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        Quantum Leap Stormdrum 3 Manual - Soundsonline
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1.        As a lifelong Grateful Dead fan and a percussion fanatic  it was a dream to create a  virtual instrument with Mickey Hart  The incredible and oftentimes unique sounds in  Quantum Leap Stormdrum 3 will Inspire composers for decades to come  SD3 follows  the general blueprint of SD2  in that it has acoustic percussion multi samples in the  following categories  Large Drums  Small Drums  Metals  Woods  Shakers and the Taiko  Family  but the similarities end there  SD3 has more extensive techniques  more round  robins  5 separate mic positions  better instruments  better execution and performance   and even more magic than SD2  lt also has the biggest and most authentic taiko col     Chapter 2  Quantum Leap Stormdrum 3  An Overview 10       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    lection ever sampled  Everything from piercing tones of a small shime daiko  to deep  ensembles  to an 800 pound  360 kilo  monster taiko      At the end of the recording session  we spent half of a day laying down some mean  four man grooves  Playing with Mickey was like taking peyote and jumping on a quasar   These performances represent a bonus section in SD3 controlled by excellent time com   pression and expansion  In SD3  our focus was to capture Mickey s unrivaled percussion  collection in the best possible multi sampled way  It is very flexible  And note that even  the close mix comprises the input from 8 microphones      This virtual instrument is his legacy  and mine as well  Afte
2.      0 5     2 5 0 5     2 5        The E button in the center toggles the EQ emulation between the G Series and E Series  consoles  The difference between them is described in the following table     G Series E Series    The bell curve has a more rounded shape at low The bell curve is slightly more pointed  and there is  gains  and the shelf curve overshoots zero slightly no overshoot on the shelf curve   at the base of the curve     G Series EQ is more subtle and is generally more E Series EQ is more aggressive and is therefore bet   suited to instruments and vocals  ter for removing problem frequencies  It is generally  more suited to drums     Note  At full boost or full cut  the E and G Series curves are identical   To switch the EQ into the Dynamics Side Chain  press Dyn SC     Dynamics Section  This section consists of both Compressor controls and Noise Gate Expander controls   Both sections work independently but can be operational at the same time  providing    Chapter 3  The Quantum Leap Stormdrum 3 User Interface 22       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    sophisticated control of signal levels  The example image of the Ul is shown below  after  the description of the Compressor     There are two buttons at the top  The Dyn In button turns on the whole section  The Pre  EQ button moves this section before the Equalizer  otherwise  this processing is per   formed after the Equalizer     Compressor  On the left are 3 blue knobs for controlling the Compres
3.      QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    Welcome       About EastWest and Quantum Leap    Founder and producer Doug Rogers has over 35 years experience in the audio industry  and is the recipient of many recording industry awards including    Recording Engineer of  the Year     In 2005     The Art of Digital Music    named him one of    56 Visionary Artists  amp   Insiders  in the book of the same name  In 1988  he founded EastWest  the most criti   cally acclaimed sound developer in the world  and recipient of over 60 industry awards   more than any other sound developer  His uncompromising approach to quality  and in   novative ideas have enabled EastWest Quantum Leap to lead the sound ware business  for 25 years     In 1997 Rogers partnered with producer composer Nick Phoenix and set up the Quan   tum Leap imprint  a wholly owned division of EastWest  to produce high quality  no com   promise sample libraries and virtual instruments  Quantum Leap virtual instruments are  mostly produced by Nick Phoenix  Some of the larger productions  such as Symphonic  Orchestra  Symphonic Choirs  Pianos  and the Hollywood Orchestral Series are co pro   duced by Doug Rogers and Nick Phoenix  As a composer  Phoenix began scoring film  trailers and television commercials in 1994  To date  he has either scored or licensed  music for the ad campaigns of over 1000 major motion pictures including Tomb Raider  2  lerminator 3  Lord of the Rings Return of the King  Harry Potter 2  Star
4.     Daf Turkey    Dead The Beast FX Rolls    Dead The Beast Hits N Rolls    Djembe 16in Remo    continued    Chapter 4  Instruments    Cl    Cl    Cl    Cl    Cl    Cl    Cl    Cl    18    12    43    38    14    39    36    30    4    C1   Al   Bass  Bass with scrape  Mute  Mute slap   Rim  Flam  BI E3   FX  F3   Perf    C1   Bl   Bass  Bass with flam  Center 1  Center 2   Edge  Rim  Rim with flam  C2   G2   Perf    C1   Al   Bass RH  Center RH  Edge LH  Slap RH  Cor   ner LH  Corner Flam  B1   C2   velocity sensitive rolls   D2   B3   non velocity rolls  4 65   bass non velocity  rolls  Ab C7   Perf 140 bpm    C1   6G1   Bass  Slap  Corner LH  RH  Corner Flam   A2   D4   Rolls  EA   E6   Perf 140 bpm    C1 Fl   Center  Edge  Mute  Slide  G1   B1   Finger  roll  C2   D2   Short shake  E2   G2   Long shake   A2   B2   Perf    A wide variety of rolls  short to long and soft to  dramatically loud  C1   F2  Left rolls   G2   D4   Center rolls  E4   B5   Right rolls    C1  C2  right eye    Center LH  RH  Off center RH  FX  flam  Mute  Rim LH  RH  Rim flam  D2   G2   Right  rolls  C3   E3  home plate    Off center LH  RH  Center   F3   G3  center eye    FX flam  Mute  A3   C4  left eye     Rim LH  RH  Rim flam  D4   G4   Center rolls    65 65  left eye    Off center LH  RH  Center  Flam   Mute  A5   C6  small drum    Rim LH  RH  Rim flam   D6   6G6   Left rolls   C1 E1   Bass  F1 6G1   Mute LR  A1    B1 Mute slap   C2   E2   Open  F2 A2   Open slap  B1 C2   Rim   D2   F2   Bass fl
5.    Quantum Leap Stormdrum 3  Virtual Instrument    Users  Manual       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    The information in this document is subject to change without notice and does not rep   resent a commitment on the part of East West Sounds  Inc  The software and sounds  described in this document are subject to License Agreements and may not be copied  to other media  No part of this publication may be copied  reproduced or otherwise  transmitted or recorded  for any purpose  without prior written permission by East West  Sounds  Inc  All product and company names are     or    trademarks of their respective  owners     Solid State Logic  SSL  Channel Strip  Transient Shaper  and Stereo Compressor licensed  from Solid State Logic  SSL and Solid State Logic are registered trademarks of Red Lion  49 Ltd        East West Sounds  Inc   2013  All rights reserved     East West Sounds  Inc   6000 Sunset Blvd   Hollywood  CA 90028  USA    1 323 957 6969 voice   1 323 957 6966 fax   For questions about licensing of products  licensing eastwestsounds com  For more general information about products  info eastwestsounds com    http   support soundsonline com    QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT       About EastWest and Quantum Leap  Producer  Nick Phoenix   Percussionist  Mickey Hart   Credits   How to Use This and the Other Manuals  Online Documentation and Other Resources    a oO OF B W NN    Click on this text to open the  Master Navigation Document    l  
6.    Shake  short shake G1   D4   Single shake     E4   D5   Medium long shake  E5   Long shake   F5 66   progressively louder shakes   E6   B6  D    E7  G7   B7   Perf    Torpedo Guiro RR Cl 10 2 Cl Al   Shakes  B1 D2   Double shake   E2   Long shake    Chapter 4  Instruments 42    QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT       Nick surrounded by drums  Note the many sticks and mallets in the lower left     SMALL DRUMS    Balinese Murdungham Cl   4 C1 B1   Bass  Rim  Edge  Mute slap  Double  Mute   Roll  Bongos Bauer Cl 24 8 C1 A1   Low rim  Rim mute  Center double  Center     Center mute  Center scrape  BI   E2   Low long roll  p  mp  mf  f  F2 62   Low rim short  long    C3 A3   High rim  Rim mute  Center double  Center   Center mute  Center scrape  B3   E4   High long roll    p  mp  mf  f  F4   G4   High rim short  long   Cohongas Cl 35 4 C1 E1   Low open  slap  mute  F1   A1   Mid open   slap  mute  B1   D2   High open  slap  mute  E2   G2    Low roll  A2   C3   Mid roll  D3   F3   High roll  G3   G4    Perf FX  A4   B5   Perf FX 130 bpm    Cuica Cl 8 4 Cl   C2   various squeaky sounds created by rubbing a  rod at the center of the drum   Cuica Perf FX Gl 14 1 C1 02   Slow perf  C3   A3   Fast perf   Damarue FX Cl 25 1 CI H   Perf FX   Frame Drum 8in Iran Cl 25 4 C1   F1 Open thumb  Edge 1  Edge 2  God tone   G1   E3   Rolls  F3   F4   Perf FX   Frame Drum 10in Iran MI 40 4 C1   F1   Open thumb  Edge  Rim  God tone   G1   D5   Rolls  E5   G6   Perf FX   Frame Drum 12in 
7.    m   RO                    C1   Bl   Hits  C2   E5   Various strokes and hits   many of which start out very softly with a slow ringing  crescendo   C1   D1   Low open RH  LH  El   Rim RH  F1 G1    Mute Long  Short  Al   Slap RH  B1 C2   Roll mute   D2   E2   Roll  C3   Open  D3 E3   Rim 1 2  F3    Open Double  G3   Slap  A3   Mute  B3   Roll  C4   D4      Roll Open   C0   G0   Perf group 1  G 0   C 1   Perf group 2 130  bpm  D1   G 3   Perf group 3  A3   A 3   Perf group 4  C1   C6   Various clangy metalic sounds   C1   6G2   Perf  A2   B5   Perf 110 bpm   C1   G1   Glissando like runs   C1   G4   Hits   C1 Fl   Hits  G1   Hit with clang after some silence   Al B1   Clanging  C2   Hit with several quiet hits  after some silence   C1   C4   Various wind chime hits and jangles   D3   B4   Tubular bell hits  natural sound   C3   C6   pitch corrected tubular bell hits  and filling  in the chromatic scale for 3 octaves   C1   D5   Perf   C1   F3   Various hits and strokes from a meditation  bowl   C1   E6   Various scraping and ratcheting sounds  C1   E6   More scraping and ratcheting sounds  C1   A 3   More scraping and ratcheting sounds  C1 E1   Strikes   C1   Low hit  with multiple dynamic layers  D1   High  hit  with multiple dynamic layers  EI A1   Low hits   each note with different loudness  B1   E2   High hits     various loudness  F2   B2   Low scrapes  various  loudness  C3   F3   High scrapes  various loudness    C1   G2   6 pairs of mallet hits mutes  1 note per pai
8.   Click on this text to open the  Master Navigation Document    8       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    Quantum Leap Stormdrum 3  An Overview       The Design Concept For the Stormdrum 3 Virtual Instrument    More than 5 years after the release of  Quantum Leap SD2   The Next Generation   the  Producer of that award winning virtual instrument  Nick Phoenix  is releasing an all  new collection of percussion instruments  Quantum Leap SD3  Not only has he newly  recorded a vast array of both common and unusual sounds  but he has taken advantage  of the superior technical capabilities of today s recording studio to create a library with  an inspiring sonic presence     This percussion library was recorded in the same location  EastWest Studios in Holly   wood  California  as the 3 titles from the Hollywood series by EastWest Quantum Leap   Strings  Brass  and Woodwinds  Therefore  all these libraries work together to provide  a consistent sound quality  And like the Diamond Editions of those earlier  Hollywood   libraries  it includes samples simultaneously recorded with 5 sets of microphones that  you can mix together in the PLAY software to achieve the sonic presence you require   from close and intimate to expansive  More information about the microphone options Is  included on page 51     To achieve the breadth of instrument types Nick Phoenix was looking for in his new library   he drew on the private collection of legendary percussionist Mickey Hart and multi
9.   It will open in a new window on the screen  In that document   click on the icon for the PLAY System and its manual will open in the same window  hid   ing the MND   You now have both the SD3 library manual and the PLAY System manual  open in separate windows so you can refer to them both     Chapter 1  Welcome 6       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    Online Documentation and Other Resources    For the most up to date information  visit the support pages at EastWest s web site   There you can find     e information made available after these manuals were written   e FAQ pages that may already list answers to questions you have   e suggestions from EastWest and other users of the EastWest PLAY System  e news about upcoming releases    The address is   World excluding Europe  http   support soundsonline com  Europe  http   support soundsonline europe com    You can also visit the EastWest online forums  There you can read comments and ques   tions from others who use EastWest products and post your own  The many forum par     ticipants are a good source of helpful information about both the technical and musical  aspects of this software     The address of the forums Is   http   www soundsonline forums com    Chapter 1  Welcome      QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT       2  Quantum Leap Stormdrum 3  An Overview    9 The Design Concept For the Stormdrum 3 Virtual Instrument  10 Statement from the Producer  12 What s Included  12 Hardware Requirements  
