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        ADR Guide - Merging Technologies
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1.                                                               ADR Tab Window   Settings Page    Settings Page Continued    As the name implies  the settings which control general behaviour can be found in this page  The Loops Editing  settings are principally applicable when preparing an ADR session Timings sets parameters for PreRoll and Pos   tRoll timings in Play and Record  Countdowns sets parameters for the Number  Style  Length and appearance    yn ADR Guide   ADR Tab Window    SANil lg ie  c       Pyramix    DIGITAL AUDIO WORKSTATION       y wn    of Countdown graphics  Beeps sets similar parameters for the audible Beeps that usually accompany the Count   down graphics  Lastly  Wipes does the same for the graphics displayed during the Punched In phase of the Loop     Loops Editing    Auto Sort on New Loop    When this parameter is set to Yes all new loops created in the ADR Loops page are  placed in the Loop list according to their current sorting status  The sorting status  is defined by the nature of the content in the column that is currently sorted in the  ADR loop page  A star     symbol indicates the currently sorted column  If  for  example  the In column is sorted all the Loops will appear in that order from first to  last in the Timeline  A new Loop will be created in relation to the current Playhead  Cursor position in the Timeline and will therefore be placed in the loop list accord   ing to its In position  When this parameter is set to No all new Loops cre
2.        hon brigyn aon           bethng tated                                                            Lance                             in Qut Fee ades File                 in Piche Veron    Cist harp tio addi    nio Sereni  17 1    20 5000              ated Fic Deg                        Actos        Cel Record    np     Pry inp    Chrk hee te addi    nip                                   EW 1 Repre            2                ADR Tab Window Production page  This page allows the user to enter and view Production information  add and view Characters and set up Scenes   Scenes are very important because they point to video files  This enables VCube to automatically load them as the  Loops reguire     Monitoring       LEA          Mondo C   puces Moriborrag t  Fo Piocez rng  Fly np  Pre  Crud 1 Gundy  Guede 2         Gude 3  Honfang Bue   Fame Chaeecter Base Type  Chci here to add a mew Monitonng Line       1 Henry Dura mii           Sbudia    Selecting Honsonng Bun             Myre    ehearue  Pre Loop  Gunde 1 Play Play  Coombe 2 Plry Play  Gusde X Flay Play  Characters  put input       ADR Tab Window Monitoring page  In this page the sophisticated monitoring and effects logic is set up     For switching purposes each Loop is defined in three phases  PreRoll  Punch In and PostRoll  The first section  deals with Routing and Effects Switching for each of three possible Guide Tracks during each Loop phase  In the  second section Monitor destinations are patched to Mixer Output
3.    1 1 Henry Dunant      Eng 04 02 08 07 48 08  01 55 356 23 01 554041 00 00 03 05 1 1 French Captain B Eng     04 902 908 1007 32  01 55 49 10    01 55 51 314 0000502904 1 1 German Officer D Ger  01 55 07 23     01 55634200     00400 0602 1 1 French Officer Ml Eng 04 02 08 02 51 14  ni EFL FELT 1 1 German Officer         Dane   Done Taked also OK  Done   Done   Done Late start    Done Te 5 amp 8 Optional    ate Oo       da       OO de C    _ ber          ADR Tab Window Loops Page    This is the primary page of the ADR system and shows all the Loops and their current Status and enables the user  to prepare an ADR session by creating Loops  erasing  sorting and assigning ID numbers to them  Loops can be  assigned to Scenes  Characters assigned to Loops and the Loop Type be notated  In the recording session this is  the page where the user can also activate Loops  select previously recorded Loops as Selected Takes  final takes    define the Status of work in progress  and add comments  This Tab window should remain visible throughout an  ADR session for quick and easy access to all of its functions     Note  A Loop list can be sorted in several ways by simply clicking on the column head   ings  In the example above  the list is sorted by ID number  A star   is appended to the  column name to indicate this     Loops Page Columns   ID Directly below ID the colored dots indicate Loop Status  Green means that  recorded Takes exist  Red indicates the Active Loop  No dot means that t
4.    Pyramix    DIGITAL AUDIO WORKSTATION       ADR User Guide    acc    Pyramix    DIGITAL AUDIO WORKSTATION       y wn    No part of this documentation may be reproduced in any form whatsoever or be stored in any  data retrieval system without prior written permission of the copyright owners     This documentation is supplied on an as is basis  Information contained within this documenta   tion is subject to change at any time without notice and must not be relied upon     All company and product names are     or Registered Trademarks   of their respective owners   Windows Vista  Windows XP and Windows 2000 are trademarks of Microsoft Corporation     Merging Technologies makes no warranties express or implied regarding this software  its qual   ity  performance  merchantability or fitness for a particular purpose  The software is supplied  as  is  you  the purchaser  are assuming the entire risk of the results of using this Merging Technolo   gies software     In no circumstances will Merging Technologies  its owners  directors  officers  employees or  agents be liable to you for any consequential  incidental or indirect loss or damages including  loss of time  loss of business  loss of profits  loss of data or similar resulting from the use of or  inability to use the Merging Technologies hardware and or software or for any defect in the  hardware software or documentation        Copyright Merging Technologies Inc  2009  All rights reserved    Merging Technologies  Le Verney
5.    Pyramix    DIGITAL AUDIO WORKSTATION       Support    If you cannot find an answer to a query in the documentation  please consult the on line support at     http   www merging com  where you will find answers to F A Q s  Frequently Asked Questions  and further support     Assumptions    This ADR Guide and the other Pyramix documentation assume you are thoroughly familiar with PCs and Windows  terms and concepts  If self installing to a new PC  please ensure the machine is working correctly before attempt   ing to install Pyramix Virtual Studio with ADR option  VCube and Virtual Transport     Conventions  Conventions used in Merging Technologies documents     Names found on screens and menus are shown in bold the first time they occur and often later to highlight them   E g  Information  amp  Settings    Menu and sub menu selections are shown like this    View  gt  Tracks  gt  Show all Tracks   Which means    Go to the View pull down menu  mouse down to the Tracks sub menu and choose Show all Tracks    Where a dialog box has several Pages  Tabs are used to select the pages  Tab Page selection is shown thus   Settings  gt  Keyboard Shortcut Editor   Active Machine   Which means    Go to the Settings pull down menu  choose Keyboard Shortcut Editor then click on the Active machine Tab     The Pyramix Settings  gt  All Settings dialog Has its own hierarchical tree structure in the left hand pane with fold   ers leading to pages     Navigation  All Contents and Index entries an
6.   Application    Desktop Layout in the ADR tab page     ADR Tab Window  The ADR Tab Window has four Tabbed pages    W Lone  D E Dui Darin      pena i  Pali Ja  Td ive Duis Fo  shermed abu   Dre     1          ObEDEI P        j Peh        ME os 3 1   E     es              004000339 1 1 Fechan    DDOD 4 i Deva  L i          DIE      Farr  ODE 18 Li                           ray LTD FF te      Dons lap 4 ans CIE   E     TWN NR Hir i      es Mamie 7 7 Dere           gru aider DH       I          Duse A   1 LTTE DAC   Der        x           S Feshi      MOUNA   E Dese Lie tant  LM       SS Ten UL 5541 4                    lil Laran uH   Lea 2  ab ana OLN OO 1 1 Pehee      Se 1  uy Deer     TR SA griw       ADR Tab Window Loops page    This is the primary page of the ADR system Tab window and should remain visible throughout an ADR session for  quick and easy access to all of its functions  It shows all the Loops and their current Status and enables the user to  prepare an ADR session by creating Loops  erasing  sorting and assigning ID numbers to them  Loops can be  assigned to Scenes  Characters assigned to Loops and the Loop Type be notated  In the recording session this is  the page where the user can also activate Loops  select previously recorded Loops as Selected Takes  final takes    define the Status of work in progress  and add comments     yn ADR Guide   User Interface  ANVERGING       Pyramix    DIGITAL AUDIO WORKSTATION       y wn    Production    ADR                  
7.   Instant Rehearse  Instant Record  Instant Review  Stop  Abort  ADR menu    yn ADR Guide   ADR Menu  AMERGING       Pyramix    DIGITAL AUDIO WORKSTATION       Commands    Commands    y wn                Import LoopsOpens the              Loop List window    Export Loops SheetNot yet implemented    Consolidate Loops  amp  TakesCreates an Edit Track Group per production Character with all  selected take clips in the Timeline for playback through their respective mixer outputs    Select Previous LoopNavigates the Selection Cursor to previous loop in the ADR Loops page  without changing the Active Loop status    Select Next LoopNavigates the Selection Cursor to next loop in the ADR Loops page without  changing the Active Loop status    Select LoopOpens the Select Loop dialog box  This allows the number of the loop you wish to  select to be directly entered by typing the number on the numerical keypad and pressing  Enter OK or Esc Cancel     New Loop InCreates a new ADR loop according to the conditions on the Settings  Loops Edit   ing page  In Point is automatically assigned to the current cursor position in the Timeline     Delete LoopDeletes the selected loop from the ADR Loops list     No Icon yet Renumber all LoopsAutomatically renumbers the ADR Loop  ID column with numbers from    1 upwards  replacing any former characters or number distinctions from the top of the column  to the bottom  Users may sort columns by ID  In  Out  Duration  Scene  Character  Type  Date   otatus 
