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GRAVITY User Manual
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1. MODERN S ORING TOOLS A HEAWYOCITY RAW INSPIRATION Table of Contents 1 Welc meto GRAM TVlia occ 3 2 AADOOULCGRA Vi A a A A A da data 4 2 1 KEY Map DINGS iii A is 4 2 1 1 Complex Pads Elemental bas 4 2 1 2 Pads Stings MenNUS ccoccooccnccoconnnnnnnnnnnnnnnnonnnnnnnnnonnnnroncnnnnnnronnnnnnnnnnnnnnnnanos 4 2 1 3 Other Menus sic A AAA eee ee O 4 2 1 4 Hits BreakQUt tata 5 2 1 5 Riser Bre ko iio ii 5 3 Common Interface Controls cccecece cece cece ee eee e caer eae e eee e eee eeeee eee esse essa eeaaeesaeeeaes 6 3 1 Navigatio Ms enea A A a erie eee eek 6 ae Whe Maira car A rif 7 3 2 1 Volume ENVelOpeS 2n0 c80 s ee bandh ede hws Mac le hele eh ee ee ec 7 3 2 2 Twistand Punish EX as ES td 8 3 2 3 Master Ettects ita Unie ei Sie A ee ee EA 10 3 2 4 Performance Controle 12 33 TUBE at Add 13 3 3 1 Math Controls ra vet ence E i a we cee erties emer 13 3 3 2 Advanced Control Sii A A AA AA A a ae 15 SA MOTON cheats O Rete EA eke 18 3 4 1 Triggering Motion Playback cccccccsscssececceeceeeeeeneeeeseaeeeeeeeeeeeeeeeeueaeeneeees 19 3 4 2 Patterns and the Pattern Chain cccecseeeneeeeeeee esse eeeeeeeeeeeeeeeeae esse eeaaeeaee 19 3 4 3 Master Controls viu a tada 20 3 4 4 Editing SOQUENCES ui a och eee ee Ae A e ees 20 3 4 5 Linking SCQuenCeSs innin aad eiv dens a 21 3 4 6 Three Channel Motion Controls oooocccncinncinncnnncnnncnnnccnnnccnncnnnnnnnnncnnananannnnns 22 3 4 7 PreSetSwc cc v
2. any key you press will be selected as part of the sound you are currently designing 3 When you are finished just click on the LEARN button again to deactivate Learn mode The final way is to just randomize it gt Click the RANDOM button beside the LEARN button to randomize the Selector Key settings 7 3 3 Category Selection Above each of the three element octaves is a Category Selector which you can use to select a sample set for that octave gt You can select a category either by clicking and dragging or by clicking on the arrow buttons The categories available in the main Breakout instruments are e ORGANIC sounds from physical sources like strings e SYNTH synthesized sounds e FX atonal and noise based sounds In the Organic Riser Breakouts the categories are sub categories of the Organic sounds and are labelled as e LEFT e CENTER e RIGHT Changing a category affects both the element keys and the selector keys 43 8 Credits Product Concept and Design Heavyocity Media Dave Fraser Ari Winters Neil Goldberg George Valavanis Content Creation Heavyocity Media Neil Goldberg Dave Fraser Ari Winters George Valavanis Ryan Mallen Luis D elias Alejandro Zorrilla Kontakt Scripting Adam Hanley Recording Studios o Heavyocity Studios Engineers Neil Goldberg Dave Fraser Ari Winters o Brick Hill Engineer Jon Evans o The Bunker Studio Engineer Aaron Nevezie Performers Heavyocity
3. LFO shape selector There are four shapes to choose from SINE TRIANGLE SQUARE RAMP upwards ramp RAMP downwards ramp RANDOM You can select an LFO shape by clicking and dragging on this area or by clicking on the arrow buttons to the right 27 3 5 3 Copy Paste and Link For all instruments apart from the Elements the settings of the EQs and Filters can be copied and pasted 18 The copy button left and the paste button right Clicking the copy button will store all of the filter EQ parameter settings that are currently displayed into temporary memory Clicking on the paste button will apply these settings to the currently selected EQ filter Linking the EQs and Filters If the instrument offers a filter and EQ per key sample channel then you will find chain buttons to the top right of the filter area and the EQ area these are link buttons FILTER en k 19 Linking the Filters L When a link button is activated the EQ filter settings of the current filter are copied to the other filters and all changes to the filter parameters are applied to all filters at once effectively turning the filter area into a single master filter For the 3 channel instruments this slaves the other filters to the channel you have selected The Link button links channels and so links both the EQ and the filters 28 3 5 4 Master EQ Each instrument may have different Channel Sample EQ options available but al
4. after the effect is triggered e DEC decay sets the fade out time for the effect i e the amount of time it takes for the effect to go from full to neutral after the effect is deactivated Effect Specific Controls The Filter and Delay effects both have specific controls that are accessed on their Advanced Pages They are e Filter a switch for the filter mode with options for lowpass LO and Highpass HI filter types e Delay a knob for selecting the delay time 17 3 4 Motion All instruments include the new MOTION page which contains a modulation sequencer that changes the volume pan and pitch of the sound over time The Motion page comes in two flavors S iel this version is found on most instruments and features a single modulation channel for the instrument MOTION e Multi Channel the version is found in the Complex Pads and the Riser Breakouts lt features a full set of volume pan and pitch modulation sequences for each channel CH Hm tail I a i a VOL J N CH 2 sil VOL AN PITCH 1 30 ANO 3 k nl ll ll 11 un BE Il VOL i MOTION 18 3 4 1 Triggering Motion Playback The Motion sequences can be activated and deactivated in three ways e By using MIDI keys A 6 to C7 e By clicking on the play button to the left of the sequence e By clicking on the global play button located to the bottom right of all pages To the top right of the Motion page are t
