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1. TATE FENTON INDUSTRIAL ES DEWSBURY ROAD fenton STOKE ON TRENT TEL 07 FAX 0782 264510 82273815 e Sdf inte cine IP pa Rh o pa pSt_ _ HI S BB WwW NO HH O ESOS ON A E NN instruction manual INTRODUCTION INSTALLATION MAKING BACKUPS HOW TO LOAD YOUR BACKUPS SPRITES PICTURE SAVE POKES MONITOR FUNCTIONS UTILITIES MULTISTAGE PROGRAMS FASTLOAD UPGRADE DETAILS ADDENDUM DISKMATE USER MANUAL ACTION REPLAY DISKMATE UNIT ONLY COPYRIGHT DATEL ELECTRONICS amp DOSOFT 1987 FENTON INDUSTRIAL ESTATE DEWSBURY ROAD fenton STOKE ON TRENT TEL 0782273815 FAX 0782 264610 INTRODUCTION ACTION REPLAY MK III is a 16K rom cartridge upgradable to 32K which adds many very powerful abilities to your Commodore 64 64C or 128 computer Cin 64 mode It will transfer virtually any program from tape to tape tape to disk disk to disk or even disk to tape All backups can be loaded independently of the cartridge and incorporate turbo load which speeds up loading to a fraction of the normal time The cartridge may be used to pause any program enter pokes for infinite lives in games etc disable sprite collisions view sprite animations save sprites and hires pictures to tape or disk Disk users have the benefit of a built in fast load system which is independent of memory fast format and directory Tape users have a dual speed turbo load system for backups which loads pr
2. See the section on MULTISTAGE PROGRAMS Rd I ET 3 me medie iii e nn MULTISIAGE PROGRAMS Multistage games are those which load extra parts as the program progresses Because backup cartridges work on the program in the computers memory they will not normally work with this type of program Action replay has a built in feature to transfer subsequent parts of most Novaload multistage programs from tape to disk Examples of Nova multistagers are Summer Games II Winter Games Hardball Golf and Racing contruction sets Karateka Law of the West Infiltrator Silent Service Beach Head II Koronis Rift The Eidolon This is the procedure to follow in order to transfer multistage programs 1 Load the main program up to the title screen Leave the tape in that position e Freeze the program and select PARAMETERS from the menu 3 Enter NOVA when asked for the parameter code 4 Press RUN STOP to return to the main menu and save the program to disk 5 Switch off and on press the freeze button and select UDICTIIES From the menu Select NOVA TRANSFER from the Utilities menu 6 The extra parts may now be transferred to disk If no transfer occurs then the extra parts do not use the Nova system Most newer titles use individually programmed loaders and special Parameters and file transfer programs are available for these on the ACTION REPLAY ENHANCEMENT DISK POINTS TO NOTE Exta parts are often repeated on tape to a
3. Computer magazines often publish pokes which can be entered into programs to add features such as infinite lives to game programs These often require the machine to be reset The RESET button on Action replay will reset the proram as required allowing you to enter these published pokes In addition Action Replay allows you to freeze the program enter the required pokes and restart the program Select POKES from the menu Enter the poke Press RUN STOP to exit If you make a mistake you will recieve an error message We regret that we cannot answer queries about pokes for specific games Sometimes published pokes require to be entered via a monitor Action Replay Mk III has monitor functions which can perform this task MONITOR FUNCTIONS Freeze the program and select MONITOR from the menu The following commands are available all values in Hexadecimal A Display restart address This is the next instruction which will be executed when you restart the program This can be altered eg A FCES will cause the program to reset when restarted M Display memory eg M C000 will display memory from C000 To alter any memory location type in the new value and press return The cursor keys will scroll the display up and down memory F Fill memory eg F 4000 5000 AA will Fill that memory range with the byte SAA Some important memory locations which may be altered are listed below 0068 Location 01 0069 location 500 006C stac
