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        Probability and Counting Problems with the TI
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1.  3 4    4  Ataschool fair  the spinner represented in the accompanying diagram  is spun twice     What is the probability that it will land in section G the first time and then in  section B the second time     1  1 2  3  1 8    2  1 4  4  1 16    Day 5  Counting Worksheet    l     How many different five member teams can be made from a group of  eight students  if each student has an equal chance of being chosen    1  40  3  336    2  56  4  6720    When Kimberly bought her car  she found that there were 72 different  ways her car could be shipped  Her choices included four choices of  engine and three choices of transmission  If her only other choice was  color  how many choices of color did she have      1  6  3  60   2  12  4  65  The value of 5  Is    1  1 5  3  20    2  5  4  120    A certain car comes in three body styles with a choice of two engines   a choice of two transmissions and a choice of six colors  What is the  minimum number of cars a dealer must stock to have one car of every  possible combination     1  13  3  42    2  36  4  72    If there are four teams in a league  how many games will have to be  played so that each team plays every other team once     1  6  3  3    2  8  4  16    A locker combination system uses three digits from 0 to 9  How  many different three digit combinations with no digit repeated are  possible     1  30  3  720    2  504  4  1 000    Answer sheet    Probability  l  2  2  3  oye   4  3    Counting    Oy Se OF  Woe A hA      MAT
2.  The   only other viewable amount is 50  other than all    5   2 1 5 ClearTabl   Set this to Yes if you want the data to be cleared  This is   automatically set when certain other settings are changed    2 1 6 Updates   You can choose how many trials you want to occur before the   graph and data are updated  Updates for every trial is the default   and only 20  50 and the end are available    2 2 Use of the section   After the settings are adjusted  the next step is to either select the data  view screen or start the trials  If you want to view the actual data of the  trials  make sure you are in the DATA section  The GRPH section will  show updated graphs of the trial data  When you are finished with the  trials  you can go to the GRPH section and use the left right arrow keys to  select the columns  According to the setting data  either the frequency or  ratio information will be shown above the graph  The selected column can  be identified by a shading effect    2 3 Exporting data lists   By using the data screen  the user can export data from a simulation into  lists on the calculator to enable further exploration of the data  The data  screen shows which lists the data will be exported into  but is not editable   In this section  the    TOSS    list will contain the toss number     C1        C2      and    C3    contain the results for each coin  0 for tails and 1 for heads   and     TOT    contains the total number of heads for each trial  If there was only  one coin us
3.  then break the students up into 4 groups   Each group would be assigned to one of the 4 work  stations    The first station would be the coin station   Students would be asked to flip a coin 20 times to record  how many heads and how many tails were resulted in    their trials  Then the students would compare their  results to those of the rest of their group to see how close  they were to obtain true randomness    The second station would be the dice station   Students would be asked to roll a die 30 times and record  their results  They would then compare with the other  members of their group to see how close the whole group  was to the same number of rolls for each number    The third station would be to the card station  At  this station  student would be asked to select a card at  random and record the suit of the card they chose  They  would then replace the card and try the same trial again   They would do this 16 times and then compare with the  rest of the class to see how the data measured up    The final station would be the spinner station   Each student would be asked to spin a spinner 20 times  to see how many times each of the 4 results would come  up  The also would compare with the rest of the people  in the group to see how random their data was    The students would then be asked to save their  data and be prepared to share it on the next day in class     Day 3  Class discussions and Probability simulator    We would begin the class with the students  for
