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NAMCO Bandai Games 90500133 Video Game Console User Manual

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1. Connector Loom Part no 69200066 Adaptor for Earlier Tekken Series Cabinets with 48way Edge Connector Part No 69200067 PREVIOUS TEKKEN GAMES 48way Extension Connector Solder Side Component Side au AMP El pin 4 Aw AMP EI pin 3 peo gt gt pepe gt 10w EI pin 4 10w AMP El pin3 pepe ee pepe 10w AMP EI pin 1 10w AMP EI pin 1 Reh Reh Page 10 3 CABINET CONNECTIONS JVS Standard JVS Power Supply Adaptor Video Connector Audio Connectors Data I O Connector Page 11 4 FITTING THE DONGLE The dongle included in this kit is limited to this game only DO NOT insert this Dongle in other games Inserting the Dongle in other games may cause damage Ensure that the power is switched OFF before inserting the Dongle 1 Remove 1off head screw M3x10 and remove the Dongle Cover Dongle cover Pozi head screw M3x10 2 Fitthe Dongle to the left hand connector Left connector I 000 D x Dongle 3 Dongle cover and head screw M3x10 Page 12 5 FITTING THE CD ROM DISC B The CD ROM Disc must be inserted with the power switched on To prevent an electric shock accident or injury do not touch any parts other than those specified below B The su
2. Game Kit Connections and Adjustments TEKKEN 4 Issue 2 2 NOTICE MAGICGATE is a term to describe a copyright protection technology created by Sony Group This MAGICGATE mark does not necessarily guarantee compatibily with other products bearing the MagicGate trademark MAGICGATE is a trademark of Sony Corporation MAGICGATE est une terme d crivant une technique de protection de copyright cr par Sony Group MAGICGATE ne garantit pas n cessairement de cpmpatabilt avec d autres produits portant la marque de commerce MagicGate MAGICGATE est une marque de commerce de Sony Corporation The DVD ROM DISC supplied with the product must not be copied modified distributed or used for the purposes other than the operation of the product Copyright laws protect the contents of the DVD ROM DISC Infringement of copyright laws may be subject to criminal penalties Do not use the supplied DVD ROM DISC with other product models or other media formats Doing so may result in equipment failure Page 3 Contents KIT CONTENTS std 5 1 SPECIFICATIONS aanre A A 7 2 CABINET CONNECTIONS Standard 7 3 CABINET CONNECTIONS JVS 11 RIFANG THE DONGLE dd a 12 FITTIINGTHE CD ROM DISC ae 13 6 ADJUSTMENTS AND SETTINGS 222 15 6 1
3. Option ED 15 6 2 Test Mode nn en einen 16 6 2 1 Display Test as eek 16 0 2 2 COUPE Rkaes 18 6 2 9 nase eek En 18 A 19 2 5 Inp t lest ana AAA Aa 20 6 2 0 OPI Sas AAA AAA nee 21 6 2 7 Goin Options east A 22 6 2 8 Sound Testi bs 23 6 2 9 JVS Salsa an 23 6 2 10 A D S Book Keeping 24 6 2 11 Data Clear nee ee Eee 25 Page 4 KIT CONTENTS Tekken 4 PCB Rack Assy XTEKePCB 1 DVD Rom CD Disc XTEK4 CDROM 1 Power Supply Loom Rack Assy to Jamma B PCB connecting cables CIS Amp El connectors to 48way Edge Adaptor Loom 69200067 Amp El connectors with Flying Leads Loom 69200060 a Button Decals Instruction Card Title Board 1 1 1 1 1 1 1 1 1 1 1 1 1 Tekken 4 Promotional Poster Top Flash Universal Cabinet Side Decal LHS RHS Header Decal Connection and Adjustment Manual 1 2 1 Page 5 SPECIFICATIONS COMPATIBILITY PCB INPUT POWER OPERATING ENVIRONMENT MONITOR ORIENTATION AND SIGNAL JAMMA STANDARD with JAMMA B PCB JAMMA VIDEO STANDARD JVS 5v 45 7A Min 12v 596 2A Min Temperature 5 C to 45 C Humidity 10 to 85 no condensation Horizontal Orientation Horizontal Frequency 15kHz 31kHz selectable RGB output level 0 7V p p 3 0V p p selectable when set to 15kHz 0 7V p p when set to 31kHz Composi
4. not exit the Test Mode Switch the cabinet Test switch or Option 1 switch OFF Page 16 6 2 1 Display Test This test allows the following checks and adjustments to be made 1 Colour Edit Adjust contrast and brightness of each colour to match video output from the PCB to the Monitor Note This adjustment should only be made if the correct picture quality cannot be achieved by using the normal monitor adjustments Convergence Check and adjust the size position and distortion of the screen image Interlace Check Switches between interlaced and non interlaced display Only with 15kHz video signal Overall contrast Brightness red DISPLAY TEST i Brightness green Color bar Brightness blue Color bar white Color bar red Color bar green Color bar blue Previous Color P4 Button4 Reset Colour Edit values to factory defaults EXIT color edit P1 Button3 Colour Edit ON OFF NEXT P1 Button1 Select next test pattern EXIT P1 Start Return to test menu screen Select display Test from the Test Menu Screen the following screen is displayed DISPLAY TEST Color bar Color bar white Color bar red Color bar green Color bar blue P1 Button3 Colour Edit ON OFF P1 Button1 Select tenext test pattern P1 Start Return test menu screen Each time the 1P Button 3 is pressed the Colour Edit adjustment box is turned ON or OFF Press the 1P Button 1 to step to the next test functi
