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Expert Sleepers Augustus Loop v2.0.1 User Manual
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1. Controls the speed of the pitch LFO in Hz LFO Depth LFO Speed LFO Depth Controls the depth of the pitch LFO Filter 1000 0 100 0 700 0 000 1 000 Cutoff Q Type LFO Speed LFO Depth Shape Cutoff Controls the filter cut off frequency in Hz Q Controls the filter resonance Type Allows you to smoothly change between the following filter types e Thru no filtering e Low lowpass filter e Band bandpass filter e High highpass filter LFO Speed Controls the speed of the filter LFO in Hz which modulates the cutoff frequency LFO Depth Controls the depth of the filter LFO The value is a number of octaves to sweep the cutoff frequency by Saturate The button below the Saturation control where the knob s label would normally be turns the saturation effect on and off NB when this is turned off the signal in the loop can reach very high levels which may cause problems further down the line Saturation Controls the level of saturation overdrive applied to the signal before being fed into the filter Shape Controls the shape of the saturation At 1 0 the effect is that of soft saturation and clip ping At 0 0 the effect is of hard digital clipping Note that at shape settings other than 0 0 some alteration is applied to the signal even if the Saturation level is zero Tape Sim Drive Crunch Gain Lo Freq LoAmnt HiFreg Hi Amnt The Tape Sim controls are displa
2. hold parameter lets you create a button that sets the parameter value to 1 0 while the button is held down without this option the button toggles the parameter value each time it s pressed E g LoopButtonsGroup addC paramButtonC Tap Tempo Q kButtonSpaceH O kButtonSpace V kButtonW kButtonH 3 kButtonW 2 kButtonH LoopButtonsGroup addC paramButtonC Tap Tempo 1 kButtonSpaceH kButtonSpace V kButtonW kButtonH 5 kButtonW kButtonH true slider param x y w h orient u v du dv Creates a slider to control the named parameter x y w h specify the position width and height of the slider orient specifies the slider orientation It should be one of horizontal or vertical u v du dv specify the position and size of the sub image within the renderer s image to be used to draw the slider s handle E g pirtchSliderGroup addC slider Pitch px kPitchButtonH 5 pitchSLiderW kPitchSliderH horizontal 2 kPitchButtonW 1 4 kButtonH 2 12 1 14 20 button id label x y w h u v Creates a button which activates a pre defined system function when pressed The func tion is specified via the id parameter Currently there is only one option Prefs which brings up the Preferences dialog x y w h specify the position width and height of the button u v specify the position of the sub image within the renderer s image to be used to draw the button
3. miscButtonsGroup width group height Returns the height of the group E g y y miscButtonsGroup heightC group bounds Returns the extremities of the group E g Local minx miny maxx maxy delayTimeGroup bounds group setPosition x y Sets the position of the group within the GUI E g miscButtonsGroup setPosition x y group setVisible v Sets the visibility of the group The parameter v should be a boolean value i e true or false E g recordOffsetGroup setVisibleC false group isVisible Returns whether the group is visible or not E g Local v not delayTimeGroup 1isVisibleC add control Similar to group add but adds a control directly to the GUI without it being in a group E g add paramButtonC Saturation On Off knob param label x y size Creates a knob using the current knob renderer The param parameter should be the name of the plug in parameter that the knob will control The names are the same as are displayed in the banner line If no label is required pass for the label Eg group addC knobC Filter Cutoff Cutoff 10 10 30 paramButton param x y w h u v hold Creates a button to control the named plug in parameter x y w h specify the position width and height of the button u v specify the location in the renderer s image of the sub image to be used to draw the button The optional
4. 60 60 60 60 61 61 61 61 61 61 62 62 62 62 63 63 63 64 64 64 64 64 65 65 65 65 v1 7 0 14th March 2008 v1 6 5 30th September 2007 v1 6 3 31st October 2006 v1 6 2 2nd July 2006 v1 6 1 20th March 2006 v1 6 0 9th January 2006 v1 5 1 5th October 2005 v1 5 0 29th August 2005 v1 4 3 13th July 2005 v1 4 2 11th June 2005 v1 4 1 13th March 2005 v1 4 0 27th February 2005 v1 2 0 3rd January 2005 v1 1 0 30th August 2004 v1 0 5th June 2004 Release Notes Issues with keyboard input Contact 65 65 65 65 66 66 66 66 66 66 66 66 67 67 67 68 68 69 Introduction Ei E E ENE E E EN E EE E E EE au Tap Hold 4 0 Rec Rec So Li4 Wo ay Ti irme Augustus Loop 1 Audio expert sleepers augustus loop 2 0 0beta Pitch LFO Speed 3 000 Hz Filter 0 log Lr n 0 0 0 000 1 000 Stereo 4 Mono ze Init P EARN ann COnN Sak B ee eh 50 0 LFG peed LFO Depth PISIL POSIL 0 800 1 000 a ry EAN Hana Effect Input 0 0 evel a Time R L Time R R Time LL vel L R Level R LL Feedb ae Last More Topea i Ta fa ie k pod 0 00 0 2 000 10 00 a a on E We Prefs ength f Length MMSN re Max Max Deny BEE j Stop Start Clock None Bar E 2 008 _ Clear Off Augustus Loop is an emulation of a tape based delay effect with some extra features to facilitate its use as a looping device If you re unfamiliar with the concept genr
5. Eg miscButtonsGroup add buttonC Prefs Prefs 1 kButtonSpaceH kButtonSpaceV kButtonW kButtonH kButtonW kButtonH luaButton function label tooltip type x y w h u v Creates a button which calls a Lua function defined in the script when pressed type should be either toggle or push x y w h specify the position width and height of the button u v specify the position of the sub image within the renderer s image to be used to draw the button Ee function toggleFxLoops do stuff here end add luaButton toggleFxLoops More Show Hide More Controls toggle x y LoopButtonsGroup height 10 12 pad 48 12 6 kButtonW 4 kButtonH textField param label x y w h format Creates an editable text field showing and allowing editing of a plug in parameter The optional format parameter allows you to specify an exact format for the numeric value displayed The format string is the standard C language printf format E g delayGroup add textField Max Delay Time Max Delay x y w h delayGroup add textField Delay Time Delay Time x y w h 3f dropDown param x y w h Creates a drop down menu to control a plug in parameter The parameter must be of the appropriate type i e one which has a number of discrete options rather than a continuous range of values E g syncGroup add dropDown Beat Divisor 8
6. Tape Sim Skinnable and Scriptable GUI OSC MIDI amp OSC Scripting Waveform Display Record Offset Tape Read Mode Quickstart Using Augustus Loop Using the controls Knobs 11 13 13 13 13 13 13 13 14 15 15 15 15 15 15 16 16 16 16 16 17 18 18 18 Sliders Dropdown menus Value edit boxes Name value display Overview Delay Time Max Delay Delay Time Min Max Current delay time Delay Slider Delay Taps Delay Time Delay Level Master Pitch Pitch Pitch Slider Piano Keys Reverse Stop LFO Speed LFO Depth Filter Cutoff Q Type LFO Speed LFO Depth Saturate Saturation Shape Tape Sim Drive Crunch Gain Lo Freq Lo Amnt 18 18 18 18 19 20 20 20 20 20 20 20 21 21 21 21 22 22 22 22 22 23 23 23 24 24 24 24 24 24 24 24 25 25 25 29 25 25 Hi Freq Hi Amnt Sync Host Tempo Beat Divisor amp Triplet Beats Using Beats with Tap Record Sync Groups Clock Out Ping Pong Read Mode Mono ize amp Init Pan Tape Read Mode Levels Dry Effect Input PISIL and POSIL Loop Tap Rec Hold Rec Tap Length amp Hold Length Freeze Loop Freeze Loop Mode Clear Loop Misc Fix Delay Trigger Arm Fade Punch In Out Punch In Quantize menu Punch Out Quantize menus Inertia Pitch Inertia Delay Inertia Digital Mode 25 26 26 26 26 26 26 27 27 27 27 28 28 28 28
7. e First Mac OS X VST version e New GUL e Fixed various filter problems In particular the filter cutoff was being limited to about 2kHz now the full range up to 8kHz is usable Therefore this version may sound different to previous versions at the same settings A preferences setting is provided to revert to the previous behaviour which may be useful if you have to re visit an old mix after upgrading e Added Tape Stop feature v1 6 5 30th September 2007 e Now responds properly to AudioUnitReset so in e g Logic the delay buffer will be cleared when song playback is started etc v1 6 3 31st October 2006 e Added rounded tempos option v1 6 2 2nd July 2006 e Fixed a GUI issue with certain hosts notably Plogue Bidule on Intel v1 6 1 20th March 2006 e First Universal Binary version for Intel and PowerPC Macs v1 6 0 9th January 2006 e Added digital mode e Fixed bug which could result in orphaned threads being created v1 5 1 5th October 2005 e Added wider range of values for punch in out drop down menus v1 5 0 29th August 2005 e Added new delay intertia free mode v1 4 3 13th July 2005 e Tempo is calculated and displayed even if MIDI clock output is disabled e MIDI clock generation is completely rewritten internally and is generally more com patible with host apps e Once tap recording has been performed changing the beats beat divisor triplet con trols cha
8. section but before the effect level has been applied see the overview diagram Input Controls the amount of the input signal that is fed into the delay loop PISIL and POSIL The two buttons to the right of the Levels group are rather cryptically labelled PISIL and POSIL which stand for Punch In Set Input Level and Punch Out Set Input Level re spectively The names are historical the functions used to be linked to the punch in out controls below These buttons allow the loop input level the Input knob to be automatically set by the beginning and end of tap recording The input level is set to 1 0 at the start of recording if PISIL is activated it is set to 0 0 at the end of recording if POSIL is activated POSIL is useful to emulate the behaviour of certain other looping devices where closing the loop puts you into a mode where what you just recorded forms the loop and what you continue to play is not overdubbed until you explicitly re open the loop i e set the input level back to 1 Without POSIL enabled Augustus Loop s default behaviour is in the par lance of these other loopers to immediately enter overdub mode after recording a loop Loop Tap Rec When first clicked e silences the effect output e sets the pitch to 0 0 e turns off the reverse feature When clicked again sets the delay time to the in terval between the two clicks and immediately be gins playback of the si
