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1. Steps Description Expected Result Expected Errors Comments 1 Activate status panel A virtual window shows Nothing There can be for the observed up with information happens many object in Source about the observed Flickering unforeseen object window faults here TABLE 69 TEST CASE 6 PAGE 92 oF 151 vWOCS FINAL DOCUMENT 7 7 1 7 TEST CASE 7 SET VALVE ALARM THRESHOLD Use case origin UC7 Set valve alarm threshold 27 05 2011 V1 0 Description This test case will test if a new value for alarm threshold has been set on a valve Predecessors Source and System Platform must be preinstalled A mission in Source has to be started before the test can be executed Steps Description Expected Result Expected Errors Comments i Operator sets a new A virtual window shows Nothing There can be value for the alarm up with information happens many threshold about the new value and Flickering unforeseen states it has been set window Old faults here value still shows TABLE 70 TEST CASE 7 7 7 1 8 TEST CASE 8 START WOCS Use case origin UC8 Start WOCS Description This test case will test if the WOCS system has been started up Predecessors Source and System Platform must be preinstalled Steps Description Expected Result Expected Errors Comments 1 Operator sets a A virtual window shows Nothing pressure value up with info
2. Estimated hours Iteration 8 PAGE 133 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 13 Iteration report Iteration 8 13 1 PURPOSE OF THIS DOCUMENT To give an overview of how we worked in iteration 8 and how things went according to the plan in terms of hours and achievements of goals 13 2 AUTHOR Leif H Larsen 13 3 IN CHARGE OF ACTIVITY Leif H Larsen PAGE 134 0F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 13 4 GOALS 13 4 1 LIST OF GOALS FOR THE ITERATION 13 4 1 1 PRIMARY e Complete documentation e Create project poster 13 4 1 2 SECONDARY e Start preparing for our final presentation 13 4 1 3 MILESTONES e Project delivery 13 5 TIME CONSUMPTION 13 5 1 ESTIMATED HOURS Please refer to the attachment Estimated hours Iteration 8 for the hours we estimated to use 13 5 2 USED HOURS Please refer to the attachment Used hours Iteration 8 for the hours we have used through the iteration compared to what we estimated PAGE 135 of 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 13 6 CONCLUSION 13 6 1 GOALS 13 6 1 1 PRIMARY We did complete all of our primary goals which we are happy with 13 6 1 2 SECONDARY We have started planning our final presentation so we have completed this goal as well 13 6 2 TIME CONSUMPTION This iteration we had 192 hours available which was 8 days worth of work with 6 hours a day As one can see from the Used hours Iterat
3. Comments 1 Activate the ESD ESD starts and the stack Nothing from any of the is disconnected from the happens Stack systems rig The alarm is hearable doesn t and visible disconnect but the alarm is on or vice versa 2 Move to the nearest Operator has evacuated Something There can be safety zone and the mission is happens that multiple complete hinders the zones operator from getting into the zone 3 Go back to step 1 and repeat until all safety zones have been tested TABLE 66 TEST CASE 3 PAGE 90 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 7 7 1 4 TEST CASE 4 START HPU Use case origin UC4 Start HPU Description This test case will test if the HPU has been started Predecessors Source and System Platform must be preinstalled Steps Description Expected Result Expected Errors Comments 1 Start Source and Source and System Source runs System Platform Platform start up on on its own PC their own PC s while System Platform runs on its own PC and a virtual machine on that same PC 2 Start the mission A task list shows up Nothing HPU start up instructing the user to happens Task advance to the next step list bugs in the start up progress 3 Purge container Container purged and Task list bug the filter clog message appears 4 Change filter Filter changed next step Nothing is to activate valve happens in 19NSCircPump Sys
4. Description Activates the emergency shutdown procedure where the stack is disconnected from the rig Effects must be visible on both System Platform and Source Alarms should run This action can be triggered at all times 02 12 2010 Functional non functional Meets Hardware Software UC1 Software and hardware Use case Implementation Comments Alarms should run until turned off Update Changed alarm run time from 30 second to until turned off Functionality in System Platform has its own predefined alarm sequence so we can t manipulate the alarm run time ourselves TABLE 21 REQUIREMENT A1 F 6 4 3 2 A2 F INITIALIZATION OF ESD ALARM Description Initialization of ESD alarm should be implemented in both System Platform and Source In Source simulation there should be a VR button for sounding the alarm Alarms should be visible in both systems as well 26 04 2011 Functional non functional Meets uta Hardware Software Software and hardware Use case Implementation Comments The hardware bit is deprecated because the flashing light is implemented in Source TABLE 22 REQUIREMENT A2 F PaGE 550F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 6 4 3 3 A3 F EVACUATION TO DESIGNATED ZONES Requirement details Category ID A3 F Origin Function description from employer Description When the alarm is on workers on the rig should immediately evacuate to the nearest designated zone
5. PAGE 22 0F 151 VWOCS 27 05 2011 FINAL DOCUMENT V1 0 3 5 WORKING METHODS This is a big project and it will obviously require a great deal of planning as for how we are to work our way around it In the following we will evaluate different project methods which are natural to consider for this project 3 5 1 SPIRAL MODEL The spiral model combines the waterfall model and prototyping we will not go into detail about those This model is thought to be used in big expensive projects Working with this model requires thorough risk analysis for each round To explain how this model works we can sum it to the following 1 Gather system requirements and define these as detailed as possible Analyze system requirements and risks Create a temporary design of the system Create a prototype of the system based on the design aPpw nN Create a new prototype using the same points as above Requirements Analysis Implementation Simple Spiral Model FIGURE 2 SPIRAL MODEL PAGE 23 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 3 5 1 1 ADVANTAGES e Errors are eliminated early e Requirements are executed by importance so vital parts of the system are first done 3 5 1 2 DISADVANTAGES e Details must be elaborated early e One has to be very good at risk analysis 3 5 2 EXTREME PROGRAMMING Another project model we have considered is called extreme programming This is a project model which aims to satisfy the customer
6. VIRTUAL WOCS Merging industrial control systems with a virtual 3D environment VWOCS 27 05 2011 FINAL DOCUMENT V1 0 Leif Henning Larsen Project leader implementation Dejan Vukobratovic Analysis risk analysis web Torjus Engell Test economy web Jan Hansen Requirements design documentation PAGE 2 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 vWOCS FINAL DOCUMENT V1 0 27 05 2011 VIRTUAL WOCS Leif Henning Larsen Jan Hansen Dejan Vukobratovic Torjus Engell External supervisor Internal supervisor PAGE 3 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 Table of Contents Table of figures 11 Table of tables 11 1 Introduction 14 1 1 Short description of the project 14 1 2 Definitions acronyms and abbreviation 15 2 Vision Document 16 2 1 Introduction 16 2 1 1 Purpose of the document 16 2 1 2 Author 16 2 1 3 Responsible 16 2 2 Product properties 17 2 3 Overview 18 2 3 1 Summary 18 2 3 2 Conditions 18 2 3 3 Expenses 18 2 3 4 Potential 19 2 3 5 Priority 19 3 Pre study report 20 3 1 Purpose of this document 20 3 2 Author 20 3 3 In charge of activity 20 3 4 Assignment 21 3 5 Working methods 23 3 5 1 Spiral model 23 3 5 2 Extreme programming 24 3 5 3 Unified process 25 3 5 4 Our choice 26 3 6 General aspects around the project 27 PAGE 40F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 3 6 1 Analysis of the project is it possible to solve it 27 3 6 2 3D models 28 3
7. vWOCS 27 05 2011 FINAL DOCUMENT V1 0 15 4 IMPROVEMENTS POTENTIALS As we have solved this project we have found several points which can be improved 15 4 1 SIMULATOR The simulator we have got from Nebb is only a beta and it has a few bugs in it Sometimes it crashes without any reasons and there are times it freezes during runtime Also this simulator is running as a DDE server which requires a lot of modification in the galaxy database as far as inputs sources and so on This could be avoided by using a native OPC simulator which by our understanding is available If this is to be used it needs to be modified a bit to allow running as a client sending and receiving commands 15 4 2 GRAPHICS ENGINE The Source engine is an old game engine at has a lot of limitations The graphics can be done more realistic simply by changing the engine itself Suggested engines are Unity 3D and Crytek 15 4 3 GENERAL IMPROVEMENTS For some general points that can be improved we see that we could have built the system differently However this was the best solution considering that we had to be able to change from Source to EYESIM For further development of this project it is recommended that the server is included in either the simulator part or the graphics part This could make the work flow easier and it might take away any potential problems with delay in the transfer of commands Another thing that should be a feature is the possibility
8. List of documents We will throughout the project produce quite a lot of documents Some of the documents are official and shall be delivered in print to both HiBu and the employer As well as these documents we are going to write a pre study report we have to make sure that we write proper meeting requests commentary we will need to keep track of the time we use These kinds of documents will not be delivered in paper format but will be present in a digital format PAGE 33 0F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 4 5 TECHNICAL PROCESS PLAN 4 5 1 PROCESS MODEL These are the project methods and tools we will be using e Unified Process UP e Unified Modeling Language UML e Scrum The main project method is UP but we will gather some elements from scrum such as daily internal meetings 4 5 2 DOCUMENTATION AND CODE STANDARDS During the project we will produce a lot of documents and code It is therefore of great importance that these documents and all the code follow the same standards This will make it easier for everybody to follow the process and to see what we have been doing 4 5 2 1 CODE All the code we produce follows a specific coding standard Please refer to the document Code standard for the current code standard 9 4 5 2 2 DOCUMENTATION All code must be well documented and we can achieve this by following the standards from Javadoc For this we will use something called Doxygen
9. the assignment and to create a time schedule for the work we are to do throughout the fall 3 2 AUTHOR Leif Henning Larsen 3 3 IN CHARGE OF ACTIVITY Project group PAGE 20 0F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 3 4 ASSIGNMENT This suggestion of assignment for this project is given by Nebb Engineering AS Nebb Engineering AS is a company which has been in the engineering industry a long time Nebb works within the fields of process energy and environment and offers concept studies as well as engineering services To mention a few they offer complete electrical and automated systems Nebb also works with subsea oil installations and safety systems for ships and drilling rigs Nebb are in the need of a system to simulate their existing WOCS in 3D and which makes it possible to control elements in the WOCS using VR equipment As of today Nebb uses a system called WOCS to control and monitoring subsea installations Using this system they can control Christmas trees where they have the opportunity to open close valves by using computers The system is integrated in a container which is placed on ships and drilling rigs Inside this container there are computers and other equipment which is required to run the installation The idea of the assignment is to simulate the WOCS with interactive 3D so that operations which you usually would to offshore also can be done onshore with VR equipment This will make it possible to test
10. 27 05 2011 FINAL DOCUMENT V1 0 7 6 3 3 ARTIFICIAL INTELLIGENCE ABILITIES OF CREW Test The operator starts Source and observes if the Al controlled crew members description do their assigned tasks open close valves and pushing alarms while on their predefined walking route dd mm yyyy Testers will be assigned later in the project Testing method Testing approach black box white box e Test approach Run Source The predefined walking routes should have been installed The tasks should have been assigned to specific Al controlled crew members Observe if the crew members are executing their specific tasks such as turning valves and pushing alarm buttons Expected The Al crew members are not doing anything standing still results errors The Al crew members are not doing the correct task The Al crew members do not go back to their paths when a task is done Variable tasks for Al crew preinstalled Errors Encountered errors Outcome Al controlled crew is doing assigned tasks Pass fail Al controlled crew goes back to their predefined path when a task is completed Pass fail TABLE 61 TEST T12 Variable inputs Path made by waypoints preinstalled Pace 85 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 7 6 3 4 C4 F KINECT INTEGRATION Test details Test By connection a kinect to the system it should be able to control valves and description movement of the player dd mm yyyy Testers
11. 7 Time schedule 29 3 7 1 Requirements specification 29 3 7 2 Test specification 29 3 7 3 User manual 29 3 7 4 Project plan 30 3 7 5 First presentation 30 4 Project plan 31 4 1 Purpose of this document 31 4 2 Author 31 4 3 In charge of activity 31 4 4 Project overview 32 4 4 1 Project scope 32 4 4 2 Project group 32 4 4 3 Project documentation 33 4 5 Technical process plan 34 4 5 1 Process model 34 4 5 2 Documentation and code standards 34 4 6 Project organization 35 4 6 1 Roles and responsibilities 35 4 6 2 External interfaces 35 4 7 Project management 37 4 7 1 Activities 37 4 7 2 Time schedule 37 4 7 3 Resources 38 4 7 4 Budget 39 4 7 5 Control plan 39 5 Risk analysis 40 5 1 Purpose of this document 40 5 2 Author 40 5 3 In charge of activity 40 PaGE 5 of 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 5 4 Identifying the risk 41 5 4 1 Risk acknowledgement and identification 41 5 5 The risks 43 5 5 1 Risk List 43 5 5 2 Risk Table 44 5 5 3 Risks related to requirements 45 5 5 4 Technical and system related risks 46 5 5 5 Human risks 47 5 5 6 Outsiders and other risks 48 5 5 7 Risks which occurred 50 6 Requirement specification 52 6 1 Purpose of this document 52 6 2 Authors 52 6 3 In charge of activity 52 6 4 Requirements 53 6 4 1 Requirements List 53 6 4 2 Requirement details 54 6 4 3 Requirements of category A 55 6 4 4 Requirements of category B 58 6 4 5 Requirements of category C 60 6 5 Analysis of the system
12. Clog the filter so that an alarm can be issued visually by an indicator in both description systems dd mm yyyy Testers will be assigned later in the project Testing method Testing approach black box white box e Test approach Run Source and System Platform Manually clog the filter Is the CFA indicator visible in both systems Expected The alert will not be visible if the filter is clogged either in results errors system platform or source e The alert will be visible even if the filter is not clogged Variable inputs A function in code that marks the filter as clogged Written in both systems Errors Encountered errors Outcome Alarm on when the filter is clogged Pass fail The CFA is visible on both systems Pass fail TABLE 52 TEST T5 PAGE 760F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 7 6 1 6 UPDATE WARN HUMAN MACHINE INTERFACE Test details Test Turn valves on off in Source manually by operators vision and see if the Test approach e Run source and System Platform e Manually turn a valve on off in Source e ls the valve status indicator in System Platform HMI updated NOTE Time delay has not yet been accounted for Expected e The valves turned on off have no effect at all results errors e The HMI in System Platform will not register the changes done on the valve Variable inputs Interface modifications on off functions Encountered errors Outcome The HMI in Sy
13. FIGURE 14 ACTIVITY DIAGRAM PAGE 116 oF 151 VWOCS 27 05 2011 FINAL DOCUMENT V1 0 10 4 5 STATE DIAGRAMS Event happened Executing event Executing event Event EXIT FIGURE 15 STATE MACHINE DIAGRAM ommand sent listen again Cc Event occured EXIT command FIGURE 16 STATE MACHINE DIAGRAM 2 PAGE 117 of 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 10 5 MISSIONS 10 5 1 MISSION LIST e Evacuation training e HPU Start pump e Change clogged filter e WOCS start up e Raise lower stack 10 5 2 MISSION DESCRIPTIONS Evacuation training Find the right evacuation zone in a given time limit The right zone will depend on where you are on the platform Criteria for success Criteria for failure 1 React to the alarm e Time limit runs out Find out where the nearest evacuation e Fall off platform zone is e Run into the wrong evacuation zone 3 Head towards the zone Requirement category TABLE 79 MISSION EVACUATION TRAINING HPU start pump Start the hydraulic power unit pump Criteria for success Criteria for failure 1 Approach the button e Run out of the mission area 2 Push the button TABLE 80 MISSION HPU START PUMP PAGE 118 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 Change clogged filter Change the clogged filter You will be measured in time used to complete the mission Criteria for success Criteria for failure Secure the casing 6 Run
