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1. CO GUI BT n Next Name a text to be used as the name of button BT O Set origin position of the button default is 0 0 GUI BT O X Y e g GUI BT O 100 200 X horizontal position Y vertical position BT N Set image ID used for the button in normal state default is 0 GUI BT N ID e g GUI BT N 0 ID ID of registered images BT P Set image ID used for the button in pressed state default is 0 GUI BT P ID e g GUI BT P 1 ID ID of registered images BT D Set image ID used for the button in disabled state default is 0 GUI BT D ID e g GUI BT D 2 ID ID of registered images BT M Set the movement when the button is pressed default is 0 0 GUI BT MX Y e g GUI BT M 2 2 X rightward move in pixel Y downward move in pixel BT G Set the screen to go to when the button is released Or go to next screen GUI BT G ID Eiga GUI BT G 4 ID screen ID to go to if not entered go to next screen For multi path applications GUI BT G ID 1 ID 2 e g GUI BT G 1 2 3 ID n target screen ID for path 0 path 1 and so on single path assignment means that target screen IDs are the same for all paths BT d Disable the button at startup can be enabled later by software GUI BT d BT t Set transparency without this command the button will be displayed normally showing white pi
2. LBL A Set on text box text alignment default is center 1 GUI LBL A Alignment_type Cus GUI LBL A 2 Alignment type 0 for left 1 for center and 2 for right LBL L Set language for label GUI LBL L Lang e g GUI LBL L 1 Lang language for label LBL E End current text box setting GUI LBL E 5 12 BOX Box settings BOX O Set origin position of the box default is 0 0 GUI BOX O X Y e g GUI BOX O 0 100 X horizontal position Y vertical position BOX S Set box size GUI BOX S Width Height e g GUI BOX S 800 2 Width width of the box Height height of the box BOX C Set box color default is black GUI BOX C Color e g GUI BOX C 0 Color box color 5 13 TAB Table settings TAB O Set origin position of the table default is 0 0 GUI TAB O X Y e g GUI TAB O 50 200 X horizontal position Y vertical position TAB B Make texts on the table bold GUI TAB B TAB C Set text and border colors defaults are black GUI TAB C Text_color Border_color e g GUI TAI B C 0xF800 0 Text color text color Border color border color TAB c Set column s parameters GUI TAB c Column Width Cap color Con color Text e g GUI TAB c 0 100 0x07E0 OxFFFF No GUI TAB c 1 200 0x07E0 OxFFFF Item Name GUI TAB c 2 400 0x07E0 OxF
3. Oia GUI BEG P 2 Path path route in the GUI flow 6 SND Commands This section is applicable when gui_sound_plugin c is added to the project The SND command is not the one with 5 15 GUI SND is a GUI command with a subcommand SND Now it s SND command and will be processed in the plug in source code not the GUI engine Unlike images or fonts MP3 files are not stored on SDRAM Only their paths are stored 6 1 CFG Configure global parameters CFG D Configure sound directory default is 7 root SND CFG D Path e g SND CFG D sr snd Path directory contains MP3 files 6 2 RGO Register MP3 files SND RGO ID nSegment Volume Lang Path En Ga SND RGO 0 1 80 255 start mp3 SND RGO 1 10 80 255 numbers mp3 ID sound ID nSegment segments in sound file this is 1 for general files playing all at once but can be more then one for segmented files For example the numbers mp3 sounds like one two three zero each segment can be played individually Volume sound volume can be from 0 99 Lang language for MP3 file Path file path 6 3 RGC Register MP3 files for multi language application Note that files can be assigned to an ID if their contents are the same but in multiple languages Software will play the right file with the language mode at a time automatically SND RGC Lang Path e g SND RGO 0 1 80 2 start_eng mp3 SND RGC 1 start_th mp3 L
4. Transparency GUI BT t Inverse GUI Bt i On button text GUI BT T Text Fonts GUI BT F ID 1 ID 2 Bold characteristic GUI BT B Text color GUI BT C Color Text alignment GUI BT A Alignment_type Save button settings GUI BT S Load button settings GUI BT L Value GUI BT V Value Special action GUI BT X Value End setting GUI BT E Textbox settings UT TXT 5 10 Origin GUI TXT O X Y Size GUI TXT S Width Height Insertion GUI TXT I Key characters receiver GUI TXT K Bold characteristic GUI TXT B Colors GUI TXT C Text_color Back_color Fonts GUI TXT F ID 1 ID 2 Text alignment GUI TXT A Alignment_type Text length max characters GUI TXT L Length Password mode GUI TXT p Password_ character Origin GUI LBL O X Y Bold characteristic GUI LBL B Color GUI LBL C Text_color Text GUI LBL T Text Fonts GUI LBL F ID 1 ID 2 Text alignment GUI LBL A Alignment_type Language GUI LBL L Lang End setting GUI LBL E Origin GUI BOX O X Y Size GUI BOX S Width Height Color GUI BOX C Color Origin GUI TAB O X Y Bold characteristic GUI TAB B Color GUI TAB C Text_color Border_color Column s parameters GUI TAB c Column Width Cap_color Con_
