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1. siolalo k EMPEROR Rise of the Middle Kingdom User s Manual Page 142 VII CREDITS A Breakaway Games Staff President Doug Whatley Producer Ed Beach Game Design Charlie Kibler Ben Knight Melissa Sawicki Ed Beach Campaign Design Charlie Kibler Ed Beach Documentation Robert E Waters Ben Knight Charlie Kibler with special thanks to Beth Waters and the beta testers for additional editing proofing assistance Art Director Stephen Langmead Lead Artist Mike Phillips Video Animation Nathan Heazlett Russell Vaccaro Jesse Brophy Bill Ahlswede Erroll Roberts Todd Brizzi In Game Art Steve Langmead Mike Phillips Nathan Heazlett Russell Vaccaro Dwight Eppinger Jesse Brophy Bill Dugan Bill Ahlswede Amy Brown Erroll Roberts Todd Brizzi Max Remington Web Site Bill Dugan Lead Programmer Andy House Programming Jeff Ullman Peter Giancola Bob Timpko Jeff Curley Jim Perry Natalya Abramova Ed Beach Rob Rybczynski Bill Becker Quality Assurance Lead Melissa Sawicki Quality Assurance Rex Martin Dan Hinks Adam Bryant Mike Rea Steve Cole Ellie Crawley Networking Support Dan Hinks Music Jeff van Dyck DNA Multimedia Audio Sound Effects Rob Ross Sound endeavours B Impressions Games Sierra Entertainment Staff Producer Jon Payne Executive Producer Eric Hayashi Vice President Development Rod Nakamoto Development Support Manager Gre
2. and this money goes into your treasury You re not personally in charge of the assault against the target city After the assault occurs you ll receive a message telling you the result If you win the conquered city becomes your vassal and your forces may return with some plunder if you fail your forces of course have been thwarted and will limp home licking wounds if they return at all Every invasion attempt whether it succeeds or not will create some troop casualties So don t be surprised to lose soldiers War is hell EMPEROR Rise of the Middle Kingdom User s Manual Page 119 5 Tips on Building a Powerful Military An army is not built overnight If a mission goal requires you to conquer another city or cities or the mission introduction hints at possible hostilities it s a good idea to start building your army as soon as you can Use diplomacy before you launch an invasion The military is just one tool of diplomacy If you ignore diplomatic favor and alliances before you embark on conquest then you have much to learn about the art of war An ally with high favor toward you can send defensive aid to your city provide support for your invasion or strike a common enemy per your diplomatic request Send saboteurs against your enemy s military early Surround the vital parts of your city such as your housing wards and administrative buildings with city walls and towers Some agriculture and industries can
3. EMPEROR Rise of the Middle Kingdom User s Manual Page 144 Scott Shawcroft Icantwait Sharon Singer Granny Vladimir Urazov vovan Beta Testing Adam Radabaugh Kliedzkrig Aditya Joshi Aditya Amber Arnhold ajphx Andreas Diederich Mi Lo Tep Anthony Theodorakakos The Ancient One Ariane Schuder spf Arimah Williams Boomslang Barbara Williams Lepus Bethany Willick anne Bianca van Schaik Pecunia Bobbye Haupt Bobbye Brad Bailey Bradius Christina Aubin Quinn Courtney Marchelletta Courtneyrenee Dalton Holland Baptista Lee David Scott SillyDrizzy Deborah Hess zillah Denise J Steele mouse Derek Burgess Granite Q Diane Moore dianescraps Donald Irvine Grumpus Donna Suarez DonnaS Gill Bilski GillB Glen Cody BlueKnight Haruko Takahashi Canterbrigian Heather Hodgins Silverlotus Jan Persson Nimlot Jean Renee Jones Isetemkheb Jeff Meriam JeffM Joel Westberg Moquel Johanna Purdy Hathornefer Jonathan de Ramaix Pharaoh_ Seti Joy Darby LeiTzu Justin Berka Windplume Katya Whitmyer Uma Palata Lana Stuart LanaAnn Linda Kellner Gustavia Margaret Churchill lady_mags Mark frank ephemetheus Marvin Roberts MarvL Matthew Lowe Recky EMPEROR Rise of the Middle Kingdom User s Manual Page 145 Meredith Meadows Merepatra Michael Antony Juliano ginawa Nicole Renee Smith Nanuk Pat Dingeldein Tricia Patti Heiser Sefkhet
4. Each load of weapons received by an infantry fort produces one infantry soldier Infantry have no ranged combat but do well in melee Infantry and catapults see below are the only units that can bash through enemy walls Mounted Forts There are two types of mounted forts cavalry and chariot Cavalry Fort A cavalry fort can hold one company of eight cavalry soldiers One load of weapons is required to produce one cavalry soldier Cavalry can fight both in melee and ranged combat The Chinese did not use cavalry extensively until the Warring States period about 480 BCE though some northern Chinese provinces picked up on their use earlier due mainly to their proximity to the northern Xiongnu nomads who were predominantly horse mounted Chariot Fort A chariot fort can hold one company of four chariot teams Two loads of wood and one load of weapons are required to produce one chariot team Chariots are superior in melee but also have ranged combat ability Chariots did not come into use until about 1250 BCE and were falling out of favor by the Qin Dynasty 220 BCE Catapult Fort Like a chariot fort a catapult fort holds one company of four catapult crews Two loads of weapons and four loads of wood are required to produce each catapult A catapult hurls rocks and is useful for attacking rival cities defensive fortifications and for counter battery fire vs attacking enemy units enemy catapults being a primary targe
5. ex Entertainment Performances at Drama School 70 10 fair yes fire Theatre Pavilion F S Agriculture nag Produces 1 5 crop Farmhouse 50 22 poor no water types Government Must place a landing on Ferry 80 0 neutral no each shore N Agriculture Fishing Quay 50 10 bad yes water Produces fish al Commerce Build in Food Shop 16 4 neutral yes Market Square Military Five D liag types infantry 16 crossbow cavalry Forts 5 types 100 24 terrible no fire chariot and catapult Gardens 5 0 fair no Aesthetics amp Agriculture Hemp Farm 40 18 poor no water Produces hemp k Commerce Build in Hemp Shop 16 4 neutral yes Market Square EMPEROR Rise of the Middle Kingdom User s Manual Page 132 e Safety Improves hygiene level of Herbalist s Stall 30 7 fair yes wood houses ed 4 Population Provides majority House Common 15 0 neutral yes wood of workforce Population Needed for additional forts i elite residents pay House Elite 150 0 fair yes water highest taxes Agriculture Hunts lt pheasant antelope Hunter s Tent or wild pig for 32 15 bad no wood game meat Safety Prevents fires and building collapses Has an Inspector s Tower 16 5 poor yes earth evolved stage gt Agriculture i Increases crop and Irrigation Pump 10 10 neutral no water orchard production JB Indus
6. s Manual Page 62 to your citizens There are seven different shops in Emperor each of which performs a specific function You can place multiples of the same shop in a market square For example if there s no tea in the mission you may want to add a second food shop in its place Multiple shops of the same type allow the market to have more of that commodity on hand Bronzeware Shop A bronzeware shop distributes bronzeware items which are needed for elite housing evolution see p 31 Common housing does not require bronzewares Ceramics Shop A ceramics shop distributes ceramic jars and pots which are needed for housing evolution Food Shop A food shop prepares food for your citizens This shop is your most important shop Without food housing evolution goes nowhere above huts Hemp Shop A hemp shop takes hemp and produces clothing for housing evolution A hemp shop is your second most important shop Lacquerware Shop A lacquerware shop produces finely lacquered wood items which are needed for elite housing evolution Common housing does not require lacquerwares Silk Shop A silk shop takes bolts of silk and distributes silk clothing for elite housing Common housing does not require silk Tea Shop A tea shop distributes tea which is required to achieve the highest levels of housing evolution Lacquer and Bronzeware Lacquerware and bronzeware are never available at the same time Lacquerware replace
7. All work and no play makes the people unhappy restless and grumpy A city without entertainment musicians acrobats actors festivals is a city that will stagnate and stop growing Therefore you must take steps to ensure the psychological and cultural needs of your citizens are fulfilled 1 Entertaining the People The Entertainment Ministry The Entertainment Ministry is responsible for entertaining your citizens Through festivals music and drama your people receive their daily supply of culture Entertainment See all entertainment Overlays Title amp Full See festivals Report See musicians See acrobats g See actors Entertainment Music coverage Coverage rt Indicators Acrobat coverage All Entertainment Drama coverage All Hero New Year s Festival in City New Year s Prompt Festival Toggle Entertaining Hero Acrobat School Music School lt 5 gt DS Drama School Theatre Pavilion Title amp Full Report This area shows the ministry name Plus if you click on the name details about your entertainment facilities appear The top and middle portions of the dialog list the number of entertainment buildings currently in your city The bottom portion lists the last New Year s Entertainment Buildings Music Schools festival and its cost And finally the very NESEN bottom lists when the next element year EAM RESE for your zodiac animal will arrive see PA EA a Last Festival p 104 ae See amp f ea
8. Commanding the Troops As stated above each fort produces soldiers who comprise a Audacious Snakes company that can be given orders as a single body As soon as at least ALEG one soldier appears in a fort s mustering yard you re ready to begin em e giving orders Naturally you may wish to wait until a fort has mustered enough troops to be effective but nevertheless as soon as soldiers appear they re ready to go Morale indicates how willing the company is to fight If morale plummets too low for example through troop losses in combat the company will flee The height of the tassel on the company s banner pole also indicates the current morale A company regains morale at its fort Experience indicates the company s fighting ability Experience is gained through combat by destroying enemy troops The more experience a company has the more proficient in arms it becomes The number of streamers one to five on a company s banner graphically indicates its experience one streamer represents the lowest experience and five indicates the best Experience Conscripts Going Home To give a friendly company an order first left click on its banner or one of its soldiers When the company is selected the Company Control Panel will display YEE several buttons used to give orders to that company The type of company selected determines the orders available EMPEROR Rise of the Middle Kingdom User s Manua
9. Contained herein shal be construed so as to place an abigation upon icensor to provide the servers and sofware technology necessary to uz tho lom ine beyond the une that me Program is Ou of Limited Warranty THE LICENSOR expressly disclaims any warranty for the Program Editor and Manuals The Program Esler and Manual e are provided ag without warranty of any ind thar expresso pled including without imitation the implied warranties of merchantabilty finess fora rial purpose or non intingomant E 2 entire ing out of use or performance of the Program Editor ap Mandal renal vi you However the Licensor warrants that the media containing the Program hall be fre ftom defects in material and workmanship under normal Use and services and the Program wil perform substan in accor dance with the accompanying writen materiais for a period of 2 wo fom the date of your purchase of ihe Pr Ii order fo enforce the aneve mentioned warranty Publisher should be Introd of the detect at east 2 wo months follwing s discovery inthe event hat he medla proves 1o bo defective rng Inat ime Per Iga upon presentaron oh Luror of poof purchase al rogram the Licensor wil ren be abla 1o cnodse baleen the Govan postales cored ary deact 2 prove you wit a prods Gt equal value or 3 rtund your monay Some stalsiecaton do tot allw imitation on duration of an imped warrany so fhe above imitation may not spp on Reed Waray
10. Hunter Hunters hunt animals and return to their Hunter s Tent with A Fisherman Fishermen catch fish for processing at a Fishing A Quay See p 46 for details Fishermen do not need roads they navigate through streams and rivers EMPEROR Rise of the Middle Kingdom User s Manual Page 35 Farmer Farmers grow and harvest crops During the growing season farmers plant and hoe the crops that are in season At harvest time they gather the crops for delivery to the mill or warehouse See p 57 for details G A ky Farmers do not need roads ca Tender Tenders care for orchards and collect harvests from them There are three types of orchards See p 45 for details Tenders do not AN need roads mi Logger Loggers cut wood for processing at a logger s shed See p 52 for details Loggers do not need roads Quarryman Quarrymen gather stone blocks from a quarry which are then processed at a stoneworks See p 52 for details Quarrymen do not need roads Miner Miners collect ores from copper ore and iron ore sites which are then j processed at a Smelter See p 52 for details Miners do not need roads Food Buyer Food buyers go directly to a Mill and pick up food for the a food shops in the market square See p 60 for details Hemp Buyer Hemp buyers go directly to a warehouse to pick up hemp for the hemp shops in the market square See p 60 for details up ceramics for the ceramics shops in the ma
11. Smelters Steel Furnace 80 19 Furnace also needs 100 21 terrible yes metal wood etch Industry Produces Stoneworks 120 15 terrible yes earth stone from quarry Tai Chi Park 20 0 superb no metal Aesthetics EMPEROR Rise of the Middle Kingdom User s Manual Page 135 Sete Government Needs paper wood to Tax Office 40 8 poor yes metal function es Agriculture Produces tea from Tea Shed 40 12 poor no water tea bushes S Commerce Build in Tea Shop 16 4 neutral yes Market Square Entertainment Hosts drama music AP and acrobats for Theatre Eavilion 105 7 fair yes water elite housing Military Build on Tower 60 6 neutral no existing city wall SS Commerce Specific Trading Quay 140 10 bad yes water to another city L Commerce Specific Trading Station 140 9 bad yes metal to another city Warehouse 40 6 bad yes earth Commerce Safety Guards against unrest and spies Has an Watchtower 32 6 poor yes fire evolved stage metal Aesthetics Two Wayside Pavilions 10 0 good no or fire types tty Military Needs be metal to produce Weaponsmith 60 8 bad yes fire weapons a Industry Needs raw Weaver 60 11 poor yes wood silk to produce silk j Safety Has an E evolved stage that provides clean Well 25 4 fair yes water healthier water EMPEROR Rise of the Middle King
12. The bottom left portion of the dialog lists the offerings available Offerings take the form EMPEROR Rise of the Middle Kingdom User s Manual Page 84 of commodities silk hemp rice jade etc paid either in small medium or great gifts bottom right And at the very bottom are listed the Online Help and OK buttons Homage can be paid to a hero no more than once per month and you must have at least 100 residents in your city So even if you have multiple heroes listed on the Homage Dialog you can only give homage to one of those heroes each month To pay Homage follow the steps below Step 1 Select a Hero Select the hero by clicking on his portrait This highlights the hero and activates the offerings display bottom left Step 2 Select an Offering Select an offering from the list of commodities appearing in the offerings display This highlights the commodity and activates the offering size display bottom right Step 3 Select Offering Size Select the size of the offering by choosing small medium or great The size of the gift you re able to give depends upon a couple of factors as detailed below Once you ve selected the offering size the homage is paid Step 4 Select OK to Return to Game Once you ve made the offering select the OK button to return to the game What Hero Should I Pick As indicated earlier each religion has three heroes If that religion is available in the mis
13. have and need in aid SRA ki that sector It also lists each sector s ws aN workforce priority Using the up down arrows Be tanger Ms you may adjust a sector s priority in order to mh ae shift workers from one sector to another stick on an inal CUStry Status naei Shifting workforce priorities can be beneficial i Weri especially during those times of the year Eg os iid BRE where some industries stop functioning like Rage i farms for example During fallow times you jE gag a Jer j 3 could move a large portion of your me Clay hs agricultural workers from their farms to say Pa monument building EMPEROR Rise of the Middle Kingdom User s Manual Page 50 The bottom portion of the dialog lists your industrial status i e which commodities are being produced and at what efficiency It also lists the number of functioning buildings for that commodity Because a farmhouse can grow any or all of the food crops bean curd cabbage millet rice wheat every farmhouse is listed as a building for each of those commodities To change the production status of a commodity click on its status button Changing a commodity s status is often necessary especially if you have an overabundance of a particular commodity For example you may wish to change the status of all ceramics production from operating normally to industry has been shut down to give your markets and warehouses time to work through
14. provided they can spare the items you ve requested They might also be willing to offer you funds if they objectives when making diplomatic notice that you are in debt For more information on this ally s opinion consult the city history decisions EMPEROR Rise of the Middle Kingdom User s Manual Page 77 Tips on Building an Effective Government If available build an administrative city when you re ready to start taxing your citizens Although taxes are unpopular with the people they provide a modest source of income You ll first need to establish logging sheds in pre paper era or paper makers in paper era to support your tax offices Build a mint and or money printer if available as they not only put money into your treasury they also make trading more profitable Prolonged debt will lead to mission loss Look at the Government Ministry full report see p 68 to see where you re losing money or neglecting to earn money If another city is friendly towards you try asking it for cash This will hurt your favor with that city but the cash might get you through until you can make your own economy profitable Soon after you start a mission look at the Empire Map to see how many cities are out there Sometimes you ll start with established relationships Other times you ll need to send emissaries to conduct diplomacy When sending gifts to a computer controlled city it most appreciates commodities
15. see p 31 A grand market square produces three peddlers for commodities distribution and buyers for each shop And like the common market a grand market should be placed near a neighborhood but not directly adjacent to the housing Below is an example of a market district showing a grand market square a mill and several warehouses Warehouse Warehouse Residential Wall Warehouse Inspector s Tower Mill Hemp Shop Shops Grand Market Square Common Housing Residential Gate EMPEROR Rise of the Middle Kingdom User s Manual Page 61 Market District Sample The sample above shows a nicely designed market district A grand market square resides in the center and it has four shops to assist in commodities preparation and distribution A mill is nearby so the market buyers don t have to travel far for food Several warehouses sit along the edge to accept silk ceramics and anything else the city is currently producing And an inspector s tower has been placed such that the inspector can monitor and repair all buildings along his route Notice that this market district is actually in between two residential areas with access to both through gates This allows the market square to effectively service both areas and the residential walls protect the common housing from devolving see p 31 due to the hustle and bustle of the market Market Squares and Food Quality right click info During play you can view and a
16. ve placed is immediately removed from the map This function also works on all construction T The Clear Button You may also remove road tiles by selecting the Clear button Doing so changes the cursor to a shovel To clear a road drag the shovel EMPEROR Rise of the Middle Kingdom User s Manual Page 25 across or along the road section s and the sections to be cleared turn red Eventually the area marked will be cleared Roads do not take long to clear other items such as houses may take longer N Roadblocks In addition to road construction you ll find it necessary to place 3 roadblocks around your road circuit s to prevent walkers see p 34 from wandering off into areas they should not go IMPORTANT Building roads requires Cash money In fact all construction costs money Road construction doesn t cost much but it s important to pay attention to your current monetary situation so you don t overspend and leave yourself without the necessary funds to finance more important construction Clearing a road by using the Undo button returns spent Cash to the bank Clearing a road by using the Clear button actually costs money as well so use the Clear function wisely For details about Cash and its effects on your city see p 68 Improved Roads As time passes you may notice your roads improve they change from the basic dirt and rut passages to loose cobblestone to uniform brick First Stage Secon
17. with the letter H indicating the harvesting month Mar Apr May Jun Jul Aug Sep Oct Dec Jan Crop Feb Soybeans Cabbage Millet Rice Wheat Hemp Orchard Feb Mar Apr May Jun Jul Aug Sep Oct Dec Jan Tea Mulberry Lacquer EMPEROR Rise of the Middle Kingdom User s Manual Page 47 3 Food Quality The quality of your food plays a major role in the health of your citizens see p 95 and the level to which housing evolves There are five different food qualities bland plain appetizing tasty and delicious The number of different food types you have in stock and which are being distributed to your citizens determines food quality For example if you are producing and distributing only millet you have bland food Bland food is perfectly fine to begin with your initial population is happy just to have something to eat But as you progress and as your citizenry grows ever more sophisticated the demands for higher quality food increase The chart below shows you how many different food types are needed to improve food quality Food Quality Consists Alternatively Alternatively Alternatively if of if Salt in Mill if Spices in both Salt and Mill Spices in Mill Bland 1 food type N a N a N a Plain 2 food types 1 food type and
18. wood monuments K s Commerce Build in Ceramics Shop 16 4 neutral yes Market Square S Monument Provides ceramists to work on Ceramists Guild 65 20 poor no earth monuments Military Must place on existing 70 9 neutral no city walls and road ads ta a 4 0 neutral no Military S Industry Produces Clay Pit 75 14 bad yes water clay Religion Needs paper wood Required for E Confucian heroes Confucian Academy Only elite houses need Confucian 80 12 fair yes water coverage Agriculture why Growing season August to November harvest Craps Cabbage 5 0 neutral no December Agriculture Growing season April to August Crop Hemp 4 0 neutral no harvest September 3 Agriculture 4 Growing season July to October Crop Millet 4 0 neutral no harvest November EMPEROR Rise of the Middle Kingdom User s Manual Page 131 a Agriculture Growing season June to September Crop Rice 7 0 neutral no harvest October Agriculture Growing season May to August harvest September Crop Soybean 5 0 neutral no Produces bean curd Be Agriculture sf Growing season March to June Crop Wheat 5 0 neutral no harvest July Religion One priest Daoist Shrine 45 4 good yes earth walker yp Religion Required 4 for Daoist heroes Daoist Temple 85 8 good yes wood Two priest walkers
19. Campaign Menu SHOHE HSS SOMO SSE HORS HI RO IOS EO OSD RI HINT SIO Random Seed Feature The Random Seed feature allows you to save the mission you re about to play After setting play options type in any alpha numeric name or some sort of identifier for the city map in the space provided If after playing you wish to play again on the exact same map return to this screen and type in the identifier in exactly the same was as you typed it in the first time Afterwards select Play Game and the same map appears as before One word of caution however If you change any of the options before typing in the seed identifier the game generates an entirely new map So make sure your settings are exactly the same as they were the first time you typed in the identifier The exception to this is the difficulty setting you can change this without changing map generation Once you ve made your selections you re ready to play Select Play Game to begin The city map opens and you re ready to go From here play proceeds as normal No Mission Goals There are no mission goals in Open Play missions EMPEROR Rise of the Middle Kingdom User s Manual Page 121 N Scoring the Game Each non open play mission in Emperor has specific goals associated with it as listed below At the end of each mission you re given a score based upon your performance in each goal for that mission on the time it takes to complete the miss
20. Furthermore when constructing a grand or imperial way you must place it over at least two adjacent road tiles Aesthetic Road Placement This is an example of an imperial way the most valuable aesthetic road you can build Aesthetic roads are built directly over basic roads A grand way has gardens on one side of the road while an imperial way has flowerbeds on both sides as shown Note that these flowerbeds do not cut off road access see p 9 They are strictly for aesthetic purposes only Residential Walls Residential walls have two purposes Their first and main function is to block undesirable buildings on one side of the wall from adversely affecting the area on the other side And secondly they help protect your city from enemy invaders see p 116 although not as well as city walls see p 112 There are four different residential wall styles to choose from but they all block the spread of un desirability in the same manner Blocking Undesirability Residential walls form a barrier between your residential areas and commercial industrial areas that if built too closely to your homes can reduce the desirability of a neighborhood Therefore it s best to place your walls in such a way as to separate these elements from each other Below are examples of proper wall placement Residential Wall Placement The graphic to the right is a good example of a residential wall placed such that it separates the commerce area fro
21. If at least one entertainment area this is the market square or theatre pavilion exists in the city and you have sufficient money and food on hand and there is at least one entertainment school music acrobat or drama in the city then the message asks if you wish to hold or cancel the New Year s festival If no entertainment area or entertainment school exists in the city or if you have insufficient money or food the message alerts you that the festival is canceled and the people are disappointed The message gives the reason for cancellation lack of money lack of food entertainment off or no schools The festival automatically occurs for free if the hero Zao Jun the Kitchen God is present in the city at the start of February so long as your population is equal to or greater than 100 and if there is one or more entertainment areas in the city If accepted the required money and food are deducted from your inventory and the festival occurs Walkers carrying a large dragon appear at a randomly selected market square Festival walkers musicians acrobats and or actors appear behind the dragon dancers in a parade The dragon dance and trailing festival walkers follow a random path through the city until the end of February when they disappear Festivals are restricted by roadblocks and gates unless those gates allow market square walkers to pass EMPEROR Rise of the Middle Kingdom User s Manual Page 105 Below is a
22. India and back to bring Buddhist scriptures to China The Monkey King is aggressive and mischievous but widely popular in Chinese society When active in the city Sun Wu Kong halves the building cost of stoneworks weaponsmiths acrobat schools drama schools theatre pavilions and Daoist shrines He functions like an acrobat actor Daoist priest and a Buddhist monk He can bless a weaponsmith or stoneworks facility increasing production and he can capture animals for the menagerie He fights enemies both at home and abroad Lastly your city s emissaries cost nothing and travel faster when Sun Wu Kong is active Confucian Heroes Confucian heroes are affiliated with Confucian academies Only elite houses need Confucianism Confucius The Sage of All Time Confucius 551 479 BCE is the most famous person in Chinese history His ethical philosophy became the a basis for Confucianism one of China s three great Siok Gok with religions Confucius taught filial piety and the golden virtue abide by rule of empathy He wanted rulers to lead by good benevolence and example rather than by force He started his career asa immerse yourself in the tax collector but was disillusioned by official bribery and over arts taxation The Analects is a compilation of his sayings written by his followers after his death When active in the city he halves the building cost of tax offices ancestral shrines music schools and grand and im
23. Officials This area shows the percentage of your citizenry that has been visited by a tax official If the percentage is low this indicates your tax office is in a poor location i e too far from residential areas or that your road system through those residential areas needs improvement 1 e your tax official is wandering into other areas or your tax office needs supplies of paper or wood see below When the tax income overlay is on the overview map at the bottom right corner of the screen shows in green those houses recently visited by tax officials and in red those houses that have not been recently visited Cash Uncollected This Year This area shows you how much tax has gone uncollected this year because tax officials did not visit the houses Year to Date Expenses vs Income This area shows you the year to date expenses versus income Naturally if your expenses are higher than your income then you ll eventually fall into debt see below a Administrative City An administrative city is a large complex whose bureaucratic employees oversee or manage other services in your city You may have only one administrative city and it can be built on any clear terrain It requires labor but does not generate a walker Govern a family as you would cook a small fish very gently Chinese Proverb Before you can build mints money printers tax offices and military forts you must have a staffed administ
