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        13 Using the Telelogic Tau Public Interface
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1.      Reply status is OK  Then a menu item is added displaying the SDT reference of the selected  symbol on standard output  on UNIX   or in the Organizer Log window   in Windows     On UNIX  serverpc sdle menuadditem       dyn menu       SDT ref     1       export SDT ref      001     Mee Lil     echo AS Sg   Na    In Windows  serverpc sdle menuadditen     dyn menu          SDT ref   1   export SDT ref     0 0 1     11    CMD  C echo   g      Reply     Reply status is OK    Telelogic Tau 4 5 User   s Manual 683    Chapter 13 Using the Telelogic Tau Public Interface    684    Note that only dimmed if more than one item is selected  Normally a se   lected symbol includes a selection of in going and out going flowlines    These flowlines must be de selected in order to get the SDT reference   of the symbol     Finally display the file containing the selected symbol on standard out   put  on UNIX   or in the Organizer Log window  in Windows      On UNIX  serverpc sdle menuadditem      dyn menu       filename     0      export filename    001          1 1   1s  ls  a      In Windows  serverpc sdle menuadditem     dyn menu        filename     0   export filename     001      11    CMD  C DIR   a      Reply     Reply status is OK    Extended Object Data Attributes  UNIX only     The SDL suite allows external attributes to be added to SDL suite ob   jects  These extensions are persistent  That is  they are stored in the nor   mal SDL diagram files and could be used at subsequent sess
2.     on page  596 in chapter 12  The Telelogic Tau Public Interface           For a complete description of how to specify a SDT reference  see    Syn   tax    on page 911 in chapter 19  SDT References        Dynamic Menus    The following example shows how a dynamic menu is created and how  a number of menu items are inserted in the dynamic menu  The script  dyn menu in the example directory performs the example below     Telelogic Tau 4 5 User   s Manual July 2003    July 2003    Using the SDL Suite Services    Note     In Windows  this example is intended for Windows NT 2000  If you  are running Windows 95 98  all references below to cmp should be  changed into COMMAND   COM    For a complete description of the services  see    Add Menu    on page  579     Delete Menu    on page 580     Clear Menu    on page 581 and    Add          Item to Menu     Graphical Editors    on page 591 in chapter 12  The  Telelogic Tau Public Interface           Add a new menu to the SDL Editor     serverpc sdle menuadd     dyn menu        Reply     Reply status is OK    Add a menu item which executes the OS command 1s  on UNIX  or  DIR  in Windows  after a confirmation from the user     On UNIX  serverpc sdle menuadditem      dyn menu       Is   0       Perform OS command 1s     000      OK to perform 1ls    11 Wis    In Windows  serverpc sdle menuadditem     dyn menu        DIR     0   Perform OS command DIR     0 0 0      OK to  perform OS command DIR      1 1      CMD  C DIR  W         Reply
3.   coming from the environment  Correspondingly  SDL signals to the en     Telelogic Tau 4 5 User   s Manual July 2003    July 2003    Integrating Applications with SDL Simulators    vironment are sent via the PostMaster as messages back to the PostMas   ter interface     The UI facilitates sending and receiving of the SDL signals sent to and  from the environment in the Demon game  A command based UI  writ   ten in C  is implemented  However  the ideas are general and could be  used if a graphical user interface is to be used  The UI must be able to   forward the SDL signals Newgame  Endgame  Probe and Result  and to  present the SDL signals Win  Lose and Score                       Control program PostMaster DemonGame  simulator  U Post Fe  gt   ser    inter    Function   Master a Si ages  face   calls heel signals  signals       ja  a                                                    Figure 166  System parts and their communication    Note     The simulator and the control program have the same communica   tion interface to the PostMaster  The simulator   s interface to the  PostMaster is generated automatically by the SDL suite     All C functions  C preprocessor symbols and PostMaster messages used  in this example are described in    PostMaster Reference    on page 490 in  chapter 11  The PostMaster           The PostMaster Interface    All communication with the DemonGame simulator is handled by the  interface to the PostMaster  a C program called env c  This program  
