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Wholehog III - Nordic Sales
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1. iP Fixtures Ea sane Remove on an uno Change Type Edit Fixtures E Auto Palettes Outputs View JE DP Patch Patch Type Patch Note SwpAxes Inv Axes _ Intensity aa Parked a 1 DP11 1 Fixture No None 100 No No MDP 1 17 Fixture No None 100 No No 1 DP 1 33_ Fixture No None 100 No No 1 DP 1 49 Fixture No None 100 No No 1 DP 1 65 Fixture No None 100 No No ji DP 1 81_ Fixture No None 100 No No 1 DP 11 97 Fixture No None 100 No No 1 DP 1 113 Fixture No None 100 No No 1 DP 1 129 Fixture No None 100 No No 1 DP 1 145 Fixture No None 100 No No t DP 1 308 Fixture No None to0 VAM 1 DP 1 329 Fisture No None 100 No 1 DP 1 353 Fixture No None 100 ee No 1 DP 1 377 Fixture No None 100 No 1 DP11 401 Fixture No None 100 No 1 DP 1 161 Fixture No None 100 No 1 DP 1 179 Fixture No None 100 VALLLZZZANO 1 DP 1 197 Fixture No None 100 No 1 DP 1 215 Fixture No None 100 IILL LAN 1 DP 1 233 Fixture No None 100 t No 1 DP 1 251 Fixture No None 100 LLL No 1 269 Fixture No None 100 No 1 DP 1 287 Fixture L No None 100 VAAA ZANO X Figure 14 4 The Fixtures window Reference Section 14 Adding and Configuring Fixtures Function Feature Default Min Max Offset Afade Curve
2. m Oe Palettes Shows the parameter types recorded in the palette I intensity P position C colour and B beam See Recording with Specified Masking Reference 17 2 1 Palettes The palette is a Direct Palette See Direct Palettes Reference 17 7 1 Palettes The palette contains references to other palettes See Working with Palettes Reference Section 17 Palettes The palette is a Sequence Palette See Sequence Palettes Reference 17 7 2 Palettes The palette is the Highlight Palette See Customising Highlight and Lowlight Reference 18 3 1 Palettes The palette is the Lowlight Palette See Customising Highlight and Lowlight Reference 18 3 1 Pages The page is the Template page See Template Page Reference 26 5 directories There is a row of buttons along the top of the window which are common to all Button Purpose vo e 72 Switches to a spreadsheet view allowing you to edit attributes of the items in the directory such as their names See Working with Spreadsheets Reference 13 3 and Figure 13 5 Reports Not implemented yet Configure This allows you to control various aspects of how the directory window displays information Reference Section 13 Using the Console Button Purpose ee Help Opens the on screen version of this manual Guard When this is depressed pressing the Directory s buttons does not activate them Instead it selects
3. 33 2 2 Reporting Problems with the User Manual Please include the following information in your bug report 1 The nature of the problem e Missing information e Incorrect information e Unclear or ambiguous information Unable to find information in the index 2 The section number where the problem is 3 The version number of the manual You can find this under Revision History at the start of the manual 33 2 3 About Software Version Numbering The software version number is made up of two or three parts the major version number the minor version number and in the case of beta software the issue number For example 1 1 beta issue 4 The major number is used to indicate significant changes in the functionality of the software When a beta build is initially released it will have an issue number of 1 As we fix any problems we will make subsequent releases which will have incrementing issue numbers When a build is deemed to be show safe the beta and issue number suffixes are dropped and the build is know purely by it s major and minor version numbers The minor version number is incremented when new features are added to an existing build When the minor version number is incremented the issue number gets reset to 1 and the cycle of working through the beta issues begins again until the build is again considered show safe and the beta suffix dropped 33 2 4 About Beta Status Software Software builds mark
4. In addition you can scroll window contents by holding down the Open key and using the parameter wheels to scroll 13 2 5 Desktop Views Mew1 View 3 View 4 View 5 View 6 View 7 View 8 Figure 13 1 The Views Toolbar View View 10 Next View 67 Section 13 Using the Console Reference Desktop Views allow you to store arrangements of windows for quick access so you do not have to re open and re arrange windows to perform specific tasks For example you could create a programming view that shows the group palette and effects directories along with the Programmer window A playback view could display cuelists virtual cuelists and the Output window Desktop Views are managed by the Views Toolbar at the top of the left hand touch screen see Figure 13 1 and the Views Directory see Figure 13 2 You can open the Views Directory by holding down the Open key and pressing the View button on the Views Toolbar 1 Views ale En E as Figure 13 2 The Views Directory Tl Recording a Desktop View To record a Desktop View using the Views Toolbar 1 Arrange the console s windows as you want them stored in the Desktop View 2 Press the Record key followed by one of the numbered buttons on the Views Toolbar To record a view using the Views Directory 1 Open View opens the Views Directory 2 Check that the Directory s Guard button is depressed so that you can select buttons within the di
5. ala L 55 z x 1 DZ 0 55 0 27 0 55 o je a a AL TASA o 55 0 lt a en y 13 0 55 0 e les E 20 77 AULA 55 lo a a 55 a En 55 pa ES 55 a 5 5 0 55 ES E 5 0 19 20 ai 5 0 19 20 os Es 5 0 19 20 a 5 Track 100 0ff De 2 open 5 Track 100 off po 2 open j j 5 54 Track 100 off 0 2 open f 5 23 Track 100 off o 2 open ZAS 40 Track 100 off oo ae 2 open 5 72 Track 100 off A E E 2 open VILLLAS 44 Track 100 0ff ee ae 2 open 5 70 Track 100 off A 1 ae open LL LAS e Y iv Figure 15 1 The Programmer window To open the Programmer 95 Section 15 Selecting Fixtures and Modifying Parameters Reference Select Programmer from the Main Toolbar To open other editors Select the desired group palette cue or scene and Open Press the Edit button in the editor window if you want to change not just view parameter values Tip Q If you have several editors open only one will receive commands from the command line use the Edit button in each editor window to choose which one When you open an editor with the Open key it is automatically made the editable editor 15 1 Selecting Fixtures On the Wholehog III you select fixtures and desk channels using the command line w
6. Tip Z If you create Groups of fixtures according to their hanging position such as Stage Left Fixtures and Back Truss Fixtures you can use the syntax to select stage left fixtures on the back truss 16 3 Deleting Groups To delete a group Group 1 Delete Enter deletes group 1 You can also delete several groups at once Group 1 Thru 5 Delete Enter deletes groups 1 through 5 16 4 Copying and Moving Groups To make a copy of a group Group 1 Copy Group 2 Enter copies the contents of Group 1 to Group 2 Similarly to move a group to a new location Group 1 Move Group 2 Enter moves Group 1 to Group 2 effectively deleting 1 If the destination group already exists you will be asked to choose an option Replace Merge and Insert Reference 16 1 1 16 5 Editing Group Contents To edit a group s contents call the Group into the Programmer make changes to the selection and re record The Wholehog III will ask you to choose from Replace Merge and Insert Reference 16 1 1 Select Replace to update the Group with the new selection 115 Section 16 Working with Groups Reference 116 Section 17 Working with Palettes This section introduces Palette Directories e Palette masking e Direct and sequence palette types e Palettes with timings This section shows you how to e Record and delete palettes e Name and edit palettes Copy and move palettes e Programme with palettes Palettes
7. Carefully remove the LCD panel and Soft Key strips With the LCD box in the horizontal flat position undo the four thumbscrews of the panel to be changed Unplug the touch panel cable from the central PCB Very carefully lift off the touch panel leaving the Soft Key PCBs in place Replace with a new touch panel making sure the panel is pushed to the right for correct alignment Replace and gently tighten the thumbscrews and re connect the cable ensuring correct pin alignment With the LCD box back in the vertical position fit the LCD panel and Soft Keys Replace and tighten the six screws starting with the centre pair 10 Calibrate the touch panels See Calibration Reference 12 1 2 32 2 Replacing Faders Caution o Always shut down and disconnect the mains power before removing the front panel Damaged or dirty faders are easily replaced 1 Remove the parameter wheel knobs using a 2mm allen key to loosen the grub screws Pull off the fader knobs and position the faders at 50 Undo the four screws with a 4mm allen key and carefully lift off the front panel Note that the front panel is intentionally 199 Section 32 Servicing Appendices concave Gently unplug the fader s flying lead and lift the fader to unclip it from the PCB Clean fader if required See Cleaning Faders Appendices 32 3 Fit the new fader in place ensuring that it sits completely flat against the PCB this is crucia
8. Choose Note that this will only remove the cuelist from the Master not from the cuelist directory 26 4 Copying and Moving Pages You can copy and move Pages 1 Open Page open the Page Directory 2 Make sure that the Guard button is selected otherwise pressing a Directory button will activate the page rather than just selecting it 3 Page 1 Copy Page 3 copies Page 1 to Page 3 Similarly using the command line 175 Section 26 Working with Pages Reference Page 2 Move Page 4 Enter moves Page 2 to Page 4 26 5 Template Page 176 A template page specifies which cuelists will appear on every page without physically having to load them into all pages For example you could have a master cuelist containing commonly used sequences of cues or effects which you want available on all pages To make a page into a template page 1 Open Page opens the Page Directory window 2 Right click on the Page and select Set As Template from the menu You can turn off the template in the same way but select No Template from the menu The template page is shown by a symbol in the Directory window Tip If a normal page and a template page use the same Master the normal page will override the template section 27 Working with Playback Controls This section introduces The Grand Master This section shows you how to e Configure the playback controls 27 1 Grand Master The Grand Master
9. Make Groups select yes or no Max Group Repeat you can specify the repeat multiple for the groups to be created For example with a value of 3 Group 1 will contain fixtures 1 4 7 10 Group 2 fixtures 2 5 8 11 Group 3 fixtures 3 6 9 12 Make Intensity Palettes select yes or no Make Colour Palettes select yes or no Separate Colour By Wheel choose whether the console distinguishes between different colour wheels to allow for colour mixing Make Beam Palettes select yes or no Separate Beam By Wheel choose whether the console distinguishes between different beam effect wheels to allow for mixing Alignment Spacing choose how many Palettes to display across the Directory window for example 6 for a half screen window 12 for a full screen window For more information on Groups and Palettes see Working with Groups Reference Section 16 and Working with Palettes Reference Section 17 14 4 11 Changing the Fixture Type You can redefine the type of a specific fixture perhaps because of rig or maintenance changes where one fixture is replaced by another of a different kind To change the fixture type Setup gt Fixture Select the fixtures you want to change by clicking on the numbers in the left hand column Press the Change Type button and select the new fixture type from the list The Wholehog III cannot change a fixture s type while it is patched You will be asked if you want to unpatch
10. Wholehog III User Manual Version 1 2 Wholehog III User Manual High End Systems Inc US and the Americas Sales High End Systems Inc 2217 West Braker Lane Austin TX 78758 USA Voice 1 512 836 2242 Fax 1 512 837 5290 US and the Americas Customer Service High End Systems Inc 2217 West Braker Lane Austin TX 78758 USA Voice 1 800 890 8989 24 hour fax 1 512 834 9195 24 hour voice mail 1 512 837 3063 or 1 800 890 8989 U S New York High End Systems Inc New York 311 W 43rd Street Ste 400 New York NY 10036 USA Voice 1 212 957 6840 Fax 1 212 957 4466 U S Los Angeles High End Systems Inc 8200 Haskell Avenue Van Nuys CA 91406 USA Voice 1 818 947 0550 Fax 1 818 908 8975 Europe High End Systems Europe Ltd 53 Northfield Road London W13 9SY UK Voice 44 0 20 8579 5665 Fax 44 0 20 8579 8469 Germany voice 49 5331 9925 91 Germany fax 49 5331 9925 92 Singapore High End Systems Singapore Pte Ltd 1 Tannery Road 06 05 Cencon 1 Singapore 1334 Voice 65 742 8266 Fax 65 743 9322 Internet Email support flyingpig com Web www flyingpig com Copyright High End Systems Inc 2002 All Rights Reserved Changes Information and specifications in this document are subject to change without notice High End Systems Inc assumes no responsibility or liability for any errors or inaccuracies that may appear in
11. 163 174 177 Playback Priority 164 170 playbacks 10 point cues 130 pointer mode See Trackball port number 58 78 console 57 225 DMX Processor 61 effects palettes 158 position groups 114 flip 101 link cues 143 modifying values 101 pages 173 position mode palettes 118 See Trackball parameter timings 108 power 51 scenes 151 preferences user 51 sequence palettes 123 problems Release All 174 reporting 204 Release key 162 solving 203 Release on Other Go 164 Programmer the 73 95 release time 165 170 bringing in values from Remainder Dim button 100 onstage 125 Reorder button 98 clearing the contents of 109 repeat with fanning 107 Replace button with cuelists 149 Q with cues 130 quit 78 with groups 114 with palettes 118 with scenes 152 R replacing Rackmount Control Unit faders 199 technical specification 189 touch panels 199 rate override 164 169 trackball 200 Rate Wheel 10 162 164 Reset on Release 165 real world units 11 Reverse button 98 Record Toolbar 120 149 158 RGB 12 with cuelists 149 router with cues 130 See switch with groups 114 with palettes 118 with scenes 152 recording safety information 191 cuelists 148 saturation 12 101 cues 129 scene removing parameter masters 10 values 131 Scene Directory 71 with a delay time 139 scenes 151 with a fade time 138 configuring playback with selected fixtures only controls 178 131 cop
12. 20 3 Working with Loops and LINKS wo eters 142 20 4 Triggering One Cue from Anothel cceecee 144 21 Working with Cuelists ccceseceeeeeeeeeeeeeeeeeeeseeeeeees 147 21 1 Creating Cuelists c onconinnininnccinonicooorornnnnrnnonarann nono 148 21 2 NAMING CUGIIStS occ na 148 xi 21 3 Deleting Cuelists crcr 148 21 4 Copying and Moving Cuellists cece 149 22 Working With SCOMES cceeceeseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees 151 22 1 Recording A SCONE weer teeters 151 22 2 Deleting SCONES ieieateeteeeiieris 152 22 3 Copying and Moving SCENES cece 153 22 4 Editing Scene CONTENTS mncicinncinionicinnninnanarino conan 153 22 5 SCENE TIMING tias 153 23 Working With Effects esceeeceeeeeeeseeeseeeeeeeeeeeeeeeeeeenees 155 23 1 The Effects ENQiN8O oconinnccicccccionccononorinnnonnnrorano nono 155 239 2 ypes of Elfen ada s 156 23 3 Effect ATT DUTSS tus 157 23 4 Applying AN EffBCtincciicccicococincno nin no nino corno naranoncnnnos 158 23 5 Recording an Effect Palette ccc 158 24 Cuelist PIAYDOCK oooocooncccconoccconocccononcccnnoncncnnnnncnnnnncnnnns 161 24 1 Playback Attached to a Physical Master 161 24 2 Playback with a Virtual Master eree 163 243 OQVEMOGES ota aa 164 24 4 Playback OPON Sisir nihana 164 24 5 Displaying Cuelists oot nario nono 166 25 Scene Playback c cooooocoooccccccoccccononcnononcccononnncnnnnnnnnnnnnnnnn 169 25 1 Playback Attached to a Physical Master
13. 97 on screen keyboard 55 Open key 65 ortho mode 53 Output window 163 pages 6 173 changing 174 177 copying 175 copying cuelists to 175 creating 173 moving 175 moving cuelists to 175 removing cuelists from 175 template 176 which is the current page 76 Palette Directory 71 palettes 4 117 copying 121 creating automatically 92 deleting 121 direct 122 editing contents 121 effects 11 158 moving 121 naming 119 recording 118 recording with masking 119 recording with timings 119 sequence 123 showing references to in editors 73 using in programming 120 pan See position parameter 3 12 timing 7 parameter types 99 removing from the Programmer 110 Parameter Wheel sensitivity 54 parameter wheels 101 101 104 parameters default value 91 homing 92 linked 110 minimum and maximum values 91 modifying values 99 naming slot values 92 offset value 91 removing value from the Programmer 110 timing 108 108 Park Editor window 128 parking 127 paste 71 patch proportional 90 patch points multiple 85 87 patching 84 Path button 73 paths 137 140 Persist On Override 165 170 Pig key 64 for copy and paste 71 for fine control of parameter values 104 to unpark parameters 127 when using desktop views 69 when using directories 71 with the Wheel 100 playback 6 configuring controls 178 cuelists 161 options 164 scenes 169 using pages 173 Playback Bar
14. A fixture library Choose the library to use as the fixture library The library contains information about different types of fixtures that the Wholehog III needs We will often release new versions of the library separately from the software and so you may have multiple versions of the library available to use 77 Section 13 Using the Console Reference Launch Existing Show You can choose from a list of recently used shows and then press Launch Existing Show or browse all available shows including those stored on Zip or CD ROM using the Browse button Connect to Show To connect to a show already running on the network select it in the Connect to Show section If no show is displayed and you are sure that a show is running this could be because e your console is on the wrong network port Click on the Settings button and adjust the port number your console has the wrong network settings Press the Panel button on the Startup Toolbar at the top of the screen and adjust the settings in the Network Settings pane When multiple consoles are working together on a show then you can identify each console with a separate number This can also be set in the Settings section of the Start window Tip What is the difference between launching or starting a new show and connecting to a running one Normally your console will start a show server When you connect to a running show no server is started instead you use
15. This is especially useful with the Wholehog III s enhanced spreadsheet style features 3 2 3 Vertical Wheels In addition to the parameter wheels used by the Wholehog II the Wholehog III features two vertically mounted wheels The one on the right hand side of the console is the I Wheel and is used for controlling the intensity of fixtures The Rate Wheel on the left hand end is sprung and is typically used for overriding the speed of a cue 3 2 4 New Keys Some functions that on Wholehog II required a combination of key presses have been given their own dedicated buttons such as Open Intensity Back and Next See New and Streamlined Functions Introduction 3 8 for more on new and streamlined functions Additional buttons have also been provided along the top and bottom edges of the touch screens These Soft Keys replicate the on screen toolbar buttons 3 2 5 Touch Screens The two touch screens are larger are in colour and have better brightness and contrast characteristics For more information see Using the Touch Screens Reference 13 1 2 3 3 New Windows Many of the windows that appear on the screens show information in a spreadsheet style display As with spreadsheet programs on a PC columns can be resized and reordered so that you have much more control over the way that information is shown 3 4 New Playback Features The new playback features include Ten Fully Customisable Playbacks Any of the ten Mast
16. You can use Suck to set fixture parameters to the values that they currently have on stage The Suck button is located on the Main Toolbar 125 Section 18 Advanced Programming Reference You need to have fixtures selected before using the Suck command For example to set the fixtures in Group 3 to their current on stage values Group 3 Suck Similarly you can apply this to palettes scenes and cues using the Live key to bring in all the values that are on stage Live Red Palette Suck Tip Z Suck only sets parameters that are contributing to the on stage lighting state It doesn t set parameters that are at their default value or that belong to fixtures that are at zero This helps to ensure that you don t have redundant values in the cues that you create which can cause problems later by blocking values that should track through 18 2 2 Copy You can bring fixture settings from a palette scene or cue into the Programmer using Copy Scene 1 Copy Enter copies the contents of Scene 1 into the Programmer You can chose which fixtures or parameter types are copied For example Scene 1 Position Copy Enter copies position settings only from Scene 1 into the Programmer 18 2 3 Using Live and Touch You can use the Touch button located on the Main Toolbar with the Live key to set parameters to their on stage values in the Programmer Live Touch You can select the parameter types to touch Live Colour Touc
17. anyway is the HSI Hue Saturation Intensity system Hue This is the term used to specify the colours position in the possible range a colours from red going through yellow green cyan blue and magenta and finally returning to red As the range wraps around you can visualise it as a circle with the colours positioned around the edge with red at the top green at the lower right blue at the lower left and the intermediate colours in between The angle between 0 and 360 degrees specifies the hue Introduction Section 3 Wholehog II Users of the colour red has a hue of 0 degrees yellow has a hue of 60 degrees and cyan has a hue of 180 degrees Saturation This is how strong or pale the colour is Pale colours have low saturations while strong colours have high saturations Saturation is specified as a percentage between 0 white and 100 the strongest possible saturation Intensity This is simply a measure of how much light is being emitted from 0 black to 100 the brightest possible This is identical to the dimmer control on most fixtures With these three pieces of information Hue Saturation and Intensity every possible colour can be represented As most fixtures already feature a dimmer to control the intensity we only need to specify the Hue and Saturation to uniquely represent any colour The Hue and Saturation of White Light White is defined as the colour with 0 saturation the hu
18. as well as small simple ones and so at times operating the console is going to get complex too This manual has been written to help you become a proficient programmer with the Wholehog III wherever you are starting from and whatever kind of lighting you do 1 1 Where to Start If you want to get going straight away go to Quick and Dirty Create a Show in Ten Steps Tutorial Section 4 Otherwise we recommend that you read one of the two sections designed to help you make the transition to the Wholehog III according to your previous experience with consoles Users New to Moving Light Consoles Introduction Section 2 Wholehog II Users Introduction Section 3 If you haven t used a Wholehog console before but are experienced with other moving light consoles you may still find the section Users New to Moving Light Consoles Introduction Section 2 useful After that you can either follow the Tutorial or simply start using the console and use the Reference as needed 1 2 Key The following conventions are used in the text of the manual Pan and Tilt A cross reference to another part of the manual In Reference 15 3 2 electronic versions of the manual HTML and PDF these references are clickable hyperlinks fixture A reference to a term in the Glossary In electronic versions of the manual HTML and PDF these references are clickable hyperlinks Enter Aname of an interface element such as a button key or wi
19. lt lt Mo i las Js DP 1 287 Fixture No None 100 No bd Figure 7 1 The Fixtures Window Tip Q The Setup Toolbar also gives you access to the Preferences window and the Control Panel for user and console settings respectively 29 Section 7 Setting Up the Show 30 Tutorial To add new fixtures open the Fixture Schedule by selecting Schedule from the top left hand corner of the Fixtures window 1 Fixture Schedule Color Pro HX Color Pro HX Std Color Pro HX i Color Command Cyberlight m2 Litho Dataflash Ec 2 ES 1 Intellabeam 13 chan Studio Beam Studio Beam CTO pi Studio Spot 575 Studio Spot CMY Technobeam Iris Technobeam hi Specify how many fixtures of each type you wish to use Select a type and press Set Figure 7 2 The Fixture Schedule Use the cursor cluster to navigate the list of manufactures up and down to scroll right and left to toggle open and closed each manufacture s list Scroll to High End and toggle the list open 1 2 Select Studio Color 575 press Set type 10 and Enter 3 Repeat for 5 Studio Spot 575s 4 Repeat for 8 Technobeam his To add the Desk Channels 1 Toggle open the Generic list 2 Select Desk Channel Press Set type 16 and Enter 3 When you have finished select Apply and Close Tip Q Desk channels are conventional intensity only fixtures such as parcans Tutorial Section 7 Sett
20. Changing Page When you change page using Leave In Background it is possible for the actual position of the physical Master faders to be different to the Master level of the cuelist For example this will happen if you have the fader at 100 while on Page 1 174 Reference Section 26 Working with Pages then go to Page 2 and reduce the Master to 50 and then go back to Page 1 If this happens the master level of the cuelist will be shown on the Playback Bar in blue To rematch the levels move the fader until it is at the same level as the blue bar at this point the fader will take control of the cuelist master level in the normal way 26 3 Modifying Pages If you make changes to the current page they will automatically be recorded as part of that page You can copy or move cuelists to the page or remove them 26 3 1 Copying Cuelists Copying a cuelist to a page creates a new cuelist which is independent of the one it is a copy of Any changes made to it will not affect other pages To copy an existing cuelist to a page List 2 Copy Choose Enter copies cuelist 2 to the chosen Master 26 3 2 Moving Cuelists Moving a cuelist to a page does not create a new cuelist so changes made to it later will affect all other uses of that cuelist on other pages To move an existing cuelist to a page List 2 Move Choose Enter moves cuelist 2 to the chosen Master 26 3 3 Removing Cuelists To remove a cuelist from a page Delete
21. Contre La Modification Du Produit Les produits High End Systems sont concus et fabriqu s conform ment aux exigences des r glements internationaux de s curit Toute modification du produit peut entrainer sa non conformit aux normes de s curit en vigueur Produktmodifikationswarnung Design und Herstellung von High End Systems entsprechen den Anforderungen der U S Amerikanischen und internationalen Sicherheitsvorschriften Ab nderungen dieses Produktes k nnen dessen Sicherheit beeintr chtigen und unter Umst nden gegen die diesbez glichen Sicherheitsnormen versto en Avvertenza Sulla Modifica Del Prodotto I prodotti di High End Systems sono stati progettati e fabbricati per soddisfare i requisiti delle normative di sicurezza statunitensi ed internazionali Qualsiasi modifica al prodotto potrebbe pregiudicare la sicurezza e rendere il prodotto non conforme agli standard di sicurezza pertinenti Advertencia De Modificaci n Del Producto Los productos de High End Systems est n dise ados y fabricados para cumplir los requisitos de las reglamentaciones de seguridad de los Estados Unidos e internacionales Las modificaciones al producto podr an afectar la seguridad y dejar al producto fuera de conformidad con las normas de seguridad relevantes Important Safety Information Instructions pertaining to continued protection against fire electric shock and injury to persons are found in Safety Information Appendices 30 1 Plea
22. DMX Processor is connected directly to the console then an RJ45 cross over cable needs to be used If the DMX Processor is connected via a switch or hub then normal non crossover RJ45 cables need to be used The Link light will be lit on the DMX Processor if the correct connection has been made Check the network settings The DMX Processor and console both need to be on the same subnet Check the port number setting The DMX Processor and console both need to have the same Port Number See Network Settings Reference 12 3 1 and Configuring the Network Reference 12 2 3 Check the software The DMX Processor and console both need to be running the same version of the software see Updating the DMX Processor Software Appendices 31 1 3 203 Section 33 Getting Help Appendices 33 1 3 The console doesn t start or shuts down shortly after switching it on 1 Ifa software update has failed the console can get into a state where it either fails to start properly or it goes immediately to the shutdown screen A full re install will be necesssary see Clean Install Appendices 31 1 2 33 1 4 The playback controls don t behave as expected 1 Check that the playback controls haven t been mapped to different functions to their normal ones See Configuring Playback Controls Reference 27 2 33 2 Reporting Problems We welcome feedback on both the console and the manual as an essential part of our development process W
23. E 16 28 Figure 13 7 The Command Line The commands that you enter appear in the Command Line Bar at the bottom of the right hand touch screen see Figure 13 7 You build up a command as a series of keystrokes and the command is acted on when you press Enter You can use the Backspace key to delete each part of the command in turn if you make a mistake typingit in The command is sent to the currently editable editor press Edit in the editor window to make it the editable editor Tip Z Because the command goes to the editable editor not the front window you can have several editors open perhaps with other windows in front and still be sure which editor the commands will be applied to 13 6 1 Command Line Syntax The commands for editing show data all use a common syntax structure The key to mastering the command line is realising that the syntax is the same for different commands and different types of show data The basic structure is Source Mask Command Options Destination Part Description 75 Section 13 Using the Console Reference Part Description Source Mask Command Options Destination The source is the object within the show that you want to take data from It might be a palette scene cue or the editable editor With most commands the source object is not modified The Mask is a filter for when you only want some of the data from that object There are two type
24. Fanning Reference 15 4 15 6 Removing Values As well as setting values for parameters you will sometimes want to remove parameter values from editors For example e You no longer want to use a particular fixture in a cue e You decide to have the colour of several fixtures controlled by a different cuelist on another playback To do this you need to remove colour parameter values so that they don t take over 109 Section 15 Selecting Fixtures and Modifying Parameters Reference control of the colour parameters under the LTP rule See HTP and LTP Introduction 2 6 Tip Q If you want to clear the entire contents of an editor use the Clear key 15 6 1 Removing Entire Fixtures from the Programmer To remove selected fixtures from the Programmer or an editor known as knocking out press the Knockout button on the Main Toolbar For example Studio Color 1 Thru 5 Knockout removes Studio Colors 1 to 5 from the Programmer or editor Group 2 Knockout removes all fixtures in Group 2 from the Programmer or editor 15 6 2 Removing Specific Parameter Types from the Programmer You can remove specific parameter types from the selected fixtures in the Programmer Select the parameter type and press Knockout Colour Knockout 15 6 3 Removing Individual Parameters from the Programmer You can remove individual parameters from the selected fixtures in the Programmer Hold Knockout and move the relevant Parameter
25. Figure 6 3 The Start Window 1 Once the console is switched on the Start window will appear see Figure 6 3 Select Calibrate Touch Screen from the Start window 2 A target will appear sequentially in each corner which you should touch in turn see Figure 6 4 The calibaration is complete when you have done all four corners 3 You can press the Set key to start the process again if necessary Tutorial Section 6 Setting Up the Console Figure 6 4 The Calibration Screen If you have connected external displays to supplement the console s touch screens you will need to enable them and set their screen resolution 1 Panel gt Displays open the Control Panel from the Startup Toolbar 2 Enable the displays and set their resolution in the Displays pane see Figure 6 5 ll Control Panel v1 2 1 Figure 6 5 The Displays Pane of the Control Panel Finally if you have connected an external keyboard you will need to enable it and select a driver 1 Panel Keyboard open the Control Panel from the Startup Toolbar 25 Section 6 Setting Up the Console Tutorial 2 Turn the keyboard on and choose a driver and keyboard layout in the Keyboard pane see Figure 6 6 3 Youcan also disable the on screen keyboard so the Wholehog III uses the external keyboard when entering text using the Set key Il Control Panel v1 2 17 b 271 ca Calibrate Touchscreens Console Date and Ti
26. If you want to use more than one console on the same network you need give them different IP addresses 1 Setup gt Panel gt Network Settings open the network pane of the Control Panel Select Use Custom IP Address Enter a new IP address The default IP address for a console is 172 31 0 1 so you could increment the number for additional consoles by one 172 31 0 2 172 31 0 3 and so on Generally it is best to have DMX Processors get their IP address from a console s DHCP server see Checking and Setting the IP Addresses Reference 12 3 1 It is not a problem to have more than one console running as a DHCP server but you should ensure that they serve IP addresses in a range that does not include the console s static IP addresses say 172 31 0 10 to 172 31 255 254 Important You could set the second console to get its IP address automatically from the first one s DHCP server However if you are using the second console as a backup then if the first one has a problem it may not be able to supply an IP address and the backup may fail More than One Show on the Network If you want to run more than one show on the same network you need to choose a port number for each show The default port number is 6600 so the second show could be on 6601 the third on 6602 and so on You need to set the port number of each console for the show it is used on 1 Shut down and re start the console 2 In the Start window pr
27. Section 2 Users New to Moving Light Consoles Introduction 2 3 Palettes The complexity of modern lighting rigs especially with the widespread use of moving lights means that programming can be very time consuming Palettes help to simplify the process by allowing pre defined lighting elements to be created and then used as required A great advantage of palettes over the equivalent group type features found on many consoles is that they update automatically If the palette is changed then all cues that have been recorded using the palette are also changed This is especially useful if for example the position of a piece of set on stage is moved and moving lights have been programmed to hit it The palette can be updated once to accommodate the change rather than in every cue For more information see Working with Palettes Reference Section 17 2 4 Tracking Tracking is quite a difficult concept at first but it is a very important one When a sequence of cues is programmed the lighting console can store the information in one of two ways either it records the settings for all the lights on stage in every cue or it just records the changes from one cue to the next The second method is called tracking For example consider the following sequence of three cues Channel 1 2 3 4 Cue 1 100 0 50 50 Cue 2 50 0 100 50 Cue 3 50 100 100 50 With a non tracking console the cues would be recorded with the
28. Section 31 Upgrading and Care of the Console 31 1 Updating Software 31 1 1 Updating the Console Software To install a software upgrade from a CD ROM 1 Restart the console 2 When the Start window appears press the Software button located on the bottom of the right hand screen 3 Hinge up and forward the leather arm rest at the front of the console Insert the CD ROM into the drive below 4 Choose CD ROM from the displayed list Select the software version to confirm the upgrade 6 The console will continue with the upgrade without further interaction Note that this may take several minutes After it finishes the upgrade the console will restart To upgrade software from an fpspkg file downloaded from the Flying Pig Systems website www flyingpig com 1 Check that the file has a name like gut_x x x _ Build xx fpspkg or gut_x x x _Beta_ Build xx fpspkg if its a beta release 2 Copy the file to a CD ROM or Zip disk 3 Continue as above selecting CD ROM or Zip as the source of the upgrade file as appropriate 31 1 2 Clean Install You may occasionally need to do a clean install of the software which completely replaces the software rather than just upgrading parts that have changed in the new release We don t recommend this unless you have been having problems with the console and you have been advised to do a clean install by our support staff To do a clean install 1 First ensure that your show da
29. buttons All cuelists listening to the node will behave exactly as though these values were arriving at the node itself Tip Z A timecode source such as a MIDI Timecode Processor can only be simulated by one console at any one time 183 Section 28 Working with MIDI and Timecode Reference 184 Appendices Table of Contents Technical SpecificatiOnS ooooccooniciconicconnocccononcncnnnnencnnncnnnnnnns 187 Safety Information coooocccccnonocococcccnonnoncnnnnccnnnnonanoncnonnnnananoncnns 191 Upgrading and Care of the Console c ocoooooccoooncccccoccccnconcnononnnoos 195 SOIVICIN O iii ai 199 COMING Help iio iaa cetaeestadts 203 Section 29 Technical Specifications 29 1 Wholehog III Console 29 1 1 Input and Output Connections O O SS gt y OO In MIDI Out Figure 29 1 Rear panel of the console From right to left when viewing the console from the back Mains in IEC 320 connector 5A 250V rated cable supplied 100 240V 50 60Hz 2A maximum 2 x 5x20mm 5A T fuses MIDI in amp out Fully compliant Musical Instrument Digital Interface input and output ports VGA out 15 pin double density D type IBM PC compatible VGA SVGA analogue display outputs x2 RS232 Debug port for service factory use only Audio in amp out 3 5mm stereo jack Soundblaster compatible audio line input and output USB Fully compliant Universal Serial Bus 1 0 ports x2 Keyboard amp mouse
30. can pre select Replace Merge or Insert from the Record Toolbar This appears after you press the Record Copy or Move keys 17 1 2 Naming a Palette You can give a palette a name that will be displayed in the Palette_Directory 1 Open Position opens the Position Directory 2 Select the palette to be named 3 Set name Enter type in the name Tip e To name a palette immediately after recording it pressing the Set key will open a Quickname window Enter the palette name and select OK 17 1 3 Palette Timing Fixture and individual parameter timings that have been set in the Programmer can be recorded when you record a palette and applied when the palette is used By default timings are not included in a palette to include them you should include Time as a mask during recording See Masking Using the Record Toolbar Reference 17 2 1 You can also set an overall palette timing when recording the palette For example to record a Colour Palette with a fade time of 6 seconds 1 Set the parameters of the fixtures as required 2 Time 6 Enter set their fade time to 6 seconds 3 Colour Time Record Colour 1 Enter record colour and timing information into Colour Palette 1 You can also edit the palette timings in the Palette Content Editor See Editing Palette Contents Reference 17 6 17 2 Record Options 17 2 1 Recording with Specified Masking The Wholehog III records palettes through layers of masking
31. colour picker will produce the same colour on all calibrated fixture types e You can use fanning and effects on Hue and Saturation to produce attractive looks quickly 13 Section 3 Wholehog II Users Introduction When you use Hue and Saturation to pick a colour the Wholehog III will automatically use the best possible CMY settings to achieve maximum light output from each fixture e You can crossfade from a saturated red to a saturated green without the saturation changing The crossfade will work through all the saturated colours between red and green rather than taking an unexpected path to get there as can happen when using CMY programming e Crossfades between colours recorded using Hue and Saturation will remain matched on all fixtures through the progress of the crossfade This produces a better more even looking colour crossfade 3 8 New and Streamlined Functions The Wholehog III simplifies clarifies and streamlines some Wholehog II functions This table shows the main changes 14 Wholehog II Function Wholehog III Function Load Clone Extract Active Use Open to open an object cue palette etc and edit it directly Use Copy to copy settings between fixtures as well as copying whole objects Use Copy to copy settings into the Programmer Use Live to make selections based on the look on stage Use Touch to set hard values corresponding to what is currently on stage U
