Home
Atari 410 Program Recorder Operator`s Manual
Contents
1. i KNEW WENN pe ug M e T J I i mill i re ee ma M eke 144 Es PE Ey C s Arik hy a dd m 4 r e A Warner Communications Company O INTRODUCTION NOTE It is important to read all instructions carefully before attempting to operate the ATARI 410 Program Recorder Improper use may result in damage to the system The ATARI 410 Program Recorder is used with a cassette to hold blocks of software too large to be maintained in cartridge form Programs recorded on magnetic tape are copied by the computer from the tape into RAM memory Once in memory these programs can be run or modified by the user accor ding to instructions given through the Keyboard Working in BASIC language the user can also type his own programs into memory from the Keyboard then store them on tape for later use or modifica tions UNPACKING This package contains e An ATARI 410 Program Recorder e A recorder power cord e A peripheral data cord permanently attached to the recorder SAFETY NOTE When plugged into a 115 volt wall outlet the ATARI 410 Program Recorder contains dangerous voltage To prevent shock hazard it should never be immersed in water or have liquid spilled on it It contains no user serviceable parts and should be opened only by a qualified techni cian Do not use the ATARI 410 Program Recorder out of doors To set up your ATARI 410 Program Recorder 1 Plug the data cord perm
2. A
3. anently attached to your recorder into the jack labeled PERI PHERAL on the side panel of the ATARI Con sole CARTRIDGE Emu ATARI 400 Ed CARTRIDGE CASSETTE 2 Plug your recorder power cord into the jack labeled AC on the side of the recorder and into an ordinary wall socket Some models will have a power cord permanently attached to the recorder To operate your ATARI 410 Program Recorder PLAY enables the computer to read the cassette Note that the tape will not move until the com puter starts reading from the tape e RECORD enables the computer to save pro grams or data on the cassette Hold the RECORD key down and push PLAY to enable record mode e STOP disengages the play or record modes Always STOP the ATARI 410 Program Recorder when it is not in use to prevent deformation of the tape e EJECT opens the cassette door and releases the cassette NOTE On some machines STOP and EJECT are the same key Press the key once to stop the PLAY RECORD function pr ss it again to eject the cassette e ADVANCE fast winds the cassette forward e REWIND fast winds the cassette backward e Some machines may have a PAUSE key PAUSE leaves the cassette machine in the PLAY or RECORD mode but disengages the pinch roller from the tape Press the PAUSE key once to disengage the tape press PAUSE again to reenable PLAY RECORD e The counter reset button sets the tape position counter to zero See the s
4. ayed on the screen Push STOP on the ATARI 410 Program Recorder Type RUN or LIST to see your program displayed For a cross reference see the recording and transferring instructions in sections 8 and 12 of your ATARI 400 Operator s Manual or sections 8 and 15 of your ATARI 800 Operator s Manual For further information on loading and saving programs with your ATARI 410 Program Recorder see the ATARI BASIC Reference Manual Chapter 5 Sz TALK 8 TEACH THE ATARI EDUCATIONAL SYSTEM 1 Lift the cartridge door and insert the Educa tional System Master Cartridge into the ATARI 400 or ATARI 800 Computer Use the LEFT CARTRIDGE slot on the ATARI 800 System 2 Press the POWER switch on the side of the con sole ON 3 lnsert an educational cassette tape into the ATARI 410 Program Recorder with the label reading toward you 4 Press REWIND on the Program Recorder wait for the tape to stop then press STOP Push PLAY on the Program Recorder 6 Push Eig Use the tape counter reset button on the Pro gram Recorder to mark the beginning and the end of each program Pressing the button resets the counter to 000 Use the ADVANCE button to move the tape forward if necessary on the computer console 7 The program will begin playing on the screen with the audio portion beginning simultaneous ly If the program doesn t start check all connec tions and retrace the previous steps 8 The comput
