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Expert Sleepers Crossfade Loop Synth v3.2.0 User Manual
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1. in a manner similar to classic PWM Pulse width has its own LFO see below Hard Sync Hard Sync borrows another concept from classic analogue synths that of oscillator sync In traditional synthesis the frequency of one oscillator is forced onto the waveform of another In Crossfade Loop Synth this is done by adjust ing the loop length so that the loop repeats at the desired audio frequency The result is more like synthesis than sample playback but synthesis with a waveform from the sam ple buffer In effect a kind of wavetable synthesis By moving the loop point through your sample you can get some nice tonal variation into your sound The Sync control turns the effect on It sets the length of the sample that is used for syn thesis in terms of a number of cycles at the reference frequency Setting this to 1 will pro duce a most recognisable single tone higher settings will produce more complex and pos sibly atonal waveforms When Hard Sync is turned on a small section of the sample at the loop start point is all that will be used However at the start of a note the sample will still play from the start offset until it reaches the loop start Therefore if you just want the tone of the sync d sound set the start offset after the loop point so playback begins immediately at the loop Or use this creatively to play an interesting section of the sample before hitting the loop resulting in someth
2. Sliders Sliders behave similarly e Shift Values change more slowly as you move the mouse e Command The slider assumes its default position Name value display As you move the mouse around the interface the name and current value of the control currently under the mouse is dis played in the top right of the window This area also provides tooltips for buttons Loading and manipulating samples Loading samples The Load Sample button lets you choose an audio file on disk to load as the sample to play Files should be mono or stereo 16 or 24 Load Sample bit uncompressed audio Mac OS X Most popular formats e g AIFF WAV SD2 should work Windows Only WAV format is supported 1 The Command key is also known as the Apple key the one next to the spacebar Stepping through a folder of samples The two buttons below Load Sample labelled Prev and Next let you quickly audition a number of samples without having to repeatedly navigate through a file open dialogue Starting at the currently loaded sample the Next button loads the sample in the same folder that follows alphabetically Similarly the Prev button loads the sample that pre cedes the current one Controlling sample playback The selection of knobs labelled Sample control some basic aspects of sample playback The Root Note control lets you set the MIDI note number at which the sam
3. s tempo Divisor chooses a beat length to use as the basis for the size e g a setting of 1 4 chooses quarter notes and the Beats control sets how many of those beats to use for the buffer length Triplet modifies the chosen beat length to its triplet version The Adaptive modes take into account the loop start end and crossfade settings so that the net length of the loop rather than the actual buffer size matches the size chosen with the size or beats controls Saving the sample to disk The Save Sample button lets you save the audio currently in the buffer to disk Save Sample Currently there are no options The saved file is always a 24 bit stereo AIFF Mac OS X or WAV Windows file The audio is normalised during save Using the Effect as a Delay Crossfade Loop Synth Effect can create some interesting variations on delay effects To get a basic delay try the following settings e Choose a buffer size that is rhythmically related to the tempo of your song e g by using the Sync settings above e Set the loop start and end points to the start and end of the buffer and the crossfade to zero e Set the record mode to Gated By Notes With Reset e Activate the middle drone which by default plays at MIDI note 60 the same as the default sample root note From there try varying the loop mode the loop start and end points etc Try adding the other two drones to get audio an octave b
4. 2 12 2 2004 added one shot playback mode fixed possible crash when changing sample while notes are playing added volume control better audio file support including support for wav and sd2 files 1 1 2 10 2003 fixed component registry bug fixed crash when loop end set before loop start added fine tune control added filter sweep control 1 0 4 2 2003 added Aqua GUI 0 2b 29 12 2002 sample filename amp path now stored with preset added proper handling of user pressing cancel in file choosing dialogue improved voice allocation algorithm when repeatedly playing the same note added state variable filter with its own envelope added a readme 0 1b 11 12 2002 First beta release Release Notes v3 0 x and v3 1 x have a known issue in that PWM and Hard Sync don t work well to gether The intention is to re implement PWM and release this as a free upgrade at some point in the future Contact The Expert Sleepers website is here http iz www expert sleepers co uk Or you can email info expertsleepers co uk Or you can use the forum which is here http www kvraudio com forum viewforum php f 85
