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Techno Source 500 User's Manual

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1. can be tapped to cycle through the Phase requirements for each Phase pea pia 15 PLAYER PHASE PILES 3 PILES Complete your Phases on these piles p 16 OPPONENT PHASE PILES Displays opponents Phases and where you can Hit on their Phases Pim 17 NEW GAME Allows the player to start a new game while the game is in pause mode Ses s 18 CURRENT PHASE Displays the current Phase you are on o 19 PHASE DESCRIPTION Displays the requirements for the Phase you are on 20 WINS Displays your number of wins 21 OPPONENT S CARDS Displays the number of cards in this player s hand 22 OPPONENT S WINS Displays the number of hands this player has won 23 OPPONENT S PHASE Displays the Phase this player is on GAME PLAY PAUSE MODE The PAUSE button can be pressed to enter and exit pause mode While in pause mode you can do several things Pressing the PHASE button will cycle through the requirements for each of the 10 Phases Pressing the NEW GAME button will allow you to start a new game Press the YES button at the bottom of the screen to confirm your decision To cancel hit NO This will also bring you out of pause mode Pressing the PLAYER 2 3 4 buttons will display the score for that player The player s name who s score is being displayed will blink DECK CONTENTS amp CARD DESCRIPTIONS The deck consists of one deck of 108 cards 24 each of red blue yellow and green ca
2. e May contain small parts e Do not dispose of batteries in fire batteries may explode or leak e This product contains glass which may cause injury if broken CARING FOR YOUR DEVICE e If the display becomes dim or malfunctions replace the batteries e After replacing batteries switch to ON or OFF to ensure proper functioning In most cases game malfunctions are due to weak batteries e In an environment with electrostatic discharge the product may malfunction and lose memory In this case switch OFF and then switch back to ON e If the product malfunctions after switching to ON or OFF use the tip of the stylus to activate the pinhole RESET button located on the back of the product to reset the game or simply switch to OFF and back to ON CAUTION Changes or modifications not expressly approved by the party responsible for compliance could void the user s authority to operate the equipment NOTE This equipment has been tested and found to comply with the limits for a Class B digital device pursuant to Part 15 of the FCC Rules These limits are designed to provide reasonable protection against harmful interference in a residential installation This equipment generates uses and can radiate radio frequency energy and if not installed and used in accordance with the instructions may cause harmful interference to radio communications However there is no guarantee that interference will not occur in a particular installa
3. No 0500 series pM BUTTON amp ICON DESCRIPTION ON OFF SWITCH top Turns the game on or off 17 216 99 3 BACKLIGHT SWITCH back Turns the screen backlight on or off PAUSE Q Pauses the game a ALNET Zn N nen cane CLASSIC Quik 006 OPERATING INSTRUCTIONS BATTERY INSTALLATION batteries included e Unscrew the battery cover with a Phillips screwdriver e Insert 2 AAA batteries with the positive and negative ends facing in the proper direction as indicated in the battery compartment see Fig 1 e Replace the cover SAFETY BATTERY USAGE e Different types of batteries or new and used batteries are not to be mixed e Non rechargeable batteries are not to be recharged e Rechargeable batteries are to be removed from the toy before being charged e Rechargeable batteries are only to be charged under adult supervision e Only batteries of the same or equivalent type as recommended are to be used e Batteries are to be inserted with the correct polarity e Exhausted batteries are to be removed from the toy e The supply terminals are not to be short circuited e Do not dispose the batteries in fire batteries may leak or explode e Batteries should be replaced by an adult e Please keep details for future reference e Alkaline batteries are recommended CAUTION e Adults should replace batteries e Not suitable for children under 3