8.  1070 Puidoux Switzerland  Tel   41 21 946 04 44 e Fax   41 21 946 04 45       www merging com    Pyramix    DIGITAL AUDIO WORKSTATION       Contents  Contents 3  Welcome to the Pyramix ADR Guide  5  Introduction 5  Overview 5  Scope 5  Documentation and Help 5  Conventions 6  User Interface 7  Keyboard Shortcuts 7                  GPOs 7  Toolbar 7  ADR Tab Window 7  Getting Started 9  First ADR Project 9  Tips and Tricks 13  Entering Loops 13  ADR Tab Window 14  Loops Page 14  Production Page 16  Monitoring Page 18  Settings Page 21  Settings Page Continued 22  ADR Menu 25  Commands 26  Settings 31  Pyramix 31  VCube 33  Virtual Transport 34  GPO Commands 35  Using ADR With a Backup Machine 37  Pyramix Setup  38  Pro Tools Setup  43    yn Contents  AVERGING       Pyramix    DIGITAL AUDIO WORKSTATION       ADR Guide    Document  Pyramix    ADR Guide 05    Date  21st July 2009    yn ADR Guide   AMERGING       Pyramix    DIGITAL AUDIO WORKSTATION       Welcome to the Pyramix ADR Guide     Introduction    Thank you     Congratulations on your purchase  The Pyramix ADR system is an extremely powerful aid to rapid and accurate  dialogue replacement     Please subscribe to the User Forum at     http   www merging com forum     Overview    The Merging Technologies ADR option adds and integrates dedicated functions to a Pyramix   VCube combina   tion  These functions include       Automatic loading of video media files in VCube    Multiple Characters in a single project     Wipe and
9.  B Notes   yy Media M Ug         01 55  03  20 STORED 144   0411 he        44 ii    cs             _   Y et Lud   a   Internal      5  E    n gt    EM   t  Media on drive 5 PMXMhed    Madoa 1  1  mall RSPAS  120 Smpl 2 i  ma       25 Ips Rel Irisinal Any 45        Sync  Intel   1     Pyramix ADR with three recorded Takes on Loop 5    ADR Guide   Getting Started    y wn       Pyramix    DIGITAL AUDIO WORKSTATION       Pyramix  showing three recorded Takes for Loop 5  The red dot indicates that Loop 5 is active  The blue highlight  shows that Loop 7 has been selected  Double clicking it will select it     Note  The Clips on tracks 5 6 and 7 are automatically colored to match the Character  they relate to     Tips and Tricks    Entering Loops    For efficient manual loop entry make full use of the options in the Loops Editing section of the Settings page   Please see  Loops Editing on page 21     Be sure to check these options before running an ADR recording session to avoid unwanted behavior if Loops  require editing during the session     ADR Tab Window    Loops Page    Duration Scene Character Type Date Takes Selected Matus Comments  01 54 0815     01 5433 23     00200205307     1 1 French Officer P Eng  OSS     01 5434 00 0000503198 1 1 French Captain B Eng     04 02 08 02 36 21  01 54 33316 OSA 00000818 1 1 French Officer D Eng 04 04 08 09 39 47  01 54 41 09     01 54 436317 000005071 1 1 Henry Dunant     B Eng     04 02 0810 05 28  01 55 4 03     01 55 07 23     00000030  
10.  Buses with one of three logic switching matrices  applied and in the third section the switching rules are defined     Settings  Has all the detailed settings relating to the ADR option  Please see  Settings on page 28    ADR Guide   User Interface       Pyramix    DIGITAL AUDIO WORKSTATION       Getting Started    Because of the complex interaction of several processes we strongly recommend you use one of the pre prepared  templates or better still the Demo Project to gain familiarity with the many features of the ADR option  Two Tem   plates are currently supplied  more will be added later  For the purposes of this walk though we are using a   PyraCube  That is Pyramix and VCube SE running on a single machine  Before doing anything else  please open  Pyramix and VCube and check a few settings  Please see  Settings on page 28    First ADR Project    Choose Project  gt  New from Template to open the Select a Template browser  Double click on the ADR folder  and select either ADR  2 Actors 1 Mic  pmt or ADR  2 Actors 2 Mics  pmt  The two projects are identical except  that the second has two Mics per actor and therefore stereo mixer strips and records twice as many tracks  Follow  through the dialog boxes to create your Project in the directory of your choice     In the following example ADR  2 Actors 1 Mic  pmt is used for simplicity     Set Up ADR Project    Start in the ADR Tab Window  Production page and enter a Name for your production and any other details you  wish in 
11.  Countdown with various styles      Automatic Monitoring Control     Automatic Effects Control     Take control and Consolidation    VERY IMPORTANT     We strongly recommend you also consult the Pyramix User Manual and the VCube User Manual for a more com   plete understanding of all the features and functions of Pyramix and VCube     Scope    This document covers the ADR option for Pyramix and VCube  It is intended to introduce the Merging Technolo   gies approach to ADR and to help guide you through the learning curve  It also has detailed descriptions of all the  commands and Tab window functions     Familiarity with Pyramix and VCube is presumed   Documentation and Help    ToolTips  Merging Technologies Software is equipped with  ToolTips  Hovering the mouse cursor over a tool icon pops up a  box with the name of the function etc  A longer description is Shown bottom left of the Pyramix program window     Documentation  All the Merging Technologies documentation is in the Adobe Acrobat pdf format    pdf file extension     In order to read the documentation you will need to have Adobe Acrobat Reader V5 or later installed on your  computer     The Pyramix User Manual may be opened from the Pyramix Help menu  Other documentation can be found in  the Windows Start menu in All Programs    Pyramix    Docs and All Programs  gt  VCube    Docs  Please check for  the most recent versions at     http   www merging com    yn ADR Guide   Welcome to the Pyramix ADR Guide   AMERGING    
12.  Mixer  Note  All the buses are AUXs  All five can be controlled automatically by the Bus Switch   ing Matrices in the Monitoring page of the ADR Tab window     The Template uses the first two physical inputs for the Mic Inputs on Mixer Strips 1  amp  3 and retains your existing  Monitor output assignments     Automate Configure Route  On         0 0       PF   iP PF    48    E  E 48    48  48      80       m   p     BU      BU      BU    BU      3      AT P O         P OT        POF   A4  P OT              2 Input    2              Guide M amp E 3 Editor Studio Control Roc  F  ES                     Pyramix Mixer Window with Loop acti     Note  The Input and Monitor strips for the Active Loop Character are automatically col   ored to match the Active Loop Character     Load Guide Track s   In the Pyramix Timeline load the voice Guide Track on tracks 1 amp 2 already labeled Guide Track  If you also have an  M amp E  load this on tracks 3 amp 4     Enter Loops  On the assumption you already have a list of In and Out points  you can create Loops in this manner     1  Select New Loop In in the ADR menu  A new Loop appears in the ADR Tab Loops page     Note  the In point defaults to the current Playhead Cursor position     2  Ifyou wish to enter the In and Out points manually simply click in the fields and enter the numbers in the  usual way     3  Set the correct Character name by clicking in the Character field and selecting the name you require from the  drop down list     Add
13.  Timeline Insertion Play Start Marker Follows Playback  _ Edit Insertion Follows 5crub Shuttle       Audio During Fast Forward Rewind      Play Start Marker Follows Timeline Selection       Reserve Voices For Preview In Context    Custom Shuttle Lock Speed  800 X    Back Forward Amount  0000 05 00 00 Time Code ray  Numeric Keypad   LJ Classic  f  Transport _  Use Separate Play and Stop Keys  LJ Shuttle    Video  QuickTime Playback Priority   Medium g      High Quality QuickTime Image    Auto Backup       Enable Session File Auto Backup  Keep  10 most recent backups    Backup every  5 minutes    Mixing      Processing   MIDI   Synchronization      Record    E Latch Record Enable Buttons      Link Record and Play Faders   E Audio Track RecordLock      Transport RecordLock   E Disable  Input  when Disarming Track  In  5top         Mute Record Armed Tracks while Stopped       PECIDirect Style Input Monitoring   Online Options   f  Record Online at Time Code  or ADAT  Lock      Record Online at Insertion Selection    Open Ended Record Allocation   f  Use All Available Space       C  Limit to  60 minutes  DestructivePunch File Length  25 minutes  Mise  Auto Region Fade In Out Length  O mseg  Calibration Reference Level    18 dB    Delay Compensation Time Mode     Samples iH    i Cancel J          Backup   Pro Tools   Setup  gt  Preferences   Operation Tab    In Setup  gt  Preferences     gt  Operation  check Audio Track RecordLock and Transport RecordLock as above     y wn    ADR G
14.  e  the ADR  option is not reguired to edit the output                                     Pram Virtua Studio by Merging Technologies     ADR Dunant Mi  pence   i Project Edm     Veew Cwps Tracks  Cursorand Marks Selection                           Media Automaton     Workspaces ADR Machines Marco    x Y    Obese ze             ah                                    THEE       71 A    Settings Window Hep     B x                      Pore   C JH ML  l       in Ey  u E EE y   Wr ime  fj Ex    se         ADR a FE Speo 17  l  i  Henry Dunant   Loop 25   s  asm  jse acm     m    B 1 1  AAAA     i Ta     ADR ax  Loops  ID   In Out Duration icena Character Type Date Takes Selected Seve Comment  1 01 54   15 01 410825    003040537     1 1 French Cificer    Eng D  2 01 54 1005     OL5414300     00003319 1 1 French Captain n Eng 04 02 05 09 36 21 4 4 Done       0r54 3 16      OC French Officer m Eng D206 09 3947  amp  a Done Taked aieo DE  e  015441409 01 544617     00300537 1 1 Henry Dunari m Eng 04 02 05 10 05 29 T 7 Done        M503     01 50723     000003 30 1 1 HenryDunant MW Eng 04 02 08 07 42 08 i z Done     5 0155 3623 01 55 40 03  0050050305 1 1 French Captam m Eng 04 02 05 1007 32 6    Done Late start     155450     01 55 51 14 1 1 German Officer CE       A  nbw ed      01 5634 00     000602  1 1 French Officer 04 02 08 09 51 14 15 15 Done     Tk5 amp 8 Optional  4 ib     01 96 2247 OO 1 1 German Officer        F  s  E Track Groups  B Workspaces   4 Selection   a jin Markers  