5. Synth Using the controls Knobs Sliders Name value display Loading and manipulating samples Loading samples Stepping through a folder of samples Controlling sample playback Setting the loop points and crossfade Loop calibration Reference Tone Envelopes Controls Infinite Release Saturation Filter oo FO o 0O yu N N O 10 10 10 10 10 10 10 11 11 12 12 13 13 13 13 13 Play Position Memory Pulse Width Hard Sync LFOs Pitch LFO Filter LFO Pulse Width LFO sync Detune LFO Drones Pitch Wheel Range Crossfade Loop Synth Effect Compared to Crossfade Loop Synth Recording Record controls Buffer size controls Saving the sample to disk Using the Effect as a Delay Preferences OSC Base Port Constant redraw Floating tooltip Max buffer size MIDI control OSC Control Received OSC Commands i ping s returnUrl s returnPath set i param f value get i param s returnUrl s returnPath getAll s returnUrl s returnPath getNumParameters s returnUrl s returnPath isParameterUsed i param s returnUrl s returnPath getInfo i param s returnUrl s returnPath 14 14 14 15 15 16 16 16 16 16 17 17 17 17 18 18 18 19 19 19 19 20 21 22 22 22 22 22 23 23 23 23 registerUpdate i param s returnUrl s returnPath unregisterUpdate i param s returnUrl s returnPath getAllRegistered exec s func call s func s returnUr
6. be one of i integer f float or s string E g sendOSCC osc udp localhost 7001 foo sendOSCC osc udp localhost 7001 foo 3 5 2 hello sendOSCC osc udp locaLhost 70 1 foo ifs 3 5 2 hello Note that the second example sends two floats and a string the third sends an integer a float and a string requestAliNoteOn function Request that the given function be called in response to any MIDI note on event E g Local function handleNoteOnC channel noteNumber velocity do stuff end requestALLNoteOnC handleNoteOn requestAllNoteOff function Request that the given function be called in response to any MIDI note off event E g Local function handleNoteOffC channel noteNumber velocity do stuff end requestALLNoteOffC handLeNoteOff requestAllICC function Request that the given function be called in response to any MIDI continuous controller CC event E g Local function handlLeCCC channel cc value do stuff end requestALLCCC handleCC requestAIINRPN function Request that the given function be called in response to any MIDI non registered parame ter number NRPN event E g Local function handLeNRPNC channel nrpn value do stuff end requestALLNRPNC handleNRPN requestAllProgramChange function Request that the given function be called in response to any MIDI program change event E g Local functi
7. bridge 3 1 3 26 1 2011 e Fixed a bug in the plug in s response to a MIDI All Notes Off message In Plogue Bidule this could cause a problem with the drones not reactivating when a plug in was switched in and out of Bypass mode 3 1 2 6 10 2009 e Fixed compatibility with Mac OS X 10 6 Snow Leopard 3 1 1 12 2 2009 e Fixed an issue in the Windows VST version that would prevent certain WAV files from loading successfully 3 1 0 2 2 2009 e Added next previous sample buttons e Added OSC control e Added MIDI OSC scripting 3 0 5 20 5 2008 First Windows version 3 0 4 13 1 2008 e Fixed a crash when loading VST presets with the GUI hidden 3 0 3 16 12 2007 e Fixed a possible crash when using very short buffer sizes in the Effect version 3 0 2 30 9 2007 e AU version Now responds properly to AudioUnitReset so in e g Logic the delay buffer will be cleared when song playback is started etc 3 0 1 18 3 2007 e Fixed crash bug when using Effect version with small lt 64 samples buffer sizes e Fixed failure in MOTU s AU Examiner that prevented use in Digital Performer 3 0 0 15 3 2007 e First effect version e Added play position memory e Added drones e Added pulse width modulation e Added hard sync e Added LFOs e Added reference tone e Added calibration display 2 1 5 4 1 2007 e VST version now built against VST SDK 2 4 and so is usable in current VST hosts e VST ve
8. for every such parameter exec s func Executes the Lua function func which is assumed to be defined by the MIDI amp OSC scripting system see below OSC parameters following func are passed through to the Lua function as can best be managed given the varying limitations of the two Specifically the following table describes the mapping from OSC types to Lua types Lua nil nil call s func s returnUrl s returnPath As exec but also responds to the returnUrl and returnPath with the results of the Lua function call The following table describes the mapping from Lua return values to OSC types OSC Lua types not in the above table are not handled startNote i note f velocity Starts playback of a note equivalent of a MIDI note on message note is the MIDI note number velocity should be between 0 0 and 1 0 E g startNote 60 Q 7 stopNote i note f velocity Stops playback of a note equivalent of a MIDI note off message note is the MIDI note number velocity should be between 0 0 and 1 0 E g stopNote 60 0 0 Note that the plug in currently does not respond in any way to note off velocity AoadSample s filename Loads the given sample file exactly as if the user had pressed the Load Sample button and chosen the file from the dialogue E g LoadSample Users sleeper audio samples moo aiff MIDI amp OSC Scripting Preamble From Crossf
