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Sonata User Manual Version 2
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1. Lo single right click will end point placement The shape of the output zone can be modified by clicking on the shaded region The anchor points will show as square markers and can be moved by draging them to a new location It may be helpful to turn off snap to grid in order to create arc shapes or turn on the snap to grid to create square sections Like other controls right clicking will allow changes to the properties of the zone such as name and port type Line Out To place a line out control right click anywhere in the layout area and select Create Line Output Properties available for the line output are a user defined description and port type Text To place text on the layout area right click anywhere in the layout area Text Properties and select Create Text The text properties dialog will appear Type in the text you wish to show on the layout area select a color and font for the text and select OK Unlike other placed elements text cannot be resized by clicking and dragging on the element itself To resize text right click on the text and select Properties Click the font button and change the font size in the font dialog box Click OK twice and the change to the text size will show up on the layout area Templates To place a pre defined control template right click anywhere in the layout area and select Create Template A windows file open dial
2. 3 Left click on the zoom extents icon to zoom sk out to the extent of placed elements E Programming Mixers Mixers are programmed individually in Sonata After all layout elements are placed on the layout view and connected to a mixer each mixer will need to be programmed To begin programming a mixer double click on the mixer icon A series of tabs will appear at the bottom of the screen These tabs represent the programming steps typical to any iFlex installation and should be completed sequentially The first tab will appear after double clicking on the mixer icon and is labeled Modes Modes The heart of the programming process within Sonata is based on the concept of input and output Modes Within Sonata modes provide the flexibility to create complex systems without creating an infinit number of combinations or requiring complex boolean logic Modes also assist the designer in programming the system by approaching the programming in a way that is more familiar in it s approach to accomplishing the task than traditional programming The mode concept centers around inputs and outputs and the number of different modes that input or output can experience Focusing on a specific input or output in the system the user can define the number of different mode possibilities as a function of the possible switch combinations that can affect that input The number of possible combinations that affect
3. Create Mixer A mixer icon will now show up on the layout It is through this icon that the user accesses the screens for modes associations routing processing triggers and networking The navigation and use of these screens are covered in later sections of this manual Controls The controls dialog is accessed by right clicking in the layout area and selecting Create Control This dialog is used to place controls such as switches levels and selectors onto the layout area as well as configuring the parameters of each control type Control Properties Description Level Selector O Neither Level Selector Pot O Up Down O Bi Pulse Port Definition Group None ee Physical Range 99 Default 0 0 Has Output or LED Show Text Output V Has Switch Rm Switch Type OToge Com oraw as deor C 1 Description Assigns a user defined name to the control This helps the user to recognize the control when making associations assigning level groups defining logic etc 2 Port Definition Logical ports are associated with smart controls that have internal id numbers description names setup parameters etc Physical ports are associated with controls that are hard wired to a specific port 3 Output or LED Determines whether the control has an LED 4 Switch Determines whether the control has a switch 5 Switch Type Identifies the swit
4. Similar to a level trim processing node the gain is equal to the combination of level and trim In the crosspoint dialog the gain field cooresponds to trim Level Group The next field is a combo box that allows the user to associate this crosspoint with a level group This performs the same function as the level field and group in a level trim dialog Control and Condition Finally the last two fields in this dialog allow the user to set up a specific condition in which the input will be included in the mixed output Ifa condition is set and not true the input will not be included A condition is specified as one control in a specific condition After completing the routing points for a given mode push the save button in the lower left corner of the page and continue to the next mode in the pull down menu If at any time during routing point placement 15 16 changes need to be discarded left click on the Revert button in the lower left corner of the page and the mode routing points will revert to the state of the last saved change for that mode Outputs listed on the y axis of the routing page are buttons that will allow the user to define properties associated with the routing of those outputs The fields in the mix properties dialog are Mix Properties Ratio Floor 30 Of Gain 720 Threshold 6 Release 3000 Nom Enable W Last On Echo Canceling Enable Echo Canceling Ratio The attenua
5. AN Feed AN Feed AV Feedi l did f w o gi o E oe op Pd 7 ui T b Ter o o e Sat SP ET V Zi 06 16 d d r e DVDR N com ALS COMS MonitorDVDR Record Out Rack Selectors Chapel Relief Society Primary Priesthood High Counci Sei ae Ze Di 3 Sei Sei S23 ta 5 2 a se a P mor Si a poor Si mwm Si E mor 7 sat Woes sat jee Sai ag Sei Veras Background Image The first example of the graphical difference between Sonata and it s competitors is the layout background image This image is loaded into the background to make the layout space familiar to the user Images of working drawings plan views designer logos custom graphic renderings even Satellite photos are imported in any of the following formats BMP GIF ICO CUR JBG JPG JPC JP2 PCX PGX PNG PNM RAS SKA TGA TIF WBMP WMF RAW CRW NEF CR2 DNG ORF ARW ERF 3FR DCR X3F MEF RAF MRW PEF SR2 The load background icon or the view load background menu selection 1s used to select the file to be used as the background Background images are loaded into the layout space as top left justified and with the same dimensions colors and resolution as the original image Any changes to the image that are needed such as additional whitespace around edges should be made in a graphics manipulation package before being imported into Sonata To clear the background select view clea
