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Dragonframe User Guide for Mac

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1. a j n e 7 O W DRAGONFRAME num f bs lock qx 7 8 9 BE ea a 4 5 Da 1 2 3 enter lt gt gt Te X WON MUTE Eeer a E a A E EE Turns audio playback off EDAS A WE ES OO Deletes the last frame shot BED BLACK 7 oreinen a A iiss ese Cuts to black at the end of playback GO LOOP B poeci dintssnasbsnicdnnsadslinaidiaadeihotesnoncash iiite osis a K Ei Loops the frame sequence X CUT BACK 9 sesscenccdvesta iddeaazaterdorselscecansatbestievdes Eliminates a selected group of recently shot frames DA AUTO TOGGLE 4 sssseseesssesoseesesseessessesssssessessesnssseesreses Toggles the Live View at an adjustable rate E LIVE TOGGLE 5 e eesesssesseseereesereresersererrsrrsersrreres Toggles the Live View each time you press the key gt SHORT PLAY 6 2s 5 ccsscs0escstieciieantssescavtisieeesteetice Plays a selected number of previously shot frames ONIONSKIN cssessesecoesorsersersecssersorsactacteceseeacensesesseors Dissolves the Live View over shot frames Al STEP 1 2 on e erR a Steps frame by frame through the sequence P LIVE 3 eee ee e E Ee E Pa Jumps to the Live View frame in the sequence D PLAY Q rennan n ro Nn E Plays the sequence at full speed HIGH RES esesesisrsscarsdsesvovsarsevaeesiacestsieateereite Switches from video assist frames to
2. 41 Dragonframe User Guide Select this menu item To See also CUT BACK Jump to a frame and if Cut Back Key on page 91 you wish delete the inter vening frames VIDEO SOURCE gt Select your video source e How Dragonframe Works on page 1 e Camera Connections on page 47 CAPTURE SOURCE gt Select your capture source How Dragonframe Works on page 1 e Camera Connections on page 47 VIDEO SETTINGS Open the Video tab ofthe Video Settings on Settings dialog page 313 PAUSE CAMERA Pause your camera s Live N A View to avoid overheating RESET REFRESH CONNECTIONS Reset connections to cam Switching Video or Cap eras ture Sources on page 58 SHOOT MOVE MODE Have Dragonframe move Shoot Move and Move the motors to the next Shoot Modes on page 241 position right after you shoot MOVE SHOOT MODE Have Dragonframe move Shoot Move and Move the motors to the next Shoot Modes on page 241 position before you shoot BACKLASH ROLLBACK Perform a backlash roll Adding an Axis on back with motion control page 229 42 Menu Overvi ew Playback Menu Select this menu item To See also FPS gt Select from a drop down Playback Speed on list of frame rates page 94 PLAY TO BLACK Add black frames to the Black End in Black Key end of playback on page 93
3. Capture P General Playback Naming Sounds Capture review bo fF seconds Capture delay 1 0 f seconds Black out 8 Hot Keys Updates during capture Capture tone P A Capture Review Automatically review high res proxies in Animation window after every capture B Capture Delay Add a delay between the video assist and high res captures C Black Out Make your screen black during cap tures D Capture Tone Enable or disable the sound that plays during a capture E Shutter Enable a supported camera to use an external shutter control such as the DESC for See also Advanced motion control When enabled the shutter control setting will appear in the Cinematography work space s Camera Settings Shoot Button When this box is checked and you have the Dragonframe External Shutter Control connected pressing SHOOT will not trigger Drag onframe s shoot command This allows you to con trol Dragonframe with the DESC Shoot Order Change the order that Dragonframe shoots frames for shooting on twos or shooting holds Adding a Capture Delay on page 84 Black Out Mode on page 85 Kuper Controls Dragonframe on page 261 Shoot Order on page 99 310 U Oo D gt Configuring Preferences Advanced Preferences To modify Advanced Preferences click DRAGONFRAME PREFERENCES to open Preferences then select ADVANCED ae Preferences fYoOsB ORQ O Ge
4. Minimize Minimize or maximize the row Trash Can Show or hide the delete bin Audio View the waveform if one is loaded Face Sets View phonetic information face set names or dialogue cues Scale Adjust the scale of the timeline Scroll bar Show Hide Hidden button Show or hide hidden frames in the timeline Hold Button Hold the selected frame Delete Button Delete the selected frame and move it to the delete bin 116 Using the Timeline for Playback Using the Timeline for Playback Use the timeline to select the playback area so you can see exactly which frames will be included To set the playback area e Step through the frames then press I to set the in point B and o to set the out point G e Or use the mouse to click and drag the in and out points Press PLAY to start playback See also Playback Options on page 94 Loop Key Ping Pong on page 92 Short Play Key on page 92 Black End in Black Key on page 93 High Res Key on page 93 Playback Preferences on page 305 Adjusting the Line up Layer from the Timeline If you add a Line up layer movie to your project you can adjust how it syncs To work with the Line up Layer in the timeline 1 Adda Line up Layer movie from the Animation palette 2 Open the timeline The Line up layer appears above the frames Line up Layer in the timeline 3 Click and drag the Line up layer to adjust how
5. Name Color Cancel 2 Enter a group name pick a color for the group and click OK 201 Dragonframe User Guide NOTE Dragonframe applies the colors you chose to the grouped channels and places the group s name in the corner of the lighting workspace A Clicking the group name selects all the channels in the group Once you ve created a group e Clicking on one of the channels in a group selects the entire group e Adding or editing a keyframe in one of the channels adds edits it for all other channels in the group To modify only one channel in a group hold OPTION while dragging the level slider See also Selecting Keyframes on page 199 Deleting or Editing a Group e Toremove the grouping from a set of channels CTRL click the group name and choose DELETE GROUP e Tochange the name or color of a group double click the group name and choose GROUP SETTINGS The Group dialog appears Modify the settings then click OK Previewing Your Lighting Program Use the playback controls at the top of the timeline to preview your lighting program A BCD E 202 A Volume B Loop C Play D Playback Speed drop down list E Frame number Click to change the display style Soloing a Channel You can select one or more channels to solo Dragonframe will play back only those programs while leaving all other channels static Preparing Dragonframe for Shooting from the DMX To solo a
6. View pane D Background Change the background color from B Scale Change the scale of the image black to white Punch in with Live View Magnification If you have a Canon or Nikon DSLR you can use Dragonframe s Live View Magnification to zoom in on a portion of your Live View 112 Adjusting Video Assist Levels To use Live View Magnification move the mouse over the View pane for access to the Animation palette s tool Live View Magnification 2 ela ae A B A Focus area select where in the Live View you will D Position numbers Save a focus area to return to zoom in To save it move the focus area then press and hold B Position arrows Move the focus area the position number button P1 P2 eto C Zoominto the Live View NOTE When you use Live View magnification your preview frames will show the magnification but your high res frames will not Adjusting Video Assist Levels Adjust the Live View s brightness contrast and gamma levels with the Video Assist Levels tool in the palette This basically works like the lev els adjustment in Adobe Photoshop When working with video assist levels keep in mind that e These levels only affect the video assist e The level changes are an effect on top of the image The original video assist image remains unchanged 113 Dragonframe User Guide OA hoo Pp 114 To adjust video levels move the cursor over the View pane then select from the
7. 3 Ifyou have a digital lens control focus with the focus arrows Image Controls Viewing Image Information The Image Info pane in the Cinematography workspace contains a his togram of the selected image or Live View The histogram looks at 8 bit data For RAW files the histogram views an 8 bit proxy A Histogram of the image or Live View B Channel Selection Choose all red green or blue C Picture Meta Data Info about theimage D Minimize or maximize the Image Info pane Reading Pixel Values with the Digital Densitometer You can compare the values of light and dark areas in any image using the digital densitometer The densitometer shows you relative pixel val ues of two sample areas The scale we use is reminiscent of the Ansel Adams zone system but should not be confused with light readings the values represent final image densities The densitometer also gives you a ratio of the two areas To compare two sample areas using the densitometer 1 Select an image to use with the densitometer 2 Click the Digital Densitometer to activate it 73 Dragonframe User Guide In the View pane two sample circles appear along with a scale of gray values A A Move the blue and green circles into two different points in Preferences based on an estimated view areas on the test shot to compare the pixel values ing gamma Click the center of the circle to sample only the val ues ini th
8. Dragonframe User Guide NOTE Adjust the scale of the audio clip and character to make it easier to drag the dialogue cues Marking the Track Reading You can place markers throughout the track reading for easier naviga tion or to section the reading into scenes When you import the read ing you can select which marked sections to import Use the marker tools in the workspace to add and manage markers C 166 A Marker menu Click the icon to see a list of all markers B Marker 1 for the scene C Add Remove Marker Click to add an marker or click a selected marker to delete it When the icon is green the playhead is currently over a marker To place markers on the scene 1 Move the playhead to the frame you want to mark 2 Click C Dragonframe adds a marker Click again to remove the marker 3 Optional Double click the marker to edit its name See also Exporting the Track Reading on page 167 Importing a Track Reading on page 168 Contextual Menus and Keystrokes for the Audio Workspace on page 152 Navigating Through Markers e Press CTRL and the arrow keys to step through the markers one at a time Or e Open the marker menu A to see a list of all markers Viewing the Track Reading in the X Sheet or Timeline Viewing the Track Reading in the X Sheet or Timeline You can view track reading information including mouth and face shapes in the timeline You can vi
9. See also Passes Takes and Exposures Explained on page 10 Adding Multiple Exposures on page 78 Exporting Your Take on page 291 Finding Your Source Files on page 292 Chapter 2 User Interface Dragonframe s workspaces tools and hardware have been designed with you in mind We ve not only taken our team s experience with ani mation but worked with top animators for their feedback We hope the result is a usable and beautiful interface This chapter includes the following sections Animation Workspace Overview on page 15 Cinematography Workspace Overview on page 22 DMX Workspace Overview on page 24 X Sheet Overview on page 25 Audio Workspace Overview on page 27 Motion Control Workspace Overview on page 28 Dragonframe Keypad Overview on page 29 Keypad Window Overview on page 31 Using Workspaces on page 32 Menu Overview on page 34 See also Dragonframe tutorials http www dragonframe com tutorials php Animation Workspace Overview The Animation workspace is the central location for all your animation features and tools It opens when you open Dragonframe The Animation workspace e Displays the Live View e Plays back video assist frames for testing and reviewing animation e Controls animation aids such as onionskin and drawing tools e Displays the frame counter and capture counter e Contains the timeline for f
10. on page 173 Shooting in 3D on page 273 Creating Custom Lighting Programs per Exposure on page 206 Passes Takes and Exposures Explained on page 10 X Sheet Overview on page 25 Creating a New Take on page 137 Adding Multiple Exposures To create multiple exposures with customized camera settings 1 Set up your first exposure and lock it from the Camera Control pane 2 Optional Lock the ISO settings Doing so locks ISO for the expo sure That way you can adjust other settings without worrying about accidentally changing ISO w l Enable or disable the LEE DR Exposure name Double click to edit 3D slider position Toggle through 3D slider posi tions for the exposure Auto capture arrow Enable or disable auto cap ture Multiple Passes and Exposures 3 Click ADD EXPOSURE Add exposure button Dragonframe adds a new exposure By default it will be named x2 A B CD EFGH Enable or disable the video assist capture Link the exposure to other exposures Change the color associated with the exposure Lock or unlock all settings for the exposure Add an exposure Delete the selected exposure Sem om mf 4 Adjust any camera settings for the new exposure that you want to dif fer from the default exposure 5 Optional Click j H to lock the camera settings for the new expo sure 6 Optional Click the 3D slider icon C to toggle through availa
11. Dragonframe User Guide For Mac Welcome Dragonframe is a stop motion solution created by professional anima tors for professional animators It s designed to complement how the pros animate We hope this manual helps you get up to speed with Dragonframe quickly The chapters in this guide give you the information you need to know to get proficient with Dragonframe Big Picture on page 1 helps you get started with Dragonframe User Interface on page 15 gives a tour of Dragonframe s features Camera Connections on page 47 helps you connect cameras to Drag onframe Cinematography Tools on page 61 and Animation Tools on page 89 give details on Dragonframe s main workspaces Using the Timeline on page 115 explains how to use the timeline in the Animation window to edit frames Alternative Shooting Techniques Non Stop Motion on page 129 explains how to use Dragonframe for time lapse Managing Your Projects and Files on page 133 shows how to use Dragonframe to organize and manage your project Adding and Editing an Audio Clip on page 145 and Reading Dialogue Tracks on page 155 explain how to add an audip clip and create a track reading Using the X Sheet on page 171 explains our virtual exposure sheet Automate Lighting with DMX on page 191 describes how to use DMX to automate lights Adding Input and Output Triggers on page 215 has an overvi
12. How Dragonframe Works on page 1 General Preferences on page 304 Animation Tools Overview The tools at the bottom of the Animation workspace help you animate control your image and manage playback NOTE Animation Workspace Overview Many of the most frequently used Animation tools such as loop onion skin and end in black are keys on the Dragonframe Controller that came with your software The map that follows gives a visual overview of all the tools See also Dragonframe Keypad Overview on page 29 Adding a Broadcast Safe Overlay on page 63 Adding a Grid Overlay on page 64 Adding an Aspect Ratio Mask on page 63 Pushing In the Broadcast Safe Overlay and Aspect Ratio Mask on page 64 Loop Key Ping Pong on page 92 Short Play Key on page 92 X Sheet Map on page 172 Playback Speed on page 94 Connecting Dragonframe to Moco Hardware on page 226 Connecting DMX to Dragonframe on page 193 Connecting to a 3D Slider on page 273 Using the Timeline on page 115 The Heads Up Display on page 167 High Res Key on page 93 Auto Toggle Key on page 91 Using Onionskin on page 100 Black End in Black Key on page 93 Camera Connections on page 47 19 Animation Tools Map A B C DE F Oma roo fw Pp Mirror Mirrors image Rotate Flips image 180 degrees Broadcast safe To
13. LOOP Loop playback Loop Key Ping Pong on page 92 SHORT PLAY Play back only some of the Short Play Key on frames from a sequence page 92 REVERSE Play the sequence back N A wards TOGGLE gt Toggle the last frameand Auto Toggle Key on the Live View page 91 EXPOSURES AUTO X1 Switch which exposure N A etc you ll view during play back Usually you ll view the exposure that you re ready to capture or the AUTO option You can switch to other exposures and view those instead MONO Play back images normally Playing Back Stereo Sequences in Dragon frame on page 289 3D ANAGLYPH COLOR Play back frame sequence Playing Back Stereo using anaglyph images in Sequences in Dragon color frame on page 289 3D ANAGLYPH B W Play back frame sequence Playing Back Stereo using anaglyph images in Sequences in Dragon black and white frame on page 289 3D TRANSPARENT COLOR Play back frame sequence Playing Back Stereo using transparent 3D Sequences in Dragon images in color frame on page 289 3D TRANSPARENT B W Play back frame sequence Playing Back Stereo using transparent 3D Sequences in Dragon images in black and white frame on page 289 43 Dragonframe User Guide Window Menu Select this menu item To See also MINIMIZE ALL Minimize all of Dragon NA frame s workspaces SHOW HIDE CINEMATOGRA Open the Cinematography Cinematography W
14. This process takes particular advantage of the new DSLR Live View capabilities Dragonframe switches the DSLR from a video assist mode to a full fledged high quality capture mode every time you shoot a frame Dragonframe User Guide Basic Overview of DSLR Shooting 1 The animator compares the live video with stored video assist frames taken from the video source Because the video assist is live they can make changes and test them immediately When the animator is ready to capture the new frame they press SHOOT Dragonframe grabs a video assist frame from the video source and stores it on disk and in RAM ready for playback Immediately after capturing the video assist frame Dragonframe switches the camera into full quality mode and captures a high reso lution still Dragonframe also immediately downloads this high quality image to disk Dragonframe names and numbers both the feed frames and high qual ity captures with the scene and take info for your shot Find your feed frames within your Scene folder in the folder called PROJ ECT NAME_ TAKE NAME_ FEED Find your high quality capture frames within your Scene folder in the green frame folder See also Finding Your Source Files on page 292 Other Configurations There are other configurations for shooting with Dragonframe such as Shooting DV or HD video only Using a DSLR with a separate video feed DSLR with no Live View Using a film cam
15. kj Sample dgn a Sample_Take_01 B Sample_01_X1 C Sample_01_X1_0001 jpg Sample_01_X1_0002 jpg Sample_01_X1_0003 jpg Sample_01_X2 Sample_01_X2_0001 jpg Sample_01_X2_0002 jpg Sample_01_X2_0003 jpg Test_0001 jpg F Test_0002 jpg Scene Folder Scene dgn Take Folder Scene Take Exposure Folder Sc_Tk Exposure Capture Images Sc_ Tk Ex Frame jpg Or other file extension Tests Folder timo mw gt Test Images Test 0001 jpg 295 Dragonframe User Guide Creating a Movie of Your Take You can export the frames in the take you re working on as a movie in various formats including m4v or QuickTime That way you can get a quick preview of your take or have a simple way of producing your proj ect 296 To export a movie Creating a Movie of Your Take 1 Click FILE EXPORT MOVIE The Export Movie dialog appears Source ko High resolution JPG TIFF SOG X1 lS oonoWw D gt Transformation E Crop amp Crop to aspect ratio Audio Include audio track in exported movie E Use push in mask Transform amp Rotate mirror to match animation window F Scale 24169 x 2469 1280 x 720 Output amp Keep proportions H OGE QuickTime Animation Codec lt l Quality N A J Output Frame Rate Convert frame rate in output K E Open movie when finished Source Select whether to use low res video assist frames or high res capture frames to create the movie Exposure Select wh
16. on page 120 PASTE OVERWRITE Cutting Copying or Pasting Frames with the Timeline on page 120 PASTE REVERSE Cutting Copying or Pasting Frames with the OVERWRITE Timeline on page 120 DELETE Deleting Frames from the Timeline on page 122 HIDE FRAMES Hiding Frames with the Timeline on page 120 UNHIDE FRAMES Un hide Hidden Frames from the Timeline on page 121 HOLD FRAMES Holding Frames with the Timeline on page 119 RESHOOT FRAMES Replacing Frames Reshooting on page 123 INSERT CAMERA Inserting the Camera on page 123 RETURN CAMERA TO Inserting the Camera on page 123 END REVEAL IN FINDER Restoring Frames from the Delete Bin on page 124 USE AS LINE UP LAYER Adding a Line Up Layer Movie or Still on page 104 127 Dragonframe User Guide 128 Contextual Menu for the Delete Bin Menu item See this section for more information INSERT DELETED FRAMES AT PLAYHEAD Restoring Frames from the Delete Bin on page 124 OVERWRITE DELETED FRAMES AT PLAYHEAD Restoring Frames from the Delete Bin on page 124 REVEAL IN FINDER Navigating the Delete Bin on page 125 Chapter 7 Alternative Shooting Techniques Non Stop Motion Dragonframe is primarily designed for stop motion animation and its default settings cater to that type of shooting However many users adapt i
17. x Apply A Video source Select the video assist source B Video settings Adjust the settings specific to your camera C Preview See how adjustments to settings affect the Live View Any settings you change will be saved when you close the window See also Quick Set Up Guide for Supported Video and Still Cameras on page 9 Camera Connections on page 47 Adjusting and Locking Camera Settings on page 76 314
18. 3 Open the Cinematography workspace and maximize the 3D Stereo Review pane if it s minimized ADD mower Scene O01 Tabs OI CINEMATOGRAPHY CINEMATOGRAPHY moo A Stereo viewing modes Click to turn on the current D 3D Test shot Take a 3D test shot mode Click the arrow to select a mode anaglyph or transparency in color or black and white 3D Exposure Select which exposures to use for the left and right views B 3D Stereo Review pane Refine stereo settings F Test shot Takea test shot C Calipers button Click to view the calipers 4 Set the left and right exposure you wish to preview in the 3D Stereo Review pane E 5 Select a stereo viewing mode A The anaglyph or transparency appears in the View pane 6 Click the calipers button C 286 Reviewing 3D Images The calipers appear in the View pane CINEMATOGRAPHY A Caliper handles B Calipers C Calipers info box 4 Click the arrowin the calipers info box to select the intended final width of your image a HD 1920 V Relative to Push In Mask 5 Grab the handles A at the top or bottom of the calipers to take a measurement 287 Dragonframe User Guide 288 See also Working with Test Shots on page 66 Multiple Passes and Exposures on page 78 Passes Takes and Exposures Explained on page 10 Pushing In the Broadcast Safe Overlay and Aspect Ratio Mask on page 64 Basic Ster
19. BOO mport Track Reading A Section All 1 187 r B Start frame M This will be the first frame of the imported track read C E Move start and end frames of scene to match track reading Cancel A Section Drop down list Select only one of the marked sections from the track reading or import all the sections B Start Frame Select which frame number to start the scene with C Match the starting and ending frame numbers to the frame numbers in the marked section For example if the section starts with frame 48 and ends with 156 the new scene will start on frame 48 and end with 156 4 Select the options you need and click OK Dragonframe imports the selected sections into the new scene Exporting a Track Reading Preview You can create a QuickTime of the face cues from your scene 168 Exporting an After Effects Time Remap To export a track reading preview 1 Click then select EXPORT PREVIEW The Export Preview dia log appears omens Export Preview made All B Character amp Dr S Monkey Face Shapes Include face shape names C Cancel A Section Choose which marked section to export to the preview or choose ALL B Character Choose which character to include C Face Shapes Show face shape names during the QuickTime video 2 Adjust the export options as needed and click OK Dragonframe exports the preview A dialog appears 3 Navigate to where you want to save the file an
20. The settings for the source appear c Adjust the settings if you wish and close video Settings NOTE Dragonframe detects video sources and cameras automatically If the source doesn t appear in the drop down list there is either a problem with its connection to your computer or Dragonframe does not support it See also The camera page on our website http www dragonframe com camera php The camera setup troubleshooting page on our website http www dragonframe com camera_setup_troubleshooting php 59 Dragonframe User Guide 60 Chapter 4 Cinematography Tools The Cinematography workspace gives you access to a variety of tools from basic composition guides and exposure settings to planing multi layered effect sequences This chapter includes the following sections Composition Guides on page 61 Image Controls on page 66 Multiple Passes and Exposures on page 78 Tricks of the Trade on page 84 Special Keys and Contextual Menus for the Cinematography Work space on page 85 See also Cinematography Workspace Overview on page 22 Dragonframe tutorials http www dragonframe com tutorials php Composition Guides Dragonframe includes four different types of masks and overlays to aid composition e An aspect ratio mask e A broadcast safe overlay e Arid overlay and e A mask push in for the aspect ratio mask and broadcast safe over lay Adjusting Compos
21. after the export is complete it will appear in its own window Available Movie Formats Dragonframe supports the following movie formats H 264 AAC mp4 The de facto standard for Internet sharing It is cross platform and the recommend format for uploading to YouTube or Vimeo This is not available on Windows XP QuickTime Uncompressed mov A lossless very large movie file format May be suitable for post pro duction on small projects QuickTime Animation Codec mov A lossless codec with smaller file sizes than uncompressed Commonly used for post production QuickTime Photo J PEG mov A high quality large file codec May be used for sharing or post produc tion QuickTime ProRes mov A high quality small file codec Commonly used for post production Windows AVI Uncompressed avi A lossless very large movie file format May be suitable for post pro duction on small projects Windows AVI Motion J PEG avi Similar to QuickTime Photo J PEG it has J PEG compressed frames May be used for sharing or post production Windows WMV Video 7 wmv A high quality small file codec Generally used for sharing Creating a Movie from a Stereo Image Sequence Creating a Movie from a Stereo Image Sequence Export your 3D sequence to a movie to preview your frames or as a simple way to produce your project To export your image sequence select FILE EXPORT STEREO 3D MOVIE 299 Dragonfra
22. on page 175 PASTE REVERSE Insert frames in reverse order Cutting Copying or Pasting Frames with the Timeline on page 120 Pasting Frames from the X Sheet on page 175 PASTE REVERSE Replace frames with frames in reverse Cutting Copying or OVERWRITE order Pasting Frames with the Timeline on page 120 Pasting Frames from the X Sheet on page 175 HIDE FRAMES Hide frames from the timeline or X Hiding Frames with Sheet without deleting them the Timeline on page 120 Hiding a Frame in the X Sheet on page 177 UNHIDE FRAMES Unhide hidden frames Un hide Hidden Frames from the Timeline on page 121 Unhide Hidden Frames from the X Sheet on page 179 38 Select this menu item To Menu Overview See also HOLD FRAME Repeat a frame as if you were to copy and paste it multiple times Holding Frames with the Timeline on page 119 Holding a Frame in the X Sheet on page 176 RESHOOT FRAMES Reshoot the selected frames Reshooting Frames from the Timeline on page 122 Reshooting a Frame Sequence from the X Sheet on page 180 INSERT CAMERA Move the camera to insert new frames Inserting the Cam era on page 123 Reshooting a Frame Sequence from the X Sheet on page 180 RETURN CAMERA TO END Move the camera back to the end of the frame sequence once
23. then e Adjust the channel s dimmer e Press the keyframe button C e Press the keyframe button in the channel s badge e Click on the percentage value in the channel s badge and drag to the left or right For more information about badges see Visualizing Your Lights in the Lighting Workspace on page 203 197 Dragonframe User Guide Adjusting a Keyframe Level Adjust keyframe levels from the most convenient place in the work space A Channel dimmer B Keyframe Move the playhead to the frame you want the keyframe then e Adjust the channel s dimmer A e Click on the percentage value in the channel s badge and drag to the left or right See Visualizing Your Lights in the Lighting Work space on page 203 e Click on the lower half of the keyframe B then drag the mouse left or right Adjusting Multiple Keyframes Select more than one keyframe to adjust their levels together If you adjust a channel s dimmer e All other selected channels faders will move relative to it This may create or adjust keyframes on those channels e Ifyou hold SHIFT all of the selected channels faders will be set to the same level e Ifyou hold OPTION only the channel you are touching will adjust If you adjust a keyframe level by clicking and dragging on its bottom half e All other selected keyframe values will move relative to it e Ifyou hold SHIFT all of the selected keyframes wil
24. you can run a test of it Once you run the test you can play the test back adjust the move and re shoot sections of the test or create a movie of the test To run a move test 1 Click Qj in the motor controls on the bottom right of the screen The Run Move Test dialog appears Move Settings Run Move Test Range fi Use bash light Settle Time fO Live Settings DMC 16 Only Run Live Frame rate 2 Optional Enter a range for the test If you have in and out points set for playback those frames will automatically appear in the dia log 3 Check the USE BASH LIGHT check box to have your bash light set tings active during the test 4 Only for DMC 16 Check whether you want the move to run at live speeds and enter the frame rate to use 5 Click OK Dragonframe opens the Move to Position dialog 8 0 0 ove To Position The following motors must move to target positions Pan Cancel 6 Click J for each axis Dragonframe moves the motor for the axis to the starting position When all the motors are in place click OK NOTE Using the Arc Motion Control Workspace Dragonframe runs the move test When it runs the test Dragonframe captures only video assist frames for speed If you need to test high quality stills run the move See also Preparing Dragonframe for Shooting from the Arc Workspace on page 240 Real time Motion Control with the DMC 16 on page 250 Playing Ba
25. 1 Inthe Cinematography workspace choose which exposures are used for the left and right eye using the 3D Stereo Review pane 2 Refine any other 3D settings needed in the 3D Stereo Review pane 3 Open the Animation workspace 4 Click PLAYBACK and then select a 3D playback mode 289 Dragonframe User Guide 290 Now Dragonframe will play both exposures in the Animation workspace using the normal playback controls Any adjustments you make in the 3D Stereo Review pane will be reflected in the Animation workspace s playback See also Passes Takes and Exposures Explained on page 10 Multiple Passes and Exposures on page 78 Setting Up Exposures for 3D Shooting on page 280 Refining 3D Settings from the Cinematography Workspace on page 283 Exporting Stereo Sequences to QuickTime Export your 3D sequence to QuickTime to preview your frames or as a simple way to produce your project To export your image sequence select FILE EXPORT STEREO 3D QUICKTIME See also Creating a Movie from a Stereo Image Sequence on page 299 Chapter 16 Exporting Your Take There are a variety of ways to access your Dragonframe project We designed Dragonframe to give you direct access to your images CAUTION All frame editing is virtual That is once you make any edits includ ing deletes and cutbacks you will need to conform your take if you want the files on disk to have frame order numbering on t
26. 240 Shooting with Motion Control on page 241 Shoot Move or Move Shoot You can line up animation before the motion control moves to the next frame position or vice versa Select CAPTURE SHOOT MOVE MODE or CAPTURE MOVE SHOOT MODE to change the mode Using External Moco Systems with Dragonframe See also Shoot Move and Move Shoot Modes on page 241 Previewing Moves While you are shooting you may want to peek a few frames forward into the move to make sure you will hit your marks To safely preview motion control forward or backwards one frame at a time press OPT and the arrow keys See also Moving the Rig Manually on page 241 Running Move Tests You can run a move test where Dragonframe moves Flair to each posi tion and captures test frames See also Running a Move Test on page 238 Kuper Controls Dragonframe Kuper is an industry standard motion control system Typically it con trols a film camera but you can use the Dragonframe Electronic Shutter Control DESC to trigger a digital still camera The DESC is a piece of hardware that you can purchase directly from our site https www dragonframe com store Dragon Electronic Shutter Control html There are three different reasons you might use this integration e You prefer to control the shooting from Kuper e You need exact timing of the motion control move and the camera shutter release For example perhaps you are doing
27. CAPTURE BASH LIGHT Global xt Global Global Global Global Global Global Global Global Global Global Global Global Global A DMX BASH LIGHT program B Link Icon All of the channels and settings are blued out not editable because they are set to be the same as the GLOBAL program the parent pro gram 3 Click H B next to the channel s you noted in step 2 This detaches that channel from the global program Dragonframe makes the channel s editable However the timeline is blacked out because a work light will not use keyframes 4 Change the settings for the channel as needed o Global Global Global Global Global Global Global Global Global Global ee re OO O amp O m N Global Bash light set up at 50 205 Dragonframe User Guide See also Creating Custom Lighting Programs per Exposure below Using an External Relay Switch or a Logic Output to Automate a Bash Light on page 220 Creating a Lighting Program on page 195 Adding a Capture Delay on page 84 Creating Custom Lighting Programs per Exposure 206 If your project has multiple exposures a front light backlight for example you can set up separate lighting programs for each exposure You can set up each lighting program to be completely different or quickly change one or two channels for each exposure Dragonframe manages the programs for you and automates the lighting for
28. Configure how long auto shutoff takes and whether Dragonframe will use its built in motion detection feature to determine inactivity frames when 3 Step is activated You can press the 3 step hotkey to toggle playback speed or select one speed here F Step past live Adjust whether you can step past the Live View into black to be shot frames Any preferences you change will be saved when you close the window 304 Configuring Preferences See also Conforming Timeline Edits on page 126 Programming a Basic Hand Cranked Move on page 267 3 Step Optional Hot Key on page 93 Programming Hot Keys on page 307 Playback Preferences Modify Dragonframe s playback features using Playback Preferences Any changes you make will apply to your whole project Click DRAGON FRAME PREFERENCES to open Preferences then click PLAYBACK preterences Playback General Playback Naming Sounds Hot Keys Updates Capture Advanced 1 8 seconds lack after playback On screen display Show drawing layer during playback Show audio layer during playback Drop frames to keep sync When audio is loaded Short play 12 8 frames Black after playback Adjust the number of sec onds the black feature adds to playback Use this timing for a live frame during looping as well Drop frames to keep sync Select when Dragon frame will drop frames to keep up with the frame rate For example if you check WHE
29. Exposures Add exposures and adjust and lock camera settings for each exposure Camera Notes Add notes about the current setup Cinematography Viewing Modes See the Live View view the image in color or gray scale see clip info or 3D composites and adjust image size 23 Dragonframe User Guide DMX Workspace Overview 24 Use the DMX workspace to set up an animated lighting program for your scene Connecting DMX enabled tools to Dragonframe like the DDMX S2 or IOTA Controller and a dimmer pack allows you to auto mate lighting or turn off work lights automatically Click at the top of the Dragonframe window to open the DMX Work space See also Automate Lighting with DMX on page 191 DMX Workspace Map on page 192 Dragonframe tutorials http www dragonframe tutorials php X Sheet Overview X Sheet Overview The X Sheet is an editable exposure sheet based on the production information for your scene e Click amp in the Animation tools to dock the X Sheet alongside the Animation workspace A DF35 Scene 003 Take 01 ANIMATION ANIMATION se i A A A Workspace menu button Click to open the X Sheet up independently B X Sheet button in Animation tools Click to dock the X Sheet within the Animation window e Or click the workspace menu button then select x sHEET to open the X Sheet on its own E 3 t a E PRODUCTION SCENE SHEET 1 DF35 002 START FRAME END F
30. HOME 3 Press 5 to set the zero point press 6 to set the home point NOTE Press ENTER to close the menu without selecting anything Going to a Frame with the J ogpad 1 Press PLAY to open the J ogpad menu 2 Press 1to go to a frame number The frame dialog opens 3 Enter the frame number you want to go to and press ENTER 4 Dragonframe opens the Go to Frame dialog The Go to Frame dialog Here Dragonframe has already moved the motor for the PAN axis to the correct position 5 Enter the frame number for the axis you want to move You can enter more than one 248 Using the J ogpad Window with the Dragonframe 6 Dragonframe moves the motors for the axes you chose to the frame number you selected When Dragonframe has moved the axis the arrow next to the axis turns green as shown above for PAN Going to a Keyframe with the J ogpad 1 Press period to move to the keyframe you want to select 2 Press PLAY to open the J ogpad menu 3 Press 2 to move the motor to the keyframe you selected Dragon frame opens the Go to Key dialog GO TO KEY Pan Tilt 1 2 3 Boom 4 Focus 4 Press the number of the axis you want to move You can enter more than one Here the BOOM axis does not have an arrow next to it because the axis is already at the keyframe s position Dragonframe moves the motors for the axes you selected 5 Press ENTER when you re finished moving the motors Go to the Home Point or Zer
31. Images You can import existing images into a Dragonframe take This may be useful if you have already shot images in the field without the use of Dragonframe NOTE Dragonframe is intended to capture scenes of animation which are put together in post production software Do not use Dragonframe as video 138 Importing Images editing software stitching together thousands of images into a single long animation To import images 1 Select FILE IMPORT IMAGE SEQUENCE Dragonframe opens the Import Image Sequence dialog A B eoo Ihiport Image Sequence Image Files Frame Double click to add images x l 9 10 fll 12 13 14 15 EG R e Video Assist Size 800 Cancel A Exposure column B Video Assist Size 3 Double click the exposure column A Dragonframe opens the file dialog Select the files you want to add and click OPEN Dragonframe adds the file names to the table 4 Optional Drag and drop the image names to reorder the image files 139 Dragonframe User Guide 5 Set the Video Assist Size B If you have a camera set up Dragon frame will use the video assist dimensions from it NOTE Do not use dimensions greater than 1024 x 1024 The video assist won t play properly if the dimensions are larger 6 Click OK to import the image sequence Importing Scene Settings You can import e
32. In this example you are about to capture frame 9 exposure 1 See also X Sheet Map on page 172 Using the Timeline on page 115 Frame Counters Overview on page 17 Passes Takes and Exposures Explained on page 10 173 Dragonframe User Guide Adding Production Information to the X Sheet The information for your scene and take appear in the X Sheet auto matically when you create a new scene Some of the areas in the X Sheet header are editable Click inside the header to add your animator s name a note about the scene or to edit the scene length Setting Scene Length and Starting Frame The X Sheet is set at 48 frames long As you shoot past frame 48 the X Sheet grows accordingly Preset the length of the X Sheet in two places e Click SCENE SETTINGS The Settings dialog opens ore Scene Settings General Video Connections Triggers Frame Range End frame 219 Frame Numbering Frame numbering on Ones D Twos Note You cannot change this setting after you have shot frames in your project This is a simplified alternative to shooting an entire scene on twos Use this to animate a 12fps 15fps scene for a 24fps 30fps post production project X Sheet Layout lier 8 5 x 11 0 US Letter gt Frames per division line s Divisions per sheet 6 48 Start Frame and End Frame fields in General Settings e Open the X Sheet WINDOW X SHEET and look for START FRA
33. Move button Press to upload your move and ready the DMC 16 to run it at live speeds 2 Press UPLOAD MOVE to upload your move info to the DMC 16 Dragonframe displays T jog controls A BC D Settings Adjust the move settings D Slider bar Move left or right to jog forward or backwards The farther left or right you slide it the faster it moves E Forward Lock the slider to the right F Goto Frame Moveall axes to the same frame Live Warnings The move exceeds the maximum velocity or acceleration of the axis Backward Lock the slider to the left 3 Press BEJI F to move all of the axes onto one frame 4 Jogthrough your move using the controls e Move the slider bar D right or left to jog the rig forwards or backwards The farther you go to the right the faster it goes to the end of the move The further you go to the left the faster it goes back to the start of the move 251 Dragonframe User Guide e Press E C or B E to lock the slider to the left or right so you don t have to hold it in position e Hover over the slider bar to see a maximum FPS for the move This maximum speed is either your FPS or the maximum veloc ity and acceleration of your move See also Adding an Axis on page 229 Stepping Through a Move on page 237 Running a Move Test on page 238 Understanding Live Warnings on page 254 Run Your Move Live The DMC 16 also allows you to run your move at
