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1. 6 1 Background Joint Task Force is a military RTS game set in the near future In the single player campaign you follow the JTF First Battalion and its commander Major O Connell in a fight for order and stability where the war becomes more personal with each battle The year is 2008 and the people of the world are in a very precarious situation In the West governments face difficult political problems and are increasingly channelling resources away from welfare environmental and aid programs in order to increase investment and strengthen their economies The amount of resources assigned to combat ever increasing poverty industrial disasters and erosion is diminishing The addition of 100 million people each year to an already overcrowded Earth aggravates the problems of pollution desertification underemployment epidemics war and famine Because of their own internal problems and priorities the industrialized countries devote insufficient resources to the poorer areas of the world which become further marginalized The terrorist attack on the US on September 11 2001 heightened the risk to global prosperity as more and more resources were diverted towards military spending and anti terrorism The start of war in March 2003 between a US led coalition and Irag added new uncertainties to the global situation and the high cost of establishing order in Iraq became a major global problem Yet throughout history there have alwa
2. Double click Define selected units as squad Press Ctrl number key Select numbered 00 Number key Select and jump to numbered squad Double tap number key Select and jump to officer Double click portrait 3 2 Unit and Gameplay Controls ACTION KEYBOARD MOUSE Set stance Free move Hold move E Set stance Free attack Hold fire W XH OUD ae A CT Right click location MERITIS DO MAE DET Nm B and right click location 1 Ae eS ae G IDINT TASE FORCE Attack move AUN IL we Aa le Rees A and right click location STOP 11411111 Ul Ev cru anna 5 SET WAYPOINTS e Press Shift and right click for each waypoint Button down F Use equipmient vepres icem Left click equipment icon and right click target Dse skill 55 99 06 SE IERI urere Left click skill icon and right click target Order 1 0 HOG sss 24 m ca H Repay SUDD SE m E yS R Show mission objectives Tab PAUSE QalTIe usse rer ione Space
3. 7 2 4 The Commander If the hero dies he can be revived for funding at any flag the player controls He will be deployed by helicopter as usual 7 2 5 Flags There are neutral flags in all combat zones maps Once one is captured it ll begin generating funding for the team or player controlling it A flag generates a set amount of funding 1 8 sec In the case of team games the money is divided equally among players To capture a flag a unit must be within 10 meters of it The flag neutral or enemy will be lowered then changed to the player s flag and begin to be hoisted Lowering and hoisting takes some time The flag will begin generating money while it s being hoisted There can be no enemy units in the flag s range during capture defenders have be chased away or defeated beforehand The flag has its own sighting range so players will be alerted to enemy presence on the minimap If a player is annihilated any flags he controlled revert to neutral All flags contain a set amount of money 10 000 once depleted they will vanish from the map Flags are always displayed on the minimap either as neutral or the team s color Flags in enemy hands will be displayed as neutral until an allied unit comes within visual range Flags under capture are displayed with flashing icons on the minimap If a player s own flag is under capture the player will receive the following warnings lt gt is trying to c
4. 6 3 4 Cover amp Concealment Sandbags wrecks and a number of other terrain objects can be used 1 for cover These objects have cover icons next to them showing the possible positions If you set your soldiers to Free move behavior they ll take advantage of any cover they can find automatically Otherwise you ll have to move them into cover manually 6 3 4 1 Hiding Going prone with your soldiers will decrease your overall visibility but it doesn t count as full concealment dH 15 JOINT TASK F RCE To gain maximum concealment move your soldiers into high grass or swamp and hit the prone button Your soldiers will now be completely hidden and will only be detected at minimum distance If hiding soldiers open fire they will give away their position to the enemy and won t be hiding anymore they will have to leave the enemy s sight before they can hide again 6 4 Supporting Units The JTF FRSV vehicle and the enemy TCS are able to perform the following support operations 6 4 1 Damage amp Repairs When an FRSV or TCS is deployed in repair mode a support radius is displayed on the ground To repair any vehicle just bring it within the area and the FRSV s engineers will begin repairing immediately The engineers will also refill any ammo used up in the fight The auto support of the FRSV can be turned on off by right clicking the support icon 6 4 2 Switching Armament amp Equipment Some vehicles and inf
5. BINT TASK F RCE Seth Leviste David Loya Keenan McCrary Haroon Piracha Jason V Ramirez Joseph Ruzer Ryan Wiley Compatibility Requirements Group Supervisor Robert Fleischacker Compatibility Requirements Group Engineers Austin Kienzle Farid Kazimi Robbie Fenoglio e Product Certification Sr QA Manager CRG TRG VUPC Igor Krinitskiy Product Certification Project Leads Fausto Lorenzano Cyra Talton Brandon Valdez QA Tools Programmer Ben Hines VUPC Engineer Richard Benavides e Vivendi Games Localization Marcia Romano Kerrie Barbour 28 AHAH 5 Special Thanks e Partners Advanced Micro Devices Aegia Technologies Inc The Boeing Company General Dynamics Land Systems Inc General Atomics Aeronautical Systems Inc Kohnke Communications Lockheed Martin Corp Northrup Grumman Systems Corp NVIDIA Corporation RAD Game Tools Inc Sikorsky Aircraft Corp e Development Babies David Kristof Gyulai Rosa Horneman Barnabas Nyulaszi We at HD wish to express our special appreciation to Guy Grenier and all the great folks at NVIDIA for their fantastic support in the past two years We owe you Wed like to thank all our families loved ones and friends for standing us by and supporting us through both the good and the bad times Special thanks to in no particular order Robert Rakoczi without whose combat experience and advice the game would not have been t
6. create derivative works based on the Program or remove any proprietary notices or labels on the Program without the prior consent in writing of Licensor 238 lt TASK F RCE B The Program is licensed to you as a single product Its component parts may not be separated for use on more than one computer C You are entitled to use the Program for your own use but you are not entitled to i sell grant a security interest in or transfer reproductions of the Program to other parties in any way nor to rent lease or license the Program to others without the prior written consent of Licensor ii exploit the Program or any of its parts for any commercial purpose including but not limited to use at a cyber caf computer gaming center or any other location based site Licensor may offer a separate Site License Agreement to permit you to make the Program available for commercial use contact Licensor for details iii use or allow third parties to use New Materials for any commercial purpose including but not limited to distribution of such New Materials on a stand alone basis and or packaged with other software or hardware through any and all distribution channels including but not limited to retail sales and on line electronic distribution without the express written consent of Licensor iv host or provide matchmaking services for the Program or emulate or redirect the communication protocols used by Licens
