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1. sek mm ei 2 8 i m 7 CONFIGURATION 3 CARD SWIPE SYSTEMS ELECTRONIC TICKET SCHEME NO TICKET DISPENSER INSTALLED USES BENCHMARK GAMES EMULATOR BOARD AS INTERFACE In most card swipe systems running E ticket configurations i e Sacoa etc the device requires to be fed the standard Ticket Run signal in order for it to log the tickets being paid to the player As it logs the card swipe system will put out the standard Notch signal pulse for each ticket awarded in order to behave and be compatible as a regular Ticket Dispenser As explained for Configuration 1 the Monster Drop machine runs tickets via a 485 network thus the ticket emulator board is needed for this setup as well in order to produce the RUN signal required by the card swipe Note that the Ticket emulator board also Does require to see the Notch signal coming back for it to know that the customer is getting paid otherwise it will report an Out of Tickets condition to the main CPU and the game will throw an E 3 Error 21 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 CARD SWIPE SYSTEM E TICKETS CONFIGURATION MODE Ticket Emulator board BO j TICKET NOTCH SIGNAL lt TICKET RUN SIGNAL 7 ERROR CODES AND TROUBLESHOOTING GUIDE ERROR CODES QUICK SUMMARY Shown on the corresponding player 5 Digit Display overhead Note Errors are more clearly spell
2. ID Switch settings Bonus Balls Display Player 1 100000 Bonus Balls Display Player 2 110000 The ID Switch is located on the back of the Display and is labeled as S1 Ticket Dispensers Intelli Triple Series Parti Location Ticket Side Doors Qty x2 1 for each player side IMPORTANT NOTE These ticket dispensers for Monster Drop DO NOT use the standard Run and Notch lines to communicate with the main CPU Board instead they do it through the 485 comm network Because of this you must be sure these devices have code version TDT 7 or higher see sticker on PC Board They also need to have the proper ID switch settings as follows ID Switch settings Player 1 000000 Player2 100000 The Circuit board and ID Switch within are part of the Ticket Dispenser device on the underside For more information see Benchmark s Ticket Dispenser manual 13 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Notch Output LED Feed Button2 c ae EB gt Digital Displa simula H mui 3 9 Feed Button WE o ke J wi E B ew r Saz y AZ a d c A DS 1411 gt iil E E tee TI d SE A F Feed Button3 D P e u on sn Y e 6 vs e D p A d A n LAC SS 1 485 Communication a rk mr an P 5 LATIS 140 2 Ft sz E tis E EA E CPU LED EE IP e EH d De M A i J d M T uel um Zeg J B I
3. This option sets the speaker volume during game play When this option 1s entered the game s background music will play continuously Depressing the Front Back Buttons will Increase Decrease the volume Depressing the Center Button returns to the Main Menu 16 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 4 ATTRACT VOLUME This option sets the speaker volume during Attraction Mode When this option is entered the game s background music will play continuously Depressing the Front Back Buttons will Increase Decrease the volume Depressing the Center Button returns to the Main Menu 5 JACKPOT VOLUME This option sets the speaker volume during a Jackpot Event When this option is entered the game s background music will play continuously Depressing the Front Back Buttons will Increase Decrease the volume Depressing the Center Button returns to the Main Menu 6 ATTRA FREQUENCY This option sets the frequency at which the attraction mode occurs The settings are from OFF to every 30 minutes in 1 minute increments Depressing the Front Back Buttons will Increase Decrease the setting Depressing the Center Button returns to the Main Menu 7 GAME PRICE This option sets the number of coins required for a credit The settings are from 1 to 8 coins per credit Depressing the Front Back Buttons will Increase Decrease the setting Depressing the Center Button returns to the Main Menu 8
4. BASDD OTO E PCB SCALE L WEIGHT SHEET 1 OF 1 3 U H 7 H 5 4 D 2 l REVO DA LA v Rola ate inal Pela ne b b CU mmer AR WS 6 SECTION A A RARE SCALE 12 SS s A Lal 5 d d D e D M I b H HI h P a a LI IR ail 1L LON i FS a AN es 8 Clees Care fol Mon pomp sobna sda TTC PROPRIETARY AND CONFIDENTIAL ups ERE pen mark G ames BEE LETTRE ER TITTEN PES llemMAcoa 1_ THe Po NATION COMI AMI U HIN A coste irop bal kamp solom on DAWE siet eow ron oF OWENWONEARE M HECHE RE M onsferDroo ballsensorMownt DEL LC ER LUICHA att Gane TOLERANCES EM le e el oun llemacua 1 sura SECH PAN oras aiser afl DEC TITLE A 7 7T P x AE WAO uvm Im were gie air A Monster Hie Ball kRamp connector MOUN a MAGO bebe e 5445 gt 05 Inch Long hipi Pan Heod Mochima crew PARO ER wae 2305 seen Monster Drop Ball Ramp E A AY A nO sam a Assembly GE SZE DWG NO PREV 115 ASM 003 nch Lor 07 Feros Threaded poc el 7 RE t SCALE V4 WEIGHT SHEET OF 2 l 24 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 25 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 2 1 1 Prototype Release D b ISOMETRIC VIEW PROPRIETARY AND CONFDENHTIAL jet MIO RMATION C OW AMID ning DRAWNO Et IOLE PROPER op DAFOE Ag E IM nt r LR Io F AM Re A TOLERAN CE Aut Bit OD UO te IM PANT OPa G
