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EastWest PLAY 3 System Manual - Soundsonline

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1. Automatic Increment causes each new sarai instrument to be assigned automati nase cally the MIDI channel that matches read the number of the instrument being opened For example if three instruments are currently open when you open the next instrument it will be assigned channel 4 Omni MIDI Channel 0 causes each new instrument to be assigned MIDI channel O An instrument in this Omni mode responds to MIDI events on every channel 1 16 This is the default behavior so that when anyone new to PLAY first opens an instrument it will play notes no matter what MIDI channel is sending them Many users will want to change to Automatic Increment in order to save time when building a project Note the following behavior when Automatic Increment is in force Ifyou delete an instrument or manually change channels a new instrument may open with an already used channel Ifyou replace one instrument with a different one the new instrument will inherit the MIDI channel of the instrument being replaced If you open a previously saved multi instrument file e it contains multiple articu lation files and the instruments were set to Omni MIDI channel 0 they will be as signed unique non zero MIDI channels Those multi instrument files with instruments set to a specific non zero channel will not have the channels changed Chapter 5 Getting Started 37 THE EASTWEST PLAY 3 SYSTEM The third group called Controls gives the us
2. PLAY Engine the software program that knows how to generate audio from EastWest instruments library a k a virtual instrument a collection of instruments playable with the PLAY Engine instrument a collection of articulations and usually a keyswitch opened as a unit in the PLAY Engine almost always associated with a single live instrument keyswitch a set of two or more notes used to select which articulation s to play articulation a collection of samples recorded from a live instrument being played in a specific manner sample a recording of a live instrument Chapter 6 Instruments and Articulations 44 THE EASTWEST PLAY 3 SYSTEM When you use the PLAY Engine to generate the sound of a note you are specifying both an instrument and an articulation If you don t explicitly indicate the articulation then the default articulation sounds It s the lowest keyswitch note often but not always CO If an instrument has no keyswitch the default articulation is the only possibility Once a MIDI channel is assigned to one of the instruments in the PLAY Engine the samples can be played This can happen either in real time such as from a MIDI key board or from notes saved in and played back by a sequencer By assigning different MIDI channels to the different instruments you can play several of them at once When using the standalone version of the PLAY Engine only one instance can run at a time But as many instruments
3. The Four Regions in Player View The Various Types of Controls The Basic Controls The Stereo Channel Controls Channel Source and Pan The Delay Controls The Reverb Controls The AHDSR Envelope Controls The Master Volume Solo and Mute Controls Other Controls The PLAY System Keyboard Click on this text to open the MasterNavigationDocument 51 THE EASTWEST PLAY 3 SYSTEM The Player View The PLAY System displays two primary user interfaces Uls in its main window the Player View and the Browser View The Player View described in this chapter displays the controls for one instrument at a time The exact set of control and their appearance vary from one library to the next This is the UI where most of the work is done to define the audio output The Browser View displays a listing of installed libraries and allows you to open individual instruments from the computers file system Also in the Browser View it is possible to set up virtual folders for quick access to frequently used instruments This view is de scribed in detail in the next chapter This chapter and the next describe the appearance and behavior of the standalone ver sion Because only minor differences between the standalone and plug in versions exist see Chapter 9 for a description of the ways the Plug in version differs The Four Regions in Player View In general terms the window contains four regions as outlined in the accompanying image Becaus
4. click on the folder in the Location column and select Other It is recommended that you create a folder called LibName Library at the location you want to install into however this is not required Chapter 4 Installation and Authorization 23 THE EASTWEST PLAY 3 SYSTEM Note that if you uncheck all boxes the Uninstall checkbox will become checked This will uninstall everything except the samples And if you explicitly check the Uninstall checkbox the other options will become disabled Depending on whether Custom install on Macintosh HO any components are EX e stalled already the Poser e Action column might a read Install or Upgrade 2 m The same holds true for Graben the button at the lower fl Sem right it might say In stall or Upgrade If you have a newer version of any component on your system the checkbox is unchecked and abled and the action reads Skip Under most circumstances the des tination folder for the library is the only thing that needs your attention After you choose to continue Mac OS X asks for your password Please make sure to have it ready Once the installer starts to copy files you will be asked to insert consecutive DVDs into the drive until all content has been copied Success Screen If all went as it should you are notified of a successful installation If an er Tor occurs see whether you can resolve the problem Or contact technical support at East
5. clicks or drop outs in the audio Note that setting this value higher than pe faa you need can cause a significant and un p necessary slowdown in the time it take a project to load terius The Maximum Voices value specifies the global set of buffers that are used for all in stances of PLAY you have open concurrently Be aware that each instrument also has a Maximum Voices setting so if some notes are not playing or are ending too soon and this global value is set high enough you also need to check how many voices are allowed for individual instruments The total number of voices you need in any project depends on several factors how many instruments are being played at once how polyphonic each instrument is a piano usually plays more notes at a time than a flute and therefore requires more concurrent voices how many microphone positions have been loaded for those instruments recorded with more than one mic position such as in Symphonic Orchestra and Hollywood Strings whether the instruments include release trails Chapter 5 Getting Started 33 THE EASTWEST PLAY 3 SYSTEM whether any open instruments use layering that is whether they play back more than one sample at a time to create the audio output in some cases the tempo of the piece especially when release trails are in use Start out with the following setting 256 for a system with 3 GB of available RAM or less 512 fora system with more
6. other document in the collection For example if you re reading something in the documentation for the Quantum Leap Pianos library and need to open the manual for the PLAY System as well go to any chapter title page and click on the link that says Master Navigation Document It wil open in a new window on the computer screen In that document click on the icon for the PLAY System and its manual will open in the same window hiding the MND You now have both the Pianos library manual and the PLAY System manual open in separate windows so you can refer to them both Online Documentation and Other Resources For the most up to date information visit the support pages at EastWest s web site There you can find information made available after these manuals were written FAQ pages that may already list answers to questions you have suggestions from EastWest and other users of the EastWest PLAY System news about upcoming releases The address is http support soundsonli You can also visit the EastWest online forums There you can read comments and ques tions from others who use EastWest products and post your own The many forum par ticipants are a good source of helpful information about both the technical and musical aspects of this software The address of the forums is http www soundsonline forums com Chapter 1 Welcome 8 THE EASTWEST PLAY 3 SYSTEM Current PLAY Libraries As EastWest and Quantum Leap add new l
7. prope 36 THE EASTWEST PLAY 3 SYSTEM rotation each time the key is struck repeatedly giving a more realistic performance avoiding what s often called the machine gun effect The PLAY Engine remembers which sample should be played the next time the note sounds If for example a round robin patch contains two samples A and B and a piece uses that note 7 times the engine plays A B A B A B A If the piece is played again from the beginning the engine will play starting with B because that s next in order The second rendition will be subtly different Being able to reset all round robin articulations to the beginning of the cycle allows for consistent playback The controls in the Round Robin Reset group allow the user to specify whether a MIDI note or MIDI control code will reset the round robin cycle to the beginning Use the radio but tons to select which type of MIDI event will cause the reset The numerical value in the spin box specifies which note number middle C equals note 60 or which control code CC will be interpreted as a Reset pick a note or a CC not otherwise used To set the numeric value click in that control do one of click on the up or down arrow with the mouse click in the control to give it focus and then use the Up or Down Arrow key type in a number with the computer s keyboard The MIDI Channel Assignment group allows the user to select what happens when a new instrument is opened in PLAY
8. 5 Getting Started 31 THE EASTWEST PLAY 3 SYSTEM The image above shows a button named ASIO Settings You will only see this button if you are using an ASIO driver in Microsoft Windows It is provided as a shortcut so you can open the driver to set Sample Rate and Audio Buffer Size Further down this tab is a group of controls called Test Tone These controls can be used to verify that audio being generated by PLAY is correctly routed to your speakers head phones or any other destination Use the two sliders to set the frequency and volume then click on the long button to start or stop the tone Make sure to keep the volume in the low to mid range at first especially if the sound is being sent to headphones If you make changes here and want to save them before moving on to another tab click on the Apply button at the bottom of the dialog box Step 3 The MIDI Tab SO ae ir The MIDI tab allows the user to specify which Hie vet MIDI sources can send data to the PLAY En ER gine The types of devices that will be listed pons here include MIDI keyboards control surfaces and sound cards For each device turn it to the On or Off state by clicking in each checkbox A check in the box means that PLAY will respond to MIDI data from that source as in the second item in the list in the image Each click toggles the value between On and Off AII devices turned On here appear in the MIDI Port drop down list in the main window
9. LEAD TO DEATH PERSONAL INJURY OR SEVERE PHYSICAL OR ENVI RONMENTAL DAMAGE INCLUDING WITHOUT LIMITATION THE OPERATION OF NUCLEAR FACILITIES AIRCRAFT NAVIGATION OR COMMUNICATION SYSTEMS AIR TRAFFIC CON TROL LIFE SUPPORT OR WEAPONS SYSTEMS NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY EASTWEST OR AN EASTWEST AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY SHOULD THE EASTWEST SOFTWARE PROVE DEFECTIVE YOU AS SUME THE ENTIRE COST OF ALL NECESSARY SERVICING REPAIR OR CORRECTION SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES OR LIMITA TIONS ON APPLICABLE STATUTORY RIGHTS OF A CONSUMER SO THE ABOVE EXCLUSION AND LIMITATIONS MAY NOT APPLY TO YOU 8 Limitation of Liability TO THE EXTENT NOT PROHIBITED BY LAW IN NO EVENT SHALL EASTWEST BE LIABLE FOR PERSONAL INJURY OR ANY INCIDENTAL SPECIAL INDIRECT OR CONSEQUENTIAL DAMAGES WHATSOEVER INCLUDING WITHOUT LIMITATION DAM AGES FOR LOSS OF PROFITS LOSS OF DATA BUSINESS INTERRUPTION OR ANY OTHER COMMERCIAL DAMAGES OR LOSSES ARISING OUT OF OR RELATED TO YOUR USE OR INABILITY TO USE THE EASTWEST SOFTWARE HOWEVER CAUSED REGARDLESS OF THE THEORY OF LIABILITY CONTRACT TORT OR OTHERWISE AND EVEN IF EASTWEST HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OF LIABILITY FOR PERSONAL INJURY OR OF INCIDENTAL OR CONSEQUENTIAL DAMAGES SO THIS LIMITATION MAY NOT APPLY TO YOU In no event shall EASTWEST s total liability t
10. When in the Browser click on the button marked Player to display that view Note that both the Settings Button and the Browser Player button may have markedly different appearances in the two views The Instrument Drop Down List In the upper right hand corner of the PLAY window is the In strument drop down list All instruments currently open in this instance of PLAY are listed here Click on the control to open the list Selecting an instrument makes it the current instru ment which means The controls in the Player View now display the values for that instrument Ifyou select any of the Main Menu picks available under Current Instrument the ac tion applies to the selected instrument For example to remove an instrument from this instance of PLAY select it from this drop down list and then click on Main Menu gt Current Instrument gt Delete The number in parentheses is the MIDI channel currently assigned to each instrument A value of zero 0 means no channel has yet been assigned called Omni mode Use the MIDI Channel control to set this value for each open instrument To have this value Chapter 7 The Player View 59 THE EASTWEST PLAY 3 SYSTEM set when instrument is opened read the description of the MIDI Channel Assignments on page 37 Note that selecting an instrument in this control does not indicate which instrument will sound when you press a note on a MIDI keyboard That behavior is controlled by the
11. be loading too many instruments for the capabilities of your hardware If you do not see this checkbox you are not running the latest version of the PLAY soft ware Go to the SoundsOnline com support page to download the most recent update In Windows PLAY 3 is already optimized for both 64 bit and SSD technology This set ting is not necessary Mac users will also want to look at the special section about Mac memory usage on page 41 Anvancen The Streaming parameters described above are factors tied to the audio buffer size and content format This is different from some other engines where the sizes are static values Chapter 5 Getting Started 35 THE EASTWEST PLAY 3 SYSTEM Step 5 The Overload Tab This tab provides 2 controls that allow yas Wo Sess Gems Le you to specify how much of your com Dekestenin puter s processing power is available t0 viens the PLAY Engine This can be turned On or Off by clicking on the Enabled checkbox The spin control allows you to specify the percentage of the computer s central processor that PLAY can use If the CPU Load exceeds the specified percentage PLAY will lower the load by dropping those voices that started playing earliest A CPU overload can cause digital artifacts such as audible pops short drops in the audio output and other problems which usually sound worse than dropping old voices This protection is most often needed in projects with lots of i
12. can be loaded as the computer s resources allow The number of MIDI ports determines how many unique MIDI channels are available At 16 MIDI channels per port a system with 6 ports can use 6 times 16 or 96 independent channels PLAY Engine libraries instruments keyswitch notes amp articulations samples be L J Chapter 6 Instruments and Articulations 45 THE EASTWEST PLAY 3 SYSTEM The diagram presents graphically the relationships described above The arrows depict how each higher entity can contain or control the entities below it The dotted lines rep resent the paths to instruments not currently sounding because the keyswitch controls which articulation is generating sound for any given note One Keyswitch note is labeled none That path flows from an instrument with only a single articulation therefore no keyswitch is necessary In the diagram the keyswitch notes and articulations are grouped together to stress the one to one relationship the keyswitch is the highest level and single most important decision maker in terms of what samples to play Other parameters in the decision include the note being played the velocity of that note and the mic position when dif ferent mic positions are available Instruments Of all the levels mentioned above instruments are the
13. choice of MIDI channels It does though control what instrument will play when you click on the onscreen keyboard The Stereo Channel Controls Channel Source and Pan There are three controls that affect how the left and right stereo input channels contribute to the audio output of each note Two of them appear in all virtual instruments and are described here The third usually positioned to the left of these two varies by library so it is described in the library specific manuals Channel Source This drop down list provides four possibilities for using the separate left and right tracks of the stereo signal Stereo This is the default setting The input audio data in the left channel feeds the left channel output and the input data in the right channel feeds the right channel output Mono Sum Selecting this option mixes the two stereo channels from the input into a single mono channel so that the output signals of the two channels are now identi cal Mono From Left When this option is selected the input audio data from the left chan nel is used for both the left and right output The right channel input is ignored Mono From Right This option the opposite of the one above uses input audio data only from the right channel and sends it to both left and right output The left channel input is ignored Note that it s possible for the left and right input audio to be something other than the data from left and rig
14. expres sive dynamics accents timbre changes decisions about which articulation to use for each note and so on But a MIDI stream is only digital data it s the job of the musician whether playing in real time or adding data to a sequencer project to use MIDI to convey his or her musi Chapter 10 Using MIDI Commands 83 THE EASTWEST PLAY 3 SYSTEM cal intentions The MIDI standard was designed to convey all these interpretive elements And the EastWest libraries were designed to respond appropriately to expressive cues Control Code 1 Mod Wheel Mod Wheel data is added to the MIDI stream each time the position of the wheel chang es There are 128 positions from Off value 0 to Full value 127 How the sound generator responds to Mod Wheel values is implementation specific It might adjust the distortion on an electric guitar affect the loudness in a Dynamic Cross Fade patch DXF or change the amount of an LFO filter on the patch Really almost anything is possible Some of the EastWest and Quantum Leap libraries include articulation files called Dy namic Cross Fades also called DXF files As the name indicates the Mod Wheel is used to fade between two or more sets of samples that differ in loudness and usually therefore timbre as well A typical articulation file contains several layers of samples each layer recorded with the instrument being played at a specific loudness such as pp mp mf or ff And ty
15. for the library To keep that list short turn on only the sources that are expected to send MIDI data notes and control codes These values can be changed later if needed It you do not see a given MIDI device in the list it may be because it is currently turned off If that s the case close the PLAY window completely turn on the MIDI device and then re open PLAY When you return to the Settings dialog and the MIDI tab you should now see that device in the list Step 4 The Streaming Tab Steps 4 5 and 6 are more advanced It s not necessary to adjust these settings during the initial setup instead you may want to return to this part of the manual after you have experience with the product If this is your first time installing PLAY you should read these three sections quickly to know what s provided and then move on to Step 7 Disk Streaming is a technology that provides most of the benefits of having all the sample data in RAM without requiring the many Gigabytes of memory such an approach could require Only enough data is maintained in RAM to start playing each required sample immediately and the rest is streamed from the disk on demand Note that on a Mac computer this tab includes a checkbox not seen when running PLAY in Windows See a description of the High Memory Allocation control later in this section starting on page 35 Chapter 5 Getting Started 32 THE EASTWEST PLAY 3 SYSTEM As shown in the image below
