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        FLASH 5 PART II USER MANUAL
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1.     EXERCISE 8   MAKE THE VALUE OF A VARIABLE VISIBLE    Steps     Create a new file  Name the layer    Layout       Select the keyframe in the layout layer    In the Toolbox  select the text tool and draw a text field on the stage  Access the  Text Options panel  Window  gt  Panels  gt  Text Options     From the Text Type Panel Menu  choose Input Text  Check border background   Change the default value of the Variable associated with the text field from     TextField1    to    userName     Without the quotes  Case Sensitive     Input Text Y  Single Line   L  HTML    War iable   x  Border Bg    p  ax   Embed fonts   Chars   o      ta  42 22  a    Type in enterNameHere into the text field     Test the Movie  Control  gt  Test Movie    While the file is playing  Type in another name in the user editable input text field     EXERCISE 9   MORE WITH VARIABLES    Initializing another variable for a greeting message   Steps     Create a new layer and name it button    Select the keyframe in the button layer and then Drag a pre made button from the  Library  Windows  gt  Common Libraries  gt  Buttons and then put the    Play    button  from     circle Button set    on the stage    Create a new layer and name it scripts  Select the first keyframe in the    script    layer  on this root Timeline  and open the Actions Panel    Choose Actions gt  Set Variable    In the Variable field of the Actions panel  enter the name of your variable  which we will  call greetingMessage  In the Value 
2.   clip instances     Q EnterFrame QO Mouse up  Oo Unload QO Mouse move Q Data          File name  Flash5_II_User pmd Copyright Arizona Board of Regents  2002  Last modified  04 22 02 University of Arizona    FLASH 5 PART II  User Manual    Close the Object Actions Panel    Select the    Controls    Layer in the main timeline and drag an instance of     simpleButton       from the Library to it    Open the Actions Panel and with the plus button  choose Actions  gt  Evaluate   In the Parameters area  click the Insert Target Path button    Select Relative mode  and choose the movie clip instance    clockOne    from  the display list  The target path appears in the Target field  Click OK    The target path appears in the Expression field     Insert Target Path    ER  this    Me  clockOne    Notation    Dots Mode    Relative     Slashes    Absolute    In the Expression field after the Target Path  enter a dot  then the desired  method with any applicable arguments  In this case type     this clockOne play       without the quotes     Test your movie  The button should get the clockOne instance to play  Your  button instance controls the Timeline of the targeted movie clip    Save the movie as clock4 fla    EXERCISE 6G   DRAGGING A MOVIE CLIP    Steps     In the file you just made file  select the instance of the movie clip symbol  clockOne on the stage  Open its timeline    Create an invisible button  Do this by  Insert  gt  New Symbol  name it    invisible  button    and then lea
3.  simple Flash file that       uses a variable associated with a text field and    uses one button to control another MC  or is draggable        Copyright Arizona Board of Regents  2002    File name  Flash5_II_User pmd  University of Arizona    Last modified  04 22 02    
4.  stop the timeline that it is placed in  from playing  Note that you can only stop it    Save this Movie as clockv2 fla     Edit the actions  using the parameter pane settings of the Object Actions Palette     Steps     Select the button in the    mc  Clock button    Movie Clip and click the  arrow for the Actions Palette in the lower right of the stage area   Select the    release    condition in the script    Change the event to    press    rather than    release        o     Object Actions  Movie Explorer   A Object Actions          Object Actions  Basic Actions on  press       3 Actions    break    Line 1  on  press       Event   x  Press  O Roll over  oO Release oO Roll Out  oO Release Outside oO Drag Over    LI key Press     LI Drag Out          Select the last         and drag the play command over to it    Test the movie and the button behavior  It should pause when you hold  the mouse down and play when you let up    Save the movie as clock3 fla       File name  Flash5_II_User pmd Copyright Arizona Board of Regents  2002  Last modified  04 22 02 University of Arizona    FLASH 5 PART II  User Manual    EXERCISE 4   NAMING A MOVIE CLIP INSTANCE    Instantiation of a movie clip symbol involves two steps  placing an instance on the Stage and  naming that instance     Steps     Create a new layer and name it    layout2     Drag an instance of the movie clip symbol     mc  Clock    from the Library onto the Stage into the    layout2    layer    Create a new layer and name 
