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Activision PS3 User's Manual
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1. BRADYGAMES TAKE VOLI OFFICIAL STRATEGY GUIDE TAKE YOUF GAME FURTHER QUANTUM OF LACE S COVERS XBOX 360 PLAYSTATION 3 COMPUTER ENTERTAINMENT SYSTEM AND NINTENDO Wii EQUIPMENT The FRWL is a favorite of mercenaries in poorer parts of the world It s a durable weapon with an average mix of stats You can use the FRWL at almost any range it has a decent clip inflicts fair EEE SSS Ss damage and is essentially GOLD PLATED VERSION without drawbacks EUER RI SILENCER the weapon is that it s not especially grand in any way Many rifles offer greater range and there are higher damage weapons for close range This is a middle of the road weapon and as such can be outclassed quite easily by more specialized but perhaps less well rounded equipment Here s best advice of all don t go to short range against a shotgun or submachine gun and don t snipe it out against a sniper rifle Outflank the snipers and outdistance the short range gunners That s how you win with this weapon SAF 9MM ET ME The SAF is a modest offering Like many of the smaller weapons you aren t meant to use it in a drag down fight This weapon is better RANGE o RT suited to charging through corridors It s fast to aim and fast to take out targets that cip SS nap re GOLD PLATED VERSION aren t far apart COST 3 G 1200 ATTACHMENTS ARO SCOPE SILENCER You use this weapon early on in th
2. Golden Gun is a type of deathball variant Everyone wants to retrieve the Golden Gun originally located in the yellow GG position on the supplied maps After getting that you have to avoid the rush of aggression from all the other players Divide your time between killing them for points and avoiding the mass Try to be too aggressive and you re doomed to get outflanked at every turn You want to have a mobile battle This makes it harder for entire groups to hit you at the same time The Golden Gun itself is marked on your mini map at all times This prevents the wielder of the gun from getting a few kills and hiding for the remainder of the match The gun itself is a gold plated Super Magnum You get only five shots before you have to reload Luckily you have almost infinite ammunition so that isn t a concern Shots from the Golden Gun inflict tremendous damage they also explode on contact dealing damage over a modest area The Golden Gun wielder can shoot walls and the floor near hiding targets to kill them even when they re out of sight TERRITORY CONTROL The red TC ae We on this guide s maps indicate areas of territory control This is a defensive challenge just like Bond Versus The difference is that the teams dynamically shift as players gain and lose control of the different sites Nevertheless the same strategies apply You want to keep the enemy guessing about where to strike Keep enough of a de
3. The maps provided in this guide show the layout of the areas as well as their points otf interest What the Icons Mean Weapon icons show which weapons fra are available and where to find them Classic Mode Red dots show Territory Control Points Territory Control Blue dots reveal bombs Bond Versus Green dots are Extraction Points Bond Evasion Ge Yellow dots represent the Golden Gun Golden Gun Mode I7 ie ae i E TES Tr al z x e J e rm 1 M 74 N
4. on the maps in this guide for a green icon and the letters EP That is the goal of the Mi team Bond is trying to evade capture and has to be helped to the extraction point Teamwork as with Bond Versus is the defining element here Because there s a single point of victory your enemies have an even better idea what to defend Always move in groups and hit points with overwhelming force You aren t likely to sneak through and win in these matches Instead it s more about being able to strike with speed and precision Don t allow your team to string out and advance toward the EP a couple at a time which just makes easy pickings for the defenders Instead move as a wave with two or three groups approaching the area simultaneously Defenders should resist the urge to deploy just around the EP Certainly some teammates must keep their sites on that area and the approach to it But there also have to be a few suicidal types These are the folks who hold the middle areas and delay the approaching force The Mi team has to rush together for their best opportunity so your team s job is to stop that organization Use ambushes grenades and raw aggression to start fights and force Mi players to expose themselves or dig in If they enter a drawn out firefight you ve done your job If they rush past recklessly hit them in the back when your allies near the extraction point start to engage them GOLDEN GUN LUN CASE Golden Gen
