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SD3D User Manual - Elation Professional

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Contents

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2. WS D Textures eens Adding media files to a 8 sn asa mmm o i ii i a a i i EA Adding FW CPC iii paai i iai i ii i i Hi RAUNO D PPP ii ii CR i a i i i a AS ROUNO T X UTO E sus md TUM TENE TI GS ericcson De aC KINO ror a Meal MMS ains Removing media files from a library mmm meme Promoting a new media library mmm emm O E 24 24 24 24 24 25 25 25 25 26 26 27 28 29 30 31 32 33 33 34 Part III Using the SD3D Media Generator Interface video E UU TM EOP QUE EI O I e eds Configuration Screen MCG Customizing the Inter Ta atacada Mau VO m e Preset Ny OU ostias Text CINES HU Save Windows Positions sessi mem nmm meme nn ms SHOW WIBSONS CONAN ds SVC ASS ar Description of Layers Parameters sess hir P V LEO O a E EVE VIOC iseis ii niais iii iii o PUES ii i aj i GS a IDEO JKO m9 er n nn i n LES P
3. PP i a CON nie i Lens S i o inc m 8 O IS r 36 36 37 38 39 40 40 41 41 42 42 42 42 43 44 44 45 46 4 4 49 49 50 51 52 C e rr 8 ree li o Suc SP o e A oO EEE PA Us rr rr rr Pp rr r E m dia Msc amara ASS VES PTE VIEW Pre SETE PERO PP PP o Creating New PEIOSOES e e dete OO E a ia a c pot aM Saving New PreSetS cucscsssccsseussrsssseesessnsueseseesesnesestasesstssneuen n nn n n Do e i O O Creating a SNOW 6 i a i i ai i SV OOF LIE aii i ii iii iii ii ij T O APRO C mo ai i i ii i a i ii PIO OG Cratos aia Part IV Advanced Presets Designing enm mmn Working with MUEVO sai iii rini iii a i d 3 ii rreren VO ainiai i iai ii iii N VLE O asas i iai i ea i i iais MIO SO EO Sy iii iii ii i i ii i i i i i a MAS o OP E o VIGGO GB CONTO iii iii i k VISO o uie ANO riada Vide
4. gt I NO ii ii ia i ii Working with MasKs eese mmm mmm nmn mmm menm n Mask POSION X AnNa Maske ego PP 74 75 76 78 78 79 79 80 81 83 83 83 84 85 86 86 87 88 90 91 92 92 93 93 94 94 95 96 96 9530 RINT ROD aa TexE scales Y Sie raoba Text Auto Rotation X Y and Laia Using the Master Layer mmm emm mnn s Master GOD ROB nacidas DAC O CUNA ROD iais ii i ii uM stad II te ER Master LON a i i ii a a i aa ia g Part V Programming a Show Media en Using One or TWO Screen Sessa ananasai i o i aaa Eaton 5030 Connecting two Monitors mmm mmm Organization of the new media library seem mmm mmm nm o sca matu RS How to Save Presets with Cross Fade aaa aaa aaa m meme ems How to Save Presets with Fade Out and 84 Programming with different Consoles mmm mmm mmm Connecting a DMX PARS EcL Part VI Troubleshooting rem rnm mmm PAO o EE ERE RUE EE ee onan Part VII ii iii i i i i o Part VIII E ES 96 98 98 98 99 99 99 100 101 102 102 102 102 103 103 103 104 105
5. 28 Y Rotate Fine rotate the video vertically in a fine way 29 Z Rotate Coarse rotate the video in its depth 30 Z Rotate Fine rotate the video in its depth oe Da 43 Live Video SD3D allows the user to introduce live video through the layer Live Vid 1 Live Video Parameters 1 Intensity level of intensity of the video from transparent to opaque 2 Camera Selector Allows the user to select which camera the layer will control 3 Effect 1 apply four different effects over the video embossed pixelate solarize and negative 4 Effect 2 apply a tilling effect on the video 5 Chroma Delta Allows the user to use chroma key delta with file video clips and live video 6 Chroma HSL Allows the user to use chroma key HSL with file video clips and live video 7 Chroma Luminance Allows the user to use chroma key Luminance with file video clips and live video 8 Red controls the red level on the videos 9 Green controls the green level on the videos 10 Blue controls the blue level on the videos 11 X Position Coarse select the horizontal position of the video 12 X Position Fine select the horizontal position of the video in a fine way 13 Y Position Coarse select the vertical position of the video 14 Y Position Fine select the vertical position of the video in a fine way 15 X Scale Coarse control the size of the video in its width 16 X Scale Fine control the size of the video in its width in a f
6. Obiect 1 G Obiect 1 B l Obiect 1 Animation Sten Obiect 1 Animation Speed 2 Obiect 1 Auto Rotates 3 Obiect 1 Auto Rotate T 4 Obrect 1 Auto Rotate 2 Obiect TS POS Coarse Object 1 POS Fine Ibiect 11 POS Coarse B Obiect 1 POS Fine Dbiect 1 PGS Coarse 12 POS Fine 21 Obiect Sc Ser Enarze 22 Obiect 56 23 Oblect T 1 Scale Coarse 24 Obiect 1 Y Scale Fine 25 Obiect Z Scale Coarse 6 Obiect 1 Scale Fine ar Obiect 1 ROT Coarse zB Obiect 1 Fine 29 Obiect 1 1 ROT Coarse 30 Obiect Y ROT Coarse 31 Oblect 1 ROT Coarse 24 Obiect z AOT Coarse C Pu Ja rr Scene Presets Shows a thumbnail picture of the saved presets and allows the user to program them and recall them in a sequence Scene Presets EffectsControl Preset Fade Tin reset Fade Time File Name C Elation Assets setfects facton32 set QuicKey E 2 m B EN n 2 m k E m Fade Time secs 22 5 93 Highlighting a preset will display the following information in the left hand side of the window file name and path quick key name and time of clip The View button shows each selected preset The Delete button allows you to delete each preset The DefOK button allows you to relate a number or letter of the keyboard with each preset The UnDefOK button allows you to undo a number or letter of the keyboard related to each preset The SyncTime butt
7. e Move fader 10 Animation Step to choose the starting point of the animation This works much like the Cue In on a video layer Animation Speed This parameter allows the user to control the speed of the animation in an animated 3D object e Move fader 11 Animation Speed up and down to accelerate or slow the speed of the animation 92 Objects Auto Rotation SD3D allows the user to assign a constant rotation to the 3D object Note Move fader 12 Auto Rotate X up and down to apply a rotation along the horizontal axis Move fader 13 Auto Rotate Y up and down to apply a rotation along the vertical axis Move fader 14 Auto Rotate Z up and down to apply a rotation along the Z axis There is no rotation at value 128 moving this value to either side of 128 will spin it in a different direction as well the farther from 128 you get the faster the rotation will occur Objects Position X Y and Z SD3D allows the user to manipulate the position of 3D objects in real time To change the position of an object do the following Note Select the object layer in the Virtual Console that you want to work with Move fader 15 X POS Coarse up to move the object to the left or down to move it to the right Move fader 17 Y POS Coarse up to move the object down and down to move the object up Move fader 19 Z POS Coarse up to move the object forward or down to move the object backwards For a fine correction o
8. 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 DESCRIPTION OBJ ECT INTENSITY OBJ ECT 3D ENTITY SELECTOR OB ECT TEXTURE SELECTOR COARSE 1 OBJECT TEXTURE SELECTOR FINE 1 OBJECT TEXTURE SELECTOR COARSE 2 OBJECT TEXTURE SELECTOR FINE 2 OBJECT R OBJECT G OBJECT B OBJ ECT ANIMATION STEP OBJ ECT ANIMATION SPEED AUTO ROTATE X AUTO ROTATE Y AUTO ROTATE Z OBJ ECT X POS COARSE OBJ ECT X POS FINE OBJ ECT Y POS COARSE OBJ ECT Y POS FINE OBJ ECT Z POS COARSE OBJ ECT Z POS FINE OBJ ECT X SCALE COARSE OBJ ECT X SCALE FINE OBJ ECT Y SCALE COARSE OBJ ECT Y SCALE FINE OBJ ECT Z SCALE COARSE OBJ ECT Z SCALE FINE OBJ ECT X ROT COARSE OBJ ECT X ROT FINE OBJ ECT Y ROT COARSE OBJ ECT Y ROT FINE OBJ ECT Z ROT COARSE OBJ ECT Z ROT FINE 20 DMX CHANNEL 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 BEHAVIOR IN A CONTROL DESK CROSSFADE SNAP AFTER CROSSFADE SNAP BEFORE CROSSFADE SNAP BEFORE CROSSFADE SNAP BEFORE CROSSFADE SNAP BEFORE CROSSFADE CROSSF ADE CROSSF ADE CROSSF ADE SNAP AFTER CROSSFADE SNAP AFTER CROSSFADE SNAP BEFORE CROSSFADE SNAP BEFORE CROSSFADE SNAP BEFORE CROSSFADE CROSSFADE CROSSF ADE CROSSFADE CROSSF ADE CROSSF ADE CROSSF ADE CROSSF ADE CROSSF ADE CROSSF ADE CROS
9. To adjust the audio levels in a video file do the following e Select the video file with the audio that needs adjusting in the Virtual Console See steps to recall a video file in working with video e Move fader 5 PreLoad up to increase the volume of the audio Note SD3D doesn t accept audio files only like mp3 wav etc Any audio that you want to include in a media show must be first edited as part of an audio track for a video 80 Working with Particles SD3D is one of the first media servers to implement particle systems with video allowing video clips to be played as particles The particle system has its own physics engine allowing the user to control particle speed rotation position size gravity etc To start working with particles do the following e Choose the particle layer on the roll down menu of the Virtual Console e Move fader 1 Intensity upward to raise the number of particles created e Choose a Particle Bank by moving fader 2 Texture Sel Coarse The number that appears in the fader display corresponds to the number of each bank e Once you choose the particle bank move fader 3 Texture Sel Fine to select the particle file you are going to work with While you are choosing the banks you will be able to visualize the thumbnails of each particle file in each bank and then while you are selecting a particle file you will be able to see a preview in the render Window Note SD3D has a defaul
10. and Y SD3D allows the user to manipulate the size of live video To change the size of a clip do the following e Move fader 15 X Scale Coarse up to widen the video and down to narrow it e Move fader 17 Y Scale Coarse up to expand the video vertically and down to reduce it e For a fine correction of the scale use fader 16 X Scale Fine and or fader 18 Y Scale Fine do Example of scale for a video live Note The default value for X and Y scale are 32 Live Video Rotation X Y and Z SD3D allows the user to rotate a media files in 3 axis To rotate media do the following e Select the live video layer in the Virtual Console 79 e Move fader 25 X ROT Coarse up and down to rotate the video horizontally e Move fader 27 Y ROT Coarse up and down to rotate the video vertically e Move fader 29 Z ROT Coarse up to rotate the video to the clockwise and down to rotate it counter clockwise e For fine corrections in the rotation field use fader 26 X ROT Fine and or fader 28 Y ROT Fine and or fader 30 Z ROT Fine Example of rotation for video live Working with Audio If you are working with a video file containing audio you can adjust the audio levels directly in the Virtual Console by adjusting the Audio fader Changing audio levels directly in the Virtual Console is fast and is especially useful when you need to mix the levels of clips relative to other clips playing at the same time
11. 16 128 2D OVERLAY MASK VERT HOR 428 SNAP BEFORE FADE 17 128 SCROLLING 2D OVERLAY MASK FRECUENCY SENSE 429 SNAP BEFORE FADE 18 128 SCROLLING DMX BEHAVIOR IN DMX DEFAULT DESCRIPTION CHANNEL A CONTROL DESK CHANNEL FIXTURE LIVE TEXT INTENSITY 430 CROSSFADE 1 0 FILE COARSE 431 CROSSFADE 2 0 FILE FINE 432 CROSSFADE 3 0 TEXT R COLOR 433 CROSSFADE 4 255 TEXT G COLOR 434 CROSSFADE 5 255 TEXT B COLOR 435 CROSSFADE 6 255 TEXT SCALE X 436 CROSSFADE 7 128 TEXT SCALE Y 437 CROSSFADE 8 128 TEXT SCALE Z 438 CROSSFADE 9 128 AUTO ROTATE X 439 CROSSFADE 10 0 AUTO ROTATE Y 440 CROSSFADE 11 0 AUTO ROTATE Z 441 CROSSFADE 12 0 56 Preview Window Asset Viewer The Asset Viewer allows the user to have a preview of the different assets or libraries to work with To preview a library do the following Click the pop down menu on the Asset Viewer or on the Virtual Console Choose the layer you want to work with In the Virtual Console choose the fader that corresponds to the channel of the File Fine Selector On the Keyboard Mode Window select the Normal command Move the fader up and down with the up and down arrow key on the keyboard You will see the preview of the different media files selected in the main window on the right Preview Textures When you are working with object you can preview the primary and secondary textures that you are applying to it These previews appear on the secondary previews windows beside the main previe
12. From value 0 to68 the speed is normal Video Effects Within the video layer there are 5 different effects you can apply to each video solarize texturize invert pixelate and multiplication To apply a video effect do the following e Move fader 9 Effect 1 up past the value of 3 to apply the solarize effect e Move fader 9 Effect 1 up past the value of 67 to apply the texturized effect e Move fader 9 Effect 1 up past the value of 131 to apply an inverted color effect e Move fader 9 Effect 1 up past the value of 192 to apply a pixelated effect 66 d N m 2 4 x E f 2 Solarized e Rende Pixelated Inverted p Render Move fader 10 Effect 2 up and down to apply the multiplication les created the number of t the value you increase ing IS By ral effect Multiplication 67 2030 Video Chroma key SD3D present 3 different kinds of Chroma key Keying refers to the process of turning an area of consistent color or brightness in a video clip transparent to isolate a foreground subject or to mask a background Used just like a blue screen in movies Chroma keying is a method of keying a particular hue of color Although any color can be keyed on the colors most frequently used for chroma keying are blue and green Specific hues of blue and green with particular levels of saturation have been developed that provide the best results an
