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03. June 2014 Praat Scripting Summary Praat: ExperimentMFC1
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1. 03 June 2014 Praat Scripting Summary Praat ExperimentMFC With ExperimentMFC you can generate simple identificiation and discrimination experiments in Praat The following information describe the structure of an experiment file An experiment is defined as a simple text file therefore you cannot save the experiment file as a Praat file xyz praat To open the experiment file proceed as you would open a sound or TextGrid The first two lines have to be typed exactly as in the example below and the order of the elements cannot be changed or skipped otherwise the experiment will not proceed ooTextFile ExperimentMFC 6 blankWhilePlaying lt no gt stimuliAreSounds lt yes gt stimulusFileNameHead Sounds stimulusFileNameTail wav stimulusCarrierBefore weSayThe Word stimulusCarrierAfter again stimulusInitialSilenceDuration 0 5 seconds stimulusMedialSilenceDuration 0 stimulusFinalSilenceDuration 0 5 seconds numberOfDifferentStimuli 4 heed hid hood hud numberOfReplicationsPerStimulus 3 breakAfterEvery 0 randomize lt PermuteBalancedNoDoublets gt startText This is a listening experiment After hearing a sound choose the vowel that is most similar to what you heard Click to start runText Choose the vowel that you heard pauseText You can have a short break if you like Click to proceed endText The experiment has finished maximumNumberOfReplays 0 r
2. 2014 Praat Scripting To assign a keyboard shortcut to the replay button do something like maximumNumberOfReplays 1000 replayButton 0 2 0 8 0 01 0 07 Click here to play the last sound again for using the space bar b OK button If you include an OK button the behaviour of the experiment changes drastically If you do not include an OK button Praat will present the next stimulus as soon as the participant has clicked a response category If you do include an OK button it will become visible as soon as the listener has chosen a response category The participant can then click the button but can also choose to change his her answer c Oops button If you include an Oops button it will become visible to the participant for every stimulus except the first and it will also be visible on the pause screens and on the final screen If the participant clicks the Oops button Praat will forget everything the participant did with the current and the previous stimulus The experiment will continue with playing the previous stimulus again 8 Responses Every trial comes with the same set of response categories see lines 32 37 For each response category you supply the area of the screen where a rectangle will be drawn You also define the text that will be drawn in this rectangle After this you decide on the font size The second text option defines the response key on the keyboard And the third text option is the response c
3. ategory as it will be reported by Praat to you when the user clicks it If you want Praat to ignore mouse clicks on this rectangle specify an empty response category i e e g 0 2 0 3 0 7 0 8 TR Td 20 0 a area response category screen font size response key keyboard response category results You can use pictures instead of text on a response button by using FI for example 0 2 0 3 0 7 0 8 FIpictures hello jpg 40 m i In this example the picture hello jpg from the subdirectory pictures will be drawn into the recangle 9 Goodness judgments If number0fGoodnessCategories is not 0 see lines 38 43 some more rectangles will be drawn Praat will record the number of the button when the listener clicks on it 10 Stimuls dependent texts a Stimulus dependent run text For the given example the same runText will be written at the top of the screen But imagine you want to make that text dependent on the stimulus Therefore you would do some changes for your stimuli lines 13 16 03 June 2014 Praat Scripting heed Choose the vowel you heard hid Click the vowel you heard hood Select the vowel you heard hud What s the vowel you heard runText In this case each stimulus comes with its own text b Stimulus dependent_response buttons In the given example for every stimulus the buttons contained the same visible texts But imagine you run an experiment about the perceptio
4. contains the stimulus names the third column contains the responses and the last column contains the approximate reaction times If there are goodness judgments these will go into the fourth column The table can be saved as a table object with Save as tab separated file which can be read by programs such as Excel and SPSS 2 Stimuli In line 12 the user has to state how many stimuli will be used in the experiment and characterize what the stimuli are lines 13 16 In this example wav files are used Therefore you have to confirm the file ending in line 6 and stimuliAreSounds in line 4 has to be stated as lt yes gt The name of the sound files must be identical with the names of the stimuli If the stimuli have a different directory than the experiment file the path has to be indicated in line 5 stimulusFileNameHead To present the listener with each stimulus more than once line 17 gives you the opportunity to set a replication value Lines 9 to 11 give you the possibility to define the duration of silence before within and after a stimulus Note that all sound files must have the same number of channels and the same sampling frequency 3 Carrier phrase Lines 7 and 8 describe proceeding and following audio files that you might want to include in the experiment If only the stimulus itself should be played later on use stimulusCarrierBefore and stimulusCarrierAfter 4 Breaks A new stimulus will be present
