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1. 100 8 1 BlueFish444 SD Lite Pro Express 100 8 1 1 5 101 8 1 2 Driver Installation 101 8 2 DVS Centautru s licuisse iu sotto ER rece EXE t ex e ER EE ED EYE teks 102 8 2 1 5 iio her ter eee cone coo evene de dino Eee dr eee Pe Levee aped deve re de uas 102 8 2 2 Supported COodecs cuo eene ehe Rau nenne nue 106 8 2 3 Video Card Installation eene nnne nennen enne nnns 106 8 2 4 Driver Installation eon eio ever Dv de Ere ta 108 8 2 5 EIGENSING eR EM EH ET 111 8 3 Matrox X mio 1 and 2 115 8 3 1 TID 115 8 3 2 Supported Codecs 123 8 3 3 Video Card nstallation 5 5 dette 166 8 3 4 Driver InstallatlOEr a E Re SERERE SIN qne rA 172 8 3 5 Watchdog Mec 177 8 3 6 Licensing 177 8 4 Matrox DSX LE27CG tede 178 9 WAZ A Cr 180 9 1 OVeTVIGW cec cac tet es Tarde te edi oe Eon RS 180 9 1 1 Audio Channels i tfr de od 181 9 1 2 5 deut coi 181 9 1 3 HELME EE 181 9 1 4 DirectShow Filters ui eed 18
2. 41 6 4 See eo 42 6 5 NISI 43 6 6 Communication ciue lias 44 6 7 Clock Eormats hoo nb iua 45 6 8 Geen Gi CER GER eh 46 6 9 Font OptiOns score a ete 47 6 100 lt gt eo etus crc RE 49 6 11 Import 3D 50 6 12 Image File Name 51 6 13 MED aM P thera ty 52 6 14 dp 53 6 14 1 eR 53 6 14 2 gt ie erus ede heeded el eek 55 6 14 3 ee E as ee ee sk 58 6 14 4 eile c EUER ME 62 6 15 Memory Management 65 6 16 Multi Platform 50 init te 66 6 17 Path Aliases conce cete debate t E eere 67 6 18 dL aE 68 6 18 1 CGP Panasonic Output 69 6 19 Pl gitis Ste ids e eR tense Salad ee 70 6 20 Ren
3. 92 7 2 9 NVIDIA Quadro FX3 800 12 3 7 4 asas 92 7 2 10 NVIDIA Quadro FX3800 5 92 7 2 11 NVIDIA Q adro 4000 efe EE a Da 92 7 2 12 NVIDIA Quadro 4000 93 7 2 13 NVIDIA Quadro FX4000 5 93 7 2 14 NVIDIA Quadro 4500 94 7 2 15 NVIDIA Quadro FX4500 50 94 7 2 16 NVIDIA Q adro EX4600 95 7 2 17 NVIDIA Quadro FX4600 50 95 7 2 18 NVIDIA Quadro 4800 8 sis risas rsen is 95 7 2 19 NVIDIA Quadro FX4800 50 96 7 2 20 NVIDIA Quadro 5000 1 2 4 96 7 2 21 NVIDIA Quadro FX5500 ies i Pli aiki xn Ded 96 7 2 22 NVIDIA Quadro FX5500 50 97 7 2 23 NVIDIA Quadro 5600 97 7 2 24 NVIDIA Quadro FX5600 SDI icai secte ee sees 97 7 2 25 NVIDIA Quadro 5800 98 7 2 26 NVIDIA Quadro 6000 _ daa RR RR RA RA ARR aaa 98 7 3 Standard PC Recommendations 98 7 4 Viz Video Wall Recommendations 98 Vid e
4. 15 2 3 10 Maps a a 15 2 4 Shared oerte aee re ARE 16 2 5 Ports and Connections 20 2 0 16 2 5 1 Port TRE 17 2 5 2 Multiplexing Ports coit iere 20 3 SoftWare Mu IMs 2 3 1 Prerequisites octo oet 21 3 2 Supported Hardware Options 22 3 3 Installing 2 c ise eec Pee bera Deed 22 3 4 Adding a License te p tee bed 23 4 Getting ais 25 4 1 Viz Command Line Options 26 5 ORAI MOC Codici a di edes Soria een eae sand 28 5 1 Director Control Panel eene ese 29 5 2 Control Buttons ue e teo een es e p es eee een 30 5 3 Performance E IS Te c d vta 30 5 3 1 Performance Analyzer evene 31 5 3 2 Performance sents 32 5 4 System Information tete het te de ete eso epe ede 33 5 5 License Information cessere te nd err ee i 34 6 Configuring m rm 35 6 1 Audio Channels EIER MEINEM INI 36 6 2 AudiOo Setup eene 40 6 3 Bubble
5. ysteemLog hbri Hardware Model X mio2 8000 Module A None Browse Open file after scan Create Module B None Temperature X mio2 Currerk 43 5 Show icon in taskbar 1 Right click the Matrox system tray icon and select Open X info 2 From the Display Information About drop list select System to verify that the correct driver version was installed 3 From the Display Information About drop list select Hardware and then the X mio 24 Card tab to verify the following See nstalled Options and verify that the card is taking advantage of the On Board Compositor See Bus Info and verify that the card was put into a PCI X slot operating at the right frequency See Hardware Model e g X mio2 8000 to check for Supported Codecs Chapter 8 Video Cards 176 8 3 5 8 3 6 177 To verify the installation using Windows Device Manager Figure 98 Microsoft Device Manager Sox File Action View Help 8151218 Matrox Audio Video devices Matrox Audio Input Device Matrox Audio Input Device mi Matrox Audio Output Device Matrox Audio Output Device Matrox Audio Output Device Matrox Audio Output Device 1 Start the Device Manager Alternatives Click Start click Run and then type devmgmt msc or Right click My Computer click Manage and then click Device Manager or Right click My Computer click Properties click th
6. Default The Viz Engine 3 audio system is able to use any installed DirectSound capable audio device On every device up to 16 channels can be used Matrox Audio Configuration During the startup process Viz Engine tests all available audio cards installed on the system It is currently only possible To manually activate an audio device by configuring the audio device s listed in the configuration file s SECTION AUDIO_CONFIG By default a one to one channel assignment from the first audio device is done when a new device is selected Timing Behavior and Delay Settings In this timing behavior for every activated DirectSound only card can be set The default values should work for most devices however differences may occur Figure 102 Latency adjustment on the DirectSound audio device BlockReadForward Playout position Read Write position Audio Audio Audio Audio Audio Data Data Data Data Data Block Block Block Block Black Audio Audio Data Data pee Block Black All sound devices use a Ring buffer that stores data until it is sent out to the audio channels and this ring buffer is organized in blocks of data All sound hardware defines a distance in blocks or bytes that needs to be maintained For almost all devices on the market a distance of 6 blocks is sufficient to have a clean output without artifacts Tip Try to decrease the BlockReadForward value down to 3 to accomplish less delay for the o
7. IBP bitrate 25 2 ch 16 in 16bit 48kHz 4 2 0 Eleme bitdepth 8 4 ch 16 in 16bit 48kHz ntary VBI N A 1440x1080 timecode N A XDCAM mxf XDCAM HD alpha no PCM IBP HD bitrate 25 2 ch 16 in 16bit 48kHz 4 2 0 bitdepth 8 4 ch 16 in 16bit 48kHz Program VBI N A 1440x1080 timecode XDCAM mxf XDCAM HD alpha no PCM IBP HD bitrate 25 2 ch 16 in 16bit 48kHz 4 2 0 bitdepth 8 4 ch 16 in 16bit 48kHz Transport VBI N A 1440x1080 timecode N A XDCAM mxf XDCAM alpha no PCM 422 bitrate 50 2 ch 24 in 32bit 48kHz HD 4 2 2 bitdepth 8 4 ch 24 in 32bit 48kHz Elementary VBI N A 8 ch 24 in 32bit 48kHz 1920x1080 timecode N A 153 Chapter 8 Video Cards Name Cont Codec Audio ainer Resolution XDCAM mxf XDCAM alpha no PCM HD422 1BP bitrate 50 2 ch 24 in 32bit 48kHz HD 4 2 2 bitdepth 8 4 ch 24 in 32bit 48kHz Program VBI N A 8 ch 24 in 32bit 48kHz 1920x1080 timecode N A XDCAM mxf XDCAM alpha no PCM HD422 1BP bitrate 50 2 ch 24 in 32bit 48kHz HD 4 2 2 bitdepth 8 4 ch 24 in 32bit 48kHz Transport VBI N A 8 ch 24 in 32bit 48kHz 1920x1080 timecode N A Generic mxf MPEG 2 IBP alpha no PCM MPEG 2 HD 4 2 0 bitrate 5 80 2ch 16 in 16bit 48kHz Elementary bitdepth 8 4 ch 16 in 16bit 48kHz 1920x1080 VBI N A timecode N A Generic mxf MPEG 2 IBP alpha no PCM MPEG 2 HD 4 2 0 bitr
8. Matrox DSX LE2 CG is HD ready has 2 video outputs but no video input It is used for outputting fill and key signals and is a useful card in systems that do not need live video input or codec support Chapter 8 Video Cards 178 179 The card comes with a set of breakout and power cables no break out box required The power cables must be connected or else the card will not work The breakout cable is used for the reference signal GenLock and AES audio Fill and key have their own BNC connectors The card should be installed in the same slot as the X mio 2 card and use the same driver versions as Matrox X mio2 See Also Video Card Installation To install X mio 2 in an 2800 To install X mio 2 in an HP xw8600 Driver Installation Matrox X mio 2 Configuration History Chapter 8 Video Cards 9 Audio in Viz This chapter contains the technical description of the Viz Engine 3 audio system contains the following information Overview Device Recognition and Selection Timing Behavior and Delay Settings Channel Setup and Clip Channel Routing Audio Plug in Clip Formats Speaker Names Matrox and Targa Interface 9 1 Overview Figure 100 Schematic layout of the audio system Viz Engine mixer Matrox clip Out A 1 Channel 1 to 16 Matrox Router A In A 1 2 Chl Ch16 Channe Alias In 4 Channel 2 Aliasl Channe Aliasl Channe T Al
9. Note License information is stored in a memory region on the device itself and will not be lost if the card is mounted on another computer The license key required during the installation process is shipped together with the device and comes as a single sheet of machine written paper looking something like the illustration below lic xxxxx txt Date xxxxx Licenser xxxxx Serialnumber xxxxx License does not expire rawkey 1 xxxxx Chapter 8 Video Cards rawkey 2 lt gt rawkey 3 lt gt To check licenses svram license show For DDR type Sv license keyl lt yyyyy gt For OEM type svram license keyl lt yyyyy gt Product Centaurus 2 PCIe License Key Options Centaurus 2 Dual Link Not Expire Centaurus 2 Multi Channel To install a DVS Centaurus II license D SConf Properties 1 Locate and double click the dvsconfig exe file located in the driver folder downloaded from Vizrt s FTP 2 Select the Card Otab Chapter 8 Video Cards 113 When selecting the Card for the first time the system will inform that a license needs to be installed for the product 3 Click OKto close the DVSConf Warning dialog box cene 22 1 Set Key 1 Kev 2 Set Key 2 Key 3 Set Key 3 4 Click the Setup button and select Set License from the appearing drop down menu 5 Enter the license key in field Key
10. On the server side the database serves all clients storing and retrieving content data for the control delivery and triggering of graphics rendered on the graphics renderer Viz Engine This section contains information on the following topics Viz Content Pilot Client Viz Content Pilot Database Viz Content Pilot Database Administrator Viz Content Pilot Newsroom Component Viz Content Pilot Thumbnail Generator Viz Template Wizard Pilot Data Server Viz Content Pilot Client The VCP specifications shown below are machine specifications for a typical newsroom system setup where VCP is the control application receiving the playlist Software Oracle 10g Runtime Client 32 bit Viz Content Pilot 5 5 Media Sequencer 1 21 or later Optional Viz World Client VCP TimeCode Monitor Viz PreCut Optional f local preview is chosen Viz Engine Extra Viz 2 x Plugins and Viz DataPool must be installed Optional Windows Media Player 11 for video clip preview in Viz Object Store Executable s VizContentPilot exe vizPreviewEngine exe local preview Local drive access Access to Oracle client files and folders Read and write access to C Program Files vizrt Network access Mapped drive to Viz Object Store still store folder Optional f local preview using Viz Engine 2 is chosen a mapped drive to Viz Engine s data root is needed Also see Shared Data Operating system Windows 7 Professional 64 bit recommended Wi
11. 6 7 Clock Formats Figure 15 Clock Formats In this section twenty 20 various digital date and time formats can be set Format 1 20 Sets and enables the clock formats that may be selected in Viz Artist during scene design 45 Chapter 6 Configuring Viz 6 8 Database Figure 16 Database Import by Name Host Name localhost Hub VizDbServer Port Number 19396 User S Replication Timeout sec is Show Auto Login Yes Auto Login No No Popup Server Messages Enabled 4 works on localhost only Date Format EU US Enable 32 Bit only if you want to ensure 7 created by this version of Viz Artist cant Archive Bit Mode 32 Bit 64 Bit They cannot be larger than 2 GB Temporary Folder In this section the database Viz Graphic Hub connection settings are configured Host Sets the name of the Viz Graphic Hub naming service The naming service will always be a one to one map to the hostname of the machine running Viz Graphic Hub Hub Sets Viz Graphic Hub server name Port Number Sets the listener port number for Viz Graphic Hub The default port number is 19396 and should normally not be changed User Sets the default user Replication Timeout sec Sets the maximum waiting time before a failover is initiated from the main to the replication Viz Graphic Hub Show Auto Logi
12. MPEG 2 IBP alpha no Separate SD 4 2 0 bitrate 1 15 Transport bitdepth 8 720x480 VBI N A timecode N A Generic MPEG 2 IBP alpha no Separate SD 4 2 2 bitrate 5 50 Elemetary bitdepth 8 720x480 VBI N A timecode N A Generic MPEG 2 IBP alpha no Separate SD 4 2 2 bitrate 5 50 Programm bitdepth 8 720x480 VBI N A timecode N A Generic MPEG 2 IBP alpha no Separate SD 4 2 2 bitrate 5 50 Transport bitdepth 8 720x480 VBI N A timecode N A Generic DV DVCAM alpha Separate 4 1 1 bitrate 25 720x480 bitdepth 8 VBI N A timecode N A Generic DVCPRO alpha no Separate 4 1 1 bitrate 25 720x480 bitdepth 8 VBI N A timecode N A Generic DVCPRO 50 alpha no Separate 4 2 2 bitrate 50 720x480 bitdepth 8 VBI N A timecode N A Generic Uncompres alpha Separate sed YUVU bitrate 160 4 2 2 bitdepth 8 720x480 VBI N A timecode N A Generic Uncompres alpha Separate sed bitrate 240 YUAVUA bitdepth 8 4 2 2 4 VBI N A 720x480 timecode N A Chapter 8 Video Cards 136 Name Cont Codec Audio ainer Resolution Generic alpha Separate Lossless bitrate VBR 720x480 bitdepth 8 VBI N A timecode N A XDCAM DVCAM alpha no OP1a 4 1 1 bitrate 25 720x480 bitdepth 8 VBI N A timecode N A DVCPRO DVCPRO alpha no 4 1 1 bitrate 25 720x480 bitdepth 8 VBI N A timecode N A DVC
13. See also how To generate a Matrox Dongle Information File MDIF MDUF Matrox Dongle Upgrade File MDUF is the file provided by Vizrt that will upgrade the Matrox X mio video card to a higher class model See also how To upgrade with a Matrox Dongle Upgrade File MDUF Mono Chapter 11 Glossary Monaural often shortened to mono sound reproduction is single channel 200 Table 10 Glossary Name acronym MPEG Description Moving Picture Experts Group is the name of a family of standards used for coding audio visual information e g movies video music in a digital compressed format MXF Material Exchange Format is an object based file format that wraps video audio and other bitstreams optimized for content interchange or archiving by creators and or distributors and intended for implementation in devices ranging from cameras and video recorders to computer systems NTSC National Television System Committee NTSC is the analog television system used in the north mid and to some extend in south America and also in some Asian countries OB Outside Broadcasting is the production of television or radio programmes typically to cover news and sports events from a mobile television studio OP Atom MXF Operational Pattern Atom OP Atom was designed to address the needs of non linear video and audio editing Reference SMPTE 390M 2004 Television Materia
14. This section contains informaiton on the following topics Properties and Parameters To add new audio channels To add multi language audio channels To add multiple audio channel configurations To delete audio channels Chapter 6 Configuring Viz 36 Properties and Parameters Figure 7 Audio Channels Configurations Name Stereo Channel Geometry Stereo Used Channels 2 Add Delete Reset Aliases Aliases Out Channel 0 Channel 1 Out Channel 2 Out Channel 3 Configurations Displays list of channel configuration s Add Adds a new channel configuration to the Configurations list Delete Deletes the selected channel configuration from the Configurations list Name Sets the name of the selected channel configuration Channel geometry Sets the channel geometry Available options are Mono Stereo 5 1 7 1 and Quad Used Channels Sets the number of configurable channel alias fields that can be mixed by the internal channels in Viz Engine software On a Matrox system this number must be equal to the number of configured input channels hardware This setting is independent of the Channel Geometry setting Reset Aliases Sets the channel aliases to the default option however the custom entry is not removed Channel 1 8 Sets the channel alias for multichannel clips that are used by Viz Engine to mix the clip channels to Viz Engine s internal audio channels Aliases
15. 48kHz Generic 2 alpha yes PCM Interleaved 4224 bitrate 10 50 2 ch 24 32bit 48kHz 720x480 bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic MPEG 2 IBP alpha no PCM Interleaved SD 4 2 0 bitrate 1 15 2 ch 24 in 32bit 48kHz Elemetary bitdepth 8 4 ch 24 in 32bit 48kHz 720x480 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic MPEG 2 IBP alpha no PCM Interleaved SD 4 2 0 bitrate 1 15 2 ch 24 in 32bit 48kHz Programm bitdepth 8 4 ch 24 in 32bit 48kHz 720x480 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic avi MPEG 2 IBP alpha no PCM Interleaved SD 4 2 0 bitrate 1 15 2 ch 24 in 32bit 48kHz Transport bitdepth 8 4 ch 24 in 32bit 48kHz 720x480 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic MPEG 2 IBP alpha no PCM Interleaved SD 4 2 2 bitrate 5 50 2 ch 24 in 32bit 48kHz Elemetary bitdepth 8 4 ch 24 in 32bit 48kHz 720x480 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic MPEG 2 IBP alpha no PCM Interleaved SD 4 2 2 bitrate 5 50 2 ch 24 in 32bit 48kHz Programm bitdepth 8 4 ch 24 in 32bit 48kHz 720x480 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Chapter 8 Video Cards Name Cont Codec A
16. Driver BlueFish444 v3 1 CAUTION Only BlueFish444 v3 1 is guaranteed to support an adequate Ringbuffer size Any other driver will cut down or completely disable ring buffer support See Also BlueFish444 SD Lite Pro Express BlueFish444 Iridium SD Chapter 10 Legacy Cards 194 10 1 4 10 1 5 195 Digital Voodoo Red Devil V3 alias 10 2020 Digital Voodoo Red Devil was Vizrt s standard board for SD virtual sets and Viz Arena Typically used with IBM Z Pro 6221 IBM ZPro 6223 and HP xw8200 Configuration History Driver VizrtVideo 2 3 Revision V3 See Also DVS Centaurus 11 Pinnacle Targa 3200 Pinnacle Targa 3200 was Vizrt s standard board for SD Viz systems until 2007 and was typically used with IBM ZPro 6221 IBM 7 6223 and HP xw8200 Configuration History Driver CODI v2 42 Revision 3213 Revision 3213 crashes the machine when used with CODI v2 41rc13 Driver CODI v2 41rc13 Revision 3212 3214 Installation of CODI Compatibility Patch for revision 3214 is no more required Driver CODI v2 42 Revision 3212 3213 3214 Installation of CODI Compatibility Patch is required Driver CODI v2 2 RC4 Revision 3212 3213 See Also Matrox X mio 1 and X mio 2 Chapter 10 Legacy Cards 10 2 Controller for a Viz License Dongle Figure 111 Exsys EX 41011 LPT Controller In order to provide recent render engines of type HP xw8600 with support for parallel dongles
17. To add multiple audio channel configurations To delete audio channels To manually activate an audio device Chapter 9 Audio in Viz 186 9 5 9 5 1 Audio Plug in Audio The Audio plug in allows a designer To configure audio channels The Audio plug in is located in Viz Artist s Function Container section and can be applied to any container This section contains information on the following topics Audio Clip Mixing Modes Audio Clip Mixing Modes The Audio plug in has four differet audio clip mixing modes Default FX and Manual These are all selectable from Viz Artist This section contains information on the following topics and procedures Default FX Manual To configure audio channels Default The Default mode uses the Channel settings stored in the clip For example FrontLeft and FrontRight are mixed to the aliases FRONT_LEFT FRONT_RIGHT and so on See also Audio Channels If Viz Engine is configured with fewer channels Viz Engine mixes the remaining clip channels according to the channel geometry For example if Viz Engine only has stereo configured but the clip used has 7 1 surround sound Viz Engine mixes LeftBack and LeftMiddle to FRONT_LEFT and so on Figure 105 Pan slider Audio plug in 0 Left Right The Pan slider adjusts the volume of the left and right speakers This is valid for multichannel configurations as well If the slider is moved to the right in a 7 1 configu
18. 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic MPEG 2 IBP alpha no PCM Interleaved HD 4 2 2 bitrate 5 300 2 ch 24 in 32bit 48kHz Elemetary bitdepth 8 4 ch 24 in 32bit 48kHz 1920x1080 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic MPEG 2 IBP alpha no PCM Interleaved HD 4 2 2 bitrate 5 300 2 ch 24 in 32bit 48kHz Program bitdepth 8 4 ch 24 in 32bit 48kHz 1920x1080 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Chapter 8 Video Cards Name Cont Codec Audio ainer Resolution Generic MPEG 2 IBP alpha no PCM Interleaved HD 4 2 2 bitrate 5 300 2 ch 24 in 32bit 48kHz Transport bitdepth 8 4 ch 24 in 32bit 48kHz 1920x1080 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz DVCPRO avi DVCPRO HD alpha no PCM 1920x1080 bitrate 100 2 ch 24 in 32bit 48kHz bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic avi Uncompres alpha no PCM Interleaved sed YUVU bitrate 950 2 ch 24 in 32bit 48kHz 4 2 2 bitdepth 8 4 ch 24 in 32bit 48kHz 1920x1080 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic Uncompres alpha no PCM Interleaved sed bitrate 1425 2 ch 24 in 32bit 48kHz YUAVUA bitdepth 8 4 ch 24 in 32bit 48kHz 4 2 2 4 VBI N A 8 ch 24 in 32bit 48kHz 1920
19. Audio ainer Resolution H 264 H 264 AVC alpha PCM 1280x720 bitrate VBR 2 ch 16 in 16bit 48kHz bitdepth 8 10 4ch 16 in 16bit 48kHz VBI N A 8 ch 16 in 16bit 48kHz timecode N A H 264 H 264 AVC alpha no PCM 1280x720 bitrate VBR 2 ch 16 in 16bit 48kHz bitdepth 8 10 4ch 16 in 16bit 48kHz VBI N A 8 ch 16 in 16bit 48kHz timecode N A DV DVCPRO HD alpha no PCM 1280x720 bitrate 100 2 ch 16 in 16bit 48kHz bitdepth 8 VBI N A timecode N A ProRes 422 4 2 2 bitrate 147 2 ch 16 in 16bit 48kHz 1280x720 220 4 ch 16 in 16bit 48kHz bitdepth 10 8 ch 16 in 16bit 48kHz VBI N A timecode N A Generic 2 alpha no Separate IFrame422 bitrate 50 300 1280x720 bitdepth 8 VBI N A timecode N A Generic 2 alpha yes Separate IFrame4224 bitrate 50 300 1280x720 bitdepth 8 VBI N A timecode N A Generic avi 2 IBP alpha Separate HD 4 2 0 bitrate 5 80 Elemetary bitdepth 8 1280x720 VBI N A timecode N A Generic 2 alpha no Separate HD 4 2 0 bitrate 5 80 Program bitdepth 8 1280x720 VBI N A timecode N A Chapter 8 Video Cards Name Cont Codec Audio ainer Resolution Generic avi MPEG 2 IBP alpha no Separate HD 4 2 0 bitrate 5 80 Transport bitdepth 8 1280x720 VBI N A timecode N A Generic avi MPEG 2 alpha no Separate H
20. H 264 264 alpha PCM 1920x1080 bitrate VBR 2ch 16 in 16bit 48kHz bitdepth 8 10 4 ch 16 in 16bit 48kHz VBI N A 8 ch 16 in 16bit 48kHz timecode N A H 264 mp4 H 264 AVC alpha no PCM 1920x1080 bitrate VBR 2 ch 16 in 16bit 48kHz bitdepth 8 10 4ch 16 in 16bit 48kHz VBI N A 8 ch 16 in 16bit 48kHz timecode N A DV dv DVCPRO HD alpha no PCM 1920x1080 bitrate 100 2 ch 16 in 16bit 48kHz bitdepth 8 VBI N A timecode N A ProRes 422 mov alpha no PCM 22 bitrate 42 63 2 ch 16 in 16bit 48kHz 1920x1080 pitgepth 10 4 ch 16 in 16bit 48kHz VBI N A 8 ch 16 in 16bit 48kHz timecode N A Generic 2 Separate IFrame422 bitrate 50 300 1920x1080 bitdepth 8 VBI N A timecode N A Generic 2 alpha yes Separate IFrame4224 bitrate 50 300 1920x1080 bitdepth 8 VBI N A timecode N A Generic MPEG 2 IBP alpha no Separate HD 4 2 0 bitrate 5 80 Elemetary bitdepth 8 1920x1080 VBI Chapter 8 Video Cards timecode N A 156 Name Cont Codec Audio ainer Resolution Generic MPEG 2 IBP alpha no Separate HD 4 2 0 bitrate 5 80 Program bitdepth 8 1920x1080 VBI N A timecode N A Generic MPEG 2 IBP alpha no Separate HD 4 2 0 bitrate 5 80 Transport bitdepth 8 1920x1080 VBI N A timecode N A Generic MPEG 2 IBP alpha no Separate HD 4 2 2 bitrate 5 300 El
21. Interface PCle Operating System Microsoft Windows XP SP3 Chapter 7 Graphic Cards 92 7 2 12 7 2 13 93 Configuration History Viz 3 x 3 2 2 and later Driver 259 12 See Also To configure NVIDIA driver settings Release notes for recommended and supported hardware versions NVIDIA Quadro FX4000 Typically used with o der Viz systems based on IBM Z Pro 6221 Interface AGPx8 Operating System Microsoft Windows 2000 Professional 5 4 Configuration History Viz 3 x 3 2 2 and later Driver 259 12 Viz 3 x 3 1 0 3525 and later Driver 83 62 Viz 3 x Driver 71 84 is not suitable for Viz 3 x because of render problems Use version 62 77 Disable anisotropic filtering and set antialiasing to x4 NVIDIA configuration dialogs There are also known issues regarding shader plug ins like wrong colors or bad pixels See Also To configure NVIDIA driver settings Release notes for recommended and supported hardware versions NVIDIA Quadro FX4000 SDI Typically used with o der HD Viz systems based on IBM Z Pro 6221 Interface AGPx8 Operating System Microsoft Windows 2000 Professional SP4 and XP SP2 Configuration History Viz 3 x 3 2 2 and later Driver 259 12 Driver 91 36 when used with Viz Video Wall SDI only CAUTION Application crashes or blue screens with NVidia Quadro FX 4000 SDI FX 4500 SDI or FX 5500 SDI in conjunction with a later NVidia driver than 162 62 due to a driv
22. timecode N A Chapter 8 Video Cards Name Cont Codec Audio ainer Resolution H 264 H 264 AVC alpha no PCM 1280x720 bitrate VBR 2 ch 16 in 16bit 48kHz bitdepth 8 10 4ch 16 in 16bit 48kHz VBI N A 8 ch 16 in 16bit 48kHz timecode N A H 264 mp4 H 264 AVC alpha PCM 1280x720 bitrate VBR 2 ch 16 in 16bit 48kHz bitdepth 8 10 4ch 16 in 16bit 48kHz VBI N A 8 ch 16 16bit 48kHz timecode N A DV DVCPRO HD alpha PCM 1280x720 bitrate 100 2 ch 16 16bit 48kHz bitdepth 8 VBI N A timecode N A ProRes 422 mov 1 alpha no PCM 42222 bitrate 147 2 ch 16 in 16bit 48kHz 1280x720 220 4 ch 16 in 16bit 48kHz bitdepth 10 8 ch 16 in 16bit 48kHz VBI N A timecode N A Generic MPEG2 alpha no Separate 422 bitrate 50 300 1280x720 bitdepth 8 VBI N A timecode N A Generic 2 alpha yes Separate IFrame4224 bitrate 50 300 1280x720 bitdepth 8 VBI N A timecode N A Generic avi MPEG 2 IBP alpha Separate HD 4 2 0 bitrate 5 80 Elemetary bitdepth 8 1280x720 VBI N A timecode N A Generic 2 alpha Separate HD 4 2 0 bitrate 5 80 Program bitdepth 8 1280x720 VBI N A Chapter 8 Video Cards timecode N A 142 143 Name Cont Codec Audio ainer Resolution Generic 2 alpha Separate HD 4 2 0 bitrate 5 80 Transport
23. 1 0 volts peak to peak p p which again is divided into the picture and the synchronization portion of the signal The picture portion is defined as 0 IRE to 100 IRE The synch portion is defined as 40 IRE to IRE hence the total range of IRE values is 140 units making each IRE unit equivalent to 1 140 volts Picture sources are typically set with b ack somewhere between 7 5 to 10 IRE The maximum signal brightness is usually set to just below 100 IRE A third signal the burst signal is present from 20 to 20IRE It is a short sample of the color subcarrier frequency and is used to control how colors are displayed on screen LED Light emitting diode Ligature In writing and typography a ligature occurs where two or more graphemes fundamental unit in a written language are joined as a single Glyph Lip sync Lip sync short for lip synchronization is a technical term for matching lip movements with voice The term refers to a technique in movie and broadcast production for synchronization of visual and audio signals LTC Linear TimeCode See also VITC MCX MCX connectors are coaxial RF connectors They use a snap on interface and usually have a 50 Ohm impedance They offer broadband capability from direct current DC to 6 GHz MDIF Matrox Dongle Information File MDIF can be generated and sent to Vizrt in order to upgrade the Matrox X mio video card to a higher class model
24. 1024 Height 1024 Cache Active Cache Directory i Available Memory Images On disk Days is Virtual Earth Attribution Static Attribution Font Bold Italic On Top On Right Map Server Enables or disables Viz World Server WoS connection for Viz World Client WoC Server Sets the Viz World Server host Project Sets the default map project that will be opened with the client application Available Lists all available Viz World Server projects Map size Sets the default map size that will be used with the client application Cache Enables caching of maps for faster preview and fetching of maps Especially useful for journalists and operators using Newsroom Component and Viz Trio respectively Cache Directory Sets the cache directory for cached maps which can be a local drive mapped drive or a Universal Naming Convention UNC path IMPORTANT Make sure the Cache Directory folder is configured with read and write access rights Memory Images Sets the number of images to keep in memory On disk Days Sets the number of days to save images on disk Virtual Earth Attribution Adds an attribution to the map Alternatives are Static and Dynamic Dynamic Displays the attribution when a Microsoft Virtual Earth image is in view and disappears when the image is out of view Chapter 6 Configuring Viz 52 Static Displays the attribution as long as there i
25. 179 0 4 0 0 136 5 3 177 2 180 0 5 0 3 166 192 0 195 0 5 0 3 171 192 0 197 0 7 5 2 443 X mio 1 194 1 198 0 7 5 2 443 X mio 2 6 34 0 6 33 0 To install the Matrox X mio driver 1 Start the machine 2 Cancel any Found New Hardware Wizard dialog boxes 3 Locate the Mio Tools setup executable setup exe and start the installation Figure 95 Example dialog box Matrox Firmware Updater Matrox Firmware Updater Choose which X mio card firmware you want to install Standard firmware with no onboard compositor Onboard compositor firmware Output channels C and D can only be used as key outputs C Automatic to update the firmware with respect to the current installed firmware type exor 4 In the Matrox Firmware Updater dialog box select the Onboard compositor firmware option and click OK The firmware upgrade may take several minutes 5 Once the upgrade is complete click OK to close the Setup dialog box and to restart the system After the restart the firmware settings will take effect and the setup will continue Chapter 8 Video Cards 174 175 Cancel any Found New Hardware Wizard dialog boxes In the We come to Matrox Setup dialog box click Next to continue the setup Click Yes to acknowledge the license agreement In the Se ect Program Folder dialog box click Next or select another program folder and click Next 10 In the Choose Destination Folder dialog box click Next or select
26. 2 OUT 1 2 Audio OUT 0 A OUT 3 4 B OUT 3 4 Audio OUT 1 16 tracks OUT 1 2 3 4 Audio OUT 0 Chapter 8 Video Cards OUT 1424344 120 Table 6 AES Output Cable Assignment Card Viz audio AES Cable Matrox Audio Channel config X mio 2 2 tracks A OUT 1 2 Audio OUT 0 B OUT 1 2 Audio OUT 1 4 tracks A OUT 1 2 3 4 Audio OUT 0 OUT 1 2 3 4 Audio OUT 1 8 tracks A OUT 1 2 3 4 5 6 7 Audio OUT O 8 OUT 1 2 3 4 5 6 7 Audio OUT 1 8 16 tracks A OUT 1 24 3 44 5 6 7 Audio OUT O 8 9 10 11 12 13 14 15 16 OUT 1 2 3 4 5 6 7 Audio OUT 1 8 9 10 11 12 13 14 15 16 Table 7 Embedded input Card Viz audio 2 tracks 4 tracks 8 tracks 16 tracks config DSX LE2 CG X mio 1 yes yes yes yes X mio 2 yes yes yes yes Table 8 Embedded output Card Viz 2 tracks 4 tracks 8 tracks 16 tracks audio config DSX LE2 CG yes yes yes no X mio 1 yes yes yes yes X mio 2 yes yes yes yes Chapter 8 Video Cards Audio extension Card Figure 84 Matrox audio extension card The audio extension card and audio cables are part of the X mio break out box or the X mio cable kit that comes with the X mio card and needs to be installed when AES EBU audio support is required The card is an extension for the connectors and does not provide any extra functionality For installations that require embedded audio or no audio at all this extension is not required By default the audio extension card w
27. 32bit 48kHz Generic avi DVCPRO 50 alpha no PCM Interleaved 4 2 2 bitrate 50 2 ch 24 in 32bit 48kHz 720x576 bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic avi Uncompres alpha no PCM Interleaved sed YUVU bitrate 160 2 ch 24 in 32bit 48kHz 4 2 2 bitdepth 8 4 ch 24 in 32bit 48kHz 720x576 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic avi Uncompres alpha no PCM Interleaved sed bitrate 240 2 ch 24 in 32bit 48kHz YUAVUA bitdepth 8 4 ch 24 in 32bit 48kHz 4 2 2 4 VBI N A 8 ch 24 in 32bit 48kHz 720x576 timecode N A 16 ch 24 in 32bit 48kHz Generic avi MJpeg alpha no PCM Interleaved Lossless bitrate VBR 2 ch 24 32bit 48kHz 720x576 bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz 125 timecode N A 16 ch 24 in 32bit 48kHz Chapter 8 Video Cards Name Cont Codec Audio ainer Resolution XDCAM mxf DVCAM alpha no PCM 4 2 0 bitrate 25 4 ch 16 16bit 48kHz 720 576 bitdepth 8 VBI N A timecode N A XDCAM mxf D10 IMX alpha no PCM 4 2 2 bitrate 30 40 4 ch 24 in 32bit 48kHz 720x608 50 8 ch 16 in 16bit 48kHz bitdepth 8 VBI N A timecode N A Generic mxf MPEG 2 IBP alpha no PCM MPEG 2 SD 4 2 0 bitrate 1 15 2 ch 16 in 16bit 48kHz Elemetary bitdepth 8 4 ch 16 in 16bit 48kHz 720x576 VBI N A timecode N A Ge
28. 32bit 48kHz Panasonic mxf DVCPRO alpha no PCM P2 4 1 1 bitrate 25 2 ch 24 in 32bit 48kHz 720x576 bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Panasonic mxf DVCPRO 50 alpha no PCM P2 4 2 2 bitrate 50 2 ch 24 in 32bit 48kHz 720x576 bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz XDCAM mov DVCAM alpha no PCM 4 2 0 bitrate 25 2 ch 16 in 16bit 48kHz 720x576 bitdepth 8 8 ch 16 in 16bit 48kHz VBI N A timecode N A DVCPRO DVCPRO alpha no PCM 4 1 1 bitrate 25 2 ch 16 in 16bit 48kHz 720x576 bitdepth 8 8 ch 16 in 16bit 48kHz VBI N A timecode N A DVCPRO DVCPRO 50 alpha PCM 4 2 2 bitrate 50 2 ch 16 in 16bit 48kHz 720x576 bitdepth 8 8 ch 16 in 16bit 48kHz VBI N A timecode N A Chapter 8 Video Cards Name Cont Codec Audio ainer Resolution H 246 H 264 AVC alpha PCM 720x576 bitrate VBR 2 ch 16 in 16bit 48kHz bitdepth 8 8 ch 16 in 16bit 48kHz VBI N A timecode N A H 246 mp4 H 264 AVC alpha no PCM 720x576 bitrate VBR 2 ch 24 in 32bit 48kHz bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz DV dv DVCAM alpha no PCM 4 2 0 bitrate 25 2 ch 16 in 16bit 48kHz 720x576 bitdepth 8 VBI N A timecode N A DV dv DVCPRO alpha no PCM 4 1 1 bitrat
29. 36 1920x1080 145 220 bitdepth 8 10 VBI N A timecode N A H 264 H 264YUVU alpha no 4 2 2 bitrate VBR 1920x1080 bitdepth 8 10 VBI N A timecode N A Generic PCM Separate 2 ch 24 in 32bit 48kHz 4 ch 24 in 32bit 48kHz 8 ch 24 in 32bit 48kHz 16 ch 24 in 32bit 48kHz Generic vbi bitdepth 10 Separate avi 1920x1 15 VBI YUYV422 Start Line 6 See Also Licensing 165 Chapter 8 Video Cards 8 3 3 Video Card Installation Installing a video or an audio extension card is under normal circumstances not necessary as all components are pre installed on all new systems with the latest driver versions however for maintenance or upgrade issues it is important to know how to do the installation for the different models This section contains information on the following procedures To install X mio 2 in an HP z800 To install X mio 2 in an HP z800 with two graphics cards To install X mio 2 in an HP xw8600 To install X mio 1 in an HP xw8600 To install X mio 1 in an HP xw8400 To install X mio 1 in an HP xw8200 To install X mio 1 in an HP xw8400 To replace a video card To connect the audio extension card to the video card To remove the audio extension card back end To install X mio 2 in an HP z800 Figure 85 PCI and PCle slots HP z800 audio PCle2 x16 8 25w Radial aerator PCle x16 8 25w Disconnect the power and all other peripherals Before touching an
