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        CMC Manual 10_14.qxd
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1.      The result of a group s movement will depend on the selected destination     Destination Point Result       Any spot on the map Your combat group moves to the specified spot  If an enemy  combat group is detected on the way  a    Random encounter     mission occurs  see below            Your facility Your combat group is deployed at the facility with orders to  defend it  In case of an enemy attack this group enters combat  along with the guard forces that are permanently deployed at the  facility    Enemy facility Your combat group attacks the facility and tries to capture it     This results in a    Facility capture    mission on the tactical map  If  your mission is a success  your combat group is placed at this  facility  The battle can be canceled  and your group will retreat  at the distance of one move from the enemy     Enemy combat group Your combat group attacks an enemy group in the field  You may    suspect the group composition from intelligence data  This  results in a    Random encounter    mission  The mission s actual  objectives can change depending on the terrain and other  random factors        If your combat group stops in the enemy territory  the stop point comes under your  control  If the group remains still  the controlled area expands with every turn and can  eventually merge with your other territories  Territory around a captured facility is  converted in the same way     When all the movements planned within the turn are made and the current 
2.    INDEX    TOOL VLU LE a ae RR  Historical Background    En  ae  Game Basics    UPA ME INS TALVAT ION E e E eee ine caer ae eg a a 6  System requirements     2A   sa  Set ORCI ss Pm Er A Sh EE ee SORES eS a  Installationty      225  2a eee renee shea  nour cee ee ea  Reinstallation                   Worstall  5 5 5205 seam hee ee NGL Gh Gar Pe em aa ae as  Starting the games  sce separa Nectar tesserae ecco ODA OEE ELE eR Phen naam  MAIN MENU esc2iosccicte nce cxssacesecrrr ee reser eens A a A a Eare Ea iata aie naiiai 9  New game        X Ke 10   Select Campaign    es wcswen  ioe oer ny ae eT ee er ens Ea cleo  situ Uae pare eas amet 11  DET KOEI ie dees a a 2 osetia denn Sates Rec Rene Menon Me oran anc bcakohaa jan E 11  Ot ean er ain a ay eee tee ohn oni once eas eee ere Aon aeladamaouooateaee 12  Setup  Settings       Ias a eal  STRATEGIC LEVEL      fet m AG  Campaign screen 16  Chapter screen                     ees wees r Ge seen ate 17  Equipmentstorage facility screent te  arrira eee acer er rer Eee ee eee eer err eee eer 25  Weapons  amp  Armament Encyclopedia                0 0  c eee e cece cence eee e ene t eee teen ees 26  PICS SOT Gere 5 2 cucu foes 5   1  EAE ee a eae eee ae eM oR eee tes 28  BASSAI SELBOM pew rs  cia tes aoe a 08  oo  are ee emia a aE a cea E A 29  Statistic S Schoen er aa e a   ox  s n alata aba a Siete niger etal E tan tetas 31  Load game Save game    Boo   TACTICAL LEVEL 234   lt Esc gt  menu      lt  34  Mission completion menu   34  Cur
3.    gt   left apostrophes  pees       these symbols are already in use  After entering oiana    the name press  lt Enter gt  or button  If you try to save a  game under an existing name the new record will  replace the old one     Quick save and autosave    Quick save allows you to save a game on the combat   screen without going to the save game screen  Use    lt F5 gt   A game saved with the help of this option always has the name    quick    and is  overwritten every time you use the quick save option  Load a quick save game by  pressing  lt F8 gt   quick load         The game has several autosave options  The game is saved automatically at the  beginning of each chapter  at the beginning and end of each turn on the strategic level   and at the beginning and end of each mission  The names of these savegames are  created in the program and include the campaign  chapter  or mission  They are    33    permanent so the records made in the previous chapter or mission are updated in a new  chapter  turn  and at the beginning and end of every new mission  Only the records of  different campaigns do not change     TACTICAL LEVEL    Tactical level operations in CMC are run on the combat screen  Every time your combat  groups encounter enemy troops the game goes to the tactical level  You actually manage  your forces  moving them on the terrain and giving orders to your    permanent    and     attached    combat units in an effort to destroy the enemy and succeed in completing all  c
4.   Switch to the marker setting mode     lt Caps Lock gt  Switch to the aviation support panel   lt Q gt   lt W gt   lt E gt  lt R gt  4 top buttons on the command panel   lt A gt   lt S gt   lt D gt   lt F gt  4 middle buttons on the command panel   lt Z gt   lt X gt   lt C gt   lt V gt  4 bottom buttons on the command panel    Camera Control     lt up gt  Shift camera up   lt down gt  Shift camera back   lt left gt  Shift camera left   lt right gt  Shift camera right     lt Ctrl gt     lt F2 gt     lt F4 gt  Remember current point on the map  up to 3 points      lt F2 gt     lt F4 gt  Shift to the previously selected place   Combat Unit Management    lt Click gt  Select an object on the screen    lt Dbl_click gt  Select all the units of this type     lt R_click gt  Default command  move to the point  attack the target  and so on      lt Ctrl gt    lt R_click gt  Forced  Attack     lt Alt gt     lt R_click gt  Alternative command  for example   order  for an area     occupy    for  a structure    lt Shift gt     lt Click gt  Add the specified unit to the current selection    lt Ctrl gt    lt 0 gt     lt 9 gt  Assign group number within 0   9 to the selected units    lt 0 gt     lt 9 gt  Select group 0   9    55    Action Are Display   lt Alt gt   lt R gt  Show the fire areas and the fire zones of the selected combat units   lt Alt gt     lt Z gt  Show the shoot in areas of the selected combat units    Command line parameters   To set parameters create a shortcut to Game exe a
5.   Three large windows in the top part of the window contain the combat unit lists   and the statistics window is placed in the lower part of the screen  The right part shows  the window with your awards     List windows    The list of promoted combat units of your combat group is shown in the left window  see  more info on rank in    Combat screen    and    Object parameters    below   The center  window shows combat losses  of    permanent    combat units   The right window contains  the list of all enemy unit losses     31    Player statistics       Your current military rank  the game difficulty level  and the amount of completed and  missed objectives are shown in the top part of the statistics window  A colored bar in the  window shows your current experience compared to that needed to reach your next  promotion     The center part of the statistics window shows the troops management efficiency  The  lower part of the window shows the score sheet for both parties                    Column Description   Damage Number of destroyed enemy combat units   Losses Irreparable losses among your combat units  Trophies Number of captured enemy combat units   Fuel Amount of fuel used for fill up   Ammo Amount of ammo delivered to the detachments  Spare Parts Amount of spare parts and materials used for repair       Note the three bottom rows    the resource consumption of your combat groups allows  you to estimate resource needs in future missions     32    Awards    The window in t
6.   curves of the roads  bridges  closed forestlands  is easy  using the map  as is finding possible routes around those ambushes     Resources    Sliders controlling the resources available to a combat group for the mission are shown  under the terrain map  The initial position of the sliders is set at 20  of each resource  type available to your units  The numerical value of the given resource is shown under  the sliders  The total amount of resources available to you is shown in black under the  list of objectives along with the resources available for the mission  red numbers      You must determine your optimal resource allocation  At times it may be advantageous to  use the default allocation values  20    Consider the following when allocating  resources     e resources allocated to a mission are not be available to other combat groups for  the remainder of the turn no matter how the mission turns out    e if you fail a mission  you will lose all the allocated resources beyond recall    e be efficient and frugal with your ammo  targeting areas wastes more ammo than  targeting specific objects  units     e fuel needs are dependent on mission type  an attack requires much more fuel  than defense    30    e good tactics can lower the need for spare parts  less repairs required   but the  lack of parts when a bridge is needed can be very critical to a mission    If a combat group has already participated in missions  it will be helpful to examine how  resources were distribu
7.   for the mission screen  where the game speed will be             FPS Limit 5 automatically reduced one step down  Please note  that the game speed cannot be restored automatically   Setting the value to 0 will switch the limiter off  AUDIO    Parameter   By default   Description    Music 70  Music volume  Effects 70  Sound FX volume                14    GAME    Parameter   By default   Description                   Player name Player Your name is shown on some campaign screens   Low  Average  High  Deadly Defines your enemy s  ae strength compared to yours  At the highest difficulty   BIE  Average level  you will only be able to save game between the  missions    Mores   25  Defines the speed of the cursor on the screen   sensitivity   Network    Parameter   By default   Description    Your name is entered into the network game interface    Player name Player and other players see it       Server name is shown in the server list on the game    Server name Local Game    network connection screen          Server Fa Password is used to limit access to the network game   password Required by default  Time to    Minimal time period during which you must retain hold             a ie    of a flag for it to change to your side  in seconds  Score limit gor 0 Amount of captured flags to win   the flag P g   Score limit for         the killed 0 Amount of kills to win  soldier   1  tank   up to 100   Time limit 15 Game time limit  in minutes       Game speed Average Very slow  Slow  Av
8.  WITH RESPECT TO THE SOFTWARE EXCEED THE AMOUNTS ACTUALLY PAID BY YOU  IF ANY   FOR THE SOFTWARE    SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES  SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU    ACKNOWLEDGEMENT   YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT  UNDERSTAND IT AND AGREE TO BE BOUND BY ITS TERMS AND  CONDITIONS  YOU ALSO AGREE THAT THIS AGREEMENT IS THE COMPLETE AND EXCLUSIVE STATEMENT OF THE AGREEMENT BETWEEN  YOU AND THE COMPANY AND SUPERCEDES ALL PROPOSALS OR PRIOR ENDORSEMENTS  ORAL OR WRITTEN  AND ANY OTHER  COMMUNICATIONS BETWEEN YOU AND THE   COMPANY OR ANY REPRESENTATIVE OF THE COMPANY RELATING TO THE SUBJECT MATTER OF THIS AGREEMENT        59    NOTES        NOTES                                                                                                                                                     60       Yi  G5 SOFTWARE J      1C COMPANY LLLI VIDEO    Strategy First    Published by Strategy First Inc   All rights reserved    2005 1C Company  Developed by G5 Software  All rights reserved  This product contains  software technology licensed from Nival Interactive     2005 Nival Interactive  All rights reserved  Uses Bink Video  Copyright C 1997 2005 by RAD  Game Tools  Inc  All other trademarks and copyrights are the properties of their respective owners  90228M       
9.  a  circle with multicolored arrows  Click on it to read a detailed mission description in the  information box  Some chapters may contain two scenario missions  If the chapter  objectives are complete  you will go to the next chapter     Map and description    The chapter strategic map shows the current battlefield  The map is divided into a grid   The grid is marked by letters  horizontal  and numbers  vertically   The territory under  your control is colored reddish on the map  enemy territory is colored in grey blue  The  bright red and white line shows the current frontline position  a border contested by two  parties   The lighter colored part of the enemy territory adjacent to the frontline shows  the field of view     Icons represent different facilities and combat groups on the map  Your troops are  colored in red  enemy groups are colored in blue  If the enemy is on his territory  you can  see only those of his troops that are deployed within the field of your view     The right window contains the current chapter description with historical events and the  current position of the opposing parties  as well as the objectives you must complete in  the course of the chapter     Control buttons  The buttons at the bottom of the screen serve to     view    Armament  amp  Weapons Encyclopedia    installed in the game  see below    Sie     J    ma go to the new materiel storage facility screen     E show the list of your combat groups in the right window     save the curre
10.  carried out after you press  this type of command     More complicated commands require pointing  to the objects or landmarks  For example      change fire zone    requires the player to specify the new area to be targeted  use the  terrain  or the minimap   and    Follow    requires the player to specify a combat unit to  follow  After you press the button for such a command  it will flash red until the  command is completed  The cursor shape changes according to the command  Right   click to carry out a command and left click to cancel it     Lastly  some commands  like    dig trench    require defining the position of the trench to  be dug on the terrain  After you select a command of this type from the engineering  vehicle menu  you must first specify the start point for the trench  right click   then move  the cursor in the direction of the end point  A colored line will appear over the terrain  indicating the position of the future trench  Right click once again to specify the end  point of the trench  Left click cancels the command     Combat unit selection    Select a combat unit by left clicking  Click on any combat unit that is a part of a combat  group to select the whole group  an infantry detachment or a group that you created   see below   Colored bars with damage level parameters over selected combat units are  brighter than those over unselected ones  To cancel a combat unit or group selection   just click the left mouse button on any free space of the terrai
11.  continue playing the mission  you will  have the option of ending the mission at any time by selecting    end mission    in the  mission completion menu     Please note that accomplishing the main objective of a mission doesn   t necessarily  mean that all enemy combat units in the field have been destroyed  You can continue to  seek and destroy them and gain experience by continuing  Of course  you losses can  also increase in the course of these operations     Message bars and console    Message bars    All important events happening in the course  of a game appear in the top left part of the  screen  The color of the message reflects the  message type     Green     information about completed  objectives  service messages  load and save  game  change of game speed  and so on   Yellow     new objectives   Red     intelligence on the enemy  enemy aviation take off  enemy long range artillery  fire  etc     Console    Open the console window by pressing  lt   gt   tilde  key  All message lines that appear on  the combat screen in the course of the mission are visible in the console window  To  view the message log use  lt PgUp gt  and  lt PgDn gt   Press  lt   gt  once again to close the  window        Game speed controls    The game speed range within scenario missions is wide  Changing the game speed  affects all actions on the combat screen  Change the speed by pressing     lt Numpad   gt  key     increase speed by 1 grade    lt Numpad   gt  key     decrease speed by 1 gr
