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Daslight Virtual Controller 2

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1. ae Sta Fan Sd as FAR Sd lt m A gt DHFR lt I Me gt 4 CEE SC GNNIR Far Tit Gobo Color Light beam Stner CE Calne Calar 4a f iayl oma fome 7 JEA Ol lt ae aes e ma B m E a st ene Malia 2 s Matix 2 W SCANNER i MOVING EAD e FAR b4 In a few mouse clicks you will set all your fixture channels After selecting a fixture in the specific area you can activate or de activate those functions Change the fixture or family name just double clic on it Invert Pan movement Invert Tilt movement invert your mouse Pan and Tilt position Fade time on channels If this option fade time is not activated the channel will not take fade time transition into account and will be positioned on the next value as rapidly as possible after the end of fade time If this option is not activated the channel won t do a slow movement of fade The movement between 2 steps of a scene is direct and fast The cursor of the channel will jump directly to the next DMX value at the end of the fade time A function can remove quickly all the FADE TIME ON WHEELS colors gobo shutter prism and effects 10 digits display for DMX address A 10 digits addressing tool will automatically display the selected address DMX values Some fixtures use a 9 digits for the DMX address You just need to setup the addressing tool into its 9
2. 13 00m00s08 00m00s00 14 00m00s40 00m00s00 15 00m00s08 00m00s00 00m00s00 16 00m00s52 Triggering priority between scenes The software allows you to triggering several scenes simultaneously When you program you scenes you need to care about few rules to avoid any conflict when you will trigger the scenes in LIVE mode The last triggered scene will take the priority The priority will be taken only to the channels that you programmed in the EDITOR mode A channel that you programmed can take the priority on the previous one A channel becomes priority if its DMX level is different of zero at least for one steps of the scene If a channel has all its DMX values to zero into all the steps of the scene then the software will never play the channel Scene generator The software has a powerful SCENE GENERATOR This useful tool can generate in a short time all the steps of a complicated scene and create some wonderful visual effects To start the SCENE GENERATOR click on the icon of the software tool bar File Windows Effect Tools Options Lanquage Hea OHrr MA wae is je k Ee 4a m2m Name A window gives you a list of fixture and you can choose some You can create a scene or visual effect for the selected fixtures Scene Generator B Fixtures BE Matrix BE Name 4 Sg LED F a Gg SCANNER 4 Sj MOVING HEAD F Gy PAR 64 Universe Address mE gbPaRse
3. BPM ON SCENE the scenes start on a BPM and play normally after the scenes finish the loop and wait the next BPM after the scenes restart on the next BPM It could be interesting for fast scenes LEDS o Tiltwith phasing 4 a r n x Time LEDI BPM on step BPM with fade BPM on scene 1 a Auto release o Stop on the last step Speed ON 22 Iris effect e Editor Live relationship of the scenes You can use the Editor mode and create some new scene and keep playing the scene trigger in the Live mode The scenes start or stop in the Editor mode will do the same in Live mode Same the scenes start or stop in the Live mode will do the same in the Editor mode In consequence you can play several scenes create and work on different scenes at the same time It is possible to cancel the DMX signal of a scene you will be able to create and work on a different scene without disturbs your show Instant TAKE CONTROL of the fixtures Pan Tilt Gobo Color Light beam Other Oy lA F1 F2 F3 F4 F5 Fe F7 Fe F9 F10 F11 F12 HHK D Gobo RotGobo Gobo 2 RotGobo DMX 2 OMX OMX y DMX COE a 2k Gi 255 af 255 El iss 255 Fy el amp auto z cx fr EB Auto 61 General s gt Matrix 1 Matrix 25 SCANNER MOVING HEAD 6 PA The software has several control windows With them you can take control of your fixtures when you want in
4. Choose the last DMX value for the maximum output level Choose the first DMX value for the minimum output level Choose the DMX universe for the outputs Choose the DMX channels that will be assign to the input value You can also control by MIDI the speed of each scene in the Live mode Right click on the scene to display the speed cursor and right click a second time to the MIDI CONTROL option to choose witch MIDI channels to assign for the speed fader LED3 LEDS j V Time Ge BPM on step LED4 BPM with fade Dir BPM on scene Auto release LED5 Stop on the last step Dir Speed OFF Link with Midi Control LED6 Irig Software menus On top and left of the screen the software gives you some useful and important functions File Windows Effect Tools Options Language The FILE menu NEW to create a new empty project OPEN to open an old project SAVE to save your work in the current project file SAVE AS to save your project on a new DVC file EXIT to close the software don t forget to save your project before The WINDOWS menu LIVE to put the software under live mode only The user cannot access to the other mode Editor and Setup and cannot change the content of the scenes of the project The software secure the project and the user can only trigger the scenes trigger the affects buttons and take control of the fixtures RESET POSITIONS to put the position of th
5. Par hid E Suube a SSS White LED LEDB Scan White A Center MH a On aj Me l G s MI Blue a EDZ LEDY a lit with phasing lilt with phasing Dimmer z ty Si aa ee m LED3 LEDIO Generated Scenc Tilt gabo n JD feo uwery gt Exemple a MILPrism LED4 Dimmer cHect1 circle with phasing ad Eed Eod 2 MH Gulum wheel Screen aj LODS Dimmer cHect2 circle gobo f E co Welcome a ouble gabo Iris cffect Color wave cfiect LED6 co Add Text P wo Scan Green G LELS a i s Scan bluc night ER i o OFF OFF aa cen oan 9 103 sa ore TLL OF Ech pik forF E E F 4 o J forF OFF 10 1 12 13 14 Matric 2 S Matric2 ah SCANNER ripe eefa H Generel Live control In Live mode the scene that has been created in the editor mode are display as a ON OFF button Just click on it to play or stop the scene At any time you may decide to manually take control of some fixtures with the control and group windows Choose the control window of the fixture family that you want to control Select the item in the group window and change the DMX level You can cancel all the live actions by clicking on the 3 cancel option buttons localized on the right part of the group windows tool bar With the 3 buttons you can cancel these actions For all selected item o