4. __ DISKMATE INSTRUCTIONS FOR USE Diskmate is a cartridge based disk turbo system which greatly enhances the performance of your 1541 1570 or 1571 disk drive It uses no computer memory and rarely if ever will it interfere with the normal operation of your computer Diskmate also provides some useful toolkit commands and a powerful machine language monitor INSTALLATION The cartridge fits into the memory expansion port of your CBM64 64C or 128 NEVER insert or remove the cartridge when the computer is switched on or you will damage both computer and cartridge The two switches should be to the right as you insert the cartridge looking from the front of the computer The cartridge is invisible in its powerup state fo enable the cartridge functions press the inner button The diskmate powerup message will then be displayed To switch the cartridge off press the outer button This is a reset switch and will return the computer to its default condition The cartridge will never interfere with normal operation of the computer until you switch it in We recommend that you leave it permanently installed SINGLE STRUKE COMMANDS A number of easy to use single stroke commands For load save directory and error channel are provided PROGNAME is eguivalent to LOAD PROGNAME 8 TPROGNAME is equivalent to LOAD PROGNAME 8 followed by RUN PROGNAME is equivalent to LOAL PROGNAME B 1 PROGNAME is equivalent t
5. key to select NOTE if you find that you have selected the wrong Facility press the RUN STOP key This will return you to the startup menu The remainder of this manual describes Action Replay s various facilities y TIA Lodi ESAMINARE A Oe a ge mann A anaes ae Taror gt gt Pa td A x mero ES TT RR E ez A EEES AA e pine MAKING BACKUPS HOW TO LOAD YOUR BACKUPS Action Replay makes backups by taking a snapshot of the whole memory of the computer which is then saved to disk or tape Efficient All backups from disk or tape will independently load at turbo speed compaction techniques are employed to avoid saving unused areas of The cartridge need not be fitted memory Before making a backup you should prepare the disk or tape onto which LOADING FROM TAPE ne the backup is to be made If the disk is new it must be Formatted see Position the tape oe O coh in the normal UTILITIES for how to format a disk If the disk already contains way The program will load and run automatica aan si EA A programs then it should have sufficient Free space on it Long programs A few points need to be observed to ensure a ee oe ne AR be wound to th r i i SET 1 i shou e kept away from e computer wen i We aii E NOR FOO ORI ean mia ties electrical interference TURBO speed is inherently reliable ang uep a i i SUPERTURB spee Lo 19 t y should never experience problems in loading these i SE A E E E I compresses th
6. ES after freezing a program any sprites used in the program may be displayed on screen You can scan through the whole memory and the sprites will move across the display Key functions are lt Move down memory gt Move up memory B Change video bank The computer has Y video banks each of which can be accessed in turn M Change mode Sprites have two display modes Standard and Multicolour Displayed colours will be different from the actual ones but these will be restored when you restart the program S Save Any sprite can be saved to disk or tape L Load Any sprite previously saved c n be loaded back in to the current sprite position W Wipe This in effect removes the sprite by making it invisible Using these functions you can customise your programs by altering the sprite shapes Press the RUN STOP key to return to the main menu You can then restart or backup the program together with any alterations you have made NOTES Most sprite positions are not used and will be displayed as random patterns When loading a sprite from tape you must enter the exact filename or you can press return to specify no name and the next sprite on the tape will load Press the RUN STOP key to abort a load If you have Dosoft s PRO SPRITE utility you can load sprites for editing by freezing the program and moving the sprite display to 3800 This is the library area of Pro sprite As with the Sprite Killer there are many varia
7. NINDUSTRIAL ESTATE DEWSBURY ROAD fenton STOKE ON TRENT TEL 0782273815 FAX 0782 264610 TATE FENTONINDUSTRIALES SBURY ROAD fenton STOKE ON TRENT TEL 0782 273815 FAX 0782 264510
8. Y etc 5 Full feature floating machine language monitor with extra features such as two way scrolling and bank switching 6 Very fast and efficient File Copy and Disk Backup so convenient when built into ROM i See the attached sheet for details of how to upgrade your cartridge or contact us directly ACTION REPLAY MK III ADDENDUM 1 FASTLOAD The best way to load a program from disk is via fastlvad Enable fastload and type dollar and press return The directory of your disk will be displayed Then move the cursor up to the line containing the name of the program to be loaded and press Fl The program will toad and run automatically Or press F3 to load the program without running it CIF you have Diskmate press Fe shift and F1 to load and run or F1 to Disk Mate Il e THE MAIN FREEZER MENU DISK UTILITY CARTRIDGE You can move directly to most of the main functions with a single keypress without having to access them from the duckshoot menu D Go directly to disk backup device 8 Disk backup device 9 Tape backup gt SOSIO I IDA ce View sprites i o instruction manual monitor functions 3 T P Parameters U K 3 utilities menu e ee ee iO Press RUN STOP to return to the main freezer menu AX snn A AE e a e a Dar P ____ _i kTr o oe pe a oo Sn e A A A _ Pr