5. J2 LOGIC J3 LOGIC T OUTPUTS INPUTS A is EJ This board is the main controller of the game It decides all the Sanc u game actions and commands the other boards to act according to ee i nm the game scheme y SSC SS PESCH a Communication to the other boards is performed via a 485 He Ps t differential wire pair Gray and blue wires fl A ZS MEA at The Programming Mode game settings information is also saved deckt ei i LE m d on this board The actual Game code resides on the removable Flash Rom chip U4 this chip can be replaced upgraded if necessary Using a PLCC32 extractor tool Main ROM program Version Updates Power Distribution Board yu Part PCB17001 T Zem gt o oft BS Location Inside lower cabinet Circuit overload LEDs a ID Switch setting None board has no computer li du T zm a Fuses 1A A d i H Input as z must A Ges a WI Distributes DC power from the power supply to the different devices through a Poly Switch thermal resettable fuse for each voltage circuit 10 a 554 THC To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Not that for convenience the Programming Options Buttons are also located on this board although they re not power related Power is distributed in the following manner worst case estimations Board Device Estimated consumption Fuse circuit see board Quad Stepper Boar
6. boards The following board s are NOT connected to the 485 network The Power distribution board The Opto Sensors Note that the 485 network wire pair chain jumps from board to board gt In some places the chaining is done by double crimps at the connector these are usually 2 pin connectors gt In other places PCB traces on the board itself carry the chain from a pair of connector pins to the next usually a four pin connector thus disconnecting such a board s 485 might actually disconnect the rest of the 485 chain Keep this in mind when troubleshooting or replacing parts To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 485 Communication network chain Main CPU Ticket dispenser connector Quad Stepper D nde Sound Board Playfield Player 1 Playfield Player 2 Monster Jackpot Marquee Main Electronic Components Circuit Board Locations HIGH DRIVER r7 4 I SOUND I SEES d BOARD CRU BOARD Stun Ter LCD aer DISTRIBUTION Ww VZ BOARD This view inside the game with the lower door open To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 This is a view of the back of the Marquee removed from game Electronics and Descriptions Main CPU Board Part PCB10002 Location Inside lower cabinet ID Switch setting None this is the master board atte KT zt y
7. to 5 tickets If the setting 1s OFF then no tickets are dispensed 1f the ADD BONUS hole is hit Depressing the Front Back Buttons will change the setting Depressing the Center Button returns to the Main Menu 19 RESET TOTAL COINS The TOTAL COINS IN counter can be reset here Depressing the Front or Back Button will reset the count to 0 Depressing the Center Button returns to the Main Menu 20 RESET TOTAL TKTS The TOTAL TICKETS OUT counter can be reset here Depressing the Front or Back Button will reset the count to 0 Depressing the Center Button returns to the Main Menu X LEAVE PROGRAM MODE Depressing the Center Button returns to Run Mode 18 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 DEFAULT SETTINGS PASSCODE 0000 PLAY MODE VOLUME 20 ATTRACTION MODE VOLUME 42 JACKPOT MODE VOLUME MAX ATTRACTION FREQUENCY 5 Minutes COINS PER CREDIT 1 Coin WHEEL TYPE STANDARD WHEEL SPEED 4 JACKPOT INCREMENT Point JACKPOT START VALUE 100 JACKPOT MAX VALUE 999 JACKPOT TYPE SEPARATE MONSTER JACKPOT INC 1 MONSTER JACKPOT START 1000 MONSTER JACKPOT MAX 99999 DISPLAY TICKETS OWED ON MERCY TICKET OFF 6 ALTERNATIVE TICKETING AND CARD SWIPE SYSTEM CONFIGURATIONS There are a few alternative configurations regarding Ticket Dispensers Card Swipe systems and Electronic Tickets e tickets that are possible to setup depending on your location These are described in a general fashion as foll