9. getParameterID Using the ID is more efficient Typically you would obtain the ID in the main script body which is only executed once and then use it in a handler function which can be called many times E g pitch getParameter Pitch pitch getParameter paramID_Pitch setParameter param value Sets the value of the plug in parameter See the description of getParameter for the mean ing of param E g setParameter Pitch 12 0 setParameter C paramID_Pitch 12 0 getParameterMinMax param Returns the minimum and maximum values allowable for a plug in parameter See the de scription of getParameter for the meaning of param E g Local minv maxv getParameterMinMaxC paramID_Pitch getParameterUnit param Returns an integer value that indicates the unit of the parameter e g Hz db seconds The unit is one of the values defined by Apple s Audio Unit specification getParameterName param Returns the name of the parameter This is the same name that appears at the top right of the GUI when the mouse is over a parameter s control isParameterUsed param Returns a boolean value indicating whether the given parameter number is used by the plug in You should not attempt to set or get the value of an unused parameter getNumParameters Returns the total number of parameters that the plug in defines More strictly speaking returns one more than the largest para
10. 7 3 0 1 18 3 2007 3 0 0 15 3 2007 Release Notes Contact 31 31 31 32 32 32 32 32 33 33 33 33 33 33 33 33 33 33 34 34 34 37 38 Introduction Crossfade Loop Synth Crossfade Loop Synth is at heart a simple 00 Crossfade Loop Synth sample playback synth plug in It plays samples in the classic sampler manner by simply altering the playback speed ac cording to the desired note No fancy time stretching or pitch shifting is applied You can control how the sample is looped as it is played An adjustable amount of crossfade can be applied to the loop endpoints to smooth the transitions This makes it extremely easy to produce glitch free pad sounds The loops can also be played backwards and alternately forwards and backwards pendulum style Further sound processing can be applied in the form of overdrive saturation filtering en velopes for amplitude and filter pulse width modulation oscillator sync and LFOs one each for filter pitch PWM and sync The synth is 32 note polyphonic and all parameters can be controlled by MIDI controllers Crossfade Loop Synth Effect Crossfade Loop Synth Effect is the same as ooo Semen Crossfade Loop Synth except you can record live audio to use as the sample rather than just loading it from disk You can record continuously even while play ing back This allows you to use the plug in as an extremely unusual and creative delay ef fe
11. Expert Sleepers Crossfade Loop Synth v3 2 0 User Manual Copyright 2011 Expert Sleepers All rights reserved This manual as well as the software described in it is furnished under licence and may be used or copied only in accordance with the terms of such licence The content of this man ual is furnished for informational use only is subject to change without notice and should not be construed as a commitment by Expert Sleepers Expert Sleepers assumes no respon sibility or liability for any errors or inaccuracies that may appear in this document The software described in this manual uses Lua which is Copy right 1994 2008 Lua org PUC Rio The software described in this manual uses oscpack which is Copyright 2004 2006 Ross Bencina THE SOFTWARE IS PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND EX PRESS OR IMPLIED INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGE MENT IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM DAMAGES OR OTHER LIABILITY WHETHER IN AN ACTION OF CONTRACT TORT OR OTHERWISE ARISING FROM OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE Contents Introduction Crossfade Loop Synth Crossfade Loop Synth Effect Installation Mac OS X Audio Unit AU Mac OS X VST Windows VST System Requirements Mac OS X Windows Registration Using Crossfade Loop
12. ade Loop Synth v3 1 0 onwards it is possible to extend the plug in s MIDI amp OSC functionality via user writeable scripts Indeed the standard MIDI functionality de scribed above has been re implemented using such a script which you can use as refer ence for your customisations The language used for the MIDI scripts is Lua You will find a complete description of the language and some useful tutorials at the Lua website www lua org All the standard language features of Lua are available in the GUI scripts plus some extra functions documented below specific to the Expert Sleepers system Learn by example The best way to learn about scripting the MIDI amp OSC functionality is to look at the exist ing examples particularly the default script that ships with the plug in Just open up the plug in bundle and find the midi lua file within Windows users should download the Mac OS X version of the plug in and get the script from there since in the Windows ver sion the script is munged into the plug in as a Windows resource Most of the example snippets in the documentation below are taken directly from the de fault midi script You should be able to find more scripts on the Expert Sleepers website Share your scripts You are encouraged to share your scripts with other users For example you could post them on the Expert Sleepers forum linked from the website Alternatively email them to us and we ll make the best of t
13. ameterUsed below isParameterUsed i param s returnUrl s returnPath Responds by sending a message back to the returnUrl and returnPath with the parameters 1 param b 1sUsed where isUsed is true if parameter param is used and false otherwise Parameters that are not used should not be used for any other call e g the getInfo call below getinfo i param s returnUrl s returnPath Responds by sending a message back to the returnUrl and returnPath with the parameters 1 param f minVaLlue f maxValue f defaultValLue s name t unit where minValue and maxValue are the minimum and maximum values that parameter param can take defaultValue is the default value of the parameter name is the name of the parameter and unit is a value that indicates the unit of the parameter e g Hz db seconds The unit is one of the values defined by Apple s Audio Unit specification registerUpdate i param s returnUrl s returnPath Requests that when the parameter param changes a message is sent back to the re turnUrl and returnPath with the parameters 1 param f value where the returned parameters have the same meaning as for the get command above unregisterUpdate i param s returnUrl s returnPath Cancels a request made via registerUpdate above getAllRegistered Behaves exactly as if every parameter registered for updates with registerUpdate had changed A message will be sent
