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Live Interior 3D User Manual
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1. Close Cmd W Close the active project Cmd Shift S Close All Close all open projects Save Cmd S Save the open project Save As Save the open project under a new name Save As Template Save the open project as template Revert Load the last saved version of the project Import 3D Object Import a 3D object Export 2D Plan Save the 2D layout as a graphic file Export 3D View Export the current 3D view to a graphic file Export To Export the project or selected objects to the 3D file format Project Setup Open project settings 44 Live Interior 3D User s Manual Print Cmd P Bring up the standard print dialog for printing the floor plan The Edit Menu Undo Cmd Z Reverse the last operation you performed Redo Cmd Shift Z Reverse the last Undo operation Cut Cmd X Remove the selected objects and place the selection onto the Clipboard Copy Cmd C Copy the selected objects onto the Clipboard Paste Cmd V Paste the content of the Clipboard into the project Duplicate Cmd D Duplicate the selected object Delete Backspace Remove the selected object Make Object Invisible Make the selected object s invisible Lock Object Add Selected Objects to Library Lock the selected object s Add the selected object s to the current categ
2. Show Inspector Cmd I Show or hide the Inspector window Show Environment Settings Cmd E Show or hide the Environment window The Help Menu Live Interior 3D Help Open the built in Help Live Interior 3D Web Site Live Interior 3D product web page Useful Online Resources Useful resources on BeLight Software web site connected with Live Interior 3D Online Registration Open an online registration form Send Feedback Lets you email your feedback to the developers Video Tutorials Lets you choose and play online video tutorials Chapter 2 Live Interior 3D Workspace 49 Live Interior 3D Keyboard Shortcuts Working with Projects Cmd N Create a new empty project Cmd Shift N Create a new project by using the Assistant Cmd O Open an existing project Cmd W Close the active project Cmd S Save the active project Cmd Shift S Save the open project under a new name Cmd Q Quit the Application Cmd P Bring up the standard print dialog for printing the 2D layout Working with Objects Cmd Z Undo the last operation Cmd Shift Z Redo the last operation Cmd X Cut the selected object s to the Clipboard Cmd C Copy the selected objects into the Clipboard Cmd V Paste the content from the Clipboard into the project Cmd D Duplicate the selected object
3. 4 Library of materials 5 Texture category selector 6 Library of textures To create a new material 1 In the Materials tab of the Inspector open the category that best suits the material you wish to create Click the gear button and choose New Material in the pop up menu Type the material name Choose either matte or glossy Select a material template If you plan to use a texture choose a white or light gray template To create a textured material select the Has Texture check box choose the texture category Select a texture from the library To choose a custom image scroll down the texture thumbnails and click on Import Custom The maximum allowed texture size is 512 x 512 pixels When you import a larger image it will be scaled down retaining the original aspect ratio Click OK to save your material To add a custom texture right click on the texture library and choose Import Custom Texture To remove a custom texture right click on it and choose Delete Current Texture If you want to adjust all the parameters by yourself instead of using material templates click the Advanced button to open the material editor 188 Live Interior 3D User s Manual Editing Materials The Inspector window allows adding and adjusting materials You can only change custom materials The parameters of the supplied materials are displayed but cannot be modified but you can make copies
4. 4 The default story height for new projects 5 Type of 2D representation Here you can choose either the line drawing type or automatically created object s top view 6 The quality of auto generated 2D representations Chapter 2 Live Interior 3D Workspace 35 The 3D Settings Tab 3D settings affect the quality and speed of rendering a picture in the 3D view e00 Preferences A Retina High Resolution 1 Full Scene Anti aliasing ee 2 i f f i None Full Textures Filtering O 3 None Bilinear Trilinear Anisotropic Reflections Quality S 4 i 1 i i Low High w Decrease Quality when Moving O No Reflections Lights amp Shadows 5 No Lights amp Shadows O No Shadows Shadow Technique C Stencil Shadows Shadow Maps 6 Shadow Casting Lights Nearest 8 a Shadow Maps Quality 8 Low High Only takes effect after restarting the program Note Higher 3D Settings take more resources and result rendering more slow Q Cancel o 1 Retina High Resolution 2 Full Scene Anti Aliasing 3 Textures Filtering 4 Reflections Quality 5 Decrease Quality when Moving 6 Shadow rendering technique 7 Shadow Casting Lights 8 Shadow Maps Quality 1 The Retina High Resolution check box enables native high resolution for all the 3D renderings and auto generated 2D representations when activated on all Macintosh computers with Retina display If you fac
5. Merging Objects One more command to combine objects is Arrange gt Merge into Single Object Merged objects become one regular object Unlike grouping merging is irreversible You cannot split merged objects unless you apply Edit gt Undo Cmd Z Merging is effective for objects that contain identical details For example a 3D model of a tree can be created by duplicating the same leaf many times This tree will be rendered faster if you merge its parts rather than group them Also prefer merging if the objects you wish to combine have the same material applied If there is a chance you need to separate objects or arrange them in different way and combine again use grouping 172 Live Interior 3D User s Manual Chapter 8 The Library of Objects 173 Chapter 8 The Library of Objects The program is provided with a library of objects 3D models of furniture doors etc In your projects you can use this built in library or import more objects Imported items can be added into the library for further use The library is located in the Library panel The Library Panel The Library panel is a part of the main program window To open the panel if it is hidden use the Toggle Library toolbar button 4 in the picture or the Window gt Toggle Library menu command To change its width move the handle near the bottom right corner of the panel yn Ground Floor n 174 Live Interior 3D User s Manual 1
6. 2 cccceeeee cette eee eens 17 Chapter 2 Live Interior 3D Workspace cssesseseeeeeeseeres LO The Main Wind Ow ccecececeeeeeeeeeeeeeeeeeeeseeeeeeeeeeeeeeeeeaeeueeeeaeaeanas 19 The Assistant 20 The 2D View The Toolbar a23 The 3D V EW ssssssssssnnsnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn nn 26 Camera Orientation and Walk Control s ssssssssessssrresrnerensreere 28 Walking Around the Interior 2 ccececeeeeeeeeeeeen eens eee eeeeeneeee 30 Moving Objects in the 3D View aL The Inspector Window 32 The Program Preferences 34 The New Project Tab 34 THE 3D S ttings Ta esis cctecsnzvavinensoasovencncannena tiaina 35 The Trimble 3D Warehouse TaDsvaseccicccnsenss cas nnnnnsacanonsnincuian ads 41 The Miscellaneous Tab we 4l Live Interior 3D MenuS cseseseseees 43 Live Interior 3D Keyboard Shortcuts cccccseceseeeeeseeeeneeeenenees 49 Chapter 3 Getting Started ccccceeseeseeeeeeeeeeeeeeeeeeneeeeeees DO Setting Up the Program after Installation cccccccceeseeeeeneeeeee 53 Project Design Workflow ccccseeesseeeenees a SD Quick Start Guide 56 Opening or Creating a Project 56 Drawing Walls sisne sca msauatenjansacendeietandseGasimae ges 57 Drawing a ROOM sessies eai eiia aa aaa a iaa E Eas 58 Adding Floors and Ceilings sanae an aea 62 Adding Doors and WINdOWS ai ccscinccsccsscnnccnccnseenneneive
7. 2 Choose the Camera tool in the toolbar Camera Gj Movie Track _ _ 3 Click on the point on floor plan where a new camera should be located 4 The camera object has handles green dots when selected Drag one of them to change the location and orientation of the camera nie The selected camera moves along your walk in the 3D view So walking is another way to point the camera in some direction Unnecessary cameras can be removed in the same way as ordinary objects in the 2D view Chapter 3 Getting Started 69 Setting Up the Lighting The program lets you use several kinds of light sources sunlight light from electric lamps and open fire You can manage light sources in the current project using the Lights Properties tab of the Inspector window All the light sources are listed here Daytime has four predefined states To choose one click a corresponding button in the Inspector Day Evening Night or Morning The other button lets you choose the time you prefer O inspector Electric light sources are under your control You can add move and delete them from the layout Also you can use the Inspector window to set their luminosity and color To add a lamp 1 Open the Furnishing tab of the Library panel 2 Select the Lamps section in the drop down list 3 And finally drag a lamp into the 2D view Lamps must have the Glue By option selected in the Object Properties t
8. WWood 3 Wood Wall eo wv Ld 4 Wood Wall la oa vg To move a wall select it and drag it with the mouse To apply a material to the wall drag the material from the Materials tab of the Inspector window and drop it onto the wall To stop drawing a wall segment press the Esc key 60 Live Interior 3D User s Manual Using a Floor Plan Created in Another Program You may already have a floor plan drawn on paper or in another design software It is possible to use this floor plan when working in Live Interior 1 Make a graphic file of your floor plan Scan it if it is on paper Save it as an image if it is saved as a project from another application The most preferable is PDF format GIF and JPEG are also supported TIFF will work but it is not recommended because of the large file size 2 Insert the image in a new project using the Insert gt Image menu It is better to do this after adjusting the project settings 3 Resize the image to fit the current project scale 4 Select the image and lock it in the Project Tree to prevent occasional displacement To lock any object select it in the view then open the Project Tree Window gt Project Tree and click the lock icon near the name of this object this object is selected in the Project Tree v Auxiliary Objects of E Image fi HE 2 1 Unlocked image 2 Locked image 5 Outline the walls shown on the plan and place openings light sources and f
9. Opening a project as a template differs from opening it through the File gt Open command The template will not be overwritten the program will offer you to save the modified template under another name Chapter 2 Live Interior 3D Workspace 21 The 2D View The 2D view window is used for drawing floor plans To open the 2D view choose the View gt Toggle 2D 3D View menu command or click the 2D View button in the toolbar item 10 in the The Toolbar section below In the 2D view you can add objects from the library and draw walls floors and ceilings e0oo guest_room li3d a ry MYT jon 9 10 11 ft Angle 26 A S T pth O 4 UEa 43 ft Height 0 5 41 ft Elevati arrr T E l a 1 Ww ToN S e J 570 75 ft ul Ground Fioor a M 6 7 8 9 1 The toolbar see The Toolbar section below 2 The Information bar shows detailed information about the selected object such as its dimensions elevation and orientation The bar disappears when you hide the rulers 3 Click on the current measurement unit to choose another in the Project Setup 22 Live Interior 3D User s Manual 4 Rulers To turn the rulers on off use the View gt Hide Show Rulers Cmd R menu command When you move an object with the mouse in the 2D View the rulers can display rulerlin
10. To open a project located on your hard drive double click on it in the Finder Another way is to use the File gt Open menu command or choose your project from the File gt Open Recent list Chapter 4 Working with Projects 77 Project Setup To access the project settings choose the File gt Project Setup menu command The settings are grouped in the following tabs e Project Info You can type the author s name copyright information and project description to save together with the project e Measurements Here you can choose measurement units for your project The Suppress Units check box lets you hide measurement units in the 2D layout you will see 40 00 0 instead of 40 00 0 ft or 2 6 instead of 2 6 m You can set the scale for your project a predefined or custom one 1 100 means that a one meter distance will be one centimeter on the screen Also you can specify the scale as 1 4 in 1 ft The default measurement values are taken from the New Project tab of the program Preferences The upper left corner of the rulers shows the current measurement units For quick access to the Measurements section of the project settings click in the corner where the current measurement units are displayed rer a e Preview You can choose an image that will be shown for the preview in the Finder when your project file is selected 78 Live Interior 3D User s Manual Saving Projects
11. basically to choose materials match colors adjust light and finally take pictures of your interior design Live Interior 3D designs are made up of objects walls floors ceilings openings furniture lighting sources etc You can draw basic objects like walls floor and ceilings by using the corresponding tools in the 2D view More complicated objects can be taken from the built in library You can add delete move resize objects and apply materials textures to them The major steps of the design process are as follows Opening or creating a project Setting up the project Drawing walls Adding floors and ceilings Adding doors and windows Adding furniture and other objects Setting up the lighting Applying materials to objects Adding cameras 0 Printing a 2D plan taking pictures in the 3D view creating QTVR and movies Eo 2 SOON Actually the order of the steps may be altered as the design process usually consists of iterations Some steps may be omitted For example you can draw all the walls insert all the furniture and then change their materials Or you can change materials right after adding a new object If you are creating a multi floor building you should add more storeys and repeat steps 3 10 all or some of them for each storey 56 Live Interior 3D User s Manual Quick Start Guide Opening or Creating a Project Before you start working you should open an existing project or create a ne
12. from the menu Then select the items to delete and click the Uninstall button To delete the program files and folders select e Remove Live Interior 3D Application e Remove Live Interior 3D Preferences These items can be restored by re installing the application To delete objects and materials that you have added to the library select the Remove User Content check box Be careful You will not be able to restore the user s libraries by re installing Live Interior 3D 16 Live Interior 3D User s Manual Removing the Program Manually To remove the program manually remove the following files and folders e Live Interior 3D Pro app from the Applications folder e com belightsoft LiveInterior3DPro plist file from the Library Preferences folder e If you don t need your custom materials and documents that may be stored in the program s folder delete the Live Interior 3D folder from the Library Application Support BeLight Software folder e All pkg files whose name begins with liveInterior3D from the Library Receipts folder if these files exist uv means the user s Home folder To access the Library folder in the Finder choose Go gt Go to Folder Cmd Shift G Then type Library into the edit box and click the Go button To remove manually the program downloaded fom Mac AppStore remove the following files and folders e Applications Live Interior 3D Pro app e Library Contain
13. Del Delete the selected object Cmd A Select all the objects in the document Cmd 1 Activate the selection tool Cmd 2 Activate the wall drawing tool Cmd 3 Activate the floor drawing tool Cmd 4 Activate the ceiling drawing tool Cmd 5 Activate the Measurement tool Cmd 6 Activate the ceiling opening drawing tool 50 Live Interior 3D User s Manual Arrows Move the selected object in the 2D view Walk in the 3D view Arrows Shift Move the selected object in the 2D view by larger increments Cmd G Group the selected objects Cmd Shift G Ungroup the selected objects Cmd Shift V Display the selected object in the 3D view Working with Windows and Panels Cmd Zoom In Cmd Zoom Out Opt and mouse wheel Zoom in or zoom out Cmad Show the floor plan at 100 Cmd M Minimize the active window Cmd W Close the active window Cmd Ctrl F Enter or exit the full screen mode Cmd Bring up the application Preferences dialog Cmd R Show or hide the rulers Cmd Switch from 2D to 3D view and vice versa Cmd I Open or close the Inspector window Cmd E Open or close the Environment window Cmd Opt S Show or hide 3D rendering statistics Cmd 0 Fit the floor plan to the 2D window Space Drag Scroll the 2D view using the mouse This way you can use the pan tool without deactivating the currently active too
14. Export To in the menu 3 Select Collada dae in the Save As Type drop down list 4 In the Export section choose what you want to export an object a floor entire project 5 Set up the export options Up Axis defines the name of the vertical axis in the output file If you don t know the requirements of the software you will use to open the exported scene keep the default state Specify whether you wish to export the light sources predefined and user cameras using the corresponding check boxes Select Fix Texture Coordinate if textures with applied transformations look incorrectly in the software used to open the exported scene Select Copy Texture Images to export all textures used in your 3D scene to a dedicated folder Without this option activated the textures from the texture library are used to render the scene For this Live Interior 3D must be installed to provide this library Relative Path to Texture Images lets you choose either a relative or absolute path to the folder with exported textures created by activating Copy Texture Images What you should specify depends on the software you will use to work with the exported scene 6 Type a file name and click Save Chapter 4 Working with Projects 87 Render Boost t Choose what you want to export To export an object select it in the project To export a floor activate it in the Building Properties tab of the Inspector To export the entire
15. Guidelines Guidelines allow you to align objects on the floor plan and mark up the layout before drawing and placing objects The guidelines are not exported To add a guideline e Place the mouse pointer over the ruler press the mouse button the left one if you have a 2 button mouse and drag the guide into the drawing Then release the mouse button e Alternatively you can choose the Horizontal Guide or Vertical Guide item in the Insert menu To select a guideline click on it with the mouse The selected guideline becomes highlighted If you place the mouse pointer over a guideline the pointer changes into a bidirectional arrow Ctrl clicking right clicking a guideline will open its context menu To move a guide drag it with the mouse To remove a guideline select it and press the Delete key or use the context menu Like other objects the guides are listed in the Project Tree There is the Lock option in the Project Tree by setting it you will prevent the guide from unwanted movement Live Interior 3D also has smart guides Smart guides are temporary guides that appear when you draw walls floors or ceilings and when you move objects Smart guides are aimed to help you align objects 216 Live Interior 3D User s Manual Layout Grid In addition to layout guides and smart guides you can use the layout grid when arranging objects in the 2D layout The View gt Show Grid menu shows and hides the grid Gr
16. TIFF or JPEG To add an image choose the Insert gt Image menu command Or drag and drop an image from Finder to the 2D view The image properties are located in the Object Properties tab of the Inspector The image size in the Inspector is displayed in the measurement units selected for the project The Project Tree lets you control the Visibility and Lock options Images in 3D To display an image in the 3D view you should apply it to an object as a material texture There are several ways e Create a custom material and then apply it to the object e Drag an image from Finder and drop it onto an object This is the simplest way The program will create a custom material automatically and place it in a category with imported materials The texture will more than likely be tiled on the object s surface 212 Live Interior 3D User s Manual Creation of a Wall Picture L O Of tandscape jpg info 1 Right click on an image in Finder Landscape jpg 56 KB to open the Info pane Find out the Modified Mar 13 2008 3 26 PM Bebec ioar ihe mage sides We have V General 765 473 1 62 Kind JPEG image Size 56 KB on disk 54767 bytes Where Users nick Desktop Created Thursday March 13 2008 3 26 PM Modified Thursday March 13 2008 3 26 PM Label x m O U O a aE O Stationery Pad O Locked More Info Dimensions 765 x 473 Color space RGB Alpha channel 0 Last opened Thursday March 13
17. To fix the problem you should move a segment aside and then return it back to its place If this doesn t help delete the affected segments and add them again Chapter 14 Solving Problems 221 Printing Problems The printer does not print e Check the cable connection between the printer and the computer e Make sure the printer is turned on e If several printers are installed in your system make sure the correct printer is selected in the program e Check the paper source selected for the printer some printers have several input trays e Make sure paper is properly loaded into the printer If your printed text or images have low quality light stripes or gaps on the printout the printout fades out you see wrong colors check the ink or toner level If the printout is blurry or ink dries out for a long time e Make sure the paper meets the printer specification requirements e Check if the correct side of the paper is used e Check if the proper paper type is selected in the printer settings To understand the cause of the problem make a test printout from another software If the problem persists the problem is connected with the hardware For more detailed guidance refer your printer User s Manual 222 Live Interior 3D User s Manual Known Issues and Limitations The developer is constantly working to resolve problems that appear in the software The developer is aware of the inconveniences and problems
18. Turns on or off the Consider Collisions mode 3D View gt Show Statistic Info Cmd Opt S Show or hide 3D rendering information in the status bar Triangles how many triangles were processed to render the last frame in the 3D scene Batches how many batches were processed to render the last frame in the 3D scene A batch is a group of objects or their parts with the same material applied FPS frames per second average and at the moment in brackets Display 3D Walk Control Change the way the Walk Control appears in the 3D view Jump to Selection in 3D Cmd Shift V Disable Enable 2D Snapping Display the selected object in the 3D view Deactivate or activate snapping in the 2D view Show Rulers Cmd R Show or hide the rulers Show Rulerlines Show or hide rulerlines Show Floor Labels Show or hide floor labels Show 3D Viewpoint Show or hide the current point of view on the floor plan Show Smart Guidelines Enable disable displaying guidelines and snapping to them when you are moving an object Show Grid Show or hide the layout grid Show Storey Above Current Show or hide walls of the storey above the current Show Storey Below Current Show or hide walls of the storey below the current Chapter 2 Live Interior 3D Workspace 47 Show Compass in 2D Show or hide the compass in the 2D view gt sn to all objects in
19. You can set up the import from Trimble 3D Warehouse by using the Make all surfaces double sided to avoid invisible surfaces and Split Object Instances options described below in the Import Options section These options can be changed in the the Trimble 3D Warehouse tab of the program Preferences Click the Import Options button in the browser window toolbar for quick access to these options To change the properties of an already imported object use the Type and Representation dialog box To open it choose the Type and Representation item in the Edit menu If the imported object is a door or a window you should specify this in the Type and Representation dialog You can also change the orientation of the object and its icon for the floor plan Browser of Trimble 3D Warehouse Model Collection The built in browser used to navigate the on line model collection has a toolbar preview box and a status bar toe buttons from left to right Go to the previous page and Go to the next page navigation through the recently previewed pages e Reload current page e Go to the home page opens the Trimble 3D Warehouse home page e Import settings opens the import settings in the Trimble 3D Warehouse tab of the program preferences The browser mostly behaves as an ordinary web browser Chapter 7 Working with Objects 165 Editing Objects in Trimble SketchUp You can edit objects in Trimble SketchUp version 6 or hig
20. be selected To deselect a movie track in the Inspector click the Movie Tracks title above the list of movie cameras 3 Move in the 3D space to the next position If necessary adjust the orientation tilt and elevation of the camera 4 Click the Add Movie Camera from 3D Viewpoint button in the Inspector 5 Repeat steps 3 and 4 to add more movie cameras Adjusting a Movie Track You can change the shape of a track on the floor plan by e moving cameras to new places e changing the shape of track segments between movie cameras location of cameras is unchanged To change the location of a movie camera select a movie track and drag the camera to a new place To change the shape of a track segment without moving cameras drag the camera control points around the corresponding camera Chapter 4 Working with Projects 97 You can see the view from any movie camera in the 3D view To do this select it in the Camera Properties tab of the Inspector If you start walking around the camera will change its location and direction correspondingly This way you can adjust key points of the movie track A camera icon in the top right corner of the 3D view appears when a movie camera is selected This indicates that if you walk in 3D its position will change DL Creating a Movie To create a movie from a movie track 1 Select a movie track 2 Click the Record Movie in the Cameras Properties tab of Inspector 3 Type the nam
21. gt Rendering Quality or in the toolbar then nothing will change when you start walking in 3D Chapter 2 Live Interior 3D Workspace 39 6 Shadow rendering technique The program lets you choose the Stencil Shadows or Shadow Maps mode The Stencil Shadows mode is the default mode The 3D pictures rendered by these modes are different Stencil Shadows Shadow Maps The difference 1 The Stencil Shadows method is more accurate The Shadow Maps give less sharp shadows compare 2 and 4 Completely or almost invisible shadows can be rendered by Shadow Maps when a very thin object is located very close to a large surface compare 1 and 3 2 When you are walking around rendering in the Shadow Maps mode is faster if Shadow Maps Quality is set to the intermediate or lower values 40 Live Interior 3D User s Manual 3 The Shadow Maps mode must be supported by the graphic card These cards don t support Shadow Maps e GeForce4 Ti e GeForce3 e GeForce2 MX 4 MX e Radeon 9600 9700 9800 X600 e Radeon 9000 9200 e Radeon 8500 e Radeon 7200 7500 e Radeon 7000 e GMA 950 7 Shadow Casting Lights defines how many light sources including the sun and the moon are taken into account when the program is rendering shadows At smaller numbers rendering is faster Note that if the quantity of considered light sources is too small you can get an unrealistic picture because you cannot see shadows that normally exist Chapter
22. toolbar 5 Click the Add Movie Camera from 3D Viewpoint button 5 in the Inspector 6 Repeat steps 4 and 5 to add more movie cameras The location and orientation of movie cameras can be changed later in the 3D or 2D view 106 Live Interior 3D User s Manual Cameras Cameras Predefined Cameras From Front amp From Back K From Left I From Right I From Top User Cameras v Gm Movie Track Movie Camera 1 amp Movie Camera 2 g Movie Camera 3 g Movie Camera 4 Movie Camera 5 amp Movie Camera 6 amp Movie Camera 7 amp Movie Camera 8 g Movie Camera 9 amp Movie Camera 10 gt Gm Movie Track 2 Export 3D View v Predefined Cameras 1 From Front From Back I From Left amp From Right 9 From Top v User Cameras Movie Tracks g Movie Camera 1 amp Movie Camera 2 g Movie Camera 3 B Movie Camera 4 g Movie Camera 5 amp Movie Camera 6 g Movie Camera 7 amp Movie Camera 8 g Movie Camera 9 amp Movie Camera 10 gt Gm Movie Track 2 Record Movie Chapter 4 Working with Projects 107 Changing the Location and Orientation of a Camera in 3D L 2 Note Open the 3D view and the Cameras Properties tab of the Inspector Expand the corresponding movie track to see the list of included cameras To do this click a triangle next to the track name 4 in the picture Choose a movie camera When you select a camera the