32. contents of Cue 1 of Cuelist 1 to Cue 2 of Cuelist 2 To copy a range of cues List 1 Cue 1 Thru 4 Copy List 2 Cue 2 Enter copies the contents of Cues 1 to 4 of Cuelist 1 to Cuelist 2 starting at Cue 2 If the destination cue s already exist you will be asked to choose an option Replace Merge and Insert Reference 19 1 2 19 4 2 Moving Cues To move a cue to a new location Cue 1 Move Cue 2 Enter moves the Cue from 1 to Cue 2 effectively deleting 1 Similarly to move between cuelists List 1 Cue 1 Move List 2 Cue 2 Enter moves Cue 1 of Cuelist 1 to Cue 2 of Cuelist 2 effectively deleting 1 To move a range of cues List 1 Cue 1 Thru 4 Move List 2 Cue 2 Enter moves the contents of Cues 1 to 4 of Cuelist 1 to Cuelist 2 starting at Cue 2 If the destination cue s already exist you will be asked to choose an option Replace Merge and Insert Reference 19 1 2 19 5 Editing Cue Contents You can edit the contents of a cue in an Editor window see Figure 19 1 For example to open Cue 2 of Cuelist 1 for editing 1 Open List opens the Cuelist Directory window 2 Open Cuelist 1 opens the Cuelist window for Cuelist 1 132 Reference Section 19 Working with Cues 3 Open Cue 2 opens the Cue Editor for Cue 2 You can also press View Cue to open the currently selected cue in the list Alternatively using the command line List 1 Cue 2 Open Tip Q You can preview a cue using Vie
33. cue See Also cue scene 212 LTP Latest Takes Precedence In this system of operation the most recent instruction to set the value of a parameter is the one that applies A cue run on one master can take control of fixtures set by a cue in another master See Also HTP luminaire See fixture M maintain state The Wholehog IIl s Maintain State feature eliminates the common problem with tracking where playing back cues out of order results in incorrect lighting states on stage See Also tracking master A master comprises of Go Pause Flash and Choose buttons as well as a fader One cuelist maybe run upon one master at one time Cuelists need not be permanently stored on specific Masters and may reside in the cuelist directory See Also cuelist mask A method of selecting information that is specific to a palette fixture cue scene or group when recording making selections editing or programming Typical masks are the parameter masks Intensity Position Colour and Beam memory See cue MIDI Musical Instrument Digital Interface Allows communication of musical notes programmes and timing data between electronic instruments and other devices such as lighting consoles See Also timecode MIDI show control Subset of MIDI used in the entertainment industry for integrated control of lighting sound and stage automation MIDI Timecode Processor MIDI Timecode Processors
34. desktop view it replaces the previous one so that all windows not part of the new view are closed However you can set views so that they pile on instead 1 Open View opens the Views Directory 2 Select the directory s spreadsheet view see Working with Directories Reference 13 4 69 Section 13 Using the Console Reference 3 Select the view s cell in the Additive column 4 Press the Set key to toggle between Yes and No Deleting a Desktop View To delete a Desktop View using the Views Toolbar 1 Press the Delete key then the appropriate button on the Views Toolbar 2 Press Enter to confirm To delete a view using the Views Directory 1 Open the Views Directory using the Open button on the Views Toolbar 2 Check that the Directory s Guard button is depressed so that you can select buttons within the directory without activating them Press the Delete key then the appropriate Directory button 4 Press Enter to confirm 13 3 Working with Spreadsheets Many windows on the Wholehog III show information such as parameter values timings and so on in a spreadsheet style display These all work in the same way To do this do this Resize a column Move a column Hide a column Show a hidden column Split the window Sort the spreadsheet 70 Place the cursor over the right hand edge of the column header The cursor will change to a double ended arrow Cli
35. first time through you want the four fixtures to come on one at a time and throughout the loop you want them to alternate colour between red and blue To do this you might plot Fixture 1 Fixture 2 Fixture 3 Fixture 4 Cue Int Colour Int Colour Int Colour Int Colour 1 50 Red Blue Red Blue 2 I Blue 50 Red Blue Red 3 l Red l Blue 50 Red Blue 143 Section 20 Working with Cue Timing and Ordering Reference Fixture 1 Fixture 2 Fixture 3 Fixture 4 Cue Int Colour Int Colour Int Colour Int Colour 4 i Blue i Red l Blue 50 Red 5 Link to Cue 2 The idea is that the intensity of the next fixture is brought to 50 in each cue and that these values then track through for the duration of the loop shown by the arrows However because of the Maintain State function when the cuelist loops back to cue 1 the Wholehog II will make cue 1 look as it would have if you had run the cuelist in order The result is that fixtures 2 to 4 will go out just as they did the first time round the loop To stop this happening you need to enable Track Through Loops in the Cuelist Options window 1 Open List 1 open the cuelist window 2 Press Options and select the Track Through Loops tickbox Important The Track Through Loops option applies to the whole cuelist Using it may have unintended consequences when playing back other cues in the list out of sequence You can avoid this by plotting your loop as a separate cue
36. for the cuelist on the chosen Master 2 Options open the Options window You can change the default values in the Cuelist Options pane of the Preferences window Setup gt Preferences 24 4 1 Priority Options 164 Reference Section 24 Cuelist Playback Setting Default Notes Playback Priority 0 Which cuelist or scene takes priority when both have values for a parameter is normally determined by the LTP rule You can use the Playback Priority to give a cuelist or scene higher priority a higher number than others overriding the LTP rule Release on Other Go Off The cuelist will release whenever another cue is triggered it has the lowest possible priority This was called Release on Next Go on the Wholehog Il 24 4 2 Timecode Options Setting Default Notes Source None The timecode source to be used by the Cuelist Exact Value Sync Only Off Set this to On if you want cues to only be triggered by the exact timecode value rather than any value greater than the set value For more information on using timecode see Working with MIDI and Timecode Reference Section 28 24 4 3 Timing Options Setting Default Notes Release Time 2s The time that parameters take to go to their default settings when the cuelist is released from the Master Assert Time 2s The time that parameter values change over when you assert a cuelist with the Assert key See Standard Controls Refere
37. from MIDI Show Control You can also bring timecode into the console and trigger cues from it and output it at another point on the network The Wholehog III supports MIDI timecode Linear Timecode LTC and Video Timecode VITC 28 1 Triggering Cues With MIDI You can use MIDI Show Control MSC to control the Wholehog III 1 Connect the MSC controller to a MIDI input on either the console or a MIDI Timecode Processor Setup gt Network open the Network window Select the console or MIDI Timecode Processor in the list x Click on gt open the Settings window In the MIDI pane turn on MSC by clicking on the checkbox Select a Device ID NO Ae 19 TS Select a Format ID 28 2 Bringing Timecode into the Console You can bring timecode into the console in several ways Timecode Type Input Using 179 Section 28 Working with MIDI and Timecode Reference Timecode Type Input Using MIDI Timecode The MIDI input on the console The MIDI input on a MIDI Timecode Processor on the network Linear Timecode A Linear Timecode USB Widget connected to the console s USB port The LTC input on a MIDI Timecode Processor on the network Video Timecode The VITC input on a MIDI Timecode Processor on the network Timecode brought into a console or MIDI Timecode Processor is automatically distributed over the network and can be used by any other console or taken out of a MIDI Timecod
38. individual level For example if fixture 1 is at 10 2 at 50 and the wheel is increased by 10 then fixture 1 will move to 11 and 2 will move to 55 The Nudge Up and Nudge Down keys above and below the Wheel can be used to increase and decrease the intensity by a preset amount The size of the increment is 10 by default and you can change it in the Edit pane of the Preferences window Tip Q To set a fixture to zero type 4 Enter Remainder Dim The Remainder Dim button on the Main Toolbar can be pressed at the end of an intensity command line to take all unselected fixtures to zero Reference Section 15 Selecting Fixtures and Modifying Parameters 15 3 2 Pan and Tilt Using the Trackball To switch the Trackball from controlling the cursor to controlling fixture position press the top right selection key adjacent to the Trackball When in fixture position mode the Trackball will glow blue and can be used in two modes To change mode press the top left Trackball selection key e Pan and Tilt Mode In the default mode the pan and tilt of the fixture follows the movement of the Trackball Ortho Mode Ortho mode helps the accurate positioning of fixtures by constraining pan while changing tilt or vice versa You can set the way that fixtures move so that they follow the Trackball See Inverting and Swapping Pan and Tilt Axes Reference 14 4 3 Tip An external mouse will always control the graphical point
39. is released from the Master The time that parameter values change over when you assert a scene with the Assert key See Standard Controls Reference 24 1 1 Makes the scene work under the HTP rule rather than LTP See HTP and LTP Introduction 2 6 When a scene is no longer controlling any parameters because they have been overridden by other cuelists or scenes under the LTP rule it is automatically released Use Persist on Override to stop this happening If a scene has parameters that are running an Effect when another cuelist or scene changes the underlying values of those parameters the effect continues to run Use Swap FX to allow the second cuelist or scene to override the effect as well as the underlying values 170 Reference Section 25 Scene Playback You can change the default values in the Scene Options pane of the Preferences window Setup gt Preferences You can set options for each scene 1 Open Scene open the Scene Directory 2 Open Scene 1 open the Scene Editor 3 Options You can also set options for each scene when it is attached to a Master Open Choose open the Scene Options window for the scene on the chosen Master 171 Section 25 Scene Playback Reference 172 section 26 Working with Pages This section introduces e The Page Directory e Template Pages This section shows you how to e Create a new page e Edit pages e Change pages during pl
40. is helpful when you need to view two parts of the same window at once Reference Section 13 Using the Console Button th a E x Function Shuffle Left and Shuffle Right rotate through a range of set positions and sizes for the selected window within its current screen The options are full screen and top bottom left and right half and quarter screens Move Screen moves the selected window between touch screens and external displays Maximise toggles the size of the currently selected window between full screen and its previous size Move Focus switches between windows in turn bringing each to the front Pin locks the positions and sizes of all windows Close closes the window Shortcut Open plus or minus Open Open Full Open Thru Open Open Backspace Tip Q You can prevent the movement of windows using the Pin button on the Window Control Toolbar This is useful when using the touch screens so that you do not accidentally drag or resize windows with their title bars or borders You can still move and resize windows with the buttons of the toolbar 13 2 4 Scrolling Window Contents When a window s contents is too great to fit inside the window scroll bars appear along the right and bottom edges of the window You can scroll by clicking and dragging on the scroll bar s slider or by clicking on the arrows at the ends of the scroll bar
41. keep the LCDs out of direct sunlight Too much exposure to the sun may cause the screens to turn black requiring several hours to cool and return to normal If this happens you can use External Displays Reference 12 1 3 and the Trackball and Wheels Reference 12 1 5 instead To avoid this use the Wholehog III in the shade when programming outdoors 31 3 Front Panel Care The front panel needs no particular care to ensure longevity over and above the obvious You can clean it with a soft dry lint free cloth don t use any solvents chemical or abrasive cleaners Do not allow fluids dirt or other doubtful substances to come into contact with the console In the event of fluid getting into the console disconnect mains power immediately and consult your nearest service agent Some contact details are shown in the front of this manual 197 Section 31 Upgrading and Care of the Console Appendices 198 Section 32 Servicing This console must be serviced by qualified personnel The information in this section is intended to assist qualified personnel only For information on the care of the console see Upgrading and Care of the Console Appendices Section 31 32 1 Replacing Touch Panels Caution o Always shut down and disconnect the mains power before removing the front panel Damaged touch panels are easily replaced 1 9 With the LCD box in the vertical position undo the six screws using a 4mm allen key
42. maybe created or edited The programmer takes priority over all commands sent to a fixture elsewhere in the console R rate See fade time Rate Wheel The centre sprung wheel on the left hand side of the console used for adjusting fade rates rig zone A zone defined as part of the rig such as front of house or all overhead wash lights See Also zones remainder dim Used after selecting a fixture or group of fixtures setting all remaining fixtures to a zero intensity level S saturation The amount of pigment in colour notation See Also hue intensity scene A single stage look that does not have the attributes of a cue and is not part of a cuelist A scene can be loaded onto a master or triggered by a go button See Also cue cuelist selection order The order in which the user selects fixtures into the programmer or editor The Wholehog Ill remembers this and can apply fanning or effects according to a fixture s place in the sequence The sequence is recorded as part of groups and palettes See Also group palette sequence palette A palette that records parameter values for a sequence of fixtures rather than specific ones For example applying to every 5th and 10th fixture repeatedly across the rig regardless of fixture type and number See Also palette Glossary server See show server shape generator See effects engine show server The Wholehog lll tha
43. most effective setup for your particular needs There are three main settings involved in a network The Net Number indentifies an DMX Processor on the network and is used when Patching Fixtures Reference 14 3 The IP Address identifies any device console DMX Processor switch personal computer on the network A network device can have its IP address set by the user known as a static address or it can obtain one automatically from a DHCP server By default consoles act as DHCP servers giving IP addresses to DMX Processors The Port Number identifies information transmitted across the network An DMX Processor will only respond to information sent by a console with the same port number Tip Q Definitions of the various terms used including IP Address Port number and DHCP may be found in the Glossary 57 Section 12 Setting Up the System Reference 58 More than One DMX Processor on the Network If you have more than one DMX Processor on the network each one needs to have its own Net Number and IP address To set the Net Number on the DMX Processor see Checking and Setting the Net Number Reference 12 3 1 By default DMX Processors are set to get their IP address from a DHCP server usually the Wholehog III console so you don t have to do anything To give a DMX Processor a static IP address see Checking and Setting the IP Addresses Reference 12 3 1 More than One Console on the Network
44. output of a master running a cuelist is a mix of hard and tracked parameter values Hard values are those that are in the current cue while tracked values are those that have tracked through from previous cues See Also tracking tracking A method of dealing with cuelists that does not record information in a cue unless it is a change from the previous cue This allows multiple cuelists to be running at the same time without them interfering with each other See Also hard value tracked value touched value default value UDP A network protocol or language that computers use to talk to each other over Ethernet The Wholehog lll uses this standard protocol which means that it can safely be connected to other networks of computers and will not interfere with them For show critical situations we recommend running the Wholehog III on its own independent network See Also Ethernet universe See DMX universe up time See in time usb Universal Serial Bus a means of connecting computer peripherals such as keyboards and mice The Wholehog Ill also uses USB to connect expansion wings See Also expansion wing V video timecode A form of timecode that is embedded in a video signal See Also timecode virtual master A means of running a cuelist without having it attached to a physical maser on the console See Also cuelist master visualiser A real time computer rendering package t
45. revert to its setting in the Programmer 18 3 1 Customising Highlight and Lowlight By default Highlight brings intensity to full with colour and beam parameters out However you can use palettes to set the Highlight and Lowlight values for each parameter of each fixture by right clicking on any palette in a Palette Directory and selecting or deselecting it as a Hightlight Lowlight palette Highlight and Lowlight palettes are shown by and symbols in the Directory window 18 4 Blind Blind mode allows you to continue programming and editing cues groups palettes and scenes without changing the onstage values of fixtures The Blind button is located above the Trackball 18 5 Parking Sometimes it is useful to lock certain parameters of fixtures to values outside the scope of normal programming and playback For instance you might want a particular dimmer to be fixed at a certain level as a working light and not be affected by the Grand Master Or a fixture might malfunction and you need to lock its pan and tilt so that it doesn t make a noise as it tries to move during the show You can do this using the Park function Parked fixture parameters are independent of any other part of the console including the Grand Master To park fixtures select them set the parameter values you want to lock press More on the Main Toolbar then Park To unpark fixtures select them and hold the Pig key while pressing Park 127 Sectio
46. s built in touch screens see Calibration Reference 12 1 2 Because the console doesn t know which USB touch screen relates to which display output the pointer may initially appear on the wrong screen if you have more than one If this happens press the Control button during calibration to swap the touch screens Reference Section 12 Setting Up the System 12 1 4 Desk Lights You can adjust the brightness of the desk lights by holding down the Setup key and adjusting the Parameter Wheels By default the desk lights are white while the console is being used and turn blue after a period of inactivity the period is determined by the Backlight Off Time Reference 12 1 2 If you prefer the desklights always to be blue you can select Use Blue Desklights in the Console pane of the Preferences window 12 1 5 Trackball and Wheels The Wholehog III has a number of controls that allow continuous input of data rather than discrete values the Trackball the Wheel the Rate Wheel and the four Parameter Wheels The sensitivity of all the wheels and the Trackball can be adjusted in the Trackball section of the Console pane of the Preferences window The Trackball has two modes e Pointer Mode controls the on screen pointer like a mouse ona personal computer e Position Mode controls the position pan and tilt of fixtures The Trackball lights up blue in this mode You can switch between the two modes by pressing the top right Track
47. the blue bar at this point the fader will take control ofthe Grand Master level in the normal way 177 Section 27 Working with Playback Controls Reference 27 2 Configuring Playback Controls For each Cuelist Scene and Chase you can configure how the playback controls work For example you can e Set the Master Go key to assert the chosen Cuelist over 3 seconds e Set the main Halt Back key to Halt the chosen Cuelist with the option to Release if already halted Set the Fader to be a manual crossfader rather than an intensity fader e Set the Flash key to only flash to 50 and to Go the cuelist Set a parameter wheel to control the Cuelist chase rate To set the function of each control together with any associated options Open Choose open the Cuelist window 2 Options Controls open the Controls pane of the Options window 3 Select from the four groups of controls Master Main Controls Wheels and Toolbar 4 Select the control Select the action you want the control to have together with any options 6 Press OK when you have finished 178 Section 28 Working with MIDI and Timecode This section introduces e MIDI e Timecode This section shows you how to Trigger cues using MIDI Show Control Bringing timecode into a Wholehog lll system e View and simulate timecode e Trigger cues from timecode Output timecode from the system The Wholehog III system allows you to trigger cues
48. the server of the remote console 13 7 2 Shutting Down To shut down select Setup and Quit You will be then be prompted to Shut Down or Log Off your user profile Shutting down will turn the Wholehog III off completely while logging off leaves the console powered up and running ready for you or another user to log on Logging off will close your current desktop programmer and output screens In either case your show data is automatically saved to disk 13 8 Managing Show Data 78 Your show data is stored on the internal hard disk in the location that you chose when creating the show The console saves changes to the disk as they are made and in the event of a power failure the battery backup will ensure that all saves are completed before shut down You can use the Show Manager window to see the details of the shows in the console and backup move copy and delete them To open the Show Manager Setup gt Shows Reference Section 13 Using the Console 13 8 1 Starting a New Show and Changing the Current Show To change the current show or start a new one 1 Setup gt Shows gt Current Show open the Current Show pane of the Show Manager 2 Select Change Show and confirm that you want to Change Show 3 In the Start window either choose an existing show or start a new one 13 8 2 Updating Fixture Types Flying Pig Systems regularly updates the fixture type definitions that the Wholehog III uses to k
49. the system should keep the default being the last three 79 Section 13 Using the Console Reference 13 8 4 Moving Copying Deleting and Naming Shows To move copy or delete shows use the Organize pane of the Show Manager window You can click on a show to select it and then right click to bring up a contextual menu with commands to cut copy paste rename and delete the show You can also click and drag show files from one location to another You can create a new folder within an existing one by right clicking on it and choosing New Folder 13 8 5 Creating a CD ROM To copy shows onto a recordable CD as an archive or for transfer to another console 1 Setup gt Shows gt Burn CD open the Burn CD pane of the Show Manager 2 Select a file to be copied in the left hand list and click the arrow button to move it to the right hand list Repeat for all the files you want to copy to the CD 4 Insert a recordable CD into the CD ROM drive located under the console s front wrist rest 5 Press the Burn button and then the Start Burn button in the Burn CD window The window will show the progress of the writing operation 13 8 6 Saving Shows in Older File Formats You can save a copy of the current show in an older file format compatible with earlier releases of the Wholehog III software 1 Setup gt Shows gt Save Version open the Save Version pane of the Show Manager 2 Select a software version from the lis
50. the touch screens provide another method of accessing functions changing to match whichever toolbar is docked along that edge of the screen 63 Section 13 Using the Console Reference The graphical environment is highly customisable giving you complete control of the console and individual window layout For example you can rearrange column headers in list windows e g the Cuelist and Programmer windows to prioritise information that is most pertinent to a specific show or user Information displayed can also be sorted or filtered When a user logs out these preferences and settings are stored and retrieved again on logging in 13 1 2 Using the Touch Screens You can use your finger on the touch screens in the same way that you use a mouse pressing the touch screen is equivalent to a mouse click You can also use an eraser tipped pencil which can feel more precise than a finger If the touch screens are sluggish or make inaccurate selections you can fine tune them by adjusting the Calibration Reference 12 1 2 Tip Q You can keep your eraser tipped pencil and other useful knick knacks under the arm rest at the front of the console 13 1 3 Modifier Keys Modifier keys may be depressed simultaneously with other keys on the console to extend their functions A modifier key works in a similar way to a Shift or Control key on a personal computer Most of the Wholehog III s modifier keys have functions that relate to pa
51. they are not specific to particular fixtures See Sequence Palettes Reference 17 7 2 Tip Q The Wholehog Ill can automatically generate a useful set of palettes based on the fixtures in your show see Creating Palettes and Groups Automatically Reference 14 4 10 17 1 Recording a Palette To record for example a position palette 1 Set the desired fixtures as you want them in the Programmer 2 Record Position the Position Directory opens 3 Palette 1 choose a location in the Directory Or using the command line Record Position 1 Enter If you leave out the palette location Record Position Enter the palette will be recorded in the next available location 17 1 1 Replace Merge and Insert When copying or moving a palette if the destination location already has a palette recorded in it you will be prompted with record options of Replace Merge or Insert e Replace Overwrites the palette information in that destination Merge Incorporates the copied information into the destination palette Ifthe same fixtures and parameters are in both palettes the new values will replace the old Insert creates a new destination palette The new palette will be assigned a free location just before the one chosen using a point number if necessary 118 Reference Section 17 Working with Palettes Tip Z If you know that you are about to record copy or move a palette to an existing destination you
52. through until they are changed and it allows different playbacks interact to create a single onstage look However you will sometimes want to ensure that a value is stored at its current value in a cue or palette To do this you can Touch it To touch all parameters of the current selection simply press the Touch key on the Main Toolbar To touch only the parameters of a particular kind press the appropriate Parameter Type key followed by Touch For example Beam Touch touches all Beam parameters of the selected fixtures To touch a single parameter you can hold the Touch key while moving that parameter s wheel slightly or selecting any slot 105 Section 15 Selecting Fixtures and Modifying Parameters Reference 15 4 Fanning Fanning allows you to set a parameter across several fixtures so that the parameter values are equally spaced For example you can use fanning easily to set intensities of 20 30 40 50 and 60 across five fixtures You can fan any values including parameters and timings The fixture Selection Order Reference 15 2 is significant when fanning as the first and last fixtures change the most while the middle fixture is unchanged The value change when fanning is always relative to the starting value if there is no starting value the parameter will fan from 0 15 4 1 Using the Fan Key To fan a parameter 1 Studio Color 1 Thru 5 30 select the fixtures and bring them to 30 2 Press and ho
53. universe A single DMX output with 512 channels is known as one DMX universe The Wholehog lll network may support many universes each with fixture addresses between 1 and 512 See Also DMX Processor DMX Processor A nineteen inch rack mounted network node that distributes 1 or 4 DMX outputs There may be many DMX Processors within a lighting control network See Also node down time See out time 209 Glossary E editor A window for editing the contents of cues scenes groups or palettes See Also programmer effects engine The Wholehog Ill effects engine provides the opportunity to create movement sequences The engine contains library shapes whilst allowing for custom effects to be created encoder wheel See parameter wheel Ethernet A defined way of connecting computer equipment together It comes in a variety of flavours See Also 10 Base T 100 Base T IP address hub expansion wing A Wholehog Ill accessory that extends the number of masters available to the operator See Also master F fade time Time in which fixtures crossfade between the parameter levels of two cues one incoming one outgoing See Also split fade in time out time fanning A way of quickly setting fixture parameters to an evenly spaced range of values For example you could use fanning to set the intensity of 10 fixtures to 10 20 E 90 100 in a single operation See Also
54. value between 00 and 99 3 OK return to the Main screen Checking and Setting the IP Addresses By default DMX Processors are set to use DHCP to get an IP address automatically from a Wholehog III console You can turn this off in the IP Config screen l Main gt Network gt IP Status IP Config navigate to the IP Config screen Set DHCP On or Off OK return to the IP Status screen OK return to the Network screen OK return to the Main screen Main gt Control Panel navigate to the Control Panel E A a ea a Hard Reset the DMX Processor needs a hard reset for changes to take effect You may want to set a fixed or static IP address perhaps if the Wholehog III system is sharing a network with non lighting devices such as personal computers You should contact your system administrator to determine the optimum settings for your network To set a static IP address 1 Main gt Network IP Status IP Config navigate to the IP Config screen 2 Set DHCP Off 3 Set the IP Address and Subnet Mask as required Reference Section 12 Setting Up the System OK return to the IP Status screen OK return to the Network screen OK return to the Main screen Main Control Panel navigate to the Control Panel Oto Oe SON ae Hard Reset the DMX Processor needs a hard reset for changes to take effect Setting the Port Number To set the Port Number 1 Main gt Networ
55. view Swap to Screen moves the pointer between screens useful for when external displays are connected to quickly move between screens e Set the same as the Set key but closer to the trackball for quick cell editing In addition the following fixture functions are available e Next sub selects the next fixture in the current selection See Sub Selections Reference 15 1 5 Flip changes the pan and tilt of a moving head fixture to point at the same position on the stage but from the other end of its movement range See Flip Reference 15 3 2 Back moves back through the fixture selection See Sub Selections Reference 15 1 5 The default settings for the Trackball keys are Trackball Key Pointer Mode Position Mode top left flip flip top right ball mode ball mode bottom left left click next bottom right right click ortho toggle Trackball Parameter Wheel and I Wheel Sensitivity The sensitivity of the Trackball when in position mode the I Wheel and the Parameter Wheels can be adjusted in the Sensitivity section of the Console pane of the Preferences window Using an External Mouse You can also use an external mouse or trackball to supplement the built in Trackball This will always control the graphical pointer irrespective of the Trackball mode The external mouse is connected by a standard PS2 5 pin mini DIN connector and you can adjust its sensitivity in the Console Sensitivity
56. yet exist the Wholehog III will create it automatically For example to record cue 4 into cuelist 2 Record List 2 Cue 4 Enter 19 1 1 Recording to a Cuelist on a Master You can choose a Master rather than a Cuelist when recording a cue This will record the cue to the cuelist currently attached to the chosen Master or create a cuelist ifit doesn t exist For example 1 Press the Choose key above Master number 10 The Choose key will light up to show that Master 10 is the chosen one 2 Record 1 Enter records Cue 1 in the Cuelist attached to Master 10 creating it if necessary 129 Section 19 Working with Cues Reference Or in shorthand Record 10 1 Enter To record more cues e Record 1 5 Enter inserts a new cue numbered 1 5 into the cuelist on the currently chosen Master Record Enter appends the cue to the end of the cuelist attached to the currently chosen Master e Record Choose appends the cue to the end of the cuelist of the chosen Master This allows the current Master to remain selected while recording cues onto other Masters 19 1 2 Replace Merge and Insert When recording copying or moving a cue if the destination location already has a cue recorded in it you will be prompted with record options of Replace Merge or Insert e Replace Overwrites the cue information in that destination Merge Incorporates the copied information into the destination cue If the same fixtures and paramet
57. 169 25 2 Playback with a Virtual Master secere 169 25 3 Playback OPTIONS c 0cccccooocncocionnnnccononnnononconononononnnnos 170 26 Working With PUYES oooooocconccnonoccnccconcncnoncnnnnnnnnnnannnnns 173 26 1 Creating A New PAQC wcities 173 26 2 Changing PAE ccooocccoonorononorinnarononornnnnrnnorarannncannos 173 26 3 Modifying PUYES cooocooiocccocococoonccononoronnnc ron narononcnnnos 175 26 4 Copying and Moving PAGES c ccccoocccoccccccnnccinnnconnos 175 26 5 Template PAGE coccoiccocooccconononinnnrononoron ono ron ra rann rca 176 27 Working with Playback Controls oooooccooccconcccnnooos 177 27 1 Grand Mastercard 177 27 2 Configuring Playback Controls 177 28 Working with MIDI and Timecode 179 28 1 Triggering Cues With MIDI eceteecees 179 28 2 Bringing Timecode into the Console 179 28 3 Triggering Cues from TIME COdE oo 182 28 4 Viewing TIME COE innmiicicocinionaconanonincnonon ra rann nono 182 28 5 Simulating TIME COE cimiiccccinnncononirinnncnnonarinn rca 183 ADDENdICOS iii A ech a cece 185 29 Technical Specifications ooonnoccnonicicioniccnnoccncnonnnnnnos 187 29 1 Wholehog lll Console nincciinnccnnocicicncnionarinoncnnno 187 29 2 DMX POTES iia ii 188 29 3 MIDI Timecode PrOCESSOF nnciccccccccncninnnnnnnn cnn nn nnnonos 188 29 4 Rackmount Control Unit nccicconnnocinocinnonaninnnconor 189 xii 30 Safety Information oooocooncccc nncccncnoccnnnoccconnannnnnnncnnnnnnnnos 191 30 1 Safety IN
58. 2 Section 33 Getting Help If you are having problems with the Wholehog III try the trouble shooting guide below If you cannot rectify the problem or you think that it is because the console is not working as it should please contact lt support flyingpig com gt following the guidelines in Reporting Problems with the Console Appendices 33 2 1 33 1 Troubleshooting 33 1 1 The console appears to have crashed or frozen The Wholehog III s software runs as a series of separate processes that can start and stop individually Often when the console appears to have crashed or frozen it is only one process that is causing the problem while the rest of the processes are still running normally Before restarting the console therefore you should see if the problem can be cured by restarting the individual process l 2 Pig Open Backspace open the Process window Kill processes that are not responding by right clicking on them and selecting Kill Restart the process by right clicking and selecting Restart An exception is the Editor process which will disappear when killed you can restart it by re opening a Programmer window Tip 19 In general the processes which are most likely to crash are the Desktop and Editor processes These should be restarted as described above you do not need to restart the console 33 1 2 The console isn t talking to the DMX Processors 1 Check the network cabling If the
59. 20 2 1 139 Section 20 Working with Cue Timing and Ordering Reference 20 1 3 Paths Paths determine the way parameter values change during a cue For example with the simplest linear path an intensity parameter travels from its start value to its end value at a steady rate for the duration of the cue The paths available are Path Description Default Uses the default path from the fixture s library definition This is generally Linear for continuous parameters and Start for slotted parameters Linear Fades at a steady rate for the duration of the cue Va Start Snap change at the beginning of the cue End Snap change at the end of the cue E Over The parameters overshoot their destination and then return to it To select a path for a cue 1 List 1 Open open the Cuelist window 2 Select the cue s Path cell and press Set The Crossfade Paths window will open 3 Select the path type required for the incoming and outgoing parts of the cue 4 Press OK 20 1 4 Setting Cue Timings in the Cuelist Window You can edit cue timings in the Cuelist window 1 Open Choose open the Cuelist of the desired Master 2 Click in the cell for the desired parameter and press Set 3 Enter a new value or select a Path and press Enter 20 1 5 Individual Fixture and Parameter Timings Each fixture and individual fixture parameter can have its own fade and delay time and path These can be set in t
60. 4 consecutively 2 Fixture Studio Spot 575 1 Thru 5 305 Enter patches Studio Spots 1 through 8 to DMX address 305 to 424 consecutively 3 Fixture Desk Channel 1 Thru 16 425 Enter patches Desk 31 Section 7 Setting Up the Show Tutorial Channels 1 thru 16 to DMX address 425 to 441 consecutively 7 3 Setting User Numbers A User Number is a number you use to select a particular fixture when programming By default the Wholehog III gives each fixture type its own range of numbers so there may be several fixtures numbered 1 distinguished by selecting the fixture type before entering a number You can speed up programming by renumbering the User Numbers into a single series so that you don t have to keep re selecting fixture types To Change the User Number 1 Setup gt Fixture open the Fixtures window see Figure 7 1 2 Select the fixture s Num cell short for User Number 3 Press Set type in the new number and press Enter To change several User Numbers at once 1 Setup Fixture 2 Select a range of Num cells by clicking and dragging 3 Press Set type in the new number and press Enter the fixtures User Numbers will be set starting from the number you entered If you wish to use user numbers for the tutorial they should be set as follows Fixtures User Numbers Studio Colors 1 10 1 10 Techno Beams 1 8 11 18 Studio Spots 1 5 19 23 Desk Channels 1 16 24 39 7 4 Creating P
61. 5 pin mini DIN IBM PC PS2 compatible keyboard and mouse Ethernet Neutrik Ethercon or standard RJ45 Fully compliant 10base T or 100base TX Ethernet port 29 1 2 Power Weight and Dimensions Power 75W Weight 22 5Kg Dimensions 760mm w x 580mm d x 110mm h footprint smaller 187 Section 29 Technical Specifications Appendices 29 2 DMX Processor 29 2 1 Input and Output Connections Mains in DMX out Ethernet IEC 320 connector 5A 250V rated cable supplied 100 240V 50 60Hz 0 2A maximum 1 x 5x20mm 1A T fuses Neutrik 5 pin female XLR Isolated Half Duplex DMX512 outputs x4 RJ45 Fully compliant 10base T or 100base TX Ethernet port 29 2 2 Power Weight and Dimensions Power Weight Dimensions 10W 1 2Kg 480mm w x 118mm d x 45mm h 1U 19 inch rack compatible 29 3 MIDI Timecode Processor 29 3 1 Input and Output Connections 188 Mains in MIDI In Out and Thru RS232 VITC in amp out LTC in amp out Ethernet IEC 320 connector 5A 250V rated cable supplied 100 240V 50 60Hz 0 2A maximum 1 x 5x20mm 1A T fuses 5 pin DIN Fully compliant Musical Digital Interface input and output ports 9 pin male D type BNC Vertical interval Time Code input and output ports Neutrik 3 pin XLR female in amp male out Linear Time Code input and output ports RJ45 Fully compliant 10base T or 100base TX Ethernet port Appendices Section 29 Technical S
