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        EastWest PLAY System Manual
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1.       gt  Test Tone                 The MIDI Port control in the Player  View Is not relevant  so the drop down  list contains no values  Instead  the se   quencer assigns a virtual MIDI port to  each instance of the PLAY System plug     Frequency   440 Hz    Volume i    36 dE    OFF    Chapter 9  The PLAY Engine as a Plug in 74    THE EASTWEST PLAY SYSTEM    in  Each of these virtual ports can send MIDI data on 16 separate channels that corre   spond to channels 1 through 16 in the MIDI control in the Player View     Chapter 9  The PLAY Engine as a Plug in  5    THE EASTWEST PLAY SYSTEM       10  Using MIDI Commands    77 What is MIDI   78 The Most Common MIDI Parameters  78 Using MIDI to Shape Performance    Click on this text to open the  Master Navigation Document    76    THE EASTWEST PLAY SYSTEM    Using MIDI Commands       What Is MIDI     MIDI is a digital data specification by which one musical device can communicate with  another to describe a musical performance  A    musical device    can be an electronic  instrument as well as a computer running MIDI aware programs   The term MIDI is an  acronym for the name     Musical Instrument Digital Interface     The specification is main   tained and published by the MIDI Manufacturers Association      MIDI data describes much more than what notes are to be played and when  It includes  information describing dynamics  tempo  expression  and much more   See the table  below   One thing that MIDI cannot specify  though  is 
2.     Verifying the Installation    Step 1  Open the PLAY Engine    The best way to test whether the PLAY Advanced Sample Engine is correctly installed  is to open the PLAY Engine as a stand alone program  that is  not as a plug in in a se   quencer or other host   To do this  open one of the libraries by choosing it from the list  of installed programs    e Ona Windows PC  Start  gt  Programs  gt  East West  gt    ibrary name    e Ona Mac  Applications folder  double click on    East West     open   ibrary name     If the Setup routine installed the library   s icon on your desktop   or if you put one there  manually   then you can also open the standalone version by double clicking on that  icon     If the library   s window opens  then the software is correctly installed  go to Step 2  If it  does not open and there   s an error message  try to correct the problem specified in the  message  If there   s no error message and no window appears  then verity that all the  Steps in the Installation and Authorization chapter were followed  If necessary  rerun the  setup program     Chapter 5  Getting Started 31    THE EASTWEST PLAY SYSTEM  The Settings Dialog    Step 2  The    Audio    Tab    The next task is to configure the Audio  connections  Click on the Settings but   ton near the top of the PLAY window   A dialog similar to the one shown here  opens  There are six tabs at the top  In  this step  the Audio tab should be se   lected             Sample Rate  44100 Hr  Audio Buf
3.     When the authorization completes successfully  you see ees ie pe ae ages a  the screen at the right  You are now finished and can au     Click    License Another    to authorize another product    thorize other EastWest products If you choose to do so  or click    Quit     Authorizing a Library When Your Music Computer Is Not on the Internet  If the computer on which you will   saem instattation Type 3  be running your EastWest libraries Select the desired installation type   does not have an Internet connec                                            tion  you can perform the autho  en Et  ET R  j   Jf Only the Authorization Wizard is installed  Choose this option if you  rization on another computer as ane will only be using this machine to authorize products   long as you insert the iLok security u  key in a USB port of that Internet    SI  Al application features wil be installed  This option is recommended  connected machine  That is  the wee is si i  license Is stored   n the iLok and Pe  not the computer  SO the ILok has a Use this option to choose which application features you want  f      lo  installed and where they will be installed  Recommended tor  to be at least temporarily online  SIE advanced users  and then  once authorized  can be ens ee eet  moved back to the computer where To aaa      the PLAY System will be running     From the same DVDs you used to install the PLAY System library  rerun the install on the  Internet connected computer  but this time i
4.    The EastWest PLAY System    Users    Manual       THE EASTWEST PLAY SYSTEM    The information in this document is subject to change without notice and does not rep   resent a commitment on the part of East West Sounds  Inc  The software and sounds  described in this document are subject to License Agreements and may not be copied  to other media  No part of this publication may be copied  reproduced or otherwise  transmitted or recorded  for any purpose  without prior written permission by East West  Sounds  Inc  All product and company names are     or    trademarks of their respective  owners        East West Sounds  Inc   2007  All rights reserved     East West Sounds  Inc   6000 Sunset Blvd   Hollywood  CA 90028  USA    1 323 957 6969 voice   1 323 957 6966 fax   For questions about licensing of products  licensing eastwestsounds com  For more general information about products  info eastwestsounds com    http   support soundsonline com    Version of October 2008    THE EASTWEST PLAY SYSTEM  Credits    Producer  Doug Rogers    Software Development    Klaus Voltmer  Patrick Stinson  Stefan Kersten  Klaus Lebk  cher    Toine Diepstraten  Stefan Podell  Ezra Buchla  Nicholas Cardinal    Jonathan Kranz  David Kendall  G  nter Hirscher  Olivier Frappier   Doug Rogers  Nick Phoenix  Rhys Moody  Stefan Leiste    Manual  John Philpit    O oO 0 W N    THE EASTWEST PLAY SYSTEM          PLAY    About EastWest   Producer  Doug Rogers   EastWest Studios   How to Use This and the Ot
5.   Chapter 7  The Player View 90    THE EASTWEST PLAY SYSTEM    Main Me Drop Down Lists  When the user can select from a selection of text strings    Abou the control is an oval with a single white triangle at its right end  Clicking  Open anywhere in the oval opens the list of available options  With the mouse   eth scroll through the list  if necessary  and the click on the choice     Save    EEE UNE Note that the PLAY System Main Menu has been implemented as such a  close   drop down list  as seen at the left        Spinners  A spinner allows the user to enter integer values over a fixed range  In Player  View  there are 5 spinners inside a single oval marked    MIDI     See the image below     To enter a specific numeric value  click on the  Spinner   s number and the digits will turn blue   Then type in a valid value        To change the value up or down in small increments  click on the small up arrow to add  l or on the small down arrow to subtract 1     The Basic Controls    In a band along the top of the EastWest PLAY System window live four basic controls   e the Main Menu   e the Settings button   e a button to toggle between the Instrument and Browser Views   e the Instrument List    These buttons are present in both the Instrument and Browser Views  though their ap   pearance may be slightly different in those two views  The layout can also vary from one  library to the next  as shown in the two images below   The first is from Fab Four and the  second from Sympho
6.   Is unchecked and dis   abled and the action  reads Skip  Under most  circumstances  the des     PLAS Tal    Di aa je i  SE C            Installation Type    Uninstal  X Play Libraries J 12 0KB    Macintosh HD  TE a        ru ll  Space Required  89 5MB Remaining  13 0    oe    Or    e  Includes the latest Fab Four instruments for your library  Please    select the folder to the right of this entry which contains your Fab  Four instruments and samples folders     E uporede       tination folder for the library is the only thing that needs your attention     After you choose to continue  Mac OS X asks for your password  Please make sure to    have it ready     Once the installer starts to copy files  you will be asked to insert consecutive DVDs into    the drive until all content has been copied     O Introduction   O Read Me   License   O Select Destination  Installation Type  O Install      Finish Up                         The software was successfully installed    Success Screen  If all went as  it should  you are notified of a  successful Installation  If an er   ror occurs  see whether you can  resolve the problem  Or contact  technical support at EastWest  for assistance  Click the Finish  button to end the installation  program           Chapter 4  Installation and Authorization    Zo    THE EASTWEST PLAY SYSTEM    Installing Large Libraries on a Mac Computer    If you want to install only a part of a large library  such as only The Steinway D piano  from Quantum Leap 
7.   b u tto n  browse button below  When you are finished  press Next     Library Folder Screen  You are asked  where the instrument files and SS aea  sample files should be stored     FAS ay Biome    Select the drive and folder you  picked when planning the installa   tion  above   If the folder listed in  the screen is not correct  click on    Wise Installation Wizarnd      E Cancel       Chapter 4  Installation and Authorization 21    THE EASTWEST PLAY SYSTEM    the Browse button to change to a different one  When the correct drive and folder are    listed  click on Next     VST Folder Screen  It is standard for  VST plug ins to be stored in a sin   gle location in the file system  Use  this screen to specify the location   If you have other VST instruments   you can use the Browse button  to change to that path  Or  if you  choose  you can accept the default  value  When the displayed path is  what you want  click on the Next  button     Ready To Install Screen  At this point  all questions have been answered   Click on the Next button and all  the indicated files will be copied  to the file system     You will see several other screen  appear briefly and disappear on  their own  This is normal  it indi   cates the progress being made     VST Install Folder  Select the destination for the WST plugin     Select the destination tor the YST plugin by clicking on the browee  button below  When vou are fnghed  press Mest     YST Install Directory  L CAVSTPMge Browse        Wise 
8.   in the file names will be    64    instead     If a problem occurs with your installation  EastWest Technical Support might ask you to  run one of these files     Chapter 4  Installation and Authorization 29    THE EASTWEST PLAY SYSTEM       5  Getting Started    31 Verifying the Installation  32 The Settings Dialog   37 Playing a First Note   39 Next Steps    Click on this text to open the  Master Navigation Document    30    THE EASTWEST PLAY SYSTEM    Getting Started    Once the setup program finishes and the authorization is complete  you   re probably ea   ger to use your new software  but there are still a few tasks that need to be performed  to integrate PLAY with your hardware and software environment  This chapter walks you  through the process of customizing your setup        You will need to do most of these steps only the first time you Install one of the PLAY  System Virtual Instruments  For example  if you did a full installation of Quantum Leap  Ministry of Rock and you   re now ready to install EastWest Quantum Leap Symphonic Or   chestra  you should only need to do these steps again if the new installation isn   t working  as expected     You may want to return here if the software ever stops working  which could happen  for  example  when you install new hardware and or software     In addition  some of the tabs in the Settings dialog  described later in this chapter  can  be used to fine tune the performance of PLAY for your specific hardware environment 
9.   played on the keyboard or in the sequencer     Chapter 7  The Player View 54    THE EASTWEST PLAY SYSTEM    You can also use this to combine multiple instruments in a single MIDI channel  As an  example  maybe you want to play guitar chords from El to E2 and guitar picks from F2  to C4 on your MIDI keyboard  even though chords and picks are separate articulations  within the same Elements file  Load the same guitar Elements file twice  In one of them   set the High Key to E2 and set the articulation to some type of chords  In the other  Set  the Low Key to F2 and set the articulation to single picked notes  With this setup  a  single MIDI keyboard   or single track in a sequencer   can play both articulations     The Sample Purge group provides 3 buttons that allow the user to remove unused samples  from the computer   s memory  The Purge functionality works by tagging every sample  played  when the Purge button is pressed  PLAY removes from memory the Prime buffer  for every un tagged sample  This action frees RAM so it can be used for other instru   ments     Note that Sample Purge works on one instrument at a time  If you want to purge samples  for multiple instruments  this feature has to be invoked individually for each one     Here are the steps to use when purging samples    1  Optionally  press the Reset button to un tag all samples  This step is only required if  there   s reason to believe a significant number of notes not in your project have been  played in this
10.  66 Sustenuto Pedal  on off   4 Foot Pedal 67 Soft Pedal  on off   5 Portamento Time 68 Legato Pedal  on off   6 Data Entry 69 Hold 2 Pedal  on off     Volume   120 All Sound Off  8 Balance ZI  All Controllers Off  10 Pan Position   1285 All Notes Off  al Expression   124 Omni Mode Off  12 Effect Control 1 125 Omni Mode On  IRs  Effect Control 2 126 Mono Operation  127 Poly Operation    This information is included here for the benefit of those users who might choose to use  these MIDI codes to control a performance in ways beyond the scope of this manual   Here  we will discuss only four of the codes  1  7  10  and 11  as indicated by the as   terisks in the table     Using MIDI to Shape a Performance  The sound of a performance by a live musician differs from that of a cheap music box in  all the ways that the musician interprets the music  through tempo adjustments  expres   sive dynamics  accents  timbre changes  decisions about which articulation to use for  each note  and so on     But a MIDI stream is only digital data  it   s the job of the musician   whether playing in  real time or adding data to a sequencer project   to use MIDI to convey his or her musi     Chapter 10  Using MIDI Commands 78    THE EASTWEST PLAY SYSTEM    cal intentions  The MIDI standard was designed to convey all these interpretive elements   And the EastWest libraries were designed to respond appropriately to expressive cues     Control Code 1  Mod Wheel    Mod Wheel data is added to the MIDI s
11.  MP3  The  downside is that the instrumentation and sound of the file on the receiver   s computer  are entirely dependent on the local setup  especially the sound card  if the piece can  be played at all   While the notes and rhythm will be preserved  there   s no guarantee  the sounds of the instruments will be the same  Ways around this problem are out of  scope in this manual     Chapter 10  Using MIDI Commands 77    THE EASTWEST PLAY SYSTEM    ADVANCED  The PLAY Engine  like many other MIDI based programs  calls the 16 MIDI  channels 1 to 16  Some other software  including some host programs  may number the  MIDI channels O to 15  which ts still 16 separate numbers   If you set matching values  in the PLAY Engine and the host sequencer  but the expected instrument does not sound   try adding one to the channel number in PLAY or subtracting one in the sequencer  but    not both   If the instrument now sounds correctly  you have found such a mismatch     The Most Common MIDI Parameters    In addition to data about notes  tempo  meter  the published spec for MIDI defines con   trol codes so that various aspects of a performance can be conveyed along with the basic  note data  There are potentially up to 128 possible control codes  but not all numbers  from O to 127 are currently defined  Here are some of the most commonly used codes        MOST COMMON MIDI CONTROL CODES    O Bank Select 64 Hold Pedal  on off     Modulation Wheel   65 Portamento  on off   2 Breath Controller
12.  Note that the MIDI Port control is empty when being run as a plug in  That   s because in  that mode the host program manages all interaction with external MIDI devices     The Output control specifies to which of the sound card   s audio output channels the  PLAY Engine   s output should be sent  These are listed in pairs    1  amp  2        3  amp  4     and so  on because they are accepting stereo signals     The Articulation List    The Articulations list displays the names of all ar   ticulations in the current instrument together with  Sub controls for specifying parameter values de   fined at this level  This control is described in more  detail on page 44        Library specific Controls   It   s likely there are other controls in the Player View that are not listed in this chapter   They are controls that do not apply to all libraries  Read the library specific manual for  information about these controls     The PLAY System Keyboard    At the bottom is an 88 key keyboard  This part of the display can be used in several   Ways    e Each selected instrument indicates its range by turning all keys associated with play   able notes white     Chapter 7  The Player View 62    THE EASTWEST PLAY SYSTEM    e When a keyswitch instrument is selected  the keys available as keyswitch notes are  displayed in blue    e You can use the mouse to click on any white key to audition that note for the selected  instrument  Likewise  you can use the mouse to click on any blue keyswitch 
13.  as described starting on page 61  Make sure this is the  same MIDI channel assigned in Cubase     If you have done everything correctly  Cubase should now be able      to play the instrument you opened in the PLAY plug in  And you  2  can open more instruments in PLAY  just make sure you always  match the MIDI enna in PLAY with the one in Cubase     Using the PLAY System Plug in with Digital Performer  With a project open in Digital Performer  select  Project  gt  Add Track  gt  Instrument Track  from the menu system  Choose a stereo instance of PLAY     GSES  studio Setup Windows _ Help    ee    AE ce ae BE MIDI Track DEM  Se da CAR ES       gt    Mono Audio Track  Pag  iin  ni ah   Stereo Audio Track CHES  a e Surround b  Modify Conductor Track  gt  Aux Track Age A  Track Folders p instrument Track  gt    Add Instruments    YEI  Track Groups OG Master Fader Track    FEM   Add Unassigned ir Hl  Mody  Track Grotps p Apple  DL5MusicDevice  stereo   Sequences  gt  HASELTIR KreneQ   Chunks FC Wi 5 lay    Tracks PT F  st West Play  Ot I  Sequence Editor 5 East West  Play  stereo   Mixing Board eM Modell   stereo     Set the output of the PLAY instrument track to the appropriate sound card output  When  PLAY opens  click on the Browser button near the top of the window  In the Browser View   select the library you wish to open  This operation is described starting on page 65  Go  to the Player window where you can select the desired MIDI channel  as described start   ing on page 