7. Flags will generate funding when captured Any player who gathers most funding within the set time limit will win the game lt gt Time limit 3 60 minutes lt gt Default 15 minutes 7 5 11 Permanent Flags This RoE modifies the standard rules and flags will never decay 7 5 12 Strategic Victory The first player to capture all the flags on the map wins the game jeep 2 4114 2 DINT TASK F RCE ROE DEATH MATCH DOMINATIONS BATTLE ROYALE CUSTOM DEFAULT 1 BOUNTY HUNT 2 SPONSORSHIP 3 REINFORCEMENTS 4 RANDOM CONTAINERS gt 5 ARMAGEDDON 6 SUDDEN DEATH 7 DANGER ZONE 8 VIETNAM E 9 CLAIRVOYANCE D 10 COUNTDOWN 11 PERMANENT FLAGS G5 4 4 12 8 Co Operative Mode In co op mode you can play the single player campaign with a friend over LAN or Internet Control is shared over all units and funding Either player can deploy reinforcements and control any unit which is not directly controlled by the other player Owner control is displayed with green and blue colors as a visual aid Squads created can also be called upon by both players by pressing the corresponding numeric key P E eC IDINT TASE FORCE 9 Credits Most Wanted Entertainment Joint Task Force Team Original Concept Attila Maci Banki Horvath Lead Design Attila Maci Banki Horvath Lead
8. Kristoffer Waardahl Gabor Mogyi Mogyor si Sound Engineering Peter Antovszki TMLC Audio Studio Soundtrack P ter Antovszki TMLC audio gedio LN ol aidud xes JOINT TASK F RCE Soundtrack Supervisor Gabor Mogyi Mogyorosi Lead OA Ferenc Mikko Mikola Krisztian CRiX Barnabas Tibor qKaC Janos Viri Vir g e Management Managing Director Zsolt Jose Tatrai Creative Director Zsolt Nyul Nyulaszi Localization Attila Angus Anga System Administrator Peter bubo Horvath Project Management Peter Petroff Wodzinsky Invaluable Assistant Andrea Andi Katona e Additional Credits Graphics Laszlo Aztec Besenyei Csaba csab Horvath Storyboard Szabolcs P nzes Story Andr Peschke System Administrator Benedek ninjatune Juh sz Motion Capture Brain Factor Kft Localization amp Voice Recording Partnertrans 1 P d m 8 8 IDINT TASK FORCE HD Publishing Producer Vincent van Diemen Managing Director Mike Horneman QA amp Product Manager Jasper Vis Sales and PR Manager Becky Walker Testers Rinus van Diemen Marco de Groot Renzo Jansen Vico Timmermans Harold den Tonkelaar Sierra Entertainment e Vivendi Games Executive Staff CEO Vivendi Games Bruce Hack Executive Vice President Chief Strategy and Marketing Officer Cindy Cook
9. Materials in accordance with the terms of this License Agreement and for NO OTHER PURPOSE or 2 such new copy or adaptation is for archival purposes ONLY and all archival copies are destroyed in the event of your Transfer of the Program and any New Materials the Termination of this Agreement or other circumstances under which your continued use of the Program and any New Materials ceases to be rightful 13 Miscellaneous This License Agreement shall be deemed to have been made and executed in the State of California and any dispute arising hereunder shall be resolved in accordance with the law of California You agree that any claim asserted in any legal proceeding by one of the parties against the other shall be commenced and maintained in any state or federal court located in the State of California County of Los Angeles having subject matter jurisdiction with respect to the dispute between the parties This License Agreement may be amended altered or modified only by an instrument in writing specifying such amendment alteration or modification executed by both parties In the event that any provision of this License Agreement shall be held by a court or other tribunal of competent jurisdiction to be unenforceable such provision will be enforced to the maximum extent permissible and the remaining portions of this License Agreement shall remain in full force and effect This License Agreement constitutes and contains the entire agreement between
10. Programming Peter Hyp X Bajusz Game Design Attila Maci Banki Horvath Kristoffer Morfar Waardahl Zsolt Nyul Nyul szi Norbert Whisky Petro Attila Angus Anga Lead Engine Programming Peter Hyp x Bajusz Engine Programming Attila Alien Marton Gabor Remage Pap Norbert Nobo Biri Game Programming Attila Alien Marton Attila Chucky Szalo Denisz Dino Polgar Gabor Remage Pap Norbert Nobo Biri Tool Programming Denisz Dino Polgar Attila Chucky Szalo Norbert Nobo Biri Additional Programming Laszlo BL Blaskovics Tamas Tbyte K zdi Tamas Kult Kulcsar Lead Artist Gabor Mogyi Mogyor si Artists Attila Dey Deak Csaba Floyd Gyulai Gabor Hangos Csipke Laszlo Termi Nagy Mikl s Mike Leszk Tibor Simca Simon Zoltan Bruzsy Ruzs nyi Zoltan Zola Holl si Lead Level Design Laszlo Termi Nagy Level Design Attila Maci Banki Horvath Kristoffer Morfar Waardahl Janos Viri Vir g Miklos Mike Leszk Norbert Whisky Petro Zoltan Kazo Katona Lead Mission Scripter Miklos Mike Leszko Lead Animation Attila Dey Deak Animation Tibor Simca Simon Gy rgy Zork Toth Gyorgy Csibo Toth Gabor Hangos Csipke Zoltan Bruzsy Ruzsanyi Visual FX Gabor Mogyi Mogyorosi GUI Csaba Floyd Gyulai Sound Design
11. our newsletter featuring strategies and sneak peaks on the hottest upcoming games s Get exclusive discounts at the Vivendi Games Store Don t wait Register now at https reg vugames com 1 Installing the Game To install Joint Task Force insert the Joint Task Force CD 1 into your CD ROM drive Follow the onscreen instructions to complete the setup process If installation fails to start automatically complete the following steps 1 Insert the Joint Task Force CD 1 into your CD ROM drive 2 On the START menu click RUN 3 Type D setup exe where D is your CD ROM drive 4 Click OK Follow the onscreen instructions to complete setup 2 Launching the Game To launch Joint Task Force with the Play Disc already in the CD ROM drive click the START button on the Windows task bar and select Programs HD Publishing Joint Task Force JTF Alternatively if you have opted to have a launch icon placed on your desktop during installation double click the Joint Task Force icon 3 Controls 3 1 Selection amp Command Controls ACTION KEYBOARD MOUSE Select unit RR ccs E Left Click Select offlGer be t Left Click portrait Add unit to 5 1 Shift click Select a group of units eesses Click drag box around units Select all on screen units of
12. the parties with respect to the subject matter hereof and supersedes any prior oral or written agreements hereby acknowledge that have read and understand the foregoing License Agreement and agree that the action of installing the Program is an acknowledgment of my agreement to be bound by the terms and conditions of the License Agreement contained herein also acknowledge and agree that this License Agreement is the complete and exclusive statement of the agreement between Licensor and myself and that the License Agreement supersedes any prior or contemporaneous agreement either oral or written and any other communications between Licensor and myself at The ex JOINT TASK FORCE
