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1. 77791003 LOCATION PROM o2 ROW ALT CKTRY 01 8 0 097 0 0 ens sm 017 02 AFTER A030977 01 for PROM 02 for ROM Figure 5 18 Football PCB Assembly 030977 01 02 FOOTBAIL 5 23 Figure 5 18 Football PCB Assembly Parts List 01 Version 01 02 Versions 27 250104 Warner Communications Company 5 24 FOOTBALL Cap Cer 25V 1 uf 1 030978 01 P C Board 2 10 5101 Res Carbon 5 4W 100 Ohm R3 5 3 10 5331 Res Carbon 5 14W 330 Ohm R7 8 21 4 10 5471 Res Carbon 5 470 Ohm R23 26 5 10 5102 Res Carbon 5 4W 1K Ohm R1 2 6 9 11 13 18 27 31 38 40 43 44 67 68 6 10 51
2. 1 4 Voltage Selection 5 1 5 Location Set Up Requirements 1 6 Location of Interlock and Power On Off 5 1 6 Option DIP Switches and Game PCB Location and Removal 1 7 Location of Switch Self Test and Volume Control 1 8 Player Control Panel 2 3 Play Select Board 2 3 Attract Mode sisa dee eR EAE LM 2 4 Ready to Play 2 5 The Sweep An Offensive Running Play 2 7 OP sf op oh eos 1 i d i T D H Figure 2 6 Figure 2 7 Figure 2 8 Figure 2 9 Figure 2 10 Figure 2 11 Figure 2 12 Figure 2 13 Figure 2 14 Figure 2 15 Figure 2 16 Figure 2 17 Figure 2 18 Figure 3 1 Figure 3 2 Figure 3 3 Figure 3 4 Figure 3 5 Figure 3 6 Figure 3 7 Figure 3 8 Figure 3 9 Figure 3 10 Figure 3 11 Figure 3 12 Figure 3 13 Figure 3 14 Figure 3 15 Figure 3 16 Figure 3 17 Figure 3 18 Figure 3 19 Figure 3 20 Figure 4 1 Figure 4 2 Figure 4 3 Figure 4 4 Figure 4 5 Figure 4 6 Figure 4 7 Figure 4 8 Figure 4 9 LIST OF ILLUSTRATIONS The Keeper An Offensive Running 2 7 The Bomb Offensive Passing Play 2 8 The Down and Out An O
3. E 0 z 900 690 onm 9 0 GUxom NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden wilhoul the specific writlen permission of Atari Inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari Incor porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter unless by written agreement with or written permission from the corporation Figure 4 Football Game Harness Schematic Diagram 033322 01 FOOTBALL A17 DISPLAY POWER SUPPLY NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission Atari Inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari Incor porated and for manufacture under the corporati
4. 1 4 Type of Power 1 4 D INTERLOCK POWER ON OFF SWITCH AND OTHER RELATED OPERATOR CONTROLS Interlock Switch Checkout Procedure 1 5 E OPERATOR OPTIONS 1 7 va Lh 1 8 VOLUME CONTROL eee ara EE Ra ba ag aeo oe 4 1 8 2 GAME PLAY A INTRODUCTION i sess Eo eed B PLAYER CONTROL PANEL 2 2 The Play Select Board 2 2 ATTRACT RA Ee VENDERE 2 2 D READY TOPLAY 2 6 vs tetro bt ton a Nae tat t ei teuer bd 2 6 Plays ost doe Mr ier te gtd yy 2 6 Offensive Running Plays 2 6 Plays sr ER veu E TA Rez dee 2 6 The Kegper xiii Arp S 2 6 Offensive Passing Plays 2 6 The Bomb Play else Rd ES 2 6 The Down and Out 2 6 Defensive Running Plays 2 6 The Sae dtu m aet bre ete n t 2 6 The Keeper Play ivi vu ERREUR 2 9 Defensive Passi
5. Si di Operation lt GAME SERIAL NUMBER LOCATION Your game s serial number is stamped on the circuit back side bottom right corner of the printed circuit board see the illustra tion below The same number is also stamped on the TV monitor chassis and on the label located on the rear of the game cabinet Please mention this number whenever calling your distributor for service FOOTBALL Operation Maintenance and Service Manual Complete with Illustrated Parts Catalog ATARI INC 1265 BORREGAS AVENUE PO BOX 9027 SUNNYVALE CALIFORNIA 94086 408 745 2000 TELEX 35 7488 ATARI A Warner Communications Company Q Copyright 1978 by Atari Inc rights reserved No part of this publication may be reproduced by any mechanical photographic or electronic process or in the form of a phonographic recording nor may it be stored in a retrieval system transmitted or otherwise copied for publicor private use without permission from the publisher For permission requests write ATARI INC 1265 Borregas Avenue P O Box 9027 Sunnyvale California 94086 11G Lithographed in the U S A TABLE OF CONTENTS 1 LOCATION SETUP INTRODUCTION mem et ede 1 1 GAMEINSBEGCTION yd 1 3 C 1 4 Line Voltage Selection
6. 2 9 22 5 dia m Op cel OD OD 2 Ob OD 2 32 F2 KA 30 7031 90 7031 90 7031 90 7031 90 7031 90 7035 90 703 b 2 2 4 D13 28052 DI 212 DBUSI DII 2 2 2 gt 3 a gt o 9 90 lt 488824 2888 2 486 2 go ie fis fiz fio 20 fle fia 12 zo 20 14 hz 20 4 fiz fio 25 6 9 954 9 2 0 p MN INO n NNNNA CECS 298 RAAR aaco 8299 u u uu ueu tjg u Dou V v UV e u vow e ou 2 2 a a 6 8 z ely u 1 u v v M M pz 5 45V 54 59 45V 45V 5 45 5N SN 5 2 8 1 sla e lie lis da jis Tale Cel ke CEN Kt F Di 033711 033718 033719 032720 033721 023722 033123 033124 0337151033726 023121 033728 ABUSO 15 A9 ABUSB A amp US7 x
7. 5 ABIS 4 3 PRZ ABI2 38 2 Roy SO NMI ov ABIO 5V RIO R38 IK 2 WATCHDOG reset 20 200 DISABLE WATCHDOG i fcm J P os 4 12 ABS M R I R RA R92 A83 QBD pec CNTR QA QB jam ABI ABO a7 D3 2 2 RESET 40 ENDSCREEN DBS IRQ PRIE DB4 52 TEDCLR INTACK 8 SYNC gO aly R 0990900 4 FOOTBALL 25 24 23 22 80515 4 WRITE 2 SCROLLFIELDSEL SOTBUTEEL ABUSIG 13 OUTPLUTSEL ABUSIS agusia 2 15 4 INPDTSEL ABUSI4 5 6 PROGSELG 225 1223 ME 7 PROGSELI 912 B3 8 42 5 DECODE Hola n lt ABUSH ABUSIO ABUS9 ABUSA 18 i Bl 3 ABDS7 5 ABUSE LU 4 ABUSS 13 15 ABUS4 ABUS3 So n ABUS2 EB C ABUSI 2 O E ABUS E Bz DBUS7 22 8 12 28 A i DBUSS gt B 23 e 14 5 2 pBusa p2 4 D i 52 32 E 19 D 3 DBUS 33 2 2 7 9 TACK WATCHDOG ABUS ABUSIO ABUS9 ABU
8. 4 F 95188 lt YO XY S 2 f o EJ BEEN E 1 HO o lt A a 4 1044 Mold glace m 9 o 19 m 10 SES 5 4 ERPI 55 b rg a C uw E N 2 SLAM SWITCH GN GY LOCKOUT COIL BN x 9 12213 e COIN COIN COIN SWITCH SWITCH COUNTER 1 2 LEFT RIGHT 15 POS MOLEX PLUG MALE TERMINALS NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the Specific written permission of Atari Inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right lo reproduce this drawing or any part thereof except for manufacture by vendors of Atari Incor 81 porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement COIN 2 RIG HT with or written permission from the corporation LEFT FRONT VIEW OF COIN DOOR Figure 3 Coin Door Schematic Diagram 030401 R FOOTBALL A15 44 POSITION E
9. 5 19 Rectifier PCB Assembly 5 20 Play Select PCB 5 21 RF Shield PCB 5 22 Football PCB Assembly 5 23 LIST OF TABLES Table 1 1 Table 1 2 Table 1 3 Table 3 1 Table 3 2 Installation Requirements 1 5 Operator Options 1 9 Self Test Procedure 1 10 MPU Input Output Signal 5 3 10 Atari Inc Programmable Memory 3 10 LIST OF APPENDICES Appendix A Reference Schematic Diagrams Appendix B Atari Customer Service Information vi INTRODUCTION Football is two player game developed by Atari Inc The game is packaged in a cocktail cabinet graphically illustrated with football plays and action figures 19 inch TV monitor displays the different football plays while in the attract mode enhancing the attraction for passing potential players Player operated controls are mounted on either side of the screen end zones which allows proper player orien tation opposing teams during the play mode This is illustrated in Figure 1 1 The player controls consist of a Play Pass LED pushbutton switch and a Player Track Ball The ball smoothly rolls at the shove fr
10. PF PFI SFRD 45N 4H 1 salt PFe 20 pico PFS pics 4 Pic3 2 Pri PICI SFHe SFHS SFH3 PEAT PFAb PEAS PEAS NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari Incor porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission trom the corporation PEAS PFA2 DBUS DBUSS Deus4 ABUSIO Ei are BRIT PRE ME lelt i8 9 l 22 dis 22 5
11. REFLIV 4v REFL4V REFL2V 12 4H M8 11 13 1586 HREFCNTL z o e gt 2 z I E lt 94 03 02 01 HREFCNTL ALPH TO VIDEO SUMMING CIRCUIT Figure 3 14 Alphanumerics Generator Simplified Schematic Diagram FOOTBALL 3 15 CIRCUITRY VERTICAL REFLECT DETAILED IN MOTION OBJECT CIRCUIT DESCRIPTION Refer to the Schemati diagrams in Appendix A for appropriate designation of pin numbers GRAPHICS PROM LSB 64 CHARACTERS VERTICAL POSITION BITS GDBITS HORIZONTAL 2172 REFLECT 15166 SH REG EQUIVALENT BLOCK DIAGRAM HORIZONTAL PARALLEL REFLECT PARALLEL 8 BITS REGISTER RAWVID SERIAL SERIAL TO PARALLEL SHIFT REGISTER SCROLLFIELO V DELAY BITS 16164 TO vinto SHIREG SUMMER VALUABLE DELAY B B MULTIPLEXER SCRFVID PARALLEL fied Schemati imp iagram and S 15 Scrollfield Generator Block D igure 3 F Diagram 3 16 FOOTBALL BUFFERS 5 5 P 00 Refer to the Schematic diagrams in Appendix A for appropriate designation of pin numbers RI m 1 CE2 2 F2 90 7031 80 7031 90 703 HORIZONTAL PLAYFIELD ADDRESS BITS SYNC 5 PFO 7 COUNTERS DBUS7 FROM MPU ause DATA imi OBUSS DBUSA 003 Dot 004 093 002 Dot Aw 003 0 Dot
12. CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari Inc Sunnyvale California This drawing is only conditionaily issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technicai information shown thereon nor any right to reproduce this drawing part thereof except for manufacture by vendors of Atari Incor porated and for manufacture under the corporation s writ Figure 5 8 Control Panel Assembly ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission from the corporation 033582 01 FOOTBALL 5 13 Figure 5 8 Control Panel Assembly Parts List Part Number Description 033360 01 033324 01 033729 01 033346 01 033097 01 033345 01 001856 01 75 9905055 75 5512 62 002 75 015S 75 040S 75 910S 75 010S Assy Trackball Assy Control Harness Assy P C B Control Panel with Graphics Support Play Selection Panel Panel Play Select with Graphics Bushing Alum Nut 14 20 Nylon Locking Bolt Carriage 14 20 x 3 4 Lg LED Switch Lighted Washer Flat 14 Washer Splitlock 10 Nut Hex 10 32 Washer Flat 10 A Warner Communications Company 5 14 FOOTBA
13. QD Refer to the Schematic diagrams in Appendix A for appropriate designation of pin numbers Figure 3 20 Audio Generator and Amplifier Simplified Schematic Diagram 3 22 ou MAINTENANCE AND ADJUSTMENTS Due to its solid state electronic circuitry this Atari unit should require very little maintenance and only occasional adjustment Information given in this chapter and elsewhere in this manual is intended to cover most servicing situations that may be en countered at the game site The procedures given are in sufficient detail to be understood by a person with moderate technical background CLEANING The exteriors of game cabinets and Plexiglas panels may be cleaned with any non abrasive household cleaner If desired special coin machine cleaners that leave no residue can be obtained from your distributor Do not dry wipe the acrylic plastic panels because any dust can scratch the surface and result in fogging the plastic B COIN MECHANISM Components On Coin Door Figure 4 1 shows the back side of the coin door assembly where the game s two coin mechanisms are mounted Included is the lock out coil assembly the lock out wires are connected to this assembly but are hid den behind the coin mechanisms Powering the game causes the lock out wires to retract far enough to allow genuine coins to reach the coin box When AC power to the game has already been turned off
14. TEXT is Z sync 98 SELECT 2 CNTR E 12 5 ROS 54 85 29 H2TB2 20 2 n DS 504 9 CK LD G 7 d P UR Eu s 10 OPTIONS v2 d i 204 Si CNTR Do M M RIP 12 913 T 5849 Sasi 54 R25 LED INPUTS OPTIONS LED PINOUTS 33 283043 Figure 1 Football Schematic Diagram Sheet 5 of 6 030977 01 02 FOOTBALL 11 5 R34 WHISTLE ATTRACT 242044 E CNTR KICKER KICKER _ A12 FOOTBALL RII R14 m 41K RIO WHISTLE AA 4 R73 ATTRACT NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari Inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari Incor porated and for manufacture unde
15. the lock out coil is de energized causing the lock out wires to move out far enough to divert coins to the return chute Directly below each coin mechanism is a secondary coin chute and a coin switch with a trip wire extending SLAM SWITCH ASSEMBLY LOCK OUT COIL LAMP HOLDER Figure 4 1 Coin Door Assembly 4 2 FOOTBALL out to the front edge of the chute When the trip wire is positioned correctly a coin passing down the secondary chute and into the coin box will momentarily push the trip wire down and cause the switch contacts to close Also shown in the photograph is a slam switch assembly It has been included to defeat any players who might try to obtain free game plays by violently pounding on the coin door to momentarily close the contacts on a coin switch The slam switch contacts connect to the microcomputer system which will ignore coin switch signals whenever the slam switch contacts are closed Access to Coin Mechanisms To remove jammed coins and for maintenance clean ing each magnet gate assembly can be hinged open without removing it from the door as shown in Figure 4 2 Or if necessary each coin mechanism can be tirely removed from the door merely by pushing down on a release lever and simultaneously tilting the mechanism back then lifting it up and out This is shown in Figure 4 3 Plexiglas is a registered trademark of Rohm amp Haas Company F
16. ves ls COUNTERS SFHS DISPLAY RAM DATA TO PLAYFIELD PLAYFIELD DATA GENERATOR CIRCUITRY FOOTBALL 3 17 16 Display RAM Simplified Schematic Diagram igure 3 F 3 18 G MOTION OBJECT GENERATOR See Figure 3 17 The motion object generator produces characters such as the football and the Xs and Os These motion objects are generated by the same circuitry found in the scrollfield generator see Figure 3 15 while the actual graphics are permanently stored in PROMs C5 and D5 see Figure 3 17 This circuitry is used for motion objects when 256H is low and for scrollfield when 256H is high The RAWVID signal from the parallel to serial shift register A6 is connected to OR gate K3 This gate ORs the raw video RAWVID from the scrollfield circuitry and the data out DO from the RAM which was cleared while the information on that line was being read out The pro cedure is as follows for each motion object 1 The horizontal position is latched at 45 It is used to set counters K5 and J6 to the desired start posi tion 2 The vertical line number is effectively subtracted from the vertical position by adders F5 The H5 pro duces a match signal if the object is visible on this scan line It also produces the LINE 0 LINE 1 and LINE 2 signals which select one of eight scan lines with an object 3 The LINExx signals together with the picture code PIC 0 5 are use