9. simply because of how digital audio applications work This therefore affects the time between when a signal enters the plug in and when it after coming off the tape leaves it i e it affects the delay time The compensation controls allow you to make up for this so the delay time you specify is the one you actually get Note this is not the same as the latency usually meant by plug in latency in DAWs which refers to the internal latency introduced by a given plug in In the case of Augustus Loop s fx loops the latency is introduced by the host s buffering of plug in inputs and outputs This latency will typically be small and is not worth worrying about overly un less you need exact tempo synced delay times Often it is an amount that you can specify in your DAW e g in Ableton Live the setting is under the CPU section of the Preferences The menu to the right of the Enable button offers three choices for the latency compensa tion e Auto The plug in uses a latency figure guessed from information supplied by the host app e Off No latency compensation is applied e Manual You can specify exactly the compensation you want via the Latency knob Setting up your DAW for Fx Loops Ableton Live The image to the right shows how to config ure the routing in Ableton Live to use Augustus Loop s fx loops The track named Augustus is the track on which the plug in is inserted The regular inputs and ou
10. 28 29 29 29 29 29 29 30 30 30 30 30 31 31 31 32 32 32 32 Record Offset Waveform Display Augustus Loop Fx Loop Introduction Using the Fx Loops Setting up your DAW for Fx Loops Ableton Live Current Limitations Preferences MIDI In Skin OSC Base Port MIDI output Rounded tempos for Live Legacy filter behaviour Ignore AudioUnitReset Skins Preamble Learn by example Share your Skins Anatomy of a Skin Mac OS X Windows Bundle structure Image requirements The Skin Script getWindowSize 33 34 35 35 35 36 36 36 37 37 37 38 38 38 38 39 40 40 40 40 41 41 41 41 41 41 41 getFont getLabelFont getTextFieldFont createUI Functions callable from createUl setBannerPosition y showVersion setGroupActiveColour r g b a setGroupInactiveColour r g b a texture filename setBackgroundTexture texture setBackgroundColour r g b sliderRenderer texture buttonRenderer texture knobRenderer texture u v size group name group add control group width group height group bounds group setPosition x y group setVisible v group isVisible add control knob param label x y size paramButton param x y w h u v hold slider param x y w h orient u v du dv button id label x y w h u v luaButton function label tooltip type x y
11. Mono ize amp Init Pan These controls let you convert a stereo input signal into a mono one which is useful when you have the delay taps configured as a ping pong effect Mono i ize controls the degree to which the signal is con 000 l l Mono ize nit Pan verted to mono from 0 0 meaning no conversion to 1 0 meaning fully mono Init Pan controls the posi tion in the stereo field of the mono signal Tape Read Mode Usually the signal from the four tape read heads forms a stereo signal allowing you to ei ther loop a stereo input or to create ping pong type effects Changing the Tape Read Mode to Mono converts the signal from the tape heads to mono effectively turning Augustus Loop into a classic old style mono tape delay with four delay taps Levels Dry Controls the amount of the input signal that is fed directly to the plug in s output The level meter to the left of the Dry 1 000 0 800 1 000 knob shows the level of the signal enter Dry Effect Input ing the plug in The slider to the left of the meter sets the trigger level see below The small button at the bottom right of the meter increases the meter sensitivity which can be useful when setting the trigger level on signals with a low noise floor Effect Controls the amount of the effect signal that is output from the plug in The level meter to the right of the Effect knob shows the level of the signal after the filter
12. Press to fade out press again to fade back in The Fade Override button quickly completes the fade operation in either direction The Fade In and Fade Out knobs set the corresponding fade times in seconds up to 30s The indicator to the left of the Fade button shows the current level of the fade envelope 0 0 being fully faded out 1 0 being fully faded in The menu below the indicator allows you to automatically clear the loop i e as if you pressed the Clear Loop button when the fade out is complete There are two settings plus No Clear e AutoClear simply activates loop clearing after a fade out e AutoClr2 activates loop clearing after a fade out then does an instant fade in after the loop is clear Punch In Out These controls are used in conjunction with Tap Record and affect the exact time that the start and end of recording take place This can be useful when creating loops in sync with other material playing in the host application Note that most of these features rely on the host application s concept of tempo and meter Some hosts may support none or only some of these features The indicator at the top left of the group turns red when a punch in or out is pending Punch In Quantize menu When set to None tap recording starts immediately you press the Tap Rec button Oth erwise the start of recording is delayed until a time quantized by the setting of this menu E g if set
13. be called in response to a MIDI pitch wheel event NB the value passed to the handler function is the raw 14 bit MIDI value not e g a normalised 1 0 value E g Local function handLePitchWheelC channel value do stuff end requestPitchWheeLC handLePitchWheel requestChannelPressure function Request that the given function be called in response to a MIDI channel pressure after touch event E g Local function handLeChannelPressureC channel value do stuff end requestChannelPressureC handLeChannelPressure_ Pre defined Global Values The system defines some values before calling your script which you can use to make the script s behaviour dependent on for example what kind of computer you re using These values which are pretty self explanatory are isMac isWin isVST isAU e majorVersion minorVersion dotVersion version The plug in s version number is of the form x y z e g 2 1 4 where x is the major version number y is the minor version number and z is the dot version The version global vari able contains a single value combining all three e g for version 2 1 4 version is 20104 This is useful for making your scripts backwardly compatible by testing for the version number and not trying to use features that were not present in a version of the plug in older than the version you re testing for Debugging You can use Lua s print function
14. eighth notes etc The Triplet but ton turns the selected value to triplets Beats This is where you set the number of beats you want for the loop length NB this can be a non integer value e g if the beat divisor is 1 8 then setting Beats to 1 5 will give you a dotted eighth note loop length Using Beats with Tap Record When a loop has been recorded using the Tap Rec feature the length of the loop and the beats controls define a tempo see Clock Out below Once this has been done you can change the beats controls to change the loop length in a rhythmically meaningful way E g suppose the Beats control is set to 4 and that you use Tap Rec to record a loop of 1 2 seconds Changing the Beats control to 2 would change the loop length to 0 6 seconds changing the Beats control to 8 would change the loop length to 2 4 seconds Sync Groups The bottom two controls in this section the Sync Group Mode dropdown menu and the Sync Group Number knob textfield allow you to sync up multiple copies of Augustus Loop which are running at the same time within one host application There are 16 sync groups which group an Augustus Loop is in is defined by its Sync Group Numbers setting How the plug in interacts with its sync group is defined by the Sync Group Mode setting There are four options as follows e None the plug in is not affected by any other in its sync group nor does it affect any other plug in e Master the plu
15. ins Any plug in that matches the id will have its parameter set Note that all the plug ins must be loaded by the same host application For controlling in stances of the plug in loaded by other hosts or running on other computers use the sendOSC command below E g setOthersParameter C 2 paramID_Pitch 12 0 getOthersParameter id param As getParameter but gets the parameter from another instance of the plug in See setOthersParameter for a fuller explanation E g pitch getOthersParameterC 2 paramID_Pitch sendOSC address path format values Sends an OSC message values is an optional array of data items to be sent with the mes sage If values is used then format is an optional string that indicates how the items in the values array should be interpreted This is required because Lua treats all numbers as being of the same type whereas OSC differentiates between integers and floating point values The number of characters in format should be the same as the number of values Each character may be one of i integer f float or s string E g sendOSCC osc udp locaLhost 70 1 foo sendOSCC osc udp locaLhost 7001 foo 3 5 2 hello sendOSCC osc udp locaLhost 7001 foo ifs 3 5 2 hello Note that the second example sends two floats and a string the third sends an integer a float and a string group setVi
16. param s returnUrl s returnPath getAllRegistered exec s func call s func s returnUrl s returnPath MIDI amp OSC Scripting Preamble Learn by example Share your scripts 49 50 50 50 50 50 51 51 51 51 52 52 52 52 53 53 53 gt 54 54 54 54 54 55 eye 55 55 55 55 55 56 gt 57 57 57 Script locations Mac OS X Windows Overriding the default script MIDI amp OSC Script Functions getParameterID param getParameter param setParameter param value getParameterMinMax param setOthersParameter id param value getOthersParameter id param sendOSC address path format values requestAllINoteOn function requestAllNoteOff function requestAlICC function requestAlIINRPN function requestAllProgramChange function requestAllPolyPressure function requestNoteOn note function requestNoteOff note function requestCC cc function requestNRPN nrpn function requestProgramChange pc function requestPolyPressure key function requestPitchWheel function requestChannelPressure function Pre defined Global Values Debugging Mac OS X Windows Version History v2 0 1 11th January 2009 v2 0 0 23rd October 2008 v1 8 2 unreleased v1 8 1 19th July 2008 v1 8 0 5th June 2008 v1 7 3 24th March 2008 v1 7 2 18th March 2008 v1 7 1 17th March 2008 58 58 58 58 58 58 58 59 99 59 59 99 60
17. system can successfully find and load will be used Each entry in the list is a Lua table defining the file name and point size of the font All the standard locations are searched for the font file on Mac OS X that s Library Fonts in the user local and system domains on Windows it s SWINDIR Fonts Eg function getFontC if tsMac then return name GillSans dfont sitze 14 name Monaco dfont size 12 else return name tahoma ttf size 14 name arial ttf size 12 end end getLabelFont As getFont but returns the font to be used for knob labels getTextFieldFont As getFont but return the font to be used for editable text fields createUl This function defines the guts of the script It s where all the GUI elements are created and laid out Things you ll want to do in this function include Load images into textures for use as buttons or the GUI background e Set the position of the banner the plug in name and version information and the pa rameter value display e Create the renderers that handle actually drawing knobs buttons etc e Create groups knobs buttons etc e Lay out the groups and other elements Functions callable from createUI The following functions are defined by the skin system and may be called from your createUI function setBannerPosition y showVersion Sets the vertical position of the banner which is where the plug i
