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1. 24 Doppler Beam Sharpening DBS sse 24 Track While Scan TWS Twiz 24 Non F 16 HUD Symbology ciere ere tit re Dicha e tete tire d 24 Voice Messaging System VMS Bitching 22 4800 24 DRA Rado cea UT 25 Antenna EleVatiOlT icis 25 e ee bre 25 Other FIXES Enhancements ertet 25 FIUD AVIODICS itt oca rti e nter lecta iud 29 0 Regem 30 Changes from SP3 ine i e te ee Re 30 BMS AP Operation Summarty essent nennen enne trennt nennen 31 Guidelines for AP Use attt td tenen 32 DEVICES nois 34 Native 5 2 otc cett 34 External Throttle RUgd r 1er reir 35 20 30 COCKPIT em 36 3D Clickable tele dete Du 36 Cockpit Auto Scaling ndo eerte tieniti npe t de ended 36 Mouse Scroll Wheel and Middle Mouse Button sene 36 Adjustable FOV De n e ee ea bs 37 BMS COCKPI
2. 5 1 03 USER MANUAL FALCON 4 0 BMS USER S MANUAL All trademarks and registered trademarks are the property of their respective owners TABLE OF CONTENTS 5 FEATURE OVERVIEW 6 Graphics Engine eiie ei eR b ee 6 Attificial Intellig tiCe cocci tnt ie noit in ette a 6 AVIORICS te pA eatenus 6 Sound Engine etie 6 3D Cock lta aoi dt oe de eth CH oe edd er re 6 Input Devices hee iie eor m f t ict t n ies 6 Cockpit Building 6 INSTALLATION The F4 BMS Config Editor se Theater CONFIGURATION Graphics a a Pe ceti 12 Advanced Graphics dee OO RIDE AE Rr Mares 14 16 So nd Setup oie diente pde t e deli La ede s 19 REAL zwi 21 c t re ren e Ee i e d e e e e eee 21 Campaign Weather etes e teens 21 Tactical Engagement Weather 22 Instant Action Dogfight Weather 22 ARTIFICIAL INTELLIGENCE 23 p
3. A CONS 4 N AQ FOVToggle This command toggles the out the window OTW view field a between 60 degrees normal and 20 degrees narrow FOVDecrease This command increases the OTW view field by an increment that may be specified in the cfg file FOVIncrease This command decreases the OTW view field by an increment that may be specified in the cfg file FOVDefault This command returns the OTW view field to the default value 60 degrees Lion LL LLL SimECMStandby Refers to the right throw of the HOTAS CMS switch This command places the ECM transmitter in standby mode so that it makes no emissions This command only operates if Realistic Avionics are selected SimECMConsent Refers to the down throw of the HOTAS CMS switch i e towards the pilot This command enables the ECM transmitter to begin transmitting This command only operates if Realistic Avionics are selected LI MN NN LI MN mW LI MN SimMPOToggle Note in reality the physical switch for this control is a momentary spring loaded action This means it should be held in the OVRD position to be effective The SimSilenceHorn SimStepHSIMode SimHSlllsTcn SimHSITcn SimCBEOSB 4L SimMPOToggle command does not work this way and should be considered deprecated for cockpit hardware builder use See SimMPO instead Refers to the manual pitch
4. SimLEFLock SimLEFAuto SimDigitalBUP SimAltFlaps Refers to the LE Flaps switch on the FLT CONTROL panel The command places the switch in the LOCK position LE Flaps are locked into their current position This command only operates if realistic avionics are selected Refers to the LE Flaps switch on the FLT CONTROL panel The command places the switch in the AUTO position LE Flaps are unlocked from their current position and control is returned to the FLCS This command only operates if realistic avionics are selected Not implemented SP3 command although not present in the default keystrokes key file Toggle command Manually extends the trailing edge flaps and sets the flight control gain settings to the landing mode values A second operation of the command releases the TEFs to FLCS control NB CON 4 N AQ SimAltFlapsExtend SimAltFlapsNorm presuming no faults the TEFs will retract by themselves at above 370 knots CAS although they will extend again if speed then decays below 370 knots and the switch is still in the EXTEND position Refers to the ALT FLAPS switch in the FLT CONTROL panel This command places the switch in the EXTEND position Manually extends the trailing edge flaps and sets the flight control gain settings to the landing mode values NB presuming no faults the TEFs will retract by themselves at above 370 knots CAS although they will extend again if speed then deca
5. already down and locked and there are no landing gear faults the gear is lowered This command only operates with Realistic Avionics selected in the game AFElevatorDown LOG LL NENNEN Lic NN Beg 0 ECON OTWStepNextPadlockAA SP3 added this command OTWStepPrevPadlockAA SP3 added this command OTWStepNextPadlockAG SP3 added this command OTWStepPrevPadlockAG SP3 added this command OTWToggleNames NNNM NN 0000000 0 LLL mmm SimPitchLadderOff Refers to the FPM switch on the HUD control panel right side console This command places the switch in the off position In this position the HUD is decluttered by removal of the flight path marker and the pitch ladder This command only operates with Realistic Avionics selected in the game SimPitchLadderFPM Refers to the FPM switch on the HUD control panel right side console This command places the switch in the FPM position In this position the HUD is decluttered by removal of the pitch ladder This command only operates with Realistic Avionics selected in the game SimPitchLadderATTFPM Refers to the FPM switch on the HUD control panel right side console This command places the switch in the ATT FPM position In this position the HUD displays both the
6. E Adjusted STRAF cue line to work when within 8000 feet instead of 4000 previously to accurately reflect cue for GU 28 bullet instead of M56 Minor fixes to HSD symbology to reflect proper size 0 05 is DEFAULT OFF and 0 025 is half size i e ON We recommend 0 025 for 1600x1200 resolution and 0 035 for 1024x768 Falconbms cfg variable set fHSDSymbolSize 0 025 The bullseye circle on the HSD and on the radar was too large Set the value to 1 if you would like a smaller bull s eye circle NOT recommended for resolutions below 1280x1024 Falconbms cfg variable set bSmallerBullseye 0 Default size esse a a Saxe CPL NORM on OURD HUD AMONICS The horizon line in the HUD now extends across the entire HUD FOV If the FPM is displaced outside the HUD FOV it stays in the HUD FOV and has an X displaced over the symbol indicating that it is unreliable Flight conditions such as a strong crosswinds extreme rudder input and high G maneuvers will cause this When the normal horizon line is not in the HUD FOV it is replaced by a ghost horizon line The center of the ghost horizon line is on the outer edge of an imaginary circle with an 8 radius centered in the HUD FOV The ghost horizon rotates around the center of the circle to indicate which direction to pull toward the real horizon When the aircraft is in a dive FPM below the horizon the
7. gun will actually sound like a gun AIM 9x s are now available in Fighter Sweep Plane and Loadout configurable using text file create m ia Mud Moving and or f ia for Fighter Sweep files in the campaign save subfolder Open with Notepad and edit according to the following example made for the A 10 in Mud Moving Use F4Browse to find Plane Units and Weapon IDs TEHHHHHHHHHHBHHHHHHHHBHHHHHHBHHHHHHHHBHHHHBHHHBHHHHBUE Own plane Unit Information Example A 10 1 type 3 subtype 1 specific Weapon loadout WeaponID Weapon No WeaponAmount Loadout Hardpoint 0 MN T 10 62 WO 117 CO Loadout Hardpoint 1 12 W1 1C1 Loadout Hardpoint 2 empty on A 10 71 W2 19 C2 Loadout Hardpoint 3 227 W3 3 Loadout Hardpoint 4 19 W4 3 C4 Loadout Hardpoint 5 6 W5 3 C5 Loadout Hardpoint 6 empty on A 10 71 W6 19 C6 Loadout Hardpoint 7 81 W7 3 7 Loadout Hardpoint 8 empty 10 215 W8 1 8 Loadout Hardpoint 9 64 W9 3 C9 CMM Use the for any comments Save the and load Falcon Enjoy 1600x1200 and 1280 1024 splash screens have been enabled Loading of cockpit settings now also reloads the upper MFD Eye Fly works again Landing Al planes won t use afterburner when drag chute
8. is in the DISC position AFElevatorTrimUp Added in eRazor executables This command is for mapping to the HOTAS trim hat down throw position NB this command does nothing when the Trim AP Disc switch is in the DISC position AFElevatorTrimDown Added in eRazor executables This command is for mapping to the HOTAS trim hat up throw position NB this command does nothing when the Trim AP Disc switch is in the DISC position AFResetTrim Added in eRazor executables NB there appears to be no real control for this in the actual jet trim AP Disc zeros out any input commanded from the HOTAS trim hat and the FLCS resets trim when jet speed drops below 60 knots but the game doesn t currently implement that AFAlternateGear Added in eRazor executables SimMainPowerOff Refers to the electrical power switch in the ELEC panel This command places the switch in the OFF down position Power is removed from all electrical buses This command only operates if realistic avionics are selected SimMainPowerBatt Refers to the electrical power switch in the ELEC panel This command places the switch in the BATT middle ABI EA f quz 1 position Power is applied from the battery to the electrical system Generators will not run with the switch in this position This command only operates if realistic avionics are selected SimMainPowerMain Refers to the electrical power switch in the ELEC panel This command places the
9. you will quickly see the AP disconnect because it exceeds available angle of attack if too low a power setting is selected via the throttle Use caution when engaging the pitch ATT HLD mode AP with a negative pitch angle The jet will happily fly you into the terrain if you run out of altitude The VMS system will of course still warn you that this is about to happen The Override control is always available if you want to take temporary control of the jet while the AP is on and engaged and you have something other than pitch and or roll attitude hold modes selected l e to change altitude when you have the AP in ALT HLD mode A depress the AP override dial in the new required altitude with the stick and then release the AP override For both pitch and altitude hold modes the AP will take a little time to settle at the requested altitude or pitch sometimes this can be a minute or more This time will likely be on the longer side for higher pitch angles and or lower power throttle settings If you select a high pitch angle with relatively low power and or a hefty load out the AP may not be able to settle at the requested pitch reference angle before exceeding AP operating limits and self disengaging This may look like the AP is not working but in practice you just requested it to hold a flight condition that is not within the AP s flight envelope If it looks like the pitch mode AP switch appears not to move from the
10. your switch has that capability Note technically there are certain conditions under which the AP will not be engaged and funcitoning even when the switch is still captured for example if you exceed roll or pitch limits during AP operation Thus the bit here only really indicates whether the switch should be held out of the OFF position by the magnetic coil or not STBY 0x80000000 lightBits powered but not engaged The TFR implementation in Falcon4 isn t totally complete The actual STBY light works a little differently In Falcon4 this light the lower half of the split face indicator pushbutton in the ADV MODE position on the MISC panel is on whenever there is electrical power available and the terrain following autopilot mode is not engaged Power Off 0x1000 lightBits3 No electrical power flowing This bit is not used to drive any lamp output Rather it is a pure state flag to indicate whether the avionics and other systems attached to the various electrical buses are receiving power This bit is only on if no power is available i e the engine is not operating and the generators main and standby are not online This can be useful in some cases to support controller logic that drives lamp bits for cockpit hardware that has no actual state bits in the shared memory area i e supress any lamp from being on if there is no power in the jet Interpreting Shared Memory Area Data A number of the data bits an
11. QTY SEL panel This command places the switch in the NORM position In this position the fuel system will empty a centerline external tank after external wing tanks if both tank types are present and have fuel in them This command only operates if realistic avionics are selected SimIncAirSource SP3 command SimDecAirSource SP3 command SimAirSourceOff Refers to the air source selection control knob on the AIR COND panel This command places the knob in the OFF position Engine bleed air valves close Cabin pressurization is disabled and the CABIN PRESS caution will illuminate if cockpit pressure altitude exceeds 27 000 feet NB in previous versions of Falcon4 the caution was lit at 10 000 feet changed to 27 000 per the dash one for this version Also external fuel tanks are not pressurized which prevents fuel transferring from these tanks This command only operates if realistic avionics are selected SimAirSourceNorm Refers to the air source selection control knob on the AIR COND panel This command places the knob in the NORM position The environmental control system functions normally including maintaining cockpit pressurization at 8 000 feet MSL and pressurizing external fuel tanks to ensure proper fuel transfer This command only operates if realistic avionics are selected SimAirSourceDump Refers to the air source selection control knob on the AIR COND panel This command places the knob in the DUMP
12. STPT boxes Large Strike Packages Enabled Allows for campaign to generate 4 ship strike packages Maverick EXP Zoom Enabled 2 0 Controls the amount of zoom of the EXP modes on the Maverick Maverick FOV Zoom Enabled 4 Controls the amount of zoom of FOV mode on the Maverick Maximum Cockpit FOV Enabled 80 Limits the maximum amount that the FOV can be increased Mode Independant Elevation Enabled Control Makes knob elevation control independent of mode and always followed for RWS SAM and no target TWS Mouse Look Enabled Enables the mouse to pan views must press right mouse button and hold Precision Waypoints Enabled Fixes the grid snap bug when placing waypoints in 2d and via the ICP DEST Radio Subtitles Display Time Optional Governs the time a radio subtitle is drawn This value in the FalconBMS cfg is in milliseconds If this value is too large newer messages may not be displayed in time Radio Subtitles Maximum Optional Determines the maximum number of simultanously Displayed Number displayed subtitles If this number is too short newer messages may not be displayed Realistic Mav Time Enabled Enables realistic Maverick seeker head gyro spool up time of 3 minutes Recon Lat Long Enabled Shows the selected object s Lat Long in the Recon Window Roll Linked NWS Rudder Optional Controls whether the rudder and NWS are linked to the roll input on the ground when you don t have a rudder contr
13. SimDecRightAuxComDigit SP3 command although not present in the default keystrokes key file SimInteriorLight SimInstrumentLight SimSpotLight SP3 command Not previously listed in the default key file however SP3 command SP3 command SP3 command although not present in the default keystrokes key file SimCycleLeftAuxComDigit SimCycleCenterAuxComDigit SimCycleRightAuxComDigit SimCycleBandAuxComDigit SimToggleAuxComMaster SimToggleAuxComAATR SimTACANTR SimTACANAATR SimToggleUHFMaster SimTransmitCom1 SimTransmitCom2 Refers to the TACAN domain selection switch on the AUX COMM panel This command places the switch in the TR position TACAN channels refer to ground stations only Note that the game only implements two positions for this switch there is no separate functionality for the REC receive only position This command only operates if realistic avionics are selected Refers to the TACAN domain selection switch on the AUX COMM panel This command places the switch in the TR position TACAN channels refer to air stations only Note that the game only implements two positions for this switch there is no separate functionality for the REC receive only position This command only operates if realistic avionics are selected In SP3 this command erroneously changed the source of radio channel programming from the UFC to the backup controls on the UHF panel BMS corrects this problem and now
14. coding this in the original game or something you can safely ignore Data Bits Not all bits need further explanation but a few could use a little clarification These clarifications are presented here OBS This item is not implemented in the game and will never be set while the game runs ENG FIRE This bit is only set if the engine is on fire No big surprise The lamp that implements this in the real jet is a split face indicator with the other half reading ENGINE which BTW should be the lower half not the upper as in the default SP3 10 7 art The ENGINE legend in this indicator does not have it s own bit in the shared memory As a workaround it is probably safe to light this lamp when the ENGINE FAULT caution panel bit is set It does appear that the ENGINE and ENG FIRE lamps can come on separately under the right circumstances CONFIG This represents the stores config caution panel indicator HYD there is any problem with the hydraulics this lamp bit will be set Note that this bit shares a physical lamp with the OIL bit if either bit is set the whole lamp indicator is lit top and bottom lines HYD OIL and PRESS respectively OIL If the RPM is less than 40 or there s any engine fault this lamp bit is set Note that this bit shares a physical lamp with the HYD bit if either bit is set the whole lamp indicator is lit top and bottom lines HYD OIL and PRESS respectively DUAL The block 50 52 F 16 does not
