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Blackout Operators Manual

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1. ANVE 5 NVS dOL 1 H31N39O H31N39 5 5 1 12395 H3AO11O0H 1331 XNV8 3QISNI NYG 3WvS nyg dOL 1331 1331 1337 MOHHV 3WV5 HOLVW 310H XNV8 XNV8 1o3ar3 H31N3O9 404 S 113 NVO 139uHvl MO113A 310H m 5 193 3 2 2 NYO 1af 1 ee WO1LOS ae an H3NNIdS u3dwng 1H9lH 13r 000 6 28 1331 H3NNIdS 2 0 H3AV d 000 02 13 pridie 000 8 SLOOHS M 401 1HOIH a5 UAV Id IWYS 13 fY18713A 18 13 13 Q34 13A NH8 13A 8 4 9 S v t 12
2. po ACHIEVEMENT PHRASE Game Start So o _ Launch mission Making 5 bank Condition green Making center 3 bank nee Condition red Making top 3 bank m Condition yellow M Making spinner loop shot Orbit completed Winning Extra Ball Resume mission Making Special Mission completed Making eject hole with BLACKOUT Lit BLACKOUT Game Over Random Phrase eU Resume BLACKOUT orbit Resume orbit BLACKOUT orbit Completed BLACKOUT mission Completed mission green _ Mission red completed Resume red condition Mission green completed BLACKOUT mission completed BLACKOUT BLACKOUT BLACKOUT Resume BLACKOUT condition Resume green orbit Yellow launch completed Launch completed Orbit completed _ BOOKKEEPING AND EVALUATION TOTALS 6 Functions 01 12 In game over mode set toggle switch to AUTO UP and depress ADVANCE pushbutton Test 04 is indicated in number of credits display Function 00 in in play display and game identification in Player display Operate the ADVANCE pushbutton to display each function on the ball in play display see Table 1 and record each total from Player 1 display To reveiw a total that has been advanced past set toggle switch to MANUAL DOWN and operate the ADVANCE pushbutton Calculate the following if desired 5 Paid Credits Function 04 Function 08 Turn the game OFF and back ON to return to game over mode 7 change current High Score to Date to value
3. ORN GRN 2P13 8 8P3 9 BLK GRD 22 ORN BLU 2P13 9 8P3 10 2 Flipper button connections are as follows Right ORN VIO 2P12 1 7P1 7 Left ORN GRY 2P12 2 7P1 9 Function Score Plumb Bob Tilt Ball Roll Tilt Credit Button Right Coin Switch Center Coin Switch Left Coin Switch Slam Switch High Score Reset Outhole Left Outside Rollover 2 000 Green Target 1 Bottom 2 000 5 000 Green Target 82 2 000 5 000 Green Target 83 2 000 5 000 Green Target 84 2 000 5 000 Green Target 85 Top 2 000 5 000 Not Used Not Used Left Spinner 100 Left Spinner Standup 50 Upper Left Target 1 000 ys Jet Bumper 100 1 000 Left Jet Bumper 100 1 000 Bottom Jet Bumper 100 1 000 Not Used Center 3 Bank Left 2 000 5 000 Center 3 Bank Center 2 000 5 000 Center 3 Bank Right 2 000 5 000 Center 3 Bank Series 10 000 1 Rollover 1 000 2 Rollover 1 000 3 Rollover 1 000 Playfield Tilt Top 3 Bank Left 2 000 5 000 Top 3 Bank Center 2 000 5 000 Top 3 Bank Right 2 000 5 000 Top 3 Bank Series 10 000 Upper Right Spinner 100 1 000 Middle Right Standup 50 Middle Right Spinner 100 1 000 Eject Hole 1 000 lit value Right Outside Rollover 2 000 Right Inside Rollover 1 000 3 000 Right Kicker 10 Left Kicker 10 Left Inside Rollover 1 000 3 000 Right Flipper Lane Change Switch Note Second value is lit or flashing value Figure 4 Playfield Switch Locat
