Home
        Dialogue design notes. Research Report 84/167/25
         Contents
1.    THE  UNIVERSITY  OF CALGARY       DEPARTMENT OF  COMPUTER SCIENCE    THE UNIVERSITY OF CALGARY  Department of Computer Science    Dialogue design notes  by    David R  Hill    Research Report 84 167 25    SUMMARY    This document presents an Informal discussion of some of the issues and steps In dialogue design   It Is Intended to be read in conjunction with Designing for human computer Interaction  some rules and their  derivation  D R  Hill 1984  and A bibliography on human computer Interaction  D R  Hill 1984      O D R  Hill 1984    Man Machine Systems Laboratory   Department of Computer Science   The University of Calgary    2500 University Drive   CALGARY  Alberta  Canada T2N 1N4    Some issues in design    Input handling and the implementation language   The use of fixed formats for input can cause real problems  Many of the languages used for pro   gramming interactive systems fall back to system level if the wrong kind of input  character Instead of  numeric  for example   or the wrong amount of input  too many  or too few fields  or too many characters   for example  is provided  Ideally  a language and operating system designed for writing interactive systems  should be used  BASYS  developed by Gaines and Facey  1977  is an example of such a language  It allows  all system level errors to be trapped and dealt with at the dialog level  Coupled with an appropriate start   up file  such as the  login facility under UNIX  or the start_up ec of MULTICS   and a metho
2.  find certain dialogue techniques are impossible unless you have a full scale microcom   puter and bit mapped screen to double for a terminal  For a VDU  you must decide on screen handling  It  is usually true that a dialogue using formatted screens  whether forms  menu or prompt based  is the best  solution  Allowing material to drift by and occupy arbitrary locations as it scrolls sequentially out of the  computer is sirnply not good enough  If  for example  a scrolled question answer type dialogue is appro   priate  it is still worth confining it to a restricted area of the screen  with other areas designated for system  state feedback  error messages  and the like  This is most easily done with screen management tools     Design screen and or text formats for major sections of the dialogue and try out some bits and pieces of  dialogue  modifying them till they fit your understanding of how the user wishes to be presented with in   formation and proceed with task execution  The existence of dialogue tools and screen management tools  can be very helpful here  but few good systems currently exist On the basis of these experiments  and  with the benefit of feedback from the user  who can be shown some samples  draft the transaction details  part of the user manual  and fill in the missing parts that you have not yet tried  If you have    access to the  kind of dialogue prototyping tools mentioned  you may be able to incorporate hard copy of test screens  as part of your draf
3.  under which various branches will be taken  and use subgraphs as needed to keep things simple   A subgraph is akin to a subroutine and may cover  for example  a general error handling subdialogue  or  an excursion  Jacob  1983  has commented on the value of state transition diagrams as opposed to BNF  representations  and gives a discussion and some simple examples     Dialogue style and screen management    You now have a major decision to make  concerning the style of dialogue  This should be apppropri    ate both for the user and for what the user is trying to do  If graphical display is required  you will need   to consider the specification of the terminal  Some  e g  the Visual 550  allow fairly extensive graphics   without the expense of a full scale graphical workstation  If the interaction itself will be in the graphical  domain  you will need to worry about graphical input devices suited to the kind of actions involved  Foley  8 Wallace 1974  and are likely to be involved in the design of a sophisticated graphical dialog based on a  full graphics workstation  If a VDU is adequate  you still need to consider the keyboard  which should be  detachable  familiar  and equipped with function keys  You may consider a touch overlay on the screen if  selection of displayed items is going to be part of your dialogue  A good example of such a screen exists  on the Victor 9000  You need to consider how much intelligence there is in the terminal and how much is  needed  You may
4. It is only rarely that  you are likely to be involved in a totally new system  but if you are  you should still talk to potential users   representing a reasonable cross section  and find out how they think and what their relevant experience  is  Some notes will still be possible  You will simply have more work later     Consider what other specific subtask facilities should be provided to help the user in meeting his or her  task goals  Make two lists  the facilities needed  and the concepts involved  The former list will imply  certain methods  Look for structural possibilities in both lists  and restructure them  grouping related  subtasks or subconcepts  Think about mnemonic possibilities  text  icons  for commands and concepts  lt  may help to write out the material in the form of questions and notes as a starting point    You have now made an outline of the System capabilities section of the user manual  and should be able  to define  in detail the purpose of the system  Now  with the help of detailed design principles  outline the  overall flow of the dialogue and its sub dialogues  The procedure is quite similar to top down design of   a program  Augmented transition diagrams  there is an example in Foley  amp  Wallace  1974   are a recom   mended method of showing the overall structure of the dialogue relative to the    home state     Keep it mod   ular  or it will get just as much out of control as a great chunk of unstructured program  Define the pos     sibilities