16. free space to accommodate the sum of all the individual libraries The retail copy of the library does not include an iLok security key in the box If you do not already own one from another software product you can buy one at your EastWest dealer or online at www soundsonline com EW PACE iLok Security Key pr EW 183 html See the section starting on page 25 for more information on the iLok security key A Note on Hard Drives When deciding where to install the instruments and sample data for your PLAY librar ies you need to make sure to have a fast drive with a fast connection to the computer Most recent models can support the kinds of speeds needed to move large quantities of sample data from the drive to the CPU However you do need to avoid drives with rotation speeds under 7200 rpm such as the 5400 rpm drive that comes standard in most MacBooks though it is possible to upgrade to a faster drive And an external drive connected via USB 1 2 or 2 0 or a drive with a Firewire 400 connection is also not recommended Chapter 3 Hardware and Software Requirements 16 THE EASTWEST PLAY 3 SYSTEM Supported Audio Drivers The PLAY System requires an audio driver to connect to the sound card in the host com puter A variety of different sound cards are available on the Windows and Mac platforms each with its own driver These drivers are normally installed with the sound card or they can be acquired separately Contact the manufacturer
17. get quick access to these tasks Chapter 7 The Player View 54 THE EASTWEST PLAY 3 SYSTEM About PLAY Clicking on this first item in the menu opens the About Box The upper part shows per tinent information about the product including the version and brief copyright information If you ever need to contact EastWest about support please copy down the complete version number from this window and include it with your question The lower part lists all the libraries currently loaded into this instance of PLAY including the path to the library s software component in the local file system Check for Updates This menu item uses your Internet connection to see whether a version newer than this one is available to be downloaded If a newer version is available online you can down load it by following the directions in the message box that opens If the version currently installed is the latest version you are told so in a message box Examples of the two messages are shown in the images below Open This menu item is one way to load an instrument from the file system You can open one of the original instruments installed on your hard drive or a file you saved from the Save operation see below Only a file with the extension ewi can be opened You cannot for example open a aif or wav file or any in strument not specifically designed to work with the PLAY Advanced Sample Engine It s usuall
18. in the operating system Then an Authorization Wizard authenticates your unique license au thorization code online This chapter and the next walk you through all the steps with the goal of setting up a system that s ready to use Installation an Overview This manual refers to the process of installing a PLAY System library which includes not only the instruments and samples but also the EastWest PLAY Advanced Sample Engine Each time you install a new library the Wizard checks the versions and will upgrade the PLAY Engine if appropriate but will not downgrade the Engine software just because what s in the new installation happens to have an older version Although you may be eager to install and use your new PLAY System library it s impor tant to take a few minutes to plan for what resources the PLAY System requires The next section guides you through the questions that need answering before you start the installation Preparing to Install a PLAY System Library You first need to make sure you have enough free space on the hard drive where you in tend to install this library Sample libraries can have large requirements to hold the many samples and other files Look in the library specific manual on the DVD It will be in the same directory as the Acrobat file PDF you are currently reading Find the section called Hardware Requirements to determine how many gigabytes GBs of free hard disk you need If you are planning to install mo
19. installed programs On a Windows PC Start gt Programs gt East West gt library name On a Mac Applications folder double click on East West open library name If the Setup routine installed the library s icon on your desktop or if you put one there manually then you can also open the standalone version by double clicking on that icon If the library s window opens then the software is correctly installed go to Step 2 If it does not open and there s an error message try to correct the problem specified in the message If there s no error message and no window appears then verify that all the steps in the Installation and Authorization chapter were followed If necessary rerun the setup program Chapter 5 Getting Started 30 THE EASTWEST PLAY 3 SYSTEM The Settings Dialog Step 2 The Audio Tab The next task is to configure the Audio A wi Sem deter Gb connections Click on the Settings but assess ton near the top of the PLAY window A dialog similar to the one shown here opens There are six tabs at the top For this step the Audio tab should be se lected If in doubt about which of the options cone to select when following the directions testere below check the documentation that came with your audio card And re member that all your digital audio soft ware should be using the same settings a Note that the settings in the Audio tab apply only when a PLAY System library is
20. keyboard is attached to the computer and powered on before opening the PLAY software Press a key If you hear a sound then the keyboard is sending MIDI Chapter 5 Getting Started 40 THE EASTWEST PLAY 3 SYSTEM notes to the PLAY Engine and you re done with this step If there is no sound look at the onscreen keyboard when playing the note on the physical keyboard If you see the corresponding key on the screen darken slightly then the PLAY Engine is receiving notes The color indicates the function of each key for the currently loaded instrument White keys generate a sound blue keys are keyswitches for selecting articulations within an instrument tan keys are unused If the key that darkens onscreen is not white as in the diagram at the left move to a white key and ty again Note that it you have a keyboard of only a few octaves you may have to shift it up or down to get in range The picture to the left shows an E depressed It s best not to select one of the keyboard s black keys e g E flat because it s harder to see those keys darken on the screen If playing a note on the keyboard does not cause any key onscreen to darken then the PLAY Engine is not receiving the MIDI data Revisit Step 3 above to make sure you have correctly identified this keyboard in the Settings Dialog Also verify that the MIDI USB or other cable is securely connected at both ends If your keyboard plugs into a MIDI hub or a sound card ma
21. like the image below The exact appearance can vary a lot from one library s UI to the next so check your library specific documentation Each row in the list is a single articulation At the left is the note name of the keyswitch that initiates the use of each articulation The most common first key switch note is CO MIDI note 24 But if the range of the playable notes extends into that part of the keyboard then a different octave for example C4 MIDI note 72 might start the list See the section called keyswitches later in this chapter Chapter 6 Instruments and Articulations 47 THE EASTWEST PLAY 3 SYSTEM After that is a description usually abbreviated of each articulation See a list of the most common abbreviations later in this chapter Next are two buttons The first button labeled active allows the user to turn on and off the playback of a given articulation It s like a Mute button but at the level of an individual articulation The second button labeled loaded allows the user to load or unload that articu lation s samples from the computer s memory Unloading samples free up RAM so you can load more instruments than you might otherwise Click on a button to toggle between On and Off To the right of the two buttons is a volume control This allows you to adjust the loudness of any specific articulation relative to that of other articulations in the same instrument The scroll bar at the far ri
22. most commonly used with plug ins like the PLAY Engine many others can also be used and the instructions for how to open the plug in will likely be similar The following table specifies the minimum version of each sequencer with which the EastWest PLAY Engine has been tested Because such information can change on short notice it s best to check the online support page at the EastWest web site to read the most recent information http support soundsonline com Using the PLAY System Plug in with Cubase rn o oo With a project open in Cubase select coal ean Devices gt VST Instruments NMC waster from the menu as shown in the image to the right This Mixer a action opens a small window that lists all currently open Mert VST plug ins Click on the first available slot the top Plug in Information one if this is the first VST instrument being added and Time Display a pop up menu lists all available VSTs on the computer Select PLAY e Performance The image on the next page displays this small window Ableton Live Rawire and the pop up menu eru Chapter 9 The PLAY Engine as a Plug in 75 THE EASTWEST PLAY 3 SYSTEM Cubase asks whether you would like to create a new MIDI channel for the plug in click on Create Syn B When PLAY opens click on the Browser button near the top of the window In the Browser View select the library you wish to open This operation is described starting on page 69 Click on the Playe
23. of your sound card for more information The table on the next page specifies which audio drivers the PLAY Engine can work with on each platform Note that when the PLAY Advanced Sample Player is running as a plug in it uses whichever audio driver is selected in the host s setup parameters In this case the type of audio driver does not matter as long as your host is compatible with that driver For this information please read your host s manual AUDIO DRIVERS Computer Type Supported Drivers Windows ASIO DirectSound VST Mac Audio Units Core Audio VST Note The information and specifications in this manual are subject to change without notice Chapter 3 Hardware and Software Requirements 17 THE EASTWEST PLAY 3 SYSTEM PLAY 4 Installation and Authorization 19 Installation an Overview 19 Preparing to Install a PLAY System Library 20 Installation Instructions on a Windows Computer 23 Installation Instructions on a Macintosh Computer 25 Authorization an Overview 25 The iLok Security Key 26 Authorization Instructions Click on this text to open the MasterNavigationDocument 18 THE EASTWEST PLAY 3 SYSTEM Installation and Authorization Whether you are installing your first PLAY System library on this computer or whether another library is already installed the process is the same An Installation Wizard takes you step by step though the process of copying files and setting up parameters
24. provides a means for loading instruments installed on the computer managing the list of open instruments In this view you can navigate through folders in the computer s file system a5 well as virtual folders exclusive to the PLAY System to locate and open an instrument file You can also see the list of open instruments see which ones are currently receiving MIDI input and perform a few tasks in the controls provided The four controls at the top Main Menu Settings button Player Browser button and the Instruments list are described in the previous chapter See the text starting on page 53 for instructions on how to use these features The Five Panes The Instruments System and Favorites Lists The Browser View s five panes are arranged in four columns The leftmost column contains the Instrument List pane at the top Below that you have a choice of viewing the Favorites List or the System List in a separate pane The image at the right shows the Instrument List pane and the Favorites List Note that the color scheme changes to reflect the graphics of the library for the currently selected instrument so you may see dif ferent colors than in this image This image is from QL Ministry of Rock The image at the right shows that 5 instruments have been opened The number in parentheses next to each instrument name is the currently assigned MIDI channel a number from 1 to 16 To the far right of each instrument name is a small li
25. right setting for your various projects The Samples Loaded control displays the number of sample files currently assigned to buffers in memory You can use this value when determining whether you have allocated enough RAM for playing the samples you need in your project If this value is getting too large then consider using the Purge function described on page 58 to remove from memory samples you do not use The Active Streaming Voices number shows how many voices are being played back at that moment This is the same value that appears in the Voices control in the Player view Increase Ram Buffer PLAY 3 on the Macintosh includes a new optimization to make more efficient use of the high performance hard drives now on the market This new optimiza tion uses direct from hard disk streaming more aggressively than in previous versions of PLAY This results in more efficient overall performance and faster load times for saved projects This optimization is turned on by default because most users can take advantage of it If you want to tum it off then click on the checkbox labeled Increase Ram Buffer When this option is checked Fast Disk Mode is disabled If you experience dropped notes pop clicks or other audio artifacts then your hard drive may not be fast enough for this feature you should test whether checking the Increase Ram Buffer box eliminates these problems If checking this box does not eliminate such problems you may
26. running in standalone mode that is mot inside a sequencer or other host When used as a plug in the PLAY Sys tem uses the settings selected in its host From the Device Type drop down list select the type of audio device driver that will be handling all audio input and output The options that appear in this drop down list de pend on the operating system and what s installed on your computer The Output Device is associated with your audio card hardware If you have more than one audio card attached to your computer you can choose which one will handle the output audio In most cases there will be only one option for this control The Sample Rate drop down presents the values supported by your sound card Select the value you will be using in your current audio project Note that if you cannot open this drop down list it means sample rate and audio buffer size need to be set in your audio driver In the image above the two drop down lists are grayed because they need to be set in the ASIO driver interface Select the same audio Buffer Size that is specified in your audio device type ASIO Di rectSound CoreAudio etc Again you may not be able to change this here if it can only be selected in the driver interface The Number of Output Channels control on this tab reports the number of audio channels available on your sound card This is static data provided for your information the set ting cannot be changed Chapter
27. the third option does not Articulations Any specific instrument might have only a single articulation or might have about a doz en different ways of playing the instrument that can be individually selected by means of the keyswitch A few instruments in some libraries have more than an octave s worth of keyswitch notes but that s rare Chapter 6 Instruments and Articulations 46 THE EASTWEST PLAY 3 SYSTEM Because the MIDI channel is assigned at the instrument level all the articulations re spond to MIDI notes on the same channel This approach allows a phrase to be contained in a single MIDI track even when different notes will be played with different articula tions One consequence of assigning the channel at the instrument level is that if you want to play a chord in which all its notes start at the same time you cannot play one note in the chord using for example the staccato articulation and another with the sus tain articulation To do that requires you to load the same instrument twice and assign them to different MIDI channels All the articulations within an instrument are displayed in a list control in the Player View If there are too many to view at once a scroll bar is provided so you can move up and down through the list Master and Elements Instruments When loading an instrument you may see two similar instrument names in the Browser View one with Master and one with Elements in the na
28. things you work with most When you set up an ensemble whether an orchestra or a three piece band you re selecting instruments You don t have to select articulations right away All the available articula tions are part of the instrument Once you have loaded an instrument you might chose to change its parameters from the default values For example you might alter the volume adjust the AHDSR envelope add a delay effect and so on If you want to have those parameters remain the next time you open this instrument then you need to save it There are three ways to do that Choosing Save from the Main Menu saves all the open instruments in a single ewi file together with any parameter settings You can open the group at a later time with everything the same When asked for a folder save it anywhere you like but be careful not to overwrite the original instrument file in case you need to start with the default values at a later time If instead you want to save a single instrument so you can load modified instruments one at a time then make your changes and save then when only one instrument is open If you re running the PLAY Engine as a plug in to a host sequencer and not stand alone save the host project to the hard drive All supported plug in specifications save all parameters inside the plug in when the host saves the project Note that the first two options allow you to load the modified instrument into another project
29. you buy the license for an EastWest or Quantum Leap library the license for the PLAY Sample Engine is included As you install more libraries on the same computer they can all use the same PLAY Sample Engine The PLAY Engine The PLAY Advanced Sample Engine is an EastWest software program that knows how to open and play samples in the as sociated libraries It contains the best sounding and most powerful effects en gine available built from the ground up for superior quality One of the primary initial design points for the engine was playability Instead of forcing the user to focus on techni cal issues the PLAY System provides the musician intuitive control of each instru ment The look of the PLAY Engine on the screen depends on what library is currently selected The images on this page show two examples with a red line between them of how the PLAY Engine changes when displaying instruments from different libraries The two li Chapter 2 The EastWest PLAY System An Overview il THE EASTWEST PLAY 3 SYSTEM braries in these examples are the Quantum Leap Pianos and Fab Four Some aspects of the user interface such as the selection controls at the top and the keyboard at the bot tom not shown here remain relatively constant through all libraries The controls in the central section are library specific and can have very different layouts to accommodate the varying needs of each library The PLAY Engine can be run
30. 227 7202 as applicable Consistent with 48 C F R 12 212 or 48 C FR 227 7202 1 through 227 7202 4 as applicable the Commercial Computer Soft ware and Commercial Computer Software Documentation are being licensed to U S Government end users a only as Commercial Items and b with only those rights as are granted to all other end users pursuant to the terms and conditions herein Unpublished rights reserved under the copyright laws of the United States 11 Controlling Law and Severability This License will be governed by and construed in accor dance with the laws of the State of California as applied to agreements entered into and to be performed entirely within California between California residents This License shall not be governed by the United Nations Convention on Contracts for the International Sale of Goods the application of which is expressly excluded If for any reason a court of competent jurisdiction finds any provision or portion thereof to be unenforceable the remainder of this License shall continue in full force and effect 12 Complete Agreement Governing Language This License constitutes the entire agreement be tween the parties with respect to the use of the EASTWEST Software licensed hereunder and supersedes all prior or contemporaneous understandings regarding such subject matter No amendment to or modification of this License will be binding unless in writing and signed by EASTWEST Any translation of this Lic
