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Voverlay SDK User Manual
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1. ULONG textol_GetSaturation UINT uCardNo Voverlay SDK User Manual Version 1 0 2 0 Page 9 Function Get video saturation at the input and output ports Parameters uCardNo Card number from 0 to 31 Return Value 0 255 ULONG textol_GetVideoInputStatus UINT uCardNo Function Test if there is video signal at the currently selected video input socket SVideo BNC port Parameters uCardNo Card number from 0 to 31 Return Value Non Zero if the socket has video signal zero if no signal bool textol_SetVideoBlackLevel UINT uCardNo ULONG blacklevel Function Set the NTSC video black level Parameters uCardNo Card number from 0 to 31 blacklevel 0 for 0 IRE 1 for 7 5 IRE Return Value true for successful Note Only valid when incoming video is NTSC ULONG textol_GetVideoBlackLevel UINT uCardNo Function Get the current NTSC video black level Parameters uCardNo Card number from 0 to 31 Return Value 0 for 0 IRE 1 for 7 5 IRE 1 for failure Note Only valid when incoming video is NTSC bool textol_SetVideoSample UINT uCardNo Function Start retrieving video sample the still image of the video frame at the input port process Parameters uCardNo Card number from 0 to 31 Return Value true for successful Note After successfully calling this function poll textol_GetIfVideoSampleDone to test if the video sample is ready for process then call textol_GetVideoSampleData to retrieve the actual samp
2. graphics and video onto external TV VCR signal and Realtime displaying these text graphics amp video on its multiple video output ports without relying on any input video signal VOVERLAY PCI card allows application software to directly read and write on board 32 bit per pixel 8 bit each for RGB and Alpha channels memory locations whose contents can be instantly mixed with the incoming video signal when they exist and output at the video outputs ports that can be connected to TV VCR DVD recorder camcorder video capture card etc With such an easy to process memory mapped graphical output mechanism application software can utilise the full power of the MS Window s GDI Graphics Device Interface programming interface to generate un limited variety of graphical objects to display on external TV instantly without any software conversion Multiple VOVERLAY cards can be installed and programmed on the same PC to output different text graphics video contents onto multiple TVs and VCRs simultaneously Voverlay SDK works on MS Windows 2000 Windows XP and Windows Vista operation systems 2 The VOVERLAY Card Working Principle Several important factors make it possible to deliver PC generated text graphics video onto the video output ports of the VOVERLAY card 2 1 Overlay Memory This is an on board the VOVERLAY card memory area of 720 X 576 X 4 bytes that holds the PC generated graphical data colour pixels before they are displayed
3. mixing them in realtime with PC generated text graphics video overlay data then send the mixed result to the video output ports Main Composite and SVideo Second Composite immediately thus displaying a Video Overlay Voverlay SDK User Manual Version 1 0 2 0 Page 2 signal at any external TV etc devices connected at the output ports Furthermore each of the main and second output ports can be independently configured as to output video only overlay only or video overlay by a simple SDK function call To display one graphical pixel generated by PC onto a X Y location on the video output frame of the VOVERLAY card the application software needs to copy 4 byte colour data to the X Y location of the Overlay Memory Area the highest byte is the Alpha value and next 3 bytes represent the RGB colour of the overlay pixel 3 VOVERLAY DLL amp VOVERLAY SDK The VOVERLAY SDK is based on a dynamic linking library VOVERLAY DLL which supports all the VOVERLAY SDK function calls the application software might use VOVERLAY DLL will need to be installed on the target PC running your application software 4 VOVERLAY SDK Function List char textol_getSDKVer void Function Return the version of the VOVERLAY SDK as a string constant int textol_GetCardNum void Function Return the total number of installed VOVERLAY cards in the PC Note 1 This function depends on the properly installed device drivers of the VOVERLAY card
4. File at 20 20 Name C family photos IMG Text at 0 0 ABCD Dura 0 Alpha 255 Transparency Colour Transparent Location ocation Durationtsec x1 20 v1 20 width 3072 x2 jo vajo Height 2304 IV clear Old Overlay Value Raster Operation SRCCOPY MoveDown Window Handle 010984 Class Name YideoRenderer Title ActiveMovie Window Root Window Class Name AfxWnd70 Title MPEGIO Video Window Stop Select All Display Selected Items DeSelect All Save Item File Name IV Client Area Only Pause Time ms 0 IV Window Content Static C voverlay2 oil Bh oe Get A Window Handle ena Voverlay SDK User Manual Version 1 0 2 0 Page 18 Voverlay SDK User Manual Version 1 0 2 0 Page 19 Voverlay SDK User Manual Version 1 0 2 0 Page 20