4. Phase box is filled If done incorrectly a different sound will be played and all cards will be returned to their owner s hand Note If you happen to have more cards in a set or run than is required you may lay all the appropriate cards down at the same time To exit out of Phase mode press the PHASE button a second time PHASE PILE DISPLAY DESCRIPTIONS Sets A set is made of three or more cards with the same number The cards may be any combination of colors The small digit in the upper left corner displays how many cards are in the Phase pile This example shows Phase 1 2 sets of 3 with three 8s and three 3s cards placed down Lit ii yi A run is made up of four or more cards numbered in order in any combination of colors The two parts ae of a run are connected by a line on the top and bottom of the Phase piles You must tap on the cards E that you choose to be in the run in exact numerical order A small digit in the upper left corner displays how many cards consist of the run This example shows a run of 4 cards from 9 to 12 Note Runs cannot wrap around i e a 1 cannot follow a 12 nor can a 12 come before a 1 l Phase 8 requires 7 cards of one color which could be seven red cards or seven green cards etc The cards do not need to be in numerical order Once you have laid down the Phase the small digit in the upper left corner displays how many cards have been laid
5. down and the C denotes that they are all of the same color _1 N HITTING After making a Phase you must get rid of your remaining cards to win the hand Hitting is a way to discard your leftover cards by adding them to your or another player s Phase piles The card s you place down as a hit must properly fit with the cards already laid down You can only hit on your turn and you must have already laid down your Phase You can only hit on your existing Phase piles or any of your computer opponent s Phase piles Hitting on a set pile ex Add one or more 7s to another player s existing set of 7s Tap your card that matches with a player s set pile and then tap on the player s set pile that displays the matching number card The small digit in the upper left hand corner of the Phase pile will increase by the number of cards you added to the Phase Hitting on a run pile ex Add a 4 to a player s existing run pile of 5 6 7 8 You can add a 9 and a 10 to this run if you have them as well Tap on your card s that can be added on to a player s run pile then tap on the appropriate run pile to make the hit If the existing run pile is from 5 to 8 and you have a 4 you must add your card to the left pile that displays the 5 Hitting on a color pile ex Add one or more color cards to a player s seven red cards in Phase 8 If you have a co
6. f that player won the player to the left s score will be tallied first Each time a player s score is tallied that player s icon will blink You can hit the DEAL button to skip the score tallying process Game Over and Sleep Mode At the end of a game the NEW GAME button will flash Touch NEW GAME to play again and the game will reset The game will enter into sleep mode after 2 minutes of inactivity To resume the game tap the screen 2008 Fundex Games Ltd Product specifications and colors may vary 2008 Techno Source All Rights Reserved 30 Canton Road Kowloon Hong Kong MADE IN CHINA IM 0500 Questions Comments Visit our website at www technosourceusa com
7. her player s Phase piles gt End your turn by discarding a card This is done by tapping the card to be discarded and then tapping the discard pile e Play continues in a clockwise direction PHASES A Phase is a combination of cards Phases are made of sets runs cards of all one color or a combination of sets and runs There are 10 total Phases 1 2 sets of 3 2 1 set of 3 1 run of 4 3 1 set of 4 1 run of 4 4 1 run of 7 5 1 run of 8 6 1 run of 9 7 2 sets of 4 8 7 cards of 1 color 9 1 set of 5 1 set of 2 10 1 set of 5 1 set of 3 Each player can make only one Phase during each hand On the first hand every player starts on Phase 1 A 1 will appear next to PHASE at the top left side of the screen to the right the Phase is shown ex 2 sets of 3 The current Phase you are playing will always be shown at the top of the screen MAKING A PHASE When you are ready to make a Phase press the PHASE button An animated swirl will appear in the open Phase pile box Select the cards to put in the Phase box each selected card will blink then press the Phase pile box with the animated swirl This step is repeated for any additional Phase boxes Example For Phase 1 2 sets of 3 tap on the first set of 3 cards and then tap on the Phase pile box Tap on the second set of 3 cards and then tap on the second Phase box pile to complete the Phase If done correctly a positive chime will sound after each
8. lor card that can be added to a player s color set pile tap on your card and then tap on the corresponding set pile that displays the matching color cards If you have a WILD card in your hand and would like to add it to a run pile you can choose which side you would like the WILD card to be assigned to For example if your run pile is from 8 to 11 and you would like your WILD card to equal 7 tap the left pile that has an 8 on it If you would like the WILD card to be a 12 tap the right hand pile that has an 11 on it WINNING A HAND A player wins a hand when he she is the first to get rid of all cards in his her hand Any player who did not make a Phase will have to repeat that Phase in the next hand Any player that made their Phase regardless of who won will move on to the next Phase in the next hand After the end of each hand scores are tallied Scores In Phase 10 players want to have the lowest point score possible Players earn points for the cards left in their hands so try to empty your hand as much as possible Points are given out for different card types as follows e 5 points for each card numbered 1 9 e 10 points for each card numbered 10 12 e 15 points for each Skip card e 25 points for each Wild card At the end of a hand the scores will be tallied one at a time and shown at the bottom of the screen The player that went first in the round will have his score tallied first I