17. 2 have a special test feature The four combinations of switches are labeled B C and D and are displayed on the screen RESULT Not Applicable TV monitor displays ROM OK RAM OK as illustrated below SCROLLFIELD MOTION e This means the RAM and ROM were checked and both tested correctly Scrollfield scrolls towards the player regardless of which play select switch was pressed NOTE When both play select switches are pressed simultaneously the scrollfield will freeze in position An X or O character will move around within the entire area of the scrollfield It is irrelevant to the test which Trak Ball controls the X or the Crowd sound intensifies as each switch held on Each pressed switch generates an audi ble beep when pressed and a second beep when released LEDs dark all lamps lighted Back lighted play select board lamps are lighted The active option switch setting is displayed below the ROM OK at the top of the screen For example the first Switch setting is A Therefore the following is displayed ROM OK A the direction 172 Minutes Coin B 2 Minutes Coin 212 Minutes Coin D 3 Minutes Coin Not Applicable If the RAM does not check correctly the screen will display the message BAD RAM If the ROM is at fault BAD RAM appears on the scree
18. ABUS8 ABUS 34 ABUS 56 Ab ABUSS 5 ABUSS REM SERE eR nh 053 7 A3 ABUS3 8052 ABUS2 ABUSI 5 ABUS ABUS ABUS o4 U D7 12 p2 o2 05 pe cE 3 8L DI csi CS2 CS2 PROGSELI 2 READ cz 2 2 ABUSII ROMS PROGSEL uu READ OUTPUTSEL WRITE FOR ALTERNATE CIRCUITRY TO 01 SEE SHEET 3 MICROPROCESSOR MEMORY Figure 1 Football PCB Schematic Diagram Sheet 2 of 6 030977 01 02 FOOTBALL A5 8069 PFA ABUSB PFAG ABUST ABUS ABUS4 ABUS3 ABUS2 5V PFA PEAS PFAS PFA4 5V PFA PFAb PFAS PFAG PEAR 2 45V 25 ABUSS 8v ABUSO ABUSO SFH3 BRI SEROLLFIELOSEL SFWR A6 FOOTBALL PFD29 PFD2 PFDI3 20 PFDS Pep2e PFD20 PFDI2 PEDA 53 2 15155 2 PEDIS 2 653 PFD25 PEDI 9 PFDI PFD24 PFDs sewre 2 D x ZFWRI SEWR srw ABUSS Hea ABUS nt ebl 152 E3 42 sp DECODE PF7 PFS
19. Al ABUSO Ao ABUSS 2 AS ABUS4 3 1 ABUS3 ABUS 2 Ar ABUSI ABUS e D7 o4 o4 u 12 n D2 DS 13 oz 02 13 D4 61 De cez ce2 62 cez jeez jeez 62 cez cez cez P Fol 9 9 9 Fol Fol Tol Tol Fol Rows PLAYFIELD DISPLAY RAM Figure 1 Football PCB Schematic Diagram Sheet 3 of 6 030977 01 02 FOOTBALL A7 PFD23 022 PFD20 PEDIS F PFO PFDIO PFD9 2v RAMD6 RAMD5 RAMD4 RAMD3 RAMD2 RAMD RAMD 4H 34 HREFCNTL 20 CK ERI AG 4 2 20 5374 16 F 13 5 50 12 2 40 9 3 S 5 REFLAN REFLZN 5 8 12 HREF CONTE 3 5 FOOTBALL N7 033029 VBLANK 45 R23 RAWVID HREFCNTL aN 256H4 HCLR MATCH LINE2 LINEI LINED 25 HBLANK 2 VBLANK 256 W rur s 5 us BUAN nDo an 4 3 15374 F F 2 8 o A
20. Box Enclosure Assy Coin Box Lid Fuse 3 AMP Slow Blow Rear Door Seal Bag Instruction Manual Tech Manual and IPC 3M Sealer 5354 Rivet 3 16 x 68 Black Bolt Carr 14 20 x 1 00 Lg Black Washer Flat 14 Nut Lock Shallow Pat Nylon 14 Screw S M P H Phil 6 x 5 8 Lg Screw S M P H Phil 8 x 3 4 Lg Screw S M P H Phil 48 x 5 8 Lg Screw Mach Allen Button Hd 14 20 x 1 00 Lg Wingnut Steel 20 Screw S M P H Phil 10 x 3 4 Lg Washer Flat 10 Steel Carr Bolt 14 20 x 1 25 Lg Black Washer Splitlock Nut Mach Hex 14 20 Wingnut Steel 10 24 Bolt Carriage 10 24 x 1 25 Lg Washer Splitlock 10 Screw S M P H Phil 6 x Lg Saanaa 00 00 a Warner Communications Company 5 4 FOOTBALL NOTICE TO ALL PERSONS RECEIVING THIS ORAWING CONFIDENTIAL Reproduction forbidden without the specific writlen permission of Atari Inc Sunnyvale rnia This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari Incor porated and for manufacture under the corporation s writ ten license no right to reproduce this dr
21. CONNECTOR 2 5 125 V Slow blow POWER SUPPLY CHASSIS Figure 1 4 Voltage Selection Connectors Table 1 1 Installation Requirements POWER REQUIREMENTS Power Supply 110 VAC 60 Hz 220 50 Hz TEMPERATURE RANGE On Location and in Storage No lower than 0 degrees Celsius 32 degrees Fahrenheit HUMIDITY RANGE Relative Humidity No more than 95 LOCATION SPACE REQUIREMENTS Height 39 25 Inches 99 7 Centimeters Width 44 00 Inches 111 8 Centimeters Depth 25 25 Inches 64 14 Centimeters TV MONITOR 19 Inch Black and White See Figure 1 5 D INTERLOCK POWER ON OFF SWITCH AND OTHER OPERATOR CONTROLS To minimize the hazard of electrical shock while you are working on the inside of the game cabinet two inter lock switches have been installed See Figure 1 6 One is located behind the access door and one behind the coin door These switches remove all the AC line power from the game circuitry while the doors remain open Interlock Switch Checkout Procedure Check for proper operation of the interlock switches by performing the following steps 1 Unlock and open the rear access door and the coin door 2 Plug the AC line power cord into your local AC outlet 110 VAC or 220 VAC FOOTBALL 1 5 44 111 8 CENTIMETERS 39 25 99 7 CENTIMETERS INTERLOCK SWITCH POWER ON OFF SWITCH NOTE WHEN TROUBLESHOOTING WITH THE DOOR S OPEN YOU MUST PULL INTERLOCK PLUNGE
22. FOR A TOUCHDOWN Figure 2 5 THE SWEEP An Offensive Running Play TO GOAL LINE TO GOAL LINE ALONG DECEPTIVE OUTSIDES OF FIELD WINGBACK RUNNING MANUEVER LINE OF POINTS DEFENSE BLOCKING 2 QUARTERBACK RUNS WITH BALL CENTER THROUGH LINE AND TOWARD HIKES BALL TO 2 OUTSIDE OF FIELD Figure 2 6 THE KEEPER Offensive Running Play FOOTBALL 2 7 TO GOAL LINE BALL IS BEING PASSED TO OUTSIDE OF FIELD LINE OF SCRIMMAGE CENTER HIKES BALL TO 2 TIGHTEND RUNS TOWARD OUTSIDE OF FIELD 6 4 1 and 5 GUARD 2 WHILE 2 PASSES BALL TO 3 QUARTERBACK RUNS BACK THEN PASSES BALL TO 3 Figure 2 7 THE BOMB An Offensive Passing Play TO GOAL LINE BALL IS WINGBACK BEING DECEPTIVE PASSED RUN J DOWN FIELD POINT OF COMPLETION ALONG OUTSIDE OF FIELD LINE OF SCRIMMAGE b HIKES BALL TO 2 J TIGHTEND WING 6 4 1 5 GUARD 2 WHILE WHILE 2 PASSES THEN PASSES BALL TO 7 QUARTERBACK RUNS BACK Figure 2 8 THE DOWN amp OUT An Offensive Passing Play 2 8 FOOTBALL d In the Sweep defensive illustration Figure 2 9 we see that both guards and the right tackle rush toward a single point on the line toward the quarterback The left tackle goes a short distance back rushes right and then all the way back again At this point
23. Hz The period of 256H is about 63 5 microseconds The 256H signal as well as other horizontal signals are used to generate the H BLANK and H SYNC timing pulses at flip flop N5 See Figure 3 11 Horizontal Sync Timing Diagram for the relative timing of these waveforms Table 3 1 MPU Input Output Signal Descriptions Description Function Description Function These eight lines ate bi directional data When low this input line resets the bus lines MPU on either a power up condition These sixteen lines are unidirectional or a Qp output of the watchdog MPU address lines to supporting counter During the reset sequence memory i e ROMs RAMs 1 0 prior to RESET going high the con tents of two locations FFFC FFFD in memory are loaded into the MPU pro gram counter to point the start of a reset routine This input when low indicates an interrupt to the MPU After the MPU concludes its current instruction it will proceed to the IRQ sequence Clock input This output is the read and write signal line which indicates the direction of Two phase non overlapping MPU data transfers on MPU data bus clock outputs Table 3 2 Atari Programmed Memory Map 6800 7FFF PROGRAM _ 5000 WATCHDOG 4000 4003 INPUT PORTS 7 3000 INTERRUPT ACKNOWLEDGE 2000 2003 OUTPUT P
24. R37 PULLUP UNREG B 2 5V 14 18 20 22 24 26 C23 29 31 36 37 42 46 BYPASS A 2 FOOTBALL PRIZ Pi P2 No CET TC BIN CNTR 02 Q3 MR Ir 9 128V OAN 32V BN 24 IN l6 5VAC CRI 7812 2SVAC 123 L CSO c45 BYPASS CRZ IN40OI 25VAC GND SYNC POWER NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari Inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission from the corporation 4 NSLANK NBLANK NRESET ENDSCREEN NSYNC LAST DES RIS Y Figure 1 Football PCB Schematic Diagram Sheet 1 of 6 030977 01 02 FOOTBALL A3
25. Sync Timing Diagram 8V 16V 32V 64V 128V 16 3 MILLISECONDS _ _ gt lt ___ ___ PLAYFIELD DISPLAY VBLANK VBLANK VSYNC VRESET Figure 3 12 Vertical Sync Timing Diagram The end result of the horizontal and vertical timing waveforms is to synchronize the TV monitor display This display consists of 262 horizontal lines per frame with each line being the time equivalent of 768 12 MHz clock pulses Each frame is repeated 60 times per second pro viding the necessary frequency of display refresh that provides a stable non flickering display E ALPHANUMERIC GENERATOR See Figure 3 13 and 3 14 Alpha and numeric characters are displayed as 8 line by 8 bit blocks of video at the scoreboard display area of the TV monitor screen These alphanumeric characters FOOTBALL 3 13 are stored PROM N7 See Figure 3 14 which is ac cessed by addressing the data from the RAM M2 N2 The microprocessor loads the alphanumeric location bits into the RAM The RAM outputs RAM 0 7 are then temporarily latched by latch M7 at the rising edge of the 4H clock The latch output bits then address the alpha numerics PROM N7 at address inputs A4 A9 and ad dress one of the 64 different pictures stored in it The vertical reflect signals REFLAV REFL2V REFL1V and the horizontal reflect control signal HREFLCNTL and sync signal 4H determine which of the 8 lines of the character is current
26. and if some are still returned repeat Step 8 until all the coins are accepted Be sure that both screws are tight after the adjustments have been made Magnet gate Set the acceptor with the front of the unit facing you in the test position Turn the magnet gate adjusting screw 16 out or counterclockwise until none of the coins will fit through With a coin resting in the acceptor entrance turn the adjuster in or clockwise until the coin barely passes through the magnet gate Test this adjustment using several other coins both old and new and if any fail to pass through the magnet gate repeat Step 3 until all the coins are accepted Fix the magnet gate adjusting screw in this position with a drop of glue Additional Cleaning Remove the transfer cradle 12 and the undersize lever 14 Use a pipe cleaner or similar effective cleaning tool to clean the bushings and pivot pins Replace the transfer cradle and the undersize lever To be certain the coin mechanism is completely free of any residue place the mechanism in boiling water for several minutes Carefully remove it and let it air dry completely before reinstalling in the door Figure 4 8 Adjustments on Coin Mechanism FOOTBALL 4 5 TV MONITOR ADJUSTMENTS CAUTION For best results be sure the game has been turned on for a while before making any TV monitor adjustments NOTE The TV monitor adjustments are accessible through the access
27. door panel of the game cabinet These adjustments have to be done while the game is energized Therefore only persons familiar with safety measures and repair procedures on electrical equipment should perform them The TV monitor should be adjusted only when the pic ture is distorted or if the contrast or brightness seems out of adjustment The monitor s adjustments function like those of a con ventional home television set except that the volume adjustment has no effect Instead the game produces its sound in circuits separate from the TV monitor Figure 4 9 shows the location of the adjustments on both TV monitors used by Atari Your game contains a TV monitor manufactured to Atari specifications Motorola TEC Videoelectronics or Wells Gardner HEIGHT HORIZ HOLD VERT HOLD VOLTAGE SWITCH leave in right position TEC MODEL TM 600 623 When making adjustments follow these general guidelines BRITE Brightness Perform this adjustment before the contrast Adjust so that the white lines covering the screen just barely disappear when the brightness is turned up CONT Contrast Adjust so that the images are as bright as possible against the dark background without being blurred HORIZ HOLD Horizontal Hold HORIZ OSC Horizontal Oscillator Adjust if the picture is slight ly off center horizontally if the images appear warped or if the picture is broken up into a series of diagonal lin
28. from trackball assembly top plate Remove and or replace the ball STEERING CONTROL PCB Unfasten and remove two 2 pan head machine screws associated washers and hex nut from either of two steering PCB assemblies 7 Remove troublesome PCB assembly Figure 4 12 Track Ball Assembly Removal 4 8 FOOTBALL PLAY SELECT BOARD ASSEMBLY REMOVAL Remove control panel as illustrated in Figure 4 10 Unfasten and remove two pan head machine screws Unplug Molex connector Remove board Replace lamp if necessary Figure 4 13 Play Select Board Assembly Removal NORMALLY CLOSED N C CONTACTS COUNTERCLOCKWISE TO REMOVE LIGHT EMITTING DIODE L E D CONTACTS NORMALLY OPEN CONTACTS Remove all wires from the suspected switch Turn the switch counterclockwise while holding the cone shaped nut the outside of the game cabinet Install a new switch using the reverse miscere wna THROW procedure Reconnect the harness wires INTERNAL LED Figure 4 14 LED LICON Play Select Pass Switch Removal FOOTBALL 4 9 J LED LICON PLAY SELECT PASS SWITCH REMOVAL See Figure 4 14 Refer to paragraph F before replacing the LED play select pass pushbutton switch The LED switches on the front panel have a very low failure rate In case either switch should ever be suspect first test it To test the switch perform the following steps Unlock and open the coin door Remove the
29. information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari incor porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission from the corporation SCHEMATIC Parts List 033730 01 P C Board 38 5053 LED 5053 CR1 4 79 4312 Socket Lamp Miniature Right Angle 79 58281 Header 7 Pin Right Angle Figure 5 16 Play Select PCB Assembly 033729 01 D FOOTBALL 5 21 Figure 5 17 NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission o Atari Inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari incor porated and for manutacture under the corporation s writ len license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission from the corporation Part Number 030835 01 20 1016 41 3003 52 003 75 E6106081 75 992501 79 517222 033254 01 5 22 FOOTBA
