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Virtua Fighter 4 - Arcade - Manual
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1. GHT gt eo RI LAS SPEAKER OUTPUTS CK 30K 10K c JST VL 3 3V 12V gt gt COUNTER To Extra Yellow Wire 400 5397 SW REGU FOR JVS AC120V IN IN K o 0 Jm P 1 120 aj INPUT OUTPUT 50 5010 10 30 30 lt To PIN 8 m of Jamma 838 13683 91 BLACK 600 6743 050 rj I 1 M 600 7141 050 CONTROL PANEL 20 E ES JAMMA CONNECTIONS USED N VIDEO OUT SWITCH INPUTS SWITCH GROUND RETURNS COIN COUNTER OUTPUT 600 7155 N N WANN lt 5 x N CODE COLOR 10 RED 20 BI 30 V GRAY PINK 5 BLUE LIGHT GREEN 100 5 M N LN 14102 221A4287128 MMM JAMMA INTERFACE OTHER THAN THE ABOVE FOREMENTIONED Ob
2. I 0 000 1 PAY 1 0 006 1 10 001 KAG 1 0 00 1 LIO 0 00 1 WOL 11 1111110001 AOI 0 001 LEI 0 006 1 q VAN 1111111111 00001 PRESS TEST BUTTON TO EXIT VS DIAGRAM Screen The percentage of wins is indicated on the second rightmost column of the screen The order of wins percentage is indicated on the rightmost column of the screen Press the TEST Button to return to the GAME TEST MENU screen Abbreviations on the Screen for the Character Names Abbreviations Character Names AKI AKIRA SAR SARAH LAU LAU SHN SHUN JEF JEFFRY PAI PAI JAK JACKY KAG KAGE LIO LION WOL WOLF AOI AOI LEI LEI FEI VAN VANESSA www seuservice com 26 g GAME BOOKKEEPING Indicates the overall statistics Three screens are available Press the TEST Button to migrate from one screen to another Press the TEST Button on the third screen to return to the GAME TEST MENU
3. BACKUP DATA CLEAR COMPLETED PRESS TEST BUTTON TO EXIT After clearing the backup data the COMPLETED message appears Press the TEST Button to return to the GAME TEST MENU screen 29 www seuservice com 5 GAME BOARD CAUTION e Do not expose the Game Board so as to avoid causing an accident or malfunctioning Static electricity discharge can damage electronic parts on the IC Board Before starting work by opening the Shield Case Lid be sure to touch grounded metallic surfaces to discharge physically charged static electricity When replacing the Game Board refer to the CVT Manual and Instruction Manual ASSY CASE 1 2 840 0080D 01 ASSY CASE NAT VF4 USA USA 840 0080D 02 ASSY CASE NAT VF4 EXP OTHERS 840 0080D 03 ASSY CASE NAT VF4 KOR KOREA 840 0080D 04 ASSY CASE NAT VF4 AUS AUSTRALIA ASSY CASE NAOMI 2 840 0046A 01 ASSY CASE NAOMI 2 MAIN BD USA MAIN BOARD 840 0046A 02 ASSY CASE NAOMI 2 MAIN BD EXP 840 0046 03 ASSY CASE NAOMI 2 MAIN BD 840 0046A 04 ASSY CASE NAOMI 2 MAIN BD AUS Q ROM CASE 840 0080C ROM CASE NAT VF4 www seuservice com 30 120 Input 2 838 13616 ov 80 50 17 T 2 5 AUDIO 2 JST VH 4 560 5407 Extra 10 WHITE U P t 512
4. NAOMI KIT UNIVERSAL WIRING DIAGRAM 171 A Warranty Your new Sega Product is covered for a period of 90 days from the date of shipment This certifies that the Printed Circuit Boards Power Supplies and Monitor are to be free of defects in workman ship or materials under normal operating conditions This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating condi tions No other product in this machine is hereby covered Sellers sole liability in the event a warranted part described above fails shall be at its option to replace or repair the defective part during the warranty period For Warranty claims contact your Sega Distributor Should the Seller determine by inspection that the product was caused by Accident Misuse Ne glect Alteration Improper Repair Installation or Testing the warranty offered will be null and void Under no circumstances is the Seller responsible for any loss of profits loss of use or other dam ages This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other warranties expressed or implied Under no circumstance shall it extend beyond the period of time listed above SEGA ENTERPRISES INC USA 45133 Industrial Drive Fremont CA 94538 415 701 6580 phone 415 701 6594 fax