15.  the rest of your loops by repeating steps 1   3  Don t worry if the ID field shows   You can click on the   and  add the number manually or just select Renumber all Loops from the ADR menu when you have entered all the  Loops     yn ADR Guide   Getting Started  AMERGING       Pyramix    DIGITAL AUDIO WORKSTATION       Note  If you turn Auto Re number on New Loop on  Yes  in the Loops Editing Section  of the Settings page of the ADR Tab window then you won t need to bother with manu   ally numbering or renumbering     O10101 03  01011612    01 01 24 03  01 01 31 20  01 03 20 13  01 04 43 20    0121 16 17  0101 2403  01 01 31 20  01014201  01 03 26 23  01051409    Duration   00 00 1 5 08  00 001 07 16  00 00 07 16   00 00 10 05  0000 06 09    The Loops page should now look something like this     Character Type     Date             Dom   Alphie   Dom   Dom    Selected Status Comments    00 0 25 14     1 Alphie       ADR Tab Window Loops page    If there is no pre existing list of loops then position the Playhead Cursor at the desired In point for the first Loop  and select New Loop In  Then re position the Cursor to the desired Out point and select Set Loop Out  Repeat the  process for the second and subsequent Loops     ADR Guide   Getting Started    y wn       Pyramix    DIGITAL AUDIO WORKSTATION       First ADR Session  With the Loops entered     Set the Record Path in the usual way  Settings  gt  All Settings  gt  Project  gt  General   Project Media folder section     Cli
16.  tion of Pyramix  Please consult the Pyramix User Manual for full details of the following machine settings      Serial Port TimeCode Request    Configure      Auto    f   LTC     VITC     Control Track    Monitorning options on Stop    f Stop Only  t  Stop   Full EE Off Edit Preset channel options    f  Stop   Full EE On i Send Analog Edit Preset  41   42     f  Stop   Select EE On Send Digital Edit Preset  D1  D8     Monitoring options on Pause Jog ll  Toute              PauseAlag U  Only      PauseAlog U    Full EE          PauseJog O    Full EE On     PauseAlog U   Select EE On Status bit filtering options      Filter Video In Out Preset           Iw Filter the Stanby bit  Monitoring options    Apply Monitoring Options only when the       Machine is Chasing  Slave  Cancel      Backup   Pyramix   Sony 9 Pin Protocol Configuration dialog       Note  If machine is a Pro Tools  check Filter the Standby bit as in the above screenshot     yn ADR Guide   Using ADR With a Backup Machine  AMERGING       Pyramix    DIGITAL AUDIO WORKSTATION       Transport Window  Once these settings are made check that the Machine is present and online in the Transport Pyramix window     There are two possibilities for chasing  Either the slave machine chases an incoming TimeCode  LTC  coming from  the Pyramix or the slave machine Chase mode is activated in the Transport window  We recommend the second  method  the first method may be used if it improves the lock time        Transport  z       Int
17.  to  become familiar with its power and functionality but  once the user has a clear understanding of what is possible   this Switching Matrix is a time saving and very powerful feature of the ADR system  When the Monitoring Bus  Switching Matrix is properly setup  the ADR recording session is considerably simplified and the recording engi   neer s job made much easier     yn ADR Guide   ADR Tab Window    SANil lg ie  c       Pyramix    DIGITAL AUDIO WORKSTATION       Settings Page    Loops  Producton   Monitoring   Settings                                                                   Loops Editing   Auto Sort on New Loop  Auto Renumber on Mew Loop  Create Mew Loop on Change     Auto 5ort on Change     Auto Renumber on Change     Auto Consolidate after Record    No Overlap on Consolidate    Timings     Play Pre Roll 00 00 05 00    Play Post Roll 00 00 05 00    Punch In Pre Rall 00 00 00 08    Punch Out Post Roll 00 00 00 08      Countdowns                     Number of     Length     Style  Opacity     Pre Roll      Beeps     Number of                Length                       Sound File  Last Sound File    Level   Last Level      Wipes  Enabled     Style  Opacity  Pre Post Roll    4  00 00 00  700  Digital   33 76   Yes    4  00 00 00  700  00 00 00 02  Yes  C  Program Files Merging Technologi     C  Program Files Merging Technologi      3 00 dB   3 00 dB    Yes   Left to Right  33     Yes                                                                                
18.  wav sound file for the last Beep before the Loop In position     This setting enables the user to boost or attenuate the gain level of the sound file  of the first series of Beeps     This setting enables the user to boost or attenuate the gain level of the sound file  of the last Beep before the Loop In point     Activates the generation of Record Wipes in the VCube that visually indicate the  remaining length of a Loop Take pass     Offers a choice of different appearances for the visual Record Wipe  generated in  the VCube     Defines the transparency of the colored elements of the visual Record Wipe gen   erated in the VCube        Under Construction       ADR Guide   ADR Tab Window       Pyramix    DIGITAL AUDIO WORKSTATION       ADR Menu    The ADR option adds a new menu and a new Tab Window to Pyramix      ix Import Loops    m Export Loops Sheet       Consolidate Loops  amp  Takes  Em     Select Previous Loop     Select Next Loop   ms Select Loop   lm New Loop Lin   m   Delete Loop   Renumber all Loops  Activate Loop   Deactivate Loop  Deactivate all Loops  Select Activate Previous Loop  select  Actieate Next Loop  Select Activate Loop   Set Loop In   Sat Loop Out   Select Previous Take  Select Mext Take   Unde Last Take  Consolidate Take   Goto First Count Dewn  Goto First Beep   Goto Looe In   Goto Loop Out   Gata Play PostRoll   Record   Review             RE i    zm        at od mu    yas 99 7r    amp  5 5 5B              Cycle Rehearse  Cyele Record  Cycle Review
19.  you intend to use with Pyramix ADR     Leave the field blank or with a period   if you wish to use the local machine     Record Path  Set the Loop Record Path in the Settings  gt  All Settings  gt  Project  gt  Record   General page    Use the Project Media Folder Drop down list or the     Browser button and set an appropriate Record Path     VCube    The only setting  from a fresh install  that reguires checking is Follow VT which can be found in Settings  gt  For   mats  amp  Sync Settings   Synchronization   TimeCode  from and to External       Formats  amp  Sync    46000    640  Height 380  Field Grder Upper Field First    Pixel Aspect Ratio square Pixels  1 0     Composition Frame Rate    Chase TC Source    Chasemode    o EU              Chasing              rte FAD S  SER E ER UT    Chase Offset  00 00 00 00    Graphic Card Delay Compensat 0      Card Delay Compensatio 0       VCube Settings    Formats  amp  Sync Page    yn ADR Guide   Settings  AMERGING       Pyramix    DIGITAL AUDIO WORKSTATION       Pyramix and VCube on One Screen  If you are running on a single screen you may find it helpful to set VCube to TopMost Only When Floating and    Display Taskbar in the Settings  gt  User Interface window  With these settings in place you can then use F4 to  toggle between Normal and Floating modes and F3 to toggle between either and Full Screen  Alt   Tab is used to    toggle between the applications     Virtual Transport  The Virtual Transport Clients Frame should look 
20. Backup   Pyramix   All Settings  gt  Hardware  gt  Formats and Sync    go to All Settings  gt  Hardware  gt  Formats  amp  Sync and check the different options  In the above example the Video  Ref  is SD   NTSC and the frame rate is 29 97 non drop     yn ADR Guide   Using ADR With a Backup Machine  AMERGING       Pyramix    DIGITAL AUDIO WORKSTATION       Pro Tools Setup     Machine Control    Peripherals      Synchronization   Machine Control MIDI Controllers Ethernet Contrallers Mic Preamps Satellites    MIDI Machine Control  Master     ID        Enable none    127 Preroll  590 frames  MIDI Machine Control Remote  Slave   ID  __ Enable 127  9        Machine Control  Deck Control   Port Machine Type  Enable Us28112     is Preroll  150 frames     Serial Time Code Requires SYNC With Video Clock Reference     3 Pin Remote  Deck Emulation     Port Machine Type  M Enable   US28112     Pro Tools A W   Chase LTC         Cancel      Backup   Pro Tools   Setup    Peripherals    Machine Control Tab    Enable the 9 Pin Remote  Deck Emulation  from Setup    Peripherals   Machine Control   The Chase LTC option can also be checked if the Pyramix chase synchronizer is not quick enough to lock     Note  The lock time in Chase depends directly on the numbers of tracks present in the  timeline     yn ADR Guide   Using ADR With a Backup Machine  AMERGING       Pyramix    DIGITAL AUDIO WORKSTATION       Preferences    Pro Tools Preferences      Display i Operation   Editing      Transport      
21. DR ADR Dunsnt6   01531003  Eil 01 57 30 00 01 59 20 00 SAPMXMedia GDR ADR Dunanti  01 57 30 09               Choi acters        Name ID Actor Mame Coler Record Stip Play Sirip        Click here to add a new Charac      Henry Dunant DEN    1 Repro  French Officer ER    2 Repro  French Captain         1 Input 1 Repro             2 input 2 Repro               German Officer       ADR Tab Window Production Page    Production Information    This section of the Production page is for users to add text information identifying the project and any other  information that may be felt necessary     Name Text Field for the Project Title   ID Text Field for a Production identification code   Producer Text field for name of Producer    Editor Text Field for name of Editor    Notes Text Field for adding any notes relating to the Project  Scenes    This section of the Production page enables the user to define the scenes to be dubbed in the current Project   Once a new scene has been created it can be assigned a video file for playback by the VCube  The video file may be  offset in the Video TC column  Once a video file is properly referenced to a Scene the activation of a Loop associ   ated with that Scene automatically loads the video file into the VCube Timeline  If a Loop is activated that calls a  different Scene and there is a different video file for that Scene the VCube automatically replaces the old video file  with the new one  In this manner no Compositions  VCube Projects  need t
22. Sends a continuous ON AIR style tally during the entire length of a Review pass  including Preroll and Postroll periods indicating that a review is taking place in  Loop Review mode  This type of tally is typically used as a switch to light up a dis   play to visually indicate the Reviewing mode status of the ADR system during the  current loop pass     ADR Guide   GPO Commands       Pyramix    DIGITAL AUDIO WORKSTATION       Using ADR With a Backup Machine    The diagram below demonstrates one possible set up for concurrent automatic back up of ADR sessions     Although a Pro Tools is illustrated  this arrangement will work with any suitable machine equipped with the Sony  9 pin  P2  protocol     LTC  optional    Video Ref                  Loop Sync  Pyramix up to v6 1                  MII TETI                m     Hem                To Machine   Master     Host serial    Primary port          HD Core  Ethernet           USB    i e  Keyspan                   HD Core                 t             PT HD  VCube v 2 0 Tested with v7 4    Backup   Typical Control Cabling setup    Note  The above diagram shows control cabling only Audio and Video cabling is ommit   ted     Note  Pyramix and VCube may co exist in one computer     yn ADR Guide   Using ADR With a Backup Machine  AMERGING       Pyramix    DIGITAL AUDIO WORKSTATION       Pyramix Setup     Add a Machine    First add one or more Sony 9 pin  P2  protocol machines in the All Settings  gt  Remote Control  gt  Machines sec  