5. ade     Modelling and metacomments   As well as helping the user to form an accurate model of the system  related to his or her previous expe   rience  there is value in the system modeling the user  Some parameters  error rate  response time  the  user   s deliberate choice       can be used by the program to infer how to treat the user  naive  inexperi   enced  secondary       expert        and prompts  help  etc  adjusted accordingly  The user should always  be able to force the system  however  Many initial attempts at dialogue treated the user as a complete  idiot  who could only understand basic English  or whatever  and simple child like constructions  It is    as usual  partly a matter of knowing the user  and his or her expectations  But the early problems also  arose  in part  from a failure to understand the difference in behaviour needed from a system  once it was  interactive  Like a conversation  an interactive dialogue can economise  on the basis that failure to un   derstand can be signalled by either participant  This comes under the heading of metacomments in the  dialogue   a phenomenon that is important in human human dialogue  Metacomments are important in  keeping the communicating entities    in step     The ideas and consequences are very ably explored in a  paper by Thomas  1978   Metacomments allow a participant to say things like     Would you mind rephras     ing that     or     Your are going too fast for me     or     Do you really mean         P
6. aines  B R   amp  Facey  P V   1975  Some experience in interactive system development and application   Proc  IEEE 63  6  June  894 911    Gaines  B R  amp  Shaw  M L G   1983     Dialog engineering     in Designing for Human Computer Communica   tion  eds  M  Sime and M  J  Coombs   Academic Press  London  pp  23 53    Gaines and Facey  1977     BASYS    A language for programming interaction     in Proceedings of Confer   ence on    Computer Systems and Technology     IERE Conference Proceedings 36  March  Univ  Sus   sex  UK  251 262    D R  Hill  1984  Designing for human computer Interaction  some rules and their derivation  Univ  Calgary  Dept  of Computer Science Research Report 84 166 24  15pp    D R  Hill  1984  A bibliography on human computer interaction  Univ  Calgary Dept  of Computer Science  Research Report 84 168 26  13pp    Jacob  R J K   1983  Using formal specifications in the design of a human computer interface  Communi   cations of the ACM 26  4   April  259 264    Smith  M J   1975  When I Say No    Feel Guilty  How to Cope   Using the Skills of Systematic Assertive  Therapy  Bantam Dell Random House  New York  ISBN  0553263900  ISBN13  9780553263909    324pp    Spence  R   1975  Man  computers and creativity  the dialogue problem  Armstrong Memorial Lecture   Columbia University  New York  25th April  Department of Electrical Engineering  Imperial College   London  UK     Spence  1977  The Interactive Graphic Man Computer Dialogue in Computer Aided Ci
7. d of logging out  directly from the application  this can allow the application user to be protected from everything that is not  strictly connected with the dialog itself  Failing that  however  great care should be taken to avoid system  errors  At a brute force level  every input can be read as a  virtually  unlimited character string  and the pro   cessing into fields  numbers  etc  can be handled by the dialogue program which can  therefore  detect  cor   rect and interpret all manner of strange inputs  correct inputs  errors and omissions  etc  Of course  some  languages have poor string handling facilities too  The combination of poor string handling and absence  of system error traps means that you should avoid the language as a vehicle for interactive system imple   mentation  and hand in your notice if you are compelled to go ahead anyway  Most supervisory staff can be  convinced of the need to acquire proper facilities if they can be shown the difference  You could even write  your own implementation language  if proprietary interests are at stake  The last named solution requires  considerable understanding of what is required and obviously acquiring or writing suitable facilities means  extra time and cost the first time through     Information integrity  unified databases and    viewing algorithms      In many interactive programs  perhaps most   quite apart from the dialogue problem  there is a  database problem to be solved too  Information has to be entered a
