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JoneSoft Generic Mod Enabler v2.6 User Guide
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1. task To load a mod profile select the Load mod profile task In the Open dialog box that appears navigate to the mod profile that you wish to load Mod profiles carry the file extension mep Once you have selected a mod profile JSGME will disable any existing enabled mods and enable in the correct sequence the mods listed in the chosen profile If any mod listed in the profile cannot be found in your MODS folder you will receive an error message and the mod profile will not be loaded Import mod You can import a mod by unzipping it anywhere on your hard drive and then selecting it via the Import mod task see Figure 15 or by dragging and dropping the mod folder onto JSGME s Available Mods panel The folder and contents will be moved into the MODS folder ready for User Guide enabling Press the CTRL key when you click OK or drop the folder into JSGME and the mod will be copied instead of moved Please locate mod to import gt E WIN7PRO C gt vi DVDRW Drive D 4 c DATA E a 8 Downloads b Cool Mod gt A Delphi 2010 p A Games b A Music Toolkit b A My Applications A My Documents Figure 15 Find mod You can search your available and activated mods by selecting the Find mod task or pressing F3 Type in all or part of a mod name that you want to find and click the Find button see Figure 16 All matches will be listed in the Results box Double click an entry to highlight the m
2. that alter the same files JSGME handles file integrity internally so if you attempt to enable a mod that modifies files that previously enabled mods have also modified you will receive a warning message similar to the below e Warning enabling GWX_ships_Buoyance idraught_mod NF_boat_3 mtl has already been altered by the LifeBoats amp Debris_v4 mod m Enabling this mod may have adverse effects on your game Are you sure you wish to enable this mod Figure 10 This message does not indicate a definite conflict but warns that there may be a conflict between the mod you are attempting to enable and the mods listed that have already altered the same files If you receive this message and you are uncertain then you should contact the author of the mod that you are attempting to enable and obtain guidance Unresolved conflicts may result in game crashes or other unexpected behavior JSGME is Not Responding To speed up the enable disable process JSGME stops live communication with the operating system and essentially goes onto voicemail for all but the most serious of Windows messages This is harmless and common behavior that allows JSGME to focus exclusively on the task at hand and not get distracted by what are mostly unrelated and irrelevant system messages Because of this intended behavior occasionally and usually limited to larger sized mods your operating system may report JSGME
3. you MUST disable all enabled mods first Not doing so will corrupt JSGME and hence your game Once you ve disabled all mods simply install the new version over the top and resume using as normal Uninstalling JSGME installs the following files e JSGME exe the main executable e JoneSoft txt contains license agreement copyright and release information JSGME creates the following files e JSGME ini e MODS folder e MODS JSGME ini JSGME does not use the registry thus making uninstallation as simple as deleting the above files User Guide Initialising To run JSGME double click the desktop shortcut that corresponds to the game that you want to mod If this is the first time that you have run JSGME you will then see the below screen Welcome to the JoneSoft Generic Mod Enabler JSGME By default JSGME looks for mods stored in a folder called MODS However this may cause conflict if your game already has a folder called MODS If you wish to store your mods in a folder other than MODS please enter your preferred folder name below and click OK otherwise simply click OK to accept the default MODS folder name Figure 2 Unless your game already uses a folder called MODS it is recommended that you simply click OK to accept the default MODS name The chosen folder will be created within the game folder if it does not already exist Regardless of where you install JSGME the MODS folder and all mods
