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1. gradi 0 19 10 White 20 39 30 Green 40 59 50 Cyan 60 79 70 Pink 80 99 90 Orange 100 119 110 Magenta 120 139 130 Red 140 159 150 Dark Blue 160 179 170 Yellow 180 199 185 Rainbowl 200 209 205 Rainbow2 210 219 215 Rainbow3 220 229 225 Rainbow4 230 239 235 Rainbows 240 249 245 Rainbow6 250 255 255 Rainbow7 Architectural lighting AIR DMX CHANNELS 3 Parameter STROBE Move DARANE range Mode Option Function gradi 10 49 30 Speed 1 4 flash sec 50 99 75 Speed 2 100 149 125 Speed 3 150 199 175 Speed 4 200 249 225 Speed 5 250 255 275 Speed 6 8 flash sec DMX CHANNELS 4 Parameter Light Beam Move ans range Mode Option Function gradi 0 84 5 40 85 170 128 Reset 171 255 213 64 16 ELECTRONIC CARD 20V 9V COLOUR DIMMER STROBE 17 Me LI ME ick LF
2. lampbase MSD250 is not symmetrical the G12 lampbase CDM T 150 1s simmetrical DO NOT USE UNDUE FORCE ON THE GLASS In case of difficulty re read the instructions and repeat the procedure 3 1 Alignment lamp Attention we recommend that the lamp be realigned in the optical train of the unit Photo 4 Alignment is carried out using the 3 adjusters During this operation you must bring the hot spot to the centre of the beam and flatten t as much as possible 4 VOLTAGE AND FREQUENCY The projector can operate at 230V voltage at 50 60Hz D T S presets a voltage of 230V at a frequency of 50Hz barring specific requests 5 INSTALLATION A R C may be either floor or ceiling mounted For floor mounting installations the A R C is supplied with four rubber mounting feet B on the base For ceiling mounted installations we suggest the use of appropriate clamps or fixings to attach the fixture to the mounting surface Two holes situated at the base of the unit allow for the mounting of the unit with C clamps on trussing INSTALLAZIONE A TERRA INSTALLAZIONE A SOFFITTO 5 1 Safety chain We recommend the use of a safety cable or chain connected to the A R C and to the suspension truss in order to avoid the fixture accidentally falling should the main fixing point fail Make sure that the iron cable or chain can bear the weight of the entire unit The attachment of the safety chain 1s accomplished by passing it thr
3. should be replaced if there is any visible damage or deformation due to heat This will help to avoid the danger of the lamp exploding 14 2 Mechanical parts Periodically check all mechanical parts gears guides belts etc for wear and tear replac ng them f necessary Periodically check the lubrication of all components particularly the parts subject to high temperatures If necessary lubricate with suitable lubricant available from your D T S distributor Check the tension of the belts and adjust f necessary Electrical components Check all electrical components for correct earthing and proper attachment of all connectors refastening if necessary 14 3 Fuse replacement Locate the fuse which protects the lamp and electronics n the base of the A R C Using a multimeter test the condition of the fuse replacing it with one of eguivalent type f necessary Attention Disconnect mains power prior to removing the projector housing FUSE i RON oti LT LA Architectural lighting ARE Appendix1 DMX Channels Function l Dimmer 2 Colour 3 Strobe 4 Light Beam DMX CHANNELS 1 Parameter DIMMER Move Dee ane range Mode Option Function Value gradi 0 8 4 Black out 9 255 Proportional Dimmer DMX CHANNELS 2 Parameter COLOUR Move Dane range Mode Option Function Vale
4. the four buttons 12 12 AUTOMATIC MODE OPERATION AUTO A R C can work in automatic mode without a DMX controller First of all connect the projectors with a DMX cable picture below MASTER The first unit w ll function as a master and must be set to automat c mode the other units must be set to the DMX address of A001 It is now possible to choose the light games that will be projected Games from GAME 3 to GAME 11 have a singal colour output in GAME 1 it is possible to vary the speed of the colour changing and to insert pauses which can range from a max mum of 99 minutes to a m n mum of 99 seconds between colours GAME 2 has a rainbow effect at variable speed The function allows you to change the l ght beam angle from 40 to 64 in the GAMES run in auto mode 13 HIDDEN MENU Access to the hidden menu is reserved to technical personel onl To access the menu follow the instructions below Conect the unit to a DMX controller the DMX signal must be clearly received Reset the A R C Through the display pannel not via DMX As the unit 1s resetting press together both the MENU and ENTER buttons Electronic calibration of the motors EEPROM Reset Reset to all default settings S CGAL ENTER gt 128 any 121 ENTER COLOUR WHEEL ALIGNEMENT R Ei ks UP DOWN IS P DOWN ENTER ALLINEAMENTO SHUTTER Allineamento shutter 13 14 PERIODIC CONTROLS 14 1 Lamp The lamp