18. the new features of Augustus Loop version 2 It is aimed at users who are already familiar with the previous versions of the plug in If you re new to Augustus Loop please skip ahead to the Quickstart section For a complete list of changes please refer to the version history Quality Improvements Great attention has been paid to removing the niggling little clicks and pops that used to occur if you used some features and were unlucky with your timing Specifically using the following should now never result in an unpleasant audio artefact e Clear Loop e Changing the Input Level which includes using the Punch In Out Set Input Level features e Tap Record Freeze Loop While Freeze Loop is essentially the same feature as has always been found in Augustus Loop the new implementation in version 2 transforms this function into something alto gether more powerful Whereas in previous versions frozen loops were prone to clicking and popping unless the audio and plug in settings were just right version 2 s Freeze Loop is totally bomb proof and will loop anything Read more Sync Groups It is now possible to synchronise multiple copies of Augustus Loop that are running within one host application You can therefore use Augustus Loop to build complex multi channel multi loop systems Read more Tape Sim A new audio processing section has been added to further expand the range of sounds you can get out of Augustus Loop co
19. the pitch The lower set of buttons also reverses the tape direction NB This means that if the tape is already reversed they will change the di rection to forwards Reverse Reverses the direction of the virtual tape Reverse Of itself this is fairly straightforward However it has a slightly non intuitive relationship with the tap delay times In order that changing the tape direction does not produce any nasty artefacts the position of the tap tape heads has to remain constant This means that their order is reversed For example say in the simplest case you have the L L and R R taps set to 100 time and level and the other taps set to 0 level with the master delay time set to 1s In this sce nario reversing the tape gives you the same result that is a delay of 1s In a more complex example say the tap times are set to 100 75 50 and 25 When the tape is reversed the tap times become 100 125 150 and 175 Note that the dis play of the tap times values does not change only their internal interpretation Because in reverse delay times can reach 200 you should try to make sure that the maximum allocated delay time is set to at least twice the actual delay time Note that the speed at which the tape reverses is controlled by the inertia setting below Stop Stops the virtual tape st Note that the speed at which the tape stops and starts is controlled by the in ertia setting below LFO Speed
20. 0 Essentially this is a workaround for a limitation in Ableton Live in that Live reports rounded tempo values to hosted plug ins when externally synced by MIDI clock For ex ample if Live receives clocks at a tempo of 114 6bpm it will tell its hosted plug ins that the tempo is 115bpm Why it does this remains something of a mystery This is a problem if you are using multiple instances of Augustus Loop in a Live song with one AL set to generate MIDI clock Live synced to that clock and the other ALs set to Host Tempo mode When you use Tap Record to record your loop in the master AL the other ALs will be given a slightly wrong tempo by Live and the loops will be out of sync Turning on rounded tempo in AL solves this problem by only ever generating MIDI clock at rounded values The downside is that the loop length will not be quite what you wanted but it may be good enough depending largely on your musical style and whether you record the first loop silent simply to set the tempo With this mode turned on when you use Tap Record the loop end will be slightly later than when you tap to close the loop E g if you record a loop that would have a tempo of 122 3bpm AL actually keeps recording until the loop length matches a tempo of 122bpm Legacy filter behaviour This checkbox causes the filter to revert to its behaviour in versions of the plug in before 1 7 0 see the version history Ignore AudioUnitReset This setting ap
21. 48 12 indicator id x y w h u v Creates a non pressable button used to display the state of an internal value Internally this really is a button and so it uses the current button renderer The id parameter should be either PendingPunch or DigitalModeActive E g punchGroup addC indicator PendingPunch 1 58 kSmalLIndicatorSpace 48 12 3 kButtonW 4 kButtonH delaySlider x y w h orient u v du dv Creates Augustus Loop s slider that controls the delay time The parameters correspond to those of the slider function control setVisible v Sets the visibility of the control where control is a knob button slider etc The parame ter v should be a boolean value i e true or false E g theWaveformDispLlay setVisibleC false control isVisible Returns whether the control is visible or not E g Local v theWaveformDisplay 1sVisibleC control setState v Sets the state of the control where control is a knob button slider etc Not all controls define a state for these controls the function is ignored The parameter v should be a boo lean value i e true or false E g toggLeWaveformButton setStateC false control getState Returns the state of the control E g Local v toggleWaveformButton getStateC valueDisplay Creates a GUI object that displays certain values see below valueDisplay setColour r g b a
22. Expert Sleepers Augustus Loop v2 0 1 User Manual Copyright 2008 Expert Sleepers All rights reserved This manual as well as the software described in it is furnished under licence and may be used or copied only in accordance with the terms of such licence The content of this man ual is furnished for informational use only is subject to change without notice and should not be construed as a commitment by Expert Sleepers Expert Sleepers assumes no respon sibility or liability for any errors or inaccuracies that may appear in this document The software described in this manual uses Lua which is Copy amp right 1994 2008 Lua org PUC Rio The software described in this manual uses oscpack which is Copyright 2004 2006 Ross Bencina THE SOFTWARE IS PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND EX PRESS OR IMPLIED INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGE MENT IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM DAMAGES OR OTHER LIABILITY WHETHER IN AN ACTION OF CONTRACT TORT OR OTHERWISE ARISING FROM OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE Contents Introduction Installation Mac OS X Audio Unit AU Mac OS X VST Windows VST System Requirements Mac OS X Windows Registration What s New in Version 2 Quality Improvements Freeze Loop Sync Groups
23. MIDI output OSC Base Port 7000 Out To MIDI Yoke 4 M MIDI output Rounded tempos for Live M Rounded tempos for Live Legacy filter behaviour Legacy filter behaviour ignore AudioUnitReset The top section shows the product version The Windows version also shows which SSE variant has been detected there are optimised versions of the core processing routines for systems with SSE2 The central section will show your serial number once you ve bought a registration MIDI In This menu controls how the plug in responds to incoming MIDI CC messages see below Skin This menu lets you select a skin for the GUI see the section on skins Depending on your host application the new skin will be applied either when you next open the plug in GUI or when you next load the plug in itself OSC Base Port Sets the base port number for OSC See the section on OSC below MIDI output This checkbox enables or disables the output of MIDI clock messages see above The Windows version also has a drop down menu for choosing which MIDI output port to send the MIDI clock on Rounded tempos for Live Note the following applies to version 7 0 10 of Ableton Live and earlier versions Version 7 0 12 changed the behaviour of the application in this area but it also introduced other issues At the time of writing if you want to use Live synced to Augustus Loop via MIDI you re recommended to use version 7 0 1
24. R Time Delay Level Sets the feedback level for the tap This is the same as the actual output level of the tap in our architecture The four taps let you feedback sound be L L Level L R Level R L Level R R Level tween the two stereo channels The left to left and right to right taps give you a normal stereo delay The left to right and right to left taps allow you create ping pong style de lays By mixing all four you can get some spacious stereo spread effects Master The last control in this group Feedback sets the overall feedback level Effectively it scales the four tap level controls Feedback E E EE E E EE E EE E E EE MT Pitch This text field simply reflects the current pitch value You can type numbers directly in here The values represent semitones 12 semitones is an octave Pitch Slider The slider controls the speed of the virtual tape over a range of two octaves i e you can go from half speed up to double speed If you hold the Option Mac OS X Ctrl Windows key while dragging the slider it will only move to whole number values If you hold the Command Mac OS X Alt Windows key and click on the slider it will return to Zero Piano Keys The many small buttons above and below the pitch slider are laid out in a black and white pattern like a piano keyboard These buttons let you set the pitch slider directly to whole semitone values The upper set of buttons just change
25. Sets the colour used by a valueDisplay object to draw its values E g Local theValueDisplay vaLueDispLay theVaLueDispLay setColourC 1 1 1 1 valueDisplay setPosition id x y w h Sets the position of one of the valueDisplay s values id should be one of Tempo DelayTime DelayBeats and EnvLevel E g theValueDispLlay setPositionC Tempo x y kSmallIndicatorSpace 48 12 levelMeters texture u v w h Creates a GUI object that draws level meters using the provided texture u v specify the position of the sub image within the texture image to be used to draw the meter w h specify the meter s width and height levelMeters add id x y Adds a level meter to be drawn by the levelMeter object id should be one of InputRmsLeft InputRmsRight FxRmsLeft and FxRmsRight E g meters LevelMeters atlas 512 5 kMeterW kMeterH meters addC InputRmsLeft x y waveformDisplay x y w h Creates a graphical representation of the plug in s virtual tape E g theWaveformDispLay waveformDisplayC 10 100 600 200 addC theWaveformDispLlay waveformDisplay setMoving v Sets whether the waveform display shows a scrolling waveform with static read write indicators or a static waveform with moving read write indicators E g theWaveformDispLay setMoving false waveformDisplay isMoving Returns whether the waveform display is set to moving mode or no