8. ed are  already in the buffer  In the case of line at a time input  some of the benefit of this can be obtained by  allowing commands to be concatenated on a line  using separators  For keyed input to a system us   ing speech prompts  forestalling of prompts is especially valuable because of the slow output speed for  speech     Defaults  A further measure to reduce keystrokes is to provide defaults for responses required from a user   If the response possibilities are restricted  and there is in any sense a    usual    response  allowing the user  to select the default by making a null entry  by just hitting the return key  for example   can save a great  deal of effort  If an entry other than the default is required  the user may type in a different response  and    the default is ignored  The user loses nothing in the latter case and gains considerably  by frequent sav   ings  in the former case     Reasonableness checking  Reasonableness checking is a feature that checks a user response against a  range  stored somewhere in the database  that suggests reasonable limits on values for the response  It is  a form of error protection  and can prove annoying if overdone  It can avoid embarrassing errors in re   quests  such as ordering materials  and  like many features designed to help  perhaps should be selecta   ble as part of the user s chosen working environment  along with verbosity  confirmation requests  and the  like     Uniformity and consistency  learning  help and 
9. excursions   The designer should aim for consistency and uniformity in dialogue design  As Gaines  amp  Shaw  1983  have  succinctly stated  all terminolgy and operational procedures should be uniformly available and consistent   ly applied throughout all system activities  It is possible that certain operations  facilities  or terminology  may simply be inappropriate at certain places in a sub dialogue  but  with this proviso in mind  it should  be possible to access all facilities all the time  which is uniformity  in the same way  which is consistency    Darlington  Dzida and Herda  1983  have introduced the notion of an excursion tour  defined as an infor   mation gathering sequence of operations that enables a user to learn the commands that implement the  dialogue proper  It is related to the distinction in cognitive theory between knowing and doing  Dialogue  excursions allow the user to extend his or her knowledge without leaving the system  so that    doing    may  be continued with minimum disruption once    knowing    has been updated  The simplest form of excursion  tour is represented by basic help facilities  which certainly should be available all the time  However  the  model may be extended to a much more sophisticated form of self help where  for example  the user may  peruse files in some arbitrary directory whilst in the middle of an editing session  In this way interactive  deadlock can be avoided  An interactive deadlock is a situation in which a user ca
10. id prove a problem  the seating could be broken Into blocks associated with dif   ferent check in positions  Alternatively  the display could be continually updated  but that would produce  Interesting    race    effects  The user might find it possible to select an apparently unallocated seat but not get  it  in a race with a selection from another terminal position  This is clearly not a problem in a pilot implemen   tation  using only one terminal     A routine that traces through a database to produce a graphical display is called a viewing algo   rithm  More than one viewing algorithm may operate on the same database  yielding different views  The  notion of a trace algorithm is not limited to the production of graphical displays  Trace routines could be  devised to search through a database to extract and output  in suitable form  any aspect of the data  Con   ventionally  if the primary purpose of the database is graphical display  it is called a graphical database   In the case of a graphical database representing an electronic circuit   as for the MINNIE system  Spence  1975  1977  Spence and Apperly 1982   another trace algorithm could pull out all the component values  and connections  and simulate the circuit behaviour     displaying    the results as a graph of circuit response     But even a database that is not primarily graphical can be thought of in terms of the various views that may  be obtained of the data by different trace algorithms  For the airline sea
11. mation on how the error may be avoided or corrected  Use neutral terms in  all parts of the dialogue  meticulously avoiding emotionally loaded terms  But in error handling it is espe   cially important to be clear  non threatening  and supportive  without being unctuous  patronising or rude   The objective is to communicate  not insult  There is an excellent little paperback  written to help people  communicate their needs effectively and without counter productive emotional upheaval  even in the face  of lack of communication skills on the other side  Smith 1975   The technique of assertive communication  is described  and there are many lessons in there for the interactive systems designer as well as for the  general conduct of human communications     In checking answers  it is dangerous to assume that if the answer is not one of the first n 1 alternatives   it must be the nth  of n alternatives  Part of checking input is to ensure that it is syntactically correct and     reasonable     This is tied in with defaults  reasonableness checking  and allowance for alternate forms  as  well as error detection and handling     Alternate forms and recovery  A good example of the need for alternate forms occurred on the early ver   sion of the PERQ  a workstation designed explicitly for research on personal scientific workstations at  Carnegie Mellon University    the SPICE project     was being given a demonstration  and the demonstra   tor was faced with the message     Please en
