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USER GUIDE How to Translate AN8 to B3D format ? V00-56
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1. is associated to each bones For more information see reference manual http www anim8or com manual 5 figure editor html Version how to use translation an8 to b3d Page 18 24 User Guide How to translate AN8 format into B3D format 04 03 05 KNOWN LIMITATION Version how to use translation an8 to b3d Page 19 24 User Guide How to translate AN8 format into B3D format 04 03 05 The translator form AN8 format to B3D had a limitation in the structure of the bones ioixi lolx File Edit Mode Figure Options view Build Settings Window About File Edit Mode Figure Options View Build Settings Window About aja ESS N Useri Figure 1 not supported gt wrong animation Figure 2 supported gt workaround Figure 1 this is not well supported by the tool in this case the result of the animation could be really bad If you have an idea to fix it have a look on the program translateIntoB3d bb the function to fix is b3dBeginChunkKeys See comment in function for more information Figure 2 it is a workaround but it works fine if you want a good result do your figure like that only 90degrees angles between bones in the figure Version how to use translation an8 to b3d Page 20 24 User Guide How to translate AN8 format into B3D format 04 03 05 ANNEXES Version how to use translation an8 to b3d Page 21 24 User Guide How to translate AN8 format into B3D format 04 03 05 AN
2. 29 Width 1 8587 Depth 0 832 Result directory autoclean Disable Surfaces 3 Disable Triangles 4205 Enable FPS 37 Enable the B3D model is a WAKO production Version how to use translation an8 to b3d Page 14 24 User Guide How to translate AN8 format into B3D format In blitz3d the following code should be used miaou LoadAnimMesh tia_uv bis B3D run LoadAnimSeq miaou tia uv bis_ Miaou_run b3d walk LoadAnimSeq miaou tia_uv bis Miaou_walk b3d Animate miaou 1 1 run Animate miaou 1 1 walk HELP Help browse this document Credits thanks to the people who help me or provide software used into the ANSTOB3D Version how to use translation an8 to b3d Page 15 24 04 03 05 User Guide How to translate AN8 format into B3D format 04 03 05 BATCH MODE SYNTAXE AN8TOB3D an8 lt full name of the file or directory gt b3d lt full name of the B3D directory gt autoclean an8 mandatory lt full name of the file or directory gt full name of the AN8 file or full name of the directory that contains the ANS files b3d mandatory lt full name of the B3D directory gt full name of the directory that contains the B3D files autoclean option if it exists the B3D directory is cleaned before to generate the B3D files optimise option the B3D files existing in an8 directory are optimized and copied into the b3d directory split option the files B3D or A
3. 3D file and displays it Or select a B3D file and optimize it in a new B3D file If the life is located into the B3D directory which contains all the result files in B3D format the file is read and displayed no optimization are done Open folder select a directory that contains AN8 or B3D files To translate all the files into B3D format use the menu lt Tools gt Open Native file open a format supported by BLITZ3D just to display it Close Quit quit the ANSTOB3D soft TOOLS Run Translation run the translation this could be used when a ANS or a B3D file or directory is selected You can update the original AN8 or the B3D file with ANIM8OR or other software and run the translation again in order to see the result without used again and again the FILE menu Run Transl amp check if a directory with AN8 or B3D files has been selected a pause is done between each model until the end user decides to continue Dump B3D file dump a B3D file displayed in the tool the report of the dump is stored into the B3D directory and displayed to the user trough the application use for txt document VIEW View display a panel with the following function Camera zoom in or out when the arrows keys are used Version how to use translation an8 to b3d Page 6 24 User Guide How to translate AN8 format into B3D format 04 03 05 Camera translation the camera is moves up down or left right Camera rotation the came
