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BioFun Games User Manual - Thought Technology, Ltd.
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1. Move Size _ Minimize O Maximize x Close Alt F4 About TTFlash Player Restore Program Default Position 1 Qe Infiniti S Pes Ce Right click on TTFlash Player on the Task Bar and select Restore Program Default Position e If your firewall is enabled you may see the following windows popping up when TTFlash Player is launched Windows Security Alert Windows Security Alert To help protect your computer Windows Firewall has blocked some features of this program j To help protect your computer Windows Firewall has blocked some features of this program Do you want to keep blocking this program Do you want to keep blocking this program Ah Name BioGraph Infiniti Fer Name TTFlashPlayer exe Publisher Thought Technology Publisher Thought Technology Ltd Keep Blocking Unblock Ask Me Later Keep Blocking Unblock Ask Me Later Windows Firewall has blocked this program from accepting connections from the Windows Firewall has blocked this program from accepting connections from the Internet or network If you recognize the program or trust the publisher you can Internet or a network If you recognize the program or trust the publisher you can unblock it When should unblock a program unblock it When should unblock a program This is normal BioGraph Infiniti communicates with TTFlash Player via TCP IP Click Unblock on both windo
2. BioFun User Manual 65 Reward Zone default 25 Reward Zone Yo This zone defines when the reward appears on the screen If the reward signal is less than 25 from the threshold in percentage of scale it appears on the screen The role of the reward zone is explained later in the document Environments The player can chose from 4 play environments Please Choose an Environment 44 24 os 4 RI L 71 C Race Track Ah run 4 User Manual 66 Bio Race Track In this environment the player participates in a Grand Prix The rewards are gas tanks and the obstacles artifacts are construction barriers The game environment is seen in top view Race Track Stealth Mission In this environment the player is on a stealth mission and has to fly under the radar but over the buildings The rewards are top secret items dropped by parachute and the obstacles are vertical lasers The game environment is seen in side view Stealth Mission p Forest Meadows In this environment the player participates in an off road race The rewards are gas tanks and the obstacles artifacts are construction barriers The game environment is seen in top view Forest Meadows Underwater Caves In this environment the player dives in an underwater cave The rewards are bubbles and the obstacles artifacts are jellyfish The game environment is seen in side view Underwat
3. Screen Threshold based Training BIOFUN Game Travel the World with 1 Inclinometer Adjust the scale of the line graph to the range of motion of the client Instructions Travel The World Muscle Stren gthenin g Perform the motion in order to fill up your balloon s gas tank Use the space bar or the left mouse button to release hot air and make your balloon fly Note Ensure that the TTFlash Player has ED screen focus see more on page 7 pa mem 00 Add on for MyoTrac Infiniti MyoTrac3 Rehab Suite and Continence Suite REHAB Relaxation Training R RELAX Relaxation with BIOFUN Game PhysioRacer Screen Relaxation 1Ch BIOFUN Game PhysioRacer Instructions Relax your muscle to get the reward f j gt s p 9 PULL an vne 4 40 I nai 00 4 noose 00 00 44 UGC amp L 4 Relax your muscle to get the reward 4 HI E S BioGr ph BioFun User Manual 29 REHAB Strengthening Training R STRN Strengthening with BIOFUN Game Travel the World Screen Strengthening 1Ch BIOFUN Game Travel the World Before starting the game adjust the scale of the line graph to the client s maximal contraction Instructions Each contraction of your muscle fills up your balloon s gas tank Use the space bar or the left mouse button to release hot air and make your balloon fly Note Ensure that the TTFlash Player has screen focus see more on page 7 REHAB Control Training R CTRL
4. Interface Switch Control Normally OM Normally OFF Cancel e Instruments The Instruments list shows all the Boolean outputs from any virtual channel or previously defined instruments The one selected in the list controls the switch value e Interface Switch for Encoder The number shown in this text box corresponds to the interface unit that will be controlled by this Interface Switch instrument Up to 4 encoders each with its own interface unit can be connected to a system at a time e Interface Switch Control Depending on the device you want to control with the Interface Switch its normal state may be in the ON or in the OFF position Using this option you can select a default state for the switch This option can be modified from the BioGraph Infiniti software 4 Click OK save your screen and close Screen Editor BioFun User Manual 80 Support Placing Orders Outside USA Tel 1 514 489 8251 Fax 1 514 489 8255 In USA Toll Free Tel 1 800 361 3651 E Mail mail thoughttechnology com Or contact your local authorized distributor Technical Support Outside USA Tel 1 514 489 8251 Fax 1 514 489 8255 In USA Toll Free Tel 1 800 361 3651 E Mail techsupport thoughttechnolo Or contact your local authorized distributor BioFun User Manual 81 Returning Equipment for Repair Before returning the equipment please contact first our service department and get an authorization number RA number
5. Lre PEN Canada and International 1 514 489 8251 Lre 7223 USA 1 800 361 3651 service thoughttechnology com Then fill in the return form the form can be found at the end of the manual You must provide a detailed description of the problem you are experiencing and your telephone fax number and e mail The unit s must be sent postage prepaid and insured with proof of purchase to one of the addresses below All customs and duties charges will be billed to the customer if incurred by sending the unit to the wrong address In the USA ship insured to Thought Technology Ltd Cimetra LLC 8396 State Route 9 West Chazy New York 12992 USA In Canada ship insured to Thought Technology Ltd 8205 Montreal Toronto Blvd Suite 223 Montreal West Quebec Canada H4X1N1 For international e Package must be marked Broker Livingston International 133461 e Ship insured to Thought Technology Ltd 8205 Montreal Toronto Blvd Suite 223 Montreal West Quebec Canada H4X1N1 BioFun User Manual 82 Repair Return Form Be sure to call for authorization before returning any equipment Copy and complete this form and include it with the unit s Include a copy of original invoice and return to the address in the Returning Equipment section Name Company Address Phone No Fax No Date Purchased From Whom Model Name Serial No Problem Biofun User Manval 83 Biofun User Manual
6. The player can chose from 4 play environments BioFun User Manval 46 Please Choose an at 24 p lt 6 Race Track Race Track og a In this environment the player participates in a Grand Prix The v aR rewards are gas tanks and the obstacles artifacts are 4 a construction barriers ca te The game environment is seen in top view Race Track Stealth Mission In this environment the player is on a stealth mission and has to fly under the radar but over the buildings The rewards are top secret items dropped by parachute and the obstacles are vertical lasers The game environment is seen in side view J Stealth Mission 9 BioFun User Manval 47 Forest Meadows In this environment the player participates in an off road race The rewards are gas tanks and the obstacles artifacts are construction barriers The game environment is seen in top view Forest Meadows Underwater Caves In this environment the player dives in an underwater cave The rewards are bubbles and the obstacles artifacts are jellyfish The game environment is seen in side view Vehicles There are two selections of vehicles one for each view Please Choose a Vehicle Bac Play Choice of vehicles for top view Choice of vehicles for side view Note that you can use air space vehicles as well as marine vehicles for both environments 48 Screen Items
7. BioFun Games Setup Welcome Haute repair O remove Thought Tech n ology Ltd the program Tec agu for Better Health I 1 j L P Cr I Welcome to the BioFun Games Setup Maintenance program This program lets vou modify the current Installation Click one of the options below Modi Select this option to update your BioFun Games setup based upon your 2 currently installed Suites FF Reinstall all program features installed by the previous setup al Remove all installed features c Back Next gt Cancel BioFun User Manual 2 Note 2 If you do not use one of the Suites listed above BioFun games will still be installed on your computer However you will not have direct access to them You will need to connect them to your favorite screen s using the Screen Editor For more information please read the chapter Connecting a Game or Toy Interface to Your Favorite Screens page 75 Computer Requirements Make sure that your computer meets the following requirements before you install the BioGraph Infiniti software Desktop or laptop with two monitor capacity CPU 1 8GHz dual core processor or faster Operating systems Microsoft Windows 7 Home Premium Business Ultimate or Enterprise Microsoft Windows Vista Home Basic Home Premium Business Ultimate or Enterprise with Service Pack 2 Microsoft Windows XP Professional or Home Edition with Service Pack 3 DirectX 9c or late
8. Cancel Biofun User Manual 76 8 Select a Mode to associate with it Even though BioGraph lets you select any mode you must select the mode specified in the Action Description In this example Mode must be Percentage Mode reer rrr rrr rrr rr res P Cal L Connection Settings TT Travel The World Physio Available Instruments Select Target Application Acton lD Action Description ID Instrument Name U Percentage controls the burner Percentage 1 Boolean when OM burner turns OM Boolean 2 Percentage Optional for HAV cont Percentage 3 Boolean Optional when ON compet Boolean C Aun Target Application on Start Session Cancel 10 Select an instrument for each action you want to use in the game or the ADU200 Connection Settings Eg TT Travel The World Physio Mode Available Instrumenta Select Target Application None Signal Bar Graph Action lD Acton Description Mode EG N U Percentage controls the burner Percentage Signal Bar Graph 1 Boolean when ON burner turns OM Boolean 2 Percentage Optional for HAY cont Percentage 3 Boolean Optional when ON compet Boolean Run Target Application on Start Session Cancel Biofun User Manual 17 11 Select Run Target Application on Start Session Connection Settings TT Travel The World Physio Mode Available Instruments Select Target Application Signal Bar Graph hl Action ID Acton Description Mo