4. 11  queen with a 12  and king with a 13   The    SUIT    list will hold the suit of the card that was drawn  Hearts are  represented with a 1  clubs with a 2  spades with a 3  and diamonds with a  4     25    7  Random Number Section   7 1 Setting up the simulation   This is a really simple section to setup  Since the simulation is just a row  of random numbers  there are only a few options that can be changed   7 1 1 Numbers   This setting determines how many random numbers are drawn per   trial  There can be between 1 and 6 numbers only    7 1 2 Range   This range is the numbers  which can be chosen during the trial    The same range is set for each of the separate numbers that are   drawn  You can set the minimum and the maximum from 0 to 99    7 1 3 Replace   This setting simply allows the numbers to be reused after they have   been chosen in a trial  If replace is not turned on  each trial will be   unique    7 2 Use of the section   This section does not have much special use other than single trials of  random number drawing  The number chosen for each is shown in the list  but no special graph or statistical data is shown on the screen  This is raw  generation of random numbers for your use and disposal    7 3 Exporting data lists   The data screen allows the user to export the trial data into lists  In this  section  the    DRAW    list will contain the trial number  The    N1       N2     lists will hold the numbers that were generated for each trail  If more than  
5. H PRB  Probability  Operations   MATH PRB Menu   To display the MATH PRB menu  press          MATH NUM CPX PRB   rand Random number generator   nPr Number of permutations   nCr Number of combinations     Factorial   randInt  Random integer generator   randNorm  Random   from Normal distribution   randBin  Random   from Binomial distribution   rand   rand  random number  generates and returns one or more random  numbers  gt  0 and  lt  1  To generate a list of random numbers  specify an  integer  gt  1 for numtrials  number of trials   The default for numtrials is 1   rand  numtrials     Tip  To generate random numbers beyond the range of 0 to 1  you can include  rand in an expression  For example  rand5 generates a random number  gt  0 and   lt 5     ce Se eb    With each rand execution  the    83 Plus generates the same random number  sequence for a given seed value  The 33 Plus factory set   seed value for rand is 0  To generate a different random number  sequence  store any nonzero seed value to rand  To restore the factory set  seed value  store 0 to rand or reset the defaults  Chapter 18     Note  The seed value also affects randint   randNorm   and randBin  instructions   nPr  nCr   nPr  number of permutations  returns the number of permutations of items  taken number at a time  items and number must be nonnegative integers    Both items and number can be lists    items nPr number   nCr  number of combinations  returns the number of combinations of   items taken number 
6. Probability  And  Counting Problems  with the TI 83    By Bill Gallagher   Grade 9 10   Math A   5 day lesson plan   TI 83   Silver Graphing Calculator    Objectives for this unit      To create a better understanding of probability   combinations and permutations      To prepare the students for the Math A exam      To show students alternative methods to solve these  type of questions      To show students the new technologies out there to  help them with probability questions on the Math A  exam      Understand the basic concepts of probability     This unit will address the NCTM Standard of Data  Analysis and Probability  This standard states that  students in grades 9 12 should gain a deep understanding  of the issues entailed in drawing conclusions in light of  variability  Probability is linked to other topic in high  school mathematics  especially counting techniques  area  concepts  the binomial theorem and relationships  between functions and the areas under their graphs   Students should learn to determine the probability of a  sample statistic for a known population and to draw  simple inferences about a population from randomly  generated samples     The New York State Standards that are addressed  in this unit are measurement and numbers numeration   Students will use measurement in real world situations   They will also use number sense to communicate math  numerically and use numbers in the development of  concrete mathematical ideas     RESOURCES      Princip
7. any examples to see  how well prepared they were and how they could get more  comfortable with this new feature to better equip them for  the Math A exam    I also would have a handout similar to the one  that was passed out on Day 3 that would consist of  examples taken from previous Math A exams from the past  3 years that deal with this type of counting problems    Worksheet is located at the end of the lesson plan     Conclusion    I feel that this type of lesson plan would be beneficial  to any student looking to improve their score on the Math  A exam  According to www regentsprep org   5 10  of  the questions on the Math A consist of these types of  questions  That could mean the difference between passing  or failing  I hope that this could make the difference for  these students     Day 3 Probability Worksheet    1  Bob and Laquisha have volunteered to serve on the Junior Prom  Committee  The names of 20 volunteers  including Bob and Laquisha   are put into a bowl  If two names are drawn at random without  replacement  what is the probability that Bob   s name is drawn first  and Laquisha   s name is will be drawn second     1  1 20  3  2 20    2  1 20 1 19  4  2 20     2  If the probability that it will rain on Thursday is 5 6  what is the  probability that it will not rain on Thursday     1  1  3  1 6    2  0  4  5 6    3  A fair coin is tossed three times  What is the probability that the coin  will land tails up on the second toss     1  1 3  3  2 3    2  1 2  4 
