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Fluke 430 Series Computer Monitor User Manual

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1. Split slide continued 1370 1371 1372 1373 T T T A WY Z 7 1380 1381 f Z 1382 Y 2 1383 9 4 Z T T T 1385 1386 1387 T 1 1390 1391 6 T Co 1392 1393 N a 7 1394 L Appendixes A 37 vee d00Z7 007 S4Q 68 1 sexipueddy TA Effect Pattern Image List Compress A 38 Appendixes 2D rotation 2D rotation Compress Slide n LILA CAG amp 181 vy 2D rotation Compress Slide modified 2D variable Appendixes A 3 9 meee 06 L sexipueddy TM d00Z7 007 S4Q Effect Pattern Image List 3D rotation 3D rotation Compress Slide modified HCE Jpa xmuagemedma HE EB T T T T T Door OP RY T T cS O0 T T T T i ss T gt gt lt gt 1741 Ld 1742 gt 1783 lt gt M Ko
2. E r oNN o O ODT OG O S O O SO cC HN o lt Q M C C NON NO IO IO IO IO IO L HN NHN LO lO lO HO HO c G K 8 8 8 8 8 qu C cpm opem ov T al N LO tO CN Wm 1 82 DFS 700 700P DFS 700 700P Effect Pattern Variant Forms and Decorations Appendixes Zin 6 x X K X KX K K K K K X X O lt lt lt lt lt lt lt lt lt lt K lt K lt lt K lt lt lt lt lt lt lt lt lt lt lt lt lt Q m xm S Sm s ddl ode lud S x d Xd d E sa gt Z Z gt Z Z Z Z rr gt i gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt 2 e e dr d e He M Ru u Wr SS cer d o se P8 2 20 a DKI SR E dio diu s gt gt Ez r gt Se ae aes ee Se gt nen gt d a o uem SST Se Oe oB SN gt gt Se Se Se Se Se Oe Se Se Se OS Lu EIN gt ner Tene uem em lt Ole gt gt gt gt gt F gt
3. a J 8Hoooooon 51010 69900 01 Recorder VCR program Player VCR video camera monitor etc character generator etc VIDEO INPUT DFS 700 700P processor PGM OUT OGIO 1000 BLACK BURST OUT j PANEL acu gt u J AC power cord se eseeee ese eee sees eee ee ee eee ee eee ee eee ee eee eee ee eee eS mmm li 25 pin control cable supplied supplied 25 pin connector rear panel B D0DJOJOJOJOJO Video signals DFS 700 700P control panel Control signals Black burst signal reference synchronizing signal KEY OUT External title key source signal Character generator VIDEO OUT Title key fill signal can also be used as key source DSK key fill signal can also be used as key Source VIDEO INPUT DFS 700 700P processor To AC supply External DSK key source signal VIDEO IN GEN LOCK IN VIDEO OUT Character generator a a KEY OUT D D0DJOJOJOJOJO D 00000006069 0000000000040 Video key signals lee Control signals DFS 700 700P control panel Black burst signal reference synchronizing signal For the cables used for connection to a character generator check in the instructions supplied with the character generator 6 2 Basic system con
4. 4 47 4 4 7 Converted Chroma Level Adjustment 4 48 4 5 VIF 19 19P Board AdjJustment 4 50 4 5 1 Composite Y Level Adjustment 4 50 4 5 2 S VIDEO Clamp DC Level Adjustment 4 52 4 3 9 SYNC Separate Adjustment 4 54 4 5 4 H Lock Loop Adjustment 4 55 4 5 5 Burst Delay Adjustment us oos l pr 4 5 4 5 6 Composite Input Y Gain Adjustment 4 59 4 5 7 Composite Input Chroma Level Adjustment 4 61 4 5 8 5 VIDEO Input Gain Adjustment 4 63 4 5 9 Composite Input Y C Delay Adjustment 4 65 4 5 10 S VIDEO Input Y C Delay Adjustment 4 69 4 5 11 Video Input Phase Adjustment 4 73 4 6 VIE 20 20P Board AdjJustment 4 74 4 6 1 SDI VCO Free running Frequency Adjustment 4 74 4 6 2 Component Y Level Adjustment 4 75 4 6 3 Component Chroma Level Adjustment
5. oo VOU alo Foreground bus VIDEO DFS 700 700P video INPUT Background bus VIDEO Player VCR B video INPUT i 2 5 E 5 Control signal Control signal Control signal Editing control unit To improve editing accuracy supply a reference sync signal to the editing control unit and the VCRs from the BLACK BURST OUT connectors on the DFS 700 700P Signal flow in A B roll editing 5 1 2 Chapter 5 Control From Editing Control Units Timing of the signal The timing of the GPI signal from the editing control unit is as follows PGM OUT signal VCRs start IN point I I I I I I I I I I I I I Player A EE SE i I I I I I I Player B I I I I I Recorder _ I I I I I I GPI signa t 3 frames lt x I 1 I 1 I I I I Effect start point OUT point VCRs stop Foreground bus image Execution of effect transition A roll period B roll period Turning a Downstream Key On and Off signal Timing of GPI signal in A B roll editing If in page 1 of the setup menu you have set F3 PORTS to PVE 500 or then you can turn a downstream key on and off using a GPI signal input to the T2 connector on the DFS 700 700P As shown below the dow
6. 3 12 Background Image and Foreground Image 3 12 Selecting Signals Output to the Auxiliary Bus 3 16 Selecting an Effect 3 17 Types ol E 3 17 Example 3 18 Selection in Direct Pattern Selection Mode 3 23 Selection in Pattern Number Specification Mode 3 24 Modifying the Boundary Border Soft Edge Beveled Edge and Crop 3 26 Changing the Pattern Position and Size Location X Y Z u u u 3 29 Modifying the Pattern User Modifiable Effects 3 31 Continued Table of Contents 3 d00Z7 007 S4Q L Table of Contents rTr r EO vrv s 4Wr v wmKrc ih H Ks s rw Chapter 3 Chapter 5 Basic Operation Inserting Characters and Graphics 1 Title Key 3 33 Control From Control From the PVE 500 5 1 Continued Luminance Key en tud RR 3 33 Editing Control PUDE OBS ae mie texit ua E CURARET 5 2 Chroma 3 36 Units Cut Eding m 5 2 Masking Part of a Title Key 3 44 A B Roll Bditiig 5 3 Inserting Characters and Graphics 2 Control From the BVE 600 5 5 Downstream Ke
7. 4 7 4 3 5 OUT Component R Y Gain Adjustment 4 8 4 3 6 OUT Component B Y Gain Adjustment 4 9 4 3 7 OUT Component Y C Delay Adjustment 4 10 4 3 8 Composite SC Leak Balance Adjustment 4 11 4 3 9 Composite Y Gain AdjJustment 4 12 4 3 10 Composite Modulation AXIS Adjustment 4 13 4 3 11 Composite Y C Delay Adjustment 4 15 4 3 12 Composite C Gain AdjJustment 4 16 4 3 13 Composite Burst Balance Adjustment For PAL only 4 18 4 3 14 Composite Burst Level Adjustment 4 19 4 3 15 S VIDEO Gain Adjustment 4 20 4 3 16 S VIDEO C Gain Adjustment 4 2 4 3 17 Black Burst OUT SC Leak Balance Adjustment 4 22 4 3 18 Black Burst OUT Burst Balance Adjustment te vente chat idu ON 4 23 4 3 19 Black Burst OUT SC Phase Adjustment 4 24 4 3 20 Black Burst OUT SYNC Level Adjustment 4 26 4 3 21 Black Burst OUT Burst Level Adjustment 4 27 4 3 22 INT SC Frequency Adjustme
8. 4 76 4 6 4 Input Y C Delay Adjustment 4 78 4 6 5 Video Input Phase Adjustment 4 79 4 7 Adjusting the Power Supply Voltage 4 80 Purpose of this manual Related manuals Contents DFS 700 700P Manual Structure This manual is the service manual Vol 1 of the DME Switcher DFS 700 700P and their optional boards The service manuals Vol 1 and Vol 2 are intended for use by trained system and service engineers and describes the information on installing maintenance and detailed service This manual Vol 1 describes the operating instructions service overviews diagnosis and electrical alignment Besides this Service Manual Vol 1 the following manuals are available for the DFS 700 700P Service Manual Vol 2 Part No 9 967 898 01 for J UC CE Contains the spare parts semiconductor pin assingments block diagrams schematic diagrams and board layouts Semiconductor Pin Assignments CD ROM available on request This Semiconductor Pin Assignments CD ROM allows you to search for semiconductors used in Communication System Solutions Network Company equipment Semiconductors that cannot be searched for on this CD ROM are listed in the service manual for the corresponding unit The service manual contains a complete list of all semiconductors and their ID
9. 6 4 Types of User Program Effect 4 4 Connections for an Roll Editing System 6 5 Modification Parameters 4 5 Setup Menu Settings nnns 6 7 Creating New User Program Effects 4 10 Setup Menu Organization 6 7 Editing User Program Effects 4 12 System Setup page 1 8 tet rein 6 7 Executing User Program Effects 4 18 System Information Display page 2 8 6 8 Deleting All User Program Effects 4 19 Input Video Setup page 3 8 6 8 SHapsho S uuu u u 4 20 Output Video Setup page 4 8 6 9 SAVINGS SHAPSHOC pex delit de 4 2 Control Panel Setup page 5 8 6 10 Recalling 5 5 4 22 Initializing User Settings page 6 8 6 10 Snapshot Demonstration 4 23 Loading User Settings From Memory page 7 8 6 10 Reinitializing the Snapshots 4 24 Saving User Settings in Memory page 8 8 6 10 4 Table o
10. A 58 Appendixes Appendixes A 59 sexipueddy 001 1 d00Z7 007 S4Q west lll Effect Pattern Image List 3D beveled edge Picture in picture e so I 2801 A A 3D modeled edge Picture in picture 2810 NI 2812 3D cube 3D brick sj eje eie A 60 Appendixes NM c M 3D cylinder Sphere Heart 2840 A A A A i A A 3D wave 3D flag A A A Kaleidoscope I T 2 3D crystal Mirror cube Appendixes A 61 sexipueddy d00Z 007 S4Q 01 1 lll Effect Pattern Image List 3D object effect A 62 Appendixes To Exchange the Button Labels After changing a pattern assignment you can exchange the label on the numeric buttons Proceed as follows Write the new pattern on one of the supplied exchange labels Insert the supplied tool into the hole at the side of the button and remove the button Insert the tool into the slot on the side of button lifting up the white button cap and remove the cap Remove the old label and insert the new label Replace the white button cap OP OI P N Return the button to its original position Appendixes A 63 sexipueddy 01 1 d00Z7 007 S4Q sexipueddy NN A Specifications General Signaling system DFS 700 NTSC DFS 700P PAL Power requirements DFS 700 100 V AC 50 60 Hz DFS 700P 220
11. LO 2 CN OK lt Sr r Q gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt Z Z gt gt gt Z gt gt gt gt gt gt g 8 gt Z gt gt gt gt gt gt gt gt gt K gt gt gt gt gt gt gt gt gt gt gt gt gt gt db db ddr gt gt gt gt gt gt gt Z gt gt gt gt gt gt gt gt gt gt g a ee gt gt gt gt gt gt gt gt gt gt 2 Ez IS gt gt STS Se Se y gt gt See gt a gt s gt gt gt gt gt gt gt gt lt o gt X lt m gt gt gt gt gt gt gt gt gt cw gt gt gt gt gt cce gt gt gt gt fee ee Cue ce gt gt gt gt gt gt gt gt gt gt gt gt gt r gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt Re gt sm m b di a ue gt ox gt gt gt gt gt gt s cx gt gt gt gt gt gt gt gt gt eee gt gt gt gt gt gt gt gt rdi d de do Np dp d
12. Cursor Foreground image The menu changes to the auto chroma key menu TI ACR PAGE F1 F2 F3 5 6 Turn the following knobs to adjust the cursor to select the background color which is used as the reference color for chroma keying Cursor adjustment Control knob Move horizontally F1 Pos H Move vertically F2 Pos V Change the size FS SIZE You can also adjust the cursor using the joystick and Z knob in the LOCATION section f you press a button which is not related to auto chroma key operations this automatically ends the auto chroma key mode If there are variations in the background color Make the cursor as large as possible 7 Press the F5 START button This executes the auto chroma key and a composite of the background and foreground images appears in the program monitor Making fine adjustments to the composite image Following the manual chroma key procedure see next page adjust the hue clip and gain for the specified chroma key color You can also adjust the luminance of the part cut out by the chroma key To switch between the composite image and the background image Press the CUT button This toggles between the composite image and the background image To fill the inserted text or image with a color matte using a color matte as key fill You can use the same color as a border or the same color as an effect e use the same color as a border in the
13. For the direction of operation of other transition effects see the section Effect Motion Types page A 21 The following figure illustrates the execution of an example animation effect In the figure B is the background image and F the foreground image Operation in the normal direction REV button off Pattern number 1100 Operation in the reverse direction REV button on Pattern number 1100 x 7 F F ZON For the direction of operation of other animation effects see the section Effect Motion Types page A 21 Chapter 3 Basic Operation 3 53 d00Z 007 S4Q 1 uopejedo oiseg 19 0 WI Executing an Effect To execute an effect after setting the execution direction normal reverse in the effect transition section press the AUTO TRANS button or move the fader lever SNAPSHOT USERPGW STATUSEDIT Fader lever AUTO TRANS button Using the fader lever 3 54 Chapter 3 Basic Operation By moving the fader lever from one end of its travel to the other at any desired speed you can manually control the transition The transition indicator on the left of the fader lever lights progressively corresponding to the status of the transition When the transition completes the transition indicator goes completely off For an effect in which the image switches like a cut the transit
14. Snapshot function The processor unit includes snapshot registers 0 to 99 each of which can hold snapshot of the control panel settings These can then be recalled as required Aspect ratio selection In the setup menu it is possible to select either 4 3 or 16 9 as the screen aspect ratio Easy operation for live broadcasting The following features make this system suitable for live broadcasting from CATV studios and so on Fully equipped control panel offers easy operability for signal selection and transition setting Parallel tally output and preview output supplied as standard 1 2 Chapter 1 Overview Interfacing with editors This system is equipped with I O interfaces for two sets of control signals allowing operation together with various editing control units Nine pin interface connector one input output for A B roll editing two players one recorder together with a PVE 500 BVE 2000 series or other editing control unit GPI General Purpose Interface and trigger signal connectors two inputs for control from external equipment not fitted with the 9 pin interface This system also supports the background through mode If connected to a recorder VCR with a preread function A B roll editing with a minimum of two VCRs is possible In background through mode the delay to the signal selected on the background bus of this system is 4H Note that there are restrictions on the effect patterns tha
15. tc gt gt Pa gt gt k Cue Ung ege ue gt gt gt gt gt gt 5 o gt gt cc gt gt ee ee eee ee eo gt gt ve cen gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt Se eS O AB gt Z gt gt gt do gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt ccce Lu CLA gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt U iriri gt roe E gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt Ea gt gt gt gt gt 9 o 59 eo e o QN N wt LO Q e A r r e o co z Ql N N N N N N e Q c O lt NN ONN O aN C HOO o g O FH FOO O oR o Q G o rre Q G N G N Q Q ESEN G QI Q CO CO G CO N N QN GQ GQ GQ GQ GQ GQ o QN N e
16. Control signal BVE 600 To improve editing accuracy supply a reference sync signal to the BVE 600 and VCRs from the BLACK BURST OUT connectors on the DFS 700 700P Timing of the trigger T1 T2 signals The timing of the trigger signals output by the BVE 600 is as follows OUT point VCRs stop 1 1 VCRs start IN point Effect start point 1 1 I I 1 1 I I I I I Player A I I I I Player B i I I I Recorder _ Ti 1 Oo To T2 i 1 I I I I 1 I I I I 1 PGM OUT signal Preroll Effect Postroll i execution I I transition I I lt M gt I A roll period B roll period Signal flow in A B roll editing 5 6 Chapter 5 Control From Editing Control Units Timing of trigger signals in A B roll editing Chapter 5 Control From Editing Control Units 5 7 SUF 0 1005 Um 9 1 d00Z7 007 S4dQ SUA 104409 Dunip3 9 III Control From the BVE 900 2000 Series You can combine the DFS 700 700P with a B VE 900 910 or B VE 2000 Series Editing Control Unit to carry out A B roll editing using two players and one recorder For details of preread editing see the section Preread Editing page 5 14 Connectable editing control units To control the DFS 700 700P the B VE 900 910 2000 and optional BKE 913 board for B VE 900 910 must have the following ROM versions or higher
17. 06 1 d00Z7 007 S4Q nonstop vo User Program Effects Displaying parameter values The numerical values of the parameters appear in the menu Numerical parameter values Parameter Function Value range Default Loc X Movement along x axis 800 to 800 0 Loc Y Movement along y axis 600 to 600 0 Loc Z Magnification 0 to 200 100 KfDur Key frame duration 1 to 100 50 Rot X Rotation about the x axis 400 to 400 0 Rot Y Rotation about the y axis 400 to 400 9 0 Rot Z Rotation about the z axis 400 to 400 0 Pers Perspective 0 to 400 200 Angle Direction of folding 100 to 100 20 Offset Degree of modification 0 to 200 0 Rot Z Rotation about the z axis 400 to 400 0 Radius Radius 0 to 100 0 FORM Type of modification TURN ROLL SPHERE TURN a 600 corresponds to the full width of the screen b 300 corresponds to the full height of the screen c 100 corresponds to 360 degrees d For SPHERE the Angle and the Radius parameter do not function Resetting the parameters to their initial values 4 8 Chapter 4 Advanced Operations To reset all of the parameters hold down the INITIAL button and press the PATTERN ADJ button The initial values of the parameters are for an unmodified image occupying the whole screen To reset all of the parameters on a particular page hold down the INITIAL button and press the PAGE button To reset a particular parameter only pr
18. In the pattern numeric keypad hold down buttons 1 and 9 and press the AUTO TRANS button The one hundred effects stored in ROM are played back continuously and repeated until you press the AUTO TRANS button once more During the demonstration the buttons on the pattern numeric keypad light in turn in the clockwise direction During the demonstration the control panel does not accept any operations other than pressing the AUTO TRANS button Demonstration with user registered snapshots It is also possible to have a demonstration with user registered snapshots In this case hold down buttons 3 and 7 in the pattern numeric keypad and press the AUTO TRANS button During the demonstration the buttons on the pattern numeric keypad light in turn in the counterclockwise direction To end the demonstration Press the AUTO TRANS button once more The demonstration ends and the control panel settings are those of the last effect in the demonstration Chapter 3 Basic Operation 3 9 cee III 007 00 5 4 6 1 oiseg 1 14 DME Switcher Introduction cess eee Using the Menus This unit incorporates menus for various effect settings and internal color matte settings and also a setup menu for system settings This section describes the basic menu operation Accessing a menu Menu control section Menu display QUO AUXILIARY BACK 1 BACKGROUND Pr
19. To execute an effect in the reverse direction from the BVE 2000 add a minus sign before the DFS 700 700P pattern number Example To execute effect 25 in the reverse direction specify effect pattern number 25 Effects cannot be executed if there 1s no interval between transitions as shown below in figure a Be sure to leave an interval of at least two frames or more between transitions as shown in figure b Transition Transition Transition Atleasttwo Transition frames OUT IN OUT Po P EN b 9 1 Minimum interval between transitions 5 1 0 Chapter 5 Control From Editing Control Units Control Using GPI Signals You can combine the DFS 700 700P with any editing control unit capable of GPI signal output to carry out A B roll editing using two players and one recorder You can use one GPI signal to execute DFS 700 700P effects and a second GPI signal to turn the downstream key function on and off Make the following preparations to control the DFS 700 700P using GPI signals output by the editing control unit For details about operation refer to the manuals supplied with your editing control unit On the DFS 700 700P page 1 of the setup menu set F3 PORTS to GPT Press the EDITOR button on the control panel turning it on This button is lit when the DFS 700 700P is powered on On the recorder VCR Set the recorder VCR so that it enters PB pla
20. Types of Effect This section describes the types of effects you can use on this system and how to select an effect The DFS 700 700P has more than 450 built in effect patterns provided as standard Each pattern is identified by a number and the patterns are grouped together under headings such as wipe and picture in picture Transition effects and animation effects Effects are broadly divided into transition effects and animation effects Transition effects in these effects the background image is completely replaced by the foreground image When the effect completes the colors in which the BACKGROUND and FOREGROUND bus buttons are lit become the reverse of those before the effect Animation effects in these effects for example the foreground image is inserted in the background image and moved around The foreground image does not completely replace the background image and the colors in which the BACKGROUND and FOREGROUND bus buttons are lit stay the same For the differences between transition and animation effects see the section Background Image and Foreground Image page 3 12 Modifications to effects Depending on the effect pattern the following modifications can be added You can add a border to the boundary between the background image and foreground image or blur the boundary You can change the pattern position and size For details of the modifications that can be applied to the effect patt
21. d a gt gt gt gt gt cw gt gt rx Z Z Z Z gt Z gt Z Z Z Z Z Z Z gt Z Z Z Z gt gt gt gt ST Se Se Se gt ue ctum gt Sue Sue tc 91 gt gt gt gt gt gt gt gt gt Z Z Z gt Z Z Z Z Z Z a gt Z Z 7 7 gt gt gt gt gt gt gt gt gt gt gt gt cx QT 11 1 2 2 2 K d gt 2 gt gt Q gt gt gt gt gt gt gt gt gt gt gt gt gt m gt Z Z Z SR Z Z Z gt gt gt um tee Tee gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt m gt gt cx gt gt 990 2 Q e Q o o o Q uo o CO S CO lt T c A iO O LO O 10 o GN cC LO z C2 A QN QN c cO st SE sb sb ost wo LO O N ON N LO LO oo cq QN PF n P c i G V5 G o o o o N NV N N ON 5 oG oo N N N i N N N N INN c oc c c C c C O
22. DME SWITCHER DFS 700 DFS 700P DIGITAL ANALOG INPUT BOARD BKDF 701 ANALOG COMPOSITE INPUT BOARD BKDF 7 02 702P DIGITAL MULTI EFFECTS BOARD BKDF 711 3D VIDEO MAPPING EFFECTS BOARD BKDF 712 SERVICE MANUAL Volume 1 1st Edition DFS 700 700P Table of Contents Manual Structure P utposc Ord 5 a munaypash um 5 C OCC HOS cemere esatto iles map pasakun au cM ae qasaman sas 5 1 Operating Instructions 2 Service Overview 2 1 2 2 2 3 2 4 2 5 2 6 2 7 2 8 2 9 2 10 2 11 2 12 aeri ett uuu 2 1 2 1 1 Operating Environment 2 1 2 1 27 Pow roupply SpectECatiOBS suited 2 Power SUPDIV C OE 2 2 I 4 Installation Spate uuu u re oe e Ru euntes ose 2 2 2 1 5 Matching Connector and Cable 2 3 2 1 6 Signal Input Output sse 2 4 iiie e cote 2 7 2 1 8 Installing Optional Board 2 9 Removal or aDIBOD sets cals levers tarde eese apium 2 10 Location or PALS 2 11 Cr
23. FG loa 1 1 1 T 1 L L T BG EG ce ELE 1202 E pe 1203 m T T lt BG EG o4 EC 1204 f eee DN 1205 anrea o 91 FS T T ra FG eire ro 1206 iG fod es KENGI 1207 d 27 BG 931 EC oif T Stream 1 stream 1210 1211 1212 1213 heere streami lt stream stream T T T EE T T A 34 Appendixes Multi screen ra ra 1240 BG DISSOLVE 1241 BG DISSOLVE A A Wave modulation RANDOM sa n 2 FADE X Real paint PAINT 1280 STROBE Stained glass PAINT STROBE A STAINED GLASS STROBE STAINED GLASS STROBE Appendixes A 3 5 meee 88 1 d00Z7 007 S4Q sexipueddy TM Effect Pattern Image List Split slide 1332 1341 1344 ui T Seo Le H gt lx aA 1349 1351 1361 x Y Z 1 E q T 36 Appendixes 1363 Hopp continued
24. INT VIDEO d 2003 43 Appendixes vee Ti 6 1 d00Z7 007 S4Q sexipueddy TM Effect Pattern Image List DE amp J EE O See 5 JES EN QQA Ae OSE po 9 E FA E VIZ lt OA Page turn modified PAGE TURN variable 2150 PAGE TURN variable PAGE TURN variable 21 53 PAGE TURN variable 21 54 2160 2162 2164 2166 _ S PE Sphere P in P SPHERE 2250 Picture in picture sphere 2251 A P in P SPHERE Appendixes A 45 vee d00Z 007 S4Q 56 1 wert Effect Pattern Image List SZ 77 ZAN e A 46 Appendixes Amoeba Melt Lens Two picture slide 2300 2302 2304 Two picture slide 2D rotation Appendixes A 47 sexipueddy 1 west lll d002 002 SAG Effect Pattern Image List Two picture rotation Compress Slide 9 2357 48 Appendixes Two picture intersect NIN
25. For the LUM and CRK buttons in the TITLE section it is not necessary to hold down the SHIFT button D DSK section 2 Q TITLE section 9 EDGE section Q SET uet button setup MASK MASK SOFT button C LII LIGHTING MATTES BORDER LIGHTING and MATTES buttons Q TITLE section The title key function allows you to superimpose characters or graphics by cutting out part of the foreground video with a key source signal and applying the effect to the background video There are two ways of using the key source signal as a luminance key depending only on image intensity or as a chroma key based on a particular color Using the buttons in columns 1 and 2 of the TITLE section you can insert two title keys TITLE 2 requires the optional BKDF 711 board to be installed To insert a title key press the TITLE button in the effect transition section The TITLE 1 and TITLE 2 buttons include the following CRK chroma key button Press this to use a chroma key to cut out the image When pressed this button lights and portions of the foreground image of the designated color are cut out as the key source signal When this button is lit the LUM button is off You can carry out chroma keying simply using the auto chroma key function LUM luminance button Press this to use a Iuminance key to cut out the image When pressed this button lights and portions of the
26. In step 4 press the LEARN button instead of the ENTER button The LEARN button goes out and the operation is canceled Returning to the previous image with the LAST X function To return to the state before recalling a snapshot use the following procedure 1 Press the RECALL button in the snapshot section turning it on Alternatively press the DIRECT RECALL button turning it on 2 Hold down the ENTER button in the pattern numeric keypad and press the LAST X button Snapshot Demonstration You can automatically show all of snapshots 0 to 99 in sequence You can use this function for checking the snapshots and also in the same manner as the factory setting demonstration see page 3 8 The snapshot registers and factory setting demonstration registers are separate Even after changing the settings in the snapshot registers you can still run the factory setting demonstration unchanged To start the demonstration Hold down buttons 1 and 9 in the pattern numeric keypad and press the AUTO TRANS button in the effect transition section This plays back the snapshots in sequence starting from the snapshot whose number is specified at the time During the demonstration the buttons on the pattern numeric keypad light in turn in the clockwise direction The HOLD INPUT button setting also applies to the demonstration During the demonstration the control panel does not accept any operations other than pressing the AUTO TRANS butt
27. In the mask menu press the F5 INVERT button setting the parameter to ON Setting the Transition Time The transition time measures the duration of an effect in frames 1 30 second NTSC or 1 25 second PAL ranging from 0 to 999 frames In this system you can set the transition time for a downstream key or fade to black independently of the transition time for an effect Procedure To set the transition time use the following procedure iC D CIF D D 10 0 0 5 5 1 Press the SET button in the effect transition section until the appropriate display window mode indicator EFFECT DSK or FTB is lit EFFECT for setting the effect transition time DSK for setting the downstream key transition time FTB for setting the fade to black transition time If the EDIT button in the user program section is lit it is not possible to set the transition time Press the EDIT button turning it off 2 With buttons O to 9 in the pattern numeric keypad enter the desired transition time 0 to 999 frames The value entered appears in the TRANS RATE display window and dots appear to the lower right of the digits You can use the UP and DOWN buttons to adjust the value continued Chapter 3 Basic Operation 3 51 07 1 d00Z7 007 S4Q uogejedo 6 1 ldeuo Setting Up a Transition Q Press the ENTER button The dots to the lower right of the digits disappear confirmin
