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        Soundtrack Pro User Manual
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1.      Zooms out vertically to the next zoom level    e x   om  L        Zooms in on the current selection                 Appendix B_ Soundtrack Pro Keyboard Shortcuts    Key command Function    4    Returns to the default zoom level   Fits the project in the display size                    ae    fe  Reduced track height  ae    Small track height       l  Medium track height  5  4 fo  Large track height          Editing Audio Files in the Waveform Editor    Key command Function  Normalizes the audio file or selection        Adjusts the amplitude of the audio file or selection        t shit J   2     Replaces the audio file or selection with complete silence    sx    cowe   i      Saves the current actions in the Actions list as an AppleScript   s x    pron    s   droplet     Flattens audible actions  as indicated by the position of the Action  l s   ne                                  Insert bar    Flattens all actions in the project   l   x  shift    e  ue   Adjusts selection inward to zero crossing   shift   J 9   Adjusts selection outward to zero crossing    sn J         Adjusts in point left to zero crossing   Ga Jir  posip 9   Adjusts in point right to zero crossing   shift En    Adjusts out point left to zero crossing    om   i   ai i    Adjusts out point right to zero crossing   shift     option      J P g 9                      AppendixB Soundtrack Pro Keyboard Shortcuts 283    Tracks and Markers    Key command Function    Adds a new track to the Timeline below the sel
2.    Choose File  gt  New  gt  Audio File     To open an audio file project or audio file in the Waveform Editor  do one of  the following      Choose File  gt  Open  or press Command O   locate and select the project or file  then  click Open       Drag the project or file over the Soundtrack Pro icon in the Dock        n the Multitrack window or the Media and Effects Manager  Control click a project or  file  then choose Open in Editor from the shortcut menu     When you open a clip from the Multitrack window  if the clip is part of a larger audio  file  the Waveform Editor zooms in to the length of the clip  A marker is added to mark  the start and end points of the clip     When you open a stereo audio file in the Waveform Editor  the left channel appears in  the upper part of the waveform display  and the right channel appears in the lower  part     You can have multiple audio file projects open in Soundtrack Pro  and cut and paste  between them  but only one project can play back at a time     Closing Audio File Projects  You can close the project when you no longer want to work on it  or close the Project  window and close all open projects  both multitrack and audio file projects      To close a project     Choose File  gt  Close Project     To close all open projects and close the Project window     Choose File  gt  Close Window     Chapter 7 Working in the Waveform Editor 145    Saving Audio File Projects   You can save a project as an audio file project or as a stand
3.    Soundtrack Pro    To view the user manual  click  a topic in the drawer on the side   Otherwise  click a link below     Late Breaking News  Soundtrack Pro Support  Soundtrack Pro on the Web  Apple Training Centers  Feedback    Utility window    Media and Effects  Manager          The Soundtrack Pro Interface    In Soundtrack Pro  you work in four main windows   the Project window  the Mixer  the Media and Effects  Manager  and the Utility window     Project window                      The Project window includes the Timeline  where you arrange audio clips  and the  Waveform Editor  where you edit audio files     The Mixer is where you mix multitrack projects  It includes channel strips for each  track  bus  and output  as well as other controls     The Media and Effects Manager is where you locate and preview audio and video  files to add to your project  and also where you add and adjust realtime effects     The Utility window has tabs where you can add and view a video in a project  see the  master level meters  get details on clips and other items  and set up recording     23       24    Project Window   The Project window is the    canvas    where you work on your projects  For multitrack  projects  the Timeline is where you arrange and edit audio clips  For audio file projects   the Waveform Editor is where you edit audio files                    Toolbar  Tabs          Mono Mix button    Master volume slider       Playhead Position Selection Length  value slider contr
4.   7   E          5      ston       Moves to the previous  left  tab   Za     Moves to the next  right  tab     Switches the project layout to the Basic layout                 Project Playback and Setting the Playhead    Key command Function  Starts playing the project      ae    If the project is playing  stops project playback                          Moves the playhead to the beginning of the project  or to the  beginning of the playback region if it is active    swe    Starts playback from the beginning of the project   wien le Moves the playhead to the position of the preceding marker   ae   Moves the playhead to the position of the next marker   Syla Wiccan playhead to the position of the previous frame in the   amp  elt Vien playhead to the position of the next frame in the          Appendix B_ Soundtrack Pro Keyboard Shortcuts    General Editing    Key command Function    4 Undoes the last command    42 4  Redoes the last undone command   4 Cuts the selected item    4   Ripple cuts the selected item    4 Copies the selected item    4 Pastes the cut or copied item   Ripple deletes the selected item      o  Duplicates the selected item    4 Selects all items in the window      R Deselects all items in the window   Turns snap on or off                                      Editing Audio Clips in the Timeline    Key command Function    Opens the Paste Mix dialog so that you can paste audio and mix it  T t with the existing audio       Opens the Paste Repeat dialog so that y
5.   Chapter 7 Working in the Waveform Editor    169    Analyzing an Audio File   Soundtrack Pro includes a set of audio analysis tools  You can analyze an audio file for  common problems such as clicks and pops  hum  phase issues  and clipping  and fix  them individually or in a single operation  When you analyze an audio file  you can  select which types of analysis to perform     To show the analysis lists and tools      n the Waveform Editor  click the Analysis button     The Analysis Type list  Parameter list  and Analysis Results list replace the Actions list in  the window     Analysis Type list Parameter list    Analyze button    Analysis Results list       Fix buttons and  Magnify button    To analyze an audio file     Click the Analyze button  located below the Parameter list     Chapter 7 Working in the Waveform Editor 177    178    Types of Audio Analysis    The following types of analysis can be performed in the Waveform Editor     Clicks and Pops   Sudden  short peaks in the audio file can result from a variety of causes  including  mechanical defects in analog recordings  You can set the threshold above which  Soundtrack Pro considers peaks to be clicks or pops      Power Line  Hum  Power lines and other electrical equipment can produce a steady hum  often at 50 or  60 Hz  The hum can also include low order harmonics of the fundamental frequency     DC Offset  DC offset is a shift in the audio  causing the positive and negative parts of the signal  not to average 
6.   Every selected clip under the playhead is split into two segments  The first segment  ends at the playhead position  and the second segment begins at the playhead  position     oO  1 sa   The clip is split into  two segments  each of       which plays part of the  J source audio file     You can join clips from the same original audio file  including segments of split clips   Clips being joined must be adjacent to each other and in the same track        To join audio clips   Place the clips next to each other in the same track     Select the clips  then choose Edit  gt  Join  or press J      When you join looping files or segments of looping files  the joined file plays to the end  of the source audio file before looping  The notches in the joined file indicate the end  of the source audio file     Chapter 5 Working in the Timeline       Removing Audio Clips   As you work on a project  you may decide that a clip that sounded great on its own no  longer fits with the overall composition  You can remove clips from a project by  deleting them from the Timeline     To remove an audio clip   Select the clip  then choose Edit  gt  Delete  or press the Delete key      Working With Markers    Markers have a variety of uses in the Timeline and the Waveform Editor  For example   you can use markers to     e Mark the start and end points of major sections in your project   e Indicate places you want to come back to and work on later   e Mark points where you want to synchronize the au
7.   then choose Silence from the Insert submenu  the  Insert Silence sheet appears  You can set the length of silence to insert  and choose the  format for setting the length of the silence  any of the Time Ruler Units formats         Length of silence to insert     00 00 01 00                Cance  G       Chapter 7 Working in the Waveform Editor 163    164    To set the length of the inserted silence   In the Insert Silence sheet  choose the format you want to use from the Format pop up  menu     In the    Length of silence to insert    value slider  do one of the following   e Click the left arrow to shorten the length of the inserted silence  or click the right  arrow to increase the length     e Click the center of the value slider  then drag the slider that appears left or right to  change the length of inserted silence     e Click the value in the value slider  then type a new value   Click OK     Inserting Noise   When you choose Process  gt  Insert  then choose Noise from the Insert submenu  the  Noise Generator dialog appears  You can set the type of noise to insert  set the length  of the inserted noise  choose the format for setting the noise length  any of the Time  Ruler Units formats   and set the volume of the inserted noise     The inserted noise can be white noise  emphasizing higher frequencies  or pink noise   equal distribution of frequencies         AAD Noise         Audio Unit  Soundtrack Noise Generator Manufacturer  Apple       Parameters   waveform Typ
8.  Envelopes    on page 220   For information about snap  see    Using Snap    on page 72  For information about using  the Track Height control and zoom control  see    Moving Around in the Timeline    on  page 94     Chapter 2  The Soundtrack Pro Interface    Waveform  editing tools    Time display    e Record Enable button  Click to enable the track for recording  When you click a track   s  Record Enable button  the Recording tab of the Utility window appears  showing the  track   s current recording settings  Appears in track channel strips only  not in bus or  output channel strips    e Mute button  Click to mute  or unmute  the channel strip    e Solo button  Click to solo  or unsolo  the channel strip    e Name field  You can type a new name for the channel strip     Waveform Editor   You can edit audio files in the Waveform Editor using actions  Actions give you a  powerful and flexible way to edit audio files nondestructively using professional audio  processing effects and other operations  You can turn individual actions on or off   reorder actions  flatten actions  and compare the project with and without actions  You  can also analyze audio files in the Waveform Editor and fix common audio problems   including clicks and pops  hum  and phase problems                             Automation Mode Previous and Next Global Waveform  pop up menu Selection buttons view  A a    a aoe A j sia a se EN ESA i a Fade Out   car a Waveform View and  Saa sm  l j Eme Spectrum View
9.  Fixed button  Removes fixed items from the Analysis Results list    e Magnify button  Zooms in on the selected item in the Analysis Results list for as long  as you hold down the button       Fix All button  Fixes all items in the Analysis Results list    e Fix button  Fixes the selected items in the Analysis Results list     Analysis Type list Parameter list    Analyze button    Analysis Results list    Clear Fixed button Fix button       Magnify Fix All button  button    Media and Effects Manager   The Media and Effects Manager is where you locate and preview media  audio and video   to add to your project  It has five tabs  The Browser  Favorites  and Search tabs give you  three different ways to find media files  the Bin gives you quick access to media files for  the current project  and the Effects tab is where you add and adjust effects     Chapter 2 The Soundtrack Pro Interface 33    34    Browser Tab  The Browser tab displays the disks connected to your computer in a view similar to    t  t    he Finder s list view  You can also preview files in the Browser tab  and drag them to  he Timeline        Tabs  BAB Browser  Browser arc                            Back and Forward    H 4      computer           Computer and  buttons Name j Home buttons     Gary   Work     Wizard s Keep Il  O near Path pop up menu  File list    Preview controls J   gt        o 3items       4    Media pop up menu    4                Back and Forward buttons  Move through previously viewed level
10.  Moving the slider to the left or  clicking the left side of the control zooms in for a closer view  displaying a smaller area  of the Timeline close up  Moving the slider to the right or clicking the right side of the  control zooms out for a wider view  displaying a wider area of the Timeline        Timeline zoomed in                         Timeline zoomed out          Chapter 5 Working in the Timeline 95    96    You can also zoom in and out using menu commands or keyboard shortcuts  If your  mouse has a scroll wheel  you can use it to zoom in and out  You can also fit the entire  project in the visible area of the Timeline     To zoom in  do one of the following    Move the Zoom slider to the left    Click the left side of the Zoom control    Choose View  gt  Zoom In    Press the Up Arrow key    Press Command plus        If the mouse connected to your computer has a scroll wheel  move the scroll wheel   To zoom out  do one of the following    Move the Zoom slider to the right    Click the right side of the Zoom control    Choose View  gt  Zoom Out    Press the Down Arrow key    Press Command minus        If your mouse has a scroll wheel  move the scroll wheel     By default  when you zoom in or zoom out using the scroll wheel  the playhead  remains in the same position on your screen  and the Timeline zooms in or out on both  sides of the playhead  You can change the default scrollwheel behavior in the General  Preferences pane     To fit the project in the visible area 
11.  Soundtrack Pro Interface    e Level meters  As the project plays  the level meters show the volume level of the first  output  Output 1     e Time ruler  You can precisely position clips  the playhead  and other items to a specific  point in time  minutes  seconds  frames  or to a musical beat using the Time ruler     e Track area  Includes horizontal rows for tracks  busses  and outputs  Also includes the  playhead  envelopes  and markers     e Headers  Each track  bus  and output has a header with an icon  name  volume slider   and other controls   For more information  see    Headers    on page 27        Timeline controls  Includes controls to show the master envelopes  turn snap on or  off  set the track height  and zoom in or out   For more information  see    Timeline  Controls    on page 28      e Scroll bar  Moves the Timeline horizontally so you can see different parts of the  project     Headers  Each track  bus  and output in the Timeline has a header that includes the track name   track icon  and a set of track controls     Name field  Record Enable button Effects button  Envelopes disclosure Mute button  triangle Solo button    Drag handl  rag handle Output pop up menu       Volume slider Pan slider      Drag handle  Click to select the track  bus  or output and drag to reorder it in the  Timeline     e Icon  You can choose an icon for the track  bus  or output  making it easy to quickly  distinguish them in a large project     e Name field  You can type a new n
12.  Working  With Effect Presets    on page 217     For information about the effects in the Effects submenu  see Chapter 9     Working With  Audio Effects     on page 195     Fade In  Choosing this command fades in the audio file or selection  The fade in progresses in  linear fashion from the beginning to the end of the audio file or selection     Fade Out  Choosing this command fades out the audio file or selection  The fade out progresses  in linear fashion from the beginning to the end of the audio file or selection     Normalize   Choosing this command normalizes  adjusts the gain of  the audio file or selection to   the decibel level shown in the Normalization Level field  The highest peak in the file is   raised or lowered to the level you set  and the rest of the audio file is raised or lowered  by the same amount  When you choose Process  gt  Normalize  the level is set to 0 dB     To set the normalization level   Choose Process  gt  Normalize     In the Normalize dialog  drag the Normalization Level slider or select the value in the  Normalization Level field and type a new value     Click OK     You can preview the audio file at the normalization level before closing the Normalize  dialog  This makes it easy to set the level before normalizing the file     To preview the file at the normalization level   In the Normalize dialog  select the Preview checkbox     Chapter 7 Working in the Waveform Editor    Adjust Amplitude   Choosing this command raises or lowers the ga
