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User Guide Programming Moving Lights

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1. Dimmer No Channel Order Attribute Pan Fine Tilt F ine CFun 1 Cue Data Type 15b 16b Home 50 50 54 52 53 S4 55 S56 S 58 Attribute Setup A fixture personality may have up to 64 attributes Most of the attributes have a name that describes the function to which they are assigned such as Tilt Gobo or Strobe Attributes are assigned to a category that describes their general function You can edit these assignments if you wish including attributes in one or more categories These categories allow you to select similar attributes across fixtures without having to select each individual channel within the fixtures Categories are selected using the Only command Position Attributes that control the direction of the beam Pan and Tilt Image Attributes that affect the shape of the beam Gobo FX etc e Color Attributes that color the beam Cyan Magenta Yellow Color etc Beam Attributes that affect the quality of the beam Intensity Strobe Zoom lris Focus etc e Other Typically used for speed and control channels Rttribute Int Pan Tilt Strobe Zoom Focus Iris Frost Lens Cyan Magen t Yellow Ciri Cir2 o odg RON Cat egory Beam Posit Posit Beam Beam Beam Beam Beam Beam Color Color Color Color Color Color Color 51 52 53 54 55 56 57 Programming Movi
2. Step 1 Record the cue see Record Cues page 15 or press Cue x where x is the cue number you want to select Step 2 Press Follow x Enter where x is the follow time Clear a follow time Step 1 Press Cue x where x is the cue number containing the follow time Step 2 Press Follow Clear This removes the follow time Note Follow is found on S5 Follow in Stage on Express facepanels Rate You can assign a rate to a cue or submaster A rate applies a multiplier to fade timing that either slows down or speeds up the playback of that cue or submaster A rate value of 100 equals the recorded time of the cue or submaster A rate of zero would stop the playback a rate of 2000 is the maximum rate causing the fastest playback You can add a rate value to a cue or submaster manually or you can apply arate to a cue or submaster as itis played back then update the rate to the cue or submaster Add a rate manually to a cue or submaster Step 1 Press Cue x to select the cue or Sub x to select the submaster where x is the cue or submaster number Step 2 Press S7 More Softkeys gt S5 Rate y Enter where y is the rate value between 0 2000 Clear a rate Step 1 Press Cue x where x is the cue number containing the link Step 2 Press S5 Rate Clear This removes the rate Multi Part Cues There are occasions where you want a single cue to be able to fade diff
3. Link to submasters You can also link a cue to a submaster Submaster links have two components sub bump on and sub bump off This allows you to fire a submaster automatically when you press Go Use sub bump on to fade in the submaster and sub bump off to fade out the submaster The submaster will fire as soon as you press Go unless you have entered a Follow time in the cue Link a cue to a submaster Step 1 Press Cue x where x is the cue you are linking the submaster to Step2 Press Link Sub y Enter where y is the submaster number to link to a sub bump on Link Sub y Enter where y is the submaster number to link to a sub bump off You can press the actual submaster bump button instead of entering the number Link Sub Sub Bump y Enter You still need to indicate or to indicate whether you want the submaster to turn on or off Clear a link You can only have one item linked to a single cue at a time If you have a cue linked to another cue and then link a macro to that same cue the cue link will be replaced with the macro link You can also clear a link completely Clearing a link does not clear any associated Follow time see Follow page 20 Clear a link Step 1 Press Cue x where x is the cue number containing the link Step 2 Press Link Clear This removes the link Tracking Tracking is an editing method that enables you to change c
4. Image S3 Color S4 Beam or S5 Other to select channels assigned to those categories If you press Only S6 Attribute where y is an attribute number you can limit your selection to one attribute Note See Attribute Setup page 5 for information on attributes and their categories Step 3 Press Focus Point z where z is the focus point number Channels will be captured at the level recorded in the focus point and the number z will be indicated below the level You can also set direct levels using the encoders or the At key You can use Only and S3 Solo to limit the channels you record into a focus point This is helpful if you want to create focus points for one attribute category like position without having to clear out all other channels Record a focus point using Only and S3 Solo Step 1 Press S8 Fixture x where x is the fixture number you want to select Use And Thru and Except to select multiple fixtures The fixture box will be displayed Step2 Press Only S1 Position to select the position channels of the fixture You can substitute S2 Image S3 Color S4 Beam or S5 Other to select channels assigned to those categories If you press Only S6 Attribute where y is an attribute number you can limit your selection to one attribute Step 3 Set levels Step 4 Press Record Focus Point y S3 Solo to record focus point y
5. Attribute x where x is the attribute number you want to select Step 2 Use the associated encoder to set a level or press At x where x is the level you want to set for that attribute Select Attributes by Category Each attribute is assigned by default to one of five categories Position Beam Image Color or None Often you may want to adjust or record all the attributes in a category Select all the attributes in an attribute category Step 1 Press S8 Fixture 7 Only S1 Position to select the position attributes You can substitute S2 Image 53 Color S4 Beam or 55 None for S1 Position to select other attribute categories Step 2 Use the associated encoder to set a level or press At x where x is the level you want to set for that attribute Emphasis Console v1 4 0 User Manual Focus Points Focus points are special groups that can be used to set levels in cues and submasters by reference When you set channels and fixtures to a focus point they will take their levels from those recorded in the focus point If you make changes to a focus point any channels in a cue or submaster with a reference to that focus point will play back with the new levels This is very useful for pan and tilt of moving lights If you are touring a show or if the final placement of furniture on your set is not determined you can create a focus point for each of your focus positions When you wr