34. Preview Area As you add face cues to the character they appear above the audio clip in the preview area semadi niota ENE Mintel nate hd hpt haaa damma npade at bln eranl d peee Bibb fe patapa doe a BE BS888e888888 im Dr Monkey A Preview area B Flip Move the mouse over the character s image to display the flip but ton Click it to flip the image left to right If there are two characters using FLIP can make them face each other See also on page 168 164 Setting Up Characters Adding Phonetics and Dialogue Cues Add phonetics and dialogue above the face set in the character row a A Dialogue row B Phonetics Row with one cell selected To add phonetics 1 Double click the first cell where you need to add the phonetics 2 Type the phonetic cue then use the arrow key to move to the next cell 3 Type the phonetic cue then move the next cell 4 Continue until you ve added all the cues Adding Dialogue Cues To add dialogue cues 1 Double click the first cell where you need to add a dialogue cue 2 Type the dialogue for that character You can type the entire section of ede for the scene with only one cell selected Ahem Yes well we re just getting ready for our next expedition You know 3 Click outside of the row Dragonframe automatically moves each word to a separate cell 4 Click and drag each word to the appropriate place alongside the audio clip 165
35. Take mono test shots using the button on the bottom of the Camera Control pane Take 3D test shots with the button in the 3D Stereo Review pane A thumbnail of the test shot appears in the test shot tray ann movie Scene 001 Take 01 CINEMATOGRAPHY CINEMATOGRAPHY A Test Shot Image tray A stereo image pair appears with a stereo icon on it B 3D Test Shot button C Test Shot button See also Taking 3D Test Shots and 3D Images on page 282 NOTE Image Controls Importing Images into the Test Shot Tray Import images into the Cinematography workspace as test shots You might want to import images from other sources such as jpg or RAW frames from other scenes or test shots from other takes Importing test shots gives you the ability to ensure consistency throughout your proj ect To import an image into the test shots folder 1 Click 4 located on the bottom left of the Cinematography work space The Load Image dialog appears 2 Navigate to the image you want to import and click LOAD IMAGE INTO TEST SHOTS FOLDER The new image appears as a thumbnail in the test shots tray Click the thumbnail to view it full size in the View pane You can import jpg jpeg tif png gif and any RAW format such as cr2 crw nef nrw orf or dng See also Finding Your Source Files on page 292 Dragging and Dropping Exposures into the Test Shot Image Tray To bring a frame from your take folder
36. Target navigation buttons B Target button C Hide targets D Target added 236 Using the Arc Motion Control Workspace When you ve added multiple targets e Click lt and gt to move througsh them one by one e Click to hide all targets e To delete a target select it then presss DELETE Stepping Through a Move Use the motor controls to move the motors along your axis frame by frame A To Camera Position Move the motors to the frame D To playhead Move the motors to the playhead that is ready to be captured and prepare to shoot When you re on the playhead this button turns This also moves any DMX lighting programs you blue apated ioa rene Orem E To Frame Move the motors keyframe by key B Run Move Test Run a test of the move with video frame oe F Create QuickTime Createa QuickTime of the move C E Stop ESC Stop all motors test G Blur Amount Adjust the blur amount for go motion if you are using the DMC 16 NOTE By default the Arc playhead is linked with DMX That means that as you step through the move Dragonframe will also run your lighting program Enable or disable the link to DMX by pressing E in the workspace tools See also Running a Move Test below Creating a Movie of the Test on page 240 Preparing Dragonframe for Shooting from the Arc Workspace on page 240 237 Dragonframe User Guide 238 Running a Move Test Once you have created a move
37. View in the Animation workspace See also The camera page on our website http www dragonframe com camera php The camera setup troubleshooting page on our website http www dragonframe com camera_setup_troubleshooting php Connecting HD Video Cameras with HDV 52 HDV is a compressed video format for delivering high definition video over Firewire to your computer If you have an HDV camera that you want to use with Dragonframe on your Mac you must have Final Cut Pro or Compressor with ProApps QuickTime Codecs After verifying that your Mac will support HDV connect the camera to your computer 1 Turn on the HD camera and connect it to your computer with a Firewire cable 2 Open Dragonframe Connecting an Unsupported Camera to Dragonframe Dragonframe should connect to the HD source and show the Live View in the Animation workspace See also The camera page on our website http www dragonframe com camera php The camera setup troubleshooting page on our website http www dragonframe com camera_setup_ troubleshooting php The Final Cut Pro page in the Mac App Store http itunes apple com us app final cut pro id424389933 The Compressor page in the Mac App Store http itunes apple com us app compressor id424390742 The ProApps QuickTime Codecs page http support apple com kb DL1396 Connecting an Unsupported Camera to Dragonframe NOTE Even if Dragonframe doesn t support your camera yo
38. Your Take on page 296 Quick User Interface Overview The core of Dragonframe s user interface revolves around the two key artistic practices involved in shooting stop motion animation and cine matography From there our platform branches out into the DMX Quick User Interface Overview workspace audio and dialogue editing the Arc motion control inter face and the keypad f e a oe oe ee ee i RR amp g m Re te A Animation workspace with X Sheet B Cinematography workspace C Audio workspace D Keypad E Arc Motion Control Workspace F DMX Workspace See also Animation Workspace Overview on page 15 Cinematography Workspace Overview on page 22 X Sheet Overview on page 25 Dragonframe Keypad Overview on page 29 Audio Workspace Overview on page 27 DMX Workspace Overview on page 24 Motion Control Workspace Overview on page 28 Dragonframe tutorials http www dragonframe com tutorials php Dragonframe User Guide Activating Your Software Once you download a copy of Dragonframe you ll need to activate the copy to use it When you start up the program for the first time the Dragonframe Activation dialog appears From there you can activate a trial version a full version or a floating license Activating a Trial License To activate the trial version make sure ACTIVATE TRIAL MODE is selected and click ACTIVATE NOTE You must have an Internet con
39. camera for every shot Set Up the Image Count on page 57 Verify your folder watching setup Test Folder Watching on page 57 Connect Your Camera s to Your Computer 1 2 3 4 5 6 Install and open a capture utility that works with your camera such as Olympus Studio 2 A capture utility controls the camera on your computer so you can shoot stills by pressing a key on the keyboard adjust settings on your screen and download images from the camera onto your com puter Connect your capture camera to your computer Plug your camera into its power source or fully charge its battery Turn your camera on Set the camera to CAPTURE mode not PLAY Optional Connect a video source Check Your Capture Utility s Settings L Start your camera s capture utility if it doesn t start automatically Open up the portion of the program that remotely controls your camera Check which keypress you d use to take a picture For example for Canon cameras working with the Canon EOS Util ity you press SPACEBAR Set the folder where you want your stills to download on your com puter This is the folder Dragonframe will watch Keep the default usually your PICTURES folder or set up a new folder Make a note of the location Select Capture and Video Sources in Dragonframe 1 Open Dragonframe Keystroke The key your utility uses to capture an Connecting an Unsupported Camera t
40. can adjust Configuring settings for your entire project Preferences on page 303 SERVICES Access Mac OS services N A HIDE DRAGONFRAME Minimize the program N A HIDE OTHERS Minimize any other programs work N A spaces SHOW ALL Show any other programs workspaces N A QUIT DRAGONFRAME Exit the program NA 34 Menu Overview File Menu Select this menu E spe To See also NEW TAKE Open the New Take dialog Creating a New Take on page 137 NEW SCENE Open the New Scene dialog Creating a New Scene on page 133 OPEN SCENE Open the Open Scene dialog Opening a Previ ously Shot Scene on page 135 OPEN RECENT gt Select from a list of recently opened N A files DUPLICATE SCENE Save the current scene as a new scene Duplicating Your Scene on page 136 SAVE SCENE SETTINGS Save TAKE XML to make sure any impor N A tant changes you ve made to the scene will be saved CONFORM CURRENT TAKE Conform edits for the take This makes Conforming Dragonframe place frame order num Timeline Edits on bering on your source files to reflect page 126 edits such as deletes and cutbacks CONFORM ALL TAKES Conform edits for all takes This makes Conforming Dragonframe place frame order num Timeline Edits on bering on your source files to reflect page 126 edits such as deletes and cutbacks SWITCH TAKE gt View a drop down list of takes associ Sw
41. channel 1 Select the solo box for the channels you want to solo _ Front 1 77 6 Channel with the solo box enabled 2 PLAY the program Preparing Dragonframe for Shooting from the DMX Workspace NOTE Once you have set up your lighting program you must place Dragon frame into the ready to capture mode This moves all external hard ware to the starting position including your lights and motion control rig To prepare Dragonframe for shooting press Dragonframe moves all external hardware to the ready to capture position While in ready to capture mode you cannot edit lighting programs or motion control moves You can press from the Arc Motion Control workspace Dragon frame moves into ready to capture mode in either workspace See also Preparing Dragonframe for Shooting from the Arc Workspace on page 240 Stepping Through a Move on page 237 Visualizing Your Lights in the Lighting Workspace NOTE Dragonframe s DMX workspace includes a workspace for laying out your lights on screen This could help you remember which lights you plugged into which channels in the DMX box That way when you start setting up keyframes you ll have a visual reminder which channels con trol which lights Arranging channels in the lighting workspace is optional it just pro vides a visual way of working with the channels 203 Dragonframe User Guide To lay out a channel in the workspace
42. click the badge icon next to the channel you want to lay out m Front 1 GJ i A badge appears in the workspace Click and drag the badge to move it Double click it to open it Channel Name Light On Turn the channel light on for the scene Channel Number Percentage Value Adjust the dimmer If the play head is over a keyframe you ll adjust the keyframe value If the playhead is not over a keyframe you ll add a keyframe Sopp Automating a Bash Light SF mom fm Previous keyframe Keyframe button Next keyframe Solo Solo the channel for playback Lock Lock the channel for editing Light Off Turn the channel s light off for the scene Use DMX to automate a work light The light will be on when you re not shooting then turn off after your camera captures the video assist frame NOTE You can automate a work light without a DMX dimmer pack See Using an External Relay Switch or a Logic Output to Automate a Bash Light on page 220 To automate a bash light 1 Connect the DDMX S2 and the dimmer pack to your computer as described in Connecting DMX to Dragonframe on page 193 2 Note which channels your work lights are plugged into 3 Select WINDOW DMx The DMX workspace opens with the Global lighting program showing 204 Automating a Bash Light 4 Click bash light to view and edit the program for the work light ann Lite Scene 002 Take 01 DMX READY TO
43. computer with the USB cable 2 Connect the DDMX S2 to the DMX dimmer pack For instructions go to http www dragonframe com dmx php 3 Select HELP INSTALL FTDI SERIAL DRIVERS DDMX S2 IOTA This installs the drivers for your computer to use to work with the DDMX S2 193 Dragonframe User Guide 4 In Dragonframe select SCENE CONNECTIONS The Settings dialog appears showing the Connections tab OUNLA Scene Settings General Video Connections Triggers DMX 10 DDMX S2 Status Not connected Connect Connection required for shooting ArcMoco 1 DMC 16 DFMoco Arduino DragonBridge MRMC S3 eMotimo Status Not connected Connect Connection required for shooting ArcMoco 2 DMC 16 DFMoco Arduino DragonBridge MRMC S3 eMotimo Status Not connected Connect Connection required for shooting ArcMoco 3 DMC 16 DFMoco Arduino DragonBridge MRMC S3 eMotimo Status Not connected Connect Connection required for shooting ArcMoco 4 DMC 16 DFMoco Arduino DragonBridge MRMC S3 eMotimo Status Not connected Connect Connection required for shooting Simple Serial Interface DFRemote Arduino Status Not connected Connect Connection required for shooting Connections tab with DMX IO connection and Arc Moco connection 5 Connect your device e Ifyou re connecting with the DDMX S82 click CONNECT under DMx IO e Ifyou re connecting with the IOTA C
44. easier to decipher the position information 268 Adding Hand Cranked Camera Moves 7 Click OK Dragonframe creates the axis for your move Coie Scene O02 Take OL A Keyframe styles B Keyframe list 3 In the keyframe list double click a row to add a keyframe The key frame dialog opens Frame MT Position 19999 23 Cancel 4 Enter the frame number for the first keyframe 5 Enter the position for the first keyframe For example if you re using a dial and you want the first keyframe to start on 1 you d enter 0 1 If you wanted a keyframe to start on the third rotation of the dial number 8 you d enter 3 8 Dragonframe adds the keyframes to the axis as you create them 6 Optional Select keyframes and use the bezier handles to adjust the ease in or ease out of the move You can also change the keyframe style See also Adding Keyframes on page 234 269 Dragonframe User Guide 270 X Sheet Overview on page 25 Using the X Sheet on page 171 Understanding the Position Information for a Dial In Dragonframe a dial position is listed as a rotation count plus a dial increment in the format ROTATION COUNT is INCREMENT When you add keyframes in Py Dragonframe you enter those two values for each keyframe In the image on the right the first value 0 1 is a typical way a dial rig starts the dial reads 1 and you have not rotated yet The second keyframe has a
45. export all or part of the track reading to other scenes and export a preview QuickTime of the characters talking The audio workspace map on page 147 gives an overview of the play back and track reading tools in the Audio workspace This chapter includes the following sections Setting Up Face Sets in Photoshop Layers on page 155 Loading Face Sets on page 158 Setting Up Characters on page 159 Marking the Track Reading on page 166 Viewing the Track Reading in the X Sheet or Timeline on page 167 Exporting the Track Reading on page 167 Importing a Track Reading on page 168 Exporting a Track Reading Preview on page 168 Contextual Menus for the Audio Face Set Area on page 170 See also Adding and Editing an Audio Clip on page 145 Audio Workspace Map on page 147 Viewing Audio Information in the X Sheet on page 184 Using the Timeline on page 115 Contextual Menus and Keystrokes for the Audio Workspace on page 152 Dragonframe tutorials http www dragonframe comy tutorials php Setting Up Face Sets in Photoshop Layers Set up your face sets in Photoshop PSD files that follow the conven tions for our Audio workspace When Dragonframe imports the files it will organize each face cue and if you set it up add things like phonetic cues and hot keys 155 Dragonframe User Guide NOTE Dragonframe uses Photoshop laye
46. fit to width fit to height or to appear at the imported image s actual resolution Lock Lock the Line up Layer from edits You can hide or show the layer when its locked but you can not edit it or unload it NOTE Using Roto Layers Select the Line up Layer tool from the Animation palette Select a file from the Finder To load a single image click LOAD IMAGE A Dragonframe opens the Open dialog Navigate to the image you want to load and click OK Dragon frame loads the image into the top layer of every frame in your scene To load an entire take of a scene into the take you re working on click LOAD MOVIE A Dragonframe opens the Open dialog Navigate to the Dragonframe scene you want to load and click OK Then select the take and exposure to open Dragonframe loads the frames you selected into the current take as line up lay ers To load amovie click LOAD MOVIE A Dragonframe opens the Open dialog Navigate to the movie you want to load and click OK Optional Adjust the footage rate C and sample rate F for the Line up movie By default Dragonframe will match the lineup layer with your project in time with the footage rate at its original rate and the sample rate at the FPS for your Dragonframe project Optional Adjust the scale of the images you ve imported G By default Dragonframe loads the image to fit to the current width of the View pane Use the Scale slider to incr
47. for Motion Control 1 2 Connect the computer running Dragonframe to the DESC box viaa serial port adapter If you are using an EXTERNAL or EXTERNAL BULB trigger method connect your remote camera trigger to the DESC Using External Moco Systems with Dragonframe Setting Up Dragonframe s Capture Preferences for Motion Control 1 In Dragonframe click DRAGONFRAME PREFERENCES and click CAPTURE ANOA Preferences Zi General Playback Naming Sounds Hot Keys Updates Capture Advanced Capture Preferences with CAPTURE DELAY and SHUTTER settings 2 Set CAPTURE DELAY to 0 seconds 3 Check ALLOW EXTERNAL SHUTTER CONTROL If you are already connected to your camera press COMMAND R to reset connections 263 Dragonframe User Guide 264 Configuring Camera Settings for Motion Control L Open Dragonframe s Cinematography workspace You ll adjust set tings in the Camera Control pane PICTURE STYLE IMAGE QUALITY WHITE BALANCE COLOR TEMPERATURE EXPOSURE PREVIEW OFFSET Dragonframe s Camera Control pane with SHUTTER setting 2 Set the shutter to INTERNAL EXTERNAL Or EXTERNAL BULB e Use INTERNAL if you want the DESC to tell Dragonframe to SHOOT a frame but not trigger the camera directly e Use EXTERNAL if you want the DESC to only control when the shutter is released but use the camera s pre set shutter speed e Use EXTERNAL BULB if you want the DESC to control the open and close of
48. frame thumbnails you select have a cyan outline 2 Press or CTRL click and select DELETE Dragonframe deletes the selected rows including all exposures and places the files in the delete bin To replace just one exposure in a frame you can reshoot it from the X Sheet See also Delete Key on page 91 Cut Back Key on page 91 Reshooting a Frame Sequence from the X Sheet on page 180 Finding Your Source Files on page 292 Deleting Frames from the X Sheet on page 180 Restoring Frames from the Delete Bin on page 124 Reshooting Frames from the Timeline Reshoot frames in two ways e Delete one or more frames then reshoot them Dragonframe moves the camera back to the end of the sequence when you ve replaced the deleted frames e Insert the camera into the frame sequence then continue shooting from there You can manually move the camera when you ve fin ished adding frames Reshooting from the timeline will replace all exposures of each frame The only way to reshoot a single exposure is from the X Sheet See also Reshooting a Frame Sequence from the X Sheet on page 180 Frame Editing with the Timeline Replacing Frames Reshooting e Toreshoot a single frame a Click and drag the camera to the frame you want to reshoot Dragonframe places a red delete marker over the frame to be reshot 1 2 3 4 5 6 7 8 9 10 1 Frames a ja a Je T 1 1 Oe b Drop the camera on the f
49. full speed WARNING All motion control has inherent risks Make sure that you are clear of moving rigs at all times Set your motor speeds low at first to make sure the speed is safe To run your move L 2 Press BEJ F to move all of the axes onto one frame Optional CTRL click on the Run Live button and select a move speed from the menu Press the Run Live button The rig will rewind to the start frame marked with the In marker It will also back up pre roll to the pre roll position As the rig moves backwards the Run Live button will blink blue When the move is ready to run the Run Live button changes to solid blue Dragonframe displays this message READY TO RUN MOVE Press the Run Live button again Dragonframe starts the move At the end of the move the rig will decelerate Optional Press ESCAPE to cancel the run and slow down the rig Real time Motion Control with the DMC 16 Run Live Settings Click the settings button to access the Run Live settings Settings button The Moco Settings dialog opens OOO Moco Settings Pre roll time Post roll time Bloop Relay Logic Out OMX Channel H A Pre and Post roll time Set the time in seconds B Bloop Check the boxes to have Dragon frame trigger the relay logic out or a DMX channel one second before starting the live move 253 Dragonframe User Guide 254 Understanding Live Warnings If you program a move with the DMC 1
50. go motion e You need exact timing of both the open and close of the shutter For example you may be doing special effects sequences at different speeds To have Kuper control Dragonframe you will need 1 A Kuper motion control system 2 The DESC or some other way of externally controlling the shutter Dragonframe User Guide 262 3 A serial port connector to connect your computer to the DESC e Ifyour computer does not have a serial port you will need a USB serial port adapter e Ifyou have not done so already you will need to install the Mac USB serial port drivers There is an option for this in the Dragon frame Help menu 4 A wired remote trigger for your camera which you will have to dis assemble Configuring Kuper DESC and Dragonframe involves several steps described in the sections that follow 1 Make the connections between the hardware and your computer See Making Hardware Connections for Motion Control on page 262 Set up Dragonframe s Capture Preferences See Setting Up Dragon frame s Capture Preferences for Motion Control on page 263 Set up camera settings in Dragonframe s Cinematography work space See Configuring Camera Settings for Motion Control on page 264 Open Dragonframe s Motion Control workspace to begin working with Kuper and the DESC See Connecting to the DESC through Dragonframe s Connections Tab on page 265 Making Hardware Connections
51. into the test shot folder drag and drop it from the exposure tray into the test shot tray This will make a duplicate Renaming or Deleting Test Shots e Torename atest shot CTRL click on the image and select RENAME The Rename Test Shot window appears Enter the new name then click OK e To delete atest shot CTRL click on the image and select DELETE Dragonframe deletes the image Changing Test Shot Image Orientation Rotate or mirror test shot images right from the image tray CTRL click the image and select ROTATE 180 or MIRROR Finding Test Shot Source Files To find out where a test shot is saved CTRL click on the image and select REVEAL IN FINDER Dragonframe opens the Finder to the folder where the image is saved 67 Dragonframe User Guide Opening Test Shot Files in Another Application You may want to work with a test shot in a graphics program in tandem with Dragonframe Once you choose which application to use for your images you can open them up directly from the Cinematography work space To open files in another application for the first time you must set up Preferences 1 Click DRAGONFRAME PREFERENCES then click the ADVANCED tab Dragonframe opens Advanced Preferences 2 Choose the program you want to use for each image type ANOO Preferences CFO 8B WY G B General Playback Naming Sounds Hot Keys Updates Capture Open image with Choose Open RAW image with Choo
52. it syncs with your frames See also Adding a Line Up Layer Movie or Still on page 104 Available Movie Formats on page 298 117 Dragonframe User Guide Frame Editing with the Timeline NOTE Use the timeline to edit your frame sequence You can cut copy and paste frames add holds hide or delete frames or retrieve frames from the delete bin The timeline shows a thumbnail for the first exposure of a frame Select ing one frame one thumbnail selects all the exposures for the frame This is true for all frame editing such as deleting cutting or reshooting frames You can reshoot individual exposures with the X Sheet See also Reshooting a Frame Sequence from the X Sheet on page 180 Moving Frames in the Timeline Click and drag frames to move them to new locations in the frame sequence This is a quick visual way to replace frames or insert frames You can move one frame at a time or move a section of frames There are two ways to move frames One moves just the frames you selected the other selects and moves frames from your selection to the end of the sequence e Select the frame s you want to move then click and drag them up This will move just the frame s you selected If you move them in between two frames Dragonframe shows a yel low insert marker between the frames Dragging up moves just the frame s you selected Here you ll insert the frame at yellow insert marke
53. move Audio Waveform Sync up the move with sound events Workspace Tools Open the main menu for the window add axes or link the Arc playhead with the DMX program Add keyframes mark up the axis view the jog box window adjust the axis style or open the Live View Axis Controls Work with a axis jogging the motor setting keyframes and setting limits ARC MOTION CONTROL E STOP Keyframe List See the keyframes for the selected axis in an editable table You can add edit and delete keyframes from this list Live View Preview the move test Position Graph See each axis and the audio waveform over time Adjust the move directly in this window by moving keyframe handles Motor Controls Move all of the motors together run a move test or engage the system for shooting 228 Using the Arc Motion Control Workspace See also The DMC 16 User Guide available here http www dragonframe com downloads DMC16v1 1 pdf Adding an Axis below Stepping Through a Move on page 237 Adding Keyframes on page 234 Using Targets to Plot a Path on page 236 Opening the J ogpad Window on page 245 Controlling an Axis on page 232 Adding an Axis 1 Open the Arc workspace 229 Dragonframe User Guide 2 Click z in the workspace tools Dragonframe opens the Con figure Axis dialog Main A Name AX2 Axis Setup B Connect C Channel 1 a Motor D Steps Per Unit
54. moves them to the Delete Bin You can restore them by moving them out of the bin Using the timeline you can also choose where the deleted frames will go in the frame sequence To restore deleted frames 1 Click if or press COMMAND OPT B Dragonframe opens the delete bin i Frames 1 12 1 4 15 16 1 1 19 20 21 SS ray Deleted pla a ee 2 2 2 2 29 A Delete Bin button B Delete bin 3 Restore the frames e Click and drag a deleted frame back into the timeline J ust as with moving any frame Dragonframe shows you whether it will insert or overwrite with the frame using the red and yellow markers e Move the playhead in the timeline to the place you want to insert or overwrite frames Select a deleted frame then click insert or hl overwrite Dragonframe inserts the deleted frame or overwrites the frame after the playhead 124 Frame Editing with the Timeline CAUTION Dragonframe shows only a thumbnail of the first exposure of a frame in the delete bin It will not tell you if any exposures for that frame are missing To see the source files for the frames CTRL click then select REVEAL IN FINDER See also Moving Frames in the Timeline on page 118 Navigating the Delete Bin Once you ve deleted several frames from the scene or done a lot of edit ing in the timeline it may be hard to figure out where the deleted frames came from originally Dragonframe uses cyan markers on the frames in the ti
55. of steps per mm cm m ft in degrees The IOTA has 1260 steps mm Jog Max Speed The maximum speed of the device specific to the motor you reusing Start the speed slowly at first for safety Set the IOTA s between 6000 8000 ss 4 Select the device D and channel E you set up in Connecting to a 3D Slider on page 273 5 Set the steps per unit F The IOTA takes 1260 steps per mm Setting Up the 3D Slider 6 Set the maximum speed for joggings G Set the IOTA between 6000 8000 WARNING Start the steps per second slowly at first to make sure the rig moves Safely 7 Set the function to 3D 8 Optional Check R2 and R3 to add up to two additional IOs fora bracketed IO or a center frame You can assign any of these posi tions to separate exposures 9 Click OK Dragonframe adds your axis to the Arc workspace i movie Scene 001 Take 01 ARC MOTION CONTROL READY TO CAPTURE 00003 LEFT ARC MOTION CONTROL A Motor s current position red line B Right position blue in the position graph The left position is directly under it because no keyframes have been added yet C Axis list with tools for 3D setup See also on page 280 tt on page 229 277 Dragonframe User Guide Setting the Slider s Interocular Distances Once you ve added your axis you can set up the slider s interocular dis tances The axis you configured appears in the axis list with both of the
56. one of the four paste options Or 175 Dragonframe User Guide e Press COMMAND V The paste dialog appears BOO Paste Frames Cancel Choose one of the four paste options and click OK Holding a Frame in the X Sheet If you wish to repeat a frame or hold it you can do so from the X Sheet This is the same thing as copying the frame and pasting it multiple times To hold a frame 1 Move the mouse to the bottom edge of a frame and click and drag the cursor down for the number of frames you wish to hold z l m A PRODUCTION SCENE TAKE SHEET 1 Wiz 001 01 a START FRAME 1 END FRAME 48 FRM EXPOSURES 1 3 5 6 7 8 OD PS PS PS PS DS DS e OS PS PS PS PS PS PS PRI DS Frame 2 selected Cursor hovers over the bottom edge of the cell for frame 2 in the FRM col umn Or select a frame then click l A dialog appears Enter how long to hold the frame and click OK 176 Frame Editing From the X Sheet Dragonframe marks the frames held a A PRODUCTION SCENE SHEET 1 Wiz 001 01 START FRAME 1 END FRAME 48 FRM XPOSURES E x X X X X X X X X X X X X X X X X X x x c Frame 2 is held repeated from frame 2 to frame 4 See also Shoot Multiple on page 95 Hiding a Frame in the X Sheet Hide a frame to leave it out of the X Sheet and Timeline without com pletely deleting it Dragonframe marks hidden frames in the X Sheet you can either show or
57. resize columns to change the print layout See also Customizing the X Sheet s Columns on page 181 Exporting the X Sheet as a CSV 186 Export the X Sheet to give you more control over formatting or to review the data in another program such as Excel Click FILE EXPORT X SHEET to export the X Sheet as a CSV file It will include all audio track reading information camera move data and notes Special Keys and Contextual Menus for the X Sheet Special Keys and Contextual Menus for the X Sheet X Sheet Keypresses Pressi To See this section for more i information ESCAPE Exit the drawing tool Drawing on the X Sheet on page 184 DELETE or BACK Delete selected drawing Drawing on the X Sheet SPACE objects on page 184 COMMAND D Duplicate selected drawing Drawing on the X Sheet objects on page 184 X Sheet Contextual Menu for Cells CTRL click and See this section for select To more information CUT Cut the selected frame Cutting or Copying from the X Sheet on page 175 COPY Copy the selected frame Cutting or Copying from the X Sheet on page 175 PASTE INSERT Paste the frame in between the exist Pasting Frames from ing frames the X Sheet on page 175 PASTE OVERWRITE Paste the frame over existing frames Pasting Frames from the X Sheet on page 175 PASTE REVERSE Paste the frames in reverse orderin Pas
58. scene you just created If you have a supported video source connected the feed will open in the View pane automatically If no supported video source is connected the View pane will read NO VIDEO SOURCE CAUTION Dragonframe relies on the naming structure of your scene and take folders to locate your files If you need to rename a scene you must do it from within Dragonframe by duplicating your scene and renaming that Dragonframe will not be able to open a scene that has been renamed elsewhere See also Duplicating Your Scene on page 136 Quick Set Up Guide for Supported Video and Still Cameras on page 9 Camera Connections on page 47 Finding Your Source Files on page 292 The camera page on our website http www dragonframe com camera php Simplifying Scene Names By default the New Scene dialog prompts you to name both your pro duction and scene However you can change the naming convention to Opening a Previously Shot Scene be simpler from Naming Preferences If you change that preference the New Scene dialog will only include the SCENE field The file name of your project will depend on which naming convention you chose e Generally your project will be saved with the default file convention PRODUCTION NAME_ SCENE NAME DGN For example the name could be TITLE_ OO LDGN e Ifyou choose the Scene Take convention from Naming Preferences the project will be saved with the file conv
59. the box to display the auxiliary monitor at the largest possible size for your screen Uncheck it to display it at 100 e Show or hide any overlays such as the grid or broadcast safe overlays by clicking VIEW AUXILIARY MONITOR gt SHOW OVERLAYS Shoot Multiple Shoot multiple frames in a row with the Shoot Multiple Frames dialog To shoot multiple frames 1 Open the Cinematography workspace Verify that auto capture is on for all of your exposures even if you only have one That means that Dragonframe will capture all frames and exposures automatically 95 Dragonframe User Guide instead of waiting for you to press SHOOT for each one The arrows next to each arrow should be blue Auto capture on for both exposures CAUTION If auto capture is not enabled for all exposures Shoot Multiple will not work 2 Optional Select CAPTURE SHOOT MULTPLES AS VIRTUAL HOLDS if you want Dragonframe to shoot the first shot and then create a hold for all subsequent shots instead of taking unique images 3 Choose how many frames to capture at once e To capture from two three or up to ten frames press COMMAND 2 COMMAND 3 COMMAND Q Dragonframe captures the frames from the Shoot Multiple dialog Click X to stop capture e To capture more than four multiple frames Press and hold SHOOT The Shoot Multiple dialog appears Shoot Multiple Frames Frames Cancel Start Enter the number of frames you want to shoot
60. the first exposure adjust camera settings then capture the second exposure without you having to press any more keys This also makes it possible for you to create multiple exposures for time lapse or when shooting left and right views for 3D stereo There are other ways to set auto capture for your shoot e Keep the second exposure s capture manual so that you have time to animate in between exposures e Adda capture delay before capturing a second exposure to give you a few seconds to change lighting for example Automatic capture is controlled by the blue arrows in the Camera Con trol pane Auto capture arrows By default all exposures have auto capture turned on Click the arrow to turn auto capture off When choosing between a manual or an automatic capture keep these points in mind e De selecting auto capture for the default exposure here X1 won t change the way single shots work However if you deselect auto capture you will not be able to shoot a time lapse sequence or shoot multiple frames with one keystroke e Ifauto capture is off for additional exposures here x2 you must press SHOOT again to capture the exposure You may want to do this if you need to animate between exposure 1 and exposure 2 How ever if you keep auto capture off for additional exposures you will not be able to shoot a time lapse sequence or shoot multiple frames with one keystroke NOTE NOTE Multiple Passes an
61. the frame you ve selected appears with increasing clarity while the Live View fades When the slider is all the way to the left you will only see the frame you ve selected the Live View will be obscured Other Modes Lights Prominent Darks Prominent Difference If you want to make some features in the onionskin layer easier to see use the Onionskin transfer modes This mode Highlights this information The dark values in the image This would be useful if you were animating a black line draw o ingon a white piece of paper Instead of seeing the white of the paper equally prominent as the black lines making DARKS PROMINENT would draw more attention to the black lines you were animating This mode Using Onionskin Highlights this information e The light values in the image This might be useful if you were animating a bright object on a dark set Rather than viewing the darks and lights as equally prominent LIGHTS PROMI NENT would draw more attention to the light areas you were animating What has changed between the current frame and the Live View Any changes will appear as white in a black background For example imagine your last frame looked like the picture below If you then moved the ball slightly to the right you could see how much it had changed using Onionskin With Onionskin on layering the last frame over the Live View and with DIFFERENCE selected you d see You c
62. the top of the Dragonframe window to open the Arc Motion Control Workspace ane moco Scene 004 Take 01 ARC MOTION CONTROL See also Using the Arc Motion Control Workspace on page 223 Arc Motion Control Workspace Map on page 228 Dragonframe tutorials http www dragonframe tutorials php 28 Dragonframe Keypad Overview Dragonframe Keypad Overview NOTE NOTE Most copies of Dragonframe include a remote keypad the Dragonframe keypad with a long USB cable The keypad makes it easy to move away from your computer and still control Dragonframe Install Dragonframe before plugging in the Dragonframe keypad Oth erwise your computer will prompt you to identify the keyboard If you get that prompt close it After you install Dragonframe it will recognize the keypad automatically A visual map follows showing how the Dragonframe keypad s com mands relate to the Animation tools The keypad on the next page is the Dragonframe keypad included with your copy of Dragonframe If you use the keypad included on the right side of your Mac or PC keyboard the placement of the MUTE DELETE and ONIONSKIN keys will vary slightly but they ll work the same way See also Keypad Controls on page 89 Keypad Window Overview on page 31 Dragonframe tutorials http www dragonframe tutorials php 29 Dragonframe Keypad Map
63. whenever Dragonframe cap tures a frame e Instruct a motion control application to advance its position when ever Dragonframe moves to a new frame Dragonframe calls your script file for the following events SHOOT As soon as the user triggers a frame capture DELETE As soon as the user deletes an image POSITION FRAME When Dragonframe is ready to capture another frame or exposure e CAPTURE COMPLETE When Dragonframe has downloaded a high resolution image from your camera FRAME COMPLETE When an entire frame has been shot Adding Hand Cranked Camera Moves TEST When atest shot has been captured EDIT When the user has edited frames e CONFORM When the user has conformed the take Your script file is a bash script SH Find script examples at our website http www dragonframe com scripting php Adding Hand Cranked Camera Moves Dragonframe works with hand cranked camera rigs to help you plan and execute camera moves When you set up a camera move Dragon frame gives you position information for each frame You can export moves to other scenes See also Importing Scene Settings on page 140 What Gear Do I Need to Use the Hand Cranked Move Feature You can use one of three types of manually controlled rigs e Arigusinga dial Print a tape showing evenly spaced increments and tape it on the dial Your dial must start on 1 not 0 to work with Dragonframe e Arig using a counte
64. you ve finished adding new frames Inserting the Cam era on page 123 Reshooting a Frame Sequence from the X Sheet on page 180 MARK IN Set the in point for playback Cinematography Workspace Overview on page 22 Play Section with the Nav Line on page 94 MARK OUT Set the out point for playback Cinematography Workspace Overview on page 22 Play Section with the Nav Line on page 94 39 Dragonframe User Guide Select this menu A A item To See also GO TO IN POINT View the in point s frame in the View Cinematography pane Workspace Overview on page 22 GO TO OUT POINT View the out point s frame in the View Cinematography pane Workspace Overview on page 22 SHOW DELETE BIN Show or hide the the delete bin forthe Restoring Frames from timeline the Delete Bin on page 124 View Menu Select this menu item To See also SIZE gt Select from a drop down N A list of image sizes ORIENTATION gt Select from a drop down N A list of orientations GRID gt Overlay a grid on the View Addinga Grid Overlay on pane page 64 COMPOSITION GUIDES Open the Composition Adjusting Composition Guides dialog where you Guides from the Dialog on can adjust the broadcast page 61 safe overlay the Aspect Composition Guides on Ratio Mask and the mask page 61 push in AUXILIARY MONITOR
65. your images can be made from a series of averaged video frames This process reduces noise and video artifacts Cinematography Tool Our Cinematography workspace is your starting point for adjusting your camera s settings and comparing test shots You can set up mask ing and broadcast safe guides simultaneously Dragonframe gives you histograms and a digital densitometer to evaluate image quality and consistency between scenes and takes See also Cinematography Tools on page 61 Production Tool Dragonframe is a production savvy system with features that help you manage your production Dragonframe User Guide e Dragonframe uses the same naming hierarchy used on live actions sets around the world e Each Dragonframe project folder is easily to navigate even during shooting e Our frame sequences are a snap to load into compositing software e Multiple passes and extra exposures are organized simply for stereo 3D shooting clean passes and other post effects e Every frame shot with Dragonframe is easily searchable by scene take and exposure name e Our movie export produces movies in a variety of standard video formats including QuickTime movies h 264 aac mp4 files and Windows AVI and WMV See also Exporting Your Take on page 291 Available Movie Formats on page 298 Finding Your Source Files on page 292 Passes Takes and Exposures Explained on page 10 Creating a Movie of
66. 1 O o E Jog Max Speed 1000 steps sec F Settle Time 0 seconds Live Speeds DMC Only Max Speed steps sec Max Acceleration Backlash Backlash Rollback 0 Backlash Compensation 0 oe Name Name the axis Connect The device you re connected to such as ArcMoco 1 4 Digital Focus or Flair Channel Only for ArcMoco Select the channel you re using for the axis You noted this in Con necting Dragonframe to Moco Hardware on page 226 Steps Per Unit Enter the of steps per mm cm m ft in degrees The IOTA has 1260 steps mm Jog Max Speed Enter the maximum speed of the device specific to the motor you re using Use the Jog Test Buttons to test the speed Start the speed slowly at first for safety Settle Time Enter the amount of time to wait after the axis moves before shooting a frame Swap J og Direction Swap directions to have the orientation of the jogging match your frame of ref erence Max Speed Acceleration and Test Buttons The very fastest you want this axis to go when running moves and the number of seconds it will take to reach the maximum speed Use the test buttons to test the speed as you adjust settings Set speeds as slowly as possible for safety GUE Normal Preset TTS K Manual Settings Numbering Continuous Dial M amp Integers 3D Slider Settings gt gt Stereo Position JL Rl S N Swap Jog direction sec Speed Accelerati