12.  discuss the course of the battle with the other participants     Back    Press to go back to Main Menu     Options       The Options menu allows you to do the following     Settings    Access to the settings menu where you can alter the following  Video setting  Audio  settings  Game Control settings  and Network parameters     Videos  Here you can view any cut scenes played during the game     Credits    View the game credits    Back  Press this button to go back to Main Menu     Setup  Settings     The game parameter setup screen consists of several lists  you can switch between  them with the help of the menu at the bottom of the screen  for example  the video set up    screen shown in the picture   The lists can include switches  parameter fields  and  slidebars     12    e Switches allow you to select one of the several possible options  they change in cyclic  order when you click the Left Mouse Button in any field space     e Fields contain numeric or text parameters  Change a parameter by activating its field  and clicking the left mouse button  then enter a numeric value or a text line and press   lt Enter gt      e The slidebars allow you to change a numeric value gradually or step by step  To do it    grab  the slider with the cursor and move it holding the button up or down the scale  The  left position of the slider shows the minimum parameter value  and the right position  shows the maximum parameter value     The menu at the bottom of the screen serves to      
13.  game  After the game is started  no other  players can connect to the server  host   In the course of the game the players can send  messages to each other that will be shown in the top part of the combat screen or in the  console window     50    Game types    A    CMC    network game can be of two types     assault    and    capture     Both types are  based on capturing and retaining hold of one or several areas marked by a flag  The  initial conditions and the winning conditions for each team are different for each type of  game     Assault    An    assault    game has two different parties     defending and attacking  Defending  players must either capture and retain hold of all the points marked by flags throughout  the game  or destroy the enemy forces completely  The attacking players    objective is to  capture at least one of the flags and retain hold of it for a certain specified period of  time  In the course of the game both sides must act using only the forces that they  received at the beginning of the game  Both parties can use storage facilities for ammo  replenishment  as well as summon aviation support if it is available within the map     Capture    The objective of both teams in a capture match is to capture the maximum number of  flags on the terrain  and retain hold of them as long as possible  Each captured flag adds  one point per second to its owner score  As well  each player gets 1    base    point per  second regardless of the number of the flags
14.  game for several times and who want a real challenge  Note that  the difficulty level is selected before starting a campaign and cannot be changed in the  middle of the campaign     10    Back    Press to go back to Main Menu     Select Campaign    This menu allows you to select one of the four sides     the USSR  UK USA Alliance   Franco German Alliance  or China  Each of these Alliance is unique and begins the game  with a different starting position  situation  and with a set number of troops  The USSR  has modern weapons and a numerical advantage in Europe  but it has little resources  and most of its industrial facilities are destroyed  The UK USA Alliance is well armed but  also lacks resources  As well  its objectives are more complicated as its two partners  operate on opposite sides of the Atlantic Ocean  The Franco German Alliance has some  hi tech equipment  but a serious lack of manpower and resources complicates warfare   China has a considerable advantage in manpower but most of its artillery units are  outdated  WWII level   The political situation within the country is also difficult at the  onset of its campaign  Campaigns can be played in any order     Load game    if    RATTLE REBLAY       The load game menu allows you to do the following     Saved games  This will allow you to choose from a list of previously saved games     Battle Replay    This log is generated after a multiplayer network game  With the help of this log you can  analyze your actions and
15.  in materials and workmanship under normal use  If the Software fails to  conform to this warranty  you may  as your sole and exclusive remedy  obtain a replacement free of charge if you return the Software to us with a dated  proof of purchase  The Company does not warrant that the Software or its operations or functions will meet your requirements  nor that the use thereof  will be without interruption or error    EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE  THE COMPANY DISCLAIMS ALL WARRANTIES  EXPRESS OR IMPLIED   NCLUDING AND WITHOUT LIMITATION  THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE   EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE  THE COMPANY DOES NOT WARRANT  GUARANTEE OR MAKE ANY  REPRESENTATION REGARDING THE USE OR THE RESULTS OF THE USE OF THE SOFTWARE IN TERMS OF ITS CORRECTNESS   ACCURACY  RELIABILITY  CURRENTNESS OR OTHERWISE    N NO EVENT SHALL THE COMPANY OR ITS EMPLOYEES OR LICENSORS BE LIABLE FOR ANY INCIDENTAL  INDIRECT  SPECIAL  OR  CONSEQUENTIAL DAMAGES ARISING OUT OF OR IN CONNECTION WITH THE LICENSE GRANTED UNDER THIS AGREEMENT INCLUDING  AND WITHOUT LIMITATION  LOSS OF USE  LOSS OF DATE  LOSS OF INCOME OR PROFIT  OR OTHER LOSS SUSTAINED AS A RESULT OF  INJURY TO ANY PERSON  OR LOSS OF OR DAMAGE TO PROPERTY  OR CLAIMS OF THIRD PARTIES  EVEN IF THE COMPANY OR AN  AUTHORIZED REPRESENTATIVE OF THE COMPANY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES  IN NO EVENT SHALL  LIABILITY OF THE COMPANY FOR DAMAGES
16.  mark failed objectives   e green rotating squares mark reinforcements    41    e green rotating triangles mark completed objectives    Game control buttons  Three control buttons are placed around the minimap      lt Esc gt  menu     this button brings up the  lt Esc gt  menu and pauses the game    Latest objective     this gives access to the information window and the last    issued objectives    Marker positioning     this button allows you to place a marker in a network  A game by right clicking  The marker is shown with expanding circles on the  minimap  Its main function is to mark a position  for attack  defense  etc     for  your network game allies    Aviation support    A set of aviation support buttons is placed in  the lower part of the game panel if the air units  available in this particular mission  if the  effective radius of your aviation squads covers the mission area   The buttons correlate  with the aviation types  fighter  bomber fighter  bomber  helicopter  carrier  and scout   The aviation support availability indicator  aircraft icon  is placed to the left of the  buttons  It indicates the amount of time left before more aviation support is available     Combat unit condition indicators    There are five colored bars in the right part of the game panel  These are color coded  and also  the length of the colored bar correlates with the current parameter value  compared to the normal Level         health  or resources ammo lot    Damage level Main ammo 
17.  megatons  The shipment of  the missiles commenced in August September of 1962 under strict secrecy  Along with  the missiles  the Soviets brought 42 Il 28 Beagle bombers and six nuclear bombs  The  United States were oblivious to the deployment in Cuba until October 14  when new  aviation recon data was received  On October 16  the leaders of the US started  developing plans to neutralize the Soviet missiles     On October 22  all US armed forces were put on combat alert  with 24 hour aviation  recon over Cuba  On the same day the island announced mass mobilization  On October  24  the US Navy blockaded Cuba  On October 26  Soviet military command and Fidel  Castro took a joint decision to shoot down American planes in Cuban airspace     On October 27  1962  the first squadron of the missile regiment under the command of Lt   Col Yu  Solovyov  shot down a USAF U 2 recon aircraft piloted by Major R  Andersen  He  died in the crash  The same day the Cuban air defense forces shot down an F 104 fighter  plane cruising at low altitude     xe      Under pressure from the National Security Council  President John Fitzgerald Kennedy  issued orders to bomb Soviet missile positions in Cuba  and to land US troops on the  island  The greater part of the Soviet launching system was destroyed  Soviet leadership  retaliated with strikes against the US by the surviving five R 12 and R 14 launchers  The  missiles hit New York  Washington and several other American mega cities   Simultaneousl
18.  survive in the coming days  weeks  months    Their first step was to distance  themselves from the traitors  whose political lack of responsibility and ambition  had led  to the death of millions of people  Secondly  orders were issued to outlawed all nuclear  missiles and other weapons of mass destruction  any violators who should attempt to  use them were to be shot immediately     The population that was still able to work was put on extraordinary work schedule  Aside  from their participation in emergency and relief efforts  and the production of essential  products  their primary objective was to restore the production of resources required for  the support of the army  These resources included such things as fuel  ammo  and later   the restoration of production facilities to build new equipment     The army was tasked with defending the outside frontiers of the state  especially  reconnoitering areas in order to determine contamination levels and the possibility for  further use  Also  the army was to identify and seize those resources that had survived  the global conflict  as well as protect their own resources from being captured by the  enemy  The scarcity of resources and materials made the use of deadly force a  necessity  but the capturing of enemy equipment and resources became so paramount  as to become part of military regulations  These were updated to include new rules that  mandated the capturing of military equipment and sharp penalties for the destructio
19.  the enemy  manually by the player   Bombers and bomber fighters  adjust the accuracy of a bomb or missile strike by themselves  For example  they attack  a tank or an enemy artillery unit if the latter is located around the point you specified for  the attack     Objective window    You can open the objective window by  pressing    Mission objectives    in the  lt Esc gt    menu or by pressing  lt Tab gt   Detailed objective  descriptions are available as is the current  status of an objective     Bae MISSION OBJECTIVES i aay    The latest objective window appears in the top  right corner of the combat screen and contains  the description of the last objective  As a rule   the information window appears at the  beginning of a mission and contains the first  objective  Please note that some objectives  can be given in the course of a mission as  previous objectives are completed  so it is  useful to view the contents of this window from time to time  A new objective is signaled  by a message in the message bar and is supplemented by an audio warning        48    Mission completion    As a rule  to complete a mission successfully it is necessary to accomplish the main  objective that is given by the mission type  capturing an enemy facility  destroying an  enemy combat group  etc      Once the main objective of a mission is completed the     Victory    menu appears on the screen  You can opt to continue playing the mission or  move on to the Statictics screen  If you choose to
20.  they control  After every 150 points a  player s troops are reinforced  Consequently  the player who controls the most flags  receives more points and his troops will be reinforced more often  Both teams can  summon aviation support and use storage facilities     Flags   Flags mark areas that must be captured or retained  They are not objects on the map  and can   t serve as obstructions  Flags are also shown on the minimap  Their visibility  doesn t depend on whether a player s units are in the area  Neutral flags are shown by a  triangle  Captured flags take the appearance of the country flag that has captured it  To  capture a flag a player s unit s  must stay in the area of the flag for a specified period of  time  usually  30 seconds      Connection screen    After selecting    Network game    from the Main Menu  you will see the connection or     create new server    screen  There you will see a list of LAN servers as well as a list of  all existing sessions  servers available for connection and servers with ongoing games   You can connect to one of the available servers or create a new game     The list of game sessions run on the LAN is shown in the top part of the connection  screen     The icons in the left column of the list reflects the session status     Computer icon     connection available  Swords icon     a game in session  connection is not available   A lock image on an icon signifies that the server is private  a password is required      51    Columns sh
21.  will send you to the armament  encyclopedia and a detailed description of this combat unit and its specifications     The long bar in the center shows the damage level  health  of the unit  This bar is color  coded  green     no damage and low damage  yellow and brown     damaged  red      heavily damaged  The color will let you easily determine which unit requires repairs  The  icons below the unit picture represent the armor values  the attack values  and the  remaining movement points  The four armor numbers show the average thickness of  frontal  side  back  and upper combat unit armor     The two attack parameters  cannon  high caliber machinegun  or missile  represent  damage and armor penetration  The damage number refers to the amount of damage  that a missile can cause if it hits the target  The Armor penetration number shows the  armor penetrating capacity of the cannon     The movement points remaining shows the distance in moves that a combat unit can  make in one turn  One move is equal to 1 3 of the map grid  The first number shows the  total number of moves that a combat unit can make in one turn  and the second number  represents the number of moves remaining this turn  Units that have remaining  movement points  when the group is at 0  can be disbanded from the group to move on  their own     Three control buttons allow you to perform other actions        The decommission button  crossed out red circle  allows you to decommission a unit   The unit will be th
22. N GANE WET       E     recover the default settings of all parameters set by the developers of the game   Graphics  video      switch to the video set up screen    Sound  audio      switch to the sound set up screen    Game     switch to the game set up screen    Network     switch to the network game set up screen    Back     accept all changes and get back to the options screen     13    VIDEO    Parameter   By default   Description    Sets the mission screen resolution  the resolution of  other screens is 1024x768   The list includes all  videomodes   pixels in a line  x  number of lines  x   number of color bits in a pixel     Videomode 1024x768x32       High  Low  Compressed     defines the texture quality   High quality is recommended for most of modern  videocards   Low quality     for those specified in the minimal  system requirements  Compressed     for GeForce 256    Texture quality High          and higher  Blood On On  Off     battle violence level   Separate  Common     the type of a destination marker   eee after the    Move    command  one marker per each  Destination      Separate combat unit  recommended for modern systems   or   markers   one common marker  recommended for low power   computers        Brightness 50  Image brightness       Contrast 50  Image contrast       Gamma 50  Monitor gamma correction       Allows to reduce the quality of video effects for      0   FX quality 100  low power systems    Sets a limit of minimal number of frames per second