30. 48kHz 4 ch 24 in 32bit 48kHz 8 ch 24 in 32bit 48kHz 16 ch 24 in 32bit 48kHz Generic vbi vbi bitdepth 10 Separate avi 1280x1 19 VBI YUYV422 Start Line 7 Chapter 8 Video Cards 1080125 Codecs Name Cont Codec Audio ainer Resolution Generic 2 alpha no PCM Interleaved IFrame422 bitrate 50 300 2 ch 24 in 32bit 48kHz 1920x1080 bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic avi MPEG2 alpha yes PCM Interleaved 4224 bitrate 50 300 2 ch 24 in 32bit 48kHz 1920x1080 bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic MPEG 2 IBP alpha no PCM Interleaved HD 4 2 0 bitrate 5 80 2 ch 24 in 32bit 48kHz Elemetary bitdepth 8 4 ch 24 in 32bit 48kHz 1920x1080 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic MPEG 2 IBP alpha no PCM Interleaved HD 4 2 0 bitrate 5 80 2 ch 24 in 32bit 48kHz Program bitdepth 8 4 ch 24 in 32bit 48kHz 1920x1080 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic MPEG 2 IBP alpha no PCM Interleaved HD 4 2 0 bitrate 5 80 2 ch 24 in 32bit 48kHz Transport bitdepth 8 4 ch 24 in 32bit 48kHz 1920x1080 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic MPEG 2 IBP alpha no PC
31. 5 from the top 2 Mount the separate SDI RS 422 panel in slot number 1 from the top Make sure that the cable connections are properly mounted and that it stays clear of any supplemental aerators or the aerator of the graphics device To install the DVS Centaurus in an HP xw8600 Figure 75 PCI X PCI and AGP slots HP xw8600 PCI 32bit 33MHz 25w Graphics card PCle2 x16 75w PCle x8 4 25w SDI RS 422 PCle2 x16 8 25w Video card PCle2 x8 4 25w PCle x8 4 25w PCI X 133 1 Mount the video card in slot number 4 from the top 2 Mount the separate SDI RS 422 panel in slot number 1 from the top Make sure that the cable connections are properly mounted and that it stays clear of any supplemental aerators or the aerator of the graphics device See Also Main Card Connectors Chapter 8 Video Cards 8 2 4 Driver Installation This section describes the driver configuration history installation of the driver and firmware upgrades See Also DVS Centaurus II driver configuration history To install a DVS Centaurus II driver on a new system To check the current firmware version for DVS Centaurus II To upgrade the firmware for DVS Centaurus II DVS Centaurus II driver configuration history Viz 3 x Viz 3 3 0 and later Driver 4 0 1 15 Viz 3 x All versions prior to Viz 3 3 0 Driver 3 2 14 12 Note Vizrt recommends to use the latest driver versions for all installations hence it is recommended to check t
32. 8 PL5 HotFix3 or Viz Engine 3 2 8 or later Viz DataPool 2 10 or later Viz World Client 10 0 or later see Vizrt Maps Viz Content Pilot with Viz Template Wizard Media Sequencer Viz Multiplexer and Thumbnail Generator Executable s viz exe VizGui exe vizSend exe Ports and Connections 6100 preview and playout 14300 Viz Multiplexer 50007 50009 multiplexing Local drive access Read and write access to C Program Files vizrt viz Network access Mapped drive to VOS still store folder and Viz Engine data root see Shared Data Operating system Windows XP SP2 SP3 32 bit and Windows 7 64 bit The Viz Artist design machine should preferably have the same specifications as the Viz Engine playout renderers especially if the designers need to test performance issues on demanding scenes If designers are creating templates for Viz Content Pilot VCP it is recommended that VCP is installed on a separate machine for more accurate playout emulation on Viz Engine Viz Content Pilot Viz Content Pilot VCP is built on a client server software model where the VCP client connects to the Viz Content Pilot Database Oracle database server for templates and content and the Media Sequencer for playout VCP requires an Oracle database as the backend server VCP requires a Media Sequencer for communication with Viz Engine and other systems VCP 5 5 requires Media Sequencer version 1 21 or later
33. A 8 ch 24 in 32bit 48kHz Panasonic mxf AVCIntra alpha no PCM P2 Class 100 bitrate 100 2 ch 16 in 16bit 48kHz 1280x720 bitdepth 8 2 ch 24 in 32bit 48kHz VBI N A 4 ch 24 in 32bit 48kHz timecode N A 8 ch 24 in 32bit 48kHz Panasonic mxf DVCPROHD alpha no PCM P2 1280x720 bitrate 100 2 ch 16 in 16bit 48kHz bitdepth 8 2 ch 24 in 32bit 48kHz VBI N A 4 ch 24 in 32bit 48kHz timecode N A 8 ch 24 in 32bit 48kHz DVCPRO DVCPROHD alpha no PCM Quicktime 1280x720 bitrate 100 2ch 16 in 16bit 48kHz bitdepth 8 2 ch 24 in 32bit 48kHz VBI N A 4 ch 24 in 32bit 48kHz timecode N A 8 ch 24 in 32bit 48kHz HDV HDV alpha PCM 1280x720 bitrate 25 2 ch 16 in 16bit 48kHz bitdepth 8 4 ch 16 in 16bit 48kHz VBI N A 8 ch 16 in 16bit 48kHz timecode N A XDCAM XDCam alpha PCM 1280 720 bitrate 25CBR 2 16 in 16bit 48kHz 35VBR 4 ch 16 in 16bit 48kHz bitdepth 8 8 ch 16 in 16bit 48kHz VBI N A timecode N A XDCAM XDCam alpha no PCM 422 bitrate 18 35 2 ch 16 in 16bit 48kHz 1280x720 bitdepth 8 4 ch 16 in 16bit 48kHz VBI N A 8 ch 16 in 16bit 48kHz timecode N A DNxHD DNxHD alpha no PCM 4 2 2 bitrate 36 2 ch 16 in 16bit 48kHz 1280x720 145 220 4 ch 16 in 16bit 48kHz bitdepth 8 10 8ch 16 in 16bit 48kHz VBI N A Chapter 8 Video Cards timecode N A 148 149 Name Cont Codec
34. Codec 2 MPEG DV Frame Accurate Viz Communication _ Viz Link of This section is used to configure video input output and clip playback related settings Clip Data Directory Sets the clip directory for clip transfer in a Viz Link environment Default directory is V drive Note The directory has to match the directory set when installing the Ardftp FTP service for video transfer from Viz Video Hub Chapter 6 Configuring Viz 78 Loopthrough Delay EE Sets delay for live video input in DVE mode This setting is only used for Targa boards This setting applies for all input channels For Matrox see MatroxO Videoln1 VideoDelayDVE Configuration File Videoout Ringbuffer Sets the render buffer for video output Helps to prevent frame drops on the video output during execution of commands or loading of objects When enabled the engine will render a number of graphic frames in advance and provide it to the video hardware The number of frames rendered forwardly is defined by the Ringbuffer Size Large buffer sizes will delay the output and increase the input to output delay for video textures Ringbuffer size Sets the size of the Ringbuffer in frames Audio Delay Input EE Delay can be adjusted to synchronize the inputs at the output This only affects Targa boards For Matrox see the configuration file and SECTION MATROX CONFIG s MatroxOQ Audioln I AudioDelayDVE setting Audio Delay Input2 EE Delay can be adjusted to
35. NVIDIA Quadro FX4800 Typically used with HD Viz systems based on HP Z800 Interface PCle Operating System Microsoft Windows XP SP3 Configuration History Viz 3 x 3 2 2 and later Chapter 7 Graphic Cards 7 2 19 7 2 20 7 2 21 Driver 259 12 See Also To configure NVIDIA driver settings Release notes for recommended and supported hardware versions NVIDIA Quadro FX4800 SDI Typically used with HD Viz systems based on HP Z800 Interface PCle Operating System Microsoft Windows XP SP3 Configuration History Viz 3 x 3 2 2 and later Driver 259 12 See Also To configure NVIDIA driver settings Release notes for recommended and supported hardware versions NVIDIA Quadro 5000 Typically used with HD Viz systems based on HP Z800 Interface PCle Operating System Microsoft Windows XP SP3 Configuration History Viz 3 x 3 2 2 and later Driver 259 12 See Also To configure NVIDIA driver settings Release notes for recommended and supported hardware versions NVIDIA Quadro FX5500 Typically used with HD Viz systems based on HP xw8400 or IBM Z Pro 9228 Interface PCle Operating System Microsoft Windows XP SP2 Configuration History Viz 3 x 3 2 2 and later Driver 259 12 Viz 3 x 3 1 0 3525 Driver 162 62 Chapter 7 Graphic Cards 96 7 2 22 7 2 23 7 2 24 97 See Also To configure NVIDIA driver settings Release notes for recommended and supported hard
36. Oracle database service TNS listener service Operating system Windows Server 2003 32 bit Windows XP 32 bit Windows 7 32 bit or 64 bit Viz Content Pilot Newsroom Component The newsroom client machine specification describes a basic setup for journalists and editors For a more detailed view on available software options see the Viz Content Pilot and other administrator guides for descriptions on different types of setup Software Newsroom system client Oracle 10g Instant Client 32 bit or later VCP s Newsroom Component 5 5 Viz Object Store 5 5 Viz World Client 10 0 or later see Vizrt Maps Optional Vizky 1 6 and later older versions will not work Optional Oracle 10g Runtime Client or later Optional f local preview is chosen Viz Engine with Extra Viz 2 x Plugins and Viz DataPool must be installed Optional Viz EasyCut or Viz PreCut for video clip editing Executable s VCPAxFiller ocx NLE viz exe VizObjectStore exe Local drive Read access to Oracle client files and folders access Read and write access to C Program Files vizrt Network access Mapped drive to VOS still store folder Optional f local preview using Viz Engine 2 is chosen a mapped drive to Viz Engine s data root is needed Also see Shared Data Other Registry settings for preview Registry settings for Media Object Server MOS ID Operating system Windows 7 Professional 64 bit recommended Windo
37. SDTVKeyChannel License SDTVDualLink 5 Once all licenses are verified click OKto close the program Matrox X mio 1 and X mio 2 Figure 76 Matrox X mio 2 card The Matrox X mio cards are used as Vizrt s HD and SD multi channel video and audio 1 0 solution replacing the Pinnacle Targa 3200 See also the following topics Connectors Supported Codecs Video Card Installation Driver Installation Watchdog Licensing See Also Matrox DSX LE2 CG Connectors The connectors for X mio 1 are 133 MHz PCI X card compliant to PCI X standards 1 0b and 2 0 x2 SDI Video Inputs in SD and HD x4 SDI Video Outputs in SD and HD x8 In x16 Out balanced XLR AES EBU audio x16 Embedded Audio 1 Channels per SDI Stream connectors for X mio 2 are PCle card compliant to PCle 2 0 in x8 or x16 slot x2 or x4 SDI Video Inputs in SD and HD x4 SDI Video Outputs in SD and HD x16 In x32 Out unbalanced AES EBU audio Chapter 8 Video Cards Because of the large number of I O connections the card is equipped with Sub D connectors A breakout cable translating the Sub D connectors to regular connectors plugs is included for every machine This section contains information on the following topics Breakout Box Cable Wiring Audio Configuration Audio extension Card Breakout Box Figure 77 X mio 1 breakout box Figure 78 X mio 2 breakout box matron The breakout box is the often used for Viz Engine solutions t
38. Sets UTF 8 8 bit UCS Unicode Transformation Format character encoding that is a variable length character encoding for Unicode Default Text Orientation Sets the default horizontal text orientation Available options are Left Center and Right Default Text V Orientation Sets the default vertical text orientation Available options are Top First Line Center and Bottom Default Text Direction Sets the default text direction Available options are Left to Right Right to Left and Top to Bottom Font Handling Sets the font handling Available options are Font file or Complex script Font file Sets the font kerning to Font file that is mainly used for languages written from left to right Complex script Sets the font kerning to Complex script Complex script is mainly used for languages written from right to left and or that one character can be are composed of one or several Glyphs Font Import Sets the Font import Available options are File Standard and Windows Advanced File Standard Imports and stores fonts on the database Windows Advanced Stores only the font name on the database For this to work the font must be installed on the Windows system where Viz Engine resides Blur Import Enables blur levels for fonts used in Viz 2 x scenes These options will make sure that fonts that are imported to Viz 3 x will be recreated with all blur levels used in Viz 2 x Available options are Blur 1 4 Outl
39. Sexe CentaurusII Upgrad i 888 15 58 CSW 2 9 14 8 gt PCIX ors 3 2 780 5 20 8080116 3 2 78 5 You will need to reboot your computer to reload the new hardware Card has 16777216 byte flash Upgrades Lucy 48 to PCI X 288880116 PCIX 3 2 78 5 Checking versions before upgrade This takes 1 s Are you sure that you want to continue and Enter to continue any other key and Enter to abort Programming 9 2 9 5 3014656 20 80116 PCIX IMPORTANT Before performing firmware upgrade it is necessary To check the current firmware version for DVS Centaurus and make sure that the version is lower than or equal to 3 2 68 7 1 Locate and double click the ycyup_3 2 70 5_12_9 exe file located the Firmware folder downloaded from Vizrt s FTP The program will take a few seconds to start and will prompt the user to continue the upgrade process 2 Press theYor the Enter key to continue the upgrade process Once the upgrade is complete the program s console window will close itself 4 Restart the machine for the changes to take effect UJ Licensing A few additional steps are required before Viz Engine is able to use the DVS Centaurus card after a first time installation First it is necessary To install a DVS Centaurus II license and then To validate the DVS Centaurus II license Note Licensing should not be an issue if the DVS Centaurus Il card came preinstalled with the Viz Engine machine
40. Start the machine and in the BIOS Advanced Thermal Full Fan speed set all fans to run at full speed 10 Boot and log on to the machine 11 Install NVIDIA and Matrox drivers 12 Open the NVIDIA Control Panel and click on System Information in the bottom left corner and check that both graphic cards are installed and run at PCle x16 speed 13 Open Matrox X info from the system tray and check that the video card runs at PCle x8 speed 167 Chapter 8 Video Cards To install X mio 2 in an HP xw8600 Figure 87 PCI PCle and PCI X slots HP xw8600 m NUN 32bit 33MHz 25w Graphics card ell PCle2 x16 75w NENNEN x8 4 25w Video card P Cle2 x16 8 25 Radial aerator PCle2 x8 4 25w Audio card PCle x8 4 25w PCI X 133 i Disconnect the power and all other peripherals 2 Before touching any components make sure you use an anti static wrist strap to prevent electrostatic discharge 3 Insert the graphics card in the PCle slot number 2 from the top 4 Insert the Matrox video card in the PCle slot number 4 from the top 5 Insert a powerful radial aerator in the PCle slot number 5 from the top 6 Optional Insert the Audio extension Card in the PCI X slot number 6 from the top 7 Optional Insert the extra slot panel for the X mio 2 44 card in any of the vacant slots and connect it to the X mio 2 card Note A radial aerator is mandatory as the video card reaches high temperatures during operat
41. Wall SDI only CAUTION Application crashes or blue screens with NVidia Quadro FX 4000 SDI FX 4500 SDI or FX 5500 SDI in conjunction with a later NVidia driver than 162 62 due to a driver bug Install NVidia driver 162 62 for these cards or use driver 259 12 and set use old nvsdk to 1 in the configuration file Viz 3 x 3 1 0 3525 and later Driver 83 62 Chapter 7 Graphic Cards 94 7 2 16 7 2 17 7 2 18 95 Viz 3 x Driver 71 84 is not suitable for Viz 3 x because of render problems Use version 62 77 Disable anisotropic filtering disable antialiasing NVIDIA configuration dialogs See Also To configure NVIDIA driver settings Release notes for recommended and supported hardware versions NVIDIA Quadro FX4600 Typically used with HD Viz systems based on HP xw8400 or IBM Z Pro 9228 Interface PCle Operating System Microsoft Windows XP SP2 Configuration History Viz 3 x 3 2 2 and later Driver 259 12 Viz 3 x 3 1 0 3525 and later Driver 162 62 See Also To configure NVIDIA driver settings Release notes for recommended and supported hardware versions NVIDIA Quadro FX4600 SDI Typically used with HD Viz systems based on HP xw8400 and xw8600 Interface PCle Operating System Microsoft Windows XP SP2 Configuration History Viz 3 x 3 2 2 and later Driver 259 12 See Also To configure NVIDIA driver settings Release notes for recommended and supported hardware versions
42. all the available Viz command line options Table 2 Viz command line options Command Description 3D If you want to playout 3D Stereo Clips you need to start the enigne with the 3D parameter This is for clips only Starts Viz in Viz Config mode C Starts Viz without a console dl CGP only Enables direct rendering disables display lists for local graphics i e VGA device dr CGP only Enables direct rendering disables display lists for an external device g lt config file gt Starts Viz with a predefined configuration file This allows the user to have more than one startup option Enables pre initialization of textures Chapter 4 Getting Started Starts Viz in Viz Engine mode 26 27 Table 2 Viz command line options Command Description lt scene gt Starts Viz in Viz Engine mode with an optional auto load scene example o SCENE lt path gt Keeps console always top vV Enables verbose mode V Shows the last rendered frame on video output only Digital Voodoo cards Chapter 4 Getting Started 5 On Air Mode The On Air interface may vary depending on the software and hardware configuration used In Viz Artist designers can click the On Air button on the main menu to switch Viz Artist from a modeling tool to a render engine The application will then wait for control commands however scene animations can also be rendered by the use
43. an additional LPT controller board needs to be installed in the machine For this purpose the topmost 32bit PCI slot should be used To install an LPT controller card Adding the LPT controller card will enable Viz to read the license from a parallel port dongle 1 UJ Power down the system and prepare it for hardware installation as documented in the manufacturer s manual s Install the controller in the xw8600 s topmost standard PCI 32bit slot Turn on on the machine After the operating system has started up insert the LPT controller driver disk and install as denoted in the manufacturer s documentation After installation has finished do not modify any device configurations but instead simply use the default settings automatically applied at installation time Chapter 10 Legacy Cards 196 11 Glossary This section describes words and acronyms that are used throughout the documentation Table 10 Glossary Name acronym Description 5 1 Delivers five audio channels and 1 Low frequency Effect LFE channel from a 6 channel source 6DoF Six degrees of freedom 6DoF is used in interactive scenes to move and rotate objects in 3D on a defined grid 7 1 Delivers seven audio channels and one Low frequency Effect LFE channel from an 8 channel source AES Audio Engineering Society AES Also known for the digital audio standard frequently called AES EBU officially known as AES3 is used
44. be used on how To license a new Vizrt dongle and how To re license a Vizrt dongle To license a new Vizrt dongle 1 Start Viz 2 Once Viz has started a license window will pop up 3 Before pasting in the license string do the following Check that the dongle ID from the text file is identical to both what is written on the dongle and in the window that opens in Viz Check that the date and time on the computer the dongle is attached to is set correct as the license is only valid for a certain time frame Check that there are 32 pairs of characters and that they are divided by a single space Also check the characters and any spaces at the end 4 Paste in the license string and do the following Check that the license key has not been entered twice Check that the whole string is pasted It should be 32 pairs of characters 5 Restart Viz for the changes to take effect To re license a Vizrt dongle Start Viz and click on the i button in the top right corner of the program Paste in the license string Click OK Restart Viz for the changes to take effect KRWN Chapter 3 Software Setup 24 4 25 Getting Started This chapter describes how To start Viz Engine the Viz Command Line Options that are available and how To start Viz with command line option s Viz is mainly configured using Viz Config however all configuration settings are stored in a file found in the program folder The configuration file uni
45. bitdepth 8 2 ch 24 32bit 48kHz VBI N A 4 ch 24 in 32bit 48kHz timecode N A 8 ch 24 in 32bit 48kHz Panasonic AVCIntra alpha no PCM P2 Class 100 bitrate 100 2ch 16 in 16bit 48kHz 1280x720 bitdepth 8 2 ch 24 in 32bit 48kHz VBI N A 4 ch 24 in 32bit 48kHz timecode N A 8 ch 24 in 32bit 48kHz Panasonic mxf DVCPROHD alpha PCM P2 1280x720 bitrate 100 2 ch 16 in 16bit 48kHz bitdepth 8 2 ch 24 in 32bit 48kHz VBI N A 4 ch 24 in 32bit 48kHz timecode N A 8 ch 24 in 32bit 48kHz DVCPRO DVCPROHD alpha PCM Quicktime 1280x720 bitrate 100 2 ch 16 in 16bit 48kHz bitdepth 8 2 ch 24 in 32bit 48kHz VBI N A 4 ch 24 in 32bit 48kHz timecode N A 8 ch 24 in 32bit 48kHz HDV alpha no PCM 1280x720 bitrate 25 2 ch 16 in 16bit 48kHz bitdepth 8 4 ch 16 in 16bit 48kHz VBI N A 8 ch 16 in 16bit 48kHz timecode N A XDCAM XDCam alpha no PCM 1280 720 bitrate 25 2 ch 16 in 16bit 48kHz 35VBR 4 ch 16 in 16bit 48kHz bitdepth 8 8 ch 16 in 16bit 48kHz VBI N A timecode N A XDCAM XDCamHD alpha no PCM 422 bitrate 18 35 2 ch 16 in 16bit 48kHz 1280x720 bitdepth 8 4 ch 16 in 16bit 48kHz VBI N A 8 ch 16 in 16bit 48kHz timecode N A DNxHD DNxHD alpha no PCM 4 2 2 bitrate 36 2 ch 16 in 16bit 48kHz 1280x720 145 220 4 ch 16 in 16bit 48kHz bitdepth 8 10 8ch 16 in 16bit 48kHz VBI N A
46. connectors for the second link of the dual link connections Additionally a CVBS output is installed on this panel that provides a composite video signal showing the fill signal generated by Viz Engine The RS 422 connector available on the panel is a DB 15 HD connector Note This connector does not provide any additional functionality in regards to Viz Engine and should be ignored The RS 422 port is not accessible to the operating system and can therefore not be used to transceive any kind of data by third party applications HD SDI In B BNC connector for a video input at port B serial digital interface usually used for an input of the second video channel in single link YUV or the second stream of YUVA or RGBA in dual link mode HD SDI Out B BNC connector for a video output at port B serial digital interface usually used for an output of the second video channel in single link YUV or the second stream of YUVA or RGBA in dual link mode CVBS Out BNC connector for a composite video burst signal either analogue output of SD video or used for synchronization purposes Provides the fill output of Viz engine as an analogue signal RS 422 In amp Out DB 15 HD connector female serial RS 422 interface for master slave control a breakout cable to two DB 9 connectors is included in the delivery Note This 5 422 connector is inactive and not accessible to the OS and can therefore not be used to transceive data Chapte
47. for Viz 3 x because of render problems Use version 62 77 Disable anisotropic filtering and set antialiasing to x4 NVIDIA configuration dialogs There are also known issues regarding shader plug ins like wrong colors or bad pixels See Also To configure NVIDIA driver settings Release notes for recommended and supported hardware versions Chapter 7 Graphic Cards 7 2 8 7 2 9 7 2 10 7 2 11 NVIDIA Quadro FX3700 Typically used with HD Viz systems based on HP xw8600 Interface PCle Operating System Microsoft Windows XP SP2 Configuration History Viz 3 x 3 2 2 and later Driver 259 12 See Also To configure NVIDIA driver settings Release notes for recommended and supported hardware versions NVIDIA Quadro FX3800 Typically used with HD Viz systems based on HP Z800 Interface PCle Operating System Microsoft Windows SP3 Configuration History Viz 3 x 3 2 2 and later Driver 259 12 See Also To configure NVIDIA driver settings Release notes for recommended and supported hardware versions NVIDIA Quadro FX3800 SDI Typically used with HD Viz systems based on HP Z800 Interface PCle Operating System Microsoft Windows XP SP3 Configuration History Viz 3 x 3 2 2 and later Driver 259 12 See Also To configure NVIDIA driver settings Release notes for recommended and supported hardware versions NVIDIA Quadro 4000 Typically used with HD Viz systems based on HP Z800
48. for recommended and supported hardware versions NVIDIA Quadro FX5800 Typically used with HD Viz systems based on HP Z800 Interface PCle Operating System Microsoft Windows XP SP3 Configuration History Viz 3 x 3 2 2 and later Driver 259 12 See Also To configure NVIDIA driver settings Release notes for recommended and supported hardware versions NVIDIA Quadro 6000 Typically used with HD Viz systems based on HP Z800 Interface PCle Operating System Microsoft Windows XP SP3 Configuration History Viz 3 x 3 2 2 and later Driver 259 12 See Also To configure NVIDIA driver settings Release notes for recommended and supported hardware versions Standard PC Recommendations When installing Standard PC VGA versions of Viz 3 2 2 or later on laptops use NVIDIA driver version 176 87 Viz Video Wall Recommendations In a Viz Video Wall setup NVIDIA s G Sync boards genlock are used to synchronize the graphics cards of all engines for the video wall with the house clock Chapter 7 Graphic Cards 98 99 The NVIDIA driver 91 36 is therefore recommended for Viz Video Wall setups with G sync boards and graphics cards FX5500 FX4500 and earlier to enable a stable clock on all machines For later graphics cards the driver 191 87 is recommended Chapter 7 Graphic Cards 8 Video Cards This section describes the video cards supported by Viz 3 x Some cards are considered legacy cards with the latest
49. important to decide upon the playout format Ingesting and storing other formats on Viz Video Hub may lead to an undefined behavior if they are different from what is configured on Viz Engine Hardware Viz Video Hub 2 or later Ports and Connections 22 80 445 6555 Vizrt Maps Vizrt provides a map solution that offers branded maps and geographic animations using Viz Curious Maps and Viz World Client and Server Viz Curious Maps Viz Curious Maps is ideal for designers program researchers and producers who need to create high quality map animations for news documentary promotional videos and online It is designed to be simple and intuitive to use so that users with no specific training in computer graphics or video editing can create professional maps on demand and at short notice Software Viz Curious Maps 7 2 or later Executable s WorldMaps exe Ports and Connections 80 8080 Microsoft Bing and Imagery on Demand 1947 Sentinel HASP Run time Environment Operating system Windows XP 32 bit It is possible to run the server and design machine at the same time on the same machine but it is likely that this will impact the server performance Note Minimum screen resolution is 1280x1024 and it has to be a display size of 96 DPI 2 4 2 5 Viz World Client and Server Viz World Client and Server integrates Viz Curious Mapsmapping ability and database into Viz Artist and Viz Engine graphics By utili
50. of the Control Buttons top left corner Figure 2 On Air Viz Engine VGA Targa 3200 47 doye Teen AT doe ut ee The top left of the On Air screen shows a set of Control Buttons as well as a Performance Bar button All License Information is displayed at the top right of the screen Depending on the software and hardware settings additional buttons and information is available For example in design mode the scene will be shown in an output window lower right Note Be sure to keep Viz Artist running in the foreground as not to disturb the broadcast Furthermore make sure no window is displayed to overlap the render output as this would interfere with the broadcast All script events that are added to a scene or to single containers will be executed in On Air mode To learn more about scripting see the script documentation Chapter 5 On Air Mode 28 5 1 29 This section contains information on the following topics Director Control Panel Control Buttons Performance Bar System Information License Information Director Control Panel Figure 3 Director Control Panel Directors DASHBOARD DASHBOARD FX DASHBOARD FADE ChipAnim LOOPS ZOOM ScreenSaver REP HL DEM HL IND HL IND FOCUS RESET BUT HOUSE ZOOM TRANSITION Front Main ed All The Standard PC version of Viz displays a clapper board button whe
51. s X Y and Z position Pan Tilt Twist Displays the camera s pan tilt and twist parameters FovX FovY Displays the camera s field of view fov for the horizontal X and vertical Y plane Center Shift Displays the X Y position of the camera s center shift CSCM Displays the center shift as a cross hair in the renderer Log files reside under the Viz program folder c Program FilesNVizrtNViz3N To open the performance analyzer Hold CTRL while clicking the right mouse button on the X close button in Viz 31 Chapter 5 On Air Mode 5 3 2 Performance Bar Current CUR 60 41 fps Frame Rate 50 0 Maximum MAX 1200 86 fps Vertices VER AllocTexSize TET 0 03 MB TexSize TEC 0 00 MB Animation ANT 3 07 us 1 87 us Z Sort Z amp C 16 27 us Video VID 19 39 us Rendering REN 791 77 us Script SCR 0 00 us Plugin PLU 0 36 us Idle 19167 30 us The performance bar gives an idea of the current scene rendering performance frames per second Current CUR Shows how many frames per second the scene will render at in On Air mode The number should be above 50 PAL or 60 NTSC according to the rate that has been specified in the Output Format section Maximum MAX Shows how many frames per second the scene can render at without waiting for vertical retrace The higher the maximum value the more performance is left If the maximum value is reduced to below 50 or 60 the scene i
52. synchronize the inputs at the output This only affects Targa boards Note To enable audio mixing on the video board these two settings must be turned on Otherwise the audio data from Input 1 to Input 4 are not mixed with the values for the stage and played out Format Codec 1 Enables the codec matching the codec of the Targa board Alternatives are MPEG and DV This only applies to video clips Format Codec 2 Enables the codec matching the codec of the Targa board Alternatives are MPEG and DV This only applies to video clips Enable embedded audio on Input1 Enables embedded audio for use with video as texture or DVE Input 1 in the Video Input section must be enabled in order to use embedded audio output Enable embedded audio on Input2 Enables embedded audio for use with video as texture or DVE Input 2 in the Video Input section must be enabled in order to use embedded audio output Frame Accurate Viz Communication When enabled allows for external control that supports special frame accurate command execution This will enable the user to predict when the command will be executed by introducing a fixed delay 6 25 Video Clip Figure 57 Video clip settings Clip Data Directory C Clip Data Directory Sets the clip directory for clip transfer in a Viz Link environment Default directory is D drive 79 Chapter 6 Configuring Viz 6 26 Video Input Figure 58 Video input settings Inp
53. the directory older control applications may not find these assets If enabling 2 x mode the assets will be looked for in the subdirectories and calls for scenes will be represented by green lines in the console window When working in 2 x mode Viz_2x will automatically be added before the default messaging path Furthermore the paths sent by the external control applications will be converted to lower case as the names of the data will be converted to lower case when importing So external control programs must not be re written when migrating from Viz Artist 2 to 3 Use 2 x mode Enables Viz Engine to run in 2 x mode Show converting Info Viz Console Enables the calls for scenes to be shown as green text Note It is only recommended to use 2 x mode if new scenes are organized according to the old 2 x data structure Chapter 6 Configuring Viz 82 6 30 83 Viz License Information Figure 63 Viz License Information Version 3 3 0 9684 SysID UJ ieee key 8 Expiration Date 1 27 Mar 2010 Expiration Date 2 27 Mar 2010 Platform HDTV Panasonic Quadro Fx SDI licensed features GILT RENTES licensed Devries Control licensed kender to licensed N licensed DAG i AAE E licensed licensed rte ey EA licensed Mi fh iPM rr licensed TIRE licensed UCL rrr d
54. the mapped Viz Artist channel In the advanced view every setting of the input channel can be controlled The switch between the simple and the advanced view is done with the small black triangle on the right hand side Map to Viz Channel decides which Viz Artist video in channel is mapped onto this Matrox video in channel The dropdown gives a choice between the available channels Only the channels not already taken are shown Unused Do not use this Matrox channel for video input Videol Captured input is available Viz Artist Video On a single channel configuration VideolnA is usually mapped to Videol and VideolnB to Video2 and so on whereas on dual channel configuration usually the first channel maps VideolnA to Videol and the second channel maps VideoInB to Videol In this case both the first and the second channel have one video input configured namely Videol This section also contains information on the following topics Advanced Properties and Parameters Videoln ProcAmp settings Videoln super black white and chroma clipping settings Videoln key settings Chapter 6 Configuring Viz Videoln video settings Videoln VBI settings Videoln audio settings Advanced Properties and Parameters Figure 28 Videoln ProcAmp settings Proc mp Brightness Lumagain EUH Hue Saturation 10 croun for signal related settings Brightness Sets the relativ
55. the video output Watchdog Key Opaque Specifies if the output key must be opaque or transparent when the watchdog unit activates Default mode is Inactive Allow Super Black Determines whether or not to clip an output video signal that is under 7 5 IRE units Default mode is Inactive Allow Super White Determines whether or not to clip an output video signal that is over 100 IRE units Default mode is Inactive Allow Chroma Clipping Determines whether or not to clip over saturated chroma levels in the active portion of the output video signal Default mode is Inactive Apply Offset Applies an offset to the luminance values such that the inverted result still falls within the 16 235 range Default mode is Inactive Downscale Luma Compresses the luminance range of the output key signal from 0 255 to 16 235 Default mode is Active Chapter 6 Configuring Viz 56 Invert Luma Inverts the luminance part of the output key signal inverts the key Default mode is Inactive Figure 25 Manager size shaped and repeat mode settings Manager Size Frames Repeat Mode Field 3G Level B Inactive Manager Size frames Sets the number of frames available in the on board memory for output A too high value may cause memory problems on the Matrox card Default value is 3 Repeat Mode Defines the way the output should be repeated if Viz Engine is stalled and does not update the output Default mode is Field Availa