14. WOCS 107 9 5 9 UC9 Raise lower stack 107 10 Design document 108 10 1 Purpose of this document 108 10 2 Author 108 10 3 In charge of activity 108 10 4 Diagrams 109 10 4 1 109 10 4 2 Class descriptions 110 10 4 3 Sequence diagrams 114 10 4 4 activity diagrams 116 10 4 5 state diagrams 117 10 5 Missions 118 10 5 1 Mission list 118 10 5 2 Mission descriptions 118 10 6 Objects 120 10 6 1 Objects list 120 10 6 2 Object descriptions 120 10 7 3D models and animation 121 11 Implementation document 123 11 1 Purpose of this document 123 11 2 Author 123 11 3 In charge of activity 123 11 4 Introduction to implementation 124 11 4 1 General 124 11 4 2 UML API 124 11 4 3 Development software 124 11 5 System as a whole 125 11 5 1 Technology 127 PAGE 8 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 11 5 2 Protocol 127 11 5 3 Portability 127 11 6 Server 128 11 7 Clients 129 11 7 1 Source client 129 11 7 2 System Platform client 130 12 Iteration plan Iteration 8 132 12 1 Purpose of this document 132 12 2 Author 132 12 3 In charge of activity 132 12 4 Objectives of this iteration 133 12 4 1 Primary objectives 133 12 4 2 Secondary objectives 133 12 4 3 Milestones 133 12 5 Iteration plan 133 12 5 1 Time schedule 133 13 Iteration report Iteration 8 134 13 1 Purpose of this document 134 13 2 Author 134 13 3 In charge of activity 134 13 4 Goals 135 13 4 1 List of goals for the iteration 135 13 5 Time consumption 135 13 5 1 E
15. by Invensys technical team e Equipment for display of the product monitors from 3D Perception e Shipping of this equipment to the place where the project is being developed e Costs in connection with food and social activities by schedule e Number of working hours PAGE 18 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 2 3 4 POTENTIAL The result of this project is meant to be a system that provides an interface between WOCS and EyeSim software Nebb has not been involved with VR before and this is the first time they wish to try it We will be able to work with groundbreaking and market leading technology Project s outcome will be used for training of personnel without exposing them for dangerous situations offshore 2 3 5 PRIORITY The project can be split up in several parts 2 3 5 1 PRIORITY A Priority A will be to simulate a WOCS container system in full 3D with help of EyeSim The chosen system functions in WOCS will also be simulated in EyeSim 2 3 5 2 PRIORITY B Priority B will be to make the interface between WOCS and EyeSim so that both systems can influence and be influenced by each other 2 3 5 3 PRIORITY C Priority C will be to extend the product if possible to cover the underwater systems as well operated by ROV s PAGE 19 0F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 3 Pre study report 3 1 PURPOSE OF THIS DOCUMENT The purpose of this document is that the group members will get a basic knowledge about
16. different installations without using a lot of money and time in real life You could also use this simulation to train operators onshore without exposing them to dangerous situations offshore It could also be used to practice emergency situations such as fire In other words there are a lot of possibilities The VR system which is supposed to be used is Invensys EyeSim By using 3D goggles and some kind of controller PlayStation controller for instance one can operate interactive elements such as valves This is just what Nebb wants In addition to the simulation in full 3D operations in one system should affect the same operations in the original WOCS system This will also go the other way operations in the WOCS should affect the same operations in EyeSim The complete idea of this project is to create an interface between these two systems We can write a list of main objectives of the project PAGE 21 0F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 e Implement parts of a WOCS in interactive 3D e Implement chosen WOCS operations in 3D e Connect WOCS and EyeSim through an interface which we will create so that the systems will affect each other This list is the main objectives of the project We will later split this in smaller more detailed objectives in the requirement specification Our thoughts about the analysis of the project is it possible to do can be found in the chapter General aspects around the project
17. out of the mission area Open casing Take out clogged filter Insert new filter Start system again TABLE 81 MISSION CHANGE CLOGGED FILTER 1 Purge the WOCS container by applying e Pressure exceeds 700 bars or goes below overpressure 100 bars Set and regulate the supply pressure of e Run out of the mission area the tanks during the start up TABLE 82 MISSION WOCS START UP Raise lower stack Raising or lowering the stack on the platform Criteria for success Criteria for failure 1 Push button to raise lower stack e Run out of the mission area TABLE 83 MISSION RAISE LOWER STACK PAGE 119 of 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 10 6 OBJECTS 10 6 1 OBJECTS LIST e Container e Valve e Pipe e Computer display e Keyboard e Mouse e Ceiling lamp e Manometer e Hydraulic pressure unit HPU e Filter e Filter casing 10 6 2 OBJECT DESCRIPTIONS The appearance of objects will be decided when constructed in the 3d modeling tool PAGE 120 0F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 10 7 3D MODELS AND ANIMATION In a project like this 3D models are a natural thing to either make or acquire We chose to make most of our 3D models linked to the container We therefore also found the need for some animations linked to the models we created Keeping this in mind only a few of the models we created will be active or available for use and there are these models we want to
18. some random out of nowhere information let s check the numbers We have summarized the total count of words written in the project and the total number of code lines written Number of words written 83 153 Number of code lines in Java 301 Number of code lines in C 284 Number of code lines in C 3455 Total 4040 As you can see we haven t exactly slacked throughout the last year It was a time we spent well considering all the things we learned in such a short time We probably couldn t pull this off alone but we managed to complete the project as a group We have had a great time and a good deal of memories from the project time PAGE 149 of 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 17 References 17 1 INTERN DOCUMENTS e Vision Document e Definitions acronyms and abbreviation e List of documents e Standarddokument Document standard written in Norwegian e Contact information e Activities e Overordnet A Gantt chart e Budget e Responsibilities e Code standard e Introduction to Requirements e Introduction to UML e Source API e SP Client API e Server API e Test strategy e Transmission protocol e Estimated hours Iteration 8 e Used hours Iteration 8 PAGE 150 0F 151 VWOCS 27 05 2011 FINAL DOCUMENT V1 0 17 2 WEBSITES e http www nebb no Last visited 20 05 2011 e http iom invensys com EN Pages SimSci Esscor EYESIMImmersiveVirtualRealityTrainingSystem aspx Last vi
19. stage The alternative is to write this document at the spring In case we need to write it now we will do this in the end of November PAGE 29 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 3 7 4 PROJECT PLAN The project plan will obviously be crucial for the further work Therefore it is important that we do a good job writing this When the requirements starts to come in place we need to start to plan iterations and activities so we should start with the project plan in November 3 7 5 FIRST PRESENTATION The first presentation will be held within the first week of January 2011 This is what we work towards the entire fall and all the mentioned products will be delivered at this presentation The presentation itself will deal with project description and some about the requirements tests and project plan When we have finished the exams in December we should start to prepare for the presentation By then we have approximately 2 3 weeks to prepare the presentation PAGE 30 0F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 4 Project plan 4 1 PURPOSE OF THIS DOCUMENT The purpose of the project plan is to gather all relevant information which is required to guide the project It describes how the development progresses and are used to control the project The project manager uses this document to keep track of the resources needed and the members of the group use this document to get an understanding of what to do Pr
20. time Figure 1 explains this project at its simplest form PAGE 140F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 1 2 DEFINITIONS ACRONYMS AND ABBREVIATION This is a short list of definitions acronyms and abbreviations Please refer to the attachment Definitions Acronyms and Abbreviations for more information WOCS Christmas tree VR EyeSim ROV API UML HiBu Use case diagram Javadoc Doxygen Unified Process Scrum UML VR Dropbox HPU System Platform Artificial Intelligence HMI Stack Source Valve HPU Socket Server Client String Thread Port Listen Bind Array UML Use case diagram Galaxy OPC Unity 3D Crytek PaGE 150F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 2 Vision Document 2 1 INTRODUCTION 2 1 1 PURPOSE OF THE DOCUMENT This document is meant to describe a project idea It will cover the following statements e Who has prepared the proposal for the project e The purpose and the goal of the project e If the project can be solved in several parts e A description of our understanding of the project The project description has to be short and gladly contain sketches and drawings which promote the general understanding of the verbal presentation The purpose is to provide the reader with a fundamental understanding of the system that will be built This document will be the basis for a process of making the project approved It will also describe the fundamental questions why and what in c
21. to it PAGE 104 of 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 9 5 3 UC3 EVACUATION TO DESIGNATED ZONE This use case concerns EYESIM only As with the two preceding use cases this one will focus on crew Safety yet again When an alarm has been raised all workers on the rig should evacuate to the nearest safety zone both operator and Al controlled crew Leaks in pipes high pressure or eventual fires could easily threaten lives of men so evacuating to designated zones is an important part of safety procedures There will be several designated zones on the rig number is not decided yet this will be done in the design and implementation phase of the project Depending on the current position of the trainee on the rig he will need to refer to the closest zone and this applies to Al controlled crew as well 9 5 4 UC4 START HPU This use case illustrates functionality allowing a trainee to start the HPU which transfers hydraulic oil from return tank to supply tank for the WOCS system This action should be available in both EYESIM and System Platform Primarily this system function involves extensive control However we decided that we will simplify it by using simple buttons for start up in combination with some valve controlling in order to stabilize pressure PAGE 105 of 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 9 5 5 UCS CHANGE CLOGGED FILTER The filter itself is quite simple Figure 4 shows a schematic of how the fil
22. to supply both the graphics engine and simulator with one file containing all the inputs sources so everything got properly configured with this file PAGE 147 of 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 This document is a bit different from the rest The purpose is to inform the reader with information in a somewhat summarized context that covers our whole project from our point of view To keep ourselves fresh motivated and waking up every morning with a burning desire to get our hands dirty with some project work well not literally but you get the point we had to actually travel to Sweden We were quite burned out after the first presentation in January so we went on a road trip to Svinesund Sweden the day after Here we bought a whole load of beverage as you can see from the picture beneath FIGURE 20 SOCIALISING HAS ITS PRICE PAGE 148 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 Thanks to Torjus extensive need for Caprisonne juice drinks and Leif s huge thirst for Coke the trunk in the poor Peugeot was full after only 1 trip to the store Much of the road trip time was spent on buying beverage and food Some sweets were also bought of course All in all this trip was a marvelous idea which helped us improve our motivation further on when it was most needed We did not have any special socializing events apart from this road trip but we had a pizza evening where we worked at school So to present you with
23. we need to work to make that happen By organizing celebrations of milestones with going out every now and then it will help a lot with motivation Low motivation can keep group members distracted and not focused on the project TABLE 12 R8 Probability of High Level of severity occurrence Prevention Everyone should read the documentation based on the systems we will work with Make sure that we understand what we are doing Consequence Lack of knowledge might be a consequence occurring often because we will learn about Source and System Platform throughout the project This might bring time sinks yet again because group members will need to adapt to the new hardware and software used and learn how to operate on it TABLE 13 R9 PAGE 47 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 Probability of Middle Level of severity occurrence Prevention Democracy milestones celebration clean rules Consequence Disagreements will lead to arguments It is time consuming and can ina worst case scenario lead to one of the group members leaving the group and taking all his work with him or destroy others TABLE 14 R10 Probability of Low Level of severity occurrence Prevention Take precaution on slippery surface especially during the winter Since most of us drive around 100 km each day to from school make sure we don t exceed speed limits etc unnecessarily Everyone should eat a healthy and v
24. which can generate Javadoc documentation automatically All official documents must follow the same template according to the document standard Please refer to the attachment Dokumentstandard PAGE 34 0f 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 4 6 PROJECT ORGANIZATION 4 6 1 ROLES AND RESPONSIBILITIES e LHL Project manager implementation e TE Test economy web e JH Requirements design documentation e DV Analysis risk web For a detailed explanation of every responsibility please refer to the attachment Responsibilities 4 6 2 EXTERNAL INTERFACES 4 6 2 1 SUPERVISORS AND CENSORS Name Initials Role Espen B Davidsen EBD External supervisor censor Alexander Ris y AR External supervisor Olaf Hallan Graven OHG Internal censor Karoline Moholth KM Internal supervisor TABLE 2 SUPERVISORS AND CENSORS 4 6 2 2 CONTACT INFORMATION Contact information for external resources as well as project group members please refer to the attachment Contact information 4 6 2 3 INTERFACE TOWARDS THE SURROUNDINGS In general the project group will have a web site which will contain a blog where we will present updates and our progress There will be held three presentations where everyone is welcome Pace 35 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 4 6 2 3 1 INTERFACE TOWARDS EMPLOYER We will have meetings with the external supervisors occasionally when needed Otherwise we will stay
25. while doing this project both a black box and white box testing approach sounds like the logical way to go Together with unit testing of each function regression tests when we add a new function with internal testing of the entire system in between This to ensure the old functions working properly with the new and the entire system is cooperating Further down this document is a table created for testing This will be the standard for every test that is to be done When creating a test document we have to be able to trace it back to the person who was responsible for the testing of a particular requirement Together with the traceability issue we need to know about what system has been tested at which time A test report will also contain what values we tested and the errors which a cured during the testing period The person who has written the software will not be the one to test it This is because of the psyche of humans not wanting to find errors in their own work Short description what to do prior to performing a test 1 Find and identify the part of the code you are to test followed by the test code corresponding to the tests 2 Create atest report with the correct test code name of the tester date etc You are now ready to start testing Pace 700F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 7 5 TEST SPECIFICATION TEMPLATE Every test will have an ID attached to it The ID will be detailed as for example T3
26. will be assigned later in the project Testing method Testing approach black box white box Test approach e Run Source i Ee Expected e No movement will be registered Encountered errors The player will move in game Pass fail TABLE 62 TEST T15 PAGE 86 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 7 6 4 TEST OBJECTIVES Since we have access to most of the internal data while doing this project both a black box and white box testing approach sounds like the logical way to go Together with unit testing of each function regression tests when we add a new function with internal testing of the entire system in between This to ensure the old functions working properly with the new and the entire system is cooperating When creating a test document we have to be able to trace it back to the person who was responsible for the testing of a particular requirement Together with the traceability issue we need to know about what system has been tested at which time A test report will also contain what values we tested and the errors which a cured during the testing period The person who has written the software will not be the one to test it This is because of the psyche of humans not wanting to find errors in their own work 7 6 4 1 TIME USE Taking in to consideration that we only have about 5 months to finish the project testing and programming have to be done simultaneously we therefore chose to spend up to