9. buttons on the cartridge each of which has a distinct function The rightmost button is the RESET button Its function is to restore the computer to its powerup state just as if you had switched the computer off and on except that any program in memory is still there though a basic program will be newed This button will reset programs which are normally unstoppable The other button is the FREEZE button Its function is to interrupt the program currently running and transfer control to the Action Replay Function menu Press the freeze button the screen will go black and the function menu will appear in the centre of the screen Now press and release the F3 function key The screen will reappear as if nothing had happened Now hold the CBM key and press the freeze button This installs FASTLOAD Cor DISKMATE if you have the 32K version of Action Replay See later for a description of the Fastload functions NOTE The CBM key is at the bottom left of the keyboard next to the Shift key NOTE The FREEZE button does not work when the computer has crashed or locked up To restore control use the RESET button Now press the RESET button to reinitialise the computer then press the FREEZE switch Press the FS function key Another menu appears which gives you access to Action Replays facilities This is a Duckshoot menu use the CURSOR keys to highlight the required facility and press the RETURN
10. e data much more and requires a tape deck in good condition e Press the F1 function key and select A CONFIGURE MEMORY This gt and good quality short length tape for reliable o la ee AR r ES E E lt ic SUS E fills the memory with a single value and makes the compaction system show you which speed is most appropriate for your particular copre A much more efficient The computer will then reset If you save several programs onto the same tape it is importan a you leave a good gap between programs and make a note of the tape counter 3 Load the program to be backed up This can be any game or other reading at the start of each The computer sometimes crashes if it has to program from any source disk or tape NOTE if you find that the search over high speed data program will not load switch the computer off and on and MISS OUT LOADING FROM DISK SFERE IC been i y i e eel i Pe ina e E a ir paS Each program saved to disk is a single file A second pi file called LOADER is added to each disk which contains the Action 4 Once the program has loaded and is running press the FREEZE button Replay turboloader Load ae i T E A acide ha eee at any time Con the title screen or part way through the game if you The turboloader may be SWTECARE PEA NT RA 1 3 i wish its up to you compatible with your particular drive or if you have a fast DOS Fitte Also you may insert another disk and display its directory by pressi
11. ere any key will continue FS i reverse the direction of the displa i Su AA E Y therefore in either di memory or interpret modes you ma j ai i y scroll either u o d j Press STOP to exit Memor ifi R GE Son in memorgi y y may be modified by typing ove altered or by typing over the instruction if in disse MERC RA ERO OTHER MONITOR COMMANDS A C000 LDA 501 Assemble an instruction in st 3 E andard 6502 mnemonics at TCAA memory address will be displayed ready for the next pes Et oe R next Register display The nt A program counter X and Y register i y DE sS si l 1 gl 5 and the Binary Registers may be altered by typing over the relevant Byte flag Or F 000 DAYO AA Fill memory from C000 to 50000 with the byte SAA H C2000 Devo L 02 03 H COBO DOZO STRING Hunt through memory for a se at quence of bytes or an Ascii s occurrence is detected the address will be aged string lf any U 000 DAAA EOG Lompare the area of memory from C 02 to SDAA with memory starting at 5 000 If there is an i y discrepancy the memor displayed together with the bytes at those Lora Eion SPAR MAGRA A T CO00 D E DIVE hadas Srana mg at C000 and ending at D000 and move it to memory ga 66 This is an intelligent transf j Bi overlap and may be moved either up or down in memory ee G C000 Load registers as per the register display and start executing the Machine code progra