4.  is not  as extensive in Windows as the UNIX version     Load External Signal Definitions into the  Information Server    For this service to be available  the Information Server must be started   This could be done by either starting the Type Viewer from the Orga     Telelogic Tau 4 5 User   s Manual July 2003    July 2003    Using the SDL Suite Services    nizer  by requesting Signal Dictionary support in the SDL Editor or by  using the Start service  For a complete service description  See    Start  Tool    on page 539 in chapter 12  The Telelogic Tau Public Interface        Requesting the Service  It is assumed that a file a  pr is to be loaded  Note that the file to be load   ed must be specified with a full directory path     On UNIX  serverpc info loaddefinition  usr ab a pr    In Windows  serverpc info loaddefinition  c  sdt ex a pr  If the Information Server is started  the following reply message is re   turned     Reply status is OK    If the Information Server is not started  we get the following reply mes   sage     Error sending to postmaster  server not connected  to postmaster       The external files loaded into the SDL Infoserver should have the fol   lowing appearance e g    signal sigl    signal sig2  signal sig3    Obtain Source  SDL GR Reference     Returns acomplete SDT reference of each of the selected symbols in the  specified editor     serverpc sdle obtainsource    If the editor was already started and there was a selection the reply mes   sage migh
5.  update the attribute by   serverpc sdle updateattribute 0 0 Sref 9  0         newComment     W 7    0   NewData  Reply     Reply status is OK    Finally we read the extended attribute and should receive the updated  value     serverpc sdle readattribute 0 0 Sref 9     Which replies     Reply status is OK  0    NewComment           7NewData    The script extended attributes performs the above described ac   tions     July 2003 Telelogic Tau 4 5 User   s Manual 685    Chapter 13 Using the Telelogic Tau Public Interface    Using TTCN Suite Services    686    This section is meant to exemplify the usage of a few TTCN suite ser   vices  The examples are made using the Service Encapsulator described  in a previous section  For the complete list of supported services  see      ITEX Services    on page 554 in chapter 12  The Telelogic Tau Public    Interface        Opened Documents    This command retrieves a list of information about the opened TTCN  documents     serverpc itex openeddocuments  This will yield a list of open TTCN documents  not necessarily shown   that looks like this  see complete list for description of the list format    Reply status is OK    Doc1l 1  path docl itex  path  docl itex  Doc2 2  path doc2 itex   path  doc2 itex    If the TTCN environment is not yet started the message will be        Error sending to postmaster  server not connected to  postmaster    Find Table    To use this command the TTCN document in which the table is located  must be open     T
6.  was issued  special care must be taken to  handle the answer  since it contains binary data  The length of the data  part ends the replyMessage  The end is indicated by an ASCII 0  The    Telelogic Tau 4 5 User   s Manual July 2003    July 2003    The Service Encapsulator    data part immediately follows the ASCII 0 character and might contain  non ASCII characters  Our printout assumes ASCII data     if   sendEvent    SEREADATTRIBUTE      printf     s     replyMessage 1     printf      s n     replyMessage  strlen  replyMessage    1         The macro SP_MATCHREPLY compares the issued service request mes   sage and the reply message and returns true if the correct received mes   sage was the correct service reply message           The service reply is then printed on standard output  The following  prints the service reply data     inei    for  i 2 i lt len i      putchar  replyMessage  i        putchar   n       Counting starts at position 2  omitting the service reply status     free  replyMessage     replyMessage was dynamically allocated using malloc in SPRead  so  it must be freed     Before terminating the application  notify all other applications in the  environment that it is going to break its connection to the PostMaster    SPBroadcast  SESTOPNOTIFY  NULL  0    Finally we terminate the PostMaster connection by calling        SPExit        Generating the Application for the SDL Suite    To generate the application do the following     1  Change the current director
7. Chapter    13 Using the Telelogic Tau  Public Interface    This chapter contains a number of examples of how the use the fea   tures provided by the Telelogic Tau Public Interface     For a reference to the topics that are exemplified in this chapter  see    chapter 12  The Telelogic Tau Public Interface     July 2003 Telelogic Tau 4 5 User   s Manual 675    Chapter 13 Using the Telelogic Tau Public Interface    Introduction       The first example shows a simple application  the Service Encapsulator   by which it is possible to request Telelogic Tau tools services from the  Operating Systems command line  The example shows how to use the  PostMaster interface     The second example uses the Service Encapsulator and shows the usage  of some SDL suite Services  Since the    DOS    command prompt is rath   er weak in its scripting capabilities  no example script file is included  for Windows in this example     The third example uses the Service Encapsulator and shows the usage  of some TTCN Suite Services     The final example exemplifies how to integrate an SDL simulator and a  separate user interface  UNIX only   How to design such a user interface  is described in a detailed example  It is assumed that the reader has ex   perience of creating and running SDL simulators     The Service Encapsulator    676    Introduction to the Service Encapsulator    This section shows an application  the Service Encapsulator  imple   menting a command line service request encapsulation  Th
