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Rio Grande Games Notre Dame 144 User's Manual
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1. he discards the card but does not execute the action In other words in order to execute an action a player must place one of his influence markers in the corresponding sector either from his own supply or if that is empty from some other place on the board but never from the general supply Example Peggy wants to execute the Notre Dame card but has no pea markers in her supply She chooses to move an influence marker from her hospital w Notre Dame so she can execute the action She chooses ay amount to donate and executes the detion The plague Aa Se SS ae As the fifth and last phase in each round the players determine the plague The sum of the rats pictured value of the round and mark that amount on their plague tracks The on the 3 person cards is the plague amount is the sum of the rats pictured on the 3 person cards for this plague value for this round round Thus players know at the beginning of the round what effect the plague will have and can take actions to reduce the effect if they choose Each player moves his rat marker forward on his plague track in his harbor sector a number of spaces equal to the sum of the rats pictured on the cards Each player moves his rat marker forward based on the plague value Every player is subject to the same effect whether they hired a person of not reduced by the number of but may reduce that effect if they have taken actions to do so oes ane pen ere friends in his hos
2. bell ringer Carriage house the player executing this card places one influence marker Carriage House from his s supply on the carriage house sector of his borough Then he moves carriage moves his carriage from market place to market place up to as many market places cumulative and his or other players as the number of influence markers he now has in his collects different carriage house sector colored message e tokens The carriage always moves along the streets from one market place to the next i e a carriage cannot stop anywhere on a street nor in any sector in a borough it may only stop at a market place Several carriages may stop at the same market place however Also a player can always choose to stop earlier Example I P pay y p Wibi fira carriage monk yellow nores bif and need not move his carriage the full movement allowed If the market onrriage to the market place with the red token place where the carriage stops has a message octagonal token the player page min 4 tter marty ant 5 me may take the token and immediately use its power either FE pace a sier idence marker ia iE 1 presti ii in or c scurrlage house and can move his carriage up to take 1 p estige point and coin o h E WE bis dirian y take 2 prestige points and influence marker or reach all of the marker places marked take 3 prestige points and the option to mo ety swith a yellow X It is mos legal for Pres
3. marker With influence markers in the hospital the player can reduce the effect of plague on him in phase 5 for a complete description see The plague below Notre Dame the player executing this card places one influence marker 1 1 213 coins from Aissupply on the Notre Dame sector in the middle of the board Also donated and 1 3 6 the player must donate at least one and at most three gold coins to the church prestige points taking them from his play area and placing them in the supply For this he received earns prestige points 1 coin I prestige point 2 coins 3 prestige points further prestige and 3 coins 6 prestige points points at the end of If the player cannot or chooses not to donate gold he may still play the card the period but he may wot place an influence marker on Notre Dame A player may At the end of each period not donate more than 3 coins nor place more than 1 influence marker prestige points 6 8 10 12 when he executes this card Of course a player may execute the card as often distributed amongst those as it is available to him and donate and place ingyen markers to the above with influence markers on limits each time Notre Dame Important note at the end of each period after every 3 rounds players with influence markers on Notre Dame earn prestige points for the markers they have there The players distribute the number of prestige points shown on Notre Dame 6 8 10 or 12 equ
4. Stefan Feld H tre Jame Power and machinations in the shadow of the cathedral OVERVIEW OVERVIEW The players cake on the roles of the heads of influential families in Paris at The players take the roles of the end of the 14th century In the shadow of the Notre Dame cathedral heads of important Parisian the players compete for prosperity and reputation Each family controls one f families of the 3 5 boroughs that surround the site of Notre Dame As head of his family each player tries through clever use of his action cards to advance rete ah action cards to the power and prestige of his family When he plays an action card he can Place ee markers Fi 4 the various sectors of their add influence in specific sectors of his borough When he chooses to add to Dets in ordai guia his influence with the bank he increases his access to money or when he money infl rf turns his attentions to the residence his prestige grows directly as a result 4 f 2 prestige etc Ofcourse each player must make his own choices to try to gain prestige in his own way In each round the players also have the opportunity to hire Players may also hire the the services of one of several persons to enhance their prestige or position services of special people On some rare occasions the best choice is obvious but often it is not A to help them successful player will find the right moments to make the best use of his cards and the person