15. distance BARCAP station area increased to 50NM Please note that you must request and receive permission from AWACS to leave your station area for the mission to be a success According to MPS standards you must remain in station area now 50NM complete station time and ask permission to leave If you request relief before station time is completed AWACS will give permission if you are Bingo fuel that is calculated at internal fuel 3 or if you are out of missiles If conditions are met AWACS will grant you permission to leave If you don t get that permission don t leave until you do Fixed aircraft flying with flaps down during waypoints Aircraft will raise flaps 200 VCAS Aircraft stuttering 0 5 second lurches when player in A G mode is fixed Separate Bugout The Al will now no longer endlessly tail chase an aircraft The Al will test itself to see if it is tail chasing and if doing so for a certain period of time will disengage Note if a player attempts to turn back toward a separating bandit the bandit will reengage the fight Changed certain hard coded waypoint and attack speeds to now reflect each aircraft The previous code was not taking into account the variety of Al aircraft and flight models The previous hard coded values were not appropriate for all aircraft types like the 10 The new code now bases certain waypoint and attack speeds on the individual aircraft using a multiple of the cornerspeed setting in th
16. dive attitude bars are bent incrementally The minimum bend is 8 3 and the maximum bend is 45 at 90 of dive Also note the pitch ladder lines are different When the steer point diamond is out of the HUD FOV it will be displaced in the HUD side of the shortest turn to get to the STPT and will have an X superimposed over it Some minor tweaks to the AIM 9 uncaged symbology have been made The missile diamond flashes when the target is within maximum range and the missile reticle and missile diamond flash when the target is within the maneuver zone between RMAX2 and RMIN2 AUTOPILOT The SP series of executables introduced a much improved 3 Axis autopilot AP for realistic avionics users There are however some opportunities remaining to improve upon that system This version of the BMS executable introduces a significant overhaul to the realistic mode autopilot CHANGES FROMSP3 SP3 autopilot had a tendency to porpoise significant rate and magnitude oscillations of nose position up and down in ALT HLD mode This tendency has been fixed by adding some damping to the autopilot altitude holding functions The AP should now meet or exceed the real jet s performance of holding altitude 100 feet either side of the selected reference In doing so pitch changes when the jet is close to the selected reference altitude are very much smaller so you should end up with a rather more straight and level expe
17. external sounds this is the volume the sound will heard at or within MinFeet above Column 7 Vol MaxFeet This is volume at MaxFeet it only effects external sounds Column 8 Flags The flags data consists of characters that describe the attributes of the sound O zero Use this if you have no flags set only 1 of the following 4 per sound E External sound when heard from in the pit extra attenuation is applied gt S External sound if the player s self emitted that sound it is not attenuated when heard from the inside useful for things like hits to the fuselage Internal sound only heard while in pit V VMS aka Betty sound is always heard L Sound is played looping F Frequency can be adjusted H High priority R Reverse Doppler effect this might be useful for Burner sounds gt gt gt gt gt gt gt C Uses Cone data not implemented yet Notes Only external sounds have 3d affects applied to them Column 9 Unused Column 10 Sound Volume Group These to the sound level sliders in F4 s Sound Setup Column 11 LinkedSoundlD this is the ID number of another sound This allows F4 to automatically play multiple sounds This is useful where the code doesn t explicitly call internal amp external sounds for the same effect An example of this is the Vulcan cannon sounds If you check the sound table you ll see that the vulcan
18. have an indicator lamp labeled with this legend it s block 25 30 32 and older block 40 42 thing Rather the block 50 52 has a split face indicator that carries the legend FLCS on the top line and DBU ON on the lower line in the corresponding position The DUAL bit is set when there is a fire control computer fault There appears to be no eyebrow lamp in the block 50 52 that corresponds to this condition CAN Indicates a canopy failure However in the current code the condition to set this lamp is for the fire control computer to fail at the same time as the HUD Strange but true FltControlSys This lamp corresponds primarily to the FLCS FAULT caution panel lamp It is set when there is an FLCS fault The block 50 52 also has an eyebrow indicator lamp space for this fault to be displayed with an FLCS legend This bit should probably be used to drive both the eyebrow and caution panel lamps NB there is no implementation of the digital backup software that when running would cause the other half of this eyebrow split face to light up there s no corresponding databit therefore either LEFlaps this bet represents the caution panel LE Flaps indicator This bit is only ever set when the jet experiences a complete electrical failure as currently implemented SEC this bit represents the operation of the secondary engine controls which is indicated to the pilot by illuminating the caution panel indicator with this legend The b
19. in the AFT position The fuel pump operation delivers fuel only from the AFT reservoir This command only operates if realistic avionics are selected SimFuelPumpFwd Refers to the engine feed control knob on the FUEL panel This command places the knob in the OFF position The fuel pump operation delivers fuel only from the FWD reservoir This command only operates if realistic avionics are selected SimToggleMasterFuel SP3 command SimMasterFuelOn Refers to the MASTER switch on the FUEL panel This command places the switch in the ON position This enables fuel to flow to the engine This command only operates if realistic avionics are selected SimMasterFuelOff Refers to the MASTER switch on the FUEL panel This command places the switch in the OFF position This prevents fuel from flowing to the engine This command only operates if realistic avionics are selected SimExtFuelTrans Refers to the fuel transfer mode control switch on the FUEL QTY SEL panel This command toggles placement of the Switch SimFuelTransNorm Refers to the fuel transfer mode control switch on the FUEL QTY SEL panel This command places the switch in the NORM position In this position the fuel system will empty a centerline external tank before external wing tanks if both tank types are present and have fuel in them This command only operates if realistic avionics are selected SimFuelTransWing Refers to the fuel transfer mode control switch on the FUEL
20. limits exceeded This has now been fixed NON F 16 HUD SYMBOLOGY For non F 16 aircraft the sim may now be configured to show an AOA indicator that will appear in the HUD This AOA indicator has the Greek Alpha symbol Since most aircraft have this the indicator defaults to on It may be turned off by setting 0 bhudAOA to 0 set g_ bhudAOA 0 Note This feature is disabled on the F16 VOICE MESSAGING SYSTEM MVB BITCHING BETTY The VMS MAL IND button now plays all VMS words once while holding the push button release the button and the litany will stop Also added a bit to the shared memory to indicate if the Autopilot is engaged or not Useful for driving the correct sort of magnetically held toggle switch for a physical cockpit MISC panel E 0 VMS SOUND Updated sound code to allow the VMS system to play the test message on the ground but only if the MAL IND light is pressed Code updated to use the proper sample that has Betty say all the words in her vocabulary once each for the test UHF RADIO HX UHF panel controls should only affect the COMM1 UHF radio 2 UHF function knob does nothing now instead the UHF panel channel controls are activated when the AUX COMM panel switch is in backup per the real jet The reverse video for transmitting should work properly in all cases now it used to only get drawn highlighted properly if the UHF radio was displayed in line one of the DED
21. of dispenser note velocity is built into the vector ft sec ChaffCount10 30 possible number of Chaffs in this dispenser PilotEyePos 15 0 3 this is where the pilot sees from This adjust the location of the camera and pit while in either pit view __ 5 DESCRIPTION The sound table consists of a tab whitespace delimited table Care must be taken to have blank lines especially at the end of the file Lines that begin with a are considered comments and ignored by the parser Note that the line must not contain anything like spaces in front of the The format of the data in is Column 1 WAV Filename the filename is relative to the Sound directory Column 2 Unused exists purely due to historical reasons Column 3 Unused exists purely due to historical reasons Column 4 MaxFeet The maximum distance in feet that a sound can be heard beyond this distance the sound will not be played at all At MaxFeet the volume of the sound will be attenuated to MinVol Column 5 MinFeet The distance from the listener in feet at which the sound BEGINS to attenuate At and within MinFeet the sound is attenuated to MaxVol Column 6 Vol MinFeet This is the maximum volume the sounds will be played It is handled differently depending on whether or not the sound is an external type For NON external sounds this is the volume the sound will be played For
22. override switch on the manual pitch panel This command is a momentary that must be held to keep the switch in the OVRD position When the key for this command is held normal FLCS limter values are suspended Once the key is released the switch snaps back to the NORM position and normal FLCS limiters once more apply This command only operates if Realistic Avionics are selected This command refers to the HSI modes knob on the INSTR panel It places the knob in the ILS TON position directly This command only operates if Realistic Avionics are selected This command refers to the HSI modes knob on the INSTR panel It places the knob in the TCN position directly This command only operates if Realistic Avionics are selected This command refers to the HSI modes knob on the INSTR panel It places the knob in the NAV position directly This command only operates if Realistic Avionics are selected This command refers to the HSI modes knob on the INSTR panel It places the knob in the ILS NAV position directly This command only operates if Realistic Avionics are selected A NG CON T SimCBEOSB 8L SimCBEOSB 9L SimCBEOSB 10L SimCBEOSB 11L SimCBEOSB 12L SimCBEOSB 13L SimCBEOSB 14L SimCBEOSB 15L SimCBEOSB 16L SimCBEOSB 17L SimCBEOSB 18L SimCBEOSB 20L SimCBEOSB 1R SimCBEOSB 2R SimCBEOSB 4R SimCBEOSB 5R SimCBEOSB 6R SimCBEOSB 7R SimCBEOSB 8R SimCBEOSB 9R SimCBEOSB 10R SimCBEOSB 11R SimC
23. position Al and Easy refueling Eel act T 9 BOMBDATA Bombs now support their own configuration files just like the missiles do Bombdata needs to be setup as follows cbuStrengthModel Determines which code to use to determine the Strength value 0 original code 1 uses new code based on the following items cbuLethalHeight 300 at this burst height the strength of the CBU is 1 0 cbulneffectiveHeight 6000 at this burst height the strength of the CBU is 0 0 sndFlightSfx 0 not yet implemented bombs can have their own sound while in flight NEWDOFS FOR COMPLEX MODEL Tailhook 37 ABDof 38 use this to drive the ScaleNode for the AB Exhaust Noz 39 put each petal on a DOF instead making nozzle 11 states Nozzle animates fluidly with less nodes A A Propeller 40 Refuel 41 LtSpoiler1 42 RtSpoiler1 43 LtSpoiler2 44 RtSpoiler2 45 Swing Wing 46 Throttle 47 RPM 48 Wheel 1 50 Wheel 8 57 Strut 1 58 Strut 8 65 means they also work for the Simple Model kkk kkk also can function as spoiler airbrake kkk kkk kkk dock This one does not spin like a propeller it moves like a gauge needle NEWAIRCRAFT CONFIG ITEMS NUMBER IS DEFAULT gt gt gt gt gt gt gt gt gt gt gt animEngineRPMMult 1000 Rotate the Prop dof this many times the current rp
24. position Cabin pressurization is terminated and the cabin is vented to outside air pressure This means cockpit pressure altitude will increase above 8 000 feet MSL The CABIN PRESS caution will illuminate if cockpit pressure altitude exceeds 27 000 feet NB in previous versions of Falcon4 the caution was lit at 10 000 feet changed to 27 000 per the dash one for this version All other ECS functions such as external fuel tank pressurization are unaffected This command only operates if realistic avionics are selected SimAirSourceRam Refers to the air source selection control knob on the AIR COND panel This command places the knob in the RAM position Engine bleed air valves close Cabin pressurization is terminated and the cabin is vented to outside air pressure This means cockpit pressure altitude will increase above 8 000 feet MSL The CABIN PRESS caution will illuminate if cockpit pressure altitude exceeds 27 000 feet NB in previous versions of Falcon4 the caution was lit at 10 000 feet changed to 27 000 per the dash one for this version RAM air valves are opened to ventilate the cockpit and avionics All other ECS functions such as external fuel tank pressurization are disabled This command only operates if realistic avionics are selected SimDecLeftAuxComDigit SP3 command although not present in the default keystrokes key file SimDecCenterAuxComDigit SP3 command although not present in the default keystrokes key file
25. sound is already setup using this method New WAV files still needed however Column 12 Unused amt NEW KEYBOARD COMMANDS AND COUGAR PROFILE A new key file has been created for BMS intended for Cougar owners and physical cockpit builders This key file has over 300 available commands Users may for example use their numeric keypad to simulate the ICP The keyboard map is located in the FalconRoot config directory Additionally a Cougar Profile created specifically by Mav for this release thanks bud is located in FalconRoot joystick Cougar BENCHMARKSIMS CREDITS Lead Developer Miro Jammer Torrielli Producer Charles CobraCab Bodiker Programmers Cleon Associator Waterberg Craig Smeghead Rae Fred BaldEagle Balding Jon Paul mirv Griffin Lukas Retro Friembichler Mark Boxer Doran Mikal Wombat778 Shaikh Mike mrivers Rivers Thomas tom2 Waelti Tom Saint Launder Will wmulvihilldxr Mulvihil Additional Support Halldor B Jester Jonsson Martin MAV Vinther Robert Vexx Yurystowski LL Wm
26. switch in the OFF down position Power is applied to all electrical buses and the generators are enabled This command only operates if realistic avionics are selected AFFullFlap SP2 command SimLandingLightToggle SP3 command SimLandingLightOn Refers to the LIGHTS switch on the landing gear panel This command places the switch in the LANDING position which turns on the light NB the game only implements two positions for this control not three as in the real jet This command only operates if realistic avionics are selected SimLandingLightOn Refers to the LIGHTS switch on the landing gear panel This command places the switch in the OFF position which turns off the light NB the game only implements two positions for this control not three as in the real jet This command only operates if realistic avionics are selected SimParkingBrakeToggle SP3 command SimParkingBrakeOn Refers to the PARKING BRAKE switch on the landing gear panel This command places the switch in the up or on position which engages the parking brake The command does nothing if the jet is moving NB the game only implements two positions for this control not three as in the real jet This command only operates if realistic avionics are selected SimParkingBrakeOn Refers to the PARKING BRAKE switch on the landing gear panel This command places the switch in the down or OFF position which disengages the parking brake NB the game only implements
27. to interface with their gaming experience Sadly when Falcon4 was created support for cockpit builders was not high on the priority list As a result the facilities for interfacing physical cockpit hardware to the game are somewhat primitive Future versions of the Falcon franchise may include more suitable interface design but until then keyboard for input and shared memory data values for internal aircraft state outputs will have to suffice However the advent of renewed work on Falcon4 code development presents an opportunity to improve on facilities that do already exist such as they are Improvements that will appeal to cockpit builders are intended in several areas of the game Making the shared memory values exported by the game coherent and updated constantly as the game runs A Additional data values to supplement those already in the shared memory area New keyboard callback functions that will allow a separate keystroke to be assigned to each separate position of every functional switch and knob in the cockpit This document will describe such additions made as part of the Benchmark simulations BMS project Also contained in this document will be some description of features in the game that are of interest to general users of the game but that are not completely explained elsewhere A number of questions have been raised in the forums about how certain features of the game work questions that are difficult to answer wit