10.   ME  S 45      e   0 8  T 15  23  z KHz KHz  COMPRESSOR GATE EXPANDER   OUTPUT    im  z  um    ere       LIETEN    d        5        C y E   rJ RELE   SA E    A Tm      HOLD 2m  ca     e    g     m   ues P r RELEA ASE RANG E    E  no preset        SSL s EQ  amp  Dynamics Channel Strip Plug in  both Instrument and Mic Plug in     This plug in passes the signal through 5 separate sections  as described separately in  the text below     Input Section and Output Section  Tee  urn the Gain knob in the Input Section to control the level of the incoming audio  i signal  The post gain signal level is shown in lights to its left  As a rough guide  the    6  yellow indicator should occasionally comes on but the red    O    indicator should  remain off        Press the button to invert the phase of the input signal     ouTPUT    gic    LISTEN    The Output Section is the last step in the processing  The Gain knob con   trols the audio level of the output signal  Adjust this level last to achieve the  loudness of the signal that you want  The same rules for the yellow and red  indicator lights apply here as in the Input Section        The S C Listen button directs the Dynamics Side Chain to the channel output     Filter Section   The Filter controls provide access to two separate kinds of filters  The black knob  controls an 18dB Octave high pass filter  20Hz to 500Hz   Use it to remove lower  frequencies from the audio  The purple knob controls a 12dB Octave low pass  filter  3kHz to 2
11.   this is as expected     The Browser View    The Browser behaves identically among all PLAY System libraries  Read the main PLAY  System manual for information about how to use that view     The Mixer View    The Mixer view is new in PLAY 4  As described in the PLAY 4 manual  the Mixer view  allows the user to view and control the output from all the channels within the current  instance of PLAY  Here  you can control the loudness and the pan position  as well as  the MIDI input and the audio output channel  You can also mute or solo each track  the  M button or S button  respectively   In any PLAY virtual instrument that features multiple  microphone positions  it is also possible to mix and blend the output from those mics     MAIN MENU   SETTINGS BROWSER   TAA       PLAYER     36in Thai Gong Hits  1     Channel 1    MIDI INPUT                      idin 16m Shime Dalka     OUTPUT   T   oueut    ourur    ourur OUTPUT    Main LR fa       1 1 Main LR    M ar j         The image above shows the PLAY mixer page with the Stormdrum 3 instrument named  36in Thai Gong Hits loaded into the left most column  At the top   Channel 1    means  that it responds to MIDI input on channel 1 only  And where the MIDI input for the other  instrument reads  Omni   that means it responds to all MIDI channels  Click in this  control to see a list of other input options you can select     Chapter 3  The Quantum Leap Stormdrum 3 User Interface 18       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT   
12.  C1   B4   Perf   C1   G1   Chime hits with multiple dynamic layers   making it velocity sensitive  Al F4   Chime hits  with  some very quiet   C1   C6   Perf    C3   E5   Pitch corrected chime hits to create a  chromatic scale more than 2 octave   C1   Lower pitched hit with multiple dynamic layers   making it velocity sensitive  D1   G1   Hits of vary   ing loudness  Al   Higher pitched hit with multiple  dynamic layers  making it velocity sensitive    BI   E2   Hits of varying loudness   C1 F3   Various ratchet sounds  G3   A4   Perf  C1   A5   various ratchet sounds    C1 A    Various drum hits  B1   Shell  C2   Mute  scrape  D2   F2   Scrapes  A2   D3   Pert   E3   G4   Perf 120 bpm    40       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    METALS    supra Bowls Cl 32 4 C1 G1  D2  A2  F3  D4   Hits  each for a separate bowl   Other notes in D1   B4   Various mutes for the preced   ing hit  C5   F5   Perf    supra FX Cl 15   CI A2 and C3 D3   Pert  Turkish Copper Pot Cl 4 4 Cl  Low hit  Dl   Low mute  E1   High hit   Fl   High mute  Water Bowls Cl 11 1 CI D2   Bowl hits  E2   F2   Bowl strokes  Zil Bells C1 10   Cl   Low hit with dynamic layers  making it velocity     sensitive  D1   High hit with dynamic layers  making it  velocity sensitive  EI A1   Low hits of varying  loudness  B1   E2   High hits of varying loudness    Next in order in the PLAY Browser is a folder called  Mickey Hart LIVE LOOPS   The  instruments in this folder are looped snippets of multi person per
13.  Chant 100 bpm 42  House On Fire 90 bpm 42  Jolly Witch Doctor 115 bpm 42  Kongs Henchmen 105 bpm 38  Log Jamma 115 bpm 42  Monasterista 100 bpm 42  Monte Carlo 90 bpm 42  Poison Darts R Us 100 bpm 42  Red Frog Green Frog 120 bpm 42  Roman Guild 90 bpm 42  sambastique 100 bpm 40  The Lion and The Grasshopper 100 bpm 42  Torture Brigades 90 bpm 23  Undiscovered Country 120 bpm 42  Undiscovered Enemy 120 bpm 42    Abbreviations Used In Instrument Names    The names of instruments are sometimes shortened to fit in the browser list  The fol   lowing table provides a way to look up any unfamiliar abbreviations until you become  familiar with the shortcuts     Chapter 4  Instruments 49    QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT  ABBREVIATIONS IN INSTRUMENT NAMES AND DESCRIPTIONS       Abbreviations Meaning   bpm beats per minute   ft foot  about 30 cm    FX Effects  special effects that go beyond the traditional sounds of an  instrument    in inch  about 2 5 cm    KS Keyswitch  see info on keyswitches in the PLAY manual    NSL    Not So Loud     Remo drums with less resonance and more attack   Ib pound  800 Ib   360 kg    LH  RH Left Hand  Right Hand   Perf Performances   RR Round Robin   W with       Percussionist Greg Ellis surrounded by lots of the SD3 instruments in EastWest Studio 1     Chapter 4  Instruments 90    QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT          The SD3 recording session team  Greg Ellis  Ken Sluiter  Mickey Hart   Nick Phoenix  Chalo Eduardo  Ben Jon
14.  SOFTWARE or any portion or component parts  of the EASTWEST SOFTWARE on a standalone basis or repackage and sell  license  or  distribute either the EASTWEST SOFTWARE or any portion or component parts of the  EASIWEST SOFTWARE on a standalone basis     D  You may use the EASTWEST SOFTWARE to compose original music compositions or  soundtracks  or for a Production Music Library  also known as stock music or library mu   sic  original compositions or soundtracks created entirely by you using the EASTWEST  SOFTWARE that you  in turn  license as an original composition or soundtrack to third  parties for use in film  television  radio  or other media   provided the completed compo   sition or soundtrack is created solely by you     E  You may use any included EASTWEST SOFTWARE Audio Loops  compositions that  contain a combination of sound samples that can be repeated to form a continuous  piece of music  for a Production Music Library  also known as stock music or library mu   sic  original compositions or soundtracks created entirely by you using the EASTWEST  SOFTWARE that you  in turn  license as an original composition or soundtrack to third  parties for use in film  television  radio  or other media   subject to the following terms  and conditions   1  the Audio Loops must be used in a musical context with at least two  other instruments that contribute significantly to the composition  and  2  The entire  Audio Loop cannot be left exposed at any time in the composition  If
15.  The small button with the fader symbol lit in yellow has been pressed to open 5 more  strips to the right  representing the 5 mics available in SD3   Clicking on the yellow but   ton again hides the mic strips so that you can see more channel strips  but any values  you set still apply when the strips are hidden   The name of each mic is listed at the  bottom  In the image above  the Close and Hi Fi buttons are lit in white to indicate that  those samples are loaded in memory and the mics are currently active  To load or unload  the samples from memory  click on the button for that mic position     The meter and slider for each instrument or mic represents the current output level for  that audio channel  The Pan knob at the top of each strip moves the apparent position  of the instrument left or right within the stereo field  And note that you can pan the  individual mics separately  At the very top of a mic strip is another knob marked REV  SND  which stands for Reverb Send  that allows you to indicate how much of the sound  from this mic to direct to the currently selected reverb  The REV SND control applies a  second gain to the signal going to the Reverb  allowing you to send up to 12 dB more  to the Reverb than to the standard output  or to reduce the signal as much as 60 dB  In  other words  both the gain from the strip s vertical fader and the gain from UTE  the REV SND knob are applied together to the signal going to the PLAY  Reverb  This approach maintains a consi
16.  This License constitutes the entire agree   ment between the parties with respect to the use of the EASTWEST SOFTWARE licensed  hereunder and supersedes all prior or contemporaneous understandings regarding such  Subject matter  No amendment to or modification of this License will be binding unless  in writing and signed by EASTWEST  Any translation of this License is done for local  requirements and in the event of a dispute between the English and any non English  versions  the English version of this License shall govern     13  Third Party Software and Service Terms and Conditions  Portions of the EASTWEST  SOFTWARE utilize or include third party software and other copyrighted material  Ac   knowledgements  licensing terms and disclaimers for such material are contained in the     online    electronic documentation for the EASTWEST SOFTWARE  and your use of such  material is governed by their respective terms     License Agreement License  6    
17.  Wars Episode  2  Spiderman 3  Pirates of the Caribbean 3  Blood Diamond  Night at the Museum  and  The Da Vinci Code  EastWest Quantum Leap has now firmly established itself as one of  the world s top producers of high end sample libraries and virtual instruments     In 2006  EastWest purchased the legendary Cello Studios  formerly United Western Re   corders  on Sunset Boulevard in Hollywood  re naming it EastWest Studios  The 21 000  sq  ft  facility  since remodeled by master designer Philippe Starck  houses five recording  studios and is the world headquarters for EastWest     Chapter 1  Welcome 2       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    Producer  Nick Phoenix  Nick founded Quantum Leap and  apart from the co productions with Doug Rogers  has  produced all its titles     am a sample maniac  Working as a composer has given me a  unique perspective into what composers really need   Nick has been scoring and creat   ing the music for film trailers for the past 19 years        His company    Two Steps From Hell  is the top trailer music company in the world  Two  Steps albums are consistently in the top 100 on iTunes  and the first album is about to  go Gold  Two Steps From Hell gave its first concert at Walt Disney Concert Hall in June  2013     Chapter 1  Welcome 3       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    Percussionist  Mickey Hart    Chapter 1  Welcome    Mickey Hart is best known for his nearly three decades as an integral part of an extraordi   n
18.  but the named  difference  for example   Center LH  RH            Some notes are described as  Perf  or Perf FX   These are either short performances  of a few notes or single notes that can be combined into performances  They are not as  complete or polished as the performances in the  Mickey Hart Live Loops  folder  so  consider these as little extras that might help you build a performance  In a few cases   a tempo is provided  for example 130 bpm   these are patterns of notes in tempo from  the given instrument alone     A Quickstart Folder    The first folder listed in the Browser is one designed to feature some of the instruments  that the Producer thinks are a good introduction to the range of this library  When you re  getting started with Quantum Leap Stormdrum 3  you may want to begin by opening  these instrument files and playing with them  Each of these instrument files is also  available in another folder  and you should look in the table for the patch   s home group  to find its listing  For example   Chimes Burma  is documented within the Metals table     Chapter 4  Instruments 34       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    Once you ve explored this introductory folder  take a look at the wide variety of other  instruments in the 7 folders grouped by types     e Big Drums    e Gongs Clocks Waterphone    e Metals   e Shakers   e Small Drums  e Taiko Family  e Woods    BIG DRUMS    African Ceramic Ashiko  Boule Custom    Cajon Black Custom    Cajon Remo
19.  can use the left and right arrow buttons to move to a dif   ferent strip  including to a mic strip that is currently hidden  Using this Channel list  you  can move through the various strips without having to close one drawer and open another     Included in the FX drawer are    e an EQ  amp  Dynamics plug in  consisting of      aFilter     an EQ     a Compressor and Noise Gate Expander   e a Transient Shaper plug in   e a Convolution Reverb plug in  This plug in is available only on channel strips  not mic  strips    e a Stereo Compressor plug in  This plug in is available only on channel strips  not mic  strips    The specific controls are described in detail after this overview     To hide the UI for all the plug ins  click on the X button in the lower right corner  The  settings are preserved while the controls are hidden  with the saved values reappearing  when they are reopened with the FX button     Chapter 3  The Quantum Leap Stormdrum 3 User Interface 20       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    The following image shows the plug ins that appear when the FX button is clicked in a  mic strip  Only the plug ins in the top section of the image above are available for the  audio output from a single mic  This image shows the plug ins for the Close mic  as in   dicated in the Channel drop down list in the lower right     Solid State Logic   Oxtord   England  FILTER pints LF ie pei     HMF HF e aig TRANSIENT  TO      Ty Em Ji  GAM         GAIN  a ir mss k     L