5. T r By hiring the beggar king the player takes one prestige point for each space beyond his rat marker Example Bills nat marker stands on space 4 ofthis plague track He earns 5 prestige points for the five spaces 5 6 7 8 and 9 LABA se ORe GONE By hiring the mayor the player takes three prestige points for each of his sectors not Notre Dame in which he has af east three influence markers including the trusted friend meere i i ma mn By hiring the Bishop the player takes one of his influence markers from the general supply and places it in any empty sector in his borough not Notre Dame and executes the cortesponding action mr ew By hiring the advocate the player takes three prestige points for each two messages the player has collected so far Example Peggy hats collected 5 messages She earns 2x 3 6 prestige points By hiring the carpenter the player takes one prestige point for each of his seven sectors not Notre Dame in which he has at least one influence marker or trusted friend 226249
6. ally among the influence markers there The players simply divide the number of prestige points to be distributed by the number of influence markers on Notre Dame and round the result down Each player with influence markers on Notre Dame now takes this snumber of prestige points from the supply for each influence marker he has on Notre Dame After all these players have received their share of the prestige points all influence markers on Notre Dame are returned to the general stipply Example in a game with 4 players there are 10 prestige points to distribute from Notre Dame At the end ofa period there are 2 green and 1 blue influence markers in Notre Dame So the players divide 10 by 3 and get 3 a3 the number of prestige points to be allocated to each influence marker in Notre Dame Green Green 6 prestige points earns 6 points and blue tarus 3 Then all three markers are returned to the general supply Blue 3 prestige points 6 Return all influence markers to the genenil supply No influence markers in a player s supply Ifa player executes an action but has zo influence markers in his supply Ifa player has no influence he may if he chooses move an influence marker yor his trusted friend markers in his supply he may from any other sector or from Notre Dame to the sector corresponding to Paes ne from another sector the action he is executing If the player cannot or chooses not to move an in his borough influence marker
7. and the game clubs from Hannover M nchen Prien Rosenheim and Traundorf If you have questions comments or suggestions please write Rio Grande Games PO Box 45715 Rio Rancho NM 87174 E Mail RioGames aol com 2006 Stefan Feld 2007 Ravensburger Spieleverlag 226248 THE PERSON CARDS ETY TYYYY INIT By hiring the hostess the player takes 3 prestige points and either a gold coin or 1 influence marker from the general supply or moves his rat marker one space back norryyyyrrry By hiring the minstrel che player moves 3 of his influence markers also including his trusted friend from any one sector in his borough to any one other sector in his borough not Notre Dame The player does pot execute the action associated with the new sector general info for all person cards the period for the gray cards period A B or C the picture of the person the service received when one hires the person rats for plague value By hiring the monk the player takes 2 influence markers and 1 prestige point from the supply TYTYY T By hiring the fool the player moves any one of his influence markers or his trusted friend from a sector in his borough or Notre Dame to any other sector in his borough but not Notre Dame and executes the corresponding action Example Heather hires the fool She moves 1 of her influence markers from her bank to her carriag
8. ards the player will choose two cards as actions in phase 3 E Phase 3 Play action cards 3rd Phase Beginning with the start player and continuing clockwise around the tabley f in clockwise order execute each player chooses one action card from his hand placing it face up in his two of the three cards play area and then executing the action on the card After each player has played and executed their first action each starting again with the start the third action card is player repeats this with a second action card from his hand again in played but not used clockwise order Note each player s third action cards is not executed Instead each player plays his third card together with his second card under it on top of the first card he played in the period so the other players do not see what it is without using the action on it Finally the players place the played cards including the third unused card face up on a common discard stack aenn Gt tie Players may notlook through the cards in the discard stack ee The nine different actions are described on page 4 E 4th Phase Phase 4 Hire a person in clockwise order hire one After all players have played their three actions cards executed two each of the three face up persons player may again in clockwise order beginning with the start player hire paying one gold coin to the any one of the three face up persons to perform his special action once The supply and exe