67. 104 CLEAR SELECTED Remove any notes from the selected Leaving Reminder NOTES row Notes in the X Sheet on page 182 X Sheet Contextual Menu for Notes Header CTRL click and select To See this section for more information RENAME COLUMN Change the columns name Customizing the X Sheet s Columns on page 181 ALERTABLE 188 Choose whether the column will be alertable whether Dragonframe will alert you when you reach a cer tain note Leaving Reminder Notes in the X Sheet on page 182 CTRL click and Special Keys and Contextual Menus for the X Sheet See this section for select LE more information CLEAR COLUMN Remove any data from the column NA REMOVE COLUMN Remove the column from the X Customizing the X Sheet Sheet s Columns on page 181 189 Dragonframe User Guide 190 Chapter 12 Automate Light ing with DMX NOTE This chapter covers using DMX to automate lighting DMX is a protocol to control lights Connecting DMX enabled tools to Dragonframe like the DDMX S2 or IOTA Controller and a dimmer pack allows you to automate lighting or turn off work lights automatically The DMX interface in Dragonframe also helps you visualize your lighting setup to make it easier to set up and play back your programs In addition you can completely customize lighting programs for different exposures If you want to configure th
68. 3D elements along with the movie within By floating the screen edges in front or behind the actual projection plane you can solve some 3D issues like edge violations Dragonframe includes a basic edge floating system as a 3D previewing tool C The edge float sliders can be set to either make the screen edges float above or behind your projection plane or computer screen Stereo Calipers Use the stereo calipers to measure stereo offset NOTE Reviewing 3D Images The stereo calipers can be used to measure pixel offset in stereo pairs They can help you determine proper interocular settings In addition the calipers can help you make quick decisions about lens ing and staging without the need to preview every shot on the big screen in full 3D You can set the calipers to measure pixel distances based on your final export size projection size or post production size such as 4K 2K and HD This way even if you are shooting 5000 pixel raw files you can still communicate clearly with your post production team about intended stereo offsets To use the calipers 1 Shoot astereo frame test shot or scene in Dragonframe 2 Optional Set a push in mask We highly recommend shooting 3D with a push in mask By composing your scenes with space on the left and right of the image you will have room to slide the stereo layers in post Sliding the stereo layers will give you more control of your 3D depth Dragonframe User Guide
69. 6 and it exceeds the maximum velocity or acceleration of the axis at your current scene FPS Dragon frame will display warnings in the Arc workspace 808 moco Scene 004 Take 01 ARC MOTION CONTROL T 00001 A Highlight on Velocity graph The abrupt change of velocity at this point of the graph exceeds the maximum acceleration for the graph B in Axis Control Panel Thereis a warn ing for the axis C Triangle button Click to remove warning highlights In this Velocity graph above there is a rather abrupt change in velocity This curve is probably exceeding the maximum acceleration that you set in the Configure Axis dialog To eliminate the problem e Adjust your maximum speed and acceleration in the Configure Axis dialog if your rig can go faster or e Smooth out your move if you need to run it live These warnings are only important if you intend to run the move at full speed If you are just going to shoot stop motion you can turn them off and disregard them To turn the warnings on or off click C See also Adding an Axis on page 229 Using External Moco Systems with Dragonframe Using Go Motion with the DMC 16 DMC 16 and Arduino DFMoco can perform go motion Adjust the blur for go motion in the Arc workspace Blur button 1 Click to set the blur amount Usually this is 180 degrees This sets how much of the move is captured while the shutter is open 2 For each axis press in t
70. BEAK iil dragon_user 1D_002 dgn E Macintosh HD Shared gt 3D_001 dgn 450D_001 dgn ao 4 APPLE_0O1 dgn DES ROp 4 APPLE_002 dgn A admin barto_001 dgn Dragon D90_001 dgn A Applications Desktop i Documents Documents Downloads p 2 dragon jat Library lockdownd new I MOCK_001 dgn p l E MOCK_002 dgn 3 ie Ss New Folder Cancel Save 5 Name the file select where to save it and click SAVE Dragonframe exports the image Viewing Modes for Captured Frames Use the Viewing Modes in the Cinematography workspace to evaluate your images and adjust camera settings The table that follows gives more information about each mode Use this mode To E See the Live View in the View pane of the Cine matography workspace The Live View will appear in the View pane until you Shoot a new frame or test shot e Select an existing test shot or exposure thumbnail e Activate the Animation workspace 70 Use this mode Image Controls To E View the current image in color E View the current image in gray scale O View where you will lose clip color informa tion because it exceeds the limits of the RGB color space E View the current image in 3D e Click to view a color anaglyph e Click the arrow to select the type of anaglyph or transparency to view Resize the captured frame or Live View Slide to the right for a one to one pixel ra
71. Brochure and Technical Specifications at http www dragonframe com dmx php Using DDMX S2 to Trigger Motion Control on page 256 219 Dragonframe User Guide Using an External Relay Switch or a Logic Output to Automate a Bash Light If you want to automate a bash light without having to purchase a DMX dimmer pack you can connect a bash light to an external switch then to the Output or Logic terminals on the DDMX S2 Dragonframe will close the switch or set your logic level HI LO when the bash light should be on and open the switch or set your logic level to ground when the bash light should be off To set up a work light with the DDMX S2 1 Connect the DDMX S2 to your computer as described in Connect ing DMX to Dragonframe on page 193 Connect the external device you re using to e The switch relay output terminal labeled RELAY on the DDMX S2 or e The logic output lo or hi terminal labelled LO or HI and GND on the DDMX S2 For information about the DDMX S2 s terminals see the DDMX 82 Brochure and Technical Specifications at http www dragonframe com dmx php Select SCENE TRIGGERS The triggers setup dialog appears Set up the work light e Ifyou connected to the switch relay output terminal select CLOSE SWITCH TO CONTROL BASH LIGHT in the CONTROL EXTERNAL SWITCH RELAY section of the dialog e Ifyou connected to the logic output lo or hi terminal SELECT OUTPUT LOGIC LEVEL TO CONTROL BAS
72. COMPLETE event Close switch during exposure Output logic level during exposure e Close switch to control Bash Light z Output logic level to control B Light This is independent of DMX channel selection for bash light This is independent of DMX channel selection for bash light Hold time O seconds Test Trigger Hold time OMOT seconds Test Trigger Enable go motion timing roll time O15 second A Click this option if you connected to the switch relay output terminal B Trigger dialog with go motion settings C Click this option if you connected to the logic output lo or hi termi nal 4 Choose a trigger depending on what you connected to in step 2 e Ifyou connected to the switch relay output terminal click CLOSE SWITCH AFTER VIDEO ASSIST IS CAPTURED e Ifyou connected to the logic output lo or hi terminal click OUT PUT LOGIC LEVEL AFTER VIDEO ASSIST IS CAPTURED 5 Check ENABLE GO MOTION TIMING 6 Optional Adjust the PREROLL TIME Dragonframe enables go motion timing 221 Dragonframe User Guide With go motion enabled every time you capture a frame Dragonframe will 1 Capture the video assist frame 2 Get the camera ready to shoot high res 3 Fire the AFTER VIDEO ASSIST 4 Wait for the PRE ROLL time 5 Capture the high res frame See also Real time Motion Control with the DMC 16 on page 250 Calculating the Go Motion Pre Roll Time In our testing with a Kuper motion control syste
73. Cinematography window to jog the focus motors e MANUAL Set up a hand cranked rig 6 Optional Fill out the rest of the dialog with the settings that apply to your rig and project 7 Click OK Dragonframe adds an axis to the position graph the axis list and the keyframe list In the example below the new axis is named PAN and its assigned color is red 80 0 Scene 004 Take 01 ARC MOTION CONTROL READY TO CAPTURE 1 ARC MOTION CONTROL a so Fy v A Velocity graph View the axis speed over time D Axis list Use the axis specific tools such asjog and a inch B Motor View the current position of the motor i assigned to PAN E Keyframelist View keyframes in a table format C PAN View PAN s position graph here once you add d a keyframes 231 Dragonframe User Guide 232 NOTE See also Connecting Dragonframe to Moco Hardware on page 226 Focus Magnification During Live View on page 71 Configuring the Slider on page 275 Adding Hand Cranked Camera Moves on page 267 Digital Focus Control for Some Webcams Some Logitech webcams allow you program focus pulls in Arc To con trol digital focus for a compatible webcam set it up as an axis in the Add Axis dialog Choose DIGITAL FOCUS from the CONNECT drop down list See also Adding an Axis on page 229 Controlling an Axis Once you ve added an axis you can jog the motors on the position graph set the ze
74. Contextual Menus Lighting Workspace EXPAND BADGES Expand all minimized light Visualizing Your Lights in the badges Lighting Workspace on page 203 COLLAPSE BADGES Minimize all badges Visualizing Your Lights in the Lighting Workspace on page 203 CLEAN UP BADGES Snap badges into rows Visualizing Your Lights in the Lighting Workspace on page 203 GATHER BADGES Move badges that are off Visualizing Your Lights in the screen back into the lighting Lighting Workspace on workspace page 203 HIDE BADGES Remove the badges fromthe Visualizing Your Lights in the lighting workspace Lighting Workspace on page 203 213 Dragonframe User Guide DMX Contextual Menus Channels NEW GROUP Create a new group of chan Grouping Channels on nels page 200 REMOVE FROM Remove the selected channel Grouping Channels on GROUP from the group page 200 CLEAR CHANNEL Clear all the keyframes from Clearing a Channel on the channel page 200 SAVE CHANNEL Save the channel for use in Saving and Loading a Chan another lighting program nel on page 200 LOAD CHANNEL Load a saved channel Saving and Loading a Chan nel on page 200 214 Chapter 13 Adding Input and Output Triggers You can use Dragonframe to trigger external devices or use external devices to tell Dragonframe to shoot To do so you must first connect Dragonframe to the DDMX 82
75. Dragonframe will use the embedded jpg for display in the Cinematography workspace and for high res playback in the Anima tion workspace Final Raw Processing Dragonframe names all of your RAW files with the specific scene take and frame numbers from your animation The RAW frame sequence is ready for import into your post production pipeline If you need a quick way to convert your cameras native RAW files into Adobe s DNG file format we suggest using Adobe s free DNG converter http www adobe com products dng Dragonframe doesn t reprocess RAW files We suggest programs like Adobe s After Effects to process and resize your RAW files After Effects CS4 can easily recognize many RAW formats and import them as an image sequence straight from your Dragonframe exposure folder green folder See also Animation Workspace Overview on page 15 Cinematography Workspace Overview on page 22 High Res Key on page 93 Dragonframe User Guide HDR High 4 Adjusting and Locking Camera Settings on page 76 Exporting Your Take on page 291 Finding Your Source Files on page 292 Dynamic Range Workflow Create HDR images by combining images with different exposure lev els First use Dragonframe s multi exposure system to create two or more frame sequences with varying exposure levels Then import the frame sequences into an HDR creation application or batch process them in Adobe Photoshop
76. EET 1 Wiz 001 voices START FRAME END FRAME EXPOSURES XX XX c e Dorothy enters owomos OU SNe re Note with diamond selected The note will pop up on frame 4 When you re about to shoot a frame where you ve added a pop up note Dragonframe opens the note PRODUCTION SCENE SHEET 1 Wiz ANIMATOR Dorothy enters Dorothy enters Note added in Notes column with corresponding pop up reminder To clear a note Select the notes you want to clear then CTRL click and select CLEAR SELECTED NOTES 183 Dragonframe User Guide Drawing on the X Sheet The X Sheet has simple drawing tools at the bottom of the workspace A B D A Selection tool D Eraser tool Double click to erase all drawings B Freehand drawing tool E Opacity Adjust the opacity of the drawing C Curve drawing tool F Line Shade Adjust the shade of the drawing Viewing Audio Information in the X Sheet You can view audio information in the X Sheet such as the waveform phonetic cues or mouth names You can add columns for audio cues by pressing 44 An X Sheet with all audio information displayed might look like this PRODUCTION SCENE TAKE Audio 001 01 START FRAME 1 END FRAME 187 S Monkey Phonetics Dr S Monkey Dialog Dr S Monkey Mouths o FRM 1 2 3 4 5 6 7 8 9 on page 181 on page 145 on page 155 184 Printing the X Sheet Printing the X Sheet To print a h
77. ENEE SKATES 25 Audio Workspace OvervieW se seessesssssessessssssesresesssessestesressessessessesssestesressesseesessessesseese 27 Motion Control Workspace OvervieW e ssessesssesseseesessssssessessesresseesesseessesseseesneesessesses 28 Dragonframe Keypad OVervVieW cccccccscssscssscssscsssesssesssesssescaecesecesecesaeesseesaeecseseaeesseeeaees 29 Keypad Window OVEM EW icc o EEEE NNE Sake RS 31 Biao MOa 0a lo S AN AR A E E A EE E AEA AE T 32 Menu OVET VIEW iior Sececievatetetees de TS ON OSE ENE VARI Rese RS 34 Chapter 3 Camera ConnectionS s sssssssrsssunnsssunnnnnnnnnnnnnnunnnnnnnnnnnnnnnnnes G7 Camera Optlons sinciera ar E aT EN ih nh a tia needa a aia 48 Connecting DSLRs with Live VieW cccccsccesccesscssseesecsscessceessessceseeescsessaecesecesecesaesaeeesees 50 Connecting DSLRs without Live VieW ccccccsccesecssecesecesceescesscesesesssesceecesecesesesaeeeeesaes 50 Connecting Digital Video Cameras cccccccesccsssesssessscsssesssesssecesecesecesseesseesaeseseseaessseeesees 51 Connecting HD Video Cameras with HDM1 ccccsscsssssssesssessecesecesecesseesseesseeeeeeseens 52 Connecting HD Video Cameras With HDV ccccccscssssssecssecsececcsssesseeseseeeeeceaeeeseeeneees 52 Connecting an Unsupported Camera to Dragonframe ccccccccssessecesecesecesseeseesesesseens 53 Shooting Without a Video Assist ccccccscesscesscesscssscsssesscesssesssecesecesecesaeese
78. Finding Your Source Files on page 292 Setting Up Exposures for 3D Shooting on page 280 NOTE Multiple Passes and Exposures Linking Exposures You can group exposures or link them If you change the settings in one exposure the settings for any exposures linked to it would change too For example when setting up stereo pairs you could easily keep the settings the same for the left and right exposures To link exposures together 1 Create the exposures you need 2 Click H next to the exposure you want to link A drop down menu appears Link to LI Link to L2 Link to R2 3 Select the exposure to link to Dragonframe links them and turns the link icon red Any other linked groups you make will have a unique link color so it s easy to tell different groups apart 4 Adjust camera settings for one of the exposures you linked Dragon frame will automatically adjust the settings in the exposures linked to it Dragonframe will only copy camera settings those settings found on your camera such as aperture shutter speed white balance etc It will not copy exposure settings such 3D slider positions or auto capture set tings 81 Dragonframe User Guide 82 Manual vs Automatic Captures When you create multiple exposures Dragonframe will capture each one automatically by default In other words you ll press SHOOT only once to capture both your exposures Dragonframe will capture
79. H LIGHT in the LOGIC OUTPUT SECTION of the dialog Optional Adjust the hold time for the trigger This is the amount of time Dragonframe will hold the switch closed Using Go Motion with an External Motion Control System If you are shooting go motion with an external system such as Kuper or Flair set up your system according the information in this section To enable go motion timing 220 Using Go Motion with an External Motion Control 1 Connect the DDMX S2 to your computer as described in Connect ing DMX to Dragonframe on page 193 2 Connect the external device you re using to e The switch relay output terminal labeled RELAY on the DDMX S2 or e The logic output lo or hi terminal labelled LO or HI and GND on the DDMX S2 For information about the DDMX S2 s terminals see the DDMX S2 Brochure and Technical Specifications at http www dragonframe com dmx php 3 Select SCENE TRIGGERS The triggers setup dialog appears ae General Video Connections Triggers Switch Input Control Dragonframe from External Switch O Do not use input triggers SHOOT input triggers PLAY STOP input triggers real time DMX playback Control External Switch Relay Logic Output 5V Do not use Do not use Output logic level on SHOOT event Output logic level after Video Assist is captured Output logic level on CAPTURE COMPLETE event h on FRAME COMPLETE event Output logic level on FRAME
80. ME END FRAME in the header PRODUCTION SCENE SHEET 1 DF35 Start Frame and End Frame fields in the X Sheet 174 Frame Editing From the X Sheet From either the Settings dialog or the X Sheet change the length of the scene by entering values in the START FRAME or END FRAME fields The X Sheet updates automatically to reflect your changes NOTE You can set your scene to start at a frame other than 1 Frame Editing From the X Sheet You can cut copy and paste frames within the X Sheet instead of doing it with the timeline The X Sheet gives you a broad overview of the entire scene in a table format See also Frame Editing with the Timeline on page 118 Cutting or Copying from the X Sheet To cut or copy frames from the X Sheet 1 Select rows e Click the row of the first frame you want to cut or copy then drag the cursor over any additional rows to include The rows you select have a cyan outline Or e Click the first frame you want to cut or copy press SHIFT then click the row of the last frame you want to include The rows you select have a cyan outline 2 Cut or copy the section e CTRL click and select CUT or COPY Or e Press COMMAND X or COMMAND C Pasting Frames from the X Sheet To cut or copy frames from the X Sheet 1 Click the row of the frame where you want to paste cut or copied frames The row has a cyan outline 2 Paste the frames e CTRL click and select
81. N AUDIO IS LOADED Dragonframe will drop frames to keep B isplay hi i On screen display Show or hide marks made with Playa d a synewilh theaudio the Draw Tool E Short play Adjust how many frames are included C Show audio layer Show or hide audio tools in for short play the Animation workspace Any preferences you change will be saved when you close the window See also Black End in Black Key on page 93 The Heads Up Display on page 167 Drawing on the View Pane on page 108 Short Play Key on page 92 305 Dragonframe User Guide Naming Preferences Change the way Dragonframe names files in its hierarchy from Naming Preferences Any changes you make will apply to your whole project Select DRAGONFRAME PREFERENCES to open Preferences then click NAMING General Playback Naming Sounds Hot Keys Updates Capture Advanced A Naming style Production Scene Scene B Production name 5 8 characters maximum Scene name 3 8 characters maximum Take name 2 8 characters maximum A Naming Style Change whether file names include both production and scene names or just scene names B Production Scene Take Names Change how long the production scene and take names can be Choosing Naming Conventions In Dragonframe you save every scene with one of two naming conven tions Dragonframe s naming conventions are based on the classic Hol lywood clapboard production scen
82. ON editing software you chosein page 311 Advanced Preferences 86 Special Keys and Contextual Menus for the Cinema See this section for more SaGa To information REVEAL IN FINDER Show where the image is Finding Your Source Files stored on your hard drive on page 292 USE AS LINE UP Use the selected image as a Adding a Line Up Layer LAYER line up layer Movie or Still on page 104 87 Dragonframe User Guide 88 Chapter 5 Animation Tools This chapter includes the following sections Keypad Controls on page 89 Playback Options on page 94 Shoot Multiple on page 95 Capture Options for Shooting on Twos on page 96 Shoot Order on page 99 Using Onionskin on page 100 Using Roto Layers on page 104 Drawing on the View Pane on page 108 Using the Video Assist Tool on page 112 Punch in with Live View Magnification on page 112 Adjusting Video Assist Levels on page 113 See also Animation Workspace Overview on page 15 Animation Tools Map on page 20 Animation Workspace Map on page 16 Dragonframe tutorials http www dragonframe com tutorials php Keypad Controls The keypad controls on your included Dragonframe keypad keep the most important animation tools at your fingertips Step Play and Shoot Keys With only the STEP PLAY and SHOOT keys you could animate a scene Press SHOOT t
83. PTURE When the box is checked the screen will momentarily go black when you capture a frame Special Keys and Contextual Menus for the Cinematography Workspace Use the keypresses and menus in this section to access all of the work space s tools 85 Dragonframe User Guide Cinematography Keypresses See this section for more Seez Ue information F Toggle the view of the work Cinematography Image space between normal Presentation Modes on expanded and full page 71 UP Move up one exposure n a DOWN Move down one exposure n a Step keys Step through the frames n a CTRL STEP Step back or forward 12 n a frames single quote Shoot test shot Working with Test Shots on page 66 3 Switch to the Live Viewin the Cinematography Work Cinematography workspace space Map on page 23 Cinematography View Pane Contextual Menus See this section for more Select Uo information EXPORT STILL IMAGE Export the image you re look Exporting the Cinematog ing at in the Cinematography workspace raphy View on page 69 Exposure and Test Shot Image Tray Contextual Menus See this section for more Select Us information OPEN RAW IN APPLI Open the RAW image in the Advanced Preferences on CATION photo editing software you page 311 chose in Advanced Prefer ences OPEN IN APPLICA Open the image in the photo Advanced Preferences on TI
84. Press and hold LOOP again to return to regular looping When ping pong playback is on all other playback options will continue functioning normally For example if you have both ping pong and short play selected Dragonframe will ping pong through the last twelve frames Add a loop hold where Dragonframe pauses for a set time on the Live View from the Playback Preferences See also Playback Preferences on page 305 Short Play Key Press SHORT PLAY to play back only some of the frames you ve shot By default Dragonframe will play only the last twelve frames Press and hold SHORT PLAY to change the number of frames for play back Or set it in Playback Preferences See also Playback Preferences on page 305 NOTE Keypad Controls Black End in Black Key 7 Press BLACK to add one second of black frames at the end of playback or during looping Or press and hold BLACK to add one second of the live frame during looping Change the timing for the Black key in Playback Preferences See also Playback Preferences on page 305 High Res Key the Animation workspace To play back the final capture frames press HIGH RES This will play back proxy frames taken from your full resolution captures Switch back and forth between video assist frames and full res frames at any time By default Dragonframe uses video assist frames for playback in Onionskin Keys To overlay frames from the same scene o
85. RAME EXPOSURES 25 Dragonframe User Guide 26 As you Create your scene Dragonframe updates the X Sheet dynami cally Open the X Sheet and edit it changing the scene length editing frames and adding reminders for a particular frame Draw on the X Sheet or view dialogue waveforms and track readings Or print your X Sheet for a hard copy of your scene See also Using the X Sheet on page 171 X Sheet Map on page 172 Dragonframe tutorials http www dragonframe tutorials php Audio Workspace Overview Audio Workspace Overview The audio workspace helps you load an audio clip edit it and set up track readings Use face sets to animate eyes and mouths add dialogue cues and phonetics and export your track reading and a preview of the face set animation Click taal at the top of the Dragonframe window to open the Audio work space See also Audio Workspace Map on page 147 Adding and Editing an Audio Clip on page 145 Reading Dialogue Tracks on page 155 Viewing Audio Information in the X Sheet on page 184 Viewing the Track Reading in the X Sheet or Timeline on page 167 Using the Timeline on page 115 Dragonframe tutorials http www dragonframe tutorials php 27 Dragonframe User Guide Motion Control Workspace Overview Use the Arc motion control workspace to program complex multi axis camera moves directly within Dragonframe Click Si at
86. RANSPARENCY Or BLACK AND WHITE TRANSPARENC C Clicka test shot to view it Stereo pairs appear with a stereo icon on them Refining 3D Settings from the Cinematography Workspace You can adjust 3D settings such as anaglyph colors convergence screen edge right and left exposures and interocular values from the 283 Dragonframe User Guide 284 3D Stereo Review pane To view the pane maximize it in on the left side of the Cinematography workspace GOO 2 OT Reo i ns ooo ym Anaglyph color Change the colors used to make E Exposures Change which exposures are used for anaglyphs from Red Cyan to Green Magenta the left and right views Convergence Adjust convergence for horizontal F Inv Invert the colors used for the anaglyph for alignment of your left and right views example if you mirror the image Edge float Adjust the left and right screen edges in G Calipers Click to open measurement calipers over 3D space the View pane 3D Test Shot Take a 3D test shot H IO Values Change the interocular values for the left and right positions I Minimize the 3D Stereo Review pane NOTE With the exception of the IO adjustments H the settings in the 3D stereo review pane are for preview only They do not effect your saved image sequences Using an Edge Float New to recent 3D movies is a technique called a dynamic floating win dow In this technique the screen edges window are treated as
87. RC MOTION CONTROL _ m ARC MOTION CONTROL a CE A i HIT ANY KEY TO CLOSE Backspace Select Axis Next Axis Group Jog Axis Hold axis key for inching Set Key Frame Enter Cycle through Keyframes Set Zero Move to Frame Jogpad guide within the ogpad window Anytime this window is open you can use the keypad as the J ogpad The J ogpad guide appears when you first open the window showing the layout of the J ogpad 245 Dragonframe User Guide 246 Click the guide to close it and see the Live View A B C e00 _ ij ot Ess READY TO CAPTURE ARC MOTION CONTROL T E Axis list The list of axes If there are more than D Axis The currently selected axis and its motor eight Arc displays axes in groups of eight Press position Raion gas al as E Keyframe list All of the keyframes for the current group axis group Press period to cycle through key Live View See how jogging the motors affects the frames shot Frame number The frame number of the currently selected keyframe e Press the number of the axis to select it in the axis list For example to view BOOM click 3 Dragonframe displays the current position of that axis motor below the axis list e Press to move through the axis current keyframes in the key frame list e Press 9 to display the next eight axes if there are more than eight e Click anywhere in the window to return to the Arc wor
88. SETS The Manage Face Sets dia log appears Import Face Set A Reload Reload the face set from disk B Remove the face set C Import Import a new face set Setting Up Characters Create separate track reads for each character in your scene including face sets phonetic symbols and dialogue cues Export your results to a track reading preview 159 Dragonframe User Guide To create a new character 1 Add the character Click e Click then select ADD CHARACTER In this example we ll create a character named Dr S Monkey The character dialog opens 2 Name the character then press OK Dragonframe creates a new character row If you have face sets loaded it automatically loads the first face in the face set m Dr S Monkey A Click the face or in the character row to display the entire face set Adding Face Cues to the Track Reading Once you load face sets and add the characters you need to the scene you are ready to add the cues to the track reading 160 Setting Up Characters The Audio workspace looks like this when you re ready to start adding face cues READY TO CAPTURE Dr S Monkey J4 gt gt owas ich Juba brent beaded banat e a Dr S Monkey_03 MOUTH EYE c D E A Character row The track reading faces phonet the mouth shapes to rearrange them Or CTRL ics etc will all appear here click in the mouth shape area and select CLEAN UP B Track Readi
89. Template Advanced Preferences on page 311 143 Dragonframe User Guide 144 Chapter 9 Adding and Editing an Audio Clip NOTE Dragonframe provides you with an Audio workspace to load an audio clip and do basic edits You can select a portion of an audio clip and dis card the parts you don t need or change where the track starts or ends You can only load one clip into Dragonframe at a time Use audio edit ing software to mix your audio clip before working with it in Dragon frame Audio editing takes place in the playback portion of the workspace eoo DMX1 Scene 001 Take 01 AUDIO Playback portion of Audio workspace where you can load edit and mark the audio clip The audio map on page 147 gives an overview of the playback portion of the workspace as well as the track reading tools This chapter includes the following sections Loading Audio Files on page 148 Scrubbing the Audio Track on page 148 Playing Back the Audio Track on page 148 145 Dragonframe User Guide 146 Editing the Audio Clip on page 149 Exporting an Edited Audio Track on page 152 Contextual Menus and Keystrokes for the Audio Workspace on page 152 See also Reading Dialogue Tracks on page 155 Viewing the Track Reading in the X Sheet or Timeline on page 167 Using the Timeline on page 115 Viewing Audio Information in the X Sheet on page 184 Dragonframe
90. Track on page 148 SHIFT LEFT Nudge the selected items back one Nudging the Audio frame Clip on page 150 SHIFT RIGHT Nudge the selected items forward one Nudging the Audio frame Clip on page 150 CTRL LEFT Move to previous marker Navigating Through Markers on page 166 CTRL RIGHT Move to next marker Navigating Through Markers on page 166 COMMAND A Select the entire clip and all cuess Selecting the Audio Clip on page 149 HOME Move to the start of the audio track Scrubbing the Audio Track on page 148 END Move to the end of the audio track Scrubbing the Audio Track on page 148 153 Dragonframe User Guide Press To See this section for more information PAGE UP Move backwards in the timeline by Scrubbing the Audio one page Track on page 148 PAGE DOWN Move forward in the timeline by one Scrubbing the Audio page Track on page 148 Contextual Menus for the Audio Timeline i See this section for more HocLITILEEL ee information NUDGE AUDIO Move the audio clip over Nudging the Audio Clip on by afew seconds a frame page 150 or another measurement Chapter 10 Reading Dialogue Tracks Besides editing an audio clip you can use Dragonframe s Audio work space to for track reading adding face sets phonetic symbols and dia logue cues You can mark the track reading into different sections such as scene 1 or scene 2
91. Video Assist Tool on page 112 Exporting Your Take on page 291 Available Movie Formats on page 298 Understanding Footage Rate and Sample Rate You can achieve a variety of effects by adjusting the footage rate for the Line up Movie Here are a few of examples of how changing that rate affects your project In general you leave the sample rate at its default which is the FPS rate for your Dragonframe project Example One Everything Matches e Your project is at 24 FPS e You load a reference movie that was shot at 24 FPS Assuming you want the reference movie to line up frame to frame and in time with your project there is nothing to change Dragonframe will default the footage rate and sample rate to 24 FPS Example Two Match a reference movie in time e Your project is at 24 FPS e You load a reference movie that was shot at 30 FPS Using Roto Layers In this case you want your animation to match the reference movie in time This would mean that after 5 seconds of animation you would have stepped through 5 seconds of the reference movie By default Dragonframe keeps the footage rate at the original rate of your refer ence movie and samples the frames at the sample rate of 24 FPS In other words in this example you still wouldn t have to change the settings Dragonframe sets them by default at Footage rate 30 FPS default determined from reference movie Sample rate 24 FPS default from
92. ace settings 2 Click CONNECT for the DESC Interface The DESC Serial Port dialog appears OLOLLO DESC Interface Serial Port Choose serial port USB Serial Controller PL2303 00002014 Cancel 3 Choose the serial port that is connected to the DESC box Dragonframe connects the device then automatically checks the CON NECTION REQUIRED FOR SHOOTING check box When this box is checked you will not be able to capture any frames for the scene until Dragonframe is connected to the hardware 265 Dragonframe User Guide CAUTION If you uncheck the CONNECTION REQUIRED FOR SHOOTING box you could accidentally shoot all or part of a scene without Kuper work ing The DESC box will send a pre trigger P1 message to Dragonframe and Dragonframe will do the pre capture capturing the Live View and dis connecting from the camera If the setup described above doesn t work it s probably because the DESC box isn t set up properly See the DESC setup manual for setup instructions See also Adding an Input Trigger on page 215 Creating Action Scripts 266 Dragonframe can call a local script file whenever certain events occur This is a straightforward integration with many possibilities For exam ple you could e Back up your high resolution images whenever Dragonframe down loads a new image e Color process your RAW files whenever Dragonframe downloads a new image e Notify a content management system
93. air 1 Connect the two computers via serial USB adapters according to instructions from Mark Roberts Motion Control http www mrmoco com 2 In Dragonframe select SCENE CONNECTIONS The Scene Settings dialog opens OOA Scene Settings ky m General Video Connections Triggers Status Not c ted Connect Connection required for shooting ArcMoco 3 DMC 16 IOTA DFMoco Arduino DragonBridge MRMC 3 eMotimo Status Not co e Connect Connection r d for shooting ArcMoco 4 DMC 16 IOTA DFMoco Arduino DragonBridge MRMC S3 eMotimo Connect Connection required for shooting Simple Serial Interface DFRemote Arduino Connect Connect d for shooting DESC Interface Status Not connected Connect Connection required for shooting 3 Scroll down to find the FLAIR INTERFACE and click CONNECT Drag onframe connects to Flair 257 Dragonframe User Guide 4 In the Arc workspace click wz in the workspace tools Dragon frame opens the Configure Axis dialog NA Configure Axis Axis Setup 3D Slider Settings ereo Position amp Settle Time Live Speeds DMC Only Max Speed steps sec Max Acceleration Backlash Limits Backlash Rollback Soft Lir Backlash C ation O R E None gt aen Cancel A Name Name the axis B Connect Select FLAIR to set up an axis for Flair 5 Name the axis A 6 From the CONNECT drop down list B selec
94. amera does not have live view You may capture preview images using the LIVE key 3 by default Do not show this warning in the future Live View Warning 5 Click OK to close the message 6 Set up your first shot When you re ready press LIVE to shoot a pre view image 7 Press SHOOT to shoot a capture image NOTE You can configure your Mac s Image Capture Preferences to not open photo software automatically when you connect a camera Open the Image Capture application go to its Preferences and select NO APPLI CATION to open when a camera is connected See also Creating a New Scene on page 133 Switching Video or Capture Sources If you decide to change the camera you re using to capture full res stills or you forgot to connect your video camera to your computer before opening Dragonframe you can select a new source To select a video or capture sources e Press COMMAND R to reset the connections to any cameras you ve connected to your computer e Select CAPTURE VIDEO SOURCE your video source s name 58 Switching Video or Capture Sources e Select CAPTURE CAPTURE SOURCE your camera s name e Or switch video sources from the Scene Settings dialog a From the Scene menu click SETTINGS VIDEO The Camera Set tings window appears ane Scene Settings Source Canon EOS 7D CACH Medium Quality Custom Resolution Apply b Select the new video source from the SOURCE drop down list
95. an see white anywhere the ball has moved giving you greater precision when lin ing up your next shot 103 Dragonframe User Guide Using Roto Layers Adding a Line Up Layer Movie or Still Use the Line up Layer tool to load an image a movie or an entire Drag onframe scene as a layer in your project For example to animate one scene s action in several takes use a line up layer to make sure each take lines up with the other takes from the scene The Line up Layer tool is available from the Animation palette The image below points out the key features of the Line up Layer Orientation Footage Rate Sample Rate Scale A Load Line up Image Movie Load a singleimage a series of images or a movie into the current take You can import a variety of movie formats Quick Time mov mp4 m4v and Windows avi and WWV B Orientation Rotate or mirror the Line up Layer s orientation C Footage Rate How fast the source movie should be played back It defaults to the actual FPS of the source movie D Opacity Slider Adjust the opacity of the imported images To load a line up layer 104 Show Hide Show or hide the imported image Or press L to toggle opacity Sample Rate How many samples frames Drag onframe extracts per second from the line up layer Scale Slider Incrementally adjust the size of the imported images Scale buttons Adjust the size of the imported images to
96. and click OK Dragonframe opens a progress dialog and shoots the number of frames you specified Optional Click x in the progress dialog to stop shooting NOTE If you have multiple exposures set up Dragonframe will shoot all of them as one frame For example if you have three exposures and press COMMAND 4 to capture four frames Dragonframe will take a total of twelve shots three exposures four times See also Manual vs Automatic Captures on page 82 Capture Options for Shooting on Twos When you shoot on twos there are two different ways you can capture frames 96 Capture Options for Shooting on Twos e The default option is to actually trigger the camera twice You may want to shoot this way if you have any motion control or lighting programs e Alternatively you may want to capture a single frame and have Dragonframe hold that frame To shoot this way select CAPTURE SHOOT MULTIPLES AS VIRTUAL HOLDS This saves time and is a great way to work if you don t have lighting or motion control pro grams The sections that follow describe how to shoot on twos using the default option Occasional Twos There are times when an animator may want to shift between single frame animation and shooting on twos during the same take We call this occasional twos Occasional twos can be achieved in three ways e Simply shoot the extra frames with the SHOOT button e Press COMMAND 2 on the keyboard
97. ard copy of the X Sheet click FILE PRINT or click in the X Sheet NOTE The X Sheet shows a dotted line where the page break falls A E PRODUCTION SCENE SHEET 1 001 START FRAME END FRAME EXPOSURES NOTES Dorothy enters X Sheet with a page break alongside the Notes column Customizing the X Sheet s Print Layout By default the X Sheet will fit a standard 8 1 2 by 11 inch sheet of paper It will contain 48 frames per sheet Frames are grouped by thicker division lines By default there are eight frames per division and 6 divisions per page 185 Dragonframe User Guide Click SCENE GENERAL to adjust the size and layout of the printed X Sheet The Scene dialog appears QONA Scene Settings 2 General Video Connections Triggers Frame Range Start frame 1 End frame 219 Frame Numbering Frame numbering on Ones D Twos Note You cannot change this setting after you have shot frames in your project This is a simplified alternative to shooting an entire scene on twos Use this to animate a 12fps 15fps scene for a 24fps 30fps post production project X Sheet Layout Ear 8 5 x 11 0 US Letter Frames per division line is Divisions per sheet Gale 48 A Select a new paper size B Change how many frames are grouped together between divi sion lines thicker lines on the page C Change how many divisions will appear on each page You can also add delete or
98. ate a matte pass as you shoot 1 Shoot the beauty shot FRAME 001 EXPOSURE 1 2 Place a green screen card behind your subject Shoot the second exposure of frame 001 to create a matte frame FRAME 001 EXPO SURE 2 3 Shoot the second beauty shot FRAME 002 EXPOSURE L When you step through your animation you will only see the beauty pass 4 Repeat this process until you re done with the scene Dragonframe automatically places the beauty and matte exposures into separate folders ready for post processing See also Multiple Passes and Exposures on page 78 Using Chroma Key on page 107 RAW File Workflow Shooting in 3D on page 273 Creating Custom Lighting Programs per Exposure on page 206 RAW File Workflow With the development of the RAW file digital still cameras are now rivaling the tonal fidelity and flexibility of 35mm film Working with RAW Files in Dragonframe Most digital still cameras give you the choice of shooting RAW with an 8 bit file jpg tiff or RAW only e Ifyou choose to shoot RAW with jpg or tiff Dragonframe will download both the RAW and the 8 bit files into the same exposure folder with matching names The Cinematography workspace will display only the 8 bit file for evaluation and high res playback in the Animation workspace e Ifyou shoot RAW only Dragonframe will download the RAW files into the proper exposure folder Each RAW file has an embedded jpg file