8. and breaks the  connection to the PostMaster by calling SPExit    Command Based User Interface    The command based UI prompts for and recognizes the commands      Newgame        Endgame        Probe     and    Result     corresponding to the  SDL signals  When any of the SDL signals Score  Win or Lose are re   ceived  this information is printed  The command    Exit    exits the pro     gram     The C program for the command based UI is called command c  It con     tains the functions     main  GetInput  Appl_ Receive  Init_UI   Exit _UI  Send To UI       Telelogic Tau 4 5 Use     1   s Manual July 2003    Integrating Applications with SDL Simulators    Functions in command c    main calls Init in the PostMaster interface  prompts for input and  examines the reading state of the file descriptors for the keyboard  and the PostMaster message port  If input comes from the keyboard   Get Input is called and any valid SDL signal is sent by calling  Send_To_PM in the PostMaster interface  If input comes from the  message port  the message is read by calling Appl_Receive     GetInput reads the keyboard and compares the entered string with  the available commands  If it is an SDL signal  the function returns  true  If    exit    is entered  Exit_UI is called     Appl_ Receive simply calls Receive in the PostMaster interface   It is included to make the functional interfaces equivalent for both  user interfaces     Init_UI sets a file descriptor for the PostMaster message port and  i
9. at is  Telel   ogic Tau services as made available by the Telelogic Tau Public Inter   face  could be obtained from the command line     The purpose of this example is to show     e How the PostMaster interface is used when working with Telelogic  Tau services     e By using the Service Encapsulator  show the usage of a number of  services     The application is general in the sense that it does not require a Telelog   ic Tau tool to be running  only the PostMaster is required to be running    but in this context it exemplifies a number of Telelogic Tau services     From the outside world the application behaves like a tool providing re   mote procedure call functionality  That is  when the service is request     Telelogic Tau 4 5 User   s Manual July 2003    The Service Encapsulator    ed  the application synchronously waits for the service reply  before re   turning  the application exits      The example is found in the Telelogic Tau distribution in the subdirec   tory examples and then public interface     The Service Encapsulator is also available as a tool in the Telelogic Tau  environment  see    The Service Encapsulator    on page 537 in chapter  12  The Telelogic Tau Public Interface           Design    In this section is a few important aspects in the design and implementa   tion of the Service Encapsulator given  The source file is named  serverpc c and the executable is named serverpc     The tool connects to the PostMaster by issuing        SPInit  SET EXTERN  ar
10. contains the functions Init  Send to_PM  Receive and Exit_PM   all of which must be called by the UI  Please note that the error handling  in this program is very simple and does not comply with the design rec   ommendations mentioned above     Telelogic Tau 4 5 User   s Manual 689    Chapter 13 Using the Telelogic Tau Public Interface    690    Functions in env c    e Init establishes a connection to the PostMaster by calling    SPInit  identifying this tool    as an SDL environment  The function    broadcasts the message SESTARTNOTIFY to inform other tools that  this tool has started  Finally it calls Init_uz  a function in the UI     e Send To PM takes the name of an SDL signal as parameter and    broadcasts this signal as an s1       ESDLSIGNAL message to the simulator     e Receive calls SPRead to wait for messages from the PostMaster     and acts suitably         Ifthe message contains an SDL signal from the simulator     Score  Lose or Win   it i    s passed on to the UI by calling    Send_To_ UI  a function in the UI to present the receipt of the  signal  It also returns true in these cases         Ifthe message is a request to stop executing  SESTOP   it is ac   cepted by calling Exit_UI  a function in the UI that in turn calls       Exit PM               Ifthe message is SEOPFAILED  the PostMaster has failed to han              dle a message properly  You should then decode the message   s    parameters by calling       e Exit PM broadcasts the message SESTOPNOTIFY 