28. N 1200 V N N 1201 Vv viv Y j viv A 22 Appendixes 1202 1203 1204 1205 1206 1207 1210 and 1211 1212 and 1213 1230 1231 1232 1233 1240 and 1241 1250 1251 1252 to 1253 1260 to 1269 1270 and 1271 1280 to 1283 1285 to 1288 1300 1301 1302 1303 1304 1305 1306 1307 1330 to 1332 1340 1341 1343 1344 1347 1349 1350 and 1351 1360 1361 1362 1363 1370 and 1371 1372 and 1373 1380 to 1388 1390 1391 lt lt lt 2 2 2 2 2 2 2 2 2 2 2 2 2 2 lt lt lt 2 2 24 24 CE ES 2 2 2 2 lt lt lt lt 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 lt E 2 2 24 ee ae C E 2 42 lt 2 2 lt lt a c E RE Be E E ca Se E Se Ss Ss Ss Se SSS cC EE ME MED ET ET lt 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 lt CD D ME E ED MD C lt lt 2 2 lt a lt 2 2 2 2 2 2 lt lt a lt lt lt 2 2 lt a lt 2 2 2 Ll 2 2 2 a lt lt m lt E lt 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 E E Loc C cC lt lt lt lt lt lt lt 5 2 22 EC Appendixes 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 A 23 sexipueddy Appendixes T
29. Procedure 3 24 Chapter 3 Basic Operation To select an effect pattern in the pattern number specification mode use the following procedure If the EDIT button in the user program section see page 2 11 is lit first press it turning it off D COR AUXILIARY OOO BACK T 2 BACKGROUND X FOREGROUND 1 Press the SET button turning it on 2 Enter the desired pattern number using buttons 0 to 9 on the pattern numeric keypad The number you entered appears in the PATTERN NUMBER display window Dots appear at the lower right of each digit indicating that the entry is not yet confirmed Press ENTER button The dots to the lower right of the digits in the PATTERN NUMBER display window disappear confirming the pattern number If you enter a wrong number Before pressing the ENTER button press the P IN P RST button to cancel the wrong number then enter the correct number If you enter an invalid number a number with no corresponding pattern this is automatically corrected to the closest valid number larger than the number you entered However if you enter a number larger than 9309 this is corrected to pattern number 0001 Adjusting the number before confirming To increment the number by one press the UP button Hold down the UP button to increase the number continuously To decrement the number by one press the DOWN button Hold down the DOWN button to decr
30. 100 Two picture front reverse page turn F1 Direction of turn Angle 0 to 99 F2 Change in turn direction Curve 100 to 100 2560 2564 Split page turn F1 Direction of turn Angle 0 to 99 F2 Change in turn direction Curve 100 to 100 F3 Type of turn DIVTYP VERT1 VERT2 HORZ1 HORZ2 Effect control parameters continued Pattern Effect type and adjustable parameters 2624 2625 3D split F1 Speed at which cracks spread Speed 0 to100 F2 Degree to which fragments fly away Fly 2 0 to 100 X Y Move the break center point 2630 2631 3D split flip F1 Direction of flip Angle 0 to 99 F2 Area of the part that flips Area 0 to 100 F3 Amount of randomness in flip Rand 0 to 100 F4 X direction divisions Div X 1 to 16 F5 Y direction divisions Div Y 1 to 16 F6 Amount of X axis rotation Rot X 100 to 100 F7 Amount of Y axis rotation Rot Y 100 to 100 F8 Amount of Z axis rotation Rot Z 100 to 100 F9 Perspective Pers 0 to 100 F10 Delay before start of flip Delay 100 to 100 X Y Z Location enlargement and reduction of the pattern 2632 2633 3D split flip F1 Direction of split Angle 0 to 99 F2 Change in direction of split Curve 100 to 100 F3 Area of the part that splits Area 0 to 100 F4 Split frequency Freq 0 to 100 F6 Amount of X axis rotation Rot X 100 to 100 F7 A
31. 1800 T T T T Split 3D rotation 1802 En En lan p 1750 Fre ral 1751 6 ra 1752 1753 FG PG Y 1807 x w T T T 1811 1813 1815 1820 A 40 Appendixes Appendixes 4 1 d00Z7 007 S4Q 6 1 sexipueddy UNTIL Effect Pattern Image List Album turn Flip Tumble lel 1902 lt lt INT VIDEO 1 z 1901 FFA BG n n Flip Tumble continued Ld N VIDEO m4 1942 EE m dP EDEL c3 eT M N 1906 B INT VIDEO 1909 INT VIDEO N FG Z V A e gt IN T 1912 HE INT VIDEO MH 1916 VIBES E 4 4 INT VIDEO gt J 1920 1921 INT VIDEO lt lt lt T N Pd N 7 1930 INT VIDEO 1933 INTIVIDEO Z INT VIDEO INT VIDEO X T continued A 42 Appendixes 1955 NN 1956 TN y s 1958 1959 a I HAHA 1964
32. 240 V AC 50 60 Hz Operating voltage DFS 700 90 to 130 V AC 47 to 63 Hz DFS 700P 180 to 260 V AC 47 to 63 Hz Power consumption 200 W Peak inrush current 1 Power ON current probe method 24 A 240 V 2 Hot switching inrush current measured in accordance with European standard EN55103 1 13 A 230 V Operating temperature 0 C to 40 C 32 F to 104 F Control panel 440 x 121 x 287 mm w h d 17 s x 47 8 11 s inches Processor 440 x 133 x 520 mm w h d 17 s x 5 4 x 201 inches Mass Control panel Approx 3 kg 6 Ib 9 oz Processor unit Approx 14 kg 30 Ib 13 oz Dimensions Signal processing Y 13 5 MHz R Y B Y 6 75 MHz KEY 13 5 MHz Quantizing Y R Y B Y 8 bits KEY 8 bits Linearity composite output Differential gain Less than 3 596 composite input Less than 226 component S Video input Differential phase Less than 2 5 composite input Less than 1 0 component S Video input Frequency response 0 to 5 MHz 0 5 dB 1 dB Sampling rate A 64 Appendixes S N More than 50 dB composite More than 55 dB component S Video System delay frame Preread mode Background bus only 4H Input signals VIDEO INPUT COMPONENT BNC type Y R Y B Y x 4 with BKDF 701 x 8 Y 1 0 Vp p 75 ohms R Y B Y 0 756 Vp p 75 ohms RGB To use some of the above COMPONENT connectors R G B 0 756 Vp p 75 ohms sync on green COMPOSITE with BKDF 702 702P BNC type x 4 VIDEO 1 0
33. 2833 30 cube 0 0 0 4 A 60 a U 9 F2 Positive negative selection VIDEO NORMAL NEGA MONO 2840 2845 3D cylinder Sphere Heart 0 0 6 6 A 61 MN NEG 2850 2857 3D wave 3D flag 0 0 8 8 A 61 F3 Softness Soft 0 to 100 2860 2861 Kaleidoscope 0 0 2 2 A 61 1055 Y amp C modify 2865 2866 3D crystal Mirror cube 0 oF 2 A 61 6 F1 Degree of luminance masking Poster OFF LEVEL 1 to LEVEL 7 2870 2881 30 object effect 0 o 9 A 62 F2 Positive negative selection VIDEO NORMAL NEGA MONO 9000 9009 Linear user program 1 10 10 10 4 4 MN NEG Softness Soft 0 to 100 9100 9109 Linear user program 10 10 10 F4 Aspect ratio of the mask area MskAsp Wider to taller animation 9200 9209 Nonlinear user program 10 10 10 10 4 4 continued transition 9300 9309 Nonlinear user program 10 10 10 10 4 4 animation A 4 Appendixes Appendixes A 5 sexipueddy d00Z7 007 S4Q 64 seal Effect Control Parameter List Ss A 6 Appendixes Effect control parameters continued oai Effect type and adjustable parameters 1065 Strobe F1 Frames displayed per second Strobe 0 to 100 1066 Cinema 1067 Frames displayed per second Strobe 0 to 100 F2 Wide screen degree Wide 0 to 100 F3 Wide screen position Posi Bottom to top F4 Softness Soft 0 to 100 1075 Cropping a F1 X coordinate of center Pos_X Left to right F2 Y coordinate of ce
34. 3D three picture cube F1 Amount of X axis rotation Rot X 100 to 100 F2 Amount of Y axis rotation Rot Y 100 to 100 Amount of Z axis rotation Rot Z 100 to 100 F4 Perspective Pers 0 to 100 F5 Frame type TYPEO1 to TYPE04 OFF F6 Cube degree Cube 0 to 100 F7 Stretching of picture in X axis direction Strtch 0 to 100 F8 Position in X axis direction Posi 100 to 100 F9 Width of frame Width 0 to 100 F10 Position of light source Light 100 to 100 F11 Amount of X axis auto rotation X 100 to 100 F12 Amount of Y axis auto rotation Y 100 to 100 F13 Amount of Z axis auto rotation Spd Z 100 to 100 X Y Z Location enlargement and reduction of the pattern 3D two picture cube F1 Amount of X axis rotation Rot X 100 to 100 F2 Amount of Y axis rotation Rot Y 100 to 100 Amount of Z axis rotation Rot Z 100 to 100 F4 Perspective Pers 0 to 100 F5 Frame type TYPEO1 to TYPE04 OFF F6 Cube degree Cube 0 to 100 F7 Stretching of picture in X axis direction Strtch 0 to 100 F8 Position in X axis direction Posi 100 to 100 F9 Width of frame Width 0 to 100 F10 Position of light source Light 100 to 100 F11 Amount of X axis auto rotation X 100 to 100 F12 Amount of Y axis auto rotation Y 100 to 100 F13 Amount of Z axis auto rotati
35. 5 F1 Pattern aspect ratio Aspect Taller to wider 2480 2499 Masked flip 0 20 0 20 A 53 0034 F2 Rotation angle Angle 0to 99 2500 2519 2ch picture in picture 0 20 0 20 A 54 to F3 Rotation speed Rot 0 to 100 2520 2534 2ch picture in picture 0 13 0 13 A 55 0039 F4 Auto center CENTER AUTO FIX 2550 2554 Two picture page turn 0 5 0 5 A 55 TUS i 2 1011 Ft Size of a mosaic cell Size 0 to 100 F2 A t ratio of a mosaic cell Aspect Wider to taller 2630 2633 3D split flip 0 0 4 4 A 57 E ph NOU Softness Soft 0 to 2640 2651 Multi cube 0 0 9 9 A 57 5 Type of cell TYPE FLAT GLASS 1 to GLASS 4 2660 2661 Three picture multi cube 0 0 0 2 A 57 2690 2692 Special wi 0 0 3 3 A 58 ecial wipe E E to F1 Size of a mosaic cell Size 0 to 100 2250 ovd 0854 E F2 Aspect ratio of a mosaic cell Aspect Wider to taller e 8 5 m a 28 F3 Softness Soft 0 to 100 m B ji F4 Aspect ratio of the mask area MskAsp Wider to taller F5 Type of cell TYPE FLAT GLASS 1 to GLASS 4 2800 2805 3D beveled edge 0 6 6 A 60 Picture in picture iu Y amp C modify 2810 2813 3D modeled edge 0 4 60 1046 F1 Degree of luminance masking PstSol OFF LEVEL 1 to LEVEL 7 Picture in picture 2820 2827 3D cub T brick 0 0 8 8 A 60 ric F1 Degree of luminance masking Poster OFF LEVEL 1 to LEVEL 7 2830
36. 5 6 7 COCKOKOCOCKORC E Chapter 4 Advanced Operations 4 5 m WWM d00Z7 007 S4Q suopejedo peoue py 1eideuo 1 67 1 User Program Effects Parameters for linear user program effects 9000 to 9009 and 9100 to 9109 Parameters for nonlinear user program effects 9200 to 9209 and 9300 to 9309 Controls and parameters Impression of parameter adjustment Controls and parameters Impression of parameter adjustment Joystick Loc X knob Joystick Loc X knob Movement along x axis Movement along x axis L 1 zB EHE E 4 B ABE BO E 1 Joystick Loc Y knob Joystick Loc Y knob Movement along y axis Movement along y axis oj a fe lal a Ee la M Location section Z knob Loc Z knob Magnification Location section Z knob Loc Z knob Magnification Rot X knob Rotation about the x axis Angle knob Direction of folding OFFSET knob Rot Y knob Degree of modification Rotation about the y axis Rot Z knob Rot Z knob Rotation about the z axis Rotation about the z axis Radius knob Pers ers knob Tightness of winding Perspective adjustment L FORM F5 button Type of modification L amp ia e ia nisl t mj laj 1 KfDur Time interval from one key frame to the next Not valid for key frame 1 See page 4 9 4 6 Chapter 4 Advanced Operations Chapter 4 Advanced Operations 4 7
37. 5 horizontal scanning lines Odd lines are scanned for the first field before returning to the top of the screen to scan even lines A frame is composed of two fields the odd and even fields Foreground picture In animation effects the picture inserted into the background picture In transition effects the picture left on the screen after the effect finishes TO picture The picture selected with the FOREGROUND bus buttons Frame Two fields containing all the information in a complete picture Frame synchronizer A device used to bring the timing of unsynchronized video into conformance with a local reference signal Gen lock To synchronize output signals to an external sync signal GPI Abbreviation of general purpose interface An interface used to carry out remote control from editing control units lacking a formal interface Hue The attribute of colors that allows them to be classified as red green blue and so on Red and pink have the same hue but different saturations Key clip In luminance keys to specify a reference luminance level The part of the signal above the reference level is used as the key source signal See also key source Key fill A signal used to fill the hole cut with the key source signal Key frame User program effect data which defines the effect at a specific point User program effects are made up of sequentially executed key frames Key gain The sensitivity
38. BG Backgrond picture T Transition type Direction of the effect when executed in normal direction A Animation type A 29 Appendixes mmm d00Z7 007 S4Q 98 1 sexipueddy TO Effect Pattern Image List Wipe continued x Matrix wipe continued E 773 774 787 792 797 808 RANDOM 809 MOSAIC 8X8 MOSAIC 8X8 BG HORIZONTAL MOSAIC HORIZONTAL MOSAIC MOSAIC 8X8 FG VERTICAL VERTICAL MOSAIC MOSAIC BG VARIABLE MOSAIC FG VARIABLE MOSAIC FG VARIABLE MOSAIC FG VARIABLE MOSAIC BG FG VARIABLE MOSAIC FG VARIABLE MOSAIC FG VARIABLE MOSAIC Nc T X 321 D P DN gt 54 T T T NE lt T T T T T T Kel 662 664 674 T T Matrix wipe A gt ES T T T 717 740 742 GY 7 750 ril 752 fel T Ie T T 754 pa 760 RANDOM 761 pra 762 PA 763 lt T T T SSeS mE l T
39. ER CONFIGURATION to EE e In SYSTEM SETUP mode set SW ER TYPE under SW ER CONFIGURATION to DFS However for versions 2 24 and later of the BVE 2000 select DFS 700 700P Chapter5 Control From Editing Control Units 5 9 suun Iojuoo D s d00Z 007 S4Q Control From the BVE 900 2000 Series Notes on Operation Editing point delay Because the DFS 700 700P has a built in frame synchronizer output of player VCR edit points set on the BVE 900 910 2000 is delayed by 1 frame so that recording begins with the previous frame However recorder edit points are not delayed Example If the IN point of the player VCR is set to 00 00 10 15 recording begins from 00 00 10 14 If you are using a BVE 2000 with a ROM version of 2 00 or higher in SYSTEM SETUP mode under SYSTEM CONFIGURATION you can set the DIGITAL EFFECT DELAY item to 01 so that the BVE 2000 compensates for the delay automatically Preparations Executing effects in the reverse direction Effect intervals sun 01005 s saydeyo To execute an effect in the reverse direction from the 900 910 add 3000 to the DFS 700 700P effect pattern number However add 500 to the pattern numbers of user program effects pattern numbers 9000 and above Examples To execute effect 25 in the reverse direction specify pattern number 3025 To execute effect 9203 in the reverse direction specify pattern number 9703
40. F5 PTN knob 3 1 4 Chapter 3 Basic Operation Previewing the image after an effect is executed Select the background image and foreground image and set up the effect then move the fader lever to the opposite end You can now check on the program monitor the result of carrying out the currently set effect If a preview monitor is connected you can check the foreground image on the preview monitor Chapter 3 Basic Operation 3 15 uoneJedo seg Jejdeuo 60 1 d00Z7 007 S4Q uogejedo orseg 19 HII Selecting Images Chapter 3 Basic Operation Selecting Signals Output to the Auxiliary Bus Delegation buttons 916 200000 AUXILIARY buttons To select the signal to be output to the auxiliary bus press the desired AUXILIARY button BLACK 1 to 8 MEMORY or INT VIDEO turning it on To specify the function for which the selected signal is used press one of the delegation buttons turning it on CCR button use for color correction TITLE 1 SOURCE button use as the key source signal for title key 1 TITLE 2 SOURCE button use as the key source signal for title key 2 DSK FILL button use as key fill for the downstream keyer SUPER BG button use as background for 3D effects two channel DME effects and so on FRGD 2 button use as the second foreground channel for 3D effects two channel DME effects and so on MEMORY button capture in frame memory Selecting an Effect
41. FACTRY factory default USER user settings F5 INSTL Install new software l Press F3 OK to confirm install press F5 CANCEL to cancel Input Video Setup page 3 8 Primary inputs and signal formats SDI serial digital signals Component analog component signals YC analog YC signals Composite analog composite signals RGB analog RGB signals G signal with sync 69 1 Button Setting Meaning Values First value is factory default F1 In No Select input to set 1 2 3 4 5 6 7 8 DSK F2 TYPE Select input signal format SDI YUV Cps YC RGB Only types which can be set appear See the table on the next page When F1 In No is set to DSK appears as F3 TBC TBC Center setting for the input 0H 0 5H 1H signal This setting is not possible when TYPE is Cps or The output signal is output in the correct phase if the phase relationship of the center value with respect to the reference synchronizing signal is in the range 0 3H F4 H pos Video phase adjustment of input When SDI YUV Cps YC or RGB is selected this signal can be adjusted from 24 to 24 in steps of 2 e When DSK is selected this can be adjusted from 30 to 31 in steps of 1 5 Cross point button assignment to 1 2 3 4 5 6 7 8 input signals When F1 In No is set to DSK appears as Q To assign a signal hold down th
42. FILL TRE FADE TO BLACK button Press the FADE TO BLACK button in the fade to black downstream key section During the transition the FADE TO BLACK button lights amber and when the transition completes when the image is completely black lights red To end a fade to black When the FADE TO BLACK button is lit red the screen is black press the FADE TO BLACK button The output gradually changes from black to the image selected on the BACKGROUND bus buttons To reverse the direction of a fade to black transition during execution During the transition while the FADE TO BLACK button is lit amber press the FADE TO BLACK button This immediately reverses the direction of the transition Setting the fade to black transition time Follow the procedure in the section Setting the Transition Time page 3 AT To change the color from black Follow the procedure in the section Adjusting Color Mattes page 3 57 To prohibit a fade to black See F4 in the section Control Panel Setup page 5 8 page 6 10 Chapter 3 Basic Operation 3 63 97 1 d00Z7 007 S4Q Chapter Advanced Operations Changing Direct Pattern Assignments You can change the effect patterns assigned to the buttons 0 to 9 and P IN P RST Doing so allows you to select frequently used patterns simply by pressing the corresponding buttons in direct pattern selection mode To change the direct pattern assignment To change
43. WTM Snapshots Recalling a Snapshot 4 22 Chapter 4 Advanced Operations To recall a snapshot use the following procedure SNAP SHOT number display USERPGM f SNAPSHOT p as A gi ell DOODODUg5 D DOOOOD oggooj aoglololololg a ho 1 INPUT FOREGROUND 000000 1 To leave the primary cross point bus section settings unaltered press the HOLD INPUT button turning it on 2 Press the RECALL button The button lights and the pattern numeric keypad is ready to accept a snapshot number 3 With the buttons O to 9 enter the snapshot number you want to recall You can use the UP and DOWN buttons to adjust the number displayed 4 Press the ENTER button This recalls the specified snapshot and the control panel settings all change correspondingly If however you turned the HOLD INPUT button on in step 1 the settings of the primary cross point bus section do not change Direct Snapshot Recall You can recall snapshots 0 to 9 with a single button operation Use the following procedure 1 In the pattern numeric keypad press the DIRECT RECALL button turning it on This switches to direct recall mode 2 Press the one of buttons 0 to 9 corresponding to the snapshot you want to recall This recalls the snapshot To cancel the snapshot recall operation
44. an item set it to It is not possible S E to initialize more than one item at a time Warning message format F3 USRPGM Initialize user program effects F4 oe initialize keypad data Warning messages are displayed in the following format F5 EXEC Execute initialization selected from To initialize press F3 OK to cancel press F1 to F4 F5 CANCEL Number Problem What to do Loading User Settings From Memory page 7 8 011 FAN STOP gt Turn OFF Power Lc Button Setting Meaning Values First value is factory default F1 SETUP Load setup data OFF ON 2 SNAP Load snapshot OFF ON F3 USRPGM Load user program effects OFF ON F4 KEYPAD Load keypad data OFF ON 5 F5 EXEC Execute load selected from F1 to To load press F3 OK to cancel press F4 F5 CANCEL ae 85 Saving User Settings Memory page 8 8 8 Button Setting Meaning Values First value is factory default o 2 F1 SETUP Save setup data OFF ON 8 F2 SNAP Save snapshot OFF ON F3 USRPGM Save user program effects OFF ON F4 KEYPAD Save keypad data OFF ON F5 EXEC Execute save selected from F1 to To save press F3 OK to cancel press F4 F5 CANCEL 6 1 0 Chapter 6 System Connections and Settings Appendixes A 1 d00Z7 007 S4Q d00Z 007 S4Q LZ Warning Messages soil Warning message list Display 011 FAN STOP gt Turn OFF Power The following warning messages are displayed Meaning The processor detected that the
45. appears when F1 CLEAN is set to PVW Select the field output when the internal frame memory is set to field freeze mode Chapter 6 System Connections and Settings ODD EVEN 9 uie s S 9 1 0Z L Setup Menu Settings E EER Control Panel Setup page 5 8 Button Setting Meaning Values First value is factory default F1 BEEPER Toggle beeper on off ON OFF ON Beeper sounds if the fan stops there is a power supply error an operation error or a key pad operation OFF Beeper only sounds if the fan stops or there is a power supply error Appendixes F2 BRIGHT Brightness of control panel LOW HIGH fluorescent indicators F3 SAVER Toggle screen saver on off When OFF ON on the screen saver operates when there is no button operation for ten minutes F4 FTB Enable disable FADE TO BLACK ENABLE DISABL function Warning Messages Setting DISABL makes the function not available Warning messages appear in the menu display panel of the control panel Initializing User Settings page 6 8 when trouble occurs during operation of the DFS 700 700P Press the F5 OK button to erase the message Button Setting Meaning Values First value is factory default F1 SETUP Initialize setup data OFF ON F2 SNAP Initialize snapshot To initialize
46. button and turn the F4 knob To change the menu page Press the PAGE button Buttons of the menu control section which light when pressed When you press one of these buttons it lights and the settings in the menu recalled by the button are reflected in the monitor display To avoid this for example just to check the settings in a menu hold down the SHIFT button while pressing the menu button Chapter 3 Basic Operation 3 1 1 me VUA 05 1 d00Z7 007 S4Q uogejedo orseg 19 HII Selecting Images Background Image and Foreground Image 3 12 Chapter 3 Basic Operation Background and foreground in a transition effect In a transition from one image to another the old image is referred to as the background image The new image which replaces the old image is referred to as the foreground image When a transition completes the background image and foreground image are interchanged B background image F foreground image coder Example transition effect wipe Background and foreground in an animation effect In an animation effect in which an effect pattern is inserted in the image or moved about on the image the background image is the background to the effect and the inserted effect is referred to as the foreground image When an animation effect completes the background image and foreground image are not interchanged B background image F foreground image e
47. buttons enter the pattern number of the user program effect to be created If you enter a number outside the user program effect range an audible 7 warning sounds in step 4 The warning sounds only if the item BEEPER on page 5 of the setup menu is set to ON When you have saved all the required key frames press the EDIT button once more Effect type Pattern number The button goes off and the created user program effect is now ready Linear Transition 9000 to 9009 to be used Animation 9100 to 9109 Nonlinear Transition 9200 to 9209 Notes on creating a transition user program effect Animation 9300 to 9309 Make key frame 1 an unmodified full screen image In a new pattern key frame 1 1s automatically saved as a full screen image The number you entered appears in the PATTERN NUMBER display In the last key frame make the background image completely disappear window Either make it of zero size or move it outside the screen area This will make the created effect smoother 3 Press the ENTER button For the linear PERS parameter and the nonlinear FORM parameter the key frames must all have the same value The value saved in the last key The STATUS display window should show 1 If it shows any value frame is used for all key frames other than 1 this means that there are already a number of key frames assigned to this number 4 1 0 4 Advanced Operations Chapter 4 Advanced Operations 4 1
48. can now specify the border position with the F2 button DSK TYPE POS PAGE F1 F2 3 If in step 2 you selected drop border or double border press the F2 POS button to specify the border position Each time you press the button it cycles to the next in the sequence T L top and left T R top and right B R bottom and right B L bottom and left To remove the border In the DSK section of the menu control section press the BORDER button turning it off Chapter 3 Basic Operation 3 49 uonejedo oiseg 1 III d00Z7 007 S4Q Setting Up a Transition Inserting Characters and Graphics 2 Downstream Key k rcrm i r s z nTsrrrrrrrrrrrrrra This section describes how to set the transition time and transition To mask a part of the downstream key directi 1rection 65 1 uopejedo seg 294 NNM Chapter Basic Operation You can mask out unwanted portions of a downstream key text or graphics To use the mask function use the following procedure 1 In the DSK section of the menu control section press the MASK button turning it on The mask menu DKMSK appears in the menu display 1 1 400 400 400 400 300 300 300 300 PAGE F1 F2 F3 F4 2 Turn the 1 F2 Right F3 Top and F4 Bottom knobs set the mask region Removing the mask Press the MASK button lit in step 1 turning it off To invert the mask
49. chroma key menu T1 CRK press the FA FILL button to select BDRMAT To use the same color as an effect in the chroma key menu TICRK press the F4 FILL button to select EFFMAT To change the color of color mattes see the section Adjusting Color Mattes page 3 57 Color matte key fill Composite image program output To return from a color matte key fill to the foreground image in page 2 of the chroma key menu T1CRK press the F4 FILL button to select VIDEO Chapter 3 Basic Operation 3 39 Poen mem III ve l d00Z7 007 S4Q uogeledo oiseg 1 1 Inserting Characters and Graphics 1 Title Key Manual chroma key 3 40 Chapter 3 Basic Operation To combine the background image and foreground image by manual chroma keying use the following procedure USER POM SNAPSHOT CU ET 7 1 Using the same process as in steps 1 to 3 of the procedure for auto chroma keying see page 3 37 select the background image foreground image and effect pattern 2 In the TITLE section of the menu control section press the CRK button turning it on In the menu display page 1 of the chroma key menu appears The following example appears when the CRK button in column 1 is lit PAGE F1 F2 F3 F4 F5 3 Press the CUT button in the effect transition section A composite of the foreground and background imag
50. color for example gray the boundary is made to stand out less This function is called color cancel To use the color cancel function use the following procedure 1 In the TITLE section of the menu control section press the CRK button turning it on and display page 2 of the chroma key menu The following example appears when the CRK button in column 1 is lit PAGE F1 F2 F3 F4 F5 2 In the effect transition section press the TITLE button turning it on then press the CUT button A composite of the foreground and background images appears in the program monitor 3 Press the FI COLCAN button setting the parameter to 4 Watching the composite image on the program monitor turn the F3 Hue and F2 Sat knobs until the boundary between the background image and foreground image provides a natural match of hue and saturation Creating a composite image with a semi transparent foreground image density function You can make the inserted image semi transparent and insert it into the background image Use the following procedure 1 In the TITLE section of the menu control section press the CRK button turning it on to display page 2 of the chroma key menu The following example appears when the CRK button in column 1 is lit PAGE F1 F2 2 Watching the composite image on the program monitor turn the F3 F4 F5 F5 Densty knob to adjust the transparency of the inserted image Chapter 3 Bas
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52. effects include effects such as ripples under names such as lens burst explosion swirl and rings The foreground image appears as though progressively covering the background image Lens Swirl Explosion The foreground image appears in a ball shape in the upper right It bounces on the bottom of the screen then when it reaches the top turns into a plane and fills the screen covering the background image Two channel DME effects These effects combine two foreground images with the background image They include two channel picture in picture two picture intersect two picture brick two channel page turn and so on The foreground image appears in the center as a rectangle of the same aspect ratio as the screen and grows larger until it covers the background image Two channel picture in picture Two picture Intersect Masked flip To use two channel DME effects requires the optional BKDF 711 2nd Channel DME Board The foreground image appears as from within the ripples finally covering the whole screen with no movement Chapter 3 Basic Operation 3 21 Ml d00Z 007 S4Q Selecting an Effect 3D mapping effects These effects use nonlinear image processing techniques They include 3D page turn 3D beveled edge and so on 3D wave Three picture cube Multi cube 3D oylinder Selection in Direct Pattern Selection