6. The Lighting Company DMX MASTER SOFTWARE 2 User Manual ees Danys terete JA De eee tm oxo Goel xx Index Control software suitable for all types of effects Moving Head Scanners Lasers LEDs Parscan and Traditional Lighting The user manual will enable you to fully exploit the software environment in no time It should answer all your questions concerning the way it is operated and it will help you acquire excellent command The software has been designed for users mainly seeking complete ease of use optimal power and the best value for money Thanks to its step by step programming features and its ergonomic functions the software is the best answer to all your projects Our USB DMxX interfaces have many professional applications like the PC mode or the Stand Alone Hardware memory mode for those wishing to work without a computer You will note and appreciate the software ease to use and all its possibilities We wish you a pleasant reading Package contents 1 CD ROM with software tools for lighting control and user manual 1 USB DMX Interface 1 USB 2 0 cable System requirements Microsoft Windows XP VISTA Microsoft DIRECTX 9 or higher 500 Mhz processor 1 5 Ghz 256 Mb RAM 512 MB 150 Mb free disk space CD ROM drive 1 or 2 USB 2 0 ports 1024 x 768 screen definition DIRECTX 9 compatible video card 128 MB video memory 256 MB Installation and update of the
7. Scenes properties You can change the scenes properties by clicking to the icon on top and right of the window or click to the Time function in the list of scenes or click to the properties icon if you scene is in the lower part of the window The properties window has 3 parts GENERAL part you can change the loop number and the type of jump of the scene If you choose a fixed number of loop you must say what could do the scene after run all the loops TRIGGER part for HE10 port triggering with direct mechanical contacts DATE and TIME part for all the time triggering options and scenes schedule Properties White LED Ea Live Pro pert ies H Stand Alone Properties X General Name Loops Jump Trigger Port F Not possible to call this scene with NEXT and PREVIOUS buttons Date amp Time Enable Write the memory To add several scenes in the memory of the interface you need to select the scenes and click on the INSERT button or you can also drag and drop the selected scene to a free space of the down area Memory map After you need to use the WRITE THE INTERFACE STAND ALONE MEMORY function Iris effect None Always loop None aati Stand Alone Memory Map B tj x a E 3 be TE Y Total 001 LED2 002 foo LED4 004 Se Scan White _ After you choose the parameters and the position of the scenes you can optimize the mem
8. Close Select your fixtures and validate to start the SENE GENERATOR You can also start it directly with the button in the control window In this case the SCENE GENERATOR will create scenes only for the selected items of the group window enaA Di a Ea a a t Bf General Matrix 1 Mat The SCENE GENERATOR will take priority on the current played scenes then you can see the result of you scene directly and change the parameter in real time before you confirm and generate the scene Create a scene with an effect to the channel Scene Generator I Fx Options Heahere Advanced effects Color mixing Gradient editor Pan Ti ilt f 00 04 00 HH gt 00 01 64 Amplitude _ Phase ee Or 227 9 a Vie Ae It is possible to affect a signal to a channel change the parameter of the signal and generate the steps of the scene automatically You can easily choose the duration of the signal and change its features Create a scene with a movement or Shape Scene Generator Fx Options enero _ i Advanced effects Gradient EEN Pan Tilt effects JP DAR AFPR Select an 1 automatic shape i Phasing Automatic Cirde L Automatic Polygon _ Automatic Random points Automatic Lines 1 Automatic Curve Interval time Total time 00 01 00 00 17 00 It is possible to affect a shape a position or a movement t
9. Neasa Nane huays nap Nars Auto release Of Mert Merce comme 2 Gaai BM be dle Nowe Nene d0 Nore Always wup Nune Aula release Ol Werks Wer LI k m lari 3 00r UUS 19 oomadstc Vrce 2 Fe 6 11 loo une We 00 I Smaker ard effect mack aes 112 00r90s4 Drect 13 mane Vere Screen 1 Wire Wr 00 15 00rm00 0 Drill 00 16 mE Mier 0 SUANINER a m 22psi Feats 2 2p aay FFU IF21 IFEF e F7 FS FO FY Fiz Ae SapiahcJpoh_ BAK DS a ee 4 4 amp amp amp a BEE ELELE Paj ra E E E E E E af aj a eB EE Pa E El ll E E E 1 a ET eae EEEE ol 7 1 7a 3 4 Se r forF lore To os on ot ou on a J TE gt H General soe Mate Matis Scenes Programs Steps A scene or program has 1 or several steps With several steps you will create a dynamic scene Each step is a memory and can store 512 DMX values and also a fade and wait time Steps keep the DMX values automatically Step can have O 04 second to 44 minute time with 0 04 second accurate time 25 Hertz The time of a scene is he summon of all its steps Scenes have additional loops triggering and jump transition functions me Be A By Fe th ee Se Scene options New Scene Delete the selected scenes Insert scene from another project Old project files are DLM and new project are DVC Copy the selected scene Create a new group of scene to organize your scenes well Delete the selected group of sc
10. generator Fixture s control window From a library When you add a new library into the PATCH MANAGER a new control window will appear over the GENERAL control window This window is very useful when there is a lot of fixture to control The window take the fixture name and an additional window will be create for each type of fixture fixture family To the left part of the fixture control window you can see the useful channels of the fixture Here are the possible options Display percentage or DMX values Display or hide the Group Window Switch into cursor or preset pallet mode Switch into cursor or Digital mode Open the scene and shape generator To the right part there is the GROUP WINDOW where the fixtures are display as item from the same family SCANNER A HHHH H aks i H F1 F2 F3 F4 Fs Fe Fz F8 FS F10 Fin Fa DR PH PY ate TU A Aa AA Al Ad A A Aa a al j nn las a EEI EI EI E ff Fy E S S HE HE E E ET CE E Heco 15533453533115 on onion on ion on ion Ion uon Tonon Il General s gt Matrix 1 Matrix 2 9 SCANNER MOVING HEAD PAR 64 Group window This control window is very important You can choose with witch fixture you want to control and work with When you add some fixtures with the PATCH MANAGER some icon item will be add and display Each icon is a fixture Ea
11. universe 6 max the second one the channel 512 max the last one the DMX value 255 max Choose the number of LOOPS to repeat the scene Choose the JUMP of the scene after the number of loop Choose the EXIT MODE of the scene after the loops Choose the RELEASE mode of the scenes This option work when you will trigger the scene TIME of 1 loop of the scene TOTAL TIME of the scene Add a FADE and WAIT TIME to the scene For Live mode only Drag and Drop For Scenes and Steps it is possible to move them directly with the mouse Select a scene left click and hold it move the mouse and the scene and release the Click Multi selection and control With SHIFT and CTRL keyboard keys you can select several scenes and several steps You need to keep hold the key SHIFT key will select everything from the first selected object until the last one CTRL will select on the chosen one When you select several steps all the actions done with the control windows will be apply directly into the step and same on them It is the same with several scenes selected all actions are affected automatically PR KERB SF yo Fade time X Wait time 1 00m00s04 00m00s00 00m00s12 00m00s00 00m00s36 00m00s00 00m00s12 00m00536 00m00s12 8 00m00s44 nE 0 Eu w 00m00s08 10 00m00s40 00m00500 00m00s00 00m00500 00m00s00 00m00s00 00m00s00 00m00500 00m00s00 11 00m00308 12 00m00s40