31. D AUDIO CONTENT INCLUDED WITH YOUR PURCHASE YOU MUST RETURN THE ENTIRE PACKAGE IN ORDER TO OBTAIN A REFUND IMPORTANT NOTE This software and audio content may be used to reproduce materials tis licensed to you only for reproduction of non copyrighted materials materials in which you own the copyright or materials you are authorized or legally permitted to reproduce If you are uncertain about your right to copy any material you should contact your legal advisor 1 General The EASTWEST software and audio content and any third party software includ ing any content documentation and any fonts accompanying this License whether on disk in read only memory on any other media or in any other form collectively the EASTWEST Software are licensed not sold to you by EAST WEST SOUNDS Inc EASTWEST for use only under the terms of this License and EASTWEST reserves all rights not expressly granted to you You own the media on which the EASTWEST Software is recorded but EASTWEST and or EASTWEST s licensor s retain ownership of the EASTWEST Software itself The terms of this License will govern any EASTWEST Software upgrades provided by EASTWEST that replace and or supplement the original EASTWEST Software product unless such upgrade is accompanied by a separate license in which case the terms of that license will govern Title and intellectual property rights in and to any content displayed by or accessed through the EASTWEST So
32. EM Specifying a Library s Directory on Your Hard Drive For any library in your Favorites list you Siemens can change the directory where PLAY starts to look for that library s instruments For example if you decide to move the instru S Brie E Y merme ment and sample files from one hard drive ment to another you can use this feature to tell tou 7 PLAY where you have placed the files If you are using a PC right click on a li M brary name in the Favorites pane If you are CORNING using a Mac control click on the name A EE small context menu will appear allowing G3 i you to select Set Product Library Direc sterar tory which will open a dialog similar to the one at the right Note that you may see a somewhat different dialog because its look depends on the operating system you are using When changing directories be sure to select the folder that ends in the word Instru ments As you can see in the example dialog box above this is a subfolder of the Li brary folder Be sure when moving any library that you move the entire Library folder keeping the Instruments folder and Samples folder together It s possible you may see a second option in the context menu mentioned two paragraphs back Add another Product Library If you have installed one or more libraries and for any reason they do not appear in the Favorites list they should appea
33. Elvis Presley Lisa Marie Presley Billy Preston Rage Against the Machine Red Hot Chilli Peppers Kenny Rog ers Rolling Stones Ronnie amp the Ronettes Bonnie Raitt Helen Reddy R E M Nelson Riddle Righteous Brothers Johnny Rivers Ronnie amp the Ronettes Dianna Ross San tana Jimmy Smith Sonny amp Cher Phil Spector Tom Scott Carly Simon Frank Sinatra Nancy Sinatra Bruce Springsteen Steppenwolf Rod Stewart Mathew Sweet Stone Temple Pilots Barbra Streisand System of a Down Temptations The Animals The As sociation The Four Tops The GoGos The Kingston Trio The O Jays The Vines The Who Mel Torme U2 Richie Valens Stevie Wonder Tool Turtles Sarah Vaughn Jimmy Webb Weezer Andy Williams Nancy Wilson Young Rascals Frank Zappa EastWest History What s now called EastWest Studios was founded by Bill Putnam in 1961 Considered to be the Father of modern recording he is acknowledged to be the first person to use artificial reverberation for commercial recording He also developed the first multi band equalizers and with his company Universal Audio was responsible for the devel opment of classic equipment like the Urei 1176LN and Urei Time Align Monitors He was involved in the early development of stereophonic recording and founded studios in Chicago Hollywood and San Francisco He was responsible for a number of innovations including the first use of tape echo and echo chambers the first vocal booth
34. License you shall cease all use of the EASTWEST Software and destroy all copies full or partial of the EASTWEST Software 6 Limited Warranty on Media EASTWEST warrants the media on which the EASTWEST Software is recorded and delivered by EASTWEST to be free from defects in materials and workmanship under normal use for a period of ninety 90 days from the date of the original purchase Your exclusive remedy under this Section shall be at EASTWEST s option a refund of the purchase price of the product containing the EASTWEST Software or replacement of the EASTWEST Soft ware that is returned to EASTWEST or an EASTWEST authorized representative with a copy of the original receipt THIS LIMITED WARRANTY AND ANY IMPLIED WARRANTIES ON THE ME DIA INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY OF SATISFACTORY QUALITY AND OF FITNESS FOR A PARTICULAR PURPOSE ARE LIMITED IN DURATION TO NINETY 90 DAYS FROM THE DATE OF ORIGINAL PURCHASE SOME JU RISDICTIONS DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU THE LIMITED WARRANTY SET FORTH HEREIN IS THE ONLY WARRANTY MADE TO YOU AND IS PROVIDED IN LIEU OF ANY OTHER WARRANTIES IF ANY CREATED BY ANY DOCUMENTATION OR PACKAGING THIS LIMITED WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS AND YOU MAY ALSO HAVE OTHER RIGHTS THAT VARY BY JURISDICTION 7 Disclaimer of Warranties YOU EXPRESSLY ACKNOWLEDGE AND AGREE THAT TO THE E
35. PLAY The EastWest PLAY 3 System Users Manual THE EASTWEST PLAY 3 SYSTEM The information in this document is subject to change without notice and does not rep resent a commitment on the part of East West Sounds Inc The software and sounds described in this document are subject to License Agreements and may not be copied to other media No part of this publication may be copied reproduced or otherwise transmitted or recorded for any purpose without prior written permission by East West Sounds Inc All product and company names are or trademarks of their respective owners East West Sounds Inc 2007 2011 All rights reserved East West Sounds Inc 6000 Sunset Blvd Hollywood CA 90028 USA 1 323 957 6969 voice 1 323 957 6966 fax For questions about licensing of products licensing eastwestsounds com For more general information about products info eastwestsounds com https support soundsonline com Version of August 2011 THE EASTWEST PLAY 3 SYSTEM Credits Producer Doug Rogers Software Development Doug Rogers Nick Phoenix Rhys Moody Klaus Voltmer Klaus Lebk cher Julian Ringel Patrick Stinson Adam Higerd Ezra Buchla Stefan Kersten Toine Diepstraten David Kendall Nick Cardinal Jonathan Kranz Manual John Philpit THE EASTWEST PLAY 3 SYSTEM PLAY About EastWest Producer Doug Rogers EastWest Studios How to Use This and the Other Manuals Online Documentation and Other Resourc
36. West for assistance Click the Fi button to end the installation program e softer wen asia eed Chapter 4 Installation and Authorization 24 THE EASTWEST PLAY 3 SYSTEM Installing Larger Libraries on a Mac Computer If you want to install only a part of a large library such as only The Steinway D piano from Quantum Leap Pianos follow these steps When initially installing the virtual instrument select all the software components for example Standalone Audio Units VST and the Authorization Wizard and as many of the libraries as you want to install during this session See the screen titled Custom Install above it is on that screen that the multiple parts of the library will appear If ata later time you want to install any other part s of the library reopen the same installer When you get to the page Custom Install select only the part of the li brary that you want to install in this session You do not have to reinstall any software components Authorization an Overview When you buy a license to an EastWest PLAY System library it includes an authorization code This is a unique string of characters that identifies the license You need to convey this to an online database that can verify no one else has used this code If it passes verification you are granted the license which is placed in a physical security key see below When you run the Authorization Wizard it asks you to log in If you
37. X TENT PERMITTED BY APPLICABLE LAW USE OF THE EASTWEST SOFTWARE IS AT YOUR SOLE RISK AND THAT THE ENTIRE RISK AS TO SATISFACTORY QUALITY PERFORMANCE ACCURACY AND EFFORT IS WITH YOU EXCEPT FOR THE LIMITED WARRANTY ON MEDIA SET FORTH ABOVE AND TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW THE EASTWEST SOFTWARE IS PROVIDED AS IS WITH ALL FAULTS AND WITHOUT WARRANTY OF ANY KIND AND EASTWEST AND EASTWEST S LICENSORS COLLECTIVELY REFERRED TO AS EASTWEST FOR THE PURPOSES OF SECTIONS 7 AND 8 HEREBY DISCLAIM ALL WARRANTIES AND CONDITIONS WITH RESPECT TO THE EASTWEST SOFTWARE EITHER EXPRESS IMPLIED OR STATUTORY INCLUDING BUT NOT LIMITED TO THE IMPLIED License Agreement EASTWEST LICENSE AGREEMENT WARRANTIES AND OR CONDITIONS OF MERCHANTABILITY OF SATISFACTORY QUALITY OF FITNESS FOR A PARTICULAR PURPOSE OF ACCURACY OF QUIET ENJOYMENT AND NON INFRINGEMENT OF THIRD PARTY RIGHTS EASTWEST DOES NOT WARRANT AGAINST INTERFERENCE WITH YOUR ENJOYMENT OF THE EASTWEST SOFTWARE THAT THE FUNC TIONS CONTAINED IN THE EASTWEST SOFTWARE WILL MEET YOUR REQUIREMENTS THAT THE OPERATION OF THE EASTWEST SOFTWARE WILL BE UNINTERRUPTED OR ERROR FREE OR THAT DEFECTS IN THE EASTWEST SOFTWARE WILL BE CORRECTED YOU FUR THER ACKNOWLEDGE THAT THE EASTWEST SOFTWARE IS NOT INTENDED OR SUITABLE FOR USE IN SITUATIONS OR ENVIRONMENTS WHERE THE FAILURE OF OR ERRORS OR INACCURACIES IN THE CONTENT DATA OR INFORMATION PROVIDED BY THE EASTWEST SOFTWARE COULD
38. ading instruments you can think of all instru ments in all the PLAY System libraries you have licensed as a single collection Libraries and Instruments in the Browser View The Browser view is your access to all instruments within all installed libraries See Chapter amp for a more complete description and instructions on how to use the Browser view for managing the instruments you have open Chapter 2 The EastWest PLAY System An Overview 13 THE EASTWEST PLAY 3 SYSTEM PLAY 3 Hardware and Software Requirements 15 System Requirements 16 A Note on Hard Drives 17 Supported Audio Drivers Click on this text to open the MasterNavigation Document 14 THE EASTWEST PLAY 3 SYSTEM Hardware and Software Requirements You can run the EastWest PLAY System on any Windows or Apple Macintosh system that complies with the specifications listed below Each retail package includes all the files necessary to function on either the Windows or Macintosh platform The requirements listed in this chapter provide a minimum standard required to operate and hardware recommendations for optimal functioning Using a more powerful computer system than the recommendations a faster processor more memory RAM a hard drive with more space and or faster rotation and so on is encouraged for larger projects See the sug gestions for improving performance in the online FAQ Frequently Asked Questions page at http support soundsonline co
39. afoot by Rogers to add historic names and records to the sidewalk on Sunset Boulevard giving the illustrious studio its own walk of fame Another highlight of the restoration has included Rogers purchase of other analog studio equip ment to be used for recording the classic way and not just digital including two EMI mixing boards that the Beatles used to record their hits His plans for reactivating the studios are a model for historic and cultural preservation as well as providing EastWest with the finest recording environment in the world In addition to EastWest s own use of the facilities the five studio complex will be open to a limited number of outside clients after the Starck restoration Chapter 1 Welcome 6 THE EASTWEST PLAY 3 SYSTEM How to Use This and the Other Manuals All documentation for the EastWest PLAY Advanced Sample System and its libraries is provided as a collection of Adobe Acrobat files also called PDFs They can be viewed on the computer screen or printed to paper One advantage of reading this material on a computer screen is the availability of hy perlinks within the document These links provide the ability to jump directly to a refer enced page elsewhere in the same or a companion document with the click of the mouse When the mouse cursor moves over such a link it changes appearance Such hyperlinks are available in the list of sections in each chapter title page as well as for certain indi vidual words a
40. ain Parameter This is the only parameter of the five that is not a time interval It specifies the loudness of the sustained part in other words to what level the decay should drop below the high point of the attack The length of the sustain section is specified by the MIDI Note events That is the sus tain ends when the MIDI note or the sample ends Release Parameter Once the bow leaves the string of a violin or the damper falls on the piano string the note is finished But the sound does not immediately drop to silence The physical in Chapter 7 The Player View 63 THE EASTWEST PLAY 3 SYSTEM strument and its environment continue to transmit sounds for a brief period The Release parameter specifies how long it should take for the sounds to drop from the sustain level to inaudibility A Graphical Envelope Many but not all of the EastWest and Quantum Leap libraries for the PLAY System have a user interface that displays a graph similar to the one above When present it is use ful both to understand the default envelope for each instrument and to help in shaping a new envelope should you decide to make that change See the library specific manual for more information about this graphical feature when it s present The Master Volume Solo and Mute Controls The Master Volume knob specifies the dynamic level for the current instrument It applies equally to all sounds generated by this in strument In contrast the volume sl
41. ance of the PLAY plug in The MIDI channel se lected in the CH drop down also shown in this same image determines which instrument in PLAY will respond to MIDI notes in the track Assign the corresponding MIDI channel in the PLAY Engine Automation The term Automation refers to a facility for manipulating knobs sliders and other con trols with an external process and being able to repeat the same movements automati cally on subsequent playback This feature is available in many modern sequencers The details of the implementation vary from one software product to the next but the goals are similar Read the sequencer s documentation to find out how to set up automation that can affect the controls in the Player View within the PLAY Engine For example suppose you want to have an instrument jump back and forth between the left and right speakers and then seem to move slowly from right to left across the sound stage of the resulting audio track It s possible to manipulate PLAY s Pan control to accomplish this effect and to automatically do it the same each time the sequencer s project is played back The two most common ways to achieve such an effect are as follows Record the movements of a physical knob or slider on MIDI hardware known as a control surface To do this map a specific hardware control to PLAY s Pan knob and then turn on automation recording for that mapping While the project is playing in the sequencer mo
42. and Articulations The Library Architecture Instruments Articulations Samples g s Click on this text to open the MasterNavigation Document 43 THE EASTWEST PLAY 3 SYSTEM Instruments and Articulations The Library Architecture In the real world instrumentalists can often make a choice how to play each note or phrase These different ways the musician can create sound with an instrument are called articulations Examples on a violin are a sustained note a staccato note a trill between two notes a pizzicato note On a snare drum examples are a rim shot a drum roll In the world of sampled music there s the same variety of ways an instrument can be played In many but not all EastWest libraries an affordance called a keyswitch al lows the user to select among the articulation provided Selecting one of the notes within a keyswitch tells the PLAY Engine to use the specified articulation until a new keyswitch mote changes it Anvancen Occasionally a keyswitch might select more than one articulation to be played at once generating a layered sound The library specific manuals indicate when this is the case Each articulation is created from its own set of samples These samples are audio files of each note of a single articulation usually at one of several dynamic levels such as pp mp mf ot ff The diagram on the next page shows the relationship among these important terms
43. ccasionally some notes sound in only some of the keyswitched articulations Before you attempt any other troubleshooting try clicking on a few more notes over the full range of white keys If you don t hear a sound from any white key the cause can be one of several reasons You have not successfully authorized this PLAY virtual instrument You have not inserted the iLok security key into a functioning USB port on this com puter An error message should appear if this is the case You did not correctly set up the Audio parameters in step 2 above Your sound card and or speakers are not turned on If you re still not getting a sound try returning to the Settings dialog and go to the Audio tab as described in Step 2 earlier in this chapter Click on the wide button in the Test Tone group If you can hear the tone then the audio path from PLAY to your speakers or headphones is working correctly If you hear no tone and the volume setting is loud enough that it should make an audible tone then you have narrowed the problem to that part of the path Note that the Test Tone does not require a working license be installed in an attached iLok security key Step 9 Using a MIDI Keyboard If you were able to play a sound using the mouse and the onscreen keyboard the next step is to do the same with a MIDI keyboard or other device for sending MIDI notes If you don t plan to use such a device you can skip this step Make sure the
44. d at this minimum value This is a way to assign a minimum loudness to notes played by this instrument This control and the next can be used to limit a live keyboard performance to a certain range Or use these two control in a plug in to raise the dynamics of the softest notes and or soften the loudest notes without affecting other notes Maximum Velocity from O to 127 Any MIDI note with a velocity above this value will instead be played at this maximum value This is a way to assign a maximum loudness to notes played by this instrument MIDI Port and Output Controls In the MIDI tab of the setup dialog you are able to turn on one or more MIDI devices such as keyboards sound cards and control surfaces It s in the MIDI Port control that you specify which of them to listen to for the current instrument The choices are Ail or any one of those turned on in the Setup dialog For example if you open a guitar a bass and a drum set you can specify which keyboard or drumpad or other device will control each PLAY instrument Note that the MIDI Port control is empty when being run as a plug in That s because in that mode the host program manages all interaction with external MIDI devices The Output control specifies to which of the sound card s audio output channels the PLAY Engine s output should be sent These are listed in pairs 1 amp 2 3 amp 4 and so on because they are accepting stereo signals Chapter 7 T
45. ds by depressing and releasing keys much like a player piano When troubleshooting a system watching the keyboard is one way to deter mine whether MIDI note data is reaching the player and for example whether it s in the correct octave The 88 keys in this display match the B8 keys on a standard acoustic piano keyboard As such the lowest and highest keys correspond to MIDI note numbers 21 and 108 respectively keyswitches blue sounding keys white unused keys light brown Chapter 7 The Player View 66 THE EASTWEST PLAY 3 SYSTEM Anvancen The note names such as A 2 and C3 are not uniformly applied in all systems for example where the EastWest PLAY System and many other software packages use C3 for Middle C note number 60 some other packages use the name C4 or C5 Internally all interaction between software packages uses the consistent note numbers just be careful when selecting notes by name When using PLAY in a host you may be able to adjust the naming convention in the host to make different systems conform Chapter 7 The Player View 67 THE EASTWEST PLAY 3 SYSTEM PLAY 8 The Browser View 69 The Five Panes 72 Navigating in the Browser View 72 Opening an Instrument 73 The Browser View s Keyboard Click on this text to open the MasterNavigationDocument 68 THE EASTWEST PLAY 3 SYSTEM The Browser View The second main window of the PLAY System is the Browser View This interface
46. e performed in the Browser view Chapter 7 The Player View 58 THE EASTWEST PLAY 3 SYSTEM Refresh Browser This option appears only when the Browser view is open If you have made a change in the file system while this instance of PLAY is open and the change is not shown in the list of folders and files in the Browser then use the operation to force PLAY to reread the directory in the file system Exit This option closes the PLAY window for the current instance if more than one is open When the PLAY Engine is being run as a standalone program any changes made and not saved in a separate operation will be lost When it is being run as a plug in closing the window does only that it does not remove PLAY from the host s list of inserted plug ins the host will still save the current state of this instance of the PLAY Engine even though the window is closed If you want to remove the whole plug in that must be done from the host The Settings Button Pressing this action button opens the Settings Dialog This collection of controls is de scribed in detail in Chapter 5 Getting Started because several of the controls within this dialog must be set up before the PLAY System will work correctly Go to page 31 for more information The Browser Player Button This purpose of this action button is to move back and forth between Player View and Browser View When in the Player click on the button marked Browser to display that view