30. proves to be at fault remove the monitor as shown in Figure 4 11 G TRACK BALL ASSEMBLY REMOVAL See Figure 4 12 Refer to paragraph E before replacing the track ball assembly H PLAY SELECT BOARD ASSEMBLY REMOVAL See Figure 4 13 Refer to paragraph E before replacing the play select board assembly CONTROL PANEL REMOVAL 1 Unfasten and remove three allen head screws from control panel 2 Swing the control panel open Figure 4 10 Control Panel Removal FOOTBALL 4 7 MONITOR REMOVAL Remove control panel located to the right of the coin mechanism as illustrated in Figure 4 10 Remove glass playfield shield Remove cardboard bezel Open access door Unplug control panel Molex connec tors for both player control panels Unfasten and remove the two TV monitor carriage bolts Unplug TV monitor chassis con nector 8 Slide out TV monitor shelf assembly the opened control panel is attached to the assembly TRACKBALL ASSEMBLY REMOVAL Remove control panel as illustrated in Figure 4 10 Unfasten and remove three 3 trackball 82 flathead countersink screws from assembly Remove the trackball assembly NOTE Normally it is not necessary to remove the entire trackball assembly in order to remove a troublesome component Therefore the remaining steps instruct on procedure for removing the more troublesome assemblies BALL REMOVAL 4 Unfasten and remove four 4 countersink machine screws
31. the track ball The object of your Atari Football game is for the offen sive player displayed as O s to score a touchdown at the goalline This goal line is at the end zone away from the offensive player The offensive player in possession of the ball must travel or run in the forward direction regardless of which control panel is being used The defensive player displayed as X s must keep the offense from reaching the goal line The offensive player has the ability to scheme and maneuver his plays by selecting one of the four plays available at his or her con trol panel 2 pass plays and 2 running plays see Chapter 2 The defense must out guess the offensive opponent to either gain possession of the ball or block the opponent s path to the goal line When the defense gains possession of the ball the X s change to O s and vice versa The interchange continues as the offense tries to score and the defense attempts to stop the offense and regain possession of the ball H GAME INSPECTION Your new Football game is manufactured ready to play immediately after removal from the shipping carton Your cooperation is desired in order to supply the final touch of quality control to your game Therefore please follow the procedures below to ensure that your game is in perfect condition l Examine all external parts of the game cabinet for dents chips or broken parts 2 After determining that the game has been received in good
32. this be careful not to damage or bend the trip wires on the coin switches Figure 4 5 Removal of Plate Covering Rear of Coin Slot Lubrication Do not apply lubrication to the coin mechanisms The only points that may need lubrication and only rarely are the shafts of the scavenger buttons coin rejection but tons where they pass through the coin door Apply only one drop of light machine oil and be positive that no oil drops down onto a coin mechanism Figure 4 6 shows this lubrication point Adjustment of Coin Switeh Trip Wire In order for a coin switch to operate reliably when a coin travels down the secondary coin chute the rest posi tion of its trip wire should be as shown in Figure 4 7 Use extreme care when handling touching these wires FOOTBALL 4 3 MANUALLY HOLD DOWN REJECTION BUTTON AND APPLY ONE DROP HERE LOCK OUT WIRE Figure 4 6 View of Lubrication Point In Figure 4 7 you will note that the coin switch trip wire is oriented into the V of the secondary coin chute The wire should extend to only about 1 8 beyond the chute A retaining clip holds the wire onto the switch actuating stud If you should lose a retaining clip all is not lost Just crimp the switch actuating stud over the trip wire with a pair of pliers Mechanical Adjustments on Coin Mechanism Coin mechanims are adjusted prior to shipment from the factory and normally will retain these adjustments for many mon
33. 5 10 Figure 5 11 Figure 5 12 Figure 5 13 Figure 5 14 Figure 5 15 Figure 5 16 Figure 5 17 Figure 5 18 Control Panel 4 7 TV Monitor Removal 4 8 Trackball Assembly 4 8 Play Select Board Assembly Removal 4 9 LED LICON Play Select Pass Switch 4 9 Base Assembly 4 10 Football Final 5 2 TV Monitor Assembly s eas d snag Pa enn teed ks BRI 5 6 B 2 5 7 Coin Door 5 9 Front Bezel Assembly 5 11 Coin Lockout Assembly 5 12 Coin Switch 5 12 Control Panel Assembly 5 13 Trackball 5 15 Strain Relief Cord 5 17 On Off Switch 5 18 Self Test Switch Volume Bracket 5 18 Interlock Switch Assembly 5 19 LED Pushbutton Switch Assembly Red
34. 5 PROM ZH ALPHABLANK 256HER MNID 4 REFL2N REFLIV NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari Inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari Incor porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission from the corporation PICe cs PICS GDI A4 ag GDS Pico Air ma Gb4 GAT GAG on 5 zl 35 GD2 6 GDO 256 256Hw SCROLLGATE SCROLLGATE SCREVID 2 SCRFVID 3 GRAPHICS VIDEO OUT RAWVID gt SCROLLGATE Figure 1 Football PCB Schematic Diagram Sheet 4 of 6 030977 01 02 FOOTBALL A9 59 P R30 R52 g
35. 52 1 Res Carbon 5 1 5K Ohm R22 7 10 5222 4 Res Carbon 5 4W 2 2K Ohm R19 32 34 8 10 5392 1 Res Carbon 5 14W 3 9K Ohm R20 9 10 5562 1 Res Carbon 5 5 6K Ohm R72 10 5103 25 Res Carbon 5 10K Ohm R10 39 41 42 45 65 10 5223 1 Res Carbon 5 14W 22K Ohm R36 10 5473 3 Res Carbon 5 4 47K Ohm R70 71 74 10 5563 1 Res Carbon 5 56K Ohm R15 10 5104 1 Res Carbon 5 14W 100K Ohm R14 10 5224 2 Res Carbon 5 220K Ohm 16 73 10 5334 1 Res Carbon 5 330K Ohm R35 10 5394 1 Res Carbon 5 390K Ohm R17 11 5330 4 Res Carbon 596 12W 33 Ohm R24 25 66 69 19 315503 1 Trimpot 50K Ohm R75 19 805 4 0 1 Res Wirewound 10W 4 Ohm R37 24 250106 2 Cap Elec 25V 10 uf C35 50 24 250108 1 Cap Elec 25V 1000 uf C58 24 250477 1 Cap Elec 25V 470 C23 24 250478 1 Cap Elec 25V 4700 C62 27 250102 2 Cap Cer 25V 001 uf C54 61 27 250103 14 Cap 25V 01 uf C27 28 33 34 38 41 48 49 51 53 56 1 11 13 22 24 26 29 32 36 37 42 46 55 57 60 63 27 250224 1 25V 22 uf C47 28 101101 1 Cap Mica 100V 100 pf C12 28 101221 1 Cap Mica 100V 220 pf C59 31 1N4001 2 Diode 1N4001 CR1 2 33 2N3644 3 Transistor 2N3644 5 7 34 2N3643 7 Transistor 2N3643 Q1 3 4 8 11 34 2N6044 1 Transistor 2N6044 Q2 37 7400 2 Integrated Circuit 7400 C3 K8 37 7402 2 Integrated Circuit 7402 D7 K7 37 7404 3 In
36. 7 2 90 124 033721 01 1 PROM Program 825137 H1 125 033722 01 1 PROM Program 828137 E o HO 126 033723 01 1 PROM Program 828137 ws F1 127 033724 01 1 PROM Program 828137 2 FO 128 033725 01 1 PROM Program 828137 E1 129 033726 01 1 PROM Program 825137 5 5 EO 130 033727 01 1 PROM Program 828137 m 01 131 033728 01 1 PROM Program 825137 m DO 02 Version 117 033026 01 1 ROM Program 8316 M1 118 033027 01 1 ROM Program 8316 N1 119 033028 01 1 ROM Program 8316 P1 Warne Communications Company 5 26 FOOTBALL APPENDIX Reference Drawings List of Reference Drawings Description Figure No Football PCB Schematic B Power Supply Schematic Diagram A14 Coin Door Schematic A15 Football Game Harness Schematic Diagram A16 FP CQ Football Game Harness Layout P RIZ 02 PS CET 93 CNTR 02 03 MR BIN CNTR 06 Qi 02 Q3 MR 25 32H L dhh lg HBLANK MS CET BIN CNTR 02 Q3 MR gt gt gt gt gt gt 9
37. 75 9165 4 Nut 6 32 3 A030362 01 1 Coin Lock Out Assembly See Figure 5 6 4 A007640 01 2 Coin Switch Assembly See Figure 5 7 5 A002465 01 1 Coin Counter Assembly 6 004320 01 1 Coin Door Weldment 7 004341 01 2 Secondary Coin Chute 8 004344 01 1 Key Loop 9 004340 01 2 Spring Return 10 004337 01 2 Bracket Wire Form 11 004338 01 1 Lock Out Wire Form R H 12 004336 01 1 Lock Out Wire Form L H 13 004326 01 2 Button Scavenger 14 75 046 4 Lock Washer 6 15 006904 01 2 Spacer 16 007359 01 1 Lamp Socket 17 70 11 47 1 Lamp 18 73 3008 2 Retaining Ring Truarc 5103 25 19 75 9914001 6 Self Threading Nut Tinnerman SR188006 20 75 0265 4 Washer 6 21 75 00516 13 Kepnut Style 842 Stl 6 32 22 008629 01 2 Spring 23 71 2118 1 Lock Assembly Hudson Lock 24 71 1225CU 2 Coin Mechanism for American Quarter Only 71 125FB Ref Coin Mechanism for Belgian 5 Francs Only 71 1205FF Ref Coin Mechanism for German Mark Only 71 1201MG Ref Coin Mechanism for Swedish Krona Only 71 1201 5 Ref Coin Mechanism for Japanese 100 Yen Only 71 1210PE Ref Coin Mechanism for English 10 Pence Only 71 1220CA Ref Coin Mechanism for Australian 20 Cent Piece Only 25 007753 01 1 Plate Anti Probe 26 A007638 01 1 Switch Assembly Slam 27 A006921 01 1 Harness Assembly 5 10 FOOTBALL 1 2 3 4 5 6 7 8 9 10 11 Part Number 004328 01 See below 004331 01 004332 01 004327 01 004329 01 See Belo
38. ASSUMES NOR AUTHORIZES ANY OTHER PERSON TO ASSUME FOR THE SELLER ANY OTHER LIABILITIES IN CONNECTION WITH THE SALE OF PRODUCTS UNDER THIS OR DER This document is and contains confidential trade secret information of Atari Inc This document is loaned under confidential custody for the sole purpose of opera tion maintenance or repair of Atari equipment and may not be used by or disclosed to any person for any other purpose whatever and remains the property of Atari Inc Neither it nor the information it contains may be reproduced used or disclosed to persons not having a need to know consistent with the purpose of the loan without written consent of Atari Inc ATARI ATARI INC 1265 BORREGAS AVENUE P O BOX 9027 SUNNYVALE CALIFORNIA 94086 408 745 2000 TELEX 35 7488 Warner Communications Company
39. D o N PROCESSOR NETWORK CIRCUITRY GATES E RAM ADDRESS MOTION RELATED ano scare SCRCLLFIELD CIRCUITRY RAM SCROLLFIELO WRITE SIGNAL VERTICAL SYNC GATES RELATED MOTION CIRCUITRY ORJECT VIDEO MULTIPLEXER Le Wise TRACKBALL INPUT CIRCUITRY gt l ano RAM INPUT DATA OUTPUT WHISTLE KICKER VOLUME CONTROL SPEAKER BANDPASS FILTER FOOTBAIL 3 3 Figure 3 2 Football PCB Block Diagram The functional operation of the Football PCB circuitry begins naturally enough with the microprocessor or MPU circuitry As you go through the various circuit descriptions you learn how the MPU receives its sequen tial program instructions from its ROM memory and how it carries out these instructions through the use of its display RAM memory Section C how it reads in the game control switches Section G and how it writes or outputs the results of its instructions and calculations to the game s other PCB circuitry such as the playfield generator Section E the motion object generator Sec tion F and the audio amplifier Section K A circuit description of the standard Atari sync generator Section D is also included This is the only PCB circuitry that functions independently of micro processor control reference schematic diagrams of the aforemen tioned circuits are found in Appendix A at the end of this man
40. DGE CONNECTOR RIGN GED 2 oSVCT GRD 10 NEES eee 4 iOV UNEREG WATCHDOG DISABLE ANODE ANODE D ANODE VIDEO OUT VIDEO GRD COIN COUNTERS LED LED tr3y VTBZ B2 DIR HZzTe2 VTS De DIR LED SELECT 2 TET ET TORT SLAM SELECT 1 LED SPEAKER cem SPEAKER GRD f5VAC VAC GRD GRD GRT SPEAKERS I3 AUDIO CNTRL Bu o Buw Taio ee A16 FOOTBALL 9 z Na a gt 2 0 123456189 BN TO CONTROL PANEL PLAYER 2 usv FOR POWER SUPPLY SCHEMATIC SEE OOTI9 T Ol 2345678 910i 12 POWER SWITCH TR INTERLOCK ON OFF E aus C w foc Let I NC BuIGN Hec FOR DOOR SCHEMATIC SEE 4 1 PLAYER 1 COIN DOOR PLAYER 2 SERVICE PNL TOP VIEW OF CABINET DOWN amp OUT BOMB SNEAK SWEEP 90 46 ei le ay Em
41. E RECEIVER QUARTERBACK ASSUME DEFENSIVE SELECTED BOMB TRACKBALL ACTIVE OFFENSE SELECTED BOMB Figure 2 16 The Intercept FOOTBALL 2 15 The Downs In Atari Football the offensive player is set up to con trol four consecutive offensive plays described as downs If in executing those four downs the offense is able to gain 10 or more yards he automatically receives a first down giving him another 4 consecutive offensive plays If a first down is not obtained in 4 plays the defense will get the ball On the screen there are two small quarter inch markers on the outside of either sideline see Figure 2 18 ten yards deep into the defensive field from scrimmage These two markers represent the point ten yards downfield from the line of scrimmage which the offensive team must pass to gain another first down The number of downs to go for the ten yard marker is displayed in the left hand corner of either player s scoreboard For example the first and ten 1 and 10 2 16 FOOTBALL means that it is the first down and ten yards to go for another first down On the fourth down assuming that the line of scrimmage is two yards from the first down marker the scoreboard would read down 4 and two yards to go 4 and 2 If the quarterback had received the ball and been tackled twenty five yards from the first down marker on the third down play it would be displayed as 4 and 25 on the scoreboard at the end of th
42. FENSE AND DEFENSE OF HAND TO es MOVE PLAYERS 3609 ROTATION SWEEP KEEPER BOMB DOWN amp OUT FLASHES WHEN ACTIVE AS PLAY SELECT FUNCTION DARK WHEN ACTIVE AS PRESS TO PASS FUNCTION Figure 2 1 Player Control Panel PLAYS OFFENSE K x X 4 x 85 eof Ix 55 ILLUMINATED BY SWEEP KEEPER BOMB DOWN INCANDESCENT AND OUT LAMPS eie Qui DEFENSE Figure 2 2 Play Select Board Display FOOTBALL 2 3 LEDS CHOSEN RANDOMLY TRACKBALL INACTIVE EX DEMONSTRATED ALTERNATELY FLASHES WITH COIN MESSAGES GAME OVER ADDS TIME 125 TRACKBALL P INACTIVE LED LEDS CHOSEN RANDOMLY Figure 2 3 Attract Mode 2 4 FOOTBALL TRACKBALL INACTIVE DEFENSE HUDDLE i i d 4 4 i sis i i i i i i V OFFENSE HUDDLE TRACKBALL INACTIVE LED FLASHES UNTIL THE PLAY SELECT SWITCH IS PRESSED THEN IT GOES LEDS ARE DARK UNTIL DARK THE PLAY SELECT SWITCH 1S PRESSED REPEATED PRESSING THEN THE PLAY LED OF SWITCH STEPS INDICATOR HOLDS ON LED PLAY INDICATOR SELECTION FROM LEFT TO RIGHT Figure 2 4 Ready to Play Mode FOOTBALL 2 5 are added in the Attract mode the scores are reset and the game enters Ready to Play mode as described above If coins are added during a game the timer is ex tended with no other effect The operator option can be set so that the depos