6. all the channels recorded in that cue are selected and their recorded levels can be recalled proportionally You can also use Group Cue with Only to selectively recall levels for selected channels or fixtures from recorded cues Note Cues containing an effect or subroutine cannot be used as groups Use a cue as a group Step 1 Press Group Cue x where x is the cue number you would like to use as a group This will select all the channels recorded in that cue Step 2 Press At y where y is the proportional level or use the level wheel trackpad Use Full to recall the recorded levels in the cue Use Group Cue with Only Step 1 Select channels or fixtures Step 2 Press Only Group Cue x where x is the recorded cue containing the levels you want to recall Step 3 Press Full to recall the levels as recorded in cue x Use the level wheel trackpad or At to recall proportional levels Note Group Cue will not capture channels that have a zero level in the grouped cue This is important to remember if you are using Group Cue to bring levels to a fixture that is not in it s home or zero position If you are using Group Cue to extract color mixing levels you can fool the console by setting unused color channels to 196 Emphasis Console v1 4 0 User Manual Time Functions Cues and submasters can fade levels in time In a cue you can establish upfade downfade wait and foll
7. names and default categories Emphasis Attribute Category Int ensity Pan Tilt Strobe Zoom Focus Iris Frost Lens 0 Cyan 1 Magenta 12 Yellow 13 CIr1 14 Clr2 15 CIr3 16 CTO Beam Position Beam Beam Beam Beam Beam Beam Color Color Color Color Color Color 53 Macro1 Other Fur 34 FosSpd Position 35 FocFun 36 37 Spa CFuni 39 24 FX1 25 FX2 Image Image Beam Position Position Color Color Color Color 40 CFun3 Color 41 CFun4 Color 26 FX3 Image 42 GSpd1 Image 58 Fram2B Beam 27 FxRot1 Image 43 GSpd2 Image 59 Fram3A Beam 28 FxRot2 Image 44 GSpd3 Image 60 Fram3B Beam 29 FxRot3 Image 45 GFun1 Image 61 Fram4A Beam 30 MSpd 31 MFun 32 IntSpd Other Other Beam 46 GFun2 Image 47 GFun3 Image 48 GFun4 Image 62 Fram4B Beam 63 FramRot mage 64 Spin Encoder Setup You control moving light attributes through the Fixture Box This display has six pages and shows up to nine attributes per page Each attribute is assigned to an encoder which is a physical device on Expression Insight 3 facepanels Expression 2x style facepanels can use an MLM Moving Light Module to control moving lights Express facepanels and Expression Insight 2x facepanels without an MLM access the attributes using the arrow keys and the trackpad or level wheel You can also assign attributes to an external poi
8. not want to record it at that level in your cues use the Except or Solo commands or the Park command Link Functions There are times when you want cues to play back out of numerical order or you may want other things to happen when a cue is played back You can use the Link function to change the order of the cue list without having to re record all your cues and to link cues to submaster bumps and macros You can enter links in Stage Blind Fader and Cue List displays When you link a cue to another cue you change the playback order of your cue list For example you have a cue list of five cues numbered 1 5 and you link cue 1 to cue 5 When you play back cue 1 cue 5 becomes the next cue skipping over cues 2 4 By linking cues in both directions you can create link loops Ina link loop pressing Go will keep you within the loop Link a cue to another cue Step 1 Press Cue x where x is the first cue to play back Step 2 Press Link Cue y Enter where y is the cue to jump to in the cue list Link to macros You can link a cue to a macro A macro is a recorded series of commands The macro will fire as soon as you press Go unless you have entered a Follow time in the cue see Follow page 20 Link a cue to a macro Step 1 Press Cue x where x is the cue you are linking the macro to Step 2 Press Link Enter Macro y Enter where y is the macro number Programming Moving Lights 15
9. to record into a part Use this chart to find attribute numbers Attribute names and default categories Expression v3 1 page 6 Press Record Part 2 Enter to record part 2 Repeat steps above to add parts for a pan tilt move and a zoom change When done play back cue 501 then press Go to play back cue 502 Watch as all the parts play back Did the cue play back as you expected it to What if anything was missing Press Blind S2 Cue List to view the Cue List display If necessary press 55 Next Page to view your part cue Add Wait times to each part of your part cue Play back cues 501 then 502 again and watch how it plays back differently Adjust the wait times again making some wait times shorter than it takes the previous part to complete How does this change the playback 29 Subroutines Subroutines are to cues as effects are to channels In an effect you assign channels to steps and the effect runs the channels up and down based on settings assigned to each step This is how you can create chases and other effects just with intensity channels Subroutines place whole cues in each step and play back the cues according to settings assigned to each step There are also special step styles like Loop and Bounce that can create effect like playback of cues Subroutines are the best way to create complex effects for moving lights on Express and Expression consoles Exercise Create a subroutine for a p
10. with levels for the selected attribute s only Emphasis Console v1 4 0 User Manual Groups If you find yourself selecting the same groupings of channels over and over or you always want to set levels for certain channels proportionally relative to each other you can record those channels with levels to a group A group is a simple way to select multiple channels with minimal key presses You can also use recorded cues and submasters as groups Record a group Step 1 Select channels or fixtures Step 2 Set levels Step 3 Press Record Group x Enter where x is the group number Recall a group e Press Group x Full where x is the group number to recall the group as it was recorded Press Group x At y where x is the group number and y is a level to recall the group at a proportional level For example you recorded the channels in group 1 at full When you recall Group 1 At 7 5 all the channels in group 1 will be set to 75 If the channels were recorded into group 1 at 8096 that same syntax would set the group 1 channels to 60 75 of 80 Recall groups using Only Step 1 Press Group x to select the first group You can use And and Thru to select multiple groups Step 2 Press Only Group y to select only the channels that are common to groups x and y E Programming Moving Lights 13 Recording Cues Cue Types In general when you play back cues y