9. Control with BIOFUN Game MyoRacer and 1 EMG Screen Control 1 Ch BIOFUN Game MyoRacer Before starting the game adjust the scale of the line graph to the client s maximal contraction Instructions Use your muscle to control the height of the craft R CTRL Control with BIOFUN Game MyoRacer and 2 EMG Screen Control 2 Ch BIOFUN Game MyoRacer Before starting the game adjust the scale of the line graph to the client s maximal contraction Instructions Use your muscle on channel A to control the height of the craft Keep your muscle on channel B relaxed so the craft does not hit obstacles Bof User Manual 00 x 022 00002 00002 000025 00002 000027 000028 000023 00003 se uscle to control the height of the craft ew p mi Travel The World uscle Stre ngthening vl 4 k Y UX E L NO TKI nm oO 000 OOM on rf ot now oO 1 rer ay Each contraction of your muscle fills up your balloon s i Use the space bar or the left mouse button to release hot make your balloon fly p QBioGr ph Y Open version 00 0069 foo BioGraph Y Open session 09 00 29 500 1 099122 313 annel A to control the height of the laxed so the craft e m Keep your muscle on channel B re sxs HIH hit obstacles E p 30 CONTINENCE Relaxation Training C RELAX Relaxation with BIOFUN Game PhysioRacer Screen Relaxation 1Ch BIOFUN Game PhysioRacer Instructions Relax your pelv
10. w Golo 000000 000 Rz n Bo BioFun Games Travel The World Physio Training a 00000 gt Bo BioFun Games Travel The World Physio Training den S S s pu F j we soea a Th Travel The World Physio Training 12 Training HRV Total power amp BIOFUN Game Travel the World 1 monitor Let the middle bar rise above the line to launch the blue balloon and keep it in the air Keep the other two bars below the line to prevent the red balloon from winning the race For more challenging fun set the game level to difficult Training HRV HR max min amp BIOFUN Game PhysioRacer Let the bar rise above the line to get the reward Stay inside the lines for the following heart rate bar to remove barriers Training HRV HR max min amp BIOFUN Toys Interface Let the bar rise above the line to activate the toy Open Display Multi Modality Screens Travel The World Physio Training eo nl van lH AN C These feedback screens shows two graphs with signal lines and epoch means at the bottom and three bar graphs for EMG Skin Conductance and Temperature Biofun User Manval 13 Training EMG SC Temp BIOFUN Game Travel the World Let the pink bar drop below the line to launch the blue balloon and keep it in the air Keep the light green bar below the line and the dark green bar above the line to prevent the red balloon fro
11. Play describes each game and toy interface independently from the screen they are connected to It details the settings the features and characteristics of the game or toy interface Connecting a Game or Toys Interface to Your Favorite Screens helps you connect your favorite screens to a BioFun game or Toy Interface The remaining sections of the manual provide information about obtaining Technical Support and Returning Equipment for repair if necessary BioFun User Manual 1 Installation and System Requirements Before You Begin BioFun Games is a Software Add on which is designed to enhance the following Thought Technology Suites EEG Suite Physiology Suite Rehab Suite Continence Suite Z Score Suite The CDs must be installed in a specific order and BioFun Games should be installed last BioGraph Infiniti version 5 1 or later version is the main software engine of all Thought Technology Ltd systems It must be installed first Your Suites must be installed next BioFun Games must be installed last BioFun Setup will detect the Suites installed on your computer and install the corresponding components Note 1 If you purchase a new Suite later you need to run BioFun set up again after installing your new Suite This will allow the installation of the BioFun components related to the new Suite To do this insert the BioFun CD in your CD DVD player select Modify and then click Next on the following screen
12. The following point is added Time 5 10 d Redraw Then clicking on refreshes the template SAVE Clicking saves it If the new block is based on the default template it must be renamed by typing a new name in the field Default4 JustaTry SAVE and then clicking Modifying a level Clicking Import imports the loaded template block to the selected level level 1 here Default Import selected ETTE INR L Level 1 Here clicking Remove Selected removes JustaTry from Level 1 BioFun User Manval 52 The button Bio Options allows you to change the overall duration of each level Level 1 Level Durations Default1 Default2 Default4 Default5 Level 2 Default3 Default6 Default Default8 Level 3 Default10 Level 4 Default1 1 2 un User Manual 53 Default Templates The templates are defined by blocks of 60 seconds The game will randomly combine these blocks Level 1 Duration 10 minutes 40 50 Bof User Manual 54 Level 2 Duration 10 minutes Biofun User Manual 55 BioFun User Manual 56 Level 3 Duration 10 minutes Level 4 Duration 10 minutes NeuroRacer Objective This game is designed for training a player s mental state in 1Reward 1inhibit 1 artifact mode Overview In this game players guide a craft along a path Hitting the edges costs the player some point
13. air This trick is used to increase altitude Power drain depends on current height Note When using the left mouse button or the space bar to play ensure that the TTFlash Player has screen focus see more on page 7 e Control of the balloon s speed The balloon has no engine It uses the wind at high altitudes where the clouds are to move forward The three flags attached to the balloon indicate the strength of the wind The balloon also bends with the wind The player has to move the balloon to the right altitude unless autopilot is enabled No wind Light wind Strong wind How to get points Travel Once Around the Earth Reaching the Stars Treasures Collected Racing Lead S Current Location Sa Vancouver 1 Making it to the finish line gives 40000 points 2 The distance separating the balloon from the competition gives extra points Racing Lead This count can be negative if the competition was ahead 3 The balloon can go high enough to reach the stars This is very power consuming but gives extra points BioFun User Manual 37 4 In every city on the way a treasure awaits The player is notified of an approaching city by a green arrow and a message Please Descend The client can decide to land or not in autopilot mode you skip the city by pressing the space bar Once the balloon has landed a truck brings a treasure This time can be used as a recovery break Quit No
14. barriers wwe MSS och 2 95 a Ta 2 RC MTT IHH Open seston GOOL 04 750 9045 00425 BioFun User Manual 16 Training Theta beta BIOFUN Game NeuroRacer 1 monitor Let the blue bar rise over the line to accelerate and gather points Keep the purple bar below the line to widen the road Keep your eyes still and relax your muscles to remove barriers Training Wide band BIOFUN Game NeuroRacer 1 monitor Let the green bar rise over the line to accelerate and gather points Keep the purple bar below the line to widen the road Keep your eyes still and relax your muscles to remove barriers Training 6 User bands BIOFUN Game NeuroRacer 1 monitor Let the green bar rise over the line to accelerate and gather points Keep the orange and red bars below the line to widen the road Keep your eyes still and relax your muscles to remove barriers Biofun User Manual Ila U L TT palili 3 me 3 ee De gt eo 201 41 00 01 42 101 4 20 10 77 81 13 80 1 50 5 107 NESRE RACER IHH aa igen i l TT LL Z wooo Or S i RES A val pot wid L en R L C er VE EN Fer I Y y W P EET d Tw T 01 41 01 42 00 01 4 00 01 44 90 61 90 61 96 29 98 36 99 95 97 67 100 1007 1 T 107 De 10 ol 8 9 001 45 17 Open Display 1 EEG Screens Multiple Bands Training Multiple bands BIOFUN Game NeuroRacer 1 monitor Let the middle bar rise o
15. challenging fun set the game level Physio Training to difficult BioFun User Manual 9 The following screen is also for relaxation training with one EMG signal But instead of controlling a game it controls the TT USB switch allowing the client to control a toy such as an electric train set or raceway Training 1 EMG BIOFUN Toys Interface Let the bar drop below the line to activate the toy Open Display Skin Conductance Screens These screens are for relaxation training with Skin Conductance signal Thresholds are set to automatically follow the signal to allow for instantaneous feedback of any change of direction Training SC BIOFUN Game Travel the World 1 monitor Let the bar drop below the line to launch the blue balloon and keep it in the air Stay relaxed to keep the red balloon from es ue BioFun catching up i Travel The World For more challenging fun set the game level ke el The W to difficult ot Training SC BIOFUN Game PhysioRacer 1 monitor Let the bar drop below the line to get the reward wih 5 fr d LA av jeu va IT T a ta BioFun User Manual 10 Training SC BIOFUN Toys Interface 1 Monitor Let the bar drop below the line to activate the toy Open Display Temperature Screens These screens are for relaxation training with Skin Temperature signal Thresholds are set to automatically follow the signal to allow for
16. installed 1 Click Quick Start 2 Select a category from Categories Categories Flex Rehab Suite SEMG Biofeedback Strengthening E rxrmritar 3 From Clients select a name Clients Ballance Tara Dorimond Florian Florimond Dorian oem ON s 4 From Favorites select a BioFun Favorites screen 5 Click OK STRN Strengthening with BIOFUN Game Travel the World aa TER RES sienatenne with 1 EMG ECT IG STRND3 Uptrain A Downtrain B t 2 EMG STRNO4 Uptrain A Downtain B Specific with 2 EMG e If you have Physiology Suite or EEG Suite installed 1 Click Start Open Display Session 2 From Clients select a name Clients Ballance Tara Dorimond Florian Florimond Dorian BioFun User Manual 4 3 Click Define New Session 4 Select your Encoder Communication Protocol 5 Select a channel set Select a category Select a BioFun screen Click OK Note When using a BioFun game you must select only one screen at a time Biofun User Manval E f Start Session Pleme chech you preferencer switch encoden ON and ck Stat Dara Set Dergo Defne New Session Please select an Encoder Communication Protocol FroComp Infiniti Channel Set Description HI EEG Suite 1 EEG Pl Physiology Suite BYP Please select a Channel Set and then a Screen Category Multiple bands Screens Picture View Training Mu
17. instruments along the left edge of the screen Training Alpha peak frequency BIOFUN Game NeuroRacer 1 monitor Alpha peak frequency BIOFUN Game NeuroRacer C EE Let the middle bar rise over the line to accelerate and gather points i yet wA lt L EE ET ER E ETE L x Keep the left and right bars below the line to widen the road Keep your eyes still and relax your muscles to MRI fe TU aE remove barriers EE a ia Biofun User Manval 15 Training Alpha range BIOFUN Game NeuroRacer 1 monitor i itud Range er Let the middle bar rise over the line to DER TN EVE accelerate and gather points Keep the left and right bars below the line to widen the road Keep your eyes still and relax your muscles to remove barriers RHH m ene dE a Open seston GOLL 04912 HOHE 00425 Training Beta BIOFUN Game NeuroRacer 1 monitor Let the middle bar rise over the line to accelerate and gather points Keep the left and right bars below the line to widen the road Keep your eyes still and relax your muscles to R remove barriers gf es 9 n H vanen UTE ne HIL EG Training SMR BIOFUN Game NeuroRacer 1 monitor Let the middle bar rise over the line to Eva tte accelerate and gather points anm nus uns mx no Keep the left and right bars below the line to widen the road Keep your eyes still and relax your muscles to remove