28. ANTENNA ELEVATION BMS 1 03 changes the way the antenna elevation tracking works This was done to fix a bug where the ACQ cursor would occasionally show 0 0 for the altitude limits after an undesignate command in situations where it should not tilt the antenna down Study of this bug revealed that the game code wasn t managing antenna elevation very well New code makes the antenna elevation knob the reference value so that for all but STT and TWS with a bugged target the antenna elevation is set to whatever the knob position says it should be This is how it works in the real jet as far as we can tell This gets rid of the situation where the 0 0 radar elevation limit values were broken so that bug should be gone It also means that you have a better way to keep track of the antenna elevation position simply by looking at feeling the knob position This also makes it easier to sync HOTAS control positions to the game It also by the way means that the knob position can be set independent of the radar mode if you are in STT and move the knob when you undesignate the elevation will revert to wherever you moved the knob to during STT Also changed is the way attach works for SAM AUTO mode Now the cursor should attach more readily again but as per a previous fix it will not stay attached if the radar track degrades or is dropped or if you make a 360 turn set bAntElevKnobFix 1 MAVERICKS A new variable has been added to allow Mavericks t
29. BEOSB 12R SimCBEOSB 13R SimCBEOSB 14R SimCBEOSB 19R SimCBEOSB 20R SimCBEOSB GAINUP L SimScalesVVVAH Refers to the vertical velocity control switch on the HUD panel This command places that switch in the VV VAH position up The command only operates with realistic ENU CONA 1 bi au SimScalesVAH SimHUDFPM SimHUDDED SimHUDDEDOff SimHUDDEDPFL SimHUDDEDDED SimHUDVelocity SimHUDVelocityCAS SimHUDVelocityTAS SimHUDVelocityGND avionics selected Refers to the vertical velocity control switch on the HUD panel This command places that switch in the VAH position middle The command only operates with realistic avionics selected Refers to the vertical velocity control switch on the HUD panel This command places that switch in the OFF position down The command only operates with realistic avionics selected Refers to the DED data control on the HUD panel This command places the switch in the OFF down position The HUD will display no DED or PFL data The command only operates with realistic avionics selected Refers to the DED data control on the HUD panel This command places the switch in the PFL middle position The HUD display will include PFL data The command only operates with realistic avionics selected Refers to the DED data control on the HUD panel This command places the switch in the DED up position The HUD will display DED data
30. F preset channel selector knob on the UHF panel This command has bee updated to match correct behavior In this version of the game this command will change only the UHF channel and then if and only if the CNI switch on the AUX COMM panel is in the backup position There is no backup control for changing VHF radio channel so if the ICP is not working you are out of luck on that one SimDecRadioChannel Can be used to map to the radio preset channel selector encoder knob on the UHF This command does the inverse of the SimCycleRadioChannel command which is to say it changes the channel but cycling through the 8 choices in reverse order This command will change only the UHF channel and then if and only if the CNI switch on the AUX COMM panel is in the backup position There is no backup control for changing VHF radio channel so if the ICP is not working you are out of luck on that one This command only operates with realistic avionics selected 5 ee _ RadioElementCommand Se 10 71 T ee tS WingmanBreakLeft ElementBreakLeft FlightBreakLeft WingmanBreakRight ElementBreakRight FlightBreakRight WingmanPince ElementPince FlightPince WingmanPosthole ElementPosthole FlightPosthole WingmanChainsaw ElementChainsaw FlightChainsaw WingmanFlex ElementFlex FlightFlex WingmanGoShooterMode ElementGoShooterMode FlightGoShooterMode Win
31. HOTAS control stick paddle switch SimWarnReset SP3 command SimReticleSwitch SP3 command SimReticlePri Refers to the depressible reticle control on the HUD panel This command places the switch in the PRI middle position The primary depressible reticle used for manual bomb delivery is displayed in the HUD This command is only operable if realistic avionics are selected TERT SimReticleStby Refers to the depressible reticle control on the HUD panel This command places the switch in the STBY up position The standby depressible reticle used for manual bomb delivery is displayed in the HUD This command is only operable if realistic avionics are selected SimReticleOff Refers to the depressible reticle control on the HUD panel This command places the switch in the OFF bottom position The primary and standby depressible reticles used for manual bomb delivery are not displayed in the HUD This command is only operable if realistic avionics are selected SimTMSUp SP3 command SimTMSLeft SP3 command SimTMSDown SP3 command SimTMSRight SP3 command Refers to the ACES II seat arming level on the left side of the ejection seat This command places the lever in the down or ARMED position The ejection seat is enabled This command is only operable if realistic avionics are selected Refers to the ACES seat arming level the left side of the ejection seat This command places the lever in t
32. ICP This command only operates if realistic avionics are selected SimGPSPower SP3 command Refers to the GPS power switch in the AVIONICS POWER panel This command places the switch in the up or ON position and enables power to the GPS recevier This command only operates if realistic avionics are selected command only operates if realistic avionics are selected SimDLPower SP3 command SimDLOn Refers to the DL power switch in the AVIONICS POWER panel This command places the switch in the up or ON position and enables power to the data link recevier This command only operates if realistic avionics are selected SimDLOff Refers to the DL power switch in the AVIONICS POWER panel This command places the switch in the down or OFF position and disables power to the data link recevier This command only operates if realistic avionics are selected SimMAPPower SP3 command Refers to the MAP power switch in the AVIONICS POWER panel This command places the switch in the up or ON position The MAP function is inoperative in the block 50 52 F 16 jets This command only operates if realistic avionics are selected Refers to the MAP power switch in the AVIONICS POWER Refers to the GPS power switch in the AVIONICS POWER panel This command places the switch in the down or OFF position and disables power to the GPS recevier This panel This command places the switch in the down or OFF position The MAP function
33. P objects terrain and sun select DDS Pool DXTn Compressed in the new Texture Pool list box in the Advanced Graphics Setup window The other two options make use of the normal paletted textures The Compress Textures button in the advanced graphics setup is used for re compressing all paletted textures that have not been previously compressed l e if a dds file is missing then it ll compress just that one texture Compressed DXTn texturing has been implemented for both the terrain tiles and far tiles Whenever your paletted textures change for whatever reason you will need to recompress textures manually The fist time you select Compress Textures all of the paletted textures located KoreaObj tex textures zip and fartiles raw will be unpacked converted and compressed KoreaObj DDS textures will go into FalconRoot terrdata objects KoreaObj terrain tiles to FalconRoot terrdata korea texture texture and the far tiles to FalconRoot terrdata korea texture Fartiles dds If you wish to create a new DDS texture for one of the skins or terrain tiles simply replace any existing DDS file No information needs to be written to KoreaObj hdr or textures bin To add NEW textures the legacy method of using LODeditor must be used for now until the tools are updated REFUELING FIXES AND ENHANCEIVENTS gt gt gt gt gt gt Increased probability can hookup to a tank
34. S to play audio cue messages aka Bitchin Betty This command only operates if realistic avionics are selected SimVMSOFF Refers to the VOICE MESSAGE SWITCH on the ZEROISE PANEL right console This command places the switch in the down or INHIBIT position preventing the VMS from playing audio cue messages aka Bitchin Betty This command only operates if realistic avionics are selected Refers to the RF switch on the MISC panel This command places the switch in the NORM up position RF transmissions from systems that are emitters and that are active are enabled This command only operates if realistic avionics are selected Refers to the RF switch on the MISC panel This command places the switch in the QUIET middle position transmissions from systems that are emitters and that are active are reduced In particular the main APG 68 radar set does not transmit in this mode This command only operates if realistic avionics are selected Refers to the RF switch on the MISC panel This command places the switch in the SILENT down position All RF transmissions suppressed including APG 68 CARA and TFR transmitters This command only operates if realistic avionics are selected SimDropProgrammed SP3 command Should be used to map to the CMS hat switch on the control switch Probably matches the up TM syntax H4U position In Realistic Avionics mode this command runs the selected counter
35. T BUILDER S GUIDE iis oc ecce Shared Memory Area ote e e PRO RO e 39 New Keyboard ADDITIONAL FIXES FEATURES New Keystrokes 5 e eed 101 TECHNICAL ecc 102 About DDS Textures and Compressed Textures sse 102 Refueling Fixes And Enhancements essent 103 inicie M n e s ies 106 New DOFs for complex model nenn ennt nnne nennen 107 ENCON New aircraft config Items number is default eene 108 Countermeasures 111 fAsndtbl txt DescriptiOri dier tait ee etn td oo edes 112 NEW KEYBOARD COMMANDS AND COUGAR PROFILE rere 114 BENCHMARKSIMS CREDITS eres eseeene setate ansa 115 INTRODUCTION Benchmark Sims started as a couple of guys working together with the initial goal of adding Z buffer support to Falcon 4 In a matter of weeks the Z Buffer became clouds clouds became rain and rain became lightning As if that wasn t enough other developers joined up all with the hope and desire of improving what is already the most realistic in depth and long living F 16 flight simulator on the mar
36. TE AA 0 auo available with this setting When the autopilot is on placing the roll mode switch in this position causes the AP to turn the jet towards the currently selected in the navigation system note that this may be a steer point mark point or equivalent ALT HLD Placing the switch in this position turns on the AP function up The AP will attempt to hold the altitude at which the jet is currently flying Roll mode is determined by the roll mode switch OFF Placing the switch in this position turns off the AP All AP center control is terminated ATT Placing the switch in this position turns on the autopilot The down AP will attempt to hold the pitch attitude at which the jet is currently flying Stick steering for the pitch axis is available with this setting Roll mode is determined by the roll mode switch Note that the roll mode selection is independent of pitch mode selection The AP is only on and engaged when the pitch switch is in either the ALT HLD or ATT HLD position When the AP is on the roll mode is determined only by the position of the roll modes control switch Note that movement of the roll mode switch when the AP is off pitch mode switch in center position has no effect on aircraft controls GUIDELINES FOR AP USE mind that the AP manages pitch and roll inputs for you but you retain control of the throttle Particularly with pitch ATT HLD modes
37. The command only operates with realistic avionics selected Refers to the velocity display control on the HUD panel This command places the control in the CAS up position The speed shown in the HUD display will be calibrated airspeed The command only operates with realistic avionics selected Refers to the velocity display control on the HUD panel This command places the control in the TAS middle position The speed shown in the HUD display will be true airspeed The command only operates with realistic avionics selected Refers to the velocity display control on the HUD panel This command places the control in the GND SPD down position The speed shown in the HUD display will be ground speed command only operates with realistic avionics selected SimHUDAItRadar Refers to the altimeter display control on the HUD panel This command places the control in the RADAR up position The altitude shown in the HUD display will be fed from the radar altimeter The command only operates with realistic avionics selected SimHUDAItBaro Refers to the altimeter display control on the HUD panel This command places the control in the BARO middle position The altitude shown in the HUD display will be fed from the barometric altimeter The command only operates with realistic avionics selected SimHUDAItAuto Refers to the altimeter display control on the HUD panel This command places the control in the AUTO down posit
38. Up SP2 command SimRetDn SP2 command SimCursorEnable SP2 command SimStepComm 1 VolumeUp SP2 command SimStepComm1 VolumeDown SP2 command SimStepComm2VolumeUp SP2 command SimStepComm2VolumeDown SP2 command SimSymWheelUp SP3 command although not present in the default keystrokes key file This command is for the Brightness control on the left side of the ICP This key function is equivalent to a left mouse click on the thumb wheel and it increases the brightness of the color used for the various elements of HUD symbology see also the SimHUDBrt commands for multiplier effect There are 6 levels of brightness The lowest level is basically going to blank all the symbology In previous versions of Falcon4 at the lowest level brightness the HUD was powered off for you This is not true in BMS the Sym Wheel commands merely set level Use the SimHUDPower commands to turn the HUD on an off This is still consistent with the SP3 supplied checklists since those already recommend this command to power on the HUD This command only operates if realistic avionics is selected SimSymWheelDn SP3 command although not present in the default keystrokes key file This command is for the Brightness control on the left side of the ICP This key function is equivalent to a right mouse click on the thumb wheel and it decreases the brightness of the color used for the various elements of HUD symbology see also the SimHUDBrt commands for mul
39. You note that in the falcon controller drop down box the logitech stick is listed directly after the keyboard after that the X36 is listed To use the Logitech stick as the primary flight stick configure it as normal in the falcon controller screen Then exit falcon and edit the falconbms cfg Change the set g nThrottleDevicelD 0 and set g nRudderDevicelD 0 lines both to set g nThrottleDevicelD 3 set g nRudderDevicelD 3 this is the device ID of the X36 1 with 2 added Save the file and restart F4 you now should be able to control rudder and throttle with the x36 20 3D COCKPIT 3DCLICKABLE COCKPIT A simple but functional 3D clickable cockpit system has been implemented The list of clickable buttons is contained in 3dbuttons dat This file should be placed in your cockpit directory In this release the included dat file is designed for Aeyes f 16 3d cockpit Currently most ICP DED and MFD buttons have been implemented but not all New dat files can be written for other cockpits and other aircraft Dat files for other aircraft should be placed in the appropriate aircraft s cockpit directory If you would like to write a dat file for another cockpit and would like help understanding how to do it please contact wombat778 hotmail com Point of reference the included dat file took only a couple of hours to make COCKPIT AUTO SCALING With the bCockpitAutoScale set to 1 if you select a resolution without a corresponding cock
40. ailing edges flaps in the down position The manual pitch override control MANUAL PITCH panel is placed in the OVRD position There is now code in the BMS exe series that should fix the infamous pitch up on landing after using autopilot during flight bug This bug would only happen in SP3 if you got the AP into pitch hold mode which wasn easy since you d have to cycle the left AP switch at least once all the way around to ATT HLD before attempting to put the right pitch switch into ATT HLD or it wouldn t engage that pitch hold mode By the way this bug also affected in flight operations if after pitch hold mode was entered and left you subsequently allowed speed to decay and commanded higher angles of attack say when you are in a turning fight and incautiously let your jet fall well well below corner in this case you would have seen the jet snap into a deep stall as the bug took effect AP OPERATION SUMVARY The following charts depicts the main functions of the AP in the BMS executable Switch Position Remarks HDG SEL When the autopilot is on placing the roll mode switch in this up position causes the AP to turn the jet towards the heading currently selected in the HSI gauge center console ATTHLD When the autopilot is on placing the roll mode switch in this center position causes the AP to hold the current bank angle at which the aircraft is flying Stick steering for the roll axis is