6. EEN OE EE EE N EN OE EE EE 27 Wee ai E 29 Run Simulate ee 31 Connectie tod MIXET eiert 33 OEE D E enee Se Associating Disassociating E EC 34 TOG Pal OUD sense DE AE OE OR Ee ie Boe ee N Ke Re 35 Roseline Minder ee 35 Hardware Programmer E 35 RAPE CONTO ee AEE AEE EA E E E AEE E EE 36 Ee ole ER eE E EE EAEE E EEEE EA TE E TE EE A EAEE SE Layout Screen In Sonata the layout screen is not simply a place to put icons in some logical order In Sonata the layout screen is a window into the system and can be used for a number of purposes beyond just creating logic By expanding the capabilities of the graphical elements and by including feedback from the hardware this screen can be used to do everything from sophisticated marketing presentations of potential systems to customers to diagnostics of errors in programming or installation for new systems The detail in graphical representation is up to the system designer but even basic designs will have a level of graphical simulation to the system unseen in other software packages Haat Proposal 01 Sonata File View Help E amp I Se O aa El LH Chapel Cultural Hall t w Kg l OEAE Fel D Ado Manual m ssa ei P Vet Hei Med goo O j o Satelite 18 I 7 j J Relief Society Primary Priesthood High Council ce AK D i If 3 Local Local Local Local IL D RH Overflow Overflow BR Overflow BR Overflow 7 Kg AN Feed
7. Gold Mic 1 Input Derauit e O D ee Gold Mic 2 Input Default k D Grand Mic 1 Input Default e D outputs S Silver Wing Inbox Thunderbird X 1068 0 601 0 KOM set 0 0 YOffset 0 0 Sesle 1 0 Adobe InDesign CS4 Comp Limiter Mixer 12 Grand Output Zone Grand Alone Or tse wen rel Pant Shop Pro Contents PAV OU Ore ageet l Background EE l ee Layout EIER ER AR Ee Oo oi ee N OR eo Di 2 be eN OE EE OE EE EE A 2 EELER EE EO E E EE EE EEA E EE EE 2 DOO eee pais cites de tenia E E T N ER ON 4 Krk E d COUT UE EE tee d EE eege 5 Es RE OE EE EE EE EN OE EE OE EE EO N 5 MCW Eis EE EE EE EE EE GE EE AE 5 level OUDS mie EE EE n De Re EN es oe ee Ee 5 Tersia e 6 Connecine EEN eet 7 Paaie ZOO AE eege 1 Pierie ie NEE sesse oe EE ee ee eN EE 8 let Se EE EE EE E E EE EE ee 8 el te EE A EE ER ER EL OE 9 AN geed 10 Creatine Extended Modes eegen 10 ASSOCIO eebe 12 eu 14 POC SSS E 17 e ao pect sae a ees coe DE EO oi ie Go Es 19 PEO EE EE EE EE EEE A E 19 Ed er AA N EE ES ER EE EE EE EE EIE 21 ES EE EE EE Ee 21 Comp Geo OE EE N Oe EEN 21 RE 22 Pen SCM os oe EE DE n ee ee De ei DEE EE ED 22 TOW OIE EI see de Re oie ie Re GE ee Re ee 25 UMA CTCL AUF ee 24 TAD ee He AE N EE N A E E E A E 25 ERR Ee AE E ON NEE EN EE OE EE ENE EE N 25 VU INCE N N OR EN N 25 le Ee oer Ee ER NR ge ee eN ee Ee ee EE ee Ee ee 26 hiibien Level us ER EE ER Ee ee OE Ri Re ea Re ek 26 Sk ls EE EE EE EE
8. The template editor is used to combine control elements and background graphics into custom controls Similar to the layout area the editor allows importing of custom graphics Combining a graphic background with a specific layout and selection of control elements provides controls on the layout screen that mimic controls in real life The user interface for the editor is the same as that for the layout screen Controls are placed onto the editor layout area properties of controls are set a background image 1s loaded text 1s added etc To save a control template select Save or Save As from the main menu Template files are saved with an sct file type Sonata Control Template When a control template has been created and placed into the layout area right clicking on the control template and selecting Add Prefix will allow the user to create a name that is common to all the controls in the template This common name will be added as a prefix to each of the names of the individual controls in the template This will be usefull later on in identifying individual controls When placed on the layout area a control template 1s moved as a single element It cannot be resized and is modified by right clicking on the control template and selecting Properties This will take the user automatically to the template editor screen All modifications to the control template are made in the editor To return to the layout area
9. define the first line of logic the user selects whether the definition uses a switch selector Sub Group or Time as the target of the IF statement Operand 1 will always be a pull down selection of the type of the target Operator and Operand 2 may be either pull down selections based on Operand 1 or text entry fields depending on the type of Operand 1 and the kind of data required to complete the definition The exception to this is the target Sub Group If Sub Group is selected all other fields are left blank and the user left clicks on the OK button to complete the line of the definition If Sub Group was selected as the first line of the definition the mode definition would look like this I IF The combined result of Sonata keeps a running result value of the logic and compares that value with the value of the next line of logic The result will always be True 11 12 or False and becomes the new result In the case of sub groups the running result value is compared to the result of the entire section of the subgroup instead of just the next line This function is similar to a parenthasis in a mathematical statement What is inside the parenthesis is evaluated before continueing the evaluation of the rest of the statement And just as parenthesis can be nested in a mathematical statement the sub group can also be nested in an extended mode sta
10. element is permitted one ALC one Comp Limit etc The additional processing elements currently available in SonataTM are PEQ Third Octave ALC Comp Limit Delay High Shelf Cut Low Shelf Cut Signal Generator E aS aa F Level Trim PEG Third Octave ALC Comp Limit Delay High Shelf Cut Low Shelf Cut Signal Generator Tap Dest Tap Source Crossover VU Meter Ambient Level 9 Tap Destination 10 Tap Source 11 Crossover 12 VU Meter 13 Ambient Level To add a processing element left click the plus icon to the left or right of the default level trim icon and select a processing element from the list The new element will show up to the left or right of the level trim icon depending on which plus icon was selected To delete an element right click on the element and select Delete To modify processing element parameters left click on the element and an associated dialog box will appear For information on the user interface for individual processing element dialogs refer to the corresponding sections below Copy Paste Both individual processing elements and blocks of processing elements can be copied and pasted to speed the programming process To copy a single processing element right click on the element to be copied and select copy function from the list Navigate to the desired processing string right click and select paste function from the list The method for
11. have simply and on off or ignored state These states are selected by clicking on the switch button in the upper section of the window The color of the switch will change from red off to green on to gray ignored and then cycle through again with continued button clicks The door switch will act the same but the label will be closed instead of off and open instead of on The selector switch 1s a little different It only has the condition ignored or selected position To change the selector left click on the selector button and a selector dialog will appear Choose whether the selector is ignored or not If the selector is to be used type in the selector position number and click OK The selector will show the position number and will change to the color green Control 8 j Control 9 ei Control 7 e Selector Setting Creating Left clicking the create button in the lower window section of the modes page will create a new mode The user is prompted to type in a new name for the mode and then set the switches in the upper window to the proper state for the mode When all the switches are set the mode should be saved before creating a new mode Other options for working with modes in the list are Revert Discards changes since last save of the highlighted mode Delete Deletes highlighted mode Clone Copies the highlighted mode and adds clone to the