18. is the reward gauge Every time the player catches a reward a green light turns on When the gauge is full the next reward is a bonus reward Once the player gets the bonus reward the gauge empties and the multiplier X1 for instance increases to X2 in our example The right side displays the score and the percentage of time the player stays on the path The score area blinks green when the player is in condition reward ON inhibit OFF artifact OFF It blinks red when either inhibit or artifact is ON The Show button enables the display of the status of the three signals reward inhibit and artifact When the three lights are green the player is in condition The Hide button makes the light disappear This button stops the game back to splash screen This button enables you to hide the task bar at the bottom to avoid distracting the player 62 The button Show all restores the taskbar This button enables you to mute or restore the sound This button enables you to mute or restore the music How the rewards work In order to simplify the explanation the following illustration is based on these assumptions e The player is in condition when the signal goes above threshold e There is no inhibit signal and no artifact signal When the signal goes above threshold the vehicle starts to glow If the signal stays above the threshold for more than the Minimum 2 Time Inside Condition MTIC th
19. narrower CTRL Control with BIOFUN Game MyoRacer and 2 EMG Screen Control 2 Ch BIOFUN Game MyoRacer Before starting the game adjust the scale of the line graph to the client s maximal contraction Instructions Use your muscle connected to channel A to control the height of the craft Keep your muscle connected to channel B relaxed so the craft does not hit obstacles CTRL Control with BIOFUN Game MyoRacer and 1 EMG Screen Control 1 Ch BIOFUN Game MyoRacer Before starting the game adjust the scale of the line graph to the client s maximal contraction Instructions Use your muscle connected to channel A to control the height of the craft Biofun User Manual Use your muscle connected to channel A to control the height of the craft Keep your muscle on channel B relaxed so the craft does not hit obstacles Keep your muscle on channel C relaxed so the path does not get narrower Use your muscle connected to channel A to control the height of the craft Keep your muscle on channel B relaxed so the craft does not hit obstacles Use your muscle to control the height of the craft N Kal g lui HIH HIH i x i v sagan 08 PS en HIH BioGraphY Open session 090159 75 1 09 03 00 500 L BioGraph V Open session O0 09459812 L BioGraph HIH Open session H 935925 25 Motor Function Restoration MER Motor Function Restoration with BIOFU
20. 1 Monitor si 11 Open Display Temperature Screens eee eee eee 11 Training Temp BIOFUN Game Travel the World 1 monitor 11 Training Temp BIOFUN Toys Interface 1 Monitor ss 11 Open Display Heart Rate Variability HRV Screens ss 12 Training HRV HR max min amp BIOFUN Game Travel the World sss eee eee 12 Training HRV power amp BIOFUN Game Travel the World 1 monitor sese ee eee ee eee eee 12 Training HRV SDRR BIOFUN Game Travel the World ss 12 Training HRV Total power amp BIOFUN Game Travel the World 1 monitor 13 Training HRV HR max min amp BIOFUN Game PhysioRacer eee eee ee eee ee 13 Training HRV HR max min amp BIOFUN Toys Interface ss 13 Open Display Multi Modality SCre Ns sse eee eee 13 Training EMG SC Temp BIOFUN Game Travel the World 14 Training EMG SC Temp BIOFUN Toys Interface sise 14 Add on f r BEG HT 14 Open Display 1 EEG Screens 3 User bands 4 14 Training User bands BIOFUN Game NeuroRacer 1 monitor 14 Training User bands BIOFUN TT USB 1 monitor iii 15 Training User bands BIOFUN ADU200 1 monitor ss 15 Open Display 1 EEG Screens Standard Bands sss 15 Training Alpha peak frequency BIOFUN Game NeuroRacer 1 monitor eee eee ee eee ee 15 Training Aloha range BIOFUN Game NeuroRacer 1 monitor 16 Training Beta BIOFUN Game NeuroRacer 1 monitor sisi 16 Training SMR BIOF
21. CONE NN re 72 TOVE 72 Connecting a Game or Toy Interface to Your Favorite Screens ssssssss sss ss ss sss ss ss sasa sss asas ss asssssssssss II Connecting Game or the ADU200 sssssssssssssssssss eenn eee 75 CONNECTING The TI VSB SWIIGN 88 2 snone ne chmac nn sans erg mue monnnnes stages 79 IT en PEN TO sta ee Lee se 81 He pe SUPPO SPA ee RE Re 81 Returning Eguipment f r REP 2 nn name nano mem n san enn 82 Repair LE LU FIN ren 83 BioFun User Manual iii Bof User Manual Introduction Welcome to the user manual for BioFun Games BioFun is a series of video games and toy interfaces to help the player become healthier by teaching Strategies of self regulation and developing voluntary control BioFun is an add on to your Suite Once installed BioFun is integrated to your Suites as new screens ready to play BioFun is an innovative and entertaining way to benefit from the Infiniti biofeedback technology This manual provides information intended to help you get the most out of your system The manual is organized into chapters as follows Installation and System Requirements lists the computer and software requirements recommended for running the BioGraph Infiniti software and the BioFun Games Add on Getting Started helps you get your system up and running in a few clicks BioFun Screens Suite Add ons describes the screens that are added to your Suites Games amp Toy Interfaces How to
22. Help ID Mn 0 Sax 100 ZT 50 gt The Cr vi 1x sel GoTo 020000 gt BO 172304 b Ensure proper z score settings are being used for client D O B eyes condition and electrode locations A Or 14 A L L A R R Ot y V pal MA fe TI I v Lel hy 1 4 dt preg pe e a wa M MNA S h U Y yY d d U A a 3 10021 1 d Right click on low and high limits of z score index to change the values E f on bar graph using mouse Adjust low high artitact thresholds manually or move completely to the right to disregard f t T Adjust threshold directly R t t Open session 00 00 24 937 00 05 00 500 amp Replaying mode Open Display session Client ProCompinf Neurofeedback Screen Training Z score Power index BIOFUN Game NeuroRecer EF file Sesson Sgeens Edt Options Yew Help SID Mn Mac Thl The2 5 vec v lx BO 1 2 3 4 R sel GoTo 000000 Ensure proper 2 score settings are being used for client D O B eyes condition and electrode locations Nm v NR Vore K bandes p a p pynt f Ma hPa ee em rs Right click on low and high limits of z score index to change the values Adjust threshold directly on bar graph using mouse Adjust lov high artifect thresholds manually or move completely to the right to disregard Open session 00 00 04 937 00 05 00 500 22 Training Z score Power Ratios index BIOFUN Game NeuroRacer Keep z score power
23. IOFUN Game MyoRacer 1 Inclinometer and 2 EMG Screen Control Training BIOFUN Game MyoRacer with 1 inclinometer and 2 EMG Adjust the scale of the line graph to the range of motion of the client Instructions Use the inclinometer on channel C to control the height of the craft Keep your muscle on channel A relaxed so the craft does not hit obstacles Keep your muscle on channel B relaxed so the path does not get narrower ROMT ROM Training with BIOFUN Game MyoRacer 1 Inclinometer and 1 EMG Screen Control Training BIOFUN Game MyoRacer with 1 inclinometer and 1 EMG Adjust the scale of the line graph to the range of motion of the client Instructions Use the inclinometer on channel C to control the height of the craft Keep your muscle on channel relaxed so the craft does not hit obstacles Bof User Manual BioGraph 1 Open session 0000 19 25 1 000317 000 MA em pe A Dr in sapan LL QBioGraph 9 ha ap 9 H 4 BioGr ph gt Open session 09 NES NH 28 ROMT ROM Training with BIOFUN Game MyoRacer 1 Inclinometer Screen Control Training BIOFUN Game MyoRacer with 1 inclinometer Adjust the scale of the line graph to the range of motion of the client Instructions Use the inclinometer on channel C to control the height of the craft ie 7 4 QBioGr ph N ROMT ROM Training with BIOFUN Game Travel the World and 1 Inclinometer
24. N Game Travel the World Physio Screen Motor Function Restoration with BIOFUN Game Travel the World Physio Instructions Find the movement that makes the balloon fly MER Motor Function Restoration with BIOFUN Toys Interface Screen Motor Function Restoration with BIOFUN Toys Interface Instructions Find the movement that activates the toy MER Motor Function Restoration with BIOFUN Toys Interface 4 Screen Motor Function Restoration with BIOFUN Toys Interface 4 Instructions Find the movement that activates the toy BioFun User Manual LA Recording mode Open Display senica Cent ProCempinf tieferdbsch Screen Mater function Red or stie file Saison Zure Ede Option View Hdr ID Mn Max EMG RM Up train Down train 3 Find the movement that makes the balloon fly made Eie Saison Somera ID Mn Ma EMG RM Up train Down train ind the movement that activates he toy LA Replying made Open Display seuiom Cent ProCompinf tielerdbe Ets Savon Semero Ede Options View Help EMG RM Down train ind the movement that activates he toy GoTo 000000 Ma Tr Th See l Va Travel The World Physio Training BioGraph Open session 15 23 312 TT USB me G ioc Ean Open section P E 27 590 FONLLES 125 seen oi BioGraph Open sessions O06 119 937 FOULS 125 26 Respiration Training Respiration Training BIOFUN Game yemes 0 Travel th
25. Note Illustrations shown here are taken from the Raceway environment but the principle remains the same for the other environments eT E 3 LIL Score 13800 Time Elapsed 1 91 4 Perfect 1 25 X1 This is the vehicle travelling along the track This is the regular reward that the player can catch This is the bonus reward if the player gets it the vehicle speed increases multiplier changes from X1 to X2 for instance This is the time meter area It shows the elapsed time as well as a progress meter from 0 to 100 It gives an idea of how much time remains BioFun User Manual 49 This is the score area On the left is the reward gauge Every time the player catches a reward a green light turns on When the gauge Score 13800 is full the next reward is a bonus reward Once the player gets the bonus reward the gauge empties and the 91 4 Perfect multiplier X1 for instance increases to X2 in our example X1 The right side displays the score and the percentage of time the player stays on the path The Show button enables the display of the status of the three signals control of the vehicle pointer of the meter and the two inhibits lights When the lights are green the player is making the correct motion or activating the right muscles The Hide button makes the light disappear This button stops the game back to splash screen This button enables you to mute or restore the m