5. on the output video ports mixed with the input video signal Every 4 byte of memory in this area represent an overlay colour pixel the highest byte represents the Alpha Channel See below the second highest byte represents the Red colour the third highest byte the Green colour and the lowest byte represents the Blue colour The 720 X 576 Pixel is for displaying one frame of PAL format video signal When the input video signal is NTSC format only 720X480X4 bytes of this overlay memory area are used since NTSC video is digitized as 720X480 Pixel per frame 2 2 Alpha Value As mentioned above every pixel representing colour to be overlaid onto incoming video signal has an Alpha byte its values control how much visibility the overlaid graphical pixel has compared with the video signal pixel underneath it at the same X Y position carried by the external video input an Alpha value 255 means the PC generated pixel is completely in front of the underneath external video pixel while an Alpha value 0 means the PC generated pixel is completely invisible the external video signal pixel is fully exposed Any Alpha value between 254 and 1 will see some degree of mixing PC generated overlay pixel with external incoming video carried pixel bigger Alpha value means more visibility for the PC generated overlay pixel 2 3 Video Input and Output Ports VOVERLAY card uses its Composite and SVideo video input ports to accept external video signal
6. value used to display the source pixels at destination location valid 0 255 x the X co ordinate of the upper left corner of the source overlay area y the Y co ordinate of the upper left corner of the source overlay area width the width in pixels of the source overlay area height the height in pixels of the source overlay area dx the X co ordinate of the upper left corner of the destination overlay area dy the Y co ordinate of the upper left corner of the destination overlay area transparent If set true and the source pixel is empty no overlay content i e black overlay colour the destination pixel will also become empty fully exposing the underneath input video content regardless the Alpha value If set false then the Alpha value will be used to blend with the empty overlay black colour onto the destination location this will show some degree of black colour on a non black video background noErase If true the source area overlay contents remain unchanged if false they are erased bool textol_LoadBitmapPixels UINT uCardNo int Alpha bool transparent ULONG transparencyKeyColour char pixels int bytesPerPixel bool top_down int x int y int width int height Function Display a bitmap s pixels at some overlay memory area Parameters uCardNo Card number from 0 to 31 Alpha alpha blending value used to display the bitmap pixels at the overlay memory area transparent true to make the pixels with the transparencyKey pa
7. 28 Return Value true for successful Note Default contrast is 128 Voverlay SDK User Manual Version 1 0 2 0 Page 8 ULONG textol_GetContrast UINT uCardNo Function Get video contrast at the input and output ports Parameters uCardNo Card number from 0 to 31 Return Value 0 255 bool textol_SetBrightness UINT uCardNo ULONG brightness Function Set the video brightness at the input and output ports Parameters uCardNo Card number from 0 to 31 brightness 0 255 default is 128 Return Value true for successful Note Default brightness is 128 ULONG textol_Get Brightness UINT uCardNo Function Get video brightness at the input and output ports Parameters uCardNo Card number from 0 to 31 Return Value 0 255 bool textol_SetHue UINT uCardNo ULONG hue Function Set the video brightness at the input and output ports Parameters uCardNo Card number from 0 to 31 hue 0 255 default is 128 Return Value true for successful Note Default hue is 128 ULONG textol_GetHue UINT uCardNo Function Get video brightness at the input and output ports Parameters uCardNo Card number from 0 to 31 Return Value 0 255 bool textol_SetSaturation UINT uCardNo ULONG saturation Function Set the video saturation at the input and output ports Parameters uCardNo Card number from 0 to 31 saturation 0 255 default is 128 Return Value true for successful Note Default saturation is 128
8. 31 Return Value 0 internal sync clock on Voverlay card 1 external sync clock in incoming video ULONG textol_StartTimer UINT uCardNo int timeBkMode int Alpha int TRed int TGreen int TBlue int AlphaBk int BRed int BGreen int BBlue char fontName int fontPoint int timeX int timeY bool transparent bool clearPrevTimeDisplay bool displayDate true int displayMS_FN 1 unsigned int timerInterval Function Start to display timer as overlay Parameters uCardNo Card number from 0 to 31 timeBkMode same as described for textol_LoadTextSingle Alpha TRed TGreen TBlue AlphaBk BRed BGreen BBlue fontName fontPoint timeX timeY transparent These parameters are exactly the same as described for textol_LoadTextSingle clearPrevTimeDisplay if true then the previously started time display will be wiped out when new timer defined by this call starts displayDate True to display date with time displayMS_FN 1 display mille seconds following the second s position 2 display Frame Number following the second s position 0 display neither of them Voverlay SDK User Manual Version 1 0 2 0 Page 11 timerInterval The interval to display time in mille seconds must be gt 10 Return Value If succeeds return the timer ID non zero that can be passed to Windows SDK s KillTimer function If fails return zero Note 1 To create a transparent time display on live video only tim