41. al busses and when the respective generators are not running Previously these bits in the shared memory were inverted relative to what they should have been An incidental fix was also made in this area owing to a typo in earlier versions of the code the two generators were not actually treated as separate devices Turn one on and both would turn on and visa versa This has now been fixed and the generators operate independently as separate devices New Values in the Shared Memory Area A modest number of new internal state bits have been added to the shared memory area to provide additional functionality to cockpit builders Data Bit Enum Mask Location Functional Description WOW 0x10 lightBits Weight on Wheels WOW This value is on if the aircraft is on the ground the landing gear is in the down position and there are no faults in the landing gear system Otherwise the value is off There is one value for all three gear struts the real F 16 has a WOW switch for each separate strut AutoPilotOn 0x40000000 lightBits Autopilot engaged This value is if the pitch mode control switch on the MISC panel is in either the ATT HLD or ALT HLD positions The real jet uses a magnetically captured three place toggle switch for this control in the MISC panel The switch bat snaps to center OFF position if the magnetic coil in the switch is not energized Use this bit to energize that coil if
42. apping and texture filtering in the Graphics Setup page this option enables tri linear filtering Some older video cards may suffer noticeable performance hit Render GM To Texture With this option enabled the GM radar will be rendered to a texture providing a significant performance gain on most video cards Older voodoo cards however do not support Render To Texture Z Buffering This enables hardware Z Buffering However many objects in current Falcon 4 releases addons are not Z Buffer friendly so it is recommended to disable this option until FreeFalcon and the UT release compatability patches Render 2D Cockpit Enabling this will force the 2D cockpit to be rendered as polygons instead of being blitted to the back buffer resulting in substantial performance gains Font Texel Alignment Some older GeForce and other cards require this fix hard coded in previous executables Disabling this option should fix text corruption on Radeon and newer GeForce cards with Anti Aliasing enabled CONTROLLERS SKILL LEVEL EFE FtiGHT MODEL Ace te Unlimited Fuel AVIONICS ATUS Wnlimited Chatt C Flares WEAPON EFFECTS Accurate No AUTOPILOT es Blackost AIR REFUELING oa tie labels IU Badio Calls Use Smari Scaling ACMI Fite Size SETTINGS For CANCEL Display Infobar Activating this option will display additional information about the currently viewe
43. ave to travel to the listener to be heard This will show as a pause between when an event such as an explosion happens and when it is actually heard For fast moving objects such as aircraft sound will appear to come from a distance behind depending on the speed of the object and the distance between the object and listener A e PAVLI IN zm Internal Sounds Outside Cockpit This enables or disables playing Betty sounds while in external views External Sound Slider While in the cockpit and with the canopy closed this slider will lower or boost the volume of external sounds This adjustment is added to the aircrafts default value for lowering external sounds Slider ranges Full Left Practically silences all external sounds Center No extra effect Full Right Boosts when possible external sounds REALWEATHER INTRODUCTION BMS 1 03 features the RealWeather weather graphics system initially designed for the BDG s Battle of Britain Mig Alley Developers Group version of Rowan s Battle of Britain Four weather conditions have been designed each one featuring specific graphical effects and atmospheric features Sunny Fair Poor and Inclement CANPAIGNWEATHER Campaign weather is now dynamic When starting a new campaign a random weather condition will be generated along with proper temperature and wind speed The weather will gradually change over time a maximum of once per day Furt
44. ceiver no change in the 2d cockpit will happen The two configuration variables 9 fTIRPitchPercentage and g fTIRPitchPercentage are symmetric to the zero point 100 0 100 100 1 1 4 fTIRPitchPercentage V gt 0 g fTIRPitchPercentage 100 1 1 4 4 FTIR2dYawPercentage A EXTERNAL THROTTLE RUDDER You can now tell Falcon to use external ie not on the primary input device located rudder and throttle devices 2 new lines have been added to the Falconbms cfg file set g_nThrottleDevicelD 0 8 nRudderDevicelD 0 The number after the variable name is the Falcon devicelD plus an offset 0 is the default off value You can find the devicelD of your throttle by looking at the falcon controller configuration screen The first device in the device combobox after the keyboard has the ID 0 the next lowest has 1 the next 2 etc Please remember that you have to add 2 to these values Please note also that you can only use rudder axis for the game rudder axis and slider throttle axis for the game throttle axis le you may NOT use a secondary joystick s X and Y axis for the falcon rudder and throttle axis An example you own a Logitech FF Joystick a X36 You had Falcon configured to use the Logitech stick as input device to use the ForceFeedback effects but were not able to use the X36s rudder and throttle axis
45. center position when you try to turn on the AP take this as a hint that one of the conditions than causes the self centering AP switch to self center applies With a real switch you d try to move it and it would spring back The game graphics do move the switch but it springs back in one frame so it may appear not to have moved at all I Ba INPUT DEVICES NATIVE TRACKIR SUPPORT By enabling the bEnableTracklR variable the falconbms cfg file Falcon be able to communicate with the device via the remote interface All you have to do is start up the Naturalpoint application prior to starting falcon In the 3d Cockpit it will work just as with the TIRF4 application Support for the 2d cockpit was also added which can be activated by setting the 9 bTrackIR2DCockpit variable to 1 The 2d pit support is a bit like a POV hat which means that if you look up the program will emulate an up press on the POV hat if you look left the program will emulate a POV hat press etc The repetition rate of these emulated presses can be configured by the nTracklRSampleFreq variable The units of this variable is in milliseconds it defaults to 512 milliseconds about 2 emulated keypresses per second The area where the TIR input will be interpreted as POV press can be configured as follows This is a view of the TIR receiver as long as the dot stays the zone if you look directly at the re
46. cs are selected SimHookDown This command refers to the HOOK switch on the landing gear panel This command places the switch in the DOWN position The hook on the aircraft is lowered to the deployed position This will also set the hook caution panel light and master caution light will come on as a result also This command will only operate if realistic avionics are SimThrottleldleDetent SP3 command SimJfsStart SP3 command Actually START2 on the ENG JET START panel there is no command for using the START1 position Note this command should be used to map to the action of putting the switch in the START2 position do not also map itto the movement of the switch back to center off position in other words treat it more like a push button This accounts for the fact that the real jet uses a magnetically captured switch that holds the bat in the START2 position until the engine comes alive 55 RPM during normal ground start at which point the JFS engine is powered down and this switch self centers to off SimEpuToggle SP3 command Refers to the EPU mode control on the EPU panel This command places the switch in the OFF down position Prevents the EPU from running or terminates EPU if running This command will only operate if realistic avionics are selected Refers to the EPU mode control on the EPU panel This command places the switch in the ON up position The EPU will start running if EPU fuel is st
47. d floating point values are not necessarily well documented or easily understood from such documentation as does exist This section will attempt to provide some insight DED Strings The DED strings are mostly plain old strings except for two things In cases where a star like character is drawn to highlight a selection one that can be edited for example the game places a 0x02 hex two value to represent that In Falcon s weird fonts that appears to be the star like glyph Secondly where you would ordinarily see the up down arrow thingy that indicates a value that can be changed with the rocker that has the up and down arrows on it you will see a 0x01 hex one Again in Falcon s font that means that particular up down arrow glyph These values of 0x01 and 0x02 are obviously not printing characters in the usual sense Thus the DED lines cannot be treated as straight strings as you would for printf arguments or something without either a fixing them up first or b rendering them char by char as opposed to via string handling routines The inverted lines are yet odder For reasons that aren t clear even after inspecting the code the only thing you care about is where you see a 0x02 two value this means the corresponding char in the DEDlines array is to be rendered reverse video Anything else you see in the invert lines nulls or spaces don t ask me why spaces perhaps someone changed their minds halfway through
48. d object at the bottom of the screen This feature can also be toggled by the TogglelnfoBar keypress which is not mapped by default while in the 3D Neither color nor type of information displayed can be customized GS refers to Ground Speed while IAS is an acronym for Indicated Air Speed This feature only works while in external views Radio Subtitles By activating this feature it is now possible to display the radio messages heard in the falcon universe This feature is exclusively activated deactivated in the configuration screen however it can be momentarily toggled by mapping and pressing the ToggleSubTitles key This key is not mapped by default In the standard configuration a message will be displayed for 10 seconds and up to 10 messages will be displayed at the same time As more messages are displayed the more recent ones are added at the bottom of the display and move their way up as the older messages get removed You can configure both the time to live TTL and the maximum number of displayed messages by editing the nSubTitleTTL and ER nNumberOfSubTitles options in the falconbms cfg file The time values for the g nSubTitleTTL option are in milliseconds Messages are displayed in different colours which indicate the radio channel where they originated from The colours are as follows green for the To From flight channels red for the To package channels yellow for the To From package chan
49. directory We got this file out of Codec s Talkview programme which still can be gotten from the checksix file archive so big cheers are in order for Codec and the unknown in case it was not JPO himself person who typed them up Thanks You can change this file but please take care to keep the current formatting be especially careful not to add any newlines or rather any new frags at all Should you mess something up Falcon may not be able to read the csv file any more which would result in a deactivated subtitle option GRAPHICS Player Volot LL Badio Chatter SIDEWINDER Nem Sounds Enable Doppler Enable Distance Meets Internal Sounds Qus tife Cockpit 33 souno INTERFACE SOUNDS Music EXTERNAL SOUND MASTER VOLUME SETTINGS For CANCEL New Engine Sounds This enables a new method of playing engine sounds The biggest difference between this method and the old are that there is no longer an After Burner sound instead as power increases you get an increasing roar Enable Doppler Effect This enables a new method of playing engine sounds The biggest difference between this method and the old is that the doppler effect changes the pitch of sounds depending on the movements of the listener and the object creating the sound Enable Distance Effect This attempts to simulate the effects that distance between the listener and object creating the sound Sounds will h
50. e dat file This allows the speed range to be tailored for each aircraft assuming the dat file corner speed is set correctly The default values which WERE hardcoded prior to variable export are set g_fA2GHarmAlt 0 0f set g_fA2GAGMAIt 4000 0f set g_fA2GGBUAIt 13000 0f set g_fA2GDurandalAlt 250 0f set g_fA2GClusterAlt 5000 0f set g_fA2GGenericBombAlt 1 1000 0f set g_fA2GGunRocketAlt 7000 0f set g_fA2GCameraAlt 7000 0f AVIONICS BMS contains a myriad of new avionics enhancements Some features have been added while others have been refined This section explains these new features and what they do All of the falconbms cfg variables are editable through the BMS Config Editor DOPPLER BEAMSHARPENING DBS In all previous versions of Falcon 4 the DBS 1 and 2 modes were taking way too long to draw There are mixed opinions as to what the most suitable setting are therefore two new configuration variables have been added to the falconbms cfg set fDBS1ScanRateFactor 0 25 set fDBS2ScanRateFactor 0 05 In addition the magnification levels were disproportionate to real world magnification levels and did not reflect the area between the tick marks in DSB1 DSB2 used to provide a magnification of 8 1 versus 64 1 this has now been fixed TRACK WHILE SCANS Previously the Target Acquisition Cursor attached itself to targets even with radar lock or designation broken or gimbal
51. e switch in the NORM position Enables manual HOTAS trim hat controls and allows autopilot engagement Manual trim controls on this panel are active also This command only operates if realistic avionics are selected SimMaxPower Not implemented SimABReset Not implemented SimTrimNoseUp SP2 command This commands is intended to map to the manual trim panel control This command is functional regardless of the position of the Trim AP Disc switch SimTrimNoseDown SP2 command This commands is intended to map to the manual trim panel control This command is functional regardless of the position of the Trim AP Disc switch SimTrimYawLeft SP2 command This commands is intended to map to the manual trim panel control This command is functional regardless of the position of the Trim AP Disc switch SimTrimYawRight SP2 command This commands is intended to map to the manual trim panel control This command is functional regardless of the position of the Trim AP Disc switch SimTrimRollLeft SP2 command This commands is intended to map to the manual trim panel control This command is functional regardless of the position of the Trim AP Disc switch SimTrimRollRight SP2 command This commands is intended to map to the manual trim panel control This command is functional regardless of the position of the Trim AP Disc switch SimStepMissileVolumeDown SP2 command SimTriggerSecondDetent SP2 command SimRet
52. ending on CPU speed DO NOT ALT TAB TASK SWITCH DURING THIS PROCESS D O FA4 BMS 1 03 USER MANUAL Textures need only be compressed once the event that new terrain textures are installed manually delete the FalconRoot terrdata textures textures folder before recompressing For object textures existing texture tools are currently being updated by their respective authors and should be available shortly F4Patch and Lod Editor EBE setup SIMULATION SOUND CONTROLLERS Driver VIDED CARD Reso urian Advanced Options Anisotropic filtering Momapping Linear Mipmag Font Te ja Meader GM to Texture El air Weather Condition Verture quality RDS Pool 201 Cospressed ADVANCED SETTINGS FOR Compress Textures Anisotropic Filtering This enables Anisotropic texture filtering Falcon 4 does NOT support forcing anisotropic filtering through video card drivers Doing this will cause visual anomalies such as blue outlines around cockpit parts and trees and unreadable text Therefore your video card anisotropic settings MUST be set to Application Preference Mipmapping This enables mipmapping of Object textures Enabling this will reduce texture shimmering and swimming at the price of consuming a little more video memory Linear Mipmap Filtering When used in conjunction with mipm