8. 7200 IO Expander 3 Part PCB14008 Location Inside Marquee ID Switch setting 1000 on off off off Handles the right half of the LED s in the Marquee Sound Board Part PCBO41 Location Inside lower cabinet K ID Switch setting 0000 off off off off METIA o E ka Handles background and event sounds 3 Se Sound files are stored on the plug in SD card memory board Opto Sensors Part PCBOO9 Right Angle Connector Location Underneath playfield wheel Qty x4 ID Switch setting None it has no 485 communication It detects the wheel home position and the ball through the wheel Notes This sensor board has a Green LED that lights up when the IR beam is interrupted The two ball sense signals go to the Quad stepper Board Inputs J2 connector Large 5 Digit Display Part PCBO33 Location 2 Inside play area mounted to back panels amp 1 Inside Monster Jackpot display assembly Qty 3 1 for Jackpots Player 1 and Player 2 1 for Monster Jackpot ID Switch settings Jackpot Credits Display Player 1 000000 Jackpot Credits Display Player 2 010000 Monster Jackpot Display 001000 The ID Switch is located on the back of the Display and is labeled as S1 12 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Large 2 Digit Display Part PCBO34 Location 2 Inside play area mounted to back Qty 2 1 each for Bonus Balls Player 1 and Player 2
9. CONFIDENTIAL UNLESS OTHERWISE iP ECIFED THE NFO RMATION CONTAINED WTHE TOT PES Benchmark Games DRAWNO OTHE SOLE Pe OrEMT OF D nn AGE Hi IHC HE BENCH ARE GAM TOLERAN CES ANT ARHI ODUCUHON el PAAT OR ALA ANGULAR il DEG WHOLE WEROU pt wn ET EM Afs Oe FERMDSION OF SENCHM APY Gam Eco ike ef 008 ondeto tte At Dos Era 3 WDB RL ta sees Y SCALE Ia WEIGHT SHEET 1 OF 2 1 Monster Drop Monster Bonus Feature Assembly to REVfIOMm zone Lee BE tae 1 Prototype Release Final Releare E ey PROPRIETARY AND CONFIDENTIAL LESS OTHERWISE SPECIFIED ened pe Aa Y Benchmark Games DEAIMING FE THE TO UE PROPERTY OF DIVENSIONS ARE N HC HES LINCH AIE GAME TOLIR AH Ces ANY REPRODUCTION IN PAIT O8 AS A ANGULAR t DEG TITLE WEO LE WwEnou THE WETEN X wor PEPMBSION OF FENCHAARE QUA Et E XXe 44 004 Monster Crop Main Wheel Assembly aonan Was Ai 009 SUE DWG NO REV B 115 Asm 005 A SCALE 118 WEIGHT SHEET 1 OF 2 1 D D To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 28
10. D Switch Opto Single Receiver Board Remote Receiver Part PCBO44 Location Playfield top rear Qty 2 1 for each player side This sensor board connects to a remote sensor It senses the balls falling through the wheel and playfield This sensor board has an Opto Receiver connected to it shown below i w Opto Receiver Part 115HNSO14 Location Playfield underside rear Qty 2 1 for each player side This sensor connects to the pigtail on the Opto Single Receiver Board shown above The sensor device on this assembly is opaque black in color 14 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Opto Transmitter Part 115HNSO15 Location Playfield underside rear Qty 2 1 for each player side This transmitter connects directly to the main harness Note the physical difference between this assembly and the Opto Receiver is that this assembly has a resistor in series with the wire hidden by shrink tubing and the color of the device is translucent gray blue while the receiver device is opaque black Opto Single Receiver Board Onboard Receiver Part PCBO21 Location Ball Trough Qty 2 1 for each player side This board mounts to the ball trough It senses the third staged ball in the ball trough Opto Single Transmitter Board Onboard Transmitter Part PCBO20 Location Ball Trough Qty 2 1 for each player side This board mounts to t
11. To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Benchmark PARTS FAX 561 493 2990 PARTS 561 253 3311 SERVICE 561 253 3310 Games Inc WORLD S PREMIER GAMES im a A b t i DRON K MANUAL PLEASE READ FIRST BEFORE PLUGGING IN MACHINE ALL RIGHT RESERVED US PATENT 47 507 152 B2 FATA AMERICAN AMUSEMENT MACHINE ASSOCIATION To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Table of Contents Manual Revision History 3 Basic Components 4 Game Setup 4 Separating Sides 5 Payout and Adjustments 5 Game Play Sequence Behavior 6 Technical Operation 7 Wheel location and ball scoring 7 Ball Lift Operation 7 Ball Drop Operation 7 Inter Board Communications 8 Main Electronic Components 9 Circuit Board Locations 9 Electronics and Descriptions 10 Programming Options 15 Alternative Ticketing and Card Swipe System Configurations 19 Error Codes and Troubleshooting Guide 22 Mechanical Drawings 24 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Manual Revision History Revision A 01 20 11 Release to Production To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 1 Basic Components Player 2 Features same for Player 1 Ki gt m c Monster Jackpot Display ON Ip ov 4 Ball Drop ramp Jackpot Displ