47. e Synth Rack is not visible you can open it from the View scien Menu as shown at the right or by clicking on the button with the nasv p same small icon in the toolbar tee PH From the Insert Menu Open this menu to reveal an option labeled Z7 En Soft Synths Moving the mouse over that item opens a cascading fan menu that lists all the installed plug ins that Sonar has learned ir Fi about on this computer EU p Note that some of the plug ins including the PLAY Engine may amp arseirsen be grouped in submenus for example all the VST plug ins are likely to be found by opening the vstplugins submenu Click on the version of the PLAY Engine VSTi or DXi you wish to insert tree eof cen eee Chapter 9 The PLAY Engine as a Plug in 7 THE EASTWEST PLAY 3 SYSTEM From the Synth Rack Click on the Add button in the upper left corner outlined in yellow in the picture below to open the same menu described in the two paragraphs immedi ately above Anvanceo Sonar calls all these plug ins Soft Synths short for software synthesizers even though the PLAY Engine is not literally a synthesizer The term synth is often used informally to indicate any electronic sound generator including a sample player such as the EastWest PLAY Engine In a not yet used MIDI track in Sonar s Track View window assign PLAY as the track s plug in as shown in the image at the right Create up to 16 tracks per inst
48. e the exact position of these regions and what s located in them can vary significantly from one library to the next see the separate manuals for the libraries you own to read the details about the appropriate Ul Chapter 7 The Player View 52 THE EASTWEST PLAY 3 SYSTEM From top to bottom the four regions are the basic PLAY System controls blue box the large region in the center where a user modifies individual articulations red box controls just above the keyboard that provide status information green box the keyboard at the bottom yellow box Before discussing what s included in each of these regions let s look at the types of controls seen in the first 3 regions mentioned above The Various Types of Controls There are five distinct types of controls in the UI that can accept user input Some controls can accept data from both the keyboard and the mouse others can have their values changed with the mouse only The exact appearance of control may vary from one library to another but how they behave remains the same On Off Buttons This kind of button has two states On and Off The On position is indicated when its light is illumi nated The only way to toggle a button between its On and Off states is by clicking the button with the mouse cursor Some knobs and other controls may use a button as an over riding on off switch That is the controls are inactive unless their button is turned on Looking at the
49. en you open Quantum Leap Gypsy it s the Gypsy Ul you first see In contrast when you open the PLAY Engine plug in the UI that first appears belongs to the instru ment named as the default library in the Settings dialog see page 36 Of course once you load any instrument it s that instrument s Ul that appears The audio settings and MIDI parameters Jr Wi amen configured in the standalone version s ssi Settings dialog are not relevant to the plug in version the values are set in the host Therefore the Audio Settings and the entire MIDI tab are grayed out and not selectable as show in the image The MIDI Port control in the Player View is not relevant so the drop down list contains no values Instead the se 7 Er quencer assigns a virtual MIDI port to each instance of the PLAY System plug Chapter 9 The PLAY Engine as a Plug 79 THE EASTWEST PLAY 3 SYSTEM in Each of these virtual ports can send MIDI data on 16 separate channels that corre spond to channels 1 through 16 in the MIDI control in the Player View Chapter 9 The PLAY Engine as a Plug in 80 THE EASTWEST PLAY 3 SYSTEM PLAY 10 Using MIDI Commands 82 What Is MIDI 83 The Most Common MIDI Parameters 83 Using MIDI to Shape a Performance Click on this text to open the MasterNavigation Document 81 THE EASTWEST PLAY 3 SYSTEM Using MIDI Commands What Is MIDI MIDI is a digital data specification by which one musical dev
50. ense is done for local requirements and in the event of a dispute between the English and any non English versions the English version of this License shall govern 13 Third Party Software and Service Terms and Conditions Portions of the EASTWEST Software uti lize or include third party software and other copyrighted material Acknowledgements licensing terms and disclaimers for such material are contained in the online electronic documentation for the EASTWEST Software and your use of such material is governed by their respective terms License Agreement
51. ent names in the next column In the case of subfolders continue to click until you see specific instruments files they end in ewi Select the instrument file you want to open Starting from a Virtual Folder in the Favorites Pane Because a virtual folder cannot contain subfolders selecting a virtual folder immediately opens a list of the instrument files it contains Note that a few libraries contain more than three levels of subfolders and files If neces sary the lists move one column to the left to open an empty column at the right The way to open the parent folder of a subfolder listed in the first of the three columns is to click on any name in that first column Opening an Instrument Once an instrument file is selected as indicated by its blue highlight there are three ways to open the instrument Click on the Add Button This action opens the instrument adding it to the list of open instruments This instrument becomes the selected instrument meaning its UI and controls will be displayed in the Player View once that view opens unless a different instrument is selected from the drop down before that Click on the Replace Button If only one instrument is currently open this action imme diately replaces the open instrument with the new one If more than one instrument is open a dialog appears giving you a choice of replacing only the currently selected instru ment or all open instruments or canceling the ope
52. er the option to set the behavior of spin boxes When this box is not checked you must click the up or down arrow repeatedly to change the value in the spin box by more than 1 When it is checked you can still click repeatedly or you can click and hold down the mouse button on an arrow to cause the value to increment or decrement repeatedly let go of the mouse button when you get to the desired value The group at the bottom lists all the currently installed PLAY virtual instru ments Select the one whose UI you want to display when the PLAY plug in opens in a sequencer or other host This selection does not affect what displays when you open PLAY in standalone mode in that mode you are opening a ES EA specific library and that library s UI is what you will see first Note once you open any specific instrument its UI will appear no matter which interface is the default continued on the next page Chapter 5 Getting Started 38 THE EASTWEST PLAY 3 SYSTEM Playing a First Note Step 7 Loading an Instrument If the Browser View shown here is not currently displayed on your screen go there by clicking the Browser button near the top of the UI The left most column has two regions a list of open instruments at the top and both the System and Favorites panes at the bottom though only one of the bottom panes can be seen at a time The one or more installed libraries should be listed in the Favorites pane It yo
53. es o uBboN Click on this text to open the MasterNavigation Document 1 THE EASTWEST PLAY 3 SYSTEM Welcome About EastWest EastWest www soundsonline com has been dedicated to perpetual innovation and un compromising quality setting the industry standard as the most critically acclaimed producer of Sample CDs and Virtual software Instruments Founder and producer Doug Rogers has over 30 years experience in the audio industry and is the recipient of over 60 industry awards more than any other sound developer His uncompromising approach to quality and innovative ideas have enabled EastWest to lead the sound ware business for more than 22 years In 1997 Rogers partnered with producer composer Nick Phoenix and set up Quantum Leap a wholly owned division of EastWest to produce high quality no compromise sample libraries and virtual instruments Quantum Leap virtual instruments are mostly produced by Nick Phoenix Some of the larger productions such as Symphonic Orches tra Symphonic Choirs Quantum Leap Pianos and Hollywood Strings are co produced by Doug Rogers and Nick Phoenix As a composer Phoenix began scoring film trailers and television commercials in 1994 To date he has either scored or licensed music for the ad campaigns of over 1000 major motion pictures including Tomb Raider 2 Terminator 3 Lord of the Rings Return of the King Harry Potter 2 Star Wars Episode 2 Spiderman 3 Pirates of the Caribbean 3 Blo
54. ftware belongs to the respective content owner Such content may be protected by copyright or other intellectual property laws and treaties and may be subject to terms of use of the third party providing such content This License does nat grant you any rights to use such content nor does it guarantee that such content will continue to be available to you 2 Permitted License Uses and Restrictions A Subject to the terms and conditions of this License you are granted a limited non exclusive license to install and use one copy of the EASTWEST Software on one computer You will be required to purchase authorize and use a Pace iLok security key not included to access the EASTWEST Software You may not make the EASTWEST Software available over a network where it could be used by multiple computers at the same time You may make one copy of the EASTWEST Software in machine readable form for backup purposes only provided that the backup copy must include all copyright or other proprietary notices contained on the original License Agreement EASTWEST LICENSE AGREEMENT B Except as otherwise indicated you may use the EASTWEST and third party audio file content including but not limited to the EASTWEST loops built in sound files samples and impulse responses collectively the Audio Content contained in or otherwise included with the EAST WEST Software on a royalty free basis to create your own original soundtracks for your film vide
55. ght under the word IN The first light in the image is illuminated to indicate that the instrument is now playing a MIDI note Use these lights during setup of a new project to make sure each set of MIDI data is going to the correct instrument Or use the lights during playback to verify that all instruments are receiv ing MIDI input The three controls directly below this list allow you to change the MIDI channel for the selected instrument change the audio outputs for the selected instrument delete that is close the selected instrument Chapter 8 The Browser View 69 THE EASTWEST PLAY 3 SYSTEM The System List enumerates the computer s drives C D and so on as well as the folders that the operating system maintains for the cur rent user This is a starting point from which to navigate to any folder in the file system Note that removable media such as DVD readers and flash drives are also included If a removable drive is added or removed while the Browser View is open the listing is refreshed im mediately to reflect the change Note that the New and Remove buttons do not apply to the System list They apply only to the Favorites list The Favorites list contains two kinds of entries Each installed PLAY System library is listed by name Below the libraries you can add your own virtual folders for saving the instruments you plan on using repeatedly To add a new virtual folder click on the New bu
56. ght allows you to move up and down through the list much like any other scroll bar except that the arrows to move up or down by one item are both at the bottom Keyswitches A keyswitch is a means of selecting an articulation to make current It responds to a pre defined set of MIDI notes each of which corresponds to one articulation The note name is listed at the left in the Articulations list in the Player View The on screen keyboard displays the keyswitch notes by turning the keys blue You can use this shading as a reminder of what keys to push on your MIDI keyboard or you can use the mouse to click on one of these keys to change the articulation When a keyswitch is selected by whatever method the key changes to a differ ent shade of blue as in the D in the image at the left Anvancen Note that it is possible though not common for an instrument to have more than one articulation but no keyswitches this is a way for the library producer to create a layered effect The expectation is that most users will want to play both layers together but the active button in the articulation list can be used to turn off one layer or the other if desired You can switch from one articulation in a keyswitch to the next by sending a MIDI note to the Player on the appropriate channel The notes are always outside the range of playable notes for the instrument Most EastWest keyswitches use notes in the octave from CO to C1 The s
57. hat not all screens will appear After com pleting the installation of the Authorization Wizard on your Internet connected computer follow the instructions as presented above Note if your music computer and Internet connected computer are different types Mac and PC that is nota problem The iLok security key is completely portable between the two systems Chapter 4 Installation and Authorization 27 THE EASTWEST PLAY 3 SYSTEM Individual iLok Drivers The drivers for the iLok security key are installed as part of the installation procedures described above Therefore under most conditions you do not have to work directly with the iLok driver installation programs The following files in the folder Pace Driver In stallers are included on DVD 1 only for the unlikely case that a problem is discovered with the drivers iLokx32Setup exe installs the driver for the security key Tpkdx32Setup exe installs the driver that the PLAY Engine uses to check for a valid license setup exe installs both of the drivers mentioned above Note that in a 64 bit environment the 32 in the file names will be 64 instead Ita problem occurs with your installation EastWest Technical Support might ask you to run one of these files Chapter 4 Installation and Authorization 28 THE EASTWEST PLAY 3 SYSTEM PLAY Getting Started 30 Verifying the Installation 31 The Settings Dialog 39 Playing a First Note 41 Next Step
58. hat you do not overwrite the original instrument definitions A Note to Macintosh Users Beginning with PLAY 3 the PLAY System is now fully 64 bit compatible on Mac OS 10 6 and later This means that if you are using PLAY 3 in standalone operation or inside a Chapter 5 Getting Started 41 THE EASTWEST PLAY 3 SYSTEM host sequencer that is also 64 bit compatible you can now load many more instruments than before 64 bit compatibility has removed the 3GB RAM limitation that existed in the 32 bit environment Note however that PLAY 3 as a 32 bit application is still compatible on Mac OS 10 5 Leopard When combined with our PLAY Memory Server which accesses memory outside of the host sequencer you can still load a moderate number of large instruments even in the 32 bit environment Performance Tip In large projects and templates on a Mac it is suggested that you moni tor the amount of memory you are using when loading sounds into PLAY 3 64 bit Every system is somewhat different however you should always have at least some Free memory remaining for overall system and audio stability A general rule of thumb is that once you are under 1GB of Free memory remaining you are reaching the limit of what you can load on your system It is possible to load more instruments however your over all performance may begin to decline at this point Chapter 5 Getting Started 42 THE EASTWEST PLAY 3 SYSTEM PLAY 6 Instruments
59. have already created a Username and Password at www soundsonline com you can use it Otherwise create a new account using the link in the Authorization Wizard See below for instructions When an instrument from a library is opened in the PLAY Engine the program verifies that there s a security key attached to the computer Only if there s a valid license for that library in the key will the PLAY Engine generate sounds for that instrument See instructions starting on page 26 for how to perform the authorization step The iLok Security Key An iLok key is a hardware device made available by PACE Anti Piracy Inc that can hold licenses for software installations A PLAY System library will not function unless the iLok key holding the appropriate license is inserted into a USB port on the computer run ning the library It does not matter which USB port is used back front or on a hub If you own two or more PLAY System libraries and intend to run them from the gg same computer all the licenses can reside in the same iLok key If you use other software products protected by the iLok system the licenses for the PLAY Sys tem libraries can reside in the same key as the licenses of those other software products up to one hundred per physical key If you plan to run PLAY System libraries concurrently on separate computers then you need a separate security key for each computer If you need to run the same PLAY System library concurrently on mu
60. he PLAY System Plug in with Cubase 76 Using the PLAY System Plug in with Digital Performer T Using the PLAY System Plug in with Logic T Using the PLAY System Plug in with Sonar 78 Automation 79 How the Plug in and Standalone Versions Differ Click on this text to open the MasterNavigationDocument 74 THE EASTWEST PLAY 3 SYSTEM The PLAY Engine as a Plug in Opening the PLAY Engine in a Host Program Most modern software sequencers permit software written by other companies to run within the sequencer All the plug in s input and output 1 O is managed by the se quencer host And several plug ins from the same or different manufacturers can run concurrently each contributing its part to the audio output Some plug ins such as the EastWest PLAY Engine are sound generators that respond to MIDI data Other plug ins might provide effects such as signal compression EQ filtering or echo simulation The details of how to open the PLAY Engine in several popular sequencers are spelled out in the following sections In each case you need to first open the sequencer host Then follow the directions below If you are familiar with inserting other sample players and synthesizer plug ins the procedure for the EastWest PLAY Engine will be the same Four specific sequencers are mentioned in their own sections in this chapter Cubase Digital Performer Logic and Sonar These four hosts are singled out below for mention because they are the
61. he Player View 65 THE EASTWEST PLAY 3 SYSTEM The Articulation List The Articulations list displays the names of all ar ticulations in the current instrument together with sub controls for specifying parameter values de fined at this level This control is described in more detail on page 47 Library specific Controls It s likely there are other controls in the Player View that are not listed in this chapter They are controls that do not apply to all libraries Read the library specific manual for information about these controls The PLAY System Keyboard At the bottom is an 88 key keyboard This part of the display can be used in several ways Each selected instrument indicates its range by turning all keys associated with play able notes white When a keyswitch instrument is current the keys available as keyswitch notes are displayed in blue And the currently selected keyswitch note in shown in a darker blue You can use the mouse to click on any white key to audition that note for the selected instrument Likewise you can use the mouse to click on any blue keyswitch key to select a different articulation within the selected keyswitch file Clicking near the top plays the note with a lower MIDI velocity and near the bottom with a higher velocity In this way you can hear both soft and loud versions of the note When this instance of the PLAY System player receives MIDI Note On and Note Off data the keyboard respon