62. Cet quipement doit tre mis la terre 30 3 Wichtige Hinweise F r Ihre Sicherheit Warnung Zum Schutz Vor Brandgefahr 1 Dieses Ger t darf nur an eine Zweigleitung mit einem Uberlastungsschutz von h chstens 20 A angeschlossen werden Warnung Zum Schutz Gegen Gef hrliche K rperstr6me 1 Wenn dieses Ger t ohne einen Netzkabelstecker erhalten wurde ist der entsprechende Netzkabelstecker entsprechend dem folgenden Code anzubringen e Braun Unter Spannung stehend e Blau Neutral e Griin Gelb Erde 2 Vor Wartungsarbeiten stets den Netzstecker ziehen Diese Ger te sind nur zum Einbau in trockenen Lagen bestimmt und miissen vor Regen und Feuchtigkeit geschtitzt werden 4 Servicearbeiten sollten nur von Fachpersonal ausgef hrt werden Das Ger t enth lt keine wartungsbediirftigen Teile 5 Dieses Ger t geh rt zur Klasse I Dieses Ger t mu geerdet werden 192 Appendices Section 30 Safety Information 30 4 Informaci n Importante De Seguridad Advertencia Para Protecci n Continua Contra Incendios 1 Este equipo debe conectarse a un circuito que tenga una protecci n m xima contra las sobrecargas de 20 A Advertencia Para La Protecci n Continua Contra Electrocuciones 1 Si se recibi este equipo sin el enchufe de alimentacion monte usted el enchufe correcto seg n el clave siguente e moreno vivo e azul neutral e verde amarillo tierra 2 Desconecte el suministro de energ a antes de p
63. Cue 1 Open opens an editor for Cue 1 and makes it editable The main part of the window shows the fixture parameter values in a spreadsheet view with each row representing a single fixture see Working with Spreadsheets Reference 13 3 There is a row of buttons along the top of the window most of which are common to all editors Button Purpose Value Fade Use these buttons to display the different kinds of information Delay and associated with the fixture s parameters in addition to the Path parameter value See Working with Fade Timings Reference 20 1 Source Press the this to see which part of the Wholehog III is determining the parameter value This might be the Programmer or a cuelist on a Master for example Edit Press this to make the contents of the editor editable rather than just to view it Instructions given to the command line or using the parameter wheels and I Wheel are directed to the editable editor Show Parameter values may be determined by an embedded palette Palettes see Working with Palettes Reference Section 17 Press Show Palettes to see the palette name rather than the parameter value Reports Not implemented yet B Configure This allows you to control various aspects of how the editor window displays information El Help Opens the on screen version of this manual 13 5 1 Changing Parameter Values in the Editor 74 To make changes to the contents of an editor
64. FOPMATION ooonnoccccioninncccnnnnoncccnonn no nonanannos 19 30 2 Importantes Informations Sur La S curit 191 30 3 Wichtige Hinweise Fur Ihre Sicherhelt 192 30 4 Informaci n Importante De Seguridad 192 30 5 Importanti Informazioni Di Sicurezza s c 193 30 6 Vigtig SikkerhedsinformatiON vo 194 31 Upgrading and Care of the Console 195 31 1 Updating SO WAFS woe etree 195 31 2 Care Of TOUCH SCIEENS cette tte eteenies 196 391 3 Front POMel Cale niii decis 197 BZ SOLVICING iii a ida 199 32 1 Replacing Touch Panels onciiccinionicionccononorinn conan 199 32 2 Replacing FOIS cmmiocccinocccionccononoronnnonrnnorono nono 199 32 3 Cleaning FA Suma 200 32 4 Replacing the Trackball ccce 200 33 Getting Help oooconcnnncnonasnnnconanarnanccnnccorarcnnncararor enana nacos 203 38 1 TTOUBIESHOOTING sica 203 33 2 Reporting ProbleMS ooioncninocininnccionorinnncononorinnnconnos 204 GIO Vii ld ic 207 O A eatin steal Satelit 219 xiii xiv Introduction Table of Contents Getting Started 0 0 eee eeeeeeeeeeneeeeeeeeeeeeseeeeaeeeeeeeeeeesaeeesaeeeeeeneneeeeneees Users New to Moving Light Consoles cesccessceeeeeeeteneeeeeeeeees Wholehog Il USES isian a aaaea a a aaa aaan Section 1 Getting Started The Wholehog III has been designed to be as easy to use as possible However it is also designed to control big complex lighting rigs
65. Fixtures Auto Palettes 1 DP 2000 y ae a ea ype Tum _ startchal ype CUA start hal Type Num __ tart Chai Typ Mac 2000 Performance 412402 enhanced 16 bit Mac 2000 Wash Next Channel 1 Mac 2000 Performance 12402 enhanced 16 bit Mac 2000 Wash Mac 2000 Performance 1412402 enhanced 16 bit Mac 2000 Wash Mac 2000 Performance 12402 enhanced 16 bit Mac 2000 Wash 412402 enhanced 16 bit Mac 2000 Wash 12402 enhanced 16 bit Mac 2000 Wash Mac 2000 Performance 412402 enhanced 16 bit 412402 enhanced 16 bit Mac 2000 Performance 412402 enhanced 16 bit 1412402 enhanced 16 bit Mac 2000 Performance 412402 enhanced 16 bit Vi2402 enhanced 16 bit Mac 2000 Performance 412402 enhanced 16 bit 412402 enhanced 16 bit 1412402 enhanced 16 bit Next Channel 187 412402 enhanced 16 bit Mac 2000 Performance 12402 enhanced 16 bit 412402 enhanced 16 bit 412402 enhanced 16 bit 1412402 enhanced 16 bit 412402 enhanced 16 bit Vi2402 enhanced 16 bit 412402 enhanced 16 bit 412402 enhanced 16 bit 1412402 enhanced 16 bit Next Channel 316 Figure 14 3 The Fixtures By Output window You can see an overview of all patched fixtures in the Fixtures By Output window see Figure 14 3 This is useful when you are patching additional fixtures and you need to know what ranges of DMX addresses are free The Fixtures By Output window shows a spreadsheet with fixture type user numbe
66. Home Off Max Speed Slot 1 101 Mac 2000 Wash Intensity 0 0 100 0 Linear No Ds Pan Pan oe 270 270 o Linear No Os A eT rh Tit 0 134 fiae ME Linear No Os Position Time Track 100 100 100 0 Linear No Os User Os Os 100s Os Linear No Os Cyan Variable o 0 100 0 Linear No Os Magenta Variable o o 100 o Linear No Os Yellow Variable o 0 100 o Linear No 0s cTO Temperature 5600 K 3200 K 5600 K oK Linear No Os Strobe Ramp Snap 0 Hz 0 Hz 10 Hz O Hz Linear No Os Random O Hz O Hz 10 Hz O Hz Linear No Os Random Ramp 0 Hz O Hz 10 Hz O Hz Linear No Os Rate O Hz O Hz 10 Hz O Hz Linear No Os Shutter open SLIKI LLLA AA LA LL LANO Snap Ramp O Hz O Hz 10 Hz O Hz Linear No Os JL Gobo Slots open LA 4 Ves p open Spin O rpm 300 rpm 300 rpm O rpm Linear No Os Is Gobo lt gt Index po 180 180 o Linear No Os Rotate O rpm 300 rpm 300 rpm O rpm Linear No 0s Frost Variable O O 100 0 Linear No Os Beam Fx Slots open f f VLLLLLELLLLLL LANGS ALL Lo open Zoom Zoom O O 100 o Linear No Os Focus Variable 50 o 100 0 Linear No Os Beam Time Track 100 100 100 o Linear No Os User Os Os 100 s Os Linear No Os Beam Blink Blink off LLLLLLLAL LL Wes Li Marron Macro nnne PEA PARAR Z No 4 Figure 14 5 The Edit Fixtures window 14 4 1 Modifying the User Number The User Number is the number that you use to select a particular fixture when programming By default the Wholehog III gives each fixtu
67. POS ortho ortho mode The name of the current page Page 1 The current editor Programmer Cue 3 The currently chosen Master Master 4 The network status FiThe network is working normally AThere is a problem with the network Reference Section 13 Using the Console Description Example The current time in hours and minutes 16 28 13 7 Starting Up and Shutting Down 13 7 1 The Start Window Launch New Show Click here to create a new show Launch Existing Show Choose a previous show from the list or browse for a show Launch Existing show mome qut user shows slots fade y Browse Connect To Show Connect to an active Network Show if one has been found Press Rescan to search the network again Press Settings to change the console s network settings Ho Network Show found Rescan Settings Help Quit Figure 13 8 The Start window On starting up the Start window will appear with three options Launch New Show Selecting this will launch a new show screen and you will be asked to enter the following information Your show name This can be as long as you like If you do not have a keyboard attached press Set to open an on screen keyboard A storage location Choose the location on the console s hard drive where you would like to store the show You cannot choose the Zip drive or the CD ROM as a storage location
68. Scene 2 Enter moves Scene 1 to Scene 2 effectively deleting 1 If the destination scene already exists you will be asked to choose an option Replace Merge and Insert Reference 22 1 3 22 4 Editing Scene Contents You can edit the contents of a palette in an Editor window For example to open Scene 1 for editing 1 Open Scene opens the Scene Directory 2 Open Scene 1 opens the Scene Editor for Scene 1 3 Alternatively using the command line Scene 1 Open 4 Press the Edit button in the Editor window to select this as your current Editor Within the Editor you can set fixture parameters and timing in the same way as in the Programmer see Selecting Fixtures and Modifying Parameters Reference Section 15 For general information on working with editors see Working with Editors Reference 13 5 22 5 Scene Timing Scene timing controls the fade in of a scene when it is run on a Master See Scene Playback Reference Section 25 You can set Scene timing in the Scene Editor see Editing Scene Contents Reference 22 4 or in the Programmer before recording the Scene You can also 153 Section 22 Working with Scenes Reference set the fade time of a Scene from the command line For example to give Scene 1 a fade time of 6 seconds Scene 1 Time 6 Enter 154 Section 23 Working with Effects This section introduces e The Effects key e The Effect Directory for preset effects e The effects a
69. TO ANY PRODUCT AND HIGH END SPECIFICALLY DISCLAIMS ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE HIGH END SHALL NOT BE LIABLE FOR ANY INDIRECT INCIDENTAL OR CONSEQUENTIAL DAMAGE INCLUDING LOST PROFITS SUSTAINED OR INCURRED IN CONNECTION WITH ANY PRODUCT OR CAUSED BY PRODUCT DEFECTS OR THE PARTIAL OR TOTAL FAILURE OF ANY PRODUCT REGARDLESS OF THE FORM OF ACTION WHETHER IN CONTRACT TORT INCLUDING NEGLIGENCE STRICT LIABILITY OR OTHERWISE AND WHETHER OR NOT SUCH DAMAGE WAS FORESEEN OR UNFORESEEN Warranty is void if the product is misused damaged modified in any way or for unauthorized repairs or parts This warranty gives you specific legal rights and you may also have other rights which vary from state to state Revision History Revision 0 8 betal lst May 2002 Revision 0 9 beta 4 24th June 2002 Revision 1 0 21st July 2002 Revision 1 1 January 2003 Revision 1 2 May 2003 Declaration of Conformity According to ISO IEC Guide 22 and EN45104 Manufacturer s name Flying Pig Systems High End Systems Europe Ltd Distributor s name High End Systems Europe Ltd Distributor s address 53 Northfield Road London W13 9SY Declares that the product Product Name Wholehog III Product Number All Product Options All Conforms to the following EEC directives 73 23 EEC as amended by 93 68 EEC 89 336 EEC as amended by 92 31 EEC and 93 68 EEC Equipment referred to in this declaration of conformity wa
70. These can be replayed either at the same time on multiple playbacks or consecutively on the same playback This approach is especially useful when the order of the various parts of a show is not predetermined such as a band that only decides which songs to perform at the last minute Each of the Wholehog III s ten playbacks Masters has a fader Go Halt Back and Flash keys and any Master can act as a Grand Master to control the total output of the console for more information see Cuelist Playback Reference Section 24 Pages allow you to load preset arrangements of cuelists onto the playbacks see Working with Pages Reference Section 26 2 6 HTP and LTP Generally theatre desks that are not designed to handle moving lights work on a Highest Takes Precedence HTP basis This means that if a light is being controlled by two different parts of the console such as a playback and a submaster the light will be at the highest of the two levels For example if in the playback channel 1 is at 50 and in the submaster it is at 100 then the level seen on stage will be 100 If the submaster is reduced to 40 then the on stage level will be 50 because the level in the playback is higher and will take precedence This system generally works well for non moving light consoles but moving lights introduce a problem Parameters other than intensity don t have higher and lower values a colour of red is not higher or low
71. Toolbar at the bottom of the right hand screen Selected 4 Choose Enter records the selected fixtures as a new cue in the cuelist on the chosen Master 19 2 2 Removing Parameter Values You can remove the contents of the Programmer from a previously recorded cue For example you might have made changes to a cue and you want the changes to track through subsequent cues see Tracking Introduction 2 4 for an explanation of tracking To remove parameter values 1 Ensure that the parameters that you want to remove are in the Programmer 2 Record Remove the Remove button is on the Record Toolbar at the bottom of the right hand screen 3 Cue 5 Enter removes the parameters from Cue 5 19 3 Deleting Cues To delete a cue Cue 1 Delete Enter deletes cue 1 in the current Cuelist Or List 1 Cue 1 Delete Enter deletes cue 1 in Cuelist 1 You can delete a range of cues List 1 Cue 1 Thru 4 Delete Enter deletes cues 1 to 4 in Cuelist 1 131 Section 19 Working with Cues Reference 19 4 Copying and Moving Cues 19 4 1 Copying Cues To make a copy of a cue in the same cuelist 1 Make sure that the cuelist you want to work with is on the currently chosen Master 2 Cue 1 Copy Cue 2 Enter copies the contents of Cue 1 to Cue 2 To copy in a list other than the current one or to copy between cuelists specify the cuelist with the List key For example List 1 Cue 1 Copy List 2 Cue 2 Enter copies the
72. Wheel or press the relevant button on the Slots Toolbar Tip Q You can also knock out parameters using the Backspace key for example Backspace and the relevant parameter wheel This gives single handed operation 15 7 Linked Parameters When recording a cue scene or palette the Wholehog III only records parameters that have been changed or touched since the last cue was recorded See Tracking Introduction 2 4 and Working with Tracking Reference 19 6 However some parameter types are treated as a single fixture attribute so for example the three colour parameters of a colour mixing fixture cyan magenta and yellow are all recorded even though only one has changed For most purposes this works to give the results that you would expect but there may be situations where you want to separate the linked parameters for example to run separate chases with the cyan magenta and yellow parameters 110 Reference Section 15 Selecting Fixtures and Modifying Parameters By default the Wholehog III links intensity position and colour parameters You can change which parameter types are linked in the Edit pane of the Preferences window 111 Section 15 Selecting Fixtures and Modifying Parameters Reference 112 Section 16 Working with Groups This section introduces e The Group Directory This section shows you how to e Record and delete groups Use groups in programming Name and edit groups e Copy and mo
73. alette 2 leaving 1 empty If the destination palette already exists you will be asked to choose an option Replace Merge and Insert Reference 17 1 1 17 6 Editing Palette Contents Uy Colour 1 Ls E E mun Value Fade Delay Path Rate Size Offset Length Table Source Edit Palettes Es 5 l 2 C B T Num Control Pan TR O yan Warns NET us ESTE ine ure Dre Tine rate La ced 16 bit Jelefelele A a Pefefejefeje Figure 17 2 The Palette Editor window You can edit the contents of a palette in an Editor window see Figure 17 2 For example to open colour palette 1 for editing 121 Section 17 Working with Palettes Reference 1 Open Colour opens the Colour Directory 2 Open Colour 1 opens the Palette Editor for Colour Palette 1 3 Alternatively using the command line Colour 1 Open 4 Press the Edit button in the Editor window to select this as your current Editor Within the Editor you can set fixture parameters and timing in the same way as in the Programmer see Selecting Fixtures and Modifying Parameters Reference Section 15 For general information on working with editors see Working with Editors Reference 13 5 17 7 Palette Types 17 7 1 Direct Palettes 122 Direct Palettes provide a way of grabbing values from a palette wit
74. alettes ANd Group ccocciocnccinncconananononons 32 7 0 FING QUE MOMG ii iii inne ince 33 7 6 1f YOU Get SUCK aiii 33 8 Setting Fixtures and Creating Groups and Palettes 35 8 1 Selecting FIXtUreS wot ieeeeeeiiereiae 35 8 2 Creating GrOUDS ec no rono no rono no ron rra rra 36 8 3 Setting PAFAMETENS conniinciinoccnioncroninorono no nan rr rana nora 38 8 4 Creating PaletteS cconnicininonicinioniroconcrornncrcnraranonoronnn 40 8 5 Find Out More vcd 41 8 6 If YOU Get STUCK ecccccccccrericcircmienririi 42 9 Recording Cues and TIMES cceeeceeeeeeeeeeeeeeeeeeeeeeeeeee 43 9 1 Building ANE Look 43 9 2 Recording A CUCL tiie ron rro narnarenaninan 43 9 3 Setting TIMINGS sic ssccsssiccusssnssticeceacesastenissersienssitacuas 43 QA FINd QUT MOGs icin ia 44 O 5 It YOU Get STUCK iio ra 44 10 Playback isi comicios 45 10 1 Find Oui MOlre iria 45 TOZ IP YOU GET STUCK i soon nate IAEA 45 11 Saving and Shutting DOWN oococconccconcconoccnacccncnnnancnnnnos 47 11 1 Saving the SNOW i rro raro rernn rara 47 112 BACKING Up vada a 47 11 3 ShUTING DOWN diia ria a 48 11 A FINd Out Mores cia a aint 48 TAs IRYOU Get STUCK cnc wien ale awa Sas 48 Referencia deisel iaete 49 12 Setting Up the System ooocoooccccococccccnoccccnnocccnnonnncnnnannnnnnnns 51 12 1 Setting Up the Console ccna 51 12 2 Setting Up the Netwotk ccccccieeeiiees 56 12 3 Working with Network Processors eccere 59 13 Using the Con
75. alettes and Groups 32 Groups are predefined selections of fixtures while palettes are predefined parameter settings Together they speed up programming by allowing you to create states from building blocks of light For example you might have a group for the Technobeams over the drum riser a colour palette that sets fixtures to red and a position palette that focuses fixtures onto the drum riser You could then create a Red Riser look by applying the red colour palette and the drum riser position palette to the Technobeam group Creating your own Groups and Palettes is described in Creating Groups Tutorial 8 2 and Creating Palettes Tutorial 8 4 but to get you started the Wholehog III can create an initial set of groups and palettes automatically The Auto Palettes function located in the Fixtures window automatically creates commonly needed Tutorial Section 7 Setting Up the Show Colour and Beam palettes and common groupings such as All Odd Even and so on based on the fixtures in the show 1 Auto Palettes WEA IV Make Groups Maximum Group repeat la IV Make Intensity palettes IV Make Position palettes IV Make Colour palettes I Separate by wheel IV Make Beam palettes FT Separate by wheel Alignment spacing le Generate Cancel Figure 7 4 The Auto Palettes Window The Auto Palettes function has a number of options described in Creating Palettes and Groups Automatically Reference 14 4 10 For n
76. allow intensity position colour and beam parameters to be recorded as easily accessible building blocks to be used when programming Palettes are stored in a directory accessed by holding the Open key and a parameter type key Open Colour opens the Colour Directory Alternatively Colour Colour For general information on working with directories see Working with Directories Reference 13 4 llr Colour Directory 5 pace E 3 mi 012 TSS LoS on aT E magental agenta2 red light blue dark blue D SENDA SE DIR MT SEL DIR sta DIR 5 A AA Je ez HE ry A en te i Sen OR sea SENDIR sen DIR Figure 17 1 The Colour Directory It is important to note that when you modify a palette s content cues that were programmed using that palette will be automatically updated with the new values 117 Section 17 Working with Palettes Reference The palette is said to be embedded in the cue This is a very powerful feature that allows you to make global changes to the show very simply and quickly You can also use palettes to make further palettes Palettes that contain references to other palettes in this way are marked in the palette directory window by a icon If you wish to make a palette that is just a programming tool but where later changes will not cause cues to be updated then you can use a Direct Palettes Reference 17 7 1 Sequence palettes are similar to ordinary palettes but
77. and Ordering Reference Cue Triggers Wait time The time from the previous cue being triggered to the current cue being triggered Follow on time The time from the end of the previous cue to the current cue being triggered Figure 20 1 shows how the main kinds of timing and triggering values control the playback of cues Cue 1 Cue 1 Cue 2 trigger completes trigger Time Follow on time Delay in Fade in Wait Delay out Fade out Figure 20 1 Cue timings 20 1 Working with Fade Timings You can assign fade and delay times and paths to cues You can set separate fade delay and path values for the incoming and outgoing parts of the cue Cues recorded without assigning any time information will be given a default time this can be adjusted in the Default Timing pane of the Preferences window 20 1 1 Fade Time To record a cue with a fade time other than the default 1 Create the desired look for the cue in the Programmer 2 Fixture Enter select all the fixtures 3 Time 7 Enter set a fade time of 7 seconds 4 Record Cue 1 Enter record the cue on the currently selected Master 138 Reference Section 20 Working with Cue Timing and Ordering To set times greater than 1 minute enter the number of minutes followed by the number of seconds Time 140 Enter select a fade time of 1 minute 40 seconds To change the time of an already recorded cue 1 Cuelist 1 select the cuelist unless the desired c
78. and line Page number Enter e Select the desired page from the Page Directory window Important Any changes made to cuelists on the Masters of the current page will be recorded as part of that page 26 2 1 Options When Changing Page When you change page there are three options for what happens to cuelists that are still active e Release All releases all cuelists on the old page and replaces them with the cuelists on the new page irrespective of whether the old cuelists are still active e Hold Over if Active keeps active cuelists from the old page on their Master until you release them They are then replaced with the cuelist from the new page Leave in Background leaves the old cuelist running in the background and attaches the new one to the Master To get to the background list go back to the page that it is on Release All is the default option but you can change this in the Miscellaneous pane the Preferences window If you want to hold over a particular cuelist hold the Master s Choose key when changing the page The cuelist name above the held Master is highlighted to indicate it is in holdover mode To remove a held over Master simply release it and the cuelist for the new page will replace it Tip 19 You can think of changing pages using the Leave In Background option as being like having one very long page and moving the Masters to look at different sections of it 26 2 2 Matching Levels When
79. any patched fixtures don t forget to repatch them afterwards 93 Section 14 Adding and Configuring Fixtures Reference 94 gt gt Important Changing a fixture s type may cause ambiguities in any programming that has already taken place Whilst the Wholehog Ill translates all real world figure data including colour and beam between fixture functions it cannot match the performance of a higher specification unit with a greater number of functions to that of a lower specification unit Section 15 Selecting Fixtures and Modifying Parameters This section introduces e The programmer window e The selection order e Individual fixture and parameter timing e Fanning This section shows you how to e Select fixtures singly and in multiples e Modify intensity position colour beam and timing parameters You can select Fixtures and modify their parameters in the Programmer Once recorded in groups palettes cues and scenes they can be adjusted in Editors The Programmer and other editors all work in essentially the same way for an overview of editors see Working with Editors Reference 13 5 im Uy Programmer 7 j Show mm Value Fade Delay Path Rate Size Offset Length Table f Edit E te A Num Intensity Colour 1 Colour 2 Colour 3 c l Pan Tit Time Bink Cyan Magenta velow Hue __ Saturatio Colour_ Shake Bink Colour Colour C aa a 55 55
80. are used to bring MIDI and timecode into or out of the network They support MIDI MIDI Show Control MIDI Timecode Linear Timecode and Video Timecode See Also timecode modifier A key that is used in conjunction with other keys or buttons to change the effect that it has For example the Pig key See Also Pig key moving light See fixture multicast A network protocol or language that computers use to talk to each other over Ethernet The Wholehog lll uses this standard protocol which means that it can safely be connected to other networks of computers and will not interfere with them For show critical situations we recommend running the Wholehog III on its own independent network See Also Ethernet N network processor A network device such as a DMX Processor or MIDI Timecode Processor that handles data coming into or going out of the Wholehog Ill network See Also DMX Processor MIDI Timecode Processor node Network nodes are items of equipment connected to the network Consoles DMX Processors and PCs are all nodes See Also DMX Processor console Glossary O off line editor See Hog Edit on stage The output of the console more specifically the fixtures that have non zero intensities out time The time of the fade of the outgoing cue during a crossfade All fixtures that are decreasing in intensity will go down over this time See Also split fade path fade
81. asing in intensity will come up over this time See Also split fade path fade time inhibitive master A master that sets a maximum level on a group of fixtures If the master is at 80 then the fixtures will never come above 80 in the console s output instrument See fixture intelligent light See fixture intensity Fixture brightness expressed as a percentage Also part of the HSB method of defining colour See Also hue saturation 211 Glossary IP address On an Ethernet network each Wholehog lll component has an address called an IP address used to identify it You can usually use the default addresses but if you are connecting to an existing network you may need to specify a different address according to how your network is configured See Also Ethernet iris Variable mask placed within the optical system of the fixture allowing the conical beam size to be manipulated Not to be confused with zoom See Also zoom K key A physical button on the console s front panel This manual reserves the word button for buttons that appear on screen knocking out See knockout knockout Knocking out is the process of removing fixtures from the programmer window so that they will not be recorded into cues L level See intensity look A stage lighting picture usually created in the Programmer Once you have created a look you may record it as a scene or
82. ayback Pages allow you to predefine layouts of Cuelists Scenes and Groups so that they can be loaded quickly on to the available Playback Masters There are ten Masters on a console but this number may be expanded with the addition of Wings For example for a concert Cuelists can be organized in one Page per song so that before each performance it is possible to re arrange the pages to reflect the current running order The same cuelist can be used several times within a page or on several pages Pages can be accessed from the Page Directory Open Page For general information on working with directories see Working with Directories Reference 13 4 26 1 Creating a New Page Activating or selecting a Page that currently does not exist will automatically load a blank page onto the Masters Cuelists Scenes and Group Masters then assigned to the masters will be recorded onto the newly created page To create a new Page 1 Open Page opens the Page Directory 2 Page number Enter a new blank page is loaded You can then assign cuelists and scenes to Masters 3 Set name Enter name the page 173 Section 26 Working with Pages Reference 26 2 Changing Page Changing the page loads a different set of cuelists onto the Masters You can do this in several ways e Press the Next Page key to go to the next page in the Page Directory To go to the previous page hold Pig and press Next Page e Using the comm
83. ball key You can also lock the trackball to one mode or another in Preferences Console gt Trackball Tip 19 Make sure you have an external mouse connected if you lock the trackball in Position mode otherwise menu navigation will prove difficult Trackball Keys You can configure the function of the four keys above and below the Trackball according to the current mode Pointer or Position this is known as mapping For example in Pointer mode you could have Right Click Left Click Toggle and Ball mode mapped in Position mode you could have Flip Next Ortho Toggle and Ball mode mapped Trackball key mapping can be set in the Console Trackball pane of the Preferences window The following navigation functions are available Ball Mode switches the Trackball between position and pointer modes Ortho Toggle switches the Trackball between Ortho and normal When in Position mode with Ortho on the Trackball will only control pan or tilt not both at the same time This can be useful for acurately setting fixtures Right Click the same as a right click with the mouse This is usually used to bring up a contextual menu with commands such 53 Section 12 Setting Up the System Reference 54 as Copy and Paste Left Click the same as left click with the mouse Shuffle shuffles the pointer across windows bringing that window to the front unlike shuffle on the Window Toolbar which shuffles the screen
84. buddying 210 FAQ Short for Frequently Asked Questions fixture Lantern instrument lamp or moving light unit In this manual the word fixture is used to refer to automated lights as opposed to conventionals which are usually controlled by dimmers and assigned to the Wholehog Ill as desk channels fixture library A data file that contains details of a fixture s parameters required so that the Wholehog Ill understands how the fixture works and what it can do The fixture libraries are an important part of making the console s abstraction layer work See Also abstraction layer focus The position of the light beam of a fixture within space or the surface it hits Not to be confused with the beam edge quality function See parameter G gamut The range of colours that a fixture is capable of producing Each fixture type has its own gamut gang See buddying gobo Image placed within the optical system of the fixture projected onto lit object Also known as a pattern graphical user interface A way of displaying information and allowing the user to work with it in a visual form Most personal computers use a GUI with windows buttons and a pointer See Also command line group A way of storing and recalling a selection of fixtures quickly GUI See graphical user interface H hard command See hard value hard value The output of a master running a cueli
85. cable used with hubs and switches see below We supply a cross over cable with each console and DMX Processor See Also Ethernet cue A look on stage achieved through the manipulation of fixture parameters recorded as part of a cue list A cue requires a trigger either manual or automatic and has attributes such as fade wait and delay times See Also scene fade time wait time delay time cuelist A group of cues that run in a specific order consecutively or even simultaneously These may be automatically linked to form a chase or manually triggered A cuelist is run from a master D default The value for a setting that the Wholehog lll uses if you don t give it a value For example there is a default fade time used when you record a cue without specifying a fade time You can specify the defaults to be used in many cases default value A parameter value which has not been adjusted by the user This value is set by the fixture s Library and may not always be zero For example the default value of Shutter Open Strobe Off may be 100 See Also touched value tracking delay time The time the console waits before starting a cue s crossfade See Also wait time crossfade path desk See console desk channel Single conventional lights that only have intensity control via a dimmer are defined as desk channels by the Wholehog Ill By contrast automated lights are referred to as f
86. cel Figure 11 1 The Show Manager Window 47 Section 11 Saving and Shutting Down Tutorial 11 2 Backing Up It is good practice to backup your show data regularly You can automate this using the Auto Backup function This will make an automatic backup at specified intervals the default setting is every twenty minutes In the Auto Backup pane you can specify a location and name for your back ups as well as specifying how many the system should keep the default being the last three 11 3 Shutting Down To shut down the console Setup gt Quit Shut Down your show data will be saved automatically The console will display a message when it is ready to be turned off 11 4 Find Out More For more information see the Reference section of the manual For Saving the Show See Managing Show Data Reference 13 8 For Shutting Down See Shutting Down Reference 13 7 2 11 5 If You Get Stuck 48 Tip Q More troubleshooting advice and information on getting help from Flying Pig Systems can be found in Getting Help Appendices Section 33 Reference Table of Contents Setting Up the System iii ira dica 51 Using the Console cccccsccccseeeseeeeseeeeeeeeeseeeeeessaeeeeeeeeeeeneeeeeeneees 63 Adding and Configuring Fixtures ceeceeeseeeseeeeeeeeeeeeeeeeees 83 Selecting Fixtures and Modifying Parameters ooooc m o 95 Working With Group ccseceee
87. ceseeeeeeeeeeseeeeseeeeneeeaeeeeeeeeeeeeeaeees 113 Working with Palettes ecccescceseeeseeeeseeeeeeeeeeeeeeneesseeeeeeeeeeeees 117 Advanced Programming ooccccccconociniccconnconcccnancnnnnccnnnnnnnnnnnnc nano 125 Working With CUES iseina esinin diesis nitenan esaeas estius 129 Working with Cue Timing and Ordering cooccccnnncccnnnccnnnnnnoo 137 Working with CuelistS c ccccssececeseeeeeseeeeeeseeeeeseeeeeeseeeneeseees 147 Working With SCenes oooooonccooncconnccnoncconncnonancnnnnnnnnnnnncnnnn cane nana 151 Working With EffectS oooooooonccinoninnccncconococcncncnncnnnnrnnnnnnnnnenannnnns 155 Cuelist PlaYyDOUCK oooooocooncccconncccccocccononcccnnnnnnnnnnnnnnnnnnncnnnnnnnnnnnnnos 161 Scene Playback tii a 169 Working With PUYES ooooooococccconcconncconncnonaccncnnnnnnnnnncnnrnnnnnnnnnnnnn 173 Working with Playback Controls ooomoocccconnoncccccnnncnnncncnnnos 177 Working with MIDI and Timecode coooconcccnnccinncccncccnnncnnncninnnnns 179 section 12 Setting Up the System This section shows you how to e Set up the console e Add a keyboard and mouse and external displays e Set Up a Wholehog Ill Network e Set up a DMX Processor 12 1 Setting Up the Console Many aspects of the Wholehog III are configured in the Control Panel and the Preferences window Settings in the Control Panel apply to the console hardware while those in the Preferences window are specific to the curr
88. channel levels as shown With a tracking console however the recorded information would be Channel 1 2 3 4 Cue 1 100 0 50 50 Cue 2 50 100 Cue 3 100 If the channel level has not changed from the previous cue then no level is recorded for that channel So during playback there are two types of fixture parameter value on stage Hard Values values programmed into the current cue Hard values are sometimes known as hard commands Tracked Values those values set in previous cues but that have not yet been changed again or removed from the output These values are said to have tracked through from a previous cue in which they were Hard Values Introduction Section 2 Users New to Moving Light Consoles 2 4 1 Tracking Through Changes One advantage of tracking is that changes can be tracked through a series of cues For example if after programming a scene you decide that the level on the cyclorama floods is too low you can change the level through the whole scene just by changing the first cue If the cyc floods don t change level in the cues during the rest of the scene those cues will contain no levels for the cyc channels and the modified levels will track through until a cue when the levels do change While this can help speed up the modification of cues you may not always want changes to track through Typically at the start of a new section of the performance the lighting look will essent
89. chitectural environment zoom Allows the size of beam image to be adjusted whilst maintaining its focus See Also iris 218 Index Symbols key 99 double press time 55 repeat delay 55 repeat period 55 abstraction 11 Active 14 Add Release Cue at End 165 aggregation 71 All button 97 arrow keys See keys Cursor Assert key 162 assert time 165 170 audio playback 80 Auto Palettes 92 Auto release at End 165 back 53 Back button 97 back time 165 backlight off time console touch screens 52 DMX Processors 61 backup 51 79 ball mode 53 battery 51 beam modifying values 101 blind mode 127 blocking 126 134 cues 5 removing blocking 134 brightness desk lights 53 touch screens 52 budaying with fanning 107 bugs reporting 204 Burning a CD 80 button 1 calibration colour 13 calibration of touch screens 51 CD ROM drive 77 audio playback 80 creating a CD 80 changing the current show 79 chases configuring playback controls 178 Choose key 161 162 169 cleaning faders 200 front panel 197 touch screens 196 clock console 55 76 Clone 14 See copying fixture parameter values CMY 12 colour modifying values 101 colour calibration 13 colour matching 12 101 colour models 12 colour picker 13 102 colour scheme 52 colour temperature 13 command line 3 75 syntax 75 comment macro See macro console clean software install 195 report
90. ck and drag to resize the column Click and drag on the column header Right click on the column header and choose Hide Right click on a column header and choose the name of the column from the menu On large spreadsheets where scrollbars are present there is a dragable area to the left or top of the scrollbar indicated by the mouse cursor changing shape Click and drag this point to split the window so that you can see two different portions of the same spreadsheet Click on a column header to sort the spreadsheet by the values in that column Click again to the reverse the direction of the sort Reference Section 13 Using the Console To do this do this Select all the cells ina Double click on the column header at the top of the column spreadsheet Select a cell Click in the cell You can use the cursor keys below the Trackball to change which cell is selected Select arange ofcells You can click and drag across a range of cells to select them all Alternatively you can click in the first cell press and hold Thru and click in the last cell this is useful if you want to select a large range and need to scroll the window Edit the contents of Click in the cell and press Set or double click in the cell cells Type in the new value and press Enter This works for both a single selected cell and a range 13 3 1 Aggregation Aggregation is a way of grouping related information in the spreadsheet t
91. ction 15 Selecting Fixtures and Modifying Parameters Fixture Studio Color 1 Thru 5 Enter selects Studio Colors 1 to 5 1 Thru 5 4 selects fixtures 1 to 5 but not 4 1 Thru 5 7 selects 1 to 5 and also 7 5 Thru Enter selects from fixture 5 of the current type through to the last fixture of the current type Thru Enter selects all fixtures of the current type You can also select more than one fixture from a range of fixture types for example Studio Spot 1 and Studio Color 6 Fixture Studio Spot 1 Fixture Studio Colon 6 Enter Note that selections are cumulative building the total selection until the selection is used to perform an action on the selected fixtures After that subsequent selections start from nothing unless you use or to add or subtract from the previous selection 15 1 3 Select All You can select all the fixtures in the Programmer using the All button on the Select Toolbar For example 1 Studio Colors 1 to 5 are in the Programmer 2 Main Toolbar Select open the Select Toolbar 3 All the selection is now Studio Colors 1 to 5 Or using the command line Fixture Enter selects all fixtures 15 1 4 Inverting the Selection You can invert the current selection using the Invert button on the Select Toolbar For example 1 Studio Colors 1 to 5 are in the Programmer 2 Studio Color 1 3 5 select Studio Colors 1 3 and 5 3 Main Toolbar Select open the Select To
92. cts the user from the details of how fixtures work For example most values are expressed in real world values such as degrees of rotation rather than DMX values accessories Extensions to the console or network can range from expansion wings to DMX Processors See Also expansion wing widget DMX Processor address See DMX address attribute See parameter automated light See fixture beam The distribution and quality of the fixture s beam Such qualities may be changed through the introduction of parameters such as gobo gobo rotation soft or sharp edges iris and diffusion See Also gobo iris diffusion button An on screen control operated by clicking with the mouse or trackball or directly by pressing then on the touch screens In this manual the word key is reserved for hardware buttons on the console s front panel blocking cue A blocking cue prevents changes made to earlier cues from tracking through to later cues See Also tracking board See console booting up See start up brightness See intensity buddying During fanning buddying keeps fixtures in gangs that all take the same parameter value See Also fanning 207 Glossary C cell A single rectangle in a soreadsheet containing a value See Also spreadsheet chase A series of cues that run automatically connected with link and delay attributes See Also cue cueli