53. er or drogue and refuel Added slots parent numbers for additional tankers booms and drogues Added variables to tanker lt ac gt dat file for number booms number of drogue stations length of drogue active drogue station and refueling aircraft position adjustment Added variables to tanker lt ac gt dat file to adjust boom and drogue optimum refueling positions Added variables to aircraft lt ac gt dat file for type of refueling required boom or drogue Tankers having both boom and drogues use this variable to provide the selected service Added variable to aircraft lt ac gt dat file for proper boom staorage angle Raised the boom on the KC 135 and KC 10 into the stored position when not in use The KC 130 is not supported in the refueling code The aircraft refuelingLocation variable in the lt ac gt dat file is now used to position the aircraft for proper hookup to the tanker boom drogue Added drogue basket light switch Turns on unshaded polys when drogue is deployed Techical Information Tanker Boom and Drogue Parents Boom Equipped A C Parent Boom Parent Drogue Parenti KC 135 906 1221 N A KC 10 907 1225 N A BoomTanker 1 2200 2210 2220 BoomTanker 2 2201 2211 2221 BoomTanker 3 2202 2212 2222 BoomTanker 4 2203 2213 2223 BoomTanker 5 2204 2214 2224 Mali Drogue Equipped A C Parent Boom Parent Drogue Parenti IL 78 1218 N A 1223 KC 130 887 N A 1223 D
54. eystrokes key file to cover all the new functions Keyboard namespace which is to say the possible combinations of key names and the various mode keys CTL SHF and ALT is limited and the default key file already uses a good deal of the namespace Tactically it is probably a better approach to make a new file This new file can leave out all the legacy toggle and increment decrement functions as well as many of the key entries that are less useful such as some of the more esoteric view commands in order to make space for the discrete switch and knob positioning commands The plan is to produce such a file to make available with a future release of the BMS executable but this work is not yet complete and tested Keystroke Callbacks There appears to be no other definitive source of keystroke callback routine names that can be used in the construction of a key mapping file The complete list is presented here The table therefore includes all the key callbacks that were present in the Falcon4 SP3 executable as a baseline Keystroke callbacks added subsequently in the BMS executable are listed with bold text for the callback name Callback Function Name Remarks mede Ll NNNM RN Lun CNN Luc cL LLL Luc NEN LLL Lucio ANN SimSOIFOVStep SimRadarFreeze SimRadarSnowplow NN NN SimACMBoresight SimDesig
55. ff for the ECM transmitter so you can enable ECM manually with the HOTAS controls even if this switch is OFF This command is only operable if realistic avionics are selected SimEWSChaffPower SP3 command SimEWSChaffOn Refers to the CH switch on the CMDS panel This command places the switch in the ON position and enables the use of chaff as part of the countermeasures dispense program This command is only operable if realistic avionics are selected SimEWSChaffOff Refers to the CH switch on the CMDS panel This command places the switch in the OFF position and disables the use of chaff as part of the countermeasures dispense program This command is only operable if realistic avionics are selected SimEWSFlarePower SP3 command SimEWSFlareOn Refers to the FL switch on the CMDS panel This command places the switch in the ON position and enables the use of flares as part of the countermeasures dispense program This command is only operable if realistic avionics are selected SimEWSFlareOff Refers to the FL switch on the CMDS panel This command places the switch in the OFF position and disables the use of flares as part of the countermeasures dispense program This command is only operable if realistic avionics are selected SimEWSPGMInc SP3 command SimEWSPGMDec SP3 command SimEWSModeOff SimEWSModeStby SimEWSModeMan SimEWSModeSemi SimEWSModeAuto Refers to the countermeasures mode knob on
56. flight path marker and the pitch ladder This command only operates with Realistic Avionics selected in the game memes 1 OTWSelectChaseMode poe OTWSelectGroundFriendlyMode woe ed jp oem 00000071 Ld OTWToggleAeroDisplay SP2 command OTWToggleFlapDisplay BMS command Adds a text display to the OTW view for the position of both the TEF and LEF flicht control surfaces Mostly useful for aircraft other than the F 16 OTWToggleRoof OTWScaleDown OTWObjDetailDown 7 j Ms Llc m at 220071 E eee pneum qu OTWViewDownLeft OTWViewZoomOut OTWSwapMFDS OTWGlanceForward OTWCheckSix OTWStateStep CommandsSetKeyCombo KevinsFistOfGod This command manually requests the Air Tasking Manager to give the flight a different mission Request Divert SuperCruise This command artificially boosts engine thrust by a factor of 1 5X The command is a toggle so a second invocation returns the aircraft to its properly calculated velocity OTW1200View OTW1200DView OTW300View OTW800View ERN
57. gWingMach5 0 0 animSwingWingMach6 0 0 animSwingWingMach7 0 0 animSwingWingMach8 0 0 animSwingWingMach9 0 0 animSwingWingMach10 0 0 animSwingWingAngle1 25 0 animSwingWingAngle2 50 0 animSwingWingAngle3 0 0 animSwingWingAngle4 0 0 animSwingWingAngle5 0 0 animSwingWingAngle6 0 0 animSwingWingAngle7 0 0 animSwingWingAngle8 0 0 animSwingWingAngle9 0 0 animSwingWingAngle10 0 0 gt gt gt gt gt gt gt gt gt gt gt gt gt animSwingWingRate 5 0 degrees sec Wheel radii if 1 is 0 then the code is skipped animWheelRadius1 0 0 animWheelRadius2 0 0 animWheelRadius3 0 0 animWheelRadius4 0 0 animWheelRadius5 0 0 animWheelRadius6 0 0 animWheelRadius7 0 0 animWheelRadius8 0 0 lt IM Gears can now have visual compression extentsion These specify the limits and are applied as animations to dof ids 58 thru 65 if you use the TransNode to animate the strut likely set the transform vector so that it s z value is 1 0 Ex if the gear moves up and down then the vector would be 0 0 1 the distance is determined by the values below animGearMaxComp1 0 0 through animGearMaxComp8 0 0 animGearMaxExt1 0 0 through animGearMaxExt8 0 0 animRefuelAngle 1 0 animRefuelRate 5 sndintO Engine Sound overrides the Engine Noise in FABrowse if gt 0 sndExternalVol 2000 When in the pi
58. gmanGoCoverMode ElementGoCoverMode FlightGoCoverMode WingmanSearchGround ElementSearchGround WingmanResumeNormal ElementResumeNormal FlightResumeNormal ewm Lo MN LLL Deme LUC NNNM RN LLL Dew Lol WingmanBox ElementBox FlightBox WingmanArrow ElementArrow FlightArrow WingmanKickout ElementKickout FlightKickout WingmanCloseup ElementCloseup FlightCloseup WingmanToggleSide ElementToggleSide FlightToggleSide WingmanlncreaseRelAlt ElementincreaseRelAlt FlightIncreaseRelAlt WingmanDecreaseRelAlt ElementDecreaseRelAlt FlightDecreaseRelAlt WingmanGiveBra ElementGiveBra CON A 586 N WingmanGiveDamageReport ElementGiveDamageReport FlightGiveDamageReport LLL NN 0 SimSpeedyGonzalesUp This command artificially multiplies aircraft velocity by 1 4 per invocation of the command up to a maximum of 32X SimSpeedyGonzalesDown This command artificially reduces aircraft velocity that was previously inflated via the SimSpeedyGonzalesUp command The velocity is divided by a factor of 1 25 for each invocation of the c
59. h movement is irrelevant when you can place the in game switch to match the motion of the physical switch precisely Also any motion of the switch will directly synchronize the game and the physical hardware What s more the possibility also then exists to make a controller initialization function that commands the game into the same state as the physical hardware entry to the game The following fragment of EPIC controller EPL code demonstrates this for the HSI modes knob void my init void if dInstrumentPanel bTcnILS Throw this switch closed call hsi tcn 115 if dInstrumentPanel bTcn Throw this switch closed call hsi tcn if dInstrumentPanel bNav Throw this switch closed call hsi nav if dInstrumentPanel bNavILS Throw this switch closed call hsi ils and so on for other controls In the above code fragment each of the ca11 invokes the function to send the keystroke that is mapped to the function that places the game s HSI mode knob in the corresponding position The above code works well for a knob that is wired with four switch closure positions that are mutually exclusive one per placement of the physical knob However given the discrete commands it should be possible to make controller code that matches most wiring scheme choices Modifying the Keystroke Mapping File There is an excellent tutorial on adding new keys
60. he up or SAFE position The ejection seat is disabled This command is only operable if realistic avionics are selected SimEWSRWRPower SP3 command SimEWSRWROn Refers to the RWR switch on the CMDS panel This command places the switch in the ON position and enables the RWR system to provide inputs to the CMDS See also SimEWSModeAuto This command is only operable if realistic avionics are selected SimEWSRWROff Refers to the RWR switch on the CMDS panel This command places the switch in the OFF position and prevents the RWR system from providing inputs to the CMDS See also SimEWSModeAuto This command is only operable if realistic avionics are selected SimEWSJammerPower SP3 command SimEWSJammerOn Refers to the JAMMER switch on the CMDS panel This command places the switch in the ON position and allows the CMDS system to power on the ECM system if the CMS mode is in SEMI or AUTO modes see also SimEWS ModeSemi and SimEWSModeAuto Note this command is not a power on for the ECM transmitter so you can enable ECM manually with the HOTAS controls even if this switch is OFF This command is only operable if realistic avionics are selected SimEWSJammerOff Refers to the JAMMER switch on the CMDS panel This command places the switch in the OFF position and prevents the CMDS system from powering on the ECM system if the CMS mode is in SEMI or AUTO modes see also SimEWS ModeSemi and SimEWSModeAuto Note this command is not a power o
61. hermore temperatures and wind speeds should drop during the night to go back up the day after After saving a campaign the current weather at that point in time will also be saved To change the generated weather condition go into Graphics Setup unlock the condition from the new weather list box and select a new one From that point on the campaign will go dynamic again EB TACTICAL ENGAGEMENT WEATHER On loading up an old TE F4 will now generate a random weather condition You may select a different condition per above instructions Saved TE s will retain the current weather condition INSTANT ACTION DOGHGHT WEATHER The Instant Action and Dogfight modules use the current weather condition listed in the Graphics Setup weather list box This value is sticky NOTE The MP weather implementation has been totally rewritten Unfortunately this means that BMS is no longer compatible with the SP3 exe Furthermore TE s and campaigns created or saved with BMS 1 03 are NOT compatible with any previous versions of Falcon 4 ARTIFICIAL INTELLIGENCE If placed at airbase helos will spawn on the ground and wait until their takeoff time before taking off Helo formation and altitude flying have been adjusted as well When the mission is over helos will return to the base and land no more 1 landing while the rest stay stuck at 500 feet Helicopter Al will now fire Hellfires at the correct stand off
62. hout access to the source code For example information on how the data values in the shared memory area should be interpreted will be included here SHARED MEMORY AREA Changes to Shared Memory Updates In a number of cases both the databit values and floating point values contained in the shared memory area were only updated when the on screen view in the game was set to display the lamp or gauge associated with the data value For example the Forward and Aft fuel tank values were only updated when the cockpit art including the fuel totalizer gauge was in view Similarly the bit representing the state of the Master Caution lamp was only updated to the correct value when the Master Caution lamp was rendered on the screen Fixes are made in the BMS executable to ensure that all shared memory data values are up to date constantly independent of view shown on the screen The principal value of this is that lamp gauge and switch states can be kept in sync with the game while the game s view can be directed to the outside world After all if you have cockpit hardware to view the state of the aircraft you are virtually flying why have the cockpit art work shown on the screen at all In addition behavior for two existing values was modified The data bits referencing the MainGen and StbyGen lights on the ELEC panel have been updated to reflect operation in the real F 16 These lights are on when there is power flowing in the electric
63. ight tanks separately on the analog card This command only operates if realistic avionics are selected Refers to the fuel totalizer control knob on the FUEL QTY SEL panel This command places the knob in the EXT WING position In this position the totalizer digits will show the total fuel in the left and right external wing tanks and the two pointers will show the quantity of fuel in the left and right tanks separately on the analog card This command only operates if realistic avionics are selected SimFuelSwitchCenterExt Refers to the fuel totalizer control knob on the FUEL QTY SEL panel This command places the knob in the TEST position In this position the totalizer digits will show the quantity of fuel in the centerline external fuel tank This command only operates if realistic avionics are selected SimIncFuelPump SP3 command SimDecFuelPump SP3 command SimFuelPumpOff Refers to the engine feed control knob on the FUEL panel This command places the knob in the OFF position The fuel pump operation is terminated This command only operates if realistic avionics are selected SimFuelPumpNorm Refers to the engine feed control knob on the FUEL panel This command places the knob in the NORM position The fuel pump operation delivers fuel from the AFT and FWD reservoirs This command only operates if realistic avionics are selected SimFuelPumpAft Refers to the engine feed control knob on the FUEL panel This command places the knob
64. ill available This command will only operate if realistic avionics are selected Refers to the EPU mode control on the EPU panel This command places the switch in the AUTO middle position The EPU is normally off but it will run automatically provided there is EPU fuel on hand and if the main and standby generators go offline and the jet is in the air NB these are the only conditions checked in the game as implemented today making normal sources of power unavailable This command will only operate if realistic avionics are selected AFRudderTrimLeft Added in eRazor executables NB this command does nothing when the Trim AP Disc switch is in the DISC position Technically this control doesn t exist in the jet see instead the SimTrimYawL which should be mapped to the manual trim panel AFRudderTrimRight Added in eRazor executables NB this command does nothing when the Trim AP Disc switch is in the DISC position Technically this control doesn t exist in the jet see instead the SimTrimYawRight which should be mapped to the manual trim panel AFAileronTrimL eft Added in eRazor executables This command is for mapping to the HOTAS trim hat left throw position NB this command does nothing when the Trim AP Disc switch is in the DISC position AFAileronTrimRight Added in eRazor executables This command is for mapping to the HOTAS trim hat right throw position NB this command does nothing when the Trim AP Disc switch
65. ion The altitude shown in the HUD display will be fed from the radar altimeter or the barometric altimeter If either jet altitude is at below 1500 AGL and the jet is ascending or if the altitude is at below 1200 AGL and the jet is descending then altitude AGL is displayed otherwise barometric altitude is used The command only operates with realistic avionics selected SimHUDBrtDay Refers to the brightness control on the HUD panel This command places the switch in the DAY up position HUD display is in the brightest configuration In effect this uses the largest multiplier with the SYM wheel position to calculate the brightness The command only operates with realistic avionics selected SimHUDBrtAuto Refers to the brightness control on the HUD panel This command places the switch in the AUTO middle position HUD display is in the brightest configuration In effect this uses a medium multiplier with the SYM wheel position to calculate the brightness The command only operates with realistic avionics selected SimHUDBrtNight Refers to the brightness control on the HUD panel This command places the switch in the NIGHT up position HUD display is in the brightest configuration In effect this uses the smallest multiplier with the SYM wheel position to CON 4 m calculate the brightness The command only operates with realistic avionics selected SimCycleRadioChannel This command has maps to the UH
66. is command only operates if realistic avionics are selected ADDITIONAL FIXES FEATURES Added multiple fields to the player s logbook Fixed A G designate bug where the lateral range from the target was incorrectly determined Now slant and lateral range work correctly together Campaign waypoint speeds are now a direct conversion from the database The Unit gt movespeed is in Kilometers PER MPS and is then converted to NM by the waypoint code Previously the code was subject to various percentage calculations that made it difficult to accurately set the desired waypoint speeds The percentage reductions have been removed and now what is entered in movespeed using F4browse will be what the waypoint speeds are set Also note that Falcon does a KCAS conversion of the waypoint speed to account for differences in waypoint altitudes If the DB is set in KM to give 350 knots after conversion that 350 knots is the Sea Level speed The KCAS conversion will reduce that speed in the waypoint boxes per altitude Also the waypoint error checking code is now based on a percentage of movespeed 3096 above or below Sensorfusions Radian errors There were some significant errors in calculations that are now fixed Fixed for helo digi sfusion as well Algun sound changed to gun loop for normal gun firing sound not bump bump The vulcan end wav file that was being used for the Al has been changed to the normal gun loop Now the