62. hich steps you through the process It asks a few questions and then cop ies the needed files to the appropriate folders on the computer s hard drive What follows are the screens the installer presents If you need to go back to change an earlier answer you can always click on the Back button Or click on Cancel to stop the installation process without installing the library Nothing is installed until you click the Next button on the page where it says it s ready to install the application Welcome and License Screens A fist cass screen recommends that you close seruteaniniratsnime all other programs and it presents legal information about copyrights C amme for the product Click on the Next Bt rorem tiere reir button to move to a screen that asks you to accept the license agreement You cannot install un less you accept Neither of these screens is shown here E prod Installation Type Screen You are giv E en a choice of how much of the Memaeaseiri product you want to install Select Typical unless you plan to install a large library in multiple sessions wynn in which case first read the sec cacrczsdtctetprdtes tion about Large Libraries starting on page 22 below Click the Next iy a woes doge button oup d Library Folder Screen You are asked where the instrument files and Leeisatfawr sample files should be stored Mm Select the drive and folder you picked when planning
63. ht mics capturing the same audio event A library s producer might choose to capture two related but different events and record each on a separate stereo channel within the same samples Playing the samples in Stereo yields a layered sound with a perceived spatial distance between the two sounds Playing them with a Mono Sum output merges them to a single location in the stereo sound field making them harder to pick out individually Choosing Mono From Left or Mono From Right removes one or the other from the mix Look in the articulation listings within each library s manual to see how this feature will affect the sound of its instruments There may be other reasons for selecting a mode other than Stereo for example faith fully reproducing the sound of pre stereophonic recording techniques Chapter 7 The Player View 60 THE EASTWEST PLAY 3 SYSTEM Pan This knob controls the relative dynamics of the two stereo channels effectively moving the sound source to the left or right within the stereo field The Delay Controls x z One common processing effect is known as Delay When turned on this effect causes each original note in this instrument to be repeat ed one or more times producing something like an echo effect The three knobs in this section of the UI define how this effect generates the output On Off Button This button activates the Delay controls When it s off The PLAY Engine generates no delay Time This paramete
64. ibraries to the PLAY System they all work with the same PLAY Advanced Sample Engine you re running right now To see a list of all the currently available virtual instruments and or to purchase them online click on one of the following links to an online page For the United States http www soundsor OnVPLAY c 54 html For Europe http www soundsonline europe con PLAY c 54 html Chapter 1 Welcome 9 THE EASTWEST PLAY 3 SYSTEM PLAY 2 The EastWest PLAY System An Overview 11 The Architecture 11 The PLAY Engine 12 The PLAY System Libraries Click on this text to open the MasterNavigationDocument 10 THE EASTWEST PLAY 3 SYSTEM The EastWest PLAY System an Overview The Architecture The EastWest PLAY System is a collection of components that work together to create mu sic in an electronic environment The heart of the system is the PLAY Advanced Sample Engine a software sample player designed to work with any of the libraries created es pecially for it The PLAY Sample Engine can run on a Macintosh computer or a Windows PC and on both 32 bit and 64 bit platforms The PLAY Advanced Sample Engine can generate no sound unless it is loaded with samples from one or more of the PLAY System Libraries The engine takes samples short recordings of live instruments from one or more libraries plus MIDI data and molds them into a musical expression a single note an entire piece or anything in between When
65. ice can communicate with another to describe a musical performance A musical device can be an electronic instrument as well as a computer running MIDI aware programs The term MIDI is an acronym for the name Musical Instrument Digital Interface The specification is main tained and published by the MIDI Manufacturers Association MIDI data describes much more than what notes are to be played and when It includes information describing dynamics tempo expression and much more See the table below One thing that MIDI cannot specify though is the sound of each note The exact same MIDI data can be sent to sound generators that imitate a flute and a ukulele with very different results While this independence of MIDI data from the audio can some times cause problems it can be used to great advantage with sound libraries like those from EastWest This spec has become the standard means for conveying musical data in several very different types of environments MIDI can be used in real time A musician plays a keyboard or other instrument that can generate MIDI codes and the data is sent via a cable to a sound generator that understands the codes The keyboard makes no musical sound itself relying on the device at the other end of the MIDI cable to do so MIDI data can be stored in a program for later playback Such a program is called a sequencer A musical piece stored in a sequencer can consist of any number of con cu
66. iders within the Articulations control apply to only that one articulation The Solo button when turned on and illuminated turns off the audio output of all other instruments in this instance of the PLAY Engine leaving only the current instrument to generate sounds This is useful when trying to focus on what s happening in only one instrument out of the entire mix The Mute button when turned on and illuminated turns off the audio output of the cur rent instrument It has no effect on other instruments If the Solo and Mute buttons are both turned on for any given instrument all audio output for all instruments in that instance of the PLAY Engine is turned off Other Controls The Info Control Information about usage of computer resources is provided in the Info display This is a read only presentation of 4 parameters CPU the percentage of the total processor capacity the PLAY Engine is consuming It can be useful in deciding whether you need to take advantage of strategies for lower ing processor usage such as freezing or other selective bouncing to audio tracks Disk the rate at which data is being streamed from the hard drive measured in kilo bytes per second kB s Memory The number of megabytes MB of RAM being used by loaded samples One way to lower this value if it gets too high is to unload unused articulations Note that this control may be labeled Mem or RAM depending on the library V
67. in either of two modes as needed In Standalone Mode the PLAY Engine runs as its own program MIDI and audio connec tions are usually made directly with the sound card s driver In Plug in Mode the Play Engine runs as part of a host program usually a sequencer The host handles all MIDI and audio connections When in Plug in mode only it is possible to open more than one instance of the PLAY Engine at a time One consideration in deciding how many instances to open simultane ously is the question of how many instruments you want to be able to be able to manipu late at once through its library s user interface There are other considerations as well some of which may be determined by your choice of host and or working environment Only one instance of the standalone PLAY Engine can be running at a time It s possible to open as many instruments within that instance as your computer s resources allow The number of unique MIDI channels for playing instruments within a standalone PLAY Engine is limited by the number of MIDI ports defined for example if 10 MIDI ports are available then 160 instruments can create 160 unique channels That s 10 ports times 16 MIDI channels per port The EastWest PLAY Advanced Sample Engine uses 64 bit processing to take full advan tage of the benefits of the new breed of 64 bit processors and operating systems that are starting to become available That means accessibility to significantly la
68. inum Plus you can install the Plus content separately as well though always after installing the primary libraries eser pagina un Installation Instructions on a Macintosh Computer Introduction ReadMe and License Screens These first three screens let you know if there s anything that makes it impossible to install the software and present important notes as well as the license agreement Click on Continue and agree to the license until you arrive at the Destination Screen These first screens are not shown here ares ern Destination Screen Select the select a dstvaton volume tonsa rab rosse Volume on which you want to install the PLAY Engine soft ware Only the root volume will be available The software may pa only be installed on the running Aaaama Za0a Bomanee system drive Note that you are choosing where to install the PLAY En gine where to install the many Gigabytes of the library sam ples will be selected on a later screen You ave ron to insta hs sone on me volume usen Installation Type Screen This image is on the next page On this screen you can select what parts of the package you want to install To the right of the Library selection is a folder It you do not change the folder the library will be installed in your root hard drive Play Libraries LLibNamelLibrary where LLibName is the name of the library you are currently installing To change this
69. ke sure that device is powered up If you have not yet used this keyboard successfully on this computer check with the keyboard s documentation to verify both the keyboard and the driver are properly installed Next Steps Once you can load an instrument into the standalone version of the PLAY Advanced Sample Engine and can hear a note by playing on a keyboard you re ready to explore the other features Here are some of the things to try next Use this manual and the ac companying manual for the specific library or libraries for which you own licenses and learn how to do the following tasks Open more than one instrument and assign each its own MIDI channel so they can be played individually Open a sequencer or other host and insert one of the plug in versions Write a MIDI melody in the sequencer and have the PLAY Engine plug in play it Play with the controls in the Articulations window including the Active and Loaded buttons as well as the articulation specific volume controls Load an instrument with keyswitches and play a musical phrase that jumps from one articulation to another mid phrase This can be performed in both the standalone and plug in versions Adjust the parameters for specific articulations that is learn how to use all those knobs and buttons in the user interface Learn how to save your settings so they can be reloaded at a later time Be careful when you save a new instrument to the hard drive so t
70. le dynamics followed by the first sample library to stream from hard disk an innovation that led to the detailed collections users expect today His recent productions are Symphonic Orchestra awarded a Keyboard Magazine Key Buy Award EQ Magazine Exceptional Quality Award Computer Music Magazine Perfor mance Award and G A N G Game Audio Network Guild Best Sound Library Award and Symphonic Choirs awarded Electronic Musician 2006 Editors Choice Award G A N G Best Sound Library Award and Keyboard Magazine Key Buy Award Most recently his productions include Quantum Leap Pianos the most detailed virtual piano collection ever produced and Fab Four inspired by the sounds of the Beatles a M I P A Winner and judged the most innovative instrument by 100 music magazines Over the last decade he has partnered with producer composer Nick Phoenix and set up the Quantum Leap imprint a subsidiary of EastWest to produce high quality no com promise virtual instruments EastWest Quantum Leap virtual instruments are considered the best available and are in daily use by the who s who of the industry Chapter 1 Welcome 3 THE EASTWEST PLAY 3 SYSTEM EastWest Studios EastWest Studios formerly United Western Recorders is the world s premiere studio Here is a quote from page 33 of the book Temples of Sound United Western Recorders has been the scene of more hit records from the 1950 s to right now than any other
71. ltiple computers you need a separate license for each computer Chapter 4 Installation and Authorization 25 THE EASTWEST PLAY 3 SYSTEM If you have installed a single PLAY System library on two separate computers for ex ample a laptop and a desktop computer and you intend to use only one at a time then you can move the iLok between the two computers At any given time the library will be functional only on the computer with the iLok key attached If you are running the PLAY System on a network and a library s files are on a different computer than the PLAY Advanced Sample Engine accessing those files then the iLok key needs to be in a USB port of the computer where the PLAY Engine is running The license for PLAY System libraries can be moved from one physical key to another at any time and moved as often as you need to The moving of licenses between keys as well as other maintenance can be done at a web site maintained by PACE Anti Piracy Inc www ilok com Authorization Instructions The authorization process requires that an iLok security key be attached to the computer Insert the iLok you are planning to use for this library in a USB port The computer must be connected to the Internet If the computer on which you will be running this library is not connected to the Internet see the instructions below eee Once a library has been successfully installed an application called Sete the Authorization Wizard appear
72. m System Requirements The table on the next page lists the computer hardware required to install the PLAY Ad vanced Sample Engine and to run a small project These are guidelines only the amount of concurrent processing including the sequencer audio and effects processors other plug ins and so on can affect the power of the computer resources needed to accom plish any specific task AL RT EY ke O WinXP winvista Winz MaC universe Chapter 3 Hardware and Software Requirements 15 THE EASTWEST PLAY 3 SYSTEM SYSTEM REQUIREMENTS Computer Type Operating System Hardware Windows PC XPSP2 or P4 2 5 GHz or faster processor Required VISTA 1GBof RAM Windows 7 DVD drive sound card ilokkey enough free hard drive space for the libraries Internet connection required for one time product activation Windows PC Core duo o better processor Recommendations 2GB of RAM sound card with ASIO drivers Macintosh 05105 orhigher G4 1 GHz or faster processor Required 1GBofRAM DVD drive ilok security key not included enough free hard drive space for the libraries Internet connection required for one time product activation Macintosh Core Duo or better processor Recommendations 2GB of RAM See the library specific manuals to learn how much free hard disk space is required for each library If installing more than one library the hard drive must have enough
73. mall number of very low instruments that can play in this range use notes above their range often starting at C4 See specifics about keyswitch notes in the library specific manuals Occasionally you may see an instrument with a range of keyswitch notes listed in the Articulations list An example is shown at the right clicks veloc ity CO F 0 This is an audible component that is layered in using separate samples This articulation plays for all keyswitch notes from CO Chapter 6 Instruments and Articulations 48 THE EASTWEST PLAY 3 SYSTEM to F 0 and it has its own volume control shown here at a reduced loudness compared to each sound it s layered with They could be key clicks string noises or any separable component of a sound that the producer considers optional How to Position Keyswitch Notes The Note On event of a keyswitch note must precede every audible note it s intended to affect The position of its Note Off event is not important When using the PLAY Engine live press the note before the first note to that you want to use the new ar ticulation In a sequencer draw the note any where as long as its start occurs before the start of the notes to be affected Some musicians like to give keyswitch notes very short durations or velocities close to 0 purely as a visual reminder in the sequencer track that these are non audible notes The picture on the right shows a sequencer track with notes above C1 and key
74. me The two instruments are similar except that only the Master patch uses a keyswitch to select among the included articulations Master instruments have all articulations active when first opened A keyswitch see below allows the user to select one articulation to play at any time This is a good choice when you anticipate switching among the articulations Unload any articula tions you don t need to remove their samples from memory Elements instruments open with only the default articulation active That s likely to be the first one in the list All others are set inactive and their samples are not loaded into memory Secondly there s no keyswitch so it s not easy to change from one artic ulation to another in the middle of a piece Thirdly you can set the Active and Loaded indicators to select which articulation s you want to play Note that if you load and activate two or more articulations you will achieve a layered sound the multiple articulations playing simultaneously This is a good choice when you need a single articulation for the entire piece or you can load the same Elements instrument more than once set them to different single articulations and use different MIDI channels for different articulations instead of the keyswitch Viewing the Articulation List To see the list of articulations after loading an instrument go to the main PLAY window where you will see a list control that looks something
75. mposition to licensing eastwestsounds com for written approval Please do not send audio or MP3 files send us a link to your composition on your web server E You may not and you agree not to or to enable others to copy except as and only to the extent permitted in this License decompile reverse engineer disassemble attempt to di the source code of decrypt modify or create derivative works of the EASTWEST Software or any part thereof except as and only to the extent any foregoing restriction is prohibited by ap plicable law 3 Transfer Restriction A right to use the EASTWEST Software is granted to the original end user of the product Licensee and is NOT transferable You may not rent lease lend sell redistrib ute or sublicense the EASTWEST Software Updates If an EASTWEST Software update completely replaces full install a previously censed version of the EASTWEST Software you may not use both versions of the EASTWEST Software at the same time nor may you transfer them separately NFR Not for Resale Copies Notwithstanding other sections of this License EASTWEST Software labeled or otherwise provided to you for development or on a promotional basis may only be used for development demonstration testing and evaluation purpases and may NOT be used for any revenue generating activity that includes the use of the EASTWEST Software without the written consent of EASTWEST If you are not sure which license type you
76. nd phrases within the chapters By opening the Bookmarks pane along the left edge of the Adobe Acrobat Reader the user can jump directly to a topic from the section names or to a specific page by clicking on one of the page thumbnails small images of each page Note that some older ver sions of Acrobat Reader might not support all these features The latest Acrobat Reader can be downloaded and installed at no cost from the Adobe web site As an example of a hyperlink click on the last word of the previous sentence to be taken directly to the Adobe site When reading this and other manuals on the computer screen you can zoom in to see more detail in the images or zoom out to see more of the page at once If an included picture of the user interface or a diagram seems fuzzy or illegible then zoom in using one of several means provided in the Acrobat Reader software A Note on the Included Images Every library that s part of the EastWest PLAY System has a somewhat different look onscreen from the others The backgrounds vary the controls are in different places controls present in one library do not exist in some of the others As a consequence the picture of the user interface UI in this manual may not be exactly the same as what you see on your screen The images here were captured from the various libraries available when this manual was written For images from a specific library read the manuals for the individual librarie