99. axis camera moves directly within Dragonframe Dragonframe can interface with e OurDMC 16 e The IOTA Controller and e Arduino or compatible boards running our DFMoco sketch The Arduino can interface with any standard stepper motor drivers and control up to eight channels at once 8 for the Mega Mega 2560 4 for the Uno Duemilanove WARNING All motion control has inherent risks Make sure that you are clear of moving rigs at all times Set your motor speeds low at first to make sure the speed is safe 223 Dragonframe User Guide 224 The sections that follow describe how to connect hardware to Dragon frame gives an overview of the entire Arc workspace and then detail how to set up axes and moves in the workspace Understanding Stepper Motors Stepper motors are very common for motion control because they can be easily and accurately controlled and are relatively low cost Inter nally they have four magnets that can be activated in sequence to move the motor by steps There are usually three components to a stepper motor system e A signal generator This generates step and direction signals which are logic level signals 3 3 5V e A stepper motor driver This turns step and direction signals into high powered signals that control the stepper motor magnets e Astepper motor This takes the powered signals from the driver and rotates in order to move your axis For example a Kuper card is a step directio
100. ay want to edit it either delet ing unnecessary sections marking sections of the clip or splitting the clip into different pieces NOTE Undo any edits by pressing COMMAND Z Selecting the Audio Clip You can select all of a clip or part of one e Click the dark turquoise bar over the waveform to select the entire clip The clip turns blue gt ae 4 ziz i MonSabf aif a 149 Dragonframe User Guide mi MonSabf aif a 150 Select a portion of the clip e Click in the waveform and drag the mouse Or e Step the playhead to the in point and press I Then move the play head to the out point and press O The selected section turns turquoise S hie 4 gt 1 Click outside of the selection to remove it Splitting a Clip into Sections You may wish to split an audio clip into sections perhaps to have one portion play for one part of a scene and then another portion to play later in the scene To split an audio clip you can e Move the playhead to where you want to split the audio Press Dragonframe splits the clip into two parts on either side of the play head Or e Select the part of the clip you want to split and click Dragon frame detaches the selected portion from the rest of the clip See also Selecting the Audio Clip on page 149 Nudging the Audio Clip By default Dragonframe aligns the beginning of the audio clip with the first frame However you may want the audio c
101. ble slider positions for the exposure 7 Optional De select the blue auto capture arrow D for Dragon frame to stop capturing the exposure automatically without you having to press SHOOT 8 Optional Click the link to link the exposure to other exposures When you change settings in one exposure the settings for all expo sures linked to it will change too 9 Optional Click v E to have Dragonframe save the video assist frames from that exposure 79 Dragonframe User Guide 80 NOTE 10 Optional Click the rectangle F to change the exposure s cue color The color will appear at the top of the Animation workspace when it s time to capture the exposure 11 Optional Create any additional exposures I adjusting the set tings for each one e Tocopy settings from an exposure drag and drop it onto the new exposure The new exposure must be unlocked Dragging the Left exposure onto the Right When you create multiple exposures Dragonframe copies each new exposure s settings from the currently selected exposure Once you create multiple exposures you will need to adjust the size of the View pane to see all exposure image trays in the Cinematography workspace Dragging the edge of the Exposure Image tray to view multiple exposures See also Manual vs Automatic Captures on page 82 Adjusting and Locking Camera Settings on page 76 Linking Exposures on page 81
102. c Workspace on page 240 Shoot Move and Move Shoot Modes By default Dragonframe will move the motors to the next position right after you shoot This is called the Shoot Move mode However you may prefer to line up the animation before the motion control moves to the next frame position This is called the Move Shoot mode To switch from the default mode select CAPTURE MOVE SHOOT MODE Dragonframe will show a moco frame position alongside the READY TO CAPTURE frame number 6 00 READY TO CAPTURE 00010 Fy Moco frame position alongside the ready to capture frame number at the top left of window Moving the Rig Manually While you are shooting you may want to peek a few frames forward into the move to make sure you will hit your marks To safely preview motion control forward or backwards one frame at a time press OPT and the arrow keys 241 Dragonframe User Guide 242 Dragonframe will show the moco frame position alongside the READY TO CAPTURE frame number 600 READY TO CAPTURE Moco frame position alongside the ready to capture frame number at the top left of window After preview Dragonframe will return the rig back to the correct frame when you press SHOOT no matter its current position Handling Cutbacks and Edits After a cutback or other edit Dragonframe may need to move your rig to anew position If the rigneeds to move more than a couple of frames forward or backward the moco stepp
103. ce you make any edits includ ing deletes and cutbacks you will need to conform your take if you want the files on disk to have frame order numbering on them 301 Dragonframe User Guide To export a frame sequence 1 Select FILE EXPORT IMAGE SEQUENCE The export image sequence dialog appears Source Test Scene 0001 Take 01 A Video assist low res B All frames amp Range eg 10 20 Transformation C E Crop to D E4 Rotate mirror to match animation w Output E Settings findow Export Image Sequence Exposures iv x1 J amp Keep proportions K G FileName Test_0001_01_ E Exposure 14 8 digits Example Test_0001_01_X1_0001 tif H amp Create separate folders for each exposure l Destination A Choose which image source to use for the export video assist high res TIFFs J PGs or raw files B Choose which frames to include all of the frames in the scene or a range of frames C Crop the frames to the aspect ratio you choose Or do not crop the frames D Rotate or mirror the images to match the settings you ve chosen in the Animation workspace E Choose which image format your exported images will use J K L gon Projects Test_0001 dgn Export_Test_0001_Take_01 Set Cancel Export Create the DNG files in the Dragonframe folder where the original RAW files are Specify the file names for the sequence Select whether multiple exposures will be
104. ck the Move Test Once you ve shot a move test play it back or play back just part of it e Press PLAY to play back the test e Set in and out points to play back only a section of the test Move the playhead then press I for in or o for out When you press PLAY only that section will play back Reshooting Part of a Move Test You can reshoot part of a test and Dragonframe will automatically replace the frames in the original test To reshoot a section of a test 1 Adjust the move as needed 2 Setin and out points around the section you adjusted In this exam ple you d set the in point for frame 14 and the out point to frame 21 3 Click E The Run Move Test dialog appears 0 0 0 Run Move Test Live Settings DMC 16 Only B Run Live Frame rate Run Move Test dialog The range matches the in and out points set in the Arc workspace 4 Click OK and run the rest of the test as you normally would Dragon frame runs the test It replaces the frames from your original test with the new frames 239 Dragonframe User Guide 240 5 Press PLAY to play back the modified test Creating a Movie of the Test You can export a movie of the completed test 1 Click ey Dragonframe displays a message EXPORT MOVE TEST TO MOVIE The Save Movie dialog appears 2 Choose a location for the movie and click OK The Movie Settings dialog appears 3 Adjust the settings as needed and click OK Dragonframe exports t
105. click then select RETURN CAMERA TO END e Toreshoot a single exposure earlier in the sequence double click the cell of the exposure you want to reshoot The c moves to the cell you selected Press SHOOT to overwrite the exposure Customizing the X Sheet s Columns To reshoot the exposures that follow continue shooting Dragon frame will overwrite the rest of the frames Or CTRL click then select RETURN CAMERA TO END See also Reshooting Frames from the Timeline on page 122 Customizing the X Sheet s Columns You can add delete or customize the X Sheet s columns Click column headers and drag them to rearrange the columns Click and drag the right edge of a column header to resize the col umn CTRL click a NOTES column header and click ALERTABLE to make Dragonframe display a pop up reminder for the notes in that col umn CTRL click a column and click CLEAR COLUMN to remove all of its data CTRL click a column and click REMOVE COLUMN to remove it from the X Sheet Add custom or preset columns a Click at the top of the X Sheet A drop down menu appears b Select a preset column or a custom EMPTY column The col umn appears c For a custom column CTRL click the new column s header and select RENAME COLUMN to add a header d For a custom column Double click in rows to add content just as you would in the NOTES column See also Printing the X Sheet on page 185 L
106. co Arduino DragonBridge MRMC S3 eMotimo Status Not connected Connect Connection required for shooting ArcMoco 3 DMC 16 DFMoco Arduino DragonBridge MRMC S3 eMotimo Status Not connected Connect Connection required for shooting ArcMoco 4 DMC 16 DFMoco Arduino DragonBridge MRMC S3 eMotimo Status Not connected Connect Connection required for shooting Simple Serial Interface DFRemote Arduino Status Not connected Connect Connection required for shooting Settings dialog Connections tab ArcMoco 1 settings 2 Under ARCMOCO 1 2 3 or 4 click CONNECT An ArcMoco dialog appears QOD Y 3 Choose the serial port then click OK Cancel Using the Arc Motion Control Workspace Dragonframe connects the device then automatically checks the CON NECTION REQUIRED FOR SHOOTING check box When this box is checked you will not be able to capture any frames for the scene until Dragonframe is connected to the hardware CAUTION If you uncheck the CONNECTION REQUIRED FOR SHOOTING box you could accidentally shoot all or part of a scene without your motion control setup working 4 Open the Arc Motion Control workspace The map that follows gives an overview of the workspace Arc Motion Control Workspace Map eoo moco Scene 004 Take 01 ARC MOTION CONTROL a reaDY To capture 00001 Velocity Graph See the velocity of each axis over time This helps you cre ate a smooth
107. connections see Connecting DMX to Dragonframe on page 193 Connecting to the DESC through Dragonframe s Connections Tab on page 265 Connecting to a 3D Slider on page 273 General Settings The General Settings tab gives you access to three aspects of your scene shooting on twos scene length and the X Sheet s page layout When you adjust those setting you change the way Dragonframe configures your scene s X Sheet Configuring Scene Settings When you select SCENE SETTINGS the General settings window opens oer Scene Settings ne g n Connections Triggers Frame Range Start frame al J End frame 219 Frame Numbering Frame numbering on Ones Twos Note You cannot change this setting after you have shot frames in your project This is a simplified alternative to shooting an entire scene on twos Use this to animate a 12fps 15fps scene for a 24fps 30fps post production project X Sheet Layout EPOR 8 5 x 11 0 US Letter g Frames per division line e fe Divisions per sheet is e on page 174 on page 96 on page 185 Video Settings Use the Video Settings dialog to work with your video source You can select which source Dragonframe uses or change with video settings 313 Dragonframe User Guide Click SCENE VIDEO to open Video Settings pe Scene Settings Seige Canon EOS 7D eee Medium Quality Resolution Custom Resolution
108. cssecesecesceessessasesseseaseaeeaeeegs V a A A E Chapter 1 Big Picture sssssssssssssunnnnnnnnnnnnnnnnuunnnnnnnnnnnnnnnununnnnnnnnnnnnnnnnn L How Dragonframe Works cccccssecssecssecesccesceessesceseeescessceseceseaecesecesecesecesaeesaeesaeesaeesaeenas 1 Powertuil ToO Sea AE A ES E EEA A AE EE EE A E ER S 3 Quick User Interface OVErViGW cccccccccscccssssccesssscscesssssscscsscscsesecssccessessssessessececcessssensaees 4 Activating Your Software issis nene nino a an hes Sashes ET OET EEEE A eae ees 6 Quick Set Up Guide for Supported Video and Still CaMeras ccccccssecseeseeeseseseeeseeeees 9 Passes Takes and Exposures Explained ccccccccsscssecesecssscescesscesssesssecsseceeecesseesaeesesesaees 10 RAW Pile Workflow erriei reisien donscdencuscadacrssctvnsedde bide eieiei aigi B HDR High Dynamic Range Workflow ccccccsccssscssecesscesseessesesesssecesecesaeesaeesaeesseeesees 4 Chapter 2 User Interfaces aiian aa aa a aaa i ia iaaa aiaa aai LO Animation Workspace OvervieW cccscccsssessscsssecssecssesscecsecesscescenaseesseseceseeeseaeceseceseeesecees 15 Cinematography Workspace OVErViGW cccccsccesccssecesecesecssecessessceessessaesceeseeeceseceseeeseeeseees 22 DMX Workspace OVErVIEW cccscccssccssecssecssceescesscesscesecesseseeeeeseeecesecesscesseessesseessaeesaeesaees 24 X Sheet OVELVISW desesirsacevs chee eviweresancecdivdabecsseunncscdutestesssbuvd des EESE AKA EE ENE e
109. ct the frame s you want to hide u 2 3 4 5 6 8 9 10 1 Audio Frames 5 7 selected camera ready to shoot frame 11 2 Click E Dragonframe hides the frames They show in the timeline as shaded frames with no frame numbers or audio track _ oT Eh Eh ESE EEE Shaded thumbnails for hidden frames 9 11 Camera is now ready to shoot frame 8 since three frames of the sequence are hidden Or press and hold oPT while selecting the frames to hide them See also Hiding a Frame in the X Sheet on page 177 Options for Viewing Hidden Frames in the Timeline Once you ve hidden frames you can toggle whether hidden frames are shown or hidden in the Timeline By default hidden frames will show up in line oe En Es ES Ee ES EE Audio To show or hide hidden frames in the timeline e Press jg to hide hidden frames Dragonframe displays a marker where the hidden frames would go 1 2 3 4 5 6 8 Frames pga ge 4 9 a A g a e Press toshowhidden frames e Press H to toggle back and forth Un hide Hidden Frames from the Timeline To re display frames that you hid 121 Dragonframe User Guide 122 NOTE NOTE 1 Select the hidden frame thumbnails or markers 2 Click E Dragonframe restores the hidden frames See also Unhide Hidden Frames from the X Sheet on page 179 Deleting Frames from the Timeline To delete frames from the timeline 1 Select the frames you want to delete The
110. ction to Dragonframe If you run into trouble with your camera setup or operation go to our camera setup troubleshooting page http www dragonframe com camera_setup_troubleshooting php Dragonframe User Guide If you are using a DSLR go directly to the Cinematography workspace to adjust all of your exposure related settings including image quality and white balance See also Camera Connections on page 47 Connecting an Unsupported Camera to Dragonframe on page 53 Passes Takes and Exposures Explained 10 Effects shots can take many forms such as clean passes plate shots and matte passes In this section we cover how Dragonframe can make the multi pass process simple and organized Dragonframe creates effects passes in two specific ways 1 Straight Pass Shootinga continuous series of frames before or after other passes are complete To set up a straight pass in Dragonframe create a new take within your scene 2 Sub Frame Pass Capturing two or more images for each frame in time In Dragonframe this is called an exposure Each take may contain up to twelve exposures To set up a sub frame pass in Dragonframe create a new exposure from the Camera Control in the Cinematography workspace Passes Takes and Exposures Explained As you read the examples of these passes that follow keep A Sample_001 dgn Dragonframe s folder and frame hierarchy in mind pomp ONE Take ot e A Dragonframe pro
111. cular distance Click OK 8 Optional Repeat step 7 to create IOs for any additional eye posi tions you enabled when you configured the slider Setting Up the 3D Slider Once you re done setting up the positions the workspace will look something like this NOTE You can also set up and refine eye positions from the Cinematography window See also Refining 3D Settings from the Cinematography Workspace on page 283 Configuring the Slider on page 275 Setting the Zero Point and Going to the Zero Point on page 232 J ogging and Inching your Motors on page 232 Setting the Limits for the Axis on page 233 Adding Keyframes on page 234 Creating an Animated IO Your primary and secondary positions can be static or they can be ani mated throughout the scene Generally you will leave your primary eye at one position and animate just the secondary eye 279 Dragonframe User Guide To animate the secondary eye in this example R1 1 Click RI to select that sub axis in the axis list Keyframe list for R1 2 Inthe keyframe list double click an open area 3 Enter a frame number and IO position for a second keyframe and click OK 4 In the position graph adjust the keyframe handles to shape the move See also Adding Keyframes on page 234 Setting Up Exposures for 3D Shooting 280 Now that you ve configured your stereo positions you can assign them to exp
112. d Exposures Besides choosing to automate captures you can also add a capture delay of up to one minute before Dragonframe auto captures an expo sure To add a capture delay 1 CTRL click on the arrow of the desired exposure A drop down list appears 2 Select a delay Dragonframe displays it in the Camera Control pane Exposure with a delay of five seconds Deleting Multiple Exposures To delete an exposure 1 Select the exposure you want to delete 2 Click delete Dragonframe deletes the selected exposure The exposure you select cannot have any frames in it If it has frames in it you must disable it to stop shooting the exposure See also Disabling an Exposure below Disabling an Exposure To disable an exposure de select the radio buttons in the Camera Con trol pane Both exposures enabled You can t disable the default exposure for the scene 83 Dragonframe User Guide Viewing Multiple Exposures in the X Sheet Any exposures you create appear in the X Sheet alongside all the infor mation about your scene A amp PRODUCTION SCENE SHEET 1 Wiz 001 eee START FRAME END FRAME 48 FRM EXPOSURES UB db 2 xx 31 XIX 4 xx 5 XiX 6 xx XX X X X Sheet Each exposure gets its own column x marks already captured frames c marks the exposure to be captured next Tricks of the Trade 84 NOTE A few tricks can help you light your shot perfectly while still letting you t
113. d click SAVE See also Marking the Track Reading on page 166 Exporting an After Effects Time Remap Dragonframe can produce an After Effects Time Remap file from your audio track reading This is a special text data file that instructs After Effects to show a specific layer at a specific time Using advanced After Effects knowledge you can use this to make an animation from your track reading See also Creative Cow s tutorial about how to use time remap information in After Effects http library creativecow net articles rabinowitz _aharon lip _synch video tutorial 169 Dragonframe User Guide Contextual Menus for the Audio Face Set Area CTRL click in the audio face set area to access a contextual menu See this section for more See ek information CLEAN UP SHAPES Snap the face shapes into Adding Face Cues to the rows and columns Track Reading on page 160 170 Chapter 11 Using the X Sheet The X Sheet gives an overview of your scene with exposures and audio cues and any reminders you ve set for yourself Draw on the X Sheet or customize its layout As you update your scene the X Sheet updates automatically as well You can also print a hard copy of the sheet for easier reference while you re animating A map of the X Sheet s main features follows on the next page This chapter includes the following sections Reading the X Sheet on page 173 Adding Produc
114. dy created or create a new take Dragonframe opens the Animation workspace with the scene you selected NOTE Change the length of the production scene and take names from Nam ing Preferences See also Naming Preferences on page 306 Duplicating Your Scene You may want to make a copy of your scene or rename a scene To do so duplicate your scene 1 Select FILE DUPLICATE SCENE The New Scene dialog appears 2 Enter a name for the duplicated scene then click OK Dragonframe opens the Save Scene As dialog 136 Creating a New Take 3 Navigate to the place where you want to save the file then click OK A progress bar appears Dragonframe duplicates the scene CAUTION Duplicating your scene is the only way to rename a scene Dragon frame relies on the naming structure of your scene and take folders to locate your files If you rename a scene through your computer s file structure Dragonframe will not be able to open it See also Creating a New Scene on page 133 Creating a New Take Create a new take of a scene at any time A new take keeps all of the important information from your previous take To create a new take 1 Select FILE NEW TAKE The New Take dialog opens 2 Enter the take number or any name you choose 3 Click OK Dragonframe creates a new take within the Scene folder and opens the Animation workspace Since you re starting a new take of the same scene the Capture and f
115. e and take You can choose which naming convention to use in Naming Preferences e Production Scene This is the default preference for Dragonframe Using all three levels of organization makes it possible to work on more than one project at once without confusing scene names e Scene This is a simpler shorter option but may be harder to use if you work on multiple projects that overlap See also Creating a New Scene on page 133 Simplifying Scene Names on page 134 Finding Your Source Files on page 292 306 Configuring Preferences Dragonframe s Sounds Select which sounds Dragonframe uses to alert you when certain opera tions take place Any changes you make will apply to your whole project To change sounds click DRAGONFRAME PREFERENCES to open Prefer ences then click SOUNDS General Playback Naming Sounds Hot Keys Updates Capture Advanced Capture Complete Beep Reminder No Sound Select sounds to associate with shooting a frame completing a capture deleting a frame and a pop up reminder note Click gt to play the sound Any preferences you change will be saved when you close the window Programming Hot Keys Dragonframe comes with a variety of pre programmed keyboard con trols Change the default keypresses from Hot Key Preferences Any changes you make will apply to your whole project To program custom 307 Dragonframe User Guide Hot Keys click DRAGONFRAME PREFERENCES t
116. e Animation pal ette s Draw tool The Draw palette has cursors for drawing freehand lines polylines and shapes It also features various hash marks an eraser and an increment editor that allows you to plot moves along a line O mam hm o Drawing on the View Pane The image below gives more information about the Draw palette s tools F Show the drawing Draw a straight line Draw a smooth polyline Click and hold to draw a straight polyline Hide the drawing Add a cross hatch mark Erase the drawing Draw freehand Draw a rectangle TO2ZESE FATE Draw a circle Select a line color Select an object Use the eraser Draw a vertical hatch mark Draw a horizontal hatch mark Select the line thickness Create increments along a line or curve NOTE You can import any drawings you make into other scenes NOTE Hide drawings during playback from Playback Preferences See also Importing Scene Settings on page 140 Playback Preferences on page 305 Drawing a Smooth or Straight Polyline 1 Select the polyline tool e Click the tool for the smooth polyline e Click and hold the tool then select the straight polyline 109 Dragonframe User Guide 110 2 Click the View pane to start the polyline 3 Move the cursor and click the View pane to add more points 4 Double click on the final point to end the line or press ESC to end the line Manipulating Obj
117. e Grid Overlay for general composition concerns and other line up needs Click the Grid icon on the left side of the Animation tools to add a grid Select VIEW GRID LINES to adjust the grid s sizing to the aspect mask or to the image the number of horizontal and vertical lines the grid s opacity and it s value Pushing In the Broadcast Safe Overlay and Aspect Ratio Mask The mask push in masks a margin It s useful for post zooms and repo sitioning for 3D stereo plates Composition Guides To push in the overlay 1 Select VIEW COMPOSITION GUIDES The Composition Guides dialog appears Broadcast Safe W Show Broadcast Overlay E Action Safe Aspect Ratio Mask Aspect Ratio No Mask W Show Aspect Markers Horizontal Vertical Mask Push in Amount W Mask Offset On check box for mask push in 2 Click ON A new slider appears in the Animation tools o 3 Move the slider to the right to push in the overlay See also Using a Push In Mask for 3D on page 281 65 Dragonframe User Guide Image Controls 66 Working with Test Shots As you set up the look of your shot the Dragonframe test shot system is ideal for storing and evaluating images along the way Here are the key features e Shoot and save test shots that do not interfere with your animation e Evaluate composition and exposure e Compare current images with frames from previously shot scenes or takes
118. e X Sheet will display only the odd or even frame numbers depending on your preference To number your frames using odd or even numbering 1 Click SCENE SETTINGS The General Settings dialog appears Scene Settings Frame Numbering options in General Settings 2 Select FRAME NUMBERING ON TWOS to number the sequence by twos in the X Sheet Shoot Order When you have frame numbering on twos selected your X Sheet might look like this X Sheet with frame numbering on twos Shoot Order When you have multiple exposures set up such as for a front light shooting on twos or shooting multiple frames in a row you can change the shoot order for the sequence The normal shooting order is to capture all exposures for a frame and then move on to the next frame Shoot all exposures in the frame then move on to the next frame 99 Dragonframe User Guide You may find situations where you want to change the shoot order Instead of the default you would shoot the first exposure for two or more frames then move on to the second exposure Shoot the first exposure for all frames then move on to the next exposure To change the shoot order from its default 1 Select DRAGONFRAME PREFERENCES then click CAPTURE 2 Select SHOOT FIRST EXPOSURE FOR ALL FRAMES THEN MOVE ON TO NEXT EXPOSURE See also Capture Preferences on page 309 Passes Takes and Exposures Explained on page 10 Multip
119. e clip MonSabf aif ray 151 Dragonframe User Guide 4 Press DELETE See also Selecting the Audio Clip on page 149 Contextual Menus and Keystrokes for the Audio Workspace on page 152 Exporting an Edited Audio Track You can export an edited track to use in other scenes This creates anew audio file that incorporates the edits you ve made To export a clip 1 Edit the audio as needed 2 Click then select EXPORT AUDIO EDIT An export audio edit dialog appears 3 Navigate to where you want to save the file and press SAVE Dragon frame saves the file Contextual Menus and Keystrokes for the Audio Workspace Use the keystrokes and contextual menus listed below to quickly access all of the Audio tools 152 Contextual Menus and Keystrokes for the Audio Keystrokes for the Audio Workspace See this section for EES We more information SPACE Play or pause the audio track Playing Back the Audio Track on page 148 DELETE BACKSPACE Delete selected clip or cues Deleting Some or All of the Audio Clip on page 151 UP Navigate up to the next track or char Scrubbing the Audio acter Track on page 148 DOWN Navigate down to the next track or Scrubbing the Audio character Track on page 148 LEFT Scrub the previous frame Playing Back the Audio Track on page 148 RIGHT Scrub the next frame Playing Back the Audio
120. e cnter C Two dots appear on the scale alongside the image The green dot corresponds with the light value for B By default W represents 248 255 in the RGB color the green circle and the blue dot for the blue circle value and B represents 0 7 in the RGB color value Set these pure white and pure black reference As you move and adjust the sampling circles the information in the Densitometer changes A Records the ratio of the darker light value to the lighter light value B Shows the RGB val ues of the pixel currently selected by the cursor when you place it over the image 3 Adjust your lighting and camera settings as needed See also Advanced Preferences on page 311 74 Image Controls Viewing Stereo Images Take 3D test shots review stereo images and refine interocular settings from the 3D Stereo Review pane By default this pane is minimized click the arrow in the lower right corner to maximize it See also Reviewing 3D Images and Test Shots on page 283 Refining 3D Settings from the Cinematography Workspace on page 283 75 Dragonframe User Guide 76 Adjusting and Locking Camera Settings Adjust the camera settings from the Camera Control pane in the Cine matography workspace Camera Control is a visual interface that directly controls your digital still camera E F G H Adjust the shutter speed E Adjust the ISO Adjust the aperture F Lock only the ISO setti
121. e from External Switch O Do not use Logic Output 5V O Do not u el on SHOOT event on FRAME COMPLETE event h during exposure gash Light Close u This is independent of DMX channel selection for bash light sis e election for bash light Hold time O 0 seconds Test Trigger Hold time OMO econds Test Trigger Go Motion Enable go motion timing Capture preroll tim 0 5 Note For go motio Triggers dialog with Switch Input settings 4 Select which event you want your external device to trigger in Drag onframe SHOOT Dragonframe will shoot a frame e PLAY STOP Dragonframe will begin or stop playback of your frames or REAL TIME DMX PLAYBACK Dragonframe will play your DMX lighting program See also DDMxX S2 Brochure and Technical Specifications at http www dragonframe com dmx php Adding a Switch Relay Output Trigger You can use Dragonframe to trigger external devices with a switch For example you might connect an unsupported camera to Dragonframe via an external switch When you press SHOOT in Dragonframe Drag onframe would close the switch and your camera would capture a frame 216 Adding a Switch Relay Output Trigger To trigger an external device with Dragonframe using a switch relay 1 Connect the DDMX S2 to your computer as described in Connect ing DMX to Dragonframe on page 193 Connect the external device you re using to the switch relay outpu
122. e input output triggers on the DDMX S2 or the IOTA Controller see Adding Input and Output Triggers on page 215 The image on the next page gives an visual overview of the DMX work space s features This chapter includes the following sections Connecting DMX to Dragonframe on page 193 Creating a Lighting Program on page 195 Selecting Keyframes on page 199 Cutting Copying Pasting and Deleting Keyframes on page 199 Clearing a Channel on page 200 Saving and Loading a Channel on page 200 Grouping Channels on page 200 Previewing Your Lighting Program on page 202 Preparing Dragonframe for Shooting from the DMX Workspace on page 203 Visualizing Your Lights in the Lighting Workspace on page 203 Automating a Bash Light on page 204 Creating Custom Lighting Programs per Exposure on page 206 Special Keys and Contextual Menus for the DMX Workspace on page 211 See also Passes Takes and Exposures Explained on page 10 Multiple Passes and Exposures on page 78 Dragonframe tutorials http www dragonframe com tutorials php 191 DMX Workspace Map 8 0 0 i Lite Scene 001 Take 01 DMX READY TO CAPTURE 1 Front A B D Cc E 1 2 3 4 5 6 7 8 a A Ready to Capture Prepare external hardware like the DDMX S2 or a motion control rig for shooting While in READY TO CAPTURE mode you cannot edit yo
123. e move axis information and keyframe infor mation to other Dragonframe projects Exporting a Move To export a move 1 Click the main menu for the workspace in the workspace tools then select EXPORT MOVE Dragonframe opens the Export Move dialog 2 Choose where you want to save the move and click OK Dragon frame exports the move Importing a Move To import a move into another scene 1 Click the main menu for the workspace in the workspace tools then select IMPORT MOVE Dragonframe opens the Import Move dialog 2 Navigate to the saved move file arcm and click OK Dragonframe imports the move and shows it in the Arc workspace You can now edit the move or begin shooting Using the J ogpad Window with the Dragonframe NOTE Once you import a move you can disable any axes you aren t using For example if your rig has four axes but you re only using two for a partic ular project click U in the Axis list to disable the axes you re not using Using the J ogpad Window with the Dragonframe Keypad While using Arc you can convert the Dragonframe keypad into a jog box the J ogpad allowing you to move around your rig and control it without touching the computer READY TO CAPTURE 2 Tilt 3 Boom 4 Focus Pan 37 056 Opening the J ogpad Window To open the J ogpad window click j gt The jogpad window appears 13 912 13 912 10 000 5 338 10 499 10 499 moco Scene 004 Take 01 A
124. e tap Double tap C Conform Ask to conform edits when closing or exiting a Take Conform automatically when closing or exiting a Take No action when closing or exiting a Take On screen display E4 Show on screen tool changes E Stop live view after s E minutes of inactivity to avoid overheating amp Use motion detection to stop live view F Step past live Never Always When audio is loaded G Show live view when stepping past live H Move data overlay V Auto hide move data Mouse wheel zoom Use the mouse wheel to scale image J EESTEC HE Toggle Speeds OK A Language Choose which language to usein the G Show live view Check SHOW LIVE VIEW WHEN interface STEPPING PAST LIVE to see the Live View when you B Shoot requires Adjust whether to press SHOOT SEP into Wo be shot iames once or twice to capture frames H Move data overlay By default Dragonframe dis plays hand cranked camera moves in the Anima tion workspace Here make move data disappear when stepping though scenes C Conform Change whether Dragonframe prompts you to conform edits when you exit a take D On screen display Show or hide notes that flash in A I Mouse wheel zoom Change the scale of the Live the View pane wher sel g Dragonframe Ani View with the mouse wheel or with your mouse pad mation tools scroll E Stop live view after DSLRs with Live View can J 3 Step Speed Adjust how Dragonframe plays back overheat
125. each exposure seamlessly When you work in the DMX workspace you ll see your default pro grams on the left side of the workspace L Koka Lite Scene 002 Take 01 DMX DMX window with the default BASH LIGHT program the default parent program named GLOBAL and two child programs x1and x2 created by default when you set up two expo sures named X1and x2 in the Cinematography window You will always have the following programs e GLOBAL This is the default program If you don t need any lighting variations for exposures or bash lighting you will only work with the GLOBAL program Creating Custom Lighting Programs per Exposure BASH LIGHT If you want to configure certain lights as bash work lights you customize those lights channels in the BASH LIGHT pro gram e One child program for each exposure you ve created X1 x2 etc By default the exposure programs inherit all of their settings from their parent program GLOBAL But you can choose to customize individ ual channels in any of the exposure programs You can also detach it from the parent if you want to start from scratch Whenever you set up lighting program you can choose to create a par ent program or a child program e A parent program is an independent program You set up all of its attributes from scratch e Achild program inherits all of its attributes from its parent You can customize a few attributes without having to set up everything
126. eaving Reminder Notes in the X Sheet below 181 Dragonframe User Guide Importing X Sheet Data You can import data from a csv file into the X Sheet Dragonframe allows you to choose which columns and data to include in the import To import X Sheet data 1 5 Click FILE IMPORT X SHEET DATA Dragonframe opens the Import X Sheet dialog Navigate to the csv file you want to import and click IMPORT X SHEET DATA Dragonframe opens the Import Track Reading dialog OOA Import Track Reading Frames All frames Nie From 1 Soa Do not import L CEGHE Do not import OGGE Do not import W 00 Ny on un ww ol Cancel Optional Select whether to import all frames or a range of frames Choose which columns to include in the import You can have Drag onframe include the data in new columns the existing notes col umn or new or existing audio columns Click OK Dragonframe imports the data into the X Sheet Leaving Reminder Notes in the X Sheet You can add notes to the X Sheet and set them to pop up before you shoot a frame You can also clear selected notes from the X Sheet To set a reminder note L Click the NOTES column in the X Sheet in the row of the relevant frame 2 Type the note 182 Leaving Reminder Notes in the X Sheet 3 Optional To make the note pop up on that frame click the dia mond that appears next to the note PRODUCTION SCENE SH
127. ects Once you draw a line or polygon on the View pane you can adjust it with its handles ANIMATION Drawing object handle e Move the cursor over the handle to resize the shape e Move the cursor close to the handle but outside the drawing object to rotate the shape Duplicating or Deleting Objects e To duplicate items select one or more objects and press COMMAND D e To delete objects select one or more objects and press DELETE Draw Tool Keyboard Shortcuts You can draw more precisely by using some standard keyboard short cuts of Om mo Drawing on the View Pane e OPT constrains the drawing around a center point Use it when drawing or resizing For example if you click OPT while drawing a circle the circle would expand from a center point rather than from the side e SHIFT constrains the drawing to its original proportions or con strains the drawing to standard angles Press and hold SHIFT when drawing resizing or rotating the drawing Using the Increment Editor The increment editor shows movement along a path in time Draw over the View pane and add increments to the drawing then adjust how quickly a playhead will move through the increments To use the increment editor 1 Draw a shape on the View pane You can use the line multi part line square or circle tool 2 Select the shape 3 Click INCREMENT EDITOR The increment editor opens A B C D E F G H Position over
128. eenas 135 Duplicating Your SONG assoutas cssu cosets EEEE E EEA E E E 136 Creating a New Take i iiscccsesssccsseces sicdecessiessitessisdves svicesduvscdesesssedeseleosedgnoscvesesdedosdesncd eeeseeeess 137 Switching TakesSa cann a a ea a see ise esa Sais cde boas be ada aa Peet 137 Managing Takes 5 seccecscsecssSaigdteseccatessstasscdesscdeatasgisdvaievsdgucidevissteassledestedes RE EEE T SANRA 138 Timi pOrtlng Tragsa a a E EE AA EENE EE E N 138 Importing Scene SettingS ccscccsssccsssccssscecssccssseccsseecsseccssseecesecessseecesecseeseeseseseesseesees 140 Using a Scene Template ccccccccssccssscsssesssecssecssecsssessecesecessesssessseseeeseseseeesseeceaecsseeeseeeas 141 Chapter 9 Adding and Editing an Audio Clip ccccceeecceeeceeeeseeeeeeeeeeeeeeees 145 Loading Audio Fesa aee a e ea a aeiia aias ei 148 Scrubbing the Audio Trackin se a eee eae vst oe sea eee ewe eee ES 148 Playing Back the Audio Track cccccssccssecssecesceessessecescesscesseeseaescsessaecesecesecesaessaeeseeenas 148 Editing the Audio Clip ae a aoe T esis ea ee as 49 Exporting an Edited Audio Track ccccccccscssscsssesescesceessesesesseesesecesecesecesseesaessaeesaeenes 152 Contextual Menus and Keystrokes for the Audio WorkSpace ccccsecsceseceseeeseeeees 152 Chapter 10 Reading Dialogue Tracks ssssssssssssnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnns LOD viii Setting Up Face Sets in Photoshop Layers ccccccscsss
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130. ementally adjust the scale of the imported images Press SHIFT while dragging the slider to fine tune Use the Scale buttons to automatically adjust the scale of the imported images Optional Adjust the opacity of the line up layer with the Opacity slider in the Animation palette D or in the Animation tools Optional For movies adjust the sync position by sliding the line up layer in the timeline You can use one of your existing frames as a line up layer by CTRL click ing it in the Timeline or Cinematography window and select USE AS LINE UP LAYER 105 Dragonframe User Guide 106 NOTE NOTE NOTE NOTE To move past what you ve shot to play back a line up layer move the out point on the Nav Line to the end of the scene instead of the Live position The Line up Layer tool is only designed as an animation tool it s nota post production tool Line up Layer only layers images for the video assist It does not produce composite images or layer images in your final full res capture images Open your Dragonframe images in post production software to create composite images You can position the line up layer using the Video Assist tool by drag ging while holding OPT See also Adjusting the Line up Layer from the Timeline on page 117 Play Section with the Nav Line on page 94 Passes Takes and Exposures Explained on page 10 Using Chroma Key on page 107 Using the
131. ention SCENE NAME DGN For example the name could be TITLE DGN See also Naming Preferences on page 306 Changing Scene Name Length Change how long your production and scene names can be from Nam ing Preferences See also Naming Preferences on page 306 Changing Take Names When you create a new scene Dragonframe automatically names the new take TAKE OOL Select FILE MANAGE TAKES to change take names CAUTION Dragonframe relies on the naming structure of your scene and take Openinga folders to locate your files If you need to rename a take you must do it as described above Dragonframe will not be able to open a take that has been renamed through your computer s file system See also Managing Takes on page 138 Previously Shot Scene Once you ve created a scene you can always open it back up to continue work To open a scene 1 Select FILE OPEN SCENE The Open Scene dialog opens 135 Dragonframe User Guide 2 Navigate to the folder where you store your scene files and select the scene you want to open Use the slider button below the preview image that appears to scroll through the scene s frames to help ensure that you re opening the correct scene Preview image with slider button 3 Click OK The Open Take dialog opens along with a preview image of the highlighted take Use the slider button to scroll through the frames as before 4 Select a take that you ve alrea