4. NEXE 1 AN8 format supported and not supported List of ANIM8OR toggles not supported for more information _http www anim8or com manual index html header dof description divisions environment edges scene geodesic ambient normal specular smoothangle emissive working phongsize environment map lockambiantdiffuse phong phongsize backsurface diffuse rgb factor textureparams image modifier path textcom Version how to use translation an8 to b3d Page 22 24 User Guide How to translate AN8 format into B3D format 04 03 05 ANNEXE 2 send a patch to the author The source is available on the web site http perso wanadoo ft philippe c If you want to enhance or correct an issue don t hesitate to do it modify only what is needed to change don t reorganize all the program Just add or delete what is needed Send to the author only the files updated with an explanation and the test files Version how to use translation an8 to b3d Page 23 24 User Guide How to translate AN8 format into B3D format 04 03 05 ANNEXE 3 bugs and enhancements If you find a bug or you need an enhancement write to the author explain with an example what you need send the test files and describe the expected result Version how to use translation an8 to b3d Page 24 24
5. NS existing in the an8 directory are splited in function of the animation file associated to the an8 or b3d files Example of syntax to translate a directory AN8TOB3D an8 C Documents and Settings All Users Documents Mes documents Philippe blitz projet game an8 b3d C Documents and Settings All Users Documents Mes documents Philippe blitz projet game b3d autoclean optimise split Example of syntax to translate only one file AN8TOB3D an8 C Documents and Settings All Users Documents Mes documents Philippe blitz projet game wolf an8 b3d C Documents and Settings All Users Documents Mes documents Philippe blitz projet game b3d optimise split Version how to use translation an8 to b3d Page 16 24 User Guide How to translate AN8 format into B3D format 04 03 05 MODELISATION WITH ANIM8OR Version how to use translation an8 to b3d Page 17 24 User Guide How to translate AN8 format into B3D format 04 03 05 3 different ways to animate are available with ANIM8OR and supported by this tool Figure Robin e Edit Mode Figure Options View Build Settings Window About File Edit Mode Figure Options View Build Settings Window About emo lesele mal leslo MS Useri Figure figure01 Figure 1 Figure 2 Figure 3 Figure 1 skeleton body parts each body part is associated to the bones Figure 2 skeleton body an influence volume is associated to each bones Figure 3 skeleton body a skinning weight
6. User Guide How to translate AN8 format into B3D format 04 03 05 USER GUIDE How to Translate AN8 to B3D format V00 56 Author philippe c email phc c wanadoo fr remove the space before and after the character before to try to use the email address Special thanks to R Steven Glanville author of ANIM8OR software for his help http www anim8or com Thanks to WAKO for his help during the tests and the B3D models provided Version how to use translation an8 to b3d Page 1 24 User Guide How to translate AN8 format into B3D format 04 03 05 CONTENT CONTE TS dor 3 HOW TO USE ANSTOBSO LOOMS os 4 EN O vas EE A E Mock eae ae E SEN E wun ata E S 5 GRAPHIC USER INTEREACE MEN Ws mr aa 6 E A SS AAA A AAA IAE 6 O li 6 VNTEWS SI AS A A AO A A A 6 PREFERENCE SN E NR NA A E 7 A RO 15 PAO MO DE A eta os sdds 16 SYNTAX A A A 16 MODELISA HON WITHANIMSOR pleat NS AE AAA AA AAA 17 KNOWN LIMITATION 0 A A e a A e den ata da deans 19 O E da ella aso alge alta ec cteca la ull vag hedhiage ade eid ahags 21 ANNEXE ANS format supported and Hot SUpPOrted ioe jal ccschasn A A Benes A is 22 ANNEXE 2 senda patch to e AA a a A aa 23 ANNEXE 3 BUGS and ende a RA N A EE EA A A E E eaa 24 Version how to use translation an8 to b3d Page 2 24 User Guide How to translate AN8 format into B3D format 04 03 05 CONTEXT This document describes how to use the translator AN8 format to B3D format ANS is the format used by ANIM8OR
7. anslate AN8 format into B3D format 04 03 05 Split animation if the choice is selected the original animation is slitted into one B3D file which contains the mesh the bone and weight but no animation key one ore several B3D files which contains the bone and weight and animation key relative to the animation define in the animation files associated to the original model The format of the file is defined in the data template animation Tis file is accessible into the software directory The file is organized like that The 1st line extension add to the original file in order to create a separate file The 2nd line animation start at this figure The 3rd line animation stop at this figure This three line are repeated for each animation inside the original file The split is mandatory if you want to get acceptable performance in your game If you load a B3D file with all the animations inside the file the performance are not very good To understand how this option works an example with the file tia _uv bis B3D is explained in the following pages Dump this menu set the level of dump level 1 the dump is short only nodes are listed level 2 the information associated to the nodes are listed level 5 all the content of the B3D file is listed This value is used when the dump is generated see menu tools dump b3d file for more information Version how to use translation an8 to b3d Page 9 24 U