43. HANISM 4 2 Components on Coin 4 2 Access to Coin Mechanisms 4 2 Cleaning of Coin 4 3 IibtiCatiom xs x ioco E T o E oes E 4 3 Adjustment of Coin Switch Trip Wire 4 3 Mechanical Adjustments on Coin Mechanism 4 4 General Troubleshooting 4 4 C TV MONITOR 5 4 6 F SE REPLAGEMENT dU is RR prd 4 6 TV MONITOR REMOVAL 4 7 F CONTROL PANEL REMOVAL 4 7 TRACKBALL ASSEMBLY 4 7 PLAY SELECT BOARD ASSEMBLY 4 7 LED LICON PLAY SELECT PASS SWITCH REMOVAL 4 10 J BASE ASSEMBLY 4 10 5 ILLUSTRATED PARTS CATALOG LIST OF ILLUSTRATIONS Figure 1 1 Figure 1 2 Figure 1 3 Figure 1 4 Figure 1 5 Figure 1 6 Figure 1 7 Figure 1 8 Figure 2 1 Figure 2 2 Figure 2 3 Figure 2 4 Figure 2 5 Football Control Panel 1 2 Football Cabinet Assembly 1 3 AC Line Voltage Check
44. IONS 1 Switch the game power on off switch to off and The operator options offer maximum player appeal for open the access door your game location s These options are listed in Table 2 Locate the radio frequency RF shield assembly 1 2 They are preset for a certain game set up during immediately inside the game cabinet behind the FOOTBALL 1 7 VOLUME DECREASE COUNTER CLOCKWISE SELF TEST SWITCH VOLUM CONTROL Figure 1 8 Location of Self Test Switch and Volume Control access door see Figure 1 7 This assembly is an aluminum box with hundreds of holes On one end of the assembly is a small PCB with an edge connector coming from the edge of the Football game PCB 3 Turn the three individual quarter turn fasteners on the RF shield 14 to the left or counter clockwise 4 Carefully pull out the Football game PCB and the RF shield board together as a unit These would not normally need to be separated when merely making option switch changes 5 Setthe switches for the desired options as listed in Table 1 2 6 Replace both PCBs by following steps 1 through 4 in reverse order Do not force or bend the game PCB Before replacing inspect the PCB for damage 7 Close and lock the access door 1 8 FOOTBALL 8 Plug in the game and verify that all options func tion by playing the game SELF TEST PROCEDURE Football will test itself and provide data to demonstrate that the ga
45. LINE TRANS RECEIVER TO ALPHA NUMERICS PROM PLAYFIELD WRITE D WORKING AND ALPHANUMERICS READ WRITE MEMROY 4H FROM MPU ALPHA NUMERICS PROM 7 AND RELATED CIRCUITRY TO VIDEO SUMMING CIRCUIT REFI2V REFIAV HREFCNTL ALPHABLANK E ALPHANUMERICS PROM MEMORY Figure 3 6 Memory Block Diagram FOOTBALL 3 9 OUTPUTSEL WRITE ABUSI ABUSA INPUTSEL ABUSI READ ABUSIS 4 o SCROLLFIELDSEL OUTPUTSEL INTAK WATCHDOG PROGSEL PROGSEL1 1 2 3 5 slo Figure 3 7 Address Decoding L 750KHz 1 CYCLE P5 PIN 11 AH C3 PIN 37 2 D3 PIN 4 Figure 3 8 0 Clock Driver Signal The H SYNC signal is used to clock two stages of ver tical sync counters M5 and M6 This H SYNC signal is divided down by these counters to form the various ver tical synchronization frequencies 1V through 128V These two stages of vertical counters are used in effect to do a divide by 262 of the H SYNC signal This results in the final output of these counters 128V at pin 11 of M6 to be a signal at a frequency of 60 Hz the period is 3 10 FOOTBALL approximately 16 6 milliseconds The various vertical frequencies address a sync PROM L5 whose output data is latched by latch L6 The outputs of this latch are the various polarities and phases of the vertical timing fre quency u
46. LL RF Shield PCB Assembly 3 PL Parts List Description P C Board Capacitor Monolithic 1 uf 50V inductor 100 uh Jumper 600 Centers Wingscrew 6 32 x V Lg Fastener Turn 46 32 Stainless Steel Connector 44 Pin P C Mount NOTICE ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari Inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except manufacture by vendors of Atari incor porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission from the corporation
47. LL ome 0553 22222222 115555 3 53 OUI dYVAlPrz222727277772 4 90209 S TEG Sod NOTICE TO ALI PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission from the corporation Figure 5 9 Track Ball Assembly 033360 01 D FOOTBALL 5 15 Figure 5 9 Track Ball Assembly Parts List ATARI 033355 01 033356 01 033357 01 033358 01 033359 01 033361 01 033362 01 033363 01 033364 01 033365 01 000616 01 033366 01 74 5404 009060 01 76 13003 73 3006 72 8808 72 10065 72 16065 72 14105 72 89205 75 38065 75 36085 75 0448 75 0469 75 0485 75 0405 75 041S 75 010S 75 018S 75 016S 75 914S 75 916S 75 919S Plate Ba
48. LY DEFENSIVE PLAYER CONTROLLED BY THE TRACKBALL Figure 2 9 THE SWEEP Defense ARROW INDICATES DIRECTION OF ATTACK TACKLE LINEBACKER GUARD SAFETY THE ONLY DEFENSIVE PLAYER CONTROLLED BY THE TRACKBALL Figure 2 10 THE KEEPER Defense 2 10 FOOTBALL ARROWS INDICATE DIRECTION OF ATTACK GUARD 1 LINEBACKER pd LINEBACKER TACKLE GUARD SAFETY THE ONLY DEFENSIVE PLAYER CONTROLLED BY THE TRACKBALL Figure 2 11 THE BOMB A Defense TACKLE ARROWS INDICATE DIRECTION OF ATTACK LINEBACKER LINEBACKER GUARD SAFETY THE ONLY DEFENSIVE PLAYER CONTROLLED BY THE TRACKBALL Figure 2 12 THE DOWN amp OUT Defense FOOTBALL 2 11 OFFENSE SELECTOR DOWN AND OUT TRACKBALL INACTIVE QUARTERBACK BALL STOPS RECEIVER TRACKBALL INACTIVE ASSUMED DEFENSE SELECTED BOMB Figure 2 13 Incomplete 2 12 FOOTBALL OFFENSE SELECTED TRACKBALL INACTIVE RECEIVER OUT OF BOUNDS TOUCHING SIDE BOUNDARY LINE DOWN MARKER TRACKBALL INACTIVE LED DARK ASSUMED DEFENSE SELECTED BOMB Figure 2 14 Out of Bounds FOOTBALL 2 13 ASSUMED DEFENSE SELECTED BOMB TRACKBALL INACTIVE RECEIVER TACKLED BY DEFENSIVE PLAYER TRACKBALL INACTIVE OFFENSE SELECTED BOMB Figure 2 15 Tackled Offense 2 14 FOOTBALL TRACKBALL ACTIVE OFFENSIV
49. N4001 CR2 BYPASS 134001 25VAC CT GND 2 22 Refer to the Schematic diagrams in Appendix A for appropriate designation of pin numbers R1 2 6 9 11 12 13 18 30 1K PULLUP C1 11 14 18 20 22 24 26 29 31 36 37 42 46 I PASS Figure 3 3 On Board Power Supply Schematic Diagram FOOTBALL 3 5 p AC SOURCE POWER SUPPLY CHASSIS Ll 10 VDC UNREGULATED 25 POWER SUPPLY REGULATOR CIRCUITS TO AUDIO AMP UNREGULATED 12 VDC Figure 3 4 Power Supply Simplified Block Diagram p 0 Clock Driver The basic operating frequency of the microprocessor is established by its input on pin 37 of the MPU device The Football MPU runs at an operating fre quency of 750 KHz Examination of the MPU 2 output waveform pin 39 with an oscilloscope should show a signal with a period of 1 33 microseconds The period of any periodic waveform is the measurement of the time it takes to complete one full cycle The 750 KHz clock outputs are generated by the 4H signal This 4H fre quency is generated by the horizontal sync counter P5 to produce the clock input See Figure 3 8 Clock Driver Signal Watehdog RESET See Figure 3 5 The reset counter in the microprocessor control cir cuitry consists of 4 bit decade counter 4 The Q output of this counter is the RESET signal to the MPU Coun
50. NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduclion forbidden without the specific writlen permission of Atari Inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transters any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari Incor porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject malter thereof unless by written agreement with written permission from the corporation 006555 MAUS IN USA RECT gOARD 2 PLCS Parts List Description 006556 01 P C Board 31 750 Diode 750 CR1 CR2 Figure 5 15 Rectifier PCB Assembly A006555 01 C 5 20 FOOTBALL TRACES SHOWN ARE ON OPPOSITE SIDE eSXEEOA 1JA8TOO3 0 BY O IAAT an ASSEMBLY CRI NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari Inc Sunnyvale California This drawing is only conditionally issued and naither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical
51. OGI LS244 Y E d YY lt 5 5 Va L5244 zm ESI Et YY M lt Ke o A ps 5V ABUS11 ABUS10 59 ABUS8 Bo2 17 057 56 ABUSS ABUS4 ABUS3 ABUS2 ABUS1 ABUSO DBUS7 DBUS6 08955 08154 DBUS3 DBUS2 DBUS1 DBUSO Refer to the Schematic diagrams in Appendix A for appropriate designation of pin numbers P R2 ABUS11 ABUS10 2 ABUSS 64H 8 2 32H ABUS7 16H ABUSE 8H ABUSS 128V ABUS4 64V ABUS3 2 ABUS2 16V ABUS1 ABUSO 5V 2 1 Microprocessor Schematic Diagram MEMORY PROM CHIPS 01 VERSION MPU CHIP C2 ROM 1 2 3 ROM PROGRAM MEMORY ROM CHIPS 02 VERSION A PROGRAM MEMORY FROM PLAYFIELD DATA BIT MUX TO VIDEO GENERATOR CIRCUITRY GRAPHICS PROM MEMORY PROMs L5 05 SYNC COUNTER FROM RAM H4 GA6 7 8 CIRCUITRY B GRAPHICS MEMORY SFWRO 3 SCROLLFIELD WRITE PLAYFIELD ADDRESS BITS SYNCIADDRESS PFAS 7 DBUSO 3 RAM CHIPS F 4 14 DATA OUT PFD 0 3 8 11 16 19 24 27 RAM 4 5 PFD 4 7 12 15 20 23 28 31 DATA OUT 080547 SCROLLFIELD WRITE C PROCESSOR SCROLLFIELD MOTION OBJECT READ WRITE MEMORY ALPHA AND WORKING RAM CHIP M2 AND N2 FROM MPU
52. OLTS IF YOUR LOCAL LINE VOLTAGE IS 110 VAC per form the following steps 1 Measure AC line voltage with an AC voltmeter as in Figure 1 3 2 f AC line voltage is consistently below 100 plug in the black low voltage connection on the power supply chassis See Figure 1 4 3 line voltage is approximately 110 plug in the orange connection factory installed IF YOUR LOCAL LINE VOLTAGE IS NOT 110 VAC BUT INSTEAD IS 220 perform the following steps 1 Measure AC voltage with an AC voltmeter as in Figure 1 3 2 line voltage is consistently below 210 plug in the green low voltage connection See Figure 1 4 3 If AC line voltage is approximately 220 VAC plug in the red connection Type of Power Cord Atari has added a strain relief cord to your Football game The advantage of this type of cord is that if pulled accidentally the strain relief will hold the cord in place at the cabinet wall The plastic strain relief cushions the impact of the shock and prevents the cord from pulling the wires out of the harness connector AC OUTLET RANGE SWITCH SET TO 500 VOLTS AC Figure 1 3 AC Line Voltage Check 14 FOOTBALL LINE VOLTAGE SELECTION VOLTAGE CONNECTOR WIRE COLOR BLACK installed at factor 220 VAC ORANGE CONNECTOR FACTORY INSTALLED ON OFF AND INTERLOCK In 3 Amp 250 Slow blow 8 Amp 125V Fast Blow VOLTAGE SELECTION
53. ORTS 1000 13BF SCROLLFIELD 13C0 13FF MOTION OBJECT PARAMETERS PLAYFIELD PLAYER 2 0200 025F PLAYFIELD PLAYER 1 0000 01FF WORKING RAM NPUTIOUTPUT PORTS D7 D6 05 D3 2 p 0 2000 OUT 0 SCROLLFIELD OFFSET 8 BITS 2001 OUT 1 SPARE KICKER HIT WHISTLE COIN 2002 OUT 2 ATTRACT CNTR NOISE AMPLITUDE 2003 OUT 3 SPARE LED CATHODES 4 BITS 1 TRACKB 40000 0 COIN 1 SLAM SELECT PIRECTION 4000 CTRLD 1 TRACK BALL VERT 1 TRACK BALL HORIZ 1 T 4002 IN2 0 TEST SPARE 5 2 2 sw TIE 4002 CTRLD 1 TRACK BALL VERT 2 TRACK BALL HORIZ 2 MOTION OBJECT PARAMETERS 13C0 MOTION OBJECT 1 PICTURE 13 1 MOTION OBJECT 1 VERTICAL POSITION 13 0 MOTION OBJECT 1 HORIZONTAL POSITION 13 1 SPARE 1302 MOTION OBJECT 2 PICTURE 13C3 MOTION OBJECT 2 VERTICAL POSITION 13E2 MOTION OBJECT 2 HORIZONTAL POSITION 13E3 SPARE 13DE MOTION OBJECT 16 PICTURE 13DF MOTION OBJECT 16 VERTICAL POSITION 13FE MOTION OBJECT 16 HORIZONTAL POSITION 13 SPARE FOOTBALL 3 7 WATCHDOG DISABLE WATCHDOG 128V RESET ENDSCREEN P R18 32 000000 RDY NMI AB11 AB10 AB9 ABB 2 90 6010 AB AB6 AB5 2 AB1 1 ABO RES 087 086 085 084 083 DB1 DBO SYNC RIW 3 8 FOOTBALL Figure 3 5 C
54. Play Select switch is active the LED flashes When the play has been selected and after one second the Play Select LED will go off changing the switch function to a Press to Pass The Play Select Board See Figure 2 2 The Play Select display board illustrates four offensive and four defensive plays two of which are running plays and two passing plays The upper which is the offensive set of plays is back lighted by three incandescent lamps The defensive at the lower portion of the display board is also back lighted by three incandescent lamps Prior to selecting any of the four plays whether offensive or defensive the four LED lamps are dark Pressing the Play Select pushbutton switch lights a random LED The player may now make his selection by stepping the LED from play to play left to right at any time he wishes prior to the time required for scrimmage by continuing to press the Play Select switch On the next play the LEDs start dark until the Play Select pushbutton switch is pressed once more The next item of importance at the player control panel is the trackball The trackball is the actual manual control for either the pass receiver or the quarterback if you re the offensive player or the safety if you re the defensive player This trackball control is operated by rolling it in any direction 360 degrees with the palm of the hand It positions the offensive man with the ball or defensive safety at any position
55. R OUT WITH THUMB AND FOREFINGER AS INDICATED BY DIRECTION OF ARROW Figure 1 6 Location of Interlock and Power On Off Switches 1 6 FOOTBALL 14 TURN nM RF SHIELD PCB SWITCHES GAME PCB Figure 1 7 Option DIP Switches and Game PCB Location and Removal 3 Setthe power On Off switch to the On position production To determine how the switches have been 4 Close the access and coin door Within approx set for your game compare the attract mode Chapter 2 imately 30 seconds after closing the last door to Section B with the information in Table 1 2 the game cabinet the TV monitor should display a picture To change the toggle positions of the switch assembly 5 Slowly open either door to the game cabinet and and set the desired options the printed circuit board the TV picture should disappear when either the PCB must be removed according to the following pro access door or coin door is opened to approx cedures imately one inch 6 Ifthe results of step 5 are satisfactory the interlock switches are operating properly the picture does not disappear as described check to see if the corresponding interlock switch is broken from its mounting or stuck in the On position NOTE This game includes a new style of easy access PCB The radio frequency shield has been redesigned to use only three individual quarter turn fasteners as a direct result of field 7 Close and lock both doors input E OPERATOR OPT
