Home
Maxwell Render for Bonzai3d 2.5
Contents
1. The Maxwell for Bonzai plugin supports the export of the native Point and Cone light types The plugin also adds several unique Maxwell light types Softbox IES Physical Sky Sky Dome and BL All these light types may be created and edited though the Bonzai Lights palette and Light Parameters manager Point Cone Softbox and IES lights are emitter based light sources and are called Emitter Light Types in the following discussion These types are intended for artificial lighting in interior lighting instruments and exterior night shots Physical Sky Sky Dome and IBL Image Based Lighting lights provide global environmental illumination throughout the scene and are called Environment Light Types These types are used for daytime exteriors and interiors with significant light penetration IBL is also commonly used for photo studio type interiors To create a new light click on the plus icon in the Lights palette To change it to one of the Maxwell light types double click on the name of the light then adjust the type parameter in the resulting dialog Click on the Maxwell item in the list on the right to edit the Maxwell specific parameters of the light At least one light must be enabled before a rendering may be initiated Maxwell Render for Bonzai 21 Emitter Light Types Light Parameters Point Cone Softbox and IES light types a n a s create lamp geometry and MXM emitter zj PRS P materials behind the scenes wh
2. When transferring MXMs between workstations or downloading MXMs from the Next Limit Materials Database a problem may occur where MXMs cannot find referenced bitmap files As the MXMs still refer to the bitmaps located on the original author s computer When this happens Maxwell will issue an error such as Bitmap example tif not found The fix this problem 1 Make sure you have followed step 2 in the section above Organizing Dependency Filepaths 2 Double click on the MXM file to load it into MXED 3 Immediately choose Save from the file menu and close the MXM 4 Reference the MXM in a Bonzai material Maxwell Render for Bonzai 39 Maxwell Object Attributes ee Selection Attributes Info Parameters Pick Me BIL amp Apart from the main plugin MaxwellZ the installation Maxwell Attributes package includes a second plugin called Maxwell aE ara re Attributes Maxwell Attributes allows the user to set Hidden from Camera several rendering parameters for each Bonzai object _ Hidden from Reflections Refractions These options are useful for post process compositing J Hidden from Global Illumination r _ Exclude from Zclip with other images KA Cancel OK V Snapable o Wi casts Shadows y Editing an Object s Maxwell Attributes To access the Maxwell attributes of a Bonzai object select it with Bonzai s Pick Tool Then under the Attributes tab in the Tool Opti
3. Rate 205 points Downloads 17278 Material ID 110 Category Metals Other categories Architecture Automotive Complex IOR Product viz Shiny Tileable yes Maxwell Resources Site http resources maxwellrender com Maxwell Render for Bonzai 37 Tips for Materials and Texturing Separate Maxwell materials may be applied to different faces of an object by assigning materials at face level in the normal manner with one exception Maxwell Render requires that the emitters are applied to entire objects An emitter material can not be applied at face level otherwise the whole object will render black This is not a limitation of the plugin but the way the render engine works e Maxwell supports jpg tga bmp tiff and png image types for texture maps e Use file paths containing only letters numbers spaces dashes and underscores Special characters such as the bullet will result in a file not found error e To render materials with texture maps objects using those materials must have texture coordinates applied In Bonzai the Map Texture tool is used for this If the plugin detects objects without texture coordinates when creating the MXS it will apply a set of default coordinates to those objects e To scale or rotate the texture on an object use Bonzai s Edit Textures tool e If you have the Renderzone plugin installed a bitmapped tile of each procedural texture is stored in memory for Bonzai s native
4. HDRI Environment reflection and refraction The same image Type _IBL 2 l a v Shining can be mapped to all channels or different 9 images can be mapped to each channel intensity Location Shadows Parameters Simple Detailed It is not necessary to use all channels If a eixa channel is disabled the active Sky Dome or dh224 hdr Physical Sky will be used for that channel instead or if no sky is active the channel will be unused Applications Maxwell 2 hdri dosch v Background Intensity v Illumination Intensity miei ele _ 4 Intensity Tab Simple M Reflection Intensity Q In simple mode the same image is used for ES Refraction intensity all four channels and a single set of Rotation Azimuth 0 O controls for rotation and scale affects all the Se tO a Scale Azimuth l Yr channels equally The channels can be ee gees i a enabled and disabled individually however and their relative intensities can be independently adjusted O Cancel 50K Intensity Tab Detailed In detailed mode each channel is completely independent from the others and can be mapped with its own image have unique rotation and scale parameters etc Select the HDRI MXI or EXR file Delete the path to the image file Q View the image file Intensity Tab Background When checked the background channel will be enabled This channel adds an IBL map that provides a background i
5. while higher values lighten the image Note that you can control this parameter interactively while rendering in Maxwell This parameter may be adjusted interactively in Maxwell while rendering Channels These options are used for advanced image compositing Leaving all options off except for Render will result in faster renderings See the Maxwell Render manual section titled Setting up the Render Output Channels for a full description of each channel Illumination and Caustics These options are used to accelerate renderings when specific visual phenomena are not required for your image These controls allow you to deactivate certain aspects of the rendering calculations such as Indirect Light or Reflected Caustics These options are also useful in cases where you want to see the effect of just the indirect light in the scene and for compositing purposes Maxwell Render for Bonzai 11 Camera Maxwell Render Options Maxwell Render renders the active Bonzai IS NAI view To construct a Maxwell camera the plugin obtains the eye point center of interest and focal length from the the MAXWELL Scene Image Camera Simulens File Prefs Exposure Bonzai View Parameters double click on a gt EV Lock view in the views palette The resolution and f Stop 8 fin amp pixel aspect ratio are obtained from the Shutter _ Dad Ma Camera View settings in View Parameters if Sensor these are in
6. 3 0 both BDSFS Transmittance not mapped 3 MXM Mapping Color Base BSDF Reflectance 0 attenuated BSDF Reflectance 90 255 255 255 POPP eee rere rere rrr erere rer rrr rer rrrrerrrrre rere trier rr rrr rrr rrr rer rire terre errr rrr rere rrr rr errr rre rrr rrr re rrr rrr rer errr errr rrr rer rrr re rrr rrr ret Ts rrr rrr rrr rrr rrr rrr rrr Pee eee eee eee ere rer ere etree err terete errr terre rere rere reer etree rere rrr rere rere eer rere rere WOO eee rere ere rere rere rere rere rrr errr re rre rere rrr errr rr errr rrr rrr rir terre errr r errr rrr rrr rrr terre rere rere rrr rrr rere rere reir rere rere re rrr rrr rrr COPE R Pere ree ere rrr errr e rrr rrr rer rr errr reer e rrr rrr rrr rr rre rrr rr rre rrr Terre rrr errr rrr rr rrr rer rr rrr rrr rrr re rrr rrr rer rrr rer rrr rere rrr rer rr rrr rer f FU Pere eer errr e rere rere rere rere rer rrr re rere rere rere rr rererrre rir terete rere rere reir rer er rrr rrr tre rrr errr rere rere rrr tre rer rte rere reer ere re Maxwell Render for Bonzai 32 Material Hint Architectural Glass Normal Architectural Glass Clear These material hints are used for fast rendering architectural glass In most cases they will work well without adjustment These materials will reflect but not refract light This allows solid volumes to appear as if they were composed of a thin glass shell The color parameter controls the tint of the glass The transparency p
7. Click to specify the color at the zenith Intensity Tab Horizon Click to specify the color at the horizon Intensity Tab Midpoint The midpoint of the color gradient between the horizon at 0 and zenith at 90 Intensity Tab Sun Temperature Planet Reflectance These options function identically to those in Physical Sky See previous section Location Tab Sun Location Origin COl Altitude Azimuth Site Time These options function identically to those in Physical Sky see previous section Parameters Tab Length Controls the length of the Physical Sky indicator in the 3D modeling space Maxwell Render for Bonzai 27 IBL IBL Image Based Lighting Image Based Lighting allows you to light your scene by applying a high dynamic range image HDRI to a virtual sphere that encompasses your scene This is useful if you want your 3D model to appear as if it is actually in a real environment The scene will be lit according to the properties of the HDRI and reflections from this environment will also show on your models You can use an HDRI MXI or EXR image for the IBL These three image formats store high dynamic range data providing accurate environment lighting The images used for IBL should be in the Latitude Longitude format the width should be twice the height Images in strobes or cross formats will not work correctly There are four channels that may be Light Parameters mapped background illumination Name
8. Shaded Renderer to use If the material is set to Translate Shaded the plugin will save this swatch to disk when performing the Maxwell render Texture mapping in the Maxwell rendered image will precisely match the openGL Shaded view Robot Bob Craig Williams Becker Morgan Group Inc Maxwell Render for Bonzai Organizing Dependency Filepaths Documents Maxwell R So that referenced MXMs work correctly It is strongly etiam aaa C HDR recommend that Maxwell resources be organized and EJ IES prepared in the following way Fi MXM Concrete 1 Create a materials database within your Documents folder Generic Concrete Generic Concrete mxm Good Conc Bmp jpa Good Conc Img jpg Light Concrete Light Conc Bmp jpg Light Conc Light Col tif Light Concrete mxm L Flooring __ Glass L Metal __ Wood 2 Put the MXM and all the bitmaps to which it refers in a subfolder with the same name as the MXM 3 Double click on the MXM file to load it into MXED 4 Immediately choose Save from the file menu and close the MXM An example of correctly organized texture paths on the file system is shown at right A Do not use intermediate folders to contain the bitmaps they should reside in the same folder with the MXM A Do not put more than one MXM in a folder unless it is absolutely necessary for both MXMs to depend on the same copies of each bitmap Maintaining Dependency Filepaths