12. mode and input output This allows for a set of processing elements for every mode associated to every input or output D je EI 17 18 Inputs Mod Input 1 Mode 5 wi 0 O g Input 3 Made 4 e O l Mode 5 si Ae D Input 5 Mode 4 ei Oe Input 4 Outputs Mode 5 Made 3 el o o k Made 2 7 k 3 sl AE oojo O O O O o ic e al si e N Mode 3 v De EI Output Zone 1 Mode 1 v Ow Output Zone 2 Mode 1 v Ow D Output Zone 4 Mode 3 v Ow D Output Zone 3 Mode 1 v Ow D To start making processing assignments select a mode for an input or output from the pull down menu next to that input or output When a mode is selected any other input or output that also has that mode association will automatically change to that mode as well This helps the programmer to view and make processing assignments to all the inputs and outputs associated with a given mode Processing assignments are made by modifying the set of processing elements to the far right of the input or output Each input mode has by default a level trim and gating processing element each output has a level trim element These elements are represented by the level trim and input gate properties icons Note There can only be one processing element of a given type in a set of processing elements Only 1 PEQ processing
13. selector Triggers can be used to change a toggle switch setting on or off select a selector position In each of these actions you will be prompted to select the control that should me modified and the setting for that control Set Level Group Control levels are connected to input or output levels by Level Groups By changing the Level Group of a control you can change the input or output that the control is affecting This action can be used to change the Level Group of a control An example of this is the RMI 4 This control can be used to select multiple modes for a single output zone or to control the level in multiple output zones by selecting which zone the knob is associated with Triggers are what make both possible Set Ramp Timer This action allows the user to set a timer and slowly modify the level of everything associated with a specific level group over time In the dialog that defines a ramp timer you can set the target level the duration of the timer and what to do when the timer goes off or expires This functionality is more completely explained in the Ramp Timer white paper Networking The network page contains a list of all network controls and network input channels as well as a method for creating the same Sonata uses a pull system for creating network channels meaning that mixers that require network channels from controls or inputs connected to other mixers pull 29 30 the channel
14. the specific input or output is much less than the total number of combinations for the system In this case the user only H Untitled Sonata Sr File View Help RAR eS Bi 1S Aa Ke H La defines the combinations that have true meaning in the system It s also helpful to imagine a set of incomming data streams that converge at the mixer and an outgoing set of data streams leaving the mixer For each incomming or outgoing data stream in SonataTM there must be a mode defined Nothing moves or is processed in Sonata without being associated with a mode There are two sections to the modes page one for defining switch conditions and the other for creating modifying and viewing modes The first thing the user should check on this page is that all switches connected to the mixer being programmed should show up in the upper section Ifa switch doesn t show up click on the layout tab to return to the layout area and check to see if there is a connection line between the switch and the mixer Switches There are currrently three types of switches that show up in the upper section of this page 1 Switches 2 Doors 3 Selectors These are all technically switches but each has a different user input or nomenclature such as doors which are labeled open or closed not on or off Selectors also need extra information such as how many positions and how to select the position Switches are the most straightforward and
15. IM onata User Manual Modes Sonata Modes Fie view Help Fie View Help Sonata Point 1 Point 2 Mixer Channel Description Conf J Paint Shop Pro Stage Speaker Right Grand Silver Gold Gra Grand silver Stage Speaker Left Grand Gold Gra Grand Alone Signal Generato 7 Output Default Silver Output Zone oun E ebe Grand Output Zone Grand Alone ee Se Gold Output Zone Output Default ebe Layout Modes Associations Routing Processing Triggers 10 0 Y 66 7 NOffset 0 0 YOffset 0 0 Scale 0 6 Level Tim PEQ ALC Comp Limit Delay High Shelf Cut Low Shelf f Cut amp Inbox Thunderbird Revision 8 15 2011 Outputs Layout Modes X 810 0 Y 66 7 XOffset 0 0 YOFfset 0 0 Scale Associations MR Sc e RS Sos RES Inputs Mode inputs Silver Mic 2 Input Defaite WD Silver Mic 1 GrandMic2 Stage Mic Right Stage Mic Center Stage Une In Stage Mic i D n d DAMA ontou N oeo Grand Output 0 0 ms 0 0 ms DO ms o a mi Grand Mic 2 InputDeraut e Je Zone oda AE n da ET Stage Mic Right Input Default E e o DRECK RE OS Ik SEN Stage Mic Center Input Default e 4D Stage Speaker Stage Line In Input Default e O D Stage Mic Left Input Default w 0 Stage Speaker Point 3
16. a sine wave generator and frequency Gain is set with a slider bar and like other processing blocks there is a bypass check box signal Generator Pink Noise Gain dB white Noise aa Red Noise CX Sin Wave Frequency Hai 1000 Bypass os Yi cones 24 Tap Source Tap sources and destinations are used to redirect audio streams from a given point in an output processing string to another point in an output processing stream The source is placed in one output string and the des tination in another The source will have whatever processing is defined by the blocks prior to the tap source block Only one tap source process ing block may be placed in a given output string Tap Destination Tap destinations are placed m an output string Any processing prior to the tap destination will be ignored The output should not have any rout ing defined as all taps are handled after the mix Any routing defined for an output that has a tap destination block in the string will be ignored Tap Destination Mixer 1 Stage Right Spe 3 Tap which Output None Invert Polarity el After placing the tap destination in the output string left click on the tap destination block to open the tap destination dialog box and define which tap to use as the source for this destination There can be many tap desti nations for a single tap source VU Meter VU meters have no parameters or set
17. ch type as a toggle static or door Note doors are defined logically as switches in the system but have a unique icon and display method 6 Level Selector Neither Determines whether the control has a level selector or neither 7 Pot UP Down Bi Pulse Determines whether the level is a pot up down switches or bi pulse encoder 8 Group Assigns a group name to a level 9 Manage Groups Allows the user to create and manage group names 10 Color Sets the color of the currently named group 11 Range Sets the range of a level 12 Plus Off Sets the level to off as level goes to 0 13 Show Text Output Allows the user to place text on the layout area that is associated with a control 14 Font Sets the font of the text to be placed 15 Color Sets the color of the text to be placed Doors The display method for doors is different than other placement elements The door icon is a smart icon that orients the door vertically or horizontally depending on how the user sizes the icon If the horizontal length is greater than the vertical length the door orientation will be horizontal The best method for learning how to orient doors is to practice resizing the icon and view how the door orientation responds A note on iFlex Sonata controls The iFlex hardware and firmware treat each control as having three elements a level a switch and an output or LED If controls are hard wired to the 12 port