5. Remove all access panels from the game Locate the original game Logic PCB s amp Power Supply and remove from the Cabinet by first disconnecting all harnesses from the boards You need only to splice in the Main Power 110v AC into the 3 Pin Connector GRN WHT BLK 2 Remove all existing game harnesses we suggest using New Jamma Harnesses NOT contained in the kit to ensure reliability 3 Locate the most convenient and open area of the cabinet to mount the Virtua Fighter 4 Naomi System Assembly Make sure this area 15 free and clear of all cable harnesses and grounds cable clamps etc Vacuum out or clean bottom of cabinet of dirt amp miscellaneous parts e g screws loose coins tokens etc Remove all exterior decals and repair any cabinet damage Repaint cabinet if necessary Remove the Monitor Plexi or if your game plexi has Silk screened artwork you will need to strip it off 4 Connect the JAMMA Harnesses to the JVS JAMMA Interface Boards Separate the wires from each other 1 e Control Panel Video Speaker Power Supply Run the various harnesses to the part of the cabinet they go to ensuring they are dressed properly amp secured to the cabinet Locate the Volume Speaker Coin Meter Cable and connect to your existing Switch Bracket or use the new one included with the kit Note If you are using a VGA Compatible Monitor you can run your VGA Cable directly to the monitor or connect it to your JVS JAMMA Interface fo
6. TOTAL PLAY TIME TOTAL TIME 27 WWW seuservice com 2 3 USAGE CHARACTERS IPCHARACTERS 2P CHARACTERS AKIRA SARAH LAU SHUN JEFFRY PAI JACKY KAGE LION WOLF AOI LEI VAN AKIRA SARAH LAU SHUN JEFFRY PAI JACKY KAGE LION WOLF AOI LEI VAN OO000000000000 PRESS TEST BUTTON CONTINUE GAME BOOKKEEPING 2 3 Screen Indicates how many times each character for 1P and 2P has been used BOOKKEEPING 3 3 USAGE OF STAGE ZROM ZNYC CAS SUI Y AM UMI DUR DJO GDN HBR CAV NOH HARE HBAN OO0000000000000 PRESS TEST BUTTON TO EXIT GAME BOOKKEEPING 3 3 Screen Indicates how many times each stage has been used with the STAGE item set to SELECTIVE Abbreviations on the Screen for the Stage Names Abbreviations Stage Names ROM COLOSSEUM GDN GARDEN ARE ARENA NYC CITY UMI ISLAND HBR HARBOR BAN GREAT WALL CAS CASTLE DUR HANGAR CAV CAVE SUI AOUARIUM DJO GYMNASIUM NOH SHRINE WWW seuservice com 28 h CLEAR Clears the backup data from the screen BACKUP DATA CLEAR YES gt NO CANCEL SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON YES Opens the BACKUP DATA CLEAR COMPLETED screen for clearing the following data The other data are not cleared IP ARRIVAL STAGE CHARA DATA TOTAL DATA VS DIAGRAM GAME BOOKKEEPING NO Returns to the GAME TEST MENU screen
7. change the following default settings CABINET TYPE 2 PLAYER S MONITOR TYPE HORIZONTAL gt SERVICE TYPE COMMON For the COIN ASSIGNMENTS set as follows COIN CHUTE TYPE INDIVIDUAL COIN CREDIT SETTING at discretion SEQUENCE at discretion Out of the COIN ASSIGNMENTS items the SEQUENCE items means as follows SEQUENCE 1 The number of credits required for starting the game SEQUENCE 2 The number of credits required for continuing the game us SEQUENCE 3 to 8 Not Used BOOKKEEPING 2 2 means as follows P1 SEQ I Play frequency of Player 1 N P2 SEQ 2 Frequency of CONTINUE by Player 1 w SEQ 3 8 Not Used 18 2 Press the SERVICE Button to move the gt mark to desired press TEST Button 3 Press the SERVICE Button to move the gt mark to GAME TEST MODE item and press the TEST Button Then the GAME TEST MENU screen appears that enables to test the items specific to this game For the details see the following pages 4 After testing select the EXIT and press the TEST Button The game advertising screen reappears NOTE For more information about the SYSTEM MENU screen see the NAOMI 2 Service Manual B GAME TEST MODE Press the SERVICE Button to move the arrow mark to the GAME TEST MODE item on the SYSTEM MENU screen and press the TEST Button The GAME TEST MENU screen specific for this game opens Press the SERVICE Button to move the ar
