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        Hasbro 71985 Games User Manual
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1.                         10   How to Join a Game of LAZER TAG    12   To Use Dual IRT 2X TAGGER units in a   Game of LAZER TAG    14   Ending the Game in Dual TAGGER Mode                           16   End of Game Debriefing and                                                    Ending Games Early                         18   11 Pre Programmed Games    18    Classic LAZER TAG        qct Dai aka de 18          Z      amp                       2 2 2  2      2                                          QUICK START GUIDE   For a quick     Grab  amp  Go  game of LAZER TAG  simply  follow these steps    1  Press the TRIGGER to wake your TAGGER up     2  Verify that the power up SFX are played  and  LTAG   appears on the LCD screen     3  Press the Trigger to start the Classic LAZER TAG   LTAG  game  All players should press their triggers  together  so that everybody starts at the same time     4  The LCD Screen will display    10 second countdown  during which time the players should take their  desired positions     9  At T 0 the TAGGER will say    GOOD LUCK    and the  game will begin     6  Aim and get tagging    The Classic LAZER TAG game is an    individuals    game  which  means that all other players are your opponents  The winner  is the last player not tagged out  Each player has unlimited    reloads  15 seconds of shields  and is tagged out after receiving  10 tags from other players     After a player is tagged out  their Game Timer will continue to  run for another four m
2.      Join a game Hosted by another player    DUAL     Enter into a Hosted game as a Dual TAGGER    HOST   Be the TAG MASTER and host a game for other   players to join    e QUIT     Return to  sleep  mode    3  Use the INC and DEC buttons to scroll to  JOIN  and press OK   The LCD screen will display  WAIT  as it waits for instructions  from the TAG MASTER  and will display a countdown to show  how many seconds are left to join the game  If you were  not able to join the game in the allotted time  your TAGGER  declares a failure to join the game by playing a sound effect  and displaying  NO GAME  in the Text Read Out    4  Upon communication with the TAG MASTER  the joining  TAGGER will receive the game set up information  For  individual games the TAG MASTER will control all game set up  and game start automatically  Skip to Step 6 for  individual games    5  For games with teams  your LCD screen will display    TEAM        prompting you to select a team  Select your desired Team by  pressing the INC and DEC buttons and then OK  If you do not    3    care which team you join  select    then press the OK button  and the TAG MASTER will assign you to the team with the  fewest players  in order to keep the teams even    NOTE  The team you are assigned to may be different from  the team you requested  The TAG MASTER TAGGER will  attempt to honor all team requests  but it cannot assign more  than 8 players to any given team  Players should discuss   who will be on which team  bef
3.     FIND HOST     If you remain away   from the TAG MASTER TAGGER for more than 60 seconds  your  secondary TAGGER will display    FAIL    and will cancel   the process     Once the T Minus countdown begins and is received by your  secondary TAGGER  your LCD will display    PRG        and the    T Minus countdown time  This indicates that it is time for the   DUAL TAGGER to be programmed with the primary TAGGER unit s   Player ID  To do this    1  Turn your back to the Host and walk approximately 10 feet away  from all other players    2  Point both IRT 2X TAGGER units down at a light colored spot just  in front of your feet  or on a wall approximately 2 feet away    3  Press the TRIGGER on the primary TAGGER    The primary TAGGER will make a    woo woo whoop    sound effect   to indicate that it is synchronizing with the Dual TAGGER    You will then hear the Dual TAGGER make a  ta dah  sound   effect  and both IRT 2X TAGGER units will display the T Minus   countdown  to indicate that the synchronization has been   completed successfully     If you hear an error sound  like a buzz  and your secondary  TAGGER unit s screen is displaying       with a countdown   it means your secondary IRT 2X TAGGER became confused  and your two TAGGER units are not synchronized  To redo the  synchronization process do the following     1  Continue to point both IRT 2X TAGGER units down at the  spot just in front of your feet  or at the same spot on a wall  approximately 2 feet away  The second
4.   The number is the total number of players who are now in the  game including the TAG MASTER if it is not going to be Zone  or Respawn     The TAG MASTER needs to wait until all players have  successfully joined the game before starting the game   Once at least 2 players are in the game  the T Minus  countdown will begin automatically if additional players do  not successfully join the game for a 60 second period  The  TAG MASTER can delay the automatic start of the T Minus    countdown by pressing OK at any time to restart the 60   second timer  Alternatively  the TAG MASTER can start the  game immediately at any time after at least 2 players are in  the game by pressing 2nd F and OK     6  The T Minus countdown runs for 30 seconds hefore the start  of the game and is used to allow all TAGGER units in the  game to synchronize their Game Timers  The TAG MASTER s  LCD screen will count down from T 30  T 29  T 28 etc   for  individual games  and   1  T 30  T1  1 29  T1     28 etc   for  team games  and beep each time to alert the players  until  it reaches T 00 at which point the TAGGER will say  GOOD  LUCK     and the game begins  All Joiner players must remain  close to the TAG MASTER during this countdown until their  screens also begin displaying the T Minus countdown  The TAG  MASTER should remain in one place until all other players  have begun the T Minus countdowns on their own screens  at  which time the TAG MASTER is free to take up his her initial  position    NOTE 
5.  Game features are      Fully hosted   requires hosting joining  and supports post game  debriefing       2 or 3 teams of up to 8 players per team     Team Tags  selectable      Yes  Y  or      N   default  Y    e Medic Mode  selectable      Yes  Y  or      N   default  Y      Time   1 99 minutes   default   15 min      Reloads     0 99 or Unlimited  default   Unlimited      Mega Tags     0 99 or Unlimited  default   10        Shields     0 99 seconds  default   15    e Tags     1 99  default   20        Ranking is individual and team      Individual ranks are based on receiving 2 points per tag landed on players  from other teams  and losing 1 point for every time you re tagged by a player  from another team  Tagging your own teammate  Team Tags  costs you 2  points  Being tagged by your own teammates does not hurt your score      Team ranks are based on which team has the most players not tagged out  when the game ends  this gives an advantage to larger teams  so less skilled  players can      grouped together on a larger team to even things out   In the  event of a tie  the TAG MASTER will attempt to break the tie based on the  individual scores of the players on each team who did not get tagged out    8        this rewards the team with the more aggressive players that land more  tags  Just hiding or trying to not get tagged may cost your team valuable  points that could affect your team s ranking   5  HUNT THE TAG MASTER  TAGM   The ohject of this game is for the TAG MAS