9. 31 Return Value The second video output mode value as described in textol_SetKeyOrPreviewOutput bool textol_ClearCurrentScreen UINT uCardNo 0 Function Wipe out all overlay contents on all output ports Parameters uCardNo Card number from 0 to 31 Return Value True if successful Note After wiping out overlay contents if there is incoming video signal on the video input ports the video output ports will show all the incoming video signal If there is no incoming video signal on the video input ports the video output ports will show total blackness void textol_ClearArea UINT uCardNo int x int y int width int height Function Wipe out overlay contents in the area x y width high on all output ports Parameters uCardNo Card number from 0 to 31 x the clear area s upper left corner x co ordinate must be between 0 and 719 y the clear area s upper left corner y co ordinate valid between 0 and 575 PAL or 479 NTSC width the clear area s width in pixels x width must be lt 720 height the clear area s height in pixels y height must be lt 576 PAL or lt 480 NTSC Note After wiping out overlay contents in the clear area if there is incoming video signal on the video input ports the cleared area on video output ports will show the incoming video signal If there is no incoming video signal on the video input ports the cleared area on video output ports will show total blackness void textol_C
10. Voverlay SDK User Manual For Writing Software to Overlay PC Generated Text Graphics amp Video on External TV amp Video Signal Version 1 0 2 0 Copyright 2008 Inventa Australia Pty Ltd SVideo Input Composite Input SVideo Output Table of Contents 1 Introduction mennnnnnnnnnnnnnnn 2 2 The VOVERLAY Card Working Principle 2 3 VOVERLAY DLL amp VOVERLAY SDK 3 4 SDK Function List 2 wenn nena nnn nneeee 3 5 SDK Function Calling Sequence _ _______ wwwwn e ee 17 6 SDK Operation Requirement www nnnnne 17 7 Sample Source Code wn nne nn nne en nnne 18 Voverlay SDK User Manual Version 1 0 2 0 Page 1 1 Introduction VOVERLAY SDK Software Development Kit is for rapidly developing application software using VOVERLAY Text amp Graphics Overlay PCI card VOVERLAY SDK shields the software developers from coding complicated hardware interfacing by supplying highly integrated and extremely easy to use C styled function calls Using VOVERLAY SDK even entry level software developers or students can quickly write application software to control one or more VOVERLAY cards on the same PC to output PC generated colour text graphics and video onto external TV and VCR devices using C VB or other programming languages The main functions of the VOVERLAY PCI card include Realtime overlaying superior quality PC generated fully alpha blended colour text
11. e height in pixels of the overlay area Red the Red colour byte of the new colour for all the pixels within the overlay area Green the Green colour byte of the new colour for all the pixels within the overlay area Blue the Blue colour byte of the new colour for all the pixels within the overlay area Note 1 To set the Alpha value without changing the colours of the overlay area pass 1 to the Red Green and Blue parameters void textol_GetAreaAlphaColour UINT uCardNo int x int y int width int height ULONG buffer Function Retrieve the alpha and colour values of an overlay memory area Parameters uCardNo Card number from 0 to 31 x the X co ordinate of the upper left corner of the overlay area y the Y co ordinate of the upper left corner of the overlay area width the width in pixels of the overlay area height the height in pixels of the overlay area buffer buffer to hold the retrieved data must be at least width X height X 4 bytes Note Every 4 Byte retrieved in buffer represent the Alpha the highest byte Red the next highest byte the Green the third highest byte and the Blue the lowest byte value of one pixel void textol_MoveArea UINT uCardNo int Alpha int sx int sy int width int height int dx int dy bool transparent bool noErase Function Copy the overlay contents from source location to destination location with alpha blending Parameters uCardNo Card number from 0 to 31 Alpha alpha blending
12. e ticks without any background Colour displayed use Black Background BRed BGreen BBlue 0 0 0 transparent false AlphaBk 1 and timeBkMode 2 OPAQUE 2 To create a time display with a half transparent background on a live video the background is some colour half transparent on top of the video use transparent false AlphaBk the desired background colour left most highest byte must be zero and timeBkMode 2 OPAQUE 3 Each Voverlay card can have at most one timer display at any time void textol_StopTimer UINT uCardNo bool clearPrevTimeDisplay Function Stop to display timer as started by textol_StartTimer on card uCardNo Parameters uCardNo Card number from 0 to 31 clearPrevTimeDisplay true to wipe out the current time display bool textol_IsTimerOn UINT uCardNo Function If card uCardNo is displaying time Parameters uCardNo Card number from 0 to 31 Return Value True if this card is displaying time has successfully called textol_StartTimer bool textol_LoadTargaImageFile UINT uCardNo unsigned char imageFileName int Alpha int putlmageX int putlmageY Function Display a Targa tga graphics file s contents on all output ports Parameters uCardNo Card number from 0 to 31 imageFileName the Targa file s full path and name inc disk drive letter Alpha Alpha blending value for displaying 0 255 bigger value means stronger overlay display putlmageX the horizontal location in pix