93. d a cuelist will link back to the first cue by default so there is no need to put a link in 20 3 1 Creating a Link To create a link 1 Open Cuelist 1 open the cuelist window Select the cue before the position where you want the link Click on the Insert Link button in the window The link cue will be inserted 4 Select the Fade cell of the link 5 Set cue number Enter set the cue number to be linked to You can delete Link cues in the same way as any other type of cue Delete Cue 3 5 Enter 20 3 2 Creating a Loop To create a loop you need to have two things e A link that points to a cue earlier in the cuelist All the cues in the loop between the linked to cue and the link cue must be set with Wait or Follow On triggers see Working with Cue Triggers Reference 20 2 The Wholehog III will recognise this as a loop Once the cuelist enters the loop it will run indefinitely until you press the Go key at which point the cuelist will move to the first cue after the loop 20 3 3 Tracking Through Loops By default the Wholehog III ensures that when you use links to change the order of cue playback cues appear as you would expect even though you are not coming from the previous cue in the list This is because of the console s Maintain State Introduction 2 4 3 feature Sometimes however you might want to track through links rather than maintain state For example you are creating a loop where the
94. de LTC and VITC panes of the Settings window The general options for timecode input are Setting Default Notes Active Port Regenerate Frames Regenerate Forever None 30 off The active timecode input for the console or MIDI Timecode Processor These are None LTC MIDI CD console only VITC MIDI Timecode Processor only If the timecode input stops the console or MIDI Timecode Processor will regenerate the timecode for this number of frames Use this to protect against brief interruptions to the timecode signal The timecode will be regenerated indefinitely The options for Linear Timecode are Setting Default Notes Output Gain 0dB The gain to be applied to an LTC signal when it is output The options for Video Timecode are Setting Default Notes Input Format PAL PAL or NTSC format Readlinel 10 The video line where the timecode to be read is encoded Writelinel 10 The video line where the timecode to be written is encoded Burn In Window Off Show the timecode value in the video image that Visible is being output Line 20 The vertical position of the timecode in the video image Column 40 The horizontal position of the timecode in the video image 181 Section 28 Working with MIDI and Timecode Reference Tip Z You can configure a MIDI Timecode Processor using its own display and controls rather than from a console using the Netwo
95. dy exists you will be asked to choose an option Replace Merge and Insert Reference 21 3 3 21 3 2 Moving Cuelists To move a cuelist to a new location List 1 Move List 2 Enter moves Cuelist 1 to Cuelist 2 If the destination cuelist already exists you will be asked to choose an option Replace Merge and Insert Reference 21 3 3 21 3 3 Replace Merge and Insert When copying or moving a cuelist ifthe destination location already has a cuelist in it you will be prompted with record options of Replace Merge or Insert e Replace Overwrites the cuelist information in that destination Merge Incorporates the copied information into the destination cuelist If the cue numbers are in both cuelists the new values will replace the old Insert creates a new destination cuelist The new cuelist will be assigned a free location just before the one chosen using a point number if necessary Tip Q If you know that you are about to move or copy a cuelist to an existing destination you can pre select Replace Merge or Insert from the Record Toolbar This appears after you press the Copy or Move keys 149 Section 21 Working with Cuelists Reference 150 Section 22 Working with Scenes This section introduces e The Scene Directory This section shows you how to e Record and delete scenes Name and edit scenes Copy and move scenes Modify scene timings A scene is like a cue with full timing features t
96. e 2 cyclesim 45 90 100 Cyan Sine 2 cycles iso iaoi Magenta E Step 3 cycles 50 oe 100 hue Saturation Colour Colour 2 Colour 3 Colour Fx Colour Time Col 5 Figure 23 1 The Effects Engine and Effect Directory 23 1 1 Tracking Effects By default effects values track through to subsequent cues until a new value for the particular parameter is reached You can turn effects on and off set them to not track through and have select their type in the Table column of the Effects Engine window 23 2 Types of Effect You select the type of effect by choosing an Effect Table Effects Tables Step HH Sine AY Sawtooth Ramp A ri N Tangent Mark On TL Mark Off lL Spikes MA S 156 Reference Section 23 Working with Effects Note that the Effects Table varies the value of the parameter either side of its base level represented by the dotted line in the diagrams 23 3 Effect Attributes Once you have set the path you can change the appearance of the effect by adjusting its attributes size rate offset length and n shot Effects Size The range over which the parameter varies This is described in terms appropriate for the parameter for example degrees for position parameters or slots for slotted colour parameters Na 100 50 150 Effects Rate The rate in cycles per minute 60 cpm 30 cpm 120 cpm Effects Offset This sets th
97. e Console This section introduces The user interface Modifier keys like Pig and Open This section shows you how to Startup and shutdown the console Start a new run an existing or join a networked show Manage your show data using the Show Manager Undo and redo mistakes Work with windows and spreadsheets Work with editors and directories Play audio from a CD 13 1 Basic Concepts The Wholehog III has two methods for entering information into the console the command line and the graphical user interface GUI on the touch screens Many of the most common operations on the console can be done in more than one way and as you become familiar with the Wholehog III you will develop your own preferred methods 13 1 1 The Graphical User Interface The Wholehog IIT s graphical user interface GUD is generally similar to that found on Windows and Macintosh personal computers with each section of the console Programmer Output display and so on displayed in a window which can be placed anywhere on the touch screens or external displays The key features of the GUI are You can work with on screen controls and windows using the touch screen or through a pointer controlled by the built in trackball or an external mouse Left clicking the mouse is the same as touching the screen and is used for selecting or activating controls while right clicking brings up a context sensitive range of menu options The Soft Keys adjacent to
98. e Processor s MIDI LTC or VITC outputs Tip e You can have multiple timecodes running over the network at once However MIDI Timecode Processors can only have one active timecode source at a time 28 2 1 Connecting a Timecode Input 180 Connecting To a MIDI Timecode Processor To connect a timecode source to a MIDI Timecode Processor 1 Connect the MIDI Timecode Processor to the network You will need to use an ethernet switch see Setting Up the Network Reference 12 2 2 Connect the timecode source to the MIDI Timecode Processor s MIDI LTC or VITC input as appropriate Connecting To a Console If you are using MIDI Timecode connect the source to the console s MIDI In port on the rear panel If you are using Linear Timecode 1 Connect the Linear Timecode USB Widget to the console s USB port 2 Connect the timecode source to the Widget s input This is a standard audio 3 pin XLR connection Reference 28 2 2 Setting Up a Timecode Input You can set up a timecode input coming into either a MIDI Timecode Processor or a console from the Network window Section 28 Working with MIDI and Timecode Setup gt Network open the Network window Select the console or a MIDI Timecode Processor in the list 1 2 y i 3 Click on gt open the Settings window 4 In the Timecode pane select the input and any required options see below You can set various options for timecode input in the Timeco
99. e a Cuelist with a timecode source selected you can also open the Timecode toolbar with the View Timecode button in the Cuelist window 182 Reference Section 28 Working with MIDI and Timecode The Timecode toolbar displays the Input timecode value that physically arriving at the node and the Current value The Current value is the same as the input value when a real input port is selected or the simulated value when in simulation mode see Simulating Timecode Reference 28 5 The Current value is the one that is presented to the rest of the network 28 5 Simulating Timecode You can temporarily simulate a timecode source perhaps because the actual source is not available during programming Timecode simulation is controlled from the Timecode toolbar 1 Setup gt Network open the Network window 2 Select a network node such as a console or a MIDI Timecode Processor Press Timecode Toolbar 4 Press Simulate to show the timecode simulation controls To set up timecode simulation 1 Configure gt Timecode open the Timecode pane of the Console Settings window 2 Select a timecode format to simulate from the list SMPTE 30 NTSC 30 EBU 25 Film 24 3 Ifrequired set up to three Jump points These are timecode values that you can jump straight to from buttons on the Timecode toolbar 4 Press Close to finish You can control timecode simulation from the Timecode toolbar with the Go Stop and three Jump
100. e doesn t matter However while tungsten and arc lamps both produce white light when you compare them side to side their colours are considerably different The tungsten lamp has a warmer colour with a higher red and yellow content while arc lamps usually have a cooler light with more blue in it One version of white is not more correct than the other so we can just pick which ever one suits us to be the reference point Ina theatrical environment where tungsten sources are more common then tungsten white is likely to be most appropriate base In other environments predominently using arc sources it will be more convenient to use arc white 3 7 2 The Colour Matching System The Wholehog III s colour matching system is based on a fixture library that contains colour calibration data for the fixture types in use This calibration ensures that fixtures of different types can easily be set to the same colour including to a chosen definition of white It can also be used for fixtures that have not been calibrated but the colours that will be produced may not match the colours from fixtures that do have calibration data You can choose colours using the parameter wheels in the usual way or from an on screen visual colour picker see The Colour Picker Reference 15 3 3 We recommend that you program using Hue and Saturation whenever possible The advantages are e Selecting colours using Hue and Saturation or the
101. e effect start and finish point for each effect so they can be staggered It is set in degrees 0 180 360 Effect Length This the proportion of the effect s period that it is active for It is set as a percentage UN 100 50 200 157 Section 23 Working with Effects Reference N Shot This is the number of times that the effect repeats before finishing 23 4 Applying an Effect To apply an effect 1 Inthe Programmer select fixtures and set their base parameter values These settings will be the underlying state for the effect for example the centre position of a fixture doing a circular movement effect 2 Open Effect the Effects Engine and Effect Directory will open see Figure 23 1 3 Select the cells for the fixture parameters that you want to apply the effect to 4 Press Set choose the effect type from the menu and press Enter Once the effect table is set you can modify the effect attributes either graphically or with the Parameter Wheels To edit the values visually 1 Select Size Rate Offset or Length from the top of the Effects Engine window 2 Select the cells for the parameters that you want to edit and press Set 3 Type a new value and press Enter Or using the Parameter Wheels 1 Select the fixtures or individual parameters that you want to edit Adjust the Size Rate Offset or Length Parameter Wheel Press Enter Tip Q All these effect attributes can be fann
102. e end of a loop back to the beginning See Tracking Through Loops Reference 20 3 3 for a fuller description of this Auto release atEnd Off Use this to automatically release the Cuelist in the specified release time This replaces the Wholehog II option Stop and Release at End Add Release Cue at Off With this option On after the last cue has run a End further press of the Go key will release the cuelist rather than running the first cue again This replaces the Wholehog II option Add Blank First Cue 24 5 Displaying Cuelists During playback you will often want to have a Cuelist window open You can use Follow Chosen Master to determine which cuelist the Cuelist window displays as you change the chosen Master For example if you select Follow Chosen Master and you have Cuelist 1 on Master 1 and Cuelist 2 on Master 2 when Master 1 is Chosen the Cuelist window will display Cuelist 1 and when Master 2 is chosen it 166 Reference Section 24 Cuelist Playback will display Cuelist 2 If Follow Chosen Master is off the same cuelist will always be shown irrespective of the chosen Master Whether Follow Chosen Master is selected when you open a Cuelist window depends on how you open it Opened using Follow Chosen Master is The main controls Choose key On One of the individual Master s As the current setting Choose key A button in the Cuelist Directory Off window You can change the current set
103. e new fixture do what the old one did If the new fixture has more limited capabilities than the old one this is handled as gracefully as possible For more on replacing fixtures see Changing the Fixture Type Reference 14 4 11 3 7 Colour Matching Fixtures of different types use different methods to perform colour mixing Sending the same parameter values to fixtures of different types will produce a different colour on each type For example sending C 50 M 50 Y 0 will always produce a shade of blue but it ll be a different blue in each case Usually you have to compensate for this yourself by manually creating colour palettes by eye to produce similar colours on all fixture types This is a time consuming process and later restricts you to using the palettes you have already set up The Wholehog IIT s colour matching system provides a new way to choose colours without these problems 3 7 1 Colour Models 12 Traditionally colour mixing fixtures use the CMY Cyan Magenta Yellow system to uniquely define each colour they can produce With the increasing popularity of LED fixtures the RGB Red Green Blue system is also becoming more common These two systems are called colour models Any colour can be represented equally well by either of these two colour models they are just different ways of conveying the same information Many other colour models exist perhaps the most useful of which for lighting control
104. ed green or green and yellow the core which is coloured blue must be connected to the terminal which is marked with the letter N or coloured black the core which is coloured brown must be connected to the terminal which is marked with the letter L or coloured red Class I equipment This equipment must be earthed 4 Equipment suitable for dry locations only Do not expose this equipment to rain or moisture Disconnect power before servicing 6 Refer servicing to qualified personnel no user serviceable parts inside 30 2 Importantes Informations Sur La S curit Mise En Garde Pour Une Protection Permanente Contre Les Incendies 1 Pour Une Protection Permanente Contre Les Incendies Cet 191 Section 30 Safety Information Appendices appareil de connection au circuit comporte une protection contre les surcharges de 20 A Mise En Garde Pour Une Protection Permanente Contre Les Chocs Electriques 1 Si cet quipement est livr sans prise de cable veuillez connecter la prise de cable correcte selon le code suivant e marron phase e bleu neutre e vert jaune terre 2 D brancher le courant avant d effectuer des r parations Cet quipement doit tre uniquement utilis dans des endroits secs Ne pas l exposer la pluie ou l humidit 4 lint rieur de l quipement il n y a pas de pi ces rempla ables par l utilisateur Confiez l entretien un personnel qualifi 5 Equipement de Classe I
105. ed as beta contain new features which are unproven in a show situation They should not be regarded as show safe since there may be problems with the software Once the features have been proven then the beta monicker is dropped and the software can be considered show safe 205 Section 33 Getting Help Appendices Flying Pig Systems does however recommend that people try the beta code in non critical situations since it is only the act of end users trying newer software and telling us that it works that moves the software out of its beta status 206 Glossary 1 10 Base T An older flavour of Ethernet that is slower 10 MBits per second than the 100 Base T used by Wholehog Ill components If connected to other equipment that only supports this flavour then Wholehog Ill componenis will automatically detect this and run their Ethernet connections at this slower soeed However this is not the recommended way to set up your network See Also 100 Base T 100 Base T A flavour of Ethernet that supports data rates of up to 100 MBits per second All Wholehog lIl components support this flavour of Ethernet and comply with alll relevant standards so networking equipment designed for 100Base T should be compatible with the Wholehog lll See Also 10 Base T A button Means at and can be used for setting levels or patching via the keypad abstraction layer The Wholehog Ill separates abstra
106. ed using the Fan key and Parameter Wheels or by entering a value of say 50 Thru 80 in the Effects Engine window 23 5 Recording an Effect Palette You can record any combination of effects into a palette 1 Select the fixtures and set the desired effects 2 Record Effect the Effect Directory window opens 3 Select a location 158 Reference Section 23 Working with Effects This will only record parameters that have been touched in the Effects window and does not include the parameters underlying values To include underlying intensity colour beam position and time information use the mask function 1 Select the fixtures and set the desired effects 2 Record Effect 3 Select Mask from the Record Toolbar and select the parameter types that you wish to record Use Use P Use C Use B Use T 4 Select a location from the Effect Directory window 159 Section 23 Working with Effects Reference 160 Section 24 Cuelist Playback This section introduces e The playback Masters and controls e Virtual masters e Feedback This section shows you how to e Playback cues on the physical and virtual Masters e Change playback options To play back a cuelist it needs to be attached to a Master Masters can be either Physical the faders and controls on the front panel of the console see Figure 24 1 or Virtual an on screen Master Choose Choose Choose Ch
107. elect the destination location in the Group Directory window see Figure 8 3 Alternatively enter a number for the Group on the keypad and press Enter Tip Q You can name your group by pressing Set directly after recording it or later by pressing Set together with the Group you wish to name in the Group Directory window 8 3 Setting Parameters Parameters are accessed through the Parameter Type keys Intensity Position Colour and Beam When you select a fixture its intensity can be directly accessed by the Wheel on the right of the console and position pan and tilt through the Trackball 8 3 1 Setting Intensity As well as using the I Wheel you can set intensity with the O key and numeric keypad Studio Color 1 5 sets Studio Color 1 to 50 Studio Color 1 70 sets Studio Color 1 to 70 Studio Color 1 05 sets Studio Color 1 to 5 There are also quick ways to set fixtures to full or zero Studio Color 1 Full sets Studio Color 1 to full Studio Color 1 Out sets Studio Color 1 to zero The Out button is on the Main Toolbar Studio Color 1 E Enter sets Studio Color 1 to zero 8 3 2 Setting Position Position can be set using the Trackball in fixture mode or via the parameter wheels To put the Trackball into fixture mode toggle the adjacent top right button the Trackball will glow blue Alternatively press the Position key and you can control the pan and tilt movements of the fixture on the fi
108. en the Setup Toolbar then press Fixture 1 j Fixtures ines scheaie Eh Remove Fan uno Change Type Edit Fixtures Auto Palettes Outputs View TE Ex Num Note DP Patch Patch Type Patch Note Swp Axes Inv Axes _ Intensity zL Parked 2241 1 DP 1 448 Fixture INO None 100 VLLLLLZ No al 22 1 DP 1 436_ Intensit 1 Studio Color 575 Oo 1 DP 1 1 Fixture No None 100 No No 2 2 1 DP 1 17 Fixture No None 100 No No 3 3 1 DP 1 33__ Fixture No None 100 No No 4 4 DP 1 49 Fixture No_ None 100 No No 5 5 1 DP 1 65 Fixture No None 100 No No 6 6 _ 1 DP 1 81 Fixture J No None _ 100 _ No No 7 1 DP 1 97 Fixture No None 100 No No 8 8 1 DP 1 113 Fixture No None 100 No No la la 1 DP 1 129 Fixture No None 100 No No 10 io MDP 11 145 Fixture No None 100 No No St gami 1 DP 1 305 Fixture No None 100 LLL L No 24712 1 DP 1 329 Fixture No None 100 No 2513 11 DP 1 353 _ Fixture No None 100 LLL LLL ANO 126 Ja 1 DP 1 377 Fixture No None 100 No 27 fs 1 DP 1 401 Fixture No None 100 No Technobeam Iris 28_ 1 Fixture No None 00 LA No 29 12 Fixture No None 100 No 3043 7_ Fixture No None poot No 31 j4 Fixture No None 100 No 3245 Fixture No None 00 NO 33 J6 Fixture No None 100 No 34 _ 7 i ij 1 2 Fixture No None _ joox
109. ence 15 5 and Working with Fade Timings Reference 20 1 Section 2 Users New to Moving Light Consoles Introduction Section 3 Wholehog II Users If you are an experienced Wholehog II user you will find the transition to Wholehog III very straightforward This section lists the major changes and additions with brief descriptions while full information on each topic can be found in the Reference part of this handbook 3 1 Networking Unlike Wholehog II the Wholehog III does not produce a DMX output directly Instead the console is designed to work as part of a network linked to other devices that serve a variety of functions including generating DMX for connection to dimmers and fixtures At its simplest the network is a Wholehog III console connected to a DMX Processor which produces DMX A more complex network might consist of several Wholehog III consoles personal computers running Wholehog III software DMX Processors and other devices such as networkable dimmers and fixtures For more information on networks see Setting Up the Network Reference 12 2 3 1 1 Multiple Consoles on Same Show With networking it is possible to have several programmers each with a Wholehog III console working on the same show The system can be set up so that each programmer can only control certain fixtures or one master programmer can override the actions of others In this way one programmer might be responsible for all wash l
110. ent user or show To open these windows press Setup and then either Panel or Preferences from the toolbar at the bottom of the right hand touch screen 12 1 1 Power You can connect the Wholehog III to any mains supply between 100 and 240V AC In the event of power failure the Wholehog III uses its battery backup supply to save any changes and shut down the console 12 1 2 Touch Screens The two large screens are touch sensitive so you can access buttons and data on those screen directly by touching them For information on maintenance of the touch screens see Care of Touch Screens Appendices 31 2 Calibration The touch screens may occasionally need to be calibrated to ensure that where you are pressing is aligned with the screen s display To recalibrate on start up select Calibrate Touch Screen at the bottom of the right hand touch screen when the Start window appears A target square will appear sequentially in each corner which you should touch in turn The calibration is complete when you have done all four corners you can press the Set key to start the process again if necessary You can also calibrate the touch screens at any time by pressing the Calibrate Touch Screen button in the Control Panel 51 Section 12 Setting Up the System Reference Brightness You can adjust the brightness of the touch screens by holding down the Setup key and adjusting the Parameter Wheels Tip Z If you find the screens are too b
111. ents the Wholehog III Startup screen will appear WHOLEHOG 3 Version 1 2 17 b 271 Copyright 2002 Flying Pig Systems Ltd MAC 00 90 a1 00 01 5f Date 17 April 2003 Figure 6 1 The Startup Screen 23 Section 6 Setting Up the Console Tutorial The DMX Processor s LCD screen will change status from Connecting No Server to Idle Show Server 127 0 0 1 6600 The LCD screen will remain like this until you have patched fixtures and DMX is being outputted when the DMX Processor s status will change to Running Connecting Idle Running Noserver Show server Show server amn Hress L L_T i r q utputs Active utpul ive tontrolpanel Network nami Kontrolpanel Network Show Controlpanel Network Show Figure 6 2 DMX Processor Screens 6 2 Calibrating Screens and Setting Up Peripherals 24 When you first use the console or reload its software it is a good idea to recalibrate the touch screens ensuring that on screen buttons can precisely selected using fingertips m Launch New Show Click here to create anew show Launch New Show m Launch Existing Show Choose a previous show from the list or browse for a show Launch Existing Show y Browse m Connect To Show Connect to an active Network Show if one has been found Press Rescan to search the network again Press Settings to change the console s network settings Wo Network Show found Rescan Settings Help
112. er so you can keep the Trackball in fixture position mode to save having to change modes as you programme Alternatively pan and tilt also appear on the parameter wheels so you can use the Trackball for the graphical pointer Using the Parameter Wheels The pan and tilt parameters also appear on the Parameter Wheels which can be used as an alternative to the Trackball Flip With some moving lights there is more than one combination of pan and tilt that results in the beam hitting the same point on the stage You may sometimes want to change the pan and tilt combination being used for example to ensure that the fixture takes the most direct route during a live position change The Flip function cycles the selected fixtures through the possible combinations in turn To do this select the fixture or fixtures and press Flip on the Main Toolbar Holding the Pig key down while pressing Flip cycles through the combinations the other way Tip When the Trackball is in position mode the top left Trackball key also acts as a Flip key for quick access while positioning fixtures 15 3 3 Colour and Beam Colour and beam parameters can be either discrete also known as slotted or continuous Discrete parameters are controlled from the Slots Toolbar see Figure 101 Section 15 Selecting Fixtures and Modifying Parameters Reference 102 15 2 while continuous parameters are controlled using the Parameter Wheels Colour St
113. er 10 Cuelist 1 aay Default Default Default Default NOAM Ii AAA AE is Figure 21 2 The Cuelist window Tip Z Cuelist windows can be set to show the same cuelist or to follow the currently chosen list see Disolaying Cuelists Reference 24 5 21 1 Creating Cuelists Cuelists are created automatically when you record a cue to a cuelist that doesn t exist or a Master that has no cuelist attached to it See Recording a Cue Reference 19 1 21 2 Naming Cuelists You can name Cuelists 1 Open List open the Cuelist Directory 2 Check that the Guard button is selected so that you don t accidentally activate a Cuelist when pressing its button in the Directory Select the Cuelist 4 Set name Enter type in the name 21 3 Deleting Cuelists To delete a cuelist List 1 Delete Enter deletes cuelist 1 148 Reference Section 21 Working with Cuelists Tip Z To detach a cuelist from its Master rather than deleting it completely hold Delete while pressing the Master s Choose button This removes the cuelist from the Master but not from the cuelist directory 21 4 Copying and Moving Cuelists Cuelists can be copied and moved within the Cuelist Directory To open the Cuelist Directory Open List 21 3 1 Copying Cuelists To make a copy of a cuelist List 1 Copy List 2 Enter copies the contents of Cuelist 1 to Cuelist 2 If the destination cuelist alrea
114. er are recorded You can specify which fixtures to include in the Palette Group 2 Record Position Enter record only settings for fixtures in Group 2 into the next available Position palette 17 3 Using Palettes in Programming 120 In the Programmer you can apply a palette by selecting it from its Directory window The palette will directly affect the current selection as long as the palette contains parameter information for the selected fixtures A palette that puts all Studio Colors in the rig to deep red will therefore apply this immediately to any Studio Colors that are in the current selection For example 1 Open Colour open the Colour Directory window 2 Studio Color 3 Thru 5 select the fixtures 3 Palette 2 select the palette from the Colour Directory window Reference Section 17 Working with Palettes Or using the command line 1 Studio Color 3 Thru 5 Colour 2 Enter 17 4 Deleting Palettes To delete a Palette Colour 1 Delete Enter deletes Colour Palette 1 17 5 Copying and Moving Palettes To make a copy of a palette in a new location Colour 1 Copy Colour 2 Enter copies the contents of Colour Palette 1 to Colour Palette 2 Colour 1 Group 2 Copy Colour 2 Enter copies fixtures that are in Colour Palette 1 and Group 2 into Colour Palette 2 Similarly to move a palette to a new location Colour 1 Move Colour 2 Enter moves the contents of Colour Palette 1 to Colour P
115. er than green and a pan of 50 is not higher or lower than one of 20 Working with moving lights needs a new way to decide the precedence called Latest Takes Precedence LTP With this system the fixture parameters go to the value they have been most recently assigned In our example moving the submaster to 40 would result in a level of 40 because this is the most recent instruction The submaster would effectively grab control of the parameter from the playback Of course running another cue in the playback might grab it back again Many moving light consoles use HTP for intensity and LTP for all other parameters By default the Wholehog III uses LTP for all parameters but you can set individual Introduction Section 2 Users New to Moving Light Consoles cuelists to use HTP for intensities other parameters are still LTP There are also other options that control how cuelists interact see Playback Options Reference 24 4 2 7 Individual Times for Each Parameter With the Wholehog III you can set individual timings for each parameter of each fixture giving you complete control of how each parameter changes during a cue Because of this there are no cue parts as found on some other consoles The Wholehog III gives you easy ways to set timings for the whole cue for individual fixtures and by parameter type intensity beam colour and so on as well as for each parameter For more information see Setting Timings Refer
116. erent intensity chase on the same fixtures This is possible because only the colour parameters of the fixture are recorded in the colour chase and only the intensity parameters in the intensity chase 2 4 3 Maintain State One disadvantage found with some tracking consoles occurs when you play back cues out of sequence Typically this will happen during rehearsals when you want to go back over a section of the show but it can happen during performance if the performers miss out a bit for example If you jump from cue 3 to cue 8 the look on stage will not be correct because cue 8 only contains the information needed to create the state of cue 8 if you are starting from cue 7 Start from cue 3 and the look on stage will be wrong Section 2 Users New to Moving Light Consoles Introduction The Wholehog III avoids this by Maintaining State This means that whenever you run a cue the console ensures that what you get on stage is what you would have got if you had run through the cuelist up to that point regardless of where you have actually come from in the cue list Most of the time maintaining state means that the console does what you would expect and want Occasionally you may wish to turn this feature off see Tracking Through Loops Reference 20 3 3 2 5 Multiple Playbacks and Cuelists Most theatre consoles only use a single cue list The Wholehog III allows multiple cue lists each with their own numbering sequence
117. ers are in both cues the new values being merged will take priority Insert creates a new destination cue The new cue will be assigned a free location lower than the one chosen using a point number if necessary Tip 10 If you know that you are about to record copy or move a cue to an existing destination you can pre select Replace Merge or Insert from the Record Toolbar This appears after you press the Record Copy or Move keys 19 1 3 Numbering Cues If you leave out the cue number when recording cues the Wholehog III will give the cue the next whole number in the list If you specify a cue number you can use numbers with up to four decimal places in order to insert cues between previously recorded ones 19 1 4 Naming Cues You can give a cue a name that will be displayed in the Cuelist window 1 Open Choose opens the Cuelist window of the chosen Master 2 Select the cue name cell 130 Reference Section 19 Working with Cues 3 Set name Enter type in the name Tip e To name a cue immediately after recording it press the Set key This will open a Quickname window Enter the cue name and select OK 19 2 Record Options 19 2 1 Recording Selected Fixtures Only Normally recording a cue records the total contents of the Programmer but you can choose to record only the selected fixtures For example Select the fixtures that you want to record 2 Record More the More button is on the Record
118. ers can also be set up as a Grand Master 10 Introduction Section 3 Wholehog II Users e Scene Masters Scenes which are cues that are not associated with a cuelist can be loaded onto any of the Masters and controlled by the fader Fixture Masters Groups can be loaded onto Masters and their maximum intensity controlled by the fader Virtual Masters An almost unlimited number of cuelists can run simultaneously using Virtual Masters These are controlled on screen rather than by a physical master on the front panel 3 5 The Effects Engine The new features of the Effects Engine include e Palettes Effects can be recorded into embeddable palettes so that they update throughout the show when the original palette is modified Effects Morphing Effects can morph from one to the next For example with a circle at one speed in cue 1 and a circle at another speed in cue 2 on the crossfade the circle will speed up rather than the first circle stopping and the next one fading in Effect Length You can now specify over what proportion of the effect period the effect occurs 3 6 Abstraction A key philosophy behind the Wholehog III is that as a user you shouldn t have to worry about the technicalities of the way that a particular manufacturer implements a particular feature on a fixture As far as you are concerned the fixture has parameters such as colour intensity position and so on and it is these parame
119. es only those parameters that the fixtures have in common will be copied Using the Command Line To copy from the current selection Copy 8 Enter copies the parameters of the current selection to fixture 8 104 Reference Section 15 Selecting Fixtures and Modifying Parameters To copy from specified fixtures Studio Color 1 Thru 4 Copy 8 Thru 11 Enter copies the parameter settings of Studio Colors 1 4 to 8 11 You can add parameter location and destination masks to any copy command 1 Thru 4 Intensity Copy List 3 Cue 1 Fixture 8 Thru 11 Enter copies the intensities of fixtures 1 to 4 in the current selection to fixtures 8 to 11 in cue 1 of cuelist 3 You can use Copy to reverse the order of values For example if fixture 1 is at 10 fixture 2 at 20 and fixture 3 is at 30 1 Thru 3 Copy 3 Thru 1 Enter the fixtures will now be at 30 20 and 10 respectively In the Programmer Window You can copy fixture data by using the Copy and Paste commands click the right hand mouse or trackball button on the desired cell in the Editor window Alternatively use the Pig key to copy and paste selected cells Pig Copy copy Pig Record paste 15 3 11 Touching Parameters When you start to record your programming as cues you will find that only the parameters that you have assigned values to are stored these are known as Hard Values This is important because it means that in cuelists values track
120. ess Settings 3 Enter the port number 4 Either launch a new show or join a running show Also you will need to set the Port Number of the DMX Processors according to the show they are being used on See Setting the Port Number Reference 12 3 1 Reference Section 12 Setting Up the System Connecting to an Existing Network You can connect the console to an existing ethernet network if desired Contact the administrator of the network to obtain the correct network settings Important You should disable the DHCP server functionality of the console before connecting to an existing computer network otherwise it may interfere with the correct operation of the network 12 3 Working with Network Processors There are two types of network processor the DMX Processor provides four DMX outputs while the MIDI Timecode Processor provides timecode inputs and outputs see Working with MIDI and Timecode Reference Section 28 A network processor needs mains power at any voltage between 100 and 240V AC You can control the network processor s functions either directly from its front panel or remotely from a console 1 Setup gt Network open the Network window 2 In the Network window you can set the Network Number IP Address and MAC Address for any network processor connected to the network 3 To set other functions select the network processor in the ae left hand column and click on the gt button For the re
121. f Go key 143 tracking through 143 lowlight 127 LTP 6 223 224 macro 144 mains power 51 maintain state 5 143 maintenance 199 front panel 197 manual cues 142 mask 75 Mask button 158 masking 119 masters 6 9 10 fixture 10 Grand Master 177 inhibitive 169 pages 173 physical 161 161 169 169 virtual 10 161 164 169 169 which is the currently chosen master 76 Matching Levels 174 177 Merge button with cuelists 149 with cues 130 with groups 114 with palettes 118 with scenes 152 MIDI 179 show control 179 using with timecode 179 MIDI Timecode Processor 56 connecting 180 mains power 59 technical specification 188 using 59 using with timecode 179 modifier keys 64 monitor See display mouse 54 moving cuelists 149 cuelists to pages 175 cues 132 groups 115 pages 175 palettes 121 scenes 153 shows 80 multiple consoles on the network 9 58 DMX Processors 58 patch points 85 87 shows on the network 9 58 naming cuelists 148 cues 130 desktop views 68 groups 114 palettes 119 scenes 152 shows 80 slots 92 the show 77 Net number 57 60 87 network 56 connecting to an existing 59 sending timecode over 179 status 62 network processor 56 mains power 59 using 59 networking 9 new playback features 10 show 77 windows 10 new show starting 79 next 53 Next button 97 Next Page key 174 numbering cues 130 Odd button
122. ference Section 17 For Fanning See Fanning Reference 15 4 8 6 If You Get Stuck 42 Tip More troubleshooting advice and information on getting help from Flying Pig Systems can be found in Getting Help Appendices Section 33 Section 9 Recording Cues and Times In this section of the tutorial you will e Build looks using Groups and Palettes e Record cues and set timings for them The Wholehog III allows you to have multiple cuelists and you can run these simultaneously on the console s ten Masters This means you can have two or more Cue 1s residing in different Cuelists 9 1 Building the Look Once you have created a framework for your show you can start building cues by mixing selections of Groups Palettes and individual fixtures For example Technobeams Drums Full Position Drums Colour Blue Enter This sets the Technobeams Drums group to full intensity to the Drums position palette setting and applies the Blue colour palette to them Note that the parts of this command that are shown in square brackets are user defined labels in this case Group and Palette names 9 2 Recording a Cue Now you have fixtures selected and position intensity colour and beam set you can record your first cue For simple programming the console allows you to record cues quickly to one of the playback Masters ready for immediate playback Record Choose press the Choose key for the Master of yo