5. and or extension font defaults are 0 GUI TXT F ID 1 ID 2 e g GUI TXT F 1 1 ID 1 font ID ID 2 extension font ID TXT A Set on text box text alignment default is center 1 GUI TXT A Alignment type Ega GUI TXT A 2 Alignment type 0 for left 1 for center and 2 for right TXT L Set maximum characters in the textbox length GUI TXT L Length e g GUI TXT L 10 Length maximum of characters TXT p Enable password mode GUI TXT p Password_character e g GUI TXT p X Password_character a character to be shown in password box TXT E End current text box setting GUI TXT E 5 11 LBL Label settings LBL O Set origin position of the label default is 0 0 Unlike all other objects the alignment of label refers to its origin position So the top left corner of the label is not its origin position when the alignment set is center or right GUI LBL O X Y e g GUI LBL O 100 200 X horizontal position Y vertical position LBL B Make text on the label bold GUI LBL B LBL C Set text color default is black GUI LBL C Text_color e g GUI LBL C 0 Text_color text color LBL T Set label text GUI LBL T Text e g GUI LBL T Name Text label text LBL F Set font and or extension font defaults are 0 GUI LBL F ID 1 ID 2 e g GUI LBL F 1 1 ID 1 font ID ID 2 extension font ID
6. path 0 path 1 and so on single path assignment means that target screen IDs are the same for all paths 5 7 BG Background image settings BG A Add background images to associated screen can be more than one depend on number of language in the application GUI BG A ID 1 ID 2 ID 3 ID 8 Eiga GUI BG AO 1 2 ID ID of registered background images the quantity of ID can be up to MAX_LANGUAGE defined in the code BG C Set background color in case of using plain color background only one of BG A or BG C should be applied to a screen GUI BG C Color e g GUI BG C OxFFFF Color color of background it s white in the example above for 16 bpp 5 8 IMG Image box settings IMG O Set origin position of the image box default is 0 0 GUI IMG O x Y e g GUI IMG O 100 200 X horizontal position Y vertical position IMG I Set image ID used for the image box default is 0 GUI IMG I ID e g GUI IMG I 5 ID ID of registered images IMG t Set transparency without this command the image box will be displayed normally showing white pixel GUI IMG t IMG E End current image box setting end every image box setting with this command so the index increase for next one GUI IMG E 5 9 BT Button settings BT n Name the button for easy identifying in software user can specify the button with a name GUI BT n Name
7. FFE Description Column column index Width column width Cap_color caption color the top row Con_color content color every row but the top one Text caption text TAB R Set row s parameters GUI TAB R Height nRow Egi GUI TAB R 50 10 Height row height nRow number of row TAB F Set font and or extension font defaults are 0 GUI TAB F ID 1 ID 2 e g GUI TAB F 1 1 ID 1 font ID ID 2 extension font ID TAB A Set on text box text alignment default is center 1 GUI TAI GUI TAI B A Alignment type BA 2 Alignment type 0 for left 1 for center and 2 for right TAB E End current table setting GUI TAB E 5 14 CFG Configure global parameters CFG L Configure default language default is 1 GUI CFG L Lang ugu GUI CFG L 2 Lang default initial language 5 15 SND Play a MP3 file at the beginning of screen gui_sound_plugin c needed GUI SND ID e g GUI SND 0 ID registered sound ID 5 16 END End all settings this command shows summarized objects created or registered GUI END 5 17 BEG Set startup option This subcommand is useful for development process users can jump to specific screen for their test and debugging BEG S Set startup screen default is 0 GUI BEG S ID Sia Oi GUI BEG S 1 ID screen ID BEG P Set startup path default is 0 GUI BEG P Path Cs
8. GUI Scnpt User Manual Beta version ThaiEasyElec comillll On line Electronics Shop for Embedded System Revision History 1 00 23 Sep 2010 Original version used with gui_engine_v3_00 h gui_sound_plugin_v2_00 h 1 Introduction GUI script is a new concept for GUI development on non OS application It s designed for engineers who have skill in C programming and microcontroller GUI script makes GUI development faster upgradable and more flexible Advantages of using GUI script are described in BlueScreen SUN7 User Manual In this user manual user will have more detail commands API and programming guides 2 Related Files Source files related with GUI script are gui_engine h The header of GUI engine it processes GUI commands from script file gui sound plugin h In application with sound needed this is a plug in that works cooperatively with vs1011 c to manage MP3 files playing along the screens app_scr_func c and h This is the application specific source file created for users to writing their code And users need to define quantity of objects in the header file GUI_ENGINE lib The library file The source file versions this user manual referenced to are issued in Revision History Changes in source files can be seen in their header files 3 Features Screens Wait time assignable for no activity screens Namable assign name to screens for easy identification MP3 files assignable to play a