5. to be set on each projector generally depends on the number of channels that the DMX mixer allots it If you have a 12 channel controller set your A R C to 10 CH MODE The first projector will have an A001 address and if you want to select the next projector then you have to add 12 The subsequent address will then be A0013 9 CHANGING THE DMX ADDRESS 1 Press the UP DOWN key until you reach the required DMX number The numbers on the display will start to flash but the new DMX address hasn t yet been set 2 Press ENTER to confirm your selection The numbers on the display will stop flashing and the projector is now controlled by the new 512 DMX number WARNING if you press the UP DOWN keys together the channels are calculated more quickly and you get a faster selection 10 10 DISPLAY FUNCTIONS Using the display panel 1t is possible to add functions and to vary some of the units parameters Altering the DTS default settings could change the way the unit responds to the inputs given by the DMX controller therefore it s important that the following functions be followed and understood before carring out any changes Please note the symbol ISF is used in the following table to indicate a button that must be pushed LED1 LED 2 ni 3 USS FA UP DOWN ENTER UP DOWN POSI ENTER UP DOWN DISPLAY Inverts the direction of display IS SEbS Ts IS depending on whether the unit UP DOWN ENTER UP DOWN is placed upside down or u
6. using a two pair screened 80 5 mm cable 1 GND n IN DATA 3 DATA N a a 1 1 GND get onn l ui OUT 2 DATA ka v 3 DATA Connect the control box signal to the DMX IN internal connector clamp found at the base of the unit and connect it to the next projector by connecting the DMX OUT connector clamp on the first projector to the DMX IN connector clamp on the second In this way all the projectors are cascade connected di d CONTROLLER A 1 6ND OUT NB If the letters A001 flash on the display the possible causes are No DMX signal The DMX address not valid There is a DMX reception problem The number of channels sent out by the mixer 1s inferior to 24 If the letters A001 appear on the display without flashing the DMX signal 1s being received and s valid 8 DMX ADDRESSES A R C To use 4 DMX channels NB The A R C Needs a controller with at least 24 DMX channels to function properly If you are using a DMX controller with 10 channels per projector set the following addresses Projector 1 Al Projector2 All Projector 3 A2 A For the next projector it s sufficient to add 10 Projector 6 ASI If you are using a DMX controller with 16 channels per projector set the following addresses Projector 1 Al Projector 2 A17 Projector 3 A33 A For the next projector it is sufficient to add 16 Projector 6 A65 The address that has
7. 5 m Replace any blown or damaged fuses only with those of identical value Refer to the wiring diagram if there 1s any doubt Connect the projector to mains power via a thermal magnetic circuit breaker 2 2 Prevention of electric shock High voltage 1s present inside the unit Isolate the projector from the mains supply prior to performing any function which involves touching the inside of the unit including lamp replacement The level of technology inherent in the A R C requires the assistance of specialised personnel for all servicing Refer all work to your authorised DTS service centre A good earth connection s essential for proper functioning of the projector Never connect the unit without proper earth connection 2 3 Protection against ultraviolet radiation Never turn the lamp on if the glass damaged It respective shielding functions will only operate efficiently if it 1s in perfect working order Never look directly into the lamp when it 15 on 2 4 Safety The projector should always be installed with bolts clamps and other fixtures that are capable of supporting the weight of the unit Always use a second safety chain of a suitable rating to sustain the weight of the unit in case of the failure of the main fixing point The external surface of the unit at various points may exceed 100 C Never handle the unit until at least 10 minutes have elapsed since the lamp was turned off Always replace the la
8. Architectural Nehting ETTO GRAFICO DTS Show division INDEX 1 TECHNICAL FEATURES 2 SAFETY INFORMATION 3 MOUNTING THE LAMPS 4 VOLTAGE AND FREQUENCY 5 INSTALLATION 6 MAINS CONNECTION 7 DMX SIGNAL CONNECTION 9 CHANGING DMX ADDRESSES 10 DISPLAY PANEL OPERATION 11 DISPLAY disp 12 AUTOMATIC MODE 13 HIDDEN MENU 14 PERIODIC CLEANING E CONTROL 15 DMX ADDRESSES 16 ELECTRONIC CARD 370 mm e 475 mm 335 mm page page page page page page page page page page page page page page page ONOO RA a 10 12 12 13 14 17 1 TECHNICAL FEATURES Dmx colorchanger for architectural lighting internal or outdoor use Ip65 Power supply 230V 50 60 Hz Power consumption 200 VA for CDM T 150 lamp 300VA for MSD 250 lamp with in built factor correction Lamp CDM T 150 or MSD250 discharge lamp Control 4 channels DMX 512 Automatic mode Linear dimmer Shutter strobe max 8 flash sec Colours 8 dichroic filters with high chromatic yeld white Different rotating speeds to produce RAINBOW effect 2 light beam angles 40 64 Working position any position Weight 15 5 kg 2 IMPORTANT SAFETY INFORMATION 2 1 Fire prevention A R C uses a MSD250 or CDM T 150 The use of any alternative lamp 1s not recommended and will null and void the fixture s warranty Minimum distance from the closest illuminable surface 0