20.  ear to  determine how long of a pre delay works for each  instrument   The Pre Delay can also be changed  with the knob on the Player page      Use the Reverb drop down list to select the name  of the environment  as shown in the image at the  right     This EastWest Convolution Reverb can use true  stereo reverbs  The Mono button  when illuminated   indicates that the processing should be performed  without separate left and right channels for the IR     The Amount knob controls how much of the effect  to include in the output  Drag downward with the  mouse to create a more subtle reverb  or drag up    ACME   Acousticas Drums  Big Drum Room  Bright Plate  Carlsbad Caverns  EMT 240   EW Chamber   EW Hall   EW Studio   Gated   HDIR Cathedral  Hollywood Hall  LA Scoring Stages    New Hollywood Hall      Piano Hall   S5  Cal  Hall   small Drum Room  Solo Violin Concert      True Stereo Sample      Dark Abbey   EW Fat Hall LR  Large Church   Live Cathedral  Psychedelic Reverb  Stereo Refl  Church  Choral Hall 1 LR  Fat Drums LR   St  Mary LR  Hamburg Brass       London Brass    Chapter 3  The Quantum Leap Stormdrum 3 User Interface         EW Studio 1 Front N  True Stereo   EW Studio 1 Rear N  True Stereo   EW Studio 1 Wide N  True Stereo   EW Studio 2 N  True Stereo     26       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    to increase the effect   The Amount can also be changed with the knob on the Player  page      SSL s Stereo Bus Compressor  Instrument Plug in only    This
21.  ins sit on top of the channel strips in what s called a  drawer    Note that the bottoms of the channel strips are still visible below the FX drawer  as in  the image that follows     Chapter 3  The Quantum Leap Stormdrum 3 User Interface 19    QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    MAIN MENU   SETTINGS BROWSER         A on   PLAYER F  Acapulco 115 BPM  Omni     s   1 1D ci m   MG DN  Solid State Logic   Oxford   England Order     FILTER   EQ  DYNAMICS  FILTER Iu zu ur XX gy TRANSIENT  rini    s   ER         SHAPER  m  S    our   3  ee NM    Q m  AY J    GUT d Hz 00     2  INPUT COMPRESSOR GATE EXPANDER   OUTPUT    a is   e      Cy    amp     lc  UR 4   mg Tu  am   RELEASE ta  j tm TWHOD os   a 6   FAST  A  HE  4 C Lp 5 A FAST   20 20  10  20 i    xj JE o4  4 z a          20    GAIN T HOLD s RELEASE RANGE   GAIN    Solid State Logic   Oxtord   England    5 Us COMPRESSO  Big Drum Room 1 MONO STEREO BUS COMPRESSOR    thun ur   a  2    a 4 d     10  P i Er   30  B 2    a     J Re 3    i  u i  B ak ri p      PE      L oh fa  gl   n r      F  X dB  C IPRESSION     EU   d i  THRESHOLD ATTACK   mS    9  B 45     E  lz      pe m  x AP Auto            gt      COMP         fa      MAKE UP RELEASE    amp        Acapulco 115 BPM       The image above shows the full set of plug ins for the instrument loaded into the second  instrument strip  Acapulco 115 BPM      At the bottom of the drawer are 2 controls  a Preset list  which is empty in the image   and a Channel list  where you
22.  is a compressor that works only at the instrument level  not on individual mic chan   nels  This SSL compressor has become legendary in the music industry for its unique  sound  so you may want to see how it can improve the sound of your mix     This is a stereo version of the center section stereo bus compressor found on the XL  9000 K Series console  It provides high quality stereo compression  giving you critical  control over the dynamic range of audio signals     The compressor UI consists of 1 meter  5 knobs  and 1 button  as in the image below     Compression Solid State Logic   Oxford   England    a Pa a 5 E 10 2 470     MEN RENS  LJ    This meter shows the real time gain reduction in     Biss  decibels  dB       20  20      THRESHOLD ATTACK   mS RATIO       Threshold uu E teen calc  With this knob you can controls the level at       eae  which gain reduction is introduced  The value Is ee ARMEN    continuously variable   20 dB to  20 dB     Attack  This knob controls response time when the Threshold is crossed  Choose among the fol   lowing times  0 1  0 3  1  3  10 and 30 ms     Make Up  This knob selects the level of compensation to offset the compressor   s action  It is con   tinuously variable over the range     5 dB to  15 dB     Release   This control sets how quickly the level returns to normal  Choose between 0 1  0 3  0 6   or 1 2 seconds  or you can select Auto  In the case of Auto  the release time is dependent  upon the duration of the signal peak     R
23.  knob is set  the more focused this ringing  becomes        The graph gives you visual cues about the frequency distribution you are creating with  the settings you select     Make sure the On button is illuminated for this filter to have any effect     Reverb Controls    A generic Reverb control is described in the main PLAY manual   and that description applies here as well     The Reverb controls in Stormdrum 3 contains an extra knob not  present in some other PLAY interfaces     Pre Delay   Increasing the level with this knob delays the onset of the re   verb so that the initial section of the sample is unaffected  This  feature allows the sem of each attack to maintain its true color while the rest of the  note still gains the benefit of the reverb effect        Time Stretch Tuning  This set of controls allows you to control the pitch  either  with or without also changing the tempo of a performance   depending on multiple factors  as described below        There are three related controls  One is a knob for raising or lowering the pitch  Then   there s a pair of buttons  Tune A  Tune B for selecting which of two kinds of re tuning   you want to use  The third control is a switch for selecting the quality    e On the left is option A  the original EastWest tuning approach  With Button A  you re  changing the speed of playback in order to affect the pitch  But  if you use Button  A with a performance from the Live Loops folder  the tempo is not affected  that s  because t
24.  manner not expressly  permitted by this License  If you are uncertain about your rights to use the software  au   dio content  or other intellectual property  you should contact your legal advisor before  proceeding     1  General  The EASTWEST SOFTWARE  without limit  the software  scripts  audio con   tent  audio loops  sound files  samples  impulse responses  audio processing tools  im   ages  formulas  designs  inventions  works  documentation  fonts  and other intellectual  property whether on disk  in read only memory  on any other media or in any other form   provided to you is licensed  not sold  to you by EAST WEST SOUNDS  Inc    EAST   WEST   for use only under the terms of this License  and EASTWEST reserves all rights  not expressly granted to you  You own the media on which EASTWEST SOFTWARE is  recorded but EASTWEST and or EASTWEST s licensor s  retain ownership of the EAST   WEST SOFTWARE itself  The terms of this License will govern any EASTWEST SOFT   WARE upgrades provided by EASTWEST that replace and or supplement the original  EASTWEST SOFTWARE  unless such upgrade is accompanied by a separate license  in  which case the terms of that license will govern  Title and intellectual property rights  in and to any content displayed by or accessed through the EASTWEST SOFTWARE be   longs to the respective content owner  Such content may be protected by copyright or  other intellectual property laws and treaties  and may be subject to terms of use of the  third p
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26. 2kHz   Use it to remove higher frequencies        Turn either knob fully left  marked OUT  to turn that filter off  Turn either one  or both   clockwise to move the filter frequency in from its extremity     Chapter 3  The Quantum Leap Stormdrum 3 User Interface 21       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    You have a choice where to insert the Filters in the audio stream  To place the Filters im   mediately following the Input control  press the Input button  To switch the Filters into  the Dynamics Side Chain  press the Dyn S C button  Note that when the Dyn S C button  Is engaged the Input button has no effect     Equalizer Section  To use the EQ  switch it into circuit by pressing the EQ In button  which is near the top  in the center of the UI for this section     LMF EQUALISATION       The EQ section has four bands  each with its own knob color  All bands have gain and  frequency control  The low  LF  and high  HF  bands are shelved by default but can be  switched to a bell shape  parametric  by pressing the Bell button  the Bell option gives  you more control over the exact shape of the EQ curve  The low mid  LMF  and high mid   HMF  bands have Q controls  to adjust the sharpness of the modified curve  in addition  to what the others have     Listed in the table below are the ranges for the knobs in each section     Band LF LMF HMF HF  Frequency range 40Hz     600Hz 200Hz     2kHz 600Hz     7kHz 1 5kHz     22kHz  Gain range  16 5dB  20dB  20dB  20dB   Q range
27. Egypt Cl 43 4 CI AI Open thumb  Edge 1  Edge 2  Edge flam  Open    flam  God tone  B1I   E4   Finger rolls  FA   C7   Perf FX  continued    Chapter 4  Instruments 43       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    C1   Al   Low hits  B1   G2   High hits    A2   B4   Perf 140 bpm  C5   C 6 Perf 149 bpm  Perfs  149 bpm  use mix of black and white keys    C1 E1   C  center  C  rim  C  mute    F1   A1   Bb center  Bb rim  Bb mute    C1   F1   Open  rim  flam  slap     G1   C2   Roll p  mp  mf  f    SMALL DRUMS   Gourd Drum Cl 38 4  Madal Mickey Cl 6 8  Medales Cl 8 4  Nepalese Madal Cl 8 4  New Guinea Drum Cl 18 l  Ngara Cl 18 4  Olympic Mini Drums Cl 15 4  Phakwajaj Cl 10 8  Quijada Gl 290 8  Remo 10in Djembe Fiberskin Cl 36 A  Remo 10in Pandero Skindeep Cl 22 A  Ultratech   Remo 12in Italian Tambourine Cl 43 4  Remo 9in Dumbek Skindeep Cl ll 4  Remo Repanique Cl 43 4  continued    Chapter 4  Instruments    C1   C2   Open  Rim  Low to high  High to low  Low  open  High open  High mute  Mute    C1   Low hit  high hit  EL B2   Short scrapes   C3 F3   Long scrapes   C1   C2   Low bass  Bass  Edge  High bass  Center   Edge  High center  High flam  D2   E2   High pitched  hit  F2 F3   Rolls   Cl   Gl  Open A  B  C  D  E    C2   6G2   Rolls A  B  C  D  E  63 63   Perf   C1 D2   Hits  E2   Roll   C1 B1   Stick  C2   G3   Scrapes  A3 C5   Jingles  C1 Fl   Bass hit  Rep  Slide  Flam  G1   F2   Open  off center LH  RH  Rep  Rim LH  Rim RH  Slap  Flam   G2   F3   Center slap LH  RH  M
28. IDED IN  LIEU OF ANY OTHER WARRANTIES  IF ANY  CREATED BY ANY DOCUMENTATION OR  PACKAGING  THIS LIMITED WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS  AND  YOU MAY ALSO HAVE OTHER RIGHTS THAT VARY BY JURISDICTION     7  Disclaimer of Warranties  YOU EXPRESSLY ACKNOWLEDGE AND AGREE THAT  TO  THE EXTENT PERMITTED BY APPLICABLE LAW  USE OF THE EASTWEST SOFTWARE  IS AT YOUR SOLE RISK AND THAT THE ENTIRE RISK AS TO SATISFACTORY QUAL   ITY  PERFORMANCE  ACCURACY AND EFFORT IS WITH YOU  EXCEPT FOR THE LIM   ITED WARRANTY ON MEDIA SET FORTH ABOVE AND TO THE MAXIMUM EXTENT  PERMITTED BY APPLICABLE LAW  THE EASTWEST SOFTWARE IS PROVIDED    AS  IS     WITH ALL FAULTS AND WITHOUT WARRANTY OF ANY KIND  AND EASTWEST  AND EASTWEST   S LICENSORS  COLLECTIVELY REFERRED TO AS    EASTWEST    FOR  THE PURPOSES OF SECTIONS 7 AND 8  HEREBY DISCLAIM ALL WARRANTIES AND  CONDITIONS WITH RESPECT TO THE EASTWEST SOFTWARE  EITHER EXPRESS  IM   PLIED OR STATUTORY  INCLUDING  BUT NOT LIMITED TO  THE IMPLIED WARRAN   TIES AND OR CONDITIONS OF MERCHANTABILITY  OF SATISFACTORY QUALITY  OF  FITNESS FOR A PARTICULAR PURPOSE  OF ACCURACY  OF QUIET ENJOYMENT  AND  NON INFRINGEMENT OF THIRD PARTY RIGHTS  EASTWEST DOES NOT WARRANT  AGAINST INTERFERENCE WITH YOUR ENJOYMENT OF THE EASTWEST SOFTWARE   THAT THE FUNCTIONS CONTAINED IN THE EASTWEST SOFTWARE WILL MEET YOUR  REQUIREMENTS  THAT THE OPERATION OF THE EASTWEST SOFTWARE WILL BE  UNINTERRUPTED OR ERROR FREE  OR THAT DEFECTS IN THE EASTWEST SOFT   WARE WILL BE CORREC
29. ILITY  CONTRACT  TORT  OR OTHERWISE  AND EVEN IF EASTWEST HAS BEEN ADVISED OF THE POSSIBIL   ITY OF SUCH DAMAGES  SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OF  LIABILITY FOR PERSONAL INJURY  OR OF INCIDENTAL OR CONSEQUENTIAL DAM   AGES  SO THIS LIMITATION MAY NOT APPLY TO YOU  In no event shall EASTWEST s  total liability to you for all damages  other than as may be required by applicable law in  cases involving personal injury  exceed the amount of fifty dollars   50 00   The forego   ing limitations will apply even if the above stated remedy fails of its essential purpose     9  Export Control  You may not use or otherwise export or reexport the EASTWEST SOFT   WARE except as authorized by United States law and the laws of the jurisdiction in which  the EASTWEST SOFIWARE was obtained  In particular  but without limitation  the  EASTWEST SOFTWARE may not be exported or reexported  a  into any U S  embargoed  countries or  b  to anyone on the U S  Treasury Department s list of Specially Designated  Nationals or the U S  Department of Commerce Denied Person s List or Entity List  By  using the EASTWEST SOFTWARE  you represent and warrant that you are not located in  any such country or on any such list  You also agree that you will not use the EASTWEST  SOFTWARE or any purposes prohibited by United States law  including  without limita   tion  the development  design  manufacture or production of missiles  nuclear  chemical  or biological weapons     10  Government End Us