8. screen GAME BOOKKEEPING 1 3 NUMBER OF GAMES 0 1 GAMES 0 VS GAMES 0 NUMBER CONTINUE 0 CHALLENGE PARTICIPATION 0 TOTAL TIME OD OH 05 TOTAL PLAY TIME 0D 05 ALL AVERAGE PLAY TIME 0H 0M 0S 1 PLAY 05 LONGEST PLA Y OM 05 SHORTEST PLA Y 05 VS AVERAGE PLAY OH 05 VS LONGEST PLAY OH 05 VS SHORTEST PLAY OH OM 0S OPERATING RATIO 0 0 PRESS TEST BUTTON TO CONTINUE GAME BOOKKEEPING 1 3 Screen NUMBER OF GAMES The total number of the games played IP GAMES The number of the one person games played VS GAMES The number of the person vs person games played NUMBER OF CONTINUE The number of accumulated continuing times CHALLENGE PARTICIPATION The number of accumulated joining times TOTAL TIME The accumulated power up time period TOTAL PLAY TIME The accumulated playing time period ALL AVERAGE PLAY TIME The averaged playing time period one person person vs person IP AVERAGE PLAY TIME averaged playing time period one person e IP LONGEST PLAY TIME The longest playing time period one person IP SHORTEST PLAY TIME The shortest playing time period one person VS AVERAGE PLAY TIME averaged playing time period person vs person VS LONGEST PLAY TIME The longest playing time period person vs person VS SHORTEST PLAY TIME The shortest playing time period person vs person OPERATING RATIO
9. similar statistics on Lion CHARA DATA 10 13 WOLF Indicates the similar statistics on Wolf CHARA DATA 11 13 AOI Indicates the similar statistics on Aoi CHARA DATA 12 13 LEI Indicates the similar statistics on Lei Fei CHARA DATA 13 13 VAN Indicates the similar statistics on Vanessa www seuservice com 24 TOTAL Lists entire statistics TOTAL DATA SERIES OF WINS WINS OF CHARA IST 20 AKIRA AKIRA 2ND 20 SARAH SARAH 3RD LAU LAU 4TH SHUN SHUN 5TH JEFFRY JEFFRY 6TH PAI PAI 7TH JACKY JACKY 8TH KAGE KAGE 9TH LEI LION 10TH AOI WOLF AOI LEI VAN PRESS TEST BUTTON TO EXIT TOTAL DATA Screen SERIES OF WINS Indicates the number of the consecutive winnings for each character WINS OF CHARA Indicates the accumulated number of the winnings for each character Press the TEST Button to return to the GAME TEST MENU screen 25 WWW seuservice com f VS DIAGRAM Illustrates a matching diagram VS DIAGRAM AKI SAR LAU SHN JEF PAI JAK KAG LIO WOL AOI LEI VAN 0 000 1 0 001 190001 SHN 10001
10. that the mark is equal to 1 up to 10 or the number of winning matches as below These settings are prepared for some competitions or events Usually therefore set this item to OFF OFF gl WIN g2 WIN g3 WIN g4 WIN g5 WIN g6 WIN g7 WIN g8 WIN g9 WIN 210 WIN Default OFF RETURN TO DEFAULT SETTING Resets all the GAME ASSIGNMENTS items to the default values EXIT Returns to the GAME TEST MENU screen www seuservice com 22 IP ARRIVAL STAGE Lists playing statistics difficulty level ARRIVAL STAGE 1 5 IP GAME STAGE RECORDS VERY EASY TOTAL 1COIN 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 PRESS TEST BUTTON CONTINUE ARRIVAL STAGE 1 5 Screen ARRIVAL STAGE 1 5 Indicates that the statistics is fora VERY EASY level of one person game ICOIN Indicates how many times each stage has been reached in a VERY EASY level of one person game excluding the number of continuing TOTAL Indicates how many times each stage has been reached in a VERY EASY level of one person game including the number of continuing Press the TEST Button to open the next screen Press the TEST Button on the last 5 5 screen to return to the GAME TEST MENU screen ARRIVAL STAGE 2 5 Indicates the similar statistics in an EASY level ARRIVAL STAGE 3 5 Indicates the similar statistics in a NORMAL level ARRIVAL STAGE 4 5 Indicates the similar statistics in a HARD lev
11. 5 29 7 AA g rg 3 4 SCREEN Limited Time of the Round round ends when the ime is counted down to 0 1P Energy Gauge Reduced when damaged round ends when the gauge reads 0 2P Energy Gauge Obtained Rounds of 1P P Character 2P Character Obtained Rounds of 2PYou win if you obtain all the rounds www seuservice com 14 3 5 BASIC OPERATIONS OF THE CONTROLS The following explains the operation for a 1P character For a 2P character read right and left reverse The following abbreviations are used herein P Punch button K Kick button G Defense Guard button Operating two controls at same time P Punching attack gt K Kicking attack e Defending upper and middle parts Lever in a lower position G Defending lower part Note The opponent may attack you at your upper middle or lower part You must defend your upper middle or lower part accordingly Lever ina right position Moving forwards Leverina left position Moving backwards Lever in an upper position Dodging away from you Lever in a lower position instantly Dodging toward you PorK lever in an upper position Jumping upwards PorK lever in an upper right position Jumping diagonally forwards PorK lever in an upper left position Jumping diagonally backwards Lever ina r