24. Table Overlay This button toggles the water table overlay on off Deep blue tiles indicate a lot of underground water Food Supply Indicators These displays give you information about your current food supply how many citizens can be sustained with current supplies and how many months the current supply will last This is very important information to monitor closely See p 57 for details about food storage People Supported Monthly Supply Cloads People Supported EMPEROR Rise of the Middle Kingdom User s Manual Page 43 Farms There are two types of farms in Emperor farmhouses that grow food crops and hemp farms that grow of course hemp The Chinese used hemp fibers to make clothing principally and later paper Both farm types are equally important in the advancement of your city Farmhouse A farmhouse employs farmers that tend and harvest one to five different food crops When a farmhouse is placed on the map it lies inactive until it receives workers employees Upon receiving workers the farmhouse activates and assuming the season is right begins to tend crops However a farm cannot produce food if there are no fields for it to tend After building a farmhouse you should place fields of each food crop around it immediately see below Hemp Farm A hemp farm produces hemp exclusively Like the farmhouse it appears inactive on the map until employees arrive Once built you should place hemp f
25. Technical Support North America Sierra Entertainment offers a 24 hour automated technical support line with recorded answers to the most frequently asked technical questions To access this service call 310 649 8033 and follow the recorded instructions to find your specific topic and resolve the issue If this fails to solve your problem you may still write or fax us with your questions or contact us via our Web site http support vugames com Sierra Entertainment Technical Support 4247 South Minnewawa Avenue Fresno CA 93725 Main 310 649 8033 Monday Friday 8 00 A M 4 45 P M PST Fax 310 258 0755 http support vugames com United Kingdom Vivendi Universal Interactive Publishing UK Ltd offers a 24 hour Automated Technical Support line with recorded answers to the most frequently asked technical questions To access this service call 0118 920 9111 and follow the recorded instructions to find your specific topic and resolve the issue If this fails to solve your problem you may still write or fax us with your questions or contact us via the Internet Vivendi Universal Interactive Publishing UK Ltd 2 Beacontree Plaza Gillette Way Reading Berkshire RG2 OBS United Kingdom Main 0118 920 9111 Monday Friday 9 00 A M 5 00 P M Fax 0118 987 5603 http www sierra online co uk France Vivendi Universal Interactive Publishing France Support Technique 32 Av de l Europe EMPEROR Rise of
26. The number of immigrants arriving will never exceed the amount of housing available to hold them but this display is important to monitor so you know the rate of your city s population growth or the reason growth has stopped Common Housing Common housing is the basic form of shelter in your city Immigrants will first move into Shelters see below and then as time goes by Shelters evolve into Huts then Plain Cottages then Attractive Cottages etc Houses evolve at a rate dependent upon a variety of factors such as how aesthetically pleasing the location is e g proximity to gardens their access to wells their access to ancestral shrines the quality of food being produced and delivered etc A brief description of each form of common housing is below Vacant Lot breaking ground A Vacant Lot is a patch of square dirt fs marking the beginnings of housing construction To begin building houses select the common housing tool and then click on the map where you wish to build a house t s important that you build houses along your roads houses must have access to roads Build additional houses by holding down the left mouse button and dragging along the map as shown in the example below Vacant Lots Using the road circuit shown here ten vacant lots have been constructed Notice that the lots run alongside the roads Houses must be built alongside roads so they have access to other goods and services that you wil
27. Toggle Windowed Mode lt F6 gt Set resolution to 800x600 lt F7 gt Set resolution to 1024x768 lt F8 gt Center window on screen lt F9 gt Open Online Help table of contents Decrease game speed by 10 increment Increase game speed by 10 increment EMPEROR Rise of the Middle Kingdom User s Manual Page 141 lt space gt Toggle Overlay for currently selected tab Home Rotate map to North view Page Up __ Rotate map clockwise Page Down Rotate map counterclockwise Arrow Keys Scroll map Alt X Exit the game Enter Begin and send chat message Pause unpause game Rotate selected sculpture or building footprint Freeze unfreeze selected sculpture or building footprint for map scrolling Housing See supplies Housing See walkers Agriculture see agriculture Agriculture see water table Industry see industry Commerce see distribution Safety see water Safety see medicine Safety see hazards Safety see unrest Government see tax income Government see problems Entertainment see all entertainment Entertainment see festivals Entertainment see musicians Entertainment see acrobats Entertainment see actors Religion see Ancestral Religion see Daoism Religion see Buddhism Religion see Confucianism Military see security Aesthetics see desirability Aesthetics see feng shui w OC ZA lt KICIN Slee Olin
28. a 10 year cycle The animal changes each year in a 12 year cycle Together they make a 60 year cycle in which each animal is repeated five times and is linked to a different element each of those times For example 2697 BCE and 4 CE are Wood Rat years because they start the cycle 2686 BCE and 15 CE are Wood Pig years the 12 year of the cycle Historical missions see p 13 that start on a prescribed year always start at the same point in the cycle Multiplayer missions start at a random point in the cycle 1 60 so that players cannot pick the perfect animal for the situation Below are charts listing the sequence of animals and elements EMPEROR Rise of the Middle Kingdom User s Manual Page 104 Element Animal Sequence Sequence six 10 year cycles five 12 year cycles per 60 years per 60 years Dog Pe Pigs 3 Holding a New Year s Festival If applicable you may hold a New Year s festival at the start of each year the Chinese New Year begins in February to increase the popularity rating and incidentally to provide entertainment of your city If you hold a New Year s festival during your chosen zodiac year which occurs every 12 year you receive a bonus based on that year s element wood fire earth metal or water This is how it works At the start of each February if your city s population is equal to or greater than 100 a message appears indicating whether a festival can or cannot occur
29. amount of structural damage to each building it hits so your catapults are best employed to attack enemy cities Tower and Wall Sentries Tower and wall sentries though not classified as military troops in the traditional sense i e they don t require forts to produce are still very important to the defense of your city A tower must have road access or a city wall connection to another tower or city gate with road access in order to create sentries Towers are immediately manned with tower and wall sentries if road access exists and the tower has full employment Tower sentries stand atop the tower and shoot arrows at enemies and towers create wall sentries if adjacent to a city wall wall sentries never patrol on residential walls nor on great walls monuments Remember to turn your Tower Status to manning in the Military Ministry full report see p 109 when enemies are on the map Great Wall Tower Sentries The tower portion of a Great Wall monument see p 93 automatically generates tower sentries as long as that tower can trace a contiguous path of completed Great Wall sections back to that Great Wall s gatehouse Only the Great Wall gatehouse needs to have road access Great Wall sentries never patrol along the wall they stand within the tower that created them Heroes Some heroes have military qualities thus making them useful for combating enemy units See p 81 for more information about the military uses of H
30. are needed It will also list your unemployment level if applicable This information is very important to monitor closely If you need workers you must make arrangements to attract more immigrants build more houses increase wages improve residential areas thereby increasing living space etc If you have high unemployment that means you have too many people and not enough for them to do In this case you need to build more industry i e create jobs or reduce your population by eliminating unnecessary housing i e urban renewal Both high unemployment and a labor shortage take their toll on your city As stated on p 41 a labor shortage means vital services go unfulfilled which can cripple your city causing unrest mass exodus etc High unemployment often leads to unrest and emigration with the added effect of criminals such as muggers and thieves see p 97 A good rule of thumb is to of course never have a labor shortage and if you have any unemployment at all try to keep it below 10 Clay Pit Clay pits extract clay from the earth for use in other industries such mea as bronzeware makers and kilns If these industries are fully stocked then clay is delivered to a warehouse see p 63 and stored for later use or to a trade building that is exporting clay However given that clay is the cheapest commodity in Emperor it s not a very profitable export Some monuments also need clay delivered to their construction sites T
31. be carried to your citizens by a water carrier see p 40 When it s first placed a well is empty and does not function As soon as it gathers enough employees water carriers see p 40 the Well fills with water and begins to function Eventually wells can improve see below E k iy E J Improved Wells A well can improve to a more attractive and efficient structure if its surroundings are aesthetically pleasing i e it s surrounded by attractive roads gardens sculptures etc Improved wells produce and deliver cleaner water which improves hygiene in the common houses that receive it Tips on Building Houses Roads and Wells Houses and wells must be built next to roads or no one will move into them and they will disappear Build houses in blocks rather than scattered everywhere Too many road intersections confuse walkers One well can supply water to an entire block of common houses if roadblocks see p 38 or gates see p 100 are used to keep the water carrier within that block Build aesthetic structures such as flowering trees see p 101 around a well to improve it so it will provide cleaner water to common houses EMPEROR Rise of the Middle Kingdom User s Manual Page 33 C People and Employment As the city grows it comes alive with people going about their daily tasks New families arrive sometimes others depart The workforce tends to its responsibilities bringing goods and
32. be left outside the wall it is sometimes too difficult and costly to enclose everything Enemy troops can cross water barriers Make offerings to a military hero so he can appear in time to help defend or take part in an invasion Military heroes are quite strong in combat Don t send away all of your army Leave something for defense Since only one ally can join you in an invasion request a second ally to send you defensive aid before your army leaves The stronger your force at home the less chance rivals will attack you while most of your army is on campaign Give gifts to rivals that you re not attacking to win their favor In effect you re paying them to look the other way while your army attacks another city Send off full companies keep those that don t have full complements at home so they can keep recruiting If an ally asks you for military help send something as soon as you can Time may be more important than size of force particularly if your troops show up after the battle Remember to man your towers when the enemy invades Don t surrender if you can bribe the enemy away or if you think you have enough force to defeat them If you become a vassal and are conquered again you will lose the mission A successful defense may cause casualties among your troops but you ll collect weapons as spoils of war EMPEROR Rise of the Middle Kingdom User s Manual Page 120 M Open Play Missions In additi
33. delivers delicious food see p 48 to every house he passes and he functions like a priest walker Guan Di The God of War 7 Guan Di was a famous general during the Three Kingdoms period who was captured and executed in 220 CE He was venerated as a Daoist god hundreds of years later At an early point in his life Guan Di was a bean curd seller so he s considered their patron He also memorized some of the Confucian classics Statues of Guan Di are used to guard buildings against intruders When active in the city Guan Di halves the building cost of all forts weaponsmiths and watchtowers He functions like a guard and scholar walker in addition to being a Daoist priest Guan Di can bless a mill or warehouse with Bean Curd and he can bless a Confucian academy or fort with the goods it needs He can fight enemies at home and abroad and he helps the morale of cavalry companies Lastly when he is active the only outlaws that can be spawned in your city are beggars Buddhist Heroes Buddhist heroes are affiliated with Buddhist pagodas Guan Yin The Goddess of Merc j As a bodhisattva Guan Yin is the greatest Buddhist deity in China She is revered as a hearer of prayers and a protector of children When active in the city Guan Yin halves the building cost of wells gardens flowering trees wayside pavilions ponds Tai Chi parks and private gardens She functions like a water carrier and Buddhist monk and she can bless a
34. feng shui overlay colors your buildings green or yellow to indicate the level of harmony see p 99 Refer to Chapter IV and the sub sections for details about each overlay Status Information The area just below the overlay buttons gives you quick information about the current status of city elements pertaining to that ministry such as the current level of civil unrest see p 96 The Ministries The ministry buttons run along the left edge of the Control Panel and represent the 11 governmental offices or bureaus of your city Within each ministry are the tools with which to build your city houses farms temples clay pits etc Below is a brief description of each ministry Population Ministry The Population Ministry controls your housing needs Select this button to build common and or elite housing See p 27 for details Agriculture Ministry The Agriculture Ministry controls as titled your agricultural needs Select this button to build farms sow crops build irrigation ditches etc See p 43 for details Industrial Ministry The Industrial Ministry controls your industrial needs such as the mining of raw materials clay salt wood etc and the refinement of them bronze smelter steel furnace etc See p 50 for details Commerce Ministry The Commerce Ministry controls trade and the distribution of products Select this button to build trading posts mills market squares warehouses etc See p 56 for det
35. hero can be summoned Three heroes are associated with the pagoda Guan Yin Bodhidharma and Sun Wu Kong Confucian Academy Confucius Master Kong lived from 551 479 BCE The T Analects were written soon after his death and record many of his sayings DA From the Han dynasty onward officials studied Confucian classics and applied its moral code to government Candidates to officialdom had to study and practice many years for any chance of success in passing the imperial exams which required lengthy memorization of the classics Confucianism eventually grew from a philosophy into a religion For game purposes Confucianism is one of the ways to generate heroes which gives it equivalency to a religion However it also represents the education enjoyed by the elite class and Confucian walkers only serve elite housing There are no Confucian shrines Three heroes are associated with the academy Confucius Sun Tzu and Mencius In addition the Daoist hero Guan Di can bless an academy The Confucian academy is a requirement for elite housing evolution see p 31 and generates a scholar walker The academy also requires deliveries of wood pre paper age missions that start before 100 CE or paper paper age missions starting on or after 100 CE to produce scholar walkers It can store up to 400 units of either wood or paper depending on the time period The academy must use paper if there is any paper in the empire 1 e wood is not a su
36. i neighborhood 104 needs aesthetic z improvement before Commodities 3 it can evolve amp Quantity K af 52 occupants see p 31 Available a Generated 19 Cash so far in tax Residents here are happy with the city Tax Generated This Year Satisfaction Indicator Everything you need to know about a building walker see item 3 below or anything else is found by right clicking on it So when in doubt right click 3 Walkers Walkers are the employees of your buildings Most buildings generate walkers who deliver goods services to your residential areas or deliver well generates a water carrier see p 40 who delivers water to your houses This water carrier is only generated if the well has road access see below Your walkers are very important to your city s existence EMPEROR Rise of the Middle Kingdom User s Manual Page 8 4 Road Access A very important term in Emperor is road access All of your buildings need road access with the exception of aesthetic structures see p 98 Buildings must be placed adjacent to at least one tile of a road A building not alongside a road will not generate walkers will not function and will eventually fall to rubble or burn down So as you build your city pay careful attention to your road matrix and be sure to provide enough space near roads for building placement Kiln adjacent to road therefore has road access Road runs alongside kiln giving
37. ingots are delivered only to weaponsmiths warehouses and trade buildings Steel Furnace A steel furnace works in a similar fashion to an iron smelter Furnace workers mine iron ore and deliver it to the furnace for further processing However a steel furnace needs wood from a logging shed to function So before EMPEROR Rise of the Middle Kingdom User s Manual Page 52 building a steel furnace make sure you ve also got one or more logging sheds in production Cultural Progression Generally speaking bronze comes before iron and iron is eventually replaced by steel Early dynasties used bronze exclusively for both bronzeware and weaponry But as iron was introduced bronze fell out of military favor for the more durable black ore although it persisted culturally in the form of bronzeware until lacquerware appeared Once the Chinese improved the ore refinement process iron was replaced by steel Therefore you will never have both iron smelters and steel furnaces at the same time e t A S gt gt Workshops Workshops take raw materials and make products for your citizens There are three different workshops in Emperor Kiln A kiln receives clay from a clay pit warehouse or trade building and produces ceramics These ceramics are then distributed to warehouses and used by ceramics shops Ceramics are necessary for housing evolution see p 31 As a good rule of thumb it s recommended that you
38. it road access 5 Inspector Access Most buildings in Emperor will burn down or collapse into rubble if neglected To prevent these calamities you ll need to build inspector s towers throughout your city Inspector s towers generate inspectors who roam the streets and provide preventative maintenance to buildings If a fire does break out the inspectors hurry to the site and try to extinguish the flames before they spread Some buildings do not need care by inspectors These include the following e All Agriculture Ministry buildings except the fishing quay e All Military Ministry buildings except the weaponsmith e All Aesthetic Ministry structures e All monuments and Monument Ministry buildings All other buildings require periodic inspection Therefore don t forget that prevention is better than cure 6 Roadblocks Another important structure in Emperor directly related to road and building placement is the roadblock Your buildings produce walkers that deliver goods and services These walkers need guidance and direction to ensure they make their deliveries properly Roadblock are placed on a road to force a walker to move in a specific direction Before starting you should review the information on page 38 to fully understand roadblock placement 7 The Ministries J Your city is controlled by 11 powerful ministries see p 17 each responsible for a specific part of Chinese life The Population M
39. it to another mill or warehouse accepting it If there are no other places accepting this commodity then the deliverymen just stand around waiting for available storage space Keep this in mind when emptying your mill or a warehouse You don t want your workers standing around with full carts and no place to go EMPEROR Rise of the Middle Kingdom User s Manual Page 59 Get This order is the default setting placed upon all commodities stored at the mill This order tells your mill workers to watch a food s supply and if it gets low then go out and get more This is a good order to set for items at the mill since it ensures that supplies are kept up as much as possible IMPORTANT Before setting supply levels and orders take a moment to assess your situation What foods are you producing How much of that food are you producing and how quickly are your mills and warehouses filling up If you have both millet and game meat as food sources what are the production levels for both You may find that game meat is not coming in as fast as millet and therefore you may need to increase your millet supply and reduce your game meat supply This change may only be temporary so check supplies often and readjust accordingly Another important consideration is to coordinate all supply changes together across all your mills and warehouses For example if you empty wheat from a warehouse make sure there is another warehouse o
40. large walled in courtyard complete with a gatehouse in the middle of each length of wall Building a temple complex requires dirt provided by a labor camp wood clay and stone Grand Temple Complex A grand temple complex is the same as a regular temple complex but with three central buildings It requires the same resources as a regular temple complex but at a higher quantity Large Palace A large palace is a building constructed on a raised earth platform Building a palace requires dirt provided by a labor camp wood clay and stone Grand Canal From early times the Chinese have dug canals to connect river networks to aid the flow of trade and commerce Building a grand canal requires excavation wood and stone Underground Vault for the terracotta army The underground vault is a two levels deep burial site Now recognized as one of the wonders of the ancient world these massive underground chambers contained an army of over 6 000 life size infantry cavalry and chariots Building an underground vault requires dirt provided by a labor camp wood and clay Earthen and Stone Great Walls Before the Ming Dynasty most of the Great Wall of China was constructed of hard packed or rammed earth built up in many layers until a formidable wall was created Frequently after large sections of these early walls eroded they were refurbished and strengthened by being faced with carefully hewn stone thus i
41. level Therefore when building houses it s important to keep aesthetics in the back of your mind as some houses won t evolve if undesirable buildings such as smelters are nearby or until gardens and sculptures are sprinkled around the neighborhood to improve desirability i e appeal For a complete list of all buildings and the effect on desirability appeal of each see page 130 3 Building Wells and Your City s Water Table Water is life All great civilizations have built their cities along waterways taking advantage of all that water provides So too must you as a city builder use water to build your civilization Water is the first and primary need of the citizenry Without water city hygiene plummets and disease may occur see p 96 Without water crops die people starve and the population grows ever restless as scores pack their belongings and leave your ever dwindling town There are two sources of water in Emperor Wells which are built near residential areas and the city s water table which represents the amount of ground water We ll start with the water table The Water Table Underground water is present under all or some of the city map The presence of underground water is limited in Arid regions more prevalent in Temperate regions and quite abundant in Humid regions Wherever there s grass see p 22 there s water The presence of underground water will guide you in determining where to bui
42. list of the effects of holding and not holding festivals e The festival provides full entertainment access to every house it passes e A festival increases a city s popularity rating Adversely if the New Year s festival is not held for whatever reason except low population your city s popularity rating decreases e Ifyou hold a festival during a year linked to your animal you receive a zodiac bonus based on the element for that year In Chinese culture each element has many correspondences such as season direction number color animal grain etc so the gift and bonus are based on those correspondences You have a menu choice of zodiac bonuses which is displayed on the Hold Festival event message panel There are up to four choices on the menu a gift commodity and menagerie gifts a discount to certain building costs improved yields production or a defensive military benefit Except for the gift these bonuses are temporary and last only for the current year start of February to start of next February You may click on any one of the four bonus choices to select that bonus Bonus effects last only through the current year Gift Bonus The gift bonus is based on the number food and material traditionally associated with the Element The program picks one of the commodity types for that element but only if it is available in the mission In addition to the commodity gift your palace menagerie if built receives one
43. other conquest missions will not be available and they may not be selected for the current deployment If Huang Di Sun Tzu Guan Di or Sun Wu Kong is active in your city he could join the invasion force In addition you may call upon one ally to join you in the attack Enlist Forces EMPEROR Rise of the Middle Kingdom User s Manual Page 118 Step 5 Select Attack Category Although you never have direct control of your troops when attacking another city you can give them a principal objective by assigning an attack category Click on the category descriptor to change it The categories include the enemy s military buildings infrastructure industry housing food supply rampage and random The rampage category gives your force the license to attack everything in the enemy city But you may want to cripple a specific part of his city such as food supply The plunder your troops return with will usually reflect the attack category you assign them Step 6 Select Aggressiveness The three choices are Fierce Dragon Alert Tiger and Armored Turtle see p 114 Click on the aggressiveness level to change it The less aggressive you tell your force to be the less they will press their attack but the more likely they will live to fight another day rather than die on enemy soil Step 7 Select Tribute Type and Severity You can choose the commodity or cash that you want the rival city to pay you by clicking on the t
44. population of 350 The indicator ranges anywhere from perfect harmony all structures harmonious or neutral to China shamed a vast majority of structures are inauspicious causing dishonor and embarrassment not only to you and your citizens but to all of China Improved Buildings This area shows the number of wells inspector s towers and watchtowers that have evolved i e improved due to the aesthetic quality of their surroundings Gardens sculptures recreational areas etc that are built around these three types of buildings help improve those buildings thereby making them more efficient and valuable Gardens Gardens are a mixture of flowers bushes trees benches etc that can be placed in your city to help improve the aesthetic quality i e desirability of your neighborhoods The more gardens a neighborhood has the more appealing it is and the greater the chance of houses wells inspector s towers and watchtowers evolving Gardens are placed on the map as per fields and or orchards see p 41 Gardens do not require road access Sculptures Like gardens sculptures help improve the desirability of your city There are eight different sculptures to choose from Sculptures are placed on the map as per buildings and take up one or four tiles depending on their cost and size Sculptures can be placed anywhere in your city either on or off road but it s nice to place them in residential areas Large sculptu
45. re not the only spy master Spies can be sent against your city too so build watchtowers and have guards patrolling the streets if you have many enemies Send Diplomatic Request Select this option to send an emissary to open trade and or form an alliance with the selected city Establishing trade with a city is covered on page 63 Forming an alliance with the selected city automatically opens trade with that city therefore it isn t necessary to make a separate request for trade An alliance with another city is mutually beneficial An ally who favors you enough can come to your aid militarily defensively or by striking another rival If the selected city is your vassal you can also exercise an option to change the type of tribute it pays you but you can t change it more than once a year Consult Spy Map Multiplayer Only Select this option to view the spy map of the selected player city in multiplayer sessions You can never view the spy map of a computer controlled city Regardless of game type you can always view the spy map of your own city The spy map is basically a larger version of the overview map see p 19 It provides a bird s eye view of the city where the housing is located the industries etc Right clicking on a spy map gives you information about the spot you clicked and if you right click on a warehouse see p 63 you can see exactly which items are currently being stored there The spy map is only available i