9. in a very glossy reflection To make a surface completely matte set the Specular Factor to 0 the Specular Roughness does not matter in this special case This type of material lambertian renders very quickly If the Shaded material uses transparency the material will become transparent as if it were made of a thin membrane not a solid Specifically Maxwell s transmittance parameter is not used so materials will render quickly but not refract light or generate caustics Maxwell Render for Bonzai 31 Hint Closest Match Color 197 228 254 Ambient Factor 100 Diffuse Factor 75 Specular Factor 0 Specular Roughness 0 Specular Color 255 255 255 Transparency 0 Uses paper matte wall paint Hint Closest Match Color 197 228 254 Ambient Factor 100 Diffuse Factor 75 Specular Factor 50 Specular Roughness 0 Specular Color 255 255 255 Transparency 0 Uses glazed tile porcelain lacquer enamel paint Hint Closest Match Color 197 228 254 Ambient Factor 100 Diffuse Factor 75 Specular Factor 50 Specular Roughness 25 Specular Color 255 255 255 Transparency 0 Uses powder coat finishes aluminized surfaces Closest Match Technical Summary Hint Closest Match Color 254 69 O Ambient Factor 100 Diffuse Factor 75 Specular Factor 100 Specular Roughness 25 Specular Color 254 147 123 Transparency 0 Uses metallic paints 2 layers 1 BDSF per layer ND
10. stop increments Arbitrary values can be typed into the text field f Stop is a number representing the diameter of the aperture d in terms of the effective focal length f of the lens f Stop f d For example if a given lens has a Focal length of 30 and a lens Diameter of 60 then f d 30 60 an f Stop of f 0 5 Using a smaller f Stop value bigger aperture will allow more light to pass to the sensor resulting in a brighter exposure Conversely a higher f Stop value smaller aperture will allow less light to pass and result in a darker exposure Maxwell Render for Bonzai 12 The f Stop system was conceived to establish a consistent exposure to light regardless of the focal length of the lens being used With this system f 16 on a 1000mm lens will pass the same amount of light as f 16 on a 28mm lens Image exposure is determined by both shutter speed and f Stop See Shutter below Aperture size also affects the Depth of Field DOF in your rendering The smaller the f Stop value e g the bigger the aperture the smaller the DOF meaning that more of the image before and after the center of interest will be out of focus See the Maxwell Render manual for an in depth discussion of DOF To experiment with the depth of field produce any satisfactory exposure then enable EV lock Adjust the f stop and make test renderings until you find a depth of field the suits your purposes Shutter Specifies shutter speed indi
11. use if not the values specified ee _ a bo m in Display gt Image Options are used Automatic instead J Manual Width Ly mm The Maxwell Camera Model The Maxwell camera simulates the most Aer important properties of a real life physical Circular camera and as such requires several 2 Polygonal iy Blades additional parameters not found in Bonzai mn Q deg These are specified though the Camera Tab The options here will apply to all views Shift Lens Horizontal 0 cameras in a scene Maxwell Render options are stored on a per scene basis so if you need a different set of camera parameters create a new Bonzai Scene in the Scenes palette Vertical D xk Cancel OK A Note Maxwell currently only supports 3 Point Perspective view types Views similar to 2 Point Perspective may be created using the plugin s Shift Lens feature Bonzai s 2 Point Perspective does not model a shift lens type camera and so cannot be directly translated Exposure EV Lock When enabled the current exposure is maintained when adjusting the f stop shutter speed or ISO If the f stop is adjusted the shutter speed value will be adjusted to compensate and vice versa If the ISO is adjusted the shutter speed will compensate f Stop Specifies the diameter of the lens opening or aperture as an f Stop value Clicking on the triangle to the right exposes a menu of traditional f Stop values in third
12. your desired output folder using either Automatic or Manual filepath options The Automatic is easiest to work with and makes the most sense when working on multiple workstations 2 In Maxwell Options General select Pack and Go Project from the Maxwell Action pulldown menu 3 Select Display gt Maxwell Render or key shortcut equivalent 4 All dependencies of the following types will be copied to the output folder MXM bitmap textures and environment HDRI maps Note that MXS scenes and rendered procedural textures are not saved with Pack and Go Project because these are not relevant when transferring a project to another workstation 5 After copying the the Bonzai project and dependencies to the second workstation 6 Open the Bonzai project You will be asked to find the first missing MXM after doing so all remaining MXM paths will be automatically re linked and updated Note you will still need to manually re link each environment map your project references Maxwell Render for Bonzai 41 Importing Projects From FormZ 6 In Maxwell for Bonzai3d a lot has changed from the 2 0 x plugin series both for the end user and under the hood formZ files imported into Bonzai will be updated to conform to the new system Maxwell 2 5 plugin data cannot be read by the 2 0 x plugin Topic Import Behavior Things to Check and Adjust Point and Cone lights Point and Cone lights will be translated u
13. ANENNNNNNENNNENANNENENANNNNNNNNENENANNNNNNENENENNENENNNNNNNNENENANENNNNNNENENENNNHNNANENNNNANENENENNNNANANENNNNNNENANENENNNNNNNNNNNNNENENENANNNNANNNNNNNNENENENENENNENENENNNNENEJ reer eee rere e errr errr eter r ere rere rere rire rrr errr rr rrr rr rere terete terre errr ere rrr ire rer rrr rrr reer rrr re terete rrr ere rr rere rere rrr tre rrr eter rrr rer rrr rer err rer rr ere terete rr rere rere rer tree rrr re rrr ere errr ere rire rrr errr rrr re terete terete rr rere rire tert re rrr iter rrr re rrr rte rr rere terete rte re Maxwell Render for Bonzai 34 Material Hint Water The water hint will work well without adjustment in most cases Only the color and transparency parameters affect the material The color parameter controls the tint of the water Note that the attenuation of light transparency parameter must be set to a relatively low value for the tint to be apparent The transparency parameter controls the attenuation of light though the water At 1 transparency half the light will be attenuated after 1 meter at 100 half the light will be attenuated after 10 meters If transparency is set to none or 0 a default attenuation of 10 meters will be used Hint Water Color 255 255 255 Ambient Factor N A Diffuse Factor N A Specular Factor N A Specular Roughness N A Specular Color N A Transparency 80 Hint Water Color 140 220 224 Ambient Factor N A Diffuse Factor N A Specular Factor N A Specular Ro
14. Maxwell Render 2 5 1 for Bonzali3d 2 5 Plugin Manual Plugin version 2 5 2 TECHNOLOGIES Maxwell Render for Bonzai Compatibility and Versioning Installation Windows or Macintosh Maxwell Key Shortcuts Getting Started Bonzai3d Maxwell Render Integration The First Step Making a Rendering Next Step A Typical Real World Workflow Render Options Scene Image Camera Simulens File Prefs Lighting Emitter Light Types Point and Cone Lights Softbox IES Environment Light Types Physical Sky Sky Dome IBL Image Based Lighting Relative Efficiency of Light Types Lighting with Emitter Mapped Objects Materials Using Translate Shaded Using Referenced MXM The Online MXM Gallery Tips for Materials and Texturing Organizing Dependency Filepaths Maintaining Dependency Filepaths Maxwell Object Attributes Editing an Object s Maxwell Attributes Importing Projects From FormZ 6 Resources and Assistance Troubleshooting Maxwell Render for Bonzai N oot FP WwW WO Q Compatibility and Versioning MaxwellZ plugin version e 2 5 2 X Bonzai versions supported by this plugin e Bonzai 2 5 or higher on Windows or OSX Maxwell Render versions supported by this plugin e Maxwell Render 2 5 1 Documentation e June 2011 Installation The installation of the Bonzai plugin is an easy and straightforward process Pylon Technical for the artist Jeffrey Neale www pylontechnical com Windows or Ma
15. Not all BPC options are available to all image formats Color Space Specifies the color space for the rendered image Available color spaces include sRGB Adobe RGB 1998 Apple RGB NTSC and many others This parameter may be adjusted interactively in Maxwell while rendering Tonemapping Burn Maxwell Render Options Scene Image re NSN A N MAXWELL Camera Simulens File Prefs Scale 100 b Image Format PNG 8 BPC 4 Color Space sRGB HDTV Tonemapping Burn 0 3 gt Monitor Gamma Channels Storage Mi Render _ Alpha __ Shadow _ Z Buffer ID Material ID Object Motion Roughness Fresnel 2 2 gt Separate Files min max lIlumination and Caustics Illumination vw Direct Reflected Caustics vw Direct Refracted Caustics vw Direct Ww Indirect Ww Indirect wv Indirect kK Cancel OK Parameter to control the highlights in a render Lower burn values will decrease the intensity of the highlights to avoid burned out areas in the image In most cases this parameter should be left at default Lowering it too much may produce unnatural looking images This parameter may be adjusted interactively in Maxwell while rendering Monitor Gamma Maxwell Render internally uses a gamma of 2 2 to convert from spectral space to the RGB color space This parameter is used to control the gamma conversion Lower gamma values darken the image