5.  that specific instance names can be  based on later        Symbol Properties                                        Name   gClockFace    Behavior  Q Movie Clip     Button    Graphic       Draw a perfect circle shape  Hold down the shift key as you draw  as you are in  Edit Symbol mode  Check the Address bar    Give it a light color with a dark border    Center it over the registration point    Use the Info and Transform Panels to make the size appx  72 pixels x 72 pixels  and center it 0 0 at the registration cross  Notice it appears in the Library    Create a clock hand graphic   Steps     Click Scene 1 in the Address bar to exit Edit Symbol mode   Insert  gt  New Symbol  Choose Graphic as behavior and name it gClockHand     Draw a vertical box with the Rectangle tool  Solid black fill  Stroke of 1   Make its width appx 3 pixels and a    length of appx  35 pixels and have the  bottom of it touching the registration  cross at 0 0    Exit Edit Symbol Mode  Notice it  appears in the Library     X  281 0    y   109 0       File name  Flash5_II_User pmd Copyright Arizona Board of Regents  2002  Last modified  04 22 02 University of Arizona    FLASH 5 PART II  User Manual    Create Movie Clip    mc  Clock    Tween   The    mc    will identify it in the Library and allow us to sort by type of symbol later   Steps     Insert  gt  New Symbol    Choose Movie Clip as the behavior and name it    mc  Clock       Create new layers and name them in this order  Actions  Hand  Face  Drag gC
6. 9  Test your movie  When you press your mouse button over the movie clip  you can  drag it around    10  Re open the script and add a stopDrag action to the script    11  Save the movie as clock5 fla      You could also have set drag parameters for the object if it was to be part of a slider     widget         EXERCISE 7   NEW onClipEvent METHOD    Steps     Create a movie clip  or use the previously created movie tutorial  fla file    Select it on the stage    Open the Actions Panel    Choose Expert Mode  then write or paste this script into the actionscript window for  the mc  clock instance      Note the optional comments preceded by          marks        this script checks to see if the mouse is over the object    land then sets its property     to draggable if the cursor is also over it     onClipEvent  mouseDown     if  this hitTest _root _xmouse _root _ymouse  true      startDrag  this           The underscore  as in underscore   is how Flash distinguishes built in properties and  variables in actionscript     Since the onClipEvent  mouseDown  will respond to a mousedown anywhere on the  stage  we must pre qualify the startDrag with a conditional statement     is the cursor over  the instance before executing the startDrag do statement  So we have the  if this hitTest _root _xmouse _root _ymouse  true   conditional        File name  Flash5 Il User pmd Copyright Arizona Board of Regents  2002  Last modified  04 22 02 University of Arizona    FLASH 5 PART Il  User Manual
7. Multimedia Module    FLASH 5 PART I  USER MANUAL    For information and permission to use these training modules  please contact   Limell Lawson   limell u arizona edu   520 621 6576  or  Joe Brabant   jbrabant u arizona edu   520 621 9490    Modules available online at http   mll arizona edu workshops shtml    Flash5_ l_User pmd  Last modified  04 22 02       FLASH 5 PART Il  User Manual    TABLE OF CONTENTS    Exercise 1  Creating the Clock fla Flash File    Exercise 2  ActionScript to Loop to the First Frame of    mc  clock       Exercise 3  Scripting and Action for a New Button Symbol    Exercise 4  Naming a Movie Clip Instance  Exercise 5  Controlling a Movie Clip Instance  Exercise 6  Dragging a Movie Clip   Exercise 7  New onClipEvent Method   Exercise 8  Make the Value of a Variable Visible  Exercise 9  More With Variables    Criterion Test       File name  Flash5 Il User pmd Copyright Arizona Board of Regents  2002  Last modified  04 22 02 University of Arizona    FLASH 5 PART II  User Manual    EXERCISE 1   CREATING THE CLOCK FLA FLASH FILE    Demo  2 min   Follow Along  3 min   Practice  10 min     Create a background clock face graphic and using the Rotation Palette   Steps     Create a new untitled movie   File  gt  New  if you do not already have one  opened    Choose Window  gt  Panel sets  gt  Default layout   Insert  gt  New Symbol   Choose Graphic as behavior  and name it gClockFace  The    g    is for graphic   the appended    Clockface    is a general name