23. Nataly Mazevich   Nikolay Gurov   Valentin Pen kov   Vitaly Shubin    Airat Gabbasov    Pavel Bykov    Strategy First    President   Don McFatridge   Senior V P    Brian Clarke   V P  Product Development  Richard Therrien   V P  Systems   Dave Hill   Business Development Manager  Pro Sotos   Executive Producer   Jay Podilchuk   Associate Producer  Brock Beaubien  Technical Coordinator    Associate Producer  Danny Kodais  Manufacturing Coordinator    Localization Manager  Eman Wall   Graphic Design Manager  Les Parsons   Tech Support   Julian Herten Greaven    Marketing Coordinator  Jessica Hawker    TECHNICAL SUPPORT    Should you experience a technical problem concerning the operation of this product   please contact our technical support staff  Before you call  please read the README TXT  file on the CD to see any last minute recommendations pertinent to your problem     Also  check out the Support page on our web site listed below  When you call  please be  at your computer and have the following information available     e Computer make and model  e Windows version   e Total system RAM   e Total Hard Drive space   e Video card make and model    Phone   514  844 2433  Mon  Fri  9am 5pm  Fax   514  844 4337  Attn  Support    Internet e mail   For prompt technical support via email  please fill out our online form at  http   www strategyfirst com en support    For any other technical support questions or concerns  contact us at  support strategyfirst com    Strategy First we
24. a mission description  click on the mission name  Click again to close the  description  Descriptions often contain valuable hints on how to complete your objective  with minimum losses and avoid unnecessary risks     The SitRep is appears under the list of objectives  It contains the enemy troop  compositions according to intelligence data  it can be rather approximate  and  information on your forces in the mission such as  the strength of your combat groups  and the composition of the mission detachments  Also the SitRep includes the availability  of aviation support for both parties  Note each party can summon support of only one of  its aviation groups if the mission is played within the area of the aviation activity on the  strategic level  The SitRep data allow you to estimate the match up of forces and  determine the right tactical decisions to complete the specified objectives  f your forces  are obviously outnumbered  it may be a viable option to opt for auto combat completion   see below     Terrain map    The terrain sketch map is shown in the top right corner of the screen  Forestlands  fields   rivers  roads  bridges  and larger structures are depicted on it  The objective points are  marked by arrows  The current target is marked by a circle  The map doesn   t show any  information on enemy combat groups or fortified positions  However  you may glean  much useful information from the map prior to starting the mission  For example   identifying possible ambushes
25. ade    lt Space bar gt      switch to pause mode     The information about speed change will appear in the message bar and in the console  window  It is possible to examine the terrain  select combat units and give commands   especially sequenced  while paused     49    During a network game the speed change option is only available only before the  beginning of the game and can only be changed by the server  see a more detailed  description in    Network game         NETWORK GAME    General information       CMC    has a multiplayer network game option with LAN TCP IP connection  The game is  run in the tactical mode on special network maps that are similar to scenario game  mission maps  From 2 to 6 players can play in it  The map defines what side each player  takes in the game  Each player gets equipment  infantry detachments and supply forces  when they appear on the terrain  The game doesn   t have the option of replacing one of  the players with the computer     Rew came            To begin with  one player must become the game server  host   The other players are  clients  The number of players allowed is limited by the map conditions  The host selects  the map and the game type  see below   The other players enter the    game room    where  they  select the party they will be playing for  and can send messages to each other  The  host can change initial terms of the game  At least 2 opposing parties and the consent of  all the participants are required to start a new
26. ady     The game room screen resembles the mission screen from the single player game  The  list of the players is shown in the left part of the screen  The territory sketch map is  shown in the right part        52    Player list    This list contains the names of all the players in the game room  you can enter or change  your name   on the set up screen   The icon tot the left shows the players    readiness  The rest of the  columns show the player name  the selected party and the ping time in milliseconds     Party selection    Select the party you will be playing by pressing the button with a flag image in the left  bottom corner of the screen  Press this button to see all the parties that change in  cyclical order  By default you are offered a random party but you can select a certain  one from those presented on the map  The game will start only after the player list  contains 2 parties     Chatroom    The chat window serves for communication of the players in the room  Send a message  by entering it in the message input field  you can change the keyboard layout  language   with the help of the operation system if necessary  Press  lt Enter gt  to send the message   View the chat log by using the right scroll bar     The buttons at the bottom of the screen serve to     e delete a selected player from the server  available on server computer only      change the terms of the game  server computer only  or view them  clients   e notify readiness or cancel readiness   star
27. also surveyed by  intelligence forces     From the moment an enemy combat group is detected  it is kept under continuous  observation  Intelligence forces track all its movements and try to define its strength  A    20       combat group is observed until it leaves a surveyed area or is destroyed  Current data on  enemy combat group positions and composition is shown in the SitRep log     To read the log  activate the description mode in the information window  click the Right  Mouse Button on any free space of the map  The panel that opens the log is situated  under the current chapter description  you can minimize the description by clicking on  its title   After opening the log  you can read the latest intelligence reports  The reports  look like the following     Growing enemy concentration detected in square  5  Enemy concentration in square D 4 is reducing    Group composition can also be viewed on the map by moving the cursor over the  selected group     Deployment point   Deployment points are marked by a multicolored triangle below an icon  If you obtain  new units from a storage facility  they will form at that facility where a new combat  group will be formed out of them  This group will get a new number and a name  according to its strength and composition  Aviation units are brought into operation in  the same way but they won t be available in the missions until they are move from the  deployment point to one of the active airfields     Resources and Storage Fac
28. are are kept in your possession    3  Prohibited Uses  The following uses of the Software are prohibited  If you wish to use the Software in a manner prohibited below  please contact the  Company at the address  phone  or fax numbers listed above for information regarding a    Special Use License     Otherwise  you may NOT      a  Make or distribute copies of the Software or documentation  or any portion thereof  except as expressly provided in this Agreement     b  Use any backup or archival copy of the Software  or allow someone else to use such copy  for any purpose other than to replace the original copy  in the event it is destroyed or becomes defective     c  Alter  decompile  modify reverse engineer or disassemble the Software  create derivative works based upon the Software  or make any attempt to  bypass  unlock or disable any protective or initialization system on the Software     d  Rent  lease  sub license  time share  or transfer the Software or documentation  or your rights under this Agreement     e  Remove or obscure any copyright or trademark notice s  on the Software or documentation     f  Upload or transmit the Software  or any portion thereof  to any electronic bulletin board  network  or other type of multi use computer system  regardless of purpose     g  Include the Software in any commercial products intended for manufacture  distribution  or sale  or    h  Include the Software in any product containing immoral  scandalous  controversial  derogatory  
29. b site  http   www strategyfirst com    58    LICENSE AGREEMENT AND LIMITED WARRANTY    PLEASE READ THIS LICENSE CAREFULLY BEFORE USING THE SOFTWARE  THIS DOCUMENT IS AN AGREEMENT BETWEEN YOU AND  STRATEGY FIRST INC   THE    COMPANY      THE COMPANY IS WILLING TO LICENSE THE ENCLOSED SOFTWARE TO YOU ONLY ON THE  CONDITION THAT YOU ACCEPT ALL THE TERMS CONTAINED IN THIS AGREEMENT  BY USING THE SOFTWARE YOU ARE AGREEING TO BE  BOUND BY THE TERMS OF THIS LICENSE    1  Ownership and License  This is a license agreement and NOT an agreement for sale  The software contained in this package  the    Software     is the  property of the Company and or its Licensors  You own the disk CD on which the Software is recorded  but the Company and or its Licensors retain  title to the Software and related documentation  Your rights to use the Software are specified in this Agreement  and the Company and or its Licensors  retain all rights not expressly granted to you in this Agreement    2  Permitted Uses  You are granted the following right to the Software      a  Right to Install and Use  You may install and use the Software on a single computer  If you wish to use the Software on more than one computer   please contact the Company for information concerning an upgraded license allowing use of the Software with additional computers     b  Right to Copy  You may make and maintain one copy of the Software for backup and archival purposes  provided that the original and each copy of  the Softw
30. c Mode    This mode is played on the campaign chapter map  The chapter map shows the location  of post crisis theaters of war on the world map  The dynamically changing frontline  shows the territories controlled by the conflicting parties  You are commanding a group  of several military detachments  including armored vehicles and self propelled artillery   after completing the first chapter of each campaign you will also be able to take control  aviation squadrons   Each group can include from one to an infinite number of units  This  is only limited by the amount of ground and aviation forces at your disposal  The groups  remain under your control throughout the entire chapter  The experience and combat  ability of units comprising these groups increase with the successful accomplishment of  combat objectives  The overall amount of equipment available to you is determined by  your military rank  As you proceed through the chapter you can obtain new ordnance  within the limits of available resources and regroup existing squads to your at your own  convenience  You must supply fuel and ammo to your units  carry out the necessary  maintenance work and replenish the losses suffered in the course of combat     Main Chapter Objective     the main objective is to complete the scenario mission  some  of the chapters may feature two scenario missions   however prior to that you will have  to accomplish a series of preliminary objectives  These include capturing territory  occupied b
31. can  view firing zones by selecting a building  and then selecting one of the soldier icons from  the top left corner of the screen        Maximal and minimal point blank fire radiuses Red circles       Maximal and minimal ballistic fire radiuses Green circles       Air target fire maximal radiuses Blue circle       Point blank fire zone Red sector       Ballistic fire zone Green sector    43       You can view the firing radii and firing zones of selected combat units by pressing  lt Alt gt      lt R gt  on the terrain  On the mini map  press  lt Alt gt     lt Z gt  to see the shoot in zone of the  selected weapons     Damage level    This parameter shows the remaining health for manpower units and structural points for  vehicles and structures  see    Combat units        Damages and losses      Aside from the  colored bar over the object  the damage level is shown on the left colored indicator bar  in the lower part of the game panel  The health level of infantry inside a building or a  manned unit is shown in the vertical column     Main weapon and additional weapon ammunition lots    The ammo consumption speed of any combat unit depends on the gun fire rate  Once the  ammo levels have become substantially depleted a yellow icon will appear over unit   When the unit runs of ammo completely it will be indicated by a red icon  see picture      Artillery uses ammo of one type only     artillery rounds  Most types of armored cars  have weapons of two types  cannon and machine 
32. can cover in one turn and grey  arrows show the distance that will remain to be moved  If you attack an enemy facility or  a combat group  the shape of the cursor changes  see picture      Note that distributing a route over several turns is only possible for army troops  Your  aviation groups can move only once per turn and their destination point can be your  airfield only     Along with your movement arrows  blue enemy arrows can be shown on the map  They  mark the last move of an enemy combat group and the direction if its movement     With a group selected  the cursor will show you various routes as you move it on the  map  see picture   Simultaneously  the amount of resources necessary to move the  group to the selected spot will be shown by red numbers in the resource window  If you  want to delete the first destination point and select another one  left click on the map     23    The old route will be deleted and a new one will be formed  To cancel a group selection   right click on any free space on the map     There are two ways to give the move order to a selected combat group     e double click the Left mouse button on the destination point   e press the    button under the strategic map  if movement is possible  the arrow  will flash in green     To move a group you must have enough resources  If there are not enough  the group  will stop before reaching its destination  An aviation group that lacks resources to move  to another airfield won t be able to take off
33. d at the beginning of each  chapter and mission  as well as after each mission completion     Options  Access the Options menu where you can alter many game parameters  Quit    Quit the game     New game    i    Taaintne af CAMPAIGN        PLAYER PROFILE       The    New game    menu shows the following options    Training   This will allow access to a series of special tutorial missions  These will help you get  familiar with the game interface  teach you how to manage your combat units and  groups  and allow you to practice combat tactics  The missions feature a series of  tutorial objectives along with explanations and hints  You will be able to save your game  and load it later if necessary  It is strongly recommended to go through the training  before starting a scenario game as it will improve your performance and increase your  confidence in your tactical abilities     Campaign    Selecting the Campaign button will allow you to select one of four possible parties and  start a new campaign     Player profile    This will allow you to enter your player name  select the difficulty level and the violence  level  blood display on off  on the combat screen  Four difficulty levels are available  low   average  high  and deadly  These refer to the difference in strength between your and  the enemy  Selecting the    Deadly    difficulty will allow you to save ONLY between  missions  Higher difficulty levels are recommended for experienced players who have  already completed the