9. rds numbered 1 through 12 two of each number in each color four SKIP cards and eight WILD cards two of each color There are also two types of special cards WILD and SKIP These can be recognized by the giant W and S respectively on their cards R Y 1 CARD NUMBER Indicates the card s number 2 G Indicates a green card 3 R Indicates a red card 4 Y Indicates a yellow card G B 5 B Indicates a blue card Wild Cards A WILD card may be used in place of a number card in order to complete a Phase For example if you want to make R Y a run of 4 but only have cards 3 4 and 6 you can use the WILD card as a 5 to complete the run A WILD B card may also be used as any color to complete Phase 8 More than one WILD card may be used in completing a Aai Phase however at least one regular card must be used when laying down each Phase pile Once a WILD card has been played as a certain card in a Phase it must remain as that card until the hand is over G B Skip Cards A SKIP card causes a player to lose their next turn When you draw a SKIP card you may discard it immediately or save it for a later turn To use a SKIP card place the card in the discard pile Your computer opponent s names will start blinking Choose an opponent to skip by tapping on their name i e PLAYER 3 A SKIP card cannot be used in making a Phase A SKIP card can never be picked up from the discard pile If a player uses a SKIP card again
10. st another player no other player can use another SKIP card against that player for the remainder of that hand If the dealer starts the discard pile with a SKIP card the first player s first turn is automatically skipped Backlight itc OBJECT The object of the game is to be the first player to complete all 10 Phases In the case of a tie the player with the lowest score will be the winner HOW TO PLAY e Press the ON OFF button to turn the unit on e The CLASSIC QUICK buttons will flash across the top CLASSIC will play a full game with all 10 Phases while QUICK will allow you to choose how many Phases to play If you select QUICK you will be prompted to choose how many Phases you would like to play from 1 9 at the bottom of the screen Both CLASSIC and QUICK games will start with Phase 1 e PLAYER 2 PLAYER 3 and PLAYER 4 will flash on screen Touch one to select the number of players in the new game e During each player s turn the corresponding player icon will blink slowly e Press the DEAL button to deal out the cards and start each round The starting player will rotate clockwise every round e On your turn gt Select a card from either the DRAW PILE or the DISCARD PILE Only the top card may be selected from the DISCARD PILE This card will appear in the 11 th card slot gt You can then exchange this card with a card from your hand create a Phase re arrange the cards in your hand or make a hit on your s or anot
11. tion If this equipment does cause harmful interference to radio or television reception which can be determined by turning the equipment off and on the user is encouraged to try to correct the interference by one or more of the following measures e Reorient or relocate the receiving antenna e Increase the separation between the equipment and receiver e Connect the equipment into an outlet on a circuit different from that to which the receiver is connected e Consult the dealer or experienced radio TV technician for help sere of Sono 23 SOUND Adjusts the volume from setting 0 OFF to setting 5 loudest 7 re wes se M q CONTRAST Adjusts the screen contrast from setting 0 lowest to 23 hre Ig ig amir setting 5 highest 22 16 2 z8 EY ca Loa CLASSIC QUICK Chooses the game mode for Classic or Quick Game L koio i aT pera lg as 6 7 PLAYER 2 3 4 Displays your computer opponent s name s 8 DEAL Deals out the hand 9 11 th CARD Displays the 11 th card 10 DRAW Draws a card from the deck on your turn 11 DISCARD PILE Discards or draws the top card as an alternate to the draw pile 12 PLAYER S HAND 10 CARDS Displays the cards in the player s hand SCREEN 13 ARROWS lt a gt Moves a selected card left or right in the player s hand 14 PHASE Touch to make a Phase on the PHASE PILES In pause mode the PHASE button ON OFF Reset 5 Jie og E

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