77. nstruments playing at once During playback of your project keep an eye on the CPU display in the Player view to see how close the CPU is to reaching the Overload parameter you set in this dialog As a general rule set the CPU Load Limit contro as high as you can without getting the digital artifacts but not all the way up at 100 The default value of 80 is good for most systems so leave it there unless you start hearing problems in the playback Find ing the right setting for your environment may be a matter of trial and error If the playback of your projects occasionally reaches the overload point you may want to consider using the freeze track feature available in most sequencers If that does not help or it happens so often that it becomes too much of a hassle then you may need to consider getting more capable hardware or spreading the project across multiple com puters networked together Step 6 The Other Tab The Other tab includes groups of con trols to specify how to reset round robin RR cycles specify whether the PLAY Engine automatically assigns MIDI chan nels when instruments are opened from the Browser view or the Main Menu change the behavior of spin con trols specify the PLAY UI to display when opened as a plug in A round robin articulation contains two or more slightly different samples for each note The samples are played in Chapter 5 Getting Started Diii Dort Prts
78. o achieve a natural authentic sound to the instrument being sampled the more you vary these values from the presets the less natural the PLAY System instrument is likely to sound Only you can decide whether varying these parameters in a particular way achieves the sound you re looking for The following diagram charts how these five values shape a sound Attack Hold and Decay Parameters These three values determine the overall length of the attack the sum of the three num bers defines how long it takes for the sound to get past the initial force that might cause a louder beginning and start the sustained part of the note Struck and plucked sounds tend to have more forceful and briefer attacks Bowed and blown notes often have more gradual attack and decay parameters achieving a more subtle attack These are general guidelines with many exceptions The attack of a note normally spikes to a high point and then almost instantaneously begins to fall back to the sustainable tone Setting the Hold value much above zero in tensifies the attack by making it more prominent without making it louder but can also make the sound less natural which may or may not be what you want to achieve Making a change to these parameters can cause a significant change in how the instru ment is perceived For example giving a piano sound long Attack and Delay values can make it seem less like an acoustic piano more like a synthesized instrument Sust
79. o and audio projects You may broadcast and or distribute your own soundtracks that were created using the Audio Content however individual EASTWEST loops audio files sound set tings samples and impulse responses may not be commercially or otherwise distributed on a standalone basis nor may they be repackaged in whole or in part as audio samples sound files sound effects or music beds C The usage of the Audio Content in particular samples instruments and presets for the creation of a sound library or as a sound library for any kind of synthesizer virtual instrument sample library sample based product or other musical instrument is strictly prohibited Indi vidual samples sound sets or audio loops may not be distributed commercially or otherwise standalone Furthermore these samples sound sets or audio may not be repackaged in whole or in part as audio samples sound libraries or sound effects or be used in any competitive product D The usage of Audio Loops compositions that contain a combination of sound samples that can be repeated to form a continuous piece of music used in Music or Production Libraries is allowed subject to the following 1 Loops must be used in a musical context with at least two other instruments that contribute significantly to the composition 2 The entire Loop cannot be left exposed at any time in the composition 3 If you have any doubt a composition meets this criteria you may submit the co
80. o you for all damages other than as may be required by applicable law in cases involving personal injury exceed the amount of fifty dollars 50 00 The foregoing limitations will apply even if the above stated remedy fails of its essential purpose 9 Export Control You may not use or otherwise export or reexport the EASTWEST Software except as authorized by United States law and the laws of the jurisdiction in which the EASTWEST Software was obtained In particular but without limitation the EASTWEST Software may not be exported or reexported a into any U S embargoed countries or b to anyone on the U S Treasury Department s list of Specially Designated Nationals or the U S Department of Com merce Denied Person s List or Entity List By using the EASTWEST Software you represent and warrant that you are not located in any such country or on any such list You also agree that you will not use the EASTWEST Software for any purposes prohibited by United States law including without limitation the development design manufacture or production of missiles nuclear chemical or biological weapons License Agreement EASTWEST LICENSE AGREEMENT 10 Government End Users The EASTWEST Software and related documentation are Commer cial Items as that term is defined at 48 C F R 2 101 consisting of Commercial Computer Software and Commercial Computer Software Documentation as such terms are used in 48 GER 12 212 or 48 C F R
81. od Diamond Night at the Museum and The Da Vinci Code Quantum Leap has now firmly established itself as one of the world s top produc ers of high end sample libraries and virtual instruments In 2006 EastWest purchased the legendary Cello Studios formerly United Western Re orders on Sunset Boulevard in Hollywood re naming it EastWest Studios The 21 000 sq ft facility since remodelled by master designer Philippe Starck houses five record ing studios and is the world headquarters for EastWest Chapter 1 Welcome 2 THE EASTWEST PLAY 3 SYSTEM Producer Doug Rogers With over 30 years experience in the audio industry founder and producer Doug Rogers is the recipient of over 60 industry awards more than any other sound developer His uncompromising approach to quality and innovative ideas have enabled EastWest to lead the sound ware business for more than 22 years The Art of Digital Music named him one of 56 Visionary Artists amp Insiders in the book of the same name He released the very first commercial Drum Samples CD in 1988 and followed it with the multiple award winning Bob Clearmountain Drums sample collection which he co produced In the years that followed he practically reinvented the sound ware industry EastWest introduced loop sample libraries to the market in the early nineties followed closely by the first midi driven loops collection Dance Industrial He released the first library to include multip
82. ode is either invalid or al rac used in a prior authorization you wil be notified at tus time When the authorization completes successfully you see aul maungtiuranstmi i the screen at the right You are now finished and can au ammo munter thorize other EastWest products if you choose to do so orc tur mr Authorizing a Library When Your Music Computer Is Not on the Internet If the computer on which you will saa rausuntss be running your EastWest libraries seessesstemnue e does not have an Internet connec tion you can perform the autho rization on another computer as long as you insert the iLok security key in a USB port of that Internet connected machine That is the license is stored in the iLok and ea ragen en menn not the computer so the iLok has u al to be at least temporarily online a TE and then once authorized can be moved back to the computer where the PLAY System will be running po From the same DVDs you used to install the PLAY System library rerun the install on the Internet connected computer but this time install only the Authorization Wizard The procedure is the same as what s described above except when you are ready to select the type of installation On a Windows PC choose Authorization as in the image above On a Macintosh uncheck everything except the Authorization Wizard in the image on page 24 Continue as if for a full installation except t
83. oices the number of sample currently being played Note this is not the number of notes it s often higher than that figure because the PLAY Engine may achieve a Chapter 7 The Player View 64 THE EASTWEST PLAY 3 SYSTEM particular sound by playing more than one sample per note Plus release trails may continue playing the final decay of the sound after the MIDI note ends overlapping the next note s samples The MIDI Data Controls There are 5 spinners that affect how MIDI data is received Channel from O to 16 O indicates that the instrument is listening for MIDI data on all channels 1 through 16 indicate a specific channel for receiving the MIDI data Transpose from 24 to 24 This number specifies how many semitones to transpose the incoming MIDI note values Negative values lower the pitch Sensitivity from O to 100 This value specifies the extent to which note velocity af fects dynamics Values close to 100 specify that even small changes in velocity will cause audible changes in dynamics Values close to O specify that large differences in velocity will produce only subtle changes in loudness This can be used either to adjust the sensitivity of a keyboard to the player s style or to fine tune the dynamic range of a MIDI track in a sequencer without having to modify the velocity parameters of all the affected notes Minimum Velocity from O to 127 Any MIDI note with a velocity below this value will instead be playe
84. opens the list of available options With the mouse scroll through the list if necessary and the click on the choice Note that the PLAY System Main Menu has been implemented as such a drop down list as seen at the left Spinners A spinner allows the user to enter integer values over a fixed range In Player View there are 5 spinners inside a single oval marked MIDI See the image below To enter a specific numeric value click on the Sea spinner s number and the digits will turn blue Then type in a valid value To change the value up or down in small increments click on the small up arrow to add 1 or on the small down arrow to subtract 1 The Basic Controls In a band along the top of the EastWest PLAY System window live four basic controls the Main Menu the Settings button a button to toggle between the Instrument and Browser Views the Instrument List These buttons are present in both the Instrument and Browser Views though their ap pearance may be slightly different in those two views The layout can also vary from one library to the next as shown in the two images below The first is from Fab Four and the second from Symphonic Orchestra The Main Menu The Main Menu drop down list operates much like the menu bar in most other programs including its use of cascading menus such as the small menu that opens to the right of Current Instrument in the adjacent image Click on the Main Menu control to
85. or the rest of the data to arrive from the file system When the item is not checked the entire set of sample data is loaded into RAM when the instrument is first opened Chapter 7 The Player View 56 THE EASTWEST PLAY 3 SYSTEM This setting applies only to the currently selected instrument Therefore it s possible to have some instruments entirely loaded into the computer s memory and others ready to Stream from the hard drive Current Instrument gt Advanced Properties Selecting this op nuniniei tion opens a dialog box allowing the user to perform sev mE Tem ps J eral actions that apply to the current instrument Pehteiewy UR E The Tuning control performs the same function asthe Tune si s controls in the Player view Click the mouse on the small arrows at the right or use the Up and Down Arrows on the computer s keyboard or type a number directly into the tes control As an example a value of 1 30 in this control amp roreTeweSye 10 2 moves the pitch of this instrument down 1 half step plus another 30 cents Habe LN Sampo Pwe Euge Fee Reid The Pitch Bend Intensity control specifies how strongly the B Pitch Bend Wheel modifies the pitch A value of 100 specifies that pushing the Pitch Bend Wheel all the way E up or down moves the pitch by an octave The smaller the value the finer the control the user has when making subtle bends of only a few cents The Voice Limit con
86. ord enable the MIDI track Chapter 9 The PLAY Engine as a Plug in 76 THE EASTWEST PLAY 3 SYSTEM Using the PLAY System Plug in with Logic With a project open in the Logic sequencer highlight any not yet used Instrument Track For example you can start with the track labeled Inst 1 Under the I O insert in the Channel Strip section of the Arrange window select Stereo gt AU Instruments gt East West gt Play This opens the PLAY window Click on the Browser button to open the Browser View In the Browser View select the library you wish to open This operation is described start ing on page 69 Click on the Player button where you can select the desired MIDI channel as described starting on page 65 Make sure this is the same MIDI channel assigned in Logic If you have done everything correctly Logic should now be able to play the instrument you opened in the PLAY plug in And you can open more instruments in PLAY just make sure you always match the MIDI channel in PLAY with the one in Logic Using the PLAY System Plug in with Sonar In Cakewalk s sequencer know as Sonar you can load the PLAY ux ie swe ae Engine from either the Insert menu or the Synth Rack Whether tsari as loaded from the one or the other every instance running in Sonar Eur for appears in the Synth Rack The picture on the next page shows eiom al the Synth Rack with two instances of PLAY running concurrently Eun Be ai If th
87. own LICENSE NFR please check your iLok account License Agreement EASTWEST LICENSE AGREEMENT Educational Copies You must be an Eligible Educational End User to use the EASTWEST Soft ware Eligible Educational End Users means students faculty staff and administration at tending and or working at an educational institutional facility i e college campus public or private K 12 schools EASTWEST Software provided for this purpose may NOT be used for any revenue generating activity that includes the use of the EASTWEST Software without the written consent of EASTWEST 4 Consent to Use of Data You agree that EASTWEST and its subsidiaries may collect and use technical and related information including but not limited to technical information about your computer system and application software and peripherals that is gathered periodically to facilitate the provision of software updates product support and other services to you if any related to the EASTWEST Software and to verify compliance with the terms of this License EASTWEST may use this information as long as it is in a form that does not personally identify you to improve our products or to provide services or technologies to you 5 Termination This License is effective until terminated Your rights under this License will terminate automatically without notice from EASTWEST if you fail to comply with any term s of this License Upon the termination of this
88. pically it is the Velocity parameter of the note that determines which layer is played back In a DXF file it is the position of the Mod Wheel that determines the layer That difference means that which sample is played can be modified mid note instead of having to wait for the next Note On event The documentation for those libraries that include such files provides more information where the articulations are described Control 7 Volume Both CC7 and CC11 affect dynamics In EastWest libraries Volume data is designed to be relatively static perhaps even to be set once near the beginning and left unchanged thereafter The recommendation is to use Volume to adjust the relative loudness of each track if it s discovered during a final mix session that the lead guitar needs to be boosted throughout the piece or in certain large sections adjust the Volume where appropriate Expression is designed more for continuous dynamics see below Control Code 10 Panning Sound generators including the libraries from EastWest respond to Panning codes by adjusting the relative loudness of the sound in the two stereo channels giving the lis tener an impression of the instrument being left or right of the center line and by how much if any Some libraries may have the instrument already positioned correctly in the sound space such as instruments in a symphony orchestra being recorded where they normally sit in a concert hall Listen to the sounds in yo
89. r button where you can select the desired MIDI channel as described starting on page 61 Make sure this is the same MIDI channel assigned in Cubase If you have done everything correctly Cubase should now be able to play the instrument you opened in the PLAY plug in And you can open more instruments in PLAY just make sure you always match the MIDI channel in PLAY with the one in Cubase Using the PLAY System Plug in with Digital Performer With a project open in Digital Performer select Project gt Add Track gt Instrument Track from the menu system Choose a stereo instance of PLAY EEE sudo setup windows Help gt anuo ca Nono Audio Trac E Stereo Aus Track ons Surround gt Macity Conaucior Track e Sumo E Tx ot xoc Mater facer Tack TM Ada Unassigned m Macity Track Groupe gt Apple DLSUusicDevice tered hunks ac Sequence thor ds Maing Board ET Model stereo Set the output of the PLAY instrument track to the appropriate sound card output When PLAY opens click on the Browser button near the top of the window In the Browser View select the library you wish to open This operation is described starting on page 69 Go to the Player window where you can select the desired MIDI channel as described starting on page 65 EEE suso seu windows Web Create a new MIDI track in DP Project Add Track MIDI The newly created MIDI track ap pears in the Tracks window Set the output of the MIDI track to PLAY Rec
90. r in a menu that cascades as below Select the library you want to add to the list and it will appear In the Favorites list this context menu only applies to installed PLAY libraries not to any folder you create yourself in that pane Chapter 8 The Browser View n THE EASTWEST PLAY 3 SYSTEM Navigating in the Browser View The remaining three columns are used to navigate to the instrument you want to open Each column has its own function And the way to use these columns differs somewhat depending on whether you start from the System Pane or the Favorites Pane Starting from the System Pane If you know the path to an instrument you want to open select the drive or the Desktop if appropriate All its folders open in the first column Each time you select a folder in the first or second column its subfolders open in the column immediately to the right If the newly selected folder contains one or more in strument files always with extension ewi they appear Continue to select folders along the path until you see the instrument file ending in extension ewi you re looking for Starting from a Library Folder in the Favorites Pane Selecting a library name opens a list of collections depending on the library this list might include geographical regions instrument groups such as Guitars or Drums specific brands of pianos et cetera Click on the collection to see either a sub list of subfolders or a list of instrum
91. r specifies the time interval between each repeat of the note The minimum value is one tenth of a second and the maximum value is five seconds Feedback With this parameter it s possible to specify that some fraction of each repeat be fed back into the delay generator causing a series of echoes When the second knob is set at 100 each repeat is fully as loud at its predecessor causing the echo to continue forever with no diminution A setting of 75 causes each repeat to be three quarters as loud as its predecessor eventually dropping below the level of audibility Very low feedback levels will effectively limit the number of audible echoes to one or two If you need to stop a series of echoes that seem likely to persist longer than desired the On Off button will kill the effect Level The third knob specifies the relative loudness of the first echo in decibels A value of 0 dB indicates that the first echo is to be as loud as the original and the feedback if any regulates the subsequent dynamics A positive value for example 2 0 dB makes the first echo louder than the original A negative value reduces the loudness of the first echo relative to the original note The Reverb Controls The PLAY Engine s Reverb controls can simulate the natural reverberations produced when a sound is generated in an enclosed space These are the natural echoes from the walls and even the surrounding air They give an instrument or group the more nat
92. ration Chapter 8 The Browser View 72 THE EASTWEST PLAY 3 SYSTEM Double click on the Instrument File Name If at least one instrument is already open a mes sage box asks whether you want to perform an Add or a Replace Otherwise the selected instrument is opened immediately el o Jen n Once the PLAY Engine starts to load the components of the instrument into RAM the moving bar shown below displays the progress The Abort button allows you to end the process immediately when it s pressed the components of the partially opened instru ment are removed from the computer s memory The Browser View s Keyboard Note that the keyboard at the bottom of the window also works in the Browser View When more than one instrument is open it s the current instrument as selected in the Instruments drop down list in the upper right corner that determine which instrument will sound when the keys on the keyboard are clicked with the mouse Note that simply clicking on an instrument in the list at the left of the Browser view does not make it the selected instrument Double clicking in that list changes the selected instrument but it also open the Player view As with the keyboard in the Player view clicking high on a key uses a low velocity and clicking near the bottom uses a high velocity Chapter 8 The Browser View 73 THE EASTWEST PLAY 3 SYSTEM PLAY 75 Opening the PLAY Engine in a Host Program 75 Using t