53. mode On the BVE 600 On the rear panel set 502 DIP switch 3 and 503 DIP switch 2 to the lower position OFF and power the BVE 600 on again When the unit is shipped from the factory all DIP switches are set to the upper position ON 223 To display the background image during or after a transition press an appropriate BACKGROUND bus button on the DFS 700 700P Because the DFS 700 700P has a built in frame synchronizer output of player VCR edit points set on the BVE 600 is delayed by 1 frame so that recording begins with the previous frame However recorder edit points are not delayed For example if the IN point of the player VCR is set to 00 00 10 15 actual recording begins from 00 00 10 14 The timing of the start of a transition 1s delayed by two frames from the BVE 600 setting Chapter 5 Control From Editing Control Units 5 5 suun Jo1u025 i E d00Z7 007 S4Q 9 1 sun 01005 saydeyo TIT Control From the BVE 600 A B Roll Editing Signal flow Recorder VCR Player VOR A BBBH OO J 0006010 D oQ Oc LJ n C7 Background bus VIDEO DFS 700 700P video INPUT OUT T2 signal IOO 000 99 Control signal
54. of the transition will take 75 frames f you partially execute the transition with the AUTO TRANS button then start moving the fader lever the transition resumes when the fader lever reaches the corresponding intermediate position When you carry out an auto transition by controlling the processor unit from an external editor through the EDITOR connector then regardless of the fader lever position the transition is executed in its entirety Chapter 3 Basic Operation 3 55 1 29 HAA d002 002 SAG Executing an Effect p l DD d di d i Adjusting Color Mattes Checking the direction and state of progress of the transition You can adjust the color of each color matte individually and also copy parameters from other color mattes Whether you are carrying out the effect manually or automatically the transition indicator on the left of the fader lever 20 LEDs shows the state of progress of the transition When you start the transition the indicator lights progressively in the direction of the transition and goes off when the transition completes If you pause the transition the indicator remains on in the corresponding position You can always complete a paused transition by moving the fader lever in the direction of the unlit indi
55. of circuits which can be adjusted with the switcher s key gain control This is done to obtain the desired blurring of key edges Key invert In luminance key to reverse the polarity of a key source signal so that the hole is cut with the darker part of the signal Key mask To hide part of a title key or downstream key signal so that only the desired part is used Key source A signal used to cut a hole in a background picture for insertion of a key fill signal Luminance key Key effect in which a luminance signal is used to define the outlines of characters or graphics Luminance signal The part of a video signal that carries brightness information Also called the Y signal Mix Effect in which one signal fades in while another fades out Also called dissolve Pre read editing roll editing using the output playback of the recorder VTR and a player VTR Preroll Running a videotape a certain distance before the edit IN point in order to bring the tape to a steady speed and synchronize it with other tapes Postroll Running a videotape a certain distance past the edit OUT point in order to monitor the video that follows R Y signal A color difference signal The red signal minus the Y signal RGB signal A signal format in which red green and blue signals are transmitted separately A separate sync signal may be sent or the sync signal can be added to the green signal The DFS 700 70
56. press the MEMORY button turning it on Press one of the AUXILIARY buttons turning it on to select the input video signal Press the MEMORY button in the BACKGROUND bus button row turning it on ao CN To capture a frame from still video press the FRAME button turning it on To capture a field from moving video leave the FRAME button off Pressing the FRAME button toggles it on and off 6 Press the FREEZ button turning it on to capture the image For capture from a moving video input press the FREEZ button at the point you want to capture The captured image appears on the output bus and is written to memory Even if other than MEMORY is selected on the BACKGROUND bus buttons you can still capture the selected image with an AUXILIARY button Chapter 3 Basic Operation 3 61 d00Z 007 S4Q 97 1 uogejedo seg 193000 III Freezing an Input Image Frame Memory Function Fade to Black 3 62 Chapter 3 Basic Operation The fade to black allows you to gradually fade the image on the preview Recalling a freeze frame saved in memory monitor the background image until it is completely black In the BACKGROUND or FOREGROUND bus button row press MEMORY turning it on When the unit is powered off the saved frame is lost from memory To carry out a fade to black COR TE 2 DSK sUPERBG FRGD2 MEMORY FRAME rREEZ MX EFFECT SOURCE SOURCE
57. section 2 1 2 12 LUM button DSK section 2 8 3 46 TITLE section 2 7 3 35 Luminance key 3 33 MASK button DSK section 2 8 3 50 TITLE section 2 8 3 45 Masking downstream key 3 50 title key 3 44 MATTES button 2 9 3 57 MEMORY button 2 2 2 3 3 16 Menu control section 2 1 2 7 Menu display 2 10 Menus 3 10 MIX button 2 4 Modifying edge 3 26 pattern 3 28 Nonlinear effects 4 4 N R button 2 5 3 52 Option board 1 3 Overview 1 1 P IN P RST button 2 6 PAGE button 2 10 PANEL connector 2 14 Pattern changing position and size 3 28 entering pattern number 3 23 image list A 29 modifying 3 31 PATTERN ADJ button 2 10 PATTERN KEY PAD buttons 2 6 4 1 PATTERN NUMBER display window 2 5 3 24 Pattern number specification mode 3 23 Pattern numeric keypad 2 1 2 5 PGM OUT connectors 2 14 Picture in picture 3 5 Power switch and indicator 2 13 Preread editing 5 14 connections 6 4 Primary cross point bus section 2 1 2 3 Primary inputs and signal formats 6 9 Processor unit 2 13 PVE 500 5 1 PVW connector 2 15 Rear panel 2 13 RECALL button 2 11 4 22 REF VIDEO IN connectors 2 15 REV button 2 5 3 52 Saturation 3 57 Self keying mode 3 46 Sequence of operations 3 1 SET button effect transition section 2 4 3 51 pattern numeric keypad 1 2 5 3 24 SET UP button 2 9 6 7 Setup menu system setup 6 7 system information display 6 8 input video 6 8 organization 6 7 output video 6 9 contro
58. signal BORDER button Press this button to apply a border to the characters and graphics inserted as a downstream key When you press this button it lights and you can adjust the border settings in the effect control section Press the button once more to turn it off and remove the border MASK button Press this button to mask unwanted parts of the characters and graphics inserted as a downstream key When you press this button it lights and the system is now in mask mode and you can select a rectangular mask in the effect control section Normally the area outside the mask rectangle is the area which is masked To invert the mask so that the area inside the rectangle is masked set INVERT F5 to ON in the effect control section Press the button once more to turn it off and end mask mode 2 8 Chapter 2 Location and Function of Parts and Controls EDGE section This controls the edge effects applied to the boundary between the foreground and background images TRAIL SHADOW button Press this button to apply a trail drop border or shadow effect When you press this button it lights and you can select and adjust the effect in the effect control section Trail The foreground pattern leaves a trail of afterimages Drop border This applies a border in the background of the foreground image Shadow This applies a shadow behind the foreground image Press the button once more to turn it off and remove the e
59. the color adjustment applies 3 Press the CCR button in the menu control section turning it on to Ren the color correction menu CCR oun ome ena omma PAGE F1 continued Chapter 3 Basic Operation 3 59 d00Z7 007 S4Q uogejedo 6 1 ldeuo Freezing an Input Frame Memory Adjusting Image Colors Color Correction Function 4 Watching the image on the monitor turn the F1 to F5 knobs to adjust the color F1 Gain adjust the chrominance gain the depth of the colors F2 Hue adjust the hue Using the frame memory function you can capture a freeze frame from input video or store a still frame You can then use this still image as a video source Dmm Procedure When F3 Offset is set to its minimum value of zero turning the F2 Hue knob has no effect on the hue F3 Offset vary the adjustment range of the F2 Hue knob The larger the value of Offset the wider the range of color adjustment A smaller value for Offset means that the F2 Hue knob can be used for fine adjustment F4 HueRot set the hue F5 Gamma adjust the gamma value of the luminance signal To turn off the color correction function In the menu control section press the CCR button turning it off 3 60 Chapter Basic Operation To capture a freeze frame in memory use the following procedure If the FREEZ button is lit press it turning it off In the delegation section
60. the direct pattern assignment to the buttons 0 to 9 and P IN P RST use the following procedure PATTERN NUMBER display window OOOO 1 Press the SET button The button lights and the unit enters pattern number entry mode continued Chapter 4 Advanced Operations 4 1 d00Z 007 S4Q Changing Direct Pattern Assignments Ic UH M NEN IT User Program Effects 21 1 y WTM 2 Use buttons 0 to 9 to enter the pattern number you want to assign to a button For more information about pattern numbers see the section Effect Pattern Image List page A 29 The number you enter appears in the PATTERN NUMBER display window Press the ENTER button 4 While holding down the DIRECT PATTERN button press the button 0 to 9 or P IN P RST to which you want to assign the pattern The button you pressed lights and the pattern number entered in step 2 is assigned to the button Chapter 4 Advanced Operations To restore the default assignments direct pattern reinitialization After changing pattern assignments you can restore the factory default assignments shown in Example Effects page 3 18 To return all of the buttons 0 to 9 and P IN P RST to their factory default assignments use the following procedure 1 Press the SET UP button The setup menu appears Press the PAGE button to display page 6 8 Press FA KEYPAD but
61. the key fill signal VIDEO Use the signal specified as DSK FILL in the delegation section When you select this press the DSK FILL button in the delegation section turning it on then select the desired bus with the AUXILIARY buttons DSKMAT Use an internal DSK matte signal NONE Do not use a key fill signal applying the border only When you select NONE DSK border automatically goes on If you now forcibly turn the DSK border off the downstream key will not appear 4 Set the downstream key transition time the time taken to insert the key For an instantaneous insert set the transition time to zero For details of the setting see the section Setting the Transition Time page 3 51 5 Press the DSK button to insert the downstream key When the downstream key has been inserted the DSK button lights red During the transition the DSK button lights amber Downstream keys are always delayed by 6H Deleting the downstream key When the DSK button is lit red press it turning it off Adjusting the outline of the downstream key If the outline of the inserted text or graphics is not sharp in page 1 of the downstream key menu adjust the 1 and F2 Gain knobs as follows To adjust the degree to which the key is cut out turn the F1 Clip knob to adjust the clip level To adjust the sharpness of outline of the key turn the F2 Gain knob to adjust the key gain Chapter 3 Basic Operation 3
62. turn direction Curve 100 to 100 F3 Radius of turn Radius 0 to 100 F4 Adjustment of effect end position EndAdj 100 to 100 F6 Amount of X axis rotation Rot X 100 to 100 F7 Amount of Y axis rotation Rot Y 100 to 100 F8 Amount of Z axis rotation Rot Z 100 to 100 F9 Perspective Pers 0 to 100 F10 Delay before start of turn Delay 100 to 100 X Y Z Location enlargement and reduction of the pattern 2712 3D page turn 2713 Radius of turn Radius 0 to 100 F4 Adjustment of effect end position EndAdj 100 to 100 F6 Amount of X axis rotation Rot X 100 to 100 F7 Amount of Y axis rotation Rot Y 100 to 100 F8 Amount of Z axis rotation Rot Z 100 to 100 F9 Perspective Pers 0 to 100 F10 Delay before start of turn Delay 100 to 100 X Y Z Location enlargement and reduction of the pattern 2714 3D page turn 2715 Radius of turn Radius 0 to 100 F4 Adjustment of effect end position EndAdj 100 to 100 F6 Amount of X axis rotation Rot X 100 to 100 F7 Amount of Y axis rotation Rot Y 100 to 100 F8 Amount of Z axis rotation Rot Z 100 to 100 F9 Perspective Pers 0 to 100 F10 Delay before start of turn Delay 100 to 100 X Y Z Location enlargement and reduction of the pattern 2720 3D twist F1 Direction of twist Angle 0 to 99 F2 Change in twist direction Curve 100 to 100 F3 Area o
63. 0 2526 2ch picture in picture F1 Delay between channels Delay 0 to 100 F2 Direction of picture movement CH1 1CHROT TOP L1 TOP L2 TOP R1 TOP R2 BTM R1 BTM R2 BTM L1 BTM L2 F3 Direction of picture movement CH2 2CHROT TOP L1 TOP L2 TOP R1 TOP R2 BTM R1 BTM R2 BTM L1 BTM L2 2527 2ch picture in picture F1 Delay between channels Delay 0 to 100 F2 Direction of picture movement CH1 1CHROT 1 TOP2 BTM1 BTM2 LEFT1 LEFT2 RIGHT1 RIGHT2 Direction of picture movement CH2 2CHROT TOP1 TOP2 BTM1 BTM2 LEFT1 LEFT2 RIGHT1 RIGHT2 2530 2531 2ch picture in picture F1 Delay between channels Delay 0 to 100 F2 Direction of picture movement CH1 ROTDIR PLUS MINUS Perspective Pers 0 to 100 2520 2ch picture in picture F1 Delay between channels Delay 0 to 100 A 1 0 Appendixes continued 2532 2ch picture in picture F1 Delay between channels Delay 0 to 100 F2 Speed of rotation Rot 100 to 100 continued Appendixes A 1 1 HMW sexipueddy 91 1 d00Z7 007 S4Q spon lll Effect Control Parameter List No 2533 2534 2550 to 2554 Effect control parameters continued Pattern Effect type and adjustable parameters 2ch picture in picture F1 Delay between channels Delay 0 to 100 F2 Speed of rotation Rot 100 to 100 F3 Perspective Pers 0 to
64. 000 III Adjusting Color Mattes 3 58 Chapter Basic Operation To copy a matte color To copy the color matte parameters from another color matte use the following procedure 1 Press the MATTES button in the menu control section to display page 2 of the MATTE menu Press the PAGE button to change E MATTE FROM COPY INTVID INT V BORD EXEC PAGE F1 F5 2 Press the FI FROM button to select the color matte to be copied 3 Press the F2 TO button to select the color matte to which you want to make the copy 4 Press the F3 COPY button to carry out the copy Adjusting Image Colors Color Correction Procedure The color correction function allows you to adjust the overall color balance of images or correct the white balance for different lighting color temperatures You can apply color correction to the signal input to any one of the primary input connectors VIDEO INPUT 1 to 8 Color correction settings cannot be saved in a snapshot The color correction function cannot be used for the effect patterns numbered 2261 2264 2267 2269 and 2279 To adjust the color balance with the color correction function use the following procedure mnm mmu mmm HHI mund BACKGROUND ex TKS FOREGROUND 20000000056 1 Press button in delegation section turning it on 2 Press one of the AUXILIARY buttons turning it on to select the bus to which
65. 0P uses the latter method Saturation The extent to which a color has been diluted by white Pure red is fully saturated while pink is diluted SDI A serial component digital signal S video signal A video signal with separate luminance Y and chrominance C components As opposed to composite video S video provides higher quality by eliminating interference between the Y and C signals Snapshot Data containing the settings of specific controls on the control panel Snapshots can be saved and recalled to restore the control panel to a desired state Subcarrier SC The part of a video signal that carries color information The amplitude represents saturation and the relative phase against the color burst signal represents hue Also called the color subcarrier Title key Effect used to superimpose foreground characters or graphics on a background Requires a key source signal to define the outlines of the characters or graphics and a key fill signal to fill the outlines See also downstream key Transition A period during which one picture is replaced by another or a period during which a key is inserted or deleted Wipe A transition effect in which one picture moves in to replace another Often the new picture appears as a geometrical shape such as a circle or star YUV signal An analog component signal consisting of a luminance Y signal a color difference signal U and a colo
66. 1 9 d00Z7 007 S4Q nonstop vao User Program Effects poREENEMAMLREMR CY Y4 C A sa Editing User Program Effects You can recall a created user program effect and change its parameters or add delete or copy key frames STATUS display window EDIT display window To recall a user program effect Use the following procedure 1 Press the SET button 2 Use buttons 0 to 9 to enter the user program effect number The number you entered appears in the PATTERN NUMBER display window 3 Press the ENTER button The STATUS display window shows the number of key frames in the user program effect you specified in step 2 A Press te EDIT butoi The button lights and the editing screen for the user program effect you specified in step 2 the image selected on the FOREGROUND bus buttons appears The STATUS display window shows the number of key frames saved in the user program effect 4 1 2 Chapter 4 Advanced Operations To change the key frame parameters After carrying out the procedure to step 4 in the section To recall a user program effect above use the following procedure 5 Press the UP or DOWN button in the pattern numeric keypad so that the number of the key frame for which you want to change the parameters appears in the EDIT display window 6 C
67. 30 modeling effect F1 Amplitude of swirl Amp 0 to 100 F2 X axis rotation of path into swirl Path X 100 to 100 F3 Y axis rotation of path into swirl Path Y 100 to 100 F4 Z axis rotation of path into swirl Path Z 100 to 100 2800 3D beveled edge Picture in picture to F1 Amount of X axis rotation Rot X 2 100 to 100 2805 2 Amount of Y axis rotation Rot Y 2 100 to 100 Amount of Z axis rotation Rot Z 100 to 100 F4 Perspective Pers 0 to 100 F5 Bevel frame type TYPE 1 to TYPE10 F6 Width of frame Width 0 to 100 F10 Position of light source Light 100 to 100 X Y Z Location enlargement and reduction of the pattern 2810 3D modeled edge Picture in picture to F1 Amount of X axis rotation Rot X 100 to 100 2813 F2 Amount of Y axis rotation Rot Y 100 to 100 Amount of Z axis rotation Rot Z 100 to 100 F4 Perspective Pers 0 to 100 F5 Border frame type TYPE TYPEO1 to TYPE04 F6 Width of frame Width 0 to 100 F7 Length of protruding part of frame Length 0 to 100 F8 Sharpness of frame edges Sharp 0 to 100 2810 and 2811 only F9 Position in the depth direction of the picture Depth 0 to 100 F10 Position of light source Light 100 to 100 X Y Z Location enlargement and reduction of the pattern No 2710 3D page turn 2711 Ft Direction of turn Angle 0 to 100 F2 Change in
68. 3D rotation Dus F1 Fineness of splitting Freq 0 to 100 2480 Masked flip F1 Mask shape PATTERN CIRCLE HEART RECT DIA HEXA 5STAR 6STAR WAVE F2 Fineness of splitting Freq 0 to 100 F3 Bias of splitting Bias 0 to 100 2490 flip LM F1 Mask shape PATTERN CHECK1 CHECK2 CHECK3 CHECK4 CHECK5 LINE RECT1 RECT2 F2 Mask slant SLANT ON OFF 2501 2ch picture in picture F1 Timing at which picture appears Delay 0 to 100 F2 Picture position POSITN HORZ1 HORZ2 HORZ3 VERT1 VERT2 VERT3 DIAG1 DIAG2 Picture size Size 0 to 100 F4 Relative position on X axis Gap X 0 to 100 F5 Relative position on Y axis Gap Y 0 to 100 2508 2 picture in picture 2509 F2 Picture positon POSITN HORZ1 HORZ2 HORZ3 VERT1 VERT2 VERT3 DIAG1 DIAG2 F3 Picture size Size 0 to 100 F4 Relative positon on X axis Gap_X 0 to 100 F5 Relative positon on Y axis Gap_Y 0 to 100 continued Appendixes A 9 D soxipueddy d00Z7 007 S4Q 94 1 seal Effect Control Parameter List Pattern No 2510 2513 Effect control parameters continued Effect type and adjustable parameters 2ch picture in picture with perspective horizontal alignment F1 Perspective Pers 0 to 100 F2 Y axis size Size_Y 0 to 100 Y axis position Pos Y 0 to 100 F4 X axis size Size_X 0 to 100 F5 Relative position on X axis Gap_X 0 to 100 Effect control param
69. 4 connectors for component inputs 5 to 8 or component inputs 1 to 4 2 14 Chapter 2 Location and Function of Parts and Controls COMPONENT COMPOSITE OPTION 5 to 8 BNC type These connectors can be used by installing either of the optional BKDF 701 and BKDF 702 702P boards When the BKDF 701 board is installed connect Betacam format component video signals When the BKDF 702 702P board is installed connect composite video signals The signals can be input from a VTR with no time base corrector When using the BKDF 701 to input signals from a VTR they must come through a time base corrector Connector Input signal for Input signal for BKDF 701 BKDF 702 702P YN Luminance Y signal Composite signal R Y Color difference Not used signal R Y B Y Color difference Not used signal B Y S VIDEO OPTION 5 to 8 4 pin Input S video Y C separation signals These connectors can only be used when the optional BKDF 702 702P board is installed The signals can be input from a VTR with no time base corrector Q EDITOR connector 9 pin Use this connector when controlling this unit with an editor PVE 500 BVE 2000 series or other editing control unit Using an optional 9 pin remote control cable connect to the 9 pin control connector of the editor PANEL connector 25 pin With the supplied 25 pin control cable connect to the 25 pin connector of the control panel Q TALLY connector 25 pin T
70. 47 oiseg g 1 TIR 85 1 d00Z7 007 S4Q uogeledo oiseg 1 1 Inserting Characters and Graphics 2 Downstream Key To invert the downstream key source signal Depending on the desired sense of the key source signal whether the white or black portions form the key in page 1 of the downstream key menu make the following setting For white lettering on a black background press the F3 INVERT button setting it to OFF For black lettering on a white background press the F3 INVERT button setting it to Applying a border to a downstream key 3 48 Chapter 3 Basic Operation You can apply a border to the text or graphics inserted as a downstream key and adjust the border color For details of adjusting the border color see the section Adjusting Color Mattes page 3 57 To apply a border to a downstream key use the following procedure 1 2 3 mal F m Es FB SET SET 1 In the DSK section of the menu control section press the BORDER button turning it on The downstream key border setting menu DS K appears DSK TYPE PAGE F1 2 Press the FI TYPE button to select the border type Wide wide border Narrow narrow border Drop drop border Double double border combination of drop and narrow borders If you selected drop border or double border you
71. A 8 Appendixes Effect control parameters continued Pattern Effect type and adjustable parameters No 2260 to 2269 2270 2271 Ripple F1 Amplitude of modulation Amp 0 to 100 F2 Frequency of modulation Freq 0 to 100 F3 Speed of modulation Speed 100 to 100 2260 to 2265 only or area of modulation Area 100 to 100 2266 2267 F4 Aspect ratio of modulation Aspect 0 to 100 F5 Direction of modulation Angle 0 to 99 F6 Swirl modulation selection SPMOD OFF IN OUT 2260 to 2265 only F7 Degree of swirl modulation Spiral 0 to 100 2260 to 2265 only Burst F1 Degree of splitting Freq 0 to 100 F2 Rotation around Z axis Rot 100 to 100 F3 Degree of modulation Spiral 100 to 100 2270 or area of modulation Area 0 to 100 2271 F4 Form of modulation FORM RANDAM CONST WAVE1 WAVE2 LINE1 LINE2 PIXEL1 P1XEL2 2272 Broken glass F1 Degree of splitting Freq 0 to 100 F2 Rotation around Z axis Rot 100 to 100 F3 Splitting adjustment Split 0 to 100 Effect control parameters continued Pattern Effect type and adjustable parameters 2273 Explosion F1 Stream area AREA NARROW MEDIUM WIDE SPWIDE F2 Form of modulation FORM RANDAM PIXEL LINE WAVE1 WAVE2 WAVE3 WAVE4 CONST Degree of swirl modulation Spiral 100 to 100 F4 Modulation aspect ratio Aspect Taller to wid
72. ANI QN QN Q QN QN QI Q Q A e _ A LO oo N LO lt N e SA x QW A a Q A N A e 27 Appendixes Appendixes A 26 1 83 8 sexipueddy d00Z 00Z SA4GQ Effect Pattern Variant Forms and Decorations Pattern No TITLE EDGE SF CROP LOCATE 2 LIGHTING LN PL TRAIL DS 711 712 2800 0 2805 2810 to 2813 2820 to 2827 2830 to 2833 2840 to 2845 2850 to 2857 2860 and 2861 2865 2866 2870 to 2876 2880 and 2881 9000 to 9009 9100 to 9109 9200 to 9209 9300 to 9309 lt 2 2 2 4242242449 lt lt 2 2 ECCE 2 lt 2 2 2 22 2 2 2 lt lt u 2 2 2 2 2 2p 2 2 2 2 2 2 2 2 2 29m 2 2 2 2 2 lt lt lt lt lt lt 2 2 2 2 2 lt m LP N lt 2 lt lt lt lt lt lt lt e 2 2 2 2 2 4 lt 2 2 2 22 2 2 22 2 2 2 lt 9 2 2 2 2 lt 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Xr 2 2 2 2 2 2 2 2 2 2 2 x OF A 28 Appendixes Effect Pattern Image List This section illustrates the effect patterns of the DFS 700 700P How to read the patterns Direction of the effect 9 Left and right mirror pictures Upper and lower mirror pictures Abbreviations in the illustrated patterns FG Foreground picture
73. AP SHOT number display This shows a snapshot number 0 to 99 While you are entering a number the dot at the lower right of each numeral lights LEARN button Press this button to save the control panel settings as a snapshot learn function When you press this button it lights and the system enters learn mode Enter the snapshot number 0 to 99 from the numeric keypad and press the ENTER button to save the control panel settings in the snapshot RECALL button Press this button to recall settings saved as a snapshot When you press this button it lights and the system enters recall mode Enter the snapshot number 0 to 99 from the numeric keypad and press the ENTER button to recreate the control panel settings from the snapshot on the control panel Chapter 2 Location and Function of Parts and Controls 2 1 1 slo uoo pue sued d002 002 SAG II pue seg jo uonoun pue uojeoo z Control Panel HOLD INPUT button To hold the primary cross point bus settings and the auxiliary bus settings signal selections fixed when recalling a snapshot press this button When you press this button it lights and when you recall a snapshot the system is in the hold input mode When you recall a snapshot in this mode all settings are recreated on the control panel except those relating to the primary 25 pin connector rear panel fesso cross point bus and the auxil
74. CR to DELAYED SYNC mode On the PVE 500 Using the setup menu make the following settings For more information about using the setup menu refer to the PVE 500 Operating Instructions Set the switcher type menu item SEtUP 20 to 500 The factory default setting is 500 f you want to use the automatic snapshot function set snapshot control menu item SEtUP 21 to On The factory default setting is OFF Cut Editing To perform a cut edit by controlling the DFS 700 700P from the PVE 500 use the following procedure For this operation refer also to the PVE 500 Operating Instructions 1 Press the A B button on the PVE 500 turning it off 2 Select the player VCR as the FROM source 3 Set the IN and OUT points for the FROM source and recorder in any order 4 Conduct a preview as required and execute the edit 5 2 Chapter 5 Control From Editing Control Units Roll Editing Signal flow The flow of signals in A B roll editing is shown below For more information about connections see Connections for an A B Roll Editing System page 6 5 Player VOR A Recorder VCR FROM source signal background video Bl VIDEO INPUT PGM OUT VIDEO INPUT TO source foreground Control signals video signal DFS 700 700P Control signals Player VCR B Control signals 2000 BEBE T 0000 r a 0 O q nre i oajor