4. JoneSoft Generic Mod Enabler v2 6 Available Mods Activated Mods GWX Alternative Flotillas e GWX 3 St Naz and Schluese and other units V4 GWX Black Sea Campaign Files Only GWX 16km Atmosphere GWX Indian Ocean Campaign Files Only O SNN GWX Captain America s Officer Icons GWX Late War Sensors Snorkel Antennas GWX Integrated Orders GWX Lite Harbor Traffic GWX No Medals on Crew GWX Merged Campaign My Visual Tweaks LifeBoats amp Debris_v4 GWX_ships_Buoyance amp draught_mod Unofficial_rockets_fix_GWX3 0 WENN Mission Orders Lite 16 mods found 10 activated User Guide 8 August 2010 Contents Malara Le den EE 2 MVS Cea d Le BEE 3 TCentral metalation e Cegedel degen 3 2 S Darat ale E E e ele BEE A Installing over an existing Installation tne 4 Uninstalling EE A WUHAN I 10 E EE PEREA E EE A A AE EAE AEE E E ES T AAEE E AE A E 5 ellene EE 6 Ena DINE lee EE 9 Mod CONEIS errea AEEA EEA ENEA EEEE E AEAEE OEA A 11 JSGME is Not Responding ccceseesssecececceceesescaeeeceescesseseeeeescessesauaesesecssessuseeuaeaeeeeesessessnaeenessseseee 11 NET Le Mel ele eer ene a E eee eee 12 POW ISG ME WORKS EE 13 Navigating ER e E 13 MASK ees dee ee 14 Load mod profile Save mod profile 14 MAA DONE O BEE 14 lee Nolet DEE 15 REPPESH SES pisso a r aa iaaa Eaa A aaa ea aiaa a a eei ai aa 16 Generate snapshot Of game files cceccccecsssceceessececeesseeecesaeeeceesaeeeceesaeeececaeaeeeceesaeeecse
5. JoneSoft Generic Mod Enabler Available Mods GWX BlackSea Explore GWX Indian OO Delete GWX Late War GWX Lite Harbe GWX Merged Ci Alternative Flotillas Readme txt Rename Figure 13 Tasks Clicking on the Tasks label will display the following list of tasks Taske Load mod profile He Save mod profile Abc Upda Import mod Find mod Refresh lists Generate snapshot of game files ll Export activated mods list to Figure 14 Load mod profile Save mod profile A mod profile contains a list of activated mods in the correct activated sequence for easy one click re enabling whenever you want This means that you do not need to remember what mods you have enabled or the enabled order in the likely event that you need to disable them all such as when installing a new game patch Further you can set up multiple mod profiles for each game meaning for example that when you want to make in game movies you can load up a different set of mods than the set you d use were you wanting to play the game You create a mod profile by first ensuring that you have enabled the mods you want to include and then selecting the Save mod profile task In the Save As dialog that appears type a file name for your new mod profile and select where you want to save it you can save it wherever you like Your newly created mod profile can be reloaded anytime through the Load mod profile
6. are stored within each game Within this document all references to the MODS folder means the folder that you created at this step JoneSoft Generic Mod Enabler Adding mods Once you have entered a mods folder name the main screen will open Generic Moc e Te Generic Mod Enabler v2 5 0 150 i E Games SilentHunterlI MODS Available Mods Activated Mods Figure 3 At the moment there is not much to see apart from the path details of your MODS folder displayed in the grey panel at the top of the screen At this point you should take a snapshot of your clean game files by selecting the Generate snapshot of game files Task see Tasks section for more information For JSGME to be useful you will need to add mods to your MODS folder There will undoubtedly be many online resources containing mods for all your favourite games After downloading a mod use your preferred file archiver compression utility to unzip it anywhere on your hard drive Please ensure at this point that you follow the mod author s installation instructions if they have been provided Once you have unzipped the mod and regardless of how or where you have unzipped the mod you need to verify the mod s folder structure to ensure that it replicates the game s folder structure For JSGME to work correctly it is imperative that the folders and files under the mod folder mirror exactly the structure of the ga
7. as Not Responding Do not be concerned by this message JSGME is still working hard to enable or disable your mods The notification will disappear once your mods are enabled disabled and JSGME has processed the outstanding system messages JoneSoft Generic Mod Enabler Disabling mods As the name suggests disabling a mod removes the mod files from the game and returns the game to the pre mod state To disable a mod simply select the mod in the Activated Mods panel and click the lt button Available Mods 1 mods found 1 activated Figure 11 Alternatively you can click and drag the mod from the Activated Mods panel to the Available Mods panel If you attempt to disable a mod that has had files updated by subsequent enabled mods you will receive the following error message LifeBoats amp Debris_v4 cannot be disabled as NM GWX_ships_ Buoyance amp draught_mod has overwritten files and must be removed first Figure 12 User Guide You must first disable the listed mods before disabling the selected mod You can disable multiple mods simultaneously by pressing the CTRL or SHIFT keys when selecting You can disable all mods in one action by clicking the lt lt button useful for when patching your game or updating JSGME exe Click Yes when asked to confirm your action J gt lt Make sure you close all mod and game files and folders before disabling Not doing so may result in integri