14. ct For example you can have the delays played back at double the pitch speed you played them Or at double the pitch and backwards Or as a chord Or repeat the first beat of every bar the possibilities are legion You can save the recorded sample to disk as an AIFF Mac OS X or WAV Windows file for later use Installation Mac OS X Audio Unit AU One file ExS1XFadeLooper component contains all variants of the plug in Simply copy the file to the folder Library Audio Plug Ins Components Mac OS X VST There is one file per plug in configuration named ExS1XFadeLooper vst and ExS1XFadeLooperEffect vst Simply copy the files to the folder Library Audio Plug Ins VST Windows VST There is one file per plug in configuration named xfadelooper dll and xfadelooper fx dll Simply copy the files to your VST plug ins folder System Requirements Mac OS X Crossfade Loop Synth v3 2 0 and above require at least Mac OS X version 10 5 8 and are usable on Intel Macs only Older versions of Crossfade Loop Synth also work on PowerPC Macs and OS X versions back to 10 2 8 The Audio Unit version will work in any Audio Unit host The VST version requires a VST 2 4 compatible host Windows Crossfade Loop Synth is supported on Windows XP SP2 and Windows 7 It may work with other versions of Windows but this is by no means guaranteed The plug in requires a VST 2 4 compatible host 1 VST is a trademark of St
15. ecording is turned on and off with the On Off control e Gated With Reset as Gated but the record position is reset to the start of the buffer when recording starts e Gated By Notes recording is active whenever any notes are playing including drones e Gated By Notes With Reset as Gated By Notes but the record position is reset to the start of the buffer when recording starts e Triggered recording starts when the On Off control is turned on and stops at the end of the buffer This is the mode you d use to treat Crossfade Loop Synth as a tra ditional sampler Level sets the recording level Raise this if the level going into the plug in is too low Feedback controls the amount of feedback applied At 0 new recording completely re places the audio already in the buffer At 100 new recording is layered on top of the old audio At other settings the old audio is reduced in volume on each pass Buffer size controls These controls together set the size of the record ing buffer The first control Size simply sets the buffer size in seconds The range of this control is a prefer ences setting see below The Sync control has four settings Off Off Adaptive On and On Adaptive In the Off modes the buffer size is set via the Size control In the On modes the re maining controls set the buffer size in terms of the host
16. einberg Media Technologies GmbH Registration The downloadable version of Crossfade Loop Synth stops working after 15 minutes every time you use it To stop this happening you need to buy a registration You can buy a registration key online using a credit card or PayPal from the Expert Sleep ers Licence Manager application See here for more information Note that you need at least version 1 0 4 Mac OS X or 1 0 11 Windows of the Licence Manager The e commerce side of things is handled by eSellerate If you have any security concerns have a look at their website which is pretty informative Your registration key allows you to install Crossfade Loop Synth on up to 3 different com puters useful if for example you have a desktop computer in the studio and a laptop for live use You need an internet connection to activate the software though not necessarily on the computer on which you want to use it Using Crossfade Loop Synth Using the controls Knobs Basic use of the knobs is to click on them and drag the mouse up and down However you can obtain different results by holding keys as follows e Shift Values change more slowly as you move the mouse Command Mac OS X Alt Windows The knob assumes its default po sition The exception to the above are knobs which are actually on off buttons These are coloured light grey in the interface Simply clicking on such a knob toggles the state between on and off
17. elow and above the pitch you recorded Preferences Pressing the Prefs button brings up a dialog where various prefer ences are set These settings are shared by all instances of Crossfade Loop Synth and are not stored with presets AOO About Expert Sleepers Visit www expertsleepers co uk Crossfade Loop Synth aA Serial number Expert Sleepers _ Visit www expertsleepers co uk Crossfade Loop Synth Version 3 1 0 Unregistered To purchase a licence or to enter a previously purchased serial number please use the Expert Sleepers Licence Manager application To purchase a licence or to enter a previously purchased serial number please use the Expert Sleepers Licence Manager application Preferences OSC Base Port 7000 Floating tooltip OSC Base Port 7000 Launch Licence Manager Eye candy M Constant redraw l Floating tooltip Max buffer size seconds 60 OK The top section shows the product version The central section will show your serial number once you ve bought a registration OSC Base Port Sets the base port number for OSC See the section on OSC below Constant redraw Is on by default If turned off the GUI is only redrawn when a control changes Use this if you re concerned that the GUI is wasting your CPU resources Note that the display of playback and record positions is useless if constant redraw is disabled Floating tooltip Causes the para