34. e A A een re eeieteire      CREDITS  TECHNICAL SUPPORT           INTRODUCTION    Historical Background   Soon after the end of WW2 the relations between former Allies started rapidly changing  for the worse  Eastern European countries had come under communist influence when  occupied by Soviet Troops  and the leaders of the western world and the US would not  put up with the changeover in the political systems  Fearing a world communist  revolution  they implemented a new policy on the Soviet Block  the so called    Iron  Curtain     This soon gave rise to what became known as the    Cold War     The USSR in  turn  focused its activities on developing nuclear weapons of its own  despite the  country   s sluggish economy due to the war  In the summer of 1949  the Soviet Union held  its first nuclear tests and from that moment on all future international conflicts became a  battleground for two diametrically opposed social systems     The civil war that broke out in China between the local Communist party and the  Kuomintang  the Nationalist Party  KMT  was the first indirect military political collision  of the US and USSR in the postwar period  The victory of the CPC in the war  lead to the  formation of the Chinese People   s Republic and subsequently spread socialism over a  substantial area in Asia  The death of Joseph Stalin in 1953 did not alter the relations  between the two superpowers  the arms race continued  They both created their first  thermal nuclear weapons alm
35. e cursor to an ordnance unit  This allows  you to determine the point where the supply truck must go to start supplying  ammo to units              K       Refuel    appears by selecting    refuel    command for fuelling trucks or by  pointing the cursor to a unit that needs refueling  This cursor allows you direct  the fuel truck to refuel vehicles              Repair    appears by selecting    repair    from the engineering vehicle menu and  allows you to determine where the truck must go to repair units or to flag a  destroyed structure for restoration              Re man    appears by selecting a supply vehicle that carries soldiers  It Allows  you to specify the spot where the vehicle must go with the reinforcements for  your detachment  It is used in the Chinese campaign only     Pu             Re supply    appears by selecting a supply vehicle and pointing it toward a  storage facility  It allows you to give orders to go to that facility and replenish  the used up supplies  Usually the vehicle goes to the nearest storage facility on  its own when its supplies are used up     a             Combat screen       The combat screen shows the action area for the current mission  The area is shown in    isometric perspective  Use the    left        right        up     and    down    arrows  to move the    38    camera  or move the cursor to the screen edge   You can also move the camera with the  help of the minimap  see below      You can see any area  as well as fields  tree
36. ed game     switch to the current chapter screen     v  v      go back to the campaign selection screen        Press the button to go to the chapter screen and start a strategic game     Chapter screen       The chapter screen appears after you start a campaign  go to the next chapter  or return  from a mission  This is the main game screen on the strategic level     The current chapter title is shown at the top of the screen  The left hand window shows  the strategic map  The information box in the right window contains the chapter  description  the SitRep  situation report   and a list of your combat groups and their  composition  Several control buttons are placed at the bottom of the screen     Chapter objectives    You have several combat groups containing armored vehicles under your command  on  map   Your groups can also summon aviation support if you have the appropriate  detachments  A number of facilities on the map can provide you with the necessary  resources and tactical support facilities  airfields and radar stations      17    You can conduct war operations on the map such as moving your combat groups and  managing your resources  An operation objective can include capturing enemy facilities   defending your facilities and destroying enemy combat groups  Resource management  includes the collection of resources that will be consumed during war operations or for  new equipment     Your actual task is to complete the scenario mission that is marked on the map by
37. emy corsor    a skull icon appears if you move over an enemy combat unit or  over a structure known to be held by the enemy  no default action here         Y    Neutral cursor    appears if you move over a neutral structure or building      meaning you have no information on whether or not it is occupied by the enemy            no default action here            Marker cursor    a flag icon appears if you select    marker    on the game panel  It  marks a place that will be seen on the minimap by your allies in a network game              Wait cursor    the hourglass appears to show you that the game is processing or  loading           35    Movement  Unit management Cursors       Y    i                                                       AA S  L S We  la  i             Ve                Vh          Move cursor    one arrow shows that one or several combat units are selected  at the moment and you can give orders to them  By default   move in the  direction of the specified location         Follow cursor    two arrows appear if you select a combat unit that can move  independently and specify another unit for it to follow  for example  you can give  orders to an infantry detachment to follow a tank         Formation cursor    means that when a group of selected combat units reaches  the destination point  it must move into a certain compact formation  usually a  group tries to recover its initial formation   Do it by pressing  lt Alt gt   follow           Move alert    appea
38. en sent back to a storage facility and you will receive compensation  in resources equal to its cost minus depreciated damage        The repair button  wrench  allows you to send a unit for repairs  Repair time  in turns   depends on the extent of damages  While being repaired  a unit cannot move on the  strategic map but can take part in defense during an enemy attack  If necessary  you  can cut short repairs ahead of schedule by pressing the repair button again and the  unit return partially repaired  You will only be able to resume the repair works in the  next turn        The disband button  check  allows you to withdraw the unit from the current combat  group     Group composition management    Merging of two groups is automatic if they happen to be in on the same spot on the map     You can merge army groups  or aviation groups  but you cannot form groups with army  and aviation units     To merge two groups send one to the disposition point of the other  cursor         will  appear   To merge two aviation groups simply send them to one airfield  A merged group  will be re numbered as a larger group and its name will reflect that  Merging several  groups will allow to attack facilities and to successfully complete military objectives  On    22       the other hand  the fewer groups you have  the harder it will be to defend a large number  of facilities or the front line     Group separation is performed manually  To do this you need to use the Unit list in the  informat
39. erage  Fast  Very fast             The back arrow at the bottom of the menu screen allows you to reset all parameters  back to the default settings     STRATEGIC LEVEL    Campaign screen       After selecting a campaign you will be automatically taken to the campaign screen  This  is also where you will return between missions  The name of the selected campaign is  shown in the screen title  Pressing the   button in the top right corner of the screen will  activate the help dialogue box  You will also see this button in many other game interface  screens     Campaign description   The window on the right displays the description of historical events and the list of the  main objectives that you must complete  This window is scroll able    Campaign map   The window on the left shows the current battlefield area on the world map  Green  circles on the map mark separate operations correlating with game chapters  The  current chapter is shown by a circle with multicolored arrows within it  Chapters that  have already been completed are shown by circles with a emblem within them  The  order of the chapters in a campaign is fixed  You can proceed to the next chapter only    after you successfully complete the previous one  Troop disposition and battle lines are  not shown on this map     The buttons at the bottom of the screen serve to     view    Weapons  amp  Armament Encyclopedia    installed in the game  see below      16    save the current the game       load a previously sav
40. ges   Spares parts are used  by engineering troops  and can be taken from field storages     Most available resources are stockpiled at your storage facilities and produced in  factories  In addition  a small amount of resources are constantly provided by the  supreme command from strategic reserves  By capturing enemy storage facilities and  resources  you can change the balance of forces to your advantage and successfully  accomplish the current objectives of the mission     Objects    The strategic map shows a series of objects that play a very important part for all the  sides involved in the conflict  First  the resources     storage facilities and factories  which each side has managed to save or restore after the first phase of the conflict  It is  not possible to do any construction work in the area of combat  so these are very  important  All factions try to seize and make use of these facilities  Factories and storage  facilities that produce or contain ammunition  fuel and spare parts are very valuable     Fuel consumption during the relocation of troops on the tactical map is calculated  similarly to the fuel consumption formula used in the missions     Types of Operations    To be successful in the scenario mission of the current chapter  your subdivisions may  need to complete a number of separate missions  They will gain experience and    advance in rank and more importantly     destroy the main enemy forces  The  operations  in which you will have to participa
41. gun  for example   Cannon shots  would be considered as the main ammo type for this unit  and a machinegun belt     the  additional  secondary  ammo  Both main and additional ammo   s are shown by colored  indicator bars in the middle of the game panel  Supply vehicles have the current  resource indicator instead of the main ammo indicator     Fuel    All armored cars and transport vehicles need fuel  Fuel consumption is  determined by machine properties  weight and such   A yellow droplet  above the unit indicates a substantial drop in fuel reserves  A red  droplet means an empty tank  A similar icon is shown in the window  near the name of the combat unit        A vehicle that spent all its fuel cannot move but can shoot from its built   in weapon  provided it has one   To avoid spending all the fuel you must  refuel your machines with the help of fuelling trucks     Status icons    Along with rank  ammo and fuel icons  there are multiple other icons that can indicate a  unit s status  A shovel icon indicates that an artillery or armored car unit is being  entrenched  An exclamation mark means an ambush  A cross means that an artillery unit  cannot fire because it is being moved or is acquiring a target  You can view the status of  a combat unit in the pop up hint by selecting the unit and moving the cursor over the  icon     Experience and rank    Combat units that are included on the list of    permanent    detachments have two  additional parameters     experience and ra
42. he top right part of the statistic screen shows your current combat  awards     orders and medals  You get awards by winning a certain battles or for your  combat skill  Awards for a victory are given after successfully completing a scenario  mission  Awards for skills are not connected with missions and can be given for  outstanding tactical and troops management skills     Load game Save game    These screens allow you to save your game or load one a previously saved one  You can  access them from the Main Menu  campaign screens  chapter screens  and mission  screens  They are also available from the combat screen  Press the  lt Esc gt  key  see     Tactical level      The list of saved games is shown in the top part of the screen  the  selected row is framed     The list consists of two columns  data name and record date  By default the dates in the  list appear in descending order  You can organize them in reverse order by clicking the  left mouse button on the title of the column  Use the right scroll bar to browse through  the list     Load game    Select a game from the list by rolling the marker over  it and pressing the button     EMMA Chapter Stat Acts    Save game me  To save a game  enter its name into the field in the Fae ORES  lower part of the screen  The default name includes   Crama AhesSat aate  the name of the chapter  You are free to change it    5 eae  Any letters  figures  and signs used are valid in file P ETE  names except for  lt   gt   tilde  and  lt
43. ilities   Below the information window are your resource counters   They show the amount of each resource you currently  possess  as well as incoming resources per turn   Resources are stored at the appropriate storage facilities  on the map  One additional storage facility containing each  type of resource is located away from the front  it is not  shown on the strategic map   The capacity of this storage  facility is unlimited  Resources are delivered to storage  facilities from production facilities on the map  Storage  facilities communicate automatically with each other so the  amount of resources within each of them approximately      eeto     athe stop equal    gt  INVERT    If the enemy captures storage facility  you lose all the  resources stored there  If you capture an enemy storage  it  is added to your resource storage system  and its contents are distributed amongst your  storage facilities  this includes the one captured      Vehicle and Equipment List    The button with the tank icon will bring up a list of combat groups under your command  in the right information window  You can access more information on a specific group   such as its composition  by clicking on it  This information can also be viewed by  clicking on the icon on the map itself  This will select the group     21    Combat unit Information    There is quite a bit of information shown for each combat unit  The stripe to the left of its  picture represents the rank  Clicking on the picture  you
44. ineering works cursors       Entrench    is used in several cases  On a selected unit  the default action is to  entrench the unit  cover it with sandbags   If you select    entrench    from the  infantry detachment menu  it allows you to select the entrenchment spot  The  detachment shall then dig a standing trench  to start digging you must click one  of the soldiers  The trench will be dug along the infantry position line  For  engineering vehicles the cursor allows you determine a location where a trench  must be dug  right click the start and end points of the trench  see    Command  panel            Set mines    appears by selecting one of the    mine setting    items from the  engineering vehicle menu and allows you to determine the area to be mined        Lift mines    appears by selecting    lift mines    from the engineering vehicle menu  and allows you to determine an area to search for mines        Build bridge    appears by selecting the build bridge command from the  engineering vehicle menu  You can build a bridge across a river in certain  places only  Look for a semi transparent bridge outline between the banks        Decontamination    appears by selecting the decontamination command from  the radiation and chemical intelligence forces menu and allows you to  determine an area that needs to be decontaminated     37    Other cursors    Y The    ammo supply    cursor will appear when you select    supplies    from the   H supply truck menu or when you point th