14.  back and forth between the  left and right speakers and then seem to move slowly from right to left across the    sound  Stage    of the resulting audio track  It   s possible to manipulate PLAY   s Pan control to  accomplish this effect  and to automatically do it the same each time the sequencer   s  project is played back     The two most common ways to achieve such an effect are as follows    e Record the movements of a physical knob   or slider   on MIDI hardware known as a  control surface  To do this  map a specific hardware control to PLAY   s Pan knob and  then turn on automation recording for that mapping  While the project is playing in  the sequencer  move the hardware control as needed  At the end turn off automation    Chapter 9  The PLAY Engine as a Plug in 73    THE EASTWEST PLAY SYSTEM    recording  The next time you play back the project  the Pan knob will move the same  way without having to move it yourself    e Draw the automation in what   s called an    envelope     To do this  set up a mapping so  that the sequencer knows which of the PLAY Engine   s controls to manipulate  The  create an envelope for that control in the appropriate track of the sequencer  Then use  the tools provided to draw in the movement of the knob  The following image shows  Such an envelope for the panning example described above    Specific details on how to do both of these tasks with your sequencer can be found in   its documentation        In this image  the short  horizont
15.  default envelope for each instrument and to help in shaping  a new envelope should you decide to make that change     The Master Volume  Solo  and Mute Controls    The Master Volume knob specifies the dynamic level for the current  instrument  It applies equally to all sounds generated by this in   strument  In contrast  the volume sliders within the Articulations  control apply to only that one articulation        Chapter 7  The Player View 60    THE EASTWEST PLAY SYSTEM    The Solo button  when turned on  and illuminated   turns off the audio output of all other  instruments in this instance of the PLAY Engine  leaving only the current instrument to  generate sounds  This is useful when trying to focus on what   s happening in only one  instrument out of the entire mix     The Mute button  when turned on  and illuminated   turns off the audio output of the cur   rent instrument  It has no effect on other instruments     If the Solo and Mute buttons are both turned on for any given instrument  all audio output  for all instruments in that instance of the PLAY Engine is turned off     Other Controls  The Info Control    Information about usage of computer resources is provided in the Info display  This is a  read only presentation of 4 parameters        e CPU  the percentage of the total processor capacity the PLAY Engine is consuming  It  can be useful in deciding whether you need to take advantage of strategies for lower   ing processor usage  such as    freezing    or oth
16.  effect is known as Delay  When turned on    this effect causes each original note in this instrument to be repeat    ed one or more times  producing something like an echo effect  The   raabe AU UOTE three knobs in this section of the UI define how this effect generates  the output     aa wu Ft ae d _        On Off Button  This button activates the Delay controls  When it   s off  The PLAY Engine  generates no delay     Time  This parameter specifies the time interval between each repeat of the note  The  minimum value is one tenth of a second  and the maximum value is five seconds     Chapter 7  The Player View 97    THE EASTWEST PLAY SYSTEM    Feedback  With this parameter  it   s possible to specify that some fraction of each repeat  be fed back into the delay generator  causing a series of echoes  When the second knob  is set at 100   each repeat is fully as loud at its predecessor  causing the echo to  continue forever with no diminution  A setting of 75  causes each repeat to be three   quarters as loud as Its predecessor  eventually dropping below the level of audibility  Very  low feedback levels will effectively limit the number of audible echoes to one or two     If you need to stop a series of echoes that seem likely to persist longer than desired  the  On Off button will kill the effect     Level  The third knob specifies the relative loudness of the first echo in decibels  A value  of O dB indicates that the first echo Is to be as loud as the original  and the f
17.  have modi    fied and saved to the file system  Note that opening an instrument from the Main Menu  is the equivalent of using the Browser   s Add button  If you want to do a Replace opera   tion from here  you will need to delete the old instrument and add the new instrument in  separate steps from the menu        Chapter 7  The Player View 52    THE EASTWEST PLAY SYSTEM    Once the instrument has been opened  it becomes the currently selected instrument  All  the controls in the Player View apply to the newly opened instrument     MAIN MENU Recent  If you hover the mouse cursor over the Recent  About item in the Main Menu  a list appears of the last 9 in   ee eee struments opened  This list includes instruments opened  Sal from the Open menu item as well as from the Browser     Recent a 3YE Sus wib DYF ewi    Click on an Instrument   s file name to reopen it     Save Camp Double Reed Elements ewi    Here Comes The Guitar   Master ewei    eles Portamento ah ew  At the bottom of this cascading menu is the item    Clear  ail STU Stac RR x3 ew Recent     Click on this to empty the    Recent    list  You  might choose to do this whenever you start a new project   so you don   t mistakenly select an old instrument     Current Instrument F    15W KS Master  ewi    18V Lyr ewi    Save  It   s possible to write the current collection of instru   ments   including any changes you made with controls in  the Player View   to a file in the file system so that it can be reopened at a la
18.  jump  quickly between these PDFs when being read on the computer screen  This MND is a  one page file with hyperlinks to the PLAY System documentation and to all the library  manuals  Hyperlinks to this Master Navigation Document are found in the lower right  corner of the title page of each chapter in each document  From there  you can open any  other document in the collection     For example  if you   re reading something in the documentation for the Quantum Leap  Pianos library  and need to open the manual for the PLAY System as well  go to any  chapter title page and click on the link that says     Master Navigation Document     It will  open in a new window on the computer screen  In that document  click on the icon for  the PLAY System and its manual will open in the same window  hiding the MND   You  now have both the Pianos library manual and the PLAY System manual open in separate  windows so you can refer to them both     Online Documentation and Other Resources    For the most up to date information  visit the support pages at EastWest   s web site   There you can find    e information made available after these manuals were written   e FAQ pages that may already list answers to questions you have   e suggestions from EastWest and other users of the EastWest PLAY System   e news about upcoming releases    The address is   http   support soundsonline com    You can also visit the EastWest online forums  There you can read comments and ques   tions from others who 
19.  not  checked  you must click the up or down arrow  repeatedly to change the value in the spin box by more than 1  When it is checked  you  can still click repeatedly  or you can click and hold down the mouse button on an arrow  to cause the value to increment or decrement repeatedly  let go of the mouse button  when you get to the desired value     wv Use Accelerating SpinBoxes                   r Play InterFace      Default Interface       The group at the bottom lists all the    EWQLSO Platinum Brass    currently installed PLAY virtual instru  EWOLSO Platinum Percussion  EWML5SO Platinum Strings  ments  Select the one whose UI you EWQLSO Platinum Woodwinds        Fab Four  want to display when the PLAY plug in QL Gypsy  i i GL Ministry of Rock  opens in a Sequencer or other host  This OL Pianos  QL Stormdrum 2    selection does not affect what displays OL voices of Passion             Chapter 5  Getting Started 36    THE EASTWEST PLAY SYSTEM    when you open PLAY in standalone mode  in that mode  you are opening a specific library  and that library   s Ul is what you will see first   Note  once you open any instrument  its  Ul will appear no matter which interface is the default      Playing a First Note    Step 7  Loading an Instrument    If the Browser View  shown here  is not currently displayed on your screen  go there by  clicking the Browser button near the top of the UI     The left most column has two regions  System and Favorites  The one or more installed  librar
20.  on one of the white keys  you should hear a note  If not  note that occasionally   some notes sound in only some of the keyswitched articulations  Before you attempt any  other troubleshooting  try clicking on a few more notes over the full range of white keys     If you don   t hear a sound from any white key  the cause can be one of several reasons    e You have not successfully authorized this PLAY virtual instrument    e You have not inserted the iLok security key into a functioning USB port on this com   puter  An error message should appear if this is the case    e You did not correctly set up the Audio parameters in step 2 above    e Your sound card and or speakers are not turned on     If you   re still not getting a sound  try returning to the Settings dialog  and go to the Audio  tab  as described in Step 2 earlier in this chapter  Click on the wide button in the Test  Tone group  If you can hear the tone  then the audio path from PLAY to your speakers  or headphones is working correctly  If you hear no tone  and the volume setting is loud  enough that it should make an audible tone  then you have narrowed the problem to that  part of the path   Note that the Test Tone does not require a working license be installed  in an attached iLok security key      Step 9  Using a MIDI Keyboard    If you were able to play a sound using the mouse and the onscreen keyboard  the next  Step is to do the same with a MIDI keyboard  or other device for sending MIDI notes   If  you d
21.  session     2  Play your project   or at least the instrument s  you   re about to purge   all the way  through  This step tags all the samples you want to preserve in memory     3  Press the Purge button  This step removes from memory all the un tagged samples  for the current instrument  that is  the samples not used in your project     The Reload button reloads the samples for the current instrument that were purged with  the Purge button  Press this button any time you make changes to an instrument   s part  where you may have added notes that were purged earlier  You can then re run the steps  above     Current Instrument  gt  Delete  Selecting this menu option removes the instrument from the  list of instruments and unloads all its data from memory     Exit  This option closes the window     When the PLAY Engine is being run as a standalone program  any changes made and not  saved in a separate operation will be lost     When it is being run as a plug in  closing the window does only that  it does not remove  PLAY from the host   s list of inserted plug ins  the host will still save the current state  of this Instance of the PLAY Engine  even though the window is closed  If you want to  remove the whole plug in  that must be done from the host     Chapter 7  The Player View 3     THE EASTWEST PLAY SYSTEM    The Settings Button    Pressing this action button opens the Settings Dialog  This collection of controls is de   scribed in detail in Chapter 5  Getting Started  b
22.  the document  These links provide the ability to jump directly to a refer   enced page elsewhere in the same or a companion document with the click of the mouse   When the mouse cursor moves over such a link  it changes appearance  Such hyperlinks  are available in the list of sections in each chapter title page  as well as for certain indi   vidual words and phrases within the chapters     By opening the Bookmarks pane along the left edge of the Adobe Acrobat Reader  the  user can jump directly to a topic from the section names  or to a specific page by clicking  on one of the page thumbnails  small images of each page   Note that some older ver   sions of Acrobat Reader might not support all these features  The latest Acrobat Reader  can be downloaded and installed at no cost from the Adobe web site   As an example of  a hyperlink  click on the last word of the previous sentence to be taken directly to the  Adobe site      When reading this and other manuals on the computer screen  you can zoom in to see  more detail in the images or zoom out to see more of the page at once  If an included  picture of the user interface  or a diagram  seems fuzzy or illegible  then zoom in using  one of several means provided in the Acrobat Reader software     A Note on the Included Images    Every library that   s part of the EastWest PLAY System has a somewhat different look  onscreen from the others  The backgrounds vary  the controls are in different places   controls present in one li
23.  until needed  or to load it all into memory  for a given instrument      Chapter 6  Instruments and Articulations 47    49  90  91  96  97  98  99  60  61  62    THE EASTWEST PLAY SYSTEM          PLAY    7  The Player View       The Four Regions of the Player View   The Various Types of Controls   The Basic Controls   The Stereo Channel Controls   The Delay Controls   The Reverb Controls   The AHDSR Envelope Controls   The Master Volume  Solo  and Mute Controls  Other Controls   The PLAY System Keyboard    Click on this text to open the  Master Navigation Document    48    THE EASTWEST PLAY SYSTEM    The Player View       The PLAY System displays two primary user interfaces  Uls  in its main window  the  Player View and the Browser View  The Player View  described in this chapter  displays  the controls for one instrument at a time  The exact set of control and their appearance  vary from one library to the next  This is the UI where most of the work is done to define  the audio output     The Browser View displays a listing of installed libraries and allows you to open individual  instruments from the computer   s file system  Also in the Browser View  It Is possible to  set up virtual folders for quick access to frequently used instruments  This view Is de   scribed in detail in the next chapter     This chapter and the next describe the appearance and behavior of the standalone ver   sion  Because only minor differences between the standalone and plug in versions exist   
24.  use different MIDI channels  for different articulations  instead of the keyswitch     Viewing the Articulation List    To see the list of articulations after loading an instrument  go to the main PLAY window   where you will see a list control that looks something like the image below   The exact  appearance can vary from one library   s Ul to the next   Each row in the list is a single  articulation     At the left is the note name of the keyswitch that initiates  the use of each articulation  The most common first key   Switch note is CO  MIDI note 24   But if the range of the  playable notes extends into that part of the keyboard  then  a different octave  for example  C4  MIDI note 72  might  Start the list   See the section called keyswitches  later in this chapter         Chapter 6  Instruments and Articulations 44    THE EASTWEST PLAY SYSTEM    After that is a description  usually abbreviated  of each articulation  See a list of the most  common abbreviations later in this chapter     7    Next are two buttons  The first button  labeled    active     allows the  user to turn on and off the playback of a given articulation  It   s like a zei  Mute button  but at the level of an individual articulation  The second wen     button  labeled    loaded     allows the user to load or unload that articu  memas    lation   s samples from the computer   s memory  Unloading samples free up RAM so you  can load more instruments than you might otherwise  Click on a button to toggl
25.  values indicate that the reverb is quieter than the played note  If the level is  too low  the effect mare be barely audible or even not perceptible     Chapter 7  The Player View 58    THE EASTWEST PLAY SYSTEM    The AHDSR Envelope Controls    The term    envelope    refers to a series of five stages that shape the dynamics of each   note  from the moment the sound starts until it ends  The stages are called    e attack  the time in milliseconds from the beginning of the note until it reaches Its  highest volume   e hold  the time in milliseconds that the loudest point of the attack is maintained   e decay  the time in milliseconds that it takes to drop from the highest point of the at   tack to the sustained tone that follows   e sustain  the loudness of the tone  in decibels  that continues after the attack until the  note ends   e release  the time in milliseconds for the note to diminish from the sustain level to  silence  after the end of the MIDI note    The initial letters of these five parameters give this envelope the name AHDSR     ADVANCED  Many sample players and synthesizers from other manufacturers do not in   clude the Hold parameter in the envelopes  You may  therefore  see this type of envelope  referred to elsewhere as    ADSR        Parameters for the five stages can be controlled individually with the five knobs in the  PLAY user interface  The exact location and appearance varies a little from library to  library  but how to use the controls applies to 
26.  ware business for 20 years     In the late eighties  he released the very first commercial drum sample CD  and followed  it with the multiple award winning    Bob Clearmountain Drums    sample collection  In  the years that followed he practically reinvented the sound ware industry  EastWest in   troduced loop sample libraries to the market in the early nineties  followed closely by  the first midi driven loops  Dance Industrial   He released the first sample library to  include multiple dynamics  followed by the first sample library to stream from hard disk   an innovation that led to the detailed collections available today  His recent productions  are Symphonic Orchestra  awarded a Keyboard Magazine    Key Buy Award     EQ Maga   zine    Exceptional Quality Award     Computer Music Magazine    Performance Award     and  G A N G   Game Audio Network Guild     Best Sound Library Award      and Symphonic  Choirs  awarded Electronic Musician    2006 Editor   s Choice Award     G A N G     Best  Sound Library Award     and Keyboard Magazine    Key Buy Award         He persuaded audio legend Prof  Keith O  Johnson to record EWQLSO and EWQLSC   and came up with the revolutionary idea of recording all instruments and voices with 3  simultaneous stereo mic setups so users can control the tone of the performances and       Chapter 1  Welcome 3    THE EASTWEST PLAY SYSTEM    the acoustics of the concert hall  as well as create surround sound mixes  His latest  productions include Qu
27.  without having to navigate to   t every  ae time        To add one of these instrument shortcuts to a virtual  folder  navigate to the instrument as described above   Once the instrument file  always with an extension of      ewi     is selected  use the mouse to drag the name  N en    of the instrument on top of the virtual older where you  os want to add it  when you release the mouse button   Li a the shortcut to the file has been added  To verify this   select the folder and you should see all its contained    instruments in the first column  as shown in the image     Note in this image that the basses come from two different libraries  You can collect  instruments from any PLAY System library in a single folder     The Browser View   s Keyboard  Note that the keyboard at the bottom of the window also works in the Browser View   When more than one Instrument Is open  It   s the current instrument  as selected in the  Instruments drop down list in the upper right corner  that determine which instrument  will sound when the keys on the keyboard are clicked with the mouse     Chapter 8  The Browser View 68    70  70  71  12  12  13  14    THE EASTWEST PLAY SYSTEM       PLAY    9  The PLAY Engine as Plug in    Opening the PLAY Engine in a Host Program   Using the PLAY System Plug in with Cubase   Using the PLAY System Plug in with Digital Performer  Using the PLAY System Plug in with Logic   Using the PLAY System Plug in with Sonar  Automation   How the Plug in and Standalon