6.  If you are Hosting a Zone game  OWNZ  2T0Z  3T0Z   the TAG MASTER TAGGER will become the Zone  not a player  TAGGER  When the T Minus countdown screen has concluded  and the TAGGER says    GOOD LUCK     it will display    7    on   the LCD screen and the number of minutes and seconds  remaining in the game  Similarly  if you are Hosting a game of    Respawn  RESP  2TRS  or 3TRS  the TAG MASTER TAGGER will  become the Respawn Zone and will display          on the LCD  screen along with the number of minutes and seconds left in  the game    NOTE  Once the TAG MASTER TAGGER begins the Joining  process  the game is set and cannot be modified  To  terminate the game before it has begun  all players must hold  their 2nd F buttons and press CANCEL to put their TAGGER  units to sleep        TO JOIN A GAME OF LAZER TAG       NOTE  In order to join a game   the Joiner TAGGER must remain  physically close to the TAG  MASTER  within 10 feet  until  your TAGGER starts the T Minus  countdown    NOTE  It may take some time for each Joiner to enter the game   as the TAG MASTER registers players one at a time  Please join  games one at a time otherwise the TAG MASTER TAGGER may  get overloaded with information and it will take longer to begin  a game     1  Press the TRIGGER to wake up your TAGGER        OR en                2  The TAGGER will make    power up sound and then display the  Main Menu which has five options    e LTAG   Play a basic Grab  amp  Go game of Classic LAZER TAG    JOIN
7.  T 00    the game will start automatically   and will run for the selected number of minutes     TO USE DUAL IRT 2X TAGGER UNITS IN A GAME OF  LAZER TAG     In Dual TAGGER mode you get to use two IRT 2X TAGGER units  at the same time  This allows you to engage two opponents in  different directions at once and still get the correct score and  rankings    Select one IRT 2X TAGGER to be your primary TAGGER and Join  or Host the game with it as you normally would  Then select  another IRT 2X TAGGER to use as your secondary TAGGER  This    secondary TAGGER enters the game in a special way  so that   it does not take up a Player ID for itself but instead uses the   same ID as the primary TAGGER    1  Press the TRIGGER to wake up the secondary TAGGER  and  verify that it generates a sound effect and displays    LTAG     on the LCD screen    2  Use the INC and DEC buttons to scroll to DUAL  then  press OK    3  Your secondary TAGGER will now display    WAIT    and a  countdown while it listens for the game definition from the  TAG MASTER TAGGER  Once this information is received   your secondary TAGGER will display the name of the game  being hosted     RESP    for example   If your secondary  TAGGER does not hear the game definition within 60  seconds  the secondary TAGGER will display    NO GAME     and will cancel the process    After receiving the game definition  if you wander away from the   TAG MASTER TAGGER your secondary TAGGER will begin making   an alert sound and display
8.  and is debriefed in the normal manner     END OF GAME DEBRIEFING AND SCORING    The game ends and the debriefing process begins when the   game timer runs out  If you are tagged out before the game  ends  your TAGGER will continuously display    WAIT FOR GAME  OVER    alternating with the time left until the game ends     When the game ends  your TAGGER will display    GAME OVER     and then constantly prompt you to    FIND HOST     You now have  2 minutes to return your TAGGER to the TAG MASTER in order  to be debriefed  You must then remain within 10 feet of the  TAG MASTER until the Debriefing process is complete in order  to receive your ranking  Because of the 2 minute time limit   for returning to the TAG MASTER  all players should reach an  agreement before the game starts about where they will meet    for the debriefing  so that there is no confusion  If you cannot  make it back to the TAG MASTER TAGGER within the 2 minute  time  press the TRIGGER on your TAGGER approximately every 30  seconds as you return so that your TAGGER will not give up and  declare a debrief failure     During the debriefing process  the TAG MASTER   s screen will  prompt the TAG MASTER to find each of the other players in  turn by displaying         with the ID of the desired player while  waiting approximately 3 seconds to contact that unit  If the  Player   s TAGGER is present  the TAG MASTER will automatically  download all of the score information and will use it to calculate  how he she
9.  and their team did in the game  If a player is slow  in getting to the debriefing  the TAG MASTER can temporarily  skip over him her by pressing OK to move on to the next  Player   s TAGGER to be debriefed  This also restarts the 2 minute  timer  allowing more time for distant players to return and be  debriefed  The TAG MASTER will eventually come back to the  skipped TAGGER automatically and debrief it  If a player has quit  the game  reset their TAGGER or put their TAGGER to sleep  so  that their data cannot be gathered   the TAG MASTER can press  CANCEL to drop that player from the game  This should only be  done as a last resort  because all tags which that player landed  on the other players will count against the other players  but    those same other players will not get credit for any tags they  landed on the missing player  In addition  the loss of that player  may count against the player s team     When the dehriefing is complete  the TAG MASTER will upload   the rankings for each player and team to all the TAGGER units  automatically  All player LCD screens will display three or four  different options  press INC and DEC to switch between them      e PRNK     How you personally ranked in the game       TRNK     How your team ranked in the game        D     What your player and team numbers are       VS   View a head to head comparison of how you did  versus each of the other players in the game  To enter this  display mode  press OK then use the INC and DEC butt
10.  game is  going     there will be one    beep    to let you know when the key  has been recognized  and after that there will be no more sound  effects until the game ends or you press and hold 2nd F for  another 2 seconds     e Contrast Brightness     You can adjust the brightness   darkness  of the LCD screen during the game by holding 2nd F  and pressing INC or DEC  Remember not to hold 2nd F for too  long  or the TAGGER will think you are muting the sound effects         Sleep   You can quit out of a game during the game hosting   joining process  during debrief and results  and at any time  during an LTAG game  by holding 2nd F and pressing CANCEL     The TAGGER will go to sleep and the game will be lost  The LCD  screen will scroll www lazertag com before shutting down     NOTE  During any Hosted Game  and until the time expires or  the game is called off early by the Host  you must hold 2nd F  and press CANCEL while holding down the TRIGGER and SHIELD  at the same time in order to put your TAGGER to sleep  this  prevents accidental shut off      PROGRAMMABLE GAMES    Be the TAG MASTER    Think you ve got what it takes to be the TAG MASTER  Prove it  by being the winner in your first game of LAZER TAG  Earn this  title and you will have the privileges of being the host for the  next game     All of the games except Classic LAZER TAG require the game  options to be programmed by the TAG MASTER  Any player  can be the TAG MASTER  but there is only one per game  Once  the 