8. ame doesn   t repeat  gotoAndPlay   1     Control  gt  enable simple frame actions    Control  gt  Play and note the animation is smoother when the hand reaches the top of  the clock        File name  Flash5_II_User pmd Copyright Arizona Board of Regents  2002  Last modified  04 22 02 University of Arizona    FLASH 5 PART II  User Manual    EXERCISE 3   SCRIPTING AN ACTION FOR A NEW BUTTON SYMBOL    Steps     Insert  gt  New Symbol  Name it    btn SimpleButton    and draw a rectangle for  the button shape    Insert a keyframe in the hit frame  and make it single color without texture  etc   as you may have already done in the first keyframe  This will reduce file  size    Create a new layer for text and put in text that says    button    in at least the  first keyframe  Exit the symbol editing mode by clicking the Scene 1 in  upper left    Select the    mc  Clock    in the Library  Duplicate it  Library  gt  Options  gt   Duplicate      and rename the copy to    mc  Clock button      Open the timeline of    mc  Clock button      Create and name a new layer called    button     and then drag an instance of  simpleButton to that layer in the Movie Clip    Select this button in the    button layer    of Movie Clip    mc  Clock button     and open the Actionscript Panel and add an ActionScript statement for  STOP    Return to the main  _root  timeline and drag an instance of the mc  Clock   button to the layer you now name    layout       Test your movie  The button action should
9. field enter your value     Hey there           This is  the value that the variable greetingMessage will hold  Leave the Expression box  unchecked        File name  Flash5 Il User pmd Copyright Arizona Board of Regents  2002  Last modified  04 22 02 University of Arizona    FLASH 5 PART lIl  User Manual             Frame Actions    Basic Actions BI greetingMessage    hey there        EJ Actions Ra    Line 1  greetingMessage      hey there          Variable   greetingMessage oO Expression  Value   hey there     oO Expression       6  Test the movie to see what works     Just because you assigned a value to a variable doesn   t mean it was the right one in the right place to  get used  There is a way to check these as you construct your file     Check the value of a variable with the Trace function when the movie plays   Steps     Select the script in the script layer keyframe  and open the Actions panel  Win   dow  gt  Actions   Note that it is labeled    Frame Actions      Add the Trace Function to the script by selecting the last line in the script and  then MouseDown on the         button and select Actions  gt  Trace  Trace            appears    Type greetingMessage in the      s and check the expression box    Test the Movie  Note that the value of greetingMessage should now appear in  the OutPut window that opens     We want the user to go to another section after entering their name  so lets construct part two of this  file     Steps     Open the script layer script in 
10. it    Controls       Create a new layer and name it ActionScripts  Drag it to the top if need be   Set the File Publish settings     Flash to Top down as load order    Select the instance of the    mc  Clock    in the    layout2    layer    In the Instance panel of the Instance Panel    type in the Name Field a unique descriptive   name for your movie clip instance  Name it      clockOne     This is case Sensitive  Your T   movie clip instance can now be modified or EKI me  clock    addressed by actionscript  using this name to Behavior      identify it  It is case sensitive     Test the Movie  Note that both clock in  Name     stances work        Yo  F GA A    EXERCISE 5   CONTROLLING A MOVIE CLIP INSTANCE    Steps     j i 1  Select the instance of             Object Actions    clockOne    check to confirm that  the name is still in the Instance  Basic Actions onClipEvent  load    Panel    E  Actions stop       Open the ActionScript Panel    break another way via Windows  gt     call Panels  gt  Instance     comment   Add the Stop statement to the    continue script window     delete   Test the Movie  Note that    clockOne doesn   t play   Line 1   onClipEvent  load      Open the script for the     clockOne    instance again and  Event    Load CA Mouse down G  Key down select the conditional statement  Oke Ue    load     Note the different events  and names options in the Object  Actions panel  Flash has an  overlapping but separate set of  os events for the Button and Movie