67. is deployed Swapped X Y coordinates in Radio Messages Saving briefing as text or printing it also includes some TABbing now Set bBriefHTML If set together with set g nPrintToFile 1 this creates HTML based mission briefings when clicking the PRINT button in a briefing Such briefings will look much better than the old briefing txt file are easier to print and can be formatted according to your taste just edit the style css stylesheet found in the briefings subfolder or even hack the b briefing templates in the campaign save fodler to add your custom tags NEWKEYSTROKES OTWToggleFlapDisplay Flap position display now defaults on for manual flap aircraft Prior to this release the flap position output was accessed through g_bShowFlaps The code has been changed to default the flap position indicators to ON when flying a manual flap aircraft This flap indicator is also now controlled by a keystroke to turn it off on OTWToggleFlapDisplay 1 0 OXFFFFFFFF 0 0 0 1 Flap Display Toggle Set that at the end of your keystrokes key file then Go into your Setup gt Controllers tab and map this keystroke to whatever key you wish in Falcon This will now allow you to turn off on the flap display for manual flap aircraft SimRandomError Immediately generates a random aircraft system failure Good for emergency procedures training You know that something will break but you don t know what Keystroke currently not assigned ma
68. is inoperative in the block 50 52 F 16 jets This command only operates if realistic avionics are selected SP3 command Refers to the LEFT HDPT switch on the SNSR PWR panel This command places the switch in the up or ON position and enables the power to the left hand fuselage hardpoint This command only operates if realistic avionics are selected Refers to the LEFT HDPT switch on the SNSR PWR panel This command places the switch in the down or OFF position and disables the power to the left hand fuselage hardpoint This command only operates if realistic avionics are selected SP3 command SimRightHptOn Refers to the RIGHT HDPT switch on the SNSR PWR panel This command places the switch in the up or ON position and enables the power to the left hand fuselage hardpoint In particular the laser designator will not function if the control is not in the ON position This command only operates if realistic avionics are selected SimRightHptOff Refers to the RIGHT HDPT switch on the SNSR PWR panel This command places the switch in the down or OFF position and enables the power to the left hand fuselage hardpoint In particular the laser designator will not function if the control is not in the ON position This command only operates if realistic avionics are selected SimTISLPower SP3 command It is not at all clear what this command is meant to operate SP3 docs don t say and the game code doesn t appear to use it SimFCRPo
69. it is active when the RPM is below 20 Falcon4 this is correct for the start sequence but the in flight operation of the SEC is not modeled in the game at present BUC the logic to support this bit is implemented in the game but the bit is never actually set This is consistent with the dash one that indicates this bit is not operable in this block of aircraft ENGAGED this bit is set when the LANTIRN mode terrain following autopilot is active The bit represents one half of a split face lamp indicator that includes an ACTIVE legend top line and a STBY legend bottom line There is no bit for the STBY legend Lef Fault ihis bit gets set when the leading edge flaps are damaged and set in different asymmetric positions or if the FLAPS switch in the FLT CONTROL panel is set in the Lock position Per the dash one this bit should be used to light the FLCS eyebrow warning light when it is set NEWKEYBOARDCALLBACKS Overview Callbacks have been added for one of two reasons Functions that were always accessible via the mouse but which were not provided with a keystroke callback Functions that support placing a switch or knob to each discrete position that the control can take e g on and off positions for two place toggle switches Addition of new callbacks for discrete positioning of cockpit controls will not replace existing toggle and increment decrement functions Rather the new functions will be supple
70. ket Along came graphics enhancements an all new weather system full TrackIR support a new sound engine scaleable 2D cockpits clickable 3D cockpits Al enhancements large strike packages avionics enhancements and the externalization of new buttons and switches for cockpit makers just to name a few We are often asked why we do this why we would spend so many hours of our free time enhancing Falcon The answer is simple It s our sim it s our hobby This is our passion We are pleased to present to you fellow Falconeers with what we hope will bring you years of enjoyment our idea of the next generation of Falcon FEATURE OVERVIEW GRAPHICS ENGINE The Falcon 4 graphics engine has received a much needed overhaul The capabilities of the DirectX7 engine were relatively un tapped in previous versions Some new features include Z Buffering DXTn compressed texture support vertex lighting volumetric vertex fog highly detailed 3D cumulus cirrus stratus and overcast clouds heavy cloud transitions lightning and rain ARTIFICIAL INTELLIGENCE Various additions and bug fixes have been introduced such as more realistic helicopter operations improved BVR logic individual aircraft attack speeds and the ability to customize Air to Ground attack altitudes AMONICS Avionics upgrades and bug fixes constitute a significant portion of this update Much time and effort has gone into refining many areas in the avionics depart
71. m rpm is 1 0 at Mil power animSpoiler1 60 0 Spoiler extends this amount at full deflection animSpoiler1 Rate 45 0 Spoiler moves at this rate animSpoiler1 OffAtWingSweep 70 0 If the has swing wings and the wings are swept past this then the spoiler is disabled animSpoiler1 AirBrake 1 Spoiler acts as airbrake animSpoiler2Max 60 0 animSpoiler2Rate 20 0 animSpoiler2OffAtWingSweep 45 0 animSpoiler2AirBrake 1 animExhNozldle 0 0 Drives Exhaust Nozzle DOF based on engine RPM animExhNozMil 10 0 animExhNozAB 0 0 animExhNozRate 5 0 animStrobeOnTime 0 02 Drives new strobe light code light is lit for this amount of time atleast 1 frame animStrobeOffTime 1 0 animHookAngle 0 0 Drives Tailhook DOF animHookRate 0 0 animAileronRate 45 0 On a c with Ailerons this is now used instead of tefRate The swing wing code uses a table to determine where the wings should be swept to Each MachX line specifies the minimum speed at which the corresponding AngleX is applied For example the plane has to go at least 6m for the wings to be swept back 25 degrees Also don t confuse these angles with real world sweep angles ie consider that the LODs have their wings swept to there minimum position that might be 15degrees in RL but is 0 inside the code animSwingWingStages 2 animSwingWingMach1 0 6 animSwingWingMach2 0 8 animSwingWingMach3 0 0 animSwingWingMach4 0 0 animSwin
72. measures program SimPinkySwitch SP2 command SimGndJettEnable SP2 command SimGndJettOn Refers to the GND JETT switch on the landing gear panel This command places the switch in the ENABLE position which allows stores to be jettisoned while on the ground This commands also allows the ECM pod to emit this is normally disabled on the ground This command only operates if realistic avionics are selected SimGndJettOff Refers to the GND JETT switch on the landing gear panel This command places the switch in theOFF position which prevents stores from being jettisoned while on the ground This commands also prevents the ECM pod from emitting This command only operates if realistic avionics are selected SimExtlPower SP2 command SimExtlMasterNorm Refers to the MASTER switch on the EXT LIGHTING panel This command places the switch the NORM position and enables the operation of the external lights This command only operates if realistic avionics are selected SimExtlMasterOff Refers to the MASTER switch on the EXT LIGHTING panel This command places the switch in the OFF position and disables the operation of the external lights This command only operates if realistic avionics are selected SimExtlAntiColl SP2 command SimAntiCollOn Refers to the ANTI COLLISION switch on the EXT LIGHTING panel This command places the switch in the up i e on position and turns on the anti collision beacon light provded the master is i
73. ment This includes a massive Auto Pilot overhaul HUD enhancements and weapons employment SOUND ENGINE The Falcon 4 sound engine now features doppler and distance effects improved engine effects and general positional sound improvements Users may now customize their sounds more than ever via the f4sndtable txt file and control the properties of all sounds any way they so choose 2D 3DCOCKPIT Automatic 2D cockpit resizing a clickable 3D pit and a host of other enhancements INPUT DEMCES Falcon 4 now has fully native TrackIR support and a new mouselook mode COCKPIT BUILDING Much work has gone into adding support for those who build their own physical cockpits Endless callbacks and exports have been made as well as a key file with every function and every state available in Falcon 4 This should make the cockpit builder s life much easier INSTALLATION The instructions provided below do not cover the installation of patches from the FAUT or FreeFalcon groups BMS 1 03 requires Falcon SP3 SP4 or FreeFalcon 2 NOTE TE s and campaigns created or saved with BMS 1 03 are NOT compatible with any previous versions of Falcon 4 Furthermore TE s and campaigns created or saved with any prior version of BMS are NOT compatible with BMS 1 03 Back up your log book callsign lbk and any other files you may wish to retain but NOT callsign pop or display dsp Install a fresh of Falcon 4 from y
74. mental to callbacks already present to preserve compatibility for existing users and their game controller joystick programming setups There are two problems that recommend the advantages of adding callbacks for commands that place a given knob or switch in a specific position Firstly for existing commands like the SimHSIModes function default keymapping is 4 the game wraps the knob position at the right end of its travel so that it goes from the right most position to the left most in one move The default command also only goes right one These two behaviors of the SimHSIModes command make it poorly suited to supporting a real knob which can turn physically in both directions but that likely has a physical stop at each end as opposed to wrapping A controller program for a physical switch can simulate a left one function by programming that to send three pulses of the i key instead of one Not terribly satisfactory or efficient Secondly synchronizing physical switch placement to that in the game is quite difficult without the ability to place the in game switch position directly There are potential workarounds for this but most rely on a known good physical placement of switches to match a known entry state of the jet This works but is quite inflexible Having discrete commands for each switch a knob placement solves both of these classes of problem The notion of left and right or up and down or increment and decrement switc
75. n the NORM position This command only operates if realistic avionics are selected SimAntiCollOn Refers to the ANTI COLLISION switch on the EXT LIGHTING panel This command places the switch in the off position and turns off the anti collision beacon light This command only operates if realistic avionics are selected SimExtlSteady SP2 command SimLightsSteady Refers to the position light mode switch on the EXT LIGHTING panel This command places the switch in the STEADY position and causes the external wing and tail position lights to be on constantly provided the master is in the NORM position and the Wing Fuselage switch is in the BRT position see below This command only operates if realistic avionics are selected SimLightsSteady Refers to the position light mode switch on the EXT LIGHTING panel This command places the switch in the FLASH position and causes the external wing and tail position lights to flash alternating between on and off provided the master is in the NORM position and the Wing Fuselage switch is in the BRT position see below This command only operates if realistic avionics are selected SimExtlWing SP2 command SimWingLightsBrt Refers to the positon light brightness switches on the EXT LIGHTING panel Note there is only one switch throw implemented in the game for what should be two physical switches wing and fuselage This command places the switches in the BRT position which turns on the positi
76. nate SimACMVertical SimDropTrack SimACMSlew SimACM30x20 SimRadarElevationDown SimRadarElevationUp SimRWRSetPriority SimRWRSetTargetSep SimRWRSetUnknowns SimRWRSetNaval SimRWRSetGroundPriority SimRWRSetSearch SimRWRHandoff SimNextWaypoint SimPrevWaypoint SimTogglePaused SimPickle AION AI SimTrigger SimMissileStep SimCursorUp SimCursorDown SimCursorL SimCursorRight SimToggleAutopilot SimStepSMSLeft SimStepSMSRight SimSelectSRMOverride SimSelectMRMOverride SimDeselectOverride SimToggleMissileCage SimToggleMissileSpotScan SimToggleMissileBoreSlave SimToggleMissileT DBPUncage SimDropChaff SimDropFlare In Realistic Avionics mode this command runs the selected countermeasures program In Realistic Avionics mode this command runs the selected countermeasures program SimHSDRangeStepUp SimHSDRangeStepDown SimTogglelnvincible SimFCCSubModeStep SimEndFlight SimNextAAWeapon SimNextAGWeapon SimNextNavMode Be o RN NNNM RN AFGearToggle AFGearUp Refers to the landing gear control handle This command places the handle in the up position If the gear is not already up and there are no landing gear faults the gear is stowed This command only operates with Realistic Avionics selected in the game AFGearDown Refers to the landing gear control handle This command places the handle in the down position If the gear is
77. nced graphics settings A new folder will be created that contains all the new dds terrain textures These textures will be located FalconRoot theater 2 Texture Texture Notes Some of the theaters have their own Objects Art Art1024 and Sounds folders Almost all theaters copy from existing Falcon 4 folders then modify those One possible exception to this is the ODS 512 theater TIC 772777777272 VIDED CARD birect3b MAL RESOLUTION EU EE NI Texture Smoathing E Terrain Betail Detad Cloud Shadows TT Weather Condition Player Babble Fair TETAN Vehicle Maga bea tion oo Special tects ADVANCED Cucs Wet lection SETTINGS FOR New options since SP3 include the Cloud Shadows check box and Weather Condition list box The Cloud Shadows option toggles cumulus terrain shadows The Weather Condition option is used to decide the current condition for the Preview Window and the Instant Action and Dogfight game modes Some old obsolete options were removed they are no longer used by the graphics engine The Advanced Options tab has a number of new options and some old options have been renamed Most users should enable them all select the DDS TexturePool DXTn Compressed from the Texture Pool list box and hit Compress Textures WARNING This process may take anywhere from 15 minutes to 2 hours dep
78. nels blue for the guard or team channel cyan for the proximity channel dark grey for the broadcast channel black for the To From tower channel A white for some other unspecified messages It is possible by changing the colours by using these falconbms cfg lines g_sRadioflightCol g_sRadiotoPackageCol g_sRadioToFromPackageCol g_sRadioTeamCol g_sRadioProximityCol g_sRadioWorldCol g_sRadioTowerCol g_sRadioStandardCol gt gt gt gt gt gt The color has to be entered as string and hex format where the first byte indicates the alpha the second byte the blue colour component the third byte the green colour component and the last byte the red colour component So if you wanted to set the flight channel to blue you would enter set sRadioflightCol OxFFFFO000 if you wanted the team channel set to read you would enter set sRadioTeamCol OxFFOOOOFF Please note also that in the falcon universe way more messages are created than are actually played as falcon plays radio messages in succession as opposed to eg Jane s F A 18 which is a good thing ed so you may not hear all displayed messages Please also note that _ ooo sometimes audible messages behind the displayed ones this is again caused by the way radio messages are played The actual radio frags are located in the F4Talk95v1 0 0 csv file located in your Falcon4 main
