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3D Studio Max Plug-in User Manual
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1. Add update planes Remove planes Get parameters from camera Get parameters from selection Close To do this first open the Render Scene dialog by pressing F10 or via h Editors Mif Customize MAxScripp Help Render Environment Effects Advanced Lighting Render To Texture Ravtracer Settings Ravtrace Global IncludefExclude mental ray Message Window ActiveShade Floater ActiveShade viewport Material Editor Material Map Browser Video Post Show Last Rendering Panorama Exporter Print Size Wizard RAM Player 14 April 2009 12 of 17 2009 Philips Electronics Nederland B V 3D Studio Max Plug in User Manual S 3D Solutions Tip For the best result on the 3D display set the Output Size height and width to 800 x 600 for a 20 3D display and to 960 x 540 for a 42 3D display Accept the change in Image Aspect if 3ds Max suggests SO Press the Files button to select an output file Render Scene Default Scanline Rende m m IE Render Elements Hautracer Advanced Lighting Common Renderer Output Size Custom Aperture Width mm 36 0 Width 880 3 3204240 720x486 Height 540 4 640x480 800x600 3 Image Aspect 1 78 2 amp PixelAspect 7 0 48 Options IW Atmospherics Render Hidden Geometry v Effects Area Lights Shadows as Po
2. 3D Studio Max Plug in User Manual Philips 3D Solutions Document Information Title 3D Studio Max Plug in User Manual Date 4 April 2009 Security The attached material and the information contained herein are proprietary to Philips 3D Solutions Copying reproduction adaptation modification or dissemination in whole or part is not permitted without written permission from Philips 3D Solutions Contact www philips com 3dsolutions 3D Studio Max Plug in User Manual 3D Solutions Table of Contents 1 PAGE HUMAN Dg sien cece tac E eee at E T E tec nscer dear E E E EE ERE E 5 2 Casel e n A A EEN E N EUN eru EIE Mte M DD OU De D LINE tpe MEI N 6 3 Ihe tbeuelic ScrHIBEaosddn itae omo E dicio E dais dicun hieu OARE 7 3 1 3D Sol ti ns CANS ccs E TE 9 3 2 Camera plane paralmiBtel Secs ccc toii bt Deb vte aE Eiaa aiaee e 10 4 Rendere a a E E E A E E E NNNM MEE 12 o eta cT yrer a Usare DECID E e C P 5 6 EICON S eoo e eH V RS et RUE O E E E E A I7 14 April 2009 2009 Philips Electronics Nederland B V 3 of 17 3D Studio Max Plug in User Manual 3D Solutions 14 April 2009 4 of 17 2009 Philips Electronics Nederland B V 3D Studio Max Plug in User Manual 3D Solutions Introduction The 3ds Max plug in from Philips 3D Solutions allows artists to save rendered frames including depth information to bitmap files with the B3D file extension The individual 3D bitmaps can
3. Depth behind 45 4 z jv Depth ratio 7 0 rJ Scale 1 0 Add update planes Remove planes Get parameters from camera Get parameters from selection Close The 3D Solutions Camera rollout should appear 14 April 2009 8 of 7 9 2009 Philips Electronics Nederland B V 3D Studio Max Plug in User Manual 3D Solutions 3 1 3D Solutions camera At any time during creation of a scene a camera can be changed into a 3D Solutions camera The 3D Solutions camera differs from a normal camera in that it has three planes that will be used by the output plug in to properly calculate depth information when the scene is being rendered To create a 3D Solutions camera select a camera and press the Add update planes button It is also possible to revert this by pressing Remove planes The camera is renamed to include a 3DS prefix so it can be distinguished from other cameras that may be in your scene Perspective xil 4 A J T E Utilities Asset Browser Camera Match Collapse Color Clipboard Measure Motion Capture Reset XForm reactor Open Listener New Script Open Script Run Script Utilities 30 Solutions Camera Camera Depth in front 45 4 Display distance 120 5 v Depth behind 45 4 2 v Depth ratio 1 0 vd Scale 1 0 Add update planes ___ Remove planes _Get parameters from camera Get par
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5. easily be converted to a video sequence that can be played back with the 3D Solutions Media Player Depth information that normally would be discarded is retained allowing the 3D Display to display the 3D bitmap With the use of the 3ds Max plug in also the advanced new content format called Declipse is supported see Section 5 A utility script accompanies the plug in The script helps artists working in 3ds Max to see what a scene will look like when displayed on a 3D Display The script places three planes perpendicular to the camera view These planes correspond to the maximum depth in front of the screen the maximum depth behind the screen and the screen plane itself The editor can place the planes in the scenes and thereby easily position objects in front of or behind the screen After the planes are positioned the plug in can be used to render immediately to a 3D bitmap ner Ae TI m lees 20 Seius Camera Coe Depth intone 7a Dis dolre TTS 2 e Depth behna FTI 2 fe Depthrsi To aje Seas 3 0 This document can also be downloaded from our website 3D Studio Max Plug in User Manual 3D Solutions 2 Installation There are different installers each for a specific version of 3ds Max that enables you to install the plug in Just click on the executable of the version needed and follow the instructions on screen Make sure that on selection of the des