13. G VIDEO 2 B VIDEO2 X POS COARSE VIDEO 2 X POS FINE VIDEO 2 Y POS COARSE VIDEO 2 Y POS FINE VIDEO 2 X SCALE COARSE VIDEO 2 X SCALE FINE VIDEO 2 Y SCALE COARSE VIDEO 2 Y SCALE FINE VIDEO 2 X ROT COARSE VIDEO 2 X ROT FINE VIDEO 2 Y ROT COARSE VIDEO 2 Y ROT FINE VIDEO 2 Z ROT COARSE VIDEO 2 Z ROT FINE DMX CHANNEL 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 BEHAVIOR CROSSF ADE SNAP BEFORE CROSSFADE IN A CONTROL DMX DESK CHANNEL FIXTURE 1 2 SNAP BEFORE CROSSFADE SNAP AFTER CROSSFADE SNAP BEFORE CROSSFADE SNAP AFTER CROSSFADE SNAP BEFORE CROSSFADE 3 4 5 SNAP AFTER CROSSFADE 6 7 8 9 SNAP BEFORE CROSSFADE CROSSF ADE CROSSF ADE CROSSF ADE CROSSF ADE CROSSF ADE CROSSF ADE CROSSF ADE CROSSF ADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE DEFAULT o OOOOCOECOCOOCOCO CO O N UI U1 255 255 128 128 128 128 32 32 32 32 OO O CO 50 Live Video 1 DMX CH 1 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 DESCRIPTION LIVE 1 INTENSITY CAMERA SEL LIVE 1 EFFECT 1 LIVE 1 EFFECT 2 LIVE 1 CHROMA DELTA LIVE 1 CHROMA HSL LIVE 1 CHROMA LUMINANCE LIVE 1 R LIVE 1 0 LIVE 1 B LIVE 1 X POS COARSE LIVE 1 X POS FINE LIVE 1 Y POS COARSE L
14. If you need to save a new one it is necessary to rename it The View command shows a preview of each selected file The Delete button allows you to delete each selected file Videos The first tab Video represent the first and second layer of video This is where you should load any video files that you wish to use in the SD3D software Particles The second tab Particles represents the particles layer 14 5233 Objects The third tab Objects 1 Objects 2 and Objects 3 represent the objects layers Textures Each 3D object layer will have two texture libraries as well One for the primary texture and one for the secondary texture Mask The sixth tab Mask represent the mask layers Note SD3D Content library comes with example files of these types of files 15 Overview of The Elation SD3D Media Generator SD3D works with 9 layers of Media These layers can be displayed at any time one on top of each other or side by side The 9 Layers of Media are catalogued as 2 layers of Video playback 1 layer of Live input video 1 layer of Particle system generation 3 layers of 3D geometrical shapes 1 layer of Overlay Mask 1 Layer of 3D live Text The Render priority of these 9 layers Is shown in the diagram 16 Main Window 5 Elation SD3D MediaGenerator V1 0 4 Config View TERANA Video Selectio SAWE as 255 255 Toolbar In the button bar
15. Part IMPOR an DINER AY DENNO DS ena o oo i ii i i sa Installing SD3D and Asset Manager seseem mmm emm emm USO EIS AIA Le ai am Tav des OUP EMS E LO inas i iii i i i i i nanny Elation SD3D Initraliz atbOTbsnisssoswo Fc Enc iii i i i i i i i i ii Overview Elation Digital Asset Manager ana sana a Ma WMO COW ETT Celie PP Co E E i a i i ia a is V LOCO iais in iai i iii i i i i ii i i i i i i i utes ION LC LOS nis i i i ii iii i o i o E O in i a lt e a PE e eo MIS AC si ai OO oto sae ii i i i a aay te i i ju Overview Elation SD3D Media Generator 1 eren PM o dns sin ii i ii i a i ii ij TODA r rr Wii WINDOW iii ai i i i a ii i i i os i i i aj WI Ua CONS i i i i i canas Channel SSSI EO estai sa aisiais i i i i i i ii BC SE P SSE S ai mia rs ais i e a Sai OC i i i ARENAS CIO siai iii ii iii i i i iii i i i i is a 10 10 10 11 12 12 13 14 14 14 15 16 16 16 16 17 17 18 19 21 21 22 23 230 Part II Using the Digital Asset Manager Interface Before Creating a New Media Library eem mmm mmm m EV Oa CS and POLA Saravia ai i aii ii o io ai a i i i i i ai ENS VIOC O airis iii i ij i i i i ii i i ss Pee ai i ll E Bo ica matt Wh
16. along the top of the Main window you will find the Configuration Button with the following Tools Video Configuration Editor Allows the configurations of the Video Channels DMX configuration Allows the user to set up and map the DMX channels 17 Configuration Screen Mode Allows you to configure the screen modes for one or two screen and its rates 8 And the View Button with the following Main GUI Layout Changes the current window configuration and window positioning on the screen with the Preview Video Window on top Preset GUI Layout Changes the current window configuration and window positioning on the screen with the Scene Presets Window on top You can also find the shortcut buttons in the button bar to perform commands instead of using menus Text GUI Layout Changes the current window configuration and window positioning on the screen adding the Enter 3D Text Window at the bottom Sync Asset File Synchronizes and promotes the libraries created in the Asset Manager Save Window Position Save the current windows position Show Windows If the render screen window has been closed for what ever reason this button recalls the screen 18 Preview Window Pretendo Video Selections E C Lose EAD qr Virtual Console Video Selections Commands Black Out On Off Allows the user to black out the scene and stop output momentarily Save as Allows the use
17. any time 35 Part III USING THE SD3D MEDIA GENERATOR INTERFACE Video Configuration Allows the user to set up the Video map channels and customize it mm o BL zi 3 2 E JE Jig 26 DMX Configuration Allows the user to set up the DMX map channels and customize it 37 Configuration Screen Mode Allows the user to select the screen configuration and render output resolution To select a screen configuration do the following e Press Config gt Config Screen Mode or the Shortcut command in the e In Graphic Video Modes Section press the Operating Graphics Modes bar e Select the configuration desired in the drop down menu i Elation SD3D MediaGenerator V1 0 4 Config View Soe oe eo Graphics Video Modes Operating Graphics Modes rr roe a aoa neSem 30082 40H end OneSerm 512 384Rend OneSem b40 480R end OneSem 1 24 768Rend TwoSeme S004600Rend 12805 1024Cont TwoSems 1024 758Rend 1280561 024Cont TwaScrms 12807 20Rend 1230 1024Cont The available configurations are Number of Screen Render Output 300 x 240 512 x 384 640 x 480 900 x 600 1280 x 1024 1024 x 768 1280 x 1024 1280 x 720 1280 x 1024 38 Customizing the Interface When the user opensthe SD3D Interface the default layout is shown below Elation SD3D MediaGenerator V1 0 4 Config View Video Selections Asset V
18. e Move fader 7 Scale X up to widen the letters and down to narrow them e Move fader 8 Scale Y up to expand the letters vertically and down to reduce them e Move fader 9 Scale Z up to make the letters deeper and down to reduce them Text Auto Rotation X Y and Z SD3D allows the user to apply a rotation to the text along all three axis To auto rotate texts do the following e Move fader 10 ROT X up and down to rotate the text horizontally e Move fader 11 ROT Y up and down to rotate the text vertically e Move fader 12 ROT Z up to rotate the text clockwise and down to rotate it counter clockwise 98 Using the Master Layer The Master Layer has control over all other layers The Master Layer is the layer that allows the user to manipulate presets in its entirety When the user changes a parameter in the master layer all the layers that compose presets change Master Global RGB SD3D allows the user to control the global percent of Red Green and Blue of the different layer of a preset e Move faders 3 Global Red 4 Global Green and or 5 Global Blue to control the percent of red green and or blue in the entire preset f Render Window Joe 2 Example of RGB Global Background RGB SD3D allows the user to control the global percent of Red Green and Blue in the background of a preset e Move faders 6 Background Red 7 Background Green and or 8 Background Blue to cont
19. is time to recall the show Another way to recall the presets in order is using the Quick Key Commands See Creating Show Time Line How to Save Presets with Cross Fade SD3D enables a default cross fade when the user recalls one preset after another The default time is 1 second and can be disabled or controlled with the Preset Fade Time command 103 SD3D is a live rendering engineer and for this reason works in a different way than a video software editor with pre recorded files In SD3D the images are created in real time and when a preset has to fade to another a huge amount of information has to be processed Every layer of a preset reads all the media information of the next preset to be called This can create ghosts or jumps between one preset to another during the cross fade To avoid this presets must be saved considering the information between layers Video Layers When you are doing a cross fade between presets with videos the intensity channel of the videos that are not in use must be 0 and values as default Object Layers When you are doing a cross fade between presets with objects the intensity channel of the objects that are not in use must be 0 and values as default Particles Layers When you are doing a cross fade between presets with particles the intensity channel of the particlesthat are not in use must be 0 and values as default Mask Layers When you are doing a cross fade between presets with ma
20. texturize invert pixelate and multiplication To apply video effects do the following e Move fader 3 Effect 1 up past the value of 8 to apply a solarized effect e Move fader 3 Effect 1 up past the value of 67 to apply a texturized effect e Move fader 3 Effect 1 up past the value of 131 to apply an inverted effect e Move fader Effect 1 up past the value of 192 to apply a solarized effect Solarized m Texturized 2 Render Window aax 7 hs 6C 4 uer Inverted e Render Window MENS 75 e Move fader 4 Effect 2 up and down to apply the multiplication effect When you raise the value you raise the number of tiles created Multiplication Live Video Chroma key To be able to use a Chroma key you must work with two or more layers The render priority of the layers is very important See Render Priorities Chroma Delta The Chroma Delta turns black areas into transparent To apply Chroma Key Delta do the following e Select a layer of media for example video 1 for background The value of intensity must be 253 or lower otherwise this level will cover the live videolayer e Gotothe live video layer e Go to fader 5 Chroma Delta of the layer to key moving the fader up looking for the optimum value where the black area and black spots disappear completely into a transparent film 76 Chroma HSL If you have some slight color spill around the edge of your foreground sub
21. 0 sef 5 Fackorye1 sef Factorye2 sef 5 Factory23 sef 5 Fackory24 sef Factory25 sef Fackoryz amp sef Fackoryz7 sef El Fackoryz8 sef piano sel 5 Factory30 sef 5 Factory31 sef Factory32 sef Factory 33 sef Factory 38 sef 5 Factory35 sef 5 Factory3 sef Fackory37 sef 5 Factory38 sef 5 Factory39 sef jaimel sef jaime ser jaime set 5 jaime set 5 jaimeb sef jaime sef jaimed sef jaime set jaimel 1 set 5 jaimel 2 set 5 ronl seF ali snapshot files set e A thumbnail of the new preset will appear at the end of the last file of the Scene Presets Window Config View A n E po EYS D Scene Preset EffectsContral File Name QuicKey Show Timefmm ss Preset Fade Time 5030 delete a preset do the following Deleting Presets e Select the thumbnail of the preset you want to delete on the Scene Present Window e Click on the Delete button on the Effects Control Window The thumbnail will disappear Note what the user is deleting is really the thumbnail of the preset in the interface not the preset file itself The file is saved in Assets gt seffects folder and can be reused later for other project Creating a Show Timeline The Timeline shows the chronological arrangement of presets in a sequence just as it will appear on the media show Before the creation of a timeline the user has to assign a key to the
22. 105 105 105 106 106 107 110 Part INTRODUCTION The Philosophy Behind SD3D SD3D Media Generator is a multimedia server that creates stunning imagery inside a virtual 3D environment Unlike more traditional media servers which excel at queuing pre made video clips SD3D s unique power lye s in its ability to create content on the fly in real time This puts the creative power back in the hands of the lighting designer or digital visualist where it belongs With SD3D you have the most advanced digital paintbrush available that responds instantly to your control System requirements For SD3D to run properly your computer most meet the following specs OPERATING SYSTEM a Microsoft Windows VISTA Microsoft Windows XP Home Edition Microsoft Windows XP Professional Edition PROCESSOR AMD Athlon 64 Socket 939 Processors or a optional AMD Athlon 64 X2 Dual Core Processor a 1 GHz system bus with 2000MT s Hyper Transport link MEMORY Dual channel DDR 400 333 5 2 DIMM slots 1 to 2GB MOTHERBOARD NVIDIA nForce SLI 1GHz 2000MT s HyperTransport enhanced System BUS a 2 x1 PCI E slot or compatable GRAPHICS a NVIDIA GeForce 7900 GT or later model AUDIO a Stereo output STORAGE Serial ATA 150 minimum storage recommended 100 Gb Installing SD3D and Assets Management 1 Insert the CD ROM The setup screen will appear Welcome to the Elation SD3D 1 0 4 setup Wizard This wizard will quide vau t
