Home

Status Cue User`s Manual

image

Contents

1. C 16 A TI ME MS C 16 A Gl Lice C 17 MLS did VA A e atu aud udo s C 17 A BS a ies meh dioec brotes m Ond cuu Meter seer teers ANET C 18 MT mL P G C 18 Appendix D Glossary OF Terms ee nn D 1 ACRES x eos aah Ge eet t eM ts is D 1 Appendix E Important Safety Information eee ecce eee eee ee ee eee rena aue E 1 Important Informations De S curit oed rane dada E 1 Wichtige Sicherheitshinweise pitt ia On E 1 Informaci n Importante De Seguridad ooooocnnnccinoncccnoncccnnancnonnnncnnnccnnnnccnnnnccnnnnnos E 2 Importanti Informazioni Di Sicurezza ccoooccconoccnonocononanonnnnncnnnnnonnnnnonnncncnnncnonnnnno E 2 Table of Contents TOC 9 List of Figures STORSTAN OLENE Ue PO ae e T Queis esp p ntes aai see ace ML DE M RE I 5 Expanded Setup i it ERU EDO dia I 6 Performance Sepe cs died et buda I 7 Redundant Syst m diia di 1 8 Latch Locations A lem ented eke tin ead A eek 1 2 Opening the Console sitio 1 2 Console Tras C Ome nts sae 1 3 Identifying LinkCard Carton Items eese 1 4 Identifying LinkCard Components esee 1 6 LinkCard DC Power Input Connector eese 1 8 Jumper Block Expanded View itd diia 1 9 Connecting LinkCard Communication Cable s and Terminator 1 10 Litthites Attached to Console iii meon alode ae ende tre
2. 1 data sent to fixtures SS i ES N i bs OON Live output N 3 3 N Scene or Sequence Bs m 2 2 2 layer 2 b g X P Scene Sequence or Preset N 2 N N layer 1 P P F F e Scene Sequence or Preset A 1 1 1 1 N N Figure 2 1 Transparency Concept Transparencies allow you to create position only Scenes or color only Scenes etc Entire Sequences can be built up using these layers by superimposing for example a gate chase and a programmed move on top of other programming Building up Sequences in this manner uses the most powerful aspect of the LTP concept in that each layer controlling the output of the board remains independent Any layer can be removed at any time Preset turned off or Scene Sequence closed leaving underlying layer s intact LTP mode applies to the usage of the 17 Presets 1 Instant Preset and 16 Fader Presets and one Live output active Scene or Sequence on the Status Cue desktop The outputs that are in use are referred to as a stack The Live output is always on top of the stack Multiple Scenes and Sequences may be open on the desktop at the same time but the Live active currently selected Scene or Sequence takes precedence top of stack over any other Scenes Sequences or active Presets The stack is viewed by selecting the Output Stack item from the Window drop down menu Refer to Figure 2 2 Live Scene saturn static Instant 1
3. Figure C 6 GOBO Group Rotation of Rotating Gobo Wheel 2 use the lt MSPEED gt wheel Refer to Figure C 7 e Prism Selection press the EFFECT key above the EFFECT wheel and use the lt EFFECT gt wheel The lt EFFECT gt key in the CONSTRUCTS group toggles transparencies on and off Refer to Figure C 1 e Prism Rotation press the lt F STB gt key above the EFFECT wheel and use the lt EFFECT gt wheel The lt EFFECT gt key in the CONSTRUCTS group toggles transparencies on and off Refer to Figure C 1 NAT MM 2500 Unique Console control e Rotating Gobo Wheel 2 use the keys in the GOBO group to select the rotating gobo Refer to Figure C 6 Rotation of Rotating Gobo Wheel 2 use the lt MSPEED gt wheel Refer to Figure C 7 e Prism Selection press the EFFECT key above the EFFECT wheel and use the EFFECT wheel The EFFECT key in the CONSTRUCTS group toggles transparencies on and off Refer to Figure C 1 e Prism Rotation press the lt F STB gt key above the EFFECT wheel and use the EFFECT wheel The EFFECT key in the CONSTRUCTS group toggles transparencies on and off Refer to Figure C 1 C 10 Status Cue User s Manual NAT TM 1200 Unique Console control Movement Options press the lt OPTION gt key in the CONSTRUCTS group and use the Trackball in position mode The lt POS gt key in the CONSTRUCTS group toggles transparencies on and off Refer to Figure C 8 Rota
4. Bank method ist method Bank Method To recall a Song from a Show using the bank method complete the following procedure 1 Press the SONG key in the OBJECT group Figure 7 14 Alternately select Song from the Object drop down menu 2 Press the BANK key in the CONTROL group Figure 7 19 This will bring up the Select Song From Preset Keys dialogue box Figure 7 20 CONTROL Figure 7 19 CONTROL Group Select song from preset keys Figure 7 20 Select Song From Preset Keys Dialogue Box 3 Press the desired key in the SYSTEM KEYS INSTANT PRESETS group Figure 7 4 to bring up the corresponding Song The LEDs illuminate to indicate the location of stored Songs Alternately use the mouse and click the desired Preset 7 16 Status Cue User s Manual Note for performance situations refer to Advancing Songs on page 7 22 List Method To recall a Song from a Show using the list method complete the following procedure 1 Press the lt SONG gt key in the OBJECT group Figure 7 14 Alternately select Song from the Object drop down menu 2 Press the lt RECALL gt key in the MEMORY group Figure 7 15 This will bring up the Recall Song dialogue box Refer to Figure 7 21 Alternately select Recall from the Memory drop down menu Song Name Bad Delusion of Grandure Bad Little Things Past the Point of Rescue The One Thing Don t Talk Electric Head
5. Figure A 17 SYSTEM KEYS INSTANT PRESETS Group Appendix A Installation Troubleshooting A 23 Trackball Tests Use the following keys in the TRACKBALL group Figure A 6 with the hot key to diagnose trackball functionality e lt TILT gt enables the horizontal output of the trackball to be displayed in the SYSTEM KEYS INSTANT PRESETS LEDs lt 9 gt lt 16 gt Figure A 17 FAST enables the vertical output of the trackball to be displayed in the SYSTEM KEYS INSTANT PRESETS LEDs lt 25 gt lt 32 gt Figure A 17 PAN enables a a combination of horizontal and vertical output displayed in their corresponding LEDs e POS exits the trackball diagnostics Littlite Intensity Tests Use the following keys in the CONTROL group Figure A 18 with the hot key to diagnose Littlite functionality e STORE enables the intensity of the external lamps to be modified Preset Fader 1 controls the intensity of the left lamp and the M fader controls the intensity of the right lamp Refer to Figure A 16 e lt ERASE gt exits the external lamp diagnostics CONTROL Figure A 18 CONTROL Group A 24 Status Cue Users Manual Preventative Maintenance To ensure years of trouble free operation Status Cue requires minor preventative maintenance While most preventative maintenance is hardware related software care also needs to be performed Software To remove the possibilities of data loss and system
6. DMX Golden Scan 2 DMX Golden Scan 3 DMX Super Scan DMX Super Scan Zoom Figure 4 7 Change Fixture s To Dialogue Box 4 Click the type of fixture you wish to change to Click on the OK button to return to the Fixture Setup window Refer to Figure 4 7 The Fixture Setup window now indicates your changes Refer to Figure 4 8 for an example Chapter 4 Fixture Setup 4 7 Fixture Setup DMX Cyberlight DMX Cyberlight DMX Cyberlight DMX Cyberlight a Figure 4 8 Changed Fixture Types Example 5 Click on the OK button in the Fixture Setup window return to the main Status Cue window or proceed with the following subsections for other fixture options 4 8 Status Cue Users Manual Moving Fixtures Fixtures are easily moved to a different order Notes only the fixture numbers are reassigned when fixtures are moved If you need to change the address or Link refer to Patching and Unpatching Fixtures on page 4 12 To move fixtures complete the following procedure 1 Bring up the Fixture Setup dialogue box if it is not already on the screen 2 Select the fixtures to move Refer to Step 2 on 4 63 3 Click the Move button This brings up the Move Fixture s Before Which Fixture dialogue box Refer to Figure 4 9 Move Fixture s Before Which Fixture x LWR Cyberlight LWR Cyberlight LWR Cyberlight LYWR Cyberlight LYWR Cyberlight L WR Cyberlight L WR Cyberlight L WR Cyberlight L WR Cyberligh
7. The Color construct is used to select a desired color for fixtures containing fixed color wheels To edit the Color construct complete the following procedure 1 Select the desired fixture s Refer to Selecting Fixtures on page 5 5 2 Using the following keys in the COLOR group Figure 5 22 Select the desired color function s e lt A gt whole color e B half colors e lt C gt special function e D enables MSpeed on the Color Construct e lt E gt spins the color wheel forward e F spins the color wheel in reverse e G slow scan e lt H gt fast scan Figure 5 22 COLOR Group 3 Press 1 12 in the COLOR group to assign the desired color 5 18 Status Cue Users Manual Color Mix The color mix constructs Red Green Blue are used in additive subtractive and HSI color mixing systems for applicable fixtures The color mix constructs are accessed by three methods e RGB red green and blue color model e HSI hue saturation intensity color model e Gel gel lookup table and color picker RGB To edit color mix constructs using RGB complete the following procedure 1 Select the desired fixture s Refer to Selecting Fixtures on page 5 5 2 Using the three wheels in the COLOR MIX group Figure 5 23 mix the desired color Alternately press the lt RGB gt key in the CONSTRUCTS group and press the lt AT gt key in the SELECT group to bring up the Set Color At dialo
8. Note when you connect the comm cables between LinkCards observe the order of the wire color coding That is red to Jumper Block the top pin and black to the bottom pin on all cards a 512345678 L lelje E O O O O m B E HM M Master all switches off 0 4B RH N A Slave 1 switches 1 and 4 On pb aul 2345678 a o go switches i E and Om Terminator E EEN E Figure 1 8 Connecting LinkCard Communication Cable s and Terminator 4 Replace the computer cover Then reconnect all peripherals Do not turn system power on the Console and Y Data Out cables will need to be connected first 1 10 Status Cue Users Manual Console Installation Use the information in the following subsections to install the Status Cue Console and its accessories Installing Littlites The Console has provisions for two Littlites which provide dimmable Console lighting The Littlite goosenecks allow you to position the light where desired To attach the two Littlites to the Console complete the following procedure 1 Open the Console and remove the two Littlites from the storage tray 2
9. Required Support Information Technical support can provide you with faster service 1f you can provide the following information when you call Contact Date Company Dealer Phone number of LinkCards _ Computer HES__ Rack mount__ Desktop__ 486__ Pentium__ Computer S N Other Computer Manufacturer Status Cue Version link_dll Console Boot LinkCard boot Console S N Problem Comment Note this form may be copied and faxed to your authorized dealer or High End Systems Technical Support Appendix A Installation Troubleshooting A 3 Determining Software and Code Versions To determine the version of Status Cue for Windows 1ink_d11 d11 Console and LinkCard complete the following procedure 1 Start Status Cue for Windows 2 Select the About from the Help drop down menu This brings up the About Status Cue for Windows dialogue box Refer to Figure A 1 About Status Cue for Windows Ea Status Cue for Windows 3 12 link_dll dll version 3 10 System Boot Current Console 1 07 1 01 System 108 Boot 1 01 LinkCard Master 3 11 1 04 System 311 Boot 1 05 LinkCard Slave 1 not detected not detected System 311 Boot 1 05 LinkCard Slave 2 not detected not detected System 311 Boot 1 05 LinkCard Slave 3 notdetected notdetected System 311 Boot 1 05 Copyright 1997 High End Systems Inc Fi
10. SPEED WE ro RGOBO FOCUS ZOOM FROST a ha LN lu Figure C 8 CONSTRUCTS Group e Framing rotation exit Option Mode and press the EFFECT key above the EFFECT wheel Use the EFFECT wheel for control Refer to Figure C 1 Note the framing functions are tied together Use the IRIS key in the CONSTRUCTS group to turn on and off transparencies Refer to Figure C 8 e Open rotating gobo use the E key in the ROTATING GOBO group ROTATING GOBO Figure C 9 ROTATING GOBO Group Appendix C Special Configuration and Control of Fixtures C 13 PAL 1200 with Vectoring MSpeed Fixture setting e Set the fixture to Mode 4 Unique Console control e Framing press the lt OPTION gt key in the CONSTRUCTS group and use the 8 wheels lt STROBE RATE CC1 DIM CC8 for control of the functions Refer to Figure C 8 Framing rotation exit Option Mode and press the EFFECT key above the EFFECT wheel and use the EFFECT wheel for control Figure C 1 Note the framing functions are tied together Use the EFFECT key in the CONSTRUCTS group to turn on and off transparencies e Open rotating gobo use the E key in the ROTATING GOBO group Figure C 9 Second MSpeed use the 2 key above the lt MSPEED gt wheel and use the lt MSPEED gt wheel Refer to Figure C 7 PAL Disco Fixture setting e Set the fixture to Mode 2 Unique Console control Open position on rotat
11. s user manual When the LinkCard has been firmly seated in the expansion slot and the metal bracket is aligned with the surrounding brackets secure the LinkCard s metal bracket with the screw you removed in step 2 Repeat this procedure for additional LinkCards Note if you have more than one LinkCard attempt to install the cards side by side in sequential slots for convenience of troubleshooting Chapter 1 Installation and Setup 1 7 Connecting the Master LinkCard to Computer Power Supply 1 Locate an unused DC power connector from the computer s power supply These connectors are typically used when adding a disk drive or other peripheral to a system Press the connector firmly onto the DC Power Input connector marked Con 8 on the Master LinkCard Refer to Figure 1 5 for the location of Con 8 Note only the Master LinkCard requires DC Power from the computer Caution Make sure that the polarity of the power supply connector mates properly with the polarity of the DC power input connector or permanent damage to the LinkCard may result Figure 1 6 shows the DC power input connector in detail Red ER 45 volts The color coding of the wires Black on the mating wiring harness from Gnd Gnd the PC power supply are 0000 Taa Gnd Black Con 8 Figure 1 6 LinkCard DC Power Input Connector Note Depending upon your computer it is possible that there may not be enough DC power connect
12. 4 Type the desired name in the Name field and click OK to complete the procedure 6 6 Status Cue Users Manual Naming a Sequence To name a Sequence complete the following procedure 1 Press the lt SEQ gt key in the OBJECT group repeatedly to scroll through open Sequences Alternately select an open Sequence from the Window drop down menu 2 Press the lt NAME gt key in the MEMORY key group to bring up the Name Sequence dialogue box Refer to Figure 6 6 Alternately select Name from the Memory drop down menu Figure 6 6 Name Sequence Dialogue Box 3 Type the desired name in the Name field and click OK to complete the procedure Note naming a Sequence does not store it into Scratch memory Refer to Storing Sequences on page 6 10 Editing Fixture Constructs To edit the fixture Constructs in a Step Scene of a Sequence complete the following procedure 1 Use the up and down arrow keys in the CONTROL group to select the Step to edit or click on it Note you must be in Sequence mode not Step mode 2 Follow the procedures outlined in Editing on page 5 4 Chapter 6 Sequences 6 7 Copying and Pasting Fixture Constructs To quick copy and paste a Construct parameters from one Step to another complete the following procedure 1 Select the Step to copy from source Step 2 Select the fixtures to copy source fixtures Refer to Selecting Fixtures on page 5 5 3 Press the lt
13. Creating a New SHOW siii asis 9 2 Storno delit ce Ep E 9 3 Recalling ano Wo pedit cnt neca E menu M timc IE 9 4 DECIA ESO A a 9 5 Unarchiyings a SHOW ias dias 9 6 Deleting Show Files From the Hard Disk Drive oooonncccnoncnionnnocononncannnonnnonnncnnoo 9 7 IRECOVETING a DO canchas cate piunt edel ciae dud ue taa deca o D PUE DT enS 9 7 Chapter 10 Tips and Tricks AAA RUE ITE 10 1 OVEDVICW ME 10 1 ITA OS M H M 10 1 Creatine MATOS ees i User baud scat Tope E occ 10 2 WRU MACOS MC UE 10 4 A ette talcm die imet LE 10 4 Windows Positions and Sizes licita iris 10 5 Storis WIndows erige pains veia os esata iequ Quos du duds cadi fuos aida Roe UE Omas 10 5 Recalling WIN WS 10 6 TOC 6 Status Cue User s Manual Identiyine Fixtures a a lts 10 6 E eese E E AE 10 7 Homino ELITES sere cedri A A A tue Bn eb e diu e us 10 8 Status Cue Function Modes eoi e poti pu Ue adis 10 8 Viewing Fixture Data During Preset Playback eese 10 9 Additional Tips and Tricks at a Glance eene 10 10 Appendix A Troubleshooting and Maintenance 4 ee ee ee eere eee ee eee tnuo A 1 rad M A 1 Before Yow BEA a ret eR ROM MES A 2 Required Support Information eese nennen A 3 Determining Software and Code Versions eese A 4 Acqua a td
14. EFFECT wheel and use the lt EFFECT gt wheel to use the fixture s second color wheel Refer to Figure C 1 RoboScan Pro 1220 xr Unique fixture settings e set the fixture for Mode 2 Unique Console control e Color Wheel press the EFFECT key above the EFFECT wheel and use the EFFECT wheel to use the fixture s second color wheel Refer to Figure C 1 Appendix C Special Configuration and Control of Fixtures C 15 Studio Due Use this section to correctly configure and control the unique features for Studio Due fixtures Stratos Fixture settings Set DIP switches 1 and 2 to on 12 bit mode Unique Console control e Color wheel press the EFFECT key above the EFFECT wheel and use the lt EFFECT gt wheel Refer to Figure C 1 e Rotating gobo wheel press the lt FROST gt key above the EFFECT wheel and use the lt EFFECT gt wheel Refer to Figure C 1 C 16 Status Cue User s Manual Vari Lite Use this section to correctly configure and control the certain features for Vari Lite fixtures VL5 and VL5a VL5 and VLSa fixtures do not provide the ability for internal dimming thus an external dimmer is required Status Cue allows the VL5 s Dim Construct to be patched separately from other fixture Constructs This is useful for patching all Dim channels in numeric order or allowing all Dim channels to be placed on a separate Link Note VL5 s Dim and other channels must be kept on the sam
15. FUNCTION GEQUD its 10 2 CONTROL Group 13 3 etre aia tiara 10 2 Store a Macro Dialogue BOX i obtigit iii 10 2 SYSTEM KEYS INSTANT PRESETS Group eee 10 3 Erase do Macro O ad naui hee BA i cedo atu de 10 4 OBJECT Gr co ro e T 10 5 MEMORY Gfo p IP 10 5 Table of Contents TOC 15 List of Figures continued About Status Cue for Windows Dialogue Box Sample A 4 LinkCard LEDS 122 aaa e ob ete pesa rade teer eei dese iue A 6 MSD Application Screen 5 o sterio gei ues vi en e i a Ee RUSO Ra uud A 8 IROQ St t s Wind Wir E INE DEDERE A 9 LinkGa rd Uses cade ole please ae Be a Les ut A 12 TRACKBALL and CONTROL Group lt s cpscsccsgaschechsaccesatsvasezaiaaes nsassncedesieaeene A 16 SN eG PP A 16 COLOR Group Me ita A 17 GOBO Group E A 18 ROTATING GOBO Group 1 25 ipee dan A 19 STROBE RATE and FOCUS Groups eese eene einen enne enne eset aset A 20 RO FATE aud ZOOM Groups srete i A da eee A 20 EFFEC T nd IRIS GIOUDS ios A 21 MSPEED and DIM Groups suecia lid Gecssuaeavereceusneceeenss A 21 COLOR MIX Group ssp ad A 22 FADER PRESETS and MASTER Groups eere A 23 SYSTEM KEYS INSTANT PRESETS Group eret A 23 CONTROLE CIEQUIJ a site A 24 Microsoft Anti Virus Application eese etes tnnn A 25 Options Dialogue BOX ai A 26 Microsoft Anti Virus Program oooocccnnncccnoncccnonnnnnnnnnononcnonononcnnnccnnnnn
16. Fixture A lighting device or luminaire The Cyberlight Intellabeam and Trackspot are examples of fixtures Fixture and luminaire are used interchangeably Flip A special function for moving yoke fixtures such as Studio Color The unit pans 180 and tilts to the opposite position of the 90 straight down axis This allows more physical movement before a stop is reached Flip observes the POS mode pan or tilt Focus Focus is a variable Construct that allows you to remotely bring the projected beam and gobo image in and out of focus Frost Frost is a variable construct effect that typically allows you to add a haze or fog effect in increasing decreasing densities to the projected pattern Function This is the name of the STATUS CUE key group that determines the function or usage of the System Keys Instant Presets keys That is use the keys as lt MACRO gt lt PALETTE gt lt GROUP gt or lt PRESET gt Gel Reference to a specific gel color RGB value A piece of colored material placed over a PAR can or other device D 6 Status Cue User s Manual Get Retrieval of a Scene or a Sequence from an Instant or Fader Preset The lt GET gt key is located in the SONG key group Gobo indexing Gobo indexing is the process of positioning a rotating gobo in a static position anywhere through 360 degrees in 1 4 degree increments typically Group Group is one of four functions available through the FUNCTION key
17. Items under warranty shall have return shipping paid by the manufacturer only in the Continental United States Under no circumstances will freight collect shipments be accepted Prepaid shipping does not include rush expediting such as airfreight Airfreight can be sent customer collect in the Continental United States REPAIR OR REPLACEMENT AS PROVIDED FOR UNDER THIS WARRANTY IS THE EXCLUSIVE REMEDY OF THE CONSUMER HIGH END SYSTEMS INC MAKES NO WARRANTIES EXPRESSED OR IMPLIED WITH RESPECT TO ANY PRODUCT AND HIGH END SPECIFICALLY DISCLAIMS ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE HIGH END SHALL NOT BE LIABLE FOR ANY INDIRECT INCIDENTAL OR CONSEQUENTIAL DAMAGE INCLUDING LOST PROFITS SUSTAINED OR INCURRED IN CONNECTION WITH ANY PRODUCT OR CAUSED BY PRODUCT DEFECTS OR THE PARTIAL OR TOTAL FAILURE OF ANY PRODUCT REGARDLESS OF THE FORM OF ACTION WHETHER IN CONTRACT TORT INCLUDING NEGLIGENCE STRICT LIABILITY OR OTHERWISE AND WHETHER OR NOT SUCH DAMAGE WAS FORESEEN OR UNFORESEEN Warranty is void if the product is misused damaged modified in any way or for unauthorized repairs or parts This warranty gives you specific legal rights and you may also have other rights which vary from state to state Software Program License Agreement PLEASE REVIEW THE FOLLOWING TERMS AND CONDITIONS CAREFULLY BEFORE OPENING THIS PACKAGE BY OPENING THIS PACKAGE YOU INDICATE YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS I
18. MX for multiplex and 512 is the number of channels per link is a reliable efficient and well understood method of controlling lighting devices Its strength lies in the ability to control a large number of different types of devices made by various vendors on the same link using any DMX compatible controller See also LWR Protocol DMX Address The DMX 512 protocol allows a total of 512 addresses to be used on a particular link A link is a group of devices connected by XLR cabling You need to assign a unique fixture number to each luminaire you wish to respond independently to control commands Multiple fixtures can be assigned the same address if you wish them all to respond to control commands in the same way DOS Disk operating system Basic operational control for computers Effect Key group which controls the special effects constructs for luminaires Appendix D Glossary of Terms D 5 Excluded Memory Address Physical areas of RAM excluded from the operating system for the LinkCard Fader Presets Use the 16 Fader Presets to control the playback of Scenes and Sequences Each of the 16 Fader Presets has its own output Thus you can layer the Fader Presets to build effects See also Stack Output See also Instant Presets Fader Type This feature allows the Fader Presets Instant Presets and Live values to react in a configurable manner To access this feature press the TYPE key in the Song Group
19. oes manual pens bracket screws mouse specs a ree 3 5 inch disks i aS DO NOT Console cable J d LI eren USE f user defined Figure B 13 Internal Storage Trays The internal storage trays are designed to be a convenient place to store accessories Appendix B Supplemental Information B 17 DB 9 Pin Configuration Use the following diagram Figure B 14 for the proper pin configuration for the DB 9 connector 100000 rear view Figure B 14 DB 9 Pin Configuration Link A e Pin is red e Pin 2 is black e Pin 6 is ground Link B e Pin 5 is red e Pin 4 is black e Pin 3 is ground B 18 Status Cue User s Manual Appendix C Special Configuration and Control of Fixtures In this appendix you will A learn the available fixture types C 1 Q configure and control the unique features for supported fixtures C 3 Overview This appendix covers the operation and special configuration requirements for specific fixture types Due to some configurations and special features non standard controls are used to access their functions Unless noted in this appendix the functions are tied to standard controls Additionally the Constructs field of Scenes and Sequences indicate the control object in parenthesis Available Fixture Types The following fixture types are currently available for Status Cue Lightwave Research e AF1000 two or three channel e Color Pro C e Cyberlight
20. page 5 42 5 Press the lt STORE gt key in the CONTROL group Figure 5 46 This will bring up the Store a Fixture Group dialogue box Figure 5 51 5 44 Status Cue Users Manual Store a Fixture Group lt Bank 2 gt Figure 5 51 Store a Fixture Group Dialogue Box 6 Press any of the 32 System Keys Figure 5 48 to store the Fixture Group on that key The LEDs will illuminate to indicate 1f there is a Fixture Group already stored on that key Alternately use the mouse to click on the appropriate System Key in the Store a Fixture Group dialogue box Figure 5 51 Recalling Fixture Groups To recall a Fixture Group perform the following procedure Le 2 3 Press the lt GROUP gt key in the FUNCTION group Change Banks if necessary Press the appropriate key in the SYSTEM KEYS INSTANT PRESETS group to recall the Fixture Group Note LEDs will illuminate at stored locations Erasing Fixture Groups To erase a Fixture Group complete the following procedure 1 Press the lt GROUP gt key in the FUNCTION group 2 Change Banks if necessary 3 4 Press the appropriate key in the SYSTEM KEYS group to delete the fixture Press the lt ERASE gt key in the CONTROL Group Refer to Figure 5 46 group Note LEDs will illuminate at stored locations Chapter 5 Scenes Fixture Groups and Palettes 5 45 Palettes Palettes are extremely useful programming tools Status Cue provides 128 Palettes Pale
21. 0 48 9 0 15s 0 Open 1 1 LWR Cyberlight L e Iw T5 din Gate Tee aoe neos Rotate _ 4 fu an dnm dno lt n gt an an KIA an 5 Ku lt 142 gt lt 142 gt eu lt 142 gt qa lt 142 gt lt 142 gt lt 142 gt 39 lt 143 gt ua lt 143 gt lt 143 gt qam aua lt 143 gt lt 143 gt Note fixture 3 Trackspot does not have Palette to reference In the resulting Show it will not use a Palette Figure 5 57 Import Example for Different Number of Fixtures Chapter 5 Scenes Fixture Groups and Palettes 5 51 The fixtures in the imported show are considerably different from the fixtures in the current show Continue with import Y Figure 5 58 Continue With Import Dialogue Box Lightwave Research Status Cue x The imported show does not contain any fixtures that are the same in the current show Figure 5 59 Import Error Dialogue Box 5 52 Status Cue User s Manual Erasing Palette Data Palettes are easily erased from a Show Additionally an individual Construct just a color a gobo etc can be removed from the Palette To erase a Palette or a Construct within a Palette complete the following procedure 1 Select the fixture s that the Palette is assigned to 2 Press the lt ALL gt key in the CONSTRUCTS group to completely erase all Palette data or press a specific Construct key to erase its data 3 Press
22. 2 Play the desired Presets The data sent to the fixtures will be shown real time in the Scene s transparent values Chapter 10 Tips and Tricks 10 9 Additional Tips and Tricks at a Glance This section provides additional information for Status Cue Set Set pressing lt SET gt and lt SET gt in the SONG group after getting a preset automatically places the Scene or Sequence back to the Preset you got it lt GET gt from and closes the window Auto copy on new Step Turn this feature on in the Preference window refer to Setting Show Preferences on page B 13 then when new Steps are created in a Sequence they are the same as the previous Step This feature is helpful in carry ing over hard coded values All Constructs Palette Press the lt ALL gt key in the CONSTRUCT group prior to storing your Palette This creates a Palette for all Constructs All All To remove all transparent values for fixtures in a Scene or Sequence press the lt ALL gt key in the FIXTURE group followed by the lt ALL gt key in the CONSTRUCTS group This feature toggles between transparent and non transpar ent values Always Archive shows to a floppy disk This way there is a backup that does not live on the hard drive Refer to Archiving a Show on page 9 5 Minutes To enter Xfade or Delay times in minutes simply enter the number of n minutes followed by two decimals lt gt key User Definable Defaults
23. 259 260 261 262 263 264 265 266 267 268 269 270 271 272 2 273 274 275 276 277 278 279 280 281 282 28 288 85 286 rj Figure 4 14 Select Starting Address Dialogue Box for DMX Links 283 284 Chapter 4 Fixture Setup 4 13 Select Starting Address x Figure 4 15 Select Starting Address Dialogue Box for LWR Links 5 Inthe Select Starting Address dialogue box click on the box where you wish the address to start at Status Cue will automatically set the appropriate number of channels from the selected fixtures Refer to Figure 4 14 The following color scheme is used e blue existing fixture s address es e green new fixture patching address es e blue and green for DMX Links overlapping addresses between existing and new fixtures on a DMX Link e red overlapping addresses between existing and new fixtures on a LWR Link Notes if you click on the OK button when blue and green occupy the same address you will unpatch the fixture s previously assigned to that address and replace them with the new fixture s 6 Click on the OK button to complete the procedure The Fixture Setup dialogue box now indicates the patched AF 7000 fixtures Refer to Figure 4 16 4 14 Status Cue Users Manual Fixture Setup LWR Cyberlight LWR Cyberlight LWR Cyberlight LWR Cyberlight LWR Cyberlight LWR Cyberlight DMX Studio Color DMX Studio Color DMX Studio Color DMX Studio Color DMX Studio Color DMX Studio Color DMX Stu
24. 32 To edit the Gate Construct complete the following procedure 1 Select the desired fixture s 2 Press the lt STROBE gt button above the lt STROBE RATE gt wheel CLOSED STROBE OPEN ae Mac STROBE RATE sel Figure 5 32 STROBE RATE Wheel 3 Set the desired rate with the lt STROBE RATE gt wheel 5 30 Status Cue User s Manual Focus The Focus Construct is used to control the focal length of selected fixture s To edit the Focus construct complete the following procedure 1 Select the desired fixture s 2 Set Focus using the lt FOCUS gt wheel Figure 5 33 Alternately press the lt FOCUS gt key in the CONSTRUCTS group and then the lt AT gt key in the SELECT group to bring up the Set Current Construct At dialogue box Enter the desired value and click the OK button to complete the procedure Em Figure 5 33 FOCUS Wheel Zoom The Zoom Construct is used to increase or decrease a beam field or image size To edit the Zoom Construct complete the following procedure 1 Select the desired fixture s 2 Set Zoom using the lt ZOOM gt wheel Figure 5 34 Alternately press the ZOOM key in the CONSTRUCTS group and then the AT key in the SELECT group to bring up the Set Current Construct At dialogue box Enter the desired value and click the OK button to complete the procedure Figure 5 34 ZOOM Wheel Chapter 5 Scenes Fixture Groups and Paleties 5 31 Frost Frost Strobe and E
25. 4 change it from A to B to view the backup system Appendix B Supplemental Information B 5 Single Console Redundant System This configuration is almost identical to the Total Redundant System except there is not a backup system Console Follow the procedure for Total Redundant System on page B 1 with the exception of one Console An additional DB25 A B box with cables is required to switch Consoles Refer to Figure B 5 Link A Datalink Y Cable Link B XLR XLR pa DB9M Datalink DB9F DB25M DB25M Datalink DB9M VGA Main System MIDI Out MIDI In Backup System ms Monitor Figure B 5 Single Redundant System Note a U P S not shown is highly recommended To switch systems In the event of a system failure rotate the select knob on each A B switch box from A to B The backup system will continue the show from the last Preset s or Cue s that was running on the main system Note rotate the Console s knob slowly from A to B This allows the Console to reset its LEDs B 6 Status Cue User s Manual Upgrading Status Cue for Windows Software If you are upgrading to a newer software version of Status Cue for Windows follow the instructions listed in Installing Status Cue for Windows on page 1 22 to install the software and then continue with this section Caution Do not under any circumstances use an un installer
26. 8 1 Creating a New CueList Complete the following procedure to create a new CueList 1 Press lt CUELIST gt in the OBJECT group on the Console Refer to Figure 8 1 Alternately use the mouse trackball to select CueList from the Object drop down menu Figure 8 1 OBJECT Group 2 Press lt NEW gt in the MEMORY group Figure 8 2 to open a new CueList Figure 8 3 Alternately select New from the Memory drop down menu Tan by Tee Figure 8 3 New CueList Window 8 2 Status Cue Users Manual Finding Your Way Around Figure 8 4 shows a sample CueList window clock cue information box cue sorting input and output controls 1 00 20 04 Y Eun Besley Herder lla em e WI we tal Sd a ee Caran ML To minmaal Check Dea hemin Wibe Tira Dd _ MEX Uri Aryani bbin ieren a ES Frieilum s Alec aj E s Parard Pri mae A AAA nea inma Dreier C os Is TEI W ienai mec Hora MEC RESET MOETET CEET kerinal Cta 02 E arado Hch Ie E IEEE mi ria MO Mi 1 BLIH mec Tels Pe WSC RESET naw O BISUTE EET 4 1 COE eae er brisal Dela Po G Cassis Hch De 11 004 MEE E Fail im MAC FE STORIE aki El next cue icon Figure 8 4 Sample CueList Window Screen Indicators CueLists use the following methods to visually indicate operations e white not selected e black selected cue e yellow current cue playing e blue current cue and selected cue pu cue icon next cue wedgi
27. 8 27 rm Device Command Data Internal GO instant 1 gt 5 Classic Rock De Figure 8 27 Go Preset STOP The STOP command stops a Preset in the current CueList Device Command Data M Figure 8 28 STOP Command Double clicking this Data field brings up the Select a preset from the open Song dialogue box Refer to Figure 8 25 Press the desired Preset key on the Console to assign the Preset to the cue The Preset will appear in the Data field indicating the Preset number and Song to stop Refer to Figure 8 29 Device Command Data Internal STOP lt Instant 1 gt 5 Classic Rock Del Figure 8 29 Stop Preset Chapter 8 CueLists 8 21 ALL OFF The ALL OFF command turns all Presets off Refer to Figure 8 30 Device Command Data METETE TO O Figure 8 30 ALL OFF Command LOAD The LOAD command loads opens a Song Refer to Figure 8 31 Figure 8 31 LOAD Command Double clicking this Data field brings up the Select Song dialogue box Refer to Figure 8 32 Select Song Song s 4 Emulator Walk T 5 Classic Rock Demo 5 Cyberlight Walk T RSB Studio Color 3 4 96 Studio Color Demo 3000 Studio Color Walk Throug T Figure 8 32 Select Song Dialogue Box Select the desired Song and click the OK button to complete the operation The Song will appear in the Data field indicating the Song to load Refer to Figure 8 33 Device Command Data Internal LO
28. 8 30 OPEN CUBLIST Bxample csset beet ci 8 30 CLOSE CUEBLIST Command evil tan ii 8 30 CLOSE CUBELIST Example cd 8 30 BEEP Command eeu A ees 8 31 PIRE MACRO COM di iS 8 31 Recall Macro Dialogue BOX da 8 31 FIRE MACRO Example o ccccievessscssencatsashcvaseasacsaeconsacaeensdevedeadesnacdusedcaeenspeeaatene 8 31 Shutdown Confirmation Dialogue Box eese 8 32 SHUTDOWN Command vesical ld ida een 8 32 Shutdown Restart Dialogue BOX musicians 8 33 SHUTDOWN RESTART Command esses enne enne 8 33 MSC Device Command and Data Fields erret epe ense n 8 34 Select MSC Command Dialogue BOX esee 8 34 MIDI Device Command and Data Fields seen 8 35 Select MIDI Command Dialogue Box eene 8 35 MIDI Command Example ata 8 35 MIDI Data Exat ple si tica 8 36 SysEx Command and Data Fields eae eeu 8 37 Generic MIDI SysEx Hex Editor assistance 8 37 Edit Cue Comments Dialogue BOX eder dete oet een e hut tese apln ente ees Midas 8 38 SONG Group sia S 8 39 Cue Information BO EAS AAA A ipft 8 40 O 8 41 Holding FUNCION ii ii 8 41 OBJECT Group risa dais 9 2 MEMORY Group iia dai eaten aad 9 2 Save Show As Dialogue BOX ti iia 9 3 Open Show Dialogue BO re 9 4 Archive To Which Directory Dialogue BOX eee 9 5 Unarchive Which File Dialogue BOX ii ies 9 6 Unarchive to which directory Dialogue BOX eee 9 6
29. A Fast Blow F4 125 A Fast Blow F5 125 A Fast Blow F6 125 A Fast Blow F7 4 A Fast Blow F8 2 A Fast Blow Figure A 5 LinkCard Fuses with the disk or diskette drive Verify address switch settings on LinkCard When multiple LinkCards are used if an LED 4 is not in sync check the Comm cable to ensure that it is properly installed A 12 Status Cue Users Manual Operational Troubleshooting To solve software and operational problems use the following table to resolve the problem Table A 1 Operational Troubleshooting Problem Cause Solution as programmed Fixtures are not responding Transparency is in effect the Live channel is overriding the out put Recall the object and remove the Transparency Stop playing object in the Live channel Link do not respond All or some fixtures on a Link is unplugged Link fuse has blown bad cable s fixture is addressed incorrectly on the fixture side the Link is not ter minated fixture is outputting bad data on a Link fixtures are patched to the wrong address OEM fixtures require special data wiring check the Link cabling refer to LinkCard Hardware Problems on page A 10 check and replace cables as necessary refer to the fixture s user manual to correctly address the fixture refer to Connecting the Data Cables to Fixtures on page 1 16 check fixture output with a DMX tester
30. Align the three pins on the Littlites with their female receptacles on the Console and press the Littlites into the Console Refer to Figure 1 9 Bend the goosenecks to position the light where needed LIGHTWAVE RESEARCH STATIS O c c press Littlites i into Console gt qp PN receptacles E jg B E WZ D CO lS Figure 1 9 Littlites Attached to Console Note only use Tungsten Halogen Bulbs type Q5 12 14 volts 330 380 ma 5 watt for replacements Refer to Setting System and Show Preferences on page B 11 to learn how to adjust the Littlites lamp output Chapter 1 Installation and Setup 1 11 Attaching the Optional Monitor Brackets to the Console The monitor brackets provide a convenient and space saving place to put your computer monitor You can position the brackets anywhere along the back of the Console However once you attach the brackets to the Console you must remove them to reopen the Console To attach the monitor brackets to the Console complete the following procedure 1 Open the Console and remove the four mounting brackets and four mounting bracket knobs fro
31. BOX etre esee tees Ye eoa pu eee eva Seco aste ee cedens 4 11 Selecting Fixtures to Patch Example sino lar dedere teet tecta iocos 4 12 Patch Fixtures to Which Link LinkCard Patch Dialogue Box 4 13 Select Starting Address Patch Dialogue Box eee 4 13 Patehed AFTOOQOS Example sse cedunt iR rds du ab M tap nae 4 14 Selecting Fixtures to Soft Patch note iiti A o de et ad da Us 4 15 Soft Patch to Which Channel Dialogue Box eee 4 16 Soft Patched Channels Example idiosincrasia 4 17 IREMIO VINE Soft PACES undecim e MERE Pda ie e aha paci queri ode ds 4 18 Change Fixture s To Dialogue BOX escitas 4 19 Changed Soft Patched Fixtures Example eee 4 19 Change Attributes For Selected Fixture s Dialogue Box 4 20 Change Attributes For Selected Fixture s single channel DMX Dialogue Box eese 4 20 Enpotta Dialogue BOX 5e ddp e OnE RS eS CEA ESL e Use NC eee Ea NE 4 22 Import From Dialogue BOX stem ith orte mpecbt ase bne eua ones 4 23 OBJEC TISOGIOUD io da 5 2 MEMORY Group e 5 3 New Scene Window 2 m1 li diia 5 3 CONTROL and SELECT Groups si di 5 5 TRACKBALL CLOUD A ole A R RS 5 6 Iberi er 5 7 CONSTRUCTS COD stabilem Hub sas as ME Mer RP TREE 5 7 Set Dim At Dialogue BOX essere rate denia 5 8 TRACKBALL GC OU tad 5 9 Set Pan Tilt At Dialogue BOX ses stent eint ae oae ee orbc ead eee ede onu
32. Command Format Lighting General Category ve Figure 3 5 Edit a MIDI Device Dialogue Box 4 Enter the appropriate information and click the OK button to complete the procedure Chapter 3 MIDI Setup 3 5 36 Status Cue Users Manual Chapter 4 Fixture Setup In this chapter you will add fixtures 4 2 change fixtures types 4 6 move fixtures 4 9 remove fixtures 4 11 patch and unpatch fixtures 4 12 soft patch single DMX channels 4 16 eliminate soft patches 4 19 change fixture attributes 4 21 import fixture data from a different show 4 22 DODODDODDODO Overview This chapter covers adding patching and configuring fixtures for Status Cue Status Cue supports both DMX and LWR protocols Single channel DMX is also available to program specialized items like dimmers color scrollers fog machines and hazers Single channel DMX also provides a means to control any USITT DMX 512 compliant device After fixtures are setup refer to the following sections for additional fixture informa tion Identifying Fixtures on page 10 6 e Flip Function on page 10 7 Homing Fixtures on page 10 8 Chapter 4 Fixture Setup 4 1 4 2 Adding Fixtures To add fixtures complete the following procedure 1 Press the lt SETUP gt key in the OBJECT group Figure 4 1 to bring up the Fixture Setup dialogue box Figure 4 2 Alternately select Fixtures from the Configure drop down menu OB
33. EFFECT key above the EFFECT wheel and use the EFFECT wheel Figure C 1 e MSpeed on Color Functions press the D key in the COLOR group Figure C e Color Mix Sequences press the E key in the COLOR group Figure C 3 press the EFFECT key in EFFECT group and use the EFFECT wheel Random Color Mix press the lt F gt key in the COLOR group Figure C 3 press the EFFECT key in EFFECT group and use the EFFECT wheel e Quickest Path press the lt G gt key in the COLOR group Figure C 3 Double spinning of the color mixing wheels 2x Mode press the H key in the COLOR group Figure C 3 e Wide Angle Lens Wheel Effects Wheel 1 use the ZOOM wheel Refer to Figure C 4 Figure C 4 ZOOM Wheel Frost Wheel Effects Wheel 2 use the FOCUS wheel Refer to Figure C 5 Appendix C Special Configuration and Control of Fixtures C 5 Figure C 5 FOCUS Wheel Trackspot Running DMX Fixture settings e Set fixtures for High Resolution e Set Personality switches 3 and 5 to on for addresses 1 256 Set Personality switches 3 and 4 to on for addresses 257 512 C 6 Status Cue Users Manual Clay Paky Use this section to correctly configure and control the unique features for Clay Paky fixtures Golden Scan Il Unique Console control e Gobo Wheel press the lt FROST gt key above the EFFECT wheel and use the EFFECT wheel Refer to Figure C 1
34. ET DE FAIRE FONCTIONNER CET QUIPEMENT WICHTIGE SICHERHEITSHINWEISE DIE NACHSTEHENDEN HINWEISE BETREFFEN DEN SCHUTZ GEGEN BRAND ELEK TRISCHEN SCHLAG SOWIE VERLETZUNGEN SIE BEFINDEN SICH IN APPENDIX C LESEN SIE ALLE WARNUNGEN SORGFALTIG BEVOR SIE DAS GERAT ZUSAMMEN BAUEN INSTALLIEREN UND BENUTZEN INFORMACI N IMPORTANTE DE SEGURIDAD SE ENCUENTRAN EN EL AP NDICE C LAS INSTRUCCIONES CONCERNIENTES A LA PRO TECCI N CONTINUA CONTRA INCENDIO CHOQUE EL CTRICO Y LESIONES A PERSO NAS POR FAVOR LEA TODAS LAS PRECAUCI NS Y LAS ADVERTENCIAS ANTES DE ENSAM BLAR MONTAR Y OPERAR ESTE EQUIPO INFORMAZIONI IMPORTANTI DI SICUREZZA ISTRUZIONI PERTINENTI LA PROTEZIONE CONTRO IL FUOCO LE SCOSSE ELETTRICHE I DANNI ALLE PERSONE SI TROVANO NEL APPENDICE C LEGGERE TUTTI GLI AVVERMENTI PRIMA DI MONTARE E USARE QUESTO APPAREC CHIO FCC Statement This equipment has been tested and found to comply with the limits for a Class A digital device pursu ant to part 15 of the FCC rules These limits are designed to provide reasonable protection against harm ful interference when the equipment is operated in a commercial environment This equipment generates uses and can radiate radio frequency energy and if not installed and used in accordance with the instruction manual may cause harmful interference to radio communications Operation of this equipment in a residential area is likely to cause harmful interference in which case the user w
35. Figure A 19 The application will read the directories 3 Select the Set Options item from the Options drop down menu This brings up the Options dialogue box Refer to Figure A 20 M Verify Integrity v Prompt While Detect Iv Create New Checksums Iv Anti Stealth Create Checksums on Floppies V Check All Files Disable Alarm Sound Wipe Deleted Files Create Backup Figure A 20 Options Dialogue Box 4 Setthe check boxes as indicated in Figure A 20 and click the OK button to accept the changes and dismiss the dialogue box 5 Click the Detect and Clean button The application will find and remove any viri in memory and on the hard disk drive A 26 Status Cue Users Manual Windows 3 x Systems To run the built in DOS virus protection software for Windows 3 x systems complete the following procedure 1 Exit out of Windows to the DOS prompt c 2 Atthe DOS prompt enter MSAV This starts the Microsoft Anti Virus program Refer to Figure A 21 Microsoft Anti Virus Main Menu Detect Detect amp lean The Detect and clean option scans the current drive for Select new drive a viruses Options a If amp virus is detected the infected file is cleaned and Exit a the scan continues to the next file Work Drive Ct Microsoft Last Virus Found None bh inti Virus Last Action None 1Help 2Drive 3Exit 4Detect 5Clean Delete SOptions9List Figure A 21 Microsoft A