12. EO CABLE ASSY CASE NAT VF4 USA CABLE SCSI 2 500 SERVICE SWT ASSY JOYSTICK GR SWITCH PB LARGE BUTTON COMP GR BUTTON COMP BLU BUTTON COMP RED MARQUEE ART INSTRUCTION SHEET SIDE DECALS CONTROL PANEL OVERLAY DED CONTROL PANEL OVERLAY GEN VF4 MANUAL METALPLATE CONTROL PNL VS3 INSTRUCTION FOR CHARACTERS Qty WWW seuservice com Part 999 1320 999 1321 999 1322 WWW seuservice com Virtua Fighter 4 Sega Naomi System Kit Contains List Desc Qty DECAL FOR DEFENSE GREEN 2 DECAL FOR PUNCH BLUE 2 DECAL FOR KICK RED DESIGNED RELATED 5 MARQUEE ART 999 1312 NOT PICTURED ARE DECAL DEFENSE GREEN 999 1320 PUNCH BLUE 999 1321 KICK RED 990 1122 3 WWW seuservice com DECAL SIDE 999 1314 kika Far RSS EE OR i CONTROL PANEL 999 1315 CONTROL PANEL 999 1316 www seuservice com 4 9 2000 A SERVICE BULLETIN is SEGA Service Department http www seuservice com 45133 Industrial Drive Phone 415 701 6580 E 2 Fremont 94538 415 701 6594 SPECIAL NOTICE FOR ALL SEGA NAOMI KITS PROBLEM The SEGA Naomi Game kits are actually JAMMA Dependent What this means exactly is they will only install into existing JAMMA Cabinets If operator tries to install these kits into Non JAMMA cabinet th
13. SW2 E Support 1P 1P SW3 24 b Not Used Not Used 26 d Ground ESEZ Ground Ground Ground 5v Not Used 5v Not Used Not Used 12v Not Used Key Coin Meter 2 Not Used Not Used Not Used Video Green Video Sync Service Not Used Coin 2 2P Start 2P UP 2P Down 2P Left 2P Right Attack 2P 2P SW1 Grapple 2P 2P SW2 Support 2P 2P SW3 Not Used Not Used Ground Ground WWW seuservice com 5 System Filter Board Information Connector Description etc PSW2 PSW1 DIPSW1 Service Test Switch Switch Preamp Level VGA Level Power Connectors Audio Out Video Out p Pd d 7 z Setting for High H Resolution 31KHZ I 1 4 off 1 2 3 1 1 Setting for Standard I Resolution 15 2 1 on 2 4 off 4 Pd m a www seuservice com 10 1 HANDLING PRECAUTIONS To prevent electric shock or IC Board malfunctioning be sure to turn off the power for the cabinet when installing or removing the IC Board WARNING Extraneous matter such as dust on the IC Board can cause the IC Board to generate heat and result in a fire due to short circuit etc Ensure the IC Board surfaces are always kept clean Use NAOMI 2 for the cabinets compatible with JVS Using NAOMI for the cabinet other than those co
14. VS FINISH RETURN TO DEFAULT SETTING gt EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON GAME ASSIGNMENTS Screen 21 www seuservice com ENEMY LEVEL Sets the difficulty level of the one person match VERY EASY gEASY gNORMAL gHARD gVERY HARD Default NORMAL ENERGY MAX IP Sets the energy initial value in a one person game 180 g200 g220 g240 Default 200 ENERGY MAX VS Sets the energy initial value in a person vs person game 180 g200 g220 g240 Default 200 MATCH COUNT 1P Sets the number of the rounds that a player aims to gain for win ning the related match in a one person game 2 g3 g4 g5 Default 2 MATCH COUNT VS Sets the number of the rounds that a player aims to gain for winning the related match in a person vs person game 2 g3 g4 g5 Default 2 TIME LIMIT Sets the limit time of a match 30 g45 g60 Default 30 STAGE SELECT Sets the method of selecting a stage in a person vs person game RANDOM indicates an automatic selection by the computer RANDOM gSELECTIVE Default RANDOM e CONTINUE Determines whether you can continue to play the lost match in a one person game ON indicates that you can play the lost match ON gOFF Default ON VS FINISH Determines whether to finish the game after you have successfully played the matches The WIN settings indicate that the game is finished for both the players after you have won consecutively times Note