13. the skill tree for that hero which represents the skills available for his type There are no skill levels once a skill is selected it s active and cannot be improved on further 6 5 2 1 Hero Skills Equipment Requisition Enables the Hero to deploy an equipment crate anywhere within his command radius Costs funding Vehicle Requisition Enables the Hero to deploy light vehicles anywhere within his command radius Costs funding j Infantry Requisition Enables the Hero to deploy infantry anywhere within his command radius Costs funding Marksmanship Gives the Hero a damage bonus with small arms Toughness Increases the Hero s hit points Tactical Ops Grants a defensive bonus to all friendly units within the Hero s command radius Assault Leader Grants a damage bonus to all friendly units within the Hero s command radius sities 17 BINT TASK F RCE 1 T ha om E A j MOO EZ xd e AT Strike Enables the Hero to call in an A 10 attack aircraft for a precision strike Good against all targets Costs funding Airstrike Enables the Hero to call in an F 117 attack aircraft for a cluster bomb strike Good against soft targets and light vehicles Costs funding Missile Strike Enables the Hero to call in a Tomahawk cruise missile for a precision strike Excellent against bunkers and static targets Costs funding Weapon Mastery Giv
14. with RoE as you wish To create a new game mode select User mode select the RoE to apply then save it under its own name 7 2 Factions 7 2 1 JTF 7 2 1 1 TRA 7 2 1 2 Al Matar The JTF specializes The TRA uses mass attacks The Al Matar terrorist in mobile warfare and with previous generation network uses subterfuge modern equipment using military hardware relying and underhand tactics to win a small strike force to more on numbers to since their technology doesn t achieve their objectives overwhelm their enemy stand up to the arsenals of conventional warfare Heroes lt gt Heroes lt gt Heroes e Major 0 Connell e Major Hussein e Akil Farrah e Captain Pickett e Captian Aziz e Muhammad Jamal e Lieutenant Stone e Captain Hamad e Brett Courtland 7 2 2 Select Task Force Commander The player must choose one out of three available commanders Heroes before commencing the game Commanders start with a bodyguard of appropriate troops and will have a decisive effect on opening moves and the overall strategy of the battle 80 IDINT TASE FORCE 7 2 3 Initial Army Unit Purchase The player begins the game with the units accompanying his selected commander The player also begins with some spending money so he can complement this starting force with further elements Calling in units works just like in single player the hero can call in light units within his command range but needs an LZ to deploy heavy vehicles
15. Executive Vice President Chief Financial Officer Jean Fran ois Grollemund Executive Vice President COO of Product Development Peter Della Penna e Production Senior Director Stephen Wickes Product Development Manager Jamie Saxon e Marketing Vice President of Marketing Koren Buckner Brand Manager Guy Welch Vice President Global Marketing Frank Matzke Manager Global Marketing Thomas Seris Coordinator Global Marketing Deana Erickson e Sales and Finance Vice President Finance Michael Kaplan Vice Presidents Regional Sales Brad Beegle West Bob Brown South Senior Manager Category Sales Jeff Neinstein Finance Manager Valerie Sornette e Integrated Marketing Online Marketing Jes Singh Greg Agius Trade Marketing Linda Ethridge Chris Wincek e Public Relations Global PR Manager Tanja Hohmann e Creative Services Creative Director Michael Bannon Account Supervisor Caroline Wu Graphic Designers Nathan Gruppman Zack Hubert Production Manager Anthony Rietta Production Artist Pete Tran e Legal Corporate Counsel Jim Riordan Vice President Legal Affairs Rod Rigole Paralegal Pam Teller Quality Assurance QA Resources Manager Michael Gonzales QA Managers Lester Broas Willy Guerrero Andy Warwick QA Supervisors James Pasque Marcus Quinn Project Lead Mike Doonan QA Testers Chris Law Castellaw Andrew Krocky DeCrocker Matthew Fewtrell He 27
16. Normal game lt J Double game K SAVE SA ECT F6 QUICK da P I us F9 Toggle standing prone for infantry Q Infantry Only Line formation sees eorr arnaque RETI Ctrl J Column formation eene Ctrl K Tight formation ANZ a T sees Ctrl L Vehicles Only Button down F Unleagd passengels 74 17 5 5 a P Unload all 222 31 2 U Og TE einer T Toggle Supply Mobile position Z DIQIM OU T Y Toggle artillery fire position mobile X 3 3 Camera Controls ACTION KEYBOARD MOUSE 7 oe Arrow keys move mouse the edge of the screen Zoom the camera eene Scroll mouse wheel up or down Zoom camera mucus omm Page Up 7 Insert Rotate the camerae E A nnns Press mouse wheel and move mouse Rotate camera left aS Page Down Rotate camera Delete adie 5 DINT TASK F RCE 3 4 Multiplayer Controls ACTION KEYBOARD MOUSE Lupe oe em mm E Enter 109016 48 omit Press Tab
17. S AUTHORIZED BY LICENSOR INCLUDING BUT NOT LIMITED TO ISP DISRUPTIONS SOFTWARE OR HARDWARE FAILURES OR ANY OTHER EVENT WHICH MAY RESULT IN A LOSS OF DATA OR DISRUPTION OF SERVICE Some states do not allow the exclusion or limitation of incidental or consequential damages or allow limitations on how long an implied warranty lasts so the above limitations may not apply 33 DINT TASK F RCE 11 Equitable Remedies You hereby agree that Licensor would irreparably damaged if the terms of this License Agreement were not specifically enforced and therefore you agree that Licensor shall be entitled without bond other security or proof of damages to appropriate equitable remedies with respect to breaches of this License Agreement in addition to such other remedies as Licensor may otherwise have available to it under applicable laws In the event any litigation is brought by either party in connection with this License Agreement the prevailing party in such litigation shall be entitled to recover from the other party all the costs attorneys fees and other expenses incurred by such prevailing party in the litigation 12 Limitations on License Nothing in this License Agreement shall preclude you from making or authorizing the making of another copy or adaptation of the Program and any New Materials provided however that 1 such new copy or adaptation is created as an essential step in your utilization of the Program and any New
18. UK and Gerard FR and seven brigadier generals one each from Germany Canada Netherlands Australia Sweden Poland Israel and Australia All other EU and NATO countries are represented in specialized command structures dude IDINT TASE FORCE 6 2 Units amp Weapons 6 2 1 Infantry 6 2 1 1 Ranger The JTF rangers form the backbone of any task force They are cheap and versatile troops with training that surpasses most enemy forces They can be equipped with any equipment and can operate all land vehicles 6 2 1 2 Combat Medic Perhaps the most vital support units and unsung heroes of the battlefield Their healing ability gives the medic increased combat durability and they can keep the enemy at bay with their submachine guns Medics carry a medi kit as standard equipment but cannot carry any extra equipment 6 2 1 3 Commando The creme of JTF soldiers become commandos Trained in infiltration and close combat techniques these silent killers are able to take on any enemy opposition All commandos carry night vision goggles and protective masks as standard equipment They can be fitted with any equipment and can operate all land vehicles 6 2 1 4 Marksman JTF marksmen specialize in killing from afar picking off targets in buildings and bunkers with shocking ease They carry a high power sniper rifle and ghillie camouflage suit as standard equipment but cannot carry anything else 6 2 1 5 Engineer Engin