36. Gel Look Up Tables on page 5 26 Chapter 5 Scenes Fixture Groups and Palettes 5 21 Using Gel Tables and the Color Picker To create edit a gel table and use the color picker complete the following procedure 1 To view fixture output select the desired fixtures in an open Scene or Sequence Refer to Selecting Fixtures on page 5 5 Note Blind mode must be off 2 Press the lt GEL gt key in the COLOR MIX group to bring up the Gel Picker dialogue box Refer to Figure 5 26 Alternately select the Gel Picker item from the Window drop down menu manufacturer gel colors color picker intensity bar Gel Picker hee 7 B Gel Database Intensity Import new Gels __Replace all Gels Replace all Gels Color Add Change Delete ls s Green 100 Sat 56 Blue 67 Inten 100 Red 43 Hue 145 current color Figure 5 25 Gel Picker Dialogue Box 3 Type the Manufacturer name in its field Alternately select a default manufacturer from the drop down menu at the top left of the dialogue box 4 Click and type the Color name in its field 5 Set the desired color by clicking in the color circle or hold down the mouse button and drag the color picker in the color circle The current color will be outputted to the selected fixtures and indicated in the current color box Alternately use the three wheels in the COLOR MIX group The currently selected color is displayed in the box
37. ITE end dE 4 11 Patching and Unpatching Fixtures 92235 iii cascades scdeaSeasecseccsan2ds ias 4 12 Soft Patching Single DMX Channels eere 4 16 Eliminating Soft Patches 4 oe e epp eto Qi asi RU INS feito 4 19 Changing Fixture Attributes i edente e eene a e eR a eS Mn Ree eR peores 4 21 Importing Fixt re Dala aii ii aaa ie 4 22 Chapter 5 Scenes Fixture Groups and Palettes ccssssssssscssssssssssssecesssees 5 1 Oise 5 1 Creatin SCONES il e nc s 5 2 EGHIBE Lee SP Henn aet t sc 5 4 Selecting FIXTUTES 25035 dp A A atit ec etd ede 5 5 Diten rH TEUER 5 7 Pan and Mi id 5 9 AS 5 10 Didi 5 12 hor C c O 5 14 Status Cue User s Manual Ia EE EE e bu e I o e i 5 18 Colt MU AA A ee ae 5 19 O 5 19 ll 5 20 iG H aera 5 21 Using Gel Tables and the Color Picker ssesssss 5 22 PTET GSE Table Sn Side atin ey oe EE ee es 5 24 Editing Gel Tables OHM eos 5 24 Deleting a Gel visitara 5 25 Reverting to the Default Gel Look Up Table 5 25 Importing Gel Look Up Tables eene 5 26 Gp P EE 5 27 ROA ODIOS 5 28 Gate Strobe R te 5 coc dee eel E b na dione adole tu nue 5 30 A n 5 31 fccum 5 31 Frost Fr
38. Interfacing Y cable per LinkCard Status Cue Console ll o Master LinkCard installed in PC LinkCard Comm cable Fixture 1 Slave LinkCard Installed in PC Last Fixture A 4 foot Y Link Cables with 2 Link Output XLR connectors Figure 2 Expanded Setup Intro 6 Status Cue Users Manual Performance Only Setup Once you fine tune the last details of your show you can operate Status Cue through Cue Lists or controlled through a MIDI interface Notice in Figure 3 that the console is not connected This prevents tampering or other inadvertent damage to the show All functions are available in this configuration which needs only the computer with one or more LinkCards keyboard and a mouse As Figure 3 indicates the Performance Only Setup consists of e One or more LinkCards master and slaves e One LinkCard communications cable 4 inch between adjacent LinkCards Interfacing Y cables from each LinkCard to the fixtures Master LinkCard installed in PC with 2 Link Output XLR connectors cable Slave LinkCard installed in PC Figure 3 Performance Setup Introduction Intro 7 Intro 8 Redundant Systems Using Status Cue Redundant Status Cue systems are highly recommended for all live performance environments Usin
39. LWR and DMX e Cyberlight CX e ntellabeam LWR and DMX e Studio Color e Trackspot LWR and DMX Clay Paky e Combicolor 575 e Golden Scan II e Golden Scan III e Golden Scan III six channel e Golden Scan HPE Pin Scan e Stage Scan e Super Scan Appendix C Special Configuration and Control of Fixtures C 1 Super Scan Zoom Tiger Scan Coemar FALL Nat TM 1200 Nat TM 2500 Nat MM 1200 Nat TM 2500 PF3013 Martin Professional MAC 600 with and without Vectoring MAC 1200 with and without Vectoring PAL 1200 with and without Vectoring PAL 1200 Disco with and without vectoring RoboColor Pro 400 RoboScan Pro 518 RoboScan Pro 1220 cmyr RoboScan Pro 1220 xr Studio Due Stratos Vari Lite ARS VL5 8 and 16 bit VL5A 8 and 16 bit VL6 8 and 16 bit VLM Note the list of supported fixture types is constantly expanding Contact High End Systems for specialized needs C 2 Status Cue Users Manual Lightwave Research Use this section to correctly configure and control the unique features for Lightwave Research fixtures AF1000 Three Channel Fixture settings Set Personality switches 3 4 5 to on 3 channel mode Unique Console control e Duration press the EFFECT key above the EFFECT wheel and use the lt EFFECT gt wheel Refer to Figure C 1 A eS O FROST FSSTB EFFECT Wm gt M igure C 1 EFFECT Group e Rate use
40. Palette 128 sets the default values for the Console For example if a user wants to always use the Wide Angle lens with 2X mode on and RGB set to 40 40 40 store those settings as defaults in Palette 128 Refer to Cre ating and Storing Palettes on page 5 46 Numeric Timeout To change the amount of time that Status Cue waits before automatically accepting a fixture number simply change the Numeric Timeout setting in the Preference window The default setting is 1 00 second Refer to Setting Numeric Timeout on page B 12 Save all of your Show files into a dedicated directory This way when you upgrade software versions they are easily located 10 10 Status Cue Users Manual Appendix A Troubleshooting and Maintenance In this appendix you will fill out a technical support checklist A 3 determine software versions A 4 acquire help A 5 solve LinkCard not found errors A 6 solve LinkCard hardware problems A 10 perform operational troubleshooting A 13 perform Console diagnostics A 16 0 101 E 00 0 perform preventative maintenance A 25 Overview This appendix provides directions for troubleshooting problems that may be preventing you from installing or operating your Status Cue properly Before calling for technical assistance follow the recommended procedures in this appendix to solve hardware and software problems If the procedures in this appendix do not solve your problem and you need to call for
41. Recall Macro Figure 8 62 Recall Macro Dialogue Box Press the desired key in the SYSTEM KEYS INSTANT PRESETS group The LEDs will illuminate to indicate existing Macro locations Alternately use the mouse and click the desired key The Data field will indicate the Macro Device Command Data Internal FIREMACRO Po Figure 8 63 FIRE MACRO Example Chapter 8 CueLists 8 31 SHUTDOWN The SHUTDOWN command shuts down the computer so it may be properly turned off For Window 3 x systems this command will exit Windows to a DOS prompt When this command is selected a confirmation dialogue box will appear Refer to Figure 8 64 Lightwave Research Status Cue You selected SHUTDOWN as a CueList command This command causes the computer to SHUTDOWN Are you sure Figure 8 64 Shutdown Confirmation Dialogue Box Click the Yes button to place this command in the CueList Refer to Figure 8 65 Device Command Data Internal SHUTDOWN o Figure 8 65 SHUTDOWN Command The computer will shutdown when the cue runs 8 32 Status Cue Users Manual SHUTDOWN RESTART The SHUTDOWN RESTART command shuts down the computer so it may be properly turned off and restarted When this command is selected a confirmation dialogue box will appear Lightwave Research Status Cue You selected SHUTDOWN RESTART as a CueList command This command causes the computer to SHUTDOWN and REST
42. Show Control and add MIDI devices Chapter 4 Fixture Setup explains how to add configure and patch fixtures Chapter 5 Scenes Fixture Groups and Palettes explains how to use Scenes Fixture Groups and Palettes Chapter 6 Sequences explains how to use Sequences Chapter 7 Songs explains how to use Songs Chapter 8 CueLists explains how to use CueLists Chapter 9 Shows explains how to use Shows Chapter 10 Tips and Tricks provides special tips and tricks on operating Status Cue Appendix A Troubleshooting and Maintenance provides directions for troubleshooting and maintenance of the Console and computer Appendix B Supplemental Information provides information pertaining to redundant systems System Preferences homing fixtures identifying fixtures and additional Status Cue information Appendix C Special Configuration and Control of Fixtures covers the operation and special configuration requirements for specific fixture types Appendix D Glossary of Terms terms and definitions of Status Cue related items Appendix E Important Safety Information provides safety information in English French German Spanish Italian and Danish Note the last page of the manual is a two page fold out picture of the Status Cue Console provided for reference Introduction Intro 1 Intro 2 Text Style Throughout this manual different types of text will be used to refer to its corresponding item akeyca
43. Unknown Unknown REDIR Unknown IRQ Status Displays current usage of hardware interrupts Figure A 4 IRQ Status Window 4 Write down or print the settings listed in Figure A 4 Take note of the following IRQs and addresses e COM2 LPT2 Reserved 5 LinkCard IRQs may be placed in the Reserved areas if they are not being used by another device sound card MIDI card or video card Refer to installed card s documentation to determine their IRQ and address Additionally LinkCards can be placed on COM 2 and LPT2 if the ports are not being used In this case it is necessary to disable both ports and PnP through BIOS Refer to your computers documentation to disable the ports 6 Reset the memory address es and IRQ s as outlined in Setting the LinkCard Address on page 1 5 and LinkCard Software Configuration on page 1 27 For additional base address settings refer to Table A 1 Table A 1 Alternate Base Address Settings Base Base Address Switches 2 3 4 Address Switches 2 3 4 C8000 off off off D8000 on off off CC000 off off on DC000 on off on D0000 off on off E0000 on on off D4000 off on on E4000 on on on Appendix A Installation Troubleshooting A 9 LinkCard Hardware Problems If a LinkCard hardware problem exists complete the following procedure 1 Remove the computer s cover if it is not already removed 2 Start Status Cue for Windows 3 Observe the LinkCard s
44. almost no heat themselves they theoretically have no failure mechanism they transmit more light than gels and their resultant colors are more richly saturated than is possible with a gel See also Litho Diffusion Diffusion is a special effect that causes a defined spot with a soft edge similar to a FRESNEL That is the edges of the pattern go out of focus See also Frost D 4 Status Cue User s Manual Dim Use this Construct to vary the dim intensity level of the selected fixture The Scene and Sequence windows display the percentage of dim as you vary the control from 0 dark to 100 maximum brightness Use the lt DIM gt control with the lt XFADE gt key to set the crossfade time When you assign a Scene or Sequence to a Fader Preset the associated fader controls the dim of that Scene or Sequence Dimmer An electronic device which controls the amount of electricity passed to the lamp of a luminaire thus controlling brightness Disks An apparatus for storing and retrieving data Diskettes Typically a 3 5 inch magnetic floppy disk used to transfer files between Personal Computers DMX 512 Protocol DMX 512 is a standard method of controlling lighting fixtures and other devices such as lasers and hazers Developed by the United States Institute of Theatre Technology USITT DMX 512 is supported by leading entertainment industry equipment manufacturers such as High End Systems DMX 512 D for digital
45. assistance please provide the support technician with the information outlined in the Support Checklist provided in this appendix Caution if your system is behaving erratically back up your files to prevent loss or damage Appendix A Installation Troubleshooting A 1 Before You Begin Caution Before performing any troubleshooting procedures read the following personal and equipment safety precautions 1 Read all warnings precautions and safety instructions listed in the user manual provided with your personal computer PC This includes the prevention of damage caused by static electricity Static electricity can permanently damage the delicate components on the LinkCard and other components inside your PC To discharge static electricity from your body touch any unpainted metal surface such as the power supply case Periodically touch the metal surface to remove any accumulated static charge You may also use a wrist grounding strap 2 When handling the LinkCard or other cards in your system try to hold the card by the edges or by the metal bracket on the end of the card Try not to touch the components on the card except for the DIP switches or jumpers 3 Follow the instructions in your personal computer user manual regarding the installations of expansion cards 4 Turn off the power to your personal computer and all connected peripherals before installing or removing any card in your PC A 2 Status Cue Users Manual
46. below the color circle 5 22 Status Cue User s Manual Note you can move the Intensity bar to set custom colors but you are removing all of the colors together at the same time When the intensity bar is moved to the bottom the net color output is black full red full blue full green 6 Click the Add button to place the manufacturer gel name and values into the table 7 Press the lt ENTER gt key in the CONTROL group to accept any changes made to the table or press the lt CANCEL gt key to discard any changes Alternately click the OK or Cancel buttons Tip to quickly select a color select the desired fixtures press the lt GEL gt key click the desired color in the color circle and press the lt ENTER gt key Chapter 5 Scenes Fixture Groups and Palettes 5 23 Editing Gel Tables To edit a gel table complete the following procedure 1 Select the desired fixtures in an open Scene or Sequence Refer to Selecting Fixtures on page 5 5 1 Press the lt GEL gt key in the COLOR MIX group Figure 5 23 to bring up the Gel Picker dialogue box Refer to Figure 5 25 Alternately select the Gel Picker item from the Window drop down menu 2 Select the desired manufacturer from the drop down menu 3 Select the desired color to edit 4 Correct the gel color using the wheels in the COLOR MIX group or use the mouse with the color selector to choose another color with the color picker The picker will outp
47. but tons ready for immediate recall These 32 keys also give quick easy access to Status Cue s powerful Palette function preset focus rapid Fixture Group selection and Mac ros Adjacent to the Fader Presets is a Master Fader controlling overall dimming and a Blackout key which enables a quick cut to black effect The Continuous Constructs control section includes a series of eight rotary wheels for precise manipulation of parameters such as strobe rate gobo rotation frost mirror speed focus zoom iris and dimming Three smaller rotary Construct wheels and Construct keys form the Console s Color Mixing section The wheels allow exact lev els of RGB Red Green Blue color to be created Construct keys allowing the operator to select either gel color or HSI Hue Saturation Intensity models The console s Discrete Construct section includes the COLOR GOBO and ROTAT ING GOBO key groups The COLOR group enables control of all parameters relating to the fixed dichroic color wheels of all Lightwave Research automated luminaires and other DMX fixtures including single and split color selection forward and reverse color spins color oscillation and their associated variable speeds The GOBO and ROTATING GOBO groups are used to select static and or rotating gobos and control their indexing oscillation and related speed parameters In addition to its powerful features Status Cue is elegantly designed and stylized The chassis is c
48. can be viewed for verification At this time if your needs do not include MIDI skip to Chapter 4 Fixture Setup MSC Configuration If MSC is required complete the following procedure to configure MSC 1 Select MSC Setup from the Configure drop down menu This brings up the MIDI Show Control Setup dialogue box Refer to Figure 3 1 Status Cue Device ID sj MIDI In y Enabled MIDI Out y Enabled Device Driver Device Driver MQX MQX 32 M In Max MQX 32 M Out 1 L v Apply to Cuel ists Redundancy Apply to Songs v For CueLists For Songs Neither Figure 3 1 MIDI Show Control Setup Chapter3 MIDI Setup 3 1 3 2 7 Select the appropriate Status Cue Device ID MIDI ID by clicking in its field and typing in the ID number The correct setting is required for redundant systems and for controlling Status Cue from another MIDI device Click the appropriate check boxes to turn on or off the following items MIDI In if this is the redundant backup system if you are controlling this Status Cue via MIDI or if you would like for MIDI commands to be captured in a CueList e MIDI Out if this system is the master system you are planning to output MIDI data to external devices Select the correct driver for your MIDI card from the Device Driver drop down menu If you do not have the driver installed for your MIDI card refer to the documentation provided with the
49. click on the Scene and drag it to another location In this manner a show can be arranged and rearranged in no time LinkCard The LinkCard features a Motorola 68331 processor with 1024 Kb RAM 256 Kb of Flash ROM and 16 Kb of dual port RAM The LinkCard contains most of the system intelligence and all time critical performance functions freeing the Windows applica tion from the burden of real time control Each of the data link outputs can be config ured independently for Lightwave Research LWR or DMX 512 protocols Each card has output connectors that interface to the Console and to the fixtures pro viding both necessary data and power to the Console and the LinkCard output to the fixtures Up to four cards each with two DMX 512 LWR protocol outputs may be installed in the computer to expand the system up to a total of 4096 DMX channels Fixture software upgrades for Cyberlight Studio Color and future Lightwave Research fixtures may also be performed through these data links Status Cue User s Manual Minimum Personal Computer Requirements The following subsections contain the minimum recommended computer hardware and peripheral requirements for Status Cue While most computers that meet the Status Cue specification probably will work only systems purchased and pre configured by High End Systems are fully supported Due to the differences between components High End Systems Inc accepts no liability for computers that do no
50. continued EBBEBC GEO e ee oia C 3 STROBE RATE Group pret e ERE SESS SENSE ES NRI Et essa EA UE Tee ash C 3 COLOR GOUD conei qn vibe it qt S A uti tbid un EIER NE HE C 5 ZOOM Wisin C 5 FOCUS WHEEL ai he haste a A tare Eco are C 6 GOBO GLO nn a C 10 MSPEED Group Satie ido C 12 CONSTRUCTS Group idiota idos las C 13 ROTATING GOBO Group recse neiii eed ta eiae ee REI cava E aSa C 13 selecting VES Dim Channels iet o eI QD DO RUR EROR ARE OH NM eee C 17 Table of Contents TOC 17 List of Tables Master LinkCard Switch Settings iaa 1 6 Slave LinkCard Switch Settings ise sacsddeasdenaasousedeedenceseasecane 1 7 Fixture Constructs Controlled by Xfade serene 5 11 Color Mixing the Seven Basic Colors esee 5 20 Alternate Base address elt bk do A 9 Operational Troubleshooting tie A 13 status Cue PES di B 8 TOC 18 Status Cue Users Manual Introduction Congratulations and thanks for using the Status Cue lighting Console from Lightwave Research About This Manual This manual provides the means to setup and operate Status Cue This manual is organized in the following sections Introduction introduces you to this manual and Status Cue Chapter 1 Installation and Setup explains how to install the Status Cue hardware and software Chapter 2 Axiom of Operation explains the operational concepts of Status Cue Chapter 3 MIDI Setup explains how to setup MIDI
51. controls palettes and other advanced features A library of supported fixtures from many manufacturers is supplied and is constantly expanding The console also features standard MIDI and MIDI Show Control protocol capabilities The many advantages afforded by the Status Cue system make it the obvious choice for control of automated lighting in any professional situation The Status Cue Console interfaces with a Pentium or 486 microprocessor based per sonal computer fitted with one or more LinkCards which in turn interface with the fix tures Status Cue for Windows runs under Microsoft Windows 3 11 or Windows 95 on a desktop PC providing system functionality that includes menu and window driven displays editing and program storage Fixture and Console software updates are effortlessly accomplished through the software Status Cue provides the designer with the controls and features associated with con ventional lighting desks while offering the performance of a dedicated moving light console The Status Cue system is not only infinitely powerful and expandable it is also comfortable to learn featuring a control architecture hierarchy that makes sense Status Cue has four levels of system configurations These configurations allow you to use the Status Cue system to control and operate fixtures in a rehearsal or performance situation The configurations are Basic Setup e Expanded Setup e Redundant Setup e Performance Only Setup St
52. copies the data from the previous Step into a new Step of Sequence e New Scenes use stage values when a new Scene or Sequence is created the values will be non transparent e Prev Next fixture in Step mode allows the up and down arrow keys in the CONTROL group to select fixtures while in Step or Sequence mode When this is disabled the up and down arrow keys move from Step to Step Appendix B Supplemental Information B 13 Autoloading and Autostarting a CueList A CueList can automatically be loaded and or started when Status Cue for Windows is started To automatically load a CueList open a Show and select the desired CueList from the At startup Auto load CueList drop down menu Refer to Figure B 9 To automatically start the selected CueList click the Autostart the above CueList check box The next time the Show is opened the CueList will automatically open and or start Automatically Loading the Trackball at Windows Startup The trackball on the Status Cue Console can be used as a mouse for normal Windows operations To automatically load the trackball driver when Windows starts up complete the following procedure 1 Select the LinkCard Setup icon in the current Status Cue directory program group This brings up the Status Cue LinkCard Setup dialogue box StatusCue Linkcard Setup 8 Number of linkcards a zl Excluded Memory Address IRQ Number Dip Switch Setting Master None Slaves CCOO CFFF xj xi n4
53. data loss and increase disk space Windows 95 To use the Defrag application built in to Windows 95 complete the following procedure 1 With Windows 95 running select the Disk Defragmenter item from the Accessories System Tools pop out menus This brings up the Select Drive dialogue box Refer to Figure A 27 Which drive do you want to defragment Copyright 1985 1995 Microsoft Corporation Copyright 1988 1992 Symantec Corporation cat Figure A 27 Select Drive Dialogue Box 2 Select the C drive from the Which drive do you want to defragment drop down menu and click the OK button This brings up the Disk Defragmenter dialogue box Refer to Figure A 28 Drive C is 4 fragmented U You don t need to defragment this drive now If you want to defragment it anyway click Start Start Select Drive Figure A 28 Disk Defragmenter Dialogue Box Advanced 3 Click the Advanced button This brings up the Advanced Options dialogue box Refer to Figure A 29 A 32 Status Cue Users Manual Defragmentation method C Defragment files only Consolidate free space only v Check drive for errors A When do you want to use these options C This time only Next time use the defaults again Save these options and use them every time E Came Figure A 29 Advanced Options Dialogue Box 4 Select the options indicated in the Advanced Options dialogue box and click the OK butt
54. display terminal for a computer system Mouse The mouse is the most common type of pointing device used on personal computers Another common pointing device is the trackball which is used on Status Cue These devices allow you to move the pointer or cursor around the screen create drawings select menu items and so on See also Trackball Numeric Timeout Configurable amount of time Status Cue waits for a second or third key press in the CONTROL key group before making a fixture selection with the keys in the CONSOLE Group Object Group The name of the key group where you begin performing an activity such as creating or editing a Scene Sequence Song and so on For example to create a Scene you first press the lt SCENE gt key Then you press the key in the MEMORY key group that specifies what you want to do with the object For example press the lt NEW gt key to create a new Scene As an analogy you can think of Object as the noun and Memory as the verb Appendix D Glossary of Terms D 11 Palette A Palette is a reserved area where you store a Construct that you want to later use as a reference in other Scenes or Sequences Think of a Palette as a Reference Library with applicable constructs This is convenient when you change venues you only need to change the Palette to update your Scenes Position Memories is a common use for Palettes You can create a Palette for any Construct in the CONSTRUCTS key gro
55. e Cue Time on page 8 16 e Transition Time on page 8 17 Device on page 8 18 e Command and Data Fields on page 8 19 Comments on page 8 38 Label The Label field may be used to name a cue or as a reference point for another cue goto label To edit the Label field complete the following procedure 1 Double click the Label field in the cue to edit This brings up the Edit Cue Label dialogue box Refer to Figure 8 14 Current Label Figure 8 14 Edit Cue Label Dialogue Box 2 Enter the label for the cue and click the OK button Note labels are not case sensitive 8 14 Status Cue User s Manual Cue Number Cue numbers are edited in the same manner as the Label field For added flexibility up to 999 cues can be inserted between whole number cues To edit the Cue Number field complete the following procedure 1 Click the cue to edit 2 Double click the Cue Number field This brings up the Edit Cue Number dialogue box Refer to Figure 8 15 Terent Cue Tee 000 080 000 New Number UMIRILI A X ra Figure 8 15 Edit Cue Number Dialogue Box 3 Enter the new cue number and click the OK button Note you can simply enter 80 in the above example to achieve the same result Renumbering CueLists At any point in time a Cuelist can be renumbered Renumbering may be required if the Cue numbers are out of order This can occur by using the Sort By Time option To re
56. files will be restored Example type in recover hesdemo hesdem2 Chapter 9 Shows 9 7 9 8 Status Cue Users Manual Chapter 10 Tips and Tricks In this chapter you will create Macros 10 2 run Macros 10 4 erase Macros 10 4 store windows positions and sizes 10 5 recall windows positions and sizes 10 6 identify fixtures 10 6 flip moving yoke fixtures 10 7 home fixtures 10 8 view fixture data from active Presets 10 9 learn about the function modes 10 8 learn additional tips and tricks 10 10 DPODDZDODODOLO O Overview This chapter covers special tips and tricks for Status Cue operations These items are provided to speed programming and add convenience The latest information is covered on our web site at http www highend com Macros Status Cue provides 32 user definable Macros to make programming quicker and easier Macros are a recorded series of key presses and or wheel encoder movements which can be replayed with a single key press thereby allowing the user to put Status Cue in a desired state quickly with a minimum of key presses Additionally Macro 32 if programmed automatically runs when a Show is opened Complete the following sections to use Macros Chapter 10 Tips and Tricks 10 1 Creating Macros To create a Macro complete the following procedure 1 Press the lt MACRO gt key in the FUNCTION group Refer to Figure 10 1 Figure 10 1 FUNCTION Group Note
57. go to step 4 Slave Card s Move store the terminator jumper to the top pair of pins on Con 9 for all cards including the Master Terminate the last card by moving the jumper to the vertical pins of Con 9 Comm cable inputs or outputs store terminator jumper here terminate last card Con Con Con Con 12 11 10 9 Figure 1 7 Jumper Block Expanded View Note if you have a Console cable DB 25 that exceeds 100 feet in length place the terminator on the last card horizontally across the bottom pins on Con 9 3 Install the LinkCard Communications cables Use the left three pairs of jumper block pins Con 10 Con 11 and Con 12 to connect the communications cables The jumper blocks are wired in parallel therefore any one may be used for an input from the previous card or as output to the next card Refer to Figure 1 8 Chapter 1 Installation and Setup 1 9 Begin by connecting one end of the communications cable to Con 10 Con 11 or Con 12 on the master card Ensure that the red wire is facing up or towards the top edge of the card Connect the other end of the cable to Con 10 Con 11 or Con 12 on the first slave card The red wire must also face the top edge of the card If you install a second or third LinkCard continue connecting communications cables from the first slave to the second and so on
58. group Figure 5 53 This brings up the Store a Palette dialogue box Figure 5 54 Press the lt 32 gt key in the SYSTEM KEYS INSTANT PRESETS group Figure 5 48 The Palette will be stored and the next time a new Scene or Sequence is created the new values will be present Note remember that Palette information will only be stored for the selected fixtures and Constructs Any fixtures and Constructs that were not changed will remain at their previous values Chapter 5 Scenes Fixture Groups and Palettes 5 49 Importing Palettes Palettes may be imported from other Shows When Palettes are imported all 128 Palettes are placed into the current Show To import Palettes complete the following procedure 1 Select the Import Palettes item from the File drop down menu This brings up the Import from dialogue box Import from 1 fx File name Folders OK 36 tour shw c sq30 P Cancel Network dii List files of type Drives Show Files c 2 2 GB NTFS Loc Figure 5 56 Import From Dialogue Box 2 Select the Show to import Palettes from and click OK Depending on fixture configuration one of the following events will occur 5 50 Status Cue Users Manual identical fixtures numbers and fixture types in the two shows Status Cue will import the Palettes one to one with the fixtures some identical fixture types and or there is a different numbers of fixtures Status Cue
59. gt lt THRU gt and lt AND gt LEDs in the SELECT group will blink when the Console is in diagnostic mode Refer to Figure A 7 press these keys simultaneously Figure A 6 TRACKBALL and CONTROL Group hot key Figure A 7 SELECT Group A 16 Status Cue Users Manual 2 Hold down the hot key press the key associated with the desired test or function The following subsections provide the keys to instigate desired tests and functions e LED Tests on page A 17 Key Press Tests on page A 18 Viewing Code Versions on page A 19 Encoder Tests on page A 20 e Fader Tests on page A 23 e Trackball Tests on page A 24 e Littlite Intensity Tests on page A 24 Note it is not necessary to exit the current test to begin another test 3 Toreset the Console and exit diagnostics press the lt TILT gt FAST and PAN keys in the TRACKBALL group while holding down the hot key LED Tests Use the following keys in the COLOR group Figure A 8 with the hot key to diagnose LED functionality e lt A gt turns on all LEDs e lt B gt cycles the LEDs to the left show mode e lt C gt cycles the LEDs the to the right show mode D exits the LED test Figure A 8 COLOR Group Appendix A Installation Troubleshooting A 17 Key Press Tests Use the following keys in the GOBO group Figure A 9 and the hot key to diagnose key presses e lt A gt invokes a key test The keyboard is a ma
60. ha eee hose eke a E C 3 AF1000 TWO Chameleon C 4 Color Provisional C 4 Cyberlight Running DMX contada iras C 4 Cyberlight CX Running DMX 0 C 4 Intellabeam Running DMX ii di ette sud C 4 Sb dio Cold uno eub a se ues tu i ads C 5 Trackspot Running DMX erenneren nasii io eria coincidan C 6 C In PARS sicot hi E e eos C 7 Golden Scale C 7 Golden Scan MI pe A a ec eos ipn uid C 7 Golden Scan Ire Chane ooi eto rere hoses aceite C 7 Golden Scan HPE 4s aii od itetse ohne et E AEAT C 7 Stage SCAM MN C 8 Misenum CH C 8 Super Scan ZOOM S 5 depuis dpi ao C 8 BAG uS RENEE ie tore puede ca M E eM C 9 TOC 8 Status Cue Users Manual PEU Sid a Aida C 9 COM o e M O E Lu ts C 10 INT IV hse Sc ace A O C 10 NAT NINIC2SOU aia C 10 NAT TM 1200 viii C 11 NAT IVE ISO C 11 M rtin Professionalin neei ea odio Useton E menace src ros C 12 MAC A us e a ata NN Posse retis Ra D nue dude C 12 MAC 200 with Vectormn S aeo eere east erae iet tte aedes d pe a eds C 12 PAL 1200 isst etae eite ea RR ROOM E e ARCU ME e EUROS C 13 PAL 1200 with Vectoring MSpeed sese C 14 I Mice E M C 14 PAL Disco with Vectoring MSpeed eese C 15 RoboScan Pro 3 18 acu iodo C 15 RoboScan Pro 1220 Gym oae case boe E d dou t een dietis C 15 RoboScan Pro T2270 Xt decides bti stefsbiie dus a Ens latas C 15 Studio Dies
61. horizontal and Y vertical position coordinates for moving fixtures To edit pan and tilt positions complete the following procedure 1 Select the desired fixture s Refer to Selecting Fixtures on page 5 5 2 Press the lt POS gt key in the TRACKBALL group to enable positioning LED is on for positioning mode with the trackball Refer to Figure 5 9 Note press the lt PAN gt or lt TILT gt keys in the TRACKBALL group to edit only the respective fields The lt FAST gt key increases the trackball s sensitivity enabling quicker movement TRACKBALL Figure 5 9 TRACKBALL Group 3 Use the trackball to position the fixture s Alternately press the lt POS gt key in the CONSTRUCTS group and then the lt AT gt key in the SELECT group to bring up the At dialogue box Input the desired positions in whole numbers using the keypad with a lt gt key between the values Refer to Figure 5 10 At Set Pan Tilt At Pan Tilt Figure 5 10 Set Pan Tilt At Dialogue Box Chapter 5 Scenes Fixture Groups and Palettes 5 9 Xfade Xfade crossfade is the amount time that a construct takes to reach its new value RGB color changes and Dim are examples of Constructs that use Xfade Xfade times affect all fixtures in the Scene or a Step Scene in a Sequence Thus each Step of a Sequence can have different Xfade times INote LWR fixtures use MSpeed The Scene or Sequence window displays the current Xfade value r
62. inherently develop errors over time Finding and repairing these errors reduces the risk of data loss Caution if your hard disk drive contains more than 5MB of bad clusters contact High End Systems service or replace the drive before installing or using Status Cue for Windows Windows 95 To use the ScanDisk application built in to Windows 95 complete the following procedure 1 With Windows 95 running select the ScanDisk item from the Accessories System Tools pop out menus This brings up the ScanDisk dialogue box Refer to Figure A 24 Ld PSI ES 32 Select the drive s you want to check for errors E 3 Floppy A Type of test C Standard checks files and folders for errors Thorough performs Standard test and scans disk surface for errors E Automatically fix errors Start Close Advanced Figure A 24 ScanDisk Dialogue Box 2 Select the following items Figure A 24 e C drive Thorough Automatically fix errors 3 Click the Options button This brings up the Surface Scan Options dialogue box Refer to Figure A 25 Appendix A Installation Troubleshooting A 29 ScanDisk will use the following settings when scanning the surface of your disk for errors m Areas of the disk to scan System and data areas C System area only C Data area only Do not perform write testing Do not repair bad sectors in hidden and system files Cancel Figure A 25 Su
63. matches up each Palette with the first corresponding fixture type it comes in numeric order Dissimilar fixture types and additional fixtures can not use the imported Palettes An example is illustrated in Figure 5 57 This configuration brings up the Continue with Import dialogue box Figure 5 58 Click OK in the Continue with Import dialogue box to complete the procedure dissimilar fixture types Status Cue can not import Palettes for fixtures that are not the same This configuration brings up an error dialogue box Figure 5 59 Click OK to dismiss the dialogue box current Show LWR Trackspot 0 15s 0 Open 1 50 0 48 9 0 15s 0 Open 1 0 15s 0 Open 50 0 50 0 0 15s 0 Open Show to import Palettes from LWR Cyberlight L e pe T Tos Gate Tero Gobo RGobo Rotate pao fu an dnm an an dnm gan qanm an Fra 12 d d qa a qa qa qa lt 142 gt 3 jam lt 143 gt d gam qam qam gam gam gam 4 kta lt 144 gt d lt 144 gt que lt 144 gt que que lt 144 gt e Tw T5 Tee Tee Te Teo 1 5 15 lt 1B5 gt 15 15 15 5 5 r h 1 6 41 6 4 6 1 5 1 6 lt 1 6 gt 6 resulting Show when the Palettes are assigned LWR Trackspot A Jen e Jus To Tee Tene Teo 1 5 15 15 15 15 5 5 io 1 6 ue lt 146 gt ue lt 146 gt ue ue 3 50
64. of C800 This address may conflict with other option cards in your system typically a SCSI adapter not recommended If you receive a LinkCard Not Found error refer to Solving LinkCard Not Found Errors on page A 6 If you are installing the LinkCard in a new system or a system with an IDE hard disk drive controller you should be able to install the LinkCard without any conflicts Chapter 1 Installation and Setup 1 5 To set the LinkCard address complete the following procedure 1 Remove the LinkCard from its protective antistatic bag Place the bag on a flat surface and place the LinkCard on top of the bag 2 Locate the eight configuration DIP switches on the top edge of the LinkCard as indicated in Figure 1 5 toro OPE EEE DIP Switches arr insert this end of card in card slot DC power input connector Con 8 is Link Data Out connector DB 9 Link A Data Out In Out eon connectors metal bracket a j ICs gt i g MA Link B Data Out card edge protection fuses middle 3 fuses Console voltage LinkCard to protection ses Console connector 9 Volts an DB 25 12 volts fuses bottom 2 fuses Figure 1 5 Identifying LinkCard Component
65. organization 2 1 A LTP and Transparencies 2 1 Overview In this chapter you will learn how Status Cue stores data and addresses channel priorities Data Organization Status Cue data is organized and sorted by Shows A Show is the object that is written to disk All data such as Scenes Sequences CueLists etc are stored in a Show file Refer to Status Cue File System on page B 8 for complete information LTP and Transparencies The fundamental concept in the architecture of Status Cue is the use of Latest Takes Precedence LTP This principle simply stated means that the last command or level given is always the one that is obeyed This is in contrast to conventional lighting desks where usually it is the Highest level that is obeyed known as Highest Takes Precedence HTP LTP has the further property that any Constructs or channels which are not recorded in the Latest Scene will remain unchanged from their previous state transparent Therefore a Scene may be programmed to control only a particular Construct such as color or position leaving all other Constructs unaltered When that Scene is activated it will layer over the existing state and affect only the programmed Constructs and fixtures The previous state of all other fixtures or Constructs will be transparent show through and remain unaffected Refer to Figure 2 1 Chapter 2 Axiom of Operation 2 1 22 stage value N 3 3 2
66. pressing the lt MACRO gt key once places the Console in one shot mode and pressing it twice places it in permanent mode Refer to Status Cue Function Modes on page 10 6 2 Press the STORE key in the CONTROL group Figure 10 2 This brings up the Store a Macro dialogue box Figure 10 3 Figure 10 2 CONTROL Group sjes z e wpups mpn z s 200 ppp mm mn Store a Macro lt Bank 1 gt we E Hd E ele Figure 10 3 Store a Macro Dialogue Box 10 2 Status Cue Users Manual 3 To allocate the location for the Macro press the desired key in the SYSTEM KEYS INSTANT PRESETS group Figure 10 4 to set the Macro at that location Alternately use the mouse trackball and click the desired key in the dialogue box The LEDs illuminate to indicate previously stored Macros After the Macro location is determined Status Cue starts recording This is indicated by the bar at the bottom of the screen and by the System key and lt STORE gt key flashing SYSTEM KEYS INSTANT FALSOS inks As se a la a 20 a Za 28 24 aD tt As AB ds as PPrPrPrrErET Figure 10 4 SYSTEM KEYS INSTANT PRESETS Group 4 Perform the required actions for the Macro Example open a new Scene select all fixtures and set Dim at 100 5 To stop recording and store the Macro press the lt STORE gt key in the CONTROL group again or press the same System key pressed in step 3 Note you can use one Macro to trigger additiona
67. proe teo ber eoe bir E ge a Eve eei hes 8 2 GO Preset La etta itas obs stated cre d udo ot cetobarc ue actus afe e oM 8 21 STOP omtmasndssos a censtolgoksitptqeutxhbare goes ened gees ade eS 8 21 IN At 8 21 ALL OEE Command mesial states desatando edu tue 8 22 LOAD Command srt O aan 8 22 Select Song Dialogue BOX 1 4555 reir ttn Ranges dn Ee enn eene e ne vag S 8 22 FOAD SONS MT mo P O 8 22 GOTO FIRST C ormmatid i eode ete deed eee tun EMI hdd 8 23 GOTOJE ABEL Command ida nas 8 23 Cue Goto Label Dialogue BOX odiar 8 23 GOTO LABEL Example ilu dad ida REC ena Yo Qd 8 23 GOTO ZERO Command it ia 8 24 SNAPSHOT O ia eS 8 24 GO CUTE COn o E en 8 25 GO CUE Dialos g BAR ae RI tole asc Mera 8 25 GO CUE Example vn dia 8 25 START CLOCK Command ci in 8 25 STOP CLOCK Coimand 24 ne enana Es Re eda uve 8 26 START A CUELIST COMA a 8 26 Select Quel ist DIA BOK a aio 8 26 START X CUELEPSE Example iS A oa ae eae 8 26 STOPAX CUELIST Comando ctetu ia ica 8 27 STOP A CUBLIST Example v vivsciccissecedeassevcitessessctespacesdascevadeadosracdebndcecuasereanase 8 27 TOC 14 Status Cue User s Manual List of Figures continued START AT NUMBER Cornimalld a O rat 8 28 Start CueList At Number Dialogue Box eene 8 28 START AT NUMBER Example eiecti de e ee Urn i nets qva 8 28 START AT TIME Command rustica dd 8 29 Start CueList at Time Dialogue BOX one eens ae edt 8 29 STARTAT TIME Example tas on SONG RII n Ie 8 29 OPEN CUELIS F Cormimand as
68. software package or the Add Remove Programs application in Windows 95 to remove a previous version of Status Cue for Windows These packages do not know the correct Status Cue files to remove and problems will result if they are used Refer to Status Cue File System on page B 8 to learn which files can be safely deleted from the hard disk drive When upgrading to a later version of Status Cue for Windows keep in mind that all Show files are 100 compatible forward compatible with the new software version The first time a Show created with a previous software version is opened with the new software the system brings up a dialog box informing you the original file will be archived and provides the file name filename axx where xx 1s the new version number Refer to Figure B 6 converting to newer version The old Older version show file detected Status Cue will archive the old show before archived is called bdyws a30 Figure B 6 Archive Old Show Window Take note of the Archived file name The new show file will be stored in the same directory where it was before Show files are not backwards compatible If you wish to return to a previous version of the software you must reinstall the older software and unarchive the old show file Appendix B Supplemental Information B 7 Status Cue File System Status Cue files may be moved to accommodate a user s needs For convenience you may wish to c
69. x Figure 5 16 Rate Diagram Example 1 set Xfade to 5 Seconds Delay to 5 Seconds and Rate to 1 x on each Step The resulting Steps will Xfade for 5 seconds and Delay for 5 seconds 5 14 Status Cue User s Manual Example 2 set Xfade to 2 Seconds Delay to 3 Seconds and Rate to 2 x on each Step The resulting Steps will Xfade for 4 seconds and Delay for 6 seconds Example 3 to build a Sequence that has a 2 second delay on each Step you can set Rate for 1 x and Delay for 1 Second or set Rate for 1 x and Delay for 2 Seconds So itis just as effective to increase or decrease the speed of a Sequence by increasing or decreasing the Delay of each Step and leaving Rate set for 1 x The end result will be the same Set the Rate time if required by pressing the lt RATE gt key in the SEQUENCE group Figure 5 17 and typing the desired Rate and press the lt ENTER gt key Alternately click the up and down buttons in the Rate field Figure 5 18 to set the desired time SEQUENCE gt Figure 5 17 SEQUENCE Group Figure 5 18 Rate Field Chapter 5 Scenes Fixture Groups and Palettes 5 15 MSpeed MSpeed movement speed is a function of time to destination That is all fixtures that have the same MSpeed value move at the same time regardless of the distance traveled For example in Figure 5 19 fixture A will move 2 feet from position 1 to position 2 Fixture B will move 10 feet from position 1 to position 2 Both fixtu