26. Release a lot of hot air This trick is used to increase altitude Power drain depends on current height Note When using the left mouse button or the space bar to play ensure that the TTFlash Player has screen focus see more on page 7 The burner cannot be turned on if the player is not in the target zone For instance If the target zone is above threshold and the signal is below threshold the burner is OFF 100 Below Output ON Auto Scale 80 60 40 20 If the signal goes above threshold the burner can turn ON 100 d G0 50 40 20 BioFun User Manual 42 If Output ON is switched to Below the logic will be automatically reversed The game also supports dual threshold e Control of the balloon s speed The speed is indicated by the three flags attached to the balloon The balloon also bends as it goes faster When autopilot is enabled the speed is controlled by the amplitude of the signal When the target zone is above threshold the higher the signal amplitude is the faster the balloon flies When the target zone is below threshold the lower the signal amplitude is the faster the balloon flies If autopilot is disabled the player has to move the balloon to the right altitude The balloon uses the wind at high altitudes where the clouds are to move forward However the amplitude of the signal is also taken into account Speed null Low speed High speed How to get p
27. Software Add on User Manual Var Thought Technology Ltd 8205 Montreal Toronto Blvd Suite 223 Montreal West QC H4X 1N1 Canada For use with BioGra oh gt version 5 1 Tel 1 800 361 3651 1 514 489 8251 Fax 1 514 489 8255 di E mail mail thoughttechnology com or later Webpage http www thoughttechnology com Bof User Manual TABLE OF CONTENTS Introduction 000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 1 Installation and System Requirements ccccccccscsccccscscccsccscccsccccccsscccccsscccccsscscccsscccccsccccccscccs 2 PENE BEN 2 Come FN c sise 20 esse one 3 Gonna SONO S STATNETT 4 PAUSING Game SST Ne 7 Keeping Screen Focus on the TTFlash Player snnxxrnnnnuvnnnnnnunnnnnnnvnnnnnnvennnnnnnvnnnnnvennnnnvevnnnnnernnnnnvennnnnueennn 7 MS 7 BioFun Screens Suite T I Add TOP Physiology SUIE sssusa aa aaa 9 Open Display Surface EMG SCreens rrrrrnnnnnnnnnnnnnnnnnnnrnnnnnnnnnrnnnnrnnnnnnnnsrnnnnnnnnnnnnnssnnnnnnnnnnnnsssnnnnnnnnnsnnseennnn 9 Training 1 EMG BIOFUN Game Travel the World sisi 9 Training 2 EMG BIOFUN Game Travel the World sisi 9 Training 1 EMG BIOFUN Toys Interface siennes 10 Open Display Skin Conductance Screens iii 10 Training SC BIOFUN Game Travel the World 1 monitor 10 Training SC BIOFUN Game PhysioRacer 1 monitor ss 10 Training SC BIOFUN Toys Interface
28. UN Game NeuroRacer 1 monitor sis 16 Training Theta beta BIOFUN Game NeuroRacer 1 monitor ss 17 Training Wide band BIOFUN Game NeuroRacer 1 monitor ss 17 Open Display 1 EEG Screen 6 User Bande sss se 17 Training 6 User bands BIOFUN Game NeuroRacer 1 monitor 17 Open Display 1 EEG Screens Multiple Bands 18 Training Multiple bands BIOFUN Game NeuroRacer 1 monitor 18 Open Display 2 EEG Screens User Bands ss 18 Training 6 User bands BIOFUN Game NeuroRacer 1 monitor 18 Training User bands coherence BIOFUN Game NeuroRacer 1 monitor 18 Open Display 2 EEG Screens Standard Banda sss 19 Biofun User Manval i Training Coherence Beta range BIOFUN Game NeuroRacer 1 monitor 19 Training Coherence delta range BIOFUN Game NeuroRacer 1 monitor 19 Training Coherence SMR range BIOFUN Game NeuroRacer 1 monitor 20 Training Coherence theta range BIOFUN Game NeuroRacer 1 monitor 20 Training Beta SMR BIOFUN Game NeuroRacer 1 monitor ss 20 Training Std bands coherence BIOFUN Game NeuroRacer 1 monitor sse eee e ee 21 Training Coherence theta range BIOFUN Game NeuroRacer 1 monitor 21 Add on for Z Score MINE SUC ace ane eee en nan en ss E 21 Z Score section Training SCLEENS ccccccccseeeeeccceeeceaeeeseeeceeeeesaeeeeeeeeeeeessaseeseeeeeeeeseuaeaeeeeeeeesseaeeeeeeeeeeseaas 21 Training Single Z score BIOFUN Game NeuroRacer
29. When the signal crosses the threshold the player gets the reward green light turns on in the reward gauge The player continues to get rewards regularly as long as he stays in the zone When the gauge is full the next reward is a bonus reward Once the player gets the bonus reward the gauge empties and the multiplier X1 here increases to X2 The vehicle then speeds up If the signal goes below threshold then the reward gauge empties the multiplier decreases and the vehicle slows down The logic is similar for below threshold mode and dual threshold mode The reward zone is used to motivate the player to reach the threshold In the case of the use of inhibit and artifact signals in the feedback the logic is that the reward does not appear on the screen if inhibit or artifact is ON BioFun User Manval 71 How the score works Score is based on the amount of time spent in condition times the multiplier Reward items increase the score multiplier for every bonus that is collected Colliding with the walls or being outside condition begins to slowly drain the player s score Toy Interface The Toy interface is a simple ON OFF switch that can be activated from BioGraph The switch actually a relay can be used to activate a toy such as an electric train set racetrack electronic teddy bear etc There are two technologies that can be used ga e TT USB switch controlled by the interface switch instrument 5 Interf
30. ace Switch Control Settings Instruments Interface Switch for Encoder Interface Switch Control Ce Normally ON Normally OFF Cancel This instrument controls TT USB switch output that can be connected to a 2 5mm mono audio jack as shown below PTE ae ON aire LR epee Re MODEL SA7700 LOTS 13966 AT USB Montreal QC Na Lid Ltd Canada H4A 2L8 7 rpa Rar 27 Bio ol un User Manval 72 The ADU200 controlled by the TT Relays application TT Relays is interfaced to BioGraph Infiniti with the connection instrument and receives Boolean data from BioGraph via TCP IP Status of connection with BioGraph Infiniti e Connected to BioGraph Infiniti Receiving session data Status of relays Box 1 Box Z Relay box fos Ex Relay KO S S mer a EE Relay K3 fe If functioning properly Display the dialog transparently anytime BioGraph Infiniti to ADU200 Relays Interface TT Relays is a simple application that is able to control up to two ONTRAK ADU200 units shown below Each ADU200 has 4 relays that can be individually controlled by BioGraph via the connection instrument Boolean type actions TT Relay is very flexible and is able to detect the ADU200 being plugged in while BioGraph is running If a unit is plugged in its serial number will be displayed next to Relay box as shown below The status of the relay will be also displayed Although this inte
31. and relax your muscles to remove barriers Training Z score Connectivity index BIOFUN Game NeuroRacer Keep z score connectivity index above threshold to accelerate and gather points Keep your eyes still and relax your muscles to remove barriers Training Z score Power index BIOFUN Game NeuroRacer Keep z score power index above threshold to accelerate and gather points Keep your eyes still and relax your muscles to remove barriers Biofun User Manual T Replaying mode Open Display session Client ProComplinf Neurofeedback Screen Training Z score index BIOFUN Game NeuroRacer Cs EI file Session Screens Edt Options Wew Help ID Mn Max The The om mi 1x lol GoTo 000000 gt B D 1 2 34 H Ensure proper z score settings are being used for client D O B eyes condition and electrode locations A wm nah A nuit x wh vy Aas Ah Ne i fa MY AS rie a A er L i 4 1 D 4 ha ANA am LMP K A i Va Moe yirt raab P wl IE 1 31 CG1 Right click on low and high limits of z score index to change the values Adjust threshold directly on bar graph using mouse Adjust low high artifect thresholds ual 104e completely 10 the right to disregard Open session 00 01 32 250 00 05 00 500 Fr Replaying mode Open Display session Client ProComplnf Neurofeedback Screen Training Z score Connectivity index BIOFUN Game NeuraRa EI file Session Sgeens Edt Options Wew
32. aused and the score is frozen The images and animations are not necessarily frozen and the music may still play Keeping Screen Focus on the TTFlash Player This affects games that require you to send a signal by pressing the left mouse button the arrow keys or the space bar When the cursor is placed anywhere on the computer screen outside the TTFlash Player and the mouse button is clicked the TTFlash Player loses screen focus This means that it won t receive signals from the computer mouse or keyboard To ensure that the TTFlash Player has screen focus place the cursor inside the TTFlash Player and click the left mouse button It is recommended to do this just before starting the game and at any time during the game if the game play doesn t appear to respond to pressing on the space bar or arrow keys or to left mouse clicks Tips e The TTFlash Player window can be maximized to fill up the entire screen This feature is useful when you want to hide the BioGraph Infiniti screen or use TTFlash Player on a second monitor e The TTFlash Player window is always displayed on top of the others by default You can disable this feature in the Options menu amp TTFlash Player TTFlashGame File Connection Options Help v Always On Top e After you modify your display settings for instance by removing your second monitor TTFlash Player might be positioned outside your screen and become unreachable BioFun User Manval 7
33. centage of time the player stays on the path The score area blinks green when the player is in condition reward ON inhibit OFF artifact OFF It blinks red when either inhibit or artifact is ON The Show button enables the display of the status of the three signals reward inhibit and artifact When the three lights are green the player is in condition The Hide button makes the light disappear This button stops the game back to splash screen 69 Tag Ig This button enables you to mute or restore the music How the rewards work In order to simplify the explanation the following illustration is based on these assumptions e The player is in condition when the signal goes above threshold e There is no inhibit signal and no artifact signal AG r a LEAT The threshold is at 50 of the scale middle The signal is currently at 10 of the scale Itis not in the reward zone zone 50 10 40 gt Reward Zone 25 There is no reward gas tank on the screen AEA A O L N a The signal is now at 26 of the scale The signal is at the limit of the reward zone 50 26 24 lt Reward Zone 25 The reward gas tank appears on the right of the screen BioFun User Manval 70 AG FO g The signal is moving towards the threshold The reward is coming closer to the car HI Now the signal moves up to 49 of the scale The reward comes very close to the car