46. sculptures They are placed on the map like sculptures and they increase the desirability of the surrounding area There are three different types plum peach and cherry Aesthetic trees do not require road access 3 Tips on Making Your City Healthy and Beautiful Build inspector s towers before fires break out and buildings start collapsing Inspectors can prevent these calamities from happening Turn on the See hazards overlay and observe the route your inspectors are walking Try to ensure that your inspectors are visiting or passing all buildings that need inspection The herbalist provides an excellent boost to your city s hygiene After that feeding your people the best quality of food available increases their overall health Clean water from improved wells and acupuncturists also contribute to hygiene though not as significantly as high quality food and herbalists Build aesthetic structures around your wells inspector s towers and watchtowers so they can improve Use residential walls to isolate your housing into wards This helps you control what they get access to as well as making their environment more desirable Desirability has an effect on taxes Houses in very desirable neighborhoods will pay more taxes than equivalent houses in less desirable areas EMPEROR Rise of the Middle Kingdom User s Manual Page 101 K Entertainment As the saying goes your citizens cannot live by millet alone
47. send a message to that player Typically your private message appears before the emissary arrives at the city which gives the player time to prepare For instance your private message might say I m sending you 16 stone for your Great Wall Only through this function may you send private messages 4 Scoring in Multiplayer Games Multiplayer goals have the same conditions as single player mission goals see p 122 but there are two basic types of multiplayer scenarios cooperative and competitive Cooperative Scenario Everyone is on the same team in a cooperative multiplayer scenario and everyone has identical goals although each player has his or her own map Typically they start as allies For the team to win every player must reach or exceed the stated goals for instance construct a Grand Canal Therefore if one team member encounters difficulties the other team members should help out For example if an earthquake strikes one player s city and causes extensive damage the other players could send relief aid in the form of gifts Competitive Scenario In a competitive multiplayer scenario everyone has identical goals and their own map but the winner is the player who achieves all of the goals with the highest score As soon as one player achieves all of the goals at the end of a month his final score is calculated as are the scores for players who might have been ahead of him in game time However the game may con
48. t want to store too much at the trade building you could reduce the limit to say 12 This tells the trading station to store no more than 12 units of that item You can also set a stock limit for your exports You may wish to do this to preserve stock for your city or for other trade partners 9 Employees C9 needed ah H Deliverymen are awaiting instructions Computer controlled cities have specific needs and produces so you ll only be able to sell to them what they want or buy from them or not buy what they produce However other player cities in multiplayer games can sell or buy whatever they want up to four types for each Remember that items you re buying importing cost money If you don t set a reasonable purchase limit you may run deficits which are very bad in the long run see p 70 You also want to set a reasonable price on your exports It s economically wise to sell items at a higher price than those items you re buying but be careful Setting a very high price may trigger your trading partner to lose favor with you stop trading and or raise its own prices in retaliation If an import price number turns red that means the price exceeds the maximum price pay you set in the commerce ministry full report see p 56 You may want to visit that dialog to change how much you re willing to pay for the commodity Trading Quays Trading routes over water require trading quays Trading quays
49. the Middle Kingdom User s Manual Page 149 Bat Energy 1 78 941 VELIZY VILLACOUBLAY CDEX France T l phone 0 891 670 800 0 22 euro mn Serveur vocal 24H 24 et 7J 7 Techniciens du Lundi au Vendredi de 8H00 a 21H00 Samedi Dimanche et jours f ri s de 10H00 18H00 Fax 01 30 67 90 65 Courrier lectronique support sierra fr http www sierra fr Germany Vivendi Universal Interactive Publishing Deutschland GmbH Technischer Support Paul Ehrlich StraBe 1 D 63225 Langen Deutschland Montag bis Freitag von 10 19Uhr Tech Support Tel 49 0 6103 99 40 940 Fax 49 0 6103 99 40 188 Weitere Hilfen Patches etc finden Sie im Internet unter http www sierra de http www sierra de support Spain Vivendi Universal Interactive Publishing Espa a NUESTRA SE ORA DE VALVERDE N 23 28034 MADRID Spain Tel fono de Soporte T cnico 91 735 34 37 Soporte t cnico de lunes a viernes de 09 30 a 15 00 y de 16 00 a 18 30 www vup interactive es Soporte Tecnico soporte vup interactive es Comercial comercial vup interactive es Italy Contattare il vostro distributore EMPEROR Rise of the Middle Kingdom User s Manual Page 150 YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE INSTALLING THIS SOFTWARE Tris sotare program ary printed materials any onsno or electronic lt ocumentai and ahy and all copies and derivate works of such Sofvare program and materiais the Pr
50. through my pores The fifth bowl cleansed ev ry atom of ae my being did not become a Popular commodity in The sixth has made me kin to the China until the 3 century CE Tea bushes Immortals This seventh I can take no more Lu Tung Chinese Poet have three growing seasons annually March through May June through August and September through November Land amp Sea Before agriculture became commonplace in Chinese society there were always fishermen and hunters wielding weapons in pursuit of game meat Emperor allows you to hunt capture and kill various animals as a supplement to lt gt your agricultural food sources Fishing Quay A fishing quay catches and processes fish meat A fishing quay must be built alongside a river and must have access to a road and an inspector s tower see p 97 When the quay receives employees it sends out a fishing boat to scour the water for a good fishing spot which is marked by large schools of fish Once found the fish are caught through the use of tethered cormorant birds that dive into the water The caught fish are then taken back to the quay for processing and delivery to the mill see p 57 Hunter s Tent A hunter s tent employs hunters that scour the countryside in search of game meat There is one type of hunted animal or prey for each climatic region pheasants for Temperate Saiga antelopes for Arid and wild pigs for Humid A hunter s tent m
51. to buy from the mill if available and they will not buy better quality than this To set a specific minimum and desired food quality click on the food type to the right of the indicated category The reason for changing these settings is to ensure that your food shop does not buy and distribute food of a lesser quality which may devolve your housing For example if your current food quality is plain but you need appetizing food to evolve from spacious dwellings to elegant dwellings you might set your minimum food quality to appetizing thereby forcing your buyers to purchase only food of that quality from the mill This will ensure that when food is distributed to your citizens it maintains the proper quality for continued housing evolution Remember however that you must have the right number of food types in your mill in order to reach a certain food quality see p 48 Your buyers can t buy food of a quality that doesn t exist Note that the default settings for food quality in common market squares are minimum bland and desired appetizing whereas the default settings for food in grand market squares are minimum bland and desired delicious Entertainment Area ON af 16 Employees 16 needed ji Shops Shops are placed in market squares and require labor Your shops buy goods from your mills and warehouses and prepare them for final distribution EMPEROR Rise of the Middle Kingdom User
52. using all the knowledge you ve gained from the first four missions To that end this mission introduces the following e Elite housing see p 30 e Predator animals see p 47 e The silk industry see p 45 e Grand market squares see p 61 EMPEROR Rise of the Middle Kingdom User s Manual Page 7 The Grand Way see p 99 Acrobat School see p 103 Fishing see p 47 Fulfilling requests from other cities see p 73 Mission 6 Men of Arms All great civilizations must defend themselves from external and sometimes internal aggressions When violence erupts one must build a mighty defense for the protection of the city To that end this mission introduces the following e New food crop cabbage see p 44 e Bronze making see p 53 e Logging see p 53 e Municipal functions administrative city tax office see p 69 Military infantry forts see p 111 e Weapon manufactory weaponsmiths see p 113 e Chinese enemy see p 116 2 When in Doubt Right Click During play you may right click anywhere on the city map to reveal important information about that item For example right clicking on an elegant dwelling see p 29 opens the dwelling s info dialog revealing its current status IHS SESS SSS SSS Soe Sata Sa Building Dwelling Evolution Status Type i This house cannot evolve Some of the buildings in the This shows that the area have reduced the neighborhood s appeal MI dwelling S
53. well evolving it and houses which lowers the unrest level Guan Yin also EMPEROR Rise of the Middle Kingdom User s Manual Page 82 increases city health Finally she halves how much it costs for you to bribe invaders away and how much you pay in tribute to an overlord Bodhidharma The Kung Fu Monk Bodhidharma was the 28 Patriarch from Buddha and the 1 Patriarch in China He arrived in China circa 520 CE and met with Emperor Wu Credited with teaching the Shaolin monastery monks the art of kung fu he supposedly cut off his eyelids so he could meditate longer and from them the tea plant was created When active in the city he halves the building cost of tea curing sheds tea shops tea bushes and watchtowers He functions like a Buddhist monk and guard walker and he can bless a watchtower evolving it Bodhidharma can fight enemies at home but not abroad He delivers tea to every house he walks past and he can bless a tea curing shed increasing production Lastly he automatically satisfies any computer controlled city s request for tea Sun Wu Kong The Monkey Kin F The Monkey King was born from a stone egg He is a capable fighter and versatile with his magic staff He studied under a Daoist priest at one time When the immortals grew weary of his misbehavior Sun Wu Kong was buried under a mountain by Buddha as punishment He was later released to accompany the monk Xuan Zang on his journey to
54. with fortifications containing city walls gates see p 112 is displayed with walls surrounding the buildings Ghengdu An unfortified city without city walls gates etc is displayed without walls e A distant city is displayed as a compass symbol such as with Kashgar in the Raia Sample to the left Only trade is possible with distant cities S A foreign city i e a non Chinese city is displayed on an elevated wood like base and has the name of the foreign power or kingdom that owns it A Pi om of Nanyue SA ES A Chinese city is displayed as a regular city although smaller in Jorns a scale than your city icon Your city is displayed as a regular Chinese city but slightly larger than other cities and also elevated on a wood like base In addition to the city icons shown above there are other and smaller icons appearing around the city They include the following P The number of shields indicates how large a military force the city has The more RP shields the greater the city s military power The coins stacked by the city indicate how strong its economy is And if the city can trade with you see p 63 you ll see a route drawn to your city Water routes are shown in blue land routes in orange If the city is rebelling you ll see a flickering flame above its icon The city you are currently governing whether it is your city or a vassal displays a large square bann
55. you could load an earlier saved game of that city and make different decisions to follow a slightly different path without having to replay it from the beginning Debt If your city is in debt continuously for 36 months then the Mission is lost This represents an economic failure The city s workers have not been paid for several years and are mighty unhappy about it have you ever worked three years without pay Military Defeat You can never win a mission while your city is vassal to another i e you ve surrendered to or been conquered by another city Furthermore if you re currently a vassal and you re attacked again then you must bribe the attackers away or win the battle to avoid losing the mission In some cases even if you re not currently conquered a computer controlled city that attacks you is so militarily strong that you ll never be able to throw off the vassal status through rebellion In cases like this you must bribe the attackers away win the battle or lose the mission 3 Scoring a Multiplayer Scenario Scoring in multiplayer games is somewhat different than for single player historical missions See Section O below for details about multiplayer scoring EMPEROR Rise of the Middle Kingdom User s Manual Page 124 O Playing Multiplayer Missions To initiate a multiplayer session follow the steps below 1 Starting a Multiplayer Game Step 1 Choose the Multiplayer Scenario button from th
56. you place your laborers camps as close to the monuments as possible Construction Guilds The construction guilds are the more skilled laborers on a monument building project Depending upon which monument is being built some guilds are not required Carpenters Guilds A carpenters guild produces Enough shovels of earth skilled carpenters who do all the woodwork needed a mountain Enough pails of on a monument A carpenters guild needs wood water a river see p 52 delivered to the construction site to do its S EON job Masons Guilds A masons guild produces skilled mason workers who do all the masonry needed on a monument A masons guild needs stone see p 52 delivered to the construction site to do its job Ceramists Guild A ceramists guild produces skilled ceramists who do all the ceramic work needed on a monument A ceramists guild needs clay see p 51 delivered to the construction site to do its job Monuments Monuments are different than other buildings in Emperor Monuments are built step by step and require a labor force and building materials i e wood clay etc To ensure that your monument building project goes smoothly study the following points e Find a Good Plot of Land for the Monument A monument building project is a massive undertaking that requires a lot of room and resources Laborers camps guilds logging sheds clay pits and possibly stone
57. your civilization is growing every day They need more goods and services and especially more food In this mission you re introduced to the following e Agriculture see p 42 e Aesthetic gardens see p 99 e Watchtowers see p 98 Continuing to build upon the glories of the first two missions your city is now on the verge of unrest and cries for entertainment can be heard throughout the land In this mission you re introduced to the following e Herbalist stall see p 97 Music school see p 103 Clay Pits and kilns for making ceramic goods see p 51 Homage payments to ancestral heroes see p 84 N Residential walls see p 100 Mission 4 Industry and Trade Continuing to build upon the triumphs of the first three missions you must now establish Mission 3 The Good Things trade with another city As your citizens grow more refined they require greater physical and psychological fulfillment In this mission you re introduced to the following New food crop wheat see p 44 The jade industry see p 53 The Empire Map see p 72 Trade amp trade buildings see p 65 Emissaries see p 76 Spies see p 73 Giving Receiving gifts from other cities see p 64 Mission 5 Erlitou s Elite Leaving the banks of the Wei River behind this tutorial mission concentrates on getting your first neighborhood of elite housing established You must first build a town from scratch
58. 1 food type and N a Salt Spices Appetizing 3 food types 2 food types and 2 food types and 1 food type and Salt Salt Spices and Spices Tasty 4 food types 3 food types and 3 food types and 2 food types and Salt Salt Spices and Spices Delicious N a N a 4 food types and 3 food types and Salt Spices and Spices Salt and Spices Salt and spices as the chart implies are food supplements Salt is acquired through mining see p 54 spices are acquired through trade only see p 63 Delicious Food Delicious food is not required for housing evolution tasty food is the highest level required for dwelling improvement However delicious food does improve the health and hygiene of your citizens see p 95 It s important to note that you can have any food type to fulfill the requirement For example for plain food you could have millet and wheat or millet and rice or even millet and game meat meat is considered a food type You are not required to have a specific food type like rice for example So long as you have two different food types being produced stored at a mill and distributed your food will be classified as plain 4 Food Distribution Once your farms have planted harvested and processed your food it must be distributed to your citizens Food distribution is handled by the Commerce Ministry and is detailed on page 56 EMPEROR Rise of the Middle Kingdom User s Manual Page 48 5 Tips o
59. 3 for details te Diviner Diviners roam your residential areas encouraging the people to worship their ancestors See p 79 for details Scholar Scholars roam your elite residential areas proclaiming the R genius of Confucianism See p 80 for details as Priest Priests roam your residential areas proclaiming the wonders of Daoism See p 80 for details EMPEROR Rise of the Middle Kingdom User s Manual Page 39 Monk Monks roam your residential areas proclaiming the greatness of Buddha See p 80 for details ret E Water Carrier Water Carriers deliver water to your common houses See p 28 for details Herbalist Herbalists provide important medicinal services to your citizens See p 97 for details Acupuncturist Like Herbalists Acupuncturists provide for the physical and psychological well being of your citizens See p 97 for details Inspector Inspectors are the maintenance men of your city making sure your buildings are structurally sound and putting out fires when they occur See p 97 for details Guard Guards are the police force of your city They help quell unrest See p 98 for details Tax Official Tax Officials roam your residential areas collecting taxes for your municipal coffers See p 70 for details Military Walkers Soldiers are a unique form of walker in Emperor You have more control over the movement of soldiers than other walkers in fact you can actually specify a desti
60. Aggressiveness Level In addition to giving a company a specific order you can also assign it an aggression level except catapults see below You do this by selecting one of the three aggression buttons listed below the orders buttons A company s aggressiveness level determines the distance it will stray from its banner to attack enemy units The higher the aggressiveness rating the farther the company will roam in search of the enemy Fierce Dragon A unit with this aggression level will pursue enemy units detected within a 30 tile range Alert Tiger A unit with this aggression level will pursue enemy units detected within a 15 tile range Armored Turtle A unit with this aggression level will generally remain in place and defend a 5 tile radius Military Unit Types Up to this point we ve discussed how to build forts and muster military troops Now it s time to discuss the various military unit types in more detail so that you ll better understand how to use them EMPEROR Rise of the Middle Kingdom User s Manual Page 114 Infantry An infantry company can be given a fist palm halt change facing or return to fort order Infantry companies represent the foot soldiers commonly found in ancient Chinese armies Infantry units have an inherent battering ram which can be used to attack walls towers and gates When an infantry soldier comes up against such a structure blocking its route and if it is not oth
61. Coverage Ancestral Coverage Daoism Coverage good ae gt Buddhism Coverage Last Homage one Confucian Coverage Payment Last Homage 10 months ago Daoist Hero in City Buildings phi a Hero in City Ancestral Shrine srs 2 wee lt SS Buddhist Confucian Buildings Academy gt Title amp Full Report This area shows the ministry name Plus if you click on the name you can view the homage dialog that shows your city s heroes see p 81 Overlays These overlays work the same Each one that you select highlights all buildings associated with that religion in addition to showing the housing that has access to that religion Spiritual Coverage This area shows you in broad terms just how well the various spiritual movements are being distributed throughout your city The better the spiritual coverage the more effective your offerings to those heroes will be If a certain religion is not available in the mission you are playing then there will be no coverage given for that religion This is perfectly fine as the missions are designed to provide you exactly what type of religion you need to survive Confucianism is only required by elite housing Last Homage Offering An homage offering represents a respectful gift you give from time to time to heroes This area shows you when the last homage was paid to any hero Homage should be paid to a hero when you want him her to visit your city or when you want to avoid an ances
62. EMPEROR Rise of the Middle Kingdom PMP RE SiS L CONSACEISY lt imt BUILDING SERIES ni LIPET o7 Middle Kingdom 4 4 Online Multiplayer han te of P Hg Typ Fan z A ZAN E USER S MANUAL EMPEROR Rise of the Middle Kingdom User s Manual Page 1 TAIN FRO DUCTION csn 5 As Historical INOUE scant oli aati gaat a a a e a a 5 Be W ord Usage Glossary areata a dome E E aa aeaeo aed 5 HGE CUNG STARTED resna A 6 A After Emperor Launches oriona rias oen A aE R ER a A o anA 6 B Important Concepts ini nirna eai E A rE ah 6 1 Tutorial Missions The Xia Dynasty 0 cccecceecceecesseeeeseceeeeeeeenseecaecneeeeeeenseees 6 2 When in Doubt Right Click s sssnneeseesseeseessessessessessessrsseesseesresresseeseesersseesseserss 8 Dic Walkers n ern a a a a a a a Ba dale wh Segoe aa 8 4 Road ACCESS oiee e E E a a a a a a aS 9 Sa Inspector Acces 8 rine heen aa a a a a a a aS 9 0 Roadblocks nenien a a a e a rags eddie aie e 9 Ta Ene Ministries iira aan E a E a A 9 8 Residential Walls and Gates in Residential Walls ccceeeccceesseceteceteeeeeeeeees 10 SAA ATIN CR OTIS E E ES E vil Oe aeatecy area AN 10 10 Mini Map Toggl enenensenensononn aoea e a a a aawt alent 10 HEINITERFACE seeen 11 A M in M n ssrirorimecio roetan i beget Salas a E n a r e 11 ibe The limped RECO scons pnn i n ea a a Geta a S 11 C Player Name SU De FAIL a yoyo cde pansies ds estas crave tan at atuctes ease ses wate
63. If you want a scholarly analysis of The Analects written over 2 000 years ago this is it Otherwise there are many translations written for the casual reader online and in print Cheng Dalin The Great Wall of China 1984 A detailed study with superb photographs Debaine Francfort Corinne The Search for Ancient China 1999 Emphasis on archaeological record of China Ebrey Patricia Buckley The Cambridge Illustrated History of China 1996 Splendid scholarly treatment of Chinese history with many wonderful illustrations Editors of Time Life Books What Life Was Like in the Land of the Dragon Imperial China AD 960 1368 1998 Well presented information about the Song dynasties Fairbank John King and Merle Goldman China A New History enl ed 1998 Haw Stephen G A Traveller s History of China 2d ed 1997 Paludan Ann Chronicle of the Chinese Emperors 1998 Richter Gregory C trans The Gate of All Marvelous Things A Guide to Reading the Tao Te Ching 1998 This print version of the classic Daoist text attributed to Lao Tzu is remarkable for providing four juxtaposed versions original text pinyin literal English and new translation Several translations of the Dao De Jing can be found online too Rohsenow John S A Chinese English Dictionary of Enigmatic Folk Similes 1991 An amazing scholarly work with both literal and figurative translations of thousands of Chinese similes but only a limited English index Shaug
64. Raymond E Heuer Apollo RG Foster VitruviusAIA Rieneke Lips Jaguar Sharon Tan norahs2000 Simon Seah Grail Quest Siw Noerstad Adorina Stephen P Kieffer Stavros Megalos Tania Runions Loogaru Teresa Stafford windborn Tommy Tran Azeem Ventsislav Stoichev carboranus William Miller blocktaxman Special Testing Support Matthew and Natalie Beach EMPEROR Rise of the Middle Kingdom User s Manual Page 146 Ss IX SUPPORT WARRANTY de A Customer Service Support and Sales United States U S A Sales Phone 800 757 7707 Hours Monday Friday 8 AM to 5 PM PST International Sales 310 649 8000 Hours Monday Friday 8 AM to 5 PM PST Fax 310 258 0744 Sierra Entertainment Inc 6060 Center Drive 6th Floor Los Angeles CA 90045 800 757 7707 Fax 310 258 0744 http www sierra com United Kingdom Software First Main 01268 531 245 Monday Friday 9 00 AM 5 00 PM Fax 01268 288 049 Disk CD replacements in the U K are 6 00 or 7 00 outside the UK Add ATTN Returns Software First Unit 4 Sovereign Way Cranes Farm Rd Basildon Essex SS14 3JF France T l phone 01 30 67 90 53 Du lundi au jeudi de 9h00 a 18h00 Le vendredi de 9h00 a 17h00 EMPEROR Rise of the Middle Kingdom User s Manual Page 147 Fax 01 30 67 90 94 Vivendi Universal Interactive Publishing France Vente par Correspondance 32 Av de l Europe Bat Energy 1 2e ta
65. User s Manual Page 129 lA I 2 z Z a 8 SS e8 BZ BUILDING 6 1288 yg 3 z O os ue O IEB G Ze 24 SZ aH alaa S Gl a Z A r Entertainment A Performances at Market Square and Acrobat School 60 9 fair yes earth Theatre Pavilion En Safety Improves hygiene level of Acupuncturist s Clinic 50 8 fair yes metal houses gt Government Needed to build tax Administrative City 180 40 superb yes water offices and forts Aesthetics Grand Way and Imperial i Way Build on Aesthetic Roads 12 16 0 fair no existing road i wood pd water or Aesthetics Three Aesthetic Trees 7 0 fair no metal types Religion Required Ancestral Shrine 40 4 good yes wood for Ancestor heroes s Industry Uses ay bronze and clay to produce Bronzeware Maker 60 12 terrible yes metal bronzeware a Commerce Build in Market Square Ss Only elite houses Bronzeware Shop 16 4 neutral yes need bronzeware EMPEROR Rise of the Middle Kingdom User s Manual Page 130 4 Religion Required for Buddhist heroes Buddhist Pagoda 95 10 good yes fire Two monk walkers Religion One monk Buddhist Shrine 45 4 good yes metal walker Monument PY Provides carpenters eae to work on Carpenters Guild 60 25 poor no
66. adaeashenaitee 55 F Commerce and Tradesssrecnne onenaren sas eea suai Er A A C datas 56 1 Distributing Goods the Commerce Mimistry ccccesseceseceeeceeseeeseeseenteeneees 56 ig MSA AS LTT PAS a sees ys EA ec ie a A A E e os AR Smee 63 3 Building Trading Stations and Quays cssscitsediseyeosadeeedeasessvcctss teiscevatvendedaecdieaes 65 4 Tips on Building an Effective Distribution and Trade System cc eeeeeereees 67 CroMunicipal PUNCHONS esin ninne a lau cals eeristecspacdin E A tale ead ia 68 1 Leading the People The Government Ministry ce cecesseeeeseceseceeeeneeeeeeeeees 68 2 Establishing Relations with Other Cities The Empire Map c cceeseeeeeees 72 3 Receiving Emissaries from Other Cities ays suchas ssesccseieteotscoupeasanidacsdshdataadigeatavstsdactes 76 Ah AV OL lt 2 seceghs sad ccds shee leiyged cli aud ciated sated ise ley stadt Sedetelyadechi hae la peateg ide maiedaadedans T1 5 Tips on Building an Effective Government snsssseseesessseessesesseeesresresseeseesressee 78 H Religion and the i0ds 9 02 Geechee stot aen eel i a eee aac eos Soa 79 1 Praising the Ancestors The Religion Ministry ccccscccsseceeeeeeeeeetseeeeeeteeeees 79 2 Gods Among Us The Heroes of China 0 cccecccccccecsceeseceteceeeeeeecesseeesaeeneenees 81 3 Summoning Heroes Paying Homage ic cisckices anion binds S 84 4 Giving Heroes OItimiatiels 623 uasch over incd react aaeucuncata
67. ails Safety Ministry The Safety Ministry controls the health and welfare of your city Select this button to build wells herbalist s stalls inspector s towers etc See p 95 for details EMPEROR Rise of the Middle Kingdom User s Manual Page 17 Government Ministry The Government Ministry controls the administrative municipal needs of your city Select this button to build tax offices palaces bridges etc See p 65 for details Entertainment Ministry The Entertainment Ministry controls your entertainment needs Select this button to build music and drama schools theatre pavilions etc See p 102 for details Religion Ministry The Religion Ministry controls your religious and spiritual needs Select this button to build ancestral shrines Daoist and Buddhist temples etc See p 79 for details Military Ministry The Military Ministry controls your armed forces Select this button to build military forts fortifications and to train soldiers See p 109 for details Aesthetics Ministry The Aesthetics Ministry controls your city s aesthetic needs Select this button to build gardens sculptures pavilions etc See p 98 for details 4 Monuments Ministry The Monuments Ministry controls the building of monuments such as the tumulus the great wall various temples etc See p 90 for details Inactive Ministries If a mission doesn t require the involvement of certain ministries such as
