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Excalibur electronic 477 User's Manual

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1. pointed object to press the button marked RESET on the front of the unit Layout of e Backgammon DISPLAY UNDO NEW GAME RIGHT ROLL DICE START LEFT SOUND SELECT RESET Functions of Buttons SOUND Press to turn sound on you have checkers and off UNDO Press to take back previ RESET Press to reset the unit ous move skill level 1 only LEFT Press to move a checker the ROLL DICE Press to roll dice for number on the left die yourself and for the computer RIGHT Press to move a checker START Press to start a game the number on the right die NEW GAME Press and hold for SELECT Press to move the point about three seconds to start a new er icon through the points on which game Getting Started with e Backgammon The object of e Backgammon is to be the first player to remove bear off all 15 of his checkers from his inner table The checkers must first be moved around the board and into the player s inner table In e Backgammon you play against the computer Press and hold the NEW GAME key to begin a new game Using the RIGHT or LEFT keys select skill level L1 or L2 At level one L1 you are allowed to use the UNDO key to take back your pre vious move At level two L2 you cannot take back your previous move Press START to begin You re ready to start your game against the computer The computer plays the black checkers and will make the first move Press ROLL DIC
2. interference received including interference that may cause undesired operation NOTE This equipment has been tested and found to comply with the limits for a Class B digital device pursuant to Part 15 of the FCC Rules These limits are designed to provide reasonable protection against harmful interference in a residential installation This equipment generates uses and can radiate radio frequency energy and if not installed and used in accordance with the instructions may cause harmful interference to radio communications However there is no guarantee that interference will not occur in a particular installation If this equipment does cause harmful interference to radio or television reception which can be determined by turning the equipment off and on the user is encouraged to try to correct the interference by one or more of the following measures Reorient or relocate the receiving antenna Increase the separation between the equipment and receiver Connect the equipment into an outlet on a circuit different from that to which the receiver is connected Consult the dealer or an experienced radio TV technician for help Due to continuing improvements actual product may differ slightly from the product described herein LIMITED 90 DAY WARRANTY EXCALIBUR ELECTRONICS INC warrants to the original consumer that its products are free from any electri cal or mechanical defects for a period of 90 DAYS from the
3. E to roll the dice for the computer The computer automatically makes its move After the computer has moved press ROLL DICE to roll the dice for yourself The two dice will flash their numbers Press SELECT repeatedly to move the small hand icon through the points on which you have check ers When the small hand icon is on the point from which you want to move a checker press the RIGHT or LEFT key to move the checker the amount on the right or left die Repeat for the second die If you roll doubles you must move the number on each die twice if pos sible You must use all four numbers if you can Any number that you can not use is forfeited After you finish your turn press ROLL DICE to roll the dice for the computer again Continue trading moves with the computer until you or the computer bear off all 15 checkers Note You can press the START key to resume a game after taking a break To Move from the Bar Back to the Board In Diagram 1 you can only get out from the bar if you land on point one five or six If you land on point five is your opponent s checker is removed to the bar CLOSED POINTS 0 9 10 12117 Diagram 1 To Bear off the Checkers The player begins to bear off the checkers from the board when all 15 of his checkers have been moved into his inner home table In Diagram 2 if a six and a four are rolled a checker from the four point is removed Since the
4. EXCALIBUR SLEOT HOMIES N AS KG e ongratulations on your purchase of Excalibur Electronics e Backgammon game The e Back gammon game is easy to use but be sure to use it safely Before starting please read this manual thoroughly especially noting safety care and battery information Keep this manual for reference The legendary King Arthur brandished a magic sword Excalibur from which we take our company name With this unique weapon in his hands he could not be vanquished Although Excalibur Electronics can t claim the magical secrets of Merlin King Arthur s court wizard sometimes our patent ed technology may make it seem as if we could The e Backgammon game is another unmatched innovation of Excalibur Electronics We make you think Installing Batteries Your new e Backgammon game requires two AAA batteries not included To install the batteries carefully turn the e Backgammon game over so that the unit is face down on a soft surface Locate the battery compartment on the back of the unit Then use a small Phillips screwdriver to remove the screw Lift off the battery com partment lid and install the batter ies making sure to match polarity and Place the tab of the bat tery compartment lid in its slot and close the compartment door Reattach the screw e Backgammon may lock up due to static discharge If this should happen use a slim