5. channel 31 5 Menus and Elements The Menu and Elements instruments which share similar layouts function differently e Menus these are a collection of different sounds one per key e Elements these are single samples stretched over the keyboard as a playable instrument The Menus offer Volume Envelopes EQ and Filters per key The Elements being a single sound have only one of each Both instrument types have a single channel version of the Motion Page Pads and Stings Menus The Pads and Stings Menus feature transposition keys in the lowest two octaves C 1 to BO These allow you to define or even perform the pitch of the sounds Hit Menus The Menus in the Hits folder use the same control set as the Pad and Sting Menus but without the transposition keys Although contained in the Hits folder the Whooshes Menu uses the same features as the Riser Menus This means that you can define the length of the whooshes for use in your projects Riser Menus The Riser Menus are similar to the Pad and Sting Menus but without the transposition keys and with a Length tab in place of the Sample tab 32 5 1 Sample Controls The Sample Controls are featured in the Hits Pads and Stings gt Clicking on the SAMPLE tab on the Main Page displays a waveform and 5 controls for altering the sounds available in the instrument 23 The Sample Controls When you press a key the corresponding sample waveform and its cont
6. pattern is reached in the chain Editing the Pattern Chain The Pattern Chain is located just above the main navigation tabs It is comprised of 8 boxes and a slider 10 The Pattern Chain The slider above the boxes defines the length of the Pattern Chain and can be set to any value from 1 to 8 The boxes are where you can define the order of the patterns Clicking and dragging on each box will select the pattern for that slot in the chain 19 3 4 3 Master Controls To the right of the Pattern Chain are the Master Controls 11 The Master Controls These influence the playback of the sequences and are e ATT attack sets the fade in time for the Motion modulation when playback is triggered e DEC decay sets the fade out time for the modulation when the Motion playback is stopped e STEPS defines the number of steps in the currently selected pattern e RATE defines the rate of playback in the currently selected pattern To the left of the page below the CHAIN button is the EDIT menu which contains the following functions e Reset Pattern resets all values in the pattern zeroing the sequences and setting the STEPS and RATE parameters to their default settings e Randomize Pattern randomizes all values in the pattern sequences e Copy Pattern copies all data in the current sequence into temporary memory e Paste Pattern pastes the data from temporary memory into the currently selected se
7. sets the volume level of the channel MOD volume mod amount controls the amount of volume modulation S solo solos the channel muting the audio of all other channels M mute mutes the channel Below the mixer are controls for the Volume Mod VOL MOD RATE sets the rate of the Volume Mod LFO On Off the button below the VOL MOD RATE knob toggles the modulation on or off 39 7 2 Length Controls gt Clicking on the LENGTH tab on the Main Page displays the Length Controls The exact look of the Length Controls depends on the last played key If the last played key was an element key then you will see the following controls 30 The Length Controls e PAN controls the position of the sample in the stereo field e LEVEL controls the volume level of the sample Below these knobs are the length controls The main slider defines the riser length The full range of this control depends on the loaded instrument but it will be labelled to let you know the range The slider can function in two modes which are selected by the buttons below it e BEATS the riser length will sync to the host tempo e TIME the riser length will be defined in seconds and will not adjust to the host tempo In between these buttons is a link button this links the riser settings for all samples in the instrument 40 If the last played Key was a Selector key then you will be given the following controls 31 The Select
8. such a mixer is provided to allow you to blend these sounds together However this mixer features a special Volume Mod feature which is an LFO phase offset between the channels in such a way as to allow undulating between the sounds Each channel has the following controls e Pan sets the stereo position of the channel e Volume sets the volume level of the channel e MOD volume mod amount controls the amount of volume modulation e S solo solos the channel muting the audio of all other channels e M mute mutes the channel Beside each channel are controls for the sample start offset of each channel e start sets the sample start offset e rand random sets the sample start randomization amount Below the mixer are controls for the Volume Mod e VOL MOD RATE sets the rate of the Volume Mod LFO e On Off the button below the VOL MOD RATE knob toggles the modulation on or off 30 4 2 Pitch gt Clicking on the PITCH button opens the Pitch tab 22The Pitch Controls The Pitch tab is where you can set individual pitch bend amounts for each channel as well as the general tuning of the channel You can set the positive and negative pitch bend amounts using the sliders The INV button inverts the pitch bend control for the channel so moving the pitch bend control down will transpose the channel up and vice versa Below the sliders are the TUNE knobs which set the main tuning of the