18. click the template editor icon Connecting Elements All elements on the layout area must be connected to a mixer The logic for handling elements is done mixer by mixer so elements that need to work together should be connected to the same mixer In cases where channel counts or proximity make this difficult network channels and controls are used but this should be kept to a minimum to prevent overloading network resources LI To connect placement elements to a mixer right click on the element to be connected and select Connect The cursor will change to a crosshair and the software is placed into a polyline mode ready for the first point in the polyline Place points sequentially from the element to the mixer and a line will appear as the points are placed The initial point is by default on the placement element with the first point the user places as the second point in the line The final point must always be somewhere on the mixer icon When the final point is placed on a mixer icon the software exits polyline mode and the mouse cursor becomes a pointer again Panning Zooming To pan the view of the layout area left click in an open space within the layout and drag the view to the desired position The view can be zoomed using three methods 1 Use the mouse wheel to zoom in and out in fixed increments 2 Left click on the zoom window icon and drag a rectangular area to zoom Properties Delete Connect
19. copying a string of processing elements is the same but position the mouse cursor over the grey line that forms the backbone of the string and select copy string and paste string It is also possible to copy either a single processing element or a string of elements to all modes for a given input or output Use the method above for copying the element or string of elements but select paste function all or paste string all at the desired location This will copy the processing element or string to all modes associated with that input or output Note If a level trim processing element is pasted over an existing level trim element the group name information is unchanged Only the level trim values will be overwritten PEQ The PEQ filter is a user definable filter from 1 to 48 filters The number of filters 1s determined from a pull down menu to the left of the dialog Each filter can be entered using text or GUI elements and filters can be saved and loaded to speed the programming process To make changes to a filter with the mouse position the pointer over Copy String Delete String Paste String Paste String All Delete Function Copy Function Shift Left 19 20 a filter point and drag to a desired location in both frequency x axis and gain y axis After placing the filter point adjust the bandwidth Q by dragging the wing tool to the left or right of the point The dialog will display te
20. ct the physical mixer to be reset and left click on the reset mixer button It is also possible in this dialog to manually query a physical mixer for controls and modules Select a mixer from the mixer list and left click on the Rollcall button will check again for physical controls and modules found in a selected physical mixer Hardware Programmer The hardware programmer is used to program input and output modules and controls and is accessed through the view hardware programmer main menu option The hardware programmer dialog will appear as follows The upper left window lists available physical mixers found by the software Select an available mixer and left click on the connect button The software will connect to the selected mixer and identify any input or output modules and any controls plugged in to that mixer The lower left window will show the status of connections and communications with modules and controls Input and output modules and controls are pre programmed at the factory with a type designator This designator is used to identify the type of module or control to be programmed and is used to populate the list in the 35 36 upper right corner of the hardware programmer dialog box As with associating mixers the hardware programming dialog matches physical modules and controls with logical modules and controls in the software layout screen Inputs outputs and controls have names
21. e the gain First the user selects the ambient source from a pull down selection box Then the maximum and minimum allowed gain is entered The Exchange Ratio is the ratio of applied gain for each dB of increased level at the am bient source A ratio of 1 0 would apply 1 dB of gain for each dB of level increase at the ambient source The threshold setting determines the minimum threshold that must be seen at the ambient source before any gain is applied The ambient response and gain response indicate the averaging time which 1s used to calculate the change in ambient level and the change in gain When the processing strings are complete for each input and output and their associated modes advance to the trigger page by left clicking on the Trigger Tab at the bottom of the screen Triggers Triggers allow the iFlex to react to conditions and stimulus within the audio environment They provide functionality for actions based on combinations of control states or time specifications A trigger 1s a list of modes the same modes defined to control routing logic with associated actions that should be taken when those modes are active The lines are evaluated in order every 40 milliseconds The first line of the trigger that 27 28 evaluates to true causes it s associated action to be executed There are currently four action types Set Output Set Level Group Set Selector Pos and Set Ramp Timer Layout Modes Associa
22. election lists for each wiring point To program the RMPC select named controls from the list for each of the wiring points to program each point When all points are named the RMPC is fully programmed For more detailed wiring information see the Ivie RMPC datasheets Diagnostics A diagnostics dialog is available for checking common problems experienced during the initial hardware software configuration phase of a system build To enter the diagnostic window left click on the diagnostics icon on the main toolbar of the layout screen Diagnostics Output Zone 3 not Found on Mixer 1 Mic 3 not Found on Mixer 1 Control 3 not Found on Mixer 1 Control 2 not Found on Mixer 1 Control 1 not Found on Mixer 1 The card in slot 3 is programmed with an id 10051 that is not used in this layout The card in slot 6 is programmed with an id 10049 that is not used in this layout Diagnostics complete In the figure above the diagnostics has found the one input and one output have not been programmed and three controls are not plugged in Lines 1 and 2 indicate an output zone and a microphone input in the layout are not associated with modules in the system while line 6 and 7 indicate cards are present but unprogrammed The diagnostics window is very helpfull when checking systems during the hardware connection and programming phase 37