27. 42 UC5 Table 43 UC6 Table 44 UC7 Table 45 UC8 Table 46 UC9 Table 47 Test table template Table 48 Test T1 Table 49 Test T2 Table 50 Test T3 Table 51 Test T4 Table 52 Test T5 Table 53 Test T6 Table 54 Test T7 Table 55 Test T13 Table 56 Test T8 Table 57 Test T9 Table 58 Test T14 Table 59 Test T10 Table 60 Test T11 Table 61 Test T12 Table 62 Test T15 PAGE 12 oF 151 27 05 2011 V1 0 49 49 54 55 55 56 56 56 57 57 57 58 58 59 59 59 60 60 61 61 64 64 65 65 66 66 67 67 68 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 vWOCS FINAL DOCUMENT Table 63 Test case table template Table 64 Test case 1 Table 65 Test case 2 Table 66 Test case 3 Table 67 Test case 4 Table 68 Test case 5 Table 69 Test case 6 Table 70 Test case 7 Table 71 Test case 8 Table 72 Test case 9 Table 73 VWOCS Interpreter class description Table 74 System Platform class description Table 75 EYESIM listener class description Table 76 System Platform IO Interface description Table 77 EYESIM IO Interface description Table 78 Reporter interface description Table 79 Mission Evacuation training Table 80 Mission HPU Start pump Table 81 Mission Change clogged filter Table 82 Mission WOCS Start up Table 83 Mission Raise lower stack Table 84 Animation buttons Table 85 Animation doors Table 86 Animati
28. 5 2011 FINAL DOCUMENT V1 0 10 4 2 1 3 EYESIMLISTENER This class regularly checks for changes in the EyeSim environment by using a communication library in EyeSim When it finds a change it will notify all registered objects that a change has occurred The objects that register to this class have to contain the function onEyeSimEvent String object int state private function run Loop that runs in a separate Thread checking for changes in the EyeSim environment through a communication library in EyeSim private function getEvents Check for new events in EyeSim TABLE 75 EYESIM LISTENER CLASS DESCRIPTION PAGE 112 0F 151 vWOCS FINAL DOCUMENT 27 05 2011 V1 0 10 4 2 2 INTERFACE DESCRIPTIONS 10 4 2 2 1 SYSTEMPLATFORMIO This interface contains virtual functions for communicating with System Platform Virtual functions Virtual function descriptions private virtual function Send command to System Platform sendSystemPlatformCommand String s public virtual function onSystemPlatformEvent String object int state This function runs when an event has happened in System Platform The excel spreadsheet has changed TABLE 76 SYSTEM PLATFORM IO INTERFACE DESCRIPTION 10 4 2 2 2 EYESIMIO This interface contains virtual functions for communicating with EyeSim Virtual functions private virtual function ndl se public virtual function on Eyesim
29. 5 REQUIREMENTS OF CATEGORY C 6 4 5 1 C1 F RAISE LOWER STACK Requirement details Category ID C4 F Origin Function description from employer Description The stack in Source should be controllable It should have options for raising and lowering Date 02 12 2010 Functional non functional Functional Use case Implementation Requirement state approved Comments This requirement can be up scaled to provide a visual wow feeling of the rig simulation in Source Update Removed time measurement since this is of no real value as long as it can be operated so it moves up or down TABLE 34 REQUIREMENT C1 F 6 4 5 2 C2 F ARTIFICIAL INTELLIGENCE MOVEMENT OF CREW Requirement details Category ID C2 F Origin Function description from employer Description Crew members controlled by Al should be able to move around the rigina specified route work cycle 02 12 2010 Functional non functional Meets N A Hardware Software Software Use case Implementation Requirement state approved This concerns Source system only Using nodes as waypoints TABLE 35 REQUIREMENT C2 F PAGE 60 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 6 4 5 3 C3 F ARTIFICIAL INTELLIGENCE ABILITIES OF CREW Requirement details Category ID C3 F Origin Function description from employer Description Crew members controlled by Al should be able to execute a simple task such as opening closing va
30. 62 6 5 1 System in general 62 6 5 2 Use case diagram extended 63 6 5 3 Description of actors 63 6 5 4 Use cases in detail 64 7 Test specification 69 7 1 Purpose of this document 69 7 2 Author 69 7 3 In charge of activity 69 7 4 Short about the testing method 70 7 5 Test specification template 71 7 6 The tests 72 PaGE 6 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 7 6 1 Main objectives 72 7 6 2 Secondary objectives 80 7 6 3 Third objective 83 7 6 4 Test objectives 87 7 7 Test cases 88 7 7 1 Test cases in detail 88 8 Test strategy 95 8 1 Purpose of this document 95 8 2 Author 95 8 3 In charge of activity 95 8 4 Identifying test types 96 8 4 1 Black box testing 96 8 4 2 White box testing 97 8 4 3 Functional testing 97 8 4 4 Ad Hoc 97 8 4 5 Volume 98 8 4 6 Stress 98 8 4 7 Unit testing 98 8 4 8 Static and dynamic testing 98 8 4 9 Statement coverage 98 8 4 10 Branch coverage 98 8 4 11 Mutation testing 98 8 4 12 Regression testing 99 9 System analysis 100 9 1 Purpose of this document 100 9 2 Author 100 9 3 In charge of activity 100 9 4 Analysis classes 101 9 5 Use case analysis 103 9 5 1 UC1 Activate Emergency Shutdown ESD 104 9 5 2 UC2 Initiate Alarm 104 9 5 3 UC3 Evacuation to designated zone 105 9 5 4 UC4 Start HPU 105 PAGE 7 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 9 5 5 UCS Change Clogged Filter 106 9 5 6 UC6 Observe HMI 106 9 5 7 UC7 Set valve alarm threshold 107 9 5 8 UC8 Start
31. CS 27 05 2011 FINAL DOCUMENT V1 0 8 4 IDENTIFYING TEST TYPES There are different kinds of testing types We have found some test strategies we thought were useful and choose to use them as testing methods 8 4 1 BLACK BOX TESTING What is a Black Box Testing Strategy Black Box Testing is not a type of testing it instead is a testing strategy which does not need any knowledge of internal design or code etc As the name black box suggests no knowledge of internal logic or code structure is required The types of testing under this strategy are totally based focused on the testing for requirements and functionality of the work product software application Black box testing is sometimes also called as Opaque Testing Functional Behavioral Testing and Closed Box Testing The base of the Black box testing strategy lies in the selection of appropriate data as per functionality and testing it against the functional specifications in order to check for normal and abnormal behavior of the system Now a days it is becoming common to route the Testing work to a third party as the developer of the system knows too much of the internal logic and coding of the system which makes it unfit to test the application by the developer In order to implement Black Box Testing Strategy the tester is needed to be thorough with the requirement specifications of the system and as a user should know how the system should behave in response to the part
32. Category 1D B2 F Origin Function description from employer Description The system operator should be able to purge the WOCS container by applying overpressure 02 12 2010 Functional non functional Meets ies Hardware Software Software Use case Implementation Requirement state approved TABLE 30 REQUIREMENT B2 F PAGE 58 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 6 4 4 3 B3 MODEL ANIMATION FILE TYPE This requirement is deprecated because Source was used for implementing the virtual world TABLE 31 REQUIREMENT B3 6 4 4 4 B4 DEVELOPMENT OF AN API FOR THE SYSTEM Requirement details Category ID B4 Origin Function description from employer Description An API should be developed for the system Date Functional non functional Non functional Use case Implementation Requirement state approved Comments TABLE 32 REQUIREMENT B4 6 4 4 5 B5 F REAL TIME INFO ON VALVES IN SOURCE Requirement details Category ID BS F Origin Function description from employer Description There should be an option to show info about the state of valves in Source The state of a valve is its pressure and open closed status Date 26 04 2011 Functional non functional Functional Meets ee Hardware Software Software Use case Implementation Requirement state approved Comte a TABLE 33 REQUIREMENT B5 F PAGE 59 0F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 6 4
33. Date 02 12 2010 Functional non functional Functional Meets jes Hardware Software Software Use case Implementation Requirement state approved Comments The player worker on the oilrig in Source has a 2 minute limit to evacuate to the designated zone TABLE 23 REQUIREMENT A3 F 6 4 3 4 A4 F HYDRAULIC POWER UNIT HPU START PUMP Requirement details Category ID A4 F Origin Function description from employer Description Start the pump that transfers hydraulic oil from return tank to supply tank PSY E e wa pepererat nosauts o r E Use case Implementation Requirement state approved Comments This start up sequence should take 2 minutes maximum TABLE 24 REQUIREMENT A4 F 6 4 3 5 A5 F CLOGGED FILTER ALARM CFA Requirement details Category ID AS F Origin Function description from employer Description When an oil filter is clogged it should issue an alarm so the operator can change it This filter alarm should be visible in both systems 02 12 2010 Functional non functional Functional Meets ee Hardware Software Software Use case Implementation Requirement state approved Comments TABLE 25 REQUIREMENT A5 F PAGE 560F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 6 4 3 6 A6 F UPDATE WARN HUMAN MACHINE INTERFACE HMI Requirement details Category ID AG F Origin Function description from employer Description All manual override of valve operations
34. ENT V1 0 10 4 DIAGRAMS 10 4 1 FIGURE 11 DESIGN CLASS DIAGRAM PAGE 109 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 10 4 2 CLASS DESCRIPTIONS 10 4 2 1 1 VWOCSINTERPRETER The class is to interpret events in EyeSim and send it forward to System Platform in a format it can understand It will also interpret events in System Platform and forward them to EyeSim in the right format private function Translate events from System Platform to translateSystemPlatform String s A Y i gel the right format private function Translate event from EyeSim to the right translateEyeSim String s format SystemPlatformIO EyeSimIO TABLE 73 VWOCS INTERPRETER CLASS DESCRIPTION PAGE 110 0F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 10 4 2 1 2 SYSTEMPLATFORMLISTENER This class checks an excel spreadsheet regularly for changes in the System Platform environment When it finds a change in the spreadsheet it will notify all registered objects that a change has occurred The objects that register to this class have to contain the function onSystemPlatformEvent String object int state vies a sins cio anton es private function run Loop that runs in a separate thread checking for changes in the spreadsheet regularly and notifies clients of changes private function getEvents Checks for changes in the spreadsheet TABLE 74 SYSTEM PLATFORM CLASS DESCRIPTION PAGE 111 of 151 vWOCS 27 0
35. ISK 5 4 1 RISK ACKNOWLEDGEMENT AND IDENTIFICATION We believe that it is important to face problems that might occur during the project runtime Therefore it is important to identify and acknowledge the reality of a risk To deny existence of risks would be bad as something might show up later and cause trouble In order to deal with this problem we wrote this document so that it can help us solve troubles by creating good risk evaluations We will map the risk factor identify the weak spots where they might occur and look at how we can improve our work so that hopefully none of them might spawn The most common questions in the risk subject are Is there a risk and How likely is this risk to occur Based on these questions our risk evaluation will identify the risks by how much threat they pose to our project The following graph explains why it is extremely important to understand the risks and what consequences they might bring Probability of occurrence Catastrophic Major Risk Impact Graph D Moderate v a D Minor insignificant Rare Unlikely Moderate Likely Almost certain FIGURE 5 RISK IMPACT GRAPH PAGE 41 0F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 The higher the chances are for a risk to occur probability and the bigger consequence severity the higher the risk will be Based on this observance we can conclude that a risk is the sum of probability of occurrence and the severity In order to h
36. PAGE 67 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 6 5 4 1 9 UC9 RAISE LOWER STACK Description gt Operator raises or lowers the stack Meeting specification gt C1 F Predecessors gt The stack is ready to be raised or lowered Event description 1 The operator pushes the button for raising lowering the stack 2 The stack raises lowers itself Post conditions gt The stack is in its proper place Optional gt TABLE 46 UC9 PAGE 68 OF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 7 Test specification 7 1 PURPOSE OF THIS DOCUMENT The purpose of this document is to have predefined ways to test the requirements which are written down in the Requirement specification From the requirement specification we find graded requirements from most important the fundamentals of the program for actually getting it up and running graded A till C requirements that operate as extra features This document gives us the guidelines we need when we are about to test these requirements so the testing methods aren t swayed by the problems that emerge 7 2 AUTHOR Torjus Engell 7 3 IN CHARGE OF ACTIVITY Torjus Engell PAGE 69 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 7 4 SHORT ABOUT THE TESTING METHOD For full description about which test we are performing and how they work in practice please read the Test strategy document provided as attachment Since we have access to most of the internal data
37. QUALITY CONTROL 14 6 3 1 MEETINGS We have been having weekly meetings with our internal supervisor as well as monthly meetings with our external supervisor We have also been in contact with our employees through mail and for the last two months we have been working at their location one day a week 14 6 3 2 DOCUMENTS For the documents we have made sure that every document has been read through by others than the author to make sure that everything makes sense and that there are no errors 14 6 3 3 PRODUCT As for the product we have been doing a lot of testing during our work 14 6 3 4 PRESENTATIONS We have had feedback forms for the audience during each of our presentations which have given us valuable feedback on what to improve to the next presentations PAGE 143 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 14 6 4 CHALLENGES Through this project we have had some challenges 14 6 4 1 EYESIM NOT RECEIVED We did not receive EYESIM as planned There are several reasons for this but mainly because time issues Seeing as this product is brand new the developers thought we would need a crash course as an introduction but they were not able to give this within the time limits we had Also the communication was slower than we had wished 14 6 4 2 TECHNICAL We have also had several technical difficulties as found during testing This includes the following VWOCS server only able to have one client connected Diffi
38. SIM Figure 14 Activity diagram Figure 15 State machine diagram Figure 16 State machine diagram 2 Figure 17 Deployment diagram One machine Figure 18 Deployment diagram Two machines Figure 19 Function call Source Figure 20 Socialising has its price Table of tables Table 1 Members of project group Table 2 Supervisors and censors Table 3 Activity categories Table 4 Risk table template Table 5 R1 Table 6 R2 Table 7 R3 Table 8 R4 Table 9 R5 Table 10 R6 Table 11 R7 Table 12 R8 Table 13 R9 Table 14 R10 Table 15 R11 Table 16 R12 Table 17 R13 PAGE 110F 151 27 05 2011 V1 0 14 23 26 32 41 62 63 101 103 106 109 114 115 116 117 117 125 126 129 148 32 35 37 44 45 45 45 46 46 46 47 47 47 48 48 48 49 vWOCS FINAL DOCUMENT Table 18 R14 Table 19 R15 Table 20 Requirement table template Table 21 Requirement A1 F Table 22 Requirement A2 F Table 23 Requirement A3 F Table 24 Requirement A4 F Table 25 Requirement A5 F Table 26 Requirement A6 F Table 27 Requirement A7 F Table 28 Requirement A8 Table 29 Requirement B1 F Table 30 Requirement B2 F Table 31 Requirement B3 Table 32 Requirement B4 Table 33 Requirement B5 F Table 34 Requirement C1 F Table 35 Requirement C2 F Table 36 Requirement C3 F Table 37 Requirement C4 F Table 38 UC1 Table 39 UC2 Table 40 UC3 Table 41 UC4 Table
39. accept connections results errors The server will not parse the incoming data The server will not accept two clients connected at once The client will not connect e The client will not be able to send data Variable inputs Changes done in EYESIM that are needed to be registered also in What happened TABLE 55 TEST T13 PaGE 79 0F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 7 6 2 SECONDARY OBJECTIVES 7 6 2 1 REGULATING PRESSURE Test details Req ID Regulating pressure Test The system operator should be able to set and regulate the supply pressure of description tanks dd mm yyyy Testers will be assigned later in the project Testing method Testing approach black box white box Test approach e Run Source and System Platform e Apply a steady increasing pressure to the supply tank Variable inputs Errors Encountered errors Outcome Supply tank pressure can be regulated and the WOCS is successfully started up Pass fail TABLE 56 TEST T8 Expected e The pressure cannot be regulated results errors e The WOCS system does not start at all PAGE 80 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 7 6 2 2 WOCS START UP PROCEDURE Test details Req ID WOCS start up procedure Test The operator applies overpressure to the WOCS through Source in order to description purge the tanks dd mm yyyy Testers will be assigned later in the project Testing method Testing approach black