23. aptain  German Officer       Backup   Pyramix   ADR Tab Window Production Tab    Note  The syntax used to assign multiple Track Arm  s is a sequence of target track  numbers separated by commas  l e 1  2  24  25    yn ADR Guide   Using ADR With a Backup Machine  AMERGING       Pyramix    DIGITAL AUDIO WORKSTATION       Punch In Delay Compensation    Some machines exhibit 1 or more frames delay after receiving a Punch command before entering Record and or  returning to Replay     The Backup Punch In Pre Roll and Backup Punch Out Post Roll settings  available in the ADR Settings Tab  allow  this delay to be compensated for     Loops  Producton   Monitoring   Settings    Loops Editing   Auto Sort on New Loop  Auto Renumber on Mew Loop  Create Mew Loop on Change  Auto 5ort on Change  Auto Renumber      Change  Auto Consolidate after Record       Overlap on Consolidate    Timings   Play Pre Rall 00 00 05 00  Play Post Roll 00 00 05 00  Punch In Pre Rall 00 00 00 08  Punch Qut Post Roll 00 00 00 08  Backup Punch In Pre Roll 00 00 00 00  Backup Punch Out Post Rall 00 00 00 00    Countdowns   Number of 4   Length 00 00 00  700  Style Digital  Opacity 33     Pre Roll Yes    Beeps   Number of     Gap 00 00 00  700  Length 00 00 00 02    Dre Beall War  4       Backup   Pyramix   ADR Tab Window Settings Tab    yn ADR Guide   Using ADR With a Backup Machine  AMERGING          Pyramix    DIGITAL AUDIO WORKSTATION    Video Reference    In order to maintain sample accuracy in the entire setu
24. arspeed  D5D project  TimeCode   Force TimeCode Source to External   Virtual Transport  Sy Application             Chents State Saving  Eding  Playback Record   Dent Save Chants State  Jog chasa  CD SACD  Desktop Layout Save Chents State on all Servers  Timeline Layout    Track Headers Layout  Keys Editireg    Locaton      Synchronize Virtual Transport with Editing Moves  Automatian  iy Time Stretch send Song Position  amp  Tempo fo Virtual Transport  Timezone Settings  Prosoniq MPEX3 Settings VCube Options     Remote Contral  Machine Ascaciated WCube network name  blank for local ecemputer   Controller    Automalically Set as Clock Master    Chasing    i Save Chents State on Local Server      _ Apply changes to Virtual Transport        Load   Save     mr                 Pyramix Settings  gt  Remote Control  gt  Virtual Transport    l e  the following items should be checked     Enable Virtual Transport Communication  Automatically Set as Clock Master   Automatically Set as TimeCode Master   Chase Mode  Soft   Force TimeCode Source to External   Virtual Transport    Clients State Saving  Save Clients on Local Server    yn ADR Guide   Settings  AMERGING       Pyramix    DIGITAL AUDIO WORKSTATION       Editing  Synchronize Virtual Transport with Editing Moves    VCube Options  The final setting on the page determines which VCube will be used with Pyramix ADR     Associated VCube network name  blank for local computer   Please enter the network name of the VCube workstation that
25. ated in the  Loop list are placed immediately after the currently selected Loop  If the sorted  column is numerical in nature the ID of the new loop will be the number of the last  source loop followed by a decimal separator and a sub number  i e   Loop ID 7  makes a loop ID 7 1    Auto Renumber on New Loop This function overrides all distinctions entered in the ID column  replacing each    Create New Loop on Change    Auto Sort on Change    Auto Renumber on Change    Loop s ID with a number in ascending order from the top of the Loop list to the  bottom each time a new Loop is created  Renumbering the ID column of each loop  permits the quick tagging of a Loop list to then later re sort the list by any other  criteria and quickly compare results  Typically this is used to estimate the remain   ing work to be done by combinations of actors according to their roles in com   bined scenes in relation to one another and studio presence etc    When this  parameter is set to No the creation of new Loops does not renumber the list and  ID tags are preserved and created normally     When this parameter is set to Yes all changes to the In or Out positions of the  selected Loop automatically creates a new Loop with the same complimentary In  or Out value  assigns the new Loop to the same Character as the selected Loop  and re copies the Status and Comments columns        Not yet sorting           Not yet renumbering       Auto Consolidate after Record When this function is set to Yes a
26. ck on the first Loop you wish to re voice to select it   Activate the Loop either by choosing Activate Loop in the ADR menu or by double clicking the Loop in the list     Notice that the Pyramix and VCube Playhead Cursors jump to the Loop In point and that a new Track appears in  the Pyramix Timeline with Punch In and Out Markers set to the In and Out points     Choose Rehearse  The Cursor jumps back to the beginning of the PreRoll and goes into Play  Countdown is  shown and Beeps are audible leading up to the In point  A Wipe crosses the screen to indicate the duration of the  Loop  Play continues until the end of the PostRoll when the Transport stops     When you are happy with the rehearsal choose Record  If you are new to this  take a tip and record all the rehears   als as well  Sometimes they never get any better than the first rehearsal  and notice that the new Recorded Take  appears in the Track  Use the Review command to listen to the Take you ve just recorded  Each subsequent Record  pass adds another Track  If an earlier Take is deemed better than the most recent it can be Selected by using the  Select Previous and Select Next commands     When you have a good Take Activate the next Loop and continue until finished     Note  At the end of the recording session you can use the Consolidate Loops and Takes  command to produce a file or files for each Character suitable for loading into a Pyramix  Editing Project on any Pyramix Workstation or Export to other formats  l
27. d Cross References e g  Please see  Getting Started on page 9 are Hyper   links  Clicking on them will take you straight to the subject     yn ADR Guide   Overview  AMIERGING       Pyramix    DIGITAL AUDIO WORKSTATION       User Interface  The ADR option adds a menu and a Tab Window to the main Pyramix window     Keyboard Shortcuts  Of course  any or all of the menu commands can be assigned to keyboard shortcuts in Settings  gt  Keyboard  Shortcut Editor in the ADR tab page     Note  We strongly recommend you use Keyboard shortcuts and or a hardware keypad in  order to fully appreciate the Merging Technologies ADR experience              and GPOs    Any or all of the menu commands may be assigned to General Purpose Inputs  GPIs  for activation from any exter   nal switching source in Settings    All Settings    Project    Controller Mapping  Choose the GPIO controller you  have installed and click on Properties to open the Mapping dialog      Similarly  Cue and Status indicator light switching plus Beep and Countdown can be mapped to General Purpose  Outputs  GPOs   Please see  GPO Commands on page 31    Toolbar       WES             OEN                                                                                                                                                                       m l  FE OX die mih da eb e e      eee X            ADR Toolbar    All ADR Commands have Toolbar Icons and these can be added to the ADR Toolbar In Settings  gt  All Settings  gt 
28. des Monitoring  amp  FX Processing 18  Rehearse Record Review 19    Import Loops 26  Instant Record 30  Instant Rehearse 29  Instant Review 30  Introduction 5    K  Keyboard Shortcuts 7    L    Loop Switching phases 8  Loops  ID 14  In 14  loops  Character 15  Comments 15    ADR Guide  Index        Pyramix    DIGITAL AUDIO WORKSTATION       Date 15  Duration 15  Out 15  Scene 15  Selected 15  Status 15  Takes 15  Type 15   Loops Editing  Auto Consolidate after Record 22  Auto Renumber on Change 22  Auto Renumber on New Loop 22  Auto Sort on Change 22  Auto Sort on New Loop 22  Create New Loop on Change 22  No Overlap on Consolidate 22  Play Post Roll 23  Punch In Pre Roll 23  Punch Out Post Roll 23    M    Mixer setup 10  Monitoring Bus Switching Matrix  Aux Bus 20  Base Type 20  Character 20  Name 19  Monitoring Busses 19  Monitoring page  Guides Monitoring  amp  FX Processing 18  Monitoring Busses 19  Selected Monitoring Bus Switching Matrix 20    N  New Loop In 26    O  Overview 5  P  Production Information  Editor 16  ID 16  Name 16  Notes 16    Producer 16  Production page   Characters 17   Production Information 16   Scenes 16  Pyramix and VCube on One Screen 33  Pyramix Settings 31    R  Record 29    y wn    Rehearse 29  Renumber all Loops 26  Review 29    S    Scenes  ID 17  In 17  Name 16  Out 17    Picture Version 17    Reel 17   Video File 17   Video TC In 17  Scope 5  Select Loop 26  Select Next Loop 26  Select Next Take 28  Select Previous Loop 26  Select Previou
29. e first active loop and allows you to Review  the ADR project from anywhere in the Timeline preceding the last PostRoll position  Note   Unlike the Rehearse command  in Instant Review mode all automatic ADR functions are inac   tive and playback stops at the end of the postroll position  If no Loop is active Instant Review  does not initiate playback     StopStops Pyramix in any playback or record mode keeping any recorded Loops in the ADR   Loops page and in the Timeline     AbortStops Pyramix in any playback or record mode discarding any recorded Loops created  in the current record pass in the ADR Loops page and in the Timeline but preserves the Media  Files in the project s record media folder     ADR Guide   ADR Menu       Pyramix    DIGITAL AUDIO WORKSTATION       Settings    The precise settings in the applications may vary according to the user s specific circumstances     The settings advice that follows applies to a PyraCube l e  a single PC running VCube in SE mode with Pyramix and  Virtual Transport     Pyramix  Check Settings  gt  All Settings  gt  Remote Control  gt  Virtual Transport    They should look like this     W Pyramax settings    Cy Al Settings General  c Hardware  Formats    Sync Enable Virtual Transport Communic bon  Masecore  ij 1 0 Interfaces  Master Board   15271  Automatically Set as TimeCode Master  ADAT 2 15271   AES EBU II 100220   J Routing  PCI 44  1  4          PCM 83 2 95kH2    Hard  PCM 176 4  192kH7  PCM 352 8 384kH27 soft  DXD project V