5. Brightness levels to adjust the brightness Switch 4 is used to set the Video Sync Signal ON Composite Sync OFF Seperate Sync Page 15 6 2 Test Mode To enter Test Mode set the Test switch in the cabinet if fitted to ON or if no Test switch is fitted to the cabinet set Option switch 1 ON Note The test mode is activated only when the cabinet Test switch or Option switch 1 is moved from OFF to ON Ifthe game is switched on with either switch in the ON position the Test Mode will not be activated The switch must be switched OFF and then ON to enter the test mode When the Test Mode is entered the following screen is displayed DISPLAY TEST Monitor Adjustments INPUT TEST Tests all switches GAME OPTIONS Set Game options COIN OPTIONS Set Price of Play SOUND TEST Sound test JVS STATUS Not used A D S Bookkeeping DATA CLEAR Data clear EXIT amp SAVE Exit from test mode Use the Joystick Up or Down to step through the tests The selected test will be displayed in red Press the 1 Player Button 1 to enter the selected test After making adjustments select EXIT and press the 1 Player Button 1 to return to the above screen Select another test or select EXIT amp SAVE and press the 1 Player Button 1 to save the changes and return to the Game Mode Note If EXIT amp SAVE is not selected and activated any changes made not be stored properly Switching the cabinet Test switch or Option 1 switch OFF does
6. lt VS game gt number of rounds required to win the game in 2 player mode 1 3 4 5 e Life bar lt 1P gt energy guage in 1 player mode 2 NORMAL 1 2 f Life bar lt VZ game gt energy guage 2 player mode Guard damage damage received on guard ON slight damage OFF no damage h Neutral guard guard activated with lever in neutral OFF i Round time time seconds per round Character change at continue change of character for continued game YES possible NO not possible k Character change at VS game change of character YES possible NO not possible I Sound in attract mode YES with sound NO without sound m Event mode action after 2 player game has finished ON game over for both players OFF 1P game play continues for winner E Hit colour colour of graphic effects when attacks are successful RED GREEN Page 21 6 2 7 Coin Options 1 Select Coin Options from the Main Test Menu The following screen is displayed COIN OPTIONS Defaults in Green a gt Start Cost 1Credit to START b Continue Cost 1Credit to CONTINUE c Coin chute 1 mechanical value 1Coin count as 1coin Coin chute 2 mechanical value 1Coin count as 1coin e Credit mode COMMON f Coin counter 1counter 9 Free play P1 Left Right P1 Start 2 Use the Joystick UP DOW
7. N to step to the required adjustment 3 Use the Joystick LEFT RIGHT to adjust the value 4 When all adjustments have been made press P1 Start Button to return to the Main Test Menu screen Note When using a CashFlow acceptor ensure that Cost and Coin Chute values are set to 1 a Start cost number of credits to start a game 2 5 6 Continue cost number of credits to continue a must be equal to or smaller than start cost 2 3 4 5 6 7 8 9 Coin chute 1 mechanical value number of credits for each coin 2 3 4 5 6 7 8 9 d Coin chute 2 mechanical value number of credits for each coin Credit Mode credit storage and use EACH ONE Different credit accounts are established Credits from coin 1 are used by player 1 and credits from coin 2 are used by player 2 COMMON Credits are stored as a single account regardles of which coin switch or start switch is operated f Coin counter assignment of coin meters 1 COUNTER 2 COUNTERS Both coin switches share one Each coin switch has its own coin counter coin counter g Free play YES no coins NO coins required required Page 22 6 2 8 Sound Test 1 Select Sound Test from the Main Test Menu The following screen is displayed SOUND TEST POSITION off Displays which speaker is playing SPEAKER stereo Displays monaural stereo setting Check Sound P1 Button1 Change Speaker P1 Le