11. Programming Moving Lights User Guide Copyright Electronic Theatre Controls Inc All Rights reserved Product information and specifications subject to change Rev A Released June 2004 ETC Emphasis Expression Insight Imagine Focus Express Unison Obsession 11 ETCNet2 EDMX Source Four Revolution Sensor and WYSILink are either registered trademarks or trademarks of Electronic Theatre Controls Inc in the United States and other countries The name WYSIWYG is a trademark of CAST Lighting Limited Microsoft and Windows are registered trademarks of Microsoft Corporation in the United States and other countries All other trademarks both marked and not marked are the property of their respective owners Table of Contents Programming Moving Lights Course 2 Overview of functionality and a definition of terms 2 EXCISE Si gt T 2 Emphasis and Moving Lights 2 Patching ML 3 Moving Light Control 0 eee 9 Select a Fixture Attribute 10 Select Attributes by Category 10 Focus POMS oe EE MURAT ae ee d 11 Only and SOO case Made tu tete 12 eee 13 Recording CUES RE AR
12. Stage or Blind The advantage of working in Stage is that you can see the look of each effect step as it is created An effect is made up of channels at levels in steps Steps are played back in the effect at a given rate and in a given direction Typically effects will loop their steps so that they can play continuously In Blind effect steps can be randomized and can be assigned other attributes that affect their playback Create an effect in Stage Step 1 Press Stage Step2 Press Cue x Type 3 to set cue x to the effect type The attribute bar will indicate that the cue is now an effect Cue Step Time In Dwell Out Lo gu 0 2 C 0 0 Step 3 Select channels You can select channels fixtures groups or focus points Step 4 Set levels If a channel references a focus point for its level the level will update when the focus point is changed Step 5 Press Record Enter Active channels will be recorded to step 1 of the effect Step 6 Repeat steps 3 5 making sure that only the channels you want to include in a step are active Each time you press Record Enter the next consecutive step will be recorded Note Ifyou want to record steps out of order press S7 More Softkeys gt S8 Step to select the step you want to record Programming Moving Lights 17 Using Cues as Groups Recorded cues can be used for channel selection and level setting just like groups When you use the Group Cue command
13. after the pan tilt move is complete 5 seconds of intensity fade up 5 seconds of pan tilt move 10 seconds of waiting for step 3 to start The total fade time of the cue is 12 seconds Luckily the console figures out a lot of this timing for you it s not nearly as hard as it seems Exercise Write a part cue for a fixture transition In this exercise you will write a mark cue then a part cue to perform a more complex transition for your fixture Write a part cue for a fixture transition Step 1 Write a cue with your fixture pointing at the floor in the color of your choice small zoom and smallest iris and intensity out Record this as cue 501 Step 2 Turn the fixture s intensity to full Step 3 Press S8 Fixture 1 Only 56 Attribute n to select an individual attribute of a fixture to record into a part Use this chart to find attribute numbers Attribute names and default categories Expression v3 1 page 6 51 Position S2 Image S3 Color S4 Beam or S5 Other to select an entire category s worth of attributes to record into a part Step4 Press Record Cue 5 0 2 Part 1 Enter to record part 1 of cue 502 Step 5 Open the fixture s iris Step 6 Press 58 Fixture 1 Only Emphasis Console v1 4 0 User Manual E Exercises Step 7 Step 8 Step 9 Step 10 Step 11 Step 12 Step 13 56 Attribute n to select an individual attribute of a fixture
14. an tilt effect In this exercise you ll create some cues and then create a subroutine containing those cues to make a movement chase Step 1 Step 2 Step 3 Step 4 Step 5 Step 6 Step 7 Step 8 Step 9 Step 10 30 Create three cues 301 303 in which the fixture is placed at three different positions These could be three positions on the wall three positions on the floor or combinations of those Try not to annoy those around you too much Press Blind to enter the Blind display Press Cue 4 0 1 to display the unrecorded cue 401 Press Type 4 to set cue 401 to the Subroutine type The display will change from the channel view to the subroutine view Press 1 Step 1 Thru 4 Enter to create four steps Press 3 0 1 Thru 3 0 3 Enter to place cues 301 303 automatically in steps 1 3 Press 51 Step 4 to select step 4 Press S8 Style 1 Enter Enter to set step 4 to a Loop style Press Record Enter to record this subroutine as cue 401 Playback cue 401 You should see your three position cues running in a loop creating a pan tilt effect You can play with the settings on each step to change the behavior of the subroutine Try shortening the follow times on each step to slightly less than the cue fade times Change step 4 to different styles and see what happens Edit the cues 301 303 to change other parameters as well and then play back the subroutine
15. cue 401 Emphasis Console v1 4 0 User Manual Americas m 3031 Pleasant View Road 620979 Middleton Wisconsin 53562 0979 USA Tel 1 608 831 4116 m 800 688 4116 m Fax 1 608 836 1736 800 555 8912 Europe m Unit 5 Victoria Industrial Estate Victoria Road London W3 6UU UK m Tel 44 0 20 8896 1000 m Fax 44 0 20 8896 2000 Asia m Room 605 606 Tower Ill Enterprise Square 9 Sheung Yuet Road Kowloon Bay Kowloon Hong Kong Tel 852 2799 1220 m Fax 852 2799 9325 Web www etcconnect com m Email US mail etcconnect com m UK mail etceurope com m Asia mail etcasia com Service service etcconnect com m Toll free 800 775 4382 Comments about this document techcomm etcconnect com z Workshop 2004 m Rev A Released 06 2004 Copyright 2004 Electronic Theatre Controls Inc All Rights Reserved Product information and specifications subject to change