19. and select Team Chat checkbox TOQOI6 Salus a oe ee L ER a qae Tab 4 Main Menu Start Begin a new game Load Game Resume a saved game Tutorial Start the learning scenario Campaign Play the single player campaign or load a saved campaign game Scenario Play a scenario Multiplayer Start an Online or LAN game Options Customize game settings Exit Leave Joint Task Force 5 Game Interface 6 due IMINT TASKFORCE Info panel Behavior panel Command panel Minimap Game speed toggle Time amp Funding display Officer portrait O O WD o 5 1 The Minimap You l find the minimap on the bottom left corner of the screen The minimap shows game map topography objectives and all visible units using color codes and colored dots Legend Red dot Enemy unit Blue dot Empty vehicle Yellow dot Allied non player unit Green dot Own or allied unit Yellow dot circle Primary objective location Yellow circle Secondary objective location White dot Civilian unit The minimap also displays alerts if one of your units is attacked Clicking on any area of the minimap will instantly move the camera to that location 5 2 The Info Panel The info panel on the bottom of the screen displays vital information about the selected unit such as the units name type and current
20. antry can change their main armament Whenever they are within the support radius of an FRSV a icon appears on top of the info panel The cost of refitting units is displayed as a tooltip when you hold the cursor over the selected piece of equipment Press the icon to display a list of available equipment then select the weapon you d like to install The vehicle or soldier will move to the FRSV and refit as appropriate 6 4 3 Radar Some vehicles are equipped with radar which is used to identify and detect aerial threats If any aircraft moves into your units radar range it ll show on the minimap as an enemy unit long before it comes into visual range 6 5 Heroes 6 5 1 Hero Promotion All of your soldiers gain experience points XP and levels during the course of the game The higher the level the more effective the soldier will become in regards to fighting ability and survival Once a soldier reaches level 5 he becomes eligible for promotion If any of your soldiers reach level 5 during a mission you ll be presented with the promotion screen once you complete the mission Select the soldier to be promoted to add him to your permanent hero pool From now on you can include your officer in future missions if you choose The hero pool has 10 slots overall Only two heroes from each class can get promoted i e two commandos two rangers etc Some classes are exclusive and can only have one hero The slots are distri
21. apture a flag P Flag lost to the enemy captured by own team 7 2 6 Population Limit The player can have 60 soldiers either on foot or in vehicles el JJOINT TASK FORCE 7 2 7 Shared Control In the options menu the player can give shared control of his units to any other player This is only possible within the same team of course The player gains full control of the shared units and can even use their hero to purchase units in which case funding will be deducted from the player that owns the commander 7 3 Domination Game Flags will generate points as well as funding when captured The player who gathers a set amount of points first will win the game Flags do not deplete in domination games but generate funding and points until the game ends 7 4 CTF The player who controls all the flags will win the game 7 5 RULES of ENGAGEMENT RoE 7 5 1 Bounty Hunt Players get 20 of all killed enemy units value as bonus funding 7 5 2 Sponsorship All players receive a set amount of funding at predefined time intervals The amount and time interval can be specified individually Time interval 3 12 minutes lt gt Default 3 minutes lt gt Funding amount 100 1000 dollars lt gt Default 400 dollars 7 5 3 Reinforcements You can ban specific unit types or allow disallow game options in the game When an option is turned OFF that option will not be available in the game 7 5 3 1 FRSV D
22. buted as follows lt gt 1 Doctor Medic class lt gt 1 Tech Chief Engineer class lt gt 1 Pilot class 4 1 Sharpshooter Marksman class lt gt 2 Infantry commanders Ranger class 2 Tank commanders Crew class 2 Ops Commando class ec 6 227 TASKFORCE The hero selection screen appears before every mission Here you can select which heroes to bring for that particular mission Some missions support up to 5 heroes while most of them have only places for two or three depending on mission types and difficulty The main hero is always selected The selected heroes are placed on the level as usual appearing next to the main hero except in the following special cases lt gt If there are land vehicles in the starting force tank commanders will begin the game mounted in them lt gt If there are aircraft in the starting force pilots will begin the game mounted in them same goes for pilots and aircraft lt gt If there are no aircraft in the starting force the Ace will not be deployed in the game area The Ace will arrive with the first helicopter or aircraft ordered so deploying Aces can cost funding 6 5 2 Hero Levels amp Skills Promoted heroes can gain further levels up to level 10 Once a hero levels up a star will appear on the hero s portrait At each level the hero gains a new skill which can be chosen by pressing the star icon on the command panel You will be presented with
23. eers perform all repairs and maintenance work on JTF gear When operating together with the FRSV repair vehicle they can repair any damaged land vehicle within minutes If used separately they come in handy for clearing minefields with their mine detectors They can operate all land vehicles 6 2 1 6 Pilot These specialist troops are hand picked for duty and are trained in the operation of almost all aircraft Pilots are the only units that can operate air units enemy or their own adie 9 DINT TASK F RCE 6 2 1 7 Vehicle Crew The vehicle crews of the JTF are trained to master all vehicles and operate them more effectively than their colleagues However they are quite vulnerable without their vehicles 6 2 2 1 AT 4 The standard anti tank weapon of the JTF modified to be reusable Comes with an ammo load of 3 rockets 6 2 2 2 Grenade Launcher A devastating semi automatic grenade launcher very effective against light vehicles and infantry Used to flush out enemies from behind cover 6 2 2 3 AA Missile The AA missile is a one shot disposable fire amp forget weapon used against aerial threats 6 2 2 4 Hand Grenade The good old hand grenade deals massive damage to infantry grouped closely together 6 2 2 5 Mine Detector Detects mines within a radius Regular infantry cannot remove mines but they can detonate them with explosive weapons 6 2 2 6 Night Vision Goggles Cancels penalties for poor l