9. ction associated with that sector just as though the player had placed an influence marker there Example Bill executes the trusted friend card and places his trusted fried on his bank sector as the sector already had two influence markers Bill takes three gold coins from the supply Note the trusted friend counts as an influence marker wherever he is Thus when_a player executes an action whose effect is based on the number of influence markets in a sector the player counts the trusted friend if it is there as an influence marker 5 Park the player executing this card places one influence marker from his Park supply on the park sector of his borough Then he move his rat marker one 4 move rat marker space back on the plague track regardless of the number of influence markers one space back he has in his park If the player s rat marker is already on 0 the player does not move the marker Having influence markers in the park will add bonus points to the number of prestige points a player gets for other things in the game For each two rounded down infulence markers in the park a player earns one additional prestige point every time he does something in the game to eaFh prestige points Ifa player has just one influence marker in the park he carns no bonus points for 2 or 3 markers in the park he carns one bonus poing for 4 or 5 he earns 2 peints and so on Example 1 Scott places a second influence marker in his par
10. ction cards by color and returning them to their owners Each player shuffles his cards and places them face down in his play area GAME END After the end of the ninth round the influence markers in Notre Dame are scored and the game ends The player with the most prestige is the winner If players tie with the most the player among them with the most total gold coins and influence markers in their personal supply is the winner The action cards oa ei ee Cloister school the player executing this card places one influence marker from issupply on the cloister school sector of his borough Then he takes from the general supply as many of his influence markers as he now has influence markers on his cloister school sector He places them in his play area adding to his supply of influence markers The influence markers for all players must be visable to all other players Shoud a player have insufficient influence markers in the general supply he takes as many as he can and that is all He thereby does not get the full affect of the action Example Peggy slays the cloister school action card and places one influence marker from her play area in he cloister school s ctor of her borough giving her now 3 influence markers there Peggy takes three of her influence markers from the general supply placing them in her play area If she later places another influence marker in the cloister school she would be able to take 4 influence marke
11. cuting the cost to hire each person regardless of who it is is one gold coin paid to the action of the hired person supply After paying the gold coin the player uses the special ability of the ae hired person Ifa player has no coins or does not want to hire a person he need not do so Each player may only hire one person once in each round However each person may be hired by more than one even all player The abilities of the fifteen persons are described on a separate page 3 E Phase 5 Determine plague value In the last phase of each round the players determine who among them paid attention to the health of those in their borough and who did not The plague value is summed and each player moves his rat marker along his plague track based on the plague value and any adjustments he is allowed Look for more details on page 7 The Plague At the end of each round the players place the three face up person cards under their corresponding stacks The start player gives the bell ringer to his left neighbor who becomes the new start player A new round begin The new round plays the same as the previous first phase 1 then phase 2 and so on through 3 4 and 5 At the end of each third round there is a pause for e scoring of the influence markers in Notre Dame for the complete explanation see page 6 Notre Dame shuffling the six brown person cards and placing them again face down as a supply e sorting all a
12. e house As she already had 2 influence markers there she can now move her carriage up to 3 market places and take any message she finds there YYTYYYYYYIT By hiring the money lender the player takes 2 gold coins and 1 prestige point from the supply PENTYYYY ITT By hiring the doctor the player reduces the plague value for himself only for this round that happens in the next phase to 0 regardless of its calculated value If the player has influence markers and or his trusted friend in his hospital he moves his rat marker backward on the rat track by the number of such tokens there Example the plague value is 2 3 1 6 Kevin hired the Doctor this round and thus reduces the plague value for himself to 0 As Kevin also has 1 influence marker ind his trusted friend in lle hospita he moves his rat marker back 2 spaces from space FT space 5 If he had not hired the Doctor he would have had to move his rat marker past space 9 7 6 2 11 and taken the penalties associated with that move PLAYING THE GAME PLAYING THE GAME The game is played over three periods A B and C each of which has The game has three periods three rounds Each of the 9 rounds has five phases played in the order of three rounds each and shown below each round has five phases Phase 1 Lay out person cards E Ist Phase To begin each round the players lay out face up three person cards Draw lay out 3 person cards