75. E FILL Frame memory buttons TITLE 2 DSK SUPER BG FRGD2 MEMORY FRAME FREEZ MEMORY INT VIDEO 5 6 7 8 Q Delegation buttons Use these buttons to delegate the input signal corresponding to the selected AUXILIARY button to the corresponding function Pressing one of these buttons lights it and the corresponding AUXILIARY button also lights Any other previously lit delegation button goes off CCR color corrector button Signal for color correction TITLE 1 SOURCE button Title 1 source signal for inserting characters and graphics using a title key TITLE 2 SOURCE button Title 2 source signal for inserting characters and graphics using a title key only available when the optional BKDF 711 2nd Channel DME Board is installed DSK downstream keyer FILL button Fill signal for the downstream keyer SUPER BG background button Background image for 3D effects FRGD foreground 2 button One of the foreground images for 3D effects MEMORY button Signal captured in frame memory 2 2 Chapter 2 Location and Function of Parts and Controls AUXILIARY buttons Select the input signal to be assigned to the function selected with a delegation button Select from the following buttons BLACK button Black burst signal generated by the internal synchronizing signal generator in this unit Buttons 1 to 8 Signals input to the VIDEO INPUT 1 to 8 connectors on the rear panel of the processor unit You can set the assignment o
76. H TETUR 27100 EN Cm Wa EB 58 ka ra CN Z Appendixes A 49 sexipueddy d00Z 007 S4Q G6 L weet lll Effect Pattern Image List Two picture box A 50 Appendixes Two picture brick B E E Appendixes A 51 sexipueddy 96 1 west lll d002 002 SAG Effect Pattern Image List Two picture brick flip type Masked flip gt N 2480 lt ERA i T 5778 VUA HAS O JJ 0 T lt gt HEN WHEN 1 Bi lali E T Aj W Ni 2 MEANN ANN L mm TO O LINSEZUN OSB Split 3D rotation gt O NN n A 52 Appendixes Appendixes A 53 sexipueddy d00Z 007 S4Q 26 1 sept lll Effect Pattern Image List 2ch picture in picture HF A ALIE A 4 mu mum A 4 mu s A A A 2502 2503 _ 54 Appendixes 2ch picture in picture Appendixes A 55 sexipueddy 86 1 d002 002 SAG cert lll Effect Pattern Image List Split page turn A 56 Appendixes 3D split flip Appendixes A 57 sexipueddy d00Z 007 S4Q 66 1 cert lll Effect Pattern Image List Special wipe 3D twist 2720 2722 3D box twist
77. Introduction Procedure Preparation Image selection Effect selection 3 6 Chapter 3 Basic Operation TELE ELETTELTTETE TET TEE ET TIT Pull the fader lever toward you as far as it will go Press the MATTES button in the menu control section and display page 1 of the MATTE menu then with the FI SELECT button select INT V MATTE SELECT CH2BRD 1 2 INT V 0 100 0 100 0 99 F1 F2 F3 F4 F5 You can change the color of matte color and embossing pattern For details see the section Adjusting Color Mattes page 3 57 Press the BACKGROUND bus INT VIDEO button The pressed button lights red and a color matte is selected as the background image Press the FOREGROUND bus button 1 The pressed button lights amber and the video signal connected to the VIDEO INPUT 1 connector is selected as the foreground image Press the SET button to the right of the PATTERN NUMBER display window turning it on If it is already lit omit this step Border settings Effect execution 6 In the numeric keypad press buttons 1 1 0 0 in that order The TRANS RATE display window shows 1 1 0 0 Dots appear to the lower right of the digits Press the ENTER button The dots to the lower right of the digits disappear and picture in picture or pattern number 1100 is selected In the menu control s
78. Mode In the direct pattern selection mode pressing any button other than INS DEL UP DOWN or ENTER in the pattern numeric keypad directly selects an effect pattern For details of the effects assigned by factory default to the buttons in the pattern numeric keypad see the previous section Example Effects page 3 18 uogeJedo oiseg Jeideu HEI Note Using 3D mapping effects requires the optional BKDF 712 3D Video Mapping Effects Board Using the three picture cube effect also requires the optional BKDF 711 2nd Channel DME Board 3 22 Chapter 3 Basic Operation Scl Procedure To select an effect pattern in the direct pattern selection mode use the following procedure If the EDIT button in the user program section see page 2 11 is lit first press it turning it off 1 Press the DIRECT PATTERN button turning it on The unit is now in direct pattern selection mode 2 In the pattern numeric keypad press the button assigned to the desired effect pattern turning it on This selects the effect assigned to the button and the pattern number appears in the PATTERN NUMBER display window Chapter 3 Basic Operation 3 23 uoneJedo seg Jejdeuo 92 1 d00Z7 007 S4Q uogejedo orseg 19 HII Selecting an Effect Selection in Pattern Number Specification Mode In the pattern number specification mode you select the desired effect pattern by entering the number
79. NT internal VIDEO button Select the internal video signal selected by pressing the MATTES button in the menu control section If you hold down this button and press the DOWN and UP buttons in the pattern numeric keypad the selected video signal pattern changes When the signal on the background bus is output from the PGM OUT connector on the rear panel of the processor unit the button which has been pressed lights red FOREGROUND bus buttons Select the image to form the foreground for an effect or the new video in a transition The functions of the buttons are the same as in the BACKGROUND bus buttons When the signal on the foreground bus is output from the PGM OUT connector on the rear panel of the processor unit the button which has been pressed lights red If the signal is not output the button pressed lights amber Chapter 2 Location and Function of Parts and Controls 2 3 S oQnuo pue sued 8 1 d00Z7 007 S4Q se s jo uoo pue sueg uorpun pue uone o z Control Panel Effect transition section Q TRANS RATE display window TRANS RATE m 0 EFFECT button Q TITLE button CUT button Q AUTO TRANS button Q TRANS transition RATE display window This shows the transition time for effects downstream keys and fade to black in units of frames While you are entering a time the dot at the lower right of each numeral lights Display window mo
80. NTER button This copies the key frame data to the destination 1 O when the copy is completed press the EDIT button turning it off Chapter 4 Advanced Operations 4 1 7 d00Z7 007 S4Q 99 y WTM User Program Effects Executing User Program Effects 4 18 Chapter 4 Advanced Operations You execute a user program effect in the same way as a built in effect by entering the pattern number Transitions between the key frames in user program effect are smooth because spline interpolation is used to generate intermediate effects You can control the smoothness of transitions by adjusting the spline curve To execute a user program effect use the following procedure Except for step 4 the procedure is the same as for executing a built in effect by specifying the pattern number STATUS display window 1 Select the background and foreground images 2 Press the SET button 3 In the pattern numeric keypad enter the user program effect number with buttons 0 to 9 and press ENTER The STATUS display window shows the number of key frames in the effect 4 If necessary use button and F2 knob to adjust the smoothness of the transition 5 Set the duration and direction of the transition as required 6 Execute the effect with the fader lever or AUTO TRANS button Deleting All User Program Effects To delete al
81. Nos and thus should be used together with the CD ROM Part number 9 968 546 X X This manual is organized by following sections Section 1 Operating Instructions This section describes the Operation Manual supplied with the DFS 700 700P Section 2 Service Overview This section explains the information that is required for installing the operating conditions power supply and power cords installaion of the optional board rack mounting adaptive connectors outline of the board circuit replacement of the parts switch setting on the board error indication and tools and adjustment equipment Section 3 Self diagnosis This section explains the activation termination of the check mode in this unit the basic operation and the check method Section 4 Electrical Alignment This section explains the adjustment of the OPM 39 IPM 69 VIF 19 and VIF 20 boards d00Z7 007 S4Q LL ANOS d00Z 007 S4G N Y 3 203 834 11 1 DME Switcher Operating Instructions Before operating the unit please read this manual thoroughly and retain it for future reference DFS 700 700P 2000 Sony Corporation suononuajsu zi B C e E 5 e mE SI uornoss STUL 019 cL d00Z7 007 S4Q Owner s Record The model and serial numbers are located in the rear Record these numbers in the spaces provided below Refer to them whenever you
82. O O O O O C OO G G G G O 7 OK G q dw LDO gy O G N N S o O O N COONAN N G ot O dq o O co r o o Y Ono TON Os S Q 2 0680 Qo m no Q XU P T lo l N OIM Bo 10 do 9 im pepe D 5 27 UMEN Q Q Q N N N QN Q O N N N Q Q z OIN 8 Or 45 35 45 lt RK 4 4 gt lt gt Z gt Z gt gt gt gt gt gt gt gt gt gt gt gt gt gt riy PE QS d sas gt gt s gt gt gt s s eS ee s S s S gt S SZ S Si S gt S gt 5 s s S SS 2 ST Se Se OS gt e a Ez T G gt Se Z Z Z Z Z gt Z Z gt gt uio E ix ie gt gt gt S ar gt gt gt Lu EN r ce gt gt gt gt Oz Dee gt m gt ecce ce cx gt gt E did y gt gt gt gt cw gt gt gt gt gt gt gt ee ee dr Z Z 7 gt gt uem cwm gt
83. P DFS 700 700P processor EDITOR T VIDEO OUT REMOTE ollo VIDEO SW in Player VCR B 74 LINE IN SRP L300 Delay Unit LINE OUT jit SRP V200R Audio Mixer ool o 9 ol 9 o oj o oj ol ol o 9 9 o o o ol O 9 9 O o 8920000 ol o o ol o LINE IN Video and audio signals Ss Control signals pinta mes Black burst signal reference synchronizing signal Cables used These depend on the type of VCR being connected Check with the instructions supplied with the VCR XLR 3 way cables RCC 5G 10G 30G 9 pin remote control cables RCC11A audio mixer control cable roll editing system connections 2 using the BVE 2000 6 6 Chapter 6 System Connections and Settings Setup Menu Settings Setup Menu Organization The setup menu is divided into eight pages and each appears as shown in the following example Example display Menu name PTALLY SCREEN SCREEN PRE RD RD PORTS TALLY A P appears here when rm preread editing is on For pveso0 OFF m Page Values System Setup page 1 8 Button Setting Meaning Values First value is factory default F1 SCREEN Set screen aspect ratio 4 3 16 9 F2 PRE RD Tog
84. Preparations BVE 900 Ver 1 11 or later BVE 900 with BKE 900K Ver 2 01 or later BVE 910 Ver 1 02 or later BKE 913 Ver 1 06 or later BVE 2000 Ver 1 10 or later Control using editor control signals You can control the following DFS 700 700P functions using 9 pin serial control signals from the B VE 900 910 2000 Input these signals to the EDITOR connector on the rear panel of the DFS 700 700P The functions marked with an asterisk below can only be controlled from the BKE 900 after installation of the optional BKE 900K board Background image FROM source and foreground image TO source selection Pattern number selection Transition direction normal or reverse selection Transition duration selection Automatic transition execution Downstream key on and off e Snapshot saving and recall Saving and loading DFS 700 700P data snapshots and user program effects Notes t is not possible to load and save user program effects or snapshots from the BVE 900 910 KEY FADE IN and KEY FADE OUT cannot be used Also KEY WIPE OUT and KEY MIX OUT can only be used with versions 2 24 and later of the BVE 2000 When using KEY WIPE OUT the effect must be executed in the reverse direction Chapter 5 Control From Editing Control Units Downstream key control using GPI signals You can use signals from the GPI output connector on the BVE 900 910 2000 to turn the DFS 700 700P downstream key function on and
85. Relative position on Y axis Loc Y2 100 to 100 F13 Relative position on z axis Loc Z2 100 to 100 F14 Two picture combination type COMBIN ZLOC CH1 CH2 MIX 2ch picture in picture manual F1 X axis rotation CH1 Rot X1 2 100 to 100 F2 Y axis rotation CH1 Rot Y1 2 100 to 100 F3 Z axis rotation CH1 Rot Z1 2 100 to 100 F4 Perspective Pers 0 to 100 F5 Form of picture RECT CIRCLE HEART DIA F6 X axis rotation CH2 Rot X2 100 to 100 F7 Y axis rotation CH2 Rot Y2 100 to 100 F8 Z axis rotation CH2 Rot Z2 100 to 100 F11 X axis position CH2 Loc X2 100 to 100 F12 Y axis position CH2 Loc Y2 100 to 100 F13 Z axis position CH2 Loc Z2 100 to 100 F14 Two picture combination type COMBIN ZLOC CH1 CH2 MIX 2523 2524 2ch picture in picture compressed expanded F1 Delay between channels Delay 0 to 100 F2 Direction of picture movement CH1 1CHDIR LEFT RIGHT TOP BOTTOM HORZ VERT F3 Direction of picture movement CH2 2CHDIR LEFT RIGHT TOP BOTTOM HORZ VERT 2525 2ch picture in picture F1 Delay between channels Delay 0 to 100 F2 Direction of picture movement CH1 1CHDIR LEFT RIGHT TOP BOTTOM F3 Direction of picture movement CH2 2CHDIR LEFT RIGHT TOP BOTTOM F4 Direction of effect CH1 1chAng 100 to 100 F5 Direction of effect CH2 2chAng 100 to 10
86. TRAIL Trail TR Trail DB Drop border DS Drop shadow Pattern No TITLE UJ EDGE SF BV LOCATE 2 LIGHTING SP LN PL TRAIL DB Jg o OPTION 711 712 L Left OPTION Options R Right 711 The w mark indicates that the BKDF 711 T Top is required for this function B Botton 712 The mark indicates that the BKDF 712 is required for this function GE CROP LOCATE LIGHTING TRAIL OPTION Pattern No TILE ap L R xy 2 sP LN PL TR DB DS 711 712 0001 0016 V v 0017 0018 V v 0019100020 V V v 0021 to 0029 V V 0030 0033 V V N 0034 to 0039 V JV v 0104 0676 V V v 0700 to 0809 V JV v Nx N N 1000 Vv v V V 1001 V N y V V N 1003 to 1010 j v V NV N 1011 N V NV N 1015t01018 V N V V N 1020 1027 N Vv NV N 1030 1050 N V NV N 1055 1058 V N JN viv 1059 JN N y 1065 V N y V NV 1066 1067 N N 1075 1079 V N N V V N 1080 V N v j viv 1100 1101 N Y V NV N 110210 1105 N V Nx N 1106t01109 V N N viv 1120t01128 V N N Vv NV N 1130 1131 N j V v 115010 1151 v N V NV
87. Varieties with Varieties with Varieties with Page no standard BKDF 711 BKDF 712 BKDF 711 configuration installed installed and 712 installed 1 676 Wipe 79 79 79 A 29 A 30 700 809 Matrix wipe 37 37 37 A 30 A 31 1000 1018 Mosaic 10 10 10 A 31 1020 1027 Still mirror 8 8 A 32 1030 1058 Y amp C modify 10 10 A 32 1059 Cut 1 1 1 1 A 32 1065 1067 Strobe Cinema 3 3 3 3 A 33 1075 1079 Cropping 5 5 5 5 A 33 1080 Mix 1 1 1 1 1100 1128 Picture in picture 19 19 19 19 A 33 1130 1131 Zoom up 2 2 A 33 1150 1151 Spotlight 2 2 A 34 1200 1207 Dynamic mirror 8 8 8 8 A 34 1210 1213 Stream 4 4 4 4 A 34 1230 1233 Accordion 4 4 4 4 A 34 1240 1241 Multi screen 2 2 2 2 A 35 1250 1271 Wave modulation 13 13 13 13 A 35 1280 1283 Real paint 4 4 A 35 1285 1288 Stained glass 4 4 A 35 1300 1307 Slide 8 8 8 8 A 35 1330 1394 Split slide 32 32 32 A 36 A 37 1500 1524 Compress 20 20 20 A 38 1530 1535 6 6 A 38 1600 1613 2D rotation 12 12 39 1620 1690 2D rotation Compress 7 7 A 39 Slide 1700 1707 3D rotation 8 8 A 40 1730 1742 Door 6 6 6 40 1750 1753 Split 3D rotation 4 4 4 4 A 40 1760 1824 3D rotation Compress 24 24 24 24 A 41 Slide 1850 1855 Album turn 6 A 42 1900 1964 Flip Tumble 33 A 42 A 43 2000 2006 Twist 4 A 43 2100 2144 turn 40 A 44 2150 2154 Page turn modified 5 A 45 2160 2167 Split page turn 8 A 45 2200 2251 Sphe
88. Vp p 75 ohms sync negative S VIDEO with BKDF 702 702P DIN x 4 Y 1 0 Vp p 75 ohms sync negative C BURST 0 286 Vp p 75 ohms BNC type x 2 loop through SYNC 0 286 Vp p BURST 0 286 Vp p BNC type x 4 with BKDF 701 x 8 270 Mb s compliant with SMPTE 259M BNC type x 2 loop through 1 0 75 ohms sync negative REF VIDEO SDI INPUT DSK KEY IN Output signals PGM OUT SDI BNC type x 2 270 Mb s compliant with SMPTE 259M COMPONENT BNC type Y R Y B Y x 2 Y 1 0 Vp p 75 ohms sync negagive R Y B Y 0 756 Vp p 75 ohms COMPOSITE BNC type x 2 Video 1 0 Vp p 75 ohms sync negative DIN x 2 Y 1 0 Vp p 75 ohms sync negative C BURST 0 286 Vp p 75 ohms BNC type x 1 SDI 270 Mb s compliant with SMPTE 259M BLACK BURST OUT BNC type x 3 SYNC 0 286 Vp p BURST 0 286 Vp p S VIDEO CLEAN OUT Control signals EDITOR D sub 9 pin x 1 RS 422A GPI T 1 2 BNC type x 2 TTL level active low PANEL D sub 25 pin x 1 TALLYL D sub 25 pin x 1 relay contact output x 8 TERMINAL USB x 1 Recommended equipment and cables Editing control unit PVE 500 BVE 900 9 10 2000 BVE 600 VTR DSR 2000 2000P DNW 75 75P Audio mixer SRP V200R Cables RCC 5G 10G 30G 9 pin remote control cables Supplied accessories AC power cord 1 25 pin control cable 10 m 1 Button labels 1 set Tool for removing key tops 1 Operation manual 1 Design and specifications subject to change with
89. age When you press this button it lights and you can adjust the lighting settings in the effect control section Press the button once more to turn it off and remove the lighting effect MATTES button By pressing this button you can carry out various matte adjustments matte copies and internal video signal selections in the effect control section SHIFT button When a button in the menu control section is lit but the corresponding menu is not displayed in the effect control section hold down the SHIFT button and press the lit button This brings up the menu without interrupting the function selection and leaving the button lit This applies to the following buttons MASK buttons in the TITLE section BORDER and MASK buttons in the DSK section TRAIL SHADOW BEVELD EDGE SOFT and BORDER buttons in the EDGE section e button and LIGHTING button Q SET UP button To access the setup menus for system and control panel settings press this button The setup menu appears in the effect control section Chapter 2 Location and Function of Parts and Controls 2 9 slo uoo pue sued d00Z7 007 S4Q DLL pue sued Jo uonoun pue uoneoo Z Control Panel Effect control section Q Menu display INITIAL button Le INITIAL PAGE button PATTERN PAGE ADJ PATTERN ADJ button D Control knobs O F1 to F5 buttons Q M
90. ally signals are output from this connector when the signal input to a VIDEO INPUT connector is selected on the control panel Connect to the input signal sources video cameras etc The outputs are relay contact signals with a capacity of 200 mA 30 V Q TERMINAL connector USB type B This is a USB interface connector Use it when connecting to a computer for a software version upgrade Q CLEAN OUT connector BNC type Outputs serial digital signals 270 MHz Using the setup menu you can select the output from the following three signals CLEAN OUT The program output signal without the downstream key inserted PVW OUT The signal output is the same as the program output after completion of the effect transition The title area can also be shown KEY OUT This outputs a key signal corresponding to the shape of a selected effect Use it as the key source input to another device Q PVW preview connector BNC type This is an analog composite preview output The signal output is the same as the program output after completion of the effect transition It is not possible to include the title area BLACK BURST OUT 1 to 3 connectors BNC type These output the black burst signals generated by the synchronizing signal generator internal to this unit When an external synchronizing signal is input to the REF VIDEO IN connectors the black burst signal output is locked to the external synchronizing signal Use the output f
91. be used For details of option boards see page 1 3 Support for wide range of input output signal formats There are eight inputs as standard VIDEO INPUT 1 to 8 VIDEO INPUT 1 to 4 SDI serial digital interface signals VIDEO INPUT 5 to 8 analog component signals VIDEO INPUT 8 can also be used as an analog RGB signal input Installing the optional BKDF 701 board allows all eight inputs to be used as either SDI or analog component inputs Installing the optional BKDF 702 702P board allows four inputs to be used as either Y C S video or analog composite inputs For details of option boards see page 1 3 The standard outputs are two each of SDI analog component analog composite and Y C for a total of eight outputs Comprehensive title key functions Luminance keys chroma keys and downstream keys are all provided as standard functions Chapter 1 Overview 1 1 d00Z 007 S4Q G L MeIMe O 19100 Features of This System Color correction function YUV color correction function is provided for white balance adjustment and general color adjustment User program effect and snapshot function User program effects This system has a large number of built in effects but also allows the user to create original effects and save them in memory for execution in the same way as the built in effects Up to twenty user program effect patterns both linear and nonlinear can be saved
92. ble in the section Effect Pattern Variant To change the color of color mattes see the section Adjusting Color Mattes Forms and Decorations page A 22 and select a pattern for which this page 3 57 shows a check mark V To return from a color matte key fill to the foreground image press the When the TITLE button lights the N R button also automatically lights FA FILL button to select VIDEO indicating that the system is in N R normal reverse mode While the P TITLE button is lit it is not possible to switch out of N R mode Creating a composite image with a semi transparent foreground image Watching the composite image on the program monitor turn the F5 Densty knob to adjust the transparency of the foreground image To remove the luminance key Press the TITLE button in the effect transition section turning it off 3 34 Chapter 3 Basic Operation Chapter 3 Basic Operation 3 35 oiseg Jejdeuo II cel d00Z7 007 S4Q 21529 1 1 Inserting Characters and Graphics 1 Title Key Chroma Keying 3 36 Chapter Basic Operation In chroma keying a key signal is created based on a specific reference color in the foreground image and used to replace the corresponding parts of the foreground image by the background image Normally the foreground image is created with a plain blue background which is then replaced by the background image Auto chroma ke
93. call upon your Sony dealer regarding this product Model No Serial No To prevent fire or shock hazard do not expose the unit to rain or moisture For customers in the USA DFS 700 only This equipment has been tested and found to comply with the limits for a Class A digital device pursuant to Part 15 of the FCC Rules These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment This equipment generates uses and can radiate radio frequency energy and if not installed and used in accordance with the instruction manual may cause harmful interference to radio communications Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his own expense You are cautioned that any changes or modifications not expressly approved in this manual could void your authority to operate this equipment The shielded interface cable recommended in this manual must be used with this equipment in order to comply with the limits for a digital device pursuant to Subpart B of Part 15 of FCC Rules Caution Television prograrms films video tapes and other materials may be copyrighted Unauthorized recording of such material may be contrary to the provisions of the copyright laws For the customers in Europe DFS 700P only This product with the CE marking co
94. cator segments Procedure To adjust a color matte use the following procedure 0 0 01 i OD D g imn mese Direction of progress of transition Direction of moving fader lever C Transition indicator 1 Press the MATTES button in the menu control section to display page Of the 20 LEDs ten are lit showing that the 1 of the MATTE menu transition is one half completed 1 2 INT V 0 100 0 100 099 BRDMAT F3 F4 F5 PAGE F1 F2 2 Press the FI SELECT button to select the color matte to adjust INT V internal video color matte used for foreground and background images BORD border color matte used to fill the border applied to an effect pattern and as key fill for a title key EFFECT general purpose color matte for use in effects SHADOW color matte used for shadows around an input image fill DSKFL DSK fill color matte used as key fill for a downstream key DSKBD DSK border color matte used for a downstream key border FTB color matte used in place of black in the fade to black function 3 Turn the F2 Lum F3 Sat and FA Hue knobs to adjust the luminance saturation and hue If you vary the luminance of a color matte signal with high saturation the saturation 1s automatically adjusted so as not to go outside the signal specifications 3 56 Chapter Basic Operation Chapter 3 Basic Operation 3 57 d00Z 007 S4Q p uopejedo oiseg 193
95. continued A 30 Appendixes Appendixes A 31 vee Ti 98 1 d00Z7 007 S4Q sexipueddy TA Effect Pattern Image List BG 1055 e 1056 BG FG MODIFY 1057 Sill mirror FG DISSOLVE BG DISSOLVE 2 EG EG 1 Od DISSOLVE BG DISSOLVE FG FG FG 1026 BG DISSOLVE 1027 BG DISSOLVE 1 EG 94 94 EG FG FG NEGATIVE BG DISSOLVE COLOR B amp W FG FG BG DISSOLVE Y amp C MASK Y MASK FG DISSOLVE BG DISSOLVE MODIFY 1058 Cut A 32 Appendixes Freeze Strobe Cinema STROBE 1066 1067 Cropping BG FG 1075 ICROPPING fade Picture in picture A Zoom up ZOOM UP A 1131 PinP auto centering 3D CIRCLE PinP fade FG ZOOM UP auto centering 3D P in P fade 3D CIRCLE Pin P A 3D HEART Pin P fade SKEW P in P fade 3D HEART PinP A A Appendixes A 33 d00Z7 007 S4Q 08 1 sexipueddy UAI Effect Pattern Image List Spotlight FG FG Dynamic mirror 1200 BG FG FG 1201 BG FG
96. de indicators These indicate the kind of transition time shown in the TRANS RATE display window EFFECT Transition time of an effect DSK Transition time of a downstream key FTB Transition time of a fade to black SET button To set the transition time for an effect downstream key or fade to black press this button turning it on While it is lit each time you press the display window mode indicators change To set the transition time corresponding to the display of the display window mode indicators enter the value using the pattern numeric keypad MIX button To carry out the next transition without applying an effect pattern but as a mix press this button turning it on 2 4 Chapter 2 Location and Function of Parts and Controls Display window mode indicators Q SET button 9 N R button REV button Fader lever O Fader lever stiffness adjusting screw Transition indicator Q EFFECT button To carry out the next transition with an effect pattern applied press this button turning it on Q TITLE button To carry out an effect or a mix in title mode press this button turning it on The title keying is carried out inserting the characters and graphics with the effect pattern and transition settings applied Q CUT button Press this button to carry out an instantaneous transition Q AUTO TRANS automatic transition button Press this button to carry out an effect automa
97. der to move and counterclockwise to make it easier to move Transition indicator This indicator consisting of 20 LEDs shows the progress of an effect transition Pattern numeric keypad This is used for effect pattern selection transition time setting and other data entry Q PATTERN NUMBER display window PATTERN NUMBER SET SET button O DIRECT RECALL button DIRECT DIRECT DIRECT PATTERN RECALL PATTERN button e srx 9 6 DEL PATTERN 2 3 RST buttons PATTERN KEY PAD PATTERN NUMBER display window This shows an effect pattern number While you are entering a pattern number the dot at the lower right of each numeral lights SET button Press this button turning it on to enter the pattern number specification mode In this mode you can use the PATTERN KEY PAD buttons to specify an effect pattern number Press this button once more turning it off to return to the direct pattern selection mode DIRECT RECALL button Press this button turning it on to enter the direct recall mode In this mode pressing one of the PATTERN KEY PAD buttons 0 to 9 recalls the corresponding snapshot 0 to 9 DIRECT PATTERN button Press this button turning it on to enter the direct pattern selection mode In this mode you can use the PATTERN KEY PAD buttons 0 to 9 and P IN P RST to directly select the assigned effect