8. at a time  items and number must be nonnegative   integers  Both items and number can be lists     items nCr number      Factorial       factorial  returns the factorial of either an integer or a multiple of  5  For  a list  it returns factorials for each integer or multiple of  5  value must be   L 5 and t69    value    Note  The factorial is computed recursively using the relationship  n 1     nan    until n is reduced to either 0 or L1 2  At that point  the definition 0  1 or the  definition  L1a2    p is used to complete the calculation  Hence   nl na nN1 a nN2 a     a2a1  if n is an integer   0   n   na nN1 a nN2 a       l  2   p  if n 1a2 is an integer  0   n  is an error  if neither n nor n 1a2 is an integer tO     The variable n equals value in the syntax description above      20    1  Probability Simulation    User   s Manual    Documentation of features and usage for Probability Simulation  Copyright    2000 Corey Taylor and Rusty Wagner  2    Table of Contents     General Setup 3     Coin Section 4     Dice Section 5     Marbles Section 6     Spinner Section 7     Cards Section 7     Random Number Section 8    Advanced Options 9           m WOON MB WN      General Setup   1 1 Installation   Probability Simulation is a FLASH application for the TI 83 Plus  calculator and is not installed in the same way as a regular program  To  install this application  the file ProbSim hex must be placed in the FLASH   or Archive  memory of your calculator  This can be easily don
9. e number of the section on which the spinner stopped for each trial   6  Cards Section   6 1 Setting up the simulation   There are relatively few settings for this section  You are limited to  drawing one card at a time but the decks can be changed    6 1 1 Decks   This is set at 1 for default  You can have 1  2 or 3 decks  This   means that for multiple decks  more than one copy of a card will   exist to choose    6 1 2 Replace   When this is set to yes  each card is replaced after it is drawn and  counted  If this is set to no  the card is removed when it is drawn    6 1 3 Deck Size   This setting is here to allow for use of a European style deck of 32   cards   There are no special suits for the 32 card deck   The other   deck available is 52 and is the default    6 2 Use of the section   Since this section has a replace option like the marbles section  an    R    will  appear in the upper left hand corner when replace is turned on  Of course   having replace turned off would mean that you could run out of cards  In  8    this case  a message will appear when you have run out of cards  You will  have to reset the data or set the replace option to yes before you can do  more trials    6 3 Exporting data lists   The data screen allows the user to export the trial data into lists  In this  section  the    DRAW    list will contain the trial number  The    VALUE    list  will hold the number on the card that was drawn for each trial  Ace is  represented with a 1  jack with an 
10. e with the  TI Graph Link Software for the TI 83 Plus calculator  After the program  is open  make sure the correct PORT  Com 1 2 3 4  is selected under the  Link menu  Also  make sure the correct cable type is selected under the  Link menu  Once that is done  connect the cable to the calculator and turn  the calculator on  The final step is to go to the Link menu  select the Send  Applications option and use that screen to send to the calculator  If errors  occur  make sure the link is correctly in place and the COM port is the  right one  If all else fails  and you are using the Black link  take off the  extra connection that came with it and hook up the Calc to Calc cable   This could help if the other cable is defective and will make the  connection longer  Once the application is correctly installed  you can  find the program by hitting the blue APPS button on the calculator    TI provides documentation and help for the installation program through  the help menu or by contacting TI directly  The Texas Instruments web  site is http   www ti com calc     1 2 Identifying Sections   When you open the application  there should be a vertical selection list of  6 trial mediums  Toss Coins  Roll Dice  Pick Marbles  Spin Spinner  Draw  Cards and Random Numbers  These are the types of trials that can be  performed  There is  however  a lot more that can be done with these  trials than simple simulation  there could be multiple objects and settings  along with these sections  The 