123. fixture 1 Open Fixture open the Fixtures window 2 Select the fixtures you want to remove and press Remove You will be asked to confirm 14 3 Patching Fixtures Once fixtures have been added to the show they need to be patched to the appropriate DMX address On previous consoles such as Wholehog II this was a case of selecting one of several DMX universes and setting a start address between 1 and 512 Because of the network capability of the Wholehog III fixtures are first 84 Reference Section 14 Adding and Configuring Fixtures assigned to a DMX Processor and then assigned to a specific DMX universe and address 14 3 1 Selecting the DMX Processor Universe and Patch Point ll Fixture Patch a x Number 5 In Use Found Patch points Fixture Y 1 DP 2000 Ves Found lt Add DP Press Set to enter Number gt Dmx _Dmx2 _Dmx34 _Dmx4 a a ea ee cna Figure 14 2 The Fixture Patch window To patch a fixture ER 6 Setup gt Fixture Fixtures window Select the fixture by clicking on it then select Patch to open the Fixture Patch window See Figure 14 2 Select a DMX Processor in the list on the left hand side of the window If there are no DMX Processors shown or you want to patch to one that isn t listed shown in the list you need to add it See Adding DMX Processors Reference 14 3 3 If the fixture has more than one Patch Point select the desired patch point
124. g 89 Value button 73 version numbering software 205 video timecode See timecode views See desktop views Views Directory 67 71 Views Toolbar 67 virtual masters 10 164 169 wait time 137 141 wheel Wheel 10 Rate Wheel 10 wheelsets 104 white point 13 102 Wholehog II 9 Wholehog Ill clean software install 195 reporting problems 204 technical specification 187 updating software 195 Window Control Toolbar 66 windows 10 bringing to the front 66 closing 66 Cuelist 147 directory 71 Edit Fixtures 88 editor 73 Fixture Patch 85 Fixture Schedule 83 Fixtures 84 88 Fixtures By Output 86 moving 66 opening 65 Output 163 Park Editor 128 resizing 66 scrolling contents 67 Show Manager 78 spreadsheets 70 with state 134 Zip drive 77 229
125. g copying or moving a scene ifthe destination location already has a scene recorded in it you will be prompted with record options of Replace Merge or Insert Replace Overwrites the scene information in that destination Merge Incorporates the copied information into the destination scene Ifthe same fixtures and parameters are in both scenes the new values will replace the old Insert creates a new destination scene The new scene will be assigned a free location just before the one chosen using a point number if necessary 22 1 4 Naming a Scene You can give a scene a name that will be displayed in the Scene Directory window 1 Open Scene open the Scene Directory 2 Check that the Guard button is selected so that you don t accidentally activate a Scene when pressing its button in the Directory Select the Scene 4 Set name Enter type in the name Tip Z To name a scene immediately after recording it pressing the Set key will open a Quickname window Enter the scene name and select OK 152 Reference Section 22 Working with Scenes 22 2 Deleting Scenes To delete a scene Scene 1 Delete Enter deletes scene 1 You can delete a range of scenes Scene 1 Thru 4 Delete Enter deletes scenes 1 to 4 22 3 Copying and Moving Scenes To make a copy of a scene Scene 1 Copy Scene 2 Enter copies the contents of Scene 1 to Scene 2 Similarly to move a scene to a new location Scene 1 Move
126. g Slots Some fixture parameters are continuously variable for example CMY colour mixing On the other hand some parameters for example gobo or colour wheels work in discrete increments or slots The Fixture Library loaded into the Wholehog III defines the fixture s default slots displayed on the Slots Toolbar in Palettes and the Programmer When custom gobos or colours are used you can customise the console to display the correct name for each gobo or colour slot To do this 1 Setup gt Fixture gt Edit Fixtures 2 For the desired fixture select the Slot cell for the parameter required 3 Press Set select the desired slot name and press Enter 14 4 10 Creating Palettes and Groups Automatically The Wholehog III can create groups and palettes automatically based on the fixtures in your show This rapidly gives you a set of building blocks to start programming with To use the Auto Palettes function 1 Open Fixture open the Fixtures window 2 Click on Auto Palettes and select from the options in the Auto Palettes window 3 Click on Generate The available options are Make Groups select yes or no 92 Reference Section 14 Adding and Configuring Fixtures Max Group Repeat you can specify the repeat multiple for the groups to be created For example with a value of 3 Group 1 will contain fixtures 1 4 7 10 Group 2 fixtures 2 5 8 11 Group 3 fixtures 3 6 9 12
127. getting help from Flying Pig Systems can be found in Getting Help Appendices Section 33 Section 10 Playback In this section of the tutorial you will e Play back cues Because you have recorded cues directly to the Master you can run them directly from it Once the cuelist reaches the end it will set back to Cue 1 The Playback controls for each Master are as follows e Go if the playback is inactive pressing this key will put it on stage If already active then it advances to the next cue in the cuelist It will restart any paused crossfades see Halt Back e Halt Back pauses any running crossfades If there are no running crossfades then it will start a fade back to the previous cue e Fader controls the intensity of fixtures under the control of this playback Flash momentarily puts the intensity of fixtures under the control of this playback to the full programmed value as if the fader had been put to maximum Tip Q You can increase or decrease the rate of a running cue by pressing and holding the Master s Choose key and adjusting the left hand parameter wheel Alternatively you can use the Rate Wheel on the left of the console 10 1 Find Out More For more information see the Reference section of the manual For Cuelist Playback See Cuelist Playback Reference Section 24 For Rate Overrides See Overrides Reference 24 3 10 2 If You Get Stuck Tip e More troubleshooting advice and
128. getting started 1 key to this manual 1 quick tutorial 17 Help button 71 73 highlight 127 Hold Over If Active 174 HSI 12 HTP 6 165 170 hub See switch hue 12 101 Wheel 10 100 sensitivity 54 inhibitive masters 169 Insert button with cuelists 149 with cues 130 with groups 114 with palettes 118 with scenes 152 installing software 195 intensity 12 modifying values 99 interface See graphical user interface inverting pan and tilt 90 inverting parameter values 104 inverting the fixture selection 97 IP address console 57 DMX Processor 60 Using a custom 58 Is a Chase 165 key 1 double press time 55 repeat delay 55 repeat period 55 keyboard external 55 on screen 55 keys 99 Assert 162 Choose 161 162 169 cursor 83 Effects 158 Fan 106 Flash 162 Go 162 Halt Back 162 Highlight 127 Live 125 126 Lowlight 127 modifier 64 new 10 Next Page 174 Open 65 Pig See Pig key Release 162 Set 55 Skip Back 162 Skip Forward 162 soft See Soft Keys Time 108 108 Trackball 53 Update 74 Knockout button 109 anguage console 56 Launch Existing Show 78 Launch New Show 77 earn timing 142 Leave In Background 174 matching master levels 174 inear timecode See timecode gain 181 Linear Timecode USB Widget 179 link cues 143 linked parameters 110 links See link Cues Live key 125 126 Load 14 logging off 78 loops 143 action o
129. h Using Live and Touch touches all parameters that belong to fixtures that are at non zero intensity on stage regardless of whether those parameters are at their default values or not This is similar to creating a blocking cue for the current on stage look To avoid bringing in values into the Programmer that are at default use Suck Reference 18 2 1 See also Touching Parameters Reference 15 3 11 and Tracking Introduction 2 4 126 Reference Section 18 Advanced Programming 18 3 Highlight and Lowlight The Highlight key temporarily brings the currently selected fixture to full whilst opening the beam to open white without changing the information in the current cue or Programmer selection It is useful for updating preset focuses or for adjusting focus whilst programming a cue The Wholehog III also has a lowlight setting Press the Pig and Highlight keys to send the remaining fixtures to a lower intensity You can release each parameter from highlight lowlight by grabbing it This function lets you set the beam type after adjusting focus and so on whilst keeping the fixture beam as visible as possible The Wholehog III will maintain this change across any fixture selected from the current selection through Next Back Odd Even allowing you to highlight and adjust position and focus across a range of fixtures quickly Highlight will remain active until the Highlight key is pressed then any unedited parameters will
130. hat allows the programmer to create their lighting virtually before getting to the venue See Also wysiwig Glossary W wait time The time between the previous cue being triggered and the current one being run automatically Not to be confused with the delay time See Also delay time white point A definition of white light used by the Wholehog IIl s colour calibration system to match the colour of fixtures with different lamp types such as tungsten and arc widget A device that allows the connection of accessories to the console or PC via USB Such accessories may range from input control panels to DMX outputs See Also universe usb wysiwig A visualisation package by Cast Lighting that can be used in conjunction with the console to pre programme lighting before getting to the venue Z zip disk Zip disks are like a floppy disk but with a much higher capacity They can be used to store back up and transfer show files zip drive The Wholehog lll has a drive to read and write zip disks zones Enable the lighting rig or specific groups of fixtures to be controlled by specific operators and their consoles Zones give more efficient plotting of large rigs for example allowing concurrent plotting of stage and audience lighting states This 217 Glossary function can also be used when operating lighting over several interlinked environments for example in a theme park ride or in an ar
131. hat does not belong to a cuelist Scenes can be used to store multiple looks that may be called back for programming or to load many simple looks for direct playback from physical masters Scenes are stored in the Scene Directory see Figure 22 1 For general information on working with directories see Working with Directories Reference 13 4 To open the Scene Directory Open Scene opens the Scene Directory See also Scene Playback Reference Section 25 1 Scene MEN aay 1 A Tragic F tearful Scene Scene A A Happy Scene Figure 22 1 The Scene Directory window 22 1 Recording a Scene You can record scenes either directly to a physical Master for immediate playback or to the Scene Directory 151 Section 22 Working with Scenes Reference 22 1 1 Recording to the Scene Directory To record a scene 1 Create the look for the scene in the Programmer 2 Record Scene the Scene Directory window opens 3 Select the destination location in the Scene Directory window 4 Alternatively enter a number on the keypad and press Enter 22 1 2 Recording to a Physical Master You can record a Scene directly to a physical Master The Wholehog III will automatically put it in the next available location in the Scene Directory 1 Create the look for the scene in the Programmer 2 Record Scene 3 Press the Choose key above the desired physical Master 22 1 3 Replace Merge and Insert When recordin
132. he Programmer before recording the cue or in the Cue Editor afterwards 140 Reference Section 20 Working with Cue Timing and Ordering Important If you set individual timings for fixtures or parameters and subsequently set an overall cue time then the individual timings will be lost To set times in the Cue Editor A Re BOOT DS re Open Choose open the Cuelist of the desired Master Open Cue 1 open the Cue Editor for cue 1 Press the Edit button to make the Editor editable Press Fade Delay or Path to display the desired settings Click in the cell for the desired parameter and press Set Type in a new value or select a new Path and press Enter To set timings in the Programmer see Setting Timings Reference 15 5 20 2 Working with Cue Triggers The Wholehog III provides several ways to trigger cues in addition to manual operation from the Go key To set a cue s trigger l Cuelist 1 Open open the Cuelist 2 Select the Wait cell for the desired cue and press Set 3 The Trigger Toolbar will appear below the Wait cell Select an option from this The trigger options are 20 2 1 Wait Time Halt When the cue list reaches a Halt it stops executing cues and waits for the Go key to be pressed A Halt is shown by an empty Wait cell and it is the default setting Wait The cuelist waits for this length of time after starting the previous cue before starting this one See Wait Time Refe
133. he Set key to bring up an on screen keyboard to enter text e A Storage Location Choose the location that the console suggests A Fixture Library This contains fixture personality information Choose the one the console suggests The Wholehog INI will launch a new show Step 5 Adding the Fixtures Choose the fixtures you want in your show To add Fixtures 1 Setup gt Fixture Fixture Schedule open the Fixture Schedule window 2 Choose a manufacturer and click on the Plus button to expand the list and see individual fixture types Select the fixture s Quantity cell and press Set Enter the number of fixtures and press Enter Repeat for all the fixture types you want AE ee Oe When you have finished Click Apply then Close 17 Section 4 Quick and Dirty Create a Show in Ten Steps Tutorial 18 Step 6 Patching the Fixtures For each fixture Fixture Fixture Type from Toolbar Fixture Number Patch Address Enter For Example Fixture Studio Color 1 1 Enter When patching the Patch window will appear Use this to determine the next free DMX address and to see how full the DMX universes are Step 7 Setting Parameters Fixtures and their parameters are set in the Programmer opened by pressing Programmer in the Main Toolbar First set the intensity of your fixture For example Fixture Studio Color 1 60 Enter sets Studio Color 1 to 60 When you press the Fixture key b
134. he triggering of the next 20 2 3 Manual A manual cue can only be triggered by pressing the Go key This stops the cuelist until the Go key is pressed irrespective of any wait follow on or timecode triggers that later cues in the list may have 20 2 4 Learn Timing You can set cue timing values automatically by using the Learn Timing button in the Cuelist window then pressing the Go key when you want the next cue to go Deselect Learn Timing when you have finished If the Cuelist has a valid timecode source which has running timecode the trigger will be set to the frame value at the time of the Go press Otherwise the trigger will be set to a Wait time equal to the time since the previous Go press Learn Timing will only set a trigger on a cue that is currently set to Halt has an empty Wait cell For more information on timecode see Working with MIDI and Timecode Reference Section 28 20 3 Working with Loops and Links 142 Normally cues in a cuelist will be replayed in numerical order but you can use links to change this Links can be used to jump to other points in the cuelist or to create loops Unlike some consoles the Wholehog III creates a link as a special type of cue rather than an attribute of an ordinary cue Because it is a separate item in the cuelist you can move cues within the list without disturbing the link Reference Section 20 Working with Cue Timing and Ordering Tip When it gets to the en
135. heel Tip Z You can configure the way the playback controls work for example to set the level that the Flash key brings the Cuelist to See Configuring Playback Controls Reference 27 2 25 2 Playback with a Virtual Master You can play back Scenes without assigning them to a physical Master by using Virtual Masters run directly from the Scene Directory Virtual Masters are always at full intensity so the level of fixtures is that recorded in the scene An almost 169 Section 25 Scene Playback Reference unlimited number of Virtual Masters running different scenes can be in operation at any one time Scene Virtual Masters are operated from the Scene Directory window Open Scene To play back a scene make sure that the Guard button in the Scene Directory window is deselected Then press a Scene button and it will appear onstage 25 3 Playback Options There are several options that control how a scene works during playback Setting Default Notes Playback priority Release time Assert time Use HTP Persist on override Swap FX 0 2s 2s Off Off Which scene or cuelist takes priority when both have values for a parameter is normally determined by the LTP rule You can use the Playback Priority to give a scene or cuelist higher priority a higher number than others overriding the LTP rule The time that parameters take to go to their default settings when the scene
136. hen reporting problems with the console known as bugs it is important that the information provided be as clear and detailed as possible so that we have the best chance to help you Please follow the guidelines below 33 2 1 Reporting Problems with the Console 204 Please include the following information in your bug report 1 The network configuration of system e How many consoles e How many DMX Processors and MIDI Timecode Processors e What sort of routers hubs are being used e Other PC s or applications eg Artnet ETCNet Quake servers Web Servers etc that are sharing the same network 2 The piece of hardware that exhibited the problem including the version number of the software being used 3 The actions taken that induce the problem in the first place including whether the problem is repeatable using the same actions 4 The symptoms of the problem Once a problem has been reported it will often be necessary for the support team at Flying Pig Systems to clarify some of the details and obtain additional information Typically this ends up with a request for a copy of the show so a Appendices Section 33 Getting Help backup of the show should be saved to either a Zip disk or a writeable CD and transferred to a PC where it can be mailed to lt support flyingpig com gt Tip e The release number of the software installed on your console can be found on the System Info pane of the Control Panel window
137. hout embedding this information within the programming Cues recorded using Direct Palettes will not update if the palette is later changed You can use a palette as a direct palette on a one off basis as you programme or you can set it to always act as a direct palette To temporarily use a palette as a direct palette when calling it into the Programmer Studio Color 1 Colour 1 the key indicates that the palette should be used in direct mode To record a direct palette 1 Set the fixtures as required 2 Record Options the Options button is on the Record Toolbar at the bottom of the right hand screen 3 Direct 4 Position 1 Enter choose a location for the Palette To convert a palette to a direct palette 1 Open Colour open the appropriate Palette_Directory 2 Set the directory window to list view Select the Direct cell for the palette you want to change and press Set 4 Select Yes and press Enter A Direct Palette is shown by a symbol in the Directory window Reference Section 17 Working with Palettes 17 7 2 Sequence Palettes Normal palettes store parameter information for specific fixtures Sequence Palettes are different because they hold information to be applied to any fixtures according to a particular ordering For example while a normal palette may apply the colour red to Studio Color 10 a Sequence Palette might apply the colour red to every 1 and 5 fixture If the selec
138. how in Ten Steps Step 9 Playing Back the Cue Press Go on the Master that cues have been recorded in Step 10 Changing the Cue Time The Wholehog III gives cues a default time when they are first recorded To change the cue time Cue 1 Time 6 Enter Tip Q You can now carry on to the full tutorial in the next section or just start using the console and use the Reference to answer your questions as you go 19 Section 4 Quick and Dirty Create a Show in Ten Steps Tutorial 20 Section 5 Tutorial Overview 5 1 Introduction This section introduces you to the basic functions of the Wholehog III by worked example introducing its layout showing you how to create new shows connect Fixtures create Groups and Palettes then programme Cues Chases and Effects This section follows the same structure as Flying Pig Systems in house training programme allowing you to refer quickly to the same worked examples or re work them later We suggest that competent Wholehog II users bypass this section firstly referring to Wholehog II Users Introduction Section 3 and then to Reference when needed The Tutorial rig consists of 1 x Wholehog III 1 x DP2000 DMX Processor directly connected to the console 2048 Channels 12 x Studio Spot CMY on a centre circular truss 9 x Studio Color 575 on a back truss 8 x Scroller Parcans Desk Channels on a front truss 10 x Aeros Desk Channels placed five a side 5 2 WYSIWYG Visual
139. ially start from scratch and you want to prevent changes tracking through from the previous section To do this you can create a blocking cue which contains hard values for all parameters that have values at that point in the cuelist regardless of whether the values have tracked through from previous cues This then acts as an end stop preventing changes from tracking past the blocking cue See Blocking Cues Reference 19 6 2 2 4 2 Simultaneous Cues Another advantage of tracking is that multiple cues can be run simultaneously Imagine a play where the sun is setting outside the window and characters turn on various lights in the room as the natural light fades With a non tracking console this would cause problems what would you programme in the cues that turn the room lights on If you recorded the full state you wouldn t know what level to set the sunset fixtures at as during playback they will have faded down to some indeterminate level during the action of the scene The cue to turn the room light on would be a snap cue and the result would be a snap change in the sunset as well not very realistic A tracking console allows you to programme just the room lights into the cue so that the cue wont interfere with the sunset fixtures which will proceed with their long fade undisturbed Similarly tracking allows multiple chases to be run at the same time without them conflicting so that you can run a colour chase and a diff
140. ights while another controls hard edged fixtures Both programmers are working on the same show though so it is a simple matter for a single operator to take over the running of the show once programming is complete 3 1 2 Multiple Shows on the Network Similarly networking allows several shows to be run on the same network A theme park for example might have several rides stages and other lighting areas which need to be run as separate shows Each show could have an operator with a console while a master operator controls all shows perhaps in order to make changes to the programming 3 2 The Front Panel The front panel of the Wholehog III looks relatively unchanged but it incorporates many improvements The rear part of the panel with the touch screens can be tilted up to present the screens at a more convenient angle while in response to user feedback the wrist rest has been made softer and more comfortable 3 2 1 Faders The number of Masters has been increased from eight to ten while the Grand Master and Cross Fade Master have been removed Any Master can now act as a Section 3 Wholehog II Users Introduction Grand Master or Cross Fade Master For more detailed information see Working with Playback Controls Reference Section 27 3 2 2 Trackball The trackball has been added to give easy control over paired functions such as the pan and tilt of a moving head fixture and to control the cursor in windows
141. iguring Fixtures Note that if you proportionally patch a fixture its intensity will still be displayed on the console in the range 0 to 100 even though the DMX value will be varying over the range defined by the patch value 14 4 5 Setting Minimums and Maximums for Parameters When fixtures are placed close to obstacles such as trussing or set pieces it may be important to limit movement to prevent accidental damage especially when the fixture is out of view of the operator However other functions can also be limited for example to implement a house or event policy on the use of strobe lighting where multiple operators may be using the console To set limits 1 Setup gt Fixture gt Edit Fixtures Select the Minimum cell of the parameter you wish to limit Set new value Enter Enter a value as a real world unit In the case of pan and tilt it will be a plus or minus number of degrees from the fixture s home position 4 Repeat to set the Maximum value 14 4 6 Setting a Custom Default The default value is the value that the parameter will take when no playbacks or editors are controlling it Fixtures also go to their default setting when the console starts up To set a custom default 1 Setup gt Fixture gt Edit Fixtures 2 Select the Default cell of the desired parameter 3 Set new value Enter Enter a value as a real world unit 14 4 7 Setting a Parameter Offset This setting allows yo
142. in the list See Fixtures with Multiple Patch Points Reference 14 3 5 Select the DMX universe from the four shown The display gives a graphical indication of which addresses are already occupied Type in a number for the DMX address the next free address is shown below each universe Click on OK or press Enter You can also use the keypad to patch fixtures For example to patch Studio Color 1 to DMX Processor 2 Universe 4 at address 17 Studio Color 1 2 4 17 Enter To patch further fixtures to the same DMX Processor and universe you can use the shorthand Studio Color 2 33 Enter To patch a fixture at the next available address on the same DMX Processor and universe 85 Section 14 Adding and Configuring Fixtures Reference 86 Studio Color 3 Enter You can patch one fixture to multiple different addresses select the fixture again and patch it as before Alternatively using the command line Fixture 1 0 2 1 1 4 2 5 Enter patches the fixture to DMX Processor 2 universe 1 address 1 and to DMX Processor 4 universe 2 address 5 Tip Z You don t have to patch fixtures before you start programming Once the fixtures have been added they can be programmed see Adding a Fixture to the Show Reference 14 1 However without a patch and DMX Processor you will not be able to run cues Finding Unused DMX Channels ll Fixtures by Output a Schedule Remove Patch Unpatch Ecit
143. information on getting help from Flying Pig Systems can be found in Getting Help Appendices Section 33 45 Section 10 Playback Tutorial 46 Section 11 Saving and Shutting Down In this section of the tutorial you will e Save your show data and copy it to CD or Zip disk e Back up your show automatically e Shut down the console 11 1 Saving the Show Your show data is stored on the Wholehog III s internal hard disk in a location that you chose when creating the show The console saves changes to the disk as they are made and in the event of a power failure the battery backup will ensure that all saves are completed before the console shuts down To store a copy of your current show to another location on the hard disk or toa Zip disk CD ROM or network drive use the Backup pane of the Show Manager window see Figure 11 1 To open the Show Manager Setup gt Shows Il Show Manager rE Current Auto Save Burn A Show BEAD Backup Version Cd Organize Backup the Current Show Select a backup location and file name and then press Backup Now There is no need to restore a show backup files can be launched like a normal show from the Hog3 Start window Backup Location C shows i ie H HOG ITutorial Hog3 Show v2 3 24 Backup File Mame HOGlllTutorial _bck Selected Name and Location Ahome gut user shows HOGIIITutorial _bck hog3 tar gz Backup Now Close Apply Can
144. ing Up the Show 7 2 Patching the Fixtures You now need to set each fixture s DMX address according to the actual address set on each fixture entered into the schedule The following patch uses the same addresses as the WYSIWYG tutorial show files All the fixtures fit onto one DMX universe 1 Fixture Patch i Timmer hue Fond patos raso A DP 2000 Ves Found Roma lt Add DP Press Set to enter Number gt Di Dmx2 Dmxal _pmx4 449 ad i Cancel Figure 7 3 The Fixture Patch Window To patch fixtures make sure that the Fixtures window is open Setup Fixture and that they have been added to the show see Adding the Fixtures Tutorial 7 1 First patch the Studio Color 575s 1 Fixture Studio Color 575 1 Thru 10 select the fixtures to patch The Fixture key is on the console and the fixture types are on the Fixture Select toolbar on the touch screen 2 Patch the Patch window will open The Patch button is at the top of the Fixtures window 3 In the Patch window check that DMX Processor 1 is highlighted and its first Universe is selected 4 1 Enter patches Studio Colors 1 through 10 to DMX address 1 to 160 consecutively Tip Q You can use the key on the console as a short cut for the Patch button in the Fixtures window Patch the remaining fixtures in the same way 1 Fixture Technobeam 1 Thru 8 161 Enter patches Technobeams 1 through 8 to DMX address 161 to 30
145. ing problems 204 technical specification 187 updating software 195 consoles multiple on the network 9 58 Control Panel 51 219 220 copy 71 copying cuelists 149 cuelists to pages 175 cues 132 fixture parameter values 104 groups 115 pages 175 palettes 121 parameter values into the Programmer 126 scenes 153 shows 80 creating cuelists 148 effects 158 pages 173 cross over cable Ethernet 56 cue parts 7 Cue Only 165 cuelist options 164 Cuelist Directory 71 cuelists 6 147 configuring playback controls 178 copying 149 copying to pages 175 creating 148 deleting 148 moving 149 moving to pages 175 naming 148 ordering of cues 142 pages 173 playback 161 releasing options 165 removing from pages 175 cues copying 132 deleting 131 editing contents 132 editing parameter timings 140 editing times 140 follow on 142 learn timing 142 linking 143 looping 143 manual 142 moving 132 naming 130 numbering 130 ordering 142 paths 140 playing out of sequence 5 recording 129 removing parameter values 131 with a delay time 139 with a fade time 138 with selected fixtures only 131 with state 134 simultaneous 5 timing 137 triggering 141 triggering from timecode 182 wait time 141 cursor keys 83 date setting the console clock 55 Delay button 73 delay time 137 139 fanned 109 deleting cuelists 148 cues 131 desktop view
146. ings in the Programmer and these settings are then included when you record cues and scenes and optionally palettes You can also set timings in the cue scene and palette editors Each fixture or parameter can have fade and delay times and a path these are all explained in detail in Working with Cue Timing and Ordering Reference Section 20 Note that you can only set a timing for a parameter that has been touched in the editor see Touching Parameters Reference 15 3 11 Selecting Fade Delay or Path from the top left of the Programmer window will display fade or delay times or paths for each fixture parameter Important If you set fixture and parameter timings in the Programmer and then record a cue scene or palette with an overall time the individual time information will be overridden Important Timings will only be recorded if Use T is selected in the Record Toolbar It is selected by default for cues but not for palettes see Masking Using the Record Toolbar Reference 17 2 1 15 5 1 Fixture Timings You can set the individual timings of fixtures in the Programmer using the parameter wheels or the command line With the Parameter Wheels 1 Select the fixtures that you want to set timings for 2 Press the Time key 3 Use the parameter wheels to set the desired timings With the Command Line 1 Studio Colon 1 select the desired fixtures 2 Time 4 Enter sets the fade time to 4 seconds Si
147. inhibits the intensities of all fixtures on the console including those within the Programmer with the exception of those that are parked By default it resides on Master 1 on each page of masters For more information on pages see Working with Pages Reference Section 26 The Flash key below the Grand Master fader acts as a non latching blackout key Tip Q If you lose your Grand Master then it has probably been obscured by cuelists loaded onto later pages You can also control the Grand Master using the GM key Hold down the GM key and turn the first parameter wheel or the I Wheel This allows you to access the Grand Master quickly when a normal master on the current page is obscuring it The GM key LED shows the state of the Grand Master Off Grand Master is at 100 On Grand Master is at 0 e Slow flashing Grand Master is between 0 and 100 This allows you to control the Grand Master when you are in a page that does not have a physical fader allocated to be the Grand Master 27 1 1 Matching the Grand Master Level When Changing Page When you change page it is possible for the position of the physical fader to be different to the Grand Master level For example this will happen if you use the GM key to change the Grand Master level see The Grand Master Reference 27 1 If this happens the Grand Master level will be shown on the Playback Bar in blue To rematch the levels move the fader until it is at the same level as
148. ip 10 Sequence Palettes are always direct rather than embedded because they contain a selection sequence not fixture information 123 Section 17 Working with Palettes Reference 124 Section 18 Advanced Programming This section introduces e The Suck function e The Highlight function e Parking This section shows you how to e Bring parameter values from on stage into the Programmer e programme and edit your show blind 18 1 Selecting from What is Onstage You can select fixtures and parameters based on what is on stage using the Live key Fixtures are considered to be on stage if their intensities are non zero For example Live Enter selects all fixtures that are on stage You can apply a mask to the selection Live 50 selects fixtures that are on stage at 50 Live 50 Thru 80 selects fixtures that are on stage at 50 to 80 Live Spotty Gobos selects fixtures that are on stage that are at their Spotty Gobos palette settings Tip Q The Live key and the syntax described in Using Groups in Programming Reference 16 2 are very useful together For example Live Group 1 selects fixtures that are in Group 1 that are live on stage 18 2 Bringing Values Into the Programmer Sometimes you will end up with a look onstage or in a cue scene or palette that you want to reuse in further programming There are various ways in which you can pull those settings into the Programmer 18 2 1 Suck
149. ith the numeric keypad or visually in the Editor For an overview of the command line see Using the Command Line Reference 13 6 15 1 1 Selecting Individual Fixtures To select a fixture visually in the editor window click on its number in the Num column of the spreadsheet The row representing the fixture will be highlighted To select a fixture using the command line you need to select the fixture type followed by the fixture s user number For example to select Studio Color number 1 Fixture Studio Color 1 when you press the Fixture key types of available fixtures will appear at the bottom of the touch screen where you can select Studio Color Studio Color 1 is now selected If you have changed the user numbers so that they are all unique irrespective of the fixture type it is not necessary to select the fixture type See Modifying the User Number Reference 14 4 1 Tip Q The Wholehog Ill maintains the type of the last fixture selected If for example Studio Colors are selected then all fixture numbers entered into the command line will refer to Studio Colors until a new fixture type is selected Also repeated pressing of the Fixture key will cycle through the available fixture types 15 1 2 Selecting Multiple Fixtures You can select more than one fixture of the selected type using the and Thru key For example Fixture Studio Color 1 5 Enter selects Studio Colors 1 and 5 96 Reference Se
150. ixtures See Also fixture desktop view An user defined arrangement of windows that can be accessed with a single button press from the Views Toolbar DHCP Dynamic Host Configuration Protocol is a way for a computer to ask a master computer on a network to assign it an IP address when it connects Many existing networks are configured this way and the Wholehog lll supports this system You should talk to the administrator of the network you want to connect to to find out more See Also Ethernet IP adaress diffusion A parameter that effects the beam quality allowing a softening or stretching of the beam Not to be confused with beam focus where the beam edge is adjusted Glossary digital IO The ability to control or input electrical digital signals from switch closures For example an input may originate from a motion sensor or footswitch an output may trigger a sound effect dimmer Curve See conversion curve directory A window which displays palettes scenes or groups See Also palette DMX Short for DMX 512 DMX is the communications protocol most commonly used to connect lighting consoles to fixtures and dimmers The Wholehog lll creates a DMX signal via a network processor DMX address A number between 1 and 512 that identifies a controllable parameter of a fixture Each fixture or group of dimmers has a start address the first of the range of DMX addresses that it uses DMX
151. ization We recommend that users use Cast Lighting s WYSIWYG visualization software http www castlighting com to work through the examples in this section The software allows you to directly see the effects of your actions without hanging any fixtures In fact you don t need to hang any virtual fixtures since a WYG file with the rig used in all training and examples in this section can be downloaded from the Flying Pig Systems website 21 Section 5 Tutorial Overview Tutorial 22 Section 6 Setting Up the Console In this section of the tutorial you will Connect and turn on the Wholehog lll system e Set up the console and any additional hardware such as keyboard mouse and displays e Launch a new show Wholehog II lighting systems can be quite complex with multiple consoles DMX Processors and other devices networked together For this tutorial we shall use a basic system of one console and one DP2000 DMX Processor 6 1 Connecting and Turning On the System 1 Connect the DMX Processor using a Category 5 cross over cable supplied with the console An ordinary non crossover cable won t work 2 Ifyou wish connect an external keyboard mouse and displays Adding a mouse frees up the console s Trackball for positioning fixtures 3 Connect the DMX Processor and the Wholehog III console to mains power and turn on You can connect the Wholehog III to any mains supply between 100 and 240V AC After a few mom
152. k navigate to the Network screen 2 Set the Port Number as required 3 OK return to the Main screen 12 3 2 Options and Defaults The DMX Processor has various options and controls set in the Control Panel screen Main gt Control Panel You can revert all settings to their default values by selecting Set to Defaults Locking the DMX Processor Controls You can use the Lock function to lock the DMX Processor s controls 1 In the Control Panel select Lock 2 Enter your chosen 4 digit code number and select OK to confirm The DMX Processor is now locked To unlock enter the correct four digit code Important Make sure that you keep a record of your lock code The DMX Processor cannot be unlocked without it Backlight Off Time Selecting Backlight in the Control Panel opens a screen where you can set the delay time before the backlight goes off The Permanent setting keeps the light on continually Watchdog The Watchdog feature automatically restarts the DMX Processor if its software stops running for some reason Watchdog is on by default and generally it is best to leave it switched on However if you suspect that an DMX Processor is not 61 Section 12 Setting Up the System Reference working correctly you may want to turn Watchdog off so that you can see any error messages before restarting it 1 In the Control Panel select Watchdog 2 Deselect the Watchdog checkbox and select OK Reset
153. l Reconnect the fader flying lead and position the fader at 50 To re assemble follow steps 3 through 1 32 3 Cleaning Faders Faders are often unnecessarily discarded when all they need is a clean 10 Remove the dirty fader See Replacing Faders Appendices 32 2 Undo the top crosshead screw furthest from the flying lead using a small Philips screwdriver Remove the top end cap Very carefully slide the whole mechanical assembly out from the other bottom end Very carefully slide the track assembly out from the bottom end Wipe tracks and wipers with a dry clean tissue Do not use solvents Re insert track assembly Very carefully re insert mechanical assembly Fit top end cap and replace and tighten screw Replace the cleaned fader See Replacing Faders Appendices 32 2 32 4 Replacing the Trackball 200 Caution o Always shut down and disconnect the mains power before removing the front panel To replace the Trackball 1 Remove the front panel See Replacing Faders Appendices 32 2 steps 1 to 3 Lift track ball out of its bezel Unplug the cable assembly from the trackball PCB Reconnect and replace new trackball Appendices Section 32 Servicing Important The only occasion on which the front panel PCB itself needs to be removed is to access the mass storage devices underneath a procedure beyond the scope of this manual 201 Section 32 Servicing Appendices 20