8. button 2 is pressed Shot 2 is indicated When player button 3 is pressed Shot 4 is indicated When player button 4 is pressed Shot 5 is indicated When testing is completed press P1 Buttons 1 and 2 together to return to the Main Test Menu screen Page 20 6 2 6 Game Options 1 Select Game Options from the Main Test Menu The following screen 15 displayed GAME OPTIONS lt Defaults in Green gt a Subtitles language ENGLISH b Difficulty level MEDIUM Fight count lt 1P game gt 2 d Fight count VS game 2 e Life bar 1P game 1 f Life bar VS game 1 g Guard damage OFF h Neutral guard ON i Round time 60 Character change at continue YES Character change at VS game YES 1 Sound attract mode YES m Event mode OFF n Hit color GREEN Modify EXIT P1 Left Right P1 Start 2 Use the Joystick UP DOWN to step to the required adjustment 3 Use the Joystick LEFT RIGHT to adjust the value 4 When all adjustments have been made press P1 Start Button to return to the Main Test Menu screen a Subtitles Language ENGLISH FRENCH SPANISH GERMAN ITALIAN b Difficulty level degree of game difficulty EASY MEDIUM HARD VERY HARD ULTRA HARD ULTRA HARD 1 ULTRA HARD 2 SUPER HARD EXTRA SUPER HARD Fight Count lt 1 game gt number of rounds required to win the game 1 player mode 1 3 4 5 Fight Count
9. display position and the display remains constant every time 1 Ensure that the Colour Edit Adjustment Box is showing Press P1 Button 3 if the Adjustment box is not displayed 2 Use the Joystick LEFT RIGHT to change Interlace Non Interlace gt Interlace Interlace mode Contrast 150 Bright R DISPLAY TEST BrightG Interlace check BrightB ious Color P1 Button4 Reset Colour Edit values to factory defaults color edit P1 Button3 Colour Edit ON OFF T P1 Button1 Select next test pattern P1 Start Return to test menu screen 3 When the adjustment has been made press P1 Button 1 to step back to the Colour Edit Test or P1 Start Button to return to the Main Test Menu screen Page 19 6 2 5 Input Test Select Input Test from the Main Test Menu The following screen is displayed P2 Start switch P1 Start switch INPUT TEST 1P 2P Start Start Service switch on Service Service the cabinet Up Up Down Down Left Left P1 8 direction lever Right Right Shot1 Shot 2 Shot 1 Shot 2 P2 8 direction lever Shot3 Shot4 Shot3 Shot 4 Shot5 Shot 6 Shot5 Shot 6 P1 Button switches DIPsw 1 OFF 2 OFF 3 OFF 4 OFF P2 Button switches COIN1 000 COIN2 000 DIP switches EXIT P1 Button1 amp 2 Coin signal count Default 0 To return to test menu screen Each time a switch is operated the corresponding item on the display will change colour to red Note When player button 1 is pressed Shot 1 is indicated When player
10. ft Right EXIT P1 Start 2 Press 1P Button 1 to conduct a stereo check Sound will be produced from the left speaker only then the right speaker only then both speakers together The display will show which speaker is active 3 Use the Joystick LEFT RIGHT to change between STEREO MONO sound 4 When testing has been completed press P1 Start Button to return to the Main Test Menu screen 6 2 9 JVS Status This test is inactive and not used on JAMMA system cabinets it is only operational on JVS system cabinets Page 23 6 2 10 A D S Book Keeping 1 Select ADS from the Main Test Menu The following screen is displayed ADS ON TIME x xx xx e a Coin 1 Total Play Ratio 100 f b Coin 2 Total 1P Play Ratio g Service Total VS Play Ratio xx x h d Freeplay Total Total Time Average i 1P Play X XX XX X XX XX j 1P Cont X XX XX X XX XX lt VS Play X XX XX X XX XX Play X XX XX X XX XX P1 Start a Total games on 1 player side b Total games on 2 player side c Total number of games using the Service switch d Total number of games during Free Play e Total time game has been switched on f Total time the game has been played as a 1P game Total number of 1P games played and the Average time of a 1P game g Total time the game has been played as a 1P Continue game Total number of 1P Continue games played and the Average time of a 1P Continue game
11. h Total time the game has been played as a 2P game Total number of 2P games played and the Average time of a 2P game g Total time the game has been played Total number of games played and the Average time of all games Page 24 6 2 11 Data Clear 1 Select Data Clear from the Main Test Menu The following screen is displayed DATA CLEAR Cancel A D S data clear Ranking data clear Set defaults all options All clear CLEAR P1 Button1 EXIT P1 Start 2 Use the Joystick UP DOWN to step to the required adjustment 3 When all adjustments have been made press P1 Start Button to return to the Main Test Menu screen a Returns to the Main Test Menu b Resets all Book Keeping data to zero Resets all ranking data such as record of consecutive wins to factory default 4 Resets all Game and Coin Options to factory default e Executes b and all at once Page 25 Copies of Namco Game Manuals be downloaded from our website www namco co uk They are located under Components Distribution For all Parts or Technical Support contact Brent Electronic Namco House Units 5 8 Acton Park Estate The Vale London W3 7QE www namco co uk For Technical Support Warranty and Advance Replacement Parts J 44 0 20 8324 6120 For Consumable Parts J 44 0 20 8324 6102 Fax for both Ln 44 0 20 8324 6126