13.  a value in the Threshold field     Reading Analysis Results  When you analyze an audio file  the problems detected through analysis are shown in  the Results list  For each item  the following information appears in the Results list                            Status  Shows whether the problem is fixed or not fixed    e Problem  Shows the analysis type to which the problem belongs    e Start  Shows the point at which the problem begins    e Length  Shows the duration of the problem    e Channels  Shows whether the problem occurs in the left channel  L   the right  channel  R   or both channels  LR  of a stereo audio file     You can select items in the Results list  When you select an item in the Results list  the  part of the audio file to which the problem applies becomes red in the waveform  display  making it easy to see where in the audio file the problem occurs  If you select  multiple items  the parts of the audio file to which any of the selected problems apply  become red     Chapter 7 Working in the Waveform Editor 179       Recording Audio  in Soundtrack Pro    You can record your own audio in a track in the  Timeline  as well as recording audio in the Mixer and  the Waveform Editor     You get ready to record by setting recording preferences and checking that your audio  equipment is working  For multitrack projects  you enable a track for recording  or  record audio in a new track  You can record a single take or record multiple takes  If  you record multiple tak
14.  buttons                00 00 00 00    Level meters                Actions list 4       BEEEE             Waveform display             Master volume slider                         JEEE S88 eR EEE E                                Playhead Position Transport controls    value slider    e Waveform editing tools  Includes the Selection  Sample Edit  Audio Stretching  and  Zoom tools that you can use to graphically edit audio files     e Automation Mode pop up menu  Choose the automation mode from the pop up menu     e Previous and Next Selection buttons  Move back and forward through selections  you ve made in the waveform display     Chapter 2  The Soundtrack Pro Interface 31    32    Actions Analysis buttons    Actions    Action Insert bar    Waveform View and Spectrum View buttons  Change the display between Waveform  view and Spectrum view     Time display  Shows the current position of the playhead     Global Waveform view  Shows you a miniature view of the entire waveform and the  playhead position  and lets you move quickly to different parts of an audio file     Waveform display  and editing area   Shows the waveform of the audio file  or its  frequency spectrum  in Spectrum view   You can select parts of the audio file to  apply different actions to     Level meters  Show the levels of the audio file as it plays     Transport controls  Control playback and the position of the playhead  and turn  recording on or off   For more information  see    Transport Controls    on 
15.  of a multitrack project  showing the  position of clips  the playhead  and other items in time  The Timeline is organized into  three groups of horizontal rows called tracks  busses  and outputs  You can add and  arrange audio clips in tracks  use busses to create submixes  and send audio to physical  output channels using outputs  You can control the sound of each track  bus  and  output using the controls in its header     Automation Global Timeline  Mode pop up Project controls view                                  Level meters    Time ruler        Track area             Timeline controls Scroll bar    Timeline editing tools  Select items using the Selection  arrow  tool  or split audio  clips using the Split  razor  tool    Automation Mode pop up menu  Choose the mode for recording automation using  either the onscreen controls or an external control surface    Project controls  Set the project s time signature  tempo  key  sample rate  time  format  and other properties using these controls    Show pop up menu  Choose whether the video track  audio tracks  busses  outputs   and master envelopes are visible in the Timeline    Global Timeline view  Shows a miniature view of the entire Timeline and the playhead  position  and lets you move quickly to different parts of a project    Time display  Shows the current playhead position in both Time based and Beats   based formats  You can set the playhead by typing a new playhead position in the  time display     Chapter 2  The
16.  or click the Beats Format  button to set the format to Beats based     Time based  Format button       Beats based  button    You can also set individual tracks to use a different time format than the project s time  format  For information on setting a track s time format  see    Changing Track Time  Format    on page 104     Sample Rate   The project sample rate determines the number of samples per second Soundtrack Pro  uses for audio playback and export  When you add audio files to your project  their  sample rate is matched  upsampled or downsampled  on the fly to the project sample  rate  The available sample rates are 32 kHz  44 1 kHz  48 kHz  88 2 kHz  and 96 kHz  The  default is 44 1 kHz  which is the standard for CD quality audio recording     Note  Digital video projects  including video for DVD  often use a 48 kHz sample rate   When creating a score for a video  be sure you save and export your project at the  same sample rate the final video project will use     To set the sample rate     Choose the sample rate from the Sample Rate pop up menu     Jaa  G    Sample Rate  pop up menu    Note  If you open your project on a computer that cannot support the project sample  rate  the project is resampled to the nearest rate the hardware supports for playback   When you export your project  it is exported at the project sample rate  regardless of  hardware limitations  For more information on hardware sample rates  see Chapter 1      Setting Up Your System     on page 
17.  part of an audio file in the Waveform Editor    1 Select the part of the file you want to cut    2 Choose Edit  gt  Cut  or press Command x    The selected part of the file is removed  and the file shortens by the cut amount   To copy audio in the Waveform Editor    1 Select the part of the file you want to copy    2 Choose Edit  gt  Copy  or press Command C      3 You can paste audio in the Waveform Editor  You can paste at the playhead position   paste mix  or paste repeat     Chapter 7 Working in the Waveform Editor 157    BR W   N    To paste audio in the Waveform Editor   Set the playhead to the point where you want to paste the audio     Choose Edit  gt  Paste  or press Command V      The cut or copied audio is pasted starting at the playhead position  The audio after the  playhead in the file moves to accommodate the pasted audio  and the file lengthens by  the pasted amount     You can also paste mix in the Waveform Editor  When you paste mix  the pasted audio  is mixed  or blended  with the existing audio in the audio file  You can control the mix  of the pasted audio and existing audio  and can crossfade the pasted audio     To paste mix audio in the Waveform Editor   Set the playhead to the point where you want to paste the audio   Choose Edit  gt  Paste Special  then choose Paste Mix from the submenu     In the Paste Mix sheet  drag the Original Material Level slider to set the mix level of the  existing audio in the pasted area     Drag the Clipboard Level slide
18.  properties for the selected clip are displayed  and can be edited  in the  Clip tab of the Details tab     e Playback buttons  Set whether the clip is looping or non looping  When you add an  audio file to the Timeline  the clip will be non looping unless the audio file is tagged  as a looping file     e Measure in pop up menu  Sets the units shown in the Position  Duration  and Offset  value sliders       Position value slider  Sets the start point for the clip in the Timeline     Chapter 4 Working With Multitrack Projects 89    90    e Duration value slider  Sets the duration of the clip  The duration of looping files is  displayed in number of beats  the duration of non looping files is displayed in  seconds       Offset value slider  Sets the number of beats  for looping files  or seconds  for non   looping files  from the beginning of the source file at which the clip begins playing    e Transpose pop up menu  Sets the transposition in semitones for looping files  the  range is    12 to  12 semitones      Clip Speed pop up menu  Sets the playback speed for looping files  which can be  Quadruple  Double  Normal  Half  or Quarter     Some properties can be changed by editing the clip in the Timeline  For detailed  information on editing audio clips  see    Editing Audio Clips in the Timeline    on  page 107     The name of an audio clip appears on the clip in the Timeline  By default  the entire  name appears on the clip if the clip is long enough to display it  You can c
19.  remaining  properties  tempo  time signature  and key  are important for projects set to Beats   based format  For projects set to Time based format  you can usually leave the tempo   time signature  and key properties at their default settings     You can change the default project properties for new projects in the Project pane of  the Preferences window  For information on setting preferences  see    Setting  Soundtrack Pro Preferences    on page 75     Time Format   Each multitrack project has a project time format  which can be either Time based or  Beats based format  Setting the time format controls the appearance of the Time  display  Time ruler  Timeline gridlines  and available Snap To values  For projects set to  Time based format  time is displayed using the Time ruler units chosen in the View  menu  For projects set to Beats based format  the time is displayed in measures  beats   and beat divisions  The default format is Time based     Setting the format to Time based lets you align clips and other items in the Timeline  with specific points in time  for example  specific frames in a video file  Setting the  format to Beats based lets you align items in the Timeline with measures  beats  and  other musical units of time  regardless of tempo  You can switch between Time based  and Beats based format while working on a project     Chapter 4 Working With Multitrack Projects    To set the time format     Click the Time Format button to set the format to Time based 
20.  saves references  pointers  to their location on disk   This keeps the size of the project file relatively small  and lets you use an audio file in  multiple projects     Audio File Projects   Audio file projects let you edit individual audio files using the powerful actions feature in  the Soundtrack Pro Waveform Editor  Actions let you process an audio file or a selection  nondestructively using a set of professional audio effects  perform noise reduction  add  ambient noise  and perform other tasks  You can turn individual actions on or off   reorder actions  and bounce realtime effects to an action  You can analyze audio files  for common problems  including clicks and pops  hum  and clipped signals  and have  Soundtrack Pro fix the analyzed problems automatically  You can also cut  copy  and  paste audio in the Waveform Editor  You can save an audio file as an audio file project   which lets you change action settings when you reopen the project in Soundtrack Pro     For information about creating  saving  and working with audio file projects in the  Waveform Editor  see Chapter 7    Working in the Waveform Editor     on page 143     Chapter 3 Getting Started With Soundtrack Pro    Setting the Playhead   The playhead appears as a thin black line running vertically through the Timeline in  multitrack projects  and through the waveform display in audio file projects  Where it  crosses the Time ruler  the top of the playhead has a triangular handle that makes it  easier to
21.  see its position onscreen and drag the playhead     To set the playhead  do one of the following    Click anywhere in the Timeline  in a multitrack project  or the waveform display  in an  audio file project  to set the playhead to that position    Drag the triangular handle at the top of the playhead to the position you want to set it   As you drag the playhead  you hear the audio at the current playhead position     Drag the playhead where you  want it or click in the Timeline     e 00 00 04 96    Drag the playhead where  you want it or click in the  waveform display        When you set the playhead  it snaps to the nearest Snap To position if snap is turned on   For information on setting the Snap To value  see    Using Snap    on page 72  You can also  set the playhead using the transport controls or using the Playhead Position value slider     Chapter 3 Getting Started With Soundtrack Pro    51    Controlling Playback Using Keyboard Shortcuts  There are a number of keyboard shortcuts you can use to control playback of your  project  To use keyboard shortcuts  the pointer cannot be in a text field     Space bar  Plays back the project from the current playhead position  If the project is  playing  pressing the Space bar sets the playhead back to the point from which the  project started playing  This is equivalent to clicking the Play button     Return  Sets the playhead to the beginning of the project  If the playback region is  active  pressing Return sets the playhead
22.  the location where you want to save  the file     5 Click Export   Remember that you can create as many mixes of your project as you like by muting    tracks  adjusting controls  effects  and envelopes  and then exporting each version as a  separate mix        248 Chapter 13 Exporting Multitrack Projects       Soundtrack Pro  Keyboard Shortcuts       Appendix    General and File    Key command Function    Creates a new  blank multitrack project   6 x    v  po      ea Creates a new audio file     o  Opens the Open dialog   a i lele  Closes all open projects     Saves the current project     Opens the Save As dialog to save the project with a new name                       le a r  s     Opens the Save As dialog to save a copy of the project with a  le a  i lono    a different name     Adds the selected audio file to the Bin    e    Closes all projects and quits Soundtrack Pro   ania ens                   Windows  Tabs  and Layouts    Key command Function    Opens the Mixer for the current multitrack project   Opens the Video tab of the Utility window   6  e  P         a Opens the Project window        279       280       Key command Function   Opens the Browser tab of the Media and Effects Manager     i     i  di Opens the Effects tab of the Media and Effects Manager          Minimizes Soundtrack Pro   ea Hides Soundtrack Pro                    Hides all other windows   6      option  a    Shows the Preferences window   r   Opens the Soundtrack Pro User Manual        t shit J 
23.  then enter a new position in  the Position field     Control click the marker handle  choose Edit from the shortcut menu  then type a new  position in the Time field     You can also select and drag multiple markers  When you move a marker by dragging   the marker   s position snaps to the nearest Snap To position if snap is turned on  For  information on setting the Snap To value  see    Creating Crossfades Between Audio  Clips    on page 111     Chapter 5 Working in the Timeline 121    Deleting Markers    To delete a marker     Click the marker handle to select the marker  then choose Edit  gt  Delete  or press    Delete    You can t delete Final Cut Pro scoring markers in Soundtrack Pro     122 Chapter 5 Working in the Timeline       Working in the Waveform Editor 7    You can edit audio files nondestructively in the Waveform  Editor  and analyze and fix common audio problems     The Soundtrack Pro Waveform Editor gives you extensive audio file editing capabilities   You can open an audio file in the Waveform Editor  view it in Waveform or Spectrum  view  process the file using actions  analyze it for common audio problems  fix analyzed  problems individually or together  then save the edited file as an audio file project or as  a standard audio file     The Waveform Editor includes a set of graphical waveform editing tools  a Time display   a Global Waveform view  an Actions list  and a waveform display                          143       Getting Started With Audio File P
24.  to the beginning of the playback region   This is equivalent to clicking the Go to Beginning button     Shift Return  Sets the playhead to the beginning of the project  and starts playback if  it is stopped  This is equivalent to clicking the Start from Beginning button     For a complete list of Soundtrack Pro keyboard shortcuts  see Appendix B      Soundtrack Pro Keyboard Shortcuts     on page 279     Locating and Adding Audio Files   You can locate media files to use in a project using the Media and Effects Manager  or  drag files from the Finder  The Media and Effects Manager gives you three ways to  locate audio files  the Browser  Favorites  and Search tabs  You can also store media files  for a project in the Bin for easy access in a project     Supported Audio File Formats   You can add AIFF  WAV  MP3  and AAC  except protected AAC  files to a project  You can  also add QuickTime   mov  audio files  You can import audio files with any combination  of the following sample rates and bit depths     Sample Rates  e Any sample rate from 8 kHz to 192 kHz    Bit Depths   e 8 bit   e 16 bit     24 bit     32 bit  both integer and floating point     Note  Files with lower bit depths or sample rates do not have the same playback  quality as do higher rate formats     Chapter 3 Getting Started With Soundtrack Pro    58    Using the Browser to Locate Files  The Browser tab shows the hard disks and other storage media connected to your  computer  and lets you browse through the f
25.  using the output   s controls  and add effects to  the output     For example  you could have a bus with the dialogue tracks for each actor  and route all  the dialogue busses to a single output  You could route all sound effects tracks to  another output  and adjust the volume or add effects to each output  For a final stereo  mix  you could route both outputs to the same pair of physical output channels   channels 1 and 2  for example      Chapter 4 Working With Multitrack Projects    91       Working in the Timeline    The Timeline is where you arrange audio clips to  build your soundtrack  You can also adjust volume  and panning  add effects  and edit envelopes to  control automation     The Timeline displays a visual representation of a project  showing the point in time  when audio clips start playing and their duration  You control when and how long clips  play by moving and resizing them in the Timeline     The Timeline is arranged in three sets of horizontal rows  tracks  busses  and outputs   You add audio clips to tracks  create submixes using busses  and send audio to physical  output devices using outputs  For information about working with tracks  busses  and  outputs  see    Tracks  Busses  and Outputs    on page 90     The Timeline also displays vertical gridlines that make it easy to position clips precisely  in time  The gridlines correspond to the divisions of time in the Time ruler  The units of  time the gridlines display change depending on the time for