8. er the Tasks section for more information That s it You have added your first mod You can now add more mods or enable the one you have just added You can also import mods directly through the JSGME interface For information on how to do this see Import mod under the Tasks section User Guide Enabling mods Once you have added mods to JSGME you need to enable them to make them active in your game To enable a mod simply select the mod in the Available Mods panel and click the gt button 6 Generic Mod Enabler Generic Mod Enabler v2 5 0 150 Available Mods Activated Mods Cool Mod Enable selected mod Figure 8 Alternatively you can click and drag the mod from the Available Mods panel to the Activated Mods panel You can enable multiple mods simultaneously by pressing the CTRL or SHIFT keys when selecting gt lt Make sure you close all mod and game files and folders before enabling Not doing so may result in integrity problems and possible game corruption as locked files and folders are ignored by JSGME JoneSoft Generic Mod Enabler Available Mods Activated Mods Cool Mod LS E Figure 9 That s it You have enabled your first mod You can now close JSGME and run your newly modded game User Guide Mod conflicts Not all mods are compatible with each other Some mods may alter files that will break other mods
9. ethod in your installation instructions Notes for developers Command line parameters JSGME accepts a number of command line parameters giving you the ability to enable and disable mods from your applications This feature is very useful for setup file builders who can now for example disable all mods automatically prior to installing a mod update Accepted command line parameters and usage are 1 C Path File mep This loads the specified mod profile file Return value see below is the number of mods enabled s C Path File mep This creates a mod profile with the specified file name Return value is the number of mods included in the profle Ze modfoldername 1 modfoldername 2 modfoldername n This enables the specified mods Return value is the actual number of mods enabled d modfoldername 1 modfoldername 2 modfoldername n This disables the specified mods Return value is the actual number of mods disabled da JoneSoft Generic Mod Enabler This disables ALL mods Return value is the number of mods still enabled You cannot combine these switches In addition to these switches there is also x If your application opened JSGME it will close automatically once processing is finished h lt application handle gt It is recommended that you include your application s handle for post message handling as JSGME will pass it back when it passes its return value W
10. hile you can combine these parameters I e d or da must be the first parameter passed If using the ShellExecute or derivative API call make sure you include the game s working directory as the pDirectory parameter An example call may look like ShellExecute handle open C Games Generic Mod Enabler JSGME exe da x h123456 C Games SilentHunterIII SW_NORMAL You can obtain the path to JSGME exe by querying the FullPath key in the JSGME DETAILS section of JSGME ini located in the working directory ie the base folder of the game which you should already know Return value Once JSGME has handled your request it will send a message via SendNotifyMessage to your application s handle retrieved from the passed h parameter with the wParam being your application s handle and the Param being the return value To accept the message you ll need to define a new windows message in your application WM_JSGME UINT WM_JSGME RegisterWindowMessage JSGME and then capture the message in your message handler if Msg Message WM_JSGME then lt do stuff with Msg 1Param gt If Param is negative or not what you are expecting ie you re trying to disable 5 mods but get a return value of 4 then you need to do further investigation internally JSGME ini is an easy file to query for this purpose User Guide License agreement copyright and release info