9. 3 2 3 Master Effects Every instrument has 4 master effects located to the left side of the Main page Each effect has 4 parameter controls and an on off switch AMT WIDTH 5 The Master Effects The on off button is located beside the effect name The effect is active when the button is glowing The following is a list of the available effects and their parameters Reverb A reverb effect is an artificial space simulator The reverb effect used in GRAVITY is based on a technique called convolution in which an impulse response of a real or not space is used to produce a faithful imitation of the space An impulse response can be thought of as an acoustic fingerprint and are capable of producing the most realistic reverb effects or crazy sounds The available controls are e Impulse Response Menu you can use the drop down menu to select one of the 23 provided impulse responses e PRE DLY Pre Delay controls the amount of delay before the reverb signal adding time between the input signal and the reverb signal e SIZE sets the pitch shift amount of the impulse response which changes the perceived size of the space e MIX controls the dry wet mix of the clean dry signal and the reverb wet signal 10 Chorus The Chorus effect is a modulated delay it can be used to thicken the sound and give a sense of movement to the instrument timbre The available controls are e RATE controls the rate of mod
10. 4 Hits Breakout AAA ol la dh LA e CO BO0 orange selector keys These are keys that contained layered sounds based on the elements available in the other keys e C1 B4 blue cyan each octave contains a different type of sound element o Octave 1 Subs o Octave 2 Impacts o Octave 3 Tails o Octave 4 Whooshes 2 1 5 Riser Breakout AAA AL do A a e CO BO0 orange selector keys These are keys that contained layered sounds based on the elements available in the other keys e C1 B3 blue cyan each octave contains a different type of sound element These can be changed but by default they are o Octave 1 Organic o Octave 2 Synthetic o Octave 3 FX 3 Common Interface Controls Every instrument in the GRAVITY library shares a similar interface layout Bending Destruction lt gt B e Tune Purge gt 0 00 T GRAVITY S me E Jl PUNISH PRE DLY GUDE UNISON HE AVYOCITY 1 An Instrument from the GRAVITY library 3 1 Navigation The controls are spread across 4 5 pages each dealing with different aspects of the instrument These pages are 1 MAIN contains the main controls for the most commonly used parts of the instrument like the volume envelopes master effects and mixer EQ FILT contains a collection of equalizer and filter options for the instrument TFX gives you access to the parameters of the Trigger Effects MOTION contains the controls for th
11. Media Additional Performers o Carla Kihlstedt Violin Viola e Raluco Dumitrache Violin o Michael Czitrom Vello e Samuel Brisson Cello o Abby R Swidler Viola o Rosemary Clancy Violin o Lilit Muradyan Violin o Dara Bloom Double Bass o Lawrence Chaplan Violin o Heather Swanson Violin o Diana Mellin Violin Editing Heavyocity Media Strategic Planning Evan Goldberg Garrison Street Partners Marketing Heavyocity Media CJ Aquilino Artwork o Interface Perception NYC o Marketing Alex Zhukov Content Licensing e Reverb Impulse Response Content www ImpulseRecord com Tom Gauger 44
12. The Keyboard is divided so that the lowest octave contains your custom sounds on Selector Keys The 4 octaves above that contain the different elements of the hit The exact layout is as follows e CO BO Selector Keys your custom sounds e C1 B1 Subs the low bass part of the hit e C2 B2 mpacts the main body of the hit e 3 B3 7a an ambient trailing sound e C4 B4 Whoosh a short rise 2 seconds 1 bar before the hit 6 1 Sample Controls gt Clicking on the SAMPLE tab on the Main Page displays the Sample Controls The exact look of the Sample Controls depends on the last played key If the last played key was a Sub Impact or Tail then you will see the following controls 25 The Sub Impact Tail Sample Controls e TUNE controls the tuning of the sample 12 semi tones e PAN controls the position of the sample in the stereo field e LEVEL controls the volume level of the sample 35 If the last played key was a Whoosh then you will also have access to the length controls Encounters Whoosh 26 The Whoosh Sample Controls The main slider defines the whoosh length The slider can function in two modes which are selected by the buttons below it e BEATS the whoosh length will sync to the host tempo e TIME the whoosh length will be defined in seconds and will not adjust to the host tempo In between these buttons is a link button this links the whoosh settings for all sample