28. 61     GSES  Studio setup Windows Help    Create a new MIDI track in DP   ER na mu MIDI Track EI Project  gt  Add Track  gt  MIDI   a ee u SS AUCH Track 2A The newly created MIDI track ap    pears in the Tracks window  Set the output of the MIDI track to PLAY  Record enable the   MIDI track              Chapter 9  The PLAY Engine as a Plug in 71    THE EASTWEST PLAY SYSTEM    Using the PLAY System Plug in with Logic    With a project open in the Logic sequencer  highlight any not yet   used Instrument Track  For example  you can start with the track  labeled    Inst 1           1       Ho plug in    Mona fe    AU Generators  AU Instruments           Multi Channel    Under the    I O    insert in the Channel Strip section of the Arrange window  select   Stereo  gt  AU Instruments  gt  East West  gt  Play       East West       This opens the PLAY window  Click on the Browser button to open the Browser View  In  the Browser View  select the library you wish to open  This operation is described starting  on page 65     Click on the Player button where you can select the desired MIDI channel  as described  Starting on page 61  Make sure this is the same MIDI channel assigned in Logic     If you have done everything correctly  Logic should now be able to play the instrument  you opened in the PLAY plug in  And you can open more instruments in PLAY  just make  Sure you always match the MIDI channel in PLAY with the one in Logic     Using the PLAY System Plug in with Sonar    In Cake
29. Continue         C co sack J       Installation Type Screen  This image is on the next page  On this screen you can select what  parts of the package you want to install  To the right of the Library selection is a folder   If you do not change the folder  the library will be installed in    your root hard drive Play Libraries  LipbName Library  where     LibName     is the name of the library you are currently installing   To change this  click on the folder in the Location column and select    Other        It Is  recommended that you create a folder called     LibName  Library    at the location you  want to install into  however  this is not required     Chapter 4  Installation and Authorization 24    THE EASTWEST PLAY SYSTEM    Note that if you uncheck all boxes  the Uninstall checkbox will become checked  This  will uninstall everything except the samples  And if you explicitly check the Uninstall  checkbox  the other options will become disabled     Depending on whether    Custom Install on    Macintosh HD          any com ponents are Package Name Location Action size  installed alread the    Introduction Standalone Install 24 7MB  y  ERNA M Audio Unit Install 14 4MB  Action column might vita   VST Lz 14 6MB  O License Authorization Wizart all 5 6MB   read Install or Upgrade  ia     3 Fab Four Library    The same holds true for  the button at the lower  right  it might say In   Stall or Upgrade  If you  have a newer version of  any component on your  system  the checkbox
30. Fab Four  Some aspects of  the user Interface  such as the selection controls at the top and the keyboard at the bot   tom  not shown here   remain relatively constant through all libraries  The controls in the  central section are library specific and can have very different layouts to accommodate  the varying needs of each library     The PLAY Engine can be run in either of two modes  as needed    e In Standalone Mode the PLAY Engine runs as its own program  MIDI and audio connec   tions are usually made directly with the sound card   s driver    e  n Plug in Mode the Play Engine runs as part of a host program  usually a sequencer   The host handles all MIDI and audio connections     When in Plug in mode only  it is possible to open more than one instance of the PLAY  Engine at a time  One consideration in deciding how many instances to open simultane   ously is the question of how many instruments you want to be able to be able to manipu   late at once through Its library   s user interface   There are other considerations  as well   some of which may be determined by your choice of host and or working environment      Only one instance of the standalone PLAY Engine can be running at a time  It   s possible  to open as many Instruments within that Instance as your computer   s resources allow   The number of unique MIDI channels for playing instruments within a standalone PLAY  Engine is limited by the number of MIDI ports defined  for example  if 10 MIDI ports are  availa
31. Installation Wwizand      i Cancel       Ready to Install the Application    Click Next to begin installation     Click the Back button to reenter the installation information or click Cancel to exit  the wizard     Wise Installation Wizard  R     Success Screen  If all went as it  Should  you are notified of a suc   cessful installation  If an error oc   curs  see whether you can resolve  the problem  Or contact technical  Support at EastWest for assistance   Click the Finish button to end the  installation program     Once the PLAY System is installed   the several disk   s worth of samples    Chapter 4  Installation and Authorization       J Fab Four has been successfully  installed        The Fab Four installer will now install the sound library   Please make sure to have all your DOs ready  then  click on the Finish button below        Wraps   pia te Sas  Pirk   7  TUEN  DOL                i       lt  Back Fangel      THE EASTWEST PLAY SYSTEM    need to be copied to the hard drive  When asked  replace each DVD with the next until  all samples have been copied     One more step is required to compete the installation  It   s    Tou must restart your system for the changes    necessary to reboot the computer before you can run the __  made toyour computer to take effect  Please    choose an option below     PLAY System successfully  Selecting    reboot now    and click   ing OK Initiates the reboot process  If you have work open  in another program  make sure you save ever
32. Lok between the two computers  At any given time  the library will be  functional only on the computer with the iLok key attached     If you are running the PLAY System on a network and a library   s files are on a different  computer than the PLAY Advanced Sample Engine accessing those files  then the iLok  key needs to be in a USB port of the computer where the PLAY Engine is running     The license for PLAY System libraries can be moved from one physical key to another at  any time  and moved as often as you need to  The moving of licenses between keys  as  well as other maintenance  can be done at a web site maintained by PACE Anti Piracy   Inc   www ilok com     Authorization Instructions    Username     MyLoginName    Password     C  Remember me    The authorization process requires that an iLok security key be attached to the computer   Insert the iLok you are planning to use for this library in a USB port  The computer must  be connected to the Internet   If the computer on which you will be running this library  is not connected to the Internet  see the instructions below      Once a library has been successfully installed  an application called  the Authorization Wizard appears in your EastWest programs  When  you start this program  a window opens that looks like the image at  the left  Enter your Username and Password  as described in the au      C  Remember my password thorization overview  above  If you plan to authorize more EastWest    products in the future  
33. Pianos   follow these steps     e When initially installing the virtual instrument  select all the software components  for  example  Standalone  Audio Units  VST  and the Authorization Wizard  and as many of  the libraries as you want to install during this session  See the screen titled    Custom  Install    above  it is on that screen that the multiple parts of the library will appear     e  f  at a later time  you want to install any other part s  of the library  reopen the same  installer  When you get to the page    Custom Install     select only the part of the li   brary that you want to install in this session  You do not have to reinstall any software  components     Authorization  an Overview    When you buy a license to an EastWest PLAY System library  it includes an authorization  code  This is a unique string of characters that identifies the license  You need to convey  this to an online database that can verify no one else has used this code  If It passes  verification  you are granted the license which is placed in a physical security key  see  below      When you run the Authorization Wizard  it asks you to log in  If you have already created  a Username and Password at www soundsonline com  you can use it  Otherwise  create  a new account using the link in the Authorization Wizard  See below for instructions    When an instrument from a library is opened in the PLAY Engine  the program verifies  that there   s a security key attached to the computer  Only i
34. STWEST PLAY SYSTEM       Mission Impossible    theme     Hawaii Five O    theme     Beverly Hillbillies    theme     God   father    theme  plus much of the    Monkees    and    Partridge Family    television series     It would be impossible to name all the musical royalty who have worked at EastWest  Studios  but here are some of them  in alphabetical order  Christina Aguilera  Herb  Albert  America  Paul Anka  Fiona Apple  Audioslave  Franky Avalon  Barenaked Ladies   Better Than Ezra  Blondie  Buffalo Springfield  Burt Bacharach  Beach Boys  Blink 182   Glen Campbell  Canned Heat  Vickie Carr  Carpenters  Johnny Cash  David Cassidy  Ray  Charles  Chicago  Petula Clarke  Ry Cooder  Elvis Costello  Count Basie  amp  Orchestra  Eric  Clapton  Nat King Cole  Natalie Cole  Ornette Coleman  Duane Eddy  Jan  amp  Dean  John  Coltrane  Petula Clark  Joe Cocker  Sam Cooke  Bing Crosby  Bobby Darin  Sammy Davis   Jr   Jackie DeShannon  Duke Ellington  Neil Diamond  Fifth Dimension  Bob Dylan  Ellla  Fitzgerald  Benny Goodman Big Band  Grateful Dead  Grass Roots  Green Day  Guess  Who  Lani Hall  Herbie Hancock  Don Ho  Whitney Houston  Howlin    Wolf  Janis lan   Ike  amp  Tina Turner  Incubus  Isley Brothers  Michael Jackson  Elton John  Stan Keaton   Carole King  Kris Kristofferson  Franky Laine  K D  Lang  Avril Laverne  Michel LeGrand   Peggy Lee  Little Feat  Trini Lopez  Madonna  Mamas  amp  the Papas  Dean Martin  Johnny  Mathis  Meatloaf  Sergio Mendez  amp  Brazil 66  Meta
35. a sound card  make sure that device is powered up  If you have not yet used this    Chapter 5  Getting Started 38    THE EASTWEST PLAY SYSTEM    keyboard successfully on this computer  check with the keyboard   s documentation to  verify both the keyboard and the driver are properly installed     Next Steps    Once you can load an instrument into the standalone version of the PLAY Advanced  Sample Engine and can hear a note by playing on a keyboard  you   re ready to explore  the other features  Here are some of the things to try next  Use this manual and the ac   companying manual for the specific library   or libraries   for which you own licenses  and learn how to do the following tasks     Open more than one instrument and assign each its own MIDI channel so they can  be played individually    Open a sequencer or other host and insert one of the plug in versions  Write a MIDI  melody in the sequencer and have the PLAY Engine plug in play It    Play with the controls in the Articulations window  including the Active and Loaded  buttons  as well as the articulation specific volume controls    Load an instrument with keyswitches and play a musical phrase that jumps from one  articulation to another mid phrase  This can be performed in both the standalone and  plug in versions    Adjust the parameters for specific articulations  that is  learn how to use all those  knobs and buttons in the user interface    Learn how to save your settings so they can be reloaded at a later ti
36. al blue segments are MIDI notes played on a guitar  The  continuous green line indicates graphically the position of the Pan knob  90  left  90   right  left  right  and then moving slowly to the left     How the Plug in and Standalone Versions Differ    For the most part  the two versions look and behave the same  but there are differences  that often derive from the fact that the host programs provides the plug in version some  of the services that the standalone version must do for Itself     When you open the PLAY Engine in standalone mode  you are selecting the name of a  virtual instrument  The UI that appears  matches the virtual Instrument you opened  For  example  when you open Quantum Leap Gypsy  it   s the Gypsy UI you first see  In contrast   when you open the PLAY Engine plug in  the UI that first appears belongs to the instru   ment named as the default library in the Settings dialog  see page 36   Of course  once  you load any instrument it   s that instrument   s UI that appears     The audio settings and MIDI parameters au   mm  configured in the standalone version   s  Settings dialog are not relevant to the  plug in version  the values are set in the  host  Therefore  the Audio Settings and  the entire MIDI tab are grayed out and    not selectable  as show in the image           Streaming    Overload    Network Af Other   j       Audio Settings              Audio Derice     Sample Rate     dF ak 4    Audio Buffer Size     MuUEUE Channels     A510 Sethinos  
37. anged  thereafter  One possible recommendation is to use Volume to adjust the relative loudness  of each track  if it   s discovered during a final mix session that the lead guitar needs to  be boosted throughout the piece   or in certain large sections   adjust the Volume where  appropriate  Expression is designed more for continuous dynamics  see below     Control Code 10  Panning   Sound generators  including the libraries from EastWest  respond to Panning codes by  adjusting the relative loudness of the sound in the two stereo channels  giving the lis   tener an impression of the instrument being left or right of the center line  and by how  much  if any  Some libraries may have the instrument already positioned correctly in the  sound space  such as instruments in a symphony orchestra being recorded where they  normally sit in a concert hall  Listen to the sounds in your specific library to see whether  that   s the case     Chapter 10  Using MIDI Commands 79    THE EASTWEST PLAY SYSTEM    Control Code 11  Expression   As mentioned above  Expression and Volume are two different codes associated with  dynamics  CC11 is intended to be used to add the moment by moment dynamics that  mimic the way live musicians are constantly adjusting the force of the breath or the pres   Sure of the bow on the strings to achieve musicality  These changes produce the dynamic  arc of a melody or even swells in individual notes     Chapter 10  Using MIDI Commands 80    
38. antum Leap Pianos  another 3 mic setup  and the most detailed  virtual piano collection ever produced  and Fab Four  inspired by the sounds of the Beat   les  featuring the same kind of vintage instruments and original EMI Abbey Road record   ing equipment as the Beatles used to create their music  He persuaded audio legend  Ken Scott  who was involved in the recording of five Beatles albums and an engineer for     Magical Mystery Tour    and    The Beatles     also known as the White Album  to work with  him on Fab Four  He also acquired one of Hollywood   s most famous recording studio  complexes in 2006  formerly United Western  now EastWest Studios   recipient of more  engineering awards and RIAA certified Gold and Platinum recordings than any other  studios worldwide  He persuaded top international design superstar Philippe Starck to  redesign the non technical areas of the studios     Over the last decade he has partnered with producer composer Nick Phoenix and set up  the Quantum Leap imprint  a subsidiary of EastWest  to produce high quality  no com   promise sample libraries and virtual instruments  EastWest Quantum Leap virtual instru   ments are considered the best available and are in daily use by the who   s who of the  industry  His latest technical achievement was unveiled at the 2007 NAMM convention    the world   s first 64 bit audio engine named PLAY  which powers EastWest Quantum  Leap   s latest suite of virtual  software  instruments     Chapter 1  Welcom
39. ase read your host   s manual     Chapter 3  Hardware and Software Requirements 17    THE EASTWEST PLAY SYSTEM    Computer Type Supported Drivers  Windows ASIO  DirectSound  VST  Mac Audio Units  Core Audio  VST    Note  The information and specifications in this manual are subject to change without  notice     Chapter 3  Hardware and Software Requirements 18    20  20  21  24  26  26  21    THE EASTWEST PLAY SYSTEM          PLAY    A  Installation and Authorization       Installation  an Overview   Preparing to Install a PLAY System Library  Installation Instructions on a Windows Computer  Installation Instructions on a Macintosh Computer  Authorization  an Overview   The iLok Security Key   Authorization Instructions    Click on this textto open the  Master Navigation Document    19    THE EASTWEST PLAY SYSTEM    Installation and Authorization       Whether you are installing your first PLAY System library on this computer  or whether  another library is already installed  the process is the same  An Installation Wizard takes  you step by step though the process of copying files and setting up parameters in the  operating system  Then an Authorization Wizard authenticates your unique license au   thorization code online  This chapter and the next walk you through all the steps with the  goal of setting up a system that   s ready to use     Installation  an Overview    This manual refers to the process of installing a PLAY System library  which includes not  only the instrum
40. bar is provided so you can move up and  down through the list        Master    and    Elements    Instruments    When loading an instrument  you may see two similar instrument names in the Browser   View  one with    Master    and one with    Elements    in the name  The two instruments are   similar except that only the Master patch uses a keyswitch to select among the included   articulations    e    Master    instruments have all articulations active when first opened  A keyswitch  see  below  allows the user to select one articulation to play at any time  This is a good  choice when you anticipate switching among the articulations  Unload any articula   tions you don   t need to remove their samples from memory    e    Elements    instruments open with only the default articulation active  That   s likely to be  the first one in the list  All others are set inactive and their samples are not loaded  into memory  Secondly  there   s no keyswitch  so It   s not easy to change from one artic   ulation to another in the middle of a piece  Thirdly  you can set the Active and Loaded  indicators to select which articulation s  you want to play  Note that if you load and  activate two or more articulations  you will achieve a layered sound  the multiple  articulations playing simultaneously   This is a good choice when you need a single  articulation for the entire piece  or you can load the same Elements instrument more  than once  set them to different single articulations  and