11. from the SDL  environment     Go    Start executing the simulation   4  Start the command based UI  command  from the UNIX prompt     5  Send SDL signals from the UI by entering the signal name or push   ing the corresponding button   See the description earlier in this sec   tion   Note the trace output in the simulator and the output in the UI     6  Exit by entering    exit    or using the File menu     July 2003 Telelogic Tau 4 5 User   s Manual 693    Chapter 13 Using the Telelogic Tau Public Interface    694 Telelogic Tau 4 5 User   s Manual July 2003    
12. gv 0   spMList   in SDL suite    SPInit  IET_ EXTERN  argv 0   ipMList   in TTCN suite   The first parameter gives the type of application  In this case  SET_EXTERN or IET_EXTERN is used  This application type is a pre   defined tool type for external applications connecting to Telelogic Tau   The variable spMList or ipMList gives the possibility to convert be   tween textual  symbolic  values and integers                                If sPInit succeeds  SPInit broadcasts a SESTARTNOTIFY  indicating  to all other tools in the environment that an additional tool is connected     if   tool atoi argv 1          tool   SPConvert  argv  1       If the parameter  lt tool gt  was given textually  the function SPConvert  converts it to the corresponding integer value  If a mapping cannot be  found   1 is returned  This is an error and will be detected in the  SPSendToTool function  see below     if   sendEvent atoi argv 2          sendEvent   SPConvert  argv  2          July 2003 Telelogic Tau 4 5 User   s Manual 677    Chapter 13 Using the Telelogic Tau Public Interface    678    Allocating memory for the message parameter is done as follows     for  i 3 i lt argc i       p   realloc p  strlen p    strlen argv i     2    if  strlen p   gt 0   p   streat p         p   strceat p  argv i       The handleescape function allows carriage return     n         r    and       0    to be used when sending messages     p   handleescape p     A normal service request is issued by        statu
13. ions  This  UNIX only example gives a brief introduction to such extended at   tributes     An description of extended attributes are found in    Extended Data At   tribute    on page 615 in chapter 12  The Telelogic Tau Public Interface   Extended attributes are handled as binary data by the SDL suite  As  such  their services are preferably accessed via C program interface  in  which binary data is easily handled           However  in this example extended attribute services are accessed via  the Service Encapsulator  which works for simple examples     The example assumes one selection in an SDL Editor  This reference is  saved in a shell variable    set ref    serverpc sdle obtainsource     If we have exactly one selection  we set the extended attribute  Param   eter 9 will give us the SDT reference     serverpc sdle createattribute 0 0  ref 9  0      myComment          6    0 MyData    Telelogic Tau 4 5 User   s Manual July 2003    Using the SDL Suite Services    Note that the length of data  MyData  must be manually calculated and  that the data part must be preceded by a     0      We get the reply     Reply status is OK    Now we extract the extended attribute on the selection     serverpc sdle readattribute 0 0 Sref 9     Which replies   Reply status is OK  0    myComment           6MyData    Note that data immediately follows its    length without any spaces  In  the reply message  there is a ASCII 0 character after the length  preced   ing the data part     Then we
14. municate with the simulator  it must also be able to interpret those  SDL signals  and to send and receive them  This includes mapping the  information contained in the SDL signal  name and parameters  to com   ponents and actions in the UI  e g  invoking a command or changing the  contents of an output field     To ensure successful communication with an SDL simulator  the SDL  signal interface to the environment should be designed with regard to  the connected applications  Decisions made when designing a UI can  influence the design of the simulator interface  and vice versa  It is im   portant to have a clearly defined signal interface to the applications that  will communicate with the simulator     July 2003 Telelogic Tau 4 5 User   s Manual 687    Chapter 13 Using the Telelogic Tau Public Interface    688    Transferring PostMaster Messages    The PostMaster communicates with different tools by sending messag   es of a defined format  The SDL signals must therefore be transformed  to PostMaster messages before they can be transferred between the  tools  A few predefined PostMaster messages are available for the pur   pose of handling SDL signals     Each tool designed to communicate by using SDL signals must have an  interface to the PostMaster that handles the transformation to and from  an appropriate message     In the case of an SDL simulator  this interface is generated automatical   ly  To invoke the transformation  so that SDL signals to and from the  environmen