24. efault ON 7 5 3 2 Helidrop Default ON 7 5 3 3 LZ Default ON 7 5 3 4 Air support Default ON 7 5 3 5 Off map support Default ON ead IDINT TASE FORCE 7 5 4 Random Containers Armament and supply containers will be dropped randomly to random locations on the map at set time intervals 4 Time interval 1 12 minutes lt gt Default 3 minutes 7 5 5 Armageddon All vehicles explode after a set time limit Only infantry units remain and no vehicles can be bought This option turns off the fog of war and destroys all flags as well 4 Time limit 1 60 minutes lt gt Default 5 minutes 7 5 6 Sudden Death All game units will have their health reduced by 90 after a set amount of time This option turns off the fog of war and destroys all flags as well lt gt Time limit 1 60 minutes lt gt Default 10 minutes 7 5 7 Danger Zone Map sectors will begin to vanish at set time intervals starting at the edge of the map The map sector will flash on the minimap before disappearing Any units still on that map sector will be destroyed when it vanishes Time limit 10 120 sec lt gt Default 30 sec 7 5 8 Vietnam Heroes can only deploy units standing close to any flags controlled by the player team 7 5 9 Clairvoyance As soon as all flags are captured or decayed the fog of war is lifted revealing all units No one can hide 7 5 10 Countdown The game ends after a set amount of time
25. es the Hero a damage bonus with weapon installations and special weapons such as the AT 4 Grenade launcher etc Treat Self Grants the Hero the ability to regenerate health Perception Increases the Hero s vision and detection range Stealth Decreases the enemy s chances to discover the Hero Spec Ops Leader Grants stealth ability to nearby allies Gunnery Gives the Hero a damage bonus with vehicle weapons Tank Killer Gives the Hero a damage bonus against tanks Ground Coordinator Grants a damage bonus against vehicles to all friendly units within the Hero s command radius Sapper The Hero can detect mines from his vehicle Vehicle Perception The Hero will spot infantry and hidden targets more easily using the vehicle s sensor system Maintenance Recon Drone The Hero calls in a recon UAV to circle above the designated area Precise Shot The sniper s shot ignores cover bonuses Ds c dk E IDINT TASE FORCE The Hero can slowly repair the vehicle he controls but cannot achieve full integrity Headshot EM The marksman kills infantry units instantly with a single shot Satellite Recon The calls in a satellite sweep of the area revealing all enemies on the minimap Medic Station The Hero can turn a FRSV within his command range into a mobile hospital healing everyone within a radius Fast Heal The Hero will treat allies at a faster rate Tech Chief Increases the repair rate of nea
26. g the Program shall be free from defects in material and workmanship In the event that the media proves to be defective during that time period and upon presentation to Licensor of proof of purchase of the defective Program Licensor will at its option 1 correct any defect 2 provide you with a product of equal or lesser value or 3 refund your money Some states do not allow the exclusion or limitation of implied warranties or liability for incidental damages so the above limitations may not apply to you 10 Limitation of Liability NEITHER LICENSOR ITS PARENT SUBSIDIARIES ITS LICENSORS OR AFFILIATES SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE OF ANY KIND RESULTING FROM THE USE OF THE PROGRAM AND ANY NEW MATERIAL OR AN ON LINE PROVIDER AUTHORIZED BY LICENSOR INCLUDING BUT NOT LIMITED TO LOSS OF GOODWILL WORK STOPPAGE COMPUTER FAILURE OR MALFUNCTION OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES ANY WARRANTY AGAINST INFRINGEMENT THAT MAY BE PROVIDED IN SECTION 2 312 3 OF THE UNIFORM COMMERCIAL CODE AND OR IN ANY OTHER COMPARABLE STATE STATUTE IS EXPRESSLY DISCLAIMED FURTHER EACH OF LICENSOR ITS PARENT AND THE ON LINE PROVIDER SHALL NOT BE LIABLE IN ANY WAY FOR THE LOSS OR DAMAGE TO PLAYER CHARACTERS ACCOUNTS STATISTICS OR USER PROFILE INFORMATION STORED ON AN AUTHORIZED ON LINE GAME PROVIDER EACH OF LICENSOR IT S PARENT AND THE ON LINE PROVIDER SHALL NOT BE RESPONSIBLE FOR ANY INTERRUPTIONS OF SERVICE ON OTHER ON LINE PROVIDER
27. he Program are the copyrighted work of HD Publishing B V and or its licensors licensees and suppliers collectively referred to herein as Licensor All use of the Program is governed by the terms of the End User License Agreement which is provided below License Agreement The Program is solely for use by end users according to the terms of the License Agreement Any use reproduction or redistribution of the Program not in accordance with the terms of the License Agreement is expressly prohibited END USER LICENSE AGREEMENT 1 Limited Use License Licensor hereby grants and by installing the Program you thereby accept a limited non exclusive license and right to install and use one 1 copy of the Program for your use on a home business or portable computer In addition The Program has a multi player capability that allows users to utilize the Program over the Internet via a gaming network designated by Licensor an On line Provider Use of the Program over the Internet may be subject to your acceptance of the On Line Provider s Terms of Use Agreement which may be updated or modified at any time The Program may also contain a Map Editor the Editor that allows you to create custom levels or other materials for your personal use in connection with the Program New Materials All use of the Editor or any New Materials is subject to this License Agreement The Program is licensed not sold Your license confers no ti
28. he same Peter Kiss for motion capture and for performing a most amazing salto mortale Jarasi Tibor and Dr Janos Erd lyi for their support of the team the crew at Matin e Sound and Vision Ageia ATI Macrovision and all others not mentioned here you know who you are 10 System Specifications Minimum Specifications e Windows 2000 XP Home or Professional x64 e Intel Pentium 4 2 GHz or AMDE Athlon XP 2000 e NVIDIA GeForce 4 or ATI amp Radeon 9500 DirectX 9 0c compliant video card with 128 MB RAM e 512 MB RAM e 3 GB of uncompressed hard drive space e DirectX 9 0c compatible sound card e DirectX 9 0c included e 4x CD DVD ROM drive e Microsoft compatible mouse and keyboard e 56K dial up modem for online play 10 Mbps for LAN play Recommended Requirements e Windows XP Home or Professional e Intel Pentium 4 3 GHz or AMD Athlon XP 3000 e NVIDIA GeForce 6800 GT video card with 256 MB RAM e 1 GB RAM e 24x CD DVD ROM drive e Broadband connection for online play Joint Task Force uses some of the most advanced rendering techniques available today for special effects and to achieve real time performance for a great game playing experience The game was largely developed and tested on NVIDIA GeForce FX 6 Series and 7 Series graphics cards and the intended experience can be more fully realized on NVIDIA GeForce 7 Series graphics hardware On a GeForce 6800 or bet