11. ed in the simulation  the    TOT    list is replaced by    CUM      which holds the cumulative number of heads up to that specific trial    3 Dice Section   3 1 Setting up the simulation   This section has basically the same settings as the coin section  The only  main difference is the Sides setting  This can be 6  8  10  12  or 20  and  defines how many sides each dice will have  Corresponding types of dice  are used in the animation for each of those available  See SECTION 2   3 2 Use of the section   This section is used almost the exact same way as the coin section  The  main exception to this is that the total sum of the rolled dice is counted  when multiple dice are used  The graph and data usage is the same  along  with how to perform the trials  When a multi sided dice is used where  there are too many possible totals to fit on one screen  arrows will appear    23    to inform you that more graph bars exist than can be seen  By using the  arrow keys at the edges of the visible part of the graph  you can scroll to  the other bars    6   3 3 Exporting data lists   The data screen allows the user to export the trial data into lists  In this  section  the    ROLL    list will contain the trial number     D1        D2     and     D3    contain the results for each die  and    SUM    contains the sum of the  numbers on each die    4 Marbles Section   4 1 Setting up the simulation   This section has basically the same settings as the dice section  The only  main difference 
12. es the dice should be rolled    All possible changes will be included in the Users  manual at the end of the lesson plan     In Spin Spinners  a wheel with four possible  outcomes is shown  As in the previous examples  you  can do many trials of this program with a touch of a  button  You can adjust number of spins  graph  frequency and use a table to see the number of spins for  each number   Again  all possible adjustments can be  seen in the Users Manual    Finally  in Draw cards  one could do many trials  at a single push of a button  This program allows you to  draw random cards and to see the previous card drawn   This program allows you adjust the number of decks of  cards in use  to replace cards and choose your deck size  from 52 to 32    I would show these to all the students so they can  use this program to make an educated guess as to how  much closer the probability is to actuality  the larger the  number of trials    At the end of class I would give them a  worksheet to work on at home  This worksheet contains  questions from Math A exams from the past 3 years that  deal with Probability   Worksheet is at the end of lesson  plan      Day 4  Introduction of Permutations  Combinations and  Factorials    This lesson will center on the counting that takes  place on the Math A exam  The first problem is to identify  when to use combinations and when to use permutations    Let us first explain what factorials are and then  use factorials to explain when to use permuta
13. he difference between  combinations and permutations     Day 5  Use of TI 83 for Permutations  Combinations and  Factorials    Once the students fully understood what was  meant by permutations  combinations and factorials  I  would give them a shorter method to check their answers  by using the TI 83    Under the MATH button you will see a heading  with PRB listed  By using your directional arrows go to  that listing and you will see nPr  nCr  and    These 3 keys  will make it easier to do the math that is involved in these  types of problems    The first thing that you need to do is determine  which the question is asking for  Once that is determined   you can start the problem  You must start at the home  screen and place the first  larger  number on the home  screen  Then hit the Math button and scroll down to your  selection and hit enter  It will put your choice on the home  screen and right next to the number you already input   Next  put the number of what you will be choosing  Then  hit enter  This will figure out what the permutation or  combination is equal to    For factorials  you must first enter the number   Then go to the math screen and select option 4  This will  bring you back to the home screen and the just hit enter to  figure out the numerical value of your factorial     These simple key strokes may save a student  some precious time during the Math A exam and may be  the difference between a passing grade and a failing one    I would give the students m