11.  other  player  whether he she is in the Zone or not  the tagged   player becomes  Neutralized  for 15 seconds  The neutralized  TAGGER will display  NEUT  with a fifteen second countdown  A  neutralized player cannot tag other players  be tagged by other  players  raise shields or add Mega Tag power     neutralized  player must leave the Zone within 5 seconds of being tagged  and remain completely out of the Zone while neutralized    If a player stays in the Zone or returns to the Zone while  neutralized  the Zone will become Hostile to that player      Hostile Zone will cause a player to take multiple tags from the  Zone at a pace fast enough to be completely tagged out of the  game within just a few seconds     NOTE  You will still accumulate Zone time if you are in the Zone    23    with your shields raised  You will NOT accumulate Zone time  however  if you are neutralized and are in the Zone     9  OWN THE ZONE  OWNZ   The object of the game is to accumulate as much Zone Time  as possible     Own the Zone is a strategic individual game where all players  are opponents  Players should focus on getting into and staying  in the Zone as long as possible without getting tagged  rather  than attacking the opponents  The player with the most Zone  Time wins the game  It should be noted that multiple players  can be in the Zone at the same time  as long as they can avoid  being tagged   Game features are     Fully hosted  requires hosting joining  and supports post game  debrie
12.  the top of the TAGGER Unit to  assist in accurate launching of tags  Line up your target by  using the two sights for increased accuracy in targeting     TAGGER LEFT SIDE VIEW             Sight    Sight       4  Tags can be registered from a distance  even if it exceeds  your lock on and verification capabilities  This means you  can sometimes score a long distance tag without audio   visual verification  Even if your TAGGER is not locking on to  its target  it is often worth attempting a long distance tag  in excess of 100 feet using the manual sight alone    Thank you for purchasing the LAZER TAG IRT 2X TAGGER        Step into LAZER TAG     where video game action comes   to life      LAZER TAG combines extreme team competition   with hi tech accuracy  Assemble your team and lead them   into The Ultimate Game of Electronic Tag     to become the   Tag Master        Please be sure to read and follow all instructions carefully   before using this product  Before you can begin playing   with your LAZER TAG IRT 2X TAGGER you must first   install batteries     Be the TAG MASTER     Think you ve got what it takes to be the TAG MASTER   Prove it by being the winner in your first game of LAZER  TAG  Earn this title and you will have the privileges of being  the host for the next game        TO INSERT BATTERIES    Using a Phillips cross head  screwdriver  loosen the screw in  the battery compartment cover  of each TAGGER  screw stays  attached to cover   Remove  cover and battery tr
13.  you           a few seconds  the Dual TAGGER will  go to Sleep and the primary TAGGER will display  FIND HOST   At  this point  continue to follow the debrief process as usual     NOTE  If any player enters the game in Dual TAGGER Mode  but  does not un DUAL properly within 30 seconds after the end of  a game  he she will be treated as though they abandoned the  game  In this case  the player will not receive a personal score  and their    abandoning    of the game may count against their  team     so be sure that you un DUAL properly at the end   of each game    If the Host used the Dual TAGGER Mode themselves  the Host  must first un DUAL themselves and then debrief all the   other players    If the game is to be ended early by the Host pressing 2nd        OK  the TAG MASTER TAGGER must first un DUAL if needed   Once this is done  all other players need to come within the  vicinity of the TAG MASTER TAGGER one at a time and receive  the command to end their games early  Once each player   s    TAGGER units have ended their game  their primary TAGGER will  display  UNDL  and their secondary TAGGER will display  WAIT     that player must then leave the area of the Host temporarily   so that the un DUALing process can occur without interference   as described above  Once that has happened  the primary  TAGGER will display  FIND HOST  and the Dual TAGGER will scroll  www lazertag com and then go to sleep  The player now  brings the primary TAGGER back to the TAG MASTER TAGGER 
14. 99 Xoed Z     18948    e qe ieAe  osje SI 43991 XZ LUI     399  Xc Lul    iw49 d Japunu pue         89095  em au uw   3991 9V1 93711   fue 711055899    WALSAS                 3  1730    jaseynowed   9818                      osje si       5    Jafeld                ayy    jmaiyshs ous                   ou                      TROUBLESHOOTING    IMPORTANT NOTE  If your TAGGER is functioning improperly or stops functioning   try pressing the Reset Button              FCC STATEMENT   This equipment has been tested and found to comply with the limits for a Class B digital device  pursuant to part 15 of the FCC Rules   These limits are designed to provide reasonable protection against harmful interference in a residential installation  This equipment  generates  uses and can radiate radio frequency energy  and  if not installed and used in accordance with the instructions  may cause  harmful interference to radio communications  However  there is no guarantee that interference will not occur in a particular installation   If this equipment does cause harmful interference to radio or television reception  which can be determined by turning the equipment  off and on  the user is encouraged to try to correct the interference by one or more of the following measures      Reorient or relocate the receiving antenna      Increase the separation between the equipment and the receiver      Consult the dealer or an experienced radio TV technician for help     Changes or modifications to thi