41. began scoring film trailers and television commercials  in 1994  To date  he has either scored or licensed music for the ad campaigns of over  1000 major motion pictures including Tomb Raider 2  Terminator 3  Lord of the Rings  Return of the King  Harry Potter 2  Star Wars Episode 2  Spiderman 3  Pirates of the  Caribbean 3  Blood Diamond  Night at the Museum  and The Da Vinci Code  Quantum  Leap has now firmly established itself as one of the world   s top producers of high end  sample libraries and virtual instruments     In 2006  EastWest purchased the legendary Cello Studios  formerly United Western Re   corders  on Sunset Boulevard in Hollywood  re naming it EastWest Studios  The 21 000  sq  ft  facility  since remodelled by master designer Philippe Starck  houses five record   ing studios and is the world headquarters for EastWest     Chapter 1  Welcome 2    THE EASTWEST PLAY SYSTEM    Producer  Doug Rogers    Doug Rogers has over 30 years experience in the audio industry and is the recipient of  many recording industry awards including    Recording Engineer of the Year     In 2005      The Art of Digital Music    named him one of    56 Visionary Artists  amp  Insiders    in the book  of the same name  In 1988  he founded EastWest  the most critically acclaimed sound  developer in the world  and recipient of over 50 industry awards  more than any other  sound developer  His uncompromising approach to quality  and innovative ideas have  enabled EastWest to lead the sound
42. ble then 160 instruments can create 160 unique channels   That   s 10 ports times  16 MIDI channels per port      The EastWest PLAY Advanced Sample Engine uses 64 bit processing to take full advan   tage of the benefits of the new breed of 64 bit processors and operating systems that  are starting to become available  That means accessibility to significantly larger amounts  of RAM and  therefore  the ability to load many times the number of instruments   The  EastWest software also supports 32 bit processing for full backwards compatibility with  older computers and OS   s      For documentation on a specific library and its instruments  go to the separate docu   mentation for each library  Or open the PLAY System   s Master Navigation Document   described on page 9     The PLAY System Libraries    In simplest terms  each library can be thought of as comprising    e a user interface  UI   the display on the screen and its visible controls  e its instruments   e its samples    A more in depth description is provided in the library specific manuals      Chapter 2  The EastWest PLAY System  An Overview 13    THE EASTWEST PLAY SYSTEM    All libraries use the same PLAY Advanced Sample Engine to load and play their instru    ments  That approach has two consequences worth mentioning here    e The fist time you install one of these libraries  the PLAY Engine is installed  On subse   quent installations on the same computer  the setup program installs the new library  and then deter
43. brary do not exist in some of the others  As a consequence  the  picture of the user interface  UI  in this manual may not be exactly the same as what you  see on your screen  The images here were captured from the various libraries available  when this manual was written     For images from a specific library  read the manuals for the individual libraries  as de   scribed in the next section     Manuals for the Specific Libraries   Each library in the collection of EastWest and Quantum Leap instruments has its own  manual  These are separate PDF documents that are copied to your computer   s hard  drive when each library is installed  Look in the following directories to find the docu   mentation files    e Ona Windows PC   Program Files EastWest Documentation   e Ona Macintosh   Applications EastWest Documentation    Chapter 1  Welcome 8    THE EASTWEST PLAY SYSTEM    Library specific information  such as   e the controls in the user interface   e the modifiable parameters for the articulations   e the list of available articulations  and their intended uses   e and soon   Is described in the library PDFs  A description of how to use the PLAY system  the PLAY  software  and any information common to all libraries  for example  how to install them   Is contained in this manual     The Master Navigation Document   Because the EastWest PLAY System is a collection of components  each with its own  User   s Manual  a Master Navigation Document  MND  is provided to allow users to
44. computer system than  the recommendations   a faster processor  more memory  RAM   a hard drive with more  space and or faster rotation  and so on   is encouraged for larger projects  See the sug   gestions for Improving performance in the online FAQ  Frequently Asked Questions  page  at http   support soundsonline com     System Requirements    The table on the next page lists the computer hardware required to install the PLAY Ad   vanced Sample Engine and to run a small project  These are guidelines only  the amount  of concurrent processing  including the sequencer  audio and effects processors  other  plug ins  and so on  can affect the power of the computer resources needed to accom   plish any specific task        SYSTEM REQUIREMENTS       Computer Type Operating System Hardware  Windows PC e XP SP2 or e P4 2 5 GHz or faster processor   Required  e VISTA e 1 GB of RAM   e DVD drive   e sound card   e jLok key    e enough free hard drive space for the libraries     e Internet connection required for one time  product activation  continued    Chapter 3  Hardware and Software Requirements 16    THE EASTWEST PLAY SYSTEM  SYSTEM REQUIREMENTS       Computer Type Operating System Hardware  Windows PC e Core duo or better processor   Recommendations  e 2 GB of RAM   e sound card with ASIO drivers  Macintosh e QS 10 4 or higher e  4 1 GHz or faster processor   Required  e 1 GB of RAM   e DVD drive    e jLok security key  not included    e enough free hard drive space for the lib
45. d  Off states is by clicking the button with the mouse cursor     Some knobs and other controls may use a button as an over   riding on off switch  That is  the controls are inactive unless  their button is turned on  Looking at the two images at the  right  separated by a red line  the three knobs in the Delay  group are Inactive in the bottom one because the button to their left is turned off        Action Buttons  This type of button performs an action when clicked with the mouse  Ex   amples include  opening an instrument  moving between the Player and Browser views   and adding a new folder to your list of favorites     Knobs  A knob is used when It   s possible to modify a numeric value  for example  loud   ness or a time interval  over a definite range  The knob can be rotated until the desired  value appears in text immediately above   Note that most knobs will jump to specific   preset values in the permissible range  so it may not be possible to set the value to a  specific arbitrary number  Select the number that most closely approximates the effect  you want to achieve   See examples of knobs in the image above     To modify a knob   s value  always start by clicking on the knob with the mouse cursor   To increase the value  drag the mouse cursor upward with the mouse   s left button held  down  To decrease the value  drag the mouse cursor downward with the same button  held down     To set the knob to the center     12 o   clock    position  double click on it   
46. e A    THE EASTWEST PLAY SYSTEM  EastWest Studios    EastWest Studios  formerly United Western Recorders  is the world   s premiere studio   Here is a quote from page 33 of the book Temples of Sound     United Western Recorders  has been the scene of more hit records   from the 1950   s to right now   than any other  studio  No other studio has won more technical excellence awards  and no other studio  has garnered as many Best Engineered Grammys as this complex of studios on Sunset  Boulevard     One thing everyone agrees on  The acoustics and the vibe in the recording  rooms of 6000 Sunset Boulevard are unmatched     EastWest Studios has hosted the who   s who of music for over 45 years  In the begin   ning  artists like Bing Crosby  Frank Sinatra  Dean Martin  Sammy Davis  Nat King Cole   Johnny Mercer and Ray Charles were recording the hits of the day  Ray Charles    classic        Can   t Stop Loving You    was recorded here as well as Sinatra   s     Strangers In The Night     and    That   s Life     and the legendary Beach Boys    Pet Sounds    album  which was the in   spiration for The Beatles       Sgt  Peppers    album  was recorded here also  The Mamas and  Papas    California Dreamin        Monday Monday     and Scott McKenzie   s    San Francisco     were recorded here  Elvis Presley recorded his 1968 Christmas special in Studio 1  Fa   mous themes for film and television were recorded here including the    M A S H    theme        Chapter 1  Welcome D    THE EA
47. e Versions Differ          Click on this textto open the  Master Navigation Document    69    THE EASTWEST PLAY SYSTEM    The PLAY Engine as a Plug in       Opening the PLAY Engine in a Host Program    Most modern software sequencers permit software written by other companies to run  within the sequencer  All the plug in   s input and output  I O  is managed by the se   quencer host  And several plug ins   from the same or different manufacturers   can run  concurrently  each contributing its part to the audio output  Some plug ins  such as the  EastWest PLAY Engine  are sound generators that respond to MIDI data  Other plug ins  might provide effects  such as signal compression  EQ filtering  or echo simulation     The details of how to open the PLAY Engine in several popular sequencers are spelled out  in the following sections  In each case  you need to first open the sequencer host  Then  follow the directions below  If you are familiar with inserting other sample players and  synthesizer plug ins  the procedure for the EastWest PLAY Engine will be the same     Four specific sequencers are mentioned in their own sections in this chapter  Cubase   Digital Performer  Logic  and Sonar  These four hosts are singled out below for mention  because they are the most commonly used with plug ins like the PLAY Engine  many  others can also be used and the instructions for how to open the plug in will likely be  similar     The following table specifies the minimum version of each s
48. e appropriate channel  The notes are always outside the range of  playable notes for the instrument  Most EastWest keyswitches use notes in the octave  from CO to Cl  The small number of very low instruments that can play in this range use  notes above their range  often starting at C4  See specifics about keyswitch notes in the  library specific manuals     Occasionally you may see an instrument with a  range of keyswitch notes listed in the Articulations  list  An example is shown at the right     clicks veloc   ity CO F 0     This is an audible component that is  layered in using separate samples  This articulation plays for all keyswitch notes from CO  to F 0 and it has its own volume control  shown here at a reduced loudness compared       Chapter 6  Instruments and Articulations 45    THE EASTWEST PLAY SYSTEM    to each sound It   s layered with   They could be key clicks  string noises  or any separable  component of a sound that the producer considers optional     How to Position Keyswitch Notes    The Note On event of a keyswitch note must precede every audible note it   s intended to  affect  The position of its Note Off event is not important     When using the PLAY Engine live  ee      press the note before the first note  to that you want to use the new ar   ticulation     In a sequencer  draw the note any   where as long as Its start occurs  before the start of the notes to be  affected  Some musicians like to  give keyswitch notes very short  durations or veloc
49. e between  On and Off        To the right of the two buttons is a volume control  This allows you to adjust the loudness  of any specific articulation relative to that of other articulations in the same instrument   The scroll bar at the far right allows you to move up and down through the list  much like  any other scroll bar except that the arrows to move up or down by one item are both at  the bottom     Keyswitches   A keyswitch is a means of selecting an articulation to make current  It responds to a pre   defined set of MIDI notes  each of which corresponds to one articulation  The note name  is listed at the left in the Articulations list in the Player View     1 The onscreen keyboard displays the keyswitch notes by turning the keys blue  The  blue cast is subtle on the black keys  but visible if you look carefully  You can use  this as a reminder of what keys to push on your MIDI keyboard  or you can use the  mouse to click on one of these keys to change the articulation        ADVANCED  Note that it is possible   though not common   for an instrument to have more  than one articulation but no keyswitches  this is a way for the library producer to create  a layered effect  The expectation is that most users will want to play both layers together   but the    active    button in the articulation list can be used to turn off one layer or the  other  if desired     You can switch from one articulation in a keyswitch to the next by sending a MIDI note  to the Player on th
50. ecause several of the controls within  this dialog must be set up before the PLAY System will work correctly  Go to page 32 for  more information     The Browser Player Button    This purpose of this action button is to move back and forth between Player View and  Browser View  When in the Player  click on the button marked    Browser    to display that  view  When in the Browser  click on the button marked    Player    to display that view     Note that both the Settings Button and the Browser Player button may have markedly  different appearances in the two views     The Instrument Drop Down List  In the upper right hand corner of the PLAY window is the In  Ri    strument drop down list  All instruments currently open in this ae    instance of PLAY are listed here  Click on the control to open tere Cones Te ua Haar CD       Camp Double Reed Elements 53    the list  Selecting an instrument makes it the current instru  EEESC       ment  which means    e The controls in the Player View now display the values for that Instrument    e  f you select any of the Main Menu picks available under Current Instrument  the ac   tion applies to the selected instrument  For example  to remove an Instrument from  this instance of PLAY  select it from this drop down list and then click on    Main Menu  gt  Current Instrument  gt  Delete    The number in parentheses is the MIDI channel currently assigned to each instrument  A  value of zero  O  means no channel has yet been assigned  called O
51. eedback  If  any  regulates the subsequent dynamics  A positive value  for example 2 0 dB  makes  the first echo louder than the original  A negative value reduces the loudness of the first  echo relative to the original note     The Reverb Controls    The PLAY Engine   s Reverb controls can simulate the natural reverberations produced  when a sound Is generated in an enclosed space  These are the natural echoes from the  walls and even the surrounding air  They give an instrument or group the more natural  sound we are accustomed to hearing when music is played live   or even in a recording  of a live performance     The PLAY Advance Sample Engine uses atype of reverb known as     convolution reverb    in which a short sound called an    impulse     was generated in a real space  such as a Hollywood recording  studio or cathedral  That    impulse response    was digitized and  PLAY knows how to convolve this    IR    with the samples at play   back time to approximate the sound of playing the specified notes in the specified per   formance space        On Off Button  This button activates the Reverb controls  When it   s off  The PLAY Engine  generates no reverb effect     Preset  This drop down list contains the names of all the available spaces for which IR   s  have been made available  Select the one that best describes the recording space you  are trying to simulate     Level  This knob specifies the loudness of the reverb relative to the loudness of the note   Negative
52. ents and samples but also the EastWest PLAY Advanced Sample Engine   Each time you install a new library  the Wizard checks the versions and will upgrade the  PLAY Engine if appropriate  but will not downgrade the Engine software just because  what   s in the new installation happens to have an older version     Although you may be eager to install and use your new PLAY System library  it   s impor   tant to take a few minutes to plan for what resources the PLAY System requires  The  next section guides you through the questions that need answering before you start the  installation     Preparing to Install a PLAY System Library    You first need to make sure you have enough free space on the hard drive where you in   tend to install this library  Sample libraries can have large requirements to hold the many  samples and other files  Look in the library specific manual on the DVD  It will be in the  Same directory as the Acrobat file  PDF  you are currently reading     Find the section called Hardware Requirements to determine how many gigabytes  GBs   of free hard disk you need  If you are planning to install more than one PLAY System  library  look in all such manuals and get a total value  If you do not have enough free  Space  consider another drive  if available  If you need to buy a new drive  it is very  important with sample libraries that the access and data transmissions rates are fast   internal drives are often better than external drives in this regard  but not a
53. equencer with which the  EastWest PLAY Engine has been tested  Because such information can change on short  notice  it   s best to check the online support page at the EastWest web site to read the  most recent information    http   support soundsonline com    i r   ranspo indow e  Using the PLAY System Plug in with Cubase nu A vere                  Control Room Overview  With a project open in Cubase  select MIDI Device Manager    Devices  gt  VST Instruments    MMC Master  from the menu  as shown in the image to the right  This Mixer F3  action opens a small window that lists all currently open yeahs  VST plug ins  Click on the first available slot   the top Plug in Information  one if this is the first VST instrument being added   and Time Display    VST Connections  VST Instruments  VST Performance  Video FS       a pop up menu lists all available VSTs on the computer   Select PLAY         The image on the next page displays this small window Ableton Live ReWire    and the pop up menu  Show Panel    Device Setup       Chapter 9  The PLAY Engine as a Plug in 70    THE EASTWEST PLAY SYSTEM    Cubase asks whether you would like to create a new MIDI channel    ee for the plug in  click on    Create           Synth  gt   When PLAY opens  click on the Browser button near the top of the  window  In the Browser View  select the library you wish to open   This operation is described starting on page 65     Click on the Player button where you can select the desired MIDI  channel 
54. er selective bouncing to audio tracks    e Disk  the rate at which data Is being streamed from the hard drive  measured in kilo   bytes per second  kB s    e Memory  The number of megabytes  MB  of RAM being used by loaded samples  One  way to lower this value if it gets too high is to unload unused articulations  Note that  this control may be labeled    Mem    or    RAM     depending on the library    e Voices  the number of sample currently being played  Note this is not the number  of notes  it   s often higher than that figure because the PLAY Engine may achieve a  particular sound by playing more than one sample per note  Plus release trails may  continue playing the final decay of the sound after the MIDI note ends  overlapping  the next note   s samples     The MIDI Data Controls       There are 5 spinners that affect how MIDI data Is received    e Channel  from O to 16   O indicates that the instrument is listening for MIDI data on  all channels  1 through 16 indicate a specific channel for receiving the MIDI data    e Transpose  from  24 to 24   This number specifies how many semitones to transpose  the incoming MIDI note values   Negative values lower the pitch     e Sensitivity  from O to 100   This value specifies the extent to which note velocity af   fects dynamics  Values close to 100 specify that even small changes in velocity will  cause audible changes in dynamics  Values close to O specify that large differences  in velocity will produce only subtle change