68. alker about twice as large as a normal walker and by a banner Left click on the hero or his banner to give him a command Doing so opens the Hero Command display to the right of the screen The dialog shows the hero s name portrait level of happiness represented by the orb color current duty and up to six command buttons patrol halt call troops capture animals dismiss and bless You re now ready to give the hero an order Patrol As stated earlier a hero is on patrol orders by default but you can select this button to return a hero back to patrol if he or she EMPEROR Rise of the Middle Kingdom User s Manual Page 86 was under a different command After selecting a hero left clicking on the map moves his or her banner to that location The hero then moves to that location and by default patrols within a specified radius of the banner just like a normal walker The Hero may patrol off road but not across water except at a bridge or ferry or across monuments like the Grand Canal or Great Wall Exactly what location you order the hero to patrol depends upon the hero For example if he s Bodhidharma the Kung Fu Monk he delivers tea to every house he passes So you may want to order him to patrol in a residential area needing tea Halt Select this command to order the hero to stop patrolling and stand in place Call Troops Select this command to summon all friendly troops within the city to move toward the he
69. animal type that it does not already have Element of Possible commodity gift loads Wood 8 Wood Lacquerware Lacquer Wheat Fire 7 Bean Curd Weapons Meat Bronzeware Earth 5 Clay Ceramics Stone Millet Metal 9 Bronze Iron Steel Hemp Water 6 Millet Salt Fish Tea Reduced Building Cost Bonus If you select this bonus building costs are quartered for all of the following structures based on the year s Element Element Building cost reduced to 1 4 normal for Wood Logging Catapult Mulberry amp Lacquerware Flowering Wheat Shed Fort Lacquer Trees Maker Tree Field Fire Infantry Chariot Crossbow Fort Weaponsmith Soybean Fort Fort Field Earth Kiln Clay Pit Stoneworks Walls Laborers Millet Camp Field Metal Mint Cavalry Bronzeware Bronze amp Iron Steel Hemp Fort Maker Smelters Furnace Field Water Well Salt Mine Irrigation Ferry Pond Millet Pump amp Ditch Field EMPEROR Rise of the Middle Kingdom User s Manual Page 106 Improved Yield Production Bonus If you select this bonus you get doubled production for certain buildings and or crop yields depending on the Element for the duration of that year Element Production increased for Wood Mulberry Tree Lacquer Tree Logging Shed Wheat Field Fire Weaponsmith Soybean Field Earth Kiln Clay Pit Stoneworks Millet Field Metal Bronze Iron Smelte
70. are blocking when you place a roadblock EMPEROR Rise of the Middle Kingdom User s Manual Page 38 The walkers that roam the city are a Disease Carrier Disease carriers are spawned from nasty contagions that i can grip your city Even a city with relatively good hygiene may spawn disease carriers there s always a chance But a city with very low hygiene has a greater chance of spawning disease carriers See p 96 for details Mugger Muggers are the unruly and lawless that spring up as a result of the growing unrest in your city See p 97 for details growing unrest in your city They are usually the first sign of unrest See p 97 A Beggar Beggars are the homeless rabble that spring up as a result of the for details Peddler Peddlers start at a market square and roam around your residential areas delivering food and commodities where needed See p 60 for details Festival Performer Festival Performers appear during festival times and comprise a dragon musicians acrobats and actors working in concert to deliver joy and merriment to your houses Festival performers start at the market square and snake through your residential areas See p 105 for details Announcer Announcers roam around your residential areas making people aware of acrobatic and musical shows being performed at the market square Announcers also start at the theatre pavilion to announce any entertainment there See p 10
71. are exactly the same as trading stations but they must be built alongside a main waterway Each trading junk that visits the quay may buy up to 12 loads and sell up to 12 loads EMPEROR Rise of the Middle Kingdom User s Manual Page 66 4 Tips on Building an Effective Distribution and Trade System Make sure inspectors from inspector s towers see p 97 provide your commerce buildings adequate coverage against hazards Nothing feels quite as bad as losing a building full of stored goods because you forgot to have an inspector nearby To increase the efficiency of deliverymen set a warehouse to handle only one or two commodities otherwise the deliverymen will be pulled in too many directions To do this click on the global x button see p 60 to quickly set its status to Don t Accept for everything then set the status for one or two commodity types to Accept or Get To maximize storage space set storage limits in increments of 4 loads If you build a warehouse too far from the industry building it receives goods from the deliveryman from the industry building will spend a long time on the road If he s not back by the time the next product is finished production will halt until he arrives This slows overall production Therefore build the warehouse within convenient reach of the deliveryman If you store goods required by the market square too far from it it may be too distant for the buye
72. ated is based upon the seriousness of unrest and what you have actually built in your city If you have no palace administrative city or elite housing for example only muggers and beggars are generated Well A well provides water to the residential area it is attached to For full details about wells and water supply see p 33 Improved fancy wells deliver cleaner water which improves hygiene To improve a well build aesthetic structures around it Herbalist s Stall An herbalist s stall generates an herbalist walker who provides healing herbs and ointments to the residential area he roams through An herbalist stall is vitally important to the health of your citizens as it stops disease carrier walkers see p 37 and is required for housing evolution walker who is important for housing evolution and city hygiene though not as important as an herbalist Acupuncturists are not available until the Shang dynasty 1600 BCE Acupuncturist s Clinic The acupuncturist s clinic generates an acupuncturist Inspector s Tower The inspector s tower is one of the most important buildings in your city Inspectors roam your streets to prevent structural failures EMPEROR Rise of the Middle Kingdom User s Manual Page 97 and fires Most buildings need access to an inspector s tower or they may crumble to the ground or catch fire There s nothing more painful than to see a fully stocked mill crash to
73. ave two items you should divide the storage evenly between the two 16 loads per As stated above the game already sets default storage levels for the food items in play and you may find these settings acceptable However as play progresses it may be necessary to increase decrease storage levels For example you may begin a scenario where you have three food types millet wheat and rice but rice is only available by import and won t appear in the scenario until after you ve established a trading partner see p 63 By default the game sets a storage level for rice even though it won t be available for some time In this case it might be wise to increase your levels of millet and wheat until you have rice on hand To be most efficient set your stock limits in increments of 4 loads Mill Orders In addition to setting food storage levels you can also give your mill workers specific orders in how to handle a certain food type The four orders are accept don t accept empty and get Accept This order tells your mill workers to store this food type if it s available Don t Accept This order tells your mill workers to refuse storage of this food type If you already have food of that type in your mill when the order is given the mill will keep that supply but any further storage will be blocked Empty This tells your mill workers to remove that food type from storage Mill deliverymen load up the commodity and take
74. be given a fist palm halt change facing or return to fort order Chariot companies represent the mounted war carriage troops commonly found in ancient Chinese armies Chariot companies function in many ways as cavalry companies but are best at melee However they cannot set buildings aflame nor do they have inherent battering rams Catapult A catapult company can be given a fist palm halt change facing or return to fort order A catapult company cannot be assigned an aggression level however see above Catapult companies represent the siege engine commonly found in ancient Chinese armies Catapults are a type of missile firing unit that can attack from a much longer range than crossbowmen Catapults fire a rock or burning projectile that damages most structures except monuments and usually eliminates any walker it hits A catapult is slow and extremely vulnerable to melee and therefore should be used as a long range weapon Unlike other missile troops a catapult has a minimum range of five tiles a target that is less than the minimum range distance cannot be affected by missile fire from that EMPEROR Rise of the Middle Kingdom User s Manual Page 115 catapult The rate of fire of a catapult is relatively slow but the damage inflicted by it is usually sufficient to eliminate most walker units it hits or for some small structures reduces it to rubble A catapult s rock missile causes a fairly massive
75. ble and possibly spices As stated above each mill has eight storage bays and each of these can hold up to four loads of the same food type 32 loads total 100 units per load By default the game sets storage levels by the number of food types in the mission For example if you only have one food source in the mission such as game meat then your default storage levels for game meat at the mill will be 32 If however you have both game meat and millet then the default levels will be 16 per item You can however adjust these levels to your own needs To do so right click on the mill This opens the mill info dialog On this dialog you can set storage levels EMPEROR Rise of the Middle Kingdom User s Manual Page 58 Indicates level of employees i This building has all the workers it needs il This mill cannot accept any more food ii Mill Orders Stock Orders Stock Limit see below Get Indicates Stock Levels in units Don t Accept Stock Limits in loads of Employees Global Order Change changes all orders to i Don t Accept ndicates Cartpusher Fi Status i os 16 Employees 16 needed Deliverymen are awaiting instructions i Exit Dialog Online Help Setting Storage Levels Use the up down arrows to the right of a commodity to adjust its storage level If you have only one food type in the scenario you can set the highest level 32 loads since the mill will never store another food type If you h
76. bstitute for paper during the paper age When supplied with paper the academy generates two scholars instead of one EMPEROR Rise of the Middle Kingdom User s Manual Page 80 2 Gods Among Us The Heroes of China Heroes in Emperor represent immortal figures from Chinese mythology as well as pivotal historical persons who played a key role in the development of China s religions and philosophies A hero visits the city when you make sufficient homage offerings and provide religion access to your residents Each hero provides benefits to the city depending on his her realm of supernatural influence A hero is a temporary walker who departs when his her homage rating falls below a certain threshold Ancestral Heroes Ancestral heroes are affiliated with ancestral shrines Nu Wa The Creator Goddess Nu Wa created people from clay and often came to the world s rescue in one story she mended the hole torn in the sky When active in the city she halves the building cost of clay pits hunter s tents fishing quays music schools irrigation pumps irrigation ditches and inspector s towers She functions like a diviner walker musician walker and inspector walker In addition Nu Wa can bless see below an inspector s tower evolving it clay pit hunter s tent or fishing quay increasing production She also halves the chance of enemy troops setting fire to buildings and she can capture animals for the pa
77. ceTachnieai Support n icensor agrees fo provise Customer Service and Technical Support for ie Prorat Ume ae Program is out peat Tha hall be considered Out of Publcaton one 1 yea lon thelial ne Program is no longor pautrure aoa Flood 1o you by Lieaneor represeniatves by Wioprone and By ova ans rproseniaves by Wwaphone anior floor message eral Teal Support may be provid 1 yod By uence pong econ measag all ory posing ol lomatn related 0 own techeical suport issues on wobae Ulett no Praga ng or in the Program s ser manual nobing oranshal becovaid a as 1o place cy pen Licensor to provide Customer Service or Technical Support via a 1i froo telophone number for an uninited period of tme 4 Duration of the On Line component of the Program rogram contains an onina component tnat allows You to utlize the Product over the Internet utilizing servers and software maintained or authorized by Licensor Licensor agrees to provide tho servers and Software technology necessary to utlize the orlins component ofthe his Program untl such time as the Program is Out of Publication as defined above Thereater Licensor may in its sole discretion continue 1o provide he servers and software technology necessary to utlize the ovine component of the this Program or Licensor may cense to third partes the right 1o provide the servers and software technology neces Sary to utilize tho on ine component ofthis Program However nothing
78. cient than fully staffed buildings When services suffer needed goods may not be delivered to houses and people may be forced from their homes causing vagrancy or emigration Vagrancy of course further reduces the workforce which results in even more services suffering Drawing immigrants to the city solves labor shortage problems If the city is currently experiencing a labor shortage manage the labor force see below to make sure that key services like food production and distribution are fully staffed 7 Tips on Managing Population and Labor Balancing population levels against labor needs is a challenging yet enjoyable task A good emperor learns how to stimulate new immigration while keeping his current population happy and employed When the population grows so too does the need for gainful employment So how do you track and manage your labor needs The Population Ministry The Population Ministry is in charge of your housing levels the amount of housing available for new immigrants the overall population level the reasons why new families will not or cannot move into your city This information is important to monitor so when you need new workers you re able to create an environment that promotes continued immigration See p 34 for details The Agriculture Ministry The Agriculture Ministry is in charge of your food production and food levels i e supply versus demand This information is important to monitor closel
79. ctive is to satisfy victory conditions within the campaign mission you are playing Those victory conditions are usually to build your city up to a certain cultural and or industrial level and then once you ve reached that level advance to the next mission and so on Some missions are open play meaning that you simply build a city with no particular goal save for trying to build the ultimate Chinese empire 1 Tutorial Missions The Xia Dynasty The various historical missions in Emperor are organized under seven separate historical campaigns each showcasing a different Chinese dynasty We start with the Xia Dynasty the tutorial campaign and end with the Song Jin Dynasty Below is an overview of the game features functions introduced by mission in the Xia Dynasty Mission 1 Shelter and Sustenance You ll begin your city building adventure along the banks of the Wei River In this first mission you re introduced to the following x e Common housing see p 28 Well water see p 33 Inspector s towers see p 97 Ancestral shrine see p 79 Hunting game meat see p 46 Building a simple commerce system which includes the mill see p 57 and a common market square see p 60 EMPEROR Rise of the Middle Kingdom User s Manual Page 6 Mission 2 Seed of Civilization The second mission carries forward the city you ve started building in the first mission Time has passed along the Wei River and
80. d Stage Third Stage Ce DANS EERE d Roads improve when their surroundings become more aesthetically pleasing for example with the placement of nearby gardens and sculptures Improved roads however have no effect on game play Your roads simply improve to keep up visually with other improvements as they happen Likewise they may devolve to a previous stage if the beauty of the area declines Building roads for your city like all construction is a constant duty As your city grows more roads will have to be built which will create more and more complex walking circuits for your citizens Part of the challenge of building a great city is to decide when and where to build roads and roadblocks Roads on Dirt Embankments The dirt embankments or ramps which connect lower elevations to higher elevations are not roads themselves Meaning building roads to them but not on them does not link the roads together You must build roads on those dirt embankments to create a continuous road system from one elevation to another as the examples below indicate A dirt ramp is not a road You must build a road over the ramp to connect the roads EMPEROR Rise of the Middle Kingdom User s Manual Page 26 2 Building Houses The Population Ministry The Population Ministry handles housing construction After laying down any additional roadways it s time to break ground for your city s first residential area Without hou
81. d to fight with native forces there Viet armies consist of l A foot archers and infantry with very light armor no chariots cavalry or catapults Tibetans The Tibetans to the west and southwest of China were first encountered during the Tang Dynasty Tibetan armies consist of well armored infantry and bow armed cavalry no chariots foot archers or catapults Khitan The Khitan horsemen battled the Chinese during the Song dynasty 12 century Khitan armies consist of mounted warriors armed with composite bows infantry and catapults no chariots or foot archers Mongols Beginning after 1206 your most fearsome enemy the Mongols under the leadership of Genghis Khan appear and show you how war is supposed to be waged The most common Mongol unit is the cavalry company whose soldiers ride proudly atop small Mongolian ponies The Mongol cavalry soldier is armed with a composite bow for ranged fire and a short sword for horseback mounted melee The Mongol army may also contain catapult sword armed infantry and missile troops but no chariots 4 Conquering Cities Starting with missions in the Zhou Dynasty you may be asked to conquer neighboring cities to satisfy mission objectives Conquering cities is conducted by your military Invasions are launched using controls on the Empire Map see p 72 The basic procedure is as follows Step 1 Build an Army You cannot conquer an enemy city unless yo
82. dential areas If you ve built a wall dividing your homes from your industrial complex you should close the gate to your religion walkers because they may mistakenly enter areas of the city where their services aren t needed 9 Full Reports Full status reports about each ministry see Chapter IV canbe EEE accessed by clicking on the title of the ministry These reports are important to review periodically to keep up with the overall status of your city Monthly Supply Monthly Import Goads loads People Suppor 4435 2546 850 The full agricultural report shown to the right lists Em 7s all your food sources their current yield and the Pils number of people each can support It also shows the foods currently stored in your mill see p 57 and the quality of food being processed Each ministry has a report similar to this one showing helpful information about that particular ministry Monthly Supply Cloads People Supported 10 Mini Map Toggle The mini map section of the control panel see p 16 also serves as a message area 0 so you can toggle these features back and forth to reveal the desired display You can toggle the mini map on and off by right clicking in the mini map area or you can click the toggle button in the upper right hand corner of the mini map EMPEROR Rise of the Middle Kingdom User s Manual Page 10 A Main Menu The Main Menu is displayed aft
83. different terrain types a Climatic Regions Arid Arid regions represent dry and desert areas such as the Taklamakan Gobi and Ordos Deserts Only arid regions include the dune terrain type see below beach and bamboo terrain will not be found in arid regions Temperate The majority of scenarios are played in the temperate regions of Central China Temperate regions also include the Yangtze River valley north to the Yalu River Humid Humid regions represent the lush green areas of southern and southeast China Temperate Arid Arid Temperate Temperate Humid Humid b Terrain Types Dirt and Grass Two closely related base terrain types in Emperor are dirt and grass Grass indicates the presence of underground water all dirt indicates no underground water Certain buildings such as wells and elite housing must be built at least partially on grass terrain since these structures require an underground water table see p 32 for more details Roads are absolutely essential to your city Without roads your buildings will not function and your walkers see p 34 will not perform their duties efficiently EMPEROR Rise of the Middle Kingdom User s Manual Page 22 There are two basic tree types in Emperor normal trees and bamboo Both can be harvested to support industries needing wood Bamboo provides A smaller harvests but grows back faster than normal trees See p 52 for more g details Beaches can be found ar
84. djust food status and quality levels in your market Right click on a market to open the market square dialog which is divided into Common Market Square three parts The top part shows which shops ae ante ae are currently in your market their stock in 138 Food Distributing units and status levels There are many status a SE Hemp Distributing 317 Ceramics Distributing levels including no demand which means no one in your city currently needs the indicated item no supply which means there is no nearby supply of this item in the city and gt o Silk No Demand Food Information distributing which means that your peddlers Sian ouil Apystis Ja inimum Quality asty Foo are out and about in residential areas Dashed quality Heesuerbod Today s Special Dish Clear Simmered Fish delivering the indicated item You may change an item s status to not buying if you wish For example if you re waiting for farmhouses to deliver more food types to the Rei tie HBr See A a mill you might set the food shop to not buying until the mill has all the types you want The second part of the dialog provides food quality information The current quality indicates the food quality currently available in the food shop and being distributed minimum quality is the lowest quality of food your buyers are allowed to buy from the mill i e they will not buy food of lesser quality and desired quality is the quality your buyers most want
85. dle Kingdom User s Manual Page 13 F Mission Details Screen Campaign Name Mission Name Mission Goals Mission Details Difficulty Setting Begin the Game Ky Difficulty Level Very Easy To the city The Mission Details screen lists the name of the campaign and mission selected the goal s that you must achieve to win the mission and the full historical and technical details about the mission The bottom left hand corner of the screen lists the mission difficulty setting By default a difficulty level of Normal is set Depending upon your experience with city builder style games you may wish to increase decrease this setting The lower the setting the easier it will be to win the mission the higher the setting the more difficult Once you ve read the information displayed here select To the city to start The mission begins and the Main Game screen appears G Main Game Screen 1 Menu Bar Market Square Common Housing 2 Control Panel City Gate Building Buttons Confucian Academy Mini Map Buddhist Pagoda Mission Objective Buttons etc Watchtower Warehouse Inspector s Tower Mill Kiln EMPEROR Rise of the Middle Kingdom User s Manual Page 14 1 Menu Bar Cash Population Zodiac Element Calendar Year File Options Help 2780 590 ge Dog Wood Jun i994 BCE File Menu Select New Game to start a new game from the Choose Game screen Select Replay Mission to restart the current mission Se
86. does pot at he sled ol any legal war anly provided by th applicable laws and incasa you weld the to exchange tha product or felund you money olay i the products defective please refer to tho Technical Support Pole herein included 10 Limitation of Liability NEITHER THE LICENSOR ITS PARENT SUBSIDIARIES AFFILIA TES OR LICENSOAS SHALL BE LIABLE I ANY WAY FOR LOSS OR DAMAGE OF ANY KIND RESULTING FROM THE USE OF THE PRO GRAM OR EDITOR INCLUDING BUT NOT LIMITED TO LOSS OF GOODWILL WORK STOPPAGE COMPUTER FAILURE OR MALFUNCTION R ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES Some countries do not allow the exclusion or imitation of incidental or consequential damages or allow imtations on how long an plod war any lasts 9 above imitations or exclusion may not apply to you 11 Equitable Remedies You hereby agree thatthe Licensor would be ireparably damaged ithe terms of ise were not specically enforced and thoralora you Sra fat th const shal be ented snout bon othar sac or io appropriate equitable remedies with respect 10 reaches of this License in addition to such othar remedies as Ihe Licensor may otherwise have available to I under appleabe laws 12 Miscellaneous Tho License shal be deemed to have been made and executed in England and any dispute arising hereunder shall be resolved In accor danco with the Engish law Ths License may be amended altered or modiied ony by an instrument
87. dom User s Manual Page 136 Commodity Symbol Commodity Name Bean Curd Bronze Bronzeware Cabbage Carved Jade Ceramics Clay Fish Game Meat Hemp Iron Jade Lacquer Lacquerware Millet Paper Raw Silk Rice Salt Silk P O 8 0 0 80 0 6 Hh Oe FFF SKS Oe EMPEROR Rise of the Middle Kingdom User s Manual Page 137 Spices Steel Stone Tea Weapons Wheat Wood Pie a bo g Food Quality Symbol Food Quality Name Bland Plain Appetizing Tasty CAL L Delicious EMPEROR Rise of the Middle Kingdom User s Manual Page 138 There s a wealth of information about Chinese history and culture easily accessible on the internet We also discovered many wonderful books about ancient China in local public libraries university libraries and bookstores Here s a sampling Recommended for Young Readers Beshore George Science in Ancient China 1988 Surveys the achievements of the ancient Chinese in science medicine astronomy and cosmology and describes such innovations as rockets drilled wells the compass water wheels and movable type Cotterell Arthur Ancient China 2000 Every page is a visual treat Hartz Paula Taoism 1993 World Religions series Hoobler Thomas and Dorothy Hoobler Confucia
88. e main screen This opens the Emperor Lobby Connection screen as shown below This screen is the launch point for starting multiplayer games Step 2 At this point you have one of two options If this is your first multiplayer game session then you must set yourself up as a new user by clicking the Create New User button This refreshes the right panel of the screen where you re asked to type in information User name password email address etc For details see below If this is not your first game and you re already logged in as a user then proceed to step 3 Step 3 Once you ve created a new user you must log in by entering your Username and Password in the fields provided on the Emperor Lobby Connection screen and or by selecting one of two buttons mentioned below If you click the Login button beneath your password you will go to the Sierra OnLine Quick Play Welcome page pictured below If you click Other Multiplayer in the bottom status panel you will go to the screen pictured below This is the connection type most ideal if you re playing via a LAN Garray user e eera Welcome soule Please Select Your Skill Level Novice Advanced intermediate Expert Play Now n See y ar ae ee e Sierra s lobby server online help provides more details about all these functions and you are welcome to access that information at a
89. e as the dwelling is reoccupied Modest Siheyuan A Modest Siheyuan is the first step in Elite Housing evolution A Modest Siheyuan can support up to five people and requires additional goods and services to evolve Lavish Siheyuan A Lavish Siheyuan can support up to 10 people and requires additional goods and services to evolve EMPEROR Rise of the Middle Kingdom User s Manual Page 30 Humble Compound A Humble Compound is the highest level of Elite Housing capable of being built in the pre Zhou era A Humble Compound can support up to 15 people and requires additional goods and services to evolve Impressive Compound An Impressive Compound can support up to 20 people and requires additional goods and services to evolve Heavenly Compound A Heavenly Compound is the finest living space in the game Those citizens capable of living in such dwellings have reached a level of existence that commoners eking out a meager living in their so called Luxurious Apartments can only dream about A Heavenly Compound can support up to 25 people The Evolution and Devolution of Housing All Common and Elite Housing begins as Vacant Lots As goods and services improve and as those goods and services are delivered to your citizens housing evolves to better more spacious dwellings which encourages even more immigration Houses evolve on their own so long as they receive th