56. this button will consequently also close Viz Config Tip For more information on how the CGP Video Configuration Tool see the Panasonic AV CGP500P Operating Instructions manual and in particular the Video Configuration Tool section See Also CGP Panasonic Chapter 6 Configuring Viz 6 19 Plugins Figure 48 Plug ins 2DLine vip N Default 2DPatch 2DPatch vip 1 10 N Default 2DRibbon 2DRibbon vip 2 0 5 N Default AlphaMap AlphaMap vip 1 0 2 N VisualDataTools AreaChart AreaChart vip 1 2 14 N Default Arrow Arrow vip 1 0 0 N VisualDataTools BarChart BarChart vip 1 2 14 N In this section all installed plug ins that are identified by Viz as valid plug ins are listed Click the Geometry Container Scene Shader Fontstyle or RenderToDisk buttons to view plug ins per category All plug ins can individually be activated or deactivated If a plug in is inactive it will not be loaded during startup All inactive plug ins are listed under the Inactive pane Note Some unlicensed plugins will not be loaded while others will however in the latter case a watermark will be shown WARNING Viz does not load inactive plugins during run time hence if a scene uses a plug in that is deactivated Viz is unable to activate it See Also Viz License Information Chapter 6 Configuring Viz 70 6 20 71 Render Options Figure 49 Render Options Force Sleep Inactive Keep Editing Aspect Off Editor No Video Resize GUI
57. version of Viz 3 x and are consequently moved to the Legacy Cards section This section contains information on the following topics BlueFish444 SD Lite Pro Express DVS Centaurus II Matrox X mio 1 and X mio 2 Matrox DSX LE2 CG 8 1 BlueFish444 SD Lite Pro Express Figure 67 BlueFish444 SD Lite Pro Express Viz 3 currently support two types of BlueFish444 cards in addition to the SD Lite Pro Express The two older cards BlueFish444 Iridium SD and the Digital Voodoo DeepBlue LT card BlueFish444 SD Lite Pro Express is the most recent BlueFish444 card supported by Vizrt providing Fill Key and GenLock connectors and is the successor of the BlueFish444 Iridium SD and the Digital Voodoo DeepBlue LT The card is mostly used with Viz Trio NV which basically is a system with the ability to run a Viz Trio client with local preview and video output on a single machine hence there is no video input or video playback support as with the Matrox X mio 1 and X mio 2 The local preview can render a different scene than the one being output on video The card is typically seen on HP xw4600 This section contains information on the following topics Connectors Driver Installation Chapter 8 Video Cards 100 8 1 1 8 1 2 Connectors Figure 68 BNC Connectors BlueFish444 SD Lite Pro Express SDI Ref Out A Out 8 In The BNC connectors from left to right are SDI Out A Fill SDI 4 2 2 4 4 4 Video SDI Out B Key SD
58. 1 9 1 5 DirectSound te nnde rena e c re capa Eo oce 181 9 1 6 182 9 1 7 ae 182 9 1 8 DirectSound Audio Card 182 9 1 9 Targa and Matrox output channels 0 182 9 2 Device Recognition and Selection 183 9 3 Timing Behavior and Delay Settings 0 2000 183 9 3 1 Channel Device and Channel Track settings 2 2 185 9 4 Channel Setup and Clip Channel Routing 0 22 1 441 11 21 185 9 5 Audio PI g lli oiii 187 9 5 1 Audio Clip Mixing Modes 187 9 6 Clip Formats e tht teat 189 9 7 Speaker Names 190 9 8 Matrox and Targa Interface 190 EO E Te ci vt ore T 192 10 1 Legacy Video Cards uie tedio atc Du p t ceri cete 192 10 1 1 BlueFish444 lridium SD 2 1 4 nnn nennen ne 192 10 1 2 Digital Voodoo D1 194 10 1 3 Digital Voodoo DeepBlue LT 00 000 194 10 1 4 Digital Voodoo Red Devil V3 alias 1 0 2020 0 000000 195 10 1 5 Pinnacle Targa 3200 52 42 til tt ded BU A eden 195 10 2 LPT Controller for Viz License Dongle 2 196 LT 055 be
59. 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz Chapter 8 Video Cards timecode N A 16 ch 24 in 32bit 48kHz 132 133 Name Cont Codec Audio ainer Resolution XDCAM mxf DVCAM alpha no PCM 4 1 1 bitrate 25 4 ch 16 16bit 48kHz 720 480 bitdepth 8 VBI N A timecode N A XDCAM mxf D10 IMX alpha no PCM 4 2 2 bitrate 30 40 4 ch 24 in 32bit 48kHz 720x512 50 8 ch 16 in 16bit 48kHz bitdepth 8 VBI N A timecode N A Generic mxf MPEG 2 IBP alpha no PCM MPEG 2 SD 4 2 0 bitrate 1 15 2ch 16 in 16bit 48kHz Elemetary bitdepth 8 4 ch 16 in 16bit 48kHz 720x480 VBI N A timecode N A Generic mxf MPEG 2 IBP alpha no PCM MPEG 2 SD 4 2 0 bitrate 1 15 2 ch 16 in 16bit 48kHz Programm bitdepth 8 4 ch 16 in 16bit 48kHz 720x480 VBI N A timecode N A Generic mxf MPEG 2 IBP alpha no PCM MPEG 2 SD 4 2 0 bitrate 1 15 2ch 16 in 16bit 48kHz Transport bitdepth 8 4 ch 16 in 16bit 48kHz 720x480 VBI N A timecode N A Generic mxf MPEG 2 IBP alpha no PCM MPEG 2 SD 4 2 2 bitrate 5 50 2ch 16 in 16bit 48kHz Elemetary bitdepth 8 4 ch 16 in 16bit 48kHz 720x480 VBI N A timecode N A Generic mxf MPEG 2 IBP alpha no PCM MPEG 2 SD 4 2 2 bitrate 5 50 2ch 16 in 16bit 48kHz Programm bitdepth 8 4 ch 16 in 16bit 48kHz 720x480 VBI N A timecode N A Generic mxf MPEG 2 IBP alpha no PCM MPEG 2 SD 4 2 2 bitrate 5 50 2 ch 16 in 16bit
60. 48kHz Transport bitdepth 8 4 ch 16 in 16bit 48kHz 720x480 VBI N A timecode N A Chapter 8 Video Cards Name Cont Codec Audio ainer Resolution DVCPRO mxf DVCPRO alpha no PCM 4 1 1 bitrate 25 2 ch 16 in 16bit 48kHz 720x480 bitdepth 8 4 ch 16 in 16bit 48kHz VBI N A timecode N A DVCPRO mxf DVCPRO 50 alpha PCM 4 2 2 bitrate 50 2 ch 16 in 16bit 48kHz 720x480 bitdepth 8 4 ch 16 in 16bit 48kHz VBI N A timecode N A Panasonic mxf DV DVCAM alpha no PCM P2 4 1 1 bitrate 25 2 ch 24 in 32bit 48kHz 720x480 bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Panasonic mxf DVCPRO alpha no PCM P2 4 1 1 bitrate 25 2 ch 24 in 32bit 48kHz 720x480 bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Panasonic mxf DVCPRO 50 alpha no PCM P2 4 2 2 bitrate 50 2 ch 24 in 32bit 48kHz 720x480 bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz XDCAM mov DVCAM alpha no PCM 4 1 1 bitrate 25 2 ch 16 in 16bit 48kHz 720x480 bitdepth 8 8 ch 16 in 16bit 48kHz VBI N A timecode N A DVCPRO DVCPRO alpha no PCM 4 1 1 bitrate 25 2 ch 16 in 16bit 48kHz 720x480 bitdepth 8 8 ch 16 in 16bit 48kHz VBI N A timecode N A DVCPRO DVCPRO 50 alpha PCM 4 2 2 bitrate 50 2 ch 16
61. 6bit 48kHz 1920 1080 145 220 4 ch 16 in 16bit 48kHz bitdepth 8 IO 8ch 16 16bit 48kHz VBI N A timecode N A H 264 H 264 AVC alpha PCM 1920x1080 bitrate VBR 2ch 16 in 16bit 48kHz bitdepth 8 10 4 ch 16 in 16bit 48kHz VBI N A 8 ch 16 in 16bit 48kHz timecode N A H 264 mp4 H 264 AVC alpha PCM 1920x1080 bitrate VBR 2 ch 16 in 16bit 48kHz bitdepth 8 10 4ch 16 in 16bit 48kHz VBI N A 8 ch 16 in 16bit 48kHz timecode N A DV dv DVCPRO HD alpha no PCM 1920x1080 bitrate 100 2 ch 16 in 16bit 48kHz bitdepth 8 VBI N A timecode N A ProRes 422 mov 1 alpha no PCM 422 bitrate 42 63 2 ch 16 in 16bit 48kHz 1920x1080 pitgepth 10 4 ch 16 in 16bit 48kHz VBI N A 8 ch 16 in 16bit 48kHz timecode N A Generic 2 Separate IFrame422 bitrate 50 300 1920x1080 bitdepth 8 VBI N A timecode N A Generic 2 alpha yes Separate IFrame4224 bitrate 50 300 1920x1080 bitdepth 8 VBI N A timecode N A Generic MPEG 2 IBP alpha no Separate HD 4 2 0 bitrate 5 80 Elemetary bitdepth 8 1920x1080 VBI timecode N A Chapter 8 Video Cards Name Cont Codec Audio ainer Resolution Generic MPEG 2 IBP alpha no Separate HD 4 2 0 bitrate 5 80 Program bitdepth 8 1920x1080 VBI N A timecode N A Generic 2 IBP alpha no Separate HD 4 2 0 bitrate 5 80 Transport bitde
62. 7 and click the Set Key 7 button Note It has been reported that the key might be ignored and that validation fails although it was correctly entered Re enter the license string and try again Chapter 8 Video Cards To validate the DVS Centaurus II license D SConf Properties Ad Driver Settings Card 0 Video Audio Sync Options YTR Control 0 Info Hardware Info Licence Info Raster Info Updated Bypass Rec Licence Opsys Windows Licence Opsys Linux Licence OEM Licence Audio Licence Hires Licence SDTV Licence DK Cancel Ss 1 Locate and double click the dvsconfig exe file located in the driver folder downloaded from Vizrt s FTP 2 Select the Card Otab Apply Set Licence 3 Click the Setup button and select nfo License from the appearing drop down menu 4 Check the following entries bottom of the dialog box License Opsys Windows License Opsys Linux License OEM License Multidevice License Audio License Hires License SDTV License HDTV License 12Bit License Processing License Mixer License ZoomAndPan License ColorCorrector License HDTVKeyChannel License HDTVDualLink Chapter 8 Video Cards 8 3 8 3 1 115 License
63. 8 4 25w Note For an HP xw8400 the X mio 24 6000 video card requires a 64bit PCI X slot operating at a minimum of 100 MHz 4 Insert the graphics card in the PCle slot number 2 from the top 5 Insert the Matrox video card into the PCI X slot number 6 from the top 6 Insert a powerful radial aerator into the PCI X slot number 7 from the top 7 Optional Insert the Audio extension Card into the PCI X slot number 5 from the top Note A radial aerator is mandatory as the video card reaches high temperatures during operation To install X mio 1 in an HP xw8200 Figure 91 PCI PCle and PCI X slots HP xw8200 PCI 32bit 33MHz 25w Graphics card PCle x16 25w 32bit 33MHz 25w gt 25v PCI X 100 Radial aerator 1 Disconnect the power and all other peripherals 2 Before touching any components make sure you use an anti static wrist strap to prevent electrostatic discharge Chapter 8 Video Cards 170 171 Insert the graphics card the PCle slot number 2 from the top Insert the Matrox video card into the PCI X slot number 4 from the top Insert a powerful radial aerator into the PCI X slot number 6 from the top Optional Insert the Audio extension Card into the PCI slot number 7 from the top CY Mr dc td Note A radial aerator is mandatory as the video card reaches high temperatures during operation To verify the video card installation While an installati
64. Artist expects the commands at the port that is defined here For a single pipe one display system the default value 6100 should normally not be changed Port Number Sets a general communication port for receiving external commands when in On Air mode Changes to this setting must be reflected on the client side Default is port 6100 Additional Communication Enables commands to be sent to Viz Engine on UDP and Multicast or a combination of the two This is used by Viz Video Wall Udp amp multicast Port Number Sets the port number for the computers that share the same virtual IP address Multicast IP Address Sets the shared virtual IP address Performance Update Interval Sets how often Viz Engine should update the Performance Bar when it is opened IMPORTANT Viz 3 2 and later allows up to 255 connections however the number of connections is also limited to the available main memory and texture memory on the graphics card see how To limit the number of TCP connections Chapter 6 Configuring Viz 44 To limit the number of TCP connections Viz 3 3 and later allows you to limit the number of TCP connections to Viz 1 Open the Viz configuration file i e Viz lt hostname gt O 0 cfg found in the Viz3 program folder 2 Under SECTION COMMUNICATION set max tcp connections to the number of TCP connections required If the number is set to 1 the first control application connecting to Viz will get exclusive control over Viz
65. D 4 2 2 bitrate 5 300 Elemetary bitdepth 8 1280x720 VBI N A timecode N A Generic avi MPEG 2 IBP alpha no Separate HD 4 2 2 bitrate 5 300 Program bitdepth 8 1280x720 VBI N A timecode N A Generic avi MPEG 2 IBP alpha no Separate HD 4 2 2 bitrate 5 300 Transport bitdepth 8 1280x720 VBI N A timecode N A DVCPRO DVCPRO HD alpha 1280x720 bitrate 100 bitdepth 8 VBI N A timecode N A Generic Uncompres alpha no Separate sed YUVU bitrate 850 4 2 2 bitdepth 8 1280x720 VBI N A timecode N A Generic Uncompres alpha no Separate sed bitrate 1275 YUAVUA bitdepth 8 4 2 2 4 VBI N A 1280x720 timecode N A DVCPRO DVCPROHD alpha Quicktime 1280x720 bitrate 100 bitdepth 8 VBI N A timecode N A HDV HDV alpha no 1280x720 bitrate 25 bitdepth 8 VBI N A Chapter 8 Video Cards timecode N A 150 Name Cont Codec Audio ainer Resolution XDCAM XDCam alpha no 1280 720 bitrate 25CBR 35VBR bitdepth 8 VBI N A timecode N A XDCAM alpha no 422 bitrate 18 35 1280 720 bitdepth 8 VBI N A timecode N A DNxHD DNxHD alpha no YUVU 4 2 2 bitrate 36 1280x720 145 220 bitdepth 8 10 VBI N A timecode N A H 264 H 264 alpha no YUVU 4 2 2 bitrate VBR 1280x720 bitdepth 8 10 VBI N A timecode N A Generic PCM Separate 2 ch 24 in 32bit
66. Death also known as a stop error or bluescreen is an error screen displayed by some operating systems most notably Microsoft Windows after encountering a critical system error which cause the system to shut down to prevent damage Configuration file Holds all configurable settings used by Viz Engine and various integrated applications The configuration file can be found under Viz Engine s installation directory C Program Files vizrt viz3 CVBS Composite video aka CVBS or Composite Video Burst Signal is the format of an analog television picture only signal before it is combined with a sound signal and modulated onto an RF carrier It is a composite of the three source signals Y U and V YUV with sync pulses D10 Television Type D 10 Stream Specifications 2 4 2 2P ML for 525 60 and 625 50 SMPTE D10 356M is a professional video compression format composed of MPEG 2 Video 4 2 2 Intra frame I frame only and 8 channel AES3 audio streams D12 Television 6 35 mm Type D 12 Component Format Digital Recording at 100 Mb s 1080 60i 1080 50i 720 60p Also known as Digital Betacam DIF DV DIF Digital Video Digital Interface Format is an interface format for DV the Digital Video family of related video encodings DV DVCAM and DVCPRO DV Audio Video data can be stored as raw DV data stream file data is written to a file as the data is received over FireWire file extensi
67. I Digital Visual Interface DVI is a video interface standard designed to maximize the visual quality of digital display devices such as flat panel LCD computer displays and digital projectors EAS The Emergency Alert System EAS is a national warning system in the United States of America USA The official EAS enables the President of the USA to speak to the citizens of the USA within 10 minutes EBU European Broadcasting Union See also AES GenLock Genlock Generator Lock is a common technique where the video output of one source or a specific reference signal is used to synchronize other television picture sources together GenLock type is set in Viz Config s Video Output section Glyph A glyph is an element of writing Glyphs may also be Ligatures that is compound characters or diacritics HD High definition television or HDTV is a digital television broadcasting system with higher resolution than traditional television systems standard definition TV or SDTV I O I O is short for Input Ouput and is a common term used for hardware connectors IEEE The Institute of Electrical and Electronics Engineers Inc IRE Institute of Radio Engineers Is now part of the IEEE Chapter 11 Glossary Table 10 Glossary Name acronym IRE unit Description An IRE unit is used in the measurement of composite video signals The range of a video signal is defined to be
68. I 4 2 2 4 4 4 Video Ref In Analog GenLock input Driver Installation Use the driver version available on Vizrt s FTP server in order to ensure proper functionality and ring buffer support Viz 3 x 3 2 7 and later Driver Bluefish444 v5 9 0 25 Viz 3 x 3 2 2 and later Driver Bluefish444 v5 7 6 Note Since Viz Engine 3 2 7 and 3 3 0 the driver Bluefish444 v5 9 0 25 is required for all Digital Voodoo Bluefish cards also for older versions Chapter 8 Video Cards 8 2 8 2 1 DVS Centaurus Figure 69 DVS Centaurus II This section contains a description of the Digital Video Systems DVS Centaurus II video card The DVS is mainly used with Viz Virtual Set and Viz Arena and is Vizrt s successor of Digital Voodoo s Red Devil card The DVS is able to output both HD and SD unlike the Red Devil card which can only output SD The DVS is also typically used with the HP z800 machines This section contains information on the following topics Connectors Supported Codecs Video Card Installation Driver Installation Licensing Connectors This section describes the main video card the SDI RS 422 extension card and how To connect the DVS Centaurus II and SDI RS 422 extension card This section contains information on the following topics Main Card Connectors SDI and RS 422 Extension Card Connectors To install the DVS Centaurus in an HP z800 Chapter 8 Video Cards 102 103 Main Card Connectors Fig
69. IMPORTANT Make sure the Default Export Folder is configured with read and write access rights To enable Viz Multi Platform Suite in Viz Artist 1 Enable the MPS Active button On 2 Set the Default Export Folder field 3 Click Save Chapter 6 Configuring Viz 66 6 17 Path Aliases Figure 44 Path aliases Name Archive Export Path Eee E Name Import Path OS m A _ SS Os lt ee Hi In this section five favorite archive and import paths can be set Name Sets the path alias name for the archive or import path Path Sets the archive or import path which can be a local drive mapped drive or a Universal Naming Convention UNC path IMPORTANT Make sure the archive folder is configured with read and write access rights To add a path 1 Enter a descriptive name in the Name field 2 Enter a path in the path field or click the Browse button to navigate and select a path 3 Click Save 67 Chapter 6 Configuring Viz 6 18 Output Format Figure 45 Output Format Dimension NTSC 4801 5994 5 259 5 720 486 59 94 Hz PAL 5761 5000 5 259 PAL 720 x 576 50 00 Hz PAL 5761 5000 SMPTE259 PAL 720 x 576 50 00 Hz 720p HD Progressive 720P 5000 SMPTE296 1280 x 720 50 00 Hz 720p HD Progressive 720P 5994 5 96 1280 x 720 59 94 Hz 720p HD Progressive 720P 6000 SMPTE296 1280 x 720 60 00 Hz 1080i HD Inter
70. M Interleaved HD 4 2 2 bitrate 5 300 2 ch 24 in 32bit 48kHz Elemetary bitdepth 8 4 ch 24 in 32bit 48kHz 1920x1080 VBI 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic MPEG 2 IBP alpha no PCM Interleaved HD 4 2 2 bitrate 5 300 2 ch 24 in 32bit 48kHz Program bitdepth 8 4 ch 24 in 32bit 48kHz 1920x1080 VBI N A 8 ch 24 in 32bit 48kHz Chapter 8 Video Cards timecode N A 16 ch 24 in 32bit 48kHz 152 Name Cont Codec Audio ainer Resolution Generic MPEG 2 IBP alpha no PCM Interleaved HD 4 2 2 bitrate 5 300 2 ch 24 in 32bit 48kHz Transport bitdepth 8 4 ch 24 in 32bit 48kHz 1920x1080 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz DVCPRO avi DVCPRO HD alpha no PCM 1920x1080 bitrate 100 2 ch 24 in 32bit 48kHz bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic Uncompres alpha PCM Interleaved sed YUVU bitrate 800 2 ch 24 in 32bit 48kHz 4 2 2 bitdepth 8 4 ch 24 in 32bit 48kHz 1920x1080 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic Uncompres alpha PCM Interleaved sed bitrate 1200 2 ch 24 in 32bit 48kHz YUAVUA bitdepth 8 4 ch 24 in 32bit 48kHz 4 2 2 4 VBI N A 8 ch 24 in 32bit 48kHz 1920x1080 timecode N A 16 ch 24 in 32bit 48kHz XDCAM mxf XDCAMHD alpha no PCM
71. Off Vertical Sync Force off see below for more Regarding Vertical Sync Use the 3D application setting for Viz installations running in Standard PC VGA mode and for Viz Video Wall setups where video is in use Force Off is used for Viz installations where video is in use unless used for video walls Unified Back Buffer must be disabled Off in any case Note that this depends on the driver version used Most recent drivers from NVIDIA already have this setting disabled For Quadro FX 4000 SDI FX 4500 SDI and FX 5500 SDI you may need to set use_old_nvsdk to 1 in the Viz configuration file if you encounter stability issues on unsupported systems Chapter 7 Graphic Cards 88 7 2 2 89 To configure the v phase settings when synchronizing the card 1 2 3 4 When synchronizing with SDI leave the v phase to 0 Start Viz Config or open the configuration from Viz Artist Config button in the upper right corner Select the Video Output section When using an NVIDIA SDI output option and synchronize on blackburst use the following v phase settings PAL 606 NTSC 509 720p50 743 720p60 not supported 720p60M 736 1080150 1113 1080160 1113 Driver Recommendations NVIDIA driver 259 12 is recommended for most graphics cards on workstations For standard PC versions on laptops the NVIDIA notebook driver 176 87 is recommended The NVIDIA driver 91 36 is recommended for video w
72. PRO DVCPRO 50 alpha 4 2 2 bitrate 50 720x480 bitdepth 8 VBI N A timecode N A H 246 H 264 AVC alpha 720x486 bitrate VBR bitdepth 8 VBI N A timecode N A Generic 2 ch 24 32bit 48kHz 4 ch 24 in 32bit 48kHz 8 ch 24 in 32bit 48kHz 16 ch 24 in 32bit 48kHz Generic vbi bitdepth 10 Separate avi 720x1 16 VBI YUYV422 Start Line 7 Chapter 8 Video Cards 720P50 Codecs Name Cont Codec Audio ainer Resolution Generic MPEG2 alpha no PCM Interleaved 422 bitrate 50 300 2 ch 24 32bit 48kHz 1280x720 bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic 2 alpha yes PCM Interleaved 4224 bitrate 50 300 2 ch 24 in 32bit 48kHz 1280x720 bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic MPEG 2 1 alpha no PCM Interleaved HD 4 2 0 bitrate 5 80 2 ch 24 in 32bit 48kHz Elemetary bitdepth 8 4 ch 24 in 32bit 48kHz 1280x720 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic avi MPEG 2 1 alpha no PCM Interleaved HD 4 2 0 bitrate 5 80 2 ch 24 in 32bit 48kHz Program bitdepth 8 4 ch 24 in 32bit 48kHz 1280x720 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic
73. TT Shader Shader 116 days 116 days 116 days 116 days 116 days 116 days 116 days 116 days Baa Spline FX Targa 3200 FX Text Virtual Set Vizual Data Tools 116 days 116 days 116 days 116 days The license information listing displays the licensing information such as licensed features and how many days the license has left before it must be renewed Chapter 5 On Air Mode 34 6 35 Configuring Viz Figure 6 Viz Configuration interface Video Viz Configuration x Viz Configuration Audio Setup Channel Geometry Stereo Bubble Information Camera Used Channels EN Cammenicaton nin Reset Akases Clock Formats Database Font Options Global Input Import 3D Ophons Image File Name Convert Maps Matrox Memory Management Aliases Render Opbons Scene Default values Soscebsl User interface License Infoemseon Viz Config is the configuration interface for Viz Engine and other applications that integrate with Viz Engine Basically the user interface is divided in two sections on the left and settings on the right Various parameters regarding the program functionality can be set in the configuration however additional and more advanced settings can be set using the configuration file not recommended Viz is mainly configured using Viz Config however all configuration settings are st
74. UAVUA bitdepth 8 4 ch 24 in 32bit 48kHz 4 2 2 4 VBI N A 8 ch 24 in 32bit 48kHz 1280x720 timecode N A 16 ch 24 in 32bit 48kHz XDCAM mxf alpha no PCM IBP HD bitrate 25 2 ch 16 in 16bit 48kHz 4 2 0 Eleme bitdepth 8 4 ch 16 in 16bit 48kHz ntary VBI N A 1280x720 timecode N A XDCAM mxf alpha no PCM IBP HD bitrate 25 2 ch 16 in 16bit 48kHz 4 2 0 bitdepth 8 4 ch 16 in 16bit 48kHz Program VBI N A 1280x720 timecode N A XDCAM mxf alpha no PCM IBP HD bitrate 25 2 ch 16 in 16bit 48kHz 4 2 0 bitdepth 8 4 ch 16 in 16bit 48kHz Transport VBI N A 1280x720 timecode N A XDCAM mxf alpha no PCM HD422 IBP bitrate 50 2 ch 24 in 32bit 48kHz HD 4 2 2 bitdepth 8 4 ch 24 in 32bit 48kHz Elementary VBI N A 8 ch 24 in 32bit 48kHz 1280x720 timecode N A Chapter 8 Video Cards 146 Name Cont Codec Audio ainer Resolution XDCAM mxf XDCAM alpha no PCM HD422 IBP bitrate 50 2 ch 24 32bit 48kHz HD 4 2 2 bitdepth 8 4 ch 24 in 32bit 48kHz Program VBI N A 8 ch 24 in 32bit 48kHz 1280x720 timecode N A XDCAM mxf XDCAM alpha no PCM HD422 IBP bitrate 50 2 ch 24 in 32bit 48kHz HD 4 2 2 bitdepth 8 4 ch 24 in 32bit 48kHz Transport VBI N A 8 ch 24 in 32bit 48kHz 1280x720 timecode N A Generic mxf 2 alpha no PCM MPEG 2 IBP HD bitr
75. UF Chapter 8 Video Cards To reset to factory settings To generate a Matrox Dongle Information File MDIF 1 Open the Matrox X info utility on the Windows taskbar 2 Select Hardware and click the Upgrade Mode button on the right 3 From the appearing menu choose Generate Matrox Dongle Information File MDIF 4 Select to save the file to a specified location Once the file is created a confirmation dialog box will appear 5 Click OK to dismiss the confirmation dialog box Locate the file and send it to your local Vizrt representative or to Vizrt support support vizrt com Once the request to purchase an upgrade has been sent an MDUF file will be sent in return from Vizrt e To upgrade with a Matrox Dongle Upgrade File MDUF 1 Open the Matrox X info utility on the Windows taskbar 2 Select Hardware and click the Upgrade Mode button on the right 3 From the appearing menu choose Upgrade Board from Matrox Dongle Upgrade File MDUF 4 Click Browse to locate and select the MDUF file to start the upgrade process 5 Restart the machine for the changes to take effect To reset to factory settings 1 Open the Matrox X info utility on the Windows taskbar 2 Select Hardware and click the Upgrade Model button on the right 3 From the appearing menu choose Reset to Factory Settings 4 Restart the machine for the changes to take effect 8 4 Matrox DSX LE2 CG Figure 99 Matrox DSX LE2 card
76. Use Display Lists Active Extended Color Space Inactive Full Scene AA None 4 Samples 8 Samples 16 Samples Fill Mode Direct Unshaped Shaped Use Fill Mode Inactive for NLE and Post Production Key Mode Add Blend Subtract Rev Subtract One Src Alpha OnAir Resolution 800x600 OnAir Mouse Cursor Active Execute All Animations Active Use Nvidia Frame Counter Active Frame Speed Full Half Third Quarter Fifth Sixth Image Combining Software Multi Texturing Key Render Mode Single Pass Double Pass In section the following render options can be set Force Sleep Enables Viz Engine to sleep on low performance renderer machines for example a laptop when Viz Engine is running inside another application such as Viz Trio Keep Editing Aspect Influences SD 16 9 scene designs in Viz Artist mode Alternatives are Off Editor and No Video Off SD 16 9 scenes are only shown in Anamorphic widescreen in the 4 3 VGA render window Editor SD 16 9 scenes are shown using a letter box format during scene editing On Air and Viz Engine mode are not affected No Video SD 16 9 scenes are shown using a letter box format as long as the video out is inactive If video out is active scenes are shown in Anamorphic widescreen in Viz Artist mode Resize GUI Increases the renderer window when editing 16 9 scenes to 16 9 format On Air and Viz Engine mode are not affected Use Display Lists Activates or deactivates the use of d
77. Windows These filters support many data formats while providing a high degree of hardware independence All the filters supported by the DirectShow Software Development Kit SDK are listed on the Microsoft Developer Network MSDN website If a filter appears in GraphEdit but is not documented by the MSDN online reference it means the filter has either been installed by a third party or is used internally by some other Microsoft technology Such filters are not supported by the DirectShow SDK DirectSound Input Microsoft DirectSound provides a system to capture sounds from input devices and play sounds through various playback devices using advanced 3 dimensional positioning effects and filters for echo distortion reverberation and other effects A DirectSound compatible card is an alternative for designers that use laptops with no video card installed or if analog audio is needed Viz supports DirectSound compatible cards that support DirectX version 8 or later Emergency Alert System The analog audio input through the DirectSound device is also for broadcasters in the United States of America reserved for the Emergency Alert System EAS Chapter 9 Audio in Viz 9 1 6 9 1 7 9 1 8 9 1 9 If the EAS is activated all audio will be muted and the source from the first analog audio card installed in the system will be played through the Matrox or Targa board Live Input Routing On Matrox cards it is possible to
78. _OF_CENTER SIDE LEFT and SIDE RIGHT TOP CENTER FRONT LEFT TOP FRONT CENTER TOP RIGHT TOP BACK LEFT TOP BACK CENTER and TOP BACK RIGHT SPEAKER RESERVED See Also Audio Channels Matrox configuration interface Matrox and Targa Interface The Matrox card is able to capture and playout using up to 16 channels The audio can be embedded into the video signal or be an external signal through the AES EBU connectors It depends on the Matrox version which AES EBU connectors are present On the X mio cards there are balanced 75 Ohm connectors On newer cards 1100 connectors are used Viz Engine is only able to mix PCM data Dolby Digital can only be used in the MATROX LOOP Mode which allows no mixing see also SECTION AUDIO CONFIG s MatroxAudioMode settings On the Targa board only embedded audio in Stereo is supported This section also contains information on the following procedure To enable Matrox or Targa audio To enable Matrox or Targa audio 1 Start Viz Config 2 Inthe Video Board section activate at least one of the Enable embedded audio on Input1 or Enable embedded audio on Input2 buttons This needs to be done for AES EBU audio as well Chapter 9 Audio in Viz 190 3 In the Audio Setup section choose one of the following Matrox audio modes Embedded AES Embedded AES AES Embedded or Loop Note These settings are used for Matrox cards only On Targa boards the only avai
79. a different destination folder The installation of driver files may take several minutes 11 Once the installation is complete click to close the nsta Complete dialog box and to restart the system CD To remove the Matrox X mio driver Figure 96 Removing video card drivers Device Manager B Device Manager Matrox Audio Output Device 85 Storage Matrox Bus Update Driver Removable Storage Matrox Mer Disable Disk Defragmenter Matrox Mull Disk Management Matrox emm 3 Services and Applications Matrox Sys Scan For hardware changes Matrox _ Matroy Trai Properties 1 Open the Device Manager see also To verify the installation using Windows Device Manager 2 Expand the Matrox Audio Video devices node and select the Matrox Bus device 3 Right click the Matrox Bus device and select Uninstall Click OK to confirm the device removal 5 When the removal is done restart the machine for the changes to take effect gt Chapter 8 Video Cards To verify the installation using Matrox X info Figure 97 Matrox X info Matrox X info System Information Install Information Matrox DSX utis Version 6 0 0 271 Matrox DSX utis Path Firmware Revision Primary Dev 2 83 0 Secondary Dev 2 89 0 EEPROM Revision 5 0 s Memory Size 512 8 System Information Log PCI Bus info PCI Express X8 YDOCUME T Admin 5
80. a preview machine will not be shown exactly as on a Viz Engine renderer This is limitations in the OpenGL features on the graphics cards and not related to Vizrt s software This section also contains information on the following topics Connection Broker Preview Server 2 325 Connection Broker option is used situations where you want to have access to more than one Viz Engine for providing frames for Non linear Editing use Software Viz Connection Broker Microsoft NET Framework 3 5 Services Viz Connection Broker Ports and Connections 21098 is used when connecting over http using the REST interface Operating system Preview Server Windows 2003 and 2008 server The Preview Server option is used in situations where Viz Engine will be used to provide frames for snapshot thumbnail generation Software Preview Server 1 0 or later Microsoft NET Framework 4 Viz Engine 2 8 or Viz 3 2 and later Executable s PreviewServer exe Ports and Connections 54000 is used when connecting over http using the REST interface Network access Uses the Bonjour protocol to announce available services Operating system Viz Gateway Windows XP 32 bit Windows 7 32 bit or 64 bit Viz Gateway is Vizrt s implementation of the MOS Protocol It enables users of a Newsroom Computer System NCS to perform instant updates on playlists in Vizrt s contro
81. abase folders configurable Operating system Windows XP 32 bit Media Sequencer The Media Sequencer is middleware software primarily used by control applications to connect to for example render engines newsroom systems and media asset management systems More concrete the Media Sequencer is a framework for defining and executing media elements The media elements are defined in a tree based schedule that the sequencer interprets The schedule is saved as an XML file named default xml The XML file in short contains the configuration settings and the playlists saved to it by the control application The Media Sequencer s scheduler has a high resolution timer that manages a Virtual Document Object Model VDOM that contains the schedule The scheduler 2 3 8 also performs the actual execution of the schedule by interpreting elements describing actions from the VDOM The communication between end user products and the Media Sequencer mostly goes through a protocol named TreeTalk Software Oracle 10g Runtime Client 32 bit Media Sequencer 1 20 Executable s scheduler exe if running in Console mode Ports and Connections 8580 REST 8594 Media Sequencer TreeTalk Services scheduler exe Local drive access Access to Oracle client files and folders Read and write access to the following folders C Program Files C Documents and Settings All Users Application Data Vizrt Media Sequ
82. achines should ideally be separated in at least two groups administrators and designers operators Most machines running desktop applications must be logged in with sufficient privileges in order to run Vizrt programs while services by default do not require users to be logged in Vizrt servers must have static IP addresses CAUTION Third party systems that provide Vizrt systems with files must only use Microsoft Windows operating system compatible characters as the file name Vizrt has license restrictions on all Viz Engine and Viz Artist instances To have an output of Vizrt generated graphics preview and program channels either an USB or parallel port dongle on the renderer machine is required Hardware Requirements Hardware requirements vary depending on the system purchased however every system delivered by Vizrt has an accompanying hardware specification sheet that for a new system matches the Software Requirements For older hardware that are used with newer versions of Vizrt software e g Viz Engine it is always recommended to check against the current hardware 2 3 2 3 1 2 3 2 specifications for the new software version to make sure that the latest software can run on the old hardware specification Additional hardware must always be checked to see if it is compatible with existing hardware For example the GPI cards supported by Vizrt must fit in the Media Sequencer servers For more information on hardwa
83. activated this settings takes effect for Standard PC versions that use NVIDIA cards and drivers that do not return valid frame counter values When deactivated an internal timer is used as a timing trigger Frame Speed Enables Viz to run at a slower rate than the actual refresh rate determined by the screen speed with the use of a g sync card This is relevant for video wall applications when the scene e g interactive scenes cannot run real time resource intensive hence all participating computers are synched to a lower speed Running at 30Hz screen speed 60Hz divided by 2 can be acceptable however this will affect the animation quality i e will not be as smooth AJ 2 3 Image Combining In a texture editor see Viz Artist it is possible to seta second texture which will be used for the image combining The texture editor offers two possible modes The first mode uses the second image as an alpha channel whereas the second mode defines a blend between the two textures Configuring Image Combining to Software enables the combination to be calculated entirely on the CPU Configuring Image Combining to Multi Texturing enables the combination to be calculated on the graphics card for combining or blending the two images In this case the texture creation is faster and memory will be saved as well Default is Software If there are performance or memory issues especially with scenes imported from Viz 2 x it is recommended t