12. on COLOUR BAR CONVERGENCE gt INTERLACE Page 17 6 2 2 Colour Edit 1 Ensure that the Colour Edit Adjustment Box is showing Press P1 Button 3 if the Adjustment box is not displayed 2 Use the Joystick UP DOWN to step to the required adjustment Contrast Brightness red Brightness green Brightness blue 3 Use the Joystick LEFT RIGHT to adjust the value 3 When all adjustments have been made press P1 Button 1 to step to the Convergence Test or P1 Start Button to return to the Main Test Menu screen 6 2 3 Convergence Use this screen to adjust the geometry height width etc of the Monitor o spray restr Convergence Interlace Contrast 150 BrightR 100 Bright 100 BrightB 100 P1 Button4 P1 Button3 P1 Button1 P1 Start When all adjustments have been made press P1 Button 1 to step to the Interlace Test or P1 Start Button to return to the Main Test Menu screen Page 18 6 2 4 Interlace Interlace Mode This mode provides a more detailed and smoother graphics than the non interlaced mode This is achieved by shifting the picture display a half line in the vertical direction every other frame scan so doubling the vertical resolution without changing the horizontal vertical frequency Non Interlaced Mode Use this display if the interlace mode results in flicker over the entire screen display In the non interlaced mode there is no shift of the
13. pplied CD ROM Disc is designed exclusively for this product Never use the CD ROM Disc in any other product Do not insert other CD ROM Discs in the CD ROM drive of this game B The CD ROM tray retracts automatically after 10 seconds 1 Press the eject button of the CD ROM drive to open the tray CD ROM Drive Access Lamp Eject Button Page 13 2 Place the CD ROM Disc on to the tray ensuring that the label side printed surface is facing away from the Tray CD ROM DISC Ensure that the CD ROM Disc is securely placed on the tray with the label side facing away from the tray u 3 Press the Eject button to retract the Tray in to the unit 4 Switch the power OFF wait approx 10 seconds then switch the game back Page 14 6 ADJUSTMENTS AND SETTINGS The Game PC Board Assy is fitted with 4 Option Switches Option Switches Volume Control 6 1 Option Switches Switch 1 is used to change between Test Mode and Game Mode ON Test Mode OFF Game Mode Switch 2 is used to set the output level of the video signal 31kHz ON 0 7V p p OFF 0 7V p p 15 2 ON 3 0V p p OFF 0 7v P P Switch 3 is used to change the monitor Sync Frequency ON 31kHz OFF 15kHz Note When using a 31kHz monitor set the RGB input of the monitor to 0 7v If the monitor does not have a setting adjustment refer to page 17 section 6 2 1 Display Test and change the Contrast and RGB
14. te Sync Separate Sync selectable Page 6 2 CABINET CONNECTIONS Standard Jamma Option Switches PCB Rack Assy CD ROM Drive D t Video Cable 22 Power Cable 7 Audio Cable Data Cable Jamma B PCB Volume Control Page 7 The JAMMA PCB is connected to the game cabinet with 56way Edge Connector standard and 4 and 10way AMP EI Connectors JAMMA 56way Connector 10way AMP EI AMP El Connector Note Supplied in the Kit is an Amp El connectors to 48way extender card adaptor loom for cabinets with an existing 48way connector and an AMP EI connectors with flying leads loom for cabinets without a 48way connection 4 and 10way AMP EI Connector with 48way Extender Card Part No 69200067 4 and 10way AMP El Connector with flying leads Part No 69200066 Page 8 GND Connections for Standard Cabinet TEKKEN 4 JAMMA 56way Edge Connector Solder Side Component Side ae fe oo a fan comere fonemen i7 CU L Speaker L Speaker ES fueses Tr wem e _ Pe i res P2 PUNCH Left Sw1 P1 PUNCH Left Sw1 P2 PUNCH Right Sw2 ERE P1 PUNCH Right Sw2 P2 Sw3 Not used Kaea P1 Sw3 Not Used Page 9 TEKKEN 4 10way AMP El Connector P2 KICK Right Sw5 P2 KICK Left Sw4 P1 KICK Right Sw5 P1 KICK Left Sw4 TEKKEN 4 4way AMP El Connector pep R Speaker R Speaker

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