30. ernal    01  54  34  09  1  00 0000 0000   lul  beb   Del ELELELEL        ss  EL     s e LI LJ  e     FT HD   4   Pra Tools 48  MiB  00 00 00 00 00      Del aiii gi TC Master             ejm   e  rrr om  mima gee ME Pes  8   Rev     Set    Goto m Set    Goto   2    In     In   DO0 00 00 00  gt     But     out   00 17 48 09                      Inline Jog heal Made Shuttle    Le                                                                                           Backup   Pyramix   Transport window    Note  Note  Up to 96 tracks may be addressed even if the machine control window  shows only 12 track arm status buttons     yn ADR Guide   Using ADR With a Backup Machine  AMERGING       Pyramix    DIGITAL AUDIO WORKSTATION       ADR Machine Assignment    Once the slave machine is correctly installed the Character section of the ADR Production tab page will show the  Backup Machine to assign as well as the Backup Track Arm   assigned to each Character        Production  Moriccing   Setting   Production Informahon   gt  Henry Dunant  du Rouge sur la Crom PROD           DRSLC PROD ID  Bohemian Films PROD PRODUCER  Eddy Cutz PROD EDITOR  rt    Scenes    ID  in Out Reel Video TC In    Picture Version     Click here to add a new Scene  Battle Sequence SC NAME BAT   0135240000 013579000 RAJAB     EAADRDunant ADR Dunant640x   01 531009 PAL 25Im s SC       Actor Name rd Stri Backup Machine   Backup Track Arm 2  Click here to add a new Charac     Henry Dunant  French Officer  French C
31. fter a first Loop Record pass the selected Loop    No Overlap on Consolidate    Timings  Play Pre Roll    Play Post Roll    Punch In Pre Roll    is placed on a new track under the Guide Tracks in the Timeline  Each following  Loop Record pass updates the contents of the Consolidated Track with the latest  Selected Take  This keeps the Consolidated Track s  up to date at all times and  facilitates the Review of pre recorded Takes by always having the latest versions  ready for Playback     When this function is set to Yes and a Consolidate command is executed every  new Consolidate of a Loop creates a separate Consolidate Track but only IF  Loops for the current Character will overlap in the Timeline  This keeps adjacent  Loops from covering each other up when Consolidated on a single Track     This setting defines the Preroll time leading up to the Loop In position including  the Countdown and Beep    Note  This value should be longer than the Countdown and Beep sequence  lengths in order to properly display and monitor them     This setting defines the Postroll time after the Loop Out position  When the ADR  system reaches the end of the Post Roll time the system either stops or cycles  back to the Pre Roll position and continues Playback if in one of the three Cycle  modes     This setting defines the offset of the actual Record On command in relation to the  Loop In position  This enables the user to record before the actual first dialogue to  anticipate breath sounds or d
32. h to  apply a graphical EO to the original dialogue track to filter out the voices on the  track but allow other sounds to pass through     Rehearse Record Review    Pre Clicking in a Pre field toggles Fx On or blank  FX Off  to activate or de activate any  Plug in effects on the Guide Track Mixer Strips selected in the Play Strip column  during the PreRoll period of a Loop Pass     yn ADR Guide   ADR Tab Window    SANil lg ie  c       Pyramix    DIGITAL AUDIO WORKSTATION       Loop Clicking in a Loop field toggles Fx On or blank  FX Off  to activate or de activate  any Plug in effects on the Guide Track Mixer Strips selected in the Play Strip col   umn during the Punched in period of a Loop Pass     Post Clicking in a Post field toggles Fx On or blank  FX Off  to activate or de activate  any Plug in effects on the Guide Track Mixer Strips selected in the Play Strip col   umn during the Post Roll period of a Loop Pass     Monitoring Busses   This section defines the audio switching that will be applied to each headphone circuit and loudspeaker system  individually  Although the switching definitions must be carefully constructed  and may seem complex at first   once in place and functional this feature simplifies an ADR session considerably by allowing the recording engi   neer to focus on the dialog being recorded without being distracted by monitoring issues     In the Monitoring Busses section the user defines the total number of Output Monitor Bus Switching Matrices  requ
33. he  PreRoll zone     Sends a pulsed tally at the first Loop Record Punch In point in Record and  Rehearse modes  This type of tally is typically used as a trigger to a secondary  recording machine to punch in recording     Sends a pulsed tally at the last Loop Record Punch Out point in Record and  Rehearse modes  This type of tally is typically used as a trigger to a secondary  recording machine to Punch out of recording     Sends a continuous tally during the entire Loop Record pass from the first Punch   in point to the last Punch out point whether or not actually Recording or in  Rehearse and Review modes  This type of tally is typically used as a switch to  light up a display to visually indicate the Record Punch ln area of the currently  active Loop during a Loop pass     Sends a continuous ON AIR style tally during the entire length of a Record pass  including Preroll and Postroll periods indicating that recording is taking place in  Loop Record mode  This type of tally is typically used as a switch to light up a dis   play to visually indicate the Recording Status of the ADR system during the current  loop pass     Sends a continuous ON AIR style tally during the entire length of a Rehearse pass  including Preroll and Postroll periods indicating that rehearsal is taking place in  Loop Rehearse mode  This type of tally is typically used as a switch to light up a  display to visually indicate the Rehearsing mode status of the ADR system during  the current loop pass     
34. he loop  has no recorded takes and is inactive     ID The ID column of the ADR Loops page can be used to rapidly renumber Loops  sorted according to another parameter  e g  Character  When used with the  Renumber All Loops function the ID column will be renumbered  replacing any  pre existing characters or number distinctions from the top of the column to the    yn ADR Guide   Tips and Tricks  AMERGING          y wn    Out    Duration    Scene    Character    Type    Date    Takes    Selected    Status    Comments    Pyramix    DIGITAL AUDIO WORKSTATION    bottom  You may sort columns by ID  In  Out  Duration  Scene  Character  Type   Date  Status or Comments but not Takes or Selected     The In column shows the current Loop In position of each Loop and allows the  user to adjust the TimeCode value of each Loop In position by first selecting the  Loop  then clicking in its Loop In field  then entering the new TimeCode value  using the Pyramix numeric keypad and finally validating the new TimeCode posi   tion by pressing Enter on the numerical keypad or cancelling by pressing ESC  The  Loop In position may also be modified by updating the Playhead Cursor position  in the Timeline and then simply using the Set Loop In function     The Out column shows the current Loop Out position of each Loop and allows the  user to adjust the TimeCode value of each Loop Out position by first selecting the  Loop  then clicking in its Loop Out field  then entering the new TimeCode value  using 
35. ialogue that is prematurely spoken in relation to the  actual take  If an actor tends to rush his or her dialogue entries this value may be  adjusted to accommodate them and later re edited into the proper lip synced    ADR Guide   ADR Tab Window       Pyramix    DIGITAL AUDIO WORKSTATION       y wn    Punch Out Post Roll    Countdowns  Number of    Length  Style  Opacity  Pre Roll    Beeps    Number of    Gap    Length    Pre Roll  Sound File    Last Sound File  Level    Last Level    Wipes  Enabled    Style  Opacity    Pre Post Roll    position  It also maintains the proper Countdown  Beep and visual Wipes posi   tions in relation to the actual text     This setting defines the offset of the actual Record Off command in relation to the  Loop Out position  This enables the user to record a little further into the Post Roll  than the actual Loop Out position to allow for a margin of trailing breathing   reverberation or dialogue at the end of takes  This function could be adjusted to  accommodate the acoustic reverberation times of a particular studio without hav   ing to manually extend each Loop Out point one by one and while maintaining  coherent visual Wipe timings     This parameter defines the number of Countdown Events preceding the Loop In  position  Each Countdown Event results in the display of a countdown wipe in the  VCube and a GPO tally that may be used for external Countdown display  The  maximum number of countdown events is 5     This parameter defines the le
36. int in Record and Rehearse modes  This  type of tally is typically used as a switch to momentarily light up a series of num   bered flashes to visually indicate the countdown to recording in a silent studio     Sends a tally signal on a single output for each audio beep countdown proceeding  the punch in point in Record and Rehearse modes  This type of tally is typically  used as a switch to momentarily light up a flash to visually indicate the countdown  to recording in a silent studio     Sends a tally signal on a separate output from one cycle before the first count   down wipe in the Vcube to the end of wipe  2   The countdown tallies are not  pulsed like the beep tallies but remain on for the entire duration of each count   down wipe  Countdown tallies are active in the Record and Rehearse modes  This  type of tally is typically used as a switch to light up a series of numbered displays  or a LED counter to visually indicate the countdown to recording in a silent studio     Sends a continuous tally during the PostRoll period of the last active loop in  Record and Rehearse modes  This type of tally is typically used as a switch to  light up a display to visually indicate the Playback Status of the ADR system in the  PostRoll zone     Sends a continuous tally during the PreRoll period of the first active loop in  Record and Rehearse modes  This type of tally is typically used as a switch to  light up a display to visually indicate the Playback Status of the ADR system in t