12. W MOS MS e E e SECTION A A SCALE 1 2 X CCS Ok y KS SA FV SA r x VOX Ss GR iam s 4 E A VA Et KA 9 97 ei aa S OOOO III III IIIS Ki v SECTION A A SCALE I 2 mm rm mn RO GO M Gm DG DO em ee o mm m pun p a_a ms DEM CEC RIPON AR NUMBER OY T Monsier Drop Wheel Bottom Mb MIS MAC USS d r MICI CIC St z 1 LY Monster Dro eel Monster Drop Wheel Z o e en mg 27 REVELA rome nev SEH 1 Protolype Release 4 Final Relecse cu a EM NO DESCRIPTION PART NUM BES orater Drop Bonus Target 4 Position 2 J onster Drop Wheel Center Miror s orster Drop Wheel CenterM ror 2 15 MA C 064 onster Drop bonus Wheel Cover 115 MAC 068 onster Drop Bonus BallSwilch Cover Artwork 115 ART 066 Monster Drop Modified Trip Switch with Wire Happ 42 0105 00 6 32 x 4375 Inch Long Philips Pan Head Machine Screw wih External Lock Wash e MART 1087 2 6 32 x 780 Inch Long Phillips Pon Head Machine Screw HARI 1064 32 x 1 50 Inch Long Philips Pan Head Machine Screw HARI 1076 12 13 6 32 Hex Kaps Nut 10 32 x 875 Inch Long Philips Pan Head Machine Screw 810 32 x 1 000 Inch Long Phillies Flat Head Machine Screw 4375 Inch Hex x 2 0 Inch Long M 10 32 Female Threaded lexible LED Sirp Light with Adhesive Back Cool White Wion Spacer 375 OD x I74 ID x 1 000 Long 5FA10053 witch f am MATT PROPRIETARY AND
13. WHEEL TYPE This selects one of the existing payout options PLEASE NOTE Changing this from STANDARD requires a new wheel decal Depressing the Front Back Buttons will change the setting Depressing the Center Button returns to the Main Menu 9 WHEEL SPEED This changes the wheel speed from 0 slowest to 4 fastest Depressing the Front Back Buttons will change the setting Depressing the Center Button returns to the Main Menu 10 JACKPOT INCREMENT Every time a credit is added to the game the jackpot value is incremented by this amount The setting is from an increment of to 50 Depressing the Front Back Buttons will change the setting Depressing the Center Button returns to the Main Menu 11 JACKPOT START VAL After a Jackpot 1s won this 1s the new starting jackpot value The values are from 50 to 999 in increments of 5 Depressing the Front Back Buttons will change the setting Depressing the Center Button returns to the Main Menu 12 JACKPOT MAX VAL This sets the maximum allowable Jackpot Value The values are from 50 to 999 in increments of 5 Depressing the Front Back Buttons will change the setting Depressing the Center Button returns to the Main Menu 13 JACKPOT TYPE 17 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 The two types of Jackpots are SEPARATE and COMBINED If the setting is SEPARATE then the jackpot for each game operates independently from the other If the s
14. Wires LE ef OUI WE vbt ed bw iw TITLE RRS H EE 2887 147123372 ZC E ELS MAL 47 st OI PRA OF TECH MARE GAMES G tids ar chs d ayieid BO Aude Monster Drop Playfield Ball Bm ECT TLIE Vis 008 Gi ide AENOR ketum Bottom 17 2p P i DO le Monster Drop Ball Retum Main spacer 6 Morsier Drop Ball Nerem ramp LELES OTHERWISE SPBCINED J ror E d SLE UWG NO REV MAC E AA AE Ber ours G B 115 ASM 004 A 2 Ra 500 nich Long F Pan Read Sheel Metal screw HARI 7 A ion Pila Maeda maras ome 1 HARO tt SCALE TA SHEET OF 2 5 5 5 4 1 Won oticiwTow 1 Protolype Release FmalRaleaa CH PROPRIETARY AND CONFIDENTIAL Lei eic OTHERWISE SPRCINED gett g ss Benchmark Games DAA Wins OTHE TOU mort OF PIANO obt HWCum SINC ARA Ade E OLER ANCE AH EEPRODUCTION IH FART OR ADA ANGULAR 4 1 DBO TITLE GO PART DLL DARE EIC IN WH UF THOU et w it fin XXe at mo A Ata EOD pe MOL Mountr OS WAAC tat D dd erte eidel E Monster Drop Wheel Stepper 7 Ivonster won Motor Hub For kubber Whee 70 Dia x Tuco Inch tal Tllooc EECH RE Ani 00 Motor Assembly Pon Beo Vocnihe SereW RL ARIS LS RER ETATS SUE DWG NO REV PF RES 750 neh Long Frios Pan Heck MOCOS slew MARTOS 4 B 115 ASM 006 A IR EL 7 CATH EIN BLL I 4 E Nolo Medun CTT TS 7 A 4 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 a AE PAA AAAA AA W