93. rder Christina Aguilera Herb Albert America Paul Anka Fiona Apple Audioslave Franky Avalon Barenaked Ladies Better Than Ezra Blondie Buffalo Springfield Burt Bacharach Beach Boys Blink 182 Glen Campbell Canned Heat Vickie Carr Carpenters Johnny Cash David Cassidy Ray Charles Chicago Petula Clarke Ry Cooder Elvis Costello Count Basie amp Orchestra Eric Clapton Nat King Cole Natalie Cole Ornette Coleman Duane Eddy Jan amp Dean John Coltrane Petula Clark Joe Cocker Sam Cooke Bing Crosby Bobby Darin Sammy Davis Jr Jackie DeShannon Duke Ellington Neil Diamond Fifth Dimension Bob Dylan Ellla Fitzgerald Benny Goodman Big Band Grateful Dead Grass Roots Green Day Guess Who Lani Hall Herbie Hancock Don Ho Whitney Houston Howlin Wolf Janis lan Ike amp Tina Turner Incubus Isley Brothers Michael Jackson Elton John Stan Keaton Carole King Kris Kristofferson Franky Laine K D Lang Avril Laverne Michel LeGrand Peggy Lee Little Feat Trini Lopez Madonna Mamas amp the Papas Dean Martin Johnny Mathis Meatloaf Sergio Mendez amp Brazil 66 Metallica Johnny Mercer Paul McCartney Barry Manilow Scott McKenzie Natalie Merchant Bette Midler Monkees Alanis Mor rissette Motley Crue Muse Rick Nelson Willie Nelson Wayne Newton Harry Nilsson Nitty Gritty Dirt Band Ozzy Osborne Partridge Family Paul Revere and the Raiders Tom Petty and the Heartbreakers Pointer Sisters lggy Pop
94. re than one PLAY System library look in all such manuals and get a total value If you do not have enough free space consider another drive if available If you need to buy a new drive it is very important with sample libraries that the access and data transmissions rates are fast internal drives are often better than external drives in this regard but not always You may need to do some research either online or at your computer store Installing Larger Libraries The larger libraries for example Quantum Leap Pianos and EWQL Symphonic Orchestra Platinum Edition allow you to install the DVDs in multiple sessions not all at once If you want to break up the installation in that way read details on how to do that at the end of the separate Windows and Mac installation instructions before starting Chapter 4 Installation and Authorization 19 THE EASTWEST PLAY 3 SYSTEM Installation Instructions on a Windows Computer Running the Installer Before you start to install your first library make sure the iLok security key is not plugged into your computer You will insert it into a USB port at a later time You can read more about the iLok key on page 25 Use the Windows Explorer in Windows or Finder on a Macintosh to open the drive where you inserted the DVD You may have already done that if you found this manual on the DVD There s a file in the root directory that includes the text installer in its name Run this file w
95. rger amounts of RAM and therefore the ability to load many times the number of instruments The EastWest software also supports 32 bit processing for full backwards compatibility with older computers and OS s For documentation on a specific library and its instruments go to the separate docu mentation for each library Or open the PLAY System s Master Navigation Document described on page 8 The PLAY System Libraries In simplest terms each library can be thought of as comprising a user interface UI the display on the screen and its visible controls its instruments its samples A more in depth description is provided in the library specific manuals Chapter 2 The EastWest PLAY System An Overview 12 THE EASTWEST PLAY 3 SYSTEM All libraries use the same PLAY Advanced Sample Engine to load and play their instru ments That approach has two consequences worth mentioning here The fist time you install one of these libraries the PLAY Engine is installed On subse quent installations on the same computer the setup program installs the new library and then determines whether the already installed PLAY Engine requires an update In any given instance of the PLAY Engine you can load instruments from any library installed and authorized on that computer For example let s say you open an instance of PLAY and load a Fab Four guitar You can then load a drum from the Stormdrum 2 library in the same instance When lo
96. rrectly you have found such a mismatch The Most Common MIDI Parameters In addition to data about notes tempo meter the published spec for MIDI defines con trol codes so that various aspects of a performance can be conveyed along with the basic note data There are potentially up to 128 possible control codes but not all numbers from 0 to 127 are currently defined Here are some of the most commonly used codes MOST COMMON MIDI CONTROL CODES O Bank Select 64 Hold Pedal on off 1 Modulation Wheel 65 Portamento on off 2 Breath Controller 66 Sustenuto Pedal on off 4 Foot Pedal 67 Soft Pedal on off 5 Portamento Time 68 Legato Pedal on off 6 Data Entry 69 Hold 2 Pedal on off 7 Volume 120 All Sound Off B Balance 121 All Controllers Off 10 Pan Position 123 All Notes Off 11 Expression 124 Omni Mode Off 12 Effect Control 1 125 Omni Mode On 13 Effect Control 2 126 Mono Operation 127 Poly Operation This information is included here for the benefit of those users who might choose to use these MIDI codes to control a performance in ways beyond the scope of this manual Here we will discuss only four of the codes 1 7 10 and 11 as indicated by the as terisks in the table Using MIDI to Shape a Performance The sound of a performance by a live musician differs from that of a cheap music box in all the ways that the musician interprets the music through tempo adjustments
97. rrent musical lines from one to an entire orchestra and more MIDI can be used to share musical data between computer programs A typical use of this capability is the export of data from a sequencer good at creating audio files and its import into a notation program good at creating printed scores Or vice versa A file containing MIDI data can be sent from one computer to another as a way of sharing a musical piece Because there is no audio data in the file a MIDI song is typically much smaller than even a compressed audio file such as an MP3 The downside is that the instrumentation and sound of the file on the receiver s computer are entirely dependent on the local setup especially the sound card if the piece can be played at all While the notes and rhythm will be preserved there s no guarantee the sounds of the instruments will be the same Ways around this problem are out of scope in this manual Chapter 10 Using MIDI Commands 82 THE EASTWEST PLAY 3 SYSTEM Anvancen The PLAY Engine like many other MIDI based programs calls the 16 MIDI channels 1 to 16 Some other software including some host programs may number the MIDI channels O to 15 which is still 16 separate numbers If you set matching values in the PLAY Engine and the host sequencer but the expected instrument does not sound try adding one to the channel number in PLAY or subtracting one in the sequencer but not both If the instrument now sounds co
98. s 41 A Note to Macintosh Users Click on this text to open the MasterNavigation Document 29 THE EASTWEST PLAY 3 SYSTEM Getting Started Once the setup program finishes and the authorization is complete you re probably ea ger to use your new software but there are still a few tasks that need to be performed to integrate PLAY with your hardware and software environment This chapter walks you through the process of customizing your setup You will need to do most of these steps only the first time you install one of the PLAY System Virtual Instruments For example if you did a full installation of Quantum Leap Ministry of Rock and you re now ready to install EastWest Quantum Leap Symphonic Or chestra you should only need to do these steps again if the new installation isn t working as expected You may want to return here if the software ever stops working which could happen for example when you install new hardware and or software In addition some of the tabs in the Settings dialog described later in this chapter can be used to fine tune the performance of PLAY for your specific hardware environment Verifying the Installation Step 1 Open the PLAY Engine The best way to test whether the PLAY Advanced Sample Engine is correctly installed is to open the PLAY Engine as a stand alone program that is not as a plug in in a se quencer or other host To do this open one of the libraries by choosing it from the list of
99. s as de scribed in the next section Manuals for the Specific Libraries Each library in the collection of EastWest and Quantum Leap instruments has its own manual These are separate PDF documents that are copied to your computer s hard drive when each library is installed Look in the following directories to find the docu mentation files On a Windows PC Program Files EastWest Documentation On a Macintosh Applications EastWest Documentation Library specific information such as the controls in the user interface Chapter 1 Welcome THE EASTWEST PLAY 3 SYSTEM the modifiable parameters for the articulations the list of available articulations and their intended uses and soon is described in the library PDFs A description of how to use the PLAY system the PLAY software and any information common to all libraries for example how to install them is contained in this manual The Master Navigation Document Because the EastWest PLAY System is a collection of components each with its own User s Manual a Master Navigation Document MND is provided to allow users to jump quickly between these PDFs when being read on the computer screen This MND is a one page file with hyperlinks to the PLAY System documentation and to all the library manuals Hyperlinks to this Master Navigation Document are found in the lower right corner of the title page of each chapter in each document From there you can open any
100. s get shut off when too many notes would otherwise sound at once Chapter 7 The Player View 57 THE EASTWEST PLAY 3 SYSTEM The High Key and Low Key controls specify a range of notes to which this instrument will respond You can use this to remove notes you don t want to sound even if the note is played on the keyboard or in the sequencer You can also use this to combine multiple instruments in a single MIDI channel As an example maybe you want to play guitar chords from E1 to E2 and guitar picks from F2 to C4 on your MIDI keyboard even though chords and picks are separate articulations within the same Elements file Load the same guitar Elements file twice In one of them set the High Key to E2 and set the articulation to some type of chords In the other Set the Low Key to F2 and set the articulation to single picked notes With this setup a single MIDI keyboard or single track in a sequencer can play both articulations The Engine Tempo Sync control applies to only a very small number of instrument that can synchronize the beats inside its samples to the tempo of the overall piece An example of this is 1st Violins Measured Tremolo TS ewi from Hollywood Strings The TS in the name indicates that the patch uses tempo sync This control only applies when PLAY is run in standalone mode When run as a plug in PLAY asks the host for the tempo and uses that value The Sample Purge group provides 3 buttons that allow the user
101. s in your EastWest programs When you start this program a window opens that looks like the image at ae the left Enter your Username and Password as described in the au lapse thorization overview above If you plan to authorize more EastWest products in the future you might want the wizard to remember them Aere ace eer S0 YOU don t have to If so check the boxes for those options Eee sen In the five boxes labeled Authorization Code enter the code that you received with your purchase Once you have entered 4 characters Im in a box the cursor moves automatically to the next box so there s pee m no need to use the tab key or mouse to move from box to box When all 5 boxes are filled the Authorize button becomes active Click on it to transmit this data to the online Authorization Server Note the links on this page for creating or modifying your account and for retrieving a lost password If you do not yet have an account for logging in create one with this first link A reminder appears asking whether you are sure you want erssssssrte ssepe to authorize the library now because this process cannot 77 be undone Click on Yes to proceed mem mum Chapter 4 Installation and Authorization 26 THE EASTWEST PLAY 3 SYSTEM settee A progress bar appears next The window briefly describes each strats mere step until the process finishes If the Username and or Password Ll is incorrect or if the Authorization C
102. stall during this ses sion The image at the right shows all the software compo nents and only one of the four pianos the Yamaha selected elon Went SEE EE er OGe W When you re ready to install another part of the library restart the installation pro gram and when asked for the type of installation to perform select Modify When you see the Select Features screen like the one above the Windows installer re Quires that you select the same software components and drivers as before or else those component will be removed from your computer For the library select only the part of the library you want to add to your hard drive Do not re select the part of the library already installed For example if you wanted to install only the Bechstein this time remove the red X from the Bechstein part of the library and choose the red X next to the Yamaha Chapter 4 Installation and Authorization 22 THE EASTWEST PLAY 3 SYSTEM CCEPIT The Platinum and Platinum Plus editions of Serra EastWest Quantum Leap Symphonic Orchestra svecorannersr also provide an alternative approach to instal kacnesnneisevinanteate lation The first DVD includes a folder named anniv autem Library Installers As seen in the image at the vazonennamerssn left this folder contains installers for each of enm the four orchestral families strings woodwinds brass and percussion And if you have bought a license for Plat
103. stalled the several disk s worth of samples Chapter 4 Installation and Authorization 21 THE EASTWEST PLAY 3 SYSTEM need to be copied to the hard drive When asked replace each DVD with the next until all samples have been copied One more step is required to compete the installation It s yasanan eae necessary to reboot the computer before you can run the futhssuawedfatcrs ie PLAY System successfully Selecting reboot now and click ing OK initiates the reboot process If you have work open in another program make sure you save everything before Im itansuian clicking on OK Febre Em Note that if you are installing more than one library at this time you can wait until all libraries have been installed before performing the reboot but you will not be able to run any library successfully until it gets done Installing Larger Libraries on a Windows Computer If you want to install only a part of a large library such as only the Yahama piano from Quantum Leap Pianos follow these steps When initially installing the vi Liu tual instrument choose Cus Revessuiehledusyunnaties itt A tom when asked the type of installation to do Then select JEmE metro all the software components Een BEDS you plan to install for example LE reed Standalone RTAS VST and Xijemscu Tere stn the Authorization Wizard and ee ERE es as many of the libraries as you Feste Ve anes want to in
104. studio No other studio has won more technical excellence awards and no other studio has garnered as many Best Engineered Grammys as this complex of studios on Sunset Boulevard One thing everyone agrees on The acoustics and the vibe in the recording rooms of 6000 Sunset Boulevard are unmatched EastWest Studios has hosted the who s who of music for over 45 years In the begin ning artists like Bing Crosby Frank Sinatra Dean Martin Sammy Davis Nat King Cole Johnny Mercer and Ray Charles were recording the hits of the day Ray Charles classic I Can t Stop Loving You was recorded here as well as Sinatra s Strangers In The Night and That s Life and the legendary Beach Boys Pet Sounds album which was the in spiration for The Beatles Sgt Peppers album was recorded here also The Mamas and Papas California Dreamin Monday Monday and Scott McKenzie s San Francisco were recorded here Elvis Presley recorded his 1968 Christmas special in Studio 1 Fa mous themes for film and television were recorded here including the M A S H theme Chapter 1 Welcome 4 THE EASTWEST PLAY 3 SYSTEM Mission Impossible theme Hawaii Five O theme Beverly Hillbillies theme God father theme plus much of the Monkees and Partridge Family television series It would be impossible to name all the musical royalty who have worked at EastWest Studios but here are some of them in alphabetical o
105. sures 14 15 and 16 play the articulation on note E The second time those measure use the articulation on note F That s the state the instrument was left in when the piece was stopped Solution 2 Have predetermined places to restart and position keyswitches at each one Any solution here would require more keyswitch notes and would be more intrusive It s nice to have the freedom to stop and start a piece at any point At least be aware of this problem and decide whether to live with it or take steps to avoid it Samples The user of the EastWest PLAY System does not need to work with samples directly They are the recordings of each provided articulation of each instrument at each recorded dynamics level The software within the PLAY Engine knows how to select the samples to play based on many factors including the selected articulation the velocity of the current note and in some cases whether the ends of the MIDI note are close enough to other notes to use a legato sample The many many samples are what make up the bulk of what gets written to the hard drive during installation And it s the Main Menu s setting for Current Instrument gt Stream From Disk that determines whether to leave most of the sample data on the hard drive until needed or to load it all into memory for a given instrument Chapter 6 Instruments and Articulations 50 52 53 60 61 92282 THE EASTWEST PLAY 3 SYSTEM PLAY 7 The Player View
106. switches below C1 In this drawing the color of each note matches the color of the keyswitch in effect Note especially how the last keyswitch note starts and ends during the D1 note directly above it without affecting that note Tips on Using Keyswitches Once a keyswitch note is sent to PLAY its articulation remains in effect until either an other keyswitch note is sent or the instrument is unloaded with the Remove button or by closing the PLAY Engine This behavior can have unwanted side effects when moving back to an earlier position in the piece to replay it As an example suppose you place four keyswitch notes in a track at the given measures D measure 5 E measure 12 FH measure 17 E measure 23 Problem 1 You play the piece through to the end You then play it over again The first time you play it the beginning is played with the default articulation keyswitch note C The second time you play it the beginning is played with the articulation con trolled by note E That s the state the instrument was left in at the end of the piece and there s nothing to reset it Solution 1 Put an explicit keyswitch before the first audible note in the track Do not rely on the default unless there will be no keyswitches in the entire track Chapter 6 Instruments and Articulations 49 THE EASTWEST PLAY 3 SYSTEM Problem 2 You stop at measure 19 move back to measure 14 and start playback from there The first time mea
107. ted length called a stuck note The Engine Level control provides 3 different settings to control how the PLAY engine uses the computer s memory ER In general use a higher Engine Level when working with weine a larger instruments meaning those that tend to play back m a lot of samples concurrently A few examples include The EastWest Quantum Leap pianos library can play a lot of samples at once because piano technique can be very polyphonic gt the notes can sound for a long time especially when using the pedal Some of the legato instruments in Hollywood Strings as well as the Powerful Sys tem patches can play as many as 6 to 12 samples at once for each note In EastWest Quantum Leap Symphonic Choirs each sung syllable may require mul tiple samples to create the sounds of the various consonants and vowels and cross fading among these phonetic elements means they re playing concurrently Any cross fade patch controlled by the Mod Wheel is playing two or more samples at atime Chapter 5 Getting Started 34 THE EASTWEST PLAY 3 SYSTEM While these larger instruments can drive up very quickly the number of samples sound ing at once you can also get a large voice count by creating a score in which many in struments sound at once so set your Engine Level based on the total number of samples you expect to play at once but do not set it higher than you need to You may have to Use trial and error to find the