40. alues will be shown Pass fail TABLE 58 TEST T14 PAGE 82 0F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 7 6 3 THIRD OBJECTIVE 7 6 3 1 RAISE LOWER STACK Test details Test The operator proceeds to the button panel for stack controller By pressing Test approach e Run Source and System Platform e Raise the stack from System Platform e Lower the stack from Source by VR buttons e Raise the stack from System Platform by VR buttons Expected e Nothing happens when controls for raising lowering the stack results errors are applied in both systems Errors Encountered errors Outcome The stack will raise and lower from both systems Pass fail TABLE 59 TEST T10 PAGE 83 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 7 6 3 2 ARTIFICIAL INTELLIGENCE MOVEMENT OF CREW Test details Test The operator starts Source and observes if the Al controlled crew members e Test approach Run Source The predefined walking routes should have been installed Observe if the crew members are following their predefined routes correctly Expected No Al crew members are visible results errors The Al crew members are not moving e Source stops working when the Al is initialized Variable inputs Path made by waypoints preinstalled Errors Encountered errors Outcome Al controlled crew is visible Pass fail Al controlled crew is not moving Pass fail TABLE 60 TEST T11 PAGE 84 0F 151 vWOCS
41. and outline the progress from this In the elaboration phase we will use UML diagrams as we have had some experience with this type of planning from school We feel quite familiar with the software used to create these diagrams and the possibilities it offers UML will make it possible to explain the projects technical side on a structured way We will also get a good start on the construction phase if we use this tool To reach the main objectives we will also incorporate ordinary scrum meetings This is short meetings at the start of the day to go through what the status of the project is and what the plans of the day are These meetings will give us an idea of what needs to be prioritized that day PAGE 26 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 3 6 GENERAL ASPECTS AROUND THE PROJECT 3 6 1 ANALYSIS OF THE PROJECT IS IT POSSIBLE TO SOLVE IT Based on the project description working methods and our own programming experience it is very likely that we can solve it However there are several uncertainties Firstly the size of a WOCS system can be problematic Nebb operates with huge installations which could affect the project However after a meeting with Nebb in start of October we came to an agreement that Nebb will select some operations they would like us to work with This is good since we can determine an approximate size of the project Another uncertainty is the technical We still do not know which programming lang
42. andle this risk problem we need to pay attention to our risk management We believe that we probably won t cover all risks involved however we will do our best to identify the most threats and find a way to deal with them so that it might save us time later Some risks might be quite small and therefore not takes within the analysis We have put the risks into tables where they are identified by their probability of occurrence and how severe they are This is a direct approach from figure 2 Risk Graph Impact above Therefore risks with high consequences or high severities are the ones we will have to take extra care of to make sure we have done what could be done in order to prevent them from occurring This document will be updated throughout the whole project runtime Some risks might come up later and they will be included as well Some risks might not even happen because sometimes we might we lucky enough and build our system without stepping into the problem areas Like mentioned before this document will help us improve to keep a good quality of the system we are building We will follow the risk analysis and take the necessary actions identified below if the corresponding risks occur PAGE 42 0F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 5 5 THE RISKS 5 5 1 RISK LIST Risks related to requirements e R1 A requirements not met e R2 B requirements not met e R3 C requirements not met Technical and system related risks e R4 Ey
43. animate These models are buttons doors handles and a filter Depending on the button something will either start or shut down Animation When button is used it will move inwards light up and also move outwards till original position again Depending on the function of the button different lights will be used TABLE 84 ANIMATION BUTTONS The doors will have a collision box and therefore needs to be opened When the door is used the door knob will move down the door will open and the door knob will be released Same thing when closing the door TABLE 85 ANIMATION DOORS The filter has to be replaced some time during the simulation When the filter needs replacing the animation will show the user that the filter us releasing from its position to be replaced by a new filter which will be put back where the original filter was TABLE 86 ANIMATION FILTER PAGE 121 of 151 vWOCS FINAL DOCUMENT 27 05 2011 V1 0 Depending on which handle you turn an action will take place J Animation When the user wants to turn a handle and perform an action he will see that the handle is turning TABLE 87 ANIMATION HANDLES PAGE 122 0F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 11 Implementation document 11 1 PURPOSE OF THIS DOCUMENT This document is written to give an overview over how the implementation has been done in comparison to the design document This is sort of an update of the desig
44. aried diet to make sure we have enough energy to work with the project Consequence Injury illness can lead to a group member being away for a while This means other group members will have to step up and do that persons work This leads yet again to stress and time loss TABLE 15 R11 5 5 6 OUTSIDERS AND OTHER RISKS Late delivery of hardware Risk ID RI Probability of Low Level of severity occurrence least 1 day before presentations occur equipment does not arrive TABLE 16 R12 PAGE 48 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 Probability of Middle Level of severity occurrence Prevention Group members should make sure the working room at school is locked when we are not there All high cost equipment and PC s should be taken home over night Consequence During the last 3 years we can recall a few projector thefts at school They obviously like to steal equipment and if they stole our PC s or other hardware such as the projector we would have a few very bad weeks at school TABLE 17 R13 Classroom not assigned available Risk ID RI occurrence Prevention Group members should keep time dates of reservations in order Keep good contact with the ones responsible to assign project groups a classroom a major concern TABLE 18 R14 Probability of Low Level of severity occurrence There is nothing we can do to prevent this There is a high chance that the pr
45. back to step 1 and repeat the process from the software not yet tested TABLE 64 TEST CASE 1 PAGE 88 oF 151 VWOCS FINAL DOCUMENT 7 7 1 2 TEST CASE 2 INITIATE ALARM Use case origin UC2 Initiate Alarm 27 05 2011 V1 0 Description This test case will test whether an alarm is ON or OFF after it was initiated Predecessors Source and System Platform must be preinstalled The simulated environment requires the trainee to activate an alarm in Source while executing the test Steps Description Expected Result Expected Errors Comments 1 Activate an alarm by The alarm is visible and Nothing There could pushing a virtual hearable in both happens when be situations button in Source systems alarm is where alarm is initiated visible and not hearable or vice versa 2 Go back to step 1 and repeat the process for all other manual alarms on the rig TABLE 65 TEST CASE 2 PAGE 89 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 7 7 1 3 TEST CASE 3 EVACUATE TO DESIGNATED ZONE Use case origin UC3 Evacuate to designated zone Description This test case will test if the operator has evacuated to the nearest safety zone Predecessors Source and System Platform must be preinstalled The simulated environment requires the trainee to activate ESD in any of the systems while executing the test Steps Description Expected Result Expected Errors
46. box white box e Test approach Run Source and System Platform Start the WOCS system on System Platform Start WOCS startup Purge container Expected Purging is not applied results errors The systems do not accept overpressure to be applied Indicator shows wrong state Variable inputs Overpressure on off Errors Encountered errors Outcome The WOCS system continues the start up procedure as normal Pass fail Both systems register the event and show the correct state of the WOCS system after start up Pass fail TABLE 57 TEST T9 PAGE 81 0F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 7 6 2 3 B5 F REAL TIME INFO ON VALVES IN SOURCE Test The user will point its sight on a valve which will catch information from description source and get the value and the state of the valve open close plus name of valve dd mm yyyy Testers will be assigned later in the project Testing method Testing T black box white box Test approach Start source and system platform Connect to server Move the character to a valve Point at the valve Expected The user will not get any description about the valve at all results errors The user will only get the name of the valve The user will only get the values The user will not get the state of the valve The user will get the wrong values Variable inputs Variables sent from System Platform State of valve Open close Name of valve Encountered errors All the v
47. ch other through the VWOCS interpreter When it comes to functionality let us look at the following example PAGE 101 of 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 A valve V 21 has been closed in EYESIM EYESIM I O interface snatches this change and calls appropriate functions in VWOCS which in return tells the SP I O to close off the same valve V 21 in System Platform PAGE 102 of 151 VWOCS 27 05 2011 FINAL DOCUMENT V1 0 9 5 USE CASE ANALYSIS Let s take a look on the functionality overview as described in the requirements document Operator FIGURE 9 EXTENDED USE CASE DIAGRAM OPERATOR A system operator can do many things illustrated as use cases Based on the use case diagram above we will now define functionality for each use case a bit further than it was explained in the requirements document and introduce detailed steps of each use case and how they can be implemented Since Figure 2 shows that there won t be many classes involved in the interface we will need to focus on function declarations for every little thing such as changing valve status and alarm status This will be introduced further in the project in the Design Document class implementation and description and Mission Description Document procedures and descriptions of missions and objectives for trainees PAGE 103 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 9 5 1 UC1 ACTIVATE EMERGENCY SHUTDOWN ESD This use case illustrates sys
48. ct that we had to use another graphics engine than originally planned Because of this we had to use more time on learning about this engine and many hours have been used to configuring the source code to our needs 14 5 3 EVALUATION OF THE PRODUCT 14 5 3 1 TECHNICAL ACHIEVEMENT When it comes to our requirements we managed to finish them all despite the fact that we did not receive EyeSim This is because we had done proper risk analysis beforehand and we had a plan for what to do if this was the case PAGE 140 of 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 14 5 3 2 PRODUCT EVALUATION The product itself is a prototype and it is obvious not ready to be sold at the current state We are however very happy with how it has turned out as is a good way of proving that you can connect a real life control system to a virtual training environment This being said there are several points that can be improved Please refer to the document Future recommendations to see a list of things that can be improved PAGE 141 of 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 14 6 PROJECT EXECUTION 14 6 1 PROJECT MODEL When it comes to the project execution we chose to follow the unified process model This is a model we have used in several courses at HiBu and it is appropriate for use in software projects This model comes with four phases which are inception elaboration construction and transition 14 6 1 1 INCEPTION Through this phase we
49. culties to configure an entity in Source to receive commands General difficulties with communication Alimplementation in Source Alot of missing not described documentation on Source SDK PAGE 144 of 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 14 7 CONCLUSIONS We feel that the project has been a great experience and a great introduction to how an engineer s life could be We have had some difficulties especially that the graphics engine we were supposed to use never showed up but from this we have learned that good planning can save a project Because of the way we have used Source engine there was not that many tutorials and there was not many people that were able to help when we had trouble on the official forums so we had to figure a lot out ourselves But this is just positive as this helps us becoming more creative and proves that we can think outside the box when needed The four of us now feel ready to start working as newly educated engineers We have seen that we are capable of producing a professional system as well as administrate the process so we can conclude that this project has been successfully completed PAGE 145 of 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 15 Future recommendation 15 1 PURPOSE OF THIS DOCUMENT This document is meant to give some recommendations for future development of the project 15 2 AUTHOR Leif H Larsen 15 3 IN CHARGE OF ACTIVITY Leif H Larsen PAGE 146 oF 151
50. d areas This makes it easy for later use where operators need to see which section an alarm has occurred in For the simulator to work it needs to be set up to communicate with System Platform This is done by defining what usually a PLC I O module in the physical world is Inputs and outputs are always going through a PLC which collects the signals from sensors and alike in the plant The simulator will allow System Platform to collect these signals without having to use a real physical PLC with connections All of the above goes for one way communication with System Platform as the receiver Again we refer to the above deployment diagram where one can see that System Platform sends information directly from its simulator to our server Based on what we explained so far when the simulator receives a value through the client the value will be forwarded to System Platform by the simulator PAGE 130 of 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 For a complete class diagram of the System Platform client please refer to SP Class diagram jpg For a complete sequence diagram please refer to SP sequence diagram jpg Code wise we use sockets here as well but unlike the Source client this client is written in c This is done because of the fact that the System Platform simulator is written in c We can yet again conclude that cooperation between C Java and C is no problem and only gives us advantages To get more information regarding t
51. did a pre study and agreed on different areas each of us were to be responsible of We found in cooperation with Nebb requirements and specified tests and test strategies We did also schedule the rest of the project writing a project plan and defining the project scope 14 6 1 2 ELABORATION During this phase we did a system analysis and went on to design our system We created some UML diagrams and got a good idea of what to do We did also get our initial stable architecture in place through this phase 14 6 1 3 CONSTRUCTION During this phase we did most of the work as far as implementation concerned We had already a defined plan of what to do and we had a stable architecture so we worked on this to complete our requirements We did also some testing of our product as defined in the test specification 14 6 1 4 TRANSITION During this phase we did a lot of testing and we were finishing our product We did also a lot of documentation as this was to be delivered at the end of this phase PAGE 142 of 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 14 6 2 HOURS USED As we were to define a project plan we were also supposed to estimate the hours we were to use throughout each iteration At the start of the project this turned out to be quite difficult seeing as none of us had any experience with this earlier We missed by many hours for the few first iteration but as the project progressed we got more exact estimations 14 6 3
52. e out the clogged filter 3 Set in new filter 4 Resume pressure Post conditions gt Pressure level is normal gt System is running normally Optional gt TABLE 42 UC5 6 5 4 1 6 UC6 OBSERVE STATUS PANEL Description gt Operator observes the status panel in Source Meeting specification gt A6 F Predecessors gt The operator is ready to observe the HMI window in Source Event description 1 The operator activates the HMI The HMI shows a virtual window with information Post conditions gt The operator observes the status panel Optional gt TABLE 43 UC6 PAGE 66 OF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 6 5 4 1 7 UC7 SET VALVE ALARM THRESHOLD Description gt The operator sets a new valve alarm threshold Meeting specification gt A7 F Predecessors gt The system is running normally Event description 1 The operator sets a new value for the alarm threshold The new value has been set Post conditions gt The new value shows up correctly in HMI Optional gt TABLE 44 UC7 6 5 4 1 8 UC8 START WOCS Description gt The operator starts the Workover Control System Meeting specification gt B1 F B2 F Predecessors gt WOCS is not running Event description 1 The operator sets a pressure value 2 The new value is regulated 3 An overpressure is applied 4 The tank is purged Post conditions gt WOCS is running Optional gt TABLE 45 UC8