26. 13     Chapter 4 Working With Multitrack Projects 83       z   le  RA Key pop up menu    Overlap Mode   The project overlap mode determines what happens when you move an audio clip so  that it partially or completely overlaps another clip on the Timeline  There are two  overlap modes  crossfade mode and truncate mode     In crossfade mode  when you drag an audio clip so that it partially overlaps another  audio clip in a track in the Timeline  a crossfade is created for the overlapped part of  the two audio files  You can adjust the boundaries of the crossfade in the Timeline  In  truncate mode  when you drag an audio clip so that it partially overlaps another audio  clip in a track in the Timeline  the overlapped part of the clip is truncated     To set the project overlap mode     Click the Crossfade Mode button to set the project to crossfade mode  or click the  Truncate Mode button to set the project to truncate mode     Crossfade Mode  button    o  Bx Truncate Mode    button       Chapter 4 Working With Multitrack Projects    85    Setting the Project Length       Dy  G Ot     End of project marker       Saving Multitrack Projects    To save your project   Choose File  gt  Save        You can save a project and the media files the project uses together  This makes it easy  to move projects between computers  and ensures that all needed audio files are  available for playback     e When you select Collect Audio Files  the project file and all the audio files the project  
27. For information about customizing the  Toolbar  see    Customizing the Toolbar    on page 49           e    mi v 3 o E BB    New Project New Audio File New Track   Add Time Marker Add Beat Marker Fitin Window Crossfade   Fadein Fade Out          Transport Controls  You use the transport controls to control playback  set the position of the playhead   start recording  and activate the playback region     Play from Beginning Go to Beginning    Cycle       Record Play Go to End MIDI Sync    e Record button  Starts and stops the recording process      Play from Beginning button  Starts playback from the beginning of the project      Go to Beginning button  Moves the playhead to the beginning of the project  or to  the beginning of the playback region if it is active    e Play Pause button  Starts playback at the current playhead position  If the project is  playing  stops playback      Go to End button  Moves the playhead to the end of the project  or to the end of the  playback region if it is active    e Cycle button  Activates the playback region  if one is set in the Time ruler    e MIDI Sync button  Synchronizes playback with incoming MIDI Clock and MIDI  Timecode  MTC  signals     For information on using the transport controls  see    Controlling Playback With the  Transport Controls    on page 55     Chapter 2 The Soundtrack Pro Interface 25    26    Timeline editing tools    Time display    Audio tracks            Timeline   The Timeline gives you a visual representation
28. Keyboard Shortcuts 285    
29. Option Command V     In the Paste Repeat sheet  enter the number of times you want to paste the clip   Type the number of times you    want to paste the clip in the  Paste Repeat sheet        The copies are pasted in the selected track  starting at the current playhead position  If  no track is selected  the copies are pasted in the same track as the cut or copied clip        The copies are pasted in the  selected track  starting at the  current playhead position     Moving Audio Clips  You can move an audio clip in the Timeline by dragging the clip to a new position  You  can also move the clip to a different track     To move an audio clip to a new time position   Drag the clip left or right to a new position in the Timeline     Drag a clip up or down to  move it to a different track        Drag a clip left or  right to move it to a  new position     Chapter 5 Working in the Timeline    109    To move an audio clip to a new track     Drag the clip up or down to a different track     You can also move an audio clip using the Left and Right Arrow keys with various  modifier keys  Using the Option key with the Arrow keys moves the clip by one pixel at  a time  using the Option and Shift keys with the Arrow keys moves the clip to the next  gridline in the Timeline     When you move a clip by one pixel  the amount the clip moves in time depends on the  current zoom setting     To nudge an audio clip in pixel increments     Hold down the Option key while you press the Left or Rig
30. Pro       Exporting Multitrack Projects 1    Once you have created a final mix of a multitrack project   you can export the project mix  You can also export  individual tracks  busses  or outputs  and export a  multitrack project using Compressor     You can export a project to a stereo audio file and set the exported file s bit depth and  sample rate  You can export selected tracks  busses  or outputs to either a stereo audio  file or paired mono files  If your project includes a video  you can also export a project  to a variety of formats using the Compressor application     You can import an exported audio file into Final Cut Pro  or another video application   to add to a video project  or into a digital audio application for further processing  You  can also burn it on a CD or DVD  or open it in iTunes and convert it to MP3 or AAC  format that you can distribute over the Internet     247       Exporting a Project Mix   When you export a mix  all unmuted tracks routed to the first output  Output 1  are  included in the exported file  You can exclude any tracks from the exported mix by  muting those tracks     To export a project to a stereo audio file   1 Choose File  gt  Export  gt  Export Mix     The Export dialog appears            t  rs  ha    E   SSSS Ses       2 Choose a bit depth for the exported file from the Bit Depth pop up menu   3 Choose a sample rate for the exported file from the Sample Rate pop up menu     4 Type a name for the exported file  and browse to
31. To set the threshold of the noise reduction    In the Reduce Noise dialog  drag the Noise Threshold slider left to lower the threshold  or drag it right to raise the threshold  You can also type a value  in decibels  in the  Noise Threshold field     To change the tone of the noise reduction    In the Reduce Noise dialog  drag the Tone Control slider left to preserve more low  frequency content  bass  or drag it right to preserve high frequency content  treble   during noise reduction     You can preview noise reduction with the Reduce Noise dialog open  and adjust the  threshold and tone of noise reduction  You can also hear the audio file or selection with  and without noise reduction  and hear only the noise to be removed     To preview the file with noise reduction   Click the Play button in the lower part of the Reduce Noise dialog     To set the preview volume level   Drag the Volume slider in the lower part of the Reduce Noise dialog left to lower the  volume or right to raise the volume     To compare the file with and without noise reduction   Click the Bypass button to hear the file without noise reduction  Click the button again  to hear the file with noise reduction     To hear only the noise to be removed   Select the Noise Only checkbox     To use a noise reduction preset    In the Reduce Noise dialog  click Show Presets    The Presets drawer appears    In the Presets drawer  select a preset from either the Factory Presets or User Presets list     Click Apply   
32. ame for the track  bus  or output in the name field       Record Enable button  Enables  or disables  the track for recording when you click the  Record button  Only tracks have Record Enable buttons  not busses or outputs     e Mute button  Mutes  or unmutes  the track  bus  or output    e Solo button  Solos  or unsolos  the track  bus  or output  Soundtrack Pro supports  both multiple solo and exclusive solo       Effects button  Displays the Effects tab of the Media and Effects Manager with the  track  bus  or output effects settings        Envelopes disclosure triangle  Shows the track  bus  or output envelopes in the area  directly below the track     Chapter 2 The Soundtrack Pro Interface 27    28       Timeline Controls  The lower left corner of the Timeline contains controls for various aspects of Timeline  display and operation     Snap button Track Height control    Master Envelopes button Zoom control       Snap To Value pop up menu    e Master Envelopes button  Shows or hides the master envelopes    e Snap button  Turns snap on or off       Snap To Value pop up menu  Sets the value to which items in the Timeline snap    e Track Height control  Sets the height of tracks  busses  and outputs to one of four  settings  from Reduced to Large    e Zoom control  Click the control or drag the slider to change the zoom level  You can  zoom in to edit clips precisely  or Zoom out to display more of the Timeline     For information about using master envelopes  see    Master
33. ard audio file  and can  choose other options when you first save the file  Audio file projects are saved with the  extension  stap  Saving a project as an audio file project lets you make changes to  actions and other edits when you reopen the project in the Waveform Editor  You can  also save a project as a standard audio file  In this case  the edits you have made are  rendered into the audio file  and cannot be changed or undone the next time you  open the audio file in the Waveform Editor     To save a project as an audio file project   1 Choose File  gt  Save     2 In the Save dialog  type a name for the file and browse to the location where you want  to save it     3 Choose the file type for the project from the File Type pop up menu     The available choices in the Save dialog change depending on whether you choose  Audio File Project or an audio file format as the file type     4 Optionally  select the Flatten checkbox to flatten the project  Flattening a project  flattens or coalesces the actions in the project  reducing project complexity and file  size  Once you flatten a project  you can no longer edit existing action settings    5 Optionally  select the Render checkbox to create a render file in the project  If you are  working with a clip sent from Final Cut Pro  be sure this checkbox is selected     6 Click Save         e     i    1  Ci          a                               146 Chapter 7 Working in the Waveform Editor    For audio file projects sent from Fi
34. clips     If the clips are adjacent  Shift click the clips in the Timeline     To select multiple audio clips in different tracks   Shift click or Command click the clips in the Timeline     To select all clips using the same source audio file  do one of the following   Select the clip in the Timeline or the Bin tab  then choose Clip  gt     Select All Occurrences  of  filename         Control click the source audio file in the Bin tab  then choose    Select All Occurrences of   filename   from the shortcut menu     Reveal In Finder  Add to Favorites  Open in Apple Loops Utility    Open in Editor  Open as Project       Show File Information    Duplicate  Split       Chapter 5 Working in the Timeline    107    108    Cutting  Copying  and Pasting Audio Clips  You can cut  copy  and paste audio clips in the Timeline  You can also paste multiple  copies of a clip     To cut an audio clip   Select the clip in the Timeline  then choose Edit  gt  Cut  or press Command x      The clip is removed from the Timeline and placed on the Clipboard     To copy an audio clip  do one of the following   Select the clip in the Timeline  then choose Edit  gt  Copy  or press Command C      Option drag the clip to the position where you want to copy it     To paste an audio clip   Set the playhead at the position where you want to paste the clip  then choose Edit  gt   Paste  or press Command V      The clip is pasted in the currently selected track  starting at the current playhead  position  If 
35. corded     e Disk space indicator  Shows the available disk space on the recording sessions    location set in Recording Preferences     Chapter 2 The Soundtrack Pro Interface 41    42    Peak indicator    Level meters       Meters Tab  The Meters tab displays stereo level meters that you can use to observe the volume of  the first output in a multitrack project or the overall output for an audio file project                       Reset button    Go to Peak buttons    Peak Value and  Location display    e Peak indicator  Shows the highest level reached as the project plays  If the level rises  above 0 dB  the peak indicator becomes red to indicate clipping        Level meters  Show the output volume of the overall project as the project plays       Peak Value and Location display  For each channel  displays the highest  peak  value  played  and its location      Go to Peak buttons  Move the playhead to the channel s peak     e Reset button  Resets the Peak Value and Location display and the peak indicator to  their default values     Chapter 2 The Soundtrack Pro Interface       Getting Started  With Soundtrack Pro    This chapter describes the two kinds of projects you  can create in Soundtrack Pro  and describes how to  work with windows  use layouts  play projects  and set  Soundtrack Pro preferences     Two Kinds of Projects       Multitrack Projects   Multitrack projects let you arrange audio clips in tracks in the Timeline and synchronize  them to a video clip  You add c
36. dio with the picture in a video  e Indicate where particular sounds begin and end in an audio file    Markers extend vertically through the Timeline  like the playhead  Each marker has a  handle in the area above the Time ruler  letting you position the marker precisely in  the Timeline     Chapter 5 Working in the Timeline    119    120    Types of Markers   Soundtrack Pro displays Final Cut Pro HD scoring markers  and lets you add your own  markers to a project  You can add two kinds of markers  time markers and beat  markers  The two types can be distinguished by their handles  Time markers have  green handles  and beat markers have purple handles  Final Cut Pro HD scoring  markers have orange handles     This section discusses how to work with time markers and beat markers in a project   For information about working with Final Cut Pro HD scoring markers  see    Using  Final Cut Pro Scoring Markers    on page 191     End of project    Time marker  green  marker  red               xme 00 00 00 00  cers 1 1 000          Beat marker  purple  Final Cut Pro HD scoring    marker  orange     Inserting Markers  You can insert a beat marker or time marker at any point in the Timeline or  Waveform Editor     To insert a beat marker   Set the playhead to the point where you want to add the marker  then choose  Project  gt  Insert Beat Marker  or press the B key      To insert a time marker   Set the playhead to the point where you want to add the marker  then choose  Project  gt  In
37. e   Duration  4 100  gt   Volume      O      la  C cancel _   Generate        To choose the type of noise to insert   In the Noise Generator dialog  choose the type of noise from the Waveform Type pop   up menu     To set the length of the inserted noise   In the Noise Generator dialog  choose the format you want to use from the Duration  pop up menu     In the Duration value slider  do one of the following       Click the left arrow to shorten the length of the inserted noise  or click the right  arrow to increase the length     e Click the center of the value slider  then drag the slider that appears left or right to  change the length of inserted noise     e Click the value in the value slider  then type a new value   Click OK     Chapter 7 Working in the Waveform Editor    To set the volume level of the inserted noise   In the Noise Generator dialog  drag the Volume slider left or right to set the noise level   You can also type a level  in decibels  in the Volume field     Inserting a Waveform   When you choose Process  gt  Insert  then choose Waveform from the Insert submenu   the Wave Generator dialog appears  You can set the type of waveform to insert  set the  length of the inserted waveform  choose the format for setting the waveform length   any of the Time Ruler Units formats   and set the volume of the inserted waveform     The inserted waveform can be a sine  sawtooth  square  or triangle wave        0 8 0  Waveform  Audio Unit  Soundtrack Wave Generator Manufac
38. e project when you save it  For  information on saving projects  see    Saving Multitrack Projects    on page 86    To open an existing project    Choose File  gt  Open  or press Command O      Optionally  to view only multitrack projects in the dialog  choose Multitrack Document  from the File Type pop up menu     Locate and select the project  then click Open     You can also open a recently open project by choosing it from the File  gt  Open Recent  menu  and can open a project by dragging it onto the Soundtrack Pro icon in the Dock     You can have multiple projects open in Soundtrack Pro  and cut and paste between  them  but you can only play one project at a time  You can open projects created with  earlier versions of Soundtrack  with the extension  loop  but can only save them as  multitrack projects  with the extension  stmp     81       Closing Multitrack Projects   To close a project    Select the project s tab in the Project window  then choose File  gt  Close Project  or press  Command Shift W      Setting Project Properties   Each project has a set of project properties  which include time format  sample rate   tempo  time signature  key  and overlap mode  Each project property has a default  setting  described below  You can change the project properties using the project  controls in the Project window in the Timeline           Reads  WO 120    elr  Hfc_ 3      esa     ce   ele          The most important project properties are time format and sample rate  The