132. eo Caliper Theory A 3D image will often have elements of the image that appear at the screen level behind the screen and in front of the screen in 3D space Elements that appear at the screen plane in 3D will be aligned horizon tally The left and right image will appear to match up or align You can use Dragonframe s convergence sliders to visually align what you want appear at screen level in 3D space The elements in front or behind the screen plane will appear to be offset from their left or right counterpart It is this offset that causes the illu sion of 3D Based on the intended viewing size of your final work you will find there is a limit to the amount of 3D offset you want to produce There are physical and creative considerations Through experience you will want to understand the effect of the overall stereo offset from the clos Reviewing 3D Images est to the farthest object in 3D space You will also want to judge how Calipers measuring stereo offset for object in 3D space Using the stereo calipers can help you and your team keep track of your stereo offset and reduce the amount of big screen testing and review you need By setting an intended compositing size or projection size in the 3D Ste reo Review pane the camera team post production team and 3D supervisor can all talk in the same increments saving time and confu sion Playing Back Stereo Sequences in Dragonframe To play back footage in 3D
133. equest Make sure to include your serial number http www dragonframe com tt ticket php Quick Set Up Guide for Supported Video and Still Quick Set Up Guide for Supported Video and Still Cameras NOTE This section explains how to connect video and capture sources 1 Configure the camera s settings to work with Dragonframe Check our camera web page for a list of supported cameras and spe cific set up guides http www dragonframe com camera php Connect the camera s to the computer according to the manufac turer s directions e Digital still cameras generally connect via USB e DV and HDV sources generally connect via Firewire e HDMI sources generally connect via an HDMI cable usinga video card such as the Blackmagic Intensity http www blackmagic design com products intensity Turn off other camera software Make sure no other software has detected your camera and started up Quit any software that wants to connect to the camera Open Dragonframe Dragonframe should auto detect the camera and send a live video signal if available into the Animation workspace Click CAP TURE VIDEO SOURCE and CAPTURE CAPTURE SOURCE to check the status of camera connections Remember the keystroke COMMAND R It resets connections to cam eras Or select CAPTURE RESET REFRESH CONNECTIONS If you are connecting a camera to a computer while Dragonframe is already running press COMMAND R to activate a conne
134. era with a separate video feed source Shooting with a DSLR and foregoing the live video By leveraging the instant feedback of live video assist and the beautiful image quality from digital still capture Dragonframe can help you move quickly while producing feature film quality results See also Camera Connections on page 47 Powerful Tools Powerful Tools Dragonframe brings together a powerful set of stop motion tools into one production savvy application Animation Tool Using a live video source Dragonframe shows the animator a preview of the frame they are preparing to shoot and the frame s relationship with previously captured frames The animator can compare this frame to the last frames by stepping one frame at a time using full speed play back or using the onionskin feature See also Animation Workspace Overview on page 15 High Quality Image Capture Tool Whether you are shooting with HD video or a digital still camera Drag onframe carefully captures the highest quality images possible These high quality frames can come from a different source than the video assist Dragonframe stores the high quality frames on disk as soon as you shoot them When storing images from your camera Dragonframe does not repro cess them Dragonframe delivers RAW files and other formats straight from your DSLR to a folder without ever hiding them from you If you are shooting HD or SD video as your final capture
135. eral Video Connections Triggers Switch Input Control Dragonframe from External Switch Do not use Input triggers SHOOT input trig PLAY STOP input triggers real time DMX playback Control External Switch Relay Logic Output 5V Do not use Do not use Output logic level on SHOOT event C Output logic le r Video Ass is captured Output logi on CAPTURE COMPLE Output logi FRAME COMPLETE event Output logi rol Bash Light e Output logi of DMX channel selection for bash light This is indepe Hold time 0F seconds Test Trigger Hold time OMOR seconds Test Trigger Go Motion Enable go motion timing Capture preroll t Note For go motion choose a Trigger dialog with Logic Output settings 4 Select which Dragonframe event will trigger a logic level HI or LO e When you press SHOOT in Dragonframe e When Dragonframe is finished capturing a video assist e When Dragonframe has completed capturing the high res frame e When Dragonframe has completed capturing all exposures for a frame e While Dragonframe is capturing a frame e When a work light should be on The level will be active during video assist and inactive grounded for the high res capture 5 Optional Adjust the hold time for the trigger This is the amount of time Dragonframe will hold the switch closed See also Using an External Relay Switch or a Logic Output to Automate a Bash Light on page 220 DDMxX S2
136. et the camera s shooting mode to MANUAL 3 Turn on the camera and connect it to your computer with a USB cable 4 Open Dragonframe Dragonframe should connect to the camera and show the Live View in the Animation workspace 5 Use the Camera Control pane in the Cinematography workspace to set the camera s exposure white balance and image size See also The camera setup troubleshooting page on our website http www dragonframe com camera_setup_troubleshooting php Connecting HD Video Cameras with HDMI on page 52 Adjusting and Locking Camera Settings on page 76 Connecting DSLRs without Live View If your DSLR does not have Live View connect it to Dragonframe in this way 50 Connecting Digital Video Cameras 1 Check our website s camera page for individual setup instructions http www dragonframe com camera php Scroll down the list of supported cameras and find your camera Click DETAILS to view setup instructions 2 Set the camera s shooting mode to MANUAL 3 Turn on the camera and connect it to your computer with a USB cable 4 Open Dragonframe Dragonframe should connect to the camera 5 Select CAPTURE CAPTURE SOURCE to make sure your camera is selected Or check that your camera s name appears in the bottom right cor ner of the Animation workspace 6 Use the Camera Control pane in the Cinematography workspace to set the camera s exposure white balance and image size 7 Cho
137. et you to frame one Or create a new scene file for the extra passes You can import scene settings from a previous scene if necessary 11 Dragonframe User Guide See also Creating a New Take on page 137 Creating a New Scene on page 133 Importing Scene Settings on page 140 Using Chroma Key on page 107 Sub Frame Pass The sub frame pass refers to secondary frames taken while animating Because stop motion animation is most likely non repeatable some passes need to be generated on a frame by frame basis Mattes stereo pairs and special lighting passes are all examples of sub frame passes To create a sub frame pass add an Exposure from the Camera Control pane within the Cinematography workspace A common example of a sub frame pass is the front light backlight pass The front light frames are the images you see beauty pass while the backlight frames are used to generate a matte for compositing In the film days this would be called a checkerboard matte because the beauty and matte pass were shot on a single strip of film The film would look like alternating dark and light squares The passes would be separated through the use of an optical printer In Dragonframe the exposures are separated and organized as you shoot Here is an example of a checkerboard style matte using a green screen card instead of a backlight By placing the card behind your subject dur ing a second exposure you can cre
138. ew of using Dragonframe to trigger events Motion Control on page 223 helps you integrate your rig with the Arc Motion Control workspace or helps you use other motion control rigs Shooting in 3D on page 273 explains how to connect Dragonframe to a stereo slider set up 3D exposures and review your 3D sequence Exporting Your Take on page 291 explains how to access your files for post production Preferences on page 303 explains all of Dragonframe s preferences and settings iii Dragonframe User Guide iv New Features for this Version Dragonframe 3 6 includes new camera support an image sequence import feature and many performance and stability improvements New Features and Improvements e New camera connectivity code uses direct USB PTP communication to increase compatibility and stability e Image sequence import for creating an animation from a sequence of images shot outside of Dragonframe Support for new camera models Canon EOS 1200D EOS Rebel T5 EOS Kiss X70 Canon EOS 7D Mark II Nikon D3200 Nikon D3300 Nikon D750 Blackmagic Production Camera at 4K resolution See also Importing Images on page 138 Dragonframe User Guide Table of Contents WelCOMG wicca bi aia inma na a ober a ea a a a aaa ies as tine dias iii New Features for this Version BEER BEERS RP RRR RRR RR RRR RRR RRR eee vV New Features and ImprovementtS cccccsccssscsssesssesssessscsssessse
139. ew the same information in the X Sheet as well without the shapes See also Viewing Audio Information in the X Sheet on page 184 Timeline Map on page 116 The Heads Up Display You can view audio cues and mouth shapes in the Heads Up Display HUD within the Animation workspace To view the display press in the Animation tools The default HUD appears HUD with phonetics and dialogue showing Menu is highlighted on the right Use the menu to choose the other two HUD views which show the face shapes three or one at a time Use the menu to show phonetics or the names of the face shapes Exporting the Track Reading You can export the track reading including face cues phonetic cues and markers 1 To export the track reading click then select EXPORT TRACK READING Dragonframe opens an export dialog 2 Navigate to where you want to save the reading and click SAVE 167 Dragonframe User Guide Dragonframe exports the track reading Importing a Track Reading Once you ve exported a track reading you can import it into other scenes If you ve marked the track you can import a single section or the entire track To import the track reading into another scene 1 Open the scene you want to import the clip to 2 Click amp to open the Audio workspace 3 Click 2i Navigate to the saved track reading and click IMPORT TRACK READING The Import Track Reading dialog appears
140. exported to one folder or separate folders per exposure Choose where to export the files This option is dis abled if you choose to convert DNG files in place Select which exposures to include in the export Choose the image size Specify settings for the image formats you chose 2 Click EXPORT Dragonframe exports the frame sequence with the settings you chose 302 Chapter 17 Preferences Dragonframe contains a number of ways to customize your user experi ence Preferences gives you control over settings for your whole project while the Settings dialog lets you adjust settings for a particular scene This section includes the following sections Configuring Preferences on page 303 Configuring Scene Settings on page 312 See also Dragonframe tutorials http www dragonframe com tutorials php Configuring Preferences Change Preferences by selecting DRAGONFRAME PREFERENCES then click the tab you need Changes made in Preferences will affect settings for your whole project 303 Dragonframe User Guide General Preferences Use General Preferences to modify a variety of Dragonframe s func tions Any changes you make will apply to your whole project Select DRAGONFRAME PREFERENCES to open General Preferences AOO Preferences Z O t FAES WY QB amp General Playback Naming Sounds Hot Keys Updates Capture Advanced EULTECCHE System Default B Shoot requires Singl
141. eye positions listed B C 0 000 mm D E I ft FGH l nmpmponpmppp P 278 Axis Name Click to a ae Jog Inch buttons Move the slider Motor Position Click to go to a position Zero Send the axis to zero Home Send the axis to the home position Menu Set zero home and limits or clear the axis Lock Lock the axis for editing Device and channel name Disable Disable the axis without deleting it Graph Color Change the color of axis on the graphs M K L N 0 Playhead Click to send the axis to the playhead Keyframe buttons Click the diamond to define the left and right positions keyframes Click lt or gt to move through keyframes R1position Shows the current R1 position IO distance Shows the current IO Click to edit L R R L Choose whether to be left dominant or right dominant Left dominant is the default Underslung Click to indicate that your camera is underslung 1 Optional Click to indicate the camera is underslung 2 Optional Click BB to turn on Live View so you can see how mov ing the slider affects the shot a oo PF W tion Press the jog buttons B to move to the zero point for your device From the menu F click SET ZERO Press the jog buttons B to move to the primary eye position Click the diamond keyframe button L to set the primary eye posi 7 Click the IO for the secondary eye position N and enter the intero
142. from scratch The previous sections all explained how to modify the GLOBAL lighting program The ones that follow will show how to set up work lights and add or modify lighting programs See also Passes Takes and Exposures Explained on page 10 Automating a Bash Light on page 204 Modifying the Default Exposure Lighting Programs The simplest way to customize lighting per exposure is to change one or two channels on the default exposure programs X1 x2 etc All of the rest of the settings for the exposures will remain the same as the parent program GLOBAL To customize a few attributes of an exposure Dragonframe User Guide 208 1 Select the program in the program list Below X2 is selected Neve Lite Scene 002 Take 01 DMX_ A X2 child program selected B Link icon C Keyframe timeline is blued out not editable and labeled GLOBAL because currently all of its settings come from the GLOBAL program 2 Click the link icon B next to the channels you want to customize 3 Edit the channels as needed See also Creating a Lighting Program on page 195 Passes Takes and Exposures Explained on page 10 Setting Up an Exposure from Scratch If you want the lighting for an exposure to be completely different from the lighting for the global program detatch it completely That way you ll create its lighting from scratch To detatch an exposure from its parent 1 Create any exp
143. ge 281 Reviewing 3D Images on page 281 See also Dragonframe tutorials http www dragonframe com tutorials php Connecting to a 3D Slider Dragonframe has built in support for connecting to the IOTA 3D Ste reoscopic Slider or other stepper controlled sliders via the IOTA Con troller Dragonframe also has built in support for the Mark Roberts S3 Stereoscopic Stepper This section and the one that follows describe this built in support For other 3D sliders look at our Arduino integration http www dragonframe com arduino or our DDMX S2 http www dragonframe com dmx php for integration options To connect the IOTA 1 Connect the IOTA Controller to your computer with the USB cable 2 Select HELP INSTALL FTDI SERIAL DRIVERS DDMX S2 IOTA This installs the drivers your Mac needs to work with the IOTA 273 Dragonframe User Guide 3 In Dragonframe select SCENE CONNECTIONS The dialog appears showing the Connections tab OUNO Scene Settings General Video Connections Triggers DMX 1I0 DDMX S2 Status Not connected Connect Connection required for shooting ArcMoco 1 DMC 16 DFMoco Arduino DragonBridge MRMC S3 eMotimo Status Not connected Connect Connection required for shooting ArcMoco 2 DMC 16 DFMoco Arduino DragonBridge MRMC S3 eMotimo Status Not connected Connect Connection required for shooting ArcMoco 3 DMC 16 DFMoco Arduino DragonBr
144. ggles a TV safe overlay Grid Overlays a grid on the View pane Aspect Ratio Adjusts the opacity of the aspect ratio mask Mask Push In Adjusts push in mask on all sides of the image Frame Counter Shows the live feed dashes or a previous frame number only Loop Loops playback Press ALT LOOP to turn on ping pong playback moving forward then reversing through the frame sequence Green Light Confirms that the hardware required for shooting such as the DDMX S2 or the IOTA are connected correctly Timeline Open the timeline for frame editing Audio Timeline Open the Audio timeline X Sheet Button Opens the X Sheet alongside the Animation workspace 2s aprons Playback Speed Heads Up Display Open the audio Heads Up Display to see face cues and phonetic cues while animating Volume Aspect Ratio Sets the aspect ratio mask High Res Preview Use high res stills for preview Auto Toggle Continuously toggles the Live View with the selected frame Reverse Reverses play Onionskin Opacity Slider Adjusts onionskin opacity Center Clean Live View Right Live View with last frame Left Live View with any frame Black Adds black frames to the end of playback Short Play Includes only the last twelve frames for playback or the num ber you choose Camera Names the connected camera 20 Animation Workspace Overview Animation Palette Overview The Animation palette appears any time you
145. gram Previewing Your Lighting Program on page 202 LEFT or 1 Step back one frame Moving Around the Light ing Program on page 199 RIGHT or 2 Step forward one frame Moving Around the Light ing Program on page 199 DELETE or BACK Delete selected keyframes Cutting Copying Pasting SPACE or and Deleting Keyframes on page 199 CTRL LEFT Move to previous keyframe Moving Around the Light ing Program on page 199 CTRL RIGHT Move to next keyframe Moving Around the Light ing Program on page 199 HOME Move to the start of the DMX Moving Around the Light timeline ing Program on page 199 END Move to the end of the DMX Moving Around the Light timeline ing Program on page 199 212 Special Keys and Contextual Menus for the DMX DMX Contextual Menus Programs 7 See this section for more Aa callas ust information ADD PROGRAM Add anew lighting pro Creating Custom Lighting Pro gram grams per Exposure on page 206 RENAME PROGRAM Rename an existing pro Creating Custom Lighting Pro gram grams per Exposure on page 206 DUPLICATE PROGRAM Copy an existing pro Creating Custom Lighting Pro gram grams per Exposure on page 206 SAVE PROGRAM Save the current lighting Saving then Loading a Lighting program Program on page 211 LOAD PROGRAM Load a saved program Saving then Loading a Lighting Program on page 211 DMX
146. gram list See also Deleting Multiple Exposures on page 83 210 Special Keys and Contextual Menus for the DMX Saving then Loading a Lighting Program You can upload a lighting program and apply it to another scene When you load a program you can overwrite a current program s settings or add the saved program as a new program To save a program 1 Inthe program list COMMAND click and select SAVE PROGRAM The save program dialog appears 2 Choose where to save the program and click OK To load a program 1 Select FILE OPEN SCENE then select the scene you want to use the saved program in Click OK 2 Open the DMX workspace 3 Load the saved program e To overwrite the settings of another program Select the program you want to overwrite COMMAND click and select LOAD PROGRAM Navigate to the saved program and press ENTER Dragonframe overwrites the old program with the saved one e To add the saved program COMMAND click in the open area below all of the program names and select LOAD PROGRAM Navigate to the saved program and press ENTER Dragonframe adds the saved program to the list Special Keys and Contextual Menus for the DMX Workspace Use the keypresses and menus in this section to access all of the work space s tools 211 Dragonframe User Guide DMX Keypresses See this section for more EES Ww information SPACE or O Play the DMX Pro
147. gt Display a full screen view Using an Auxiliary Moni of the Live View or play tor on page 95 back on another monitor 40 Menu Overview Scene Menu Select this menu item To See also GENERAL Adjust scene settings Configuring Scene Set tings on page 312 CONNECTIONS Connect supported hard Connecting DMX to Drag ware like the DDMX S2 or onframe on page 193 a stereo slider to Dragon Connecting to the DESC frame through Dragonframe s Connections Tab on page 265 Connecting to a 3D Slider on page 273 Connecting Dragonframe to Moco Hardware on page 226 TRIGGERS Work with electrical inputs Adding Input and Output or outputs Triggers on page 215 Capture Menu Select this menu item To See also SHOOT SINGLE FRAME Shoot a frame with your Keypad Controls on capture source page 89 SHOOT X FRAMES Shoot two ormore frames Shoot Multiple on with your capture source page 95 SHOOT MULTIPLE AS VIRTUAL Hold frames to createthe Capture Options for HOLDS effect of SHOOT MULTIPLE Shooting on Twos on page 96 SHOOT MULTIPLE FRAMES Shoot more than one Shoot Multiple on frame in a row page 95 TIME LAPSE Shoot a time lapse Time Lapse on page 129 sequence SHOOT PREVIEW IMAGE Capture a pesudo Live Shooting Without a Video View image from a still Assist on page 57 camera
148. h the DDMX S2 connect the DDMX S2 and use the relay or logic output to trigger the motion control system after CAPTURE COMPLETE Dragonframe controls the camera but the motion control system con trols the position of the camera With this mode you cannot do go motion blur effects For go motion with an external motion control system you can have Kuper control Dragonframe or you can set up triggers with the DDMX S82 See also Connecting DMX to Dragonframe on page 193 Adding a Switch Relay Output Trigger on page 216 Adding a Logic Output Trigger on page 218 Kuper Controls Dragonframe below Using Go Motion with an External Motion Control System on page 220 Flair Controls Dragonframe Dragonframe can control the frame position of a rig programmed by Flair Using Dragonframe with Flair gives you these capabilities e Automatic synchronization of Dragonframe and Flair during anima tion e Easy set up for shooting move tests through the Dragonframe Moco interface e Shoot Move or Move Shoot options for the animator e Single frame forward or backward movement of Flair for animators or operators during the shoot e Synchronization warnings Using External Moco Systems with Dragonframe Setting Up Flair Get setup instructions from Mark Roberts Motion Control http www mrmoco com You may need a special version of the Flair soft ware to connect to Dragonframe Connect Fl
149. he movie Preparing Dragonframe for Shooting from the Arc Work space Once you are done programming your move you must engage the Drag onframe for shooting This moves all external hardware to the ready to capture position including your motion control rig and the DMX dim mer pack if you ve created a lighting program 1 Press Dragonframe goes into ready to capture mode and the button turns blue The Move To Position dialog appears BOO _ Move To The following motors must move to target positions Pan Cancel 2 Click Jj for each axis Dragonframe moves the motor for the axis to the ready to capture position When all the motors are in place click OK 3 Open the Animation workspace and begin shooting Dragonframe moves the motors and DMX Lighting program to the correct posi tion as you shoot frames NOTE NOTE Using the Arc Motion Control Workspace You can t edit your move or lighting programs while in shooting mode To exit shooting mode press EHE You can also place Dragonframe into the ready to capture mode from the DMX Workspace See also Preparing Dragonframe for Shooting from the DMX Workspace on page 203 Shooting with Motion Control After you ve placed Arc motion control in READY TO CAPTURE mode you re ready to shoot your animation The sections that follow explain some tools you can use while shooting See also Preparing Dragonframe for Shooting from the Ar
150. he axis list to enable blur DFMOCO 1 CH 1 DFMOCO 1 CH 2 Blur button for each axis Click to enable blur for that axis Using External Moco Systems with Dragonframe If you do not want to use the Arc motion control interface within Drag onframe you can use external motion control systems instead Choose an option that fits your equipment and your needs Two Way Control with Arduino Arduino http arduino cc is a hobby electronics board with open source software and hardware specifications With some simple wiring and pre made software you can wire the Arduino to control Dragon frame or to control an external system based on events from Dragon frame Find a Dragonframe library for Arduino sample code and instructions http www dragonframe com arduino 3D Stereo Shooting You can configure the Arduino to trigger a stereo camera head mover such as the Mark Roberts S3 Stereoscopic 3D Stepper http www mrmoco com Newsletter motioncontrolnews190609 htm 255 Dragonframe User Guide 256 NOTE See also Shooting in 3D on page 273 Using DDMX S2 to Trigger Motion Control If you have a motion control system that controls the camera position but want Dragonframe to take care of shooting use the DDMX S2 box to coordinate both events You will shoot a frame in Dragonframe and then have Dragonframe trigger the motion control system to move to the next position To set up shoot move shoot wit
151. hem To export your take you can do one of the following after conforming your edits e Access your files directly Dragonframe always saves images directly from your camera for still cameras Conform your edits before you access image files e Import Dragonframe source files as an image sequence into another program such as AfterEffects Conform your edits before you import an image sequence from Dragonframe e Export a movie for import into another program such as Final Cut Pro You do not need to conform edits before exporting a movie e Or export a frame sequence including DNG files You do not need to conform edits before export a frame sequence This chapter contains the following sections Finding Your Source Files on page 292 Creating a Movie of Your Take on page 296 Available Movie Formats on page 298 Creating a Movie from a Stereo Image Sequence on page 299 Exporting Image Sequences on page 301 See also Conforming Timeline Edits on page 126 Exporting a Track Reading Preview on page 168 Dragonframe tutorials http www dragonframe com tutorials php Dragonframe User Guide Finding Your Source Files With Dragonframe you can always directly access your source files Import those files within post production software such as AfterEf fects CAUTION All frame editing is virtual That is once you make any edits includ ing deletes and cutbacks you wil
152. hide hidden frames while you re working them NOTE Dragonframe will only hide entire frames not individual exposures 177 Dragonframe User Guide To hide frames 1 Select the frame s you want to hide AA PRODUCTION SCENE SHEET 1 Wiz 001 we START FRAME END FRAME EXPOSURES 1 Xix 2 XiX 3 XiX 4 xix Dorothy enters 8 XX 9 10 11 12 Frames 5 7 selected camera ready to shoot frame 9 2 Click W Dragonframe hides the frames renumbering the frame sequence 1 if r A PRODUCTION SCENE SHEET 1 Wiz 001 raha stars START FRAME END FRAME EXPOSURES XX XX ul 2 3 X X 4 XiX Dorothy enters x X c The old frames 5 7 are now hidden Camera is now ready to shoot frame 6 since three frames of the sequence are hidden 178 Frame Editing From the X Sheet 3 Optional Hide the hidden frames in the X Sheet by clicking W Dragonframe removes the hidden frames and replaces them with a marker PRODUCTION SCENE SHEET 1 Wiz 001 START FRAME END FRAME EXPOSURES XX XX XX XiX Dorothy enters XX c wow Auf WH P Showing Hidden Frames To show hidden frames click W Dragonframe shows the hidden frames in the X Sheet PRODUCTION SCENE SHEET 1 Wiz 001 sr ten START FRAME END FRAME EXPOSURES XX XX XX Xix Dorothy enters Unhide Hidden Frames from the X Sheet To unhide frames that you hid 1 Optional Sh
153. high res proxies EEA Ce isch ic ee cdeczscecsctdcssenpecnestistes sted xaceasactaceensdaplocsteidariceacacbetbensinadicedaide Captures a frame The Animation tools below serve as a dashboard indicating what playback modes are active if the Onionskin slider is adjusted and what frame you re on 30 Keypad Window Overview Keypad Window Overview The keypad window is a learning aid Keep it open when first getting acquainted with Dragonframe to help you learn the keypresses for your Dragonframe keypad or for the keypad on your Mac or Windows key board To open the keypad window click wiInpow SHOW KEYPAD 9000 Keypad PRINT GUIDE Keypad Window Click LAYOUT to change how the keypad looks Once you open the window you can change the layout of the keypad by clicking Layout in the bottom right corner Change the layout in the fol lowing ways Select To MAC KEYPAD Lay out the keypad like the one on a Mac key board 31 Dragonframe User Guide Select To PC KEYPAD Lay out the keypad like the one on a Windows keyboard REMOTE KEYPAD Lay out the keypad like the one included with Dragonframe DISPLAY ICONS Show only the icons describing each keypress on the keypad window DISPLAY TEXT Show the text describing each keypress on the keypad window TOP DISPLAY ON Display the text and icon describing each key press at the top of the window each time you roll over a
154. hoose which frames to include in playback with the Nav Line 1 Usethein and out points to define which frames you want to include in playback e Step through the frames then press I to set the in point and o to set the out point Or e Move the in and out points on the Nav Line 33 s m e A b A In point B Out point Live 2 Press PLAY to start playback for the section you chose 94 Shoot Multiple NOTE You can set the out point as far as your scene end frame set the scene end frame in the X Sheet This allows you to move past what you ve shot to play back a line up layer or audio file See also Cinematography Workspace Overview on page 22 Using the Timeline for Playback on page 117 Adding a Line Up Layer Movie or Still on page 104 Setting Scene Length and Starting Frame on page 174 Loading Audio Files on page 148 Dragonframe tutorials http www dragonframe com tutorials php Using an Auxiliary Monitor Use the an auxiliary monitor to display a full screen view of the Live View or playback on another monitor You can e Start an auxiliary monitor by clicking VIEW AUXILIARY MONI TOR gt MONITOR Select MONITOR 1to open it on your computer or MONITOR 2 to open it on a second monitor e Turn the auxiliary monitor off by clicking VIEW AUXILIARY MONI TOR gt OFF e Change the size of the display by clicking VIEW AUXILIARY MONI TOR gt FULL SCREEN Check
155. how only channels with keyframes created or show all channels Dimmer Adjust the level for a channel Creates a keyframe at the point where the playhead is Level field Shows level for channel as a percent age Smoothed keyframe Keyframe created with smoothed lighting Playhead Marks the progression through the scene s frames Previous Move to the previous keyframe Keyframe Add a keyframe at the current location of the playhead for the selected channel Next Move to the next keyframe EFGH J K P Linear fade Creates a keyframe with a linear lighting adjustment default Smoothed curve Creates a keyframe with a smoothed lighting curve Smoothest curve Creates a keyframe with the smoothest lighting curve Badge Shows or hides a badge See page 203 Color Select a color for the channel Lock Locks the channel for editing With channel locked its timeline is grayed out Light on Set a light on for the scene Smoothest keyframe Keyframe created with the smoothest lighting curve Default keyframe Keyframe created with the lin ear default lighting animation Creating a Lighting Program Adding a Keyframe Add a keyframe from the most convenient place in the workspace NOTE A Percentage value in the channel s badge B Badge keyframe button C Workspace Key frame button D Channel s dimmer Move the playhead to the frame where you want the keyframe
156. hting Program on page 195 Creating a New Parent Program for Exposures If you want more than one exposure to share the same attributes you can create a new parent program then attach each of the exposures to it 209 Dragonframe User Guide To create a parent program and attach exposures to it 1 Create any of the exposures you need in the Cinematography work space 2 Click in the bottom of the program list A aE new program appears in the program list Global x1 x2 3 Name the program Here we ll call it BACK LIGHT 4 Setup the lighting program as needed 5 Drag and drop the exposures you re linking a onto the program name Dragonframe links TA them to the parent program and shows them Ri in the hierarchy T Now any settings you created in the parent pro gram BACKLIGHT will apply to the exposures you linked to it See also Passes Takes and Exposures Explained on page 10 Multiple Passes and Exposures on page 78 Creating a Lighting Program on page 195 Deleting a Lighting Program You can delete any lighting program that you ve created In other words you cannot delete default programs like GLOBAL BASH LIGHT or the default exposure programs To delete a lighting program 1 Select the program in the program list 2 Click minus at the bottom of the program list Dragonframe deletes the lighting program Any of its children will appear as par ents in the pro
157. ich exposure to used in the QuickTime movie if your scene has more than one exposure Frame Rate Set the frame rate for the movie Audio Include the imported audio track in the movie Crop Crop the movie using the Aspect Ratio mask as a guide or keep the frames un cropped Transform Match the movie s screen orientation to that of the Animation workspace or ignore ori entation settings Scale Set the size of the movie as a percentage of the source file s image size or using a pixel count Cancel Export MovieType Choose an output format and com pression codec For example QuickTime Uncom pressed or Windows AVI Quality If your format has a variable quality level you can select it here 100 would mean the highest quality available from the format Output Frame Rate Use this setting if you animate at one frame rate but want your output to bein another For example you animated at 12 FPS but your post production work requires 24 FPS movies as input Here leave the original frame rate at 12 then set the output frame rate to 24 Open movie when finished Open the movie once Dragonframe finishes exporting it 297 Dragonframe User Guide 298 2 Optional Change any settings necessary then click OK Dragon frame opens the Save Movie dialog 3 Navigate to where you want to save the movie and click SAVE 4 Click OK Dragonframe exports the movie If you ve selected to open the movie
158. idge MRMC S3 eMotimo Status Not connected Connect Connection required for shooting ArcMoco 4 DMC 16 DFMoco Arduino DragonBridge MRMC S3 eMotimo Status Not connected Connect Connection required for shooting Simple Serial Interface DFRemote Arduino Status Not connected Connect Connection required for shooting Settings dialog Connections tab Arc Moco 1 settings 4 Under ARCMOCO 1 2 3 or 4 click CONNECT An ArcMoco dialog appears Choose serial port dev cu usbserial DDMX002 Cancel 5 Choose the serial port then click OK Dragonframe connects the device then automatically checks the CON NECTION REQUIRED FOR SHOOTING check box When this box is checked you will not be able to capture frames for the scene until Drag onframe is connected to the hardware CAUTION If you uncheck the CONNECTION REQUIRED FOR SHOOTING box you could accidentally shoot all or part of a scene without your 3D slider working 274 Setting Up the 3D Slider See also Arduino integration at http www dragonframe com arduino Setting Up the 3D Slider Once you have connected to the slider you will configure the slider and set interocular distances from the Arc Motion Control workspace You can also use Arc to animate the interocular distances See also Arc Motion Control Workspace Map on page 228 Using the Arc Motion Control Workspace on page 223 Configuring the Slider To co
159. ine be reflected in the source files you must conform them CAUTION Once you conform edits you cannot undo them When you make virtual edits in the timeline Dragonframe highlights the conform button in the timeline to alert you 1 2 3 4 5 7 8 9 10 Frames a Ta Ta Ta 9 PREORDER a Edited timeline with conform button highlighted Press CONFORM to render all of the virtual edits in the source files Dragonframe will e Delete any hidden frames e Permanently renumber held frames This will remove the hold marker from the frames e Renumber the sequence permanently if you ve moved deleted cop ied or cut any frames e Move all deleted frames to the delete bin After you conform your edits all special markings like held or hidden frames will disappear 1 2 3 4 5 7 8 9 10 Frames ah hy ja te fee A OS a Contextual Menus and Keystrokes for the Timeline Use the following keystrokes and menus to access all the available time line tools 126 Contextual Menus and Keystrokes for the Timeline Contextual Menu for the Timeline CTRL click over any frame thumbnail to see the timeline s contextual menu Menu item See this section for more information CUT Cutting Copying or Pasting Frames with the Timeline on page 120 COPY Cutting Copying or Pasting Frames with the Timeline on page 120 PASTE INSERT Cutting Copying or Pasting Frames with the Timeline
160. ing Frame on page 174 Scrubbing the Audio Track Once the audio clip is loaded you can to move through it e Dragthe mouse through the playhead area e Use the arrow keys on the keyboard to step through the clip frame by frame e Press the spacebar to play the audio clip See also Contextual Menus and Keystrokes for the Audio Workspace on page 152 Playing Back the Audio Track While scrubbing audio you may want to play back all of the audio clip you ve loaded a short section of it or play back one frame at a time to help you add audio cues and prepare to animate to the clip 148 Editing the Audio Clip NOTE Press to loop playback Playing Back All of the Audio Clip To play back the entire clip press the spacebar Playing Back a Section of the Clip To play back a section of the clip e Move the playhead to where you want to start and press the space bar The clip will play back from that point to the end e Select a portion of the waveform and press the spacebar Playing the Clip One Frame at a Time e Press the arrow keys on the keyboard to step through the audio clip one frame at a time e Click the frame number above the portion of the clip you want to play Dragonframe plays that frame s audio Press and hold to loop the audio See also Contextual Menus and Keystrokes for the Audio Workspace on page 152 Editing the Audio Clip Once you ve loaded an audio clip you m
161. ing window appears OQO Moco Stepping Stepping to 41 A 1x 24x Change stepping speed B Stop Stop stepping Your rig will begin stepping to the new position e Stop the movement by pressing STOP B or ESC on the keyboard e Change the speed by pressing 1x 4x 12x or 24x A WARNING All motion control has inherent risks Make sure that you are clear of moving rigs at all times Set your motor speeds low at first to make sure the speed is safe If the Dragonframe moves the rig backwards and you have backlash rollback amounts set for one or more axes Dragonframe will display a dialog that prompts you to PRESS ENTER TO PERFORM BACKLASH ROLLBACK Press ENTER Dragonframe will automatically back up and then move into the proper position See also Frame Editing with the Timeline on page 118 Cut Back Key on page 91 The backlash rollback description in Adding an Axis on page 229 Using the Arc Motion Control Workspace Viewing Your Move in the X Sheet Once you re in the Animation window you can see the positions for each frame in the X Sheet e oo ij dtest Scene 001 Take 01 ANIMATION ANIMATION 3 E A Green dot The moco device is connected and you are ready to shoot A red dot means the moco system is not connected properly and you are not ready to shoot B Pan column Posi tion information for the move named PAN in the X Sheet See also C
162. interval must be greater than the time it takes for Dragonframe to shoot a frame with your camera and download it to your computer For example if Dragonframe takes three seconds to download an image from your camera don t set the interval to one sec ond Dragonframe can t download the frames quickly enough How quickly Dragonframe downloads the image depends on your setup but it probably can t shoot one frame per second 5 Optional Set a START and STOP time 6 Optional Set up a frame number limit a CheckLIMITTO___ FRAMES to end the time lapse after Drag onframe captures a certain number of frames b Enter the number of frames you want the time lapse limited to The default is L 6 Click OK The Time lapse dialog appears Dragonframe automatically captures the shots you set up and shows the progress you ve made in the dialog Click x if you want to stop the time lapse sequence 130 Pixilation Pixilation Pixilation is similar to stop motion but with live objects such as peo ple instead of inanimate objects Here are a few guidelines to keep in mind e Itis crucial to understand that your video assist the Live View you see from your camera and you final high resolution images are not the same thing and are captured sequentially one right after the other Press the high res key on the keypad shown at right to only view high res images in the Animation workspace Viewing only high res images will avoid e
163. ional Enter your email address You will be added to the Drag onframe customer database Entering your email will e Allowyou to look up your serial number if you lose it or have us look it up for you e Provide DZed Systems to get in touch with you if you submit a problem report e Notify you about critical updates and major releases to Dragon frame maximum 1 2 emails a year Floating License Manager Dragonframe can provide you with a floating license manager if you are an institution typically a school or a large company that holds multi ple Dragonframe licenses The floating license manager is a program that must run a local server within your institution that can serve licenses to Dragonframe client applications Contact customer support to request a floating license manager See also Our contact page http www dragonframe com contact php Transferring a License To transfer your license to another machine 1 Click HELP DEACTIVATE LICENSE to deactivate it on your current machine 2 Open Dragonframe on your other machine 3 Select HELP ENTER LICENSE Dragonframe opens the license dia log 4 Enter your full serial number 5 Enter a name you want associated with the license in the REGIS TERED TO field It must be at least three characters 6 Click ACTIVATE Dragonframe activates your license on the other machine If the machine that was activated is no longer working send in a sup port r