90. e building remains in place and must be cleared before anything can be built on the same location If fire occurs inspectors from an inspector s tower see p 97 try to put out the fire Hopefully the inspectors will be able to reach the fire in time If not then the fire may spread and damage other buildings If a fire gets out of control one way of keeping it contained is to isolate the burning buildings by clearing the terrain around them But of course that s a risky proposal since you may wind up eliminating important industries and or residential areas Drought A drought immediately lowers every crop tile s current growth Farm crops such as rice wheat millet etc are more heavily affected by drought than are orchards tea bushes mulberry trees and lacquer trees Flood A flood causes water tiles on the map to overflow their banks spilling floodwater onto the surrounding land tiles and then receding after one month The floodwater flows up to 10 tiles inland from the water s edge However floodwater never affects any elevated land or any item on elevated terrain nor pinnacles which are considered elevated land Floodwater covers but does not destroy woods ore rocks and quarries When the floodwater recedes these items reappear in their previous state i e a quarry is returned to its pre flood state and all woods tiles reappear at their previous growth state Floodwater destroys most buildings and walke
91. e harvesting two different crops wheat and soybean An irrigation ditch runs along its sides In addition a hemp farm is preparing for a full harvest EMPEROR Rise of the Middle Kingdom User s Manual Page 49 E Industry The backbone of any thriving empire is its industrial might An empire s ability to mine ores salt and clay and produce tools and armaments to improve and protect its citizenry is paramount To this end Emperor provides you the tools and the means by which your city can carve out a civilization to last forever 1 Running the Factories The Industrial Ministry The Industrial Ministry is responsible for the gathering of raw materials clay and iron ore wood and stone and the manufacturing of goods utilizing those materials Title amp lndustry Full Report See industry Wage Rate Very High Industry CA Overlay Projected payroll this year 6827 Cash Wage Rate Indicator Employed Employment amp Adjuster Workforce Force 1683 1 workers Payroll A Projection Smelters Raw Materials Artisans Clay Pit Salt Mine Workshops Title amp Full Report This area shows the ministry name Plus if you click on the name details about industrial production appear The top portion of the dialog lists your city s workforce allocation It lists your employment force by industrial sector i e agriculture Workforce Allocation industry commerce etc and also shows the f a Asie TA number of workers you
92. e required goods and services Houses that do not receive their required goods and services eventually devolve into more primitive dwellings and remain that way until the quality of life improves in that part of town As houses devolve citizens are often forced to leave since for example when a Plain Cottage devolves to a Hut it can no longer house the same number of people Aggressive devolution will often cause a mass exodus of people thereby causing a ripple effect running from your fields of grain to your iron smelters So pay close attention to the evolution devolution of your housing Common housing never evolves into Elite Housing and Elite Housing never devolves into common housing The two are entirely separate EMPEROR Rise of the Middle Kingdom User s Manual Page 31 Reviewing the Needs of Your Citizens During play you may review the current status of a house by right clicking on it A status dialog pops up explaining what that house needs to evolve It s recommended that you use this feature often see p 8 Desirability and Housing In additional to your citizen s basic needs food water religion etc you must also provide for their aesthetic and psychological well being This is primarily handled through the Aesthetic Ministry see p 98 which is responsible for building gardens sculptures aesthetic roads etc Generally each housing evolution has a higher aesthetic requirement than the previous
93. e the e Empire map and its various tools to demand goods and or cash from other cities fulfill requests negotiate alliances send spies etc To open the Empire Map select the Empire button in the bottom right hand corner of the main game screen To establish relations with other cities first select the desired city This refreshes the right panel of the screen and provides details about that city what it has in terms of goods what it needs etc Information on some cities will be readily available others however will be completely closed and you ll need to establish some form of relationship with them to get that information Some missions require that you establish trade with another city while others will require that you conquer another city or ally with one After selecting the city choose one of the following commands EMPEROR Rise of the Middle Kingdom User s Manual Page 72 Ba Demand Goods or Cash Select this option to demand either goods or cash gy from the selected city You may wish to do this if you re desperate and need something quick Don t be surprised however if such a demand is rejected There s always some form of political repercussion even if the city meets your demand You certainly don t want to make a demand from a city that you have a good trade relationship with unless of course you don t mind souring that relationship Fulfill City s Request Select this option
94. eat coverage is roughly twice as effective as a medium offering to a hero whose religion has only fair coverage And finally the overall feng shui of your city affects the value of the offering The greater the harmony the more effective your homage will be Each offering made increases the happiness of the hero The exact number of levels increased depends upon the factors indicated above A poor offering may not visibly change the hero s happiness A small offering of salt to a hero whose religion has fair coverage in a moderately harmonious city may only increase the hero s happiness by one level from contented to pleased for example But a large offering of bronzeware to a hero whose religion has excellent coverage in a very harmonious city may take the hero from angry or unhappy all the way up to joyful or exalted 4 Gime Heroes Commands k A Once a hero has been summoned you ll receive a message indicating his or her arrival The hero then appears in your city near a religious building and is ready to be given orders Only one hero can be in your city at one time By default a hero is on patrol orders which means that he or she will roam your city like a walker However the patrol area is restricted to a portion of your city around the hero s banner You may need to adjust the patrol area or even give the hero a different kind of order see below Shen Nong A hero is represented on the city map as a w
95. ect of deterioration throughout your city So pay careful attention to those factors that affect your city s popularity and keep them in balance 3 Finding Workers Your city requires workers employees to function properly When a new building needing employees is built it remains unoccupied and does not function until enough workers are available Each building requires a certain number of employees to function at its best which is detailed later in this manual For now it s important to understand that workers are automatically culled from the existing population as soon as a building is constructed As long as you have enough citizens to fill the employment requirements goods and services are maintained 4 People of the City The city employs dozens of different workers who perform different tasks Some of your workers make their way along the city s streets as they go about their day to day duties These walkers can be broken down into two groups those that have a specific destination in mind and those who roam the city Destination Walkers Destination walkers move with a specific goal destination in mind Using a map of your city s roads they determine the shortest route to their EMPEROR Rise of the Middle Kingdom User s Manual Page 34 destination With some exceptions noted below they always use your city s roads to find the shortest route Your city s destination walkers are xe Immigrant Immigra
96. ed button links to the Choose Game Screen see Section D below e The Return to Main Menu button links back to the Main Menu C Player Name Sub Panel On the Player Sub Panel you re asked to enter an emperor name which is used by all Campaigns subsequently played by you using that name i Create a New Emperor Choose Zodiac Animal Choose Name Fu Enter a new name Dong Zhongshu il il a Choose a Historical Name Choose Zodiac Animal i Al i tl i i Return to Roster il TATEA SSS SS ES HS GEE You can either type in a name or choose an E R ENE authentic Chinese name by clicking on the re Eee Choose name button which opens up a i iy ou panel that displays both male and female Fan Ruan Ghanguan i names In addition to choosing a name you must choose one of 12 zodiac animals that will Choose Zodiac Animal represent your emperor in the game You make this choice to the right of the choose name panel The list of zodiac animals appears choose one that best represents you Tiger Rabbit Choosing a zodiac animal is very important kel Dragon the choice you make has an effect during Snake play see p 104 Once you ve chosen a name and a zodiac animal select OK to return back to the Imperial Record EMPEROR Rise of the Middle Kingdom User s Manual Page 12 D Choose Game Screen The Choose Game screen lists all the game play start options for Emperor Bel
97. ed next to houses The higher the pillar the more recently tax has been collected from that house Houses without a pillar are not being taxed meaning your tax official has not recently passed by that house The stack of coins at the base of the pillar EMPEROR Rise of the Middle Kingdom User s Manual Page 68 represents how much cash has been collected from the house this year to see the exact amount of tax collected right click on the house to open its information panel See Problems Overlay This button toggles on a display of problems associated with various buildings in your city Tax Rate and Revenue This area shows you the current tax rate level Income City Finances Last year So far this year 2026 1702 s 10090 9620 Gifts received o 5 Coins minted Money printed Tribute Received Total Income Expenses Import costs Wages Construction Bribes Tribute paid Gifts and aid given Festivals Total Expenses Net in out flow normal high very high etc and the ESES amount of cash earned based on the current tax rate This earnings levelis SSS recalculated each month A tax rate set to itie oht evel Heo sence aout twice as much revenue as the normal setting a tax rate set at the lowest very low generates about a third as much revenue as the normal setting However the higher you set the tax rate the less popular you are with the residents Percentage of Population Visited by Tax
98. eed in a multiplayer game is wasted effort because the program will automatically throttle it back You can check the game month that each player has reached using the Players dialog under the File Menu If you re ahead of everyone else spend more time planning studying the full reports and or conducting operations on the Empire Map Chatting Like all multiplayer games Emperor provides an in game chat function that allows you to send messages to other players To send a message press the lt ENTER gt key on your keyboard This opens a text field In this field type in your message and then press lt ENTER gt again to send it The message appears on the screen in the top center and will indicate the author of the message You cannot send messages to individual persons using this chat function Sending private messages is handled through the Empire Map see below Chat History You may view chat history by selecting the View Message button p 19 to open the messages dialog In this dialog select the view Chat History button This opens a listing of the chat message sent so far in the game Empire Map Functions The Empire Map see p 72 in multiplayer games works in similar fashion to single player games However there are some added features available to you and they are EMPEROR Rise of the Middle Kingdom User s Manual Page 127 e Spy Map If you send a spy to a known player city you have the option of gathe
99. endly military troops heroes immigrants emigrants and vagrants may use ferry crossings For example the immigrant walks to the ferry landing disappears into a ferry sampan the sampan crosses to the other landing and then the immigrant appears at that landing and the sampan disappears Prey and predators never use ferries Treasury Another way your government can earn revenue is through treasury Seem buildings Treasury buildings include the mint and money printer Mint The mint must be built next to a road and on clear terrain You may only have one mint in your city and it requires labor Miners from the mint go to copper ore sites to gather copper ore which the mint then turns into strings of cash for your treasury Furthermore when you have a mint your cash revenues from trade are automatically increased the use of coins facilitates trade Money Printer The money printer is only available during the paper age roughly any time after 100 CE when paper is available in the empire You may only have one money printer in your city though you may have both a mint and a money printer It must be built next to a road and it requires labor and a supply of paper which it converts into money for the treasury Like the mint a money printer also increases your trade revenues automatically 2 Establishing Relations with Other Cities The Empire Map In addition to establishing trade with other cities see p 63 you may also us
100. ent being built and whether or not your workers are toiling at the site I The middle portion lists the materials AE needed and the amount of said Great Temple materials that have already been i The workers are busy delivered to the site l erials Needed of Camps Guilds in City This area ee shows the number of labor camps and W guilds currently in your city Construction Status The status indicates any problem with the monument under construction such as lack of commodities or labor Laborers Camp A laborers camp produces the laborers needed to build a monument Laborers represent the muscle on a monument building project These are the workers that deliver the dirt to the site or excavate the dirt and prepare each level of the monument for the more skilled workers from the guilds see EMPEROR Rise of the Middle Kingdom User s Manual Page 90 below They are absolutely necessary for all monument building projects with the exception of the grand pagoda and the clock tower Generally speaking you need only one labor camp for each monument building project but it s ideal to have as many as you can The more laborers you have working on a monument the faster it will be built Also the proximity of the labor camp to the monument site is important Camps far away from their construction site take longer building the monument because of the time needed just to get to the site So it s recommended that
101. er Your vassals each fly a smaller version of this standard Your allies fly a triangular pendent while rivals and distant cities don t display any banners a Your relationship with each city is also indicated on the map by flags banners EMPEROR Rise of the Middle Kingdom User s Manual Page 75 Destroyed City If a city has been tragically destroyed it no longer appears on the map a Armies Spies Emissaries If there are armies on the move you ll see them on the map In addition if emissaries and spies are out and about you ll see them on the map too Clicking on one of these icons displays brief information about it In the case of your spy it also displays a retire spy icon Cycling Through Cities To cycle through the cities on the Empire Map click on the arrows that are to the right and left of the City History button see p 77 Miscellaneous Displays and Controls Return to City To return to your city click on the To the city button Orders Button Selecting the Orders button allows you to view the trade building assigned to handle imports exports from the selected city Once on this dialog you may make adjustments as needed see p 66 Give Tribute Selecting this button allows you to see the amount Tribute s and kind of tribute F E Tribute To the city miia you are Paying to or Receiving from the selected city You pay tribute to an overlord and collect tribute from vassal
102. er the intro video There are buttons on this screen Single Player Campaign Multi Player Scenario View High Scores Visit Website Campaign Creator Quit e The Single Player Campaign button links to the Imperial Record see item B below e The Multi Player Scenario button links to the multiplayer screen see p 125 e The View High Scores button links to the High Scores screen e The Visit Website links to Emperor s game website e The Campaign Creator button links ar Anns directly to the Campaign Editor we o o os Xiao Chen e The Quit button exits the program Delete Emperor Choose an Emperor B The Imperial Record The Imperial Record displays four buttons and a list of emperor names If no emperors have been created the Player Name sub panel automatically opens Return to Main Menu Proceed EMPEROR Rise of the Middle Kingdom User s Manual Page 11 e The Create Ruler button opens the Player Name sub panel see below e The Delete Ruler button opens a confirmation panel that says Delete Ruler at the top followed by the text This will delete the selected ruler and all associated saved games Do you wish to proceed At the bottom of the panel are the OK the check mark and Cancel the x buttons Clicking OK deletes the selected emperor name and all associated saved games Clicking Cancel returns the user to the Imperial Record with no additional effects e The Proce
103. erlay This button highlights the unrest level of housing The higher the pillars the more unrest Hygiene Indicator This area shows your city s hygiene level Good hygiene is very important for your city s growth The factors that go into determining good hygiene are individual housing access to wells herbalists acupuncturists see below food quality see p 48 and city population Clean water from evolved wells is healthier than poor water from unimproved wells Herbalists contribute more toward the people s health than acupuncturists but both are important Lastly the better the food quality your people are eating the healthier they are The way Emperor determines good hygiene is by periodically checking all residential housing and determining the number of healthy people those with access to the services mentioned above versus the total population of the city If too many citizens are unhealthy an outbreak of disease may occur see below Throughout play you ll receive messages indicating that your hygiene is good but worsening This is often unavoidable due to restrictions of goods and services placed upon you by the mission itself some missions do not allow you to build acupuncture clinics for example But in these missions the level of civilization you must achieve is often kept in check anyway so hygiene is not the biggest concern Nevertheless you should monitor your city s hygiene carefully and if you sta
104. erwise engaged fighting with enemy units there s a good chance the soldier will begin pounding on that structure with his battering ram Each hit by a ramming log does a minimal amount of damage to the structure thus several hits are required to destroy the structure Infantry can also set buildings on fire Crossbow A crossbow company can be given a fist palm halt change facing or return to fort order Crossbow companies represent the non mounted missile troops commonly found in ancient Chinese armies When a missile soldier targets a building he automatically shoots a flaming arrow that may set the building aflame Otherwise a missile soldier shoots a non flaming arrow A missile soldier has a good chance of hitting his target each time he fires But if the shot misses it lands in one of the eight tiles surrounding the intended target s tile A target even if friendly to the missile soldier that happens to be in the tile that an off target arrow strays into is hit instead and may be damaged Crossbow companies do not have inherent battering rams Cavalry A cavalry company can be given a fist palm halt change facing or return to fort order Cavalry companies represent the mounted missile troops commonly found in ancient Chinese armies Like crossbowmen cavalry automatically fire flaming arrows at buildings and may set them aflame However they do not have an inherent battering ram Chariot A chariot company can
105. ey Agriculture Growing season be April to August Orchard harvests June and Mulberry Tree 5 0 neutral no September Agriculture a gt Growing season March to October Orchard Tea Bush harvests May August and 6 0 neutral no November ye Government Permits additional Palace 250 30 superb yes water fort menagerie ry Industry Needs amp hemp to produce Paper Maker 70 10 bad yes water paper water or Aesthetics Two 15 0 good no metal types EMPEROR Rise of the Middle Kingdom User s Manual Page 134 Private Garden 25 0 superb no wood Aesthetics Ea Aesthetics Separate da toggles for market aS employees religion Residential Gates walkers and 4 0 fair no inspector Aesthetics Blocks un desirability ey from buildings on Residential Walls 2 0 fair i m oF Industry Build on 2 salt marsh Salt Mine 180 17 terrible yes earth produces salt fire metal earth or Aesthetics Four Sculpture Decorative 10 0 fait no wood types earth als fire os water Sculpture Ornate or Aesthetics Four 15 0 good no wood types Commerce Build in D Market Square SS Only elite houses Silk Shop 16 4 neutral yes need silk iz Agriculture a Produces raw silk wa from Mulberry Silkworm Shed 40 12 poor no wood Trees Industry Mines ore A to produce bronze oy iron or steel Steel
106. f reference the span of time covered in Emperor runs from ancient Egypt all the way up to the signing of the Magna Carta c 1215 CE B Word Usage Glossary BCE and CE BCE means Before Common Era or Before Christian Era and CE means Common Era or Christian Era Tile The term tile is used throughout the manual to refer to one diamond of map area in your city Each city map is composed of numerous tiles and all buildings and crops cover a certain amount of these tiles The term tile is especially important to note in relation to building farms and their respective crops For example once you ve built a farmhouse you can only plant food crops within a diameter of 3 tiles around the farm IMPORTANT Last minute changes updated etc to the game may have missed this manual Therefore please refer to the Emperor README txt file for any last minute information EMPEROR Rise of the Middle Kingdom User s Manual Page 5 A After Emperor Launches Once you launch the game the game files are loaded and TER then a brief movie plays Afterwards you re taken to the Fa Leta ples Main Menu screen see Chapter III Once there you ll Chinese Proverb choose play options and then start your city building career But before all that there are some important concepts to learn B Important Concepts Like all city builder games Emperor adheres to some basic principles Your obje
107. f you ve sent a spy to another player city to gather information or if you ve formed an alliance with that player city The spy map can also be used when planning an invasion of the city see p 117 Break Alliance Select this option to break an alliance with the selected city Of course this option is only available if you have an alliance with the city The reason you might wish to break an alliance with a city is if after benefiting from the alliance for a certain amount of time you wish to conquer the city You can never attack an ally you must first break the alliance Other Icons Displays on the Empire Ma In addition to the diplomatic functions detailed above there are other icons displays on the Empire Map worth noting They are Control Panel City Icons The upper right hand corner of the Empire Map Control Panel shows an icon of the city you ve selected This icon indicates the climatic region of that city A city in a humid region is displayed with a dark green base and has more foliage in the background EMPEROR Rise of the Middle Kingdom User s Manual Page 74 The city icon not only identifies the climate under which that city resides but it s also a tip off of the kinds of animals see p 47 present in that area which is good to know if you re wanting to make request gifts of animals from a city On Map City Icons Cities are also displayed on the map in various ways Ces A city
108. for details Traders do not need roads Musician Musicians are trained at Music Schools and perform in 3 market squares and theatre pavilions for all of their adoring fans Musicians help to improve the overall quality of life in your city See p 102 for details ia Acrobat Acrobats are trained at Acrobat Schools and perform in market squares and theatre pavilions like Musicians They too improve the overall quality of life in your city See p 102 for details Actor Actors are trained at drama schools and perform at theatre ea pavilions Actors help entertain your elite residents See p 102 for g details Emissary Emissaries are used to deal diplomatically with other cities See p 76 for details Emissaries do not need roads Spy Spies may be sent to other cities to gather information or conduct i sabotage See p 73 for details Spies do not need roads EMPEROR Rise of the Middle Kingdom User s Manual Page 37 Carpenter Carpenters are part of the workforce required to build a monuments See p 90 for details gt Ceramist Ceramists are part of the workforce required to build monuments k See p 90 for details E Mason Masons are part of the workforce required to build monuments See p 90 for details Laborer Laborers are part of the workforce required to build monuments Ay See p 90 for details bs Roaming Walkers Walkers who roam the city bring benefits to your citizens when they pass the housi
109. g Sheppard Design Lead Tony Leier Art Lead Andrea Muzeroll QA Director Gary Stevens EMPEROR Rise of the Middle Kingdom User s Manual Page 143 QA Lead Darren Cannon QA Testers Patrick Orr Ed Miller Kris Bryan Tony Case VP Marketing Barbara Schwabe Brand Manager North America Alex Rodberg Brand Manager Europe Beatrice Henrion Senior Director PR Kathy Miller PR Manager Adam Kahn Technology Group Engineering Manager Mike Nicolino Technology Group Engineers Bill Dewey Brent LaPoint Brian Rothstein Brendan Vanous Dean Webster Administrative Support Beth Adams C Special Thanks Mike Ryder Julie Pitt Cathy Johnson D Additional Credits BIN Bink Video This Product Uses Bink Video Copyright C 1997 2002 by RAD Game Tools VIDEO Inc Miles Sound System 6 This Product Uses Miles Sound System Copyright 1991 2002 by RAD Game Tools Inc Beta Testing Map Contest Winners Aleks Reinhardt Sinuhe Alice Moses gudgeon Andrea Schmidtke Hanarky Angus Cepka Zeus 123 Cara Heberling sanctywitch David Stringwell Stringbags Denice Cross LucyPevensie Elizabeth Reid Steere aluluei Gloria Jean Carson JuliaSet JanJaap van den Hurk Jayhawk Joost van den Berg EmperorJay Keith Heitmann Keith Kenneth E Finkel homegrown Lance Zhou theweaponmaster Mark Stephen Snow Caesar Alan Michele McDonough Kearns Deelee Robert Taylor BobT Sarah Wu Taelia
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111. ge 78 941 VELIZY VILLACOUBLAY CEDEX France Germany Mo Fr von 10 00 bis 19 00 Uhr Tel 49 0 6103 99 40 106 Fax 49 0 6103 99 40 155 innerhalb Deutschlands zum normalen Telefontarif Vivendi Universal Interactive Publishing Deutschland GmbH DIREKTKUNDENSERVICE Paul Ehrlich Str 1 D 63225 Langen Deutschland Online informationen und Webshop http www sierra de On Line Sales CompuServe United Kingdom GO UKSIERRA CompuServe France GO FRSIERRA Internet USA http www sierra com Internet United Kingdom http www sierra online co uk Internet France http www sierra fr Internet Germany http www sierra de Disk and or Manual Replacement Product Returns Vivendi Universal Interactive Publishing International Sierra Warranty Returns 4247 South Minnewawa Ave Fresno CA 93725 Vivendi Universal Interactive Publishing International Sierra CD Doco Replacement 4247 South Minnewawa Ave Fresno CA 93725 NOTE To replace your CD s please send only the damaged CD and a copy of your dated receipt if less then 90 days After 90 days please include a 10 00 handling fee EMPEROR Rise of the Middle Kingdom User s Manual Page 148 along with the CD s For Documentation replacement please include a 5 00 handling fee and a photocopy ONLY of either your disk or CD Payment should be made at the time of your request Sorry no credit cards Returns to this address valid in North America only B
112. given its own button because it s a very commonly used material Salt is used as a food supplement and helps improve food quality see p 48 2 Shutting Buildings Down A very important feature in Emperor one which applies to many buildings and not just those controlled by the Industrial Ministry is your ability to shut down buildings individually or en masse thereby keeping them from performing their duties The reason you might wish to do this is to free up workers for other industries or to prevent commodities from being overstocked For example if you have an oversupply of clay you could shut down some of your clay pits until the stockpiles are reduced before starting them up again This is an effective way to manage supply vs demand To perform this function right click on the building you wish You could shift some labor to shut down This opens its right click info dialog At the bottom in the area showing the number of employees the building currently has and needs is a toggle button titled Working To shut down the building click this button so Not Working appears This tells the building to shut down and stop functioning Shutting down a building does not destroy it it merely makes it inactive until you re ready to toggle it back on for production gt o Employees C5 needed Not Working IMPORTANT If you want to turn on or off some buildings within a particular industry go to those indiv