70. 0 DMX AF1000 DMX AF1000 DMX AF1000 DMX AF1000 LWR ntellabeam LWR ntellabeam LWR ntellabeam Figure 4 12 Selecting Fixtures to Patch Example em Remove TIE Patch Soft Patch Configure ees SIS Br Import CNBC OOO oor corr coco co le le 15 3 Click on the Patch button This will bring up the Patch Fixture s to Which Link window Refer to Figure 4 13 4 12 Status Cue Users Manual Patch Fixture s To Which Link Link Protocol Free Assigned Lightwave Research DMX Lightwave Research DMX Figure 4 13 Patch Fixtures to Which Link LinkCard Patch Dialogue Box 4 Click the Link you wish to patch to and click the OK button to bring up the Select Starting Address dialogue box Alternately double click on the Link In this example we selected Link 2a Figure 4 13 shows a DMX Link and Figure 4 15 shows a LWR Link If you wish to unpatch fixtures simply click on the Unpatch button Select Starting Address xi 97 98 99 100 101 102 103 104 105 106 ere CX pg mo 111 112 El 113 114 115 116 117 118 119 120 EA 125 126 127 128 129 130 131 132 133 134 135 EEE 140 141 142 143 144 145 146 147 148 149 150 BEIDE 155 156 157 158 159 F 161 162 163 164 165 TEE 170 171 172 173 174 175 176 177 178 179 180 224 219 222 223 220 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258
71. 1 START CUELIST AT NUMBER CueList Night Show v OK Figure 8 51 Start CueList At Number Dialogue Box Select the desired CueList to open from the CueList drop down menu Type the appropriate cue number in the Number field and click OK to complete the operation The Data field will display the selected CueList and cue number Refer to Figure 8 52 Device Command Data Internal START AT NUMBER Night Show 000 005 000 Figure 8 52 START AT NUMBER Example 8 28 Status Cue User s Manual START AT TIME The START AT TIME command starts a specified CueList at a specific time Refer to Figure 8 53 Device Command Data Internal STARTATTIME 000 00 00 00 N A Figure 8 53 START AT TIME Command This Data field brings up the Start a CueList at Time dialogue box Refer to Figure 8 54 START CUELIST AT TIME CueList Special Effects al Time UBER Xe HIR Figure 8 54 Start CueList at Time Dialogue Box Select the desired CueList to open from the CueList drop down menu Using the numeric keys in the CONTROL group type the appropriate cue time separated by in the Time field and click OK to complete the operation The Data field will display the selected CueList and cue time Refer to Figure 8 55 Device Command Data Internal START AT TIME n 000 01 13 05 Special Effects Figure 8 55 START AT TIME Example Chapter 8 CueLists 8 29 OPEN C
72. 21 Remove Song Dialogue BOX eee vent rint essa n ta Ene ea vg e e edecanes 7 22 Delete Song Confirmation Dialogue Box eene 7 22 CONTROL Group iii Rede ca re E RE RUSSE added 7 23 SONG GOUD aia 1 24 OBIECOT GITOUD E doy sees E E EE EEA 8 2 MEMORY RICO UD SS A ae E 8 2 New CueList Wa Wo 5 ak aici edad 8 2 Sample CueList Window 1 2 irte See noon RN HE STR dlrs 8 3 Table of Contents TOC 13 List of Figures continued A A A sheanneoasee 8 5 CD Clock Source ainia didas 8 5 Cue SOLUS WIDOONW ts a a A a Ea A 8 6 Output and Input Control Windows essen 8 7 CONTROE GIEOUD SAS TR E a 8 8 Store Cue ial rue BO ias 8 9 MULA eras aa tgateet tees setae eats aaah Lo ques 8 11 Store CueList Dialogue BOX uscite photo t etes dia cid 8 12 Recall CueList Dialogue BOX aec iae eee cas ree ever o Rear ets 8 13 Edit Cue Label Dialogue Boris 8 14 Edit Cue Number Dialogue BOX i 8 15 Dras Ed A ROS 8 16 Ext pare Dialogue BOL edunt uf on d enu mite mi 8 16 Select MSC Command Dialogue Box eere nene 8 17 Edit Time Dialogue Box ura 8 17 Select Device Dialogue BOX 4 5 tese nue nir a dean cda 8 18 Device Command and Data Fields eese 8 19 Select Internal Command Dialogue Box eene 8 19 lt none gt Command and Data Fields ais see vss ae a 8 20 GO Commgnd da 8 20 Select a Preset From Song Dialogue Box eene 8 20 Use the Current Song Dialogue BOX od te
73. 4 5 Changing Fixture Types For ease and convenience of configuration you may change fixture types Status Cue changes fixture types intelligently If any programming has been completed with the old fixture type s pan tilt and RGB values are imported into the new fixture type Status Cue automatically converts the values according To change fixture types complete the following procedure 1 Bring up the Fixture Setup dialogue box if it was not already on the screen 2 Select the fixture s you wish to change For non sequential fixtures click the first fixture and then hold down Ctrl on the computer s keyboard and click individual fixtures For sequential fixtures hold down the lt Shift gt key on the computer s keyboard and select the first and last fixture Alternately hold down the mouse button on the console and drag to acquire a sequential range of fixtures Fixture Setup Link Address Configuration DMX PAL 1200 w Speed 1a 1 DMX PAL 1200 w Speed 1a 27 DMX PAL 1200 w Speed 1a 53 DMX PAL 1200 w Speed 1a 79 DMX PAL 1200 w Speed 1a 105 Figure 4 6 Selecting Fixtures Example 3 Click on the Change button This will bring up the Change Fixture s To dialogue box Refer to Figure 4 7 4 6 Status Cue Users Manual Change Fixture s To LWR Cyberlight LWR Intellabeam LWR Trackspot DMX Studio Color DMX AF1000 DMX Color Pro DMX Cyberlight CX DMX Intellabeam DMX Trackspot DMX Single Channel
74. 6 Status Cue Users Manual LinkCard Software Configuration The following subsections provide information to properly configure the Status Cue for Windows software to communicate with the installed LinkCard s If you experience difficulties configuring the LinkCard s refer to Solving LinkCard Not Found Errors on page A 6 To setup and configure installed LinkCards perform the following procedure 1 Run the LinkCard Setup application from the Status Cue program group This launches the Status Cue LinkCard Setup dialogue box It will display the default Master Excluded Memory Address of C800 CBFF with an IRQ Number of 10 Additional LinkCards are disabled StatusCue Linkcard Setup Number of linkcards a Excluded Memory Address IRQ Number Dip Switch Setting Slaves CCO0 CFFF z iu gt 118 D000 D3FF rz gt 13 D400 D7FF z 17 sz 12 Figure 1 33 Sample LinkCard Setup Dialogue Box 2 Setthe Number of LinkCards from its drop down box 3 Set the IRQ Number for the Master and Slaves 4 Setthe Excluded Memory Address for each installed card Note if a SCSI card is installed it may be necessary to set each memory address at D000 D3FF and above 5 If you would like to Load trackball driver at Windows startup trackball can also be used as a mouse for Windows applications click its check box 6 Click Apply Changes to accept or Cancel Changes to start over 7 Ifyou have changed any LinkCard settings you must exit W
75. AD Studio Color Demo 3000 Figure 8 33 LOAD Song 8 22 Status Cue Users Manual GOTO FIRST The GOTO FIRST command goes to the first cue in the current CueList Refer to Figure 8 34 Device Command Data Internal GOTO FIRST A Figure 8 34 GOTO FIRST Command GOTO LABEL The GOTO LABEL command goes to the cue with a specific label Refer to Label on page 8 14 Refer to Figure 8 35 Device Command pe Internal GOTO LABEL Figure 8 35 GOTO LABEL Command Double clicking this Data field brings up the Cue Goto Label dialogue box Refer to Figure 8 36 Cue Goto Label Goto Label Loop s m 0 Indefinite Figure 8 36 Cue Goto Label Dialogue Box Type in the label to go to and type in the desired loops number of times to repeat Click the OK button to complete the operation The Data field will display the label name followed by the number of loops Refer to Figure 8 37 Device Command Data Internal GOTO LABEL Cyber Sweep 1 Figure 8 37 GOTO LABEL Example Chapter 8 CueLists 8 23 GOTO ZERO The GOTO ZERO command resets clock to zero and places the next cue icon wedgie at the first cue closest to zero Refer to Figure 8 38 Device Command Data Internal GOTO ZERO AAA Figure 8 38 GOTO ZERO Command SNAPSHOT The SNAPSHOT command allows the active Presets to be captured and placed into the cue Refer to Figure 8 39 Devi
76. ART Are you sure Figure 8 66 Shutdown Restart Dialogue Box EM Click the Yes button to place this command in the CueList Refer to Figure 8 67 Device Command Data CATA EII Figure 8 67 SHUTDOWN RESTART Command Chapter 8 CueLists 8 33 MSC To edit the Command and Data fields of a MIDI Show Control MSC device complete the following procedure 1 Double click the Command field Figure 8 68 in the desired cue to bring up Select MSC Command dialogue box Refer to Figure 8 69 Device Command Data mscEmulator lt none gt Figure 8 68 MSC Device Command and Data Fields MSC Commands 2 Click the desired MSC command and then click the OK button to complete the operation 3 Double click the Data field to bring up its corresponding dialogue box 4 Type the appropriate information in the dialogue box and click the OK button to complete the procedure 8 34 Status Cue User s Manual MIDI To edit the Command and Data fields of a MIDI device complete the following procedure 1 Double click the Command field Figure 8 70 in the desired cue to bring up Select MIDI Command dialogue box Refer to Figure 8 70 Device Command Data midiPoly800 lt none gt Figure 8 70 MIDI Device Command and Data Fields MIDI Commands Figure 8 71 Select MIDI Command Dialogue Box 2 Click the desired MIDI command and click the OK button to complete the o
77. AS BEEN DAM AGED AS A RESULT OF ACCIDENT MISUSE ABUSE OR AS A RESULT OF SERVICE OR MODIFICA TION BY ANYONE OTHER THAN HIGH END SYSTEMS OR AN AUTHORIZED DEALER EXCEPT AS EXPRESSLY SET FORTH ABOVE NO OTHER WARRANTIES EITHER EXPRESS OR IMPLIED ARE MADE WITH RESPECT TO THIS PROGRAM INCLUDING BUT NOT LIMITED TO THE IMPLIED WAR RANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE AND HIGH END SYSTEMS EXPRESSLY DISCLAIMS ALL WARRANTIES NOT STATED HEREIN YOU ASSUME THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM SHOULD THE PRO GRAM PROVE DEFECTIVE YOU AND NOT HIGH END SYSTEMS OR AN AUTHORIZED DEALER ASSUME THE ENTIRE COST OF NECESSARY SERVICING REPAIR OR CORRECTION SOME JURIS DICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES SO THE ABOVE EXCLU SION MAY NOT APPLY TO YOU THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION HIGH END SYSTEMS does not warrant that the functions contained in the program will meet your require ments or that the operation of the program will be uninterrupted or error free You also assume responsibility for the selection of the program to achieve your intended results and for the installation use and results obtained from the program YOUR SOLE REMEDIES AND HIGH END SYSTEMS ENTIRE LIABILITY ARE AS SET FORTH ABOVE IN NO EVENT WILL HIGH END SYSTEMS BE LIABLE TO YOU OR ANY OTHER PERSON FOR ANY DAMAGE
78. Big Empty Hero of the Day That Ain t No Way to Go Figure 7 21 Recall Song Dialogue Box 3 Use the up and down arrow keys in the CONTROL group to select the desired Song and press the lt ENTER gt key Alternately click the desired Song and then click OK to complete the procedure Note for performance situations refer to Advancing Songs on page 7 22 Chapter 7 Songs 7 17 Reordering Songs By default Songs are sorted in the order they were stored Numerous Song orders can be saved and edited off line To reorder Songs complete the following procedure 1 Select Reorder Songs from the Song drop down menu This will bring up the Song Order dialogue box Refer to Figure 7 22 Current Song Order NewSong Order Songsleft Delusion of Grandure Past the Point of Rescue The One Thing Don t Talk That Ain t No Way to Go Figure 7 22 Song Order Dialogue Box 2 Click a Song in the Current Song Order field The Song will be copied into the New Song Order Field in the order it was selected Continue selecting Songs until all Songs have been copied into the New Song Order field Alternately click the Copy All button click a song to move in the New Song Order field and use the up and down arrow buttons in the dialogue box to correct the order 3 To save the Song order as a text file optional click the Save button This will bring up Save Song Order as dialogue box Refer to Fig
79. COPY gt key in the MEMORY group 4 Select the Step to paste the Constructs to destination Step 5 Press the lt COPY gt key in the MEMORY group This brings up the Paste Selected Fixture s dialogue box The Steps names will appear in the dialogue box Refer to Figure 6 7 Paste Selected Fixture s x From To Audience Sweep Down stage wash Figure 6 7 Paste Selected Fixture s Dialogue Box 6 Press the ENTER key or the CANCEL key in CONTROL group Alternately use the mouse and click OK or Cancel Cutting Copying and Pasting Steps To cut copy or paste a Step complete the following procedure 1 Select the Step s to copy by clicking it 2 Select either Cut or Copy from the Edit drop down menu 3 Select a Step to place the Step in memory before 4 Select Paste from the Edit drop down menu 6 8 Status Cue Users Manual Dragging and Dropping Steps To drag and drop a Step complete the following procedure 1 Click the Step to move or copy 2 While holding the mouse button down move the Step to the new location within the current Sequence or another Sequence It will be cut and pasted above the new location Alternately hold the Ctrl down on the keyboard and the mouse button to drag copy the Step Dragging and Dropping a Scene Into a Step To drag and drop an existing Scene into a Step of a Sequence complete the following procedure 6 1 Select or recall
80. Cue Device ID from its drop down menu The ID must match the master system Refer to Figure B 3 Click on the OK button to complete the operation and exit the dialogue box Status Cue Device ID o y MIDI In Y Enabled MIDI Out Enabled Device Driver Device Driver MQX MQX 32 M In MQX MQX 32 M Out 1 El Redundancy Apply to CueLists For CueLists gt Apply to Songs _ For Songs y Neither Figure B 3 Backup Computer MSC Setup 12 Open an identical copy of a show on the main and backup system Figure B 4 shows the redundant system with a redundant monitor system accomplished through an additional switchbox Datalink Y Cable Link A Link B XLR XLR Tass Ale DB9M Datalink Deor M AN DBoF Datalink DB9M SS DB25M E78 ES pi ser pe s Mi M i gt Main System MIDI Out Wibi E een VGA Wek Figure B 4 Complete Redundant System B 4 Status Cue User s Manual 13 To test the system the backup computer should activate and deactivate INSTANT and FADER PRESETS for Songs or follow the CueList on the main system 14 In the event of a system failure rotate the select knob on the A B switch box from A to B for each LinkCard The backup system will continue the Show from the same Presets s or Cue s that were running on the main system Note if the monitor is also on a switchbox Figure B
81. D000 D3FF v 1 3 D400 D7FF xi 7 Ex V Load trackball driver at Windows startup Apply Changes Cancel Changes Figure B 10 Status Cue LinkCard Setup Dialogue Box 2 Click the check box beside Load trackball driver at Windows startup 3 Click the Apply Changes button to accept the changes and dismiss the dialogue box A line will be written into the win ini file to enable the trackball The changes will take effect the next time Windows is started B 14 Status Cue User s Manual Uploading Devices New software code is easily uploaded to devices from Status Cue Each Status Cue software release provides the most recent software code s19 files for the following items Console e LinkCard e Cyberlight e Studio Color future Lightwave Research products Note software codes seldom change but it is highly recommended that you use the latest code Contact your Authorized dealer or High End Systems To upload devices complete the following procedure 1 Remove any devices which may inhibit bi directional communication buffer boxes DMX splitters repeaters etc and check to ensure that the last fixture on each Link is terminated 2 Select Device upload from the File drop down menu This brings up the Device Code Upload dialogue box Refer to Figure B 11 Device Code Upload x Device To Upload Version i 38b Cyberlight 70 gt LinkCard 310 Console 107 Upload ONLY
82. DMX Color Pro DMX Cyberlight DMX Cyberlight CX DMX Intellabeam DMX Trackspot DMX Single Channel DMX Golden Scan 2 DMX Golden Scan 3 DMX Super Scan DMX Super Scan Zoom Figure 4 21 Change Fixture s To Dialogue Box 3 Select DMX Single Channel and click the OK button The soft patched fixture s will become single DMX channel s again Refer to Figure 4 22 Fixture Setup Name Link Address DMX Single Channel DMX Single Channel DMX Single Channel DMX Single Channel DMX Single Channel DMX Single Channel DMX Single Channel DMX Single Channel DMX Single Channel DMX Single Channel Configuration o ooo ER O gt o 00 Y CO IP ILL 1 2 3 4 5 6 7 8 g 1 Figure 4 22 Changed Soft Patched Fixtures Example 4 20 Status Cue Users Manual Changing Fixture Attributes Status Cue allows fixture attributes to be changed for ease of programming The following attributes can be changed on DMX or LWR protocol fixtures to compensate for hanging positions to correspond with trackball movement during positioning Invert Pan inverts pan for fixtures positioned inversely on an X axis upside down 4 e Invert Tilt inverts tilt for fixtures positioned inversely on a Y axis sideways e Swap Pan and Tilt swaps the pan and tilt functions for fixtures positioned inversely on X and Y axes upside down and sideways The following single DMX channel attributes can be changed e Dimmable a
83. Di Sicurezza AVVERTENZA PER PREVENIRE LE SCOSSE ELETTRICHE 1 L utente non deve riparare nessuna parte dentro l unita Per qualsiasi riparazione rivolgersi al personale specializzato Questa apparecchiatura non deve essere esposta ne alla piogga ne all umidita 3 La console Status Cue e la scheda LinkCards devono essere usate con un computer che alimenta la LinkCard tramite il dispositivo di alimentazione di sicurezza a corrente continua a bassissima tensione SELV E 2 Status Cue Users Manual
84. F at Status Cue startup link_d11 d11land Of console exe console exe e re install the version of soft Each software ver sion has its own link dll dll This can happen if you attempt to run an older version of Status Cue after a newer version was installed ware version you which to use GPF in link dll dll or con e write down the actions that sole exe occurred before the message the error message exact wording error code num bers and Contact High End Systems service Appendix A Installation Troubleshooting A 15 Console Diagnostics The Status Cue Console has built in diagnostics to verify the operational status of the keys LEDs sliders encoders and trackball If a problem is diagnosed contact your authorized dealer or High End Systems before attempting to service the Console Before using Console diagnostics check to ensure the latest Console System code is installed in the flash ROM Refer to Determining Software and Code Versions on page A 4 If you are not using the latest code complete the procedure outlined in Uploading Devices on page B 15 To use Console diagnostics complete the following procedure 1 To enter diagnostics mode hold down the hot key in the TRACKBALL group simultaneously press the lt 2 gt lt 5 gt lt 8 gt and lt 0 gt keys in the CONTROL group release the CONTROL group keys and then release the hot key Refer to Figure A 6 the lt NOT gt lt AT
85. Fixture Groups and Palettes 5 33 Single Channel DMX To edit single channel DMX complete the following procedure 1 Select the desired single channel DMX devices 2 Set the DMX value using the lt DIM gt wheel Figure 5 37 Alternately press the lt AT gt key in the SELECT group to bring up the Set Dim At dialogue box Figure 5 38 Enter the desired value and click the OK button to complete the procedure DIM CC8 AAA f N f N a j NN LZ we Ss S3 Figure 5 37 DIM Wheel At Set Dim At xe A X Figure 5 38 Set Dim At Dialogue Box 5 34 Status Cue User s Manual Naming a Scene To name a Scene complete the following procedure 1 Press the lt SCENE gt key in the OBJECT group repeatedly to select and scroll though open Scenes 2 Press the lt NAME gt key in the MEMORY key group to bring up the Name Scene dialogue box Refer to Figure 5 39 Alternately select Name from the Memory drop down menu Name Scene x Figure 5 39 Name Scene Dialogue Box 3 Type the desired name in the Name field and click OK to complete the procedure Note naming a Scene does not automatically store the Scene Refer to Storing a Scene on page 5 36 Chapter 5 Scenes Fixture Groups and Palettes 5 35 Storing a Scene Up to 5872 Scenes can be stored into each Show When a Scene is stored it is placed in Scratch Memory and cannot be recalled on quick demand li
86. Golden Scan Ill Fixture setting e Set Optional DIL switch 4 to on expanded channel format Unique Console control Prism Wheel press the EFFECT key above the EFFECT wheel and use the lt EFFECT gt wheel Refer to Figure C 1 Golden Scan Ill Six Channel Unique Console control e Color Wheel press the EFFECT key above the EFFECT wheel and use the lt EFFECT gt wheel Refer to Figure C 1 Golden Scan HPE Unique Console control C e Second Color Wheel use the ZOOM wheel Refer to Figure C 4 e Rotating Prism Wheel press the EFFECT key above the EFFECT wheel and use the lt EFFECT gt wheel Refer to Figure C 1 e Frost Fixed Prism Wheel press the lt FROST gt key above the EFFECT wheel and use the lt EFFECT gt wheel Refer to Figure C 1 Appendix C Special Configuration and Control of Fixtures C 7 Stage Scan Unique Console control e Lamp press the CLOSED key above the lt STROBE RATE wheel to turn the lamp off and press the lt OPEN gt key above the lt STROBE RATE gt wheel to turn the lamp on Refer to Figure C 2 e Rotating Prism Wheel press the EFFECT key above the EFFECT wheel and use the lt EFFECT gt wheel Refer to Figure C 1 e Frost Fixed Prism Wheel press the lt FROST gt key above the EFFECT wheel and use the lt EFFECT gt wheel Refer to Figure C 1 e Prism Rotation press the lt F STB gt key above the EFFECT wheel and use t
87. JECT gt w ilum P AN SCENE ih ES a AA SEQ LAYOUT Pp Az AO HELP SHOW Figure 4 1 OBJECT Group Status Cue User s Manual Fixture Setup A Figure 4 2 Fixture Setup Dialogue Box 2 Click the Add button in the Fixture Setup dialogue box to bring up the Add Fixture s dialogue box Refer to Figure 4 3 Note fixtures are inserted above the highlighted bar Chapter 4 Fixture Setup 4 3 LWR ntellabeam LWR Trackspot DMX Studio Color DMX AF1000 DMX Color Pro DMX Cyberlight DMX Cyberlight CX DMX Intellabeam DMX Trackspot DMX Single Channel Add E Fixture s DMX Super Scan DMX Super Scan Zoom Add Finished DMX Golden Scan HPE Figure 4 3 Add Fixture s Dialogue Box DMX Golden Scan 2 DMX Golden Scan 3 3 The Add Fixture s dialogue box displays the fixture types that are currently available Using the mouse trackball select a protocol fixture type from the list by clicking it and type the number of fixtures in the text box Notes supported preset fixture types are constantly being expanded to encompass a large variety of manufacturers and fixture types Contact High End Systems for the latest software release If you wish to only add one fixture select it and press the ENTER key to add the fixture and automatically exit the Add Fixture s dialogue box 4 Ifspecial switch settings are required for the fixture s Status Cue will prompt you to make the necessary
88. LEDs Refer to Figure A 2 for location information e LEDI 12 volts to console When on this LED indicates that 12 volts is being sent to the console through fuse F8 An off LED indicates that F8 may be blown This LED will only be on if it is the master LinkCard The power to this LED is supplied through the pigtail from the computer power supply e LED2 5 volts to console When on this LED indicates that 5 volts is being sent to the console through fuse F7 An off LED indicates that F7 may be blown This LED will only be on if it is the master LinkCard The power to this LED is supplied through the pigtail from the computer power supply e LED3 5 volts to LinkCard When on this LED indicates that 5 volts is present on the LinkCard from the computer s mother board An off LED indicates no 5 volts power to the LinkCard e LEDA This LED heartbeat indicates the status of the LinkCard by flashing at the following rates Flashing at a 1 hertz rate Status Cue has found the LinkCard boot code is running and communication is transpiring Status Cue for Windows is not running Latching on one time and flashing at an inverted 1 hertz rate pulsing Status Cue has found the LinkCard but the checksums in the LinkCard do not match the checksum in statusq ini Status Cue for Windows is running This will instigate the LinkCard upload procedures e Flashing Rapidly Status Cue has found the LinkCard and the Li
89. LIST Command Double clicking this Data field brings up the Select CueList dialogue box Refer to Figure 8 46 Select Cuelist Cuelist s Special Performance Mechanical Trussing Special Effects Night Show Figure 8 46 Select CueList Dialogue Box Select the CueList to open and click OK to complete the operation The Data field will display the selected CueList Refer to Figure 8 47 Device Command Data Dae ooo lInternal START A CUELIST LDI 96 Figure 8 47 START A CUELIST Example 8 26 Status Cue User s Manual STOP A CUELIST The STOP A CUELIST command stops the clock prevents it from playing of a specified CueList Refer to Figure 8 48 Device Command Data Internal A CUELIST E Figure 8 48 STOP A CUELIST Command Double clicking this Data field brings up the Select CueList dialogue box Refer to Figure 8 46 Select the CueList to stop and click OK to complete the operation The Data field will display the selected CueList Refer to Figure 8 49 Device Command Data Internal STOP A CUELIST LDI 96 EM Figure 8 49 STOP A CUELIST Example Chapter 8 CueLists 8 27 START AT NUMBER The START AT NUMBER command starts a specified CueList at a specific cue number Refer to Figure 8 50 Device Command Data Internal STARTATNUMBER Figure 8 50 START AT NUMBER Command This Data field brings up the Start a CueList at Number dialogue box Refer to Figure 8 5
90. MDT s Office Backdrop Blue Fader 2 MDT s Office stobes Figure 2 2 Stack Viewer Window Status Cue User s Manual Status Cue uses the following colors for Constructs in Scene and Sequence windows and the corresponding LEDs indications in the CONSTRUCTS group Figure 2 3 Blue transparent values s that allow non transparent assigned values to pass through to the next layer The LED in the CONSTRUCTS group will not illumi nate Black non transparent assigned value s that passed through to the next layer The LED s in the CONSTRUCTS group will illuminate Red the non transparent Construct currently being edited Underlying value s are not passed through to the next layer This value is sent to the next layer The corresponding LED in the CONSTRUCTS group will flash CONSTRUCTS IRIS GATE RGB FOCUS ZOOM FROST OPTION li Vila Figure 2 3 CONSTRUCTS Group Chapter 2 Axiom of Operation 2 3 2 4 Status Cue Users Manual Chapter 3 MIDI Setup In this chapter you will Q configure MIDI Show Control 3 1 Q configure MIDI devices 3 2 Q remove MIDI devices 3 4 Q edit MIDI devices 3 4 Overview This chapter covers setup and configuration of MIDI Show Control MSC and MIDI devices Status Cue can control external MIDI devices and it can be controlled via MIDI If you require redundant systems use the information in this section to setup MIDI communication Incoming MIDI data
91. N THE EVENT THAT YOU DO NOT AGREE WITH ANY OF THEM YOU SHOULD PROMPTLY RETURN THE PACKAGE UNOPENED YOUR MONEY WILL BE REFUNDED Pursuant to this Agreement you may a use the program on a single computer b copy of the program into any computer readable or printed form for back up or modifications purposes in support of your use of the program on the single computer certain programs however may include mechanisms to limit or inhibit copying they are marked copy protected c modify the program and merge it into another program for your use on the single computer and d transfer the program and license to another party if the other party agrees to accept the terms and conditions of this agreement Any portion of this program merged into another program will continue to be subject to the terms and condi tions of the agreement If you transfer the program you must at the same time either transfer all copies whether in printed or computer readable form to the same party or destroy any copies not transferred including all modifica tions and portions of the program contained or merged into other programs You must also reproduce and include the copyright notice on any copy modification or portion merged into another program YOU MAY NOT USE COPY MODIFY OR TRANSFER THE PROGRAM OR ANY COPY MODIFICA TION OR MERGED PORTION IN WHOLE OR IN PART EXCEPT AS EXPRESSLY PROVIDED FOR IN THIS AGREEMENT IF YOU TRANSFER POSSESSION OF ANY COPY M
92. OCK TXT 11 16 1996 Sat 28 22 6 Don t Talk Big Empty Past the Point of Rescue Delusion of Grandure Bad Little Things The One Thing Electric Head Hero of the Day That Ain t No Way to Go 1 2 3 m 5 6 7 8 9 8 mo Figure 7 25 Song Order Text File Example 3 Reorder the Songs and save the file to complete the procedure 7 20 Status Cue User s Manual Removing Songs To permanently remove a Song from a Show complete the following procedure 1 Press the lt SONG gt key in the OBJECT group Alternately select Song item from the Object drop down menu 2 Select the Remove item from the Memory drop down menu This will bring up the Remove Song dialogue box Refer to Figure 7 26 Song Name Delusion of Grandure Past the Point of Rescue The One Thing Don t Talk Electric Head That Ain t No Way to Go Figure 7 26 Remove Song Dialogue Box 3 Select the Song to remove and click OK This will bring up the Delete Song confirmation dialogue box Refer to Figure 7 27 Delete Song Delusion of Grandure Figure 7 27 Delete Song Confirmation Dialogue Box 4 Click Yes to complete the procedure Chapter 7 Songs 7 21 Playback Use the following subsections to advance Songs play Presets and clear Instant Preset output during playback Advancing Songs Songs can be instantly advanced for performance applications Songs are advanced in the ord
93. ODIFICATION OR MERGED PORTION OF THE PROGRAM TO ANOTHER PARTY YOUR LICENSE IS AUTOMATICALLY TERMI NATED Term The license is effective until terminated You may terminate it at any other time by destroying the program together with all copies modifications and merged portions in any form It will also terminate upon conditions set forth elsewhere in this Agreement or if you fail to comply with any term or condition of this Agreement You agree upon such termination to destroy the program together with all copies modifications and merged portions in any form Limited Warranty and Remedies HIGH END SYSTEMS INC warrants the diskette s on which the program is furnished to be free from defects in materials and workmanship under normal use for a period of one 1 year from the date of delivery to you as evidenced by a copy of your receipt This warranty is limited to you and is not transferable During the 1 year warranty period HIGH END SYSTEMS will 1 replace any diskette not meeting the fore going warranty and which is returned to HIGH END SYSTEMS or Authorized HIGH END SYSTEMS Dealer Authorized Dealer with a copy of your receipt or 2 if HIGH END SYSTEMS or the Authorized Dealer is unable to deliver a replacement diskette that is free of defects in materials or workmanship you may terminate this Agreement by returning the program and your money will be refunded THE FOREGOING WARRANTY DOES NOT EXTEND TO ANY DISKETTE THAT H
94. Palettes for position using fixture groups This allows fixture groups to be easily seen during programming 10 6 Status Cue Users Manual Flip Function To speed programming moving yoke fixtures can be flipped to provide an additional range degrees of movement avoiding stops When a moving yoke fixture such as Studio Color is flipped the unit pans 180 and tilts to the opposite position of the 90 straight down axis and ends up pointing the same direction This allows more physical movement before a stop is reached To flip a fixture complete the following procedure 1 Open or create a Scene or Sequence with Blind mode off 2 Select the desired moving yoke fixture s Refer to Editing on page 5 4 3 Press the lt FLIP gt key in the FIXTURE group Figure 10 8 The selected fixture s will flip Notes older Consoles may have a lt PICK gt key instead of a lt FLIP gt key Alternately press the lt PAN gt or lt TILT gt keys in the TRACKBALL group to flip on the pan or tilt Chapter 10 Tips and Tricks 10 7 Homing Fixtures Due to physical contact or other conditions fixtures may require homing recalibration Depending on the fixture homing resets the physical position of pan tilt color gobo etc To home fixtures complete the following procedure 1 Press the lt HOME gt key in the FIXTURE group Figure 10 8 This brings up the Home Fixture dialogue box Figure 10 9 Notes it is not necessary t
95. R gt key to remove hanging values from Scene and Sequences Figure 7 29 SONG Group Chapter 7 Songs 7 23 7 24 Status Cue User s Manual Chapter 8 CueLists In this chapter you will Q configure MIDI devices and MSC for CueLists 8 1 create CueLists 8 2 find your way around the CueList screen 8 3 configure CueLists 8 4 insert cues 8 8 store CueLists 8 12 recall CueLists 8 13 edit CueLists 8 14 playback CueLists 8 40 Overview EM A CueList is a series of cues events available for playback CueLists allow the user to conveniently run through an entire show by simply pressing one button or automate an entire Show with internal or external synchronization Multiple devices can be simultaneously controlled with CueLists Eight CueLists can run simultaneously and an unlimited number of cues can be created in each CueList LDODDCODOLUDALUO Unlike Scenes and Sequences CueLists reference Songs and have the ability to accept and output MIDI data CueLists play back the Presets that are stored in the Songs Before You Begin To start using CueLists you may need to configure the following items e MIDI devices if you are controlling external MIDI devices hoists with MIDI capable controllers special effects etc MIDI Show Control MSC for MSC or capturing of external MIDI data and SMPTE time code Refer to Chapter 3 MIDI Setup for information on configuring MIDI and MSC Chapter 8 CueLists
96. Rate Rotate Effects MSpeed Focus Zoom Iris and Dim variable controls are alternately identified with the letters CC1 through CC8 respectively These letters stand for Continuous Construct Control which allows for generic use of these controls CD Compact disc containing digital audio information CD ROM Compact disc read only memory Disc or disc drive containing digital information Typically installed in computer CueLists support audio CD ROM input Chase Chase and Sequence are used interchangeably Refer to Sequence for definition Color mixing Process of creating colors using either the RGB or HSI color models Color Pro A color changing luminaire manufactured by Lightwave Research Comm Cable 4 inch communication cable connected between LinkCards This cable enables synchronization and communication between multiple LinkCards See also LinkCard Constructs Features of the fixture such as Color Mixing Gobos Rotating Gobos Color Wheel Iris Frost and Shutter When you create Scenes and Sequences you record the Constructs and their parameters values D 2 Status Cue User s Manual Construct Filters Software filters allowing only certain Constructs or parameters to be played from a Preset Copy Copy is a feature selected from the MEMORY key group to copy all the fixture Construct parameters between fixtures You can copy fixture Construct parameters from one fixture to a selected range of fixtures
97. S INCLUDING ANY INCIDENTAL OR CONSEQUENTIAL DAMAGES EXPENSES LOST PROFITS LOST SAVINGS OR OTHER DAMAGES ARISING OUT OF THE USE OF OR INABILITY TO USE SUCH PROGRAM SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES FOR CONSUMER PRODUCTS SO THE ABOVE LIMITATIONS OR EXCLUSIONS MAY NOT APPLY TO YOU General Sublicenses Assignments Transfers You may not sublicense assign or transfer the license or the program except as expressly provided in this Agreement Any attempt to otherwise sublicense assign or transfer any of the rights duties or obligations hereun der is null and void This Agreement is governed by the Laws of the State of Texas and the United States of America except for their conflicts of law provisions Venue of any dispute hereunder shall reside in the courts of Travis County Texas U S A Governing Law This Agreement is governed by the Laws of the State of Texas USA YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT UNDERSTAND IT AND AGREE TO BE BOUND BY ITS TERMS AND CONDITIONS YOU FURTHER AGREE THAT IT IS THE COMPLETE AND EXCLUSIVE STATEMENT OF THE AGREEMENT BETWEEN US WHICH SUPERSEDES ANY PROPOSAL OR PRIOR AGREEMENT ORAL OR WRITTEN AND ANY OTHER COMMUNICATION BETWEEN US RELATING TO THE SUBJECT MATTER OF THIS AGREEMENT Status Cue Table of Contents TOC ION enc m 1 1 About This Mantal una ile I l ibn qmod lc I 2 Software Variations and Updates ea eere ta
98. STATUS CUE User s Manual EA e LIGHTWAVE Tras Austin Texas U S A 2 E 5 E A 2 E H P N 60600028 Rev A O High End Systems Inc 1993 97 All Rights Reserved Information and Specifications in this document are subject to change without notice High End Systems Inc assumes no responsibility or liability for any errors or inaccuracies that may appear in this manual The software described in this manual is furnished under a license agreement and may be used or copied only in accordance with the terms of the agreement Unlawful reproduction or distribution in any manner without the written permission of High End Systems is strictly forbidden High End Systems accepts no liability for computers that do not work with the Status Cue lighting console system Since PC systems have BIOSs that are different from one company to another there can be absolutely no guaran tee that a particular machine will work perfectly for the use of a Status Cue system Trademarks used in this text Dataflash Color Pro Cyberlight the High End Systems logo High End Systems Intellabeam Lightwave Research the Lightwave Research logo Lithopatterns Status Cue the Status Cue logo Studio Color and Trackspot are registered trademarks of High End Systems Inc Golden Scan 2 Golden Scan 3 Pin Scan Stage Scan Super Scan Super Scan HPE Super Scan Zoom and Tiger Scan are trademarks of Clay Paky Nat TM 1200 Nat TM 2500 Nat MM 1200 and Nat MM 2500 ar
99. Setup Dialogue Box eese 1 27 Upload New Code to LinkCard Dialogue Box eene 1 28 Device Upload Status Information Box eene 1 29 Please Exit Windows and Restart Dialogue Box eene 1 29 Device Upload Status Finished Dialogue Box eee 1 30 Trans aren Oy COBCODE S aeo Ren ade E NO 2 2 Stack Viewer WITIdOW uote de tede A tu aii ee vie iudi ase 2 2 CONSTRUCTS Group nr e RIP eO A adiit aera or eau om he Efe dod uu Dd 2 3 MIDI Show Control Setup ivive tese enn eaae nnne S Sean dea e ena e aUa Eua ER Rosen EN RMR 3 1 TOC 10 Status Cue Users Manual List of Figures continued MIDI Devices Default Window a eee 3 3 Add New MIDI Device Dialogue Box eene 3 3 MIDI Devices Dialogue BOX ni 3 4 Edit a MIDI Device Dialogue Box esee enne 3 5 OBJECT GTOUP tia 4 2 Fi t re Setup Dialo su BOX 2a e III IRI RP MEER sniene Tasas 4 3 Add Fixturecs Dialogue DO enn E A E E 4 4 Special Settings WindoW erica edilicio aprecias 4 4 Fixture Setup Sample Dialogue Box eese 4 5 Selecting Bixtures BXaIplg q ida 4 6 Change Fixture s To Dialogue Box eese enne 4 7 Changed Fixture Types Example ci d dudit a de dtd ned 4 8 Move Fixture s Before Which Fixture Dialogue Box ees 4 0 Moved Fixtures Example i iniit tete ira 4 10 Remove Fixture s Dialogue
100. Status Cue Users Manual Chapter 1 Installation and Setup In this chapter you will unpack Status Cue 1 1 set LinkCard address 1 5 install LinkCard s 1 7 install the Console and accessories 1 11 connect the cables 1 14 configure the computer for Status Cue For Windows 1 18 install Status Cue For Windows 1 22 configure LinkCard s 1 27 start Status Cue for Windows 1 28 LOCODCODDUCCULC Unpack Status Cue In this section you unpack your Status Cue and verify that it arrived complete and without any damage Save the Shipping Materials Do not discard the shipping cartons and packing materials These cartons and packing materials are specifically designed to protect the Console and LinkCard during transport If you ever need to return a product for repair or maintenance you must return it in its original shipping carton and packing materials You will be billed for a new shipping carton and new packing materials if you return your Status Cue in a non factory shipping carton with non factory packing materials Note before returning anything to the factory be sure to call your High End Systems Dealer Distributor for a Return Authorization number The factory cannot accept any goods shipped without an RA number Chapter 1 Installation and Setup 1 1 1 2 Inspect the Contents If any of the items in the following lists are missing or damaged you must notify both the shipping agent and
101. This allows the 17 outputs to react in designated ways to key presses and fader movement An unlimited number of Songs can be created for each Show but only one Song can be open at a time When a new Show is created a new Song window Song NoName is automatically created and placed on the desktop Refer to Figure 7 1 Chapter 7 Songs 7 1 T AANDE NTER HLA Setting a Preset Scenes and Sequences can easily be set assigned to a Preset of a Song for playback on demand To set a Preset complete the following procedure 1 Press the lt SCENE gt or lt SEQUENCE gt key in the OBJECT group to select make active and scroll through open Scenes or Sequences 2 Press the lt SET gt key in the SONG group Figure 7 2 to bring up the Set a preset in Song dialogue box Figure 7 3 Alternately select Set Preset from the Song drop down menu Figure 7 2 SONG Group Set a preset in Song Quietly apapofejofejofol v a a m a a gt asf ar af mf ajapspepspepz e 2 rw mn wf i mf a5 Figure 7 3 Set a Preset in Song Dialogue Box Note the Song name in the above example is Quietly 3 Press the desired Instant Preset Figure 7 4 or Fader Preset Figure 7 5 key on the console to assign the Scene or Sequence to the preset Its name will Chapter 7 Songs 7 3 appear in the Preset of the Song Window Figure 7 6 Alternately click the desired Preset in the Set a preset
102. Ton oa e Terr Te Ten Te 3 Figure 6 3 New Sequence Window Tip To assist and speed up editing you may wish to create Fixture Groups If Fixture Groups are desired refer to Fixture Groups on page 5 42 Note the default values used for new Scenes and Sequence are pulled from Palette 128 If you need to reset the default values refer to Editing Default Palette 128 on page 5 49 Chapter 6 Sequences 6 3 Editing Use the following subsections to edit Sequences Adding New Steps on page 6 4 Inserting New Steps on page 6 5 Naming a Sequence on page 6 7 Naming Steps on page 6 6 Editing on page 5 4 Copying and Pasting Fixture Constructs on page 6 8 Cutting Copying and Pasting Steps on page 6 8 Dragging and Dropping Steps on page 6 9 Dragging and Dropping a Scene Into a Step on page 6 9 Setting Inserting and Getting Sequences Into Presets on page 6 9 Deleting Steps on page 6 9 Adding New Steps To add a new Step to a Sequence complete the following procedure 1 Select and scroll through the open Sequences by pressing the lt SEQ gt key in the OBJECT group Alternately select an open Sequence from the Window drop down menu 2 Press the lt STEP gt key in the OBJECT group Figure 6 1 3 Press the NEW key in the MEMORY group Figure 6 4 A new Step will be added after the last Step 4 Repeat item 3 to add additional Steps to the Sequence Note the lt STEP gt key will r
103. UELIST The OPEN CUELIST command opens a specified CueList Refer to Figure 8 56 Device Command Data Internal OPEN CUELIST Figure 8 56 OPEN CUELIST Command This Data field brings up the Select CueList dialogue box Refer to Figure 8 46 Select the CueList to open and click the OK button to complete the procedure The Data field will display the selected CueList Refer to Figure 8 57 Device Command Data Internal OPEN CUELIST Brunch Show Figure 8 57 OPEN CUELIST Example CLOSE CUELIST The CLOSE CUELIST command closes a specified CueList Refer to Figure 8 58 Device Command Data Internal CLOSE EA Figure 8 58 CLOSE CUELIST Command This Data field brings up the Select CueList dialogue box Refer to Figure 8 46 Select the CueList to close and click the OK button to complete the procedure The Data field will display the selected CueList Refer to Figure 8 59 Device Command Data Internal CLOSE CUELIST Brunch Show Figure 8 59 CLOSE CUELIST Example 8 30 Status Cue User s Manual BEEP The BEEP command causes the computer s internal speaker to beep Refer to Figure 8 60 Figure 8 60 BEEP Command FIRE MACRO The FIRE MACRO command runs a stored macro Refer to Figure 8 61 Device Command Data Internal EL FIRE MACRO EH Figure 8 61 FIRE MACRO Command This Data field brings up the Recall Macro dialogue box Refer to Figure 8 62