23. 2 Live Interior 3D Workspace 41 In the picture 1 Light source 1 2 Light source 2 3 Shadow from the Sun 4 Shadow from the light source 1 5 No shadow from the light source 2 with Shadow Casting Lights set to Nearest 2 6 Shadow from the light source 2 with Shadow Casting Lights set to Nearest 4 8 The Shadow Maps Quality can be used to increase the rendering speed To do this set lower or intermediate values At low quality shadows look blurred The Trimble 3D Warehouse Tab These options control import of Trimble SketchUp objects Make all surfaces double sided to avoid invisible surfaces changes the way of importing Trimble SketchUp objects It is set by default Split object instances splits a compound object to make its parts separate objects in Live Interior 3D See details in Chapter 7 Working with Objects gt Import Options The Miscellaneous Tab Show Assistant on start up opens the Assistant when you launch the program This lets you choose and load a sample project Animate Library 3D Preview by default enables or disables automatic rotation of the selected 3D object in the preview box Deselect this option to increase computer performance The Save supplied content in projects option lets you control the project file size Normally the 3D models of all objects used in the project are saved along with the project file When the option is selected links to the library objects
24. 3D view renders a picture taken by it This helps you find the camera you need Use the walk controls in the 3D toolbar to adjust the location and orientation of the selected camera Repeat steps 3 and 4 to adjust more cameras When finished deselect the current movie camera in the list by clicking on the Movie Tracks category title 1 in the picture or on a blank line in the Inspector camera list if you leave any camera selected and start walking in 3D its location will change following your current position Adding New Cameras at the End of the Existing Track To continue adding cameras to the end of the existing movie track 1 2 Note Open the 3D view and the Cameras tab of Inspector Select a movie track in the list not a camera Walk to some location to define the place for a new movie camera Adjust its orientation if necessary Click the Add Movie Camera from 3D Viewpoint button 5 in the picture in the Inspector Repeat steps 3 and 4 to add more cameras When finished deselect the current movie camera in the list by clicking on the Movie Tracks category title 1 in the picture or on a blank line in the Inspector camera list if you leave any camera selected and start walking in 3D its location will change to your current position 108 Live Interior 3D User s Manual Removing Movie Cameras or Tracks 1 Open the Cameras Properties tab of the Inspector window 2
25. Chapter 13 Guidelines and the Layout Grid scs000 215 GuidelineS ssssssssssssnnsnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn Layout Grid Chapter 14 Solving ProblemMS s sssssssss22s5 2 2l Troubleshooting sssssssssssssssennn 217 Cannot Register the Program ieee Cannot Open the Program eee Cannot Select an Object 217 Performance Issues 218 Red Circles on the Floor Plan iene Printing Problems weaned Known Issues and Limitations 222 Technical SUpport ssssssssssssssnssnnnnnnnnnnnunnnnnnnnnnnnnnnnnnnnnnnnnnnn nn 225 12 Live Interior 3D User s Manual Chapter 1 Introduction 13 Chapter 1 Introduction Brief Description Live Interior 3D is a program for designing the interior of a house or an apartment It helps you visualize your ideas and imagine your future home or office Using this program you can find optimal design solutions and choose a suitable location for your furniture Before ordering various pieces of furniture you will be able to see how they fit in the interior The program lets you design different types of buildings homes apartments offices living rooms dining rooms etc The program contains models of furniture and accessories that are copies of the actual items produced by leading manufacturers PIIROINEN Villeroy amp Boch and others Some models from the supplied library have no real prototypes The program c
26. Chapter 4 Working with Projects 99 Creating and Modifying Movie Tracks in 2D A Simple Way of Creating a Movie Track A simple way of creating a movie track is as follows 1 Choose the Movie Track tool in the 2D toolbar Gas sy Camera i Movie Track C0770 2 Click with the mouse on the floor plan where you want the movie track to begin step 1 in the picture below 3 Make more clicks to add more movie cameras to the current track step 2 in the picture below 4 Double click to place the last camera step 3 in the picture below nm 1 2 3 The location of movie cameras the shape of track segments and the direction of cameras can be changed after creating the track 100 Live Interior 3D User s Manual Setting the Camera Direction while Creating a Movie Track The following method lets you point a new camera while adding it Another way is to change the camera direction after the track is created The process of creating movie tracks is as follows 1 Click the Movie Track tool in the 2D toolbar 2 Place the mouse cursor on the floor plan where you want to place the first movie camera 3 Press the mouse button the left one for 2 button mice Keeping the button pressed move the mouse to change the camera direction Then release the button 4 Repeat steps 2 and 3 for adding more cameras 5 After adding the last camera press the Esc button The location of movie cameras the shape
27. Click the triangle next to the Movie Tracks category to expand it 3 Select a camera or track and click the Delete button below the list of cameras in the Inspector or hit the Del key To select a camera expand some specific movie track to get all the included movie cameras displayed Chapter 5 Working with Storeys 109 Chapter 5 Working with Storeys Introduction Live Interior 3D supports the creation of multi storey buildings A new project contains only one floor You can add new floors above or below it All projects must contain a ground floor When it contains multiple floors any of them can be selected as the ground floor In the Project Tree each floor is represented as a compound object that includes other objects furniture doors windows etc located on this floor To control storeys use the tools in the Building Properties tab of the Inspector Each storey includes a slab above it This slab is invisible in the 3D view until you add the ceiling to the current storey or add the floor to the storey above In the 3D space the elevation of an object is calculated in relation to the storey where the object is located An object can be listed in the Project Tree among objects of one storey but the object can appear in another storey in the 3D picture This happens when the elevation of an object is greater than the storey height 110 Live Interior 3D User s Manual Managing Storeys in the Inspector The
28. OCS srs inusisa site serdentes aas aiana 131 MALS al Scratched oferta vaiesneinioetcls nice elattchan ARGE 131 Wall SOG GINS noesa pis dw scuneeaxwinei E aE ENEA 132 Adding and REMOving Wallsisicescescisesieate aanecmavoseas irena aan 133 Selecting Walls Moving Walls Wall Parameters Modifying Walls Ceilings and FIOOSLS cccesecceeeeeeeeeeeeeneeeeeee Gra Adding and Removing Ceilings and FIOOrs ssssssssseersrsresrrerrr 137 Selecting Ceilings and FIOOMS cccscesceseceeeneeeseeneneereesneneeee 138 Moving Ceilings and Floors 138 Resizing Ceilings and FIOOrs cceceeeee 138 Setting up the Level of the Floor or Ceiling 139 Material Siiiccecidcce ceccententadiscngacceasiedeadsmeassene smnd 139 Ceiling and Floor Representation on the Plan 140 Text Label of the Floor esseseeeeeeeereenes 140 Windows Doors and Openings Adding and Removing Openings we 141 Selecting OPENiNGS weiconsecnseesercerceseere cos na ves arai paa isa a 141 Moving OpenihgSs sacer ene aa wide A E E E AN 141 Parameters of Openings 142 Niches and Wall PanelS s sssssssssssssnnensnnnnnn 1144 Adding and Removing Niches and Wall Panels we 144 Selecting Niches and Wall Panels 1144 Moving Niches and Wall Panels a 144 Parameters of Niches and Wall Panels cccsseeeeeeeeeeeeeeeeeeee 145 Changing the Size and SHap sc 0is cesceincns ccca
29. OS 171 Chapter 8 The Library of Objects ssssssssnnnnnnnnnnnnnnnnnn 173 The Library Panel ssssssssssssnsnnnsnn Object Information in the Library T Managing Objects in the Library ss sssssssnsssnnnnnnnnnnnnnnnnnnnnnnn 177 Chapter 9 Working with Materials ssssssssnnnnnnnnnnnnn LSL Applying Materials cccccccseeceeeeeeeeeeeeeeeeeeeseeeaeeeeeeeeseoeseenses 181 Applying a Material to an ODjeCt cc ccescccccscccaccacenccm ont ncdeenecnees 183 Working with the List of Object s Materials 2b83 Adjusting the Texture Size and Orientation Adding Materials to the Library Editing Materials 0s0e0008 ae Material Picker ccccccccssccceeseeeseeeeeeueeeeeeeeeseueeeaeeueeuaeaueueseeasans 192 11 Chapter 1 Introduction Chapter 10 Lighting cccccseeeeeceeueeeeueeeeueeeaeeeneeeensssensesenees LOB Light SOUFCES ssssssssssennunnsnnnsnunnnnnnnnnnnnnnnnnnn Managing Light Sources in the Inspector The Light Source Editor s ssssssssnsssnsnnnsnnnnnn Main Elements of the Light Source Editor Chapter 11 Using Cameras ccccsceeeeeeeeeeeeeeeeeeeeeeeneeeeres 203 Chapter 12 Auxiliary ra ane rei sum Uae 207 Text Annotation sssssssssssnusunnsnnnunnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn nnna 207 Measurement Tool 1 209 IMAGES sisssanssasisceannesenessersces oun 211 Images on the Floor Plan aia dk Images in BD ocsistc ess cctins ritenia suveaen alesse i anaa send 211
30. Properties tab in the Inspector The image used to display an object on the floor plan can be changed in the Type amp Representation dialog Chapter 7 Working with Objects 147 Columns Adding and Removing Columns 1 Open the Building Elements tab in the Library panel Then select Columns in the drop down list 2 Drag the column into your project layout The height of the added column will be equal to the storey height To remove a column select it and press the Delete or Backspace key 0O inspector Parameters of Columns The Information bar shows the column width depth and height The bar is located above columns the horizontal ruler To show or hide the Information bar and rulers press Cmd R Most of the column parameters can be modified in the Inspector window The Inspector window lets you modify the dimensions of the selected column as well as the height of its capital and base You can also rotate columns The Project Tree lets you control the Visibility and Lock options ry Width 0 39 8 i Depth 0 39 8 Column Size i Maintain Aspect Ratio i A Column dimensions are found in the Object Height 3 00 W Properties tab of the Inspector window Capital Height loos Sd The height of the column base and capital can Base Height 0 18 El be adjusted separately Rotate The default column height is equal to the height _ fs of the walls 180 o 180 F M Cast Shado
31. Roof section You can save modified dormers to the object library 128 Live Interior 3D User s Manual Interior Walls in the Loft Use the Loft Walls to split the space in the loft Unlike the standard walls the Storey Walls the height of Loft Walls is not fixed by the current storey height Loft Wall height follows the ceiling height even if the ceiling is sloped Unlike other wall types Loft Walls don t change the shape of the roof The same tool in the toolbar is used to add walls of any type The default wall type is Storey Wall When you add walls in the loft the program automatically switches to the Loft Wall type To change the wall type use the Type pop up menu in the Object Properties tab of the Inspector Note that you should use Loft Walls only in the loft Chapter 7 Working with Objects 129 Chapter 7 Working with Objects Basics In the 2D layouts and the 3D views you can operate with several major types of objects e Walls e Ceilings and Floors e Windows Doors and Openings e Niches and Wall Panels e Columns e Furniture e Staircases e Light Sources e Cameras Special objects e Dimension Lines e Text Annotation Boxes e Images The object type is the most important property of an object Objects have different behavior depending on their type For example separate wall objects can merge thus making a greater wall but the furniture items cannot do that Depending on the type of the se
32. Working with Projects 85 6 To simplify the object before exporting it select the Merge coplanar triangles check box To keep all the details keep the check box deselected This option does not affect the object in the Live Interior 3D project 7 Type a file name and click Save VRML Version 2 0 and X3D 1 Choose what you want to export To export an object select it in the project To export a floor activate it in the Building Properties tab of the Inspector To export the entire project you don t have to select anything particular 2 Choose File gt Export To in the menu 3 Select VRML Version 2 0 wrl or X3D x3d in the Save As Type drop down list 4 In the Export section choose what you want to export an object a floor entire project 5 Type a file name and click Save RenderMan 1 Choose File gt Export To in the menu 2 Select RenderMan rib in the Save As Type drop down list 3 Set up the size and quality of the image you wish to render 4 Specify whether you wish to export the terrain using Export Terrain and sky using Export Background 5 Type a file name and click Save 86 Live Interior 3D User s Manual Collada 1 Choose what you want to export To export an object select it in the project To export a floor activate it in the Building Properties tab of the Inspector To export the entire project you don t have to select anything particular 2 Choose File gt
33. and modify them To open a material in the editor double click the material thumbnail in the Materials tab of the Inspector window Window gt Inspector gt Materials 1 Wood wood Ambient Color BE Diffuse Color B Self Illumination Color i 2 Specular Color MEN Shininess 00 0 0 Reflection am 0 fJ 3 Rotate oe ee SoC S ee 4 Blending Method M Has Texture Categories ESSET F Piiroin h2 jpg Piiroin ech jpg Piiroin rch jpg Piiroin 01 jpg 5 Piiroin 03 jpg Piiroin 11 jpg Piiroin 20 jpg Piiroin 02 jpg 6 _ Piiroin ak jpg PHROI ur2 jpg Piiroin eer jpg Pine Honey jpg v ey et E 7 Carer TOR Chapter 9 Working with Materials 189 1 Preview box 2 Color settings 3 Reflection 100 creates a mirror 0 is no reflection 4 Texture settings 5 Preview mode switch 6 Texture library 7 Texture preview zoom control Preview Box The preview shows your material applied to one of three shapes sphere cube or flat surface The preview has its own spot lighting and ambient lighting Setting Up Colors Ambient Color Ambient light is the constant amount of light that is present everywhere in the scene So the ambient color is the color of ambient light reflected by the object Diffuse and Specular Colors The way objects reflect light depends on the type of their surface Uneve
34. has three handles when selected The middle handle lets you adjust the distance between the numeric value and the object you are measuring The handles on the ends define the distance to be measured The measurement units will be the same as the ones used for the rulers You can change them in the Project Setup dialog To hide the measurement units use the Suppress Units option The measurement tool can be snapped to object sides or to handles of a wall for instance In this case it moves and changes its size together with the object Placing handles of the measurement tool near these points will cause it to move separately from an object Zoom in the 2D view and move the handles of the measurement tool around to be sure that they have snapped to the object 210 Live Interior 3D User s Manual To change the font size or color of text use the 2D Properties tab of the Inspector The font size doesn t change when you choose another scale in the Project Setup dialog The Information bar displays the total length of all selected measurements Chapter 12 Auxiliary Objects 211 Images Images on the Floor Plan An image can be added to your floor plan This image may contain your logo the floor plan or other information Adding an image with a floor plan is useful because you can see where walls furniture and other are located For this purpose a floor plan created in other program should be saved in a graphic format such as PDF
35. in the Roof Assistant and the outline of the outer walls Any roof has several sides Gables are also considered as sides So 1 4 and 5 in the picture are roof sides A roof side can have several segments The side 1 has two segments 2 and 3 2 3 4 5 Roofs are listed in the Project Tree You can select a roof or its parts in the Project Tree or in the 3D view A roof can be added to any storey that is entirely or partially under the open sky Usually a roof takes up the whole upper storey A roof may change its shape dynamically when you add delete or resize walls or the floor The height of the roof is not limited by the corresponding storey height 116 Live Interior 3D User s Manual To create a skylight you can cut a window into the roof To apply a new material to the roof drag the material from the library onto the roof in the 3D view See Chapter 9 Working with Materials gt Applying Materials for more details The Roof Types The Roof Assistant in Live Interior 3D lets you choose one of the basic types such as gable hip mansard or other A more complicated roof can be created by adding or deleting roof slope segments and by changing their angles The properties of roofs are located in the Object Properties tab of the Inspector Using Panels Openings and Niches with Roofs To add a panel opening or niche to a roof drag one from the object library onto the roof Also you can add
36. in the Type amp Representation dialog Look at the picture below There are two copies of the same staircase object The left one is Furniture which is a generic object type The right one is Stairs When you import a 3D model of a staircase it has the Furniture type by default Change the object type in the Type amp Representation dialog manually The Stairs object consists of two components the slab opening and the staircase itself You can see its structure in the Project Tree v Stairs Opening S y Stairs a f The parent item Stairs Opening is responsible for the whole object When it is selected you can change the material of the opening To change the material of the staircase select the Stairs item To change the name of this item double click on it in the Project Tree Adding and Removing Staircases 1 Open the Building Elements tab in the Library panel 2 Select the Stairs category in the drop down list 3 Choose a model and drag it to your project layout Chapter 7 Working with Objects 153 To remove a staircase select it and press the Delete or Backspace key Selecting a Staircase e200 Inspector To select a staircase click on it with the mouse All staircases in the project are listed in the Project Tree You can also select them in the list Moving a Staircase To move a staircase drag it with the mouse Another way is to use the arrow keys when a staircase is selected m Wid
37. listed below To avoid submitting a duplicate problem report please check if the issue is already listed here The 3D View is too Small The 3D view is too small or it doesn t expand by resizing the main window Unlike the 2D view the size of the 3D picture is limited by the amount of the video memory in your computer To find out whether the problem is connected with a broken 3D picture possible bug or memory limitation normal behavior look at the 3D picture in a blank document The 3D View should have a plain gray background The 3D picture should have a shadow along two or more opposite borders When you make the main window smaller the 3D picture may take all the space in the view area In this case the gray background and shadow will disappear e00 Untitled oO Y 3D Preview Chapter 14 Solving Problems 223 Video Cards that do not Support Per pixel Lighting The following and earlier models don t support per pixel lighting GeForce4 Ti GeForce3 GeForce2 MX 4 MX Radeon 9000 9200 Radeon 8500 Radeon 7200 7500 Radeon 7000 To find out which type of video card is in your computer click the Apple menu and choose About This Mac Then click the More Info button to open the system profiler and navigate to the Graphics Displays section The Project Exported to SketchUp Contains Unwanted Triangles The project or objects exported in Trimble SketchUp format contains unwanted triangles The incorrectly ex
38. may continue to use the previous version of the Software on your computer after You receive the Update to assist You in the transition to the Update provided that the Update and the previous version are installed on the same computer the previous version or copies thereof are not transferred to another party or computer unless all copies of the Update are also transferred to such party or computer and You acknowledge that any obligation BeLight Software may have to support the previous version of the Software may be ended upon availability of the Update 6 LICENSOR S RIGHTS You acknowledge and agree that the Software and Documentation consists of proprietary published and unpublished property of Licensor You further acknowledge and agree that all right title and interest in and to the Software and Documentation are and shall remain with Licensor This license conveys to You the right to install and use the Software and Documentation in accordance with the terms of this license All rights not expressly granted here are reserved by BeLight Software The Licensor will not transmit your personal information to any third party without your express consent 7 TERMINATION This license is effective upon installing the software on any machine and shall continue until terminated You may terminate this Agreement at any time The Licensor may immediately terminate this License Agreement if you breach any representation warranty agreement or obl
39. of the 3D window oggy e To make it visible all the time choose View gt Display 3D Walk Control gt Always 2 Choose the Export 3D View command from the File menu 3 Select the file format Some graphic formats allow setting export parameters 4 Choose where to save the picture enter a file name and click the Save button Note All objects in Live Interior 3D have the Visibility option in the Project Tree in the Library panel If you don t want an object to be shown in the 3D view or on the floor plan make the object invisible To do this select the object and click the eye icon in Project Tree Chapter 3 Getting Started 71 Creating a Movie Track in 2D We are going to create a movie track with straight segments An L shaped movie track will lay along two guidelines 1 Choose the Movie Track tool in the tool bar i Movie Track m 2 Place the cursor over the point where the movie track should begin 3 Press the mouse button and don t release it Now a movie camera has been added and it is rotating in the direction of the mouse Change the direction of the camera it should be pointed along the horizontal guide line rightwards in this example When done release the mouse button You can adjust the orientation of the camera later 72 Live Interior 3D User s Manual 4 Move the cursor to a new position for adding the second camera 5 Click on the floor plan to add a new camera A
40. of the program you ll find the license code in the purchase confirmation email If you have the program on a disc find the code inside the program pack on the disc envelope Chapter 1 Introduction 15 To register Live Interior 3D 1 Open the application 2 Bring up the License dialog by choosing Live Interior 3D Pro gt License in the menu 3 Enter your name and license code It s recommended that you keep the e mail or the disc package containing your license code in a safe place in case you need to register the application after re installation or after update The unregistered version of Live Interior 3D cannot save projects To upgrade from the trial to the registered version of the program you need to purchase and register it See details on BeLight s web site http www belightsoft com buy Updating the Program From time to time the software developer releases new versions of the product Before starting the update installer make sure that the application and supporting files are placed in their default locations For default file locations see below To check for and download the latest update click Check for Updates in the Live Interior 3D Pro program menu Alternatively you can visit the Live Interior 3D Updates web page http www belightsoft com liveinterior update Removing the Program To uninstall the program completely or delete some of its parts choose Live Interior 3D Pro gt Uninstall
41. of track segments and the direction of cameras can be changed after creating the track Chapter 4 Working with Projects 101 Keeping the Last Segment Unchanged while Creating a Movie Track When you are moving the mouse cursor while adding a new movie camera 4 in the picture two track segments before and after the last added camera 2 change according to the location of the cursor 4 Segments 1 and 3 are straight After the camera moves they become curved 5 Press the Alt key if you wish to keep the previously added segment unchanged while moving around a new movie camera to find a better place for it This will force the previous segment 6 to freeze when a new segment 7 reshapes following the mouse cursor new movie camera Follow the steps below 1 Add one or multiple movie cameras 2 Add another movie camera 2 in the picture to your movie track by a click 1 2 Do not move the cursor until you press the Alt key 3 Place the mouse cursor where you want to place another movie camera 4 Click on the floor plan to place a new camera Now you can release the Alt key or keep it pressed to continue using 9 we the current mode ar a 102 Live Interior 3D User s Manual Setting the Shape of the Current Segment while Creating a Movie Track The following method lets you adjust the curvature of the last track segment while you are adding a new movie camera Another way is to use the camera cont
42. picture below a ed The location of movie cameras the shape of track segments and the direction of cameras can be changed after creating the track Important The number of movie cameras depends on how curvy a movie track should be A less curvy track requires less intermediate cameras A straight track requires only two cameras at its ends Do not add unnecessary intermediate cameras Extra intermediate cameras are needed for a more accurate creation of a track with a complex shape 96 Live Interior 3D User s Manual Creation of a Movie Track in 3D A simplified process of movie track creation is described below A more detailed way can be found in Chapter 4 Working with Projects gt Creating and Modifying Movie Tracks in 3D 1 Walk to a point in 3D that should be the start point for your movie 2 Open the Cameras tab of the Inspector and click the Add Movie Track from 3D Viewpoint button 3D view should be open The icon of the button indicates the current mode Add Movie Track mode In this mode clicking the button creates a new track and adds a ry new camera to it The icon of the button will turn into the image below indicating that new cameras will be added to the current track by clicking the button Add Movie Camera mode In this mode clicking the button adds a new camera at the end 3 of the selected track Note For creating a new track none of the existing movie tracks should
43. s 13 122 Live Interior 3D User s Manual Modifying the Style of a Roof You can modify the style of a roof using the tools in the Object Properties tab of the Inspector The examples below show how to modify a gable roof to gambrel hip and shed roof All of these roof styles are standard and can be created using the Roofing Assistant The goal of the steps below is to demonstrate the use of the tools in the Inspector To select the sides of a roof and preview the result of your actions open the 3D view Modifying a gable roof to a gambrel roof 1 Select a roof slope 2 In the Inspector click the Add Segment Below Selected button 7 3 Change the angle 10 of the lower segment to 60 4 Adjust the height 11 of the lower segment if necessary Chapter 6 Working with Roofs 123 5 Repeat steps 1 4 with the other roof slope Modifying a gable roof to a hip roof 1 Select a gable and change its angle 10 to 45 2 If necessary adjust the overhang distance 13 3 Repeat steps 1 and 2 for the other gable 124 Live Interior 3D User s Manual 4 Change the material of new slopes using the Material Picker located in the Materials tab of the Inspector Modifying a gable roof to a shed roof 1 Select a roof slope and change its type to Gable 2 Select the other roof slope and change its angle 10 to 10 3 If necessary adjust the overhang distance 13 and thick