154. layback to the full programmed value as if the fader had been put to maximum The main controls to the right of the Masters see Figure 24 1 work with the currently chosen Master You can also use them with another playback by holding down the required Choose key while pressing a key from the main controls The controls are Go and Halt Back As above Skip Forward Skip Back Steps forward or backward through the cuelist Release Releases the playback s control of fixtures making the playback inactive Assert Reasserts control of fixtures if other playbacks have taken control under the Latest Takes Precedence rule Rate Wheel The centre sprung wheel on the left of the console allows the crossfade rate to be momentarily modified to speed up or slow down crossfades Left Hand Parameter Wheel When you hold down a Choose key you can use the left hand parameter wheel to control the crossfade rate of the selected playback This modified rate will persist until you make another change Reference Section 24 Cuelist Playback Tip Z You can configure the way the playback controls work for example to set the level that the Flash key brings the Cuelist to See Configuring Playback Controls Reference 27 2 24 1 2 Understanding Feedback Master Cue 1 23 ICue1 23 Cue 2 Os SCENE Grand Flame Flicker Cuelist 22 il A Tragic Scene Master Cuelist 100 Figure 24 2 The Playback Bar Immediately above each Master is a
155. ld the Fan key whilst moving the I Wheel The fixtures at either end of the range take the values 10 and 50 with those in between evenly spread across the intervening range 15 4 2 In the Programmer Window To fan a parameter 1 Select a range of cells for example the intensity cells of Studio Colors 1 to 5 2 Set10 Thru 50 Enter The fixtures at either end of the range take the values 10 and 50 with those in between evenly spread across the intervening range Tip Q You can fan across several rows and columns fanning both Pan and Tilt for example You can also fan backwards in the above example setting 50 Thru 10 will cause Studio Color 1 to have an intensity of 50 and Studio Color 5 an intensity of 10 15 4 3 With the Command Line To fan intensities from the command line Studio Color 1 Thru 5 10 Thru 50 Enter The fixtures at either end of the range take the values 10 and 50 with those in between evenly spread across the intervening range 106 Reference Section 15 Selecting Fixtures and Modifying Parameters 15 4 4 Multipart Fanning With the command line you can do multipart fanning Studio Color 1 Thru 9 10 Thru 50 Thru 10 The fixtures at either end of the range take the value of 10 that in the middle 50 and the others spread between You can fan in as many parts as you want separating values by the Thru key 15 4 5 Fanning with Groupings Grouping allows you to control the way
156. lecting Fixtures and Modifying Parameters 1 Colour Picker Ss Figure 15 3 The Colour Picker The Colour Picker display shows various kinds of information e With no fixtures selected you just see the colour wheel with saturated colours around the outside and paler colours towards the centre e When a calibrated fixture is selected a dashed line will be superimposed on the colour wheel This line represents the fixture s gamut or range of colours that it can achieve To select any colour within this range simply click on it The new selection will be marked by a superimposed cross and circle If you select a colour outside the fixture s gamut one marker xX indicates the colour that was chosen while a second O indicates the closest colour that the fixture can produce The two markers are joined by a line to indicate they are related e Ifyou have several different fixture types selected the lines on the colour picker change to display the range of colours that all of the selected fixtures can achieve shown as a dotted line as well as the range of colours that at least one of the fixtures can achieve shown as a dashed line When you select a colour a single target marker X is displayed connected to a series of O markers one for each fixture type The Colour Picker also displays the gamuts and markers for fixtures that are currently in the editor but not selected These are 103 Sec
157. list 20 4 Triggering One Cue from Another 144 You can use Trigger Macros to trigger one cue when another runs Macros are simple text instructions placed in the Cue s Macro cell 1 Open Choose open the Cuelist window 2 Select the Macro cell for the desired cue and press Set 3 Type in the Macro command then press Enter The macro commands are Macro Syntax Example Comments Go Master GM master or GM1 3 GM2 gt 7 Use for the current master range cue If you omit the cue number the next cue will Go Halt Master HM master or HM1 3 HM2 gt 7 range Assert AM master or AM1 AM2 gt 7 Master range Release RM master or RM1 RM2 gt 7 Master range Reference Section 20 Working with Cue Timing and Ordering Macro Syntax Example Comments Go Cuelist GL1 5 If you ommit the cue number GL list cue GL2 5 the next cue will Go Halt Cuelist HL list HL1 6 Assert AL list AL10 Cuelist Release RL list RL4 7 9 Cuelist Go Scene GS scene GS12 Halt Scene HS scene HS4 Assert AS scene AS1 Scene Release RS scene RS6 20 Scene Note that within a macro command you can specify multiple targets separated with commas RS6 20 or a range with a right angle bracket HM2 gt 7 You can have multiple macros executed by one cue by separating them with colons HM1 3 HM2 gt 7 You can specify an execution time for relevant macros by appending tX where x is a time in
158. lp you be more productive in your programming Section 2 Users New to Moving Light Consoles If your previous experience with lighting consoles has been mainly with theatre desks Strand ETC etc then this section will introduce you to some fundamental differences that you will find with the Wholehog III When you have finished this section you may also find the sections on Abstraction Introduction 3 6 and Colour Matching Introduction 3 7 useful 2 1 The User Interface Most theatre desks use a command line to control them This means that you enter instructions using a keypad in the form channel 36 at 50 Information shown on displays is limited to pure text and only one screen layout can be displayed on one display at a time The Wholehog III is rather different It has been designed on the principle that you should be able to see any information about your programmed show at any time and that you should be able to change that information directly if you wish to In addition to a conventional command line the Wholehog III uses a graphical user interface similar to those found on personal computers Combined with the touch screens this interface gives a very powerful alternative way of working You can arrange multiple windows as you want them on the screens in order to display whatever information you need You do not have to write down or remember as much because the window that shows you say groups that yo
159. mainder of this section the manual assumes that you are using the network processor s front panel controls To navigate through the screens lt Move the cursor through the options backwards O Select the option currently highlighted by the cursor gt Move the cursor through the options forwards The menus use the following conventions OK Confirm changes and return to the previous screen Abandon changes and return to the previous Cancel screen Close Return to the previous screen To set a numerical value 1 Move the cursor to the value you want to change 59 Section 12 Setting Up the System Reference 2 Press the key and the first digit of the number will be highlighted 3 Use the O key to change the value and the lt and gt keys to select a different digit of the number 4 When you have finished press gt until no digits are selected You can then use lt and gt to select options in the usual way 12 3 1 Network Settings 60 A simple network of just a console and an DMX Processor will configure itself automatically If you have a more complex network you may need to change some of the network settings See Configuring the Network Reference 12 2 3 Checking and Setting the Net Number The Net Number is displayed on the main screen of the DMX Processor in the top right hand corner To set the Net Number 1 Main gt Network navigate to the Network screen 2 Set the Net Number to any
160. me keyooara Displays Sound Info configuration Network Settings System Printer Keyboard model Generic 101 key PC Keyboard layout U S English x Language Use internal keyboard Y Close Apply Cancel Figure 6 6 The Keyboard Pane of the Control Panel 6 3 Launching A New Show The Wholehog III Start window see Figure 6 3 gives you the option to Launch New Show as well as launch existing shows or join one currently running over a network For now create a new show 1 Select the Launch New Show option use next and back to move through the screens as the console takes you through the launch process The Show Location screen will allow you to name your new show and select a location for the show see Figure 6 7 2 Select a library to use for your show You can use the standard library in the Libraries System folder or choose a custom library see Figure 6 8 3 Select Finish The console will launch a new show 26 Tutorial Section 6 Setting Up the Console Il New Show Show Location Select a storage location for your new show log3 Show v2 3 24 JHOGITutorial Selected Location shows HOGIIITutorial Description of Show Hogs Show Help lt Back Cancel Figure 6 7 The New Show Window lly New Show Library Choose a library to copy to make your Show Library You can select a default library or copy the library ou
161. milarly 1 Studio Colon 1 select the desired fixtures 2 Time Time 2 Enter pressing Time twice sets the delay time 15 5 2 Parameter Timings Parameter timings can be set using the parameter wheels the command line or directly in the Programmer window 108 Reference Section 15 Selecting Fixtures and Modifying Parameters With the Parameter Wheels Select the fixtures that you want to set timings for Press the Time key Press the Fade In button and select which parameter type to set the timings for 4 Use the parameter wheels to set the desired timings With the Command Line 1 Studio Colon 1 select the desired fixtures 2 Colour Time 4 Enter sets the fade time of the colour parameters to 4 seconds In an Editor Window 1 Click in the cell for the desired parameter or click and drag to select a range of cells Press Set Type in a new time value and press Enter 15 5 3 Fanned Timings You can fan timings across multiple fixtures just as you can fan colour or position For example to fan times across 10 Studio Colors Studio Color 1 Thru 10 Time 5 Thru 15 Enter fans the fade times of Studio Colors 1 through 10 between 5 and 15 seconds Similarly you can fan delay times Studio Color 1 Thru 5 Time Time 5 Thru 10 Enter fans the delay times of Studio Colors 1 through 5 between 5 and 10 seconds For more on fanning including fanning using parameter wheels and in spreadsheet views see
162. n 18 Advanced Programming Reference Both the park and unpark commands will accept a parameter mask on the command line for example Position Park parks only Position parameters of the selected fixtures 18 5 1 Viewing and Editing What is Parked You can see which fixtures are parked in the Fixtures window Open Fixture To view and modify the parked settings of fixtures use the Park Editor which can be opened by holding Open and pressing Park Within this window fixtures and settings can be manipulated as in the Programmer 128 Section 19 Working with Cues This section introduces e Tracking This section shows you how to e Record and delete cues e Name and edit cues e Copy and move cues Every cue created on the Wholehog III is given a number and assigned to a cuelist A cue number is specific to the current cuelist not the entire console so there can be a cue 1 for cuelists 1 2 and 3 For more on Cuelists see Working with Cuelists Reference Section 21 You can refer to a Cue either by its Cuelist or by the Master it is currently on List 1 Cue 2 refers to Cue 2 of Cuelist 1 Alternatively you can use the key List 1 2 Cue 1 2 refers to Cue 2 on Master 1 Cue 1 if you don t specify a Cuelist or Master the currently chosen Master is assumed 19 1 Recording a Cue To record a look created in the Programmer you need to specify a cuelist and cue number to record to If the cuelist does not
163. nce 24 1 1 Back Time 2s The transition time when you press the Back key to step back one cue in the cuelist 24 4 4 Cuelist Properties Setting Default Notes Use HTP Off Makes the cuelist work under the HTP rule for intensities rather than LTP See HTP and LTP Introduction 2 6 165 Section 24 Cuelist Playback Reference Setting Default Notes Persist on Override Off When a cuelist is no longer controlling any parameters because they have been overridden by other cuelists or scenes under the LTP rule it is automatically released Use Persist on Override to stop this happening Swap FX On If a cuelist has parameters that are running an Effect when another cuelist or scene changes the underlying values of those parameters the effect continues to run Use Swap FX to allow the second cuelist or scene to override the effect as well as the underlying values Is a Chase Off Use this to make a Cuelist into a chase Cue timings are ignored and each cue becomes a step in the chase Holding down the Master s Choose key gives you access to the chase rate and crossfade times on the Parameter Wheels Reset on Release Off Use this to make the Cuelist go back to the first cue when it is released Cue Only Off Use this to run the list without tracking Any parameter that has no value in a cue will go to its default value rather than tracking through Track Through Loops Off Controls whether parameter values track from th
164. ndow Studio Color A button that has a label that is specific to the show created by the console or the user The brackets indicate a label that will vary depending on your particular show 10 12 Text or other information that you should enter using the numeric keypad or the on screen or external keyboard password A description of information that you should enter that is not the literal text Section 1 Getting Started Introduction Record Enter Buttons or keys separated by commas show that the keystrokes are sequential In this case press the Record key then the Enter key Open Fixture Buttons or keys followed by are held down while the second key is pressed In this example hold down the Open key and press Fixture Setup Fixture A series of operations that navigate through windows and Fixtures window toolbars In the manual the word key is used to indicate a hardware button on the Wholehog III s front panel For example press the Enter key The word button refers to virtual buttons that can be pressed on the touch screens or clicked on with the trackball or mouse You will also find important or useful information highlighted Caution o A caution which has information about hazards to equipment or personnel Important An important note usually alerting you to situations where you might lose some of your show s data There are very few of these Tip 19 A tip to he
165. ne year parts and labour limited warranty It is the owner s responsibility to furnish receipts or invoices for verification of purchase date and dealer or distributor If purchase date cannot be provided date of manufacture will be used to determine warranty period Returning an Item Under Warranty for Repair It is necessary to obtain a Return Material Authorization RMA number from your dealer or point of purchase BEFORE any units are returned for repair The manufacturer will make the final determination as to whether or not the unit is covered by warranty Any Product unit or parts returned to High End Systems must be packaged in a suitable manner to ensure the protection of such Product unit or parts and such package shall be clearly and prominently marked to indicate that the package contains returned Product units or parts and with an RMA number Accompany all returned Product units or parts with a written explanation of the alleged problem or malfunction Ship returned Product units or parts to 53 Northfield Road London W13 9SY UK Note Freight Damage Claims are invalid for fixtures shipped in non factory boxes and packing materials Freight All shipping will be paid by the purchaser Under no circumstances will freight collect shipments be accepted REPAIR OR REPLACEMENT AS PROVIDED FOR UNDER THIS WARRANTY IS THE EXCLUSIVE REMEDY OF THE CONSUMER HIGH END SYSTEMS INC MAKES NO WARRANTIES EXPRESS OR IMPLIED WITH RESPECT
166. ng This section introduces e Cue triggers e Paths This section shows you how to e Modify cue timing e Create complex cue sequences e Link cues and make loops You can control three aspects of cue timing and ordering e The speed and manner in which the transition happens when the cue runs See Working with Fade Timings Reference 20 1 e How the cue is triggered See Working with Cue Triggers Reference 20 2 The order that cues in the cuelist are played back in See Working with Loops and Links Reference 20 3 The different types of timing values are Fade Timings Fade in time The fade time for parameters belonging to fixtures that are increasing in intensity Fade out time The fade time for parameters belonging to fixtures that are decreasing in intensity In delay time The delay between the cue being triggered and when parameters belonging to fixtures that are increasing in intensity starting to change Out delay time The delay between the cue being triggered and when parameters belonging to fixtures that are decreasing in intensity starting to change Path How parameter values change during the fade The simplest path is a straight line so that parameters change smoothly and evenly throughout the fade but you can use paths that make all of the change happen at the start of the fade for example The different types of trigger values are 137 Section 20 Working with Cue Timing
167. nges made earlier in the cuelist from tracking through the whole list See Tracking Through Changes Introduction 2 4 1 Using State You can create blocking cues using the State button on the Record Toolbar For example to turn cue 5 into a blocking cue you copy it to itself with state Cue 5 Copy State Cue 5 Enter Because of tracking when you copy a cue to another location you only copy the hard values so you do not create a new cue that actually represents the on stage look that you would get by running the original cue To do this you can use Copy and State List 1 Cue 5 Copy State List 2 Cue 1 Enter creates a new cue in Cuelist 2 that is the state of Cue 5 in Cuelist 1 Unblocking Unblocking removes redundant hard values and can be selected from the Cuelist Directory window On large shows this can be used to reduce the amount of data transferred over the show network To unblock a range of cues Open Choose open the Cuelist window 2 Cue 1 Thru 10 select the range of cues You can also do this visually in the Cuelist window 3 Press Unblock in the Cuelist window Reference Section 19 Working with Cues Important We recommend that unblocking should only take place after programming has completely finished It will remove blocking Cues so any future changes will be tracked through the whole show 135 Section 19 Working with Cues Reference 136 Section 20 Working with Cue Timing and Orderi
168. nicinnnconnos 115 16 3 Deleting CrOUPS cooncoconccnonccononacononcrnnnororonarannnrannos 115 16 4 Copying and Moving GrOUDS cere 115 16 5 Editing Group CoOntenis scccccccccerenccnn 115 17 Working with Palettes cc ceseceeeeeeeeeeeeeeeeeeeeeeeeeeeeees 117 17 1 Recording a Palette eeeneeees 118 17 2 RECOM OPTIONS viii 119 17 3 Using Palettes in Programming oc 120 17 4 Deleting Palettes oo ceteteeieerenieenas 121 17 5 Copying and Moving Palettes cece 121 17 6 Editing Palette CONTENTS teeteeees 121 177 Palette POS iaa aiii 122 18 Advanced Progr aMMiNQ ooccnccccnnccincccnonnnonccnancinnnnannnnns 125 18 1 Selecting from What is ONStage uo 125 18 2 Bringing Values Into the ProgrammMet c 125 18 3 Highlight ANd LOWIIQNT oo eee 126 NGA BING aides sims aa erdei aan a iecene te EA 127 A E 127 19 Working With CUCS ccceeceeseeeeeeeeeeeeeeeeeeeeeeeeeeneeeeeeenees 129 19 1 Recording CO CUB siira enne ai 129 19 2 Record OPM Siria ri 131 19 3 Deleting CUGS innccionicoconirionccononarono no rnnnnrororarannnranno 131 19 4 Copying and Moving CUB8S ccocccccocicionccinnnorinnncnnnos 131 19 5 Editing Cue Conte cette eeeieeces 132 19 6 Working with TraCkingQ ooicciionccnonicinnccinonarinoncnnnos 133 20 Working with Cue Timing and Ordering 137 20 1 Working with Fade TIMINGS ooccoionicinccicionicinnononnos 138 20 2 Working with Cue Triggers oconcicioniciocnccionocinnnconnos 141
169. nits are rigged facing across the stage rather than facing up or down stage then swapping the axes keeps the Trackball movement and the fixture movement the same This also ensures that fixtures selected in groups all move in the same direction as the Trackball is moved Fixtures that are rigged in other positions for example on the stage floor as opposed to hanging then combinations of swap and invert either pan tilt or both may be required To invert or swap axes 1 Open Fixture 2 Scroll to the desired fixture and select its Invert or Swap cell 3 Press Set and choose Pan Tilt or Both for Invert or Yes No for Swap 14 4 4 Proportional Patch 90 You can use proportional patching to change the brightness of a fixture relative to what has been programmed For example you can limit the maximum brightness of the fixture by setting the proportional patch to 80 1 Open Fixture 2 Select the Proportional cell for the fixture required 3 Set percentage Enter enter a percentage 4 To return the proportional patch to normal set the value to 100 You can set a proportional patch value of above 100 For example if you patch at 200 the intensity value that the console value will be twice that shown on the console 25 on the console will give 50 output and 50 will give 100 Levels on the console above 50 will not regrettably give fixture intensities above 100 Reference Section 14 Adding and Conf
170. now what functions a fixture has and how they work These updates accommodate new and upgraded fixtures as well as fixing bugs in the type definitions You can import updated fixture types into an existing show so that you can take advantage of these changes 1 Setup gt Shows gt Current Show open the Current Show pane of the Show Manager 2 Select Merge and choose a show file to import You can get a show file with the latest fixture types from the Flying Pig Systems website www flyingpig com http www flyingpig com and put it on a recordable CD or zip disk to load into the console 3 Select the fixture types to import from the list Buttons provide shortcuts for some useful selections Select All Select All Newer all fixture types that have newer versions than those in the current show and Select All Missing all fixture types that are not in the current show 4 Press the Merge button 13 8 3 Backing Up Use the Backup pane of the Show Manager window to store a copy of your current show to another location on the hard disk Tip 19 To create a new folder right click on an existing one and select New Folder Itis good practice to backup your show regularly You can automate this using the Auto Backup function This will make an automatic backup at specified intervals set to twenty minutes by default In the Auto Backup pane you can specify a location and name for your back ups as well as specifying how many
171. of selected fixtures Parameter Wheels Position Colour and Beam To change the parameter type currently controlled by the parameter wheels select one of the parameter type keys on the front panel Intensity Position Colour or Beam If the fixture has more parameters of a particular type than there are parameter wheels you can change the Wheelset to access all the parameters See Changing the Wheelset Reference 15 3 4 Slots Toolbar Parameters that have discrete rather than continuous values known as slotted such as the positions of a colour wheel can be controlled from the Slots Toolbar This gives you button press control of the posible values Spreadsheet You can directly edit a parameter s value in an editor s spreadsheet view Click on the cell press Set type ina value and press Enter Colour Picker You can set hue and saturation values for a fixture s colour using the Colour Picker See The Colour Picker Reference 15 3 3 15 3 1 Intensity Fixture intensities can either be set from the keypad or using the Wheel With the Key To set intensities using the key and the numeric keypad Studio Color 4 70 Enter Sets Studio Color 4 to 70 Studio Color 4 5 Enter Sets Studio Color 4 to 50 not 5 Studio Color 4 05 Enter Sets Studio Color 4 to 5 99 Section 15 Selecting Fixtures and Modifying Parameters Reference 100 Note that the shortcut of using single digi
172. ogether For example in the Programmer it is often useful to keep fixtures of the same type together so that the spreadsheet effectively becomes a list of fixtures in fixture type order Headings in the list separate each fixture type To use aggregation 1 Click on the header of the column containing the data you want to aggregate by For example to group fixtures by fixture type click on the Fixture Type column El Press to open the Configuration window Select Enable Aggregation 13 3 2 Copy and Paste You can copy and paste the contents of selected cells Right click and select Copy or Paste from the contextual menu Pig Copy copy Pig Record paste 13 4 Working with Directories Directory windows give you quick access to Groups Palettes Scenes and Cuelists and they all work in essentially the same way 71 Section 13 Using the Console 1 Colour Directory E mu ES 2 mar A A A AO A magental magenta2 red light blue dark blue SENDIR SEa DIR Sen OR en 0ik SENDIR SEa DIR TC a L a a ICT cyan light cyan magenta yellow green orange DD SELDIR ID AD SID SELDIR Figure 13 4 A Typical Directory Figure 13 4 shows a typical directory The main part of the window is filled with large buttons used to access the group palette scene cuelist or page as well as displaying their names and other key information Reference Display Applies To Description
173. ol the access levels of other users switch See hub system zone See hub T TCP IP A network protocol or language that computers use to talk to each other over Ethernet The Wholehog lll uses this standard protocol which means thot it can safely be connected to other networks of computers and will not interfere with them For show critical situations we recommend running the Wholehog lll on its own independent network See Also Ethernet toolbar A long thin window with a series of buttons that generally sits along the top or bottom edge of the screens When in this position a toolbar is said to be docked See Also Soft Key 216 touch screens The two LCD screens on the console which display and allow the user to select information from them touched value A parameter value that has been set or edited by the user Values which are not touched will remain at their default value See Also default value tracking tilt One of the parameters together with pan that determines the direction that the fixture points in timing Cues have several values that control timing fade wait delay and path See Also fade time wait time delay time path timecode A method of synchronising the console with other playback sources such as music video or film The Wholehog III supports MIDI Linear Timecode and Video Timecode See Also MIDI SMPTE video timecode tracked value The
174. olbar 4 Invert the selection is now Studio Colors 2 and 4 15 1 5 Sub Selections You can make sub selections from within the current selection using the Next and Back keys and the Odd Even and Random buttons on the Selection Toolbar Main Toolbar gt Select Next and Back The Next and Back keys select a single fixture from within the current selection Repeatedly pressing Next or Back steps forwards or backwards 97 Section 15 Selecting Fixtures and Modifying Parameters Reference through the current selection with the order determined by the Selection Order Reference 15 2 Tip e When the Trackball is in position mode the bottom left Trackball key also acts as a Next key This can make it very fast to work through a selection of fixtures setting their position Odd and Even The Odd and Even buttons select the odd and even fixtures from the current selection according to the Selection Order Reference 15 2 Random The Random button selects a single fixture at random from the current active selection in the Programmer 15 1 6 Deselecting Fixtures To deselect all selected fixtures press the Backspace key when the command line is empty You can also use the same syntax as Select All Reference 15 1 3 but with the O key Fixture O Enter deselects all fixtures To deselect specific fixtures use the key Fixture Studio Color 1 deselects Studio Color 1 Alternatively you can deselect a fixtu
175. oose Choose Choose Choose lei lal Figure 24 1 The Playback Controls 24 1 Playback Attached to a Physical Master To attach a cuelist to a Master List 1 Move Choose puts Cuelist 1 onto the chosen Master 161 Section 24 Cuelist Playback Reference To remove a cuelist from a Master Delete Choose removes the cuelist from the chosen Master Cuelists can also be attached to Masters using Pages see Working with Pages Reference Section 26 24 1 1 Standard Controls The standard playback controls found on each of the ten Masters are 162 Choose Allows the Master to be selected If the blue LED is illuminated then it is the current Master and the main controls will work with this Master This will also be the case when the Choose key is held down Go If the playback is inactive this will put it onstage If already active then it advances to the next cue in the cuelist It will restart any paused crossfades see Halt Back Halt Back Pauses any running crossfades If there are no running crossfades then by default it will start a fade back to the previous cue Fader Controls the intensity of fixtures under the control of this playback Flash Momentarily puts the intensity of fixtures under the control of this p
176. ow open the Auto Palettes window from the Fixtures window and click on Generate see Figure 7 4 7 5 Find Out More For more information see the Reference section of the manual For Adding and Patching Fixtures See Adding a Fixture to the Show Reference 14 1 Patching Fixtures Reference 14 3 For Configuring Fixtures See Configuring Fixtures Reference 14 4 For User Numbers See Modifying the User Number Reference 14 4 1 For Groups See Working with Groups Reference Section 16 For Palettes See Working with Palettes Reference Section 17 7 6 If You Get Stuck 33 Section 7 Setting Up the Show Tip Z More troubleshooting advice and information on getting help from Flying Pig Systems can be found in Getting Help Appendices Section 33 34 Tutorial Section 8 Setting Fixtures and Creating Groups and Palettes In this section of the tutorial you will e Learn how to select fixtures and set parameters to create lighting looks e Create your own Groups and Palettes to speed up programming Once you have patched the fixtures you can start building your show Despite the ease with which you can programme on the Wholehog III it is advisable to plan your show before hand creating building blocks to speed the actual recording of cues Remember that there are many more parameters to process than just lamp intensity when tackling a moving light rig Careful creation of Palettes and Group
177. ow in Ten Steps 17 Step 1 Connecting the MOINS iooccicciinniconnccinnnoninnoronno 17 Step 2 Connecting the DMX ProceSsol ccceceee 17 Step 3 Starting the CONSOIE ce eeteetteeeiee 17 Step 4 Starting a New SNOW cinerea 17 Step 5 Adding the FiXtU8S oocococcconocicionorononoronononannoronons 17 Step 6 Patching the FIXtUreS cooccncioncccionccoconoronn nora noronnn 17 Step 7 Setting POTAMETETS 0 ct teteetteeeiaes 18 Step 8 Recording the CUG ecscsrcrcresereiiriri 18 Step 9 Playing Back the CUC ocicicccioncconononinnnoninnoronnos 18 Step 10 Changing the Cue TIME ucts 19 5 Tutorial OvVervieW oooooonccooncnonccconcccnnncnnnncnnnnnnnnnnnnennnnnnnnnnnnns 21 S Introducido ida 21 5 2 WYSIWYG VisualizatiON ooooonnonnnicnicinocanininrnronanoronn 21 6 Setting Up the Console escceseceeseeeeeseteseeeeeeeeseeeeeeeeeee 23 6 1 Connecting and Turning On the System 23 6 2 Calibrating Screens and Setting Up Peripherals 24 6 3 Launching A New SNOW iiicicocnccionoronononinononannonnnos 26 6 4 Find Out MOTE cereri 27 6 5 If YOU Get STUCK niiair einari nara 28 7 Setting Up the SHOW ccecesseeeneeeeeeeeeeeeseeeeeeeseeneeeeeneees 29 7 1 Adding the FixtUlBS oooonnciniciciconoononorororcroncnrnnanaranonns 29 7 2 Patching the FIXTUTES coooccioocicicocccnonoconononono ro nannanononons 30 7 3 Setting User NUMDETS ocnionocicoonccnonocononononononnnnarononons 32 7 4 Creating P
178. oxes of DMX Processors that you want to update and press Reload 4 The console will update the software Wait a couple of minutes until all DMX Processors are shown as found in the Network window Tip Q Ifyou connect a network processor with earlier software than the console you will be prompted to update the network processor Follow the above procedure Sometimes ifthe console and network processor are running different software versions the console may not recognise the network processor on the network To overcome this you can force the network processor to update its software from the console 1 Turn off the mains power to the network processor Check that it is connected to the console on the network 2 Turn the network processor back on while holding down the lt key 3 The network processor will download its software from the console 31 2 Care of Touch Screens The touch panels and liquid crystal displays LCDs require some care in use to ensure their longevity 196 Appendices Section 31 Upgrading and Care of the Console Do not allow sharp objects to come into contact with the screen Objects such as the eraser end of a pencil can provide an alternative to fingertips If you need to clean the screens use a soft dry lint free cloth don t use any solvents chemical or abrasive cleaners The LCD operating temperature must be between 0 and 45 degrees Celsius 32 to 113 Fahrenheit You should
179. pane of the Preferences window The double click speed for the mouse and trackball can be set in the Console Key Timings pane of the Preferences window Reference Section 12 Setting Up the System 12 1 6 Keys and Buttons In the manual the word key is used to indicate a hardware button on the Wholehog IIl s front panel For example press the Enter key The word button refers to virtual buttons that can be pressed on the touch screens or clicked on with the trackball or mouse You can adjust various key and button timings in the Console Key pane of the Preferences window Setting Notes Key repeat delay When you hold down a button or key this is the delay before it starts to repeat Key repeat period When you hold down a button or key this is the time between repeats Key double press time When you press a button or key twice within this time the Wholehog III interprets this as a double press Tip Z Double pressing a key is often a shortcut way of opening the window associated with the key If you prefer not to use the double press shortcuts then set the double press time to zero to disable it 12 1 7 Keyboards Using an External Keyboard You can connect an external keyboard to the Wholehog III via a standard PS2 5 pin mini DIN connector Choose a driver for the keyboard and set the keyboard layout according to the language in the Keyboard pane of the Control Panel You can adjust
180. pecifications 29 3 2 Power Weight and Dimensions Power 10W Weight 1 2Kg Dimensions 480mm w x 118mm d x 45mm h 1U 19 inch rack compatible 29 4 Rackmount Control Unit 29 4 1 Input and Output Connections Mains in IEC 320 connector 5A 250V rated cable supplied 100 240V 50 60Hz 1A maximum 1x5x20mm 1A T fuses Other connections and layout are exactly the same as for the Wholehog III console see Wholehog III Console Appendices 29 1 29 4 2 Power Weight and Dimensions Power 60W Weight 3 7Kg Dimensions 483mm w x 349mm d x 45mm h 1U 19 inch rack compatible 189 Section 29 Technical Specifications Appendices 190 Section 30 Safety Information 30 1 Safety Information Warning For Continued Protection Against Fire 1 This equipment for connection to branch circuit having a maximum overload protection of 20 A Warning For Continued Protection Against Electric Shock 1 If this equipment was received without a line cord plug attach the appropriate line cord plug according to the following code e brown live e blue neutral e green yellow earth 2 As the colours of the cores in the mains lead of this equipment may not correspond with the coloured markings identifying the terminals in your plug proceed as follows e the core which is coloured green and yellow must be connected to the terminal in the plug which is marked with the letter E or by the earth symbol S or colour
181. perties of a cue while a conversion curves is the property of a fixture See Also fade time conversion curve pattern See gobo peripherals See accessories Pig key The Flying Pig symbol button is a modifier key and may be used in conjunction with other keys to alter their function pile on A system where new objects are added to previous ones rather than replacing them The Wholehog Ill can be set to pile on Desktop Views so that new windows are opened but ones from the previous view are not closed 214 See Also desktop view playback See master point number A number with a decimal point Cues are initially given whole numbers but a point number in order can be used to insert a cue cue 2 5 between 2 ana 3 for example Such a cue is known as a point cue plotting The process of recording cues for playing back latter See Also programmer port number On a computer network the port number defines a particular type of network traffic In the case of a Wholehog Ill network each show running on the network has its own port number so that a console can identify and connect to a particular show position The position of the light beam of a fixture within space or on the surface it hits With most fixtures the position is determined by the pan and tilt parameters See Also 10 Base T preset See palette profile See conversion Curve programmer A window where cue and scenes
182. placing 199 fanning 106 109 effects 158 from the command line 106 in spreadsheet view 106 multipart 107 with groupings 107 with the Fan key 106 fine control of parameter values 104 221 222 Fixture Library 77 fixture masters 10 Fixture Patch window 85 Fixture Schedule window 83 fixture types updating 79 fixtures 3 adding 83 configuring 88 copying parameter values 104 deselecting 98 generic 83 interchangeable 12 inverting pan and tilt 90 inverting the selection 97 modes 83 patching 84 proprtional patch 90 removing 84 removing from the Programmer 110 select all 97 selecting 96 selecting from what is onstage 125 selection order 98 sub selections 97 swapping axes 90 timing 108 unpatching 87 user number 89 90 Fixtures By Output 86 Fixtures window 84 88 Flash key 162 flip 53 101 Follow Chosen Master 166 follow on 142 follow on time 137 front panel 9 cleaning 197 generic fixtures 83 glossary 1 207 Go key 162 Grand Master 177 loosing 177 graphical user interface 3 63 Group Directory 71 groupings See fanning groups 113 copying 115 creating automatically 92 deleting 115 editing contents 115 moving 115 naming 114 recording 114 using 115 Guard button 71 73 164 169 halt 141 Halt Back key 162 hard command See hard value hard values 4 5 105 134 headphones 80 help full tutorial 21 getting help 203
183. r and start address for each DMX universe Additional rows show where there is an available space in the allocated DMX addresses To open the Fixtures By Output window Setup gt Fixture gt Outputs View Reference Section 14 Adding and Configuring Fixtures 14 3 2 Patching Several Fixtures at Once If you select several fixtures and patch them the Wholehog III will allocate them to a continuous range of DMX addresses setting each fixture s patch address so that it follows on from the last For example to patch 5 Studio Colors starting at DMX address 1 1 Open Fixture open the Fixtures window 2 Fixture Studio Color 1 Thru 5 Patch 1 Enter You can use the key as an alternative to the Patch button Studio Colors 1 to 5 will now have the incremental patch addresses of 1 1 1 17 1 33 1 49 and 1 65 Note that the fixtures selected do not have to be from a contiguous range and they can be of different types Tip When you patch a range of fixtures the Wholehog lll takes the selection order into account so that Fixture 1 Thru 10 1 is different from Fixture 10 Thru 1 O 1 14 3 3 Adding DMX Processors To add a DMX Processor 1 Setup gt Fixture gt Patch open the Fixture Patch window 2 Click on Add DP in the list of DMX Processors and press Set 3 DMX Processor number Enter type in the Net Number of the DMX Processor 4 OK close the Fixture Patch window 14 3 4 Unpatching Fixtu