84. ages which will be loaded with a scene they do not need to be rendered are loaded as textures to the graphics card too This eliminates the texture creation time during rendering afterwards e g useful when initializing a show or a playlist Default is disabled Off Free Now Frees the selected unused Pool objects Scenes Geometries Images Fonts or all from the memory Chapter 6 Configuring Viz Preload Textures If this option is active then all Images which will be loaded with a scene they do not have to be rendered are loaded as texture to the graphics card too This eliminates the texture creation time during rendering afterwards useful when initializing Viz Trio shows 6 16 Multi Platform Suite Figure 43 Multi Platform Suite MPS Active On Default Export Folder Zip Exported File In this section Viz Multi Platform Suite MPS is enabled before MPS scenes published Enabling MPS for Viz Artist will display an MPS button upper right for publishing MPS files For more information on how to enable MPS and create MPS files in Viz Artist see the Viz Multi Platform Suite user s guide MPS Active Enables and disables MPS from publishing MPS scenes Default Export Folder Sets the default export folder for MPS scenes which can be a local drive mapped drive or a Universal Naming Convention UNC path Zip Exported File Packages the MPS files to a compressed ZIP file
85. ake improvements and or changes in the product s and or the program s described in this publication at any time Vizrt may have patents or pending patent applications covering subject matters in this document The furnishing of this document does not give you any license to these patents Technical Support For technical support and the latest news of upgrades documentation and related products visit the Vizrt web site at www vizrt com Last Updated December 10 2013 Contents Ts E E T eset uiu fefe dites 1 1 1 DocutmerntStructure ciet 1 1 2 Related Documients 1 1 3 Contact 2 2 4 2 1 General Requirements 4 2 2 Hardware Requirements 4 2 3 Software Requirements 1 1 72 22 4 4 5 2 3 1 PAP Veo 5 2 3 2 d DEM 5 2 3 3 Viz Content Pilot 5 6 2 3 4 VIZ T 11 2 3 5 MIVAL Er USE AED 12 2 3 6 Viz e glo nora oT 13 2 3 7 Media Sequencer tbe eei eet n eed siete oce i dte 13 2 3 8 VIZ ees cR 14 2 3 9
86. all setups with G Sync boards and graphics cards FX5500 FX4500 or earlier to enable a stable clock on all machines For later graphics cards the driver 259 12 is recommended See Also NVIDIA Quadro FX1400 NVIDIA Quadro FX1500 NVIDIA Quadro FX1700 NVIDIA Quadro FX3400 NVIDIA Quadro FX3700 NVIDIA Quadro FX3800 NVIDIA Quadro FX3800 SDI NVIDIA Quadro 4000 NVIDIA Quadro FX4000 NVIDIA Quadro FX4000 SDI NVIDIA Quadro FX4500 NVIDIA Quadro FX4500 SDI NVIDIA Quadro FX4600 NVIDIA Quadro FX4600 SDI NVIDIA Quadro FX4800 NVIDIA Quadro FX4800 SDI NVIDIA Quadro 5000 NVIDIA Quadro FX5500 NVIDIA Quadro FX5500 SDI NVIDIA Quadro FX5600 NVIDIA Quadro FX5600 SDI Chapter 7 Graphic Cards 7 2 3 7 2 4 7 2 5 NVIDIA Quadro FX5800 NVIDIA Quadro 6000 NVIDIA Quadro FX1400 Typically used with Viz Trio or Viz Weather clients on HP xw4200 and xw4300 Interface PCle Operating System Microsoft Windows XP 5 2 Configuration History Viz 3 x 3 2 2 and later Driver 259 12 Viz 3 x 3 1 0 3525 Driver 81 67 Viz 3 x Driver 71 84 is not suitable for Viz 3 x because of render problems Use version 62 77 Disable anisotropic filtering and set antialiasing to x4 NVIDIA configuration dialogs There are also known issues regarding shader plug ins like wrong colors or bad pixels See Also To configure NVIDIA driver settings Release notes for recommended and supported hardware versions NVIDIA Quadro FX1500 Typically used
87. are separated by semicolon To add new audio channels 1 Click the Add button 2 Select the new entry from the Configurations list and enter the new name in the Name field 3 Set the Channel Geometry and the number of Used Channels 4 Click Save Chapter 6 Configuring Viz To add multi language audio channels Figure 8 Multi language audio setup Used Channels EB Reset Aliases Add Delete Aliases Channel 1 Channel 2 Channel 3 Channel 4 1 Click the Add button Channel Geometry Stereo 2 Select the new entry from the Configurations list and enter the new name the Name field 3 Set the Channel Geometry to Stereo and then click Reset Aliases 4 Increase the number of Used Channels to 4 This will improve the performance 5 In the Channel 3 field add the alias FrenchLeft In the Channel 4 field add the alias FrenchRight Add the same configuration for English EnglishLeft EnglishRight and German GermanLeft GermanRight on the other machines 7 Click Save Chapter 6 Configuring Viz 38 To add multiple audio channel configurations Figure 9 Multi languageAll setup Stereo Multi languageF Channel Geometry Stereo Multi languageE eooo ______________ _ Used Channels Reset Aliases Multi languageG Add Delete Aliases Channel 1 Channel 2 1 See how To add multi language audio channels and repeat th
88. as shaped video during DVE compositing Default value is Inactive Figure 40 Repeat and loop mode and reverse fields Repeat Mode None Loop Mode Active Reverse Fields Active Repeat Mode Determines the behaviour of the video input in case of capture drops Available options are None Field and Frame None Does not repeat Input goes black Field Repeats the last field Frame Repeats the last frame Loop Mode Enables disables default for loop mode Per scene setting of this value is set per clip channel under Scene Settings and Video clip options Reverse Fields Swaps fields when playing interlaced clips with negative playback speed default setting Per scene setting of this value is set per clip channel under Scene Settings and Video clip options Figure 41 pending settings Pending Pending Enable Active Mode on Load Error None Group for pending support Pending Enable Enables disables pending clip player for this channel The pending clip player allows clip loading of another clip while the clip channel is still using the current clip Mode on Load Error Determines the behaviour of the current clip when loading of the pendig clip fails Chapter 6 Configuring Viz 64 6 15 65 None Current clip mode is not changed Stop Performs a Stop command on the current clip Pause Current clip enters pause mode Flush Unloads the current clip Memory Manageme
89. atch file for execution 1 On Windows a rem silent installation b rem platformtype standardpc video panasonic trioboxcg dualchannel c msiexec exe i msi package quiet PLATFORMTYPE platformtype REINSTALL ALL REINSTALLMODE vomus 2 On Windows 7 a rem silent installation b rem platformtype standardpc video panasonic trioboxcg dualchannel c msiexec exe i lt msi_package gt quiet PLATFORMTYPE lt platformtype gt 3 To prevent hardlock driver installation you can add the following parameter HARDLOCK no 4 To see other options enter msiexec on the command line and press enter Common options are i Installs or configures a product Package Specifies the name of the Windows Installer package file ProductCode Specifies the globally unique identifier GUID of the Windows Installer package x uninstalls a product Package Name of the Windows Installer package file ProductCode Globally unique identifier GUID of the Windows Installer package See Also Msiexec on Microsoft com Adding a License All Viz machines must have a license in order to run A license is normally acquired when purchasing the product For acquiring additional or updated licenses contact your local Vizrt representative support vizrt com Chapter 3 Software Setup It is also important to note that some of the plug ins used with Viz is also licensed in addition to Viz itself The following procedures can
90. ate 5 80 2ch 16 in 16bit 48kHz 4 2 0 bitdepth 8 4 ch 16 in 16bit 48kHz Elementary VBI N A 1280x720 timecode N A Generic mxf 2 alpha no PCM MPEG 2 IBP HD bitrate 5 80 2ch 16 in 16bit 48kHz 4 2 0 bitdepth 8 4 ch 16 in 16bit 48kHz Program VBI N A 1280x720 timecode N A Generic mxf 2 alpha no PCM MPEG 2 IBP HD bitrate 5 80 2 ch 16 in 16bit 48kHz 4 2 0 bitdepth 8 4 ch 16 in 16bit 48kHz Transport VBI N A 1280x720 timecode N A Generic mxf 2 alpha no PCM MPEG 2 IBP HD bitrate 5 300 2 ch 16 in 16bit 48kHz 4 2 2 bitdepth 8 4 ch 16 in 16bit 48kHz Elementary VBI N A 1280x720 timecode N A Generic mxf 2 alpha no PCM 2 IBP HD bitrate 5 300 2 ch 16 in 16bit 48kHz 4 2 2 bitdepth 8 4 ch 16 in 16bit 48kHz Program VBI N A 1280x720 timecode N A Generic mxf 2 alpha no PCM 2 IBP HD bitrate 5 300 2 ch 16 in 16bit 48kHz 4 2 2 bitdepth 8 4 ch 16 16bit 48kHz Transport VBI N A 1280x720 timecode N A DVCPRO mxf DVCPROHD alpha no PCM 1280x720 bitrate 100 2 ch 16 16bit 48kHz bitdepth 8 4 ch 16 in 16bit 48kHz VBI N A timecode N A Chapter 8 Video Cards Name Cont Codec Audio ainer Resolution Panasonic mxf alpha no PCM P2 Class 50 bitrate 50 2 ch 16 in 16bit 48kHz 1280x720 bitdepth 8 2 ch 24 32bit 48kHz VBI N A 4 ch 24 in 32bit 48kHz timecode N
91. ate 5 80 2ch 16 in 16bit 48kHz Program bitdepth 8 4 ch 16 in 16bit 48kHz 1920x1080 VBI N A timecode N A Generic mxf MPEG 2 IBP alpha no PCM MPEG 2 HD 4 2 0 bitrate 5 80 2 ch 16 in 16bit 48kHz Transport bitdepth 8 4 ch 16 in 16bit 48kHz 1920x1080 VBI N A timecode N A Generic mxf MPEG 2 IBP alpha no PCM MPEG 2 HD 4 2 2 bitrate 5 300 2 ch 16 in 16bit 48kHz Elementary bitdepth 8 4 ch 16 in 16bit 48kHz 1920x1080 VBI N A timecode N A Generic mxf MPEG 2 IBP alpha no PCM MPEG 2 HD 4 2 2 bitrate 5 300 2ch 16 in 16bit 48kHz Program bitdepth 8 4 ch 16 in 16bit 48kHz 1920x1080 VBI N A timecode N A Generic mxf MPEG 2 IBP alpha no PCM MPEG 2 HD 4 2 2 bitrate 5 300 2 ch 16 in 16bit 48kHz Transport bitdepth 8 4 ch 16 in 16bit 48kHz 1920x1080 VBI N A timecode N A DVCPRO mxf DVCPROHD alpha no PCM 1920x1080 bitrate 100 2ch 16 in 16bit 48kHz bitdepth 8 4 ch 16 in 16bit 48kHz VBI N A Chapter 8 Video Cards timecode N A 154 Name Cont Codec Audio ainer Resolution Panasonic mxf alpha no PCM P2 Class 50 bitrate 50 2 ch 16 in 16bit 48kHz 1920x1080 bitdepth 8 2 ch 24 in 32bit 48kHz VBI N A 4 ch 24 in 32bit 48kHz timecode N A 8 ch 24 in 32bit 48kHz Panasonic mxf AVCIntra alpha no PCM P2 Class 100 bitrate 100 2 ch 16 in 16bit 48kHz 1920x1080 bitdepth 8 2 ch 24 in 32bit 48kHz VBI N A 4 ch 24 in 32bit 48kHz timecod
92. atrox clip in channel The dropdown gives a choice between the available channels Only the channels not already taken are shown Unused Do not use this Matrox channel for clip input Clip playback is available in Viz Artist Clip Usually Matrox Cliplnl1 is mapped to Viz Clip and 2 to Clip2 and so on This section also contains information on the following topics Advanced Properties and Parameters pipeline size setting video settings ClipIn VBI settings Clipln audio settings ClipIn key settings Chapter 6 Configuring Viz 62 Advanced Properties and Parameters Figure 35 pipeline size setting Pipeline Size Pipeline Size Defines the number of frames Matrox internal clip reader buffer should buffer in advance Default value is 30 Figure 36 video settings ideo Texturemanager Size Video Delay DVE Video Delay Texture Group for fill component of the clip in channel Texuremanager Size Texture download buffer size Video Delay DVE Delay of video when used as DVE Video Delay Texture Delay of video when used as Texture Figure 37 VBI settings VBI VBI Enable Inactive Delay DVE 0 Delay Texture 0 Group for Vertical Blanking Interval VBI related settings VBI Enable Defines whether VBI should be used for this channel Default mode
93. audio capturing on this channel Default mode is Active Channels Sets the number of audio channels to capture Default number of channels are 2 Available channel options for AES on X mio are None 1 2 and 4 For AES on X mio2 and for Embedded the channel options are None 1 2 4 8 and 16 Delay DVE Sets the number of frames the audio should be delayed in DVE mode before it can be mixed to the output Default value is 4 Delay Texture Sets the number of frames the audio should be delayed in texture mode before it can be mixed to the output Default value is 4 Chapter 6 Configuring Viz 6 14 4 Figure 34 configuration General VideoOut VideoOut videoIn VideoIn ClipIn 1 ClipIn 2 Map to Viz Channel Clipi Pipeline Size Video Texturemanager Size Video Delay DVE Video Delay Texture VBI VBI Enable Inactive Delay DVE 0 Delay Texture 0 Audio Audio Enable Active Delay DVE o Delay Texture The tab comes with a simple and an advanced view The simple view shows only the mapped Viz Artist channel In the advanced view every setting of the input channel can be controlled The switch between the simple and the advanced view is done with the small black triangle on the right hand side Map to Viz Channel Decides which Viz Artist clip in channel is mapped onto this M
94. ave the scene and open it on all involved engines Move the geometry on one engine All the other engines will show the same object movement Chapter 6 Configuring Viz 6 11 Import 3D Options Figure 19 Import 3D Options Unifiy Object Size Unify Faceorientation Recalculate AutoCAD p 3D Studio Shading Angle Softimage In this section parameters influencing the import of 3D objects can be configured There are four different formats Wavefront AutoCAD 3D Studio and Softimage The Wavefront AutoCAD and 3D Studio formats have three available controls Unify Object Size If enabled all vertices are recalculated during import in a way that the object centre is moved to the origin 0 0 0 and the size of the object is 100 cm in its largest extent If disabled all vertices retain their values as defined in the original file An object could appear invisible in a Viz Artist 3 scene because the object is translated a lot from the origin or is scaled up or down a lot It could be necessary to deactivate the unification to be able to recombine several separately imported objects that must keep their size and relative position Face Orientation Polygonal 3D models often do not have a consistent face orientation but for performance reasons the Viz Artist 3 renderer expects that all faces of an object point to the same direction If enabling this function Viz Artist 3 tries to rearrange the orientation of the obje
95. avi 2 IBP alpha no PCM Interleaved HD 4 2 0 bitrate 5 80 2 ch 24 in 32bit 48kHz Transport bitdepth 8 4 ch 24 in 32bit 48kHz 1280x720 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic MPEG 2 alpha PCM Interleaved HD 4 2 2 bitrate 5 300 2 ch 24 in 32bit 48kHz Elemetary bitdepth 8 4 ch 24 in 32bit 48kHz 1280x720 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic MPEG 2 1 alpha no PCM Interleaved HD 4 2 2 bitrate 5 300 2 ch 24 in 32bit 48kHz Program bitdepth 8 4 ch 24 in 32bit 48kHz 1280x720 VBI N A 8 ch 24 in 32bit 48kHz Chapter 8 Video Cards timecode N A 16 ch 24 in 32bit 48kHz 138 Name Cont Codec Audio ainer Resolution Generic 2 IBP alpha no PCM Interleaved HD 4 2 2 bitrate 5 300 2 ch 24 in 32bit 48kHz Transport bitdepth 8 4 ch 24 in 32bit 48kHz 1280x720 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz DVCPRO avi DVCPROHD alpha no PCM 1280x720 bitrate 100 2 ch 24 in 32bit 48kHz bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic Uncompres alpha Interleaved sed YUVU bitrate 700 2 ch 24 32bit 48kHz 4 2 2 bitdepth 8 4 ch 24 in 32bit 48kHz 1280x720 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Ge
96. bit 48kHz Transport bitdepth 8 4 ch 24 in 32bit 48kHz 1280x720 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic 2 alpha no Interleaved HD 4 2 2 bitrate 5 300 2 ch 24 32bit 48kHz Elemetary bitdepth 8 4 ch 24 in 32bit 48kHz 1280x720 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic avi MPEG 2 IBP alpha no PCM Interleaved HD 4 2 2 bitrate 5 300 2 ch 24 in 32bit 48kHz Program bitdepth 8 4 ch 24 in 32bit 48kHz 1280x720 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Chapter 8 Video Cards Name Cont Codec Audio ainer Resolution Generic avi MPEG 2 IBP alpha no PCM Interleaved HD 4 2 2 bitrate 5 300 2 ch 24 in 32bit 48kHz Transport bitdepth 8 4 ch 24 in 32bit 48kHz 1280x720 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz DVCPRO DVCPRO HD alpha PCM 1280x720 bitrate 100 2 ch 24 in 32bit 48kHz bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic Uncompres alpha no PCM Interleaved sed YUVU bitrate 850 2 ch 24 in 32bit 48kHz 4 2 2 bitdepth 8 4 ch 24 in 32bit 48kHz 1280x720 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic Uncompres alpha no PCM Interleaved sed bitrate 1275 2 ch 24 in 32bit 48kHz Y
97. bitdepth 8 10 VBI N A timecode N A Generic PCM Separate 2 ch 24 in 32bit 48kHz 4 ch 24 in 32bit 48kHz 8 ch 24 in 32bit 48kHz 16 ch 24 in 32bit 48kHz Generic vbi bitdepth 10 Separate avi 1280x1 19 VBI YUYV422 Start Line 7 Chapter 8 Video Cards 144 145 720P60M Codecs Name Cont Codec Audio ainer Resolution Name Cont Codec Audio ainer Resolution Generic 2 alpha Interleaved IFrame422 bitrate 50 300 2 ch 24 in 32bit 48kHz 1280x720 bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic 2 alpha yes PCM Interleaved IFrame4224 bitrate 50 300 2 ch 24 32bit 48kHz 1280x720 bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic 2 alpha no Interleaved HD 4 2 0 bitrate 5 80 2 ch 24 in 32bit 48kHz Elemetary bitdepth 8 4 ch 24 in 32bit 48kHz 1280x720 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic 2 alpha no Interleaved HD 4 2 0 bitrate 5 80 2 ch 24 32bit 48kHz Program bitdepth 8 4 ch 24 in 32bit 48kHz 1280x720 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic 2 alpha Interleaved HD 4 2 0 bitrate 5 80 2 ch 24 in 32
98. bitdepth 8 1280x720 VBI N A timecode N A Generic avi MPEG 2 1 alpha no Separate HD 4 2 2 bitrate 5 300 Elemetary bitdepth 8 1280x720 VBI N A timecode N A Generic MPEG 2 IBP alpha no Separate HD 4 2 2 bitrate 5 300 Program bitdepth 8 1280x720 VBI N A timecode N A Generic MPEG 2 alpha no Separate HD 4 2 2 bitrate 5 300 Transport bitdepth 8 1280x720 VBI N A timecode N A DVCPRO avi DVCPROHD alpha no 1280x720 bitrate 100 bitdepth 8 VBI N A timecode N A Generic avi Uncompres alpha no Separate sed YUVU bitrate 700 4 2 2 bitdepth 8 1280x720 VBI N A timecode N A Generic Uncompres alpha Separate sed bitrate 1050 YUAVUA bitdepth 8 4 2 2 4 VBI N A 1280x720 timecode N A DVCPRO DVCPRO HD alpha Quicktime 1280x720 bitrate 100 bitdepth 8 VBI N A timecode N A HDV alpha no 1280x720 bitrate 25 bitdepth 8 VBI N A timecode N A Chapter 8 Video Cards Name Cont Codec Audio ainer Resolution XDCAM XDCam EX alpha no 1280 720 bitrate 25 35VBR bitdepth 8 VBI N A timecode N A XDCAM alpha no 422 bitrate 18 35 1280x720 bitdepth 8 VBI N A timecode N A DNxHD DNxHD alpha no YUVU 4 2 2 bitrate 36 1280x720 145 220 bitdepth 8 10 VBI N A timecode N A H 264 264 alpha no YUVU 4 2 2 bitrate VBR 1280x720
99. ble modes are None Does not repeat Output goes black Field Repeats the last played field Frame Repeats the last played frame 3G Level B Activates Level B for 3G mode in 1080p 50 60 60M default mode is Level A Figure 26 VideoOut VBI settings VBI VBI Enable Inactive Start Line 0 ig Total Lines 0 Group for Vertical Blanking Interval VBI related settings VBI Enable Enable disable VBI output Start Line Defines at which line on the output the VBI section should start Default value is 0 Off The minimum VBI values NTSC 7 PAL 6 720p 7 1080i 6 Total Lines Defines how many lines the VBI section in the output should have in total Default value is O Off The maximum VBI values are NTSC 32 PAL 34 720p 19 1080i 30 57 Chapter 6 Configuring Viz 6 14 3 Videoln Figure 27 Videoln configuration General VideoOut VideoOut videoIn A VideoIn B ClipIn 1 ClipIn 2 Map to Viz Channel videol rProc mp Brightness ETE Lumagain ETE Hue EIN Saturation EUH Allow Super Black Active Allow Super White Active Allow Chroma Clipping Inactive Key Contains Alpha Inactive Key Apply Offset Inactive Key Upscale Luma Active Key Invert Luma Inactive Shaped Inactive The Videoln tab comes with a simple and an Advanced Properties and Parameters view The simple view shows only
100. built in video card for example Viz will handle a lot of the video input and output itself Although the CGP device handles the video Viz still does all the rendering of graphics with video inputs live video textures or renders on top of video also using live video textures looks like DVE The CGP s chroma keyer is used to generate a key for a video input based on color information in the video Chapter 6 Configuring Viz 6 6 Clip Data Directory Sets the clip directory for clip transfer when connected to a CGP device Default directory is C drive Panasonic s clip format suffix is vsf Chromakey Sets the chroma key mode Alternatives are Ignore Off and Video2 Read Parameters Enables synchronization of the virtual video modes 1 and 2 Alternatives are Video 1 and Video 2 Tip For more information on how the CGP device adjusts chroma keying see the Panasonic AV CGP500P Operating Instructions manual and in particular the Chroma Key Adjustment section See Also CGP Panasonic Output Format Communication Figure 14 Communication Port Number 6100 Additional Communication Udp Udp amp Multicast Udp amp multicast Port Number 6100 Es Multicast Ip Address 224 1 1 1 R In this section network connections can be set Any external control software for example Viz Content Pilot uses TCP IP network connections to send commands to the Viz Engine renderer engine Viz
101. c actioned licensed Weather Plugins licensed licensed licensed CLANS RAC T licensed Weather Playout licensed MR EI licensed Data Tools 222222727 licensed RTT Advanced Materials licensed he cT licensed preview 2 licensed licensed Clip in 2 channels licensed Matrox SDTV Targa m oc In this section information about the current Viz license is displayed The section lists the various licensed features for example the available plug in packages License Enter a new license key into the License field and click Save Restart Viz in order for the new license key to take effect See Also Chapter 6 Configuring Viz 7 Graphic Cards This chapter describes the NVIDIA graphics cards and drivers supported by Viz It also provides a procedure on how To configure NVIDIA driver settings IMPORTANT Any other setup than those described is not guaranteed to be supported by Viz and may cause problems during operation Note Vizrt may make changes to specifications and product descriptions at any time without notice This section contains information on the following topics Two Graphic Cards Driver Installation and Recommendations Standard PC Recommendations Viz Video Wall Recommendations 7 1 Two Graphic Cards A machin
102. ces are used to provide a master timing source for a video facility Stereo Stereophonic sound often shortened to Stereo is the reproduction of sound using two or more independent audio channels Sub D Sub D D subminiature or D sub is a common type of electrical connector used particularly in computers Surround sound See Quad 5 1 and 7 1 Title Area aka Title Safe Area The title area is in Viz Artist shown as a purple rectangular area which is far enough in from the four edges such that text or graphics show neatly with a margin and without distortion Universal Naming Convention UNC Specifies a common syntax to describe the location of a network resource such as a shared file directory or printer ComputerName SharedFolder Resource VBI Vertical blanking interval VBI is the time difference between the last line of one frame or field of a raster display and the beginning of the next Video codec A video codec is a device or software that enables video compression and or decompression for digital video Chapter 11 Glossary Table 10 Glossary Name acronym Description VITC Vertical Interval TimeCode See also LTC and VBI Writing system A writing system is a type of symbolic system used to represent elements or statements expressible in language XLR The XLR connector is an electrical connector anda standard for broadcast audio equipement The 3 pin XLR3
103. code N A 16 ch 24 in 32bit 48kHz Generic MPEG 2 IBP alpha no PCM Interleaved SD 4 2 0 bitrate 1 15 2 ch 24 in 32bit 48kHz Transport bitdepth 8 4 ch 24 in 32bit 48kHz 720x576 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic MPEG 2 IBP alpha no PCM Interleaved SD 4 2 2 bitrate 5 50 2 ch 24 in 32bit 48kHz Elemetary bitdepth 8 4 ch 24 in 32bit 48kHz 720x576 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic MPEG 2 IBP alpha no PCM Interleaved SD 4 2 2 bitrate 5 50 2 ch 24 in 32bit 48kHz Programm bitdepth 8 4 ch 24 in 32bit 48kHz 720x576 VBI N A 8 ch 24 in 32bit 48kHz Chapter 8 Video Cards timecode N A 16 ch 24 in 32bit 48kHz 124 Name Cont Codec Audio ainer Resolution Generic avi MPEG 2 IBP alpha no PCM Interleaved SD 4 2 2 bitrate 5 50 2 ch 24 in 32bit 48kHz Transport bitdepth 8 4 ch 24 in 32bit 48kHz 720x576 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic DV DVCAM alpha no PCM Interleaved 4 2 0 bitrate 25 2 ch 24 in 32bit 48kHz 720x576 bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic avi DVCPRO alpha no PCM Interleaved 4 1 1 bitrate 25 2 ch 24 in 32bit 48kHz 720x576 bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in
104. command sent through the distributor Hardware requirements Z800 machine 2 x NVIDIA Quadro FX 3800 or 2x NVIDIA Quadro FX 4800 GPUs must be identical Matrox X mio 2 video in and output card Software requirements Viz Artist Viz Engine v3 3 The installer for Viz Engine v3 3 includes an option for dual channel support Choosing this option generates desktop icons to start the configuration and the Viz Engine for channel 1 as well as for channel2 Note that Viz Artist will only be available for channel 1 The configurations use one video input per channel and embedded audio on the channel The table below shows the main differences in the configurations Table 3 Synchronous output Viz Engine 1 Viz Engine 2 Stereo Mode LEFT_EYE RIGHT_EYE Video InA Videol Unused Video In B Unused Video 1 Video In C D Unused Unused Clip A Clip 1 Clip 1 Clip B Clip 2 Clip 2 Video Out A Fill Unused Video Out B Unused Fill Video Out C Key Unused Video Out D Unused Key Communication Port 6700 6800 Since this configuration puts an extra load on the Matrox card it is important to use the available resources with care In the video section of the scene switch off all unused layers Let the GPU do the color conversion The Matrox card itself is synced through the Viz Engine 1 instance It is important that only one display is active in the NVIDIA control panel If you span the desktop across multiple GPUs t
105. ct faces during import Shading Angle If the 3D object has no normal vector information Viz Artist automatically recalculates the normal s from the geometry to make lighting possible This recalculation is influenced by the shading angle which acts as a threshold between sharp and soft edges Note A shading angle value of 60 means that an edge between two faces is considered to be a soft edge for angles below 60 and a sharp edge above this level 60 is the default shading angle The Softimage format has two available controls Classic Scaling Changes Softimage rotation order to conform to the internal rotation order of Viz Enable Animations Allows import of saved Softimage animations Chapter 6 Configuring Viz 50 6 12 Image File Name Convert Figure 20 Image File Name Convert 5 replace In this section nine 9 different replacement configurations can be set for image file names For example If an image file name starts with the string Rep ace this part of the file name can be replaced by the string With Replace Defines the string that will be replaced With Defines the replacement string 51 Chapter 6 Configuring Viz 6 13 Maps Map Server Active Server lt hostname a Project VizExample_Globe tpl vizrt styles Cylindrical tpl vizrt styles Globe tpl vizrt styles Mercator tpl Map Size Width
106. cts Object Control Alternatives are None Button and Selected None No setup Selected Modifies only the selected object Button Mode Alternatives are None Pressed and Toogle None No setup Pressed When set to Pressed this mode will trigger an action like a button in a user interface Toggle When set to Toggle this mode will set a state For example when a button is pressed only the dominant axis will be considered in a move whereas when the button is released all movements are applied Chapter 6 Configuring Viz 6 23 6 23 1 The numeric fields are used to map the various buttons on the 3D navigation device This varies by the vendor and the vendors model hence the button numbers need to be looked up in the user manual for the respective device Button options are Object Control Pan Only Tilt Only Roll Only X Only Y Only Z Only Transformation Only Direction Only Zoom In Zoom Out Save Camera Values and Retrieve Camera Values User Interface This section describes the user interface settings Some of these settings are also available in Viz Artist This section contains information on the following topics Colors Various Shortcuts Colors Figure 53 User Interface colors Various Colors Shortcuts Active Colors EB Color 1 Default Color 2 Color 3 Color 4 Color 5 Color 6 Color 7 Color 8 Color 9 Set to Default Color 10 In this section the c
107. d for later use Displays the sample rate Default sample rate is 48kHz 48000 which is the maximum allowed Device 7 Displays the name of the audio card Bits per Sample Reserved for ater use Displays the number of bits used per sample Default value is 16 Bit per sample rate Mode Refers to the audio mode of the Matrox card Available modes are Embedded AES Embedded AES Loop and Default Embedded Forces the Matrox card to capture audio from the video signal and outputting embedded audio AES Forces the Matrox card to capture and output audio through the AES EBU connectors Embedded AES Forces the Matrox card to capture audio from the video signal and outputting it to the AES EBU connectors AES Embedded Forces the Matrox card to capture audio from the AES connectors and outputting the audio as streams in the video signal Loop Moves the audio from the inputs to the outputs without being down mixed by Viz Engine Default Audio is off Note Matrox X miol only supports balanced audio through XLR connectors X mio2 only supports unbalanced audio through BNC connectors Chapter 6 Configuring Viz 40 6 3 Bubble Information Figure 11 Bubble Information Bubble Info Delay On ms Delay Off ms 4000 Pop up descriptions can be displayed when holding the mouse cursor over certain elements in the Viz Artist 3 user interface In the Bubble Information section the pop up descripti
108. der Options iiec 71 6 21 Scene Default Values ave bam t bn een eae ei s 73 6 22 A Rte idet 75 6 23 User Interface ooo ttn Iunii 76 6 23 1 etd nuu 76 6 23 2 77 6 23 3 apr pc M 77 6 24 Wideo Board ite a prit Ee 78 6 25 Video Clip iii RURSUM euis 79 0 26 Video INPUT teet ee epo eoe ended 80 6 27 Video Output sco Loa et 81 6 28 Video Preview raoi ect lettre ai egt vc P ed 82 6 29 nINIBNHI IBS 82 6 30 Viz License Information nennen nnne nna nnns 83 Graphic Carts NM 84 7 1 Two Graphic Cards c ieee ea ee tede 84 7 2 Driver Installation and Recommendations 222 86 7 2 1 Driver Installation ette Santee IR Re Ree eph 87 7 2 2 Driver Recommendations se ssa nna 89 7 2 3 NVIDIA Quadtro FX1400 DU Recents 90 7 2 4 NVIDIA Q ad ro FXI 500 se cacaccevesscunratscddcnacnensvonscbiendsduvenshsiesves sbanessdesbecdsnereneeds 90 7 2 5 NVIDIA Quadro FXT700 iei see ara ara daua 90 7 2 6 NVIDIA Quadro 1800 91 7 2 7 NVIDIA Quadro 3400 91 7 2 8 NVIDIA 0025
109. ds 192 193 BlueFish444 Iridium SD is the native successor of the Digital Voodoo DeepBlue LT and the predecessor of BlueFish444 SD Lite Pro Express providing Fill Key GenLock and Composite Fill connectors The Iridium SD is fully compatible with existing DeepBlue LT installations The card is mostly used with Viz Trio NV which basically is a system with the ability to run a Viz Trio client with local preview and video output on a single machine hence there is no video input or video playback support as with the Matrox X mio 1 and X mio 2 The local preview can render a different scene than the one being output on video The card is typically seen on HP xw4600 This section contains information on the following topics Connectors Driver Installation Connectors Figure 110 BNC Connectors BlueFish444 Iridium SD SDI SDI Ref Composite Qut A Out 8 n 9600 The BNC connectors from left to right are SDI Out A Fill SDI 4 2 2 4 4 4 Video SDI Out B Key SDI 4 2 2 4 4 4 Video Ref In Analog GenLock input Composite Out Composite fill output Driver Installation The driver installation works the same way as for DeepBlue LT cards Use driver version 3 1 available on Vizrt s FTP server in order to ensure proper functionality and ring buffer support Iridium SD is fully compatible with existing DeepBlue LT installations and can be used with any recent Viz version supporting the older DeepBlue LT device Viz 3 x 3 2 7 a
110. e 25 2ch 16 in 16bit 48kHz 720x576 bitdepth 8 VBI N A timecode N A DV dv DVCPRO 50 alpha no PCM 4 2 2 bitrate 50 2 ch 16 in 16bit 48kHz 720x576 bitdepth 8 VBI N A timecode N A Generic avi MPEG2 alpha no Separate IFrame422 bitrate 10 50 720x576 bitdepth 8 VBI N A timecode N A Generic avi MPEG2 alpha yes Separate IFrame4224 bitrate 10 50 720x576 bitdepth 8 VBI N A timecode N A Generic avi MPEG 2 IBP alpha no Separate SD 4 2 0 bitrate 1 15 Elemetary bitdepth 8 720x576 VBI N A Chapter 8 Video Cards timecode N A 128 129 Name Cont Codec Audio ainer Resolution Generic avi MPEG 2 IBP alpha no Separate SD 4 2 0 bitrate 1 15 Programm bitdepth 8 720x576 VBI N A timecode N A Generic avi MPEG 2 IBP alpha no Separate SD 4 2 0 bitrate 1 15 Transport bitdepth 8 720x576 VBI N A timecode N A Generic avi MPEG 2 IBP alpha no Separate SD 4 2 2 bitrate 5 50 Elemetary bitdepth 8 720x576 VBI N A timecode N A Generic avi MPEG 2 IBP alpha no Separate SD 4 2 2 bitrate 5 50 Programm bitdepth 8 720x576 VBI N A timecode N A Generic avi MPEG 2 IBP alpha no Separate SD 4 2 2 bitrate 5 50 Transport bitdepth 8 720x576 VBI N A timecode N A Generic DV DVCAM alpha no Separate 4 2 0 bitrate 25 720x576 bitdepth 8 VBI N A timecode N A Generic avi DVCPRO alpha no Separate 4 1 1 bitrate 25 720x576 bitdepth 8 VBI N A timecode N A G
111. e N A 8 ch 24 in 32bit 48kHz Panasonic mxf DVCPROHD alpha no PCM P2 1920x1080 bitrate 100 2 ch 16 in 16bit 48kHz bitdepth 8 2 ch 24 in 32bit 48kHz VBI N A 4 ch 24 in 32bit 48kHz timecode N A 8 ch 24 in 32bit 48kHz DVCPRO DVCPROHD alpha no PCM Quicktime 1920x1080 bitrate 100 2ch 16 in 16bit 48kHz bitdepth 8 2 ch 24 in 32bit 48kHz VBI N A 4 ch 24 in 32bit 48kHz timecode N A 8 ch 24 in 32bit 48kHz HDV alpha no PCM 1440x1080 bitrate 25 2 ch 16 in 16bit 48kHz bitdepth 8 4 ch 16 in 16bit 48kHz VBI N A 8 ch 16 16bit 48kHz timecode N A XDCAM mov XDCam EX alpha no PCM 1920x1080 bitrate 25CBR 2 ch 16 16bit 48kHz 35VBR 4 ch 16 in 16bit 48kHz bitdepth 8 8 ch 16 in 16bit 48kHz VBI N A timecode N A XDCAM XDCam alpha no PCM 1440x1080 bitrate 35 2 ch 16 in 16bit 48kHz bitdepth 8 4 ch 16 in 16bit 48kHz VBI N A 8 ch 16 in 16bit 48kHz timecode N A XDCAM XDCam alpha no PCM 422 bitrate 18 35 2 ch 16 in 16bit 48kHz 1920x1080 bitdepth 8 4 ch 16 in 16bit 48kHz VBI N A 8 ch 16 in 16bit 48kHz 155 timecode N A Chapter 8 Video Cards Name Cont Codec Audio ainer Resolution DNxHD DNxHD alpha no PCM 4 2 2 bitrate 36 2ch 16 in 16bit 48kHz 1920 1080 145 220 4 ch 16 in 16bit 48kHz bitdepth 8 IO 8ch 16 16bit 48kHz VBI N A timecode N A