44. shape with walls So usually you do not need to add ceilings and floors manually Automatically added floors and ceilings have the default names AutoFloor and AutoCeiling in the Project Tree In contrast to manually added floors and ceilings automatic floors and ceilings e change size and shape when you move or resize walls e split into two parts when a room is broken into two pieces by adding a wall The AutoFloor and AutoCeiling cannot be deleted To add a floor or a ceiling manually select the corresponding tool in the 2D toolbar Then click in your layout several times to add corners And finally double click to add the last corner and exit the floor ceiling drawing mode Floors and ceilings can be added together f SM SS ay Floor amp Ceiling amp Floor Ceiling amp Ceiling Opening To remove a floor or a ceiling select it and press the Delete key 138 Live Interior 3D User s Manual Selecting Ceilings and Floors To select a ceiling or a floor in the 2D layout you should click its outline Sometimes it is difficult because the outline goes over walls walls have higher priority for selection Since all ceilings and floors are listed in the Project Tree you can select them in the list The Project Tree lets you control the Visibility and Lock options Moving Ceilings and Floors To move a ceiling or a floor select it and drag its edge with the mouse Note When you move ce
45. the Open item in the File menu A shortcut shortkey is one or several keys pressed together Cmd S means you should hold down the Command key while pressing the S key then release them Ctrl click is a click holding the Ctrl key down Right click is a click by the right button of a two button mouse Both actions are equivalent The context contextual or shortcut menu is a pop up menu that contains options that vary depending on the object image text etc you have clicked on To open the context menu right click or Ctrl click on an object 18 Live Interior 3D User s Manual Chapter 2 Live Interior 3D Workspace 19 Chapter 2 Live Interior 3D Workspace The Main Window J i amie Bed 02 Wave Mr Qe Library y30Preview QQQ a _ Ground Floor ee em 7 Lox i NS w 4 1 The Library panel displays the library of 3D models or the Project Tree 2 A handle to expand collapse the Library panel 3 The 2D toolbar with tools for adding walls ceilings floors and other objects For details see The Toolbar section 4 The 2D View area for displaying the floor plan 5 The splitter bar between the 2D and 3D views Move it with the mouse to distribute space between the views 6 The 3D mode selector 7 The 3D View window 20 Live Interior 3D User s Manual The Assistant When you start Live Interior 3D for the first time it opens the A
46. to resize the wall or to change its direction When you move a segment with two ends joining other segments the program will change the length of these segments to keep the walls joined So the room will be reshaped To rip a wall segment out drag it holding the Option key To move walls without changing their size and direction you should select and move all the joined segments together Wall Parameters The Information bar displays the wall length thickness and angle The bar is located above the horizontal ruler at the top of the window To toggle show hide the ruler together with the Information bar use the Show Hide Rulers command in the View menu Most of the wall parameters can be modified in the Inspector window Chapter 7 Working with Objects 135 The set of tools in the Inspector window allows 00 Inspector you to adjust the thickness and length of the e gt selected wall You can also choose the shape and size of the wall bases and wall crowns in the Mouldings section E wails Ez To change the shape of a crown or a base use Thickness 6 8 the corresponding drop down list If the wall Length 204 8 won should have no crown or base select the item You can also change the width and height Type of the selected crown or base Master Walls lw 1 The Flip Sides button swaps the materials wall acena crowns and wall bases on the sides of the wall 4 General Wall w wow 6 General Wall Th
47. using the printing procedure In the system print dialog choose PDF gt Save as PDF Chapter 4 Working with Projects 83 Exporting 3D Views to Graphic Files To take a picture of the current 3D view i 2 5 Open the 3D View Make the 3D View display the picture you want to shoot To do this choose the camera pointing in the necessary direction in the Camera list Inspector window the Cameras Properties tab Or use the walk controls and camera orientation tools to position the current camera Choose the File gt Export 3D View menu item or click the camera icon in the 3D toolbar Choose the image format and size You can choose one of the following graphic file formats BMP TIFF JPEG PNG Graphic formats with compression let you choose better quality or better compression Type a file name and click Save After an image is saved the program offers to show you a preview of it To print the 3D view open the exported picture in the Preview application and print it File gt Print Exporting 3D Views to QuickTime VR QTVR QuickTime VR virtual reality format lets you save a panoramic view of your project from the point where you are standing in 3D Then you can open the exported file in QuickTime and look in any direction To export to QTVR 1 2 Open the 3D View Walk to the central point of your panorama To do this choose the camera located at the desired point from the
48. view For example if you have a very detailed model of the car in the garage or a lot of trees outside hide them while you are editing the interior of the rooms e Turn off the light sources located outside the room you are editing and those which aren t critical for the current 3D scene You can control the light sources on the Lights Properties tab of the Inspector e Objects shouldn t plunge into the floor ceiling or walls To be sure that an object is placed properly activate the Glue By appropriate object side option and move the object around to let it snap to the floor ceiling or other nearby surface Be careful when you change the object s elevation manually Chapter 14 Solving Problems 219 Draw the walls carefully Red circles on the floor plan indicate the places where walls join not neatly Fix all such issues Avoid opening more than one project at the same time Such projects opened in the background consume computer resources that could be used for the project you are working on Don t use too many reflective materials The program performance can drop down if you apply reflective materials to a large number of small objects Avoid creating many variations of the same object using the Type and Representation dialog 3D properties or in the SketchUp application The more different objects are present in the project the longer rendering takes The program works faster with a number of copies of the same ob
49. with Materials 181 Chapter 9 Working with Materials Materials are used to apply some color to an object or to map a texture onto its surface This makes the object look like its real prototype A material determines the object color and also affects light dissipation and light reflection Materials are controlled from the Materials tab of the Inspector window The materials supplied with the program cannot be modified Applying Materials The material library is located in the Materials tab of the Inspector It lets you e Choose and apply a material to an object e Preview materials already applied to an object e Create new materials 182 Live Interior 3D User s Manual 1 The list of all materials of the selected object s Each item here represents a part of the object The same material may appear in the list several times This means that it has been applied to several parts of the object Actions possible with the materials listed here are described below in Working with the List of Object Materials 2 Material picker It allows you to choose a material of one object and apply it to another Use it to make objects match 3 A handle to expand or collapse the list 1 4 Texture size horizontal and vertical See Adjusting the Texture Size and Orientation for more details 5 Maintain aspect ratio 6 Texture offset parameters allow you to change the positioning of the texture on the obj
50. 0 90 8 elevation of an object By clicking the lock icon C meaho A you can lock the Elevation parameter to move e Y an object only horizontally in the 3D view for fi Maintain Aspect Ratio example to distribute niches in the wall i a f The Project Tree lets you control the Visibility eee 0 15 v and Lock options of Elevation 0 02 8 To change an object s properties such as the orientation in 3D the origin point and 2D representation select the object and click Flip Sides the Type amp Representation button in the Inspector The program will open the Type amp Representation dialog Changing the Size and Shape To change the size of an object use the tools located in the Object Properties tab of the Inspector You can adjust height width thickness elevation and frame thickness To customize the shape of the niche or wall panel right click on it and select Edit Wall Panels Openings and Niches See Chapter 7 Working with Objects gt The Wall Panels Openings and Niches Editor for details a 146 Live Interior 3D User s Manual Materials To change the object material use the material library located in the Materials tab of the Inspector See Applying Materials for more detail Object Representation in the 2D Layout To make objects look differently in the 2D view due to the material size or other principle apply different stroke colors and pattern fills They can be changed in the 2D
51. 2008 3 26 PM 2 Add a wall panel from the library to your project Chapter 12 Auxiliary Objects 213 3 Resize the panel using the Object Properties tab of the Inspector Let s say that we need to have the height 1 5 m The width will be calculated using the aspect ratio of the image 1 5 1 62 2 43 m width 2 43 ig L Height 1 50 is Maintain Aspect Ratio Thickness 0 00 ig a Elevation 1 00 Q Flip Sides 4 Drag the image from Finder and drop onto the panel Alternatively you can choose a material in the Materials tab of the Inspector M Width 2 43 iG L Height 1 50 8 C Maintain Aspect Ratio Thickness 0 00 of Elevation 1 00 ig Flip Sides 214 Live Interior 3D User s Manual 5 The image is tiled Correct this using the Texture Transform tool in the Materials tab of the Inspector Make sure that the Preserve Texture Aspect Ratio is on the chain icon indicates this Input up one of the image dimensions for instance the width Y Texture Transform Hea rir Hooo IG 1 000 oo oo oo ou C T Materials Gallery 9003 signal white 9004 signal black 9005 jet black 9006 w _mit kaid The same way you can apply a texture to other objects But remember that the Texture Transform tool works only with walls wall panels ceilings floors Chapter 13 Guidelines and the Layout Grid 215 Chapter 13 Guidelines and the Layout Grid
52. 96 Live Interior 3D User s Manual The Light Source Editor Live Interior 3D lets you create and edit light sources To open the editor select an object and choose Edit gt Light Sources in the menu Note The word lamp will be used in this section for any object that emits light a lamp a candle a fireplace etc The word light source will be used for a part of a 3D model that simulates a single light source and is actually the source of light in the 3D scene One lamp may have one or more light sources Main Elements of the Light Source Editor Preview Qao 5 Light Sources Type Glow Onloff g6 Location Light Color 7 x O 0 00 Diffuse o 000 specular 8 ZO 0 36 E Glow Size O 9 Spot Direction Light Attenuation V gt _ 0 Constant 2 00 3 a 0 Linear 2 00 3 10 Spot Angle 129 3 Quadratic 0 70 G Spot Falloff 1 00 3 Luminosity O _Cancel_ __ ox __ T 2 3 4 1 Viewpoint selector Choose one of six predefined points of view from front from back etc 2 Preview area 3 Day time selector Allows you to preview the light source at a different time of day 4 Spotlight controls They are activated when the current light source is of a spotlight type 5 Clean View switch Hides shows the spotlight direction and coordinate axes of
53. An object can be locked or unlocked in the Project Tree Modifying Objects Most object properties are available in the Inspector window The Inspector window presents an object dependent set of controls It shows the tools and settings that can be applied to the selected object In the Type and Representation dialog box you can flip the object and change its orientation and dimensions For more information see the sections describing various types of objects in Chapter 7 Materials When you add an object to the project it comes with default materials You can apply new materials The library of materials is found in the Materials tab of the Inspector window Applying a new material is described in Chapter 9 Working with Materials gt Applying Materials 132 Live Interior 3D User s Manual Walls Walls are the basis of your project Usually you begin creating a floor plan by drawing external and then internal walls Walls can be of different types Below are described the Storey Walls general type of walls Most of information here is also applicable to Loft Walls To verify or change the wall type go to the Object Properties tab of the Inspector Walls of different types cannot join Wall Segments A wall segment is a piece of a wall that is limited by two end points When the segment is selected the end points ends are marked by green dots handles item 6 in the picture If you draw a wall seg
54. BeLight Software Live Interior 3D Pro User s Manual Version 2 October 2014 C 2014 BeLight Software Ltd All rights reserved BeLight Software Ltd reserves the right to improve enhance and revise its products without notice The information in this document is furnished for informational use only is subject to change without notice and should not be constructed as a commitment by BeLight Software Ltd BeLight Software assumes no liability for any errors or inaccuracies that may appear in this document All trademarks product and or brand names mentioned in this publication are the sole property of their respective owners Written by Nick Shubin Thanks to Ray East for help with the creation of this publication Live Interior 3D Pro End User License Agreement 3 Live Interior 3D Pro Edition End User License Agreement THIS LICENSING AGREEMENT AGREEMENT IS A LEGAL AGREEMENT BETWEEN YOU EITHER AN INDIVIDUAL OR A SINGLE ENTITY AND BELIGHT SOFTWARE LICENSOR IF YOU DO NOT AGREE TO EACH AND EVERY TERM DO NOT INSTALL LIVE INTERIOR 3D PRO EDITION YOU MUST EITHER RETURN THE SOFTWARE DOCUMENTATION AND PACKAGING TO THE PLACE OF PURCHASE OR IN THE CASE OF DOWNLOADED SOFTWARE DELETE THE SOFTWARE FROM YOUR COMPUTER AND OR ANY OTHER DATA STORAGE DEVICE 1 GENERAL The software documentation and any 3D object or ready made design accompanying this License whether on disk or on any other media collectively t
55. Building Properties tab of the Inspector allows you to perform the following operations on storeys e Adding storeys e Removing storeys e Choosing the active storey e Choosing the ground floor e Changing the slab height e Changing the storey height 299 Inspector Inspector Controls 1 The elevation of the ground floor Increasing this parameter elevates the whole building 2 The thickness of the foundation If your building doesn t have the basement the Foundation parameter must be equal or greater than Elevation gt 1 Elevation 0 00 3 The thumbnail of a floor 2 Foundation 0 20 Ge 4 The thumbnail of the current floor has a blue frame To select other floor click on its thumbnail The 2D view displays the floor plan of the selected floor r 5 This icon identifies the ground floor 5 gt To change the ground floor select another 4 EL floor and choose Mark Storey as Ground in the pop up menu of button 7 Exi 6 Add a roof By click on this button you 5 add a roof above the current floor If you click and hold the mouse button the pop up menu will open This menu gives a choice to add a roof in the current floor or above it 6 7 Add a floor By click on this button you 74 g K A x add a floor above the current one If you 8 j click and hold the mouse button the pop up menu will open This menu gives a choice to add a floor above or below
56. By option It is used to change the object elevation Drag means you move the mouse pressing down the right key 52 Live Interior 3D User s Manual Using Trackpad Gestures in the 3D View Scroll up or down with two fingers Move the camera forward or backward horizontally Scroll left or right with two fingers while holding down Cmd Rotate the camera left or right Scroll left or right with two fingers while holding down Shift Move the camera leftward or rightward Rotate with two fingers Rotate the selected object Pinch with two fingers Move the camera to or away from the center of the screen Scroll up or down with two fingers while holding down Opt Shift Tilt the camera up or down Using Trackpad Gestures in the 2D View Scroll with two fingers Scroll the 2D view Rotate with two fingers Rotate the selected object Pinch with two fingers Zoom in or out at the cursor position Chapter 3 Getting Started 53 Chapter 3 Getting Started Setting Up the Program after Installation Register Live Interior 3D Register the program if you have purchased a license code Otherwise the program will work in the demo mode To do this choose Live Interior 3D Pro gt Licenses menu item to open the registration dialog box Input your name and your license code Set Up the Program Preferences Check out the program Preferences Cmd w
57. Camera control points 3 Selected camera 4 Camera direction point To change the location of a camera 1 Click on a camera in 2D to select it 2 Drag the handle item 3 in the picture above to move the selected camera to a new place Adjusting the Direction of a Movie Camera You can change the direction of any movie camera after a movie track is created To do this 1 Click on a camera in the 2D view to select it 2 Drag the camera direction handle item 4 in the picture above to rotate the selected camera 104 Live Interior 3D User s Manual Adjusting the Curvature of Movie Track Segments To adjust the track segments 1 located next to a specific movie camera 3 1 Click on a camera in the 2D view to select it 2 Drag the camera control handle items 2 in the picture above to modify the shape of track segments Removing a Movie Camera To remove a movie camera select it on the floor plan by clicking the mouse and press the Del button Or do the following 1 Open the Cameras tab of the Inspector window 2 Click the triangle next to the Movie Tracks category to expand it 3 Expand some specific movie track to get all the included movie cameras displayed 4 Select a camera and click the Delete button below the list of cameras in the Inspector or hit the Del key Or bring up the context menu for the selected movie camera on the floor plan and choose the Delete Movie Camera item Removing a Mov
58. Camera list Inspector window the Cameras tab Or use the walk controls to navigate to the necessary point 84 Live Interior 3D User s Manual 3 Choose the File gt Export 3D View menu item or click the camera icon in the 3D toolbar 4 Choose QTVR format Then select the size and quality 5 Type a file name and click Save After a QTVR file is saved the program offers to show a preview of it Exporting to the 3D File Format You can export to the following formats e Trimble SketchUp skp e VRML Version 2 0 wrl e X3D x3d e RenderMan rib This format is used to transfer your 3D scene to and export photorealistic images in 3Delight e Collada dae This format is used to transfer your project to other 3D editing programs 3DS Max Maya Cinema Strata Shade and others The list of applications that support Collada can be found on the Collada web site e Render Boost Iga Trimble SketchUp 1 Choose what you want to export To export an object select it in the project To export a floor activate it in the Building Properties tab of the Inspector To export the entire project you don t have to select anything particular 2 Choose File gt Export To in the menu 3 Select Trimble SketchUp skp in the Save As Type drop down list 4 In the Export section choose what you want to export an object a floor entire project 5 Select the version of the SketchUp format Chapter 4
59. D User s Manual Properties of Objects in 2D The 2D Properties tab of the Inspector lets you specify the appearance of objects in the 2D view To open the tab choose Window gt Inspector gt 2D Properties The described tools work with walls floors ceilings and auxiliary objects for instance text annotation or an imported image 1 Object s contour line When this option eoo Inspector is on you can choose the color of the line Supported objects walls floors ceilings i a Q 3 4 images and text annotations Drawing 2 Object s fill color Supported objects walls floors ceilings and text annotations 1 stroked Stroke Color B 3 Pattern fill It is useful to mark off walls 2 fika floors or ceilings when different building U Fille materials are used for them or their parts Fill Color B 4 The angle of cameras images 3 Pattern Fill measurements and text annotations Pattern Type Anes 5 The text alignment options Pattern Color 6 The font size Rotate 4 Q 0 7 Open the standard Fonts pane to 180 o 180 change the font of text annotations and measurements Text Annotations 5 Alignment 8 The color of text annotations and measurements Size 6 Q 10 9 Use a simple outline of the object as the E representation The image used by default A Al Fonts is in the vector format which provides the 7 best quality when yo
60. D Viewpoint f lets you add a new camera The location Elevation 1 65 B and orientation of the added camera corresponds to your current position and Le point of view in the 3D view SO 13 9 180 o 180 7 Controls that allow you to adjust the Verdal Rotate elevation and orientation of custom cameras rom and movie track cameras These tools can ara daar amet g also control the current point of view that sod z i isn t linked to any camera 8 Export 3D View 8 Export an image or create a movie The function of this button depends on the type of selected camera Export 3D View export a picture from the current 3D view This button does the same as the File gt Export 3D View menu item Chapter 11 Using Cameras 205 Record Movie start the process of creating a movie from the selected movie track Choosing a Camera All predefined and user cameras are available in the Cameras Properties tab of the Inspector window the User Cameras section Custom cameras are also listed in the Project Tree To jump to a saved position in the 3D view select a camera in the Inspector If you select a custom camera and walk around in the 3D view the camera will change its location to reflect your current position This way you can better adjust the location and direction of the camera The preview in the Project Tree displays the view of the selected custom camera To prevent the occas
61. D Warehouse on line collection 9 Open Inspector 10 Display the 2D view 11 Display the 2D and 3D views together 12 Display the 3D view 26 Live Interior 3D User s Manual The 3D View 9 10 11 12 13 14 Walk mode selector 1 The Selection mode In this mode the mouse can be used for selecting and moving objects To walk around click on the arrows of the 3D Walk Control or use the arrow keys 2 The Look Around and Fly Around modes Using the mouse you can change the view direction or fly around a fixed point 3 The Walk mode The mouse cursor turns into an arrow showing the walk direction To change the direction move the cursor to sides or corners of the 3D view To walk press the left mouse button Chapter 2 Live Interior 3D Workspace 27 Rendering quality selector 4 Display the picture without lights and shadows The lowest quality the highest walk speed 5 Display the picture with lights but without shadows Intermediate quality and walking speed 6 Display the picture with lights and shadows The highest quality the lowest walk speed 7 Take a picture of the 3D view 8 Browse the Trimble 3D Warehouse on line 3D object collection 9 Open Inspector View mode selector 10 Display the 2D view 11 Display the 2D and 3D views together 12 Display the 3D view The width of views 13 The splitter bar between the 2D and 3D views Move the splitter ba
62. Manual Object Information in the Library The Item Info dialog box shows information about an object selected in the library To open the dialog box double click on a thumbnail in the object library The displayed data can be modified if you have selected a custom object an object added to the library by the user The information of objects supplied with the program cannot be changed The Title is the object name shown in the library below the object thumbnail The Description field may contain some additional information It will be displayed as a pop up hint when the mouse pointer is over the object thumbnail The name selected in the Manufacturer drop down list will be shown together with the company logo in the 3D preview box of the library when the object is selected If the object does not have an actual prototype or if the manufacturer is unknown select Unknown for this field The Keywords box is intended for searching keywords The Thumbnail section allows you to preview the thumbnail of the object and change it for custom objects only The thumbnail can be made as a snapshot of the 3D object To change the thumbnail picture click the Change button Use the mouse to rotate the object in the box Then click OK When you add a new object to the library the program offers you to enter information into the Item Info dialog Chapter 8 The Library of Objects 177 Managing Objects in the Library The interfac
63. Properties tab defines the vertical location of the object in relation to the floor and other objects When the option is disabled the object movement is strictly horizontal When it is enabled the object can change its elevation For example if you move a vase off a table it will fall onto the floor Holding the Cmd key temporarily disables the Glue By option When you release Cmd or the mouse button the object will have the elevation that it should have according to the Glue By function To move an object in a vertical plane perpendicular to the current view direction hold the Opt key The Glue By and Lock Elevation options prevent changing the elevation accidentally Disable them to change the object s elevation 32 Live Interior 3D User s Manual The Inspector Window The Inspector is a floating window that lets you change object properties control cameras and manage storeys The Inspector window is sensitive to the type of the selected object It displays the current settings for this object and lets you modify them To open the Inspector window e Choose Window gt Show Inspector menu item e Click the i toolbar button e Press Cmd I Below is some basic information about Inspector tabs Each tab is described in more detail in the sections dedicated to particular objects The Object Properties Tab The Object Properties tab contains the tools that control properties of most objects To open the tab cho
64. The Project Tree lists all the objects in the project See the Project Tree section for more information 1 2 3 2 The Furnishing section of the library of objects It includes furniture lamps fireplaces and other objects 5 ammar w 3 The Building Elements section of the library of objects It includes doors windows niches openings columns staircases and 3D shapes 6 z 4 Hide Show the Library panel ae E tae Coach Imperial 5 The object categories pop up menu The objects in the Furnishing and Building Elements sections are grouped into categories You can add more categories for objects that you add yourself Custom categories appear below the main list To manage custom categories use Bravo Victoria the options at the bottom of the list A ley Armchairs ii Bathroom Beds Chairs Cupboards amp Wardrobes Decorations Equipment Fireplaces Kitchens Lamps Miscellaneous Sofas Tables Downloaded 12 New Category Delete Category 13 6 The thumbnail of an object To add an object to the project drag its thumbnail into the 2D or 3D view 7 Search box To find an object type an object name into this field and press the Return key Chapter 8 The Library of Objects 175 8 The context menu of the library is intended for managing objects in custom categories To bring up the context menu you can also right click on an object thumbnail i
65. To change the dimensions of an opening use the Object Properties tab of the Inspector window You can adjust the height width thickness elevation and frame thickness The Inner Outer Parts Ratio slider sets the position of an opening in relation to the wall how deep it is in the doorway Materials Use the Materials tab of the Inspector to apply or change a material See Chapter 9 Working with Materials gt Applying Materials for more detail Opening Representation in the 2D Layout You may want to make openings look differently in the 2D view depending on the material they are made of To do this use the 2D Properties tab of the Inspector window You can use the settings from the Drawing section to change the outline color and fill color for the opening as well as apply fill patterns 144 Live Interior 3D User s Manual Niches and Wall Panels Niches and wall panels have a similar behavior in the program so the term object will be used for these objects except when we need to describe the difference between them Adding and Removing Niches and Wall Panels 1 Open the Building Elements tab in the Library panel 2 Select the corresponding category in the drop down list 3 Drag the object into your project layout When you bring the object over the 2D layout it snaps to walls and changes its orientation according to the orientation of the closest wall To remove a niche or wall panel select it and p