15. C buttons       Game Timer with Tags Until Reload   F   Full   10 tags left  until reloading      TAGS  Number of tags you have left until you re tagged out     SHDS  Seconds of shield time you have left             Number of reloads you have left     10  Your Team  if any  and Player Number      HIDE or SEEK  What you should be doing in a Hide and Seek  game  can only be hosted on Deluxe TAGGER units        HUNT  Team you are supposed to be hunting in a Hunt the  Prey game  can only be hosted on Deluxe TAGGER units        LT  Player ID of last player to tag you    Z  Accumulated Zone Time      Pop Up Displays     During the course of the game  important  messages about the game may pop up momentarily on your  screen  temporarily overriding your selected display  These  are to alert you to such things as becoming neutralized or  overheated  or how many tags you have left if you have just  taken a tag and are getting near the end of your game                  and Player Ranking     At the end of all games except  Classic LAZER TAG  the performance of each team and individual  player is ranked against all others in the game         Head To Head Scoring   All games except Classic LAZER TAG  support head to head score comparisons after the Rankings are  done  Each player can see how many times he or she tagged  another player and was tagged by another player         Mute     The sound effects may be turned on or off by pressing  and holding the 2nd F button for 2 seconds once the
16. IRT 2X TAGGER       Thank you for purchasing the LAZER TAG IRT 2X TAGGER  Please  he sure to read and follow all instructions carefully before using                            this product                       Requires 6    1 5V    AA    or RG size batteries  not included   Alkaline batteries  recommended  Phillips cross head screwdriver  not included  needed to insert batteries        NOTE  Not for nighttime play        TIGER recommends FIND 6 HIDDEN LAZER TAG  CODES     ENERGIZER  batteries THROUGHOUT THIS BOOK       for iteal performance Log on to lazertag com and enter your IRT 2X TAGGER is compatible with all LAZER    codes to unlock secret bonus game    strategies  TAG TEAM OPS TAGGER units           TABLE OF CONTENTS    Quick Start Guide        1 Custom LAZER TAB oi roa i der dons 19  Helpful Hints and Introduction                                               2 2 and 3 Team Custom LAZER                                          19  Battery Installation Information                                     3 Hunt the TAG MASTER          20  TAGGER Unit Illustration                              4 Respawn                       21  TAGGER DULTOIIS           9                          2   LGD  SCEN usce cepe t pt cb 6    22  LAZER TAG Code Of Conduct    6 Zone Games occid ER utis 22  LAZER TAG Game Features    1 Own the Zone          si 23  Programmable Games                            9 2 and 3 Teams Own the Zone                   24  How to Host a Game of LAZER                
17. MASTER  takes first place  If he  doesn t  then Team 2  the opponents  takes first place   NOTE  The TAG MASTER will be ranked individually  Therefore   it is possible for the TAG MASTER to make it to the end of  the game  enabling his team to win  and also have the lowest  individual score  he could have been tagged a lot  but not  out   Or  the TAG MASTER may not have made it to the end of  the game  meaning his team lost  but could have the highest  individual score if he landed a lot of tags  before he was  tagged out     RESPAWN GAMES   In Respawn games  the Host TAGGER becomes the Respawn  TAGGER  This is used to create a Respawn Zone which puts  players back into the game after they have been temporarily  removed from it by taking too many tags  Once a player is  tagged 10 times he becomes    Neutralized    and cannot launch    tags  take tags  or raise shields until he is    respawned    back  into the game by returning to the Respawn Zone  Players do not  receive any additional reloads  shields  Mega Tags  or tags until   out when they respawn     6  RESPAWN  RESP    The object of the game is to be the last player standing  Join up  to 24 players and don   t get tagged out  In this fast paced game   every tenth time a player is tagged  he she becomes neutralized  and must retreat back to the RESPAWN ZONE as fast as  possible to be able to get back into the game   TAG17     Game features are      Fully hosted   requires hosting joining  and supports post game  debrief
18. TAG MASTER has programmed all of the game options into  his her TAGGER  it will automatically transfer the options to all  of the other TAGGER units as they join the game  these players  are Called Joiners   The TAG MASTER will have exactly the same          powers and abilities as all of the other Joiner Players in the  game  except for in the TAGM game  see page 20  in which the  TAG MASTER has the same number of tags and reloads as all of  the other players combined     All programmed games run for a given time  programmed by  the TAG MASTER   Once the game ends  all players bring their  TAGGER units together with the TAG MASTER TAGGER  which  automatically    debriefs    them  The TAG MASTER TAGGER learns  how well each player did in the game  and then automatically  ranks all players and teams  so that each player can see how  well they did as compared to the other teams and players   in the game     In all of the games except for Zone games  RESP  2TRSP               OWNZ  2707  and 3T0Z  the TAG MASTER plays using the  TAG MASTER TAGGER  In Zone games  the TAG MASTER must  program the game into one TAGGER  which becomes the ZONE  TAGGER  and then use his her own TAGGER to JOIN the game  like any other player     The Zone TAGGER should be setup so that it is level  not hidden  from view  and can easily broadcast its beacon to a large  enough area that players may move around in it and still remain   In the Zone      NOTE  When setting up to Host or Join a game  and duri
19. TER to hattle against  up to 8 of his most feared opponents  The TAG MASTER is alone  on Team 1 while his opponents join forces on Team 2 and go for  the hits   TAGO6     The Host is the TAG MASTER and gets as many tags until out   and reloads as the entire opposing team gets  For example  if   there are 8 players opposing the TAG MASTER  then the TAG   MASTER gets as many tags until out and tags to launch at his   opponents as all 8 of them put together    Game features are      Fully hosted   requires hosting joining  and supports post game  debriefing      1 team of up to 8 players versus  TAG MASTER who stands  alone      Team Tags  selectable      Yes  Y  or           default  Y       Medic Mode  selectable      Yes  Y  or            default  N       Time     1 99 minutes   default   10 min    e Reloads     1 10 reloads per opponent  default   1      Mega Tags     0 99 or unlimited  default   0        Shields     0 99 seconds  default   30       Tags   1 12 tags per opponent  default   10        Ranking is individual and team    Individual ranks are based on receiving 2 points per tag landed  on players from the other team  and losing 1 point for every  time you re tagged by a player from the other team  Tagging  your own teammate  Team Tags  costs you 2 points  Being  tagged by your own teammates does not hurt your score     Team ranks are based on whether or not the TAG MASTER  makes it to the end of the game without being tagged out  If  he does  then Team 1  the TAG 