112. e Hardware tab and then click Device Manager or Type the following command at a command prompt start devmgmt msc 2 Expand the Matrox Audio Video devices node to see the devices installed Watchdog A watchdog is essentially a timer that allows a system to continue video pass through during an application crash or system failure The X mio has a built in watchdog capability however the bypass only works for video including optional embedded audio while AES audio is not bypassed The watchdog is implemented copper to copper in case of power loss while a software bypass is performed in a powered machine state In software bypass mode the incoming video and reference signals must be compliant in order to provide proper watchdog functionality Licensing The Matrox X mio2 includes all SD codecs except D10 D12 This model can be upgraded to any higher class model by performing a license upgrade using the Matrox X info utility To upgrade a video card to a higher class model it is necessary to To generate a Matrox Dongle Information File MDIF and then to perform an To upgrade with a Matrox Dongle Upgrade File MDUF It is also possible To reset to factory settings at any time Note Driver versions prior to 4 0 0 126 do not support the upgrade and revert features This section contains the information on the following topics To generate a Matrox Dongle Information File MDIF To upgrade with a Matrox Dongle Upgrade File MD
113. e offset on the luminance component of the incoming video min max values are dynamic and determined by the hardware Default value is 0 Off Lumagain Sets the gain on the luminance component of the incoming video min max values are dynamic and determined by the hardware Default value is O Off Hue Sets the color shift on the chrominance component of the incoming video min values are dynamic and determined by the hardware Default value is O Off Saturation Sets the gain on the chrominance component of the incoming video min max values are dynamic and determined by the hardware Default value is 1 On Figure 29 Videoln super black white and chroma clipping settings Active Active Inactive Allow Super Black Allow Super White Allow Chroma Clipping Allow Super Black Determines whether or not to clip an input video signal that is under 7 5 IRE units Default mode is Active Allow Super White Determines whether or not to clip an input video signal that is over 100 IRE units Default mode is Active Allow Chroma Clipping Determines whether or not to clip over saturated chroma levels in the active portion of the input video signal Default mode is Inactive Chapter 6 Configuring Viz Figure 30 Videoln key settings Key Contains Alpha Inactive Key Apply Offset Inactive Key Upscale Luma Active Key Invert Luma Inactive Shaped Inactive rene for key c
114. e process such that the Audio Channels configuration has 3 setups for the three languages 2 Name the configurations the following way Multi languageF Multi languageE Multi languageG 3 Add a Multi languageAll configuration see Figure 9 Multi languageAll setup 4 n the Channel 1 field add the alias FrenchLeft EnglishLeft and GermanLeft and do the same for Channel 2 FRONT LEFT Channel 0 FrenchLeft EnglishLeft GermanLeft FRONT RIGHT Channel 0 FrenchRight EnglishRight GermanRight 5 Click Save To delete audio channels 1 Select a configuration entry from the Configurations list and click the Delete button 2 Click Save See Also Audio Setup Chapter 6 Configuring Viz 6 2 Audio Setup Figure 10 Audio Setup Sample Rate 48000 Deviced Realtek HD Audio output ca Bits per Sample 16 Device1 none Bits per Sample 16 Matrox Audio Configuration Mode Default In this section all installed DirectSound audio cards are listed displaying the available audio inputs that can be mixed to one audio output by Viz Engine It is currently only possible To manually activate an audio device by editing the configuration file Note The Matrox audio extension board is not configurable through this user interface This section contains information on the following topics Properties and Parameters To manually activate an audio device Properties and Parameters Sample Rate Reserve
115. e with two graphic cards is with Viz Engine 3 3 and later able to run two instances of Viz simultanously Currently there are two options Viz Engine dual channel or a Viz Trio OneBox setup In a Viz Engine dual channel setup the two instances could be used to run two program channels For example SD and HD output for compositing a stereoscopic output A dual channel solution will also save rack unit space as all hardware is fitted into one machine In a Viz Trio OneBox setup the two instances are used to obtain program and preview output from one single machine where both channels have video Note The limitations to such systems in general and not limited to Vizrt alone is memory usage and access and also lack of power redundancy This section contains information on the following topics Dual Channel Setup for Synchronous Output Viz Video Wall Distributor To configure a machine with two graphics cards Dual Channel Setup for Synchronous Output With a dual channel setup it is easy to create two fill key pairs for the left and right eye camera during a stereo production A special version of the Viz Video Wall Distributor synchronously distributes one command to the two instances of the Viz Engine For Viz Engine version 3 3 it includes a built in locking mechanism that ensures that both engines stay in sync even if one of them drops Chapter 7 Graphic Cards 84 85 a frame This feature can be switched on or off by a simple
116. ectrical connector designed to work at radio frequencies in the multi megahertz range RGB RGB stands for Red Green Blue and its color model is an additive color model in which red green and blue light are added together in various ways to reproduce a broad array of colors RGBA RGBA stands for Red Green Blue Alpha It uses the RGB color model with extra information and is normally used as an transparency opacity channel Ring buffer A circular buffer or ring buffer is a data structure that uses a Single fixed size buffer as if it were connected end to end This structure lends itself easily to buffering data streams Safe Area aka Action Safe Area Depending on how a television set is adjusted viewers can see a larger area than the Title Area aka Title Safe Area The safe area is in Viz Artist shown as a green rectangle in the preview window This area can be considered a safe margin to create a buffer and avoid that elements are butted up against the edge of the screen However the area outside the safe area is often used to place graphics for example tickers that run horizontally across the screen that butt up against the edges of the screen SATA The Serial Advanced Technology Attachment SATA computer bus has the primary function of transfering data between the motherboard and mass storage devices such as hard disk drives and optical drives inside a computer SD Standard de
117. een Displays the VGA Preview window VGA Preview must be activated in the Video Output section and is only available on machines with video cards Clock Opens the Performance Bar 5 3 Performance Analyzing the performance of Viz can be done using two tools one is the Performance Bar that allows you to closely monitor a range of parameters for analyzing real time performance of Viz the other is the Performance Analyzer tool that allows you to monitor key performance and camera parameters as a head up display in the renderer window and initiate logging of statistic command and event information to the log file s This section contains information on the following topics Performance Analyzer Performance Bar Chapter 5 On Air Mode 30 5 3 1 Performance Analyzer Performance Analyser Performance On HUD On CSCM Statistics Record Stop Commands Write Reset Events Record Stop The performance analyzer enables key performance and camera information to be displayed in the renderer view as a head up display Additionally the performance analyzer can be used to initiate writing of statistic command and event information to the log files Performance Displays the current CUR and MAX parameters see Performance Bar HUD Enables the head up display HUD showing the following parameters in the renderer view Camera 1 Displays the currently selected camera Position Displays the camera
118. els Figure 83 Audio connectors for X mio 2 On the X mio 2 breakout box each of the two audio bays A and B consists of four female BNC audio input channels and of eight female BNC audio output channels On the backside of each breakout box there are two connectors labeled AUDIO A and AUDIO B The included cables are used to connect the corresponding plugs of the X mio Audio extension Card to the computer Cable Wiring The Viz Engine can either be High Definition HD or Standard Definition SD Connect the relevant video input s and output s and the reference signal s SDI Out connections are only relevant when the Matrox card is used for SDI In and Out A reference signal can be attached to the reference input connector Analog Ref In which can be fed with any analogue GenLock signal such as a Blackburst signal or a Tri level sync as required If you are relaying the reference signal for synchronization from Matrox to a graphics card e g NVIDIA you must verify that all internal connections between the graphics card and its SDI extension are OK and that the extension is properly supplied with power Chapter 8 Video Cards 118 119 IMPORTANT When using the Ref In connector on the Matrox card for synchronization the Ref Out Loop connector must be terminated with a 75 Ohm resistor unless it is being used to loop an incoming GenLock signal Audio Configuration This section contains information on the follow
119. em Windows 7 Professional 64 bit recommended Windows 7 Enterprise 64 bit Windows 7 Ultimate 64 bit Windows XP Professional 32 bit Windows 2008 server 32 bit Viz Engine Viz Engine is an extremely powerful rendering engine and at the core of Vizrt s real time graphic solutions 2D and 3D animated scenes designed in Viz Artist are rendered in real time as high end animations and the output can be SD or HD video Viz Engine systems work with all other Vizrt products to provide users with the total solution for producing on air graphics content To run Viz Engine as a program or preview optional machine the following software and configuration is needed Software Extra Viz 2 or 3 Plug ins only for Viz 2 x Viz Engine 2 8 PL5 HotFix3 or Viz Engine 3 2 8 or later Viz DataPool 2 10 or later Viz World Client 10 0 or later see Vizrt Maps Executable s viz exe Ports and Connections 6100 preview and playout 14300 Viz Multiplexer 50007 50010 multiplexing Local drive access Local preview Read and write access to folder C Program Files vizrt Network access Mapped drive to VOS still store folder Local preview Mapped drive to Viz Engine data root Also see Shared Data Operating system Windows XP SP2 SP3 32 bit and Windows 7 64 bit Machines setup for local preview need an OpenGL compatible graphics card and at least 512MB of memory RAM in addition to a reasonably new processor Some graphic features on
120. emetary bitdepth 8 1920x1080 VBI N A timecode N A Generic MPEG 2 IBP alpha no Separate HD 4 2 2 bitrate 5 300 Program bitdepth 8 1920x1080 VBI N A timecode N A Generic avi MPEG 2 IBP alpha no Separate HD 4 2 2 bitrate 5 300 Transport bitdepth 8 1920x1080 VBI N A timecode N A DVCPRO DVCPRO alpha no 1920x1080 bitrate 100 bitdepth 8 VBI N A timecode N A Generic avi Uncompres alpha no Separate sed YUVU bitrate 800 4 2 2 bitdepth 8 1920x1080 VBI N A timecode N A Generic Uncompres alpha no Separate sed bitrate 1200 YUAVUA bitdepth 8 4 2 2 4 VBI N A 1920x1080 timecode N A DVCPRO DVCPRO HD alpha no Quicktime 1920x1080 bitrate 100 bitdepth 8 VBI N A timecode N A Chapter 8 Video Cards Name Cont Codec Audio ainer Resolution HDV HDV alpha no 1440x1080 bitrate 25 bitdepth 8 VBI N A timecode N A XDCAM XDCam EX alpha no 1920x1080 bitrate 25 35VBR bitdepth 8 VBI N A timecode N A XDCAM alpha no 1440x1080 bitrate 35 bitdepth 8 VBI N A timecode N A XDCAM XDCam HD alpha no 422 bitrate 18 35 1920x1080 bitdepth 8 VBI N A timecode N A DNxHD mov DNxHD alpha no YUVU 4 2 2 bitrate 36 1920x1080 145 220 bitdepth 8 10 VBI N A timecode N A H 264 H 264YUVU alpha 4 2 2 bitrate VBR 1920x1080 bitd
121. encer Network access Uses the Bonjour protocol to announce available services Operating system Viz Trio Windows 2003 32 bit recommended Windows XP 32 bit Viz Trio client is the CG operator s user interface It has a TCP connection to Media Sequencer The client gives the user access to creation editing and playout of pages with graphics A Viz Engine for local preview renders the graphics within the Viz Trio client Software Extra Viz 2 or 3 Plug ins only for Viz 2 x Microsoft NET Framework 3 5 SP1 Viz Trio 2 9 and later Viz Engine 2 8 5 HotFix3 or Viz Engine 3 2 8 or later Media Sequencer 1 20 Viz Trio 2 10 client Viz World Client 10 0 or later see Vizrt Maps Optional Local Media Sequencer and Oracle 10g Runtime Client for connecting to the Viz Content Pilot Database Optional Windows Media Player 11 for video clip preview in Viz Object Store Executable s trio exe trionle exe viz exe 2 3 9 2 3 10 Operating system Windows XP SP3 32 bit Windows 7 32 bit or 64 bit Viz Video Hub Viz Video Hub is a Media Asset Management MAM system that allow users to ingest video clips for use in graphics and as full screen video supporting both SD and HD output Video Hub can be used for finding and adding video to graphics using a range of different control applications for both preview and playout on Viz Engine IMPORTANT Before Viz Video Hub is used the first time it is
122. eneric avi DVCPRO 50 alpha no Separate 4 2 2 bitrate 50 720x576 bitdepth 8 VBI N A timecode N A Generic avi Uncompres alpha no Separate sed YUVU bitrate 160 4 2 2 bitdepth 8 720x576 VBI N A timecode N A Chapter 8 Video Cards Name Cont Codec Audio ainer Resolution Generic avi Uncompres alpha no Separate sed bitrate 240 YUAVUA bitdepth 8 4 2 2 4 VBI N A 720x576 timecode N A Generic avi MJpeg alpha no Separate Lossless bitrate VBR 720x576 bitdepth 8 VBI N A timecode N A XDCAM DVCAM alpha no 4 2 0 bitrate 25 720x576 bitdepth 8 VBI N A timecode N A DVCPRO DVCPRO alpha no 4 1 1 bitrate 25 720x576 bitdepth 8 VBI N A timecode N A DVCPRO DVCPRO 50 alpha no 4 2 2 bitrate 50 720x576 bitdepth 8 VBI N A timecode N A H 246 H 264 AVC alpha no 720x576 bitrate VBR bitdepth 8 VBI N A timecode N A Generic Wav PCM Separate 2 ch 24 in 32bit 48kHz 4 ch 24 in 32bit 48kHz 8 ch 24 in 32bit 48kHz 16 ch 24 in 32bit 48kHz Generic vbi bitdepth 10 Separate avi 720x1 17 VBI YUYV422 Start Line 6 Chapter 8 Video Cards 130 NTSC Codecs Name Cont Codec Audio ainer Resolution Generic MPEG2 alpha no PCM Interleaved 422 bitrate 10 50 2 ch 24 32bit 48kHz 720x480 bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit
123. epth 8 10 VBI N A timecode N A Generic wav PCM Separate 2 ch 24 in 32bit 48kHz 4 ch 24 in 32bit 48kHz 8 ch 24 in 32bit 48kHz 16 ch 24 in 32bit 48kHz Generic _ vbi bitdepth 10 Separate avi 1920x1 15 VBI YUYV422 Start Line 6 Chapter 8 Video Cards 158 159 1080i30M Codecs Name Cont Codec Audio ainer Resolution Generic MPEG2 alpha no PCM Interleaved 422 bitrate 50 300 2 ch 24 32bit 48kHz 1920x1080 bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic avi MPEG2 alpha yes PCM Interleaved 4224 bitrate 50 300 2 ch 24 in 32bit 48kHz 1920x1080 bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic MPEG 2 IBP alpha no PCM Interleaved HD 4 2 0 bitrate 5 80 2 ch 24 in 32bit 48kHz Elemetary bitdepth 8 4 ch 24 in 32bit 48kHz 1920x1080 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic MPEG 2 IBP alpha no PCM Interleaved HD 4 2 0 bitrate 5 80 2 ch 24 in 32bit 48kHz Program bitdepth 8 4 ch 24 in 32bit 48kHz 1920x1080 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic MPEG 2 IBP alpha no PCM Interleaved HD 4 2 0 bitrate 5 80 2 ch 24 in 32bit 48kHz Transport bitdepth 8 4 ch 24 in 32bit 48kHz 1920x1080 VBI N A 8 ch
124. er bug Install NVidia driver 162 62 for these cards or use driver 259 12 and set use old nvsdk to 1 in the configuration file Viz 3 x 3 1 0 3525 and later Driver 83 62 Chapter 7 Graphic Cards 7 2 14 7 2 15 Viz 3 x 71 84 is not suitable for Viz 3 x because of render problems Use version 62 77 Disable anisotropic filtering disable antialiasing NVIDIA configuration dialogs See Also To configure NVIDIA driver settings Release notes for recommended and supported hardware versions NVIDIA Quadro FX4500 Typically used with Viz systems based on HP xw8200 xw8400 or IBM Z Pro 6223 Interface PCle Operating System Microsoft Windows XP SP2 Configuration History Viz 3 x 3 2 2 and later Driver 259 12 Viz 3 x 3 1 0 3525 Driver 83 62 Viz 3 x Driver 71 84 is not suitable for Viz 3 x because of render problems Use version 62 77 Disable anisotropic filtering and set antialiasing to x4 NVIDIA configuration dialogs There are also known issues regarding shader plug ins like wrong colors or bad pixels See Also To configure NVIDIA driver settings Release notes for recommended and supported hardware versions NVIDIA Quadro FX4500 SDI Typically used with HD Viz systems based on HP xw8200 xw8400 or IBM Z Pro 6223 Interface PCle Operating System Microsoft Windows XP SP2 Configuration History Viz 3 x 3 2 2 and later Driver 259 12 Driver 91 36 when used with Viz Video
125. fault Default Japanese Industry Standard Code 115 Shifted Japan Industry Standard 515 Extended Unix Code EUC Unicode Unicode UTF 8 UTF 8 Default Text Orientation Left Center Right Default Text V Orientation Top First Line Center Default Text Direction Left to Right Right To Left Bottom Font Handling Font file Complex script Font Import File Standard Windows Advanced Blur Import Blur 1 2 Blur 3 Blur 4 Outline Import Outline 1 Outline 2 Outline 3 Calculate Max Bounding Box Size Inactive Replace missing Characters with ASCII Value In this section the font encoding can be configured Font Options Sets the font encoding Available options are Default Sets the font encoding to single character interpretation limited to 255 47 Chapter 6 Configuring Viz Japanese Industry Standard Code JIS Sets Japanese industry standard code character encoding Shifted Japanese Industry Standard Code SJIS Sets the newer Shift JIS character encoding standard which sets aside certain character codes to signal the start of two character sequence Extended Unix Code EUC Sets Extended Unix Code EUC character encoding that is a multibyte character encoding system used primarily for Japanese Korean and simplified Chinese Unicode Sets the Unicode character encoding where every two characters are interoperated as one not widely used UTF 8
126. finition television or SDTV refers to television systems that have a resolution that meets standards but not considered either enhanced definition or high definition SDI Chapter 11 Glossary Serial digital interface SDI refers to a family of video interfaces standardized by the SMPTE 202 Table 10 Glossary Name acronym SECAM Description S quentiel couleur m moire French for Sequential Color with Memory is an analog color television system first used in France Shader A shader in the field of computer graphics is a set of software instructions which is used by the graphic resources primarily to perform rendering effects A shader is a part of the renderer which is responsible for calculating the color of an object hence the Viz Engine renderer has a shader that handles the video input normally provided as interlaced YUV images To be able to use the YUV images in a CG scene they need to be RGB and in addition they need to be deinterlaced All this is done by Viz Engine s shader The shader not only takes two but four input images when it does the color conversion from YUV to RGB and the deinterlacing As this is a very heavy process it can only be done in SD SMPTE Society of Motion Picture and Television Engineers SPG A sync pulse generator SPG is a special type of generator which produces synchronization signals with a high level of stability and accuracy These devi
127. for carrying digital audio signals between various devices hence the term AES EBU connectors AGP Accelerated Graphics Port AGP is a high speed point to point channel for attaching a graphics card toa computer s motherboard primarily to assist in the acceleration of 3D computer graphics Anamorphic widescreen Anamorphic widescreen is a videographic technique utilizing rectangular wide pixels to store a widescreen image to standard 4 3 aspect ratio Anti aliasing Anti aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high resolution signal at a lower resolution Audio codec An audio codec is a hardware device or a computer program that compresses and decompresses digital audio data according to a given audio file format or streaming audio format AVI Audio Video Interleave AVI is a multimedia container format introduced by Microsoft in November 1992 as part of its Video for Windows technology BIOS Basic Input Output System BIOS is a system that defines the firmware interface The initial function of the BIOS is to identify test and initialize system devices and prepare the machine into a known state BNC The BNC Bayonet Neill Concelman connector is a very common type of RF connector used for terminating coaxial cable Chapter 11 Glossary Table 10 Glossary Name acronym BSOD Description The Blue Screen of
128. for logging in to the Viz Video Hub operating system service SSH Viz World Server 101 103 Vizrt Maps Client connections to the Vizrt Maps Server Viz Video Hub 137 139 Used for SMB file sharing service Netbios Viz Video Hub 80 8080 Web interface and client software SOAP Microsoft Bing and port for Imagery on Demand communication with Viz Video Hub For download of Microsoft Bing and Imagery on Demand images service HTTP Viz Video Hub 443 service HTTPS 445 TCP amp UDP used for SMB file sharing service Microsoft DS Viz Mobilize 554 Real Time Streaming Protocol service TCP Oracle 10g database 1521 For clients that connect to the Viz Content Pilot Database Sentinel HASPRun time 1947 The Sentinel HASP Run time Environment Environment uses port 1947 to communicate with local and remote components This relates to hardlock dongles used with Viz Curious Maps Viz Video Hub 3080 Low resolution video and index files service lighttpd Video servers 5250 MVCP and Xlator control port for video servers Note this port is only necessary in combination with the video server extension service AVCP Listener Viz Engine Port s 6100 6700 6800 Descriptions and Comments Ports are used by the Media Sequencers that connect to a Viz Engine program and or preview channel Viz Engine s default program and preview port is 6100 In a Viz Trio OneBox setup the default preview port is set t
129. guring Viz Serial No Shows the serial number of the installed Matrox board Board Info Shows the model and type of the Matrox board DSX Info Shows the software version and driver version NTSC487 Compatibility Mode For future use Enables the NTSC 487 compatibility mode Default mode is Inactive Print Clip Info When activated this setting enables printing of clip information to the console however such information may cause the render loop to stall Default mode is Inactive Use Watchdog When activated this setting enables the Matrox X mio watchdog feature It defines what kind of key is produced when the watchdog takes over control Default mode is Inactive Timeout Defines the time in milliseconds until the watchdog takes over control This value should not be smaller than the time of two fields frames Default value is 999 milliseconds Use Flywheel When activated the Matrox card adopts a tracking mode if the genlock signal is interrupted or lost that maintains the signal frequency until the source genlock signal is regained Default mode is Active Max Recovery Time Represents the time in milliseconds ms provided to the flywheel to attempt to regain the genlock before an abrupt jump to the locked state is performed Default value is 15 Max Unclock Time Represents the time in milliseconds ms provided to the flywheel to remain in the unlocked state before switching to the free running state Default value is 15 Chap
130. h 16 in 16bit 48kHz 1920x1080 bitdepth 8 2 ch 24 in 32bit 48kHz VBI N A 4 ch 24 in 32bit 48kHz timecode N A 8 ch 24 in 32bit 48kHz Panasonic mxf DVCPRO HD alpha PCM P2 1920x1080 bitrate 100 2 ch 16 in 16bit 48kHz bitdepth 8 2 ch 24 in 32bit 48kHz VBI N A 4 ch 24 in 32bit 48kHz timecode N A 8 ch 24 in 32bit 48kHz DVCPRO DVCPROHD alpha no PCM Quicktime 1920x1080 bitrate 100 2 ch 16 in 16bit 48kHz bitdepth 8 2 ch 24 in 32bit 48kHz VBI N A 4 ch 24 in 32bit 48kHz timecode N A 8 ch 24 in 32bit 48kHz HDV HDV alpha no PCM 1440x1080 bitrate 25 2 ch 16 in 16bit 48kHz bitdepth 8 4 ch 16 in 16bit 48kHz VBI N A 8 ch 16 in 16bit 48kHz timecode N A XDCAM XDCam EX alpha no PCM 1920x1080 bitrate 25CBR 2 ch 16 16bit 48kHz 35VBR 4 ch 16 16bit 48kHz bitdepth 8 8 ch 16 in 16bit 48kHz VBI N A timecode N A XDCAM alpha no PCM 1440x1080 bitrate 35 2 ch 16 in 16bit 48kHz bitdepth 8 4 ch 16 16bit 48kHz VBI N A 8 ch 16 in 16bit 48kHz timecode N A XDCAM HD alpha no PCM 422 bitrate 18 35 2 ch 16 in 16bit 48kHz 1920x1080 bitdepth 8 4 ch 16 in 16bit 48kHz VBI N A 8 ch 16 in 16bit 48kHz Chapter 8 Video Cards timecode N A 162 Name Cont Codec Audio ainer Resolution DNxHD mov DNxHD alpha no PCM 4 2 2 bitrate 36 2ch 16 in 1
131. hat needs to be rewired in regular intervals The 1U Rack unit chassis is designed to fit into a standard 19 rack Chapter 8 Video Cards 116 Figure 79 Video signal connector The above image depicts the connector responsible for transmitting any video related signals to and from the X mio card Figure 80 Video connectors for X mio 1 and X mio 2 IN B KEY OUTB OUT D KEY The front panel of the X mio 1 breakout box provides the user with 8 standard BNC connectors x2 HD SD SDI In x4 HD SD SDI Out x1 Analogue Ref In x1 Analogue Ref Loop Figure 81 Video connectors for X mio 2 INC The front panel of the X mio 2 breakout box provides the user with 8 or 10 standard BNC connectors x2 HD SD SDI In x4 HD SD SDI Out x1 Analogue Ref In x1 Analogue Ref Loop Chapter 8 Video Cards IMPORTANT When using the Ref In connector on the Matrox card for synchronization the Ref Out Loop connector must be terminated with a 75 Ohm resistor unless it is being used to loop an incoming GenLock signal The front side of the breakout box also hosts the various audio and outputs offered by Matrox X mio Figure 82 Audio connectors for X mio 1 AES EBU 000000 0500000 INTA IN2A OUTIA OUT2A OUT3A OUT4A INTB IN2B OUTIB OUT2B OUT3B OUT4B On the X mio 1 breakout box each of the two audio bays A and B consists of two female AES EBU audio input channels and of four male AES EBU audio output chann
132. he reference card the synchronized position will move away from the play out position If it is faster the SyncTargetPosition will move to the playout position The SyncTargetWindowSize set in SECTION AUDIO CONFIC defines the border when Viz Engine starts to resample the direct sound data to bring the SyncTargetPosition back in place The predefined value of 250 samples is a good compromise between performance and quality If a cheap audio card is used and small artifacts can be heard try to increase this value Good ranges are 250 up to 600 The SyncTargetPosition is used to synchronize the different audio cards to each other Every audio card shows a specific delay behavior Increase or decrease this value if one card is faster than the other If the value is too small artifacts will occur however most audio cards work fine with the predefined values SyncTargetPosition and SyncTargetWindowsSize set in SECTION AUDIO CONFIG are configurable settings that can be set separately for every activated audio card This section also contains information on the following topics Channel Device and Channel Track settings Chapter 9 Audio in Viz 184 9 3 1 9 4 185 Channel Device and Channel Track settings In Viz Engine it is possible to combine two or more devices for playout of the Viz Engine s internal audio channels Note that Viz Engine internaly can use up to 16 channels On many professional multichannel cards the channel
133. he Vizrt FTP for later versions To install a DVS Centaurus II driver on a new system Found New Hardware Wizard Welcome to the Found New lt gt Hardware Wizard Windows will search for current and updated software by looking on your computer on the hardware installation CD or on the Windows Update Web site with your permission Read our privacy policy Can Windows connect to Windows Update to search for software Yes this time only Yes now and every time connect a device Click Next to continue TIT 1 Start the machine 2 Ignore do not cancel any Found New Hardware Wizard dialog boxes 3 Find the latest drivers on Vizrt s FTP Chapter 8 Video Cards 108 ftp download vizrt com products Vizrt Drivers DVS Centaurus2 4 Copy the driver folder to a driver folder on the local hard drive For example C temp IMPORTANT Do not delete the driver folder as it is needed for future use such as potential firmware upgrades 5 Return to the Found New Hardware Wizard dialog box and select the No not this time option and click Next 6 Select to install from a list or specific location and click Next Found New Hardware Wizard 1 Please choose your search and installation options e Search for the best driver in these locations Use the check boxes below to limit or expand the default search which includes local paths and removable media The best driver found
134. he affinity mask has no effect and both engines will render on GPU Chapter 7 Graphic Cards Viz Video Wall Distributor The Viz Video Wall distributor listens to port 6100 as if it was a regular Viz Engine The engines are connected via ports 6700 and 6800 respectively During startup the engines are not in sync hence you need to send the Viz command RENDERER SET VSYNC 1 for them to listen to each other If one Viz Engine fails RENDERER SET VSYNC 0 should be sent to the other renderer to allow it to run freely RENDERER CURRENT CAMERA ZERO PARALLAX DIST SET will set the distance of the zero parallax plane to the camera origin RENDERER CURRENT CAMERA EYE SEPARATION SET sets the eye separation of the current camera These properties are also available for the individual cameras in all three layers To configure a machine with two graphics cards 1 Install Viz Engine 3 3 or later and choose Dual Channel or Viz Trio One Box setup Viz Trio One Box Install Viz Trio 2 9 and Media Sequencer 1 19 and later 2 From the Viz3 sub folder ConfigExample TrioOneBox or ConfigExample DualChannel select the example configuration file that suits your desired video output format 3 Create two copies of the selected configuration file and place them in your Viz3 directory and rename one to VIZ YOURHOSTNAME 0 0 cfg and the other VIZ YOURHOSTNAME 1 0 cfg 4 Start Viz Config for both instances channel channel 2 and enter setting
135. he video board for example Targa boards only support SD and Matrox 6000 series boards does not support HD clips Chapter 6 Configuring Viz 80 6 27 81 Video Output Figure 59 Video Output Show Video Output Editor Use Quadro Fx SDI Video Output Off DVI out Video Wall Inactive Allow Super Black Active Readback Async Inactive Preview Inactive This section is used to configure special settings for video output such as SPG settings and so on Show Video Output Editor ALT V Opens the Video Output Editor Use Quadro FX 4000 SDI Video Output Enables NVIDIA s SDI module to output video This will shorten the output delay when outputting graphics and video through the video board However this requires that audio to be handled externally since NVIDIA s SDI module does not support embedded audio output DVI Out Viz Video Wall Sets the main output to DVI VGA Preview Sets the default value for the Preview button see Control Buttons when Viz Engine is in On Air mode When inactive rendering will only be done for video out signals This will increase performance as the renderer does not have to render into an editor on screen and into pixel buffer When active rendering will be done for both video out signals and on screen however this will decrease the performance Standard PC versions do not have a video out option hence the button is not visible in On Air mode and VGA P
136. hroughout the document Related Documents 1 Viz Artist User s Guide Contains information on how to install Viz Engine and create graphics scenes in Viz Artist 2 Viz Artist Script reference Contains information on how to create scripts fora scene 3 Viz Engine Plug in SDK reference Contains information on how to create a customized Viz plug in Chapter 1 Introduction 1 3 Contact Vizrt We encourage your suggestions and feedback regarding the product and this documentation Our support E mail address is support vizrt com You are also welcome to use the web based support at www vizrt com or to contact your local Vizrt support person by telephone Chapter 1 Introduction 2 2 1 2 2 Requirements This section describes the different requirements such as hardware software access rights and general policies for a number of software components that can be integrated with Viz For more in depth system information see the respective user and administrator guides This section contains information on the following topics General Requirements Hardware Requirements Software Requirements Shared Data Ports and Connections General Requirements There are some general requirements for any Vizrt system to run These requirements apply when setting up a complete system with integration to other Vizrt and third party software products All machines should be part of the same domain Users of the Vizrt m
137. ias OutA8 Channel 5 Out A Channe Aliasl Input Channe Aliasl In B 7 8 Router B Channel 8 Aliasl DirectSound Device 1 16 Channel Aliasl Clip Channel 1 Channel 2 DirectSound Device Targa in Clip Channel 1 DirectSound In 1 Device In 2 DirectSound FAS Device As the above diagram shows there are three different ways to capture audio in Viz Engine 3 x through Matrox Targa or a DirectSound compatible device Channel 2 Channel 3 0 This section contains information the following topics Audio Channels Matrox Inputs Targa Inputs DirectShow Filters DirectSound Input Chapter 9 Audio in Viz 180 9 1 1 9 1 2 9 1 3 9 1 4 9 1 5 Live Input Routing Clip Routing DirectSound Audio Card Targa and Matrox output channels Audio Channels Internally Viz Engine can use 16 audio channels The channels are working with floats Every channel can be named with an arbitrary number of aliases Matrox Inputs If a Matrox card is present in the system 16 input channels are available as AES EBU input or embedded in the video stream Targa Inputs The Targa board offers 2 input channels embedded in the video signal DirectShow Filters Viz is able to play any audio file for which a DirectShow filter is installed DirectShow provides a set of default filters that install automatically with Microsoft