39. e recording  recording  stops  but the project continues playing  You can punch in and punch out multiple  times while the project is playing     When you click the Play button  both recording and playback stop     Chapter 11 Recording Audio in Soundtrack Pro 237    Recording Multiple Takes   You can record multiple takes in the Timeline  You can record multiple takes using the  playback region to define where each take starts and ends  or record for the duration of  the project  When you record multiple takes  the takes are    stacked    in a single clip in  the Timeline  You can audition each take  and can create composite takes by splitting  the clip and choosing the take for each split segment     To record multiple takes   1 If you want to record to an existing track  enable the track   2  If cycling is turned off  click the Cycle button in the transport controls to turn it on     3 Set the playback region to the part of the Timeline where you want recording to start  and end     For information on setting the playback region  see    Working With the Playback  Region    on page 98     If no playback region is set  recording starts at the beginning of the project and lasts  until the end of the last clip in the project  If the project contains no clips  a single take  is recorded  starting at the current playhead position     4 Click the Record button in the transport controls to start recording     As you record  the level meters in the Recording tab show the levels of t
40. e to save it  and save it as either a looping or non looping file     To save a recorded clip    Do one of the following    e Select the clip in the Timeline  then choose Clip  gt  Save Clip As    e Control click the clip in the Timeline  then choose Save Clip As from the shortcut  menu     In the Save As dialog  type a name for the clip and browse to the location where you  want to save it     Select the Looping button to save the clip as a looping file  or click the Non looping  button to save the clip as a non looping file     Click Save     You can use Apple Loops Utility  a companion application included with  Soundtrack Pro  to add tags to your saved recordings to make them easier to find  using the Search tab in Soundtrack Pro     Chapter 11 Recording Audio in Soundtrack Pro 239    Recording Audio in the Mixer   You can record audio in the Mixer in a similar way to recording audio in the Timeline   You can record a single take or record multiple takes  If you want to record multiple  takes using a playback region  you must set the playback region in the Timeline before  you start recording in the Mixer     To record audio in the Mixer  you follow the procedures described in    Recording Audio  in the Timeline    on page 236  with the following differences     e To enable a track for recording in the Mixer  click the Record Enable button  the red  circle  in the track   s channel strip    e In the Mixer  you can set the playhead using the transport controls or the Playh
41. ead  Position value slider  Because the playhead is not visible in the Mixer  you cannot set  it by clicking or dragging     Recording Audio in the Waveform Editor   You can record audio to an audio file project in the Waveform Editor  When you record  audio in the Waveform Editor  you replace  overwrite  any existing audio in the audio  file or selection you record to     You can select part of the file in the Waveform Editor to record to  When you record to a  selection  recording starts at the beginning of the selection and ends at the end of the  selection  The part of the file after the end of the selection is unchanged     If no part of the file is selected  recording starts at the playhead position  and lasts until  you stop recording  If your recording extends past the end of the audio file  the file is  lengthened to include the recording     To record audio in the Waveform Editor   1 Select the part of the project you want to record to     If no part of the audio file is selected  recording starts at the current playhead position  and proceeds until you stop recording     2 Click the Record button in the transport controls     Chapter 11 Recording Audio in Soundtrack Pro    As you record  the recorded area appears red in the waveform display  The level meters  in the Recording tab show the levels of the input signal being recorded  If the input  signal clips  rises above 0 dB   the peak indicator lights red     Recorded area       Chapter 11 Recording Audio in Sound
42. ected track   i          Adds a new bus to the Timeline below the selected bus   l   ae     contro      z                              Adds a new output to the Timeline below the selected output   S        option    a p E  Removes the selected track  bus  or output from the Timeline   l   a      shit J  r   P  Inserts a beat marker at the current playhead position   Inserts a time marker at the current playhead position        Adds time markers at the beginning and end of selection    conor     w J uae       Video Out  Key command Function   Play using external video output device   E E ees i       284 AppendixB Soundtrack Pro Keyboard Shortcuts    Recording    Key command Function                i Makes Take 1 the active take for the selected clip    g ae   option    1    Makes Take 2 the active take for the selected clip   S     option     2   4  N Makes Take 3 the active take for the selected clip      option    3       Makes Take 4 the active take for the selected clip      SJ        option              Makes Take 5 the active take for the selected clip      gt                      e x    o x    o   o s     ooron     fo x   fo x   ee                      PE Makes Take 6 the active take for the selected clip       option    e  T Makes Take 7 the active take for the selected clip      option    7_   Makes Take 8 the active take for the selected clip      option    8_   Makes Take 9 the active take for the selected clip       3    option    2        AppendixB Soundtrack Pro 
43. ection  pop up menu     Choose the MIDI output port to use for the control surface from the Output  Connection pop up menu     Click the Close button to dismiss the Preferences window   You can delete a control surface  if you decide you don t want to use it any longer     To delete a control surface   Choose Soundtrack Pro  gt  Preferences  then click the Control Surfaces button   Select the control surface in the Control Surfaces display area     Click the Delete     button     Chapter 12 Using Control Surfaces With Soundtrack Pro    Premapped Controls   When you connect a control surface  many controls are premapped to work with  specific Soundtrack Pro buttons and commands  Premapped controls include the  following     Control Soundtrack Pro button or command                         Channel strip volume faders Track volume slider   Channel strip rotary knobs Track pan slider   Channel strip record ready Track Record Enable button   buttons   Channel strip select buttons Select the track    Channel strip mute buttons Track mute button   Channel strip solo buttons Track solo button   Transport controls Transport controls  Move back  Move forward  Play  Stop  Record   Jog wheel Moves playhead back or forward        Mapping Commands to Control Surface Buttons   Many buttons on control surfaces are not directly assigned to a specific command in  Soundtrack Pro  Some buttons  such as the bank and channel buttons  are premapped  but can also be mapped to other commands  You can 
44. ed using the preview controls  You can only preview  one audio file at a time     You can also preview video files  When you double click a video file in the Media and  Effects Manager  the video appears in a small window in the Details tab     To preview a video file    Click the Details tab in the Utility window to make the tab active    Select the video file in the Media and Effects Manager    Click the Play button in the Preview controls at the bottom of the Media and Effects  Manager  To stop playback  click the Play button again     For more information on working with video files  see Chapter 8    Working With Video  in Soundtrack Pro     on page 183     Chapter 3 Getting Started With Soundtrack Pro    Using the Preview Controls  The preview area at the bottom of the Media and Effects Manager contains controls  you can use when previewing audio files                              414 2   Al Files    FE  Good for both                D  oe   Name Tempo Key   Beats    P 6 8 Jazzy Dr_set Olaif 152 Non 4   P 6 8 Jazzy Dr  seto2aif 152 Non 4   P 6 8 Jazzy Dr_set O4 aif 152 Non 4   P  6 8 Jazzy Fil03aif 152                          RRERRRRRRRERE          Play button     fa                Media pop up menu  A       Mute ims  button slider    e Play button  Starts playback of the preview file  If the file is playing  stops playback     e Mute button  Mutes playback of the preview file without stopping project playback   Clicking the button again unmutes the preview file     Volu
45. el  the audio from that channel plays in  both the left and right output channels of the output  The other channel is not heard     If you have added time or beat markers to an audio file project  you can select the area  between two markers     To select the area between two markers     Double click the waveform display in the area between the two markers  If there are  additional markers  you can expand the selection by dragging toward them     156 Chapter 7 Working in the Waveform Editor    Moving Between Selections   You can select different areas of the audio file to apply different actions or to play  different areas  Any selection can include the same part of an audio file as another  selection  As you work on the audio file  you can move back and forth between  selections          Waveform View button     a  gt      Next Selection button       To move to the previous selection     Click the Previous Selection button above the waveform display     The previous selection becomes the current selection  The selection area appears  darker than the rest of the waveform   To move to the next selection      Click the Next Selection button above the waveform display     The next selection becomes the current selection  The selection area appears darker  than the rest of the waveform     Cutting  Copying  and Pasting in the Waveform Editor  You can cut  copy  and paste audio in the Waveform Editor  Cutting  copying  and  pasting can change the length of an audio file     To cut
46. es  you can review them after recording and choose which one  to use in your project  or assemble a composite take using segments of each   recorded take     For audio file projects  you record in the Waveform Editor  When you record in the  Waveform Editor  the recording replaces  overwrites  any audio over which you record   If you record for a longer duration than the current length of the file  the file is  lengthened to include the recorded audio     Getting Ready to Record   Before you start recording  also make sure that any audio equipment you plan to use in  your recording session  such as microphones  musical equipment  mixers  or external  processors  is connected to your computer and is working     When you record  the recorded audio is saved to disk at the location set in the  Recording pane of the Preferences window  Audio files  while smaller than video files of  comparable duration  can be quite large  each minute of 16 bit  44 1 kHz stereo audio  requires roughly 10 MB of disk space   so you should make sure you have enough free  disk space to store your recordings before you start  You can set the input device and  output monitoring device for recording in the Preferences Recording pane  or change  them in the Recording tab  For detailed information on Recording preferences  see     Recording Preferences    on page 77     235       Recording Audio in the Timeline   You record in the Timeline by enabling a track for recording  setting the playhead  then  clic
47. f related tracks  You use busses by adding sends to effects chains in  the Effects tab or the Mixer  then routing audio from each send to a bus     Each bus has a drag handle  a name  an icon  and a set of controls that appear in the  bus s header in the Timeline and in its channel strip in the Mixer  Bus controls are the  same as track controls  except that a bus does not have a Record Enable button   because you can t record audio to a bus   The bus controls affect the audio of every  track sent to that bus     For example  you could route every dialogue track for a particular actor to a bus with  the actor s name  You could adjust the volume of all the actor s dialogue using the bus  volume fader  and add an EQ effect that brings out the actor   s voice in the mix  You  could then send  route  the bus to a particular output     You route audio from a track to a bus by adding a send to the track in the Effects tab or  in the Mixer  When you add a send  the send is assigned to a bus  You can change the  bus to which a send is assigned  and can adjust the volume and pan for the send     Outputs   Outputs let you route the audio from tracks and busses to physical outputs  If you are  using external audio hardware that supports multiple physical outputs  you can add  outputs to a project and choose the physical output to which each Mixer output sends  its audio  You can also send audio from multiple tracks or busses to a single output   control volume and pan for all the tracks
48. file     Set Ambient Noise Print  The Set Ambient Noise Print command lets you copy part of an audio file containing  only ambient noise that you want to add to another part of the file  or another file      To copy part of an audio file to ambient noise   1 In the waveform display  select the part of the audio file containing only ambient noise   2 Choose Process  gt  Set Ambient Noise Print     The ambient noise is stored in a special buffer separate from the Clipboard  and is  saved to the project     Chapter 7 Working in the Waveform Editor    Apply Ambient Noise  The Apply Ambient Noise command applies the ambient noise stored in the ambient  noise buffer to the audio file or selection     To apply ambient noise to an audio file   In the waveform display  select the part of the audio file to which you want to apply the  ambient noise     Choose Process  gt  Apply Ambient Noise     The ambient noise replaces the selected part of the file  If the selection is longer than  the copied ambient noise  the ambient noise repeats to fill the selection     Convert to Mono   Choosing this command converts a stereo audio file to mono  You can choose whether  to convert the file to mono by using only the left channel  using only the right channel   or combining the two channels  Combining the left and right channels sums them as  an equal gain mix     To select how a stereo file is converted to mono   Choose Process  gt  Convert to Mono     In the Convert to Mono dialog  select the b
49. gt  Zoom Normal     You can also zoom in on a selected area using the Zoom tool  For information about  using the Zoom tool  see    Zoom Tool    on page 160     Using the Global Waveform View   The Waveform Editor includes a Global Waveform view  located directly above the main  waveform display  The Global Waveform view displays a miniature view of the entire  audio file  and shows the current playhead position  The part of the audio file visible in  the waveform display appears inside a blue rectangle  You can quickly move to  different parts of the audio file by dragging the visible area rectangle     To move to a different part of the audio file using the Global Waveform view       Drag the blue visible area rectangle to a new position           Drag this rectangle to  a new position     Chapter 7 Working in the Waveform Editor    Viewing an Audio File in Spectrum View   When you first open the Waveform Editor  it shows the audio file in Waveform view  You  can also view and edit an audio file in Spectrum view  In Spectrum view  the display  shows the frequency spectrum of each channel of a stereo audio file on a scale from 0  Hertz  Hz  to half the sample rate of the file  For example  for a 48 kHz audio file  the  scale progresses from 0 Hz to 24 kHz     To view an audio file in Spectrum view     Click the Spectrum View button above the right corner of the Global Waveform view     Waveform View button   Spectrum View button    The display changes to show the audio file 
50. hange the  default behavior in the General pane of the Preferences window  so that long clip  names are truncated from the center  For information on setting preferences  see     Setting Soundtrack Pro Preferences    on page 75     Tracks  Busses  and Outputs   Multitrack projects contain tracks  busses  and outputs  Tracks  busses  and outputs  appear as horizontal rows in the Timeline and as vertical channel strips in the Mixer  In  both the Timeline and Mixer  tracks  busses  and outputs are grouped together  with a  separator between each category  You can move each type within its own category  but  cannot move one to either of the other categories  Each track  bus  and output has a  header with its icon  name  and a set of controls     Tracks   Tracks contain the audio you add to your project in the Timeline  Each track has a drag  handle  a name  an icon  and a set of controls that appear in the track s header in the  Timeline and in its channel strip in the Mixer  Track controls include a volume slider  a  pan control  an output pop up menu  and buttons to mute or solo the track  add  effects  and enable the track for recording  In addition  each channel strip includes  stereo level meters you can use to watch the track   s levels  and a set of effects slots  where you can add and order track effects and sends     Chapter 4 Working With Multitrack Projects    Busses   Using busses  you can create submixes  letting you adjust volume and pan and add  effects to groups o