14. is the Marble Types setting  This can be 2  3  4 or 5  and  defines the number of separate types of marbles there will be   Corresponding types of marbles are used in the animation for each of  those available  See SECTION 3    4 1 2 Replace   When this is set to yes  each tile is replaced after it is drawn and  counted  If this is set to no  the marble is removed when it is   drawn    4 2 Use of the section   Before you start the trials  there are a few things to note about this section   First  if you have replace set to yes  there will be an    R    in the upper left  hand side of the screen  Plus  since you are putting the marbles back into  the pot  you will not run out of marbles to choose  The marbles will  eventually run out if you do not replace them  In this case  a message will  appear after all the marbles have been depleted  Second  expect the  animation to be slightly different depending on the replace setting  In  order to perform more trials  you will have to either clear the data  or set  the replace setting to yes  This will in turn clear the data    4 1 2 Exporting data lists   The data screen allows the user to export the trial data into lists  In   this section  the    ROLL    list will contain the trial number     D1          D2     and    D3    contain the results for each die  and    SUM       contains the sum of the numbers on each die    4 3 Exporting data lists   The data screen allows the user to export the trial data into lists  In this  section  
15. it  Only one deck can be used at a time    2 1 6 Random Numbers   This section is used for a straightforward example of random  numbers  It is done in the same manner of a slot machine with up  to 6 numbers be randomized at once  These numbers can be from  0 to 99 and each set of trials is shown    2  Coin Section   2 1 Setting up the simulation   From the coin section main screen  select the    SET    menu item by  pressing F3  This will take you to the Settings screen    2 1 2 Trial Set   This is set to 1 by default  When set at one  1 trial will occur when  you press    TOSS    and then a menu will appear with further trial  amounts of 1  10 and 50  If you edit this number to be anything  other than 1  that amount of trials will occur when you press     TOSS    but no menu will appear after that    2 1 3 Coins   This is set to 1 by default  The Coins is the number of coins  flipped per trial  You can set it from 1 to 3 only  If there is more  than one coin  the total number of heads will be counted    2 1 3 Graph    2     This is set to frequency  Freq  by default  When frequency is   selected  the graph selection text will display the frequency or   number of times the heads have occurred  When simulated   probability  SimProb  is selected  the graph selection text will   display the relative ratio that has occurred for that coin    2 1 4 StoTbl   This has three settings with All as the default  When set to No    only the graph can be viewed and no table data can be seen 
16. les and Standards for School Mathematics by  National Council of Teachers of Mathematics  Inc   copyright 2000  p  48 51  248 255       Www nctm org    Www regentsprep org      www nysed gov      www ti com    math buffalostate edu  it      Discrete Mathematics by Susanna Epps    Materials    TI 83   Silver graphing calculator   Birthday program  as given to us by Dr  Giambrone  Decks of playing cards   Dice   Coins   Spinners    Probability and Counting Problems    This unit is used to help students become more  familiar with probability and to help them deal with  probability in their everyday lives  I feel students learn  more effectively when given examples of things that  happen to them personally  The same can be said when  dealing with permutations  combinations and factorials   A deeper meaning is portrayed when we  as teachers   show how these ideas can become part of their everyday  thinking and knowledge  Then the ideas become second  nature and students aren   t wrestling with the ideas as  much    Students need to be given ALL the necessary  tools to complete their education  Some students need to  be challenged in other ways  such as through technology   in order to get them thinking in the right direction  Itis  our job as teachers to get our students motivated and to  get the most out of each student  This goal can be  reached but we must provide an avenue for this to occur     Day 1  Introduction of Probability and its uses   Day 2  Use of Birthday program  w
17. ming their groups again and organizing it to see how  close their data was to the actual probability    The students would then report to the rest of the  class  their results and explain the procedures they used  to achieve their results    After this was done I would explain that this data  could easily be found with a larger number of trials with  the Probability Simulator on the TI 83  The Probability  Simulator is found under the APPS button on the TI 83   If you scroll down  you will see Prob Sim  Hit enter and  the application has begun  You will have six topics to  choose from  They are Toss Coins  Roll Dice  Pick  Marbles  Spin Spinner  Draw Cards  and Random  Numbers    For our examples  we will try Toss Coins  Roll  Dice  Spin Spinner  and Draw Cards    In Toss Coins  you can easily  and quietly  toss a  hundred coins in a matter of minutes  By pressing the  arrow keys  you can trace each outcome and find out he  frequency of heads and tails  You can also adjust the  number of coins being flipped  the weight of the outcome  and look at the table set up for each flip of the coin   All  possible adjustments will be included in the Users  Manual at the end of the lesson plan     In Roll Dice  you can quickly roll one die 50  times and get the frequency just by using the arrows to  see how many times each came up  You can also make  adjustments on this feature as well  You can change the  number of dice to be rolled  the sides on the dice  and  change the number of tim