66. To save your project use the File gt Save menu command or the Cmd S shortcut You have the option to save your project in the Mac OS native bundle format li3d or in the compressed format lizd The bundle format includes a Quick Look preview that makes it useful on the Mac OS platform In the compressed format your project is a regular file not a bundle This format should be used for emailing sharing over the Internet or backing up to a non Mac OS network drive All the materials used in the design are saved in the project file This guarantees that your project will look the same way on other machines with Live Interior 3D installed If you plan to view the project on a computer where Live Interior 3D is not installed save the 2D and 3D views as graphic files For more information see Chapter 4 Working with Projects gt Printing Saving Templates To save your project as a template use the File gt Save as Template menu command Templates are saved only in the compressed format lizd Once you have saved a custom template the program doesn t retain the link between the open project and this template To update the template after modification select it in the Save As Template dialog to overwrite Chapter 4 Working with Projects 79 The Project Tree The Project Tree is a list of objects that have been added to the current project To open it choose Window gt Project Tree 1 The floor sele
67. a movie track in the Movie Track category in the Cameras tab of the Inspector window e Click on a movie track in the Auxiliary category of the Project Tree A selected movie track is highlighted on the floor plan by blue color Selecting a Movie Camera To select a movie camera click on it on the floor plan or choose it in the list under the corresponding movie track in the Cameras tab of the Inspector window A selected movie camera may also define a point of view for 3D view as an ordinary camera In this case a viewing frustum blue triangle next to it displays the direction of the camera The preview in the Project Tree displays the view produced by the selected movie camera 1 Selected movie track 2 Camera control points 3 Selected camera 4 Deselected camera 5 Camera direction point Chapter 4 Working with Projects 95 Creation of a Movie Track in 2D A simplified process of creating a movie track is described below A more detailed way can be found in Chapter 4 Working with Projects gt Creating and Modifying Movie Tracks in 2D 1 Choose the Movie Track tool in the 2D toolbar Camera BB Movie Track C0cO0Oo 2 Click on the floor plan where you want the movie track to begin point 1 in the picture below 3 Make more clicks to add more movie cameras to the current track point 2 in the picture below 4 Double click to place the last camera point 3 in the
68. ab in the Inspector Set the lamps to stick to the ceiling Top or wall Back Lamps that stand on the floor or on a table should have the Glue By option set to Bottom The Glue By option lets you move the lamp in 3D without detaching it from the selected surface To change the luminosity and color of a lamp select it and adjust its parameters in the 3D Window Properties tab of the Inspector window You can also switch any lamp on or off To switch light sources on or off click the bulb icon in the Lights list in the Lights Properties tab of the Inspector window 70 Live Interior 3D User s Manual Printing a Floor Plan To print a floor plan use the Print command from the File menu To export a floor plan to a graphic file 1 Choose the Export 2D Plan command from the File menu 2 Select the file format Some graphic formats have adjustable export parameters 3 Choose where to save your file enter a file name and click the Save button The printing scale will be taken from the scale that is set in File gt Project Setup the Measurements section Before printing the layout you may want to add measurements or some text to it Choose Insert gt Measurement or Insert gt Text Annotation for this Taking Pictures of the 3D View 1 Choose a point from which the picture will be taken To do this walk to some point in 3D If necessary adjust the camera position and orientation using the Walk control located at the bottom
69. ady imported object use the Type and Representation dialog box To open it choose the Type and Representation item in the Edit menu If the imported object is a door or a window you should specify this in the Type and Representation dialog You can also change the orientation of an object and its icon on the floor plan Direct Import from Trimble 3D Warehouse Live Interior 3D supports integration with Trimble 3D Warehouse You need to have Internet connection to import objects directly from Trimble 3D Warehouse since it is located on a web server To import a 3D model directly from Trimble 3D Warehouse 1 Click the Trimble 3D Warehouse button in the tool bar or choose the Window gt Trimble 3D Warehouse menu item The Trimble 3D Warehouse page will open in a pop up browser window The interface of the browser is described below 2 Find the model you want to import Use thumbnails and hyperlinks in the browser to navigate or use the search box Once you have found a model for your project open its page 3 Click the Get Model button on the object page The button may also be called Download to Live Interior 3D or Download Model or Download to Trimble SketchUp 164 Live Interior 3D User s Manual Until an object is completely downloaded a replacement image will be shown in the 2D and 3D views The duration of the download depends on the object file size and on the speed of your Internet connection
70. ames To change the name double click on it 204 Live Interior 3D User s Manual 1 The list of predefined cameras Their quantity is constant Their location in the 3D space cannot be changed 2 The list of custom cameras 3 The list of movie tracks Sub items of each movie track are movie cameras For more information see Chapter 4 Working with Projects gt Creating Movies 4 The Delete button lets you delete selected custom cameras movie tracks and movie cameras 5 Add Movie Track from 3D Viewpoint Add Movie Camera from 3D Viewpoint lets you add a movie camera to an existing movie track or create a new track The button is activated when the 3D view is visible If a movie track or a movie camera is selected in the list clicking the button adds a new camera to the current movie track Otherwise a new movie track is created 4 The location and orientation of the added 5 00O inspector BaL e Cameras Predefined Cameras US From Back U8 From Front US From Left i From Right i From Top User Cameras outside i kitchen amp guest room bathroom Movie Tracks v Gm Movie Track g Movie Camera 1 g Movie Camera 2 g Movie Camera 3 g Movie Camera 4 g Movie Camera 5 g Movie Camera 6 g Movie Camera 7 o camera corresponds to your current position 6 ty x and point of view in the 3D view 7 vy Camera Controls 6 Add Camera from 3
71. an be used by professional as well as amateur designers As a result you get a computer model of your apartment Your project contains e A printable floor plan of the apartment with walls doors windows furniture and other accessories e 3D model that lets you walk inside your apartments You will see the room as if you were inside it You can take photographs screenshots of the preview area 14 Live Interior 3D User s Manual System Requirements CPU Intel Core 2 Duo Core i3 recommended Memory 2 GB or more 4 GB is recommended Video OpenGL compatible video card Video Memory 128 MB or more 512 MB is recommended Os Mac OS X 10 6 8 or higher HDD 2 GB of available space Display 1024x768 or higher with 32 bit color Min screen resolution 1024x768 Peripherals Keyboard and mouse Other Apple QuickTime 7 for exporting to QTVR format Google SketchUp 6 or higher for editing 3D models Internet connection is required to use online services Installing Live Interior 3D Retail version 1 Insert the disc into the drive 2 Double click the Live Interior 3D Pro Edition installer 3 Follow the installation instructions Download version 1 Double click the LiveInterior3DPro dmg file 2 Double click the Live Interior 3D Pro Edition installer icon in the window that comes up 3 Follow the installation instructions Registration If you purchased the download version
72. and drag it into the project layout the 2D view should be open Another way to find a piece of furniture is to open the Library Window gt Library gt Furnishing select the corresponding category in the drop down list and look through the thumbnails Changing the Size of the Wardrobe 1 Open the Object Properties tab of the Inspector window Window gt Inspector gt Object Properties 2 Unlock the Width Depth and Height controls by clicking the lock icon next to them 3 Enter the desired dimensions Moving the Wardrobe to the Right Place 1 To make the wardrobe snap to walls set the Glue By option in the Object Properties tab of the Inspector window Then select the Bottom and Back check boxes Selecting the Bottom option prevents the object from hovering above the floor 2 If you need to turn the wardrobe use the Rotate control in the Inspector Window gt Inspector gt Object Properties 3 Use the mouse to move the wardrobe into the proper position Chapter 3 Getting Started 65 Working with Materials The objects supplied with the program have default materials The object s material determines its color and also the light dissipation and light reflection characteristics Usually several materials are used in one object When creating a specific interior design you may want objects in your design to have the same color or finish In our example you will change the materials of a sofa and then
73. any of those objects by using the editor of openings niches and panels To open the editor right click on the roof in 3D and select Edit Panels Openings and Niches in the context menu Panels can be used to create areas with different materials colors on the roof surface Chapter 6 Working with Roofs 117 Adding and Deleting Roofs The Roofing Assistant The Roofing Assistant helps you add a standard roof to your building Choose a roof template Choose a soffit type m m Barn Hip Bonnet Flat Gable with small hips Gable Gambrel Hip with small gables Hip Mansard Segmental hann 1 1 Roofing templates 2 Magnification slider Roof Orientation Cancel GOK 3 Soffit type You can also change it in the Object Properties tab of the Inspector 4 Preview of your project with the added roof You can rotate the picture with the mouse 5 Roof orientation You can turn the roof in 90 degree increments 6 Zoom and live rotation controls for the preview 118 Live Interior 3D User s Manual Adding a Roof To add a roof together with a new storey 1 Select the upper storey of your building 1 in the Building Properties tab of the Inspector 2 Click button 2 in the Inspector to open the Roofing Assistant The following steps are to be made in the Roofing Assistant described above 3 Click on a roofing thumbnail 1 to select the roofing
74. are saved instead of the actual objects The option affects only the objects taken from the built in library Modified library objects and objects imported from the outside Live Interior 3D are always saved in the project The Autosave modified projects option allows the program to automatically save a copy of a project to the same folder If the program quits unexpectedly at the next start up the program it will open the autosaved copy 42 Live Interior 3D User s Manual Snap Sensitivity on 2D Plan defines how close you need to bring one object to another before the objects snap together Automatically check for updates lets you specify how frequently the program checks for updates Chapter 2 Live Interior 3D Workspace 43 Live Interior 3D Menus The Live Interior 3D Pro Menu About Live Interior 3D Display information about the program Licenses Open the registration dialog Check for Updates Check for the latest updates on the Internet Preferences Cmd Bring up the program Preferences dialog Uninstall Delete the whole program or its parts Quit Cmd Q Exit the application The File Menu New Cmd N Create a new empty project New from Assistant Cmd Shift N Open template projects in the Assistant Open Cmd O Open an existing project Open Recent gt Open the list of the projects you recently worked with
75. aw a ceiling right over the floor using tool 3 2 3 4 The Ceiling Opening tool Creates an opening in a slab of the current storey 24 Live Interior 3D User s Manual 4 1 Measurement 4 2 Text Annotation 4 Tools for adding auxiliary objects 4 1 The Measurement tool Defines distances between the specified points 4 2 Text Annotation Adds text boxes for typing or pasting text 5 1 Camera 5 2 Gj Movie Track 5 The Camera tools 5 1 The Camera tool Adds individual cameras 5 2 The Movie Track tool Adds movie cameras A chain of these cameras defines a movie track CAEN e M 6 1 Q Zoom In 6 2 Q Zoom Out 6 Zoom 6 1 Zoom In 6 2 Zoom Out 7 The Pan tool scrolling hand for scrolling the 2D view with the mouse Chapter 2 Live Interior 3D Workspace 25 An activated tool is highlighted The Straight Wall Floor Ceiling Floor Ceiling Ceiling Opening Text Annotation and Camera tools have two active modes Upon a single click the tool activates in the standard mode After adding or modifying a corresponding object the tool becomes deactivated and the Selection tool becomes active Upon a double click the tool activates in the continuous mode After adding or modifying a corresponding object the tool stays active and you can continue working with it This is useful if you need to add for instance several cameras SB Bait 8 Browse the Trimble 3
76. backward 8 Move rightward Camera Pitch 9 Tilt Up look upwards 10 Restore the default tilt double click look straight forward 11 Tilt Down look downwards Camera Elevation 12 Move the camera up 13 Restore the default level double click 14 Move the camera down 30 Live Interior 3D User s Manual Walking Around the Interior The program offers several methods of walking and turning around in the 3D space e Using the Walk Control e Using the keyboard e Using the Look Around and Fly Around tools You can control whether or not you can walk through walls and other objects To do this use the Consider Collisions toolbar button View gt 3D View gt Consider Collisions The program disables the Consider Collisions mode when you walk while a user camera is selected the camera icon in the right top corner of the 2D view indicates this If the current camera or view point is located in an improper position inside a wall for instance the program temporarily disables the Consider Collisions mode which is indicated in the 3D view by the following icon Using the Keyboard The keyboard arrow keys are used for moving forward backward and turning left and right Alternative shortkeys are shown in brackets Up W Move forward Down S Move backward Left Turn to the left Right Turn to the right Cmd Up Q Tilt the camera up Cmd Down Z Tilt the came
77. bjects to which the edited material was applied Rotates a texture by any angle Rotates a texture 90 180 and 270 degrees Resizes a texture with any side Resizes a texture proportionally proportion Chapter 9 Working with Materials 185 Sets up the physical texture tile size in meters inches etc Sets up relative texture tile size Live preview in the 3D view Texture preview on a sample object It is recommended that you use the Texture Transform controls if they are supported by the object that you want to modify 186 Live Interior 3D User s Manual Adding Materials to the Library To add a material click the gear button at the bottom of the Materials tab It offers two commands for adding materials New Material and New from Selected The second option will create a customizable copy of the selected material Both commands open the Create New Material dialog Material Name 2 f T J E Material Templates Mate e 3 7021 k grey 7022 agrey 7023 e grey 7024 e grey P 000o 7026 e grey 7030 e grey 7031 blue grey 7032 e grey eevee M Has Texture Categories Ho E Piiroin ak jpg PIIROI ur2 jpg Piiroin eer jpg Pine Honey jpg L a ur sei SSS O Gamed Ce OED Chapter 9 Working with Materials 187 1 Preview box 2 Preview mode switch sphere cube and flat surface samples 3 Matte Glossy selector
78. copy them to an armchair Changing a Material of the Sofa 1 Open the Furnishing tab of the object library Select the Sofas category from the drop down list Drag the California VZ sofa to the project layout 2 Open the 3D view 3 While the sofa is selected open the Materials tab in the Inspector window All the materials used in the sofa are shown in the Object s Materials box the upper one 4 Select Wood ArchiBase_Cherry in Object s Materials O Inspector Object s Materials _ Fabric ArchiBase_CO2 r Wood ArchiBase_Cherry w Fabric Archi ase_C01 J 66 Live Interior 3D User s Manual 5 Open the Wood category in the Materials Gallery scroll down and click to select 026 Sharp Oak It will replace the previously used material of the sofa Materials Gallery Wood 025 Sh ak Light 026 Sharp Oak Copying the Wood Material from the Sofa to the Armchair 1 From the Armchairs category Furnishing tab of the Library panel drag the California armchair to the project layout and let it remain selected 2 Open the 3D view 3 Select Wood ArchiBase_Cherry in the Object s Materials box of the Inspector window Materials tab We want to replace this material with the one used for wooden parts of the sofa 4 Click on the Material Picker tool to activate it the mouse pointer will change 2 5 Now we want to pick the material used for t
79. cravernersenecseaesucenence 145 Materials Object Representation in the 2D LayOut cceeeeeeeeeeee eee teens 146 10 Live Interior 3D User s Manual COLUMNS oo cecececeeeeeeeeeeeeeeeeueeeeeeeeseeeeeeseueueeseueueeeeusaeaeeesaueuseuoena Adding and Removing COMMS residensen istan ens aes Parameters of Columns Furniture csceceeeeeeneeeeeeneeeeeeneeee Adding and Removing Furniture Selecting a Piece of Furniture Moving Furniture seseee jie e Furniture ParamMiS ters osscar aa aa E Modifying Furmit re siasme oiiire erisia Object Representation in the 2D Layout i StairCAaSeS v ccceseeeeeeeceeeeeeeeeeeeeeeeeeeeeeeeeueueueeeeesueesausueaeseseueuseuoees Adding and Removing Staircases cceeeeeeeeeeeeeeeeeeeeeeeeaes Selecting a Staircase 00 Moving a Staircase Parameters of Staircases Editing the Opening Shape Properties of Objects in 2D Type and Representation ccccseecceeeceeeeeeeeeeeeueseeeueeeeeeueueuees Controlling the Object Preview ccseceeeeeeee eset eee eee een ee eee Object Properties Importing Objects Import OPERONS secinu oases Importing Trimble SketchUp Objects Editing Objects in Trimble SketchUp The Wall Panels Openings and Niches Editor 166 Aligning and Distributing Objects 0000 169 Grouping and Ungrouping Objects 171 MERGING ODJECE arois an a a E
80. ct Properties tab of the Inspector let you change the style of a roof To change the materials of a roof use tools in the Materials tab of the Inspector 1 The type of the soffit You can choose either basic simple horizontal or box end soffit 2 The elevation of the roof in relation to the floor level 3 The maximum size of the fascia 4 Switch to another roof side 5 The list of segments of the selected roof side and parameters of each segment 6 Add a roof segment above the selected one 7 Add a roof segment below the selected one 8 Delete the selected roof segment 9 The roof segment type Slope creates a tilted segment Gable makes the segment vertical Hole makes the selected segment disappear 10 The angle of the selected roof segment You can adjust the angle of Slope segments only 11 The height of the selected roof segment Note that you cannot modify the height of the uppermost or a sole segment 12 The thickness of the selected roof segment 13 The overhang distance of the selected roof segment Chapter 6 Working with Roofs 121 EI 4 4 Elevation 0 00 Q 2 Fascia Limit 0 15 A 3 lt Roof Side gt 4 Angle Height Th Ov 430 0 2 69 0 15 0 00 1 a 5 2 02 0 15 6 _ l gt s A R 8 Current Roof Segment Type Zi Slope 9 Angle feo A 10 Height 202 A 11 Thickness fois s 12 Overhang fo30 _
81. ctor You can choose to display objects located on one floor or on all the floors 2 An object Clicking an item in the list you will select the object in the list and in the 2D and 3D views 3 Sub items of an object Click on the triangle to show or hide an object s sub items 4 The Visibility option Click on the icon to hide or show an object in the project 5 The Lock option Click on the icon to prevent the occasional changing or moving of an object 6 Turn on off the preview animation mode 7 Zoom in or zoom out the preview 8 Show or hide the preview box 6 9 The preview box displays the preview of the 7 object selected in the Project Tree If a camera or movie camera is selected you can see here the view produced by this camera Objects get a default name when you add them to the project For example all wall segments are named Wall If you need to distinguish objects of the same type assign different names to them To change the name double click it on in the Project Tree The objects are grouped by type Candles B Flower ena Opa Ten_Floor_C gt H Window Opening gt H Window Opening gt Door Opening amp Flower ena Opa Sofa2x_amazing gt fE wall gt f wall v f wall Y Crown L F CrownR A Base L Base R AutoCeiling ds AutoFloor Y 3D Preview Q The Project Tree can display items on a selected floor or all items in t
82. d License Code fields Opening the Current 3D View Right Inside the Plug in To render the current 3D view you need to open it in the plug in You can send the 3D scene to the plug in directly or you can export all necessary information to a file and later open it in the plug in The first method is preferred because it lets you modify your project in Live Interior 3D and instantly update the scene in the plug in To export the scene directly choose Render Boost gt Render Scene from the main menu or click gt in the 3D tool bar Note that your project must be saved before exporting This 92 Live Interior 3D User s Manual is needed because the plug in saves the settings for the scene in the same folder where project is located To update the scene in the plug in select Render Boost gt Render Scene again Opening or updating the 3D scene in the plug in can take some time depending on the complexity of the project Exporting the 3D View to the Render Boost Format 1 Select File gt Export To 2 Set Save As Type to Render Boost ga 3 Choose whether you wish to export the selected object the current floor or the entire project 4 Click Save Opening a 3D Scene From a File In Live Interior 3D choose Render Boost gt Open File Then select a lga file Chapter 4 Working with Projects 93 Creating Movies You can create a movie as you walk through your 3D space Live Interior uses th
83. d in the Inspector window The Project Tree lets you control the Visibility and Lock options Chapter 7 Working with Objects 149 To change an object s properties such as the O Inspector orientation in 3D the origin point and 2D gt representation select the object and click the Type amp Representation button in the Inspector The program will open the Type amp Furniture i Representation dialog The Edit Light Sources button opens the selected object in the Light Source Editor It lets you edit lamps or create a lamp out of imported objects Modifying Furniture Width 1 30 Since the library does not have all possible pieces of furniture you may want to adjust the amp Depth 0 30 existing objects for your needs BBS Height fo90 All adjustable parameters can be found in the Maintain Aspect Ratio Object Properties tab of the Inspector window f Elevation o oo A Rotate _ _ _ _ _______ __ Size 9 mzoe To resize the object select it first then unlock Ue i ah the dimensions you want to modify and enter the new values M Glue by a7 PAT To resize the object proportionally select the z o B E Maintain Aspect Ratio option m o E o Orientation Rotation Angle F Cast Shadows To rotate an object use the Rotate tool in the Inspector window Edit Light Sources Type amp Representation Elevation To change the elevation of an object use the Ele
84. e MOV file format to save movies If you need to create a panorama of the 3D space see Chapter 4 Working with Projects gt Exporting 3D Views to QTVR Movie Track and Movie Cameras Movie creation begins with creating a movie track that is a path along which an imaginary video camera moves You can place multiple movie tracks in your project A movie track can be edited at any time To create a movie you should select a movie track and start the process by clicking the Record Movie button below the movie track list in Inspector gt Cameras A movie track is made up of one or several straight or curved segments The track runs over anchor points movie cameras End points of the movie track are also movie cameras When you create a movie track you place movie cameras in some key points in the 3D space Intermediate points will be interpolated automatically according to a B zier curve Movie cameras are represented on the floor plan by an icon with two triangles Interpolated points are represented by a line The arrows in the movie camera icon define the direction of camera movement along the path 1 2 3 4 1 The beginning of the movie track the first movie camera 2 Movie track 3 Intermediate movie camera 4 The end of the movie track the last movie camera 94 Live Interior 3D User s Manual Selecting a Movie Track Ways to select a movie track e Click on a movie track in the 2D view e Click on
85. e Master Walls box contains wall templates v with predefined thickness and materials i w 10 General Wall w The Project Tree lets you control the Visibility and Lock options YWood 3 Wood Wall vg Making a wall invisible lets you take a picture Eei of the 3D view from a greater distance You w w can take a picture from outside the room to encompass more objects in the picture Flip Sides Mouldings Modifying Walls EES As HE JO HE JO Wall Size IT 0 IT 0 To change the length of a wall select it and Default Default drag its handle with the mouse Alternatively you can use the Object Properties tab of the k z Inspector window I A Ha IO Ha 1O The thickness can be set directly in the Object ITA In A Properties tab or you can select a predefined z wall type from the Master Walls box in the Default Defaut Inspector window The walls from the Master y Walls box come with preset thickness and i materials Wall Height All the walls on a floor have the same height equal to the height of the storey To change it use the Building Properties tab in the Inspector 136 Live Interior 3D User s Manual You can make a wall look lower than the storey height To do this insert an opening into the top part of the wall The editor of openings niches and wall panels allows you to add and adjust the shape and location of an opening To open the editor select a wall and choose Edit gt Wall Panels Openin
86. e Select in the List This way you can update materials universally in a few clicks For instance replace all fabric parts of multiple furniture objects with a different material To locate an object s material inside the library double click on it or right click on this material and select Reveal in Library Note that some objects in the library have materials that aren t present in the library As a rule these objects are provided by furniture manufacturers and its logo is displayed in the library preview When you drag and drop a material onto another in the Object s Materials list you update not only the material but also its transformation settings Adjusting the Texture Size and Orientation Use the Texture Transform settings to adjust the texture size and orientation of materials applied to an object This function is available for walls ceilings floors wall panels openings and niches if a material with a texture has been used You can also adjust the texture of roofs and dormers The Texture Transform settings are useful for making a texture meet a wall edge or corner The Texture Transform settings in the Inspector differ from the Rotate and Scale parameters in the Material Editor See the table for details Texture Transform Material Editor Works with materials applied to a Works with all materials that have limited number of object types texture Changes only the selected object Changes all the o
87. e an object s properties such as the orientation in 3D the origin point and 2D representation select the object and click the Type amp Representation button in the Inspector The program will open the Type amp Representation dialog Materials Use the library of materials located in the Materials tab of the Inspector window to apply materials to a staircase To change the material of a staircase opening select this object in the 2D or 3D view Or select a Stairs Opening item in the Project Tree To apply new materials to a staircase model expand a Stairs Opening item in the Project Tree and select its sub item Stairs For details see Chapter 9 Working with Materials gt Applying Materials Editing the Opening Shape The shape of the opening in the slab can be changed on the floor plan The opening is displayed by a dashed line in the 2D view The default opening shape usually coincides with the outline of the object seen from the top To change the shape of a staircase opening move the handles on the opening outline with the mouse _ _ an aw a am The number and location of the handles depends on the model shape Spiral staircases usually have more handles than straight stairs To prevent the opening shape from occasional change lock it using the Edit Geometry option in the Object Properties tab of the Inspector In this case the handles are not displayed 156 Live Interior 3