5. date of purchase If any such defect is discovered within the warranty period EXCALIBUR ELECTRONICS INC will repair or replace the unit free of charge upon receipt of the unit shipped postage prepaid and insured to the factory address shown at right The warranty covers normal consumer use and does not cover damage that occurs in shipment or failure that results from alterations accident mis use abuse neglect wear and tear inadequate maintenance commercial use or unreasonable use of the unit Removal of the top panel voids all warranties This warranty does not cover cost of repairs made or attempt ed outside of the factory Any applicable implied warranties including warranties of merchantabili ty and fitness are hereby limited to 90 DAYS from the date of purchase Consequential or incidental damages resulting from a breach of any applica ble express or implied warranties are hereby excluded Some states do not allow limitations on the duration of implied war ranties and do not allow exclusion of incidental or consequential damages so the above limitations and exclusions in these instances may not apply The only authorized service center in the United States is Excalibur Electronics Inc 13755 SW 119th Ave Miami Florida 33186 U S A Phone 305 477 8080 Fax 305 477 9516 www ExcaliburElectronics com Ship the unit carefully packed prefer ably in the original carton and send it prepaid a
6. nd adequately insured Include a letter detailing the com plaint and including your daytime tele phone number inside the shipping car ton If your warranty has expired and you want an estimated fee for service write to the above address specifying the model and the problem PLEASE DO NOT SEND YOUR UNIT WITHOUT RECEIVING AN ESTIMATE FOR SERVICING WE CANNOT STORE YOUR UNIT We make you think JA
7. nue your last game Resetting the Unit If the unit locks up or does not per form properly press the RESET key once to restart Special Care amp Handling Avoid rough handling such as bumping or dropping Avoid moisture and extreme temperatures For best results use between the temperatures of 39 F and 100 F 4 C and 38 C agents Clean using only a slightly damp cloth Do not use cleaners with chemical If no button is pushed for four minutes your e Backgammon will switch off to save your batteries Just push the ON button to continue where you left off 7 Battery Information CAUTION BATTERIES SHOULD BE REMOVED AND REPLACED BY ADULTS ONLY Your game uses two AAA batteries not included Do not mix old and new batteries Do not mix alkaline standard carbon zinc or rechargeable nickel cambium batteries Do not use rechargeable batteries Remove exhausted batteries from the unit To avoid explosion or leakage do not dispose of batteries in a fire or attempt to recharge standard or alkaline batteries e 86 sure to insert batteries with the correct polarities and always follow game and battery manufacturer s instructions Always remove old and dead batteries from the product This device complies with Part 15 of the FCC Rules Operation is subject to the following two conditions 1 this device may not cause harmful interference and 2 this device must accept any
8. re are no checkers on the six point a checker on the next highest point in this case the five point is removed Diagram 2 Rules of Backgammon e Each player moves his checkers according to the numbers shown on the two dice You can move the same checker more than once or any other checkers in any combination possible You must move once for the num ber on one die and again for the num ber on the other die not the total of the two dice Each player moves his checkers from his opponent s inner home table to his own inner home table When you have two or more checkers on a point a closed point your opponent is not permitted to land on that point e When you land on a point that is occupied by one of your opponent s checkers that checker is bumped off the board and is placed on the bar in the middle e When you throw doubles you can make 4 moves with the same checker or move any other checkers in any combination possible e You may move to any point that is 1 clear of any other checkers 2 occupied by one or more of your own checkers or 3 occupied by only one of your opponent s checkers Your opponent s checker is then removed to the bar e When all 15 checkers are in a player s inner home table the player can begin to bear off the checkers from the board Auto Power Off The game turns itself off after sit ting idle for about four minutes Press the START key to conti

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