18. one number is being generated at once  the    TOT    list will hold the sum of  all the numbers for each trail  If there is only one number being generated  at a time  the    CUM     list will hold the cumulative sum of the numbers up  to that specific trial    9   8  Advanced Options   The advanced options section allows you to change the probabilities for each  outcome  This could be used to simulate unfair dice and weighted coins  for  example  The advanced options section can be reached by pressing the    ADV     key in the options screen for the coin  dice  marbles  and spinner sections   8 1 Weights   The left column in the advanced options screen represents the relative  weight of each outcome  The weight for an outcome can be from 0 to 999   The probabilities on the right column of the screen will automatically be  recalculated whenever the weight values are changed    8 2 Probability   The right column contains the probability for each outcome  and is  automatically updated when the weights are edited  Alternatively  the  probabilities may be edited and the weights will be automatically  calculated  Please note that the resulting probabilities may be slightly  different in the forth decimal place as it may not be possible to represent  the probabilities exactly with only 3 digit weight values  To edit  probabilities  press the right arrow key until the cursor is positioned in the    2A    right column  As you enter the probabilities from top to bottom  the  bottom ro
19. only non sectional specific setting in the  application is the random number seed setting  This can be used in order  to make the trials statistically correct and the same on multiple calculators     1    Going to the OPTN menu using the F3 key on the calculator can set this to  the desired number    1 2 1 Toss Coins   This section is used for simulation of a two sided probability but  these sides can be weighed  Up to 3 coins can be flipped at once  and the number of heads is counted for anything over 1 coin   2 1 2 Roll Dice   This section is used for simulation of items that have multiple  outcomes for each piece  The type of dice includes 6 8 10 12 and  20 sided dice  Up to 3 dice can be rolled at once and the value  total is counted    2 1 3 Pick Marbles  4    This section is used for simulation of many types of objects along  with large numbers in each section  There are 5 types of marbles  with the number of each variable as per user settings  The number  of each type picked is counted    2 1 4 Spin Spinner   This section is used for simple simulation of a multi sided object   There can be between 2 and 8 sides to the spinner but only one  spinner can be used  The probability of each section can be  weighed and the section selection is counted    2 1 5 Draw Cards   This section is used for a large number of objects along with  different categories with equal numbers in them  There is a 52 and  32 card deck option  Each card is shown in a table along with  number and su
20. ork stations with  data collection     Day 3  Probability Simulator and group discussions   Day 4  Introduction of Permutations  Combinations and  Factorials     Day 5  Use of TI  83 for Permutations  Combinations  and Factorials    Day 1   Introduction of Probability and its uses     This unit is a good one because it connects math on  a personal level with the students  Students may not  realize it at first but probability is all around them  The  place that probability occurs the most is in casinos   Casinos have used mathematical probability in order to  make millions of dollars a day    The objective today is to provide the students with a  better understanding of probability  I will start off with  simple probability such as spinners  dice  coins and  cards  I will discuss with the students the probability of  independent events and ask them what the chances  would be to get a particular outcome  This will engage  the students and get them thinking about what kinds of  probability are out there  Most students know that there  are 2 sides to a coin  6 sides to a dice and 52 cards ina  deck  But what most students don   t know is how when  there are multiple events  the chances of getting a  particular outcome starts to be different    Take rolling a dice for example  Rolling one die   you are equally likely to get any one of the six numbers  on it  But by rolling two dice  you have a 1 in 6 chance  of rolling a total score of 7  That is the highest  percentage of any of 