16. arameter controls the layer weight The Clear variant applies an additional top coat to the glass which may be useful for some applications Experiment with both types to see which works better for your application Hint Hint Architectural Glass Normal Hint Architectural Glass Clear Color 213 243 244 Color 230 242 241 Ambient Factor 100 Ambient Factor 100 Diffuse Factor 75 Diffuse Factor 75 Specular Factor N A Specular Factor N A Specular Roughness 0 Specular Roughness 0 Specular Color N A Specular Color N A Transparency 80 Transparency 80 Architectural Glass Normal Technical Summary 1 layer 1 BDSF parameters in table below MXM Mapping Color Base BSDF Reflectance 0 attenuated Base BSDF Reflectance 90 full color 7 j LEADS EASES as eee j ia ime BA AE een Baan a ree ana 7 EE NN Se Lae AT Banoa a RP AT ie tre yt et nS lati ie Nee dint as I poni ee a se esd er se aoe ahaa sic ede a an Rana cai ee ARDET E ea E RNE E A seecmeenn Pere er ere re rere re rer er rre rrr rier errr ere rire rere rere rire rrererrrerr yr Pere r iter err re rrr rte rere rer rrr re terrier ere re rrr errr ere re rrr errr tre rrr rte rere rere rere rrr ere rrr ere rrr ere terete rere retire rrr rrr rrr ere retire rere reer errr rr rre terete terete rr rere rire rrr rer rrr rer rrr rer rr iter trite ttre rer treet Maxwell Render for Bonzai 33 Material Hint Aluminum Copper Cobalt Gold Silver The metals se
17. arrow button below the preview window Because Maxwell previews can take some time they are initiated on demand rather than updated continuously A Maxwell render will be launched in the background which will update the preview The update process can be stopped at any time by clicking anywhere in the preview window or by editing a control As of this writing the render will continue in the background until complete however The material preview target time SL and lighting can be adjusted in Render Options Prefs Tab Maxwell Render for Bonzai 30 Using Translate Shaded Material Parameters Name color solid Material Type Selecting this option will instruct the plugin to amp A Shaded Translate Shaded A Referenced MXM automatically translate the selected Shaded sian material into a Maxwell material The resulting MXM will be embedded into the MXS scene file i e it will not be saved separately upon rendering Material Hint Closest Match hil To understand how the translation is performed it is useful to first understand how Maxwell materials are defined We recommend reading the chapter titled a ae Maxwell Materials in the Maxwell Render ne 4 0 Ma manual before continuing with the section e atestal Libraries below If the Shaded material contains any embedded textures that do not have a valid reference on disk they will be automatically saved as PNG images This will be the c
18. ase if the texture is a swatch generated by another renderer or if an image file was been moved since it was first linked to the Bonzai material Material Hint By design the Translate Shaded option is as reduced as possible it hides all the complex details of MXM creation from the end user It has been designed to provide good materials quickly and easily to meet a demanding production schedule Translate shaded offers a single control Material hint which controls how the Shaded material will be interpreted In the images below the Shaded render representation is on the left and the Maxwell translation on the right Material Hint Closest Match The Closest Match material hint attempts to match the Shaded material as closely as possible while still allowing enough flexibility to emulate a variety of materials The description below provides a starting point for thinking about how to use Closest Match Details have been omitted in the interest of clarity Closest Match creates a Maxwell material whose roughness is controlled by the Specular Roughness parameter If Soecular Roughness is set to 0 the material will be perfectly smooth like a mirror If set to 100 it will be perfectly rough like a piece of uncoated paper Additionally a clear gloss coat is applied over the base layer The strength of this coating is controlled by the Specular Factor parameter A value of O will result in no glossy reflection while a value of 100 will result
19. cated as a fraction of a second Clicking on the triangle to the right exposes a menu of traditional shutter speed values in third stop increments Arbitrary values can be typed into the text field This parameter may be adjusted interactively in Maxwell while rendering The shutter speed determines how long the camera sensor will be exposed to light For example a shutter speed value of 1 60 will expose light to the camera sensor for 1 60th of a second As longer shutter speeds will expose a scene to the camera sensor for a greater period of time moving objects may be blurred If the camera itself is in motion the entire image may be blurred Motion blur may be controlled by varying the shutter speed For instance shutter speed of 1 1000th of a second will enable you to freeze relatively fast motion while the same motion shot at 1 8th of a second will probably result in significant motion blur If you follow a moving object with your camera and keep the shutter speed relatively low the object you are following will remain sharp and the background will show motion blur Greater illumination will be required for a scene that is shot at a higher shutter speed with daylight on a bright sunny day being ideal Image exposure is determined by the the reciprocal relationship between the f Stop value and shutter speed A given exposure may be produced by any of many combinations of f Stop and shutter speed For example 1 250 second at f 11 1 500
20. cintosh 1 Install Maxwell Render 2 5 2 or greater 2 Quit Bonzai 3 Delete any previous versions of the Maxwell plugin from the Bonzai3d plugins folder 4 Unzip the MaxwellZ plugin package on your desktop 5 Locate the version of the plugin appropriate for your platform Windows or OSX and copy the Maxwell directory within to the Plugins directory in your Bonzai3d application directory 6 Copy checker tif from the plugin package to the Support directory within your Bonzai 3d application directory This file replaces the checkerboard file used by Bonzai for the Material preview scene and will provide Maxwell material previews which render faster exhibit less noise and describe the material more faithfully This step is optional but highly recommended 7 Restart Bonzai Maxwell Key Shortcuts To get the most out of Maxwell assign custom key shortcuts to Maxwell Render and Maxwell Render Options To do so select Edit gt Key Shortcuts from the Bonzai menubar In the resulting key shortcut dialog Maxwell may be found by navigating to Project gt Modeling gt Display gt Static Renderers CMD M Mac CTRL M Windows works nicely for activating Maxwell Option M Mac ALT M Windows is a good combination for accessing the render options Maxwell Render for Bonzai 3 is PA v Residence Great Room Gary Helfand Bonzai3d Maxwell Render Integration This Maxwell Render plugin has been created with the
21. cts There are some cases such as tube shaped emitters where the built in light types may not be sufficient In this case model the emitter geometry in Bonzai then apply an emitter material created in MXED to the object See the chapter Lighting With Emitters in the Maxwell Render manual for more information about lighting in this manner Maxwell Render for Bonzai 29 Restaurant Modeling and Rendering Aaron Smithey Architectural Imaging There are two approaches to working with Maxwell materials in Bonzai e Translate Shaded Use Bonzai Shaded materials and let the plugin automatically translate them into Maxwell materials This approach is very fast and perfect for production projects where meeting a tight deadline is more important than perfectly accurate materials e Referenced MXM Use Maxwell Materials MXM files directly This approach allows you to leverage the full power and realism of Maxwell materials Each Bonzai material can be set up to reference a unique MXM file Both approaches may be freely combined in a project In a scene with many materials it is usually easiest to let the plugin automatically translate most of the materials and use referenced MXMs only in cases where material accuracy Is critical All options are located in the Maxwell tab of Material Parameters C Material Preview To create a preview select a sample object 6 sphere 6 cylinder 6 cube or 6 plane then click the green
22. d a sequence of images can be saved With Multilight with just one rendering you can save different images of the same scene under different lighting conditions or make lighting animations Export Point and Cone lights Enable to export Bonzai point and cone lights If disabled these light types will not be exported regardless of the enable setting on each individual light Geometry Scene Scale Specifies the scale of the scene which affects the way the light travels in space If this value is modified from the default 1 the render will become more or less dark and the depth of field will be affected Allow Maxwell Studio to Export Geometry This option to allows the MXS file to be exported from Studio to other 3D formats later If this option disabled the geometry from your Bonzai project is protected Textures Disable Textures Disables all textures in the rendering This option is typically used to quickly check lighting and or geometry Disabling textures will dramatically soeed up both the scene export process and the rendering itself Rendered Textures Resolution During the export to the MXS process Maxwell Render translates all the materials in the Bonzai project that do not have a referenced MXM file into Maxwell materials Maxwell Render requires all textures to be based on image maps therefore procedural textures are converted into PNG files This option specifies the resolution in pixels of the procedural texture
23. deling space indicator shows actual size and position of the origin or COI den on In addition to the common parameters detailed in the previous section Softbox lights have the following unique parameter Parameters Tab Width Height The width and height of the softbox The width is always level with the ground plane Maxwell Render for Bonzai 23 IES IES EULUMDAT files specify the pattern of intensity and direction of emission from specific light fixtures These files are available from manufacturers The base of the fixture as defined by the IES EULUMDAT file e g the negative Z axis will always point toward the light s COI Relative intensity distribution pattern indicators for three IES files A By definition it is not possible to change the intensity of an IES emitter as this data is specified by the IES EULUMDAT file It is possible to change the color of the emitter however Intensity Tab IES Select the IES or LDT file Delete the path to the IES or LDT file A 2D representation of the distribution pattern is displayed below the filepath feild Parameters Tab Diameter Sets the diameter of the emitter sphere The default size is recommended Geodesic spheres are used for an even of distribution and maximum efficiency Parameters Tab Spin This parameter controls the rotation of the fixture about the axis defined by the light origin and COI The origin of rotation 0 degrees always points down t