9. ang language for MP3 file Path file path 7 Command List Register background images GUI RBG ID Image_type Lang Path 5 1 Register fonts GUI RFONT ID Width Height Gap Path 5 2 Register extension fonts GUI RXFONT ID Width Height Adj Aux Path 5 3 Register images GUI RIMG 5 4 Binary files GUI RIMG ID 0 Width Height Lang Path BMP files GUI RIMG ID 2 Lang Path Colored box GUI RIMG ID 3 Width Height Lang Color Border Show memory status GUI MEM 5 5 Screen settings GUI SCS 56 ID GUI SCS S ID Name GUI SCS n Name Switch path GUI SCS P Path Auxiliary value char GUI SCS C Index Value Auxiliary value long GUI SCS L Index Value Wait time all paths GUI SCS W Time ID Background settings GUI BG 5 7 Add to screen GUI BG A ID 1 ID 2 ID 3 ID 8 Set background color GUI BG C Color Origin GUI IMG O X Y Image ID GUI IMG I ID Transparency GUI IMG t End setting GUI IMG E Button settings CUE BT S YSS Name GUI BT n Name Origin GUI BT O X Y Normal state image GUI BT N ID Pressed state image GUI BT P ID Disabled state image GUI BT D ID Movement GUI BT M Screen to go all paths GUI BT G ID Screen to go multi path GUI BT G ID 1 ID 2 Disabled at startup GUE BT QO
10. arized so show it with GUI MEM command HEAD register font s GUI RFONT 0 GUI RFONT 1 cegister extension font s GUI RXFONT 0 GUI RXFONT 1 register background image s GUI RBG 0 GUI RBG 1 register image s GUI RIMG 0 GUI RIMG 1 SND CFG D SND RGO 0 SND RGC 0 SND RGO 1 SND RGC 1 show memory used GUI MEM 8 1 2 Body Part The body part is segmented into screens Begin each screen with GUI SCS S set some screen parameters if needed and then create buttons tables or more as designed End the script with GUI END so the engine shows how many objects created Note that objects created here usually take many lines that s why we need GUI x E lines BODY t t screen O 4 GUI SCS S 0 GUI SCS C GUI SND GUL BG AP as GUI BT GUI BT E GUI BT GUI BT E GUI LB GUI LBL E Screen 1 4 GUI SCS S 1 GUI SND GUI BG A GUI BT GUI BT E GUI TAB GUI TAB E t t ttt screen 2444444 GUI END 8 2 Script Making Guide Lines Actually the screen ordering is not needed You can even have screen 0 and then 3 Also you can put a button a table and then a button again if you like However making script should be done tidily so the one who takes car
11. cks in pixel can only be 8 16 24 128 anyway Thai fonts are supported up to 64 height adjustment for English font and extension font auxiliary value use dependently on extension language for Thai this is the height for shifting tone when upper vowel is presented see RBG command 5 4 RIMG Register images ID Image_type Width Height Lang Color Border Path GUI RIMG ID Image_type 0 Width Height Lang Path GUI RIMG ID Image_type 2 Lang Path GUI RIMG ID Image_type 3 Width Height Lang Color Border GUI RIMG 0 0 25 75 255 img button0 bin GUI RIMG 1 2 255 img button0 bmp GUI RIMG 2 3 25 75 255 OXxFFFF ID number of image type of image 0 for binary files bin 1 for JPEG files currently not supported 2 for BMP files 3 for plain color button width of image in pixel height of image in pixel language for image color of button s body color of button s border only applied when BT3_SMOOTH_LV 0 see obj_lib c default is 2 see RBG command 5 5 MEM Show memory status GUI MEM Show memory status this should be places after all file registering finished where all memory used for images fonts and extension fonts are summarized 5 6 SCS Screen settings SCS S Set associated screen ID with this command scripts afterward will belong to this screen ID GUI SCS S ID Siga GUI SCS S 0 ID screen ID SCS n Name the associated screen