12. n a character by character basis  and generated line  feeds inconsistently     The variation in terminal types and access causes problems  The best systems must be able to config   ure themselves to extract the best performance from whatever terminal facilities are implemented for the  user   s terminal  If this is not practical  the designer winds up designing for the dumbest terminal that will  be used  and it becomes difficult to handle screen formatting both quickly and effectively  Pagination into  screen window size will be needed for output  with operator control over paging  A programmable intel   ligent terminal with a bit mapped screen  the Corvus Concept for example  can overcome some limita   tions of restricted host systems  at the expense of yet more programming  by doing some of the dialogue  handling locally  This leads into distributed computing  software migration  and many of the problems that  the Jade research project is tackling  Jade is a major research project within the department of computer  science at the U of Calgary      Error handling and input alternate forms  defaults  reasonableness and recovery   Introduction  Error messages and error handling are of extreme importance in interactive system design   Humans make errors  even when highly skilled  highly motivated  and conscientious  Deal with errors in a  positive and helpful manner  If possible  identify the cause of the problem as narrowly and succinctly as  possible  and give explicit infor
13. nd updated  new information produced  and displayed  and so on  even if only in connection with help facilities    As soon as the same or related information exists in a number of forms  dispersed amongst several  different structures  it is all too easy for the different embodiments to get out of step  especially in the event  of a system crash whilst updating  The program design and debugging needed to avoid the problems can  become tedious and expensive  One good approach is to keep just one carefully structured database  using  linked list techniques  and to generate any displays  or retrieve any information from that one list  as needed   In a multitasking environment  mutual exclusion from the one database  coupled with provisional assign   ment of the resources represented in it when a tentative request is initiated  with confirmation of allocation  making the provisional allocation permanent  can ease problems    Thus  when it is requested during checkin  the seat plan for the airline dialog can be displayed by  a routine which traces through the data structure and picks out the seat allocation data  filling out the plan  with current data as it displays it  The status of unallocated seats on the display would need to be frozen  in the database  mutual exclusion   until the current passenger had been processed  Seat allocation Is nor   mally done at check in so there should not be too much of a hold up for other passengers at other check In  terminals  If the delays d
14. nnot proceed because a  command to reach an essential subgoal within the dialogue either does not exist  or cannot be discovered  within the system  Wide ranging excursion facilities make the system facilities available all the time in a  very general way  and may allow alternative paths or appropriate commands to be found  If the user is an  expert programmer  the excursion facility can allow access to the whole power of the system  as does the  shell escape on UNIX  Incidentally  it is not inconsistent to allow query in depth as defined by Gaines et  al   Gaines  amp  Facey 1975  Gaines  amp  Shaw 1983   On the contrary  it is highly desirable  In a system provid   ing query in depth the user may type a         anywhere a response is expected and the system will respond  with brief information about the response options  As additional        s are entered  the helpful information is  elaborated  Ultimately  a user may be referred to an on line manual  available by means of an excursion   with the user placed at what seems the most helpful place to start with  At each stage  the help provided  is chosen to be as closely relevant to the actual context as possible  and in the briefest form  In giving in   formation to users  it is highly desirable to give a little information  and only add to it as required  It is very  frustrating to get a complete description of how the system is operated  or to have to negotiate a deep  hierarchy of menus  every time a spelling mistake is m