138. id Group Defines which multicast group the generated or received messages belong to If more than one group is to be defined a unique Group number must be set for each group Role Defines how messages are generated and processed Alternatives are None Master and Slave None Messages are only generated and processed on the local Viz Engine Master A Master creates messages for himself and the defined group Slave A Slave reads and processes 6DOF messages but is not allowed creating them Synch Properties Activates deactivates synchronization of Viz Engine scene properties synchronize multiple Viz Engines Start Viz Config on all involved render machines Set the same Group ID for all engines and set Synch Properties to Active Save and close all Viz Configs Open the Control Panel on all render machines and make sure that you deactivate all unused network connections Viz Engine always uses the first network connection setup by the Windows operating system Syncronized engines work within the same network segment only because it is using multicasts hence it is important to use the right connection You can also determine the first connection by setting a manual metric in Windows http support microsoft com kb 299540 Start all Viz Engines again Create a simple test scene with a geometry and the Synchronized Properties plug in Built Ins Container Global on the same container S
139. ideo It is possible to install Viz Template Wizard on the same machine as Viz Artist however it is recommended to install a separate design client for template designers Software Oracle 10g Instant Client 32 bit Media Sequencer 1 20 Viz Template Wizard 5 5 Optional Oracle 10g Runtime Client 32 bit Optional Windows Media Player 11 for video clip preview in Viz Object Store Executable s scheduler exe when running in Console mode VizTemplateWizard exe Operating system Windows 7 Professional 64 bit recommended Windows 7 Enterprise 64 bit Windows 7 Ultimate 64 bit Windows XP Professional 32 bit Viz Template Wizard connects to Media Sequencer for testing and previewing of template graphics The Media Sequencer connection defaults to localhost To use a different host set the command line option Med a Sequencer host in Viz Template Wizard s target path Pilot Data Server The Pilot Data Server is installed as an application layer on top of the Viz Content Pilot database The Pilot Data Server may be asked to handle requests from scripts to provide information on data elements or to provide frame servers the information needed in order to resolve which scene and data that is to be rendered by the frame server Software Oracle 10g Instant Client 32 bit Microsoft NET Framework 4 Pilot Data Server 1 1 or later Executable s Vizrt Pilot Data Server service 2 3 4 Ports and Connections 8177 Operating syst
140. idth in pixels Height Sets the height in pixels Chapter 6 Configuring Viz 68 6 18 1 69 Frame Sets the refresh rate frequency per frame in hertz Hz Aspect Sets the aspect ratio For example 1 778 1 which is 16 9 or 1 333 1 which is 4 3 Note Make sure that the physical refresh rate of the graphics hardware and the video hardware is configured correspondingly There are 3 frequency groups families 50 59 94 and 60 Hz This defines the output format and how fast Viz Engine operates The frequency is the same as frames per second This will also define the input format that is allowed hence an NTSC SD input cannot produce a PAL SD output but an HD input with the same frequency as the SD output would work CGP Panasonic Output Format Figure 47 Output Format section for Panasonic AV CGP500P Video Mode Broadcast Graphics Video Format HD 1080 59 94 interlaced Change Video Settings Call CGP Video Setup Tool and exit Viz When Viz Engine is connected to a Panasonic AV CGP500P CGP device the Output Format section will show a limited view and offer a button that will open the CGP Video Configuration Tool for further configuration Video Mode Shows the video mode configured by the CGP Video Configuration Tool Video Format Shows the video format configured by the CGP Video Configuration Tool Change Video Settings Opens the CGP Video Configuration Tool where the output format and more can be configured Clicking
141. ill consume one additional free slot on the motherboard The card is supplied by the Matrox X mio card in terms of power and data In some cases the design of the audio extension card see Figure 84 Matrox audio extension card makes it hard to mount it at a location with an underlying PCle slot Therefore it is an option To remove the audio extension card back end instead of using another PCI or PCI X slot However it is in most cases possible to mount the extension card in any slot in the machine unrelated to the underlying slot s design without removing its back end Removing the back end of the extension card will free any connection to the motherboard As a result it may react more sensitively to transportation and tension introduced by the external audio cables connected to it Therefore the above mentioned procedure should only be applied to machines residing in stable environment like a dedicated machine room Do not apply these instructions to machines intended to be used for OB or equipment that will be moved around a lot See Also Audio Channels Audio Configuration Matrox configuration interface Supported Codecs Video Card Installation Chapter 8 Video Cards 122 8 3 2 123 Supported Codecs Similar to the Pinnacle Targa 3200 the Matrox X mio and X mio2 supports a selection of different codecs for both SD and HD All codecs are implemented in software Matrox uses the card itself as a kind of dongle for the sof
142. in 16bit 48kHz 720x480 bitdepth 8 8 ch 16 in 16bit 48kHz VBI N A Chapter 8 Video Cards timecode N A 134 135 Name Cont Codec Audio ainer Resolution H 246 H 264 AVC alpha PCM 720x480 bitdepth 8 2 ch 16 in 16bit 48kHz VBI N A 8 ch 16 in 16bit 48kHz timecode N A H 246 mp4 H 264 AVC alpha PCM 720x480 bitrate VBR 2 ch 24 in 32bit 48kHz bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz DV dv DV DVCAM alpha no PCM 4 1 1 bitrate 25 2ch 16 in 16bit 48kHz 720x480 bitdepth 8 VBI N A timecode N A DV dv DVCPRO alpha no PCM 4 1 1 bitrate 25 2ch 16 in 16bit 48kHz 720x480 bitdepth 8 VBI N A timecode N A DV dv DVCPRO 50 alpha no PCM 4 2 2 bitrate 50 2ch 16 in 16bit 48kHz 720x480 bitdepth 8 VBI N A timecode N A Generic MPEG2 alpha no Separate 422 bitrate 10 50 720 480 bitdepth 8 VBI N A timecode N A Generic MPEG2 alpha yes Separate IFrame4224 bitrate 10 50 720x480 bitdepth 8 VBI N A timecode N A Generic MPEG 2 IBP alpha no Separate SD 4 2 0 bitrate 1 15 Elemetary bitdepth 8 720x480 VBI N A timecode N A Generic MPEG 2 IBP alpha no Separate SD 4 2 0 bitrate 1 15 Programm bitdepth 8 720x480 VBI N A timecode N A Chapter 8 Video Cards Name Cont Codec Audio ainer Resolution Generic
143. in 32bit 48kHz 1280x720 timecode N A Generic mxf 2 alpha no PCM MPEG 2 IBP HD bitrate 5 80 2 ch 16 in 16bit 48kHz 4 2 0 bitdepth 8 4 ch 16 in 16bit 48kHz Elementary VBI N A 1280x720 timecode N A Generic mxf MPEG 2 alpha no PCM MPEG 2 IBP HD bitrate 5 80 2 ch 16 in 16bit 48kHz 4 2 0 bitdepth 8 4 ch 16 in 16bit 48kHz Program VBI N A 1280x720 timecode N A Generic mxf MPEG 2 alpha no PCM MPEG 2 IBP HD bitrate 5 80 2 ch 16 in 16bit 48kHz 4 2 0 bitdepth 8 4 ch 16 in 16bit 48kHz Transport VBI N A 1280x720 timecode N A Generic mxf MPEG 2 alpha no PCM MPEG 2 IBP HD bitrate 5 300 2 ch 16 in 16bit 48kHz 4 2 2 bitdepth 8 4 ch 16 in 16bit 48kHz Elementary VBI N A 1280x720 timecode N A Generic mxf MPEG 2 alpha no PCM MPEG 2 IBP HD bitrate 5 300 2 ch 16 in 16bit 48kHz 4 2 2 bitdepth 8 4 ch 16 in 16bit 48kHz Program VBI N A 1280x720 timecode N A Generic mxf MPEG 2 alpha no PCM MPEG 2 IBP HD bitrate 5 300 2ch 16 in 16bit 48kHz 4 2 2 bitdepth 8 4 ch 16 in 16bit 48kHz Transport VBI N A 1280x720 timecode N A DVCPRO mxf DVCPROHD alpha PCM 1280x720 bitrate 100 2 ch 16 in 16bit 48kHz bitdepth 8 4 ch 16 in 16bit 48kHz VBI N A Chapter 8 Video Cards timecode N A 140 Name Cont Codec Audio ainer Resolution Panasonic mxf alpha no PCM P2 Class 50 bitrate 50 2 ch 16 in 16bit 48kHz 1280x720
144. ine Import Enables outline levels for fonts used in Viz 2 x scenes These options will make sure that fonts that are imported to Viz 3 x will be recreated with all outline levels used in Viz 2 x Available options are Outline 1 3 Calculate Max Bounding Box Size Enables Viz 3 x to calculate the bounding boxes as they were calculated in Viz 2 x In Viz 3 x a text object s bounding box height will increase if a capital character is entered e g an umlaut double dots In viz 2 x the bounding box height was always the same and independent of the characters in the text object Available options are Active and Inactive Default is Inactive false Replace missing Characters with Replaces a missing font character in a font file with a default font character The Unicode value refers to the decimal value of the replacement character in the Unicode table valid values are 0 65553 Normal usage would select a 42 _ 95 Chapter 6 Configuring Viz 48 6 10 49 Global Input Figure 18 Global Input Group EHE gt Role Master Slave Synch Properties Active The Global Input settings influence the generation and handling of Six Degrees of Freedom 6DoF messages that can be distributed to several Viz Engines 6DoF is used when working in 3D space in combination with special input devices such as a mouse A mouse uses two coordinates xy which Viz is able to translate into three coordinates xyz based on a gr
145. ing topics AES Input Cable Assignment AES Output Cable Assignment Embedded input Embedded output Table 5 AES Input Cable Assignment Card Viz audio config DSX LE2 CG 2 tracks AES Cable Not supported Matrox Video Channel 4 tracks Not supported 8 tracks Not supported 16 tracks Not supported X mio 1 2 tracks A IN 1 Video IN A BIN 1 Video IN B 4 tracks IN 1 2 Video IN A BIN 1 2 Video IN B 8 tracks AIN 1 2 1 2 Video INA N A 16 tracks Not supported Chapter 8 Video Cards Table 5 AES Input Cable Assignment Card X mio 2 Vizaudio AES Cable Matrox Video Channel config 2 tracks AIN 1 2 Video INA IN 3 4 A IN 5 6 Video IN C A IN 7 8 Video IN D 4 tracks A IN 1 2 3 4 Video IN A A IN 5 6 7 8 Video IN B BIN 1 2 3 4 Video IN C BIN 5 6 7 8 Video IN D 8tracks AIN1 2 3 4 5 6 7 8 Video INA or Video IN C BIN 1 2 3 4 5 6 7 8 Video IN B or Video IN D 16 tracks AIN1 2 3 4 5 6 7 8 Video INA or BIN 1 2 3 4 5 6 7 8 Video IN B or Video IN C or Video IN D Table 6 AES Output Cable Assignment Card Viz audio AES Cable Matrox Audio Channel config DSX LE2 CG 2 tracks AES OUT 1 2 Audio OUT 0 4 tracks AES OUT 1 2 3 4 Audio OUT 0 8 tracks Not supported 16 tracks Not supported 1 2tracks AOUT 1 Audio OUT 0 A OUT 3 Audio OUT 1 4 tracks A OUT 1 2 Audio OUT 0 A OUT 3 4 Audio OUT 1 8 tracks A OUT 1
146. ion Chapter 8 Video Cards 168 To install X mio 1 in an HP xw8600 Figure 88 PCI PCle and PCI X slots HP xw8600 32bit 33MHz 25w Graphics card ell PCle2 x16 75w NENNEN x8 4 25w 156 25w Audio card O P Cle2 x8 4 25w Radial aerator PCle x8 4 25w Video card PCI X 133 Disconnect the power and all other peripherals Before touching any components make sure you use an anti static wrist strap to prevent electrostatic discharge Insert the graphics card in the PCle slot number 2 from the top Insert the Matrox video card into the PCle slot number 7 from the top Insert a powerful radial aerator into the PCle slot number 6 from the top Optional Insert the Audio extension Card into the PCI X slot number 5 from the top N Note A radial aerator is mandatory as the video card reaches high temperatures during operation To install X mio 1 in an HP xw8400 Figure 89 SATA plug HP xw8400 SATA plug 1 Disconnect the power all other peripherals 2 Before touching any components make sure you use an anti static wrist strap to prevent electrostatic discharge 3 Before mounting the video card the SATA connector originally connected to the SATA port 0 needs to be reconnected to SATA port 1 in order to make room for the video card Chapter 8 Video Cards Figure 90 PCI PCle and PCI X slots HP xw8400 PCle x
147. ion usually the first channel maps VideoOutA to Program and the second channel VideoOutB to Program This section also contains information on the following topics Advanced Properties and Parameters VideoOut fill settings VideoOut key settings 55 Chapter 6 Configuring Viz Manager size shaped and repeat mode settings VideoOut VBI settings Advanced Properties and Parameters Figure 23 VideoOut fill settings Fill Allow Super Black Inactive Allow Super White Inactive Allow Chroma Clipping Inactive Digital Edge Sharpening Filter Inactive Group for fill component of the video output Allow Super Black Determines whether or not to clip an output video signal that is under 7 5 IRE units Default mode is Inactive Allow Super White Determines whether or not to clip an output video signal that is over 100 IRE units Default mode is Inactive Allow Chroma Clipping Determines whether or not to clip over saturated chroma levels in the active portion of the output video signal Default mode is Inactive Digital Edge Sharpening Filter Applies an edge sharpening filter to digital output video Default mode is Inactive SD configurations only Figure 24 VideoOut key settings Key Watchdog Key Opaque Inactive Allow Super Black Inactive Allow Super White Inactive Allow Chroma Clipping Inactive Apply Offset Inactive Downscale Luma Active Invert Luma Inactive Group for key component of
148. ions available it is important to compare the versions of those reported by the Matrox X info utility in order to verify that the Driver and firmware versions match This section contains information on the following topics and procedures Matrox X mio 2 Configuration History Matrox X mio 1 Configuration History Driver and firmware versions To install the Matrox X mio driver To remove the Matrox X mio driver Chapter 8 Video Cards 172 To verify the installation using Matrox X info To verify the installation using Windows Device Manager Matrox X mio 2 Configuration History Viz 3 3 x 3 3 0 and later Driver DSX utils 7 5 2 443 Viz 3 2 x 3 2 2 4068 and later Driver DSX utils 5 0 3 171 Viz 3 1 x 3 1 0 3525 and later Driver DSX utils 5 0 3 166 Matrox X mio 1 Configuration History Viz 3 3 x 3 3 0 and later Driver DSX utils 7 5 2 443 Viz 3 2 x 3 2 2 4068 and later Driver DSX utils 5 0 3 171 Viz 3 1 x 3 1 0 3525 and later Driver DSX utils 5 0 3 166 Viz 3 1 x 3 1 0 3525 and later Driver DSX utils 4 0 0 132 1 Driver DSX utils 4 0 0 136 sp3 Viz 3 1 x 3 1 0 3525 and later Driver DSX utils 2 5 0 673 Chapter 8 Video Cards 173 Driver and firmware versions Table 9 Driver and firmware versions Driver version Primary device Secondary firmware device firmware 2 5 0 667 165 0 166 0 2 5 0 673 5 1 165 0 167 0 4 0 0 126 177 2 178 0 4 0 0 132 5 1 177 2
149. is Inactive Delay DVE Sets the number of frames the VBI should be delayed before the clip be used DVE mode Default value is 0 Off Delay Texture Sets the number of frames the VBI should be delayed before the clip can be used in texture mode Default value for Viz 3 3 is 1 For Viz 3 2 the value is 2 Figure 38 audio settings Audio Audio Enable Active Delay DVE Delay Texture gt Group for audio related settings Audio Enable When activated this setting enables audio for this channel When inactive audio is disabled Default value is Activated 63 Chapter 6 Configuring Viz Delay DVE Sets the number of frames the audio clip should be delayed in DVE mode before it can be mixed to the output Default value is 4 Delay Texture Sets the number of frames the audio clip should be delayed in texture mode before it can be mixed to the output Default value is 4 Figure 39 key settings Key Contains Alpha Inactive Upscale Luma Inactive Shaped Inactive Group for key component of the clip in channel Contains Alpha Enables disables playback of clips with alpha Upscale Luma Enables disables the default for upscale luma Per scene setting of this value is set per clip channel under Scene Settings and Video clip options Shaped Defines whether the fill from this channel when the channel is used in DVE mode should be interpreted
150. is used as a balanced audio connector for both analog and digital audio Note that Viz Engine s Matrox board only supports digital audio YUV YUV is a color space typically used as part of a color image pipeline Y stands for the luma component the brightness and U and V are the chrominance color components The Y UV color model is used in the NTSC PAL and SECAM composite color video standards Chapter 11 Glossary 204
151. isplay lists in the Open GL engine Extended Color Space Not use Full Scene AA Sets the hardware Anti aliasing provided by the graphics card Alternatives are None 4 8 and 16 Samples Shaped Fill Direct Unmodified fill output Unshaped Brightened fill when AutoKey is enabled Shaped Fill is premultipled with key See also Shaped video versus unshaped video Use Shaped Fill Setting Determines whether the Shaped Fi setting should also be applied to post rendering and NLE If Shaped Fi is inactive and Use Shaped Fill Setting is active then the output looks brighter as it is required Chapter 6 Configuring Viz for keyers This option will remove inconsistencies between full frames and fields with post rendering and NLE Key Mode Not in use RGB to YUV Enables color conversion either in the Shader or on the Matrox card On Air Resolution Sets the DVI output resolution for Viz Video Wall Viz Video Wall must activate DVI Output in the Video Output section for the On Air Resolution to take effect Alternatives are Desktop Resolution 800x600 1024x768 1280x1024 1600x900 and 1600x1200 On Air Mouse Cursor Enables a mouse cursor when in On Air mode and using interactive applications Should be disabled for Viz Video Wall and when DVI out is enabled Execute All Animations When deactivated this setting will enable Viz Engine to only animate visible objects Default is Active Use NVIDIA Frame Counter When
152. iz Engine regularly when using this port The 50008 port is a shared port where all connections from one single host shares one session It is most often used by Viz Trio and the Newsroom Component to display preview frames The 50007 port is an isolated port where all connections get their own session It is used for example in an NLE setup to deliver frames to the host NLE system when rendering or scrubbing video clips with graphics Using this port will also suppress bounding box commands Note that 50007 cannot be used by the Newsroom Component 20 3 3 1 21 Software Setup This chapter covers the Prerequisites and supported hardware options for Vizbefore installing Viz the procedures on how and This section contains information on the following topics Prerequisites Supported Hardware Options Installing Viz Adding a License Prerequisites All Viz Engine or Viz Artist installations run on a Windows XP SP2 and SP3 32 bit ans Windows 7 64 bit platform For Windows 7 the following applies The user must have administrator rights User Account Control must be set to Lowest Windows 7 theme Aero must be disabled There must only be one active network card Depending on the User Account Control settings the configuration and log files may be created under Users lt user name gt AppData Local VirtualStore Program Files x86 vizrt Viz3 instead of the Viz Engine installation folder Power management a
153. l Exchange Form at Specialized Operational Pattern Atom Simplified Representation of a Single Item PAL Phase Alternating Line is a color encoding system used in broadcast television systems in large parts of the world PCI PCI Local Bus usually shortened to PCI or Conventional PCI specifies a computer bus for attaching peripheral devices to a computer motherboard PCle PCI Express was designed to replace the general purpose PCI Peripheral Component Interconnect expansion bus the high end PCI X bus and the AGP graphics card interface PCI X PCI X Peripheral Component Interconnect eXtended is a computer bus and expansion card standard that enhanced the PCI Local Bus for higher bandwidth demanded by servers PCM Pulse code modulation PCM is a digital representation of an analog signal Chapter 11 Glossary Table 10 Glossary Name acronym Quad Description Quadraphonic or quadrophonic sound also called 4 0 stereo uses four channels in which speakers positioned at the four corners of the listening space reproducing signals that are wholly or in part independent of one another Rack unit A rack unit or U less commonly RU is a unit of measure used to describe the height of equipment intended for mounting in a 19 inch rack or a 23 inch rack the dimension referring to the width of the rack RF A radio frequency RF connector is an el
154. l applications Viz Trio and VCP The Viz Gateway is a framework built to help in newsroom integration tasks Currently Viz Gateway support NCSs based on the MOS Protocol that is supported by the leading NCS vendors Viz Gateway is in principle an extension to Media Sequencer hence any Viz Gateway supported version of the Media Sequencer may be configured to run as a Viz Gateway server using the Viz Gateway configuration tool Software Oracle 10g Runtime Client 32 bit Viz Gateway 1 0 10 or 2 0 beta Executable s scheduler exe if running in Console mode 2 3 6 2 3 7 Ports and Connections 10540 10541 MOS lower and upper port 10640 DB event port 10002 Viz Gateway Controller Client Services vizgwservice exe Local drive access Access to Oracle client files and folders Read and write access to folder C Program Files vizrt Operating system Windows 2003 32 bit recommended Windows XP 32 bit Viz Graphic Hub Viz Graphic Hub is delivered as a pre installed system with recommended hardware and software Viz Graphic Hub must be installed as a separate server hence it is not recommended to install anything else on the server that will cause the system to lose performance Software Viz Graphic Hub 2 or later Executable s VizDbNamingService exe VizDbTerminal exe Ports and Connections 19392 19396 in most cases the ports are configurable Local drive access Read and write access to dat
155. l channels it is important to set the audio channels in a correct way The Audio Channels section can for example be used To add new audio channels and To add multi language audio channels The latter allows the same scene with the same audio clips to for example output English German French and background music on three different machines It is also possible to create 3D Chapter 9 Audio in Viz and other channel configurations for as many environments as needed Stereo is configured by default From Viz Artist a scene designer is able To add multiple audio channel configurations To test audio channel setup and switch between the different local setups matching for example one or several remote Viz Engine audio setups Configurations can also be tested separetely or all together This section also contains information on the following procedures To test audio channel setup To test audio channel setup Figure 104 Test Clip Audio Plug in Test Clip Audio File 54 3 KB Stop Delete camera_shutter Start Viz Artist Create a new scene Add a group container to the scene tree Add the Audio Plug in to the group container Open the Audio plug in editor and add an audio clip to the Test Clip drop zone and click Play Tip Always have a set of test clips that will provide audio for the different channel setups See Also To add new audio channels To add multi language audio channels
156. l in single link YUV or the second stream of YUVA or RGBA in dual link mode HD SDI OUT B MCX connector for a video output at port B serial digital interface usually used for an output of the second video channel in single link YUV or the second stream of YUVA or RGBA in dual link mode SD SDI OUT1 MCX connector for an output of digital SD video signals serial digital interface Chapter 8 Video Cards 12 CVBS OUT MCX connector for a composite video burst signal either analogue output of SD video or used for synchronization purposes 13 GPI Flat cable connector for the general purpose interface 14 5 422 Flat cable connector for an in and output of RS 422 signals 15 AUDIO 1 8 LTC Flat cable connector for the digital audio channels 1 to 8 and LTC Figure 71 DIP switch 16 DIP Switch for Flash Controller This switch controls the operation of the on board Flash controller it defines the version set of the map file that will be loaded at startup The image above depicts the default setting of the DIP switch for the Flash controller please observe the orientation of the switch on the card 17 Audio 9 16 Flat cable connector for the digital audio channels 9 to 16 18 Breaking line The printed circuit board provides at its bottom PCle variant only and right side extensions void of any electrical parts these may serve to stabilize the installation of the card in a computer system when not
157. lable mode is Embedded Click Save and close Viz Config 5 Open the configuration file and check that the following values are set in SECTION AUDIO_COMFIG MatroxO AudioOut Enable 1 Matrox0 AudioOut Delay 4 MatroxO Audioln1 AudioEnable 1 MatroxO Audioln1 AudioChannels 2 MatroxO Audioln1 AudioDelayDVE 4 6 If required also change these MatroxO Audioln2 AudioEnable 1 MatroxO Audioln2 AudioChannels 2 MatroxO Audioln2 AudioDelayDVE 4 Chapter 9 Audio in Viz 10 Legacy Cards 10 1 10 1 1 This section describes hardware installations that are not part of the default setup This section contains information on the following topics Legacy Video Cards LPT Controller for a Viz License Dongle Legacy Video Cards The following sections describe legacy video cards that no longer are delivered by Vizrt The information briefly describes what the cards are used for and gives a short configuration history overview This section contains the information on the following topics BlueFish444 50 Digital Voodoo D1 Desktop Digital Voodoo DeepBlue LT Digital Voodoo Red Devil V3 alias 10 2020 Pinnacle Targa 3200 BlueFish444 Iridium SD Figure 109 BlueFish444 Iridium SD Viz 3 currently support two types of BlueFish444 cards in addition to the Iridium SD The latest BlueFish444 SD Lite Pro Express and the older Digital Voodoo DeepBlue LT card Chapter 10 Legacy Car
158. laced 10801 5000 SMPTE274 1920 1080 50 00 Hz 1080 Interlaced 10801 5994 SMPTE274 1920 1080 59 94 Hz 1080i HD Interlaced 10801 6000 SMPTE274 1920 x 1080 60 00 Hz Fullscreen FULLSCREEN 1280 x 1024 50 00 Hz User Defined USER DEFINED In this section the output format of the rendering engine can be set All video hardware configurations are hooked to the video standard set as output format This setting defines the frequency at which Viz Engine is running For PAL and NTSC the aspect ratio of the format can be set to 4 3 standard TV and 16 9 wide screen TV Fulls creen sets the output format to the screen size on the current machine Figure 46 User Defined output format User Defined X Width Height Frame Aspect Clicking the User Defined option opens a panel below the output format list The user defined output format can be used to fit the requirements of multipipe systems for example video walls or visionariums The multipipe settings can be configured in the right part of the editor Setup of multipipe systems should be performed by experienced system engineers For more information please contact your local Vizrt representative X Sets the horizontal alignment in pixels on the screen Value is calculated from top left of the screen Y Sets the vertical alignment in pixels on the screen Value is calculated from top left of the screen Width Sets the w
159. lem with auto follow When loading such scenes the dialog lets the user decide how to deal with them Users that are aware of this and decide to keep the old style can deactivate this dialog Output Region Shows which region of the screen Viz is licensed to render Half Edition Allows Viz to render half screen Available optons are left right top bottom bottom left bottom right and bottom top Quarter Edition Allows Viz to render quarter screen Available options are left right top bottom middle left middle right middle top and middle bottom Chapter 6 Configuring Viz 74 6 22 75 Spaceball Figure 52 Spaceball SpaceBall Mode Object Control Button Mode Object Control None Plugin Viz Both None Button Selected None Pressed Toggle 1 only EENEN Tilt only Roll only only Y only 2 only 7 Transformation only Direction only Save Camera Values Retrieve Camera Values so gt Zoom In Zoom Out ai 12 1 The Spaceball section is used to configure 3D navigation device SpaceBall Mode Sets special setups where the spaceball should only control specific plug ins without influencing the scene objects camera Alternatives are None Plugin Viz and Both None No setup Plugin Controls plug ins Viz Controls Viz objects Both Controls both plug ins and Viz obje
160. n Air mode This button opens the Director Control Panel window The Director Control Panel window can be used to select and animate one multiple or all directors In addition it can be used To set slots and to animate a combination of director s This section contains information on the following topic and procedure Properties and Parameters To set slots and to animate a combination of director s Chapter 5 On Air Mode Properties and Parameters Front Shows all directors in the Front layer Main Shows all directors in the Main layer Back Shows all directors in the Back layer All Shows and selects all directors Play Plays the animation for the selected director s Stop Stops the animation for all layers Right clicking stops only the selected director 1 20 Selects the selected director s configured for the slot See also To set slots and to animate a combination of director s To set slots and to animate a combination of director s Select one multiple or all directors Drag and drop the director s onto a slot 1 20 Click to select the newly configured slot Click the Play button to animate the selected director s 5 2 Control Buttons Clapper Board Opens the Director Control Panel window Back Jumps to beginning of your scene Play Will start to play your scene Stop Stops the scene Forward Continues to play after stopping Scr
161. n Enables Yes the user to check the Auto login check box in the Viz Graphic Hub login window When disabled No the Auto login check box is hidden Auto Login Enables or disables automatic login to Viz Graphic Hub This will effectively disable the login screen for Viz Engine and Viz Artist Folder Type Highlighting When enabled this will highlight the folders that contain content matching the current Viz Artist s Server view for example Scene Object Material Image Font Audio and so on Popup Server Messages Enables or disables popup server messages Disabled only works on localhost Date Format Sets the date format to EU DD MM YYYY 13 54 or US MM DD YY 01 54 Archive Bit Mode Sets the bit mode in which the archive will be saved Chapter 6 Configuring Viz 46 Note For compatibility 32 bit should be enabled if scenes will be imported to Viz Artist 3 versions prior to build 2310 Reset Startup Default Folder Resets the startup folder If Viz Artist is unable to start due to problems with the last saved server view clicking the Reset button will reset the Server view to its top node Temporary Folder Sets the location of the temporary folder that is used to save temporary plug in data The folder can be a local drive mapped drive or a Universal Naming Convention UNC path IMPORTANT Make sure the Temporary Folder is configured with read and write access rights 6 9 Font Options Figure 17 Font Options De
162. natives are Virtual Set Full Screen Overlay and Auto Key Animation Motion Path Sets the default setting for all new position keyframes When set to Smooth all handles in the scene output enables a smooth motion path When set to Linear no handles are available hence the motion path is not smooth This setting corresponds with the Path Control setting in the Chapter 6 Configuring Viz keyframe editor When set to manual handles are made available in the spline view that enables speed to be manually handled between keyframes When set to Linear no handles are available Anitmation Motion Speed Sets the default setting for all new position keyframes Pixel Fill Panasonic Sets the fill mode for the CGP Panasonic device Available modes are Active Inactive and Auto Active When set to Active the output will be rendered at half the horizontal resolution For example a 1080i output will then be 960 pixels wide which is half of 1920 and the CGP video board will scale this output to full HD resolution Enabling this setting is good for performance as it will effectively double the pixel fill rate of the CGP however it is a trade off for lower image quality see also See Also CGP Panasonic and CGP Panasonic Output Format Inactive When set to nactive the output will always be full horizontal resolution Auto When set to Auto the pixel fill will automatically switch between pixel fill Active and nactive depending on the cu
163. nd hibernation mode must be turned off Execute powercfg h off to remove hiberfil sys from the hard disk For each machine a default user is defined that has administrator rights on the machine The Admin account is as follows Table 1 Computer Users Username Password Account Type Admin vizrt Computer Administrator To learn more about the different account types please refer to the Windows operating system manual or visit www microsoft com See Also Requirements Chapter 3 Software Setup 3 2 3 3 Supported Hardware Options Viz can be installed and configured to use different video and graphic cards During the installation three hardware options can be selected supported platform options VGA Installs the Viz Engine VGA version standard PC This option does not support video output and is therefore normally used for Viz Artist design machines Video Installs the Viz Engine video version This version supports the Targa Matrox X mio NVIDIA SDI DVS and Voodoo cards Panasonic Installs the Viz Engine Panasonic CGP 500 version Trio Box CG Installs the Viz Engine version that enables the machine to run the Viz Trio One Box setup using two graphic cards Dual channel Installs the Viz Engine version that enables the machine to run dual channel e g two program channels using two graphic cards See Also Installing Viz Video Cards Graphic Cards Audio in Viz Ports and Connections In
164. nd later Driver Bluefish444 v5 9 0 25 Viz 3 x 3 2 2 and later Driver Bluefish444 v5 7 6 Note Since Viz Engine 3 2 7 and 3 3 0 the Bluefish444 v5 9 0 25 driver is required for all Digital Voodoo Bluefish cards Viz 3 x 3 1 0 3532 and later Driver Bluefish444 v3 1 Chapter 10 Legacy Cards CAUTION Only Bluefish444 v3 1 is guaranteed to support an adequate ringbuffer size Any other driver will cut down or completely disable ringbuffer support 10 1 2 Digital Voodoo 01 Desktop Digital Voodoo D1 Desktop is an older SD board that is rarely used but sometimes used with IBM 7 6221 IBM 6223 and HP xw8200 Configuration History Driver VizrtVideo 2 3 Revision V1 and V2 CAUTION Older board revisions V1 are incompatible with recent systems like HP xw8200 xw8400 and IBM Z Pro 6223 Symptoms are BSOD machine freeze at Viz startup or corrupted live video in Viz See Also BlueFish444 SD Lite Pro Express BlueFish444 Iridium SD 10 1 3 Digital Voodoo DeepBlue Digital Voodoo DeepBlue LT was Vizrt s standard board for SD Viz Trio NV no video systems Typically used with HP xw4200 xw4300 and xw4400 Configuration History Viz 3 x 3 2 7 and later Driver Bluefish444 v5 9 0 25 Viz 3 x 3 2 2 and later Driver Bluefish444 v5 7 6 Note Since Viz Engine 3 2 7 and 3 3 0 the Bluefish444 v5 9 0 25 driver is required for all Digital Voodoo Bluefish cards Viz 3 x 3 1 0 3525 and later