113. hat s important initially however is to determine the best locations for roads housing and water sources We ll start with roads 1 Building Roads Ey As stated above a main road usually cuts through your land To begin decide if you wish to build additional roads Generally speaking it s ideal to add roads such that you create a closed circuit to allow your walkers see p 34 to move about the residential areas delivering food collecting taxes extolling the sage wisdom of the ancestors etc To construct roads select the Roads button near the bottom of the Control Panel This changes your cursor to a road tile Now find a spot on the map to build your road Holding down the left mouse button drag the road cursor across the map to build longer roads When finished right click on the map to exit road building Below is an example of a small yet effective road pattern The Square Rectangle Circuit This pattern is ideal to ensure your residential areas are surrounded by roads that allow walkers see p 34 to deliver goods and services to your citizenry in an efficient manner For this particular closed circuit to be effective however you need roadblocks see p 26 at the road junctures in the two places indicated hy the dots The Undo Button If you ve placed a road on the map by mistake you may select the Undo button near the bottom of the Control Panel to undo your last action The section of road you
114. have two kilns for every clay pit and they should be placed near each other and as close to your warehouses as possible Lacquerware Maker A lacquerware maker receives lacquer from lacquer trees see p 46 and produces lacquerware It also needs wood from logging sheds see p 52 The lacquerware maker takes the place of the bronzeware maker for elite housing trade or making offerings to heroes when lacquerware becomes available around the start of the iron age Lacquerware is a good commodity for trade see p 63 and for paying homage to your heroes see p 81 It is more valuable than bronzeware but less valuable than silk Bronzeware Maker A bronzeware maker receives bronze and clay and produces bronzeware The bronzeware shop see p 63 takes bronzeware for distribution to elite houses Bronzeware can also be traded or used to make offerings to heroes materials such as silk and paper There are three different artisans in Emperor S Artisans Artisans are highly skilled craftsmen that make more delicate lt gt Weaver A weaver receives raw silk and produces silk cloth Silk clothing is needed only for elite housing see p 30 and is an excellent item for trade and homage offerings Paper Maker A paper maker takes hemp and produces paper Several buildings use paper once it s available the tax office see p 70 the Confucian academy see p 80 and the money printer see p 72 Jade Carver s Studio A jade carve
115. his clay is then used by ceramists from a ceramists guild for EMPEROR Rise of the Middle Kingdom User s Manual Page 51 work on the monument such as temple roof tiles terracotta soldiers etc NOTE For game purposes clay is considered a raw material see below However for convenience sake the clay pit has been given its own button on the interface since clay is one of the most commonly used raw materials in the game Raw Materials Raw materials are the most basic items that can be gathered and used to create other products Wood stone and clay see above are classified as raw materials and they are extracted from the land through the use of logging sheds stoneworks and clay pits Logging Shed A logging shed sends out loggers to cut down trees There are two types of trees regular trees which includes both deciduous and conifer and bamboo The cut trees are carried back to the shed and processed there Regular trees produce slightly more wood than bamboo but bamboo grows back quicker after being cut down When the shed finishes processing the wood a deliveryman is dispatched with it to a warehouse see p 63 monument see p 90 fort see p 110 steel furnace see below or lacquerware maker see p 53 In pre paper era scenarios wood can also be delivered to tax offices see p 70 and Confucian academies see p 80 Before the Chinese invented paper ca 100 CE they wrote on narrow strips of wo
116. hnessy Edward L ed China Empire and Civilization 2000 Beautifully illustrated and well written overview of many aspects of Chinese civilization Sun Tzu The Illustrated Art of War Translated by Thomas Cleary 1998 Another world classic written before the Christian era and available in many translations The illustrations complementing this version make it especially enjoyable Zhang Wenli The Qin Terracotta Army Treasures of Lintong 1996 Written by the director of the Terracotta Museum in Lintong EMPEROR Rise of the Middle Kingdom User s Manual Page 140 HOTKEY FUNCTION 1 Population Ministry 2 press opens Population full report 2 Agriculture Ministry 2 press opens Agriculture full report 3 Industry Ministry 2 press opens Industry full report 4 Commerce Ministry on press opens Commerce full report 5 Safety Ministry 2 press opens Safety full report 6 Government Ministry 2 press opens Government full report 7 Entertainment Ministry 2 press opens Entertainment full report 8 Religion Ministry 2 press opens Hero Offerings window 9 Military Ministry 2 press opens Military full report 0 Aesthetics Ministry Monuments Ministry 2 press opens Monuments full report Ctrl Set map bookmarks to 4 respectively lt F1 gt lt F4 gt lt F1 gt lt F4 gt Jump to map bookmarks 1 to 4 respectively lt F5 gt
117. icating that trade is or is not accepted 6 If trade is accepted you must now build a trading station or trading quay see below which will handle imports and exports for that city If the trade request is declined then send additional gifts later until the city accepts your offer Request Defensive Aid Request Military Strike Trade Lines Once trade is established the Empire Map updates with dotted lines drawn wre from your city to cities with which you ve established trade Orange trade routes are over land blue trade routes are over water In some missions trade lines may already exist between your city and others in which case you don t need to send an open trade request to them In other cases if a city feels favorable toward you it may send an open trade request on its own initiative in which case all you have to do 1s accept the offer Ghengdu 3 Building Trading Stations and Quays Once trade has been established you must build a trading station or trading quay to handle the imports exports for that city For each trading partner you must build a separate station or quay A trading station is used for over land trade routes a trading quay is used for water routes Trading Stations Trading stations look and function much like warehouses but they are bigger 15 storage bays each of which can hold up to four loads 60 loads total of commodities Each trading caravan that visits the station can buy u
118. idual buildings right click info dialogs and switch them between working and not working But if you want all buildings in that industry to be working or not working change the status for that commodity type in the industry full report dialog see p 50 Changing the status shuts down or turns on all buildings in that industry For example shutting down silk production in the industry full report dialog shuts down all weavers and toggling silk production back to operating normally turns on all weavers When you set a farmhouse to not working it stops tending all of its crops If you shut down one food crop in the industry status the farmhouses continue tending their other crops But if you shut down all of the food crops they stop working EMPEROR Rise of the Middle Kingdom User s Manual Page 54 3 Tips on Industrial Production All industries must be placed alongside roads although loggers miners and quarrymen can go off road to perform their tasks Build warehouses near your industries so the deliverymen from the industry buildings don t have too long of a roundtrip when delivering their goods If you can afford the cost keep wages above normal see p 51 to raise your popularity with the people and to increase the percentage of people in the workforce Build inspector s towers in your industrial areas to prevent the buildings from collapsing and catching on fire see p 97 Produce surplus goods for use
119. ield Wheat is one of the three important grains of ancient China Wheat is a spring crop planted in March and harvested in July Hemp Field In ancient China hemp fibers were and still are to a lesser degree used as a source for clothing rope and other products Hemp is your main non food crop planted in April and harvested in September A good hemp crop is absolutely imperative for you to develop much of your housing evolution is based upon having road access to hemp see p 9 Irrigation Irrigation has long been a vital part of Chinese agriculture Irrigation ditches and their attendant irrigation pumps which require road EMPEROR Rise of the Middle Kingdom User s Manual Page 44 access and labor see below allow you to increase the fertility of your land via a series of connected man made water channels but do not alter the underground water table Each field and orchard tile within five tiles of a functioning irrigation ditch has its fertility rating increased Ditch As stated an irrigation ditch is a man made water channel that brings water to your crops Your irrigation ditch needs to connect to an irrigation pump see below so it s best to place your pump first and then build your ditch from it Pump An irrigation pump must be placed alongside a stream or river Part of the pump must rest upon the water and part of it must rest upon the shoreline An irrigation pump needs road access t
120. ields around it immediately see below Crops There are six crop types five food crops and hemp Crops are placed on the map in the same fashion as other items but their placement is restricted to three tiles out from their respective farm building This is easy to remember because the game won t allow you to place crops in illegal areas Soybean Field Soybean or Bean Curd as its by product is commonly called is one of your main food crops It s the representative legume in the game but does not appear until the middle of the Zhou Dynasty Soybeans are planted in May and harvested in September see p 47 Cabbage Field Cabbage is one of your main food crops and the representative vegetable in the game Cabbage is a late season crop planted in August and harvested in December Millet Field Millet is one of the three important grain crops of ancient China and was according to the archeological evidence the first grain crop widely cultivated Millet is planted in July and harvested in November Rice Paddy Rice is another of the important grain crops Without rice even It cannot be planted on sparse grass meaning it must be the cleverest planted on ground atop your full water table see p 32 housewife cannot Contrary to what you might imagine rice didn t become a cook common food in China until the late Shang Dynasty Rice EAIN SE OTENE is planted in June and harvested in October Wheat F
121. ifferent crops i e one farm can grow both millet and wheat or rice and millet or three different types or four etc Under these conditions your farms can function very efficiently Climatic Regions As specified earlier China is divided into three separate climatic regions see p 22 As you can imagine the quality and level of food production changes depending upon the region Rice for example grows very poorly in arid regions But in humid regions Rice grows at peak efficiency So it s important to understand that the climatic region of your city map plays a major role in how productive and how extensive your farmland is The table below shows which crops are best suited to each region Crop Humid Temperate Arid Region Region Region Wheat Average Good Average Soybeans Average Good Average Rice Excellent Average Very Poor Millet Average Good Average Cabbage Average Good Poor Hemp Average Good Poor Tea Good Average Poor Lacquer Good Average Poor Mulberry Average Good Average The Water Table Another important factor is your water table see p 32 The drier the land the smaller your water table This is important to understand immediately since the amount of choice farmland diminishes as the land becomes drier Good farmland in arid regions for example is restricted to a very narrow strip of fertile ground around rivers streams and ponds whereas in temperate and humid regio
122. ign begins or when you start a new family name you must choose an animal of the zodiac from the list of 12 animals provided In Multiplayer Scenarios see p 125 each player selects his or her zodiac animal and no animal can be selected twice The reason you must choose one is that based upon your selection your city receives certain benefits during the year of your selection when you hold New Year s festivals Below is a full description of the zodiac calendar and how it s used in the game The Chinese calendar uses the Stem Branch system to count years in a 60 year cycle There are 10 Heavenly Stems five elements each associated once with Yang and once with Yin and 12 Earthly Branches the Zodiac animals in the system Legend has it that the Lord Buddha summoned all the animals to come to him before he departed from earth but only twelve came He then named the years after them in the order they appeared People born in each year are said to have hidden personality traits corresponding to the Zodiac animal associated with that year The Han Dynasty started using the 60 year cycle in 4 CE However it became customary to trace the cycle back in 60 year increments to the 1 year of the reign of the Yellow Emperor Huang Di a mythological ruler which is given as 2697 BCE Each game year is named for a different combination of element and animal starting the 60 year cycle with Wood Rat The element changes every two years in
123. ildings Yov ll need to place the hero s banner next to the building you want blessed and when the hero reaches there the bless button highlights Click on the highlighted button and the hero conducts the blessing The hero drops some in homage each time he or she blesses the amount varies according to hero 5 The Duration of Hero s Stay in a City Unless you ve used the dismiss command a hero stays in your city until his or her happiness level reaches the lowest end of contented At that point the hero leaves your city and becomes inactive again You may continue to pay Homage to a hero while he or she is active in your city this can ensure a longer stay EMPEROR Rise of the Middle Kingdom User s Manual Page 87 6 Natural Disasters and Heroes When the happiness levels of all of your ancestor heroes Nu Wa Shen Nong and Huang Di reach unhappy a natural disaster may occur in your city It s guaranteed to happen if they all reach angry If such a disaster is triggered the ancestor heroes are automatically appeased for a while Earthquake When an earthquake occurs there is a shaking effect to the city map that lasts a few seconds During an earthquake there is a chance some buildings may collapse or catch on fire If a building collapses it s lost forever including any commodities that were in the building at the time along with any walkers belonging to that building The rubble of th
124. imate see p 22 or that cannot reach a group of animals of their type will try to exit the map by the closest edge or for the alligator and salamander which are water creatures they exit by reaching the closest water location Bridge A bridge is placed across a waterway usually to connect roads and the program chooses the appropriate size bridge automatically when you attempt to place the bridge If the waterway is too wide a bridge cannot be placed Fishing rafts sampans and trading junks may pass under bridges in navigable water Ferry Ferries can be used to cross wide water obstacles Each ferry has partnered landings one on each side of a river When building a ferry hover the zi ferry footprint over a viable location on the water s edge If it s an appropriate spot a green footprint appears on that shore as well as on all matching landing sites on the opposite shore that are within range In this way there is some leeway in the exact placement of the second landing they don t have to be exactly across from each other When you place the first landing a warning message appears asking you to place the EMPEROR Rise of the Middle Kingdom User s Manual Page 71 other ferry landing If you fail to place the second then the first landing disappears and the entire ferry build action is canceled Ferries do not need labor to function Using the Ferry All walkers see p 34 including enemies outlaws fri
125. in trade see p 63 and for offerings to heroes see p 81 EMPEROR Rise of the Middle Kingdom User s Manual Page 55 F Commerce and Trade Your farms produce succulent foods Your industries turn out fine products and useful raw materials How do you get the food and products that your citizens demand to them And how do you engage trade partners The key is to develop your city s distribution system An efficiently organized storage and distribution system will help you meet your citizens desires for commodities increase the productivity of your industries and boost your city s profits from trade 1 Distributing Goods the Commerce Ministry The Commerce Ministry is responsible for the storage and distribution of foods and other meaningful goods such as ceramics and silk Conmerce See distribution Title amp Distribution Full Report Not trading TD Overlay Fish Cabbage Millet Wheat Stockpile amp sheet Scroll Bar Trade Raw Silk 2 Jade Indicator Clay Hemp Weapons Bronzeware Market Silk Ceramics Squares Mill Shops Warehouse Trading Quay Trading Station Title amp Full Report This area shows the ministry name Plus if you click on the name details about your city s commerce appear The first dialog to appear lists your commodities and their current import price thresholds their export prices and their e e Connoailies current trade status Export Price Trade Status Name Max P
126. in writing spacying such amendment Ateaton or modiicaton exacted by oi p Inthe event that any provision of this License shall be held by a court or ther tribunal of competent jurisdiction fo be unentoreeable such provi Sion wil be enforced fo the maximum extent permissible and the rema ning portions ofthis License shall remain In ful Torce and effect The tarma and conditons of paper printed Noone eventual accom panying the al on any lerma and condition of a icense Sentuany induded in fo Program and hat Soul appear on sereen Yu hereby acknowledge that you have read and understand the fore going License and agree that the action of instaling the Program le an Ecinewiedgement of your agreement to be bound by the terms and Conditions of the License contained herein You also acknowledge and igrae that this License fs the complete and exclusive statement of the Agreement between tha Licensor and you and that the License super Sedes any prior or contemporaneous agreement either oral or writen nd any other communieations between the Licensor and you including inconsistent writen lense agreement or on line help accompa ying the Program TECHNICAL SUPPORT POLICY Attention The technical support wil oniy be available for private use Complying with the terms of the End User License Agreement attached e the Product and to which you have agreed Consoquenily the techni al support wil not In any case be available for co
127. inery For example mulberry trees must be planted near a silkworm shed EMPEROR Rise of the Middle Kingdom User s Manual Page 45 Lacquer Tree Lacquer trees produce a sap which is processed at the lacquer refinery into lacquer Lacquer and wood are used for making lacquerware see p 53 The use and production of lacquer and the use of lacquerware did not become commonplace in Chinese society until the late Zhou Dynasty Lacquer trees are tended between the months of February and June and their sap is harvested during the months of July and August Mulberry Tree Silkworms consume the hand picked leaves of mulberry trees The use of raw silk to make cloth was a carefully guarded art known only to the Chinese for many centuries Leaves from mulberry trees are harvested twice per year between the months of April and June and then again in the months of July and September The tenders from the silkworm shed then feed the leaves to their silkworms which in turn produce silk cocoons raw silk that are delivered to a weaver see p 53 for further processing Tea Bush The leaves from tea bushes are harvested to make of course tea which The first bowl sleekly moistened throat and lips The second banished all my loneliness The third expelled the dullness from my mind Sharpening inspiration gained from all the books I ve read The fourth brought forth light perspiration Dispersing a lifetime s troubles
128. inistry for example is in charge of building new homes and encouraging immigration the Agriculture Ministry is responsible for food production And even though these ministries function separately many decisions they make can affect other ministries For details about each ministry read Chapter IV fully EMPEROR Rise of the Middle Kingdom User s Manual Page 9 8 Residential Walls and Gates in Residential Walls One important thing to know up front is how wall gates work A residential wall built over a road automatically creates a gate As soon as it s built right click on the gate and set its walker access In simple terms a gate is a customizable roadblock see p 100 Notice that there are three This gate provides access to the houses inside the categories of walkers that you can grant Missle or deny access through the gate This gate is open to market employees market employees religion walkers and This gate is closed to religion walkers inspectors Click on the buttons provided fi This gate is open to building inspectors to open close access for each Setting gate access immediately is important because as soon as you finish building walls your walkers continue their tasks Thus it s important to make sure the proper people can move through the gate It s important to block movement as well For example your religion walkers diviners priests scholars and monks only need access to resi
129. ion and on the difficulty level at which you re playing If you complete a mission scenario with a higher score than any previous playing of that mission scenario your high score is recorded in the Imperial Record which is accessed through the View High Scores button of the Main Menu see p 11 1 Mission Goals Mission goals may include any of the following singly or in combination Click on the Review Mission Goals button at the bottom left corner of the control panel see p 16 to view the goals status for the mission you re playing Population Goal This goal requires your city to reach a minimum population for example 3 000 people If a mission has a population goal you ll receive a population score based upon your final population divided by 10 Treasury Goal This goal requires your city to have a minimum amount of cash in its Treasury If there is a treasury goal in the mission then your final score will be your final treasury divided by 25 However if there is not a Treasury goal your score still includes points for your final treasury divided by 50 Monument Completion Goal This goal requires your city to complete the specified monument s For each monument built in a mission the score will be the monument s percent complete times the base point value of each monument Monument base point values are listed below Monument Base Point Value Great Temple 100 Splendid Temple 150 Temple Complex 200 Grand Temple Comp
130. ion of the Control Panel lists the name of the currently selected ministry In addition if you left click on the title the Ministry Full Report dialog appears giving you a full report of the status of that ministry See Chapter IV for details about each ministry Safety See water Overlays The overlays assigned to each ministry are discussed in wee medicine Chapter IV but the following is an example of how overlays work in general See hazards See unrest The See unrest overlay can be found on the Safety Ministry see p 95 When activated your city s residential areas are marked with white pillars that indicate the level of unrest per house currently in your city EMPEROR Rise of the Middle Kingdom User s Manual Page 16 These pillars indicate the level of unrest per house Notice that they are very low which indicates very little unrest a good thing to have If unrest increases these pillars grow higher The taller the pillars the more unrest you have As you can see in the example above the unrest level is low and very manageable If however unrest were high then the pillars would grow and continue to do so until the unrest was curtailed By and large this is how the overlays work However not all overlays use the same method for showing status For example the See water table overlay marks the map with dark blue to light blue showing the level of underground water while the See
131. l Page 113 Full Fist Formation When given this order the company proceeds toward the rendezvous point i e where its banner has been placed you place the banner by clicking on the map where you wish the company to go Once there the company adopts a concentrated formation A company in fist formation has a morale boost but is more susceptible to missile fire Empty Palm Formation When given this order the company proceeds toward the rendezvous point i e where the company s banner has been placed you place the banner by clicking on the map where you wish the company to go Once there the units adopt a dispersed formation A company in palm formation is spread out and thus tends to take less damage from indirect fire missiles i e catapults and archer since a dispersed group of men is a harder target for indirect fire than a compact mass Change Facing This order is used to rotate the direction th is faci Tn thi l th It is easy to dodge a Pata e company is facing In this way you can place the spear that comes in soldiers across the enemy s line of advance front of you but hard to keep harm away from an arrow shot Halt This order is used to stop the movement of the from behind company The units will then congregate around their Chinese Proverb banner using the last formation order they received Return to Fort This orders the company to return to its fort Company
132. l build later EMPEROR Rise of the Middle Kingdom User s Manual Page 28 A Vacant Lot is an invitation for immigrants to come and start a new life in your city After placing lots immigrants begin streaming in with each family choosing a lot to build a Shelter Shelter A shelter is a small dwelling that immigrants move into when they arrive A Shelter can house up to seven people and will Na never devolve see p 31 A Shelter can exist indefinitely without goods and services but it needs water to evolve to a Hut Hut A Hut is slightly superior to a Shelter and can support twice the number of people A Hut requires additional goods and services to gt evolve Plain Cottage A Plain Cottage can support up to 22 people A Plain Wings Cottage requires additional goods and services to evolve Rats Attractive Cottage An Attractive Cottage can support up to 31 people An Attractive Cottage requires additional goods and services to evolve Spacious Dwelling A Spacious Dwelling can support up to 41 people and requires additional goods and services to evolve Elegant Dwelling An Elegant Dwelling can support up to 52 people and requires additional goods and services to evolve Ornate Apartment An Ornate Apartment can support up to 63 people and requires additional goods and services to evolve Luxurious Apartment A Luxurious Apartment represents the fines
133. lace menagerie Shen Nong The Divine Farmer Shen Nong is one of the nobles in Chinese mythology He taught the people all about agriculture and the medicinal value of herbs When active in the city Shen Nong halves the building cost of fields farmhouses hemp farms herbalist s stalls market squares food shops and mills He increases the growth of each field tile within three tiles of the farmhouses and hemp farms W he blesses and he satisfies any food requests made by computer controlled cities Shen Nong also functions like a diviner walker and an herbalist walker Huang Di The Yellow Emperor Huang Di is one of the legendary Chinese emperors He was a great military leader and he and his wife are credited with many inventions When active in the city Huang Di halves the building cost of kilns silkworm sheds weavers mulberry tree orchards acupuncturist s clinics and chariot forts see p 110 He satisfies any ceramics request made by computer controlled cities and functions like a diviner walker and an acupuncturist walker Huang Di can bless a kiln or silkworm shed increasing production and he adds ceramics to a house every time he walks past it In addition he helps the morale of chariot companies and he can fight enemies both at home and abroad IMPORTANT In addition to the benefits a hero brings to your city Ancestral heroes are distinct in having the ability to summon natural disasters if
134. ld wells elite housing see p 30 the palace and farmland To determine the extent of your water table select the See water table button under the Agriculture Ministry see p 43 The water table overlay appears on the map The color gradations vary from dark blue ideal cropland to pale blue very poor cropland Tan color indicates no water table Dark Blue shades indicate good rich and ideal cropland Pale Blue shades indicate very poor or poor cropland Dry Soil indicates no under ground water source EMPEROR Rise of the Middle Kingdom User s Manual Page 32 Wells elite housing and the palace must be built atop the water table The game won t allow you to build these structures atop dry soil Farmland see p 44 can be placed anywhere on the map but the further it is from a water source the less productive it is So pay close attention to your city s water table and build accordingly Building Wells Your common housing areas need wells and they must be built alongside roads so your citizens have access to them To place a well select the well tool under the Safety Ministry see p 95 Then find a location in your city to place the well Below is an example of a well properly placed inside a residential area Elite houses already have inherent wells so they don t need outside wells to provide more Well Placement The well has been placed on the road inside a common housing area Water can now
135. le sites for cities buildings and tombs to take advantage of the positive energy of earth and heaven Feng shui theory includes the five elements concept that categorizes all things into five interactive elements wood fire earth metal and water For game purposes feng shui is determined by the placement of buildings relative to the terrain Harmony Feedback When you construct a building you ll receive immediate feedback about the harmony of that location through the color of the ghost footprint A green ghost footprint indicates the building can be constructed on that spot and all of the underlying terrain tiles are Harmonious to it A yellow ghost footprint indicates the building can be constructed on that spot but one or more of the underlying terrain tiles are Inauspicious to it A building constructed on an Inauspicious location functions normally but your city s people will be unhappier and your homage offerings will be less effective see p 84 for more details A red ghost footprint indicates the building cannot be built there at all EMPEROR Rise of the Middle Kingdom User s Manual Page 21 3 Chinese Climate and Terrain China is a vast country on the eastern edge of Asia encompassing river plains mountains deserts and seacoasts To reflect its environmental diversity Emperor has three climatic regions in which all scenarios are played arid temperate and humid Within each of these climatic regions are several