34. de ID Instrument Name U Percentage controls the burner Percentage T Signal Bar Graph 1 Boolean when ON burner turns ON Boolean 7 Signal Bar Graph 2 Percentage Optional for HAV contr Percentage 3 Boolean Optional when ON compet Boolean Cancel 12 Click OK save your screen and close Screen Editor Actions Travel the World Physio Training ActionO percentage controls the burner Action1 Boolean when ON burner turns ON Action2 Percentage Optional for HRV controls the pump respiration or heart rate Action3 Boolean Optional when ON competitor goes faster used for relaxing tensed muscles when the player is trying too hard Travel the World Muscle Strengthening Action0 percentage amplitude of contraction Action1 Boolean contraction above threshold Action2 Boolean for push button foot pedal control of the burner BioFun User Manval 78 NeuroRacer Connecting the TT USB Switch 1 Open the desired screen in the screen editor Screen Editor 4 Mv Shortcut Art 2 KB e Directly Screens Edit Options View Help e Screen 1 Edit Selected Screen in Screen Editor 6 or from BioGraph Infiniti sors in Sais Editor 2 Add the Interface Switch Instrument EI a e W Interface Switch pod D 3 The following window will appear BioFun User Manual 79 Interface Switch Control Settings Instruments Interface Switch for Encoder SC sef
35. e World Physio Et Eee T me Ra K G DIR EEZ Screen Abdominal Respiration Training BIOFUN Game Travel the World Physio Instructions Breathe abdominally to make the balloon fly Relaxed muscles will keep the competition easy Breathe abdominally to make the balloon fly Relaxed muscles will keep the competition easy Skin Conductance and Temperature Biofeedback Biofeedback with Skin Conductance and BIOFUN Game Travel the World Physio Screen Training Skin Conductance amp BIOFUN Game Travel The World Physio Instructions Keep your skin conductance low to make the balloon fly Keep your skin conductance low to make the balloon fly Biofeedback with Skin Conductance and BIOFUN Toys Interface Screen Training Skin Conductance amp BIOFUN Toys Interface Instructions Keep your skin conductance low to activate the toy Keep your skin conductance low to activate the toy Biofun User Manual Travel The World 19 Physio Trainin QBioGraph Open session MARIEL 008200599 Travel The World Physio Training g O 4 BioGr apn Open session 00 0449 S12 BioGraph Open session 0 91 15 937 098243 538 27 Biofeedback with Skin Temperature and BIOFUN Toys Interface Screen Training Temperature amp BIOFUN Toys Interface Instructions Keep your skin temperature high to make the balloon fly Range of Motion Training ROMT ROM Training with B
36. e player gets a reward They get 00 00 20 00 00 24 mm an additional reward for every MTIC If the signal goes below threshold the vehicle stops glowing but the player does not lose rewards right away UU UU 20 UU UU 22 00 00 24 LM M e L LM LL Ge Eaa LL LL ge They only start losing rewards when the signal stays below threshold for more than the Maximum Time Outside Condition MTOC BioFun User Manual 63 00 00 20 00 00 22 N 00 24 00 00 26 In summary the condition of success is above threshold more than Minimum Time Inside Condition MTIC and below threshold less than Maximum Time Outside Condition MTOC If the time below threshold is greater than MTOC then the reward gauge empties the multiplier decreases and the vehicle slows down When inhibit and artifact signals are used in the feedback the logic requires that in addition to the reward signal being above threshold inhibit or artifact have to be OFF below threshold PhysioRacer Objective This game is designed to help the player remain calm in stressful challenging situations Overview In this game players guide a craft along a path Hitting the edges costs the player some points but doesn t otherwise impede progress The basic elements of the game include A craft that moves up or down Tunnel path edges that move left Background image that moves left slower than the tunnel walls Optionally a foreground that moves left
37. er Caves BioFun User Manval 67 Vehicles There are two selections of vehicles one for each view Please Choose a Vehicle Choice of vehicles for top view Choice of vehicles for side view Note that you can use air space vehicles as well as marine vehicles for both environments Screen Items Note Illustrations shown here are taken from the Raceway environment but the principle remains the same for the other environments ST Ty L nn ALLO L Score 13800 Time Elapsed Kr 4 X1 91 4 Perfect i gt 25 BioFun F User Manual 68 Time Elapsed 1 25 Score 13800 91 4 Perfect X1 Score 4200 96 3 Perfect Biofun User Manval This is the vehicle travelling along the track This is the regular reward the player gets when he is in condition This is the bonus reward the player gets when the vehicle speed is about to increase from X1 to X2 for instance This is the time meter area It shows the elapsed time as well as a progress meter from 0 to 100 It gives an idea of how much time remains This is the score area On the left is the reward gauge Every time the player gets a reward a green light turns on When the gauge is full the next reward is a bonus reward Once the player gets the bonus reward the gauge empties and the multiplier X1 for instance increases to X2 in our example The right side displays the score and the per
38. faster than the tunnel walls Progress indicator and timer to show the patient clinician how much distance time remains in the exercise e Score and score multiplier indicators Players actively create forward thrust for their ship The tunnel path moves at a reasonable rate and better performance results in increased illusion of speed The ship must move up and down to avoid the tunnel walls This action may be actively controlled using the keyboard or automatically controlled by the autopilot As the player approaches the desired threshold the ship begins to overtake a bonus item Once the player crosses the threshold the ship collects the bonus item By maintaining the proper levels the player can earn more and more points as they continue to collect the bonus items BioFun User Manual 64 SEIE i ill g sunl frs How to play The player actively controls the forward speed of the craft by staying in condition reward ON inhibit and artifact OFF Additionally the player may actively control the craft s height using the arrow keys or they may allow the computer to do so automatically Note When using the arrow keys to play ensure that the TTFlash Player has screen focus See more on page 7 Settings Autopilot default ON Autopilot On When autopilot is ON the player does not control the craft s height Play Time default 5 min Play Time ee Min This is the duration of the game time limited
39. fim nmm In this game players guide a craft along a path Hitting the edges costs the player some points but doesn t otherwise impede progress The basic elements of the game include A craft that moves up or down Tunnel path edges that move left Background image that moves left slower than the tunnel walls Optionally a foreground that moves left faster than the tunnel walls Progress indicator and timer to show the patient clinician how much distance time remains in the exercise Score and score multiplier indicators Players actively guide the craft up and down with their limbs muscles through a random arrangement of pre built level templates If the craft collides with the tunnel walls the ship will engage a shield that drains points The shields are always functional but a player s score cannot go below zero There are randomly placed bonus items available that require extra effort i e micro adjustments to collect BioFun User Manual 45 How to play The player actively controls the height of the craft by moving a joint or contracting a muscle If the player is not making the proper movement or is contracting the wrong muscle then the tunnel walls close in making everything harder and or doors close Selecting a level Which Level Would You Like to Play Level 1 Level 2 Level 3 Level 4 Configuration The clinician selects the level of difficulty These levels can be modified via the button Environments
40. ic muscle to get the reward pee he y i 3 HN i a CONTINENCE Strengthening Training C STRN Strengthening with BIOFUN Game Travel the World Screen Strengthening 1Ch BIOFUN Game Travel the World Before starting the game adjust the scale of the line graph to the client s maximal contraction Instructions Each contraction of your muscle fills up your balloon s gas tank Use the space bar or the left mouse button to release hot air and make your balloon fly ___ BioGr Note Ensure that the TTFlash Player has screen focus see more on page 7 CONTINENCE Control Training C CTRL Control with BIOFUN Game MyoRacer Screen Control BIOFUN Game MyoRacer Before starting the game adjust the scale of the line graph to the client s maximal contraction Instructions Use your pelvic floor muscle to control the height of the craft Ine Keep your accessories muscles relaxed so 9 west the craft does not hit obstacles QBioGraph Open SSK 00 90409812 1 0910 14 BioFun User Manual 31 Games amp Toy Interfaces How to Play This chapter describes each game and toy interface independently from the screen they are connected to It details the settings the features and characteristics of the game or toy interface Travel the World Muscle Strengthening Objective This game is designed to help the client perform very repetitive and boring tasks by being in
41. instantaneous feedback of any change of direction Training Temp BIOFUN Game Travel the World 1 monitor Let the bar rise above the line to launch the blue balloon and keep it in the air Stay relaxed to keep the red balloon from catching up For more challenging fun set the game level to difficult Training Temp BIOFUN Toys Interface 1 Monitor Let the bar rise above the line to activate the toy Bof User Manual EE Travel The Worid Physio Training Open Display Heart Rate Variability HRV Screens These screens are for HRV Training They are available with both EKG and BVP signals Training HRV HR max min amp BIOFUN Game Travel the World Let the bar rise above the line to launch the blue balloon and keep it in the air For more challenging fun set the game level to difficult Training HRV power amp BIOFUN Game Travel the World 1 monitor Let the bar rise above the line to launch the blue balloon and keep it in the air Keep the other two bars below the line to prevent the red balloon from winning the race For more challenging fun set the game level to difficult Training HRV SDRR BIOFUN Game Travel the World Let the bar rise above the line to launch the blue balloon and keep it in the air Stay relaxed to keep the red balloon from catching up For more challenging fun set the game level to difficult Biofun User Manval HI