13. eFromWindow UINT uCardNo HWND wnd int Alpha int putlmageX int putImageY int putlmageWidth int putlmageHeight DWORD rop bool ClientAreaOnly bool transparent ULONG transparencyKey ULONG repeatTimes ULONG pauseMS bool clearOldOverlay Function Display a Window s image at some overlay memory area Parameters uCardNo Card number from 0 to 31 wnd the handle of the window whose image is to be displayed Alpha alpha blending value used to display the window s image at the overlay memory area putImageX the X co ordinate of the upper left corner of the overlay area to display the window putlmageY the Y co ordinate of the upper left corner of the overlay area to display the window putImageWidth the width in pixels of the overlay area to display the window s image putImageHeight the height in pixels of the overlay area to display the window s image rop Raster Operation Code to combine the window s pixels with overlay pixels already there ClientAreaOnly true to only display the image of client area of the window transparent true to make the pixels with the transparencyKey parameter s value invisible transparencyKey if transparent is true window pixels with this colour will not be displayed repeatTimes How many times to display the window image before ending this function pauseMS In mille seconds the pause period in between displaying the image repeatedly clearOldOverlay This value is only meaningful when parameter
14. els of the starting position to display the graphics putlmageY the vertical location in pixels of the starting position to display the graphics Return Value True if the loading and displaying succeed bool textol_LoadImageFile UINT uCardNo char imageFileName int Alpha int putlmageX int putImageY int putlmageWidth int putlmageHeight bool transparent ULONG transparencyKey DWORD rop bool clearOldOverlay Function Display a BMP JPG GIF PNG TIF graphics file s contents on all output ports Parameters Voverlay SDK User Manual Version 1 0 2 0 Page 12 uCardNo Card number from 0 to 31 imageFileName the graphics file s full path and name inc disk drive letter Alpha Alpha blending value for displaying 0 255 bigger value means stronger overlay display putlmageX the horizontal location in pixels of the starting position to display the graphics putlmageY the vertical location in pixels of the starting position to display the graphics putImageWidth width of the displayed image 0 means using the graphic file s original width putImageHeight height of the displayed image 0 means using the graphic file s original height transparent true to make the pixels with the transparencyKey parameter s value invisible transparencyKey if transparent is true graphics pixels with this colour will not be displayed rop same as the dwRop Raster Operation Code parameter of the BitBlt function in the MS Windows SDK it defi
15. er THREAD_PRIORITY_ values as defined in Windows SDK s winbase h file eraseOnExit True to erase the window s image when the thread exit exitMsg Any WIN_USER or higher message sent to parentWnd when the thread ends parentWnd handle of the window to receive the exitMsg message when the thread ends clearOldOverlay This value is only meaningful when parameter transparent is TRUE If clearOldOverlay is TRUE then those pixels in the Window where the colour value equal to the transparencyKey colour will become totally transparent i e their alpha value will be set to zero If clearOldOverlay is FALSE this is default then those pixels in the Window where the colour value equal to the transparencyKey colour will combine logical or their old alpha value with the new Alpha parameter value passed by this function call Return Value If succeeds the thread handle 4 Byte long that can be passed to function textol_StopImageFromWindowOnThread to stop the thread Zero means failure Note 1 This function is useful to continuously display a content changing window on overlay area such as a video or animation playback window To simply display a static window content the function textol_LoadImageFromWindow can be used 2 To achieve clear blue screen effect when the Window has some smooth unique background colour so that the background area will become completely transparent set parameter clearOldOverlay t
16. essfully retrieved the width and height value void textol_GetOverlayContent UINT uCardNo ULONG mem int x int y int width int height Function Retrieve the overlay contents in the area x y width height Parameters uCardNo Card number from 0 to 31 mem the buffer to hold the returned overlay contents must be at least width height 4 bytes x the area s upper left corner x co ordinate must be between 0 and 719 y the area s upper left corner y co ordinate valid between 0 and 575 PAL or 479 NTSC width the area s width in pixels x width must be lt 720 height the area s height in pixels y height must be lt 576 PAL or lt 480 NTSC Note 1 mem must have enough space width height 4 Bytes to hold the returned content or this function will crash 2 If x 0 y 0 and width 0 and height 0 then return the entire overlay content according to the current TV format PAL 576 lines NTSC 480 lines vertically In this case the mem must be at least 720X576X4 bytes for PAL or 720X480X4 bytes for NTSC incoming video bool textol_SetVideoMode UINT uCardNo ULONG mode Function Set the incoming video mode PAL or NTSC at the currently selected input video port Parameters uCardNo Card number from 0 to 31 mode 0 for NTSC 1 for PAL Return Value true for successful Voverlay SDK User Manual Version 1 0 2 0 Page 7 ULONG textol_GetVideoMode UINT uCardNo Function Retrieve the currently set incomi