29. ide day and night close air combat support for friendly land forces and to act as forward air controller FAC to coordinate and direct friendly air forces in support of land forces Game Info Moderately fast heavily armored attack aircraft Very effective against tanks and infantry Available as support only 6 2 3 12 117 NightHawk Attack Aircraft The F 117 is the world s first operational aircraft designed to exploit low observable stealth technology The design of the single seat F 117 provides exceptional combat capabilities Can employ a variety of weapons and is equipped with sophisticated navigation and attack systems Game Info Fast lightly armored tactical bomber aircraft fitted with cluster bombs Very effective against all light targets Available as support only 6 2 3 11 AV 8B Fighter Aircraft The AV 8B is the only truly operational VSTOL jet aircraft in the world The fundamentally simple concept of a single powerful engine with four rotating nozzles enables fast jet operation from small and 1 unprepared areas Game Info Fast lightly armored fighter aircraft Very effective against helicopters and planes Vulnerable to Armor Piercing High Explosive and Heavy bullet weapons comes P d a aK 13 JOINT TASK FORCE 6 2 3 13 FRSV The FRSV is a mobile repair refit and command unit It is lightly armored and should not be used in a combat role It is used to repair vehicles refi
30. ighting conditions such as night or rain 10 Dune IDINT TASE FORCE 6 2 3 Vehicles 6 2 3 1 Humvee The HMMWV or Humvee has already become a legend Unmatched in versatility and mobility the Humvee will be in service for many years to come Game Info Fast lightly armored recon and transport unit can be upgraded with a lot of different weapons Good against infantry Upgrades can enable it to engage tanks Upgrades Anti tank missile grenade launcher Vulnerable to All weapons 6 2 3 2 M2A3 IFV The mission of the Infantry Fighting Vehicle IFV is to provide mobile protected transport of an infantry squad to critical points on the battlefield and to perform cavalry scout missions Unlike the M113 family of vehicles it replaces the M2A3 is not simply a battle taxi The IFV is a sophisticated weapons platform capable of providing tremendous firepower in direct support of the infantry it carries Game Info Moderately fast lightly armored APC effective against infantry and light vehicles Units in its troop compartment are protected against gas weapons and regenerate health much faster Vulnerable to Armor Piercing High Explosive and Incendiary weapons 6 2 3 3 VAB APC The V hicule de l Avant Blind VAB is the basic vehicle of French infantry regiments It is characterized by its simplicity great mobility and ability on any terrain Game Info Moderately fast lightly armored APC good against i
31. level The current health of the unit is displayed with a colored bar Green Undamaged Yellow Light damage Red Heavy Damage The info panel shows the ammo loads and weapon type for each unit If a vehicle is armored a shield icon appears If the shield is filled denotes a heavily armored vehicle If it is empty it denotes a lightly armored vehicle The right side of the info panel shows the available seats in vehicles 1 Driver 2 Gunner 3 Passengers Or in the case of infantry it displays any eguipment carried 1 Active Eguipment 2 Passive Eguipment Active equipment can be changed at the FRSV passive equipment is always carried 5 3 The Behavior Panel The behavior panel is used to change how a unit should react in the game environment The following reactions and behaviors can be set Hold fire or Free fire Hold move or Free move Stand or Go prone 5 4 The Command Panel The command panel is displayed on the lower right part of the screen and displays all commands that can be given to a unit These are 1 Combat commands 2 Movement commands 3 Use commands 4 Deployment commands officers only Some commands can be set to automatic mode These are denoted by a red light in the upper right corner Set a command to automatic mode by right clicking the icon The light will turn green denoting automatic usage HE 7 JOINT TASK FORCE 6
32. nfantry Only used by UN peacekeeper forces Vulnerable to All weapons 6 2 3 4 M1A2 Main Battle Tank The Abrams fleet of tanks is the mainstay of the JTF armor force The M1A2 is the latest version and features state of the art weapons systems FLIR targeting and silent engines The mission of the M1A2 Abrams tank is to engage and destroy enemy forces using firepower maneuver and shock effect Game Info Moderately fast heavily armored unit effective against all land units Can traverse fords and most types of terrain Vulnerable to Armor Piercing and Incendiary weapons due m JOINT TASK F RCE 6 2 3 5 Mobile Flak Unit The Gepard is a heavily armored autonomous mobile air defense system based on the chassis of the Leopard main battle tank The vehicle is fitted with a fire control system all weather tracking and acquisition sensors and powerful automatic guns Game Info Moderately fast moderately armored Anti Air unit Very effective against helicopters airplanes and infantry Fitted with a search radar Vulnerable to Armor Piercing High Explosive and Incendiary weapons 6 2 3 6 Artillery The German PzH 2000 Panzerhaubitze 2000 is Germany s next generation 155 millimeter self propelled howitzer and is among the most capable howitzers Game Info Moderately fast heavily armored artillery unit Very effective against infantry and buildings Needs to enter fire position before commencing firing U
33. on terminate this License Agreement in the event that you fail to comply with the terms and conditions contained herein In such event you must immediately destroy the Program and any New Materials 6 Export Controls The Program may not be re exported downloaded or otherwise exported into or to a national or resident of any country to which the U S has embargoed goods or to anyone on the U S Treasury Department s list of Specially Designated Nationals or the U S Commerce Department s Table of Denial Orders By installing the Program you are agreeing to the foregoing and you are representing and warranting that you are not located in under the control of or a national or resident of any such country or on any such list 32 AAH IDINT TASE FORCE 7 Customer Service Technical Support Customer Service as used herein may be provided to you by Licensor s representatives by telephone and or by electronic message e mail Technical Support may be provided to you by Licensor by telephone electronic message e mail or by posting of information related to known technical support issues on a web site Unless otherwise stated in the Program s packaging or in the Program s user manual nothing herein shall be construed so as to place a duty upon Licensor to provide Customer Service or Technical Support via a toll free telephone number for an unlimited period of time 8 Duration of the On Line Component of the Prog