24. desys webinar replay http www youtube com watch v WzIGRSJLE5U Maxwell for formZ Video Tutorials by Intuition USA http intuitionusa com maxwell_training html Forum Support Maxwell for Bonzai forum hosted by AutoDesSys Requires login to post but not view Not necessary to be a customer http www formz com forum discus4 1 messages 35953 35953 html Maxwell for Bonzai forum hosted by Next Limit Requires login to view Must be a Maxwell customer to post http www maxwellrender com forum viewforum php f 68 Maxwell Materials Next Limit Materials database http resources maxwellrender com visual_catalog php t page 1 Maxwell Render for Bonzai 43 Art Gallery Craig Williams Becker Morgan Group Inc Problem Maxwell can t find the textures in my MXMs Solution e Review the sections Organizing Dependency Filepaths and Maintaining Dependency Filepaths in this manual Problem When Network Rendering scenes are sometimes overwritten Solution e Use Automatic filepaths and enable the Timestamp option Problem Maxwell rendering is too slow Solutions e For test renders use the Render Area Rectangle to render a smaller section of the image or set the Scale parameter in Render Options Image to a value less than 100 Note that these two options may be combined e Disable Dispersion and or Refractions e Disable any unnecessary Render Layers In Render Options Camera e Reduce the number of lights in
25. e Maxwell application which immediately renders the scene described in the MXS file MXS files contain all scene information including geometry cameras render settings and materials with the exception of referenced bitmap images MXS files are multi platform and can be used on Windows Mac OSX and Linux alike Maxwell Action Studio The plugin creates the MXS file then opens the scene in the Studio application Studio is generally used only in cases where a needed feature is not yet supported by the MaxwellZ plugin As of this writing almost all features are supported Maxwell Action None Maxwell Render Options a i i MAXWELL Scene Image Camera Simulens File Prefs Maxwell Action Maxwell Quality Performance Time min 30 oa m Sampling Level 25 CPU Threads 0 3 Lights Multilight Mi Export Point and Cone Lights Geometry Scene Scale l C Wi Allow Studio to Export Geometry Textures __ Disable Textures Globals v Dipersion v Displacement Command Line kK Cancel OK The plugin creates and saves the MXS file but no application is launched This option is sometimes used in preparation for sending the scene to the Maxwell network renderer Maxwell Action Network Render The plugin creates the MXS file then launches the Maxwell Network Manager and loads it into the Add Job Wizard See the section titled The Network System in the Maxwell user manual for m
26. e below is intentionally not observed with Pack and Go Scene for maximum robustness and portability For convenience after the Pack and Go is exported the Maxwell Action menu will revert to its previous setting Note Textures in external MXMs must be referenced correctly in the MXM or they will not be copied Quality Performance Time min Specify the maximum time to process the rendering in minutes The quality of the rendering is determined by either the maximum render time parameter or the Sampling Level parameter whichever is reached first will terminate the rendering See below The more time reserved for a Maxwell render the better the result will be assuming that the full render time is used before the sampling level parameter is reached However the maximum render time parameter does not affect render quality directly it only specifies the number of minutes the rendering will process before stopping In other words setting the maximum render time to 10 minutes and allowing the render to complete will yield the same result as setting the maximum render time to 100 minutes and stopping it after 10 minutes Sampling Level Specify the target quality level for the render Higher sampling level SL values will result in a more complete lighting solution and less noise in the rendered image The rendering will be stopped when either the sampling level is reached or the maximum render time is reached Faster processors reach high
27. e sun will be located according to the origin and COI parameters and can be adjusted by moving the sun indicator in the 3D modeling space Sun Location Altitude Azimuth The sun will be located by sun altitude azimuth and site rotation Site rotation allows you to change the site north direction without rotating the model itself In this mode the Physical Sky will be automatically locked to avoid moving it within the modeling space Maxwell Render for Bonzai 26 Sun Location Site Time The sun will be located by longitude latitude day time GMT offset and site rotation Site rotation allows you to change the site north direction without rotating the model itself In this mode the Physical Sky will be automatically locked to avoid moving it within the modeling space Parameters Tab Ozone Water Turbidity Coefficient Wavelength Exponent Reflectance Scattering Asymmetry These parameters affect the color distribution throughout the sky For a detailed discussion see the Maxwell Render manual Setting up environment lighting chapter Parameters Tab Length Controls the length of the Physical Sky indicator in the 3D modeling space SD Sky Dome Provides a uniform color or gradient dome to illuminate the scene Sky Dome is appropriate for interiors with minimum exterior light penetration and renders faster than Physical Sky Intensity Tab Intensity Specifies the intensity of the Sky Dome in cd m2 Intensity Tab Zenith
28. en the i Maxwell rendering is invoked In the Lights Intensity Location Shadows Parameters Color palette these types are indicated with pale RGB yellow icons Temperature K Luminance Parameters common to most of these types Scheme Power Efficacy ji follow Power 1000 lt gt w Efficacy 13 8 Im W Intensity Tab Color Output Power 13800 Im Selecting RGB will assign the color picker color to the emitter output Alternately select Temperature to specify the emitter output in degrees kelvin Intensity Tab Luminance The luminance of the source can be specified via a number of industry standard schemes including by input power and efficacy output lumens lux etc x Cancel OK The intensity of light is delivered into the scene is affected by not only by the luminance but also by the color and the emitter size see Parameters below Check each of these parameters if you are getting unexpected results Shadows Tab Maxwell emitters always cast shadows so this option is removed when editing a Maxwell light type Parameters Tab Invisible Geometry Enabling this option will cause the emitter geometry to be invisible to the camerain the Maxwell scene though the emitter will still illuminate the objects around it Parameters Tab Quality 1 Lowest 5 Highest Controls the number of faces polygons making up the emitter object The default value 2 should work in almost all cases Increasi
29. er Film Back Automatic Manual Automatic Selecting this option will cause the plugin to calculate the appropriate film back size to match Bonzai s focal length setting Selecting this option will always result in a correct field of view match between the Bonzai viewport and the resulting Maxwell render Bonzai s focal length setting always assumes a 36mm wide film back emulating the use of 35mm film in an SLR camera The automatic option adjusts the film back height to match the aspect ratio of the pixel dimensions For instance a 500 x 1000 pixel image will be assigned a 36mm x 18mm film back while a 1000 x 500 pixel image will result in a 36mm x 72mm film back Manual Selecting this option allows for manual control over the size of the film back in millimeters The left parameter is the x width of the film the right is the y height Diaphragm Circular Polygonal The diaphragm is the camera mechanism responsible for adjusting the size of the aperture This option specifies whether the diaphragm is polygonal or circular If set to polygonal it will consist of a number of strait blades arranged in a circular pattern which are shifted to increase or decrease the aperture s diameter The diaphragm s geometry determines the shape of out of focus light in the rendering a phenomenon known as the bokeh effect The bokeh effect is most pronounced in images with a shallow Depth of Field particularly around small highl
30. er sampling values i e a higher quality image within a given amount of time than slower processors In Maxwell the image is regularly updated during rendering You can terminate a Maxwell render at any point in time and save the resulting image at the time of render termination For single image renders it is generally better to keep the sampling level limit high the default of 25 works well the render can always be stopped at any time if the result is satisfactory with a lower sampling level Also renderings can be resumed processed further later by opening the MXI file in Maxwell and clicking on Render For animations the sampling level is often set to a lower value and the maximum render time left high so that a consistent sampling level is achieved for each frame CPU Threads Specifies the number of threads that Maxwell Render is allowed to use Normally this should be equal to the number of CPUs Central Processing Units available on the system If this parameter is set to O Maxwell Render will use all available CPUs Lights Multilight Off Intensity Color Intensity Enables Maxwell s Multilight Multilight is a unique and very useful feature that allows you to interactively adjust the intensity and or color of the emitters in the scene and to alter the ISO and shutter speed during rendering or after the render has finished The adjustments may be keyframed and animated over Maxwell Render for Bonzai 9 time an