11. lockFace from the Library into the face layer and center it on the stage  with use of the Info Panel    Insert a keyframe at frame 60 of the face layer    Drag gClockHand from the Library   into the hand layer and place it so the   bottom is on the center of the face   circle    Insert a keyframe in frame 60 of the   hand layer  Label    Select the first keyframe in the hand Tweening   layer and  using the Frame Panel  set   Rotation to Motion Tweening  CW  Easing    one time  Rotate   From the Menu bar  Use the Control    gt  Play command to check that it Options      Orient to path  rotates correctly  Note  the use of    only two keyframes to accomplish this O a US O Ae  decreases file size      Save the file as clock fla to a place you will remember      Do NOT save this next step  Check that you are in the scene 1 timeline and  then drag an instance of the mc  Clock MovieClip to the main timeline and test  the movie  Note that the clip seems to hesitate at the top as two exact frames  play one after another  We will correct this in the next exercise with  ActionScript    12  Undo or revert to the last saved version of the file     EXERCISE 2   ACTIONSCRIPT TO LOOP TO THE FIRST FRAME OF     MC CLOCK       Open the timeline of    mc  clock    by double clicking on it in the Library  In the Actions  Layer  insert a Blank Keyframe at frame 59    With the blank Keyframe in the actions layer selected  open the Frame Actions  Palette  and add this script at frame 59 so that a fr
12. the first keyframe  and add a Stop statement by  selecting the last line in the script window and then selecting Stop from Frame  Actions commands    Insert a keyframe in frame 10 of the script layer   Add a Stop command in keyframe 10 of the script layer    With the Frame Panel add a label to the frame 10 of the script layer  Name it  Greeting Section    Select the button keyframe and add the script    Go to      Select framelabel vs frame number in the Type menu and    Greeting section     should appear as the value for Frame        File name  Flash5 Il User pmd Copyright Arizona Board of Regents  2002  Last modified  04 22 02 University of Arizona    FLASH 5 PART II  User Manual       Object Actions         Explorer  F   Object Actions AF         Object Actions  Basic Actions on  release       IE  Actions gotoAndPlay   greeting section                  Line 2  gotoAndPlay   greeting section       Scene    lt current scene gt  ees    Type  Frame Label    Frame   greeting section        Go to and Play    7  Test the Movie  The button should disappear as we are on frame 10        File name  Flash5 Il User pmd Copyright Arizona Board of Regents  2002  Last modified  04 22 02 University of Arizona    FLASH 5 PART Il  User Manual    CRITERION TEST  20 min     This is the criterion test for the Flash 5 Part II module  It is going to test your comprehension of the  workshop you just participated in or allow you to test out of the Flash 5 Part II module     Design and create a very
13. ve empty keyframes in all states except for the hit state  In  the last keyframe of the button put a graphic about the same size as the  clockface graphic  you may copy the graphic face symbol   An instance of this  button will have a transparent blue shape when on the stage   Place an instance  of your button inside the movie clip timeline in its own named layer    Select this button instance  and open the actions panel    Choose Actions  gt  On  The on  release  statement appears in the script window   In the Parameters pane  uncheck the box next to Release  and check the box  next to Press  The on  press  statement changes to on  release     Choose the Actions  gt  startDrag  The startDrag action appears under the on   press  mouse event        File name  Flash5 Il User pmd Copyright Arizona Board of Regents  2002  Last modified  04 22 02 University of Arizona    FLASH 5 PART II  User Manual    In the parameters pane  in the Target field  enter    this    and check the expression box   The keyword this refers to the present movie clip  Checking the Expression box  removes the quotation marks around this so that Flash recognizes the word as a  keyword rather than as a string literal   Delete the instance of the movie clip    mc clock    on the stage in the main timeline  and pull a new instance from the Library to the stage in the same layer  Since the  button now inside the movie clip uses the relative term  this  it wasn   t necessary to  name your movie clip instance    
    
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