37. ired for the entire ADR recording session  If for example there is a stereo loudspeaker system  two actor head   phone circuits  one headphone for the recording engineer  and an additional headphone circuit for the artistic  director then the user will need to create five Output Monitor Bus Switching Matrices in this section   Currently  5 is  also the maximum number  Each of these must then be applied to a pre existing Mixer Aux Bus   In the Aux Bus  column     There are three Base Types of pre defined Bus Switching Rules  When the user selects a Matrix in the Monitor   ing Buses section the Bus Switching Rules to be applied are displayed in the Selected Monitoring Bus Switching  Matrix section  These rules may further be modified at any time to fit the particular requirements of a specific  recording session     Name Is where the user creates and names new Monitoring Bus Switching Matrices to  be associated with actual Auxiliary Buses on the Mixer  The names of the Moni   toring Buses should be thought of as the names of the actual outputs in the ADR  recording studio to simplify their roles  For example a Bus to be used for an actor s  headphone circuit could be named ACTOR 1  or a Bus for the studio monitor loud   speakers could be named STUDIO  You should use whatever names you usually  use for your monitoring equipment here so you know immediately which object  you are addressing in the Monitoring Bus Switching Matrix section     Aux Bus Here  the user assigns the Monit
38. like this        Pyramix        11 Merging Technologies    mix Virtual Studio   Digital Audio Worksta   00 00 00 00   B Clock Master        D0 00  00 00 00   B    Lock    Store Offset    Mark In     00 00 00 00 speed  0 00   fps  25 00    Mark Out     00 00 00 15 Chase   Loop    STOP    Record On  Audio Track Anming     1 819  10 1717 172    1       VCube 00 00 00 00    01 Merging Technologies    Description  Audio Video Player Recor  Offset       00 00 00 00   Clock Master  Delta    0 00 00 00 00 Lock Store Offset  Mark In                       Speed  0 00   fps  25 00  Wark Out    D0 00 00 00   E Chase Loop  STOP    Record On       Virtual Transport Clients Frame    The points to note are that Pyramix is set to Clock Master and TC Master  VT is set to Chase and both are set to    Lock     yn ADR Guide   Settings  AMERGING          GPO Commands    y wn    Pyramix    DIGITAL AUDIO WORKSTATION    Any or all of the following commands may be assigned to General Purpose Outputs  GPOs  for activation of exter   nal switching destinations in Settings  gt  All Settings  gt  Project  gt  Controller Mapping  Choose the GPIO control   ler you have installed and click on Properties to open the Mapping dialog      Beep 4 through 0    Beeps    CountDown 4 through 0    Play PostRoll    Play Preroll    Punch In    Punch Out    Punching    Recording    Rehearsing    Reviewing    Sends a tally signal on a separate output for the duration of each audio beep  countdown preceding the Punch in po
39. ll be used in the Consolidated Track functions  If no Loop is  actively selected in the ADR Loops page then New Take switching is inactive     select Next TakeScrolls down through the currently Active Loop takes designating the  selected Take  good take  that will be used in the Consolidated Track functions  If no Loop is  actively selected in the ADR Loops page then New Take switching is inactive     Undo Last TakeErases the last Loop take pass in the active Character Loop and removes its  corresponding Clip and associated Track from the Character Group in the Timeline  This func   tion works in any active Character Loop to reduce the number of associated takes and tracks  at any point in time during an ADR session  unlike a classic Undo function     Consolidate TakeConsolidates the Selected Take of the Active Character loop by creating a  permanent Track after the Guide Tracks and before the Character Loop Groups and placing  the Selected Take on that track for review  The newly created track is routed to same mixer  strip as the Character Loop tracks but is not muted     Goto Play PreRollLocates the cursor to the PreRoll position of the first of any Active Loops   Note  This function does not locate the cursor during Playback or if no Loops are Active     ADR Guide   ADR Menu       Pyramix    DIGITAL AUDIO WORKSTATION       y wn       Goto First Count downLocates the cursor to the First Count down position of the Active Loop     Goto First BeepLocates the cursor to the Fir
40. ngth of each Countdown Event in   Hours Minutes Seconds Milliseconds     This parameter offers a choice of the various different types of the visual Count   down Wipes generated in the VCube     This parameter defines the transparency of the colored elements of the Count   down Wipes generated in the VCube        Under Construction       This parameter defines the number of audio Beep pulse events preceding the  Loop In Position  Each audio Beep pulse event results in the generation of a beep  by Pyramix which is played out through the ADR Monitor grid  A GPO tally may  also be sent out through an attached USB GPIO interface that may be used for  external countdown display flashes  The maximum number of audio beep events  is 5     This parameter defines the timing of each Beep before the Loop In point in  Hours Minutes Seconds Milliseconds  This parameter is comparable to the  Countdown Length setting and should be identical in value if the user wants the  audio beeps and wipes to be in sync     This parameter defines the length of each audio Beep in  Hours Minutes Seconds Frames  Typically  a value of 2 frames makes for a com   fortable audio Beep  longer Beeps may perturb the listener s perception of the  countdown rhythm        Under Construction       This setting opens a Windows OPEN browser box enabling the user to choose the  default  wav sound file for the first series of Beeps     This setting opens a Windows OPEN browser box enabling the user to choose the  default 
41. nitoring Bus Matrices but the Actor and Editor Base Types  may be chosen and further modified at any time     Note  Modified Base Types display a star     after their names to indicate custom setting  in the switching matrix     yn ADR Guide   ADR Tab Window    SANil lg ie  c       Pyramix    DIGITAL AUDIO WORKSTATION       Selected Monitoring Bus Switching Matrix    This section allows the user to modify the Base Type sets of Switching Rules applied to sound sources before they  are sent to Output Buses  In the Left column the three Guide Track Output circuits and the Character s  Input  Monitor sources are shown  These are all the different types of sound sources that may be automatically switched  to the ADR monitoring outputs  The Rehearse  Record  and Review columns represent the three Loop modes of  the ADR system and are further broken down into the three Loop playback record periods  Pre  Loop  and Post     Note  The Guide Track switching is either Play or blank meaning Mute  So  depending  on the Active Loop mode and the current Loop playback record period the Guide  Tracks may be automatically switched ON or OFF in any combination and to any head   phone or loudspeaker  The Character sources differ in that they may either be in Input  or blank meaning Mute which means the microphone signal will either be Input  through to headphones and or loudspeakers or off     This section requires some experimentation with modifications to the three Base Types of Switching Rules
42. o be manually loaded into the VCube  when changing scenes in the ADR Loops page in the Pyramix  the whole process is automatic and hassle free     Name Name enables new Scenes to be created and assigned a suitable name in accor   dance with edit and script indications  The Scene Name is automatically included  in the name of each recorded Take for reference when editing takes into final dia   logue predub Projects     ID ID allows for a production code to be assigned to a scene    In In enables the user to mark the beginning of the scene in TimeCode format for ref   erence    Out Out enables the user to mark the end of the scene in TimeCode format for refer   ence    Reel Reel allows for the user to mark the Reel Number containing the scene if the    project is divided into cinema reels for reference     yn ADR Guide   ADR Tab Window    SANil lg ie  c       Pyramix    DIGITAL AUDIO WORKSTATION       y wn    Video File Clicking in the Video File box of a given scene opens a Select a Video File  browser box which enables the user to choose the appropriate video file for use  with the current scene  This information is passed to VCube through the Virtual  Transport communication and enables VCube to find the correct file and open it  on a video track automatically when a Loop in this Scene is activated     Video TC In Clicking in the Video TC In box of a given scene allows the user to type in an offset  if required to synchronize the associated video file correctly with the ADR 
43. or Comments but not Takes or Selected  The current column selected for sort order is  indicated by a      Note  This is normally not a function you would wish to invoke during a recording ses   sion  It is principally provided for use when preparing loops        Activate LoopCreates a new Character Track in the Timeline and recalls any past Loop Takes  of the selected Loop in the current character s Track Group  All past takes are automatically  Track Muted and the current track is placed in Input Monitor mode and is ready for automatic  record Punch in or Rehearsal  If the VCube is open and a video file is properly referenced for  the current loop it is automatically loaded and placed in the VCube s Timeline as well as the  creation of a higher priority video track containing the sub layers with the automatically gener   ated countdown and wipe overlays  The countdown and wipe overlays are automatically  muted and un muted for Loop Recording and Rehearsal  They are muted for the Review  mode along with the beeps and GPIO events     ADR Guide   ADR Menu       Pyramix    DIGITAL AUDIO WORKSTATION       y wn                Deactivate LoopDeactivates the selected Loop in the ADR Loops page and removes the  selected Character s Track Group and its associated Take Tracks from the Timeline     Deactivate all LoopsDeactivates all active Loops in the ADR Loops page and removes all of  their respective Character Track Groups and their associated Take Tracks from the Timeline     Selec