16. e Programming Moving Lights 9 Control fixtures with the arrow keys Express amp Expression Insight 2x without MLM Step 1 Press S8 Fixture x where x is the fixture number you want to select Use And Thru and Except to select multiple fixtures The fixture box will be displayed Step 2 Press Focus Point Enter to prepare the fixture for control Step 3 Press up and down arrow keys or to move from one encoder page to the next Step 4 Press left and right arrow keys or 7 to move to the attribute you want to change Step 5 Use the trackpad or level wheel to adjust the attribute level Step 6 Repeat steps 2 through 4 until you have completed all the changes you want to make Select a Fixture Attribute Your console supports up to 64 fixture attributes These attributes are numbered 1 64 Though you can directly change attribute levels directly using the encoders you may select a particular attribute by selecting its number When selecting an attribute by its number the attribute is highlighted in the Fixture Box The steps to follow to select a fixture attribute are illustrated below View the attribute numbers Step 1 Press Setup 1 5 Enter to view the Moving Light Functions menu Step 2 Press 3 Enter to view the Attribute Setup display All attributes have a number associated with them Select a fixture attribute Step 1 Press S8 Fixture 7 Only S6
17. e moving light functionality We ll demonstrate how these features save time and we ll answer questions you might have regarding the day s topics or programming challenges you have faced Dynamic Patch Expanded Encoder Setup Options Move Before Bright MBB Dynamic Effects Emphasis Console v1 4 0 User Manual Patching ML Fixtures Use the Fixture Patch display to patch one or more ML fixtures at a time When you patch multiple fixtures at once Start Channels and DMX512 Start addresses will auto increment to the next available address Note that resulting Intensity Channels are identified in the table Moving lights are selected by fixture number for control Fixture Label Humber 1 Cuberlight 1 Cuber ight 51 52 33 54 55 56 S 58 Patch moving light fixtures Step 1 Press Setup 1 5 Enter to view the Moving Light Functions menu Step 2 Press 2 Enter to view the moving light Fixture Patch display Note Youcanalso access the Fixture Patch from the Patch display Press S8 Fixture Patch in the Patch display to switch over to the Fixture Patch Step 3 Press S1 Select Fixture 7 Enter to select the fixture number you want to patch You can patch multiple fixtures at one time by pressing S1 Select Fixture Thru Enter Step 4 If you have an alphanumeric keyboard connected to your console you can type labels for selected fixtures When done with the label press Enter Step 5 Pre
18. ee 14 Cue Types oo ae Oe Shae ae Bd EEA Se Rara 14 Record Cues wis esau ed aa ene ded Bake gh ab e ved 15 Link 15 Tracking eror EUR EVA 16 Stage Effects e Ene RO eee aa uL RR Ap CR EE 17 Using Cues as Groups 18 TAME FUnctlons 2 gate Rene Eee AR OR a ae 19 CUBS ee AE ee ee os 19 Dec PP 22 EXGICISGS tiie cae cand OUR 23 Creating and Using Focus Points 24 Preset or mark Fixtures for Smooth Transitions 26 The General Idea 26 Part ice eruere a E dao UA M UH ARE RR 28 SUBMOULINGS Jule Res RR RR Ur REDE d RR 30 i Table of Contents Sensor Dimming System User Manual Programming Moving Lights This guide contains information gathered from the Expression 3 Insight 3 and Emphasis User Manuals This information is provided as a guide to the concepts to be covered and the exercises to be completed in the Workshop 2004 class Programming Moving Lights You may choose to keep this guide with you when preparing for demos of the Source Four Revolution E Programming Moving Lights 1 Course Schedule This guide provides an overview of the core concepts of controlli
19. erent channels in different times This can be accomplished with a part cue A cue can be split into up to eight parts each of which contains discrete channels a channel can only move in a single part of a cue and discrete fade times For example as an actor walks across the stage you would like channels 1 5 to fade out as he crosses from stage left to stage right You do not want the channels to fade out together you would rather have each channel fade out as the actor leaves the area that channel is lighting You can accomplish this either by writing five cues one for each light and playing back each cue manually or with follow times or you can write this transition as a part cue The advantage of a part cue is that it is stored as a single cue number in the cue list You can create part cues from scratch or you can convert an existing cue into a part cue Emphasis Console v1 4 0 User Manual Note Partis found on S7 More Softkeys S1 Part in Stage on Express facepanels Write a part cue Step 1 Step 2 Step 3 Step 4 Step 5 Step 6 Select channels Set levels Press Record Cue x Part y Enter to record captured channels into part y of cue x you do not have to start with part 1 you can record parts in any order If you want to change the fade times for the part press Time x Enter y Enter where x is the upfade time and lt y gt is the downfade time if differe
20. ess Record Cue 1 0 2 9 to create the mark preset cue Play back cue 102 then press Go to play back each of the next three cues Watch what happens The fixture should fade out in place cue 102 1 move to it s new position while the intensity is out 102 9 then fade up cue 103 27 Part Cues Part cues can be used to apply different time values to fixtures or fixture attributes within a single cue A cue part is defined as channels recorded to levels and given a part assignment with its own fade and wait timing For example let s say you want a fixture to fade up in place from zero to full and when it has reached 50 intensity you want it to start moving to a new position Once it has reached it s new position you want it to change color You could do this with three cues or you can use one cue with three parts Part 1 contains the intensity level and the time you want the fade to take let s say 10 seconds Part 2 contains the pan ant tilt levels and the fade time you want them to take let s say 5 seconds Also part 2 contains a Wait time of 5 seconds this Wait time will cause part 2 to execute 5 seconds after you ve hit Go which corresponds to half of the intensity fade or 50 Part 3 contains the color change and the fade time for that change let s say 2 seconds and a Wait time of 10 seconds which equals the total time elapsed to complete steps 1 and 2 This will cause step 3 to execute right