31. errr rrr rere rrr errs 7 7 Materials formerly Surface Styles using referenced MXMs will render identically to the 2 0 x system Auto translated materials will offer richer results than the 2 0 x system and will not match formZ s symbols are not imported into Bonzai3d as of version 2 5 By default the material hint is set to Closest Match The hint and other Shaded parameters may need to be adjusted for more realistic results Petre re rr rrerrererrrrrerrrrrerrrrrrrer trite terre rrr ere rrr rrr rer rrrre rrr rrr rrr rere ttre rrr rrr rrr rrr rer rr rr rrr rrr rer rrrrerr rrr re rire retiree rrr rere r rire terrier errr e rir rer irrr rrr rir rare rrr re rrr rere r rire rire rr rer rr rre rrr rerirr irre rrr rire rrr rir rere rrr rrr rrrrriri tire rr irri tire rrr rir Importing formZ 6 files containing Maxwell Data into Bonzai3d Maxwell Render for Bonzai 42 Resources and Assistance User Manual Access This manual and the Maxwell Render Manual can be readily accessed for Bonzai via buttons located in the Maxwell Render Options Prefs tab Information on the plugin version may also be found there Software Updates Maxwell Render and Bonzai Plugin Updates httos portal nextlimit com Training Maxwell for Bonzai3d Video Tutorial Series by GetMethod http www getmethod com blog category maxwell render Introduction to Maxwell with Bonzai3d an Auto
32. format e All your Bonzai views were included in the MXS file but the the one that will be rendered is the current view The other views can be accessed if you open the scene in Studio Maxwell s standalone scene editor e The scene was set up to be illuminated by the Physical Sky that you created e All your active materials were automatically translated into Maxwell Materials and embedded in the MXS file If your project used RenderZone procedural textures they were rasterized converted to bitmap images and saved in the same folder as the MXS file e Finally the plugin launched Maxwell Render and instructed it to open the MXS file to begin rendering and to save the rendered image at regular intervals Maxwell Render for Bonzai 5 Next Step A Typical Real World Workflow In practice you will probably want to adjust the lighting materials and render options to achieve a more specific look than provided the defaults A typical Bonzai Maxwell workflow follows 1 Create your geometry in Bonzai 2 Assign basic Bonzai materials which will be automatically translated into Maxwell materials See Materials Using Bonzai Material Automatic Translation 3 Set up basic lighting The plugin will translate native point and cone lights into the Maxwell scene accurately There are also many other powerful custom light types that the plugin provides including Softbox parametric emitter plane ES measured illumination data from comme
33. ights in out of focus areas such as light distant sources or specular reflections Blades Specifies the number of blades when a polygonal diaphragm is used A diaphragm with six blades will produce typical hexagonal bokeh aberrations A greater number of blades or circular diaphragm type will result in a more circular bokeh effect but will require more render time Angle Specifies the blade rotation angle in degrees Rotating the angle of the blades will result in the polygonal bokeh shapes changing their general orientation Shift Lens Specifies the shift of the film plane relative to the lens as a signed percentage 100 to 100 The left parameter represents the x horizontal shift the right the y vertical shift Shift lens operates analogously rise fall and shift with a view camera Adjusting the y shift rise is useful in architectural rendering to eliminate converging parallels in tall buildings approximating a two point perspective Shift lens does not tilt or swing the film plane Maxwell Render for Bonzai 14 Simulens The SimuLens system emulates a number of optical effects found in camera lenses Diffraction Diffraction effects occur when light goes through small holes causing interference patterns in the shape of the lens aperture Light will always cause slight interference patterns because of the optical components used causing the visual artifact Known as glare This setting controls the intens
34. intention of providing an optimum integration of Maxwell Render with Bonzai Maxwell Render is integrated in Bonzai by means of two plugins The principal plugin MaxwellZ fzp controls Maxwell Render options and handles the integration of Maxwell materials inside the Bonzai materials palette A second plugin MaxwellAttributes fzo manages several additional Maxwell specific attributes which may be added to each Bonzai object If you can see Maxwell Render as an option in the Bonzai Display menu the plugins are properly installed and enabled Maxwell Render for Bonzai 4 Red Craig Williams Becker Morgan Group Inc The First Step Making a Rendering At it s most basic rendering a Maxwell image in Bonzai is now a one button process 1 Open Bonzai and create a new project The plugin will ask if you want to create a default Physical Sky light Click OK 2 Create a few simple objects with different materials on a ground plane 3 Select Display gt Maxwell Render Maxwell will launch as a separate process and render the current Bonzai view If you receive a filepath error check to see that Automatic filepaths are selected in the Maxwell Render Options File tab What Happened When you selected Maxwell Render the Maxwell plugin produced a Maxwell Scene File MXS based on your Bonzai project and saved it in the location you specified e All visible geometry was translated into Maxwell s internal
35. is for example a focal length of 24mm the more pronounced the vignetting will be As you raise the focal length of the camera the vignetting effect will be less pronounced A focal length of around 80mm or higher will have almost no vignetting no matter the Devignetting settings used Maxwell Render for Bonzai 16 File This tab specifies which files will be created upon initiating a Maxwell rendering and where they will be stored Output File Paths Automatic Manual Image Only When a Maxwell rendering is made the Bonzai project is translated into an MXS file The resulting render may be stored as a standard bitmap image as a high dynamic range Maxwell Image MXI or as both There are three general ways to specify how and where these files will be saved Automatic Manual and Image Only Output File Paths Automatic With Automatic filepaths the plugin will automatically generate unique filenames and folders for your MXS MXI and Image files using the automatic option ensures that you will never accidentally overwrite an important older file Unique filenames called the scene name stem are generated as follows Maxwell Render Options a i i MAXWELL Scene Image Camera Simulens File Prefs Output File Paths Automatic 4 With Project _ Custom Location i mx wv Image Folder Per Project v Folder Per Maxwell Scene v Create Dependencies Subtolder Filename Construction w
36. ity of the diffraction effect Frequency Specifies the frequency of coloring in the diffraction effect Higher values will make the patterns denser Aperture Map The shape of the diaphragm will model the pattern of light that reaches the film For example a circular diaphragm will create circular patterns a hexagonal diaphragm will create 6 light streaks You can set the diaphragm shape using a black amp white or Maxwell Render Options i i i MAXWELL Scene Image Camera Simulens File Prefs Diffraction _ Diffraction 1250 Frequency 1250 QO Aperture Map Q aperture_6blades png Applications Maxwell 2 simulens maps Obstacle Map Q obstacle_dust png Applications Maxwell 2 simulens maps Scattering 250 ue _ Devignetting 50 Q kK Cancel OK color map called the aperture map The map should be black with white specifying the shape and size of the aperture Obstacle Map Water drops eyelashes or dirt on the camera lens will also cause diffraction effects A black amp white map called the obstacle map is needed If you do not want to use an obstacle map you can leave this path blank you only need an aperture map for diffraction to work However if you do want to use an obstacle map be aware that it is necessary to load an aperture map too The map should be white with black areas specifying dirt or scratches on the lens surface A Note The obstacle map and
37. lectance O for example the texture map associated with that parameter if one exists will be used for the Shaded color texture map Maxwell Render for Bonzai 36 The number parameter indicates which map of a given type encountered will be used for the color texture For example if the Color Bitmap pulldown menu is set to Reflectance O and there are 3 BDSFs in the MXM this number will indicate whether the first second or third Reflectance 0 bitmap encountered will be used counting from the top of the MXM tree downward If set to a high number which exceeds the number of maps for a given parameter Such as 100 the default the last map encountered will be used In the Reflectance 0 example above if set to 100 it would use the third map Update Shaded Renderer Transparency Bitmap None Layer Opacity BDSF Weight Reflectance 0 Reflectance 90 Transmittance Bump These parameters work identically to the Co or Bitmap and above but affect the Shaded representation s transparency channel instead For most MXMs the default settings for the Update Shaded parameters will just work and will not need to be adjusted The Online MXM Gallery In addition to making your own MXMs using MXED you can take advantage to the large online library of materials hosted by Next Limit Materials can be downloaded for free from http resources maxwellrender com Perforated sheet 02 titanium by on 08 Aug 2006
38. lepaths are deleted that file will not be saved At least one of the two must be specified or the plugin will report an error during the export process To use the same output path and filename stem for all three fields specify the MXS path Le first then click on the copy icon The image format is determined by the type specified in the Image Format pull down menu see Render Options Image Create Dependencies Subfolder Maxwell Render for Bonzai 18 When this option is selected a folder for dependencies will be created inside the folder which receives the MXS This can help to keep complex projects organized This option is not used with Pack and Go Scene for maximum scene robustness and portability Note that when the Automatic option is selected and a Maxwell Rendering is exported the Manual filepaths specified here will be overwritten with the Automatic generated filepaths Output File Paths Image Only Often you will not need the MXS or MXI files while working and having them accumulate will only clutter your hard drive With the Image Only option the plugin saves the rendered image to the current project folder or a custom folder and avoids naming collisions automatically so you ll never overwrite an important rendering Image Only keeps all the MXS files out of your way storing them in a temporary invisible folder which is deleted upon quitting Bonzai MXI files are not saved The unique image filename is genera