165. ndows 7 Enterprise 64 bit Windows 7 Ultimate 64 bit Windows Professional 32 bit Vizrt recommends the use of remote preview that has no need for a local Viz Engine or graphics cards on the client machine Viz Content Pilot Database The VCP database is an Oracle database server Usually two database servers are installed where one is used for manual failover and to hold the Viz Engine 2 x data root Viz Engine 3 x graphics data is stored on the Viz Graphic Hub Software Oracle Administrator Client 10g 11g 32 bit standard editions Executable s Please refer to official Oracle documentation Ports and Connections 1521 queries Local drive access A shared folder on the second server failover has to be accessible for all machines showing the rendered graphics Operating system Please refer to official Oracle documentation Oracle Documentation Oracle Database Documentation Library 11g http www oracle com pls db112 homepage 10g http www oracle com pls db102 homepage Viz Content Pilot Database Administrator The Viz Content Pilot Database Administrator tool VCP DBA is a small application used for installing upgrading exporting importing and setting various parameters for the Viz Content Pilot Database It is purely a DBA tool and should therefore only be used by database administrators Software Oracle Administrator Client 10g 11g 32 bit VCP DBA Executable s VCPDBA exe Services
166. nedic estt detalle e S 197 1 1 1 1 2 Introduction This guide will guide you through the setup and installation of Viz Engine It will also explain settings available through its configuration user interface This section contains information on the following topics Document Structure Related Documents Contact Vizrt Document Structure Section 1 gives an introduction to the guide and summarizes the document content Section 2 describes general requirements for Viz and key software components that either integrate with Viz or is a part of the Vizrt workflow Section 3 describes the basic setup procedures installation options the Viz license dongle and how to activate Viz Section 4 describes how to start Viz using shortcut keys and command line options Sections 5 and 6 describe the Viz Engine On Air user interface and Viz Config user interface respectively Sections 7 and 8 gives an overview of the supported graphics and video cards how to install them what driver versions are supported and so on Section 9 gives an overview of the Viz Engine audio system It also provides some information and procedures on how to enable and configure it Section 10 gives an overview of legacy cards and describes additional hardware installation procedures that are not part of the default Viz setup Section 11 gives an extensive glossary with simple and to the point explanations of keywords and acronyms referenced t
167. needed or interfering you can break them off the circuit board at the breaking line s see also dotted lines in figure 1 on the previous page Table 4 Description of the LEDs on the video card LED Function Mode Green Signals the On status of the sync input Description A correct sync signal is detected that is Sync mode nterna is set Sync mode externa is set and a correct signal is connected Sync mode ana og is set and an analog GenLock signal is connected Sync mode digitalis set and a correct signal is connected Off Chapter 8 Video Cards A wrong input signal is detected i e Sync mode externa is set and no SDI input signal Sync mode ana og is set and no GenLock signal connected Sync mode digitalis set and no SDI input signal 104 Table 4 Description of the LEDs on the video card LED Function Mode Description Red Signals the Blinking No input signal is available status ofthe slowly video raster Blinking A wrong input signal is detected for example detection feat re fast DVS Centaurus Il is set to NTSC video mode but a PAL signal is connected to the active input Off A correct input signal is detected SDI and RS 422 Extension Card Connectors Figure 72 SDI and remote control connections DVS Centaurus II HD SD HD SDI Composite In B Out Out The SDI and RS 422 panel is included in the standard configuration of DVS Centaurus 11 It provides the
168. neric Uncompres alpha PCM Interleaved sed bitrate 1050 2 ch 24 in 32bit 48kHz YUAVUA bitdepth 8 4 ch 24 in 32bit 48kHz 4 2 2 4 VBI N A 8 ch 24 in 32bit 48kHz 1280x720 timecode N A 16 ch 24 in 32bit 48kHz XDCAM mxf alpha PCM IBP HD bitrate 25 2 ch 16 16bit 48kHz 4 2 0 Eleme bitdepth 8 4 ch 16 in 16bit 48kHz ntary VBI N A 1280x720 timecode N A XDCAM mxf alpha PCM IBP HD bitrate 25 2 ch 16 in 16bit 48kHz 4 2 0 bitdepth 8 4 ch 16 in 16bit 48kHz Program VBI N A 1280x720 timecode N A XDCAM mxf alpha no PCM IBP HD bitrate 25 2 ch 16 in 16bit 48kHz 4 2 0 bitdepth 8 4 ch 16 in 16bit 48kHz Transport VBI N A 1280x720 timecode N A XDCAM mxf XDCAM alpha no PCM 422 bitrate 50 2 ch 24 in 32bit 48kHz HD 4 2 2 bitdepth 8 4 ch 24 in 32bit 48kHz Elementary VBI N A 8 ch 24 in 32bit 48kHz 1280x720 timecode N A 139 Chapter 8 Video Cards Name Cont Codec Audio ainer Resolution XDCAM mxf XDCAM alpha no PCM HD422 1BP bitrate 50 2 ch 24 in 32bit 48kHz HD 4 2 2 bitdepth 8 4 ch 24 in 32bit 48kHz Program VBI N A 8 ch 24 in 32bit 48kHz 1280x720 timecode N A XDCAM mxf XDCAM alpha no PCM HD422 1BP bitrate 50 2 ch 24 in 32bit 48kHz HD 4 2 2 bitdepth 8 4 ch 24 in 32bit 48kHz Transport VBI N A 8 ch 24
169. neric mxf 2 IBP alpha no PCM MPEG 2 SD 4 2 0 bitrate 1 15 2 ch 16 in 16bit 48kHz Programm bitdepth 8 4 ch 16 in 16bit 48kHz 720x576 VBI N A timecode N A Generic mxf MPEG 2 IBP alpha no PCM MPEG 2 SD 4 2 0 bitrate 1 15 2ch 16 in 16bit 48kHz Transport bitdepth 8 4 ch 16 in 16bit 48kHz 720x576 VBI N A timecode N A Generic mxf 2 IBP alpha no PCM MPEG 2 SD 4 2 2 bitrate 5 50 2ch 16 in 16bit 48kHz Elemetary bitdepth 8 4 ch 16 in 16bit 48kHz 720x576 VBI N A timecode N A Generic mxf 2 IBP alpha no PCM MPEG 2 SD 4 2 2 bitrate 5 50 2 ch 16 in 16bit 48kHz Programm bitdepth 8 4 ch 16 in 16bit 48kHz 720x576 VBI N A timecode N A Generic mxf 2 IBP alpha no PCM MPEG 2 SD 4 2 2 bitrate 5 50 2ch 16 in 16bit 48kHz Transport bitdepth 8 4 ch 16 in 16bit 48kHz 720x576 VBI N A Chapter 8 Video Cards timecode N A 126 Name Cont Codec Audio ainer Resolution DVCPRO mxf DVCPRO alpha no PCM 4 1 1 bitrate 25 2 ch 16 in 16bit 48kHz 720x576 bitdepth 8 4 ch 16 in 16bit 48kHz VBI N A timecode N A DVCPRO mxf DVCPRO 50 alpha PCM 4 2 2 bitrate 50 2 ch 16 in 16bit 48kHz 720x576 bitdepth 8 4 ch 16 in 16bit 48kHz VBI N A timecode N A Panasonic mxf DVCAM alpha no PCM P2 4 2 0 bitrate 25 2 ch 24 32bit 48kHz 720x576 bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in
170. ng to the Viz Preview License server Pilot Data Server 8177 Used when connecting over http using the REST interface Listener Media Sequencer Port s 8580 8594 Descriptions and Comments For clients connecting to the Media Sequencer 8580 is specifically used when connecting over http using the REST interface Viz Video Hub 8080 Used for sending keyframes service ardok Viz Gateway 10001 10002 10540 10541 For DB notification events For Viz Gateway controller clients For MOS object updates For MOS playlist updates Viz Content pilot 10640 Used by Viz Gateway to establish a connection to Viz Content Pilot in order to send and receive updates on MOS messages e g elements and playlists Viz Engine 14300 Alternative port used to avoid conflicts with port 6100 e g when using Viz Multiplexer Port 6100 is normally used by renderers that are on air hence it is e g when running Viz Content Pilot version 4 or Viz NLE Plugin towards Viz 2 x recommended to use another port Port 14300 is an optional port The default 6100 may also be used if the renderer is not used on air Viz Graphic Hub 19392 19396 Ports in use when connecting to different Viz Graphic Hub components Viz Engine 50007 50008 50009 Ports 50007 50009 are all Multiplexing Ports that enables Viz Engine to work on other scenes in sessions that are used for preview purp
171. nt Figure 42 Memory Management Free Image Data No On air Always Free Images Free Fonts o 327 Free Memory Threshold MB Preload Textures Off Free Now Scenes Geometries Images Fonts Free Image Data Loads images into the main memory and if those images are rendered too they will be loaded as texture to the graphics card memory as well Free Image Data gives the possibility to free the image data from the main memory after texture creation Available options are No On air and Always Note If there are modifications done to an image then its texture will be rebuild a lot faster if the data already lies in the main memory instead of re loading it from the database No Disables the Free Image Data option This option is faster but needs a lot of memory On air Frees image data when in On Air mode but not in Viz Artist mode Always Frees image data every time after the texture was created This option saves a lot of memory but is slower in case of texture rebuilds Free Images Removes unused images not referenced in a loaded scene from the Image Pool main memory and graphics card memory Free Fonts Removes unused fonts from the Font Pool Free Memory Threshold MB If set to greater than zero gt 0 then Viz Engine tries to automatically unload unused Pool objects until the specified amount of main memory is free again Preload Textures When enabled On then all im
172. o 6800 in order to separate the program and preview channels In a dual channel setup the default program ports are 6100 and 6800 for channel 1 and channel 2 respectively In a dual channel setup when used for stereo production the default program ports are 6700 and 6800 for channel 1 left eye and channel 2 right eye respectively Viz Trio 6200 6210 6200 is used for controlling the Viz Trio client over a socket connection 6210 is used by the Viz NLE plugin to establish a connection to Viz Trio Newsroom Component 6220 Used by the Viz NLE Plugin to establish a connection to Viz Content Pilot s Newsroom Component Viz NLE Editor 6230 Used by the Viz NLE Plugin to establish a connection to the Viz NLE Editor on Mac Viz NLE Config 6240 Used by the Viz NLE plugin to establish a connection to the Viz NLE Configuration tool on Mac Ticker Service 6300 6301 Ticker handler in the Media Sequencer connects to port 6300 for feedback from Ticker Service Ticker handler in the Media Sequencer connector to port 6301 when controlling the ticker via a socket connection Viz Content Pilot 6484 Socket connection used for controlling Viz Content Pilot using macro commands Viz Video Hub 6555 Message bus port for communication with Viz Video Hub service Messagebus Viz Preview Licence Server 7452 For Viz Engine clients unlicensed no dongle connecti
173. o change this setting to Multi Texturing Key Render Mode This configuration is used when the Key Render Mode under Scene Settings in Viz Artist is set to Config and determines how the key should be rendered Double Pass Uses two rendering steps as in older 3 x versions Double Pass should be used for old 3 x scenes for not breaking compatibility for new scenes Single Pass should be used as it is faster Single Pass Uses one rendering step as in 2 8 versions Image Chapter 6 Configuring Viz 72 6 21 73 Figure 50 Shaped video versus unshaped video Green video Alpha w softness Shaped image Unshaped image A shaped video image has its video data multiplied by its alpha component while the video data of an unshaped image remains untouched Shaped images are also referred to as pre multiplied alpha images Scene Default Values Figure 51 Scene Default Values Key Virtual Set Full Screen Overlay Animation Motion Path Smooth Linear Animation Motion Speed Manual Linear Flicker Filter ___ Of leveli 2 __ Gamma Camera Clipping Plane Near Ringing Filter Inactive Show Merge Style Dialog Output Region Full Left Right Top Bottom Half Edition Bottom Left E Left Right Top Quarter Edition Middle va Middle Right This section configures the default values for new scenes Key Sets the key mode Alter
174. olor options for the scene tree Viz Artist can be configured Colorized containers can make the scene tree more organized For example all text containers can be colored gray and tagged Text while all containers that hold images can be colored green and tagged Image and so on Four active colors are configured by default with no text descriptions The text is scene specific and saved with the scene on Viz Graphic Hub hence the colors might change if the scene is edited using another editor with a different color setting Chapter 6 Configuring Viz 76 6 23 2 6 23 3 77 The color options are available in the Scene Settings pane as the Tree Color Text setting and available for use in the Scene Tree pane To create a new color Active Colors EB Color 1 Default Color 2 blue Color 3 Color 4 o Select an unused Color container Optional Add a descriptive text Set the color values Optional Click the color box and enter a name for it Click Save and restart Viz Various Figure 54 Various user interface settings Various Shortcuts Gui Icon Font Gui Font Size 10 12 14 Scene Font Audio Icon Size Small Large Show Blur Fonts Active GUI Icon Font Sets the Font type for all icons of elements such as scenes objects materials images fonts and audio clips Complex character sets such as Arabic Hebrew and Chinese must change the defa
175. omponent of the video input Contains Alpha Enables Disables use of alpha component This switch is only enabled on input channels where capture with alpha is supported Key Apply Offset Enables Disables key offset Key Upscale Luma Enables Disables key upscale luma Key Invert Luma Enables Disables key invert luma Shaped Enables Disables capture in shaped format Figure 31 Videoln video settings Video Manager Size Streaming Size B RI Texturemanager Size B RI Video Delay DVE Video Delay Texture RP188 Inactive Repeat Mode Frame 3G Level Inactive for fill component of the video input Manager Size Sets the number of frames available in the on board memory for capturing This value is influenced by the input delays specified in the parameters below and will automatically be adjusted if it is too low A too high value may cause memory problems on the Matrox card Default value is 6 Streaming Size Not n use Texturemanager Size Defines the size of the texture buffer in frames Default value is 8 Video Delay DVE Sets the number of frames the live input should be delayed before it can be used as a DVE layer Similar to the LoopthroughDelay for Targa boards Default value is O Off Video Delay Texture Sets the number of frames the live input should be delayed before it can be used as a texture in the scene Default value is 4 RP188 Enable Enables capt
176. on verification is usually performed once all drivers are installed and the hardware is being used some basic verification can be performed by having a look at the back end of the installed video card when powering up the machine Do the following Look for the blue LED light on the top backside of the slot panel and make sure it is lit as this will indicate if the card is correctly supplied with power To replace a video card This procedure describes how to remove the video card drivers for a system with an existing video card or a system that previously has had a video card installed Remove the video card drivers Shut down the machine Mount the replacement video card Install the video card drivers IMPORTANT When changing a video card the Matrox Devices setting set in the configuration file s SECTION MATROX_CONFIG will not be updated The Matrox support will not be set up correctly and the new card will not work In this case the setting must be removed and Viz Engine restarted such that Viz Engine can insert the new serial number To connect the audio extension card to the video card Figure 92 Connecting the audio extension card to the video card DUE 1 1 x ddd ddd dh 1 Locate the connectors on the audio extension card labeled and 2 Locate the connectors on the video card labeled A and B 3 Use the cables to connect A on the audio extension ca
177. ons are dv and dif or the DV data can be packed into AVI container files Digital Voodoo Digital Voodoo is a broadcast capture and playback card used for uncompressed Standard Definition 10 bit SDI solution on Macintosh computers DirectSound DirectSound is a software component of the Microsoft DirectX library that resides on a computer with the Windows operating system It provides a direct interface between applications and the sound card drivers on Windows It provides audio data to the sound card recording and mixing sound adding effects to sound for example reverb echo flange using hardware controlled buffers for extra speed positioning sounds in 3D space 3D audio spatialization capturing sounds from a microphone or other input and controlling capture effects during audio capture DV Chapter 11 Glossary Digital Video 198 Table 10 Glossary Name acronym DV25 Description DV25 applies a 5 1 compression and a 4 1 1 color space and achieves a fixed data rate of 25Mbps DV50 DV50 applies a 3 3 1 compression and a 4 2 2 color space and achieves a fixed data rate of 50Mbps DVCAM Sony s DVCAM is a professional variant of the DV standard that uses the same cassettes as DV and MiniDV but transports the tape 33 faster DVCPRO Panasonic s DVCPRO family is specifically created for electronic news gathering use with good linear editing capabilities and robustness DV
178. ons can be enabled or disabled and the delay times for appearing and disappearing can be modified Bubble Info Enables or disables the bubble information pop ups in the Viz Artist 3 user interface Delay On ms Sets the amount of time in milliseconds before the bubble appears Default is 1500 ms Delay Off ms Sets the amount of time before the bubble disappears Default is 4000 ms Note A millisecond is thousandth ofasecond 41 Chapter 6 Configuring Viz To manually activate an audio device 1 Open the configuration file 2 Goto SECTION AUDIO CONFIG and locate the AvailableO setting 3 Activate the identified audio device AvailableO by adding its name to the AudioDeviceO setting For multiple outputs more than one device can be added as AudioDevicel AudioDevice2 and so on however this is not very common 4 Save the configuration file 6 4 Camera Figure 12 Camera Virtual Studio Active Command vizstudio bin track bat On Air Camera Stereo Mode Off Anaglyph Quad Buffered OverUnderLeftTa Left Eye Right Eye Side by Side Left Side by Side Rigl RowInterl LeftTop RowInterl RightTop Col Interl Left Col Interl Right In this section special camera behavior settings that are used for virtual studio setups can be defined Viz IO is used as the studio configuration and calibration tool for enabling connectivity and control between all required studio devices such as came
179. ored in a file found under the install directory The configuration file uniquely identifies the machine Viz is installed on by using its hostname e g Viz lt gt 0 0 Any changes to the hostname will affect the configuration of Viz If a hostname is changed a new configuration file is created with a default setup The old configuration file is not deleted but left unused It is possible to reassign the old configuration file using the Viz command g lt config file gt CAUTION Make sure to save any changes before closing Viz Config or else they might be discarded Hence it is recommended to restart the software to make sure that the changes take effect This section contains information on the following topics To start Viz Config Audio Channels Audio Setup Chapter 6 Configuring Viz Bubble Information Camera CGP Panasonic Communication Clock Formats Database Font Options Global Input Import 3D Options Image File Name Convert Maps Matrox Memory Management Multi Platform Suite Path Aliases Output Format Plugins Render Options Scene Default Values Spaceball User Interface Video Board Video Clip Video Input Video Output Video Preview Viz Artist 2 x Viz License Information To start Viz Config Cfg 1 Start Viz Config from Start gt All Programs gt Vizrt gt Viz 3 gt Viz Config 3 or 2 if Viz Artist 3 is running click Config on the main menu 6 1 Audio Channels
180. oses Isolated port 50007 All connections to this port get its own session Shared port 50008 All connections from one single host shares one session Fixed port 50009 Same as shared port except that allocated resources are never cleared from memory Preview Server 54000 Used when connecting over http using the REST interface 2 5 2 Multiplexing Ports Viz Engine All other ports Jmain session localhost 50007 50009 For Viz Engine 2 users an external application named Viz Multiplexer is used to allow multiple users connect to Viz for graphics preview Viz Multiplexer acts as a special proxy between the client software and Viz and stores the engine s state for each connected client nd restores updates that state each time a client sends a command to Viz For Viz Engine 3 users the multiplexer functionality is an integral part of Viz Engine hence there is no need for additional installation and configuration When using Viz Engine a session management takes place internally with one default session for the GUI and internal external commands and additional sessions created on demand for the multiplexing ports or the preview port The 50009 port is traditionally used by Viz Content Pilot 4 s Newsroom Component and is the same as the shared port 50008 except that allocated resources are never cleared from memory To avoid memory overload it is recommended to clean up the V
181. pth 8 1920x1080 VBI N A timecode N A Generic MPEG 2 IBP alpha no Separate HD 4 2 2 bitrate 5 300 Elemetary bitdepth 8 1920x1080 VBI N A timecode N A Generic MPEG 2 IBP alpha no Separate HD 4 2 2 bitrate 5 300 Program bitdepth 8 1920x1080 VBI N A timecode N A Generic 2 alpha no Separate HD 4 2 2 bitrate 5 300 Transport bitdepth 8 1920x1080 N A timecode N A DVCPRO DVCPRO alpha 1920x1080 bitrate 100 bitdepth 8 VBI N A timecode N A Generic Uncompres alpha Separate sed YUVU bitrate 950 4 2 2 bitdepth 8 1920x1080 VBI N A timecode N A Generic avi Uncompres alpha no Separate sed bitrate 1425 YUAVUA bitdepth 8 4 2 2 4 VBI N A 1920x1080 timecode N A DVCPRO DVCPROHD alpha no Quicktime 1920x1080 bitrate 100 bitdepth 8 VBI N A Chapter 8 Video Cards timecode N A 164 Name Cont Codec Audio ainer Resolution HDV alpha no 1440x1080 bitrate 25 bitdepth 8 VBI N A timecode N A XDCAM XDCam alpha no 1920x1080 bitrate 25 35VBR bitdepth 8 VBI N A timecode N A XDCAM XDCam HD alpha no 1440x1080 bitrate 35 bitdepth 8 VBI N A timecode N A XDCAM XDCam HD alpha no 422 bitrate 18 35 1920x1080 bitdepth 8 VBI N A timecode N A DNxHD mov DNxHD alpha no YUVU 4 2 2 bitrate
182. quely identifies the machine Viz is installed on by using its hostname e g Viz hostname 0 0 cfg Any changes to the hostname will affect the configuration of Viz If a hostname is changed a new configuration file is created with a default setup The old configuration file is not deleted but left unused It is possible to reassign the old configuration file using the Viz command g config file This section contains information on the following topics To start Viz Engine To start Viz with command line option s Viz Command Line Options To start Viz Engine 1 Double click the icon on the desktop or 2 Select the program from the Start menu All Programs Vizrt Viz3 Viz Engine 3 x Chapter 4 Getting Started To start Viz with command line option s Figure 1 Command line options Viz Engine Engine 3 x Properties Colors Compatibility Security General Shortcut Options Font Layout Target location viz3 Viz Engine 3x Target type Windows NT Command Script Target C Program Files wizrt wiz3 Viz cmd n 1 Navigate to the Viz 3 x program icon 2 Right click the icon and select Properties on the appearing context menu 3 In the Properties window and set the Viz Command Line Options and parameters in the Target field 4 Click OK to close the Properties window See Also Installing Viz Configuring Viz 4 1 Viz Command Line Options The table below describes
183. r 8 Video Cards To connect the DVS Centaurus II and SDI RS 422 extension card Figure 73 DVS Centaurus Il and the extension card Connect the separate SDI RS 422 panel with the DVS Centaurus II main card according to the enumeration shown in the illustration above 8 2 2 Supported Codecs Currently the DVS implementation only supports the Microsoft DirectShow Filtergraph framework to render video clips Therefore it is possible to play for example MPEG files or streams from a server For more information on how to use video clips in Viz see the Viz Artist manual and in particular the Mo Viz plug in Basically it can play everything that can be played out by the Windows Media Player so it depends on what codecs DirectShow filters that are installed on the machine 8 2 3 Video Card Installation Installing a video or an audio extension card is under normal circumstances not necessary as all components are pre installed on all new systems with the latest driver versions however for maintenance or upgrade issues it is important to know how to do the installation for the different models This section contains information on the following topics To install the DVS Centaurus in an HP z800 To install the DVS Centaurus in an HP xw8600 Chapter 8 Video Cards 106 To install the DVS Centaurus in an HP z800 Figure 74 PCI X PCI and AGP slots HP 2800 PCle2 x16 8 25w PCle 16 8 25w 1 Mount the video card in slot number
184. ras routers VTRs video servers audio mixers and other studio equipment Virtual Studio When set to Active the tracking process will be started when Viz Engine is started Command Sets the path to the bat file that will start the tracking process If a valid path is given Viz Engine will start Viz IO during startup On air camera Activates the selected camera that should be used when setting the scene in on air mode The camera is controlled by an external tracking device Stereo Mode settings will only take effect onair during artist you won t see this rendering behaviour Anaglyph Renders a classical red blue image Quad Buffered When using nVisio glasses together with a monitor with a frequency 100Hz the image for the left right eye will be shown alternately and the glasses will darken the other eye This configuration provides the full resolution OverUnderLeftTop OverUnderRightTop Both images will be drawn beneath each Either side can be drawn first The image hight will be halved providing half resolution Left Eye Right Eye Either the left or the right eye image will be rendered for dual channel setups in combination with a Video Wall Stereo Distributor Full resolution SideBySideLeft SideBySideRight Both images will be rendered side by side either left or right first The image width will be halved providing half resolution RowInterlacedLeftTop RowlnterlacedRightTop Both images are rendered interlaced unde
185. ration LeftBack LeftMiddle and LeftFront will be muted Chapter 9 Audio in Viz Figure 106 Volume Audio plug in Volume 100 0 Erak The Volume field controls the overall audio volume of all clip channels FX In the FX mixing mode Viz Engine mixes the clip in relation to the listener position which can be defined in the fields X and Y Viz Engine takes the channel geometry into account Manual In the Manual mixing mode it is possible to manually enter the internal Viz Engine channel target for every clip channel The mask can hold more than one channel The syntax for the string is as follows CHANNEL ALIAS VOLUME4CHANNEL ALIAS VOLUME or CHANNEL ALIAS VOLOUME To configure audio channels 1 Add a group container to the Scene tree Figure 107 Set Key Viz Artist b _i 2 Click the Set Key button to add a key frame for the container 3 Add the Audio plug in to the new group container 4 Click the Stage not Server Stage button and select the Dopesheet Spline view CTRL 4 Chapter 9 Audio in Viz 188 Figure 108 Add audio clip Viz Artist Delete group Transformation Container Audio LPosX LPosY Pan Volume Clip 5 Right click the group node and select Audio Clip from the appearing con text menu 6 Click the Server button to return to the Server view 7 Click the Audio plug in icon to open the Audio plug in editor 8 Click the Manual button
186. rd to A on the video card and do the same for the B connectors Chapter 8 Video Cards To remove the audio extension card back end Figure 93 Audio extension card s weak spots Locate the Audio extension card s weak spots and carefully break the connections 8 3 4 Driver Installation The first time the machine is started with the Matrox X mio card installed the operating system OS will query the user To install the Matrox X mio driver It is not recommended to use the OS installation procedure but to use the supplied driver installer application It is required To remove the Matrox X mio driver on existing systems before a new driver is installed however there are some considerations to note A new driver should not be installed before the new hardware is installed It is recommended not to use a different driver version than what was shipped with the video card Using a non recommended driver version will in most cases cause the system to be irresponsive IMPORTANT As there are several driver versions available it is always recommended to contact your local Vizrt representative or Vizrt support support vizrt com for updates Figure 94 Matrox system tray icon 3 90 1 2 34 After the driver has been installed a Matrox system tray icon should be visible It is possible To verify the installation using Matrox X info and or To verify the installation using Windows Device Manager As there are many driver vers
187. re specifications take contact with your local Vizrt representative or send an e mail to support vizrt com Software Requirements The following sections describe software requirements for the product described in this manual and a range of components that may be integrated with it For more information see the following topics Viz Anchor Viz Artist Viz Content Pilot Viz Engine Viz Gateway Viz Graphic Hub Media Sequencer Viz Trio Viz Video Hub Vizrt Maps Viz Anchor Viz Anchor is a Vizrt application targeted at the presenter in the studio The application runs natively on Apple s iPad and allows users to control playlists with video and graphics directly from the handheld device Software Viz Anchor 1 0 or later Operating system Apple iOS 3 2 or later Network access Uses the Bonjour protocol to automatically discover the Media Sequencer and Preview Server if the wireless router switch allows it Hardware iPad Viz Artist Viz Artist is an advanced real time motion graphics authoring system for the creation of stunning real time graphics Built with an elegant and easy to use drag and drop user interface and sophisticated 3D animation and modeling tools Viz Artist enables the digital artist to produce complex and engaging visual 2 3 3 content for broadcast virtual sets and visualization in less time and with greater creative freedom Software Extra Viz 2 or 3 Plug ins only for Viz 2 x Viz Engine 2
188. review is always active Figure 60 Video Output Editor Video Output Configuration Genlock Freerun Blackburst Tri Level Digital Input 1 Digital Input 2 ES H Phase gt v Phase MERNE gt The Video Output Editor defines the synchronization standard and the output signal phases Freerun Locks Viz Engine to a clock signal on the video board Blackburst and Tri level Locks Viz Engine to a GenLock signal Digital Input 1 and 2 Locks Viz Engine to the signal on Input 1 or 2 H Phase and V Phase Shifts the output signal with respect to the sync signal Chapter 6 Configuring Viz 6 28 6 29 See Also Output Format Video Preview Video Preview Figure 61 Video preview Input 1 Input 2 Clip Channel 1 Clip Channel 2 Input 3 Ing SDi SDi SDi SDi SDi 5 HD 720 HD 720 HD 720 HD 720 HD 720 HD HD 1080i 1080i HD 10801 HD 1080 HD 10801 HD inactive inactive inactive inactive inactive ina This section is used by the VGA standard PC version of Viz Engine Video Preview in VGA version enables clip playback via scene setup Viz Artist 2 x Figure 62 Viz Artist 2 x Use 2 x Mode No Show Converting Info in Viz Console No In this section Viz Artist 3 can be switched to Viz Artist 2 mode for compatibility issues In Viz Artist versions prior to 3 0 assets were stored in specific subdirectories Scene Object Material Font and Image As Viz Artist 3 stores assets anywhere in
189. rneath each other either starting with left or right image ColumnsInterlacedLeft ColumnsInterlacedRight Both images are rendered interlaced beneth each other either starting with left or right image Chapter 6 Configuring Viz 42 6 5 43 IMPORTANT If you want to playout 3D Stereo Clips you need to start the enigne with the 3D parameter This is for clips only Addditionally to control the behaviour of clip playback the following shared memory variables exist vizrt com StereoClip changed vizrt com StereoClip A HScale vizrt com StereoClip A VScale vizrt com StereoClip A HSoft vizrt com StereoClip A VSoft vizrt com StereoClip A XTrans vizrt com StereoClip A YTrans vizrt com StereoClip A XAnchor vizrt com StereoClip A YAnchor vizrt com StereoClip A Sharp vizrt com StereoClip B HScale vizrt com StereoClip B VScale vizrt com StereoClip B HSoft vizrt com StereoClip B VSoft vizrt com StereoClip B XTrans vizrt com StereoClip B YTrans vizrt com StereoClip B XAnchor vizrt com StereoClip B YAnchor vizrt com StereoClip B Sharp See Also Script Documentation Vizrt gt Viz 3 3 gt Documentation CGP Panasonic Figure 13 CGP Panasonic Chromakey Ignore off videol Read Parameters Video 1 Video 2 This section is only visible when Viz is connected to a Panasonic AV CGP500P CGP device With the CGP all video input and output is automatically handled by the CGP device In a normal Viz installation with a
190. route live input channels to any internal Viz Engine channel It is possible to route more than one channel to an internal channel but it is not possible to duplicate input channels See Also Channel Setup and Clip Channel Routing Clip Routing Audio from Matrox or Targa clips are mapped one by one to the internal Viz Engine channels hence no routing is possible Audio from audio clips played through the stage is routed to the internal audio channel This can be done automatic or manual See Also Live Input Routing Channel Setup and Clip Channel Routing DirectSound Audio Card Viz Engine 3 is able to use any DirectSound capable audio card installed in the system If a Matrox or Targa board is installed on the system Viz Engine synchronizes the audio output of the DirectSound cards to the video sync signal coming in to the video card See Also Device Recognition and Selection Targa and Matrox output channels After mixing Viz Engine writes the data of the internal channels one by one to the available output devices On the direct sound devices you have the possibility to route the Viz Engine channels to any available output channels See Also Device Recognition and Selection Chapter 9 Audio in Viz 182 9 2 9 3 183 Device Recognition and Selection Figure 101 Audio Setup Viz Config Sample Rate 48000 Deviced Realtek HD Audio output Bits per Sample 16 Device1 none Bits per Sample 16