23. 8 Speed allows the user to slow down or speed up the video in real time or pause it some codecs do not run as smooth in this setting 9 Effect 1 apply four different effect over the video embossed pixelate solarize and negative 10 Effect 2 apply a tilling effect on the videos 11 Chroma Delta Allows the user to use chroma key delta with file video clips and live video 12 Chroma HSL Allows the user to use chroma key HSL with file video clips and live video 13 Chroma Luminance Allows the user to use chroma key Luminance with file video clips and live video 14 Red controls the red level on the videos 15 Green controls the green level on the videos 16 Blue controls the blue level on the videos 17 X Position Coarse select the horizontal position of the video 18 X Position Fine select the horizontal position of the video in a fine way 19 Y Position Coarse select the vertical position of the video 20 Y Position Fine select the vertical position of the video in a fine way 21 X Scale Coarse control the size of the video in its width 22 X Scale Fine control the size of the video in its width in a fine way 23 Y Scale Coarse control the size of the video in its height 24 Y Scale Fine control the size of the video in its high in a fine way 25 X Rotate Coarse rotate the video horizontally 26 X Rotate Fine rotate the video horizontally in a fine way 27 Y Rotate Coarse rotate the video vertically
24. Console and do the following e Choose one of the object layers on the roll down menu of the Virtual Console e Move fader 1 Intensity upward to the percent of opacity you would like to use e Move fader 2 to select the object file you are going to work with gt Elation 5030 MediaGenerator V1 0 4 Jl Config View m om m igHuA Previes Video S elections Savea O D 58x EM z E gt 8 4 em em dp sno e BIS E You will be able to visualize the thumbnails that correspond to each object file in the Asset Viewer and then while you are selecting an object file you will be able to see a preview in the Preview Window Note SD3D has a default library of object 89 Mapping a 3D Object When you are working with objects you will need to apply a map or texture to that object SD3D allows you to apply two layers of textures Primary and Secondary The Primary Texture corresponds to the main mapping Colors and principal characteristics of this texture will appear in the object The secondary texture adds depth and a new draw on the primary texture To map a texture to an object do the following e Choose a Primary Texture Bank by moving fader 3 Texture 1 Sel Coarse to you desired bank e Once you choose the primary texture bank move fader 4 Texture 1 Sel Fine to select the texture within the bank you are going to work with A preview thumbnail will appear in the upper
25. DMX 105 E Elation SD3D Initialization 102 13 F Fixtures 105 H How to Save Presets with Cross Fade 103 How to Save Presets with Fade Out and Fade In 104 Installing 9030 and Asset Manager 11 Introduction 10 K Keyboard Mode 61 L Libraries and Formats 24 Live Video 51 Live Video 44 Live Video Map in 3D Objects 91 Live Video 24 Looping a Video 66 110 M Main GUI Layout 40 Main Window 17 14 Mapping 3D Objects 90 Mask Position X and Y 96 Mask Scrolling 96 Mask 56 46 Masks 16 25 Master Global RGB 99 Master Light 100 Master Z 101 Master 49 42 0 Object 1 53 Object 2 54 Object 3 55 Objects Animation 92 Objects Auto Rotation 93 Objects Position X Y and Z 93 Objects RGB Control 92 Objects Rotation X Y and Z 94 Objects Scale X Y and Z 94 Organization of the new media library 103 Overview Elation Digital Asset Manager 14 Overview Elation SD3D Media Generator 17 P Particle 44 Particle 1 52 Particles RGB Control 85 Particles Gravity 83 Particles Life Time 83 Particles Modes of Behaviour 82 Particles Position X Y and Z 86 Particles Rotation X Y and Z 87 Particles Scale X Y and Z 86 Particles Scale 84 Particles Speed 83 Particles 16 25 Play Mode 62 Preset GUI Layout 40 Presets 58 Preview Textures 57 Preview Window 19 57 Profile 34 Programming a Show Media 102 Programming with differe
26. ECT Y SCALE COARSE OBJ ECT Y SCALE FINE OBJ ECT Z SCALE COARSE OBJ ECT Z SCALE FINE OBJ ECT X ROT COARSE OBJ ECT X ROT FINE OBJ ECT Y ROT COARSE OBJ ECT Y ROT FINE OBJ ECT Z ROT COARSE OBJ ECT Z ROT FINE DMX CHANNEL 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 BEHAVIOR IN A CONTROL DESK CROSSFADE SNAP AFTER CROSSFADE SNAP BEFORE CROSSFADE SNAP BEFORE CROSSFADE SNAP BEFORE CROSSFADE SNAP BEFORE CROSSFADE CROSSFADE CROSSFADE CROSSFADE SNAP AFTER CROSSFADE SNAP AFTER CROSSFADE SNAP BEFORE CROSSFADE SNAP BEFORE CROSSFADE SNAP BEFORE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE SNAP BEFORE FADE SNAP BEFORE FADE SNAP BEFORE FADE SNAP BEFORE FADE SNAP BEFORE FADE SNAP BEFORE FADE DMX CHANNEL FIXTURE 1 2 DEFAULT O 255 255 255 128 128 128 128 128 128 128 64 64 64 64 64 OO O OO 53 Object 2 DMX CH 1 219 220 221 222 223 224 225 226 221 228 229 230 231 232 233 234 235 236 231 238 239 240 241 242 243 244 245 246 247 248 249 250 DESCRIPTION OBJ ECT INTENSITY OBJ ECT 3D ENTITY SELECTOR OBJECT TEXTURE SELECTOR COARSE 1 OBJECT TEXTURE SELECTOR FINE 1 OBJECT TEXTURE SELECTOR COURSE 2 OBJECT TEXTURE SELEC
27. IVE 1 Y POS FINE LIVE 1 X SCALE COARSE LIVE 1 X SCALE FINE LIVE 1 Y SCALE COARSE LIVE 1 Y SCALE FINE LIVE 1 X ROT COARSE LIVE 1 X ROT FINE LIVE 1 Y ROT COARSE LIVE 1 Y ROT FINE LIVE 1 Z ROT COARSE LIVE 1 Z ROT FINE DMX CHANNEL 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 BEHAVIOR IN A CONTROL DESK CROSSF ADE SNAP BEFORE FADE SNAP BEFORE CROSSFADE SNAP BEFORE CROSSFADE CROSSF ADE CROSSF ADE CROSSF ADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE DMX CHANNEL FIXTURE DEFAULT OOOCCONO 255 255 255 128 128 128 128 32 32 32 OOOO O 51 Particle 1 DMX CH 1 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 DESCRIPTION PARTICLE 1 INTENSITY PARTICLE 1 TEXTURE SELECTOR COARSE PARTICLE 1 TEXTURE SELECTOR FINE PARTICLE 1 MODE SELECTOR PARTICLE 1 LINEAR SPEED PARTICLE 1 ANGULAR SPEED PARTICLE 1 LIFE TIME PARTICLE 1 GRAVITY PARTICLE 1 SCALE INITIAL PARTICLE 1 SCALE ENDING PARTICLE 1 R INITIAL PARTICLE 1 G INITIAL PARTICLE 1 B INITIAL PARTICLE 1 R END PARTICLE 1 G END PARTICLE 1 B END PARTICLE 1 X POS COARSE PARTICLE 1 Y POS COARSE PARTICLE 1 Z POS COARSE PARTICLE 1 X SCALE COARSE PARTIC
28. LE 1 Y SCALE COARSE PARTICLE 1 Z SCALE COARSE PARTICLE 1 X ROT COARSE PARTICLE 1 Y ROT COARSE PARTICLE 1 Z ROT COARSE DMX CHANNEL 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 BEHAVIOR INA CONTROL DESK CROSSF ADE SNAP BEFORE CROSSF ADE SNAP BEFORE CROSSF ADE SNAP BEFORE CROSSFADE 0 25 50 75 100 CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE DMX CHANNEL FIXTURE 1 2 DEFAULT 32 64 128 64 64 255 255 255 255 255 255 128 128 128 128 128 128 52 Object 1 DMX CH 1 219 220 221 222 223 224 225 226 221 228 229 230 231 232 233 234 235 236 231 238 239 240 241 242 243 244 245 246 247 248 249 250 DESCRIPTION OBJ ECT INTENSITY OBJ ECT 3D ENTITY SELECTOR OB ECT TEXTURE SELECTOR COARSE 1 OBJECT TEXTURE SELECTOR FINE 1 OBJECT TEXTURE SELECTOR COURSE 2 OBJECT TEXTURE SELECTOR FINE 2 OBJECT R OBJECT G OBJECT B OBJ ECT ANIMATION STEP OB ECT ANIMATION SPEED AUTO ROTATE X AUTO ROTATE Y AUTO ROTATE Z OBJ ECT X POS COARSE OBJ ECT X POS FINE OBJ ECT Y POS COARSE OBJ ECT Y POS FINE OBJ ECT Z POS COARSE OBJ ECT Z POS FINE OBJ ECT X SCALE COARSE OBJ ECT X SCALE FINE OBJ
29. MX Channels 1 Fixture LIVE 3D TEXT 12 DMX Channels 1 Fixture ee Si qe A total of 10 fixtures have to be patch in your DMX board please see Channel mapping and profile chart for more details 105 Part VI Troubleshooting During the use and instillation of the software you may have some common questions that arise We have assembled the most common of those here for you now 1 I have installed the software but when I try to run it I get a license failed pop up window If this occurs it Is because the USB security key you received when you purchased the software is not plugged into a USB port Ensure that it is securely in the port and that your computer has recognized its presence now try rebooting the software 2 When I run the software on multiple screens it gets choppy and even when my render window is empty the CPU usage registers near 100 A common problem resulting from not ensuring that the monitor designated for your render window is selected as your primary monitor On the desk top right click and select properties Click the settings tap and then the monitor that is set for your render window if you don t know which is which click identify Ensure that the Use this device as my primary monitor is selected 106 Part VII Glossary Assets Any type of media file whether that be video particle etc that is used in the creation of media content Coarse Part of the Coarse Fine Pai
30. O NOTHING 0 2 NULL 1 3 CROSSFADE 2 4 CROSSFADE 3 5 CROSSFADE 4 6 CROSSFADE 5 7 CROSSFADE 6 8 CROSSFADE 7 9 CROSSFADE 8 10 CROSSFADE 9 11 CROSSFADE 10 12 CROSSFADE 11 13 CROSSFADE 12 DMX BEHAVIOR IN A CONTROL DMX CHANNE DESK CHANNEL L FIXTURE 32 CROSSFADE 1 33 SNAP BEFORE CROSSFADE 2 34 SNAP BEFORE CROSSFADE 3 35 AFTER CROSSFADE 4 36 SNAP BEFORE CROSSFADE 5 37 SNAP AFTER CROSSFADE 6 38 SNAP AFTER CROSSFADE 7 39 SNAP BEFORE CROSSFADE 8 40 SNAP BEFORE CROSSFADE 9 41 CROSSFADE 10 42 CROSSFADE 11 43 CROSSFADE 12 44 CROSSFADE 13 45 CROSSFADE 14 46 CROSSFADE 15 47 CROSSFADE 16 48 CROSSFADE 17 49 CROSSFADE 18 50 CROSSFADE 19 51 CROSSFADE 20 52 CROSSFADE 21 53 CROSSFADE 22 54 CROSSFADE 23 55 CROSSFADE 24 56 CROSSFADE 25 57 CROSSFADE 26 58 CROSSFADE 27 59 CROSSFADE 28 60 CROSSFADE 29 61 CROSSFADE 30 DEFAULT 255 255 255 255 255 255 128 128 DEFAULT o OOOOCO ECO 255 255 255 128 128 128 128 32 32 32 OO OO O 49 Video 2 DMX CH 1 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 DESCRIPTION VIDEO 2 INTENSITY VIDEO 2 FILE COARSE VIDEO 2 FILE FINE VIDEO 2 FILE GO VIDEO 2 PRELOAD VIDEO 2 IN VIDEO 2 OUT VIDEO 2 SPEED VIDEO 2 EFFECT 1 VIDEO 2 EFFECT 2 VIDEO 2 CHROMA DELTA VIDEO 2 CHROMA HSL VIDEO 2 CHROMA LUMINANCE VIDEO 2 R VIDEO 2
31. SFADE CROSSF ADE CROSSF ADE SNAP BEFORE FADE SNAP BEFORE FADE SNAP BEFORE FADE SNAP BEFORE FADE SNAP BEFORE FADE SNAP BEFORE FADE DMX CHANNEL FIXTURE 1 2 DEFAULT O 255 255 255 128 128 128 128 128 128 128 64 64 64 64 64 OO OO OO 55 Mask DMX CH 1 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 Text DMX CH 1 429 430 431 432 433 434 435 436 437 438 439 440 DMX BEHAVIOR IN A DMX DEFAULT DESCRIPTION CHANNEL CONTROL DESK CHANNEL FIXTURE 2D OVERLAY MASK INTENSITY FRONT 1 412 CROSSFADE 1 0 2D OVERLAY MASK SELECTOR COARSE 413 SNAP BEFORE FADE 2 0 FRONT 2D OVERLAY MASK SELECTOR FINE 414 SNAP BEFORE FADE 3 0 FRONT LIVE 1 X POS COURSE FRONT 415 SNAP BEFORE FADE 4 128 LIVE 1 X POS FINE FRONT 416 SNAP BEFORE FADE 5 128 LIVE 1 Y POS COURSE FRONT 417 SNAP BEFORE FADE 6 128 LIVE 1 Y POS FINE FRONT 418 SNAP BEFORE FADE 7 128 2D OVERLAY MASK VERT HOR 419 SNAP BEFORE FADE 8 128 SCROLLING 2D OVERLAY MASK FRECUENCY SENSE 420 SNAP BEFORE FADE 9 128 SCROLLING 2D OVERLAY MASK INTENSITY BACK 1 421 CROSSFADE 10 0 2D OVERLAY MASK SELECTOR COARSE 422 SNAP BEFORE FADE 11 0 BACK 2D OVERLAY MASK SELECTOR FINE BACK 423 SNAP BEFORE FADE 12 0 LIVE 1 X POS COURSE BACK 424 SNAP BEFORE FADE 13 128 LIVE 1 X POS FINE BACK 425 SNAP BEFORE FADE 14 128 LIVE 1 Y POS COURSE BACK 426 SNAP BEFORE FADE 15 128 LIVE 1 Y POS FINE BACK 427 SNAP BEFORE FADE
32. TOR FINE 2 OBJECT R OBJECT G OBJECT B OBJ ECT ANIMATION STEP OBJ ECT ANIMATION SPEED AUTO ROTATE X AUTO ROTATE Y AUTO ROTATE Z OBJ ECT X POS COARSE OBJ ECT X POS FINE OBJ ECT Y POS COARSE OBJ ECT Y POS FINE OBJ ECT Z POS COARSE OBJ ECT Z POS FINE OBJ ECT X SCALE COARSE OBJ ECT X SCALE FINE OBJ ECT Y SCALE COARSE OBJ ECT Y SCALE FINE OBJ ECT Z SCALE COARSE OBJ ECT Z SCALE FINE OBJ ECT X ROT COARSE OBJ ECT X ROT FINE OBJ ECT Y ROT COARSE OBJ ECT Y ROT FINE OBJ ECT Z ROT COARSE OBJ ECT Z ROT FINE DMX CHANNEL 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 BEHAVIOR IN A CONTROL DESK CROSSFADE SNAP AFTER CROSSFADE SNAP BEFORE CROSSFADE SNAP BEFORE CROSSFADE SNAP BEFORE CROSSFADE SNAP BEFORE CROSSFADE CROSSFADE CROSSFADE CROSSFADE SNAP AFTER CROSSFADE SNAP AFTER CROSSFADE SNAP BEFORE CROSSFADE SNAP BEFORE CROSSFADE SNAP BEFORE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE CROSSFADE SNAP BEFORE FADE SNAP BEFORE FADE SNAP BEFORE FADE SNAP BEFORE FADE SNAP BEFORE FADE SNAP BEFORE FADE DMX CHANNEL FIXTURE 1 2 DEFAULT O 255 255 255 128 128 128 128 128 128 128 64 64 64 64 64 OO OO OO 54 Object 3 DMX CH 1 283 284 285 286 287