6. to the foreground and disable the object property Visible to Camera under Rendering Control for these objects You can do this by selecting the objects right click and choosing Object Properties Object Properties General Adv Lighting mental ray User Defined Object Information Name Box02 EH Dimensions Xx 183 749 Material Name OF Default Y 237 671 Layer D default elses Vertices 30 Parent Scene Root Faces 44 Num Children 0 In Group Assembly None Interactivity Rendering Control Hide Visibility 1 0 By Object Freeze V Renderable I Inherit Visibility Visible to Camera See Through By Object IV Visible to Reflection Refraction Display as Box v Receive Shadows v Backface Cull v Cast Shadows v Edges Only v Apply Atmospherics Vertex Ticks Render Occluded Objects Trajectory G Buffer Ignore Extents Object ID 0 4 v Show Frozen in Gray Vertex Channel Display Motion Blur Vertex Color l Shaded iplie 0 Map Channel fi Multiplier zi By Object v Enabled None Object Image OK Cancel Display Properties 14 April 2009 2009 Philips Electronics Nederland B V 15 of 17 3D Studio Max Plug in User Manual 3D Solutions e Render the background 3D bitmap e Enable the object property Visible to Camera for all objects that you have turned off earlier at this point you have your original scene back
7. ameters from selection Close 3D Studio Max Plug in User Manual 3D Solutions 3 2 Camera plane parameters The first three parameters that can be modified with the camera script are Depth in front Display distance and Depth behind The display distance is the distance from the camera to the middle or display plane Objects on the display plane will be observed as being at the same distance from the user as the 3D display itself Depth in front is the distance between the display plane and the nearest of the three planes of the 3D Solutions camera This corresponds to the maximum distance that objects will come out of the screen Any objects closer to the camera than the nearest plane will appear to be at the same depth as the depth in front plane Depth behind is the maximum distance behind the display at which objects can be displayed Any objects further away than this furthest plane will appear to be at the same depth as the depth behind plane By changing these parameters the distribution of objects in a scene over the available depth range can be adjusted How far objects can appear to be in front of or behind the screen depends on the type of display Only the ratio between depth in front and depth behind is relevant for scene creation because the display allows the depth effect to be scaled around the display plane This ratio is the fourth parameter of the 3D Solutions camera and is fixed at 1 0 for this
8. e Render the foreground 3D bitmap make sure you have set a different filename e Use a video edit tool to generate a Declipse 3D bitmap Below is an example of how this process works On the upper left the foreground 3D bitmap is shown which basically is just the whole scene On the upper right background 3D bitmap the small box foreground object is removed Both bitmaps have to be combined as shown to generate the Declipse 3D bitmap Foreground 3D bitma Background 3D Bitmap Declipse 3D bitmap Redundant parts in the background bottom layer may be omitted to enhance the coding efficiency 14 April 2009 l6 of 17 2009 Philips Electronics Nederland B V 3D Studio Max Plug in User Manual 3D Solutions 6 Limitations e Because of a bug in 3ds Max 7 the scale of a camera does not affect the actual clipping of objects It is therefore recommended not to change the default scale of 1 0 e The output plug in supports only one set of plane parameters so those parameters should not be animated nor should different cameras be used in one rendering e Renaming the camera after it has been changed into a 3DS Camera is not recommended since it may break correct functioning e The plug in for 3ds Max 9 works only with the 32 bit version of 3ds Max 9 Note This plug in has only been tested with 3ds Max versions 7 8 and 9 32 bit 0 0 0 0 0 14 April 2009 2009 Philips Electronics