11. me s base folder To change the Start in folder right click the shortcut select Properties and then the Shortcut tab See Figure 1 3 rename each shortcut to something meaningful such as JSGME GameName1 JSGME GameName2 JSGME GameName3 and so on To rename a shortcut simply right click the shortcut and select Rename Te ISGME GWX Properties Securty Details General Shortcut Le JSGME GWX Target type Application Target location Generic Mod Enabler Target E Games Generic Mod Enabler JSGME exe Start in Shortcut key Run Comment P Figure 1 Using JSGME with subsequently installed games is simply a matter of copying pasting and editing an existing shortcut steps 2 and 3 above And whenever JSGME is updated you only need to install it once JoneSoft Generic Mod Enabler 2 Separate installation If you prefer you can install separate copies of JSGME into each of your games To do this simply install JSGME to the base folder of the game that you would like to mod The base folder usually contains the game s main executable file and usually has a name unique to the game If in doubt consult the game s online community If you keep the Create a desktop icon option selected the installer will add a uniquely named shortcut to your desktop Installing over an existing installation If you intend installing over any previous version of JSGME
12. me itself Not all mods are JSGME ready Further just as there are numerous ways of unzipping files there are numerous ways of zipping files as well One common problem that occurs when extracting mods is known as the double folder error Sometimes you may find that when you extract a mod instead of the intended folder structure an extra layer has been added For example C Games My Game MODS Cool Mod Cool Mod data etc instead of C Games My Game MODS Cool Mod data etc This double folder error is the second largest User Guide cause of mod problems behind UAC Not finding and fixing this problem will lead to mods not being enabled correctly and thus not appearing in game Figure 5 shows an example of the double folder error You will see two Cool Mod folders instead of the correct one as shown in Figure 4 Be aware that the duplicate folder may not necessarily have exactly the same name but will still be obvious Once you have verified the mod s folder structure you can move it to your game s MODS folder If you have identified the double folder error then you can rectify simply by moving the second duplicate instance of the folder as shown in Figure 6 4 c DATA E b B Downloads 4 p Games gt B Aces of the Deep A Generic Mod Enabler J Settlers 2 GOLD WW SH3 Commander 4 Jr SilentHunterll lt Game base folder A data A documentation a c DATA E l B Downl
13. oads 4 A Dames l a Aces of the Deep a Generic Mod Enabler gt A Settlers 2 GOLD E B SH3 Commander 4 Ji SilentHunterll lt Game base folder gt A data a documentation 4 1 MOD lt MODS folder created by JSGME a j MOD lt MODS folder created by JSGME a Cool Mod lt Mod folder name 4 p data Cf i cfg Mod folder structure that 4 p Emblems replicates game folder structure p A SubEmblems 4 B Menu 4 A cfg A menu Figure 4 Correctly structured mod 4 ca DATA E do WoneSoft EZ Copy a Cool Mod Co Cool Mod di Cfg gt 1 Emblems gt Menu E Downloads 4 1 Games gt by Aces of the Deep d Generic Mod Enabler gt J Settlers 2 GOLD D A SH3 Commander 4 SilentHunterll p A data dJ documentation 4 Cool Mod lt This folder should not exist a A Cool Mod lt Mod folder name 4 a data J cfg 4 ib Emblems Mod folder structure that 4 J SubEmblems replicates game folder structure Ji Flotillas 4 Jr Menu 4 cfg A menu Figure 5 Incorrectly structured mod Ji BACKUP d SINSTLOGS Figure 6 Digg Dees oo ee mii JoneSoft Generic Mod Enabler When you next activate JSGME you will see your new mod displayed in the Available Mods panel see Figure 7 Available Mods Activated Mods Cool Mod Figure 7 If your mod does not appear in the list you may need to refresh the screen See Refresh lists und
14. od and pressing the Delete key Confirm the deletion by clicking Yes and the mod will be moved to your Recycle Bin If you later change your mind you can restore the mod from your Recycle Bin like any other file e rename an available not activated mod by right clicking the mod and selecting Rename see Figure 13 or selecting the mod once and after a short pause selecting it again or by selecting the mod and pressing the F2 key You then simply type the new name required and press the Enter key when done JSGME will ensure that only valid characters are used e view a list of all files in a mod s documentation folder if any exist by right clicking the mod See Figure 13 To open a file in the list simply click on it e display a brief description of a mod by hovering your mouse over the mod A description will only appear however if the modder has provided a text file with a jsgme extension in either the mod s documentation folder or base folder see Notes for modders section for more information e refresh the mod list at any time by pressing the F5 key or by selecting Refresh lists from the Tasks list see Tasks section for more information e create new mod folders by pressing the F7 key and typing the required name pressing the Enter key when done JSGME will ensure that only valid characters are used New folders will be created in Windows Explorer ready for you to copy in your modded files