17. ftware this function must be called for every Voverlay card that has called textol_Initial or memory leak will happen Return Value True if successful bool textol_CloselEvent UINT uCardNo LPCTSTR szEvent Function Close an event name that was created by calling textol_InitialEvent Parameters uCardNo Card number from 0 to 31 szEvent Event name must be the same as the contents used in textol_InitialEvent Return Value True if successful bool textol_IsCardInited UINT uCardNo Function Test if a card has been initiated properly Parameters uCardNo Card number from 0 to 31 Return Value True if this card has been initialised void textol_RestoreDefault UINT uCardNo Function Restore a card to its default hardware configuration Parameters uCardNo Card number from 0 to 31 bool textol_LoadTextSingle UINT uCardNo int textBkMode int Alpha int TRed int TGreen int AlphaBk int TBlue int BRed int BGreen int BBlue char fontName int fontPoint char textString int textX int textY bool transparent Function Display one text string on output port Parameters uCardNo Card number from 0 to 31 textBkMode Text display background mode must be either 1 for Transparent or 2 for Opaque This has the same meaning as the iBkMode parameter of the Windows GDI function SetBkMode Alpha The alpha value used to display the text on Voverlay card s output ports valid values are from 0 overlay text is fu
18. le data the pixel values in the captured frame ULONG textol_GetIfVideoSampleDone UINT uCardNo Function Test if the sample data retrieving process started by textol_Set VideoSample has finished Parameters uCardNo Card number from 0 to 31 Return Value Non 0 if the retrieving process is finished so textol_Get VideoSampleData can be called Note Only after this function returns non zero then textol_GetVideoSampleData can be called bool textol_GetVideoSampleData UINT uCardNo ULONG value Function Retrieve video sample data into buffer pointed to by value Voverlay SDK User Manual Version 1 0 2 0 Page 10 Parameters uCardNo Card number from 0 to 31 value Buffer to hold the sample data must be gt 4X720X576 PAL 4X720X480 NTSC bytes Return Value true for successful Note before calling this function textol_GetIfVideoSampleDone must return true bool textol_SetSyncMode UINT uCardNo ULONG mode Function Set Sync mode the clock used to generate timing Parameters uCardNo Card number from 0 to 31 mode 0 use internal sync the clock on board Voverlay card 1 use external sync the clock embedded in the input video signal Return Value true for successful Note When there is no incoming video signal use internal sync otherwise use external sync ULONG textol_GetSyncMode UINT uCardNo Function Get Sync mode the clock used to generate timing Parameters uCardNo Card number from 0 to
19. learTextArea UINT uCardNo char fontName int fontPoint char textString int textX int textY Function Wipe out overlay contents in the area as big as occupied by textString using fontName and fontPoint on all output ports from upper left corner textX textY Voverlay SDK User Manual Version 1 0 2 0 Page 6 Parameters uCardNo Card number from 0 to 31 fontName The font name used to calculate the text string s width and height fontPoint The font point used to calculate the text string s width and height textString The text content used to calculate the area textX the clear area s upper left corner x co ordinate must be between 0 and 719 textY the clear area s upper left corner y co ordinate valid between 0 and 575 or 478 bool textol_GetTextWidthHeight UINT uCardNo char fontName int fontPoint char textString int textWidth int textHeight Function Retrieve the width and height of the overlay contents in the area as big as occupied by textString using fontName and fontPoint Parameters uCardNo Card number from 0 to 31 fontName The font name used to calculate the text string s width and height fontPoint The font point used to calculate the text string s width and height textString The text content used to calculate the area textWidth hold the returned area s width must point to an integer textHeight hold the returned area s height must point to an integer Return Value True if succ
20. lly hidden so if there is external video pixel behind the overlay pixel then the video is fully exposed to 255 overlay text is fully in front of the video beneath it Values between 1 and 254 represent different exposure degree of overlaid text in front of the underneath external video if they exist higher values means stronger overlay content TRed The Red colour component for text valid from 0 to 255 Voverlay SDK User Manual Version 1 0 2 0 Page 4 TGreen The Green colour component for text valid from 0 to 255 TBlue The Blue colour component for text valid from 0 to 255 AlphaBk The alpha value used to display the background colour pixels the spots where no stroke of the text is drawn for the text on Voverlay card s output ports valid values are from 0 background is fully hidden to 255 background is fully in front of the video beneath it Values between 1 and 254 represent different exposure degree of background colour in front of the external video behind if they exist higher values means stronger background colour pixels The background Alpha as discussed here only has effects when the textBkMode parameter is Opaque and the transparent parameter is false BRed The Red colour component for the background pixels valid from 0 to 255 BGreen The Green colour component for background pixels valid from 0 to 255 BBlue The Blue colour component for background pixels valid from 0 to 255 fontName The font name used