12. useful in theatre or for Dimmer packs You can trigger the scenes and effect on specific level of a DMX IN channel In EDITOR mode for each scene you can double click on the DMX IN area of the scene The software will automatically detect the DMX IN values from the console after the double click and an action of the console The DMX In trigger recorded is like this The DMX universe the channel the DMX value of the channel The format is universe Channel Level Value All the values can be change directly by keyboard For the effect button you can record the DMX IN values of triggering during th edition of the effect The Edition window has an area to save the DMX IN value of triggering MIDI trigger with MIDI command It is possible to use the MIDI communication of the PC to trigger scene and effects buttons in Live mode Your computer must use a MIDI interface This interface could be include in a MIDI device The midi device must be activated For the scene in EDITOR mode a double click on the MIDI area will detect the midi values channels and notes The software can detect all these midi commands MIDI NOTE Midi channels and Midi note with this format Channel Note MIDI CONTROL Midi channel ID control Value control Channel ID Value Midi channel and ID control Channel ID For the effect buttons you can assign the MIDI value in the EDITION window of each effect The midi formats wil
13. 5 DAT is in the folder CAWINDOWS system32 SiudiLoad Software installation and update For a normal and full install you need to insert the install Cdrom and follow the instructions For a full software installation you can find in the Cdrom or download from the web site the _INSTALL EXE file For a software update you can find in the Cdrom or download from the web site the UPDATE EXE file SETUP mode The software has 3 modes each of them is important to create a show Here is a resume of the different modes SETUP to setup the fixture configuration EDITOR Program and create the scenes and sequences of your show LIVE Triggering scenes update optimization of your show and live control File Windows Effect Tools Options OBA E E TEE te Bp Tools A DMX uni S Ie Name a EA SCANNET a SEa MOVING S i mow gt Mo 3 oo i2s4567530 s61 tel Mov FF Baty The Setup page allows configuring the software and using the lights required for a show You can choose and update from over 4 000 different fixtures allocate a DMX address from a range of 512 on 6 different DMX universes activate or de activate a fade effect or invert the fixture movements You can also test your fixtures to check if they work fine because it is the basic for a good programming The software uses the SSL libraries which is currently the best choice you can make and a guarantee of evolution over the next few y
14. 76 377 378 379 380 381 282 383 284 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 Address 29 F Matrix Count 1 417 448 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 463 JO 471 472 473 474 475 476 477 478 479 480 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 B 504 505 506 507 508 509 510 511 512 Delete and update fixtures You need to use the PATCH MANAGER You will see the changes after that you confirm and close the window In the PATCH MANAGER if you delete some libraries this will not affect the content of the scenes But if you change a fixture address the new address will be used and updated automatically into all the currents scenes This function is very useful because you don t need to reprogram everything to the new address Fixture configuration f pey vera de File Windews Fifeet Tanas Optinres larpin apash e BA wary a OS Finetures S 2 DMX universe 1 OMX universe 2 DMK ur verso 3 DMK urvas 4 DM universe 3 DX un versed E Address rdx te iws X ti bwery fe Swsp anc Y E Tade a a 1 a 3 lt 3 Me gt lt l gt b lt 075 9 gt
15. FECT button DELETE an EFFECT button EDIT an EFFECT The Effect buttons The live mode allows you to create additional buttons These buttons use a direct triggering and send the DMX values fast and instantaneously The effects buttons are used for quick and direct actions for example when you wish to use the same color red for all your different fixtures that are not from the same family An effect button can also play some audio files Notice There are no effect buttons when you create a new project Just click on the button to start or stop it You can create many effects no limit An effect button can also trigger a scene or play an audio file wav MP3 CD track etc You can use a shortcut or midi event to trigger the effects Create and program an effect button In the effect ribbon click on NEW EFFECT A window appear to ask you these in formation Name of the effect Create an empty effect no DMX levels will be include at the beginning Create an effect and INCLUDE LIVE FADERS to include the DMX level that you previously used on the control windows Create an effect button and include the DMX values of another effect After confirmation a blue button appears in the Live mode after the liste of the scenes In addition a new window appears to modify edit the options paramet ers and content of the effect Options and parameters of the effects The option window appears when you create a ne
16. Intelligent Usb Dmx Interface Usb powered 2006 Intelligent Usb Dmx Interface Stand Alone 2006 Intelligent Usb Dmx Interface Low cost U6 Unknow Device means that the interface has a problem USB Device or SIUDI DMX OUT or SIUDI EC means that the drivers must be installed E Device Manager PB File Action wiew Help Sees 2a Monitors Eg Network adapters E PCMCIA adapters E PCMCIA and Flash memory devices if Ports COM amp LPT Processors Sound video and game controllers Se Storage volumes System devices Universal Serial Bus controllers Intel R 826016 ICH Family USE Universal Host Controller 276 IntelfP 828016 TCH Family USB Universal Host Controller 2779 Intel R 828016 ICH Family USB Universal Host Controller 277A Intel R 828016 ICH Family USB Universal Host Controller 27CB IntekR 626016 ICH Family USB2 Enhanced Host Controller 272 Intelligent Usb Omz Interface OUT USE Rook Hub USE Foot Hub USE Root Hub USB Root Hub USB Foot Hub H E E After you need to follow the instructions of the HARDWARE UPDATE WIZARD and use the option INSTALL FROM A LIST OR SPECIFIC LOCATION The location can be a folder on your hard drive or in the install Cdrom of the software List of the driver files SIUDI5 INF for the new interface with 2 XLR IN and OUT and 1 XLR OUT SIUDI INF for the old interfaces with only 1 XLR After your installation please check if the file SIUDI