79. ntering pitch mode AP control switch implementation completed In the real jet the right most AP control switch is a spring loaded self centering switch It is held in ALT HLD or ATT HLD positions by a magnetic capture mechanism Capturing the switch in either one of these two positions is what engages the AP The AP will operate within limits of plus or minus 60 degrees from straight and level in both pitch and roll axes If you exceed these limits with the AP operating the AP function is suspended but the AP pitch switch is not released from its current position In order to re engage the AP in this case you must center the pitch mode switch manually and then reselect the required AP pitch mode to turn on the AP Also if certain other conditions arise during AP operation the AP will self disconnect LION S SL D AL Z ID releasing magnetic hold and springing the switch back to the position The conditions implemented in the version of the game are Angle of attack exceeds 15 degrees Slow speed warning sounds Gear handle is placed in the down position The AIR REFUEL switch FUEL panel is put into the DPEN position opening the refueling door There is FLCS fault detected Power is removed from the AP system The Trim AP Disconnect switch MANUAL TRIM panel is placed in the DISC position The ALT FLAPS control FLT CONTROL panel is placed in the EXTEND position locking the tr
80. o take 3 minutes for seeker gyro spool up instead of 5 seconds This reflects real life and thus the NOT TIMED OUT message will disappear after 3 minutes and Mavericks will be ready to launch The default setting is O i e OFF OTHER HXES 5 radar bar scan indication has been swapped Instead of showing B 4 vertically it now says 4 ane The AG radar SA cue a sign in EXP DBS1 2 was previously too large It is now half the size it was AUTO NORM OVRD CNTL A 49 ise SWAP TEST T DCLT The New Guy sound beep beep beep no longer plays when a new emitter is detected Instead it now plays a short burst of audio of the target emitter instead of that generic new guy beeping sound In real life new guy audio consists of 3 bursts of audio in 1 5 seconds at the PRF i e sound of the new emitter This will be adder later on cursor attach bug fixed Cursor will no longer stay attached to targets when radar lock or designate is broken or gimbal limits have been exceeded 0852 magnification corrected to reflect the area between the tick marks DBS1 mode DBS2 now provides greater magnification 64 1 instead of 8 1 0851 OVRO CNTL GM AUTO 0852 QOVRD CNTL A ise SWAP TEST P 3 4 43 o M a3 1 SWAP DCLT 1 SWAP TEST Added center point dot to the gun strafe circle
81. ol device Scramble Missions Enabled Enables scramble missions Smaller Bullseye Optional Scales the bullseye icon to a more realistic size May be too small for lower resolutions Smaller HSD Symbols Optional Scales the waypoint symbols on the HSD display down to more realistic sizes May be too small for lower resolutions Tex Detail Factor Optional Use higher resolution textures at higher altitudes For 2D Cockpit Optional Enables TracklR for the 2D cockpit Only works if 3D cockpit support is enabled TrackIR For 3D Cockpit Optional Enables TracklR support for the 3D cockpit TracklR Pitch Percentage Optional Configures the up down zones for 2D mode TrackIR Sample Frequency Optional Configures the rate of view changes while in the 2D cockpit TrackIR Yaw Percentage Configures the left right zones for TrackIR 2D mode THEATER INSTALLATION Install FA BMS 1 03 per above instructions A Install your Theater It is important to note here that a proper theater installation program should copy the necessary files it needs into its own theater directory Also the lt theater gt tdf and lt theater gt tga files are copied into the FalconRoot terrdata theaterdefinition folder The main benefit of this is that multiple theaters can be installed without affecting your current BMS installation After switching to the new theater in game you will want to compress textures in the adva
82. ommand Repeated use of this command will reduce a previously inflated speed to the default 1 0X i e the original intended velocity LL MN LLL NN Lu NN RN L C ATCAbortApproach FACCheckln FACWilco FACUnable FACReady FACIn FACOut FACRequestMark FACRequestTarget FACRequestBDA FACRequestLocation FACRequestTACAN TankerRequestFuel TankerReadyForGas TankerDoneRefueling TankerBreakaway AWACSReauesiPicture AWACSReauestTanker AWACSWilco AWACSUnable AWACSRequestHelp AWACSReauesiRelief TimeAccelerate TimeAcceleratelnc Added in eRazor executables TimeAccelerateDec Added in eRazor executables SimFuelDump SP3 added this command SimCycleDebugLabels SP3 command AFABFull BombhRipplelncrement SP3 command p LL MN LN RN LLL NN RN Lo MM NN a LL Dew FlightFluid SimOpenChatBox ExtinguishMasterCaution 57 Lu LL NE NN LOL L C LIC NEN This command refers to the HOOK switch on the landing gear panel This command places the switch in the UP position The hook on the aircraft is raised to the stowed position This will also clear the hook caution panel light and master caution light This command will only operate if realistic avioni
83. on lights in bright mode This command only operates if realistic avionics are selected SimWingLightsOff Refers to the positon light brightness switches on the EXT LIGHTING panel Note there is only one switch throw implemented in the game for what should be two physical switches wing and fuselage This command places the switches in the OFF position which turns off the position CON 4 m lights This command only operates if realistic avionics are selected SimAVTRSwitchOff Refers to the flight recorder mode switch on the AVTR panel This command places the switch in the OFF down position The AVTR recorder will not run This command only operates if realistic avionics are selected SimAVTRSwitchAuto Refers to the flight recorder mode switch on the AVTR panel This command places the switch in the AUTO middle position The AVTR recorder will automatically when the first detent of the HOTAS stick trigger or HOTAS pickle switch are operated Recording continues for 30 seconds unless manually terminated or the trigger pickle are operated again which resets the 30 second countdown This command only operates if realistic avionics are selected SimAVTRSwitchOn Refers to the flight recorder mode switch on the AVTR panel This command places the switch in the ON down position The AVTR recorder is turned on and will run until the switch is turned to OFF or until 30 seconds after the Switch i
84. our CD followed by the 1 08US patch then either SP3 SP4 or SP3 FreeFalcon2 Install any additional cockpit skins terrain tiles or models before installing FA BMS DO NOT INSTALL ANY NEW THEATERS AT THIS POINT IN TIME Run the F4 BMS 1 03 Installer and install the patch Once the installer has finished click exit This will launch the FA BMS Config Editor program Inthe Editor tick the SP Falcon Configuration check box hit Apply then quit the program Double click on the F4 BMS shortcut located on your desktop to launch F4 BMS Once sim create a new pilot then configure your Graphics Sound Sim and Input settings f you wish to use the new DXTn compressed texture pool option located in the Advanced Graphics window you must select the DXTn Compressed Pool option in the Texture Pool listbox then hit the Compress Textures button NOTE This process may take anywhere from 15 minutes to 2 hours on slower computers Quit F4 BMS then copy your previously saved log book callsign lbk over to the FalconRoot config directory THE CONHG EDITOR At this point in time you may wish to further tailor the configuration options located in the BMS Config Editor The following table offers descriptions and recommended settings for each configuration option in the Settings Benchmark Sims tree Patch Recommendation Remarks 3D Clickable Cockpit Enables the 3d Clickable Cock
85. pit Aeyes DED Font Spacing Fix Fixes issues with Aeyes 1600x1200 DED font spacing Any Waypoint Tasking Optional Select any tasking order for any waypoint regardless of mission For advanced users only Auto Scale Fonts Optional Automatically scales cockpit fonts one step at 1600 Cockpit Auto Scaling Optional Scales various resolutions of cockpits from one resolution to the next DSB1 Scan Rate Factor Enabled 75 DSB2 Scan Rate Factor Enabled 85 Disable UI Takeoff Sound Optional Disables the Ul takeoff sound effect Helpful for Multiplayer Doppler Sound Update Enabled 10 How many milliseconds must elapse before the sound code updates Enable FCC SubNav Cycle Optional Enables cycling Nav steerpoint modes with the FCC submodes key Enable Hud AOA Indicator Optional Enables the HUD AoA indicator for NON F 16 jets only FOV Increment Enabled 05 Set how much the field of view should change for each keypress in degrees Fixed Rack Loading Disabled Enable the fixed rack loading code Leave this disabled period It is not compatible with FF SP Force DXTn Sun Enabled Enables the DDS sun texture even when using one of the Paletted texture pools Force Feedback Centering Enabled Fix Fixes centering for some force feedback joysticks HTML Briefings Optional Generates Briefings using HTML tags HUD Fixes Enabled Enables bent negative pitch ladder extended horizon line ghost horizon line and X d out FPM and
86. pit Falcon will attempt to scale the next best cockpit If using 1600 resolution if no 1600 cockpit is found Falcon will look for the existance of a 1280 cockpit and will scale it up to 1600 If no 1280 cockpit is found the 1024x768 cockpit will be scaled to 1600 If using 1280 resolution if no 1280 cockpit is found Falcon will look for the existence of a 1600 cockpit and will scale it down to 1280 If no 1600 cockpit is found the 1024x768 cockpit will be scaled to 1280 When g bCockpitAutoScale is enabled and 800x600 or 640x480 is selected the 1024 cockpit will be rescaled to that resolution Font size may be an issue at these resolutions When the resolution 1280 1024 is selected the pit will be scaled to 1280x960 and a black bar will be drawn across the bottom 1 16 of the screen MOUSE SCROLL WHEEL ANDMDDLE MOUSE BUTTON You can now use the scroll wheel and middle mouse button in Falcon By default the wheel will control the FOV increase and decrease functions By default the middle mouse button or scroll wheel click will set the FOV to default The behavior of the scroll wheel and middle mouse buttons can be modified by adding the following lines to your falconbms cfg file set sScrollUpFunction lt gt set sScrollDownFunction lt command gt set g_sMiddleButtonFunction lt gt MEME Where command is the name the command you wish to execute as listed your keys
87. pped Edit your config keystrokes key to add the following line SimRandomError 1 0 OXFFFFFFFF 0 0 0 1 Sim Random Error You can then assign any key to the command from the Falcon Setup screen E TECHNICAL NOTES ABOUT DDS TEXTURES AND COMPRESSED TEXTURES BMS makes heavy use of DDS textures These textures are similar to tga jpg gif etc except they are native to DirectX You can save DDS textures by using the Nvidia DDS Photoshop plugin located at http developer nvidia com object ps_ texture compression plugin html This plugin also works in Paint Shop Pro but an older version of the plugin is required The object KoreaObj DDS textures can be in one of three formats DXT1 for standard or 1 bit alpha formerly known as chroma keyed textures DXT1a for 16 bit textures requiring 4 bits of alpha DXT5 for High Quality 32 bit alpha textures with 8 bits of alpha Maximum supported texture resolution for these is 2048x2048 The terrain terrain zip DDS textures must be in DXT1 compressed format Maximum resolution is 1024x1024 Falcon will only use the H tiles when rendering the landscape with the DDS Texture Pool enabled and will multi texture the new N Tiles at night night lights Terrain developers can now work with the full color palette offered by 16 bit textures to create both custom H and N tiles without being restricted by a palette To enable the DDS compressed textures for BS
88. r SP3 command SimFCCOn Refers to the FCC power switch in the AVIONICS POWER panel This command places the switch in the up or ON position and enables power to the fire control computer This command only operates if realistic avionics are selected SimFCCOff Refers to the FCC power switch in the AVIONICS POWER panel This command places the switch in the down or OFF position and disables power to the fire control computer This command only operates if realistic avionics are selected SimMFDPower SP3 command SimMFDOn Refers to the MFD power switch in the AVIONICS POWER panel This command places the switch in the up or ON position and enables power to the multifunction displays This command only operates if realistic avionics are selected SimMFDOff Refers to the MFD power switch in the AVIONICS POWER panel This command places the switch in the down or OFF position and disables power to the mutifunction displays This command only operates if realistic avionics are selected SimUFCPower SP3 command SimUFCOn Refers to the UFC power switch in the AVIONICS POWER panel This command places the switch in the up or ON position and enables power to the up front controls including ICP This command only operates if realistic avionics are selected SimUFCOff Refers to the UFC power switch in the AVIONICS POWER panel This command places the switch in the down or OFF position and disables power to the up front controls including
89. rience when selecting this mode Roll mode selections are now independent of the pitch mode selection What this means is that you can select pitch ATT HLD attitude hold and any of the three roll modes Fixed pitch climbing turn to waypoint heading No problem Previously the SP3 autopilot would only allow pitch ATT HLD if the roll modes switch was in ATT HLD also Pitch ATT HLD mode completely revised The new function is able to hold selected pitch much more effectively while also implementing stick steering as described below The pitch reference is now driven from the same reference value used to place the FPM on the HUD pitch ladder What this means is that when you engage pitch ATT HLD mode you should get near enough the pitch displayed in the HUD as the reference value for the AP to hold Stick steering implemented When you have either pitch ATT HLD or roll ATT HLD selected you can change the pitch or roll reference angles respectively at any time by merely applying pressure to the control stick i e joystick When pressure is released again the AP will attempt to hold the new pitch and roll at the time the pressure was released Stick steering will work for either axis if it selected regardless of the selected AP state of the other axis i e if you have pitch ATT HLD and roll in STRG SEL you will be able to manually change pitch by direct stick inputs but not roll unless you also depress AP Override of course Self ce
90. rogueTanker 41 2205 N A 2215 DrogueTanker 42 2206 N A 2216 DrogueTanker 43 2207 N A 2217 DrogueTanker 4 2208 N A 2218 DrogueTanker 5 2209 2219 Note pod must have pylon rack included in the model Drogue extension animation uses Translation DOF TDOF Simdata zip lt ac gt dat variables Tanker nBooms Number of booms on tanker 1 or 0 BoomStoredAngle Angle degrees to move boom up when not in use BoomRFPos Adjustments x y z for positioning a c at end of boom feet DrogueExt Drogue extension length feet nDrogues Number of drogue stations on tanker max 4 activeDrogue Drogue station used for refueling model Slot number 0 3 DrogueRFPos Adjustments x 2 for positioning a c at end of drogue feet X DrogueExt adjustment Y Z adj for phylon displacemnt Refueling Aircraft nBooms Boom service required 1 yes 0 no nDrogues Drogue service required 1 yes 0 no refuelingLocation Location of the a c refueling port or probe port x y z in model coordinates Note 0 0 0 uses F 16 s port location 0 0 3 refuelSpeed A C tanker speed during refueling knots ER _ gt 4 8 5 1 03 USER MANUAL refuelAltitude Refueling altitude feet decelDistance Distance feet from tanker to start decelerating for AI AlBoomDistance Distance feet from tanker when a c is pulled into refueling
91. s turned to AUTO providing no trigger or pickle events reset the 30 second countdown This command only operates if realistic avionics are selected Refers to the INS mode knob on the AVIONIC POWER panel This command places the knob in the OFF position The INS function is terminated This command only SimINSInFIt SimLEFLockSwitch Refers to the INS mode knob on the AVIONIC POWER panel This command places the knob in the NORM position The INS system performs a normal alignment The INS is usable after 90 seconds but maximum reliability is only achieved after eight minutes of aligment This command only operates if realistic avionics are selected Refers to the INS mode knob on the AVIONIC POWER panel This command places the knob in the NORM position The INS provides location information to the navigation system This command only operates if realistic avionics are selected Refers to the INS mode knob on the AVIONIC POWER panel This command places the knob in the IN FLT ALIGN position The INS is realigned based on the GPS sensor as the source of position information This command only operates if realistic avionics are selected SP3 command Locks the leading edge flaps in current position and illuminates the LE FLAPS caution indicator This command is a toggle so operating it again releases the LEFs to FLCS control and clears the caution panel light This command only operates with realistic avionics mode selected