98. dge effect BEVELD beveled EDGE button Press this button to apply a three dimensional beveled effect to the boundary between the foreground and background images When you press this button it lights and you can adjust the beveled edge settings in the effect control section Press the button once more to turn it off and remove the beveled edge effect SOFT button Press this button to soften the boundary between the foreground and background images When you press this button it lights and you can adjust the degree of softness in the effect control section Press the button once more to turn it off and remove the soft edge effect BORDER button Press this button to apply a border to the boundary between the foreground and background images When you press this button it lights and you can adjust the border settings in the effect control section Press the button once more to turn it off and remove the border Adjusting the cropping To adjust the cropping use the second page CROP of the adjustment menu for beveled edge soft edge or border CCR LIGHTING and MATTES buttons CCR color corrector button Press this button to use the color corrector When you press this button it lights and you can adjust the color corrector settings in the effect control section Press the button once more to turn it off and exit the color corrector LIGHTING button Press this button to apply lighting effects to the foreground im
99. dic Replacement Parts ec eda ot eons 2 42 2 12 2 liu le ain Gi cT 2 42 2 13 Fixtures Measuring Instruments 2 42 2 42 2 13 2 How to Use Extension Boatrd 2 43 2 13 3 Measuring Instruments 2 43 3 Self diagnosis CODD BEIdHOIDOE Versi ua 3 2 os sete 3 2 53 152 Wiewilethe aa e 3 3 3 5 MOE S D itu mao tud Rt E UA umay 3 3 3 2 Activation and Termination L 3 3 2 ODCEOL OE o i ico Eno iab uo osa teda o open 3 4 SS 2 CC IS UNE 3 5 3 9 4 Electrical Alignment 4 1 Adjustment Sequence nennen nnn nnne nnn nnn 4 4 2 Preparation for o ura o u a desde A 4 4 4 3 OPM 39 39P Board Adjustment 4 5 4 3 5 V DC Voltage Adjustment 4 5 4 3 2 3 3 V DC Voltage AdjJustment 4 5 4 3 3 SDI VCO Free running Frequency Adjustment 4 6 4 3 4 OUT Component Y Gain Adjustment
100. e DFS 700 and two players and one recorder you can build roll editing system Using an editor with GPI signal support A B roll editing controlled by GPI signals is also possible When using GPI signals Control the M E through the GPI T1 connector and the downstream keyer through the GPI T2 connector You can control M E and downstream keys simultaneously OO 5 om ts i aaan000 9 509 aoono00000000 Editor 5 O ooo0000 0 ae Qj Qno agas E 8 ooo Monitor Video signals Control signals Black burst signal reference synchronizing signal roll editing system connections 1 using GPI signals Chapter 6 System Connections and Settings 6 5 sbumes suonoeuuoo uie s S 9 Jajdeuy 89 1 d00Z7 007 S4Q sbumes pue suonoeuuo ulels S 9 Connections for an A B Roll Editing System When using the BVE 2000 Control the M E and downstream keyer through the 9 pin connector You can control M E and downstream keys simultaneously o oaoaoaoj oojojojo 00000006569 OUT REMOTE RE
101. e DSK PVW button in the fade to black downstream key section Chapter 3 Basic Operation 3 45 oiseg Jeideu5 I d00Z7 007 S4Q 05 1 uongeJedo 15 Jejdeuo Inserting Characters and Graphics 2 Downstream Key u ns srrrU nsn nr rr c Procedure 3 46 Chapter Basic Operation To insert a downstream key use the following procedure For details of key source and key fill signal connections see the section Key Signal Connections page 6 3 1 First create the image into which the downstream key is to be inserted 1 Select the background and foreground images 2 Select the effect and create the desired composite image 2 Select the key source signal for the downstream key 1 In the DSK section of the menu control section press the LUM button turning it on and display page 2 of the downstream key DSK menu DSK SOURCE 2 2 EXT PAGE F1 2 Press the F1 Source button and select the signal to be used as the key signal EXT Use the signal input to the DSK KEY IN connector external key mode SELF Use the signal specified as DSK FILL in the delegation section self keying mode 3 Select the downstream key fill signal 1 Press the PAGE button and switch to page 1 of the downstream key menu 1 2 0 100 0 100 VIDEO 0 100 PAGE F1 F2 F3 F4 F5 2 Press the FA FILL button to select the signal used as
102. e control panel which is divided into several sections as shown below See the page numbers shown in parenthesis for more details If you make an error in operation a warning sound may occur You can switch off this audible warning see page 6 10 6 EDITOR and buttons see page 2 7 Menu control section see page 2 7 Effect control section see page 2 10 12 25 connector see page 2 12 9 User program section see page 2 11 Snapshot section see page 2 11 1 Location section see page 2 12 SETUP MASK MASK MASK SOFT LM NL ILI SHIFT LIGHTING MATTES BORDER CCR TITLE TITLE2 DSK SUPERBG FRGD2 MEMORY FREEZ Sol FILL AUXILIARY URCE SOURCE Qaggogggooolo MEMORY INT TITLE EOOOOOOOORS FOREGROUND 200000060056 BLACK 2 Primary cross point bus section see page 2 3 1 Delegation section see page 2 2 5 Fade to black and DSK section see page 2 6 4 Pattern numeric keypad see page 2 5 Effect transition section see page 2 4 Chapter 2 Location and Function of Parts and Controls 2 1 d00Z7 007 S4Q ZI o pue sued Jo uonoun pue uoneoo Control Panel Delegation section Q Delegation buttons AUXILIARY AUXILIARY buttons BLACK 1 2 CCR TITLE 1 SOURCE SOURC
103. e end to the other and back the effect is executed in the same direction Crosspoints selected with the BACKGROUND and FOREGROUND bus buttons change when the effect is executed When you move the fader from one end to the other and back the effect is executed in the opposite direction Crosspoints selected with the BACKGROUND and FOREGROUND bus buttons do not change If the editing control unit select switch is set to PVE 500 the N R button lights during execution of the effect Pattern No 1 to 1000 1003 to 1010 1059 1080 1200 to 1233 1260 to 1271 1300 to 2213 2260 2261 2263 2264 2266 to 2283 2300 to 2499 2550 to 2752 9000 to 9009 9200 to 9209 1001 1011 to 1058 1065 to 1079 1100 to 1151 1130 to 1171 1240 to 1253 1280 to 1288 2250 to 2251 2262 2265 2284 2500 to 2534 2800 to 2881 9100 to 9109 9300 to 9309 Appendixes A 2 1 sexipueddy d00Z 007 S4Q 8 1 seal Effect Pattern Variant Forms Decorations Some effect patterns have attributes that allow you to change them for example by changing the position or adding a border The following list shows the attributes that are available for each pattern TITLE Title key transition EDGE Edge effects BD Border SF Blurring BV Bevel edge CROP Cropping LOCATE Location of the pattern XY X axis and Y axis location Z Z axis location LIGHTING Lighting SP Spotlighting LN Direct lighting PL Even lighting
104. e following procedure 1 Press the SOFT button in the EDGE section turning it on and display page 1 of the EDGE menu EDGE Border Soft BvIWid BVLTYP Bvilnt 1 2 0 100 0 100 100 100 01 20 0 100 PAGE F1 F2 F3 F4 F5 2 Turn the F2 Soft knob to set the degree of boundary blurring To apply a beveled edge to the image boundary Use the following procedure 1 Press the BEVELD EDGE button in the EDGE section turning it on and display page 1 of the EDGE menu EDGE BvlWid BVLTYP Bvlint 1 2 0 100 0 100 100 100 01 20 0 100 PAGE F1 F2 F3 F4 F5 2 Turn knobs F3 BvIWid FA BVLTY P and F5 BvIInt to set the width type and contrast of the beveled edge To remove unwanted portions of the image Use the following procedure 1 Press any one of the BORDER SOFT and BEVELD EDGE buttons turning it on and display page 2 of the EDGE menu Press the PAGE button to change the page 2 2 AUTO 400 400 400 400 300 300 300 300 F1 F2 F3 F4 F5 2 To adjust the image boundary manually press the FI CROP button to select MANUAL 3 Turn the F2 Left F3 Right FA Top F5 Bottom knobs to adjust the four sides of the image boundary Note If in step 2 you set FI CROP to AUTO the automatic adjustment for the particular effect pattern is carried out Selecting OFF disables the cropping When effect parameters are already adjusted When parameters of a border soft edge beveled edge or cr
105. e function key and E press a cross point button on the background bus o go 5 g w 6 8 Chapter 6 System Connections and Settings Input number 8 With standard SDI Component Component Component Component equipment RGB With BKDF 701 501 SDI SDI SDI SDI SDI SDI SDI installed Component Component Component Component Component Component Component Component RGB With BKDF 702 SDI SDI SDI SDI Composite Composite Composite Composite 702P installed Component Component Component Component YC YC YC mode 1 RGB With BKDF 702 SDI SDI SDI SDI Component Component Component Component 702P installed Composite Composite Composite RGB mode 2 b YC YG YC Composite YC a Setup menu item CpnIN set to IN 1 4 b Setup menu item CpnIN set to IN 5 8 Output Video Setup page 4 8 Button F1 F2 Setting CLEAN CLIP Meaning Select output video from CLEAN KEYOUT PVW CLEAN OUT connector See page 2 15 Toggle white clip and dark clip on OFF ON off Only valid for SDI output signals and the SDI standard white and dark values are applied Values First value is factory default F3 F4 T Area FLD FZ Toggle safe title indication on OFF ON preview video using CLEAN OUT connector on off When on the safe title indication shows approximately 85 of the whole image area This item
106. ease the number continuously Chapter 3 Basic Operation 3 25 oiseg 1 19 d00Z 007 S4Q 15 1 uogeJedo oiseg 1 4 HEI Modifying the Boundary Border Soft Edge Beveled Edge and Crop You can apply a border to the boundary between the foreeround image and background image or mask unwanted parts of the image There are four effects for modifying the boundary as follows You can use all four simultaneously Border apply a border to the image boundary Soft edge blur the image boundary Beveled edge apply a bevel to the image boundary Crop adjust the image boundary position to eliminate unwanted parts For picture in picture and other effects in which a reduced image is used reduce noise on the periphery of the image Depending on the effect pattern you may not be able to apply the above effects For details see the section Effect Pattern Variant Forms and Decorations page A 22 Procedure 3 26 Chapter 3 Basic Operation EDGE section Effect control section looo Controls used in modifying the boundary To apply a border Use the following procedure 1 Press the BORDER button in the EDGE section turning it on and display page 1 of the EDGE menu EDGE Border BvlWid BVLTYP Bvlint 1 2 0 100 0 100 100 100 01 20 0 100 PAGE F1 F2 F3 F4 F5 2 Turn the F1 Border knob to set the width of the border To blur the image boundary Use th
107. ection press the BORDER button The button lights enabling the border You can change the color and width of the border For details see the section Modifying the Boundary page 3 26 Move the fader lever to the opposite end Both the BACKGROUND bus INT VIDEO button and the FOREGROUND bus button 1 light red As you move the lever the picture in picture effect takes place and a foreground image with a border is inserted into the background image Chapter 3 Basic Operation 3 7 uoneJedo 21529 Jejdeuo 81 1 d00Z7 007 S4Q uogejedo orseg 19 HII DME Switcher Introduction Demonstration The DFS 700 700P is equipped with a demonstration function which automatically plays back one hundred effects stored in ROM in the processor unit The effects which by factory default are snapshots 0 to 99 have been chosen to demonstrate the features of the DFS 700 700P as effectively as possible For maximum effect the demonstration function uses the signals connected to VIDEO INPUT connectors 1 and 2 and the internal video signal SNAPSHOT TSER POM COU F2 F3 Fa F5 D PUT T EFFECT i m LOCAT ese D AUXILIARY BACKGROUND E LJ ES atte rn n umer ic EHOOOOOO OOS FOREGROUND AUTO TRANS button Buttons used for the demonstration To start the demonstration 3 8 Chapter 3 Basic Operation
108. elected by pressing the INT VIDEO button on either the background bus or foreground bus use the following procedure EDTOR OM TRAL SHADOW D D D D D SETUP MASK SOFT art lao Fi F2 Fa FS Ea EL ELE m C e 11 WI SSC suos eec En B 700008000 D 20000000056 2 00000000 J E 1 Press the MATTES button In the menu control section Page 1 of the MATTE menu appears 2 Press the PAGE button in the effect control section to display page 2 of the MATTE menu then press the FA INTVID button to select the desired signal MATTE FROM COPY INTVID PAGE F1 F2 F3 F4 F5 You can select any of the following three possibilities Matte color background signal In the following step 3 you can select any of plain or 79 different embossed patterns You can adjust the color of the color background signal as desired For details see the section Adjusting Color Mattes page 3 57 Bar color bars Grid a grid pattern 3 If you have selected a color background signal carry out either of the following Hold down the INT VIDEO button in the background bus or foreground bus and in the pattern numeric keypad press the UP or DOWN button Each time you press the pattern changes and the new pattern appears on the program monitor Turn the
109. enu display This shows system and effect settings Watch this display while checking and adjusting the settings Menu name or pattern number Settings INIT SETUP SNAP USRPGM KEYPAD EXEC 6 8 OFF OFF OFF OF Setting values ON OFF or parameter values Menu page INITIAL button This returns settings to their factory defaults To return a selected setting to its factory default Hold down the INITIAL button and press the corresponding button F1 to F5 To return all settings on the selected page to their factory defaults Hold down the INITIAL button and press the PAGE button To return all settings on all pages of the currently selected menu to their factory defaults not valid in setup menu or matte menu Hold down the INITIAL button and press the PATTERN ADJ button 2 1 0 Chapter 2 Location and Function of Parts and Controls Q PAGE button Press this button to move to the next page of a menu Pressing this button on the last page of a menu returns to the first page Holding down the SHIFT button in the menu control section and pressing this button moves to the previous menu PATTERN ADJ adjust button Press this button to adjust the settings for the pattern number displayed in the PATTERN NUMBER display window This displays the settings for the pattern in the effect control section Control knobs These correspond to the five settings shown in the menu display Turn the co
110. er F5 Direction of modulation Angle 0 to 99 2274 Ring F1 Amplitude of modulation Amp 100 to 100 F2 Degree of splitting Freq 0 to 100 F4 Modulation aspect ratio Aspect Taller to wider F5 Direction of modulation Angle 0 to 99 2275 10 2277 Swirl F1 Amplitude of modulation Amp 100 to 100 F4 Modulation aspect ratio Aspect Taller to wider F5 Direction of modulation Angle 0 to 99 2278 2279 2280 Swirl soft rotation F1 Degree of modulation Soft 0 to 100 Amoeba F2 Fineness of modulation Freq 0 to 100 2283 Meltdown F1 Form of modulation FORM WAVE1 RAND1 WAVE2 RAND2 F2 Direction of modulation TRANS NORM1 NORM2 REV1 REV2 continued No 2284 Lens F1 Amplitude of modulation Amp 0 to 100 F2 Size of lens Size 0 to 100 F3 Form of lens FORM FLAT INNER OUTER SPHERE F4 Modulation aspect ratio Aspect Taller to wider F5 Direction of modulation Angle 0 to 99 2400 Two picture brick 2m F1 Depth Depth 0 to 100 2410 F3 Stretching of picture in depth section Strch 0 to 100 to F4 Position of picture in depth section Posi 100 to 100 2419 2420 Two picture brick flip type DM F1 Depth Depth 0 to 100 F2 Form model FORM SLAB DUAL F3 Stretching of picture in depth section Strch 0 to 100 F4 Position of picture in depth section Posi 100 to 100 2470 Split
111. erns see the section Effect Pattern Variant Forms and Decorations page A 22 You can change a pattern by changing its parameters Effects which can be changed by setting parameters are referred to as user modifiable effects Chapter 3 Basic Operation 3 1 7 NA d00Z 007 S4Q uogeJedo oiseg 1 4 Selecting an Effect Example Effects Pattern number 1 Effect type wipe Motion type transition Pattern number 9 Effect type wipe Motion type transition Pattern number 24 Effect type wipe Motion type transition 3 1 8 Chapter 3 Basic Operation This section shows as examples the effect patterns direct patterns which you can access simply by pressing a button in the pattern numeric keypad Note that the effect patterns shown below are the factory default assignments and you can change the patterns assigned to buttons 0 to 9 and P IN P RST For details of how to change the assignments see the section Changing Direct Pattern Assignments page 4 1 The foreground image appears from the left and wipes over the background image to the right The foreground image appears from the upper left corner and wipes over the background image to the lower right The foreground image appears as a circle in the center of the image and this circle grows wiping over the background image 4 Pattern number 700 Effect type matrix wipe Motion ty
112. es appears in the program monitor At this point though before adjustment either of the background image or foreground image may not be visible 4 Watching the composite image on the program monitor in page 1 of the chroma key menu adjust the hue clip and gain When the background part of the foreground image is not completely replaced by the background image Adjust the hue with the F3 Hue knob and the clip with the knob When the outline of the foreground image is not clear Adjust the clip with the F1 Clip knob and the gain with the F2 Gain knob In combination with a luminance key 1 Press the PAGE button to display page 3 of the chroma key menu then press the FI LUM button setting the parameter to PAGE F1 F2 F3 F4 2 Watching the composite image on the program monitor use the F2 Clip knob to adjust the clip and the F3 Gain knob to adjust the gain To leave dark portions press the FA INVERT button setting the parameter to To switch between the composite image and the background image Press the CUT button This toggles between the composite image and the background image To fill the inserted text or image with a color matte using a color matte as key fill Use the same procedure as for an auto chroma key see page 3 39 Chapter 3 Basic Operation 3 41 21529 1 III d00Z7 007 S4Q Se L uongeJedo oiseg Jejdeuo Inserti
113. ess one of the buttons in the menu control section For example to recall the menu for internal color matte settings press the MATTES button in the menu control section The MATTE menu appears in the menu display in the effect control section In this manual menus are shown in a tabular format The following example shows the MATTE menu Menu page number 1 2 means that this is the first of two pages Menu name SELECT CH2BRD O0 0 INT V 0 100 0 100 0 9 BRDMAT Setting items parameters appears PAGE F1 F2 F3 F4 F5 here when preread editing Refers to buttons and Values for the settings knobs F1 to F5 0 100 indicates a numerical range Refers to the PAGE button 3 1 0 Chapter 3 Basic Operation Changing settings For settings with values shown in letters press the corresponding one of buttons 1 to F5 In the text this is shown as the FI SELECT button with the setting name after the button name F1 to F5 To change a setting with a numerical value turn the corresponding one of control knobs F1 to F5 In the text this is shown F2 Lum knob with the setting name after the knob name F1 to F5 n the setup menu when an item has a plus sign in front hold down the F button F4 or F5 and turn the corresponding knob For example in page 3 8 of the setup menu to change the setting for F4 H pos hold down the F4
114. ess the corresponding function button while holding down the INITIAL button About the key frame duration The KfDur value key frame duration for key frame n corresponds to the interval between key frame n and key frame 1 Therefore if the settings are as follows Key frame 1 not effective Key frame 2 KfDur 100 Key frame 3 KfDur 50 Key frame 4 KfDur 50 The interval between key frames 1 and 2 is twice that between the other pairs of frames For example if the transition duration is set to 100 frames the transition will proceed as follows Key frame 4 3 25 frames Key frame 3 2 25 frames Key frame 2 1 50 frames Setting the type of interpolation When executing the effect using the F1 button in the menu you can set the type of interpolation between key frames as follows Lin linear interpolation S Lin S curve interpolation Spln spline interpolation V SplIn parameterized spline interpolation If you select V Spln with the F2 Tens knob you can adjust the tension of the spline curve in the range 100 to 100 This controls the smoothness with the initial value 0 and 100 giving the smoothest result Chapter 4 Advanced Operations 4 9 mm d00Z7 007 S4Q peoue py y Jeideyo WTM S L User Program Effects rs R srrrrsrrFsr rr srrsrrrrrr rr Nr s wIrrTFnaasw rc r s sScc vv A Creating New User Program Etfects Press the EDIT button The butt
115. eters continued Pattern Effect type and adjustable parameters No 2521 2ch picture in picture slide F1 Delay between channels Delay 0 to 100 F2 Direction of picture movement CH1 1CHDIR LEFT RIGHT TOP BOTTOM BTM R BTM L TOP L TOP R F3 Direction of picture movement CH2 2CHDIR LEFT RIGHT TOP BOTTOM BTM R BTM L TOP L TOP R 2514 to 2517 2ch picture in picture with perspective vertical alignment F1 Perspective Pers 0 to 100 F2 X axis size Size X 0 to 100 X axis position Pos X 0 to 100 F4 Y axis size Size Y 0 to 100 F5 Relative position on Y axis Gap Y 0 to 100 2522 2ch picture in picture F1 Delay between channels Delay 0 to 100 F2 Direction of picture movement CH1 1CHDIR LEFT RIGHT TOP BOTTOM BTM R BTM L TOP L TOP R F3 Direction of picture movement CH2 2CHDIR LEFT RIGHT TOP BOTTOM BTM R BTM L TOP L TOP R 2518 2519 2ch picture in picture manual F1 X axis rotation Rot X 100 to 100 F2 Y axis rotation Rot Y 100 to 100 F3 Z axis rotation Rot Z 100 to 100 F4 Perspective Pers 0 to 100 F5 Form of picture RECT CIRCLE HEART DIA PENTA HEXA SSTAR 6STAR F6 Direction of X axis rotation SYM RX X ON OFF F7 Direction of Y axis rotation SYM RY Y ON OFF F8 Direction of Z axis rotation SYM RZ Z ON OFF F11 Relative position on X axis Loc_X2 100 to 100 F12
116. ewr DESCETDUOR uyu aie este ta 2 12 F POCOS SOT 2 12 WX OnDtrol vis 2 19 Replacement uum Dessau Ub Eau 2 2 2 5 1 Replacement of Plug in Board 2 2 225 2 Replacement of e 2 21 Replacement of Switching Regulator 2 22 Replacement of DC Pari e eer ois usua Fete ere EARS RR RUE 2 23 Replacement of Main Parts on Control Panel 2 23 2 8 1 Replacement of Fader Assembly 2 23 2 8 2 Replacement of Rotary Encoder 2 24 2 6 9 Replacement of TJOVSDIOKR u a pea tro asa 2 25 2 8 4 Replacement of Vacuum Fluorescent Display 2 25 Link mu ka CR HERMES 2 26 Switch Indicators and Volume Controls on Board 2 27 2810 1 COTO 2 27 2210 27 PITOCOSBOI 2 28 2 41 2 42 2212215 Perio
117. ey frame 2 Key frame 1 Effect created by interpolation Key frame 1 If you execute a user program effect that consists of a single key frame the result is that the foreground image appears against the background image subjected only to the effect defined for key frame 1 Chapter 4 Advanced Operations 4 3 1 d00Z7 007 S4Q jejdeuo HAHA User Program Effects C O Types of User Program Effect There are four types of user program effects The four types must be registered saved in the pattern number ranges shown below Effect type Pattern number Linear Transition 9000 to 9009 Animation 9100 to 9109 Nonlinear Transition 9200 to 9209 Animation 9300 to 9309 Linear effects built from rotation magnification and movement of the X y and z axes For details of the modification parameters see page 4 6 Nonlinear modifications of the page turn page roll and sphere effects together with z axis rotation magnification and movement For details of the modification parameters see page 4 7 Transition effects effects which accomplish a transition from one scene to another After the effect completes the background image B and foreground image F are interchanged EINI SB Key frame 1 Key frame 2 Key frame 3 Key frame 4 Example of a transition user program effect When you execute an effect saved as shown above in the normal di
118. ey frames continued Chapter 4 Advanced Operations 4 1 5 d00Z7 007 S4Q User Program Effects 7 When you have deleted all the desired key frames press the EDIT button The button goes off and the user program effect is resaved without the deleted key frames 4 1 6 Chapter 4 Advanced Operations Temporarily saving key frame data temporary assignment function While editing user program effects you can temporarily assign key frame data to keypad numeric buttons This makes it easy to recall the data for use in changing or adding key frames You can save 10 sets of data each for linear and nonlinear effects for a total of 20 key frames To save key frame data Use the following procedure 1 Press the EDIT button to switch to user program edit mode 2 Adjust the parameters in the menu to create the key frame 3 Display page 3 3 of the menu Hold down the F1 CpTo button and press a numeric button in the pattern numeric keypad ee 5 The indication for the selected number in the menu changes from to and this saves the key frame temporarily To recall a key frame Use the following procedure 1 Press the EDIT button to switch to user program edit mode 2 Display page 3 3 of the menu 3 Hold down the F2 CpFrm button and press a numeric button in the pattern numeric keypad This recalls the temporarily saved key frame You cannot use a linear key frame in a nonlinear ef
119. f Contents Table of Contents 5 7 1 Table of Contents d00Z7 007 S4Q 6 Appendixes Chapter Warning Messages A 1 A 3 Effect Control Parameter 1151 A 5 Ove VIEW Effect Motion Types A 21 Effect Pattern Variant Forms and Decorations A 22 Effect Pattern Image List A 29 To Exchange the Button Labels A 63 Specifications fe A 64 M A 66 Features of This System uuu c 1 1 Table of Contents The Sony DFS 700 700P DME Switcher is a Digital Multi Effects system offering high performance effects at high image quality The system consists of a processor unit and control panel Support for fully digital component systems with SDI inputs and outputs This system provides SDI interfaces as standard equipment This allows it to be incorporated in fully digital linear editing systems using DVCAM series Betacam SX series and other digital VCRs Advanced special effects This system is equipped with advanced special effects including trail lighting effects ripple swirl and explosion Installing the optional BKDF 711 board adds a second DME channel and the optional BKDF 712 board enables 3D mapping effects to
120. f buttons to input connectors in the setup menu MEMORY button Signal recorded in frame memory INT internal VIDEO button Signal generated by the internal video signal generator Q Frame memory buttons FREEZ button To capture the input signal selected by the MEMORY button in the delegation buttons excluding the frame memory output signal as a freeze image in frame memory press this button turning it on Press once more to end the freeze turning it off FRAME button Select whether to capture a frame or a field with the FREEZ button Press this button turning it on to freeze a frame when the button is off a field is captured When capturing fields you can select in the setup menu whether to capture an odd or an even field Primary cross point bus section BACKGROUND 20000000056 BACKGROUND bus buttons FOREGROUND FOREGROUND bus buttons 200000060056 BACKGROUND bus buttons Select the image to form the background for an effect Select from the following buttons BLACK button Select the black burst signal generated by the internal synchronizing signal generator in this unit Buttons 1 to 8 Signals input to the VIDEO INPUT 1 to 8 connectors on the rear panel of the processor unit Press a button turning it on to select the corresponding signal You can set the assignment of buttons to input connectors in the setup menu MEMORY button Select the signal recorded in frame memory I
121. f the part that twists Area 0 to 100 F6 Amount of X axis rotation Rot X 100 to 100 F7 Amount of Y axis rotation Rot Y 100 to 100 F8 Amount of Z axis rotation Rot Z 100 to 100 F9 Perspective Pers 0 to 100 F10 Delay before start of twist Delay 100 to 100 X Y Z Location enlargement and reduction of the pattern 2721 30 twist F3 Area of the part that twists Area 0 to 100 F4 Type of twist TYPE TYPE01 TYPE02 T YPE03 T YPE04 F6 Amount of X axis rotation Rot X 100 to 100 F7 Amount of Y axis rotation Rot Y 100 to 100 F8 Amount of Z axis rotation Rot Z 100 to 100 F9 Perspective Pers 0 to 100 F10 Delay before start of twist Delay 100 to 100 X Y Z Location enlargement and reduction of the pattern continued continued Appendixes A 1 9 Hmm sexipueddy 81 1 d00Z7 007 S4Q spon lll Effect Control Parameter List A 16 Appendixes Effect control parameters continued Pattern Effect type and adjustable parameters Effect control parameters continued Pattern Effect type and adjustable parameters No 2826 2827 3D one picture brick F1 Amount of X axis rotation Rot X 100 to 100 F2 Amount of Y axis rotation Rot Y 100 to 100 Amount of Z axis rotation Rot Z 100 to 100 F4 Perspective Pers 0 to 100 F5 Frame type 01 to TYPE04 F6 Height of bric