17. Live mode The triggered scene will keep playing their content but the live control will take the priority on the scenes You can easily cancel any of your Live actions and give back the priority to the scenes You just need to select the fixtures in the group window and use the faders or the preset to take the live control This function is very useful if you want to correct the setting of a fixture or if you need to react quickly in a simple way to an event of your show Triggering The software allows several type of trigger A good trigger at the good time is very important for the success of your show It is important to know all of them and to mastering them The triggering can be used in LIVE mode and in STAND ALONE mode for the physical and time triggers The mouse standard triggering The mouse allows you to access to all the software functions and allows you to trigger scene and effect buttons A click on the buttons in LIVE mode will start or stop the buttons We advise you to use the shortcut triggering for fastest actions The shortcut keys fast triggering A key can start or stop a button or a group of button You can trigger a scene button and an effect button with the same shortcut For the scenes you choose the key in the EDITOR mode just double click on the good case For the effects you choose the key in the properties of the effect Each button can have a maximum of 5 shortcuts keys It is possible to create some g
18. MX address of the fixtures and the content of the scenes SOFTWARE COMMANDS you display the Command Manager You can assigne some midi values and port values to some important functions of the software The most frequently used functions could be use quickly The OPTION menu File Windows Effect Tools Options Language B B H D Lj Fx Disable the moving fader E pm v Light beam ON v DMX input LED White LED l Liv Enable MIDI input o Auto save all min LED2 al fe Start the 3D Visualization Start the Audio analysis y oupa Ly dnas 3 DISABLE THE MOVING FADERS By default this option is not activated The faders of the control windows will move with the DMX levels of each channel Enable this function could affect the computer performances LIGHT BEAM ON Activated by default When you create a new scenes all the fixtures selected in the group window will be setup in their CENTRE position with their beam OPEN You can see if the DMX line works fine This option uses the libraries A good library will well setup the lights automatically and you will safe some time for your programming Disable this function and all the new scenes will have all the channels to Zero DMX values You will need to turn on each light for your programming DMX INPUT you will activate or not the DMX input functions ENABLE MIDI INPUT you activate or not all the MIDID functions of the softwar
19. O Loops 7 Jump Al Steps White LED Always loop Always loop Always loop Always loop Always loop Always loop Always loop Dimmer effect 2 Always loop Iris effect None Always loop mad Alone Memory Map g fer x a ba bg F oO Total of steps 68 1728 LED2 002 LED3 003 LED4 004 Scan White oos Tilt with phasi 6 20 20 006 Generated Sc 007Dimmer effect 1 The window allows you to do all these functions Part1 Choose the number of DMX channels The upper channel wont be use 512 channel maximum per DMX universe Choose the USB DMX interface to load the scenes Choose the DMX univers Activate or not the Fade time between scenes option Manage the time triggering of the scenes Part2 Add a triggering with the HE10 port and contacts Change the loop number of scenes Choose the jump of the scenes after its loop number Part 3 Add scenes in the memory Remove scene from the memory Change the scene position of the memory Write and program the memory Read the memory Delete the memory content Setup the clock and time of the interface Test the Memory mode See and check the memory capacity The stand alone window has 2 part the part above with all the scene that you created before in the Editor mode the part below MEMORY MAP to show all the scenes of the interface memory
20. and Output Used DMX universe You just need to click on the DMX input and choose the mode input or output After that you just need to assign the universe to the output
21. ch fixture in a group window is from the same type and the same family You can do these actions left options Choose the selection mode orange colour for the selection or the graphic position mode of the items blue colour Change the size of icon item Delete all the selections Select all fixture items Invert the selection Select 1 item of 2 Move up the selection Move down the selection Close the beam Open the beam Centre the fixture position You can also do these actions up options Select several groups simultaneously or select only 1 group Save a group Select and activate a group from 1 to 12 available with F1 to F12 keyboard keys Cancel all live actions of the selected items Cancel all live actions done with the current control window Cancel all the live actions of all the control windows general cancel Save a group To save a group you need to select the item in the GROUP WINDOW click on the SAVE option icon showed with a blue floppy disk icon after click on the group button that you with to save Your group will be automatically save and use directly You can use our group when you want just by clicking on it or with the Fx keys or your keyboard Cursor Mode You can see the used cursor of the fixture to the screen and control easily and quickly the item that you want To control the fixture you need to select 1 or some item in the group window With a right cl
22. d effects Another LTP action can also take priority on the fader IN DMX Input the dmx values receive from the DMX IN will take the priority on the scenes MIDI MIDI input the midi values receive from the MIDI interface will take the priority on the scenes OQuput Mode Setting mm oo im _DMX input omx universe 1 E Straight patch ggi x Outputs Last DMX level First DMX level Universe Auto 945142174259 ex oot HH 29 340479 Goes Ge Audio BPM on scenes You can synchronize the scene to a BPM Beat Per Minute The scene will follow the rhythm give by the BPM calculator AUDIO ANALYSIS Each beat will play the next step pf the scene Click on the BPM button in the tool ribbon to start audio analysis This tool will calculate automatically the music beat of your computer Right click on the scene button to switch the scene into a BPM mode Play an audio file and check the audio record channel of windows In the windows audio mixer the microphone channel need to be switch off You need to minimize the audio analysis for best performances Audio analysis allows three types of BPM automatic Manual or memorized The scene can play with the following modes TIME the scenes do not use the BPM and play normally BPM ON STEP each BPM the scene go directly to the next step BPM WITH FADE each BPM the scenes will go to the next step but will keep the fade time between each step