184. r moving a group if the destination location already has a group recorded in it you will be prompted with record options of Replace Merge or Insert e Replace Overwrites the group information in that destination Merge Incorporates the copied or moved information into the destination group Insert creates a new destination group The new group will be assigned a free location just before the one chosen using a point number if necessary Tip Q If you know that you are about to record copy or move a group to an existing destination you can pre select Replace Merge or Insert from the Record Toolbar This appears after you press the Record Copy or Move keys 16 1 2 Naming a Group You can give a group a name that will be displayed in the Group Directory window 1 Open Group opens the Group Directory window 2 Select the group to be named 3 Set name Enter type in the name Tip Z You can name a group cue scene or palette immediately after recording it by pressing the Set key The Quickname window will open and you can enter the name and select OK 114 Reference Section 16 Working with Groups 16 2 Using Groups in Programming You use Groups in the same way that you would use fixture selections for example Group 1 50 Enter Group 1 Group 3 50 Enter One particularly useful syntax to use with groups is the key Group 1 Group 3 selects fixtures that are in both Group 1 and Group 3
185. re personalities in the current Fixture Library Each fixture is listed under its manufacturer while Desk Channel and Scroller Dimmer are listed under Generic See Figure 14 1 2 Use the four Cursor Keys below the Trackball to navigate to the fixture type that you want to add The Up and Down keys scroll through the list while the Left and Right keys open and close sub lists 3 Set number of fixtures required Enter Set the quantity of that fixture type in the show 4 Repeat for all fixture types required You can add more later When you have finished select Close 83 Section 14 Adding and Configuring Fixtures Reference Il Fixture Schedule Ea Specify how many fixtures of each type you wish to use Select a type and press Set Elation Elite Fal Fixture Lego Futurelight Generic Geni Griven Color Pro HX Color Pro HX Std Color Pro HX i Color Command Cyberlight m2 Litho Dataflash EC 2 ES 1 Intellabeam 13 chan Studio Beam Studio Beam CTO Studio Color 250 Studio Color 575 2500000000000000 z Console Capacity Used 0 Figure 14 1 The Fixture Schedule window Tip Q If the fixture type that you want doesn t appear in the list check that you have the latest type definitions from Flying Pig Systems see Updating Fixture Types Reference 13 8 2 14 2 Removing a Fixture from the Show To remove a
186. re type its own range of user numbers so that there might be several fixtures numbered 1 of different types To change the User Number 1 Open Fixture 2 select the fixture s Num cell short for User Number 3 Set new number Enter To change several User Numbers at once 1 Open Fixture 2 select a range of User Number cells by clicking and dragging 3 Set new number Enter allocates a range of User Numbers starting with the number that you enter Tip Q You can renumber the fixtures in your show so that each one has a unique number irrespective of its type By doing this you never have to specify the type when selecting fixtures which can speed up programming but you will have to remember what type of fixture each fixture number refers to See Selecting Fixtures Reference 15 1 89 Section 14 Adding and Configuring Fixtures Reference 14 4 2 Notes Notes can be used to attach a comment to a fixture such as its location or intended use To add a note 1 Open Fixture 2 Select the fixture s Note cell 3 Set text of note Enter Type in the note text 14 4 3 Inverting and Swapping Pan and Tilt Axes Depending on a fixture s orientation in the rig you may want to invert or swap its pan and tilt axes For example inverting the pan can ensure that when moving the Trackball left a fixture rigged facing the operator moves to the operator s left not the fixture s left Similarly if u
187. re visually in the Programmer or Editor window by clicking on its number in the Num column 15 2 The Selection Order The order in which you select fixtures is significant in controlling how fanning sequence palettes and effects are applied to them See Fanning Reference 15 4 Sequence Palettes Reference 17 7 2 and Working with Effects Reference Section 23 15 2 1 Reverse Reorder and Shuffle 98 You can change the selection order of fixtures in predefined ways The Reverse Reorder and Shuffle buttons are on the Selection Toolbar Main Toolbar gt Select Toolbar Reverse reverses the selection sequence so that the last is first and the first is last Reorder sorts the selection order to match the User Number order Shuffle randomises the selection order of the current selection Reference Section 15 Selecting Fixtures and Modifying Parameters 15 3 Modifying Parameters Once fixtures are selected into an Editor you can modify their parameters The Wholehog III groups parameters into four parameter types Intensity Position pan and tilt Colour and Beam There are also two special types Effect and Time The Wholehog III provides several ways to control the different parameter types Control Use for Command Line Intensity I Wheel Intensity Trackball Position pan and tilt Use the top right Trackball key to switch the Trackball between controlling the on screen pointer and the position
188. rectory without activating them 3 Press the Record key followed by one of the Directory buttons Naming a Desktop View To name a Desktop View using the Views Toolbar 1 Press the Set key together with the appropriate button on the Views Toolbar The Quickname window will open 2 Entera name and click on OK To name a Desktop View using the Views Directory Reference Section 13 Using the Console 1 Open View opens the Views Directory 2 Select the button for the View you want to name Make sure that the Guard button is depressed otherwise you will activate the View instead of just selecting it Press the Set key The Quickname window will open 4 Entera name and click on OK Tip Q You can also set View names and add comments to them in the spreadsheet view of the Views Directory See Desktop View Options Reference 13 2 5 Recalling a Desktop View To recall a Desktop View select it from the Views Toolbar or the Views Directory On the Views Toolbar You can load the views onto the buttons in pages of 10 using its Next button Pig Next loads the previous page Tip Q Ifyou want to recall a view from the Views Directory make sure that the Guard button is not depressed otherwise you will only select the view not activate it Desktop View Options Il Views Directory EA Figure 13 3 The Views Directory in Spreadsheet View By default when you recall one
189. rence 20 2 1 Follow On The cue starts this length of time after the previous cue completes its fade See Follow On Reference 20 2 2 Manual The cue can only be triggered by pressing the Go key See Manual Reference 20 2 3 Timecode The cue is triggered when this timecode value is received See Working with MIDI and Timecode Reference Section 28 The Wait time is the time between the triggering of the last cue either automatically or by pressing Go and the current cue being triggered It should not be confused with the Delay which is the time between the cue being triggered 141 Section 20 Working with Cue Timing and Ordering Reference after a Wait if there is one and the fade starting The Wait time schedules cues within the cuelist whereas the Delay time schedules the fades of each fixture or parameter within the cue A cue can contain multiple Delay times but it can only have one Wait time See Figure 20 1 20 2 2 Follow On A Follow On will trigger the next cue once the previous one has completed its fade Follow On can be entered with or without a time which determines the time between the previous cue completing and the follow on cue being triggered See Figure 20 1 Tip Z The Follow On time should not be confused with the Wait time The Follow On time controls the time between the end of one cue and the triggering of the next while the Wait time controls the time between the triggering of one cue and t
190. res To unpatch a fixture select it and press Unpatch in the Fixtures window This unpatches the fixture but leaves all programming involving the fixture intact 14 3 5 Fixtures with Multiple Patch Points Some fixture types actually consist of several separate elements that work together An example would be a parcan with a scroller which operationally you want to treat as a single fixture a light that can change brightness and colour but that technically consists of a dimmer lamp and a scroller controlled independently Similarly some moving fixtures such as the Vari Lite VL5 have a separate dimmer Because the elements of the fixture generally do not have adjacent patch addresses the Wholehog III allows you to patch them separately Select the Patch Point you want to patch at the top right of the Fixture Patch window In the Fixtures window these types of fixture will span more than one row one for each Patch point 87 Section 14 Adding and Configuring Fixtures Reference 14 4 Configuring Fixtures 88 Each fixture has a variety of settings that control how the Wholehog III handles it Settings that control how the fixture as a whole behaves are edited in the Fixtures window Figure 14 4 Open Fixture Settings that are specific to individual parameters are edited in the Edit Fixtures window see Figure 14 5 Setup gt Fixture gt Edit Fixtures
191. restar servicio de reparaci n 3 Este equipo se adecua a lugares secos solamente no lo exponga a la lluvia o humedad 4 Derive el servicio de reparaci n de este equipo al personal calificado El interior no contiene repuestos que puedan ser reparados por el usuario 5 Equipo de Clase I Este equipo debe conectarse a la tierra 30 5 Importanti Informazioni Di Sicurezza Avvertenza Per Prevenire Incendi 1 Questa apparecchiatura e da collegarsi ad un circuito con una protezzione da sovraccarico massima di 20 amperes Avvertenza Per Prevenire Le Scosse Elettriche 1 Se questa apparecchiatura stata consegnata senza una spina del cavo di alimentazione collegare la spina appropriata del cavo di alimentazione in base ai seguenti codici e marrone sotto tensione e blu neutro e verde giallo terra Disinnestare la corrente prima di eseguire qualsiasi riparazione Questa apparecchiatura e da usarsi in ambienti secchi Non e da essere esposta ne alla pioggia ne all umidita 193 Section 30 Safety Information Appendices 4 Per qualsiasi riparazione rivolgersi al personale specializzato L utente non deve riparare nessuna parte dentro unita 5 Aparecchio di Classe I Questa apparecchiatura deve essere messa a terra 30 6 Vigtig Sikkerhedsinformation Advarsel Beskyttelse mod elektrisk chock VIGTIGT LEDEREN MED GUL GROEN ISOLATION MAA KUN TILSLUTTES KLEMME MAERKET D ELLER LL 194
192. ribed in Working with Editors Reference 13 5 the Cue Editor window has Next and Back buttons to allow you to easily step through the cues in the cuelist to view or edit them You can also jump to another cue by typing its number in to the Goto Cue box and pressing Enter 19 6 Working with Tracking The Wholehog III is a tracking console which gives it some very powerful abilities 133 Section 19 Working with Cues Reference Tracking can also add extra complexity but the Wholehog III has several functions that make working with tracking straightforward For a detailed discussion of what tracking is see Tracking Introduction 2 4 19 6 1 Stopping Values from Tracking Forward When you insert a new cue into a cuelist or merge changes into an existing cue the new values track forwards into later cues in the cuelist For example your cuelist has cues 1 to 10 none of which has Desk Channel 1 programmed into it and you insert a Cue 2 5 with Desk Channel 1 at 100 Because cues 3 to 10 do not change the intensity of Desk Channel 1 it will stay in track through for the rest of the cuelist To record a cue without tracking forwards deselect the Forward button on the Record Toolbar that appears after pressing the Record key For example 1 Press the Record key 2 Deselect Forward on the Record Options toolbar 3 Press the Choose key above the desired Master 19 6 2 Blocking Cues 134 Blocking cues prevent cha
193. right you can change the console s colour scheme to a darker one in Setup gt Preferences Console Appearance Backlight Off Time The backlights that illuminate the touch screens switch off automatically after a time if the console is idle to maximise their life You can adjust the amount of time the backlights wait before switching off in the Console Appearance pane of the Preferences window Disabling Touch Screens You can disable the touch sensitive action of the screens or turn them off all together in the Displays pane of the Control Panel 12 1 3 External Displays 52 You can attach two external displays to the Wholehog III using standard VGA connectors The screen resolutions supported are 800x600 1024x768 1280x1024 To use external displays you must enable them and set the screen resolution in the Displays pane of the Control Panel External Touch Screens You can use external touch screens with the Wholehog III connected using one of the console s USB ports At present only one model is supported the Elotouch 1727L Accutouch USB 227258 000 You can find more information on this 17 TFT touch screen at http www elotouch com products lcds 1727l asp As with any external display you need to enable external touch screens in the Control Panel see External Displays Reference 12 1 3 The display will be automatically detected by the console and should be calibrated in the same way as the console
194. rk window All the settings are available in Main IO Config For general information on working with MIDI Timecode Processors see Working with Network Processors Reference 12 3 MIDI Timecode Processors have the same backlight watchdog and security options as a DMX Processor see Options and Defaults Reference 12 3 2 28 3 Triggering Cues from Timecode You can select a timecode source for each Cuelist and then give timecode values to Cues within the list when they should be triggered To select a source 1 Open Choose open the Cuelist window 2 Options gt Cuelist go to the Cuelist pane of the options window Select a timecode source from the drop down list 4 Ifrequired select Exact Value Sync Only With this selected cues will only be triggered when the exact timecode value is received otherwise cues are triggered whenever an equal or higher timecode value is received To trigger a Cue from timecode 1 Open Choose open the Cuelist window 2 Select the Wait cell for the cue and press Set 3 From the toolbar select Timecode 4 Enter a timecode value in hours minutes seconds and frames in the form hh mm ss ff then press Enter 28 4 Viewing Timecode You can view the timecode for any node in a Timecode toolbar 1 Setup gt Network open the Network window 2 Select a network node such as a console or a MIDI Timecode Processor 3 Press Timecode Toolbar If you hav
195. robe Gobo Gobo 2 Beam Fx Macro Enable Mode Control Figure 15 2 The Slots Toolbar The Parameter Wheels are parameter sensitive changing function according to the currently selected parameter type and fixture The current function and status is shown on the touch screen immediately above each parameter wheel For fixtures that have colour mixing in addition to the usual CMY or RGB controls you can also use the Wholehog III s Hue and Saturation colour system Hue and Saturation parameters appear on the Parameter Wheels or you can use the Colour Picker see The Colour Picker Reference 15 3 3 For a detailed discussion of the advantages of using this including the Wholehog III s ability to match colours across different fixture types see Colour Matching Introduction 3 7 Setting the White Point To set the white point used by the Wholehog III s colour matching system 1 Setup gt Preferences gt Playback Defaults gt Miscellaneous 2 Choose between Arc and Tungsten It is possible to change the white point at any time however you may need to update your colour palettes if you choose to do so For a discussion of the role of the white point in colour matching see Colour Matching Introduction 3 7 The Colour Picker You can use the Colour Picker to graphically select Hue and Saturation values To open the Colour Picker More gt Colour the More button is on the Main Toolbar Reference Section 15 Se
196. rolling large lighting rigs 12 2 1 Connecting Directly to an DMX Processor If you have a single console and DMX Processor you should join them using a Category 5 cross over cable Note that an ordinary non crossover cable won t work We recommend that you use only certified Category 5 cables With this set up no configuration is required as the Wholehog III and DMX Processor do it automatically 12 2 2 Connecting More Complex Networks If you have a more complex network with more than two devices you will need to use an Ethernet switch to connect them together for example Figure 12 1 shows a network with two consoles and two DMX Processors 56 Reference Section 12 Setting Up the System 4 DMX universes It Wholehog III console Oo 0000 DMX Processor Ethernet switch 4 DMX universes 0000 DMX Processor Wholehog III console Figure 12 1 A Typical Network with Two Consoles 12 2 3 Configuring the Network Consoles and DMX Processors are initially set up so that a single console and multiple DMX Processors can be connected together and will automatically configure themselves to operate In complex systems with multiple consoles or mixed networks you may need to manually configure the network settings You will find basic guidance here but if you are planning a complex network please contact Flying Pig Systems for advice on getting the
197. rst two parameter wheels This can be useful for adjusting pan and tilt separately 38 Tutorial Section 8 Setting Fixtures and Creating Groups and Palettes 8 3 3 Setting Colour and Beam There are two ways to set colour and beam parameters depending on the fixture type Some parameters are continuous such as frost and CMY colour mixing and are controlled by the parameter wheels Some parameters such as gobo and colour wheels are in discrete steps known as slotted These are controlled by the Slots Toolbar on the right hand touch screen The functions available on the Slots Toolbar will vary according to the selected fixtures see Figure 8 4 and Figure 8 5 ll Colour Strobe Macro Enable Mode Control Figure 8 4 The Slots Toolbar for a Studio Color ll Colour Colour 2 Strobe Gobo Gobo 2 Macro Enable Mode Control Figure 8 5 The Slots Toolbar for a Studio Spot Setting Continuous Colour and Beam Parameters To set continuous colour or beam parameters Select the required fixtures 2 Select either colour or beam using the Parameter Type keys Legends will appear above the parameter wheels If there are more parameters than parameter wheels you can page through these by pressing the Parameter Type key again 3 Set the parameter using the parameter wheel Setting Slotted Colour and Beam Parameters To set slotted colour or beam parameters Select the required fixtures 2 Click on one of the functions on
198. rticular tasks but the Pig key is a general purpose modifier which is context sensitive It usually provides more advanced functions such as fine control with the Parameter Wheels or a visual cut and paste with the Delete and Copy keys 13 1 4 Undo and Redo 64 The Undo button is on the Main Toolbar Similar to the undo command found in computer applications the undo function works back through the last commands entered by the user undoing them each time the button is pressed Its application is global working back through operations in chronological order Pressing the Pig button together with the Undo button will redo the last undone action What You Can and Can t Undo The undo and redo feature works on your show data but generally not on other things If no undo is available then the Undo button appears disabled on the Main Toolbar Undo is not available for e Changes to the fixture selection in the Programmer However the selection may change as a side effect of an undo action Reference Section 13 Using the Console e Changes to security control panel settings and other things not directly related to your programmed show e Changes to window positions and views and the like If undo is not available you will always be asked to confirm important changes before they take place 13 2 Working with Windows 13 2 1 Opening Windows Windows can be opened in four ways From a Toolbar Some windows may ha
199. ru 10 Knockout 36 Tutorial Section 8 Setting Fixtures and Creating Groups and Palettes 8 2 Creating Groups Groups are quick shortcuts for selecting several fixtures at once They can then be easily recalled from the Group Directory see Figure 8 3 that can be opened by pressing Open Group Groups can include different fixture types and while the Autopalettes function will create groups such as All Studio Colors All Odd Technobeams and All Even Studio Spots it can be helpful to create show specific ones All Technobeams and Studio Spots on Rear Truss Technobeams 1 3 Keyboards Sp Group e Technobeams 4 5 Drum Riser Sp Group e Technobeams 6 8 Guitar Sp Group e Studio Spots 1 5 Vocals Sp Group Inner Studio Colors 3 8 e Outer Studio Colors 1 2 9 10 All Screens L029 All Screens L063 1 Group Directory Odd Studio Spot 575 Odd Technobeam 1 2 9 10 1 Even Studio Color 575 23 Studio Spot 15752 5 8 27 Even Technobeam Iris 29 Technobeam Technobeam Iris 1 4 7 33 Techno 4 5 Keys Sp Group Techno 6 8 Guitar Sp Group Inner Studio Colours 3 8 E All Screen L063 Figure 8 3 The Group Directory To record a group 37 Section 8 Setting Fixtures and Creating Groups and Palettes Tutorial 1 Fixture Technobeam 1 Thru 3 select the desired fixtures in the Programmer Record Group the Group Directory window opens S
200. s 187 technical support 203 template pages 176 theatre lighting consoles 3 6 tilt See position time setting the console clock 55 timecode 141 179 cuelist options 165 options 181 regenerating 181 simulating 183 viewing 182 timing 108 137 153 fanned 109 for individual parameters 7 227 228 toolbars 63 Playback Bar 163 174 177 Record Toolbar 120 158 with cuelists 149 with cues 130 with groups 114 with palettes 118 with scenes 152 Selection Toolbar 97 98 Slots Toolbar 92 Status Bar 76 Views Toolbar 67 Window Control Toolbar 66 touch panels replacing 199 touch screens 9 10 64 backlight off time 52 brightness 52 calibration 51 cleaning 196 disabling 52 external 52 maintenance 196 touching parameters 105 with Live 126 track forwards 134 track through 5 105 Track Through Loops 165 trackball 10 90 101 keys 53 modes 53 replacing 200 sensitivity 54 using for pan and tilt 101 which is the current mode 76 tracked value 4 tracking 4 5 5 105 110 134 stopping values tracking forwards 134 through loops 143 Transpose button 98 trigger macro 144 triggers 141 troubleshooting 203 turning off the console See shutting down unblocking 134 undo 64 units real world 11 unpatching 87 Update key 74 updating fixture types 79 software 195 Use HTP 165 170 user interface 3 User Manual reporting problems 205 User Number modifyin
201. s 70 groups 115 palettes 121 scenes 153 shows 80 deselecting fixtures 98 desk channels 3 83 desk lights 53 desktop views 67 deleting 70 naming 68 options 69 recalling 69 recording 68 DHCP 57 60 DHCP server 58 58 direct palettes 122 directories 71 discrete parameter values See slots displays 51 displays external 52 DMX 9 DMX address 11 85 DMX Processor 9 56 85 87 backlight off time 61 IP address 60 locking the controls 61 mains power 59 multiple 58 Net number 60 port number 61 resetting 62 status 62 technical specification 188 updating software 196 using 59 watchdog 61 DMX universe 85 which is the current editor 76 Effect Directory 71 155 effects 155 engine 155 fanning 158 length 157 n shot 157 offset 157 palettes 158 rate 157 simultaneous 11 size 157 tables 156 embedded palettes 117 endstops of parameter values 104 Ethernet 56 switch 56 Even button 97 external displays 52 keyboard 55 mouse 54 touch screens 52 Extract 14 Edit button 74 and the command line 75 Edit Fixtures window 88 editing cue contents 132 cue timings 140 group contents 115 palette contents 121 parameter timings in cues 140 scene contents 153 editors 73 bringing in values from onstage 125 Fade button 73 fade time 137 138 overriding during playback 164 169 fader 9 162 faders cleaning 200 re
202. s will give your plot structure and enable you build up complex layers and looks not otherwise possible All fixture manipulation takes place in Editor windows see Working with Editors Reference 13 5 There are Editors for cues palettes and so on but you will do your initial programming in the Programmer see Figure 8 1 Open the Programmer window by selecting Programmer from the Main Toolbar The console allows you to have several editors open at once for example to edit a cue that you recorded previously while also working in the Programmer To ensure that your commands go to the correct Editor select Edit in the top of the Editor window ll Programmer Delay Path Rate Size Offset Intensity Position Colour Mixin Figure 8 1 The Programmer Window 8 1 Selecting Fixtures The process of selecting fixtures is used in creating all Groups Palettes and Cues There are several ways to select fixtures the main ones are described here 8 1 1 Selecting Individual Fixtures You can select a fixture using the command line Fixture Studio Color 1 Enter 35 Section 8 Setting Fixtures and Creating Groups and Palettes Tutorial The Command Line is shown in Figure 8 2 Studio Color 575 1 Page 1 Programmer Master 10 ff 15 04 Figure 8 2 The Command Line When you press the Fixture key the Fixture Selection toolbar will appear with all the fixture types in the show for
203. s first manufactured in compliance with the following standards in 2002 Safety EN60950 2000 EMC EN55103 1 1996 E2 EN55103 2 1996 E2 I the undersigned hereby declare that the equipment specified above conforms to the above Directives and Standards Fi es Richard Bunn Compliance Engineer 30 May 2002 Table of Contents INTOUCHON iia aid idad XV T GeHing Started ii 1 1 1 Where to Stanen oa ea aa aaas V2 KO i Svea TT 2 Users New to Moving Light Consoles eeceeseeeeees 3 2 1 The User InterfaCO ca 3 2 2 Referring to FIXTUTES coonccinncicionccoconororonoronnarano ronca narnia nono 3 23 POlCMSS usaras io ini aan 4 ZAMAC Ni iaa 4 2 5 Multiple Playbacks and Cuelists rrr 6 ZO HIP ONPE IAE 6 2 7 Individual Times for Each Parameter 7 3 Wholehog II USCIS ceeceeeceeseeeeeeeeseeeeeneeeseeeeeeeesaneneeeeeeees 9 3 NETWORKING siii iii 9 3 2 The FrontP ON Alita encia dd idea 9 3 3 New WINKOWS occccccocoroconorononcnconorononoronn nr nonrnrana rara 10 3 4 New Playback FeQtures cccccooocccccnonnncnocnonnnonocinnnnnos 10 3 5 The Effects ENGING ccnnnicicococccoonorononoronn no ronrnrano nara 11 3 6 ADSITOCTION ai aiidata aiaia iins 11 3 7 Colour MATCHING cccinnciicocinininininnonononorono no non rn rann rra 12 3 8 New and Streamlined FUNCHIODS occiiocicioncccnanononnos 14 AAA sues seceesactanes inecdebateas ted cevaviievguenenshteseeaeecedaan 15 4 Quick and Dirty Create a Sh
204. s of mask a fixture mask specifies only data for certain fixtures for example Cyberlight 1 a kind mask specifies only data for certain kinds for example Colour Beam If no mask is specified then the default mask for the command and destination is used this will usually be the entire object The Command is the operation you want to perform Commands include Copy Record Delete Move Merge Knockout Some of these only need a source to be specified others only need a destination but they all have the same syntactical form The behaviour of some commands for example Record can be altered with options These usually appear on a popup toolbar once the command key is pressed The destination is the object that will be affected by the command Again it might be a palette cue scene or the editable editor If the destination already exists and the action to take is unclear then you will be asked what the console s do The important thing to understand is that the command line follows a standard syntax with the various parts in a particular order Knowing this you will be able to extend the many examples of command line syntax in this manual to do anything that you want 13 6 2 The Status Bar To the right of the command line is the Status Bar This gives you the following information about the status of the console from left to right 76 Description Example The Trackball mode pointer POS position
205. se Suck to capture the look that is currently on stage Tutorial Table of Contents Quick and Dirty Create a Show in Ten Steps cooooocccconcccccon o 17 Tutorial OvVervieW jee ceeceeeeeeeeeeeeeeeeeeeeeeeesaeeesaeeeeneneeeeeeaeeeseeeeeeenees 21 Setting Up the Console eceecccesceeeeeeeseeeeeeeeeeneneeeeeeeeeeeeeeeenenees 23 Setting Up the SHOW cecceeceeeceeeeeeeeeeeeeeeeeeeeeeeeeseeeeeeeeeeeeeeeeeetees 29 Setting Fixtures and Creating Groups and Palettes 35 Recording Cues and TIMES ceeceeeeeeceeeeeeeeeeeeseeeeeeeeeaeeneeeeeees 43 PlayDacK ciclo ii dd 45 Saving and Shutting DOWN ooooocoonccccnnnoccnonocccononcccnnnncncnnnannnnnnnnnos 47 Section 4 Quick and Dirty Create a Show in Ten Steps OK you ve got your hands on a Wholehog III and you want to see it working right now You need the Quick and Dirty tutorial Step 1 Connecting the Mains Use the IEC cables supplied to connect the console and the DMX Processor to any voltage between 100 and 240V AC Step 2 Connecting the DMX Processor Connect the DMX Processor directly to your console with a standard Category 5 Ethernet cross over cable supplied Step 3 Starting the Console Switch on the power to the console and the DMX Processor Once the console has started up the Start window will appear Step 4 Starting a New Show Select Launch New Show You will be prompted for A name for your show Press t
206. se read all instructions prior to assembling mounting and operating this equipment Important Informations De S curit Les instructions se rapportant a la protection permanente contre les incendies l lectrocution et aux blessures corporelles se trouvent dans Importantes Informations Sur La S curit Appendices Section 30 2 Veuillez lire toutes les instructions avant d assembler de monter ou d utiliser cet quipement Wichtige Sicherheitshinweise Sicherheitsanleitungen zum Schutz gegen Feuer elektrischen Schlag und Verletzung von Personen finden Sie in Wichtige Hinweise Fiir Ihre Sicherheit Appendices Abschnitt 30 3 Vor der Montage dem Zusammenbau und der Intbetriebnahme dieses Ger ts alle Anleitungen sorgf ltig durchlesen Informazioni Importanti Di Sicurezza Le istruzioni sulla protezione da incendi folgorazione e infortuni sono contenute nell Importanti Informazioni Di Sicurezza Appendices Sezione 30 5 Si prega di leggere tutte le istruzioni prima di assemblare montare e azionare l apparecchiatura Informacion Importante De Seguridad En el Informaci n Importante De Seguridad Appendices Secci n 30 4 se encuentran instrucciones sobre protecci n continua contra incendios descarga el ctrica y lesiones personales Lea por favor todas las instrucciones antes del ensamblaje montaje y operaci n de este equipo Warranty Information Limited Warranty Unless otherwise stated your product is covered by a o
207. seconds GL3 2t10 this will Go Cuelist 3 Cue 2 in a fade time of 10 seconds The time applies to all targets in a macro not to individual entries If you want separate times split the targets into separate macros GM1t2 4t10 this is not valid GM1t2 GM4t 10 this is 145 Section 20 Working with Cue Timing and Ordering Reference 146 Section 21 Working with Cuelists This section introduces e The Cuelist Directory This section shows you how to e Create and delete cuelists e Copy and move cuelists Cuelists are lists of cues usually used to play back the cues in a defined order A cue number is specific to the current cuelist not the entire console so there can be a cue 1 for cuelists 1 2 and 3 Cuelists are held in the Cuelist Directory Figure 21 1 and it is possible to copy or move cues between cuelists To open the Cuelist Directory Open List Alternatively List List For general information on working with directories see Working with Directories Reference 13 4 1 i Cuelist EA En Main Bumps A Mogling Colour Eu 6 Cuelist Spots Colours Ripples E l i i Sada Figure 21 1 The Cuelist Directory window To Open a Cuelist Figure 21 2 Open Cuelist 1 select a cuelist from the Cuelist Directory Or with the command line Open Cuelist 1 Enter Or 147 Section 21 Working with Cuelists Reference Open Choose choose the Master with the cuelist Il Mast
208. sole ccecccesseeeeeeeeeeeseeeeseeeeneeeeeneneneeesees 63 13 1 Basi Concepts ne ohh Mar tees 63 13 2 Working with WINGOWS ccc ttieeiiees 65 13 3 Working with Spreadsheets cece 70 13 4 Working with DireCtorieS oc eneieees 71 13 5 Working with Ed OTS oooonnnniinnonicincciononirinarcrincarononon 73 13 6 Using the Command LINE tees 75 13 7 Starting Up and Shutting DOWN wees 77 13 8 Managing Show Dat i cmmciiicicininicnonininincnincnnononons 78 13 9 Audio Playback from CD oioocccninonnncnninnnonccnonan ccoo 80 14 Adding and Configuring FIxtures oooooccncccononconcnnn nos 83 14 1 Adding a Fixture to the ShROW ascsccerercreen 83 14 2 Removing a Fixture from the SNOW 84 14 3 Patching FIXTUT8S ooococooocccoonccononorono no rno nora no ran canon 84 14 4 Configuring F XTUTOS oooocconicononccinn corno norinonerancarononono 87 15 Selecting Fixtures and Modifying Parameters 95 15 1 Selecting FIXTUIES oo c ti tieeirertieeeiiees 96 15 2 The Selection OFder ee cece eeeeeeneeneeis 98 15 3 Modifying POrOMETETS eect tte tteettteeieees 98 LD 4s FORMING ac 105 15 5 Setting TIMINGS otter ro raranrrrnnn 107 15 6 REMOVING VOIUCS eerie 109 15 7 Linked POLOMECTETS cece eee eeeeie 110 16 Working With Groups ooooconncconccnoncccncccnnnncnnncnnnncnnnnnnnnnnns 113 16 1 Recording A GrOUD iiccimcccocconnccononaninincninonanaranaranono 113 16 2 Using Groups in Progr aMmMinQ ioiicioccconi
209. st chroma See hue colour Fixture colour achieved through colour wheel gel string or colour mixing A colour may have three attributes intensity hue and saturation See Also intensity hue saturation command line A method of entering information into the programmer using the numerical keypad and the button See Also programmer console The user interface of a lighting control system The Wholehog Ill console is one component of a network that may include other Wholehog Ill desks expansion wings external devices offline editors and visualisers along with dimmers and fixtures See Also off line editor visualiser expansion wing console identifying number The number that identifies the console when it is operating as part of a network conversion curve A curve that defines the relationship between the plotted parameter value and the DMX value sent to the dimmer or fixture Conversion curves are like dimmer curves or profiles on other consoles and should not be confused with paths 208 Conversion curves are properties of the fixture while the path is a property of a cue See Also path crossfade A transition between two cues one replacing the other cross over cable When you connect two Wholehog III components or computers together directly you need to use a special type of Ethernet cable called a cross over cable This is different from the normal type of Ethernet
210. st Playback Reference 24 2 Playback with a Virtual Master You can run cuelists without assigning them to a physical Master by using Virtual Masters Virtual Masters are always at full intensity so the level of fixtures is that recorded in the cues An almost unlimited number of Virtual Masters running different cuelists can be in operation at any one time Cuelist Virtual Masters are operated from the Cuelist Directory window Open List To run a cuelist make sure that the Guard button in the Cuelist Directory window is deselected Then press a Cuelist button in the directory and it will appear onstage as if Go had been pressed on a Master Holding your finger down on the cuelist s button acts as if a Choose was being held and you can use the main controls The cuelist buttons in the directory are coloured to indicate when they are onstage and change colour when a crossfade is running Alternatively in the Cuelist window pressing the Play Controls button shows a set of on screen playback controls 24 3 Overrides 24 3 1 Crossfade Rate Overrides A cuelist can have its rate increased or decreased whilst on a Master this affects all cue timings in the list 1 Press and hold the Master s Choose key 2 Adjust the left hand Parameter Wheel 24 4 Playback Options There are several options that control how a cuelist works during playback To set options for a Cuelist 1 Open Choose open the Cuelist window
211. st is a mix of hard and soft parameter values Hard values are those that are in the current cue while soft values are those that have tracked through from previous cues See Also tracking Hog Edit A PC based program that allows the editing of show information With the use of a DMX Processor Hog Edit can output this information to visualisers lighting consoles or fixtures See Also widget visualiser HTP Highest Takes Precedence In this system of operation the highest value set for a parameter is the one that applies A fixture can be in cues on two masters and the highest level of the two will be the one seen HTP is only relevant to intensity parameters where the idea of highest has meaning See Also LTP hub When you want to connect more than two Wholehog Ill components or computers together then you need a Glossary special piece of equipment to allow them to interconnect called an Ethernet Hub or Ethernet Switch Note that when connecting a Wholehog Ill component to a hub or switch you should use a normal Ethernet cable and nof a cross over cable like the one we supply See Also Ethernet hue The colour pigment element of colour notation See Also saturation intensity l l Wheel The l Wheel on the right hand side of the console is used to control fixture intensity in time The time of the fade up of the incoming cue during a crossfade All fixtures that are incre
212. status bar on screen giving feedback for the Master see Figure 24 2 For a Cuelist it displays the Cuelist name the current Cue and its total time and the next few cues and their times When a cue is crossfading itis displayed in green text and the time counts down If the Cuelist has been released then is displayed with the next Cue shown below The Grand Master level is shown by a red vertical bar Itis possible for the position of the physical fader to be different to the master level of the Grand Master or a cuelist or scene in which case the vertical bar will be blue see Matching Levels When Changing Page Reference 26 2 2 and Matching the Grand Master Level When Changing Page Reference 27 1 1 The key LEDs also display feedback information Flash key Red When solidly lit this indicates that this playback is controlling intensity When flashing it indicates that its control of intensity has been overridden by other playbacks e Halt Back key Red When solidly lit this indicates that this playback is controlling parameters other than intensity When flashing it indicates that its control of those parameters has been overridden by other playbacks e Go key Green When solidly lit this indicates that a crossfade is in progress When flashing it indicates that a crossfade has been paused You can see the total output of the console in the Output window Main Toolbar gt Output 163 Section 24 Cueli
213. t owns a show Other consoles may join the show but the original console that created the show will remain the show server slot A discrete step in a parameter s range such as the position of a gobo wheel SMPTE A form of time code that can be used to synchronise the operation of various controllers for example synchronising lighting to video playback Soft Key The Soft Keys are the row of keys above and below the touchscreens They mimic the function of toolbars docked along the edge of the screens See Also toolbar soft parameter value See tracked value speed See fade time split fade A crossfade where the incoming and outgoing cues have different times causing an imbalanced or dipped fade profile See Also crossfade in time out time spreadsheet A way of displaying values in a grid Wholehog III editor windows use a spreadsheet to display parameter values 215 Glossary start up The process that the console goes through when it is first powered on submaster Masters that are in submaster mode can be used to mix already recorded states Unlike submasters on other consoles submasters cannot be used for live playback you should use ordinary masters for this See Also master superuser The top level profile user within the console s security structure Similar to a system administrator the superuser has the power to reconfigure the desk and importantly contr
214. t entry to specify a level as shown above only works for simple commands When using and or proportional scaling see below a single digit is interpreted as a percentage not a level out of ten To set fixtures to full or zero Studio Color 4 Full Sets Studio Color 4 to full Studio Color 4 Out Sets Studio Color 4 to zero The Out button is on the Main Toolbar Studio Color 4 Enter Sets Studio Color 4 to zero The intensity of a fixture can be changed relative to its current level for example Studio Color 4 5 Enter increases the intensity of Studio Color 4 by 5 Studio Color 4 10 Enter reduces the intensity of Studio Color 4 by 10 The intensity of a fixture can be scaled proportionally for example Studio Color 4 70 Enter scales the intensity of Studio Color 4 to 70 of its original value Studio Color 4 120 Enter scales the intensity of Studio Color 4 to 120 ofits original value With the I Wheel Moving the Wheel changes the level of the selected fixtures When selecting several fixtures and adjusting levels the wheel will maintain relative differences between them so that all intensities change by the same amount For example if fixture 1 is at 10 2 at 50 and the wheel is increased by 10 then fixture 1 will move to 20 and 2 will move to 60 By holding the Pig key whilst using the wheel intensities will be increased or decreased in proportion to their