21. hannel levels through consecutive cues Tracking is a powerful tool that should be used with care as it can make sweeping changes in your show with only a few key presses When you have channel levels that stay the same through a series of consecutive cues those levels are said to track through those cues shaded cells in the table below show tracking channels Track recording will change the whole series of cues in one record action A track record stops changing cues when the tracked channel s level moves to a different level the channel is blocked or a block or allfade cue is encountered see Cue Types page 14 s po Note Ifyou use Track and have blackout cues in your show make them allfade cues This will keep channels from unintentionally tracking through your blackouts Emphasis Console v1 4 0 User Manual Track Record Track will modify tracking levels in cues in a forward direction in the cue list Changes made to cue 3 with a Track record will affect the cue list as shown below in bold levels Track changes forward through the cue list Step 1 Step 2 Step 3 Select channels Set levels Press Track x Enter where x is the cue number you want to track from Changes will be made to all channels that remain at the same level from the source cue forward through the cue list until a move channel block or allfade cue is encountered Stage Effects Effect cues can be created in
22. ite your cues with reference to these focus points and the furniture placement gets changed you can simply refocus your lights and update the focus points with new pan and tilt values and all your cues will play back using that new focus information Note Focus points can store data for any channel in your show not just fixtures or pan and tilt data Record a focus point Step 1 Select channels or fixtures Step 2 Set levels Step 3 dun Record Focus Point x Enter where x is the number of the focus point Recall a focus point for selected channels Step 1 Select channels or fixtures Step 2 Press Focus Point x where x is the focus point number Channels will be captured at the level recorded in the focus point and the focus point s number x will be indicated below the level Use focus points as selection groups Step 1 Press Focus Point x where x is the number of the focus point you want to use to select channels Step2 Press At y where y is a proportional level or use the level wheel trackpad When you do this you are using the focus point like it is a group No reference to recorded levels is created or maintained Direct levels are recorded in any subsequent record command Focus Point y Enter where y is the focus point you want to reference to This could be the same as the focus point you used in step 1 if you wanted to look at the entire focus point on
23. lect multiple fixtures Only S4 Only for Express then ALL categories that you need choose from 91 Position S2 Image S3 Color S4 Beam S5 Other Press Enter Play back cue 101 then press Go to play back each of the next three cues Watch what happens The fixture should fade out in place cue 101 1 move to it s new position while the intensity is out 101 9 then fade up cue 102 Create a transition using Only and Group Cue In this exercise you will create a transition between cues 102 and 103 using Only and Group Cue Preset fixtures while in the mark cue using Only and Group Cue Step 1 Step 2 Step 3 Step 4 Step 5 Step 6 Step 7 Step 8 Exercises Play back cue 102 Select the fixture and take it s intensity to zero Record cue 102 1 While in the state where you want the fixtures to mark in this case identical to cue 102 1 press S8 Fixture n to select the fixture you want to extract the data from Use And Thru and Except to select multiple fixtures Press Only Group Cue 1 0 3 the end state cue number Full to bring the end state for the fixture s into the mark cue Press S8 Fixture n At 0 0 to take the fixture intensities out It s important to re select the fixtures because if you just press At 0 0 all the attributes currently selected in step 3 will go to zero not what you wanted to do Pr
24. ng Lights Change attribute category assignments Note Step 1 Press Setup 1 1 Enter to access the Moving Light Functions menu Step 2 Press 3 Enter to display the Attribute Setup Step 3 Press 51 Select Attribute x S2 Category where x is the attribute number Step 4 Press the following to toggle the category assignment 1 for Position 2 for Image 3 for Color 4 for Beam 5 for Other Step 5 When you have completed your adjustments press Enter To return all attributes to their default settings press S7 Reset Defaults Enter Attribute names and default categories Expression v3 1 Attribute Category Int ensity Pan Tilt Color Color2 Cyan Magenta Yellow Gobo 0 GoboRo 1 Gobo2 2 Gobo2R 3 F X 14 F X Ro 15 Prism 16 Strobe Beam Position Color Color Color Color Color Image Image Image Image Image Image Beam Beam Attribute Category Attribute Category Attribute Category 17 Zoom Beam Position 18 Focus Beam 34 Contrl None 50 User15 None 39 Macro 20 Frost 24 Beam1b Beam Beam 40 Resrv5 41 Resrvd 42 44 30 Beam4b Beam 46 LensWI 31 BeamRo Beam None None None None None Beam 60 User5 None 62 User3 None 47 ChkSum None 63 User2 None 32 Speed None 48 User17 None 64 User1 None Emphasis Console v1 4 0 User Manual Attribute
25. ng moving lights from an Express or Expression 3 Insight 3 console These concepts are also valid when using these consoles as an Emphasis Facepanel in the Emphasis Control System Our goal is to get you comfortable working with moving lights on these consoles so that you fell comfortable providing Source Four Revolution demonstrations as well as demonstrations of the moving light features of Express Expression and Emphasis Overview of functionality and a definition of terms Patch urs Conventional versus ML What s a Personality Can make my own canarias es Overview of attribute categories and encoder setup Group and Only Why these are your best friends Solo and Only Why these are your best friends too Focus Points Why these are useful how to record them how to use them Subroutines Why these are invaluable with moving lights Exercises This guide contains a number of exercises we will use during this class We may not complete them all in the available time but you can do them on your own time to practice or to refresh your memory of the procedures before a demo Focus Points and general ML tips Preset or mark a light for a smooth transition Use Part Cues to apply different timing to various attributes within a single cue number Use subroutines to create complex ML effects Emphasis and Moving Lights The Emphasis Control System provides a number of features that improv
26. nsitions from cue to cue If you want a moving light to appear in one position this can include pan tilt color gobo zoom and other settings and then fade out and magically fade up in an entirely different position you will need to think about HOW that light is going to get from place to place without scrolling through colors and gobos as it fades out or swinging across the stage as it fades up In Expression or Express consoles you will need to create the mark cue on your own This is not difficult but it does require that you think before you cue Note In Emphasis v1 7 1 a feature was released called Move Before Bright MBB that automates this process eliminating the need for manually programmed mark cues The G How you number the cues that perform these presets or mark cues is a matter of personal choice In this guide you ll see one option using point cues for internal or non show cues cues that might most often be executed by a follow time Whatever method you choose to use be consistent This will help you to see the structure of your cue list and know when fixtures are marking or presetting for future cues eneral Idea Create a cue from which to start in Cue 1 Create a cue that will be your final state Cue 2 e While in cue 1 create a cue cue 1 1 that fades out those ML s that are going to change attributes in cue 2 Create a cue 1 9 that is identical to cue 1 1 excep