30. Perf  C1 Fl   Various waterphone sounds  F 1   E3   Perf    C1   G 3   Various waterphone hits   A3   A4   Various waterphone rolls    METALS    African Boat Bells    Agogo  Asian Crotales    Berimbau Ab    Berimbau B natural    Brass Bowls Tibet    continued    Chapter 4  Instruments    Cl    Cl  Cl    Cl    Cl    Cl    8    29    39    42         C1 C2   Mallet  Mallet mute  Mallet  Mallet mute   Stick  Stick mute  Stick  Stick mute   C1 E1   Clack  Low  High   Velocity sensitive high  bell like hits  C1   Low D note   D2  F note  E3   D  note  F3   High D note    G3   A note   C1   Bl   Various mulit part hits  C2   Single hit   D2   B2   FX  effects   C3 C5   Perf   C1  A multi part hit  DI D2   Arame hits    E2   Capaca hit  F3   Tiki hit  G3   F4   Capaca rolls   G4   B5   Perf   C1   B6   Various bowl sounds  some of which are soft   slow crescendos    38       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    METALS    Brass Bowls Turkey    Brass Kettle Drum Taya    Brass Kettle Drum Taya Perf    CengCeng  CengCeng Perf  Chimes Brass  Chimes Burma  Chimes Cymbal    Chimes Large Wind  Dark Star Bells  Dark Star Bells Tuned    Dark Star Bells Perf  Deep Meditation Bowls    Door Stop 1  Door Stop 2  Door Stop 3  Dragon Chasers  Earth Plates    Englehart Bells Mt w Mutes    continued    Chapter 4  Instruments    Cl    Cl    C0    Cl  Cl  Cl  Cl  Cl    Cl  D3  C3    Cl  Cl    Cl  Cl  Cl  Cl  Cl    Cl    31       47    36  39    26    22  I   i     30    65  65  29    24      
31. REEMENT    EASTWEST SOUNDS  INC  END USER LICENSE AGREEMENT    THE EASTWEST SOUNDS  INC  END USER LICENSE AGREEMENT GOVERNS THE  USE OF EASTWEST  EASTWEST QUANTUM LEAP  AND QUANTUM LEAP SOFTWARE   AUDIO CONTENT  AND OTHER INTELLECTUAL PROPERTY PROVIDED BY EASTWEST  TO THE END USER  PLEASE READ THIS LICENSE AGREEMENT     LICENSE     CARE   FULLY BEFORE USING THE EASTWEST SOFTWARE  AUDIO CONTENT  AND OTHER  INTELLECTUAL PROPERTY  AS IT GOVERNS THE TERMS AND CONDITIONS OF YOUR  USE     BY USING THE EASTWEST SOFTWARE  AUDIO CONTENT  OR OTHER INTELLECTUAL  PROPERTY  YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS LICENSE  IF  YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE  DO NOT USE THE EASTWEST  SOFTWARE  AUDIO CONTENT  OR OTHER INTELLECTUAL PROPERTY  IF YOU DO NOT  AGREE TO THE TERMS OF THE LICENSE  YOU MAY RETURN THE EASTWEST SOFT   WARE  AUDIO CONTENT  AND INTELLECTUAL PROPERTY TO THE PLACE WHERE  YOU OBTAINED IT FOR A REFUND  YOU MUST RETURN THE ENTIRE PACKAGE IN  ORDER TO OBTAIN A REFUND  IF THE EASTWEST SOFTWARE  AUDIO CONTENT  OR  INTELLECTUAL PROPERTY WERE ACCESSED ELECTRONICALLY AND YOU DO NOT  AGREE TO THE LICENSE  SIMPLY CLICK  DECLINE      IMPORTANT NOTE  The software  audio content  and other intellectual property pro   vided by EastWest to you may be used by you to create your own original works pursuant  to the terms and conditions of this License  You may not use  distribute  or broadcast any  of the software  audio content  or other intellectual property in any
32. Short roll   Rim LH  RH  Rim flam  Rim flam double  Rom roll short   E2   A2   Crescendo rolls  B2   D3   Crescendo rim rolls  C1 E2   Center LH  RH  Center flam  Edge LH  RH   Edge flam  Rim LH  RH  Rim flam  Short roll    F2   G2   Crescendo rolls   C1   E2   Center LH  RH  Center flam  Edge LH  RH   Edge flam  Short roll  Rim LH  RH  Rim flam    F2   B2   Rolls   C1   Bl   Center LH  RH  Center flam  Edge LH  RH   Edge flam  Short roll  C2   D2   Crescendo rolls   C1 El   Hits   C1   E2   Center LH  RH  Center flam  Edge LH  RH   Edge flam  Rim LH  RH  Rim flam  Short roll    F2   G2   Crescendo rolls       African Wooden Cowbell    Angklungs  Balaphone Hits  Balaphone Flams  Balaphone Roll DXF  Balaphone KS CO   DO    Gourd Marimba    Japanese Blocks and  Slapsticks    Log Drum  Redwood Tree    continued    Chapter 4  Instruments    Cl  Cl  A2  A2  A2  A2    A0  Cl    Cl  Cl    6  20   42   42   42   42     30  16     04    C1   Hit  DI Al   Perf   C1 D3   Hits  E3  B3  E4  B4   Pert   A2   D6   Hits over a 3 1 2 octave chromatic scale  A2   D6     Flams for the same notes as above  A2   D6   Rolls for the same notes as above    A2   D6   3 way keyswitch of the 3 patches above    CO   hit  C 0   flam  DO   roll   A0   D3   Hits over a 2 1 2 octave chromatic scale  C1 E1   Hits on Shinto Japanese blocks  RRx3    G1   F2   Shinto Japanese block perf  C3   Japanese  large slapsticks  E3   Japanese large slapsticks pert   C4   Japanese temple block hit  RRx2     D4   Temple b
33. TED  YOU FURTHER ACKNOWLEDGE THAT THE EASTWEST  SOFTWARE IS NOT INTENDED OR SUITABLE FOR USE IN SITUATIONS OR ENVIRON   MENTS WHERE THE FAILURE OF  OR ERRORS OR INACCURACIES IN THE CONTENT   DATA OR INFORMATION PROVIDED BY THE EASTWEST SOFTWARE COULD LEAD  TO DEATH  PERSONAL INJURY  OR SEVERE PHYSICAL OR ENVIRONMENTAL DAM   AGE  INCLUDING WITHOUT LIMITATION THE OPERATION OF NUCLEAR FACILITIES   AIRCRAFT NAVIGATION OR COMMUNICATION SYSTEMS  AIR TRAFFIC CONTROL   LIFE SUPPORT OR WEAPONS SYSTEMS  NO ORAL OR WRITTEN INFORMATION OR  ADVICE GIVEN BY EASTWEST OR AN EASTWEST AUTHORIZED REPRESENTATIVE  SHALL CREATE A WARRANTY  SHOULD THE EASTWEST SOFTWARE PROVE DEFEC   TIVE  YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING  REPAIR OR  CORRECTION  SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED    License Agreement License  4    EASTWEST END USER LICENSE AGREEMENT    WARRANTIES OR LIMITATIONS ON APPLICABLE STATUTORY RIGHTS OF A CONSUM   ER  SO THE ABOVE EXCLUSION AND LIMITATIONS MAY NOT APPLY TO YOU     8  Limitation of Liability  TO THE EXTENT NOT PROHIBITED BY LAW  IN NO EVENT  SHALL EASTWEST BE LIABLE FOR PERSONAL INJURY  OR ANY INCIDENTAL  SPE   CIAL  INDIRECT OR CONSEQUENTIAL DAMAGES WHATSOEVER  INCLUDING  WITH   OUT LIMITATION  DAMAGES FOR LOSS OF PROFITS  LOSS OF DATA  BUSINESS IN   TERRUPTION OR ANY OTHER COMMERCIAL DAMAGES OR LOSSES  ARISING OUT  OF OR RELATED TO YOUR USE OR INABILITY TO USE THE EASTWEST SOFTWARE   HOWEVER CAUSED  REGARDLESS OF THE THEORY OF LIAB
34. am  Open flam  Open slap flam  62 2    Nail scrape  B2   C3   Finger roll  D3 F3   Machine  gun  FX ocean  FX slides  amp  scratches    39       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    BIG DRUMS    Double Ceramic Drum    Double Headed Tree Drum  Dragon Ens Hits 1 fullmix  Dragon Ens Hits 2 fullmix  Dragon Ens Rolls 1 fullmix  Dragon Ens Rolls 2 fullmix    Dumbek Egypt 1972    Frame Drum 22in  Renaissance    Ghana Solid Rose Djembe  Lord of Toms Ensemble    Punjabi Dohn    Remo 12in Tubano NuSkin    Remo 22in Ocean Drum    Remo NSL 14in    continued    Chapter 4  Instruments    Cl    Cl    Cl    Cl    Cl    Cl    Cl    Cl    Cl    Cl  Cl    Cl    Cl    Cl    4     29     64       AG       68    21    1     20    40    16    29    17    38    C1  Bl   Open RH  Mute double up down  Open edge  RH  Rim RH  Open LH  Rim LH  Open edge LH  C2   A2    Rolls  B2   63   Long rolls  D4   A6   Perf 130 bpm  C1 C2   Openl  Open 2  Mute 1  Mute 2  Rim 1  Rim 2   Flam 1  Flam 2  D2 F4   Rolls  G4Q    C5   Perf    C1   E6   Various booming hits  often with multiple  instruments played together    C1   A4   Various booming hits  often with multiple  instruments played together    C1   G6   Various booming rolls  often with multiple  instruments played together    C1   D3   Various booming rolls  often with multiple  instruments played together    C1   G2   Center  Bass with slide  Mute LH  RH  Rim   Flam  Slap 1  Slap 2  Finger edge  Finger snap  Roll  short 1  Short roll 2  A2   D3   L
35. am  Rim LH  RH  Rim flam  Rim flam  double  Rim roll  G2   C6   Various rolls    C1   E2   Mallet hits  Center hit  Edge flam  Center  flam  Edge  Ensemble hit  Bamboo stick hit  Buzz roll   Ensemble rim  Stick rim  F2   G2   Mallet long roll   Stick long roll  A2   D3   Mallet roll crescendo    E3   B3   Stick roll crescendo  C4   Perf on rim   D4   C6   Ensemble scrapes    C1   C2   Mallet hit  Edge  Edge flam  Center  Center  flam  Ensemble hit  Ensemble rim  Stick rim  D2   E2      Mallet long roll  Stick long roll  F2   62   Roll decre   scendo  A2   C3   Mallet crescendo  D3   G3   Roll  crescendo short  A3   C4   Roll crescendo long  D4    Roll decrescendo  E4   F4   Mallet crescendo  G4   C5    Short scrapes  D4   G5   Roll crescendo long    C1   C2   Mallet hit  Edge  Center  Center flam  Edge  flam  Ensemble hit  Ensemble rim shot  Stick rim   D2   E2   Mallet long  Stick long roll  F2   62   Roll  decrescendo  A2   C3   Mallet crescendo  D3   G3   Roll  crescendo short  A3   C4   Roll crescendo long    D4   Roll decrescendo  E4   F4   Mallet crescendo   G4   C5   Short scrapes  D5   G5   Long scrapes    46       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    TAIKO FAMILY    Remo 28in Odaiko    Remo 32in Nagado Odaiko    Remo Shime Daiko 14in    shime Daiko 14in    shime Daiko 15in Mickey    Custom    shime Daiko Ensemble    shime Daiko Metal    Cl  Cl    Cl    Cl    Cl  Cl    3  16    12    14    12    2  4    C1 E1   Hits   C1 D2   Center hit LH  RH  Center flam  
36. and Amount controls  If the top red light illuminates  reduce the effect     The Gain knob controls the detection level of the controller signal  and should be set  so that only the transients you want to shape are detected  If this is set too low then  the Shaper will do nothing  if it is set too high then the Shaper will detect too many  transients  resulting in an exaggerated process  and the attack appearing too long  The  default setting of OdB should be a good starting point     Note that the Gain setting here does not directly affect the output signal s gain     Amount controls the amount of the processed signal added to the unprocessed signal   This process can increase the peak level of a signal significantly  so watch the output  meter carefully     Speed controls the length of time the added attack takes to fall back down to the normal  signal level once it has reached the top of the attack phase  Turn the knob clockwise for  a slower speed  and longer transients     The Inv button inverts the processed signal so that it is subtracted from the unprocessed  signal  This has the effect of softening the attack  resulting in more body in the drum  sound     Press the Audition button to listen to the processed signal to assist in the setup process     Note that when the Inv and Audition buttons are both pressed  the signal is not inverted     Chapter 3  The Quantum Leap Stormdrum 3 User Interface 2b       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    EastWest Convoluti
37. arty providing such content     License Agreement License  1    EASTWEST END USER LICENSE AGREEMENT    2  Permitted License Uses and Restrictions  You are granted a limited non exclusive  license to use the EASTWEST SOFTARE as follows  subject to all other terms and condi   tions of this License     A  You may install and use one copy of the EASTWEST SOFTWARE on one computer  You  will be required to purchase  authorize and use a Pace iLok security key  not included   or other security protection EASTWEST includes to access the EASTWEST SOFTWARE   You may not make the EASTWEST SOFTWARE available over a network where it could  be used by multiple computers or users at the same time  You may make one copy of the  EASTWEST SOFTWARE in machine readable form for backup purposes only  provided  that the backup copy must include all copyright or other proprietary notices contained  on the original     B  You may use the EASTWEST SOFTWARE to create your own original music composi   tions or soundtracks for your film  video  music  and audio projects  and you may broad   cast and or distribute your own original music compositions or soundtracks that were  created using EASTWEST SOFTWARE     C  You may not use the EASTWEST SOFTWARE to create sounds or other content for any  kind of synthesizer  virtual instrument  sample library  sample based product  musical  instrument  or competitive product  You may not license  sell  or distribute  commer   cially or otherwise  either the EASTWEST
38. ary expedition into the soul and spirit of music  disguised as the rock and roll band the  Grateful Dead  As half of the percussion tandem known as the Rhythm Devils  Mickey  and Bill Kreutzmann transcended the conventions of rock drumming  Their extended  poly rhythmic excursions were highlights of Grateful Dead shows  introducing the band s  audience to an ever growing arsenal of percussion instruments from around the world   Exposure to these exotic sounds fueled Mickey s desire to learn about the various cul     tures that produced them        His tireless study of the world s music led Mickey to many great teachers and collabora   tors  including his partners in Planet Drum Zakir Hussain  Babatunde Olatunji  and Airto  Moreira  Planet Drum s self titled album not only hit  1 on the Billboard World Music  Chart  remaining there for 26 weeks  it also received the Grammy for Best World Music  Album in 1991   the first Grammy ever awarded in this category  Hart took home the  Grammy for Best Contemporary World Music Album in 2007 for the Global Drum Project  with Zakir Hussain  Sikiru Adepoju  and Giovanni Hidalgo  He released his latest criti   cally acclaimed album  Mysterium Tremendum  in 2012     QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT       Credits    Producer  Nick Phoenix    Executive Producer  Doug Rogers    Project Coordination  Doug Rogers  Rhys Moody  and Nick Phoenix    Engineers  Nick Phoenix  Ken Sluiter  Jeremy Miller    Percussionists  Mickey Hart  Nick P