39. mage for the scene This channel does not provide any scene illumination or reflections Maxwell Render for Bonzai 28 Intensity Tab Reflection The Reflection channel adds an IBL map for reflections on objects within the scene Intensity Tab Refraction The Refraction channel adds an IBL map for refractions within objects in the scene Intensity Tab Illumination The Illumination channel adds an IBL map for illumination Intensity Tab Intensity Adjust the intensity of the map to increase or decrease its contribution to scene illumination reflections or refractions Intensity Tab Rotation Azimuth Rotation Altitude Rotates the spherical environment Degrees Intensity Tab Scale Azimuth Scale Altitude Scales the current map Multiplier Intensity Tab Mapping Spherical Screen If spherical is selected the background will be mapped to the entire spherical environment dome if screen is selected the image will mapped to the width and height of the output image This option is only available for the background channel in Detailed mode in Simple mode the background mapping with be spherical The other three channels are mapped spherically in either mode Relative Efficiency of Light Types In general the Softbox type is the most efficient light type it will clear noise in the image the fastest followed by the Point IES and Cone types in that order Sky Dome is faster than Physical Sky Lighting with Emitter Mapped Obje
40. ng this value may eliminate lighting artifacts but will also increase render time Maxwell Render for Bonzai 22 Point and Cone Lights The plugin can automatically translate Bonzai s Point and Cone light types into emitter mapped geometries that Maxwell can use as light sources In addition to the common parameters detailed in the previous section Point and Cone lights have the following unique parameters Parameters Tab Enabled If enabled the light will be exported to the Maxwell scene otherwise it will only illuminate in Bonzai s Shaded mode and not in the Maxwell rendering There is a global override for this setting which can be used to disable the export of all cone and point lights in the scene See the lighting section in Render Options Scene Parameters Tab Diameter Sets the diameter of the emitter sphere bulb Geodesic spheres are used for an even of distribution and maximum efficiency Softbox The Softbox type is modeled on the photographic instrument of the same name in which a bulb illuminates the subject though a rectangular diffusion screen creating a localized yet soft light The plugin equivalent is a rectangular plane which is mapped with an emitter material The Softbox type is the fastest rendering of the emitter type lights The Softbox will not only always point toward the center of interest but will always remain level with the ground XY plane regardless of the M g Softbox mo
41. o the ground plane XY plane Parameters Tab Length Controls the length of the IES distribution pattern indicator in the 3D modeling space Maxwell Render for Bonzai 24 oan e n p n N ee a e lt n 4 x as AD LA q 4 ne 7 g a Tasen d r for ro a4 a 7 4 E No a nmm ai e ef a Bia fi oes su b cS D pri F mmmn p i ET SER oa Nn eA os 10000 Bf theese rte Ocean City Convention Center Evening View Craig Williams Becker Morgan Group Inc Environment Light Types The Environment light types are dedicated to the accurate simulation of global and atmospheric light Multiple Physical Sky and Sky Dome lights may exist in a scene simultaneously allowing for the setup of various shots at different times of day or under different atmospheric conditions However only one of these light types can be active shining at a time Likewise multiple IBL lights may exist at once but only one may be active shining at a time If a Physical Sky light or Sky Dome is also active the sky light will be used for any unused channels in the IBL For example if an IBL and a Physical Sky are both active and the IBL uses only the background channel the illumination reflection and refraction channels will be provided by the Physical Sky Maxwell Render for Bonzai 25 PS Physical Sky Maxwell Render has a sophisticated atmosphere model that reproduces the skylight conditi
42. ons Palette select Maxwell Attributes from the pulldown menu Currently only one object may be edited at a time Hidden from camera Enabling this option makes the object invisible to the camera but still allows it to contribute to the lighting calculation it will cast shadows refract etc Hidden from Reflections Refractions When enabled the object will not be reflected or refracted in other objects Hidden from Global Illumination When enabled the object will be visible but it will not cast shadows or reflect light back onto other objects Exclude from Zclip planes Normally Maxwell follows Bonzai s clip hither and yon parameters if they are enabled in View Parameters When enabled Maxwell the object will be excluded from clipping Useful for technical illustrations and architectural renderings Maxwell Render for Bonzai 40 Private Residence Modeling and Rendering Aaron Smithey Architectural Imaging Transferring Projects Between Workstations Often it is necessary to share a Bonzai project with others in your office or work on a project at both your office and home Because Maxwell relies on dependencies referenced files that Bonzai proper is not aware of and are therefore not copied using Bonzai s Save a Copy As option MaxwellZ has a special feature called Pack and Go Project which facilitates the transfer of all necessary files between workstations Using Pack and Go Project 1 Set
43. ons at a given location locations at specific dates and times The atmospheric parameters allow users to customize the appearance of the sky and the resulting light in the scene For a detailed discussion see the Maxwell Render manual Setting up environment lighting chapter Intensity Tab Sun Enables disables direct sunlight This parameter is linked to the lights Shadows button in the Lights palette If disabled only ambient sky light will illuminate the scene Intensity Tab Power J Specifies the light output of the sun as a multiplier where a value of 1 is equivalent to the the Earth s sun i e A value of 2 would be twice that of the Earth s sun while a value of 0 5 would be half that of the Earth s sun Intensity Tab Temperature Specifies the temperature of the sun s spectral radiation in degrees kelvin The default value of 5 77 K is the most common value measured outside the Earth s atmosphere Intensity Tab Planet Reflectance Specifies the percentage of light reflected from the Top Sun Disabled indicator icon planet surface back into the atmosphere Changing Bottom Sun Enabled indicator icon this value will brighten darken the overall sky and scene illumination with lower values giving a darker result Common values are 26 32 Location Tab Sun Location Origin COI Altitude Azimuth Site Time Specifies the scheme by which the sun will be located Sun Location Origin COl Th
44. ore details The use of Automatic filename with the Timestamp option enabled is recommended when doing network renderings enabling this will avoid a situation where mxs files might otherwise be overwritten Maxwell Action Pack and Go Project This feature packages all pertinent Maxwell related files MXM bitmap textures and HDRI maps in preparation for moving your Bonzai project to another workstation See the manual section titled Transferring Projects Between Workstations for more details Note that MXS scenes and rendered procedural textures are not saved with Pack and Go Project because these are not relevant when transferring a project to another workstation For convenience after the Pack and Go is exported the Maxwell Action menu will revert to its previous setting Note Textures in external MXMs must be referenced correctly in the MXM or they will not be copied See the Troubleshooting section in this manual Maxwell Action Pack and Go Scene Maxwell Render for Bonzai This feature packages all pertinent Maxwell related files in preparation for rendering a Maxwell scene on another workstation or submitting it to a renderfarm The plugin creates and saves the MXS file then copies all rendered procedural textures bitmap textures and environment HDRI maps into the same folder with the MXS The resulting MXS folder is completely portable and ready to render anywhere Note that the Create Dependencies Subfolder se
45. pace to _ Spaces gt Material Preview Time min 2 Y Generated Filenames Sampling Level 14 Q M Use Fill Light M Use Kicker Light Convert Whitespace to Spaces underscores dashes Controls how whitespace is treated in automatically generated filenames For workflows that involve remote servers you may wish to select underscores or dashes for maximum filename compatibility GQ cance ne Material Preview Time min The target time for the material preview in minutes Sampling Level The target Sampling Level for the material preview See the description of the Time min and Sampling Level parameters in the Scene tab for details about how these two parameters are related Use Fill Light A 2 x 2 key light at camera left always illuminates the material preview object sphere cube etc Enabling this checkbox adds a 2 x 2 fill light to the preview at camera right Enabling the Fill light will result in a better material preview in most cases Use Kicker Light Enabling this checkbox adds a 2 x 2 kicker light to the preview above and behind the material preview object Enabling the Kicker light will provide a clear highlight along the top of the object which is useful for certain shiny or metallic objects that otherwise may only reflect the empty black scene above Maxwell Render for Bonzai 20 Ocean City Convention Center Evening View Craig Williams Becker Morgan Group Inc