55. f there   s a valid license for  that library in the key will the PLAY Engine generate sounds for that instrument     See instructions starting on page 27 for how to perform the authorization step     The iLok Security Key    An iLok key Is a hardware device made available by PACE Anti Piracy  Inc   that can hold  licenses for software installations  A PLAY System library will not function unless the  iLok key holding the appropriate license is inserted into a USB port on the computer run   ning the library  It does not matter which USB port Is used  back  front  or on a hub     If you own two or more PLAY System libraries and intend to run them from the  same computer  all the licenses can reside in the same iLok key  If you use other  software products protected by the iLok system  the licenses for the PLAY Sys   tem libraries can reside in the same key as the licenses of those other software products   up to one hundred per physical key  If you plan to run PLAY System libraries concurrently  on separate computers  then you need a separate security key for each computer  If you  need to run the same PLAY System library concurrently on multiple computers  you need  a separate license for each computer        Chapter 4  Installation and Authorization 26    THE EASTWEST PLAY SYSTEM    If you have installed a single PLAY System library on two separate computers   for ex   ample  a laptop and a desktop computer   and you intend to use only one at a time  then  you can move the i
56. fer Size    1074 samples  23 22 ms     Output Channels  10 channels      ASIO Settings                                       If in doubt about which of the options  to select when following the directions  below  check the documentation that  came with your audio card  And remem   ber that all your digital audio software  Should be using the same settings     Test Tone                      Frequency Emm       From the Audio Device drop down  se   lect the audio driver or audio hardware  to which the audio signal should be  sent     The Sample Rate drop down lists the   values supported by your sound card  Select the value you will be using In your current  audio project  Note that if you cannot open this drop down list it means sample rate     and audio buffer size   need to be set In your audio driver  In the image above  the two  drop down lists are grayed because they need to be set in the ASIO driver     Select the same Audio Buffer Size that is specified in your audio driver  ASIO  Direct   Sound  CoreAudio  etc       The Output Channels item on this tab reports the number of audio output channels avail   able on your sound card  This is static data provided for your information  it cannot be  changed     The image above shows a button named ASIO Settings  You will only see this button if  you are using an ASIO driver in Microsoft Windows  It is provided as a shortcut so you  can open the driver to set Sample Rate and Audio Buffer Size     Further down this tab is a grou
57. files  of each note of a single articulation  usually at one of several dynamic levels  such as    pp  mp  mf  or ff     The diagram on the next page shows the relationship among these important terms    e PLAY Engine  the software program that knows how to generate audio from EastWest  instruments   e library  a k a  virtual instrument  a collection of instruments playable with the PLAY  Engine   e instrument  a collection of articulations and usually a keyswitch  opened as a unit In  the PLAY Engine  almost always associated with a single live instrument   e keyswitch  a set of two or more notes used to select which articulation s  to play   e articulation  a collection of samples recorded from a live instrument being played in a  Specific manner   e sample  a recording of a live instrument    Chapter 6  Instruments and Articulations 41    THE EASTWEST PLAY SYSTEM    When you use the PLAY Engine to generate the sound of a note  you are specifying both  an instrument and an articulation   If you don   t explicitly indicate the articulation  then  the default articulation sounds  It   s the lowest keyswitch note  often   but not always     CO  If an instrument has no keyswitch the default articulation is the only possibility       Once a MIDI channel is assigned to one of the instruments in the PLAY Engine  the  Samples can be played  This can happen either in real time  such as from a MIDI key   board  or trom notes saved in and played back by a sequencer  By assigning diffe
58. hat samples to play  Other parameters in the decision  include the note being played  the velocity of that note  and the mic position  when dif   ferent mic positions are available      Instruments    Of all the levels mentioned above  instruments are the things you work with most  When  you set up an ensemble  whether an orchestra or a three piece band  you   re selecting  instruments  You don   t have to select articulations right away  All the available articula   tions are part of the instrument     Once you have loaded an instrument  you might chose to change its parameters from the   default values  For example  you might alter the volume  adjust the AHDSR envelope    add a delay effect  and so on  If you want to have those parameters remain the next time  you open this instrument  then you need to save it  There are three ways to do that    e Choosing Save from the Main Menu saves all the open instruments in a single  ewi  file  together with any parameter settings  You can open the group at a later time with  everything the same  When asked for a folder  save it anywhere you like  but be careful  not to overwrite the original instrument file in case you need to start with the default  values at a later time    e  f  instead  you want to save a single instrument so you can load modified instruments  one at a time  then make your changes and save then when only one instrument Is  open    e  f you   re running the PLAY Engine as a plug in to a host sequencer  and not sta
59. he picture below  to open the same menu described in the two paragraphs immedi   ately above           WRITE   ey SOM       ADVANCED  Sonar calls all these plug ins    Soft Synths     short for    software synthesizers      even though the PLAY Engine is not literally a synthesizer  The term    synth    is often  used informally to indicate any electronic sound generator  including a sample player  such as the EastWest PLAY Engine        In a not yet used MIDI track in Sonar   s Track View    ame CO  window  assign PLAY as the track   s plug in  asshown SE com  in the image at the right  Create up to 16 tracks per    instance of the PLAY plug in  The MIDI channel se   lected in the    CH    drop down  also shown in this  Same image determines which instrument in PLAY  will respond to MIDI notes in the track  Assign the  corresponding MIDI channel in the PLAY Engine        Drum Map Manager       Automation    The term    Automation    refers to a facility for manipulating knobs  sliders  and other con   trols with an external process and being able to repeat the same movements automati   cally on subsequent playback  This feature is available in many modern sequencers  The  details of the implementation vary from one software product to the next  but the goals  are similar  Read the sequencer   s documentation to find out how to set up automation  that can affect the controls in the Player View within the PLAY Engine     For example  suppose you want to have an instrument jump
60. her Manuals  Online Documentation and Other Resources    Click on this text to open the  Master Navigation Document    l    THE EASTWEST PLAY SYSTEM    Welcome       About EastWest    EastWest  www soundsonline com  has been dedicated to perpetual innovation and un   compromising quality  setting the industry standard as the most critically acclaimed  producer of Sample CDs and Virtual  software  Instruments     Founder and producer Doug Rogers has over 30 years experience in the audio industry  and is the recipient of many recording industry awards including    Recording Engineer of  the Year     In 2005     The Art of Digital Music    named him one of    56 Visionary Artists  amp   Insiders    in the book of the same name  In 1988  he founded EastWest  the most criti   cally acclaimed sound developer in the world  and recipient of over 50 industry awards   more than any other sound developer  His uncompromising approach to quality  and in   novative ideas have enabled EastWest to lead the sound ware business for 20 years     In 1997 Rogers partnered with producer composer Nick Phoenix and set up Quantum  Leap  a wholly owned division of EastWest  to produce high quality  no compromise sam   ple libraries and virtual instruments  Quantum Leap virtual instruments are mostly pro   duced by Nick Phoenix  Some of the larger productions  such as Symphonic Orchestra   Symphonic Choirs and Quantum Leap Pianos are co produced by Doug Rogers and Nick  Phoenix  AS a composer  Phoenix 
61. herefore  it   s possible to   have some instruments entirely loaded into the computer   s memory and others ready to   stream from the hard drive     Chapter 7  The Player View 53    THE EASTWEST PLAY SYSTEM      Instrument Properties        Current Instrument  gt  Advanced Properties  Selecting this op   tion opens a dialog box  allowing the user to perform sev   eral actions that apply to the current instrument              Tuning    Pitch Bend Intensity    The Tuning control performs the same function as the Tune Wace  i  controls in the Player view  Click the mouse on the small  arrows at the right  or use the Up and Down Arrows on the     h  br  Gb  RIGS RIC    High Key    i  oo                computer   s keyboard  or type a number directly into the Low Key 2 5  ee tee an ae a patie a n s contro   a rom      moves the pitch of this instrument down alf step plus   another 30 cents              The Pitch Bend Intensity control specifies how strongly the    Pitch Bend Wheel modifies the pitch  A value of    100       a   Xc  specifies that pushing the Pitch Bend Wheel all the way  up or down moves the pitch by an octave  The smaller the value  the finer the control the  user has when making subtle bends of only a few cents              B l    The Voice Limit control specifies the maximum number of voices that can play at once for  this instrument  The default value depends on the library  and sometimes on the instru   ment  If you notice the value in the Voices display  d
62. ht  If the newly selected folder contains one or more instru   ment files  always with extension  ewi   they appear  Continue to select folders along the  path until you see the instrument file  ending in extension     ewi     you   re looking for     Starting from a Library Folder in the Favorites Pane  Selecting a library name opens either   e a list of instrument names  e a list of instrument groups  such as Guitars or Drums     Chapter 8  The Browser View 66    THE EASTWEST PLAY SYSTEM    In the second case  click on a group name to see its instrument names in the next col   umn     Then click on an instrument name to view the list of Instrument files  These files  which  end in the extension     ewi     are the files that the PLAY Engine can open    Continue to navigate through folders until you see the name of the Instrument file  end   ing in     ewi     you want to open     Starting from a Virtual Folder in the Favorites Pane  Because a virtual folder cannot contain  subfolders  selecting a virtual folder immediately opens a list of the instrument files it  contains     Note that the way to open the parent folder of a subfolder listed in the first of the three  columns is to click on any name in that first column     Opening an Instrument    Once an instrument file is selected in the first or second column  as indicated by its blue  highlight   there are three ways to open the instrument   If It   s listed in the third column   click on it and it will move to the seco
63. ies should be listed at the bottom  If you click on a library name  a set of folder  names appears  Click on a folder and the contents of that folder appears in the column  to the right     After opening either one or two levels of subfolders  depending on the library   you  should see one or more files that end in  ewi  These are EastWest instrument files that  can be opened  See an example below showing the case where two levels appear     Groups Instrument Names Files       How to use the browser window is explained in more detail in Chapter 9  starting on page  64  For now  the goal is to open a single instrument so we can hear the PLAY Engine play  a note  verifying that the installation  authorization  and setup were successful     Click on one of the  ewi file names  If the  ewi file is in the right most column  the names  in all columns shift to the left  With that  ewi file name still highlighted and in the  middle column  click on the Add button near the bottom of the window  Look quickly at  the progress bar to the  left of that button and    you should see the col   or change from left to  right as the instrument  loads into memory     Step 8  Generating a    Sound    If the instrument has  Opened successfully   some of the formerly  tan colored keys on the  onscreen keyboard turn  white  These are the       Chapter 5  Getting Started 37    THE EASTWEST PLAY SYSTEM    playable notes  If some keys turn blue  those are keyswitch notes  If you use the mouse  to click
64. ing with B  because that   s next in       MIDI Channel Assignment       _ Automatic Increment         Omni  MIDI Channel 0                       Contrals           order  The second rendition will be     lt  s AsclatnaSpingoxes  subtly different  Being able to reset all   Plswinterface  round robin articulations to the begin  Default Interface    EWOL50 Platinum Er  ning of the cycle allows for consistent ae   p   aybac K  EWOLSO Platinum Strings  EWMQL5 Platinum Woodwinds  Fab Four    LG  The controls in the top most group al  OL Miitry of Rock  low the user to specify whether a MIDI Ganka  We  note or MIDI control code will reset the Ks    round robin cycle to the beginning  Use    the radio buttons to select which type apy    of MIDI event will cause the reset  The  numerical value in the spin box specifies which note number  middle C equals note 60     Chapter 5  Getting Started 35    THE EASTWEST PLAY SYSTEM    or which control code  CC  will be interpreted as a Reset  pick a CC not otherwise used    To set the numeric value click in that control  do one of    e click on the up or down arrow with the mouse   e click in the control to give it focus and then use the Up or Down Arrow key   e type in a number with the computer   s keyboard    The MIDI Channel Assignment group allows the user to select what happens when a new  instrument is opened in PLAY     e Automatic Increment causes each new    mimi channel Assignment  instrument to be assigned automati  De ete RG  call
65. installed on the computer  as well as all collections of  instruments the PLAY Engine has saved to the hard drive  In this view you can navigate  through folders in the computer   s file system  as well as virtual folders exclusive to the  PLAY System  to locate and open an instrument file     The four controls at the top   Main Menu  Settings button  Player Browser button  and  the Instruments list   are described in the previous chapter  See the text starting on  page 51 for instructions on how to use these features     The Five Panes    The System and Favorites Panes    The Browser View   s five panes are arranged in four columns   The leftmost column contains the System Pane at the top and  the Favorites Pane below  as shown at the right     The System Pane lists the computer   s drives  C    D    and so  on  as well as the Desktop  This is a starting point from which  to navigate to any folder in the file system  Note that remov   able media  such as DVD readers and flash drives  are also  included  If a removable drive is added or removed while the  Browser View is open  the listing will be refreshed immedi   ately to reflect the change     The Favorites Pane contains two kinds of entries    e Each installed PLAY System library is listed by name    e Below the libraries you can add your own virtual folders for  saving the instruments you plan on using repeatedly     To add a new virtual folder  click on the New button below this  pane  A folder with a default name appea
66. irectly above the onscreen keyboard   getting very close to the currently set limit  then you should consider raising the Voice  Limit  If the PLAY engine needs more voices than this control allows  it will start turning  off the samples that started playing first     Generally  instruments that can play more than one note at a time  such as those with  keyboards  require more voices than monophonic instruments  such as the woodwinds   remember that some instruments may play more than one sample when sounding a note   most notably any instrument that includes a cross fade  but others as well   And for any  instrument that includes release trails  those are separate samples     One reason you might want to reduce the Voice Limit parameter to a very low number is  to ensure that an instrument never plays more than one note at a time  such as in the  bass line  this technique maintains the monophonic sound even when the MIDI keyboard  player is slow to release a key  Be sure to factor in release trails  if any  when setting the  parameter     Another reason to reduce the Voice Limit is on a piano part that uses CC64 to hold down  the sustain pedal  If the sound gets muddy  consider lowering the Voice Limit so that the  longest held notes get shut off when too many notes would otherwise sound at once     The High Key and Low Key controls specify a range of notes to which this instrument will  respond  You can use this to remove notes you don   t want to sound  even if the note Is
67. ities close to  O  purely as a visual reminder in  the sequencer track that these are  non audible notes  The picture on  the right shows a sequencer track with notes above C1 and keyswitches below Cl  In  this drawing  the color of each note matches the color of the keyswitch in effect  Note  especially how the last keyswitch note starts and ends during the D1 note directly above  it without affecting that note        VDmzno     su lt mxs    Tips on Using Keyswitches    Once a keyswitch note is pressed its articulation remains in effect until either another  keyswitch note is pressed or the instrument is unloaded  with the Remove button or by  closing the PLAY Engine   This behavior can have unwanted side effects when moving  back to an earlier position in the piece to replay it  As an example  suppose you place  four keyswitch notes in a track at the given measures    e D  measure 5   e E measure 12   e F  measure 17   e E measure 23    Problem 1  You play the piece through to the end  You then play it over again    The first time you play it  the beginning is played with the default articulation  keyswitch  note C   The second time you play it  the beginning is played with the articulation con   trolled by note E  That   s the state the instrument was left in at the end of the piece and  there   s nothing to reset it     Solution 1  Put an explicit keyswitch before the first audible note in the track   Do not rely on the default unless there will be no keyswitches in the e
68. k to the sustainable tone  Setting the Hold value much above zero in   tensifies the attack by making it more prominent without making it louder  but can also  make the sound less natural  which may or may not be what you want to achieve     Making a change to these parameters can cause a significant change in how the instru   ment is perceived  For example  giving a piano sound long Attack and Delay values can  make it seem less like an acoustic piano  more like a synthesized instrument     Sustain Parameter    This is the only parameter of the five that is not a time interval  It specifies the loudness  of the sustained part  in other words  to what level the decay should drop below the high  point of the attack     The length of the sustain section is specified by the MIDI Note events  That is  the sus   tain ends when the MIDI note or the sample ends     Release Parameter    Once the bow leaves the string of a violin or the damper falls on the piano string  the  note Is finished  But the sound does not immediately drop to silence  The physical in   strument and its environment continue to transmit sounds for a brief period  The Release  parameter specifies how long it should take for the sounds to drop from the sustain level  to inaudibility     A Graphical Envelope    Many  but not all  of the EastWest and Quantum Leap libraries for the PLAY System have  a user Interface that displays a graph  similar to the one above  When present  It Is use   ful both to understand the