104. ad 1 11 Attaching Mounting Brackets to Console seen 1 12 Side View with Littlites and Monitor Brackets Installed 1 13 Console Cable to LinkC ard vecinal ida 1 14 Console Rear Panel 545 id 1 14 Locking the Console Cable to the Connector Posts ees 1 15 Connecting Data Out Y Cable to LinkCard eee 1 15 Connecting Data Cables from Status Cue to Fixtures eese 1 17 Building 120 ohm Terminator eese enne 1 17 Man Grouper ra gerta ae e os 1 18 Control Panel Group a 1 19 Enhanced Dialogue Box a ea dat e E RE 1 19 Virtual Memory Dialogue BOX 25 55 oed i GG ead 1 20 Expanded Virtual Memory Dialogue Box eene 1 20 Change Virtual Memory Settings Dialogue Box eere 1 21 Restart Windows now Dialogue Box eene 1 21 Disk TL COD eHls A obtu A equ A AN 1 22 Status Cue Introductory Dialogue Box eee 1 23 Welcome Dialogue BOX Ni 1 23 Status Cue R sisttatlOE asese d e rhe eoe e E Vene Ee veu oae Ri eei qud eva eed dt 1 24 Software License Agreement uos Gase TR ER ds alii eric 1 24 Sample Choose Destination Directory Dialogue Box sess 1 25 Sample Confirm Newly Selected Directory Dialogue Box 1 25 Choose Directory Dialogue Box Sample eee 1 26 Sample LinkCard
105. ane Austin Texas 78758 U S A declares that the product Product Name Status Cue Lighting Console and LinkCard Product Number Status Cue Product Options All conforms to the following Product Specifications Safety EN 60950 1992 EMC EN 55022 1987 Class A ITE IEC 801 2 1991 Level 2 4 8 kV IEC 801 3 Draft 5 prEN 55024 3 1991 3V m Level 2 TEC 801 4 1988 prEN 55024 4 1992 0 5 kV Signal Lines Level 2 1 kV Power Lines Supplementary Information The products herewith comply with the requirements of the Low Voltage Directive 72 23 EEC and the EMC Directive 89 336 EEC The Status Cue Lighting Consoles were tested in a typical configuration with ISA bus LinkCards manu factured by Lightwave Research The Status Cue Lighting Consoles were tested in a typical configura tion with Austin Computer U S A October 02 1998 Lanny Derryberry Compliance Engineer IMPORTANT SAFETY INFORMATION INSTRUCTIONS PERTAINING TO CONTINUED PROTECTION AGAINST FIRE ELECTRIC SHOCK AND INJURY TO PERSONS ARE FOUND IN APPENDIX C READ ALL CAUTIONS AND WARNINGS PRIOR TO ASSEMBLY MOUNTING AND OPERAT ING THIS EQUIPMENT IMPORTANT INFORMATIONS DE S CURIT INSTRUCTIONS RELATIVES A UNE PROTECTION CONTINUE CONTRE L INCENDIE LE CHOC LECTRIQUE ET CONTRE DES BLESSURES POSSIBLES SUR DES INDIVIDUS SE TROUVENT DANS L APPENDICE C PRIERE DE LIRE TOUTES LES PRECAUTIONS ET LES AVERTISSEMENTS AVANT D ASSEM BLER DE MONTER
106. anging from 0 1 second to 36 minutes 2160 seconds For example set the Dim in Scene 1 to 10096 and the Xfade in Scene 1 to 5 seconds Then set the Dim in Scene 2 to 50 When you advance from Scene 1 to Scene 2 the selected fixtures in Scene 1 will take 5 seconds to fade from full intensity to half intensity in Scene 2 Refer to Figure 5 11 Step 1 Step 2 Step 3 Scene 1 Scene2 7 Scene 3 T Scene4 100 time 5 10 15 Delay XFade A i Rate i Delay 5 seconds XFade 5 seconds Rate 100 Dim in Scene 1 100 Dim in Scene 2 50 Dim in Scene 3 25 Dim in Scene 4 100 Figure 5 11 Xfade Diagram Table 5 1 provides a list of fixtures and Constructs are controlled by Xfade 5 10 Status Cue User s Manual Table 5 1 Fixture Constructs Controlled by Xfade Studio Sale Construct Cyberlight Intellabeam Trackspot Channel Color DMX Dim X X X X X Iris X X RGB X X Frost X Focus X X FX1 Zoom X X FX2 To edit Xfade press the lt XFADE gt button in the SCENE group Figure 5 12 and type the desired time To enter minutes instead of seconds type the value followed by two decimals Alternately click the up and down buttons in the Xfade field to set the desired time Figure 5 13 Note to set the Xfade on all steps of a Sequence simultaneously start the Sequence Figure 5 12 SCENE Group 4 Xfade 1 0 Seconds r Figure 5 13 Xfade Field by pre
107. are available for Sequences and Steps Refer to Setting System and Show Preferences on page B 11 Chapter 6 Sequences 6 1 Creating Sequences To create a new Sequence perform the following procedure 1 Press lt SEQ gt in the OBJECT group the LED will illuminate Refer to Figure 6 1 Alternately you may select Sequence from the Object drop down menu Figure 6 1 OBJECT Group 2 Press the lt NEW gt key in the MEMORY group Refer to Figure 6 2 Alternately select New from the Memory drop down menu A new unnamed NoName1 Sequence window appears listing the fixtures you configured in Fixture Setup The new Sequence window contains default transparent values indicated by blue When transparent values are present values from other Sequences Scenes or Presets will show through and be outputted Refer to Figure 6 3 Note when transparent values are present assigned non transparent values from the last active Scene Sequence or Presets will show through and be outputted to the Stage Value s Turn off any active Presets and press the lt CLEAR gt key in the SEQUENCE group to clear any hanging values from Scenes and Sequences Figure 6 2 MEMORY Group 6 2 Status Cue Users Manual Sequence Step Step name fixture protocol fixture type available constructs re timi Gamma Bonk Paloma Daai Ka E 7 le CN E Ir lx LE ETE Bim uma cme Gus nim 6 LN NN pe qu Ter Jove
108. as a cue To copy the active Scene or Sequence to a cue complete the following procedure 1 Press the lt CUE gt button in the MEMORY group This will bring up the Store Cue dialogue box Refer to Figure 8 10 Time 000 00 00 00 Number MAAA Figure 8 10 Store Cue Dialogue Box 2 Enter the desired data in the fields and click the OK button to complete the procedure The new cue will be stored as a Preset Note the next cue number is automatically chosen according to the insertion method Chapter 8 CueLists 8 9 Recording the Console s Input and Output Data To record events coming into the Console and the live channel data complete the following procedure 1 Select a starting point and or starting time by clicking the desired cue in a CueList 2 Press the Record button in the CueList window The button will turn red and the counter will begin if you are using a clock source Note when the record function is used existing cues are not erased but they will be played 3 Actions on the Console turning on or off Presets loading Songs etc will be recorded as an individual cue at the time the action occurred 4 Press the Stop button to stop recording Capturing the Active Presets in a Snapshot The playing Presets can be captured instantly in a snapshot To capture the Preset output snapshot complete the following procedure 1 Select a starting point by clicking the desired cu
109. atus Cue Users Manual Basic Setup This configuration provides everything you need to use the Status Cue system for control of 1024 DMX channels You have complete control and operation of all connected fixtures and can create view and edit all show data As Figure 1 indicates the Basic Setup consists of The Status Cue Console One master LinkCard installed in the computer One Console cable DB 25 e One Link Out Y cable DB 9 Fixture 1 Status Cue Console Ol 3 ONO CECI 2 iq piii Last Fixture BERLE MITO SES MIM C Fixture 1 10 foot console to LinkCard cable 4 foot Y Link Cable 9 with 2 Link Output XLR 7 Master LinkCard installed in PC connectors Last Fixture Figure 1 Basic Setup Introduction Intro 5 Expanded Setup This configuration provides everything you need to use Status Cue for up to 4096 DMX channels with four LinkCards You have complete control and operation of all connected fixtures and can create view and edit all show data As Figure 2 indicates the Expanded Setup consists of The Status Cue Console Two or more LinkCards master and slaves e LinkCard communication cables connected between adjacent LinkCards e Console cable
110. ble for each fixture before you set up Status Cue The fixture Data In connector is a male pins XLR connector located on the rear panel of Lightwave Research and most other fixtures The Data Out connector is a female XLR connector located next to the Data In connector as Figure 1 16 shows Note some fixture manufacturers use 5 pin data connectors Adapters are readily available to convert 5 pin to 3 pin XLR connectors Also some manufacturers invert pins 2 and 3 on their fixtures It will be necessary to rewire their fixture data connectors or make custom cables dedicated for these fixtures To connect the fixtures perform the following procedure 1 Plug the male end pins of a data cable into one side of the Y connector cable assembly 1A 1B 2A or 2B Refer to Figure 1 18 2 Then plug the female end sockets of the data cable into the Data In male connector of the first fixture 3 To connect additional fixtures connect the Data Out connection female XLR of the first fixture from step 2 to the Data In connection male XLR of the second fixture Then continue connecting fixtures in this same manner until all fixtures are connected 4 Connect a 120 ohm terminator to the Data Out connector on the last fixture on each link 1 16 Status Cue Users Manual PC Link Data Out Data Cables Note the last fixture on each link must be terminated Figure 1 16 Connecting Data Cables fro
111. cable and software 90902020 Status Cue Desktop 100 MHz Pentium Computer 16 MB memory CD ROM one LinkCard output Y cable and software 90902021 Status Cue 17 inch color monitor 22040008 LinkCard output Y cable and software 22040001 16 MB SIMM 90303074 Music Quest Opcode MQX 32M MIDI card 22040002 A B switchbox db25 for Console 90902014 A B switchbox db9 for data line 90902011 A B switchbox db15 for monitor 90902015 Keal road case for Console 22070001 Keal road case for Console table mount 22070003 Status Cue User s Manual Keal road case for two Status Cue rack mount computers 17 monitor keyboard and storage tray Status Cue User s Manual Status Cue 3 Ring Binder Littlite replacement bulb Intellipower IQ800 SDI 50 60 UPS w battery backup 100 250v 50 60hz 10 foot heavy duty data cable w Neutrik XLRs 25 foot heavy duty data cable w Neutrik XLRs 50 foot heavy duty data cable w Neutrik XLRs 100 foot heavy duty data cable w Neutrik XLRs Compliance The Status Cue system is compliant to the following standards EN 60950 1992 e EN 55022 1987 Class A e EC 801 2 1991 prEN 55024 2 1992 3kV CD 8kV AD EC 801 3 1984 prEN 55024 3 1991 3V m 22070002 60600028 90901002 55030019 22040004 55050005 55050006 55050007 55050008 EC 801 4 1988 prEN 55024 4 1992 0 5 kV Signal Lines 1 kV Power Lines e FCC Class A digital device CE Introduction Intro 13 Intro 14
112. card to install its driver Click the following boxes in the MIDI In field e Apply to CueLists if you plan on using an external MIDI device for CueLists e Apply to Songs if you plan on using an external MIDI device to change Songs and play Presets Otherwise select Neither if you do not have a backup system Click the following boxes in the MIDI Out Redundancy field e Apply to CueLists if this is the master system and you are slaving a redundant system to control CueLists e Apply to Songs if this is the master system and you are slaving a redundant system to control Songs e Neither if you do not have a backup system Click the OK button to accept changes Note for complete information on redundant systems refer to Redundant System Installation on page B 1 MIDI Device Configuration Status Cue can control external MIDI devices with CueLists through the following protocols Musical Instrument Digital Interface MIDI standard MIDI protocol MIDI Show Control MSC defined subset of MIDI System Exclusive for entertainment System Exclusive protocol SysEx protocol for any device that contains its own exclusive information from the manufacturer or for the industry type To configure and control external MIDI devices complete the following procedure Status Cue Users Manual 1 Select MIDI Devices from the Configure drop down menu This will bring up the MIDI Devices dialogue box The MIDI Devices dialogue b
113. ce Command Data Internal E SNAPSHOT Ed Figure 8 39 SNAPSHOT Command 8 24 Status Cue User s Manual GO CUE The GO CUE command plays a cue on a specified CueList Refer to Figure 8 40 Device Command Data M Figure 8 40 GO CUE Command Double clicking this Data field brings up the GO CUE dialogue box Refer to Figure 8 41 GO CUE CueList CDR Main gt v e Number 68 900 Figure 8 41 GO CUE Dialogue Box Select the desired CueList from the CueList drop down menu Type the appropriate cue number in the Number field and click the OK button to complete the operation The Data field will indicate the name of the CueList followed by the cue number Refer to Figure 8 42 Device Command Data Internal GO CUE CDR Main 000 068 900 Figure 8 42 GO CUE Example START CLOCK The START CLOCK command starts the clock of the current CueList Refer to Figure 8 43 Device Command Data lnternal STARTCLOCK Figure 8 43 START CLOCK Command Chapter 8 CueLists 8 25 STOP CLOCK The STOP CLOCK command stops the clock of the current CueList Refer to Figure 8 44 Device Command Data internal STOPCLOCK Figure 8 44 STOP CLOCK Command START A CUELIST The START A CUELIST command starts the clock plays of a specified CueList Refer to Figure 8 45 Device Command Da internal START A CUELJST Figure 8 45 START A CUE
114. cene or Sequence enable Blind mode Status Cue automatically turns on Blind mode at start up when a new Scene or Sequence is created and while a Get is performed Refer to Getting a Preset on page 7 6 for additional information 5 Use the following subsections to set the desired fixture constructs Dim on page 5 7 e Pan and Tilt on page 5 9 e Xfade on page 5 10 Delay on page 5 12 Rate on page 5 14 Sequences only e MSpeed on page 5 16 e Gate Strobe Rate on page 5 30 e Gobos on page 5 27 Rotating Gobos on page 5 28 Tris on page 5 33 e Focus on page 5 31 Zoom on page 5 31 Frost Frost Strobe and Effect on page 5 32 e Color on page 5 18 e Color Mix on page 5 19 e Single Channel DMX on page 5 34 Note some fixture types require special controls Refer to Appendix C 5 4 Status Cue Users Manual Selecting Fixtures Fixtures can be selected using the following methods e The preferred method is to use the numeric keypad in the CONTROL group with the NOT AND and lt THRU gt keys in the SELECT group to select a range of fixtures Refer to Figure 5 4 Example to select fixtures 5 through 10 28 but not 6 you would press 5 lt THRU gt 10 AND 28 NOT and 6 e Click the fixture number in the Scene window Hold the mouse button and drag the mouse to select multiple fixtures e Press the up and down keys to move to the previous or next f
115. change to a different Bank 7 Press the lt STORE gt key in the CONTROL group Figure 5 53 This will bring up the Store a Palette dialogue box Refer to Figure 5 54 5 46 Status Cue User s Manual Note if the Store a Palette dialogue box does not come up there are no fixtures selected CONTROL Figure 5 54 Store a Palette Dialogue Box 8 Press one of the 32 keys in the SYSTEM KEYS INSTANT PRESETS group Figure 5 48 to store the Palette in a System key Alternately use the mouse and click the desired key Chapter 5 Scenes Fixture Groups and Palettes 5 47 Assigning Palettes to Fixtures To assign a Palette to a fixture or a group of fixtures in a Scene or Sequence complete the following procedure l Ze Open or select the desired Scene or Sequence to assign the Palettes to Press the lt PALETTE gt key in the FUNCTION group Figure 5 52 twice If necessary change to a different Bank Refer to Changing Banks on page 5 42 Select the desired fixture s to reference the Palette Refer to Selecting Fixtures on page 5 5 Select the desired Construct s by pressing its key in the CONSTRUCTS group or press lt ALL gt in the CONSTRUCTS group Select the desired Palette by pressing a key in the SYSTEM KEYS group The LED s will illuminate to indicate the available Palette s for the fixture s The Construct value s stored in that Palette will be placed in the open Scene or Sequence The applicable Cons
116. changes If you do not wish to be reminded of the special setting s click the Do not display this message again during this session check box Refer to Figure 4 4 girl n enemy CME al be LT T apem sol adhana amich Fn a are Bii maich A p Figure 4 4 Special Settings Window 4 4 Status Cue Users Manual 5 If you need to insert fixtures between existing fixtures simply select the fixture you want placed after the new fixtures and perform the above steps Click Finished when all fixtures have been added The Fixture Setup dialogue box shows the added fixtures Fixtures are automatically patched in the order they are added Figure 4 5 shows a sample Fixture Setup dialogue box Fixture Setup Link Address Configuration LWR Cyberlight LWR Cyberlight LWR Cyberlight LWR Cyberlight LWR Cyberlight LWR Cyberlight LWR Cyberlight LWR Cyberlight LWR Intellabeam LWR Intellabeam LWR Intellabeam LWFP Intellabeam DMX Studio Color DMX Studio Color DMX Studio Color DMX Studio Color DMX Studio Color DMX Single Channel DMX Single Channel DMX Single Channel DMX Single Channel DMX Single Channel 10 OTAN Remove Patch Soft Patch Configure do do b b A b b b b b b b b b b b b b b do ed mcr crc cr cr cr cr cr CT 0 0 0 0 0 0 0 0 0 Import Figure 4 5 Fixture Setup Sample Dialogue Box 6 If no additional patching is necessary click the OK button to rebuild fixture data Chapter 4 Fixture Setup
117. cnn nc conan nne A 27 Options Setting Dialogue BOX 5 prete indie ile darse A 27 pelecting the C Dive a tica A 28 SeanDisk Dialogue Box ca eased ee er eee A 29 Surface Scan Options Dialogue Box eese A 30 Advanced Options Dialogue BOX esee enne enne enne nn A 30 Select Drive DIaloBue BOR rai ai A 32 Disk Defragmenter Dialogue BOX eene enne A 32 Advanced Options Dialogue BOX iii Bees ah Geert Bed A 33 Defragmenting Drive C Dialogue Box eee A 33 Quit Disk Defragmenter Dialogue Box eee A 33 MSG Setup WINDOW saudi ous geh evade si espe eva roses e dent B 3 Mam Computer MSC Setup aei e ette ra dd USERS e HH RA EN US B 3 Backup Computer MSC Setup soc tec toi ses tcu tO Qe enon B 4 Complete Redundant System ii gei ea eco ous qe M ea aane dut B 4 Single Redundant System A AAA AA B 6 Archive Old Show WII Wisin si B 7 Output Stack Window ista B 9 MIDI Viewer Sample Window eere te tne rero Ine eben se ene bae oes ewe eee ess B 10 Preferences Dialogue BOX 44 ete eite e Pn EIER E niii B 11 Status Cue LinkCard Setup Dialogue Box eene B 14 Device Code Upload Dialogue Box d e da B 15 Device Upload Status Information Window eee B 16 Internal Storage Trays qe Pc B 17 DB 9 Pin Configuration visir rinda rendida I3 YR CERA N SNR NEP RSS SERE a B 18 TOC 16 Status Cue User s Manual List of Figures
118. crashes please complete the following sections on a regular basis e Regularly archive your show to floppy diskettes Refer to Archiving a Show on page 9 5 Run virus protection software on a regular basis such as Microsoft Anti Virus Norton Anti Virus McAffe etc Refer to Protection against Viruses on page A 23 e Regularly run disk utilities such as Scandisk and Defrag Refer to Checking and Fixing Disk Errors on page A 29 and Defragmenting the Hard Disk Drive on page A 32 Protection against Viruses Viruses are programs that can corrupt data and damage the microprocessor Viruses are caught by downloading files from the Internet and by installing un scanned software To protect data from possible damage virus checks should be performed on a regular basis Additionally update your anti virus software on a regular basis Windows 95 Systems To run the built in virus protection software under Windows 95 complete the A following procedure 1 Select the MWAV item from the Programs Applications pop out menus This brings up the Microsoft Anti Virus application Refer to Figure A 19 15 Scan Options Help Drives Status Selected D Drives C HES 0 Directories D Files Last Virus Found None Last Action None Date 12730796 Detect and Clean Figure A 19 Microsoft Anti Virus Application Appendix A Installation Troubleshooting A 25 2 Click the C drive as indicated in
119. cumulate and cause malfunctions To clean the outer surfaces and internal storage trays e Wipe with a soft damp cloth or tissue or use a small vacuum to remove the built up dust and dirt Do not use a blower as this will force dirt into keys of the desk e For inexorable substances grim and serious build up use Industrial Strength Green 409 cleaner sparingly and a soft cloth Warnings Do not submerse in liquid There are no user serviceable parts inside Servicing should only be conducted by a qualified technician If any liquid soda beer pizza sauce etc has been spilled on or into the Status Cue Console contact High End Systems technical support before attempting to service the Console A 34 Status Cue Users Manual Appendix B Supplemental Information This appendix provides information on redundant system installation B 1 upgrading software versions B 7 Status Cue file system B 8 output stack B 9 MIDI viewer B 10 setting system and Show preferences B 11 automatically loading the trackball at Windows startup B 14 uploading devices B 15 inside the Console B 17 DB 9 pin configuration B 18 LDDODDOCODUCODLD Overview This appendix provides relevant supplemental information on the operation of Status Cue Redundant System Installation As mentioned in the Introduction redundant systems are highly recommended for live perfor mance environments This section indicates how to properl
120. d before a lower priority Interrupts are organized into a multi level priority scheme but generally the lower the IRQ number the higher the priority The timer keyboard serial ports disk controllers printer port mouse LinkCard and so on all use interrupts Iris aperture Iris is a continuous Construct The iris is a device with a variable circular opening that controls the beam diameter projected from the selected fixture in a similar fashion that a camera s iris controls the amount of light entering the camera Latch button action Allows a Preset to remain on when its key is pressed Selecting Latch Add in the lt TYPE gt menu allows multiple keys to remain on at the same time Selecting Latch Swap allows only the selected Preset to remain on D 8 Status Cue User s Manual Link Physical output from a LinkCard to fixtures A Link may be configured for either LWR or DMX protocol LinkCard The LinkCard is a full length PC card that plugs into an unused ISA slot in your computer The LinkCard contains most of the Status Cue system intelligence and supports fixtures through two output Links The Master LinkCard has two output connectors that interface to the Console and to the fixtures The LinkCard interface connector DB 25 to the Console contains all Console to LinkCard bi directional signals and also provides power to the Console The other connector DB 9 provides the LinkCard data output to the fixtures through a fo
121. d drive Xfade A timing entity that allows you to set the crossfade time between variable continuous Constructs as the Scene advances from the previous Scene to the current Scene Xfade and Delay are Scene wide timing entities that is the crossfade and delay time affects all the fixtures in a Scene When previewing a Sequence in the editing mode you can dynamically change the Xfade and Delay times However in this mode the changes are global to all Scenes in the Sequence Xfade is the transition time to reach new values where Delay is the amount of time each Step will playback or pause on each Step in a Sequence See also Delay See also Constructs Appendix D Glossary of Terms D 17 XLR Cable Connectors This is the type of cables and connectors used to interface or daisy chain the fixtures to the LinkCards Most Lightwave Research XLR connectors have three pins Pin 1 shield Pin 2 negative Pin 3 positive Zoom Zoom is a continuous construct Zoom is a motorized mechanism which allows you to effectively alter the beam size while maintaining focus D 18 Status Cue User s Manual Appendix E Important Safety Information WARNING FOR CONTINUED PROTECTION AGAINST ELECTRIC SHOCK 1 Refer servicing to qualified service personnel No user serviceable parts inside 2 Do not expose to rain or moisture The Status Cue console and LinkCards must be used with a computer having SELV safety extra
122. d other existing options that you may already have in your system such as a sound card MIDI card or SCSI host adapter Use the following subsections to resolve these conflicts Simplify your system to test for conflicts The easiest way to check for conflict is to temporarily remove all but the required cards from the system If the system works then either the LinkCard or one of your option cards needs to be re addressed Refer to the documentation that comes with your option card s to re address it or refer to Setting the LinkCard Address on page 1 5 and LinkCard Software Configuration on page 1 27 to re address the LinkCard Additionally you may have a conflict with your PnP BIOS Refer to your computer s documentation to disable this feature for the IRQs used by Status Cue Appendix A Installation Troubleshooting A 7 Determining Used IRQs and Excluded Memory Addresses IRQs and memory addresses can be located using Microsoft Diagnostics MSD tools provides detailed parameter information about the computer For example MSD determines the usage of base memory addresses and IRQ levels in addition to other system parameters Use the following procedures to look at the current state of IRQs and base memory addresses in computer Notes MSD is only recommended for experienced computer users and can only be used in native DOS mode i e not in a DOS window Complete the following procedure to use MSD to determine used memory addr
123. d s are visible Check to ensure that the LinkCard s are fully seated in the ISA slots 2 Turn on the computer and start Status Cue for Windows Observe the LinkCard LEDs Refer to Figure A 2 LED 1 12 volts to console from power supply LED 3 LED 4 Master LinkCard only Red Red LED 2 5 volts to console from power supply Master LinkCard only LED 2 LED 5 LED 3 5 volts to LinkCard from the mother Yellow Link 2 board LED 1 LED 4 status LED heartbeat CED 6 LED 5 Link 2 Data indication Green Link 1 LED 6 Link 1 Data indication OOO A A Figure A 2 LinkCard LEDs 3 Select from the following items to diagnose the problem No LEDs are on refer to LinkCard Hardware Problems on page A 10 LED 4 flashing at even rate Normal operation LED 4is flashing mostly on There is an IRQ conflict between the LinkCard and another system device or option card Refer to Conflict Between Option Cards and Computer Components on page A 7 LED 4is flashing mostly off There is a base memory conflict between LinkCard and another system device or option card Refer to Conflict Between Option Cards and Computer Components on page A 7 A 6 Status Cue Users Manual Conflict Between Option Cards and Computer Components Most LinkCard Not Found messages are the result of interrupt request IRQ or base memory conflicts between the LinkCard an
124. d together to speed up editing Status Cue allows 128 Fixture Groups to be created Note this chapter also serves as a basis for Sequence editing as it is virtually identical Chapter 5 Scenes Fixture Groups and Palettes 5 1 Creating Scenes To create a new Scene perform the following procedure 1 Press lt SCENE gt in the OBJECT group the LED will illuminate Refer to Figure 5 1 Alternately you may select Scene from the Object drop down menu OBJECT gt gt 7 ny SEQ WINDOW LAYOUT lm iil d HELP Figure 5 1 OBJECT Group 2 Press the NEW key in the MEMORY key group Refer to Figure 5 2 Alternately select New from the Memory drop down menu A new unnamed NoName1 Scene window appears listing the fixtures you configured in Fixture Setup The new Scene window contains default transparent values indicated by blue Refer to Figure 5 3 Notes when transparent values are present assigned non transparent values from the last active Scene Sequence or Preset s will show through and be outputted to the Stage Value s Turn off any active Preset s and press the CLEAR key in the SEQUENCE group to clear any hanging values from Scenes and Sequences 5 2 Status Cue User s Manual MEMORY Figure 5 2 MEMORY Group clapboard fixture protocol fixture type available Constructs ME S D Secerds E Delay Pi mem B Fen maa m Es II am afin ap je o 5 Tree Tr Te
125. da is 7 21 Status Cue User s Manual REMOVING SONOS edendo betta ee uae Em Dc utl uos E 7 22 PTV BACK A PRI 7 23 Advan in OS A A IR 7 23 Playing Back PESCA tios 7 23 Clearing Instant Preset Output ois ssccss sccdsasessdatsscesadcacnaseceasecseccaceesacdassaveconnes 7 24 Chapter 8 Cuesta ae 8 1 OVErVIEW 5 Cosi iuis iste decent nade tois c sti estet elec ade tues aS aas 8 1 Before You Begin isis I pat Gait RURAL Rp RA A QUID ER NEQUE 8 1 Creating a New CUCL ASE c ocn eu OR CEU o EN DH dei ap TE RO REUS 8 2 Finding Your Way Around cien 8 3 Screen Indicators estado E E E EE alee Ai EE LE on Oe 8 3 CueList Configuration O ato 8 4 Clock Sour vivi a 8 4 Insertion Methods s o laicas 8 6 Time Optiske n rl 8 6 Cue Soruns WIN ritos 8 6 Output and Input Control Windows essere 8 7 MTSE GI E CN 8 8 Blank Cuesta dde o lie sea ne aie tlt eliana e 8 8 Cutting or a Copying Scenes and Sequences Into a Cue 8 9 Placing the Active Scene or Sequence Into a Cue sess 8 9 Recording the Console s Input and Output Data sees 8 10 Capturing the Active Presets in a Snapshot eee 8 10 Capturing External MIDI Data ed vend oae naeh snide eosteatecdstancceasss 8 11 Storing CueLists vinci italianas ici 8 12 Recalling a Curl AI e RO dest ge snaebassdeenes 8 13 Editing eI JE viii 8 14 nec aeo e E 8 14 Ce NUHTIDSE suiit in da ici i
126. dio Color DMX Studio Color DMX Studio Color DMX Studio Color DMx AF1000 DMX AF1000 DMX AF1000 DMX AF1000 DMX AF1000 DMX AF1000 DMX AF1000 DMX AF1000 DMX AF1000 DMX AF1000 DMX AF1000 DMX AF1000 LWR ntellabeam Link Address nun i b amb amb amb amb amb amb amb amb amb TT coc oiia a E EE Configuration Figure 4 16 Patched AF1000s Example Chapter 4 Fixture Setup 4 15 Soft Patching Single DMX Channels Status Cue allows each single DMX channel to be soft patched This allows multiple DMX channels to be controlled as a single fixture To soft patch DMX channels complete the following procedure 1 Bring up the Fixture Setup dialogue box if it was not already on the screen 2 Select the desired DMX channel s in the Fixture Setup dialogue box Channels 1 5 are selected in Figure 4 17 Fixture Setup Link Address Configuration DMX Single Channel DMX Single Channel DMX Single Channel DMX Single Channel DMX Single Channel DMX Single Channel DMX Single Channel DMX Single Channel DMX Single Channel DMX Single Channel ooo 0 A 200 N nee 1 2 3 4 5 6 7 8 9 1 Configure Import Figure 4 17 Selecting Fixtures to Soft Patch 3 Click the Soft Patch button This brings up the Soft patch to which channel dialogue box Refer to Figure 4 18 4 16 Status Cue Users Manual ft patch to which channel DMX Single Channel la 1 lt lt lt lt lt lt To be soft patc
127. drop down menu Click the Delete button to remove the gel 5 Press the lt ENTER gt key in the CONTROL group to accept any changes made to the table or press the lt CANCEL gt key to discard any changes Alternately click the OK or Cancel buttons Reverting to the Default Gel Look Up Table To revert back to the default factory gel lookup table complete the following procedure 1 2 3i Press the GEL key in the COLOR MIX group to bring up the Gel Picker dialogue box Refer to Figure 5 25 Alternately select the Gel Picker item from the Window drop down menu Click the Revert to default Gels button This brings up the Revert to Factory Default dialogue box Revert to factory default Warning You are about to replace your Gels with factory defaults Do you wish to continue Figure 5 27 Revert to Factory Default Dialogue Box Click OK to complete the operation Chapter 5 Scenes Fixture Groups and Palettes 5 25 5 26 Status Cue User s Manual Importing Gel Look Up Tables To import a gel file into the gel look up table complete the following procedure 1 Press the lt GEL gt key in the COLOR MIX group Figure 5 23 to bring up the Gel Picker dialogue box Refer to Figure 5 25 2 Click the Import button to bring up the Select a Gel File To Import Into List dialogue box Refer to Figure 5 28 Select a Gel file to import into list 121 x File name Folde
128. ds Clear Window _ View Bytes _ Vig Bytes 0 0 0 0 0 f7 f 7f 7f21 531 32032 0 37 f7 c1 50 f 7f 7f 2173f7a100 c1 20 el 32 91 14 8 b1 7d bl 7a ff f 7f 7f 2 1650020000 0 0 f7 f0 7f 7 2 1 5 31 32 0 32 0 37 f7 cl 50 f 7171217 104 3 f7 Figure B 8 MIDI Viewer Sample Window 2 Click the appropriate check boxes to view the desired data 3 Press the Clear Window button to clear the window Note the MIDI Viewer has a 1 KB buffer When the buffer becomes full the Clear Window button must be pressed to view additional MIDI data B 10 Status Cue Users Manual Setting System and Show Preferences The System and Show preferences can be set to custom tailor Status Cue for the individual user System preferences are global to every Show and Show preferences are stored and recalled with individual Shows To set preferences complete the following procedure 1 Select the Preferences item from the File drop down menu This brings up the Preferences dialogue box Preferences System Preferences 3 Default Xfade Default Delay Numeric Timeout Console Light Intensity 1 00 Second 1 00 Seconds 1 00 Seconds v Enable Balance NH M Hu Beep when recording cues Prompt to close CueList NS Show Preferences y Show startup animation y Display MSpeed values 1 99 Fixture ID Options Auto save when storing objects Selected Fixt
129. e Chapter 8 CueLists 8 3 CueList Configuration Before continuing with the rest of this Chapter it is necessary to configure the following items for each CueList Use the following subsections to configure CueLists Clock Source on page 8 4 Insertion Methods on page 8 6 Time Options on page 8 6 Cue Sorting Window on page 8 6 Output and Input Control Windows on page 8 7 Clock Source Each CueList can have an individual clock source Select a clock source from the Clock Source drop down menu in the CueList window Alternately from the CueList drop down menu located on the menu bar select Clock Source and then the desired pop out item Clock sources are based on 30 frames per second non drop frame The following clock sources are available e No Clock disables the clock so cues may only be advanced manually e internal uses an internal clock source In the display A B C D A is the hour B is the minutes C is the seconds and D is frames Refer to Figure 8 5 e MTC SMPTE uses external MIDI time code or SMPTE time code In the display A B C D A is the hour B is the minutes C is the seconds and D is frames Additionally play turns on and off the SMPTE input Refer to Figure 8 5 Note a MIDI card must be installed e CD uses the clock from the Status Cue computer s CD ROM drive to synchronize cues with an audio CD In the display A B C D A is the track B is the minutes C is the seconds and D is f
130. e lt TYPE gt key in the SONG group Figure 7 12 This will bring up the Preset Type dialogue box Figure 7 13 Alternately select Change Types from the Song drop down menu The dialogue box indicates the 18 outputs and configuration parameters Figure 7 12 SONG Group 7 8 Status Cue Users Manual Instant Preset Fader Presets ve ejaj s 10 n ie o vi s ie Scene Transition Construct Filter Quick Select XFade w MSpeed Off Image XFade no MSpeed Position Effects Instantaneous Pattern Brightness Color Button Action Fader mm Latch Add gt Dimmer Lateh Swap Dimmer Auto Latch Flash Add gt Manual XFade Bump N Delay Flash Swap Step Rate Solo gt Relative Rate Xfade jw MSpeed Instantaneous Manual XFade Rate Relative Rate IOCIS E Flash w Dimmer Figure 7 13 Preset Type Dialogue Box 2 Select the desired output to configure by pressing any key in the SYSTEM KEYS FADER PRESETS group Figure 7 4 or a corresponding key in the FADER PRESETS group Figure 7 5 Alternately use the mouse trackball to select the Live channel Instant Preset or a Fader Preset The selected output is indicated by B wedgie 3 Select the configuration type in the Quick Select field or create a custom configuration by selecting an available item from the following fields Scene Transition 7 10 e Button Action 7 10 e Fader Ac
131. e LinkCard but not necessarily on the same Link Example After adding VLS fixtures select the Dim channels and click the Patch button Figure C 10 Then patch the Dim channels to the desired Link Fixture Setup Name Link Address Configuration 1 DMX VL5 2 Dim 1 1 2 DMX VL5 1 9 Dim 1 8 3 DMX VL5 1 16 i 1 1 gt Dim 15 Change Dim a2 5 DMX L5 1 30 Move Dim la 29 Ec Nc Fao INCL Remove PERE f Patch Soft Patch Configure Import Figure C 10 Selecting VL5 Dim Channels Appendix C Special Configuration and Control of Fixtures C 17 VL6 Note the color wheel and the Gobo wheel can be Xfaded VLM Unique Console control Tilt spin forward press the EFFECT key above the EFFECT wheel and use the EFFECT wheel Refer to Figure C 1 Tilt spin reverse press the lt FROST gt key above the EFFECT wheel and use the EFFECT wheel Refer to Figure C 1 C 18 Status Cue User s Manual Appendix D Glossary of Terms Terms Additive color mixing The creation of colors by superimposing red green and blue light sources The intensities of red green and blue light determine the resulting color This method is commonly used in TVs and projection TV video devices Additive color mixing done in this way is also called the RGB red green blue color model See also Subtractive color mixing AF1000 A high powered xenon strobe manufactured by Lig
132. e fader s setting for Dim Constructs but turns off all other Presets This is indicated by FLASH in a blue box at the bottom of the Preset in the Song Window Step advances one Step of the Sequence stored in the Preset when its key is pressed This is indicated by STEP in a white box at the bottom of the Preset in the Song Window This automatically selects the Fader Action to auto latch The Preset is activated using the Fader and then each Step is advanced when the Fader s button is pressed Solo reserved for future use 7 10 Status Cue User s Manual Fader Action The following options are available for the Fader Presets in the Fader Action field Dimmer enables fader control of the Preset s Dim Constructs after the Preset is activated by the button Dimmer Auto Latch enables fader control of the Preset s Dim Constructs and moving the Fader past 0 bottom turns the Preset on and moving the Fader back to 0 turns it off Note if the fader is accidentally bumped the Fader level will take precedence over the recorded so light output could be very low e Manual Xfade enables the fader to manually Xfade Steps of a Sequence in the Preset Moving the fader to 0 bottom starts the first Step when the fader reaches 100 top the next Step will engage Repeat the process for additional Steps T Note the Sequence proceeds to the next Step you can not go backward e Delay overrides the Delay s in the Pres
133. e in a CueList 2 Press the lt CUE gt button in the MEMORY group to capture the Console s output The cue will be placed in the CueList The Command field of the new cue will indicate SNAPSHOT 8 10 Status Cue User s Manual Capturing External MIDI Data CueLists provide the ability to capture external MIDI data and play it back at a later time This data will be outputted through the MIDI card when the CueList is played To capture external MIDI data complete the following procedure 1 Configure MIDI as outlined in Chapter 3 MIDI Configuration 2 If you wish to view the incoming MIDI data optional select MIDI Viewer from the Window drop down menu Refer to Figure 8 11 a Ox Input Output _ iew Commands _ View Commands Clear Window _ Vigw Bytes Few Bytes MIDI input Figure 8 11 MIDI Viewer 3 From the CueList select a starting point depending on insertion method by clicking the desired cue in the CueList Click the Record button in the CueList window 5 Send MIDI data into the MIDI In of the MIDI card Each MIDI command will be recorded and assigned as an individual cue 6 Press the Stop button to quit recording Chapter 8 CueLists 8 11 Storing CueLists To store save a CueList complete the following procedure 1 Select the open CueList to store If the CueList is not the selected item on the desktop select the CueList from the Window drop down menu on the menu bar or pre
134. e trademarks of Coemar MAC 600 MAC 1200 PAL 1200 Roboscan Pro400 Roboscan Pro518 and Roboscan Pro1220 are trademarks of Martin Profes sional Stratos is a trademark of Studio Due AR5 VL5 VL5A VL6 and VLM are trademarks of Vari lite Inc MS DOS Windows 95 and Windows are trademarks of Microsoft Corporation Littlite is a registered trademark of CAE Inc Pentium is a registered trademark of Intel Other trademarks and trade names may be used in this software to refer to either the entities claiming the marks and or their products High End Systems makes no claim of any proprietary interest in trademarks and trade names other than its own Status Cue uses one or more of the following patents US 4 962 687 US 5 078 039 UK 2 043 769 US 5 331 822 US 5 402 326 UK 2292896 US D365165 US 5 430 629 US D360 404 US 5 455 748 0475082 US 5 506 762 M9604224 9 US 5 515 254 US D370080 UK 2 291 814 US 5 545 951 UK 2055842 UK 2 292 530 UK 2294909 UK 2292896 1052 96 862 1996 and US 5 580 164 Other patents may be pending October 02 1998 Status Cue User s Manual P N 60600028 Rev A Status Cue 3 Ring Binder P N 90901002 Kit with Manual Binder and Inserts P N 80430047 OZ Printed in the U S A a Declaration of Conformity according to ISO IEC Guide 22 and EN45104 Manufacturer Lightwave Research 2209 West Braker Lane Austin Texas 78758 U S A Exclusive Distributor High End Systems Inc 2209 West Braker L
135. eases the amount of gray in the color Intensity or brightness the difference in the light intensity transmitted through a color independent of hue and saturation HTP Highest Takes Precedence Used primarily for dimmer packs and some Lighting desks where the highest dim constructs take precedence over lower dim constructs Appendix D Glossary of Terms D 7 ID Identification of one or more fixtures To access this feature press the lt ID gt key in the FIXTURE Group Indexing The process of turning or rotating a gobo into the desired viewing position Instant Presets Instant Presets provide you with a mechanism to instantly playback Scenes and Sequences that were previously assigned as an Instant Preset You can play one Instant Preset at a time There are 32 Instant Presets available per Song See also Fader Presets See also Stack Output Intellabeam An automated moving mirror luminaire manufactured by Lightwave Research Internal Commands Commands used for CueLists in Status Cue for Windows Internal commands are only related to the operation of Status Cue IRQ Interrupt Request When an option device needs to be serviced by the computer it sends out an interrupt request on its assigned level to get the computer s attention The computer then responds with an interrupt service routine The computer services the interrupts in order of priority That is a higher priority interrupt is service
136. ecting any fixtures to the system at this time this completes the hardware installation For convenience you can connect the two terminators to the Y cable Chapter 1 Installation and Setup 1 15 Connecting the Data Cables to Fixtures All supported Lightwave Research fixtures running LWR protocol can be mixed on the same link However DMX devices must have their own dedicated link You can configure the following fixture types e up to 16 Cyberlights LWR or 25 Cyberlights DMX per link up to 34 Cyberlight CXs DMX per link up to 32 Studio Colors DMX per link upto 170 Dataflash AF1000s 3 channel DMX mode only per link e up to 32 Intellabeams LWR or 42 Intellabeams DMX per link upto 32 Trackspots LWR or 73 Trackspots per link DMX upto 170 Color Pros DMX with interfaces per link e upto 512 DMX channels per link 1024 channels per LinkCard Connecting the fixtures to Status Cue requires cables with standard 3 pin XLR connectors Also the last fixture in each string requires a 120 ohm terminator Construct the data cables using shielded two conductor cable with a male 3 pin XLR connector on one end and a female 3 pin XLR connector on the other end Pin 1 is the Shield Pin 2 is the Data Compliment negative and Pin 3 is the Data True positive You can use microphone cables if the pin connections are correct the same as described above You should construct or purchase all of your cables one ca
137. ectly Continue with Starting Status Cue for Windows on page 1 28 Windows 3 1x Configuration For Status Cue to operate properly under the Windows 3 1x operating system several settings need to be modified Notes To increase your computer s speed repeat the procedure in this subsection with a completed Show open Windows 95 systems do not require special configurations Complete the following procedure to configure the computer 1 Start Windows 3 1x 2 Double click the Control Panel item in the Main group Figure 1 18 This brings up the Control Panel group Figure 1 19 J 2 File Manager Control Panel Print Manager ClipBook Viewer ar Windows PIF Editor Read Me Setup Figure 1 18 Main Group 1 18 Status Cue Users Manual f IP W ae c Color Fonts Ports Mouse Desktop Keyboard Printers E d R aR International Date Time El ced Drivers Fax Sound Optimizes Windows Figure 1 19 Control Panel Group 3 Double click the 386 Enhanced item in the Control Panel group This brings up the Enhanced dialogue box Refer to Figure 1 20 Device Contention om E O Always Warn Com2 LPT1 Never Warn 3 Idle in sec Scheduling Windows in Foreground Windows in Background O Exclusive in Foreground Minimum Timeslice in msec Figure 1 20 Enhanced Dialogue Box 4 Click the Virtual Memory button in the Enhanced dialogue box This brings up the Virtual Memory dialogue bo