12. color Text Row s parameters GUI TAB R Height nRow Fonts GUI TAB F ID 1 ID 2 Text alignment GUI TAB A Alignment_type End setting GUI TAB E Configure global parameters UI CFG 5 14 Default language GUI CFG L Lang Add sound on screen startup GUI SND ID 5 15 End GUI settings GUI END 5 16 Set startup option GUI BEG 5 17 Startup screen GUI BEG S ID Startup path GUI BEG P Path Configure global parameters SND CFG 6 1 sound Sound directory SND CFG D Path Register MP3 file SND RGO ID nSegment Volume Lang Path 6 2 Register MP3 file cont SND RGC Lang Path 6 3 Remark Parameters in are optional 8 Writing Script 8 1 Script Structure After that you know commands Now let s see how to write your own script A script file should have a head and body parts The head part contains registering common objects to be used in the body part The word common objects whether they are used only one time or more needed to be registered here Then the body part describes what will be contains on screens and where they are 8 1 1 Head Part Objects to be registered here are font extension font background image image and sound Notice that these objects are memory consuming So put them here and then use them again and again Ordering here is no needed since each object has an assigned ID And each register function has its own ID domain At the end of this part memory consumed is summ
13. e of C programming can understand it well It s recommend that script file should be made as follow 1 Place same type objects together for easier reading 2 Name screens and special buttons buttons that stimulate some events Buttons with name can be indentified easily Buttons with functional scripts key buttons may be left unnamed since programmer has nothing to do with them 3 Utilize auxiliary values Auxiliary value can be assigned to screens and buttons utilizing them make the code more flexible as the value can be changed easier 4 Use save and load for similar buttons If a screen has buttons sharing some parameters save and load reduce script lines and let you change parameters once for all 5 Left parameters with default value unset for example black text white background Also reserve ID 0 for most common font These save many of script lines 10 Application Programming Interface This section provides information on how to make application based on the GUI script First of all users should specify quantities for objects So the GUI engine can provide enough memory for them After that creates their own functions and assign them to events 10 1 Specify Numbers of Objects Images buttons and other objects need memory to store their parameters Users must specify them first so there is enough memory reserved At the final state when the new firmware revision is released users shou
14. for easy identifying in software user can specify the screen with a name so the screen ID can be changed without code modification GUI SCS n Name eG GUI SCS n screenl Name a text to be used as the name of screen SCS P Switch path to new path when the screen is shown up Ignore this command for single path application GUI SCS P Path e g GUI SCS P 1 Path new path to be switched to SCS C Set char type auxiliary values Its range is 0 255 The quantity of value can be set in source code default is 2 see appendix for more detail GUI SCS C Index Value e g GUI SCS C 0 5 Index index of auxiliary values Value number between 0 255 SCS L Set long type auxiliary values Its range is 0xO OxFFFFFFFF The quantity of value can be set in source code default is 1 see appendix for more detail GUI SCS L Index Value e g GUI SCS L 0 100000 Index index of auxiliary values Value number between 0 OxFFFFFFFF SCS W Set waiting time in case that the associated screen may show up temporary and then switch to other screen or switch to next screen GUI SCS W Time ID e g GUI SCS W 50 10 Time time in 100ms with example above the waiting time is 5 seconds ID target screen ID to be shown after the waiting completed if ID is not entered next adjacent screen will be shown For multi path applications GUI SCS W Time ID 1 ID 2 e g GUI SCS W 50 1 2 3 ID n target screen ID for
15. ht number e g 123 4 character format e g a A or hexagonal format e g OxAO OXFFFF 4 Parameters written in are optional if there is in a command it s always the last one Unless they are set default value will be used 5 Every parameter that is text type file paths names texts may contains spaces Console engine accepts all characters until the end of line found This kind of parameters is always the last one in commands 4 2 Parameter Descriptions Color color value range depends on color depth used in the application Color depth can be 8 16 or 24 bpp Below are example color values also listed in led ctrl h Note that default color is black 0 parameters don t need to be set if default value used Common color table Red 0x03 0x001F 0x0000FF Green Ox1C 0x07E0 0x00FFOO Blue OxE0 OxF800 OxFFO000 Yellow Ox1F 0x07FF 0x00FFFF Purple OxE3 OxF81F OxFFOOFF Black 0x00 0x0000 0x000000 White OxFF OxFFFF OxFFFFFF Language language variable in software is char type It s always one in 1 2 4 8 16 32 64 128 1 lt lt n n 0 7 Anyway the language value can be set from 1 to 255 This allows an object supports more than 1 language In general case use 128 for single language objects and 255 for objects used for all language Object ID screen ID button ID and so on are indexed by short type variable A short type variable consumes 2 by