56. READ 7 D 42 RERD 37 A 39 4 ZEQD 08 D 2 40 8 ol ys 9 NN C 21 39 6 ri 39 4 REQD 29 SECTION AA THE FOLLOWING ITEMS ARE NOT SHOWN 19 25 26 2 z Figure 5 1 Football Final Assembly Parts List 033529 01 033578 01 030867 01 009083 01 007197 01 009549 01 033582 01 033588 01 033477 01 46 2022502 033098 01 002728 01 004131 02 022016 01 007103 01 030978 01 033254 01 033323 02 Cabinet Assy with Graphics Assy Monitor Assy R F Shield Enclosure Coin Door Final Assy Power Supply Assy Coin Door Assy Control Panel with Graphics Shield with Graphics Bezel with Graphics Fuse 2 5 AMP Slow Blow Stop Bracket Panel Mounting Fan Grill Mesh Strain Relief Power Cord Assy On Off Switch Cover Assy Atari Football P C B Assy R F P C B Main Harness and Component Assy st A 48 004 000869 01 032570 01 009548 01 46 202302 005233 01 033613 01 126 78 13025 73 77015 75 5516 75 0155 75 9905055 72 66105 72 68125 72 68105 82 8516 75 935 72 60125 75 0105 75 55208 75 045 75 915 75 931 75 51208 75 0405 72 66085 5 Speaker Grill Coin
57. SB 32H ABUST ABUSO 8H ABUSS 128V ABUS4 ABUS3 32N ABUS2 ABUSI ABUS 5 EO NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari Inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari Incor porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission from the corporation N2 20 1033 ABUSIO cs ABUS9 9 ABUSG 67 ABUSO ABUSE 5 ABUS4 AG ABUS3 ABUS2 ABUSI 5 L RAMD3 uoa H RAMD2 RAMDS RAMD4 I _Rampe Ol VERSION 02 NERSION 5 5 5N 5N 5N 53 Toy n ls HI D NI 033025 033024 033023 033022 033021 033020 is 033028 033027 ABUSIO Aid ABUSIO eee ARUM SS 52 ABUSA AB
58. SE output of this generator is gated on each time the KICKER signal goes low The KICKER signal is developed by the microprocessor via LATCH F8 The crowd sound volume is automatically controlled by the data bus bits DBUS 0 5 The noise un filtered crowd sound is then filtered by the active band pass filter circuit comprised of one half of Op Amp A9 LM324 The other half of A9 is the audio mixer which sums the hit whistle and the crowd sounds The whistle sound is generated by VCO control bit 1Q of F8 which gates the VCO on therefore producing the whistle sound The output of the audio mixer A9 is then amplified by the TDA 1004 audio amplifier device Potentiometer R75 controls the level of audio output FROM SCROLLFIELD GENERATOR FROM ALPHANUMERICS ak GENERATOR 3 ALPH SCROLLGATE SCROLLGATE SCRFVID Refer to the Schematic diagrams in Apendix A tor appropriate designation of pin numbers VBLANK CQ E VIDEO SUMMING CIRCUIT EMITTER FOLLOWER VIDEO OUT TO TV MONITOR CHASSIS VIDEO RETURN Figure 3 19 Video Circuit Simplified Schematic Diagram 3 21 FOOTBALL VOLTAGE CONTROLLED OSCILLATOR FROM MPU pata Bus 2815 F8LS374 FIF e KICKER 220K 01 R35 330K AUDIO MIXER 3 lACTIVE RANDOM NOISE lBaNDPAss GENERATOR AUDIO FILTER L A SPEAKER A B gos ac
59. Sync Timing 3 14 Alphanumerics Generator Block Diagram 3 15 Alphanumerics Generator Simplified Schematic Diagram 3 16 Scrollfield Generator Block Diagram and Simplified Schematic Diagram 3 17 Display RAM Simplified Schematic Diagram 3 18 Motion Object Generator Block 3 19 Trackball Control and Switch Input Simplified Schematic Diagram 3 20 Video Circuit Simplified Schematic Diagram 3 21 Audio Generator and Amplifier Simplified Schematic Diagram 3 22 Coin Door Assembly eR ax peas 4 2 Hinging Open the Magnet Gate 4 2 Removal of Coin Mechanism 4 3 Surfaces to Clean Inside the Coin Mechanism 4 3 Removal of Plate Covering Rear of Coin Slot 4 3 Close up View of Lubrication 4 4 Detail View of Coin Switch and Trip Wire 4 4 Adjustments on Coin Mechanism 4 5 Locations of Adjustments TV 4 6 IAST OF ILLUSTRATIONS Figure 4 10 Figure 4 11 Figure 4 12 Figure 4 13 Figure 4 14 Figure 4 15 Figure 5 1 Figure 5 2 Figure 5 3 Figure 5 4 Figure 5 5 Figure 5 6 Figure 5 7 Figure 5 8 Figure 5 9 Figure
60. awing is granted or the subject matter thereof unless by written agreement with or wrilten permission from the corporation 2 APPLY R T V SILICONE RUBBER GE 108 OR VON EQUIV AS SHOWN ON ONE SIDE LOCATION OF COPYRIGHT DECAL MAY CHANGE AT THE DISCRETION OF MANUFAC TURING 3 4 8 gt E S 59 4 zo 55 2 52 6 4t tQD 7 M 7 4 ZERO 5 E 1 4 iy FOOTBALL 5 5 Figure 5 2 Monitor Assembly Parts List ATARI 1 A033065 01 Assy Monitor Support 2 90 032 Monitor 23 Diagonal Black and White 3 005594 01 4 Monitor Tie Down Brkt 4 48 004 1 Speaker 5 5 000869 01 1 Speaker Grill 6 73 77015 8 Rivet 3 16 x 68 Black 7 72 66105 6 Screw SMPH 6 x 5 8 Lg 8 72 68125 8 Screw SMPH 8 x 3 4 Lg 9 006313 03 1 Copyright Decal 1978 10 004131 02 1 Fan Grill Mesh Warner Communications Company 5 6 FOOTBALL NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the Specific written permission Atari Inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof conters or transfers any right in or license to use the subject malter of the drawing or any design or technical information shown thereon n
61. condition unlock and open the access door located to the right of the cabinet while facing the coin door just under the table top Carefully inspect the interior and verify the following a All plug in connectors are firmly seated b Remove game PCB as instructed in steps 1 4 of Section E FOOTBALL 1 3 c integrated circuit packages chips ICs in sockets on the game printed circuit board are firmly seated d Replace game PCB as instructed in step 6 of Section E e The fuses are all seated snugly their holders f harness wires are disconnected No loose foreign objects should be present especially metal objects that could cause elec trical problems Be sure all the major assemblies are checked Check the game printed circuit board the transformer located on the power supply chassis inside the game cabinet the speaker and player controls Also be cer tain that the TV monitor is securely mounted Check the serial number located on the metallic label in the upper left hand corner on the back of the game cabinet or the opposite side of the coin door side The serial number also appears in the corner common to both edge connectors on the back of the PCB inside the game cabinet See the illustration on the inside front cover of this manual INSTALLATION REQUIREMENTS Voltage Selection Your Football game is shipped for operation at 110 VAC 60 Hz FUNCTION SWITCH SET TO AC V
62. d by the graphics circuitry to pro duce the RAMVID as previously discussed ADDERS MULTIPLEXED DISPLAY RAM BITS VERTICAL COMPARATOR SYNC PIC7 COUNTER VERTICAL REFLECT BIT 4 The 8 bits of RAMVID are ORed with any existing data in RAM K6 from previous objects and placed in the RAM at the address latched in J5 and the next seven serial addresses These steps are repeated for each of the 16 motion ob jects during the time 256H is low The HCLR signal then resets the K5 and J6 counters The data is read out of the RAM as MVID while 256H is high The location is read and its contents are sent to the video circuit The RAM is cleared by output of AND gate L8 prior to the next data line TRACKBALL CONTROL AND SWITCH INPUT CIRCUITRY See Figure 3 18 The trackball control and switch input signals are multiplexed as illustrated in Figure 3 19 This multiplex ing is accomplished by alternately selecting the mode of operation for the pre settable counters D9 D10 H10 and H9 When the counter load signal CTRLD goes low it reads the switch status by loading a preset count into the counter inputs A B C D and then latching and outputting the data into schmidt device E10 When CTRLD goes high the trackball control signal toggles the counter either in a count up or a count down direction The counter outputs then are gated via E10 Both irackball and switch signals are then sent to the microprocessor via
63. e play Note here that if the ball were to be intercepted it would automatically go to the defense no matter how many downs for the offense The two yardage markers are automatically reset each time the offense reaches or passes them Defensive strategy here is to make sure that the offense doesn t get his first down and ten giving him more chances to score DEFENSE SELECTED BOMB TRACKBALL INACTIVE TOUCHDOWN PLAYER TOUCHES GOAL LINE GOAL LINE TRACKBALL INACTIVE ASSUMED DEFENSE SELECTED BOMB Figure 2 17 Touchdown FOOTBALL 2 17 DOWN MARKERS PLAYERS AT THE LINE TpG0 SORE OF SCRIMMAGE 2 010 _ ARE OFFENSE Figure 2 18 Down Location 2 18 FOOTBALL THEORY OF OPERATION A GENERAL INFORMATION This chapter provides a general overview of the theory of operation of the Football electronics contained on the game printed circuit board PCB t also goes into specific detail of the various circuits to explain to an in dividual of moderate technical background how these cir cuits should perform This detailed information has been organized with emphasis placed on troubleshooting the game PCB circuit by circuit The Football game block diagram of Figure 3 1 illus trates the major components including all controls remote to the game PCB The function and direction of the information to and from these various contr
64. ely turns the ball over to the opponent reversing the offen sive and defensive situations and gives that yardage to the new offense The defense and offense both leave the playfield and return in reversed order defense to offense and vice versa When the defense intercepts the ball the defense then becomes the offense at the same yardage as the point of interception Time Penalty A player is penalized five yards for not selecting his next play within ten seconds before lining up at the line of scrimmage or before pressing the game select button Therefore it is important that you reach your decision prior to ten seconds after your opponent does The Touchdown See Figure 2 17 An offensive player scores when he reaches his goal line and makes a touchdown the offensive players score 6 points for a passing touchdown and 7 points for a run ning touchdown This touchdown occurs when the of fensive player O carries the ball and actually makes con tact with the last yardage line at his end zone This end zone is opposite to the offensive player Therefore the offensive player s goal line is toward his opponent The screen proceeds to scroll in either direction providing a full view of the field as the offensive player executes his plays The active players are kept at approximately center screen FOOTBALL 2 9 TACKLE LINEBACKER LINE BACKER ARROW INDICATES DIRECTION OF ATTACK GUARD THE ON
65. es Adjust for a stable centered picture VERT HOLD Vertical Hold This needs adjust ment only if the picture appears to be rolling up or down the screen Adjust for a stable centered pic ture D FUSE REPLACEMENT Football contains eight fuses five on the power supply assembly in the lower part of the cabinet one in a clip holder near the power supply and two on the TV monitor assembly Power supply fuses are accessible through the access door assembly TV fuses are also ac 2 FUSES REMOVE COVER TO REPLACE both A quick blow CONTRAST HORIZ OSC BRIGHTNESS MOTOROLA MODEL M5000 M7000 Figure 4 9 Locations of Adjustments TV Chassis 4 6 FOOTBALL cessible through the access door Replace fuses only with the same type as follows Wells Gardner 19V1001 22V1001 Monitors 1 5 amp 50 3AG 0 75 amp Slo Blo TEC TM 600 623 Monitors 3AG 2 amp and 0 5 amp quick blow 250 volts Motorola M5000 M7000 Monitors 3AG 0 8 amp quick blow 250 volts Power Supply Fuses F1 and F2 3AG 3 amp slow blow 250 volts Fuses and 4 2 5 amp slow blow 125 volts Fuse F5 3AG 8 amp fast blow 125 volts Clip near power supply shown in harness schematic 2 5 amp Slo Blo E CONTROL PANEL REMOVAL See Figure 4 10 Prior to replacing any removable component from the control panel follow the steps outlined in Figure 4 10 F TV MONITOR REMOVAL See Figure If the TV monitor
66. ffensive Passing 2 8 The Sweep 2 10 The Keeper A 2 10 The Bomb 2 11 The Down and Out 2 11 Incompl te x4 e es eet ess 2 12 Out of Botinds ot vb AERA HP RR DS 2 13 Tackled Off rise re UR es 2 14 as cepe opu ema d we eR EAE Leu 2 15 Touchdowfi DEREN be vn emm 2 17 Down Marker Location 2 18 Football Game Block Diagram 3 2 Football PCB Block Diagram 3 3 On Board Power Supply Schematic Diagram 3 5 Power Supply Simplified Block 3 6 Microprocessor Schematic Diagram 3 8 Memory Block 3 9 Address Decoding Schematic Diagram 3 10 FO Clock Driver 3 10 Sync Generator Schematic Diagram 3 11 Simplified Block Diagram of Crystal Controlled Oscillator 3 12 TV Sync Circuitry ec EE d 3 13 Horizontal Sync Timing 3 13 Vertical
67. fic written permission of Atari Inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereot except for manufacture by vendors of Atari Incor porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereo unless by written agreement with or written permission from the corporation LLLA Figure 5 1 Football Final Assembly A033580 01 D 5 2 FOOTBALL NARROW LIP THIS SIDE NOTICE ALL PERSONS RECEIVING THIS DRAWING issued and ortransfers drawing or any design or technical infor thereon nor any right to reproduce this dra thereof except for manulacture by vendors of porated and for manufacture under the corporal ten license no right to reproduce this drawing is g or the subject matter thereof uniess by written agreement with or written permission from the corporation 2 RERD ee Ac 45 LE Ac 38 39 22832 39 4 22 23 40 4 READ 24 40 4
68. hanism rejects genuine coins try to readjust it this is not successful then replace it with a working mechanism ITEM IDENTIFICATIONS 1 Kicker and Separator Screws Washers Kicker Separator Gate Lever Spring Gate Pivot Pin Mainplate Assembly C washer Rail Gate Assembly Cradle Assembly Do amp WP a Upper Gate Pivot Spring Undersize Lever Assembly Magnet Gate Assembly Magnet Gate Adjuster Retaining Screws Coverplate Assembly Return Coverplate Coverplate Mounting Studs Lower Gate Pivot Spring Coin Release Lever Kicker and separator Set the acceptor with the back of the unit facing you in the test position Loosen the kicker and separator screws 1 and move the kicker 3 and the separator 4 as far to the right as they will go Lightly tighten the screws Insert several test coins both old and new and note that some are returned by striking the separator Loosen the separator screw and move the separator a slight amount to the left Lightly retighten the screw Insert the test coins again and if some are still returned repeat Step 4 until all the coins are accepted Loosen the kicker screw and move the kicker as far to the left as it will go Lightly retighten the screw Insert the test coins and note that some are returned Loosen the kicker screw and move the kicker a slight amount to the right Lightly retighten the screw Insert the test coins again