15. n    the SDL Suite Getting Started for more information           For the example program to execute correctly  this error must be  corrected  New diagrams for the block GameBlock  gameblock  sbk   and the process Main  main  spr  are therefore provided  and are to be  used to generate a new simulator  You can find the necessary files in the  directory named sdt  examples simulatorintegration     1  Either replace the above diagrams in the original DemonGame im   plementation  or copy the DemonGame diagrams to a new directo   ry     2  Re generate the simulator from the Organizer in the usual way     3  Change to the directory containing the files env c  command  c   and makefile     4  Build the application with the UNIX make command  An execut   able named command is now created     692 Telelogic Tau 4 5 User   s Manual July 2003    Integrating Applications with SDL Simulators    Executing a Session  This section describes how to start the communicating tools and initiate  a session     1  Make sure you have the SDL suite running  so that an instance of  the PostMaster is started     2  Start the newly generated DemonGame simulator from the Organiz   er     3  Give the following commands to the simulator  preferably by in   cluding the provided command file init sim     Start SDL Env    Start handling of the SDL environment  See    Start SDL Env    on  page 2110 in chapter 50  The SDL Simulator           Set Trace 1    Restrict trace output to show only signals sent to and 
16. nitializes unbuffered terminal output           Exit_UI calls Exit_pPm in the PostMaster interface and exits the  program     Send _To UI prints the name of the received signal and any signal  parameters on the terminal     The figures below show how the different functions and other parts in  the DemonGame UI communicate with each other     July 2003                                              command c env c PostMaster  main  Init UI   Init    i  N Appl_ Send_  __    Receive Pe To_PM  Send_ Receive  stll   To_UI ra  Exit_Ul  gt   Exit_PM   Sin  Function PostMaster  calls messages    Figure 167  Communication diagram    Telelogic Tau 4 5 User   s Manual 691    Chapter 13 Using the Telelogic Tau Public Interface    Running the Example    To be able to build and execute the example program  the software pro   vided on the distribution media must first be properly installed     Building the Tools    This section describes how to build the tools that will communicate via  the PostMaster  i e  the DemonGame simulator and the UI to the simu   lator     The tools are provided in source code form and in binary form for the  architecture on which you have purchased the SDL suite     The DemonGame Simulator    In the original implementation of DemonGame provided on the Telel   ogic Tau CD  in the examples demongame directory   a design error  has deliberately been introduced into the game definition  See    Dynam   ic Errors    on page 153 in chapter 4  Tutorial  The SDL Simulator  i
17. o invoke the service the following Service Encapsulator command is  made     serverpc itex findtable 1   Foo        which will search for the table named Foo in the open TTCN document  with buffer identifier 1 and open it the Table Editor     If the table is found the table will be shown and the following message  will be returned     Reply status is OK  If the table can not be found  an error message is issued     Unable to find object 1 Foo    Telelogic Tau 4 5 User   s Manual July 2003    Integrating Applications with SDL Simulators    Integrating Applications with SDL  Simulators    An example of utilizing the functionality of the PostMaster is to connect  a simulator generated by the SDL suite to another application  typically  a user interface  UI   The section    Example of Use  UNIX only     on  page 688 presents a detailed description of such an example  UNIX  only   The sections below concentrate on overall design issues and  serves as an introduction to that example        The communication between an SDL simulator and another application  is handled by the PostMaster  and can be seen as occurring on two lev   els     e Sending and receiving SDL signals    e Sending and receiving PostMaster messages  containing the SDL  signals    These two levels of communication are described further below     Transferring SDL Signals    A simulator communicates with the world outside by sending and re   ceiving SDL signals to from its environment  For another application to  com
18. s SPSendToTool  tool  sendEvent  p  strlen p  1     The last parameter tells the length of the parameter provided by  argv  3  and must be extended by 1 to include the terminating  o char   acter     Now the service request message is sent to the PostMaster which for   wards it to the server application  If not busy  the Service application  starts to process the service request and when finished it replies with a  service reply message to the issues  However  during the processing  other messages can be sent or broadcast to the Service Encapsulator   the service issuer   Therefor we must enter a loop where we stay until  the reply message is received  Other kind of messages are dropped     do    if    status SPRead SPWAITFOREVER   amp pid    amp replyEvent   void    amp replyMessage   amp len     0     OnError     Error reading from postmaster            while     SP_MATCHREPLY sendEvent  replyEvent        The function SPRead reads a message form the PostMaster  The first  parameter  the timeout  could be set to wait indefinitely until a message  arrives  using the value SPWAITFOREVER                          This simple application has a drawback  if something unexpectedly  happens to the server  it might be that no service reply will be sent  which means that we block in SPRead forever  The behavior could be  enhanced by setting a timeout  and when the timeout expires  check the  state of the server  Use the PostMaster service Get Tool Pid      If the service readattribute