5. score kills quite easily by throwing Concussion Grenades and _ preying on anyone who can t get out of the way Remember to hold onto the grenades until late in the throw You want the device to detonate almost as soon as it lands VEN EE amp _ EMEN d o _ dii umm ls uc i 17 WHITE S ESTATE HER MAJESTY S SECRET SERVICE WHITES IAE ____ ___ MIO gt _ 0000 KINO 343 HER MAJESTY S SECRET SERVICE D D J SMELLING THE ROSES Through bad luck or unfortunate timing You are spotted right off the bat You can t slip through the first area without taking out a few of the enemies Luckily they aren t well armed and you have everything you need to neutralize them Take a look around the garden There are enemies on the terrace below you four gunmen but there is INTRO TT so much cover that you can take shelter almost immediately Work with the controls and get a feel for everything Press the button to get behind cover and then try out aiming switching weapons and moving BASICTRAINING 00 around This area features an active tutorial that explains which buttons to use for these functions EQUIPMENT 003 WALKTHROUGH 004 MULTIPLAYER os SECRETS O06 ZEE mes Directly in front of you is a SAF 45 a submachine gun with a high rate of fire and moderate damage It packs a lot more punch than your P99 Pick up the new we
6. the direction indicated by the green arrow as soon as it appears Don t by fooled by red indicators press the pad only when a green arrow appears You have three strikes Mess up three times or take too long in general and you have to restart the unlocking procedure The gate opens without too much trouble and you can see the path down to the water Walk there slowly and hug the wall to avoid taking much fire from the passing boats Wait for a lone gunman to approach then use a takedown move to kill him quickly and quietly INTRO 001 BASIC TRAINING EQUIPMENT 00 Afterward slip to the next wall for cover and aim at the explosive tanks on the other side of the docks Explosive containers flash periodically making it easier to spot them quickly and use them as traps Shoot the large tanks and watch what happens The men in those boats land and try to disembark but they can t do it very well when they re covered in flames This action clears that entire side of the docks 11 1 SECRETS O06 Look left Another mercenary opens those doors and 01 5 to have a go at you Use a takedown or shoot him in the chest a few times Inside the building is a panel that lets you access the camera system for the estate INTERVIEWS 007 Walk over to it and hold the indicated button until you patch into the security system Ah ha Now you can t use your phone to look at a map of the estate
7. 01 010 1 2454879 6435784764 00 764 0 00010101 2454879 000 4356 LI 4 643 16400 764 32000 454879 413414 4 B 354 6435784764 643 76 46 373 2 00 01 010 1 24548 WRITES ESTATE 26 There is a checkpoint just a few steps down the path With the chopper dispatched you now have a clear run against the 3 remaining defenders outside the house They make a stand by the next greenhouse Be ready CELL PHONE Come into the area at a sprint and takedown the first enemy by the wall he s easier to subdue via melee than to shoot Approach the greenhouse at high speed and get to cover immediately There are quite a few people inside and they too are hiding to protect themselves Use quick glances to aim and zoom in on your targets Put a burst of bullets into each and watch them fall Use the explosive containers in the room to kill enemies quickly Move to the middle of the room after the first few targets fall Once the first group is cleared several reinforcements come in from the back side of the greenhouse Stay behind cover but turn right these guys try to flank you Hose them as soon as they come back into view The door at the far side of the greenhouse is locked at first It won t open until all of the mercenaries in this area are killed Use your map to find any stragglers if the fighting slows Those red marks indicate active enemies they re easy to track down HER MAJESTY S SECRET SERVICE INDI I
8. ACHMENTS MK3 LLD The fun thing about the Mk3 LLD is that it can use any type of attachment Grab the ARO scope for even more medium range supremacy Or get the normal MEDIUM o scope and be able to mix it up at longer range Or use the silencer for some assassination work 3 isn t this weapon s ideal choice COST There are better tools for the SCOPE SILENCER should be able to manage with this baby V TAK 31 Don t bring this weapon into any small maps The V TAK 31 is for dedicated snipers The weapon can t compete against most opponents at RANGE medium or short range but it outsnipes the vast majority FRING RATE tom of enemies when you re at 10 maximum range Even good NO rifles like the A3 Raker can t zoom in and bring down a ATTACHMENTS HIGH QUALITY SCOPE vali EO DEFAULT SILENCER This rifle pulls back from the V TAK s style of sniping Use a scope with it to dominate long range but you still have the option of fighting some targets at medium distance The VKP features better firing MEDIUM _ speed and a much larger clip than most long range FIRING RATE e Np alternatives COST This weapon is a good choice for players who want SILENCER to mix sniping and medium range fighting in the same weapon The V TAK and the impressive WA 2000 can t do that For players who are fast at switching weapons or who have taken a gadget to allow two primary weapons i