33. XY SD3D software allows the user to manipulate the vertical and horizontal position of different media files in its environment To change the positions of a video do the following e Select the video layer in the Virtual Console that you are working with 71 Move fader 17 X POS Coarse up to move the video to the left or down to move it right Move fader 19 Y POS Coarse up to move the video down and down to move the video up For a fine correction of the position use fader 18 X POS Fine and or the fader 20 Y POS Fine Render Window a Example of repositioning two video clips B Note The default value for X and Y positions are 128 Video Scale XY SD3D allows the user to manipulate the size of the different media files To change the sizes of a clip do the following Select the video layer in the Virtual Console that you are working with Move fader 21 X Scale Coarse up to widen the video and down to narrow it Move fader 23 Y Scale Coarse up to expand the video vertically and down to reduce it For a fine correction of the scale use fader 22 X Scale Fine and or fader 24 Y Scale Fine 72 Example of repositioning and scaling of two video clips Note The default value for X and Y scale are 32 Video Rotation XYZ SD3D allows the user to rotate a media files on all 3axis To rotate video do the following e Select the video layer in the Virtual Console that you are working with e Mo
34. a library already promoted in the SD3D the distortion of these positions may distort as well the presets already saved in a project Each preset recalls the media files by searching the promoted position in the moment that the preset was created e Click the Retrieve Video Asset button e n the open browser choose and select the file or files to be added into the video asset layer 26 e Click Open e Each thumbnail representing each video file added will appear in the video asset layer 8 Elation Digital Asset Management Lite V4 0 0 Config View Profile Mnamt Profile Mngmt Profil J Ne Profile o Adding Particles The process for adding particle files into the particle asset layer is as follows e Select the Particle asset layer in the Asset Manager e Choose the position where the new files will be added by selecting a thumbnail in the object asset layer The new thumbnail will appear to the right of the selected thumbnail Note The positions of the files in the library are very important If you are updating a library already promoted in the SD3D the distortion of these positions may distort as well the presets already saved in a project Each preset recalls the media files by searching the promoted position in the moment that the preset was created e Click the Retrieve Particle Asset button e n the open browser choose and select the file or files to be added into the particle asset layer e Cl
35. already saved in a project Each preset recalls the media files by searching the promoted position in the moment that the preset was created 30 e Click the Retrieve Texture Asset button e Inthe open browser choose and select the file or files to be added into the texture asset layer e Choose Open Each thumbnail representing each texture file added will appear in the texture asset layer 8 Elation Digital Asset Management Lite V4 0 0 TAR Config View E EM Profile Mnamt RIES Asset Management NE Profile Maget _ _ A _ Y articles y 2 m r Ke Profile Promote Retreive Texture Asset Search Texture Asset VideoControl File Name Viewing a Media File Once you add a file a thumbnail picture of this file is created on the Asset Viewer When this thumbnail is selected its path appears on the left side For example C Elation Assets Videos videol avi With a double click over the thumbnail selected or clicking in the View Button you can open and check each file ina media player program 31 54 Elation Digital Asset Management Lite V4 0 0 gt Config View Profile Mnamt ME Las set Management Profile Maga deo Promote Retreive Video Asset s 5 windows Media Player m Search Video Asset s g Now Playing Library C ElationV4 Assets videos 48 avi A Search Media File To find a media file through the Asset Manager do the follo
36. ault values can be changed by dragging the faders up and down with the mouse or using the keyboard Note to work with the keyboard the user has to activate it in the Keyboard Mode window by pressing the Normal command Otherwise the keyboard will be related to the presets The following table will provide the user with the description behaviours and default values for each layer 48 Master DMX CH 1 5 0000 H O 11 12 DESCRIPTION NULL View selector MASTER R GLOBAL G GLOBAL B GLOBAL R BACKGROUND G BACKGROUND B BACKGROUND BACKGROUND LIGHT SELECTOR FOREGROUND LIGHT SELECTOR 2 course fine Video 1 DMX CH 1 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 DESCRIPTION VIDEO 1 INTENSITY VIDEO 1 FILE COARSE VIDEO 1 FILE FINE VIDEO 1 FILE GO VIDEO 1 PRELOAD VIDEO 1 IN VIDEO 1 OUT VIDEO 1 SPEED VIDEO 1 EFFECT 1 VIDEO 1 EFFECT 2 VIDEO 1 CHROMA DELTA VIDEO 1 CHROMA HSL VIDEO 1 CHROMA LUMINANCE VIDEO 1 R VIDEO 1 G VIDEO 1 B VIDEO1 X POS COARSE VIDEO 1 X POS FINE VIDEO 1 Y POS COARSE VIDEO 1 Y POS FINE VIDEO 1 X SCALE COARSE VIDEO 1 X SCALE FINE VIDEO 1 Y SCALE COARSE VIDEO 1 Y SCALE FINE VIDEO 1 X ROT COARSE VIDEO 1 X ROT FINE VIDEO 1 Y ROT COARSE VIDEO 1 Y ROT FINE VIDEO 1 Z ROT COARSE VIDEO 1 Z ROT FINE DMX BEHAVIOR IN A DMX CHANNE CONTROL DESK CHANNEL L FIXTURE 1 MAPPED T
37. cally scrolling to the mask from up to down Text SD3D present one layer of text that allows the user to display a text on live on the screen by typing on the keyboard Text Parameters 1 Intensity Control the level of intensity of the mask from transparent to Opaque Texture 1 Sel Coarse Select the different banks of textures to apply to the text Texture 1 Sel Fine Select the different textures of a bank R controls the red levels on the text G controls the green levels on the text B controls the blue levels on the text Scale X Controls the width of the text Scale Y Controls the height of the text Scale Z Controls the depth of the text Rot X Rotates the text horizontally Rot Y Rotates the text vertically Rot Z Rotates the text along the x axis pa dc a ee ad e Virtual Console The virtual console allows the user to interact with SD3D via on screen faders or to monitor DMX activity in the channels This is a fullly DMX based virtual console that operates as a multi fixture intelligent console Every layer is its own lighting fixture allowing the visual designer to pick and patch the layers that will be used On the top of the virtual console the pop down menu allows you to choose the layer you would like to work with 4 Each layer contains different DMX channels and values that control each parameter The parameters set value can be seen in the display above each fader These def
38. d different companies have created commercially available paints fabrics and papers that use these colors The color you use blue or green depends largely on the color of your foreground subject If you re trying to create a key around a blue car you probably want to use green as your background Another advantage of using green when possible is that video formats generally preserve more information in the green component of the signal resulting in slightly better keys To be able to use a Chroma key you must work with two or more layers The render priority of the layers is very important See Render Priorities Remember that layer into the once behind it r that the once transparent you will be able to see through Chroma Delta The Chroma Delta turns black areas into transparent To apply Chroma Key Delta do the following e Select a layer of media for example video 1 for background e Select another layer of media for example video 2 for keying Now you will have two levels of media rendering at the same time e Go to Fader 11 Chroma Delta of the layer to key and move the fader up looking for the optimum value where the black area and black spots disappear completely into a transparent film 68 BlackOut On Off SAVEas Chroma HSL If you have some slight color spill around the edge of your foreground subject you can use the HSL control of the Chroma Keyer to desaturate the color spill so that it
39. e 12 G Initial Control the level of green in the particle at the beginning of its life 13 B Initial Control the level of blue in the particle at the beginning of its life 14 R End Control the level of red in the particle at the end of its life 15 G End Control the level of green in the particle at the end of its life 16 B End Control the level of blue in the particle at the end of its life 17 X POS Coarse Select the position of the particles horizontally 18 Y POS Coarse Select the position of the particles vertically 19 Z POS Coarse Select the position of the particles in its depth 20 X Scale Coarse Control the size of the particles in its width 21 Y Scale Coarse Control the size of the particles in its height 22 Z Scale Coarse Control the size of the particles in its depth 23 X ROT Coarse Control the rotation of the particles horizontally 24 Y ROT Coarse Control the rotation of the particles vertically 25 Z ROT Coarse Control the rotation of the particles in its depth 3D Objects SD3D has one of the most powerful real time 3D engines allowing the user to create their own 3D artwork or pick one out of the standard library with 3 different layers of objects Object 1 Object 2 and Object 3 Objects Parameters 1 Intensity Control the level of intensity of the object from transparent to opaque 2 3D Entity Selector Selects the different objects in the bank Texture 1 Sel Coarse Select th
40. e banks of primary texture 4 Texture 1 Sel Fine Select the textures of one bank of primary texture pd 45 Texture 2 Sel Coarse Select the banks of secondary texture Texture 2 Sel Fine Select the texture of one bank of secondary texture 7 R controls the red levels on the object 8 G controlsthe green levels on the object 9 1 E B controls the blue levels on the object 0 Animation Step Changes the initial cue of the original animation of the object if the object is animated 11 Animation Speed Control the speed of the original animation object if the object is animated At 0 the animation stops 12 Auto Rotate X Apply a horizontal rotation to the object 13 Auto Rotate Y Apply a vertical rotation to the object 14 Auto Rotate Z Apply a rotation along the z axis to the object 15 X POS Coarse Select the horizontal position of the object 16 X POS Fine Select the horizontal position of the object in a fine way 17 Y POS Coarse Select the vertical position of the object 18 Y POS Fine Select the vertical position of the object in a fine way 19 Z POS Coarse Select position of the object in its depth 20 Z POS Fine Select position of the object in its depth in a fine way 21 X Scale Coarse Control the size of the object in its width 22 X Scale Fine Control the size of the object in its width in a fine way 23 Y Scale Coarse Control the size of the object in its height 24 Y Scale Fine Cont
41. e in the Asset Manager doesn t mean that this file will appear automatically in the banks of the SD3D a promotion is always necessary 33 Profile Every new project you start with in the SD3D must have their own asset configurations or profile This unique profile for each project can be saved to be recall every time you need to use them again The Profile command allows you to have different asset configurations or media libraries for different shows To save a new profile do the following e Press the Profile Button e Inthe Profile Edition Window select the asset assign ini file The Profile Edition Window shows all the ini files that represent the different media libraries Lion HIE diari MA f i A Lari A ioe Moree File Help Profile El ES Asset Management dn 10058 Profile for Edit Profile GN Recent Documents Desktop Asset Viewer WideoCortral File Marne My Documentsl E Elation Ascete videos under avi B Mv Computer B Places Files of type all files ini r Cancel e Press the right button of the mouse and choose copy e Rename the copy asset assign ini file with which ever name you desire 34 Note when you create or modify the media library it is saved by a default name asset assign ini If you need to save a new one it is necessary to rename it e Double click in the ini file that you want to use at