23. ely revert to actual physical States Connecting to a Mixer Connections to a single iFlexTM mixer are made via USB peripheral connector on the front panel or ethernet RJ45 jack on the rear panel If you use the RJ45 jack you will need to configure your computer to use the correct network settings for the IP environment used The iFlex defaults to using DHCP to acquire an IP address After a 30 second timeout without a response from the DHCP server the iFlex defaults to the 192 168 0 x subnet The network settings for the 1Flex hardware can be configured by connecting to the box and using the Mixer Properties dialog on the network tab For multi box systems connection requires a switching router with both the computer and the iFlex TM mixer connected to the router via CATS cables Contexts Layouts Two types of files are stored in an iFlexTM mixer the context file and the layout file The context file is the set of instructions that program an iFlexTM mixer to operate in accordance with the intent of the Sonata TM design file The layout file 1s the actual SonataTM file created by the user All iFlexTM mixers require a context file to operate but if the mixer also contains a layout file the mixer is designated as a master mixer Master mixers by definition contain the SonataTM layout file that generated each of the contexts for every mixer in the system This layout file is automatically downloaded to the SonataTM application r
24. ens and graphical elements such as knobs doors switches output zones etc will reflect the status of the system Output zones will change to the color of the mode they reflect based on switch selector and door settings Led s will reflect the status of switches and trigger programming and levels will reflect their default settings whether digital or analog 31 32 RAAR 6B 1H AAO eS Se Courtyard Dolphin Trout Mixer Trout Trout Standalone Ow TOF In addition to reflecting the state of the system the run simulate feature also allows the user to manipulate elements of the system to test logic changes Switches can be pressed selectors actuated doors opened and closed and levels changed With each user change the system will evaluate logic changes and reflect those changes to the layout graphically It is also possible to evaluate the processing elements in play at any location or logic condition within the run simulate execution The lower center region of the layout area has a window with the label Mixer Channel Description Configuration Name This area always shows the processing blocks for a given input or output As logic executes through switch selector and door settings the modes of the system will change At any point of system manipulation left clicking on an input output or output zone will cause this window to display the name of the mixer channel description and mode name as well a
25. he key board and filter type through a pull down menu These values can also be input by dragging the shelf point with the mouse and using the wing tool wil did Use the cut checkbox in the lower left corner of the dialoge to select cut v s Shelf filtering As with other dialogs the user can bypass the process ing block with the bypass check box High Shelf Cut Mixer 1 Stage Right Speakers Grand Alone Flor tee MT The filter types available for this processing block are 6dB LR 12dB Butterworth 12dB Bessel 12dB LR 18dB Butterworth 18dB Bessel 24dB Butterworth 24dB Bessel 24dB LR Low Shelf Cut The low shelf cut processing block is similar to the High shelf cut Both high and low shelf cut dialogs include the Manage Groups button AA This allows multiple blocks to use the same parameter settings By creat ing a group name and then assigning that name to a group of blocks any 23 TREER EKEN EEE EEE PERE EEE EE ine EED at a F Frequency Hz Gain dB Filter Type di ALE Senn el Group None Manage Groups block can be edited and all blocks will receive the change Simply use the Group pulldown selection to pick the group name to associate with the block If no group names exist use the Manage Groups button to create a group name Signal Generator The signal generator processing block has input parameters for white pink and red noise as well as
26. ight window then left click on the associate button Select the next available physical mixer select the next available logical mixer and left click on the associate button Continue until all physical mixers are associated with logical mixers in the layout file To dissassociate mixers use the same method above but left click on the dissassociate button Load Push Layout There are two types of file loading in SonataTM The first is that of loading a file into the layout screen and the second is that of loading a layout file into an 1FlexTM mixer In the connect dialog left clicking on the Load Layout button is the same as left clicking on the open file icon on the toolbar of the layout screen or selecting the file open options from the main menu and will load a new layout into software To upload a layout to the mixer left click on the push layout button Layouts on the layout screen are also automatically uploaded to the mixer when the disconnect icon on the toolbar of the layout screen is selected Note Never close the software without disconnecting from the mixer first Changes in context are sent frequently to the mixer and if the software is closed without a disconnect and a corresponding upload of the layout the context and the layout within the same mixer may not match Resetting Mixers To erase both the context file layout file and master slave status of a mixer sele
27. in the layout screen and these names are accessed through the pulldown menu below the list of found modules and controls Card Slots Control Ports Slot 2 Microphone Input Slot 3 Microphone Input Slot 4 Output Slot 5 Output Slot 6 Output Slot 7 Undefined Type Slot 8 Undefined Type Slot 9 Undefined Type Slot 10 Undefined Type Slot 11 Undefined Type Slot 12 Undefined Type Status Output Connecting to 04094113 Fetching slot and port info Connecte GetPort 0 0 ID 10053 Succeded When a physical module or control is selected from the list in the upper right corner a picture of the module or control type appears below with a pull down menu of modules or controls in the layout of that same type Selecting a name from the list to assign to the hardware 1s all that is required to fully program the module or control When a module or control is programmed the list of found hardware will show the programmed name to the right of the hardware type RMPC Controls The RMPC line of pc board adapters convert custom analog control panels into smart controls over a single RS485 cable Programming RMPC controls is similar to the matching process described above but individual pots led s and switches must be hardwired to the RMPC board When an RMPC control is selected in the list of found modules and controls a wiring diagram for that type of RMPC is shown in the lower window with pulldown s
28. input and select the source mixer as before Once the source mixer has been selected all the inputs connected to the source mixer will be listed in the Combine Inputs area of the dialog Select any or all of the inputs to be mixed and then pulled across the network to the current mixer Defined network controls and inputs can be renamed or deleted but cannot be modified in any other way once created If new channels need to be added to an existing network input the existing definition must be deleted and then re created with the additional channels To view the number of network inputs for a given mixer see the list in the network tab under Network Inputs To see the number of network outputs for a given mixer view the list of outputs on the processing tab Network outputs will be listed as Network Ports Once a network control or network input has been created it has exactly the same functionality as a standard control or input for programming purposes Run Simulate At any point in the process of creating layout files and associated programming the user has the option of simulating existing logic using the graphical elements placed in the layout area To view the execution of the logic the user returns to the layout screen and left clicks on the run simulate icon on the main toolbar When the run simulate icon is clicked the software executes the logic contained within the programming tab scre