13. ghs but they must be directly opposite Next they proceed as descibed on page 2 Preparation Note in the two unassigned boroughs the players place the messages for two unused colors but do not place a carriage in that color When collecting messages a player must collect all four colors used in he Each player first passes two game the 2 player colors and the 2 others before collecting a second of any cards but gets one back one of the colors and so on players play opposite boroughs place 16 messages 4 x 4 Playing the game All rules are the same as for the game for 3 5 players except in the 2nd phase each player first passes two cards to his opponent but later will get one back Thus each player will have 2 cards of their own color and one of their opponent s The author thanks those of the Offenburger Spiele Freunden for their patience and many suggestions especially Frieder Benzing Willi Brodt Thomas Koslowski Denis Leonhard Daniel Lucas Rolarid Lurk and Andreas Zimmermann Likewise he thanks Michael Schmitt and Christoph Toussaint He also thanks his wife Susanne and his son Jonathan who contributed a great deal to the game Beyond that the publishers thank the many rule readers and play testers for their commitment and suggestions especially Sybille amp Michael Jiithner P eggy amp Sebastian Voss Anita amp Susanne Moka Susanne Speckbacher Monika Zensen Scott Tepper J rgen Neidhardt
14. ige points cumulative PREPARATION Before the first game carefully remove the cardboard parts from their frames Place the bell ringer in his platic stand Arrange the sections of the the game board in the middle of the table as shown below The Notre Dame tile depends on the number of players 3 players 3 sided RP o 4 players 4 sided with the side showing four figures face up ii 5 players 5 sided J Note look for the special rules for rwo players 3 players 4 players ho on the last pageof these rules Ne F gt F k Sa aN Next each player selects one of the game Cet ayy a board sections as his borough usually the one ESEN pe s closest to where he is seated at the table aN A A Place unused game board sections and Notre Dame tiles back in the bax ae Sort the prestige point tokens by their four values and place them along with the gold coins as supplies next co the game board Each player chooses a color and takes in that color the trusted friend which he places in his play area the carriage which he places on the market place in the center of his borough 4 influence markers which he places in his play area as his supply He places the remaining 10 influence markers of his color next to the game board as a general supply e 4 messages which he shuffles face down and then places 1 on each market place at the edges of his borough Finally he turns them all face up and e 9 action cards
15. k He moves his rat marker back one space on his plague track and that is all He earns no bonus prestige points as he earned no prestige points Jor this action 2 A bit later Scott places a third influence marker in his residence earning 3 prestige points for the 3 influence markers there 1 bonus point for the park 2 influence markers there 4 prestige points 3 Then Scott hires the advocate see extra page as he has collected 5 imessages which earns his 6 prestige points for the advocate 1 bonus point for the park 7 prestige points 4 A few rounds later Scott now has 5 influence markers in the park He executes a Notre Dame card see below and donates two gold coins He earns 3 prestige points for the donation 2 bonus paints for the park 5 prestige points 5 At the end of the ninth round Scott as 6 influence markers in the park For his 2 influence markers in Notre Dame see below he earns 6 prestige points 3 bonus points for the park 9 prestige points For each 2 influence markers in the park the player always earns one bonus Prestige point Hospital move rat marker Hospital the player executing this card places one influence marker from his supply on the hospital sector of his borough Then he moves his rat marker ane space back on the plague track regardless of the number of influence markers he has in his park If the player s rat marker is already on 0 the player does not move the
16. ly or take J of his influence markers from the general supply or move marker or move his rat marker 7 space back on the rat track e g from space 4 to 3 Ifa Pi N psd player s rat marker is on space 0 hie may not take this option re page fails mt From the 4 6 influence markers in his hotel the player can do the action Ghter 4 iifitience twice That is he can take two of the options or one option twice markers 2 of these Example Mike executes the hotel card and adds his influence marker ta the two infowence markers already on his hotel space giving him three Them he takes one gold coin from the supply Of course he could have taken one of his influence markers from the general supply or moved his rat marker back on his rat track instead If Mike adds yet another influence marker to the hotel making the total there four he can then take for example 2 influence markers or two gold coins or one influence marker and ane gold coin or one gold coin and move his rat marker back one space on the nat track or Trusted friend the player executing this card places xo influence markers Instead he places is trusted friend in any of the seven sectors of his borough but not on the harbor When the trusted friend is first placed in the borough the player can place him on any sector except the harbor Later the player must move him to a different sector not the harbor from where he currently stands Then the player executes the a