9. mp if any physical damage is evident Never install the fixture n an enclosed area lacking sufficient air flow The ambient temperature should not exceed 35 C A hot lamp may explode so always wait for at least 10 minutes to elapse after the unit has been turned off prior to attempting to replace the lamp Always wear suitable hand protection when handl ng the lamp 2 5 Level of protection against the penetration of solid and liquid matter The projector is class f ed as an ordinary appliance and its level of protection against the penetration of solid and liquid matter 1s IP 65 The temperature inside the projector can reach 250 C after just 5 minutes but it can get as high as 350 C Always check that the lamp 1s cold before attempting to remove it In any case only open the appliance 10 minutes after t has been turned off 3 MOUNTING THE LAMPS WARNING TURN POWER OFF BEFORE OPENING THE APPLIANCE 1 Using a philips head screwdriver remove the 3 screws placed on the rear end of the unit so as to remove the lamp cas ng photo 1 2 Unscrew the three screws holding the lampsocket unit photo2 3 Remove the lampsocket unit and insert lamp in lampsocket photo3 ar 6 The lamp used s manufactured from quartz glass and should be handled with care Always adhere to the instructions supplied in the lamp s packaging Never touch the glass directly but use the tissue provided in the lamp s packaging The Gy 9 5
10. ough the handles as seen in the figure SAFTEY CHAIN 5 2 Protection against liquids The projector contains electric and electronic components which should under no circumstances come into contact with oil water or any other liquid The proper working of the unit would be compromised should this occur 5 3 Risk 0 Each fixture produces heat and must be installed n a well ventilated position Minimum distance from the object being illuminated 1s 0 5 m 5 4 Ambient temperature The projector should never be installed n places that lack a constant flow of air The ambient temperature should NOT exceed 35 C 6 MAINS CONNECTION A R C operates at voltage 230V at 50 or 60Hz Connect power cable to internal clamp connector photo1 2 L W N Prior to connecting the unit to your mains supply ensure that the model in your possessioncorrectly matches the mains supply available For connection purposes ensure that your plug is of a suitable rating of SA at 230V Strict adherence to regulatory norms is Photo 1 5 se Po Architectural lighting strongly recommended 6 1 Protection The use of a thermal magnetic circuit breaker s recommended for each A R C A good earth connection is essential for the correct operation of the projector 7 DMX SIGNAL CONNECTION The unit operates using a digital DMX 512 1990 s gnal Connection between the control box and the projector or between projectors must be carr ed out
11. pright it also places the display in stand by mode CON W LIS UP DOWN we ENTER UP DOWN COLOUR WHEEL SPEED It is possible to change the speed of the colour wheel 18 different values are available TIMER IS IS Lamp life display reset of the lamp life up pown UN JE ENTER timer and projector total running time ne nee ENTER UP DOWN ENTER UP DOWN ENTER 11 UP DOWN ZA 1 ee SOFTWARE VERSION Circuit card software version check DEFAULT Reset to DTS defaults RESET Resets both motors as well as colour wheel and shutter Min sec VEGAN Au BS ENTER ENTER UP DOWN GAD I ENTER UP DOWN ENTER AUTOMATIC Automatic mode without DMX input timer IS LALO I gt IS IE 2 IS mode and unit UP DOWN ENTER UP DOWN ENTER activation on off timer UP DOWN LAGI ENTER GAII UP DOWN I IL RSP I 1 IS IUL ENTER UP DOWN L YO ENTER UP DOWN Sa LI IS 6 CL UP DOWN L LI en ENTER TEST MODE Test mode for unit functions 11 DISPLAY disp Using the menu it is possible to change the character direction of the display POSI depending on whether you wish to mount the unit on the gorund our up side down overhead It is also possible to activate the auto switch off STBY of the display after 3 minutes of activity However in standby mode a small red light will remain on indicating that the unit 15 functioning to reactivate the display it is sufficient to press any of
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