15. ange the digit from 0 to 9 then press the Front Button to move to the next digit If you have moved to a new digit and wish to move back to a previous digit depress the Back Button After all digits have been entered correctly and the last digit 1s highlighted depressing the Front Button will display the Programming Main Menu General Programming Procedure Once a valid passcode has been entered and the Main Menu is displayed the Front Back Buttons scroll Forward Backward through the programming options If you wish to change an option depressing the Center Button enters the highlighted option The current setting for that option is then displayed Once an option is entered the Front Back Buttons Increase Decrease the option value and depressing the Center Button saves the new value and exits back to the Main Menu If the Front Back Button is held and depressed when changing an option the value will continue to Increase Decrease Description of Programming Options 1 CHANGE PASSCODE Entering a new passcode is accomplished in the same way as entering the passcode as previously explained IMPORTANT ONCE THE PASSCODE IS CHANGED THE DEFAULT OF 0000 WILL NO LONGER WORK BE SURE TO SAVE THE PASSCODE IN A SAFE PLACE 2 SET CONTRAST This option sets the contrast for the LCD Display Depress and hold either the Front or Back Buttons to Increase Decrease the contrast Depressing the Center Button returns to the Main Menu 3 PLAY VOLUME
16. ay Ball Lift Ball Chute Bonus Ball Display Play Button Ticket Drawer Coin Mech Speaker Player 1 Player 2 2 Game Setup Unloading Assembly Carefully remove packing material and unload machine from pallet Locate power cord shipped in the cash box Connect cord to power input on the game Plug cord into the wall Toggle power switch to power game on To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Run through the Programming Mode options and define your desired settings like credits settings sound Volumes etc See Programming Options Section for defaults Separating Sides The Monster Drop machine can be easily separated into smaller components when it is necessary to pass through doorways too small for the assembled machine The machine separates in to three main components Player 1 side Player 2 side and Jackpot Marquee display To separate the machine 1 Disconnect Joining Harness Connectors located in the lower cabinet accessible through the lower front door 2 Disconnect Jackpot Marquee Connector located on the top of the machine behind the marquee 3 Remove 2 Jackpot Marquee Mount Screws and remove marquee 4 Remove 2 of the Cabinet Attach Bracket Screws and separate cabinet halves If minimum size is desired remove all four of the Cabinet Attach Bracket screws and remove Attach Bracket Reassemble in the reverse order of disassemb
17. ceiver CPU input for ball trough opto receiver is bad Replace Main CPU Output wire between opto receiver and CPU is shorted in harness find short Friction drive problem e Check motor friction wheel contact on wheel fix any obstruction keeping spring from pulling motor to wheel Wheel home sensor problem e Wheel home pin is missing or not passing through home opto rep ace or adjust pin height in wheel Wheel home opto sensor is not working replace opto or find open power or signal open in harness Ball lift ramp problem e Balls stuck in ball lift ramp Clear any obstructions or ball hang ups in lower ramp in lower cabinet Balls worn small or no longer round e Replace balls 23 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Mechanical Drawings visit www benchmarkgames com for complete drawing set amp 7 A 5 4 3 2 REVBIONS uev DESC how Proto pe Release D B FRONT VIEW SECTION A A A SCALE 1 4 PART NUMBER Kid 15 MAC 0G5 Asplay Lens Blue LITE MACIAS TI PROPRIETARY ANO CONFIDENMAL ru ecc Omer zue 1 c ed 15 MAC OGS MAC GAS ke md poe Zweete geen d D WEHMOHS APE IN HC HE TENTH Ate Gam TOLA cea 11 GE St aH oia Wee ect K DEG TITLE A 9 MACAO I PHIMSNOHOPENCRMANEGAMK emm ej nng Monster Drop Jackpot Display HARI 3024 now XX ej DOO Assembly p p Prd HAR 2025 EX ue SE XE SPAZO063 B 115 Asm 002 A 10 5 Dtait LED Display
18. d main CPU 4 Motors 24V 3A 24A Sound Board on Top Panel 12V 140mA 12B JO Expander 1 Playfield Top Lights 12V 500mA 12C JO Expander 2 Playfield Bottom Lights 12V 500mA 12C IO Expander 3 Coin Bill light strips 12V 4A 12A 12D 3A peak Bill Acceptor X3 Opto sensors Trap Door Assy 5V 60mA 5A X2 Opto sensors Claw Assy Credits Display 5V 160mA 5B Related Note Note There are 2 AC fuses on the Power supply group 10Amp 250 V They re found inside of the ICE C13 receptacle on the power supply Quad Stepper 1 Part PCB11006 Location Inside lower cabinet ID Switch setting 00 off off This Stepper motor controller board handles the movements of the two wheel motors and the two ball lift motors IO Expander 1 Part PCB14008 Location Inside lower cabinet ID Switch setting 0100 off on off off Handles all LED s located in the two main cabinet areas all except marquee LED s IO Expander 2 Part PCB14008 Location Inside Marquee ID Switch setting 0000 off off off off Handles the left half of the LED s in the Marquee 11 SSES SC SEET nam niman ao Zei Ge ke e 4 1 aose neurs ES aes pa T e T Mem t ad J3 OUTPU h fri Open Colle TS ctor Zi es e 485 Communication 3 1 a sd J2 Power 12V To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391