122. fect nor a nonlinear key frame in a linear effect The key frames temporarily saved in numeric buttons are lost when the DFS 700 700P is powered off Copying a key frame You can use the temporary assignment function to copy data from one key frame to another Use the following procedure 1 Recall the user program effect you want to copy from and press the EDIT button turning it on For details see To recall a user program effect page 4 12 2 Press the UP or DOWN button in the pattern numeric keypad until the number of the key frame you want to copy from appears in the EDIT display window 3 Display page 3 3 of the menu 4 Hold down the F1 CpTo button and press a numeric button in the pattern numeric keypad 5 The indication for the selected number in the menu changes from to and this saves the key frame temporarily 5 Press the EDIT button turning it off and exit user program edit mode 6 Recall the user program effect to which you want to copy and press the EDIT button turning it on The copy destination must be a user program effect of the same type linear or nonlinear as the copy source 7 Press the UP or DOWN button in the pattern numeric keypad until the number of the key frame you want to copy to appears in the EDIT display window 8 In page 3 3 of the menu hold down the F2 CpFrm button and press the numeric button in which you saved the key frame in step 4 9 Press the E
123. ffect and make other settings as required Note that the transition duration set on the PVE 500 takes priority 6 Conduct a preview as required and execute the edit The edit is recorded as shown below Recorder and FROM FROM source OUT point Recorder and TO source IN points TO source IN point source OUT points Player A video 77 Player B video 2 I Transition duration Control From Editing Control Units Control From the BVE 600 You can combine the DFS 700 700P with a B VE 600 Editing Control Unit to carry out A B roll editing using two players and one recorder The BVE 600 controls the DFS 700 700P using the GPI trigger signals T1 and T2 Notes You cannot use the built in switcher of the BVE 600 BKE 611 612 621 622 when you are using the DFS 700 700P e For details of preread editing see the section Preread Editing page 5 14 Make the following preparations to control the DFS 700 700P from the BVE 600 For details of operation refer to the BVE 600 Operating Instructions On the DFS 700 700P n page 1 of the setup menu set F3 PORTS to BVE 600 Press the EDITOR button on the control panel turning it on This button is lit when the DFS 700 700P is powered on On the recorder VCR Set the recorder VCR so that it enters PB playback mode when stopped If the VCR has a selector for PB or PB EE set it to PB If the VCR has a built in TBC set the VCR to DELAYED SYNC
124. foreground image are cut out based on the luminance level When this button is lit button is off Chapter 2 Location and Function of Parts and Controls 2 7 slo uoo pue sued 01 1 d00Z7 007 S4Q s ouoD pue seg uorpun pue uone o Z Control Panel MASK button Press this button to mask off a part of the key source signal When you press this button it lights and the system is now in mask mode and you can select a rectangular mask in the effect control section Normally the area outside the mask rectangle is the area which 15 masked To invert the mask so that the area inside the rectangle is masked set INVERT F5 to ON in the effect control section Press the button once more to turn it off and end mask mode DSK downstream keyer section Using a downstream key you can add characters or graphics to an image to which an effect has already been applied Unlike a title key you can add this to an image with a foreground and background superimposed To insert a downstream key press the DSK button in the fade to black and DSK section LUM luminance button Press this to display a menu in the effect control section for adding a key based on the luminance level of an input signal In the effect control section you can select the input signal to the DSK KEY IN connector on the rear panel or the input signal selected by the DSK FILL button in the delegation section as the key source
125. g the transition time If you make a mistake entering the time Before pressing the ENTER button press the P IN P RST button to return the display to the last confirmed value then enter the correct time Setting the Transition Direction 3 52 Chapter Basic Operation Transition effects are normally executed in the direction in which the foreground image enters forwards or normal To reverse the direction before executing the transition press the REV button in the effect transition section turning it on Pressing the REV button once more turns it off and reverts to the normal direction If you have selected an animation effect the N R button lights and the normal and reverse directions are used alternately Each time an effect completes the REV button goes on or off alternately N R button REV button SNAPSHOT ninm USERPGI Win imn AUXILIARY SOURCE SOURCE FL 200000 20000000058 FOREGROUND gt 3 Operation of transition effects Operation of animation effects The following figure illustrates the execution of an example transition effect In the figure is the background image and F the foreground image Operation in the normal direction REV button off Pattern number 1630 Operation in the reverse direction REV button on Pattern number 1630 B KAHA E
126. ge with the BACKGROUND bus buttons The selected background image appears on the program monitor 2 Select the foreground image with the FOREGROUND bus buttons If a preview monitor is connected the selected foreground image appears in the preview monitor 3 Select the effect pattern and press the TITLE button in the effect transition section turning it on Depending on the effect pattern it may not be possible to use chroma keying If such a pattern is selected the TITLE button does not light Check the TITLE column of the table in the section Effect Pattern Variant Forms and Decorations page A 22 and select a pattern for which this shows a check mark N When the TITLE button lights the N R button also automatically lights indicating that the system is in N R normal reverse mode While the TITLE button is lit it is not possible to switch out of N R mode continued Chapter 3 Basic Operation 3 37 eesosa mem d00Z7 007 S4Q 56 uongeJedo oiseg Jejdeuo Chapter Basic Operation Inserting Characters and Graphics 1 Title Key 4 In the TITLE section of the menu control section press the CRK button turning it on In the menu display page 1 of the chroma key menu appears The following example appears when the CRK button in column 1 is lit PAGE F1 F2 F3 F4 F5 D Press the F5 AUTO button In the program monitor screen the foreground image appears with a white box cursor
127. gle preread editing on off OFF ON When this is on a P appears at the beginning of line two of the menu display F3 PORTS Select type of editor connected to PVE 500 BVE 600 GPI EDITOR connector Select PVE500 when a BVE 2000 is See table below connected F4 TALLY Toggle rear panel tally output signal on OFF ON off F5 CpnIN Assignment of IN1 4 assign 1 1 4 5 8 Only appears when numbers to rear panel 10 4 To confirm displayed assignment press optional BKDF 702 702P COMPONENT 5 8 assign 5 to cancel press FS CANCEL is installed connectors 5 1 to 5 4 to 8 F3 PORTS setting and control Values Valid control for each connector EDITOR connector GPI T 1 GPI T 2 PVE 500 DVS control DSK transitions BVE 600 Auto transitions GPI Auto transitions DSK transitions Chapter 6 System Connections and Settings 6 7 suonoeuuoo ule s S 9 1 d00Z7 007 S4Q Setup Menu Settings System Information Display page 2 8 Button F1 Setting Meaning Display options installed CONFIG Values BKDF 701 711 712 Appears as when not installed To return press F5 EXIT F2 Display software version VER DFS 700 700P x xx BKDF 712 x xx DATA Panel x xx Appears as when not installed To return press F5 EXIT F3 Select setup mode at power on
128. hange the parameters in the menu 7 Press the ENTER button This saves the changed key frame parameters Repeat steps 5 6 and 7 to change the key frame parameters in all desired key frames in turn 8 When all the changes are made EDIT button The button goes off and the modified user program effect is resaved Chapter 4 Advanced Operations 4 1 3 d00Z7 007 S4Q eS L suogejedo peoue py y Jeideyo WTM User Program Effects Adding a key frame 4 14 Chapter 4 Advanced Operations Example Adding a key frame after key frame 3 te c Undefined key frames HHA 6 7 8 1 2 STATUS display window 5 EDIT display window 3 Adding a key frame before addition After carrying out the procedure to step 4 in the section To recall a user program effect on the page 4 12 use the following procedure 5 Press the UP or DOWN button in the pattern numeric keypad so that the number of the key frame before where you want to insert the new frame key frame 3 in the example above appears in the EDIT display window 6 Set the parameters in the menu 7 Press the LAST X INS button This inserts a new key frame with the parameters you set in step 6 after the key frame specified in step 5 and the number of key frames shown in the STATUS display window increases by 1 Example Adding a key frame after key frame 3 Undefined key frames 98 8 G3 CTS STATUS disp
129. iary bus Press the button once more to turn it off and exit the hold input mode Use the supplied 25 pin control cable to connect this to the PANEL connector on the processor unit Location section Joystick Z knob LOCATION LOCATION button LOCATION button Press this button to use the joystick and Z knob When you press this button it lights and enables the joystick and Z knob Press the button once more to disable the joystick and Z knob and return the effect pattern to its default position Holding down the INITIAL button while pressing this button returns the setting to its default value O Joystick Use the joystick to position the effect pattern in the x and y directions Z knob Turn the Z knob to move an effect pattern in the depth direction the z axis With this you can change the effective size of the pattern 2 1 2 Chapter 2 Location and Function of Parts and Controls Processor Unit Front Panel Power indicator Power switch ooooodooooo q Power switch and indicator This powers the unit on and off Press the s
130. ic Operation 3 43 uoneJedo oiseg Jeideuo I 95 1 d00Z7 007 S4Q uogejedo 6 1 ldeuo DAHIN Inserting Characters and Graphics 1 Title Key Masking Part of a Title Key 3 44 Chapter Basic Operation You can apply a rectangular mask to eliminate unwanted parts of the key The masked part is filled with the background image This operation is common to luminance and chroma keys 1 In the TITLE section of the menu control section press one of the MASK buttons turning it on The mask menu appears in the menu display The following example appears when the MASK button in column 1 is lit 1 1 400 400 400 400 300 300 300 300 PAGE F1 F2 F3 F4 F5 2 Turn the 1 F2 Right F3 Top and F4 Bottom knobs to set the mask region Removing the mask Press the MASK button lit in step 1 turning it off To invert the mask In the mask menu press the F5 INVERT button setting it to Inserting Characters and Graphics 2 Downstream Key As its name implies the downstream key often abbreviated as DSK is a key which is added downstream the title keying stages to the already formed composite image made up of the background and foreground images Background image Foreground image Key source signal Program output Note that if a preview monitor is connected you can use it to preview the downstream key on the composite image by pressing th
131. ide of the switch to power on and the side to power off When the power is on the power indicator lights amber Rear Panel Q PGM OUT connectors VIDEO INPUT connectors ANALOG VIDEGINPUT ENT COMPOSITE S VIDEO 7 OPTION 6 5 DSK KEY IN connectors and 750 terminator switch D BLACK BURST OUT 1 to 3 connectors 3 PVW connector W CLEAN OUT connector 20000000000000000000000000 D PANEL connector TALL Y connector EDITOR Q TERMINAL connector connector D AC IN connector terminal 1 and 2 connectors REF VIDEO IN connectors and 750 terminator switch Chapter 2 Location and Function of Parts and Controls 5 pue sued d00Z7 007 S4Q eL o pue sued Jo uogoun pue uoneoo z Processor Unit Q PGM OUT program output connectors These output the final program output that is the video to which effects have been applied Connect to VTR recorder and program monitor video input connectors The following four types of output are provided each with two channels 1 and 2 SDI BNC Output serial digital signals 270 MHz COMPOSITE BNC Output composite video signals COMPONENT BNC Output Betacam format compo
132. ion occurs when the fader lever is in the center position After powering on the system move the fader lever once through the whole of its travel This will ensure that the fader lever operates correctly To pause the transition Stop moving the fader lever To resume the transition Start moving the fader lever again Using the AUTO TRANS button To execute the effect automatically at the preset transition time press the AUTO TRANS button turning it on To pause the transition During the transition press the AUTO TRANS button turning it off If the fader lever is in an intermediate position then the transition pauses at the corresponding position To make sure the transition does not pause first move the fader lever to either end of its travel To resume the transition Press the AUTO TRANS button again Using the fader lever and AUTO TRANS button together You can use the AUTO TRANS button to complete a transition started and paused with the fader lever or in the opposite way use the fader lever to complete a transition started and paused with the AUTO TRANS button f you resume a transition partially executed with the fader lever using the AUTO TRANS button then the transition time taken is in proportion to the setting for the entire transition For example if the transition time is set to 100 frames and you carry out the equivalent of 25 frames with the fader lever then press the AUTO TRANS button the remainder
133. ions ensure that all of the devices are powered off To obtain the DFS 700 700P program output use digital PGM OUT or analog component PGM OUT connectors on the DFS 700 700P processor unit Settings for preread editing 5 14 Preparations on the DFS 700 700P In page 1 of the setup menu set RD to ON When RD is set to ON a P appears at the beginning of line 2 of the menu display indicating preread mode Except during preread editing if RD is set to ON the edit points will be shifted so be sure to set it to OFF It is not possible to make this setting from the editor Preparations on a BVE 2000 earlier than Ver 2 24 Set AUX F7 PREREAD to ON Preparations on a BVE 2000 Ver 2 24 or later SYSTEM SETUP mode set the PREVIEW MODE of SW ER CONFIGURATION to FULL Set AUX F7 PREREAD to ON SYSTEM SETUP mode set the DIGITAL EFFECT DELAY of SYSTEM CONFIGURATION to 01 Chapter 5 Control From Editing Control Units Chapter 6 System Connections and Settings 6 1 99 1 d002 002 SAG pue 9 ule s S 9 1 Basic System Connections The following are the connections required for basic image creation with the DFS 700 700P Key Signal Connections These connections are for the sienals for title keys and downstream keys DSK for inserting text and graphics Synchronizing signal input
134. k Hight 0 to 100 F7 Stretching of brick side in Y axis direction Strtch 0 to 100 F8 Position of brick side in Y axis direction Posi 100 to 100 F9 Width of frame Width 0 to 100 F10 Position of light source Light 100 to 100 F11 Amount of X axis auto rotation X 100 to 100 F12 Amount of Y axis auto rotation Spd Y 100 to 100 F13 Amount of Z axis auto rotation Spd Z 100 to 100 X Y Z Location enlargement and reduction of the pattern No 2820 30 two picture cube 2821 1 Amount of X axis rotation Rot X 100 to 100 F2 Amount of Y axis rotation Rot Y 100 to 100 Amount of Z axis rotation Rot Z 100 to 100 F4 Perspective Pers 0 to 100 F5 Frame type TYPE TYPEO1 to TYPE04 OFF F6 Cube degree Cube 0 to 100 F7 Stretching of picture in X axis direction Strtch 0 to 100 F8 Position in X axis direction Posi 100 to 100 F9 Width of frame Width 0 to 100 F10 Position of light source Light 100 to 100 F11 Amount of X axis auto rotation X 100 to 100 F12 Amount of Y axis auto rotation Y 100 to 100 F13 Amount of Z axis auto rotation Spd Z 100 to 100 X Y Z Location enlargement and reduction of the pattern 2822 one picture cube 2823 1 Amount of X axis rotation Rot X 100 to 100 F2 Amount of Y axis rotation Rot Y 100 to 100 Amount of Z axis rotatio
135. l panel 6 10 initializing user settings 6 10 loading user settings 6 10 saving user settings 6 10 SHIFT button 2 9 SNAP SHOT number display 2 11 4 21 Snapshots 4 20 demonstration 4 23 reinitializing 4 24 recalling 4 22 saving 4 21 section 2 1 2 11 SOFT button 2 8 3 27 Soft edge 3 26 Specifications A 64 STATUS display 2 11 4 10 SUPER BG button 2 2 3 16 TALLY connector 2 14 TERMINAL connector 2 14 3D mapping effect option 1 3 TITLE button 2 4 3 34 Title key 3 33 chroma key 3 36 luminance key 3 33 masking 3 44 TITLE section 2 7 3 35 TITLE 1 SOURCE TITLE 2 SOURCE button 2 2 3 16 TRAIL SHADOW button 2 8 TRANS RATE display window 2 4 3 51 Transition direction 3 52 3 56 indicator 2 5 3 56 time 3 51 Transition type effects 3 17 A 21 25 pin connector 2 1 2 12 Types of effect 3 17 UP button 2 6 User settings 6 10 User modifiable effects 3 31 User program effects constructing 4 3 creating 4 10 deleting 4 19 editing 4 12 executing 4 18 modification parameters 4 5 type 4 4 User program section 2 1 2 11 VIDEO INPUT connectors 2 14 Warning messages A 1 Wipe 3 2 Zknob 2 12 3 30 Index I 3 DULL xepu 901 1 d00Z7 007 S4Q http www world sony com Printed on recycled paper Printed in Japan Sony Corporation
136. l user program effects use the following procedure 1 Press SET UP button The setup menu appears Press the PAGE button to display page 6 8 Press the FA USRPGM button to set it to Press the 5 button A confirmation message appears To go ahead and delete all user program effects press F3 OK to cancel press 5 When you press F3 all of the saved user program effects are deleted Chapter 4 Advanced Operations 4 1 9 96 d00Z7 007 S4Q suogejedo y II 4 20 Chapter 4 Advanced Operations This unit s snapshot function allows you to save the control panel state and recall it whenever necessary You can save up to one hundred control panel states in snapshot registers in the processor numbered from 0 to 99 When you recall a saved snapshot the control panel settings all change automatically The following are the settings which you can save in a snapshot Operational section Settings Primary cross point bus Signal selected by the FOREGROUND bus buttons SSGHOn Signal selected by the BACKGROUND bus buttons Signal selected by the TITLE1 SOURCE bus button Signal selected by the TITLE2 SOURCE bus button Signal selected by the DSK FILL bus button Signal selected by the SUPER BG bus button Signal selected by the FRGD 2 bus button Signal selected by the MEMORY bus button Transition time Transition direction REVERSE b
137. lay window 6 EDIT display window 4 Adding a key frame after addition Repeat steps 5 to 7 as required to add more key frames Deleting a key frame 8 When you have added all the key frames press the EDIT button The button goes off and the user program effect is resaved with the added key frames Example Deleting key frame 3 Rey Oe torelete Undefined key frames re gt fe 6 7 8 STATUS display window 5 EDIT display window 3 Deleting a key frame before deletion After carrying out the procedure to step 4 in the section To recall a user program effect on the page 4 12 use the following procedure 5 Press the UP or DOWN button in the pattern numeric keypad so that the number of the key frame you want to delete key frame 3 in the example above appears in the EDIT display window 6 Press the DEL button To prevent you from inadvertently deleting a key frame you must hold the button down for at least 0 5 seconds An alarm sounds and the key frame you specified in step 5 is deleted The number of key frames shown in the STATUS display window decreases by 1 Example Deleting key frame 3 Undefined key frames PT EET ETE ETE 6 7 8 STATUS display window 4 EDIT display window 3 Deleting a key frame after deletion Repeat steps 5 and 6 as required to delete more k
138. may not be visible P i CXXXI IE When the foreground image consists of dark lettering on a light background In the luminance key menu press the F3 INVERT button turning it on then continue to step 6 6 Watching the composite image on the program monitor use the F1 Clip knob and F2 Gain knob to adjust the clip and gain as 1 With the BACKGROUND bus buttons select the background image necessary The selected background image appears on the program monitor To switch between the composite image and the background image 2 With the FOREGROUND bus buttons select the foreground image Press the CUT button This toggles between the composite image and the background image If a preview monitor is connected the selected foreground image appears in the preview monitor To fill the inserted text or image with a color matte using a color matte as key fill 3 Select the effect pattern and press the TITLE button in the effect You can use the same color as a border or the same color as an effect transition section turning it on To use the same color as a border in the luminance key menu press the FA FILL button to select To use the same color as an effect in the luminance key menu press Depending on the effect pattern it may not be possible to use a luminance F4 FILL button to select EFFMAT key If such a pattern is selected the TITLE button does not light Check the TITLE column of the ta
139. mount of Y axis rotation Rot Y 100 to 100 F8 Amount of Z axis rotation Rot Z 100 to 100 F9 Perspective Pers 0 to 100 F10 Delay before start of split Delay 100 to 100 X Y Z Location enlargement and reduction of the pattern No 2700 3D page turn 2701 F1 Direction of turn Angle 0 to 99 F2 Change in turn direction Curve 100 to 100 F3 Radius of turn Radius 0 to 100 F4 Adjustment of effect end position EndAdj 100 to 100 F6 Amount of X axis rotation Rot X 100 to 100 F7 Amount of Y axis rotation Rot Y 100 to 100 F8 Amount of Z axis rotation Rot Z 100 to 100 F9 Perspective Pers 0 to 100 F10 Delay before start of turn Delay 100 to 100 X Y Z Location enlargement and reduction of the pattern 2702 3D page turn 2703 Ft Direction of turn Angle 0 to 99 F2 Change in turn direction Curve 100 to 100 F3 Radius of turn Radius 0 to 100 F4 Adjustment of effect end position EndAdj 100 to 100 F5 Type of division TYPE HORZ1 HORZ2 VERT1 VERT2 F6 Amount of X axis rotation Rot X 100 to 100 F7 Amount of Y axis rotation Rot Y 100 to 100 F8 Amount of Z axis rotation Rot Z 100 to 100 F9 Perspective Pers 0 to 100 F10 Delay before start of turn Delay 100 to 100 X Y Z Location enlargement and reduction of the pattern 2704 3D page turn 2705 1 Direction of turn Angle 0 to 99 F2 Sp
140. mplies with both the EMC Directive 89 336 EEC and the Low Voltage Directive 73 23 EEC issued by the Commission of the European Community Compliance with these directives implies conformity to the following European standards EN60950 Product Safety EN55103 1 Electromagnetic Interference Emission EN55103 2 Electromagnetic Susceptibility Immunity This product is intended for use in the following Electromagnetic Environment s E1 residential E2 commercial and light industrial E3 urban outdoors and E4 controlled EMC environment ex TV studio Table of Contents Chapter 1 Overview Chapter 2 Location and Function of Parts and Controls Chapter 3 Basic Operation Features of This System 1 1 Option Boards uuu 1 3 Control Panel uuu 2 1 Processor UI eec 2 13 Pront Panel EUR IVA 2 13 2 13 DME Switcher Introduction 3 1 Sequence OF Operations 3 1 Example Operation 1 Wipe 3 2 Example Operation 2 Picture in Picture 3 5 Demonstration sirisser o Up eU 3 8 Using Menus 3 10 Selecting Images
141. n Rot Z 100 to 100 F4 Perspective Pers 0 to 100 F5 Frame type TYPE TYPEO1 to TYPE04 OFF F6 Cube degree Cube 0 to 100 F7 Stretching of picture in X axis direction Strtch 0 to 100 F8 Position in X axis direction Posi 100 to 100 F9 Width of frame Width 100 F10 Position of light source Light 100 to 100 F11 Amount of X axis auto rotation X 100 to 100 F12 Amount of Y axis auto rotation Spd Y 100 to 100 F13 Amount of Z axis auto rotation Spd Z 100 to 100 X Y Z Location enlargement and reduction of the pattern 2824 3D two picture brick 2825 1 Amount of X axis rotation Rot X 100 to 100 F2 Amount of Y axis rotation Rot Y 100 to 100 Amount of Z axis rotation Rot Z 100 to 100 F4 Perspective Pers 0 to 100 F5 Frame type TYPEO1 to TYPE04 OFF F6 Height of brick Hight to 100 F7 Stretching of brick side in Y axis direction Strtch 0 to 100 F8 Position of brick side in Y axis direction Posi 100 to 100 F9 Width of frame Width 100 F10 Position of light source Light 100 to 100 F11 Amount of X axis auto rotation X 100 to 100 F12 Amount of Y axis auto rotation Spd Y 100 to 100 F13 Amount of Z axis auto rotation Spd Z 100 to 100 X Y Z Location enlargement and reduction of the pattern continued 2830 2831 2832 2833
142. nals or an editor BVE 600 ground terminal Connect this to ground as required AC IN connector With the supplied power cord connect to the AC supply 2 15 Chapter 2 Location and Function of Parts and Controls REBRA uonoun pue 7 z 007 00 5 Chapter Basic Operation Switcher Introduction This section selects two of the many effects provided by the DFS 700 700P as examples and describes the basic flow of operations to use them It also describes the demonstration function which automatically executes one hundred sample effects Sequence of Operations The flow charts below show the general sequence of operations when using a DME switcher Basic operations to be always carried out Select the background image see page 3 13 Select the foreground image see page 3 13 Select the effect see pages 3 23 and 24 Set up the transition see page 3 51 Execute the effect see page 3 54 Advanced operations to be carried out as required Inserting characters and graphics 1 Luminance key see page 3 33 Chroma key see page 3 36 Modifying the boundary see page 3 26 Changing the position and size see page 3 29 Modifying the pattern see page 3 31 Reversing the direction of the effect see page 3 52 Inserting characters and graphics 2 Downstream key see page 3 45 Chapter 3 Ba
143. nd foreground image TO source e Setting the transition duration Executing auto transitions Automatic snapshot when you save editing data on the PVE 500 DFS 700 700P snapshots are saved and recalled automatically For more information about controlling these functions refer to the PVE 500 Operating Instructions Downstream key control using GPI signals You can use GPI pulse signals from the PVE 500 to turn the DFS 700 700P downstream key function on or off on the falling edge of a pulse Input the GPI signals to the T2 connector on the DFS 700 700P For details of GPI signal timing see page 5 13 Chapter 5 Control From Editing Control Units 9 1 d00Z7 007 S4Q 66 1 sun 01005 saydeyo Control From the 500 Raw n Preparations Make the following preparations to control the DFS 700 700P from the PVE 500 On the DFS 700 700P n page 1 of the setup menu set F3 PORTS to 500 To accept 9 pin serial control signals press the EDITOR button on the control panel turning it on To accept GPI signals press the GPI button turning it on When the DFS 700 700P is powered on it accepts either 9 pin serial control signals or GPI signals On the recorder VCR Set the recorder VCR so that it enters PB playback mode when stopped If the VCR has a selector for PB or PB EE set it to PB f the VCR has a built in TBC set the V
144. nections Chapter 6 System Connections and Settings Key signal connections Chapter 6 System Connections and Settings 6 3 sbunes suonoeuuoo ule s S 9 d00Z 007 S4Q 29 1 pue 9 ule s S 9 4 1 System Connections for Editing By combining a B VE 2000 editing control unit and a VCR capable of preread editing such as the DSR 2000 you can build a preread editing system The video from the player is delayed by one frame in the DFS 700 700P and therefore playback advanced by one frame is required Player VCR Recorder VCR SRP L300 Delay Unit AUDIO LINE OUT AUDIO LINE IN peno VIDEO OUT DFS 700 700P control panel o DFS 700 700P processor l EDITOR VIDEO INPUT 1 8 i i Video and audio signals BVE 2000 editing control unit Control signals Cables used These depend on the type of VCR being connected Check with the instructions supplied with the VCR 2 XLR 3 pin cables RCC 5G 10G 30G 9 pin remote control cables or RCC 5F 33 pin remote control cables Preread editing system connections 6 4 Chapter 6 System Connections and Settings Connections for an A B Roll Editing System By combining a BVE 2000 or PVE 500 editing control unit with th