45. ion window  Use the disband button  checkmark  to withdraw a combat unit  from the group  Three buttons under the list window serve to dispatch all the units from  the currently selected current group     e highlight     selects all the units from the list to the group   e cancel highlighting     deselects all the units from the group   e invert     changes highlighting of all the units to the opposite option     The actual group separation is seen after you command the troops to    move     Only  highlighted units will move     Group separation can be useful if you want to reinforce the guard troops at one of the  facilities  or to distribute new units from your deployment point     Moving along map    To move your combat group on the map you must first select it by  left clicking on it  A selected group will be highlighted in a  brighter color and a red flag will appear over it  Note that you  can select only one group on the strategic map at a time  After  this you can select the final destination point for this group     The final destination point can be     e a random spot on the map   e one of your facilities    e an enemy facility    e an enemy combat group     Select a route for your group by clicking the left mouse button on the selected  destination  the group itself remains still while you are doing it   The route is marked by  arrows  Each arrow represents one movement point  The destination point is marked by  a flag  Colored arrows show the distance your group 
46. it group to give orders  The list of available commands depends on  the combat unit or group composition  Available commands are highlighted     A group consisting of units of one type can carry out all commands available for that  type  For example  you can select several artillery units and command a    change fire  zone     Each unit will turn alter its targeting to aim at the specified area     Only general commands are available for combat groups that contain different unit  types  For example  the    barrage    command is not available when an artillery unit and a  tank are selected  a tank cannot barrage      Use of a pause    In many cases it is more convenient to give commands or a sequence commands while  the game is paused  Press the    Spacebar    to pause and un pause the action  Switching  to    pause    mode allows you to observe the battlefield  evaluate the current situation  take  the right tactical decision  and give the necessary orders  This mode is also convenient  for aviation management     Sequence commands   Combat units can keep several commands in memory and carry them out successively   one after the other  To queue up commands  simply press and hold the  lt Shift gt  key while  selecting the desired command panel buttons  Units will begin carrying out your orders    47    once the  lt Shift gt  key is released  You can interrupt the sequence of commands by giving  another order to the combat unit without pressing  lt Shift gt   Please note that s
47. it is    C  Program Files 1C CaribbeanCrisis     The installation program will offer you to update DirectX  Opt for this if an earlier version  of DirectX than is required for the game is installed on your computer  if necessary  you  can install DirectX manually from  DirectX catalogue on the disk   The installation wizard  will also offer to create a shortcut on your desktop     Attention  The installation process may take several minutes  During this time it is  recommended to stop any other programs on the computer  including the ones in the  background  Before the installation it is strongly recommended to stop or switch off the  antivirus agent and the screensaver  When the installation is successfully completed   the virus monitoring agent and the screensaver can be activated again  After the game  installation the game folder    CMC    will be created in the computer Start menu with the  following links     e    CMC        runs the game   e    Information        the document containing the last information on the game  e    User manual        this document   e Uninstall CMC        the game uninstall program    plus web links to the pages of the game editor  developer  and other useful resources     Reinstallation    If you find that the game does not start correctly  or that the links in the game folder do  not work  game resource files may have become corrupted  Game reinstallation will  allow you to recover the corrupted files  To do this insert Disk 1 into the CD d
48. le resources and if you capture the main enemy storage facility  his resources  become unavailable for him  The other storage facilities are supply points according to  the game logic and if you lose or capture them it doesn t influence the total amount of  the available resources     Resources are delivered by supply vehicles  ammo or manpower in the Chinese  campaign   fuelling trucks  fuel   and engineering vehicles  spare parts   At the beginning  of a mission all vehicles have a full load of resources  If you lose a supply vehicle  you  will receive a new one but without resources     Game panel       The Game panel in the lower part of the screen consists of three main parts  the mini   map on the left   the command panel with twelve buttons and the aviation support grid in the center and  the parameter indicators on the right  The command panel is described in a separate  chapter     Action display on the mini map    All actions that unfold on a territory outside of the combat screen view are shown on the  mini map by the following means     e blue rotating triangles show the location of objectives   e orange expanding circles show the approximate location of enemy long range artillery   you will receiving acoustic intelligence data after they start firing    e red expanding circles show the approximate location of enemy anti aircraft artillery      blue expanding circles show units  yours  destroyed or disabled  disabled crew  by the   enemy   e red rotating triangles
49. lot  experience       Additional   Fuel   Current    green     close to the normal level  yellow and brown     moderate values  red     for low values     Object parameters    Armor    This represents an object s defensive capacity  Objects with no protective properties  have zero armor value  If a shell hits an object  it will take no damage if the armor  thickness is higher than the shell penetration ability  with some randomness   Soldiers  within the object are likewise protected     Object defense can vary from front to side to back to roof  As a rule  structural armor will  be similar for the entire object  while unit armor will differ more  The interaction of a    42    shell and armor depends on various random factors  The average armor value is shown  on the information panel  If armor thickness is equal to shell penetration capacity  then  the chance of damage will be 1 2     Weapon specifications  specs     All weapons have two main specs  damage and penetration capacity  If a combat unit is  equipped with several weapons  tanks for example   the properties of the main weapon  are shown on the information panel     Damage is the damage dealt on an object  in hit points   This will affect the health level  of manpower units and the structural points of equipment  or structures   Weapon specs  describe average damage values  while actual damage can fluctuate  This depends on  the fire accuracy in the and also on a series of other random factors     Penetration capaci
50. lude all man made installations on the terrain  There are buildings  houses   facility pavilions  stations  churches  and so on   bridges  fortifications  pillboxes   permanent firing points  guard towers   and field storage facilities  Each structure has a  specific number of structural points and can be partially damaged or completely  destroyed  Damaged structures can be restored by engineering detachments     There are also ground fortifications on the terrain  trenches and parallel trenches    Engineering detachments and infantry platoons can dig them in the course of the  mission  Ground fortifications are not structures and don   t have structural points     Storage facilities    You can replenish your resources from storage  facilities  Each party has a number of storage  facilities at the beginning of a mission  but each  storage facility can be captured by the opposite  party in the course of the mission     Four icons are shown over storage facilities   These indicate ownership  green gates   yours   red house   enemy  and the amount of each       40    resource type  The color of three resource icons reflects the amount of each resource  stored in the facility    Green     sufficient resources  yellow     enough to refill one supply vehicle  red     no resource    Each party has what is considered a    main    facility that is usually located near the supply  vehicles at the beginning of the mission  If you lose the main storage facility  you lose all  the availab
51. missions are  complete  your turn is over and control goes to your opponent     Enemy turn    Press the Clock button T  at the bottom of the chapter screen to end your turn  If any  of your combat groups has remaining movement  a warning window will appear  You may    24    choose to have all your troops use up all their movement points  or ignore the warning if  it was your strategic decision to stop the group     During his turn  the enemy will be completing his own objectives  He can move armies  and aviation groups  combine and separate groups  and form new groups at his  deployment point  You can watch those of his groups that are placed within your visual  range     Destination Point Result       Your facility An enemy combat group attacks your facility and tries to capture  it  Your permanent guard forces oppose it together with your  mobile combat group if it is deployed at the facility  Results in a     Facility defense    mission  If you lose  the enemy combat group    will be placed at this facility  You cannot cancel this battle        Your combat group An enemy combat group attacks your group in the field  Results  in a    Random encounter    mission  The actual mission objectives  can change depending on the terrain and other random factors   You cannot cancel this battle        The enemy can attack your facilities and combat groups by moving his troops  If the  enemy captures your territory  the area around his combat groups and facilities comes  under his cont
52. n     Unit selection by type    Double click on one combat unit to select all the units of that type  For example  it is  often convenient to select all artillery weapons of one type to begin shooting all of them  simultaneously     46       Group Selection  Click and drag     You can select one or several combat units directly on the territory clicking and dragging  a rectangle around them  Release the mouse button to select all units within the  rectangle  This will also select combat groups  as long as one member of the group is  within the rectangle     Adding units to a combat group    To add a combat unit to a selected group  press and hold Left Shift  then left click on the  unit to be added     Assigning group numbers    It is easier to give orders to a group and have it participate in various tactical maneuvers  if you assign a group number to it  Select any combat group and assign a number to it by  pressing  lt Ctrl gt    any number  1 0   You will then be able to select any group by simply  pressing the appropriate number  The assigned number doesn t prevent you from giving  orders to a unit or including it into any current group     Group focus    You can quickly find and focus on a specific numbered group by pressing  lt Alt gt    1 0  its  assigned number   The camera will quickly move to the area occupied by the combat    group   Giving and Carrying Out Commands    There are various commands you can use to manage your detachments  Select a  combat unit or a un
53. n and  while holding it press the second one     Mouse use    lt Click gt  Click the left mouse button   lt R_click gt  Click the right mouse button   lt Dbl_click gt  Double click the left mouse button    General commands     lt F1 gt  Show control button help screen    lt F5 gt  Quick save    lt F8 gt  Load a quick save    lt F9 gt  screenshot  file shot     tga in screenshot catalogue   54    Strategic map    lt Click gt  Select an object on the map  select a combat unit  specify the destination  point or the target for the selected group    lt Dbl_click gt  Give orders to the group to move to the specified point    lt R_click gt  Cancel group selection and open the chapter description    Combat screen   lt Esc gt  or  lt F10 gt  open  lt Esc gt  menu     lt Spacebar gt  Pause on off    lt Num   gt  Increase the game speed    lt Num      gt  Decrease the game speed    lt Shift gt  Add a command to those already in queue  release  lt Shift gt  to execute    lt Backspace gt  Delete information messages    lt Alt gt     lt O gt  Quit game    lt   gt  Open   close the console window  command log and player  messages     lt PgUp gt    lt PgDn gt  Page the list in the console window    lt Enter gt  Start entering the line   send a message  in the network game      lt Ctrl gt     lt Enter gt  Send a message to allies only  in the network game     Command Panel Interface     lt B gt  Open   close information panel   lt 0 gt  Open information panel with the last objective   lt M gt
54. n of  their enemy resources     xe      By late 1962 the political map of the world has been considerably altered  New political  regimes and alliances appeared  that determined the balance of power in the world  arena  The new key military political centers were the USSR  the Anglo American  Alliance  the Franco German Alliance  and China     Game Basics   Game Script and Objectives   Cuban Missile Crisis is a military strategy game set in a world that experienced a global  nuclear conflict between the Soviet Union and the USA  The game includes four  separate campaigns  one for each of the powers that formed after the conflict  the    USSR  the Anglo American Alliance  the Franco German Alliance  and China  The  campaigns include battle grounds in Europe  Asia  and Africa   places where the    interests of the four coalitions collided  Those interests being resources and land still  suitable for living  both of which are now in small supply after the nuclear conflict    The  game unfolds over a period between late 1962 and 1965  Each campaign is divided into  several chapters  each of these being related to a certain theater of war and phase of  the conflict  All chapters end with a scenario operation which must be completed to  advance the history line  Other operations such as capturing and defending territories   and certain designated facilities can be completed at random  At the start of the game  the player can choose from four different difficulty levels     Strategi
55. n stop  or by other servicemen   wounded must be placed in a large building   Slightly wounded units can move  themselves and continue to take orders and fight  Those who are seriously wounded  lose the ability to move and shoot  and remain in place waiting for medical assistance   The enemy stops attacking them then     Besides wounds  infantry and vehicular unit crews can get sustain damage while  passing through contaminated areas  The degree of damage degree depends on the time  spent in the area  Infantry inside armored cars that have anti gas equipment and the  crews of such cars can not be damaged     Permanent and Assigned units    Troops under your command in a mission include your combat group on the strategic  level and the detachments assigned to you by the command for the current mission  In  some cases you can manage only assigned detachments  such as in  in    Facility  defense    missions  if there is no combat group of yours at the facility   Assigned  detachments can include light armored cars  artillery  infantry  and engineering units  but  not heavy armored cars  self propelled artillery units or aviation units  Combat units that  are parts of    permanent    detachments can be identified by chevrons  checks  or on the  information panel to the left of the title  The number of chevrons signifies the combat unit  rank  see a more detailed description in    Object parameters      Assigned combat units  don t have such checks     Structures    Structures inc