138. edure 1 Double click the Hold field in the desired cue The field will indicate HOLD Refer to Figure 8 79 Hold Laber Cue Number Cue Time 6 000 000 00 00 00 2 000 000 00 00 20 5 000 000 00 01 00 HOLD Cyblft 4 000 000 00 02 00 Figure 8 79 Hold Field 2 Start the CueList using the play button When the list comes to a cue EM that is held HOLDING will appear in the Cue Information box below the Cue Advance button Refer to Figure 8 80 Current Cue 000 005 000 Next Cue 000 001 000 14 i 4 Pil 4 e Time Options Absolute HOLDING Figure 8 80 Holding Function 3 Click the Cue Advance button or use the go button to advance the held cue You can use the ENTER key in the CONTROL group the Enter key on the keyboard or the Console s mouse button in the position mode as a go button Notes if the next cue s time is reached by the clock the holding cue will be fired and the CueList will continue normal playback Do not use the GO key in the SEQUENCE group to attempt to playback a CueList Chapter 8 CueLists 8 41 Manual Playback CueLists can be advanced using go button playback and with the controls located in the Cue Information window To manually advance through a CueList complete the following procedure 1 If the desired CueList is not open press the lt CUELIST gt in the OBJECT group and then the lt RECALL gt key in the MEMORY group This
139. emain flashing until it is turned off by pressing the lt SEQ gt key This allows the addition of new Steps by only pressing the NEW key 6 4 Status Cue Users Manual Inserting New Steps To insert a new Step in the middle of a Sequence complete the following procedure 1 Select and scroll through the open Sequences by pressing the lt SEQ gt key in the OBJECT group Figure 6 1 Alternately select an open Sequence from the Window drop down menu 2 Press the lt STEP gt key in the OBJECT group The LED will flash 3 Select the insertion point by clicking on a Step 4 Press the lt INSERT gt key in the CONTROL group Figure 6 4 A new Step will be inserted before the selected Step Alternately press the lt Insert gt key on the keyboard Lr CONTROL Figure 6 4 CONTROL Group Note the STEP key will continue to flash until the SEQ key is pressed Chapter 6 Sequences 6 5 Naming Steps To name a Step complete the following procedure 1 Click the Step to name If you have set the Prev Next fixture in Step mode under Preferences you can use the up and down arrow keys in the CONTROL group to select the desired Step 2 Press the lt STEP gt key in the OBJECT group The key will flash 3 Press the lt NAME gt key in the MEMORY group to bring up the Name Step dialogue box Refer to Figure 6 5 Alternately select Name from the Memory drop down menu Figure 6 5 Name Step Dialogue Box
140. er set in the Reordering Songs on page 7 18 To advance Songs complete the following procedure 1 Press the lt SONG gt key in the OBJECT group Alternately select Song from the Object drop down menu 2 Press the page down double arrows pointing down key in the CONTROL group to advance forward through the Song list and press the page up double arrows pointing up to advance backwards though the Song list Alternately use the lt Page Down gt and lt Page Up gt keys on the keyboard Press the up arrow to move to the first Song on the list and press the down arrow to move to the last song on the list Refer to Figure 7 28 advance backwards advance forward Figure 7 28 CONTROL Group Playing Back Presets 17 Presets 16 Fader Presets and 1 Instant Preset may be played at once To playback a Scene or Sequence using the Presets complete the following procedure 1 Press the desired Instant Preset or Fader Preset s to play 2 Adjust the Fader Preset slider s as required Note Blind Mode does not affect Instant or Fader Presets 7 22 Status Cue User s Manual Clearing Instant Preset Output During playback if an Instant Preset was the last Preset to be played 1t will continue to output its value to the stage after it is turned off To clear an Instant Preset press the lt CLEAR gt key in the SONG group Refer to Figure 7 29 Notes the Instant Preset values can not be cleared if a Preset is on Also use lt CLEA
141. eriment with setting Delay less than Xfade 5 12 Status Cue User s Manual Set the Delay time if required by pressing the lt DELAY gt key in the SCENE group Figure 5 12 and typing the desired time Enter 2 decimals after the value to change the value to minutes Alternately click the up and down buttons in the Delay field to set the desired time Figure 5 15 Delay 1 0 S ds elay econds E3 Figure 5 15 Delay Field Note to set the Delay on all Steps of a Sequence simultaneously start the Sequence and use the above procedure Refer to Playback on page 6 14 to playback a Sequence Chapter 5 Scenes Fixture Groups and Palettes 5 13 Rate Rate overall speed of the entire Sequence thus the total time each Step of a Sequence will play before advancing to the next Step Rate is used as a multiplier You can specify rates from 0 01 x fastest to 127 98 x slowest Rates less than 1 X speed up time advancement while greater than 1 x slow down the rate Rate effects the Delay value you set in a Scene Example 1 with Rate set to 1 x and Delay set to 2 seconds Scenes advance every 2 seconds Set Rate to 5 x and Scenes advance every I second and so on Refer to Figure 5 16 Scene 1 Scene 2 Scene 3 Scene 4 2 seconds 2 seconds 2 seconds Delay i Rate 1 Delay 2 seconds Rate 1 x N eo lt 0 o 0 o t cC c c 0 Q o o O o o o 9 o o Delay 2 seconds Rate 5
142. eset can not be inserted meaning all Presets are full an insertion error dialogue box is brought up Refer to Figure 7 8 1 There is no room to insert a preset here Figure 7 8 Insertion Error Dialogue Box Chapter 7 Songs 7 5 Getting a Preset To edit or view a Scene or Sequence that has been set to a Preset complete the following procedure 1 Press the lt GET gt key in the SONG group Figure 7 2 to bring up the Get a preset from Song dialogue box Figure 7 9 Alternately select Get Preset from the Song drop down menu Get a preset from Song Quietly sjepopelspeprps vjojojajajajaja pumps mpm p mpm mm mpm sjpapspepspe z e 2 sw mf wf rf rf 15 0 Figure 7 9 Get a Preset From Song Dialogue Box 2 Press the desired key in the SYSTEM KEYS INSTANT PRESETS group Figure 7 4 or FADER PRESET group Figure 7 5 on the Console to get the Scene or Sequence from the Preset The Scene or Sequence will be opened on the desktop Alternately click the desired Preset in the Get a preset from Song dialogue box Figure 7 9 Turn off Blind mode if required 4 Edit or view the desired Constructs 5 To set the Scene or Sequence back to a Preset refer to Setting a Preset on page 7 3 or press lt SET gt and lt SET gt again to assign it back to its original Preset Notes when a Set Set is performed the Scene or Sequence will automatically be closed You can also assign the Scene o
143. esses and IRQs 1 Exit Windows to a DOS prompt c V 2 Type MSD at the DOS prompt This starts the MSD application Refer to Figure A3 Utilities Computer Phoenix Phoenix Disk Drives Eg 640K 2048K Ext LPT Ports 1024K EMS 916K XMS UGA Unknown COM Ports LANMAN 2 61 Windows 3 16B Not Active 0S Version Non MS DOS 5 58 IRQ Status InPort Mouse 8 00 TSR Programs Other Adapters Device Drivers Press ALT for menu or press highlighted letter or F3 to quit Figure A 3 MSD Application Screen Note MSD indicates Pentium processors as 486 3 Type Q IRO Status to view a listing of hardware components their address and their IRQ Refer to Figure A 4 A 8 Status Cue Users Manual Utilities Address B28C B745 620C 646A 0697 0838 0697 0054 0697 006E 0697 0088 069 8802 028C 803FF 0697 0035 0335 2536 B697 BBBC DERF 88C9 0697 88F8 B2B8C BCAE DD5F 6074E 0697 0124 File I IRQ a 1 2 3 4 5 6 8 9 Help IRQ Status Description Timer Click Keyboard Second 8259A COM2 COM4 COM1 COM3 LPT2 Floppy Disk LPT1 Real Time Clock Redirected IRQ2 lt Reserved gt lt Reserved gt lt Reserved gt Math Coprocessor Fixed Dis lt Reserved gt Detected Yes InPort Mouse COM2 COM4 COMi COM3 Yes Yes Yes Yes Yes Handled By Unknown Unknown Unknown Unknown Unknown Unknown Unknown Unknown Unknown Unknown UWIPXKSP EXE
144. et and allows the fader to control the Delay of the Preset Moving the fader up increases Delay slows movement and moving the fader down decreases Delay quickens movement e Rate overrides the Rate in the Preset when the fader is first moved to a position equal to the programmed Rate Moving the fader up increases Rate up to 50 and moving the fader down decreases Rate up to 50 e Relative Rate overrides Rate and sets Rate according to the fader position When the fader is at 50 the Sequence will run at the programmed Rate Moving the fader above and below 50 increases and decreases Rate Notes when the Preset is turned on and Relative Rate is used it will run at the Fader level immediately You must override the existing recorded Rate by raising or lowering the fader above 50 to gain control Chapter 7 Songs 7 11 Construct Filter The Construct Filter field allows Construct masking The following options are available in the Construct Filter field Off does not filter any Constructs default Position allows only Pan Tilt and MSpeed Constructs to change in the assigned output Pattern allows only Gobo and Rotating Gobo Constructs to change in the assigned output Color allows only Color and Color Mixing Constructs to change in the assigned output Image allows only Focus and Zoom Constructs to change in the assigned output Effects allows only Frost and Effects Constructs to change in the assigned output Brig
145. ets 10 foot Console one 10 foot Console interface cable four monitor brackets four monitor bracket knobs two Littlites auxiliary lamps cable j four monitor bracket knobs two Littlites Figure 1 3 Console Tray Contents Chapter 1 Installation and Setup 1 3 LinkCard Carton verify the following items in the LinkCard carton refer to Figure 1 4 LinkCard Status Cue User s Manual this manual in a 3 ring binder one 4 foot Y link cable one 4 inch LinkCard Communications cable two 120 ohm terminators XLR style connectors Status Cue for Windows Diskettes Notes if you purchased a Status Cue computer from High End Systems the LinkCard box will not contain a LinkCard it is pre installed in your computer p 9 52 MERA LEAF Co LinkCard two terminators YA 0m m5 i Status Cue for Windows diskettes four foot Y Data Link Out cable yf als 4 gt Status Cue i User s Manual four inch LinkCard Comm cable Figure 1 4 Identifying LinkCard Carton Items 1 4 Status Cue Users Manual A Before You Begin Caution Before you begin the installation read the following safety precautions 1 Read all warnings precautions and safety instr
146. ey in the FUNCTION group lt GROUP gt or lt PALETTE gt 2 Press the lt BANK gt key in the CONTROL group Figure 5 46 This brings up the corresponding BANK dialogue box Refer to Figure 5 47 Figure 5 46 CONTROL Group 5 42 Status Cue User s Manual BANK Fixture Groups Figure 5 47 Bank Dialogue Box 3 Select the desired Bank by Pressing the keys lt 1 gt lt 2 gt lt 3 gt or lt 4 gt in SYSTEM KEYS INSTANT PRESETS group Figure 5 48 The key with the current Bank will blink Alternately use the mouse and click the desired Bank and then the OK button SYSTEM KEYS INSTANT Pad sETS lo Wk la i da la um di des wine 281 24 METIA 0T TTE Figure 5 48 SYSTEM KEYS INSTANT PRESETS Group Chapter 5 Scenes Fixture Groups and Palettes 5 43 Creating and Storing Fixture Groups To store Fixture Groups perform the following procedure 1 Open or create a Scene or Sequence 2 Select the fixtures to place in a group with the numeric keys in the CONTROL group and the keys in the SELECT group Refer to Figure 5 49 CONTROL Figure 5 49 CONTROL and SELECT Groups 3 Press the lt GROUP gt key in the FUNCTION group Figure 5 50 twice The LED will remain on Note alternately press the lt GROUP gt key once to place the Console in one shot mode The LED will flash FUNCTION Figure 5 50 FUNCTION Group 4 If necessary change to a different Bank Refer to Changing Banks on
147. fer to Figure A 2 Six fuses protect the two data links to the fixtures Two fuses protect 5 and 12 volts to the Console F1 125 A Fast Blow this fuse protects Link A data to fixtures F2 125 A Fast Blow this fuse protects Link A data to fixtures F3 125 A Fast Blow this fuse protects Link A GND data to fixtures F4 125 A Fast Blow this fuse protects Link B data to fixtures F5 125 A Fast Blow this fuse protects Link B data to fixtures F6 125 A Fast Blow this fuse protects Link B GND data to fixtures F7 4 A Fast Blow this fuse protects 5 volts to Console FS 2 A Fast Blow this fuse protects 12 volts to Console Appendix A Installation Troubleshooting A 11 OOOO F1 7 Link 1 F2 i 1A F3 F4 Link 2 F5 1B F6 5 V F7 12 V F8 If LED 1 and LED 2 master LinkCard only are off then 5 volts is not being supplied by the pigtail from the computer power supply There may be a broken wire in the power supply connector Try another power supply connector if available or swap the connector F1 125 A Fast Blow F2 125 A Fast Blow F3 125
148. ffect The Frost Frost Strobe and Effect Constructs are used for frost diffusion frost strobing and special effects prisms color correctors etc on applicable fixtures To edit these Constructs complete the following procedure 1 Select the desired fixture s 2 Press the desired key above the lt EFFECT gt wheel Refer to Figure 5 35 Figure 5 35 EFFECT Group Note CC3 on older Consoles may indicate FROST instead of EFFECT 3 Set the desired value using the lt EFFECT gt wheel Figure 5 34 Notes Frost percentage can use the lt AT gt key to bring up the Set Construct At dialogue box The Frost Construct is tied to the lt FROST gt key in the CONDTRUCTS group while both the lt F STB gt and lt EFFECT gt keys and their respective functions are tied to the lt EFFECT gt key in the CONSTRUCTS group 5 32 Status Cue User s Manual Iris The Iris Construct is used to control the beam size on applicable fixtures To edit the Iris Construct complete the following procedure 1 Select the desired fixture s Refer to Selecting Fixtures on page 5 5 2 Set the Iris using the lt IRIS gt wheel Figure 5 36 Alternately press the lt IRIS gt key in the CONSTRUCTS group and then the lt AT gt key in the SELECT group to bring up the Set Current Construct At dialogue box Figure 5 8 Enter the desired value and click the OK button to complete the procedure Figure 5 36 IRIS Wheel Chapter 5 Scenes
149. for the new medium The resulting SMPTE time code is simply the recording of time information in hours minutes seconds and frames as a digitally encoded signal on one of the tracks of a multi track audio or video tape There are a number of frame rates in use today 24 used in motion picture film 25 EBU standard European Television 29 97 NTSC color videotape standard 30 NTSC monochrome standard audio used by Status Cue SMPTE Time code can be recorded to an audio track Longitude Time Code or LTC or it can be recorded as part of the video signal Vertical Interleave Time Code or VITC Either way the time code word is the same Snapshot A Cue type that will replay a stored combination of the Instant and Fader Presets Soft Patching Configuring multiple single DMX channels to be controlled as a single fixture Solo button action Cancels any other active Preset outputs until the Solo type Preset is released Song A Song is a collection of 32 Instant Presets and 16 Fader Presets You can create an unlimited number of Songs within a Show file See also Presets Stack Output The Output Stack provides a visual indication on the main window of the Instant and Fader Presets that are active as well as live control status The Stack also provides a convenient way to keep track of the ordering of Fader Presets that is the Fader Preset layers See also Live control See also Blind mode Stage Value T
150. from a range of fixtures to a like number of fixtures or from many fixtures to the range beginning with a single selected fixture You can copy within the same Scene or Sequence or between different Scenes and Sequences Note the lt COPY gt key toggles between copy and paste for convenience Cue CueList A CueList is a series of cues events available for playback on demand CueLists allow the user to conveniently run through an entire show by simply pressing one button or automate an entire show with internal or external synchronization Multiple devices can be simultaneously controlled with CueLists Eight CueLists can run simultaneously and an unlimited number of cues can be created in a CueList Unlike Scenes and Sequences CueLists reference songs and have the ability to accept and output MIDI data CueLists play back the Presets that are stored in Songs Cyberlight An automated moving mirror luminaire manufactured by Lightwave Research Daisy chain The method used to connect Fixture Data Cables from the LinkCard to the fixtures You connect Data cables in series from one of the LinkCard XLR connectors to the first fixture Then from the output of the first fixture to the input of the second fixture and so on Data A field in the CueList screen which corresponds to information in the Command field Digital information typically stored on a disk or hard disk drive or transferred through a separate line Data cable Cable pro
151. g Scenes and Sequences Into a Cue on page 8 9 placing the active Scene or Sequence into a cue Refer to Placing the Active Scene or Sequence Into a Cue on page 8 9 recording data to the cues Refer to Recording the Console s Input and Output Data on page 8 10 capturing external MIDI data Refer to Capturing External MIDI Data on page 8 11 Blank Cue To insert a new cue into the CueList complete the following procedure 1 Click the desired cue to use as an insertion point The row will highlight 2 Press the lt INSERT gt button in the CONTROL group on the console Refer to Figure 8 9 A new blank cue will be inserted according to the insertion method Alternately press the lt Ins gt key on the keyboard Figure 8 9 CONTROL Group Status Cue User s Manual Cutting or a Copying Scenes and Sequences Into a Cue To cut or copy a Scene or Sequence into a cue complete the following procedure 1 Open or create the Scene or Sequence to place in a cue 2 To cut and paste the Scene into a cue drag the clapboard icon onto the desired cue the icon will appear with a in it To copy the Scene or sequence hold down the lt Ctrl gt key and drag the clapboard icon onto the desired cue the icon will appear with a in 1t When the cue is inserted a Preset will be assigned to the cue Placing the Active Scene or Sequence Into a Cue If a Scene or Sequence is the active window on the desktop you can copy it
152. g redundant systems enables you to proceed with a Show when the unimaginable might occur computer component failure large line spike spontaneous combustion of a computer act of God etc There are two redundant system configurations e Total Redundant System two Consoles two computers identical number of LinkCards in each system and two MIDI Cards Single Console Redundant System one Console two computers identical number of LinkCards in each system and two MIDI Cards Refer to Figure 4 Link A Datalink Y Cable Link B XLR XLR Datalink Datalink DB9M VGA Main System MIDI Out MIDI In Backup System Monitor Figure 4 Redundant System Refer to Redundant System Installation on page B 1 for complete information on setup Status Cue Users Manual Console The Status Cue system provides up to 18 layers of simultaneous playback control of connected fixtures Sixteen of these output channels are accessed as Fader presets and the currently selected Instant Preset and Live Control constitute the remaining two output channels Each Fader Preset features a high sensitivity fader control an indica tor and a Flash key The fader controls may be used to playback numerous options such as dimming rate control or crossfading of Scenes stored in the Fader Presets Scenes and sequences may also be stored on one of the banks of 32 Instant Preset
153. group It allows you to store groups of fixtures that you create using the numerical keypad and the Select keys lt NOT gt lt AT gt lt THRU gt and lt AND gt For example if you often select fixtures 12 THRU 24 but NOT 18 AND 19 you can assign this fixture selection to System Keys for easy recall To use the System Keys as group values first press the lt GROUP gt key in this key group then press the System key containing the desired fixture group You can store up to 128 group selections See also Bank Homing The procedure that is performed from the Status Cue system to reset each fixture connected to the system to its mechanical home positions default settings Homing fixtures typically strikes the lamp turns on the cooling fans sets the Gobo and Color wheels and Gate to their home default position The fixtures then idle with the gate closed waiting for a command from the controller To access this feature press the lt HOME gt key in the FIXTURE Group If you Home while playing a Preset the Homed fixtures rejoin the stage values upon completion of Homing Hue Saturation and Intensity HSI HSI is a model for mixing colors Use this color model to choose colors based on saturation and intensity Hue the color attribute that distinguish one color from another Saturation the percentage or amount of gray in a color Increasing saturation lowers the amount of gray in the color and decreasing saturation incr
154. gue box Figure 5 24 Enter the desired values with a decimal lt gt key between the values Red Green Blue and click the OK button to complete the procedure BLUE INTEN Figure 5 23 COLOR MIX Group Chapter 5 Scenes Fixture Groups and Palettes 5 19 At OK Set Color At v NENNEN Red Green Blue Figure 5 24 Set Color At Dialogue Box Tip to create the seven basic colors refer to Table 5 1 Table 5 1 Color Mixing the Seven Basic Colors Basic Color Red Value Green Value Blue Value White 100 100 100 Red 100 0 0 Green 0 100 0 Blue 0 0 100 Magenta 100 0 100 Yellow 100 100 0 Cyan 0 100 100 HSI This method is reserved for future use 5 20 Status Cue User s Manual Gel Status Cue provides an easy to use gel lookup table and a custom color picker Gels are sorted by manufacturer or custom names Gel tables can be moved from system to system and are they easily edited off line with a text editor Additionally the color picker portion of the Gel Picker dialogue box provides a visual reference of the color and instant color selection Refer to the following subsections to use the gel and color picker features Using Gel Tables and the Color Picker on page 5 22 Editing Gel Tables on page 5 24 Editing Gel Tables Off Line on page 5 24 e Deleting a Gel on page 5 25 e Reverting to the Default Gel Look Up Table on page 5 25 Importing
155. gure A 1 About Status Cue for Windows Dialogue Box Sample 3 Write down the current revision levels for technical support The far left column indicates the loaded system code revision levels The far right column indicates the current code revision levels The two columns should match A 4 Status Cue Users Manual Acquiring Help If can not resolve a problem with this appendix contact your authorized High End Systems dealer or contact High End Systems Technical Service through the following methods U S and Canada From 8 a m to 6 p m U S Central time Monday through Friday 800 890 8989 24 hour FAX 512 834 9195 24 hour voice mail 512 837 3063 or 800 890 8989 24 hour World Wide Web Site http www highend com ftp highend com Europe Voice 49 8122 9903 0 FAX 49 8122 9903 33 Singapore Voice 65 742 8266 FAX 65 743 9322 Appendix A Installation Troubleshooting A 5 Solving LinkCard Not Found Errors If you encounter a LinkCard Not Found Master LinkCard Not Found Slave 1 LinkCard Not Found etc warning window during Status Cue for Windows start up use the following section to resolve the problem Generally a problem can occur in two areas e an IRQ Interrupt Request and or an address conflict between option cards e a hardware problem with the LinkCard To determine the type of problem complete the following procedure 1 Turn off the computer and remove the computer case so that the LinkCar
156. he Default Delay boxes and then type the desired times Refer to Figure B 9 Setting Numeric Timeout Numeric timeout is the time between a numeric key press in the CONTROL group and the time the Console automatically accepts the input key press This feature is used when selecting fixtures To set appropriate time click in the Numeric Timeout box and enter the desired time Refer to Figure B 9 Notes Numeric Timeout can be disabled by deselecting its Enable box When disabled it is necessary to press the lt ENTER gt key in the CONTROL group after a fixture number is entered Enabling CueList Confirmations CueList confirmations are provided to ensure cues are recorded and to close a CueList To enable or disable CueList confirmations click the following check boxes Figure B 9 Beep when recording Cues the system speaker beeps to confirm when a new cue is recorded e Prompt to close CueList provides a confirmation dialogue box to close a CueList instead of instantly closing the CueList Enabling and Disabling Startup Animation To enable or disable the animation at Status Cue startup click the Show Startup Animation check box Refer to Figure B 9 B 12 Status Cue User s Manual Setting Fixture ID Options Selected and background fixtures can be set to respond differently to a fixture ID These responses are set in the Fixture ID Options field Refer to Figure B 9 Note refer to Identifying Fixtures on page 10 6 t
157. he lt EFFECT gt wheel Refer to Figure C 1 Super Scan Unique Console control e Gobo Wheel press the lt FROST gt key above the EFFECT wheel and use the lt EFFECT gt wheel Refer to Figure C 1 e Prism wheel press the EFFECT key above the EFFECT wheel and use the EFFECT wheel Refer to Figure C 1 Super Scan Zoom Unique Console control e Prism Select press the EFFECT key above the EFFECT wheel and use the EFFECT wheel Refer to Figure C 1 e Prism Rotation press the lt F STB gt key above the EFFECT wheel and use the EFFECT wheel Refer to Figure C 1 Note these functions are tied together Use the EFFECT key in the CONSTRUCTS group to turn on and off transparencies C 8 Status Cue User s Manual F A L Use this section to correctly configure and control the unique features for F A L fixtures PF3013 Unique Console control e Gobo wheel use the lt ZOOM gt wheel to control this function Refer to Figure CA e Prism press the EFFECT key above the EFFECT wheel and use the lt EFFECT gt wheel Figure C 1 Appendix C Special Configuration and Control of Fixtures C 9 Coemar Use this section to correctly configure and control the unique features for Coemar fixtures NAT MM 1200 Unique Console control Rotating Gobo Wheel 2 use the keys in the GOBO group to select the rotating gobo Refer to Figure C 6 TTrrrrr o dic FOO a See
158. he Setup program WARNING This program is protected by copyright law and international treaties Unauthorized reproduction or distribution of this program or any portion of it may result in severe civil and criminal penalties and will be prosecuted to the maximum extent possible under law Cancel Figure 1 27 Welcome Dialogue Box Chapter 1 Installation and Setup 1 23 7 Fill in the appropriate registration information and click the Next button to continue Refer to Figure 1 28 Registration Derek Thomas Lightwave Research R amp D High End Systems Figure 1 28 Status Cue Registration 8 Read the information in the Software License Agreement dialogue box Refer to Figure 1 27 Click the Yes button to proceed Software License Agreement Software Program License Agreement PLEASE REVIEW THE FOLLOWING TERMS AND CONDITIONS CAREFULLY BEFORE OPENING THIS PACKAGE BY OPENING THIS PACKAGE YOU INDICATE YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS IN THE EVENT THAT OU DO NOT AGREE WITH ANY OF THEM YOU SHOULD PROMPTLY RETURN THE PACKAGE UNOPENED OUR MONEY WILL BE REFUNDED Pursuant to this Agreement you may a use the program on a single computer Figure 1 29 Software License Agreement Note proceeding with the installation indicates that you accept the software license agreement 1 24 Status Cue Users Manual 9 If you wish to install Status Cue for Windows into the defau
159. hed Figure 4 18 Soft Patch to Which Channel Dialogue Box 4 Click the channel that will control the soft patched channels To be soft patched and click the OK button The soft patched channels are grouped under the control fixture Refer to Figure 4 19 When editing a Scene or Sequence use the control fixture to modify all soft patched channels Chapter 4 Fixture Setup 4 17 Fixture Setup DMX Single Channel DMX Single Channel DMX Single Channel DMX Single Channel DMX Single Channel DMX Single Channel Pm ooccoIHHM MM 00 DAMAS EERE EEE Figure 4 19 Soft Patched Channels Example 5 Repeat steps 1 3 as needed for additional soft patching 4 18 Status Cue Users Manual Eliminating Soft Patches To eliminate a soft patch complete the following procedure 1 Select all fixtures to eliminate from soft patching Fixture Setup ox Name Link Address DMX Single Channel Configuration DMX Single Channel DMX Single Channel DMX Single Channel DMX Single Channel DMX Single Channel set et at o m ooo cO cO IE 200 NAM it Remove Patch Configure Import Hil Figure 4 20 Removing Soft Patches 2 Click the Change button This brings up the Change Fixture s To dialogue box Refer to Figure 4 21 Chapter 4 Fixture Setup 4 19 Change Fixture s To ER LWR Cyberlight LWF Intellabeam LWR Trackspot DMx Studio Color DMX AF1000
160. hing the Optional Monitor Brackets to the Console 1 12 Status eiriedJ re 1 14 Connect Console C able oio heissen bea Ce Ae SE Bess os 1 14 Connect LinkCard Data Out Y Cable eee 1 15 Connecting the Data Cables to Fixtures esee 1 16 Table of Contents TOC 1 TOC 2 Terminator Construction c eee ceeeeecccceseececcccssccccucececcesesccccsctececeeseeceeeeners 1 17 Computer Selupuricuus Geass capes etes qaos mutus s ii eee aces asec ates 1 18 Windows 3 Ix Configuration oou tidie ase t rats hp dise Galias 1 18 Installing Status Cue for Windows essere nennen 1 22 LinkCard Software Configuration sess 1 27 Starting Status Cue for WindOWs eese dete ter nhe do ricos amenas oceania 1 28 Chapter 2 Axiom of Operation pas 2 1 OVEDVIEW n 2 1 Data OrgantzdBoliss ao 2 1 CEPand TA AA cias 2 1 Chapter 3 MIDES ce eeccste eerste heeled 3 1 ud P e lid Cash dee 3 1 NISC CODTIBUEOEIOTE S asco di i n 3 1 MIDI Device Conftg talloN ti a 3 2 Removing MIDI Deviate sic dco ico is 3 4 Editing MIDI Devices iiss iai eti te t e Ein ias lindaa dai 3 4 Chapter 4 Fixture SCtu pr eo needed tiet eee teeth ed ope decet max toic eo eee ees 4 1 D Tcu MIT ENT PNE 4 1 Adding FiXtUTES a denia 4 2 Changing Fixture PES iii indi is 4 6 Moving Fixtures N S 4 9 Remove PK
161. his is the data that the LinkCard actually outputs to the fixtures Stage data is helpful in live editing when you want to view the current Construct parameters Appendix D Glossary of Terms D 15 Starting Address First Address on any given link Point at which a fixture address begins Status Cue A versatile lighting control system manufactured by Lightwave Research Step This is the left most column in the Sequence window It displays a sequential reference number of the Scenes contained in the Sequence Strobe Rate Use Strobe rate to control the operation of the gate and strobe effects Strobe is accessed from the STROBE Construct key and adjusted using the lt STROBE RATE gt wheel Studio Color An automated moving yoke wash luminaire manufactured by Lightwave Research SYSEX System exclusive protocol A subset of MIDI System Keys These keys provide you with the mechanism to playback Presets Macros Palettes or Group key assignments that you previously recorded stored You play one System Key at time See also Macro See also Palette See also Group See also Instant Presets Terminator A terminator is a resistor inside an XLR connector It is used to prevent the analog signal from continuously echoing up and down the data link A terminator must be used on the last device in every Link For Lightwave Research luminaires a 120 ohm terminator is required D 16 Status Cue User s Manua
162. htness allows only Dim Iris and Gate Constructs to change in the assigned output Example Select a Fader Preset and set it to filter Position Store a Scene with non transparent active values for every Construct including position Set the Scene to the fader Preset Press the Fader key Only the fixture s positions will change Note the same effect is achieved by creating a Scene with non transparent values for position while leaving all other values transparent 7 12 Status Cue User s Manual Creating New Songs To create a new Song complete the following procedure 1 Press the lt SONG gt key in the OBJECT group Figure 7 14 Alternately select Song from the Object drop down menu OBJECT gt Figure 7 14 OBJECT Group 2 Press the lt NEW gt key in the MEMORY group Figure 7 15 Alternately select New from the Memory drop down menu A new unnamed Song window will appear on the desktop If the current Song has been modified indicated by lt modified gt in the Song title bar the Save Changes Made to Song dialogue box will appear MEMORY Figure 7 15 MEMORY Group Chapter 7 Songs 7 13 Save changes made to song Figure 7 16 Save Changes Made to Song Dialogue Box 3 Click Yes to save the current Song or No to discard the changes and open a new Song If Yes is chosen the Store Song dialogue box will appear Refer to Figure 7 17 Caution if you do not store your Song
163. htwave Research Archive A backup of all files used for a particular Show compressed into a single file that can be quickly unarchived restored An Archive makes it easy to move shows from one computer to another Autolatch Dimmer Turns on the Fader Preset when the fader is moved above 0 When the fader is returned to 0 the Preset turns off Bank Memory location of the 32 System keys Banks are used for palettes and Groups Four Banks are available Base memory Or upper memory area is the 384 Kilobytes of system memory that resides above the 640 Kilobytes of conventional memory Base memory is addressed from 640 Kilobytes to 1 Megabyte Extended memory begins after base memory Option cards reserve an area of base memory to run the device drivers for their option card and memory resident programs Black Key Blackout The Master fader grand master has an associated lt BLACK gt key that allows instant cut to black Appendix D Glossary of Terms D 1 Blind Mode Blind mode allows you to preview or pre stage Scenes and Sequences live without affecting the output New Scenes and Sequences open in Blind mode when a Preset is on Scenes or Sequences retrieved with the lt GET gt key are opened with Blind mode enabled Bump button action Turns on the Preset as long as the button is held down Dim instantly goes to 100 regardless of fader position See also Flash button action CC1 to CC8 The Strobe
164. i A 5 Solving LinkCard Not Found Errors esee A 6 Conflict Between Option Cards and Computer Components A 7 Simplify your system to test for conflicts sss A 7 Determining Used IRQs and Excluded Memory Addresses A 8 LinkCard Hardware Problems sc3 2ccc eek Gio a oo ied A 10 Repl acim LinkCard FUSES or uentum dacs cosas eas e a eased ea vases A 11 Operational Troubleshooting soii id td A 13 Console Diagnostics oet erat tre aora Goncwaaunsaceesassedoanooceane A 16 LED Pests fasts dial isis A 17 Key Press Tica A 18 Viewing Code Verid A odet dicis taa adobe stib ti ode gas A 19 Encoder Tests eee Gk Mee Wait ee Rue A 20 Pader Tests cuentista cia A 23 Trackball Lets a A edil ahs A 24 Littlite Intensity Tte ert tenda tea o inea ae ena POR Ree aa Ee A 24 Preventative I AIC AIC su aede edet oes haie ode veces eta cpu A 25 A Soca At eei cen radi dh s Aids com Li I Seamed ween A 25 Protection against Viruses td A 25 Checking and Fixing Disk BrrOEs ee iat eriperet uta A 29 Defragmenting the Hard Disk Drive eee A 32 Cs cdi ed ed D Ee leh oes Mea e qu UA A 34 Consoles dee neue mee iie edes A 34 Table of Contents TOC 7 Appendix B Supplemental Information ssccccssssssssscccccssssssssccccsssssssssssseees B 1 OVERVIEW 1 B 1 Redundant System Installation eos erit ertt etos nee e
165. ialogue box Refer to Figure 8 76 Comments Figure 8 76 Edit Cue Comments Dialogue Box 3 Type in the desired comments and click the OK button to complete the procedure 8 38 Status Cue User s Manual Getting a Scene or Sequence Stored as a Preset in a Cue Get Get Scenes and Sequences stored as Presets in cues can be retrieved and edited on the fly This procedure is called Get Get editing All selected Presets can be retrieved even if they are from different Songs To perform a Get Get edit complete the following procedure 1 Select one or more cues that contain Scenes or Sequences stored as Presets 2 Press the lt GET gt key in the SONG group Figure 8 77 twice After the second time lt GET gt is pressed the selected Scene s or Sequence s stored as Preset s are placed on the desktop for editing Figure 8 77 SONG Group 3 Perform the desired editing on the Scene s or Sequence s 4 Press lt SET gt twice Set Set to place the Scene or Sequence back into its respective Preset cues Chapter 8 CueLists 8 39 Playback CueLists can be played back manually automated through internal time sources or externally controlled via MSC Override control is provided through the Cue Information box and the Hold function Automated Playback For automated playback of a CueList complete the following procedure 1 2 If the desired CueList is not open recall open it using the proced
166. ick demand like a Preset of a Song refer to Playback on page 7 22 When a Sequence is stored it is safe from accidental editing and is easily recalled to its original settings To store a Sequence complete the following procedure 1 Press the lt SEQ gt key in the OBJECT group 2 Press the lt STORE gt key in the MEMORY group to bring up the Store Sequence dialogue box Refer to Figure 6 8 Alternately select Store from the Memory drop down menu Sequences Figure 6 8 Store Sequence Dialogue Box 3 Type in the name for the Sequence and press the lt Enter gt key or click the OK button to complete the procedure 6 10 Status Cue Users Manual Recalling Sequences To recall open a Sequence from scratch memory complete the following procedure 1 Press the lt SEQ gt key in the OBJECT group Alternately select Sequence from the Object drop down menu 2 Press the lt RECALL gt key in the MEMORY group to bring up the Recall Sequence dialogue box Refer to Figure 6 9 Alternately select Recall from the Memory drop down menu Seq Name CyberChase Sequences CyberChase seqimanual Figure 6 9 Recall Scene Dialogue Box 3 Using the up and down arrow keys in the CONTROL group select the Sequence to recall and press the ENTER key Alternately click the Sequence to recall and click the OK button to complete the procedure Closing a Sequence To close a Sequence on the desktop co
167. igure 9 1 Alternately select Show from the Object drop down menu Figure 9 1 OBJECT Group 2 Press the lt NEW gt key in the MEMORY key group Refer to Figure 9 2 Alternately select New from the Memory drop down menu A new Show will be created Note if the current Show has been modified or there are unsaved Scenes Sequences Songs or CueLists open you will be prompted to save each item Figure 9 2 MEMORY Group 9 2 Status Cue Users Manual Storing a Show To store a Show complete the following procedure 1 Press the lt SHOW gt key in the OBJECT group Alternately select Show from the Object drop down menu 2 Press the lt STORE gt key in the MEMORY key group If the Show has not been previously saved this will bring up the Save Show As dialogue box Refer to Figure 9 4 Alternately select Save from the File drop down menu Note to save a Show under a different name select the Save As item from the File menu Save Show As i2 x File name Folders OK dee ok Cancel AF1000 shw HESDEMO shw LDI9E shw Network MANUAL shw Save file as type Drives Show Files c 2 2 GB NTFS Loc Figure 9 3 Save Show As Dialogue Box 3 Select the desired location type the name and click OK to complete the procedure Show names must consist of eight characters with no spaces or reserved characters Chapter 9 Shows 9 3 Recalling a Show To recall a Sho
168. ill be required to correct the interference at his own expense Warranty Information Limited Warranty Unless otherwise stated your product is covered by a two year parts and labor limited warranty Dichroic filters and Lithopatterns are not guaranteed against breakage or scratches to coating It is the owner s responsibility to furnish receipts or invoices for verification of purchase date and dealer or distributor If purchase date cannot be provided date of manufacture will be used to determine warranty period Returning an Item Under Warranty for Repair It is necessary to obtain a Return Authorization Number RA from your dealer point of purchase BEFORE any units are returned for repair The manufacturer will make the final determination as to whether or not the unit is covered by warranty Lamps are covered by the lamp manufacturer s warranty Any Product unit or parts returned to High End Systems must be packaged in a suitable manner to ensure the protection of such Product unit or parts and such package shall be clearly and prominently marked to indicate that the package contains returned Product units or parts and with a Return Authorization RA number Accompany all returned Product units or parts with a written explanation of the alleged problem or malfunction Please note Freight Damage Claims are invalid for fixtures shipped in non factory boxes and packing materials Freight All shipping will be paid by the purchaser
169. in Song dialogue box Figure 7 3 SYSTEM REVS INSTANT PESES PIT i a FEEFEE Figure 7 6 Song Window Note once a Scene or Sequence is set into a Preset it can be edited by performing a Get Refer to Getting a Preset on page 7 6 4 Configure the Preset as necessary Refer to Configuring Preset Types on page 7 8 7 4 Status Cue Users Manual Inserting a Preset After Presets are created additional Presets can be inserted without overwriting existing Presets Inserting a Preset pushes existing Presets over one number while assigning the Scene or Sequence to the selected Preset Additionally it also moves the Preset Type and updates any CueList using the Preset To insert a Preset complete the following procedure 1 Press the lt SCENE gt or lt SEQUENCE gt key in the OBJECT group to select and scroll though open Scenes and Sequences 2 Select the Insert Preset item from the Song drop down menu This brings up the Insert a Preset in Song dialogue box Refer to Figure 7 7 apelojejojejojel ejofojafajejajaj 31111 372 00 MASA A E e E E E E Figure 7 7 Insert a Preset in Song Dialogue Box 3 Press the desired Instant Preset Figure 7 4 or Fader Preset Figure 7 5 key on the console to insert set the Scene or Sequence into Alternately click the desired Preset in the Insert a preset in Song dialogue box The Preset will be inserted and all other Presets will be shifted over If the Pr
170. indows and turn off the computer for the LinkCard s to reset Chapter 1 Installation and Setup 1 27 Starting Status Cue for Windows In this section you will begin using the Status Cue for Windows application Just double click on the Status Cue Help icon in the Status Cue group to get started with the help Otherwise continue with Starting Status Cue for Windows 1 To start Status Cue for Windows 2 Double click on the Status Cue icon in the Status Cue group You will be prompted to upload software into the LinkCard Refer to Figure 1 34 You need to update the Link Card Upload new code to card Figure 1 34 Upload New Code to LinkCard Dialogue Box Notes f the Master LinkCard Not Found popup appears then you do not have a LinkCard installed in the PC or you may have address or IRQ level conflicts with other option cards The most common cause is IRQ conflict with another option card Try selecting a different IRQ level for example IRQ 10 If this does not work you may have conflict with the base memory address Appendix A provides additional information In the event that you get a General Protection Fault message from Windows write down the error message and contact High End Systems technical support Then it will be necessary to exit Windows and turn off your computer 3 Click Yes to begin the upload This will bring up the Device Upload Status information box 1 28 Status Cue Users Manua
171. ing gobo wheel 1 press the E key in the ROTATING GOBO group Refer to Figure C 9 e Second rotating gobo wheel press the EFFECT key above the EFFECT wheel and use the EFFECT wheel Refer to Figure C 1 Second rotating gobo wheel rotation press the lt F STB gt key above the EFFECT wheel and use the EFFECT wheel Refer to Figure C 1 C 14 Status Cue User s Manual PAL Disco with Vectoring MSpeed Fixture setting e Set the fixture to Mode 4 Unique Console control Open position on rotating gobo wheel 1 press the E key in the ROTATING GOBO group Refer to Figure C 9 e Second rotating gobo wheel press the EFFECT key above the EFFECT wheel and use the lt EFFECT gt wheel Refer to Figure C 1 e Second rotating gobo wheel rotation press the lt F STB gt key above the lt EFFECT gt wheel and use the lt EFFECT gt wheel Refer to Figure C 1 e Second MSpeed use the lt 2 gt key above the lt MSPEED gt wheel and use the lt MSPEED gt wheel Refer to Figure C 7 RoboScan Pro 518 Unique fixture settings e Set jumpers for pins 4 and 5 Mode 3 Unique Console control e Color Wheel press the EFFECT key above the EFFECT wheel and use the lt EFFECT gt wheel to use the fixture s color wheel Refer to Figure C 1 RoboScan Pro 1220 cymr Unique fixture settings e set the fixture for Mode 2 Unique Console control e Color Wheel press the EFFECT key above the