5. computer beeps press ache on the computer console The capstan should now turn for about twenty seconds To clean the exterior of your ATARI 410 Program Recorder disconnect it from the computer and the wall socket then wipe with a damp cloth Mild detergent may be used but avoid using strong solvents or cleaners on the plastic case 410 RECORDER COTTON SWAB BM ROLLER CAPSTAN RECORD PLAYBACK HEAD ERASE HEAD POSITIONING THE TAPE FOR RECORDING OR PLAYBACK NOTE For some versions of the Operating System Software supplied with the ATARI 400 or ATARI 800 a special procedure is required to position the tape for recording or playback To determine if your machine is one of these insert the ATARI BASIC COMPUTING LANGUAGE Cartridge and type the following BASIC command PRINT PEEK 65528 If the computer responds 255 use the instructions on this sheet It is recommended that you place this page in your ATARI 410 Program Recorder Operator s Manual If the computer responds with any other number than 255 use the instructions preprinted in your ATARI 410 Program Recorder Operator s Manual To record programs or data with your ATARI 410 Program Recorder the recommended procedure is to place only one program per side starting at the splice at the beginning of the side Place the tape in the Program Recorder and REWIND to the beginn ing of the appropriate side Then remove the cas sette and by turni
6. ection that refers to making multiple recordings on a tape POSITIONING THE TAPE FOR RECORDING OR PLAYBACK The recommended procedure is to place only one program per side starting at the beginning of the side If you want to record more than one program per tape side start by rewinding the tape Then reset the counter to 000 and wind the tape forward at least 10 counts past the end of the last program on the tape Always write down the first and last counter numbers so you can find what you have recorded To read back the program rewind the cassette set the counter to 000 and wind it forward to exactly the same count where you began the recording If this fails trying again with a count one or two off in either direction will probably work Tape counters will vary sometimes a great deal from recorder to recorder It may therefore be very difficult to find a program in the middle of a tape on another machine To read prerecorded ATARI cassettes simply start at the beginning of the tape Insert the tape so that the label of the side you want can be seen NOTE Make sure that any tape you intend to use for recording has less than 7 seconds of leader non magnetized tape that is wound on the reel AHEAD of the actual recording tape On playback the com puter will ignore the first 9 seconds of tape or leader but at the end of 9 seconds the computer MUST be reading the tape If the leader is too long the com puter w
7. er keyboard is used to respond to questions For three option multiple choice questions Press 1 if the left answer is correct Press 2 if the middle answer is correct Press 3 if the right answer is correct For two option multiple choice questions Press 1 if the left answer is correct Press 3 if the right answer is correct THE PROGRAM WILL NOT ADVANCE AUTO MATICALLY UNTIL YOU HAVE CHOSEN THE CORRECT ANSWER Some frames in the ATARI Educational System are held on the screen to allow you time to read them This is usually indicated by Push or Ptgo Push to Go at the bottom of the screen but sometimes no indication is given Type 1 2 or 3 to continue On rare occasions the tape may stop when it shouldn t To restart it type 1 2 or 3 or press STATES and then press SZEM If you wish to review a section of a lesson you may rewind the tape However when you start the tape in the middle of a section of data you may see gib berish characters on the screen This occurs because the machine cannot read data on the tape until after it comes up to speed It will recover by itself If you want to see the information that was lost rewind the tape a bit more If you want to start with the second lesson on a tape fast wind to about the middle of the tape An extra long blank gap is provided between the lessons to aid you CARING FOR TAPE CASSETTES To protect your valuable data please take care to e Keep cas
8. ill be trying to read data where no data exists and an error 143 checksum Error or 138 Device Timeout may be displayed on the screen PREVENTION OF ACCIDENTAL ERASING To prevent accidental recording or erasing and to preserve previous recordings break off the two tabs on the back of the cassette By doing so your set s built in Accidental Erasure Prevention Device will function automatically If side 1 is facing up ward then tab No 1 must be broken off to prevent accidental erasure see diagram If the opposite surface side 2 is facing upward tab No 2 must be broken off If a tab was previously broken off you may still erase or record by tem porarily placing cellophane tape over the missing tab opening All prerecorded tapes are sold with these tabs broken off TAB No 2 TAB No 1 SAVING amp RETRIEVING COMPUTER PROGRAMS FROM THE COMPUTER TO A CASSETTE TAPE 1 Lift the cartridge door and insert the COM PUTING LANGUAGE BASIC cartridge into the ATARI 400 or ATARI 800 computer Use the LEFT CARTRIDGE slot on the ATARI 800 System Press the POWER switch on the side of the con sole ON Write your program using the keyboard Insert a blank cassette tape into the Program Recorder Push REWIND to locate the beginning of the tape or to locate the end of a preceding program using the counter number Note the counter number if you have more than one program recorded per side for future location