8. e file tia_uv bis b3d is 279 ko f C Documents and Settings All Users Documents Mes documents Philippe blitz projet Animator to b Fichier Edition Affichage Favoris Outils E Pr c dente v Y y po Rechercher E Dossiers EEE Nom Taille T Date de modification Gestion des fichiers textures Dossier de Fichiers 12 06 2005 17 13 tia_uv bis b3d 279 Ko Fichier B3D 12 06 2005 17 29 Autres emplacements Y tia_uv bis_Miaou_attack_1 b3d 286 Ko Fichier B3D 12 06 2005 17 30 tia_uv bis_Miaou_attack_2 b3d 284 Ko Fichier B3D 12 06 2005 17 30 D tails Y tia_uv bis_Miaou_attack_3 b3d 285 Ko Fichier B3D 12 06 2005 17 30 tia_uv bis_Miaou_attack_4 b3d 279 Ko Fichier B3D 12 06 2005 17 30 tia_uv bis_Miaou_fend_off b3d 286 Ko Fichier B3D 12 06 2005 17 30 tia_uv bis_Miaou_fend_off_long b3d 287 Ko Fichier B3D 12 06 2005 17 30 tia_uv bis_Miaou_run b3d 301 Ko Fichier B3D 12 06 2005 17 29 tia_uv bis_Miaou_run_draw b3d 308 Ko Fichier B3D 12 06 2005 17 29 tia_uv bis_Miaou_run_put_up b3d 306 Ko Fichier B3D 12 06 2005 17 29 tia_uv bis_Miaou_wait b3d 288 Ko Fichier B3D 12 06 2005 17 30 tia_uv bis_Miaou_wait_draw b3d 293 Ko Fichier B3D 12 06 2005 17 30 tia_uv bis_Miaou_wait_weapon b3d 286 Ko Fichier B3D 12 06 2005 17 30 tia_uv bis_Miaou_walk b3d 278 Ko Fichier B3D 12 06 2005 17 29 tia_uv bis_Miaou_walk_draw b3d 294 Ko Fichier B3D 12 06 2005 17 29 tia_uv bis_Miaou_walk_put_up b3d 287 Ko Fichier B3D 12 06 2005 17 30 Version how to us
9. e translation an8 to b3d Page 12 24 User Guide How to translate AN8 format into B3D format 04 03 05 Example of the result get the main file tia uv bis b3d contains everything except animation keys W ANSTOB3D 00 40 File selected tia_uv bis B3D E zloj x File Tools View Preferences Help Amount of vertrices deleted total 6384700 Amount of weights deleted total Amount of keys deleted total Amount of nodes deleted total View management el Camera zoom pl Camera translation iy Camera rotation X Object turn fa WireFrame Anime Sequence O Height RESET CANCEL Width Depth Result directory autoclean Disable Surfaces 3 Display report AN8 Disable Triangles 4205 Optimise animation Enable FPS 37 Split animation Enable the B3D model is a WAKO production Version how to use translation an8 to b3d Page 13 24 User Guide How to translate AN8 format into B3D format 04 03 05 Example of B3D file with only one animation in this case run MM ANSTOB3D Y00 40 File selected tia_uy bis_Miaou_run b3d 4 loj xj Preferences Help File Tools Ar nount of vertrices deleted total Amount of weights deleted total Amount of keys deleted total Amount of nodes deleted total Ye View management mun Po Camera zoom El Camera translation Camera rotation Ed Object turn __ WireFrame Anime Sequence 0 ae ENE Height 1 684
10. ent topics not available in this version 1 All the features of ANIM8OR are not supported in B3D format for more information have a look on annexe list of AN8 chunk not supported Version how to use translation an8 to b3d Page 3 24 User Guide How to translate AN8 format into B3D format 04 03 05 HOW TO USE AN8TOB3D TOOLS Version how to use translation an8 to b3d Page 4 24 User Guide How to translate AN8 format into B3D format 04 03 05 INSTALLATION The software is available at this address This software has been tested with this configuration Microsoft windows XP version 2002 service pack 2 BLITZ3D V1 90 ANIM8OR V0 9 Graphic card NVIDIA Geforce 4 MX 420 AMD Duron processor 1 2Ghtz 520 MO RAM Also if you do not use an equivalent configuration the author does not support AN8TOB3D it means you have to fix yourself the issues the BLITZ3D code is provided send me the patch in order to improve the tool Follow the procedure 1 load the package on you Personal Computer 2 double click on the package 3 The installation is automatic 4 use it During installation the AN8TOB3D program is automatically associated to the following extension b3d md2 x 3ds Version how to use translation an8 to b3d Page 5 24 User Guide How to translate AN8 format into B3D format 04 03 05 GRAPHIC USER INTERFACE MENU FILE Open file select a single ANS file and translate ANS file into B
11. he textures when the B3D file is loaded into BLITZ3D In the B3D file the name of the texture will be for instance B3DFiles textures wood bmp If you want to move the B3D files you are obliged to move the directory B3DFiles If you move only the B3D file you lost the textures In your game you are obliged to find the following directory MyGame B3DFiles modelA b3d MyGame B3D Files modelB b3d MyGame B3D Files textures wood bmp MyGame B3D Files textures grass bmp Warning if you have used different textures with the same name and located into different directories with ANIM8OR the risk is to get a wrong texture in the B3D model To avoid that take care to the texture file name use a unique name whatever the location of the texture in the directories In this directory a HTML report is automatically generated in order to list the result of the translation AutoClean B3D dir if this option is chosen the directory of the B3D files and textures is cleaned before to start the B3D generation Display report ANS if this option is chosen a report file is displayed at the end of the translation Optimize animation if this choice is selected the B3D format are optimized not ANS file in this version The vertrices not used are deleted The weight not used are deleted The redundant animation keys are deleted The nodes not used are deleted Version how to use translation an8 to b3d Page 8 24 User Guide How to tr