51. he input signal  being recorded  If the input signal clips  rises above 0 dB   the peak indicator lights red     The playhead advances to the end of the playback region  then returns to the  beginning of the playback region for the next take     5 To stop recording  click the Play button     When you record multiple takes  the takes are recorded sequentially to an audio file in   the recording location set in Recording Preferences  The takes appear in a single clip in  the Timeline  The current take number appears in the lower right corner of the clip  You  can choose which take you hear when you play the project  When you finish recording   the current take number corresponds to the number of completed takes     238 Chapter 11 Recording Audio in Soundtrack Pro    To choose a take  do one of the following   Select the clip  choose Clip  gt  Recording Take  then choose the take number from the  submenu     Control click the clip  choose Take from the shortcut menu  then choose the take  number from the submenu     Open as Project       Show File Information  Select All Occurrences of Scene 1 Jack dialog Recording 2       You can split a recorded clip  and choose the take for each segment of the split clip to  create a composite take  You can also copy a clip onto several tracks  split the copies   and choose the take for each split copy of the clip     Saving Recorded Clips  You can save your recordings in the Timeline  When you save a clip  you can name the  clip  choose wher
52. hortcut menu      Select the clip in the Bin tab  then choose    Reconnect  filename   from the Media  pop up menu    e Select the clip in the Timeline  then choose Clip  gt  Reconnect    e Control click the clip in the Timeline  then choose Reconnect from the shortcut  menu    In the dialog that appears  locate the audio file you want to reconnect     Click Open to reconnect the file   To reconnect a video file     Control click the video clip in the video track  then choose    Reconnect offline source     from the shortcut menu     In the dialog that appears  locate the video file     Click Open to reconnect the file     Chapter 3 Getting Started With Soundtrack Pro       Working With Multitrack Projects    You can arrange and mix audio clips in a multitrack  project  Multitrack projects include tracks  busses  and  outputs you can use to create sophisticated mixes     When you create a multitrack project  you can set the project s properties and the  project length  You locate and add media to your project using the Media and  Effects Manager     Creating and Opening Multitrack Projects   When you open Soundtrack Pro  a new  blank project appears  You can change the  default startup behavior in the Preferences window  For information about setting  preferences  see    Setting Soundtrack Pro Preferences    on page 75     To create a new multitrack project    Choose File  gt  New  gt  Multitrack Project  or press Command N     A new  untitled project appears  You can name th
53. ht Arrow key     To nudge an audio clip to the next gridline     Hold down the Option and Shift keys while you press the Left or Right Arrow key     Snapping Clips to Clips on Adjacent Tracks   If snap is turned on  you can snap a clip to the edges of a clip in an adjacent track  the  track either directly above or directly below the track containing the clip   This is  especially useful when the start and end points of clips do not fall on the current  Snap To value     To snap a clip to adjacent clips     Choose View  gt  Snap To  gt  Adjacent Tracks        Chapter 5 Working in the Timeline    To resize an audio clip     Drag the clip to the left  or right to resize it           Notches indicate the  points where a looping  clip repeats        Creating Crossfades Between Audio Clips   Soundtrack Pro lets you easily create crossfades between two audio clips in the  Timeline  Crossfades let you create smooth transitions between one audio clip and the  next  and avoid clicks or sudden changes in loudness that can result when placing  audio files one after another     To create a crossfade between audio clips  you set the project to crossfade mode  then  drag an audio clip so that it overlaps another clip  A crossfade is created for the length  of the overlapped area     Chapter 5 Working in the Timeline 111    112    To set the project to crossfade mode   Click the Crossfade Mode button  located above the Global Timeline view     Crossfade Mode  button    o  Truncate Mode    b
54. ile hierarchy to find audio files located    on disk     To locate audio files using the Browser       Double click a volume or folder in the Browser to view its contents          You can move back through the previous locations in the Browser using the Forward and  Back buttons  or through the levels of the file hierarchy using the Path pop up menu     Chapter 3 Getting Started With Soundtrack Pro    Previewing Audio Files   Once you locate an audio file you want to use in your project  you can preview the file  in the Media and Effects Manager  When you preview files  Soundtrack Pro matches the  sample rate of the file to the project sample rate  When you preview looping files   Soundtrack Pro matches their tempo and key to the project tempo and key     To preview an audio file   Select the file in the Media and Effects Manager     The selected file starts playing  If the project is playing when you preview a file   Soundtrack Pro starts playback of the previewed file on the downbeat of the next  measure of the project  You can turn preview playback on and off by holding down  Option and pressing the Space bar         P 6 8 Jazzy Dr_set OLaif 152   P 6 8 Jazzy Dr  set O2aif 152     P 6 8 Jazzy Dr   set 04 aif 152   P 6 8 Jazzy Fill O3aif 152       Select an audio file in the Media   P Bebop Drumset O2 aif 135 Non 16 r and Effects Manager to preview it     Audio files tagged as loops play back repeatedly when previewed  You can control the  playback of the file being preview
55. in of the audio file or selection by the  amount shown in the Amplitude Level field  When you choose Process  gt  Adjust  Amplitude  the level shown in the field is zero  0  dB  or unity gain     To set the amplitude level   Choose Process  gt  Adjust Amplitude     In the Adjust Amplitude dialog  drag the Amplitude Level slider or select the value in  the Amplitude Level field and type a new value     Click OK     Silence  Choosing this command replaces the audio file or selection with complete silence     Invert   Choosing this command inverts the phase of each sample in the audio file or selection   Each sample s amplitude is unchanged  but the phase is inverted  In the waveform  display  the wave s crests become troughs and vice versa     Reverse  Choosing this command reverses the order of the samples in the audio file or selection  so that the first sample becomes the last and vice versa     Swap Channels  Choosing this command swaps the left and right channel of a stereo audio file or  selection  If the file is mono  Swap Channels is disabled     Insert   You can insert silence  noise  or a waveform in an audio file or selection  When you  choose Process  gt  Insert  then choose one of the three items from the Insert submenu   the silence  noise  or waveform is inserted at the current playhead position  The  remainder of the audio file ripples so that it continues after the inserted silence  noise   or waveform     Inserting Silence   When you choose Process  gt  Insert
56. ing tracks                                               Drag the file from the  Media and Effects Manager  to the Timeline     If you have adjusted the preview volume  the track volume is automatically set to the  preview volume of the file     Chapter 4 Working With Multitrack Projects    To add an audio file from the Finder   Drag the file from the Finder to the Timeline to a track  between two existing tracks  or  to the area below all existing tracks     When the Bin tab of the Media and Effects Manager is active  the Bin shows all of the  audio clips in the project  You can drag a clip from the list to the Timeline to add a new  clip from the same audio file at a different point in time  or to a different track     To add an audio file from the Bin tab   Drag the file from the Bin tab to the Timeline  either to a track or to the area below the  existing tracks     Note  When you drag an audio file to the Timeline  the file snaps to the nearest Snap To  position if snap is turned on  For information on setting the Snap To value  see    Using  Snap    on page 72     Viewing and Editing Clip Properties  When you create an audio clip by dragging an audio file to the Timeline  the audio clip  has a set of properties  These properties are specific to the clip  and can be different for  two clips created from the same source audio file           00A Details   Video   Recording   Meters   a ordi te Details      gt  Scene 1 Debra dialog a    TTE             4       The following
57. its  envelopes     Adjusting Volume  The volume slider controls the volume  the loudness relative to other tracks  of the  track  bus  or output     To adjust the volume level of a track  bus  or output   Drag the volume slider left or right        Drag the volume  slider left or right     The range is  96 dB to  6 dB  with the default at 0 dB  Double clicking the slider resets  it to the 0 dB position     Adjusting Pan Position          Drag the pan slider  left or right        Chapter 5 Working in the Timeline    Muting and Soloing Tracks  Busses  and Outputs   The Mute button mutes  silences  the track  bus  or output  You can mute multiple  tracks  busses  and outputs  allowing you to hear only the remaining  unmuted ones   Muting lets you compare the sound of the project using different combinations of  tracks  busses  and outputs  and hearing the result of changes you make to them     To mute a track  bus  or output   Click the Mute button  Click the Mute button again to unmute the track  bus  or output     Muted tracks  busses  and outputs appear darker in the Timeline  making it easy to  identify which tracks are currently audible     Click the Mute button to mute  the track  bus  or output        The Solo button solos the track  bus  or output  muting all others  Soloing a track  bus   or output lets you quickly isolate it from the rest of the project  so you can adjust the  sound of the soloed track  bus  or output and make changes     Soundtrack Pro supports multip
58. king Record  You can record a single take or record multiple takes by turning on  cycling before you start recording  When you finish recording  your recorded audio  appears in a track in the Timeline  If you record multiple takes  you can audition each  take to choose which one you want to use in your project  You can also assemble  composite takes by splitting and combining your recorded takes     Enabling a Track for Recording   Before you start recording  you enable the track you want to record to  You can record   audio only to a track  not to a bus or output  If no track is enabled for recording  a new  track is created below the existing tracks  and the take appears on the new track when  you click the Record button     To enable a track for recording     Click the Record Enable button  the red circle  in the track s header  or Mixer channel  strip      The Recording tab becomes active  and shows the current recording settings  You can  adjust recording settings before you start recording  or between recordings        236 Chapter 11 Recording Audio in Soundtrack Pro    To adjust recording settings   In the Recording tab  choose the input device and channel  or pair of channels  from  the Input Device pop up menu     Choose the device and channel  or pair of channels  to use for monitoring the recorded  audio from the Monitor pop up menu     If you want to record without hearing the existing audio clips in the project  select the  Mute Project checkbox     If you want t
59. l   you can return the pointer to a selection pointer by clicking the Selection Tool button     Selection Tool button       Sample Edit Tool   You can graphically edit samples in the audio file using the Sample Edit tool  To use the  Sample Edit tool  the waveform display must be zoomed in enough to see individual  samples  which appear as small squares connected by a thin line     Sample Edit Tool button       a NT Ta      To edit samples using the Sample Edit tool   Click the Sample Edit Tool button above the time display     The pointer becomes a Sample Edit pointer    Zoom in on the part of the waveform you want to edit    To graphically edit samples  do one of the following      Drag a sample up or down to a new value    e Click directly above or below a sample    e Drag left or right to reshape the waveform    You can also edit samples numerically in the waveform display   To edit samples numerically    Control click a sample  then choose Set Value from the shortcut menu   In the sheet that appears  type a new value for the sample   Click OK     Chapter 7 Working in the Waveform Editor 159    160    Stretch Tool          Zoom Tool  You can zoom in on a specific part of the waveform display to make precise edits     Zoom Tool button       LN   p    To zoom in using the Zoom tool   Click the Zoom Tool button above the time display     The pointer changes to a Zoom pointer    In the waveform display  do one of the following    e Click to zoom in    e Option click to zoom o
60. layed in the  Project window     Chapter 5 Working in the Timeline 97    98    Using the Time Ruler   The Timeline has a Time ruler that shows the divisions of time in a project  You can set  the playhead to a precise frame  point in time  or sample number using the Time based  units on the Time ruler  or to a specific musical measure or beat using the Beats based  units  to synchronize playback of audio clips in the Timeline     The Time ruler changes depending on the time format of the project and the Time ruler  units  If the project is currently set to Time based format  Time based units appear in  the upper part of the ruler  If the project is set to Beats based format  Beats based units  appear in the upper half of the ruler     Ai cara ool    You can use the Time ruler to position clips or the playhead at a precise point in time   including synchronizing them to a specific timecode reference in a video file                    To set the playhead to a specific point in the Time ruler   Click the Time ruler at the point where you want to set the playhead     Working With the Playback Region   You can create a playback region in a project  an area that plays back repeatedly  This is  sometimes called    cycling    or    looping    playback  A project has only one playback  region  but you can move and resize it as often as you want     You also use the playback region when recording multiple takes  For information on  recording  see Chapter 11    Recording Audio in Soundt
61. le solo and exclusive solo  Clicking the Solo button for  multiple tracks  busses  or outputs solos them and mutes all others  When you  exclusively solo a track  bus  or output  all others are muted  regardless of whether they  are soloed     To solo a track  bus  or output  multiple solo    Click the Solo button  Click the Solo button again to unsolo the track  bus  or output     Click the Solo button to solo  the track  bus  or output        To exclusively solo a track  bus  or output   Option click the Solo button  Click the Solo button again to unsolo the track  bus  or output     When you solo tracks  busses  or outputs  the ones not soloed appear darker in  the Timeline     Chapter 5 Working in the Timeline 103    Editing Audio Clips in the Timeline  You can edit audio clips in a variety of ways in the Timeline  You can select  cut  copy   and paste clips  move  resize  transpose  split and join them  and edit them in other ways     Selecting Audio Clips   You select the audio clips you want to edit  You can select a single clip or multiple clips   including clips in different tracks  When you select a clip  it appears darker than  unselected clips     To select an audio clip   Click the clip in the Timeline     To select multiple audio clips in the same track  do one of the following   Command click the clips in the Timeline     Drag from a point in the track before the first clip you want to select to a point after  the last clip you want to select  encompassing the 
62. lips to the Timeline from the Media and Effects Manager  or from the Finder  and can also record audio directly into tracks  Each track has  controls you can use to adjust volume and pan  mute or solo the track  add effects   and adjust effect parameters  The Timeline also includes busses and outputs with  similar controls  You can automate volume  pan  and other controls using envelopes in  the Timeline     You mix a multitrack project in the Mixer  which features a channel strip for each track   bus  and output in the Timeline  You can adjust volume and pan  mute and solo  channel strips  record audio  and record automation in the Mixer  As you work ona  multitrack project  you can view it in both the Timeline and the Mixer and switch  between the two     45       46    You can export a project mix to an audio file  which you can import into Final Cut Pro  or another application  You can also export selected tracks  busses  and outputs  or  export a project using the Compressor application     For information about creating  saving  and working with multitrack projects  see   Chapter 4    Working With Multitrack Projects     on page 81  For information about   working in the Timeline  see Chapter 5     Working in the Timeline     on page 93  For  information about working in the Mixer  see Chapter 6     Working in the Mixer     on  page 123     Note  For multitrack projects  the audio files used in a project are not stored as part of  the project file  The project file only
63. map these buttons in the Control  Surface Buttons window and save the mappings or modify them later     To map a command to a control surface button   1 Choose Soundtrack Pro  gt  Preferences  then click the Control Surfaces button     2 Click the Control Surface Buttons button to show the Control Surface Buttons window           Chapter 12 Using Control Surfaces With Soundtrack Pro 245    246    3 In the Control Surface Buttons window  drag an action from the Available Commands    list  on the right  to a button in the Control Surface Buttons list  on the left  to map the  command to the button     Optionally  you can search for commands and control surface buttons by typing text in  the Search field  located at the upper right corner of the window     Recording Control Surface Automation   Once you have connected a control surface and mapped the controls you plan to use   you can use the control surface to control volume  pan  and other functions in your  Soundtrack Pro projects  Using the automation modes described in    Automation  Modes    on page 228  you can record control surface movements while a project plays     To record control surface movements  follow the procedures described in    Recording  Automation Data    on page 228     You can thin automation data recorded from a control surface  For information on  thinning automation data  see    Thinning Envelope Points in Recorded Automation  Data    on page 229     Chapter 12 Using Control Surfaces With Soundtrack 