21. nes how the graphics file s pixels are combined with the pixels previously being displayed on the same positions to achieve the final overlay result The default value is SRCCOPY copy the graphics pixel over to replace the original pixel clearOldOverlay This value is only meaningful when parameter transparent is TRUE If clearOldOverlay is TRUE then those pixels in the graphics file where the colour value equal to the transparencyKey colour will become totally transparent i e their alpha value will be set to zero If clearOldOverlay is FALSE this is default then those pixels in the graphics file where the colour value equal to the transparencyKey colour will combine logical or their old alpha value with the new Alpha parameter value passed by this function call Return Value True if the loading and displaying succeed Note 1 If a graphics file s content has a dimension width by height larger than the current overlay memory area 720X576 Pixel for PAL 720X480 Pixel for NTSC it is better to use third party image processing software such as MS Paint Adobe PhotoShop etc to create a shrunk image file before calling this function to display the graphics as overlay because the built in graphics shrinking mechanism often create a file with distorted colour 2 The type of graphics file is determined by its file extension bmp for BITMAP gif for GIF JPG for JPEG png for PNG and tif for TIFF Animated GIF i
22. ng video mode PAL or NTSC Parameters uCardNo Card number from 0 to 31 Return Value 0 for NTSC 1 for PAL Note This function returns the value set by textol_GetVideoMode not the actual video mode 1 e this function does not auto detect which video signal PAL or NTSC is at the input port bool textol_SetCmpsOrSvideo UINT uCardNo ULONG mode Function Set the input video port SVideo or BNC RCA Composite socket Parameters uCardNo Card number from 0 to 31 mode 0 for BNC RCA Composite socket 1 for SVideo socket Return Value true for successful ULONG textol_GetCmpsOrSvideo UINT uCardNo Function Retrieve the currently selected input video port as set by textol_SetCmpsOrSvideo Parameters uCardNo Card number from 0 to 31 Return Value 0 for BNC RCA Composite socket 1 for SVideo socket bool textol_SetTVORVTR UINT uCardNo ULONG mode Function Set the input device type at the currently selected input video port Parameters uCardNo Card number from 0 to 31 mode 0 for VTR for TV Return Value true for successful ULONG textol_GetTVORVTR UINT uCardNo Function Get the input device type at the currently selected input video port Parameters uCardNo Card number from 0 to 31 Return Value 0 for VTR 1 for TV bool textol_SetContrast UINT uCardNo ULONG contrast Function Set the video contrast at the input and output ports Parameters uCardNo Card number from 0 to 31 contrast 0 255 default is 1
23. o TRUE Voverlay SDK User Manual Version 1 0 2 0 Page 16 bool textol_StoplmageFromWindowOnThread UINT uCardNo HANDLE hThread bool eraseOnExit ULONG waitTime 0 Function Stop a thread started by calling textol_LoadImageFromWindowOnThread Parameters uCardNo Card number from 0 to 31 hThread the thread handle returned by calling textol_LoadImageFromWindowOnThread eraseOnExit true to erase the window s image when ending the thread waitTime In mille seconds time to wait before exiting this function make sure the thread ends Return value true if succeeds 5 SDK Function Calling Sequences 1 textol_GetSDKVer void textol _GetCardNum void textol_IsCardInited UINT uCardNo these functions can be called anytime anywhere 2 textol_Initial void textol_InitialEvent UINT uCardNo LPCTSTR szEvent must be called before all other functions on card number uCardNo can be used 3 textol_Close UINT uCardNo must be called before exiting software for every card that has been initialised 4 All other functions must be called between textol_Initial textol_InitialEvent and textol_Close 6 SDK Operation Requirement 6 1 To use VOVERLAY SDK functions to write application software VOVERLAY DLL related files must be copied to the development PC s C Windows System32 folder these include all files under the lib and the inc folders on the VOVERLAY Setup CD To run the linked C pr