39. as  Jeremy Miller     The 5 Microphone Positions    Quantum Leap Stormdrum 3 was recorded in EastWest Studio 1  which is equipped with  the most up to date technology for creating digital recordings  That equipment includes  a wide variety of microphones that were set up to capture simultaneously the sound of  each instrument from several different vantages  and to do so consistently for all instru   ments in the collection  Here are descriptions of the 5 microphone positions from the  recording sessions     Close  A set of 8 microphones  Neumanns and Sennheisers  in an array in order to cap   ture a complete picture of each instrument  including its natural attack and delay  and  with a dry sound  The signal path includes the Gordon preamp  the world s most trans   parent and fastest     Mid  A  mid tree  of mics at roughly 15 feet  4 5 meters  from the instruments     HiFi  A super clean  modern high fidelity signal path for fast response and a clear room  sound  These mics were also positioned at 15 feet  4 5 meters  from the instruments   but in a slightly wider stance than the Mid mics     Main  A    Decca tree  of Neumann M50 mics positioned at 20 25 feet  6 7 5 meters   from the instruments     Vintage  A vintage signal path using RCA ribbon mics positioned 25 feet  7 5 meters   from the instruments     In the PLAY interface  you can combine these various mic positions to achieve whatever  sonic mix you want     Chapter 4  Instruments DI    EASTWEST END USER LICENSE AG
40. atio  This knob controls the degree of compression  Choose among the ratios of  2 1  4 1  and  20 1     Comp In   This button switches the compressor in and out of the signal path  Use this button to  do a quick comparison between the compressed and uncompressed signal to judge the  effect of the current settings     Chapter 3  The Quantum Leap Stormdrum 3 User Interface 2         QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    The Preset Control  In the bottom left corner of the plug in drawer is a drop       Treble Boost EHE    greens   down list labeled Preset  Once you have set the values of the       MIDI    controls in a configuration you might want to use again  you  can click on the drop down list and select Save Preset  Then  provide a name for that preset  Later on  when you want to set all controls to the saved  configuration  select the named preset from the drop down list     Control Codes in Stormdrum 3    This library uses special behavior for MIDI control codes compared to some other PLAY  libraries  The reason for this difference is that some users will want to select up to 16  Stormdrum 3 instruments to create a kind of ad hoc drum kit with a single PLAY instance  and trigger all the notes within a single track in the sequencer  This difference between  global and instrument level control codes was first introduced in Stormdrum 2     Individual SD3 instruments within an instance of PLAY respond independently to CC11  and CC12 messages to affect the loudness a
41. ch diagram  The lower  straight   DYNAMICS   line is the standard audio path  When the EQ and or Filter is EESEESMEES Nas  in the upper path  then that component is in the Side Chain MSSE a   as described below   The one of these 8 diagrams currently  in effect appears in the upper right corner of the drawer        The default order is Filter  gt  gt  EQ  gt  gt  Dynamics  with nothing  in the Side Chain  as shown in the 5th diagram in the image        To place the Filter section after the EQ section  deactivate the Input button in the Filter  section so that its light is off     To place the Dynamics before the EQ  press the Pre EQ button in the Dynamics section   so that its light is on     When the Input and Pre EQ switch are active simultaneously  the processing order be   comes Filter      Dynamics      EQ     The Side Chain   The Side Chain is a path for the audio signal that is used to control the Dynamics section  when it acts on the main audio signal  The Side Chain is not normally audible  but can  highlight aspects of the audible signal that need processing     The EQ and Filter sections can be assigned to the Dynamics Side Chain  allowing for  advanced processes like de essing  as described below  This is done using the Dyn S C  switches in the respective sections     Both EQ and Filter sections can be assigned to the Side Chain together  in which case  the EQ precedes the Filter     Here s an example of using the Side Chain to remove the hissing sound of the lett
42. er S  when it s too prominent  First  the audio is split into 2 signals  EQ is applied to the signal  in the Side Chain to make the hisses louder  so that the compressor can use the louder  o sounds as a clue that the main signal needs to be compressed  made softer  at those  moments more than at other moments  In the main signal  the S sounds are made softer     Chapter 3  The Quantum Leap Stormdrum 3 User Interface 24          TRANSIENT leaving the decay and held note unchanged  In    an   So         GAIN        e      3         T  AMOUNT       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    To listen to the signal feeding the Side Chain  press the S C Listen button in the Output  section to route the Side Chain signal to the channel output  Itis important to remember  to cancel the S C Listen button once you have finished auditioning the Side Chain     SSL s Transient Shaper Plug in  both Instrument and Mic Plug in     The Transient Shaper allows you to augment the attack  at the start of a drum hit  or any note  by increasing  the amplitude of the attack portion of the signal while    the image at the right  the right hand waveform Is  a processed version of the one on the left  It has  been passed through the Transient Shaper where  the amplitude of the attack portion has been in   creased        owitch the Shaper on by clicking on the Power button in its top left hand corner   The lights at the right give visual feedback on how much attack is being added  using the Gain 
43. ers  The EASTWEST SOFTWARE and related documentation are     Commercial Items     as that term is defined at 48 C F R   2 101  consisting of    Com   mercial Computer Software    and    Commercial Computer Software Documentation     as  such terms are used in 48 C F R   12 212 or 48 C F R   227 7 202  as applicable   Consistent with 48 C F R   12 212 or 48 C F R    227 7202 1 through 227 7202 4   as applicable  the Commercial Computer Software and Commercial Computer Software  Documentation are being licensed to U S  Government end users  a  only as Commercial  Items and  b  with only those rights as are granted to all other end users pursuant to the  terms and conditions herein  Unpublished rights reserved under the copyright laws of  the United States     11  Controlling Law and Severability  This License will be governed by and construed in  accordance with the laws of the State of California  as applied to agreements entered  into and to be performed entirely within California between California residents  This  License shall not be governed by the United Nations Convention on Contracts for the  International Sale of Goods  the application of which is expressly excluded  If for any    License Agreement License  5    EASTWEST END USER LICENSE AGREEMENT    reason a court of competent jurisdiction finds any provision  or portion thereof  to be  unenforceable  the remainder of this License shall continue in full force and effect     12  Complete Agreement  Governing Language 
44. es  are described in the PLAY System manual  The 6 controls described here are    e Round Robin Reset   e Stereo Spread   e Filter   e Reverb   e Sensitivity   e the graphical representation of the Envelope    Round Robin Reset Button    ROUND ROBIN RESET I O    A round robin articulation is one in which several different samples are recorded with all  parameters  such as volume  speed of attack  and so on  being essentially constant  The  PLAY Engine then knows to alternate between the two or more samples during playback   The goal is to avoid what s often called the  machine gun effect   in which playing the  same sampled note repeatedly causes the unnatural sound of consecutive notes being  mechanically identical     There s one potential problem with round robin technology  and one way to  solve it is the Round Robin Reset button  The PLAY Engine remembers which  sample should be played the next time the note sounds  If  for example  a round robin  patch contains two samples  A and B  and a piece uses that note 7 times  the PLAY  Engine plays AB AB AB A  If the piece Is played again from the beginning  the engine  will play starting with B  because that s next in order  The second rendition will be subtly  different  Being able to reset all round robin articulations to the beginning of the cycle  allows for consistent playback     You can use this button to reset all round robin instruments on demand  Or use your  choice of a MIDI note or MIDI control code to reset them o
45. formances that were  recorded in EastWest Studio 1  They can be combined with each other into percussion  tracks  can be merged with your own percussion playback  or can be played as loops  under any other instruments you want to add  See a complete listing of the loops later in  this chapter  starting on page 48        Percussionist Greg Ellis sitting among an extensive assortment of copper bowls     Chapter 4  Instruments 41    QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT       Bamboo Jingle Cl 28 2 CI AI   Long jingles  B1   F2   Short jingles   G2   A3  E4  G4   B4   Short Perf   B3 D4  F4   Long Perf   Deerhoof Rattle RR Cl   2 Cl Rattle with dynamic layers  D1   Short rattle  with dynamic layers  El   Louder rattle with dynamic  layers  C2   F2   Perf   Ganza RR Gl 23 2 CI EI   Shake front to back  F1 G1   Shake front   Al   B1   Shake back  C2   Yo shake short  D2   Yo  shake long  E2 D4   Shake front    MC Escher Rattle Cl 43 1 Cl C    Various rattle sounds  Rain Stick Cl 25 1 Cl F4   Perf of various lengths  seed Pods Cl 5 4 Cl Seed pod 1  D1   Seed pod 2     EI F1   Seed pod 3 up and down  Gl   Scrapes  Shakers Remo and Custom Cl 92 4 CI Bl   Hits  C2   F2   Small hits  G2   E3   Rolls     F3   F5   Perf  Sioux Rattle Cl     4 Cl Long rattle  D1   Short rattle  EI B1   Perf  Small Gourd 1 C1 15 4 CIl El   Hits  F1   F2   Rhythmic perf   G2   C3   FX perf  Small Gourd 2 C1 21 4 Cl Gl  Hits  Al   G2   Rhythmic perf   A2   B3   FX rolls pert  Snake Rattles Cl 38   C1 D1
46. he tempo of those performances is controlled by the host s tempo setting  or  when running in standalone mode  by the Engine Tempo Sync setting in the Advanced    Chapter 3  The Quantum Leap Stormdrum 3 User Interface 16       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    Instrument Properties from the Main Menu   In the Live Loops folder  this Tune A op   tion only changes the pitch     e With Button B  the playback speed remains unchanged  even as the output Is re   tuned  And that s consistent across all folders     In other words  in most folders  the A and B approaches are very different  But in the  Live Loops folder  the basic effect will be about the same either way  though the timbre  of the instrument may sound a little different depending on whether you select A or B     There s also a switch to choose between two modes  Normal and High Quality  labeled N  and H  respectively   Normal Quality is the default  and you should only consider chang   ing to the High Quality setting if you re running PLAY on a more capable computer with  enough processing power to handle the extra computations required to achieve this extra  level of quality     Note that this selection of Quality applies to the B Tuning option for all instruments and  to the A Tuning option only for loops  such as those in the Mickey hart Live Loops folder    because loops always use time stretching     Sensitivity  This control defines a mapping between the velocity of the MIDI notes and the velocity  
47. hoenix  Chalo Eduardo  Greg Ellis    Editing and Programming    Justin Harris  Nick Phoenix  Mike DiMattia  Andrzej Warzocha   Jason Coffman  Pierre Martin  Arne Schulze    Art Direction  Steven Gilmore  Thomas Merkle  Doug Rogers  Nick Phoenix  Rhys Moody    Software    Klaus Lebk  cher  Klaus Voltmer  Bartlomiej Bazior  Adam Higerd   Truc Phan  Stefan Holek  Doug Rogers  Nick Phoenix  Rhys Moody   Elon Arbiture  Helen Evans    Manual  John Philpit    Special Thanks    Remo    Chapter 1  Welcome       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    How to Use This and the Other Manuals    All documentation for the EastWest PLAY Advanced Sample System and its libraries Is  provided as a collection of Adobe Acrobat files  also called PDFs  They can be viewed on  the computer screen or printed to paper     Each time you install one of the PLAY System libraries  two manuals are copied to the   file system on your computer    e  he manual that describes the whole PLAY System  The largest of the manuals  it  addresses how to install and use all aspects of the software that are common to all  libraries    e  he library specific manual  such as the one you are currently reading  This smaller  document describes aspects that differ from one library to the next  such as the list  of included instruments and articulations     Using the Adobe Acrobat Features    By opening the Bookmarks pane along the left edge of the Adobe Acrobat Reader  the  user can jump directly to a topic from the 