56. nd place it at your convenience  for  example  on the Windows Desktop  Then select   roperties from the contextual menu by  clicking the right mouse button on it and enter the necessary parameters after the space  in the line with the File exe link  The parameter name must begin with a hyphen  several  parameters must be separated by space     Parameter By default Description   tHEXHHE  1024x768 Set screen resolution   32  16  16 Set color depth  bit  full screen mode      freq   Set frequency  Hz  full screen mode      windowed Start game in the window mode    tqh    tqc    tql  tgh Texture quality  high   average   low    novideo Do not play trailers    autosave   Autosave game after every    seconds   mapname xml Start game with  lt mapname gt   in the  maps     catalogue     Example  _res1280x1024 _16 _freq75 _mapname xml  start game with resolution 1280x1024  with 16 bit color depth 75 Hz refresh rate from  map_name xml  Note that your video adapter must support the set properties     56    CREDITS  G5 Software    Producer  Vlad Suglobov    Project Manager   Sergey Sizov   Project Chief Game Designer  Alexander Valenciakampo    Project Chief Artist  Sergey Khakhin    Concept art  Vsevolod Martynenko    Project Chief Programmer  Andrey Bannikov    Game Designer  Nikolay Sitnikov    Map design   Yury Polyakov   Kirill Ushakov   Vladimir Ryabtsev   Yury Zhuchkov   exey Sergeev   natoly Shevyrin    Dmodeling   mitry Davydov   ikolay Makarov   exey Pavlov   onstantin Yablonsk
57. nit at its full cost     Limitations    An equipment storage facility can accept an unlimited amount of units  The quantity of  units that you can have is limited by two factors  your resources and your rank  If you  already have the maximum number of military units allowed by your rank  you won t be  able to recruit more at the storage facility     If you do not have enough resources to recruit the selected combat unit  the missing  amount will be shown in red numbers in the cost field under the table  and the unit row  will be grey     Note  spending too many resources for new equipment will result in a lack of resources  for Missions  This may substantially reduce of the combat efficiency of your groups  See  a more detailed explanation below in    Mission screen        The button in the lower part of the screen serves to confirm your actions while  obtaining new materiel  HEM it allows you to quit the storage facility screen canceling all  the operations     Weapons  amp  Armament Encyclopedia    The opening screen shows the table of contents of the installed encyclopedia  All types  of ammo  equipment  and transport vehicles mentioned in the game are listed here  except for light small arms  The encyclopedia is accessible from the campaign screen   the storage facility screen  and the chapter screen     26    aE Ulcarons  amp  Aamamewr EncveLapema    FRA GER       The big panel buttons in the left half of the screen are the menu options for the  encyclopedia     All equi
58. nk  Combat unit experience is determined by    44       the successful destruction of enemy units  The amount of experience awarded depends  on the type of the unit destroyed  One experience point is awarded for enemy manpower  units  infantry  soldiers   The destruction of vehicles adds more points  Heavily armored  vehicles and and long range guns offer the greatest rewards as they are the hardest to  eliminate     After a combat unit gets a certain number of experience points  it is promoted to the next  rank  Rank is the combat experience indicator for a unit that affects its combat  capabilities  When a combat unit is promoted to the next rank its    e movement speed increases  e fire rate increases   e targeting speed increase   e shooting accuracy increases    A combat unit can be one of four ranks  rookie  regular  veteran  and elite  A unit s  current rank is indicated by the number of chevrons  1     4   A unit s current experience  and the number of experience points necessary to be promoted to the next rank are  shown as you move the cursor over the rank icon on the information panel     Information panel    The information panel is located in the lower part  of the screen to the right of the game panel  The  name and characteristics of a specified object are shown in this window  You can also  see the rank of    permanent    combat units to the left of the name  Status icons are  duplicated below  Four armor values  front  back  sides  top  for all objects are sh
59. nt moment of the game   load one of the previously saved games   end your turn and give the turn over to the opponent     X get back to the campaign screen     Facilities on the map    18    Let us proceed with a more detailed review of the facilities on the strategic map  Moving  the mouse cursor over a facility will cause a pop up to appear with the facility type and  content  For your storage facilities the actual resource amount is shown  Enemy storage  facilities will show only their storage capacity  Production facilities  both yours and  those of the enemy  show the amount of a particular resource it can generate in one  turn     Armory    co War cannot be conducted without ammunition  Most ammunition production  facilities were destroyed in the first offensive  Thos that survived are  producing insufficient amounts of ammunition  Prewar reserves remain the  primary source for ammo  so armories are well guarded     Fuel storage facility    ETa Fuel and lubricants are necessary for any type of powered equipment  You  cannot attack without them and will ultimately lose the war  Also  you will  need fuel to obtain new equipment     Spare parts storage facility     eu  Without spare parts you cannot repair equipment  or the various facilities you  will find in the course of the mission  Spare parts are also needed to build  and repair bridges  and structures  and set minefields  You also need spare  parts to obtain new equipment     Oil production  oil refinery      After 
60. obscene  or offensive works    4  Termination  This license is effective upon the first use  installation  loading or copying of the Software  You may terminate this Agreement at any  time by destruction and disposal of the Software and all related documentation  This license will terminate automatically without notice from the  Company if you fail to comply with any provisions of this license  Upon termination  you shall destroy all copies of the Software and any accompanying  documentation    All provisions of this Agreement as to warranties  limitation of liability  remedies or damages shall survive termination    5  Copyright Notice  The Company and or our Licensors hold valid copyright of the Software  Nothing in this Agreement constitutes a waiver of any  right under Canadian Copyright law or any other federal or provincial law  This program is protected by Canadian federal and international copyright  laws    6  Miscellaneous  This Agreement shall be governed by the laws of Canada and the Province of Quebec  If any provision  or any portion  of this  Agreement is found to be unlawful  void  or for any reason unenforceable  it shall be severed from  and shall in no way affect the validity or  enforceability of the remaining provisions of the Agreement    7  Limited Warranty and Disclaimer of Warranty  For a period of 90 days from the date on which you purchased the Software  the Company warrants  that the media on which the Software is supplied will be free from defects
61. ome  commands requiring    outside    events  for example     ambush     can pause or block the  next command in the queue     Independent actions   If you select a target outside of your combat unit s fire zone radius  use  lt Alt gt     lt R gt  to  view radius   it will until the target is within range and attack it  If your combat unit is  immobile  it will not be able to carry out your orders     When given a    Move    command  units will attack enemy units the encounter  but will  attempt to reach their destination without deviating fron their route  Please note that  WWII era armored cars cannot shoot and move at the same time  Only machinegun fire  is possible on the move  In order to shoot from their main weapon these vehicles need to  be stopped first  When given a    Move and attack    command  combat units will chase  any enemy units they encounter for a s long as possible  Then they will resume moving  toward their destination     If the target is out of your combat unit s sight  long range cannon  but still within the fire  zone and can be seen by your other combat unit  watcher   you can order your forces to  attack by selecting the corresponding command  If the target is moving  the watcher will  adjust the fire  A recon aircraft or a helicopter can also be a watcher     Attacking aviation can also act independently  Fighters can detect and attack enemy  aircraft within their patrol zone  However  they are much more efficient when given the  exact location of
62. ost simultaneously  the US in 1954  and the USSR one year  later  At this same time both countries began preparing their armed forces for combat in  the new world order  They developed new ordnance and materials that would be more  likely to survive a nuclear detonation and established radiation reconnaissance  detachments  In September 1954  the USSR organized their first military training in the  use of nuclear weapons at the Totsk proving ground  The US was holding multiple  nuclear tests in the area of Bikini Island  The possibility of using nuclear weapons was  introduced into new military regulations  However the mass upgrading of materials was  a lengthy process  By the early 1960 s both the USSR and the US had a large number of  outdated ordnance that was not equipped with anti chemical and anti radiation  protection     Between 1950 s and 60 s the conflicts between the two countries were ongoing and  almost nonstop  The USSR established a large space program and in parallel developed  its first intercontinental ballistic missiles  The US began a similar program  Starting in  1958  the US placed short and middle range missiles in the UK  Italy  and Turkey that  were aimed at European Communist targets  In May 1960 an American U 2 recon plane  was shot down over Russian air space  The captured pilot  F  Powers  was tried in an  open trial  The clashes in Europe of the two countries finally led to the blockade of  Western Berlin in 1960 61  and subsequently to the const
63. ow the server name  the mod and game version  if they are being used   the  map name  the game type  the number of players  connected and total number  available   and the server ping time in milliseconds  Use the    New game    button to  create a server of your own     Create new game    Go to the game creation screen by pressing    New game    on the connection screen   Please note that processing of the data from all available network maps and making a  list will take some time  The list of all available maps will appear in the left part of the  screen  and the sketch map of the territory for the current row will be in the right part     Each row contains the map name  its type  maximum number of players  and the size of  the map  The type of map used defines the type of the network game     Capture    or     Assault        The button with a table image lets you change the network game parameters  If you  want to protect your server with a password enter your password in the corresponding  field  If not  leave the field empty     After you have selected a map  press the button to create a session and go to the  game room screen     Game room screen    After you have create the server or have connected to an available session  you will go  to the game room where you can select the side you will play for  send messages to the  other players  and view and change the initial game conditions  server player only   The  game starts once all players have signaled that they are re
64. own in  the right window of the panel  as well as damage and penetration values for its main  weapon     Note  the entire information panel can only be viewed in resolutions no lower than  1024x768  At lower resolutions  the information panel is only partially shown  Use the  lt B gt   key to close or open this panel     Command panel    The command panel shows a list of commands that a selected combat unit or a group of  combat units can carry out  The panel includes 12 buttons whose function will depend  on the selected object     Active buttons  valid commands for a unit  are highlighted  Inactive buttons are dimmed  and cannot be carried out by the selected unit  Some buttons will open other menus  which will determine how a specific command is carried out  For example  the     formation    command for infantry units will allow you to select a specific formation   march  combat  etc     for a specific situation  In many cases it is convenient to use the  keyboard to give frequently repeating commands     45     gt    a fF    s5 OD  A o    ih a ti    Keyboard Infantry Tank       Note  the two top rows of command buttons are universal for all units  These make it  easier to give orders to mixed combat groups     Command types   Simple commands are carried out  instantaneously and don   t require additional  directions  For example     stand still    will stop  all the selected combat units  and    cancel    will  cancel a previous command  A command will  be instantaneously
65. pment     full equipment and unit list of all the countries involved in the world  conflict     China  USSR  USA UK  Germany France     operational equipment of each party involved  in the conflict     The equipment list grouped in types is shown in the right part of the screen  To open any  group  click on it   Click once again to close the list  The list includes the following types  of ammo and units     Transport     trucks and motor carriages not equipped with weapons  special transport  Artillery     cannons  howitzers  mine throwers  and high caliber machineguns   GMC     self propelled artillery units  including MLRSs   Armored vehicles     tanks  armored cars  APCs  infantry fighting vehicles   Aviation     all types of aircraft  including helicopters    27    Article screen    ae Heawy raux T 10M    Click on the picture of the unit to go to the article screen     The screen title shows the name of the unit described in the article  The pictures of this  unit are shown in the left part of the screen  and the information window to the right  contains its description and specifications  Usually the description includes the function  of this type of unit and some historical reference  The specifications contain tactical and  technical specs  TTS   The button in the bottom right corner serves to get back to  the previous screen     28    Mission screen       The mission screen appears during your encounters with an enemy combat group on the  chapter screen  Either you ha
66. r structures sheltering enemy infantry  It allows you to start an attack by  right clicking        Shoot in    appears if you select the shoot in command from the artillery unit  menu  it serves to specify an area spot where you wish to shoot  If a visible    36    target appears within the shoot in area  it will be hit with higher accuracy and fewer    rounds     Va    G                   Barrage     fire zone  appears if you select the barrage command from the  artillery unit menu and serves to point the area where you wish to lay a barrage   this area can be out of the artillery squad sight         Change fire zone    appears if you give orders to a combat unit or a group to     change the objective zone     Right click to turn the vehicle so that the specified  point is in the center of the sector        k3       Summon aircraft    and    summon helicopters    appear by selecting     aviation support     This sets the target for the aviation  reconnaissance     Z                Va          Ms                   eS   ed          E i                               an intercept area for fighters  a target for bomber  an invasion spot  or a  paratrooper drop zone        Watch    appears when    watch    is selected in the infantry menu  a detachment  commander with binoculars or a sniper with a scope sight  and sets the  direction for surveillance  Binoculars or a scope sight allow seeing the area at a  longer distance but within a narrower field of view     Fortifications  eng