46. rcial lighting products Sky Dome fast global illumination environment Physical Sky sophisticated atmospheric illumination model and BL high dynamic range Image Based Lighting See Lighting 4 Set up views in Bonzai and render See Render Options Camera 5 Adjust the lights and or camera exposure and re render until correct that you can interactively adjust the Shutter Speed in Maxwell when you find a satisfactory value enter it into the Shutter Speed parameter in Bonzai so that subsequent renderings will be correctly exposed See Render Options Camera For test renders use the Render Area Rectangle to render a smaller section of the image or set the Scale parameter in Render Options gt Image to a value less than 100 Note that these two options may be combined 6 Decide which materials are critical and require the sophistication of Maxwell defined materials For these download free materials from http resources maxwellrender com or create them from scratch using the Maxwell Material Editor Upon export the data for each MXMs are embedded in the MXS file That is the MXS file does not reference the MXMs but contains them See Materials Using Referenced Maxwell Materials 7 When needed enable advanced effects such as bokeh and rendering channels Render Options Camera or Multilight Render Options Scene 8 After perfecting the lighting materials and composition generate high resolution finish
47. renderings Maxwell Render for Bonzai 6 Illustration Peder Lindbom AIX architects AB Client Setra Group To invoke the Maxwell Render Options dialog palette use one of the three methods below e Make a custom key shortcut for Maxwell Render Options This is the preferred method See the section Maxwell Key Shortcuts at the beginning of this user manual e Hover over the Maxwell Render Icon in the Display Tools palette The Render Options palette will appear after about two seconds e Select Display gt Maxwell Render with the Option Alt key depressed Note that after invoking Render Options in this way Maxwell will begin rendering immediately after dismissing the Render Options dialog Each tab is in Render Options is dedicated to controlling a different aspect of the rendering process Maxwell Render options are stored on both a per window and a per scene basis If you need a more than one set of Maxwell render options in your project create a window or alternately create new Bonzai Scene in the Scenes palette for an existing window Maxwell Render for Bonzai 7 Scene Maxwell Action Maxwell Studio None Network Render Pack and Go Project Pack and Go Scene When the user invokes Maxwell Render from the display menu the plugin performs the action specified in this pulldown menu Maxwell Action Maxwell The plugin translates the Bonzai project into an MXS file Maxwell Scene format then launches th
48. ries creates efficient rendering metals with minimal effort The only parameters that need to be adjusted are the color and roughness For highly realistic metal materials referenced MXM files with complex IOR files and bump or roughness maps are recommended Hint Aluminum Hint Gold Color 195 196 197 Color 231 136 O Ambient Factor 100 Ambient Factor 100 Diffuse Factor 75 Diffuse Factor 75 Specular Factor N A Specular Factor N A Specular Roughness 41 Specular Roughness 0 Specular Color N A Specular Color N A Transparency 0 Transparency 0 Metals Technical Summary 1 layer 2 BDSFs weighted 60 40 ND K and Reflectance 90 set appropriately for each metal type 3 MXM Mapping Color BSDF Reflectance 0 7 A S O EE ET A eT paan E D Se Te ee E ne nen ere eT the ST a eee ee eae ae aT aT Pee eee eee eee eee eee eee eee eee eee eee ree eer eee eee eee errr eer er eee reer reer rere rere errr rere rere rere eee ree eee eee eer eee rere rere err eee ere rere rere ree eee eee eee eee err eee eres eee eee eee eee eee eee rere errr rere rere rer reer er Terre reer errr errr ere rere eee rere errr errr eer errr e errr rere rere rere reer rere errr reer ree errr eer ee eer reer errr rere rere rrr ere rere rere rere terre rer reer er ere rere reer ree er rr ere rere errr rer errr errr rere r reer eerie sy h f JrnsnsnnnnnnnnnnNnNNNNNNNNNNANNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNENNNANNNNNNNNNNNENNNENNNNENANANNNNNNENENENANNNN
49. s i NUMBER_OF P 2 application on your computer As such the MAXWELL_ROOT variable New Edit Deete points to Maxwell s home directory and provides the ability for any application that wishes to locate Maxwell Render for Bonzai 45 Maxwell to be able to do so So it is very important that it is correctly set when you install Maxwell Usually this is no problem but there are always cases where installation is not completely successful and it is possible that you may need to manually create the variable Note that you should proceed with caution when accessing Environment Variables If you alter Environment Variables without having very specific reasons you may encounter problems with the applications that rely on them Solution e To view your System s Environment Variables go to Start gt right click My Computer gt Properties gt Advanced gt Environment variables If Maxwell Render is installed correctly there should be a MAXWELL_ROOT variable present similar to the one shown Note that the actual path may differ depending on where Maxwell is installed on your machine Maxwell Render for Bonzai 46
50. s rasterized to image maps Using higher resolutions may result in better quality images but will also require much more time to export from Bonzai and more memory during rendering To speed up the export process use lower values such as 512 x 512 Globals Dispersion In this tab the plugin provides controls to select if motion blur should be calculated or for cameras and objects Displacement In this tab the plugin provides controls to select if motion blur should be calculated or for cameras and objects Command Line Specifies command options that affect the rendering process including some lesser used features not available through the graphical user interface of the plugin For example low p launches the Maxwell Render process in low priority mode Multiple commands may be entered on the same line A full list of commands can be found in an appendix of the Maxwell Render manual Maxwell Render for Bonzai 10 Image The options in this tab control the rendered image format tone mapping and the creation of optional render channels Scale Scales pixel dimensions of output image by the factor shown here Useful for creating quick draft renderings at lower resolutions Image Format PNG Targa JPEG TIFF JPEG2000 HDR EXR BMP 8 BPC 16 BPC 32 BPC The image file format that the Maxwell render will be saved in The image file format and bits per channel BPC are selected from the pull down menus to the right
51. second at f 8 and 1 1000 second at f 5 6 all provide equivalent exposures However there are compelling reasons for prioritizing either f Stop or shutter speed selecting a value for one and then adjusting the other parameter to get a satisfactory exposure Prioritizing f stop will allow you to achieve a specific DOF i e deep focus or shallow focus see f Stop above On the other hand prioritizing shutter speed allows you to finely control motion blur Shutter soeed may be interactively controlled in the Maxwell Render Edit pane When a satisfactory exposure value has been found copy the shutter speed value back to Bonzai Sensor Sensitivity Specifies the sensor s sensitivity to light as measured by the ISO arithmetic scale Clicking on the triangle to the right exposes a menu of traditional ISO speeds in third stop increments Arbitrary values can be typed into the text field This parameter may be adjusted interactively in Maxwell while rendering Maxwell Render for Bonzai 13 The lower the ISO value the less sensitive the sensor requiring a more exposure to light or stronger emitters to achieve a satisfactory exposure Conversely higher ISO values require less exposure to light to achieve the same exposure In the real world the sensor may be photographic film or a digital CCD in Maxwell the sensor is virtual This means that unlike in the real world raising the Maxwell ISO will not add noise to the rend
52. sing the greatly improved new system A default luminance value is applied which may need adjustment Because the new translation of cone lights is much more accurate inner and outer cone angles or the light s distance from the subject may require adjustment CeCe Pere re ere ere rer erere rrr rrr rer er ere rrr rrr rrr rr errr rrr re terri errr rrr re rrr rr ere trier ere er rre rrr rrr rr rere re rrr rrr reer rer rrr re rer rrr re rrr rrr rer rrr rer rrr rere errr rer rrr rere rere rer rr rrr rer rrr re rrr erate rrr rre rrr rrr re rrr rrr rrr rrr rer rrr rer rr rrere rrr rrr rrr rrr re rrr rer rrr rere rrr errr errr errr rrr terri rrr rrr irre rrr rrr Maxwell Render Options Environment Tab Depending on the old Environment settings a Physical Sky Sky Dome or IBL light will be created If the formZ 6 sunlight was used to specify site and time this data willbe used to set the parameters of the Physical Sky or Sky Dome sun The new environment lights will render identically to the 2 0 x system Pere reer ere rere rere rrr rrr rer rrere rrr rre terete rer errr errr rrr rer rr rre rrr rr ere reer r iret errr errr rrr rer rrr re rere rere rere rer rrr rr rere rere rrr rrr rer errr errr rrr rer rrr re rrr rrr re rrr rrr rer errr errr rrr rrr rr ere rer rrr rrr rre rer rr rre rrr rrr re reer re rrr rrr rrr rr rre rrr rrr rer rrr rer rrr rere rrr re rer rrr rrr terre rrr rr
53. t Texture Size x 4 0 yY 4 0 wo s Material Libraries Select the MXM file to reference Delete the path to the MXM file Copy the name of the MXM file to the Bonzai material name Edit the MXM in MXED the Maxwell Material Editor application Use MXED preview Enabling this option will use the preview embedded in the MXM by MXED rather than the Bonzai sample scene Update Shaded Renderer Enabling this option will cause the MXM to be approximated in the op9enGL based Shaded Full rendering representation The system that translates the MXM into the very basic parameters available to the Shaded representation is sophisticated but due to the nearly infinite ways that an MXM shader tree can constructed the result will occasionally be inaccurate and require adjustment Update Shaded Renderer Color Bitmap None Layer Opacity BDSF Weight Reflectance 0O Reflectance 90 Transmittance Bump V Use MXED previes sa ONN Often it is desirable to see the MXM texture mapping on M Update Shaded ance weight objects in the Bonzai space for purposes of scaling and ae ee baak re alignment Since bitmaps can be applied to almost any Transparency Bitmap Bump 100 parameter in the MXM the MaxwellZ plugin provides the ability to select the map s you wish to see Bonzai s openGL Shaded view which supports two maps one for color and the other for transparency If this parameter is set to Ref