42. ending of each trajectory will give the user a powerful tool of creativity One of these possibilities is the effect that gravity brings the illusion of heaviness or lightness falling or floating 83 To apply a gravitational effect do the following e Move fader 8 Gravity up to make the particles heavier the particles will fall to the lower section of the screen e Move fader 8 Gravity down to make the particles lighter the particles will float to the top o the screen Note The default value for gravity is 128 Particles Scale Again the user must understand the particles as points along a trajectory Each particle has a size in the beginning and a size at the end of ts path Initial Scale This parameter modifiesthe initial scale of the particle e Move fader 9 Scale Initial up to increase the size of the particle at the beginning e Move fader 9 Scale Initial down to reduce the size of the particle at the beginning Note The default value for initial scale is 64 Ending Scale This parameter modifies the ending scale of the particle e Move fader 10 Scale Ending up to increase the size of the particle at the end e Move fader 10 Scale Ending down to reduce the size of the particle at the end Note The default value for ending scale is 64 84 r j j Example of a particle starting small and getting larger at the end Particles RGB Control SD3D allows the user to control the perc
43. ensity of all layers at the same time 3 Red Global intensity of reds in all the media layers at the same time 4 Green Global intensity of greens in all the media layers at the same time 5 Blue Global intensity of blues in all the media layers at the same time 6 Red Background intensity of red in the background 7 Green Background intensity of green in the background 8 Blue Background intensity of blue in the background 9 BackG Light Selector intensity of the back light environment 10 ForeG Light Selector intensity of the front light environment 11 FOV Coarse Move forward and backwards in your field of view in a coarse way 12 FOV Fine Move forward and backwards in your field of view in a fine way 42 Video In the SD3D the user can find two layers of video Video 1 and Video 2 Both present the same parameters Video Parameters Intensity level of intensity of the video from transparent to opaque File Coarse select the different banks of videos File Fine select the different videos in one bank File Go allows a video to play when you move the fader past 127 PreLoad load the sound track of the video running in the render window 6 In select a cue in over the timeline of a video that allows the selection of a segment of the video and loop it in real time 7 Out select a cue out over the timeline of a video that allows the selection of a segment of the video and loop it in real time
44. ent media files in the preview window and the render in real time of the preset in the render window When you finish star with the second layer and repeat these steps The user can work with all the layers at the same time allowing an unlimited creativity in the creation of the presets 58 ig Elation SD3D MediaGenerator V1 0 4 Bel m ES Config view Help Prev Vindow Video Selections 4 er HN Saving New Presets To save a new preset the user hasto do the following e Click on SAVEas button e On the pop up Save Effect Preset Window name the preset Please make sure that the preset ends with sef otherwise the preset could not be recalled later 59 Preview Window ideo Selections BlackOut On Off A gDTew My Recent Documents Desktop Virtual Console Object 1 Mu WEN e My Metwork Places e Click Save My Documents l Save Effect Preset Save irr E selfects 4 t BI ES E oDefault sef 53 Factory14 sef 55 Factory29 sef ES jaimes sef 5 Default ser El Factory 1 sef Factory2 sef Fackory3 sef Factory4 sef El Pactory5 sef 5 Factory sef ES Factory7 sef 5 FactoryB sef 55 Factory9 seF Factory 10 sef Fackory11 sef Factoryl2 sef El Factory13 sef File name Save as type e Click Ok on the pop up window 5 Factory15 sef 55 Factory 16 sef Factory 17 sef Factory15 sef Factory19 sef 5 Factory2
45. ent of Red Green and Blue in the particles independently at its beginning and its ending just like the scaling parameter To apply different color combinations at the beginning and end do the following e Move fader 11 Red Initial 12 Green Initial and or 13 Blue Initial to control the percent of red green and or blue at the beginning of the particle e Move fader 14 Red End 15 Green End and or 16 Blue End to control the percent of red green and or blue at the ending of the particle Examples of RGB control in particles 85 Particles Position X Y and Z Particles behave in groups Like a video the user is able to manipulate the position these groups of particles are created in To change the position of a group of particles do the following Move fader 17 X POS Coarse up to move the starting point of the particles to the left or down to move it right Move fader 18 Y POS Coarse up to move the starting point of the particles down and down to move the particles up Move fader 19 Z POS Coarse up to move the starting point of the particles to the front and down to move it to the back of the environment Example of XYZ position in particles Particles Scale X Y and Z This parameter modifies the scale of the particle and keeps the starting position giving the whole group of particles a different shape or size Move fader 20 X Scale Coarse up to expand the trajectory of the particles h
46. f the position use fader 16 X POS Fine and or fader 18 Y POS Fine and or fader 20 Z POS Fine The default value for X Y and Z positions are 128 93 Objects Scale X Y and Z SD3D allows the user to manipulate the size of the object To change the size of an object do the following Note Move fader 21 X Scale Coarse up to widen the object and down to narrow it Move fader 23 Y Scale Coarse up to expand the object vertically and down to reduce it Move fader 25 Z Scale Coarse up to make the object deeper and down to reduce it For a fine correction of the scales use fader 22 X Scale Fine and or fader 24 Y Scale Fine and or fader 26 Z Scale Fine The default values for X Y and Z scale are 32 Objects Rotation X Y and Z SD3D allows the user to rotate the initial position of an object in all three axis To rotate objects do the following Select the object layer in the Virtual Console that you want to work with Move fader 27 X ROT Coarse up and down to rotate the object horizontally Move fader 29 Y ROT Coarse up and down to rotate the object vertically Move fader 31 Z ROT Coarse up to rotate the object counter clockwise and to rotate the object clockwise For a fine correction in the rotation field use fader 28 X ROT Fine and or fader 30 Y ROT Fine and or fader 32 Z ROT Fine Example of mapping position scale and rotation using 3 layers of 3D objects 94 Workin
47. g with Masks The Mask layer allows you to create a simple shape a diamond oval rectangle or rounded rectangle The vertical and horizontal scale of the shape can be altered as can the mask s center Also enables you to feather the edges of a scene The feathering appears as a gradient that always extends to the edge of the clip Finally masks are an important tool to introduce a logo that for example can scroll along the screen J Elation 5030 MediaGenerator V1 0 4 Je Config View Preview Window Video Selections BlackOut On Off J SAVEas j To start working with the mask layer first go to the Virtual Console and do the following e Choose the mask layer on the roll down menu of the Virtual Console e Move fader 1 Overlay Mask Int Front up to the desired percent of opacity e Choose a Mask Bank by moving fader 2 Overlay Mask Sel Coarse e Once you have choosen the mask bank move fader 3 Overlay Mask Sel Fine to select the mask file you are going to work with Mask Position X and Y SD3D allows the user to manipulate the vertical and horizontal position of the mask To change the position of a mask do the following e Move fader 4 X POS Coarse Front up to move the mask to the left or down to move it right e Move fader 6 Y POS Coarse Front up to move the mask down and down to move the mask up e For a fine correction of the position use fader 5 X POS Fine Fr
48. hrough the installation of Elation 1 0 4 It is recommended that you close all other applications before starting Setup This will make it possible to update relevant system Files without having to reboot your computer Click Next to continue If the CD ROM Auto Play does not open click the Start Button and choose Run In the Run Window that appears type the CD ROM drive s letter and add detup exe Click OK to start the installation 2 Follow the on screen prompts and enter the necessary information when required Note If your have a previous version of SD3D it must be uninstalled and all its files deleted before installing the new version 10 Using this Manual The SD3D User Manual provides comprehensive information about the application and is organized into several parts Part 1 ntroductions Gives an overall concept of the software and how to start Part 2 and 3 Interfaces Explains the basics of the SD3D and Asset Manager interfaces elements of a project and provides instructions for setting up your media server system creating libraries and importing files Part 4 Design Discusses each part of the design and programming process including organizing your library using multilayer and powerful new multimedia tools Part 5 Programming provides information about managing assets and media files and outputting completed projects Also contains detailed explanations of settings and
49. ick Open 21 Each thumbnail representing each particle file added will appear in the particle asset layer Ei Elation Digital Asset Management Lite Y4 0 0 Adding 3D Objects The process for adding 3D objects files into the object asset layer is as follows e Select either Objects asset layer in the Asset Manager e Choose the position where the new files will be added by selecting a thumbnail in the object asset layer The new thumbnail will appear to the right showing the position of the new object file Note The positions of the files in the library are very important If you are updating a library already promoted in the SD3D the distortion of these positions may distort as well the presets already saved in a project Each preset recalls the media files by searching the promoted position in the moment that the preset was created e Click the Retrieve Object Asset button 28 e Inthe open browser choose and select the file or files to be added into the object asset layer e Click Open e Each thumbnail representing each object file added will appear in the object asset layer Ei Elation Digital Asset Management Lite Y4 0 0 Config View Profile Mnamt Profile Mnamt Adding Mask The process for adding a mask file into the mask asset layer is as follows e Select the Mask asset layer in the Asset Manager e Choose the position where the new files will be added by selecting a thumbnail
50. iewer BlackOut On Off arz CEZ The Scene Preset Section is on the top the Previews Windows Section in the middle the Virtual Console on the bottom and the Chan Description on one side Every section can be turned into a pop up window by pressing the arrow button on the top right corner or it can be closed by pressing the cross button on the top right corner Its size can also be changed by sliding the edges of the window wit h the mouse 39 Main GUI Layout The user can customize the layout of the SD3D interface as the following by pressing the Main GUI Layout button 2 Elation 5030 MediaGenerator V1 0 4 ele Config View Help MMM A Video Selections CIID EEB P O E LET 5 gu The Preview Window section appears on the top the Virtual Control on the middle and the Scene Preset section on the bottom Preset GUI Layout The Preset GUI Layout recalls the Interface Configuration by default The Scene Preset Section is on the top the Previews Windows Section in the middle the Virtual Console on the bottom and the Channel description on one side 40 Text GUI Layout By pressing the Text GUI Layout the user has access to the Enter 3D Text Window that appears at the bottom of the interface Config view Help E om m Nui Um A Window Preview Ww Video Selections 9 4 Asset Viewer ere tl sts testures grepbarco2
51. in the mask asset layer The new thumbnail will appear to the right showing the position of the new mask file Note The positions of the files in the library are very important If you are updating a library already promoted in the SD3D the distortion of these positions may distort as well the presets already saved in a project Each preset recalls the media files by searching the promoted position in the moment that the preset was created e Click the Retrieve Mask Asset button 29 In the open browser choose and select the file or files to be added into the mask asset layer Choose Open Each thumbnail representing each object file added will appear in the mask asset layer IB Elation Digital Asset Management Lite V4 0 0 Config View Profile Mnamt n A ea frome e Asset Vi ewer VideoLontrao Activity Retreive Mask Asset Search Mask Asset Adding Textures For adding textures files into the textures asset layers do the following Select either Objects Texturel or Objects Texture2 asset layer in the Asset Manager Choose the position where the new files will be added by selecting a thumbnail in the texture asset layer The new thumbnail will appear to the right showing the position of the new texture file Note The positions of the files in the library are very important If you are updating a library already promoted in the SD3D the distortion of these positions may distort as well the presets