215. t of an existing show if desired Name Description FPS library v2 3 24 Selected library Mlibrariesfaystem zipped hog3lib tar gz Help lt Back Cancel Figure 6 8 Choosing a Library 6 4 Find Out More For more information see the Reference section of the manual For Power peripherals and hardware set up See Setting Up the Console Reference 12 1 27 Section 6 Setting Up the Console Tutorial For Networking See Setting Up the Network Reference 12 2 For DMX Processors See Working with Network Processors Reference 12 3 For Launching the show See The Start Window Reference 13 7 1 6 5 If You Get Stuck 28 1 The DMX Processor and the console don t appear to be communicating See The console isn t talking to the DMX Processors Appendices 33 1 2 Tip 10 More troubleshooting advice and information on getting help from Flying Pig Systems can be found in Getting Help Appendices Section 33 Section 7 Setting Up the Show In this section of the tutorial you will e Add fixtures to your show e Patch the fixtures e Set User Numbers for the fixtures e Automatically create Groups and Palettes to speed up programming 7 1 Adding the Fixtures Before starting programming you need to choose the fixtures you wish to use in the show and patch them within the Fixtures window To open the Fixtures window Setup Fixture press the Setup key on the console to op
216. t that you want the show file to be compatible with Choose a location and name for the show file 4 Click on Save Version Now Tip 10 To create a new folder to save the file in right click on an existing folder and select New Folder 13 9 Audio Playback from CD You can use the console s CD ROM drive to play back audio CDs through the headphone jack located under the front arm rest To access the on screen controls for the CD 80 Reference Section 13 Using the Console More gt CD Tools the More button is located on the Main Toolbar The CD Toolbar has controls for e Play Stop e Skip Forewards e Skip Backwards e A drop down list of tracks 8l Section 13 Using the Console Reference 82 section 14 Adding and Configuring Fixtures This section introduces e The Fixtures window e User numbers e Slots This section shows you how to e Choose and add fixtures to your show e Add a DMX Processor e Patch fixtures to different universes and DMX Processors e Patch fixtures with multiple patch points e Configure fixtures 14 1 Adding a Fixture to the Show You add fixtures using the Fixture Schedule see Figure 14 1 The Number column shows the number of fixtures of that type currently in the show Any mode options specific to the fixture type are shown in the Mode column To add a fixture 1 Setup Fixture Schedule The Fixture Schedule window will open with a list of fixtu
217. ta is backed up onto Zip disk This can be done from the Show Manager window Setup gt Shows 2 Restart the console holding down the Pig key until a boot menu appears Place the software CD ROM in the console s drive and close it 4 Use the Up and Down arrow keys to select the CD ROM option on the menu and then press Enter 5 The installation will occur without further user interaction Note that it will take several minutes to complete 195 Section 31 Upgrading and Care of the Console Appendices Important Before installing new software ensure that your show data is backed up A clean install will erase all show data Occasionally it may also be necessary to update the console s BIOS which is the software stored in memory that starts the console up This can also be done by selecting an option from the boot menu which will read the BIOS from a CD ROM You should only do this when explicitly instructed and care should be taken to follow all directions as an improper BIOS installation can leave the console unusable 31 1 3 Updating the DMX Processor Software Normally updating the console software will also update the software of connected network processors If necessary you can update the software manually Setup gt Network open the Network window Press the Software Update button A window will open and display a list of DMX Processors whose software does not match the console Click on the check b
218. ters that you use the console to control You no longer have to think in terms of DMX addresses and values This is called the abstraction layer because the software acts as a layer between you the user and the lighting hardware converting abstract ideas of colour intensity and so on into the specific instructions that the fixtures need 3 6 1 Real World Units Fixture parameters are described as far as possible in real world units such as degrees for rotation and beats per minute for the speed of a strobe Colour can be described in terms of a single colour model for all fixtures cyan magenta yellow or hue and saturation for example irrespective of the technical details of how the fixture does colour see Colour Matching Introduction 3 7 This speeds up programming and allows fixtures of different types to be selected and adjusted at the same time 11 Section 3 Wholehog II Users Introduction 3 6 2 Parameters Some fixtures put more than one parameter onto a single DMX address such as intensity strobe and reset The Wholehog III separates these into independent parameters so that you do not need to remember the detailed workings of a particular fixture This feature also prevents you from running off the end of the scale of one parameter into another 3 6 3 Interchangeable Fixtures You can replace a fixture already programmed into a show by one of a different type and Wholehog III will as far as possible make th
219. that parameters are fanned to make complex patterns You can group fixtures in two ways Repeat The repeat is the number of fixtures that are fanned before the fan is repeated For example fanning a selection of twelve fixtures with a repeat of three would result in four identical fan patterns or parts each with three fixtures in 100000000000 Figure 15 4 Fixtures Fanned with a Repeat of Three Buddying The buddying number puts the fixtures into gangs that all take the same value For example fanning a selection of twelve fixtures with a gang size of three would result in fixtures 1 to 3 having the same parameter value fixtures 4 to 6 having the same value and so on 000000000000 Figure 15 5 Fixtures Fanned with a Buddying of Three You can combine repeats and buddying to create complex patterns very simply Repeats and buddying are set from the Grouping toolbar press Grouping on the Main Toolbar No Repeat 2 Part 3 Part 4 Part 8 Part Dec Repeat Repeat Size 2 Inc Repeat No Buddying Dec Buddy No Buddying Inc Buddy Figure 15 6 The Grouping Toolbar The toolbar displays the current repeat and gang size and has buttons to increase and decrease the repeat and the buddying There are also short cuts for repeats of 0 2 3 4 and 8 and No Buddying 107 Section 15 Selecting Fixtures and Modifying Parameters Reference 15 5 Setting Timings You can give fixtures and individual parameters tim
220. the Slots toolbar A submenu of slot positions will appear from which you can select the desired slot Controlling Fixture Functions You can control fixture specific functions such as Lamp On Lamp Off and Reset from the Fixture Control Toolbar The available functions will depend on the currently selected fixture To use the Fixture Control Toolbar select a fixture or group then select Control on the right of the Slots Toolbar and select the fixture function you require 39 Section 8 Setting Fixtures and Creating Groups and Palettes Tutorial Fixture Idle Fixture Shutdown Fixture Display off Fixture Display on Fixture Global Reset Lamp Strike Lamp Douse Figure 8 6 The Fixture Control Toolbar for a Studio Spot 8 3 4 Fanning Parameters Sometimes you may wish to set parameters with an offset across consecutive fixtures For example you could e Fan the Studio Spots across the stage from corner to corner Fan the intensities of the screen pars 100 80 60 40 e Fan the colours of the Studio Colors from red to blue To fan a parameter 1 Desk Channels 1 3 5 7 50 select the fixtures and bring them to 50 2 Press and hold the Fan key whilst moving the I Wheel When fanning the fixtures at either end of the range take the higher and lower values with those in between evenly spread across the intervening range The value change when fanning is always relative to the starting value if
221. the item and inserts it in the command line Tip Q You can override the effect of the Guard button by holding down the Pig key while pressing a Directory button You can rename the highlighted button with the red border by pressing the Set key You can also hold Set and press any button to rename it Spot 250 Pink Spot 575 Yellow Colour Fx 25 Truss Red Congo VL3000 Blue Figure 13 5 A Typical Directory in Spreadsheet View 13 5 Working with Editors Dera a Show E Fade Delay Fath Rate Size Offset Length Table Source eat or Baie EE E P J c ie Pan TR LI yan Manna alow TN ECO Tine Type fos Tre TO Lay 37 anced 16 bit efef feje afefefefjejefefeje jejeje e fefefejefeje Figure 13 6 A Typical Editor Editors are windows where you can set the parameter values of fixtures There are editors for cues scenes and palettes and the Programmer is also an editor Editing 73 Section 13 Using the Console Reference parameter values works in essentially the same way for all of them see Selecting Fixtures and Modifying Parameters Reference Section 15 You can open an editor window for any cue scene or palette by holding down the Open key and selecting it from its Directory window Alternatively you can use the command line
222. the mask determines which parameter types of the selected fixtures are included in the palette By default palettes record just colour beam focus or intensity information according to the palette type You can remove masks to record more than one parameter type in a palette for example combining colour and beam information into one palette because they give a specific look 119 Section 17 Working with Palettes Reference The Palette_Directory will display the parameter types included in each palette Masking Using the Record Toolbar To specify masking when recording a palette using the Record Toolbar Set the parameters of the fixtures as required Press Record The Record Toolbar will appear at the bottom of the right hand touch screen Select the parameter types to be included in the palette using the buttons Use for intensity Use P for position Use C for colour Use B for beam Use E for effects Use T for timing 4 Press the key to choose the palette type for example Colour The Palette_Directory will open 5 Select the palette location by pressing it in the Palette Directory window Masking Using the Command Line When recording a palette using the command line choose the parameters to include before the Record command Colour Position Record Colour 3 Enter records the colour and position parameters of the current selection into Colour Palette 3 Using a Selection Mask By default all fixtures in the Programm
223. the timings for Repeat Delay Repeat Period and Double Press in the Console Key pane of the Preferences window Using the On screen Keyboard You can use an on screen keyboard to enter text when an external keyboard is not present When prompted to insert text press the Set key to launch a touch screen keyboard Press the Enter key when you have finished typing To close the on screen keyboard without making any changes press Set instead of Enter You can disable the on screen keyboard in the Keyboard pane of the Control Panel window Tip Q You can double click any text box to launch the on screen keyboard 12 1 8 Date and Time The console has a built in clock Set the date time and time zone in the Console 55 Section 12 Setting Up the System Reference Date and Time pane of the Control Panel You can also set the format that the date and time is displayed in 12 1 9 Language You can change the display language of the console in the Console Appearance pane of the Preferences window Languages currently available are English Spanish German and French 12 2 Setting Up the Network The Wholehog III uses 100 Base T Ethernet to connect the various components of a system together The simplest system consists of a console and a DMX Processor that generates four universes of DMX to connect to the lighting rig Complex systems can have several consoles DMX Processors MIDI Timecode Processors and other network devices cont
224. there is no starting value the parameter will fan from 0 8 4 Creating Palettes 40 Palettes are the visual building blocks of each specific look on stage and they are categorised into the four parameter types intensity position colour and beam Palettes can be used to apply these building blocks across large numbers of fixtures so for example you do not have to remix a particular colour each time it is used in a show More importantly if you change your mind about a specific position for example because the drum riser is moved downstage updating a fixture s position palette will automatically update every cue that that palette was used to build Examples of possible Palettes for our rig are Tutorial Section 8 Setting Fixtures and Creating Groups and Palettes e Position Palette All Technobeams Keyboards e Position Palette All Technobeams Drums e Position Palette All Technobeams Vocals e Position Palette All Technobeams Guitar e Colour Palette All Studio Colors Magenta e Colour Palette All Studio Colors Dirty Blue Beam Palette All Studio Spots Slow Gobo Spin Itis to important realise that palettes can only be applied to fixtures they were originally created with However only the currently selected fixtures will be affected when you use the palette Therefore when creating palettes it is often a good idea to select all possible fixtures rather than just the few that you initially envisage using This way yo
225. this manual Trademarks Trademarks used in this text High End Systems Wholehog II and Wholehog III are registered trademarks the High End Systems globe logo and the Hog logo are trademarks of High End Systems Inc or High End Systems Europe Ltd Other trademarks and trade names may be used in this document to refer to either the entities claiming the marks and names or their products High End Systems disclaims any proprietary interest in trademarks and trade names owned by others FCC Information This equipment has been tested and found to comply with the limits for a Class A digital device pursuant to part 15 of the FCC rules These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment This equipment generates uses and can radiate radio frequency energy and if not installed and used in accordance with the instruction manual may cause harmful interference to radio communications Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his own expense Product Modification Warning High End Systems products are designed and manufactured to meet the requirements of United States and International safety regulations Modifications to the product could affect safety and render the product non compliant to relevant safety standards Mise En Garde
226. time P page A preset arrangement of cuelists residing on the Masters Pages can be changed allowing the ten masters to be used by many cuelists palette A stored parameter setting such as focus for one or more fixtures Fixtures of different make or type may share the same palette See Also directory sequence palette pan One of the parameters together with tilt that determines the direction that the fixture points in parameter A controllable property of the light produced by a fixture For example a fresnel has one attribute intensity Moving fixtures have pan and tilt parameters and perhaps colour beam shape and so on 213 Glossary parameter wheel A wheel that facilitates the control of fixture parameters Parameter Wheels are fixture sensitive once loaded from the fixture library parameters are allocated logically to the wheels patch The assignment of DMX addresses to fixtures See Also DMX patch point The set of information that defines where a fixture is patched including DMX address DMX universe and DMX Processor Some fixtures have multiple patch points See Also DMX DMX address universe DMX Processor path A way of defining the way that a parameter changes during a fade You could set a path that makes the fixture parameter snap to its final value at the start of the fade for example Paths should not be confused with conversion curves paths are the pro
227. ting for this window and ones that you open later ma using the Choose keys in the Window Settings window Press the button to open this Tip e Opening a playback Options window from a Cuelist window will cause it to use the current state of Follow Chosen Master so if Follow Chosen Master is set and you open a playback Options window it will follow the chosen Master with the Cuelist window it was soawned from 167 Section 24 Cuelist Playback Reference 168 Section 25 Scene Playback This section shows you how to e Playback scenes on physical and virtual Masters e Change playback options To play back a scene it needs to be attached to a Master Masters can be either Physical the faders and controls on the front panel of the console see Figure 24 1 or Virtual an on screen Master 25 1 Playback Attached to a Physical Master 25 1 1 Attaching a Scene to a Master To attach a scene to a Master Scene 1 Move Choose Alternatively you can select the Scene from the Scene Directory Scene 1 Move Choose The name of the Scene and the fader level is shown on the screen immediately above the Master 25 1 2 Playing Back the Scene To play back the scene press the Go key The scene will fade in with the times recorded with it and the fader acts as an inhibitive master for the scene You can increase or decrease the fade rate 1 Press and hold the Master s Choose key 2 Adjust the left hand Parameter W
228. ting the DMX Processor There are two types of reset soft and hard Soft Reset resets the DMX Processor so that it re initialises communication with the network Hard Reset is equivalent to turning off and on the DMX Processor s mains power You can do both types of reset from the Control Panel 12 3 3 Checking a DMX Processor s Status 62 You can use the indicator lights on the front of the DMX Processor to check its status on the network e 100base T The established link is 100Mhz fast ethernet e 10base T The established link is only 10Mhz because the link partner usually a switch or hub does not support fast ethernet A fast ethernet link is recommended Full duplex The established link is full duplex both link partners can talk at once This will only occur when the link partner is a console PC or ethernet switch router Full duplex cannot be established with a lowly hub repeater e Collision A collision has been detected this will occur once in a while and is perfectly normal However excessive collision indication might mean a network congestion or reliability problem or an incompatible link partner Transmit The DMX Processor is transmitting data Receive The DMX Processor is receiving data Link A link has been established Note that this is a link at the hardware level it doesn t necessarily indicate that the console is successfully communicating with the DMX Processor Section 13 Using th
229. tion 15 Selecting Fixtures and Modifying Parameters Reference shown in grey 15 3 4 Changing the Wheelset Some fixtures have more parameters of a particular type than there are parameter wheels In this case the parameters are grouped into Wheelsets Press a Parameter Type key and the choices of Wheelsets will be shown on the toolbar at the top of the Slots toolbar Select the Wheelset you wish to use or press the Parameter Type key repeatedly to cycle through them 15 3 5 Fine Control Holding the Pig key and moving the encoder wheel allows fine adjustment of the currently selected parameter 15 3 6 Snapping to a Single Value When you have several fixtures selected you can make all the values of a parameter the same as that of the first fixture Press the key and touch the appropriate Parameter Wheel 15 3 7 Jumping to Endstop Values You can set a parameter to its endstop values Press the key and touch the appropriate Parameter Wheel 15 3 8 Inverting Parameter Values When working with parameters that have values either side of zero gobo rotation for example you can quickly reverse the direction whilst maintaining the current speed Press the key and touch the appropriate Parameter Wheel 15 3 10 Copying Parameter Settings You can copy the parameter settings of one fixture to another This was known as cloning on the Wholehog II Important If you copy parameter settings between fixtures of different typ
230. tion contains more fixtures than the Sequence Palette the palette will be applied repeatedly This means that a Sequence Palette can be programmed with one fixture and then applied to any number of fixtures and fixture types within a rig For example sequence palettes could be used to e Set all colour mixing fixtures to fully saturated red e Program a colour pattern which fans across a sequence of fixtures starting in deep red on the first moving to deep orange on the fifth e Store effects that apply in sequence where every other fixture has a time or position offset of 50 for example e Apply palette timing to sequences of fixtures to produce complex timing effects Note that Sequence Palettes are always direct rather than embedded because they contain a selection sequence not fixture information To create a Sequence Palette 1 Set the fixtures as required paying careful attention to the selection order 2 Record Options the Options button is on the Record Toolbar at the bottom of the right hand screen 3 Sequence 4 Position 1 Enter choose a location for the palette You can also convert an existing palette to a Sequence Palette 1 Open Colour open the appropriate Palette_Directory 2 Set the directory window to list view Select the Sequence cell for the palette you want to change and press Set 4 Select Yes and press Enter A Sequence Palette is shown by a symbol in the Directory window T
231. tmost by clicking or pressing the touch screen within it or use the Move Focus button on the Window Control Toolbar The window s title bar will become dark to show that the window is frontmost Windows and toolbars can be placed any where within the console s internal touch screens or on the optional external displays You can move and resize windows in two ways Using the Mouse or Trackball To move a window click and hold on the window s top status bar whilst dragging it to its new position To move a toolbar click and hold its left hand edge and drag to its new position Windows can be resized by clicking and holding on corners until the resize arrow appears You can then drag the corner to make the window bigger or smaller If the contents of the window is bigger than the window itself you can scroll the contents e by using the scroll bars at the right and bottom edges of the window by holding down the Open key and using the Trackball mouse parameter wheels or I Wheel Using Keys and Buttons The Window Control Toolbar sits at the top of the right hand touch screen and provides a quick and easy way to manipulate windows Its functions are also available as key shortcuts Button Function Shortcut Ae amp Page Up Page Down Page Left and Open cursor key Page Right scroll the currently selected window The cursor isn t moved Pd Split creates a copy of the selected Open slash window This
232. ttributes of path size rate offset and length e Tracking Effects This section shows you how to e Apply an effect e Modify an effect e Record an Effect Palette You can use effects to create a repeating change or movement in the value of fixture parameters Effects are recorded as part of cues scenes and palettes Each parameter that has an effect applied to it has five effects attributes table size rate offset and length You can apply more than one layer of effect to a parameter 23 1 The Effects Engine The Effects Engine allows you to create custom effects by applying different effect tables sizes rates and offsets to the current selection It displays parameters according to the current selection so that you can set values as in any other editor You can also select preset effects from the Effect Directory window To open both the Effects Engine and Effect Directory Open Effect 155 Section 23 Working with Effects Reference 1 Effect Directory MEA 11 Ertrects Engine Ex Function Layer 1 Table fate Size Offset Length N Shot F ALL 2 cyclesitn 45 o gt 90 100 INTENSITY ZZA Posmon 2 cyclesitr 45 o gt 90 100 COLOUR Zoyclesin 50 0 gt 90 100 BEAM Intensity Pan Sine 2 cyclesin 45 pe 100 mit Sin
233. u can expand a red look from just 5 Studio Colors to 10 without having to recreate the palette Palettes are stored in Palette Directory windows which can be opened by pressing Open and the associated parameter type key Intensity Position Colour Beam To record for example a Position palette 1 Position the Technobeams on the Drum Riser acessing each one ata time and moving itinto position 2 Record Position the Position Directory opens 3 Palette 1 choose a location in the Directory by pressing the on screen button Or using the command line Record Position 1 Enter If you leave out the palette location Record Position Enter The palette will be recorded in the next available location Tip Q You can name your Palette by pressing Set directly after recording or later pressing Set together with the Palette you wish to name in the Palette Directory 8 5 Find Out More For more information see the Reference section of the manual For The Programmer See Selecting Fixtures and Modifying Parameters Reference Section 15 For Editors See Working with Editors Reference 13 5 41 Section 8 Setting Fixtures and Creating Groups and Palettes Tutorial For Selecting Fixtures See Selecting Fixtures Reference 15 1 For Groups See Working with Groups Reference Section 16 For Setting parameters See Modifying Parameters Reference 15 3 For Palettes See Working with Palettes Re
234. u have programmed also allows you to select those groups simply by touching them Any object such as a cue a group or a fixture can be named as you wish for easy identification The advantages of a graphical user interface are far reaching and will become fully apparent as you get more familiar with the Wholehog III For more information see The Graphical User Interface Reference 13 1 1 and Working with Windows Reference 13 2 2 2 Referring to Fixtures Lighting consoles that have been primarily designed to work with conventional fixtures that have only one parameter intensity generally refer to fixtures by number These channel numbers usually run consecutively in a single sequence say from 1 to 200 This can be a problem with fixtures such as moving lights that have multiple parameters and so require multiple channels to control causing the numbering sequence to no longer relate to separate fixtures The Wholehog III treats a fixture as a single entity no matter how many or few parameters it has By default each type of fixture has its own numbering range so that you would refer to Studio Spot 6 and Cyberlight 12 Fixtures can be numbered in any way that you prefer however For more information see Modifying the User Number Reference 14 4 1 The Wholehog III treats conventional lights consisting of a luminaire controlled by a dimmer as a special kind of fixture known as a desk channel
235. u to offset the range of values over which a parameter varies For instance if one fixture is hung at an angle to the bar so that it has a different pan centre point from all the others on that bar then you could set an offset so that the fixture appeared to line up from a programming and operating point of view To set a parameter offset 1 Setup gt Fixture gt Edit Fixtures 2 Select the Offset cell of the desired parameter 3 Set new value Enter Enter a value as a real world unit Important Applying an offset to a parameter after you have programmed values for it into your show will mean that those values will also be offset 91 Section 14 Adding and Configuring Fixtures Reference 14 4 8 Parameter Homing Parameter Homing determines whether a parameter goes to its default value when it is released from a playback or editor Normally homing is on like the Wholehog ID but you may prefer that a fixture retains its last setting even if the cue or editor is no longer outputting Some consoles such as the Vari Lite Artisan work this way To change parameter homing 1 Setup gt Fixture gt Edit Fixtures 2 For the desired fixture select the Homing cell for the parameter required 3 Press Set Turn homing on or off Tip Q Be careful if you turn homing off for intensity parameters as this can leave fixtures at non zero intensities when released such as at the end of a cuelist 14 4 9 Namin
236. uelist or master is already selected 2 Cue 2 Time 7 Enter selects a fade time of 7 seconds Different Fade in and Fade out Times You can set different fade in and fade out times known as a split time using the key For example 1 Create the desired look for the cue in the Programmer 2 Time 7 10 Enter select a fade in time of 7 seconds and a fade out time of 10 seconds 3 Record record the cue on the currently selected Master Tip Z The Wholehog Ill s definition of fade in and fade out times is different to that used by some other consoles Some consoles use fade in and fade out times for intensity parameters only and have a separate time for all other parameters Also with some consoles the fade out time applies when the cue goes out so that cue 2 s fade out time takes effect during the change from cue 2 to cue 3 rather than cue 1 to cue 2 20 1 2 Delay Time You can create a delay between the cue being triggered and it starting to run by setting the Delay time 1 List1 Open open the cuelist 2 Select the cue s Delay cell and press Set 3 3 5 Enter enter the delay time As with fade times you can set separate delay times for the incoming and outgoing parts of the cue Alternatively you can use the command line pressing the Time key twice to set the delay time Cue 2 Time Time 3 5 Enter Tip Q Note that the Delay time should not be confused with the Wait time See Wait Time Reference
237. ur choice This will create a new Cue in a new Cuelist on the selected Master You can make further states in the Programmer and record new cues in the same way the console will automatically increment the Cue number and store to the chosen Cuelist If you wish to start a new Cuelist simply choose another Master 9 3 Setting Timings When you record a cue it is given the default in and out timings set by the timing defaults pane in the Preferences window To change the timings of a cue 1 Press the Choose key of the Master that the cue is in 2 Cuel1Time 10 Enter sets the In and Out time of Cue 1 on the selected Master to 10 seconds 43 Section 9 Recording Cues and Times Tutorial To create a split fade with different in and out times 1 Press the Choose key of the Master that the cue is in 2 Cuel1Time 10 20 Enter sets the In time to 10 seconds and the Out time to 20 seconds on Cue 1 on the selected Master 9 4 Find Out More For more information see the Reference section of the manual For Cues See Working with Cues Reference Section 19 For Cue timings See Working with Cue Timing and Ordering Reference Section 20 For See Working with Cuelists Reference Section 21 For Cuelists See Working with Cuelists Reference Section 21 For Effects See Working with Effects Reference Section 23 9 5 If You Get Stuck 44 Tip e More troubleshooting advice and information on
238. uttons for each fixture type appear along the bottom of the right hand screen Use these to select Studio Color in this example You can also adjust the intensity with the I Wheel on the right of the console Fixture Studio Color 1 Enter select the fixture then move the I Wheel Now set the other parameters Pan and Tilt With the fixture still selected change the Trackball to pan and tilt mode by pressing the top right trackball button The Trackball will glow blue and you can use it to set the pan and tilt of the fixture When you have finished press the top right button again to change the Trackball back to controlling the on screen pointer Colour Press the Colour key You can now mix cyan magenta and yellow from the Parameter Wheels You can also choose specific colour slots from the Slots Toolbar on the touch screen Beam Press the Beam key You can now set beam focus frost and so on using the Parameter Wheels You can select Beam slots such as gobos from the Slots Toolbar Step 8 Recording the Cue Once you have set some fixtures record a cue to a specific Master for playback Press Record then the Choose key above one of the Masters The first time you record a cue onto a Master the Wholehog III will create a new Cuelist on that Master and record the cue as Cue 1 If you record more cues into the same Cuelist the Wholehog III will give it the next free cue number Tutorial Section 4 Quick and Dirty Create a S
239. ve a dedicated button that can be pressed the Programmer for example e With the Open Key To open a window using console keys hold down Open and press the window s associated key For example Open Fixture opens the Fixtures window Open Position opens the Position Directory window Open Cuelist opens the Cuelist Directory window Open Choose opens the Cuelist window for the chosen Master From the Command Line You can specify the window to be opened using the command line and then press the Open key For example Position 5 Open opens the Editor window for Position Palette 5 Cue 4 8 Open opens the Editor window for cue 8 on Master 4 Double Pressing Keys You can also open some windows by double pressing the appropriate key Position Position opens the Position Directory window Tip e If you prefer not to use the double press shortcut to open windows then set the double press time to zero to disable it see Keys and Buttons Reference 12 1 6 65 Section 13 Using the Console Reference 13 2 2 Closing Windows Windows can be closed using the window s Close button by pressing Open Backspace or with the Close button on the Window Control Toolbar See Fronting Resizing and Moving Windows Reference 13 2 3 13 2 3 Fronting Resizing and Moving Windows 66 You can open as many windows as you wish but you can only work in one at a time To work in a window make it the fron
240. ve groups Groups are pre recorded fixture selections complete with selection order information Groups are stored in the Group Directory for general information on working with directories see Working with Directories Reference 13 4 They allow the quick selection of multiple fixtures and like ordinary fixture selections groups can be combined and manipulated in a variety of ways To Open the Group Directory Open Group Or Group Group 1 T 8 o 11 12 All Scroller Odd Even Scroller Scroller Scroller Dimmer Scroller Scroller Dimmer Dimmer Dimmer Figure 16 1 The Group Directory 1 Tip The Wholehog lll can automatically generate a useful set of groups based on the fixtures in your show see Creating Palettes and Groups Automatically Reference 14 4 10 113 Section 16 Working with Groups Reference 16 1 Recording a Group To record a group 1 Select the desired fixtures in the Programmer 2 Record Group the Group Directory window opens 3 Select the destination location in the Group Directory window Alternatively enter a number on the keypad and press Enter Tip Z When you record a group the selection order is also saved This controls how fanning and effects are applied to the fixtures in the group See Selection Order Reference 15 2 Fanning Reference 15 4 and Working with Effects Reference Section 23 16 1 1 Replace Merge and Insert When recording copying o
241. w Cue in the Cuelist window however you will need to press the Edit button in the Cue Editor window to select this as your current editor in order to make any changes 1 Cuelist 1 Cue 1 al vane Fade Delay Path Rate size Offset Length Table Source Edit srov Palettes F Back Next View Cue f1 Num Intensity osition Colour Mixing Colour 1 C olour 2 Colour lan Tit Time Cyan _ Magenta elow Hue Saturatiof Colour Shake Blink _ Colour_ Shake Blink Studio Color 575 i Highlight Highlight 4 I 2 A Highlight _ Highlight PLA LLL 3 f Highlight Highlight 4 122222 Highlight ie IE Highlight 2 IM LLLELMLLLLLM LLL E E Highlight Highlight 22 Highlight e Hight ALLL LLL 0 7 y Highlight gt Highlight 8 E Sls VZZ fighlight _ o Highlight VAAN LLL LLL z 3 ighlight Highlight 10 Highlight Highlight Studio Spot 575 11 1 j ji ji Highlight ie KZ ij ij 2 Highlight 13 Y Highlight iki 12 Highlight 15 i Highlight gt Figure 19 1 The Cue Editor window Within the Editor you can set fixture parameters and timing in the same way as in the Programmer See Selecting Fixtures and Modifying Parameters Reference Section 15 Once you have made changes be sure to press the Update key to save them In addition to the usual functions available in all editors desc
242. ying 153 with state 134 deleting 153 desktop views 68 editing contents 153 direct palettes 122 moving 153 effects 158 naming 152 226 playback 169 recording 151 timing 153 scrolling window contents 67 select all 97 selecting fixtures 96 from what is onstage 125 selection order the 98 113 Selection Toolbar 97 98 sequence palettes 123 servicing 199 set 53 Set key the 55 show connecting to a running 78 launching a new 77 launching an existing 78 name 77 Show Manager 78 Show Palettes button 73 show server 78 shows backing up 79 changing current 79 copying 80 deleting 80 managing 78 moving 80 multiple on the network 9 58 naming 80 saving in older format 80 starting new 79 updating fixture types 79 shuffle 53 Shuffle button 98 shutting down 78 simultaneous cues 5 effects 11 Skip Back key 162 Skip Forward key 162 slots 101 naming 92 Soft Keys 10 63 software beta status 205 clean install 195 updating 195 version numbering 205 Source button 73 specifications 187 split times 139 spreadsheets 70 Start Window the 77 starting a new show 79 starting up 77 static address 57 Status Bar 76 sub selections of fixtures 97 Suck button 125 support 203 Swap FX 165 170 swap to screen 53 swapping axes 90 switch Ethernet 56 switching off the console See shutting down symbols 1 syntax 75 tables effects 156 technical specification
243. you need to have its Edit button selected Only one editor can be editable at a time and the parameter wheels I Wheel and command line all operate on the contents of the currently editable editor If you have several editors open at once you can use the Edit button to determine which one you are controlling even if it is not the frontmost window or to prevent accidental changes After you have finished editing a cue scene or palette press the Update key to apply changes Until you do this changes won t show up if you run the cue or scene or use the palette Reference Section 13 Using the Console If you close the editor without updating you will be asked whether you want to save or discard the changes or cancel the closing of the editor Tip e The name of the current editable Editor is shown in the Command Line Bar see Figure 13 7 By default it is the Programmer 13 6 Using the Command Line The Wholehog III has two fundamental approaches to programming one uses an on screen graphical approach while the other uses a command line The graphical approach is easy to learn because you can see the available options on screen but tends to be slower The command line is harder to learn because you have to learn the commands but it is faster once you know it and it allows you to do complex operations in a single action Often you can combine elements of the two approaches Il Cue 1 Copy Page 1 Programmer Master 10
244. you to select from Studio Color in this example above Alternatively you can cycle through the fixture types by repeatedly pressing the Fixture key The Programmer will remember the last fixture type that you selected which means you only need to press Fixture and choose a type when you wish to use a different fixture type So 2 Enter will call Studio Color 2 into the Programmer If you have set your User Numbers as a single sequence simply type the fixture s User Number irrespective of type 1 Enter will call Studio Color 1 into the Programmer 11 Enter will call Technobeam 1 into the Programmer Tip Q Once called into the Programmer you can re select fixtures by clicking on them in the Programmer window 8 1 2 Selecting Multiple Fixtures First clear the previous selection by pressing the Clear key You can select more than one fixture using the and Thru keys Fixture Studio Color 1 5 Enter selects Studio Colors 1 and 5 Fixture Studio Colon 1 Thru 5 Enter selects Studio Colors 1 through 5 Fixture Studio Color 1 Thru 5 3 Enter selects Studio Colors 1 through 5 except 3 Tip e If you are using User Numbers simply omit the Fixture type selection You can also select more than one fixture type at once Fixture Studio Color 1 Fixture Studio Spot 2 Enter Tip Q You can clear a selection from the Programmer by reselecting them and pressing Knockout for example Studio Color 1 Th
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