16. in a screen slot default is 2 MAX SOUND_FILE Reserved sound file slots MAX SOUND Reserved sound slots MAX SOUND SEO Longest sound seguence on a screen Remark All parameters must to be set to 1 or more Bold parameters have to be set Sound related parameters have to be set only when sound plug in is used On a screen not every object is dynamic Buttons tables and textboxes have something to do when they are pressed so they are dynamic In the same time labels image boxes and boxes are static Only dynamic objects are counted as objects on a screen and must not be over than MAX SCR OBJ Texts and names set with scripts are continuously concatenated in a text pool Even a textbox having length set will has memory reserved for its text here All of these texts and names size together must not be over than MAX TEXT SIZE Besides of specifying numbers of objects user can configure some settings in app ser func h table below shows some parameters that can be set for appropriate operation GUI USE SDRAM Define it or Have it defined make the GUI engine remove it out store object parameters in SDRAM recommended SHOW_ACTIVITY Define it as Show activities on LCD while the script 0 or 1 being read left it undefined here to use default value 1 show
17. ld specify quantities so more objects can be added from script in the future Specifying should be done in app_scr_func h Here default values are set Note that background images use constant size of memory whether they are assigned in script or not a part from app scr func h define MAX SCR OBJ define MAX LANGUAGE define MAX PATH define MAX SCR 32 2 1 50 all screens Table below describes parameters specifiable some of them have default value and don t need to be set MAX SCR OBJ Reserved dynamic objects on a screen s more detail about dynamic object later in this section MAX LANGUAGE Language modes up to 8 MAX PATH Paths in application MAX SCR Reserved screen slots MAX BACKGROUND Reserved background image slots MAX IMAGE Reserved image slots used for buttons and image boxes MAX BUTTON Reserved button slots MAX IMAGE BOX Reserved image box slots MAX TEXTBOX Reserved textbox slots MAX TABLE Reserved table slots MAX TABLE COL Reserved columns in a table MAX TEXT SIZE Reserved text pool siz s more detail later in this section MAX LABEL Reserved label slots MAX BOX Reserved box slots MAX FONT Reserved font slots MAX EXT FONT Reserved extension font slots AUX_INT_NUM Number of integer type auxiliary value in a screen slot default is 1 AUX_CHAR_NUM Number of character type auxiliary value
18. nge is 0 0x FFFFFFFF GUI BT V Value e g GUI BT V W Value value for the button BT X Set special action for the button default is 0 GUI BT X Value e g GUI BT X 1 Value special action for the button 1 for key button the value set by BT V will be used as a key character 2 for language change button the value set by BT V will be used as new language BT E End current button setting GUI BT E 5 10 TXT Textbox settings TXT O Set origin position of the textbox default is 0 0 GUI TXT O X Y e g GUI TXT O 100 200 X horizontal position Y vertical position TXT S Set textbox size GUI TXT S Width Height e g GUI TXT S 150 50 Width width of the textbox Height height of the textbox TXT I Set insertion of the textbox disabled by default with this command the textbox can be pressed and the cursor is displayed Then new characters can be inserted between the texts Without this command default no curser shown and new characters will always be appended to the right side of the texts GUI TXT I TXT K Set textbox active so it will receive characters from key buttons GUI TXT K TXT B Make text on the textbox bold GUI TXT B TXT C Set text and background colors defaults are black GUI TXT C Text_color Back_color e g GUI TXT C 0 OXFFFF Text_color text color Back_color background color TXT F Set font