69. key to  select a different articulation within the selected keyswitch file    e When this instance of the PLAY System player receives MIDI Note On and Note Off  data  the keyboard responds by depressing and releasing keys  much like a    player  piano     When troubleshooting a system  watching the keyboard is one way to deter   mine whether MIDI note data is reaching the player     The 88 keys in this display match the 88 keys on a standard acoustic piano keyboard   As such  the lowest and highest keys correspond to MIDI note numbers 21 and 108   respectively     keyswitches  blue  sounding keys  white  unused keys  light brown        ADVANCED  The note names  such as A2 and C3  are not uniformly applied in all systems   for example  where the EastWest PLAY System and many other software packages use C3  for Middle C   note number 60   some other packages use the name C5  Internally  all  interaction between software packages uses the consistent note numbers  just be careful    when selecting notes by name     Chapter 7  The Player View 63    65  66  67  68  68    THE EASTWEST PLAY SYSTEM    8  The Browser View       The Five Panes   Navigating in the Browser View  Opening an Instrument  Favorites Folders   The Browser View   s Keyboard    Click on this text to open the  Master Navigation Document    64    THE EASTWEST PLAY SYSTEM    The Browser View       The second main window of the PLAY System is the Browser View  This interface provides  a means for loading instruments 
70. layback of your projects occasionally reaches the overload point  you may want to  consider using the    freeze track    feature available in most sequencers  If that does not  help or it happens so often that it becomes too much of a hassle  then you may need to  consider getting more capable hardware or spreading the project across multiple com   puters networked together     Note that the Network tab is not active at the time this version of the manual is being  written     Step 6  The    Other    Tab    The Other tab includes groups of controls to    e specify how to reset round robin  RR  cycles   e specify whether the PLAY Engine automatically assigns MIDI channels when instru   ments are opened from the Browser view   e change the behavior of spin controls   e specify the PLAY UI to display when opened as a plug in    A round robin articulation contains two or more slightly different samples for each note   The samples are played in rotation each time the key is struck repeatedly  giving a more  realistic performance  avoiding what   s often called the    machine gun effect           Streami    a        The PLAY Engine remembers which    audic   mo  Sample should be played the next time Round Rabin Reset     the note sounds  If  for example  a _ Note a Controller  round robin patch contains two sam  Reset On  36  ples  A and B  and a piece uses that  note   times  the engine plays ABA  BAB A  If the piece is played again  from the beginning  the engine will play  start
71. ling the library  Nothing is installed until you click the  Next button on the page where it says It   s ready to install the application     Welcome and License Screens  A first select instaistion Type  screen recommends that you close Select the desired installation type  D  all other programs and it presents EE  legal information about copyrights Poni   Only the Authonzation Wizard is installed  Choose this option if you    for the prod uct  Click on the Next uel will only be using this machine to authorize products   button to move to a screen that        f  Typical        S  asks you to accept the license iia  amp  All application features will be installed  This option is recommended  agreement  You cannot install un  ee APRES ENGEN  less you accept  Neither of these A      Custom OOO oO  screens IS shown h ere      a Uee this option to choose which application features you want    a O installed and where they will be installed  Recommended for    advanced users     Installation Type Screen  You are giv   en a choice of how much of the se  nstallation Wizard IR       product you want to install  Select  lt Back  Next gt    Cancel         Typical    unless you plan to install    a large library in multiple SESSIONS  ran insta Folder    in which case first read the sec  Select the destination for the Gypsy sound library     tion about Large Libraries starting    on page 2 3 be   OW  Cl IC k th     N ext Select the destination for the Gypey sound library by clicking on the
72. llica  Johnny Mercer  Paul McCartney   Barry Manilow  Scott McKenzie  Natalie Merchant  Bette Midler  Monkees  Alanis Mor   rissette  Motley Crue  Muse  Rick Nelson  Willie Nelson  Wayne Newton  Harry Nilsson   Nitty Gritty Dirt Band  Ozzy Osborne  Partridge Family  Paul Revere and the Raiders   Tom Petty and the Heartbreakers  Pointer Sisters  Iggy Pop  Elvis Presley  Lisa Marie  Presley  Billy Preston  Rage Against the Machine  Red Hot Chilli Peppers  Kenny Rog   ers  Rolling Stones  Ronnie  amp  the Ronettes  Bonnie Raitt  Helen Reddy  R E M   Nelson  Riddle  Righteous Brothers  Johnny Rivers  Ronnie  amp  the Ronnettes  Dianna Ross  San   tana  Jimmy Smith  Sonny  amp  Cher  Phil Spector  Tom Scott  Carly Simon  Frank Sinatra   Nancy Sinatra  Bruce Springsteen  Steppenwolf  Rod Stewart  Mathew Sweet  Stone  Temple Pilots  Barbra Streisand  System of a Down  Temptations  The Animals  The As   sociation  The Four Tops  The GoGos  The Kingston Trio  The O   Jays  The Vines  The Who   Mel Torme  U2  Richie Valens  Stevie Wonder  Tool  Turtles  Sarah Vaughn  Jimmy Webb   Weezer  Andy Williams  Nancy Wilson  Young Rascals  Frank Zappa     EastWest History    What   s now called EastWest Studios was founded by Bill Putnam in 1961  Considered  to be the    Father of modern recording     he is acknowledged to be the first person to  use artificial reverberation for commercial recording  He also developed the first multi   band equalizers and  with his company Universal Audio  was 
73. lways  You  may need to do some research  either online or at your computer store     Installing Larger Libraries   The larger libraries  for example  Quantum Leap Pianos and EWQL Symphonic Orchestra   Platinum Edition  allow you to install the DVDs in multiple sessions  not all at once  If  you want to break up the installation in that way  read details on how to do that at the  end of the separate Windows and Mac installation instructions before starting     Chapter 4  Installation and Authorization 20    THE EASTWEST PLAY SYSTEM    Installation Instructions on a Windows Computer    Running the Installer   Before you start to install your first library  make sure the iLok security key is not plugged  into your computer  You will insert it into a USB port at a later time   You can read more  about the iLok key on page 26      Use the Windows Explorer in Windows  or Finder on a Macintosh  to open the drive where  you inserted the DVD   You may have already done that if you found this manual on the  DVD   There   s a file in the root directory that includes the text    installer    in its name   Run this file  which steps you through the process  It asks a few questions and then cop   les the needed files to the appropriate folders on the computer   s hard drive     What follows are the screens the installer presents  If you need to go back to change an  earlier answer  you can always click on the Back button  Or click on Cancel to stop the  installation process without instal
74. me   Be careful  when you save a new instrument to the hard drive so that you do not overwrite the  original instrument definitions      Chapter 5  Getting Started 39    THE EASTWEST PLAY SYSTEM       6  Instruments and Articulations    41 The Library Architecture  43 Instruments   43 Articulations   47 Samples    Click on this text to open the  Master Navigation Document    40    THE EASTWEST PLAY SYSTEM    Instruments and Articulations       The Library Architecture  In the real world  instrumentalists can often make a choice how to play each note or  phrase  These different ways the musician can create sound with an instrument are  called articulations  Examples on a violin are   e a sustained note  e a staccato note   a trill between two notes   e a pizzicato note   On a snare drum  examples are    e arim shot   e a drum roll    In the world of sampled music  there   s the same variety of ways an instrument can be  played  In many   but not all   EastWest libraries  an affordance called a keyswitch al   lows the user to select among the articulation provided  Selecting one of the notes within  a keyswitch tells the PLAY Engine to use the specified articulation until a new keyswitch  note changes it     ADVANCED  Occasionally  a keyswitch might select more than one articulation to be played  at once  generating a layered sound  The library specific manuals indicate when this Is  the case     Each articulation is created from its own set of samples  These samples are audio 
75. mines whether the already installed PLAY Engine requires an update    e  n any given instance of the PLAY Engine  you can load instruments from any library  installed and authorized on that computer  For example  let   s say you open an Instance  of PLAY and load a Fab Four guitar  You can then load a drum from the Stormdrum 2  library in the same instance  When loading instruments  you can think of all instru   ments in all the PLAY System libraries you have licensed as a single collection     Libraries and Instruments in the Browser View    The Browser view is your access to all instruments within all installed libraries  See  Chapter 8 for a more complete description and instructions on how to find specific in   struments     F w    et i            Replace       Chapter 2  The EastWest PLAY System  An Overview 14    THE EASTWEST PLAY SYSTEM       3  Hardware and Software Requirements    16 System Requirements  17 Supported Audio Drivers    Click on this text to open the  Master Navigation Document    LES     THE EASTWEST PLAY SYSTEM    Hardware and Software Requirements    You can run the EastWest PLAY System on any Windows or Apple Macintosh system that  complies with the specifications listed below  Each retail package includes all the files  necessary to function on either the Windows or Macintosh platform  The requirements  listed in this chapter provide a minimum standard required to operate and hardware  recommendations for optimal functioning  Using a more powerful 
76. mni mode  Use the  MIDI Channel control to set this value for each open instrument  To have this value set  when instrument is opened  read the description of the MIDI Channel Assignments on  page 36     Note that selecting an instrument in this control does not indicate which instrument will  sound when you press a note on a MIDI keyboard  That behavior is controlled by the  choice of MIDI channels  It does  though  control what instrument will play when you  click on the onscreen keyboard     The Stereo Channel Controls  Channel Source and Pan     There are three controls that affect how the left and right  Stereo input channels contribute to the audio output of each  note  Two of them appear in all virtual instruments and are p   described here  The third  usually positioned to the left of    these two  varies by library  so it is described in the library   specific manuals        Chapter 7  The Player View 56    THE EASTWEST PLAY SYSTEM    Channel Source   This drop down list provides four possibilities for using the separate left and right tracks   of the stereo signal    e Stereo  This is the default setting  The input audio data in the left channel feeds the  left channel output  and the input data in the right channel feeds the right channel  output    e Mono  Sum   Selecting this option mixes the two stereo channels from the input into a  single mono channel  so that the output signals of the two channels are now identi   cal    e Mono From Left  When this option is 
77. nd   alone   save the host project to the hard drive  All supported plug in specifications  save all parameters inside the plug in when the host saves the project     Note that the first two options allow you to load the modified instrument into another  project  the third option does not     Articulations  Any specific instrument might have only a single articulation or might have about a doz   en different ways of playing the instrument that can be individually selected by means  of the keyswitch   A few instruments in some libraries have more than an octave   s worth  of keyswitch notes  but that   s rare      Chapter 6  Instruments and Articulations 43    THE EASTWEST PLAY SYSTEM    Because the MIDI channel Is assigned at the instrument level  all the articulations re   spond to MIDI notes on the same channel  This approach allows a phrase to be contained  in a single MIDI track even when different notes will be played with different articula   tions  One consequence of assigning the channel at the instrument level is that if you  want to play a chord in which all its notes start at the same time  you cannot play one  note in the chord using  for example  the staccato articulation and another with the sus   tain articulation  To do that requires you to load the same instrument twice and assign  them to different MIDI channels     All the articulations within an instrument are displayed in a list control in the Player View   If there are too many to view at once  a scroll 
78. nd column  where it can be opened as described  below      Click on the Add Button  This action opens the instrument  adding it to the instrument drop   down list  This instrument is selected  meaning its Ul and controls will be displayed in  the Player View once that view opens  unless a different instrument is selected from the  drop down before that      Click on the Replace Button  This action opens the instrument  replacing the currently se   lected instrument  A warning message is displayed so that  if you click on this button by  mistake  you can cancel the action     Double click on the Instrument File Name  If at least one instrument is already open  a mes   Sage box asks whether you want to perform an Add or a Replace  Otherwise  the selected  instrument is opened immediately        Once the PLAY Engine starts to load the components of the instrument into RAM  the  moving bar  shown above  displays the progress  The Abort button allows you to end the  process immediately  when it   s pressed  the components of the partially opened instru   ment are removed from the computer   s memory     Chapter 8  The Browser View 6 7    THE EASTWEST PLAY SYSTEM    Favorites Folders    If you have created one or more virtual folders in the  Favorites Pane  you can populate them with any in   strument files you choose  In doing so  you are neither  copying the instrument on your hard drive  nor moving  vii it  You are creating a shortcut that allows you to open  Se un an instrument
79. ng work is known the world over for its sheer brilliance  and beauty  Starck jumped at the opportunity and headed to Hollywood  He insisted on  restoring all historic elements inside and out  adding new designs to the interior and cre   ating a new exterior look that incorporated elements of the current one  Rogers strongly  Supported this  Plans are also afoot by Rogers to add historic names and records to the  Sidewalk on Sunset Boulevard  giving the illustrious studio its own walk of fame  Another  highlight of the restoration has included Rogers    purchase of other analog studio equip   ment to be used for recording the classic way and not just digital  including two EMI  mixing boards that the Beatles used to record their hits   His plans for reactivating the  Studios are a model for historic and cultural preservation as well as providing EastWest  with the finest recording environment in the world  In addition to EastWest   s own use of  the facilities  the five studio complex will be open to a limited number of outside clients  after the Starck restoration     Chapter 1  Welcome      THE EASTWEST PLAY SYSTEM    How to Use This and the Other Manuals    All documentation for the EastWest PLAY Advanced Sample System and its libraries is  provided as a collection of Adobe Acrobat files  also called PDFs  They can be viewed on  the computer screen or printed to paper     One advantage of reading this material on a computer screen is the availability of hy   perlinks within
80. nic Orchestra      MAIN MENU SETTINGS   BROWSER STU Stac RAYS cE        The Main Menu    The Main Menu drop down list operates much like  the menu bar in most other programs  including Its  use of Cascading menus  such as the small menu papi  that opens to the right of    Current Instrument    in ER   the adjacent image  Click on the Main Menu control Save  to get quick access to these tasks  Current Instrument   eam From Disk    Advanced Properties  Cirl      MAIN ANENL   About    Check For Updates    Exit    Delete       Chapter 7  The Player View ot    THE EASTWEST PLAY SYSTEM    Play About  Clicking on this first item in the menu opens   a A Fe WE nr the    About Box     The upper part shows pertinent  information about the product  including the version    EWQLSO  version  1 0 89  and brief copyright information  If you ever need to  East West Sounds  Inc  contact EastWest about support  please copy down    EWLSO is a multi award winning orchestral virtual instrument  recorded with th e com p   ete vers   on num ber fro m th IS Wi n d ow an d  a world class orchestra by 11 time Grammy nominated classical recording    engineer Prof  Keith     Johnson  include it with your qu estion     The lower part lists all the libraries currently loaded  into this instance of PLAY  including the path to the    Loaded Products      brary   s softwa re com pon e nt   n th e loca   fi   e SyS   symphonicorchestra  version 1 0 89   E and Settingsj  l a Data East te m   West  plugins symph
81. nstall only the Authorization Wizard  The  procedure is the same as what   s described above  except when you are ready to select  the type of installation  On a Windows PC choose Authorization  as in the image above   On a Macintosh  uncheck everything except the Authorization Wizard in the image on  page 25     Continue as if for a full installation  except that not all screens will appear  After com   pleting the installation of the Authorization Wizard on your Internet connected computer   follow the instructions as presented above     Note  if your music computer and Internet connected computer are different types  Mac  and PC   that is not a problem  The iLok security key is completely portable between the  two systems     Chapter 4  Installation and Authorization 28    THE EASTWEST PLAY SYSTEM    Individual iLok Drivers   The drivers for the iLok security key are installed as part of the installation procedures   described above  Therefore  under most conditions you do not have to work directly with   the iLok driver installation programs  The following files in the folder    Pace Driver In    Stallers    are included on DVD   1 only for the unlikely case that a problem is discovered   with the drivers    e iLokx32Setup exe  installs the driver for the security key   e Tpkdx32Setup exe  installs the driver that the PLAY Engine uses to check for a valid  license   e setup exe  installs both of the drivers mentioned above    Note that in a 64 bit environment  the    32  