54. ted as follows Bonzai project name scene name view name or the text no view if none is selected a unique number to avoid naming collisions incremented starting at 1 the selected image file extension If there are any illegal file characters in the project scene or view names they will not be included in the filename For 100 filename compatibility when exchanging files between platforms or remote servers you have the option to automatically replace all blank spaces in the filename with either dashes or underscores See Render Options Preferences for details With Bonzai Project When enabled the output image will be created within the folder containing your Bonzai project Custom Location When enabled the output image will be created in the location specified in this field Select the custom output location Delete the custom path location Maxwell Render for Bonzai 19 Prefs Maxwell Render Options This tab contains the plugin version and ws NAI detailed compatibility information as well as preferences MAXWELL Scene Image Camera Simulens File Prefs Plugin Info Plugin Version MaxwellZ 2 5 2 2 Resources Host Compatibility Bonzai3D 2 5 Maxwell Compatibility Maxwell 2 5 1 Plugin Manual Resources Click to launch the plugin user manual Plugin Manual Maxwell Manual Maxwell Manual Generated Filenames Click to launch the Maxwell user manual Convert Whites
55. the aperture map must have the same resolution Your render and the maps used do not always need to have the same resolution but the more similar they are in resolution the less diffraction distortion you will get Scattering Scattering Commonly known as bloom scattering occurs when the light is scattered inside the lens before reaching the film A Note In almost all cases you will NOT want to select the checkbox next to the three Simulens settings previously described Doing so adds unnecessary processing time to each sampling level update and increases RAM usage during rendering Instead wait until the render has reached an acceptable SL for viewing the Simulens effect stop the render apply a Simulens effect to give you an Maxwell Render for Bonzai 15 idea of its influence then disable Simulens again and resume the render For adding Simulens effects to a range of MXI files after the render is completed use File gt MXI Batch Processing When you have determined appropriate Diffraction Frequency and Scattering values interactively in Maxwell type those values back to this interface so you will not have to input them the next time Devignetting Vignetting is an artifact that darkens an image around the edges due to camera optics Setting the devignetting parameter to 100 will eliminate the vignetting effect entirely setting it to lower values will partially remove it In the real world the more wide angle the lens
56. the scene e Merge like emitters into a single object using the Join tool available in formZ only e Use simpler MXM materials Lambertian 100 rough materials will render very quickly materials with complex IORs translucency and subsurface scattering take longer to clear noise e f you are only doing a lighting or geometry preview check the Disable Textures option In Render Options Export Problem Export process is too slow Solutions e Reduce the display resolution of smooth ACIS objects Maxwell Render for Bonzai 44 e Ghost any heavy geometry which is not visible in the view Problem Rendered scene is extremely dark or black Solutions e Confirm that your camera exposure is correct e Maxwell s Emitters behave according to real world parameters Confirm that the Emitter power is sufficient Don t forget efficacy for watt based emitters e Confirm that your scene scale is realistic 100W spread out over 100 sq meters will result in a very dim scene Problem Some MXWM referenced textures are not copied by Pack and Go Bad texture filepaths within the MXM file often occur when you download an MXM from the internet or and sometimes with MXMs found in the materials database in the Maxwell 2 folder Solutions e Use the Fix Texture Paths function in the MXED and try the Pack and Go again e f this does not fix the problem open the MXM and then immediately save it again Problem Rendering e
57. ual If disabled the mage checkbox must be enabled Image When the mage checkbox is enabled a bitmap image of the type and bit depth specified in Image Output see Render Options Image will be saved If disabled the MXI checkbox must be enabled Folder per Bonzai Project When enabled a subfolder will be created for each Bonzai project named as follows Bonzai project name Maxwell Folder per Maxwell Scene When enabled a subfolder will be created with the scene name stem minus the unique number at the end If Folder per Bonzai Project is also checked the Maxwell Scene folder will be created within that folder Create Dependencies Subfolder When this option is selected a folder for dependencies will be created inside the folder which receives the MXS This can help to keep complex projects organized This option is not used with Pack and Go Scene for maximum scene robustness and portability Filename Construction These checkboxes control how the automatic filename is composed The timestamp option is recommended when doing network renderings enabling this will avoid a situation where mxs files might otherwise be overwritten Output File Paths Manual The plugin will use the filenames and absolute filepaths you specify in the following fields for the MXS MXI and Image outputs Specify the name and location of the output path for a given field Delete the output path for a given field If the MXI or Image fi
58. ughness N A Specular Color N A Transparency 10 Water Technical Summary 1 layer 1 BDSF ND and K set appropriately for water Reflectance 0 and Reflectance 90 set to 0 0 0 Roughness set to 0 3 MXM Mapping Color BSDF Transmittance jonm EE a alse hc aN re ese eat E Re ee ones paap ee E E IIE NU IEA A EEA T hla A SAU AR el a led Nia ae p E TEER s A E E A A T E ee AA N ee ee AET as pcre o ee T A me er E N ee eee eam enchanting a Sih alah A a sD de 6 Ll Bd ne AD ila Alinta hk TEN AM Ge a Re Aa bea Serer re rere ere rere rere rrr rrr reer rere rrr rre rr rrr ere reer rer rrr rere rr rere treet rr errr rrr rer rr rre rrr rrr rrr rrr rr rrr errr errr ere rrr rrr terete rere errr rere rere rer rrr rer rrr rer errr errr errr errr ere rrr errr errr errr r rere re rier r errr rrr re rrr rrr rrr rere rer rer rrr rere rrr rer rrr rrr errr rr errr rrr rrr rere rrr Maxwell Render for Bonzai 35 Using Referenced MXM Material Parameters Name Honey Material Type Each Bonzai material can be linked to a a Shaded i Translate Shaded Q Referenced MXM RenderZone external Maxwell Material file MXM on disk i Maxwell will render using the referenced cix MXM instead of translating the Bonzai Applications Maxwell 2 materials database mxm files sss honey mxm Shaded style v Use MXED preview v Update Shaded Renderer Color Bitmap Reflectance 0 P Transparency Bitmap Transmittance d 100 Defaul
59. v Project Name wv Scene Name wv View Name Timestamp kK Cancel OK Bonzai project name scene name view name or the text no view if none is selected a unique number to avoid naming collisions incremented starting at 1 1 The scene name stem is then appended with mxs mxi or the image file extension as appropriate If there are any illegal file characters in the project scene or view names they will not be included in the filename For 100 filename compatibility when exchanging files between platforms or remote servers you have the option to automatically replace all blank spaces in the filename with either dashes or underscores See Render Options Preferences for details With Bonzai Project When enabled all automatically created folders and Maxwell output files will be created within the folder containing your Bonzai project Custom Location When enabled all automatically created folders and Maxwell output files will be created in the location specified in this field Select the custom output location Delete the custom path location Maxwell Render for Bonzai 17 MXI When the MXI checkbox is enabled an MXI will be saved MXI is a high dynamic range format containing additional information such as Multilight settings MXIs are unique in that their renderings can be stopped and resumed at any time across multiple sessions For details see the Maxwell Render man
60. xhibits triangulation artifacts Maxwell Render works with triangulated facetted objects only When Bonzai s mathematically defined ACIS smooth objects are encountered the plugin will use the facetted representation of the ACIS object This is the same representation that the Shaded render mode uses Solution e Adjust the Display Resolution Facet Density option Increasing the facet density will usually resolve this issue but will also result in longer export times Use the minimum value that produces acceptable results especially on complex objects Problem Error There is no MAXWELL ROOT environment variable on this machine Solution This issue occurs on Computer Name Hardware Advanced System Protection Remote Windows systems only If you vou mut he lasand on aa an Aduitetmterte make masi ef hase changes encounter this error when x attempting to load the plugin it usage and virtual memory means that either vorace Edit System Variable y e Maxwell Render is not installed on the machine Download and install Variable name MAXWELL _ROOT Maxwell Render to fix the problem Variable value C Program Files Next Limit Maxwell e Maxwell Render is incorrectly installed on the machine Uninstall re install Maxwell Render to fix the problem Value i i i ComSpec C Windows system 32 ond ex A System Environment Variable is a ei ms value that is available to every MAXWELL ROOT C Program Piles Next Limit Maxwvelll
Download Pdf Manuals
Related Search
Related Contents
INCLUS avec le RS900 Dynamic Reconfiguration User`s Guide I/O devices edition Calibrating on Imagesetter Paper Technical Information Linotype-Hell Anlage 2 - Potsdam Institute for Climate Impact Research A E D 借 用 書 Hikvision Digital Technology DS-9664NI-ST Motion Control/Motion Controller/ Russell Hobbs 18624-56 electrical kettle Copyright © All rights reserved.
Failed to retrieve file