27. nt from the upfade time for the part Press Wait x Enter where x is the desired wait time Wait time on a part delays the start of the part counting from the Go press Do not enter wait times if you want all parts to play with the Go press Repeat steps 1 3 until you have recorded all the parts you need in this cue You do not need to continue to enter the cue number just the part number for each subsequent part E Programming Moving Lights 21 22 Notes Emphasis Console v1 4 0 User Manual Exercises Use the following exercises to introduce yourself to the features of Express and Expression that facilitate the use of moving lights in a show These procedures are valid for Expression v3 1 software and for Emphasis software Emphasis takes these features to new levels however and improves the programmer s experience with time savers and advanced effect and playback capabilities This chapter contains the following sections e Creating and Using Focus Points 24 e Preset or mark Fixtures for Smooth Transitions 26 Part CUBS DPF 28 Subroutines ss ccc ieee ease eee eee eee ee ane 30 E Exercises 23 Creating and Using Focus Points Focus Points are extremely useful tools for programming moving lights and for programming fixture accessories like color scrollers or gobo changers Focus Points are groups of channels recorded at specific levels that are then referenced b
28. nting device such as a trackball using the TX and TY encoders Encoders are assigned to 44 of the 64 available attributes by default It is possible depending on the fixtures you have patched for attributes to end up spread across multiple pages of encoders You can change the placement of the attributes within the Fixture Box by modifying the Encoder Setup 31 52 53 54 55 56 S 58 E Programming Moving Lights Change encoder assignments by attribute Step 1 Press Setup 1 1 Enter to access the Moving Light Functions menu Step 2 Press 4 Enter to display the Encoder Setup Step 3 Press S1 Select Encoder x S2 Page y S3 Attribute where x is the encoder number and y is the page number Step 4 Press and to scroll through the available attributes until you find the one you want to assign You can also enter the attribute number directly Step 5 Press Enter to assign the attribute to the selected encoder Step 6 Repeat steps through 5 to assign more attributes to encoders You can use the arrow keys to move from encoder to encoder and from page to page Note Each attribute may appear on multiple pages but an attribute may only appear once on any given encoder page Change attribute assignments automatically Step 1 Press Setup 1 1 Enter to access the Moving Light Functions menu Step 2 Press 4 Enter to display the Encoder Setup Step 3 Press 56 Au
29. oom 1 Small Beam Only Zoom 2 Medium Beam Only Zoom Large Beam Only Note Focus Points for Pan and Tilt should be created starting from the Home position Also in general it is best practice to Tilt fixtures first in the direction they will most often travel then Pan them into position This will help to ensure smooth transitions from position to position and will help to eliminate flips where a fixture swings in entirely the wrong direction to get to it s next spot Once a flip is programmed into a show it can be very difficult to get it out again Exercise Recall Focus Points Using your Focus Points create the following cues e 101 Fixture on the wall in blue in a gobo of your choice medium zoom e Cue 102 Fixture on the floor in green in a small zoom with soft edge e Cue 103 Fixture on the Ceiling large zoom gobo of your choice in pink 24 Emphasis Console v1 4 0 User Manual Exercise Update a Focus Point Update the following Focus Points as described and then play back the cues you wrote in the previous exercise Note how the cues have changed Change the position of the wall Focus Point to the opposite wall Change the green Focus Point to lavender Change the large zoom Focus Point to small zoom E Exercises 25 26 Preset or mark Fixtures for Smooth Transitions The most time consuming aspect of programming moving lights can be creating the tra
30. ou are simply fading one stage look into another There are five cue types that can affect how cues play back or how cues are edited Crossfade In a crossfade cue channels that are moving to a higher level will fade in the upfade time and channels that are moving to a lower level will fade in the downfade time Channels may be tracked through crossfade cues Allfade Allfade cues force all unused channels to move to zero and create move instructions for all tracking channels in the cue This cue type will stop a track record from changing levels in subsequent cues see Tracking page 16 This is a useful cue type to use at the end of scenes or acts An allfade cue also clears the other fader pair when played back Block A block cue forces all LTP channels to fade to completion in background cue timing and then runs in a physical fader like any other cue Use block cues to end effects running in the background without having to use the 53 Background Overrides command Effect Instead of simply fading from one stage look to another an effect cue runs a dynamic series of steps at a given rate Each step contains channels or groups at levels An example of a simple effect is a chase where lights turn on and off in sequence Complex effects can be made as well to emulate lightning or fire or reflections off water for example Effects can also be used with moving lights See Stage Effects page 17 for information on creating effect c