145. nent video signals Y R Y B Y S VIDEO 4 pin Output S video Y C separation signals You can use all four formats simultaneously The same signals are output from connectors 1 and 2 VIDEO INPUT connectors These input video camera and VTR player video signals The connectors are in four groups as follows SDI INPUT 1 to 4 OPTION 5 to 8 BNC COMPONENT 5 1 6 2 7 3 8 4 BNC COMPONENT COMPOSITE OPTION 5 to 8 BNC S VIDEO OPTION 5 to 8 4 pin SDI INPUT 1 to 4 OPTION 5 to 8 BNC type Input serial digital signals 270 MHz Connectors 5 to 8 can only be used when the optional BKDF 701 SDI and Component Input Board is installed The input signals to these connectors must be synchronized to this unit COMPONENT 5 1 6 2 7 3 8 4 BNC type Input Betacam format component video signals Y Input the luminance Y signal R Y Input the R Y color difference signal B Y Input the color difference signal The input signals to these connectors must be synchronized to this unit Therefore when inputing from a VTR the signal must come through a time base corrector The 8 4 column of connectors can be changed to RGB input connectors by a setup menu operation In this case connect G with sync R and B signals to Y R Y and B Y respectively When the optional BKDF 702 702P Y C and Composite Input Board is installed you can select in the setup menu whether to use the 5 1 6 2 7 3 and 8
146. ng Characters and Graphics 1 Title Key Adjusting the hue range for chroma keying the angle setting Eliminating bleeding of colors into the edge of the inserted image color cancel function 3 42 Chapter Basic Operation If there are fluctuations in the background color in the foreground image it may not be immediately possible to key the background image into the whole of the desired background In this case you can correct this by increasing the range of hues the angle setting used for chroma keying This means using a wider angled sector of the hue circle Angle setting Example using a blue background color ncreasing the angle increases the range of hues replaced by the background image including shades of cyan and magenta Decreasing the angle decreases the range of hues replaced by the background image restricting it to closely matching blues If the foreground image includes a color close to the background color in a position not intended to be replaced by the background image then if you make the hue range too wide this part will also be filled by the background image key fill In a chroma key composite image on the boundary of the inserted image the background keying color in the foreground image usually blue tends to bleed into the boundary with the background image In this case by replacing the keying color in the composite image by another
147. nstream key is turned alternately on and off at the falling edge of the GPI signal suun Jo11u02 cc II DSK OFF Turning a downstream key on and off GPI signal timing Chapter 5 Control From Editing Control Units 5 1 3 d00Z 007 S4Q 59 sun 01005 Bunip3 02 Jaydeyo Preread Editing Notes on preread editing A BVE 2000 Ver 2 24 or later is recommended as the editor In this case set PREVIEW MODE to FULL and use a monitor connected to the DFS 700 PROGRAM OUT If using a BVE 2000 earlier than Ver 2 24 or another editor previewing is not possible t is not possible to set the DFS 700 preread mode from the editor It must be set manually For an editor other than the BVE 2000 it is not possible to set the preread mode for the VTR It must be set manually During preread editing the effect patterns which can be used are restricted to those for which a title can be used automatically During normal editing the video output is delayed by one frame but Chapter System Connections and Settings This section describes how to connect the DFS 700 700P to other equipment It also lists the setup operations required before you can use the during preread editing the video selected on the background bus only is delayed by 4H DFS 700 700P When carrying out R to P or P to R editing make sure that the background Imm bus signal is available to the R Before making connect
148. nt 4 28 4 3 23 INT SCH Phase Adjustment 4 29 DFS 700 700P DFS 700 700P 4 3 24 INT Black Burst OUT SCH Phase Adjustment 4 3 4 3 25 Preread ON OUT SCH Phase Adjustment ONIY 4 33 4 3 26 Preread OUT Burst Start Adjustment ose 4 34 4 3 27 GEN Lock H Phase Adjustment 4 35 4 3 28 GEN Lock SC Phase Adjustment 4 36 4 3 29 PVW OUT Video Gain Adjustment 4 38 4 3 30 DSK EXT Key Clamp Level Adjustment 4 39 4 3 31 DSK EXT Key Gain AdjJustment 4 40 4 4 96 96 Board Adjustment 4 4 4 4 SDI VCO Free running Frequency Adjustment 4 4 4 4 2 Component Y Level Adjustment 4 42 4 4 3 Component Chroma Level Adjustment 4 43 4 4 4 Input Y C Delay Adjustment 4 45 4 4 5 Video Input Phase Adjustment 4 46 4 4 6 RGB Converted Y Level Adjustment
149. nter Pos_Y Bottom to top F3 Size of pattern Size 0 to 100 F4 Aspect raito of the pattern Aspect Taller to wider 1102 Picture in picture three dimensional a F1 X axis rotation Rot X 70 to 70 to F2 Y axis rotation Rot Y 70 to 70 1109 F3 Z axis rotation Rot Z 70 to 709 F4 Perspective Pers 0 to 100 1104 Picture in picture skew F1 Expansion and reduction along X axis Size X Small to 3 times F2 Expansion and reduction along Y axis Size Y Small to 3 times F3 Degree of distortion along X axis Skew X Min No distortion default F4 Degree of distortion along Y axis Skew Y Min No distortion default 1120 Picture in picture ie 28 F2 Display position POS TOP L TOP TOP R LEFT CENTER RIGHT BTM L BOTTOM BTM R F3 Picture size Size 0 to 100 F4 X axis picture position Pos X 100 to 100 F5 Y axis picture position Pos Y 2 100 to 100 1150 Spotlight e F1 Spotlight brightness at maximum fader lever position Shadow Dark to bright F4 Aspect ratio of the processing area Aspect Taller to wider 1210 Stream iun F1 Stream direction Dirctn 1250 Wave modulation 2 along X axis 1271 F2 Degree of modification 2 1250 Amp Y 0 to 100 1251 1271 Angle 0 to 99 1250 Modification along Y axis 1251 1271 Direction of modification 1252 1253 1270 Not used F3 Wave cycle Freq 0 to 100 F4 Wave speed Speed 0 to 100 contin
150. o 0 Control signals PVE 500 To improve editing accuracy supply a reference sync signal to the PVE 500 and VCRs from the BLACK BURST OUT connectors on the DFS 700 700P Signal flow in A B roll editing Chapter 5 Control From Editing Control Units 5 3 suun 10 09 1 d00Z7 007 S4Q SUA 104409 Dunip3 0 saydeyo III Control From the PVE 500 p tF nn s s s mt t O sO cs Procedure 5 4 Recorder video Chapter 5 To perform roll editing by controlling the DFS 700 700P from the PVE 500 use the following procedure Read this in conjunction with the PVE 500 Operating Instructions 1 On the PVE 500 press the A B button turning it on 2 On the PVE 500 select the FROM source and TO source The FROM source corresponds to the background on the DFS 700 700P and the TO source corresponds to the foreground 3 Set the IN and OUT points for the FROM source the TO source and Preparations the recorder in any order Because the DFS 700 700P has a built in frame synchronizer output of player VCR edit points set on the PVE 500 is delayed by 1 frame so that recording begins with the previous frame However recorder edit points are not delayed 4 On the PVE 500 press the TRANS button turning it on and set the transition duration 5 On the DFS 700 700P select the e
151. off Input the GPI signals to the T2 connector on the rear panel of the DFS 700 700P The BVE 2000 can also use 9 pin serial control signals to turn the downstream key on and off and to set the transition duration Make the following preparations to control the DFS 700 700P from the BVE 900 2000 series editor For details about operation refer to the Operating Instructions or User s Guide supplied with the editor On the DFS 700 700P n page 1 of the setup menu set F3 PORTS to 500 To accept 9 pin serial control signals press the EDITOR button on the control panel turning it on To accept GPI signals press the GPI button turning it on When the DFS 700 700P is powered on it accepts either 9 pin serial control signals or GPI signals To improve editing accuracy supply a reference sync signal to the VCRs and editing control unit from the BLACK BURST OUT connectors on the DFS 700 700P On the recorder VCR Set the recorder VCR so that it enters PB playback mode when stopped If the VCR has a selector for PB or PB EE set it to PB On the BKE 900 910 Set the PVW preview mode to EE BVE 900 with no BKE 900K installed In SYSTEM SETUP mode set BYTE 1 of the MAIN BLOCK INTERFACE parameters to hexadecimal 01 EE BVE 910 or BVE 900 with BKE 900K installed In SYSTEM SETUP mode set PVW MODE under SW ER CONFIGURATION to EE On the BVE 2000 e In SYSTEM SETUP mode set PVW MODE under SW
152. on To end the demonstration Press the AUTO TRANS button once more Chapter 4 Advanced Operations 4 23 86 1 d00Z7 007 S4Q jejdeuo II Snapshots m Reinitializing the Snapshots By reinitializing the snapshot registers you can return them all to their factory defaults Use the following procedure 1 Press the SET UP button The setup menu appears 2 Press the PAGE button to display page 6 8 3 Press the F2 SNAP button to set it to Press the FS EXEC button A confirmation message appears 5 To go ahead and reinitialize all snapshots press F3 OK to cancel press FS CANCEL When you press F3 all of the snapshots are returned to their factory defaults 4 24 Chapter 4 Advanced Operations Chapter Control From Editing Control Units Control From the PVE 500 You can combine the DFS 700 700P with the PVE 500 Editing Control Unit to carry out A B roll editing using two players and one recorder The PVE 500 controls the DFS 700 700P using PVE 500 control signals and GPI signals For details of preread editing see the section Preread Editing page 5 14 Control using PVE 500 control signals You can control the following DFS 700 700P functions using 9 pin serial control signals from the PVE 500 Input these signals to the EDITOR connector on the rear panel of the DFS 700 700P Selecting the background image FROM source a
153. on Spd Z 100 to 100 X Y Z Location enlargement and reduction of the pattern continued Appendixes A 1 7 WW s xipu ddv d00Z7 007 S4Q 61 1 seal Effect Control Parameter List A 18 Appendixes Effect control parameters continued Pattern Effect type and adjustable parameters No 2840 2841 3D cylinder F1 Amount of X axis rotation Rot_X 100 to 100 F2 Amount of Y axis rotation Rot_Y 100 to 100 F3 Amount of Z axis rotation Rot_Z 100 to 100 F4 Fine adjustment of mapping in X axis direction Area_X 0 to 100 F5 Fine adjustment of mapping in Y axis direction Area_Y 0 to 100 F6 Thickness of cylinder Radius 0 to 100 F7 Degree of wave modulation on cylinder sides Amp 0 to 100 F8 Frequency of wave modulation on cylinder sides Freq 0 to 100 F9 Phase of wave modulation on cylinder sides Phase 0 to 99 F10 Position of light source Light 100 to 100 F11 Amount of X axis auto rotation X 100 to 100 F12 Amount of Y axis auto rotation Spd Y 100 to 100 F13 Amount of Z axis auto rotation Spd Z 100 to 100 X Y Z Location enlargement and reduction of the pattern 2842 to 2845 Sphere Heart F1 Amount of X axis rotation Rot X 100 to 100 F2 Amount of Y axis rotation Rot Y 100 to 100 Amount of Z axis rotation Rot Z 100 to 100 F4 Fine adjustment of mapping in X axis di
154. on lights the system enters user program edit mode and the monitor shows the image key frame 1 selected on the FOREGROUND bus buttons This is because for a new effect key frame 1 is saved as an unmodified full screen foreground To create a new user program effect use the following procedure STATUS display window EDIT display window 5 In the menu set the parameters and create key frame 2 When creating a transition effect see the section Notes on creating a transition user program effect below 6 When you have the image you want to save press the LAST X INS button This creates key frame 2 with the parameters set in step 5 and saves the key frame after key frame 1 A 2 appears in the EDIT display window and STATUS display window If this is an animation effect instead of the LAST X INS button you can press the ENTER button to save the key frame created with the parameters set in step 5 as key frame 1 thus modifying key frame 1 This is because an animation effect is allowed to have key frame 1 different from an unmodified foreground image PATTERN NUMBER display window 1 Press the SET button By repeating steps 5 and 6 making parameter settings and adding key frame with the LAST X INS button you can create the required sequence of key frame maximum eight The STATUS display window shows the number of saved key frames 2 Using the numeric
155. op effect are already adjusted simply pressing any one of the BORDER SOFT and BEVELD EDGE buttons in the EDGE section to turn it on allows you to apply the selected effects to the effect pattern Chapter 3 Basic Operation 3 27 Ml 85 1 d00Z7 007 S4Q uogejedo orseg 19 HII Changing the Pattern Position and Size Modifying the Boundary Border Soft Edge Beveled Edge and Crop Indications in the EDGE menu with square brackets The parameters in the EDGE menu for functions which are turned off appear in square brackets For example when the border function is off when you display the EDGE menu the setting for Border appears in square brackets In this state the knob adjustment is still valid When you press the BORDER button turning the function on the new setting is reflected accordingly Location X Y Z You can adjust the position and size of an effect pattern when inserting a foreground image into the background image For some effect patterns it is not possible to change their position and size If pressing the LOCATION button does not turn it on it means that one of those effect patterns is selected For details of whether position and size adjustment is possible for an effect see the section Effect Pattern Variant Forms and Decorations page A 22 Procedure 3 28 Chapter 3 Basic Operation To change the position and size of an effect pattern use the following p
156. osite image formed by luminance keying program output Two channel luminance keying With the optional 2nd Channel DME Board installed you can also use a second luminance key channel When using two luminance keys you must make both title 1 and title 2 settings in the TITLE section of the menu control section Note that to select the foreground signal used for the second luminance key in the delegation section press the FRGD 2 button turning it on then select the desired video signal with one of the AUXILIARY buttons Chapter 3 Basic Operation 3 33 d00Z7 007 S4Q 6 mM DLL Inserting Characters and Graphics 1 Title Key npm uc sr rE 4 In the TITLE section of the menu control section press a LUM button Procedure soe turning 1t on To insert text and graphics in a background image by means of a luminance key use the following procedure The luminance key menu appears in the menu display In the following example the LUM button in column 1 is lit PAGE F1 F2 F3 F4 F5 5 Either press the CUT button in the effect transition section or move the fader lever A composite of the foreground and background images appears in the program monitor At this point though before adjustment either of the background image or foreground image
157. out notice Appendixes A 65 d00Z 007 S4Q 601 1 soon UM Glossary A roll edit An edit using one player and one recorder for basic cut editing roll edit An edit using two players and one recorder to permit special effects such as mix and wipe B Y signal A color difference signal The blue signal minus the Y signal Background picture In animation effects the picture into which the foreground picture is inserted In transition effects the picture that is replaced as the effect progresses FROM picture The picture selected with the BACKGROUND bus buttons Background through mode In the DFS 700 700P an output mode in which the video input of the background bus and the video input of the foreground bus are mixed for output Normally the two pictures are delayed by 1 frame but in pre read editing the background bus picture is delayed by 4 lines Pre read editing is enabled by inserting the input of the background bus into the output of the recorder VTR In this state the foreground bus input delay becomes 1 frame 4 lines Therefore the VTR output that is inserted into the foreground bus must be read ahead by 1 frame Black burst A sync signal composed of composite sync and burst signals Bus An internal signal path Signals selected for input to the bus are passed on to the next process Chroma In colors hue and saturation A 66 Appendixes Chroma ke
158. pattern buttons 3 23 selection using pattern numbers 3 24 ENTER button 2 6 External key mode 3 46 Example effects 3 18 Example operation 1 3 2 Example operation 2 3 5 Fader lever 2 5 3 54 Fader lever stiffness adjusting screw 2 5 Fade to black 3 63 Fade to black and DSK section 2 1 2 6 FADE TO BLACK button 2 6 Features 1 1 FOREGROUND bus button 2 3 3 13 Foreground image 3 12 FRAME button 2 2 3 60 Frame memory buttons 2 2 3 61 FREEZ button 2 2 3 61 FRGD 2 button 2 2 3 16 Index 1 xepu d00Z 007 S4Q 901 1 eon Index Front panel 2 13 FTB indicator 2 4 3 51 F1 to F5 buttons 2 10 Glossary A 66 GPI signals 5 11 GPI button 2 1 2 7 GPI T 1 and 2 connectors 2 15 HOLD INPUT button 2 12 4 22 Images auxiliary bus 3 16 background 3 12 foreground 3 12 INITIAL button 2 10 Initializing assignment of direct pattern 4 2 menu settings 2 10 snapshot 4 24 user program 4 19 user settings 6 10 INT VIDEO button 2 2 2 3 Inverting polarity downstream key 3 48 title key 3 35 Joystick 2 12 Key fill signal downstream key 3 47 title key 3 35 Key frame 4 3 adding 4 14 assigning to a numeric button 4 16 copying 4 17 deleting 4 15 Keypad 2 1 2 5 Key signal connections 6 3 Key source signal 3 45 2 Index LAST X INS 2 6 LEARN button 2 11 4 21 LIGHTING button 2 9 Linear effects 4 4 Location and function of parts and controls 2 1 LOCATION button 2 12 3 29 Location
159. patterns When the system is powered on and after exiting any other operating mode it automatically switches to direct pattern selection mode Chapter 2 Location and Function of Parts and Controls 2 5 RERA uonounJ pue uogeoo z d00Z7 007 S4Q 6 L o pue sued uonoun pue uoneoo Z Control Panel Q PATTERN KEY PAD buttons These function as shown in the following table according to the selected mode Changing labels You can change the labels on the buttons using the supplied labels For details of how to change the labels see page A 63 Functions of the PATTERN KEY PAD buttons Button Mode DIRECT PATTERN TRANS USER PGM SNAP SHOT DIRECT RECALL PATTERN 0 to 9 Select the Set the pattern Set the Specify a Recall one of pattern shown number transition time snapshot snapshots 0 to 9 on the button number LAST X INS Add key Return to the Return to the state frame state before before recalling a recalling a snapshot Press snapshot LAST X while Press LAST X holding down the while holding ENTER button down the ENTER button DEL Delete the last Delete the last Delete a key Delete the last character character frame character entered entered entered P IN P RST Select the Reset the input Reset the input Initialize the Reset the input pattern shown value value parameters
160. pe transition Pattern number 1300 Effect type slide Motion type transition Pattern number 1700 Effect type 3D rotation Motion type transition Pattern number 1902 Effect type flip Motion type transition The foreground image appears in the upper left corner and fills the screen in a series of vertical strips The foreground image appears from the right and slides over the background image to the left The foreground image appears as a door rotating toward the viewer to close and covers the background When the door is completely closed the foreground fills the screen The image rotates about a vertical axis as though a panel with the background on one side When the panel reaches 90 degrees to the plane of the screen the foreground image appears on the other side and completely fills the screen when the transition ends Chapter 3 Basic Operation 3 1 9 Vo 007 00 5 orseg 19 1 Selecting an Effect 2 Pattern number 2100 Effect type page turn Motion type transition Pattern number 2200 Effect type sphere Motion type transition PINP RST Pattern number 1100 Effect type picture in picture Motion type animation 0 Pattern number 2260 Effect type ripple Motion type transition 3 20 Chapter 3 Basic Operation Nonlinear effects These
161. pm Example animation effect picture in picture Selecting the background image and foreground image As the background image and foreground image you can select any of the video signals connected to the VIDEO INPUT 1 to 8 connectors of the processor unit corresponding to BACKGROUND FOREGROUND bus buttons 1 to 8 a freeze frame stored in the frame memory MEMORY button or internal pattern signal INT VIDEO button a iC DO D CIF 0 0 iD 0 D 0 C D ii D Es D d 8 8 g 1 To select the background image press one of BACKGROUND bus buttons 1 to 8 The pressed button lights red 2 To select the foreground image press one of FOREGROUND bus buttons 1 to 8 The pressed button lights amber Program output and lit button colors The BACKGROUND bus buttons and FOREGROUND bus buttons light in two colors depending on whether or not the corresponding image is present in the current program monitor output on a video monitor connected to the PGM OUT connector button lights red when the image is present in the program monitor output button lights amber when the image is not present in the program monitor output Chapter 3 Basic Operation 3 13 A d00Z7 007 S4Q oiseg 1 HEI Selecting Images Switching the internal video signal selected by the INT VIDEO button To switch the internal video signal s
162. power supply fan is stopped What to do Turn off the power and check the power supply fan If this does not solve the problem contact a Sony service representative Effect Type List The effects provided by the DFS 700 700P are classified as follows 012 Power Unit Error gt Turn OFF Power 021 Reference Signal Error gt There is trouble with the power supply Video sync signals are not being sent correctly from the main unit to the control panel Turn off the power and check the power supply If this does not solve the problem contact a Sony service representative Check the cable connection 022 Self Diagnostic Error Check on Maintenance menu 023 Software Version Mismatch Load the latest S W An error was detected during self diagnostics when the system was powered on xxxx xxxx indicates the error status The processor and control panel software versions are different Contact your vendor or a Sony service representative Contact your vendor or a Sony service representative 031 Data Backup Error gt 2 Appendixes User program setup or other data could not be written to backup memory Contact your vendor or a Sony service representative Pattern No Types of effects The number of available patterns Reference Varieties in
163. r difference signal V R Y 67 Appendixes sexipueddy d00Z7 007 S4Q roll editing BVE 600 5 6 BVE 900 2000 series 5 8 GPI signals 5 12 PVE 500 5 3 connections 6 5 AC IN connector 2 15 Advanced operations 4 1 Angle 3 42 Animation type effects 3 17 A 21 AUTO TRANS button 2 4 3 54 AUXILIARY buttons 2 2 3 16 BACKGROUND bus button 2 3 3 13 Background image 3 12 Basic operation 3 1 BEVELD EDGE button 2 8 3 27 BKDF 701 702 702P 711 712 1 3 BLACK BURST OUT 1 2 3 connectors 2 15 BLACK button 2 2 2 3 BORDER button DSK section 2 8 3 48 EDGE section 2 8 3 26 Boundary modification 3 26 Button labels A 63 BVE 600 5 5 BVE 900 910 2000 5 8 CCR button delegation section 2 2 3 59 menu control section 2 9 3 59 Changing direct pattern assignments 4 1 Characters and graphics inserting downstream key 3 45 title key 3 33 Chroma keying 3 36 auto 3 37 manual 3 40 CLEAN OUT connector 2 14 Color background 3 14 Color cancel function 3 42 Color correction 3 59 Color matte adjustment 3 57 Connections 6 1 A B roll editing system 6 5 basic system 6 2 key signal 6 2 preread editing 6 4 Control from editing control units 5 1 Control knobs 2 10 Control panel 2 1 delegation section 2 1 2 2 EDITOR button 2 1 2 7 effect control section 2 2 2 10 effect transition section 2 2 2 4 fade to black and DSK section 2 1 2 6 GPI button 2 1 2 7 location section 2 1 2 12 pat
164. re 11 A 45 2260 2269 Ripple 10 A 46 2270 2279 Burst Explosion Ring Swirl 10 10 10 10 A 46 2280 2284 Amoeba Melt Lens 5 5 5 5 A 47 continued Appendixes A 3 sexipueddy cL soon A d00Z7 007 S4dQ Effect Type List Effect Control Parameter List Pattern No Types of effects The number of available patterns Reference You can change effect pattern parameters by using the F1 to F5 Menu page 1 Varieties in Varieties with Varieties with Varieties with Page no pattern adjustment knobs joystick and Z knob on the F6 to F10 Menu page 2 standard BKDF 711 BKDF 712 BKDF 711 control panel F11 to F15 Menu page 3 configuration installed installed and 712 X Y Joystick installed 7 Z knob 2300 2307 Two paresi oo hr 2320 2329 Two picture slide 10 10 A 47 Effect control parameters Effect type and adjustable parameters 2340 2357 Two picture rotation 18 18 A 48 No Compress Slide 0017 Wipe 2360 2375 Two picture intersect 0 12 12 A 49 0018 F2 Rotation angle Angle 0 to 99 2380 2395 Two picture box 0 j6 Jo pea F3 Rotation speed Rot 0 to 100 2400 2419 Two picture brick 0 18 0 18 A 51 F4 Auto center CENTER AUTO FIX 2420 2437 Two picture brick flip type 0 18 0 18 A 52 0021 Wipe 2470 2473 Split 3D rotation 0 4 0 4 52
165. read in turn direction Spread 100 to 100 Radius of turn Radius 0 to 100 F4 Adjustment of effect end position EndAdj 100 to 100 F5 Type of division TYPE HORZ VERT F6 Amount of X axis rotation Rot X 100 to 100 F7 Amount of Y axis rotation Rot Y 100 to 100 F8 Amount of Z axis rotation Rot Z 100 to 100 F9 Perspective Pers 0 to 100 F10 Delay before start of turn Delay 100 to 100 X Y Z Location enlargement and reduction of the pattern 2690 Special wipe F1 Width of crystal Width 0 to 100 F2 Angle of wipe Angle 0 to 99 Refractive index of crystal Refrct 0 to 100 2691 2692 A 1 2 Appendixes Special wipe F1 Angle of wipe Angle 0 to 99 F2 Degree of edge curve Angle 0 to 99 X Y Move the center point continued Appendixes A 1 3 Wm s xipu ddv d00Z7 007 S4Q 2 7 seal Effect Control Parameter List A 14 Appendixes Effect control parameters continued Pattern Effect type and adjustable parameters Effect control parameters continued Pattern Effect type and adjustable parameters No 2730 3D box twist to F3 Area of the part that twists Area 0 to 100 2739 4 Type of twist TYPE TYPE01 T YPE02 TYPE03 TYPE04 F5 Delay before start of twist Delay 100 to 100 X Y Z Location enlargement and reduction of the pattern 2750
166. rection Area X 0 to 100 F5 Fine adjustment of mapping in Y axis direction Area Y 0 to 100 F6 Amount of X axis auto rotation Spd X 100 to 100 F7 Amount of Y axis auto rotation Spd Y 100 to 100 F8 Amount of Z axis auto rotation Z 100 to 100 F10 Position of light source Light 100 to 100 X Y Z Location enlargement and reduction of the pattern 2850 to 2853 3D wave F1 Amount of X axis rotation Rot X 100 to 100 F2 Amount of Y axis rotation Rot Y 100 to 100 Amount of Z axis rotation Rot Z 100 to 100 F4 Perspective Pers 0 to 100 F5 Direction of wave modulation Angle 0 to 99 F6 Amplitude of wave modulation Amp 0 to 100 F7 Frequency of wave modulation Freq 0 to 100 F8 Phase of wave modulation Phase 0 to 99 F9 Speed of auto change in phase of wave modulation Speed 100 to 100 F10 Position of light source Light 100 to 100 X Y Z Location enlargement and reduction of the pattern Effect control parameters continued Pattern Effect type and adjustable parameters No 2854 2855 3D wave F1 Amount of X axis rotation Rot X 100 to 100 F2 Amount of Y axis rotation Rot Y 100 to 100 Amount of Z axis rotation Rot Z 100 to 100 F4 Perspective Pers 0 to 100 F5 Direction of wave modulation Angle 0 to 99 F6 Amplitude of wave modulation 1 Amp1 0 to 100 F7 Freq
