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OWNERS MANUAL
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1. IR CS La len IS Ice OS SOS ROSS ROSS ROSS ROP REP OP CD OM lO nay cS cS Z a A LION gt J SP S n ION REEDY REEN EOI RENON REOS SOT Wy SO Wp SP YES wer ey Poy I PG CXS KOO 7 we Xow cS G ICS KOSS KS PIO IRPA IRI SS a Wey OG SOS KOA KOE REO OX KOH KES ROX Py Ieg cS Cay Y Ca Og L og ISP 19 NP S29 tS lt gt WG ICS D D7 OX Wy IO ODO WEN ILOG Ia lIa Ia IRO cons Woy SOc SONS REO EOE EOS EOI IROEYS KOS Woy I POG Z OG SYS KNN EX WN NP NO IIO SONS IRE OSS ROE ROIS JOKES a PG CS OCS WN SQ SP MOG PWG D OX Wy Pc WN IPR Og Og E SS KDN KDN KOXES KEOXES KDN N IKKS TONNY KXN KOS OD IOa IIO lt 7 COSY KRON KOC Won PR WO SWE DO XO PO PG PG D ES D Switches device on and off Moves cursor To select a game mode before starting
2. 8008461 Handheld Sudoku with Backlight OWNERS MANUAL Gadgetree INTRODUCTION Sudoku is an intelluctual game that can sharpen your mind and challenge your mental skills It is a logic based number placement puzzle The object is to filla 9x9 grid so that each column each row and each 3x3 sub grid contains all the digits from 1 to 9 only once POWER CONSUMPTION e Requires 2 x AAA batteries not included e The device powers off after 8 minutes of inactivity e Replace batteries when device begins to slow down FEATURES e Two Ways Of Scoring 1 To score by TIME a maximum of 99 minutes is allowed for the game The clock on the display shows the amount of time used 2 To score by STEPS a maximum of 9999 steps is allowed for the game The shoe e2 on the display shows the number of steps used Hints The device will give a player a few helpful hints to fill in the grid Help The device will provide a player with answers to a current game The maximum help allowed is 6 times per game Memory If your last game is not completed before the device powers Off it saves the last move of the game When you turn the device back on you can resume play FUNCTION KEYS ON OFF AV lt gt MODE PAUSE LIGHT RESET SET START SOLVE CLEAR HELP 6 EO APA LOO Ooo ome Q Q l BO G
3. bml P FINISH Bm Bh an F I The Source warrants that this product will be free from defects in materials and workmanship for a period of ninety 90 days from the date of purchase Within this period simply take the product and your proof of purchase to any The Source store or participating dealer and the product will be replaced where available without charge Any product which has been subject to misuse or accidental damage is excluded from this warranty This warranty is only applicable to a product purchased through The Source company owned stores or participating dealers in Canada where the warranty is included with the product While this warranty does not confer any legal rights other than those set out above you may have additional Statutory rights which will vary under the laws of the various countries states provinces and other governmental entities in which The Source operates This warranty is subject to all statutory rights you may have in Canada Imported by The Source ae Barrie Ontario Canada L4M 4W5 a D Manufactured in China Please Recycle 2013 The Source All rights reserved For product support please visit www thesource ca
4. a game and to pause during a game Back lit display alternative SA Turns sound on or off Resets the unit The reset hole is found on the back of the device Places the number on display during game To start a game or offer a solution to game in play To redo a move in progress or to ask for help during a game Displays the minutes in a game Displays the number of steps used in a game OPERATING INSTRUCTIONS 392 1 POWER ON SCREEN Turn the device on by pressing the ON OFF button on the device 2 TYPES OF GAMES FH There are 3 types of games to select in the device i Thefirst game is SUDOKU M It includes 6 different options all varying by HINTS TIME STEPS or a combination of them After selecting one of the 6 options there are 6 levels of difficulty within each option ii The second is the LIGHT OUT game It consists of a game of zeros that need to be cleared off the screen iii The third is the INTELLIGENT NUMBER game The goal of the game is to re arrange the numbers and letters in numerical and alphabetical order 3 HOWTO SET UP A GAME IN SUDOKU Game 1 a game scored by TIME with H hints Game 2 a game scored by TIME Game 3 a game scored by STEPS with H hints Game 4 a game scored by STEPS Game 5 a game where the
5. player fills in all the blank grids No fixed answers or HELP are supplied and the game is not kept in the memory It is scored by TIME Game 6 same as game 5 but scored by STEPS 4 SELECTING A LEVEL WITHIN SUDOKU e After selecting a game a blinking L appears e Use the A F buttons to choose the level of difficuly from 1 6 and press the START SOLVE button to confirm and begin the game e The SCORE STEPS count will begin at the top of the screen Note Deleting anumber and refilling with anew number counts as an additional step HOW TO OPERATE WITHIN A GAME 1 To INPUT numbers Use the A lt gt buttons to move the cursor around the grid to the desired square Press the SET button then the A V 4 gt buttons to select a number from 1 9 Press the SET button again to confirm OR input the number directly into the desired square The HINT function In a game with the H function a dash mark appears over possible correct numbers top right of the display To CLEAR a number Press the CLEAR button to remove a wrong number input OR press the number again To CLEAR ALL numbers Press and hold the CLEAR button to erase all number inputs The HELP function Select the HELP button to show you the correct number to enter H1 will appear in the top left corner indicating your first use of the help function A maximum of 6 helps are allo
6. rs A long press of the same button will quit the game 10 GAME OVER A game stops automatically when the TIME is up and the 99 99 blinks Press the START SOLVE button to go back to game mode 11 SOUND Press the SOUND button to turn on or off the sound THE LIGHT OUT GAME The game consists of a grid with a series of zeros Use the cursor and the A V 4 P gt buttons to move the dash mark around the grid Once ready press the START SOLVE button to begin the game Press the MODE PAUSE button to change the game mode then press the SET button to begin removing all the zeros using the cursor The objective of the game is to clear all the zeros from the grid Once completed GOOD appears and the time taken to complete the game is given THE INTELLIGENT NUMBER GAME A 4x4grid appears on the screen with a sequence of numbers and letters The goal of the game is to re arrange the numbers and letters in numerical and alphabetical order Press the START SOLVE button to begin The cursor will blink at 0 Use the A W lt 4 gt buttons to change the position of the numbers and letters see diagram The word GOOD appears in the top left corner once the game is completed oazo 0 Se START mm Walia iN Ven 6 8 Ua af vel bI ein VV ti at Co af e eS 0 Oe ee BY l hah 2 8 Bal al h A eet a E a I a ag Om Bn
7. wed H6 shows in the top left corner on your last help PAUSING a game Press the MODE PAUSE button to pause the game A big P appears on the screen pausing the score count Press the START SOLVE button to continue To REVEAL the answer Press and hold the START SOLVE button to reveal all the answers Press the START SOLVE button again to choose a game mode CHECKING ANSWERS after completing a game After completing a game press the START SOLVE button to check your answers If your answers are correct positive music will sound and the score is given when you win the game Negative music sounds and the score pauses if your answer is wrong Press the START SOLVE button to go back into game mode and continue the game or start a new one The game ends if there is no return to the game within 30 seconds Note If you press SOLVE before completing the game ERR appears press SOLVE again to resume game Set up a game WITH NO ASSISTANCE For games 5 and 6 no numbers are provided and the entire grid is blank The player is required to input all the numbers Press the START SOLVE button to enter the number setting mode Game 5 or 6 will blink indicating you can begin entering numbers Note When entering a game using the START SOLVE button there is no HELP or fixed answers supplied You have to use the START SOLVE button to judge your answe
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