82. nstaller    the four orchestral families  strings  woodwinds   brass  and percussion   And if you have bought a license for Platinum Plus  you can  install the    Plus    content separately as well  though always after installing the primary  libraries      Installation Instructions on a Macintosh Computer    Introduction  ReadMe and License Screens  These first three screens let you know if there   s  anything that makes it impossible to install the software and present important notes as  well as the license agreement  Click on Continue and agree to the license until you arrive  at the Destination Screen  These first screens are not shown here     fee ation      Destination Screen  Select the  volume on which you want to  install the PLAY Engine soft   ware  Only the root volume will  be available  The software may  only be installed on the running  system drive           Select a destination volume to install the Fab Four software     O Read Me i s  O License va i       Select Destination    O Introduction                                      a       Installation Type Macintosh HD INSTALLMED1 WINDOWS XP    Install 85 0GB  13 1GB Free  232GB  120GB Free  7 8GB  506MB Free                       4 Note that you are choosing  where to install the PLAY En   gine  where to install the many    Gigabytes of the library sam   _ ples will be selected on a later  screen                       You have chosen to install this software on the volume    Macintosh  Ho            a i  i    
83. ntire track     Chapter 6  Instruments and Articulations 46    THE EASTWEST PLAY SYSTEM    Problem 2  You stop at measure 19  move back to measure 14  and start playback from there    The first time  measures 14  15  and 16 play the articulation on note E  The second time   those measure use the articulation on note F   That   s the state the Instrument was left  in when the piece was stopped     Solution 2  Have predetermined places to restart and position keyswitches at each one    Any solution here would require more keyswitch notes and would be more intrusive  It   s  nice to have the freedom to stop and start a piece at any point  At least be aware of this  problem and decide whether to live with it or take steps to avoid it     Samples    The user of the EastWest PLAY System does not need to work with samples directly  They  are the recordings of each provided articulation of each instrument at each recorded  dynamics level  The software within the PLAY Engine knows how to select the samples  to play based on many factors  including the selected articulation  the velocity of the  current note  and  in some cases  whether the ends of the MIDI note are close enough to  other notes to use a legato sample     The many  many samples are what make up the bulk of what gets written to the hard  drive during installation  And it   s the Main Menu   s setting for   Current Instrument  gt  Stream From Disk  that determines whether to leave most of the sample data on the hard drive
84. on   t plan to use such a device  you can skip this step     Make sure the keyboard is attached to the computer and powered on before opening  the PLAY software  Press a key  If you hear a sound  then the keyboard is sending MIDI  notes to the PLAY Engine and you   re done with this step  If there is no sound  look at  the onscreen keyboard when playing the note on the physical keyboard  If you see the  corresponding key on the screen darken slightly  then the PLAY Engine Is receiving notes   The color indicates the function of each key for the currently loaded instrument    e white keys generate a sound   e blue keys are keyswitches  for selecting articulations within an instrument    e tan keys are unused   If the key that darkens onscreen is not white  as in the diagram at  the left   move to a white key and try again   Note that if you have  a keyboard of only a few octaves  you may have to shift it up or  down to get in range   The picture to the left shows an E depressed   It   s best not to select one of the keyboard   s black keys  e g   E flat   because It   s harder to see those keys darken on the screen        If playing a note on the keyboard does not cause any key onscreen to darken  then the  PLAY Engine is not receiving the MIDI data  Revisit Step 3 above to make sure you have  correctly identified this keyboard in the Settings Dialog  Also verify that the MIDI  USB   or other cable is securely connected at both ends  If your keyboard plugs into a MIDI  hub or 
85. onicorchestraplayer  dil  erg Check for Updates  This menu item uses your Internet  2 Documents and Settings All Users Application Data East conn ect   on to see W h et h er a vers   on newer t h an t h   S    West plugins FabFourplayer  dll  one is available to be downloaded     quantumayosy  version 1 0 59   Cu Documents and Settings All Users   pplication Data East  Westiplugins quantumgypsyplayer  dll    If a newer version is available online  you can down   load it by following the directions in the message  box that opens  If the version currently installed is  the latest version  you are told so in a message box   Examples of the two messages are shown in the images below        A newer version of Play is available  Please download the latestversion of Play  1 0 0653  at http  support soundsonline com play    Your version of Play  1 0 89  is up to date         ee    Open  This menu item is one way to load an instrument from the file system  You can  open one of the original instruments installed on your hard drive  or a file you saved from  the Save operation  see below         H 2 i    Only a file with the extension     ewi    can be opened  You  cannot  for example  open a     aif    or     wav    file  or any in   strument not specifically designed to work with the PLAY  Advanced Sample Engine     It s usually faster to open instruments from the Browser fe  View  and it   s recommended that the Browser be used for   a a  both out of the box instruments and those you
86. ote while the rest of the note   s data Is being streamed from  disk into the Play Buffer     Chapter 5  Getting Started 33    THE EASTWEST PLAY SYSTEM    Start out with the default setting of 2 in the Engine Level spin control  This setting will  be right for most users  If you have a larger than typical amount of RAM  you might want  to set it somewhat larger  but only 1 level at a time  Conversely  if your computer is low  on RAM  try lowering this setting  Also  the higher the level the longer it takes to set up  the buffers at startup  so smaller values give you a faster load time     A setting of 5 is rarely a good choice because that setting can use up RAM very quickly  as you add new instruments  The main reasons to consider increasing the level are    e you start having problems with pops  clicks  and other noise during playback   e you have a slow hard drive   e you are streaming samples from other computers on a network   e you are using multiple instruments that require lots of voices   In general  use the lowest level that causes no problems     Note that if you set the Engine Level too high for the available hardware resources  PLAY  is smart enough to attempt to adjust the parameters to more closely correspond to what  your computer can handle     If your RAM usage in the Info display  page 61  gets very close to 100   consider reduc   ing the Engine Level  The best choice depends on many factors  so sometimes trial and  error is the best approach in finding op
87. p of controls called Test Tone  These controls can be used  to verify that audio being generated by PLAY is correctly routed to your speakers  head   phones  or any other destination  Use the two sliders to set the frequency and volume   then click on the long button to start or stop the tone  Make sure to keep the volume in  the midrange at first  especially if the sound is being sent to headphones     Chapter 5  Getting Started 32    THE EASTWEST PLAY SYSTEM    Note that the settings in the Audio tab apply only when a PLAY System library is running  in standalone mode  that is  not inside a sequencer or other host  When used as a plug in   the PLAY System uses the settings selected in Its host     If you make changes here and want to save them before moving on to another tab  click  on the Apply button     Step 3  The    MIDI    Tab    at    The MIDI tab allows the user to specify which  r Available MIDI Input Ports   MIDI sources can send data to the PLAY En   gine  The types of devices that will be listed  here include MIDI keyboards  control surfaces   and sound cards  For each device  turn itto the  On or Off state by clicking in each checkbox  A  check in the box means that PLAY will respond to MIDI data from that source  Each click  toggles the value between On and Off        In USB Keystation w  FW 410 MIDI       All devices turned On here appear in the MIDI Port drop down list in the main window  for the library  To keep that list short  turn on only the sources tha
88. raries    e Internet connection required for one time  product activation    Macintosh e Core Duo or better processor   Recommendations  e 2 GB of RAM      See the library specific manuals to learn how much free hard disk space is required for  each library  If installing more than one library  the hard drive must have enough free  Space to accommodate the sum of all the individual libraries     The retail copy of the library does not include an iLok security key in the box  If you do  not already own one from another software product  you can buy one at your EastWest  dealer or online at    www soundsonline com ilok  See the section starting on page 26 for more information on the iLok security key     Supported Audio Drivers    The PLAY System requires an audio driver to connect to the sound card in the host com   puter  A variety of different sound cards are available on the Windows and Mac platforms   each with its own driver  These drivers are normally installed with the sound card  or  they can be acquired separately  Contact the manufacturer of your sound card for more  information     The table on the next page specifies which audio drivers the PLAY Engine can work with  on each platform  Note that when the PLAY Advanced Sample Player is running as a  plug in  it uses whichever audio driver is selected in the host   s setup parameters  In this  case  the type of audio driver does not matter as long as your host is compatible with that  driver  For this information  ple
89. rent  MIDI channels to the different instruments  you can play several of them at once     When using the standalone version of the PLAY Engine  only one Instance can run at a  time  But aS many instruments can be loaded as the computer   s resources allow  The  number of MIDI ports determines how many unique MIDI channels are available  At 16  MIDI channels per port  a system with 6 ports can use 6 times 16  or 96 Independent  channels     PLAY Engine  a  gt     libraries    Library A Library B    instruments    keyswitch notes   amp  articulations    Togt  Ohhh    samples    OGOO0O0O0000  OOOOOOOO  OOOOOOO0OO  OGOO0 000000   OOOOOOO   OOOOOOO  OOOOOOO0OO  OOOOOOOO  OOOOOOOO  OOOOOOOOO    O  O  O       OO  OO  OO  OO  OO    Chapter 6  Instruments and Articulations 42    THE EASTWEST PLAY SYSTEM    The diagram presents graphically the relationships described above  The arrows depict  how each higher entity can contain or control the entities below it  The dotted lines rep   resent the paths to instruments not currently sounding because the keyswitch controls  which articulation is generating sound for any given note     One keyswitch note Is labeled    none     That path flows from an instrument with only a  Single articulation  therefore  no keyswitch is necessary     In the diagram  the keyswitch notes and articulations are grouped together to stress the  one to one relationship  the keyswitch is the highest level   and single most important     decision maker in terms of w
90. responsible for the devel   opment of classic equipment like the Urei 1176LN and Urei Time Align Monitors  He  was involved in the early development of stereophonic recording and founded studios in  Chicago  Hollywood  and San Francisco  He was responsible for a number of innovations  including  the first use of tape echo and echo chambers  the first vocal booth  the first  multiple voice recording  the first use of 8 track recording  half speed disc mastering     In 1957  he started United Recording Corp  in a building at 6050 Sunset and started  new construction on new studios  Stereo was taking off and Putnam was determined  to incorporate as many technological innovations into the new complex as possible  In    Chapter 1  Welcome 6    THE EASTWEST PLAY SYSTEM    1961  Western Recorders  now EastWest Studios  at 6000 Sunset was acquired  re   modeled  and incorporated into the complex with the facilities being known as United  Western Recorders  After Bill Putnam passed away in 1989  the studio was acquired by  Allen Sides and renamed Oceanway recording  In 1999 Rick Adams acquired the studios  and renamed it Cello  and in January 2006 it was acquired by Doug Rogers of EastWest  Sounds  the  1 sounds producer in the world  with over 50 international awards     Looking for a designer to take on the task of refurbishing the exterior and non technical  interior areas  while preserving the historic studios  Rogers contacted renowned designer  Philippe Starck  whose trend setti
91. rs  Double click on  the name and an edit box appears over the default text so you  can type in your own name for the folder  And at any time you  can double click again to change the name        Note that it is not possible to create a hierarchy of subfolders  Only a single level of  Favorites folders is possible  You can  though  create as many Favorites folders as you  like  If you create folders more than can be viewed in the one pane  a vertical scroll bar  appears     Chapter 8  The Browser View 65    THE EASTWEST PLAY SYSTEM    Any virtual folder in the Favorites Pane can be removed by selecting it  the color behind  the text changes to blue  and clicking on the Remove button  A message appears asking  whether you   re sure you want to delete the folder  Answer Yes or No     Specifying a Library   s Directory on Your Hard Drive    For any library in your Favorites list  you  can change the directory where PLAY starts  to look for that library   s instruments  For  example  if you decide to move the instru     Select OL Pianos Install Directory       T Desktop  ij My Documents    el F  My Computer      Gee system  CH   H 4 DVD RAM Brive  Di1     Data  E        Get samples  Fr     I  Fab Four Library  E   gt   MOR Library  E I  OL Pianos Library  H a OL Pianos Instruments    I  OL Pianos Samples  I  502 Auditions    ment and sample files from one hard drive  to another  you can use this feature to tell  PLAY where you have placed the files     If you are using a PC  righ
92. s in loudness  This can be used either to    Chapter 7  The Player View 61    THE EASTWEST PLAY SYSTEM    adjust the sensitivity of a keyboard to the player   s style or to fine tune the dynamic  range of a MIDI track in a sequencer without having to modify the velocity parameters  of all the affected notes    e Minimum Velocity  from O to 127   Any MIDI note with a velocity below this value will  instead be played at this minimum value  This is a way to assign a minimum loudness  to notes played by this instrument  This control and the next can be used to limit a  live keyboard performance to a certain range  Or use these two control in a plug in  to raise the dynamics of the softest notes   and or soften the loudest notes   without  affecting other notes    e Maximum Velocity  from O to 127   Any MIDI note with a velocity above this value will  instead be played at this maximum value  This is a way to assign a maximum loudness  to notes played by this instrument     MIDI Port and Output Controls    In the MIDI tab of the setup dialog  you are able to turn on one or more MIDI  devices  such as keyboards  sound cards  and control surfaces  It   s in the  MIDI Port control that you specify which of them to listen to for the current  instrument  The choices are    All    or any one of those turned on in the Setup  dialog  For example  if you open a guitar  a bass  and a drum set  you can  Specify which keyboard or drumpad or other device will control each PLAY instrument       
93. see Chapter 9 for a description of the ways the Plug in version differs     The Four Regions in Player View    In general terms  the window contains four regions  as outlined in the accompanying  image  Because the exact position of these regions and what   s located in them can vary  Significantly from one library to the next  See the separate manuals for the libraries you  own to read the details about the appropriate Ul        TUTTI TOTTI TTT    Chapter 7  The Player View 49    THE EASTWEST PLAY SYSTEM    From top to bottom  the four regions are    e the basic PLAY System controls  blue box    e the large region in the center where a user modifies individual articulations  red box   e controls just above the keyboard that provide status information  green box    e the keyboard at the bottom  yellow box     Before discussing what   s included in each of these regions  let   s look at the types of  controls seen in the first 3 regions mentioned above     The Various Types of Controls    There are five distinct types of controls in the UI that can accept user input  Some  controls can accept data from both the keyboard and the mouse  others can have their  values changed with the mouse only  The exact appearance of control may vary from one  library to another  but how they behave remains the same     On Off Buttons  This kind of button has two states  On and  Off  The On position is indicated when its light is illumi   nated  The only way to toggle a button between its On an
94. selected  the input audio data from the left chan   nel is used for both the left and right output  The right channel input is ignored    e Mono From Right  This option  the opposite of the one above  uses input audio data only  from the right channel and sends it to both left and right output  The left channel  input is ignored     Note that it   s possible for the left and right input audio to be something other than the  data from left and right mics capturing the same audio event  A library   s producer might  choose to capture two related but different events and record each on a separate stereo  channel within the same samples  Playing the samples in Stereo yields a layered sound  with a perceived spatial distance between the two sounds  Playing them with a Mono   Sum  output merges them to a single location in the stereo sound field  making them  harder to pick out Individually  Choosing Mono From Left or Mono From Right removes one or  the other from the mix  Look in the articulation listings within each library   s manual to  see how this feature will affect the sound of its instruments     There may be other reasons for selecting a mode other than Stereo  for example  faith   fully reproducing the sound of pre stereophonic recording techniques     Pan    This knob controls the relative dynamics of the two stereo channels  effectively moving  the sound source to the left or right within the stereo field     The D    DELA    elay Controls   ai fe One common processing
95. t are expected to send  MIDI data  notes and control codes  These values can be changed later if needed     Step 4  The    Streaming    Tab    Steps 4  5  and 6 are more advanced   It   s not necessary to adjust these set              i 2 Be   Engine M 240 MEyE  tings during the initial setup  instead  eee ae  you may want to return to this part of Prime Buffer 320 kBytes  the manual after you have experience Bay Er u  with the product  If this is your first Engine Level 2       time installing PLAY  you should read  these three sections quickly to know what   s provided and then move on to Step 7     Disk Streaming is a technology that provides most of the benefits of having all the  sample data in RAM without requiring the many  many Gigabytes of memory that would  require  Only enough data is maintained in RAM to start playing each required sample  immediately and the rest is streamed from the disk on demand     Changing the Engine Level control from O up to 5 provides six different standardized  settings to control how many buffers are allocated in RAM memory and how large those  buffers are  As shown in the image above  the parameters affected by the Engine Level  are  size of the Engine Memory  the Maximum Voices  and the sizes of the Prime and  Play Buffers     The Play Buffer holds data being streamed until It   s ready to be used  The Prime Buffer  holds the data loaded into RAM when the instrument is first loaded  it   s used to generate  the initial sound of each n