13. a preset by clicking the LOAD button and manually locating a preset nka file Alternatively you can browse for presets in the built in file browser gt Click on the BROWSE button to open the file browser Rhythmic gt ES Arpeggios E Maj Ol nka E Tonal t J Intervals gt E Maj 02 nka User E Min_ O1 nka E Min_P nka E Min_Pent 02 nka 15 The Motion Preset Browser With the file browser you can quickly and easily navigate through the Presets folder to find a Motion preset gt Double click on a file in the browser to load it When a preset is loaded you will be returned to the main Motion page After loading a preset from the file browse in this manner you can use the arrows beside the BROWSE button to cycle through the presets from the same folder as the one you just loaded The MOTION LOCK button can be used to disconnect the Motion presets from the main Kontakt snapshots e When Motion Lock is active the Motion settings will remain fixed when a snapshot is loaded e When Motion Lock is deactivated the Motion settings will be overwritten with whatever settings were stored with the loaded snapshot 23 3 5 EQs and Filters 3 5 1 Sample Channel EQ An Equalizer commonly known as an EQ is an effect designed to control the levels of different parts of a signal s spectrum The effect can be used in a subtle manner to compensate for imperfections in recordings or help fit sounds in a mix or it can be used in an
14. e motion sequencer Oo A UN DESIGNER this page is only available on the Riser and Hits Breakouts it contains options for layering samples to create your own sounds The tabs for accessing these pages are located at the bottom of the interface gt You can navigate through the pages by clicking on their respective tabs 3 2 The Main Page 3 2 1 Volume Envelopes All instruments have an ADSR volume envelope located to the right of the Main Page 2 The Volume Envelope Controls The Volume Envelopes come in three flavors e The Complex Pads and Rise Breakouts have three envelopes one for each of the three channels e The Pad Elements and Sting Elements have a single volume envelope e The Menus and the Hits Breakouts have an envelope per sound All volume envelopes feature the following controls e ATT attack controls the attack fade in time e DEC decay controls the time it take for the volume to fade from the maximum value to the sustain value e SUS sustain controls the level at which the envelope will sustain while the key is held e REL release controls the release fade out time of the envelope after the key is released The 3 channel instruments have 3 tabs above the ADSR controls to select which envelope you are currently editing The instruments with an envelope per sample will have note readout showing you the selected samples corresponding MIDI key Selecting an envelope to edit i
15. elayed signal is fed back into the effect s input In other words this controls the strength of the repeating echoes o Width controls the frequency rate of the LFO 14 3 3 2 Advanced Controls Every effect in the Trigger FX has the same advanced control layout gt The advanced page for a specific effect is accessed by clicking on the ADVANCED button at the bottom of the effect s column With the advanced page now open you will see the effect control column has moved to the far left position with the advanced controls filling the rest of the page 8 The Trigger FX Advanced View You can navigate between effects by using the arrow buttons to the bottom left of the page gt To return to the main Trigger FX page click on the BACK button between the navigation arrows to the bottom left Step Sequencers Each of the main parameter controls is linked to a step sequencer gt You can draw in a sequence by simply clicking and dragging with the mouse The master rate for both of the sequences is controlled by the RATE knob located between the two step sequences The additional controls are the same for each of the sequences but control them individually e RANGE sets the modulation amount applied from the sequence to the parameter i e the intensity of the modulation e SMOOTH sets the smoothing amount between steps When set all the way to the left no smoothing will occur and when set all the way to the right smo
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17. extreme way to creatively alter the timbre of an instrument The exact routing of the EQ differs for each instrument type e Hits Breakouts each sample has its own EQ note that the selector keys do not have their own EQ but use the EQ from the samples e Riser Breakouts and Complex Pads each channel has its own EQ e Menus each sample key has its own EQ e Elements a single EQ for the sound EQUALIZER 16 The Sample Channel EQ All three bands of the channel sample EQ are identical each with the same three controls e Level the gain level of the band e Freq controls the central frequency of the band e Q controls the Quality Q of the band This alters the width of the band A higher Q setting gives a narrower band width 24 3 5 2 Filters A filter is also used to alter the timbre of a sound but in more extreme ways than an equalizer As such modulation options are offered to increase the sonic possibilities All of the instruments in GRAVITY have similar filter controls FILTER CUTOFF RANDOM 17 The Filter Controls The exact routing of the filters differs for each instrument type e Hits Breakouts each sample has its own filter note that the selector keys do not have their own filters but use the filters from the samples e Riser Breakouts and Complex Pads each channel has its own filter e Menus each sample key has its own filter e Elements a single filter for the