24. ogram Voverlay exe under the exe folder of the VOVERLAY Setup CD VOVERLAY device driver must be installed from the folder driver on the Setup CD 6 2 To prepare a target PC to run your application software written with VOVERLAY SDK copy all the dll files from lib folder on the Setup CD to the target PC s C Windows System32 folder install the VOVERLAY card s device driver from the driver folder 6 3 The function prototype declaration include file VOVERLAY H needs to be used by C projects while VisualBasic projects need to declare individual VOVERLAY functions one by one 6 4 The SDK works under MS Windows 2000 Windows XP or Windows Vista Operating Systems Voverlay SDK User Manual Version 1 0 2 0 Page 17 7 Sample Source Code The fully functioning MS Visual C Application software VOVERLAY EXE 1 0 2 0 with full source codes is included under the sre folder of the VOVERLAY Setup CD Screenshots for the Voverlay exe application software Inventa Video Overlay Application ius Setup Overlay SDK ver 1 0 2 0 Total Cards 1 Selected Card Card 0 Grab Image Grab Mode Video Only Signal Colour Test Input Composite NTSC Has Signal Reber Alpha Start 255 Alpha End 255 Alpha Rotate Tee au er wm Mi A m Item Type Window 5 Graphics File at 20 20 Name ach amily photos iIM iy Step 0 Interval ms o Durationtsec 0 Display Graphics
25. rameter s value invisible transparencyKey if transparent is true bitmap pixels with this colour will not be displayed Voverlay SDK User Manual Version 1 0 2 0 Page 14 pixels buffer holding the bitmap s pixels bytesPerPixel either 3 or 4 number of bytes per pixel in the pixels buffer top_down if the scan lines in pixels are arranged as 1 line at the lower memory address x the X co ordinate of the upper left corner of the overlay area to display the bitmap y the Y co ordinate of the upper left corner of the overlay area to display the bitmap width the width in pixels of the overlay area to display the bitmap height the height in pixels of the overlay area to display the bitmap Return Value True if succeeded Note 1 The scan lines of the bitmap pixels are counted from the upper left corner as line 1 line 2 towards the bottom of the bitmap If the top_down parameter is true the pixels representing each scan line will also be arranged in buffer pixels from low memory addresses to high addresses according to scan linel scan line2 scan lineN where N is the total number of pixel lines in the bitmap However if the top_down parameter is false the lowest memory addresses in pixels memory area will hold the scan lineN then the next lowest addresses will hold scan line N 1 and the highest pixels memory addresses will hold scan linel bool textol_LoadImag
26. s not the physical cards themselves So if one VOVERLAY card s driver is not installed properly then that card will not be counted as being present in the PC even though that VOVERLAY card sits in a PCI slot 2 The SDK supports maximum 32 VOVERLAY cards in one PC Return Value the number of the Voverlay card in this PC 0 means no card bool textol_Initial UINT uCardNo BOOL bClearScreen Function Initialize one Voverlay card in the PC Parameters uCardNo Card number from 0 to 31 bClearScreen True to clear all overlay output on all output ports during the init process Return Value True if successful Note This function must be called first and return successfully before a Voverlay card can be used bool textol_InitialEvent UINT uCardNo LPCTSTR szEvent Function Assign an event name to an initialized Voverlay card Return non zero for success Parameters uCardNo Card number from 0 to 31 szEvent Event name can be any string usually the words Global Event Card Number Return Value True if successful Voverlay SDK User Manual Version 1 0 2 0 Page 3 Note At least one call to this function must follow the textol_Initial call to the same card before any other calls can be used on that card bool textol_Close UINT uCardNo Function De initialize a Voverlay card and release all resources allocated to it Return true for success Parameters uCardNo Card number from 0 to 31 Note Before exiting so
27. s not supported 3 The 4 byte long transparencyKey value represents RGB colour with the highest byte un used the Red byte at the second highest position 23 16 bit the Green byte the next highest position 15 8 bit and the Blue byte at the lowest position 7 0 bit Note this arrangement of RGB colour components is different from the COLORREF value used in Windows SDK where the Red byte is at the lowest bit position 4 The Raster Operation Code rop determines the combination of pixels from the graphics file and from the previously drawn overlay pixels on the same position un related with the input video s pixels on the same positions 5 To achieve clear blue screen effect when overlaying a graphics file with some smooth background colour on to live video so that the background area will become completely transparent set parameter clearOldOverlay to TRUE void textol_SetAreaAlphaColour UINT uCardNo int Alpha int x int y int width int height int Red int Green int Blue Function Change the alpha and or colour values of an overlay memory area Parameters uCardNo Card number from 0 to 31 Alpha New alpha blending value for the overlay area valid 0 255 x the X co ordinate of the upper left corner of the overlay area Voverlay SDK User Manual Version 1 0 2 0 Page 13 y the Y co ordinate of the upper left corner of the overlay area width the width in pixels of the overlay area height th