4. Awards 00 Credits at Replay Score 01 Extra Ball at Replay Score Maximum Plumb Bob Tilts 1 9 Number of Balls 03 or 05 Extra Ball Difficulty 01 Moderate Left Spinner 5 000 Lit Initially Outlane Special Difficulty Right Spinners 00 Conservative Spinners Lit 2717 01 Moderate Spinners Lit Together Extra Ball Control 00 Extra Ball Allowed 01 No Extra Ball 0122056289 O 0i 54 567 OU le Table 1 Game Adjustments 00 Conservative Left Spinner 5 000 Not Lit Initially 00 Conservative Left and Right Inside Rollovers Lit Separately 01 Moderate Left and Right Inside Rollovers Lit Together Background Sound Bonus Multiplier Memory Attract Mode Sound Ist Setting With attract mode sounds 2nd Setting Without attract mode sounds 00 10 No Background Sound No Bonus Multiplier Memory 01 11 Background Sound On No Bonus Multiplier Memory 02 12 No Background Sound Bonus Multiplier on Memory 03 13 Background Sound On Bonus Multiplier on Memory Wee 00 Notes l Functions 00 11 cannot be changed from the coin door however Functions 01 11 can be set to zero as described on page 7 Total Credits Function 08 is the sum of Function 04 and as applicable Functions 05 06 and 07 Total Extra Balls Function 09 is the sum of
5. of Function 13 momentarily depress HIGH SCORE RESET pushbutton To zero Functions 01 11 see page 7 GAME ADJUSTMENT PROCEDURE 4 5 6 _ Functions 13 35 Coin door must be open to change settings In game over mode set toggle switch to AUTO UP and depress DVANCE pushbutton Test 04 is indicated in number of credits display Function 00 i in play display and game identification in Player display To raise Function number in ball in play display operate ADVANCE pushbutton with switch set to AUTO UP To lower Function number operate ADVANCE with it set to MANUAL DOWN With desired Function indicated in ball in play display raise value in player display by operating credit button with switch set to AUTO UP lower value by operating credit button with it set to MANUAL DOWN Value left of id display i 15 new setting For values see Table and for pricing Table 2 Repeat steps 2 and 3 until all required ETE have been made Turn game OFF and back ON to return to game over mode To restore factory settings and zero audit totals see page 7 DIAGNOSTIC PROCEDURES Display Digits Lamp Solenoid Switeh Tests In game over mode set toggle switch to MANUAL DOWN and depress ADVANCE displays should go blank Momentarily depress ADVANCE and set toggle switch to AUTO UP Display Digits test is performed Momentarily depress ADVANCE Test 01 is indicated on number of credits di
6. 16 495 103 Game No 495 April 1980 ELECTRONICS INC T NONU Y SEE sati S ades m RA re 5 E n Ro amp 3 Tw m 7 S 3 i As tance s eund can a INSTRUCTION BOOKLET This booklet provides game operation bookkeeping game adjustment and diagnostic procedures BLACKOUT For installation and special maintenance information refer tothe blue covered game manual For detailed information refer to Williams Solid State Flipper Maintenance Manual SPECIAL CONSIDERATIONS WHEN REPLACING CIRCUIT BOARDS CPU Board 1 For memory protection feature revision level 6 CPU Boards batteries located on lower right corner of board must be used Revision level 4 CPU Boards equipped with IC14 and IC26 sockets may be used but the memory protection feature is lost 2 Must be equipped with green labeled BLACKOUT PROMs or ROM and green labeled flipper ROMs 3 When Game ROM is used jumper J3 must be connected and J4 removed Sound Board 1 Model D 8224 with jumper JI removed required for speech 2 Must be jumpered for white labeled sound ROM operation and be equipped with Sound ROM 2 Jumpers W2 W5 W7 W9 W10 and W15 connected W3 W4 W6 W8 W12 and W13 removed Power Supply Board 1 Fuse F4 10A SB for flipper solenoids must be installed Optional Speech Module 1 Requires 514951 1 7 5