18. hannel Link button Whenever you activate it all channels will slave to the channel in which you activated the link button This means that the settings of the link activated channel will be the settings used for all channels and the individual settings for the other channels will be ignored Deactivating the link button will return all channels to using their own settings 21 3 4 6 Three Channel Motion Controls The 3 channel variation of the Motion Page has a few extra controls not just the Link button 14 The 3 Channel Controls These extra controls are located to the left of each sequence The Magnifying Glass expands the channel over the other two to take up the full available interface height The S button solos the channel this is a full audio solo linked to the mixer on the Main Page The M button is a channel mute Like the solo button this is a full audio mute 22 3 4 7 Presets The entire state of the Motion page can be saved and loaded as presets To save a preset 1 Click on the SAVE button 2 A window will open asking where you want to save the preset It is suggested you save your presets in the following locations o lt Gravity Library Directory gt Presets Complex User for 3 channel presets o lt Gravity Library Directory gt Presets Single User for single channel presets 3 When you have located where you wish to save the preset click the Save button You can load
19. hree buttons that influence how the Motion sequencer reacts in incoming MIDI e KEY LOCK when active the three trigger keys A 6 to C7 are linked together and act as one This only affects the Multi Channel version of the Motion Sequencer e LATCH when active the MIDI triggering of the Motion Sequencer only responds to notes pressed The first press starts the sequence and the second press stops it When inactive a note pressed will start the sequence and the sequence will stop when the key is lifted e RETRIG when active the sequence will restart from the beginning when a non legato note is played Legato overlapping notes will not restart the sequence 3 4 2 Patterns and the Pattern Chain Each Motion sequence can contain up to 8 different patterns which can be chained together in any order in the Pattern Chain A pattern can be selected to view and edit by clicking and dragging on the numeric value to the bottom left of the Motion Page beside the EDIT menu The Pattern Chain can be toggled on or off by clicking on the CHAIN button e When the Chain is active the played pattern will cycle through the patterns defined in the chain e When the Chain is inactive the played pattern will be whichever pattern is currently selected for viewing editing The FOLLOW button links the displayed pattern to the chain So if the Chain is active and the sequence is running the displayed pattern will automatically update as a new
20. l instruments include a Master EQ This can be used to fit the instrument in a mix or as a creative effect for altering the tonality of the instrument If the instrument is a 3 channel instrument the Master EQ is accessed by clicking on the MASTER tab in the EQ FILT Page If not then the Master EQ is located on the left side of the EQ FILT Page MASTER EQ 20 The Master EQ The Master EQ is a 4 band EQ with high shelf and low shelf bands as well as two mid frequency bell shaped bands All four of the bands contain the following controls e Level the slider controls the gain level of the band e Frequency for the high and low shelves this controls this starting frequency of the shelf For the mid frequency bands this controls the central frequency of the band The mid frequency bands also contain an additional control e Q controls the Quality Q of the band This alters the width of the band A higher Q setting gives a narrower band width 29 4 The Complex Pads Interface The Complex Pad instruments use the 3 channel variations of the Volume Envelopes the Motion Page and the EQ Filter Page On the Main Page the central area has four tabs The Punish and Twist tabs are already documented in section 4 2 2 Twist and Punish FX The other two tabs are documented below 4 1 Mixer gt Clicking on the MIX button opens the Mixer tab 21 The Mixer Controls The Complex Pads feature three different sounds As
21. ls 37 6 2 2 Designing a Hit There are three main ways to design a hit on the Designer Page The first is to click on the keys on the interface 1 Select a Selector a key by clicking on a key in the octave at the bottom of the interface 2 Select one of each of the different elements by clicking on the relative keys 3 Turn the whoosh on or off by clicking on the WHOOSH button The second is by using the Learn function 1 Activate the LEARN button which is located to the bottom right of the interface 2 With Learn active any key you press will be selected as part of the sound you are currently designing 3 When you are finished just click on the LEARN button again to deactivate Learn mode The final way is to just randomize it gt Click the RANDOM button beside the LEARN button to randomize the Selector Key settings 38 7 Riser Breakouts The Riser Breakouts allow you to combine elements into your own custom riser sounds The Keyboard is divided so that the lowest octave contains your custom sounds on Selector Keys The 3 octaves above that contain the different individual riser layers 7 1 Mixer Controls gt Clicking on the MIX tab on the Main Page displays the Mixer Controls The Riser Breakout Mixer is similar to the Complex Pads Mixer but without the sample start controls 29 The Mixer Controls Each channel has the following controls Pan sets the stereo position of the channel Volume