172. ixture Refer to Figure 5 4 e Press the lt gt key in the CONTROL group to cycle thought the last five fixture selections fixture selection history Refer to Figure 5 4 Press the mouse key in POS Position mode to advance downward through individual fixtures Refer to Figure 5 5 CONTROL previous next fixture fixture fixture selection history Figure 5 4 CONTROL and SELECT Groups Chapter 5 Scenes Fixture Groups and Palettes 5 5 mouse button Figure 5 5 TRACKBALL Group 5 6 Status Cue Users Manual Dim Dim controls the light output of fixtures To edit Dim complete the following procedure 1 Select the desired fixture s Refer to Selecting Fixtures on page 5 5 2 Set the Dim using the lt DIM gt wheel Figure 5 6 Alternately press the lt DIM gt key in the CONSTRUCTS group Figure 5 7 and then the lt AT gt key in the SELECT group Figure 5 4 to bring up the Set Dim At dialogue box Figure 5 8 Enter the desired value and click the OK button to complete the procedure Note the lt AT gt key can be used for any value that uses a percentage Figure 5 6 DIM Wheel CONSTRUCTS b SPEED EFFECT T ROTATE COLOR GATE RGB atiis j ii FOCUS ZOOM FROST OPTION Figure 5 7 CONSTRUCTS Group Chapter 5 Scenes Fixture Groups and Palettes 5 7 Figure 5 8 Set Dim At Dialogue Box 58 Status Cue Users Manual Pan and Tilt Pan and tilt are the X
173. ke a Preset of a Song refer to Playback on page 7 22 Scratch Memory is an area of memory where Scenes and Sequences are placed until they are stored in Presets Scratch Scenes or Sequences are stored with their respective Show To store a Scene complete the following procedure 1 Press the lt SCENE gt key in the OBJECT group repeatedly to scroll between open Scenes 2 Press the lt STORE gt key in the MEMORY key group to bring up the Store Scene dialogue box Refer to Figure 5 40 Alternately select Store from the Memory drop down menu Store Scene Scene Name MIES Scenes x S 5 o a X Figure 5 40 Store Scene Dialogue Box 3 Type in the name for the Scene and click the OK button to complete the procedure 5 36 Status Cue User s Manual Using Song Presets Scenes and Sequences are easily stored retrieved and played back through the Instant and Fader Presets of Songs To use a Song s Presets refer to the following sections e Setting a Preset on page 7 3 Inserting a Preset on page 7 5 e Getting a Preset on page 7 6 Erasing a Preset on page 7 7 Copying a Scene To make an identical copy of a Scene or Sequence complete the following procedure 1 Press the lt SCENE gt or lt SEQUENCE gt key in the OBJECT group to select and scroll though open Scenes and Sequences 2 To copy the Scene or Sequence hold down the Ctrl key and drag the clapboard icon the ic
174. l Process Uploading device File linkcard s19 Statistics 1 of 56 blocks uploaded Figure 1 35 Device Upload Status Information Box 4 If there are no errors uploading to the LinkCard Status Cue will prompt you to exit Windows and restart the system Refer to Figure 1 36 Restart Windows x Some files could not be installed because they are currently in use by other programs in the system To allow for proper operation of Status Cue you should restartyour system at this time O Yes want to restart Windows now O No will restart my computer later Figure 1 36 Please Exit Windows and Restart Dialogue Box 5 After the Please EXIT Windows and Restart dialogue box is dismissed the Device Upload Status Finished dialogue box will appear Click the OK button to dismiss the dialogue box Refer to Figure 1 37 Note at this time the Trackball will stop working and you may receive a message indicating the LinkCard has stopped responding This is normal after new code has been uploaded to the LinkCard 6 Exit Windows and restart the computer Chapter 1 Installation and Setup 1 29 Process Finished File linkcard s19 Statistics 56 of 56 blocks uploaded Figure 1 37 Device Upload Status Finished Dialogue Box 1 30 Status Cue Users Manual Chapter 2 Axiom of Operation In this chapter you will learn about the following topics A data
175. l Trackball The trackball functions as a trackball for the Status Cue control panel and as a standard mouse control for the PC If you have a mouse connected to the PC then you can use either or both as the mouse control The trackball is primarily used to position fixtures for programming or for live control Use your fingers and rotate the trackball in the tilt direction pan direction or any combination of tilt and pan POS must be illuminated on to access position mode for the trackball Trackspot An automated compact moving mirror luminaire manufactured by Lightwave Research Trackspot has 10 colors 10 Gobos Dim and Strobe Transparency Transparency is an important concept that demonstrates the interaction between the 18 possible composite outputs to the fixtures Transparent values are the computer s default values for all constructs of a fixture s When you open a new Scene or Sequence you see them displayed as Light Blue When you adjust a construct you are assigning that value to that construct within that Scene Sequence you are making it non transparent This is the basic principle of transparency As an analogy think of five overhead transparencies stacked for projection on a screen See also HTP See also Preset Transition Time Timing entities in a CueList used to override the times of MSC devices Unarchive Restoration of a Show to hard drive computer from floppy disk or from within the har
176. l Macros Chapter 10 Tios and Tricks 10 3 Running Macros To run a Macro complete the following procedure 1 Press the lt MACRO gt key in the FUNCTION group Refer to Figure 10 1 2 Press the appropriate key in the SYSTEM KEYS INSTANT PRESETS group Figure 10 4 This runs the Macro Note up to 8 Macros can be run at the same time Erasing Macros To erase a Macro complete the following procedure 1 Press the lt MACRO gt key in the FUNCTION group Refer to Figure 10 1 2 Press the lt ERASE gt key in the CONTROL group This brings up the Erase a Macro dialogue box Refer to Figure 10 5 Erase a Macro lt Bank 1 gt Figure 10 5 Erase a Macro 3 Press the desired illuminated key in the SYSTEM KEYS INSTANT PRESETS group Figure 10 4 to erase the Macro Alternately use the mouse trackball and click the desired key in the dialogue box 10 4 Status Cue Users Manual Windows Positions and Sizes The positions and sizes of all windows can be stored and recalled For example you can place the Song window in the lower half of the screen and a CueList in the upper half of the screen Then save the windows Move the windows around and then recall positions to return to the saved positions and sizes Storing Windows To store the windows positions and sizes complete the following procedure 1 Move and resize all windows as desired 2 Press the lt WINDOW gt key in the OBJECT group Refer t
177. l eese dae Rina I 2 Caution and Warning Symbols r a dm ee m Deputy vade d eg IRE es I 2 Safety TnsttHc OP As I 2 Current Status Cue Features id it I 3 OS tive ost el etfi uesade dates itv tute avete dou arigas I 4 Iren R a I 5 Expanded Setups dei eun ete Neh a eed A adobe beatae I 6 Performance Only Setup e oic roseus Ga hebt peii I 7 Redundant Systems Using Status Cue see I 8 ES OTS 0 Me cL CT I 9 Applications E E PD I 10 LinkCard ic hs iS ants A I 10 Minimum Personal Computer Requirements eene I 11 PE Hard Wate A A dese wee I 11 VIO CES I 11 hU ESS I 11 Computer Software uo qiios tiep tse eet uda tut OR es ond ds I 11 Specifications ai iia A sarita 1 12 ACES MR EE I 12 Compliance EPIRI I 13 Chapter 1 Installation and Setup 1 inodoros 1 1 Unpack Status C MEI a iia 1 1 Save the Shipping Materials ood uas dye quideni ev va EO tots tes Neu AR e n E 1 1 AM E Lo E C OVE 1 2 Before YOU BeBl duo e AMOR M uA Le LEE 1 5 setting the LinkCard Address curia te tn etnia eS ie eene veg 1 5 LinkCard s Installation eese eene nnne ener 1 7 Connecting the Master LinkCard to Computer Power Supply 1 8 Connecting Multiple LinkCard sii it 1 9 Console Install donc 5 or eese t etate mue iti a ede aec esu tiae eei ens 1 11 Installing Lili iii id a 1 11 Attac
178. llow color model because 0 percent mix of the three colors yield white Thus in a fixture with the color flags removed from the light path produces white Status Cue converts the RGB colors to CMY for use with fixtures Rotate Rotate consists of three Construct keys and the lt ROTATE gt wheel Use Rotate to set the gobo rotational speed and direction forward reverse for the gobo that you select from the ROTATING GOBO group parameter keys You also set the static or index position of the selected gobo through 360 degrees in one degree increments See also Rotating gobos See also Gobo indexing Rotating gobos Rotating gobos allow you to continuously rotate any available gobos during projection in a forward or reverse direction You can rotate the gobos in various rotation speeds as defined by the lt ROTATE gt wheel See also Gobo indexing Appendix D Glossary of Terms D 13 Scene One static setting or look consisting of selected fixtures their Constructs and timing A Scene can be as simple as a single fixture in plain white light or as complicated as multiple fixtures with different colors effects and rotating gobos Status Cue allows the creation of 5872 Scenes per Show 128 additional Scenes may serve as Palettes See also Palettes Scratch memory Scratch memory can be considered a list of Scenes and Sequences that you store into and recall from to build your Show To store to Scratch memory press a
179. llows the channel s to be dimmed by any fader e Xfade able allows the DMX channel to be crossfaded with Scenes and Sequences To change fixture attributes complete the following procedure 1 Bring up the Fixture Setup window if it is not already on the screen 2 Select the fixture s that need to have their attributes changed 3 Click on the Configure button to bring up the Change Attributes For Selected Fixture s dialogue box Refer to Figure 4 23 for preset fixture types and Figure 4 24 for single channel DMX Change Attributes For Selected Fixture s uer v Invert Tilt I Swap Pan and Tilt Figure 4 23 Change Attributes For Selected Fixture s Dialogue Box Change Attributes For Selected Fixture s I Dimmable v OK Iv XFade able Cancel Figure 4 24 Change Attributes For Selected Fixture s single channel DMX Dialogue Box 4 Click the desired check box to change the selected item s attributes 5 Click the OK button to complete this procedure and return to the Fixture Setup window Chapter 4 Fixture Setup 4 21 Importing Fixture Data Status Cue can import fixture data fixture types attributes and patches from one Show to another This feature can save time in Show preparation when the same fixtures and rig are used To import fixture data complete the following procedure 1 Bring up the Fixture Setup dialogue box if it is not already on the screen 2 Click on the Import butto
180. loppy drive 3 Access the drive using My Computer Windows Explorer or File Manager If you are unfamiliar with this refer to your Windows documentation or on line help Alternately follow the instructions on Installation Diskette 1 4 Double click on setup exe to begin installation Refer to Figure 1 25 Windows 95 screen shown eB AA Ox File Edit View Help a a s a a Statusqpkg _isdel exe _setup dll _setup lib Disk1 id Setup exe a Setup ini Setup ins f inst ib Statusq 1 10 object s Figure 1 25 Disk 1 Contents 1 28MB 1 22 Status Cue Users Manual 5 The installation program will bring up the introductory dialogue box Refer to 1 Figure 1 26 It indicates the version of the software to be installed in the upper left corner Click the Next button to continue the installation Status Cue 3 0 x Figure 1 26 Status Cue Introductory Dialogue Box 6 Read the information in the Welcome dialogue box Refer to Figure 1 27 Click the Next button to proceed Note proceeding with the installation indicates that you accept the copyright information Welcome x Welcome to the Status Cue Setup program This program will install Status Cue on your computer It is strongly recommended that you exit all Windows programs before running this Setup program Click Cancel to quit Setup and then close any programs you have running Click Next to continue with t
181. low voltage DC supply to the LinkCard Important Informations De S curite MISE EN GARDE POUR UNE PROTECTION PERMANENTE CONTRE LES CHOCS ELECTRIQUES 1 L utilisateur ne peut pas acc der aux pi ces l int rieur de cet appareil Seul du personnel qualifi est habilit r parer cet appareil Ne pas exposer l appareil la pluie ou l humidit La console Status Cue et les LinkCards doivent tre utilis es avec un ordinateur dot d une alimentation courant continu SELV reli e la LinkCard Wichtige Sicherheitshinweise KORPERSTROME 1 WARNUNG ZUM SCHUTZ GEGEN GEFAHRLICHE Das Ger t enth lt keine wartungsfahigen Teile Service sollte stets nur von Fachpersonal durchgefiihrt werden 2 Vor Feuchtigkeit und N sse schiitzen Die Status Cue Konsole und die LinkCards diirfen nur mit einem Computer benutzt werden der eine SELV Gleichstromversorgung fiir die LinkCard aufweist Appendix E Important Safety Information E 1 Informaci n Importante De Seguridad ADVERTENCIA PARA LA PROTECCI N CONTINUA CONTRA ELECTROCUCIONES 1 El interior de la unidad no contiene repuestos que puedan ser reparados por el usuario Solicite el servicio de reparaci n de personal calif cado 2 No exponga la unidad a la lluvia o a la humedad 3 La consola Status Cue y las LinkCards deben usare con una computadora que tiene una fuerza de corriente continua SELV conectada al LinkCard Importanti Informazioni
182. lt EFFECT gt key in the CONSTRUCTS group toggles transparencies on and off Refer to Figure C 1 Color Wheel use the lt ZOOM gt wheel Refer to Figure C 4 Appendix C Special Configuration and Control of Fixtures C 11 Martin Professional Use this section to correctly configure and control the unique features for Martin fixtures Note some fixtures require special data pin configurations Consult the applicable fixture manual s MAC 1200 Fixture setting e Set the fixture to Mode 2 Unique Console control e Gobo Wheel use the ZOOM wheel Refer to Figure C 4 e Color Wheel press the EFFECT key above the EFFECT wheel and use the EFFECT wheel Refer to Figure C 1 MAC 1200 with Vectoring Fixture setting e Set the fixture to Mode 4 Unique Console control e Gobo Wheel use the ZOOM wheel Refer to Figure C 4 e Color Wheel press the EFFECT key above the lt EFFECT gt wheel and use the lt EFFECT gt wheel Refer to Figure C 1 e Second MSpeed press the 2 key above the lt MSPEED gt wheel and use the lt MSPEED gt wheel Refer to Figure C 7 Figure C 7 MSPEED Group C 12 Status Cue User s Manual PAL 1200 Fixture setting e Set the fixture to Mode 2 Unique Console control e Framing press the lt OPTION gt key in the CONSTRUCTS group and use the 8 wheels lt STROBE RATE CC1 DIM CC8 to control each function Refer to Figure C 8 CONSTRUCTS POS
183. lt directory c 1SO t is the software version click the Next button to proceed Refer to Figure 1 30 Choose Destination Location Figure 1 30 Sample Choose Destination Directory Dialogue Box Tf the directory does not exist typical the installation program will prompt you to confirm the creation of the directory Refer to Figure 1 31 Confirm Newly Selected Directory Figure 1 31 Sample Confirm Newly Selected Directory Dialogue Box If you do not wish to install the software into the default directory click the Browse button to bring up the Choose Directory Dialogue Box Refer to Figure 1 32 Chapter 1 Installation and Setup 1 25 Choose Directory x Please choose the directory for installation O MISCPR 1 E MSINPUT O MSOffice Network Drives c 2 2 GB NTFS Local Di gt Figure 1 32 Choose Directory Dialogue Box Sample 10 Select the desired directory for installation or type a new directory name in the Path field Click the OK button to complete the operation 11 Insert remaining disks as prompted by the installation program A Status Cue program group is also created with the appropriate icons In addition to installing the necessary files Status Cue is automatically placed in the StartUp group the next time Windows is started it automatically launches Status Cue for Windows N Caution do not rename the Status Cue icon in the StartUp group 1 2
184. ly unlimited depending on computer hardware System supports 4 LinkCards Controls up to 1024 DMX channels per LinkCard up to 4096 channels with 4 LinkCards 128 Palettes for all parameters 5872 Scenes consisting of Construct parameters position information and timing information are used to build Songs 32 Instant Presets plus 16 Fader Presets per Song unlimited number of Songs 128 Fixture Group Selections 32 system Macros Supports up to 8 concurrent CueLists each with an independent clock source CD ROM support for triggering and using CueLists 16 control faders with flash buttons Master dim Gel look up tables for custom gel references Crossfade time up to 36 4 minutes Instant blackout function Human engineered ergonomic design Easy access to hardware for maintenance and troubleshooting Convenient Console internal storage trays Two Console auxiliary plug in lamps Supports MIDI Show Control standard MIDI and SMPTE through a MIDI card Two year warranty Introduction Intro 3 Intro 4 System Overview Status Cue 1s a versatile and powerful lighting control system with the ability to control Color Pro Cyberlight Cyberlight CX Dataflash AF 1000 Intellabeam Stu dio Color and Trackspot fixtures Status Cue also offers preset fixture types for numerous additional lighting instruments These other fixtures enjoy the same sophistication of control as High End products such as Cyberlight with the use of ded icated
185. m Status Cue to Fixtures Note if you wish to perform supported software uploads do not place Intellabeam AF1000 and fixtures that are not manufactured by High End Systems Lightwave Research before the uploadable fixtures on the link place them afterwards Terminator Construction Although two terminators are provided with each LinkCard this subsection explains how to construct your own terminator Refer to Figure 1 18 1 Obtain a Male XLR connector 2 Disassemble the connector 3 Solder a 120 ohm resistor minimum of 1 4 watt between pins 2 and 3 4 Reassemble the XLR connector PE 5 Install terminator in Data Out port of fixture Y y Figure 1 17 Building 120 ohm Terminator Chapter 1 Installation and Setup 1 17 Computer Setup Before installing the Status Cue for Windows software complete the following items e Disable Plug and Play PnP through the computer s BIOS if applicable for each IRQ required by the LinkCard s Refer to the computer s documentation for instructions e Run an anti virus utility to remove any viri that could be present on the computer Refer to Protection against Viruses on page A 25 e Runa disk utility to check and fix disk errors Refer to Checking and Fixing Disk Errors on page A 29 e Runa defragment utility to optimize the hard disk drive Defragmenting the Hard Disk Drive on page A 32 Notes if you have a new computer from High End Systems it is set up corr
186. m the Console storage tray Figure 1 10 shows a mounting bracket and a mounting bracket knob 2 Notice that on the rear of the Console there is a channel containing four nuts as Figure 1 10 shows Slide two of the nuts to the general area along the channel where you want to position your monitor left center or right 3 Align the hole in one of the mounting brackets with the nut in the channel and fasten with the mounting bracket knob Do not tighten down yet Do the same with the other mounting bracket Refer to Figure 1 10 mounting bracket attaching nuts channel oo LIGHTWAVE RESEARCH mounting y bracket M knob Figure 1 10 Attaching Mounting Brackets to Console 4 Position or separate the two mounting brackets so that they line up with the base or feet of your monitor Firmly tighten the two mounting bracket knobs 5 Place your monitor on the two brackets If necessary loosen the brackets and realign to properly support the monitor Note if your monitor video cable is too short to reach your computer relocate the computer or purchase a video monitor extension cable 1 12 Status Cue Users Manual Figure 1 11 shows the completed assembly of the Littlites and monitor brackets Littlites monitor brackets Figure 1 11 Side View with Littlites and Monitor Brackets Installed 6 Repeat the proceeding steps to attach the additional brackets for an additi
187. mplete the following procedure 1 Press the SEQ key in the OBJECT group to select and scroll through open Sequences 2 Press the CLOSE key in the MEMORY group to close the active Sequence If the Sequence has been modified you will be prompted to save the changes Chapter 6 Sequences 6 11 Removing Sequences From Scratch Memory To remove a Sequence from scratch memory complete the following procedure 1 Press the lt SEQ gt key in the OBJECT group Alternately select Sequence from the Object drop down menu 2 Select Remove from the Memory drop down menu to bring up the Remove Sequence dialogue box Refer to Figure 6 10 Hs Name CyberChase Sequences CyberChase seql manual Figure 6 10 Remove Sequence Dialogue Box 3 Click the Sequence to remove and click the OK button This brings up the Delete Sequence confirmation box Refer to Figure 6 11 6 12 Status Cue User s Manual Delete Sequence seq manual i i i i Figure 6 11 Delete Sequence Confirmation Box rm 4 Click the Yes button to complete the procedure Chapter 6 Sequences 6 13 Playback Sequences can be played back under live control and by using Presets Use the following subsections to playback Sequences Live Control of a Static Step To playback a Step of a Sequence under live control complete the following procedure 1 Recall the Sequence you wish to playback 2 Using the up and down arro
188. n OBJECT key and then press lt STORE gt in the MEMORY group to access these individual object lists Storing to Scratch stores the object within the Show file permanently Scratch memory is not the same as lt SET gt to a Preset Objects stored in Scratch memory must be recalled to be used Sequence A Sequence chase is a series of programmed Scenes Steps that can run continuously in a loop when played back You store Sequences in a Song as Presets or playback under live control See also Song Serial Data Distributor A device used to re time and regenerate the DMX 512 signal in order to extend data cable runs A serial data distributor is required when the end to end cable span the total length of all cables on any link exceeds 500 ft 152 m See also Link Set The recording of a Scene or a Sequence into an Instant or Fader Preset See also Get Show A Show is the highest level activity on the Status Cue system and is the level at which you save the program to disk For example to store only a fixture and its Constructs to disk you save it as a Show Slave LinkCard A LinkCard installed in a Status Cue system other than the Master LinkCard Up to 3 slaves may be installed in one system See also Master LinkCard See also LinkCard D 14 Status Cue User s Manual SMPTE Society of Motion Picture and Television Engineers SMPTE began work to develop a standardized synchronization method
189. n to bring up the Import dialogue box What should be imported from another show Only replace patches of current fixtures Only replace configuration of current fixtures Figure 4 25 Import Dialogue Box 3 Select one of the following options Add fixtures configuration and patches adds the fixtures configurations the Link addresses and information into the current Show e Only replace patches of current fixtures re patches fixtures in the current Show identically to the imported Show e Only replace configuration of current fixtures replaces existing configurations in the current Show with the imported Show s configurations 4 Select the desired option and click OK 5 This brings up the Import From dialogue box Refer to Figure 4 26 4 22 Status Cue Users Manual Import from File name Folders shw o sq30 L 1x T List files of type Drives Show Files c 2 2 GB NTFS Loc Figure 4 26 Import From Dialogue Box 6 Select the appropriate directory and Show file to import fixture data from and click the OK button The data will be imported into the Fixture Setup dialogue box 7 Click the OK button to rebuild fixture data with the imported data and return to normal operation Note after importing fixture data you may wish to import Palettes as well Refer to Importing Palettes on page 5 50 Chapter 4 Fixture Setup 4 23 4 24 S
190. nce Confirmation BOX alerta cad nase endo a aie a a e ee a Rd nes 6 13 SEQUENCE Groupee 5 eo Rdbsueudissu a 6 15 NOW Song WIL WN den e c ra 7 2 SONG Group 7 3 Set a Preset m Sone Dialogue BOX tai 7 3 SYSTEM KEYS INSTANT PRESETS Group eere 7 4 FADER PRESETS Group idee toto ias eaten idus d endete 7 4 Sono WIDOOW dovevo eti end ta ate den qtti seen ee e iu 7 4 Insert a Preset in Song Dialogue BOX oes seuss tease say aee perd eae ER dee 7 5 Insertion Error Dialogue BOX in 7 6 Get a Preset From Song Dialogue Box eese 7 7 CONTROL GOUD iaa oo 7 8 Erase a Preset From Song Dialogue BOX iii dista 7 8 SONETO a A E a 7 9 Preset Type Dial ie BOX a socie a aera lee M enne nacidos 7 10 OBJECT GrOUD isses n e D ea ninia 7 14 MEMORY GTOUP are pube PEU a d anna dete S DURUM NAE E E EN NR CREARE 7 14 Save Changes Made to Song Dialogue Box eee 7 15 Store Sone Dialogue BOX coss eser diet aiia Rabe ode HC PME 7 15 Name Song Dialogue DORA 7 16 CONTROL Group 45 3o dan 7 17 Select Song From Preset Keys Dialogue Box eee 7 17 Recall Song Dialogue BOX 5 e editis redadas 7 18 Song Order Dialogue BOX o ote deg ty etit erste ae He UI QR Ede ege 7 19 Save Song Order As Dialogue BOX eere tacens eer aloe eee bee ue 7 20 Load Song Order From Dialogue Box eee 7 20 Sone Order Text File Example sciet or PN Qe PP Ime M pens 7
191. ncoder test INote older Consoles will have a FROST group instead of an EFFECT group EROST ESSTB EFFECT Figure A 13 EFFECT and IRIS Groups e lt 1 gt in the MSPEED group Figure A 14 enables the output of the lt MSPEED gt encoder to be displayed e lt 2 gt enables the output of the lt DIM gt encoder Figure A 14 to be displayed 3 exits the encoder test Figure A 14 MSPEED and DIM Groups Appendix A Installation Troubleshooting A 21 RGB in the COLOR MIX group Figure A 15 enables the output of the lt RED HUE gt encoder to be displayed e lt HSI gt enables the output of the GREEN SAT encoder to be displayed GEL enables the output of the BLUE INTEN gt encoder to be displayed Figure A 15 COLOR MIX Group A 22 Status Cue Users Manual Fader Tests While performing fader tests the fader s output is displayed in the SYSTEM KEYS INSTANT PRESETS 9 16 LEDs Figure A 17 The LEDs will count up and down in depending on fader movement Use the following keys above the faders with the hot key to diagnose fader functionality e 1 16 in the FADER PRESETS group Figure A 16 enable the output of the associated fader to be displayed e BLACK in the MASTER group Figure A 16 enables the output of the Master Fader lt M gt to be displayed e POS in the TRACKBALL group Figure A 6 exits the fader diagnostics SYSTIM KEYS INSTANT FAGO
192. ng value s 5 40 Status Cue User s Manual Presets 17 Presets 16 Fader Presets and one Instant Preset may be played at once Refer Chapter 7 Songs on page 7 1 for information on Presets To playback a Scene or Sequence in a Preset complete the following procedure 1 Press the desired Instant Preset or Fader Preset s to play 2 Adjust the Fader Preset slider s as required Note Blind Mode does not affect Instant or Fader Presets Chapter 5 Scenes Fixture Groups and Palettes 5 41 Fixture Groups Fixture Groups groups of commonly assigned fixtures make selecting fixtures easy Examples of Fixtures Groups are all Cyberlights all Studio Colors all upstage fixtures only odd fixtures Status Cue has the ability to store 128 Fixture Groups Fixture Groups are stored in four banks of 32 System Keys Fixture Groups can be used with any Scene or Sequence in a Show Changing Banks Fixture Groups and Palettes are accessed through four Banks of 32 System keys The current Fixture Group and Palette Banks are indicated in the upper middle portion of Scene and Sequence Windows below the title bar Refer to Figure 5 45 Group Bank 2 Palette Bank 1 Figure 5 45 Fixture and Palette Bank Indicators The following banks contain the corresponding numbers e Bank 1 1 32 e Bank 2 33 64 e Bank 3 65 97 e Bank 4 98 128 To change the current Bank complete the following procedure 1 Press the desired k
193. nkCard is running system code Status Cue for Windows is running This is normal operation Flashing mostly on There is an IRQ conflict between the LinkCard and another system device or option card Refer to Conflict Between Option Cards and Computer Components on page A 7 Flashing mostly off There is a base memory conflict between LinkCard and another system device or option card Refer to Conflict Between Option Cards and Computer Components on page A 7 e LED 4 Multiple LinkCards it takes a few seconds per LinkCard for synchronization to occur Once the LinkCards are synchronized each LED 4 will blink in sync A 10 Status Cue Users Manual e LEDS Link B Data This LED displays the status for the Link 2 data output to the fixtures The two states of the LED are e On this is the normal state of the LED Blinking this is another normal state of the LED Note this will vary from user to user and in different types of configurations The colors may be green red or a green red mixture e LED 6 Link A Data see LED 5 4 If one or more LEDs are not on refer to Replacing LinkCard Fuses on page A 11 If no LEDs are on exit Windows turn off the computer reseat the LinkCard into another ISA slot slot may be bad and confirm the DIP switch settings If this does not work contact technical support Replacing LinkCard Fuses The LinkCard has eight fuses located along the right side of the card Re
194. nsole cable connector slide locking mechanism to left to capture posts on rear panel CONSOLE LINK connector Figure 1 14 Locking the Console Cable to the Connector Posts 2 Connect the straight DB 25 connector to the mating receptacle on the master LinkCard Tighten the two thumb screws to secure the cable to the card Caution The DB 25 connector on the LinkCard is the same type of connector that is used by computer printer ports DO NOT plug a printer into the LinkCard DB 25 connector or printer damage could result Connect LinkCard Data Out Y Cable A four foot LinkCard Data Out Y cable and two 120 ohm terminators are shipped with each LinkCard One end of the cable has a DB 9 connector that connects to the LinkCard At each end of the Y split is a standard 3 pin XLR female connector that interfaces to the fixtures To connect the Data Out Y Cable to the LinkCard 1 Connect the DB 9 connector to the mating connector on the LinkCard Tighten the thumb screws to secure the connector to the card Refer to Figure 1 15 2 Repeat this procedure for each LinkCard in the system po if O Link 4 foot Data Link Out cable assembly a am Cards 1and2 Data Link Out connector connect cable assembly to DB 9 connector on LinkCard Figure 1 15 Connecting Data Out Y Cable to Link Card If you are not conn
195. nti Virus Program 3 Click the Options button Figure A 21 This brings up the Options Setting dialogue box Options Setting V Verify Integrity R V Create New Checksums V Prompt While Detect Create Checksums on Floppy Disable Alarm Sound V Anti Stealth Create Backup V Check All Files Work Drive DS ELI _ ts Figure A 22 Options Setting Dialogue Box 4 Set the check boxes as indicated in Figure A 22 and click the OK button to accept the changes and dismiss the dialogue box Appendix A Installation Troubleshooting A 27 5 Click the Select new drive button Figure A 21 The available drives will appear below the title bar Microsoft Anti Virus Main Menu Detect Select new drive Detect Clean This option displays the drive line so you can select a Select new drive different drive to scan and or clean Options Exit Work Drive ce Microsoft Last Virus Found None bh Anti Virus Last Action None e to be scanned for viruses from drives listed above Figure A 23 Selecting the C Drive Click the letter C Figure A 23 The program will read the directories 7 Click the Detect and Clean button The program will find and remove any viruses in memory and on the hard disk drive 8 After the detect and clean process has finished click the Exit button to return to DOS A 28 Status Cue Users Manual Checking and Fixing Disk Errors Hard disk drives
196. ntrol protocol language that allows a variety of different types of devices to be controlled from a central source such as a lighting console Status Cue allows you to set up CueLists that play back pages or Presets on any MSC controller connected to it D 10 Status Cue User s Manual MIDI Time Code MTC A timing protocol that allows synchronization between MIDI devices See also SMPTE MSpeed movement speed This Construct defines whether the fixture s pan tilt colors or gobos static and rotating change at mirror movement speed MSpeed or at full speed The speed settings determine how long it takes for the selected fixtures to reach their programmed position in the Scene or Sequence You assign MSpeed to the Color Gobo or Rotating Gobo Construct by selecting the Speed key located in the respective Construct key group The Speed key is used with the lt MSPEED gt wheel to set the MSpeed value The fixture then profiles MSpeed Speed is a function of time to destination That is all fixtures that have the same speed value move together regardless of the distance traveled For example if one fixture is only moving one foot and another is moving ten feet they start and stop at the same time providing they are programmed with the same speed setting The fixture with the longest distance to travel moves faster than the other but they arrive at their respective positions at the same time See also Delay Monitor Video
197. number a CueList complete the following procedure 1 Press the lt CUELIST gt button in the OBJECT group to scroll through open CueLists Alternately select an open CueList from the Window drop down menu 2 Select the Renumber CueList item from the CueList drop down menu The cues will be renumbered numerically top to bottom using whole numbers Chapter 8 CueLists 8 15 Cue Time The Cue Time field supports both drag editing and standard editing Drag editing allows multiple cue times to be edited simultaneously To edit multiple cue times complete the following procedure 1 Using the mouse trackball click one or more cues to edit 2 Click and hold with the mouse button hot key the digit of time to be edited and move the pointer up or down to change that digit s time The Cue Time field s will change to indicate the value change Refer to Figure 8 16 indicates amount of time added or subtracted 000 00 00 000 07 ON Trans Time Time Device Command 000 00 02 27 ena 000 00 04 22 lt none gt Internal STOP 000 00 00 23 lt none gt _linternal GO 000 00 01 AL lt none gt msc Emulator MSC GO 000 00 04 imi none Internal STOP Figure 8 16 Drag Editing 3 Release the mouse button to complete editing To edit the Cue Time field using the standard method specific cue complete the following procedure 1 Double click the Cue Time field in the cue to edit This brings up the Edi
198. o Figure 10 6 Figure 10 6 OBJECT Group 3 Press the lt STORE gt key in the MEMORY group Refer to Figure 10 7 The windows positions are stored Figure 10 7 MEMORY Group Chapter 10 Tips and Tricks 10 5 Recalling Windows To recall windows positions and sizes complete the following procedure 1 Press the lt WINDOW gt key in the OBJECT group Refer to Figure 10 6 2 Press the lt RECALL gt key in the MEMORY group Refer to Figure 10 7 The windows will move and resize to the stored settings Note the specified window s must be open Identifying Fixtures To determine the location of a fixture or a group of fixtures Status Cue provides a fixture identification function Refer to Setting Fixture ID Options on page B 13 to determine how fixture s respond to identification To identify ID fixtures complete the following procedure 1 Open or create a Scene or Sequence with Blind mode off 2 Select the desired fixture s Refer to Editing on page 5 4 3 Press and hold the lt ID gt key in the FIXTURE group Figure 10 8 The selected fixtures will respond accordingly Alternately press the lt ID gt key twice to latch on fixture ID Then press the key again to turn it off Notes selected single channel DMX values will change back and forth from 0 to 100 This allows instruments such as PAR cans to be identified Figure 10 8 FIXTURE Group Example use the fixture ID latch feature to create
199. o have a Scene or Sequence open to home fixtures The last fixtures that were selected will appear in the Fixture Selection field When HOME is pressed group mode automatically turns on for quick group homing Home Fixtures Are you sure you want to HOME the fixture s Fixture Selection 1 21 Press Clear or Backspace to reset Figure 10 9 Home Fixtures Dialogue Box 2 Using the keys in the CONTROL and SELECT group refer to Editing on page 5 4 type in the desired fixtures to home and click the OK button to complete the procedure The fixtures will home Status Cue Function Modes Status Cue uses two modes for operation of the Function keys e one shot mode pressing another key in the FUNCTION group Figure 10 10 one time allows one instance of the new key press before reverting back to the assigned mode The key s LED will blink permanent mode pressing a key in the FUNCTION group twice assigns Status Cue to that mode The key s LED will illuminate Figure 10 10 FUNCTION Group 10 8 Status Cue Users Manual Viewing Fixture Data During Preset Playback Fixture data is easily viewed while Presets Scenes and Sequences are playing To view the data complete the following procedure 1 Open a new Scene and leave the values transparent blue Note pressing the lt ALL gt key in the CONSTRUCTS group toggles the selected fixture s values between transparent and hard coded
200. o use fixture ID Click one of the following boxes in the Selected Fixture s field to set the response of selected identified fixture s e White w No Iris fixture s go to 100 dim and will iris up to the largest setting e White w Iris fixture s go to 100 dim and will iris down to the smallest size if applicable e Strobe Only fixture s strobe Click one of the following boxes in the Background Fixture s field to set the response of background not selected fixture s Gate Closed closes the gate s Gate Open with Indigo opens the gate s and changes the color s to indigo or the closest equivalent e Not Affected unchanged Setting Show Preferences Preferences can be set and stored for each Show non global To select these preferences open the desired Show and click any of the following check boxes in the Show Preferences field Figure B 9 Display MSpeed values 1 99 displays MSpeed values in percentages instead of in seconds e Auto save when storing objects automatically saves the Show when a Scene Sequence CueList or Song is stored Note the above option is not checked objects are stored in RAM and only saved when the Show is saved e Auto save when setting Presets automatically saves the Song when a Scene or Sequence is set in a Preset Resort Songs on rename automatically sorts Songs by name instead of by the order of when they are created by date and time e Auto copy on new Step
201. of the system code in the flash ROM The number is displayed in the same manner as explained above e lt C gt displays the version number of the 8031 EPROM The number is displayed in the same manner as explained above Figure A 10 ROTATING GOBO Group Appendix A Installation Troubleshooting A 19 Encoder Tests While performing encoder tests the encoder s output is displayed in the ROTATING GOBO LEDs lt A gt through lt 3 gt Figure A 10 Press the following keys with the hot key to diagnose encoder functionality lt CLOSED gt in the STROBE RATE group Figure A 11 displays the output of the lt STROBE RATE gt encoder e lt STROBE gt displays output of the FOCUS encoder Figure A 11 e OPEN exits the encoder test CLOSED STROBE OREN o i STROBE RATE CCl Figure A 11 STROBE RATE and FOCUS Groups lt POS gt in the ROTATE group Figure A 12 allows the output of the lt GOBO RATE gt to be displayed lt FWD gt in the ROTATE group allows the output of the lt ZOOM gt encoder Figure A 12 to be displayed in the ROTATING GOBO LEDs REV exits the encoder tests POS ROTATE CE2 Figure A 12 ROTATE and ZOOM Groups A 20 Status Cue Users Manual e lt FROST gt in the EFFECT group allows the output of the EFFECT encoder to be displayed Figure A 10 e F STB in the EFFECT group allows the output of the IRIS encoder to be displayed e lt EFFECT gt exits the e
202. on BOX a if 5 38 Recall Scene Dialogue BOX asii id diarias 5 39 MASTER ROUTE oe a do e de o 5 40 Fixture and Palette Bank Indicators 2 2 aim a iii 5 42 CONTROL o taut e ads 5 42 Bank Dialogue BOX miii 5 43 SYSTEM KEYS INSTANT PRESETS Group eere 5 43 CONTROL and SELECT Groups 455 eterne etre Yee o tto cethdeatenentdedaves 5 44 PING TION GEOBUDS S55 5 6 a cd 5 44 Store a Fixture Group Dialogue BOX versa dt o ne 5 45 FUNCTION CLOUD ia 5 46 CONTROL Group sii ais 5 47 Store a Palette Dialogue BOX tio te 5 47 Recalled Palette for Pan Tilt and Color eee 5 48 Import From Dialogue BOX sit o aes 5 50 Import Example for Different Number of Fixtures eese 5 51 Continue With Import Dialogue Box eese 5 52 Import Error Dialogue BOX inside a en TRE Ne ee bis e Ur ee ge Oud 5 52 Erase a Palette Dialogue Box oet tete iento Pes Rhe Hae e PERS ad eh uus 5 53 TOC 12 Status Cue User s Manual List of Figures continued OBIECT E ooo 6 2 MEMORY Group auna id tica 6 2 New Sequence WOMndQoW a id 6 3 CONTROL Group 4 3 t a ds 6 5 Name Step Dialogue BOX tod 6 6 Name Sequence Dialogue DORA st Hop Apis Moo ME eeRIRLES 6 7 Paste selected Fixture s Dialogue Borras 6 8 Store Sequence Dialogue BOX ari ol o 6 10 Recall Scene Dialogue BOX educit essit eee etse e IUe re ege do ex dh e 6 11 Remove Sequence Dialogue BOX aie etr tei nd poi qe RENNES UM res 6 12 Delete Seque
203. on to accept the changes and dismiss the dialogue box 5 Click the Start button to begin the defragmentation This brings up the Defragmenting Drive C dialogue box Refer to Figure A 30 LL E3 so o EEE gt o 16 Complete Stop Pause 7 Figure A 30 Defragmenting Drive C Dialogue Box 6 When the application finishes the quit Disk Defragmenter dialogue box is brought up Click Yes to exit the application Refer to Figure A 31 9 Defragmentation of drive C is complete Do you want to quit Disk Defragmenter Figure A 31 Quit Disk Defragmenter Dialogue Box Appendix A Installation Troubleshooting A 33 Windows 3 x To run the built in DOS disk utility for Windows 3 x systems complete the following procedure 1 Exit out of Windows to the DOS prompt c 2 At the DOS prompt enter defrag This starts the Defrag program 3 Click the C drive and then the OK button The program will quickly analyze the hard disk drive 4 Click the Optimize button to begin defragmenting the drive 5 When the program has finished click the Exit Defrag button to return to DOS Computer Follow the instructions provided by the computer s manufacturer to care for the system For industrial rack mount systems clean the air filter regularly and keep the system in a protective road case Console Clean your Status Cue Console on a regular basis Dust dirt and smoke cigarette and oil based fog fluid can ac
204. on will appear with a in it or film cam icon Sequences onto the desktop Chapter 5 Scenes Fixture Groups and Palettes 5 37 Removing a Scene To delete a Scene from scratch memory complete the following procedure 1 Press the lt SCENE gt key in the OBJECT group Alternately select Scene from the Object drop down menu 2 Select Remove from the Memory drop down menu to bring up the Remove Scene dialogue box Refer to Figure 5 41 Remove Scene im Figure 5 41 Remove Scene Dialogue Box 3 Click the Scene to delete remove and click the OK button This will bring up the Delete Scene confirmation box Lightwave Research Status Cue Delete Scene Closing Figure 5 42 Delete Scene Confirmation Box 4 Click the Yes to complete the procedure 5 38 Status Cue User s Manual Recalling a Scene To recall open a Scene from scratch memory complete the following procedure 1 Press the lt SCENE gt key in the OBJECT group Alternately select Scene from the Object drop down menu 2 Press the lt RECALL gt key in the MEMORY group to bring up the Recall Scene dialogue box Refer to Figure 5 43 Alternately select Recall from the Memory drop down menu Recall Scene Scene Name Opening Scenes Closing Mood Lighting Opening Xo P EG Figure 5 43 Recall Scene Dialogue Box 3 Click the Scene to recall and click the OK button to comple
205. onal monitor notebook etc 1f required Chapter 1 Installation and Setup 1 13 Status Cue Cabling The following subsections show how to properly connect all cables for operation of the Status Cue Console and attached devices Connect Console Cable The Console to LinkCard cable is a 10 foot shielded cable with a locking right angle DB 25 connector on the Console end and a straight DB 25 connector on the LinkCard end Pins 3 and 25 are not used in the cable See Figure 1 12 10 feet S e connect to right angle DB 25 o o sd Master LinkCard female D connect to straight DB 25 Console male Figure 1 12 Console Cable to LinkCard To install the Console cable from Console to LinkCard 1 Connect the right angle connector to the Console LINK connector located at the rear of the Console Figure 1 13 with the cable dressed towards the right side of the Console looking from rear This allows cable clearance when you open the Console Then slide the connector locking mechanism to the left to secure the connector to the Console Refer to Figure 1 14 ESO Eu EXTERNAL CONSOLE CONTROL EXT IN1 EXTIN2 LINK Figure 1 13 Console Rear Panel 1 14 Status Cue Users Manual 0000000000000 post O O 000000000000 CONSOLE LINK locking mechanism slide left n 0000000000000 NJ 7 O 000000000000 LD AAA Co