48. icense is effective until terminated  Your rights under this License  will terminate automatically without notice from EASTWEST if you fail to comply with  any term s  of this License  Upon the termination of this License  you shall cease all use  of the EASTWEST SOFTWARE and destroy all copies  full or partial  of the EASTWEST  SOFTWARE     6  Limited Warranty on Media  EASTWEST warrants the media on which the EASTWEST  SOFTWARE is recorded and delivered by EASTWEST to be free from defects in materials    License Agreement License  3    EASTWEST END USER LICENSE AGREEMENT    and workmanship under normal use for a period of ninety  90  days from the date of the  original purchase  Your exclusive remedy under this Section shall be  at EASTWEST s  option  a refund of the purchase price of the product containing the EASTWEST SOFT   WARE or replacement of the EASTWEST SOFTWARE that is returned to EASTWEST or an  EASTWEST authorized representative with a copy of the original receipt  THIS LIMITED  WARRANTY AND ANY IMPLIED WARRANTIES ON THE MEDIA INCLUDING  BUT NOT  LIMITED TO  THE IMPLIED WARRANTIES OF MERCHANTABILITY  OF SATISFACTORY  QUALITY  AND OF FITNESS FOR A PARTICULAR PURPOSE  ARE LIMITED IN DURA   TION TO NINETY  90  DAYS FROM THE DATE OF ORIGINAL PURCHASE  SOME JU   RISDICTIONS DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY  LASTS  SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU  THE LIMITED WARRAN   TY SET FORTH HEREIN IS THE ONLY WARRANTY MADE TO YOU AND IS PROV
49. ilable  space on the hard drive required for a full installation of Quantum Leap Stormdrum 3 is  approximately 87 GB  Gigabytes      Chapter 2  Quantum Leap Stormdrum 3  An Overview 12    QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    3  The Quantum Leap Stormdrum 3 User Interface       15 Round Robin Reset Button   15 Stereo Spread   16 Filter Controls   16 Reverb Controls   16 Time Stretch Tuning   17 Sensitivity   17 The Graphical Representation of the Envelope  18 The Browser View   18 The Mixer View   19 FX Plug ins in the Mixer View   28 MIDI Control Codes in Stormdrum 3    29 The 6 Pole Filter  Click on this text to open the  Master Navigation Document    LS       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    The Quantum Leap Stormdrum 3  User Interface       Overview of the User Interface    Each library presents its own interface when one of its instruments is the current one   as specified in the Instruments drop down in the upper right corner  The image below  provides an overview of the entire window when in Player View     L     j j GI     Nepalese Madal  Omni     0      DELAY on gS ERED D aa   REVERB                TUNING    TUNE A    r    _   5    ATTACK HOLD DECAY SUSTAIN RELEASE          IET Omni     0 64 1 ILE                 UANTUM LEA    PUNTA TAT       TIT       Chapter 3  The Quantum Leap Stormdrum 3 User Interface 14       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    Much of this interface is shared by all PLAY System libraries  and the common featur
50. lam shell  B1 Short roll  C1 Fl   Open  G1 C2   Shell  D2   B2   Shell mute   C3 A3   High open  B3   A4   High shell    B4   F5   High mute  G5   F6   Bend    G6   C7   Hit with bend    45       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    TAIKO FAMILY    14in and 16in Shime Daiko  Japan    20in Okedo    26in Okedo Daiko    36in Nagado Head A    36in Nagado Head B    Adin Hira Daiko    Abin 800 Ib Nagado Daiko    48in Hira Daiko    60in Hira Daiko    continued    Chapter 4  Instruments    Cl    Cl    Cl    Cl    Cl    Cl    Cl    Cl    Cl    22    13    16    Zi    2     36    36    J3    33    8    C1   F1   Low  center  Center double  Rim  Rim double   G1 A    Low rim flam  B1   C2   Low buzz rolls   D2   6G2   High  center  Center double  Rim  Rim double   A2   B2   High rim flam  C3   D3   High buzz rolls   E3   A3   Ensemble  low hits  Low rim  High hits  High  rim  B3   B4   Velocity sensitive rolls  5   D5 Rolls   E5 F5   Perf    C1 E1   Hits LH  RH  Flam  F1   A2   Various rolls   including short  long  and crescendo    C1 D2   Hit LH  RH  Flam  Roll shot  Rim LH  RH  Rim  flam  Rim flam double  Rim short roll   E2   D3   Crescendo rolls    C1 B1   Ensemble hit  Flam  Hit  Buzz roll  Ensemble  rim  Rim  Roll  C2   F2   Rolls  G2   D3   Crescendo  rolls  E3 M   Ensemble scrapes    C1 A    Ensemble hit  Flam  Hit  Buzz roll  Ensemble  rim  Stick rim  BI A2   Crescendo rolls   B2   B3   Ensemble scrapes    C1 F2   Center LH  RH  Flam  Off center LH  RH   Off center fl
51. lap rep  Slap flam  Mallet rim LH  RH   D3   G3   Machine gun roll p  mp  mf  f    C4   C 5   Perf FX  D 5   C8   Perf FX 110 bpm  only  Perfs use mix of black and white keys     C1   C2   Bass LH  RH  Rep  Open LH  RH  Rep  Mallet  LH  RH  F2 F6   Perf 110 bpm    C1   F3   deep  thunderous  resonant hits    C1 D1   Gong 1  Gong 2  E1 B1   Gong stick head   C2   F2   Light mallet  Small mallet  Medium mallet LH   RH  G2   B2   Stick  C3   A3   Repetitions 1  Repeti   tions 2  Center  Off center  Edge  Repetitions    B3   E4   Perf    Combines sounds of 16in  20in  and 22in Surdos   C1   G1   22in Open  22in Hand mute 1  22in Hand  mute 2  Rim 1  Rim 2  C2   E2   20in Open  20in Hand  mute  20in Rim  C3   F3   16in Open  16in Mute  16in  Muting  16in Rim   C1   Al   Open  Jungle  Thumb center  Slap center   Jungle slap  Rim edge  B1   A2   Rolls    GONGS  CLOCKS  WATERPHONE    10in Woohan Gong  2lin Woohan Gong  22in Woohan Bowed Cymbal    24in Turkish Epic Cymbals    30in Burmese Nipple Gong    35 in Woohan Gong    continued    Chapter 4  Instruments    Cl  Cl  Cl    Cl    Cl    Cl    10  26  22    28    16          l    C1   E3   various sounds from a small gong   C1   G4   various sounds from a medium size gong  C1   C4   various sounds created by using a bow on a  large cymbal  medium size gong    C1   B4   various crash sounds  with the cymbal pair  open  half closed  or closed   Gong hit with mallet  CI   EI include dynamic layers   making them very velocity sensitive  n
52. lock short  E4   Temple block pert  C1    F1   Hits   C1   A 1   Soft hits  B1 G4   Medium hits  G 4   F5    Loud hits    4         QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    Redwood Tree Perf FX DL     39 1 CI D4   Perf and FX   stomping Tubes GI 12 1 CI G2   Hits   Stomping Tubes _pitched Gl   13   GI G2   Hits  tuned to a 1 octave chromatic scale  l    Thailand Frogs Cl R C1   F4   Low pitched scrapes of wooden    frogs        G4   C7   High pitched scrapes  Tongue Drum Cl 26 2 C1 Al   Hits  C2   A2   Mutes  C3   B4   Perf    Wood Slit Gong and Cowbell C1 35 3 CI F1  Slit gong  Long low  Long high  Short low   short high  GI Al   Slit gong perf  C2   B2   Wooden  cowbell hits  C3   C6   Wooden cowbell perf    Yambu b  13 4 Cl 6Gl   Bass right  Edge right  Flam  Slap left  Slap  right  C2 C3   Rolls    The    Mickey Hart Live Loops    Folder    The  ewi files in this folder are different from the individual instrument files found in  other folders  Here you ll find recorded snippets of multi instrument jam sessions held  in EastWest Studio 1  Each of the playable notes within a file is a different portion of  the session  divided up so that they can be pieced together into whatever order fits the  needs of your work     All the snippets within a named file are recorded at the same tempo  allowing you to keep  a consistent tempo as you piece them together  Note that you ll need to ensure that the  beats from one snippet move in synch into the beats of the next one  And y
53. nd cymbals collected by Mickey  on his world travels  Some are well known like the Brazilian berimbau  which is played  on a metal wire   others are unusual  such as hammered copper pots and handmade  doorstop drums     Chapter 4  Instruments 31    QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT       Chalo Eduardo plays the berimbau from Brazil   one of the instruments in the Metals folder     Shakers  The instruments in this group include several made from naturally occurring ob   jects  such as snake rattles  seed pods  and deer hoofs  in addition to the more common  ganza  modern shakers and Mickeys mighty rainsticks  Playability here is key     Small Drums  Here you ll find a very large collection of smaller drums  Some have names  you re probably familiar with  such as bongos  frame drums  and tambourines  But there  are so many others that will surprise and delight you  Many of the Indian drums in this  category are particularly special  such as the tuned tablas and madal  Performance tech   niques are stellar     Taiko Family  This collection includes taiko drums ranging from huge to small  Many of  the sampled instruments came from the collections of Mickey Hart and Remo to create  a wide variety of sounds  Others came from the top taiko builders in Japan  They are  played both individually and in ensembles  This is the holy grail of taiko samples  Finally     Woods  In this group you ll hear unpitched sounds from wooden resonators  tuned chro   matic instruments  such a
54. nd the pan position  respectively  This is in  contrast to CC7 and CC10  which affect the loudness and pan of all notes in the track     Instrument level Panning Control   Let s say you load 3 instruments into one instance of PLAY inside a sequencer or other  DAW   a Gourd Drum  an Agogo  and a Log Drum   and assign them to MIDI channels  1  2  and 3 within PLAY  Assign the gourd drum notes to channel 1  the agogo notes to  channel 2  and the log drum notes to channel 3   Check your sequencer   s documentation  if not sure how to do that      Continuing that example  say you want to simulate the agogo player walking back and  forth across the stage  Set up an envelope on the track  or physical slider knob  if per   forming live into the sequencer  and assign it to MIDI channel 2  the agogo  and control  code 12  individual pan position   As the value of that control code changes  it affects  the pan position of the agogo without affecting the 2 drums in the same track  If you had  used the standard control code for panning  CC1O  all three drums would have moved  together     Instrument level Volume Control   It is likewise possible to control the dynamics of one SD3 instrument at a time when 2 or  more share a single instance of multi timbral PLAY within the sequencer  Using the same  example as above  if you want the log drum to get louder without affecting the gourd  drum or the agogo  create an envelope  or slider knob  and assign it to MIDI channel 3   log drum  and cont
55. ne instrument at a time from  a MIDI keyboard or the data stored in a sequencer project  See the description of the  settings dialog for more information about this instrument specific approach     Stereo Spread    The knob in this set of controls affects the apparent width of the sound of the instrument  within the soundscape  Turning the knob all the way to the left makes the sound seem  to come from a specific location as indicated by the Pan control  The more this knob is    ST SPREAD 9   gt    turned to the right the wider the apparent source of the sound  making             on it harder to pinpoint in the stereo field       The Left and Right  L and R  buttons specify the source of the audio   input for this control  the left or right channel  Note that you can click  either button to change the input to the one currently off  The button titled On must be  illuminated for the controls to have any effect     Chapter 3  The Quantum Leap Stormdrum 3 User Interface 15       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    Filter Controls    The Filter controls take the sound of the instrument  and  modify it by filtering out some of the sound above a certain  frequency  This type of effect is commonly called a Low  Pass Filter     The Frequency knob determines where the sound starts to  be filtered out   In the image at the right  the frequency  is set to 2 kilohertz   The Resonance knob specifies how  much the filter  rings  at the dialed frequency  The higher  the resonance
56. of the notes that sound  Being able to control the sensitivity is primarily useful when  playing live  for example on a keyboard or drum pad     For example  suppose you want to play notes at the high end  of the velocity range  maybe 80 to 120  out of 127  for some  instrument  but find it difficult to play the keyboard in a way  that lets you consistently play the sounds you want  Drag up  with the mouse over the Sensitivity graph so the graph looks  like the picture at the left  A medium touch on the keyboard sounds louder than it would  otherwise and a wider range of touches will all generate sounds in the louder range you  want  Conversely  drag the graph downward to gain more control over the lower half of  the velocity range        The Graphical Representation of the Envelope    The Envelope Controls are described in the main PLAY Sys   tem manual because they are common to all PLAY System  libraries  Only some libraries include the graph  as shown  here  so it is included in the manuals for those libraries only     Note that the total width of the graph represents the total  length of all phases of the envelope  Therefore  when you  change something in one part of the graph  for example   the decay  you may see the slopes of other components  the       Chapter 3  The Quantum Leap Stormdrum 3 User Interface 17       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    attack and the release  change as well because those phases become a larger or smaller  percent of the whole
57. on Reverb  Instrument Plug in only   This Convolution Reverb is an extension of the one in the Player view  It adds some fea     tures that are not part of the Player page Reverb   e the ability to load true stereo reverbs    e a high pass and low pass filter set  with 2 handles on the graph for modifying the    filters visually  e a mono button    e additional reverb environments that are not available on the Player page Reverb    To include a reverb effect on an instrument  turn  it on by clicking on the button in the upper left  corner  Or you can also turn it on from the Re   verb controls on the Player page  When the but   ton is illuminated  the plug in is turned on     To add reverb on a specific mic channel  turn up  the Reverb Send at the top of that mic s channel       strip  That mic s signal is then directed into the reverb in the instrument channel     Turn on the Filter for the Convolution Reverb by clicking on the Filter button so that it is  illuminated  Then use the two circular handles on the graph to control the frequencies  affected by the filter  Drag the handles with the mouse  or with a stylus or finger when a    touch screen provides that capability      The Pre Delay knob controls the amount of time   If any  that the Reverb effect is delayed after the  attack of each note  Postponing the start of the ef   fect allows the attack to sound without processing  and to have the reverb affect only the sound of the  note as it is held and or decays  Use your