22. ne for each of the effects with a similar arrangement of controls eGRAMIT Y de SEQ gt om Nx BRIGHT A PAN WIDTH TFX He AYYOCITY 7 The Trigger FX Page The following controls have the same function regardless of the effect e On Off Switch this is located to the right of the effect s name It can be used to toggle the effect on or off if you do not wish to use MIDI keys to trigger the effect e Seq toggles the modulation sequences on or off 13 Advanced opens the advanced controls for the effect As well as these controls all of the effects have two parameters that you can edit These alter the sound of the effect in some way Distortion o Drive controls the overdrive amount o Damp controls a lowpass filter that can be used to soften the harsh overtones produceed by the distortion LoFi o Bits controls the bit depth of the output A lower bit depth means more digital distortion o S Rate controls the sample rate of the output Lowering the sample rate will produce aliasing a digital artefact that is usually undesired but can also be used creatively Filter o Cutoff controls the cutoff frequency of the filter o Reso controls the resonant peak at the cutoff frequency Panner o Width controls the stereo width how far a sound can be positioned in the panoramic field o Pan controls the stereo position of the sound Delay o Feedback controls how much of the d
23. or Length Controls The Selector Keys take their Sample settings from the main sample sources so they do not have their own Pan and Level controls The timing controls however are unique to the Selector Key 41 7 3 Designer Page The Designer Page is where you define the samples used in the selector keys gt To open the Designer Page click on the DESIGNER tab at the bottom of the interface GRAVITY Selector 1 ORGANIC 1 W 1 ni sibs Sg w JUTUN HUULIL DESIGNER VIV din meen 32 The Rise Designer Page Above the waveform is a display for the currently selected key Below the waveform are 4 octaves of keys each corresponding to the 4 playable octaves of the instrument 7 3 1 Sample Controls The Designer Page also contains duplicates of the Length Controls from the Main Page And just like with the Main Page the displayed controls depends on the last played sound Refer to section 8 2 Length Controls for information on these controls 42 7 3 2 Designing a Riser There are three main ways to design a hit on the Designer Page The first is to click on the keys on the interface 1 Select a Selector a key by clicking on a key in the octave at the bottom of the interface 2 Select one of each of the different elements by clicking on the relative keys The second is by using the Learn function 1 Activate the LEARN button which is located to the bottom right of the interface 2 With Learn active
24. othing will happen constantly so no stepping will be heard e 16 32 sets the number of steps for the sequence You can select 16 or 32 steps 15 Below each of the sequences is a row of 5 buttons which populate the sequences with preset shapes These are from left to right e Ramp Up e Ramp Down e Triangle e Comb e Sine 1 Clicking on one of these buttons will open a menu asking you how many cycles of the preset shape you would like in the sequence Ramp Down Clicking on a number will then load that many cycles into the sequence The Comb shape is an exception as the number specifies the length of each comb column rather than the number of columns Below the sequences and to the far right are the Edit functions 9 The Sequence Edit Buttons These are from left to right e Copy copies the current sequence into temporary memory e Paste pastes the copied pattern into the current sequence e RAND randomize randomizes all values in the sequence Trigger FX that utilize the Step Sequencers work best when the input key is quantized to a beat 16 Effect Envelope Between the step sequencers you will also find the effect envelope This is a simple Attack Decay envelope that sets the fade in and fade out times for the effect when it is triggered The controls are e ATT attack sets the fade in time for the effect i e the amount of time it takes for the effect to go from neutral to full effect
25. quence e Reset Chain resets the patterns in the Pattern Chain e Randomize Chain randomizes the patterns in the Pattern Chain 3 4 4 Editing Sequences Each pattern contains a sequence for each of the following parameters e Volume e Pan e Pitch The sequences for each of these parameters can be displayed by clicking on the respective tab below the main sequence gt You can draw in a sequence by clicking and dragging on the columns 12 6S 20 You can also quickly edit the sequences by using the controls below 12 Motion Sequence Edit Buttons These are from left to right e Copy copies the sequence into temporary memory e Paste pastes the sequence from temporary memory into the currently displayed sequence e RAND randomize randomizes the values in the sequence e Reset zero resets all values in the sequence to their default zero value e Ramp Up inserts an upwards ramp pattern e Ramp Down inserts a downwards ramp pattern e Triangle inserts a triangle pattern e Comb inserts a comb pattern e Sine inserts a sine wave pattern e Nudge Pattern Left moves the whole sequence one step to the left e Nudge Pattern Right moves the whole sequence one step to the right 3 4 5 Linking Sequences In the 3 channel version of the Motion Page you will also notice a chain link button below the sequences and beside the RAND button 13 The Link Button This is the C