9. ints Iv Displacement Force 2 Sided Video Color Check Super Black Render to Fields Advanced Lighting v Use Advanced Lighting Compute Advanced Lighting when Required Render Output Save File Files UseDevice Devices W Rendered Frame Window Net Render Skip Existing Images v Production Preset z ActiveShade Wiewport Perspective 8 Render Select a file and set the file type to 3d BMP File b3d to save rendered output 14 April 2009 2009 Philips Electronics Nederland B V 13 of 17 3D Studio Max Plug in User Manual 3D Solutions Render Output File History C 3dsmax lmages Save in o test f e E3 test File name example Save Save as type E BMP File b3d v Cancel Gamma Devices C Use image s own gamma 8 Use system default gamma Override Info View Sequence IV Preview Statistics N A Location N A Enter the plane parameters into the setup dialog of the output plug in This dialog will appear automatically the first time you save a 3D bitmap file and can be reopened later by clicking Setup BMP 3D Configuration version 07012301 Depth parameters Depth in front mm Display distance fon Depth behind 45 0 Scale 1 000000 Cancel In addition to the parameters that will be used when
10. saving rendered output the setup dialog also shows the version number of the plug in In this example the version number is 07012301 Please note that the dialog doesn t show which 3ds Max version you are using Press OK to close the setup dialog when done Finally press Save in the Render Output File dialog and continue as you normally would 14 April 2009 14 of 17 9 2009 Philips Electronics Nederland B V 3D Studio Max Plug in User Manual S 3D Solutions 5 Advanced Usage Declipse Declipse enhances the 3D viewing experience by enabling looking behind objects It therefore gives a higher visual quality to the content by enabling the 3D display to render background information for occluded areas You need to make a selection in objects that belong to the background and objects that belong to the foreground As a general first rule of thumb objects which are partially occluded by other objects go in the background For the best result you should only select those objects for the background that have a relatively large distance to objects that belong in the foreground layer Also make sure that background objects do not intersect with foreground objects to reduce the possibility of visual artefacts When generating Declipse 3D bitmaps in 3ds Max the basic workflow stays the same as previously described but some additional processing has to be done e Create the scene as you normally do e Select all objects belonging
11. tination directory you select the base directory of 3ds Max e g if you have installed 3ds Max installed in c 3dsmax you select this directory The version number of the plug in can be obtained by clicking Setup in the Render Output File menu See Setup on page 14 14 April 2009 6 of 17 9 2009 Philips Electronics Nederland B V 3D Studio Max Plug in User Manual S 3D Solutions 3 Running the utility script e Start 3ds Max e Press the MAXScript button in the utilities panel e Press the Run script button in the MAXScript rollout 14 April 2009 2009 Philips Electronics Nederland B V 7 of 17 3D Studio Max Plug in User Manual 3D Solutions Choose Editor File Look in o Scripts 4m t 3 Startup S 3dsolutionscam mse File name Open Files of type Script files ms mse mcr map ds Cancel Open as read only e Select and open 3dsolutionscam mse located in the script directory n Reset Form reactor MAKScript Open Listener New Script Open Script Run Script Utilities 3D Solutions Camera 30 Solutians Camera Convert to mr Area Lights e Reselect 3D Solutions Camera from the utilities drop down box by pressing the blue selection 3D Solutions Camera Depth in front 454 Display distance 120 5 m
12. version of the product 14 April 2009 IO of 17 2009 Philips Electronics Nederland B V 3D Studio Max Plug in User Manual S 3D Solutions If a scene already contains a 3D Solutions camera it is possible to extract plane parameters from it by selecting it and pressing Get parameters from camera Alternatively the Get parameters from selection button can be used to calculate plane parameters based on selected objects This can be useful if the default plane parameters are on a completely different scale compared with the scene geometry The Depth in front and Depth behind values will be based on the size of the bounding box of all selected geometry If the selection also contains a single camera the Display distance will be set to the distance from this camera to the centre of the bounding box If no camera is selected the script will have no way of determining where the camera will be in relation to the geometry and Display distance will be chosen more or less arbitrarily 14 April 2009 2009 Philips Electronics Nederland B V Il of I7 3D Studio Max Plug in User Manual 3D Solutions 4 Rendering When a scene is ready to be rendered the parameters of the camera must be transferred to the output plug in 30 Solutions Camera Hit Depth in front 45 4 E Display distance 120 5 rJ Depth behind 45 3 2 v Depth ratio 1 0 4 Scale 1 0
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