52. ine way 17 Y Scale Coarse control the size of the video in its height 18 Y Scale Fine control the size of the video in its high in a fine way 19 X Rotate Coarse rotate the video horizontally 20 X Rotate Fine rotate the video horizontally in a fine way 21 Y Rotate Coarse rotate the video vertically 22 Y Rotate Fine rotate the video vertically in a fine way 23 Z Rotate Coarse rotate the video in its depth 24 Z Rotate Fine rotate the video in its depth Particle SD3D implement particle systems through the layer Particle 1 layer The particle system has its own physics engine allowing the user to control more parameters than any other media server on the market 44 Particle Parameters 1 Intensity Select the amount of particles in one moment 2 Texture Sel Coarse Select different banks of particles libraries 3 Texture Sel Fine Select particles in a bank 4 Mode Selector Select one of the four behaviour mode of the particles 5 Linear Speed Control the linear speed of the particles 6 Angular Speed Control the angular speed of the particles 7 Life Time Control the life time of a particle 8 Gravity Control the direction of the particle Gravity 0 127 9 Scale Initial Control the size of the particle at the beginning of its life 10 Scale Ending Control the size of the particle at the end of its life 11 R Initial Control the level of red in the particle at the beginning of its lif
53. ject you can use the HSL control of the Chroma Keyer to desaturate the color spill so that it s not noticeable e Move fader 6 Chroma HSL up to the optimum value Chroma Luminance The Chroma Luminance turns white areas transparent To apply Chroma Key Luminance do the following e Go to fader 7 Chroma Luminance of the layer to key and move the fader up looking for the optimum value where the white area and white spots disappear completely into a transparent film e Move fader 6 Chroma HSL up to eliminate any color spill around the edge TI Live Video RGB Control SD3D allows the user to control the percent of the Red Green and Blue in a live video by using the R G B channels e Move faders 8 Red 9 Green and or 10 Blue to control the percent of red green and or blue in the live feed ES B Render Window QuE Example of RGB control parameters Note The default values of each color channel is 255 Live Video Position XY To change the position of a live video do the following e Move fader 11 X POS Coarse up to move the video to the left or down to the right e Move fader 13 Y POS Coarse up to move the video down and down to move the video up e For a fine correction of the position use fader 12 X POS Fine and or fader 14 Y POS Fine Y Example of repositioning of a live video 78 Note The default value for X and Y positions are 128 Live Video Scale X
54. linn So rh ice gt PROFESSION ss aa a a um oor mo MEDIA GENERATOR amp DIGITAL ASSET MANAGER show cdesigner jL User Manual V4 0 After the SD3D software is installed and you start it for the first time you need to connect the licenses key to one of the USB connectors of your computer This key allows you to use the software and access to a variety of technical support options notifications of product updates and special promotions exclusive to registered SD3D users Otherwise the License Check FAILED window appears and the software will be unable to run 7 SD3D MediaGener 25 so License Check vac Eb Pee Ok License assistance or Technical support If you do not have a license please contact our Customer Service department by dialing one of the following numbers Telephone 323 582 3322 Country USA Or visit our site e mail www elationlighting com support elationlighting com Your rights to the software are governed by the EET accompanying software license agreement The owner LA TIO y or authorized user of a valid copy of Final Cut Studio software may reproduce this publication for the purpose PROFESSIONAL gt publication may be reproduced or transmitted for commercial purposes such as selling copies of this publication or for providing paid for support services of learning to use such software No part of this Table of Contents
55. nt Consoles 105 Promoting a new media library 33 Q Quick Key 61 R Removing media files from a library 33 Render Window 23 S Save Windows Positions 41 Saving New Presets 59 Saving Presets in Order 103 Scene Presets 22 112 Scene Time 62 Searching for a media file 32 Show Windows Command 42 Sync Asset Files 42 System requirements 10 T Text GUI Layout 41 Text Auto Rotation X Y and Z 98 Text RGB 98 Text Scale X Y and Z 98 Text 25 47 56 Textures 16 25 The Philosophy behind SD3D 10 Toolbar 18 U Using One or two Screens 102 Using online help 12 Using the Digital Asset Manager Interface 24 Using the Master Layer 99 Using the SD3D Media Generator Interface 36 Using this manual 12 V Video 15 Video 1 49 Video 2 50 Video Configuration 36 Video Live Chroma Key 76 Video Live Effects 75 113 Video Live Position X and Y 78 Video Live RGB Control 78 Video Live Rotation X Y and Z 79 Video Live Scale X and Y 79 Video Live 74 Video Chroma Key 68 Video Effects 66 Video Position X and Y 71 Video RGB Control 71 Video Rotation X Y and Z 73 Video Scale X and Y 72 Video 43 24 Viewing media files 31 Virtual Consol 21 Virtual Console 47 W Working with 3D Objects 88 Working with Audio 80 Working with Masks 95 Working with multi levels 64 Working with Particles 81 Working with Texts 96 Working with Video 65 114
56. o Scale X and a Video Rotation AS Y ANG Zaida i pia 93 54 55 56 56 57 57 57 58 58 59 61 61 61 61 62 62 64 64 65 66 66 68 71 71 72 73 MOCOS i VOCO ver EDI GEG ora atte i i os Video Live Chroma Vatios VIdeo Live RGB CONTO orcas Video Live Position X and Y mmm nm meme nmm reme s Video Live Scale Xand Yasseasseauracsuasseradesirenvmpdu Ferd ia NER ii assassins Video Live Rotation X Y and Z seesssicniosnvia sciat iii iii ii YI RE PCR fede WOKING WIED Partie Secteur i ET 82 Particles Particles Particles Particles Particles Particles Particles Particles Mapping Objects Objects Objects Objects Objects Objects ii i i m 2 0 AEB CON O m Particles Y TINA inijos ii i i ei nado Plan SAO I CZ ia iii i i i a Rotation X Y and Z aaa mem mme emm rns Working with 3D Obj CES iio 3D Objects emen nme e nna Live Video Map in 3D Objects mmm mmm mme ROB CONTO Pr HMT O AO FON aE ON aig imi aki iii i POSITION I ADO iva i iii i i i ves WM 15 i i ai
57. o commands Loop This command runs a sequence in loop Play Once This command runs the sequence only one time Play Mode loo p FPlay nce 63 Part IV ADVANCED PRESET DESIGNING Working with Multiple Layers SD3D is able to work with multi media layers running at the same time and being rendered live in real time As explained before SD3D Media generator has 9 layers of Media This means that you can display at any given time 9 different elements layered one on top of each other or side by side The 9 Layers of Media are catalogued as 2 layers of Video playback 1 layer of Live input video 1 layer of Particle system generation 3 layers of 3D geometrical shapes 1 layer of Overlay Mask 1 Layer of 3D live Text The Render priority of these 9 layers is as the diagram 64 These render priorities are important to consider before the creation of a preset One media level with a higher render priority can overlap another level with a lower render priority Working with Video There are three levels of video to work with in the SD3D with the following render priority e Video 1 back e Video 2 middle e Video Live front Video 1 and Video 2 works with libraries of assets created in the Asset Manager Video Live uses a live feed of video imported from any video camera source To start working with video first go to the Virtual Console and do the following e Choose one of the video layers
58. o the screen size and resolution of a multiple screen setup DMX hardware used as DMX interfaces and the configuration for triggering internal scenes with DMX channels You must run this application before running SD3D for the first time 102 550 Working with two monitors allows the user to separate the 9030 Interface in one monitor from the Render Window in another monitor Connecting Two Monitors Before doing the connection with two monitors be sure to have a video card with two DVI or VGA ports Consult the instructions of your computer for the best connection and your windows version manual for the configurations of the screens The primary screen must correspond to the Render Window and the secondary screen to the Virtual Interface This is due to the primary screen being the only screen which receives 3D acceleration Organization of the New Media Library Every new project you start with the SD3D must have their own asset configuration or media libraries or profile This unique profile for each project can be saved to be recalled every time you need to use them The Profile command allows you to have multiple asset configurations or media libraries for different shows on the same computer Saving Presets in Order During the design and edition of the different presets that will form part of a project or a media show these presets should be saved in order This will make recalling them much easier when it
59. on allows you to program a timeline The Play button shows a programmed sequence of preset in a timeline The Stop button stops the sequence of presets running in a moment Effects Control Preset Fade Time Controls the cross fade time in seconds Play Mode Allows you to choose the play mode of a programmed sequence either to play it one time or make it continue in a loop Keyboard Mode Presets Only in this mode you can use the keyboard to recall the presets Normal in this mode the keyboard can be used to control the parameters of the virtual console Render Window The Render Window shows the render of the different elements and presets in real time See Configuration Screen Mode 25 Part II USING THE DIGITAL ASSET MANAGER INTERFACE Before Creating a New Media Library Before using the Digital Asset Manager s Interface it is very important to organize the files that will form the parts of a particular project and try to simplify the different folders by putting all the videos files together in one folder all the textures files in another folder etc This will help the user to work better with such large amounts of media files It is also highly recommended that the format and code of the different files involved in the same project should be the same This improves the efficiency of the software Libraries and Formats Videos Clicking In the first tab Videos the user will find a default library wi
60. on the roll down menu of the Virtual Console e Ensure a video is selected in the library fader 2 for banks fader 3 for files e Move fader 4 Go upward to the value of 127 e Move fader 1 Intensity upward to the percent of opacity you would like to use The movie will play in the Render Window Elation SD3D MediaGenerator V1 0 4 Jak CEEZEEZH M 65 5150 While you are choosing the banks you will be able to visualize the thumbnails that correspond to each video file by pressing the view button Note SD3D has a default library of video files in bank 0 Looping a Video When you select a video file it will automatically keep replaying until you choose another video file faders 2 and 3 to play or lower the intensity fader1 SD3D allows you to change the speed and length of videos as well cut the video to create a smaller loop e Move fader 6 Cue In to the point where the video clip will start You will notice every time you move this fader the video calculates its new starting point e Move fader 7 Cue Out up to the point where the video clip will end In the Render Window you can see the selected portion of the clip running in a loop To change the speed of a video clip do the following e Move fader 8 Speed up beyond 68 to slow the speed of the video at value 128 the speed is 0 and the clip is still e Move fader 8 Speed up over the value 128 to accelerate the speed of the video Note
61. ont and or fader 7 Y POS Fine Front Mask Scrolling A very useful function of the mask is the possibility of scrolling a text or logo along the screen To scroll masks do the following e Move fader 8 Horz Scrolling up and down to scroll the mask horizontally e Move fader 9 Vertical Scrolling up and down to scroll the mask vertically Note At value 0 in Channel 9 the scrolling stops Working with Texts SD3D present one layer of text that allows the user to display a line of text on the screen by typing on the keyboard To start working with text you can do one of the following Go to View on the main bar menu gt Text GUI Layout Or press the Text GUI Layout button on the shortcut menu Or press the 3D Text button on the Video Selection In the Enter 3D Text pop up window write the text 96 e Press Display e Move fader 1 Intensity up to control the opacity of the text gt Render Window Note This function was created to allow the user to write live This reduces the possibilities of manipulation so the text is displayed in a default position in the center that can t be change 977 Text RGB SD3D allows the user to control the percent of Red Green and Blue in a text by using the R G B channels e Move faders 4 Red 5 Green and or 6 Blue to control the percent of red green and or blue in the text Text Scale X Y and Z To change the size of the text do the following