42. ion locations include Vancouver Hong Kong Moscow Cairo Paris Montreal New York Atlantic Ocean or Vancouver Pacific Ocean How to fly the balloon e Pump and gas tank Each muscle contraction measured for instance by EMG Inclinometer or force cell activates the pump and fills up the balloon s gas tank 1 First the muscle is relaxed the hand is open 00 00 26 00 00 28 00 00 30 Signal is below threshold The handle of the pump is up BioFun User Manual 35 2 Then the muscle contracts the hand closes OG 00 26 O0 00 28 OG 00 30 Signal goes above threshold The handle goes down and the gas tank is filled e Control of the burner You fly the balloon by controlling the burner When the burner is on gas is burnt tank empties The air in the balloon is heated and the balloon goes up Autopilot When this is activated ON the computer takes care of controlling the balloon The player only needs to fill up the tank In Manual mode there are three ways to control the burner PRESS TO CLOSE SWITOR Hool saros arsst Left mouse button Space bar Push button or Foot pedal if enabled in the connection instrument BioFun User Manual 36 Click Left Mouse Button or Tap Space Bar or Tap Push Button Release a quick burst of hot air This trick is used to maintain altitude without draining much power Hold Left Mouse Button or Space Bar or Push Button Release a lot of hot
43. ltiple bands BIOFUN Game NeuroRacer I monitor e The TTFlash Player window will appear on top of BioGraph Infiniti 8 L 1 a Blafm E TTFlash Player TTFlashGames Tr IE en DCS Hey Travel The World Muscle Strengthening Each contraction of your muscle fils up your ballodn s gas tank Use the space bar or the left mouse bu release hot air and make your ba oon fly t iT ER e You can resize and position it at your convenience It will remember these settings for next time gt TTF lash Playor TTFlashGames Travel The World Muscle swf JOE Fis Corsecton Optkes S g Travel The World Muscle Strengthening Each contraction of your muscle fils up your tank Use the space bar or the left mouse bu release hot air and make your balloon fly e Click the Start button K and read the instructions on the screen e Adjust thresholds and scales on BioGraph screen e Select options in the BioFun Game e Your client is ready to play Biofun User Manval Pausing a Game Session All games have a pause feature The game pauses when no data comes from BioGraph The main Situations are When the session is not started yet but TTFlash Player is open When the session is stopped and TTFlash Player is not automatically closed When the session is paused When the encoder is off line When a sensor is disconnected The following message is displayed Time is also p
44. m winning the race S 7 Travel The Word Physio Training Training EMG SC Temp BIOFUN Toys Interface Let the pink bar drop below to close the switch K2 Keep the light green bar below the line to close switch KO and the dark green bar above the line to close switch K1 Add on for EEG Suite Open Display 1 EEG Screens 3 User bands Training User bands BIOFUN Game NeuroRacer 1 monitor Let the middle bar rise over the line to accelerate and gather points Keep the left and right bars below the line to widen the road Keep your eyes still and relax your muscles to remove barriers The user bands can be adjusted on the fly using the Settings instruments along the left Lap 4 edge of the screen ma ELLES npm Biofun User Manval 14 Training User bands BIOFUN TT USB 1 monitor To activate the toy e Letthe middle bar rise over the line e Keep the left and right bars below the line e Keep your eyes still and relax your muscles The user bands can be adjusted on the fly using the Settings instruments along the left edge of the screen Training User bands BIOFUN ADU200 1 monitor To activate the toy this activates KO e Let the middle bar rise over the line e Keep the left and right bars below the line which also deactivates K1 e Keep your eyes still and relax your muscles which also deactivates K2 The user bands can be adjusted on the fly using the Settings
45. n 00 01 19 312 00 05 00 500 Fr Replaying mode Open Display session Client ProComplnf Neurofeedback Screen Training Z score index with Beta inhibit BIOFUN Game Neur EF File Session Screens Edt Options Ven Help xID Min Max Thi The 5 ox sel 1x GoTo 000000 gt 0 12 R pi AAA a hinapi azaan T ely eee da AS A A ng os 0144 EET M D 44 00 01 4 ore index to change the values Open session 00 01 45 625 00 09 16 813 amp Replaying mode Open Display session Client ProCompinf Neurofeedback Screen Training Z score index with Theta inhibit BIOFUN Game Ne EF file Sesson Sgeens Edt Options Yew Help ID Mn Ma Tr Th2 5 vec sl Ix GoTo 000000 gt Bie R L UTE E L Hine Dp PA pape Sp 00016 nde v Le hed anak Kaa 4 Los tnt pe t pe gd ww Y Ahe ee 1 1002 DO OG 16 10016 000017 L 00 18 00 13 L ni Right click on low and high limits of z score index to change the values L D17 Sra Q i amp V eo I st threshold I F directly on bar graph ad m a M m M roper z score settings are being used for client D O B eyes condition and electrode locations Open session 00 00 19 625 00 03 16 413 23 Add on for ProComp FlexComp Rehab Suite SEMG Biofeedback Relaxation RELAX Relaxation with BIOFUN PhysioRacer Screen Relaxation 1Ch BIOFUN Game PhysioRacer Before starting the game adjust the scale of the line graph to the client s maximal cont
46. nd gather points Stay from going outside the lines to widen the road Keep your eyes still and relax your muscles to remove barriers Add on for Z Score Mini Suite Z Score section Training Screens Training Single Z score BIOFUN Game NeuroRacer Keep z score within thresholds to accelerate and gather points Keep your eyes still and relax your muscles to remove barriers Biofun User Manual SMR coherence range BIOFUN Or Ir alt dis Ra We VE NAN A M SM AA dn OA t R Y C ead uan tt yet VR Kaa l ay A Ge A YA N LA ho p 36 15 K A nin yt Sofon A 2 3 gt K L d BELL h E n amp Reploying mode Open Display session Client ProComplnf Neurofeedback Screen Training Single Z score BIOFUN Game NeuroRacer SIS X file Sesson Sosers Edt Options View thb D Mn Max Thi Th Te ml 1x m Goto 000000 BO H Single Z score training BIOI UN Game N 20 L a L aud AA dei A Ak AN am n bi ji L A A CA am ge Vi A ai weh l VW HAMP Ap Mlle AAR Wald LER AD oap LN 202 1 1311 16 17 1218 a 19 11 19 ROD L I 00 Ensure proper 2 score settings are being used for client D O B eyes condition and electrode locations Open session 00 03 19 812 00 05 00 500 21 Training Z score index BIOFUN Game NeuroRacer Keep z score index above threshold to accelerate and gather points Keep your eyes still
47. oints SCORE Travel Once Around the Earth Reaching the Stars Treasures Collected Racing Lead mi Current Location aD ty C a Mg s Vancouver 1 Making it to the finish line gives 40000 points 2 The distance separating the balloon from the competition gives extra points Racing Lead This count can be negative if the competition was ahead Quit Note if you click you still get points but not the 40000 points e Animating the Pump If a signal is connected to Action 2 in the connection instrument the pump behaves as follows BioFun User Manual 43 UU UU ZE UU UU i 00 00 30 a JL g L Ba la les OC DU 2 O0 00 28 00 00 30 When heart rate signal goes up the handle of the pump goes up Competition s boost An optional signal can be connected to Action 3 in the connection instrument Boolean Mode If the Boolean is ON the competition will move much faster and will quickly catch up to the player s balloon An alarm sound will be heard TA as A q4 SN If the competition is not on the screen its arrow will blink red orange instead of being pink 8 09Km This feature may be used with an EMG sensor placed on the traps or face of the player when the player is trying too hard and must relax Biofun User Manual 44 MyoRacer Objective This game is designed for increasing kinesthetic awareness or control of muscle tension or joint motion Overview IE TL ALL
48. play 2 EEG Screens Standard Bands Training Coherence alpha range BIOFUN Game NeuroRacer 1 monitor Coherence alpha range BIOFUN Game NeuroRacer Let the middle bar stay between the lines to BEN ow wren ney ant EN accelerate and gather points ama aor won wou wos O wwa wan wwa ums mnn Stay inside the lines to widen the road Keep your eyes still and relax your muscles to remove barriers Training Coherence Beta range BIOFUN PE Game NeuroRacer 1 monitor am Mel ml ne Beta coherence range BIOFUN Game NeuroRacer EEG law Let the middle bar stay between the lines to accelerate and gather points Seer b Nes ER 4 PA U s n j 1 A w TMb Ahan LES M KATE TARGA N an alk U a Min ied A det 02 Te Di L Stay inside the lines to widen the road Keep your eyes still and relax your muscles to our its Fun remove barriers DUREE a onaya 5 ALL py Training Coherence delta range BIOFUN Game NeuroRacer 1 monitor Let the middle bar stay between the lines to accelerate and gather points Stay inside the lines to widen the road Keep your eyes still and relax your muscles to remove barriers Loe BioFun User Manual 19 Training Coherence SMR range BIOFUN Game NeuroRacer 1 monitor Let the middle bar stay between the lines to accelerate and gather points Stay inside the lines to widen the road Keep your eyes still and relax your muscles to remove barrie
49. r if this is missing it will be installed with BioGraph Infiniti 50 60 gigabytes hard disk space for video recording and processing The software needs 2 5 gigabytes to install and run Minimum RAM 1 GB Windows XP or 2 GB Windows Vista or Windows 7 CD ROM or DVD drive Video Card minimum XGA 1 024x768 monitor resolution 32 bit compatible sound card amp speakers 1 to 4 USB ports depending on the desired number of Pro Flex Infiniti encoders 1 to 4 serial com ports depending on the desired number of ProComp encoders Mouse or compatible pointing device Microsoft Office with Word and Excel for report generation and printing Compact Flash Reader for use with compact flash card only Webcam 30 frames per second for video purposes only Internet access for updating software and receiving technical support PLEASE NOTE Tele Infiniti CF version 3 1 T9600 is not compatible with 64 bit Windows operating systems When using Windows 7 Home Basic or Business or Windows Vista Home Basic or Business additional codecs must be installed to view camera and DVD Low speed CPUs 1 8 GB or less may be sluggish when running screens with multiple instruments BioFun User Manual 3 Getting Started This chapter explains how to quickly get up and running and start playing BioFun games after just a few clicks Starting a Game Session e If you have Rehab Suite Continence Suite or Z Score mini Suite
50. r to do so automatically Note When using the arrow keys to play ensure that the TTFlash Player has screen focus see more on page 7 Settings Autopilot default ON Autopilot On When autopilot is ON the player does not control the craft s height BioFun User Manual 58 Play Time default 5 min Play Time Min This is the duration of the game time limited Minimum Time In Condition default 0 5 seconds Min Time In Condition This is the minimum time that the signals must stay in condition reward ON inhibit OFF and artifact OFF before getting a reward in the reward gauge Maximum Time Outside Condition ae 5 seconds This is the maximum time that the signals can stay outside condition reward OFF or inhibit ON or artifact ON before losing rewards in the reward gauge Environments The player can chose from 4 play environments Please Choose an ro T ne x E SHAN ne BioFun F User Manval 59 Race Track In this environment the player participates in a Grand Prix The rewards are gas tanks and the obstacles artifacts are construction barriers The game environment is seen in top view Race Track Stealth Mission In this environment the player is on a stealth mission and has to fly under the radar but over the buildings The rewards are top secret items dropped by parachute and the obstacles are vertical lasers The game environment is seen in side