69. igure 4 2 Hinging Open the Magnet Gate Assembly Figure 4 3 Removal of Coin Mechanism Cleaning of Coin Paths CAUTION The use of an abrasive such as steel wool or a wire brush or a lubrication on a coin mechanism will result in a rapid buildup of residue By talking to many operators we have found that the best method of cleaning a coin mechanism is by using hot or boiling water and a mild detergent A toothbrush may be used for those stubborn buildups of residue After cleaning flush thoroughly with hot or boiling water then blow out all water with compressed air Figure 4 4 shows the surfaces to clean inside the coin mechanism These include the inside surface of the CLEAN BOTH SURFACES WHERE COIN ENTERS THE MECHANISM AS WELL AS THE MAGNET Figure 4 4 Surfaces to Clean Inside the Coin Mechanism mainplate and the corresponding surface of the gate assembly There may also be metal particles clinging to the magnet itself To remove these you can guide the point of a screwdriver or similar tool along the edge o the magnet If coins are not traveling as far as the coin mechanisms you will need to clean the channel beneath the coin slot To gain access to this channel use a 3 8 inch wrench and remove all three nuts that secure the cover plate refer to Figure 4 5 Removing the plate will provide cess to the entire channel Also clean the inside surfaces of the secondary coin chutes but when doing
70. in the scrolling playfield by moving him at a rate proportional to the roll of the ball The only time the trackball is active is during the Play mode and the only time that the Play Select pushbutton switch is ac tive is during the Ready to Play and the Play mode During any other mode other than the aforementioned these coritrols are totally inactive Therefore everything remains inoperative until credits are provided 2 2 FOOTBALL ATTRACT MODE See Figure 2 3 The Attract mode begins when AC power is applied to the game and the power on off switch is turned to The power on off switch is located on the underside of the game cabinet s table top as illustrated in Figure 1 4 While in the Attract mode the TV monitor displays ran dom play For example it randomly selects a play such as the Sweep running play This selection is indicated by the LED at the Play Select display board when the red LED lights in at the Sweep play Then regardless of whether the player is offense or defense the play con tinues and is played out until the man is tackled goes out of bounds makes a touchdown or his pass is intercepted by a defensive player He returns to a huddle Then while in the Attract mode the screen displays the next play the Keeper the Bomb and so on Regardless of the control panel the Xs indicate the defensive players and the Os indicate the offensive players better understanding and explanation of the
71. it of each coin adds 11 2 2 21 or minutes to game time E PLAY MODE After the Ready to Play mode is displayed as discussed in the previous subsection the players offensive or defensive may select a game by pressing the Play Select pushbutton switch Immediately after pressing the Play Select switch the players are set to the line of scrimmage NOTE Even after your opponent has his men at the line of scrimmage you may continue to select plays pro viding that you do not pause for longer than ten seconds Waiting longer would award you a 5 yard penalty for delay of game Plays Four plays are available to either opponent These plays are the followina pex Sweep Keeper Bomb Down and Out The first two plays are running plays the last two are passing plays Offensive Running Plays The Sweep Play See Figure 2 5 First we ll discuss the running plays beginning with the Sweep The offense has seven players a center 1 quarterback 2 wingback 3 and two guards 4 5 to the left and right of the center Outside of that there are two tackles to either side 6 7 In this version of the video Atari Football the center hikes the ball to the quarterback the quarterback is controlled by the player The man with the ball is always controlled by the trackball control at the control panel After the center has hiked the ball to the quarterback the quarterback should run to the lef
72. ject matler of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any thereof except for manufacture by vendors of Atari Incor porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof uniess by written agreement with or written permission from the corporation 3 POSITION AMP PLUG AND PINS 1 BK 2 GN 3W Parts List 54 410 Power Cord 12 Foot 78 2112P Strain Relief 033211 01 Washer Centering 79 58110 Plug Pos 1 480700 0 79 20123 Pin 350547 1 78 25002 Screw down Tie Wrap 10 Screw Figure 5 10 Strain Relief Power Cord Assembly A033016 01 B FOOTBALL 5 17 NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the Specific written permission of Atari Sunnyvale California This drawing is onty conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written
73. low horizontal sync signals 8H 16H 32H 64H are enabled to address the RAM This is used for motion object display 3 When B02 is low and 256H is high the vertical sync signals 16V 32V 64V 128V the shifted horizon tal sync signals SFH4 SFH5 SFH6 7 ad dress the playfield These shifter signals are the result of adding the top 5 bits of the scroll latch F7 to the horizontal sync functions They provide a coarse 8 bits at a time horizontal shift of the scrollfield Since the data was read out of the RAM by the hori zontal and vertical sync signals the picture codes PIC 0 7 always correspond to the portion of the monitor display currently being scanned Because of this the PIC 0 7 outputs can be used to generate video information for im mediate display These PIC signals address one of 64 8 X 8 pictures stored in graphics PROMs C5 LSB D5 MSB The output of the is then converted to serial video information by shift register The serial video is then displayed O to 7 bit times by variable delay circuit shift register J8 and multiplexer H8 This circuit provides the fine horizontal shift of the scrollfield Refer to the Schematic diagrams in Appendix A for appropriate designation of pin numbers PARALLEL 4BiTs SCROLLFIELD TO VARIABLE DELAY SERIAL CIRCUITRY PARALLEL CONVERTER Figure 3 13 Alphanumerics Generator Block Diagram 3 14 FOOTBALL ABUS 0 10 HREFCNTL
74. ly being addressed The reflect signals determine the alphanumeric image rotation which is displayed at either end of the TV monitor screen facing the player The 4 bit parallel output of alphanumeric PROM 7 is then converted into serial data by shift register P8 and summed into the video output circuitry Shift register P8 is gated by NAND gate N9 which is controlled by the ALPHABLANK window signal SCROLLFIELD GENERATOR See Figure 3 15 and 3 16 The scrollfield generator generates the scrolling playfield video The video is actually generated by the data stored in the graphics PROM comprised of PROM devices C5 and D5 See Figure 3 15 This PROM video information is addressed by data from the playfield display RAM The method by which the MPU writes the appropriate scrollfield data to each RAM location and then the hori zontal and vertical timing signals read this data out for ac tual video generation is known as cycle sharing The 64 8 BIT x 8 LINE ALPHA AND NUMERIC CHARACTERS PLAYFIELD WRITE circuitry that controls this cycle sharing technique selects one sets of addressing information to ad dress the display RAM This circuitry functions as follows 1 When buffered MPU clock is high the MPU ad dress bus A0 A15 addresses various playfield display RAM locations and writes appropriate scrollfield picture codes into them via the MPU data bus 20 07 2 When is low and 256H is
75. max imum 2 Manufacturer Coin Mech Inc RELAY COIL PER A007639 01 DETAIL OF RELAY COIL A007639 01 Figure 5 6 Lockout Assembly A030362 01 A NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari Inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or trans ers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari Incor porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission from the corporation ITEM 007640 01 D 5 12 FOOTBALL DESCRIPTION 004342 01 Switch Mounting Plate 1 5G3 1 2 pz d PART NO m ei ll 65 441C Switch Omron C 5G3 3 ie Screw MS 4 40 x 410 Roll Tight Self Tapping M GE _ 24 6 00882401 Wireform Cherry Figure 5 7 Coin Switch Assembly 72 4412 S A ONSJaC e NG NOTICE ALL PERSONS RECEIVING THIS DRAWING
76. me s circuitry and controls are working proper ly This procedure uses the TV monitor and the speaker no additional equipment is required See Figure 1 8 for location of the Self Test switch To start the procedure slide this switch to on as indicated in the figure See Table 1 3 for further details and instructions on the Self Test We suggest that you run the Self Test each time the coin box is opened G VOLUME CONTROL If volume is incorrect for your location open the coin door and adjust the volume control as indicated in Figure 1 8 Table 1 2 Option Settings Switch Settings on 4 Toggle DIP Switch located at position K10 on the Game PCB Coin Length PRELIMINARY Set volume level potentiometer located on a bracket immediately behind and to the right of the coin door to 1 2 volume RAM AND ROM TEST Set Self test slide switch located above the volume potentiometer immediately behind and to the right of the coin door to the on position SCROLLFIELD TEST Press the Play Select pushbutton switch on either control panel TRAK BALL TEST Roll the Trak Ball in random motion and observe TV monitor screen Either player s Trak Ball will do Player should move AUDIO TEST Press each switch successively and hold it on play select slam option etc SWITCH AND LAMP TEST Press all the following switches Slam Coin Switches 2 Play Select Switch OPTION SWITCH TEST The option switches 1 and
77. ment Seller warrants that its television monitors in games supplied with monitors are free from defects in material and workmanship under normal use and service for a period of thirty 30 days date of shipment None the Seller s other products or parts thereof are warranted If the products described in this manual fail to conform to this warranty Sellers sole liability shall be at its option to repair replace or credit Buyer s account for such products which are returned to Seller during said warranty period provided a Seller is promptly notified in writing upon discovery by Buyer that said products are defective b Such products are returned prepaid to Sellers plant and c Seller s examination of said products discloses to Seller s satisfaction that such alleged defects existed and were not caused by accident misuse neglect alt eration improper repair installation or improper testing E In no event shall Seller be liable for loss of profits loss of use incidental or conse quential damages EXCEPT FOR ANY EXPRESS WARRANTY SET FORTH IN A WRITTEN CONTRACT BE TWEEN SELLER AND BUYER WHICH CONTRACT SUPERSEDES THE TERMS OF THIS ORDER THIS WARRANTY IS EXPRESSED IN LIEU OF ALL OTHER WARRANTIES EX PRESSED OR IMPLIED INCLUDING THE IMPLIED WARRANTIES OF MERCHANTA BILITY AND FITNESS FOR A PARTICULAR PURPOSE AND OF ALL OTHER OBLIGA TIONS OR LIABILITIES ON THE SELLER S PART AND IT NEITHER
78. n There are three ROMs in Football Program ROMS 1 2 3 NOTE The self test stops only when the self test switch is set to off To start again set it to on No scrollfield motion X or O character or both not displ yed No crowd sound indicates logic cir cuitry malfunction Crowd sound does not intensify in dicates possibility that switch is bad See next test No beep sound Either some or all lamps are out No switch setting display or display in correctly matching the actual setting FOOTBALL 1 9 GAME PLAY fb y A INTRODUCTION The Atari Football game has three different modes of operation These modes are listed below ATTRACT when power is applied or as a result of game ending with no further credits READY TO PLAY coins accepted initiated one second after pressing the Play Select button B PLAYER CONTROL PANEL See Figure 2 1 The Atari Football game consists of two player control panels a control panel is illustrated in Figure 2 1 These two control panels are operated simultaneously by op ponents Each control panel is capable of operating either the offense or the defense depending on game conditions player control panel consists of a trackball a Play Select board and a dual function LED pushbutton its primary function is as a Play Select switch and secondary function as a Press to Pass switch When the
79. ng 2 9 The Bomb lia REX ERE pape 2 9 The Down and Out Play 2 9 The Four Goal Deterrents 2 9 TimePenaliy uL Roa a M edu Rte ed UU dotes 2 9 The Touchdown ex Iva eT RATES 2 9 The Dowis eei une do ies eer t 2 16 3 THEORY OF OPERATION A GENERAL INFORMATION 3 1 POWER SURPLY ov be tue LS E pde 3 4 C MICROPROCESSOR CIRCUITRY 3 4 MPU and os tad e E EH ER 3 4 Address Decoding 3 4 iti TABLE OF CONTENTS FOClock Driver Lie ate ab a RA Ux 3 6 Watchdog Reset I dide Re x i oye DR A eese e RUE 3 6 D SYNC GENERATORS mori ES es aer 3 6 E ALPHANUMERIC GENERATOR 3 13 F SCROLLFIELD GENERATOR 3 14 MOTION OBJECT 3 18 TRACKBALL CONTROL AND SWITCH INPUT CIRCUITRY 3 18 VIDEO OUTPUT ecu e cepe sees 3 20 J AUDIO GENERATOR AND 3 20 MAINTENANCE AND ADJUSTMENT Roster eR be GRRE ek att dit B COIN MEC