23. digit mode Control windows It is very important to know how to control your lights The software has several configurations of the control windows You can choose the best one for you witch you will like to use when you program your show You control the lights from the down part of the software You can choose the best configuration by clicking on these buttons TG PAR 64 lt 203 203 gt lt 3 gt E fp PAR 64 lt 204 204 gt lt 4 gt db PAR 64 lt 205 205 gt lt 5 gt General a Sens aie ge ele ee ee ee eee ee ee Sosssssssssdaa on JionTon on on on Ion Ion on on on on onion on Hl General Matrix 1 gt Matrix 2 amp SCANNER MOVING HEAD PAR 64 General control window Standard mode 512 The window always shows the 512 channels of a DMX universe Each channel has 0 to 255 values The window is always displayed and it is possible to use it without any SSL libraries of fixtures This window is for quick and simple tests and to see the channels DMX values Here are the possible options Display the channels values in percentage or DMX Display only the used channels Display the general group window of the fixtures Switch from cursor mode into digital mode Theatre mode Choose a DMX universe to be controlled Change the control state of the channel Start the scene and shape
24. dow is open all the actions done on the control windows will be use for the effect button and will be saved You need to use the faders the pallet of preset groups to change the DMX levels of the effect button You can activate or not the button while you edit it so it is possible to see directly or not what you are programming If the effect is ON its color is orange If the effect button is OFF its color is blue Notice An effect can be also activate while it is edited when the EFFECT PROPERTIES window is display You can change the content of the effect when the EFFECT PROPERTIES window is open and display In an effect the activated channels will use the LTP priority You can play several effect buttons at the same time An effect can release another effect button if they work on the same channel Delete an effect On the effect tool ribbon click to the DELETE EFFECT button The list of effect will be display and you can choose witch effect to delete You can also delete an effect button with a right click on it ON LTP AUTO MIDI IN options of the channels In the control window you can see under each fader a AUTO button With a right click on them 5 modes are available AUTO channels follow the dmx of the scenes we cannot change them HTP Highest Takes Priority the level is at its highest between cursor level and current scene level LTP Latest Takes Priority The cursor will take priority on scenes an
25. drivers Our USB DMxX interface is a world s innovation It thoroughly respects the USB 2 0 protocol specifications and DMX512 for output It is directly powered via a USB 2 0 port and controls all 512 potential channels of a DMX line Please refer to the HARDWARE user manual for the normal driver installation To install manually or update the driver or to update your drivers you need to use the DEVICE MANAGER of Windows Connect your interface to the USB2 0 port Clic on START button of Windows select CONTROL PANEL in the Windows menus double clic on SYSTEM select the HARWARE section and select the DEVICE MANAGER Button This window will appear and you can see your interface connected System Properties System Restore Automatic Updates Remote General Computer Hame lag Hardware il Advanced Device Manager sa The Device Managemets all the hardware devices installed on your computer Use the Device Manager to change the properties of any device Device Manager Drivers Driver Signing lets you Make sure that installed divers are compatible with Windows Windows Update lets you set up how Windows connects to Windows Update for drivers Hardware Profiles oe Hardware profiles provide a way for you to set up and store different hardware configurations Hardware Protiles List of the possible card detected by the Windows device manager Intelligent Usb Dmx Interface OUT Economy Intelligent Usb Dmx Interface OUT
26. e SELECT FIXTURES TO CONTROL with a MIDI or DMX IN control only the item selected in the group window will be under control The channels of all the fixtures must be previously setup under the MIDI or DMX IN mode If the function is disable only the channels previously setup under MIDI or DMX In mode could be controlled and the channels won t care the selected item AUTO SAVE You save the current show every minute START THE 3D VISUALIZATION the software will automatically start the 3D view each time that you start the software START THE AUDIO ANALYSIS this tool is to calculate the Bit Per Minutes of an audio file Each scene has a BPM function The LANGUAGE menu You can choose several languages for the software The menu ABOUT to display the picture of the start You can see the date of the software version on it You can also see witch mode the software is running and witch interface is connected The DEMO mode means that there are no interfaces connected Stand alone or memory mode With this mode you can play scenes without a PC computer With this function you are able to save some preprogrammed scenes in the hardware memory to organize the internal memory of the interface and manage the triggering of the scenes To access on the Stand Alone mode you need to click to the STAND ALONE function in the TOOLS menu of the software Stand Alone Programming guu ig Dvczccu ass eea P Name E Port
27. e control windows as their default position in cursor or preset pallet mode The EFFECT menu This menu can be used only in Live mode NEW EFFECT to add an effect button on the screen a popup window appears DELETE EFFECTS to remove the effect button of the project EDIT EFFECTS to change the DMX content and the parameters of the effect button A popup appears The TOOLS menu File Windows Effect Language asus LED Options Stand Alone Interface Scene Generator Import Scenes White LED Shortcuts lig anes 3 STAND ALONE You display the window for the stand alone mode to program the scene an interface In the window the scenes and options will be display only with a stand alone interface connected INTERFACE to display the interface management window Hardware explorer and configure the different interfaces connected to the computer You can change the signal Input or Output for each interface and manage the DMX universes SCENE GENERATOR You access to the automatic generator of scenes This powerful function will allow you to create a complex scene simply and in a very short time IMPORT SCENES you can add in the current project some scene from another DLM or DVC project file The scenes and steps will be add automatically to the list and they will respect the DMX values and DMX channels of the other project After you can use the Patch manager to change the D