206. onstructed from 18 gauge cold rolled steel and is built to ensure maximum rigidity and ruggedness The Console also has convenient hidden storage with a com partmental tray for holding cables floppy disks small tools etc Introduction Intro 9 Intro 10 Application The Status Cue application program was written in the C object oriented program ming language and runs under Microsoft Windows 3 11 or Windows 93 on a Pentium or 486 based personal computer The software program provides the graph ical user interface to the system and communicates with the Console through the Link Card Because the application program utilizes the Microsoft Windows operating system Status Cue is capable of supporting high resolution video monitors MIDI SMPTE external trackball CD ROM s touch screens storage systems and a host of other external devices The application program features familiar menu type commands and convenient pop up dialogue boxes for navigation throughout the program Fixtures and Constructs are matrixed in a dynamic window format for constant monitoring of system information Most importantly the computer interface allows for programming to take on familiar computer oriented characteristics Click and drag editing cutting copying and past ing are conveniences that computer users take for granted but are revolutionary con cepts in the context of programming automated lighting To move a Scene within a Sequence simply
207. ors for the Master LinkCard or they may too short to reach the Master LinkCard In this instance DC Y and extension connectors are readily available at most computer stores 1 8 Status Cue Users Manual Connecting Multiple LinkCards If you have multiple LinkCards you need to install an interfacing communications cable between LinkCards The factory ships all LinkCards configured as master LinkCards To connect the LinkCard communications cables and terminator jumper 1 Locate the LinkCard communications cable provided with each LinkCard This cable is about 4 inches long and constructed of a pair of wires one red and one black Situated at both ends of the cable there is a small female jumper block connector 2 Locate the jumper block at the top edge of the LinkCard indicated by Figure 1 7 and Figure 1 8 There are three sets of two pin jumpers Con 10 Con 11 and Con 12 and one set of four pin jumpers Con 9 The Con 10 through Con 12 pin jumper blocks are used for communication cable inputs or outputs The top jumpers of Con 9 are used to store the terminator when it is not needed and the first set of jumpers is used to terminate the last card if you have a Console cable that is over 100 feet Master Card Only The top two pins of Con 9 should be jumpered Refer to Figure 1 7 This completes the installation for master only LinkCard systems If you have slave cards to install continue with the next paragraph otherwise
208. ost Strobe and Effect seen hene enne nnn 5 32 Ins osea de tL E 5 33 sSinsle Channel DMX sat eco O eC ease 5 34 Naming d eli epe Mena onis er ed teca Memes 5 35 Storing ACME 5 36 Using Song Press et 5 37 Copying A CO ltda ii 5 37 REMOVING ASC A M N fau 5 38 Recalling x SCSI e vetement tete it i me E 5 39 Closme 3 SEG ota bn de o o de e bed E 5 39 PEAY DAC A UP 5 40 Live Control ici ati did teeta re ei HM 5 40 A 5 41 Fixt re Groups odio 5 42 Changing Banks ad e 5 42 Creating and Storing Fixture Groups cocococoncconnnononcnoncnoncnonnconn con ncconcnannnnnnoo 5 44 Recalling Fixture Groups siete aiii das sine pedira 5 45 Erasing Pixt re GITOUDS iii ii dito va RUP tencia cesa 5 45 Palettes 2 5 46 Creating and Storing PALS tes cs ca nde gals ssi Dod Sorel eas 5 46 Assigning Palettes to Fixtures 3 it 5 48 Editing Default Palette 128 ai drid 5 49 Importing Palettes set eri 5 50 Erasing Palette Data uisa RUE REESE iii 5 53 Table of Contents TOC 3 TOC 4 Chapter 6 A A ueeeessecesccmcebivacriuatuees 6 1 OC o T ii 6 1 Creating SEQUE a diana 6 2 A eU EAR RU RR Rt D S agua alui de M Us 6 4 Adding New Steps andes A A de A E 6 4 INSEE New SEGDS tos 6 5 Naming M P S 6 6 Naming d SequgliQe il 6 7 Editing Fixture Constructs csi anita airline 6 7 Copying and Pasting Fixture Constructs essere 6 8 Cutting Copying and Pa
209. otocol 127 All types This Status Cue Show Control Protocol 1 Lighting General Category Emulator Show Control Protocol 2 Lighting General Category Universal Show Control Protocol 4 Lighting General Category Dataflash Show Control Protocol 32 Lighting General Category HoistF100 Show Control Protocol 33 Lighting General Category Viper Show Control Protocol 34 Lighting General Category Color Pro Show Control Protocol 35 Lighting General Catego E Figure 3 4 MIDI Devices Dialogue Box 9 Click the close tab in the upper right hand corner to exit the dialogue box Removing MIDI Devices To remove a MIDI device complete the following procedure 1 Select MIDI Devices from the Configure drop down menu This brings up the MIDI Devices dialogue box Select a MIDI device to remove 3 Click the Remove Device button to extract the device from the list Editing MIDI Devices To edit an existing MIDI device complete the following procedure 1 Select MIDI Devices from the Configure drop down menu This brings up the MIDI Devices dialogue box Refer to Figure 3 4 2 Select the MIDI device to edit Click the Edit Device button to change the parameters of the device This brings up the Edit a MIDI Device dialogue box Refer to Figure 3 5 Note you may also double click the device to begin editing 34 Status Cue Users Manual Device Type Show Control Protocol M MIDI ID c2 I
210. ox indicates the installed MIDI devices Refer to Figure 3 2 for the default window Add Device Remove Device Edit Device Device Type MIDI ID Format All MSC Devices Show Control Protocol 127 Alltypes This Status Cue Show Control Protocol 0 Lighting General Category Figure 3 2 MIDI Devices Default Window 2 Click the Add Device button to install a new MIDI device 3 Type in the name of the new device in the Device Name field Refer to Figure 3 3 Device Name Device Type Show Control Protocol M MIDI ID Command Format Lighting General Category M Figure 3 3 Add New MIDI Device Dialogue Box 4 Select the Device Type from its drop down menu The following options are available Show Control Protocol MSC MIDI e System Exclusive SysEx 5 Setthe MIDI ID by typing the appropriate number in its field Note SysEx does not use MIDI ID 6 Select the Command Format from the drop down menu The items are available by device type number Note SysEx and MIDI do not use Command Format Chapter 3 MIDI Setup 3 3 7 Click the OK button to complete the procedure 8 Repeat the above steps to add additional devices Refer to Figure 3 4 for a sample dialogue box ile Es Add Device Remove Device Edit Device Device Name Device Type MIDI ID Format This Status Cue Show Control Protocol 0 Lighting General Category l All MSC Devices Show Control Pr
211. p wheel or fader will look like push the lt ALL gt button e a Windows screen item menu option or field will look like click on the OK button DOS items file names and input key strokes will look like Type a setup Software Variations and Updates The screen captures in this manual are from Windows 95 systems Their appearance differs slightly from Windows 3 1x Due to constant software upgrades screen captures may have slight modifications made to them typically nomenclature However the functionality of the items will remain the same For the latest Status Cue User s manual and software periodically check our web site at http www highend com Caution and Warning Symbols The following international symbols appear in margins throughout this manual to highlight caution and warning messages Caution This symbol appears adjacent to Caution messages Ignoring these messages could result damage to equipment or data loss Warning This symbol appears adjacent to High Voltage Warning messages Ignoring these messages could result in serious personal injury Safety Instructions e Heed all caution and warning messages throughout this manual and the documentation that accompanies your fixtures and computer Servicing must be conducted by the manufacturer or other qualified service personnel Avoid allowing liquids in any form to come in contact with the console e Do not place small metal objects or foreign object
212. pendix C Special Configuration and Control of Fixtures on page C 1 To edit the RGobo construct complete the following procedure 1 2 Select the desired fixture s Using one of the following keys in the ROTATING GOBO group Figure 5 30 select the desired gobo function lt A gt default setting allowing indexing lt B gt forward spins lt C gt reverse spins lt D gt special function lt E gt enables MSpeed on the RGobo Construct Figure 5 30 ROTATING GOBO Group 3 Press the desired gobo key lt 1 gt lt 5 gt in the ROTATING GOBO group 5 28 Status Cue User s Manual Press any of the following keys in the ROTATE group Figure 5 31 to use the lt ROTATE gt wheel to index or spin the gobo e lt POS gt enables indexing of the gobo e FWD enables variable forward spinning of the gobo e lt REV gt enables variable reverse spinning of the gobo Alternately press the following keys in the ROTATING GOBO group e lt A gt enables indexing of the gobo e lt B gt enables variable forward spinning of the gobo e lt C gt enables variable reverse spinning of the gobo ROTATE Figure 5 31 ROTATE Group Chapter 5 Scenes Fixture Groups and Palettes 5 29 Gate Strobe Rate The Gate Construct sets the strobe rate on applicable fixtures The gate can also be opened or closed by pressing the lt OPEN gt or lt CLOSED gt keys above the lt STROBE RATE gt wheel Refer to Figure 5
213. peration 3 Double click the Data field to bring up its corresponding dialogue box Refer to Figure 8 72 for an example Control Change Control Number b M Control Value b Figure 8 72 MIDI Command Example 4 Type the appropriate information in the dialogue box and click the OK button to complete the procedure The Data field will indicate the corresponding information Refer to Figure 8 73 for an example Chapter 8 CueLists 8 35 Device Command Data midi Poly 800 A 12 8 Figure 8 73 MIDI Data Example 8 36 Status Cue User s Manual SysEx If you are editing a SysEx system exclusive device complete the following procedure 1 Double click the Data field of the cue containing a SysEx device Figure 8 74 SysEx devices do not use the Command field This will bring up the Generic MIDI SysEx Hex editor Refer to Figure 8 75 Device Pen Command Data l sysex0 ES Figure 8 74 SysEx Command and Data Fields Figure 8 75 Generic MIDI SysEx Hex Editor 2 Using the keyboard enter the appropriate Hex hexadecimal values in the editor and click the OK button to complete the procedure Chapter 8 CueLists 8 37 Comments The Comments field allows up to a 200 character description to be assigned to a cue To edit the Comments field complete the following procedure 1 Select the cue to edit 2 Double click the Comments field to bring up the Edit Cue Comments d
214. r Sequence to a different Preset if you do not wish to change the original Preset 7 6 Status Cue Users Manual Erasing a Preset To erase a Preset from a Song complete the following procedure 1 Press the lt PRESET gt key in the FUNCTION group if it has not been selected 2 Press the lt ERASE gt key in the CONTROL group Figure 7 10 Alternately select Erase Preset from the Song drop down menu This will bring up the Erase a Preset from Song dialogue box Refer to Figure 7 11 Figure 7 10 CONTROL Group apafojepojojrfo a s 9 20 fe o gt saae ajajojejofejrjoj afro rf 9 10 9 0 Figure 7 11 Erase a Preset From Song Dialogue Box 3 Press the desired Preset key in the SYSTEM KEYS INSTANT PRESETS group Figure 7 4 or FADER PRESETS group Figure 7 5 to erase Alternately click the desired Preset in the Erase a preset from Song dialogue box Figure 7 11 Chapter 7 Songs 7 7 Configuring Preset Types Configuration types can be assigned to the individual Instant Presets Fader Presets and the Live values The configuration types dictate how an output responds during playback All Instant Presets use one output so the configuration set to one Instant Preset is the configuration used for all Instant Presets Configuration types are unique to each Song so different Songs can contain different configuration types To configure an output complete the following procedure 1 Press th
215. rames Refer to Figure 8 6 Note a CD ROM must be installed e Time of day uses the computer s clock to reference cues This feature automates shows to play cues at a specific time of day In the display A B C D A is the hour military time B is the minutes C is the seconds and D is frames Refer to Figure 8 5 e Day of Week uses the computer s clock to automate shows to play cues at a specific time of day and day of week In the display A B C D A is the day B is the hour C is the minute and D is ignored For the days Sunday is 0 and Saturday is 6 Refer to Figure 8 5 84 Status Cue Users Manual Notes for the Time of Day and Day of Week clock sources verify that your clock is set correctly by using the Date Time item found in the Control Panel of Windows Unfortunately and as much as I would like to you cannot use the Rewind button History Erase Button with Time of Day or Day of Week to travel back in time A B C D 1 00 20 04 is 4 el wr n 1 23 4 5 6 Figure 8 5 Standard Clock e return to zero e 2 rewind e 3 fast forward A B C D 1 00 00 00 us i4 gt i ej mu Le 123 4 5 6 7 Figure 8 6 CD Clock Source e l skip track backwards e 2 scan backwards e 3 scan forward e 4 skip track forwards e 5 record e 6 stop e 7 play Chapter 8 CueLists 8 5 8 6 Insertion Methods Select an Insertion Method from its drop down menu Alternately from the CueLi
216. reate a directory dedicated to Show files gel tables etc However the shw is not the complete Show file Table B 2 indicates the Status Cue file and its purpose Table B 2 Status Cue Files File Purpose aviview exe executable file that enables viewing of the startup animation console exe executable file for the Status Cue for Windows application lcsetup exe LinkCard Setup application linkd11 d11 Dynamic link library file that enables communication with the LinkCard located in the windows system directory sqmacro dll Dynamic link library file to view video help examples located in the windows system directory rhmplay dll Dynamic link library file that enables the viewing of help video examples located in the windows system directory statusq ico Status Cue icon statusq ini Status Cue initialization file located in the windows directory stcue hlp Main Status Cue help file Additional help files h1p may also exist console s19 Uploadable Console code file cyber s19 Uploadable Cyberlight code file link s19 Uploadable LinkCard code file studio s19 Uploadable Studio Color code file avi Video clip files bmp Bitmap images Cig Data files containing the fixture types number of fixtures and fixture patches cue Data files containing CueList information fxg Data files containing Fi
217. refer to Patching and Unpatching Fixtures on page 1 12 consult the fixture s manaul for the correct wiring Appendix A Installation Troubleshooting A 13 Table A 1 Operational Troubleshooting ISA slot is bad Problem Cause Solution Littlite is not working cor bulb is burned out check and replace bulb rectly lights are dimmed refer to Adjusting Console Lights on page B 12 not fully seated into reseat the Littlite socket LinkCard fuse is refer to Replacing LinkCard blown Fuses on page A 11 Console fuse is Refer to qualified service blown technician internal short place the Littlite into the other receptacle and check func tionality LinkCard LED does not LED is burned out refer to qualified service tech work but card works prop nician erly No LEDs on LinkCard non standard DIP refer to Setting the LinkCard work switch settings Address on page 1 5 refer to qualified service tech nician Console key does not work keys dome is mis aligned foreign substance has been spilled into the Console remove and realign key cap refer to qualified service tech nician Clobbered Memory Error save work turn computer off and on cold boot then Con tact High End Systems ser vice A 14 Status Cue Users Manual Table A 1 Operational Troubleshooting Problem Cause Solution General Protection Fault e conflict between e run the most current version GP
218. res start and stop at the same time providing they are programmed with the same MSpeed setting The fixture s with the longest distance fixture B moves faster than the other s fixture A but they arrive at their respective positions at the same time position 1 position 2 A B 2D EN i j 7A en b N 1 V ES PA e E N Ze Figure 5 19 MSpeed Diagram MSpeed settings are available on all moving Lightwave Research fixtures and a few other manufacturers While this Construct typically applies to position Pan and Tilt Color Gobo Rotating Gobo and Effects may also be assigned to MSpeed Note MSpeed should be equal to or less than Rate Otherwise Delay will advance to the next Step before fixture movement has reached its programmed destination 5 16 Status Cue User s Manual To edit the MSpeed construct complete the following procedure 1 Select the desired fixture s Refer to Selecting Fixtures on page 5 5 MSPEED Figure 5 20 MSPEED Wheel 2 Using the lt MSPEED gt wheel set the desired value Alternately press the lt SPEED gt key in the CONSTRUCTS group and press the lt AT gt key in the SELECT group to bring up the Set MSpeed At dialogue box Figure 5 21 Type in the desired value and click the OK button to complete the procedure OK Set MSpeed At Seconds Figure 5 21 Set MSpeed At Dialogue Box Chapter 5 Scenes Fixture Groups and Palettes 5 17 Color
219. resets store all the Constructs position and timing information for the selected fixtures in the Presets See also Instant Presets See also Fader Presets D 12 Status Cue User s Manual Prism Prism is a special effect that multiplies the projected pattern Typically luminaires use a four multiplying prism Programming The inputting and recording of fixture values to achieve a desired design or theme Rate Sequences Rate allows you to regulate the time of advancing Scenes within a Sequence You scale the advance Rate in percentages by first selecting the Rate field in the Sequence window then setting the Rate value with the up down arrows in the Rate field You can specify Rates from 01 fastest to 127 99 slowest A value of 1 00 is times 1 2 00 is times 2 50 is times 1 2 and so on Rates less than 1 00 speed up the advancing Rate while greater than 100 slow down the Rate You can also type in the Rate value by first pressing the lt RATE gt key in the Sequence key group then type in the value and press the lt ENTER gt key See also Delay RGB RGB Red Green and Blue is a color model that you can use in the Status Cue system to mix colors RGB is a color additive model That is when you mix 100 percent of red green and blue the resultant color is white additive and mixing 0 percent of the three colors the resultant color is black Fixtures often use the subtractive CMY Cyan Magenta and Ye
220. rface Scan Options Dialogue Box 4 Select the System and data areas item and click the OK button Refer to Figure ALO 5 Click the Advanced button This brings up the ScanDisk Advanced Options dialogue box m Display summaty p Lost file fragments G Always c Freep C Never C Convert to files C Only if errors found gt Log file Check files for C Replace log Iv Invalid file names y Append to log Ivi PE i a p Cross linked files M Check host drive first C Delete Make copies C Ignore a Figure A 26 Advanced Options Dialogue Box 6 Select the options indicated in Figure A 26 and click the OK button to accept the changes and dismiss the dialogue box Click the Start button to begin the scan Fix all disk errors as prompted by the application A 30 Status Cue Users Manual Windows 3 x To run the built in DOS disk utility for Windows 3 x systems complete the following procedure 1 Exit out of Windows to the DOS prompt c 1 2 Atthe DOS prompt enter scandisk This starts the Scandisk program 3 Perform the surface scan when prompted by the program If any bad sectors are located Problem Found dialogue box select the Fix It option Appendix A Installation Troubleshooting A 31 Defragmenting the Hard Disk Drive Over time hard disk drive data becomes fragmented and needs to be optimized Optimizing the drive can reduce the risk of
221. rm the following steps 1 Bring up the Fixture Setup dialogue box if it is not already on the screen 2 Select the fixture s that you wish to remove refer to Step 2 on 4 6 3 Click the Remove button You will be prompted to continue or cancel this operation through the Remove Fixture s dialogue box Refer to Figure 4 11 Warning Removing fixtures will cause scene data associated with the removed fixtures to be deleted Continue Figure 4 11 Remove Fixture s Dialogue Box 4 Click on the Yes button to continue remove fixtures or the No button to cancel the operation Chapter 4 Fixture Setup 4 11 Patching and Unpatching Fixtures By default Status Cue smart patches fixtures in the order that they are added If you need to patch or unpatch fixtures to another address complete the following procedure 1 Bring up the Fixture Setup window if it is not already on the screen 2 Select the fixture s that you wish to patch or unpatch In this example we will patch AF1000 fixtures from Link 1A to 2B Refer to Figure 4 12 Fixture Setup xc Link Address Configuration LWR Cyberlight LWR Cyberlight LWR Cyberlight LWR Cyberlight DMX Studio Color DMX Studio Color DMX Studio Color DMX Studio Color DMX Studio Color DMX Studio Color DMX Studio Color DMX Studio Color DMX Studio Color DMX Studio Color DMX AF1000 DMX AF1000 DMX AF1000 DMX AF1000 DMX AF1000 DMX AF1000 DMX AF1000 DMX AF100
222. rs A LD196 txt c sq31b2 Cancel DEFAULT TXT E e Corel GEL TXT E gt SQ31B2 Network List files of type Drives Comma delimited text file c 2 2 GB NTFS Loc J Figure 5 28 Select a Gel File To Import Into List Dialogue Box 3 Select the desired gel text file and click the OK button The gels will be inserted into the gel picker table Gobos Fixed gobos are glass etched LithoPatterns or metal patterns used in applicable fixtures to project images To set the desired gobo complete the following procedure l 2 Select the desired fixture s Refer to Selecting Fixtures on page 5 5 Using one of the following keys in the GOBO group Figure 5 29 select the desired gobo function lt A gt default setting with no effect B special function lt C gt reserved for future use lt D gt enables MSpeed on the Gobo construct lt E gt forward spins lt F gt reverse spins lt G gt slow scan lt H gt fast scan us a a la a i a _ De ULLA UE e a Os a nui 3 Figure 5 29 GOBO Group Press the gobo key 1 12 in the GOBO group to assign the desired gobo Chapter 5 Scenes Fixture Groups and Palettes 5 27 Rotating Gobos Rotating gobos are projecting patterns that can spin at various speeds Rotating gobos may also be indexed so the image appears in the correct visual orientation Note due to variance in manufacturers fixtures refer to Ap
223. ry Dialogue Box 2 Select the desired location and click the OK button to complete the procedure The archived file will be saved with the file extension of asq Archive Status Cue Notes while you can archive a show to the hard drive it is highly recommended that a separate archive file be stored on a floppy disk as well Text files such as gel txt and Song lists are not part of the archive Chapter 9 Shows 9 5 Unarchiving a Show To unarchive restore a Show complete the following procedure 1 Select Unarchive from the File drop down menu This brings up the Unarchive which file dialogue box Refer to Figure 9 6 Note if open items have not been saved you will be prompted to save these items File name Folders Idi 96 asq a office asq Cancel List files of type Drives Archive Files ASQ c a Figure 9 6 Unarchive Which File Dialogue Box 2 Select the desired location file and click the OK button This brings up the Unarchive to which directory dialogue box Note if the Show to unarchive is from a previous version a30 etc select the Old Ver Archives a from the List files of type drop down menu File name Folders LDI 96 shw c sq30 2fix shw derek shw office shw Save file as type Drives Show Files SHW S c hes Figure 9 7 Unarchive to which directory Dialogue Box 3 Select the desired location to unarchive uncompres
224. ry settings Figure 1 23 Change Virtual Memory Settings Dialogue Box 10 Click the Yes button to proceed This brings up the Restart Windows now dialogue box Refer to Figure 1 24 Virtual Memory You need to quit and restart Windows so that the O changes you made will take effect Do not press CTRL ALT DEL to restart Windows this will result in loss of information Restart Windows now Figure 1 24 Restart Windows now Dialogue Box 11 Click the Restart Windows button to allow the changes to take effect and complete the procedure Chapter 1 Installation and Setup 1 21 Installing Status Cue for Windows This section explains how to properly install the Status Cue for Windows software application If you purchased a Status Cue computer from High End Systems it is pre installed with Status Cue for Windows If you are upgrading to a new version of Status Cue for Windows refer to Upgrading Status Cue for Windows Software on page B 7 before proceeding Before beginning the installation make a backup copy of the Status Cue for Windows diskettes and use the backup diskettes for the installation If you are unfamiliar with this procedure refer to your DOS or Windows documentation To install Status Cue for Windows follow this procedure 1 Start Windows If you are already running Windows exit any application that may be present in memory word processing etc 2 Insert Installation Diskette 1 into your 3 inch f
225. s Master LinkCard If you are installing this LinkCard as the Master LinkCard that is the first LinkCard you install in the system then set or verify that all DIP switches are off or down as indicated in Table 1 1 and Figure 1 5 This is the default C800 base address Table 1 1 Master LinkCard Switch Settings Masicleon Base Address Not Used Slave On 1 2 3 4 5 6 7 8 OFF OFF OFF OFF OFF OFF OFF OFF 1 6 Status Cue Users Manual Slave LinkCard s If you are installing a slave LinkCard set DIP Switches 1 and 4 to on and all others to off for one slave LinkCard For the second and third slaves refer to Table 1 3 Table 1 2 Slave LinkCard Switch Settings Base Address Not Used Switch 1 2 3 4 5 6 7 8 Slave 1 ON OFF OFF ON OFF OFF OFF OFF Slave 2 ON OFF ON OFF OFF OFF OFF OFF Slave 3 ON ON OFF OFF OFF OFF OFF OFF LinkCard s Installation 1 5 Remove the cover of your computer as outlined in your computer s user manual Locate an unused full length 16 bit ISA card connector slot Remove the screw that holds the metal filler bracket covering the opening to the rear panel for the selected slot Set the screw aside you will need it for the LinkCard Insert the card edge of the LinkCard firmly into a full length 16 bit expansion slot connector on the motherboard or riser board as explained in your computer
226. s all Presets that were changed will not be saved Songs Figure 7 17 Store Song Dialogue Box 4 Type the desired name in the Song Name field and click OK to store the Song and open a new Song 7 14 Status Cue User s Manual Naming Songs To name a Song complete the following procedure 1 Press the lt SONG gt key in the OBJECT group Figure 7 14 Alternately select Song from the Object drop down menu 2 Press the lt NAME gt key in the MEMORY group Figure 7 15 This will bring up the Name Song dialogue box Refer to Figure 7 18 Alternately select Name from the Memory drop down menu Figure 7 18 Name Song Dialogue Box 3 Type the desired name in the Name field and click OK to complete the procedure The name will appear in the Song tittle bar Storing Songs An unlimited number of Songs can be stored into each Show To store a Song in a Show complete the following procedure 1 Press the lt SONG gt key in the OBJECT group Figure 7 14 Alternately select Song from the Object drop down menu 2 Press the lt STORE gt key in the MEMORY group Figure 7 15 This will bring up the Store Song dialogue box Refer to Figure 7 17 Alternately select Store from the Memory drop down menu 3 Type the desired name in the Song Name field and click OK to complete the procedure Chapter 7 Songs 7 15 Recalling Songs Songs are quickly recalled by either of the following methods
227. s objects that were not intended to be placed inside the console in the console s storage tray Possible damage to the console may occur during shipping voiding the warranty e Electro Static Discharge ESD may permanently damage the electronic components on the LinkCard internal PC components and internal system boards If you are working with these components use a commercially available wrist grounding strap to discharge static electricity If a wrist grounding strap is not available touch an unpainted metal surface such as the power supply case When handling the LinkCard or other cards inside your computer hold the card by the edges or by the metal bracket on the end of the card Avoid touching the components on the card except for DIP switches and jumpers Status Cue Users Manual Current Status Cue Features Simultaneous control of up to 200 Cyberlight 272 Cyberlight CX 1360 Color Pro with DMX interfaces 1360 Dataflash AF 1000 336 Intellabeam 256 Studio Color or 584 Trackspot fixtures per Status Cue system with 4 LinkCards as well as numerous other DMX compatible fixtures DMX fixture library Console operates in conjunction with a 486 or Pentium personal computer The Status Cue application runs under Microsoft Windows 3 11 or Windows 95 USITT DMX 512 and LWR control Menu and window driven displays editing and program storage Performance mode operation without Console Memory storage is virtual
228. s own ume O A O Red orcee titer Figure 5 3 New Scene Window 3 To assist and speed up editing you may wish to create Fixture Groups If Fixture Groups are desired refer to Fixture Groups on page 5 42 Notes when a new Scene or Sequence is created the default transparent values are pulled derived from Palette 128 If you wish to change Palette 128 refer to Creating and Storing Palettes on page 5 46 Chapter 5 Scenes Fixture Groups and Palettes 5 3 Editing Editing allows Constructs to be changed from their current value color change for example Due to the similarity of editing the Steps of a Sequence Scenes Sequence editing is included in this section For additional information on Sequences refer to Chapter 6 Complete the following procedure to edit a Scene 1 Create or recall a Scene or Sequence to the desktop Refer to Creating Scenes on page 5 2 or Recalling a Scene on page 5 39 2 Press the lt SCENE gt or lt SEQ gt key in the OBJECT group repeatedly to select and scroll though open Scenes or Sequences 3 Select the fixture s to edit refer to Selecting Fixtures on page 5 5 or recall a Fixture Group refer to Recalling Fixture Groups on page 5 45 4 Turn off Blind mode by pressing the lt BLIND gt key in the MEMORY group Figure 5 2 to view the stage output The LED will stop blinking Notes if you wish to create a Scene or Sequence without interrupting a currently playing S
229. s the file to and click the OK button The show will automatically open when the operation is complete 9 6 Status Cue Users Manual Deleting Show Files From the Hard Disk Drive For data security a Show can not be deleted from the Status Cue for Windows application However a special DOS based batch file bat is provided to delete an entire Show and its corresponding data files from the hard disk drive To delete a Show from the hard disk drive complete the following procedure 1 Exitto a DOS prompt 2 Change to the directory where the Show resides SQ31 Show Files etc Note the delshow bat file must be in the same directory 3 Type delshow xxxxx xxxxx is the Show name without a file extension and press lt Enter gt The Show and all of its associated files will be deleted Recovering a Show Status Cue offers a special recovery feature to retrieve data that may have become damaged Only the next to the last saved change can be recovered Each time a file is saved the previously saved file is saved in a manner in which it may be recovered To recover a show complete the following procedure 1 Exit to a DOS prompt 2 Change to the directory where the Show resides S031 Show Files etc Note the recover bat file must be in the same directory 3 Type recover xxxxx yyyyy xxxxx isthe show name without a file extension and yyyyy is the new show file name and press Enter The Show and all of its associated
230. s 5 9 AS A M 5 10 SCBNE CITOUD 655 co E E nee de It E Es 5 11 Xlad Field Me E ae EER eR ROSES NT Se En Ne ROR Ne RT 5 11 Dela DAM eM E a A aie EE EEEN 5 12 Delay Field siii iaa 5 13 Table of Contents TOC 11 List of Figures continued RAE O io 5 14 SEQUENCE Group hissenin e E E E R sia ETRS 5 15 Rate Field ea en en Acie ot attest coe a ced aa 5 15 MS peed Diagram ii ai 5 16 MSPEED Wheel sinan a EE ios 5 17 Set MSpeed At Dialogue BOX io 5 17 COLOR GIOUD ien a a ess E nd qa eee 5 18 COLOR MIX Grou Peist ae ere eia esf bti TES 5 19 Set Color At Dialogue BOX sernnsensssiinsenssannosione siiis iin n 5 20 Gel Picker Dialogue BOX ii qe 5 22 Off Line Color Table Editing A dede qn 5 24 Revert to Factory Default Dialogue Box eee 5 25 Select a Gel File To Import Into List Dialogue Box eee 5 26 GOBO Group Rec 5 27 ROTATING GOBO Group ts 5 28 ROTATE Group 455 a S os d ed dax senna anode ea E R 5 29 STROBE RATE WReBLI odes inneni ae mr tede tubus 5 30 FOCUS VI MEN E 5 31 ZOOM When a EC E E 5 31 EFFECT COLOUR E a E teg e E Ede aUe 5 32 TRIS Wheel oc 5 33 DIM dor lot didas 5 34 Set Dim At Dialogue BOX a acis il 5 34 Name Scene Dialogue BO sesiooni e ne ead tga en eae 5 35 Store Scene Dialogue BOK A a 5 36 Remove Scene Dialogue BOX ssciisccsticsssssicasstedecatasapadeversdcntanaceeaes tajocatausseedentes 5 38 Delete Scene Confirmati
231. s Cue device It is used when Status Cue is the Master controller 3 Select the appropriate device from the list and click the OK button to complete the procedure Note refer to MIDI Device Configuration on page 3 2 to add devices 8 18 Status Cue Users Manual Command and Data Fields The Command and Data fields assign Internal MSC MIDI or SysEx commands and their corresponding data string to a cue Refer to the following subsections to edit the fields e Internal on page 8 19 e MSC on page 8 34 e SysEx on page 8 37 Internal Specific Internal Command and Data field options are covered in the following pages To edit the Command and Data fields of an Internal device complete the following procedure 1 Double click the Command field Figure 8 21 in the desired cue to bring up the Select Internal Command dialogue box Refer to Figure 8 22 The Internal Commands are covered on pages 8 20 to 8 31 EM Device Command Data Internal none O O Figure 8 21 Device Command and Data Fields Select Internal Command Internal Commands GOTO FIRST GOTO LABEL GOTO ZERO SNAPSHOT GO CUE START CLOCK STOP CLOCK Figure 8 22 Select Internal Command Dialogue Box 2 Click the desired Internal command and click then the OK button to complete the operation 3 Double click the Data field to bring up its corresponding dialogue box 4 Type the appropriate information if nece
232. s after the second cue Cue Sorting Window CueLists can be sorted by either time or number Click the desired option Refer to Figure 8 7 Sort by Time Sort by Number Figure 8 7 Cue Sorting Window Note using the Relative time option allows sorting by number only Status Cue Users Manual Output and Input Control Windows CueLists can filter data flow through the output and input control windows Refer to Figure 8 8 Output MTC y Convert MSC To Internal Record MIDI v Record Preset Song Figure 8 8 Output and Input Control Windows CueLists offer the following input and output controls e Output MTC enables the output of MIDI time code e Convert MSC to Internal converts the following MIDI Show Control commands Device field to Internal commands when recording MSC GO to Internal GO MSC STOP to Internal STOP MSC LOAD to Internal LOAD MSC ALL OFF to Internal ALL OFF e Record MIDI enables MIDI data to be recorded into a CueList e Record Preset Song enables the recording of the following events Instant Presets Fader Presets Song events commands from additional CueLists Song changes internal commands etc Chapter 8 CueLists 8 7 8 8 Inserting Cues Use the following methods to insert cue s into a CueList inserting a new blank cue Refer to Blank Cue on page 8 8 cutting or copying an existing Scene or Sequence into a cue Refer to Cutting or a Copyin
233. ss the lt CUELIST gt button in the OBJECT group to scroll though open CueLists 2 Press the lt STORE gt key in the MEMORY group to bring up the Store CueList dialogue box Refer to Figure 8 12 Alternately select Store from the Memory drop down menu Store Cue List Cue List Name LDI 96 Cue Lists Figure 8 12 Store CueList Dialogue Box 3 Type in the desired name of the CueList and click the OK button to complete the procedure 8 12 Status Cue Users Manual Recalling a CueList To recall a CueList complete the following procedure 1 Press the lt CUELIST gt key in the OBJECT group 2 Press the lt RECALL gt key in the MEMORY group to bring up the Recall a CueList dialogue box Alternately select Recall from the Object drop down menu Refer to Figure 8 13 Recall Cue List Cue List Name Special Performance Mechanical Trussing Brunch Show LDI 96 Figure 8 13 Recall CueList Dialogue Box 3 Using the arrow keys in CONTROL group select the desired CueList and press the ENTER key Alternately use the mouse trackball and click the OK button to complete the procedure Chapter 8 CueLists 8 13 Editing CueLists Cues can be edited when a CueList is playing live or stopped Use this section to perform the desired editing Use the following subsections to edit CueList fields e Label on page 8 14 Cue Number on page 8 15 e Renumbering CueLists on page 8 15
234. ssary in the dialogue box and click the OK button to complete the procedure Chapter 8 CueLists 8 19 lt none gt The lt none gt command disables both the Command and Data fields Refer to Figure 8 23 Device Command Data Internal none Figure 8 23 none Command and Data Fields GO The GO command plays a Preset in the current CueList Refer to Figure 8 24 Device Command Data Internal GO Figure 8 24 GO Command Field Double clicking this Data field brings up the Select a preset from the open Song dialogue box Refer to Figure 8 25 If you are editing the Data field and the Preset is from a different Song Use the current Song dialogue box will appear Refer to Figure 8 26 Click the Yes button to use the current Song or the No button to recall the previous Song Select a preset from Song 5 Classic Rock Demo apapojejspojrjo omniom a 2 2 a gt 20 9 2 afafafefofejojo 2 wf mJ wf 9 00 9 42 Figure 8 25 Select a Preset From Song Dialogue Box 8 20 Status Cue User s Manual Lightwave Research Status Cue Use the current Song 5 Classic Rock Demo Figure 8 26 Use the Current Song Dialogue Box Press the desired Preset key on the Console to assign the Preset to the cue Alternately click the desired Preset on the screen The Preset will appear in the Data field indicating the Preset number and Song to play Refer to Figure
235. ssing the GO key in the SEQUENCE group and use the above procedure Refer to Playback on page 6 14 Chapter 5 Scenes Fixture Groups and Paleties 5 11 Delay Scenes are used as Steps in a Sequence Delay is the total time an individual Step waits before moving to the next Step in the Sequence The Scene or Sequence window displays the current Delay value ranging from 0 1 second to 36 minutes 2160 seconds Delay is affected by the Rate value refer to Rate on page 5 14 in Sequences Rate will override XFade and MSpeed times Refer to Figure 5 14 Note if you have a static Scene that is not in a Sequence Delay time will not be used XFade 5 seconds Rate 100 Dim in Scene 1 100 Delay in Scene 1 5 seconds Dim in Scene 2 50 Delay in Scene 2 10 seconds Dim in Scene 3 25 Delay in Scene 3 2 5 seconds Dim in Scene 4 100 Delay in Scene 4 5 seconds Figure 5 14 Delay Diagram In a Step of a Sequence if Xfade has completed its value change before Delay Status Cue holds the value until the duration of Delay has expired Refer the last Step in Figure 5 14 For this reason you may wish to set Delay to an equal or greater value than Xfade so it can complete its value change Example ifa 10 second Xfade time is set in a Step and a 5 second Delay is set the selected fixture will only be 50 finished with its Xfade before the Sequence advances to the next Step Tip to make circular motions with fixtures exp
236. st drop down menu located on the menu bar select Insertion Method and then the desired pop out item You may choose from the following items e No Insertion will not allow any cues to be put into the list This ensures no cues can accidentally be placed into a finalized CueList e After Selection places the next cue immediately after the selected cue If this is used between whole numbers the numbering will begin in decimals between the whole numbers Example if 4 is selected and the next cue number is 5 4 100 will be the inserted number Before Selection inserts the cue before the selected cue e At Beginning inserts cues at the beginning of the CueList At End inserts cues at the end of the CueList At Time inserts cues at the time displayed on the clock of the CueList Time Options Time options set the time a cue will play in relation to the clock Select a Time Option from its drop down menu Alternately from the CueList drop down menu located on the menu bar select Clock Source and then the desired pop out item You may choose from the following items e Absolute cues will be played according to the time on the clock e Relative after a cue is played the next cue plays when the time in the Cue Time field elapses Example if you have three cues with times of 0 seconds 12 seconds and 2 minutes the first cue plays immediately the second cue plays 12 seconds after the first cue and the third cue plays 2 minute
237. sting Steps iue da beso tadas 6 8 Dragging and Dropping PS etie a disas een e aso mU a 6 9 Dragging and Dropping a Scene Into a Step sees 6 9 Setting Inserting and Getting Sequences Into Presets sss 6 9 Deleting SP lado Se Eua V ties tig 6 9 DEODUIE SEUUETICOB ea e statis nn I MeL Mismo lsetibrps itecto tip rUd 6 10 Recalling SEQu ences co 6 11 CAOS a SEquence sc oeste di diera aat echt bed censa 6 11 Removing Sequences From Scratch Memory serere 6 12 idolo Kee vc costed O EE 6 14 Live Control of a Static Step au iei ee te teras siria 6 14 Live Control of a Sequence OD dd 6 15 Presets Smd CHE ERE ENORETS 6 16 Chapter 7 MIDI Ec A n 7 1 A Sait ca ec AOA E tique catu eMe dani caute 7 1 A EE rE 7 3 nserting AA A ee Le 7 5 Getting dui CET 1 7 Erasing Mgr ivi insisten 7 8 Contisurimg Preset T YDES iia doit 7 9 Scene DTOns HIDE ae oeste desea A teas tutes date de 7 1 A radon cabbie rates Dda oro Meb a 7 11 Fader A CuO ii crece ete t 7 12 Construet Filter assistant il las 7 13 Creatina New SOMES ed E UU 7 14 Naming SONGS P SY 7 16 O SOHOS uoa A C DEL Ee LIE 7 16 RECAM SONS S TO A E rotae 7 17 Bank Metodo ooo eee atout gefolgt aan up a tans 7 17 EA T XX 7 18 Reordering CP 7 19 Loading a Song Order Pale e til dett cocoa EUR OR RR Neo pU DNE HERR MINUS 7 20 Editing a Song Order File Off line s l o ee I
238. t LYWR Cyberlight LYWR Cyberlight tO CO C C ni b b b m mh m n C C C cO 8 AL tO CO C C d CO POLL Figure 4 9 Move Fixture s Before Which Fixture Dialogue Box 4 Select the fixture insertion point The fixture becomes highlighted Fixture s will be inserted above the insertion point Refer to Figure 4 9 5 Click the OK button The selected fixtures are moved above the insertion point Refer to Figure 4 10 for an example Chapter 4 Fixture Setup 4 9 Fixture Setup Link Address Configuration DMX Studio Color DMX Studio Color DMX Studio Color DMX Studio Color DMX Studio Color DMX Studio Color DMX Studio Color DMX Studio Color DMX Studio Color DMX Studio Color DMX Studio Color DMX Studio Color DMX Studio Color LWR Cyberlight LWR Cyberlight LWR Cyberlight LWR Cyberlight LWR Cyberlight LWR Cyberlight LWR Cyberlight LWR Cyberlight LWR Cyberlight LWR Cyberlight LWR Cyberlight LWR Cyberlight 100 oO awn Oo C C C CO C 8 0 OG pa me ee cd cd cdo Figure 4 10 Moved Fixtures Example 4 10 Status Cue Users Manual Removing Fixtures In the event fixtures are removed from the rig or a mistake was made adding fixtures you may remove individual or a range of fixtures Caution removing fixtures will cause all data and attributes to the selected fixtures to be removed from the entire Show Scene Sequence etc To remove fixtures perfo