26. rols will be displayed in this area For each sample you have access to TUNE controls the tuning of the sample 12 semi tones PAN controls the position of the sample in the stereo field LEVEL controls the volume level of the sample START sets the sample start offset RANDOM sets the sample start randomization amount 33 5 2 Length Controls The Length Controls allow you to define the length of the riser in either beats or seconds gt Clicking on the LENGTH button on the Main Page will display the Length Controls 24 The Length Controls Each sample has three knobs to adjust the sound e TUNE controls the tuning of the sample 12 semi tones e PAN controls the position of the sample in the stereo field e LEVEL controls the volume level of the sample Below these knobs are the length controls The main slider defines the riser length The full range of this control depends on the loaded instrument but it will be labelled to let you know the range The slider can function in two modes which are selected by the buttons below it e BEATS the riser length will sync to the host tempo e TIME the riser length will be defined in seconds and will not adjust to the host tempo In between these buttons is a link button this links the riser settings for all samples in the instrument 34 6 Hits Breakouts The Hits Breakouts allow you to combine elements into your own custom impact sounds
27. s as simple as playing the key of the sample you wish to select In both of the above cases you will find a LINK button Clicking on this will link all the ADSR envelopes and set them to the currently displayed settings So when LINK is active you are effectively able to use a single ADSR for all sounds 3 2 2 Twist and Punish FX All instruments have a central area in the Main Page that is divided into three to four tabs The exact tabs differ depending on which instrument type you have loaded but all instruments include the PUNISH and TWIST effects gt You can navigate to these effects by clicking on the respective tab Punish The Punish effect is a combination of compression and saturation controlled from a single knob Turn the knob to punish the sound PUNISH 3 The PUNISH Knob The effect can be toggled on or off using the button below the large knob Twist The twist effect is an animated tone altering effect that twists the audio You can use it as a stationary effect to quickly alter the tone of the instrument or you can use the animation controls to give the tone movement 4 The TWIST Controls The controls available are e Twist this is the large knob in the center It is used to control the amount of animation that is applied to the tone e Tone sets the central tone e Rate controls the rate of the tone animation e On Off the button below the main Twist knob toggles the effect on or off
28. s in the instrument If the last played Key was a Selector key then you will be given the following controls 27 The Selector Sample Controls The Selector Keys take their Sample settings from the main sample sources so they do not have their own Tune Pan and Level controls The timing controls are a duplicate of the timing controls for the whoosh that is selected for the Selector key Therefore changing a whoosh length here will also update the whoosh length for the relative whoosh key 36 Below the timing controls is a WHOOSH on off switch This selects whether or not the Selector key will play a whoosh sound before the rest of the hit 6 2 Designer Page The Designer Page is where you define the samples used in the selector keys gt To open the Designer Page click on the DESIGNER tab at the bottom of the interface eGRAVIATY Selector 1 SiM IMPACT S iM TAIL A WHDOOSH u aud adh OOU ikiii iY 100 dl w y DESIGNER HE AYYOCITY a a 28 The Hit Designer Page Above the waveform is a display for the currently selected key Below the waveform are 5 octaves of keys each corresponding to the 5 playable octaves of the instrument 6 2 1 Sample Controls The Designer Page also contains duplicates of the Sample Controls from the Main Page And just like with the Main Page the displayed controls depends on the last played sound Refer to section 7 1 Sample Controls for information on these contro
29. sets the MIDI key tracking of the filter cutoff i e how much the cutoff frequency will follow the notes played VEL sets the amount of modulation applied from the MIDI keyboard velocity to the filter cutoff All of these controls are bipolar and thus are neutral have zero affect at the middle position apply the modulation negatively when moved to the left and apply the modulation positively when moved to the right Envelope Controls The next section labelled ENV contains controls that are for the filter envelope ATT controls the attack time or fade in time of the envelope DEC controls the decay time of the envelope the time it takes for the envelope value to reach the sustain level after the attack phase is finished SUS controls the sustain level of the envelope the level at which the envelope will sustain after the decay phase and while the MIDI note is held REL controls the release time of the envelope the time it takes for the envelope value to return to zero after the MIDI note is released 26 Filter LFO The lowest area of the Filter section is the FILTER LFO An LFO is a Low Frequency Oscillator used to modulate parameters The two controls to the right define the rate of the LFO RATE is the main LFO rate control SYNC when this button is active the LFO rate will sync to the host tempo when it is inactive the LFO rate is set freely in hertz To the left of this section is the