20. ary TAGGER will soon  display either the T Minus countdown  if it is able to synchronize          by itself  or else return to the  PRG   display if it fails to  synchronize  In this case    a  Press the TRIGGER on the primary TAGGER again    b  Repeat every 2 3 seconds until successful     NOTE  If the TAG MASTER TAGGER is to be used in Dual TAGGER  Mode during a game  you must wait until the T Minus countdown  reaches T 20 or less before you can program your secondary   TAGGER  This is to allow all of the other players time to receive  the T Minus countdown from the TAG MASTER TAGGER before it  has to divert its attention to programming a secondary TAGGER     NOTE  The    Tx     Player ID does NOT appear on the secondary  TAGGER in Dual TAGGER Mode until synchronization programming  has been completed successfully    Once you have successfully programmed your secondary  TAGGER  you will begin the game in Dual TAGGER Mode  Each  of your IRT 2X TAGGER units has half the number of reloads and  half the number of tags it can take until being out of the game   but you can engage twice as many opponents at the same time   In addition  you can continue to launch tags from one while   the other is reloading  and if you practice launching alternating  bursts of tags from the two TAGGER units you will be able to  keep up a constant barrage of tags without ever overheating   Each of your IRT 2X TAGGER units will have the same game time    and shields as any other player in the game  B
21. ay  Insert 6     1 5V    AA    or R6 size batteries   not included  into tray  Alkaline  batteries recommended  Insert  tray  replace cover and   tighten screw        CAUTION  TO AVOID BATTERY LEAKAGE    1  Be sure to insert the batteries correctly and  always follow the toy and battery manufacturers     instructions    2  Do not mix old batteries and new batteries or  alkaline  standard  carbon zinc  or rechargeable   nickel cadmium  batteries    3  Always remove weak or dead batteries from  the product        IMPORTANT  BATTERY INFORMATION    Please retain this information for future reference   Batteries should be replaced by an adult       CAUTION       Always follow the instructions carefully  Use only  batteries specified and be sure to insert item correctly  by matching the   and     polarity markings     2  Do not mix old batteries and new batteries or standard   carbon zinc  with alkaline batteries     3  Remove exhausted or dead batteries from the product     4  Remove batteries if product is not to be played with for  a long time     5  Do not short circuit the supply terminals     6  Should this product cause  or be affected by  local  electrical interference  move it away from other  electrical equipment  Reset  switching off and back  on again or removing and re inserting batteries  if  necessary     7  RECHARGEABLE BATTERIES  Do not mix these with  any other types of batteries  Always remove from the  product before recharging  Recharge batteries under  adult s
22. ction  2nd F   DEC  Decreases the  number value by 10  During the games  DEC changes the in game  data display while 2nd F   DEC decreases the LCD contrast        Enters the selected option or value  Second Function  Starts or  ends the game immediately  only the Host can do this         Cancels the value or option just selected and backs up a step   Second Function  2nd F   CANCEL  Quits the game and turns  the TAGGER off during game set up and postgame displays  To  cancel a game and turn the TAGGER off in the middle of a game   you must hold the SHIELD button and TRIGGER while holding 2nd  F and pressing CANCEL     OUTDOOR SWITCH  Decreases the intensity of the tag signal for use indoors so that    you don t accidentally    splatter    your teammates with reflecting  tags           LCD SCREEN  VISUAL CONFIRMATION SYMBOLS    63  TAGGED hy another player        C LOCKED ON to another player   ffe SCORED a hit on another player     A DANGER from a nearby hostile player     Alpha Numeric Display  with dual 7 segment numeric display        LAZER TAG   CODE OF CONDUCT    LAZER TAG Players follow a strict code of conduct when  playing LAZER TAG  The following is the OFFICIAL LAZER TAG  CODE OF CONDUCT that should be strictly adhered to in every  game of LAZER TAG     Rule 1  LAZER TAG is a non contact sport  This means no physical contact between you and other  players     EVER     Rule 2  No covering the Receiver Dome   This means do not use anything to cover up the Receiver Dom
23. d  to 99 seconds    e TAGS   lt    gt    Number of Tags each player can take until  they are tagged out  This can be any number from 1 to 99   NOTE  IRT 2X TAGGER units cannot generate Mega Tags and cannot  request nor assist in Medic Mode transfers  These options allow  the Host to define whether or not other types of TAGGER units   such as the Deluxe TAGGER  will be allowed to use these special   modes of theirs during the game    NOTE  Mega Tags are limited to the total amount of tags you   can launch    5  Program the functions for the game using the INC and DEC   buttons to increase or decrease the value or to switch   between Y and N  You may also hold down the 2nd F button    and press INC or DEC to increase or decrease the value by  10  If you want to select    UL     it is located just below 00 or  just above 99  Once you have adjusted each value to your  desired amount  press OK to select that value and move on to  the next option to be adjusted     If you need to go back and change something  you can press  CANCEL to back up through the options until you get to the  one that you want to change  All the other options that you  have already set will remain programmed  so you can simply  press OK to keep the programmed value     Once you have set the number of TAGS  the last option     the screen will display     IN     with a number  and will begin  making a sound effect  This sound effect indicates that the  TAG MASTER will start joining other players into the game 
24. e  thereby preventing you from receiving tags  If you want to avoid  being tagged  you must use your defensive shields or take cover  behind something     Rule 3  Equipment Failure means Disqualification   In the event that your TAGGER fails to work  you are disqualified  and must wait until the end of the game to join the next one   Please check your TAGGER carefully before entering a game to  ensure that it is working properly     Rule 4  LAZER TAG is a Game   Players must remember that LAZER TAG is only a game  It is  designed purely for recreational use and for fun  Not having fun  is against the code     Rule 5  Lazer Tag is a Team Sport   Although LAZER TAG is a highly competitive sport  in many of  the games you must consider the success of the team first   Players will win and lose as teams  not individuals  There s no   l  in    TEAM        LAZER TAG  GAME FEATURES    Common to all LAZER TAG games are    eLock On   Your C3 on your LCD screen will blink to indicate  that there is another player in your sight  Tag your opponent  when you are locked on     e  FF    Identification  Friend or Foe  You will hear the sounds   bee hee beep  bee bee beep    if the player you are locked on to is  someone you should be tagging  your enemy   or    poonk poonk   poonk  if they are someone you should not be tagging  your  teammate          Proximity     You will hear  Danger  if your enemy is nearby         Reloads   Your IRT 2X TAGGER has an Automatic Reload  feature so there is 