96. t click on a li   brary name in the Favorites pane  If you are  using a Mac  control click on the name  A    l   ai ib  amp   small context menu will appear  allowing n A zl  you to select    Set directory        which will make new Falder     me         open a dialog  similar to the one at the  right   Note that you may see a somewhat different dialog  because its look depends on  the operating system you are using      When changing directories  be sure to select the folder that ends in the word    Instru   ments     As you can see in the example image above  this is a subfolder of the    Library     folder  Be sure  when moving any library  that you move the entire    Library    folder  keep   ing the    Instruments    folder and    Samples    folder together     In the favorites pane  this functionality only applies to installed PLAY libraries  not to any  folder you create yourself in that pane     Navigating in the Browser View    The remaining three columns are used to navigate to the instrument you want to open   Each column has its own function  And the way to use these columns differs somewhat  depending on whether you start from the System Pane or the Favorites Pane     Starting from the System Pane  If you know the path to an instrument you want to open   select the drive   or the Desktop  if appropriate  All its folders open in the first column   Each time you select a folder in the first or second column  its subfolders open in the  column immediately to the rig
97. t platforms     The PLAY Advanced Sample Engine can generate no sound unless it is loaded with  samples from one or more of the PLAY System Libraries  The engine takes samples    short  recordings of live instruments   from one or more libraries plus MIDI data and molds  them into a musical expression  a single note  an entire piece  or anything in between     When you buy the license for an EastWest  or Quantum Leap library  the license for  the PLAY Sample Engine is included  As  you install more libraries on the same  computer  they can all use the same  PLAY Sample Engine     The PLAY Engine    The PLAY Advanced Sample Engine is an  EastWest software program that knows  how to open and play samples in the as   sociated libraries  It contains the best  sounding and most powerful effects en   gine available  built from the ground up  for superior quality     One of the primary initial design points  for the engine was playability  Instead  of forcing the user to focus on techni   cal issues  the PLAY System provides the  musician intuitive control of each instru   ment        The look of the PLAY Engine on the screen depends on what library is currently selected   The images on this page show two examples  with a red line between them  of how the  PLAY Engine changes when displaying instruments from different libraries  The two li     Chapter 2  The EastWest PLAY System  An Overview 12    THE EASTWEST PLAY SYSTEM    braries in these examples are the Quantum Leap Pianos and 
98. ter time  The  file you save to will have a  ewi extension  When you   re ready to reopen the file  you can  use either the Open command in the Main Menu or the Browser View controls        Clear Fecent    Note that when the PLAY Engine is run as a plug in  the host saves the current status  of its plug ins with every save operation  There are two reasons you might want to do an  additional  explicit save from the Main Menu    e As a further precaution  in case of an unexpected problem    e To be able to open this same configuration in another project  When you   ve selected  several instruments that sound good together and have maybe made some modifica   tions to individual instruments  you might want to reuse this ensemble in another  piece  If so  save it now to the file system and open it already configured when you   re  ready to reuse it     Current Instrument  gt  Stream From Disk  The PLAY Advance Sample Engine has two ways to   play sample data  This menu item allows you to toggle between these two approaches    e When the menu item    Stream From Disk    is checked  as in the image on the right   only a small part of the sample data is loaded for the instrument  enough to start  playing the sample immediately while it waits for the rest of the data to arrive from  the file system    e When the item is not checked  the entire set of sample data is loaded into RAM when  the instrument is first opened    This setting applies only to the currently selected instrument  T
99. the sound of each note  The exact  same MIDI data can be sent to sound generators that imitate a flute and a ukulele  with  very different results  While this independence of MIDI data from the audio can some   times cause problems  it can be used to great advantage with sound libraries like those  from EastWest     This spec has become the standard means for conveying musical data In several very   different types of environments    e MIDI can be used in real time  A musician plays a keyboard   or other instrument that  can generate MIDI codes   and the data Is sent via a cable to a sound generator that  understands the codes  The keyboard makes no musical sound itself  relying on the  device at the other end of the MIDI cable to do so     e MIDI data can be stored in a program for later playback  Such a program is called a  sequencer  A musical piece stored in a sequencer can consist of any number of con   Current musical lines  from one to an entire orchestra   and more     e MIDI can be used to share musical data between computer programs  A typical use of  this capability is the export of data from a sequencer  good at creating audio files  and  its import into a notation program  good at creating printed scores   Or vice versa     e A file containing MIDI data can be sent from one computer to another as a way of  sharing a musical piece  Because there is no audio data in the file  a    MIDI song     is typically much smaller than even a compressed audio file  such as an
100. them all  Here   s the appearance of the  Envelope controls from the Fab Four library        Each instrument in every library is preprogrammed with its own AHDSR values when in   Stalled  In many cases  there   s no need to change these values  they can be used as they  are  right out of the box  Or you may decide to modify these values to achieve a particular  sound for that instrument  Note that in most cases these value have been set to achieve  a natural  authentic sound to the Instrument being sampled  the more you vary these  values from the presets the less natural the PLAY System instrument is likely to sound   Only you can decide whether varying these parameters In a particular way achieves the  sound you re looking for     The following diagram charts how these five values shape a sound        Chapter 7  The Player View 59    THE EASTWEST PLAY SYSTEM    Attack  Hold  and Decay Parameters    These three values determine the overall length of the attack  the sum of the three num   bers defines how long it takes for the sound to get past the Initial force that might cause  a louder beginning and start the sustained part of the note  Struck and plucked sounds  tend to have more forceful and briefer attacks  Bowed and blown notes often have more  gradual attack and decay parameters  achieving a more subtle attack  These are general  guidelines with many exceptions     The attack of a note normally spikes to a high point and then almost instantaneously  begins to fall bac
101. ther part of the library  restart the installation pro   gram  and when asked for the type of installation to perform  select    Modify     When  you see the    Select Features    screen  like the one above  the Windows installer re   quires that you select the same software components and drivers as before  or else  those component will be removed trom your computer   For the library  select only  the part of the library you want to add to your hard drive  Do not re select the part of  the library already installed  For example  if you wanted to install only the Bechstein  this time  remove the red X from the Bechstein part of the library and choose the red  X next to the Yamaha     Chapter 4  Installation and Authorization 23    THE EASTWEST PLAY SYSTEM    Ades ED F  Ubrary Installers The Platinum and Platinum Plus editions of                  fe ics atu Brass etal   EastWest Quantum Leap Symphonic Orchestra  Fil d Folder Task F Ti EWMQLS Pl Ei F ion Install i i    etl Si eee Aetiacayplie tect tactaley also provide an alternative approach to instal   Bu pia  BJEWQLSO Platinum Plus Percussion Installer   lation  The first DVD includes a folder named  fe  Publish this Folder bo the jewoLso Platinum Plus Strings Installer i an        ts  Hh Fold iJEwoLso Flatinum Plus woodwinds Installer Library Installers  As seen IN the Image at the  are E moer   3 4 i        15 EWOLSO Platinum Strings Installer left  this folder contains installers for each of    EwOLsO Platinum Woodwinds I
102. timal settings     ADVANCED  These Streaming parameters are factors tied to the audio buffer size and con   tent format  This is different from some other engines where the sizes are static values     Step 9  The    Overload    Tab    This tab provides 2 controls that allow Overload    Network    you to specify how much of your com       overload Protection      puter   s processing power Is available to VE  the PLAY Engine  This can be turned  On or Off by clicking on the    Enabled     checkbox  The spin control allows you  to specify the percentage of the computer   s central processor that PLAY can use                      CPU Load Limit BO          If the CPU Load exceeds the specified percentage  PLAY will lower the load by dropping  those voices that started playing earliest  A CPU overload can cause digital artifacts   such as audible pops  short drops in the audio output  and other problems  which usually  sound worse than dropping old voices  This protection is most often needed in projects  with lots of instruments playing at once  During playback of your project  keep an eye on  the CPU display in the Player view to see how close the CPU Is to reaching the Overload  parameter you set in this dialog     As a general rule  set the CPU Load Limit control as high as possible without getting the  digital artifacts  Finding the right setting for your environment may be a matter of trial  and error     Chapter 5  Getting Started 34    THE EASTWEST PLAY SYSTEM    If the p
103. tream each time the position of the wheel chang   es  There are 128 positions from Off  value   O  to Full  value   127   How the sound  generator responds to Mod Wheel values is implementation specific  It might adjust the  distortion on an electric guitar  affect the loudness in a Dynamic Cross Fade patch  DXF    or change the amount of an LFO filter on the patch  Really  almost anything Is possible     Some of EastWest and Quantum Leap libraries include articulation files called Dynamic  Cross Fades  also called    DXF files     As the name indicates  the Mod Wheel is used to  fade between two or more sets of samples that differ in loudness   and usually  therefore   timbre  as well     A typical articulation file contains several layers of samples  each layer recorded with the  instrument being played at a specific loudness  such as pp  mp  mf  or ff  And typically   it is the Velocity parameter of the note that determines which layer is played back  In a  DXF file  it is the position of the Mod Wheel that determines the layer  That difference  means that which sample is played can be modified mid note  instead of having to wait  for the next Note On event  The documentation for those libraries that include such files  provides more information where the articulations are described     Control 7  Volume    Both CC7 and CC11 affect dynamics  In EastWest libraries  Volume data Is designed to  be relatively static  perhaps even to be set once near the beginning and left unch
104. use EastWest products and post your own  The many forum par   ticipants are a good source of helpful information about both the technical and musical  aspects of this software     The address of the forums Is   http   www soundsonline forums com    Chapter 1  Welcome 9    THE EASTWEST PLAY SYSTEM  Current PLAY Libraries    As EastWest and Quantum Leap add new libraries to the PLAY System  they all work with  the same PLAY Advanced Sample Engine you   re running right now  To see a list of all the  currently available virtual instruments and or to purchase them online  click on one of  the following links to an online page     For the United States   http   www soundsonline com PLAY c 54 html  For Europe     http   www soundsonline europe com PLAY c 54 html    Chapter 1  Welcome 10    THE EASTWEST PLAY SYSTEM       2  The EastWest PLAY System  An Overview    12 The Architecture  12 The PLAY Advanced Sampling Engine  13 The PLAY System Libraries    Click on this textto open the  Master Navigation Document    11    THE EASTWEST PLAY SYSTEM    The EastWest PLAY System  an Overview    The Architecture    The EastWest PLAY System is a collection of components that work together to create mu   sic In an electronic environment  The heart of the system is the PLAY Advanced Sample  Engine  a software sample player designed to work with any of the libraries created es   pecially for it  The PLAY Sample Engine can run on a Macintosh computer or a Windows  PC  and on both 32 bit and 64 bi
105. walk   s sequencer  know as Sonar  you can load the PLAY  views Insert Transport Go Tracks            Engine from either the Insert menu or the Synth Rack  Whether   eka ine   loaded from the one or the other  every instance running in Sonar    sef ee   appears in the Synth Rack  The picture on the next page shows Ye Loop Construction Alt 2  L Lyrics    the Synth Rack with two instances of PLAY running concurrently             _   a  Loop Explorer Alt 1    If the Synth Rack is not visible  you can open it from the View y vocal Editor     Menu  as shown at the right  or by clicking on the button with the H track view alto  Same small icon in the toolbar  AM console            i i Ties Alk  6  From the Insert Menu  Open this menu to reveal an option labeled 3 9 bia time       Soft Synths     Moving the mouse over that item opens a cascading M  Markers    menu that lists all the installed plug ins that Sonar has learned Fr a  about on this computer  ro cvcy    Navigator    Note that some of the plug ins  including the PLAY Engine  may    Sureund Panrer  be grouped in submenus  for example  all the VST plug ins are  a    likely to be found by opening the    vstplugins    submenu  Click ON F show Toolbars  the version of the PLAY Engine   VSTi or DXi   you wish to insert     Enable Tabbing for Open Views    Chapter 9  The PLAY Engine as a Plug in 12    THE EASTWEST PLAY SYSTEM    From the Synth Rack  Click on the    Add    button  in the upper left corner  outlined in yellow  in t
106. y the MIDI channel that matches   Omni  MIDI Channel 0   the number of the instrument being  opened  For example  if three instruments are currently open  when you open the next  instrument  it will be assigned channel A  no matter what channels the other instru   ments are using        e Omni  MIDI Channel 0  causes each new instrument to be assigned MIDI channel O  An  instrument in this Omni mode responds to MIDI events on every channel 1 16  This  is the default behavior  so that when anyone new to PLAY first opens an instrument it  will play notes no matter what MIDI channel is sending them  Many users will want to  change to Automatic Increment in order to save time when building a project     Note the following behavior when Automatic Increment is in force    e If you delete an instrument or manually change channels  a new instrument may open  with an already used channel    e  f you replace one instrument with a different one  the new instrument will inherit the  MIDI channel of the instrument being replaced    e  f you open a previously saved multi instrument file    e   it contains multiple articu   lation files  and the instruments were set to Omni  MIDI channel O   they will be as   signed unique non zero MIDI channels  Those multi instrument files with instruments  set to a specific  non zero  channel will not have the channels changed               gt  Controls              The third group gives the user control over the  behavior of spin boxes  When this box is
107. you might want the wizard to remember them    Authorization Code     ABCD    Create a new account  Modify your account    EFGH Im lmnop  iorsr   SO you don t have to  If so  check the boxes for those options        Authorize In the five boxes labeled Authorization Code  enter the code that you  received with your purchase   Once you have entered 4 characters  in a box  the cursor moves automatically to the next box  so there   s    Forgot your password  Heb   MO need to use the tab key or mouse to move from box to box   When    all 5 boxes are filled  the Authorize button becomes active  Click on  it to transmit this data to the online Authorization Server     Note the links on this page for creating or modifying your account and for retrieving a  lost password  If you do not yet have an account for logging in  create one with this first  link     A reminder appears asking whether you are sure you Want Ars you sure you want to authorize this product now     This operation cannot be undone     to authorize the library now  because this process cannot    be undone  Click on Yes to proceed  Je     Chapter 4  Installation and Authorization 2     THE EASTWEST PLAY SYSTEM    Submitting license request    A progress bar appears next  The window briefly describes each  EINE step until the process finishes  If the Username and or Password  feed is Incorrect  or if the Authorization Code is either invalid or al   ready used in a prior authorization  you will be notified at this   time 
108. ything before ee  clicking on OK  would like to reboot later     Cancel    Note that if you are installing more than one library at this  time  you can wait until all libraries have been installed before performing the reboot   but you will not be able to run any library successfully until it gets done        Installing Large Libraries on a Windows Computer  If you want to install only a part of a large library  such as only the Yahama piano from  Quantum Leap Pianos   follow these steps     e When initially installing the Vir   sastrestures  tual Instrument  choose  GUS  Please select which features you would like to install     tom    when asked the type of    installation to do  Then select SEEEN Feature Description    VST 32 bit OL Finos B4 Bit Standalone  all the software components VST Bd bit  5 Authorization Wizard  you plan to install  for example  Bechatein Linear  Sta n d a   one RTAS VST an d E osendorferLibray This feature will be installed on the local hard  i 7   7   Steinway Library drive   the Authorization Wizard  and Sr  Yamaha Library    This feature frees up S426KB on pour hard  rive     Pace 64 bit Drivers    as many of the libraries as you   want to install during this ses    sion  The image at the right   Shows all the software compo                a  Wise Installation Wizard  A     nents  and only one of the four   Disk Cost     Reset     4 Back Next gt      Cancel      pianos  the Yamaha  selected        Hi mal       e When you re ready to install ano
    
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