239. t Time dialogue box Refer to Figure 8 17 Curent Time 000 00 06 04 New Time MIRIM AIE X Figure 8 17 Edit Time Dialogue Box 2 Enter the new cue number and click the OK button 8 16 Status Cue User s Manual Transition Time Transition times can be used with any MSC device to override other timing entities To edit transition times complete the following procedure 1 Select the MSC cue to edit 2 Double click the Command field to bring up the Select MSC Command dialogue box 3 Select MSC SET and click OK Refer to Figure 8 18 MSC Commands MSC GO OFF Figure 8 18 Select MSC Command Dialogue Box 4 Double click the Trans Time field This will bring up the Edit Time dialogue box Refer to Figure 8 19 f f Curent Time 000 00 00 00 New Time HIMIK Figure 8 19 Edit Time Dialogue Box 5 Enter the desired time and click the OK button to complete the operation Chapter 8 CueLists 8 17 Device The Device field assigns a specific MIDI device or all MIDI devices to a cue To assign a device complete the following procedure 1 Select the cue to edit 2 Double click the Device field to bring up the Select Device dialogue box Refer to Figure 8 20 Select Device Device s lt Internal gt MSC This Status Cue MSC All MSC Devices Figure 8 20 Select Device Dialogue Box Note lt Internal gt is a non MIDI Statu
240. t perform as expected PC Hardware Microprocessor BIOS Memory Hard drive Power supply Bus Video Monitor Card MIDI Card Computer Software DOS Windows Note Windows 95 is fully supported Intel amp 486 DX33 or faster x86 architecture American Megatrends or Phoenix amp 16 megabytes MB of random access memory RAM for one LinkCard and eight MB for each additional LinkCard 100 MB free 200W Industry Standard Architecture ISA one full length 16 bit slot per LinkCard A color video monitor that supports 1024 x 768 resolution with 256 colors and a 60 Hz refresh rate or better A color video card that supports 1024 x 768 resolution with 256 colors and a 60 Hz refresh rate or better Music Quest MQX 32M MS DOS 5 0 or greater Microsoft Windows 3 11 United States version Introduction Intro 11 Specifications Status Cue Console Height Width Depth Weight Power Consumption LinkCard Size Power Consumption Accessories 14 cm 5 75 in 104 cm 41 in 71 cm 28 in 26 53 Kg 58 5 lbs 5 V DC 350 milliampere for LEDs and 12 V DC 1200 milliampere for Littlites and logic boards full size ISA card 2 25 watts The following items are currently available for Status Cue Item Description Part Number Status Cue Console 22020002 Status Cue industrial rack mount 100 MHz Pentium computer 16 MB memory CD ROM one LinkCard output Y
241. tatus Cue Users Manual Chapter 5 Scenes Fixture Groups and Palettes In this chapter you will create Scenes 5 2 edit Scene data 5 4 name Scenes 5 35 store Scenes 5 36 recall Scenes 5 39 close Scenes 5 39 set Scenes to Presets 5 37 7 3 insert Presets 5 37 7 5 get Scenes from Presets 5 37 7 6 erase Presets 5 37 7 7 playback Scenes 5 40 create and store Fixture Groups 5 44 recall Fixture Groups 5 45 erase Fixture Groups 5 45 create and store Palettes 5 46 import Palettes 5 50 erase Palette data 5 53 DEPEDOO DDOODOODOOODOODODO DOC Overview This chapter covers the aspects of how to use Scenes Fixture Groups and Palettes A Scene is the most basic element object for using Status Cue A Scene is One static setting or look consisting of fixtures their Constructs and timing controls Scenes may be stored in Song Presets played back under live control or stored as a Step in a Sequence refer to Chapter 6 Sequences Status Cue allows the creation of up to 5872 Scenes per Show 128 additional Scenes may serve as Palettes Palettes serve as reference libraries of Scene Constructs extending the traditional preset focus concept to all possible fixture Construct parameters As the venue or stage changes a handful of Palettes may need updating rather than possibly hundreds or thousands of individual Scenes Similar or commonly used fixtures can be grouped and recalle
242. te the procedure Closing a Scene To close a Scene on the desktop complete the following procedure 1 Press the lt SCENE gt key in the OBJECT group repeatedly to scroll though open Scenes 2 Press the CLOSE key in the MEMORY group to close the active Scene If the Scene has been modified you will be prompted to save the changes Chapter 5 Scenes Fixture Groups and Palettes 5 39 Playback Scenes can be played back under live control and by using Presets Use the following subsections to playback Scenes and Sequences Additionally use the lt M gt fader and lt BLACK gt key instant blackout in the MASTER group to override all Dim constructs Figure 5 44 MASTER GROUP Live Control Up to nine Scenes or Sequences may be open at any given point But only the active Scene will be sent to the Live output To playback a Scene under live control complete the following procedure 1 Recall the Scene s you wish to playback The last Scene or Sequence opened will take precedence over other Scenes and Sequences 2 Turn Blind Mode off by pressing the lt BLIND gt key in the MEMORY group The LED will turn off and the Scene s are played through the live channel on the Stack Refer to Viewing the Output Stack on page B 9 for additional information Note if values from a previous Scene or Sequence not in a Preset are showing through the transparencies press the lt CLEAR gt key it the SONG group to remove the hangi
243. the lt PALETTE gt key twice assigned mode 4 Select the desired Bank if necessary 5 Press the lt ERASE gt key in the CONTROL group This brings up the Erase a Palette dialogue box Figure 5 60 Erase a Palette Dialogue Box 6 Select the Palette to erase by pressing the appropriate key in the SYSTEM KEYS group The available Palette keys will illuminate Alternately use the mouse and click the desired key Chapter 5 Scenes Fixture Groups and Palettes 5 53 5 54 Status Cue User s Manual Chapter 6 Sequences In this chapter you will LODDDOIOCDIOCODODLDDDDUDUDDOCOCALUO create new Sequences 6 2 add new Steps 6 4 insert new Steps 6 5 name Sequences 6 7 name Steps 6 6 edit fixture Constructs 6 7 copy and paste fixture Constructs 6 8 cut copy and paste Steps 6 8 drag and drop Steps 6 9 drag and drop a Scene or Sequence into a Step 6 9 set Sequences to Presets 6 9 7 3 insert Sequences in Presets 6 9 7 5 get Sequences from Presets 6 9 7 6 delete Steps 6 9 store Sequences 6 10 recall Sequences 6 11 close Sequences 6 11 remove Sequences 6 12 playback Sequences 6 14 Overview A Sequence also known as a loop or chase is a series of programmed Scenes Steps that run continuously in a loop when played back Sequences can be stored as Presets stored into cues of a CueList or played back under live control Note several preference options
244. the lt STROBE RATE wheel Refer to Figure C 2 STROBE RATE E Figure C 2 STROBE RATE Group Note Dim is controlled by the lt DIM gt wheel Appendix C Special Configuration and Control of Fixtures C 3 AF1000 Two Channel Fixture settings e Set Personality switches 3 and 4 to on 2 channel mode Unique Console control e Rate use the lt STROBE RATE wheel e Dim use the DIM wheel Color Pro For Color Pro luminaires to function the Color Pro DMX interface box with a 3 to 5 pin XLR adapter must be used Unique Console setting e The interface must see 48 DMX channels Even if less than 16 Color Pro luminaires will be used a minimum of 16 must be configured during fixture setup Cyberlight Running DMX Fixture settings e Set Address switch 7 to on and switch 8 to off Mode 2 Cyberlight CX Running DMX Fixture settings e Set Address switch 7 and 8 to on Mode 3 Intellabeam Running DMX Fixture settings Set Personality switches 5 and 6 to on and set switch 8 to off 11 channel extended DMX Set Personality switch 3 to on for DMX channels 1 256 or 4 to on for DMX channels 257 512 C 4 Status Cue Users Manual Studio Color Unique Console control Reset Functions to normal default press the lt A gt key in the COLOR group Figure C 3 D Figure C 3 COLOR Group Continuous Color Function press the C key in the COLOR group Figure C 3 and the
245. the Configure drop down menu This brings up the MSC Setup dialogue box Refer to Figure B 1 B 2 Status Cue Users Manual Status Cue Device ID E MIDI In Enabled MIDI Out Enabled Device Driver Device Driver MQX MQX 32 M In M0x MQX 32 M Out 1 Redundancy _ Apply to CueLists _ For CueLists v Apply to Songs y For Songs _ Neither Figure B 1 MSC Setup Window Note if you do not have an available device driver refer to the MIDI card s user manual for installation of the MIDI driver 10 On the main computer click the MIDI Out Enabled box Then click either For CueLists to enable redundancy for CueLists or click For Songs to enable redundancy for Songs Set the Status Cue Device ID from its drop down menu The ID must match the backup system Refer to Figure B 2 Click OK to complete the operation and exit the dialogue box Status Cue Device ID x MIDI In Enabled MIDI Out Enabled Device Driver MQX MQX 32 M In s Max MQx 32 M Out 1 H Redundancy Apply to CueLists For CueLists y Apply to Songs v For Songs Neither Device Driver Figure B 2 Main Computer MSC Setup Appendix B Supplemental Information B 3 11 On the backup computer click the MIDI In Enabled box Then click either Apply to CueLists to enable redundancy for CueLists or click Apply to Songs to enable redundancy for Songs Set the Status
246. the desired Scene 2 Using the mouse Trackball click the clapboard while holding down the mouse button and drag the clapboard to a Step of a Sequence The Scene will be inserted as a Step in the Sequence and the Scene will be removed from the desktop Alternately hold the lt Ctrl gt key down on the keyboard and the mouse button to drag copy the Scene into a Step Setting Inserting and Getting Sequences Into Presets To use Sequences with Presets of a Song refer to the following topics e Setting a Preset on page 7 3 Inserting a Preset on page 7 5 e Getting a Preset on page 7 6 Erasing a Preset on page 7 7 Deleting Steps To delete a Step in a Sequence complete the following procedure 1 Press the lt SEQ gt key in the OBJECT group to select and scroll through open Sequences Alternately select an open Sequence from the Window drop down menu 2 Press the lt STEP gt key in OBJECT group 3 Click the Step to delete If you have set the Prev Next fixture in Step mode under Preferences you can use the up and down arrow keys in the CONTROL group to select the desired Step 4 Press the lt DELETE gt key in the CONTROL group The Step will be deleted Alternately use the lt DELETE gt key on the keyboard Chapter 6 Sequences 6 9 Storing Sequences A virtually unlimited number of Sequences can be stored into each Show When a Sequence is stored it is placed in scratch memory and cannot be recalled on qu
247. the user manual supplied with your computer for additional instructions on installing expansion cards Note computers purchased from High End Systems come with MIDI cards and cables 2 Connect the MIDI connectors to each MIDI card 3 Connect the DB 9 connector on one of the Datalink Y cables to the Input Output port on the back of the A B switch box 4 Connect the two DB 9 cables to the switchbox Connect one cable to the A port and the other cable to the B port If required first connect the gender changers to the switch box then connect the cables to the gender changers Securely tighten all connector screws 5 Designate one computer as main and the other computer system as backup Connect the cable from port A on the switch box to the LinkCard in the master system Connect the cable from port B on the switch box to the LinkCard in the backup system Turn the switch box to port A this is the master system 6 Connect one end of the MIDI cable to the MIDI 1 Out connector on the master computer Connect the other end to the MIDI 1 In connector on the backup computer 7 Connect one 10 foot Console cable from the LinkCard in the main system to its Console Do the same for the backup system 8 Power up both systems and start up the Status Cue for Windows on both systems 9 On both computers select the Configure item from the menu bar in the Status Cue main window Then select the MIDI Setup item from
248. ting Gobo Wheel 2 use the keys in the GOBO group to select the desired rotating gobo Refer to Figure C 6 Rotation Of Rotating Gobo Wheel 2 use the lt MSPEED gt wheel Refer to Figure C 7 Prism Selection press the lt EFFECT gt key above the lt EFFECT gt wheel and use the lt EFFECT gt wheel The lt EFFECT gt key in the CONSTRUCTS group toggles transparencies on and off Refer to Figure C 1 Prism Rotation press the lt F STB gt key above the lt EFFECT gt wheel and use the lt EFFECT gt wheel The lt EFFECT gt key in the CONSTRUCTS group toggles transparencies on and off Refer to Figure C 1 Color Wheel use the lt ZOOM gt wheel Refer to Figure C 4 NAT TM 2500 Unique Console control Movement Options press the lt OPTION gt key in the CONSTRUCTS group and use the Trackball in position mode The lt POS gt key in the CONSTRUCTS group toggles transparencies on and off Refer to Figure C 8 Rotating Gobo Wheel 2 use the keys in the GOBO group to select the desired rotating gobo Refer to Figure C 6 Rotation Of Rotating Gobo Wheel 2 use the lt MSPEED gt wheel Refer to C Figure C 7 Prism Selection press the lt EFFECT gt key above the lt EFFECT gt wheel and use the lt EFFECT gt wheel The lt EFFECT gt key in the CONSTRUCTS group toggles transparencies on and off Refer to Figure C 1 Prism Rotation press the lt F STB gt key above the lt EFFECT gt wheel and use the lt EFFECT gt wheel The
249. tion 7 11 e Construct Filter 7 12 Repeat steps 2 and 3 to configure additional channels 5 Click the OK button to complete the procedure Chapter 7 Songs 7 9 Scene Transition The following options are available in the Scene Transition field Xfade w MSpeed allows crossfading between Scenes Sequences and allows MSpeed to be used Xfade no MSpeed allows crossfading between Scenes Sequences but it disables and replaces the fixtures MSpeed Constructs Xfade determines the MSpeed values for all fixtures within the Preset or Live Instantaneous instantly activates the Preset and ignores Xfade and MSpeed Button Action The Button Action field dictates how the buttons respond when pressed The following options are available in the Button Action field for the Fader Presets Latch Add enables the Preset key to remain on with one key press and allows additional Preset keys to remain on Latch Swap enables the Preset key to remain on with one key press but turns off all other Presets Flash Add turns on a Preset when its key is held down and uses the fader s setting for Dim This is indicated by FLASH in a blue box at the bottom of the Preset in the Song Window Bump turns on a Preset when its key is held down but sets all Dim Constructs at 100 This is indicated by BUMP in a light blue box at the bottom of the Preset in the Song Window Flash Swap turns on a Preset when its key is held down uses th
250. tn eR He ad Ense ceto ned B 1 Total Redundant System ioo oen a B 1 Single Console Redundant System ii bit B 6 Upgrading Status Cue for Windows Software seen B 7 Status Cue Fil System ere ere cin B 8 Viewing th Output Stack iii ao get B 9 Viewing MIDI Data ni tto SIRE coated ss danscnea nein EYE REA EU NER Ee eade B 10 Setting System and Show Preferences aa ees eae eas neta u tens bn B 11 Adjisting Console Lights 5 usse usta qe toe e tune ode qa ere MGE ses IE NN Rea nene B 12 Setting Default Xfade and Delay Times eee B 12 Set nbs NUMERIC MEU aras A Cuv ae aa ER IRR E B 12 Enabling CueList Confirmations essere enne B 12 Enabling and Disabling Startup Animation eene B 12 Setting Fixture ID OPtiOnS sei ed obi nado ditto iia B 13 Setting Show PrelerenCes 2 acce anio e ia B 13 Autoloading and Autostarting a CueList eese B 14 Automatically Loading the Trackball at Windows Startup B 14 Uploading Devices ti rias B 15 Inside the Console ir aida B 17 DB 9 Pin ConfreuratioN e504 psa Seca ed e a e echa d oti de B 18 Appendix C Special Configuration and Control of Fixtures C 1 caa D eens C 1 Available Fixture Types aded weet oct aec etd atus ted teem caa edet C 1 Tie hit wave RE SC ATCI aec tana EE OR leone C 3 AF1000 Three Cam dias us
251. to configured fixtures Upload to ALL fixtures Figure B 11 Device Code Upload Dialogue Box 3 Click the box beside the device to upload Appendix B Supplemental Information B 15 4 Click one of the following boxes when uploading to fixtures e Upload ONLY to configured fixtures uploads to the selected correctly patched fixtures on all links e Upload to ALL fixtures uploads to all fixtures of the selected type connected to all links The fixtures do not have to be patched or addresses correctly Note this feature is not available for all fixture types 5 Click OK to begin uploading the code to the selected item This brings up the Device Upload Status dialogue box Refer to Figure B 12 Process Uploading File studio s19 Statistics 14 of 32 blocks uploaded Uploading to 114 fixtures Figure B 12 Device Upload Status Information Window 6 When the update has successfully completed the Process field will indicate Finished Click the OK button to complete the procedure Note If any error messages are received refer to Operational Troubleshooting on page A 13 B 16 Status Cue Users Manual Inside the Console This section identifies and defines the purpose for the storage tray slots On the lower half of the Status Cue Console there are ten storage areas in the plastic tray Refer to Figure B 13 Littlites keyboard or monitor brackets r
252. tore to one of the 32 System Keys You then play back the macro by pressing the appropriate System Key Macros save time by allowing you to perform redundant operations with a single key stroke You can store up to 32 macros Master fader dim The Master fader or dim grand master provides live master dim control over all connected fixtures Slide the lt M gt fader all the way down for black and full up for maximum brightness The Master fader has an associated lt BLACK gt key that allows you to perform a quick cut to black See also Black key blackout Master LinkCard Primary LinkCard in the Status Cue System that connects to the Console and to Link 1A and 1B Memory Use this key group to select the action you want to perform with the object selected from the OBJECT key group Menus The Status Cue for Windows program provides menus that contain commands and tools for creating and playing programs Menus are contained in a menu bar across the top of the screen For example the Status Cue main window displays File Edit Object Memory Song Configure Window and Help menus Menus follow the normal Windows conventions MIDI MIDI Musical Instrument Digital Interface is the communication protocol for many microprocessor based musical instruments Lighting devices often use the MIDI Show Control feature for Master Slave or submaster operation Status Cue supports MIDI Show Control MSC MIDI Show Control MSC A co
253. trix made of 16 columns and 16 rows When any key is pressed the LED with the same column number will light up in row one of the COLOR group Figure A 8 Example the GEL key is in column one of row five Pressing the lt GEL gt key will cause the lt A gt LED in the COLOR group to illuminate lt A gt is in row one Not all keys have an LED so the keys are mapped to a row to give a visual indication of the key presses e B exits the key press mode Figure A 9 GOBO Group A 18 Status Cue Users Manual Viewing Code Versions Use the following keys in the ROTATING GOBO group Figure A 10 with the hot key to view the boot code flash ROM and 8031 EPROM code versions e lt A gt displays the version number of the boot code in the Console s flash ROM The number is displayed as three digits x yz The value for x will be displayed by the LED s lt A gt through lt 6 gt in the COLOR group The value for y will be displayed in Color LED s E through 12 And the value for z will be displayed in Gobo LED s A through 6 The value associated with each LED is 0 through 9 reading left to right Note the flash ROM and boot codes can also be read using the About box located in the Help drop down menu Refer to Determining Software and Code Versions on page A 4 Example version 2 53 would be displayed as lt C gt in the COLOR group lt 8 gt the COLOR group and lt D gt the GOBO group e lt B gt displays the version number
254. truct s will indicate the Palette Bank and Palette number inside two brackets Refer to Figure 5 55 for an example of a position Palette lt 1 1 gt and a color Palette lt 1 11 gt Note Palettes directly reference specific Constructs of a fixture or a position Palette group of fixtures and can only be used with the specific fixture or group of fixtures color Palette 5 48 Status Cue User s Manual 30 5 100 0 0 22s 21 Open lt 1711 gt 5 M 18 3 100 0 0 22s 21 Open lt 1711 gt 5 M 24 2 100 0 0 22s 21 Open lt 1 11 gt 5M 0 9 55 8 0 22s 21 Open 1 1 5M 7 2 54 3 0 22s 21 Open lt 1711 gt 5M oOo Ww Ww C2 WwW Figure 5 55 Recalled Palette for Pan Tilt and Color Editing Default Palette 128 To edit the default transparent values light blue that are brought up when new Scene or Sequence is created complete the following procedure 1 Create a new Scene or Sequence 2 Press the lt PALETTE gt key in the FUNCTION group Figure 5 52 twice 3 4 Change to Bank 4 Refer to Changing Banks on page 5 42 Select the desired fixture s to change in Palette 128 Refer to Selecting Fixtures on page 5 5 Select the desired Construct s by pressing its key in the CONSTRUCTS group or press lt ALL gt in the CONSTRUCTS group Make the desired changes to the Construct s 7 Press the lt STORE gt key in the CONTROL
255. ttes can be thought of as Preset Focuses with all applicable Constructs Palettes allow one or more Scenes or Sequences to reference another Scene Palette for commonly used Construct information Typically Palettes are used for positions but Status Cue offers the flexibility of saving any or all Constructs to a Palette Thus a handful of Palettes can be edited instead of possibly hundreds of individual Scenes and Sequences Examples you can create one Palette for commonly used positions another Palette for colors and another Palette for gobos Also when a trim height changes the truss is moved up or down due to a venue change simply edit a few position Palettes instead of refocusing every Scene Sequence and Preset in your Show Creating and Storing Palettes To create a Palette perform the following procedure 1 Open or create a Scene 2 Press the lt PALETTE gt key in the FUNCTION group FUNCTION Figure 5 52 FUNCTION Group 3 Select the fixture s that will use the Palettes 4 Select a Construct or all to place in the Palette by pressing the desired key or the lt ALL gt key in the CONSTRUCTS group The selected Construct key will blink to show that it is currently being edited and the values within the Scene or Sequence window will also change to red Note if the desired Construct key is not blinking the Construct is not being edited 5 Change the required Construct s as desired 6 If necessary
256. uctions listed in the user manual provided with your computer 2 The factory ships the LinkCard in an antistatic bag Keep the card in the antistatic bag until ready to install the card in the computer Also return the card to the antistatic bag whenever you remove it from the computer When handling the LinkCard try to hold the card by the edges or by the metal bracket on the end of the card Try not to touch the components on the card except for the DIP switches or jumpers 3 Follow the instructions in your computer user manual regarding the installations of expansion cards They should take precedence over the general instructions provided in this chapter 4 Turn off the power to your personal computer If you have a Status Cue computer from High End Systems it is pre installed and configured with the appropriate number of LinkCards Proceed with Console Installation on page 1 11 Setting the LinkCard Address If you are not familiar with the concept of setting the base memory address or Interrupt Request IRQ levels for use by computer option cards then please refer to Appendix A Otherwise continue with this subsection The master LinkCard is the first LinkCard installed in the computer Any additional LinkCards installed are slaves to the master If you are installing slaves you will need to set the switches for the slave LinkCards as explained in this subsection Note the factory configures the LinkCard for a base address
257. ude 8 15 A C ue LISES cose te OO 8 15 Ce Le e lod eds Dia cien 8 16 Transition Time oe ee Ei Ub e danced lest nd 8 17 JP rs ROUTINE 8 18 Command amb Dabit Fields necete tod eet a tea eR NAVES 8 19 o A 8 19 SU Ie I MEMO 8 20 E0 8 20 Dy EOP iia shies eria a ta e oa e a eea aai eiaeiiai 8 21 ALLOF E vanas 8 22 LOAD O 8 22 A O 8 23 GOTO LABEL a tds 8 23 GOTO ZERO ME 8 24 SNAPSHOT isso 8 24 Table of Contents TOC 5 START A ae eect tu eR eR Ae eis e a 8 25 DSEOPGEOCR cete dd 8 26 START A CUBEDST int li eI es 8 26 STOP A CUBLIST sesiones 8 27 START AT NUMBER outs 8 28 STARTAT TIME n m npa M editum eoa md 8 29 OPEN CUEDIS Trenie erne dtes v tee data 8 30 CLOSE CUBDEIS T S eo rtv etae he es M scd de de 8 30 A 8 31 FIRE MACRO ud t a E De emis 8 3 SHUTDOWN sirar oine ste ii 8 32 SHUTDOWN RESTAR Ta 8 33 MSC ia ATA 8 34 MDI aa 8 35 SOV SEIN wad da erte art aea Eaa eaae aeaaaee asie 8 37 COMMENTS aisis seais a a Ea E ti 8 38 Getting a Scene or Sequence Stored as a Preset in a Cue Get Get 8 39 Play WACK eE E EEEE E E EET 8 40 A tomated Playback aeni CE 8 40 Overriding Automatic Playback seen 8 40 Cue Information BOX ssssssessseseessesssesressessrssresstssrestesseesrerreeseeseeseresee 8 40 Hold FUNCIONA ME MEN m 8 41 Manual Playback ninia id 8 42 Chapter 9 SHOWS M ida as RARA ET E 9 1 IVI TD LT MSN 9 1
258. up Status Cue supports 128 Palettes Note Palette 128 is the defaults palette and is user definable See also Position memory Patch Assigning a fixture or a range of fixtures to a specific address on a Link PAR Cans Parabolic Aluminized Reflector a light fixture containing a PAR lamp as the illumination source PAR cans may have a single color filter generally of the polymer gel type Motorized gel scrollers or color wheels are commonly fitted to PAR cans to enable remote color changes Numbers such as 64 56 38 36 etc are used to specify the size of the reflector in 1 8 inch pitches across the reflector the larger the number the larger the fixture Parameters The values assigned to Constructs For example selecting a parameter value of 100 for the dim Construct causes the fixture to project a beam of maximum brightness Position memory synonym for Position Palette Position memory is a time saving feature that allows one or more Scenes to reference another Scene for pan and tilt information Thus many Scenes can reference or use the pan and tilt information from a single Scene When the reference Scene is altered all Scenes that refer to it reflect the change in position See also Palette Preset Focus Same as Position memory Presets A Preset is a recording of Scenes or Sequences that you assign to a Preset number You then select the Preset number to immediately recall or playback the recorded Preset P
259. ur foot Y Data Link cable Up to four LinkCards can be installed into any given Status Cue system Litho A litho has a pattern etched on it some lithos are also textured as the name LithoPatterns suggests All LithoPatterns are designed and manufactured at the High End Systems dichroic lab in Austin Texas There are currently a large number of available lithos including LithoPatterns Art Glass Psy Dye and Special Effects A dichroic process is used to color all lithos See also Dichroic Littlites Dimmable lights provided with the Status Cue Console Live control Live control allows you to override the currently playing Preset You can select fixtures and Constructs and override the currently active Preset by opening a new Scene or Sequence window For example you may want to select a fixture to use as a follow spot or grab several fixtures and change their colors to blue Live control stays active until you either close the Scene or Sequence or toggle on lt BLIND gt mode See also Blind mode See also Stack Output Loop Key in the SEQUENCE Group which allows you to configure how a sequence runs Luminaire See Fixture Appendix D Glossary of Terms D 9 LWR Protocol The native control protocol for Cyberlight Intellabeam and Trackspot LWR protocol offers all the features of DMX 512 plus a checksum for data verification Macro A macro is a recording of key presses that you assign s
260. ure outlined in Recalling a CueList on page 8 13 Press the play button on the clock in the CueList to start the CueList Notes if your clock source other than No Clock you must press the play button on the CueList If the play button is not pressed the CueList will not start CueLists can be automatically loaded and started when Status Cue is started Refer to Autoloading and Autostarting a CueList on page B 14 The clock can run without playing not activated with the play button cues Overriding Automatic Playback Automatic playback can be overridden using either the Hold function or using the buttons in the Cue Information box Refer to the following subsections to override automatic playback 8 40 Status Cue User s Manual Cue Information Box The Cue Information box Figure 8 78 indicates the current cue the next cue and provides control of the cues Current Cue 000 077 000 Next Cue 000 078 000 14 44 gt gt t a e A BC D E F Figure 8 78 Cue Information Box Refer to Figure 8 78 and the following references for the button functions of the Cue Information box e A return to first cue e B rewind current cue e C fast forward current cue e D goto last cue E back one cue e F advance one cue Hold Function The Hold function allows the user to hold a cue until the next cue time comes up or advance it manually To enable the Hold function complete the following proc
261. ure 7 23 Alternately click the OK button to complete the procedure 7 18 Status Cue User s Manual File name Folders c sq31b2 default txt i _ Cancel gel txt readme txt Save file as type Drives Text files txt y amp c hes Figure 7 23 Save Song Order As Dialogue Box 4 Type the desired name in the File name field select the location to save the file to and click OK to complete the procedure Note by default the current Status Cue directory is used Loading a Song Order File To load a saved Song order file complete the following procedure 1 Press the lt SONG gt key in the OBJECT group Figure 7 14 Alternately select Song from the Object drop down menu 2 Select Reorder Songs from the Song drop down menu This will bring up the Song Order dialogue box Refer to Figure 7 22 3 Click the Load button This will bring up the Load Song Order From dialogue box File name Folders readme txt List files of type Drives Text files txt amp c hes Figure 7 24 Load Song Order From Dialogue Box 4 Select the desired file and click OK to complete the procedure Chapter 7 Songs 7 19 Editing a Song Order File Off line To edit a Song order file off line complete the following procedure 1 Open a text editor such as Notepad 2 Open the song order text file txt Refer to Figure 7 25 B Al ES File Edit Search Help C NSQ31A LUBB
262. ure s Auto save when setting Presets White with no iris White with iris v gt Strobe only S Resort Songs on rename Auto copy on new Step New Scenes use stage values Background Fixture s V Prev Next fixture in Step mode Gate closed At startup autoload CueList Gate open with indigo Thorazine Shuffle M Not affected y Autostart the above CueList Figure B 9 Preferences Dialogue Box 2 Use the following subsections to set the desired preference e Adjusting Console Lights on page B 12 e Setting Default Xfade and Delay Times on page B 12 Setting Numeric Timeout on page B 12 e Enabling CueList Confirmations on page B 12 Enabling and Disabling Startup Animation on page B 12 e Setting Fixture ID Options on page B 13 e Setting Show Preferences on page B 13 e Autoloading and Autostarting a CueList on page B 14 3 Click the OK button to save the Preferences and complete the procedure Appendix B Supplemental Information B 11 Adjusting Console Lights To adjust Littlite brightness use the Console Light Intensity scroll bar To adjust the intensity balance between the two lights use the Balance scroll bar the middle is equal balance Refer to Figure B 9 Setting Default Xfade and Delay Times The default Xfade and Delay times are the values that automatically appear when new Scenes and Sequences are created To set default times click in the Default Xfade or t
263. ut the data to the selected fixtures 5 Click the Change button to replace the values in the table 6 Press the lt ENTER gt key in the CONTROL group to accept any changes made to the table or press the lt CANCEL gt key to discard any changes Alternately click the OK or Cancel buttons Editing Gel Tables Off Line To edit a gel table off line complete the following procedure 1 Open a text editor such as Notepad 2 Open the gel text file gel txt or other custom text file located in the current Status Cue or custom directory The comma delimited file is in the following order manufacturer color name red value green value blue value Refer to Figure 5 26 Gel Notepad Ox File Edit Search Help R77 7 71 100 R378 59 52 100 R78 62 66 100 R86 2 48 100 R81 22 E13 100 1126 100 0 62 L158 89 15 8 L105 188 18 8 L179 188 35 8 L185 188 45 6 L620 100 33 7 L821 188 15 5 LHT185 188 39 8 Figure 5 26 Off Line Color Table Editing 3 Edit the desired value s and save the file to complete the procedure 5 24 Status Cue User s Manual Deleting a Gel To delete a gel complete the following procedure 1 nA A WwW N Click the desired color to remove Press the lt GEL gt key in the COLOR MIX group to bring up the Gel Picker dialogue box Refer to Figure 5 25 Alternately select the Gel Picker item from the Window drop down menu Select the desired manufacturer from the
264. viding data to fixtures Typically in a daisy chain configuration Appendix D Glossary of Terms D 3 Delay Delay is a Construct that allows you to set the amount of time that the Sequence pauses on the current Scene before advancing to the next Scene Delay values range from 0 1 second to 36 minutes The Delay time is multiplied by the Rate Construct in the Sequence window When running a Sequence you can dynamically change the Delay and Xfade times however in this mode the changes are global to all Scenes in the Sequence See also Rate See also MSpeed movement speed Desk A synonym for a lighting console DC1 DC2 DC3 These letters stand for Discrete Construct Control which allows for future generic use of these key groups The COLOR GOBO and ROTATING GOBO key groups are identified with the letters DC1 DC2 and DC3 respectively Dialogue box The Status Cue system displays dialogue boxes to request information about the task you are performing or to present you with information Dichroic A dichroic meaning two color filter achieves a richly saturated color without using any chromophoric pigmented materials In simple terms it can achieve this effect by either reflecting or cancelling out through destructive interference all but a narrow range of the light spectrum Dichroic filters offer a number of advantages over traditional gel filters since they are made of Pyrex like glass and absorb
265. w complete the following procedure 1 Press the lt SHOW gt key in the OBJECT group Alternately select Show from the Object drop down menu 2 Press the lt RECALL gt key in the MEMORY key group to bring up the Open Show dialogue box Refer to Figure 9 4 Alternately select Recall from the Memory drop down menu or simply select Open from the File drop down menu File name Folders cues shw _ Cancel manual shw nonmaew shw office shw pall shw pall new shw pal2 shw List files of type Drives Show Files amp c hes Figure 9 4 Open Show Dialogue Box 3 Select the desired Show and click OK to complete the procedure 94 Status Cue Users Manual Archiving a Show It is highly recommended that shows be archived backed up for data security in the unlikely event of a hard drive crash or data corruption An Archive provides a backup of all files used for a particular Show and compresses them into a single file that can be quickly unarchived restored An Archive makes it easy to move Shows from one computer to another To archive a Show complete the following procedure 1 Select Archive from the File drop down menu This will bring up the Archive to which directory dialogue box Refer to Figure 9 5 File name Folders c Asq31 office asq Cancel dii Network Save file as type Drives Archive Files ASQ amp c hes Figure 9 5 Archive To Which Directo
266. w keys select the desired Step to playback Alternately click the desired Step 3 Turn Blind Mode off by pressing the lt BLIND gt key in the MEMORY group The LED will turn off and the Step is played through the live output on the Stack Refer to Viewing the Output Stack on page B 9 for additional information 6 14 Status Cue User s Manual Live Control of a Sequence Loop To playback a complete Sequence complete the following procedure 1 Recall the Sequence you wish to playback 2 Press the lt LOOP gt key in the SEQUENCE group Figure 6 12 This brings up the Sequence Loop dialogue box Refer to Figure 6 13 SEQUENCE gt gt gt Stop gt Reverse e gt Fwd Rev Figure 6 13 Sequence Loop Dialogue Box Chapter 6 Sequences 6 15 3 Click one of the following options in the Sequence Loop dialogue box e Stop allows the Steps to run forward one time then stops e Forward allows the Steps to run from the first to the last Step then repeats e Reverse allows the Steps to run from the last to the first Step then repeats e Fwd Rev allows the Steps to run from the first to the last Step and then run from the last to the first Step then repeats 4 Press the lt GO gt key in the SEQUENCE group to run the Sequence 5 Turn Blind Mode off by pressing the lt BLIND gt key in the MEMORY group The LED will turn off and the Sequence will be played through the live output on the Stack Refer to Vie
267. will bring up the Recall CueList dialogue box Select the CueList to recall 3 Double click the cue to start 4 Press the go button to advance though cues You can use the lt ENTER gt key in the CONTROL group the lt Enter gt key on the keyboard or the Console s mouse button in the position mode as a go button Notes you may also use the buttons in the Cue Information box in the CueList window to manipulate cue playback 8 42 Status Cue User s Manual Chapter 9 Shows In this chapter you will create Shows 9 2 store Shows 9 3 archive Shows 9 5 unarchive Shows 9 6 delete all files pertaining to a Show simultaneously 9 7 LDDODDUDLDLU recovering a Show 9 7 Overview A Show is the level at which Status Cue for Windows is saved to disk Each Show contains a setup of fixtures fixture patches Songs Presets Scenes Sequences and CueLists Only one Show may be opened at once however the number of total possible Shows is only limited by hard disk drive size When Status Cue for Windows is started the last used Show and the first Song in the Song list are automatically brought up Note in the Status Cue file system shw is not the complete Show file Refer to Status Cue File System on page B 8 for complete information Chapter 9 Shows 9 1 Creating a New Show To create a new Show complete the following procedure 1 Press the lt SHOW gt key in the OBJECT group Refer to F
268. wing the Output Stack on page B 9 for additional information 6 Press the lt GO gt key again to stop on a desired Step 7 Press the lt RESUME gt key to resume playing the Sequence where it was stopped or press the lt GO gt key again to restart the Sequence from the first step Presets 17 Presets 16 Fader Presets and 1 Instant Preset may be played at once To playback a Scene or Sequence under live control complete the following procedure 1 Press the desired Instant Preset or Fader Preset s to play 2 Adjust the Fader Preset slider s as required Note Blind Mode does not prevent Instant or Fader Presets from outputting to the fixtures 6 16 Status Cue User s Manual Chapter 7 Songs In this chapter you will DPLPDOEOODO LD DODODODDODO DOC set Scenes and Sequences into Presets 7 3 insert Scenes and Sequences into Presets 7 5 get Scenes and Sequences from Presets 7 6 erase Presets 7 7 configure Preset types 7 8 create new Songs 7 13 name Songs 7 15 store Songs 7 15 recall Songs 7 16 reorder Songs 7 18 recall a Song order file 7 19 load a Song order file 7 19 edit a Song order file off line 7 20 remove Songs 7 21 advance Songs 7 22 playback Presets 7 22 clear Presets 7 23 Overview A Song is a collection of 32 Instant Presets and 16 Fader Presets The button and faders of the 32 Instant Presets 16 Fader Presets and Live item are user configurable
269. x Refer to Figure 1 21 Chapter 1 Installation and Setup 1 19 Virtual Memory Swapfile Settings Drive Size 55 377 KB Type Temporary Disk Status Disk Access Using MS DOS File Access Drive C 16 Bit Figure 1 21 Virtual Memory Dialogue Box 5 Click the Change gt gt item to expand the Virtual Memory dialogue box 1 20 Status Cue Users Manual Refer to Figure 1 23 Virtual Memory Swapfile Settings Drive C Size 55 377 KB Type Permanent Disk Status Disk Access Using BIOS File Access Drive C 16 Bit New Swapfile Settings Drive c hes Type Space Available 347 057 KB Maximum Size 286 224 KB Recommended Size 51 440 KB New Size HIER KB C Use 32 Bit Disk Access Use 32 Bit File Access Cache Size 2 B KB disable these options configure these items Figure 1 22 Expanded Virtual Memory Dialogue Box Using the Type drop down menu set the swapfile to Permanent Refer to Figure 1 22 Click in the New Size field and type in the size from in the Recommended Size field Refer to Figure 1 22 Note the recommended size will increase when Status Cue is running with an open Show 8 Disable no X in the box Use 32 Bit Disk Access and Use 32 Bit File Access Refer to Figure 1 22 9 Click the OK button This brings up the Change Virtual Memory Settings dialogue box Refer to Figure 1 23 Virtual Memory O re you sure you want to make changes to virtual memo
270. xture Group information mac Data files containing Macro information sc1 Data files containing Show information B 8 Status Cue Users Manual Table B 2 Status Cue Files File Purpose SC2 Backup data files of Show information Sen Data files containing scratch Scenes Seq Data files containing scratch Sequences sng Data files containing Song names and Preset information wnd Data files containing window positions INote are the Show files are stored into Archived files Viewing the Output Stack The output stack provides a visual means to look at the active Presets outputs If there is a live output playing it will always take priority and be on the top of the stack To view the output stack select Output Stack from the Window drop down menu This brings up the Output Stack window Refer to Figure B 7 Dutput Stack Live Scene NoNamel Instant 4 Electric Head Drums Fader 5 Electric Head V S Color Wash Front Fader 2 Electric Head Backdrop Fader 1 Electric Head Special Effects 1 Figure B 7 Output Stack Window Appendix B Supplemental Information B 9 Viewing MIDI Data MIDI data can be viewed by its hex value or by command To view MIDI data complete the following procedure 1 Select MIDI Viewer from the Window drop down menu This brings up the MIDI Viewer window Refer to Figure B 8 Input Output _ Yiew Commands _ Few Comman
271. y install and setup both types of redundant systems Total Redundant System You will need the following components for this configuration 2complete Status Cue systems 2 PCs identical number of LinkCards in the PCs 2 Consoles and their cables 2MIDI cards with their cables e MIDIcable this is a cable with a male 5 pin DIN connector on each end It connects the master MIDI card to the backup MIDI card Choose the correct length to safely reach between the two PCs e MIDI drivers for Windows 3 x or Windows 95 this provides the software interface between Windows and the MIDI card The drivers should be supplied with the MIDI card e A B switch box with DB 9 connectors for each LinkCard this provides the mechanism to switch the Datalink from the main LinkCard to the backup LinkCard Note Lightwave Research offers custom switchboxes that combine numerous switchboxes into one convenient rack mount unit Appendix B Supplemental Information B 1 e 2DB 9 cables with male connectors this connects each LinkCard to the A B switch box If you cannot obtain cables with male male connectors use cables with the same connector on each end and use a gender changer Complete the following procedure to setup a total redundant system 1 Install a MIDI card in an unused slot in each computer Follow the installation instructions supplied with the MIDI card The instructions should include the MIDI driver installation Refer to
272. your sales agent immediately Computer Carton if you have purchased a computer from High End Systems remove the computer from its carton The correct number of purchased LinkCards will be pre installed and configured in the computer Inspect the computer for shipping damage Monitor Carton if you have purchased a monitor from High End Systems remove the monitor from its carton Inspect the monitor for shipping damage Console Carton open the large carton and remove the Status Cue Console Place the Console on a flat surface and remove the special water resistant dust cover There are two latches on the Console one on each side near the front as indicated by Figure 1 1 Pull each latch out and twist one quarter turn 9 LIGHTWAVE RESEARCH m M en pr m E AVS EE Sh ND n l Jp RIDD Gh p o i ru Latches Figure 1 1 Latch Locations Lift the front of the Console up approximately 10 and release The Console will then open automatically as indicated by Figure 1 2 P C REN e de Figure 1 2 Opening the Console Status Cue User s Manual Inspect the Console tray and verify that the following items are present refer to Figure 1 3 four monitor brack

Download Pdf Manuals

image

Related Search

Related Contents

Samsung LE46A900 User's Manual  ま‥ 逮轟夢 - 中央区消費生活センター  Infire 704 - IT Support Cambridge and surrounding areas  Manual Tristar instalador  r` ,  Milwaukee S-114G User's Manual  MK120S  9.7-INCH VALUE LED CCTV MONITOR  

Copyright © All rights reserved.
Failed to retrieve file