25. fing      2 24 players    No Teams  All players are opponents    Time   1   99 minutes   default   10 min       Reloads     0   99 or Unlimited  default   15   e Mega Tags     0   99 or Unlimited   default   0       Shields     0   99 seconds  default   45     Tags   1   99  default   10       Ranking is individual only    Individual ranks are based only on the player   s accumulated Zone Time     10  2 TEAMS OWN THE ZONE  2707  AND   11              OWN THE ZONE  3T0Z    The object of the game is to accumulate as much collective  Zone Time as possible for the whole team     These two games are played in the same way as the Individual  game of Own the Zone except that the players are divided into  teams        good team strategy  once a zone is controlled  is to have  one player designated as the  Zone Keeper   This player tries  to stay in the zone at all times collecting as much Zone   time as possible  The team should also position one or two   defenders  inside the zone and be ready to defend it against  incoming hostile players  Finally  two or three    guards    could  stay outside the Zone  preventing hostile players from getting  close enough to attack the Zone and their teammates inside  the Zone  These guards should also attempt to control a safe  area so that teammates that are tagged and neutralized  and    that must leave the Zone  will have a safe place to go while de     neutralizing  When the Zone Keeper or a defender gets tagged   a guard will need to move in
26. g landed on players  from other teams  and losing 1 point for every time you re tagged by a player  from another team  Tagging your own teammate  Team Tags  costs you 2  points  Being tagged by your own teammates does not hurt your score     Team ranks are based on the total combined points of all the members in  the team  In the event of a tie  the TAG MASTER TAGGER attempts to break  the tie based on which team had the most players not tagged out when the  game ended     ZONE GAMES   In Zone games the TAG MASTER TAGGER becomes the Zone  TAGGER  The Zone TAGGER does not participate in the game as a  player although he she still performs all setup and programming  functions and performs the dehriefing at the end of the game   The Zone TAGGER creates the Zone by generating a 360   infrared light field using its Receiver Dome  The Zone TAGGER  should always be stationary during a game and positioned on a          10 20 ft                 stable surface with the Receiver Dome pointing straight up and  level with the ground  The Zone TAGGER should be located in a  place so that the Zone can fill a large area  without obstructions  that may create dead spots within the Zone     All TAGGER units in the game sense the Zone using their  Receiver Domes  TAGGER units accumulate Zone Time whenever  they can sense the Zone  Multiple players may he in the Zone at  the same time        player may remain in the Zone as long as he she is not   Neutralized   When a player takes a Tag from any
27. idual players   e 2102     Own the Zone game for 2 teams   e 3T0Z     Own the Zone game for 3 teams     LAST   Once a game has been successfully hosted  it is  stored here  You may recall and re host it with all of its  custom settings in place    Individual players  means the players are not divided into  teams  it s    every player for them self     All Hosted games  must have at least 2 players    4  Use the INC and DEC buttons to scroll through these options  to the game you want and press OK  Now it s time to  configure the selected game        TT  Y or N   Team tags  yes or no  Decide whether tags from  players on your team do  Y  or do not  N  count against you     e       Y or N   Medic Mode  Yes or      Decide whether players  on a team can  Y  or cannot  N  assist their teammates hy  transferring some of their remaining tags to their teammates        TIME  lt    gt    Time limit for the game  in minutes  This can  be anywhere from 1 to 99 minutes        RELD   lt   gt    Number of reloads available for each player   Each reload gives you 10 additional tags  This value can be  anywhere from 0 to 99  or unlimited   UL        MEGA   lt    gt    Number of Mega Tags available for each  player  This value can be anywhere from 0  no Mega Tags  allowed  to 99  or unlimited   UL    but can never be greater  than the total number of tags        SHLD   lt    gt    Total seconds of shield time available for each  player  This value can be anywhere from 0  no shield time  allowe
28. ing     Up to 24 individual players     No Teams  All players are opponents of each other     Time   1 99 minutes   default   20 min      Reloads     0 99 or Unlimited  default   20    e Mega Tags     0 99 or Unlimited  default   0        Shields     0 99 seconds  default   30      Tags   1 99  default   25        Ranking is individual only   Individual ranks are based on receiving 2 points per tag landed on other  players  and losing 1 point for every time you re tagged by another player     7  2 TEAM RESPAWN  2TRS  AND   8  3 TEAM RESPAWN  3TRS    The object of these games is to compete against each other to  determine who is the best LAZER TAG Team     Just like the individual RESPAWN game  every tenth time a  player is tagged  he she becomes neutralized and must retreat  back to the RESPAWN ZONE as fast as possible to be put back  into the game   TAG 84     Game features are      Fully hosted   requires hosting joining  and supports post game  debriefing       2 or 3 teams of up to 8 players per team     Team Tags  selectable      Yes  Y  or           default  Y    e Medic Mode  selectable      Yes  Y  or      N   default  Y       Time   1 99 minutes   default   15 min for 2TRS  or 30 minutes  for 3TRS         Reloads     0 99 or Unlimited  default   20     Mega Tags     0 99 or Unlimited  default   0       Shields     0 99 seconds  default   30      Tags   1 99  default   25        Ranking is individual and team     Individual ranks are based on receiving 2 points per ta
29. inutes  The tagged out player may switch  between the Game Timer display and the time at which he was  tagged out by using the INC and DEC buttons  Any player who  has cheated by restarting their TAGGER in mid game will have a  much lower Game Time than anyone else  so players can check  each others    timers to ensure no player has done this    A TAGGER will go to sleep if there is no activity for four minutes  after being tagged out  To maintain your game timer longer than  this  press OK once a minute or so until the game is over for all  players  then you can compare timers     Classic LAZER TAG is not a Hosted game  so it does not require  Hosting and Joining the way the other more advanced games do   It also does not support Debriefing and Scoring at the end of  the game     To turn your TAGGER off  press 2nd F   CANCEL     If you d like to start  another game  just press  the TRIGGER            V   IMPORTANT NOTE  If       your TAGGER is functioning    improperly or stops functioning  try pressing the Reset Button        HELPFUL HINTS    1  For Zone Games  set the Indoor Outdoor Switch to   Outdoor  for a larger zone  or  Indoor  for a smaller zone    2  During general use  the Indoor Outdoor Switch should be  set at  Outdoor   If you experience stray or incidental  tags when playing in an enclosed area  switch the Indoor   Outdoor switch to  Indoor  to minimize reflective signals                                   Indoor Outdoor  Switch       3  There are two sights on