53. eSim license not received e R5 Bad performance e R6 PC problems Human risks e R7 Breakup e R8 Low motivation e R9 Lack of knowledge e R10 Disagreement e R11 Illness and injuries Outsiders and other risks e R12 Late delivery of hardware e R13 Burglars at school e R14 Classroom not assigned available e R15 Nebb goes bankrupt PAGE 43 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 5 5 2 RISK TABLE All risks we have identified will be put in the following table Probability of high middle low Level of severity high occurrence middle low description of how to prevent the risk from occurring description of the risk consequence TABLE 4 RISK TABLE TEMPLATE Risks will be detailed with name and their ID number consisting of the letter R and a number X range is not specified at the moment but we doubt we will go further than 99 For example there can be a risk called R54 All risks are defined under their own title of category for example requirements suggesting they belong in the requirements sector PAGE 44 0F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 5 5 3 RISKS RELATED TO REQUIREMENTS Probability of Middle Level of severity occurrence Prevention Group members should be more involved in the project Try to understand the technology we use and make sure we know how to operate it Consequence Not meeting the A requirements would indicate that we have not implemen
54. ected value Description RunShutDown_NWL 0 1 ESD is triggered in Source TABLE 88 EXAMPLE OF PROTOCOL Our protocol is built on the principles seen above You have a command which is sent as a string with the given value after a comma So if we trigger an ESD from Source we send RunShutDown_NWL 1 which will be parsed and start the shutdown sequence in System Platform All the lines under Command in our Transmission Protocol document where you can find a complete list of protocols have names based on the element in System Platform which is either the sender or receiver In Source we are receiving several sensor values which are displayed on certain valves Since these values are to be connected to different valves we are in the need to parse all the input and make sure that proper variables are set Since all the incoming values changes from time to time we need to parse the input and split the string The delimiter here being When the parsing is done we have the given value in a global variable which is accessible from the code which creates the GUI for information for each valve 11 5 3 PORTABILITY Since we had to choose our backup graphic engine Source we needed to write our code so it may be easily converted to fit with EYESIMs architecture Without having the possibility to test this this was a case of optimizing the code and preparing it as good as possible for any other engines PAGE 127 of 151
55. er outside the system who controls both Source and System Platform The interface is integrated in the system itself It is a communication system between Source and System Platform Because the interface needs to be explained in terms of HOW it works we will be covering it in the design and implementation phases of the project PAGE 62 oF 151 VWOCS 27 05 2011 FINAL DOCUMENT V1 0 6 5 2 USE CASE DIAGRAM EXTENDED We will focus on describing what the operator and system can do Operator FIGURE 7 EXTENDED USE CASE DIAGRAM OPERATOR 6 5 3 DESCRIPTION OF ACTORS 6 5 3 1 OPERATOR The operator is the actor taking care of operative actions He she is the user of the system and can operate both Source and System Platform 6 5 3 2 INTERFACE The interface is responsible for handling communication between Source and System Platform PAGE 63 OF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 6 5 4 USE CASES IN DETAIL 6 5 4 1 ACTOR OPERATOR 6 5 4 1 1 UC1 ACTIVATE EMERGENCY SHUTDOWN Description gt Operator activates the emergency shutdown procedure Meeting specification gt A1 F Predecessors gt The simulated environment requires the trainee to activate the emergency shutdown Event description 1 Operator activates emergency shutdown procedure An alarm is started Post conditions gt The alarm is running Optional gt TABLE 38 UC1 6 5 4 1 2 UC2 INITIATE ALARM Description gt Manually ini
56. g emergencies for such as fires etc The VR system to be used is called EyeSim by Invensis With the use of 3D goggles and glove one can operate interactive elements such as valves It should be possible to bring up details like valve type pressure serial number and more In addition to the simulation of WOCS in 3D activities in one of the systems must influence the same activities in the other system and the other way around of course This means that the purpose of this project idea is to complete an interface between the two software systems PAGE 17 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 2 3 OVERVIEW 2 3 1 SUMMARY e Avirtual system in full 3D e Must simulate a working environment on ship drilling rigs e Must provide possibilities for gt Operating elements through VR equipment goggles and glove gt Bring up detailed information valve type pressure and more e Must be able to influence and be influenced by the WOCS system 2 3 2 CONDITIONS Development licenses for EyeSim will be obtained when the internal censor HiBu has sent an email to Invensys and when the students have signed a contract This way Invensys secures their software and makes sure it will only be used for this project 2 3 3 EXPENSES Project costs will be determined by e Food service in connection with project presentations and meetings e 3D equipment goggles and glove e Development licenses from Invensys e Help and support
57. h its entity based system which is explained in the technology document Source SDK When something happens in Source e g a valve is opened the VWOCS client will send info to VWOCS server which is required to execute the same action on System Platform The server will pick up the object identity and the action to be performed and forward it to the other VWOCS client on System Platform The client updates the DDE Simulator and the change is picked up by System Platform and updated inside the Control system The same procedure applies the other way around as well We decided to use Berkeley sockets ws2_ 32 library for Windows to communicate via network This is a standard networking library for Windows and works well for our purpose PAGE 126 of 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 11 5 1 TECHNOLOGY To be able to communicate with server and clients we choose to use sockets Sockets make it easy to create network enabled programs without having to construct network connections from scratch They also work across different platforms such as Java C and other languages 11 5 2 PROTOCOL As for our protocol we send everything as strings to the java server However because of the way sockets are built with C we need to parse the strings which are to be sent to the recipient in Source as it can only receive chars Further on we need to cast the input string to a char array so it can be received properly Command Exp
58. he absent ones since we worked on documentation from home when we were absent PaGe 510F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 6 Requirement specification 6 1 PURPOSE OF THIS DOCUMENT A requirements specification is a complete description of the behavior of a system to be developed This document contains requirements description of accurately defined properties or constraints the system must fulfill In addition it contains a set of use cases UML that describe several interactions the users have with the system Use case modeling is a part of functional requirements but there can also be examples of non functional requirements Non functional requirements are requirements that put constraints on the system often by quality standards that affect general system performance It is crucial that the requirements specification document specifies briefly what the system will do without specifying how it will be done Wikipedia Project Handbook HiBu Requirements specification document will be updated as the project is in progress Some things might change and that is why this document is described as dynamic The list of requirements in this document is defined from a set of functions we received from the employer Nebb Requirements will help us define the system behavior and also help us understand the project tasks correctly This document contains all requirements we define throughout the project runtime By utilizing Use ca
59. he code please refer to the SP Client API PAGE 131 of 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 12 Iteration plan Iteration 8 12 1 PURPOSE OF THIS DOCUMENT The purpose of this document is to describe the tasks to be done throughout the iteration It should contain estimate hour consumption for each activity who is in charge of the activity and who is supposed to work on that activity It should also describe what the object of the iteration is 12 2 AUTHOR Leif H Larsen 12 3 IN CHARGE OF ACTIVITY Leif H Larsen PAGE 132 0F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 12 4 OBJECTIVES OF THIS ITERATION This iteration is the last iteration of the two transition iterations as well as the last iteration of the project We will finish all of our documents and prepare everything for delivery and we will start to prepare for the last presentation 12 4 1 PRIMARY OBJECTIVES e Complete documentation e Create project poster 12 4 2 SECONDARY OBJECTIVES e Start preparing for our final presentation 12 4 3 MILESTONES e Project delivery 12 5 ITERATION PLAN The timeframe for this iteration is 8 work days starting at May 18 thus ending at May 27 Seeing as we only have documentation left we allow ourselves to cut our working days from 7 hours a day to 6 hours a day This gives us a total of 192 hours for this iteration 12 5 1 TIME SCHEDULE The time schedule is an attachment to this document please refer to
60. hen turned on in Source The alarm is functioning when turned on in Source but not when turned on in System Platform The alarm does not make a sound is not visible e The stack beneath the rig is not disconnected Encountered errors Outcome The ESD can be activated at any given time Pass fail The alarm sounds and is visible on both systems simultaneously Pass fail Stack is disconnected from the rig Pass fail TABLE 48 TEST T1 PAGE 72 oF 151 vWOCS FINAL DOCUMENT 27 05 2011 V1 0 7 6 1 2 INITIALIZATION OF ALARMS Test details Req ID Initialization of alarms Test ID Test Initialize alarms in Source Test approach Expected results errors Variable inputs Errors Outcome TABLE 49 TEST T2 e Run Source and System Platform e Run the alarm in Source by pushing a VR button for manual alarm initialization e ls the alarm on and visible in both System Platform and Source e Manually run the alarm in System Platform e ls the alarm on and visible in both System Platform and Source e The VR button is not operational e The alarm does not run at all Encountered errors The alarm sounds and is visible on both systems Pass fail The VR button is operational Pass fail The button in System Platform is sending alarm command to source Pass fail PAGE 73 0F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 7 6 1 3 EVACUATION TO DESIGNATED ZONE Test details Req ID Evacua
61. icular action Various testing types that fall under the Black Box Testing strategy are functional testing stress testing recovery testing volume testing User Acceptance Testing also known as UAT system testing Sanity or Smoke testing load testing Usability testing Exploratory testing ad hoc testing alpha testing beta testing etc These testing types are again divided in two groups a Testing in which user plays a role of tester and b User is not required PAGE 96 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 8 4 2 WHITE BOX TESTING White box testing strategy deals with the internal logic and structure of the code White box testing is also called as glass structural open box or clear box testing The tests written based on the white box testing strategy incorporate coverage of the code written branches paths statements and internal logic of the code etc In order to implement white box testing the tester has to deal with the code and hence is needed to possess knowledge of coding and logic i e internal working of the code White box test also needs the tester to look into the code and find out which unit statement chunk of the code is malfunctioning Advantages of White box testing are i As the knowledge of internal coding structure is prerequisite it becomes very easy to find out which type of input data can help in testing the application effectively li the other advantage of white box testing is that it he
62. in Source should update in the HMI on System Platform Date 02 12 2010 Functional non functional Functional Meets UC6 Hardware Software Software Use case Implementation Requirement state approved TABLE 26 REQUIREMENT A6 F 6 4 3 7 A7 F AUGMENTED REALITY ALARM THRESHOLD Requirement details Requirement details Description Valves should have a configurable pressure limit in Source The operator PONY ste aae osetrene ae outban Use case Implementation Commens CS TABLE 27 REQUIREMENT A7 F 6 4 3 8 A8 COMMUNICATION Requirement details Description A stable communication between Source and System Platform must be established 24 02 2011 Functional non functional Meets Figure 2 Hardware Software Software Use case Main use case Implementation diagram Comments co TABLE 28 REQUIREMENT A8 PAGE 570F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 6 4 4 REQUIREMENTS OF CATEGORY B 6 4 4 1 B1 F REGULATE PRESSURE Requirement details Category 1D B1 F Origin Function description from employer Description The system operator should be able to set and regulate the supply pressure of tanks Date 02 12 2010 Functional non functional Functional Meets nies Hardware Software Software Use case Implementation Requirement state approved eines SOOO TABLE 29 REQUIREMENT B1 F 6 4 4 2 B2 F WOCS START UP PROCEDURE PURGE CONTAINER Requirement details
63. in contact through email and phone calls After our second presentation we will start to use one day a week at Nebbs office in Asker 4 6 2 3 2 INTERFACE TOWARDS HIBU There will be weekly meetings with our internal supervisor Before our presentations we will deliver our documentation Both internal censor and supervisor will attend the presentations PAGE 36 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 4 7 PROJECT MANAGEMENT 4 7 1 ACTIVITIES The categories for the activities are as follows Category 1xx Administration and project control 2Xx Requirements 3xx Design 4xx Implementation 5xx Test 6xx Research TABLE 3 ACTIVITY CATEGORIES For a complete list of activities please refer to the attachment Activities 4 7 2 TIME SCHEDULE 4 7 2 1 GANTT CHARTS We will create Gantt charts to keep track of what we should do and how long each activity should last Please refer to the attachment Overordnet V2 We will go into further detail about the iterations where we will give a more detailed view on the time schedule for each activity This will be done ahead of each iteration 4 7 2 2 MILESTONES e 1 Presentation 07 01 2011 e 2 Presentation 15 03 2011 e Industrial Gaming presentation 07 04 2011 e 3 Presentation 09 06 2011 PAGE 37 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 4 7 2 3 ITERATIONS We will work after the Unified Process method which implies that the project will be split up
64. in phases and iteration All iterations are planned to be three weeks however due to the fact that we are to have our second presentation March 15 we have to extend the fourth iteration by a week Also because of our lengthened due date we have room for an iteration more so the last two iterations considered as transition will be two weeks each When a new iteration starts we will have to produce a plan for that iteration which describes how we will spend the time we have It will also need to contain some information about how many hours per activity within that iteration we have At the end of each iteration we will have to produce an iteration report to compare the planned time consumption against the achieved time consumption We will need to have a working prototype of the product for the presentation at the Industrial Gaming conference We should according to the plan have started on the construction phase by this time 4 7 3 RESOURCES 4 7 3 1 HUMAN RESOURCES We have four persons which will spend approximately 500 hours each 4 7 3 2 SOFTWARE e Microsoft Word e Microsoft Excel e Microsoft Project e Source Engine e System Platform e 3D Studio Max e AutoCAD PAGE 38 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 4 7 3 3 HARDWARE e Gamepad controller for movement in VR e Microsoft Kinect 4 7 3 4 DROPBOX The project will use dropbox as a cooperation platform By doing this we will all have the latest versions of each d
65. ion 8 document one can see that we were spot on with the estimation PAGE 136 of 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 14 Project report 14 1 PURPOSE OF THIS DOCUMENT The purpose of the project report is to give a good overview and summary of the scope of the project It is also supposed to give a conclusion containing ours view on how things went according to the plan 14 2 AUTHOR Jan Hansen amp Leif H Larsen 14 3 IN CHARGE OF ACTIVITY Leif H Larsen PAGE 137 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 14 4 WHY ARE WE DEVELOPING THIS SYSTEM We are developing this system for Nebb Engineering that wanted to look at the possibilities of connecting the industrial Control system System Platform to a 3D game engine for operator training purposes Nebb wanted us to simulate a Workover Control System in a virtual world so that you could train wocs operators in a safe environment before sending them to work on a real system offshore The benefits of this are reduced cost and the possibility to train on scenarios that is difficult to carry out in the real world An example would be evacuation of an oil rig PAGE 138 of 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 14 5 ACHIEVED GOALS 14 5 1 PROJECT RESULT By looking at the project plan we can get an overview of the results 14 5 1 1 PROCESS MODEL AND TOOL The process model we used was Unified Process UP together with Scrum and the tool we u