15. olt  Beranek and Newman TENEX operating system may be implemented   namely the DWIM facility  which stands for    Do What   Mean     DWIM was used when a command was not  recognised  It caused the system to determine the closest approximation to the command typed  that was  a valid command  and execute it  There was also an UNDO command so that when the user discovered  the true effect  by feedback  of course  the effect could be completely undone  if it was not what the user  intended  An UNDO command is a very powerful tool that makes all actions reversible and considerably  reduces anxiety  thus further reducing errors  However  a general UNDO facility  especially one that can be  applied repeatedly  takes a lot of effort to implement and can slow response as well as consuming a great  deal of memory space  If an UNDO facility is impractical  care should be taken to double check com   mands having serious and irreversible consequences  Apart from avoiding dangerous consequences  as  in a real time control dialogue  a dialog should avoid loss of previous effort  or generation of unnecessary  work  usually keystrokes   One general philosophy behind much of this type of thinking is to minimise both  keystrokes and memory load whilst making the system very forgiving  This helps to avoid many human  failure modes     Keystrokes and buffering  In the interests of minimising keystrokes  it might be desirable to avoid the use  of the carriage return  or enter key   This is only po
16. rcuit Design  IEEE  Transactions on Circuits and Systems  Vol  CAS 24   2   February    Spence  R  8 Apperley  M   1982  Hierarchical data structure in interactive computer systems  Institute of  Electrical Engineers Conference on Man Machine Systems  UMIST  Manchester  6 9 July  London   Institute of Electrical Enginwers Publication number 212    Thomas  1978  A design interpretation analysis of natural English with applications to man computer  interaction  Int  J  Man Machine Studies 10  5   November  651 666     
17. rline reserva   tion and check in terminal  special hardware could be considered  since many thousands would poten   tially be used  and development costs could be written off over a reasonable number  bringing the total  cost per terminal down to something approaching standard terminals  Then the commands used could  each be assigned special keys  acting as a built in menu and reducing keystrokes  In other cases  there is  the possibility of using a standard keyboard  with an extra function keyboard  or even a standard terminal  having function keys    especially if the functions keys are fully programmable  Graphics are common now   and offer the possibility of soft labels for function keys  so that a small number can cover many possibili   ties  if only a few are appropriate at any given time     Steps in the design process    Who is it for  what do they do    For whom are you designing the system  Find out  and arrange to talk to a variety of potential users about  their needs  and how they think about the problems they have to solve  Get hold of documents and manu   als that describe what they have used to help them in their work up till now  Make a list of the basic terms  and facilities they have used  If possible  watch them doing their job  see what difficulties arise  and see   if they really do what they say they do  Try the system yourself  whether manual or on a computer   What  is good about the existing system and what is bad  Make brief but informative notes  
18. roviding the ability to handle   a wide range of metacomments could prove a daunting task  but even present systems clearly provide  some facilities  as when a system asks for confirmation of a serious action  A good metacomment facil   ity could give a real feeling of control and communication  though it seems equally clear that a poor one  could prove tiresome and frustrating  The secret is not to be too ambitious  but to consider carefully what  can usefully be provided     A rather simple form of metacomment allows the user to interrupt a long dump of information  perhaps  invoked accidentally or mistakenly     Well    really didn t want all that stuff      or to leave a session and pick  up where he or she left off     I   m tired  do you mind if we continue this tomorrow         The form as a prompt   Forms provide an excellent aide memoire  reminding the user what is required in an assertive and effective  way  A form is an elaborate structured prompt that allows the user to tackle items in the most convenient  order  Putting a forms based dialogue on a VDU avoids some of the problems of question answer style  dialogues  and gains the same advantages as a form if an addressable cursor and protected fields are  available    have seen a forms based dialogue used to construct process control programs and associ   ated mimic diagrams in a real world chemical plant  for example     In considering the terminal  thought must be given both to ease of use  and to cost For an ai
19. ssible if the system is continually monitoring the input   on a character by character basis  Although this may involve considerable system overhead  it is very ef   fective in creating helpful dialog effects   such as immediate error detection  automatic filling out of com   mand word abbreviations  fast response  and keyboard acceleration by prediction  One problem that may  then be created is that of having    unused    characters floating around   characters typed after the system  has decided what the input was supposed to be or after it has detected an error  To combat this it will be  necessary to flush out the input buffer as the last action before waiting for new input  and after printing the  next prompt  This is not totally foolproof  but usually works for most users  who tend to stop typing once  a reasonable number of output characters they didn   t type have been generated  In any case  for input  a  buffer is essential  There are few things so disruptive to typing rhythm as finding the odd character does  not get processed because the user happened to beat the system  Even slow typists occasionally type  two successive characters in very rapid succession     For experts who are good typists  the input buffer may need to be quite large  especially if there will be  system delays for output or processing  One interesting feature that can be added in this case allows   forestalling of prompts   system prompts are not typed out if the responses that would be requir