44. oring Bus Switching Matrix objects created in  the Name fields to the actual Auxiliary Output Buses on the Mixer  To simplify  The  Monitoring Bus Switching Matrix objects follow the Switching Matrix rules  The  Auxiliaries are the outputs of the ADR module and this is where they are assigned  to the Switching Matrices     Character The Character column fields contains a pull down menu with all the Character  names created previously in the Production page in the Character section  These  Character Names do not affect the actual Mixer Monitoring Buses or the Switch   ing Matrix but are included for quick reference when working with large ADR  projects where changing monitoring equipment may become complex  For exam   ple imagine that one actor has very specific elements in his her headphones while  others have a more basic headphone setup and  for some reason  that particular  actor changes headphones and the recording engineer wishes find the special  auxiliary quickly and simply change its outputs instead of re doing all the actors   switching matrix rules  Having marked that actor s special bus enables it to be  found quickly     Base Type Fields in this column contain a pull down menu with three default Bus Switching  Rule Sets for quick and easy switch matrix setup per monitoring bus  The three  types try to encompass the most common switching conditions for Actors  Edi   tors  and the main Studio Loudspeaker system  By default the Studio Base Type is  assigned to new Mo
45. p  Guide 1 Play Play  Guide 2 Play Play Pla   Play  Guide 3 Play Play Pla  Play  Character s  Input Input Inpu     Input       ADR Tab Window   Monitoring page    Note  Unless one of the Monitoring busses is selected  highlighted  nothing will be dis   played in the Selected Monitoring Bus Switching Matrix section     Guides Monitoring  amp  FX Processing  This section of the Monitoring page enables the user to define two things concerning playback Guide Tracks     1  Associate each of the three Guide Track Monitor Logic Matrices to specific Mixer Input Strips for automatic  Auxiliary Bus switching     2  Choose at which stages  PreRoll  Loop and PostRoll  of Recording  Rehearsing  or Reviewing  plug in effects  will be automatically switched ON and OFF in each of the three Guide Track Monitor Logic matrices  An exam   ple of three Guide tracks might be  1  Dialog pre dubs  2  Music amp Effects  3  Optional Crowds etc  each of  which may benefit from a different effects switching scheme     Play Strip Here the user can assign Mixer Strips to one of the three possible Guide Track  Monitor Logic Matrices  Once the Guide Track Monitor Logic Matrices have been  assigned to specific Mixer Strips the following columns of Rehearse  Record  and  Review will actively switch on and off any Plug in effects present on that specific  mixer strip according to the table  This function permits a Plug in effect to be  assigned to a specific stage of the Loop Pass  For example the user may wis
46. p  Pyramix  VCube  and the slave Machine must be refer   enced to acommon Video Ref  signal  The frame rate must also be the same throughout the system   In Pyramix         Pyramix Settings                                                  M E Hardware        Pu  amp g Formats  amp  Sync    MassCore Save   Delete      e 4 I O Interfaces      e Master Board z17463  Information    MADI  17463  Effective Sample Rate    48 000 kHz  ety Routing  PO LL PCM 44 1  48kHz Effective TC Frame Rate  29 97 frm s  7 i pale Ua Effective Video Frame Rate    29 97 frm s    PCM 1 6 4 192K     PCM 352 8 384kHz Mainge    a DXD project      DSD project    Len  TimeCode  fy Project Frequencies  Lo pe General  a Record L Sampling Rate  48 kHz     Des Controller Mapping 1             ZY Mixer TC Frame Rate ll                   Drop     e      Audio synchronization  DSP Power Saving  a Master Sync  Board  17463   MADI M    be Plug ins Settings  gy Application Source Video E  o p General        E peki Mykerinos WordClock is Output at 48k         Playback Re      P  Jog Chase Video TimeCode Synchronization      CD SACD D P   T Desktop Layout ideo Forma SD  NTSC M  pes TimeLine Layout TC Reference  Video    Re Track Headers Layout     al Keys Varispeed    Location    e Automation    Nominal     Pull Down     Pull Up     Time Stretch                   es Time Zone Settings 1000   1000 0  00 D  I Prosonig MPEX3 Settings      ar La Dermnta Cantrell m  Apply changes to Formats Sync  Load Save    OK Cancel    
47. playback between the first  PreRoll in position and the last PostRoll out position continuously until manually stopped     Cycle RecordPlaces the Pyramix in Record mode with cycled punch in and punch out record   ing and successive Track Loop creation between the first PreRoll In position and the last Pos   tRoll out position continuously until manually stopped     Cycle ReviewPlaces the Pyramix in Review mode Playing back between the first PreRoll In  position and the last PostRoll out position continuously until manually stopped     Instant RehearseForgoes the PreRoll position of the first Active Loop and enables you to  make a Rehearse pass from anywhere in the Timeline preceding the last PostRoll position   Note  Unlike a standard manual Play command  in Instant Rehearse mode all automatic ADR  functions are active and playback stops at the end of the PostRoll position  If no loop is active  Instant Rehearse does not initiate playback     Instant RecordForgoes the PreRoll position of the first active loop and enables you to make a  record pass from anywhere in the Timeline preceding the last PostRoll position  Note  Unlike a    ADR Guide   ADR Menu       Pyramix    DIGITAL AUDIO WORKSTATION       y wn    standard manual Record command  in Instant Record mode all automatic ADR functions are  active and playback stops at the end of the PostRoll position  If no loop is active Instant  Record does not initiate a record pass     Instant ReviewForgoes the PreRoll position of th
48. project   This field is in the TimeCode format of the current Pyramix ADR project and sets  the first frame of video to the position entered in this field  Note  If the video file  contains a burnt in TimeCode in the first frame use this TimeCode to set the Video  TC In point of the current scene     Picture Version This column contains text fields enabling the user to add an appropriate reference     Characters   This section of the Production page enables the user to create the Characters required for the current produc   tion including actors  names  It also allows for color coding each Character for easy identification and loop sorting   This is also where each Character is assigned to their respective microphone input Strips and audio monitor out   put Strips     Name New Characters are created here according to the name in the productions script   This name is also automatically included in the name of each new take recorded  for reference when editing Takes into final dialogue predub projects     ID Enables the user to assign an individual production code to each character for  script referencing    Actor Name Enables the user to enter the actors  stage names for reference    Color Click in the field to pop up a color picker and assign an individual color to the    Character for fast visual reference in the Loop page  and on the Track Groups and  also on the Mixer Input Strips     Record Strip This is where the user assigns each Character s microphone to a specific Inp
49. s Take 28  Select Activate Loop 27  Select Activate Next Loop 27  Select Activate Previous Loop 27  Selected Monitoring Bus Switching Matrix 20  Set Loop In 27  Set Loop Out 27  Settings 31   Pyramix 31   VCube 33   Virtual Transport 34  Settings page   Beeps 23   Countdowns 23   Loops Editing 22   Timings 23   Wipes 24  Stop 30  Support 6    T    Templates 9  Timings  Play Pre Roll 23  Tips and Tricks 13  Entering Loops 13  Toolbar 7  ToolTips 5    U    Undo Last Take 28  User Interface 7    V    VCube Settings 33  VCube to be used with ADR 32    ADR Guide  Index        Pyramix    DIGITAL AUDIO WORKSTATION       Virtual Transport Settings 34 Opacity 24  Pre Post Roll 24   W Style 24   Wipes    yn ADR Guide  Index   AMIERGING       
50. splays the creation date of the most recently recorded take of each Loop   This column s fields cannot be modified and are intended for reference and sorting  purposes     Takes shows the number of existing Takes for each Loop  The values in this column  are intended for reference and may not be modified or sorted     The Selected column shows the number of the currently selected Take for each  Loop  If the user wishes to change the currently selected take of a given Loop they  must use the Select Previous Take and the Select Next Take functions to do so   The values in this column are intended for reference and cannot not be modified  or sorted     The Status column contains simple text fields which enable the user to make a  note as to the current status of a Loop for reference and quick sorting  This field is  typically used to indicate if a Loop is for example finished  or started  or maybe  refused or accepted  This column may be sorted for quick reference     The Comments column contains simple text fields which enable the user to make  a note of any kind for reference and quick sorting of the Loop list     ADR Guide   ADR Tab Window       Pyramix    DIGITAL AUDIO WORKSTATION        Produchon   Montonng  Friogucbon Inf oemahion        Name Henry Dunant  du Rouge sur     Crom    ID 3  Producer   Editor            Scenes              Name In Qut Reel Video File Video TC In    Picture Version           Click here to add a new Scene  1 1 01 53 00 00 01 57 00 00 SAPMXMedis A
51. st countdown Beep position of the Active Loop     Goto Loop InLocates the cursor to the active Loop In Marker position for quick verification of  the punch in point    Goto loop OutLocates the cursor to the active Loop Out Marker position for quick verification  of the punch out point    Goto Play PostRollLocates the cursor to the end of the active Loop s PostRoll position to  guickly verify sufficient PostRoll for review playback passes     RehearsePlaces the Pyramix in a simulated Loop Record pass mode  This enables you to  Rehearse the Active Loop without actually recording a Take  It fully automates the horizontal  Track Zoom  Guide Track Mutes  Track Input modes  Wipes  GPOs  Beeps and audio Guide  Tracks according to their associated Actors  monitoring Output Channels     RecordRecords the current Active Loops with all automatic monitoring and visual cues active  according to the desired options in the ADR Settings page  Each successive record pass cre   ates a new Character Loop Track and automatically mutes the previous Loop Tracks to avoid  Loop summing during playback     ReviewPlays back the Pyramix from the first Active Loop s PreRoll position all the way  through to the last Active Loop s PostRoll position unmuting any tracks containing a Selected  Take  This mode does not display the Wipes  activate GPO events  or play back the Beeps so  as not to distract from evaluation of the recorded materiel     Cycle RehearsePlaces the Pyramix in Rehearse mode with cycled 