28. ears The ScanLibrary editor allows you to create your own library in just a matter of minutes and the file exchange is possible Look up for ScanLibrary user manual Create a new project For your first use we advise you to create a new project In the FILE menu you can select the NEW option or you can click on this icon to CREATE a new project after that save your project Insert and delete fixtures For the best control the user needs to use a fixture library The software will create some powerful control functions corresponding to the fixture functions As for the objects the software makes it possible to insert fixtures from the library Click on the PATCH FIXTURE button File Windows Effect Tools Options Language CAKLE EE xh AA ners L MOVING HEAD Se T DMX universe 1 DMX universe 2 DMX ur 5 g Name Ad E E Gg SCANNER A IA MOVING HEAD B a 5 MOVING HEAD lt 057 Ez aia Then you will be able to select the library you require from the PATCH MANAGER window displayed For traditional lighting you need to select a file from the Generic folder After selecting your fixture a message box will appear and prompt you to enter some data DMX Universe Starting DMX address of fixtures Matrix option to create a matrix Number of fixtures that need to be added Patch to display all the information to the right part of the window Select a fixture from the li
29. ene Play the selected scenes Stop the selected scenes Display the current running time of the scene Step options Add a new step Select all the steps of the list Delete the selected steps Copy the selected steps Past the selected steps Change the fade and wait time of the selected steps How to create a scene or a program Add a new scene with the scene options and select its first step After to program all your fixtures you need to use the control windows to change the DMX values and create the good visual effect Choose the FADE and WAIT TIMES of the selected step To continue programming the scene add another step modify the fixture s DMX values and choose again the WAIT and FADE TIMES Repeat these actions until you finish your scene at its final state Notice A scene contents 1 or several steps By default a scene will always loop The total time of a scene is the sum of all fade and waits time of its all steps It is possible to play several scenes and work on another one at the same time When you play a scene the scene will start at the selected step When you stop a scene the current step will be selected automatically Modify the scene s parameters Scenes and steps have some parameters The scene s parameters are on the same line of the scene and are display with column Each column is an option or a different parameter of the scene or the step To change the paramete
30. ic on the icon top of the fader you display the preset list of the channel A left clic on one of the preset to select the function and move the cursor to the associate DMX value This preset list function is also available into the GENERAL CONTROL WINDOW Preset pallet mode This mode is graphic and gives a direct acces to the fixtures functions Your libraries must be correct for the best control After selecting the function 5 different function of family will appear on the left of the screen Pan Tilt Gobo Color Beam Other Each family display the channels with the associated presets You need to select 1 or several item in the GROUP WINDOW to control them A cursor is affecter to the preset to accurate your DMX levels A second click to the preset icon will cancel the preset value and gives zero to the dmx level MOVING HEAD Pan Tilt Gobo Color Light beam Other Wy H F1 F2 F3 F4 FS F6 F7 Fe F9 Fo Fn Fa DH PH PH Gobo 2 aa Bl Ge General s gt Matrix 1 Matrix 2 SCANNER MOVING HEAD 6 PAR 64 Pan amp tilt selection and position To give a position to a fixture you need to use the GROUP WINDOW and the Pan and Tilt channels of the fixture Select the fixture item in the GROUP WINDOW change the values of the Pan and Tilt channels or you use the Pan and Tilt option in the PRESET PALLET MODE The current position of the fixture is disp
31. l be the same of the scenes ones DTSRemoteControl dll trigger from software We give some files and code and allow any software or application to communicate and command our DMX control software A DLL file offer the list of scene and the list of effects and allow to send several commands of triggering to the control software You can contact the software editors to know the compatibility with our DMX software With the DLL file it is possible to communicate with any type of software Audio Mix video multimedia etc DMX IN and MIDI control With the MIDI and DMX IN functions activated in the software with a MIDI input or a midi keyboard console with an interface that has the DMX IN option and a DMX console you can assign some triggering and command of the software to your console In the control windows each fader has a ON AUTO button below the cursor Right click on it to display the different modes ON AUTO LTP HTP IN MIDI The IN and MIDI mode will display this window OQuput Mode Setting DMX input straight patch 006 x Outputs Last DMX level First DMX level DMX universe 1 006 16 26 36 46 ex HHOH HH 29 340479 C For the IN and MIDI mode it is possible to use these functions DMX MIDI input give the value of the input Do a straight patch all the outputs will match with the inputs Choose the outputs parameters
32. lay and you can move them with the mouse or a USB joystick A right click will bring the fixture position to the mouse position A left click will move the fixture from its current position You can use the CENTRE buttons for a quick positioning MOVING HEAD Pan Tilt Gobo Color Light beam Other Hy H F1 F Mouse dick ren p Lock H lt i Pan Tilt 0 Unlock Pan lock Tilt lock PA Location j Center blute time Relative Precision X 100 Y 157 pX 18 pY 39 Q Channels priorities Pan ON Tilt LON Il General gt Matrix 1 gt Matrix 2 SCANNER MOVING HEAD PAR 64 Good points of the control windows Thanks to its different mode and the graphic features of the fixtures It is very easy to control the fixtures Only a single click allows you to control your lights You need the control windows in each mode of the software SETUP to test the fixture functioning EDITOR to quickly program your scenes and programs and in LIVE to take control instantaneously of your fixtures during the show If you channel addressing is fine and if you know all your light functions you can take control of your fixture and check them The beam must be open and turn on you can use the DIMMER SHUTTER IRIS and ZOOM fixture functions for that Some fixtures need few minutes to heat the lamps and turn it on There are some shortcut buttons in the control windows they turn on the light o