26. ages e Added audio triggered recording e Tap tempo renamed Tap length e Fixed issue with 48kHz operation e Fixed behaviour of MIDI remote control of pitch parameter e Fixed problem with Freeze Loop button staying on after tap record e Rebuilt with Core Audio SDK 1 3 1 v1 0 5th June 2004 First release Release Notes Issues with keyboard input There are known issues with some hosts in particular Ableton Live and all plug ins that require keyboard input Augustus Loop is such a plug in Ableton have done something to address this issue in Live 7 0 2 See http www ableton com forum viewtopic php t 84434 http www ableton com pages faq options text Basically you can enable keyboard presses in plug ins by creating or editing a file called Options txt which lives here C Documents and Settings lt username gt Application Data Ableton Live 7 0 2 Preferences The file needs to contain the line EnsureKeyMessagesForPlugins Contact The Expert Sleepers website is here http www expert sleepers co uk Or you can email info expertsleepers co uk Or you can use the forum which is here http www kvraudio com forum viewforum php f 85
27. al mode Also note that if you want a totally clean loop you should also set the filter to Thru and turn off the saturation NB setting the saturation knob to zero is not the same as turning it off by pressing the button Likewise all the Tape Sim controls Crunch Drive and Hi and Lo Amnt should be zeroed Record Offset Record Offset is a feature designed to help with la tency issues when using Augustus Loop as a looper in live situations Specifically the problem that this solves arises in the following combination of circumstances e When using a tempo synced delay time e When the source material has obvious rhythmic qualities e g feeding drums into the plug in e When your audio hardware or other plug ins in the processing chain are introduc ing significant latency What you may hear then is that while the time between delay repeats is correct they ap pear to be late relative to the song What record offset does is to record the initial audio into the delay loop slightly ahead of where it should be so that when it starts repeating it will be in the right place The record offset controls are hidden by default they re exposed by clicking on the little More button just above the Delay Time controls R RA Time L L Level The Enable button turns the whole feature on and off The re maining two controls control how much of an offset is applied x Time The menu to the right of the E
28. arting point for your customisations The language used for the GUI scripts is Lua You will find a complete description of the language and some useful tutorials at the Lua website www lua org All the standard language features of Lua are available in the GUI scripts plus some extra functions documented below specific to the Expert Sleepers GUI system Learn by example The best way to learn about scripting the GUI is to look at the existing examples particu larly the default GUI script that ships with the plug in Just open up the plug in bundle and find the gui lua file within Windows users should download the Mac OS X version of the plug in and get the script from there since in the Windows version the script is munged into the plug in as a Windows resource Most of the example snippets in the documentation below are taken directly from the de fault GUI script You should be able to find more skins on the Expert Sleepers website Share your Skins You are encouraged to share your GUI skins with other users For example you could post them on the Expert Sleepers forum linked from the website Alternatively email them to us and we ll make the best of the bunch downloadable directly from the Expert Sleepers site Anatomy of a Skin Skins use the standard Mac OS X bundle system Since this is essentially just a folder hier archy with a special structure this works just fine on Windows as well Augustus Loop looks
29. ccept the new value Delay Time While you re typing the value the box goes red to indicate that the value you see has not yet been accepted Name value display As you move the mouse around the interface the name and current value of the control currently under the mouse is displayed in the top right of the window This area also provides tooltips for buttons 1 The Command key is also known as the Apple key the one next to the spacebar Overview Here s a block diagram of the circuitry of Augustus Loop It can help to visualise this when understanding the effect of some settings particularly the delay time settings Output Input Dry Input Effect level level Input 7 VU feed Sat Fx feed Feedback levels QLD D t tt 4 Read heads Wey Write head Virtual Tape Delay Time The delay time controls consist of a slider and four text boxes 1 000 Max Delay Delay Time E 0200 Om 10 This field sets the maximum de 000 Max Max Delay lay time the plug in is capable of using The highest value that you can enter here is 3600 which is an hour 60 minutes times 60 seconds NB Changing this value causes the plug in to reallocate its delay buffers This can be a slow operation especially if the value entered is large So don t do it when there s actually audio flowing through the plug in as you ll most likely get an ugly stutter or momentary silence Also NB You l
30. ds slide along the tape to their new positions This will inevitably produce some odd sounds if the tape is not empty which may of course be exactly what you want With the button on the play heads move instantly which is not how a physical tape delay works but allows you to change the delay time without the unusual sounds In fact it is a little more complex than just described the play heads don t move instantly Rather new play heads are created at the new positions and the sound from these is faded in as the sounds from the old heads are faded out The duration of this crossfade is con trolled by the Inertia Fade knob set in milliseconds Digital Mode Digital Mode is activated using the button so labelled in the Misc group In this mode some of the tape simulation processing is disabled allowing for perfectly clean digital looping with no colouration degradation of the sound as it loops Even with the digital mode button pressed other settings have to be right for the mode to actually be active The indicator above the button will turn green when digital mode is in fact active These settings are as follows The pitch control must be at zero i e centred e The pitch LFO depth must be zero If delay inertia is active digital mode will also be inactive for a while around delay time changes while the delay times settle down It s worth noting that CPU load is fairly dramatically reduced in digit
31. ds to the returnUrl and returnPath with the results of the Lua function call The following table describes the mapping from Lua return values to OSC types number string Lua types not in the above table are not handled MIDI amp OSC Scripting Preamble From Augustus Loop v2 0 0 onwards it is possible to extend the plug in s MIDI amp OSC functionality via user writeable scripts Indeed the standard MIDI functionality described above has been re implemented using such a script which you can use as reference for your customisations The language used for the MIDI scripts is Lua You will find a complete description of the language and some useful tutorials at the Lua website www lua org All the standard language features of Lua are available in the GUI scripts plus some extra functions documented below specific to the Expert Sleepers system Learn by example The best way to learn about scripting the MIDI amp OSC functionality is to look at the exist ing examples particularly the default script that ships with the plug in Just open up the plug in bundle and find the midi lua file within Windows users should download the Mac OS X version of the plug in and get the script from there since in the Windows ver sion the script is munged into the plug in as a Windows resource Most of the example snippets in the documentation below are taken directly from the de fault midi script You should be able to find mo
32. e are reported In both cases the output goes to Mac OS X The system console log Use the standard Console utility located in Applications Utilities to view it Windows The system OutputDebugString API Use an application like Sysinternal s Debug View to view it MIDI control Most of Augustus Loop s controls can be controlled via MIDI There is a preference setting in the Prefs dialog that controls whether Augustus Loop re sponds to MIDI events on all channels or just on channels 1 amp 2 In the latter case the plug in responds to MIDI controller messages on channel 1 see table below and to note on messages to alter the pitch setting on channel 2 This can make it more convenient to play a soft synth and control Augustus Loop from the same keyboard Some parameters are controlled by NRPN messages rather than CC messages because they require the extra 14 bit resolution NB the Delay Slider has both a CC and NRPN assigned to it CC messages 5 Master Feedback 12 Delay Slider 14 Mono ize Input 15 Initial Pan 18 Pitch 19 Pitch Inertia 20 Dry Level 21 Effect Level 22 Input Level 23 L L Time 24 L R Time 25 R L Time 26 R R Time 27 Filter LFO Speed 28 Filter LFO Depth 29 Pitch LFO Depth 31 Host Tempo 32 Triplet 33 Beats 34 Beat Divisor 70 R L Feedback 71 Filter Q 72 R R Feedback 73 L L Feedback 74 Filter Cutoff 75 L R Feedback 76 Pitch LFO Speed 78 Trigger Arm 79 Satu
33. e Added OSC support e Added Sync Group feature e Added new Tape Sim section e Added factory presets e Fixed a bug that could cause Digital Mode to not engage correctly v1 8 2 unreleased Fixed parameter automation in VST versions host would not record automation when adjusting controls in Augustus Loop GUI v1 8 1 19th July 2008 e Fixed a problem where Augustus Loop s GUI would stop Logic s Key Commands from working e Fixed an issue which could cause Apple s AU validation tool as used by Logic to run very slowly when validating Augustus Loop v1 8 0 5th June 2008 e New 6 in 6 out configuration of the plug in allowing audio to be routed through ex ternal processing either side of the virtual tape e Fixed an issue that could cause a crash in Logic 8 when opening a song containing multiple instances of Augustus Loop with their GUIs open v1 7 3 24th March 2008 e Windows version only updated Plug in no longer requires SSE2 though it is still optimised for systems that have it v1 7 2 18th March 2008 e Mac OS X versions only updated e Fixed a problem where the VST version would crash if the AU version were not also installed e Further enhanced the plug ins resilience to font installation issues v1 7 1 17th March 2008 e Mac OS X versions only Fixed a possible crash if a system font is not installed in the expected location v1 7 0 14th March 2008 e First Windows version