164. itching Takes ated with the scene you re working on on page 137 MANAGE TAKES Open the Manage Takes dialog where Managing Takes you can duplicate or rename a take on page 138 LOAD LINE UP IMAGE Load a still image into the current scene Adding a Line Up Layer Movie or Still on page 104 LOAD LINE UP MOVIE Load a Dragonframe scene or a Quick Adding a Line Up Time movie as a roto layer Layer Movie or Still on page 104 35 Dragonframe User Guide Select this menu item To See also IMPORT gt Import dialogue cues camera moves Importing Scene exposures drawings from another Settings on scene the phonetics from scrubbed page 140 audio or X Sheet information Importing X Sheet Data on page 182 EXPORT MOVIE Create a movie of your take Creating a Movie of Your Take on page 296 EXPORT IMAGE Export an image sequence with attri Exporting Image SEQUENCE butes you choose instead of accessing Sequences on your files directly page 301 EXPORT STEREO 3D Export stereo images for preview Exporting Stereo MOVIE Sequences to QuickTime on page 290 EXPORT STILL IMAGE Export the image you re viewingin the Exporting the Cinematography workspace Cinematography View on page 69 EXPORT X SHEET Export the X Sheet to a CSV file Exporting the X Sheet as a CSV on page 186 PRINT 36 Print a copy
165. ition Guides from the Dialog Adjust the broadcast safe guide aspect ratio mask and mask push in all at once from the Composition Guides Menu 61 Dragonframe User Guide Select VIEW COMPOSITION GUIDES to open the dialog BOM Composition Guides Broadcast Safe A Show Broadcast Overlay amp E Action Safe B Fit To Aspect Ratio Mask EEEE No Mask ie Show Aspect Markers Horizontal Vertical Mask Push in E On F f Amount G Mask Offset A Turn on the TV safe overlay Use the radio buttons H Include action safe boundary Wededstne overlay sss I Include title safe boundary By Chose how Troiae the ovellay J Fit the overlay to the width or height of the image Ce REUS PANO TOT the an K Show or hide the projection safe guide a customiz D Show or hide the aspect markers able alternative to standard broadcast safe values E Turn on the mask push in L Set projection safe guides as a percentage of the F Select whether the push in slider appears in the image width or height Animation workspace M Choose how much to push in the mask G Mask Offset Adjust how the push in mask is N Adjust the pushed in image offset horizontally or aligned within the image This way you could vertically leave all of your extra space on one side of the image 62 NOTE NOTE Composition Guides Adding an Aspect Ratio Mask The aspect ratio button places masks over the Live View in the Anima tion or Cinema
166. ject is p Sample_001_01_X1 known as a Scene gray Sample_001_01_X1_0001 jpg folder Here the scene is named Sample Ey Sample_001_01_X1_0002 jpg Sample_001_01_X1_0003 jpg e Ascene folder holds takes red folders Sample_001_Take_02 e Take folders hold expo sures green folders Sample_001_02_X1 See also Creating a New Take on W E LF Sample_001_02_X1_0001 jpg Sample_001_02_X1_0002 jpg page 137 Multiple Passes and Expo sures on page 78 Finding Your Source Files on page 292 Sample_001_02_X1_0003 jpg Straight Pass A straight pass is a separate sequence that is usually the length of the main beauty pass and is shot straight through from frame 001 to the end A common use for a straight pass is the clean pass or clean plate There are times when the rigging in a shot is tough to hide You may choose to mask out the rigging in post production After you are done with your main take remove the characters and objects that were animated and shoot a new take of the set Now you have a clean version of your shot to mask over the rigs Shooting your animation on green screen for a main take and shootinga separate background to composite the animation into is an example of using two straight passes The simplest way to create a new straight pass is to add a new take to the scene you are working in This will keep all of the scene information from the previous take and s
167. key TOP DISPLAY OFF Do not display text and icons at the top of the window NORMAL SIZE Display a larger keypad SMALL SIZE Using Workspaces Display a smaller keypad Dragonframe s main tools each appear in a workspace a window that you can arrange easily The main workspaces appear as tabs in the upper right corner of the program READY TO CAPTURE Test Scene 001 Take 01 AUDIO Animation Cinematography DMX Audio tabs and the workspace drop down menu e To open additional tabs click the drop down menu to open addi tional tabs such as the Arc Motion Control workspace or the full size X Sheet e To close a tab CTRL click it and select CLOSE WORKSPACE e To open a workspace in a new window CTRL click it and select DETACH WORKSPACE Or drag the tab away from the menu bar e To reattach a workspace drag it back to the menu bar in the main window NOTE Click the X Sheet icon in the Animation tools to dock the X Sheet within the Animation workspace 32 Using Workspaces See also Animation Tools Overview on page 18 Using the X Sheet on page 171 33 Dragonframe User Guide Menu Overview The tables that follow give more information about each of Dragon frame s menus Dragonframe Menu Select this menu kam To See also ABOUT DRAGONFRAME View dialog with version information N A PREFERENCES Open Preferences There you
168. kspace Using the J ogpad Window with the Dragonframe J ogging an Axis with the J ogpad Use the J ogpad to move the axis motors 1 2 Press the number of the axis to select it Press and to jog the motor for the selected axis Press and hold to move more quickly Setting a Keyframe with the J ogpad 1 2 Press ENTER to set a keyframe The Frame Number dialog appears Press ENTER to set a keyframe at the current frame number Or enter a new frame number Then press ENTER The Set Key frame dialog appears SET KEYFRAME NE aa WGN Wak EIEN AN Enter the axis number to select an axis Dragonframe highlights the smooth keyframe style for that axis Optional Keep pressing the axis number to toggle through the key frame styles for that axis and then to deselect the axis Optional Press the axis numbers for any other axes to add key frames for them Optional Press 9 to view the next axis group Press ENTER when you ve added all the keyframes you need for that frame Dragonframe adds the keyframes you selected and displays them in the keyframe list Setting Zero or Home with the J ogpad Use the J ogpad s menu button to set a zero or home point Dragonframe User Guide 1 Move the motors to the point you want to set for zero or home 2 Press PLAY to open the jogpad s menu The menu appears MENU 1 GO TO FRAME 2 GO TO KEY 3 GO TO ZERO 4 GO TO HOME 5 SET ZERO 6 SET
169. l To layer an eye shape on top of the mouth set 1 In the character row click B then select EYES Dragonframe shows the eye row 2 Navigate to the frame you ll edit 3 Add the mouth shape to the frame as described above 4 In the face set area click EYES Dr S Monkey_03 MOUTH A Face set with Eye group selected B Stop cue 3 Select the eye cue you need Dragonframe layers the eye set over the mouth set 4 Optional To remove the eye layer from subsequent frames click the STOP cue 162 Setting Up Characters Selecting Cues You can select individual rows of cues or select the audio track and all cues at once This makes it easy to move cues to the right frame or to move the audio track and cues together e Toselect all or part of one row a Select the cell where you want to begin the selection m MonSabf aif m Dr S Monkey a A Track reading with one word of dialogue selected B Select buttons b Click B Dragonframe selects the selected cell and all of the frames that follow MonSabf aif m Dr S Monkey a Dialogue row selected from original cell e To select all cues a Select the cell where you want to begin the selection 163 Dragonframe User Guide b Click BS B Dragonframe selects the selected cell all of the cues that follow and the audio clip m MonSabf aif m Dr S Monkey a See also on page 150 Track Reading
170. l be set to the same level e Ifyou hold OPTION only the keyframes you are touching will adjust 198 Selecting Keyframes See also Visualizing Your Lights in the Lighting Workspace on page 203 Selecting Keyframes on page 199 Moving Around the Lighting Program Use the STEP keys to move through your lighting program Step left or right to move the playhead forward or back one frame Press 1or 2 to move the playhead forward or back one frame Press CTRL and step to move to the next keyframe or the previous keyframe Press HOME to move to the beginning of a program Press END to move to the beginning of a program Selecting Keyframes Click to select a keyframe COMMAND click to toggle selection of keyframes SHIFT click to select a group of keyframes Click and drag the mouse to select a large group of keyframes Cutting Copying Pasting and Deleting Keyframes You can cut or copy keyframes and paste them to other channels You can also delete them To cut copy and paste keyframes 1 2 3 4 Select the keyframes you want to cut or copy Press COMMAND X or COMMAND C Select the channels where you want to paste the keyframes Press COMMAND V Dragonframe pastes the keyframes into the selected channels 199 Dragonframe User Guide To delete keyframes 1 Select keyframes 2 Click DELETE to delete them See also Selecting Keyframes on page 199 Cleari
171. l need to conform your take if you want the files on disk to have frame order numbering on them To keep your files organized Dragonframe creates a file hierarchy auto matically as you create new scenes and takes The capture files and the video assist files are always stored in the same place within the hierar chy Learning Dragonframe s organizational system will help you to get access to those files anytime en B A The Scene folder Sample_001_01_backup C The Backup folder contains any capture or feed Sample_001_01_feed frames you ve deleted p D The Feed folder contains video assist frames stored as J PEGs Multiple exposures are stored E The HQ folder contains proxies of the high res Sample_001_01_X1_0001 jpg images for playback B ao w Sample_001_01_X1_0002 jpg Sample_001_01_X2 Sample_001_01_X2_0001 jpg F The Exposure folders These are your high res images G TAKE XML contains the meta data for the take You can use this file to set up a template for new scenes This is all the information about your re ee ore take besides media files images and audio Eee a avr Pg H The Test Shots folder contains any test shots you FD sean G took in the Cinematography workspace ia fg Test_0001 jpg Test_0002 jpg 292 Finding Your Source Files CAUTION Dragonframe relies on the naming structure of your scene and take folders to locate
172. le Passes and Exposures on page 78 Using Onionskin 100 The Onionskin opacity slider adds an onionskin layer of a previous frame over the Live View You can adjust how translucent that layer appears or select which frame you choose to layer as shown in the fol lowing image A B A Step to any frame then move the slider left to onionskin that frame over the Live View B Move the slider right to onionskin the last frame over the Live View Using Onionskin There s also an Onionskin tool in the Animation palette that gives you additional control over onionskin opacity Move the mouse over the View pane for access to the palette Transfer Mode Opacity Frames A Transfer Mode Highlight various properties of the onion skinned layer B Opacity Slider Works in the same way as the opacity slider in the Animation tools See above C Frame Slider Move the slider right to onionskin more than one frame at once Finally press ONIONSKIN LEFT or ONIONSKIN RIGHT on your Dragon frame keypad to adjust opacity by small increments See also Onionskin Keys on page 93 Dissolving the Last Frame Over the Live View on page 101 Dissolving the Last Few Frames Over the Live View on page 102 Dissolving the Live View Over Any Other Frame on page 102 Other Modes Lights Prominent Darks Prominent Difference on page 102 Dissolving the Last Frame Over the Live View To view the last frame oni
173. lip to start before or after the first frame or at some other point Offsetting the audio clip lets you adjust the start time of the clip to the nearest thousandth of a sec ond If you ve already started entering audio cues for the clip you want to offset you can offset the cues with the clip You can offset the clip in a few ways e Move the selected clip with the mouse Editing the Audio Clip e Press SHIFT then move the clip with the mouse The clip snaps to the nearest frame e Press SHIFT then the STEP keys to move the clip back or forward without the cues Click Em to select audio cues and the clip together and move them in tandem e CTRL click the waveform then select NUDGE AUDIO From the dia log you can move the audio forward or backward by whatever frames seconds you need See also Selecting the Audio Clip on page 149 Contextual Menus and Keystrokes for the Audio Workspace on page 152 Selecting Cues on page 163 Cropping the Audio Clip To crop the audio clip to a selection 1 Select the portion of the clip you want to keep 2 Click 1 8 Dragonframe deletes the sections before and after the selection It also moves the edited clip so it starts at frame 1 See also Selecting the Audio Clip on page 149 Deleting Some or All of the Audio Clip To delete a portion of the audio clip 1 Select the portion of the clip you want to delete 2 Click m s Dragonframe splits th
174. m we achieved repeat able blur at different shutter speeds by using the following formula Pre Roll Exposure Time 2 0 15 seconds Set the exposure time in Kuper to twice the exposure time of the camera set in Dragonframe This is because Kuper was originally designed for film cameras where the film is exposed for half of the exposure time Here are some examples Shutter Speed Kuper Exposure Time Pre Roll Time 0 5 1 0 0 40 1 0 2 0 0 65 2 0 4 0 1 15 4 0 8 0 215 222 Chapter 14 Motion Control This chapter covers integrating Dragonframe with motion control sys tems including Arc the moco interface within Dragonframe You can also create action scripts to automate some of Dragonframe s features and use Dragonframe to calculate camera moves for a hand cranked camera rig through Arc It includes the following sections Using the Arc Motion Control Workspace on page 223 Using the J ogpad Window with the Dragonframe Keypad on page 245 Real time Motion Control with the DMC 16 on page 250 Using External Moco Systems with Dragonframe on page 255 Creating Action Scripts on page 266 Adding Hand Cranked Camera Moves on page 267 See also Shooting in 3D on page 273 Dragonframe tutorials http www dragonframe com tutorials php Using the Arc Motion Control Workspace The Arc motion control workspace provides an interface for program ming complex multi
175. mating From there make sure your lighting camera settings and image quality are right Once you start shooting return to the Cinema tography workspace during the shoot to check your captured frames Click I at the top of the window to open the Cinematography work space The map that follows shows the different parts of the workspace See also Cinematography Tools on page 61 Reviewing 3D Images on page 281 Dragonframe tutorials http www dragonframe tutorials php Cinematography Workspace Map SOP P T m View Pane View the selected frame test shot exposure or the Live View Background Color Adjust the background to help you see image edges Image Tools Rotate the image and add masks or overlays to it Exposure Images Tray View image thumbnails from the exposure in this case LEFT Click a thumbnail to view the image in the View pane Import Test Shots Import any image into the Test Shot Tray Test Shot Tray View test shots Click a thumbnail to view the image in the View pane Or drag and drop images from the Exposure Images tray here 3D test shots look like stacked images Image Info View RGB values and image information panna 2s CINEMATOGRAPHY Digital Densitometer View relative light values 3D Stereo Review Take 3D test shots and adjust 3D settings Camera Control Adjust and lock camera settings Test Shot Take mono test shots with current camera settings
176. me b p jt DUN H Sheet Shows the page you re currently viewing When printed each page contains 48 frames I Scroll Bar Page through the X Sheet J Frame Editing Tools Hide show hidden hold and delete frames K Drawing Tools Mark up the X Sheet O oOowosuagaoau 21 WWW wWwWwWwwWwwWwWWwWwNnNnNNNNN NN NQOuUfeWwWNrOW Os DU amp wD Reading the X Sheet Reading the X Sheet When you re shooting your scene the X Sheet updates dynamically to help you keep track of the elements of the scene To open the X Sheet From the Animation workspace click in the bottom right cor ner Dragonframe opens it within the Animation workspace e Open the X Sheet as a tab in the upper right corner Dragonframe opens the X Sheet as its own workspace As you capture frames the X Sheet gives you another way to keep track of what you ve shot and which frame and exposure you re about to capture 4 am Hl A PRODUCTION SCENE TAKE SHEET 1 Wiz 001 01 ee START FRAME 1 END FRAME 48 FRM EXPOSURES XiX x X x X EZ x X x xX XX XiX c 1 2 3 4 5 6 7 8 A Current Frame This frame is the frame currently C Frame about to be captured It s highlighted with showing in the View pane blue B Selected frame This frame has been selected with F tnar kean alta Cayo Eponimi j c marks the exposure to be captured the mouse You could copy cut or otherwise edit the frame in the X Sheet
177. me User Guide The Export Stereo QuickTime dialog appears Source 3D Rendering Stereo Mode M High resolution JPG TIFF Left Exposure Anaglyph Color Priel Red Flip colors 30 Convergence Left 1000 Frame Rate Audio Include audio track in exported movie Convergence Right 10 100 Screen Edge Left 10 00 Screen Edge Right 1000 Transformation lee V RG taaeiem 16 9 amp Use push in mask Transform iV Rotate mirror to match animation window x 24 69 amp Keep proportions Output Weim aie QuickTime Animation Codec Quality N A Output Frame Rate Convert frame rate in output E Open movie when finished Cancel Export A Source Select whether to use low res video assist Output Frame Rate Use this setting if you animate frames or high res capture frames to create the at one frame rate but want your output to bein movie another For example you animated at 12 FPS but i your post production work requires 24 FPS movies B Left Right Exposure Choose the left eye and right as input In that case leave the original frame rate non at 12 then set the output frame rate to 24 C Frame Rate Select the frame rate for the movie Open movie when finished Open the movie once D Audio Include the audio track in the movie Dragonframe finishes exporting it E Crop Crop the movie using the aspect ratio mask Stereo Mode Select the stereo mode to use for the as a guide or keep the frames un cr
178. meline and delete bin to help you figure out where the frames came from Keep a few principles in mind as you navigate through the frames in the delete bin e All of the frames in the delete bin are placed in the order they were shot e When you select a frame in the delete bin Dragonframe will mark two frames in the timeline the frames shot before and after the selected frame mye Deleted frame selected timeline shows two frames marked Frame 13 was shot before the deleted frame frame 14 shot after it e Ifyou select a frame in the timeline Dragonframe will mark the frames in the delete bin that were shot before and after that frame 10 1 12 13 4 15 16 17 18 19 BeBe Frames One frame in the timeline selected Dragonframe has marked two deleted frames the selected frame was shot in between the marked frames e To view the source files for any deleted frame CTRL click and select REVEAL IN FINDER 125 Dragonframe User Guide Conforming Timeline Edits Dragonframe is designed to give you access to the high res frames at any time without having to perform an export However when you use the timeline many of the edits you perform are virtual For example if you hide frames Dragonframe removes them from the timeline with out doing anything to your source files Any edits you make with the timeline that are not reflected in the source files are not conformed to disk To make the edits in the timel
179. meline button to open the timeline The next page gives an overview of the timeline s features This chapter contains these sections Using the Timeline for Playback on page 117 Adjusting the Line up Layer from the Timeline on page 117 Frame Editing with the Timeline on page 118 Contextual Menus and Keystrokes for the Timeline on page 126 See also Animation Timeline Overview on page 21 Playback Options on page 94 Reading the X Sheet on page 173 Frame Editing From the X Sheet on page 175 Viewing the Track Reading in the X Sheet or Timeline on page 167 Reading Dialogue Tracks on page 155 Dragonframe tutorials http www dragonframe com y tutorials php 115 Timeline Map w Audio Conform Render all of the virtual edits in the source files In point Start playback here Held Frames Repeat one frame It s a quick way of copying frames and pasting them Hidden Frames These frames won t appear in playback but they have not been deleted until you conform them You can hide or show these hid den frames in the timeline playhead Move through the timeline Camera See which frame will be captured next Move the camera earlier in the sequence to reshoot frames Out Point End playback here Hide Button Hide the selected frame or reveal the hidden frame 1 2 3 4 5 6 7 8 9 10 11 2 as ys a Tes ee es Frames Oyroz Er ATH E FG H
180. move the mouse over the View pane and disappears again when you move it over the rest of your computer screen It contains seven tools e Video Assist e Draw e Onionskin e Chroma Key e Line up Layer e Live View Magnification and e Video Assist Levels Click and drag the title bar to move the Animation palette anywhere in the View pane See also Using the Video Assist Tool on page 112 Drawing on the View Pane on page 108 Using Onionskin on page 100 Using Chroma Key on page 107 Adding a Line Up Layer Movie or Still on page 104 Punch in with Live View Magnification on page 112 Adjusting Video Assist Levels on page 113 Animation Timeline Overview The Animation timeline shows you thumbnails of your frames From the timeline you can edit your frames retrieve frames from the delete bin or view audio information e Click Mi to open the timeline e Click J to open the audio timeline See also Using the Timeline on page 115 Timeline Map on page 116 21 Dragonframe User Guide Cinematography Workspace Overview 22 The Cinematography workspace provides a place to set up the composi tion and exposure of your scene Use the Cinematography workspace to adjust camera settings take test shots preview 3D images set up expo sures with different camera settings or test lighting The Cinematography workspace should be your first stop before ani
181. n signal generator Typi cally this feeds into one or more high powered driver boxes such as Gecko Drivers Each stepper motor on a motion control rig is then plugged into the driver boxes Using the IOTA Controller for Motion Control The IOTA Controller is a signal generator and stepper motor driver combined It is a two channel 24V 0 8A 2 phase micro stepped motor drive 1600 steps internally 2000 externally You can control two standard four coil stepper motors with one box as long as the stepper motors do not require more power than the box can provide You can directly connect our IOTA 3D Slider and our focus motor to the IOTA Controller The IOTA Controller uses a CPC 11 connector from Amp TE Connec tivity Here are the pin outs Pin Out pin 1 Case Shield Gnd pin 2 n c pin 3 Phase A Using the Arc Motion Control Workspace Pin Out pin 4 Phase A pin 5 n c pin 6 Phase B pin 7 Phase B pin 8 n c Connector on box e Female Flanged Panel Mount w Threads e Amp P N 206433 1 Size 11 8 Reverse Sex Socket e Seach Socket Contacts AMP P N 665693 Mating connector on motor e Male Cable Mount w Locking Ring e Amp P N 206434 1 Size 11 8 Reverse Sex Plug e Seach Pin Contacts AMP P N 665703 e Backshell Size 11 AMP P N 206062 1 Using the Arduino for Motion Control We have written a sketch program for the Arduino that turns it into a stepper motor
182. nd to either the capture source or the video assist Keeping the two straight will help you use Dragonframe The Capture Counter The counter at the top of the workspace is the capture counter A It shows the frame you are about to capture The frame in this counter will match the information in the X Sheet For example if the X Sheet 17 Dragonframe User Guide 18 shows that you ve captured 20 full res stills the capture counter will read 21 See also How Dragonframe Works on page 1 X Sheet Overview on page 25 The Frame Counter The frame counter B displays the frame number for the image cur rently in the Animation workspace As you step though or play your ani mation this counter tracks with the corresponding images When you step forward onto the Live View frame the frame counter will display the frame number for this yet to be captured image At that point the frame counter s number will match the number in the capture counter When you re viewing the Live View white dashes appear Im J on either side of the frame number When you re viewing a frame you ve already captured the number is white When you ve moved past the Live View the number is 00017 l gray The options for stepping past the Live View arein Preferences Click the frame counter to open its drop down menu v DA i 00032 00 01 08 From there change how Dragonframe displays the frame numbers See also
183. nection to activate a trial license Activating a Full License To activate a full version of the software or to upgrade from a previous version Activating Your Software 1 Enter your full serial number from the invoice you received via e mail im Z INVOICE DZED Date 01 01 2011 10 25 DZED Systems LLC Order id 12345 530 W Ojai Ave Suite 202 Order status Complete Ojai California 93023 Payment method United States Credit Card CALL US 1 800 530 9124 Delivery method Fax 1 877 302 6704 USPS Priority Mail purchase dragonframe com Email janedoe fakemail com Company Doe Motion Billing address Shipping address First name Jane First name Jane Last name Doe Last name Doe Address 316 Cross Wy Address 316 Cross Wy City New York City New York State NY State NY Country United States Country United States Zip Postal code 10001 Zip Postal code 10001 Phone Phone Products ordered Dragonframe 3 Controller ISN D3R01 XXXXX XXXXX XXXXX XXXXX US 295 00 US 295 00 Subtotal US 295 00 Shipping cost US 5 95 Total US 300 95 Thank you for your purchase DZed Systems LLC Invoice with serial number marked 2 Optional Enter the serial number from the 2 x version of Dragon frame you purchased to upgrade to 3 x 3 Enter a name you want associated with the license in the REGIS TERED TO field It must be at least three characters Dragonframe User Guide NOTE 4 Opt
184. neral Playback Naming Sounds Hot Keys Updates Capture Open image with Choose Open RAW image with Auto connect amp Auto connect to built in iSight Deak levels for Black indicated from 0 to 8 digital densitometer White indicated from 247 to 255 Script Enable action script Scene template Enable scene template Open image with Select which photo editing D Peek levels Adjust how Dragonframe defines peek software to use when opening image files values for the digital densitometer Open RAW image with Select which photo editing E Script Check this box to have Dragonframe use a software to use when opening RAW image files script to automate actions Auto connect Un check the box to keep a Mac F Scene template Check the box and load an from auto connecting to its iSight camera already configured TAKE XML Dragonframe will use this fileas a template for every new scene Any preferences you change will be saved when you close the window See also a on page 68 E on page 73 1 on page 266 on page 141 on page 292 311 Dragonframe User Guide Configuring Scene Settings 312 Use scene settings to control settings for your scene including scene length camera settings and settings for exposures X Sheet layout and triggers For information about General settings and Camera settings see the sections that follow For information about exposures and hardware
185. nfigure the slider 1 Click to open the Arc Motion Control workspace 275 Dragonframe User Guide 276 2 Click z to add an axis The configure axis dialog appears Many of the options in the dialog are specific only to motion control so only the options for 3D are described below A Main Name AX2 Axis Setup D Leelee ArcMoco 1 E hannel CHENES Motor F Steps Per Unit 1 SB G Jog Max Speed 1000 steps sec Settle Time 0 seconds Live Speeds DMC Only Max Speed steps sec Backlash Backlash Rollback 0 Backlash Compensation 0 Name Name the axis Function Choose whether you re creating regular moco moves setting up a 3D slider or a focus move 3D Slider Settings Choose whether you re creating regular moco moves setting up a 3D slider ora focus move Connect Choose the device youre using For a slider it would be Arc Moco 1 4 You would have selected it in Connecting to a 3D Slider on page 273 3 Name the axis A Function Max Acceleration C Normal Manual Settings Numbering Continuous Dial Base amp Integers 3D Slider Settings gt gt Stereo Position K L E4R1 WR2 WRI Swap Jog direction Speed Acceleration Test Soft Limits 0 E None e RoN Cancel Channel Select the channel you re using for the axis You would have noted this in Connecting to a 3D Slider on page 273 Steps Per Unit Enter the number
186. nframe relies on the naming structure of your scene and take folders to locate your files If you need to rename a scene or take you must do it by duplicating your scene or by renaming the take through the Managing Takes dialog Dragonframe will not be able to open a project that has been renamed elsewhere The sections that follow will help you work with your projects Creating a New Scene on page 133 Opening a Previously Shot Scene on page 135 Duplicating Your Scene on page 136 Creating a New Take on page 137 Switching Takes on page 137 Managing Takes on page 138 Importing Scene Settings on page 140 Using a Scene Template on page 141 See also Finding Your Source Files on page 292 Dragonframe tutorials http www dragonframe com tutorials php Creating a New Scene When you open Dragonframe the splash screen opens From there you can create a new scene or open an old scene To create a new scene 133 Dragonframe User Guide 134 1 Click NEW SCENE The New Scene dialog appears enn New Scene Production Scene Title 001 Cancel Enter a production name or number up to five characters Enter a scene name or number up to three characters Click OK The New Scene Chooser dialog opens oF wW N Navigate to the folder on your hard drive where you d like to save Dragonframe projects 6 Click SAVE The Animation workspace opens with the
187. ng This applies only to the Red un selectable areas indicate settings not sup pub exposure ported by your camera G Lock all settings for the exposure Adjust other camera settings The settings here are H Minimize the Camera Control pane specific to your camera An additional feature of the Camera Control pane the DF slider is available for digital lenses only Use the DF slider to adjust depth of field while keeping the same exposure value When you move the two rings with the slider their values move in opposition In other words the shutter speed increases while the aperture decreases and vice versa That way the DF slider keeps the exposure value steady while depth of field changes Image Controls Click the line between the aperture and shutter speed to activate the DF slider The line changes to green circles to indicate that the two settings are moving together DF Slider Adjusting Exposure Preview Offset Exposure preview offset is available only for Canon DSLR cameras Adjust the Live View shutter speed relative to the high resolution cap ture shutter speed It s helpful for manual aperture lenses Adding Camera Notes Record who the camera operator for a particular scene is as well as any notes about the scene s cinematography e Click the CAMERA OPERATOR field to open the Camera Operator dialog Enter the name of the camera operator then click OK e Click the NOTES field to open the Camera Note
188. ng Digital Video Cameras on page 51 47 Dragonframe User Guide Connecting HD Video Cameras with HDMI on page 52 Connecting HD Video Cameras with HDV on page 52 Connecting an Unsupported Camera to Dragonframe on page 53 Shooting Without a Video Assist on page 57 Switching Video or Capture Sources on page 58 See also Camera Options on page 48 The camera page on our website http www dragonframe com camera php The camera setup troubleshooting page on our website http www dragonframe com camera_setup_troubleshooting php How Dragonframe Works on page 1 Quick Set Up Guide for Supported Video and Still Cameras on page 9 Camera Options 48 The sections that follow give tips for different camera configurations you might use with Dragonframe Each one also explains how that par ticular configuration works with Dragonframe See also The camera page on our website http www dragonframe com camera php The camera setup troubleshooting page on our website http www dragonframe com camera_setup_ troubleshooting php Finding Your Source Files on page 292 How Dragonframe Works on page 1 Quick Set Up Guide for Supported Video and Still Cameras on page 9 DSLR with Live View This is the optimum configuration for Dragonframe Both the video assist for previewing animation and the high res capture frames which can include RAW are pulled from
189. ng Preview area See enlarged face PAPERO Gtrane them cues while adding them and during playback F Stop Cue Add when the character leaves the scene C Resize Adjust the size of the face set G Face Set Area View all the face shapes in the set Move the face shapes around if needed or CTRL D Sets Select the group for the face set Here there clickin the area to snap shapes back into rows are MOUTH and EYE groups and MOUTH is dis played E Mouth cue Shows the mouth shape and the shape sound set up in the Photoshop file Click and drag Adding Mouth Cues To add mouth cues 1 Step to the frame you ll begin with 161 Dragonframe User Guide 2 Click a mouth shape from the face set Dragonframe adds the mouth shape to that frame and the frames that follow D A Show Hide Faces Display or hide the face cues D Lock Lock the character s track reading for edit ing B Menu Edit the character by showing or hiding phonetics dialogue mouths or eyes removing or E Resize Resize the timeline and the character row pepaming Wecnetader orden ng ew eck F Minimize Faces Expand to show mouth and eye C Phonetic Dialogue Rows shapes or only show mouth and eye names 3 Step to the frame where the character s face changes next 4 Select a second face shape from the face set Adding Eye Cues If your Photoshop file has eye and mouth layers or other additional lay ers you can add those as wel
190. ng a Channel To remove all of the keyframes from a channel select the channel COM MAND click it then select CLEAR CHANNEL Dragonframe clears all the keyframes from the channel Saving and Loading a Channel Save a channel s keyframes and levels to load into a lighting program later 1 Select the channel you want to save 2 COMMAND click the channel and click SAVE CHANNEL The Save Channel dialog appears 3 Enter a file name and choose where you want to save the file then click OK 4 When you re ready to load a channel select the channel you want to overwrite 5 COMMAND Cclick the channel and click LOAD CHANNEL The Load Channel dialog appears 6 Find the channel file you ll use to overwrite the channel and click OK Dragonframe overwrites the channel with the saved channel s keyframes and levels Grouping Channels Create a group from a set of channels so you can edit keyframes for all channels in the group at the same time This way you can quickly switch 200 Grouping Channels between sets of channels A lighting program with two groups might look like this READY TO CAPTURE 1 Front a oO BASH LIGHT Global Front Back Back A Group FRONT The group name is highlighted because the group is selected B FRONT S channels To group channels 1 Select one or more channels then Click or e COMMAND click and select GROUP CHANNELS The Group dialog appears 800 Group
191. o Dragonframe 2 Select CAPTURE CAPTURE SOURCE FOLDER WATCH 3 Check that your video source is connected e Ifyou will use stills from this camera as a video source select CAPTURE VIDEO SOURCE FOLDER WATCHING e Ifyou are using a supported video source Dragonframe will automatically detect and connect to your video source e Ifyou will work without a video source see Shooting Without a Video Assist on page 57 Check the Capture Utility Selected in Dragonframe 1 From Dragonframe open the Cinematography workspace The Camera Control pane displays details about your camera s connec tion to Dragonframe A APPLICATION B KEYSTROKE C FOLDER D IMAGE COUNT Application Shows which camera utility Dragon C Folder Shows where Dragonframe will look for frame will use to communicate with your camera pictures downloaded from your camera This is the folder being watched image Here the key is SPACE D Image Count How many images your camera will download for each capture For example if you will download both a J PEG and a RAW image set IMAGE COUNT to 2 2 Optional Change the capture utility APPLICATION A if it s incor rect Set Up Dragonframe s Keystroke In the Cinematography workspace s Camera Control pane you can set up the KEYSTROKE to take pictures without having to switch back and forth between the capture utility and Dragonframe 55 Dragonframe User Guide 56 NOTE 1 Com
192. o Point with the J ogpad 1 Press PLAY to open the J ogpad menu 2 Press 3 to go to the zero point OR Press 4 to go to the home point Dragonframe moves the motors to the point you selected Stopping the Motors with the J ogpad Press slash asterisk or BS backspace to stop the motors 249 Dragonframe User Guide Real time Motion Control with the DMC 16 250 Using the DMC 16 adds extra motion control capabilities to Dragon frame Running a Live Move Test with the DMC 16 With DMC 16 you can run the move live or at a reduced frame rate The rig will capture video assist frames while moving continuously dur ing the capture To run alive move test click YJ The Run Move Test dialog appears 00 9 Run Move Test Run Move Test dialog With the Live settings run the move live and adjust the frame rate Using the Live J og Controls With the DMC 16 you can run your move at live speeds and jog the entire rig through the move instead of just one axis at a time WARNING All motion control has inherent risks Make sure that you are clear of moving rigs at all times Set your motor speeds low at first to make sure the speed is safe Real time Motion Control with the DMC 16 To use the enhanced jog controls 1 Set up your move in the Arc workspace Once you ve created the move a button Saari above the axis keyframe data 400 4 Take O1 ARC MOTION CONTROL 00001 UPLOAD MOVE PAN Upload
193. o capture a frame a Use the STEP keys to move through your frames 89 Dragonframe User Guide 90 Press PLAY to play back the frames you ve shot Stepping with Holds If some of your frames are holds you can vary how you step through frames If shoot multiple as virtual holds is not checked To Press Step through each frame The STEP keys including holds Step through frames without COMMAND STEP including holds If shoot multiple as virtual holds is checked To Press Step through frames without The STEP keys including holds Step through each frame COMMAND STEP including holds See also Shoot Multiple on page 95 shoot multiple as virtual holds Holding Frames with the Timeline on page 119 Live Key Press LIVE to go to the Live View frame Live Toggle Key 5 Press LIVE TOGGLE to toggle between live and captured frames release the button to move back Keypad Controls Auto Toggle Key Press AUTO TOGGLE to turn auto toggle on and off To Press Change the toggling speed e AUTO TOGGLE then the STEP keys e Click PLAYBACK TOGGLE SPEED Auto toggle between the last Press LIVE then AUTO TOGGLE frame shot and the Live View Auto toggle between a frame Step to the desired frame and press you choose and the Live View AUTO TOGGLE Delete Key bs To delete the frame with all exposures in the frame double
194. o open Preferences then select HOT KEYS B08 Preferences i General Playback Naming Sounds Hot Keys Updates Capture To change a hot key click on the Hot Key and type new key Action Hot Key Shoot Return Shoot 2 Frames Q Shoot 3 Frames w Shoot 4 Frames E Test Shot le Delete Del Play NUM O o Step Back NUM Left NUM 1 Step Forward NUM Right NUM 2 Live NUM 3 IE Home Home End End Line Up Toggle Line Up Opacity Up Line Up Opacity Down Drawing Toggle Show Hide Hidden Frames Hold On Still Image 3 Step Short Play Live Toggle Auto Toggle Black Loop Cut Back Opacity Up Opacity Down Opacity Up Fine Opacity Down Fine Enter Not Set Not Set Not Set Not Set Not Set Not Set Not Set Not Set Jp i __ Not Set Not Set SHIFT NUM SHIFT NUM Not Set A Restore Defaults Revert to Dragonframe s default C Hot Keys discarding changes B Hot Key Column Click the column next to the action to reprogram it Then press the keys you Bati NUM Not Set Not Set_ Not Set Not Set_ Not Set__ want to use For example to re program SHOOT to use S as its Hot Key 1 Click next to the current Hot Key Here ENTER 2 Press S Dragonframe notes the new Hot Key in the dialog Advanced Restore Defaults Alt 2 NUM Enter Not Set_ Not Set Not Set Alt 3 Not Set Not Set_ Not Set Not Set O NO e Back
195. o use a work light or have your computer screen close to your set Adding a Capture Delay The capture delay gives you time before your shot to turn off a bash light It adds a delay between the video assist capture and the high res capture That way the work light can illuminate your video assist frame without interfering with the high res capture 1 Click DRAGONFRAME PREFERENCES to open Preferences 2 Click ADVANCED 3 Select the number of seconds you want to delay each high res shot when you press ENTER Automate a bash light with the DDMX S2 and a dimmer pack or using the DDMX S2 s output terminals See Automating a Bash Light on Special Keys and Contextual Menus for the Cinema page 204 or Using an External Relay Switch or a Logic Output to Automate a Bash Light on page 220 NOTE If you want to add a capture delay before both the video assist and high res captures add a capture delay to your exposure For example you might use this if you want to quickly change lighting in between two exposures but you don t want to press SHOOT for each exposure See Manual vs Automatic Captures on page 82 Black Out Mode If the light from your computer screen is affecting the lighting for your shot you can have Dragonframe black out the screen during a capture To black out the screen 1 Press DRAGONFRAME PREFERENCES to open Preferences 2 Click CAPTURE 3 Check the box labeled BLACK OUT SCREEN DURING CA