29. lver Grand Gold Grand Alone Gold Speakers CH Grand Gold Silver Grand Gold Gold Alone Silver Alone Auto Levels crossover conv f Up Input Default Output Default f Grand Alone L Dn J Gold Alone Grand Gold Grand Silver Grand Gold Silver Manual Levels The associations page is also divided into two sections The upper window section is a scrollable list of every input and output Inputs are Modes Associations Routing grouped first and then outputs with the default input and output modes already associated The lower window section is a scrollable list of all the modes created in the modes page The intent of the associations page is to assign the modes to the inputs and outputs If the modes were created by mentally listing each input and output and what mode that input or output could see in operation then this page is an exercise in documenting that process Modes are selected in the lower window section and associated with an input or output by left clicking to the right of that input output The newly associated mode will show up in red When a mode is selected in the lower window section all associations that have been made with that mode will show up in red to the right of the inputs and outputs This helps to organize the placement of associations for a given mode To delete an association a mode must first be selected in the lower window section All inputs or o
30. mpression level Auto Level Control Target Level _ Bypass Attack Time ms Ok Release Time ms EN Canca Comp Limit The compression limit processing block has input parameters for Ke limit threshold compression threshold ratio attack time and release time Like other processing block dialogs numbers can be entered 22 Comp Limiter Mixer 1 Stage Right Speakers Grand Alone 100 0 pen 0 0 dB fren Alana Manaan ranna through the keyboard or points can be move by dragging with the mouse When connected the bar beneath the graph will show the current level of compression The limits for input values are as follows Limit Threshold 30 to 20 Compression Threshold 30 to 20 Ratio 1 to 100 Attack and release time units are in milliseconds and have no realistic limits Delay The delay processing block is configured by selecting the desired units of milliseconds feet or meters and then inputing the value The maximum 5 delay available in the system is 20 seconds The total delay is calculated by adding the delays for each individual channel Like other processing Enter Delay in F Bypass Miliseconds Feet OK eee TT wa a block dialogs delay can be bypassed by checking the bypass check box High Shelf Cut The high shelf cut processing block has input parameters for freguency gain and filter type Frequency and gain can be entered through t
31. new name Rename Renames the highlighted mode Color is also an important attribute of any mode associated with an output zone and can be set with the pull down menu option Output zones will change color during system simulation depending on the current mode and the color assignments made to the modes in this page Creating Extended Modes Left clicking on the create ext button in the lower window section of the modes page will allow a mode to be created using a more extended set of commands 0 P H F Untitled Sonata File Vi Hel ei T 0 IF Control 4 Off la 7 T 0 OR Control 7 Selection 4 ai e x 0 OR Day of the week Sunday a lx 0 AND Time gt 16 07 08 Test Test Ext This method of mode creation allows the user to incorporate multiple conditionals at the same time and even time itself as one of the conditionals to create more complex mode definitions Rename The beginning of an extended mode is the statement IF Always To begin editing the statement left click on the word Always and options for creating the logic of the extended mode will appear Mode Line Definition Line Operation EER ZOE ame mettle ates Switch Selector Operand 1 Operator Is equal to Operand 2 The first line of the definition will ignore the Line Operation and the user can ignore this setting during the creation of the first line of logic To
32. og box will allow the user to navigate to defined control template files Select the file that contains the control template and click OK The control template will appear in the layout area Level Groups In the control dialog items 8 and 9 listed on page 3 indicate a group level functionality Group levels are used to both set a name that multiple controls can use for a common level and to match logical controls with physical controls Group levels are created throught the Manage Groups button on the control dialog and on the processing element for level trim Once a group name is created level controls in the layout will need to be assigned a group level name in order to be latched as a group All level controls in the layout will need a group name regardless if a group name is give to a single level control or to multiple level controls Any level control that has no group level name assigned will have no attachement to a physical input or output In the processing screen the group names are assigned to the modes of inputs or outputs through the level trim processing elements This matches the logical level names with physical inputs or outputs in specific modes Template Editor The template editor is accessed by the main menu View Template Editor the template editor icon on the main toolbar or by right clicking on any control template that has been placed on the layout area and selecting Properties
33. own menu in the bottom center of the page After selecting a mode from the pull down menu the y axis will populate with the outputs for that mode Only output modes are listed in the pull down menu 0 0 ms Output Zone 3 0 dB J m aaa 4 Output Zone 2 dag s Do s Output Zone 1 KT Line Out 5 oog s When a mode has been selected and the y axis populated with outputs the grid is ready for a full cross point routing matrix for that mode To place a routing point left click on any cross point and the point will appear To remove the point left click the point again and it will disappear Routing points contain information that control how a single input contributes to the combined signal on an output To access this information right click on the routing point and the routing point dialog will appear At the top of the dialog is the name of the input port and the name of the output to which it contributes The input fields in this dialog are Routing Delay and Gain Input Port Heron Mic 1 Ouput Port Heron Net Channel Delay H Gan 0 Level Group None we Control Get no condition Condition Indude in Echo Canceling Delay Next is a field for the crosspoint delay Each input can be individually delayed in the mix to create the desired effect Gain After delay is a field for crosspoint gain Each crosspoint has a fully functional level and trim adjustment