67. rive and  wait until the autorun program menu appears on the screen  or manually run  Autorun exe from the disk  Select the    Reinstall uninstall the game    item from the menu  and the    Repair    item from the installation program dialog window     Uninstall    While uninstalling the game insert Disk 1 into the CD drive  wait until the autorun  program menu appears on the screen  select the    Reinstall uninstall the game    item  from the menu and    Uninstall    item form the installation program dialogue window or  select the    Uninstall CMC    item from the game folder    CMC    in the Start menu     Starting the game    Option 1  insert Disk 1 into the CD drive  wait until the autorun program menu appears on  the screen  Select the    Start Game    item from the menu     Option 2  insert Disk 1 into the CD drive and start the game by pressing the    CMC    link  from the    CMC    folder in the Start menu     After the introductory trailer  the Main menu will appear on the screen  To start the game  select    New game     You will find a more detailed description of the interface and game  features in the following chapters     MAIN MENU       New game  Press this button to start a new game in one of the campaigns   Multiplayer    Press this button to start multiplayer game on the LAN  You can either join an existing  network game  or start a new game  See    Network game    for more information     Load game    Loads a previously saved game  Campaigns are auto save
68. rol     Equipment storage facility screen    ME 16 uurs unazen COMMAND waw   CAN INCREASE TO 17       25    The equipment storage facility screen allows you to obtain new equipment using some  of your resources  All new units are ranked as    rookies     On the strategic map new units  always appear at the deployment point  There a new combat group is formed out of  them  You can then use it as a separate group  or merge with existing groups     The types of units at a storage facility are shown in the right hand window  Equipment  that is not available is shown in grey  see below   Units are divided into three types      armored vehicles  powered ordnance  and aviation  the latter is unavailable in chapter  1   Use the right vertical scroll bar to view the list  The cost of a selected unit  in  resources  will be shown in the lower part of the right window     The amount of combat units currently under your command is show at the top of the  screen along with the maximum amount of units you can command  according to your  rank   Your resources are shown in the lower left part of the screen     Obtaining Equipment   First place select a unit that you want to recruit  It should now be highlighted  Two  arrows in the middle of the screen serve to recruit units or to decommission units  If this  option is available  the arrows will be flashing green  The total cost will be shown in red    numbers  As long as you are in the storage facility screen  you can return any recruited  u
69. rs when you select corresponding commands from the menu  to give orders to the selected combat unit or group  These troops will attack any  enemy within their view moving to the specified point and can temporarily  deviate from their route if necessary        Occupy    appears if you select an infantry group and move the cursor over  either a structure or a fortification that can be occupied  for example  a house or  an entrenchment   or a transport that can carry infantry        Leave    appears if you select a structure or a transport that contains infantry  It  serves to point the place where the infantry must gather after leaving the  structure or the transport means        Hitch arms    appears by selecting    hitch    in the transport unit menu  only a  transport that can carry weapons   You also must specify the weapons        Unhitch arms    appears by selecting    unhitch    in a transport unit s menu   Weapons carried will be unhitched at this point  It may be necessary to aim the  weapons at the enemy        Capture vehicle    appears if you move the cursor over an unmanned unit or a  lost motor carriage  You can capture the unit with the help of your infantry        Capture weapons    appears if you move the cursor over an artillery unit whose  crew has been killed  You can capture the artillery unit with the help of your  infantry     Attack  support  intelligence cursors       Attack    the gun sight icon appears if you move the cursor over enemy combat  units o
70. ruction of the Berlin Wall   However  the personal contacts between Nikita Khroushchev and John F  Kennedy  helped resolve this crisis  In October 1961 the USSR tested the most powerful  thermonuclear bomb in the world     a 50 Megaton monster     In 1960 a new location for the global conflict was set in Cuba  In early 1959  rebels led by  Fidel Castro overthrew the dictatorship of F  Batista  The anti American stance of the    new Cuban leader quickly led the United States to impose economic sanctions on the  island nation  Seeing this  the USSR began to support of new regime  In 1960  the Soviets  started supplying Cuba with modern weapons and military advisers began training the  partisan forces  In April of 1961 the Cuban army effectively repulsed an attack by Cuban  emigrants supported by the US  in the Playa Chiron area     The island of Cuba  located a mere 150km from the US coast  presented an  advantageous strategic position  That  combined with the need to protect the Cuban  revolution  convinced Khroushchev to deploy tactical nuclear missiles on the island   Also  the US had recently positioned nuclear missile bases in Turkey  mush too near the  homeland  The plans for the shipment of missiles and the construction of the launching  systems were developed over the first half of 1962  and codenamed operation Anadyr   The plan was to deploy a division of 24 R 12 mid range missiles and 16 R 14 missiles  The  overall nuclear potential of the division amounted to some 70
71. ry combat units cannot be reformed at random     Artillery squads and unit crews are parts of their combat units and cannot act  separately  If a unit loses its squad or crew  it becomes uncontrollable and is considered  lost  neutral   An icon with a red figure appears over the lost unit  Such vehicles can be  captured by infantry detachments of both parties     Damage and losses    A colored bar appears over combat units o represent their  health  It   s a health level for manpower  and a level of  structural damage that a motor unit can withstand  The  color of the bar represents the relative damage        e green     no damage or minor damage   e yellow     damaged   e red     heavily damaged     Once the bar diminishes to zero  it results in the loss of a unit or a soldier  Damaged  combat units have a rose bar over them that shows the repair possibility  If the damages  didn t result in the    loss    of a unit it can be repaired to a certain extent  The repairs are  done by the engineering crews  Damaged units  yellow or red zond  can be restored only  partially  length of the rose bar   Complete repairs can effected only after the mission is  complete  at the strategic level  It can take several turns to fix a unit depending on the  degree of damage     39    Lost manpower cannot be replenished during the mission  There is one exception in the  Chinese campaign  Wounded infantry units can be treated by field paramedics   somewhere close to a place where a ambulance ca
72. s  rivers  roads  bridges  structures  storage  facilities and enemy fortifications at any moment of the game  You can see all the  combat units under your command  as well as any object within their view  In a network  game you can also see your allies    troops  see    Network game      You can only see  enemy troops  or any positions and buildings occupied by the enemy when they are in  visual range of your troop or within the surveillance area of your intelligence  bombing   attack  and airborne aviation  Your fighters can see air targets only  not land troops  Your  troops can see the enemy aviation at any moment and within the whole territory     Combat units    A combat unit is a can take orders as one whole  There are the following combat units in     CMC     armored unit  tank  self propelled artillery unit  MLRS  APC  IFV  and so on   artillery unit  cannon  mine thrower  and so on  any automobile  plane or a helicopter    An infantry platoon and a special force detachment are infantry combat units  A platoon  consists of several soldiers and an officer  Special force detachments consist of 3  people  sniper  machine gunner  and grenadier   Usually a detachment is considered a  separate combat unit where both a soldier and an officer take the same orders  You can  disband a platoon or a special force detachment  give orders to each soldier and the  officer separately  and then band the platoon as one unit again  Its manpower  composition will remain the same  Infant
73. s screen  this item is available after winning a mission only      Restart mission     start the mission from the beginning with the same initial disposition  and resources     34    Go to Main Menu    Back to Main Menu        stop the current campaign and go to Main  Menu  Note that the current game will be stopped without autosaving if you select this  item     Quit game     quit the game     Back  Esc      resume current mission     Cursors in the game    A large number of    context related    cursors are  used on the combat screen to facilitate a tactical  game  As a rule  the cursor changes when it is over  an object and shows the action that can be  performed by clicking the right mouse button  The  action also depends on the selected combat unit or  group of units that will be given an order        Note  all the units in the group must be able to  accept this type of order  otherwise the cursor will not appear  Cursors corresponding to  certain situations in the game are listed below and divided into several groups     Information Cursors    A simple cursor means that no object is selected  it is also used in all types of  menus and with interface elements              Y    Select cursor    A hand icon appears if you move over your combat unit and       shows its availability  Also this image specifies the facility  for example  a  structure  where your infantry group is deployed and allows you to select this  infantry group  Select it by left clicking              En
74. sors in the game      ae ess ie ie ake A scene S 35  Bomb ats Grae nsrr raa a os a T ete a a E stains cakes oe Het one estes ce 38  Tomb atiunits e a weeey E T a Cen a a a ARMM g yn eae erin   39  STPTIGUITE See aar oud coe QUROE Se E none SOMtrO em in S oP aD Seer A ois Beene ae ee 40  Gamepanel See Nas ccna cing ai ge ME Ore ee ems pdue chlo  saistecttag aes vane ts deg d 41  ObjectparameterS Anr E oer N a E E N E T Re N A a Uys 42  Commandipan oi e e cola etre aes ral E A O E E E E E rad  a 45  E A E a cea E A a E E E E A O 46  OmmanhCarrying Out GOMMandS eee a oe aeee Jue e ea noted eee aee E ee epee ee e aes edi ad 47  OPECIN GONS EAE R A inte pa eal op yer te etna OR NE serv MON a S Mavis ake nen cet 48  i SOI COL TO EMO eeyeererateaterrs renin oom ole cesta E E irs een tel deine E RC Rene ae 49  RabssnGasbansmamd  CONSOIG 2  sacs  cab E sdtaqe ree nits E ctetstarercln ate TE ENE 49   Cian  nee  eom A dives an A aver E N E a sep A oa 49  NEMIVVORKGGAME    Sci csecsccsseccosccccessosccrasccocssacecovsstsvteecatcetsccvtessuscesactersnccatvonasccvsceosterenverastcstcctarcrosertcreees  General information    a ey  Mame tyPbs eenceses kita ee nae ae Peres aa  ca tin nre noun nt oe tahun  mane    Connection screen  Create new  Qamesen  aswdencss seen deren a Se e E cise fre Sek aed aoe oats  Game room screen  Ber TOMR A ossa ht ECR ees ea Rens SCAT ee ee eee   Came completions sir anes c cs cones ctw atau ate mianr eae cates ees oa   Game controls secret  cee A I ERI hice sat
75. t the game on the server computer     Game process    After the players agree on the terms  each of them must confirm his readiness  When  everybody is ready  the server computer must start the game and the players will go to  the combat screen  Each of them will get the initial number of combat units and see the  position of his allies     Combat unit marking    Each combat unit in a network game is marked by an additional colored line to  distinguish one player from another  This line is shown directly over the health   damage  bar  Its color depends on who it belongs to  They are the same color on the minimap     e green     your forces   e red     enemy forces   e blue     ally forces   e grey     neutral  for example  lost materiel     In game chat    Players can send messages to each other during a game  They are shown in the top part  of the screen  The console window allows a player to see more lines and view the chat  log  Switch to message mode by pressing  lt Enter gt   type your text  and then press   lt Enter gt  once again  Switch your keyboard language if necessary using your operational    53    system  Open the console window by pressing  lt   gt   and close it by pressing  lt   gt  once  again  Use  lt PgUp gt  and  lt PgDn gt  to view the log     Messaging the allies  markers  and events    General messages that you entered are visible to all players  If you need to send a  message addressed to your allies only  press  lt Ctrl gt     lt Enter gt  after inpu
76. te  can be divided into three groups   facility capture  facility defense  and random encounters     Facility capture  This type of operation requires good strategic planning  If the enemy is  aware of your plans to attack him  he is able to set several defensive positions   Reconnaissance units may be unaware of the exact strength of the facility s defensive  task forces which can be reinforced with a combat group comprised of several  ordnance units  The enemy can use several field storages in the area  The capture of the  facility may require a large concentration of forces  Your advantage is the ability to plan  the operation beforehand     Facility defense  This type of operation can be sudden and require good tactical  preparation from you  Your facilities that are situated close to the battle line  are an  obvious target for the enemy  In some cases this may require a rather large combat  group to be deployed at the facility  If an attack threatens  you may have some time to  reinforce your defensive positions  Strategically  facility defense is based on reducing  the enemy s sudden strike possibility by either moving the front line when the facility is  deep in the rear  or by capturing a radar station that provides a detailed look at the  enemy   s territory     Random encounter  In is the type of operation  both sides are in approximately equal  conditions  As a rule  this happens when your group comes across the enemy while  moving  Your objectives in such an opera
77. ted and consumed in those missions when planning for future  missions  see    Statistics Screen    below      Autocombat    This option allows you to run a mission in automatic mode where the artificial  intelligence  Al  will play in your stead  The combat screen doesn t appear in this mode   You will simply see the mission outcome and proceed to the statistics screen  The  outcome of a mission depends on the damage and armor values of combat units in both  groups  plus some random factors to allow for a chance of winning or losing in any  situation  In some cases  like when your group has sufficient numeric and qualitative  superiority  auto combat eases you of routine missions with a predictable outcome   However  the probability of losing with the Al is slightly higher than running a mission  manually  Also even if the mission is successful  the experience gained by your groups is  minimized in auto combat     You can switch to auto combat mode from the mission screen or from the combat  screen even after the mission has begun manually  This mode can be useful while  ending a mission when you superiority is obvious     Attention  The Auto combat option is unavailable in scenario missions  You must  complete all these missions by personally managing your combat groups     Statistics screen   The statistics screen shows the results of a completed mission  The chapter title in  shown in the screen title  and the title of the completed mission is shown in the screen  subtitle