34. e of loop ing pay a visit to www loopers delight com The key features of Augustus Loop that make it more than just a big delay effect are Really long maximum delay 3600 seconds that s one hour Tap length tap record You can set the loop time while recording your first phrase Virtual tape The delay simulates an old style tape delay meaning you can e change the tape speed i e pitch up and down e reverse the tape direction e stop the tape e smoothly change the delay time as if changing the head gap on a tape delay Multimode filter and saturation in the feedback loop Tape Sim section to emulate the signal degradation of vintage tape echo machines Four feedback taps left to left left to right right to left and right to right with inde pendent delay time and feedback settings for ping pong effects stereo delays etc Pitch and filter LFOs Freeze Loop feature lets you freeze the audio into a perfect loop no matter what other settings are in effect Loop length can be set in terms of the host s tempo setting Output of MIDI clock messages to synchronise other applications to the plug in Ability to sync multiple instances of the plug in running at once Automatic fades up and down to allow smooth transitions in your playing It can even automatically clear the loop for you once it s faded out Host transport sync d punch in and out when recording Inertia free mode suppresses the tape like behavi
35. for skins in standard locations Mac OS X Augustus Loop looks for skins in Library Application Support Expert Sleepers Augustus Loop Skins Windows Augustus Loop looks for skins in C Documents and Settings lt username gt Application Data Expert Sleepers Augustus Loop Skins Bundle structure Inside the bundle s folder there is a Contents folder and inside that a Resources folder The Re Contents sources folder must contain the script file which i Info plist must be called gui lua and may contain image L Resources files background png buttons pn The Contents folder may also contain an ans png gui lua Info plist file This is a convention for Mac OS X bundles but is not required by the skin system Image requirements Images used in skins should be in PNG format and must be power of two sized in both width and height e g 32x32 128x16 64x256 The Skin Script The script file gui lua must define five functions which are called by the system at the appropriate times The script may also define any other functions it requires for its own purposes getWindowSize This function should simply return two numbers which are the width and height of the GUI E g function getWindowS1zeC return 773 491 end getFont This function should return a list of fonts that the GUI should attempt to use as the general purpose font for e g group labels The first font in the list that the
36. g in is the group master Its loop length and tempo information is made available to other plug ins in the group NB if you set two plug ins to both be the master of the same group the result is undefined and probably not useful e Tempo the plug in takes its tempo information from the group master instead of from the host application If you enable Host Tempo as above the loop length will be based on the master s tempo not the host tempo This is typically useful if you want the loop times of two Augustus Loops to be rhythmically connected but not actually the same e Time the plug in takes its delay time directly from the delay time of the group mas ter Clock Out These controls set how the plug in generates MIDI clock out NB these controls have no effect if the MIDI output has been disabled in the Prefs dia 20 00 logue The tempo of the clock signal produced is set by the loop length and the beats settings in the host tempo section The tempo is displayed in the top left corner of this control group In this version of the plug in this functionality is tied to the Tap Record feature Essen tially the clock is started and stopped by the end and beginning respectively of the record ing However using the three drop down menus you can control exactly what MIDI mes sages are sent The Pause Clock button lets you manually stop and resume the MIDI clock once it s run ning Ping Pong Read Mode
37. gnal recorded in that time Hold Rec Same as Tap Rec except the delay time is set by the length of time the button is held down Tap Length amp Hold Length Similar to Tap Rec and Hold Rec except that the only effect is to change the delay time Freeze Loop Similar in effect to setting the Input control to zero so no input signal is passed into the loop and setting the feedback to 100 so the loop doesn t decay In fact though the be haviour is different because the loop is completely locked down so e g the filter is not ap plied in the feedback loop While the loop is locked you can still change the pitch and the filter is applied to the loop output The audio on the virtual tape remains unchanged however until the freeze is re leased To understand the exact behaviour of freeze loop it can be helpful to enable the waveform display and observe the behaviour of the tape head write read positions To avoid unpleasant clicks and pops due to imperfect loops a crossfade is applied when the audio loops in Freeze Loop mode The length of this crossfade is controlled by the Iner tia Fade time see below Freeze Loop Mode The default Freeze Loop Mode is Last In this mode the tape write position jumps back by one loop length immediately the Freeze Loop button is pressed so the audio on the tape is immediately locked down The alternative Freeze Loop Mode is Current in this mode when Freeze Loop is p
38. ires at least Mac OS X version 10 2 8 Version 10 4 or higher is recom mended The plug ins are Universal Binaries and so will work on PowerPC or Intel Macs The Audio Unit version will work in any Audio Unit host The VST version requires a VST 2 4 compatible host Windows Augustus Loop has been developed and tested with Windows XP SP2 It may work with other versions of Windows Vista included but this is by no means guaranteed The plug in requires a VST 2 4 compatible host 1 VST is a trademark of Steinberg Media Technologies GmbH Registration The downloadable version of Augustus Loop stops working after 15 minutes every time you use it To stop this happening you need to buy a registration You can buy a registration key online using a credit card or PayPal from the Expert Sleep ers Licence Manager application See here for more information Note that you need at least version 1 0 12 of the Licence Manager The e commerce side of things is handled by eSellerate If you have any security concerns have a look at their website which is pretty informative Your registration key allows you to install Augustus Loop on up to 3 different computers useful if for example you have a desktop computer in the studio and a laptop for live use You need an internet connection to activate the software though not necessarily on the computer on which you want to use it What s New in Version 2 This section summarises
39. l want a lot of RAM to use high values for the delay time At 44 1kHz you ll need about 20MB per minute If you ask for the maximum 3600 seconds that s about 1 2GB of RAM you re asking the plug in to use Delay Time This field reflects the current delay time in seconds You can enter a value here directly or use the delay slider or tap buttons to set it indirectly Min This field sets the value corresponding to the leftmost position of the delay slider Max This field sets the value corresponding to the rightmost position of the delay slider Current delay time This field immediately below the delay slider shows one of the following e The current delay time in use as set by the delay slider text box e The current delay time in use as set by the host tempo settings if host tempo is ac tive e The time since tap recording began during tap recording The time is shown in seconds and in bars beats 480ths if the host application supports the concept of bars beats etc Delay Slider This slider lets you adjust the delay time between the two values set in Min and Max Delay Taps A total of nine knobs make up this section Eight of these are in pairs giving you control of delay time and feedback level for each of the four taps Delay Time Sets the delay time for the tap expressed as a percentage of the master delay time set in the delay time section 100 0 100 0 L L Time L R Time R L Time R
40. n stances of the plug in loaded by other hosts or running on other computers use the sendOSC command below E g setOthersParameter 2 paramID_Pitch 12 0 getOthersParameter id param As getParameter but gets the parameter from another instance of the plug in See setOthersParameter for a fuller explanation E g pitch getOthersParameter 2 paramID_Pitch sendOSC address path format values Sends an OSC message values is an optional array of data items to be sent with the mes sage If values is used then format is an optional string that indicates how the items in the values array should be interpreted This is required because Lua treats all numbers as being of the same type whereas OSC differentiates between integers and floating point values The number of characters in format should be the same as the number of values Each character may be one of i integer f float or s string E g sendOSCC osc udp localhost 7001 foo sendOSCC osc udp LocaLhost 7001 foo 3 5 2 hello sendOSCC osc udp locaLhost 7001 foo ifs 3 5 2 hello Note that the second example sends two floats and a string the third sends an integer a float and a string requestAlliNoteOn function Request that the given function be called in response to any MIDI note on event E g Local function handleNoteOnC channel noteNumber
41. n displays its version in formation and the name and value of the parameter currently being edited An optional second parameter lets you disable the version information and only show the parameter information which is useful for small skins Examples setBannerPosition C 471 0 setBannerPositionC 80 0 false setGroupActiveColour r g b a setGroupInactiveColour r g b a These two functions set the colours used to draw the boxes that surround groups of con trols Active refers to when the mouse is within the group E g setGroupActiveCoLlour C 0 95 0 9 0 9 1 0 setGroupInactiveCoLour 0 8 4 0 01 1 0 texture filename Loads the named image file and creates a texture object from it E g background texture bgtile png setBackgroundTexture texture Sets the background texture for the GUI window The texture parameter should have pre viously been created with the texture function E g setBackgroundTexture C background setBackgroundColour r g b Sets the background colour for the GUI window used if no background texture is set E g setBackgroundColour 0 2 2 0 3 sliderRenderer texture Creates a renderer for the sliders in the GUI A renderer is a object that manages the draw ing of all its associated objects The texture parameter should have previously been created with the texture function and defines the image to be used to draw the sliders that use this renderer N