58. ong rolls  E3   Perf  C1 B1   Open LH  RH  Flam  Rim LH  RH  Edge flam   C2   E2   Snaps  F2 62   Double snaps  A2   A3   Perf    C1   D1   Open  Double  E1 F1   Low mute   G1 A1   Low slap  B1   Slap  C2   Flam slap   D2   A2   Rolls  B2   G6   Perf    C1   C2   Various booming hits    C1   B1   Low center  Low flam  Low flam wide 1  Low  flam wide 2  Rim  Low center roll  High center roll   C3 C4   High center  High rim  High multi hit  High  multi hit double  High multi hit flam  High rim flam   High rim double  High edge double  High edge roll    C1   F2   Bass rep  Bass  Bass and slide  Bass flam   Open off center LH  RH  Open rep  Rim LH  RH  Open  rep slap  Open  Flam  G2   F3   Slap off center LH  RH   slap flam  Slap mute LH  RH  Mute off center LH  RH   G3   Machine gun roll  A324   Rim roll  D4   65    Scrapes   C1 F1   Edge tone with RR  GI   E2   Edge tone with  no RR  F2 B2   Rolls  C3   E3   Perf    C1   A2   Center Fist  Bass LH  Bass RH  Base flam   Mallet open  Slap LH  Open LH  RH  Slap RH  Mallet rim  LH  RH  Slap flam  Open flam  C3   E6 Perf    36       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    BIG DRUMS      Remo NSL Tubano 12in    Reno NSL Tubano LaDombe  12in   Remo Rose Bowl 10ft Drum  10ft Drum 20HZ    Remo Table Drums    Surdos    Tambourine 16in Dbl    Cl    Cl    Cl    Cl    Cl    Cl    48    38    24    12    IS    4    C1   F2   Bass center  Bass rep  Mallet LH  RH  Bass  flam  Open center LH  RH  Off center LH  RH  Rep   Flam  G2   C3   S
59. otes F1   D3 vary  from soft to loud and each note is not as velocity   sensitive   C1   D1 include dynamic layers  making them very  velocity sensitive  notes EI   E2 vary from soft to loud  and each note is not as velocity sensitive    37       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    GONGS  CLOCKS  WATERPHONE    36in Thai Gong Hits    Cl    36in Thai Gong Rolls  amp  perf FX C1    8in Mongolian Gong    Clockwork 1 mix    Clockwork 2 mix    Clockwork 3 mix    Waterphone 1  Waterphone 2  Waterphone 3  Waterphone Percussion    Cl    Cl    Cl    Cl    Cl  Cl  Cl  Cl    4     599    40    43    Z3       61   67  129   46         e   m         m    C1 E1 include dynamic layers  making them very  velocity sensitive  F1   A6 provide many differ    ent pitches and dynamics  and each note is not as  velocity sensitive   C1   F5   various rolls and performances    C1   hit  velocity sensitive  D1   C2  each note is a hit  of a different loudness  D1   softest and C2   loudest   C1   C3   Tick sounds  D3   F4   Clockwork sounds   G4   A4   Ring sounds  B4   G6   Various other tick   ring and clockwork sounds   C1   El   Tick sounds  F1   A1   Clockwork sounds   B1 C7   Various other tick  ring and clockwork sounds  C1   D1   Tick sounds  El   Clockwork sound    F1   B1   Tick sounds  C2   G2   Clockwork sounds   A2   B2   Tick sounds  C3   Cuckoo sound    D3   D4   Tick sounds   C1   C 3   Various waterphone sounds  D3   C6   Perf  C1   F 3   Various waterphone sounds  G3 F 6   
60. otes form a chromatic scale  the back keys  may be used  An asterisk before the number of notes in a patch  for example   34   means that black keys are playable     The fourth column in the tables specifies the number of Round Robin samples recorded  for each note  But be aware that this number usually applies only to the individual ar   ticulations  and not to the effects  FX  or the performances  Note that  1  means there  are no Round Robin notes     In the right most column  individual notes and ranges of notes within an instrument are  named when there are distinct differences based on technique and or the part of the  instrument being played  No attempt is made to describe or differentiate between note  sounds qualitatively  use your ear to determine which sound is most appropriate for your  piece  When you are not reading from the tables note that  as a general principle  as the  notes go from low to high the sounds range from inside to outside of the instrument  with  any special effects and then performances at the upper end of the playable notes     When a range of notes lists multiple articulations  each articulation is assigned to a  single note  for example     C1 E1   Clack  Low  High    When a range of notes names  a single articulation  every note in that range plays some variant of that articulation   for example   C2   F2   Center roll    When two articulations in a list have a complete  description followed by something less complete  assume they share all
61. ou might find  that it s sometimes effective to move from one snippet to another before the first snippet  ends  giving you even more possible variations on the output  One or more of the MIDI  notes may play a snippet designed as the end of a sequence  coming to a full stop     The loops are tempo synced based on how you re running PLAY  When run as a plug in  inside a sequencer  the loops sync to the tempo you set in the DAW  When PLAY is run  in standalone mode  the loops sync to the tempo you set in the Advanced Properties  settings for each instrument  The loops were recorded at a specific tempo and you ll get  the best results if you stick close to the number specified in the file name  The more  time expansion or compression you ask PLAY to do  the more likely it is that the sound  quality will degrade     None of these patches uses Round Robin technology  so you can count on consistent  playback each time a snippet is heard     The following table lists the names of the 23 files along with the tempo of each and the  number of notes to which snippets have been assigned  All files use C1  MIDI note 60   2 octaves below Middle C  as the lowest playable note     Chapter 4  Instruments 48    QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT       MICKEY HART LIVE LOOPS    6 Minutes in Tibet 100 bpm 30  Acapulco 115 bpm 42  Acapulco Again 115 bpm 20  Beast Feast 150 bpm 30  Cave Racer 120 bpm 32  Crow Flies North 120 bpm 30  Drunken Spoons 95 bpm 10  Fantasy Bird 120 bpm 42  Guru
62. ple  drums on loan from the Remo company  hand picked by drum pioneer Remo himself               Nick Phoenix  Mickey Hart  and Remo in the control room at EastWest Studios     Chapter 2  Quantum Leap Stormdrum 3  An Overview 9       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    The SD3 library is not exclusively about unusual instrumentation  It features some of  the most naturally played and realistically recorded standard percussion available  This  includes such instruments as bongos  tabla  doumbek  cajon and djembe     One of the favorite instrument groups in SD2 has been the taiko drums  This new library  features a wholly new assortment of these sometimes huge Japanese marvels  the most  comprehensive  authentic and awe inspiring group of taiko drums ever sampled        v E            at 2 ETS                    Remo  Chalo Eduardo  and Mickey Hart set up one of the larger Remo drums     The SD3 virtual instrument includes not only individual sampled instruments  but also  tempo synced percussion performances directed and played by Mickey Hart  along with  Chalo Eduardo  and Nick Phoenix  They are multi instrument  looped snippets from 23  different jams  As an example  one of these jam sessions called Sambastique has been  carved into 40 unique snippets at a consistent tempo that can be arranged in any order  you want  Read more about these performance loops in the section called The Mickey  Hart Live Loops Folder  starting on page 48     Statement from the Producer
63. r   C3 6G4   6 pairs of stick hits mutes  1 note per pair   e g   Cl and D1 are a hit mute pair on the same note     DU       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    METALS    Englehart Bells Tuned  Englehart Bells Tuned Stick  Finger Cymbals 1   Finger Cymbals 2  Ghanaian Bells    Gongs in Water  Ice Bells   Japanese Bells  Metal Slit Gong    Mongolian Chimes 1    Mongolian Chimes 1 Perf  Mongolian Chimes 2    Mongolian Chimes Various  Pert    Mongolian Chimes  Chromatic    Nepalese Tinshaw    Ratchet  Small Indonesian Ratchet  Spring Drum    continued    Chapter 4  Instruments    F2    F2    Cl    Cl    Cl    Cl  Cl  Cl  Cl    Cl    Cl    Cl    Cl    C3    Cl    Cl  Cl  Cl    M    was    17    12    16    of  39   i  15    Zs    28    29    36    29    2   34  26    4    4    RO Fe   Re fe    F2   F4   pitch corrected mallet hits to create  chromatic 2 octave scale   F2   F4   pitch corrected stick hits to create  chromatic 2 octave scale   C1 A1   Closed 1  Open 1  Scrape 1  Closed 2  Open 2   scrape 2  BI E3   Clusters   C1 E1   Medium long ding  C2   D2   Mute short ding   C3  D3  D 3  F3  G3  G 3  A 3   Perf   C1 F1   Big low bell  GI C2   Big high bell    D2   G2   Small low bell  A3   D4   Small high bell  C1   D6   Various gong sounds   C1   G2   Hits  A2   B5   Perf   C1 B1   Various bell hits   C1  E1  G1  B1   Hits  D1  F1  Al  C2   Mute for  corresponding note just below  D2   C3   Perf   C1   E2   Various high chime hits  C3   A4   more high  chime hits  
64. r the sessions  Mickey told  me   was a maniac and that he knows one when he sees one      m proud of that        Nick Phoenix       Jamming in EastWest Studio 1  Nick  Mickey  Chalo  lots of percussion  and lots of mics     Chapter 2  Quantum Leap Stormdrum 3  An Overview 11       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    What s Included    This Quantum Leap Stormdrum 3 library you purchased includes all of the following    e a complete set of sample based instruments  enumerated later in this manual   e approximately 8  Gigabytes of 24 bit  44 1 kHz samples   e the EastWest PLAY Advanced Sample Engine   e the unique authorization code that identifies the license you bought   e manuals in Adobe Acrobat format for both the EastWest PLAY System and the Quan   tum Leap Stormdrum 3 Virtual Instrument   e an installation program to set up the library  software  and documentation on your  computer   e an Authorization Wizard for registering your license in an online database    One required item not usually included is an iLok security key  If you already have one  from an earlier purchase of software  you can use it  Otherwise  you need to acquire one   They are available from many retailers that sell EastWest and Quantum Leap products  or  you can buy one online at www soundsonline com     Hardware Requirements  See the PLAY System manual for a complete list of the Hardware and Software Require   ments for installing and running any PLAY System library  In addition  the ava
65. rint out the pages containing these tables  as a reference  The chapter also contains a table of abbreviations used in instrument  names     The Stormdrum 3 Collections    The PLAY System browser lists seven collections of instruments from which an individual  instrument file   ewi  can be selected  as described briefly below  Note that two other  folders do not contain more instruments  Instead  one of them   A Quickstart Folder    lists some of the producer s favorite instruments for providing a quick overview when you  first get started with SD3  The second of these folders  Mickey Hart Live Loops  contains  short  multi instrument performance loops cut from recorded jam sessions  You can re   combine these snippets into your own percussion tracks  These loops are described in  more detail starting on page 48     Big Drums  These are the larger drums that do not fall in the Taiko family  Many of them  include large  deep  and booming sounds  but others are more complex in nature  There  are some real gems in here from Mickey s magical warehouse of one of a kind hand  drums  Highlights in the epic genre here are The Beast  Double Headed Tree Drum  Lord  Of Toms Ensemble  and Dragon Ensemble     Gongs Clocks Waterphones  These instruments provide the iconic sounds of several gongs  and waterphones  some played underwater  The  Clockworks  patches are the result of  Nick s field recordings in six antique clock shops     Metals  This group includes bells  deep bowls  chimes  a
66. rol code 11  Expression   As the value of this control code changes   the volume of only the log drums changes  not the gourd drum or the agogo  You can use  CC  to change the dynamics of all three together     Chapter 3  The Quantum Leap Stormdrum 3 User Interface 28       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    Cross Fading of SD3 Drum Rolls   Some  but not all  SD3 drum rolls have pairs of recordings that differ mostly in their  loudness and can work together in an effective dynamic cross fade  The MIDI control  code 2  CC2  implements this dynamic cross fade  DXF   Increase the value of CC2 to  make the drum roll louder  even in the middle of a roll     Here is a list of the instruments that respond to CC2   e Balaphone KS CO DO   e Balaphone Roll DXF   e 14in and 16in Shime Daiko Japan   e 20in Okedo   e 36in Nagado Head A   e 46in 800 Ib Nagado Daiko   e 48in Hira Darko   e 60in Hira Daiko    Note that in other PLAY libraries  it is the Mod Wheel  CC1  that gives you access to dy   namic cross fades  But in SD3 the Mod Wheel is assigned to the Filter sweep capability    See a discussion of that feature in the next paragraph      Also  note that CC2 is usually intended to implement a breath controller  SD3 is replac   ing that with this implementation of the drum roll cross fades     The 6 Pole Filter    In Stormdrum 3  the Mod Wheel  MIDI Control Code 1  engages a 6 pole low pass filter  in order to allow the reduction of the upper frequencies during playback of 