12. flash while the compactor is operating and the program will be saved The backup is now complete If the save was to tape you may restart the program or exit by selecting from the displayed menu If the save was to disk the disk error status will be displayed If an error occurred you can still make another copy after inserting a fresh disk by selecting COPY AGAIN from the menu SPRITES Sprites are special shapes which can be defined by the programmer and moved about on the screen in a special way by hardware built into the computer These are often used by game designers to display the moving shapes used in their programs We have built in two useful and interesting features into Action Replay Mk III which allow you to Manipulate sprites SPRITE KILLER ean ney Lo Operate the Sprite Killer freeze the igam tand select SPRITE KILLER from the menu You may then disable collisions between two sprites or collisions between sprites and background data or both The program will then restart and if successful you will Find that when two sprites collide nothing happens You can then sail through the whole game without losing a life Results will vary from game to game Ways of detecting sprite collisions are many and varied and often the sprite killer will have no effect However game players will Find it very useful when it does succeed Try it on Manic Miner for instance VIEWING SPRITES JF you select VIEW SPRIT
13. k pointer 0082 X register 0083 Y register The Accumulator and status register are on the stack followed by the restart address i Press RUN STOP to return to the main menu UTILITIES Select UTILITIES from the menu and press return The utilities menu will then be displayed DISK DIRECTORY This will display the directory of your disk press a key to return to the menu FORMAT When a disk is new it cannot be used until it has been formatted This places magnetic marks on the disk which enable the disk drive to find its way around You will be asked to enter a name for the disk which can be any name you choose up to 16 characters and an ID number which can be any two letters or numbers After you have entered the name and ID the disk will be formatted WARNING any program which is on the disk will be wiped out TAPE SLIDE SHOW Tape users have the benefit of a slideshow program built into the cartridge for display of hires pictures which have been saved using Action Replay Simply insert the tape which contains the picture or pictures and press space or Fire To display the next picture press space or fire Press RUN RESTORE to exit from the slideshow The disk slideshow was more complex and lengthy to program and could not be fitted into the cartridge This is available as a separate item or as part of the Action Replay Enhancement disk NOVA TRANSFER This is for transfer of Nova and slowload files to disk
14. l or user files up to 247 blocks in length but not relative random or specially Formatted files Output may be to a second drive if required If you select MULTI OUTPUT from the menu several copies may be taken from each pass if required Your output disk or disks should be Formatted prior to entering the file copier Diskmate s save routine uses a more efficient disk sector interleave so you will often find that programs load Faster after being file copied DISK BACKUP Enter BACKUP or BB if you want to copy a whole disk This is a very fast single drive whole disk copier The process requires three passes and you will be prompted to insert your source and destination disk in turn The destination disk need not be formatted in advance but note that any data already on this disk will be lost We recommend that you put a write protect tab on the source disk before starting to copy to avoid losing data if you get the disks mixed up This copier is not for commercial protected disks y a OT eee eee a a sa Ta ar e i Wit G a instruction manual j 1 INTRODUCTION i 2 INSTALLATION MAKING BACKUPS e HOW TO LOAD YOUR BACKUPS on SPRITES PICTURE SAVE POKES MONITOR FUNCTIONS OL onde OD UTILITIES 10 MULTISTAGE PROGRAMS 11 FASTLOAD 12 UPGRADE DETAILS 13 ADDENDUM 14 DISKMATE USER MANUAL ACTION REPLAY DISKMATE UNIT ONLY COPYRIGHT DATEL ELECTRONICS amp DOSOFT 1987 FENTO
15. ll be interpreted the OLD will recover a basic program which has b een NEW the reset button ed or after pressing DELETE will delete a block of program lines Syntax is the same as LIST except that the first line to be deleted must be specified example DEL 1000 2000 will delete lines 1000 to 2000 inclusive DEL 1000 will delete from line 1008 to the end of the program LINESAVE will save to disk a section of a basic program example LIN PROGNAME B 1000 2000 will save program lines from 1000 to 2000 inclusive Lines saved in this way may be loaded back as separate basic programs or MERGED into other programs MERGE will load a basic program from disk and combine it with a program in memory IE two lines have the same number the new line will replace the existing line A program may also be merged with new line numbers eg MERGE PROGNAME B merges the rogra i i j AAA g program on disk with the prog in MERGE PROGNAME 8 1000 10 will renumber the lines before they are merged starting with line 19090 and incrementing in steps of 10 GOTO and HOSUR statements will not be renumbered Merging into a long program is a lengthy process so be patient APPEND differs from MERGE in that the new program is tagged onto the end of the previous one It also occurs at turbo speed eg APP PRUGNANE 6 Loads the program starting at the end of the previous one For append to be useful the program to be appended should have li