17. nts from his play area to the supply returns 1 influence marker He removes 1 influence marker from the sector with the most influence to the genent supply markers and returns it to the general supply hap sao uprith E The trusted friend is counted when determining the sector with the most influence tildrkcrs but may nod be remayed eae ttors tie for the most fe player chokes which Pa by Ped Sea eee is added to each players rat track so that Example in the 5h Phase of the next round afier the above example the new plague value is 7 the place of the rat on the rat track tends Anna still has 2 influence markers in her hospital Her rat marker is on space 5 Anna moves her always toward 9 Any playet who neglecrs rat marker 5 spaces forward 7 2 but stops at space 9 as she cannot go past 9 As she was to the health of his sector will lose 1 influence move her rat marker past space 9 she also returns 2 prestige points to the supply and removes I markerand 2 prestige points int each round influence marker from her sector with the most returning it to the general supply that his rat marker would move beyond 9 Scott still has no influence markers in his hospital His rat marker is ou space 9 Scott moves his on the rat trick rat marker 7 spaces forward 7 0 but stops on 7a 9 as he cannot go past 9 As he was to While this penalty does not pedrintce that move his nut marker past space 9 he also returns 2 prestige points to the su
18. pital Ifa player has his trusted friend or influence marker s in the hospital he reduces the amount of the plague effect for himself only by the number of influence markers plus the trusted friend if it is there The player actually subtracts the amount of the reduction from the plague amount before moving the rat marker By doing so it is possible for the player to reach a negative number and therefore move his rac marker backwards but never below 0 on the rat track instead oFtorward Example in a game with 3 players the plague value fora round is 2 0 1 3 Anna rts 2 influence markers in her hospital Her nit marker is on space 4 Anna moves her rat marker one space forward 3 2 to space 5 Scout has no influence markers in bis hospital His rat marker is on space 6 Scott moves his rat marker 3 spaces forward 3 0 to space 9 Todd has 3 influence markers and his trusted friend in his hospital His rat marker is on space 5 Tadd moves his rat marker back one space 3 4 t space 4 Whenever a player would move Gradually the players rat markers move forward some more quickly than his rat marker beyond space 9 others Whenever a player would have to move his rat marker beyond space places his rat marker on 9 the number of spaces beyond plays no role the following occurs space 9 He places his rat marker on space 9 of his rat track never further loses 2 prestige points He returns 2 prestige poi
19. pply and removes 1 such aplayee will lose it certainly will not influence marker from bi sector with the mest returning it to the engral supply help his cause Tadd now has just 1 influence marker and bis trusted friend in his hospital His ras marker is on space 4 Tadd moves his rat marker forward 5 spaces 7 2 t0 space 9 7 the nine gray cards A B or C on their backs the three cards for period A perry T pmm mT By hiring the city guard the player takes one prestige point for each of his influence markers and his trusted friend in all of his 7 sectors and in Notre Dame the three cards for period B Vick fh ny By hiring the guild master the player takes two prestige points for each of his sectors not Notre Dame where he has at least two influence markers including his trusted friend the three cards for period C By hiring the Lady of the Court the player takes one prestige point for each influence marker in the sector in his borough that has the most influence markers including the trusted friend Examples in Annai cartiage house and ix her TEA E Be R E tie for the most in any sector Anna earns 5 AQUETTITT TYTN i Morya By hiting the night watchman the player takes one prestige point for each empty sector in his borough To be empty a sector can have no influence markers and no trusted friend The harbor and Notre Dame are not considered pry YT e
20. rs from the general supply placing them in her play area Bank the player executing this card places one influence marker from his supply on the bank Sector of his borough Then he takes from the general supply as many gold coins as he now has influence markers on his bank sector All players gold must also be visable to all players Should there be insufficient gold coins in the supply use pennies or some other substitute as thete is no piece limit on the gold coins Residence the player executing this card places one influence marker from his supply on the residence sector of his borough Then he takes prestige tokens equal to as many influence markers on his residence sector Contrary to influence markers and gold coins players do not need to have the amount of prestige tokens or their values visable to other players They should stack them in their play areas so the total is unknown Players should exchange small valued markers for larger ones from time fo time 5 Phase Determine plague value and move rat markers After every round put the face up person cards under their stacks and move the bell ringer After every three rounds score the influence markers in Notre Dame shuffle the brown person cards return the action cards to their owners The player with the most prestige points is the winner Cloister school influence markers cumulative gold coins cumulative Resience Prest