34. r background from the main menu Placing Layout Elements On starting up Sonata for the first time the user sees a white desktop with a grid overlay This is the layout screen where all the elements of the system will be placed connected defined animated and tested The layout screen has element placement aids such as the grid and snap to H grid features available on the toolbar These aids can be turned off and on by the click of a button To place any element type right click in the grid area to view the selection eer Mixer Create Control pop up menu and select the element to be placed Currently the elements Create puk that can be placed are mixers controls inputs microphone or line output Create Output Zone zones line outputs text or pre defined control templates Create Line Out Create Text i e Create Template Some graphical elements can be copied or pasted using standard Windows convention ctrl c and ctrl v This applies to inputs input output lines and controls Most graphical elements on the screen can also be moved and resized To move an element click and drag to a new location To resize click and drag corner control points By resizing and then using the copy paste functions series or arrays of graphical elements can be created quickly with a common appearance Mixers To place a mixer element on the layout area right click where the mixer is to be placed and select
35. s from the other mixers as needed Network Inputs Network Port 15 Network Controls Network Control 2 Control 9 Create Net Control Create Net Input Layout Associations 1 Modes ing d ri R Processing Triggers Network If the mixer currently being programmed requires control data from another mixer in the system a network control channel is created from the other mixer to the current mixer through the networking page of the current mixer To create the network control channel left click on the Create Net Control button in the lower left corner of the networking page The Network Control Properties dialog will appear Enter a description for the new control in the description field Next select the source mixer that has the control data to be pulled This identifies the mixer that has a real control connected from which the data will be pulled across the network Finally use the pull down menu to select the source control channel in the source mixer Now left click on the OK button to return to the networking page and view the addition to the network controls list Network input channels are created in a similar fashion to the network control channels but with the added step of mixing source input channels To create a network input channel left click on the Create Net Input button and the Create Network Input dialog will appear Enter a new name for the network
36. s on the rear panel of an iFlex mixer then a total of 12 pots 12 switches and 12 LEDs are possible To accomodate a larger number of controls iFlex uses the RS485 protocol Od and smart controls to multiply the number of controls allowed in a system Communicating digitally each iFlex mixer allows up to 128 sets of 3 controls 1 switch 1 level and one output led The RMPC line of control boards also allow any custom control or set of controls to act as a smart control effectively providing a large number of controls for any system requirement Og Input To place an input line or microphont right click in the layout area and select Create Input An icon of a microphone will be placed at the current mouse location To change the properties of the input right click on the icon and select Properties A properties dialog box will allow the user to select between a microphone or line input as well a as phantom power and high gain There are also options for the port cen definition logical and physical Chen oh con Logical Physical Output Zone EES Output zones are created in Sonata as colored polygonal regions To create an output zone right click anywhere on the layout area and select Create Output Zone The mouse cursor will change to a crosshair ready to place the first polygon point As points are placed the shaded region will begin to take shape When the desired region is complete a
37. s the processing elements currently programmed for that channel and mode combination The processing elements are fully editable at this point and any changes made at this point are the same as changes made in the processing screen If the SonataTM software is connected to an iFlexTM mixer when executing a run simulate command the controls on screen will reflect the state of the physical controls connected to the mixer Controls on the layout screen are continually updated with the status of the physical controls and any changes to the physical system will be reflected immediately on the layout screen The logic within the context file see following section on context v s layout files will determine mode settings modes will display on screen and the physical system will function as programmed Changes made to processing elements while connected are permanent but other changes are possible that are temporary Control states such as door states switch states and selector states can still be changed even though the software is in run simulate execution and these changes may be considered virtual changes Virtual changes are modifications of physical controls made by manipulating controls on screen In cases where there is no way to make that change via software such as a physical pot or door position the change is temporary and upon any physical change door opening switch change etc all virtual changes will immediat
38. tement To create the next line of logic left click on the I button to the left of the IF statement Using the same dialog as the first line this time choose a Line Operation and continue as before Using the IT button the D button and the up and down arrow buttons new lines of logic can be inserted deleted or moved up and down in the list e Up A si T 0 a When the modes for each input and output are fully defined left click on the associations tab to continue Associations IF Time gt 22 00 00 AND Control 1 Selection 5 IT 0 AND Ballroom Door Closed Ed Quickstart Sonata File View Help see x Inputs Grand Mic 2 Grand Mic 1 Silver Mic 1 Silver Mic 2 Stand Right Mic Stand Center line Stand Center Mic Stand left Mic Gold 2 Mic Gold 1 Mic Outputs Silver Speakers Modes Auto Levels Manual Levels Auto Levels Manual Levels Auto Levels Manual Levels Auto Levels Manual Levels Auto Levels Manual Levels Auto Levels Manual Levels Auto Levels Manual Levels Auto Levels Manual Levels Auto Levels Manual Levels Auto Levels Manual Levels Modes Stage Right Speak EES Grand Gold Silver Grand Silver Grand Gold Grand Alone Stage Left Speaker CC Grand Gold Silver Grand Silver Grand Gold Grand Alone Grand Gold Silver Grand Silver Silver Alone Grand Speakers os Grand Gold Silver Grand Si
39. tings but simply provide a visual in dicator of signal level on inputs or outputs Place a VU meter processing block on any input or output and it can be accessed when the user is con nected to the mixer via the Sonata software This allows the user to have multiple visual indicators of signal level in real time for various inputs and outputs 25 26 Ambient Source The ambient source in a system is an input that is used to determine the ambient level of the system at any given time This ambient source can be used with an ambient level processing block to automatically adjust the gain in an output according to some pre defined rules Ambient source processing blocks are only used on input strings and only one source is allowed per string Ambient Level The ambient level processing block is placed in an output string and 1s used to control the gain of the level by referencing the level of the ambient source The gain is defined by left clicking on the ambient level process ing block and entering the data in the ambient level dialog box Ed Ambient Level Mixer 6 Left Speaker System Off Gain Ambient Source None Minimum Gain 59 0 Threshold db 24 0 Maximum Gain 9 0 Ambient Response ms 2500 0 Exchange Ratio 1 0 Gain Response ms 2500 0 The upper half of the dialog is the moving graph of the applied gain The lower half of the dialog contain the parameters that determin