88. e built in library use the Categories drop down list or from a graphic file on your disk To import a custom texture choose the Import Custom Texture item from the gear pop up menu The maximum allowed texture size is 512 x 512 pixels When you import an image of a greater size for a new texture the image will be scaled down The original aspect ratio remains To remove a custom texture right click on it and choose Delete Current Texture The Scale slider adjusts the size of the texture pattern The Blending Method drop down list has two color blending methods e Modulate uses color and light features of the selected texture e Modulate and Lighten uses color and light features set by the selected texture and by the color boxes above The Actual Texture Size The texture for wall or floor tiles should render corresponding to the actual tile size To achieve this set the Scale slider in the material editor in the middle Apply the texture to an object wall or floor Now you can set up the actual tile size Select the object and click on a triangle to expand the Texture Transform section Inspector Materials tab to access the texture size controls Set the Texture Height and Texture Width to 12 if the tile size is 12 by 12 inches Note that you should have inches selected in File gt Project Setup 192 Live Interior 3D User s Manual Material Picker The Material Picker tool is used to copy a material from one objec
89. e file you want to import and select the file 3 Set up the import options not available for Ogre XML e Make all surfaces double sided to avoid invisible surfaces e Split Object Instances split a compound object to turn its parts into separate objects in Live Interior 3D See details in the Import Options section 4 The Type and Representation dialog will open Adjust the necessary settings and click OK You can change the settings later if necessary For more details see the Type and Representation section Imported objects may have references to one or several textures The program will try to find them in the folder containing the selected file If a texture is not found the program will ask you to locate it in the Finder The texture name will be shown at the top of the Open File window You can also opt to skip opening textures and simply use the materials from the built in library Import Options Make all surfaces double sided to avoid invisible surfaces This option fixes the problem with invisibility of one sided surfaces When you look at a cube you can see any of the six its sides To visualize them 3D software creates faces by one per each side A faces allow to apply a plain color or texture to corresponding parts of an object making them visible If there is a need to show the cube from inside as well each side of the cube 162 Live Interior 3D User s Manual should have two faces the inner and out
90. e for the new movie file and choose a folder to save it in 4 Set up the movie properties For better quality choose higher resolution and frame rate Note that setting high resolution or high frame rate produces movie files of a large size Select a video codec The H 264 codec provides better compression ratio requires QuickTime 7 or higher to play back Select it for smaller file size at the same movie quality Prefer the MPEG 4 codec for compatibility with more types of video players The Quality slide bar lets you change the compression rate The higher quality you set the lower compression rate is used 5 Click Save After creating a movie the program offers to play it Tip Creating movies with a long track or with high resolution may take quite long Choose minimum resolution and or frame rate to create a preview movie When you are sure that all the cameras are positioned well create a movie of the desired quality 98 Live Interior 3D User s Manual Looping Movies You can loop a movie track by placing the beginning and the end of the movie track at the same point To do this select a track bring up its context menu and choose the Loop Movie item Live Interior will automatically add a new track segment to close the track If you deactivate the loop option the added segment will disappear To play back such a movie load it in QuickTime and select the View gt Loop option in its menu Then click the Play button
91. e it is recommended that you turn on the lights and shadows only if it s necessary For more information on performance see the Troubleshooting section Chapter 10 Lighting 195 Managing Light Sources in the Inspector The Light Properties tab of the Inspector OO Inspector controls light sources To open this tab a choose Window gt Inspector gt Light Properties Lights The list of light sources in the Inspector contains light sources actually present in 1 nl m m G the project 2 Sun 1 Daytime buttons let you select phases A of the daylight This option affects the 3 idi sunlight ote i Indigo 2 The light source that emulates the Q Indigo sunlight It is always present in the list Q Indigo Q Indigo 3 The selected light source SY SR g Indigo 4 Parameters of the selected light Q Pleiad lamp source Q Indigo To change the brightness or color of a light Q ran ep source select it in the list and change the parameters 4 To turn the light on or off click the bulb icon To adjust several light sources together select them in the list 3 Then change their parameters 4 A lamp may have several light sources If you select such a lamp in the list 3 the Luminosity OnlOff Color Inspector will display the parameters 4 4 z o of all light sources of the lamp To adjust x the luminocity or color of several light sources at the same time select them in the list 4 1
92. e of the 3D object library is described in the Library Panel section To open the Library panel use the Window gt Library menu Adding and Removing Object Categories To add new object categories to the library click on the pop up menu and choose the New Category item Spaces in the category name are not allowed the program replaces them with the underline character To delete a custom object category with all included objects choose Delete Category in the pop up menu Note that the built in categories and objects cannot be deleted Downloaded Armchairs Bathroom Beds Chairs Cupboards amp Wardrobes Decorations Equipment Fireplaces Kitchens Lamps Miscellaneous Sofas Tables Downloaded New Category Delete Category 178 Live Interior 3D User s Manual Adding and Removing Objects Objects imported into your project can be added to the library 1 Open the category in the library where you would like the object to be stored It is recommended that you add new objects to a custom category 2 Right click on the object and choose Copy in the context menu 3 Right click on the object thumbnails area of the library and choose Paste 4 The Item Info dialog box will appear Type the object name into the Title box The Description and Keywords fields can be left blank If you plan to add a great number of objects to the library enter some information into these boxes This will simplify finding the requir
93. e the performance decrease deselect this check box 36 Live Interior 3D User s Manual 2 Full Scene Anti Aliasing makes the picture look softer by smoothing edges of objects To apply the parameter change restart the program Anti aliasing off Anti aliasing on Chapter 2 Live Interior 3D Workspace 37 3 Textures Filtering lets you choose a type of filter or turn it off Texture filtration softens transition from texture tiles near the view point to texture tiles far away To apply this parameter restart the program Filter None Filter Trilinear Note that in some cases choosing different filter types produces similar pictures If only plain color materials were used in the scene you may not notice any difference when the texture filtration is on and off It is not recommended that you set this parameter to None because textures are used in most 3D models 38 Live Interior 3D User s Manual 4 Reflections quality This parameter affects how detailed the reflected picture is At lower quality the picture may look more pixelated but rendering is faster 5 The Decrease Quality when Moving option can change the rendering mode automatically When this option is activated the program turns off reflections shadows and lights while you are walking around in 3D When you stay still lights reflections and shadows restore Note that if lights and shadows are already turned off in View gt 3D View
94. ecify locations and perspectives in the 3D space for taking pictures Cameras can be also used as the starting point for walking around in 3D Choosing such a predefined camera you can quickly jump to a specified location at any time By default five cameras views are set up in the project Their locations are fixed you cannot remove them and they are not shown on the floor plan You can add more cameras to save your favorite points of view Custom cameras behave in almost the same way as ordinary objects and they are visible on the floor plan You can change their direction move and delete them Let s suppose you want to take pictures of a room from three points change the color of walls or furniture take another series of pictures and then compare them to choose the best color combination In this case you will put three custom cameras in the desired positions and after changing the wall color select a camera from the list and save a picture Managing Cameras in the Inspector The Cameras Properties tab lists all the cameras in the current project predefined custom and movie cameras To open this tab choose Window gt Inspector gt Cameras Unlike predefined cameras custom cameras and movie cameras can be added and removed by the user The Inspector lets you select any existing camera including movie cameras The selected camera defines what is displayed in the 3D view New cameras and movie tracks have default n
95. ect s surface 7 Texture rotation control 8 Material category selector it allows you to add and remove custom categories 9 Thumbnails of materials 10 Thumbnail size control 11 Actions menu e New Material opens the Create New Material dialog e New From Selected opens the Create New Material dialog with the Object s Materials 1 Brick 001 Baked Brick amp Brick 001 Baked Brick a x Glossy paint 1001 beige me 4 2 3 Y Texture Transform 4 H 256 G r 256 5 ES ee 6 F 000 Al 1 0 00 U 0 180 o 180 DLLD Materials Gallery 8 hr 001 Baked Brick 002 Ol _ ed Brick 003 Lig e work 004 Adobe work AA 11 _ M parameters of the selected material set e Edit Selected opens the selected ma terial in the Material Editor dialog if it is a custom material A material from the built in opens in the preview mode and cannot be changed e Delete Selected Material removes custom materials Chapter 9 Working with Materials 183 Applying a Material to an Object Method 1 In the 3D view drag a material from the library 9 or from the Object s Materials list 1 and drop it onto an object Be careful as an object may have multiple parts Point to the exact part of the object you want to modify Method 2 To change the material 1 Select one or several objects 2 In the box 1 select one or sev
96. ed object later Keywords should be separated by spaces If necessary change the 2D thumbnail 5 Click OK Later you can open the Item Info dialog by double clicking on the object thumbnail in the library To delete a custom object a built in one cannot be deleted right click on the object and choose Delete Copying and Moving Objects To create a copy of an object in the library right click on it and choose Copy Then open the destination category right click in the thumbnail area and choose Paste To move an object to another location in the library right click on the object and choose Cut Open another object category right click in the thumbnail area and choose Paste Chapter 8 The Library of Objects 179 Replacing an Object in the Library You can only replace objects in custom categories To replace an object in the library with an object selected in the project 1 Select an object in your project 2 Right click on an object in the library and choose Substitute with Selection in Project in the context menu Changing the Order of Objects To change the order of objects within a particular category drag the objects thumbnails to new positions You can re order objects only in custom categories Undoing and Redoing Previous Actions To undo or redo your previous actions in the object library right click on the thumbnail area and choose Undo or Redo 180 Live Interior 3D User s Manual Chapter 9 Working
97. ee ene adaceneens 63 Adding FUNMICURG eneen me a eea a EA EE E 64 Working With Materialsic cciccencenvcsnescesvaansatieeindesdandietdeseeinansactenes 65 8 Live Interior 3D User s Manual Working With Cameras sccssessivscnstvsecay ncacesaves tescescainveraasncnecsateas 67 Setting Up CRS IGN eeose aaa a 69 Printing a Floor Plan ee ere 70 Taking Pictures of the 3D View A T E E 70 Creating a Movie Track iM 2D ccs civ cescencdscemmennadecemernsesconcesnesas 71 Video Tutorials ssssssssssnssnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn nnn 74 Chapter 4 Working with PrOJECES raronicurnisisnkisneananisnanenia 75 What is a Project cccscceeee Creating and Opening Projects ccsceceeeeeeeeeeeeeeneeeeneeeeeeee PROJECE SGU Picceicemessinceaecnventascrerevesuaedsceariiantecatcesneninckeveennn Saving Projects The Project Tree The Environment Panel Exporting the Floor Plan Exporting 3D Views to Graphic Files Exporting 3D Views to QuickTime VR QTVR seeeeeeeeeeeeeeees 83 Exporting to the 3D File Format PRURUIM Gixeacsatnanta ties tach soncede ec Bas THE Render Boost PLUQHIA iscasena ea aaa aS Creating MOVICS iscsi iias sarana aa easain eTEN Er EE AET Creating and Modifying Movie Tracks in 2D Creating and Modifying Movie Tracks in 3D Chapter 5 Working with StoreyS s sssssssssss22 LOD Introduction s ssssssssssssnnsnnnnsnnnnnn
98. er Most of objects can be previewed only from outside like a cube To simplify such 3D models faces for invisible object parts aren t created If we remove any side of a cube to create an open box both internal and external faces of the all five sides must be present The lack of faces where they are needed makes parts of an object invisible Adding faces leads to increasing the 3D object size which results in increasing the document size Activate the Make all surfaces double sided option if a part of the imported object is invisible Split Object Instances Models can be split into parts when they are made out of several components For example some models are composed of several objects a lamp a computer books etc on a table If objects are made up of components you can split them to remove or rearrange some of these components The split options let you choose to split all or only identical objects The ability to split a model depends on how it was created Chapter 7 Working with Objects 163 Importing Trimble SketchUp Objects To import an object in the Trimble SketchUp format use the File gt Import 3D Object menu command as described in the Importing Objects section Using Drag amp Drop for Importing Live Interior 3D supports importing Trimble SketchUp models by dragging and dropping them from a folder on your hard disk into the Live Interior 3D project To change the properties of an alre
99. eral materials that you wish to change To select multiple items click on them while holding down the Cmd key 3 Choose a new material in the material library 9 You can either click on it or drag and drop it onto any material of that object 1 To copy a material from another object use the material picker 2 Working with the List of Object s Materials Inspector Object s Materials ww Paint ArchiBase_Pen_33 w Paint ArchiBase_Pen_39 i1 wall _ 2 Brick 001 Baked Brick 3 Brick 003 Light Adobe work 5 4 Glossy paint 1001 beige a 1 One of the object s materials 2 The name of the object whose materials are listed below 3 Material on a side of a wall The icon to the right indicates which part of the wall this material belongs to 4 Material of the selected wall side indicated by green highlight 184 Live Interior 3D User s Manual Materials used for walls have an additional icon 3 and 4 that indicates which part of the wall this material belongs to An icon with a green highlight indicates that this side is currently selected To apply the material of one part of an object to another drag and drop it For example to apply the brick material in the above illustration to both wall sides grab the material 3 and drop it onto the other 4 Clicking on a material while holding Option selects all identical materials Alternatively you can right click on a material and choos
100. erior 3D User s Manual By using Trimble 3D Warehouse in the software you agree with the following Terms of Service Review up to date Trimble 3D Warehouse Terms of Service at http sketchup google com 3dwarehouse preview_tos html If you have any questions regarding this Agreement or if you wish to request any information from BeLight Software please use the address and contact information included with this product to contact BeLight Software 2007 2014 BeLight Software Ltd All Rights Reserved BeLight Software and Live Interior 3D Pro Edition are trademarks of BeLight Software Ltd Mac the Mac logo Mac OS X Retina and Macintosh are trademarks of Apple Computer Inc The inclusion of SPARKLE Copyright c 2006 Andy Matuschak All other trademarks registered trademarks product and or brand names are the sole property of their respective owners Table of Contents Contents Chapter 1 Introduction wa 13 Brief Description dc sictnnsvisccsnccasieanhindieadmnebaniaasdeerindaadantabewnedens 13 System Requirements wccccnsciscervcrnesceseensatiesinvestanteddetarsaansecaeeds 14 Installing Live Interior SD iscccscinenatverenne entered rerne dardidan naana 14 REGIStHAL OM sigecustsccecdscctnnd anaa aaa aa aaa niea 14 Updating th Progra sainete aE E E EE SEASONE 15 Removing the Progra is serrera adia iisen iaaa nDNA 15 WG SOUS iera eee mao inal N enn E a canna eaa 16 Conventions Used in this DOCUMENK
101. ers com belightsoft LiveInterior3DProMAS Note By default the program saves custom content in Library Containers com belightsoft LiveInterior3DProMAS Data Library Application Support Live Interior 3D Pro Don t remove this folder if you are going to use your content in the future To access the Library Containers folder in the Finder choose Go gt Go to Folder Cmd Shift G Then copy Library Containers to the edit box and click the Go button Web Resources Live Interior 3D Home Page Download Updates Buy and FAQ http www belightsoft com liveinterior Useful articles connected with using Live Interior 3D http www belightsoft com products liveinterior resources php The home page of BeLight Software Products Download Support Buy http www belightsoft com Chapter 1 Introduction 17 BeLight Software Support http www belightsoft com support Conventions Used in this Document Bold text is used for names of menu items shortcuts buttons radio buttons edit boxes check boxes and other controls Text in italics is used for the names of windows dialog boxes panels tabs and other elements of the program interface Such text formatting is also used for names of programs files folders and web links It is also used for chapter and section references and to introduce important remarks For menu items hierarchy the gt symbol is used File gt Open is equivalent to
102. es Rulerlines are thin lines that show the coordinates of left right top and bottom object edges on the rulers Rulerlines move along with the object To control rulerlines use the View gt Rulerlines menu 5 The 2D view area 6 The handle of the splitter bar that separates the Library panel and 2D View Move it to the right or to the left to make the Library panel bigger or smaller 7 Storey pop up menu Ground Floor Add Storey Above Current Add Storey Below Current Mark Current Storey as Ground Delete Current Storey The upper section displays a list of storeys in the project The lower section lets you add and remove floors You can also choose the current floor to be the ground floor 8 Zoom control 9 The splitter bar between the 2D and 3D views Chapter 2 Live Interior 3D Workspace 23 The Toolbar X m 1 2 3 4 5 6 7 1 The Selection tool for choosing and moving objects 2 The Straight Wall tool for drawing walls ae m e 3 1 ay Floor 3 2 Ceiling 3 3 amp Floor Ceiling 3 4 J Ceiling Opening 3 Tools for working with slabs 3 1 The Floor tool You can add a floor manually instead of using the floor added by the program 3 2 The Ceiling tool You can add a ceiling manually instead of using the ceiling added by the program 3 3 The Floor Ceiling tool Use it for adding a floor and ceiling objects together The result is as if you draw a floor using tool 3 1 and then dr
103. fter adding the second camera don t move the mouse see the next step 6 Now the movie track should turn right To force the existing track segment to stay straight we will use the Opt key When it is pressed the existing part of the movie track keeps the shape constant while you are moving around the Movie Track tool Press Opt before you move the cursor Point with the mouse at a new camera location and click Don t release the Opt key because we do not want the previous track segment to change its shape Chapter 3 Getting Started 73 7 Move the cursor to the location of the end point of the movie track Double click to add the final camera Then release the Opt key 74 Live Interior 3D User s Manual Video Tutorials In order to help you make your first steps in Live Interior 3D the developer offers video tutorials These short videos describe how to do some particular tasks Watching the tutorials you will also learn the program interface To bring up the window with the video tutorials select Help gt Video Tutorials To view the video tutorials Internet connection is required All tutorials are in English An alternative way to view the tutorials is to go to the developer s web site http www belightsoft com products liveinterior screencasts php Chapter 4 Working with Projects 75 Chapter 4 Working with Projects What is a Project A Live Interior 3D project is a computer file in a
104. gment To resize a wall segment select it and drag a handle on its end The length and thickness of the wall can be changed in the Object Properties tab of the Inspector window 58 Live Interior 3D User s Manual Drawing a Room 1 2 Open the 2D view window View gt Toggle 2D 3D View Select the Straight Wall tool in the toolbar f Click with the mouse in the layout to start drawing a wall Move the mouse pointer and click to specify a corner Every click will specify the end of the current wall segment and start another one Add two more corners Click on the free end of the first segment to set the end of the last wall The program will make the room outline closed and quit the wall drawing mode If you need to resize the room select one of its walls and drag it with the mouse 30 5 ft 1 First click 2 Second click making a corner 3 Third click another corner 4 Current position of the mouse pointer 5 Fourth click one more corner 6 Final click Chapter 3 Getting Started 59 Before you start drawing walls set the wall parameters in the Object Properties tab of the Inspector window You can also choose Master Walls wall templates in Inspector O inspector E wals B Thickness 6 8 Length 204 8 Type Master Walls lw Jg Y General 4 General Wall w w 6 General Wall w ow 8 General Wall w amp 10 General Wall w w
105. gs amp Niches Wall Crown and Wall Base The Mouldings section in the Object Properties tab of the Inspector window controls the wall crown base and trim You can change their length and thickness as well as size and shape Also it allows you to remove a crown base and trim from any side of the wall Selecting a particular side of the wall lets you see the mouldings on the side that will be changed To change the material of the crown base or trim select it in the Project Tree and then select the material in the Inspector window Another way is dragging a material onto the crown base or trim Materials Use the Materials tab of the Inspector to apply or change a material See Chapter 9 Working with Materials gt Applying Materials for more detail The end surfaces butt ends of walls do not have independent materials they use the same material as one of the wall sides Wall Representation in the 2D Layout You may want to make walls look differently in the 2D view depending on their material or thickness To do this use tools in the 2D Properties tab of the Inspector window You can use the settings from the Drawing section to change the color of the wall outline and the fill of wall segments as well as apply fill patterns Chapter 7 Working with Objects 137 Ceilings and Floors Adding and Removing Ceilings and Floors The program automatically adds a floor and ceiling when you have drawn a closed
106. he Software are licensed to you by BeLight Software Licensor for use only under the terms of this License and Licensor reserves all rights not expressly granted to you The rights granted herein do not include any other patents or intellectual property rights The title and intellectual property rights in and to any content displayed by or accessed through the Software belong to the respective content owner This License does not grant you any rights to use such content 2 LICENSE Licensor hereby grants to You and You accept a non exclusive license to install and use Software and Documentation only as authorized in this license The license permits either multiple users to install and use the software on a single computer or a single user to install and use the software on multiple computers The license does not allow multiple users to use the Software on multiple computers You agree that You will not assign sub license transfer pledge lease rent or share Your rights under this license You may not reverse engineer decompile or disassemble the Licensed Software for any purpose whatsoever 3D Objects The Software contains numerous 3D objects that are either owned by Licensor or licensed from a third party You are free to use and modify 3D objects as you wish subject to the restrictions set out in this section You can publish images screenshots of interiors created using those 3D objects as you wish subject to the res
107. he project When all floors are displayed in the Project Tree floors and slabs are at the top Walls windows furniture etc are sub items of the corresponding floors 80 Live Interior 3D User s Manual When you select an object in the 2D or 3D view it gets selected in the Project Tree and vice versa If you need to select all objects of the same type it is easier to do this in the Project Tree In the Project Tree the objects have two controls e Visibility clicking the eye icon makes the selected object visible or invisible in the 2D and 3D views e Lock if the object is locked it cannot be moved or modified A locked object cannot be selected by clicking on it in the 2D or 3D view These settings can be modified for several objects by a single click when those objects are selected in the list multiple selection is possible Some objects may contain their parts shown in the list as sub objects For instance a door object has a door frame and a door itself Their parameters may be changed separately A wall object contains crowns and bases on both sides To bring up the context menu right click on an object Most commands are the same as in the context menu in the 2D view In addition to those you will find View In 3D Use this command to find objects in the 3D view Chapter 4 Working with Projects The Environment Panel The Environment panel lets you set up the geographic orientation of the building ti
108. he amount of blank space along the page sides Certain printers cannot print near the edges of the paper You may need to increase the margins to meet the capabilities of your printer By setting up margins you can insure that no graphics appear in the unprintable area All sheets have the same margins 10 Sheet scale controls let you set up the scale for floor plans on any sheet individually Chapter 4 Working with Projects 91 The Render Boost Plug in An alternative way to render a 3D scene is to use the Render Boost plug in It is powered by Lightworks Artisan software Once you install this plug in its controls appear in the main menu and tool bar The use of the plug in is described in its own documentation The page you are reading is aimed at explaining the integration between Live Interior 3D and the Render Boost plug in Note that only one instance of the Render Boost plug in can be opened at the same time System Requirements e Live Interior 3D Pro or Standard Edition installed App Store versions supported e Mac OS X 10 6 8 or later e Intel only 2 GHz processor e 500 MB of free hard drive space e 3D class Video Card with 256 MB minimum OpenGL 1 4 1 GB of memory Unified Shader Model and OpenGL 2 0 support recommended Licensing To obtain the all functionality of the plug in you need to purchase the license code To input it select Render Boost gt License in the main menu then fill in the Owner an
109. he camera location stays unchanged By dragging the center handle you will move and rotate the camera at the same time The Viewing Frustum of the Active Camera The viewing frustum and the view direction of the active camera are displayed in the 2D view Use them to point a camera to some place or object You can turn the frustum on or off using View gt Show 3D Viewpoint Printing a Floor Plan without Cameras Most likely you do not need to have cameras visible on the printed floor plan To hide cameras open the Project Tree Window gt Project Tree select the camera s and click on the eye icon to make the camera s invisible Chapter 12 Auxiliary Objects 207 Chapter 12 Auxiliary Objects Auxiliary objects are objects that help you create a project They appear on the floor plan but aren t visible in the 3D view In this chapter these objects are described text annotations images and measurement tools There are also guide lines and cameras in the program These objects are described in separate sections Auxiliary objects are grouped together in the Project Tree Text Annotation The Text Annotation tool is used for adding text comments to the 2D drawing 123 Post Str Bedroom renovation oDesigner Bill Krasen To activate the tool choose Insert gt Text Annotation Or use the toolbar button f WET a OME N Measurement f Text Annotation To format text use the tools in