30. is ended early  zone  times for players who were not tagged out cannot be properly  calculated and this may make the rankings inaccurate     11 PRE PROGRAMMED LAZER TAG   GAMES    1  CLASSIC LAZER TAG  LTAG   The object of this game is to be the last player not tagged out   It is an aggressive  go get em type of game     In the Classic LAZER TAG game  all other players are your  opponents   TAG10     Of all the games you can choose to play  Classic LAZER TAG is  the only game that has no hosting or joining at the beginning of  the game  no dehriefing  ranking  or head to head comparisons  at the end of the game  and has unlimited time to complete the  game  Also  players may enter or leave the game at any time as  they wish     Preset game features are      No Hosting  game starts immediately at T 10     No Teams or Player ID s     Any number of players may play       15 seconds of Shield time allowed     Unlimited Reloads     Players are tagged out after taking 10 Tags     No score ranking     last player NOT tagged out wins     After being tagged out  the LCD screen will continue to show  the game timer running  allowing other players to verify that you  did not restart your TAGGER in mid game  You can use INC and  DEC to switch back and forth between this display and a display  showing how long you lasted in the game hefore being  tagged out     2  CUSTOM LAZER TAG  CUST   The object of this game is to be the last player not tagged out   while scoring as many tags against 
31. ng  Dehriefing  please make sure to hold all TAGGER units level and  at similar heights  If possible  all players should stand in a circle  each approximately 6 feet from the TAG MASTER while facing  the TAG MASTER     NOTE  Deluxe TAGGER units can play all of the games described  in this booklet  IRT 2X TAGGER units can play in all of the games  that the Deluxe TAGGER hosts  However  please note that  different TAGGER units have different capabilities  so not all  special modes are available in all TAGGER units        TO HOST    GAME      LAZER TAG     1  Press the TRIGGER to wake up your TAGGER     2  The TAGGER will make a power up sound and then display the   Main Menu which has five options    e LTAG   Play a basic Grab  amp  Go game  of Classic LAZER TAG    e JOIN     Join    game Hosted by another  player    e DUAL   Enter into a Hosted game as  a Dual TAGGER         HOST   Be the TAG MASTER and  host a game for other players to join         QUIT     Return to  sleep  mode           3  Use the INC  and DEC  buttons to scroll to HOST and  press OK     You are now in the Host Menu where you will have the   following 11 game options to choose from    e CUST   customized game for individual players   e 2TMS   customized game for 2 teams   e 3TMS   customized game for 3 teams   e TAGM     Hunt the TAG MASTER game       RESP   Respawn game for individual players       2TRS   Respawn game for 2 teams       3TRS   Respawn game for 3 teams   e OWNZ   Own the Zone game for indiv
32. no need to worry about reloading  You  cannot launch tags while reloading  but you can raise shields to  avoid being tagged         Shields     You can raise defensive shields  lasting up to 10  seconds each by pressing the SHIELD button once to raise the  shield and again to lower the shield  When your shields are  raised  your opponents cannot tag you  you cannot launch any  tags  and no other player can get a lock on to you or any IFF  info about you  When shields are raised  SHLD  is displayed  along with the maximum number of seconds left in the shield   There is a mandatory 2 second cool down period between  lowering and raising your shield again  during which the TAGGER  displays    SHDS     and the total number of shields seconds left in  the game         Single Tag vs  Burst Tag     The IRT 2X TAGGER features  two distinct ways of launching tags on your opponent  Tap the  TRIGGER to launch a Single Tag or hold down the TRIGGER to  launch a rapid three tag Burst     e T Minus   The counter that counts down to start a game         Team Tags   The Host can choose whether tags from your  own teammates will or will not affect you  Make sure you  ask whether the TAG MASTER has selected Team tags or not     Tagging members of your own team counts against your ranking  at the end of the game and in some games can hurt your  team s ranking as well         Alternate Displays     You can select which game data you  want to have displayed during the game by using the INC and  DE
33. ons  to select which opposing player you want to see data for   Each other player in the game is shown as  TxPy   Team X   Player Y on that team   or just  P  xx   Player XX  if there  were no teams  Press OK to request this data from the  other player s TAGGER and display it in a scrolling message  on your screen     if your TAGGER cannot get the data from  the other TAGGER in time  it will display    77    instead of a  number for how many times you tagged them     you can  request the information again later when the other player s  TAGGER is closer by or not so busy  If you need to get out  of the  VS   display  you may press CANCEL and you will be  back in the Player ID screen           ENDING GAMES EARLY    All Hosted games will normally end at the programmed time  limit  However  the TAG MASTER can declare an early end to the  game by holding 2nd F and pressing OK  The TAG MASTER will  then immediately end his her own game  proceed to un DUAL if  needed  and then begin debriefing any players nearby  All players  must be called to come to the TAG MASTER within 2 minutes  or  the TAG MASTER will count them out of the game and they will  receive no score     so make sure everybody knows that you are  calling an early end to the game     Any player who was not yet tagged out at the time the game  was Called early will be considered to have not been tagged out  in the game    NOTE  It is recommended that OWNZ  2702  and 3T0Z games  should not be ended early  If a Zone game 
34. ore the game is set up by the  TAG MASTER  In the TAGM game  all Joiner players will be  assigned to Team 2 regardless of which team they chose     6  When the Joiner enters the game the LCD screen will display       IN     for 2 seconds  then show your Team and Player number   Use this information to determine who your teammates are     7  It is VERY IMPORTANT that you remain near the TAG MASTER    TAGGER  If you wander away from the TAG MASTER TAGGER   your TAGGER will prompt you to    FIND HOST     If you do not  return to the vicinity of the TAG MASTER within 60 seconds   you will be dropped from the game and your LCD screen will  show    FAIL     You must then either re join the game  receiving  a new Team and Player ID  or sit out this game     8  Once all players have joined the game  the TAG MASTER    TAGGER will enter the T Minus countdown screen  The TAG    MASTER s LCD screen will count down from T 30     29  1 28  etc   for individual games  and   1  T 30  T1  T 29  T1  T28 etc    for team games  and beep each time to alert the players   until it reaches T 00 at which point the TAGGER will say     GOOD LUCK     and the game begins  It is VERY IMPORTANT  that you remain near the TAG MASTER TAGGER until your own  LCD screen begins displaying the T Minus countdown  Once  your screen starts the T Minus countdown  you can safely   go to your starting position and or program your secondary  TAGGER if you are using Dual TAGGER Mode  When the T minus  countdown reaches   