40. tion in db applied to the mixed output for each doubling of the number of inputs included in the mix For example 1f the ratio is 3 and only one mic 1s active then no attenuation 1s applied But if two mics are active then there is 3db of attenuation For four mics there would be an additional 3db for a total of six Threshold The signal level in db above the average of all inputs that an input must have m order to be gated on and included in the mix Floor A base signal level below which an input is never gated Also used in VOX Release The time after which an input will no longer be gated after it no longer qualifies for inclusion in themix Off Gain The attenuation applied in db to inputs that are not considered to qualify for the mix Nom Enable A switch that turns on and off the NOM evaluation When off all inputs are mixed without evaluation or attenuation Last On Instructs the mix to always keep the last qualifying input on and active If this switch is off then all inputs can be gated off When all modes have been routed and saved left click on the processing tab to continue Processing The processing page contains a scrollable list of inputs outputs modes and processing element assignments For each input or output there is a pull down list of all the modes associated to that input or output For each mode in the pull down list there is a set of processing elements that have been assigned to that
41. tions Fout Processing Triggers Network To use the trigger page left click on the create button at the bottom left of the screen After naming the new trigger Always Do Nothing will appear in red text to the right of the name of the trigger and the minus and insert icons The minus icon will collapse the trigger definition into a single line with a name and a plus icon will replace the minus To expand the definition left click on the plus icon and the full definition will display To program the trigger left click on Always and a list of defined modes for the mixer will appear Triggers are always a function of a mode Select a defined mode from the list and the words When in mode your selected mode name here Do Nothing Left click on Do Nothing and the available actions are displayed When you choose an action you will be guided through the process of entering the information needed for that action Do Mothing Set Output Set Level Group Set Selector Pos Set Kamp Timer The logic for triggers is not limited to a single line Additional lines of Cl 0 Lal bel 5 logic can be inserted by left clicking on the I icon Lines of trigger logic EI 0 al ei EI can be deleted or re orderd within the definition as well an Set Output and Set Selector Pos As mentioned earlier each control has three elements a switch a level and an output Additionally the level may be configured as a
42. unning on 33 34 the PC when a connection is made to the master mixer A mixer that is used in a layout but does not have the master copy of the layout is designated as a slave mixer in the system If a connection is made to a mixer that is designated as a slave mixer or an unused mixer the SonataTM layout file currently on the layout screen will be uploaded into the mixer and the mixer will change it s designation to master To connect to a mixer left click on the connect icon on the main toolbar The connect dialog box will appear Connect to iFlex iFlex Hardware Unassociated Layout Mixers 04094113 ver 1 007 Unused Found Not Associated Mixer 1 Mixer 2 Load Layout Reset Master Rollcall Push Layout Status Messages Searching for available iFlex hardware done The upper left window displays any 1FlexTM mixers found by the network as well as associated mixers not found The mixer information includes the serial number firmware revision master slave unused status and association status The upper right window displays the mixers found in the current software layout file that aren t associated The lower middle window provides status information on actions performed while in the connect dialog Associating Disassociating Mixers To associate a physical iFlex TM mixer to a defined layout mixer select the physical mixer in the upper left window and the logical mixer in the upper r
43. utputs with that mode association will highlight the mode in red to the right of the input output list To delete the association right click to the right of the input output in question The highlighted mode no longer appears in the list for that input output In addition to associating modes and inputs outputs the mode associations can have a priority of operation assigned When multiple modes are assigned to an input or output the priority of operation is left to right The first mode will have the highest priority the second mode the next highest etc To change the order of modes in the list select the mode to be changed in the lower window section and notice the highlighted text in the mode list for a given input or output Click on the left blue arrow next to the input or output name and the mode will shift to the left one position in the list Contine to click the blue left right arrows until the mode has the desired priority position Assigning priorities is often useful if an output has multiple modes and the simulation shows the output in an unexpected mode condition Changing the priorities can resolve the mode selection When all associations have been made left click on the routing tab to continue 13 14 Routing The routing screen is a matrix with all inputs for a given mixer listed on the x axis and the outputs of a given mode as the y axis The y axis will change depending on the mode selection of the pull d
44. xt information on the parameters of the point during the manipulation process It is also possible to enter the filter point information directly as opposed to manipulating a point graphically The same text boxes that displayed point information during manipulation will accept text input to define the point As point information is entered into the text boxes the graph will Number of Filters Filter Frequency Hey Gain dB Bandwidth O show the updated shape There is also a special function key associated with programming PEQ filters to speed the data entry process The key usually located just below the tilde key on a standard keyboard will automatically choose the next unused filter point and place the cursor in the frequency entry field Some additional tools in the dialog are 1 Flatten a single filter 2 Reset all filters 3 Bypass the PEQ To exit the PEQ dialog select OK To exit without saving changes select Cancel 1 3 Octave The 1 3 Octave filter is similar to the PEO filter but the freguencies and filter are specified by the 1 3 octave standard and only gain is editable ALC The ALC Auto Level Control dialog has three inputs target level attack time and release time Like other processing elements it also has a bypass check box When connected the stripchart will show a history of the level of compressiong while the bar beneath the chart will show the current co
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