15. od entry in the main screen This feature is useful for users with large numbers of mods Enter all or part of the mod name campaign Results double click to goto Mod Status GWX Black Sea Campaign Files Only Available GWX Merged Campaign Available Figure 16 JoneSoft Generic Mod Enabler Refresh lists You can refresh the lists of available and activated mods by selecting the Refresh lists task or pressing F5 This task is useful if you have added mods to your MODS folder while JSGME is open and you want the new mods to appear in the Available Mods panel Generate snapshot of game files Selecting the Generate snapshot of game files task creates a snapshot of all game files excluding the MODS folder and JSGME related files that can be used to verify the integrity of game files at a later date for example after you have installed and uninstalled mods Best used immediately after you first install JSGME Compare game files to snapshot You can check the integrity of your game files by selecting the Compare game files to snapshot task at any time This will compare the current game files against the original snapshot generated by the Compare game files to snapshot task For this reason this task will not be available until after you have generated a game file snapshot The results will be reported for your information and action This task is best used after enabling and disabling mods for peace of mind that file in
16. rmation The license agreement copyright and release information is outlined in the accompanying JoneSoft txt file Acknowledgements Thanks and credit to e lan Beery Cooper who indirectly motivated me to release this tool to the community two years after first developed it e The many users who have provided continued feedback and suggestions JSGME would not be what it is now without your feedback e The many beta testers who have helped out along the way e The language translators names can be found in each Ing file Contact Us Our website http www users on net jscones software or http jonesoft jaennahre com Our email addresses for support related issues jonesoft internode on net or jonesoft jaennahre com Please be advised that we can only provide support on using JSGME We cannot provide support for individual mods or individual games
17. rnode on net if you would like to contribute a translation in your language Notes for modders You can remove files from the game by including in your package empty text files with remove added to the filename ie filename ext remove Files will be returned when your mod is disabled Add a text file to your documentation or base folder with the extension jsgme and the contents up to 255 characters will be displayed whenever the user hovers their mouse over your mod within JSGME s interface This is a great way to quickly remind users what your mod does Files included in your documentation folder will not be copied into the game when your mod is enabled thus reducing duplicate files and hard drive usage There are many file archivers compression utilities out in the market Most provide Extract to and Extract here options The correct extraction method for users of your mod will depend on how you zipped it up to begin with Using the wrong method to extract your mod may result in a double folder error where instead of the intended folder structure an extra layer has been added For example C Games My Game MODS Cool Mod Cool Mod data etc instead of C Games My Game MODS Cool Mod data etc This double folder error is the second largest cause of mod problems behind Vista Win7 UAC To avoid users encountering this problem you may want to stipulate the appropriate extraction m
18. saeeeesesaeeseses 16 Compare game files to snapshot eccescccesssececeesececeesececseseeeceesaececsesaececeeseseeeceesaeeeceeseeseceesaeeeees 16 Export activated mods list EEN 16 EISE 17 Notes Tor Modders iesise ana ea aeaaea eae aaaea a aaea el havea eck 17 Notes for developers orasarnesonasassnoknin an EE 17 Command line parapmeterg 2 egeietcebedNE ENNER aean e aae E a Naa aadis Saaana aki 17 Return value siisii aonais saN EANAN ES ENNE AENA NEAN NAE ESEA 18 License agreement copyright and release Information 19 eet TE EC 19 Contact D EE 19 JoneSoft Generic Mod Enabler Introduction As all gamers know the number of must have mods for any single game can run into the hundreds Manually adding mods to a game can be a real headache with conflicts and incompatibilities let alone just trying to determine exactly where to put the files And unless original files are manually backed up every time a new mod is added it can never be easily removed The JoneSoft Generic Mod Enabler JSGME provides a simple and intuitive interface that takes all the hassle out of enabling and disabling mods With JSGME you can enable and disable single or groups of mods with one click identify mods that potentially conflict with each other before you enable them identify quarantined mods that is mods that can t be disabled because they have files that have been overridden by subsequent mods save and load groups of mods