19. e Programming section Each increment up will increase the payout by about 4 at 0 25 per play 2 at 0 50 per play or 1 at 1 00 per play Further adjustment can be made by increasing the Jackpot Start Value Monster Jackpot Increment or Monster Jackpot Start values To decrease the payout decrease the Jackpot Start setting described in the Programming section Though not recommended unless absolutely necessary further adjustment can be made by decreasing the Jackpot Start Value or Monster Jackpot Start values 3 Game Play Sequence Behavior Power Up Initialization Sequence a Wheel begins spinning displays and LED s light up and ball lift may run to fill the ball trough if it needs a ball or balls Attraction Mode a Various lights and sounds are triggered at a programmable frequency Adding Money a Coin in or bill in sound is heard on speaker b When enough money is added to buy credit s the current credits value will be shown on the Jackpot display and the game will enter Play Mode Play Mode a Play sounds start b Play button flashes Player Hits Button a Ball drops onto playfield b Ball Lift begins to run to replenish played ball c Ball lift stops when played balls are replenished in the ball trough To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 VI Scoring Payout a Ball drops into hole on wheel or into M
20. ed out on the LCD display on the Control Panel ERROR CODES The following error codes are displayed on the Jackpot Display for each game if an error occurs In addition a description of the errors will be displayed on the LCD display inside the left cabinet E 1 HOME ZERO ERROR This error occurs when the Wheel Home Sensor is continually grounded indicating a ground in the harness or a defective Wheel Home Sensor E 2 HOME MAX ERROR This error occurs when the Wheel Home Sensor never indicates that the home position on the wheel has been reached within a specified interval This indicates either a break in the harness a defective sensor that the wheel 1s slipping excessively or not turning or that the pin on the bottom of the wheel is not passing through the Sensor 22 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 E 3 TICKET ERROR This error occurs when the ticket dispenser is either jammed or out of tickets E 4 TICKET DISPENSER COMM ERROR This error occurs when communications cannot be established with the ticket dispenser Troubleshooting Guide EN Symptom Description of Proper Operation Possible Causes Action EN Balls Don t drop when Drop Ball button is pressed but Light in button is flashing and credits are available When button is pressed ground is switched to the Drop Ball input on the Main CPU The CPU then switches the output for the solenoid to ground ac
21. etting is COMBINED then both Game 1 and Game 2 Jackpots will increment if a credit 1s added to either game and both jackpots will be reset if either Game wins a jackpot Depressing the Front Back Buttons will change the setting Depressing the Center Button returns to the Main Menu 14 MONSTER JP INC Every time a credit 1s added to either game the Monster Jackpot value is incremented by this amount The setting is from an increment of 1 to 50 Depressing the Front Back Buttons will change the setting Depressing the Center Button returns to the Main Menu 15 MONSTER JP START After a Monster Jackpot 1s won this 1s the new starting Jackpot value The values are from 500 to 99999 in increments of 50 Depressing the Front Back Buttons will change the setting Depressing the Center Button returns to the Main Menu 16 MONSTER JP MAX This sets the maximum allowable Monster Jackpot Value The values are from 500 to 99999 in increments of 50 Depressing the Front Back Buttons will change the setting Depressing the Center Button returns to the Main Menu 17 DISPLAY TICKETS If this option is ON then the tickets owed are displayed on the jackpot display and the display 1s updated as the tickets are dispensed If there are no tickets owed then the Jackpot Value 1s displayed Depressing the Front Back Buttons will change the setting Depressing the Center Button returns to the Main Menu 18 MERCY TICKET The setting for this option are from OFF