108. than 3 GB of available memory If you encounter any audio problems during playback such as pops clicks or dropouts try raising this setting to the next highest value Also if you notice that some notes are ending earlier than you specify it might be PLAY ending a note in order to make a voice buffer available for a new note you will either need to raise the number of Maximum Voices or render only some instruments to audio at a time in a process known as track freezing Be aware that the larger the value you select the longer each project will take to load If projects are taking an unexpectedly long time to load try lowering the value in this con trol but if audio problem appear you will have to return this value to the larger number The best choice depends on many factors so sometimes trial and error is the best ap proach in finding optimal settings In general use the lowest number of voice buffers that causes no problems Note that if you set the Maximum Voices value too high for the available hardware re sources PLAY is smart enough to attempt to adjust the parameters to more closely cor respond to what your computer can handle The Reset Engine button can be used to kill any active voices j e any notes being played and to return the audio engine to its initial state Use this button in the unlikely case the audio engine is not correctly processing MIDI data One example is a note that continues to play beyond its indica
109. the Free System Memory readout lists the amount of RAM the computer currently has available This number is the total RAM minus all the pro grams running including the operating system Use this as a general guide to know how close you are to running out of memory The Engine Memory value tells you how much of the computer s memory the PLAY Engine is using for Buffers in the computer s memory This value is affected by the Maximum Voices control the Engine Level control and the High Memory Allocation checkbox Mac only Note that the value for Engine Memory that appears here is only re calculated after any change in those two controls is saved using the Apply button at the bottom of the dialog box m The Maximum Voices control provides four settings to control how 2 much memory is allocated for sample buffers in RAM As shown the image at the left the four values range from 128 to 1024 In general the larger the value here the more computer memory PLAY requires Use one of the smaller settings if your computer has 3 gigabytes of available RAM or less and larger settings for larger systems To determine the best As wo Sm oma svena Oe value for your setup you may have to do some trial and error testing And it s best p to do your testing on a project that is a inne nat typical large piece for the way you work De The goal is to maximize the number of voices you can play back without generat rete ing pops
110. the file you can use either the Open com mand in the Main Menu or the Browser View controls Note that when the PLAY Engine is run as a plug in the host saves the current status of its plug ins with every save operation There are two reasons you might want to do an additional explicit save from the Main Menu Asa further precaution in case of an unexpected problem To be able to open this same configuration in another project When you ve selected several instruments that sound good together and have maybe made some modifica tions to individual instruments you might want to reuse this ensemble in another piece If so save it now to the file system and open it already configured when you re ready to reuse it Save As This performs the same operation as the Save option see above except that it allows you to change The directory on the hard disk in which the file will be saved The name of the file Use this kind of save when you want to save your changes without overwriting the state of the instrument file before you made the recent changes Current Instrument gt Stream From Disk The PLAY Advance Sample Engine has two ways to play sample data This menu item allows you to toggle between these two approaches When the menu item Stream From Disk is checked as in the image on the right only a small part of the sample data is loaded for the instrument enough to start playing the sample immediately while it waits f
111. the first multiple voice recording the first use of 8 track recording half speed disc mastering In 1957 he started United Recording Corp in a building at 6050 Sunset and started new construction on new studios Stereo was taking off and Putnam was determined to incorporate as many technological innovations into the new complex as possible In Chapter 1 Welcome 5 THE EASTWEST PLAY 3 SYSTEM 1961 Western Recorders now EastWest Studios at 6000 Sunset was acquired re modeled and incorporated into the complex with the facilities being known as United Western Recorders After Bill Putnam passed away in 1989 the studio was acquired by Allen Sides and renamed Oceanway recording In 1999 Rick Adams acquired the studios and renamed it Cello and in January 2006 it was acquired by Doug Rogers of EastWest Sounds the 1 sounds producer in the world with over 50 international awards Looking for a designer to take on the task of refurbishing the exterior and non technical interior areas while preserving the historic studios Rogers contacted renowned designer Philippe Starck whose trend setting work is known the world over for its sheer brilliance and beauty Starck jumped at the opportunity and headed to Hollywood He insisted on restoring all historic elements inside and out adding new designs to the interior and cre ating a new exterior look that incorporated elements of the current one Rogers strongly supported this Plans are also
112. the installa tion above If the folder listed in the screen is not correct click on Wshltmniene Chapter 4 Installation and Authorization 20 THE EASTWEST PLAY 3 SYSTEM the Browse button to change to a different one When the correct drive and folder are listed click on Next VST Folder Screen It is standard for serre VST plugins to be stored in a sip retener gle location in the file system Use this screen to specify the location geast lass un siira cane trne If you have other VST instruments d S you can use the Browse button to change to that path Or if you su choose you can accept the default _ ewig value When the displayed path is what you want click on the Next button Ready To Install Screen At this point rvcreegnaons all questions have been answered Click on the Next button and all ps prisci nomin ihre the indicated files will be copied Mem to the file system You will see several other screen appear briefly and disappear on their own This is normal it indi cates the progress being made a DEI Success Screen If all went as it E ee should you are notified of a suc installed cessful installation If an error oc 77 curs see whether you can resolve the problem Or contact technical support at EastWest for assistance Click the Finish button to end the installation program Once the PLAY System is in
113. to remove unused samples from the computer s memory The Purge functionality works by tagging every sample played when the Purge button is pressed PLAY removes from memory the Prime buffer for every un tagged sample This action frees RAM so it can be used for other instru ments Note that Sample Purge works on one instrument at a time If you want to purge samples for multiple instruments this feature has to be invoked individually for each one Here are the steps to use when purging samples 1 Optionally press the Reset button to un tag all samples This step is only required if there s reason to believe a significant number of notes not in your project have been played in this session 2 Play your project or at least the instrument s you re about to purge all the way through This step tags all the samples you want to preserve in memory 3 Press the Purge button This step removes from memory all the un tagged samples for the current instrument that is the samples not used in your project The Reload button reloads the samples for the current instrument that were purged with the Purge button Press this button any time you make changes to an instrument s part where you may have added notes that were purged earlier You can then re run the steps above Current Instrument gt Delete Selecting this menu option removes the instrument from the list of instruments and unloads all its data from memory This operation can also b
114. trol specifies the maximum number of voices that can play at once for this instrument The default value depends on the library and sometimes on the instru ment If you notice the value in the Voices display directly above the onscreen keyboard getting very close to the currently set limit then you should consider raising the Voice Limit If the PLAY engine needs more voices than this control allows it will start turning off the samples that started playing first Generally instruments that can play more than one note at a time such as those with keyboards require more voices than monophonic instruments such as the woodwinds remember that some instruments may play more than one sample when sounding a note most notably any instrument that includes a cross fade but others as well And for any instrument that includes release trails those are separate samples and therefore separate voices One reason you might want to reduce the Voice Limit parameter to a very low number is to ensure that an instrument never plays more than one note at a time such as in the bass line this technique maintains the monophonic sound even when the MIDI keyboard player is slow to release a key Be sure to factor in release trails if any when setting the parameter Another reason to reduce the Voice Limit is on a piano part that uses CC64 to hold down the sustain pedal If the sound gets muddy consider lowering the Voice Limit so that the longest held note
115. tton below this pane A folder with a default name appears Double click on the name and an edit box appears over the default text so you can type in your own name for the folder And at any time you can double click again to change the name In the image at the right 3 new folders have been added and named to reflect what they contain Once the virtual folders have been created you can select any instrument file with a ewi extension and drag it with the mouse into one of these folders If you own more than one library you can make your own personal library L mss Gad perhaps 2 vintage guitars from Fab Four a Les Paul guitar from QL Ministry of Rock and a Flamenco guitar from QL Gypsy Note that it is not possible to create a hierarchy of subfolders Only a single level of Favorites folders is possible You can though create as many Favorites folders as you like If you create folders more than can be viewed in the one pane a verlical scroll bar appears Any virtual folder in the Favorites Pane can be removed by selecting it the color behind the text changes to blue and clicking on the Remove button A message appears asking whether you re sure you want to delete the folder Answer Yes or No The Remove button can only be used on one of these personal virtual folders Selecting one of the installed libraries such as QL Voices of Passion and clicking on Remove does nothing Chapter 8 The Browser View 70 THE EASTWEST PLAY 3 SYST
116. two images at the right separated by a red line the three knobs in the Delay group are inactive in the bottom one because the button to their left is turned off Action Buttons This type of button performs an action when clicked with the mouse Ex amples include opening an instrument moving between the Player and Browser views and adding a new folder to your list of favorites Knobs A knob is used when it s possible to modify a numeric value for example loud ness or a time interval over a definite range The knob can be rotated until the desired value appears in text immediately above Note that most knobs will jump to specific preset values in the permissible range so it may not be possible to set the value to a specific arbitrary number Select the number that most closely approximates the effect you want to achieve See examples of knobs in the image above To modify a knob s value always start by clicking on the knob with the mouse cursor To increase the value drag the mouse cursor upward with the mouse s left button held down To decrease the value drag the mouse cursor downward with the same button held down To set the knob to the center 12 o clock position double click on it Chapter 7 The Player View 53 THE EASTWEST PLAY 3 SYSTEM Drop Down Lists When the user can select from a selection of text strings the control is an oval with a single white triangle at its right end Clicking anywhere in the oval
117. u click on a library name a set of folder names appears Click on a folder and the contents of that folder appears in the column to the right After opening either one or two levels of subfolders depending on the library you should see one or more files that end in a ewi extension These are EastWest instrument files that can be opened See an example below showing the case where two levels appear Chapter 5 Getting Started 39 THE EASTWEST PLAY 3 SYSTEM Groups Instrument Names Files How to use the browser window is explained in more detail in Chapter 8 starting on page 69 For now the goal is to open a single instrument so we can hear the PLAY Engine play a note verifying that the installation authorization and setup were successful Click on one of the ewi file names If the ewi file is in the right most column the names in all columns shift to the left With that ewi file name still highlighted click on the Add button near the bottom of the window Look quickly at the progress bar to the left of that button and you should see the color change from left to right as the instrument loads into memory Step 8 Generating a Sound If the instrument has opened successfully some of the formerly tan colored keys on the onscreen keyboard turn white These are the playable notes If some keys turn blue those are keyswitch notes If you use the mouse to click on one of the white keys you should hear a note If not note that o
118. ur specific library to see whether that s the case Chapter 10 Using MIDI Commands 84 THE EASTWEST PLAY 3 SYSTEM Control Code 11 Expression As mentioned above Expression and Volume are two different codes associated with dynamics CC11 is intended to be used to add the moment by moment dynamics that mimic the way live musicians are constantly adjusting the force of the breath or the pres sure of the bow on the strings to achieve musicality These changes produce the dynamic arc of a melody or even swells in individual notes Chapter 10 Using MIDI Commands 85 EASTWEST LICENSE AGREEMENT EASTWEST END USER LICENSE AGREEMENT INCLUDES EASTWEST EASTWEST QUANTUM LEAP QUANTUM LEAP BRANDS PLEASE READ THIS LICENSE AGREEMENT LICENSE CAREFULLY BEFORE USING THE EASTWEST SOFTWARE AND AUDIO CONTENT THE EASTWEST END USER LICENSE AGREEMENT GOVERNS THE USE OF EASTWEST EASTWEST QUANTUM LEAP AND QUANTUM LEAP SOFTWARE AND AUDIO CON TENT COLLECTIVELY THE EASTWEST SOFTWARE BY USING THE EASTWEST SOFTWARE AND AUDIO CONTENT YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS LICENSE IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE DO NOT USE THE SOFTWARE AND AUDIO CONTENT IF YOU DO NOT AGREE TO THE TERMS OF THE LICENSE YOU MAY RETURN THE EASTWEST SOFTWARE AND AUDIO CONTENT TO THE PLACE WHERE YOU OBTAINED IT FOR A REFUND IF THE EASTWEST SOFTWARE AND AUDIO CONTENT WAS ACCESSED ELECTRONICALLY CLICK DECLINE FOR EASTWEST SOFTWARE AN
119. ural sound we are accustomed to hearing when music is played live or even in a recording of a live performance The PLAY Advance Sample Engine uses a type of reverb known as convolution reverb in which a short sound called an impulse was generated in a real space such as a Hollywood recording studio or cathedral That impulse response was digitized and PLAY knows how to convolve this IR with the samples at play Chapter 7 The Player View 61 THE EASTWEST PLAY 3 SYSTEM back time to approximate the sound of playing the specified notes in the specified per formance space On Off Button This button activates the Reverb controls When it s off The PLAY Engine generates no reverb effect Preset This drop down list contains the names of all the available spaces for which IR s have been made available Select the one that best describes the recording space you are trying to simulate Level This knob specifies the loudness of the reverb relative to the loudness of the note Negative values indicate that the reverb is quieter than the played note If the level is too low the effect mare be barely audible or even not perceptible The AHDSR Envelope Controls The term envelope refers to a series of five stages that shape the dynamics of each note from the moment the sound starts until it ends The stages are called attack the time in milliseconds from the beginning of the note until it reaches its highest
120. ve the hardware control as needed At the end turn off automation Chapter 9 The PLAY Engine as a Plug in 78 THE EASTWEST PLAY 3 SYSTEM recording The next time you play back the project the Pan knob will move the same way without having to move it yourself Draw the automation in what s called an envelope To do this set up a mapping so that the sequencer knows which of the PLAY Engine s controls to manipulate The create an envelope for that control in the appropriate track of the sequencer Then use the tools provided to draw in the movement of the knob The following image shows such an envelope for the panning example described above Specific details on how to do both of these tasks with your sequencer can be found in its documentation In this image the short horizontal blue segments are MIDI notes played on a guitar The continuous green line indicates graphically the position of the Pan knob 90 left 90 right left right and then moving slowly to the left How the Plug in and Standalone Versions Differ For the most part the two versions look and behave the same but there are differences that often derive from the fact that the host programs provides the plug in version some of the services that the standalone version must do for itself When you open the PLAY Engine in standalone mode you are selecting the name of a virtual instrument The UI that appears matches the virtual instrument you opened For example wh
121. volume hold the time in milliseconds that the loudest point of the attack is maintained decay the time in milliseconds that it takes to drop from the highest point of the at tack to the sustained tone that follows sustain the loudness of the tone in decibels that continues after the attack until the mote ends release the time in milliseconds for the note to diminish from the sustain level to silence after the end of the MIDI note The initial letters of these five parameters give this envelope the name AHDSR Anvancen Many sample players and synthesizers from other manufacturers do not in clude the Hold parameter in the envelopes You may therefore see this type of envelope referred to elsewhere as ADSR Parameters for the five stages can be controlled individually with the five knobs in the PLAY user interface The exact location and appearance varies a little from library to library but how to use the controls applies to them all Here s the appearance of the Envelope controls from the Fab Four library Each instrument in every library is preprogrammed with its own AHDSR values when in stalled In many cases there s no need to change these values they can be used as they are right out of the box Or you may decide to modify these values to achieve a particular Chapter 7 The Player View 62 THE EASTWEST PLAY 3 SYSTEM sound for that instrument Note that in most cases these value have been set t
122. y faster to open instruments from the Browser View and it s recommended that the Browser be used for both out of the box instruments and those you have modi fied and saved to the file system Note that opening an instrument from the Main Menu is the equivalent of using the Browser s Add button If you want to do a Replace opera tion from here you will need to delete the old instrument and add the new instrument in separate steps from the menu Chapter 7 The Player View 55 THE EASTWEST PLAY 3 SYSTEM Once the instrument has been opened it becomes the currently selected instrument All the controls in the Player View apply to the newly opened instrument Open Recent If you hover the mouse cursor over the Open Recent item in the Main Menu a list appears of the last 9 instruments opened This list includes instruments opened from the Open menu item as well as from the Browser Click on an instrument s file name to reopen it At the bottom of this cascading menu is the item Clear Recent Click on this to empty the Recent list You might choose to do this whenever you start a new proj ect so you don t mistakenly select an old instrument Save It s possible to write the current collection of in struments including any changes you made with controls in the Player View to a file in the file system so that it can be reopened at a later time The file you save to will have a ewi extension When you re ready to reopen

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