33. nly For all the fixture family For all the fixtures from all the fixture family Trigger scenes and effects The orange colour on the scenes and the effect buttons means that the buttons are triggered and their content is playing A click with the mouse starts or stops the scene If you control your fixture with your computer instead of using the stand alone mode you can trigger the buttons via a mouse a keyboard a touch screen a MIDI event a DMX input a compatible software a HTML link or the HE10 connector The interfaces with a stand alone mode allow direct contact triggering with a contact remote control check the chapter for dry contacts It is possible to trigger several scenes together and synchronously with the short cuts keys of your keyboard the midi or DMX IN events and with the HE10 port LIVE mode options The Live tool ribbon is located on top of the screen Options Language 00 ts TC E F You can do these functions Display the GROUPS of scene EXPAND or COLLAPSE the scene buttons PAUSE all the scenes that are playing Go to the previous button Go to the next button for all the scenes that are playing ENABLE FADE TIME You can use a fade time between each scene during scene transition that takes the fade time of the first step of the following scene into account You enable the fade In and Fade Out time of the scene The effect ribbon allows you these functions Create a NEW EF
34. ns with 8 contacts With the HE10 it is possible to synchronize several interfaces in stand alone mode So you can manage several DMX universes without computer The software can load the scenes into several interfaces With a specific connection on each HE10 connectors each buttons or contact can trigger a scene of each interfaces and synchronize the DMX universes This is the schematic of the external switch control that you can use to activate some scenes 24680 Ah bl k i3 b4 i5 iG 7 i8 89 m miiie a a ala a Pot Pot Por6 PorS Portd Por3 Port2 Port 1 Port1 Port2 Por3 Porn PortS Por6 Port Pord 1 2 8 16 32 64 128 Address 1 Address 2 Address 3 Address 4 Address 254 ON ON ON Address 255 ON ON ON USB DMX interface with HE10 I O port Several interfaces in stand Alone USB DMX interface 1 with HE10 W O port USB DMX interface with HE10 I O port USB DMX interface 6 with HE10 I O port It is also possible to use the functions below from the internal HE10 connector of the interface Pin 1 Ground Pin 2 Ground Pin 3 DMX Pin 4 Button Pin 5 DMX Pin 6 Button Pin 7 3V3 Pin 8 DMX Led Pin 9 V EXT Pin 10 Led Features of the Stand alone interface A maximum of 512 stand alone channels 16000 steps of memory capacity Power supply connector for 9 Volts 500 mA Switch button for the external or usb power up 2 buttons t
35. o select the next and the previous scenes 1 button for a dimmer function on selected channels 1 external HE10 connector to trigger the scenes via a switch control 1 internal HE10 connector for the interface function Interface management With this option you can choose a DMX universe for each output of each interface or change an input into output The software manage until 6 DMX universes it is about 6xx512 or 3072 DMX channels Each interface cans 512 output at least Some interfaces manage 512 additional outputs This input can be change into output in a easy way It is the case for the interface with hardware internal memory 2 XLR and a build in real time clock This interface can manage 2 x 512 output so it it 1024 channels So three interface connected to 3 USB ports can give you 3x1024 3072 DMX channels To open the interface management window you need to check in the TOOLS menu of the software and start the INTERFACE option Hardware Explorer lt a SN A S 9 a 20 DVC2 GOLD 293753623 136 2Qut 1In Cy Ouput 1 Universe 1 Universe 1 21 DVC2 GOLD 293753600 136 52 Out 11n E Gy Ouput 1 Universe 2 Ouput 2 2 DVC2 GOLD 293753601 136 2 Out 1In Cy Ouput 1 Universe 4 Universe 5 x _ cane amy You can see the information below Type of communication with the PC USB Ethernet Type of interface connected Serial number of the interface Firmware version DMX Input
36. o the fixture change the parameter of the movement and generate the steps of the scene automatically Important notice With the SCENE GENERATOR you must generate the steps of a scene with the GENERATE icon of the window menu When you create a scene all the actions done with the control window are apply to the fixtures but will not be included into the generated scene You need to use the function LIGHT BEAM ON and generate the scene after you can do some changes directly into the step of the scene with the EDITOR mode You can generate scenes whenever you want in the 3 modes of the software the scenes will be added in the list of the scene of the EDITOR mode Conclusion Thanks to the EDITOR mode you can create some customs scenes step by steps easily and in a very short time You can also use the SCENE GENERATOR to create quickly some amazing scenes and wonderful visual effects When all scenes are done depending of the needs of your show you can go into the LIVE mode of the software to trigger the scenes and start the show LIVE mode The Live mode represents your virtual console All the control and buttons used to play the show are displayed on the screen You can play your scenes modify the speed of scenes play some audio files play some effects and take a quick con trol of your fixture when you need it File Wndow Effect Tuuls Opliuns Lengueys FH OSHK amp A PAUL RG sa In Sranner Moving Had
37. ory space In the channels used scrawling menu you need to choose the number of channel nearby or superior of the last channel used for the show When the memory has been optimized youcan download the scene in the interface memory and test Click on the WRITE THE INTERFACE STAND ALONE MEMORY button and wait the end of the upload Disconnect the interface Power on the interface with a 9 Volts power supply Put the switch button of the interface to the EXT position Select the scene to play with the and buttons on top of the box Notice You must connect an interface with the stand alone function hardware memory to activate the stand alone functions of the software You can choose the interface to program because it is possible to connect until 6 interfaces and manage 3072 dmx channels You will loose the memory content as soon as you write in the memory some new scenes Don t loose the previous content of your memory if you need it The stand alone mode allow you to play only 1 scene The order of the played scenes will respect the position of the memory map and the Jump information of each scene When you power on the interface it will always play the first scene of the list External contact I O of the stand alone interfaces A stand alone interface can control 512 channels and can trigger 8 scene directly with its external HE10 connector The HE10 allow you to connect an external switch control 8 butto