80. ng RAM 6 Address decoding circuitry B3 C7 and miscellaneous gates P 7 Watchdog reset counter A4 and miscellaneous gates MPU ROM and RAM See Figure 3 6 The microprocessor is the master controller behind all action that takes place in the game circuitry In going through the following paragraphs refer to Table 3 1 MPU Input Output Signal Descriptions Upon initializa tion the MPU via ABS 0 BUS 15 addresses data permanently stored in the program ROMs or 5 This addressed data then travels to the MPU via its 8 bit data bus DO through D7 The MPU decodes this data to determine what action it is to perform next read coin switch 1 play The MPU uses RAM memory to perform many of these instructions namely to temporarily store information which it will later recall The MPU is capable of writing or putting data into the RAM and then later reading pulling data out of the RAM via its address bus ABUS 0 ABUS 15 and bi directional data bus DO D7 Address Decoding See Figure 3 7 The MPU address decoding circuitry performs the critical function of turning on or enabling the appropriate game circuitry i e RAM ROM latches etc at the ap propriate time so that information can be transferred back and forth between this game circuitry and the MPU A memory map defining the address decoding circuit is shown in Table 3 2 as reference 16 5VAC CT 1
81. ols is also shown The Football PCB block diagram in Figure 3 2 illus trates the division and function of the various circuits located on the game PCB and how they are controlled by the microprocessor Refer to Figure 3 2 as you go through the following circuit descriptions FOOTBALL TV MONITOR HORIZONTAL DEFLECTION INTERLOCK AC POWER SWITCH MONITOR CONTROL CIRCUITRY 10V POWER UNREG COMPOSITE VERTICAL DEFLECTION AC SOURCE SUPPLY ULATED VIDEO INTERLOCK SWITCH ON OFF POWER SWITCH PASSIPLAY SELECT GAME SELECT LED DISPLAY TRACK BALL PLAYER ONE CONTROL GAME PRINTED CiRCUIT BOARD PCB TRACK SPEAKER BALL CONTROL GAME SELECT LED DISPLAY PASSIPLAY PLAYER TWO BRACKET LOCATEO BEHIND THE COIN DOOR REFER TO FIGURE 1 6 Figure 3 1 Football Game Block Diagram 3 2 FOOTBALL E HORIZONTAL HORIZONTAL CRYSTAL CONTROLLED AND OSCILLATOR VERTICAL SYNC SIGNALS SYNC COUNTER HORIZONTALIVERTICAL SYNC SIGNALS 1284 AY DBUS SELECT LEDS AND TO LED DISPLAY LOGIC CIRCUITRY ADDRESS ALPHANUMERICS MANUAL GENERATOR RESET RESET CONTHOL WORKING ALPHA CIRCUITRY PROGRAM MEMORY AND NUMERICS ALPHA NUMERICS PROM ROM RAM 1 SCROLLFIELD ENDSCREEN NTEHRUPT SHIFT Logic REGISTER PFD 0 PFD 11 GRAPHICS vis SUMMING smiren FAO INPUT ees MID FIEL
82. om the palm of your hand this moves either your defensive or offen sive man any place on the screen within the goal and boundary lines FOOTBALL TOP VIEW OF PLAYER ONE ld EI m 3309 09 01 NMOG PLAYER TWO DIRECTION TOWARD GOAL LINE PLAYFIELD PLAYER ONE DIRECTION TOWARD GOAL LINE 4 DOWN TOGO TIME SCORE GAME AR PLAYBALL dh PLAYIPASS PUSH BUTTON PLAY SELECT TRACK BALL DISPLAY PLAYER CONTROL PLAYER TWO Figure 1 1 Football Control Panel 1 2 FOOTBALL TRACK BALL PLAYFIELD PLAYER CONTROL MAIN CABINET ASSEMBLY COIN DOOR BASE ASSEMBLY LE TRACK BALL PLAYER CONTROL Figure 1 2 Football Cabinet Assembly The coin mechanism on the front mid portion of the game cabinet below the table top as illustrated in Figure l l initiates the play when a coin or coins are deposited The cash box is located behind a locked ac cess door The Football cabinet is shipped to you with an optional wood base as illustrated in Figure 1 2 This base is initially mounted at the factory for shipping conve nience The Football game is another unique concept developed by Atari which provides the illusion of realism the realism of action as the players scrimmage and battle for the goalline The competitive participation of the two opposing players increases as they put their spirit into
83. on s wril ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission from the corporation CONTROLS DISPLAY PCB SPEAKER MONITOR INTERLOCK SWITCH AND SELF TEST SWITCH Ref HARNESS AND SWITCH ASSEMBLY FUSE 2 5 AMP SLO BLO INTERLOCK SWITCH COIN DOOR Figure 5 Football Game Harness Layout A033580 01 A A18 FOOTBALL APPENDIX Atari Customer Service Information reading through this manual does not lead to solving a specific maintenance problem you can call Tele HelpTM at the following two Atari Customer Service offices WEST and CENTRAL U S A Atari Coin Op Customer Service 1344 Bordeaux Drive Sunnyvale 94086 Telex 17 1103 Monday Friday 7 30 4 00 pm Pacific Time From California Alaska or Hawaii dial 408 745 2900 From anywhere else in this area dial toll free 800 538 1611 EAST U S A Atari nc New Jersey Customer Service Office 44 Colonial Drive Piscataway NJ 08854 Telex 37 9347 Monday Friday 8 30 5 00 pm Eastern time From New Jersey dial 201 981 0490 From anywhere else in this area dial toll free 800 631 5374 Seller warrants that its printed circuit boards and parts thereon are free from defects material and workmanship under normal use and service for a period of ninety 90 days from date of ship
84. or any right to reproduce this drawing or any part thereof except for manufacture by vendors Atari Incor porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission from the corporation ee eo oe Fi F2 C e lee e e j e e Lj 7 REQD 2 Figure 5 3 B Power Supply 007197 01 D FOOTBALL 5 7 009266 01 006886 01 29 053 78 705015 A006555 01 79 4411004 41 2003 A006958 01 A006958 02 A006958 03 A006958 04 78 2708 72 18105 75 048 75 9185 75 0185 A007192 01 A007444 01 46 203801 46 201251 Warner Communications Company 5 8 FOOTBALL Figure 5 3 Type B Power Supply dou Parts List Power Supply Base Weldment Assembly Transformer Termination Assembly Type B Cap Sprague Electrolytic 26 000 uf 15V Brkt Cap Mtg Sprague 4586 48 P C Board Rectifier Fuse Holder Panel Mounting Filter Power Line 5 AMP Volt Selection Block 95V Volt Selection Block 110V Volt Selection Block 205V Volt Selection Block 220V Grommet Plastic Screw Pan Hd 48 32 x 5 8 Lg Washer Split Lock 48 Nut Hex 8 Washer Flat 8 Power Switch Termination Powe
85. permission from the corporation Parts List 61 062A Toggle Switch DPST Carling Switch 2GK54 006450 01 Mounting Plate On Off Switch Figure 5 11 On Off Switch Assembly A006449 01 Parts List 030168 01 Bracket Mounting 69 001 Switch Test DPDT 73 77001 Pop Rivet 125 DIA x 375 Lg 19 9032 Rheostat Wire Wound OHMITE MOD 0110 Figure 5 12 Self Test Switch Volume Bracket Assembly 030169 01 5 18 FOOTBALL CONTACTS PLUNGER lock switch in position pull out plunger Figure 5 13 Interlock Switch Assembly 62 002 CONTACTS NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari Inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari incor PI N LAYO UT porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission from the corporation PUSHBUTTON Figure 5 14 LED Pushbutton Switch Assembly Red 60 002 FOOTBALL 5 19
86. players and plays will be discussed in the following paragraphs under the Play Mode section D READY TO PLAY MODE See Figure 2 4 The Ready to Play mode is initiated immediately after the coins are accepted by the coin mechanism After the coins are accepted the Play Select pushbutton switch becomes active The screen then changes from its current Attract mode display to the huddle offense and defense The game is in the player s hands and the audio is now active Actually this mode exists at each huddle regardless of the score or of offense or defense conditions Whenever the game goes into a huddle for both offense and defense we are in the Ready to Play mode In this mode the coin message is no longer displayed in the scoreboard display field Instead the scoreboard in dicates whether you are the offense or defense The scoreboard indicates a zero score when first placed into the Ready to Play mode and the down number and yards to go Time begins to tick off and the score down and yards to go change according to the game condi tions The game is now redy to be played The Play Select pushbutton switch is activated and flashes The game circuitry accepts coins at any time Each coin adds time selected by the operator to the game timer up to a maximum of 99 minutes and 59 seconds If coins OFFENSIVE PLAY SELECT TRACKBALL QUARTERBACK BOARD DISPLAYS CONTROLS AND RECEIVER ILLUSTRATIONS OF PLAY USE PALM 2 OF
87. r In Harness Fuse 8 AMP 125V 3 AG Fast Acting Fuse 2 AMP 125V Slow Acting YEL YEL BK BK YEL NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon any right to reproduce this drawing or any part thereof except for manufacture by vendors of Alari porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission from the corporation Figure 5 4 Coin Door Assembly 009083 01 FOOTBALL 5 9 Figure 5 4 Coin Door Assembly Parts List 1 A007637 01 Front Bezel Assy Used only on 01 Coin Door Assy A007637 02 Front Bezel Assy Used only on 02 Coin Door Assy A007637 03 Ref Front Bezel Assy Used only on 03 Coin Door Assy A007637 04 Ref Front Bezel Assy Used only on 04 Coin Door Assy A007637 05 Ref Front Bezel Assy Used only on 05 Coin Door Assy A007637 06 Ref Front Bezel Assy Used only on 06 Coin Door Assy A007637 07 Ref Front Bezel Assy Used only on 07 Coin Door Assy See Figure 5 5 2
88. r the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission from the corporation pose SPEAKER SPEAKER v ana Figure 1 Football PCB Schematic Diagram Sheet 6 of 6 030977 01 02 FOOTBALL A13 4 4 xe d M E 5 2 o len lo n 92 5 NOTICE ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission Atari Inc Sunnyvale California This drawing is only conditionally issued and receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission from the corporation Figure 2 Type B Power Supply Schematic Diagram 007197 01 C A14 FOOTBALL TEEF lt 2 0 om 2 zem E lt gt 2 w lt To J
89. rated Circuit 74LS374 Regulator LM323 Op Amp LM324 Timer 555 Audio Amp TDA1004 Regulator 7812 Integrated Circuit 8T28 Integrated Circuit 9316 Integrated Circuit 9321 Switch SPST Mom Switch SPST X8 DIP Screw Pan Hd 86 32 x Lg Cres Washer Flat 6 Cres Washer Lock Int Star 46 Nut Hex 46 32 Cres Silpad LM323 Heatsink LM323 Heatsink TDA1004 Cement TDA1004 Heatsink Socket 40 Pin Med Insertion Crystal 12 096 MHz Microprocessor RAM RAM RAM PROM Sync 825129 PROM Alpha Numerics 825137 PROM Graphics LSB 825131 PROM Graphics MSB 825131 N5 E9 J9 M9 P9 17 F5 H5 H7 D6 A7 M8 A4 H8 F3 H3 J3 K3 L3 B6 C6 E6 N8 K5 J6 A8 B8 J8 E8 F9 L6 D9 H9 D10 H10 P8 1 1 2 12 3 14 4 E10 F10 D4 E4 J5 F6 F7 M7 F8 A9 C9 A11 E5 E7 5 5 6 6 6 K10 C2 Y1 C2 K6 F2 H2 J2 K2 F4 H4 J4 K4 M2 N2 L5 N7 C5 D5 FOOTBALL 5 25 Parts List Figure 5 18 Football Assembly ATARI 01 Version 033020 01 1 PROM Program 828185 033021 01 1 PROM Program 825185 033022 01 1 PROM Program 828185 114 033023 01 1 PROM Program 828185 H1 115 033024 01 1 PROM Program 825185 J1 116 033025 01 1 PROM Program 828185 K1 120 033717 01 1 PROM Program 828137 K1 121 033718 01 1 PROM Program 828137 amp 122 033719 01 1 PROM Program 828137 8 J1 123 033720 01 1 PROM Program 82813
90. s in a passing situation when the quarterback pauses too long to pass it to the receiver down the field It may also occur if the ball passes near a defensive player as it comes down to the receiver This condition resets the game into a huddle at the initial scrimmage line and stops the clock The out of bounds see Figure 2 14 occurs when the offensive player while running in the direction of the goal line goes off onto and past either side boundary this stops the play and the clock The tackle see Figure 2 15 is the condition on the screen where the defensive player X physically touches the offensive player O Once again at the point of be ing tackled the player could gain or lose depending on which side of the scrimmage line the player may have been tackled Occasionally he may be tackled in his own end zone and the defense scores 2 points Note here that a pass can only occur when the quarter back is behind his line of scrimmage If the quarterback decides to run the ball beyond the line of scrimmage the ball can no longer be passed and the Press to Pass pushbutton becomes inoperative The most deterrent type of goal stopping clock stopping situation is the intercept The intercept see Figure 2 16 is the condition where the quarterback passes to the receiver and a defensive player between the ball and receiver intercepts the ball by actually touching it as seen on the video screen The intercept immediat
91. se Plate Plate Cover Post Corner Post End Bracket PCB Shaft Roller Stand Off Post Adjustable Spacer Hub Light Ball 4 Dia Rubber Spacer 1 8 4 O D x LG Nylon PCB Assy Steering Bearing Fafnir S3K or Equiv N D R6 Ring Truarc 5144 37 Screw Mach Cap Hex Soc Hd 88 32 x LG Screw Mach Hd X Rec 10 32 x 3 8 LG Screw Mach Pan Hd X Rec 86 32 x 3 8 LG Screw Mach Pan Hd X Rec 44 40 x 5 8 LG Screw Mach Cap Hex Soc Hd 3 8 16 x 1 LG Screw Mach 82 Flat C Sunk Hd 88 32 x 3 8 LG Screw Mach 82 Flat C Sunk Hd X Rec 86 32 x 12 LG Washer Split Lock Spring 4 Washer Split Lock Spring 46 Washer Split Lock Spring 48 Washer Split Lock Spring 10 Washer Split Lock Spring 3 8 Washer Flat Plain 10 Washer Flat Plain 8 Washer Flat Plain 6 Nut Machine Hex Std Pat 84 40 Nut Machine Hex Std Pat 6 32 Nut Machine Hex Std Pat 3 8 16 A ANa taAa Warner Communications Company 5 16 FOOTBALL NOTICE ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari Inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the sub
92. sed to synchronize the TV monitor display These signals all run at a frequency of 60 Hz See Figure 3 12 Vertical Sync Timing Diagram for the relative tim ing of these waveforms Pi P2 P3 P P2 P3 P5 9316 9316 9316 TC BIN CNTR cp BINCNTR cp BINCNTR Q1 Q2 Q3 MR Q0 01 Q2 Q3 MR Q1 Q2 Q3 MR 12 096 MHz VRESET VBLANK VBLANK M5 M6 128 VBLANK 9316 TC 9316 BIN CNTR BIN CNTR 64V Qi Q2 Q3 MR 32V VRESET av ENDSCREEN av 2 VSYNC 1 H BLANK Reter to the Sch matic diagrarns in Apendix A for appropriate designation of pin numbers FOOTBALL 3 11 Figure 3 9 Sync Generator Schematic Diagram CRYSTAL 12 096 MHz 1 CRYSTAL CONTROLLED OSCILLATOR N4 HORIZONTAL SYNC COUNTER P5 P6 N6 Refer to the Schematic diagrams in Apendix A tor appropriate designation of pin numbers HORIZONTAL SYNC PULSES 1H 256H HORIZONTAL CONTROL SIGNAL CIRCUIT N5 VERTICAL SYNC COUNTERS M5 M6 VERTICAL SYNC PULSES 1V 128V PROGRAMMED BY ATARI ROM 5 DATA OUT V BLANK V RESET ENDSCREEN ircuitry Figure 3 10 Simplified Diagram of Crystal Controlled Oscillator and TV Sync 3 12 FOOTBALL 16 32H 64H 128H Ft 63 5 MILLISECONDS 256H PLAYFIELD DISPLAY 1L S80 Mill 1 Figure 3 11 Horizontal