64. mat and the current  zoom level     93       94    Moving Around in the Timeline   Soundtrack Pro provides several controls that let you change the view of the Timeline  and move to different parts of your project  You can zoom in or out for a closer or wider  view of the Timeline  control how many tracks are displayed in the Timeline  and  change which part of the project is currently visible using the scroll bars and Timeline  controls  You can split the Timeline view  and use the Global Timeline view to quickly  move to different parts of your project     Using the Scroll Bars   If the entire project cannot be displayed in the Timeline  you can scroll through the  project using the horizontal scroll bar located at the bottom of the Timeline  Drag the  horizontal scroll bar left or right to move the visible part of the Timeline     If your project contains more tracks than can be displayed in the Timeline  a vertical  scroll bar appears along the right edge of the Timeline  Drag the vertical scroll bar up  or down to change which tracks are visible                 Vertical scroll bar       Horizontal scroll bar       In the lower left of the Timeline are the Timeline controls  including the Track Height  control and Zoom control     Chapter 5 Working in the Timeline    Using the Zoom Control  You can zoom in to make precise edits in the Timeline  or zoom out for a wider view of  your project using the Zoom control     The Zoom control features a slider on a graduated scale 
65. me slider  Sets the playback volume of the preview file      Media pop up menu  Choose whether to add the file to Favorites  open it in the  Waveform Editor or Apple Loops Utility  or reveal it in the Finder     To preview an audio file with a project   1 Click the Play button in the transport controls to play the project   2 When the project reaches the point in time where you want to hear the preview file     select the file in the Media and Effects Manager     To preview a file without the project  solo    1 If the project is playing  click the Stop button in the transport controls to stop playback  of the project     2 Select the file in the Media and Effects Manager to preview the file     You can also preview a video file using the preview controls  For information about  previewing a video file  see    Playing the Video    on page 185     Chapter 3 Getting Started With Soundtrack Pro 69    Using Snap   When you move and resize clips in the Timeline  or select part of an audio file in the  Waveform Editor  you usually want them to start and end at a specific point in time  To  synchronize clips with a video  you may want to position them in line with a specific  frame  In a music based project  you may want to align clips with measures and beats   Soundtrack Pro includes a snap feature that causes clips  the playhead  and other items  in the Timeline and Waveform Editor to    snap    to the nearest Snap To position     Snap applies to the following operations   e Draggi
66. n  The selection can contain the entire  audio file     154 Chapter 7 Working in the Waveform Editor    To select the entire audio file     Choose Edit  gt  Select All     You can select one channel  left or right  of a stereo audio file  and apply actions to  only the selected channel  You can also select only part of one channel   To select the left channel of an audio file   1 Move the pointer near the upper edge of the waveform display   The pointer changes to the letter    L        2 Drag the pointer to select the part of the left channel you want to work with                        Left channel selected               As you drag  the right  lower  channel of the audio file becomes darker in the waveform  display  You can also double click in the upper part of the waveform display to select  the entire left channel     Chapter 7 Working in the Waveform Editor 155    To select the right channel of an audio file   1 Move the pointer near the lower edge of the waveform display     The pointer changes to the letter    R        2 Drag the pointer to select the part of the right channel you want to work with                    Cry    00001107   tS ae and     Analysis              Right channel selected                               As you drag  the left  upper  channel of the audio file becomes darker in the waveform  display  You can also double click in the lower part of the waveform display to select  the entire right channel     When you play a selected left or right chann
67. n you apply a processing effect from the Effects submenu  the floating advanced  settings window for the effect appears  The advanced settings window contains  controls for previewing the effect in the Waveform Editor  bypassing  applying or  canceling the effect  resetting effect parameters  and applying effect presets                             Ban Scene 1 Debra dialog stap   Track   Parametric EQ  Audio Unit  Parametric EQ Manufacturer  Emagic  Parameters  Gain  dB  0 0 Qn 72 0 36 0 dB  Frequency  Hz  0 rn 119 67  Q Factor  0 0 rp 30 0 13 0  i    Show Hide Presets button  Play button     fr  4 o       Reset button        rese J Apply button  Volume slider Bypass button Cancel button          e Play button  Plays the audio file or selection with the effect     Volume slider  Controls the volume of the audio file or selection as you play it       Bypass button  Bypasses the effect so you can hear the difference in the sound of the  audio file or selection with and without the effect     Chapter 7 Working in the Waveform Editor 161    162    e Reset button  Resets all effect parameters to their default values      Cancel button  Closes the advanced settings window without applying the effect      Apply button  Applies the effect to the audio file or selection and closes the  advanced settings window    e Show Hide Presets button  Shows or hides the Presets drawer so you can apply effect  presets     For information about applying effect presets in the Waveform Editor  see   
68. nal Cut Pro or Motion and for reference movies  the  original source media file  whether video or audio  is not saved in the project by  default  but instead a reference to the media file is saved  You can save the source  media file in the project  Saving the source media file in the project allows you to move  the project to another computer or storage device and continue working  but can  significantly increase project size     To collect the original source media in the project    In the Save As dialog  select the Collect Source File checkbox    You can save a project to any of the audio file formats listed in    Supported Audio File  Formats    on page 144  except MP3 and AAC    To save a project as an audio file    Choose File  gt  Save     In the Save dialog  type a name for the file and browse to the location where you want  to save it     Choose the file type for the project from the File Type pop up menu     The available choices in the Save dialog change depending on whether you choose  Audio File Project or an audio file format as the file type     Choose the bit depth for the project from the Bit Depth pop up menu   Choose the sample rate for the project from the Sample Rate pop up menu     Optionally  select the Dither checkbox to dither the file  Dithering is useful when saving  a project at a lower bit depth or sample rate  In general  you should dither a project  only when saving it as an audio file  and only when you have finished all bit depth or  sample ra
69. necting Control Surfaces   Soundtrack Pro supports control surfaces that use the Mackie Control and Logic  Control protocols to communicate with your computer  In order to use a control  surface  you must first connect the control surface to a MIDI interface  and connect the  MIDI interface to your computer  unless the control surface allows direct connection to  the computer  Before connecting a MIDI interface  be sure your computer supports the  MIDI interface you plan to use  Read the installation instructions included with the MIDI  interface  and install the latest version of any appropriate firmware or driver software if  needed  For more information  refer to the documentation that came with the control  surface and with the MIDI interface     243       244    Adding and Deleting Control Surfaces   When you have connected the MIDI interface to your computer  and connected the  control surface to the MIDI interface  you add the control surface in Soundtrack Pro  Control Surface Preferences     To add a connected control surface   Choose Soundtrack Pro  gt  Preferences  then click the Control Surfaces button     Click the Add     button to add the control surface     The visual representation of the control surface appears in the panel in the upper part  of the window                                Choose the type of control surface you are adding from the Control Surface Type pop   up menu     Choose the MIDI input port to use for the control surface from the Input Conn
70. ng audio clips to the Timeline  e Moving audio clips   e Resizing audio clips   e Setting the playhead   e Setting the playback region   e Inserting markers   e Moving markers   e Selecting Timeslices   e Adding envelope points   e Moving envelope points   e Moving crossfade edges    You can use snap to ensure that audio clips are synchronized to a measure or beat  that  they begin playing back at a precise point in time  and that they are precisely aligned  with other clips in the Timeline     When you turn on snap  the item you are moving snaps to the nearest Snap To position  in the Timeline  The available Snap To values depend on the time format of the project   For projects set to Time based format  the available Snap To values are     e Ruler ticks   e Seconds      Frames   e Clips on Adjacent Tracks  e Markers    Chapter 3 Getting Started With Soundtrack Pro    w N       _    w N       Reconnecting Media Files       e Skip File  Opens the project without reconnecting the missing file     e Cancel  Cancels the Open command     e Find File  Presents a dialog that lets you locate the missing file and reconnect it to  the project     If you choose to open the project without reconnecting its files  you can reconnect  individual audio files from the Bin tab  and reconnect a video file in the video track in  the Timeline     To reconnect an audio file   Do one of the following     e Control click the audio file in the Bin tab  then choose    Reconnect  filename   from  the s
71. no track is selected  the clip is pasted in the track from which it was cut or  copied     When pasting clips cut or copied from different positions in the Timeline or from  multiple tracks  the following conditions apply     e Pasting clips from different Timeline positions  The clip closest to the beginning of the  project is pasted at the current playhead position  and the remaining clips are pasted  at the same positions in time relative to the first clip as when they were cut or  copied    e Pasting clips from multiple tracks  The clip from the topmost track is pasted in the  currently selected track  and the remaining clips are pasted at the same positions  relative to the first clip as when they were cut or copied  If there are not enough  tracks to accommodate the clips being pasted  a dialog appears asking if you want to  create new tracks for the clips  If you choose not to create new tracks  only the clips  for which tracks already exist are pasted     When pasting audio clips  you can choose to paste multiple copies of the clip in  succession  Using the Paste Repeat command  you can paste any number of copies of a  clip in the selected track     Chapter 5 Working in the Timeline    wu A U   N    To paste multiple copies of a clip   Cut or copy the clip     Set the playhead to the point you want to paste the first copy of the clip    If you want to paste the copies in a different track  select the track    Choose Edit  gt  Paste Special  gt  Paste Repeat  or press 
72. noise print before reducing noise is optional  If you do not set a noise print  before using the Reduce Noise command  Soundtrack Pro will extract a noise print  from the selected part of the audio file     To set part of an audio file as a noise print   In the waveform display  select the part of the audio file containing only the noise you  want to reduce     Choose Process  gt  Set Noise Print   The selected noise is stored as a noise print   Reduce Noise    The Reduce Noise command uses the frequency content of the noise print to reduce  noise in the audio file or selection     To reduce noise using the noise print   In the waveform display  select the part of the audio file in which you want to reduce  noise     Choose Process  gt  Reduce Noise     The Reduce Noise dialog appears  In the Reduce Noise dialog  you can optionally set  the noise threshold and tone for noise reduction  You can also preview the noise  reduction with the dialog open        AAA    Scene 1 Debra dialog stap   Track   Reduce Noise          Parameters  Noise Threshold   70    Q       gt   12 T600 as  Tone Control     Cine UN  Preserve Bass Preserve Treble    O  40  Q  noise ony  C CD E                The noise threshold determines the level below which audio in the noise print is  considered to be noise  Lowering the threshold results in only very low signals being  reduced  while raising the threshold results in more high level signals being reduced     Chapter 7 Working in the Waveform Editor    
73. o record in mono  deselect the Stereo checkbox     The level meters in the Recording tab show the level of the audio signal in the input  channel  Before recording  you may want to watch the level meters and set the input  level  to assure a high enough signal level and to avoid clipping     Recording a Single Take   You record a single take by setting the playhead to the point where you want  recording to start  then clicking the Record button  Recording starts at the playhead  position  and ends when you click either the Record or Play button     To record a single take   If you want to record to an existing track  enable the track   Set the playhead to the point where you want recording to start     You can set the playhead using any of the procedures described in    Setting the  Playhead    on page 51     Click the Record button in the transport controls to start recording     As you record  the level meters in the Recording tab show the levels of the input signal  being recorded  If the input signal clips  rises above 0 dB   the peak indicator lights red     To stop recording  do one of the following     e Click the Record button again   e Click the Play button     You can punch in and punch out while recording a single take using the Record  button  For example  you can start the project playing  then punch in at the point  where you want to start recording by clicking the Record button  To punch out  click  the Record button again  When you click the Record button whil
74. of the Timeline   Choose View  gt  Fit in Window  or press Shift Z      Chapter 5 Working in the Timeline    Setting Track Height   You set the height of tracks  busses  and outputs in the Timeline using the Track Height  control  The Track Height control has four settings  The smallest rectangle sets the track  height to a minimized setting  with each track  and track header  reduced to half   height  allowing more tracks to be displayed in the Timeline     To set the height of tracks  busses  and outputs     Click one of the four rectangles on the Track Height control                 Reduced track height        Large track height          Using the Global Timeline View   The Global Timeline view  located above the Time display and Time ruler  shows a  miniature view of the entire project  The playhead appears as a black vertical line with a  triangular handle  The part of the project currently visible in the Timeline is indicated  by a blue rectangle in the Global Timeline view     To move to a new area of the Timeline using the Global Timeline view     Drag the visible area rectangle to a new position     Drag this rectangle   to a new position   You can quickly move to different parts of the Timeline by dragging the blue rectangle   This is especially useful when working on longer projects  You can also drag the  rectangle up or down to move vertically in the Global Timeline view  This is useful if    your project contains more tracks  busses  and outputs than can be disp
75. ols value slider       e Toolbar  Includes tools for common functions  You can customize which tools appear  in the Toolbar    e Tabs  You can switch between any projects open in the Timeline or Waveform Editor      Transport controls  Control playback and the position of the playhead  and turn  recording on or off   For more information  see    Transport Controls    on page 25        Master volume slider  Adjusts the overall volume when you play the project  The  volume level defaults to 0 dB when you create a project  Adjusting the master  volume slider does not affect export volume    e Mono Mix button  Click to listen to a temporary mono mix of the project      Playhead Position value slider  Displays the current playhead position  You can move  the playhead by clicking the arrows  dragging  or typing a value       Selection Length value slider  Displays the length of the current Timeslice  in the  Timeline  or selection  in the Waveform Editor   You can change the Timeslice or  selection length by clicking the arrows  dragging  or typing a value     Chapter 2  The Soundtrack Pro Interface    Toolbar   The Toolbar is located at the top of the Project window  When you first open  Soundtrack Pro  the Toolbar includes buttons for creating a new project  creating a  new audio file  showing the Mixer and the Utility window  managing layouts  adding  markers  and other common functions  You can customize the Toolbar  adding buttons  for functions you want to access frequently  