42. nable button offers three choices for the offset amount e Auto The plug in uses a latency figure guessed from information supplied by the host app e Off No offset is applied e Manual You can specify exactly the offset you want via the Offset knob Waveform Display The waveform or tape display is shown and hidden by the small button marked Tape just above the Delay Time controls L L Level Showing the waveform display hides the entire top half of the GUI the Filter Inertia Ping Pong and Pitch groups Time The displays shows the stereo waveform on Augustus Loop s virtual tape the left chan nel is on the top Five lines are overlaid on the waveforms The red line shows the write position at which audio is recorded onto the tape The four white lines show the read positions of the four read heads from top to bottom these are the L L head the L R head the R L head and the R R head The Moving button at the lower left of the waveform display allows you to toggle be tween two display modes In the first the waveform scrolls while the head position lines remain stationary In the second the waveform remains stationary while the head posi tions scroll Augustus Loop Fx Loop Introduction The normal Augustus Loop configuration is a stereo or mono to stereo plug in As of ver sion 1 8 0 another configuration is also available known as Augustus Loop Fx Loop it s a 6 in 6 out pl
43. nges the delay time accordingly to maintain the tempo calculated at the end of tap recording v1 4 2 11th June 2005 e Fixed some potential issues with Logic s AU validation v1 4 1 13th March 2005 e Added MIDI control of delay time v1 4 0 27th February 2005 e Added clear loop function to wipe the tape e Added auto fade in out envelope with override and optional auto clear of loop on fade out completion e Current loop length now displayed in host s bar beat units as well as seconds e Added auto punch in out quantized to loop length seconds or host units or host transport position e Loop input level can be controlled by punch in out e Extensive CPU efficiency improvements e Now correctly reports silent output to downstream processing resulting in further efficiency improvements in hosts that support this feature e Fixed potential crash when using Freeze Loop and Host Tempo e Improved behaviour of Freeze Loop in conjunction with Reverse e Maximum delay time is now limited according to installed system RAM v1 2 0 3rd January 2005 e MIDI output ports now uniquely named e Added option to disable MIDI output ports e Added option for MIDI receive channel e Added display of current loop length when sync d and while using tap record e Added saturation shape control e CPU efficiency improvements v1 1 0 30th August 2004 e Added host tempo mode e Added ability to output MIDI clock mess
44. nsisting of a new tape style saturation effect and a new filter section Read more Skinnable and Scriptable GUI In version 2 it s possible to completely replace the Augustus Loop user interface This goes far beyond other skinning systems where you can only change the superficial appearance of the interface With Augustus Loop you can move user interface elements around re move things you don t use add new buttons to drive your own new functionality A gen eral purpose scripting language lies behind all this so your new buttons aren t just limited to setting plug in parameters you can build complex systems limited only by your imagination and programming skill See the Skins section below for details OSC Augustus Loop can now be remotely controlled via the Open Sound Control protocol See the OSC section below for details MIDI amp OSC Scripting Augustus Loop s response to MIDI and OSC control can now be completely redefined by scripts written by users This goes far beyond simply redefining which MIDI CC controls which parameter you can build elaborate state based control systems driving many cop ies of Augustus Loop from a single control source See the MIDI amp OSC Scripting section below for details Waveform Display A new element has been added to the GUI that enables you to visualise the audio that s recorded onto Augustus Loop s virtual tape Apart from looking swish this is a useful
45. ote that this texture may be shared by multiple renderers You can create multiple renderers but there is a concept of a current renderer When a new slider is created it automatically associates itself with the current renderer The cur rent renderer is the one named theSliderRenderer Ee atlas texture C buttons png theSlLiderRenderer sliderRenderer atlas buttonRenderer texture As sliderRenderer but for buttons The current button renderer is named theButtonRenderer knobRenderer texture u v size As sliderRenderer and buttonRenderer but for knobs The current knob renderer is named theKnobRenderer The extra parameters u v size define the area of the texture that will be used to draw the knobs group name Creates a group which is one of the labelled boxes you see in the default GUI Groups have several purposes e They let you visually group controls to make it clear which have similar functions e They let you show and hide groups of controls e Inscript building they make it easier to move controls around as a group since con trols are positioned relative to their enclosing group Bo miscButtonsGroup group Misc group add control Adds a control to a group Invoked as a member function on the group e g miscButtonsGroup groupC Misc miscButtonsGroup addC paramButtonC group width Returns the width of the group E g x x
46. oteOnC channel noteNumber velocity do stuff end requestNoteOnC 60 handleNoteOn requestNoteOff note function Request that the given function be called in response to a MIDI note off event matching the given note number E g Local function handleNoteOffC channel noteNumber velocity do stuff end requestNoteOffC 60 handleNoteOff requestCC cc function Request that the given function be called in response to the given MIDI continuous con troller CC event E g Local function handlLeCCC channel cc value do stuff end requestCCC 20 handleCC requestNRPN nrpn function Request that the given function be called in response to the given MIDI non registered pa rameter number NRPN event E g Local function handLeNRPNC channel nrpn value do stuff end requestNRPNC 1000 handleNRPN_ requestProgramChange pc function Request that the given function be called in response to the given MIDI program change event E g Local function handlLePCC channel value do stuff end requestProgramChange 2 handlePC requestPolyPressure key function Request that the given function be called in response to a MIDI poly pressure polyphonic aftertouch event on the given key E g Local function handlePolyPressureC channel key value do stuff end requestPolyPressure C 60 handLePolyPressure requestPitchWheel function Request that the given function
47. our when changing delay times to allow seamless transitions between loop lengths This is also the route to the popular multiply and divide features found on some popular looping devices The Fx Loop plug in configuration allows you to route audio through other plug ins either side of the virtual tape allowing you to insert your own effects in the delay loop So you can just substitute your own filtering saturation for Augustus Loop s own or get really creative by inserting any plug in you like in the delay Record Offset feature to solve the problem of latency in digital audio systems Fully scriptable and skinnable GUI Fully scriptable control via MIDI and OSC Scripts can control other instances of the plug in allowing you to build complex multi plug in setups controlled from a single source e g a MIDI pedalboard Installation Mac OS X Audio Unit AU One file ExS1AugustusLoop component contains all variants of the plug in Simply copy the file to the folder Library Audio Plug Ins Components Mac OS X VST There is one file per plug in configuration named ExSlAugustusLoop vst and ExSlAugustuSLOOpFxXLoop vst Simply copy the files to the folder Library Audio Plug Ins VST Windows VST There is one file per plug in configuration named augustusloop dll and augustusloop fxloop dll Simply copy the files to your VST plug ins folder System Requirements Mac OS X Augustus Loop requ
48. plies to the Audio Unit version of the plug in only Audio Unit plug ins usually have the ability to be reset by the host application which usually occurs when the transport is started or stopped e g Logic resets AUs on transport start Ableton Live resets AUs on transport stop and is intended to clear any delay or reverb tails which might be undesirable when re starting playback at a new position However sometimes this is itself undesirable for example when using the plug in in a live context you might very well want to stop and start playback without wiping whatever loop you had running in Augustus Loop Therefore this setting tells the plug in to ignore the reset messages Note that the behaviour of the VST versions of the plug in is the same as the AU version when this setting is on since there is no equivalent reset mechanism for VSTs Skins Preamble From Augustus Loop v2 0 0 onwards it is possible to completely redefine the plug in s GUI Typical uses for this would be to simplify the GUI to show only the parameters you need to access when playing live or to add new buttons which perform actions specific to your needs Or maybe you just don t like the default colour scheme The skin GUIs are defined by a script file and by any graphical resources the script uses e g images for the buttons and knobs The default GUI is defined in exactly the same way so you can copy the default script and images and use those as a st
49. r You should hear the notes you played at a higher or lower pitch Four of the buttons let you set up a delay time without having to know what you want as a num ber of seconds Try clicking on Tap Length waiting a moment and then clicking on it again The delay time will change to the length of time between your two clicks If you use Tap Rec short for Tap Re cord the delayed material will be cleared out on the first click This is useful when starting afresh on a new loop Other than that just have a play with the controls and then dig into the detailed reference section below Using Augustus Loop Using the controls Knobs Basic use of the knobs is to click on them and drag the mouse up and down However you can obtain different results by holding keys as follows e Shift Values change more slowly as you move the mouse s Command Mac OS X Alt Windows The knob assumes its default position Sliders Sliders behave similarly e Shift Values change more slowly as you move the mouse 10 e Command The slider assumes its default position Dropdown menus Clicking on the menu displays the list of options Move the mouse over the desired option and release the mouse to select it j Value edit boxes These boxes let you enter parameter values directly Clicking on the value highlights it in green you can then type the desired value using the key board Press enter to finish and a