196. of the X Sheet Printing the X Sheet on page 185 Edit Menu Select this menu item To Menu Overview See also UNDO Undo actions capturing a frame delet ing cutting back or editing N A REDO Cancel any action you undid N A Cut the selected frames Cutting Copying or Pasting Frames with the Timeline on page 120 Cutting or Copying from the X Sheet on page 175 COPY Copy the selected frames Cutting Copying or Pasting Frames with the Timeline on page 120 Cutting or Copying from the X Sheet on page 175 PASTE Paste the selected frames Cutting Copying or Pasting Frames with the Timeline on page 120 Pasting Frames from the X Sheet on page 175 DELETE Delete the selected frames Deleting Frames from the Timeline on page 122 Deleting Frames from the X Sheet on page 180 SELECT ALL In the DMX workspace select all the keyframes if you have a keyframe selected Otherwise select all of the channels Selecting Keyframes on page 199 37 Dragonframe User Guide Select this menu en To See also PASTE INSERT Insert frames Cutting Copying or Pasting Frames with the Timeline on page 120 PASTE OVERWRITE Replace frames e Cutting Copying or Pasting Frames with the Timeline on page 120 Pasting Frames from the X Sheet
197. on Test Soft Limits 8 0 E None e ROLI P Cancel OK Backlash Rollback Set your rig to roll back before moving in the direction of your move so you always enter a position with any slack removed Make the rollback amount equal to or greater than the backlash in your rig Backlash Compensation Enter the compensation amount Dragonframe will factor it out Preset Choose from a provided preset or adjust settings and click SAVE AS to save your own for later use Function Choose whether you re setting up regu lar moco moves a 3D slider a focus move or a manual axis Manual Settings Set up numbering for manual rigs 3D Slider Settings Set up 3D stereo positions Soft Limits Set how far the device moves to each side Since the limits exist on the hardware these settings on the software are soft subject to the actual physical limits Limit Switch Settings One of eight limit switch sets on the DMC 16 A limit switch set is a set of lower limit and upper limit physical switches 3 Select the kind of device you re using B 230 Using the Arc Motion Control Workspace 4 Choose which channel you connected your rig to C 5 Choose which moco function L to use e NORMAL Regular moves such as pan and tilt e 3D Configure a 3D stepper such as the IOTA Controller e FOCUS Set up an axis to control a focus motor If you configure an axis for focus you can use the focus controls in the
198. on skinned over the Live View 1 Press LIVE to move to the live shot 2 Press ONIONSKIN RIGHT on your Dragonframe keypad to move the slider in small increments Or click and drag the opacity slider to the right from the Animation workspace or Animation palette As the slider moves to the right the previous frame appears in increas ing clarity When the slider is all the way to the right you will only see the previous frame the Live View will be obscured 101 Dragonframe User Guide 102 Dissolving the Last Few Frames Over the Live View To onionskin multiple frames over the Live View 1 Press LIVE to move to the Live View 2 Select the Onionskin tool in the Animation palette 3 Press ONIONSKIN RIGHT on your Dragonframe keypad to move the slider in small increments Or click and drag the opacity slider to the right from the Animation workspace or Animation palette 4 Click and drag the frames slider in the Animation palette to the right When it s all the way to the right it will layer five frames over the Live View Dissolving the Live View Over Any Other Frame To onionskin any frame over the Live View 1 Step through the frames until you find the frame you want to layer with the Live View 2 Press ONIONSKIN LEFT on your Dragonframe keypad to move the slider in small increments Or click and drag the opacity slider to the left from the Animation workspace or Animation palette As the slider moves to the left
199. onnecting Dragonframe to Moco Hardware on page 226 Importing or Exporting Your Axis Setup Once you have axes set up you can export them to other projects This will export the configuration information limits channel etc without exporting keyframe information For example if you always work with a particular rig exporting an axis setup would allow you to quickly start a new project without having to re configure each axis on your rig Exporting an Axis Setup To export an axis 1 Click the main menu for the workspace in the workspace tools then select EXPORT AXIS SETUP Dragonframe opens the Export Axis Setup dialog 243 Dragonframe User Guide 244 NOTE 2 Choose where you want to save the setup and click OK Dragon frame exports the setup Importing an Axis Setup To import an axis setup into another scene 1 Click the main menu for the workspace in the workspace tools then select IMPORT AXIS SETUP Dragonframe opens the Import Axis Setup dialog 2 Navigate to the saved axis setup file arcx and click OK Dragon frame imports the axis setup information You can now add key frames for the axis Once you import axis setup information you can disable any axes you aren t using For example if your rig has four axes but you re only using two for a particular project click O in the Axis list to disable the axes you re not using Importing and Exporting Camera Moves You can export an entir
200. ontroller click CONNECT under ARC MOCO 1 2 3 OR 4 The Stereo Slider Serial Port dialog appears veo _DMX IO Serial Po Choose serial port dev cu usbserial DDMX002 Cancel 6 Choose the serial port then click OK Dragonframe connects the device then automatically checks the CON NECTION REQUIRED FOR SHOOTING check box When this box is 194 Creating a Lighting Program checked you will not be able to capture any frames for the scene until Dragonframe is connected to the hardware CAUTION If you uncheck the CONNECTION REQUIRED FOR SHOOTING box you could shoot all or part of a scene without running the lighting pro gram 7 Plug the lights you want to use into the dimmer pack Note the chan nel each light is plugged into Creating a Lighting Program Create a lighting program for your project by adding keyframes for the lights channels on your set A keyframe is the setting for a particular channel at a point in time For example you might want the light connected to channel 1 to be at 50 at frame 1 then fade to 0 by frame 48 To do so you d create a key frame for frame 1 at 50 and a keyframe for frame 48 at 0 Dragon frame would gradually fade the light from frame 1 to 48 195 Dragonframe User Guide 196 Create keyframes in the timeline and keyframe area at the bottom of the screen Here s an example of what a program might look like Front Front Front Only Active S
201. opped QuickTime anaglyph or transparency in black A white or color F Transform Choose whether to match the movie s screen orientation to the Animation workspace Anaglyph Choose which colors to use for the ana i glyph Click FLIP COLORS to invert the colors G Scale Size the movie as a percentage of the source file s image size or using a pixel count Convergence L R Set convergence values for the left or right image asa percentage or by specifyin H Movie Type Choose an output format and com the ceo of ae E g y Speaiyiny pression codec For example QuickTime Uncom pressed or Windows AVI Screen Edge L R Set screen edge values for the left or right image as a percentage or by specifying the I Quality If your format has a variable quality level g g p g byapentang 300 you can select it here 100 would mean the highest quality available from the format number of pixels Use push in mask Keep the push in mask in the exported frames Exporting Image Sequences See also Available Movie Formats on page 298 Shooting in 3D on page 273 Reviewing 3D Images on page 281 Exporting Image Sequences You always have access to your files in Dragonframe However you may want to export your images from Dragonframe instead of using the orig inal files Export files to convert image formats scale down files or change the naming convention CAUTION All frame editing is virtual That is on
202. or to the IOTA Controller This chapter contains the following sections Adding an Input Trigger on page 215 Adding a Switch Relay Output Trigger on page 216 Adding a Logic Output Trigger on page 218 Using an External Relay Switch or a Logic Output to Automate a Bash Light on page 220 Using Go Motion with an External Motion Control System on page 220 See also Connecting DMX to Dragonframe on page 193 Dragonframe tutorials http www dragonframe com tutorials php Adding an Input Trigger Use the DMX Logic Input to have an external device such as a push button or a moco system trigger an event in Dragonframe For exam ple you might connect a push button to Dragonframe with the DDMXx S2 and set a trigger for SHOOT When you press the push button Drag onframe will shoot a frame To trigger a Dragonframe event with an external device 1 Connect the DDMX S2 to your computer as described in Connect ing DMX to Dragonframe on page 193 2 Connect the external device you re using to the input terminal and ground labeled IN and GND on the DDMX S82 For information about the DDMX S2 s terminals see the DDMX S2 Brochure and Technical Specifications at http www dragonframe com dmx php 215 Dragonframe User Guide 3 Select SCENE TRIGGERS The triggers setup dialog appears E _ General Video Connections Triggers Switch Input Control Dragonfram
203. ork PHY workspace or close it if it s already open space Overview on page 22 Cinematography Tools on page 61 SHOW HIDE X SHEET Open the X Sheet in its own window or close it if X Sheet Overview on page 25 its alleady open e Using the X Sheet on page 171 SHOW HIDE DMX Open the DMX work e DMX Workspace Over space or close it if it s view on page 24 already open e Automate Lighting with DMX on page 191 SHOW HIDE AUDIO Open the Audio work e Adding and Editing an space or close it if it s Audio Clip on page 145 already open Reading Dialogue Tracks on page 155 SHOW HIDE ARC MOTION CON Open the motion control e Motion Control Work TROL workspace or close it if it s already open space Overview on page 28 Motion Control on page 223 SHOW HIDE KEYPAD Open the practice keypad Keypad Window Over or close it if it s already view on page 31 open SHOW HIDE MOTION CONTROL Open the Motion Control Using External Moco Sys LOG log or close it ifit s already tems with Dragonframe open on page 255 ANIMATION PROJ ECT NAME Open or close the Anima tion workspace e Animation Workspace Overview on page 15 e Animation Tools on page 89 Menu Overview Help Menu Select this menu item To See also USER GUIDE Open the current ver
204. orting scene set tings The scene s meta data is stored in a file called TAKE XML You ll use TAKE XML as the template for new scenes If you do not want all of the meta data such as drawings DMX settings track readings from the template to appear in the new scene import its settings instead To set up a template and use it to create new scenes 141 Dragonframe User Guide 1 Set up the skeleton scene in Dragonframe 2 Find TAKE XML and copy it to a new location You may also want to rename it to make it easier to find 3 Open Preferences then select ADVANCED Advanced Preferences appears ANO Preferences FO 8 amp 8 OQA General Playback Naming Sounds Hot Keys Updates Capture Open image with Choose Open RAW image with Choose Auto connect amp Auto connect to built in iSight Pack levels for Black indicated from 0 to 8 digital densitometer White indicated from 247 to 255 Script W Enable action script Scene template Enable scene template Scene template preferences 4 Click ENABLE SCENE TEMPLATE then navigate to the TAKE XML file you Saved in step 2 Click OK Dragonframe loads the template for the new scene The meta data such as composition guides masks drawings DMX settings or track read ing mouth sets appears NOTE To keep from applying the scene template to some scenes uncheck ENABLE SCENE TEMPLATE See also on page 292 142 Using a Scene
205. ose a video source e Usea video source for the video assist frames e Shoot with the DSLR only See also The camera setup troubleshooting page on our website http www dragonframe com camera_setup_troubleshooting php Connecting Digital Video Cameras on page 51 Connecting HD Video Cameras with HDMI on page 52 Shooting Without a Video Assist on page 57 Adjusting and Locking Camera Settings on page 76 Connecting Digital Video Cameras 1 Turn on the DV camera and connect it to your computer with a Firewire cable 2 Open Dragonframe Dragonframe should connect to the DV source and show the Live View in the Animation workspace 51 Dragonframe User Guide See also The camera page on our website http www dragonframe com camera php The camera setup troubleshooting page on our website http www dragonframe com camera_setup_ troubleshooting php Connecting HD Video Cameras with HDMI HDMI is an un compressed video format for delivering high definition video to your computer To use HDMI video with Dragonframe you must have an HDMI conversion card like the one from Blackmagic Design http www blackmagic design com products intensity 1 Install the HDMI conversion card into your computer according to the manufacturer s instructions 2 Connect your camera to the card with an HDMI cable 3 Open Dragonframe Dragonframe should connect to the HDMI source and show the Live
206. osures enabling Dragonframe to move your slider automatically Use Dragonframe s multiple exposure feature to set up left and right sub frames This way Dragonframe will shoot multiple images per frame In addition you can name the exposures to identify if they are left or right eye images making it easy to work with the files in post production Set up multiple exposures from the Camera Control pane in the Cine matography workspace From each location you can indicate whether Using a Push In Mask for 3D the exposure will capture the frame for the dominant eye or one of the interocular distances Cinematography workspace s Camera Control pane with stereo positions set NOTE When you set up exposures for 3D shooting make sure to set each expo sure to capture automatically For more information see Manual vs Automatic Captures on page 82 See also 3D Stereo Shooting on our website http www dragonframe com stereo php Multiple Passes and Exposures on page 78 Linking Exposures on page 81 Passes Takes and Exposures Explained on page 10 Using a Push In Mask for 3D We highly recommend shooting 3D with a push in mask By composing your scenes with space on the left and right of the image you will have room to slide the stereo layers in post Sliding the stereo layers will give you more control of your 3D depth See also Pushing In the Broadcast Safe Overlay and Aspect Ratio Ma
207. osures you need in the Cinematography window 2 Open the DMX workspace Any exposures you created appear in the program list 3 Inthe lighting program list click and drag the exposure you re going to edit until it detatches from its parent NOTE NOTE Creating Custom Lighting Programs per Exposure All of the settings inherited from the parent disappear Now you can create the lighting program from scratch eoo i Lite Scene 002 Take 01 D X2 is now detatched from the GLOBAL parent program and is now a parent program itself 4 Set up the new lighting program for the exposure A parent program must have an exposures associated with it to run when you re shooting For example if you create a new program called BACKLIGHT but don t link any exposures to it as children the program will not run Or if you set up the GLOBAL program but detatch all default exposures from it the GLOBAL program will not run You can change your mind and reattach an exposure to its original par ent GLOBAL without completely losing customizations When an expo sure is reattached any custom settings will seem to disappear since all the channels will be inherited from GLOBAL However if you click the link icon fora channel that you had previously edited Dragonframe will restore the customized settings See also Passes Takes and Exposures Explained on page 10 Multiple Passes and Exposures on page 78 Creating a Lig
208. ow any hidden frames 1 Select the hidden frames 2 Click E Dragonframe unhides the hidden frames 179 Dragonframe User Guide 180 NOTE See also Hiding Frames with the Timeline on page 120 Deleting Frames from the X Sheet To delete frames from the X Sheet 1 Select the rows you want to delete The rows you select have a cyan outline 2 Press W or CTRL click and select DELETE Dragonframe deletes the selected rows including all exposures and places the files in the delete bin To replace just one exposure in a frame you can reshoot it from the X Sheet See also Delete Key on page 91 Cut Back Key on page 91 Reshooting a Frame Sequence from the X Sheet below Finding Your Source Files on page 292 Deleting Frames from the Timeline on page 122 Restoring Frames from the Delete Bin on page 124 Reshooting a Frame Sequence from the X Sheet There are three ways to reshoot frames e Toreshoot one or more frames select those frames and CTRL click then select RESHOOT FRAMES Dragonframe clears the old frames from the X Sheet and replaces them with the frames you shoot next When you re finished Dragonframe will continue shooting at the end of the frame sequence e To insert one or more frames earlier in the sequence select a frame and CTRL click then select INSERT CAMERA Dragonframe will add frames from that part of the frame sequence until you CTRL
209. ownload two images for example a RAW with jpg set it to 2 Test Folder Watching To check that the integration with your camera utility is working e From Dragonframe s Cinematography workspace press TEST SHOT to take a test shot e Or if you didn t set up a KEYSTROKE take a test shot in your camera utility Dragonframe detects the still in the folder you re watching and displays it as a thumbnail in the test shot tray at the bottom of the Cinematogra phy workspace See also The camera page on our website http www dragonframe com camera php The camera setup troubleshooting page on our website http www dragonframe com camera_setup_troubleshooting php Camera Options on page 48 Shooting Without a Video Assist Dragonframe will work without a video feed using stills from your cap ture source as preview images Using Dragonframe this way however means that you won t get automatic updates when you change some thing on your set To work without a video source 1 Connect your still camera to your computer 57 Dragonframe User Guide 2 Close any associated programs that open with your camera for example iPhoto 3 Open Dragonframe Create a new scene or open one you ve already worked on The Animation workspace opens 4 Select CAPTURE VIDEO SOURCE YOUR CAMERA NAME STILLS Dragonframe configures itself to work with only a capture camera and displays this message p Your c
210. palette AB 7 Video Assis Levels C D E K F L M G Affect cinematography window Mid tone Level Slider H Revert Discard changes and go back to default Mid tone Level Field We Low Inpin Level Slider I High Input Level Slider iainpui teed Had J High Input Level Field Low Output Level Slider Re High Output Level Slider Low Output Level Field L High Output Level Field M Stack Combine multiple consecutive video assist Cinematography check box Apply video level adjustment to the Gnemetography workspace images in order to boost brightness Useful for very low light situations Does not affect final cap tures e Adjust the levels using the sliders e Use the mid tone slider and field to adjust gamma levels This adjusts the brightness of mid tones without losing too much con trast NOTE If you re using a manual aperture lens on a Canon body first try to adjust Live View exposure using the Exposure Preview Offset feature in the Cinematography workspace See also Adjusting Exposure Preview Offset on page 77 Automating a Bash Light on page 204 Adding a Capture Delay on page 84 Chapter 6 Using the Timeline Use the timeline for managing playback of frames for frame editing and for viewing frames along with the audio track reading The timeline opens in the Animation workspace Press ii to open it ANA DF35 Scene 003 Take 01 ANIMATION 16 9 Press the ti
211. pare the KEYSTROKE displayed with the one you noted in Check Your Capture Utility s Settings on page 54 2 If they don t match click the keystroke here SPACE and select SET The Keystroke dialog appears Keystroke Keystroke ENTER Cancel 3 Press the key that your camera utility uses Here the keystroke is ENTER Dragonframe displays the keypress in the dialog Now when you press SHOOT or take a test shot Dragonframe will have your picture utility capture a still If you wish to use your camera utility to capture stills you don t have to set up the keystroke Dragonframe will automatically detect any stills you capture using the utility and display them Select Which Folder Dragonframe Will Watch From Dragonframe s Cinematography workspace select the FOLDER where your utility will download pictures APPLICATION KEYSTROKE FOLDER IMAGE COUNT 1 Click the currently selected folder above it s called SCENE_ 01 and click BROWSE Dragonframe opens the Open dialog Shooting Without a Video Assist 2 Navigate to the folder where the utility will download your stills and click CHOOSE This is the folder you noted in Check Your Capture Utility s Settings on page 54 Set Up the Image Count From Dragonframe s Cinematography workspace set the number of images to download with IMAGE COUNT e Ifyou will only download one image from your camera keep the IMAGE COUNT at 1 e Ifyou will d
212. press DELETE on the Dragonframe keypad NOTE To replace just one exposure in a frame you can reshoot it from the X Sheet See also Deleting Frames from the X Sheet on page 180 Cut Back Key on page 91 Reshooting a Frame Sequence from the X Sheet on page 180 Finding Your Source Files on page 292 Cut Back Key 9 Use CUT BACK to eliminate a group of recently shot frames You might cut back to a point before the animation went awry To cut back to an earlier frame 1 Press CUT BACK Dragonframe opens the Cut Back dialog 2 Enter the number of the frame you want to cut back to 3 Optional Un check DELETE INTERMEDIATE FRAMES if you only want to move back to an earlier point in the sequence 91 Dragonframe User Guide 92 NOTE NOTE NOTE NOTE 4 Click OK Dragonframe jumps to the frame you specified and if selected deletes the intermediate frames Deleted frames go in the backup folder See also Delete Key on page 91 Deleting Frames from the Timeline on page 122 Deleting Frames from the X Sheet on page 180 Restoring Frames from the Delete Bin on page 124 Reshooting a Frame Sequence from the X Sheet on page 180 Finding Your Source Files on page 292 Loop Key Ping Pong Press LOOP to loop the entire frame sequence Press and hold LOOP to turn on ping pong playback playing to the end of the sequence then reversing through it
213. r If you move them over another frame Dragonframe shows a red delete marker over the frame s you ll replace 3 Audio 118 Dragging up moves just the frame s you selected Here youll overwrite the frame marked with red X Frame Editing with the Timeline e Select a frame then move it sideways left or right Dragonframe selects the frames to the beginning left or end right of the sequence and moves them It shows where the frames will be inserted or replaced just as before Dragging to the left selects all the frames to the beginning of the sequence Here you ll move the beginning of the sequence over one frame NOTE To paste frames in reverse order cut or copy them then paste them with the keyboard See also Cutting Copying or Pasting Frames with the Timeline on page 120 Holding Frames with the Timeline When you hold frames you repeat them It s like copying and pasting one frame multiple times To hold a frame 1 Select the frame you wish to hold 2 Choose which frames to hold e Click A dialog appears Enter how long to hold the frame and click OK e Move the mouse to the right edge of the selected frame and click and drag the cursor over for the number of frames you wish to hold 1 2 3 4 5 6 7 8 9 10 1 12 13 4 Frames i ____ aa a a TTT t Se Audio Frame 2 held for four frames To remove the held frames e Use the mouse a Move the cursor over
214. r groups to organize the shapes e Set up each shape with its own layer e Size all shapes 200 x 200 or 300 x 300 Any other size will get cropped and scaled when Dragonframe loads it e Use RGB for the Image Mode Creating Mouth Shapes To create a set of mouth shapes 1 Create a group called MOUTH 2 Adda layer to this group for every mouth shape Creating Eye Shapes 1 Create a group called EYE 2 Add a layer to this group for every eye shape When you create a layer with a name beginning with EYE Dragonframe always layers the MOUTH shapes over it Creating the Background Layer You can also have a background layer that provides a common back ground for all shapes e Name the layer BG or BACKGROUND e Create the layer at the top level not within a group If the background layer exists all other shapes will be composited on top of it Mouth and Eye Shape Naming Conventions Name each layer so Dragonframe can recognize your shapes and display them properly CAUTION Each layer must have a unique name For example if you name an 156 eye layer CLOSED and a mouth layer CLOSED Dragonframe will not rec ognize that they are two separate shapes Setting Up Face Sets in Photoshop Layers In addition to the shape name you can specify a shape sound and a hot key within the layer name Add a period in between the layer name the sound name and the hot key The table below gives examples of how you migh
215. r that keeps track of increments e A millimeter ruler Your camera should have a pointer on it that can align with the millimeters Programming a Basic Hand Cranked Move 1 On your rig note your start and end position and the positions of any keyframes you ll use in between e Forarig with a dial note the numbers on the dial and the num ber of rotations you use to get to each position e Forarig with a counter note the counter positions e Foraruler note the millimeter measurement you ll use 2 Forarigwith a dial note the total number of increments on the dial tape Dragonframe User Guide 3 From Dragonframe open the Arc Motion Control workspace 4 Click w in the workspace tools Dragonframe opens the Con figure Axis dialogue Live Speeds DMC Only Max Speed Backlash A Name Name the axis C Numbering Select the kind of numbering you ll use continuous a dial or integers D Base Enter the total number of increments for a dial B Connect Choose MANUAL for a hand cranked rig 5 Optional Enter a name for the axis For example PAN 6 Choose the type of numbering your rig uses e Select CONTINUOUS if you re using a counter or a millimeter ruler e Select DIAL if you re using a dial Then enter the total number of increments in the BASE field using the information that you found in step 2 e Optional Check INTEGERS to round all move information to the nearest integer This makes it
216. r you use video assist or not you will need to trigger the film frames from a separate control See also Connecting Digital Video Cameras on page 51 Using External Moco Systems with Dragonframe on page 255 An Unsupported Camera If Dragonframe does not currently support your camera you can still use the software Set up folder watching so Dragonframe can look for the frames your camera captures in the folder where they re stored Or if your camera doesn t work with folder watching you might con nect your camera to Dragonframe via the DDMX S2 and use the DDMX S2 s switch relay output to trigger the camera See also Connecting an Unsupported Camera to Dragonframe on page 53 49 Dragonframe User Guide Adding a Switch Relay Output Trigger on page 216 Digital Camera without Live View and without Live Video If you re unable to work with a video feed for some reason your camera doesn t support Live View and you don t have a digital video camera you can use Dragonframe to shoot preview frames that substitute for a Live View See also Shooting Without a Video Assist on page 57 Connecting DSLRs with Live View To connect to DSLRs with a Live View output 1 Check our website s camera page for individual setup instructions http www dragonframe com camera php Scroll down the list of supported cameras and find your camera Click DETAILS to view setup instructions 2 S
217. rame Dragonframe replaces the frame with the camera 1 2 3 4 5 6 7 8 9 10 1 Frames a a ja 2 2 DEERE c Press SHOOT Dragonframe shoots the frame then moves the camera back to the end of the sequence e Reshoot a section of frames a a Select the frames you want to replace 1 2 3 4 5 6 8 9 10 Audio b CTRL Click and select RESHOOT FRAMES Dragonframe deletes the frames then moves the camera to the first deleted frame 1 2 3 4 Frames pga 42 92 9 c Reshoot the sequence When you ve replaced each deleted frame Dragonframe moves the camera back to the end of the sequence a Inserting the Camera If you want to add frames to the middle of a frame sequence insert the camera e Move the camera with your mouse a Click and drag the camera in between two frames Dragonframe places a yellow insert marker in between the frames 1 2 3 4 5 6 7 9 10 1 Frames po ja je 2 je la 28 a ss a Drop the camera at the marker 123 Dragonframe User Guide b Press SHOOT to add frames c Click and drag the camera back to the end of the sequence when you re done e CTRL click to insert the camera a Select a frame b CTRL click then select INSERT CAMERA Dragonframe inserts the camera before the selected frame c Press SHOOT to add frames d CTRL click then select RETURN CAMERA TO END Restoring Frames from the Delete Bin When you delete frames from the timeline Dragonframe
218. rame counters will indicate that you re ready to capture the first frame NOTE Change the length of the production scene and take names from Nam ing Preferences See also Passes Takes and Exposures Explained on page 10 Finding Your Source Files on page 292 Naming Preferences on page 306 Switching Takes To open a different take of the scene you re shooting select FILE SWITCH TAKES and select the take Dragonframe closes the take you were working on and loads the take you selected 137 Dragonframe User Guide Managing Takes Copy rename and delete your scene s takes from the Manage Takes dialog The dialog shows you all of the current takes and also displays a preview alongside that enables you to scroll through the frames in each take 00e Manage Takes Duplicate Rename e To delete a take select the take and click DELETE You can t delete the first take of any scene e To copy a take select the take and click DUPLICATE Dragonframe creates a new take based on the one you copied e Torename a take select the take and click RENAME Dragonframe opens the Rename Take dialog Rename the take and click OK CAUTION Dragonframe relies on the naming structure of your scene and take folders to locate your files If you need to rename a take you must do it as described above Dragonframe will not be able to open a take that has been renamed through your computer s file system Importing
219. rame editing and viewing track readings e Contains the Nav Line for navigation and playback 15 Animation Workspace Map Scale 100 Resolution tg te Background Hold OPTION while dragging to move the Line Up layer MoCo Scene 001 Take 01 ANIMATION A Capture Counter Shows which full res frame you re ready to capture B Animation Palette Shows tools including Move Draw Onionskin Chroma Key and Lineup Layer C View Pane Shows a video assist or a high res preview still A red line around the frame shown indicates that you re looking at the Live View A blue line means Live View has stopped ANIMATION G D Nav Line See a visual representation of your frame sequence Use it to select frames for playback to edit frames or work with very large scenes E Animation Tools Work with the View pane image and playback 16 Animation Workspace Overview Frame Counters Overview e The capture counter tells you which high res frame you re about to capture e The frame counter tells you which frame you re currently viewing in the Animation workspace i MoCo Scene 001 Take 01 ANIMATION READY TO CAPTURE ANIMATION m a r A The capture counter Tells you which high res frame you re about to capture B The frame counter Tells you which frame you re currently viewing in the Animation work space As you use Dragonframe other features will correspo
220. revolutions since the beginning of the scene Set the dial to the eighth increment The last move was 10 6 so in brackets Dragonframe notes that you must turn the dial more than one full rev olution to reach position 11 8 NOTE The more increments your dial is broken into the more flexibility you will have for short moves or longer eases Printing a Hard Copy of the Move To print the move click FILE PRINT This prints a copy of your scene s X Sheet with the moves for each frame See also X Sheet Overview on page 25 Using the X Sheet on page 171 271 Dragonframe User Guide 272 Chapter 15 Shooting in 3D The most common technique for 3D stereoscopic shooting of stop motion animation is to use one camera on a special left right slider For every frame of animation the camera shoots an image for the left eye moves into the right eye position and shoots an image in that position Connect Dragonframe to a stereo slider such as the IOTA to seamlessly automate 3D shooting This chapter describes how to connect and con figure a slider how multiple exposures allow you to capture left and right frames automatically and how to review stereo images in the Cin ematography workspace It includes the following sections Connecting to a 3D Slider on page 273 Setting Up the 3D Slider on page 275 Setting Up Exposures for 3D Shooting on page 280 Using a Push In Mask for 3D on pa
221. ro and home points for the axis and follow your motor s progress along the axis You can also disable an axis if you re not using it Jogging and Inching your Motors Jog and inch the motors from the Axis list D e Click lt or gt to inch the motors e Click lt lt or gt gt to jog them e Click and hold the buttons to move more quickly If you ve set up a move to control focus you can also use the focus check buttons in the Cinematography workspace to jog your focus motor See also Focus Magnification During Live View on page 71 Setting the Zero Point and Going to the Zero Point To set a zero point 1 Jogthe motor to the zero position of the axis 2 Choose SET ZERO from the axis menu Dragonframe sets the zero point at the current position and lights up the zero icon To return to the zero point NOTE NOTE NOTE Using the Arc Motion Control Workspace Click J Dragonframe sends the motor to zero Anytime your motor returns to the zero point the zero icon will light up Setting a Home Point and Going to Home To set a home point 1 Jog the motor to the position you want to be home 2 Choose SET HOME from the axis menu Dragonframe sets the home point at the current position and lights up the home icon To return to the home point Click A Dragonframe sends the motor to the home point Anytime your motor is at the home point the home icon will light up Setting the Limits for
222. rror when working with moving objects since Dragonframe will display only the high res image Optional Open Preferences then click the CAPTURE tab you can set three options that may help shooting live objects e Set the Capture Delay to 0 0 SECONDS This will tell Dragonframe to capture the frame as quickly as possible after you press SHOOT e Set the Capture Review time to 2 0 SECONDS This way you can see your high resolution image immediately after Dragonframe captures it e Select CAPTURE TONE Dragonframe will play a sound when the camera s shutter is open See also How Dragonframe Works on page 1 Basic Overview of DSLR Shooting on page 2 Capture Preferences on page 309 Traditional 2D Animation Dragonframe can make a great tool for traditional hand drawn 2D ani mation Use a few settings to aid your 2D project e Inthe X Sheet click 4 and choose FILE This will show the unique file number for every image you capture even if you copy cut or paste images 131 Dragonframe User Guide e From Preferences select the GENERAL tab Then select DISABLE CONFORM OPTIONS This will prevent Dragonframe from conform ing your edits which would overwrite your original file numbers B2 Chapter 8 Managing Your Projects and Files The Dragonframe file structure is clear simple and easy to navigate This section explains how to create new scenes takes and manage them CAUTION Drago
223. s dialog Enter any relevant notes for the scene then click OK Portrait versus Landscape Orientation You can change the orientation of your scene to portrait from land scape This may be useful for still photography Select VIEW ORIENTATION PORTRAIT to change orientation All of the frames in your scene will change to portrait orientation Dragonframe User Guide Multiple Passes and Exposures 78 NOTE Add or edit multiple passes called exposures in Dragonframe from the Camera Control pane in the Cinematography workspace Here you can associate camera settings with each exposure If you re filming multiple passes for your scene for example one pass with a front light and the other with a backlight you can have camera settings associated with each pass For example if you want to have the first exposure with a higher shutter speed than the second set the desired shutter speed for each pass Then as you re filming Dragon frame will automatically adjust the shutter speed as it takes each expo sure Once you create your exposure you can view it in the X Sheet There you can see how the exposures relate to the other elements of your scene such as phonetic symbols or waveforms If you want to create a second pass of an entire sequence of frames for example a clean pass to create mattes create a new take See also Dragonframe tutorials http www dragonframe com tutorials php Reading the X Sheet
224. s frame e When Dragonframe has completed capturing all exposures for a frame e When Dragonframe is capturing a frame 217 Dragonframe User Guide e When a work light should be on The switch will be closed during video assist and open for the high res capture 5 Optional Adjust the hold time for the trigger This is the amount of time Dragonframe will hold the switch closed See also Using an External Relay Switch or a Logic Output to Automate a Bash Light on page 220 Adding a Logic Output Trigger on page 218 DDMxX S82 Brochure and Technical Specifications at http www dragonframe com dmx php Using DDMX S2 to Trigger Motion Control on page 256 Connecting an Unsupported Camera to Dragonframe on page 53 Adding a Logic Output Trigger 218 You can use Dragonframe to trigger external devices with a logic output trigger of plus or minus five volts To trigger an external device with Dragonframe using a logic output 1 Connect the DDMX S2 to your computer as described in Connect ing DMX to Dragonframe on page 193 2 Connect the external device you re using to the logic output terminal labelled LO or HI and GND on the DDMX S2 For information about the DDMX 82 s terminals see the DDMX S2 Brochure and Technical Specifications at http www dragonframe com dmx php Adding a Logic Output Trigger 3 Select SCENE TRIGGERS The triggers setup dialog appears o Gen
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226. se Auto connect Auto connect to built in iSight Black indicated from 0 to 8 Peek levels for digital densitometer White indicated from 247 to 255 Script Enable action script Scene template Enable scene template A Click to select an application to use for all images B Click to select an application to use for RAW images 3 Close Preferences to save changes To open an image in another application once Preferences are set 1 Open the Cinematography workspace 68 Image Controls 2 Select an image e Double click the image you want to work with e Or CTRL click the image and select OPEN IN APPLICATION Dragonframe opens the image in the application you set Exporting the Cinematography View Export the image you re looking at in the Cinematography workspace to save the specific view of the image such as cropping a mask push in or an anaglyph To export an image 1 Open the Cinematography workspace 2 Find the image you want to export in the Test Shot image tray or the Exposure Image Tray and select it The image appears in the View pane 3 Optional Edit the image as needed for example cropping it view ingit as an anaglyph or viewing clip information 69 Dragonframe User Guide 4 CTRL click on the View pane and select EXPORT STILL IMAGE The Export Still Image dialog opens Ow Export Still admin B DEVICES amp admin G 1D_001 dgn r _ pRAGON
227. seceecessesssessaeeeseenes 299 Exporting Image Sequences ssccsssccsssscssssccsssccssseccsseccesseeceesessssescesscsessecsneceesseesneesees 301 Chapter 17 PFETEFENCOES E EE E E eed ca E E E E E A ate eaaae 303 Configuring Preferences ccccccccssscssscesscsssecssecesecesecssecesecesecesseessessseseeescseseaeceseseaeseseees 303 Configuring Scene Setn gss esiis ies nE EE EEE E E a 312 Maps Animation Workspace Map abecet Geet tecel ce ioe te te Raa ol Leal alt acta id i 16 Animation To ls Mansana rto a E A Ara i i as atada 20 Cinematography Workspace Map s ccsssscssssscesssccceesseeeessneecssssecseasecseseeecsesaeeseseneeees 23 Dragonframe Keypad MAD vavisiccsessidicosssinensasckinesceedasddotnadeanvenddessshdbesadodneades sabedeaeseacdsunecesays 30 Pimeline Mapes ene terse eet Uh gr ae re aT Si YA aI Nee A ee URAC IC Oe Are 116 Audio Workspace Map ssscccccssssstsccssssccscccesssccceccesssusccsesseeseceessecacescessnsecsesseeseecess 147 DSIRE IMB ia a Sass st tase tg eee ia onna n a an e e ieee net aca 172 DMX Workspace Map ahaa te ce A EN ced Rs ates ote ie oUt os 192 Are Motion Control Workspace Map vcci vez sess assvadecs ceca si vidseeinsacteaeseeteieloan Aedisads Gaxesenee 228 File Hierarchy Map long c ssiessanelass cavtenstn eves ns van aeeeeiea aie eecaaaed ah uate eae 294 File Hierarchy Map short sihacescissvssecacs sac csuncecks bed as aa ok BUA Or RA I RR 295 Dragonframe User Guide xii Chap
228. sesaeecseseseeaeees 57 Switching Video or Capture SOULCES cscccsccssecssecssecesecesecsscessceessesesesseesceeseseceseseseseaeees 58 Chapter 4 Cinematography ToolS sssssssssnnnnnsssnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnna OL COMPOSITION GUIES ec A A T 61 Mage Cono S A ea sts ona a GR ts echo ve Sores tees eee eck SSR ORE OR 66 Multiple Passes and EXPOSULeS cccccsccsscessscssccescessscsssesssesseeseceseseseaecesecesecesecesaeeaeeeaeees 78 Tricks of the Trade nyoraensis EENE E e KATE E EEE A EEEE eaei 84 Special Keys and Contextual Menus for the Cinematography Workspace sc0s008 85 vii Dragonframe User Guide Chapter 5 Animation Tools s ssssssssnnnnnsnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnee OF EGEE oia Lng o AEAEE E fete ven sti save oeseavtveet cebes Seas seus E EA 89 Playback Optlomss se saccesisvscdeseccs sey svagveia Bis secusees ioe Gibetaaee bon donee Saves ces Slee OTE EST SS 94 SHOOT MUM PO eis cc2nccsnss EA ST E E 95 Capture Options for Shooting on TWOS c cccccsccssccssesssecesscescessaeseseecsecesecesaeesaeseseesseeenees 96 SHOOE Onder sccccsscssessccessscasscsndicessecstossassevssuetasedeesacdassdaees E E 99 USI Gf OMIONSKAN Ys 53 5 8235 na Ses thaceaseescase Saa SS rE Asa ETOS EE a a iai oi 100 Using Roto Layers iveicccatsccctessctusseasseccasaceatscccdusscaashccsuaccadeceatoce AAAA Aa EE AAN SETARA AASE 104 Drawing on the View Pane ccccesccssecssccescessccescessscse