52. t Activate Previous Loop Simultaneously deactivates the current Active Loop on the  ADR Loops page while it selects and activates the previous  higher in the column  Loop     Select Activate Next LoopSimultaneously deactivates the current active Loop on the ADR   Loops page while it selects and activates the next  lower in the column  Loop     Select Activate LoopOpens the Select Activate Loop dialog box  This allows the number of  the Loop you wish to Select and Activate to be directly entered by typing the number on the  numerical keypad and pressing Enter OK or Esc Cancel  Activating a new loop with this dia   log box deactivates ALL other active Loops in the ADR Loops page     Set Loop InSets the Loop In point at the cursor position of the currently selected Loop  If the  Create New Loop option is set to yes on the ADR Loops page the Set Loop In function also  automatically creates a new Loop     Set Loop OutSets the Loop Out point at the cursor position of the currently selected Loop  If  the Create New Loop option is set to yes on the ADR Loops page the Set Loop Out function  also automatically creates a new loop with the in point of the currently selected loop  Note  If  the user tries to set the Out Point before the currently selected loop   s In point no new Loop is  created  The user should use the New Loop In or Set Loop In functions instead     Select Previous TakeScrolls up through the currently active Loop takes designating the  Selected Take  good take  that wi
53. t Frames Rate    24      Time Code 2 Rate  25            SYNC Setup  amp  Time Code Offsets                      SYNC Setup External Time Code Offsets  Clock Reference    Video Reference  SD            0 00 00 00  Positional Reference  Generate     g Pin  00 00 00 00    Lin         Video Ref Format  AIC                   00 00 00 00    PAL mE   Video In Format  mm Video Satellite  00 00 00 00  Locked  gg  Speed Cal      Time Code 5ettings  Generator Freewheel Pull Up Down  vf Using SYNC     None Audio Rate Pull Up Down   None       1 Using MTC 7  8 frames      Video Rate Pull Up Down       Jam Syne None HA    Time Code Reader Offset  O samples    Backup   Pro Tools   Session Settings    When a Session is created  set the Session option Clock Source  Clock Reference  Video Ref Format and the  Time Code Rate as above  for an NTSC setup      yn ADR Guide   Using ADR With a Backup Machine  AMERGING       Pyramix    DIGITAL AUDIO WORKSTATION       Options Menu    EET Setup Window Help    OuickPunch          TrackPunch THT  DestructivePunch    X4 Transport Online d        Scrolling p    Link Track and Edit Selection  Mirror MIDI Editing     Automation Follows Edit    v Click  v MIDI Thru    Mute Frees Assigned Voice    Auto 5pot Regions db P  v Pre Fader Metering  Solo Mode b    Calibration Mode    Backup   Pro Tools   Options Menu    In the Options menu  check that TrackPunch and Transport Online are enabled     yn ADR Guide   Using ADR With a Backup Machine  AMERGING       Pyrami
54. the Production Information section  The screenshot below shows examples of this and the rest of the    page     Production Infomation  Mame Getting started  10  Preducer Merging Technologies  Editor  gt  Alphie Larrieu  Scenes  Name   In Qut Reel Video File Vdes TCin Picture Version  Click here to add a new Scene    1 1 01000000 01 200000 AGetting Started     File Origin       Characters  Mame ID Actor Name Color Record Stip Play Strip  Click here te add    new Charac       Alphie 3 i input 1 Repro  Dom              2 Input 2 Repro       ADR Tab Window Production page    In the Scenes section first click in the Video File column opposite the 1   1 Name entry to open the Select a  Video File browser  Navigate to the video file associated with your project and click on Open  Notice that the path  appears in the field where you clicked  If necessary enter an offset in Video TC In     Add other information details as you wish and name your Character s   For our current purposes leave the Settings and Monitoring pages as they are for now with these exceptions     1  In the Settings page  in the Loops Editing section  set Create New Loop on Change to No     2  Inthe Monitoring page  in the Monitoring Buses section click in the Character column where it currently  says Actor 1 and select a name you entered earlier in the Production page  Repeat for Actor 2 if you have two  actors     yn ADR Guide   Getting Started  AMERGING       Pyramix    DIGITAL AUDIO WORKSTATION       Set Up the
55. the Pyramix numeric keypad and finally validating the new TimeCode posi   tion by pressing Enter on the numerical keypad or cancelling by pressing ESC  The  Loop Out position may also be modified by updating the Playhead Cursor posi   tion in the Timeline and then simply using the Set Loop Out function     Duration shows the total time between the Loop In and the Loop Out positions  of the current Loop  This field cannot not be modified directly and is intended for  reference only     Scene is where the user may assign a Scene  previously created in the ADR Pro   duction page in the Scenes section  to a Loop  In that page each Scene is  assigned a video file which is loaded into the VCube automatically when a Loop is  activated  So essentially  assigning a Scene to a Loop assigns it a correctly offset  video file for playback and recording in sync with picture     Character allows the user to assign a Character  previously created on the ADR   Production page in the Characters section  to the current Loop  When the cur   rent loop is activated and the VCube loads the associated video file into its Time   line it also generates countdown and Loop record wipes with the Character s name  and individual color and embeds them into the picture output out from the VCube  as a visual aid in timing cues     The Type column contains simple text fields which enable the user to make notes  about the type of Loop content for reference and quick sorting of the Loop list by  type    Date di
56. uide   Using ADR With a Backup Machine          Pyramix    DIGITAL AUDIO WORKSTATION    SYNC Peripheral    Peripherals                                              Machine Control         MIDI Controllers   Ethernet Controllers   Mic Preamps      Satellites    MTC Reader And Generator       MTC Reader Port    SYNC           Generator Port             W    Digidesign Synchronization Device    a       Enable SYNC Peripheral Current Firmware Version  1 1 4       VITC Insertion Enabled LTC Output Level   3 dBu HH      Pitch Memory Enabled VITC Read Lines  Automatic          Idle        Enabled VITC Generate Lines  14 16 Hd    Bi Phase Tach Wiring    Bi phas FWD AldsB       Bi Phase  Tach Pulses  Frame 100   Reset Bi Phase      V Enable Dub Window    Vertical Position  20 FrmBtm HA Size  Large     Horizontal Position  Center n Color  WhtnBlckBk n      Cancel j       Backup   Pro Tools   Setup    Peripherals   Synchronization Tab    Enable the SYNC Peripheral from Setup    Peripherals   Synchronization  If these options are not available  your  Pro Tools system is probably not connected to the SYNC device  The SYNC device is necessary for this Setup     yn ADR Guide   Using ADR With a Backup Machine  AMERGING       Pyramix    DIGITAL AUDIO WORKSTATION       Session Settings             Sample Rate  48 kHz Audio Format  BWF  WAW  Session Start    00 00 00 00   Bit Depth  24 bit Incoming Time  0O0 00 30 18   Clock Source  SYNC He Time Code Rate  29937 WW  System Delay  17 samples Fee
57. ut  Strip on the Mixer  By associating each Character s microphone to a specific Input  Strip on the mixer the ADR Loop section is able to assign the proper Input Strip to  the Record Track that is automatically created when a Character s Loop is activated  and after each new loop Record Pass  All the other Tracks  Takes  of the current  Character will be routed to the assigned Play Strip automatically for review  passes     Play Strip This is where the user assigns each Character s Take Playback Tracks to a specific  Input Strip on the mixer  All Tracks in a character s group except the Record Strip  will be sent to the ADR Monitor Section through this Play Strip  The Play Strips  are also used to send the audio Countdown Beeps for each individual actor to  their headphone circuit individually through the ADR Monitoring section  This  way actors only hear their own audio Beeps and not those of the other actors so  they can remain focused on their own entry timing     ADR Guide   ADR Tab Window       Pyramix    DIGITAL AUDIO WORKSTATION    Froduchen Monitoring      gi  Guides Monitonng  amp  FX Processing    Play Strip Rehearse Record  Pre Loop Post Pre Loop Post Pre Loop Post  Guide 1 Guide      On  Guide Z M amp E  Guide 3  Monitoring Buses  Name Aux Bus Character Base Type  Click here to add a new Monitoring Line  Actor 1 Sit Dunant LAERET               Editor Editor Editor     studio Studio Studio      Selected Monitonng Bus Switching Mal  Rehearse Record  Pre Loop    Loo
58. x    DIGITAL AUDIO WORKSTATION       ADR Guide   Index    yn ADR Guide  Index  AMIERGING       Pyramix    DIGITAL AUDIO WORKSTATION       A    Abort 30   Activate Loop 26   ADR Menu 25   ADR Project Templates 9   ADR Tab Window 7  14  Loops page 7  Loops Page Columns detail 14  Loops Page detail 14  Loops page detail 14  Monitoring page  Monitoring Page detail 18  Production page 8  Production Page detail 16  Settings page S  Settings Page detail 21   Assumptions 6    B    Backup Machine 37  beeps   Gap 24   Last Level 24   Last Sound File 24   Length 24   Level 24   Number of 23   Pre Roll 24   Sound File 24    C    Characters   Actor Name 17   Color 17   ID 17   Name 17   Play Strip 18   Record Strip 17  Commands 26  Consolidate Loops  amp  Takes 26  Consolidate Take 28  Conventions 6  Countdowns   Length 23   Number of 23   Opacity 23   Pre Roll 23   Style 23  Cycle Record 29  Cycle Rehearse 29  Cycle Review 29    D    Deactivate all Loops 27  Deactivate Loop 27    y wn    Delete Loop 26   Document Navigation 6  Documentation 5  Documentation and Help 5    E    Entering Loops 11  Export Loops Sheet 26    F  First ADR Session 12    G    Goto First Beep 28  Goto First Count down 28  Goto Loop In 28  Goto loop Out 28  Goto Play PostRoll 29  Goto Play PreRoll 28            7  GPO  Beep 4 through 0 35  Beeps 35  CountDown 4 through 0 35  Play PostRoll 35  Play Preroll 35  Punch In 35  Punch Out 35  Punching 35  Recording 35  Rehearsing 36  Reviewing 36  GPO Command List 35  Gui
    
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