136. lect Load Game to start a previously saved game Select Players to open the Players dialog panel only in multiplayer games Select Save Game to save the current game Select Delete Game to delete a previously saved game Select Exit Game to exit the game Options Menu Select Display Options to set a new screen resolution on your monitor or to place the game inside an independent window Select Sound Options to adjust volume levels for music and sound effects Select Speed Options to adjust the game and scroll speeds Select Autosave to toggle on off whether or not the game automatically saves the game during play Select Messages to view game messages which appear as you play Help Menu Select Table of Contents to open the contents page for the online help Select Tool Tips to toggle on off tool tip messages Select Warnings to toggle on off warning messages appearing as banners at the top of the screen Select About to view details about the game version number copyright statement etc Cash Display This display shows how many strings of cash your city currently has available See p 68 for details The typical Chinese coin was round with a square hole in it called cash by English speakers A thousand of these were put together on a loop of string hence string of cash Population Display This display shows the current population of your city See p 27 for details Chinese Zodiac Year Display This display shows the z
137. level to the next It s important to note however that these dirt embankments are not roads themselves and require you to build roads on them to link rae on i different levels See p 26 for more details EMPEROR Rise of the Middle Kingdom User s Manual Page 24 B Housing Roads and Drinking Water The first step to attracting people to your city is to designate areas for housing When the first immigrants arrive in your city they are content to live in rudimentary structures i e shelters As your city develops and its people become more sophisticated they expect to build their homes into more impressive domiciles Additionally your city needs roads for citizens to move about Only a few people see p 34 can leave the road Be not afraid of growing When you first arrive at your city site you will typically slowly be afraid only of notice a main road cutting through your land Build more roads off this main road line them with housing areas and soon you will have neighborhoods teeming with activity standing still Chinese Proverb Houses roads and wells are the most basic needs in any city Mastering the art of placing these structures gives you the fundamental knowledge you need to build a great city Before you begin building your city take a moment to survey the land Your city s site and the surrounding area have many different terrain types each of which is suited for a different purpose W
138. lex 300 Tumulus 150 Grand Tumulus 200 Large Palace 200 Underground Vault 500 Grand Canal 400 Earthen or Stone Great Wall 500 Clock Tower 100 Grand Pagoda 150 In single play missions the percent complete will always be 100 since it s required that you complete the monument to achieve victory however in multiplayer missions the percent complete equals the percentage of the monument you completed at the moment the missions ends Palace Menagerie Goal This goal requires you to achieve a specified number of animal types in your palace menagerie see p 71 You score 25 points for each animal type in the menagerie when it is a goal or 10 points for each type when it is not a mission goal EMPEROR Rise of the Middle Kingdom User s Manual Page 122 Trading Cities Goal This goal requires you to establish trade with other cities which is handled through trading stations and or trading quays see p 65 To fulfill the goal you must have at least the specified number of cities as trading partners at the same time Your final score will be the number of trading partnerships you have times 50 if there is a trading city goal in the mission Vassal Cities Goal This goal requires you to conquer see p 73 other cities To fulfill the goal you must have at least the specified number of cities conquered at the same time A vassal city that is in rebellion does not count toward the goal Your final score will be the number of
139. m housing This type of wall placement helps to improve the desirability of the residential area Residential Walls and Gates A residential wall built over a road automatically creates a gate As soon as it s built right click on the gate and set its walker access EMPEROR Rise of the Middle Kingdom User s Manual Page 100 In simple terms a residential gate is a customizable roadblock see p 38 Notice pak tosis that there are three categories of walkers that eones gote provides access tothe sneer aneideathe you can grant or deny access through the i gate market employees religion walkers and inspectors Click on the buttons provided to open close access for each Setting residential gate access immediately is important because as soon as you finish building walls your walkers continue their tasks Thus it s important to make sure the proper people can move through the gate It s also important to block movement For example your religion walkers diviner priests monks and scholars only need access to residential areas If you ve built a wall dividing your homes from your industrial complex you should close the gate to your diviners because they may mistakenly enter areas of the city where their services aren t needed This gate is open to market employees This gate is closed to religion walkers This gate is open to building inspectors Aesthetic Trees Aesthetic trees function much like
140. m back to spy on the city he came from Certain heroes may also stop spies see p 81 EMPEROR Rise of the Middle Kingdom User s Manual Page 76 4 Favor Every decision you make when dealing with another city affects how favorably that city views your city Giving gifts to a city lowering your export prices and fulfilling requests on time improve your favor with that city making demands attacking raising your export prices executing its emissaries sending spies who are caught or not fulfilling a request on time adjust favor down Click on the city history button to see your history of events with the selected city Click on the favor button for an explanation of that city s Sympathetic 5 E current favor to you The diplomatic goal in Emperor is to maintain good relations with friendly cities conducting trade for mutual profit and perhaps create alliances to help protect each other from enemies When favor is high enough you can ask an ally to provide military help or you can invite a vassal into an alliance Oftentimes there is a powerful non Chinese enemy determined to destroy you and just as frequently there is division within China itself as different factions fight for overall control of the empire Therefore Cheng du This ally leader s opinion of you is fair They will be willing to fulfill your requests for food and perhaps even always consider your overall strategic goods
141. mber of factors The first consideration should be the availability of the commodity i e stock levels The number to the left of the commodity name indicates the available stock of that commodity For example if you have huge stocks of ceramics then it s wise to give as many great gifts of ceramics as you can Sometimes however you won t have a choice If your stocks of EMPEROR Rise of the Middle Kingdom User s Manual Page 85 say silk are low then you may not be allowed to give a medium or great offering of silk to any hero Too keep in mind the needs of your citizens Giving large gifts of ceramics to heroes may please them but it may also make residents leave if you run out of ceramics and houses devolve It s a balancing act How Effective Is My Offering There are four factors that go into the effectiveness of an offering the size of the gift the Imperial Standard Price of the good being given see p 57 the coverage see p 79 of the hero s religion and the feng shui see p 99 of your city A great gift is roughly twice as effective as a medium gift and a small gift is roughly half as effective as a medium gift The value of the commodity is also important A medium offering of bronze with an Imperial Standard Price of 80 is equivalent to a great offering of salt with an Imperial Standard Price of 40 Religious coverage is likewise important A medium offering to a hero whose religion has gr
142. me problems You can go up to 2 000 cash in debt displayed as 2000 cash on the menu bar see p 15 but prolonged debt negatively affects your popularity Once the debt limit is reached you can no longer build import or otherwise spend cash Wages continue to drain the treasury And finally you cannot fulfill requests for money see p 73 unless you have a positive balance If your city is in debt for 36 continuous months you lose the mission Palace A city can have only one palace and at least one of the palace s tiles must be built over underground water the building is assumed to have a well for water supply A palace requires labor but does not generate a walker A EMPEROR Rise of the Middle Kingdom User s Manual Page 70 palace is not required for taxation the administrative city serves that function Not every city can have a palace but a palace has a generous desirability effect on the surrounding area and it allows you to have a menagerie see below and to build an additional military fort above your current limit The Palace Menagerie Historically many of the Chinese emperors kept personal menageries on their palace grounds In this menagerie exotic animals some native to China some from distant lands wandered freely To represent this a portion of each palace is devoted to a menagerie Devoid of animals the area looks like a fancy palace garden including fancy trees and a pond Menagerie Goals Certai
143. n Farm and Food Production e Farmhouses not the crops must be built alongside roads Deliverymen see p 34 carrying your food to your mills must move by road Use the most fertile land on your map for food production The most fertile areas are the heavily grassed areas which often run alongside rivers Before placing farms review your water table see p 32 and plant accordingly Stagger the placement of your farmhouses to maximize cropland Remember crops and orchards must be planted within three tiles of a farmhouse or shed refinery So leave adequate space Irrigate around your farms if irrigation is available in the scenario mission you re currently playing Irrigation improves the fertility of nearby farmland and it s especially valuable in Arid regions Have each farm tend and harvest all the different food crops that can be grown on that map This helps maximize the efficiency of your workers Remember that each crop has a specific growing season So if you have a farm producing only wheat which has a four month growing season and one month for harvest the workers from that farm will have nothing to do for the remaining seven months of that year Remember this one important point an inactive farm is an inefficient farm Keep those workers in the field Farmhouse Wheat Soybean bean curd Hemp City Wall see p 112 Irrigation Ditch Road access see p 9 Farm Sample The farm complex above shows one farmhous
144. n goals Just check back in on your monument periodically to make sure there s no bottleneck slowing down construction After you place a monument click on the Monuments title or press hotkey hyphen to open the full report This report tells you exactly how much of each commodity you ll need to complete the monument EMPEROR Rise of the Middle Kingdom User s Manual Page 94 J Health Your city s health both mental and physical is very important There are a number of elements in your city that contribute in one way or another to your city s health In this section we will discuss both the Safety Ministry and the Aesthetics Ministry 1 Keeping It Safe The Safety Ministry The Safety Ministry is responsible for the physical well being of your city and its people Safety Title amp Overlays See water Full Report See medicine See hazards See unrest g City Hygiene Hygiene Near perfect Indicator Unrest Uka Indicator There is no unrest in the city Herbalist s Stall Acupuncturist s Clinic Well Inspector s Watchtower Tower Title amp Full Report This area shows the ministry name Plus if you click on the name details about your city s health and security appears The top portion of the display lists hygiene status the middle portion lists building hazards and whether or not any of your buildings are burning or have collapsed the bottom portion lists the number of watchtowers pro
145. n missions such as in the last mission of the Shang Dynasty Campaign A Tomb for Lady Hao require that you fill the menagerie with different animals including those only available from other cities Once captured an animal stays in the menagerie area of the palace and under normal circumstances never leaves it see below for exceptions The normal rules for animals no longer apply to that particular creature i e it never attacks hunts or wanders away Each animal in the menagerie represents a family of those creatures There is no gain for collecting multiples of the same animal type Obtaining Animals You may offer an animal as a gift to another city if you have that animal type in your menagerie Giving an animal away as a gift does not however subtract it from your menagerie in effect you give its offspring away Likewise you may receive or request an animal as a gift from another city which is then added to your menagerie The other method of acquiring animals for the menagerie is through their capture by heroes see below A menagerie animal requires no food to maintain and never dies as long as it stays in the menagerie Animal Escape If a palace is destroyed or if it has very few employees its animals may escape When this happens some or all animal types that were in the menagerie escape the palace grounds and begin freely wandering the city Escaped animals that do not belong in that city s cl
146. nation to which soldiers can move See p 109 for details Heroes Emperor has twelve heroes from Chinese history and mythology that can appear in your city if certain conditions are met You have some control over the movement of heroes similar to military walkers These heroes can provide a wealth of services to your citizens The heroes that can appear are Nu Wa Shen Nong Huang Di Confucius Sun Tzu Mencius Xi Wang Mu Zao Jun Guan Di Guan Yin Bodhidharma and Sun Wu Kong See p 81 for details 5 Unemployment An overcrowded Unemployment can become a serious problem in your city but chicken farm produces one that is relatively easy to solve When more than 10 percent of fewer eges Chinese Proverb EMPEROR Rise of the Middle Kingdom User s Manual Page 40 your workforce is unemployed though problems will ensue High unemployment contributes to poor city popularity see p 34 which can hamper immigration and encourage crime The cure to unemployment is to create new jobs Unemployment affords you the opportunity to improve your city s services A low level of unemployment is actually better however than a labor shortage New buildings draw their workers from the ranks of the unemployed 6 Labor Shortages Labor shortages can be the more devastating employment problem When industries are understaffed services begin to suffer because buildings that are only partially staffed are much less effi
147. ncreasing not only their longevity but also their strength For an earthen Great Wall you need dirt provided by a labor camp and wood a stone Great Wall requires dirt and stone Great Wall Ruins Portions of the Great Wall that have eroded and fallen into rubble are used as terrain in some of the game s city maps Ruined portions of the Great Wall have the same size and configuration as finished sections of the wall however Great Wall ruins appear as a very low smoothly rounded long snaking mound of dirt worn down due to years or even centuries of neglect During play you are not permitted to build any structures on Great Wall ruins and they cannot be cleared or destroyed Clock Tower Finished in 1092 by the official Su Song the Astronomical Clock Tower used sophisticated mechanisms to drive a clock and armillary sphere to help the Emperor s officials make astronomical predictions The clock announced quarter hours with a drumbeat and it struck a bell every two hours Building the clock tower requires wood and bronze Grand Pagoda This towering pagoda monument arrives with the coming of Buddhism during the late Han dynasty Building the pagoda requires wood and stone 2 The Benefits of Completed Monuments Monument building is not just an exercise in construction prowess There are significant and tangible benefits for your city when a monument is completed The first and most EMPEROR Rise
148. nd year YYYY Step 6 Promotional Materials from Sierra Online optional If you wish you may check mark the box alongside the option to receive info and special offers from Sierra On line This is an optional step and is not required for user creation Step 7 Confirm User Info Select the Create button to confirm your user information This registers you for future play for Emperor multiplayer online games Step 8 Login After having your user information confirmed with step 7 you may immediately log into Emperor s multiplayer lobby by selecting the Login button in the upper left corner of the screen You are now ready to play For any further details online rules and regulations etc please refer to the online help provided by Sierra Online 3 Playing Multiplayer Games in Emperor After logging in there are more procedures you must go through to determine who shall be the host player and the join players Follow the instructions provided under the Help tab located on the welcome screen for Sierra Online s lobby server Once you ve EMPEROR Rise of the Middle Kingdom User s Manual Page 126 determined host and join players picked a campaign a mission etc you re ready to start play Playing multiplayer missions in Emperor is basically the same as playing single player historical missions with a few exceptions Each player has the same mission goals as per the normal game ho
149. ng These kinds of walkers could also be called access walkers as many of them provide access to various goods and services available in your city Roamers leave their buildings with no specific destination in mind When they leave their buildings they try to start in a different direction every time From there they can be completely unpredictable Every time roamers encounter an intersection they must decide which way to turn They don t make the same decision every time so houses they have passed before may not be visited again for some time The best way to control these walkers is through good city planning Since intersections give these walkers so much freedom keeping intersections to a minimum helps guide these walkers where you want them to go One way to keep roamers heading in the right direction is through the use of roadblocks and residential wall gates see p 100 Roadblocks Roadblocks are an effective tool in controlling roamers When a roamer encounters a roadblock he or she turns away Walkers with a specific destination in mind can pass right through Roadblocks Use Roadblocks carefully If you place a Roadblock to prevent a peddler from strolling through the city s industrial sector see p 50 for example you might also block inspectors see p 40 who need to service industrial buildings on the other side of the roadblock Roadblocks can make no distinction between roamers so carefully consider whom you
150. nism 1993 World Religions series Hughes Stanton Penelope See Inside an Ancient Chinese Town rev ed 1986 Focuses on life in Loyang around 25 CE during the Han dynasty Some of the illustrations are similar to the player s viewpoint in the game Lin Marjorie and Schalk Leonard eds Dictionary of 1000 Chinese Proverbs 1998 Provides translations and English equivalents and includes an English key word index McNeese Tim The Great Wall of China 1997 Historical examination of the building of China s Great Wall Millar Heather China s Tang Dynasty 1996 Describes how China under the 300 year rule of the Tang dynasty entered a glittering age of prosperity conquest justice and artistic and literary distinction Simpson Judith Ancient China 1996 An informative account of China s more than 7 000 year old civilization Williams Brian Ancient China 1996 Describes daily life in ancient China discussing life in the country life in the city schools festivals and other aspects Includes color overlays Recommended for Adult Readers Aero Rita Things Chinese 1980 A one volume encyclopedia from abacus to yin and yang Blunden Caroline and Mark Elvin Cultural Atlas of China rev ed 1998 Excellent reference source for maps EMPEROR Rise of the Middle Kingdom User s Manual Page 139 Brooks E Bruce and A Takeo Brooks trans The Original Analects Sayings of Confucius and His Successors 1998
151. ns good farmland is more prevalent Just remember this Where there is grass there is water Crops planted atop grassy terrain produce food more efficiently crops planted atop dirt terrain i e no water should be irrigated see p 44 for best output EMPEROR Rise of the Middle Kingdom User s Manual Page 42 1 Planting Crops The Agriculture Ministry The Agriculture Ministry is responsible for the production of food This also includes the hunting and processing of fish and game meat Title amp Agriculture Full Report See agriculture See water table Food imports and can sustain Food Supply F 7 people Overlays with 4 foods Indicators We produce a surplus of food Cand population is growing Stored food for 19 months Crops Farms ee Irrigation Orchard Sheds Orchards Land amp Sea Title amp Full Report This area shows the ministry name Plus if you click on the name details about food production appear The top part of the full report dialog lists your food sources monthly supply monthly imports if Monthly Supply Monthly Import applicable and the amount of people ne supported by the food source The bottom Methel a ss portion of the dialog lists the food quality ag 3 currently being produced by your mill s and the number of people that can be supported with said food quality See Agriculture Overlay This button highlights the agricultural areas and related walkers of your city See Water
152. nsenaeedscattuaerdnaaedeutcasaceanmedics 86 5 The Duration of Hero s Stay in a City ccna stcu stain ass eodantiaks eaareassatancstadeprnaldes 87 6 Natural Disasters and Heroes sessesessessessesseseesesstseesressesersessestesessesesesseesessesee 88 7 Tips on Gaining Spiritual Harmony ssssessseesseseesssesersssessessresressessrssresseeseesressee 89 TMT eT ES ar a ee ee he E oe E E Shas te tt 90 1 Building Something Great The Monuments Ministry 20 0 0 ceceeceeceeeeeeteeeeeeneees 90 2 The Benefits of Completed Monument ccccecsceessceesseceteceeeeeeeeeeseecnaeeneenaes 93 3 Tips on Building Monuments Joie ceca se ot ectaues tnd Sis cca Neva tase cass comme tad tuwlecuseutt ty 94 J TC AU et oi a sae eG Sata inde ale aaa A a 2 nae a ah Noa act 95 1 Keeping It Safe The Safety Ministry 0 cccccccceccessceeseeceeceeeeeeeeeeseeesaeeneeneaes 95 2 Making Your City Beautiful The Aesthetics Ministry eceeeeeeeeeseeeteeneeees 98 3 Tips on Making Your City Healthy and Beautiful eee ceseceeeneeeeeeeeeeeees 101 KEntertanment eR ne e eer ira SER ee Ter ee toe ere ry tore ere ek 102 1 Entertaining the People The Entertainment Ministry cceseseeseeeeeeeeeeee 102 2 The Zodiac Calendar and New Year s Festivals ccccccccsscceseceeeeeeeeetseesseees 104 3 Tips on Entertaining the Peoples uscin anise ci casas anraees 108 L The Military Combat and Defense 5 sicc2 sacs eataaseecasesa
153. nts stream in by the rickshaw load as your city grows They move through your city in search of empty rooms or a nice plot on x which to build and then start building Immigrants do not need roads but amp swilluse them if they exist Emigrant Alas it s possible for your city to lose citizens Poor hygiene high unemployment crime etc are just some of the reasons people who once flocked to your city with high hopes and dreams pack their belongings and make for the hills These disgruntled disillusioned folk leave your city with a chip on their shoulder Emigrants do not need roads Vagrant Vagrants have been pushed out of their home for whatever reason but instead of leaving your city will find lodging wherever they can If they re unable to find homes they may leave altogether Vagrants do not need roads closest and set it on fire If neither of these structures is available Bandits will find the closest Elite House and attack it instead See p 97 for details Bandit Bandits look for your palace or administrative city whichever is A x Thief Thieves look for the closest Elite House and rob it See p 97 for details Quon Zhun elite couple Quon Zhun walkers are generated from Elite Housing see p 30 Their purpose is to find the closest theatre pavilion see p 103 staging a show thus creating an audience for that show sacks of meat for processing See p 46 for details Hunters do not need roads
154. nytime 2 Creating a New User Profile As stated above if this is your first multiplayer game of Emperor then you must create your user profile so that subsequent log ins function properly The Emperor lobby EMPEROR Rise of the Middle Kingdom User s Manual Page 125 connection screens provide online help which explains the log in procedures in details but below are the basics Step 1 Type in User Name Type in your user name first This can be your real name a handle that you use frequently for other online games or whatever you choose It s Create New User possible however given the volume of Username Monkey King online game players that you may come up with a user name already spoken for If so the lobby server tells you so and you must find another name Step 2 Type in Password Type ina password that you alone know The password must be at least four characters The password you choose will be associated Birthdate i i with your user name from now on adah eee ANAY Email Account monkeyking hotmail com CET ra O ontact me occassionally Step 3 Re enter Password Just to be a TEE er sure you ve type in the correct password re enter it here This confirms your selection Step 4 Type in Email Account Type in your email account in this field It must be a legitimate account Step 5 Type in Birthdate Type in your birth date here divided my month MM day DD a
155. o advocated the golden rule of empathy several centuries before Christianity evolved in the West In fact the Chinese recognized that many ways lead to spiritual truths and they embraced three great religions that complemented rather than excluded one another including Buddhism which was a foreign import from India In science and art the ancient Chinese were the most inventive introducing new concepts to the world such as silk paper and gunpowder and discovering things centuries before they were discovered in the West such as the wheelbarrow rudder magnetic compass and how to make steel Their arts ranged from delicate silk embroidery to exquisite jade carvings Making the most of their resources and industriousness they created some of the greatest monuments of the world including the Great Wall of 10 000 Li and the terracotta army of Qin With such a long heritage and such a legacy of shared values there is a sense of pride and destiny for the people of China Individuals and governments have come and gone but the people and culture of China survive 2 Geomancy and the Art of Feng Shui Geomancy or feng shui which translates as wind water is an important part of Chinese culture Feng shui is based on the idea that channels of energy occur throughout the landscape If one exists in harmony with these channels positive things can occur if one blocks the flow calamity may result Geomancers in ancient China divined suitab
156. o attract employees so make sure you have a road built to the pump Irrigation Ditch and Pump Example The irrigation pump in this example has been placed against a river and directly behind it an irrigation ditch has been placed to deliver water to the farm As long as the irrigation pump has employees water flows into the ditch and brings water to the nearby crops increasing the farm s yield Ditch Road access Pump As stated irrigation helps improve your crop and orchard yields by improving the fertility of the land in all climatic regions it s especially useful in Arid regions where water is scarce see p 22 Orchard Sheds Each type of orchard farm see below has its own shed where the harvested raw material is delivered to and then converted into a usable product An orchard shed can be placed on any type of buildable terrain and requires road access and labor Each shed produces tenders who tend and harvest their respective type of tree or bush Tea Curing Shed A tea curing shed dries and cures tea leaves Lacquer Refinery A lacquer refinery processes the sap from lacquer trees Silkworm Shed A silkworm shed harvests leaves from mulberry trees to feed silkworms that produce raw silk Orchards Orchards are tree farms that produce various materials like tea that your city needs to thrive and prosper Like food crops orchards must be planted within three tiles of their respective shed ref