18. g bandpass filtering and highpass filtering The filter cutoff and resonance Q controls function ex actly as you would expect The envelope amount control sets how much the filter envelope modulates the filter cutoff Play Position Memory The last control in the Sample group PPM provides variations on the idea that the sample should start playing from the position at which it last stopped playing For example if you had a sample of someone counting from one to ten it might be useful to play a note which played one two three release the note and then play the same note again for four five Six The options are e Off e Global playback restarts at the last position played regardless of the notes involved e Per Note each MIDI note i e pitch has its separate memory of the position it last stopped playing e Same Note playback position is remembered if the same note is played again oth erwise playback starts from the normal sample start point e Different Note playback position is remembered if different notes follow each other if the same note is played twice the playback position goes back to the start Pulse Width The Pulse Width control lets you apply an effect similar to the pulse width modulation familiar from classic analogue synths If the sample has been correctly tuned to the reference tone ad justing the PW control will alter the tonal character of the sound
19. he bunch downloadable directly from the Expert Sleepers site Script locations Crossfade Loop Synth looks for MIDI amp OSC scripts in standard locations Scripts must have the filename extension lua Mac OS X The plug in looks for scripts in Library Application Support Expert Sleepers Crossfade Loop Synth Scripts Windows The plug in looks for scripts in C Documents and Settings lt username gt Application Data Expert Sleepers Crossfade Loop Synth Scripts Overriding the default script Normally any scripts that the plug in finds are run in addition to and after the default script midi lua that comes with the plug in itself However if you name your own script midi lua then the default script is not run This lets you completely replace the plug in s default MIDI behaviour as described previ ously rather than simply extend it MIDI amp OSC Script Functions The scripts are simply loaded and executed You do not need to define any particular func tions for the system to call The following functions are available for you to call to define your script behaviour getParameterID param Returns the parameter ID of the named parameter Use with setParameter getParameter see below E g paramID_Pitch getParameterIDC Pitch getParameter param Returns the value of the plug in parameter param can either be the parameter name or the parameter ID as returned from
20. ing similar to the old S S keyboards of the 80s Note that the crossfade control still has an effect High crossfade values will tend to sof ten the sound you get from Hard Sync The Detune control lets you modulate the pitch of the sample playback while keeping the syne d pitch constant This gives the characteristic tearing sound The detune amount has its own LFO see below LFOs There are four LFOs which are independ ent and are each assigned a fixed function They all have the same controls e Shape selects one of four LFO waveforms sine triangle saw and square e Speed controls the frequency of the LFO e Amount sets the amount by which the LFO modulates its affected value e Invert flips the LFO waveform e g the saw waveform switches from a rising ramp to a falling ramp e Delay sets the period over which the delay s effect fades up after a note is pressed This can give e g a nice vibrato effect that fades up during a note as a violin is nor mally played e Retrigger if on the LFO waveform resets when a note is pressed If off the LFO waveform runs continuously NB retriggering is also affected by the LFO s Mono control e Mono if on all notes playing use the same LFO If off each note has its own LFO Pitch LFO Modulates the note pitch by up to 100 cents one semitone Filter LFO Modulates the filter cutoff freq
21. l s returnPath startNote i note f velocity stopNote i note f velocity loadSample s filename MIDI amp OSC Scripting Preamble Learn by example Share your scripts Script locations Mac OS X Windows Overriding the default script MIDI amp OSC Script Functions getParameterID param getParameter param setParameter param value getParameterMinMax param getParameterUnit param getParameterName param isParameterUsed param getNumParameters setOthersParameter id param value getOthersParameter id param sendOSC address path format values requestAllINoteOn function requestAllNoteOff function requestAlICC function requestAlIINRPN function requestAllProgramChange function requestAllPolyPressure function requestNoteOn note function requestNoteOff note function requestCC cc function requestNRPN nrpn function 23 23 24 24 24 24 25 25 26 26 26 26 27 27 27 27 27 27 27 28 28 28 28 28 28 28 29 29 23 29 29 30 30 30 30 30 31 31 requestProgramChange pc function requestPolyPressure key function requestPitchWheel function requestChannelPressure function Pre defined Global Values Debugging Mac OS X Windows Version History 3 2 0 11 8 2011 3 1 4 18 4 2011 3 1 3 26 1 2011 3 1 2 6 10 2009 3 1 1 12 2 2009 3 1 0 2 2 2009 3 0 5 20 5 2008 3 0 4 13 1 2008 3 0 3 16 12 2007 3 0 2 30 9 200