21. the    PICK    list will contain the trial number  The    A        B        C         D     and    E    lists represent which marble was drawn for each trial  The  list representing the marble that was drawn will have a 1 stored for that  trial and all others will have a 0 stored    7   5 0 Spinner Section   5 1 Setting up the simulation   This section has basically the same settings as the coin section  The only  main difference is the Sections setting  This can be typed in as between 2  and 8  This creates more sections in the spinner area plus creates more    2A    areas for weights to be placed on  A spinner will spin over the allotted  sections and the arrow will stop over the final section  For visual clarity   the spinner will NOT end on a separation line in this simulation  See  SECTION 2    5 2 Use of the section   This is a bit different section than the others in use  There is only ONE  spinner  but there can be different numbers of sections and each section  can be weighed  The section size will correspond with the weight on that  section  While the spinner is spinning  there will be a number on the  upper right hand side displaying the number that the spinner is currently  over  This will show the number clearly even when some sections are too  small to see clearly    5 3 Exporting data lists   The data screen allows the user to export the trial data into lists  In this  section  the    SPIN    list will contain the trial number  The    SECT    list will  hold th
22. the possible outcomes  2 12    Some of these situations may seem simple at first but  they can become very complicated     The probability of drawing a club out of a 52 card  deck is 13 out of 52 or 1 out of 4  But if you don   t  replace the card  the probability of drawing another club  is reduced to 12 out of 51  if the first card was a club    Students must realize the difference between  independent events and multiple events  Once this is  explained  probability becomes clearer     Day 2  Use of Birthday Program  as from Dr  Giambrone   work  stations and Introduction of Probability Simulator    The objective of today   s exercise is to get the  students to work hands on with Probability    As a warm up exercise I would use one of the  warm ups that we were shown during the summer  project  I would ask the students to name their birthday  and if some one says their birthday that is the same as  theirs  stand up  As shown by Dr  Giambrone in the  summer  this exercise is not only fun  but the results are  surprising  I would then show the students that the  probability of 2 students having the same birthday isn   t  as uncommon as you would think  The program is easy  to follow and is found under the PRGM command on the  TI 83  Select the birthday program and hit enter  The  program starts and asks you how many people are in the  group to select from  For example if there are 30 35 kids  in your class  the probability ranges from 70  81    which is pretty high    I would
23. tions or  combinations    Factorials look like they don   t even refer to  mathematics  They are written with an exclamation point  at the end to show that it is more than just a number  In  their broadest sense they look like this     n   n n 1  n 2          2  1     Therefore 4  is 4 3  2  1  24 and 5  is  5 4  3  2  1  120 and so on  We use these to determine  when to use combinations or permutations     Permutations are used to when we have a group of  elements and we want to use them so many at atime  For  example  say we have n elements and we want take them r  at a time  we have a permutation of n   n r    Looking at a  numerical example say we have a club of 10 students and  we need to select 3 of them to be the president  vice    president and treasurer  We would the have 10  divided by   10 3   or 10  7    10 9  8  720   Another example is how many ways can 6 different  students lineup to go to lunch 3 at a time  Answer is 6  3   or 6 5  4  120    Combinations are slightly different   Combinations or choose as they are sometimes called   involve more mathematical work  They are written as  follows  Say you have n things to choose k of them  It is  written as n   k  n k     For a numerical example  say we have 16 kids in  our class and we have to choose 2 of them to stay after and  wipe down the blackboards  So we have 16   2  14      16 15   2 1   120 ways to choose the 2 kids to stay after    I would go over many examples with my students  so that they understood t
24. ws will be adjusted so that the sum of the probabilities for all  outcomes is exactly one  Therefore  the last row will be automatically  calculated  so it is not necessary to enter the value     27    
    
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