93. t 55 44 P VTBI DIR VTBI 4 SET 9 rx 2 CTRLD 401504 ME CK LD DUG COIN 1 915 7 ENDSCREEN ioe SUAM Ip 2 SELECT 17 CNTR 3 RIP 12 913 R62 Rol Roo HZTBI OIR CK CK LD Div c D pio PLiVD 249 B GB PLZVD CNTR Qaf RIP 12 O13 128 A10 FOOTBALL 5 D7 D6 DS D4 D3 D2 DI 5 5 NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the Specific written permission of Atari Inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari Incor porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission the corporation CTRL 401 1504 9 E 7 5
94. t side of the field and the center then proceeds to rush toward the tackle All tackles and guards rush the line blocking the defense from the quarterback as he rushes beyond the wingback The wingback covers the quarterback all the way down to the end zone The Keeper Play See Figure 2 6 The Keeper is an offensive play where the center hikes the ball to the quarterback the wingback at the wide end 2 6 FOOTBALL of the field begins to run deep Immediately after the quarterback receives the ball from the hike he rushes be tween the tackle and the guard or between the guard and the center and then into the field The remaining men proceed to block for him Offensive Passing Plays The Bomb Play See Figure 2 7 The offensive Bomb play is a long distance passing play The bomb is received at all times by the wingback who always runs his pattern to the left side of the playing field When the center hikes the ball to the quarterback the player must operate the trackball so that the quarter back immediately drops back into his pocket At the same time the offensive line guards him from the defen sive line After the ball is hiked the end player on the rght runs a fake down and pattern and the wingback goes out deep down the left side of the field At the appropriate time the player must press the Press to Pass button to pass the ball to his receiver If the wing back is too deep the ball will not reach the recei
95. tegrated Circuit 7404 P2 N4 P7 37 7408 2 Integrated Circuit 7408 08 18 37 7410 2 Integrated Circuit 7410 J7 N9 37 7414 3 Integrated Circuit 7414 D3 B7 J10 37 7430 1 Integrated Circuit 7430 H6 37 7432 5 Integrated Circuit 7432 M3 P3 B4 C4 B5 37 7442 3 Integrated Circuit 7442 B3 E3 L10 ATARI Part Number Qty 37 7474 37 74574 37 741583 37 74LS86 37 7490 37 7415151 37 7415153 37 74L8157 37 74LS163A 37 7415164 37 7415166 37 7418174 37 74LS175 37 7415191 37 74195 37 74LS244 37 74LS374 37 LM323K 37 LM324 37 555 37 TDA1004 37 7812 37 8T28 37 9316 37 9321 62 001 66 118PIT 72 1608C 75 016C 75 056 75 916C 78 16005 78 06001 009470 01 78 13016 79 42040 90 102 90 6010 90 7008 90 7031 90 7033 009402 01 033029 01 033030 01 033031 01 Warner Communications Company Figure 5 19 Football PCB Assembly Parts List 01 Version Description lt o22aaad3aaolaowwmwwaaaogwmaaaaa OHH WOO Integrated Circuit 7474 Integrated Circuit 74574 Integrated Circuit 74L S83 Integrated Circuit 74LS86 Integrated Circuit 7490 Integrated Circuit 74LS151 Integrated Circuit 74LS153 Integrated Circuit 74LS157 Integrated Circuit 74LS163A Integrated Circuit 7415164 Integrated Circuit 74LS166 Integrated Circuit 74LS174 Integrated Circuit 7415175 Integrated Circuit 74LS191 Integrated Circuit 74195 Integrated Circuit 74LS244 Integ
96. ter A4 counts how many times the 128V signal changes states On every high to low transition of 128V the counter advances to the next count in its sequence Meanwhile the WATCHDOG signal generated by the MPU at various times during its normal instruction se quence is resetting the counter back to zero for some reason the MPU program has strayed from its intended instruction sequence and the WATCHDOG signal does not occur before this counter counts up to a point where 3 6 FOOTBALL the Qp output goes high a RESET signal is generated to the MPU The RESET signal causes the MPU to restart its instruction sequence from the beginning of the pro gram D SYNC GENERATOR See Figure 3 9 The base frequency of the sync generator is a 12 096 MHz clock generated by a crystal controlled oscillator consisting of crystal Y 1 inverter and several discrete components The output of this oscillator is 12 MHz Examination of this signal with an oscilloscope at pin 2 of N4 should show the period or cycle time to be approximately 83 nanoseconds 083 microseconds See Figure 3 9 This base frequency is then divided down by binary counters P5 P6 N6 it provides the various horizontal synchronization frequencies 1H through 256H The final output of this horizontal counter chain is 256H at pin 13 of This signal is in effect a division of the base frequency 12 096 MHz by 768 to give a horizontal line frequency of 15 750
97. the data bus DO D7 Refer to the Schematic diagrams in Appendix A for appropriate designation of pin numbers HORIZONTAL REFLECT BIT GRAPHICS CIRCUITRY REFER TO FIGURE 3 15 MOTION OBJECT VIDEO TO VIDEO SUMMING CIRCUIT OBJECT RAM PRESET 4BITS COUNTER Aer MOTION PRESET LSB 4 BITS COUNTER Figure 3 17 Motion Object Generator Block Diagram FOOTBALL we TQOTHEO WHEEL CONTROL SIGNALS UI OPERATOR SWITCHES OPTION TEST ETC TOOTHEO WHEEL CONTROL SIGNALS JU OPERATOR SWITCHES TEST ETC PCB SIGNALS MULTIPLEXER TO MPU DATA BUS Refer to the Schematic diagrams in Appendix A for appropriate designation of pin numbers Figure 3 18 Trackball Control and Switch Input Simplified Schematic Diagram FOOTBALL 3 19 VIDEO OUTPUT See Figure 3 19 The video output circuit receives all the video signals MVID RAWVID SCROLLGATE SCRFVID ALPHA and related sync signals and gates these signals logically summed at the Q1 emitter follower device 2N3643 The signal at the emitter of the transistor then becomes the composite video signal sent to the games TV display monitor K AUDIO GENERATOR AND AMPLIFIER See Figure 3 20 The audio generator produces the crowd whistle and ball sounds The crowd sound is the result of the gated random noise generator composed of shift registers A8 3 20 FOOTBALL and B8 The NOI
98. the left linebacker follows him through and the right linebacker goes around the wingback of the offensive team trying to get around the offensive line of scrimmage Meanwhile the player has complete control of the safety The Keeper Play See Figure 2 10 The Keeper defensive play shows that the front line rushes the offensive line to the left The left lineback rushes past the line around it and the right linebacker follows him up Meanwhile the safety remains behind controlled by the player The Bomb Play See Figure 2 11 In the Bomb defense strategy once again we have the line being rushed by the defensive line together with the left side linebacker The right side linebacker drops back into his own secondary and automatically follows the of fensive wingback and defends against any attempted pass to the wingback The safety is again in the hands of the player The Down and Out Play See Figure 2 12 During the Down and Out strategy the line rushes together with the wide side linebacker The short side linebacker drops back into his secondary and defends against the pass to the offensive player running the down and out pattern Once again the safety is controlled by the player The Four Goal Deterrents The four goal deterrents are the intercept incomplete tackle and out of bounds These conditions are dis played at the lower part of your scoreboard display field The incomplete pass see Figure 2 13 occur
99. ths If due to wear or other causes it becomes necessary to make new adjustments remove the coin mechanism from the coin door Then take it to a clean well lighted area where it can be placed in a vertical position on a level surface such as a bench top Besides a screwdriver you will need a set of several coins in cluding both new and old worn ones Figure 4 8 shows an exploded view of the mechanism and gives pro cedures for adjusting the kicker separator and the magnet gate These adjustments should only be done by someone who has experience in servicing coin mechanisms and who understands their operation 4 4 FOOTBALL CORRECTLY ADJUSTED TRIP WIRE Figure 4 7 Detail View of Coin Switch and Trip Wire General Troubleshooting Hints The first action is to look for jammed coins After these have been removed examine the coin path for presence of foreign material or loose objects such as chewing gum small metallic objects paper wads etc In cases where game usage is heavy it may be necessary to clean the entire coin path periodically in order to prevent build up of contaminants that can hinder the movement of coins through the mechanisms Also confirm that the trip wire on each coin switch is intact and is properly ad justed If troubles still persist check the conditions and positions of the lock out wires and the mechanical ad justments on the coin mechanisms before suspecting the electronics If a coin mec
100. ual B POWER SUPPLY See Figure 3 3 The power supply produces all the necessary game voltage requirements as shown in Figure 3 4 The PCB receives 10 volts DC unregulated at pins B and 2 of the game PCB edge connector and 25 VAC to pins W 19 X and 20 from the secondary of the transformer located on the Type B power supply chassis The 10 volts is rectified and filtered off board and regulated on board by LM323 three terminal regulator device to a stable 5 volts DC The 5 volts DC is distributed throughout the PCB to power all logic circuits The 25 VAC input is rectified through diodes and CR2 filtered by capacitor C62 and supplied as unregulated 18 volts to the 1004 audio amplifier This 18 volts is also regulated by a three terminal device 7812 to develop 12 volts DC MICROPROCESSOR CIRCUITRY The heart of the Football game PCB is the micro processor circuitry A brief description of the major com ponents and their function within the microprocessor cir cuitry is provided in the following paragraphs Note that 3 4 FOOTBALL the microprocessor circuitry components include the following See Figure 3 5 MPU location C2 Gated address buffers B1 and C1 Data buffers E2 ROM memory P1 N1 and MI for 02 version or PROM memory as listed in the PCB assembly parts list for the 01 version refer to lllustrated Parts Catalog Chapter 5 5 RAM memory M2 N2 for worki
101. ver There is also the chance that a defensive player is in the im mediate vicinity of the receiver and that the ball will be intercepted or knocked down for an incomplete The Down and Out Play See Figure 2 8 The Down and Out is a short distance passing play All offensive action in this play is identical to the Bomb ex cept that when the ball is passed it goes to the tight end who runs a quick down and out pattern to the right side of the field This is a short pass play and if the player waits too long before passing the ball it will result in an incomplete pass Again as in the Bomb play if there is a defensive player in the immediate vicinity of the receiver a pass attempt may result in an interception Defensive Running Plays The Sweep See Figure 2 9 In the defensive Sweep play we once again have seven players These players are indicated by Xs We have four Xs which are on the line the two center Xs are guards 1 2 and the other two outer Xs are tackles 3 4 In the next row you have two men on either end off of the line of scrimmage and these two men are your linebacks 5 6 The last man in the back of your field is your safety 7 In the defensive mode if you are the defensive player this safety is the only player who may be operated by the trackball GOAL LINE LINE OF DEFENSE Me gt BLOCKING EU CENTER QUARTERBACK RUNS WITH HIKES BALL TO 2 BALL TOWARD GOAL LINE
102. w 73 3009 72 16045 75 046 75 9914001 Warner Communications Company NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari Inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right or license 10 use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari Incor porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission from the corporation Description Bezel Ring Coin Shield Primary Coin Chute Bearing Scavenger Button Clamp Price Plate Price Plate Retaining Ring Truarc 85103 37 Mach Scr 6 32 14 Lg Pan Hd Phil Washer 6 Split Lock Self Threading Nut Tinnerman 58188006 FRONT BEZEL ITEM2 ITEM 7 DENOMINATION ASSY VERSION 01 004330 01 004343 01 25 004330 01 004343 06 5 FR 009153 01 004343 04 1 DM 004330 01 004343 03 1 KR 009520 01 004343 05 100 Y 007752 01 004343 02 10 P 007752 01 004343 07 20 AUST Figure 5 5 Front Bezel Assembly A007637 01 thru 07 D FOOTBALL 5 11 NOTES 1 Coil data 10 VDC 2 50 resistance current 200 ma
103. wires from the suspected switch Set multimeter to ohms scale Set ohms scale R x 1 then zero the meter MAIN CABINET ASSEMBLY 5 Connect multimeter leads to appropriate LED switch contacts See Figure 4 14 for designation of switch contacts and meter lead placement 6 Check contacts push and release the switch button for closed and open continuity 7 the contacts do not operate sharply or always re main closed or open then replace the LED switch as outlined in Figure 4 14 K BASE ASSEMBLY REMOVAL See Figure 4 15 The base assembly to the cabinet may be removed when desired For example by removing the cabinet base assembly the playfield is lower therefore facilitating the placement of lounge chairs near the player controls like with other Atari cocktail table games Figure 4 15 Base Assembly Removal 4 10 FOOTBALL ILLUSTRATED PARTS CATALOG The purpose of this chapter is to provide you with the necessary information for ordering replacement parts for the Football game When ordering parts from your distributor give the part number part name applicable figure number of this catalog and serial number of your Football game This will help to avoid confusion and mistakes in your order We hope the results will be less downtime and more profit from your game FOOTBALL NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the Speci

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