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1. Rene10957 Lighting System Quick start Rez the Single prim example cube Touch to turn light on or off touch and hold mouse button gt 1 sec to show menu For a linkset example rez the Standing lamp and touch the stand Two scripts switch and light Two menus main menu and color alpha menu The main menu only makes sense if the light is ON the color alpha menu comes in two flavours making it possible to set color and alpha for both ON and OFF states For example you can have a red and transparent light that turns green and opaque when off Two modes linkset and region Linkset mode scripts can only function within the same linkset switch and light can either be in the same prim or in different prims o there are no open listeners Region mode scripts can function anywhere within the same region switch and light cannot be in the same prim o there is an open listener for every light Use linkset mode whenever possible and region mode only if there is no other option Light groups Lights can be grouped by setting the prim description in both switch and light s to the same word or phrase for example Bedroom or Kitchen Keep it short and sweet so the text won t scroll to the next line in the menu Use one switch for one light group If the description is empty or No Description both switch and light s will be in the Default group Please note that you have to set lightGroups to YES in th
2. region version every receiver has an open listener Advanced controls The following controls require a fair amount of patience and may not yield the result you expect But they will save a lot of script memory Light control light without bulbs Useful in situations where many light bulbs are needed and you don t want to use a large number of scripts Imagine a switch and half a dozen light bulbs seven scripts altogether You can reduce this to two scripts by not using any light bulbs at all and dropping switch and light control in the same prim Before you flip the switch set the prim description of the switch and use the same description for all prims you intend to use as a light source If you don t every single prim in the linkset will be lit possibly with the exception of the switch see below Limitations linkset only no particles The switch itself won t light up unless it s the only prim or the root prim Configuration and switch control Features one tiny script for any number of light sources every light source can have its own settings Limitations linkset only no particles no plugins no other controls no security no linking with other scripts one switch group All settings will be hard coded into the object End users can only switch the light on or off Scripts needed o during configuration config_control switch after configuration switch_control Configuration o drop swi
3. this is using the default transparent texture Setting both Alpha values to 0 in the notecard will work as well but will allow changing the transparency from the color menu The flame will default to white You can either change this in the Color menu or in the notecard Using the notecard is the preferred method An example with candle specific settings is included Textures Several textures have been included as a replacement for the default particle texture Use them to improve the quality of candle flames or as halo textures How to obtain a texture UUID right click on a texture in your inventory choose Copy Asset UUID and paste it into the notecard How to preload a texture apply the particle texture to a single face of your product somewhere out of sight so it will be loaded before you turn on the light Tools In the Tools folder you will find the following scripts Color converter converts RGB colors to the format used in the notecard o Face picker identify face numbers by touch Remove floating text removes floating text from examples Troubleshooting why don t i see any light o unless you have advanced lighting enabled the viewer can only handle 6 light sources at a time see the following forum post http community secondlife com t5 LSL Scripting Light script m p 1710339 M13791 http community secondlife com t5 LSL Scripting Light script m p 1710339 M13791 description of switch prim and li
4. bright when ON YES or NO size percentage for particle effect number part of incoming link messages string part of incoming link message switch o string part of incoming link message switch on string part of incoming link message switch of string part of incoming link message show menu On Off replaced by button text sends link me number part of outgoing link message Both switch and menu have 4 access levels public group owner and grouptowner For example you could have a public light switch with limited access to the menu so no one can mess with your settings Access levels PUBLIC anyone GROUP avatars with same active group as object OWNER object owner GROUP OWNER group members and owner New in 2 0 Rene s Free Lighting System has been dedicated to the public domain Furthermore the following changes have been made o the lightGroups option now defaults to NO in the main script the silent option has been integrated into the verbose option o all other scripts are silent and will not be affected by the verbose option New in 2 1 o The notecard option face has been changed to faces and can now contain a comma separated list allowing any combination of prim faces to be lit For example faces 1 2 3 4 will light up the sides of a cube but not the top and bottom 0 and 5 Please note that although color glow and fullbright will be applied to the specified
5. e notecard in order to use this feature Link control secondary switch for linkset mode Now you can have multiple switches for a single light group Drop the link control script in any prim within the same linkset and the link receiver script into the prim where the switch is located Touch for on off long touch for menu Because a link control is part of a light group the prim description in switch light s and link control must be identical There can be several secondary switches but only one primary switch Remote control universal secondary switch The remote control can be used in both linkset and region mode A remote control can be anywhere within the same region Drop the remote control script in an external object and the remote receiver script into the prim where the switch is located Touch for on off long touch for menu Because a remote control is part of a light group the prim description in switch light s and remote control must be identical There can be several secondary switches but only one primary switch Every receiver has an open listener Network control control panel for light groups Drop the network control script in an empty prim and the network receiver script in every prim that contains a switch It can control up to 9 light groups turn them on or off all at the same time or pull up the menu for individual light groups Touch for menu There are two versions linkset and region When using the