66. it and why we have chosen the different technologies PAGE 139 of 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 14 5 1 3 RESPONSIBILITIES As for responsibilities we have had different technical responsibilities as well as non technical responsibilities This has worked quite well and the distribution of responsibilities turned out to be very good Each one of us took responsibility when we were assigned to do so and took charge of what to do The distribution of assignments within each phase also worked quite well and everybody has been working with every area of the project Each of us have also had responsibility of at least one technical thing so that everybody have something they can say I did this about 14 5 2 REAL COST When it comes to the cost of the project we are talking about two different costs first the actual cost in money and second the cost in man hours and resources If we see our budget we had a quite big budget which gave us a total of NOK 83 256 This is mostly because we had some quite expensive 3D modeling tools However as it turned out we were able to get student licenses for these and these were free Our total accounting ended on NOK 22 107 where the computer hardware were the biggest post As for man hours we had a budget of 500 hours each group member When we sum up all hours we have used we see that this budget has been blown We are all around 570 hours which can be explained with the fa
67. l EyeSimCommand String s Event String object int state Virtual function descriptions Send command to EyeSim This function runs when an event has happened in EyeSim TABLE 77 EYESIM IO INTERFACE DESCRIPTION 10 4 2 2 3 REPORTER This interface contains virtual functions for implementing an observer pattern Virtual functions publ ic virtual client publ ic virtual client Private virtual function notifyAll Virtual function descriptions function register Object Registers clients to the listener function unregister Object Unregisters clients to the listener Notifies all the clients TABLE 78 REPORTER INTERFACE DESCRIPTION PAGE 113 of 151 VWOCS 27 05 2011 FINAL DOCUMENT V1 0 10 4 3 SEQUENCE DIAGRAMS 2 getEvents if there are events 3 notifyAll 4 onSystemPlatformEvent 4 1 translateSystemPlatform 4 2 sendEyeSimCommand else do nothing FIGURE 12 SEQUENCE DIAGRAM SYSTEM PLATFORM PAGE 114 of 151 VWOCS 27 05 2011 FINAL DOCUMENT V1 0 2 getEvents if there are events 3 notifyAll 4 onEyeSimEvent 4 1 translateEyeSim A 4 2 sendSystemPlatformCommand else do nothing FIGURE 13 SEQUENCE DIAGRAM EYESIM PAGE 115 of 151 VWOCS 27 05 2011 FINAL DOCUMENT V1 0 10 4 4 ACTIVITY DIAGRAMS LP ByeSimListener i e VWOCSinterpreter SystemPlatfmlistener n End program
68. lease refer to Server API PAGE 128 of 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 11 7 CLIENTS 11 7 1 SOURCE CLIENT Source SDK has been released in several versions until now We use the latest available version Base 2007 because the most recent version Base 2009 is not 100 ready for distribution via Steam All objects in Source engine are called entities These entities can have several attributes and behaviors set up pre compile time When something happens to an entity e g button pushed there are functions in the source code for the engine which will be executed There is a number of functions available onAction onPickup onTouch onChange etc Inside the function description is the place we put our code which extends the Source engine and makes it communicate with System Platform That way when something happens with our object the output we added will fire and execute at the same time void action Object in game Function call our code FIGURE 19 FUNCTION CALL SOURCE The function call will send a message to the Java server via our client code which we have embedded into the Source code For a complete class diagram please refer to Source Class diagram jpg For a complete sequence diagram please refer to Source sequence diagram jpg As we can see from the class diagrams we use sockets for this client Before the source project starts we need to make sure the server is running When the source pr
69. lps in optimizing the code iii it helps in removing the extra lines of code which can bring in hidden defects Disadvantages of white box testing are i As knowledge of code and internal structure is a prerequisite a skilled tester is needed to carry out this type of testing which increases the cost ii And it is nearly impossible to look into every bit of code to find out hidden errors which may create problems resulting in failure of the application 8 4 3 FUNCTIONAL TESTING In this test the software is tested for the functional requirements The test are written in order to check if the application behaves as expected 8 4 4 AD HOC This is a test done without any formal Test Plan or Test case creation The Ad Hoc testing helps users learn the application prior to starting any other testing procedures this helps in deciding duration and scopes to various testing PAGE 97 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 8 4 5 VOLUME Volume testing is done against the efficiency of the application Huge amount of data is processed through the application being tested in order to check the extreme limitations of the system 8 4 6 STRESS The application is tested against heavy load such as complex numerical values large number of inputs large number of queries etc which checks for the stress load the applications can withstand 8 4 7 UNIT TESTING The developer carries out unit testing in order to check if the partic
70. lves and pushing alarm buttons Date 02 12 2010 Functional non functional Functional Meets N A Hardware Software Software Use case Implementation Requirement state approved Comments This concerns Source system only Each Al controlled crew member should execute a simple action turning the valves assigned to them TABLE 36 REQUIREMENT C3 F 6 4 5 4 C4 F KINECT INTEGRATION Requirement details Category ID C4 F Origin Function description from employer Description By connecting a kinect controller to the system it should be able to control valves and movement of the player Use case Implementation Comments TABLE 37 REQUIREMENT C4 F PAGE 61 0F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 6 5 ANALYSIS OF THE SYSTEM 6 5 1 SYSTEM IN GENERAL By utilizing this basic Use case diagram we have illustrated the following system based on the task definition given by Nebb System Operator Interface FIGURE 6 MAIN USE CASE SYSTEM DIAGRAM The task definition from Nebb describes that they want to integrate System Platform and Source together so that they can simulate both systems simultaneously We will do this by making an interface system that can communicate between the two pieces of software What happens in one system is supposed to happen in the other system as well Figure 2 illustrates the basic operations of the system and how the interface is meant to be System Operator is a human us
71. ment All use cases will be thoroughly defined Further on analysis class for the system will be made This will help understand the connections between objects and their communication with each other This document will also be a good stepping stone for the upcoming design phase of the project Please see the document Introduction to UML for a brief explanation and introduction to UML diagrams 9 2 AUTHOR Dejan Vukobratovic 9 3 IN CHARGE OF ACTIVITY Dejan Vukobratovic PAGE 100 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 9 4 ANALYSIS CLASSES o gt y lt lt Interface gt gt System Platform ri SP VO lt lt Interface gt gt EYESIM EYESIM W O FIGURE 8 ANALYSIS CLASS DIAGRAM In order for EYESIM and System Platform to communicate with each other we need to implement several interfaces Figure 2 shows a rough overview of the system If unfamiliar with the symbols above please take a short look in the technology document Introduction to UML the chapter about Analysis Classes System Platform and EYESIM are illustrated as databases where the data will be stored and changed frequently by both systems Further on we have set up EYESIM I O and SP I O System Platform interfaces for handling the inputs and output for both systems In the left end we have the VWOCS control class the interpreter which represents the core of our planned interface The interfaces above are meant to cooperate with ea
72. n document where we describe the stable architecture of the system One can use this document to specialize oneself in our system 11 2 AUTHOR Dejan Vukobratovic Leif H Larsen 11 3 IN CHARGE OF ACTIVITY Leif H Larsen PAGE 123 of 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 11 4 INTRODUCTION TO IMPLEMENTATION 11 4 1 GENERAL The basis of the implementation is what we established in the design document As it will be clear from this document we have made some changes from the original design but these are necessary to get the stable architecture The intended structure is however still the same We did not receive EYESIM within the given deadline so therefore we chose to build the rest of the system using the engine from our prototype Source 11 4 2 UML API Throughout this document we will refer to UML diagrams which describe the system better These diagrams are as one will see different than our earliest diagrams but these are the finished diagrams We will also refer to the API created instead of describing everything in detail 11 4 3 DEVELOPMENT SOFTWARE For the prototype the following development software have been used e Hammer editor Default map editor for source projects e Visual Studio 2010 C C editor e Netbeans Java editor e 3D studio max 3D model editor PAGE 124 of 151 VWOCS 27 05 2011 FINAL DOCUMENT V1 0 11 5 SYSTEM AS A WHOLE The system can be deployed on either
73. nd that we depend on it Consequence If EyeSim falls off we will have to find another graphical tool to represent the WOCS system in There are other options such as the Ul engine and the Source Engine TABLE 8 R4 Probability of Middle Level of severity occurrence Making sure we meet the system requirements and recommended settings Consequence EyeSim and System Platform might run bad on our laptops since they are optimized for running on server based platforms This might result in a major loss of time if appropriate hardware isn t acquired TABLE 9 R5 Probability of Middle Level of severity occurrence Prevention Group members should take care of their PC s Regular system scan and antivirus updates should be performed PC problems can quickly evolve into a major time sink TABLE 10 R6 PAGE 46 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 5 5 5 HUMAN RISKS Risk name Breakup Risk ID Probability of Middle Level of severity occurrence Prevention Group members should keep a professional attitude while working on this project Keep work and private time separated Consequence Breakups can make group members unmotivated and distracted This can have a serious impact on the work that has to be done TABLE 11 R7 Probability of Middle Level of severity occurrence Prevention Group members should be more involved in the project We all want a good final grade and
74. ocument since it can be used as a synchronization tool 4 7 4 BUDGET The employer is required to cover all costs in the budget according to the contract For the entire budget please refer to the attachment Budget 4 7 5 CONTROL PLAN 4 7 5 1 MEETINGS We will have meetings with the employer if needed mainly to update them on the progress and to see that there are no misunderstandings There will also be weekly meetings with our internal supervisor 4 7 5 2 PLANS AND REPORTS We will write plans and reports during the project which will make it easier to keep control of the progress 4 7 5 3 TIMESHEETS Each member of the group will have to keep track of the hours they use by writing a timesheet This should be detailed enough to know what we were doing at a given date PAGE 39 0f 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 5 Risk analysis 5 1 PURPOSE OF THIS DOCUMENT The main purpose of this risk analysis document is to improve our project quality In addition it helps identify risks associated with the project and describe which source of action should be taken This document will cover several risk factors Among them are risk factors related to the system risk factors where the origin is an outsider and finally the human risk factors 5 2 AUTHOR Dejan Vukobratovic Jan Hansen 5 3 IN CHARGE OF ACTIVITY Dejan Vukobratovic PAGE 40 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 5 4 IDENTIFYING THE R
75. oject Handbook HiBu 4 2 AUTHOR Leif Henning Larsen 4 3 IN CHARGE OF ACTIVITY Leif Henning Larsen PAGE 31 0F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 4 4 PROJECT OVERVIEW 4 4 1 PROJECT SCOPE The main purpose of the project is to enhance the Workover Control System WOCS by integrating it with a VR Virtual Reality application called Source Source is a game engine produced by Valve a corporation that made many astonishing game titles such as Half Life and Portal Personnel can use Virtual WOCS for training purposes By simulating a ship or an oil rig the personnel no longer have to travel far out to deep waters This also includes emergency scenarios such as equipment on fire Com lt A ka gt ae FIGURE 4 CONNECTING THE TWO SYSTEMS Our job is to make sure that these two systems can communicate in such a way that it is possible to actually do personnel training onshore To make sure the scope does not get to big we have selected a few minor missions involving some start up procedures and some alarm procedures 4 4 2 PROJECT GROUP The project group consists of the following members Name Initials Leif Henning Larsen LHL Torjus Engell TE Dejan Vukobratovic DV Jan Hansen JH TABLE 1 MEMBERS OF PROJECT GROUP PAGE 32 0F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 4 4 3 PROJECT DOCUMENTATION For a complete list of all official documents to be written please refer to the attachment
76. oject starts PAGE 129 of 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 up our code connects to the server Further on a thread starts which starts a while loop for sending Whenever an action happens to the button a method is called to send the appropriate string to the server For get further information regarding the Source client please refer to the Source API u 11 7 2 SYSTEM PLATFORM CLIENT For System Platform the communication is quite different than the one we looked at previously for Source As one can tell from the deployment diagram above there are two pieces of client code which is needed for the System Platform bit to work properly System Platform uses an own simulator program for running inputs and outputs As we can see from the diagram this is our only connection to the galaxy This simulator will therefore have to connect to the client program in order for us to send commands to System Platform So when we send information from Source the server will then pass the information received through network to the simulator where System Platform picks it up when scanning for changes We define the input scan ourselves e g once every 500 milliseconds This will relieve the CPU time on the Virtual Machine running System Platform System Platform operates on a very complex level of detail especially when defining the structure of the plant definition Every industrial plant is to be divided in sections also calle
77. oject will be discontinued TABLE 19 R15 PAGE 49 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 5 5 7 RISKS WHICH OCCURRED 5 5 7 1 R4 EYESIM LICENSE NOT RECEIVED During the middle of March 2011 we received a note from the Italian team behind EYESIM telling us that they had no time to help us with our project after all This proved to be a severe setback because we had prepared all 3D models for EYESIM After realizing the problem we had to choose a game engine as a replacement and the choice quickly fell on Source engine which was used to develop great titles such as Half Life 2 and Portal However new problems quickly surfaced One of the major ones was that Source has a limit of 10000 polygons for each model Since we drew most of our 3D models in CAD software they had a much larger polygon count 50000 We had to redesign and rebuild the models which took a huge chunk of time However we managed to do what we planned within the iteration in March At the same time it was good to finally start on the interface implementation in Source We managed to pull ourselves together and made it for the 2nd presentation For this risk we have to say it was good to evaluate backup plans in case it went wrong Source engine turned out to be a wise choice after all due to its great community and tutorials However the 3D modeling part took three times as much time as planned 5 5 7 2 R8 LACK OF MOTIVATION This one did not occ
78. on filter Table 87 Animation handles Table 88 Example of protocol PAGE 13 0F 151 27 05 2011 V1 0 88 88 89 90 91 92 92 93 93 94 110 111 112 113 113 113 118 118 119 119 119 121 121 121 122 127 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 1 Introduction 1 1 SHORT DESCRIPTION OF THE PROJECT This project is the work of following students at Department of Technology H gskolen i Buskerud HiBu University College Kongsberg e Leif H Larsen e Torjus Engell e Jan Hansen e Dejan Vukobratovic The main purpose of the project is to enhance the Workover Control System WOCS by integrating it with a VR Virtual Reality application called Source Source is a game engine produced by Valve a corporation that made many astonishing game titles such as Half Life and Portal For this project we will modify the Source engine to fit our needs for the project requirements Personnel can use Virtual WOCS for training purposes By simulating a ship or an oil rig the personnel no longer have to travel far out to deep waters This also includes emergency scenarios such as equipment on fire Virtual WOCS blog Os ka ad FIGURE 1 CONNECTING THE TWO SYSTEMS Our job is to connect two pieces of software with each other using an interface that we will build This will allow them to communicate with each other so that actions in Source will simulate the same action in System Platform and vice versa in real