12. ra turn around the object Object Turn the B3D model turn on the Y axis or the Z axis when the arrows keys are used Wire frame the B3D model is displayed in wireframe Reset reestablish the original position of the B3D model The arrows keys should be used depending of the selection different actions could be done This panel is displayed only when a B3D model is displayed PREFERENCES Language choose a new language Exit and relaunch AN8TOB3D application in order to get the new parameters Resolution size of the window and window parameters Set B3D Directory directory where the B3D files are stored after translation mandatory This directory should be created before to set the value into the AN8TOB3D tool This directory is very important in order to retrieve from the B3D file the textures used in the 3D model with ANIM8OR The name of the directory that contains your b3d model is for instance Design B3DFiles A directory for the texture is automatically created into the directory by the tool for instance Design B3DFiles modelA b3d Design B3DFiles modelB b3d Design B3DFiles textures wood bmp Design B3DFiles textures grass bmp Version how to use translation an8 to b3d Page 7 24 User Guide How to translate AN8 format into B3D format 04 03 05 The directory textures is automatically feed with the textures used in the ANS format This is done in order to retrieve and display t
13. ser Guide How to translate AN8 format into B3D format Example of the original files stored in a directory for instance tia_uv bis animation see next page for the description tia_uv bis B3D this b3d file contains all the animation size 903 ko 04 03 05 1Ko Fichier ANIMATION 903Ko Fichier B3D 12 06 2005 17 28 05 06 2005 18 22 Version how to use translation an8 to b3d Page 10 24 User Guide How to translate AN8 format into B3D format 04 03 05 The content of the file tia_uv bis animation oe File Edit Search Yiew Document Project Tools Macros Window Help ej x Do PE SQ 4Be 2e S HH8 ES ABBA no tia_uv bis animation this file should be put in the same directory than the B3D file The name of the file is the name of the animation file the extension animation e g tia b3d tia animation file format sequence of 3 lines 1st line extension add to the original file in order to create a seperate file 2nd line animation start at this figure 3rd line animation stop at this figure OOAWNOU FON a HERAS the line which starts with charater are ignored Ln55 Lo 13 58 DOS READ REC EOL OWR 7 Version how to use translation an8 to b3d Page 11 24 User Guide How to translate AN8 format into B3D format 04 03 05 This B3D files are in function of the original B3D files and the content of animation file The size of th
14. software http www anim8or com B3D is the format used by BLITZ3D software http www blitzbasic com This tool takes into account AN8 or B3D files or a directory with AN8 or B3D files and translate the AN8 files into B3D files the B3D files are read and optimized The B3D format is used by BLITZ3D This translation could be done in interactive mode or in batch mode In interactive mode different parameters are available in order to follow the translation and check it At the end of the translation a report lists the translation successful and the AN8 chunk not translated This software is under the GNU General Public License http www fsf org copyleft gpl html It means that you can do what you want of the code of the software this code has been declared by the author to be Public Domain code If you want to improve it don t hesitate to do it and if you want to send mea patch or enhancements you are welcome For more information on the procedure to send patch or an enhancement have a look on annexe 2 not available in this version If you found a bug or you need an enhancement check annexe 3 for more information not available in this version This document is divided into three main parts The first one described how to use the tool The second one explains the technique used in B3D format to render an AN8 file into B3D format not available in this version The third one is annexes that describes in detail differ
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