22. meter ID that the plug in uses since there may be unused parameter IDs setOthersParameter id param value As setParameter but sets the parameter on another instance of the plug in not necessar ily the one running the script This allows you to control several instances of the plug in from a single script The id is matched against the OSC Port Offset of the plug ins Any plug in that matches the id will have its parameter set Note that all the plug ins must be loaded by the same host application For controlling in stances of the plug in loaded by other hosts or running on other computers use the sendOSC command below E g setOthersParameter 2 paramID_Pitch 12 0 getOthersParameter id param As getParameter but gets the parameter from another instance of the plug in See setOthersParameter for a fuller explanation E g pitch getOthersParameter 2 paramID_Pitch sendOSC address path format values Sends an OSC message values is an optional array of data items to be sent with the mes sage If values is used then format is an optional string that indicates how the items in the values array should be interpreted This is required because Lua treats all numbers as being of the same type whereas OSC differentiates between integers and floating point values The number of characters in format should be the same as the number of values Each character may
23. meter name and value display usually in the top right of the GUI to be displayed above the mouse pointer Use this if you find it inconvenient to look away from the mouse to see the parameter value you re altering Max buffer size This setting only affects the Effect version of the plug in It sets the range of the buffer size control Setting this to higher values will consume a larger amount of your computer s memory MIDI control All of Crossfade Loop Synth s parameters can be controlled via MIDI CC s Continuous Controllers according to the table below CC 64 sustain pedal is also supported 2 Root Note 46 Drone 0 Volume 88 Sync Detune LFO Invert 3 Fine Tune 47 Drone 1 On Off 89 Sync Detune LFO Delay 4 Start Offset 48 Drone 1 Note 90 Sync Detune LFO Retrigger 5 Loop Start 49 Drone 1 Volume 91 OSC Port Offset 7 Volume 50 Drone 2 On Off 8 Loop End 51 Drone 2 Note 9 Crossfade 52 Drone 2 Volume 11 Attack 53 Filter LFO Shape 12 Decay 54 Filter LFO Speed 13 Release 55 Filter LFO Amount 14 Attack Shape 56 Filter LFO Invert 15 Decay Shape 57 Filter LFO Delay 16 Release Shape 58 Filter LFO Retrigger 17 Sustain 59 Filter LFO Mono 18 Filter Cutoff 60 Pitch LFO Shape 19 Filter Q 61 Pitch LFO Speed 20 Filter Type 62 Pitch LFO Amount 21 Filter Env Amount 63 Pitch LFO Invert 22 Filter Env Attack 65 Pitch LFO Delay 23 Filter Env Decay 66 Pitch LFO Retrigger 24 Filter Env Release 67 Pitch LFO Mono 25 Filter Env A
24. n function be called in response to the given MIDI program change event E g Local function handlePCC channel value do stuff end requestProgramChange 2 handlePC requestPolyPressure key function Request that the given function be called in response to a MIDI poly pressure polyphonic aftertouch event on the given key E g Local function handlePolyPressureC channel key value do stuff end requestPolyPressure C 60 handLePolyPressure requestPitchWheel function Request that the given function be called in response to a MIDI pitch wheel event NB the value passed to the handler function is the raw 14 bit MIDI value not e g a normalised 1 0 value E g Local function handLePitchWheelC channel value do stuff end requestPitchWheeLC handLePitchWheel requestChannelPressure function Request that the given function be called in response to a MIDI channel pressure after touch event E g Local function handLeChannelPressureC channel value do stuff end requestChannelPressureC handLeChannelPressure_ Pre defined Global Values The system defines some values before calling your script which you can use to make the script s behaviour dependent on for example what kind of computer you re using These values which are pretty self explanatory are isMac e isWin 8 isVST isAU e majorVersion minorVersion dotVersion e version The plug in s version n
25. on handLePCC channel value do stuff end requestALLProgramChangeC handlePC requestAllPolyPressure function Request that the given function be called in response to any MIDI poly pressure poly phonic aftertouch event E g Local function handlePolyPressureC channel key value do stuff end requestALLPolyPressureC handlePolyPressure requestNoteOn note function Request that the given function be called in response to a MIDI note on event matching the given note number E g Local function handleNoteOnC channel noteNumber velocity do stuff end requestNoteOnC 60 handleNoteOn requestNoteOff note function Request that the given function be called in response to a MIDI note off event matching the given note number E g Local function handleNoteOffC channel noteNumber velocity do stuff end requestNoteOffC 60 handleNoteOff requestCC cc function Request that the given function be called in response to the given MIDI continuous con troller CC event E g Local function handlLeCCC channel cc value do stuff end requestCCC 20 handleCC requestNRPN nrpn function Request that the given function be called in response to the given MIDI non registered pa rameter number NRPN event E g Local function handLeNRPNC channel nrpn value do stuff end requestNRPNC 1000 handleNRPN requestProgramChange pc function Request that the give