35. s unit not expressly approved by the party responsible for compliance could void the user s authority to  operate the equipment     Lazer Tag is a trademark of Shoot the Moon Products and used with permission  TIGER       Energizer  Energizer MAX and other marks are EAE TA AIC       trademarks of Eveready Battery Company  Inc  Ehm Taira Coren ip Pew nn           and or          amp     2005 Hasbro   All Rights Reserved  CHECK OUT ONLINE GAMES AND TIPS AT    TM  amp     denote U S  Trademarks                        TfG com    U S  Patent No  5 904 621 and Patent Pending     71985 P N 6433100200 Product and colors may vary  Questions  Call 1 800 327 8264       
36. to the zone to take his place while  the tagged player waits to be un neutralized  Fluidity  teamwork  and coordination are the winning strategies in these games   as players on a team move in and out of the Zone  protecting    the Zone  protecting each other and tagging all opponents who  attempt to overtake the Zone     Game features are      Fully hosted   requires hosting joining  and supports post game  debriefing       2 or 3 Teams  Up to 8 players on each team     Team Tags     Yes  Y  or      N   default         e Time     1   99 minutes   default   15 min for 2707  and 20 min  for 3T0Z      Reloads     0   99 or Unlimited  default   15        Mega Tags     0   99 or Unlimited   default   0    e Shields     0   99 seconds  default   45    e Tags     1   99  default   10    e Score ranking is Individual and Team      Individual Ranking is based on the total Zone time each individual player  accumulates       Team Ranking is based on the total Zone time of all players on a team  as a group     It is recommended that the Team Tags option be left to          No  for team Zone games  as any    ricochets    or reflections  inside the Zone  especially when playing indoors  may cause  you to accidentally tag everyone on your entire team with a  single badly aimed tag forcing them all to leave the Zone  On  the other hand  having Team Tags set to    Y     Yes  makes for a  very challenging game        Mayesedas pjos 43991 XZ LYI  pue wa s  g JaKe g   axnjag  UO UMOYS Wy  10558
37. upervision  DO NOT RECHARGE OTHER TYPES  OF BATTERIES     Indoor Outdoor ccessory Track IFF Beacon and Sights  Switch   Receiver Dome                                                 Accessory    Receiving Tube          97  0    Launching Tube Ky 54 DM  3            Wy      N     i          uw    Increase   10 Button  Decrease   10 Button    Battery Door       TAGGER REAR         IEW TAGGER WITH THUNDER PACK PORT       BUTTONS    The following buttons are used to enter information into  your TAGGER before  during  and after the game  Each  button has two functions  its Main Function and its Second  Function  In addition  some buttons such as the INC and DEC  do different things during the actual game than they do  during the set up  Hosting Joining  and Post Game displays     Hold this button down and quickly press then release any of  the other buttons to perform that button s Second Function   Pressing and holding 2nd F for more than 2 seconds at any time  during an actual game mutes or un mutes the sound effects     During the game setup and post game displays  this will select  the next item in a list of options  or increase a number value by  1  Second Function  2nd F   INC   Increases the number value  by 10  During the games  INC changes the in game data display  while 2nd F   INC increases the LCD contrast     During the game set up and post game displays  this will select          the previous item      a list of options       decrease a number  value by 1  Second Fun
38. ut be careful     a  well placed tag from one of your opponents just might hit BOTH  of your TAGGER units  counting as TWO hits against you    NOTE  If your secondary TAGGER becomes confused during  programming and every attempt to synchronize fails  or if you  change your mind and never attempt to program it with the  primary TAGGER ID  the LCD screen on the secondary TAGGER  will display    NO GAME  and will go to Sleep  However  the  primary TAGGER will be able to play in the game and will have a  full set of capabilities for the game  just as if you had not been  using Dual TAGGER Mode    NOTE  You cannot use Dual TAGGER Mode in an LTAG game  if  you are a KING in a 2KNG or 3KNG game  hosted on a Deluxe  TAGGER  or if you are the TAG MASTER in a TAGM game  This  is to prevent cheating by hiding one or the other of the two  TAGGER units so that you could never be tagged out  which is  the basis of the scoring for these types of games     ENDING THE GAME IN DUAL TAGGER MODE     Once the game has ended  the data from your two IRT 2X  TAGGER units must be combined before reporting back to the  Host  This process  called    un DUALing    is automatic but may    8    require you to take steps to ensure it can happen without  interference from other nearby TAGGER units     The primary TAGGER will display    UNDL    and the Dual TAGGER  will display  WAIT   Step away from all other TAGGER units  turn  your back to them  and hold both IRT 2X TAGGER units side hy   side in front of
39. your opponents as possible           In the Custom LAZER TAG game  all other players are your  opponents   TAG15     This variation of Classic LAZER TAG allows all game options to  he programmable     Game features are      Fully hosted   requires hosting joining  and supports post game  debriefing       2 24 players may be in the game  players have individual ID s     No Teams  All players are opponents of each other       Time   1 99 minutes   default   10 min        Reloads     0 99 or Unlimited  default   Unlimited      Mega Tags     0 99 or Unlimited  default   10        Shields     0 99 seconds  default   15        Tags     1 99  default   10        Ranking is individual only    Individual ranks are based on receiving 2 points per tag landed on other  players  and losing 1 point for every time you re tagged by another player     3  2 TEAM CUSTOMIZED LAZER TAG  2TMS  AND   4  3 TEAM CUSTOMIZED LAZER TAG  3TMS    The object of these games is to have the most number of your  team s players remain in the game  while scoring as many tags  as possible on opposing players   TAG70    In these games  some of the other players are on the same  team as you  while others are on one or two opposing teams     It is important that you work with your teammates in order to   achieve a high team ranking  Do this by helping to protect any   of your teammates who are in danger of being tagged out  and   working with your teammates to tag the opposing players out   as quickly as possible   
    
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