19. tegrity has been maintained fo sc D Comparing files as at 31 07 2010 17 14 56 to snapshot taken at 30 07 2010 22 35 20 E Games SilentHunterll Name anim act BezierWaypoint act binkw32 dll CameraBehavior act CameraManager act data data Air data Air ADB_JU87Stuka data Air ADB_JU87Stuka ADB_JU87Stuka cfg data Air ADB_JU87Stuka ADB_JU87Stuka dat data Air ADB_JU87Stuka ADB_JU87Stuka dsd data Air ADB_JU87Stuka ADB_JU87Stuka eqp data Air ADB_JU87Stuka ADB_JU87Stuka sim SAME 28119 DIFFERENT 411 NEW 451 NO LONGER EXISTS 0 Figure 17 Clicking Save allows you to save the results to a text file of your choice Export activated mods list to You can export a list of your activated mods to either the clipboard or a text file This makes posting the details on forums easier ie in response to questions like what mods do you use To copy the list to the clipboard select the Export activated mods list to task then select Clipboard To copy the list to a text file select the Export activated mods list to task then select Text file A file titled Activated mods list txt will be saved to your MODS folder User Guide Languages You can change the display language of JSGME by visiting the JSGME website and downloading an available language pack Simply follow the installation instructions included in the language pack Language translations are always welcome email jonesoft inte
20. ty problems and possible game corruption as locked files and folders are ignored by JSGME How JSGME works When you run JSGME all the folder names under the MODS folder are collected and displayed in the Available Mods panel Enabling a mod copies the associated files across into the game folder structure backing up any files that it overwrites by appending the mad s name to the file extension and moving to a backup folder This is why it is important that the folders and files under the mod folder mirror exactly the structure of the game itself with the exception of case sensitivity Also once you enable a mod it is good practice not to alter files in the source mod folder If you want to modify or update files in a mod folder disable the mod first then re enable again after the files are updated ie if a newer version of the mod is released Navigating the interface The JSGME interface has been designed to be intuitive and easy to use without the need to learn complex commands In addition to the numerous ways of enabling and disabling mods mentioned above there are a number of other commands that are at your fingertips Specifically you can e explore an available not activated mod s file contents through Windows Explorer by right clicking the mod and selecting Explore See Figure 13 e remove an available not activated mod from your computer by right clicking the mod and selecting Delete see Figure 13 or by selecting the m
21. with just a single click search through your mods and determine whether they are enabled or not rename delete import and create new mods without having to leave the interface take snapshots of your game files to monitor what changes mods are making create a list of enabled mods for posting in forums view a brief description of the mod when supported by the mod author and read included readme files and much more JSGME manages the tedium of backups and file overwrites to ensure that your original game files stay in perfect shape Further JSGME has been developed with the emphasis on the G Generic It has been coded as dynamically as possible to make it compatible with just about any game that you own This means that you only need to learn one interface regardless of how many games you have The latest version of JSGME can be downloaded from the JoneSoft webpage User Guide Installation JSGME can be installed one of two ways 1 Central installation You can install JSGME to a central location and point it to each of your games through creating shortcuts To do this 1 install JSGME to a central location for example C Games Generic Mod Enabler Keep the Create a desktop icon option selected in the installer 2 once installed DO NOT RUN Copy and paste the newly created JSGME desktop shortcut as many times as you have games and change the Start in folder of each shortcut to point to each ga
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