15. e to counterattack You may be just downed or use the ukemi whichever is tactically desirable in each situation P K immediately before you are downed Ukemi Attacking with the accumulated energy Using the energy accumulated for a little time you can destroy an opponent s defenses This high risk high return skill enhances your tactical capabilities Special commands one each with a character are available to activate this function Fighting by the walls Youmay damage and destroy the walls Thereby you can change the state of the ring as tactically required The opponent may falter when you throw him her against the walls This enables you to use the combination Combo skills www seuservice com 16 3 7 PERSON VS PERSON VS 5 Anew player may join you in playing the GAME or selecting a character As a result the system suspends the current one person match against a computer operated character and starts a person vs person match Thenew player must insert the credit coins before joining After playing the person vs person match only the winner can continue to play the suspended match one person match against a computer operated character He she resumes the first round of the suspended match When you have set the STAGE item to RANDOM on the GAME ASSIGNMENTS screen the built in computer CPU randomly selects a stage When you have set the STAGE item to SELECTIVE on the GAME ASSIGNMENTS scr
16. een the newly joined player selects a stage For more information see the chapter 4 B b GAME ASSIGNMENTS To select he she places the lever in an upper lower left or right position to migrate from stage to stage and presses either of the punch kick and defense buttons PERSON VS PERSON VS MATCHS STAGE SELECT SCREEN 17 WWW seuservice com 4 When settings are changed in SYSTEM ASSIGNMENTS ASSIGNMENTS and GAME ASSIGNMENTS of GAME TEST MODE be sure to exit from the test mode of SYSTEM MENU screen The contents of setting IMPORTANT changes are stored in the IC on the BOARD when exiting from the Test Mode If the power is turned off in the Test Mode before exiting the contents of setting changes are ineffective In this case the settings remain unchanged This test mode mainly allows the IC Board to be checked for accurate functioning monitor color to be adjusted as well as COIN ASSIGNMENTS and GAME ASSIGNMENTS to be adjusted 1 Connect the power and press the TEST Button Then the following SYSTEM MENU screen appears SYSTEM MENU RAM TEST JVS TEST SOUND TEST C R T TEST SYSTEM ASSIGNMENTS COIN ASSIGNMENTS BOOKKEEPING BACKUP DATA CLEAR CLOCK SETTING ROM BOARD TEST GAME TEST MODE gt EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON WWW seuservice com For the SYSTEM ASSIGNMENTS do not p
17. el ARRIVAL STAGE 5 5 Indicates the similar statistics in a VERY HARD level 23 www seuservice com Lists playing statistics character following 1 13 screen 1 example for the character named Akira CHARA DATA 1 13 AKIRA MAX COMBO MAX DAMAGE MAX WALL COMBO MAX WALL DAMAGE 0 0 0 0 PRESS TEST BUTTON TO CONTINUE PRESS SERVICE TEST BUTTON TO EXIT CHARA DATA 1 13 Screen MAX COMBO Indicates the maximum number of the combos without walls DAMAGE Indicates the maximum damages without walls MAX WALL COMBO Indicates the maximum number of the combos with walls MAX WALL DAMAGE Indicates the maximum damages with walls Press the TEST Button to open the next screen Press the TEST Button on the last 13 13 screen to return to the GAME TEST MENU screen Press the TEST and SERVICE Buttons simultaneously to directly return to the GAME TEST MENU screen CHARA DATA 2 13 SARAH Indicates the similar statistics on Sarah CHARA DATA 3 13 LAU Indicates the similar statistics on Lau CHARA DATA 4 13 SHUN Indicates the similar statistics on Shun CHARA DATA 5 13 JEFFRY Indicates the similar statistics on Jeffry CHARA DATA 6 13 Indicates the similar statistics on Pai CHARA DATA 7 13 JACKY Indicates the similar statistics on Jacky CHARA DATA 8 13 KAGE Indicates the similar statistics on Kage CHARA DATA 9 13 LION Indicates the