31. ovement look more like tilt and vice versa If you do not want to swap the pan and tilt attributes press Enter to skip this setting Step 10 The Flip setting inverts the movement of pan and or tilt movement for a fixture Press Enter to skip or 1 Enter to flip the pan movement Press Enter to skip or 1 Enter to flip the tilt movement Flip is useful when the hanging position of a fixture causes the pan or tilt of a fixture to move opposite other fixtures such as when moving mirror fixtures are hung head to head Personality Setup You can view personalities in your show in this display As you insert fixtures their personalities are added to this list Person Personal i tu Hum Personalitu Hum ersona Li Personal itu 51 52 33 34 55 56 57 58 Select a personality number and press S3 View Personality to display the names of the parameters for encoder assignments as well as 16 Bit channels independent channels LTP channels and settings for the home position The home position is the placement of the fixture after it has calibrated and it is ready to be used in the show Adding Personalities You can write personalities for fixtures on your own using the Expression Personality Editor provided with Expression Off Line The guide for using this application is included with your course materials and is installed along with the application when you install Expression Off Line Emphasis Console v1 4 0 User Manual
32. ow times Submasters can be assigned up dwell and down times Both cues and submasters can be modified by rate which applies a multiplier to the recorded fade times either speeding up or slowing down the playback Use the following guidelines when entering time values in Emphasis Times can range from 0 1 seconds to 99 59 minutes Zero timing is also available Use a decimal point for times less than one second 0 1 0 9 second e Two digit entries are calculated in seconds 42 242 seconds 90 1 minute 30 seconds e Three and four digit entries are calculated in minutes and seconds 330 3 minutes 30 seconds 1075211 minutes 15 seconds Cues Cue timing is assigned as an upfade time and a downfade time Upfade time is the amount of time it takes channels at a lower level to fade to their new higher level when a cue plays back Downfade time is the amount of time it takes channels at a higher level to fade to their new lower level when a cue plays back These times may be the same or they can be different known as a split fade The timing a channel follows is determined solely by the level the channel is at when the cue is played back You will only see the effect of timing during the transition from one cue to another Assign fade time to a cue Step 1 Record the cue see Record Cues page 15 or press Cue x where x is the cue number you want to select Step 2 Press Time x Enter where x is the upfade time S
33. ss Enter to set the personality number or use and to scroll through the available personalities If you do not know the personality number press S8 Return 1 Enter to view the Personality Setup display Press S8 Return 2 Enter to return to the Fixture Patch display Note fyour fixture is not listed there may be a personality already built and available for download at http www etcconnect com service service xprmn pers asp You can build a profile using the Expression Personality Editor that came with your console If you do not have the Expression Personality Editor you can download it at http www etcconnect com service service offline software asp 10 Step 6 Press Enter to set the start channel of the first or only selected fixture This value cannot be patched to another fixture Programming Moving Lights 3 Step 7 Specify the DMX512 Start address by pressing Enter Enter where the first number entered is 1 2 or 3 to set the output port and the second number is 1 512 for the DMX512 Start address for the first or only selected fixture Step 8 If the fixture requires a remote dimmer press Enter where the number is the DMX512 address for that dimmer If there is no remote dimmer press Enter to skip over this column Step 9 Press 1 Enter to swap the pan and tilt attributes on a fixture This is useful when the hanging position of a fixture makes the pan m
34. stage for example Or you can use the focus point in step 1 as a selection tool and the focus point here as a level setting tool Programming Moving Lights 11 Only and Solo The Only and S3 Solo functions can be used with fixtures to limit selections and record commands to the attribute categories This is useful if you only want to set the color channels of a fixture to a focus point or if you only want to record position channels to a focus point for example You can also use S3 Solo to step through your fixtures adjusting them individually then return to the whole stage look Note Only is found on S4 Only in Stage Blind and Fader on Express facepanels Select and adjust fixtures using S3 Solo Step 1 Press S8 Fixture x S7 More Softkeys gt S3 Solo to select fixture x and force all other intensities temporarily to zero Step 2 Adjust fixture x Step 3 Press to select the next fixture or to select the previous fixture Step 4 Repeat steps 2 and 3 until you have completed making your adjustments Step 5 Press S3 Solo to return to the full stage look Select fixture attributes using Only Step 1 Press S8 Fixture x where x is the fixture number you want to select Use And Thru and Except to select multiple fixtures The fixture box will be displayed Step 2 Press Only S1 Position to select the position channels of the fixture You can substitute S2
35. t the fixtures are in place for cue 2 without any intensity Should look like this Start cue OA tc Fade out Rr ER Marking cue duplicate of cue 1 1 with fixtures in position for cue 2 this may be executed as a follow on cue 1 1 idera Final state As you are programming you can build the marks in working forwards instead of backwards as described above You just need to know where the fixtures are going to move to before you write the end state cue cue 2 above Move the fixtures into position after writing the fade out cue and remember to put their intensity at zero to create the mark When working with Emphasis you can let MBB do the work or you can turn off MBB and make the preset manually Emphasis Console v1 4 0 User Manual Exercise Create a transition using Update You have already recorded cues 101 102 and 103 In this exercise you will create a transition between cues 101 and 102 using the Update command Steps for creating mark cues for fixtures using Update Step 1 Step 2 Step 3 Step 4 Step 5 Step 6 Step 7 Step 8 Step 9 Step 10 Exercise Play back cue 101 Select the fixture and take it s intensity to zero Record cue 101 1 Record cue 101 9 Play back cue 102 Press S2 Update Cue 1 0 1 9 the mark cue number S8 Fixture n fixtures to extract info from use And Thru and Except to se