62. orizontally and down to narrow it Move fader 21 Y Scale Coarse up to expand the height of the particles and down to shrink It Move fader 22 Z Scale Coarse up to push the particles back in the environment and down to pull them closer 86 Example of XYZ Scale in particles Particles Rotation X Y and Z This function rotates the trajectory of the particles e Move fader 23 X ROT Coarse up and down to twist the trajectory of the particles horizontally e Move fader 24 Y ROT Coarse up and down to twist the trajectory of the particles vertically e Move fader 25 Z ROT Coarse up and down to twist the trajectory of the particles in its depth 87 Example with 0 rotation Working with 3D Objects The most powerful aspect of SD3D is its 3D engine allowing the user to create in real time their own 3D artwork or pick one out of the standard library SD3D presents an extraordinary environmental reflection and standard shading for every 3D entity or 3D object The user is also able to apply a video clip and a live video feed as a texture on a 3D object and all kinds of textures in a primary and secondary layer There three layers of objects that you work with in the SD3D will follow this render priority e Object 1 back e Object 2 middle e Object 3 front 88 SD3D enables the rendering of the three layers of 3D objects simultaneously To start working with 3D objects first go to the Virtual
63. pnt ELATION Save Windows Positions When you finish customizing your interface you will want to save this configuration for the next time you open up the software e Press the Save Windows Positions button e Press Ok on the Window Position pop up window Window Positions E waving Windows Positions AE E SS a oO 41 Show Windows Command If the Render Window has been closed the Show Windows button recalls it Sync Assets Files If you are working on a project with the SD3D interface and you need to add a new media file to one of your library without closing the program you can used the Sync Asset Files button Although you promoted a new update of your libraries they can t be exported properly if the SD3D interface is running The Sync Asset File command allows you to update the database of assets or libraries that has been added and promoted in the Digital Asset Manager in the SD3D without closing the interface Description of Layers and Parameters SD3D Media generator has 9 layers of Media and the Master layer Each layer presents an amount of attributes or parameters that affect the behavior of all the content in that layer Master The Master Layer represents the global output when you are rendering Its parameters affect all the layers at the same time in one moment Master Parameters 1 View Selector activates the global layers different views 2 Master Level int
64. preferences and information on video formats frame rate and timecode Using Online Help Online help provides easy access to information while you re working in SD3D An online version of the SD3D and Asset Manager s User Manual is available along with other documents in PDF format and links http Wwww elationlighting com 11 Elation SD3D Initialization The SD3D Initialization utility allows the user to pick the settings before starting the application 7 Elation SD3D Init Config Graphics Made DMA Hardware DMX Triggers Graphics Screen Mode OneSicrm 300240 end ne crm 5148384 end OneScm 640 480hRend ne crm 1024 BbBHend TwaScrms SOCESBOCDR end 1280651 02 TwoScme 1024s 128055107 4L ant Two5crme 1280 fs 7 2 0Hend 1280510 z24C ont These settings refer to the screen size and resolution and multiple screen setup DMX hardware used as DMX interface and the configuration for triggering internal scenes with DMX channels Note You must run this application before running SD3D for the first time Click the resolution and number of screens you wish to use the software in click save then click OK 12 Overview of Elation Digital Asset Manager The Elation Digital Asset Manager indexes of all your media files and media libraries that will be used by the SD3D software Main Window 5 Elation Digital Asset Managemen
65. presets that will be part of the sequence Keyboard Mode It is very important before creating a timeline to select the mode in the Keyboard Mode Window There are two commands in these windows that allow you to use the keyboard in different way Presets Only This command enables the keyboard to recall the presets with their key and disable any other function of the keyboard Normal This command enables the normal function of the keyboard but disables the control of the preset by recalling them with the quick key Quick Key To relate a preset with a key do the following e Select the thumbnail of the preset e Click on the DefQK button e On the pop up window defined the key with a number or letter 61 0 9 a z A gt 2 ES e Click Ok Scene Time This command definesthe time of a preset in a sequence To select the time of a preset do the following Select the thumbnail of the preset Click on the ScnTime button On the pop up window defined the time Click Ok m J Play Time secs Transitions Once you have all the presets in a sequence you are able to control the time of the transitions between presets using the Preset Fade Time command Preset Fade Time Fade Time secs 1 00 By sliding the horizontal fader to the right the transition will show a longer cross fade and by sliding the fade to the left the transition will show a shorter cross fade 62 Play Mode The play mode window has tw
66. r It denotes larger steps then fine For selecting textures coarse cycles through your banks and fine will cycle within that bank In terms of position coarse will be a larger movement Content Like asset content is another word used to describe any form of media used in the creation of presets Cross fade A transition process by which videos switch between each other Video A will gradually reduce its intensity while Video B will increase it This gives the transitions a softer feel Dongle The USB security key that comes with your software it will not run without it Fade Time The time a transition like a cross fade takes to occur Fader The scroll like buttons on the Virtual console They allow you to change the values of each parameter thus interacting with the 3D environment Fine Part of Coarse Fine pair It denotes smaller more precise steps For selecting textures it will cycle through each texture while coarse will allow you to cycle banks of texture In positioning fine represents a much smaller change in position and is used to fine tune parameters GUI The General User Interface The portion of the screen where your banks and preview window Is visible Layer One portion of a certain type of media Video 1 or Video 2 Each layer has its own set of parameters that can be altered independently of the other layers Mapping A term used with 3D objects that refers to the wrapping of a texture around the 3D object
67. r to save the current render window as a preset 3D Text allows the user to access the dialogue box to broadcast a 3D text message on the screen 19 Video Asset Commands Shows all the media libraries created on the Asset Management With the pop down menu you can fin every library by layers Asset Viewer Video 1 Video 2 Live Vid 1 Particle 1 Obj 1 Ubi 2 Hbi 3 Mask Ubi Testi By selecting each thumbnail you can see the correspond previews in the right windows 5 Render Window uy 20 Virtual Console Allows the user to interact with SD3D via virtual faders as well as monitor DMX activity in the channels The virtual console shows as a DMX console would every layer with its corresponding parameters or channels and DMX values By using the mouse or the keyboard s arrow keys the faders can be moved up or down scrolling through the 255 values for each fader Channel Description Shows a complete description of all the faders on each layer of the virtual console By clicking on the upper bar the user can scroll through all the layers in the SD3D software Each layer faders will then be displayed along with a description of the parameters each fader controls 21 d Chan Description Dezcriotior of Laver ibis a 1 Intensitu Obiect 1 30 Entity Selector Obiect 1 Texture 1 Sel Coarse Obiect 1 Texture 1 Sel Fine Obiect 1 Texture 2 Sel Coarse Obiect 1 Testure 2 Sel Fine Obiect 1 R
68. rol the percent of red green and or blue in the background 99 Example of RGB Background Master Light SD3D enable global correction of lighting over the background and the foreground Background Light Selector e Move fader 9 Background Light Selector to control the level of light in the background r v er Render Window sl LE X e Render Window ILE lt e e Foreground Light Selector e Move fader 10 Foreground Light Selector to control the level of light in the foreground 100 Master Z SD3D allows the user to move the preset forwards or backwards e Move fader 11 FOV Coarse up and down to move the preset forward or backwards e Move fader 12 FOV Fine up and down to correct the position of the preset forwards or backwards 101 Part V PROGRAMMING A MEDIA SHOW Using One or Two Screens Elation SD3D Initialization The SD3D Initialization utility allows the user to pick the video settings before they start the application Elation SD3D Init Config T T Graphics Mode Hardware DMA Triggers Graphics Screen Mode OneSerm 300K240Rend Dne5 cm S00 240F end One5 cm 512 384H end OneScm 540x480h end OneScm 1024 6 end TwoScme 600R end 1280102 4 Cant TwoScrme 10244 bBHend 120010248 ont TwoScme 12806 7 20Rend 1280104 ont These settings refer t
69. rol the size of the object in its height in a fine way 25 Z Scale Coarse Control the size of the object in its depth 26 Z Scale Fine Control the size of the object in its depth in a fine way 27 X ROT Coarse Rotate the object vertically 28 X ROT Fine Rotate the object vertically in a fine way 29 Y ROT Coarse Rotate the object horizontally 30 Y ROT Fine Rotate the object horizontally in a fine way 31 Z ROT Coarse Rotate the object obliquely 32 Z ROT Fine Rotate the object obliquely in a fine way Mask With the help of SD3D s Mask layer the user can create a wipe style transition display a logo or reframe the entire scene Mask Parameters 1 2D Overlay Mask Int Front Control the level of intensity of the mask from transparent to opaque 2 2D overlay Mask Sel Coarse Front Select the different banks of masks 2D Overlay Mask Sel Fine Front Select the different mask in a bank 4 Live 1 XPOS Coarse Front Select the horizontal position of the mask po 46 5 Live 1XPOS fine Front Select the horizontal position of the mask in a fine way 6 Live 1 YPOS Coarse Front Select the vertical position of the mask 7 Live 1 YPOS Fine Front Select the vertical position of the mask in a fine way 8 2D Overlay Mask Horizontal Scrolling Apply a horizontally scrolling to the mask from right to left or left to right and select the speed of the scrolling 9 2D Overlay Mask Frequency Sense Scrolling Apply a verti
70. s not noticeable gt y ae Render Window gun ES E Render Window Lm Li EJ 69 e Move fader 12 Chroma HSL up to find the optimum value Chroma Luminance The Chroma Luminance turns white areas of the video transparent To apply Chroma Key Luminance do the following Select a layer of media for example video 1 for background Select another layer of media for example video 2 for keying Now you will have two levels of media rendering at the same time e Go to fader 13 Chroma Luminance of the layer to key and move the fader up looking for the optimum value where the white area and black spots disappear completely into a transparent film e Move fader 12 Chroma HSL up to eliminate any color spill around the edge n Elation SD3D MediaGenerator V1 0 4 Joe Config View Help AA LA _BlackOut On Off _ SAVEas 70 Video RGB Control An image is made up of three primary colors Red Green and Blue Each color presents different combinations of these three primaries color SD3D allows the user to control the percent of Red Green and Blue by using the R G B channels e Move faders 14 Red 15 Green and or 16 Blue to manipulate the percent of red green and or blue in the layer f Render Window cog Example of RGB control parameters Note The default values of each color channel are 255 that equal 100 of each color Video Position