22. he ball trough It senses the third staged ball in the ball trough 4 PROGRAMMING OPTIONS Programming the Monster Drop Game Entering Programming Mode To enter program mode press the Center Button located on the Power Distribution Board located inside the left door on the left side of the cabinet MONSTER DROP V X X PROGRAM MODE will appear on the LCD Display located inside the cabinet next to the Power Distribution Board If there are tickets owed that have not been paid for either Game 1 or Game 2 then they will be displayed at this time with the option to clear them To clear the tickets depress the 15 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Center Button again If you wish to proceed without clearing the tickets then depress either the Front or Back Button If there are no tickets to be cleared or you have opted not to clear them then ENTER PROGRAM MODE will be displayed Depressing the Center Button again will enter the Program Mode Depressing either the Front or Back Button will revert the game back to Run Mode If Programming Mode is selected then ENTER PASSCODE will be displayed with the first digit highlighted with a flashing cursor ENTER PASSCODE To be able to change programming parameters or reset the counters a 4 digit passcode must be entered The default passcode 1s 0000 To enter the passcode depress the Center Button to ch
23. ly Top of Machine Payout and Adjustments Note Standard machine assumes 1 cent ticket value Custom wheel values may be necessary if running anything different We recommend running the machine at the default factory settings as a starting point The cost per play should be one coin at about a quarter value per coin If your location has the right patron type you may want to experiment with running the machine at two coins per play or more Many locations will see an increase in revenue when set to two coins per play especially where a card system is used for buying credits Here is how to configure the game for different credit values 25 cent play e Jackpot Increment 1 default setting e Jackpot Start Value 100 default setting e Monster Jackpot Increment 1 default setting e Monster Jackpot Start 1000 default setting To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 50 cent play Jackpot Increment 2 Jackpot Start Value 200 Monster Jackpot Increment 2 Monster Jackpot Start 2000 One Dollar Play Jackpot Increment 4 Jackpot Start Value 400 Monster Jackpot Increment 4 Monster Jackpot Start 4000 Run the game for two weeks to properly average a payout percentage before adjusting anything as the machine may show false payout spikes due to jackpot hot or dry runs over short periods To increase the payout increase the Jackpot Increment setting described in th
24. onster Jackpot hole b Light and Sound celebration if Jackpot is hit or standard win sound when other value is hit c Game pays appropriate tickets If player has more credits the machine will continue on play mode otherwise the game will go back into Attract Mode 4 TECHNICAL OPERATION Wheel Location and Ball Scoring The playfield wheel is driven by a stepper motor using a friction drive There is a pin positioned explicitly in the bottom of the wheel as a home position The pin travels through an opto sensor mounted to the playfield underneath the wheel once per wheel revolution equating the motor step count to the wheel position There is an opto sensor pair transmit amp receive underneath the playfield6 to sense when a ball has fallen through the wheel These sensors have a short harness connecting to sensor circuit boards located on the top side of the playfield so that the sensor status can be viewed Since the computer knows where the pin in the wheel is relative to each hole position and it knows how many motor steps from home to each hole we know exactly which hole the ball fell through allowing a payout accurately corresponding to the hole position Ball Lift Operation A stepper motor is connected to the ball lift via a urethane round belt There is an opto pair transmitter amp receiver located in the ball trough used to sense the presence or absence of a third staged ball As long as there are th
25. ows CONFIGURATION 1 NON BENCHMARK GAMES TICKET DISPENSERS DELTRONICS etc USES BENCHMARK GAMES EMULATOR BOARD AS INTERFACE The Monster Drop machine communicates with the Benchmark Games Ticket dispensers Intelli Triple by means of a serial protocol over a 485 wire pair physical path gray and blue wire pair If you want to run your system with other manufacturer s Ticket Dispensers you need to install one of our Ticket Emulator Interface Boards to translate the communication coming from the 485 wire network into to the standard Run and Notch signals used by each of your own Ticket Dispensers If not already present on the machine the Emulator Interface board for each of the 2 stations comes as a complete kit with the harnessing adaptor necessary for installation Kit part 105 KIT 005 19 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Attach the bracket to the board Then connect the Emulator bracket harness to the game using the 8 pin microfit connector located above the power distribution board Finally set the Dip Switch Network ID on each of the interface boards in the same binary fashion as in the large 5 digit displays or the original Intelli Triples as follows Station 1 ot oft oft oft Station 2 on off off off CONFIGURATION 2 NORMAL CARD SWIPE SET UP 1 SWIPE GIVES 1 CREDIT THIS IS INDEPENDENT OF TICKET DISPENSER BRAND INSTALLED The card s