38. pen the shutter and centre the fixture position If everything work fine and you can control all the lights you can start to program your show with step by step scenes you need to go in the EDITOR mode of the software Editor mode It allows creating scenes and programs intuitively in very little time This mode is very important because it will save your programming step by step The graphic interface has been designed to offer as many options as possible and yet it is extremely easy to use On the left you have the scenes and the scenes functions On the right you have the steps and the step functions When you create a new project the list of the scenes and the list of the steps are empty he Wuduws kilel lus Uplom Lanyuaye i ae dO 8 RF a4 se a xX XG drees dep iL oe 0001500 JALE Sa i Short Pot g Mic ee Jlump g Gxt od Release Time 9 TedeIN Z face p 37 Fa T Wait sins Pale LCD 1 Wry VUn S1 a Seane 2 oe rte Wi ie Mirsi E BiT don While Nowe Nene X Nore Always sop Nure Yeuse vl W100 Wer Ur Ws Wert m Tit wth phesirg None Nenz D 0 None Aways loop Nore Auto release OFF e a re one se B 7 Genercted Scene L Nowe Neneql 0 Nume Always loop Nume Auto eles ON DUm 390 Wi OY WOO abe i necks 4 Dmnme effet None Noa 040 None Always op Nore Auto release Of Dri WrlCOI OCs x we Rimmer tfar Nene
39. r of the scenes or the steps only double click on the information that need to be change In consequences it is possible to change the text or use the popup that gives the possible options of the parameter me Be amp Te gt Shortcuts I Part re Mich on m y 8 z Ga DPAK irput n Lnn qg ump bet Made 3 helease lime A Fade IN Fade I Nane Nonp i None Kibloops None Pane _ OOmt1st Ob KIN Nem 00 a wth shasng a o Nore Nonef0 0 None Alweys oop Nene Autorelease Off 00m03396 00mO00sCO 00rn00s0C E Gen rated Scere 1 quey Nore None Nane Always nnp None Auta release OH mIo Mm rN g Cimmer effect 1 c Nore Non 0 0 None Alweys cop None Auto release Group 09mI396 0Om00sCO 00rm00s0C The parameters are these below Activate or not the DMX output signal of the scene you can create scenes and won t disturb the current show Activate or not the FADE time between scenes Change the NAME of the scene Add some SHORTCUT keys to trigger scenes with a keyboard 5 keys maximum per scene Add a PORT for dry and direct contact scene triggering via the HE10 See stand alone and memory modes Add a channel and MIDI note for the IDI triggering The Midi values can be detected automatically The first value give the channel max 16 channels the second give the Note max 127 notes Add a DMX value to trigger the scenes This DMX value can be detected automatically The first value gives the
40. roups of shortcuts by choosing the same shortcut for several buttons You could trigger them all together with a single key action The shortcut key triggering allows some fast and quick actions that will be very useful in live HE10 physical triggering Some interfaces have a HE10 external port connection T is also a port for contact closure A simple contact between the ground of the interface and the port will trigger a chosen scene The triggerings work in Live mode PC mode and in stand alone mode memory mode The HE10 external communication will give you a lot of possibilities for your triggering and you can create many simple external control boards for your different applications Please refer to the STAND ALONE MODE chapter for more explanation about the triggering ports Time triggering You can trigger until 20 scenes by time or with a yearly calendar This type of triggering is only available with the stand alone mode and does not works under PC mode with computer You will setup your schedules with the STAND ALONE WINDOW You must connect an interface with the stand alone capability to access to the time functions DMX IN triggering Trigger from any DMX console Some of the interface has a DMX IN XLR connector for a dmx input The DMX IN can receive a DMX signal form any another DMX devices It is very easy to connect a traditional console to add some manual functions and some triggers to the software This function will be
41. st and then patch it using the PATCH button after having specified the starting DMX address and the number of devices or by drag amp drop Make sure you select the correct universe first by selecting the right tab It is also possible from the toolbar or by clicking with the right button of the mouse on a fixture to copy paste fixture s delete fixture s Type in the information required and confirm You will see the moving lights and a new control window appear on the bottom of the screen Patch manager Export the fixtureslist Patch ret 4 Ela _generic l DMX universe 1 DMX universe 2 DMX universe 3 DMX universe 4 DMX universe 5 DM a gt 3 my 3 color changer 3 decoupe SCANNER SCANNER S image projector 5 laser 5 led 3 led par 64 Li moving head 5 par 36 MOVING HEAD S par 56 3 par 64 la MOVING HEAD 5 rgb SCANNER rgby 4 color 264 265 268 267 288 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 3 scanner 3 spot 575 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 208 307 308 309 310 311 312 313 314 315 316 317 318 319 320 L m i imported LT 321 322 323 224 325 326 327 328 329 230 331 332 333 334 325 336 237 338 339 340 341 242 343 344 345 246 347 348 349 350 251 352 moving head ssl Universe omx universe 1 353 254 365 356 257 358 259 360 281 262 283 284 265 288 267 388 289 370 371 372 373 374 375 3
42. w effect The EDIT EFFECT option is available from the Live tool ribbon When you click to the EDIT EFFECT option a first window appears and prompts you to choose an effect in the effect list After confirmation the EDIT EFFECT window will appear with these functions NAME of the effect Switch into FLASH MODE the button will release automatically Assign a shortcut key Assign a midi event Assign a HE10 port number Play an audio file from your hard drive play an audio file from you CD player Trigger a chosen scene Effect Properties General All Blue Trigger E Flash mode Shortcuts gwert Midi None Mote 0 ka Port None 7 Le Multimedia X Play audio 4 4 File DAMPF opFrince Purple ra i E CD track CD track 1 Starta scene E Enable Apply Notices It is possible to open the EFFECT PROPERTIES window with a right clic on the effect button When the properties window is open all the DMX levels that you modify from the control windows will be saved and use when you will close the window You can install some audio CODEC to read more audio formats The effect buttons are used for quick actions and specific actions Edit and change the content of an effect button An effect can record a DMX level for all the channels With a click on the button you can play the levels instantaneously When the EFFECT PROPERTIES win

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