71. sks the intensity channel of the masks that are not in use must be 0 and values as default How to Save Presets with Fade Out and Fade In Considering what was explained before a fade out and fade in can easily be programmed inserting black presets before and after the preset to fade out or fade in 104 Programming with Different Consoles DMX SD3D Media Generator is the Only Software package in the market that allows you to fully control all the media attributes of your show via DMX Unlike other traditional VJ software or media software packages SD3D exposes every parameter via a DMX channel so therefore users can take advantage of the DMX program features of any control desk and apply them to their compositions Connecting a DMX Console Connect the DMX USB Interface using the USB cable and when prompted for drivers find the drivers in the installation CD in the folder DMX INTERFACE DRIVER TIP Copy this folder to your computer so whenever you connect your DMX interface in other USB ports and ask you for driver you won t need the Installation CD Fixtures Every layer in SD3D behaves as a moving light fixture There are 7 types of fixtures on SD3D MASTER GLOBAL FIXTURE 8 DMX Channels 1 Fixture VIDEO FIXTURE 30 DMX Channels x 2 Fixtures LIVE FIXTURE 24 DMX Channels 1 Fixture PARTICLE FIXTURE 25 DMX Channels 1 Fixture 3D OBJ ECT FIXTURE 32 DMX Channels x 3 Fixtures OVERLAY MASK FIXTURE 9 D
72. t V1 0 1 File Help Profile Mngmt Profile Mnamt Asset Viewer AA A E SN AY 5 OOO A SSA SAN Commands Every tab in the top bar represents a layer and the correspondent type of files associated with it By clicking on Retrieve Asset button below the tabs you can find any media files in your computer that you want to add to the Asset Management Each layer supports a maximum of 65536 files per layer The Search Asset button below the tabs is a powerful tool to find any media files added to the Asset Manager The button Promote allows you to save and export all the libraries of the Asset Manager into the SD3D Media Generator 13 Note Every time you promote a new media library from your Asset Management it overwrites the old one in the SD3D 8 Elation Digital Asset Management Lite V4 0 0 Config View Profile Mnamt Ei E i Asset Management Profile Mngmt Videos Activ ty Profile dis Promote Eetreive Video Assets Search Video Asset s J The Profile command allows you to have different asset configurations or media libraries for different shows The Profile Edition Window shows all the asset ini files that represent the different media libraries Double click in the ini file that you want to use Note when you create or modify a media library it is saved under a default name asset assign ini
73. t library of particle files in bank 0 81 Particles Modes of Behaviour Particles have four different modes of behaviour or ways to be generated to start with centre out edged out centre in and edged out curve When you start working with particles the default behaviour is centre out To select each mode of behaviour move fader 4 Mode Selector up past the following values Centre Out 0 default Edge Out 64 Centre In 129 Edge Out Curve 192 Centre Out uM Edge Out c Render Window Centre In 82 Particles Speed The speed of the particles can be manipulated in a linear or angular way Linear Speed e Move fader 5 Linear Speed up and down to accelerate or slow down the speed at which the particles move Note The default value for linear speed is 32 Angular Speed e Move fader 6 Angular Speed up to cause the particles to rotate Note The default value for lineal speed is 0 Particles Life Time Each particle on screen has a default duration or life time from the moment it appears to the moment that it disappears This behaviour allows the next particle to be generated To prolong or shorten the life time of a particle do the following e Move fader 7 Life Time up to prolong or down to shorten the life of the particles Note The default value for life time is 64 Particles Gravity Each particle has a trajectory Understanding how to manipulate the beginning and the
74. th video files Elation s Digital technology allows you to use almost any digital video format available This flexibility ensures that your Asset Manager system always works with the latest video formats available The supported file formats are avi mpeg mpeg4 mpg mov and wmv 24 Particles In the second tab Particles the user will find the particles library The video particle system allows you to play video clips in particle systems The supported file formats for the particles are png tga jpg bmp pcx avi 3D Objects In the third tab Objects 1 Objects 2 and Objects 3 the user will find the objects library The supported file formats for the objects are 3DS WRL X and NMO Textures In the tenth tab Obj1 Text1 the user will find the primary texture library that will be applied to the objects in the Objects 1 layer in the SD3D The eleventh tab Obj1 Text2 the user will find the secondary texture library that will be applied to the objects in the Objects 1 layer in the SD3D The twelfth tab Obj2 Text1 the user will find the primary texture library that will be applied to the objects in the Objects 2 layer in the SD3D The thirteenth tab Obj2 Text2 the user will find the secondary texture library that will be applied to the objects in the Objects 2 layer in the SD3D The fourteenth tab Obj3 Text1 the user will find the primary texture library that will be applied to the objects in the Objects 3 la
75. to give it that textures appearance Preset A saved scene or composition of layers that have been saved and can be called upon at a later time Profile A saved asset configuration allowing you to arrange different assets for different shows without deleting one and starting another 107 cs Render Window The portion of the screen where the media layers are manipulated and rendered in real time Scene time The length each preset will remain in the render window before beginning its fade Very important when working with the timeline mode Value The number displayed above each fader on the virtual console referring to a DMX value of between 0 255 Virtual Console The portion of the screen that allows you to interact with 3D environment All of your faders and DMX values are located here 108 Part VIII Index NUMERICS 3D Object 45 25 16 A Adding 3D Object 28 Adding Masks 29 Adding media files to a library 26 Adding Particles 27 Adding Textures 30 Adding videos 26 Advanced Presets Designing 64 Asset Viewer 57 B Background RGB 99 Before Creating a New Media Library 24 Chamnel Description 21 Commands 14 Configuration Screen Mode 38 Connecting a DMX Console 105 Connecting two Monitors 102 Creating a Show Timeline 61 Creating New Presets 58 Customizing the Interface 39 109 D Deleting Presets 61 Description of Layers Parameters 42 DMX Configuration 37
76. ve fader 25 X ROT Coarse up and down to rotate the video horizontally e Move fader 27 Y ROT Coarse up and down to rotate the video vertically e Move fader 29 Z ROT Coarse up to rotate the video clockwise and down to rotate the video counter clockwise e For a fine correction along the rotation axis use fader 26 X ROT Fine and or fader 28 Y ROT Fine and or fader 30 Z ROT Fine Example of a movie clip rotation in Video layer land a movie clip in Video 2 layer 73 Live Video SD3D allows the user to work with live camera feeds The streaming images of video can be seen in the Render Window and can be manipulated just like any other video layer To start working with live video first go to the Virtual Console and do the following e Choose the live video layer on the roll down menu of the Virtual Console e Move fader 1 Intensity upward to the percent of opacity you would like to use Now you are able to see a movie running in the Render Window e Cheque that fader 2 is in the value 0 0 is the default camera value if you have multiple cameras you will have to move this fader up until you obtain the camera you want fideo Select Render Window d video Selections AA P O BlackOut On Off J WENI E Cho 4 SAVEas gt MET 74 Live Video Effects As well as in the video layer live video has 5 different effects to apply solarize
77. w window The one on the top show the primary texture and the one on the bottom the secondary texture Vide BlackOut On Off 1 ata E E TES qEMA lector Lo SEa 8S We 128 E a tual Gonsole xix Object 1 t 57 To preview textures do the following Click the pop down menu on the Virtual Console Choose the layer object you want to work with In the Virtual Console choose the fader that corresponds to the channel of the 3D Entity Selector 2 and select an object With the Texture 1 Sel Coarse 3 fader select a bank of primary textures With the Texture 1 Sel Fine 4 fader select a primary texture With the Texture 2 Sel Coarse 5 fader select a bank of secondary textures With the Texture 2 Sel Fine 6 fader select a secondary texture Presets Creating New Presets The creation of new presets is the most dynamic and exciting aspect of the SD3D software You must be sure to have both windows running the Interface and the render window If you are not using a DMX controller you may use the virtual console starting with the defaults values Select one layer Select one media file video object mask etc Modify the value of the parameter that you want to change through the channels in the console Note the Description of Layer in the Chan Description window will help the user to relate each channel with each parameter You will see a preview of the differ
78. window beside the object preview e Choose a Secondary Texture Bank by moving fader 4 Texture 2 Sel Coarse e Once you choose the secondary texture bank move fader 5 Texture 2 Sel Fine to select the texture you are going to work with A preview thumbnail will appear in the below window beside the object preview 90 5251 a Render Window ee Example of 3D Object mapping with a Primary and Secondary textures There are some objects that allow the mapping of live video This will not need enabling If an object is capable of mapping a live camera feed and there is a feed coming in it will do it automatically S a Y Elationddesets 3da bjects livesphere WMO Note parts capable to be mapped in an object in the default library are coloured in pink 91 Objects RGB Control SD3D allows the user to control the percent of Red Green and Blue in an object by using the R G B channels e Move fader 7 Red 7 Green and or 9 Blue to control the percent of red green and or blue in the object Example of RGB control parameters Note The default values of each color channel are Objects Animation Morph and vertex animation are enabled in SD3D allowing the user to control the speed of the animation and the animation steps for the 3D entities Animation Step This parameter allows the user to change the starting point of an animation in an animated 3D object
79. wing e Press the Search Asset button e n the Choose Window introduce the name and the directory of the file you are looking for e Press Find The file will appear in the Files Found Window Config View Profile Mngmt RIES t set Management Profile Mnga 1 Likas fie Choose Video edi or pw 17213 tones os Containing text In directory RL Browse A Files Found Ei 32 95530 Removing Media Files from a Library To delete a media file from the Asset Manager you must do the following e Select the thumbnail image of the file you need to remove e Press the Delete button When the file is removed from the Asset Manager its thumbnail will disappear Promoting a New Media Library Once you have all the libraries loaded the Asset Manager is ready to export or promote the entire asset collection to the SD3D software The promotion allows the SD3D to use all the libraries created in the Asset Manager The promotion reproduces the content index in the SD3D software in the exact same order as in the asset manager To promote a library you need to do the following e Press the Promote button When the promotion occurs successfully the Asset Profile Promoted window will pop up gt Asset Profile Pr PROMO e Click OK The promotion is also necessary everytime you need to do an update of your media files in the SD3D Adding a new fil
80. yer in the SD3D The fifteenth tab Obj3 Text2 the user will find the secondary texture library that will be applied to the objects in the Objects 3 layer in the SD3D The supported file formats for the textures are png tga jpg bmp pcx avi Mask The sixth tab Mask the user will find the default mask library The supported file formats for the masks are png tga jpg bmp pcx 25 Adding Media Files to a Library The Asset Manager allows the user to use the different default libraries but also create new ones by adding and deleting media files Adding Video The process for adding video files into the video asset layer is as follows e Select Videos tab asset layer in the Asset Manager MO Elation Digital Asset Management Lite V4 0 0 Config View EE Profile Mnamt Ei E 1 Asset Management Profile Mnamt Profile E Promote Retreive Video Asset s Search Video Assets 1 My Recent Documents 3 fires fire fog My Computer greensmoke gute gute 2 D My Network Filename e laces Files of type Media files avi mpeg mpg mov wmw Cancel 1 y k x 5 4 4 1 e Choose the position where the new files will be added by selecting a thumbnail in the video asset layer The new thumbnail will appear to the right of the selected thumbnail Note The positions of the files in the library are very important If you are updating

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