18. ey will first have to bring the wiring up to JAMMA Standards SOLUTION Step 1 Disconnect the games original DC Power Supply You only use the power supply provided with your kit Be sure to set the voltages going to your Game BD to 5 1 and 3 3 volts DC to assure proper operation Measure on Square Connector at Game BD Yellow 5vdc Brown 3 3vdc White Gnd Step2 You MUST USE THE COIN METER SUPPLIED WITH YOUR KIT to assure proper Coin acceptance minimum 18 Gauge wire should be used from the Meter 1 output line on your JAMMA Harness The 5vdc Yellow wire found in the wiring bag of your kit MUST BE USED for the supply voltage to the meter IMPORTANT Not following the directions provided herein may cause your game to malfunction electrical work should be performed by the site s Serviceman or Technician In order to prevent an electric shock and short circuit be sure to turn power off before performing work or touching the interior parts of the product Q Be careful so as not to damage wirings Damaged wiring can cause an electric shock or short circuit accident Q Do not touch places other than those specified Touching places not specified can cause an electric shock or short circuit accident If you have any questions please contact the SEGA Service Department at the numbers given above 2 5 WWW seuservice com INSTALLATION INSTRUCTIONS 1 First
19. ight position two times quickly Dashing forwards Leverina left position two times quickly Dashing backwards Leverina lower right position two times quickly Crouching and dashing forwards Leverina lower left position two times quickly Crouching and dashing backwards Lever held in a lower position Crouching P G when you are close to the opponent Throwing P G when the opponent is throwing you Escaping the throw slipping Lever in an upper position P for the downed opponent Jumping and attacking the downed opponent Repeated G when you are downed Standing up quickly Repeated K when you are downed Kicking attack immediately after quickly standing up Leverina left position when you are downed Rolling backwards and standing up Continuously operated lever when you are faltering Unfaltering quickly 15 WWW seuservice com 3 6 SPECIAL OPERATIONS OF THE CONTROLS Dodging Attacking Immediately after surely dodging by a lever operation you attack an opponent Thus you can use the combination of dodging attacking skills Lever in an upper position P K G Dodging away from you and attacking Lever in a lower position instantly P G Dodging toward you and attacking Ukemi safe ways of falling down The ukemi enables you to regain your balance just when landing and to immediately attack an opponent This skill lessens damage to you Thus you can escape from the crunch and rather earn a chanc
20. mpatible with JVS can cause generation of heat and a fire insertion can damage IC Board etc For the IC Board circuit inspection only the use of Logic Tester is permitted IMPORTANT The use of ordinary testers 15 not permitted as these can damage the IC Board Do not subject the IC Board to static electricity when installing the IC Board in the cabinet or when connecting wire harness connectors to the IC Board When soldering buttons etc to the wire harnesses be sure to remove the wire harnesses from the IC Board so as not to subject the IC Board to heat Using NAOMI 2 without the Shield Case can cause electric wave trouble Be sure to use NAOMI 2 together with the accessory Shield Case The monitor frequency corresponding to NAOMI 2 is 15kHz or 31kHz NAOMI 2 can not be used for the cabinet incorporating a monitor or projector not corresponding to 15kHz or 31kHz Gror Be sure to connect the IC Board and connectors completely Insufficient Concerning the display of JAMMA VIDEO STANDARD JAMMA VIDEO STANDARD adopted by NAOMI 2 is referred to as JVS As against this Standard the conventional JAMMA STANDARD which employs 56P Edge Connectors adopted by ST V etc is displayed as Old JAMMA STANDARD The specific Manual attached to each game sometimes displays JVS as JV STANDARD New JAMMA STANDARD or JAMMA 2 STANDARD against OLD JAMMA STANDARD as JAMMA STANDARD JS etc The contents herein described are subject t