34. or in the network feature of the Program through protocol emulation tunneling modifying or adding components to the Program use of a utility program or any other techniques now known or hereafter developed for any purpose including but not limited to network play over the Internet network play utilizing commercial or non commercial gaming networks or as part of content aggregation networks without the prior written consent of Licensor v create or maintain under any circumstance more than one simultaneous connection to any hosting service utilized for on line play All such connections whether created by the Program or by other tools and utilities may only be made through methods and means expressly approved by Licensor Under no circumstances may you connect or create tools that allow you to connect to either Licensor s or an On Line Provider s private binary interface or interfaces other than those explicitly provided by Licensor or an On Line Provider for public use 4 Program Transfer You may permanently transfer all of your rights under this License Agreement provided the recipient agrees to the terms of this License Agreement and you agree to remove the Program and any New Materials from your home business or portable computer 5 Termination This License Agreement is effective until terminated You may terminate the License Agreement at any time by destroying the Program and any New Materials Licensor may at its discreti
35. ow altitude parachute insertion onto the runway When the vehicle is deployed move it to the designated spot 6 2 8 Transport Costs Transport costs add to the overall price of the units you order The transport cost for each unit varies and is shown in the deployment menu When using the Black Hawk you can trim overall transportation costs by sending it out only when full 6 3 Combat Select any unit and right click the target If the unit is able to damage the target it will automatically engage it or move within firing range and then attack 6 3 1 Weapons vs Armor Some weapons are invariably more effective against certain target types while others cannot harm certain targets at all 6 3 2 Weapon Categories JTF uses five main weapon categories which have different uses pros and cons Small arms B Unable to damage vehicles but good against manpower Large calibre HB Heavy machine guns and similar good against light vehicles and infantry alike High explosive HE Multi purpose munitions from most cannons good against all targets Armor piercing AP Fired by tanks and helicopters good against all armor Incendiary 1 Fire damage from Molotov cocktails good against all targets 6 3 3 Armor Protection There are two armor categories light and heavy Heavily armored units are denoted with a full shield icon on the info panel while lightly armored units are denoted with a half shield
36. rA n m 8 NT TASK FORCE _ GAME MANUAL TABLE OF CONTENTS CUSTOMER SUPPORT INSTALLING THE GAME LAUNCHING THE GAME CONTROLS 3 1 SELECTION amp COMMAND CONTROLS 3 2 UNIT amp GAMEPLAY CONTROLS 3 3 CAMERA CONTROLS 3 4 MULTIPLAYER CONTROLS MAIN MENU BAME INTERFACE 3 1 THE MINIMAP 5 2 THE INFO PANEL 9 3 THE BEHAVIOR PANEL 3 4 THE COMMAND PANEL Ut 63 632 O 32 A A A A 6 TABLE OF CONTENTS CONTINUED 6 GAMEPLAY 6 1 BACKGROUND 6 2 UNITS amp WEAPONS 6 3 COMBAT 6 4 SUPPORTING UNITS 6 5 HEROES 1 MULTIPLAYER 7 1 GAME MODES 7 2 FACTIONS 7 3 DOMINATION GAME 7 4 CTF 1 3 RULES OF ENGAGEMENT ROE 8 CO OPERATIVE MODE 9 CREDITS 10 SYSTEM SPECIFICATIONS 11 LICENSE AGREEMENT 1 P d m i 8 8 IDINT TASK FORCE 15 16 16 19 20 20 22 22 22 24 29 31 Customer Support Vivendi Games Customer Support Can be Reached in the Following Ways Technical Support Phone 800 630 0811 Monday Friday 10am 8pm EST Internet http support sierra com Customer Service Phone 800 757 7707 Monday Friday 10am 8pm EST Mail Vivendi Games 4247 South Minnewawa Avenue Fresno CA 93725 WUNI FRL GNM SSE Register your game online and you ll be automatically entered into our drawing By registering you ll also get these great benefits Stay informed about the latest updates to your game e Get
37. ral Atomics Aeronautical Systems inc and is used under license to HD Publishing B V Black Hawk and the Black Hawk helicopter design are trademarks of Sikorsky Aircraft Corporation They are licensed throughout the world to HD Publishing B V Humvee the Humvee design and the Humvee trade dress are trademarks of AM General LLC and are used under license All rights reserved AGEIA and PhysX are trademarks of AGEIA Technologies Inc and are used under license All other trademarks are property of their respective owners 11 License Agreement YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE INSTALLING THIS SOFTWARE PROGRAM BY INSTALLING COPYING OR OTHERWISE USING THE SOFTWARE PROGRAM YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT PROMPTLY RETURN THE UNUSED SOFTWARE PROGRAM TO THE PLACE OF PURCHASE OR CONTACT SIERRA ENTERTAINMENT S CUSTOMER SERVICE AT 800 757 7707 FOR A FULL REFUND OF THE PURCHASE PRICE WITHIN 30 DAYS OF THE ORIGINAL PURCHASE This software program and any files that are provided by Sierra Entertainment Inc to you by on line transmission or otherwise to patch update or modify the software program inclusive of New Materials as defined in Section 1 below as well as any printed materials on line or electronic documentation and any and all copies and derivative works of such software program and materials collectively t
38. ram This Program contains an on line component that allows you to utilize the Product over the Internet utilizing servers and software maintained by Licensor and or its affiliates Licensor may in its sole discretion provide the servers and software technology necessary to utilize the on line component of the Program or Licensor may license to third parties the right to provide the servers and software technology necessary to utilize the on line component of the Program However nothing contained herein shall be construed so as to place an obligation upon Licensor to provide the servers and software technology necessary to utilize the on line component beyond the time that the Program is Out of Publication The term Out of Publication as used herein shall mean that the Program is no longer being manufactured by Licensor 9 Limited Warranty Licensor expressly disclaims any warranty for the Program any New Materials and Manual s The Program any New Materials and Manual s are provided as is without warranty of any kind either express or implied including without limitation the implied warranties of merchantability fitness for a particular purpose or non infringement The entire risk arising out of use or performance of the Program any New Materials and Manual s remains with the User however Licensor warrants up to and including 90 days from the date of your purchase of the Program that the media containin
39. rby engineers Heli Killer UM Air to air combat specialist gives a damage bonus versus aircraft Tank Killer Ground combat specialist gives a damage bonus versus ground vehicles d rr LENZ Resource Mangement Reduces resource usage of FRSV in range of the officer asi 2 Requisite Supply The Hero can requisite a supply container for the FRSV Requisite Air Support Enables the Hero to deploy aircraft anywhere within his command radius Costs funding Air Coordinator Grants a damage bonus to all friendly air units on the map a 6 5 3 Non Player Characters NPCs A number of NPCs become available during the game Some of them will be added to your permanent hero pool enabling you to use their talent in battles Remember these are important story characters so use them carefully If any of them die your mission will be considered a failure 6 5 4 The Task Force Commander Major O Connell is the overall task force commander and he cannot be replaced If he dies in any mission the mission will fail and must be restarted Wu 19 DINT TASK F RCE 7 Multiplayer BASIC RULES RULES OF ENGAGEMENT DEATH MATCH DOMINATION BATTLE ROYAL CUSTOM 7 1 Game Modes All games are built using the default basic rules which can be complemented by Rules of Engagement RoE The game contains three fixed modes and one user defined custom mode which you can customize