9. IGH QUALITY SCOPE DEFAULT SILENCER HUTCHINSON A3 The Hutchinson is your starter shotgun As with many shotguns equipped to fire buckshot this baby is a short range weapon That said you can also bring down targets at medium range if you ve really got your aiming down Shotguns are weapons for brave agents You must get in close to even stand a chance When you do succeed it feels pretty wonderful to blow down enemies Single shots deliver so much damage that most targets can t return fire Choose shotguns for specific maps No matter how much you love them shotguns aren t advisable when there are vantage points for snipers and agents with assault rifles These weapons are ideal for small maps where cover abounds and sudden burst damage is the key to success HUTCHINSON A4 The A4 is costly but it opens a considerable upgrade to your shotgun options The A4 is fast gets a couple more shots and is faster to reload than its cousin Once you get this you won t ever go back sv to the Hutchinson A3 unless e you don t have any choice CLIP GOLD PLATED VERSION NO Close quarter battles go very COST ELLEN TL O Tg ATTACHMENTS summ 01984 EQUIPMENT 003 Grenades give you many opportunities to disrupt enemies throw them around or kill them outright This category also offers Proximity Mines giving you even more dirty tricks to draw
10. NTRO 001 BASIC TRAINING 00 EQUIPMENT 0 WALKTHROUGH 004 MULTIPLAYER 00 SECRETS 006 T INTERVIEWS 00 no i E i E 2 s E a 10 n n TEE Iu s 7 T Walk toward the house and keep your eyes open for the next Cell Phone It s on a small gray table near the patio stairs White McCabe this is Mr White I ve returned from Venice and will be needing your services later this afternoon want the helicopter fueled and on the landing pad at fourteen hundred hours You receive instructions on our destination at that time PHONE Climb the house steps and skirt the right side of the building Take cover as you round the corner and aim at a gunman above he s on a balcony above you Shoot him for a clean kill that also unlocks an achievement The guard falls through a cellar door and reveals a safe path into the house 21 MULTIPLAYER 4 There are seven modes of multiplayer combat in Quantum of Solace These span a variety of themes Some of the challenges are team based while others are designed for pure free for all carnage BOND VERSUS Bond Wears This is a bomb defusing challenge The maps center around several bomb locations marked with a blue circle and B1 B2 B3 and so on in this guide s maps Bond players are on Mi s side They must reach these blue locations and disarm
11. You can see your current objective enemies in the area and so forth It s wonderful Exit the boathouse using its rear door A single mercenary retreats toward the greenhouse ahead and his shots are halfhearted Take cover if you need to but follow him as soon as you can Things get hairy once you re inside the greenhouse the chopper you saw earlier gets a bead on you Crouch to avoid the gunner that lights up the building Stay behind the sturdier walls and return fire once you get your bearings The chopper leaves after the gunner dies or a minute passes Leave the greenhouse and search the stone wall ahead You ll find a Cell Phone sitting on the wall Take this item and use your phone to read the update it provides Bring up the phone menu and use the Data Collection option to bring up info on Cell Phones you find 000112543562 4124685 1 21354531 3313157 1 41341 435 434 84 43435 7354 6435784764 643 76 468 764 65373 2 0 0 01 010 1 2454879 000112543562 4124685 1 21354531 3313157 1 41341 435 434 84 43435 7354 6435784764 643 76 468 764 65373 2 00 01 010 1 2454879 000112 543562 4124685 1 21354531 3313157 1 41341 435 434 84 43435 7354 6435784764 643 76 468 764 65373 2 0 0 01 010 1 2454879 000112 543562 4124685 1 21354531 3313157 1 41341 435 434 84 43435 7354 6435784764 643 76 468 764 65373 2 0 0 01 010 1 2454879 000112543562 4124685 1 21354531 3313157 1 25 41341 435 434 84 43435 7354 6435784764 643 76 468 764 65373 2 0 0
12. apon and switch to it once you re behind cover When you re ready aim at the nearest two gunmen and shoot them Though you don t have to go for headshots these two are mostly behind cover It s actually easier to hit them in the head or arms as their bodies are well protected most of the time Notice that enemies aren t infinitely patient They ll switch positions periodically sometimes trying to get a better angle against you It would be far worse if these folks had grenades luckily none of these guys does 23 WRITES ESTATE 24 Kill the next two enemies as they try to move toward you then rush down into the lower gardens There are two more mercenaries there Practice additional gunplay or sprint toward the back of the gardens and dispatch the enemies with melee attacks These blows aren t available until you re up close and personal but they re devastatingly effective They re also a great way to be stealthy in future levels Look on the right side of the garden after you silence the enemies there is a keypad near a locked gate Walk over there and use the keypad to open the way down to the docks You use your watch s decoding function to accomplish this The unlocking procedure itself is rather simple Your watch attempts to compute the correct answer for door codes in real time Your task is to press the direction that the watch indicates within a given time limit Keep your thumb on the directional pad and tap