19. t are transferred using the PostMaster  the monitor com   mand Start SDL Env is to be used     For other tools  the interface to the PostMaster must be implemented  separately  The interface must use functions described later in this sec   tion to connect to the PostMaster  and to send and receive PostMaster  messages containing SDL signals  This includes packing the informa   tion contained in the SDL signal  name and parameters  so that it can be  sent using a PostMaster message  and unpacking the same information  of a received message  See    Input and Output of Data Types    on page  2069 in chapter 50  The SDL Simulator for more information on suit   able data formats           Example of Use  UNIX only     This section describes an example of how to connect a user interface   UD  to an existing SDL simulator  The simulated system used in the ex   ample is the well known Demon game  described in    The Demon  Game    on page 41 in chapter 3  Tutorial  The Editors and the Analyzer   in the SDL Suite Getting Started  All necessary code for the example is  provided with the release           The DemonGame simulator is connected through the PostMaster to a  control program  consisting of two parts  an interface to the PostMaster  and a user interface  see Figure 166      The PostMaster interface establishes a connection to the PostMaster and  communicates with the DemonGame simulator  Messages are sent via  the PostMaster to the simulator where they are seen as SDL signals 
20. t look like     Reply status is OK   1       SDTREF  SDL c  Telelogic SDL _TTCN Suite4 5 sdt exam  ples demongam demon spr 1  125 30  70         Telelogic Tau 4 5 User   s Manual 681    Chapter 13 Using the Telelogic Tau Public Interface    682    Note that the reference returns a complete file path of the diagram file  in which the selection was made     If the editor did not contain any selection  the reply becomes     Reply status is OK  0    For a complete description of the service  see    Obtain GR Reference     on page 597 in chapter 12  The Telelogic Tau Public Interface           Show Source    Selects the object given by the parameters in an editor  The editor is  started if necessary as a side effect  A system must however be opened  in the Organizer containing the specified reference     To test this service we could now deselect all selections in the SDL Ed   itor and use the reference extracted by obtainsource to select this  symbol again  Note how the SDT reference is quoted to pass it from the  shell into the tool     On UNIX  serverpe organizer showsource             ESDTREF  SDL   usr sdt inst examples simulator     integration sunos4 demon spr 1  125 30 70            In Windows  serverpc organizer showsource       SDTREF  SDL c  Telelogic SDL TTCN Suite4 5 sdt exa  mples demongam demon spr 1  125 30  70        If the reference is found the following message is replied        Reply status is OK    For a complete description of the service  see    Show Source
21. y to the sub directory containing the ex   ample     On UNIX  cd  lt Installation  Directory gt  examples public interface    In Windows  cd  lt Installation  Directory gt  examples public interface    Telelogic Tau 4 5 User   s Manual 679    Chapter 13 Using the Telelogic Tau Public Interface    2  Set the environment variable telelogic to point to the right direc   tory  This is platform dependent     On UNIX  setenv telelogic  lt Installation Directory gt     In Windows  set telelogic  lt Installation Directory gt   3  Generate the application     On Solaris  make  f Makefile solaris    On HP  make  f Makefile hp    In Windows using Borland  make  f Makefile borland    In Windows using Microsoft  nmake     Makefile msvc    Using the SDL Suite Services    680    Introduction    This section exemplifies the usage of some SDL suite services  The ex   amples take advantage of the Service Encapsulator described in the pre   vious section        In these examples  we only use textual values of the parameters  lt tool gt   and  lt service gt   Available textual values is found in the spMList vari   able in sdt  h     In the examples below  the Service Encapsulator is executed from a  csh shell  on UNIX   or from the    DOS    prompt  in Windows   If anoth   er shell is used  the examples below might need to be modified in order  to supply the parameters correctly  Take care how to supply the quoted  strings     Note     Due to limitations in DOS  this Service Encapsulator example
    
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