110. he wooden parts of the sofa With the Material Picker tool click the sofa to pick one of its materials and repeat the clicks as necessary to go through its other materials one at a time Each time the material picked will replace the selected material of the armchair Make sure that you picked Wood 026 Sharp Oak 6 Click on the Material Picker tool again to deactivate it To apply a material to the walls ceiling and floor drag this material onto the object in the 3D view Chapter 3 Getting Started 67 Working with Cameras Walking in the 3D view allows you to get to any place within your 3D space Placing cameras you can specify one or many locations in the 3D space and then quickly jump to any of them at any moment By default five cameras are set up in the project The cameras are listed in the Cameras Properties tab of the Inspector window 0 O Inspector Cameras Predefined Cameras KS From Back From Front K amp S From Left From Right I From Top v User Cameras User Camera 1 gt Movie Tracks Suppose you want to take pictures of the room from three points change the color of walls or furniture and then compare the pictures to choose the best color In this case you will put three custom cameras in the desired locations change the wall color you just select a camera from the list and save a picture 68 Live Interior 3D User s Manual To add a camera 1 Open the 2D layout
111. her if this software is installed on your computer 1 2 Select an object Choose Edit gt Edit in Trimble SketchUp Modify the object in Trimble SketchUp Choose File gt Save in the menu of Trimble SketchUp Click Finish in Live Interior to replace the original object with the edited one Note that an object should be of the Furniture type to have the editing function enabled The type of an object can be changed in the Type and Representation dialog The resulting object model from Trimble SketchUp even if you have changed nothing differs from the original one The more different models are present in a project the more time is required to render the 3D view For better program performance you should avoid increasing the quantity of models Chapter 4 Working with Projects gt Exporting to 3D File Format describes how to export an object to a file in the SketchUp format 166 Live Interior 3D User s Manual The Wall Panels Openings and Niches Editor This editor helps you create or modify the shape of an opening niche or wall panel all of them are called objects in this section Standard niches and openings are located in the built in library of 3D models Window gt Library gt Building Elements The editor allows you to work with objects of non standard shape and size as the L shaped opening in the picture The same tools are used to create panels openings and niches for r
112. here the application settings are located Below you will find brief information that is important when you start using the program For details see Chapter 2 Live Interior 3D Workspace gt Program Preferences The New Project Tab Settings in this tab are used for the creation of new projects To adjust the current project use File gt Project Setup Set up Measurement Units Other settings can be left unchanged 54 Live Interior 3D User s Manual The 3D Settings Tab 3D settings affect the quality and speed of rendering a picture in the 3D view It is not recommended that you change these settings the first time Try walking around in the 3D view If you feel that your computer renders the scene quickly enough try to deselect the Decrease Quality when Moving check box In this case the picture quality will not become low when you are moving The Trimble 3D Warehouse Tab Options in this tab control import of Trimble SketchUp objects Keep them in the default state The Miscellaneous Tab Keep the Show Assistant on start up check box selected if you want the Assistant to open and display sample projects when you launch the program For better computer performance don t turn on the Animate Library 3D Preview by default feature Chapter 3 Getting Started 55 Project Design Workflow The majority of your work can be done in the 2D view The 3D view is usually used in the middle and at the end
113. hese objects except we need to describe the difference between them Adding and Removing Openings To add an opening 1 Open the Building Elements tab in the Library panel 2 Select the desired category in the drop down list 3 Drag an opening to your project layout When you bring an opening over the 2D layout the opening snaps to walls and changes its orientation according to the orientation of the closest wall To remove an opening select it and press the Delete or Backspace key The built in opening editor lets you create and edit openings niches and wall panels Selecting Openings To select an opening click on it All the openings used in the layout are listed in the Project Tree You can select them in the list Moving Openings To move an opening drag it with the mouse Another way is to use the arrow keys when the opening is selected When you move the opening close to a wall it will be inserted into the wall automatically To rip the opening out drag it out of the wall 142 Live Interior 3D User s Manual Parameters of Openings The Information bar shows the opening height width thickness elevation and angle The bar is located above the horizontal ruler To show or hide the Information bar and rulers press Cmd R Most of an opening s parameters can be modified in the Inspector window The Flip Sides button rotates the opening 180 degrees In the Inspector window you can control the ele
114. id spacing is linked to the measurement units used for rulers and to the layout scale The program changes grid spacing automatically when you change the scale of the 2D view One vertical and one horizontal line of the grid cross the zero point of the rulers Aligning Objects to the Grid Only layout guidelines can snap to the grid Objects do not snap to the grid To align objects to grid lines 1 Add a guideline using the Insert menu or in another way 2 Move the guide to snap it to the grid 3 If necessary lock the position of the guide in the Project Tree 4 Align the object s to the guideline Chapter 14 Solving Problems 217 Chapter 14 Solving Problems Troubleshooting Cannot Register the Program See recommendations in Chapter 1 Introduction gt Registration Cannot Open the Program e The program cannot find its files or folders or they are damaged Solution Re install the program Before this it is recommended that you remove files and folders according to the uninstallation procedure in Chapter 1 Introduction gt Removing the Program e Incorrect program settings were saved in the program preferences file Solution Delete the preferences file com belightsoft LiveInterior3DPro plist from the Library Preferences folder e The program cannot open a broken document Solution Open the program by double clicking its icon then try to open the document Cannot Select a
115. ide and choose Add Contour Point in the pop up menu To delete a handle Ctrl click on it and choose Delete Contour Point in the context menu To move an object drag it with the mouse Chapter 7 Working with Objects 169 Aligning and Distributing Objects In Live Interior you can arrange objects in the layout using the Align and Distribute commands located in the Arrange menu Aligning Objects Objects can be aligned by centers or edges Align Centers Horizontally Tao Aag The Align Centers command aligns the centers of the selected objects along a straight line When you apply the Align Edges command objects are aligned to the outermost object 170 Live Interior 3D User s Manual Distributing Objects Arrange gt Distribute Spacing makes the distance between the edges of the selected objects equal Arrange gt Distribute Centers makes the distance between the centers of the selected objects equal When you distribute objects only the middle ones will change their location The top and bottom objects when distributed horizontally and the left and right when distributed vertically stay in the original location The Distribute operation allows you to speed up adding and positioning multiple objects For example you need to insert four windows in a wall and distribute them with the same distance between each window The quickest way is 1 Insert all windows in
116. ie Track To remove a movie track select it on the floor plan by clicking the mouse click on the line not on a movie camera and press the Del button Or do the following 1 Open the Cameras tab of the Inspector window 2 Click the triangle next to the Movie Tracks category to expand it 3 Select a specific movie track and click the Delete button in the Inspector or hit the Del key Or bring up the context menu for the selected movie track on the floor plan and choose the Delete Movie Camera item Chapter 4 Working with Projects 105 Creating and Modifying Movie Tracks in 3D Creation of a Movie Track in 3D 1 Walk to the point in 3D that should be the start point for your movie 2 Open the Cameras Properties tab of Inspector The 3D view should be open for further operations Make sure all the existing tracks in the list are deselected To do this click the Movie Tracks category title 1 in the picture 3 Click the Add Movie Track from 3D Viewpoint button 2 in the Inspector If Add Movie Camera mode is activated in this case the button icon looks like item 5 in the picture which means an existing movie track is selected see step 2 Clicking the Add Movie Track button creates a new track with a new movie camera located at your current position in the 3D space 4 Move in the 3D space to the next position If necessary adjust the orientation tilt and elevation of the camera by using controls in the 3D
117. igation contained or referred to in this License Agreement Upon termination you must dispose of the Software and all copies or versions of the Software by destroying the Software Live Interior 3D Pro End User License Agreement 5 8 LIMITED WARRANTY BeLight Software provides a thirty 30 day money back guarantee on the Software If during this period you are dissatisfied with the Software for any reason BeLight Software will refund your money if you return the Software and all copies to the place of purchase within thirty 30 days of the date of the original purchase THE FOREGOING IS THE SOLE AND EXCLUSIVE WARRANTY OFFERED BY BELIGHT SOFTWARE BELIGHT SOFTWARE DISCLAIMS ALL OTHER WARRANTIES EXPRESS OR IMPLIED INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE WITH REGARD TO THE LICENSED SOFTWARE AND ALL ACCOMPANYING MATERIALS BELIGHT SOFTWARE AND ITS AGENTS DO NOT AND CANNOT WARRANT THE PERFORMANCE OR RESULTS YOU MAY OBTAIN BY USING THE SOFTWARE 9 LIMITATION OF LIABILITY IN NO EVENT WILL BELIGHT SOFTWARE OR ITS AGENTS BE LIABLE TO YOU FOR ANY DAMAGES CLAIMS OR COSTS WHATSOEVER OR ANY CONSEQUENTIAL INDIRECT INCIDENTAL DAMAGES OR ANY LOST PROFITS OR LOST SAVINGS BELIGHT SOFTWARE S AGGREGATE LIABILITY AND THAT OF ITS AGENTS UNDER OR IN CONNECTION WITH THIS AGREEMENT SHALL BE LIMITED TO THE AMOUNT PAID FOR THE SOFTWARE IF ANY 10 FEES The Software is available in do
118. ilings or floors they turn to regular non automatic objects they will not change their shape when you modify walls Resizing Ceilings and Floors To resize a ceiling or a floor select it and drag a corner handle with the mouse The Information bar shows the dimensions of the selected ceiling or floor If the object amp Floors amp Ceilings B is rectangular and its sides are vertical and horizontal the dimensions will mean the width and height To show or hide the Information bar and rulers press Cmd R To change the shape of the ceiling or the floor you can add or delete its corner handles To add a handle right click on the floor or ceiling outline and select Add Contour Point in the context menu To delete a handle right click on it and select Delete Contour Point a Width 5 72 8 Depth 3 f To lock or unlock the shape of custom floors or a ee ceilings click on the Edit Geometry icon in the M Maintain Aspect Ratio Inspector f Edit Geometry Elevation 0 00 8 Chapter 7 Working with Objects 139 Setting up the Level of the Floor or Ceiling Rooms located on the same storey may have different floor or ceiling levels To recreate this in the program you have to add a custom floor or ceiling and set its elevation different than that of the AutoFloor or AutoCeiling 1 The AutoCeiling that has the default level 2 A custom ceiling with the Elevation lower than AutoCeili
119. ing more floors you can choose any floor to be the ground floor To do this make that storey active Click and hold the button 7 until the pop up menu is displayed Choose Mark Storey as Ground 112 Live Interior 3D User s Manual Changing the Slab Height Use edit box or steppers 9 to change the slab height of the active storey Changing the Storey Height Use edit box or steppers 10 to change the height of the active storey Chapter 5 Working with Storeys 113 Storeys and the 2D View The 2D view displays the floor plan of the active current storey To preview the outer walls of the storey above or below the current one choose View gt Show Storey Above Current or View gt Show Storey Below Current Only one storey can be active in the 2D view at any time Using a Pop Up Menu In the left bottom corner of the 2D view you can find a pop up menu that lets you choose the active storey and perform operations on storeys ist Floor Ground Floor Add Storey Above Current Add Storey Below Current Mark Current Storey as Ground Delete Current Storey 114 Live Interior 3D User s Manual Chapter 6 Working with Roofs 115 Chapter 6 Working with Roofs Roofs in Live Interior 3D A roof is a special object in Live Interior 3D As well as walls it is created inside the program but it cannot be imported When the program creates the roof it takes into account the original roof style the template selected
120. ings in the 3D Settings tab of the program Preferences To see reflections and shadows in the 3D view you should turn them on To do this use the View gt 3D View gt Rendering Quality menu command or the 3D toolbar To render light turn Lights and Shadows on This can be done using the Render Quality buttons in the toolbar Without Lights and Shadows Lights Only 194 Live Interior 3D User s Manual Lights and Shadows The Inspector window lets you control the properties of light sources The light sources are listed in the Light Properties tab They can be switched on and off by clicking the bulb icon Sunlight and Moonlight The sunlight settings are available in the Environment panel To open it choose Window gt Show Environment or press Cmd E Artificial Lighting To add a lamp drag it into your project from the Furnishing gt Lamps section of the Library Lamps and candles behave almost the same as ordinary pieces of furniture The Light Properties tab of the Inspector window has the light parameters section There you can adjust the luminosity and color of the light source and turn it on off If a lamp has several bulbs you can usually control them separately This depends on the 3D model To create or modify lamps use the Light Source Editor Note If your project has a lot of light sources and other objects the 3D scene may be rendered quite slowly when you are walking in it In this cas
121. ional movement of a camera lock it in the Project Tree Alternatively click on another object in the 3D view a wall for instance to deselect a custom camera and then start walking A camera icon in the top right corner of the 3D view indicates that a custom camera has been selected and that its position can change oa TOJ Adding and Deleting Cameras To add a camera use the Camera tool from the toolbar above the 2D view 7 si YFP oa Camera i Movie Track m While walking around in the 3D view you may want to save some viewpoints to return to them later To do this click on the Add camera from 3D Viewpoint tool in the Cameras Properties tab of the Inspector All user cameras are listed in the Cameras Properties tab of the Inspector and in the Auxiliary section of the Project Tree 206 Live Interior 3D User s Manual To delete a custom camera select it in the Inspector and click on the x button To rename a camera double click on its name in the Inspector Cameras can be also renamed or deleted using the Project Tree Moving Cameras in the 2D View To move a camera drag it with the mouse or select it and press the arrow keys This results in parallel movement without rotation When selected the camera has two handles the front one the upper dot on the picture and the central one r When you move the front handle with the mouse the camera turns around the central handle point T
122. ject if this is necessary to place it parallel to the wall Placing an Object onto the Top of Another Objects like TV sets computers and cookware are usually located atop other objects such as tables and stands For example let s place a TV set onto a table To be able to change the elevation of the TV set unlock its Elevation property in the Object Properties tab of the Inspector by clicking on the lock icon Way 1 works when the TV set object is higher than the table Drag the TV set over the table in the 2D or 3D view The TV set will automatically jump onto the table Way 2 the object s height doesn t matter Drag the TV set over the table in the 2D or 3D view If the table s top is higher than the TV set the latter will appear under the table Increase the Elevation value in the Inspector to lift the TV set until it is on the table Chapter 7 Working with Objects 151 Way 3 the object s height doesn t matter Drag the TV set over the table in the 2D or 3D view If the table s top is higher than the TV set the latter will appear under the table Press Cmd Opt and drag the TV set upwards in the 3D view The Cast Shadows Option The Cast Shadows option allows you to turn on off rendering shadows This can be useful to e Minimize the task for the rendering engine Calculating the 3D scene with all the shadows displayed requires more time To speed up rendering disable unnecessary shadows For exam
123. ject rather than with the same number of different objects of the same complexity The program uses one pattern object for all its copies in the project An object even slightly modified can be treated it as a completely different one The following settings can also help you optimize the program performance Preferences gt the 3D Settings tab and when the shadow is invisible because of the object location Parameter or Property Where to Change Set To Affected View Decrease Quality when Program No Lights and 3D Moving Preferences gt the Shadows does not increase the 3D Settings tab speed of walking when Rendering Quality is set to Without Lights and Shadows Textures Filtering Program Bilinear 3D setting None can make the quality of the 3D picture unacceptable Cast Shadows Inspector window Off 3D switch off shadows of gt the Object unimportant objects Properties tab 220 Live Interior 3D User s Manual Animate Library 3D Program Off 2D and Preview by Default Preferences gt the 3D Miscellaneous tab when the library is shown Rulerlines View menu Off 2D Rulers View menu Off 2D Red Circles on the Floor Plan Every red circle on the floor plan indicates a place where wall segments are joined incorrectly A bad joint may cause problems with creating automatic floors and ceilings displaying the affected walls in the 3D view etc
124. l Working with the Mouse Cmd Mouse Turn the snap mode on or off in the 2D view Option Mouse Duplicate objects in the 2D view Chapter 2 Live Interior 3D Workspace 51 Shift click Select deselect the object without changing the selection of other objects can be used for multiple selection Walking and Looking Around in 3D view Up Arrow or W Move forward Down Arrow or S Move backward Left Arrow Turn to the left Right Arrow Turn to the right Cmd Up Arrow or Q Cmd Down Arrow or Z Tilt the camera down Option Up Arrow or E Move the camera up Option Down Arrow or C Tilt the camera up Move the camera down Option Left Arrow or A Option Right Arrow or D Move the camera leftward Move the camera rightward Space Drag Look around staying in the same place Space Opt Drag Move around the point located in the center of the 3D view Cmd Opt mouse scroll Opt mouse scroll Move the camera to or away from the center of Move the camera up or down the screen Moving Objects in the 3D View Cmd Drag Move an object with temporarily disabled the Glue By option It is used to rip an opening out of the wall The object moves horizontally Cmd Otp Drag Move an object with temporarily disabled the Glue
125. le click to specify the end of the wall To draw a rectangular room 1 Select the Straight Wall tool a 2 Make four clicks in the drawing area to specify the corners of the room The program will end the current wall segment and start a new one with each click 3 Place the end of the last wall where the first wall begins The program will make the room outline closed and quit the wall drawing mode When you draw the program snaps the mouse pointer to help you align the wall with other objects or to draw your line in the straight horizontal or vertical direction in the 2D view 134 Live Interior 3D User s Manual To stop drawing an unfinished wall segment press the Esc key To remove a wall select it and press the Backspace key Selecting Walls To select a single wall segment click on it with the mouse To select several segments click on each of them while holding down the Shift key or draw the selection frame over them All the wall segments used in the layout are listed in the Project Tree You can use this list to select all the walls together When you move the mouse pointer over the selected wall the pointer changes to e bidirectional arrow indicates that you can move the wall e cross when over a handle you can move the handle and change the wall length and direction Moving Walls If a wall segment has a free end which does not make a corner with another segment you can drag it with the mouse
126. lected object the program enables or disables some tools or settings in the Inspector window showing only the operations allowed for this object Objects have two types of representation one for the 2D layout and another one for the 3D view Adding and Removing Objects There are two different ways to add objects For adding walls ceilings floors and cameras use the tools from the 2D view toolbar All other objects will be taken from the object library or imported to the project To remove an object select it and press the Delete or Backspace key 130 Live Interior 3D User s Manual Selecting Objects To perform most of the operations on an object you have to select it To select an object click on it in the 2D or 3D view An object selected in the 2D layout remains selected when you switch to the 3D view and vice versa Objects in 2D e All selected objects are marked with a light blue frame or outline e The selected walls floors ceilings text boxes and dimension lines have handles green dots They are used for resizing the object Camera handles let you move the camera with or without turning it e For walls doors and windows you can select one of their two sides and it will be highlighted with the green color Both sides of the object can be selected at the same time To select a specific side click on it in the 2D or 3D view e Side selection helps to perform side specific operations such as changing ma
127. lor of a light source select it in the list To turn the light on or off click the on bulb icon The Building Properties Tab The Building Properties tab lets you add and remove floors You can also change the storey and slab height Any floor can be assigned to be the ground level To open the tab choose Window gt Inspector gt Building Properties 34 Live Interior 3D User s Manual The Program Preferences Before starting your work on the first project set up the program The program settings are stored in the program preferences file and apply to all projects The program settings are used as default settings for new projects The New Project Tab These settings are used as defaults for Project Setup when you create a new project To change the current project only use File gt Project Setup e00 Preferences J D Measurement Units Feet Inches mo O Suppress Units 2 Predefined Scale 1 50 p 3 Custom Scale Default Storey height 9 10 11 m 4 2D Representations Vector Shape Auto Generated Quality UOS a Low Medium High 1 Measurement units 2 The Suppress Units check box lets you hide measurement units in the 2D layout you will see 40 00 0 instead of 40 00 0 ft or 2 6 instead of 2 6 m 3 Scale of the floor plan in the 2D view 1 100 means that one meter will be equal to one centimeter on the screen
128. main unchanged The program uses the same model for all the copies of each object in the project If you modify one of the copies the program will have to create one more model specially for the changed object So using the Type and Representation dialog you can increase the total number of object models in the project This may result in a decrease in the program s performance Controlling the Object Preview The 3D Representation box displays a preview of the 3D model To change the size of the preview picture click the zoom buttons above the preview To rotate the 3D model in the preview place the mouse pointer above the picture press the mouse button and drag it to any side To restore the default orientation angle and magnification of the model in the preview double click on it The settings in the preview box do not affect the object they change the preview picture only Chapter 7 Working with Objects 159 Object Properties The Object type is the most important object property It determines the behavior of the object You can set it to Furnishing Window Door and Stairs The difference is that windows and doors can be inserted into walls while furniture cannot Any object that is not a door or a window should be specified as Furnishing Rotating an Object Rotating an object in the Type and Representation dialog means the object will change its default orientation Changing the orientation of an imported objec
129. may change the object behavior The default origin is usually set depending on the object type for furniture this is the center of the bottom for wall pictures the center of the back surface for ceiling lamps the center of the top Object Size Object dimensions determine the size of an object The size can also be modified in the Inspector Image for the Floor Plan The 2D representation box shows the current object representation for the 2D view To choose an image from the library click on it To use a custom image click the Custom Image button and navigate to the graphic file 2D Flipping 2D flipping mirrors a 2D representation This is needed for adjusting the orientation of an image for the 2D view to match with the 3D object For example after left to right flipping of the door you should flip its image on the floor plan too Note The 2D and 3D flip operations work independently for better flexibility Make sure the 2D representation matches the 3D object Chapter 7 Working with Objects 161 Importing Objects The built in object library may not contain all objects necessary for carrying out your project The program lets you import other objects stored on your disk in the following formats e 3DS created in the Autodesk 3ds Max software e Trimble SketchUP e Ogre XML e Collada To import an object from a file 1 Select File gt Import 3D Object in the menu 2 Specify the format of th
130. me of day and cloudiness All this affects the 3D scene illumination intensity To open the panel choose Window gt Show Environment or press Cmd E Daytime amp Weather Choose daytime Four buttons 1 set predefined time 6 00 12 00 18 00 and 24 00 The last button lets you set your own time To do this use the numeric time control 3 or turn the hour hand on the clock 2 with the mouse To vary cloudiness use the slide bar 4 Geographic Location Rotate the compass 6 with the mouse to change the geographic orientation of the floor plan The compass icon on the floor plan if it is enabled by the check box 7 will reflect the selected direction The Latitude parameter 5 defines how high the sun is at any particular time of day 81 OO Environment Daytime amp Cloudiness i OR OB 3 12 00 PM 4 8 o Geographic Location Latitude North South 7 M Show Compass in 2D Plan 82 Live Interior 3D User s Manual Exporting the Floor Plan To save your 2D layout as a graphic file select File gt Export 2D Plan The following formats are available PDF BMP TIFF JPEG and PNG The scale of the exported floor plan is the same as the scale specified in the Measurements section of the project settings see Chapter 4 Working with Projects gt Project Setup If you need more control over the export layout you can save your floor plan to a PDF file