7. 25 4 puiepueis sajeorpu e 7 00 5672 5671 OMG 01 5 E A07 7 401719 21 14 0 Ol 401 1 9UE1 0 40172 1 JULIJ 0151 ic 41 1 10 20214 001 A0S Te u3A 001 UIA OS 9176 ec 3262 19 4 uel J 01 26 14 499 05 1029 0 Wasiri Wac s 0 INIc e WdI Te Wd 15 6 05 I p A uo 15 6 3ez IS S 2 18 9 957 1 1 9 206 252 1 Aquo 22 1 uo 206 6 2 19116000 uen I L 905676 scc 12 1en UIA SLIGAYD INSINVHO3IN 4 aood NIOD S8u1IJ2Sg Ilid WOISND pavpuvig z 9 491 RESETTING AUDIT TOTALS AND ADJUSTMENTS INITIATING AUTO CYCLE MODE a game over mode set the AUTO UP MANUAL DOWN switch to MANUAL DOWN and momentarily depress the ADVANCE pushbutton All displays should go blank Remove the backglass and unlatch and open the insert door Set all switches on the MASTER COMMAND slide switch to OFF move to the right Set switch on MASTER COMMAND switch to ON move to left a To zero audit totals Functions 01 11 set switch 8 to ON b To restore factory settings and zero audit totals set switch 7 to ON Coin Door must remain open to restore factory settings c For Auto Cycle Mode set switch 6 to ON Momentarily depress MASTER COMMAND ENTER pushbutton T
8. P11 7 8P3 19 Center 3 Bank Reset GRY YEL 2P 11 8 8P3 20 Top 3 Bank Reset GRY GRN 2P 11 9 8 3 21 Eject Hole GRY BLU 2P 11 3 8P3 22 SA3 23 850 DC SA3 23 850 DC SG 23 850 DC Not Used GRY VIO 2P 11 2 8P3 23 Not Used GRY BLK 2P 11 1 8P3 24 Sound BRN BLK 2P9 9 10P3 3 BRN RED BRN ORN BRN YEL BRN GRN BRN BLU BRN VIO BRN GRY 2P9 7 2P9 1 10P3 2 10P3 5 2P9 2 10P3 4 2P9 3 10P3 7 2P9 4 7P1 16 2P9 5 6P2 2P9 6 7P 1 18 7P2 4 Sound Sound Sound Sound Credit Knocker Special Relay Coin Lockout SA2 23 850 DC 5A 9384 SM 35 4000 DC Left Jet Bumper BLU BRN 2P12 7 8P3 11 SG 23 850 DC Right Jet Bumper BLU RED 2P12 4 8P3 12 SG 23 850 DC Bottom Jet Bumper BLU ORN 2P12 3 8P3 13 SG 23 850 DC Left Kicker BLU YEL 2P12 6 8P3 14 SG 23 850 DC Right Kicker BLU GRN 2P12 8 8P3 15 SG 23 850 DC Not Used BLU BLK 2P12 9 8P3 16 SFL 19 400 30 750 DC SFL 19 400 30 750 DC Right Flipper BLU VIO 7P1 8 8P3 3 BLU GRY Left Flipper 7P1 10 8P3 4 NOTES l Special switch connections for solenoids 17 through 22 3 Typical wiring for solenoids and special switches are as follows 17 ORN BRN 2P13 5 8P3 5 RED B 18 ORN RED 2P13 3 8P3 6 19 ORN BLK 2P13 2 8P3 7 20 ORN YEL 2P13 4 8P3 8
9. T4952 IC5 and 514953 1 6 speech ROMs GAME OPERATION Indicates adjustable features 4 Game Over Mode Turn game ON player scores show zero high score to date alternates with player 1 score player 1 up lamp flashes game over lamp lights all playfield lamps except for credit lamp cycle irt attract mode Credit Posting Insert coin knocker sounds number of credits displayed If maximum credits exceeded by coin or high score to date credits are posted correctly coin de energized until remaining credits are below maximum No credits may be won and coins are rejected while lockout is energized 5 Game Start Push credit button start up tune played ball served credit display reduced by one player up lamp flashes until first scoring switch is made ball in play shows 1 Pushing credit