40. ses a camouflage net when deployed to decrease visibility Vulnerable to Armor Piercing High Explosive and Incendiary weapons 6 2 3 7 MLRS Multiple Launch Rocket System The Multiple Launch Rocket System MLRS provides the Army with an all weather indirect area fire weapon system to strike counter fire air defense armored formations and other high payoff targets at all depths of the tactical battlefield Game Info Moderately fast lightly armored rocket artillery unit Very effective against infantry vehicles and buildings Vulnerable to Armor Piercing High Explosive Heavy bullet and Incendiary weapons 6 2 3 8 AH 6 Attack Helicopter The small and fast AH 6 is a useful recon tool on the JTF battlefield 1 It is effective against infantry and light vehicles alike but cannot withstand Flak fire at all Game Info Fast unarmored attack helicopter Very effective against infantry Vulnerable to Armor Piercing High Explosive and Heavy bullet weapons 6 2 3 9 AH 64 Attack Helicopter The near legendary battle proven Apache is a powerful armor killer on the modern battlefield It s very effective for deep strikes but needs air defense support to clear its path for attack Game Info Fast moderately armored attack helicopter Very effective against all units Vulnerable to Armor Piercing High Explosive and Heavy bullet weapons 6 2 3 10 A 10A Thunderbolt IITM The primary mission of the A 10 is to prov
41. t their ammo supplies and perform vehicle upgrades It requires the support of engineers 6 2 4 Expanding the Task Force You will usually begin your missions with a handful of selected men If there is any funding available you can expand your force either by deploying infantry or light vehicles from helicopters or by deploying heavy vehicles by capturing Landing Zones 6 2 5 Deploying Infantry or Light Vehicles Select the commander and click the icon on the command panel Select the unit you want to deploy then click anywhere with the reinforcement radius of the commander A helicopter will arrive shortly and deploy your soldiers n gn e 6 2 6 Selecting Equipment for Reinforcements All available equipment is displayed on the top of the info panel as soon as the key is pressed To equip the soldiers press the icon for the desired equipment before selecting the soldier Then click the soldier icons to outfit them with the equipment selected The equipment will remain selected until clicked a second time so don t forget to unselect it if you don t want all your soldiers to be equipped with the same gear 14 He 5 6 2 7 Deploying Heavy Vehicles Select the ATC tower located next to the landing zone or Radar Unit and press the icon You are now in the heavy vehicles deployment menu Select any vehicle you d like to deploy The vehicle will be deployed soon by l
42. ter you will be able to turn on all of the NVIDIA special effect features at higher resolutions in the game 29 DINT TASK F RCE JOINT TASK FORCE ENGIN SERRA a BIN P Ni M 9 nan VIDEO LOCKHEED MARTIN 4 2006 HD Publishing B V All rights reserved Joint Task Force is a trademark of HD Publishing B V Sierra and the Sierra logo are registered trademarks or trademarks of Sierra Entertainment Inc in the U S and or other countries This product contains software technology licensed from Stormregion Ltd 2000 2006 Uses Bink Video Copyright 1997 2006 by RAD Game Tools Inc A 10A Thunderbolt Il is a registered trademark of Northrop Grumman Corporation and is used under license to HD Publishing B V Produced under license from Boeing Management Company AH 64D AV 8B Boeing and McDonnell Douglas are among the trademarks owned by Boeing Lockheed Martin F 117 Nighthawk C 130 Hercules M270 MLRS associated emblems and logos and body designs of vehicles are either registered trademarks or trademarks of Lockheed Martin Corporation the USA and or other countries used under license to HD Publishing B V US M1AT US M1A2 US Expeditionary Fighting Vehicle US Stryker Vehicle MK 19 Grenade Launcher and M60 Machine Gun are trademarks of General Dynamics Land Systems Inc and are used under license to HD Publishing B V Predator RQ 1 Predator MQ 1 and Predator MQ 9 are registered trademarks of Gene
43. tle or ownership in the Program 2 Ownership All title ownership rights and intellectual property rights in and to the Program and any and all copies thereof including but not limited to any titles computer code themes objects characters character names stories dialog catch phrases locations concepts artwork animations sounds musical compositions audio visual effects methods of operation moral rights any related documentation and applets incorporated into the Program are owned by Licensor or its licensors The Program is protected by the copyright laws of the United States international copyright treaties and conventions and other laws All rights are reserved The Program contains certain licensed materials and Licensor s licensors may protect their rights in the event of any violation of this Agreement The Program may access websites owned controlled by or operated by licensed affiliates of Licensor and receive patches and or updates to the Program from these websites All patches updates or other downloadable material used by or incorporated into the Program are the copyrighted property of Licensor who reserves all rights therein and shall be governed by the terms and conditions of this Agreement 3 Responsibilities of End User A Subject to the Grant of License hereinabove you may not in whole or in part copy photocopy reproduce translate reverse engineer derive source code modify disassemble decompile
44. ys been powers that benefit from an unstable world certain organizations companies and corrupted men depend on suffering pain and fear This is and has always been their playground and they stand to reap ever increasing benefit from ongoing conflict and instability Hand in hand with the rise of unemployment desperation anger and inertia came the ascent of fanaticism violence and terror Nationalistic parties gangs of thugs eco terror groups of increased severity and organized crime prospered in the ever growing shadow cast by the new wave of global terrorism represented by the group Matar Acting with a previously unheard of ferocity and using military weapons and tactics this network has dramatically changed the realities of life in the western world Exploiting the freedoms of the US and the EU the group built a large network while maintaining a very low profile with groups like Al Qaeda in the spotlight Their modus operandi mostly involves meticulously planned brutal direct attacks without finesse The JTF is formed by a total majority vote in the UN on the initiative of the Global Defense Alliance a subgroup of the Group of Eight G8 Designed to function with minimal bureaucratic involvement the organizational hierarchy of the JIF is very direct allowing the unit to be flexible and independent JTF high command is considered independent from the UN Military Council but consists of three Generals Cleveland US Burkhart
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