191. rrent work load of the CGP For example if pixel fill workload approaches 95 the CGP can switch to rendering 960 pixels instead of 1920 to keep the frame rate and as soon as the workload drops to for example 4096 it can switch back to full resolution rendering Flicker Filter When enabled it will reduce interlaced flicker on high contrast objects For example small lines and hard objects Alternatives are Off and Level 1 3 Gamma Sets the gamma radiation emission for textures Camera Clipping Plane Sets the range of the virtual camera Near sets the close range while far defines the far range Only objects within this range will be rendered Near Sets the Near value to clip unwanted objects from the foreground Default value is 50 Far Sets the Far value to clip unwanted objects from the background Default value is 20000 Note The camera range is where the Z buffer is within So if Z buffer problems arise they may be solved by editing the camera clipping plane settings Ringing Filter Sets the default value for the Ringing Filter A ringing filter reduces high frequency values in the video signal created by high contrast and color changes in horizontal directions Show Merge Style Dialog Enables the user when opening a scene in Viz Artist to open old style merged objects and expose containers within it This feature relates to scenes using old style ordering of containers within merged objects and solves the prob
192. s a Microsoft Virtual Earth image in the scene Attribution Font Sets the font for the Virtual Earth attribution Bold Sets the Virtual Earth attribution font to bold Italic Sets the Virtual Earth attribution font to ta c On Top Places the Virtual Earth attribution image to the top in the screen Default is bottom On Right Places the Virtual Earth attribution image to the right in the screen Default is left 6 14 Matrox In Viz Artist 3 3 it is possible to assign Matrox in and out channels to Viz Artist s in and out channels The GUI shows a tab for General and according to the installed hardware tabs for VideoOut Videoln and Depending on your installed hardware there might be different tabs available This section contains information on the following topics General VideoOut VideoIn ClipIn 6 14 1 General Figure 21 General Matrox configuration General VideoOut A VideoOut B VideoIn A VideoIn ClipIn 1 2 Serial No 4428580 Board Info X mio2 24 Card DS XMIO2 8000 XMIO2 24 60 DSX Info built with 6 0 0 271 installed version 6 0 0 271 NTSC487 Compatibility Mode Inactive Print Clip Info Active Watchdog Use Watchdog Inactive Bede Timeout vi Use Flywheel Active Max Recovery Time 250 Unlock Time 150 The General tab shows information about the installed hardware 53 Chapter 6 Confi
193. s are organized in virtual devices with 2 channels A good example is the following configuration Available2 M Audio Delta 66 1 2 Available3 M Audio Delta 66 3 4 In Viz Engine it is possible to combine these two devices and create a quad speaker configuration as shown below VIZChannelDeviceO M Audio Delta 66 1 2 VIZChannelDevicel M Audio Delta 66 1 2 VIZChannelDevice2 M Audio Delta 66 3 4 VIZChannelDevice3 M Audio Delta 66 3 4 VIZChannelDevice4 Realtek HD Audio output VIZChannelDevice5 Realtek HD Audio output VIZChannelDevice6 Realtek HD Audio output VIZChannelDevice7 Realtek HD Audio output VIZChannelDevice8 none VIZChannelDevice9 none VIZChannelDevicel0 none VIZChannelDevicell none VIZChannelDevicel2 VIZChannelDevicel3 VIZChannelDevicel4 none VIZChannelDevicel5 none VIZChannelTrackO VIZChannelTrack1 VIZChannelTrack2 VIZChannelTrack3 VIZChannelTrack4 VIZChannelTrack5 VIZChannelTracke VIZChannelTrack7 VIZChannelTrack8 VIZChannelTrack9 VIZChannelTrack10 VIZChannelTrack11 VIZChannelTrack12 VIZChannelTrack13 VIZChannelTrack14 VIZChannelTrack15 COON DU FRrROF O OO See also the configuration file s SECTION AUDIO CONFIC Channel Setup and Clip Channel Routing Channel setups are configured using the Audio Channels section in Viz Config In order to get a correct mixing of clip channels to Viz Engine s interna
194. s for the Viz Graphic Hub see Database and enable Auto Login The latter is needed as dual channel engines start without a UI For Viz Trio it is more a convenience factor and not needed as such 5 Start Viz Engine for channel 1 and then Viz Engine for channel 2 Channel 1 signals are available on Matrox OutA fill and OutC key Channel 2 signals are available on Matrox OutB fill and Out D key See Also To install X mio 2 in an HP z800 with two graphics cards Viz Artist manual on Stereo Settings and Stereoscopy best practices Viz Trio manual on OneBox setup of the output channels 7 2 Driver Installation and Recommendations This section describes how To configure NVIDIA driver settings and in addition gives an overview of the different card and driver versions that are supported by Viz This section contains information on the following topics Driver Installation Driver Recommendations Chapter 7 Graphic Cards 86 7 2 1 87 Driver Installation This section contains information on the following procedures To configure NVIDIA driver settings To configure the v phase settings when synchronizing the card To configure NVIDIA driver settings Figure 64 NVIDIA Control Panel Desktop context menu Arrange Icons By b Refresh Paste Paste Shortcut NVIDIA Control Panel New b Properties 1 Right click the desktop and select the NVIDIA Control Panel option on the appearing contex
195. s in microseconds the renderer has available This indicator is linked to the light green bar Chapter 5 On Air Mode 32 To open the performance bar 1 Click the performance bar button timer icon 2 To see all parameters extend the view by clicking the Eject button 5 4 System Information Figure 4 System information In the status information the parameters you need to know for sending external control commands are displayed Refresh button Refreshes the status information Hostname Shows the name external control programs can use to communicate with Viz Artist IP Address Shows the IP address external control commands can communicate with Viz Artist Port Shows the port Viz Artist is using Default port is 6100 but may be changed in Viz Config s CGP Panasonic section GH Server Shows the Viz Graphic Hub server Viz Artist is connected to Back Layer Shows the name of the scene that is defined to run in the background of the middle and front layer scene s Middle Layer Shows the name of the scene that is defined to run in the middle between the back and front layer scene s Front Layer Shows the name of the scene that is defined to run in the foreground of the back and middle layer scene s Uptime Shows the time elapsed since Viz was started 33 Chapter 5 On Air Mode 5 5 License Information Figure 5 Licensed features Action Model Audio Device Control Graffiti Image Real FX R
196. s not rendering in real time Vertices VER Shows the number of vectors in the scene AllocTexSize TET Shows the total allocated size of texture memory TexSize TEC Shows the size of the currently used texture memory Animation ANI Shows how many microseconds all active directors and animation channels take This indicator is linked to the yellow bar Matrix MAT Transforms each container in the scene into world coordinate space This indicator is linked to the cyan bar Z Sort Z amp C Refers to Z sort and Culling and sorts all containers for correct transparency drawing and determines if containers are visible in the current camera view This indicator is linked to the pink bar Video VID Shows how many microseconds video input live video texture and video output take De interlaced video inputs take longer time than progressive and interlaced The only way to improve this value is to usea faster system This indicator is linked to the red bar Rendering REN Shows how many microseconds it takes to render all objects on the screen A faster graphics card will improve this value This indicator is linked to the blue bar Script SCR Shows the consumed time in microseconds from all active scripts This indicator is linked to the dark green bar Plugin PLU Indicates how much time in microseconds all active plug ins spend in each render cycle This indicator is linked to the orange bar Idle Shows available resource
197. stalling Viz The Viz software can be installed to run with more than one hardware configuration Depending on the hardware installed for example video or audio hardware Viz will make related features available to the user Viz Engine not the Viz Artist design interface is basically designed to operate in two modes with or without video handling To enable handling of video a video card is needed The Viz installer auto detects whether a supported video card is installed or not and if it is supported by Viz Used without a video card Viz is often referred to as a VGA or standard PC installation which is commonly used by designers using the Viz Artist interface This section contains the following procedures To install Viz To silent install Viz To install Viz 1 Login to the computer as an Computer Administrator 2 Double click and run the installer 3 Click Next Chapter 3 Software Setup 22 3 4 23 4 Check the 4 accept the terms in the License Agreement option and click Next 5 Choose platform type see Supported Hardware Options 6 Optional Select a different installation directory and or select the components to install 7 Click Next 8 Click Install 9 When the installation is done click Finish IMPORTANT Firewall ports configurations must be manually specified to allow Viz communicate over a network To silent install Viz Run the following from a command line prompt or save it to a b
198. t menu Figure 65 Advanced Settings NVIDIA Control Panel EI NvIDIA Control Panel File Edit View Help Back Advanced Settings Select 4 Task Standard El 3D Settings Advanced NENNEN som Manage 3D settinc Monitor Femnerati Define Custom View 2 Set the NVIDIA Control Panel view option to Advanced From the Select a Task tree view select Adjust image settings with preview to display the Adjust Image Settings with Preview in the right hand pane Chapter 7 Graphic Cards Figure 66 Adjust Image Settings with Preview NVIDIA Control Panel Performance Preview What do I look for Pause Moving towards the Let the 3D application decide Performance side will increase frame rate but curved lines will appear jagged 6 Use the advanced 3D image settings Take me there Use my preference emphasizing Quality Performance Quality 1 Moving towards the Quality side will improve the smoothness you can see on curved lines 4 Select the Use the advanced 3D image settings option and click the Take me there link 5 Under Global Settings select the global preset option Base profile and set the following parameters Anisotropic filtering Application controlled Antialiasing Gamma correction Off Antialiasing Mode Override any application settings Antialiasing Setting 4x 4xMS Antialiasing Transparency
199. ter 6 Configuring Viz 54 6 14 2 Figure 22 VideoOut configuration General VideoOut VideoOut VideoIn VideoIn ClipIn 1 2 to Viz Channel Program Fill Allow Super Black Inactive Allow Super White Inactive Allow Chroma Clipping Inactive Digital Edge Sharpening Filter Inactive Key Watchdog Key Opaque Inactive Allow Super Black Inactive Allow Super White Inactive Allow Chroma Clipping Inactive Apply Offset Inactive Downscale Luma Active Invert Luma Inactive Manager Size Frames Shaped Inactive The VideoOut tab displays a simple and an Advanced Properties and Parameters view The simple view shows the mapped Viz Artist channel In the advanced view every setting of the output channel can be controlled The switch between the simple and the advanced view is done with the small black triangle on the right hand side Map to Viz Channel Decides which Viz Artist video out channel is mapped onto this Matrox video out channel The dropdown gives a choice between the available channels Only the channels not already taken are shown Unused Do not use this Matrox channel for output Program Plays out the Program signal of Viz Artist Preview Plays out the Preview signal of Viz Artist On a single channel configuration VideoOutA is usually mapped to Program and VideoOutB to Preview whereas on a dual channel configurat
200. to enable manual configuration of Viz Engine s audio channels 9 Enter the following channel configurations Channel 1 FrontLeft Channel 2 FrontRight Channel 3 EnglishLeft Channel 4 EnglishRight Channel 5 FrenchLeft Channel FrenchRight Channel 7 GermanLeft Channel 8 GermanRight 10 Save the scene Depending on the settings in the channel configuration a clip will now play the different languages 9 6 Clip Formats The recommended audio format is WAVE It gives the least decoding time and gives the best performance Additionally it is the only format that match Viz support for 16 channels Video clips can have interleaved audio in it The format is limited to 24bit and 48khz There needs to be at least 2 channels in it as mono is not supported Again the maximum channels are 16 SDI in break out box BOB out is supported as well as BOB in and SDI out It can be controlled by the video clip channels controls Viz Engine is able to import and play the following Formats WAVE Up to 96kHz 24Bit and 16 Channels MP3 All Formats Stereo only OggVorbis All Formats up to 16 Channels 189 Chapter 9 Audio in Viz 9 7 9 8 See Also Audio Channels Audio Configuration Matrox configuration interface Speaker Names Viz Engine knows the following default speaker names FRONT_LEFT FRONT_RIGHT and FRONT_CENTER LOW_FREQUENCY BACK_LEFT BACK_RIGHT and BACK_CENTER FRONT_LEFT_OF_CENTER and FRONT_RIGHT
201. tware codecs therefore certain codecs require certain card classes as follows 6000 class SD codecs only No D10 8000 class same as 6000 HD codecs and D10 D12 The Matrox X mio 24 6000 card including all SD codecs except D10 D12 is Vizrt s standard card This model be upgraded to any higher model class by performing a license upgrade The following codec types are supported PAL Codecs NTSC Codecs 720P50 Codecs 720P60M Codecs 1080i25 Codecs 1080i30M Codecs Chapter 8 Video Cards PAL Codecs Name Cont Codec Audio ainer Resolution Generic avi MPEG2 alpha no PCM Interleaved IFrame422 bitrate 10 50 2 ch 24 in 32bit 48kHz 720x576 bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic 2 alpha yes PCM Interleaved 4224 bitrate 10 50 2 ch 24 32bit 48kHz 720x576 bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic MPEG 2 IBP alpha no PCM Interleaved SD 4 2 0 bitrate 1 15 2 ch 24 in 32bit 48kHz Elemetary bitdepth 8 4 ch 24 in 32bit 48kHz 720x576 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic MPEG 2 IBP alpha no PCM Interleaved SD 4 2 0 bitrate 1 15 2 ch 24 in 32bit 48kHz Programm bitdepth 8 4 ch 24 in 32bit 48kHz 720x576 VBI N A 8 ch 24 in 32bit 48kHz time
202. udio ainer Resolution Generic MPEG 2 IBP alpha no PCM Interleaved SD 4 2 2 bitrate 5 50 2 ch 24 in 32bit 48kHz Transport bitdepth 8 4 ch 24 in 32bit 48kHz 720x480 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic avi DV DVCAM alpha no PCM Interleaved 4 1 1 bitrate 25 2 ch 24 in 32bit 48kHz 720x480 bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic DVCPRO alpha no PCM Interleaved 4 1 1 bitrate 25 2 ch 24 in 32bit 48kHz 720x480 bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic DVCPRO 50 alpha no PCM Interleaved 4 2 2 bitrate 1 15 2 ch 24 in 32bit 48kHz 720x480 bitdepth 8 4 ch 24 in 32bit 48kHz VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic Uncompres alpha PCM Interleaved sed YUVU bitrate 160 2 ch 24 in 32bit 48kHz 4 2 2 bitdepth 8 4 ch 24 in 32bit 48kHz 720x480 VBI N A 8 ch 24 in 32bit 48kHz timecode N A 16 ch 24 in 32bit 48kHz Generic avi Uncompres alpha no PCM Interleaved sed bitrate 240 2 ch 24 in 32bit 48kHz YUAVUA bitdepth 8 4 ch 24 in 32bit 48kHz 4 2 2 4 VBI N A 8 ch 24 in 32bit 48kHz 720x480 timecode N A 16 ch 24 in 32bit 48kHz Generic MJpeg alpha no PCM Interleaved Lossless bitrate VBR 2 ch 24 32bit 48kHz 720x480 bitdepth 8
203. ult font type in order to display proper names for the icons GUI Font Size Sets a global font size for the Viz GUI Alternatives are 10 12 and 14 pixels Scene font Audio Icon size Sets a size preference for scene font and audio icons Icon size can also be switched using the context menu in the server view in Viz Artist however a switch Viz Artist will not be saved asa preference for later sessions Shortcuts The shortcuts view displays all available server scene tree and property actions and the currently assigned shortcuts All shortcut configurations are saved to the database into the user table for personalization Chapter 6 Configuring Viz 6 24 Figure 55 User interface shortcut settings Various 59018 shortcuts Server View Scene Tree Properties Check Out Files Copy File Path to Clipboard Ctrl Shift u Copy Uuid to Clipboard Ctrl u Create File Ctrl a Cut File Ctrl x Export File Ctri e Server Scene Tree and Properties Displays all server actions and their currently assigned shortcuts Shortcuts When clicked displays a list of available shortcut key combinations that can be assigned to the selected action Reset All Resets all shortcuts to the the default setup Video Board Figure 56 Video Board Clip Data Directory Loopthrough Delay 2 Videoout Ringbuffer Ringbuffer Size s frames Format Codec 1 MPEG DV Format
204. ure 70 Layout and Connectors DVS Centaurus II 8 9 101112 13 14 15 16 17 PCle x8 Connector Ref In BNC connector for the reference input be Bi Tri Level sync DIP Switch for PCI PCI X variant only DIP switch to set up the PCI video card interface that is its clock frequency This switch is not available on the PCle version of the card used by Vizrt HD SDI OUT A BNC connector for a video output at port A serial digital interface usually used for an output of the first video channel in single link YUV or the first stream of YUVA or RGBA in dual link mode HD SDI IN A BNC connector for a video input at port A serial digital interface usually used for an input of the first video channel in single link YUV or the first stream of YUVA or RGBA in dual link mode Ref Term Termination switch for the reference input switches off the termination of the GenLock signal manually for example if the Centaurus II card is not the last link in a GenLock connection chain DVI OUT DVI connector for an output of analogue and digital video signals LEDs Two status LEDs Red Green indicating the presence of correct video and sync signals see also Description of the LEDs on the video card SD SDI IN1 MCX connector for an input of digital SD video signals serial digital interface HD SDI IN B MCX connector for a video input at port B serial digital interface usually used for an input of the second video channe
205. uring of SMPTE RP 188 extra information such as LTC and VITC Default is Inactive Repeat Mode Determines the behaviour of the video input in case of capture drops The dropdown gives a choice between None Does not repeat Input goes black Chapter 6 Configuring Viz 60 Field Repeats the last field Frame Repeats the last frame 3G Level B Activates Level B for 3G mode in 1080p 50 60 60M default mode is Level A Figure 32 Videoln VBI settings VBI VBI Enable Active Start Line Delay DVE Delay Texture gt op for Vertical Blanking Interval VBI related settings VBI Enable When set to Actvie this setting will enable VBI for this channel Default is Inactive Start Line Defines at which line on the input the VBI section will start Default value is 0 Off The minimum VBI values are as for VideoOut NTSC 7 PAL 6 720p 7 1080i 6 Delay DVE Sets the number of frames the VBI should be delayed before the clip can be used in DVE mode Default for Viz 3 3 is O Off For Viz 3 2 the value is 1 Delay Texture Sets the number of frames the VBI should be delayed before the clip can be used in texture mode Default is O Off Figure 33 Videoln audio settings Audio Audio Enable Active Channels 2_channels Delay DVE Delay Texture croup for audio related settings Audio When set to Active this setting enables
206. ut 1 Input 2 Clip Channel 1 Clip Channel 2 SDi SDi SDi SDi HD 720p HD 720p HD 720p HD 720p HD 720p HD 10801 HD 10801 HD 10801 HD 10801 HD 10801 inactive inactive inactive inactive inactive w Alpha w Alpha w Alpha w Alpha Input channels are enabled in this section To be able to use a channel no matter if it is a live input channel or a clip channel it first has to be enabled This dialog not only activates the channel it also defines the video standard the channel should be configured to It is possible to mix video standards for example a Viz Engine configured to play out 1080150 can have inputs configured to SD In this dialog Input 1 and Input 2 refer to live input channel 1 and live input channel 2 Clip channels are for video clips The frequency of the channels will be defined by the configurations in the Output Format section Clip Channel 1 and Clip Channel 2 must be configured to the same video standard nput w Alpha For the Input this will combine the two Input 1 and Input 2 channels to one channel carrying fill and key Meaning the Y luminance from Input 2 in YUV will be used as the key signal Clip w Alpha When enabled the clip file must either contain key information or a key clip must be provided The key clip must have the string key appended to the filename For a clip named 422 50M avi this would be 1422 50M key avi Note Video input format may be limited by hardware capabilities on t
207. utput Viz Engine creates a ring buffer of 1 second which is split in 60 blocks This gives an output delay of 10 milliseconds when the BlockReadForward value is 6 see the configuration file s SECTION AUDIO CONFIC Chapter 9 Audio in Viz Figure 103 Matrox input and output buffer Matrox input buffer Audio Audio Audio Audio Audio Data Data Data Data Data Black Black Block Block Black Audio Audio Audio Data Data Data Block Block Block Matrox output buffer Playout position SyncTargetPosition Packet for ayout SyncTargetWindowSize Data moved to audio card Note that an unsynchronized audio card will always run faster or than a synchronized video or audio card There is a mechanism needed to keep all audio cards synchronized with each other The mechanism shown in Figure 103 Matrox input and output buffer is used by Viz Engine to fulfill this condition After mixing the packages received from the Matrox or Targa board the blocks of audio data are moved to the Matrox output buffer This buffer is organized as a ring buffer and holds one second of data and this is the maximum delay that can be achieved with the described mechanism The SyncTargetPosition set in SECTION AUDIO CONFIC defines the position relative to the play out position of the Matrox or Targa board where the audio data for the direct sound cards are branched If the card is running slower than t
208. ware versions NVIDIA Quadro FX5500 SDI Typically used with HD Viz systems based on HP xw8400 or IBM Z Pro 9228 Interface PCle Operating System Microsoft Windows XP 5 2 Configuration History Viz 3 x 3 2 2 and later Driver 259 12 Driver 91 36 when used with Viz Video Wall SDI only CAUTION Application crashes or blue screens with NVidia Quadro FX 4000 SDI FX 4500 SDI or FX 5500 SDI in conjunction with a later NVidia driver than 162 62 due to a driver bug Install NVidia driver 162 62 for these cards or use driver 259 12 and set use old nvsdk to 1 in the configuration file See Also To configure NVIDIA driver settings Release notes for recommended and supported hardware versions NVIDIA Quadro FX5600 Typically used with HD Viz systems based on HP xw8400 and xw8600 Interface PCle Operating System Microsoft Windows XP SP2 Configuration History Viz 3 x 3 2 2 and later Driver 259 12 Viz 3 x 3 1 0 3525 and later Driver 162 62 See Also To configure NVIDIA driver settings Release notes for recommended and supported hardware versions NVIDIA Quadro FX5600 SDI Typically used with HD Viz systems based on HP xw8400 and xw8600 Interface PCle Operating System Microsoft Windows XP SP2 Chapter 7 Graphic Cards 7 2 25 7 2 26 7 3 7 4 Configuration History Viz 3 x 3 2 2 and later Driver 259 12 See Also To configure NVIDIA driver settings Release notes
209. will be installed Search removable media floppy CD ROM Include this location in the search CNinstalNDVS 3 2 1 driver Don t search will choose the driver to install Choose this option to select the device driver from a list Windows does not guarantee that the driver you choose will be the best match for your hardware lt Back Next gt Cancel 7 Select to search for the best driver and check the Include this location in the search check box and click Browse 8 Locate the temporary driver folder and click Next 9 Ignore the warning about the driver not having passed Windows Logo testing and click Continue Anyway to start the driver installation 10 Once the installation is complete click Finish to close the Found New Hardware Wizard dialog box Chapter 8 Video Cards To check the current firmware version for DVS Centaurus II fro C install DYVS 43 2 C AinstaINDVS 3 21 diver dvsinf 00 2 inf p 1 Locate and double click the dvsconfig exe file located in the driver folder downloaded from Vizrt s FTP 2 Select the Card Otab 3 In the Version Information box see the Video 0 entry and check that the firmware is lower than or equal to 3 2 68 7 4 Click OKto close the DVSConf Properties dialog box Apply Chapter 8 Video Cards 110 8 2 5 111 To upgrade the firmware for DVS Centaurus II install D S Firmware lucyup_3 2 70 5_12
210. with Viz Trio or Viz Weather clients on HP xw4400 Interface PCle Operating System Microsoft Windows XP SP2 Configuration History Viz 3 x 3 2 2 and later Driver 259 12 Viz 3 x 3 1 0 3525 and later Driver 162 62 See Also To configure NVIDIA driver settings Release notes for recommended and supported hardware versions NVIDIA Quadro FX1700 Typically used with Viz Trio Viz Content Pilot or Viz Weather clients on HP xw4600 Interface PCle Operating System Microsoft Windows XP SP2 Chapter 7 Graphic Cards 90 7 2 6 7 2 7 91 Configuration History Viz 3 x 3 2 2 and later Driver 259 12 Viz 3 x 3 1 0 3525 and later Driver 162 62 See Also To configure NVIDIA driver settings Release notes for recommended and supported hardware versions NVIDIA Quadro 1800 Typically used with Viz Trio Viz Content Pilot or Viz Weather clients on HP Z400 Interface PCle Operating System Microsoft Windows XP SP3 Configuration History Viz 3 x 3 2 2 and later Driver 259 12 See Also To configure NVIDIA driver settings Release notes for recommended and supported hardware versions NVIDIA Quadro FX3400 Typically used with o der Viz systems based on HP xw8200 Interface PCle Operating System Microsoft Windows XP 5 2 Configuration History Viz 3 x 3 2 2 and later Driver 259 12 Viz 3 x 3 1 0 3525 Driver 81 67 Viz 3 x Driver 71 84 is not suitable
211. wizre Viz Engine Administrator s Guide Product Version 3 3 Viz Engine Vizrt 2008 Vizrt Ltd Ail rights resarved wizrt Copyright 2013 Vizrt All rights reserved No part of this software documentation or publication may be reproduced transcribed stored in a retrieval system translated into any language computer language or transmitted in any form or by any means electronically mechanically magnetically optically chemically photocopied manually or otherwise without prior written permission from Vizrt Vizrt specifically retains title to all Vizrt software This software is supplied under a license agreement and may only be installed used or copied in accordance to that agreement Disclaimer Vizrt provides this publication as is without warranty of any kind either expressed or implied This publication may contain technical inaccuracies or typographical errors While every precaution has been taken in the preparation of this document to ensure that it contains accurate and up to date information the publisher and author assume no responsibility for errors or omissions Nor is any liability assumed for damages resulting from the use of the information contained in this document Vizrt s policy is one of continual development so the content of this document is periodically subject to be modified without notice These changes will be incorporated in new editions of the publication Vizrt may m
212. ws 7 Enterprise 64 bit Windows 7 Ultimate 64 bit Windows XP Professional 32 bit Vizrt recommends the use of remote preview that has no need for a local Viz Engine on the client machine hence local preview is not recommended All users of machines installed with Viz Engine must have read and write access to the following folder C Program files vizrt The Newsroom Component derives its Viz Video Hub parameters from the VCP database Viz Content Pilot Thumbnail Generator VCP s Thumbnail Generator is an optional addition to a VCP setup that generates data element snapshots used as thumbnails in order to visualize graphics and video elements in the VCP client s playlist It is recommended to install Thumbnail Generator on the Viz Graphic Hub or Viz Content Pilot Database machine It is also recommended to configure Viz Thumbnail Generator to fetch scene snapshots from one of the newsroom Viz Engine preview machines If installed on a local Viz Engine see also Viz Engine Software Oracle 10g Instant Client 32 bit Viz Content Pilot s Thumbnail Generator 5 5 Optional Oracle 10g Runtime Client 32 bit Executable s ThumbnailGenerator exe Operating system Windows 7 Professional 64 bit recommended Windows 7 Enterprise 64 bit Windows 7 Ultimate 64 bit Windows XP Professional 32 bit 2003 Windows 32 bit Viz Template Wizard Viz Template Wizard is a template design and scripting tool used to create templates for graphics and v
213. x1080 timecode N A 16 ch 24 in 32bit 48kHz XDCAM mxf XDCAM HD alpha PCM IBP HD bitrate 25 2 ch 16 in 16bit 48kHz 4 2 0 Eleme bitdepth 8 4 ch 16 in 16bit 48kHz ntary VBI N A 1440x1080 timecode N A XDCAM mxf XDCAM HD alpha PCM IBP HD bitrate 25 2 ch 16 in 16bit 48kHz 4 2 0 bitdepth 8 4 ch 16 in 16bit 48kHz Program VBI N A 1440x1080 timecode N A XDCAM mxf XDCAM HD alpha PCM IBP HD bitrate 25 2 ch 16 in 16bit 48kHz 4 2 0 bitdepth 8 4 ch 16 16bit 48kHz Transport VBI N A 1440x1080 timecode N A XDCAM mxf XDCAM alpha no PCM 422 bitrate 50 2 ch 24 in 32bit 48kHz HD 4 2 2 bitdepth 8 4 ch 24 in 32bit 48kHz Elementary VBI N A 8 ch 24 in 32bit 48kHz 1920x1080 timecode N A Chapter 8 Video Cards 160 Name Cont Codec Audio ainer Resolution XDCAM mxf XDCAM alpha no PCM 422 bitrate 50 2 ch 24 in 32bit 48kHz HD 4 2 2 bitdepth 8 4 ch 24 in 32bit 48kHz Program VBI N A 8 ch 24 in 32bit 48kHz 1920x1080 timecode N A XDCAM mxf XDCAM alpha no PCM HD422 1BP bitrate 50 2 ch 24 in 32bit 48kHz HD 4 2 2 bitdepth 8 4 ch 24 in 32bit 48kHz Transport VBI N A 8 ch 24 in 32bit 48kHz 1920x1080 timecode N A Generic mxf MPEG 2 IBP alpha PCM MPEG 2 HD 4 2 0 bitrate 5 80 2 ch 16 in 16bit 48kHz Elementary bitdepth 8 4 ch 16 in 16bit 48kH
214. y components make sure you use an anti static wrist strap to prevent electrostatic discharge Insert the graphics card in PCle2 slot number 2 from the top Insert the Matrox video card into the PCle2 slot number 5 from the top Insert a powerful radial aerator into the PCle slot number 7 from the top Optional Insert the Audio extension Card into the PCle2 slot number 1 from the top 7 Optional Insert the extra slot panel for the X mio 2 44 card any of the vacant slots and connect it to the X mio 2 card N Chapter 8 Video Cards 166 Note A radial aerator is mandatory as the video card reaches high temperatures during operation To install X mio 2 in an HP z800 with two graphics cards Figure 86 PCI and PCle slots HP z800 Audiocard II x8 4 25e Video card PCle2 x16 8 25w PCle 16 8 25w Disconnect the power and all other peripherals 2 Before touching any components make sure you use an anti static wrist strap to prevent electrostatic discharge 3 Insert the weaker graphics card in PCle2 slot number 2 from the top 4 Insert the stronger graphics card in PCle2 slot number 5 from the top 5 Insert the Matrox video card in the PCle2 slot number 4 from the top 6 Optional Insert the Audio extension Card into the PCle2 slot number 1 from the top 7 Tidy up all cables and close the computer s casing 8 Connect the computer s monitor to the graphic card in slot 2 from the top 9
215. z 1920x1080 VBI N A timecode N A Generic mxf MPEG 2 IBP alpha PCM MPEG 2 HD 4 2 0 bitrate 5 80 2 ch 16 in 16bit 48kHz Program bitdepth 8 4 ch 16 in 16bit 48kHz 1920x1080 VBI N A timecode N A Generic mxf MPEG 2 IBP alpha PCM MPEG 2 HD 4 2 0 bitrate 5 80 2 ch 16 16bit 48kHz Transport bitdepth 8 4 ch 16 in 16bit 48kHz 1920x1080 VBI timecode N A Generic mxf MPEG 2 IBP alpha PCM MPEG 2 HD 4 2 2 bitrate 5 300 2 ch 16 16bit 48kHz Elementary bitdepth 8 4 ch 16 in 16bit 48kHz 1920x1080 VBI timecode N A Generic mxf MPEG 2 IBP alpha PCM MPEG 2 HD 4 2 2 bitrate 5 300 2 ch 16 in 16bit 48kHz Program bitdepth 8 4 ch 16 in 16bit 48kHz 1920x1080 VBI N A timecode N A Generic mxf MPEG 2 IBP alpha no PCM MPEG 2 HD 4 2 2 bitrate 5 300 2 ch 16 16bit 48kHz Transport bitdepth 8 4 ch 16 in 16bit 48kHz 1920x1080 VBI timecode N A DVCPRO mxf DVCPROHD alpha no PCM 1920x1080 bitrate 100 2ch 16 in 16bit 48kHz bitdepth 8 4 ch 16 in 16bit 48kHz VBI N A timecode N A Chapter 8 Video Cards Name Cont Codec Audio ainer Resolution Panasonic mxf alpha no PCM P2 Class 50 bitrate 50 2 ch 16 in 16bit 48kHz 1920x1080 bitdepth 8 2 ch 24 in 32bit 48kHz VBI N A 4 ch 24 in 32bit 48kHz timecode N A 8 ch 24 in 32bit 48kHz Panasonic mxf AVCIntra alpha no PCM P2 Class 100 bitrate 100 2c
216. zing a set of geographic referencing plug ins and the maps produced by WoC the creation of location based graphics using maps 3D objects texts and so on is seamless Software Viz World Client 10 0 or later Viz World Server 10 0 or later Executable s AxMapsClient ocx embedded editor MapBuilder exe MapConfigClient exe ServerAllocator exe ServerLauncher exe Ports and Connections 101 102 103 80 8080 Microsoft Bing and Imagery on Demand Operating system Windows XP 32 bit client and server Windows Server 2003 32 bit server See Also Viz World Client and Server documentation Shared Data Vizrt recommends having mapped drive letters for all your shared data Mapped drives are commonly used for your Viz Engine 2 x data root Viz Object Store images Viz Curious Maps cache Note that it is possible to configure most systems to use Universal Naming Convention UNC as an alternative to mapped drives Ports and Connections This section contains information on the following topics Port Numbers Multiplexing Ports Port Numbers The table below lists all default server and listening port numbers that are used It is if possible recommended to run the system on a network without a firewall Listener Port s Descriptions and Comments ArdFTP 21 Used for video transfers from Viz Video Viz MPS Hubto Viz Engine Also used by Viz MPS service FTP Viz Video Hub 22 TCP and UDP
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