16. m startin RR BRK or an RTS instruction A at C000 The program may end with either a iN ACUDA Nube a N 210101010 Number conversion Displays a number in HEX DECIMAL and BINARY If the Number is a single byte value t sii gt also be displayed y the ascii character of that number will A e e _ _________ a E Direct output to a CBM printer P is used as a prefix to another command eg PM C000 DU00 PD C000 DOVO PH COBB DOO STRING In each case memory display will be directed to the printer device 34 Hold STUP to quit You will find this a very useful command B Can be very useful Execute a Basic instruction from the monitor eg BPRINT8 256 BPRINETEST PBLIST LIST to the printer L PROGNAME L PROGNAME 6 CULO L 1 C000 relocated load from tape S PROGNAME 8 COVO DOB S PROGNAME 8 CUO 0000 E00 U PROGNAME Load Save Verify These commands are the same as the BLUAD BVERIFY and BSAVE commands described earlier SK Exit to basic The monitor uses a small area of memory from 0118 to 8148 and 0250 to 0258 which should not be overwritten FILE COPY Enter COPY or eC to enter the file copier This is very useful for transferring files from one disk to another The file copier will handle up to 44 program sequentia
17. ne numbers greater A than the existing program AUTO provides automatic line numbering as you type in a program eg AUTO 10600 10 starts automatic line numbering at line 10008 and increments in steps ot 10 To turn AUIO off press return against a blank line If you subsequent ly want to continue automatic numbering type AUTO on its own and numbering Will continue from the last line number which was automatically displayed BOU will load a machine code file and jump to the first address loaded Eg 1f you have a program say a basic extension which you would normally load with LOAD PROGNAME 8 1 followed by a SYS number BOOI will perform the same function Note that BOOT will only work when the program is started by SYSing to the first address loaded Syntax BOOT PROGNAME or BOOT PROGNAME device number BLOAD BSAVE BUERIFY are BLOCK commands These are for machine code files which may be loaded or saved to any location in memory examples BLOAD PROGNAME load from current device to the address from which the program was saved BLOAD PROGNAME 8 C000 load starting at C000 hexadecimal notation BSAVE PROGNAME 8 C000 0000 save memory from C000 to D000 BSAVE PROGNAME 8 C0900 00900 E000 save memory from C0099 to SD 0 to load back at 5E000 The BLOAD and save commands always save and load Ram locations DISKMATE may be disabled by typing OFF return Loads and saves
18. ng i the F1 key Si S k E E E i A key and select BACKUP from the duckshoo Alternatively ang AC AON RBOIA URI eo i ci loaded via FASTLOAD Cor DISKMATE if you have the 32K version Hold the gt CBM key and press the FREEZE button to install Fastload The disk 6 Select your output device TAPE or DISK device 8 or 39 directory may Be displayed by y tuning Hd SU ane Oita erie ee 7 Select the required speed A high speed disk save is availabe or program you require in the normal way LOAD PROGNAME B and RUN you may use Standard save speed if you find that this is not compatible with your particular drive Select standard speed if you have a fast i i a En NOS Fitted to your drive and wish to use it If you are saving to tape sl CRE sirene ly diario A pg ia e Lead Bd RUN CONAGRA then two speeds are available TURBO approx 5 times CBM standard RS BED SOVERAL AESP y j d E am i H pe a NADIA 10 times See OW TO LOAD YOUR BACKUPS Tiap a e pi a e Fan 2 Try switching your disk drive off after the program has loaded 8 Prepare your output device Disk users make sure the correct disk 3 Try loading the program without configuring memory as described is inserted It is also advisable but rarely essential to switch your earlier drive off and on to make sure that it is properly initialised Tape users make sure the tape is wound to the correct position 9 Press F1 The border will