26. ow Start Offset yellow sets the point at which playback will start when the note is first triggered Loop Start green sets the beginning of the looped section Loop End red sets the beginning of the looped section NB when the Loop Mode is Reverse Loop End is effectively the loop start and Loop Start is effectively the loop end Also in this case the Start Offset should be set after Loop Start Crossfade blue sets the amount of crossfade or overlap applied at the beginning and end of the loop Higher values will tend to smooth the loop transitions Loop calibration Various information is displayed to the right of the sample waveform window to help in setting up loop points The first line gives the song s current tempo and time signature as set by the host application The second line shows the current loop time in seconds NB this is not necessarily the time between the start and end markers when crossfading is taken into account the actual time after which the sample repeats is different The third line also shows the loop time but in musical notation bars beats and 480ths of a beats To display the loop time we have to assume a certain pitch for sample playback This pitch is set with the Calibration Note control in the Misc group Reference Tone The RefTone knob fades up a pure tone at the reference pitch for the note being played This can be useful when
27. ple will play back at its original pitch this is es sentially the same as a coarse tune control A Fine Tune control is also provided A refer ence tone can be used to help tune the sample correctly see below The No Loop On Off control lets you disable looping i e the sample stops playback once it hits the loop end position The No Loop Fade control lets you set a short fade out for this rather than an abrupt stop NB the sample will continue to loop during this fade out so the settings of the loop controls will have an effect on the sound The Loop Mode control chooses between the 3 basic loop modes Forwards loop plays from beginning to end Reverse loop plays from end to beginning and Alternate loop switches between Forward and Reverse whenever it hits a loop endpoint Crossfade Type selects between Equal Gain and Equal Power crossfade curves The former is more appropriate when the ends of the loop are similar material and phase coherent for example if you re looping the sustain section of a sampled instrument The Equal Power mode is useful when looping less coherent material and can help to prevent the apparent drop in volume during the crossfade that you can get with the Equal Gain curve The final control in this section is Play Position Memory see below Setting the loop points and crossfade The remaining loop controls are the 4 coloured sliders that ap pear in the sample preview win d
28. rsion now supports GUI resizing as AU version previously did 2 1 4 9 5 2006 e Fixed stability problems with filter e Added control of pitch wheel range 2 1 2 22 4 2006 e First Universal Binary version 2 1 1 27 1 2006 First VST version 2 1 1 2 2 2005 e fixed crash when using alternate and reverse loop modes e fixed crash which could occur when GUI repeatedly opened and closed 2 1 0 22 12 2004 e added equal power crossfade option e fixed issues with detuned playback of large samples e cpu efficiency improvements 2 0 0 12 12 2004 all new GUI new reverse and alternate loop modes amplitude and filter envelopes now ADSR with adjustable shape added saturation section increased range of filter cutoff volume control now has a different response curve NB 2 0 0 is not compatible with 1 x presets 1 3 20 3 2004 added MIDI CC control of most parameters resolved some possible rare crash amp glitch issues added handling of MIDI All Notes Off and All Sound Off messages added support for 24 bit audio files added confirm dialogue when attempting to load a very large sample added support for MIDI pitch bend messages if two presets use the same sample changing between them no longer reloads the sample or cuts off any sounding notes though note that any glitching caused by sudden parameter changes will still occur fixed possible audio cut out when loop endpoints moved while notes sounding 1
29. ters are prefixed with a string to indicate their type as follows e s string e 1 integer e f float e b boolean All the examples assume that the plug in is listening at address 10 0 0 1 6001 ping s returnUrl s returnPath Responds by sending a message back to the returnUrl and returnPath with the parameters s hosturLl s version E g ping osc udp 10 0 0 2 7000 foo replies to 10 0 0 2 7000 with foo osc udp 10 0 0 1 6001 Crossfade Loop Synth 3 1 0 set i param f value Sets the value of parameter param to value get i param s returnUrl s returnPath Responds by sending a message back to the returnUrl and returnPath with the parameters 1 param f value where value is the value of parameter param E g get 14 osc udp 10 0 0 2 7000 foo replies to 10 0 0 2 7000 with assuming parameter 14 has the value 64 0 foo 14 64 0 getAll s returnUrl s returnPath Behaves exactly as if a get message was received for every parameter getNumParameters s returnUrl s returnPath Responds by sending a message back to the returnUrl and returnPath with the parameters L numParameters where numParameters is the total number of parameters defined by the plug in E g getNumParameters osc udp 10 0 0 2 7000 foo replies to 10 0 0 2 7000 with assuming the plug in has 84 parameters foo 84 Note that there can be gaps in the array of parameters see isPar