229. seseseceseseseeeeeeaes 223 Using the J ogpad Window with the Dragonframe Keypad cccccscssecsceseceseeseeeeaes 245 Real time Motion Control with the DMC 16 ccccsssssesseesseseceseeseceeeeeeceeseeeeesenseaeenees 250 Using External Moco Systems with Dragonframe ccccccsssesssesseeesescseeesecssecesseeseeesees 255 Creating Achion Seips seeiis aiei i E iA 266 Adding Hand Cranked Camera MOV6S cccccsccssccssscsccsscesssesssesssecsseceeecessessaeesseseeeesaees 267 ix Dragonframe User Guide Chapter 15 Shooting in 3D s ssssssssuunsnnnnsnnnsssunnnnnnnnnnnnnnnunnnnnnnnnnnnnnnnnna 273 Connecting to a 3D SLED eeeeccesscsssecssecssecssecssceesecesecessenssesecesseeseceseeecesecnsecesaenseceas 273 Setting Up the 3D idet siei nnan hia E E e ar besa conte iee aor 275 Setting Up Exposures for 3D Shooting sessessesessssesessssssessesressessessessesnsesresressesseseesse 280 Using a Push In Mask for 3 Dorrera i e EE i e E i i a 281 Reviewing 3D IMAaGQGS vivscccssccasesccasscctsecccdssccaavsicatscdansocddneccanscceavescadnsceaontdsaeschavssdaassedsessdacese 281 Chapter 16 Exporting Your Take ssssssssnnnnsssssunnnnnnnnnnnnnnnnnunnnnnnnnnnnnnns ZOL Finding Your Source Files Aere n hives evi tee Pe E A O 292 Creating a Movie of Your Take ccccccsccesecesscesccescessscescesesesssescsecesecesseesaeesaeesseseaeeeneees 296 Creating a Movie from a Stereo Image SCQUENCE cccescccsseseseeesece
230. sessssseseseceeceecesaessaessaeseessseessees 155 LOA ING FAaCE SEUS 3s ccc esac cscs TEE E Govbeesvesssbesbcevekesoubasslesartess 158 Settinig Up Characters ss meiset i KE ra TEE ER tebe cbattevelcesestes 159 Marking the Track Reading ccccccsssssscessesssecssecesecesecesecessessseesseseeeseaecesecesecesaeesaeeseeees 166 Viewing the Track Reading in the X Sheet or Timeline cccccseceseceseceseeeseeeseeeeees 167 Exporting the Track Reading c ccccccsscsssesssesssecssecssecesecssecesecesceeseesssesseeseseecasceseeeseeees 167 Importing a Track Reading inisinia ia e EEE ES E E A a 168 Exporting a Track Reading Preview sssssesseseseesesssssseseeseessessessessrsseeseesressessessessessessesse 168 Exporting an After Effects Time REMmap cccccccccsscssscssecesscessceecsssescseseseceseceseceeeeeeenes 169 Contextual Menus for the Audio Face Set Area ccccccccsccssssssccscssssssscsssssssesessssesssssseees 170 Chapter 11 Using the X Sheet sssssssunnnnnnnnnssnunnunnnnnnnnnnnnnunnnnnnnnnnnnnna LOL Reading the X Sheet onnee EAEE EOE AAS tabs eee neon beset 1B Adding Production Information to the X Sheet c ccsccsscsssessseseecseecssecsseesseesseeesaees 174 Setting Scene Length and Starting Frame cceccccssccssecssecssecescesscessceescesssesssesseeeeneesaes 174 Frame Editing From the X Sheet c cccsccssecssccssecssecssecescessseeseeseseseseseaecesesesaeesaeeneeenas 175 Customi
231. signal generator for 4 8 axes The sketch is called DFMOCO and is installed with Dragonframe at lt Dragonframe Installation Folder gt RESOURCES ARC MOTION CON TROL DFMOCO You can load the sketch onto an Arduino Uno Duemilanove Mega or Mega 2560 others may work but these are the ones we have tested The step and direction pins for each axis are described in the introduc tory comments of the DFMoco sketch If you already have stepper motor drivers you could easily wire up the step and direction signals into a connector for your motor drivers Alternatively you could wire up the step and direction signals to a small stepper motor driver such as the Big Easy Driver Find the Big Easy Driver at https www sparkfun com products 11699 Dragonframe User Guide 226 The Big Easy Driver has power output comparable to the IOTA Control ler This is suitable for smaller motors but not full scale rigs Connecting Dragonframe to Moco Hardware Once you ve connected your hardware connect Dragonframe to it 1 In Dragonframe select SCENE CONNECTIONS The Settings dialog appears showing the Connections tab AOA Scene Settings General Video Connections Triggers DMX IO DDMX S2 Status Not connected Connect Connection required for shooting ArcMoco 1 DMC 16 DFMoco Arduino DragonBridge MRMC S3 eMotimo Status Not connected Connect Connection required for shooting ArcMoco 2 DMC 16 DFMo
232. sion N A of this User Guide WEB SITE SUPPORT Open an Internet browser N A and link to Dragonframe s support web site REPORT AN ISSUE Open a support ticket NA notifying us of problems with Dragonframe You ll have the option of taking screenshots of the problem and sending the TAKE XML metadata file tohelp us solve the problem The Dragonframe team addresses each ticket and posts updates on the Help Ticket site Every ticket is assigned a number so you can track its resolution CAMERA TEST Run atest of your camera N A to help us assist you with connection problems INSTALL FTDI SERIAL Install drivers so Dragon Connecting to a 3D DRIVERS DDMX S2 frame can work with the Slider on page 273 IOTA DMC DDMX S2 box the IOTA Automate Lighting with stereo slider and the DMX on page 191 DMC 16 Connecting Dragonframe to Moco Hardware on page 226 Real time Motion Con trol with the DMC 16 on page 250 UPDATE DMC FIRMWARE Update the firmware for Real time Motion Con the DMC 16 trol with the DMC 16 on page 250 45 Dragonframe User Guide Select this menu item To See also ACTIVATE LICENSE Enter a license key if Transferring a License you ve just switched froma on page 8 trial version of Dragon frame to the full version DEACTIVATE LICENSE Deactivate Dragonframe Transferring a License on one computer to allow on page 8 you to transfer it to ano
233. sk on page 64 Reviewing 3D Images There are a few ways to review 3D images e Review 3D test shots in the Cinematography workspace e View anaglyph or transparency stills in the Cinematography work space Dragonframe User Guide 282 e Play back 3D sequences in the Animation workspace and e Export 3D sequences to QuickTime As you use these methods to review your work Dragonframe also pro vides a variety of tools to help you refine 3D settings Taking 3D Test Shots and 3D Images Once you have set up a stereo slider created left and right exposures and assigned stereo positions to them you can take 3D test shots or 3D images e To take a 3D image press SHOOT as you normally would e To take atest shot maximize the 3D Stereo Review pane and click the 3D TEST SHOT button ann movie Scene 001 Take OL CINEMATOGRAPHY 3D Test Shot button Reviewing 3D Images Reviewing 3D Images and Test Shots To review 3D images select an image from the Test Shot tray C or the Exposure Image tray B Then select a 3D viewing mode A A ann movie Scene O01 Take O1 CINLMATC GRAPHY CINEMATOGRAPHY B C 3D Viewing Modes Click to activate the current B Click an exposure to view it Left and right pairs viewing modes Click the arrow to select a viewing appear in the corresponding exposure tray here mode including COLOR ANAGLYPH BLACK AND they re labeled LEFT and RIGHT WHITE ANAGLYPH COLOR T
234. space Space Not Set Not Set Not Set Not Set Not Set Not Set Not Set_ Not Set Not Set Not Set Not Set Not Set Not Set __ Not Set Not Set Not Set Not Set Not Set _ Not Set __ Not Set Not Set Not Set Not Set C Alt 1 Alt 2 Alt 3 Set three alternative Hot Keys for any action To set alternative hot keys click in the cell for that action then type the new Hot Key Any preferences you change will be saved when you close the window See also Update Preferences on page 89 Dragonframe automatically looks for software updates to make sure you re using the most recent version Use Update Preferences to change the settings for the updates 308 Configuring Preferences To change update preferences click DRAGONFRAME PREFERENCES to open Preferences then select UPDATE General Playback Naming Sounds Hot Keys Updates Capture Advanced Updates m4 Check for updates automatically Check Now A Updates Check to have Dragonframe automatically look for updates and notify you when they re available B Check Now Click to immediately check for updates to Dragonframe Any preferences you change will be saved when you close the window Capture Preferences Capture Preferences control how Dragonframe works during captures 309 Dragonframe User Guide To change Capture Preferences click DRAGONFRAME PREFERENCES to open Preferences then select CAPTURE Preferences
235. t terminal labeled RELAY on the DDMX S2 For information about the DDMX S82 s terminals see the DDMX S2 Brochure and Techni cal Specifications at http www dragonframe com dmx php Select SCENE TRIGGERS The triggers setup dialog appears oMa Settings Triggers o General Video Connections Triggers Switch Input Control Dragonframe from External Switch O Do not use PLAY STOP input triggers l time DMX playback Control External Switch Relay ch on SHOOT event ch after Video is captured APTURE COMPLETE event on FRAME COMPLETE event juring exposure ch to control Bash Light e Clo This is independent of DMX channe lection for bash light Hold time OE seconds Test Trigger 30 Motion Enable go motion timing Capture preroll ti Note For g Logic Output 5V Do not use Output logic level on SHOOT event Output logic lev r Video Assist is captured Output logi Output logi on FRAME COMPLETE event Output logic level during exposure e Output logic level to control B Light This is indeper nt of DMX channel selection for bash light Hold time OMON seconds Test Trigger Triggers dialog with External Switch Relay settings 4 Select which Dragonframe event will trigger close the external switch e When you press SHOOT in Dragonframe e When Dragonframe is finished capturing a video assist e When Dragonframe has completed capturing the high re
236. t FLAIR then click OK NOTE The rest of the settings in the dialog do not affect your Flair move 258 Using External Moco Systems with Dragonframe Dragonframe sets up your axis and displays it in the Arc workspace 6 6 O moco Scene 004 Take 01 ARC MOTION CO READY TO CAPTURE A Out point The out point for the move Change this to match the end point of your Flair move B Blue playhead Move through the timeline 6 Move the blue playhead to the end frame of your Flair move and press 0 This sets the out point in the Arc timeline to match the length of your move in Flair See also Adding an Axis on page 229 259 Dragonframe User Guide 260 Synchronizing Flair and Dragonframe Synchronize Flair in two ways A Ready to Capture Sync the Flair position to the Ready to Capture frame B Go to Frame Sync the Flair position to the blue playhead Press BERGI when you are ready to animate the shot or shoot pose tests Press for testing and lighting If the moco frame position is different than the Ready to Capture frame the frame number appears in the upper left corner of the Dragonframe interface 090 READY TO CAPTURE 00010 Moco frame position alongside the ready to capture frame number at the top left of window See also Stepping Through a Move on page 237 Running a Move Test on page 238 Preparing Dragonframe for Shooting from the Arc Workspace on page
237. t name your layers This Layer Name Is named Has this Sound And this Hot key Al Al None None ALAH A1 Ah None ALAH A A1 Ah A AL A Al None A 157 Dragonframe User Guide Here s a Photoshop file set up for a character called Dr S Monkey OO _ DrS Monkey psd 100 EHE LAYERS CHANNEL THS Normal Opacity Lock J of Fill v B ee s BLINK v mou CLSD CLSD A B P M B P M B LL C RR D DTEDTEE HS DTE DTEG a Kah 0 0 1 e fsada B NOTE The face set shown in this manual comes with your copy of Dragon frame Access it here lt INSTALLATION FOLDER gt RESOURCES FACE SETS Loading Face Sets 158 Once you ve set up the face sets in Photoshop you re ready to load them into Dragonframe To load face sets 1 Open Dragonframe and the Audio workspace 2 Import the face set Setting Up Characters Click amp Or e Click then select IMPORT FACE SET 3 The Import Face Set dialog opens Navigate to the saved psd file and click IMPORT FACE SET Dragonframe confirms it loaded the face set Work with the face sets by setting up your characters See Setting Up Characters below Managing Face Sets You can see which face sets you have loaded and reload them or delete them from the scene To manage face sets Click then select MANAGE FACE
238. t to other uses Here are some recommendations for other types of shooting Time Lapse below Pixilation on page 131 Traditional 2D Animation on page 131 Time Lapse You can use Dragonframe to set up and capture a time lapse sequence To set up a time lapse 1 For still cameras only Select CAPTURE YOUR CAMERA NAME STILLS This changes your video source to avoid using your camera s Live View CAUTION Keeping Live View on for your time lapse will may overheat your camera This makes it more prone to capture errors 2 Open the Cinematography workspace In the Camera Control pane verify that auto capture is on for all of your exposures That means that Dragonframe will capture all frames and exposures automati cally instead of you having to press SHOOT for each one The arrows next to each arrow should be blue Auto capture on for both exposures CAUTION If auto capture is not enabled for all exposures time lapse will not work 129 Dragonframe User Guide 3 Select CAPTURE TIME LAPSE The Time lapse dialog appears Capture Interval BEVE 0 8 Hours 0 8 Minutes 0 8 Seconds 10 8 Timing Sanat 2011 09 12 11 25 17 amp Endat BOF OS IS 12547 amp Frame Count Limitto I Frames Cancel Start 4 Enter the capture interval you want to use The default is 10 seconds For example if you want to capture a frame every hour enter 1in the HOURS field CAUTION The time lapse
239. ter 1 Big Picture This chapter will help you get started using Dragonframe It includes an overview of how Dragonframe works gets you acquainted with its main workspaces and helps you quickly connect cameras to your computer Finally it explains some important Dragonframe concepts like the takes and exposures that enable you to do more complex effects as well as how to use Dragonframe to work with RAW and HDR files This chapter includes the following sections How Dragonframe Works on page 1 Powerful Tools on page 3 Quick User Interface Overview on page 4 Activating Your Software on page 6 Quick Set Up Guide for Supported Video and Still Cameras on page 9 Passes Takes and Exposures Explained on page 10 RAW File Workflow on page 13 HDR High Dynamic Range Workflow on page 14 See also Dragonframe tutorials http www dragonframe com tutorials php Dragonframe camera setup troubleshooting page http www dragonframe com camera_setup_ troubleshooting php How Dragonframe Works When shooting animation Dragonframe will create two separate image sequences in tandem The first is a series of low res frames derived from a live video source for use in refining animation The second is from a high quality capture source such as RAW files from a DSLR for fin ished frames These image sequences are kept in perfect tandem during shooting and editing within Dragonframe
240. the Axis If you didn t set limits for your device when you configured an axis you can set them using the jog buttons To set limits 1 Jog the motors until you reach the limit for your device 2 See if the position for the values are positive or negative 3 Select the menu in the Axis list then set either a lower limit or upper limit depending on the motor s position information When you move away from the limits of the devices the icons go dark When you arrive at a limit Dragonframe lights the icon See also Adding an Axis on page 229 Reading the Position Counters As you jog the axis motor or reposition the playhead you can keep track of where you are 233 Dragonframe User Guide The Arc workspace displays both motor and playhead positions at all times in the Axis list 234 0 000 mm l ft DFMOCO 1 CH 1 O I 17 607 DFMOcO 1cH2 O Two axes set up playhead blue and motor white positions for each Disable an Axis You can disable one or more axes without deleting them To disable an axis click W Dragonframe removes the axis from the position graph Adding Keyframes Once you ve added an axis to the graph add keyframes 1 Jog the motors to the desired position 2 Move the playhead to the frame you want By default moving the playhead in the Arc window will move you through your DMX light ing program as well Using the Arc Motion Control Workspace 3 Press the keyframe bu
241. the right edge of the last frame held 119 Dragonframe User Guide 120 NOTE NOTE b Click and drag the cursor to the left Dragonframe moves the marked area until it reaches the original frame The hold marker disappears e Delete the frames See Deleting Frames from the Timeline below e Use a Select one of the held frames b Click A dialog appears Enter 0 and click OK When you shoot multiple frames you can have Dragonframe hold the first frame as many times as you need by checking CAPTURE SHOOT MULTIPLE AS VIRTUAL HOLDS See also Holding a Frame in the X Sheet on page 176 Shoot Multiple on page 95 Cutting Copying or Pasting Frames with the Timeline You can cut copy and paste selected frames to edit the frame sequence e Use standard keyboard commands such as COMMAND V to cut copy and paste frames e Select a frame then CTRL click and select edit commands from the contextual menu When you paste frames you can choose four paste options e Insert frames e Overwrite frames e Insert frames in reverse order and e Overwrite frames in reverse order See also Cutting or Copying from the X Sheet on page 175 Pasting Frames from the X Sheet on page 175 Hiding Frames with the Timeline Hide a frame to leave it out of the thumbnails and playback without having to completely delete it To hide frames Frame Editing with the Timeline 1 Sele
242. the same DSLR When you connect your camera to your computer Dragonframe will automatically detect that you have a DSLR with Live View and set up the sources accord ingly See also Connecting DSLRs with Live View on page 50 Camera Options DSLR with a Separate Video Source Many people set up their preview frames from a separate DV or HD camera while shooting high res frames from a DSLR Some people set up spy cams that look through the DSLR s viewfinder Or you can set up a DV camera close to your DSLR Check your animation with the video assist Dragonframe grabs the high res frames from the DSLR Connecting DSLRs without Live View on page 50 Video Only If you are shooting with video only Dragonframe will extract a video assist and capture frames from the same video signal When you shoot Dragonframe grabs a low res preview image for frame flipping It also generates a high quality still from the video stream and saves it in the captured frames folder See also Connecting Digital Video Cameras on page 51 Connecting HD Video Cameras with HDMI on page 52 Connecting HD Video Cameras with HDV on page 52 Motion Picture Film and a Video Source Dragonframe works very well for film Set up Dragonframe with a video signal from the film camera s video assist You will need to convert the analog signal to DV If you do not have video assist set up a DV camera alongside the film camera Whethe
243. the shutter If you re going to shoot in EXTERNAL BULB mode the setup is slightly different depending on your camera For the Canon 5D Mark II set the Mode Dial to lt B gt and ignore Dragonframe s warning For the Canon 1D Mark III set the camera to BULB mode by holding the Mode button while turning the main dial until you see BULB in the top LCD For other Canon cameras without an explicit bulb mode Dragon frame will set the shutter speed to BULB automatically Using External Moco Systems with Dragonframe e For Nikon cameras Dragonframe will set the shutter speed to BULB automatically Connecting to the DESC through Dragonframe s Connections Tab 1 Click SCENE CONNECTIONS The Connections tab opens OOO Scene Settings Qi General Video Connections Triggers Status Connect ary r shooting ArcMoco 3 DMC 16 IOTA DFMoco Arduino DragonBridge MRMC S3 eMotimo Status Not connected Connect Connection required for shooting ArcMoco 4 DMC 16 IOTA DFMoco Arduino DragonBridge MRMC S3 eMotimo Status Not connected Connect Connection required for shooting Simple Serial Interface DFRemote Arduino Status Not c ted Connect Connection required for shooting Flair interface Status Not conr Connect B Connection r r shooting DESC Interface Status Not connected Connect B Connection r iired for shooting Settings dialog Connections tab Still Camera Interf
244. ther one 46 Chapter 3 Camera Connections Dragonframe generally uses two image sources while shooting 1 Acapture camera shooting high quality images These frames make up your final animation For example you might use e A supported DSLR camera e Adigital video camera e An HD video camera e A film camera e An unsupported camera 2 Alive video source letting you step to the Live View from the cap tured frames and giving you access to a variety of Dragonframe s animation tools For example you might use e The Live View on your digital still camera e Avideo feed from your digital still camera e A digital video camera e A lipstick camera or spy cam set up through your capture cam era s viewfinder e An analog video source connected to your computer through an AV DV bridge Dragonframe doesn t have to control both sources for you to use the program For example you might want to use Dragonframe as a feed only frame grabber using a digital video camera to preview your anima tion but a film camera to capture your full res images Or you might work without a video source using the still images captured from your cameras to preview frames This chapter reviews how to connect different camera types to Dragon frame It contains the following sections Camera Options on page 48 Connecting DSLRs with Live View on page 50 Connecting DSLRs without Live View on page 50 Connecti
245. time graph Double click the line to H Increment mark selection Choose whether the tick add a handle marks will follow the curve default or will always be horizontal vertical or diagonal I Bezier curve handle Click and drag to change the curve of the graph Increments field Enter the number of increments Shape selection Choose a green circle or blue dia mond to show movement Sh J Handle Click and drag to move the graph Double Apa SIA click to remove a handle Reverse play K Reset Restore position curve to original position Play Loop playback 4 Enter the number of one frame increments and press ENTER 111 Dragonframe User Guide The increments appear along the object 5 Optional Adjust the position graph as needed 6 Optional Change the type of tick mark used for the increment 7 Optional Adjust the size or shape of the shape 8 Press lt or gt Dragonframe starts moving the shape along the curve Click OK when you re done viewing the movement along the curve Using the Video Assist Tool Use the Video Assist tool to reposition or customize the image in the View pane When the Video Assist tool is open in the palette you can use the cursor to move the View pane image Scale Resolution 00 NU D gt Background Hold OPTION while dragging to move the Line Up layer A Center Move the image back to the center of the C Resolution Change the image resolution
246. ting Frames from between existing frames the X Sheet on page 175 PASTE REVERSE Paste the frames in reverse order Pasting Frames from OVERWRITE overwriting the existing frames the X Sheet on page 175 DELETE Delete the selected frame Deleting Frames from the X Sheet on page 180 187 Dragonframe User Guide CTRL click and See this section for select fo more information HIDE FRAMES Hide frames from the X Sheet with Hiding a Frame in the out deleting them X Sheet on page 177 UNHIDE FRAMES Restore hidden frames to the X Unhide Hidden Sheet Frames from the X Sheet on page 179 HOLD FRAME Repeat the selected frame like copy Holdinga Frame in the ing and pasting it X Sheet on page 176 RESHOOT FRAMES Reshoot the selected frames Reshooting a Frame Sequence from the X Sheet on page 180 INSERT CAMERA Move the camera earlier in the Reshooting a Frame sequence and insert additional Sequence from the X frames Sheet on page 180 RETURN CAMERA Move camera back to the end ofthe Reshootinga Frame TO END sequence after you re done inserting Sequence from the X new frames Sheet on page 180 REVEAL IN FINDER Show the selected frame s file loca Finding Your Source tion Files on page 292 USE AS LINE UP Use the selected frame as a Lineup Adding a Line Up LAYER layer Layer Movie or Still on page
247. tio with your screen capture frames only See also Fit the image in the View pane Reviewing 3D Images and Test Shots on page 283 Cinematography Image Presentation Modes Press F to toggle through the image presentation modes The default mode shows all of the cinematography tools e Press F once to hide most of the tools and increase the image view ing area e Press F again to remove the remaining tools and increase the image viewing area even more e Press F once more to return to the default mode This helps you view large images and present test shots Focus Magnification During Live View On Canon and Nikon DSLRs with Live View Dragonframe s Cinema tography workspace provides Live View magnification for focus check 71 Dragonframe User Guide Your Live View image will have a white rectangle on it representing the focus area It will also have focus check buttons below the image ann movie Scene OO Take 01 CINEMATOGRAPHY A Focus area B Focus check Move in or out of the magnified view C Focus arrows Adjust focus with digital lenses To work with the focus area 1 Click and drag the focus area A to any part of the image 2 Magnify the focus area e Click within the rectangle to magnify that portion of the Live View Click anywhere within the image to revert to the full image view Or e Select and de select FOCUS CHECK B to move in or out of the magnified view
248. tion Information to the X Sheet on page 174 Setting Scene Length and Starting Frame on page 174 Frame Editing From the X Sheet on page 175 Customizing the X Sheet s Columns on page 181 Importing X Sheet Data on page 182 Leaving Reminder Notes in the X Sheet on page 182 Drawing on the X Sheet on page 184 Viewing Audio Information in the X Sheet on page 184 Printing the X Sheet on page 185 Exporting the X Sheet as a CSV on page 186 Special Keys and Contextual Menus for the X Sheet on page 187 See also Using Workspaces on page 32 X Sheet Overview on page 25 Multiple Passes and Exposures on page 78 Using the Timeline on page 115 Dragonframe tutorials http www dragonframe com y tutorials php 171 X Sheet Map E F G A Print Print the X Sheet 2 nj iA B Production Information Click editable cells to add PRODUCTION SCENE info DF35 002 C Column Headers Click and drag to rearrange col B i START FRAME umns Columns can include Frame numbers expo END Faas ues Alelogue m forma notes and custom C a a columns Lic 2 D Rows Keeps track of scene information including D 3 held or hidden frames exposures and dialogue 4 information E Add Column Add a preset or custom column z wo F Text Size Adjust the sizing of the X Sheet ee h G Layout Change the X Sheet s on screen color sche
249. to capture two frames e Assign SHOOT 2 as a hot key on the Dragonframe keypad See also Programming Hot Keys on page 307 Shoot Multiple on page 95 Consistent Twos If you plan to shoot on twos only you have a few different options depending on your editorial needs e Assign SHOOT 2 as a hot key on the Dragonframe keypad and never shoot singles NOTE You can check SHOOT MULTIPLE AS VIRTUAL HOLDS to have Dragon frame create holds for the second frame instead of shooting two frames If you do choose this option make sure that your DMX or motion control programs are set up for twos as well e Use half speed playback Set your playback FPS rate for example 12 FPS 15 FPS and shoot single frames only The playback will be correct for a twos effect 97 Dragonframe User Guide 98 If you need to edit your animation in a 24 or 30 FPS time line dou ble the frames in post If you are just showing work on the web you can leave your final movie at the lower frame rate This will save download time and bandwidth See also Shoot Multiple on page 95 Stepping with Holds on page 90 X Sheet Options for Shooting Consistent Twos Use the X Sheet to number your scene using just odd or even frames if you are syncing dialogue or audio that is running in a single frame time line for example 24 or 30 FPS This way the frame numbers in your scene will match those in the editing room In this mode th
250. tography workspaces to help you see how an image might look cropped By default the Live View has no mask selected To use the aspect ratio cropping aid 1 From the Animation tools click the aspect mask selection button to view the drop down list of mask options 2 Select an aspect ratio or create a custom ratio 3 Adjust the opacity of the mask with the mask opacity slider on the left side of the Animation tools De Customize your mask from VIEW COMPOSITION GUIDES The aspect ratio mask is a framing guide that does not crop your saved frames You can choose to crop based on the aspect mask during a QuickTime or image sequence export See also Creating a Movie of Your Take on page 296 Exporting Image Sequences on page 301 Adding a Broadcast Safe Overlay Use a broadcast safe overlay as a guide for TV safe zones The overlays are not composited onto your final image 1 Click the broadcast safe icon on the left side of the Animation tools 2 Select the type and sizing of broadcast safe from VIEW COMPOSI TION GUIDES Click the broadcast safe icon to show or hide the broadcast safe overlay Broadcast Safe Options e Aspect Ratios 4 3 or 16 9 63 Dragonframe User Guide e Areas ACTION SAFE Or TITLE SAFE e Sized to Width or height of the entire image Width or height of the aspect mask See also Adjusting Composition Guides from the Dialog on page 61 Adding a Grid Overlay Use th
251. tton on each axis you want to keyframe If you want to keyframe all axes press the keyframe button in the main control bar OO moco Scene 004 Take 01 ARC MOTION CO j READY TO CAPTURE r TA rR E STOP A BC D A Unlink the Arc playhead from the DMX lighting program When the playhead is linked your lighting program will play back as you move the playhead B Press the keyframe icon in the main control bar to add keyframes for all axes C Press the keyframe icon in the Axis list to add a keyframe only for PAN D Select a keyframe style 5 Select a keyframe style e Auto smooth the curve e Ease in and out e Ease into the keyframe e Ease out of the keyframe e Make the keyframe linear 235 Dragonframe User Guide If you have applied auto smooth or auto ease to a keyframe a col ored shape appears around it A Blue circle around keyframe Auto smoothing applied B Purple diamond around key frame Auto ease applied At any time you may e Click the keyframe in the axis to select it e Move the bezier handles of selected keyframes e Click an axis to select it Using Targets to Plot a Path Often the best moves have the fewest keyframes Targets are a way of marking your desired path without keyframes To add targets 1 Jog the motors to the desired position 2 Move the playhead to the desired frame 3 Click B 4 Dragonframe adds a target to the location you chose A
252. tutorials http www dragonframe com tutorials php Audio Workspace Map A Character Preview area View how the face cues will look dur ing playback B Audio tools Usethe drop down menu to add characters or an audio Play back or loop the clip mark the clip select a row or all rows and split or delete sections of the clip C Waveform Select parts of the audio clip or move the play head D Character Add face cues pho netics or dialogue for the char acters E View the face set for the cur rently selected character A 800_ READY TO CAPTURE _Audio Scene 008 Take 01 AUDIO MonSabf aif eh eh huh he ah ah eh m g a E E 2 E e A h SERA t a SEE A M_03 174 M_12 M_07 M_12 my M T Lai ce a fo S M_02 M_03 M_04 M_05 I 2 B a B A ANa B Mg Minas M_11 M_12 M_09 M_07 147 Dragonframe User Guide Loading Audio Files Add a new audio clip to your scene from the Audio workspace To import an audio track Click Navigate to the audio track and click OK e Click then select IMPORT AUDIO Navigate to the audio track and click OK NOTE Dragonframe accepts most standard audio formats or even pull audio from a movie file including wav au aiff aif mp3 m4a aac mov mp4 m4v avi and wmv Dragonframe loads the audio file The clip appears in the playback area of the workspace See also Setting Scene Length and Start
253. u can still use the program Dragonframe can detect images downloaded from your cam era through folder watching Folder watching also lets you shoot stills directly from Dragonframe making the integration as seamless as pos sible Unfortunately folder watching cannot integrate with some Drag onframe features such as camera settings If your camera doesn t work with folder watching you might connect your camera to Dragonframe via the DDMX S2 and use the DDMX S2 s switch relay output to trigger the camera See Using an External Relay Switch or a Logic Output to Automate a Bash Light on page 220 To set up Dragonframe s folder watching for an unsupported camera you ll 1 Connect your camera s physically to your computer Connect Your Camera s to Your Computer on page 54 2 Check settings in your camera s capture utility Check Your Capture Utility s Settings on page 54 3 Make sure Dragonframe knows which capture utility you re using Check the Capture Utility Selected in Dragonframe on page 55 4 Optional Tell Dragonframe which keystroke your capture utility uses so Dragonframe can control your camera Set Up Dragonframe s Keystroke on page 55 53 Dragonframe User Guide Tell Dragonframe where your capture utility downloads your pic tures Select Which Folder Dragonframe Will Watch on page 56 Optional Tell Dragonframe how many images to expect from your
254. ur lighting program Keyframe Setup Adjust levels and settings for each channel s keyframes D Virtual Lighting Workspace Lay out badges representing each light around the Live View Create and customize keyframes from each badge B Lighting Programs Manage lighting programs Create custom programs for each exposure or set up a bash light for your project E Key Frame Timeline View how the lighting will change for each channel over the course of the scene 192 Connecting DMX to Dragonframe See also Preparing Dragonframe for Shooting from the DMX Workspace on page 203 Preparing Dragonframe for Shooting from the Arc Workspace on page 240 Stepping Through a Move on page 237 Creating a Lighting Program on page 195 Adding a Keyframe on page 197 Visualizing Your Lights in the Lighting Workspace on page 203 Moving Around the Lighting Program on page 199 Connecting DMX to Dragonframe NOTE Connect the DDMX S2 or IOTA Controller to Dragonframe to control the DMX dimmer pack This is the starting step for automating and ani mating the lights on your set or automating a work light Once you ve attached the DDMX S2 to Dragonframe you can attach your lights to the channels on the DMX Dimmer Pack All the instructions about the DDMX S2 in this chapter apply to the IOTA Controller since it has the same DMX functionality as the DDMX 8S2 1 Connect the DDMX S2 to your
255. value of 11 8 meaning you ve turned the dial eleven times and ended with the dial reading eight In the final keyframe you ve rotated the dial 31 times and ended on position five Once you set up the move Dragonframe displays the move information for each frame in the X Sheet For example a position of 1 5 would mean that you move the dial 1 revolution and rest it at increment 5 If the dial will move more than one full revolution from one move to the next Dragonframe puts the number of revolutions inside brackets next to the position information For example if you re using a dial with base eight the move column for your X Sheet might look like the image to the left The table below gives a further explanation of what those positions mean This position Means 0 1 Set the dial to the first increment on the tape 2 2 You ve moved the dial two full revolutions since the beginning of the scene Set the dial to the second increment 7 5 You ve moved the dial seven full rotations since the beginning of the scene Set the dial to the fifth increment Adding Hand Cranked Camera Moves This position Means 10 6 1 You ve moved the dial ten full rotations since the beginning of the scene Set the dial to the sixth increment The last move was 9 5 so in brackets Dragonframe notes that you must turn the dial more than one full revolution to reach position 10 6 11 8 1 You ve moved the dial eleven full
256. ver each other use the Onion skin opacity keys Press ONIONSKIN RIGHT to begin onion skinning the last frame over the Live View Step to any frame then press ONIONSKIN LEFT to begin onion skinning that frame over the Live View See also Using Onionskin on page 100 Mute Key Press MUTE to turn off sound 3 Step Optional Hot Key To always step through the last three frames when stepping forward or back turn on 3 step By default 3 step isn t assigned a hot key Assign one by selecting PREFERENCES HOT KEYS 93 Dragonframe User Guide e Once you ve assigned the hot key press it to activate 3 step e By default press it again to toggle through the speed that Dragon frame will play the three frames Or change the speed you ll step with in General Preferences e Once 3 step is activated press the STEP keys to 3 step forward or backward through the last three frames in the sequence See also General Preferences on page 304 Programming Hot Keys on page 307 Playback Options Adjust the way your sequence plays back in Dragonframe change the playback speed or choose a section of your frames to play See also Playing Back Stereo Sequences in Dragonframe on page 289 Playback Speed Adjust the playback speed from the Animation tools 1 Click 24 FPS to view a drop down list of speeds 2 Select a frame speed or create a custom speed Play Section with the Nav Line C
257. xposures camera moves dialogue cues DMX key frames the drawing layer and notes from other scenes into the scene you re working on By default each new take you create has the same settings as the scene it was created within To import settings 1 Select FILE IMPORT gt SCENE SETTINGS Dragonframe opens the Import Scene dialog 2 Select the scene you want to import settings from Click IMPORT SCENE Dragonframe opens the Open Take dialog 140 Using a Scene Template 3 Select the take you want to use and click OPEN TAKE Dragonframe opens the Import Scene Settings dialog By default all the settings for the scene are selected 80 Import Scene Settings E Import Audio Cues Import audio track reference phonetics and phrases E Import Exposures Import exposures and camera settings E Import Camera Moves Import axis and camera move data E Import DMX Keyframes Import DMX keyframe data amp 4 Import Drawing Layer Import the grease pencil drawing E Import Notes Import x sheet notes Cancel 4 Optional Un check any settings you do not want to import 5 Click OK to import the settings Using a Scene Template NOTE You can set up a template for your scene that includes elements like composition guides or track reading character setup When you create a new scene all of the meta data for the scene will come from the tem plate This is amore comprehensive alternative to imp
258. your files If you need to rename a scene or take you must do it within Dragonframe by duplicating a scene or through the Manage Takes dialog Dragonframe will not be able to open a project that has been renamed elsewhere See also Conforming Timeline Edits on page 126 Duplicating Your Scene on page 136 Managing Takes on page 138 Delete Key on page 91 Passes Takes and Exposures Explained on page 10 Using a Scene Template on page 141 Advanced Preferences on page 311 Working with Test Shots on page 66 The next pages show a file hierarchy depending whether you choose the default file names Production Scene or the shorter file names Scene only Choose the naming convention from Naming Preferences 293 Dragonframe User Guide File Hierarchy Map long 7 POO f Pp 294 k Sample_001 dgn Sample_001_Take_01 E Sample_001_01_backup F Sample_001_01_feed E E h q Sample_001_01_X1 Sample_001_01_X1_0001 jpg Sample_001_01_X1_0002 jpg EL Sample_001_01_X2 Sample_001_01_X2_0001 jpg Sample_001_01_X2_0002 jpg take xml Test_0001 jpg Test_0002 jpg Scene Folder Production Scene dgn Take Folder Prod_Scene_Take Exposure Folder Prod_Sc_Tk_Exposure Capture Images Prod_Sc_Tk Ex Frame jpg Or other file extension Tests Folder Test Images Test 0001 jpg Finding Your Source Files File Hierarchy Map short
259. your scene Example Three Match a reference movie frame to frame e Your project is at 24 FPS e You have a reference movie shot at 30 FPS In this case you want your animation to match the reference movie FRAME TO FRAME You want to have one frame of your animation for every frame in the source movie This will have the effect of slowing down the source movie to play a 30 FPS movie at 24 FPS You ll need to adjust your settings as follows Footage rate 24 FPS changed to match the sample project Sample rate 24 FPS default from your scene Using Chroma Key Use the Chroma Key tool to pull a nnee rough key from either your loaded line up layer or your current video assist frames To use Chroma Key Key Layer Key Color 1 Load a line up layer Tolerance 2 Select Chroma Key B from the Animation palette Dragonframe changes your cursor to the Chroma Key tool 107 Dragonframe User Guide 3 Select which layer you want to use as the key layer the Animation or the Line up layer 4 Clicka color on the screen 5 Drag the Tolerance slider to specify the range of the color to key out NOTE The Chroma Key tool is only designed as an animation tool it s not a post production tool Dragonframe does not export composited sequences See also Adding a Line Up Layer Movie or Still on page 104 Drawing on the View Pane 108 Move the mouse over the View pane for the access to th
260. zing the X Sheet s ColUMMS cccccsccesscssscsececesscesscesscesesesesescseesaeceseceesseeeaes 181 Importing X Sheet Data ccccccccsccssecsccsscesscessceseeeseccsssesssesseeseeesseeseeeceseceseseseseaeeaeeenes 182 Leaving Reminder Notes in the X Sheet cccccscccsssssecssecesecesseesaeesaeseseeesesseesseeeseeeaes 182 Drawing on the X SHG EAI Jes E A A E O E ETTE TNT 184 Viewing Audio Information in the X Sheet ccccsecssccesecssecescessceessesecessaesssecsseeeseeenees 184 Printing the X Sheet sermesi erni a aE i EERE E ii Eea 185 Exporting the X Sheet aS a CSV ccccsccssccssscssecescesscessecesecesseessesaaeesaesesesesescseseseceeeeaeeenes 186 Special Keys and Contextual Menus for the X Sheet cccccsecesecssecsecsssesssesseeeseeesaes 187 Chapter 12 Automate Lighting with DMX sssssssssusnnnnnnnnnnnnnnunnnnnnnnnnnnnnna LOL Connecting DMX to Dragonframe cccccccescesscsscessseessesssessseseaecesecesecesaeesaeeeaescseesaeeees 193 Creating a Lighting Program ccccccccesscesscssscessesssesssesscesscesseeseaecesecesecesaeesaeesaeseaeesaeenas 195 Selecting Keyan vors T e E A e vacate EEE E E E VEN OAN 199 Cutting Copying Pasting and Deleting Keyframes ss sseseessessseseeseesssssessessesssesessessee 199 Clearing a Chamne ls 2234 5csc40 a2 scsi aa aici saevuaa AET S E tec eeeetoede bebe AT ea 200 Saving and Loading a Chanmnel ccccccccsssssessscessceseecssecescess

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