5. ed as soon as the listener has made a choice You can insert a break after every so many trials in line 18 using breakAfterEvery n 03 June 2014 Praat Scripting 5 Randomization There are different randomization strategies that you can to randomize your stimuli The following examples are applied for the experiment above a b randomize lt CyclicNonRandom gt The stimuli will be played in the order in which they were specified in the file heed hid hood hud heed hid hood hud heed hid hood hud The most likely case in which you would want to use this randomization strategy is if you want to play them only once in a fixed order randomize lt WithReplacement gt The stimuli will be chosen at random without memory hid hood hood heed hid hood hud hud hid hood heed hid Here not all stimulus have the same number of occurence and some might also be presented consecutively randomize lt PermuteAll gt Using this strategy you will get the same number of replications for each stimulus but they might still be presented consecutively heed hood hud hud hid heed heed hud hood hid hid hood randomize lt PermuteBalanced gt If you want a less random order namely one in which the 12 trials are divided into 3 blocks of 4 stimuli use this method All 4 different stimuli occur in a random order within a block heed hood hud hid hood hud hid heed heed hud hood hid But we still have the problem that a stimulus can occur c
6. eplayButton 0000 okButton 0000 oopsButton 0000 responsesAreSounds lt no gt 000 numberOfDifferentResponses 5 0 2 0 3 0 7 0 8 h Id 40 i 0 3 0 4 0 5 0 6 h E d 40 e 0 4 0 5 0 3 0 4 h A d 40 a 0 5 0 6 0 5 0 6 h O d 40 o 0 6 0 7 0 7 0 8 h U d 40 u numberOfGoodnessCategories 5 0 25 0 35 0 10 0 20 1 poor 0 35 0 45 0 10 0 20 2 0 45 0 55 0 10 0 20 3 0 55 0 65 0 10 0 20 4 0 65 0 75 0 10 0 20 5 good 1Praat User Manual ExperimentMFC 31 05 2014 03 June 2014 Praat Scripting Choose the vowel that you heard This is a listening experiment hEd hod After hearing a sound choose the vowel that is most similar to what you heard Click to start 1 poor 2 3 4 5 good Figure 1 Introductory screen Figure 2 Experiment screen 1 How an experiment proceeds After the experiment finishes you can choose Extract results in the Objects Window The resulting ResultsMFC object contains for each trial the stimulus name e g hood the response category e g u and the goodness judgment e g 4 You will want to save this ResultsMFC object to a text file with Save as text file Once you have collected the results of all your subjects you can read all the results files into Praat select all the ResultsMFC objects and choose Collect to table This will result in a table whose first column contains the names of the subjects the second column
7. finished or for priming experiments Reaction times are measured from when the response buttons appear
8. n of voicing in plosives The first stimulus starts with an ambiguous b or p and you want the participant to choose between bath and path The next stimulus starts with an ambiguous d or t and you want the partic ipant to chose between dart and tart numberOfDifferentStimuli ppathi ppath2 ppath3 dtarti dtart2 dtart3 number0fDifferentResponses 0 20 4 0 70 8 40 left 0 6 0 8 0 7 0 8 40 right bath path bath path bath path dart tart dart tart dart tart In this case two response buttons show either bath and path or dart and tart In the ResultsMFC the stimuli will be recorded as bpath1 bath path and not just as bpath1 Praat does this in order to be able to cope with balanced designs such as bathi bath path bathi path bath In other words the button ordering is considered part of the stimulus 11 Blanking the screen In the example above the flag blankWhilePlaying was set to lt no gt line 3 This means that in all those cases the participant will immediately see the response categories when the sound starts playing This can be changed by setting blankWhilePlaying to lt yes gt When you do that the participant will see a blank screen while the stimulus is playing and the response buttons will come up only after the sound has finished This is useful if you want to prevent the participant from clicking before the sound has
9. onsecutively at the boundary of two blocks To avoid that use the following strategy randomize lt PermuteBalancedNoDoublets gt This strategy is used for most listening experiments in which you want to minimize effects of stimulus order The trials are still arranged in blocks but one stimuli will never occur conse cutively heed hood hud hid hood hud hid heed hud heed hood hid The randomization procedure does not interfere with the breaks The order is determined before any breaks are inserted 6 Instructions Lines 20 to 26 give you the possibility to generate messages to the user startText describes the message before the experiment begins and is centered on the screen see also Figure 1 During each trial the participant will see the runText at the top of the screen see Figure 2 The pauseText will appear during breaks and endText after the experiment has been finished 7 Special buttons a Replay button Lines 27 and 28 give the user the possibility to determine whether a stimulus can be replayed or not For this example no replays are allowed To add a replay button you can write something like maximumNumberOfReplays 1000 replayButton 0 2 0 8 0 01 0 07 Click here to play the last sound again The four values within the replayButton argument supply the area of the screen where a button will be drawn The whole screen measures from 0 0 left to 1 0 right and from 0 0 button to 1 0 top 03 June
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