13. e primary game so most multiplayer types become quite familiar with it Thats a perk because the weapon is comfortable A3 RAKER This is a very fun weapon choice The Raker lists as a long range assault rifle which it certainly is But the weapon can be used in a variety of roles that aren t always available for assault rifles The Raker can quite passably snipe It won t reach the ranges of the full on sniper rifles but it s close enough to play ball FIRING RATE GOLD PLATED VERSION ATTACHMENTS SCOPE DEFAULT SILENCER Then when you switch the baby over to full auto it can defend you at medium range with the best of them Fair damage and an optional silencer leave it perfectly serviceable there Players that can toggle their weapon options quickly and shift gears between sniping and traditional fighting are well advised to get this The TND 16 is a competitor to the FRWL You can get more accuracy out of the TND and it has slower fire That s not really a downside Its easier to set up this weapon for proper burst and kill ambushes while the Sea GOLD PLATED VERSION NO FRWLhasa tendency to eat 500 ssi ATTACHMENTS SCOPE HOLO SIGHT yousanimbfsnd lanvelyga SILENCER reloading rather often Cool headed folks who prefer a burst fire weapon to a raging automatic are better suited to the TND MI14 Speaking of cool heads the M14 is a great pairing for such playe
14. fensive force to delay attacks Communicate well about changes in enemy position then hit whatever is weak as the other side charges en masse to a single point CLASSIC ECO HOTEL Classic Mode doesn t have any weapon configuration Instead agents start with a basic pistol and have to collect weapons to use throughout the level Look at the weapon callouts on this guide s maps to see which weapons are available Memorize the locations of your favorite weapons and ensure that you prevent other players from easily gaining access to them Ambush people as INSOLENS they go to collect things they need Always note the locations of grenades and Proximity Mines These are very useful tools and subsequently they ll be points of convergence CONFLICT AND TEAM CONFLICT ECO HOTEL These modes use the multiplayer load outs that a you purchase and create There are no special weapons or goals you are simply trying to outgun your opponents using better gadget combinations _ and superior gunplay Team Conflict allows for a greater variety of builds People can pair up and organize themselves for mutual protection In normal Conflict be careful about overspecializing The safe route is to have a good medium range m weapon and gadgets that go for all around damag or survivability gt The Battlefields There are a dozen level maps in Quantum of Solace multiplayer
15. n Grenades are quite common in the single player part of the game You should be quite comfortable with them before long These devices explode and pooptc standing classes them Those farther out aren t likely to get killed but they ll still take some damage One perk beyond this damage is that people are blown out of their cover briefly Pick off the wounded targets as quickly as possible They aren t dumb enough to stay in the open for long SMOKE GRENADE These are the least lethal type of grenade They re useful for sneaky characters aes and takedown specialists amp It s harder for both sides 7 ofa fight to fire effectively coo Cs people who are moving instead of fighting get the most benefit Charge through open areas after deploying smoke or use the time to close the gap with short range enemies Tear Grenades are more disruptive than Smoke Grenades but they don t cover as wide an area s me DIV O TEAR GRENADE em mam TET 00 EQUIPMENT 003 target or small group Instead of trying takedowns you would normally paii Grenades with a high fire rate weapon Disrupt the targets and then pepper t with gunfire a CONCUSSION GRENADE In many ways Concussion Grenades are easier to use than even Frag Grenades These weapons disable f targets so badly that they can t retake cover or defend cost 800 000 short ce meu range attackers can