30. ttack Shape 68 Calibration Note 26 Filter Env Decay Shape 69 Buffer Size 27 Filter Env Release Shape 70 Use Beats 28 Filter Env Sustain 71 Beats 29 No Loop Fade 72 Beat Divisor 30 No Loop On Off 73 Triplet 31 Loop Mode 74 Pulse Width 32 Saturation On Off 75 Pulse Width LFO Shape 33 Saturation Amount 76 Pulse Width LFO Speed 34 Saturation Shape 77 Pulse Width LFO Amount 35 Crossfade Type 78 Pulse Width LFO Invert 36 Pitch Wheel Range 79 Pulse Width LFO Delay 37 Play Position Memory 80 Pulse Width LFO Retrigger 39 Record Mode 81 Pulse Width LFO Mono 40 Record On Off 82 Reference Tone Level 41 Record Level 83 Hard Sync Cycles 42 Dry Level 84 Hard Sync Detune 43 Feedback 85 Sync Detune LFO Shape 44 Drone 0 On Off 86 Sync Detune LFO Speed 45 Drone 0 Note 87 Sync Detune LFO Amount OSC Control From version 3 1 0 Crossfade Loop Synth can be controlled via the Open Sound Control OSC protocol If you re new to OSC start by visiting opensoundcontrol org Two settings control what port the plug in uses to listen on for OSC com mands One is the base OSC port set in the preferences The second is the OSC Port Offset control If the port offset is set to something other than Off then the two numbers are added together and the result used as the port number E g if the base port is 6000 and the port offset is 1 then the plug in will listen on port 6001 Received OSC Commands In the documentation below OSC parame
31. tuning the sample but can also be used creatively to introduce another element into the synth s sound The sample needs to be tuned against this reference tone for the pulse width control to work properly see below Envelopes Controls The amplitude and filter envelopes are both of the standard ADSR type but with extra control over the shape of the curves The upper 4 knobs control the attack time decay time sustain level and release time The lower 3 knobs control the shape of the attack decay and release curves Infinite Release The filter envelope release setting has a special value at full clockwise rotation of the control labelled Inf When this set ting is made the envelope stops at the sustain level and does not decay to zero when the note is released Saturation The saturation section lets you apply subtle or extreme distortion overdrive effects to the sample before being fed to the filter section The Saturation Amount control applies boost to the signal as it passes through the saturation effect thus increasing its tendency to saturate The Saturation Shape control affects the nature of the waveshaping applied to the signal At a value of 0 0 the effect is simple hard clipping At 1 0 the effect is soft clipping Be yond 1 0 the effect is increasingly more extreme waveshaping Filter The filter type control lets you smoothly choose between no filtering lowpass filterin
32. uency by up to 3 octaves Pulse Width LFO Modulates the pulse width control see above Sync Detune LFO Modulates the hard sync detune frequency see above by up to an octave Drones You can turn on up to three notes to play continuously like the drones on the bagpipes This is mainly useful for the effect plug in below but has its uses for the synth version too Usage is very simple for each of the 3 drones you have an on off switch a note control and volume control Pitch Wheel Range Found in the Misc section simply sets the range of the MIDI pitch bend control from 0 to 12 semitones Crossfade Loop Synth Effect Compared to Crossfade Loop Synth The effect version of Crossfade Loop Synth can do everything the synth version can it simply adds more features The primary difference is that you can record audio into the sample buffer You can still load samples from disk too You can play notes from the effect over MIDI assuming your host application supports this not all hosts allow passing notes to effects only to synths Though they also feature in the synth version the drones see above really come into their own in the effect version For a simple delay effect turn on one of the drones tuned to the root note and enable recording with feedback see below Recording Record controls Mode chooses the recording mode e Continuous recording is always on Gated r
33. umber is of the form x y z e g 2 1 4 where x is the major version number y is the minor version number and z is the dot version The version global vari able contains a single value combining all three e g for version 2 1 4 version is 20104 This is useful for making your scripts backwardly compatible by testing for the version number and not trying to use features that were not present in a version of the plug in older than the version you re testing for Debugging You can use Lua s print function to write out information to help you track what s going on or what s not going on in your script Also any run time errors or errors in loading the script in the first place are reported In both cases the output goes to Mac OS X The system console log Use the standard Console utility located in Applications Utilities to view it Windows The system OutputDebugString API Use an application like Sysinternal s Debug View to view it Version History 3 2 0 11 8 2011 e MacOSX AU amp VST versions now support 64 bit operation e Timing of note playback much improved in the synth versions of the plug in now sample accurate e Fixed a bug which would cause the plug in to attempt to load an empty filename when loading a song in Plogue Bidule 3 1 4 18 4 2011 e Fixed a rare crash that could occur when automating parameters in Cubase using the 64 bit version of Cubase and the 32 bit plug in
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