button before ball 2 displayed allows additional iayers LANE CHANGE trademark of Williams Electronics Inc 1 Bonus Advance 2 3 Rollovers top left target green targets when flashing top 3 bank drop targets 3 advances for Special rollovers and when lit bottom inside rollovers Bonus multiplier advanced by spotting 1 2 3 1 2 3 Jamps rotate by actuating right flipper LANE CHANGE feature Green Targets Making five green targets scores 10 000 lights eject hole green lamp advances lighting of left spinner lamps lights inside rollovers and lights outlanes for Special _ Top 3 Ba
10. he LEDs should blink once a After zeroing audit totals turn game OFF and ON to return to game over mode b After restoring factory settings turn game OFF and on twice to return to game over mode c To initiate Auto Cycle Mode set toggle switch to AUTO UP and momentarily depress the ADVANCE pushbutton Each cycle of this mode sequences through display digits test flashes all multiplexed lamps 64 times and pulses each solenoid To terminate the Auto Cycle mode and go to game over turn the game OFF and ON MASTER COMMAND ZERO AUDIT TOTALS RESTORE FACTORY SETTINGS AUTO CYCLE MODE NOT USED MASTER COMMANO ENTER HIGH SCORE ADVANCE F RESET AUTO UP MANUAL DOWN Figure 1 Coin Door Diagnostic Switches Figure 2 Master Command Settings Switch No Function 01 Ball Release 02 Not Used 03 Not Used 04 Center 3 Bank Drop Targets Reset 05 3 Bank Drop Targets Reset 06 Eject Hole 07 Not Used 08 Not Used 09 Sound 10 Sound 11 Sound 12 Sound 13 Sound 14 Credit Knocker 15 Special Relay 16 Coin Lockout 17 Left Jet Bumper 18 Right Jet Bumper 19 Bottom Jet Bumper 20 Left Kicker 21 Right Kicker 22 Not Used 01 Figure 3 Playfield Solenoid Locations and Solenoid Chart Table 3 Solenoid Connections WIRE DRIVER SOLENOID FUNCTION COLOR CONNECTIONS TRANS PART NO Ball Release GRY BRN 2P 11 4 8P3 17 SA 23 850 DC Not Used GRY RED 2P11 5 8P3 18 Not Used GRY ORN 2
11. ions and Switch Chart 10 XLIDW 24113314 Q 13l3AV ld 6t YSNNidS 3 1QQIN Le 3A01104 tt Hu3dNWngs 13r WOLLOS 22 HOLIMS WVIS 9v 8t 06 HOLIMS 3NY1 15 H3dNng vit HOLIMS J3ddt l4 2 Lar 1394 1 NIOO 16 H3NNIdS H3ddn 1431 1331 Sv H3AOT10H 3GISNI 1331 6c H3AOT1OH 1 13r HOLIMS NIOO H31N3O vy 9 82 531935 531035 eu HOLIMS XNV8 139uvi NIOO 1331 401 H31N3O ev se Le 61 5 01 15 110 108 LON H330 B3NNIdS 401 H31N3O 1331 13 95 1 N33u5 4 d3AO110u 3QISNI yt H31N39 XNVv8 dOL 92 H31N39 NV8 JU3J1N3O 81 H3NNIdS 1331 oL 11 3aisino TOY 1431 Ly SZ 6 5 aasn H3AO11OU 133 LON LON 3aisino 310H1nO gog LHM H31N32 5 din id d 5 8 1 9 L 11 444071 9 1 817 31vQ OL 3HODS Q13l3A Vd 45 11
12. nk Making top 3 bank lights eject hole yellow lamp advances lighting of top 3 bank target lamps lights right spinners and lights eject hole BLACKOUT lamp Center 3 Bank Making center 3 Bank lights eject hole red lamp Lighting of jet bumpers i is controlled by center 3 bank and top left target Center 3 bank target lamps rotate from spinners Spinner Loop Making complete loop between left and top right spinners collects and advances 3 left spinner lamp values Advancing lamps past 20 000 lights eject hole for Extra Ball 17 BLACKOUT Lit when eject green yellow and red lamps lit When lit doubles eject hole Extra Ball Maximum of one Extra Ball per ball Making spinner loop shot to collect 20 000 or making 5 green targets when spinner loop 20 000 lit lights