79. one computer or two computers If it s deployed on one computer you have a virtual machine which is the host of System Platform with its simulator and receiving client On the physical machine you run the VWOCS server as well as the virtual environment Source The following figure describes this deployment FIGURE 17 DEPLOYMENT DIAGRAM ONE MACHINE Seeing as both the virtual machine and the virtual environment use a lot of the CPU and GPU it can be an advantage if we split this up to two computers By doing this we are able to separate the control system from the graphics and thus being able to connect other clients as well This may be for instance an instructor wanting to change scenarios etc The way this is done is by starting our Java server on one machine and starting up the virtual machine on the same machine On another machine we run the virtual environment which connects to our server PAGE 125 of 151 VWOCS 27 05 2011 FINAL DOCUMENT V1 0 The following figure describes this deployment FIGURE 18 DEPLOYMENT DIAGRAM TWO MACHINES The VWOCS client has been integrated into the Source This is a requirement from Source because it requires all additional modifications all cop and h files to add the base file called cbase h This does not pose any trouble at all since all we do is add include cbase h clause at top of each of our files The rest of our code can then be interacting with Source throug
80. onnection with the project and be the basis for everything that concerns the progress of the project 2 1 2 AUTHOR Dejan Vukobratovic 2 1 3 RESPONSIBLE Dejan Vukobratovic PAGE 160F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 2 2 PRODUCT PROPERTIES Nebb Engineering is in need of a system that simulates their existing WOCS system in 3D and makes it possible to control elements in WOCS using VR equipment Nebb Engineering is a company which works within the areas of process energy and environment to offer concept studies and engineering services including complete electrical and automation systems Nebb Engineering is also involved in subsea oil installations and safety systems for ships and drilling rigs As of this day Nebb uses a system for controlling subsea installations called WOCS Workover Control System This makes it possible to control Christmas trees by providing possibilities for opening closing valves with help of computers The WOCS system is integrated in a container that is placed on a ship or a drilling rig Inside the container there are computers and other equipment necessary for operations Nebb wants to simulate this WOCS system in interactive 3D so that operations that are usually carried out offshore can also be done on land with the aid of VR equipment This makes it possible to train workers without exposing them for dangerous situations In addition the system will make it possible to train on handlin
81. rmation happens about the new value and Flickering states it has been set window Old value still shows 2 New value is The new value gets Old value still regulated by the adjusted to what the shows New operator operator wishes for value not being able to set 3 An overpressure is Tank is purged and ready No overpressure applied by the for use available operator TABLE 71 TEST CASE 8 PAGE 93 OF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 7 7 1 9 TEST CASE 9 RAISE LOWER STACK Use case origin UC9 Raise lower stack Description This test case will test if the stack has been raised and lowered after appropriate commands have been executed Predecessors Source and System Platform must be preinstalled Steps Description Expected Result Expected Errors Comments 1 Operator pushes the Stack lowers itself Nothing button for lowering beneath the rig happens the stack 2 Go back to step 1 and repeat the process this time with raising the stack TABLE 72 TEST CASE 9 PAGE 94 0F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 8 Test strategy 8 1 PURPOSE OF THIS DOCUMENT The purpose of this document is to define some testing methods we will use during the different stages of this project also to give the reader insight in our testing methods 8 2 AUTHOR Torjus Engell 8 3 IN CHARGE OF ACTIVITY Torjus Engell PAGE 95 oF 151 vWO
82. roduction to Requirements Please refer to this file The environment to be simulated is a WOCS Container installation on an oil rig It is basically a hydraulic system to operate vents that control the flow of oil in a Christmas tree The core of the system is installed in a container stationed on the oil rig This container contains everything needed to open and close the vents with hydraulic pressure The requirements are based on such an installation All requirements will be set up in tables to provide a good overview We have used the table template below for all requirements Each table is described by the requirement ID and the name of requirement The ID will be detailed as for example B3 F where B is the requirements category either A B or C 3 is the number of the requirement and F identifies that the requirement is functional Non functional requirements will not have the last letter F in their ID Requirement details A B C A IDnum how the requirement was identified description of the requirement dd mm yyyy Functional non functional functional non functional Meets Use case ID Hardware Software hardware software Use case Implementation Requirement state Requirement state approved denied suggested Comments TABLE 20 REQUIREMENT TABLE TEMPLATE PAGE 54 0f 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 6 4 3 REQUIREMENTS OF CATEGORY A 6 4 3 1 A1 F ACTIVATE EMERGENCY SHUTDOWN ESD
83. s requirements needs This model has the possibilities to change requirements late in the development process without causing too much trouble Communication and simplicity are emphasized and one is supposed to start testing from day 1 This gives the customer the possibility to give feedback which can be handled quickly There are three phases behind extreme programming First you go through a planning stage where you find the customers requirements and agree on deadlines Further on you have a design phase Everything is kept simple and there are often restructuring Optimization is done at last The last phase is the test phase Every parts of code need to have relevant tests and very part of the code must succeed those tests before one can continue 3 5 2 1 ADVANTAGES e Start early with development e Changes in late stage of development are possible 3 5 2 2 DISADVANTAGES e Alot of time can be wasted with restructuring e Can incorporate bad software design PAGE 24 0F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 3 5 3 UNIFIED PROCESS Unified process is an iterative process method which consists of four phases 3 5 3 1 INCEPTION This is the first and shortest phase Throughout this phase one should be able to outline system requirements identify risks associated to the project and consider possible solutions to the project 3 5 3 2 ELABORATION This phase aims to find the final way of develop the product If you u
84. se UML use cases class and package diagrams will be developed through this phase At the end of this phase one are expected to deliver a good plan for the construction phase 3 5 3 3 CONSTRUCTION This is the biggest phase in the project The objectives within this phase are to develop the product based on what you did in the elaboration phase One will usually have many iterations where you develop different parts of the product in each iteration 3 5 3 4 TRANSITION This is the last phase of the project and is the phase where you release the product You will get feedback of the product Based on this feedback you will consider if you need a lot of iterations to change the product and correct errors 3 5 3 5 ADVANTAGES e Structured e Use case based iterations 3 5 3 6 DISADVANTAGES e Can be complicated to change requirements towards the end PaGE 25 oF 151 VWOCS 27 05 2011 FINAL DOCUMENT V1 0 Inception Elaboration Construction Transition Requirements Design Implementation Test Proj Mgmt Iter Iter 2 Iter 3 Iter 4 Iter 5 Iter 6 Iter 7 Iter 8 Iter 9 Iter 10 FIGURE 3 UNIFIED PROCESS MODEL 3 5 4 OUR CHOICE After some discussion around which method that was best suited for this type of project we have decided to use unified process with some elements from other working methods We chose this method because it consists iterative phases As figure 3 illustrates it is easy to create project activities
85. se diagrams we will show how they can meet the requirements Only functional requirements are to be met in Use cases 6 2 AUTHORS e Jan Hansen e Dejan Vukobratovic 6 3 IN CHARGE OF ACTIVITY e Jan Hansen PAGE 52 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 6 4 REQUIREMENTS 6 4 1 REQUIREMENTS LIST 6 4 1 1 CATEGORY A 6 4 1 1 1 FUNCTIONAL e A1 F Activate Emergency Shutdown ESD e A2 F Initialization of ESD alarm e A3 F Evacuation to designated zones e A4 F Hydraulic Power Unit HPU Start pump e A5 F Clogged Filter Alarm CFA e A6 F Update warn Human Machine Interface HMI e A7 F Augmented Reality alarm threshold 6 4 1 1 2 NON FUNCTIONAL e A8 Communication 6 4 1 2 CATEGORY B 6 4 1 2 1 FUNCTIONAL e B1 F Regulate pressure e B2 F WOCS start up procedure Purge Container e B5 F Real time info on valves in Source 6 4 1 2 2 NON FUNCTIONAL This requirement is deprecated because EyeSim was not used for implementing the virtual world e B4 Development of an API for the system 6 4 1 3 CATEGORY C 6 4 1 3 1 FUNCTIONAL e C1 F Raise lower stack e C2 F Artificial Intelligence Movement of crew e C3 F Artificial Intelligence Abilities of crew e C4 F Kinect Integration PAGE 53 0F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 6 4 2 REQUIREMENT DETAILS An introduction to how requirements are divided into three distinct groups and what the reason for this is can be found in the attachment Int
86. sed was Unified Modeling Language UML This fitted great to this type of project and we always had a good grip on how things went according to the plan and the remaining time of the project We have used scrum meetings every day to find out what everyone was going to work on that day and we feel that this helped us getting better progress in the longer run Using UML for analysis and design of the system was a success and described the project the way we want 14 5 1 2 DOCUMENTATION In the projects scope we have written many documents We have written a pre study report that reflects what we knew about the project in the beginning This gave us an idea of what we were to do which in turn gave us the possibilities to determine requirements All the requirements were gathered in the requirement specification which were written in parallel with the test specification Further on we have written a system analysis to analyze what we were to do which then led on to the design document After the design document we moved on to the implementation and the implementation document and at last we have this project report to conclude and sum up the project plan We have also written a lot of other documents related to project management such as weekly follow up document iteration plans and reports meeting requests commentaries Also we have written several technology documents which describe different technologies we have used in terms of how to use
87. sited 20 05 2011 e http en wikipedia org wiki Unified Process Last visited 27 09 2010 e http en wikipedia org wiki Use case Last visited 02 12 2010 e http en wikipedia org wiki Unified Modeling Language Last visited 02 12 2010 e http en wikipedia org wiki Software Requirements Specification Last visited 02 12 2010 e http www buzzle com editorials 4 10 2005 68350 as Last visited 15 12 10 e http www buzzle com editorials 4 10 2005 68349 as Last visited 15 12 10 e http en wikipedia org wiki Systems_ analysis Last visited 20 05 2011 17 3 EXTERNAL BOOKS AND OR MAGAZINES e Project manual HiBu Torbj rn Str m amp Olaf Hallan Graven e Essential software testing A use care approach by Greg Fournier e Software testing An ISTQB ISEB Foundation Guide by Brian Hambling e Raven Test specification e Rivet test specification PAGE 151 of 151
88. sn t focus on new functionality but on functionality that was previously delivered and tested As we add new functionality to the program a test to ensure that noting previously delivered got broken during the merging Defects of this type include e Existing uncaught defects that show up with the integration of new code e Defects preciously fixed that reappear in the new release e Defects in previous functionality introduced as part of the creation of new functionality Regression tests are generally identified from previously run tests Common ways to regression test include performing all previously run tests focusing on the reemergence of previously found bugs and running a subset of previously run test focusing on critical functionality Besides all the testing types given above there are some more types which fall under both Black box and White box testing strategies such as Functional testing which deals with the code in order to check its functional performance Incremental integration testing which deals with the testing of newly added code in the application Performance and Load testing which helps in finding out how the particular code manages resources and give performance etc PAGE 99 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 9 System analysis 9 1 PURPOSE OF THIS DOCUMENT This document will cover the analysis part and extensions based on use cases made for our system in the requirements specification docu
89. stem Platform registers the changes done to any valve and displays this Pass fail TABLE 53 TEST T6 PAGE 77 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 7 6 1 7 AUGMENTED REALITY ALARM THRESHOLD Test details Test The pressure limit threshold on any valve can be manually configured through e Test approach Run Source and System Platform Change the pressure limit on a valve on any of the systems Is the new pressure limit registered on both systems Test again on the system that has not yet been tested Expected None of the systems register the change in pressure limit results errors Only one of the systems registers the change in pressure limit The pressure change is registered but not taken further by the interface Variable inputs Interface modifications on off functions for valves Encountered errors Outcome The pressure change is registered on both systems and shows correctly Pass fail TABLE 54 TEST T7 PAGE 78 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 7 6 1 8 COMMUNICATION Test details Test Communication between a server and two clients dd mmyyw e Test approach Start server and wait for connection Start a client and connect to server Send a number of commands to server to check the connection between the two Started another client and connected Send commands from both clients to see if the server will return open close valve from both Expected The server will not
90. stimated Hours 135 13 5 2 Used hours 135 13 6 Conclusion 136 13 6 1 Goals 136 13 6 2 Time consumption 136 14 Project report 137 14 1 Purpose of this document 137 PAGE 9 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 14 2 Author 137 14 3 In charge of activity 137 14 4 Why are we developing this system 138 14 5 Achieved goals 139 14 5 1 project result 139 14 5 2 real cost 140 14 5 3 evaluation of the product 140 14 6 Project execution 142 14 6 1 Project model 142 14 6 2 Hours used 143 14 6 3 Quality control 143 14 6 4 Challenges 144 14 7 Conclusions 145 15 Future recommendation 146 15 1 Purpose of this document 146 15 2 Author 146 15 3 In charge of activity 146 15 4 Improvements potentials 147 15 4 1 Simulator 147 15 4 2 Graphics engine 147 15 4 3 General improvements 147 16 Fun Facts 148 17 References 150 17 1 Intern documents 150 17 2 Websites 151 17 3 External books and or magazines 151 PaGeE 10 oF 151 vWOCS FINAL DOCUMENT Table of figures Figure 1 Connecting the two systems Figure 2 Spiral model Figure 3 Unified Process model Figure 4 Connecting the two systems Figure 5 Risk Impact Graph Figure 6 Main use case system diagram Figure 7 Extended use case diagram Operator Figure 8 Analysis class diagram Figure 9 Extended use case diagram Operator Figure 10 Filter Figure 11 Design class diagram Figure 12 Sequence diagram System Platform Figure 13 Sequence diagram EYE
91. ted the functional description from Nebb meaning that we would not meet the expectations of the outcome product TABLE 5 R1 Probability of Middle Level of severity occurrence Prevention Group members should be more involved in the project Try to understand the technology we use and make sure we know how to operate it Consequence Not meeting the B requirements would indicate that we have not implemented some of the functions described by Nebb meaning that we would not meet the expectations of the outcome product However these consequences are not as important as the ones associated with A requirements TABLE 6 R2 Probability of Middle Level of severity occurrence Prevention Group members should be more involved in the project Try to understand the technology we use and make sure we know how to operate it Consequence Not meeting the C requirements would indicate that we have not implemented some of the functions described by Nebb These requirements are not as important for the final product though so there is no immediate panic associated to this risk TABLE 7 R3 PaGE 45 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 5 5 4 TECHNICAL AND SYSTEM RELATED RISKS EyeSim license not received Risk ID RO Probability of High Level of severity occurrence Prevention Keep good contact with Invensys and Nebb Making sure we show enthusiasm and that we really want to work with EyeSim a