36. tep 3 Press lt y gt Enter where y is the downfade time if it is different from the upfade time Wait Wait timing delays the upfade or downfade of a cue You can only apply one wait time on a cue to either the upfade or downfade not both Upfade waits are indicated by an up arrow t beside the wait time and downfade waits are indicated by a down arrow Assign wait time to a cue Step 1 Record the cue see Record Cues page 15 or press Cue x where x is the cue number you want to select Step 2 Press Wait x Enter where x is the upfade wait time To enter a downfade wait time press Wait Wait x Enter where x is the downfade wait time Step 3 Press Enter Clear a wait time Step 1 Press Cue x where x is the cue number containing the wait time Step 2 Press Wait Clear This removes the wait time Programming Moving Lights 19 20 Follow Follow timing is used to trigger cues automatically or to delay the activation of submasters and macros linked to cues When a follow time is attached to a cue with no linked submaster or macro the next cue or a linked cue will automatically play back when the follow time completes Follow times start their countdown from the moment you press Go When a follow time is attached to a cue with a linked submaster or macro the activation of the submaster or macro is delayed until the follow time completes Assign follow time to a cue
37. the level wheel When you have fixtures patched in your show they will appear in the console displays as channels surrounded by a gray bar As you select fixtures their available attributes and encoder assignments are displayed in the fixture box You can set levels for channels within a fixture by direct selection as well 05 006 07 08 09 10 011 12 13 15 016 17 18 19 20 021 22 23 2 Fixture 026 27 28 29 30 031 32 33 34 35 036 3 38 39 40 041 42 43 45 046 channels 79 80 081 82 83 8 87 88 89 90 091 92 93 94 95 096 97 05 106 07 08 09 10 111 12 13 45 116 17 18 19 20 121 22 23 2 Fixture 1 Fixture Box ive ER C ME Device Type Up Dow Wait Link Follow Rate Label 5 51 52 EE S4 55 56 5 5 soer IA ps ru e Encoder assignment Fixture attribute 16 Bit data Current page Control fixtures using the encoders Expression Insight 3 or 2x with MLM Step 1 Press S8 Fixture x where x is the fixture number you want to select Use And Thru and Except to select multiple fixtures The fixture box will be displayed Step 2 Press the page keys to move from one encoder page to the next Step 3 Spin the encoder corresponding to the attribute you want to change Attributes assigned to TX and TY are controlled by a serial trackball or other pointing device connected to the Facepanel or MLM Step 4 Repeat steps 2 and until you have completed all the changes you want to mak
38. toload Encoders Step 4 Press Enter to confirm or Clear to cancel the command Pressing Enter will place only the attributes for patched fixtures on the encoders and will start assignments at encoder 1 on page 1 filling encoders as necessary to accommodate all the patched attributes Note Autoload Encoders is also available on S3 Autoload Encoders in the Fixture Patch Display Reset encoder assignment defaults Step 1 Press Setup 1 1 Enter to access the Moving Light Functions menu Step 2 Press 4 Enter to display the Encoder Setup Step 1 Press S7 Reset Defaults Step 2 Press Enter to confirm or Clear to cancel the command Pressing Enter will restore the default encoder assignments Emphasis Console v1 4 0 User Manual Moving Light Control Moving lights require multiple control channels to control all their attributes Collectively these channels are called a fixture Fixtures are patched using personalities that automatically match up their control channels to attributes and categories Expression and Insight facepanels have encoders for easily controlling the attributes of fixtures See Attribute Setup 5 and Encoder Setup page 7 for information on setting up fixture attributes and encoders Note Youcan access fixture attributes using the trackpad and arrow keys on Express facepanels On Expression Insight 2x facepanels without the MLM use the arrow keys and
39. ues Subroutine Subroutine cues are like effects but instead of using channels and groups as the base element subroutines use cues In a sense a subroutine is a cue list of its own that can run as an automated loop or can wait for a manual go for each step Subroutines are very useful for creating complex moving light effects Emphasis Console v1 4 0 User Manual Record Cues There are two basic recording functions Record and Track The Record function saves all channels at their Stage levels in the cue group or submaster you specify When you use Record for cues only the cue you specify is affected Track on the other hand can make changes across a series of cues see Tracking page 16 Record cues Step 1 Select channels or fixtures Step 2 Set levels Step 3 Press Record Cue x Enter where x is the target cue number If the target cue number has already been recorded a Cue Recorded message will blink on the stage display If you choose to record to a used number the new look will overwrite the old look Note Remember that the Record function will store all Stage levels in the cue group or submaster you specify Make sure that you have cleared all unwanted channels before recording your cues Stray channel levels may come from captured channels active submasters cues in the fader pairs or channels in the background If you need to leave a channel or dimmer at a level but you do
40. y cues When you place a channel or fixture at a Focus Point the level s for those channels or fixtures are generated by those recorded in the Focus Point The number of the referenced Focus Point appears beneath the channel levels on screen If you record those channels or fixtures into a cue and then make changes to the levels recorded in the Focus Point the cue s referencing that Focus Point will play back using the new levels as well This is especially useful for pan and tilt positions because if you need to change where a number of fixtures point throughout a show you can update all recorded cues that need the change by updating the Focus Point once You can also create Focus Points that contain color data such as mixed colors or frames of color wheels or scrollers You can create Focus Positions containing beam data such as Zoom sizes iris sizes gobo wheel positions rotation speeds index positions and so on If for example you set gobos rotating at a certain speed repeatedly throughout a show and then decide they re too slow you can update all the affected cues by making a simple change in one Focus Point Exercise Create Focus Points Create the following Focus Points using your Source Four Revolution fixture Home Position All Attributes Focus 1 Floor Pan Tilt Only e Focus 2 Wall Pan Tilt Only e Focus Ceiling Pan Tilt Only Color 1 Pink Color Only Color 2 Blue Color Only e Color 3 Green Color Only Z

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