19. o SAVE PROGNAME 8 6 or 9 will display the directory without corrupting memory E e8 or 8J will read and display the disk error channel COMMAND STRING is the equivalent of OPEN15 8 15 PRINT 15 COMMAND STRING Example command strings eI S NAME CU R NEWNAME OLDNAME See you disk drive manual for details of disk commands If you are using a two drive system then device 3 can be accessed with the single stroke commands if you first read the error channel with eg Subsequent commands will be to that drive FAST FORMAT Diskmate will format a disk at very high speed Example format command EN DISKNAME 01 Upon entering this command the message ARE YOU SURE will be displayed Press Y to continue or any other key to abort If you are using a two drive system remove the disk from the other drive before formatting the required disk otherwise you may accidentally format the wrong disk depending on which drive was previously accessed Once in a while the format will not take and the directory may appear odd IF this occurs repeat the process and everything will be okay DISK SAVE ENHANCEMENTS The turbo save used in Diskmate is a little slower than some routines available but this one will report any error which occurs and is more widely compatible with different drives The reported 0 bug in the CBM DOS has been bypassed therefore SAVE 80 PROGNAME may be used The previous p
20. ograms up to 10 times the standard speed plus a built in slide show for viewing pictures from tape loading screens etc ACTION REPLAY MK III was designed and is manufactured by DATEL ELECTRONICS Programming of the backup tape and disk turbo system is by DOSOFT WARNING If you use Action Replay to make backup copies of commercial programs which are protected by copyright you are warned that it is illegal to distribute such programs to other users for gain or otherwise a SEE TETERA eee A mr r er E NS TITAN SS SS Seo ecto Se ST ee t INSTALLATION The cartridge Fits into the expansion port of your computer Looking from the front this is at the right hand side at the rear of the machine IMPORTANT Before inserting or removing the cartridge ensure that the computer is switched off otherwise both cartridge and computer will be damaged Looking from the front with the computer switched OFF insert the cartridge into the expansion port with the label side uppermost and the two buttons to the right If the slot has not been used before firm pressure may be necessary but excessive force should not be used Once the cartridge is installed switch on The computer will power up as normal No special message will appear because in its powerup state the cartridge is invisible it will never interfere with normal operation of the computer and we recommend that you leave it permanently in place There are two push
21. rogram is scratched prior to saving the new program DISKMATE will calculate the number of disk blocks required by a program to be saved and compare this with the number of blocks free on the disk lf there will not be enough room you will be informed of this Cif in direct mode You will then have the option to abort or continue saving after inserting another disk FUNCTION KEYS The function keys have been defined as follows F1 is equivalent t O j i sti q o LOAD 8 1 Cie load the first program on the Fe is equivalent to LOAD 0 8 1 followed by RUN F3 display directory F4 change background colour FS RUN Fb change border colour ER CTS T FB enter machine language monitor see later NOTE the even numbered function keys C Fe F F6 FB are accessed by holding the SHIFT key before pressing the appropriate function key TEPANG FROM THE DIRECTORY ff you display the directory and then move E e cursor ava a line containing a directory entry you can load that rogram simply by pressing F1 or Fe to run 3 This isa way of loading a program TESE TOOLKIT COMMANDS A number of extra basic commands are ili X provided To ensure compatibilit with existing software these commands only operate in direct none Tui will not work when a program is running the same applies to the A Sii Me Any of the commands may be abbreviated by typing Just the rs ree characters of the command eg MON DI gie g wi
22. tion key hold SHIFT and press F7 when on the main freezer menu The disk fastloader is independent of computer memory and will load virtually all programs at about five times the normal rate Programs which already have built in turboload or load by sequential methods will usually override Action Replay s loader Fastload also allows you to display the disk directory without corrupting the program in memory type dollar sign and return to display the directory Owners of the ACTION REPLAY DISKMATE combination cartridge will enter Diskmate when fastload is enabled IMPORTANT TTT When Fastload is installed the freeze button does not operate To re enable the freeze button press the RESET button to sign off the cartridge Programs backed up by fction Replay however can be loaded with Fastload and the Freeze button will be re enabled automatically when the program runs except when a multistage parameter has been entered in which case fastload will remain operative UPGRADE DETAILS ACTION REPLAY MK III is a 16K ROM cartridge which can be upgraded to the 32K ACTION REPLAY DISKMATE COMBINATION CARTRIDGE Diskmate offers many extra facilities 1 6 times turbo save as well as 5 times turboload from disk 2 Single stroke commands for load save load run directory error channel etc 3 Direct load from directory easy access to second drive t Defined function keys toolkit commands suh as OLD DELETE LINESAUE MERGE COP