50. ration 80 Saturation Shape 81 Saturation On Off 85 Filter Type 86 Freeze Loop 87 Tap Length 88 Pause Clock 89 Tape Reverse 92 Tap Record 96 Fade In Time 97 Fade Out Time 100 Clear Loop 101 Punch In Quantize 102 Punch Out Quantize 103 Punch Out Type 104 Punch In Set Input Level 105 Punch Out Set Input Level 106 Auto Clear After Fade 107 Fade 108 Fade Override 109 Delay Inertia Mode 110 Delay Inertia Fade Time 111 Digital Mode 112 Tape Stop 114 Tape Read Mode 115 Sync Group Mode 116 Sync Group Number 117 Freeze Mode 118 Low Cut Freq 119 Low Cut Amount 120 High Cut Freq 121 High Cut Amount 122 Crunch 123 Drive 124 Post Gain NRPN messages 128 Delay Slider Min 129 Delay Slider Max 130 Master Delay Time 131 Delay Slider OSC Control From version 2 0 0 Augustus Loop can be controlled via the Open Sound Control OSC protocol If you re new to OSC start by visiting opensoundcontrol org Two settings control what port Augustus Loop uses to listen on for OSC commands One is the base OSC port set in the preferences The second is the OSC Port Offset control If the port offset is set to something other than Off then the two numbers are added together and the result used as the port number E g if the base port is 6000 and the port offset is 1 then Augustus Loop will listen on port 6001 Received OSC Commands In the documentation below OSC parameters are prefixed with a st
51. re scripts on the Expert Sleepers website Share your scripts You are encouraged to share your scripts with other users For example you could post them on the Expert Sleepers forum linked from the website Alternatively email them to us and we ll make the best of the bunch downloadable directly from the Expert Sleepers site Script locations Augustus Loop looks for MIDI amp OSC scripts in standard locations Scripts must have the filename extension lua Mac OS X Augustus Loop looks for scripts in Library Application Support Expert Sleepers Augustus Loop Scripts Windows Augustus Loop looks for scripts in C Documents and Settings lt username gt Application Data Expert Sleepers Augustus Loop Scripts Overriding the default script Normally any scripts that the plug in finds are run in addition to and after the default script midi lua that comes with the plug in itself However if you name your own script midi lua then the default script is not run This lets you completely replace the plug in s default MIDI behaviour as described previ ously rather than simply extend it MIDI amp OSC Script Functions The scripts are simply loaded and executed You do not need to define any particular func tions for the system to call The following functions are available for you to call to define your script behaviour getParameterID param Returns the parameter ID of the named parameter Use
52. ressed audio continues to be recorded onto the tape for one loop length before the write head jumps back Clear Loop Wipes the virtual tape Because this can be a lengthy operation especially when the max delay time is large you should not expect to press this button and immediately be able to begin recording again During the clear operation the Clear Loop button remains lit and the output level meters show a decreasing level to indicate progress Misc Fix Delay Normally when you change the pitch the delay time is changed as well E g if you change the pitch an octave up the delay time effectively halves If you turn on Fix Delay the delay time is changed automatically as the pitch changes so the effective delay time remains the same as the pitch is altered Trigger Arm Arms the auto record trigger ei In this mode the plug in will watch for an input signal and when it detects one it will effectively press Tap Rec on your behalf You can adjust the trigger level using the small slider to the left of the input level meter The small button below and to the right of the input level meter controls the sensitivity of the meter When pressed the range of the trigger level slider matches that of the meter Fade The auto fade controls allow you to smoothly and automatically fade the loop in and out effectively turn 00 ing the Effect level control for you The Fade button activates the fade operation
53. ring to indicate their type as follows e s string e 1 integer e f float All the examples assume that Augustus Loop is listening at address 10 0 0 1 6001 ping s returnUrl s returnPath Responds by sending a message back to the returnUrl and returnPath with the parameters s hosturLl s version Eg ping osc udp 10 0 0 2 7000 foo replies to 10 0 0 2 7000 with foo osc udp 10 0 0 1 6001 Augustus Loop 2 0 0 set i param f value Sets the value of parameter param to value get i param s returnUrl s returnPath Responds by sending a message back to the returnUrl and returnPath with the parameters 1 param f value where value is the value of parameter param E g get 14 osc udp 10 0 0 2 7000 foo replies to 10 0 0 2 7000 with assuming parameter 14 has the value 64 0 foo 14 64 0 getAll s returnUrl s returnPath Behaves exactly as if a get message was received for every parameter getNumParameters s returnUrl s returnPath Responds by sending a message back to the returnUrl and returnPath with the parameters L numParameters where numParameters is the total number of parameters defined by the plug in E g getNumParameters osc udp 10 0 0 2 7000 foo replies to 10 0 0 2 7000 with assuming the plug in has 84 parameters foo 84 getinfo i param s returnUrl s returnPath Responds by sending a message back to the returnUrl and returnPath wi
54. sible group isVisible control setVisible control isVisible control setState control getState These functions described above can also be called from luaButton functions redrawLabels This function should be called after you ve changed the visibility of any groups E g recordOffsetGroup setVisibleC v redrawLabelLs C Pre defined Global Values The system defines some values before calling your script which you can use to make the script s behaviour dependent on for example what kind of computer you re using These values which are pretty self explanatory are isMac isWin e isVST isAU e isFxLoopVersion e majorVersion minorVersion dotVersion version The plug in s version number is of the form x y z e g 2 1 4 where x is the major version number y is the minor version number and z is the dot version The version global vari able contains a single value combining all three e g for version 2 1 4 version is 20104 This is useful for making your scripts backwardly compatible by testing for the version number and not trying to use features that were not present in a version of the plug in older than the version you re testing for Debugging You can use Lua s print function to write out information to help you track what s going on or what s not going on in your script Also any run time errors or errors in loading the script in the first plac
55. t E g Local v theWaveformDispLay 1SsMoving C getParameterID param Returns the parameter ID of the named parameter Use with setParameter getParameter see below E g paramID_Pitch getParameterIDC Pitch Functions callable from luaButton functions These functions should not be called from your createUI function but can be used within functions invoked by any luaButton see above that you create getParameter param Returns the value of the plug in parameter param can either be the parameter name as used in all the control creation functions above or the parameter ID as returned from getParameterID Using the ID is more efficient Typically you would obtain the ID in the createUI function which is only performed once and then use it in the button function which can be called many times E g pitch pitch getParameter C Pitch getParameterC paramID_Pitch setParameter param value Sets the value of the plug in parameter See the description of getParameter for the mean ing of param E g setParameter Pitch 12 0 setParameter C paramID_Pitch 12 0 setOthersParameter id param value As setParameter but sets the parameter on another instance of the plug in not necessar ily the one running the script This allows you to control several instances of the plug in from a single GUI The id is matched against the OSC Port Offset of the plug
56. th the parameters i param f minValue f maxValue f defaultVaLue s name 1 unit where minValue and maxValue are the minimum and maximum values that parameter param can take defaultValue is the default value of the parameter name is the name of the parameter and unit is a value that indicates the unit of the parameter e g Hz db seconds The unit is one of the values defined by Apple s Audio Unit specification registerUpdate i param s returnUrl s returnPath Requests that when the parameter param changes a message is sent back to the re turnUrl and returnPath with the parameters 1 param f value where the returned parameters have the same meaning as for the get command above unregisterUpdate i param s returnUrl s returnPath Cancels a request made via registerUpdate above getAllRegistered Behaves exactly as if every parameter registered for updates with registerUpdate had changed A message will be sent for every such parameter exec s func Executes the Lua function func which is assumed to be defined by the MIDI amp OSC scripting system see below OSC parameters following func are passed through to the Lua function as can best be managed given the varying limitations of the two Specifically the following table describes the mapping from OSC types to Lua types Lua nil nil call s func s returnUrl s returnPath As exec but also respon
57. to 1 4 the recording will not start until the next full beat quarter note arrives Punch Out Quantize menus When set to None tap recording ends immediately you press the Tap Rec button Oth erwise the settings have the following meaning e Length recording ends automatically once the loop has reached the length it had before you started recording e LengthQ recording ends at a time quantized such that the loop has a length that is a multiple of the value selected E g if you select a quantization of 1 Bar when you press Tap Rec to stop recording recording will continue until the loop length is a whole number of bars long PositionQ similar to Punch In Quantize in that the time of the end of recording is quantized Please note the difference between quantizing the time of the beginning and end of recording and quantizing the length of the recording Inertia Pitch Inertia The Inertia knob controls how long the tape speed takes to react to changes in pitch including reversing and stopping the tape Low inertia settings cause the i 64 0 pitch to change more quickly MESU BET Inertia Inertia Fade Delay Inertia The Inertia Free button controls how Augustus Loop behaves when a delay time is changed This includes a change to the overall delay time setting or to one or more of the delay tap times When the button is turned off the behaviour is most like a tape delay in that the play hea