21. o change without notice 11 www seuservice com 2 SPECIFICATIONS ON SCREEN DISPLA Y Monitor Position HORIZONTAL 2 CONTROL PANEL 8WAYS O KICK START 6 i DEFENSE GUARD www seuservice com 12 3 CONTENTS GAME 3 1 OUTLINE OF THE GAME You martial art fighter play in a tournament Youoperate a playing character to fight against an opponent computer operated character CPU Theplaying characters covers 13 selectable regular characters and 1 boss character 3 2 PLAYING PROCEDURE total 13 characters are available Out of them you select one character to start the game 2 At each stage you play match against computer operated 3 Winning match Each match consists of multiple rounds You win a match when the number of your gained rounds reaches a preset value When you win a match at any stage you can proceed to a next stage and play a match against a new computer operated character Gaining a round You can gain a round when either of the following events occurs You successfully reduce the opponent s energy to 0 zero Your energy remains much more than the opponent s energy when the limit time has become 0 zero You turn the opponent out of the ring When you and the opponent have drawn that is at the end of a round both have a same level of energy or have knocked each other at the same time bo
22. r RGB Conversion to your JAMMA Cables 5 Remove Marquee from cabinet and cut to fit the new Virtua Fighter 4 Marquee in place REPLACE old Joysticks amp Buttons with the NEW ones supplied in Idea 6 First remove all Joystick and Button assemblies from the Control Panel Remove Lexan and Control Panel Overlay Proceed to clean surface of the Control Panel by removing all adhesive and dirt or plug up existing button holes to set up a blank work area for your new controls 7 Install the new Control Panel Overlay by carefully peeling off the paper backing and laying down on the panel Smooth it out starting in the center and working your way to the edges removing all of the trapped air pockets If necessary cut the edges of the overlay excess and fold under panel 8 Cut out the button and Joystick Holes Install Joystick and buttons from kit into the Control Panel and tighten down Connect all game harness wires to switches and buttons WWW seuservice com 6 INSTALLATION INSTRUCTIONS 9 Proceed to place new decals on the sides of the cabinet Locate a new monitor bezel if needed and replace glass if required due scratches Install Instruction Placard to the back of the Monitor Glass NOTE As a precaution disconnect Harness from the Boards and turn power on With Multi Meter measure the 5v and 3 3v Adjust if necessary to 5 15v DCand 3 3vDC Measure the 12 to ensure the wi
23. res and voltages are in the correct position Turn power off Plug in the JAMMA Harness once again to the I O Boards The Attract Mode should appear on the screen Adjust the SIZE CONTRAST BRIGHTNESS and COLORS on the Monitor for optimum appearance Adjust VERTICAL HORIZONTAL Hold to get a stable picture if required Enter DIAGNOSTICS and adjust the Volume Level test all Buttons amp Joystick for proper operation amp wiring Adjust Pricing Coin Up and test out a game to ensure proper play functions are as they should be 7 WWW seuservice com System Switch Bracket and Speaker Installation Diagrams Figure 3 To of Amplifier Board Pin 1 Pin 4 JAMMA Pin 8 Yellow Wire from Extra Harness 5v Pin 5 l GRN RED WHT RED JAMMA Pin R JAMMA Pin 1 JAMMA Pin 15 GRY RED From CN2 of Left Amplifier Board ORG RED Speaker GRY BLUE From of Right Amplifier Board ORG BLUE Speaker www seuservice com 8 Sega Naomi System JAMMA Harness Wiring BD Figure 4 Ground Ground 5v Not Used 5v Not Used K GI Not Used 12v Not Used Coin Meter 1 HIEI Not Used Not Used Not Used MI Video Red Video Blue 13 Video Ground 14 Test Coin 1 1P Start 1P UP 1P Down 1P Left 1P Right Attack 1P 1P SW1 Grapple 1P 1P