9. ng a six sided pen in the take up hub wind the tape forward until the splice between the plastic leader and the oxide coated tape is visi ble in the center hole of the cassette shell Then re insert the cassette and set the tape counter on the ATARI 410 Program Recorder to 000 If you want to record more than one program per tape side position the tape at the splice as above Then reset the counter to 000 and wind the tape forward at least 10 counts past the end of the last program on the tape Always write down the first and last counter numbers so you can find what you have recorded To read back the program position the cassette at the splice as above set the counter to 000 and wind it forward to exactly the same count where you began the recording If this fails trying again with a count one or two off in either direction will probably work Tape counters will vary sometimes a great deal from recorder to recorder It may therefore be very difficult to find a program in the middle of a tape on another machine To read prerecorded ATARI cassettes start at the leader tape splice as described above Insert the tape so that the label of the side you want can be seen When reading ATARI Educational System tapes it is not necessary to start at the splice simply rewind the tape to the beginning of the side you want to play M ATARI A Warner Communications Company MANUAL 1979 ATARI INC PRINTED IN U S
10. of the pro gram Using the keyboard type CSAVE then press ETI You will hear two beeps Next push RECORD and PLAY simultaneously on the ATARI 410 Program Recorder Press Sc again on the keyboard You will hear a series of tones as your program is copied When the tape stops your program has been recorded on the cassette tape READY will be displayed on the screen Push STOP on the ATARI 410 Program Recorder It is good programming practice to ALWAYS make a duplicate CSAVE just in case If this prevents losing just one long programming effort it will justify the small investment in extra time many times over FROM A CASSETTE TAPE TO THE COMPUTER 1 Lift the cartridge door and insert the COM PUTING LANGUAGE BASIC cartridge into the ATARI 400 or ATARI 800 computer Use the LEFT CARTRIDGE slot on the ATARI 800 system Press the POWER switch on the side of the con sole ON Insert a prerecorded cassette tape or your own program cassette tape into the ATARI 410 Pro gram Recorder Label reading toward you Push REWIND to locate the beginning of the tape or locate the beginning of the program you want using the counter number Using the keyboard type CLOAD then press You will hear one beep Push PLAY on the ATARI 410 Program Recorder Press ME again on the keyboard When the tape stops your program has been transferred from the cassette tape to the com puter READY will be displ
11. settes in their protective boxes when not in use Keep cassettes dry Avoid extreme heat or cold Avoid touching the tape in the cassette Avoid pulling the tape out of the cassette The tape may be wound back into the cassette if necessary by carefully turning the tape hub with a six sided pen e Keep cassettes away from magnets electrical or electronic equipment telephones etc New cassettes should be fast wound and rewound to loosen the stack and eliminate static electrici ty from the manufacturing process Cassettes kept in storage for a long time should also be fast wound and rewound periodically Even high quality cassettes may stick or bind after extensive use In some cases this can be cured by firmly striking each side of the cassette flat against a table CARE OF YOUR ATARI Periodic cleaning of the tape path is very important for relible operation of your ATARI 410 Program Recorder Any good tape head cleaner available at most record or HI FI stores or 95 denatured alcoho may be used Wet a quality wood handled cotten swab with the cleaner and wipe the tape heads capstan and pinch roller being careful not to leave bits of cotton behind The capstan and pinch roller are most easily cleaned while turning To do this insert the COMPUTING LANGUAGE BASIC cartridge into the ATARI 400 or ATARI 800 computer and turn the POWER on Press PLAY on the Program Recorder then type CLOAD and then a When the
Download Pdf Manuals
Related Search
Related Contents
XFile Lite User`s Manual 1.01 LED PAR64 18x12W RGBWA ZOOM 5in1 IP65 - Flash Pour prévenir la consommation de drogue chez les jeunes : http USER MANUAL Cámara digital KODAK EASYSHARE C142 información técnica Dirt Devil UD70230 Use and Care Manual Toshiba Portégé Z930 Zwick_universal_tester_chap_1&_2_&_ intro Istruzioni per l`uso Copyright © All rights reserved.
Failed to retrieve file