51. raction Instructions Relax your muscle to get the reward RELAX Relaxation with BIOFUN Toys Interface Screen Relaxation 1Ch BIOFUN Toys Interface Instructions Relax your muscle to activate the toy SEMG Biofeedback Strengthening STRN Strengthening with BIOFUN Game Travel the World Screen Strengthening 1Ch BIOFUN Game Travel the World Before starting the game adjust the scale of the line graph to the client s maximal contraction Instructions Each contraction of your muscle fills up your balloon s gas tank Use the space bar or the left mouse button to release hot air and make your balloon fly Note Ensure that the TTFlash Player has screen focus see more on page 7 Biofun User Manual Travel The World Muscle Strengthening Each contraction of your muscle fills up your balloon s gas tank Use the space bar or the left mouse button to release hot air and make your balloon fly 24 SEMG Biofeedback Control CTRL Control with BIOFUN Game MyoRacer and 3 EMG Screen Control 3Ch BIOFUN Game MyoRacer Before starting the game adjust the scale of the line graph to the client s maximal contraction Instructions Use your muscle connected to channel A to control the height of the craft Keep your muscle connected to channel B relaxed so the craft does not hit obstacles Keep your muscle connected to channel C relaxed so the path does not does not get
52. raph Infiniti Create New eei in He Editor 2 Add the Connection Instrument ISHS Gea 3 Click Select Target Application Connection Settings None Mod Select Target Application Ho Acton lD Acton Description M 4 Select the game of your choice Select Application Travel The World Physio Training TTPhysio Racer BioFun User Manual 75 Or Relays for the Toys Interface with the ADU200 Select Application Ba LAD Bal TT Travel The World Physio TT Travel The World TT FlashPlayer TT Myo Racer TT Neuro Racer TT Physio Racer 5 Press OK 6 You will see the table fill up with new items they may vary from one game to another Connection Settings TT Travel The World Physio Available Instruments Select Target Application Acton ID Action Description ID Instrument Name U Percentage controls the burner 1 Boolean when OM burner turne OM 2 Percentage Optional for HAV contr E Boolean Optional when ON compet Run Target Application on Start Session Cancel 7 Highlight the first line Connection Settings TT Travel The World Physio Mode Available Instruments Select Target Application None Action ID Action Description Mode ID Instrument Name ns PERS 1 Boolean when ON burner turns ON 2 Percentage Optional for HHV contr E Boolean Optional when ON compet L Run Target Application on Start Session
53. ratio index above threshold to accelerate and gather points Keep your eyes still and relax your muscles to remove barriers Training Z score index with Beta inhibit BIOFUN Game NeuroRacer Keep z score index above threshold to accelerate and gather points Keep four beta channels below thresholds to keep road from narrowing Keep your eyes still and relax your muscles to remove barriers Training Z score index with Theta inhibit BIOFUN Game NeuroRacer Keep z score index above threshold to accelerate and gather points Keep four theta channels below thresholds to keep road from narrowing Keep your eyes still and relax your muscles to remove barriers Biofun User Manual T Replaying mode Open Display session Client ProCompinf Neurofeedback Screen Training Z score Power Ratios index BIOFUN Game NeuroRa i EI file Session Screens Edt Options Wew Help ID Mn Max Tr The 5 ox vi 1 v se GoTo 00 00 00 gt BO 12314 i Ensure proper z score settings are being used for client D O B eyes condition and electrode locations A d A A A A oe Ta m rm aa de EN MA Mr t V E elek opte Y KDa Be A e Y j V W 1 LE Da 7 V A 1 N N 5 nd 00 01 001 Right click on low and high limits of z score index to change the values Adjust threshold directly on bar graph using mouse Adjust lova high artifact thresholds manually or move completely to the right to disregard Open sessio
54. rface is primarily designed for ADU200 it is compatible with ADU208 and ADU218 BioFun User Manual 73 Status of connection with BioGraph Infiniti Connected to BioGraph Infiniti Receiving session data Status of relays Box 1 Box 2 Relay box 407121 Relay KO CLOSED Relay K1 open Relay K2 open Relay K3 If functioning properly Minimize the dialog one time only after startup TT Relays has two options 1 It can automatically minimize itself when everything works properly Click its icon on the task bar to restore it 2 It can display transparently so you can see the status of the box while watching the BioGraph screen 0 D Respiration 51 D R T sc st Relays RR SD 100 Es connection w Graph Infiniti 4 5 50 14 2 S A yqf relays fox 1 Box 2 HU UT kelay box n 7121 0 _ ge BYP H g os C BYP AR 54 C BYP HR L gp Relay KB de BB lt oa Relay Kl dORelayK2 BU RelayK3 pg SIS If functioning propery BioFun User Manual 74 Connecting a Game or Toy Interface to Your Favorite Screens This chapter will help you connect your favorite screens to a BioFun game or toy interface Connecting a Game or the ADU200 1 Openthe desired screen in the screen editor mg Screen Editor R Shortcut e Directly E 2 KB Screens Edit Options View Help Screen 1 Edit Selected Screen in Screen Editor e or from BioG
55. rs Training Coherence theta range BIOFUN Game NeuroRacer 1 monitor Let the middle bar stay between the lines to accelerate and gather points Stay inside the lines to widen the road Keep your eyes still and relax your muscles to remove barriers Training Beta SMR BIOFUN Game NeuroRacer 1 monitor Let the middle bar rise over the line to accelerate and gather points Stay inside the lines to widen the road Keep your eyes still and relax your muscles to remove barriers Bof User Manual SMR eee range BIOFUN MuroRacer PFOS SPV T 1 Pl h Me maha ina J nr a Na Ny Ant VAD va LR DITS AE al D is range BIOFUN Game NeuroRacer v SAR hla a MNL N AA VA Tou kitab Ta 19 47 82 88 20 44 16 1 50 5 80 T 79 30 23 27 1 60 6 10 i limits Aer ve N RM ph nin yt sors min Open sessions 80100 29 312 F005 10 590 20 f l lt 4 hak AM AL AA AA AV a a J on L aA Pay mp L y7 v M ba Pa inanan dm Open sesan 000464912 9005 00 590 20 Training Std bands coherence BIOFUN Game NeuroRacer 1 monitor Let the middle bar stay between the lines to accelerate and gather points Keep the left and right bars below the line to widen the road Keep your eyes still and relax your muscles to remove barriers Training Coherence theta range BIOFUN Game NeuroRacer 1 monitor Let each bar stay between the lines to accelerate a
56. s but doesn t otherwise impede progress The basic elements of the game include A craft that moves up or down Tunnel path edges that move left Background image that moves left slower than the tunnel walls Optionally a foreground that moves left faster than the tunnel walls Progress indicator and timer to show the patient clinician how much distance time remains in the exercise e Score and score multiplier indicators BioFun User Manval 57 Players actively create forward thrust for their ship The tunnel moves at a reasonable rate and better performance results in increased illusion of speed The ship must also move up and down to avoid the tunnel walls This action may be actively controlled using the keyboard or automatically controlled by the autopilot When the player reaches the right mental state the ship glows By maintaining the signals at the proper level the player can earn more and more points defined by a time constant Once the signal crosses back over the threshold no more points are given until the signal crosses it again If it does happen in the next X seconds X is a parameter in the range of 3 to 5 seconds the player loses points How to play The player actively controls the forward speed of the craft by staying in condition reward ON inhibit and artifact OFF long enough and regularly Additionally the player may actively control the craft s height using the arrow keys or they may allow the compute
57. s sese eee eee 31 Games amp Toy Interfaces How to Play 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000 32 Travel the World Muscle Strengthening xxxnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnennnnnnnn 32 ece a de ad een E 32 GT EEE EE EE EE NE KR 32 LE TO DIIY ceee a a a R A 32 DEUNOS EE E E R E E R ERE 33 SCEE NEMO EE aaia a R R 34 HOW 10 TY he sele a A E REE Ea one eus 35 HOW RO NE SUR OO Es aes 37 Travel TNE World Physio L AININQ 0 ssccnnmsnssnnennt memes aa 39 DENE 39 GT EE EEE EEE SN 39 BOL TODAY EEE EEE EE EN NE EN NE 39 SSe EEE EEE EE NE EE EEE 39 Sjel LOTS ED EEE EE NE EE 40 How to fly the balloon EE ED EEE EE 41 AROW Lete e DONIS PP TA EN PR R E E R E EA E R 43 Competition s DOS EN 44 MORE een sea ane nee aan ane ane een eme 45 EN 45 OS JE EEE EN 45 BioFun User Manual ii RON BSE OE EE NN 46 Ss elne E lt EEE ETNE 46 ENE 46 Ui se EEE 48 Se EEE E A 49 KON EENet 50 CONTOU IO EEE eaten scasnelnhceneieannadecaea E 50 Neue 57 IN EE EE NE OE 57 OE EE EE EE ENN 57 RON LO OIA EN N EE EE 58 NE 58 ENN 59 OS sth anieaan aspect ne E E E E E E E T 61 ee EE EE E EE E 61 FOW Te EN al OS WOM a ea E a a a ea li means 63 PSR en 64 DEM 64 GI EE ME NE OE nur 64 LE LO OE EN ME ON 65 121 9 8 EE EE ME EN EE ME 65 EE a satin tee ate trae esate 66 NE 68 TANN 68 How the FE Wall SVU OI ec EE EEE EE EE 70 PE S
58. s the competition If the balloon is not displayed on the screen it is symbolized by an arrow on the right if behind or on the left if ahead This is the pump that fills up the power gauge It follows the respiration or heart rate pattern if connected to the connection instrument This is the power gauge The gauge is green when full is red when 50 full and brown when empty The red dot shows the balloon s location on the map and the red line shows its trajectory This button stops the game back to splash screen This button enables you to mute or restore the music Current Location This shows your current location locations include Vancouver Hong Kong Moscow Cairo Paris Montreal New York Atlantic Ocean or Vancouver Pacific Ocean How to fly the balloon e Control of the burner You fly the balloon by controlling the burner When the burner is on gas is burnt tank empties The air in the balloon is heated and the balloon goes up Autopilot When this is activated ON the computer takes care of controlling the balloon The player only needs to be in the target zone relaxing for instance to make it fly BioFun User Manual 41 In Manual mode there are two ways to control the burner Left mouse button Space bar Click Left Mouse Button or Tap Space Bar Release a quick burst of hot air This trick is used to maintain altitude without draining much power Hold Left Mouse Button or Space Bar