eject hole for Extra Ball Making eject hole when lit awards 4 a Ball Tilts Ball in play tilted on first closure of Playfield and Ball Roll tilts and third closure of Plumb Bob Slam Tilt returns game to game over Memory Lit 1 3 Extra Ball and End of Game Match Digits appears in ball in play display credit awarded for match Exceeding high score to date awards three credits Match High Score to Date and Game Over sounds made as appropriate a vers green target lamps eject hole lamps until made for 30 000 and lo or multipliers below 5x With optional Speech Module the following phrases are produced during game play
13. splay and Lamp Test is performed Set toggle switch to MANUAL DOWN and momentarily depress ADVANCE Test 02 is indicated on number of credits display and solenoid 01 on the ball in play display solenoid 01 is pulsed by driver board Operate ADVANCE to pulse each solenoid see Figure 3 Set toggle switch to AUTO UP and momentarily depress ADVANCE Test 03 is indicated on number of credits display and stuck switches on ball in play display See Figure 4 Operate switches switch number is indicated on ball in play display Turn game OFF and back ON to return to game over mode To set up Auto Cycle Mode Display Digits Lamp and Solenoid Tests see page 7 Game Identification Coins Left Chute Closest to coin door hinge Coins Center Chute Coins Right Chute Total Paid Credits Total Specials Total Replay Extra Ball Scores Match and High Score to Date Credits Total Credits Total Extra Balls Total Ball Time in Minutes cu Balls rd urrent High Score to Date 2 High Score to Date 65D ec eplay Score 440 ooo Replay 2 Score GRE PCO Replay 3 Score 2 Replay 4 Score Maximum Credits 2 Standard and Custom Pricing Control 00 07 Left Coin Slot Multiplier Center Coin Slot Multiplier Right Coin Slot Multiplier Coin Units Required for Credit Coin Units Bonus Point High Score Credits Match 00 ON 01 OFF Special Awards Credit 01 Awards Extra Ball 02 Awards Points Scoring
14. the game extra ball feature and Functions 05 and 06 as applicable Current High Score to Date Function 12 can be changed to the value of the Backup High Score to Date Function 13 by operating the HIGH SCORE RESET switch while in the game over mode Function 13 may be set to any multiple of 10 000 points Setting Function 25 to zero with Function 13 set to any score but zero permits the High Score to Date feature to operate but no credits are awarded Functions 14 17 Replay Scores may be set to any multiple of 10 000 points Setting a function to zero disables the replay score point Always disable the Replay 4 level first the Replay 3 level second etc The replay levels must be set with ascending values Setting Maximum Credits Function 18 to zero places the game in a free play mode With Function 19 set to 00 Functions 20 24 must be set manually Refer to Table 2 for seven standard pricing schemes selected by values of 01 07 for Function 19 and custom pricing values For 5 Ball play it is recommended that Function 35 be set to 01 RECOMMENDED SCORE LEVELS CREDIT GAMES 3 Ball 440 000 590 000 or 460 000 610 000 710 000 5 Ball 560 000 760 000 See Note 9 EXTRA BALL 3 Ball 350 000 5 Ball 450 000 Factory setting eya ui sanjeA 01 pz 8 014 Qc 125 00 01 6 4 125 55841155 d 12910 104 6 4 4 Zunsnfpe Aq 580131

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