131. ment that crosses another one both segments will split into two smaller segments If a segment joins another one in the middle the latter will split into two smaller segments The program can join two segments of a straight wall into one when you remove the wall that crosses and splits it 1 5 Wall segments 3 and 4 These are parts of a single segment that has been divided into two parts by joining the 5th segment 6 Handles green dots of the 5th segment 7 The highlighted side green of the 5th wall segment This indicates that this side will change if you modify wall properties in the Inspector mouldings or materials Chapter 7 Working with Objects 133 The word wall is used in the program documentation both for a single wall segment and for a wall consisting of multiple wall segments if the number of segments does not matter When you are creating a room wall segments should join like segments 2 and 3 or like 3 4 and 5 to form a closed shape The joint may break when you resize move or add wall segments Places where segments are joined incorrectly are marked by red circles on the floor plan You should move a segment aside and then return it back to restore the connection If this doesn t help delete the affected segments and add them again Adding and Removing Walls To add a single wall segment 1 Select the Straight Wall tool 2 Click in the drawing area to start drawing 3 Doub
132. n or granular surfaces reflect light in a number of angles that is called diffuse reflection Glossy surfaces reflect light in one direction this is specular reflection Generally surfaces produce both kinds of reflection but in different proportions The Shininess control lets you adjust the size of the specular reflection spot 190 Live Interior 3D User s Manual No specular reflection Glossy paint c12 Ambient Color Diffuse Color f Self Illumination Color Specular Color Shininess B Rotate Que Scale a o JE Blending Method Modulate Specular reflection with Shininess 3 Glossy paint c12 Ambient Color E Diffuse Color BE Self Illumination Color BEN Specular Color BE Shininess 8 Rotate Scale aa o JE Blending Method Modulate 4 Specular reflection with Shininess 25 Glossy paint c12 Ambient Color Diffuse Color Self Illumination Color Specular Color BE Shininess 8 Rotate Qa Scale a Blending Method Modulate Qo J E Self Illumination Color A self illuminating surface looks like it is under the ambient light but is independent of ambient lighting This feature can be used for elements of light sources glass shade for instance Chapter 9 Working with Materials 191 Materials with Texture Your material may or may not have a texture check or uncheck Has Texture to control this Textures can be taken from th
133. n Object The object you cannot select may be locked Find the object in the Project Tree to verify this 218 Live Interior 3D User s Manual Performance Issues To speed up 3D rendering 1 Check the settings in the 3D Settings tab of the Preferences dialog e Set the Full Scene Anti aliasing parameter to a lower value or None e Set the Reflections Quality parameter to a lower value e If you have an option to choose between the Stencil Shadows or Shadow Maps shadow rendering select Shadow Maps with a lower value of the Shadow Maps Quality In the Stencil Shadows mode rendering works slower but creates more realistic pictures Switch to Stencil Shadows in order to create screen shots or movies e Set Shadow Casting Lights to Nearest 2 or Nearest 4 This way you limit the number of light sources considered in the current 3D scene e Make the 3D view window size as small as possible for comfortable work This is effective on computers with small amount of video memory e While you are working on the project choose View gt 3D View gt Rendering Quality gt Without Lights and Shadows mode in the main menu Choosing Lights Only is less effective e Ona Mac with the Retina display deselect the Retina High Resolution check box 2 Keep this in mind when you are editing your project e In the Project Tree hide those objects that aren t critical for your current work or those which are invisible from the current point of
134. n the library Some operations work only with objects in custom categories e Cut remove a selected object and place its copy to the Clipboard e Copy copy a selected object to the Clipboard e Paste paste an object from the Clipboard in the open category e Delete delete a selected object e Substitute with Selection in Project replace an object selected in the library with an object selected in the project e Substitute with Selection in Library replace an object selected in the project with an object selected in the library e Item Info display details of an object selected in the library 9 Hide Show the object preview box 12 10 Zoom in and zoom out of the object preview 11 Turn the preview animation mode on off When the animation mode is enabled the object rotates in the preview box so that you can see it from all sides It is recommended that you turn this feature off on slow computers 12 Preview of the selected object To rotate the object in the preview box place the mouse cursor over the preview press and hold the right button then move the mouse in the direction you wish to rotate the object 13 The logo of the item manufacturer If you like one of the doors windows or a piece of furniture click on the logo Your web browser will show the manufacturer s website where you may be able to purchase the actual piece of furniture or get more information about it 176 Live Interior 3D User s
135. ness 12 of the roof slope Chapter 6 Working with Roofs 125 4 Change the material of new slopes using the Material Picker located in the Materials tab of the Inspector 126 Live Interior 3D User s Manual Adding a Skylight to the Roof To create a skylight drag a window from the object library Window gt Library gt Building Elements and drop it onto the roof It is easier to position a skylight in the 3D view The 2D view can be used to align already added skylights This way you can also add an opening niche or panel The editor of openings niches and panels lets you customize these objects Chapter 6 Working with Roofs 127 Adding a Dormer Window To add a dormer window drag it from the Dormers category in the Building Elements section of the object library and drop onto the roof Once the dormer is in the 3D View move the dormer around to install it properly To remove a dormer select it in the Project Tree and press the Delete key You can replace the default window with another window or opening of your choice All parts of dormers except for windows or openings are the same segments used to create roofs To change the configuration of a dormer you should use tools from the Object Properties tab of the Inspector Here you can set the dormer width and change the angles of its segments It is possible to change the dormer type using the same technique as described in the Modifying the Style of a
136. ng 3 A custom floor with the Elevation higher than the AutoFloor 4 The AutoFloor that has the default level To change the floor and ceiling levels select it in 2D and change the Elevation value in the Object Properties tab of the Inspector Materials Use the Materials tab of the Inspector to apply or change a material See Chapter 9 Working with Materials gt Applying Materials for more detail 140 Live Interior 3D User s Manual Ceiling and Floor Representation on the Plan To make objects look differently in the 2D view depending on the material size or other principle apply different stroke colors and pattern fills They can be changed in the 2D Properties tab of the Inspector You can use the settings from the Drawing section to change the outline color and fill color as well as apply fill patterns Text Label of the Floor Unlike the ceiling the floor has a text label By default the label is displayed on the area of the floor To add your own text double click the label The location of the label in the 2D layout can be changed To do this drag the label to a new location If a custom floor is placed over the AutoFloor the area of the AutoFloor decreases by the area of the custom floor Chapter 7 Working with Objects 141 Windows Doors and Openings Windows doors and openings have a similar behavior in the program so the term opening will be used for all t
137. nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn nnna 109 Managing Storeys in the INSpector ssssssssssssnunssnsnnnnnnnnnnnnun 110 Inspector Controls Adding SlOTEYS sccencsinciccinesatencsncemmnventnecnceiadestinntbeammeracheckers Removing Storeys Choosing the Active Storey Choosing the Ground Floor Changing the Slab Height Changing the Storey Height PA Storeys and the 2D VieW sssssssssssnunnsnsnnnnnunnnnnnnnnnnnnnnnnnnnnnn Chapter 6 Working with ROOfS s ssssssssssn2s2 2 L15 Roofs in Live Interior 3D s sssssssssssssnnnannnnnnnnnnnnnnnnnnnnnnnnnn nn 115 The Roof TYPES veveniesscccesaententincntsivasusdenes naana aaan Ea NSi 116 Using Panels Openings and Niches with ROOfS seeeessreereese 116 Table of Contents Adding and Deleting ROOfS ssssssssssunssnsnsnnnunnnnnnnnnnnnnnnnnnnnn 117 THe ROOHNG Assistant apra E E AEEA 117 Adding a Roof ol lS Deleting a Roof pepe te Roof Properties cccceseneee 120 Modifying the Style of a Roof Adding a Skylight to the Roof s s Adding a Dormer WindoOW sssssssssssssnnnusnnnnnnnnnnnnnnnnnnnnnnnnn nn 127 Interior Walls in the Loft sssssssssssnnnunusnnnsnnnnnnnnnnunnnnnnnnnnnn 128 Chapter 7 Adding and Removing Objects 129 Selecting Objects ws vie nnvestens cue nanvennasenaicnn 130 Using the Project Tree to Select Objects 130 MOVING Objects criesictenssentos cca isnan ieee LOL Modifying ODI
138. nterior 3D offers free technical support By E mail support belightsoft com Technical support form on BeLight s website http www belightsoft com support Forum on BeLight s website http www belightsoft com forum When reporting a problem please make sure to specify e The version of Live Interior 3D you are using The version of Mac OS X installed on your computer Your previous actions that could have lead to the problem If the problem persists describe how to reproduce it When necessary illustrate your report with screenshots press Cmd Shift 3 to save a screenshot on your Desktop
139. oofs Details about openings can be found in Chapter 7 Working with Objects gt Windows Doors and Openings To open the editor select a wall and choose Edit gt Wall Panels Openings amp Niches Or right click Ctrl click on a wall and choose Edit Wall Panels Openings amp Niches in the context menu Chapter 7 Working with Objects 167 280 v Gia BB sWAaig wai side EI S e Edit Geometry Flip Sides 123 45 6 7 8 9 10 1 Selection tool Use it to select objects and move the corner handles of objects 2 Wall Panel tool Use it to draw the outline of a new wall panel 3 Niche tool Use it to draw the outline of a new niche 4 Opening tool Use it to draw the outline of a new opening 5 Pan tool for scrolling the preview area Choose this tool and drag the preview 6 Zoom in 7 Zoom out 8 Wall side selector 9 Lock option Lock an object to prevent changing its shape Changing its location remains possible 10 Flip an opening or put a wall panel or niche onto another wall side Objects look different in the editor depending on their type 2 3 and 4 in the picture below 168 Live Interior 3D User s Manual OE 1 2 3 456 In the editing area 1 Wall outline 2 Wall panel 3 Niche 4 Opening 5 A selected object is highlighted 6 Corner handles Move them to change the object shape or size To add a new handle Ctrl click on an object s s
140. oor plan and so on When you move the mouse pointer thus drawing a wall it snaps to the existing objects Smart guides will be displayed to align a floor or ceiling with other objects more accurately Double click on the floor plan where the last corner should be located ele r 266 ft 1 First click 2 Second click Chapter 3 Getting Started 63 3 Third click 4 Current mouse pointer position 5 Final double click Adding Doors and Windows You do not need to leave gaps in the wall for future doors or windows the program will do this automatically when you drop a window or a door onto the wall 1 Open the Building Elements tab in the Library panel Window gt Library gt Building Elements 000 A E Door Sigma Door Beta Door Gamma Door Alpha 2 Choose Doors or Windows from the drop down list 3 Drag the desired door or window onto the wall 4 Adjust the location of the door or window by moving it along the wall 5 Adjust the parameters of the door or window by using controls in the Object Properties tab of the Inspector window 64 Live Interior 3D User s Manual Adding Furniture In this example you will add a wardrobe from the built in object library and adjust its size and location Adding a Wardrobe 1 Open the Furnishing tab of the Library panel 2 Type wardrobe in the search box and press the Return key 3 Choose one of the displayed wardrobes
141. ory of the object library Tools gt Selection Cmd 1 Activate the selection tool Tools gt Straight Wall Cmd 2 Activate the wall drawing tool Tools gt Floor Cmd 3 Activate the floor drawing tool Tools gt Ceiling Cmd 4 Activate the ceiling drawing tool Tools gt Floor amp Ceiling Cmd 5 Activate the Floor Ceiling drawing tool Tools gt Ceiling Opening Cmd 6 Activate the ceiling opening drawing tool Tools gt Camera Activate the camera tool Tools gt Movie Track Activate the movie camera tool Building gt Functions to add and delete storeys and roofs Light Sources Type amp Representation Open the light source editor for the selected object Open the Type amp Representation settings for the selected object Chapter 2 Live Interior 3D Workspace 45 Wall Panels Openings amp Niches Open the editor of wall panels openings and niches for the selected wall Edit in Trimble SketchUp Edit the selected object in the Trimble SketchUp application Select All Cmd A Select all objects in the project The Insert Menu Image Insert an image from a graphic file into the 2D layout Measurement Activate the Measurement tool Text Annotation Horizontal Guide Insert a horizontal layout guide in the 2D view Vertical Guide Insert a
142. ose Window gt Inspector gt Object Properties The displayed properties depend on the object selected in the project When you select an object the program opens the corresponding set of properties The Materials Tab The Materials tab lets you change materials of objects and create new materials The built in library of materials is located in this tab To open the tab choose Window gt Inspector gt Materials The 2D Properties Tab The 2D Properties tab lets you specify the appearance of objects in the 2D view To open the tab choose Window gt Inspector gt 2D Properties The Drawing settings can be used only with drawn objects walls ceilings and floors They allow you to modify the color of outlines filling color and type of the fill pattern The Text Annotations section contains text formatting tools Chapter 2 Live Interior 3D Workspace 33 The Cameras Properties Tab The Cameras Properties tab lists all the cameras in the current project predefined custom and movie cameras To open the tab choose Window gt Inspector gt Cameras Predefined cameras are always present in the list Custom cameras and movie cameras can be added and removed by the user The camera selected in the Inspector defines the point of view for the 3D view The Lights Properties The Lights Properties tab controls light sources To open the tab choose Window gt Inspector gt Lights Properties To change brightness or co
143. other person or legal entity provided that a You also transfer this Agreement the Software and all other software bundled or pre installed with the Software including all copies Updates and prior versions to such person or entity b You retain no copies including backups and copies stored on a computer and c the receiving party accepts the terms and conditions of this Agreement and any other terms and conditions upon which You legally purchased a license to the Software Notwithstanding the foregoing You may not transfer pre release or not for resale copies of the Software 4 ILLEGAL USE You are not to use the Software whether directly or indirectly for any illegal purpose under the laws or ordinances of Federal State or local governments It is Your sole responsibility to know and understand the laws and or ordinances that govern the use of the Software In the event that You violate any Federal State or local law or ordinance by direct or indirect use of the Software You shall take full legal responsibility for such illegal use You shall hold Licensor harmless and without fault and otherwise indemnify Licensor for any damage cost or liability incurred by Licensor as a result of any use whether or not such use is within the scope of the license set forth herein 5 UPDATES If the Software is an Update to a previous version of the Software You must possess a valid license to such previous version in order to use the Update You
144. ple shadows on walls and floor carpets are not seen at all and can be switched off e Emphasize some key objects in your 3D design You can create a design where only several objects drop shadows This will attract more attention to key objects keeping others in the background Lamp Parameters Lamps are found in a separate section of the Furnishing tab In addition to the parameters that furniture items have lamps allow you to change color and luminosity of light These parameters can be modified in the Light Properties tab of the Inspector window Materials Use the Materials tab of the Inspector to apply or change a material See Chapter 9 Working with Materials gt Applying Materials for more detail Object Representation in the 2D Layout By default objects are displayed on the floor plan by a simple outline You can choose another image in the Type amp Representation dialog Another option is to use the view of the object from above in 3D You can select the type of 2D representation in the 2D Properties tab in the Inspector To help distinguish objects in the 2D view apply different stroke colors and pattern fills They can be changed in the 2D Properties tab in the Inspector 152 Live Interior 3D User s Manual Staircases Stairs are a special object type in Live Interior 3D Unlike other objects they create an opening in the slab above To activate this property an object should have the Stairs type
145. ported model looks in SketchUp this way The correctly exported model 224 Live Interior 3D User s Manual To solve the problem in the 3D Settings tab of the program Preferences Cmd select the Stencil Shadows shadow technique instead of Shadow Maps before exporting VRML Player Displays a Project too Dark This can happen because players support limited number of simultaneous light sources The VRML 2 0 specification requires for support at least eight light sources If your VRML file is displayed much darker then your project in the 3D view in Live Interior try to turn off some light sources and export VRML again Different VRML players support different number of light sources For example Instant Player 2 0 0beta7 worked normally only with seven or less light sources Note that the spotlight in a VRML player should also be considered as a light source Turning it on you may exceed the limit An Object Doesn t Cast a Shadow Make sure that e The appropriate rendering mode is activated Choose View gt 3D View gt Rendering Quality gt Lights amp Shadows e The object has the Cast Shadow check box selected in the Object Properties tab of the Inspector If there is no shadow anyway check how many triangles the object has If the number of triangles indicated in the 2D toolbar is greater than 32000 the object cannot cast a shadow Chapter 14 Solving Problems 225 Technical Support The developer of Live I
146. project you don t have to select anything particular Choose File gt Export To in the menu Select Render Boost ga in the Save As Type drop down list Select a radio button according to what you want to export an object a floor or the entire project Type a file name and click Save 88 Live Interior 3D User s Manual Printing To print 1 2 Choose File gt Print Cmd P to open the Print dialog Select a paper format If several printers are installed in your system select the proper printer before choosing the paper size Choose the paper orientation If most of your 3D views or floor plans have horizontal orientation activate the landscape mode Set up margins From the left panel drag and drop 3D views or floor plans you wish to print onto the sheets You can add as many sheets as you need Click Next to proceed to the system Print dialog Set up the printing options Click Print to send your project to the printer or click PDF gt Save as PDF to export it as a file Chapter 4 Working with Projects 89 The Print Dialog Printer age orientation Margins Tona 1 HP Laserjet 1320 series mini box N Page size A Top 4mm Right 4 mm Predefined Scale 1 50 2 5 j Bottom amm teft 4 mm _ O Custom scale Width 297 mm Height 210 mm Print elements Printing layout Sheet 1 4 1s
147. r to expand one view while at the same time narrowing down another view 14 The handle of the library of objects Move the handle to change the panel width In the top right corner of the 3D preview a camera icon may be displayed Its purpose is described in Chapter 11 Using Cameras O 28 Live Interior 3D User s Manual Camera Orientation and Walk Control One of the possible ways to move inside your 3D model is to use the Walk Control This is a round control that is sensitive to mouse clicks The direction of movement depends on the point where you click on it The Walk Control appears at the bottom of the 3D view when you move the mouse cursor over this area This happens in the automatic mode There are two other modes the control is always displayed or never displayed To choose a mode use the View gt Display 3D Walk Control menu The control is semi transparent and lets you see the space behind it eoo Untitled Pa Ml Note that the Walk Control is not displayed when the Walk mode is selected in the View gt 3D View gt Tools menu The current view point can be fine tuned using the Cameras Controls in the Cameras Properties tab of the Inspector Chapter 2 Live Interior 3D Workspace 29 Walk Control 1 Turn to the left 2 Move forward turning to the left 3 12 10 13 3 Move forward 11 14 4 Move forward turning to the right 5 Turn to the right 6 Move leftward 7 Move
148. ra down Option Up E Move the camera up Option Down C Move the camera down Option Left A Move the camera leftward Option Right D Move the camera rightward Chapter 2 Live Interior 3D Workspace 31 The walking speed depends on the rendering quality At a higher quality setting the movement will be slower Use the rendering quality control to set the most appropriate quality When taking a picture export the 3D view set the maximum quality Using the Look Around and Fly Around Tools The Look Around and Fly Around tools can be activated either in the View gt 3D View gt Tools menu or in the 3D Toolbar In the toolbar they share the same button To activate the selected tool click the toolbar button or press the Space key To select and activate other tool click the button and hold it for a while Then choose a tool in the pop up menu In the Look Around mode your location is fixed You can change the view direction In the Fly Around mode you can fly around a point specified in the 3D view this way Place the cursor at the desired point press the left mouse button and then move the mouse around To change the view direction in both Look Around and Fly Around modes place the mouse cursor over the 3D view press the left mouse button and move the mouse Moving Objects in the 3D View To move an object horizontally in the 3D view drag it with the mouse The state of the Glue By option in the Inspector the Object
149. ress the Delete or Backspace key The built in opening editor lets you create and edit openings niches and wall panels Selecting Niches and Wall Panels To select an object click on it All the openings used in the layout are listed in the Project Tree You can select them in the list Moving Niches and Wall Panels To move an object drag it with the mouse Another way is to use the arrow keys when the object is selected When you move an object near a wall it will be inserted into the wall automatically To rip the object out drag it away from the wall Chapter 7 Working with Objects 145 Parameters of Niches and Wall Panels The Information bar shows the object s height width thickness elevation angle and area If several objects are selected the combined area is displayed The bar is located above the horizontal ruler To show or hide the Information bar and rulers press Cmd R Parameters of niches and wall panels can be OO inspector modified in the Inspector window Thickness of a wall panel object can be either positive or negative With a positive value it im Wall Panels amp Niches looks like a wall panel With a negative value it looks like a niche w Niches and wall panels can be attached to walls with only one side To attach a niche or wall panel to another wall side click the Flip Sides button in the el Inspector window In the Inspector window you can change the F Width
150. rols after the track is created The process of creating a movie track is as follows 1 Add one or multiple movie cameras 2 Click on the point on the floor plan where you want to place another movie camera but do not release the mouse button 3 Press the Alt key and move the cursor around the camera to adjust the shape of the track segment The direction of the camera will stay constant 4 Release the Alt key and continue adding new movie cameras or finish the process by hitting the Esc key The location of movie cameras the shape of track segments and the direction of cameras can be changed after creating the track Adding More Movie Cameras to an Existing Movie Track To add a camera to the end of a movie track 1 Select a movie track by clicking on it on the floor plan 2 Click the Movie Track tool in the 2D toolbar 3 Click on the last camera of the selected track 4 Click somewhere on the floor plan to add new movie cameras Another way to continue adding cameras at the end of a movie track is to double click the track in the 2D view Then click on the floor plan to place new movie cameras To add a new movie camera before or after some specified camera on a movie track select the existing camera bring up the context menu and choose Add Movie Camera After or Add Movie Camera Before item Chapter 4 Working with Projects 103 Changing the Location of a Movie Camera 1 2 3 1 2 4 1 Track segments 2
151. s the common luminosity of a light source It does the same as the Luminosity control in the Light Properties tab of the Inspector window Tip Adjust the Light Attenuation parameters when the Luminosity slider is in the middle The images below demonstrate how parameters affect the light spot 200 Live Interior 3D User s Manual Default parameters Constant 0 50 Linear 0 30 Quadratic 0 00 Constant increased Constant 3 00 Linear 0 30 Quadratic 0 00 Linear increased Constant 0 50 Linear 2 00 Quadratic 0 00 Quadratic increased light fades quicker than above Constant 0 50 Linear 0 30 Quadratic 0 80 Chapter 10 Lighting 201 Directional Light Settings To set up a beam of light there are additional parameters They are available when the type of light source is Spot Spot Direction angles are measured in degrees When you adjust one of angles the others may change automatically Spot Angle 80 Spot Falloff 1 Spot Angle 40 Spot Falloff 1 Spot Angle 80 Spot Falloff 12 202 Live Interior 3D User s Manual Colors You can adjust Diffuse Color 1 that defines diffuse spot color and Specular Color 2 the reflection of a light source on glossy surfaces The Diffuse Color can be also adjusted in the Light Properties tab of the Inspector Chapter 11 Using Cameras 203 Chapter 11 Using Cameras Cameras are special objects used to sp
152. special format which is used to save your work This file stores the floor plan drawing used 3D models materials etc A Live Interior 3D project is based on the 2D layout of a building The floor plan shows walls windows doors and furniture objects The project stores various project settings they can be modified in the Project Setup dialog The program can create a 3D representation of your project layout The 3D view is available at any moment of the design process You can modify the project by editing the layout in the 2D as well as in the 3D representation An easy way to start with the program is to open one of the sample projects by using the Assistant 76 Live Interior 3D User s Manual Creating and Opening Projects To create a new empty project use the File gt New Cmd N menu command Default settings of a new project correspond to the program Preferences Cmd They can be modified later in the Project Setup dialog A typical project design sequence is described in Chapter 3 Getting Started gt Project Design Workflow To create a project from a template use the Assistant By default the Assistant opens on start up To change this use the Show Assistant on start up option in the Miscellaneous tab of the program Preferences dialog Live Interior 3D Pro gt Preferences Another way to open the Assistant is to use the New From Assistant Cmd Shift N command from the File menu