28. to draw the text string must be present in the current PC fontPoint The font point used to draw the text string textString The text content to be drawn must be a null terminated string textX The X position on the output video area to draw the text textY The Y position on the output video area to draw the text transparent Not to use the background colour to fill the empty spots in between the text strokes Return Value True if successful Note 1 The output video area is also the video memory area on board the Voverlay card used to hold the pixels drawn by application software before they are displayed on the output video port this area is of fixed size for different video signals currently being used at the input ports 720X576 Pixels for PAL incoming video and 720X480 Pixels for NTSC incoming video 2 If a text string s end extends beyond the right edge of the output video area 720 Pixel the part of the text beyond the right edge will wrap around the screen to appear at the left end of the video output area on a TV screen they will appear at the start of the left end of the same line bool textol_SetVideoBypass UINT uCardNo ULONG videobypass Function Set the main video output mode Parameters uCardNo Card number from 0 to 31 videobypass 0 Video Only No Overlay is displayed If no video input then full black output 1 Video Overlay Overlay contents is mixed with external video signal 2 Overla
29. transparent is TRUE If clearOldOverlay is TRUE then those pixels in the Window where the colour value equal to the transparencyKey colour will become totally transparent i e their alpha value will be set to zero If clearOldOverlay is FALSE this is default then those pixels in the Window where the colour value equal to the transparencyKey colour will combine logical or their old alpha value with the new Alpha parameter value passed by this function call Return Value true if succeeds Note 1 This function is suitable to display a window that has static contents To display a window that has constantly changing images such as an animation or video playback window use function textol_LoadImageFromWindowOnThread 2 To achieve clear blue screen effect when the Window has some smooth unique Voverlay SDK User Manual Version 1 0 2 0 Page 15 background colour so that the background area will become completely transparent set parameter clearOldOverlay to TRUE HANDLE textol_LoadImageFromWindowOnThread UINT uCardNo HWND wnd int Alpha int putImageX int putlmageY int putlmageWidth int putImageHeight DWORD rop bool ClientAreaOnly bool transparent ULONG transparencyKey ULONG threadRunTime ULONG threadPauseTime int threadPriority bool eraseOnExit UINT exitMsg HWND parentWnd bool clearOldOverlay Function Start a separate thread to continuously display a Window s image at overla
30. y content only No ext video without applying alpha Frame Buffer 3 Overlay content only No ext video also applying alpha Graphics Alpha Return Value True if successful Note The main video output are the S Video and the first BNC RCA from top video output ports ULONG textol_GetVideoBypass UINT uCardNo Function Return the currently set main video output mode as described in textol_SetVideoBypass Parameters uCardNo Card number from 0 to 31 Return Value The main video output mode value as described in textol_Set VideoBypasss Voverlay SDK User Manual Version 1 0 2 0 Page 5 bool textol_SetKeyOrPreviewOutput UINT uCardNo ULONG OutputSelect Function Set the second video output mode Parameters uCardNo Card number from 0 to 31 OutputSelect 0 Display overlay content in black amp white key output 1 Display overlay content without applying alpha preview output 2 Display incoming video only without overlay content video bypass 3 Display incoming video mixed with overlay contents 4 Similar as 1 CG buffer 5 Display overlay content but also applying alpha CG buffer alpha Return Value True if successful Note The second video output is the bottom BNC RCA from top video output port on the card ULONG textol_GetKeyOrPreviewOutput UINT uCardNo Function Return the current second video output mode as described in textol_SetKeyOrPreviewOutput Parameters uCardNo Card number from 0 to
31. y memory area Parameters uCardNo Card number from 0 to 31 wnd the handle of the window whose image is to be displayed Alpha alpha blending value used to display the window s image at the overlay memory area putImageX the X co ordinate of the upper left corner of the overlay area to display the window putImageyY the Y co ordinate of the upper left corner of the overlay area to display the window putImageWidth the width in pixels of the overlay area to display the window s image putImageHeight the height in pixels of the overlay area to display the window s image rop Raster Operation Code to combine the window s pixels with overlay pixels already there ClientAreaOnly true to only display the image of client area of the window transparent true to make the pixels with the transparencyKey parameter s value invisible transparencyKey if transparent is true window pixels with this colour will not be displayed threadRunTime In seconds how long the thread will run If zero is supplied then the thread will run forever until being killed by calling textol_StopImageFromWindowOnThread or application exits threadPauseTime In mille seconds the thread pause time in between updating the window s image Longer pause time will use less CPU but might cause a rapidly changing window s image such as video window to appear less smooth threadPriority thread running priority normally THREAD_PRIORITY_NORMAL 0 but can also be oth
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