59. sise 21 Training Z score index BIOFUN Game NeuroRacer iii 22 Training Z score Connectivity index BIOFUN Game NeuroRacer eee eee eee 22 Training Z score Power index BIOFUN Game NeuroRacer se 22 Training Z score Power Ratios index BIOFUN Game NeuroRacer ss 23 Training Z score index with Beta inhibit BIOFUN Game NeuroRacer ss 23 Training Z score index with Theta inhibit BIOFUN Game NeuroRacer eee eee eee 23 Add on for ProComp FlexComp Rehab Suite nrrrnnnnnnnnnnnnnnnnnnnnnnnnnnnennnnnnnnnennnnnnnnnennnnnnnnennnnnnnnnennnnnnnnnenn 24 SEMG Biofeedback Relaxation esse eee 24 SEMG Biofeedback Strengthening eee eee eee eee eee 24 SEMG Biofeedback Control sese 25 Motor Function Restoration rrrnnnnrnrnnnnvvnnnnnevnnnnnrennnnnrennnnnnennnnnnsnnnnnnsennnnsrennnnnnrnnnnnrennnnsrennnnssennnnneennnnnnen 26 ER Lee Ea aa dans an a eat de ns te a ae ee cn lite 27 Skin Conductance and Temperature Biofeedback 4 27 Range OF Mohon AMAR teens on tete nent este st 28 Add on for MyoTrac Infiniti MyoTrac3 Rehab Suite and Continence Suite sese ssssss sese sss sss ssc s ses 29 REHAB Relaxation 1 Talne ee EU etvaades 29 REHAB Strengthening Training savas cx taz t Taza 2 Z veta cZ oona KEN Des sananee actes sous tete n E aain naasian 30 REHAB TN 30 CONTINENCE Relaxation Training sse eee ee eee eee ee 31 CONTINENCE Strengthening Training sisi 31 CONTINENCE Control Training ss
60. te if you click you still get points but not the 40000 points BioFun User Manual 38 Travel The World Physio Training Objective This game is designed for Heart Rate Variability Training or Relaxation Training e HRV Increase and sustain heart rate variability to go faster further and higher than your competition e Relaxation determine if the player is effectively able to relax Overview The player has been invited to participate in the Fly around the World competition a prestigious hot air balloon race inspired by Jules Verne s classic novel The only real goal is to make it from start to finish however there is a bonus for participants that place first Travel The World Physio Training How to play The sensors measure if players are above or below thresholds If players are in the target zone relaxing for instance the balloon rises If they are in the wrong zone i e not relaxing the balloon falls BioFun User Manual 39 Settings Session Time default 10 minutes This is how long the workout session lasts Autopilot default ON When autopilot is ON the player does not need to control the hot air Difficulty default medium This is the level of difficulty of the competition Screen Items Current Location Vancouver This is the player s balloon with the power gauge status at the bottom and flags on the side to check wind BioFun User Manual 40 This i
61. teractively entertained while doing them repetitive contractions for muscle reeducation for instance Pump muscles and build up power to go faster further and higher than your competition Overview The client has been invited to participate in the Fly around the World competition a prestigious hot air balloon race inspired by Jules Verne s classic novel The only real goal is to make it from start to finish however there is a bonus for participants that place first Additional rewards can be earned either by landing on famous cities such as Hong Kong Moscow Cairo Paris Montreal and New York or by reaching the stars flying 15 Kilometers above the surface of the earth a feat that only the most dedicated can achieve Travel The World Muscle Strengthening How to play The player must build up power by performing their exercise routine Each successful repetition adds to the power stored in the engine Once there s enough power the player can use some of it to fire off a blast of hot air and gain altitude There is more wind at higher altitudes but it dies down again if the player goes too high Smart racers will try to use faster winds to push them along BioFun User Manual 32 As the balloon gains altitude it takes more and more power to heat the air Those that really want to Reach the stars have to work hard for it Settings Session Time default 10 minutes This is how long the workout session las
62. ts Hold Time default 0 seconds This is how long the client has to hold the contraction before releasing and increasing power gauge Autopilot default OFF When autopilot is ON the client does not need to control the hot air To be used when the effort is intensive and the client is unable to focus on controlling the balloon or if too far from the computer Muscle Pump Power default 50 1 This is by how much the power gauge gets filled up at every repetition Difficulty default medium This is the initial level of the power gauge when the balloon race starts BioFun User Manval 33 Screen Items Biofun User Manual Quit Current Location Vancouver This is the player s balloon with the power gauge status at the bottom and flags on the side to check wind This is the competition If the balloon is not displayed on the screen it is symbolized by an arrow on the right if behind or on the left if anead This is the pump that fills up the power gauge It follows the intensity of the contraction or movement This is the power gauge The gauge is green when full is red when 50 full and brown when empty 34 The red dot shows the balloon s location on the map and the red line shows its trajectory This button stops the game back to splash screen This button enables you to mute or restore the music Current Location This shows your current locat
63. usic How the score works Score is based on distance travelled times the score multiplier Colliding with the walls begins to slowly drain the player s score Configuration The configuration template definition is accessible from the button This opens the template editor which allows the clinician to change the templates of the 4 different levels BioFun User Manual 50 lt Select Template gt v Enter Name Here Number of Values Used o Time Amplitude Seconds Percent LUC RO EURO 0 Time2 2mp 2 DE sep Default v Level 1 Import selected Pee Ph Default3 Level 2 template to LEE ac ee Default 10 v Level 3 LEA E bee Default 11 LOL Each level contains several blocks The game will randomly combine these blocks The clinician can change the blocks listed in each level as well as create new ones Creating a new block or editing an existing one Select Template Enter Name Here LOAD The clinician can select an existing block from the dropdown list and click Tum The template blocks appear on the screen Default4 Number of Values Used 4 Time Amplitude New Seconds Percent ree Time1 a EESO Time 2 15 Amp 2 100 Back BioFun User Manual 51 The template is a list of time and amplitude values that can be edited The list can be scrolled by using the scrollbar on its right Example Number of values is increased to 5 Number of Values Used 5
64. ver the line to accelerate and gather points Keep the other bars below the line to widen the road Keep your eyes still and relax your muscles to remove barriers Open Display 2 EEG Screens User Bands Training 6 User bands BIOFUN Game NeuroRacer 1 monitor Let the middle bar rise over the line to accelerate and gather points Keep the left and right bars below the line to widen the road Keep your eyes still and relax your muscles to remove barriers Training User bands coherence BIOFUN Game NeuroRacer 1 monitor Let each bar stay inside the lines to accelerate and gather points Keep them going outside the lines to widen the road Keep your eyes still and relax your muscles to remove barriers Biofun User Manual 20 X 04 26 0 04 27 004 0 83 8 89 18 90 13 10 mi f C SMR IIR LC 12 0 HCF 15 1 9 47 1 20 80 01 3 70 5 60 1 60 Or 107 107 or Dr si 54 s4 z si uas Or 1 i Le wee Y fl ales wA 1 nul ha L MA w T cr A Li AS i DR ih ai 10 11 0 es vr jee 0004 29 10 ee J en EE GRO i i un sanl Fa 20 Dy G Y g i KA al N 4 PT a 9 A KVA pA Ag AfA CAAA A Alha TET ha saul Map JG H ARRANT A i i pe Mp 20 T p y 0 00 01 00 01 37 01 38 00 01 39 00 01 40 E j N A PI tp Aa R AAN 9 9 fe L AA at Te AL DAA a AMP RA iani an HA Mr n 1 v TY x 4 T j 1 jt f n c K Coherence Missy mi TT bl 18 Open Dis
65. view Stealth Mission p Forest Meadows In this environment the player participates in an off road race The rewards are gas tanks and the obstacles artifacts are construction barriers The game environment is seen in top view Forest Meadows Underwater Caves In this environment the player dives in an underwater cave The rewards are bubbles and the obstacles artifacts are jellyfish The game environment is seen in side view Underwater Caves Biol un User Manval 60 Vehicles There are two selections of vehicles one for each view Please Choose a Vehicle i ee 7 2 7 Qe TA Dre Fm Bac Play Choice of vehicles for side view Choice of vehicles for top view Note that you can use air space vehicles as well as marine vehicles for both environments Screen Items Note Illustrations shown here are taken from the Raceway environment but the principle remains the same for the other environments Ar BioFun User Manval 61 Time Elapsed 1 25 Score 13800 91 4 Perfect X1 Score 4200 96 3 Perfect Hide Taskbar Biofun User Manval This is the vehicle travelling along the track This is what the vehicle looks like when the player is in condition This is the time meter area It shows the elapsed time as well as a progress meter from 0 to 100 It gives an idea of how much time remains This is the score area On the left
66. ws BioFun User Manual 8 BioFun Screens Suite Add ons BioFun screens are add ons to your Suites Physiology EEG Z Score Rehab and Continence Once BioFun has been installed the BioFun screens are integrated with your Suites sharing the same channel sets categories and screen look They appear as if they were part of the Suite they relate to Therefore they are sorted in this chapter by Suite and listed by screen name and quick start name when available The sections of this chapter are matched as closely as possible to the chapters of the Suite manuals Add on for Physiology Suite Open Display Surface EMG Screens These screens are for relaxation training with one or two EMG signals using the game Travel the World Physio Training Thresholds are set to automatically follow the signal to allow for instantaneous feedback of any change of direction The balloon flies as the EMG amplitude moves below the threshold reinforcing relaxation Training 1 EMG BIOFUN Game Travel the World Let the EMG bar drop below the line to launch the balloon and keep it in the air For more challenging fun set the game level to difficult Travel The World Physio Traini ng Training 2 EMG BIOFUN Game Travel the World Lower the left side bar below the line to launch the blue balloon and keep it in the air Keep the right bar below the line if you don t want the red balloon to win the race Travel The World For more
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