6. faces the light source will always be in de center of the prim How to identify face numbers drop the face_picker script tools subfolder in your light prim and touch every face to find out the numbers If the switch script gets in the way just remove it for the time being Don t forget to remove the face_picker script when you re done o The values of the following notecard options will be truncated to 24 bytes faces msgSwitch msgOn msgOff msgMenu extButton A warning will be whispered whenever this occurs Blog at WordPress com The Misty Lake Theme Follow Follow Rene10957 Build a website with WordPress com
7. ght prim s are not identical o prim description was accidentally entered in name field incompatible script modes linkset region are used together O the nightlight plugin turns off light during the day is begin used Configuration notecard The switch script uses a notecard default name config Default with some lesser used but powerful options The notecard is optional If not present default values will be used as indicated below There can be up to 11 notecards The naming convention is config Name If you intend to use more than one notecard set notecardMenu to YES The On Off button will be replaced by Presets and all available notecards will appear in a menu For faster loading remove whatever lines you don t need do not remove notecardMenu YES In 1 7 2 the lightGroups parameter was added so the group feature can be turned on or off If this parameter is set to NO default the prim description will be ignored and everything will be in one single group one switch and one or more lights None of the control scripts can be used in this setup The baselIntensity parameter requires some further explanation When using many light sources in close proximity you will be forced to lower the intensity in order to prevent light flooding leaving you with very little flexibility By setting the baseIntensity instead you will maintain full control 0 100 while the overall intensit
8. ipt in one or more light prims o drop ext_config_control in the switch prim o use the menu to set light color alpha etc both ON and OFF settings are supported WARNING For a hassle free experience it is recommended to use a separate non root prim for the switch For the sake of clarity this prim should contain both switch and ext_config_control Note that the particle size will be read from the notecard If there is no notecard the default size will be used see Configuration notecard You can still use the particle menu see Particles to get an indication of what to enter in the notecard Finishing the product remove the switch the configuration notecard and the ext_config_control script replace them with ext_switch_control in the same prim touch for on off Communication with other scripts The switch can both send and receive link messages Sending create a custom menu button by entering a short text after extButton in the notecard replacing On Off in the menu When the button is touched it will send the number 10958 and the button text in a link message The message can be caught by another script within the same linkset The other script can call the main menu by sending the number 10957 and the word menu Receiving other scripts can control the switch and menu by sending the number 10957 and a command See Configuration notecard for all possible co
9. mmands Useful for plugins of which two examples are included nightlight and proximity Intercepting existing messages if you created a script and the need arises to perform some action when the light is switched on off or parameters are changed check for number 10957 Plugin scripts Regular plugins nightlight proximity go in the same prim where the SWITCH is located Particle plugins halo starburst go in the same prim where the LIGHT is located All plugins are compatible with both linkset and region scripts Particles Rez the Example particle test lamp and touch it A small halo will appear around the bulb To try out other particle effects remove Particle Halo from the lamp and add another particle script by dragging it from your inventory Both adding and removing can be done with the light on or off The particle size can be changed in the particle menu or in the notecard Please note that you have to set particleMenu to YES in the notecard in order to use it The On Off button will be replaced by Particles There can be no more than one particle script in any light prim at any given time Every particle effect has its own minimum and maximum size The Min and Max buttons in the particle menu will resize the particles to the smallest and largest possible size for the current particle effect Candle flames Candle flames always need a transparent prim to work The best way to accomplish
10. tch in a child prim and config_control in every prim you want to use as a light source o use the menu to set light color alpha etc both ON and OFF settings are supported remove the config control scripts for different light sources drop them in other prims and pull up the menu again O if a prim was unintentionally marked as a light prim erase the description WARNING For a hassle free experience it is recommended to use a separate non root prim for the switch Finishing the product remove the switch the configuration notecard and all config control scripts o drop switch_control in the prim of your choice touch for on off Extended configuration and switch control This is the extended version of the configuration and switch control The only difference is that it supports particles making light bulbs required Features switch replaced by very small script particle support Limitations linkset only no plugins no other controls no security no linking with other scripts one switch group All settings will be hard coded into the object End users can only switch the light on or off Scripts needed o during configuration ext_config_control switch light particle script O after configuration ext_switch_control light particle script Configuration set up your linkset in the usual way using one switch and one or more light scripts o drop a particle scr
11. y is lower verbose YES SwitchAccess PUBLIC menuAccess PUBLIC menuPercent 10 changePrimColor YES changeParticleColor YES particleTexture particleMenu NO notecardMenu NO lightGroups NO faces 1 baseIntensity 100 Menu defaults colorOn lt 100 100 100 gt colorOff lt 100 100 100 gt alphaOn 100 alphaOff 100 intensity 100 radius 50 falloff 40 glow fullbright YES particleSize 20 Link messages in msgNumber 10957 msgSwitch switch msgOn on msgOff off msgMenu menu Link messages out extButton extNumber 10958 Access control H HHH HHH HH HH H OH HOH HOH HH tt Ht OH H show more less info during startup access level for switch PUBLIC GROUP OWNER access level for menu PUBLIC GROUP OWNER GR increase decrease percentage for buttons YES prim color changes with light color YES particle color changes with light color texture UUID for particle effect YES On Off replaced by Particles particl YES On Off replaced by Presets notecard YES use prim description for light groups NO color glow fullbright on all faces 1 one fa base percentage for light intensity color percentage red green blue when ON color percentage red green blue when OFF alpha percentage when ON alpha percentage when OFF light intensity percentage light radius percentage light falloff percentage glow percentage full
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