21. s for hire The player with the most The with the most prestige at the end is the winner ia aA winner 5 game board sections 3 Notre Dame tiles one each of three four and five sided 45 action cards 1 each hospital residence cloister school hotel bank carriage house park Notre Dame and trusted friend in each of the 5 player colors 15 person cards 6 brown and 9 gray _ 70 influence markers 14 each in the 5 player colors 5 black markers rat markers 5 trusted friends 1 each in the 5 player colors 5 carriages 1 each in the 5 player colors 1 bell ringer plastic stand start player figure 20 messages octagonal 4 each in the 5 player colors ee Ps POT 25 gold coins Pea oi 84 prestige tokens hexagonal 35 x 1 18 x 3 18 x 5 13 x ep ee eR Parana HRB x fi 33 ae When reading these rules for the first time we recommend you pay no attention to the bold text in the red bordered area next to the rules This text should be considered a rule summary to be used by those familiar with the game but needing a quick reminder of some point during play The game for two players Preparation All rules are the same as for the game for 3 5 players except use the same Use the layout for 4 players board as for four players but with the Notre Dame tile showing the side but with a different Notre with only two man symbols 6 prestige points per period Each player takes Dame tile side one of the four borou
22. the top most two cards from the stack of brown person cards without two brown and one gray letters and place them face up next to the two card supplies Place the top most gray card with letter face up next to the two brown cards E Phase 2 Choose action cards 2nd Phase First each player draws the top most three cards from his action card stack draw three action cards looks at them and takes ove in his hand Then he passes the other two keep one and pass the other face down to his left neighbor When all have passed two cards each player two to your left neighbor looks at the two cards he was passed adds one to his hand and passes the other face down to his left neighbor When all players have passed the last single card each player adds the card passed to him to his hand Ic is important that a player not look at the card s that were passed to him from the two new cards until he has passed the card s he was to pass Also a player may not pass a keep one and pass the other card he previously added to his hand but must pass one of the cards he to your left neighbor received from his right neighbor Players keep the cards in their hands secret k from the other players Now each player has three action cards in his hand one from his own now each player has three stack of action cards one from his right neighbors stack of action cards different colored cards and one from the neighbor two to his right From these three c
23. tige Po p w ee E EFS ox ello re take a red ioken bur his rat marker 1 space back on the rat track or f Ij all other colors are legal anal take 4 prestige points PNI NO yn within reach of bis The player places collected message tokens face down 3 in his play area A player may not collect a second message ofany color until he has collected a full set 1 of every color being used by players in the game Ina similar fashion a player may not collect a third message ofa color until he has 2 full sets and so on The only exception to this rules occurs when there are 70 mess te z left on he board of a color he would need to complete a set In this y 4 Ee mean arog case he need not collect the missing color two marker places marker with a green X as Example Red Violet Blue and Green are playing Red has abeady Beis beets oh ga or piac anin xiolc a green and a red message The next message Red must collect is blue dashed grata X but hane ofthese iff have a Afier collecting a blue message he can next collect any color for example he could aida Mitt ae immediately collect another blue and then a red a violet and a green in any order Hotel the player executing this card places one influence marker from his Hotel supply on the hotel sector of his borough If he now has 1 2 or 3 influence j either J coin or markers on the hotel then he may either take gold coin from the general A 1 influence 4 supp
24. which he shuffles and places as a face down supply in his play area Each player also takes 3 gold coins from the supply placing them in his play area e 1 rat marker placing it on space 0 of the plague track 0 to 9 in the harbor in his borough Place unused material back in the box Prepare the person cards in the following manner Shuffle the 6 brown person cards which have no letters on their backs and place as a face down supply next to the game board Each of these persons is available once in each period Sort the 9 gray person cards according the the letters on their backs A B or C shuffle each 3 card set and place them as a single face down supply next to the person cards so that the three C cards are on the bottom of the stack the three B cards are in the middle of the stack and the three A cards are on the top of the stack Each of these persons will be available just once in the game The players choose a start player who takes the bell ringer PREPARATION Arrange the game board based _ on the number of players Place prestige tokens and coins next to the board as a supply Each player takes 1 trusted friend 1 carriage 4 influence markers messages 9 action cards 3 coins 1 rat marker Lay out the person cards the 6 brown cards as a single face down stack the 9 gray cards as an organized face down stack on top A then B at bottom C start player takes the
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