78. the first conflict  some low tech production facilities    were restored  But  when fuel reserves in the storage  facilities are used up  oil wells and refineries will become  the only source of fuel and lubricants     Spare parts production facility    M  Spare part production doesn t require high technology  it can be done at  a gY restored production facilities similar to repair shops  Spare part reserves  at the armories are limited and in time  production facilities will remain  the only source for equipment and structure repair parts     Radar    Radar centers allow you to look over large areas from a distance  With a  radar tower you can detect distant enemy combat groups and take measures  to resist them  The radar view area is ringed by dotted lines     Airfield    19    Airfield    Airfields are where aviation detachments are located  The initial conflict  destroyed many airfields and new ones cannot be built  The remaining  airfields are well guarded  The area to which an airfield provides support is  ringed by dotted lines     Click the left mouse button on the facility to see the facility description and advantages  you gain by capturing it     Guard troops are permanently deployed on all facilities  Usually they include several  infantry detachments  tank chasers  mine throwers  APCs and other light armored cars   as well as auxiliary weapons and resource reserves  You can reinforce facility guard  troops by temporarily placing mobile combat groups at the facili
79. ties  These mobile  groups will then be marked with the facility s icon     Combat groups    Separate mobile army groups are shown on the map by tank icons  Red tanks show your  groups  blue tanks show enemy groups  Aviation groups are color coded plane icons   Army troops can be placed on any land area  Aviation groups can only be placed on the  airfields  You cannot form mixed groups     A combat group can include no less than one combat unit     a vehicle or a powered  weapon for army troops  and a plane or a helicopter for aviation troops  The maximum  amount of combat units within one group is unlimited but the total amount of units under  your command on the strategic map is limited  This number is based on your commander  military rank     Rank Combat unit number  Major 17  Lieutenant colonel 22  Colonel 28  Major general 34  Lieutenant general 40    Your combat groups are numbered in order  The name of a detachment is based on its  strength and prevailing type of combat unit  Enemy combat groups don   t have names   Information about their strength comes from intelligence data and can be unreliable     Surveillance area  intelligence data    Each combat group has a circular surveillance area  Its border is ringed on the map with  a dotted line  If an enemy combat group appears within this area  it is detected and  shown on the map  the enemy can detect you as well   A radar tower s surveillance area  is noticeably larger  Enemy territory adjacent to the front line is 
80. tion should be either to capture a fortified area   or to destroy the enemy forces  Random encounters involve a number of difficulties   Information about the enemy could be unreliable  forces could be limited  and air support  could be unavailable     GAME INSTALLATION    System requirements    Minimum configuration     e Windows 98 ME 2000 XP  DirectX 8 1   e Pentium III 1GHz   e 256 Mb RAM   e 3D accelerator AGP 4 with 64 Mb RAM  e 2 Gb of free disk space   e 4x CD rom   e Sound adapter   e Keyboard  mouse    Recommended configuration     e Windows 98 ME 2000 XP  DirectX 8 1   e Pentium IV 1 8 GHz or higher   e512 MB RAM or more   e 3D accelerator AGP 4x with 128 Mb RAM  e 2 Gb of free disk space   e DVD drive   e Sound adapter   e Keyboard  mouse    No less than 4 Gb of free space on the hard drive is required for game installation  It is  recommended that you have no less than 500 Mb on the drive for Windows swap file  and saved games  If you are operating with Windows 98 you require no less than  Internet Explorer 5 01 installed on the system     Set    Budget version     e CD  2 disks   e Registration card     inlay     Installation    Insert Disk 1 into the CD drive  The autorun menu will appear on the screen  If the  autorun option is disabled on your computer  run Autorun exe on Disk 1  Select    Install  Game    from the menu  and then follow the instructions on the screen  The installation  program will ask you to select the folder to install the game  By default 
81. tting your text   Such text won t appear on your enemies    screens  Another useful    allies    tool is the  placement of markers on the terrain  see    Tactical level        Game panel      A marker is  shown on the minimap by expanding blue circles  It will be seen on your allies    minimaps  also  The main function of the marker is to specify a position  a target for an attack   enemy troop locations  and so on     Flag capturing is shown by green expanding circles on the minimap     Game completion    A network game will be finished when the specified game time runs out or when one of  the parties gains a certain number of points necessary for victory  After the game is over   a message about the winning party appears on the screen and you go to the score  screen  The score list shows both total scores of each party  and personal scores of  each player     Save log       Save log    on the score screen serves to save all events in the network game  If you  press this button  the    Save game    screen will appear  The saved log can be viewed  later by pressing    Battle log    on the    Load game    screen  Please note that while  viewing the log you can easily move the camera on the terrain but you cannot manage  any combat units     After you close the score screen  you can go on playing by either creating a new server   or connecting to an already existing server     Game controls  Symbols       denotes button combinations and means that you must press the first butto
82. ty is the capacity of a bullet or a shell to penetrate the armor of an  object  An object will be damaged if it has no armor or if its value is lower than the  penetration capacity  Weapon parameters show the average value  Actual penetration  can fluctuate  and depends on random factors     Types of shooting  radiuses  and fire zones    Ordering your troops to fire at a certain area will increase long range shooting  Any  target appearing in a certain radius around that spot  within the shoot in area  can be hit  with minimum misses  Of course  doing this reveals your long range cannon to any  acoustic intelligence your enemy is using     Anti aircraft guns with ground fire capacity have three length parameters  short and long  radii for ground targets and short radius for air targets  Anti aircraft guns also consider  the maximal height they can fire at when firing at an airborne target     The cannon   s fire zone is defined by its aiming angle  Infantry  armored cars  and anti   aircraft artillery have a circular fire zone  They can select any target within the fire  radius when alert  The fire zone of filed artillery is restricted  so it will be disabled for  some time if you need to re aim outside of the current zone  Entrenched self propelled  artillery units also have a restricted fire zone     Infantry in the field has circular fire zones for small arms  The fire zone of the infantry  inside a building is dependent on window views and available firing positions  You 
83. ur troops  have completed all of the commands issued to them within the current turn  you must  hand the turn over to the enemy by pressing    End turn     During your enemy s turn you  cannot give your troops any strategic orders  If the enemy attacks your troops or  facilities you can only control your forces on a tactical level  After the enemy ends turn   you regain strategic control over your troops     Resources    In order to maintain the combat ability of the military formations under your command  and obtain new equipment  you  as well as all the other sides involved in the conflict  will  have to find resources  ammo  fuel  and spare parts  These goods can also be  exchanged for any equipment and armament     Ammo is required for combat  At the beginning of a mission all your weapons will be  provided with a full set of ammo  however in order to successfully accomplish the  mission you will have to replenish the regulation rounds for each weapon at least once   Ammo is delivered from field storage by supply vehicles     Fuel and lubricants are needed for any type of mobile equipment  vehicles   Fuel needs  depend on the type of the mission  usually offensive missions require at least one  refueling  If equipment  vehicles  run out of fuel it stops moving  however it can still  shoot  Fuelling trucks supply fuel     Spare Parts are required for repairing equipment in the field  setting minefields  as well  as repairing and constructing new installations  such as brid
84. urrent mission objectives  This chapter describes interface elements connected with  the combat screen  the interface  types of commands and troop management      lt Esc gt menu    At any point when you are on the combat screen   you can press the  lt Esc gt  button and open the   lt Esc gt  menu  It serves to open different game  options from the combat screen  The menu  includes the following items     Save game     save current game    Load game     load a previously saved game after  selecting it from the list of saved games   Set up    Settings        go to the game set up screen   Control help     open the game controls help screen  use  lt F1 gt  as well to open the help  screen    Mission objectives     go to the screen with the list of objectives that you must complete  in the current mission  see    Mission screen       Autocombat     continue to mission using auto combat  see    Mission screen       Mission completion    Mission ending        go to the mission completion menu  see  below     Resume game    Continue game     Esc      close the  lt Esc gt  menu and return to the current  game        Note that after you load a game it begins paused  Switch to real time mode and back  using the    Space bar        Mission completion menu    This menu appears after selecting    Mission completion       Mission ending    from  lt Esc gt    menu  It includes the following items     Complete mission    Autocombat mission        complete the mission and go to the  statistic
85. ve attacked him  or he is attacking you  The mission name  is shown in the screen title  and the list of objectives  the SitRep  and the available  resources are listed below  The area sketch map with mission flags is shown in the right  part of the screen with the bars for highlighting the resources     The control buttons at the bottom of the screen serve to         save the game     LA      load one of your previously saved games         auto combat  see below          go to the operation screen and start the mission         avoid a battle and get back to the chapter screen  this button is inactive if the  enemy is attacking you     List of Objectives and SitRep    A list of objectives that you must complete during the mission is shown under the screen  title  To complete a mission you must complete the main objective  defined by the type of  the mission   These include capturing an enemy facility  defending a facility you control  from enemy attack  destroying an enemy combat group  capturing the landmark  and  many more  As a rule  the main objective will be the last one in the list  The order of       29    completion of the missions is not fixed  although following the list order may make the  process easier  Nevertheless  it s up to you to select tactical means     for example  you  may elect to skirt an area and take it from the rear instead of with a frontal assault  or  postpone the capture altogether until you have completed the main mission objective     To read 
86. y   ergey Khakhin    enis Ilyin    ugeny Sokolov   Alexey Pavlov    Textures   Valery Kapitsina  Eugeny Bunin  Dmitry Davydov    Outsourcing Manager  Timofey Sadovsky    Programming  Andrey Bannikov   Eldar Otarbiev   Sergey Maltsev   Alexander Tyrshin   Daniel Lukin   Andrey Timofeev    Soundtrack  Grigory Semenov  Pavel Stebakov    Sound Directors  Filipp Karchevsky  Pavel Stebakov    DPZ  Sb    MOnnA       Artwork   Maxim Ryumin  Peter Kazakov  Sergey Khakhin    Writer  Yury Zhuchkov    Historical Consulting  Boris Yulin    Editor Proofreading  Natalia Rykunova    Lead Tester  Dmitry Anuphriev    Testing   Victor Artamonov   Roman Savonin   Semyon Bochkarev   Dmitry Anuphriev   Andrey Kazakov   Denis Aleshchenko   Yury Golovin   Oleg Levchenko    User Manual  Yaroslav Chebotarev    PR manager  Andrey Akimov    System Administrator  Nikolay Illarionov    Legal Adviser  Eugeny Shultz    Management     Executive Director  Vlad Suglobov    ArtDirector  Maxim Ryumin    Technical Director  Alik Tabunov    Financial Director  Sergey Shultz    1C Company    Producer   Andrey Grishchenko  Marketing and PR  Nikolay Baryshnikov  Svetlana Gorobets  Anatoly Subbotin  Alexey Artemenko    Testing Manager  Alexander Shishov    57    Testers   Sergey Kiyatkin  Marina Savvateeva  Trailer Production  Ilya Fofanov    Package Design and Layout  Tatiana Katova   Sergey Konovalov   Veronika Selchuk    TriDigital Studio    Mikhail Shagin   Konstantin Skachinsky   Alexey Tomin    Andrey Kovyzin   
87. y  groups of Soviet forces deployed in Europe were given orders to  capture US military bases  The US Department of State shifted all blame for starting a  world conflict onto the Soviet leaders  In retaliation  the US launched its nuclear missiles  against the large industrial targets and military formations in the USSR and Eastern  European block  A war with weapons of mass destruction began which lasted till  December 1962       KK    The exchange of nuclear strikes had catastrophic consequences not only for both major  parties involved  but for the rest of the world as well  New York  Washington  Moscow     London  Paris  Berlin and a number of other large industrial cities in Europe  Asia  and  the US were wiped off the face of the earth  Hundreds of millions of people perished all  over the world  including practically all political and military leaders in the US and USSR   Old borders ceased to exist  A large part of Europe and the US was irradiated  Nuclear  explosions destroyed radio communication centers  damaged power lines  telegraph  lines  rail  and roads  Due to disturbances in the ionosphere short wave communications  were out of order for several months  The world   s infrastructure was in ruins     Most countries that had suffered in the conflict were now ruled by emergency  governments  Key positions were held by middle ranking military men  low ranking party  officials  and diplomats  These people had undertaken a huge responsibility to help their  nations
88. y the enemy  capturing enemy resources and facilities  as well as protecting  your own territory  resources  and facilities from enemy attacks  Also  you will be  collecting  stockpiling and distributing resources required for your own troops  After the  completion of each chapter all military detachments used are disbanded  Groups for the  next chapter are manned and equipped with upgraded equipment in accordance with  the historical period and the objectives set for the player on the next stage of the  conflict     Turn Based Mode    The strategic part of the game takes place in turn based mode  you and the enemy take  turns at performing your actions  Each military formation can move a set number of steps  across the map within one turn  one step equals 1 3 of map grid  see chapter screen  description   Transferring a unit to a remote location may require several turns  The final  destination may be either a random point on the map or a particular designated object   By directing your troops to an object  facility  you automatically order them to either  capture the landmark  if it is occupied by the enemy  or simply place your troops there  for defense  The final destination may also be set onto an enemy group  In this case   encountering the enemy shifts the game into tactical mode  see below   There you will    have to directly control your combat units  this can be resolved using automatic  combat   Once the battle is ended  the game returns to strategic mode  After yo
    
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