153. ssistant a collection of pre designed projects The Assistant allows you to choose what project to open Project from the built in collection Custom template user s project saved as a template One of recently opened documents Any project on your computer Empty project By default the Assistant opens on start up To control this use the Show Assistant on start up option in the Miscellaneous tab of the program Preferences dialog To open the Assistant at any time use the File gt New From Assistant menu command Cmd Shift N Using Templates Projects from the Assistant are intended for e Learning the program You can open and change a template to see how the program works e Creating new projects You can modify a pre designed project to meet your needs or create a custom template and then use it to make several variations of the furniture arrangement decoration and so on Pre designed projects are grouped into categories In the left part of the Assistant window is a list of the template categories The right box shows the template previews from the selected category To open a template select its thumbnail and click OK or double click the thumbnail To open a project saved on your hard disk click the Open button in the Assistant Select the File gt Open menu item when the Assistant is not open The creation of custom templates is described in Chapter 4 Working with Projects gt Saving Projects
154. st To add a light source click the plus button below the list To remove the selected light source use the minus button A light source has the following parameters next to its name 1 Type can be set to Point omni directional light or Spot directional light 2 Glow different types of glow that appears around the light source The size of the selected glow can be adjusted by the Glow Size slide bar below the preview 3 On Off turn the light on or off This is the same option that can be found in the Light Properties tab of the Inspector window This option can be useful for switching off all the light sources except the one that you are adjusting Chapter 10 Lighting 199 Location To move a light source to another location use the Location controls The location is calculated according to the coordinate system of the lamp The zero point is shown in the preview Light Attenuation and Luminosity The Light Attenuation parameters Constant Linear and Quadratic control how quickly the light fades out depending on the distance from a point in the 3D space to the light source These parameters are used by the rendering engine for calculating the attenuation factor Af 1 Kc KI D Kq D2 Af Attenuation factor Kc Constant KI Linear Kq Quadratic D distance from the light source to a point in the 3D space when the program is calculating light for this point The Luminosity parameter change
155. t Floor Compass amin 5 Active 3D Posit ii q e id I q monn a 6 ldd Sheet Remove sheet ri Ea J Cancel Next 1 Select the printer you are going to use The list of compatible paper depends on the selected printer 2 Select a paper format You can either choose a standard paper size or type in custom dimensions All sheets have the same size 3 The thumbnails of all available 3D views and floor plans To print you need to drag them onto the sheets to the right Each floor plan corresponds to one of the floors in your project Each 3D view corresponds to one of cameras If you need more 3D views add more cameras 4 These are the sheets where you compose the printing layout You can move the placed graphics around using the mouse To resize a 3D view select it and drag one of corner handles To resize a floor plan on the selected sheet change its Sheet scale If needed the program automatically increases the sheet size so that its content is laid out over several pages After printing you can glue the parts together 90 Live Interior 3D User s Manual Sheet 1 5 The zoom for the sheet preview Additionally you can right click on the preview area and choose one of zoom options 6 Add new sheets 7 Remove the selected sheet You cannot delete the last sheet 8 Select the page orientation here All sheets have the same orientation 9 Margins help you define t
156. t is necessary when objects are imported upside down or when a door or window is inserted across a wall To rotate an object use the Rotate 3D Representation sliders It is recommended that you allow the program to update an object s origin after an object is rotated To do this select the Change Object Origin to option keeping its sub options unchanged 3D Flipping 3D flipping lets you make several objects out of a non symmetric model For example by applying front to back and left to right flipping you can create three new doors from a single door model This is especially helpful when the door model has a handle on one side but you need a handle on the other side To flip an object click the corresponding 3D Flip button Change Object Origin The Change Object Origin option allows you to change the origin of an object already added to your project and lets choose an origin for an object are currently importing to your project Changing the object origin affects the current object s copy only Objects in the built in library never change The object origin is a point on the object surface that is used by the program to define the object location in the 2D layout and in the 3D space By default the most optimal point on the object is used as the origin 160 Live Interior 3D User s Manual For instance the origin is used to rotate an object When you rotate an object it rotates around its origin So changing the origin
157. t to another instead of searching for this material in the library If two objects allow you to apply the Texture Transform tool the Material Picker copies the transformation settings too Using the Material Picker is convenient when you need to match materials for several furniture objects To copy a material 1 Open the Materials tab of the Inspector window Open the 3D view 2 Select the destination object for which you want to change a material Its material s will be shown in the Object s Materials box 3 Select the material s you want to change 4 Click the Material Picker button to activate the tool Ta 5 With the Material Picker tool click the source object to pick one of its materials and repeat the clicks if necessary to go through its other materials one at a time Each time the material picked will replace the selected material of the armchair 6 Click the Material Picker button again to deactivate the tool When you point with the tool to an object its material is displayed in the Inspector to the right from the Material Picker button Chapter 10 Lighting 193 Chapter 10 Lighting Light Sources To make 3D pictures more realistic the program allows you to add and adjust light sources The program simulates light from the sun and moon as well as light from electric lamps and fire If enabled reflections and shadows are shown in the 3D view The rendering quality depends significantly on the sett
158. terials and modifying mouldings Objects in 3D e Inthe 3D view the selected object is highlighted by a white boundary frame around it You can often select an object in the 3D view by clicking on it with the mouse An alternative and sometimes the only way to select an object is to use the Project Tree see below To prevent the occasional movement or modification of an object you can lock it in the Project Tree or in the context menu A locked object cannot be selected by clicking it with the mouse You should unlock it first Using the Project Tree to Select Objects All objects added to your project are listed in the Project Tree section of the Library panel This gives you two ways to access an object it can be selected in the currently open view or in the Project Tree To open the Project Tree choose Window gt Project Tree from the menu Chapter 7 Working with Objects 131 The Project Tree will help you do the following Select several objects especially if they are of the same type Select locked objects this is the only way to select them Select an invisible object Select an object that is too close or hidden by other objects making it difficult to click on For more information about the Project Tree see Chapter 4 Working with Projects gt The Project Tree Moving Objects To move a selected object use the arrow keys or simply drag it with the mouse Locked objects cannot be moved
159. th 1 06 P a Depth 2 69 Parameters of Staircases M Maintain Aspect Ratio The Information bar shows the height width thickness elevation and angle of a staircase Edit Geometry The bar is located above the horizontal ruler To toggle whether to show or hide the Information i h bar and rulers press Cmd R RST TET D 180 o 180 Parameters of staircases can be modified by using the Inspector window Stairs Width and Height control the size of a Handrail Height 0 00 8 staircase Elevation 0 00 8 The Height parameter is the vertical dimension of an object in the 2D view It is not the same M Cast Shadows as the object height in the 3D view The default height of a staircase in 3D is equal to the storey height the distance from 1 to 4 in the picture The Elevation parameter defines the distance Type k Representation 3 between the bottom of a staircase 2 and the floor 4 Elevation can be used when a staircase begins on a platform that is located above the floor level see the picture below 154 Live Interior 3D User s Manual By default the top of a staircase meets the floor of the storey above 7 If a staircase has a handrail its top 5 is above the floor level You should meet the top stair with the floor manually by setting the Handrail Height value 6 The Project Tree lets you control the Visibility and Lock options Chapter 7 Working with Objects 155 To chang
160. the 2D Properties tab of the Inspector window The font size doesn t change when you choose another scale in the Project Setup dialog Text boxes can be moved and resized in the same way as other objects by moving the resize handles while the object is selected The text boxes used in the project are listed in the Project Tree You can use the Project Tree to lock the text boxes or make them invisible 208 Live Interior 3D User s Manual To add text select the Text Annotation tool draw a box in the layout and then type text To edit text double click on it Note There is another type of text box in Live Interior 3D text labels This is a part of a floor object For more detail see Chapter 7 Working with Objects gt Ceilings and Floors Chapter 12 Auxiliary Objects 209 Measurement Tool The Measurement tool lets you measure and show the distance between two points in your layout 22 11 ft I To add a dimension line 1 Select the Measurement tool This tool shares a button in the tool bar with another tool To choose the Measurement tool click the tool bar button and hold it until a pop up tool list appears Mh EL OMS Sw Pdi Measurement Text Annotation 2 Click in the layout to select the first point 3 Click in the layout to select the second point 4 By the last click select where you want the the measurement to be displayed The dimension line object
161. the current 9 Slab Thickness 0 20 one or to choose the selected floor as the 10 ground floor Current Storey Storey Height 3 00 gt Chapter 5 Working with Storeys 111 8 Delete the selected floor 9 The slab thickness Select a floor to change its slab thickness 10 The storey height Select a floor to change its height Adding Storeys To add a storey above the current one click the button 7 To add a storey below the current one click and hold the button 7 until the pop up menu is displayed Choose Add Storey Below Current When you add a new storey it becomes active automatically its floor plan is displayed in the 2D view The outer walls floor and ceiling of the previously selected storey are being copied onto the new floor Removing Storeys To remove the active storey click the Delete Current Storey button 8 in the Inspector All the objects located on the removed storey will be removed too If you remove the ground floor another floor automatically becomes the ground floor Choosing the Active Storey The active current storey is the one whose floor plan is displayed in the 2D view The active storey name is displayed at the bottom of 2D view In the Inspector the thumbnail of the active storey is highlighted To make another storey active click on its thumbnail Choosing the Ground Floor A new project has one floor by default This floor is the ground floor After add
162. the lamp 6 List of light sources Chapter 10 Lighting 197 7 Location These controls change the position of the current light source in relation to the lamp 8 Color controls 9 Glow Size control 10 Luminosity and Light Attenuation controls They define how quickly the light fades out depending on the distance from the light source Preview The preview shows the lamp in a small empty room You can see how the light falls on walls floor and ceiling 1 Glow 2 Location of the light source 3 Cone that displays the cone of rays and the location of the light source 4 A lamp object 198 Live Interior 3D User s Manual 5 Origin point and coordinate axes of the lamp The colors of axes correspond to the colors of X Y and Z coordinates in the Location section 6 Reflection of the light on the floor To change the point of view place the cursor over the preview box Press the mouse button left one for 2 button mice and move the mouse around To choose a predefined view use the view point selector To restore the default view double click on the preview To preview the lamp in different day or night light conditions use the daytime selector The preview zoom buttons are located above the preview to the right Light Source List Light Sources Type Glow On Off Light 1 gt gt i FEEL btb A lamp may have several light sources To select and modify one click on it in the li
163. the project that can change the representation except those whose representation was manually altered in the Inspector Choose the quality of auto generated 2D representation of the selected object 2D Representations Select a 2D representation type This applies Show Copyrights Info Show the copyright information bar when a downloaded object is selected Enter Exit Full Screen Enter or exit the full screen mode Ctrl Cmd F The Arrange Menu Align gt Align the selected objects by their edges or centers Distribute gt Distribute spacing or centers of the selected objects Group Cmd G Group the selected objects Ungroup Cmd Shift G Ungroup the selected objects Merge into Single Create one object out of several selected Object The Window Menu Minimize Cmd M Minimize the window that is currently active Zoom Toggle between the maximum size of the window and the recently set size Library gt Open one of the object library sections Project Tree Open the Project Tree Trimble 3D Warehouse Open the browser of the Trimble 3D Warehouse online library Inspector gt Open tabs of the Inspector window 48 Live Interior 3D User s Manual Bring All to Front Move all application windows in front of the windows of other active applications Toggle Library Show or hide the Library panel
164. the wall 2 Place the left and right windows to the proper locations 3 Choose Arrange gt Distribute gt Openings Spacing in the menu to get other windows placed automatically Note that unlike furniture openings have separate distribute commands in the menu This is necessary because openings should stay in the wall when moved For this both their coordinates in the 2D layout may be changed if the wall is not parallel to any of the rulers Other objects when distributed change only one coordinate Chapter 7 Working with Objects 171 Grouping and Ungrouping Objects You can combine several objects into a group to treat them as a single one For example you might group objects laying on a table with the table in order to move them together To group objects together select them by clicking on them while holding down Shift and choose Arrange gt Group Cmd G in the menu To ungroup the objects select the group and choose Arrange gt Ungroup Cmd Shift G in the menu A group of objects is represented in the Project Tree as a single item Nested grouping is also supported You can group either separate objects or a group with another group When you ungroup the bigger group objects in a nested group will remain grouped For example you can group a lamp with a table Then group this group together with a chair After ungrouping the overall group the table with the lamp will remain grouped and the chair will be separate
165. trictions set out in this section If you are uncertain about your rights to use any material you should contact your legal advisor You may NOT resell sublicense or otherwise make available the 3D object s for use or distribution separately or detached from a product or Web page You may NOT a create scandalous obscene defamatory or immoral works using the 3D object s nor use the 3D object s for any other purpose which is prohibited by law b use or permit the use of the 3D object s or any part thereof as a trademark or service mark or claim any proprietary rights of any sort in the 3D object s or any part thereof c use the 3D object s in electronic format on line or in multimedia applications unless the 3D object s are incorporated for viewing purposes only and no permission is given to download and or save the 3D object s for any reason d use any 3D object s except as expressly permitted by this License and e use the 3D object s related to identifiable individuals products or entities for any commercial purpose or in a manner which suggests their association with or endorsement of any product or service 4 Live Interior 3D User s Manual 3 TRANSFER You may not distribute copies of the Software including 3D objects ready made designs in whole or in part to any third party nor may you use rent loan sublicense or lease the Software to third parties You may however transfer all your rights to use the Software to an
166. type 4 Set up the Roof Orientation 5 5 Choose the type of the soffit 3 6 Click the OK button PAEA x Add AutoRoof Above Current Storey ri Curri 3 sa gt Add AutoRoof on the Current Storey Storey Height 3 00 Chapter 6 Working with Roofs 119 To add a roof in the current storey 1 Select a storey 1 in the Building Properties tab of the Inspector 2 In the Inspector click button 2 and hold it to have the pop up menu open 3 Choose Add AutoRoof on the Current Storey 3 to open the Roofing Assistant The following steps are to be made in the Roofing Assistant described above 4 Click on a roofing thumbnail 1 to select the roofing type 5 Set up the Roof Orientation 5 6 Choose the type of the soffit 3 7 Click the OK button Once a roof is added you can change its properties using the Inspector After a roof has been added the corresponding button in the Inspector changes its function from adding to removing Deleting a Roof To delete a roof 1 In the Building Properties tab of the Inspector select the storey where the roof is located 2 Choose Edit gt Building gt Remove AutoRoof from the Current Storey To delete a roof together with the storey in the Building Properties tab of the Inspector 1 Select the storey 2 Click the Delete Current Storey button 120 Live Interior 3D User s Manual Roof Properties The tools located in the Obje
167. u print the floor plan 8 Text Color fis You can choose another image in the Type amp Representation dialog 2D Representation 9 Vector Shapes 10 Represent an object using the A h 10 Auto Generated overhead view of the object in 3D This i representation is created automatically Opacity upon the current top view of the object 11 OD To change its quality use the View gt 2D Representation gt Auto Generated menu Chapter 7 Working with Objects 157 11 Opacity of the automatically created 2D representation 158 Live Interior 3D User s Manual Type and Representation The Type and Representation dialog lets you change the properties of objects It opens when you import an object when you choose the Type and Representation command from the Edit menu or use the context menu of an object 3D Representation Q Q Object type Furnishing IP 2D Representation HO share_sp pdt share_cle pdf Object dimensions width m A Depth 0 65 m Height 1 00 m share 2pdt sharevactpdt share ro pdF Change Object Origin to 3D Representation rotation OOO u e l Ne E 2 mop 2i A d Custom image io 3D Flip Gr The tools in the Type and Representation dialog change only one copy of the object the one which was selected when you opened the dialog box Other copies that may be present in your project re
168. urniture if their positions are marked on the floor plan Chapter 3 Getting Started 61 Drawing an Interior Wall One or both ends of an interior wall may be joined with existing walls 1 2 Open the 2D view window View gt Toggle 2D 3D View Select the Straight Wall tool in the toolbar f Click the desired location on the outer wall to start drawing an interior wall Click on the opposite outer wall to place the end of the interior wall If necessary adjust the location of the interior wall by dragging it with the mouse The joint between the interior wall and the outer wall divides the outer wall into two parts 1 First click 2 Current position of the mouse pointer 3 Final click 62 Live Interior 3D User s Manual Adding Floors and Ceilings The program adds the floor and the ceiling automatically when several wall segments make a closed shape So usually you do not need to add floors and ceilings manually To draw floors and ceilings by yourself use the corresponding toolbar buttons in the 2D view 1 Open the 2D view window View gt Toggle 2D 3D View 2 Select the Floor or Ceiling tool in the toolbar TS 8 tay Floor Ceiling amp Floor Ceiling amp Ceiling Opening The floor or ceiling shape will be determined by its corners Click with the mouse in the layout to specify a corner then click where the next corner should appear on the fl
169. vation of openings The Elevation parameter can be locked unlocked by clicking the lock icon Locking the elevation is useful when you need to move an object only horizontally in the 3D view for example to distribute windows in the wall The Project Tree lets you control the Visibility and Lock options The Look Through check box should be selected if a door or window has transparent parts In this case objects in the room behind the door or window are displayed correctly in the 3D view Deselecting the check box turns off rendering objects behind the door or window This speeds up rendering the 3D picture To change an object s properties such as the orientation in 3D the origin point and 2D representation select the object and click the Type amp Representation button in the Inspector The program will open the Type amp Representation dialog eoo Inspector iL Doors Wind amp Openings B R w M width 2 11 8 f a L Height 6 7 B M Maintain Aspect Ratio of Elevation oo 8 Inner Outer Parts Ratio 0 50 os Flip Sides Doors amp Windows Frame Thickness 0 4 D M Look Through Type amp Representation Chapter 7 Working with Objects 143 Dimensions of Openings Thickness of Elevation 0 00 8 Inner Outer Parts Ratio 0 68 Flip Sides Thickness a Elevation 0 00 Inner Outer Parts Ratio 0 22 lt p Flip Sides
170. vation tool in the Inspector window The 3D view lets you drag an object with the mouse upward or downward but this is less accurate 150 Live Interior 3D User s Manual The Elevation parameter can be locked unlocked by clicking the lock icon Locking the elevation is useful when you need to move an object only horizontally in the 3D view for example to distribute things over a table Object Location in Relation to Walls Floor and Ceiling The location of most of the objects in the room is pre determined by their purpose For example tables and chairs are always af located on the floor wardrobes and bookcases stay on the floor near a wall Most LEFT RIGHT lamps hang from the ceiling or are affixed to Ta a wall E BACK The program takes this characteristic of af the objects into account This is especially FRONT convenient when you move an object in the 3D view it stays stuck to the selected surface So you do not need to worry about chairs and lamps hovering somewhere between the floor and the ceiling The Glue By set of options in the Inspector window lets you select up to three object sides that will stick to walls the floor or the ceiling The left right front and back sides can glue to walls the top side can glue to the ceiling and the bottom side to the floor When the Glue By option is checked and you bring the object close to a wall it sticks to the wall The program may rotate an ob
171. vertical layout guide in the 2D view User Camera Insert a text box into the 2D layout Insert a camera into the 2D layout Movie Camera The View Menu Add a movie camera to the current position in the 3D view Show Hide Toolbar Show or hide the toolbar of the main window Customize Toolbar Customize the toolbar Zoom In Cmd Zoom Out Cmd Enlarge the current view Zoom out the current view Actual Size Cmd Display the 2D view at its actual size 100 Zoom gt Scale the 2D layout to one of the predefined sizes Zoom gt Fit Plan Cmd 0 Scale the 2D layout so that it fits the view window Zoom gt Fit Width Scale the 2D layout so that its width fits the view area width Zoom gt Fit Height Scale the 2D layout so that its height fits the view area height Toggle 2D 3D View Cmd Toggle from the 2D to 3D view and vice versa 46 Live Interior 3D User s Manual 3D View gt Tools gt Activate the Selection Look Around Fly Around or Walk mode For more detail see the description of 3D view controls 3D View gt Rendering Quality gt Change the rendering quality For more detail see the Lighting section 3D View gt Daytime gt Change the sunlight options For more detail see the Lighting section 3D View gt Consider Collisions
172. w one To create a new empty project use the File gt New menu command To create a project using a template use the Assistant File gt New from Assistant To open an existing project open the necessary file by double clicking on it in Finder Another way is to use the File gt Open menu command or choose your project from the File gt Open Recent list Chapter 3 Getting Started 57 Drawing Walls Usually you start your project by adding outer walls and drawing interior walls The wall height actually the whole storey height can be set in the Building Properties tab of the Inspector window Drawing a Single Wall Segment 1 Open the 2D view window View gt Toggle 2D 3D View 2 Select the Straight Wall tool in the toolbar f 3 Click with the mouse in the layout where the wall should begin then move the mouse where the end should be located When you move the mouse thus creating a wall it snaps to the existing objects and to the guides at angles of 0 45 90 degrees by 45 degree increments Smart guides will be shown to align the wall with other objects more accurately The information bar above the horizontal ruler shows the wall length as you draw If the ruler is not shown press Cmd R 4 Double click where the wall end should be located Removing a Single Wall Segment To remove a wall segment select it by clicking on it and press the Backspace or Delete key Resizing a Single Wall Se
173. wnload and CD versions If your download version of the Software does not come with a License Code you may register your copy of the Software except for Demo version by purchasing a License Code for downloaded Trial version at http www belightsoft com buy The License Code will remove the restriction on the save functionality By purchasing the CD version of the software your License Code is delivered to you together with the CD You may not distribute the License Code By clicking Agree you acknowledge that you have paid the Licensor all applicable license fees for the Software 11 SEVERABILITY Should any term of this license be declared void or unenforceable by any court of competent jurisdiction such declaration shall have no effect on the remaining terms hereof 12 GENERAL PROVISIONS This License Agreement is personal between You and BeLight Software It is not transferable and any attempt by You to rent lease sublicense assign or transfer any of the rights duties or obligations hereunder YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT UNDERSTAND IT AND AGREE TO BE BOUND BY ITS TERMS AND CONDITIONS YOU FURTHER AGREE THAT IT IS THE COMPLETE AND EXCLUSIVE STATEMENT OF THE AGREEMENT BETWEEN YOU AND BELIGHT SOFTWARE WHICH SUPERSEDES ANY PROPOSAL OR PRIOR AGREEMENT ORAL OR WRITTEN AND ANY OTHER COMMUNICATIONS BETWEEN YOU AND BELIGHT SOFTWARE OR BELIGHT SOFTWARE S AGENT S RELATING TO THE LICENSED SOFTWARE 6 Live Int
174. ws Materials Use the Materials tab of the Inspector to apply or change a material See Chapter 9 Working with Materials gt Applying Materials for more detail 148 Live Interior 3D User s Manual Furniture Various pieces of furniture have similar behavior in the program so the term object will be used for all of them except when we need to describe the difference between them Adding and Removing Furniture 1 Open the Furnishing tab in the Library panel 2 Select the necessary category in the drop down list 3 Drag the required object to your project Furniture can be added from the built in library or imported from a 3D model file To remove an object select it and press the Delete or Backspace key Selecting a Piece of Furniture To select an object click on it with the mouse To select several objects click on each of them holding down the Shift key or use the mouse to draw a selection frame over them All the objects used in the layout are listed in the Project Tree You can select objects by clicking on their names in the list Moving Furniture To move an object drag it with the mouse You can move objects in both the 2D and 3D views Furniture Parameters The Information bar shows object s width height depth elevation and angle The bar is located above the horizontal ruler To show or hide the Information bar and rulers press Cmd R Most of the furniture parameters can be modifie
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