76. ou can paste multiple  t   copies of the cut or copied audio clip     Splits the selected audio clips under the playhead              Joins the selected clips   Crossfades the selected clips   b s   P          AppendixB Soundtrack Pro Keyboard Shortcuts 281    282       Key command Function  Trims the selected clips   l  l   z J i  Double click an audio clip  Opens the selected audio clip in the Waveform Editor as a new    audio file project        Adjusting Audio Clips in the Timeline    Key command Function                                  f Nudges the clip or envelope point to the left by one pixel   option    fe     Nudges the clip or envelope point to the right by one pixel   option      gt    tn ek g Nudges the envelope point up by one pixel   Nudges th   int d b ixel   ane a udges the envelope point down by one pixe  Shifts the clip or envelope point to the left by one gridline   option       shift T k  i ip VE SPEpOI   gisi  Shifts the cli   int to the right idline   wen he  sin    a ifts the clip or envelope point to the right by one gridline  Shifts th   int up by five pixels   een  pe  me  J ifts the envelope point up by five pixels  Shifts th   int d by five pixels   en E  me  i ifts the envelope point down by five pixels             Navigating in the Timeline          Key command Function   Zooms in horizontally to the next zoom level    Jor Eg     Zooms out horizontally to the next zoom level   Oo GO       Zooms in vertically to the next zoom level    e_x  6 J  
77. page 25      Playhead  Shows the part of the audio file currently playing     Actions and Analysis buttons  Shows either the Actions list and related controls  or the  Analysis Type  Parameter  and Analysis Results lists and related controls     When the Actions button is active  the following items are available        Effects button  Shows the Effects tab  where you can add realtime effects to the  project    Actions pop up menu  Choose menu items to flatten actions  delete actions  and  perform other operations    Actions list  Shows the actions you apply to the project     Action Insert bar  Shows where new actions will be added in the Actions list  and  which actions are heard when you play the project     Actions list  You can add  select  and reorder actions in the list     Actions menu    Effects button          Action v       Scene 1 Debra dialog Al                  Parametric EQ             Fade In          Reduce Noise          alalalase          When the Analysis button is selected  the following items replace the Actions list     Analysis Type list  Lists the types of analysis you can select     Parameters list  Some analysis types  Click Pop and Silence  have parameters you can  adjust before analyzing the file  The parameters appear in this list     Analyze button  Click to analyze the file for the problems selected in the Analysis  Type list     Analysis Results list  Lists items found by analyzing the file     Chapter 2 The Soundtrack Pro Interface      Clear
78. play  then choose a number from the lower part of the  shortcut menu     To return to Waveform view   Click the Waveform View button     Playing Audio Files in the Waveform Editor  You can play an audio file in the Waveform Editor  so you can hear the file and any  changes you make to it     To play an audio file   Click the Play button in the transport controls  or press the Space bar   Click the Play  button  or press the Space bar  again to stop playback     You can set the playhead in the Waveform Editor in the same way as you set it in the  Timeline  by clicking in the waveform display or in the Time ruler  using the transport  controls  or using the Playhead Position value slider  For more information  see    Setting  the Playhead    on page 51     Chapter 7 Working in the Waveform Editor    Scrubbing Audio Files in the Waveform Editor   You can also scrub the audio file in the Waveform Editor  Scrubbing the audio file lets  you hear the audio at the playhead position as you drag the playhead  so you can find  a particular sound or event in the audio file     To scrub an audio file   Press and hold the triangular part of the playhead     While holding the playhead  drag left or right at the speed you want to scrub the  audio file     Scrubbing is useful to help identify the part of an audio file that you want to edit  While    you are scrubbing an audio file  you can select the part of the file that you want to edit     To make a selection while scrubbing   As you move 
79. r to set the mix level of the pasted audio     Optionally  you can crossfade the pasted audio by selecting the Crossfade In and Out  Points checkbox and typing crossfade values  in milliseconds  in the Fade In Length  and Fade Out Length fields     Click OK   The cut or copied audio is mixed with the existing audio   You can also paste repeat in the Waveform Editor  When you paste repeat  the cut or    copied audio is pasted the number of times you specify in succession  so that each  copy starts at the end of the previous one     To paste repeat in the Waveform Editor    Set the playhead to the point where you want to paste the audio    Choose Edit  gt  Paste Special  then choose Paste Repeat from the submenu    In the Paste Repeat sheet  type the number of copies you want to paste in the field   Click OK     The copies are pasted starting at the playhead position  The audio after the playhead  in the file moves to accommodate the pasted audio  and the file lengthens by the  pasted amount     Chapter 7 Working in the Waveform Editor    Graphically Editing Audio Files  The Waveform Editor includes four waveform editing tools you can use to graphically  edit the audio file in the waveform display     Selection Tool   You can use the Selection tool to select part of an audio file  as described in    Selecting  Part of an Audio File    on page 154  When you open the Waveform Editor  the pointer is  a selection pointer  arrow   When you are done using another waveform editing too
80. rack Pro     on page 235     To set the playback region   Drag in the bottom half of the Time ruler from the beginning of where you want the  playback region to the end     Bis ay mem o Drag in the Time ruler to  alleen       set the playback region     Playback region          The playback region is lighter in color than the rest of the Time ruler  with triangular  markers indicating its start and end points  If a playback region already exists  you can  drag anywhere in the Time ruler outside of the current playback region to set the  playback region to a new position     If cycling is turned off  you must turn it on for the playback region to be active  The  Cycle button darkens to indicate that the playback region is activated     Chapter 5 Working in the Timeline    To activate the playback region   Click the Cycle button in the transport controls     To move the playback region   Click in the bottom half of the playback region and drag it to a new position in the  Timeline     To resize the playback region   Select either the start point or end point handle in the Time ruler and drag to resize the  playback region     To remove the playback region   Click in any part of the Time ruler outside of the current playback region     Working With Tracks  Busses  and Outputs in the Timeline   The Timeline is arranged into three groups of horizontal rows  tracks  busses  and  outputs  You add audio to tracks in your project  use busses to create and control  submixes  and send a
81. release the mouse button     To copy a track  bus  or output     Option click the drag handle in the header for the track  bus  or output  then drag it up  or down     A copy of the track  bus  or output appears when you release the mouse button     Renaming Tracks  Busses  and Outputs   By default  tracks are numbered when created  and take the name of the first audio clip  you add to them  Busses and outputs are numbered starting from one  Bus 1  Out 1   and so on   You can rename a track  bus  or output and use the names to distinguish  the type of audio it contains  for example  dialogue  voiceovers  music  or sound  effects   its part in the overall project  or to identify it in some other way     To rename a track  bus  or output     Click the name field in the header for the track  bus  or output and type a new name     Changing a Track  Bus  or Output Icon  You can choose a new icon from the icon grid  or add your own image to the grid     To change the icon for a track  bus  or output  do one of the following     Click the icon  then select a new icon from the icon grid that appears       Drag a graphics file from the Finder to the icon     Chapter 5 Working in the Timeline 101    102    Using the Track Controls   Tracks  busses  and outputs have headers  located along the left side of the Timeline   Each header contains track controls that you can use to mute or solo the track  bus  or  output  adjust its volume level and pan position  add effects  and show or hide 
82. rojects  You can create audio file projects  open audio files in the Waveform Editor  create a new  audio file  and save an audio file as an audio file project     Supported Audio File Formats  You can open the audio files in the following formats in the Waveform Editor     Audio file project   e AIFF   e WAVE     MP3   AAC  except protected AAC files   Sound Designer II   NeXT Sound File   QuickTime Movie    You can open audio files with any combination of the following sample rates and bit  depths     Sample Rates  e Any rate between 8 kHz and 192 kHz    Bit Depths   e 8 bit integer   e 16 bit integer   e 24 bit integer   e 32 bit integer   e 32 bit floating point   You can open audio files up to four hours in length in the Waveform Editor    Note  You can open audio files with any sample rate between 8 kHz and 192 kHz  When    you edit the file in the Waveform Editor  it maintains its sample rate  When you play the  file  it plays at the nearest sample rate your hardware can support     The audio file project format is the native format of the Soundtrack Pro Waveform  Editor  Audio files saved in this format have some special features  which are described  in this chapter     144 Chapter 7 Working in the Waveform Editor    Creating and Opening Audio File Projects  You start working in the Waveform Editor by creating an audio file project  opening an  existing audio file project  or opening an audio file in the Waveform Editor     To create a new  blank audio file project  
83. s  or output in order to move  copy  or remove it  and can also  select tracks  busses  and outputs to export  The headers of selected tracks  busses  and  outputs appear darker in the Timeline     To select a track  bus  or output  do one of the following   Click the drag handle along the left edge of the header for the track  bus  or output     Click anywhere in the row for the track  bus  or output in the Timeline        You can select multiple tracks  busses  or outputs in the Timeline     To select adjacent tracks  busses  or outputs   Shift click the drag handle in the header of each track  bus  or output     To select nonadjacent tracks  busses  or outputs       Command click the drag handle in the header of each track  bus  or output     Chapter 5 Working in the Timeline    Moving and Copying Tracks  Busses  and Outputs   As you work on your project  you may want to rearrange tracks  busses  and outputs   You can move and copy them to change their vertical arrangement in the track  bus   or output section of the Timeline  You cannot move one to the area for another    as indicated by the rows labeled    Tracks       Busses     and    Outputs    in the Timeline      You can only move or copy one track  bus  or output at a time     To move a track  bus  or output     Drag the track  bus  or output drag handle up or down to a new vertical position     A light blue horizontal line in the header area indicates the place the track  bus  or  output will be moved to when you 
84. s frequency spectrum                                               You can select parts of the audio file  apply actions  and edit the audio file in Spectrum  view in the same way as in Waveform view  You can also change the Spectrum view  display to show the frequency spectrum linearly or logarithmically  use different  window functions  and change the number of samples used to calculate the view     Chapter 7 Working in the Waveform Editor 151    To show the frequency spectrum on a logarithmic scale   Control click the Sample ruler along the left edge of the display  then choose  Logarithmic from the shortcut menu     To show the frequency spectrum on a linear scale   Control click the Sample ruler along the left edge of the display  then choose Linear  from the shortcut menu     To display the audio file in Spectrum view  part of the audio data for each given point  in time is analyzed  Each method of analysis represents a slightly different compromise  between frequency resolution and spectral leakage  You can choose between several  different analysis methods  called window functions  used to display the frequency  spectrum in Spectrum view     To choose a window function for Spectrum view   Control click the spectrum display  then choose a window function from the upper part  of the shortcut menu     You can also choose the number of samples used to calculate the spectrum display     To choose the number of samples used for Spectrum view   Control click the spectrum dis
85. s of the folder  hierarchy    Computer button  Displays your computer s hard disk and other storage media  connected to your computer    Home button  Displays the contents of your home directory    Path pop up menu  Displays the levels of the file path to the current location  letting  you move back to a previous level    File list  Displays the files and folders at the current location    Preview controls  Include Play and Mute buttons and a volume slider  For information  on using the Preview controls  see    Using the Preview Controls    on page 69     Media pop up menu  Choose menu items to add a Favorite  add a file to the Bin   open a file in the Waveform Editor  and perform other functions     Chapter 2 The Soundtrack Pro Interface    38    Bin Tab   The Bin tab lists the media files added to the project  You can drag files from the Bin  tab to the Timeline  You can also add files to the Bin for easy access in a project  Files  not currently added to the project appear dimmed  and offline files appear in red text        File list       Preview controls Media pop up menu       e File list  Displays the media files in the current project    e Preview controls  Include Play and Mute buttons and a volume slider  For information  on using the Preview controls  see    Using the Preview Controls    on page 69      Media pop up menu  Choose menu items to add a Favorite  add a file to the Bin   open a file in the Waveform Editor  and perform other functions     Chapter 2 The So
86. sert Time Marker  or press the M key      Chapter 5 Working in the Timeline    Naming Markers   You can name time markers and beat markers  so that each marker can provide a  unique visual cue to a specific point in the Timeline or Waveform Editor  For example   you can name markers to define sections of your project  Introduction  Verse  or  Chorus   to reflect what s happening in the music  Latin Rhythm or Fast Groove   or to  serve as reminders for your workflow  Add Horns Here  Transpose to D  Insert   Delay Effect      To name a beat marker or time marker  do one of the following   Control click the marker handle  choose Edit from the shortcut menu  type a name in  the Marker Name field of the dialog that appears  then click OK     Make the Details tab active  select the marker  then type a name in the Name field of  the Details tab        Marker Name  Sigg   Type a name in the    Time   00 00 10 20   Marker Name field        COLTE              Enter a time position  here to move the marker  to that position     To view marker titles in the Timeline   Choose View  gt  Show Marker Titles     Moving Markers  You can move a marker either by dragging the marker   s handle  or by entering a new  position for the marker in an Edit dialog     To move either a beat marker or time marker  do one of the following   Drag the marker by its handle  located in the area above the Time ruler  to a new  position in the Timeline     Show the Details tab  click the marker you want to move 
87. te conversions     Chapter 7 Working in the Waveform Editor    147    7 Click Save        When you save an audio file with the same name  location  and extension as the  original audio file  you overwrite the existing audio file     Setting the Time Ruler Units in the Waveform Display  You can set the Time Ruler units in the waveform display to any format in the Time  Ruler Units submenu     To set the Time Ruler units in the waveform display     Choose View  gt  Time Ruler Units  then choose a format from the submenu     148 Chapter 7 Working in the Waveform Editor    Choosing the Sample Units in the Waveform Display  Along the left edge of the waveform display is a scale of sample units for the audio file   You can set this scale to any of the following sample units     e Sample Value  e Normalized  e Percent     Decibels    To set the sample units in the waveform display  do one of the following   Choose View  gt  Time Ruler Units  then choose a format from the submenu     Control click along the left edge of the waveform display where the sample units  appear  then choose the sample units you want from the shortcut menu     Zooming In and Out in the Waveform Editor  You can zoom in on a specific part of an audio file to make precise edits and perform  other tasks     To zoom in or out  do one of the following   Drag the Zoom control left to zoom in for a closer view  or drag right to zoom out for a  wider view     Choose View  gt  Zoom In to zoom in one level   Choose Vie
88. the Save Compressed checkbox     Adding Audio Files to a Multitrack Project   Once you ve located and previewed an audio file you want to add  you drag the file to  the Timeline to add it to the project  When you drag an audio file to the Timeline   Soundtrack Pro creates an audio clip from the audio file  and adds the clip to the project   An audio clip does not contain the actual audio data  instead  it contains a reference to  the file stored on disk  Editing an audio clip in the Timeline does not change the source  audio file     Each audio clip has a playback mode  For untagged files and files tagged as non   looping files  the clip playback mode is non looping  For files tagged as looping files   the clip playback mode is looping  If the playback mode of a clip is looping  the clip  appears with notched edges to indicate where the audio file repeats when you resize  the clip     Chapter 4 Working With Multitrack Projects 87    88    To add an audio file from the Media and Effects Manager  do one  of the following     Drag the file from the File list in the Media and Effects Manager to a track in the  Timeline     Drag the file from the File list between two existing tracks    A new track is created and the clip is added to the track    Drag the file from the File list to the empty part of the Timeline below the outputs   A new track is created and the clip is added to the track     Drag a file from the File list to a track or to the part of the Timeline below the  exist