92. st pitch mode autopilot control switch on the MISC panel This command places the switch in the A P OFF middle position This command disengages the autopilot This command only operates if realistic avionics are selected SimRightAPDown Refers to the rightmost pitch mode autopilot control switch on the MISC panel This command places the switch in the ATT HOLD up position This command engages the autopilot and causes the autopilot to maintain the pitch attitude commanded by the flight controls at the time the autopilot was engaged This command only operates if realistic avionics are selected NB in the actual F 16 the physical switch for this control is spring loaded to center and is magnetically held to the up or down position When the autopilot encounters conditions that prevent its continued operation excessive pitch or roll that exceed its limits for example releasing the magnetic hold on this switch centers it and disengages the autopilot With the current Falcon4 implementation it would appear that the pitch ATT HOLD position can only be selected if the roll mode switch is in the center position With the roll mode switch in any other position the pitch mode switch will appear not to go into the down position but in fact it is merely centering again instantly This may not be correct relative to how the real jet operates This is under investigation with authoritative sources SimAPOverride Added in eRazor executables
93. t the external sounds are lowered volume by this amount note 10 1db fuelGuageMultiplier 10 COUNTERMEASURES PLACEMENT BMS has support for the placement and direction of decoys Chaff and Flare can have up to 10 dispensers each with there own count of decoys The code has 3 firing modes for the dispensers These settings don t specify the number of decoys that the a c is carring however FlareDispensers 1 Number of dispensers FlareSeq 0 Firing Sequence 0 Alternate dispensers 1 Useup one dispenser then move to the next 2 Fire a decoy from each dispenser FlarePos1 000 location of dispenser FlareVec1 0 0 200 vector of dispenser note velocity is built into the vector ft sec FlareCount1 30 possible number of flares in this dispenser FlarePos10 0 0 0 location of dispenser FlareVec10 0 0 200 vector of dispenser note velocity is built into the vector ft sec FlareCount10 30 possible number of flares in this dispenser ChaffDispensers 1 Number of dispensers ChaffSeq 0 Firing Sequence 0 Alternate dispensers 1 Use up one dispenser then move to the next 2 Fire a decoy from each dispenser ChaffPos1 0 0 0 location of dispenser ChaffVec1 0 0 200 vector of dispenser note velocity is built into the vector ft sec ChaffCount1 30 possible number of Chaffs in this dispenser ChaffPos10 000 location of dispenser ChaffVec10 0 0 200 vector
94. tAPSwitch SP3 command SimLeftAPSwitch SP3 command SimLeftAPUp Refers to the leftmost roll mode autopilot control switch on the MISC panel This command places the switch in the HDG SEL up position If the autopilot is engaged the jet will turn to match the heading selected in the HSI This command only operates if realistic avionics are selected SimLeftAPMid Refers to the leftmost roll mode autopilot control switch on the MISC panel This command places the switch in the ATT HLD middle position If the autopilot is engaged the jet will hold the bank angle being commanded by the flight controls at the time when the autopilot was engaged This command only operates if realistic avionics are selected SimLeftAPDown Refers to the leftmost roll mode autopilot control switch on the MISC panel This command places the switch in the STRG SEL down position If the autopilot is engaged the jet will turn to a heading that leads towards the currently selected waypoint This command only operates if realistic avionics are selected SimRightAPUp Refers to the rightmost pitch mode autopilot control switch on the MISC panel This command places the switch in the ALT HOLD up position This command engages the autopilot and causes the autopilot to maintain the altitude commanded by the flight controls at the time the autopilot was engaged This command only operates if realistic avionics are selected SimRightAPMid Refers to the rightmo
95. ted unless the REQJAM option is explicitly set to off via the ICP If the RWR detects a missile launch event the selected countermeasures program is run The RWR switch on this panel must be in the ON position for the CMDS to receive input from the RWR system This command only operates if realistic avionics are selected SimEWSProglnc SP3 command SimEWSProgDec SP3 command SimEWSProgOne Refers to the countermeasures program selection knob on the CMDS panel The command places the knob in the 1 position Program one is active This command only operates if realistic avionics are selected SimEWSProgTwo Refers to the countermeasures program selection knob on the CMDS panel The command places the knob in the 2 position Program two is active This command only operates if realistic avionics are selected SimEWSProgThree Refers to the countermeasures program selection knob on the CMDS panel The command places the knob in the 3 position Program three is active This command only operates if realistic avionics are selected SimEWSProgFour Refers to the countermeasures program selection knob on the CMDS panel The command places the knob in the 4 position Program four is active This command only operates if realistic avionics are selected SimlnhibitVMS SP3 command SimVMSOn Refers to the VOICE MESSAGE SWITCH on the ZEROISE PANEL right console This command places the switch in the up or ON position enabling the VM
96. the CMDS panel This command places the knob in the OFF position The countermeasures system is disabled This command only operates if realistic avionics are selected Refers to the countermeasures mode knob on the CMDS panel This command places the knob in the STBY position The countermeasures system is set to standby condition but dispense programs will not run This command only operates if realistic avionics are selected Refers to the countermeasures mode knob on the CMDS panel This command places the knob in the MAN position The countermeasures dispense system is armed but the selected program will only run by pilot command see SimDropProgrammed This command only operates if realistic avionics are selected Refers to the countermeasures mode knob on the CMDS panel This command places the knob in the SEMI position The countermeasures system is armed When the RWR detects a paint the VMS will prompt the pilot to activate ECM if fitted with the Jammer message If the RWR detects a missile launch event the selected countermeasures program is run The RWR switch on this panel must be in the ON position for the CMDS to receive input from the RWR system This command only operates if realistic avionics are selected Refers to the countermeasures mode knob on the CMDS panel This command places the knob in the OFF position The countermeasures system is enabled When the RWR detects a paint system will activate ECM if fit
97. the selection of input controls for UHF channel selection is made via the CNI switch on the AUX COMM panel as per the real system SP2 command SP2 command SimDriftCO Note this switch should be a on off on type toggle switch with the momentary side used for the warning reset and the latching side used for drift cut off SimDriftCOOn Refers to the upper throw of the drift cut off warning reset Switch In the real ICP this switch is a on off on configuration i e momentary to one side which in this case is the warn reset throw This command places the switch in the ON position The pitch ladder and flight path marker are centered in azimuth in the HUD This command only operates if realistic avionics are selected SimDriftCOOff Refers to the upper throw of the drift cut off warning reset Switch In the real ICP this switch is a on off on configuration i e momentary to one side which in this case is the warn reset throw This command places the switch in the NORM position The pitch ladder and flight path marker are displayed normally in the HUD This command only operates if realistic avionics are selected SimCATI Refers to the STORES CONFIG switch in the landing gear panel This command places the switch in the CAT 1 position This command only operates if realistic avionics are selected SimCATIII Refers to the STORES switch in the landing gear panel This command places the switch in the CAT III position Th
98. tiplier effect There are 6 levels of brightness The lowest level is basically going to blank all the symbology In previous versions of Falcon4 at the lowest level brightness the HUD was powered off for you This is not true in BMS the Sym Wheel commands merely set level Use the SimHUDPower commands to turn the HUD on an off This is still consistent with the SP3 supplied checklists since those already recommend this command to power on the HUD This command only operates if SimToggleCockpit SimToggleGhostMFDs SimRangeKnobUp SimRangeKnobDown SP3 command AWACSRequestCarrier SP3 command WingmanDropStores ElementDropStores FlightDropStores WingmanVic ElementVic FlightVic WingmanFinger4 ElementFinger4 FlightFinger4 WingmanEchelon ElementEchelon FlightEchelon WingmanForm1 ElementForm1 FlightForm1 WingmanForm2 ElementForm2 FlightForm2 WingmanForm3 ElementForm3 FlightForm3 a 11 Refers to the SMS power switch in the AVIONICS POWER panel This command places the switch in the up or ON position and enables power to the stores management system This command only operates if realistic avionics are selected Refers to the SMS power switch in the AVIONICS POWER panel This command places the switch in the down or OFF position and disables power to the stores management system This command only operates if realistic avionics are selected SimFCCPowe
99. troke entries to the keystroke key file in the Falcon4Wconfig directory at Frugal s World http www frugalsworld com falcon4 keyboard shtml Please refer to that source for instructions on modifying the key file to introduce new or different key mappings one piece of critical information missing from this tutorial is list of the hex codes that used to name the keys in the key file The following table describes all the keytop names recognized by the current game engine Decimal encoding Hex Encoding ESCAPE 1 3 5 7 MINUS EQUALS BACK TERN CO reete T 20 0x14 Y 21 0x15 U 22 0x16 0x17 0x18 0x19 0x20 0x21 0x22 0x23 0x24 0x25 0x26 Ox2F 0x33 0x34 COMMA s i 52 53 54 55 56 7 58 59 61 62 63 64 65 7 9 ENI 20 lom SCROLL NUMPAD7 NUMPAD8 NUMPAD9 SUBTRACT 74 4 NUMPAD4 75 0 4 NUMPAD5 76 0 4 pf 88 100 101 102 CONVERT NOCONVERT YEN NUMPADEQUALS CIRCUMFLEX AT UNDERLINE 147 UNLABELED 0x97 NUMPADENTER You can use these with the instructions contained in the key file editing recipe at the Frugal s World URL to make new entries for the added keystroke callbacks It is probably unrealistic to contemplate making compatible additions to the existing default k
100. trokes file Each increment of the scroll wheel will cause the corresponding command to be executed once Default Values set sScrollUpFunction FOVDecrease set g_sScrollDownFunction FOVIncrease set g_sMiddleButtonFunction FOVDefault USTABLE You can now adjust the field of view in game This has multiple uses Increasing the FOV can dramatically increase perception of speed and can be used in the virtual cockpit to see more of the cockpit Decreasing the FOV allows closer inspection of far away objects and allows closeup views of the MFD s in the virtual cockpit The following keystrokes can be added to your keystrokes key file FOVIncrease Increases the field of view by the number of degrees set FOVIncrement FOVDecrease Decreases the field of view by the number of degrees set by FOVIncrement FOVDefault Sets the field of view to the default of 60 degrees FOV is retained when switching from external to internal views Stick input will remain constant regardless of FOV BMS COCKPIT BUILDER S GUIDE INTRODUCTION Falcon 4 is arguably the most complete high fidelity combat simulation without a security clearance of a modern tactical fighter aircraft available today The sophistication of the model of the F 16 and in particular the modeling of the avionics package make it an ideal candidate for devotees of combat flight simulations who are interested in building physical cockpit hardware
101. two positions for this control not three as in the real jet This command only operates if realistic avionics are selected SimLaserArmToggle SP3 command SimLaserArmOn Refers to the LASER switch on the MISC panel This command places the switch in the ARM position Provided that the MASTER ARM switch is in the ARM position the command makes the laser designator ready to fire on command from the fire control computer This command only operates if realistic avionics are selected CON 4 m SimLaserArmOff Refers to the LASER switch on the MISC panel This command places the switch in the ARM position Regardless of the MASTER ARM switch position the command preventsthe laser designator from firing This command only operates if realistic avionics are selected SimFuelDoorToggle SP3 command SimFuelDoorOpen Refers to the Refers to the air refuel switch on the FUEL panel The commands places the switch in the OPEN position and opens the fuel door with the commensurate side effects e g suspension of autopilot if engaged FLCS landing gains engaged This command only operates if realistic avionics are selected SimFuelDoorClose Refers to the Refers to the air refuel switch on the FUEL panel The commands places the switch in the CLOSE position and opens the fuel door with the commensurate side effects e g normal FLCS gains restored This command only operates if realistic avionics are selected SimRigh
102. uelSwitch SP3 command SimDecFuelSwitch SP3 command SimFuelSwitchTest Refers to the fuel totalizer control knob on the FUEL QTY SEL panel This command places the knob in the TEST position In this position the totalizer digits will read 6000 and the two pointers will both read 2000 on the analog card This command only operates if realistic avionics are selected Refers to the fuel totalizer control knob on the FUEL QTY SEL panel This command places the knob in the NORM position In this position the totalizer digits will display the total internal fuel available The two pointers will show the values for the F R fuel systems on the analog card This command only operates if realistic avionics are selected SimFuelSwitchResv Refers to the fuel totalizer control knob on the FUEL QTY SEL panel This command places the knob in the RESV position In this position the totalizer digits will display the total fuel in the forward and aft reservoirs and the two pointers will both show the amount of fuel in each of these reservoirs on the analog card This command only operates if realistic avionics are selected Refers to the fuel totalizer control knob on the FUEL QTY SEL panel This command places the knob in the INT WING position In this position the totalizer digits will show the total fuel in the left and right internal wing tanks and the two pointers will show the quantity of fuel in the left and r
103. wer SP3 command SimFCROn Refers to the FCR swtich on the SNSR PWR panel This command places the switch in the up or ON position and enables power for the fire control radar which is required for it to operate This command only operates if realistic avionics are selected SimFCROff Refers to the FCR swtich on the SNSR PWR panel This command places the switch in the down or OFF position and disables power for the fire control radar which prevents it from operating This command only operates if realistic avionics are selected SimHUDPower SP3 command Refers to the on off switch that is part of the thumb wheel control for HUD brightness on the ICP If you roll the thumb wheel downwards there is an on off switch at the end of travel in that direction Clicking past this switch in the upwards direction turns on the HUD power enabling the unit to display HUD symbology Remainder of the thumbwheel s travel controls symbology brightness This command only operates if realistic avionics are selected Refers to the on off switch that is part of the thumb wheel control for HUD brightness on the ICP If you roll the thumb wheel downwards there is an on off switch at the end of travel in that direction Clicking past this switch in the downwards direction turns off the HUD power preventing the unit from displaying HUD symbology This command only operates if realistic avionics are selected SimToggleRealisticAvionics SP3 command SimIncF
104. ys below 370 knots and the switch is still in the EXTEND position This command only operates if realistic avionics are selected Refers to the ALT FLAPS switch in the FLT CONTROL panel This command places the switch the NORM position Operation of the command releases the TEFs to FLCS control This command only operates if realistic avionics are selected SimManualFlyup Not implemented SimFL CSReset Not implemented SimFLTBIT Not implemented SimOBOGSBit Not implemented SimMallnaLights SP2 command Update in BMS to ensure all indicator lamp related shared memory bits are turned on and off by this command appropriately SimProbeHeat Not implemented SimEPUGEN Not implemented SimTestSwitch Not implemented SimOverHeat Not implemented SimTrimAPDisc SimTrimAPDISC SP2 command Updated in BMS Now only affects HOTAS hat trim and AP as per SimTrimAPDISC see below Refers to the AP DISC switch in the MANUAL TRIM panel This command places the switch in the DISC position Disables manual HOTAS trim hat controls and prevents autopilot engagement Manual trim controls on this panel are still active however This command only operates if realistic avionics are selected NOTE please be careful with the name of this one when you add it to the key file last four letters are upper case and that is significant SimTrimAPNORM Refers to the AP DISC switch in the MANUAL TRIM panel This command places th
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