92. tem Platform 5 Turn 19NSCircPump_ When valve is turned on Nothing ON next valve happens in 19NSCircPumpAuto is to System Platform be activated 6 Turn This is the last item in Nothing 19NSCircPumpAuto the sequence of happens in ON activation before HPU mission is finished System Platform TABLE 67 TEST CASE 4 PAGE 91 0F 151 VWOCS FINAL DOCUMENT 7 7 1 5 TEST CASE 5 CHANGE CLOGGED FILTER Use case origin UC5 Change clogged filter 27 05 2011 V1 0 Description This test case will test if the operator has successfully changed the clogged filter Predecessors Source and System Platform must be preinstalled A filter must be clogged default position and resume operation normally The task list continues filter alarm still shows a clogged filter Steps Description Expected Result Expected Errors Comments 1 Change the filter There is no hydraulic Filter cannot be fluid in the pipe CFA is changed shown on System Platform 2 Put filter in its Everything runs The clogged TABLE 68 TEST CASE 5 7 7 1 6 TEST CASE 6 OBSERVE STATUS PANEL Use case origin UC6 Observe status panel Description This test case will test if the operator has successfully activated a HMI window inside Source Predecessors Source and System Platform must be preinstalled A mission in Source has to be started before the test can be executed
93. tem functionality allowing a trainee to activate the ESD at any given time during a mission This will disconnect the stack from the rig and raise an alarm The ESD can be activated from both EYESIM and System Platform and likewise give same alarm indications in both systems In reality this shutdown action is extremely expensive However in order to maximize crew security and minimize the risks of injury it is necessary to have the functionality in place Specific events which need to be handled exquisitely are stack and alarm The stack disconnection needs to be modeled and animated in a way so that it looks great visually The alarm solution has an interesting option In addition to alarms in EYESIM and System Platform we can put a real spinning beacon light connected to an USB port This will be a great addition to our last presentation which will focus on the product itself 9 5 2 UC2 INITIATE ALARM A trainee must be able to initiate an alarm manually when something unexpected happens This is done by pressing one of the manual alarm buttons placed throughout the rig As with UC1 the main focus here is of course crew safety and minimizing the occurrence of for example accidents leaks and emergency The alarms should be visible in both systems of course To make the training simulation somewhat real we will need to make sounds for the alarm in EYESIM Since the alarm can then be heard and seen it will be easier for trainees to react
94. ter will look like in EYESIM Filter body Detachable casing FIGURE 10 FILTER First we have the filter body and in the end we have the casing When detached it reveals the filter which can then be changed when it is clogged An alarm will show up when the filter is clogged which indicates that a trainee needs to change it The alarm will then 9 5 6 UC6 OBSERVE HMI While system information is easily obtained in System Platform EYESIM has introduced another dimension the virtual window The HMI in System Platform is designed to show and allow control of all physical processes in an industrial environment We wish to take this a step further and allow the trainee to choose an object in EYESIM a valve or a pipe tank and then bring up an in game menu This menu contains information about the valve such as name type tags etc In addition instead of using manual gauges and meters that are modeled with moving parts such as the needle in a manometer we will make a digital version which shows up in the HMI virtual window in EYESIM This will allow all information to be displayed at the same time at the same place same window PAGE 106 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 9 5 7 UC7 SET VALVE ALARM THRESHOLD Another valuable function is for a trainee to set alarm boundaries If pressure in a tank is too high it would be nice to hear and see an alarm which indicates this Now if the trainee can set the alarm
95. three hours a week testing some software PAGE 87 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 7 7 TEST CASES In order to determine whether the use cases described in Requirements Specification are working correctly or not we need to set a specific list of conditions which will be tested by a tester This testing method is also known as test cases They will help us keep the same quality as the rest of the project We have covered each use case with a corresponding test case in a table template which can be seen below table 2 Steps Description Expected Result Expected Errors Comments 1 2 TABLE 63 TEST CASE TABLE TEMPLATE 7 7 1 TEST CASES IN DETAIL 7 7 1 1 TEST CASE 1 ACTIVATE EMERGENCY SHUTDOWN Use case origin UC1 Activate Emergency Shutdown Description This test case will test whether an emergency shutdown has been executed after the system operator has initiated the shutdown Predecessors Source and System Platform must be preinstalled The simulated environment requires the trainee to activate the emergency shutdown in any of the systems while executing the test Steps Description Expected Result Expected Errors Comments 1 Activate the ESD ESD starts and the stack Nothing from any of the is disconnected from the happens Stack systems rig The alarm is hearable doesn t and visible disconnect but the alarm is on or vice versa 2 Go
96. threshold manually the system would be configurable from EYESIM This is what we will focus on within this functionality We want a trainee to be able to set thresholds for valves primarily If the pressure limit is exceeded it will sound an alarm and the trainee can then shut off or relieve the supply by redirecting the flow There are many possibilities here and we will need to limit them and choose a handful we wish to implement 9 5 8 UC8 START WOCS This is a complicated system function The real WOCS start up takes time and requires a lot of flow and pressure control We wish to simplify this start up by making it a push button in combination with some flow control performed by the trainee A detailed step by step description will be made in the mission document later 9 5 9 UCI RAISE LOWER STACK As with UC8 this function is complicated as well To simplify it we will start with making two buttons where one is for raising and the other for lowering the stack Some sounds and animations will have to be made in order to produce a visual WOW factor PAGE 107 of 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 10 Design document 10 1 PURPOSE OF THIS DOCUMENT Provide a full description of how the system will function and look It has to be detailed enough so that it can be used in the development process 10 2 AUTHOR Jan Hansen 10 3 IN CHARGE OF ACTIVITY Jan Hansen PAGE 108 oF 151 VWOCS 27 05 2011 FINAL DOCUM
97. tiate an alarm Meeting specification gt A2 F Predecessors gt An accident has happened in the simulated environment Event description 1 Activate alarm by pushing the virtual button An alarm starts Post conditions gt The alarm is running Optional gt TABLE 39 UC2 PAGE 64 0F 151 vWOCS FINAL DOCUMENT 27 05 2011 V1 0 6 5 4 1 3 UC3 EVACUATE TO DESIGNATED ZONE Description Meeting specification Predecessors Event description Post conditions Optional TABLE 40 UC3 6 5 4 1 4 UC4 sTART HPU Description Meeting specification Predecessors Event description Post conditions Optional TABLE 41 UC4 gt gt Evacuate to the designated zone A3 F The emergency shutdown has been activated The emergency shutdown alarm is running Evacuate to the nearest zone You have evacuated and mission is ended Start the pump that transfers hydraulic oil from return tank to supply tank A4 F Your mission is to start the HPU Activate the HPU by pushing the virtual button HPU is started HPU is up and running PaGE 65 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 6 5 4 1 5 UC5 CHANGE CLOGGED FILTER Description gt Operator changes the clogged filter Meeting specification gt AS F Predecessors gt Afilter is clogged gt Analarm is shown in HMI gt Your mission is to change the filter Event description 1 Vent the filter 2 Tak
98. tion to designated zone Test After the ESD alarm is initiated the operator moves to the designated safety description zone Alarm can be turned off ONLY after the operator has entered the safe zone dd mm yyyy Testers will be assigned later in the project Testing method Testing approach black box white box Test approach e Run Source and System Platform e Run ESD in any of the systems e Move to the nearest designated zone Expected e The user can turn off the alarm without moving to safe zone Outcome The operator turn the alarm on moves to the safe zone and get s the opportunity to turn the alarm off pass fail TABLE 50 TEST T3 PAGE 740F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 7 6 1 4 HYDRAULIC POWER UNIT HPU Test details Req ID Hydraulic Power Unit start up Test Activate the HPU from Source description dd mm yyyy Testers will be assigned later in the project Testing method Testing approach black box white box Test approach e Run source and System Platform e Start the pump in Source e Does the pump start and is it visible in System Platform Expected e The HPU will not activate from Source Encountered errors Outcome The HPU is activated and registered in System platform Pass fail TABLE 51 TEST T4 Pace 75 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 7 6 1 5 CLOGGED FILTER ALARM CFA Test details Req ID Clogged Filter Alarm CFA Test
99. uage EyeSim is developed in and WOCS is script based If we are to get stuck we would have to call Invensys support team to get help with EyeSim This could quickly use a huge amount of time if a bigger problem were to occur More uncertainties will probably occur when we develop the requirements but those two points above can affect the project plan quite a lot We do feel that it is possible to solve a project of this size When we get the proper licenses we can take a look at the technical side and we can then determine requirements which are realistic As a project group we have great understanding that the project has a big scope and that it is quite exiting We also understand that there are a lot that can go wrong and that this will require much more work than we are aware of Now that we have started to work with the project we would not consider changing project We feel that Nebb are good as employers and we hope that we can get a close and god cooperation with them PAGE 27 oF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 3 6 2 3D MODELS We are supposed to simulate a work environment from oil rigs ships in a virtual system in 3D Since it does not exist for the system we will need different 3D models to make it realistic It takes a great amount of time to create these models by professionals so it is unrealistic to create these ourselves It will probably not be realistic to purchase models since this can be quite expensi
100. ular module or unit of code is working fine The Unit Testing comes at the very basic level as it is carried out as and when the unit of the code is developed or a particular functionality is built 8 4 8 STATIC AND DYNAMIC TESTING Static analysis involves going through the code in order to find out any possible defect in the code Dynamic analysis involves executing the code and analyzing the output 8 4 9 STATEMENT COVERAGE In this type of testing the code is executed in such a manner that every statement of the application is executed at least once It helps in assuring that all the statements execute without any side effect 8 4 10 BRANCH COVERAGE No software application can be written in a continuous mode of coding at some point we need to branch out the code in order to perform a particular functionality Branch coverage testing helps in validating of all the branches in the code and making sure that no branching leads to abnormal behavior of the application 8 4 11 MUTATION TESTING A kind of testing in which the application is tested for the code that was modified after fixing a particular bug defect It also helps in finding out which code and which strategy of coding can help in developing the functionality effectively PAGE 98 OF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 8 4 12 REGRESSION TESTING Regression testing is done to ensure that something that was previously working still works The regression testing is doe
101. ur too often One time we took a day off for a trip to Sweden There we bought a lot of different stuff such as drinks and food and clothing It was really great to relieve our minds from the hard work before the 1 presentation Some other times when motivation was not on top we took early days off and continued working later in evenings at home or assigned a longer day some other time 5 5 7 3 R9 LACK OF KNOWLEDGE We did not encounter this that often but it is still worthy of mentioning The most notable occurrence was when we started using Source We had no clue of how to start so we had some extensive research and tutorial reading to do However this had to be done since there was no way back to EYESIM PAGE 50 0F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 5 5 7 4 R10 DISAGREEMENT When it comes to disagreement this is something which probably happens for everyone When four people work on the same project there are usually different views of how one should approach a situation This is where the problems were at hand for us Coming to agreement between different approaches is something we have spent time on quite a lot Apart from that we had no severe occasions where we had fights or verbal outbursts at each other 5 5 7 5 R11 ILLNESS AND INJURIES All of us have had some absence Nothing extraordinary though and no one was absent for a long time This also meant that people did not have to work extra to cover up for t
102. vWOCS 27 05 2011 FINAL DOCUMENT V1 0 11 6 SERVER Since we needed two clients there was a need for a server which could handle multiple connections The easiest way to achieve this is to create a server which starts a new thread for each connection Since threads in C are somewhat difficult to create we chose to code the server in java Please refer to the technology document Java VS C for more information regarding this choice For the complete class diagram of the server please refer to Server class diagram jpg For the complete sequence diagram of the server please refer to Server sequence diagram jpg When the server starts up it binds to port 8080 and starts a socket Further on it is listening for client connections and when a client connects it creates a new object for the client Also the server adds this client to a client array so that it can send messages to every client Then it opens the clients I O stream and starts the thread The thread that is started will immediately go to an infinite while loop which reads lines sent from clients If a line is received it will process this by calling a function in the server thread which sends the message to other clients To make sure the right message is sent we have some predefined char arrays that actually are being sent The line the server received is being parsed to decide which of the predefined arrays to send To get further information regarding the server p
103. ve Nebb will therefore need to give us the models we need PAGE 28 OF 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 3 7 TIME SCHEDULE By the fall of 2010 each of the four project group members should use approximately 100 hours each This will be distributed on requirements specification test specification maybe user manual API and project plan The fall of 2010 will be the start of the project and it is natural to let it be iteration 1 3 7 1 REQUIREMENTS SPECIFICATION This pre study report is to be done within the first week of October When it is done we will meet the employer to start to find requirements The requirements specification is the next task on the list It is a relatively big activity which will require a lot of work in the start Later during the fall we will focus more on the project plan We will try to reveal as many requirements as possible as correctly as possible during the fall so we will have monthly meetings with the employer to make sure we are on the correct track 3 7 2 TEST SPECIFICATION We will start to write the test specification a little after the requirements specification This will be a document which describes which test strategies we will use and how we are to test the different requirements This phase will be executed in parallel with the requirements as the communication between those is important 3 7 3 USER MANUAL As of today we are not sure if a user manual is required at this
104. where T is the letter for test and 3 is the number of the test All tests are based on their requirements identified in the upper left corner of the table Test details Read ABQ Test 0 Test Test description description damm yyy Name of tester Testing method Testing approach black box white box Test approach e Test approach Expected e Expected errors and results results errors Variable inputs Inputs Encountered errors what happened TABLE 47 TEST TABLE TEMPLATE PaGE 710F 151 vWOCS 27 05 2011 FINAL DOCUMENT V1 0 7 6 THE TESTS 7 6 1 MAIN OBJECTIVES 7 6 1 1 ACTIVATE EMERGENCY SHUTDOWN ESD Test details Req ID Activate emergency shutdown Test Activates the emergency shutdown procedure where the stack is description disconnected from the rig Effects must be visible on both System Platform and Source Alarms should run This action can be triggered at all times dd mm yyyy Testers will be assigned later in the project Testing method Testing approach black box white box Test approach Run Source and System Platform Run the ESD from Source Is alarm on in both applications Is the stack disconnected from the rig Run the ESD from System Platform Is alarm on in both applications Is the stack disconnected from the rig Expected The ESD cannot be activated at a certain time results errors The alarm is functioning when turned on in System Platform but not w

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