58. to write out information to help you track what s going on or what s not going on in your script Also any run time errors or errors in loading the script in the first place are reported In both cases the output goes to Mac OS X The system console log Use the standard Console utility located in Applications Utilities to view it Windows The system OutputDebugString API Use an application like Sysinternal s Debug View to view it Version History v2 0 1 11th January 2009 e The default MIDI OSC script midi lua can now be completely overridden e Added Ignore AudioUnitReset preference v2 0 0 23rd October 2008 e Augustus Loop s GUI is now fully skinnable and scriptable e MIDI behaviour is now scriptable e VST version now receives MIDI e Added Record Offset feature e Added waveform display e The Max Delay Time parameter now has a smaller minimum value 1 0 seconds and is not rounded to the nearest 10 seconds e Added Tape Read Mode parameter e The Freeze Loop function is much improved e A small crossfade is now applied when activating Clear Loop and when Clear Loop ends e The Input Level parameter is now protected against sudden changes which previ ously could result in audio artefacts In particular this makes the Punch In Out fea tures more usable e A small crossfade is now applied when activating Tap Record e Added anew mode for the Freeze Loop function Freeze Current
59. tool that helps you understand exactly what the plug in is doing at any particular time espe cially when some of the more complex functions are enabled Read more Record Offset This new feature makes it easy to sync your looping to other performers even when your computer based setup is introducing a lot of latency into your audio stream Read more Tape Read Mode Although Augustus Loop remains a fundamentally stereo device the new Tape Read Mode setting lets you simulate a mono tape echo from days of old Read more Quickstart Augustus Loop is designed to be used as an insert effect but you can use it as a send effect if you wish By default the effect produces a straightforward one second delay with fairly high feed back Play a note through it you should hear it echo once a second for quite some time The GUI consists of two sliders a number of knobs and a smaller number of buttons The shorter of the two sliders and the cluster of edit boxes around it control the delay time By default the slider lets you ad Delay Time me 2 00 Lio just the delay time between zero 000 Max Mak Delay and ten seconds Try dragging lt lt the slider and see what hap pens Pitch i a FY i i 5 000 E E EE E E EE LFO Speed LFO Depth The longer slider controls the speed of the virtual tape or equivalently the pitch of the de layed material Try playing some notes into the delay and then adjusting the slide
60. tputs 1 amp 2 operate on this track jusis USL The other two tracks are the fx loop tracks By inserting plug ins onto these tracks you Master _ Augustus v can apply processing to the audio within __ au Augusius Augustus Loop Current Limitations Unfortunately using the fx loops with the following features will most likely result in audio glitches unless the input to the plug in is silence Reverse e Tap Record These issues may be resolvable in a future update As ever the more people we hear from who say this is important to them the higher priority will be assigned to it Preferences Pressing the Prefs button brings up a dialogue where various preferences are set These global settings are shared by all instances of Augustus Loop and are not stored with presets TT xp ene Abou Expert Sleepers Visit www expertsleepers co uk Expert Sleepers Visit www expertsleepers co uk Augustus Loop Augustus Loop 2 0 0 SSE2 Version 2 0 1 Seral number Unregistered To purchase a licence orto enter a previously purchased serial number please use the Expert Sleepers Licence Manager application To purchase a licence or to enter a previously purchased serial number please use the Expert Sleepers Licence Manager application Preferences MIDI Ir Channels 1 amp 2 Skin Defaut MIDI in Channels 1 amp 2 HA OSC Base Pot e000 Skin Default o M
61. ug in The 6 inputs and output are arranged as 3 stereo pairs At this point it may help to refer to the overview diagram earlier in this manual The first stereo pairs inputs 1 amp 2 and outputs 1 amp 2 are the regular inputs and outputs that the stereo plug in configuration has The remaining pairs are effects loops aka fx loops Inputs outputs 3 amp 4 are the Pre Write Fx Loop This lets you process the audio just be fore it s written to the tape Inputs outputs 5 amp 6 are the Pre Sat Fx Loop This lets you process the audio after it s been played back from the tape just before it enters the saturation and filtering section Using the Fx Loops The fx loops are disabled by default To access the controls to en able them click on the little More button just above the Delay Time controls R RA Time L L Level This hides the central Delay Time and Delay Level sections and Delay Time replaces them with controls for the fx loops i There are two iden tical sets of controls one for each fx loop The Enable button enables the fx loop Auto g 0 Auto g 0 Latency Latency i e audio will be sent out to and re ceived from the relevant inputs and outputs only when this button is pressed The remaining two controls relate to the compensation for the fx loop latency in the loop delay time When the audio is routed through the fx loops it usually encounters a slight delay
62. velocity do stuff end requestALLNoteOnC handleNoteOn requestAllNoteOff function Request that the given function be called in response to any MIDI note off event E g Local function handleNoteOffC channel noteNumber velocity do stuff end requestALLNoteOffC handLeNoteOff requestAlICC function Request that the given function be called in response to any MIDI continuous controller CC event E g Local function handLeCCC channel cc value do stuff end requestALLCCC handleCC requestAIINRPN function Request that the given function be called in response to any MIDI non registered parame ter number NRPN event E g Local function handLeNRPNC channel nrpn value do stuff end requestALLNRPNC handleNRPN requestAllProgramChange function Request that the given function be called in response to any MIDI program change event Eg Local function handlLePCC channel value do stuff end requestALLProgramChangeC handlePC requestAllPolyPressure function Request that the given function be called in response to any MIDI poly pressure poly phonic aftertouch event E g Local function handlePolyPressureC channel key value do stuff end requestALLPolyPressureC handLePolyPressure requestNoteOn note function Request that the given function be called in response to a MIDI note on event matching the given note number E g Local function handleN
63. w h u v textField param label x y w h format dropDown param x y w h indicator id x y w h u v delaySlider x y w h orient u v du dv control setVisible v control isVisible control setState v control getState valueDisplay valueDisplay setColour r g b a valueDisplay setPosition id x y w h levelMeters texture u v w h levelMeters add id x y waveformDisplay x y w h waveformDisplay setMoving v waveformDisplay isMoving 42 42 42 42 43 43 43 43 43 43 43 44 44 44 44 44 44 45 45 45 45 45 45 45 46 46 46 47 47 47 47 48 48 48 48 48 48 48 48 49 49 49 49 getParameterID param Functions callable from luaButton functions getParameter param setParameter param value setOthersParameter id param value getOthersParameter id param sendOSC address path format values control setVisible control isVisible control setState control getState redrawLabels Pre defined Global Values Debugging Mac OS X Windows MIDI control CC messages NRPN messages OSC Control Received OSC Commands ping s returnUrl s returnPath set i param f value get i param s returnUrl s returnPath getAll s returnUrl s returnPath getNumParameters s returnUrl s returnPath getInfo i param s returnUrl s returnPath registerUpdate i param s returnUrl s returnPath unregisterUpdate i
64. with setParameter getParameter see below E g paramID_Pitch getParameterIDC Pitch getParameter param Returns the value of the plug in parameter param can either be the parameter name or the parameter ID as returned from getParameterID Using the ID is more efficient Typically you would obtain the ID in the main script body which is only executed once and then use it in a handler function which can be called many times E g pitch getParameter Pitch pitch getParameter paramID_Pitch setParameter param value Sets the value of the plug in parameter See the description of getParameter for the mean ing of param E g setParameter Pitch 12 0 setParameterC paramID_Pitch 12 0 getParameterMinMax param Returns the minimum and maximum values allowable for a plug in parameter See the de scription of getParameter for the meaning of param E g Local minv maxv getParameterMinMaxC paramID_Pitch setOthersParameter id param value As setParameter but sets the parameter on another instance of the plug in not necessar ily the one running the script This allows you to control several instances of the plug in from a single script The id is matched against the OSC Port Offset of the plug ins Any plug in that matches the id will have its parameter set Note that all the plug ins must be loaded by the same host application For controlling i
65. yed by clicking on the Filter button at the top left of the filter controls The audio processing controlled by this section is applied before the filter saturation processing described above Drive Applies a fairly smooth saturation distortion kind of effect The range of the control is large for extreme effects but for a nice tape ish sounding effect try settings in the lower range around 12db or so Crunch Applies a quite extreme non linear mangling to the audio You will typically need to wind the Drive control up a little if you apply any Crunch Gain Applies a simple level boost to the audio This is typically useful when you apply some low and high cut see below to bring the level of the audio back up so you can still get long lasting delay echoes Lo Freq Lo Amnt Applies a low frequency cut to the audio rolling off some of the bottom end Hi Freq Hi Amnt Applies a high frequency cut to the audio rolling off some of the top end Sync The controls in the Sync group to the right of the delay slider allow you to sync the delay time to the tempo of the host ap plication or to another instance of Augustus Loop NB not all plug in hosts provide tempo information Host Tempo This button activates the host tempo mode Beat Divisor amp Triplet The Beat Divisor drop down menu lets you set the units in which you want to control the loop length 1 4 corresponds to quarter notes 1 8 to
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