30. sound 25 Main Controls You can select one of five filter modes by clicking and dragging on the filter type or by clicking on the arrows to the right of the filter type The filter modes available are LOWPASS a 4 pole Lowpass This removes all of the frequencies above the cutoff frequency BANDPASS a 4 pole Bandpass This removes all of the frequencies except for those in a narrow band around the cutoff frequency HIGHPASS a 4 pole Highpass This removes all of the frequencies below the cutoff frequency VOWEL the vowel filter uses a simple double peak system to mimic an unspecified vowel sound FORMANT a formant filter This is a more advanced alternative to the vowel filter and more accurately models the frequency response of the human vocal tract as it forms different vowels To the right of the filter mode selector are the main controls CUTOFF controls the cutoff frequency of the filter This means different things to the different filter modes RES For the LP HP and BP filter modes this controls the resonant peak at the cutoff frequency For the Vowel and Formant filters this controls the intensity or sharpness of the filter Modulation Controls The section labelled MOD contains 4 controls for settings the modulation amounts ENV sets the amount of modulation applied from the envelope to the filter cutoff LFO sets the amount of modulation applied from the LFO to the filter cutoff KEY
31. the high treble frequencies 11 3 2 4 Performance Controls The performance controls are located below the envelope GUDE UNISON 6 The Performance Controls e VEL velocity offsets the note velocity values effectively altering the dynamic range of your playing Moving the knob to the left will soften the MIDI velocity values and moving it to the right will increase them e GLIDE sets a pitch glide time between notes This control is not available in all instruments e UNISON creates detuned multiples of the played note creating a thicker sound Moving the knob to the right increases the detune amount 12 3 3 Trigger FX The Trigger FX are effects that are triggered with MIDI Keys F6 A6 They allow you to temporarily alter or completely mangle a sound quickly and with ease There are five Trigger FX available 1 Distortion F6 similar to the distortion in the Master Effects section 2 LoFi F 6 a digital quality reduction effect The results can range from retro and gritty to extreme decimation 3 Filter G6 a choice of low pass or high pass filters to alter the timbre of the instrument 4 Panner G 6 modulates the stereo field to move the sound between the left and right channels 5 Delay A6 a delay echo effect 3 3 1 Main Controls gt To access the Trigger FX page click on the TFX tab at the top of the interface With the Trigger FX page now open you will see five columns o
32. ulation or movement in the effect e DEPTH controls the intensity of the modulation e PHASE adjusts the LFO phase between the left and right channels effectively working as a stereo width control e AMT amount controls the output level of the modulated signal Delay A delay effect produces a version of the signal that is delayed in time When mixed with the original signal this can produce an echo effect Additional echoes can be created by feeding the delay output back into the effect input The available controls are e TIME the time between the original signal and the delayed signal i e the time between echoes e FBK feedback controls how much of the delayed signal is fed back into the effect s input In other words this controls the strength of the repeating echoes e WIDTH controls the stereo width of the echoes e AMT amount controls the output level of the delayed signal Distortion The distortion effect emulates the sound of an overdriven analogue circuit This makes the sound heavier by adding overtones and compressing the dynamics The available controls are e DRIVE controls the amount the signal is overdriven i e the distortion amount e TONE controls the tone of the output Lowering the value of this control will lower the amount of high frequencies present in the output signal e BASS controls the level of the bass frequencies e TREB treble controls the level of
33. use formats and interfaces Get pulled in and make the Heavyocity sound your own 2 About GRAVITY The GRAVITY Library is divided into three main categories e Hits e Pads e Risers e Stings These are then further broken down into a number of sub categories although these can be grouped into 4 main instrument types e Complex Pads pads with three layered sound elements The interface includes a mixer and per channel controls for filters EQ and even pitch bend options e Menus these are instruments with a different sound on each key e Breakouts similar to the menus but with an additional se ector keys that allow you to layer and combine elements into new sounds e Elements instruments with a single sound stretched across a large playable key range 2 1 Key Mappings All instruments include a set of key triggers at the top end of the keyboard e F6 AG6 red Trigger FX see section 3 3 Trigger FX e AG C7 green Motion Play Triggers see section 3 4 Motion 2 1 1 Complex Pads Elements ALA lol a br e Most of the rest of the Keyboard the area marked in blue is the playable key range 2 1 2 Pads amp Stings Menus IP The keys marked in blue contain sounds 1 per key e C 1 B0 magenta transposition keys that change the pitch of the samples The currently selected pitch is marked in cyan 2 1 3 Other Menus Alo A AL A LA A UA e The keys marked in blue contain sounds 1 per key 2 1
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