89. the playhead  press and hold the Shift key     Using the Timeline Controls in the Waveform Editor   You can use the Timeline controls  located at the lower left corner of the Project  window  while working in the Waveform Editor  Some of these controls have slightly  different functions in the Waveform Editor than they do in the Timeline     Master Envelopes button  You can show or hide the envelopes for the audio file     Snap button  You can turn snap on or off in the Waveform Editor     Snap To button  You can choose the Snap To value that the playhead and other items  snap to  In the Waveform Editor  the choices for snap are Ruler Ticks and Zero  Crossings     Track Height control  Sets the height of the envelope rows when you show envelopes  in the Waveform Editor     Chapter 7 Working in the Waveform Editor    153    Editing Audio Files in the Waveform Editor  You can edit audio files in many different ways in the Waveform Editor  You can edit the  entire file  or select part of the file to edit     Selecting Part of an Audio File   When you apply an action to an audio file in the Waveform Editor  the action is applied  to the entire file unless you select part of the file  You can select different parts of the  audio file and apply different actions to each selection     To select part of an audio file     In the waveform display  drag horizontally across the part of the waveform you want to  select     Selected area       Some actions can only be applied to a selectio
90. to zero  DC offset can limit the dynamic range of an audio file     Phase Issues   Phase issues can result from a distorted or inaccurate stereo image  caused by poor  microphone placement or other issues  When converting a stereo file to mono  the  presence of phase issues can cause the left and right channels to cancel each other out  partially or completely     Clipped Signal   A clipped or overloaded signal can result from several causes  including poor gain  staging in a preamp during recording  bad electrical cables  or surface damage to an  analog recording     Silence  Silence detects parts of the audio file at which the audio signal falls to zero  0   You can  set the threshold below which Soundtrack Pro considers the signal to be silence     To select the types of analysis to perform   In the Analysis Type list  select the checkboxes next to the types of analysis you want to  perform on the audio file     2 To analyze the file  click Analyze     Chapter 7 Working in the Waveform Editor    Setting Analysis Parameters   The Clicks and Pops and Silence analysis types have parameters you can set  Each type  has a Threshold slider you can drag to set the threshold for detecting clicks and pops or  detecting silence     To set analysis parameters   In the Analysis Type list  click the disclosure triangle for the analysis types for which you  want to set parameters     Drag the Threshold slider left to lower the threshold or right to raise the threshold  You  can also type
91. track Pro 241       Using Control Surfaces  With Soundtrack Pro    You can connect and use control surfaces to automate  recording  mixing  and other tasks in Soundtrack Pro     Control surfaces provide a set of hardware controls that let you mix and edit your  projects with greater flexibility and precision than using a mouse to move onscreen  controls  You can also change multiple parameters at once using a control surface     There are a variety of control surfaces available for use with video and audio  production applications  Most control surfaces include faders  knobs  and buttons  similar to those found on a hardware mixing console  including channel strip controls  for volume  pan  mute  solo  and track selection  and a set of transport controls  Control  surfaces also typically provide buttons for selecting parameters to edit and for selecting  different tracks or banks of tracks  a jog wheel for moving the playhead precisely  and  other controls  When you use a control surface with Soundtrack Pro  some controls are  premapped to common functions  You can map other controls to Soundtrack Pro  commands and functions in the Control Surfaces Preferences pane     To use a control surface  you connect it to your computer  add it to Soundtrack Pro   map the controls you want to use to Soundtrack Pro commands  then record control  surface automation data in your project  Recorded control surface automation data  appears in the corresponding envelope in the Timeline     Con
92. turer  Apple  Parameters  Waveform Type   Sine     Frequency  0 0 Q          22000 M0 Hz  Duration     100  gt  Volume      OT 0                 To choose the type of waveform to insert   In the Wave Generator dialog  choose the type of waveform from the Waveform Type  pop up menu     To set the frequency of the inserted waveform   In the Wave Generator dialog  drag the Frequency slider left or right to set the  frequency  You can also type a frequency  in Hertz  in the Frequency field     To set the length of the inserted waveform   In the Wave Generator dialog  choose the format you want to use from the Duration  pop up menu     In the Duration value slider  do one of the following     e Click the left arrow to shorten the length of the inserted waveform  or click the right  arrow to increase the length     e Click the center of the value slider  then drag the slider that appears left or right to  change the length of the inserted waveform       Click the value in the value slider  then type a new value   Click OK     Chapter 7 Working in the Waveform Editor 165    166          Length of selection   4 289140  gt         Cane  ox                 5   Ctiek OK     Adding Ambient Noise   When editing an audio file  you may want to remove some sounds from the file while  preserving the room tone or other ambient background noise in the file    Soundtrack Pro features two commands  Set Ambient Noise Print and Apply Ambient  Noise  that you can use together to add ambience to the 
93. udio to physical output channels using outputs  Tracks  busses   and outputs are described in greater detail in    Tracks  Busses  and Outputs    on page 90     The tracks in a project appear in the upper part of the Timeline  Busses appear below  tracks  and outputs appear below busses  A separator between each group helps  visually distinguish them  and disclosure triangles on each separator let you show or  hide the groups     Tracks  busses  and outputs in the Timeline correspond to channel strips in the Mixer   When you add a track  bus  or output  adjust its controls  or add effects  the same  changes appear in the corresponding channel strip when you open the Mixer     Adding Tracks  Busses  and Outputs    To add a track  do one of the following   Choose Multitrack  gt  Add Track  or press Command T      Control click an open area of the Timeline  then choose Add Track from the  shortcut menu     Control click a track  then choose either Add Track Above or Add Track Below from the  shortcut menu     Chapter 5 Working in the Timeline 99    100    To add a bus  do one of the following   Choose Multitrack  gt  Add Bus     Control click a bus  then choose either Add Bus Above or Add Bus Below from the  shortcut menu     To add an output  do one of the following   Choose Multitrack  gt  Add Output     Control click an output  then choose either Add Output Above or Add Output Below  from the shortcut menu     Selecting Tracks  Busses  and Outputs   You can select a track  bu
94. undtrack Pro Interface    40    Video Playback  value slider       Utility Window  The Utility window features tabs for viewing a video in a project  observing project  levels  viewing details  and setting up recording              Video Scale pop up menu       Video viewing area          Chapter 2 The Soundtrack Pro Interface    Peak indicator    Level meters       Recording Tab   The Recording tab is where you edit a track   s recording settings  When you click a  track s Record Enable button  the Recording tab appears  displaying the track   s current  recording settings     Input pop up menu  Gain slider and field  Stereo checkbox  Monitor pop up menu    Mute Project checkbox    Disk space indicator    e Peak indicator  Shows the highest level reached by the recording input signal  If the    level rises above 0 dB  the peak indicator becomes red to indicate clipping     e Level meters  Show the input volume for the selected track during recording     Input pop up menu  Choose the input device and input channel  or channels  for    recording       Gain slider and field  Drag the slider or type a number in the field to set the input    gain for recording       Stereo checkbox  Select to record to a stereo file  or deselect to record to a mono file   e Monitor pop up menu  Choose the output device and output channel  or channels     for monitoring during recording     e Mute Project checkbox  Select to mute the project during recording  so you hear only    the sound being re
95. uses are saved in the same folder     e When you select Collect Video File  the video file is included with the project and its  audio files     86 Chapter 4 Working With Multitrack Projects    To save a project and its audio files together   Choose File  gt  Save     In the dialog that appears  select the Collect Audio Files checkbox     Navigate to the folder in which you want to save the project and its audio files  then  click Save     The project file  and a copy of every audio file the project uses  are saved to the  selected location     You can optionally click the New Folder button to create a new folder for the collected  project  It   s a good idea to save each collected project in its own folder     If the project includes a video file  you can optionally select the Collect Video File  checkbox to save the video to the selected location     If the folder already contains any of the media files  an alert appears  asking if you want  to replace the existing files     Note  Because video files are typically very large files  saving a copy of the video file  may take several minutes and may require a large amount of disk space     You can also save a compressed version of the project  When you save a project  compressed  the data used to draw the audio waveforms in the Timeline is not saved   This reduces the size of the project  but means that the waveforms must be redrawn  each time the project is opened     To save a project compressed   In the Save dialog  select 
96. ut    e Drag horizontally to select the part of the waveform you want to zoom in on   The waveform display zooms in on the selected area     For information on other ways to zoom in and out in the waveform display  see     Zooming In and Out in the Waveform Editor    on page 149     Chapter 7 Working in the Waveform Editor    Processing Audio Files   You can process audio files in the Waveform Editor in a variety of ways  You can choose  processing effects and other operations from the Process menu and apply them to an  entire file  or select part of the file and apply the effect to the selection  When you  choose an item from the Process menu  the item appears as an action in the Actions  list  The Process menu contains the following items     Effects Submenu   The Effects submenu contains an extensive set of professional audio effects you can  apply to an audio file or a selection  The audio effects in the Effects submenu are the  same as the realtime effects you can apply to tracks  busses  and outputs in the  Timeline  For information about individual effects in the Effects submenu  see    Audio  Effects Included With Soundtrack Pro    on page 196     The effects included with Soundtrack Pro are categorized by type in the Effects  submenu  Below these effect categories is a submenu for Mac OS effects  If you have  installed third party Audio Units effects on your computer  additional submenus for the  third party effects appear at the bottom of the Effects submenu     Whe
97. utton       In crossfade mode  when you drag an audio clip so that it partially overlaps another  audio clip in a track in the Timeline  a crossfade is created for the overlapped part of  the two audio files  You can adjust the boundaries of the crossfade in the Timeline     To create a crossfade   In the Timeline  drag an audio clip so that it overlaps another audio clip     The crossfade appears in the overlapped area of the two clips     Crossfade       You can adjust crossfades in several ways  You can change the edges of the crossfaded  clips or move the position of the crossfade without changing its length     To adjust crossfade boundaries    Move the pointer over the left or right edge of the crossfade   The pointer becomes a crossfade pointer    Drag the edge of the crossfade to adjust the crossfade boundary   To move the crossfade without changing its length    Drag the lower area of the crossfade left or right     As with other edits you make in the Timeline  creating a crossfade between two audio  clips does not change the source audio files     Chapter 5 Working in the Timeline    Truncating Overlapping Audio Clips   You can have Soundtrack Pro truncate the overlapping part of audio clips in the  Timeline instead of crossfading them  To truncate audio clips  you set the project to  truncate mode  then drag an audio clip so that it overlaps another clip     To set the project to truncate mode     Click the Overlap Mode button  located above the Global Timeline vie
98. utton corresponding to the method by  which you want to convert the file to mono     Click OK     The Convert to Mono action converts the entire stereo file to mono  You cannot  convert only a selection of a file to mono  The Convert to Mono action flattens the file   removing existing actions from the Actions list  For information about flattening  actions  see    Flattening Actions    on page 174     Resample  Choosing this command resamples the audio file to a new sample rate     To choose the new sample rate   Choose Process  gt  Resample     In the Resample sheet  choose a sample rate from the Sample Rate pop up menu  You  can also type a sample rate  in Hertz  in the Sample Rate field     Click OK     The Resample action flattens the file  removing existing actions from the Actions list   For information about flattening actions  see    Flattening Actions    on page 174     Chapter 7 Working in the Waveform Editor 167    168    Reducing Noise   Some audio files contain unwanted noise  making it difficult to hear the voices  music   or other content of the file  Soundtrack Pro features two commands  Set Noise Print  and Reduce Noise  that you can use together to reduce noise in an audio file or  selection     Set Noise Print   The Set Noise Print command lets you select part of an audio file containing only the  noise that you want to remove as a    noise print     The noise print provides a signature of  the frequencies to reduce or remove from the file     Setting the 
99. w   In truncate mode  when you drag an audio clip so that it partially overlaps another    audio clip in a track in the Timeline  the overlapped part of the clip is truncated     To truncate an audio clip     In the Timeline  drag another audio clip over part of the clip        Splitting and Joining Audio Clips   You may want to use only part of the source audio file in an audio clip  Soundtrack Pro  lets you split the clip into segments and use the segments in the Timeline as  independent clips  You can move the segments  edit them  and split each one into  additional segments     There are two ways to split clips  using the Split  razor  tool  or using the Split menu  item in the Edit menu with the playhead  Each method has advantages  depending on  the situation  Using the Split tool  you can perform many splits consecutively without  moving the playhead each time  Using the playhead  you can split clips in several tracks  at once     To split audio clips with the Split tool   1 Click the Split Tool button above the Timeline     m Split Tool button    2 Click a clip at the point where you want to split it     Chapter 5 Working in the Timeline 113    114    To split audio clips with the playhead   Set the playhead at the point where you want to split the clip  then select the clip or  clips you want to split     You can split multiple clips in the same operation   Move the playhead to    where you want to split  the selected clip        Choose Edit  gt  Split  or press S   
100. w  gt  Zoom Out to zoom out one level     If you have a mouse with a scrollwheel connected to your computer  you can set  Soundtrack Pro to zoom in or out when you move the scrollwheel  You can select part  of the audio file and zoom in on the selected area  zoom in to see individual samples in  the waveform  or zoom out to peaks     To set Soundtrack Pro to zoom the waveform display when you move the  scrollwheel   Choose Soundtrack Pro  gt  Preferences     If the General Preferences pane is not visible  click the General button   In the Timeline section of the General Preferences pane  choose    Zooms at playhead       from the Scrollwheel pop up menu     To zoom in or out using a scrollwheel   Move the scrollwheel up to zoom in  or move it down to zoom out     To zoom in on a selection   In the waveform display  select the area you want to zoom in on     Choose View  gt  Zoom to Selection     Chapter 7 Working in the Waveform Editor 149    150    To zoom in to see individual samples   Choose View  gt  Zoom To Samples     If you have previously zoomed in to a level where individual samples are visible in the  waveform display  choosing Zoom To Samples zooms in to the same zoom level     To zoom out to see the entire waveform   Choose View  gt  Zoom To Peaks     If you have previously zoomed out to a level where waveform peaks are visible in the  waveform display  choosing Zoom To Peaks zooms out to the same zoom level     To return to the original zoom level   Choose View  
    
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