23. tions in the way sprites are handled in programs so unexpected results may sometimes occur III RD DOS TS O DO A SAAS NAAA PT SEPEN AA SAS vi vit ene ene BS Shwe A Ore OWES LA East ENI AN LEE LPP e SAVING PICTURES Action Replay Mk III has the facility to save multicolour hiresolutiun pictures to tape or disk These may be from game loading screens graphic packages etc To save a picture freeze the program when the required picture is displayed select PICTURE SAVE from the menu and follow the onscreen prompts If the current display mode is not Multicolour Hires you will recieve an error message Press RUN STOP to return to the main menu Pictures can be saved in either of two formats to disk 1 BLAZING PADDLES Pictures saved in this format can be loaded into Datel s graphic package of the same name and also for use with the Graphic slideshow program available separately 2 KOALA For use with Koala Pad software and other graphic packages which use the same format Pictures may be saved to tape in Blazing Paddles format only These may be loaded into the tape version of Blazing Paddles and also by using the tape slideshow which is built iinto Action Replay see UTILITIES After a picture has been saved the computer will reset Pictures saved to disk will have a prefix PI for Blazing Paddles and a graphic character for Koala in accordance with the conventions used by those programs pa x POKES
24. void excessive tape winding These files need only be transferred once and the drive will ignore the repeated files Some multistagers are very long and require two or more disk sides so have at least one extra formatted disk ready NOTE Transfer of the main section should be made from the original tape version of the program otherwise the Nova parameter routine may not work correctly LOADING MULTISTAGERS TRS of va ty Install FASTLOAD C hold the CBM key and press the FREEZE button if you want the extra stages to load at turbo speed When extra parts spread over more than one disk side if a file is not found the drive light will flash Insert the other disk and press SPACE The drive will then load the required file Sometimes you may need to press play on your tape deck before a file will load from disk Multistagers will also load independently of the cartridge at standard speed NOTE Nova transfer also allows you to copy normal very slow load tape program files to disk Use this option for Kennedy Approach SOLO FLIGHT renamed OPEN PE After transfer one File should be 15 8 15 RO MASSACHUSETTS M 0 MASSACHUSETTS CLOSE15 en per e e r E renna ner eee ee E TT os FASTLDAD In addition to its powerful backup facilities ACTION REPLAY MK III also provides a powerful disk fastloader for general use To enable fastload hold the CBM key and press the FREEZE button Alternatively press the F8 Func
25. will then be at standard rate A SYS number will be displayed which will re enable Diskmate Very rarely a program will not work with diskmate enabled Uften typing SYS 64738 will allow the program to work without having to unplug the cartridge Many commercial programs will work with Diskmate However you should note that some disks are loaded by special methods which will bypass the diskmate rfastloader The new Diskmate Mk 111 cartridge now has file copy and disk backup facilities See later for a description of these MACHINE LANGUAGE MONITOR DISKMATE has a powerful extended machine code monitor designed for fast bidirectional examination and modification of any area of the computer s memory To enter the monitor type MON return or press the FB key BANK SWITCHING Un entry the monitor is in RAM mode All the computer s Roms will be switched out when memory is accessed To change modes enter gt This will toggle and display the current mode RAM or ROM EXAMINING MEMORY Memory may be examined in Hex Ascii Disassembly or Interpreted Ascii forms Examples D C000 DOOS disassemble from C000 to D000 M C000 D009 display memory from C004W4 to SDAA I C000 DO080 interpret memory from C to D000 D 000 disassemble one instruction at 5C000 ES Cooe display memory from C00B8 onwards i disassemble from the current address Onwards te o TAr While memory is being displayed ANY KEY will from wh

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