19. or caption text and content color assignable individually Specifiable font color and bold characteristic for texts Border color assignable Function called when pressed Function called when tables are associated in all case Labels Language assignable Alignment left center and right referenced from origin position Specifiable font color and bold characteristic for texts Boxes for making simple boxes or lines on screen Color assignable Fonts amp Extension fonts Accept binary font files generated from bmp2h_conv software Language Support up to 8 language modes Paths Support multi path applications if the hierarchy can be divided into paths and sharing some common screens path can be set for easier implementation 4 Commands and Parameters 4 1 Command structure GUI script is processed by console the command used here is GUI just like LS command that will show content in current directory But with so many components to be set for GUI a subcommand is needed Each subcommand needs different parameters Below is the command structure GUI subcommand parameterl parameter2 parameterxX Please note that 1 Only GUI is not case sensitive since it is just a console command The rest is case sensitive 2 With console version 2 04 or later you can use space or tab to separate tokens 3 With console version 2 04 or later you can assign a number in 3 formats straig
20. t the beginning of screens Multiple auxiliary values assignable for user purpose Standard keypads selectable to screens Imaged backgrounds with language assignable Plain colored backgrounds Function called before screens being drawn Function called after screens being drawn Function every 100ms while the screen being displayed Buttons Imaged buttons with language assignable Plain colored buttons Image or color in normal pressed and disabled states Transparency supported Movement while being pressed supported in downward and rightward direction only Namable assign name to buttons for easy identification On button text with specifiable font color and bold characteristic Key buttons supported Language mode change supported Auxiliary value assignable for key buttons or user purpose Going to screen ID when released Interlock buttons Function called when pressed Function called when released Function called when buttons are associated in all case Images on screen Language assignable Transparency supported Textboxes Text background and border color assignable Maximum characters assignable Password mode with assignable displayed character Specifiable font color and bold characteristic for texts Text alignment left center and right Insertion allowed with cursor enabled or not no cursor Tables Row quantity row height assignable Column width caption col
21. tes so it can be 0 65535 OXFFFF is 65535 Anyway the value 65535 is used as some unset value and shouldn t be used by users 5 GUI Commands 5 1 RBG Register background images The concept of GUI script is simple images background images and fonts must be first read and stored to SDRAM An ID number must be assigned to each of them And after that this ID number will be used in the rest of script GUI RBG ID Image_type Lang Path e g GUI RBG 0 2 255 img bgl bmp ID ID number of background image Image_type type of image 0 for binary files bin 1 for JPEG files 2 for BMP files Lang language for background image Path path of the file stated from current directory containing script file for example if the script file path is sr main txt here the image path must be sr img bg1 bmp 5 2 RFONT Register fonts GUI RFONT ID Width Height Gap Path e g GUI RFONT 0 25 24 1 fonts arial_eng25x24 bin ID ID numter of font Width width of character block in pixel Height height of character block in pixel can only be 8 16 24 128 Gap Gap between characters for display Path see RBG command 5 3 RXFONT Register extension fonts GUI RXFONT ID Width Height Adj Aux Path e g GUI RXFONT 0 25 24 1 0 fonts arial_thai25x24 bin ID Width Height Adj Aux Path ID number of extension font width of character blocks in pixel height of character blo
22. xel GUI BT t BT i Set inverse mode when pressed or released button will be inversed With this mode set movement setting is discarded GUI BT i BT T Set on button text GUI BT T Text esga GUI BT T Enter Text text to be displayed on the button BT F Set font and or extension font for on button text defaults are 0 GUI BT F ID 1 ID 2 e g GUI BT F 11 ID 1 font ID ID 2 extension font ID BT B Make on button text bold GUI BT BT C Set on button text color default is black GUI BT C Color e g GUI BT C 0xF800 Color color for on button text blue for the example above BT A Set on button text alignment default is center 1 GUI Ea Gia GUI BT BT A Alignment type A 2 Alignment type 0 for left 1 for center and 2 for right BT S Save current button settings GUI MDOAODOAOAOA BT BT BT BT BT BT 100 200 BT BT L Load settings to current button example below shows the movement setting is copied from example above The save and load commands help users in setting common parameters for buttons GUI S20 GUI GUI GUI BT L BT L BT BT N 2 P 3 GUI BT O 300 200 GUI BT E BT V Set value for the button A 32 bit integer is used to store the value so the ra
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