24. row mark to a desired test item on the GAME TEST MENU screen and press the TEST Button to open the related screen After testing move the arrow mark to the EXIT item and press the TEST Button The SYSTEM MENU screen reappears VF4 GAME TEST MENU gt INPUT TEST GAME ASSIGNMENTS 1P ARRIVAL STAGE CHARA DATA TOTAL DATA VS DIAGRAM GAME BOOKKEEPING BACKUP DATA CLEAR EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON GAME TEST MENU Screen 19 www seuservice com INPUT TEST This test displays the state of each switch and button If the switch goes ON when the switch button is pressed it 1 satisfactory Press SERVICE Button and TEST Button simultaneously to have the MENU return on to the screen INPUT TEST PLAYER 2 5 OFF UP OFF OFF DOWN OFF OFF LEFT OFF OFF RIGHT OFF GUARD OFF PUNCH OFF KICK OFF TEST OFF SERVICE OFF PRESS SERVICE TEST BUTTON TO EXIT INPUT TEST Screen m UP KICK 1 PUNCH LEFT RIGHT v DEFENSE GUARD DOWN CONTROL PANEL WWW seuservice com 20 b GAME ASSIGNMENTS Allows game difficulty adjustments time setting etc to be changed Move the arrow to the desired item by SERVICE Button and press the TEST Button to change the setting Select EXIT to return to the MENU screen GAME ASSIGNMENTS ENEMY LEVEL EASY ENERGY MAX 1P 200 ENERGY 5 200 MATCH COUNT 1P MATCH COUNT VS TIME LIMIT STAGE SELECT CONTINUE
25. th can gain the round exceptionally When you and the opponent have drawn under a sudden death state that 1s the number of the gained rounds is equal to each other and either can win the match by obtaining one more round either with more energy becomes a winner of the match 5 When the GAME becomes OVER The game is over when either of the following events occurs Youlosea match against a computer operated character You finish all the 14 stages 13 stages each with a regular computer operated character and 1 stage with a boss computer operated character 6 Continuing the game You can continue the game as follows When you lose a match the CONTINUE screen appears nsert the credit coins before the limit time is counted down to 0 zero on the CONTINUE screen and press the start button Then you can continue the game or resume the first round of the stage where you lost a match 13 www seuservice com 3 3 CHARACTER SELECT SCREEN You select one out of the 13 available characters Each character indicates its difficulty level novice intermediate or expert Place the lever in an upper lower left or right position to migrate from character to character and press either of the punch kick and defense buttons to select a character Hold down the start button and press either of the punch kick and defense buttons to toggle between 1 character s color and 2P character s color FREE PLAY
26. www seuservice com IST PRINTING SEPT 01 Universal Kit Kit Installation Instructions amp Service Manual Switchable FROM High Resolution 31K TO Standard Low Resolution 15 75K 1 2 PLAYER GAME SEGA ENTERPRISES INC USA MANUAL NO 999 1310 VISIT OUR WEBSITE SegaService com 8 SX Refresh __ 7 Preferences Larger Smaller Sirp e Pura sper Ros cem J Seqacom G fegsterwicecem Yahoo E Yahoo and Driving Directions T 1 SERVICE a Bu a OT a Game Man a 3 nr nm m people have visited thus since 3 16 01 s s unra DH Enlerpries Inc USA If you have any questions or comments i n flew e n Service Deparment about tus site please E Mail to Darl sega com 415 701 6580 Tas 415701 6504 Part 400 5397 01 838 13616 560 5407 UL 838 13683 93CV1 600 7141 200 600 7009 2500 840 0080D 01 600 7247 500 LOC PURCHASE LOC PURCH HAPP LOC PURCH HAPP LOC PURCH HAPP LOC PURCH HAPP LOC PURCH HAPP 999 1312 999 1313 999 1314 999 1315 999 1316 999 1310 999 1317 999 1319 Virtua Fighter 4 Sega Naomi System Kit Contains List Desc NAOMI POWER SUPPLY AUDIO POWER AMP 2 CH AUDIO XFORMER 120V BD NAOMI USB CABLE VGA VID
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