67. s  and may NOT be used for any revenue generating activity that includes the use of the  EASIWEST SOFTWARE without the written consent of EASTWEST  If you are not sure  which license type you own  LICENSE   NFR   please check your iLok or other identified  security account or contact licensing eastwestsounds com     Educational Copies  You must be an Eligible Educational End User to use the EAST   WEST SOFTWARE   Eligible Educational End Users  means students  faculty  staff and  administration attending and or working at an educational institutional facility  i e   col   lege campus  public or private K 12 schools   EASTWEST SOFTWARE provided for this  purpose may NOT be used for any revenue generating activity that includes the use of  the EASTWEST SOFTWARE without the written consent of EASTWEST     4  Consent to Use of Data  You agree that EASTWEST and its subsidiaries may collect  and use technical and related information  including but not limited to technical infor   mation about your computer  system and application software  and peripherals  that Is  gathered periodically to facilitate the provision of software updates  security  product  support and other services to you  if any  related to the EASTWEST SOFTWARE  and to  verify compliance with the terms of this License  EASTWEST may use this information   as long as it is in a form that does not personally identify you  to improve our products  or to provide services or technologies to you     5  Termination  This L
68. s a gourd marimba and a balaphone  the mighty gourd drum   a playable redwood tree branch 12 feet long  and wonderful scraped sounds  such as  the Thailand frogs     Chapter 4  Instruments 32    QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    e      Am A   07507 vert T  ME  oer Mg f       Nick Phoenix sits next to a waterphone in the foreground as  Mickey Hart plays a gourd marimba across the room     Tables of the Instruments    The tables of Quantum Leap Stormdrum 3 instruments are grouped into the 7 collections  described above  The columns in the tables include  from left to right     e the name of the file  as you ll see it in the PLAY Browser   e the lowest playable note   e the number of playable notes   e the number of Round Robin samples    e some descriptive text about how articulations are assigned to notes       Mickey Hart stretches  near some of the instruments recorded in this library     Chapter 4  Instruments 33       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    Unless there is a reason not to do so  C1  MIDI note 36  two octaves below middle C   was usually selected as the lowest playable note in SD3 instruments   And all note  names in EastWest and Quantum Leap products use the same naming convention where  Middle C  MIDI note 60  is know as C3  Other vendors may use different conventions   with Middle C known as C4 or C5      Generally  only the white keys on the keyboard are used  But when there are more than  52 playable notes in a single patch or the n
69. section names  Note that some older versions  of Acrobat Reader might not support all these features  The latest Acrobat Reader can  be downloaded and installed at no cost from the Adobe web site   As an example of a  hyperlink  you can click on the last word of the previous sentence to be taken directly to  the Adobe site      When reading this and other manuals on the computer screen  you can zoom in to see  more detail in the images or zoom out to see more of the page at once  If an included  picture of the user interface  or a diagram  seems fuzzy or illegible  then zoom in using  one of several means provided in the Acrobat Reader software     The Master Navigation Document    Because the EastWest PLAY System is a collection of components  each with its own  User s Manual  a Master Navigation Document  MND  is provided to allow users to jump  quickly between these PDFs when being read on the computer screen  This MND is a  one page file with hyperlinks to the PLAY System documentation and to all the library  manuals  Hyperlinks to this Master Navigation Document are found on the title page of  each chapter in each document  From there  you can open any other document in the  collection     For example  if you re reading something in this documentation for the Quantum Leap  Stormdrum 3 library  and need to open the manual for the PLAY System as well  go to any  chapter title page and click on the link that says   Click on this text to open the Master  Navigation Document 
70. sor  Threshold  Re   lease  and Ratio  To activate the Compressor Limiter  turn the Ratio knob so that its ratio  Is no longer set at 1 1     To turn the compressor into a oo 1 limiter  turn the knob fully to the right     There is no gain makeup control because the T HOLD  threshold  knob controls both  the level at which gain reduction is introduced and the gain make up  thus keeping the  output level steady regardless of the compression     The Release knob controls how quickly the level returns to normal after the input level  has dropped below the threshold  measured in seconds   The attack time is adjusted  automatically to match the audio  To choose a consistently fast attack time  press the  Fast Att button     Turn on the PK button to switch from RMS to Peak signal detection  In normal RMS  mode  the compressor reacts to the average signal level and has a soft knee characteris   tic  When switched to Peak mode  it responds to peak signal level and introduces a hard  knee characteristic  resulting in more dramatic compression     The level of compression being introduced is shown in the left hand of the two meters in  the centre of the Dynamics section        Ti  Ed     iD    T HOLD RATIO         Noise Gate Expander  To activate the Noise Gate Expander  turn the Range knob so that  Its range Is no longer zero  The green indicators in the right hand of the two meters in  the centre of the Dynamics section show the amount of gain reduction being introduced     By defaul
71. stent ratio between the strength of  the main and reverb outputs        At the very bottom  Just above a horizontal scrollbar  which is only visible  when the channels strips together are wider than the width of the window    Is a drop down list labeled Output  This control allows you to select which  of the 9 stereo pairs of audio buses should receive the output    e For an instrument strip  the default is Main L R  the first pair   and in many projects  the only pair used  Click on the control to open a list of other options    e For a mic strip  the Default setting directs the audio to the output for its instrument  strip  immediately to the left of the 5 mic strips   Selecting any of the other pairs di   rects the output to a different bus pair  You would likely want to select anything other  than Default only if you want to do mixing of the individual mic signals in a mixing  board or mixing program external to PLAY     FX Plug ins in the Mixer View    Stormdrum 3 and PLAY 4 include a collection of FX processors licensed from Solid State  Logic  SSL   plus a Reverb from EastWest  They can be used to modify the audio output  for either any specific instrument or any specific mic position for the instrument  To open  the plug in UI for an instrument  first change to the Mixer view  then click on the FX  button in the channel strip for that instrument  To open the plug in UI for a single mic  position  click on the FX button in that mic s strip     The controls for the plug
72. t  the Noise Gate Expander section functions as a Gate  To switch to the Ex   pander  press the Exp switch     The Threshold function uses different levels to open the gate to audio and to close it  again  the level at which the expander opens is higher than the level at which it closes  again  In other words  when the expander is opened  it stays open until the signal level  crosses the quieter Close threshold  This is known as hysteresis and is very useful as it  allows instruments to decay more naturally  The word  Threshold  normally refers to the  Open threshold     Chapter 3  The Quantum Leap Stormdrum 3 User Interface 23       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    The Hold knob controls the delay before the signal level starts reducing again  The  Release knob controls how quickly the level then reduces  Note that the Release knob  interacts with the Range knob  which determines the depth of gain reduction     The Attack Time  the time taken for the Expander Gate to  recover  once the signal level  Is above the    deactivate    threshold  is normally set to 1 5ms per 40dB  Press the Fast Att  button to introduce a faster attack time of 1OOys per 40dB  This is useful when gating  signals with a steep rising edge  such as drums     Processing Order   The graphic at the right shows the 8 possible orderings for  the 3 processing stages  with and without a Side Chain  The  original audio signal starts at the left and the processed sig   nal exits at the right of ea
73. the samples   The effect is similar to that of the Frequency knob in the Filter control except that it  can be modified in real time  including while a note is still playing  For example  you  can push the Mod Wheel all the way on  then hold down a note to start playing it almost  silently  then pull the Mod Wheel downward to reveal the note  starting with its lowest  frequencies  while the note is still held   This example assumes that the recorded sound  lasts long enough to be revealed this way      In a sequencer  the Mod Wheel can be controlled with an envelope assigned to MIDI CC1  in order to achieve the same effects as using the Mod Wheel on a keyboard or control  surface     Chapter 3  The Quantum Leap Stormdrum 3 User Interface 29    QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT       31 The Stormdrum 3 Collections  33 Tables of the Instruments   34 A Quickstart Folder   35 Big Drums   37 Gongs  Clocks  Waterphone  38 Metals   42 Shakers   43 Small Drums   46 Taiko Family   47 Woods   48 The  Mickey Hart Live Loops  Folder    Click on this text to open the  Master Navigation Document    30       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    Instruments       This chapter provides specific information about each of the many instruments in the  Stormdrum 3 library  First  the seven collections are briefly described  The main part  of this chapter is the seven tables that list all the instruments and the articulations as   signed to individual notes  You might want to p
74. ute LH  RH  Flam  Mute  Off center mute LH  RH  G3   Finger roll rim     A3   Machine gun roll  B3   Mail scrape shot   C4 C5   Scratches  D5   66   Slides    C1   F2   Thumb open  Thumb note bend  Flam  Flam  note bend  Thumb  Slap center  Palm center  Back and  forth  Finger 1  Finger 2  Finger edge  G2   B2   Jungle  down  Jingle up  Palm roll  C3 D3   Jingle down   E3 F3   Jingle up  G3   C4   Finger roll   C1   D2   Open  Jingle open  Edge  Jingle rim  Mute   Center thumb  Center slap  Jingle thumb  Jingle slap   E2   E3   Roll jingle  F3   F4   Roll open  G4   D5   Roll  fast  E5 F6   Roll slap  66   C    Roll slap short  C1   C2   Bass hit  Open off center LH  Flam  Open  Slap LH  Rim LH  Slap flam  Mute center LH  Mute  off center LH  D2   E2   Finger roll rim  F2   Rough roll    C1   C2   Open  Slap  Off center  Edge  Rim loud  Rim  soft  Buzz  Buzz off center  D2   G2   Hand roll     44       QUANTUM LEAP STORMDRUM 3 VIRTUAL INSTRUMENT    SMALL DRUMS    south Indian Kohl    Tabla Guru    Talking Drum    Tambourine with Stick  Tan Tan    Tarang    Tri Bongo Cuba    Udu India    Udu Large Ghana    Udu Large Ghana RR    Udu Pakistan    Chapter 4  Instruments    Cl    Cl    Cl    Cl  Cl    Cl    C0    Cl    Cl    Cl    Cl    39    38    29    22    26    22    39    40    43    4    C1 C2   Bass  Rim  Double  Double hands  Open RH 1   RH 2  Slap RH  Mute  D2   D3   Roll  E3   D4   Perf  120 bpm  E4   Perf FX  C7   F8   Mute finger releases    C1 02   E Open  E Mute  E M
75. ute slap bend up  E Rim   E Rim double  E Hit double  B1 C1   E Mute slap   D2   C3   A Open  A Rim  A Rim harmonic  A Rim  double  A Center double  A Center mute  A Rim mute   D3   D4   A Hand switch  EA   E5   C  Open  C  Double   C  Rim  C  Rim harmonic  C  Rim double  C  Mute  rim  C  Mute center  C  Mute center double    F5   E6   C  Hand switch    C1   C2   Low hit  Low slap mute  Mid hit  High hit   High slap mute  Drum shell  Drum bend up  Drum bend  down  D2   G2   Drum squeeze  A2   Drum unsqueeze   B2   D4   Rolls  E4   F4   Perf FX    C1 E1   Stick back  Stick front  Stick grace notes    C1   D2   Open  Bass side  Mute center  Slap  Palm   Back and Forth  Finger  Shell with thumb  Shell with  finger tip  E2   C3   Perf short  D3   C4   Perf long    Progressively higher each of 4 octave groups    C1   A1   Openl  Open 2  Rim  Flam  Mute  Roll   C2   F2   Open  Rim  Mute  Roll  C3   G3   Open  Rim   Flam  Mute  Roll  C4   G4   Open  Rim  Flam  Mute   Roll  5   A5   Perf    C0   A0   Open RH 1  Open RH 2  Bass Side  Mute both  hands  Flam fast  Roll  BI G1   Open 1  Open 2   Slap 1  Slap 2  Slap RH  Roll  Al   Roll  B1   Perf FX   C2 03   Scrapes   C1   Bl   Open hit  C2   B2   Shell hit  C3   B3   Shell  hit mute  CA   B4   Flam  65    B5   Pitch Bend   C1 A1   Open  B1   A2   Shell hit  B2   A3   Shell  mute  B3   A4   Shell flam  B4   F5   Bend    5 66   Bend short  D6   G6   Short roll    C1   Open  D1   Bend  El   Bend Short  F1   Shell   G1   Mute shell  Al   F
    
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