26. ree balls in the ball trough interrupting the opto the ball lift will stay at rest At any time if there is no ball interrupting the opto the ball lift will run and continue to run until three balls are staged in the trough and the opto is blocked The ball lift will run after each ball is dropped replenishing the third ball in the trough To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Ball Drop Operation There is a solenoid located above the ball trough The solenoid plunger directly contacts the first staged ball containing it in the trough When credits are available and the play button is pressed the solenoid is activated pulling the plunger up and away from the ball allowing it to roll out of the trough down the ball chute and into play on the wheel The plunger returns just after the first ball is cleared in time to block the next staged ball and keep it from dropping until the play button is pressed again Inter Board Communication The Circuit Boards communicate with each other using a 485 differential wire pair network using the SNAP software protocol layer Like boards differentiate from each other by means of an ID Switch setting See the following pages to find each board s ID Switch location and setting On this machine this wire pair has colors Blue and Gray The Main CPU Board acts as the master initiating commands and receiving responses from the slave
27. tivating the solenoid When the solenoid activates the plunger is pulled up and out of the way of the ball Ball Lift doesn t run and ball trough is empty Ball lift Should run when there are less than three balls in the ball trough The third ball blocks the trough opto which switches the corresponding input on the Main CPU to ground When the input is grounded the CPU assumes there are three balls staged in the trough Playfield Wheel starts and stops game does not score accurately or game just does not score accurately Playfield wheel should run at a constant speed and the home opto pin located in the bottom of the wheel should pass through the home opto once per revolution When the motor turns more times than it should between home opto triggers the controller assumes the wheel may be stuck and slows the wheel down and tries to restart over and over Ball Lift runs continuously and no balls are in ball trough or on ball lift Switch Problem e Switch in Drop Ball switch housing is loose secure switch in housing Solenoid problem e Solenoid is stuck or not working Fix binding plunger or replace solenoid 12V power or ground to solenoid is not working or not connected ix voltage problem in harness power supply or power distribution board Main CPU sees a low on the input Check that nothing is blocking the ball trough opto sensor c ear obstruction Output from ball trough opto receiver is shorted replace opto re
28. wipe system needs to access the Credits signal line to the main CPU board In order to trigger game play In some installations the card swipe system is also used for basic accounting purposes having the device count the Notch signal pulses produced by the Ticket Dispenser as it awards tickets In that case you also need to tap into this Notch line These two lines are available on pins at the door hinge connector on each of the 2 player positions Wires need to be run from the card swipe system to the corresponding mating connector on the door side The complete pin outs and wire colors for each connector are listed on page 28 Station 1 Credits pin 5 Gray yellow Station 2 Credits pin 5 Gray yellow Make sure to configure your card swipe system to provide 1 pulse only for each swipe with the following constraints Minimum pulse duration 40mS Minimum dead time before next pulse 40mS Also make sure the Monster Drop Programming Mode option Coins per Credit is set to 1 20 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 DOOR HINGE CONNECTOR PIN OUTS ES GENPWED Muse HI d Wal E YPE AL INLIE T3 rmm A db j me E d A ul Gauge Minit E 7 HCH l N a wenig up om E O connection i PN SIGNA WIRECOLOR TO Geuge TO Tote C4 zs og en oe 8 n dropballbutton om C28 22

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