20. t  However  decent sketches are almost as good  even if they may take more trouble to  produce  Try writing down some complete sample dialogues at this stage to see if the dialogue allows the  various possibilities to be covered conveniently     Completion of the user manual   At this stage  you should be able to complete the draft of the user manual  adding the    Review of system   section after several critical readings of the manual by yourself  and by some of the users  If you find you  cannot write the user manual  it could be that you don t know what the user s are trying to do  That could  mean you need to do quite a bit of research first    In implementing any system you will find that an amazing amount of code needs to be devoted to input  checking  error handling  and dialogue script  Even apart from program and data volume  there is the  problem of phrasing things correctly  choosing sensible defaults  bullet proofing the system  showing  what is going on  choosing mnemonics  and so on  If the design phase has been executed conscientious   ly  much of that work will have been done  Experience confirms just how helpful proper design discipline  can prove in facilitating the implementation     References   Darlington  Dzida and Herda  1983  The role of excursions in interactive systems  Int  J  Man Machine  Studies 18  February  101 112    Foley  J   amp  Wallace  V   1974  The art of natural graphic man machine conversation  Proc  IEEE 62  4    April  462 471     G
21. ter the date    as part of the login procedure  He was unable    to come up with anything that the computer would accept  and the demonstration was long delayed as   a result because    Help    was inactive during login  There is absolutely no reason why a basic requirement  of interface specification should not include a requirement for all reasonable alternatives for the date to   be legal  Since dialogues should provide feedback  and this can be in  selectable  standard form  the user  can re enter the date if it is misinterpreted  In dialogue it is desirable to help users by allowing flexibility in  forms of expression  Reasonable alternatives should be allowed wherever possible  Not only dates and  the like  but any kind of input can allow synonyms  abbreviations  upper and lower case letters and close  mis spellings  Ambiguity turns out to be surprisingly rare and can be resolved by a brief addition to the  dialogue  Thus full command words  or any reasonable abbreviation  should be allowed  with flexibility in  specifying options  Some constraints can be included to provide redundancy and reduce the likelinood of  ambiguity or allow error detection and perhaps correction  It is nevertheless worth providing a facility to  help the operator who makes a trivial error in a complex command  The simplest is to allow the command  fine itself to be edited and retried  if the first invocation does not work  Alternatively  the rather sophisti   cated facility introduced in the B
22. ting database  for example  there  could be a seat list trace  a passenger record trace  the stand by list trace  and so on  At any given moment   however  there would be one source for all old information  and one destination for all new information  This  makes control and consistency much easier  Needless to say  there is a price to pay    the complexity of the  unified database     VDTs and screen management   The limited screen size of standard VDTs can be a problem  as can the inadequacies of screen manage   ment packages    especially the limitations they may place on the form of information entry  the manage   ment of errors and error messages  and so on  Taking care of all possible problems is difficult  one of   the important difficulties of dialogue design in fact  Ascreen management package is supposed to be a  generalised tool for such design  so that it faces the same problems  Unfortunately many packages are  written without a complete understanding of the requirements of dialogue design and or without a full  commitment to achieve the necessary degree of comprehensiveness and perfection  In these circum   stances the window system may be imperfect  or may interact with the operating system in ways that  virtually preclude meeting all the goals of interactive system design  if it is used  Thus an early window  system on MULTICS was subject to corruption when too much information was entered  causing an auto   matic scroll  The same system did not handle input o
    
Download Pdf Manuals
 
 
    
Related Search
    
Related Contents
PTV Traffic Platform (MPC-10-229E) - Mountain  Montageanleitung Gas-Brennwerttherme  Spacebar Modular System User Manual  Media Mirror Media Mirror Plus Duplicator User`s Manual  Cisco Systems 15530 Network Router User Manual    Notice d`utilisation  Pyle PMX830I DJ mixer  Manual del usuario Medidor de humedad sin agujas Modelo MO257  USER MANUAL    Copyright © All rights reserved. 
   Failed to retrieve file