16. rs At long and medium range this weapon has wonderful accuracy Throw a scope on it and you ve got a sniper s weapon Use an ARO scope instead CUP 31 and you ll bring down people GOLD PLATED VERSION 047 well at medium range M14s hold territory well ATTACHMENTS SCOPE HOLO SIGHT ARO People who ve found their SCOPE SILENCER cover can intercept targets with ease You won t easily leap over obstacles and clear a tight room with one but that isn t the point Select a fast firing secondary weapon to cover that eventuality and you re good to go TLD 22 The TLD 22 is a mean submachine gun Its greatly expanded clip size allows the user to suppress and eliminate entire groups if they aren t prepared Multiplayer agents should match this with Silent Footsteps and ambush CUP 100 oriented fighting techniques Hide in quieter parts of the COST map and Wek Wt poopie focus on other parts of the team then charge in for the slaughter Its a mean weapon and a lot of fun It s also quite expensive Get the gold plated version if you want to show you really mean business SAF 45 This version of the SAF can t use an ARO scope sadly This Is a poor man s choice for a submachine gun to use while you re saving credits for more exotic choices There s nothing glaringly deficient about the SAF 45 it s just outdone by some of its elders FIRING RATE CLIP GOLD PLATED VERSION ATT
17. t s better to have a dedicated sniping rifle and something more appropriate for close fighting The Mantis and GF 18 As are good for this They compliment the full on sniper rifles well The 8 CAT is pure joy to fire It s a beautiful weapon with the right feel and the right sound Take the Holo Sight for it and use this weapon to destroy choke points In the single player game and in multiplayer this weapon 8 1 shows off what a defender can do The 8 CAT punches COST into people with more than a a Powe and its ample clip prevents enemies from easily knowing when to counterattack Don t try to reload the 8 CAT as often in multiplayer as you do in the campaign It s easy to fall into the pattern of reloading between every skirmish but that isn t safe with this gun The 8 CAT takes foreverto reload leaving its player exposed for quite some time Be certain that you re safe before initiating this process This is why it s nice to pair an 8 CAT gunner with a defensive partner who has a great burst weapon A TLD 22 player could watch the 8 CAT person s back and make life truly miserable for everyone on the other team WA 2000 The WA 2000 has the smallest clip for a weapon of its type but the rifle doesn t lack for accuracy or damage This weapon is a sidegrade from the V TAK Dedicated snipers should try out both weapons as personal preference is likely to be the deciding factor between the two ATTACHMENTS H
18. the bombs The other players are on the Organization team They are on defense Equipment load outs are basic and the major focus is on teamwork and positioning The Mi agents should study their maps and learn the bomb locations like the backs of their hands Do this while you wait for a match to begin If the defenders spread out and cover all bombs hit a single bomb with full force By the time the defenders realize what s happening Mi will be in a position of strength and the bomb wontt last If defenders cover one or two of the bombs extremely well hit the target that isn t under their full protection Always keep an eye on the defenders and where they re moving For tough matches use mind games to get an edge When your team slams into a single point more defenders will come to assist likely slaughtering your allies Use that opportunity to slip through and find a weak spot Try to bring another smart player with you A pair of bright agents can entirely redefine the team Defenders need to be fluid as well Always have eyes on each of the bombs You can t defend everything well and that s why communication is the key Let other players know as soon as possible when a site is coming under attack Use explosives work cooperatively and communicate communicate communicate Remember attackers need to be quiet you don t Be a nuisance and be savage about it BOND EVASION fond Evasion CHEMICAL PLANT Look
19. upon PROXIMITY MINE Proximity Mines are one of the deadliest choices in your grenade repertoire You lose the ability to deploy the weapons on the fly Instead you must anticipate enemy activity and deploy the weapons ahead of time That isn t as hard as it sounds People are somewhat predictable creatures especially on maps where the goals are quite clear Approaches to major weapon locations chokepoints and corners are all ideal for Proximity Mine deployment Some players will take Explosive Awareness which is critical to helping a team avoid these traps If you re going to use Proximity Mines consider going all out Take the Prox Mines gadget and Explosives Expert Combined these make for a cruel demolitionist FLASH GRENADE Flash Grenades are free Everybody starts with them and they re still rather useful People lose their sight for a few moments after the explosion and that gives you time to find new cover rush in for a takedown or h to seek full cover as soon escape entirely Most human players are smart enou as a Flash Grenade detonates even if it hits them Thus you kills without additional work Targets will hide and wait for the effect to wear off before they show themselves Use your time wisely Don t remain in the same spot doing the same thing as when the grenade blew up Sow confusion as quickly as you can to gain the greatest advantage FRAG GRENADE Fragmentatio
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