167. rection with the REV button off the key frames go in the sequence from 4 to 1 Animation effects effects in which the foreground image F remains on the background image B You can vary the shape of the foreground image or move it about the screen Aha Key frame 2 Key frame 3 Key frame 4 Key frame 1 Example of an animation user program effect When you execute an animation effect saved as shown above in the normal direction with the REV button off again the key frames go in the sequence from 4 to 1 4 4 Chapter 4 Advanced Operations Modification Parameters You can adjust key frames using the effect control section and location section to set the parameters described on pages 4 6 and 4 7 e If you specify a linear user program effect number the following three pages appear in the menu display Page 1 3 Rot X Rot Y Rot Z Pers Page 2 3 Loc X Loc Y Loc Z KfDur You can control Loc X Loc Y and Loc Z from the location section Page 3 3 key frame temporary storage e If you specify a nonlinear user program effect number the following three pages appear in the menu display Page 1 3 Angle Offset Rot Z Radius FORM Page 2 3 Loc X Loc Y Loc Z KfDur You can control Loc X Loc Y and Loc Z from the location section Page 3 3 key frame temporary storage Menu display Control knobs Location section ITATUS EDIT PAGE F3 Fa F5 0 0 AUXILIARY 2 B 3 4
168. rocedure 91919 1 After checking in the section Effect Pattern Variant Forms and Decorations page A 22 select an effect pattern for which it is possible to change the position and size 2 To move the pattern horizontally x axis or vertically y axis move the joystick in the location section Joystick continued Chapter 3 Basic Operation 3 29 d00Z 007 S4Q nemo 63 con 6c l Changing the Pattern Position and Size Location X Y Z Modifying the Pattern User Modifiable Effects 3 To move the pattern in the depth direction z axis turn the Z knob in User modifiable effects are those effects for which you can modify the the location section effect pattern by varying the parameters The variable parameters vary from effect to effect For the pattern number of user modifiable effects and the variable parameters see the section Effect Control Parameter List page A 5 Procedure To modify the effect pattern by varying the parameters use the following procedure SOURCE SOURCE Fl 2 DSK sUPERBG FRGD2 wEMORv FRAVE rREEZ M EFFECT MEMORY WT TME 1 After checking in the section Effect Control Parameter List page A 5 select a user modifiable effect The variable parameters of the selected effect appear in the menu display If the selected effect has no variable parame
169. rom these connectors as a reference synchronizing signal when synchronizing input signal sources character generators etc or when synchronizing this unit with a VTR or editor to improve the precision of editing D DSK downstream keyer KEY IN connectors BNC type and 75 Q terminator switch Input the key source signal for a downstream key from a character generator or other device When the 75 Q terminator switch is in the OFF position the connectors provide a loop through connection with the key signal input to one connector the other provides the same key source signal to another device By connecting to an analog component Y connector on this unit you can use it as a title key source When not using the loop through output the 75 terminatior switch must be in the ON position QD REF reference VIDEO IN connectors BNC type and 750 terminator switch When using this unit synchronized to an external signal input the external reference signal black burst When the 750 terminatior switch is in the OFF position the connectors provide a loop through connection with the reference signal input to one connector the other provides the same reference signal for another device When not using the loop through output the 750 terminatior switch must be in the ON position D GPI T 1 and 2 connectors BNC type Input external trigger signals These are used when controlling editing with GPI sig
170. rresponding knob to adjust a setting Q F1 to F5 buttons These correspond to the five settings shown in the menu display Press the corresponding button to select a setting or toggle it on and off e Changing a setting value preceded by setup menu operations Hold down the corresponding F button F1 to F5 and turn the control knob e Changing a setting value followed by user program effect setting operations Hold down the corresponding F button F1 to F5 and enter the numeric value using the numeric keypad 9 User program section USER PGM Q STATUS display EDIT display STATUS EDIT EDIT button EDIT Q STATUS display When a user program effect is selected this shows the number of key frames comprising the effect Maximum 8 EDIT display In the user program edit mode this shows the key frame number to which editing applies EDIT button Press this button to edit a user program effect When you press this button it lights and the system enters the user program edit mode Press the button once more to turn it off and exit the user program edit mode If you press the EDIT button when an effect other than a user program effect is selected this does not switch to user program edit mode Snapshot section SNAP SHOT H LL o SNAP SHOT number display Lt LEARN button LEARN RECALL button RECALL HOLD INPUT button HOLD INPUT SN
171. sic Operation 3 1 d00Z 007 S4Q uogeJedo oiseg 1 4 HEI DME Switcher Introduction uz2 Example Operation 1 Wipe In this example we ll use the AUTO TRANS button to make a wipe with the new image appearing from the center of the screen Setting items As an example we ll set the control panel as follows Background image the image output before the transition video signal connected to the VIDEO INPUT 1 connector Foreground image the image output after the transition video signal connected to the VIDEO INPUT 2 connector Effect wipe pattern number 24 Transition time 30 frames Program output Executing the above effect produces the following changes in the output on a program monitor connected to the PGM OUT connector of the processor unit Transition time End of effect Start of effect 3 2 Chapter 3 Basic Operation Procedure Preparation Image selection Effect selection Pull the fader lever toward you as far as it will go Press BACKGROUND Bus button 1 The pressed button lights red and the video signal connected to the VIDEO INPUT 1 connector is selected as the background image The selected background image appears on the program monitor Pre
172. ss FOREGROUND Bus button 2 The pressed button lights amber and the video signal connected to VIDEO INPUT 2 connector is selected as the foreground image the To check the selected image on the program monitor move the fader lever to the opposite end After checking return the lever to the position closest to you If a preview monitor is connected the selected foreground image appears in the preview monitor Press the DIRECT PATTERN button turning it on If it is already lit omit this step The unit is now in direct pattern selection mode In this mode you can select the eleven patterns assigned to buttons in the pattern numeric keypad using the corresponding button Continued Chapter 3 Basic Operation 3 3 teen me I 91 1 d00Z7 007 S4Q uogejedo orseg 19 HII DME Switcher Introduction Transition time setting 3 4 Chapter 3 Basic Operation 5 Press button 9 in the pattern numeric keypad The button lights and this selects the wipe assigned to this button pattern number 24 The PATTERN NUMBER display window shows 0024 6 Press the SET button once or twice so that the EFFECT display window mode indicator lights If it is already lit omit this step 7 In the pattern numeric keypad press buttons 3 and 0 in that order The TRANS RATE display window shows 3 0 Dots appear to the lower right of lt the digits 8 Press the ENTER b
173. t gt gt gt s gt V S S S S gt SS a o a S s s s sss gt gt gt gt gt gt gt gt gt gt Ez r gt s gt s gt s gt 5 cu cue s Jia gt gt gt gt MN o0 lt c gt gt gt gt gt gt gt gt gt gt gt gt s s s gt gt gt gt gt atr wo cwm o D S S gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt tc gt gt gt gt gt gt gt gt gt gt x de gt G gt gt SS gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt ccc LL AB gt gt Z gt gt gt gt gt gt x Z gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt S S gt m c gt gt gt gt gt gt gt gt gt gt gt gt gt Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z 7 7 gt gt 2 A E o N c a z LO c N O G c IO O TT
174. t can be used for preread editing External synchronizing connectors for higher editing precision The system is provided with black burst outputs for synchronizing other connected devices and a genlock input for synchronization to an external signal This allows more precise editing Rack mounting The processor unit can be mounted in an EIA standard 19 inch rack Option Boards The DFS 700 700P system has the following option boards BKDF 701 SDI and Component Input Board When this board is installed it allows all eight video inputs to be used as either SDI or analog component inputs When using this board you can select the types of the optional inputs individually using the setup menu BKDF 702 702P Y C and Composite Input Board When this board is installed it allows four video inputs to be used as either Y C S video or analog composite inputs When using this board you can select the types of the optional inputs individually using the setup menu BKDF 711 2nd Channel DME Board This board provides a second DME channel enabling two picture box two picture brick and other effects BKDF 712 3D Video Mapping Effects Board This board provides 3D mapping effects including 3D page turn 3D beveled edge and other effects Chapter 1 Overview 1 3 9 L Chapter Location and Function of Parts and Controls d00Z7 007 S4Q Control Panel This section describes th
175. t transition section you can set the fade to black transition time Q DSK downstream keyer button Press this button turning it on to insert the downstream key set by the DSK section buttons in the menu control section into the program output video By pressing the SET button in the effect transition section you can set the downstream key transition time 6 EDITOR and GPI buttons Q EDITOR button EDITOR GPI button GPI Q EDITOR button Press this button turning it on to accept control from an external editor connected to the EDITOR connector on the rear panel of the processor unit Press this button once again to turn it off control is no longer accepted from the external editor GPI button Press this button turning it on to accept GPI signals input to the GPI T 1 and 2 connectors on the rear panel of the processor unit Press this button once again to turn it off GPI signals are no longer accepted Menu control section For various effect settings you press a particular button in the menu control section to display a setting menu in the effect control section Some buttons toggle on and off when pressed in this case the corresponding effect is disabled when the button is off Displaying the menu for a button already lit Hold down the SHIFT button and press the button again This leaves the button lit and the effect enabled while bringing up the menu in the effect control section
176. tern numeric keypad 2 1 2 5 primary cross point bus section 2 1 2 3 snapshot section 2 1 2 11 menu control section 2 2 2 7 25 pin connector 2 1 2 12 user program section 2 2 2 11 CRK button 2 7 3 38 CROP 3 27 CUT button 2 4 DEL button 2 6 Delegation buttons 2 2 3 16 Delegation section 2 1 2 2 Demonstration factory setting 3 8 snapshot 4 23 Density function 3 43 DIRECT PATTERN button 2 5 3 23 DIRECT RECALL button 2 5 4 23 Direct pattern selection 3 23 changing assignments 4 1 selectable effects 3 17 Display window mode indicators 2 4 DME switcher introduction 3 1 DOWN button 2 6 Downstream key 3 45 border 3 48 masking 3 50 on and off using GPI signals 5 13 Downstream keyer section 2 8 Drop border 3 49 DSK button 2 7 3 47 DSK FILL button 2 2 3 47 DSK indicator 2 4 3 51 DSK KEY IN connectors 2 15 DSK PVW button 2 6 DSK section 2 6 2 8 EDGE section 2 8 EDIT button 2 11 4 11 EDIT display 2 11 4 11 Editing user program effects 4 12 Editing control unit BVE 600 5 5 BVE 900 2000 series 5 8 control using GPI signals 5 11 preread editing 5 14 PVE 500 5 1 EDITOR connector 2 14 EDITOR button 2 1 2 7 EFFECT button 2 4 EFFECT indicator 2 4 3 51 Effects control section 2 1 2 10 control parameter list A 5 example 3 18 executing 3 54 motion types A 21 pattern image list A 29 pattern variant forms and decorations A 22 transition section 2 1 2 4 type list A 3 types 3 17 selection using
177. ters the menu display shows a message No Adjustable Parameter 2 Using knobs and buttons F1 to F5 set the parameters 3 30 Chapter 3 Basic Operation Chapter 3 Basic Operation 3 31 oiseg Jejdeuo ii 06 1 d00Z7 007 S4Q S lll Chapter 3 Basic Operation Modifying the Pattern User Modifiable Effects Example of user modifiable effect parameters As an example if you select mosaic pattern number 1016 the following parameters appear in the menu display 1 1 0 100 0 100 0 100 0 100 FLAT PAGE F1 F2 F3 F4 F5 For the effect of the parameters see the following figure F1 Size size of a mosaic cell F2 Aspect aspect ratio of a mosaic cell FA MskAsp aspect ratio of area to which mosaic is applied Parameters for mosaic pattern number 1016 Inserting Characters and Graphics 1 Title Key Luminance Key You can insert or superimpose text and graphics into the background image while applying effects You can use either a luminance key or a chroma key for this insertion In a luminance key a certain luminance level in the foreground image is used as the threshold for creating the key signal and the corresponding part of the foreground image is inserted into the background image Normally the foreground image is on a black background consisting of bright text to be inserted in the background image Background image Foreground image DFS 700 Comp
178. the pattern continued 2866 Mirror cube F1 Amount of auto rotation on X axis X 100 to 100 F2 Amount of auto rotation on Y axis Y 100 to 100 F3 Amount of auto rotation on Z axis Spd Z 100 to 100 X Y Z Location enlargement and reduction of the pattern 2870 3D object effects F1 Mapping mode MapMod POINT FACE1 FACE2 continued Appendixes A 1 9 Hmm sexipueddy 08 L d00Z7 007 S4Q sop lll Effect Control Parameter List ec A 20 Appendixes Effect control parameters continued Pattern Effect type and adjustable parameters 2871 3D object effects to F1 Mapping mode MapMod POINT FACE1 FACE2 2876 F2 Size of model Size 0 to 100 F3 Acceleration of fall Accel 0 to 100 F4 Snaking on X axis Wave X 0 to 100 F5 Snaking on Y axis Wave Y 0 to 100 F6 Amount of auto rotation on X axis X 100 to 100 F7 Amount of auto rotation on Y axis Spd Y 100 to 100 F8 Amount of auto rotation on Z axis Spd Z 100 to 100 F9 Frequency of snaking on X axis Freq X 0 to 100 X Y Z Location enlargement and reduction of the pattern Effect Motion Types The effects of the DFS 700 700P can be classified by their direction type as follows Effects classified by direction type Direction type Transition type Animation type Characteristics When you move the fader from on
179. tically When you press this button the effect is carried out automatically with the transition time which has been set During the transition this button is lit Pressing this button during the transition pauses it Press the button once more to resume the transition If you set the fader lever to an intermediate position and press this button the transition pauses at the position corresponding to the fader lever position Q N R normal reverse button To carry out an effect in normal reverse i e alternating mode press this button turning it on It lights automatically for animation effects and title keys D REV reverse button To carry out an effect in the reverse direction press this button turning it on For an effect for which normal reverse alternating operation is possible once the effect is carried out the direction is automatically reversed After an effect is carried out in the normal 1 e forward direction this button lights After an effect is carried out in the reverse direction this button goes off Fader lever Move this to carry out an effect transition manually After powering the system on move the fader lever to the end of its travel once in each direction This ensures that the fader lever will function correctly D Fader lever stiffness adjusting screw Turn this screw with a miniature Phillips screwdriver to adjust the fader lever stiffness Turn clockwise to make the fader lever har
180. ton to set it to Press the 5 button QI A QOQ N Press the F3 OK button This returns all of the assignments to the 0 to 9 and P IN P RST buttons to their factory default settings In addition to the internal effect patterns you can also create user customized effect patterns These are referred to as user program effects With standard equipment you can save a maximum of 40 effects You use these effect patterns in the same way as the internal patterns using the assigned number Constructing a User Program Effect You build a user program effect from key frames which show an outline of the animation A user effect can consist of up to eight key frames numbered from 1 to 8 When you execute the effect it runs through the key frames in sequence starting from the highest numbered and ending on key frame 1 Therefore when creating the effect you save the movement in the reverse direction with the image selected on the foreground bus moving outside the screen By pressing the REVERSE button turning it on you can execute the effect in the reverse order of the created key frames You can adjust the interval between key frames by a menu setting When you execute a user program effect the interval between key frames is automatically interpolated using spline curves producing a smooth effect You can also adjust the smoothness of the spline curves i e the movement when executing the effect K
181. ued Effect control parameters continued Tawa Effect type and adjustable parameters 1280 Real paint Stained glass dias F1 Degree of paint effect Amp 0 to 100 1285 2 Frames per second Strobe 0 to 100 Teb Softness Soft 0 to 100 F4 Mask pattern MASK OFF CIRCLE RECT CIRINV RECINV F5 Aspect ratio of the mask area MskAsp Taller to wider 1380 Split slide to F1 Slide frequency Freq 0 to 100 ie F2 Split frequency Angle 0 to 99 to Z axis rotation Rot_Z 100 to 100 1388 1390 Split slide to F1 Slide frequency Freq 0 to 100 1394 1690 2D rotation Compress Slide modified F1 Amount of curving Curve 0 to 100 F2 Curve direction Angle 0 to 99 F3 Amount of spiral Spiral 2 100 to 100 F4 Z axis rotation Rot Z 100 to 100 1750 Split 3D rotation to F1 Number of split Freq 0 to 100 1753 2150 Page turn 2 54 F1 Direction of turn Angle 0 to 99 F2 Change in turn direction Curve 100 to 100 2160 Split page turn 2 67 F1 Number of split Freq 0 to 100 2250 sphere 2251 F1 Degree of modification Amp 0 to 100 F2 Z axis rotation Rot Z 100 to 100 F3 X axis mapping area Area X 0 to 100 F4 Y axis mapping area Area Y 0 to 100 continued Appendixes A 7 DL sexipueddy 70 1 d00Z7 007 S4Q spon lll Effect Control Parameter List
182. uency of wave modulation 1 Freq1 0 to 100 F8 Phase of wave modulation 1 Phase1 0 to 99 F9 Speed of auto change in phase of wave modulation 1 Speed1 100 to 100 F10 Position of light source Light 100 to 100 F11 Amplitude of wave modulation 2 Amp2 0 to 100 F12 Frequency of wave modulation 2 Freq2 0 to 100 F13 Phase of wave modulation 2 Phase2 0 to 99 F14 Speed of auto change in phase of wave modulation 2 Speed2 100 to 100 X Y Z Location enlargement and reduction of the pattern 2856 2857 3D flag F1 Amount of X axis rotation Rot X 100 to 100 F2 Amount of Y axis rotation Rot Y 100 to 100 Amount of Z axis rotation Rot Z 100 to 100 F4 Perspective Pers 0 to 100 F5 Position of pole POLE RIGHT LEFT F6 Amplitude of wave modulation Amp 0 to 100 F7 Change in direction of waving Swing 0 to 100 X Y Z Location enlargement and reduction of the pattern 2860 Kaleidoscope F1 Size of repetition Size 0 to 100 F2 Amount of auto rotation RotSpd 100 to 100 2865 3D crystal F1 Amount of auto repetition in X axis rotation Swng X 0 to 100 F2 Amount of auto repetition in Y axis rotation Swng Y 0 to 100 F3 Amount of auto rotation on Z axis Spd Z 100 to 100 F4 Width of beveled edge Width 0 to 100 F5 Height of beveled edge Hight 0 to 100 X Y Z Location enlargement and reduction of
183. utton The dots to the lower right of the digits disappear and the value entered in step 7 is set as the transition time 9 Press the EFFECT button turning it on If it is already lit omit this step 1 OPress the AUTO TRANS button The wipe is carried out over 30 frames switching from the background image to the foreground image When the transition completes BACKGROUND bus button 2 is lit red and FOREGROUND bus button 1 is lit amber This indicates that as a result of the transition the video signal connected to the VIDEO INPUT 2 connector is automatically selected as the background image and the video signal connected to the VIDEO INPUT 1 connector as the foreground image Example Operation 2 Picture in Picture Using the fader lever we ll insert the foreground image within the background image We ll apply a border around the edge of the foreground image Setting items Program output As an example we ll set the control panel as follows Background image internal video signal color background Foreground image video signal connected to the VIDEO INPUT 1 connector Effect picture in picture pattern number 1100 Border ON Executing the above effect produces the following changes in the output on a program monitor Background image Program output Effect execution Chapter 3 Basic Operation 3 5 A d00Z7 007 S4Q LEE oiseg 1 DME Switcher
184. utton setting FRAME button setting Effect transition section Pattern numeric keypad Specified pattern number LIGHTING section All settings TITLE section All settings MATTES section Color matte colors DSK section All settings Effect control section User modifiable effect parameter settings EDGE section All settings Location section All settings The color corrector settings and fader lever position are not saved in a snapshot Saving a Snapshot To save a snapshot use the following procedure The unit is shipped with snapshots saved in registers 0 to 99 By carrying out the following procedure you overwrite these settings SNAP SHOT number display 1 Set the buttons and controls on the control panel so that it is configured to the state you want to save 2 Press the LEARN button The button lights and the pattern numeric keypad is ready to accept a snapshot number 3 With the buttons 0 to 9 enter the snapshot number you want to save 0 to 99 You can use the UP and DOWN buttons to adjust the number displayed Press the ENTER button This saves the current settings in the snapshot register To cancel the snapshot saving operation In step 4 press the LEARN button instead of the ENTER button The LEARN button goes out and the operation is canceled Chapter 4 Advanced Operations 4 2 1 d00Z7 007 S4Q 29 peoue py y
185. value on the button UP Incrementthe Incrementthe Incrementthe Incrementthe Incrementthe Increment the pattern number pattern number transition time key frame snapshot snapshot number by one frame number number DOWN Decrement the Decrement the Decrement the Decrement the Decrement the Decrement the pattern number pattern number transition time key frame snapshot snapshot number by one frame number number ENTER Confirm the Confirm the Change the key Confirm the Return to the state input value input value frame input value before recalling a snapshot Press LAST X while holding down the ENTER button Not used DSK PVW downstream keyer preview button a For the pattern allocation see pages 3 18 to 3 20 5 Fade to black and DSK section Q DSK PVW button DSK PVW FADE RO BLACK DSK button ha FADE TO BLACK button 2 6 Chapter 2 Location and Function of Parts and Controls When this button is pressed turning it on the program output video is output from the preview output connectors with the downstream key inserted FADE TO BLACK button Press this button turning it on to change the entire program output video to a preset color factory default black To set the color press the MATTES button in the menu control section and display the setting menu in the effect control section F1 SELECT FTB By pressing the SET button in the effec
186. y nene 3 45 Prepardttobis 5 5 Setting Up a Transition eene 3 51 AJB Roll Editing eriei 5 6 Setting the Transition Time 3 51 Control From the BVE 900 2000 Series 5 8 Setting the Transition Direction 3 52 PreparationS consti ere ona eg te Ed i xt mE 5 9 Executing an Effect eee 3 54 Notes on Operation uev vinee dn 5 10 Adjusting Color Mattes 3 57 Control Using Signals 5 11 Adjusting Image Colors Color Correction 3 59 Preparations s Mte uU EU 5 11 Freezing an Input Image Frame Memory 5 12 eT 3 61 Tanning a Downstreum Key Oitund a au uuu 5 13 Fade to BlacK uu 3 63 Preread Editing err 5 14 Chapter 6 Advanced Changing Direct Pattern Assignments 4 1 System Basic System Connections J 6 2 Operations User Program Effects 4 3 Connections Key Signal Connections ees 6 3 Constructing a User Program Effect 4 3 and Settin gs System Connections for Preread Editing
187. y Key effect in which a particular color usually a highly saturated blue 1s used to cut holes in a background picture Color bar A test signal displayed on a monitor screen as vertical stripes of different colors used to adjust hue and saturation Color matte An internally generated color signal with adjustable hue saturation and luminance Component signal Video signal containing separate luminance Y and color difference R Y B Y video components Composite signal Video signal containing video color burst and sync signals Cross point An electronic switch where video signal lines cross When the switch is closed usually by pressing a button multiple input signals and one or more output signals are allowed to pass Cut An instantaneous switch from one picture to another or the instantaneous insertion or deletion of a key signal Downstream key DSK Effect used to superimpose characters or graphics over output signals Called downstream key because superimposing takes place in the final stages of processing after other effects have been applied Requires a key source signal to define the outlines of the characters or graphics and a key fill signal to fill the outlines See also title key Editing control unit A video editor with functions for remote control of VTRs video switchers audio switchers and other video editing equipment Field In the NTSC color television system 262
188. yback mode when stopped If the has a selector for PB or PB EE set it to PB f the VCR has a built in TBC set the VCR to DELAYED SYNC mode On the editing control unit Set the GPI signal output timing to 3 frames before the IN point Set the GPI signal pulse length to at least 1 frame Notes To display the background image during or after a transition press an appropriate BACKGROUND bus button on the DFS 700 700P Because the DFS 700 700P has a built in frame synchronizer output of player VCR edit points set on the editing control unit is delayed by 1 frame so that recording begins with the previous frame However recorder edit points are not delayed For example if the IN point of the player VCR is set to 00 00 10 15 recording begins from 00 00 10 14 Chapter 5 Control From Editing Control Units 5 1 1 suun 10 x uL d ene 79 1 d00Z7 007 S4Q suun Ionuoo 9 1 Control Using Signals pa A i Roll Editing Signal flow The flow of signals in A B roll editing is as follows For more information about connections see Connections for an A B Roll Editing System page 6 5 Recorder VCR Player VOR A BBBH 0 O mooooo0 om
189. ying Foreground image Background image Composite image formed by chroma keying program output In this system you can use either of the following methods to carry out chroma keying e Auto chroma keying You point the cursor at part of the background thus specifying the keying color This is the quick and easy way to make a composite image Manual chroma keying You specify the keying color by manual adjustment This allows you finer control than with auto chroma keying By starting with auto chroma keying then using manual chroma key adjustments as required you can get the optimum composite image efficiently Two channel chroma keying With the optional BKDF 711 2nd Channel DME Board installed you can use a second chroma key channel To use two chroma key channels set both title 1 and title 2 in the TITLE section of the menu control section To select the foreground image used for the second chroma key channel press the FRGD 2 button in the delegation section turning it on then with one of the AUXILIARY buttons select the desired video signal To use a normal effect for a title key In this case use one of the buttons in column 1 of the TITLE section to recall the title 1 setting menu TILUM TICRK or TIMSK and make the settings To combine the background image and foreground image by auto chroma keying use the following procedure 1 Select the background ima

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