157. od and bamboo So as you can see there are a number of uses for wood Stoneworks Stoneworks can be placed anywhere in your city though it is beneficial that it be close to a quarry area A quarry area is a flat dry piece of terrain where stones are mined by quarrymen sent out from the stoneworks building Two stoneworks can work a single 4x4 tile sized portion of quarry terrain simultaneously The quarrymen remove stone from the quarry and haul it to the stoneworks where it is cut up into smaller blocks for final processing Stone is only used in the building of monuments see p 90 Smelters Smelters are responsible for mining copper and iron ore Copper ore fem is mined by bronze smelters and mints see p 72 iron ore is mined by iron MH smelters and steel furnaces Ore is located in rock deposits which are scattered around the map Rock deposits bearing copper ore are copper colored while rock deposits bearing iron ore are silver blue Bronze Smelters A bronze smelter produces bronze ingots from copper ore The bronze smelter sends miners to copper ore deposits They mine the ore and deliver it back to the smelter for processing Once the ore has been processed into bronze deliverymen take the bronze to bronzeware makers weaponsmiths see p 113 warehouses and trade buildings Iron Smelters An iron smelter works in a similar fashion to a bronze smelter but of course it mines iron ore instead of copper However iron
158. odiac animal associated with the current year For details about the Chinese Zodiac and its effects on play see p 104 Element Display This display shows the element associated with the current year For details about the elements and their effects on play see p 104 Calendar Year Display This display shows the actual calendar month and year in the game The Chinese New Year starts in February EMPEROR Rise of the Middle Kingdom User s Manual Page 15 2 Control Panel The control panel is the vertical rectangle on the right side of the screen once gameplay has started that contains most of the in game interface It will look different depending on what information you are currently trying to access Right clicking on a button in the control panel such as Build Road or Clear see below brings up a help panel that defines many interface elements The rectangular area at the bottom toggles between messages and an overview map of your city Mission goals city summary empire level and other general buttons are below that Ministry Title amp Full Report Population Safety Agriculture Overlays amp Status Industry Information Commerce Safety Government Buildings Commodities Entertainment Available for Selected Ministry Religion Military Build Roads Roadblocks ete Aesthetics Monuments Mini Map Toggle Mission Goals City Mini Map amp Summary etc Messages Ministry Title and Full Reports The top port
159. of allied cities you have times 150 if there is an allied city goal in the mission Profit Goal This goal requires you to have a specified annual profit Your final score will be the highest annual profit divided by 25 if there is a profit goal in the mission The following table provides a summary of all mission goals as defined above Goal Score If a Goal for the Mission Score If NOT a Goal Population City Population 10 0 Treasury City Treasury 25 City Treasury 50 Monument Percent complete x monument N A can t build if not goal Completion base point value Menagerie 25 x Animal Types in Menagerie 10 x Types in Menagerie Trading Cities 50 x Qualified Trading Partners 0 Vassal Cities 250 x End Game Vassal Cities 0 Housing 100 per Housing Goal Satisfied 0 Production Level 100 per Production Goal Satisfied 0 Homage Level 10 x Months City has Active Hero 0 Allied Cities 150 x End Game Allied Cities 0 Profit Highest Annual Profit 25 0 EMPEROR Rise of the Middle Kingdom User s Manual Page 123 2 Losing a Mission There are two ways you can lose a mission three if you call it a loss to voluntarily give up and click on Replay mission in the File Menu but if you want we can look the other way and pretend you clicked on it by mistake When you lose a mission you have the opportunity to replay it with the benefit of knowing what to expect Or as a shortcut
160. of one Distant water won t help to put out a fire 2 Making Your City Beautiful The Aesthetics Ministry The beauty of your city helps improve its appeal to your citizens The Aesthetics Ministry is responsible for ensuring that your city is a pleasure to behold Aesthetics Desirability Title See desirability Overlay See feng shui A e Shui Harmony Feng Shui FA usp ous Overlay Mproved Buildings Fancy Wells 1 Inspector s Toweng_o of atchtowers o Feng Shui ai Improved Indicator Buildings Recreational Sculptures Areas Gardens Residential Walls Aesthetic Roads Aesthetic Trees Title This area shows the ministry name There is no full report for the Aesthetics Ministry EMPEROR Rise of the Middle Kingdom User s Manual Page 98 Desirability Overlay This button highlights desirability in your city in shades ranging from beige desirable area to red brown undesirable area Feng Shui Overlay This button shows the buildings and structures according to their feng shui value see p 21 Neutral structures are shown as gray tiles while all others are shown as green or yellow If you move the cursor over a non neutral building a text display shows you which of the five elements that building is associated with Feng Shui Harmony Indicator This provides a descriptive indicator of your city s feng shui harmony It starts as average and you won t notice any change until your city grows to at least a
161. of the Middle Kingdom User s Manual Page 93 obvious benefit is victory Many missions require you to build a certain monument upon its completion you may win the mission In addition to this there are two other significant benefits Your city s popularity increases and one or more heroes associated with that monument may have their homage levels increased as shown in the chart below Furthermore any ancestor hero Nu Wa Shen Nong Huang Di pleased by that monument will never fall below contented after it is built e 2 i 2 o c c e o J D gt Cy x z S tS 2 S 5 c fe f o o z Cy s fe fs 8 Z N a c 72 S AS 3 MONUMENT 9 Great Temple v v Splendid Temple v Temple Complex v v v Grand Temple Complex v v v Tumulus v Grand Tumulus v v Grand Palace v v v Underground Vault v v v Grand Canal v v v Earthen Great Wall v v Stone Great Wall v v Clock Tower v v Grand Pagoda v v v 3 Tips on Building Monuments e Study the five bullet points listed under Monuments above These are critical to success e Otherwise the best tip for monument construction is to start as soon as you can Make your monument goal a priority over your other goals because it s probably going to take a while to complete After you ve got its construction steadily under way then you can give your attention to the other missio
162. ogram are the copyrighted ork of Sarta Entertainment Inc its subsdaries icensors andor RS Supphors fee ofthe Program is governed by the terms ofthe End User License arament when proved blow enn a Program i solai rue by and users according to te ters cl be use reproduction or recistrbuton o the Program not in accordan ea tho Tarna oi fo Lcoee ie enprest rood END USER LICENSE AGREEMENT BEELER oe oan an ERA ET HERTEN nr panty gns otoy rait ibe Repel nt ae Pichia mater Soy a b parana cee Shae ls sole Gunman a eae regular or handled You may not network the Program or otherwise Keak Set coeur fee Pema en s ett ati Ws Tamen TETEE e nae gtr et tae oe Ghia ieee gel Ste mere ze rain ee eet aa anay Lge i tec ome 2 ownership Ai ta conetp gts and intelectual property rights in and 1o the Program ane any and an copies hereon bik not tte tary fo computar oode themes objects characiers character names Sti doe acs Jocalens coca ra ana hinds mal conpocions sudovtaual tec mesde topes iy moral ight ary ead doeumaniaton and apples coor sd ino Ine Boga are owned bythe Lleonsor rf earsrs he Program i poured byte Engish copyright lave erator opyrght oabs snd conventens and any Sar ppcale ws A ight re ecorved The Program may conta certain heared materiale ft the Ucensor s leans may acl 1o protect tho isn th vert SF ary voaton ofthe Agreement 3 Responsibilities of End User A Subject to
163. on site are near an inspector s tower and use roadblocks so the inspector patrols that area The Monuments Tumulus The tumulus is an underground burial chamber for a noble topped with you guessed it a tumulus The tomb has four downward sloping entrance ramps one from each of the four points of the compass leading to the central burial chamber which contains an elaborate coffin and provisions for the noble s afterlife Building a tumulus requires dirt provided by a labor camp wood and burial provisions with the coffin consisting of elegant wares silk and ceramics Grand Tumulus A grand tumulus is the same as a regular tumulus but it s bigger and takes longer to build It requires wood and dirt resources but at a higher quantity The burial provisions consist of elegant wares silk ceramics weapons and carved jade which help the deceased through the afterlife Great Temple A great temple represents an early large temple structure evidence of which has been found dating back to the Shang Dynasty Building a great temple requires dirt provided by a labor camp wood and clay Splendid Temple A splendid temple is the same as a grand temple but it s bigger and takes longer to build It requires the same resources as a great temple but at a higher quantity EMPEROR Rise of the Middle Kingdom User s Manual Page 92 Temple Complex A temple complex is basically the great temple monument set in a
164. on th Product packaging S Mo mcand at yau varda eter oy rgitares at Ta pe TEs RAEE T ioa De pana aaen e TA A TES Si om apane LIMITED WARRANTY THE LICENSOR zcaims any warranty for the Program ty ana Maral Te Program Ec ara Maal ate prevaed as hou warraniy of any kind eter express or pod incudng e n ees na aa Fe at chs a Plime ton car Reais apan ias Rate hero errata Pon re eran elements areas Se Ghar ate Roemer ate dance with the accompanying written materials for a period of 2 two ane a a An T Fa a Ga Ee Ran we EE scat eo mae ateeea pma ara aa e Pa AE EN ata ete e LEE peere aE e e e be eetccuaerpeed Pe rato TAE TRE D Timmio ated err iat anan Erg ey Na ay ge Beymer E ee ead ata Benue Ee ES RE E a ym rns Hey Uae os res MAES SE mapas
165. on the full report represent the average low and high values that you have set for selling that commodity You can change the export price for a given commodity at each trade building see p 65 which is why you may be selling it for less at one place and more at another The default export price is the Imperial Standard Price The up down arrows allow you to adjust the average price but this globally changes the current values at all of your trade buildings exporting that good Trade Status The Trade Status indicates if you are importing or exporting that good When you click on the status indicator Yes or No it opens the information panel that lists your trade partners who are or potentially could be importing exporting that good Clicking on the trader button at the bottom of the full report dialog opens the traders eeubitagen Sasdar dialog which indicates the traders currently in your city what wares they are selling Me Nothing to trade here just passing through what they want to buy and whether or not ieee they are trading with your city See Distribution Overlay This button highlights your city s commercial areas i e mill warehouse etc Stockpile amp Trade Indicator This area shows you which foods and materials you are currently producing or are capable of producing how many loads of each you have on hand and whether or not they are traded imported or exported Use the scroll bar to see ever
166. on to the historical missions included in Emperor you may also play open ended missions where your objective is simply to build the best city you can with no time limit or pressures On the Choose Game screen p 13 select the Open Play button to play an open ended mission This takes you to the Open Play dialog The Open Play Dialog asks you to set a number of conditions under which your mission will be played Select a period you wish the mission to be played f either bronze iron or tee phy Te cage steel Difficulty Level Normal Select a difficulty level between very easy and very hard i Disaster Frequency Rare Select a density of city Geiss either low medium or i high This setting indicates the number of other Al controlled cities on the Empire Map see p 72 Select a non player relation either neutral aggressive ferocious peaceful or harmless The setting you choose will determine the attitude all cities have towards you Obviously choosing an aggressive or ferocious posture means you ll be having a lot of enemy armies over for dinner Select a disaster frequency either none rare occasional frequent This indicates how many floods earthquakes or droughts you may have during play Select city map to select a pre designed map Setting the option to random asks the game to select one for you Density of Cities Medium Non Player Relations Neutral Random City Random Seed To the City Return to
167. ood being distributed to your citizens by the food shops As shown on p 48 the more food types you are producing the higher quality your food will be A good way to know then the quality of food being distributed to your citizens is to see how many food types are currently stored at your mill If you have only one food type like game meat then odds are your food shops are producing only bland food If two foods are being stored millet and meat then your shops are probably producing plain food So keep an eye on what foods are being stored at your mill IMPORTANT Store at least four food types at each mill if available Storing only one food type at a mill while storing another food type at a second mill is uneconomical because the food buyer considers both mills as having bland food whereas if both food types were in the same mill the food buyer would consider it plain food Market Squares The market square is the flashpoint at which commodities are distributed to your citizens and where many of your entertainers gather to perform see p 103 In short the market square is the cultural center of your EMPEROR Rise of the Middle Kingdom User s Manual Page 60 city providing for both the physical and psychological well being of your people There are two types The common market square which can hold four shops and the grand market square which can hold six Common market squares are used primarily to support common h
168. ound large bodies of water Nothing can be built on beach terrain There are three types of rocks in Emperor normal copper ore bearing and iron ore bearing Normal rocks contain no metal ores but metal can be fs mined from the other types see p 52 for details A Pinnacle is a large towering rock seen in many Chinese paintings often lined with a few trees and with a small albeit unusable shrine on top Nothing can be built on a pinnacle Salt Marsh terrain provides salt which is used as a food supplement see p 48 Only roads and salt mines see p 54 can be built on a salt marsh and the terrain is passable for all walkers see p 34 Ruins represent the remains of a past city For game purposes they have the same function as rubbled buildings Stone Quarry Stone Quarries are areas where stone blocks can be extracted from the ground See p 52 for details Water A Above ground water in Emperor is represented b Winery ouridanitstO test 8 i p p y the depths of a stream streams rivers and lakes The presence of above don t use both feet ground water determines the size of the Chinese Proverb underground water table see p 32 EMPEROR Rise of the Middle Kingdom User s Manual Page 23 Shallow rock and dirt ledges represent elevation changes in the terrain For the most part these ledges are impassable however at certain junctures traversable dirt embankments link one
169. ous activities such as gather information or conduct sabotage Gathering information may provide clues and advance warnings about what the selected city is up to what it has in terms of goods services and also gives you access to the spy map if you choose that option but the spy map is only available against another player s city see below A spy on a mission of sabotage will attack and attempt to destroy military industrial housing or food supply targets If you can t make up your mind you can select the option of random which tells the game to select for you Selecting a spy for sabotage operations is a dicey matter If your spy is caught see below you can lose favor with the city in question You can have up to three spies operating against each city To retire a spy click on his icon on the Empire Map and then click the retire button in the control panel Saboteurs in a player s city adopt disguises and destroy buildings and goods Sabotaging a computer controlled city can affect its military and trade as follows Sabotage Effect on computer controlled city Category Military Slows the city s army growth Industry Can increase the number of goods it is willing to buy Housing Can increase the maximum price it will pay for some trade items Food Supply Can increase the amount of foods it is willing to buy EMPEROR Rise of the Middle Kingdom User s Manual Page 73 Keep in mind you
170. ousing see p 28 while grand market squares are used primarily to support elite housing Market squares do not require labor but the shops you place in them do Common Market Square Common market squares can hold a maximum of four shops which are usually the following food hemp ceramics and tea For details about each shop see below Once a market is placed in your city you should immediately build a food shop and if available in the mission a hemp shop This ensures that as soon as food and hemp are available they will be distributed to the market for final processing and delivery to your citizens Other shops can be built later as needed A common market square produces two peddlers for commodities distribution and buyers for each shop Placement of your common market is very important It s ideal to place your market near your mills and or warehouses so your buyers can deliver food goods to the shops quickly It s also a good idea to keep at least a small buffer zone between the market and your housing Although it is the cultural center of your city the amount of noise and activity it produces is disruptive to humble peaceful family life i e it reduces a neighborhood s desirability somewhat see p 99 Grand Market Square Grand market squares can hold up to six shops and are usually built in elite housing neighborhoods where items such as silk and lacquerware or bronzeware are also needed for housing evolution
171. ow the user s name listed at the top are up to five buttons depending on whether there are saved games associated with the current user Emperor Player s Imperial Historical Name Campaign gt Open Play Load Saved an Ainning s Campaigns Mission Historical Campaign Open Play Load Saved Mission Resume Campaign Return to Roster Return to Roster Resume Campaign e The Resume Campaign button opens the last mission that you were playing e The Load Saved Mission button opens a list of saved missions Once open you can select the saved mission you wish to continue e The Historical Campaign button opens the list of historical campaigns available for play in the game e The Return to Roster button returns you to the Imperial Record screen e The Open Play button starts a non historical open ended mission See p 121 for details E Historical Campaigns Screen Selecting the Historical Campaign button on the Choose Game screen opens the list of historical campaigns available in Emperor The first which covers the Xia Dynasty is the Tutorial Campaign Selecting a campaign refreshes the campaign description dialog located in the bottom right hand corner This dialog provides historical details about the campaign or dynasty selected For details about the Tutorial Campaign see p 6 After choosing the campaign select the Begin Campaign button This takes you to the Mission Details screen EMPEROR Rise of the Mid
172. p to 8 loads and sell up to 8 loads Importing Exporting Goods right click info Once your trading station is fully staffed it s time to determine which commodities you will import and export To do so right click on the trading station to open the import export dialog At the top of the Trading Station dialog the city that that trading station supports is listed Each trading partner needs its own trading station quay Below that the items you are capable of importing exporting are listed To get trade started you must indicate which items you are buying by setting that status for each item listed under imports i e from not buying to buying You must also indicate which items you are selling by setting EMPEROR Rise of the Middle Kingdom User s Manual Page 65 that status for each item listed under i Trading Station Banpo exports You can also set specific prices He ese ah ic ae ee i Ae tt for your export items by eae 2 ae Tra increasing decreasing their sell prices ein eee ek Note If the price you ve set turns the Lape rrea Gide He res setting number red that means the price has angered your trading partner and he won t buy the item until you lower the price You can never adjust the buy prices for imports Finally you can adjust how much the trade building should store of a particular item by adjusting the item s limit value For example if you were buying millet but didn
173. pens the Empire Map Control Panel to the right of the Empire Map which gives you a variety of details about that city Ghengdu Click on City Icon The top portion of the control panel gives you information about the selected city what it buys sells attitude toward your city etc Exactly how much information is shown is based upon your current relationship with that city If you have established no contact whatsoever with it the information is quite thin Contacting this city increases the information The more information you have about a city the Chengdu better you can deal with it later The middle and bottom portions EE give you tools with which to contact a city and begin a Orders relationship Jn this section we will describe those tools oe Pipe specifically designed to help establish trading partners The remaining tools are discussed on p 72 as they deal more with governmental actions Giving Gifts Your first step in establishing a good trade RS relationship with a city is to send it a gift A gift can be made in goods such as silk or ceramics or in cash Although giving a gift is not mandatory for establishing trade doing so establishes goodwill which goes a long way in whether or not the city agrees to trade with you To give a gift First select the city you wish to give a gift to Then select the Give a gift to this city button This opens a small dialog of choices 1 Select the item you wish to gi
174. perial ways In addition to being a scholar walker Confucius acts as a diviner providing access to ancestor worship He also functions like a tax official and musician He can bless a tax office filling it with Confucius EMPEROR Rise of the Middle Kingdom User s Manual Page 83 the goods it needs wood or paper While he is present tax revenues are increased without additional penalty to your popularity Lastly Confucius can satisfy one of the burial provisions needed when building the tumulus or grand tumulus see p 92 Sun Tzu Master Sun Sun Tzu was a famous military leader during the Eastern Zhou Dynasty He is identified with writing The Art of War a classic Chinese text that emphasizes preparedness speed and surprise in battle avoiding losses and using spies When active in the city he halves the building cost of all military forts city walls city gates and towers He is a scholar walker can fight enemies at home and abroad and he helps the morale of infantry troops Sun Tzu can capture animals for the palace menagerie He reduces the travel time of armies sent on conquest missions and he halves the purchase cost of spies Finally he automatically captures and reverses any enemy spy he stops Mencius The Second Sage Mencius 372 289 BCE was the second most influential teacher of Confucianism His text called The Mencius was studied by Chinese scholars as reverently as Conf
175. r Steel Furnace Hemp Field Smelter Water All Wells Salt Mine All field and Millet Field evolve orchard tiles 100 fertile Defensive Military Bonus If you select this bonus you get a defensive military benefit only applies on your map based on the Element for that year Element Your Troops Invading Troops Wood 30 Bonus to Morale Attack values lowered 20 Fire 30 Bonus to Speed Lose Morale 30 faster Earth 20 Bonus to Hit Points Battering amp catapult attacks 50 less effective Metal 20 Bonus to Attack values Speed reduced 30 Water 20 Bonus to Armor values 50 harder to torch buildings EMPEROR Rise of the Middle Kingdom User s Manual Page 107 3 Tips on Entertaining the People Once you have sufficient food supplies and cash in your city and aren t worried about shortages toggle the New Year s Festival button in the Entertainment Ministry from Prompt to Always Hold Bring Zao Jun to your city and receive free New Year s Festivals Build theatre pavilions only for your elite housing Remember you must be the Emperor Be the Emperor Each school should be able to generate enough entertainers to keep a couple different venues filled with that type of show After starting the mission open the Entertainment Ministry full report by pressing the 7 key twice The report tells you how long before your next bonus year Make your plan
176. r mill that accepts wheat Otherwise as stated earlier your deliverymen will be standing around waiting for an opening Also pay close attention to deliverymen from farmhouses If they are standing around with full carts this is an indication of storage problems at your mills warehouses or a road access problem see p 9 As your city grows your need for effective storage and distribution increases along with the stress in making sure the system is functioning properly But that s part of the fun isn t it Global Order Change The tiny x button to the right of the employee status box see above changes your mill s or warehouse s see p 63 orders globally to Don t Accept Changing all your warehouse s orders in this way can improve efficiency For example if your warehouse is accepting all goods its bays may partially fill up with small numbers of many goods and the deliverymen will be pulled in many directions But if you change the orders to Don t Accept and then set a few commodities to Accept or Get your warehouse s employees will use space more efficiently A mill should Get at least four food types if available a warehouse is more efficient with only two goods The Mill and Food Quality The mill stores food for the food buyers from the market square It s important to see a relationship between the food stored at the mill and the overall quality of the f
177. r or profes Sonal use ofthe Product Exchange Procedure for faulty CD Rom or DVD Rom 1 during the warranty period described in the End User License ment following Your purchase of the produet you notie that the GB Rom or DVD Rom or oppy disk is defective or scratched the tech nical support wil be abie to exchange the Product ree of charge I you send tho faulty CD Rom or DVD Rom back to the address indica ed inthe manual te cond a dated proof of purchase of the defective product e g pur hase ticket Pease do not ferget to join in your Jotter your name acess and a hone mumbar whe K posse ofeach ou dag th da Alter this warranty period i you want to exchange the CD Rom or DVD From rom a doloctve or scratched material any thank you for sending back othe address indicated in the manual tha sald CD Rom or DVD Rom and to join to your letter a 86 00 cheque foreach defective mate fal osiabishod 1o VIVENDI UNIVERSAL INTERACTIVE PUBLISHING Please address your letters to the Technical Support Exchange Procedure for the manuals I you have last or tom your manual or documentation associated to the gota ee sor wb sd oro unae er Fist 2 om or DUD Aom ana jan 26 00 cague estaba io iee Pease do not torget to join in your letter your name address and a hone number whore Hs possible 10 reach you during th day Tho technical supports address and phone number are indicated in the manual or
178. r road access to work properly You must also ensure that any requisite industries built near the site have road access to that location e Monuments Require Commodities Each monument requires a certain amount and type of commodity such as wood and clay The monument descriptions below tell you which commodities are needed and the Monuments Ministry full report lists the exact numbers needed Before starting your monument or as you prepare for its construction make sure you have the proper industries in place that are producing the right commodities This means that you should build your monument near existing industries or better yet build the industries near the site to ensure you have enough of the commodities required e Make Sure Storage Facilities Are Accepting Needed Commodities When preparing for your monument building project it s a good idea to make sure that there are enough warehouses see p 63 accepting the commodities needed for the work This ensures that any overflow production goes to those warehouses for storage and later delivery to the monument site It s best to actually build a warehouse or two near the monument site that accepts or gets the goods needed for that monument s construction e Remember Your Inspectors Towers Although Monument Ministry buildings do not require access to an inspector see p 97 warehouses do So make sure any warehouses and industries supporting the constructi
179. r takes j ade stones A Jade stone is useless and produces as the name suggests carved jade items before it is processed a Carved jade is most commonly used for burial provisions man is good for nothing with the coffin in a tumulus see p 92 export trade and until he is educated gt Chinese Proverb homage offerings Jade is specifically an import item EMPEROR Rise of the Middle Kingdom User s Manual Page 53 and cannot be mined and or manufactured in your city You must find a neighboring city that has jade then open trade with that city to acquire it for your jade carvers see p 63 for details about opening trade Carved jade is the most prized item in ancient China IMPORTANT It s important to stress a distinction between jade and carved jade Jade is the imported stones used by jade carvers to make intricate objects of art carved jade If a mission requires that you produce an amount of carved jade to satisfy victory conditions see p 122 make sure your warehouses see p 63 are accepting and storing carved jade which is different than jade Salt Mine A salt mine extracts salt from a salt marsh see p 23 A salt mine must be built directly on top of the marsh and must have road access see p 9 Once the mine has produced enough salt its deliverymen carry it to a mill warehouse or trade building Like clay salt is also considered a raw material for game purposes but has been
180. rative city That means there must be some employees in the building you can view the number of employees the administrative city has by right clicking on it see p 8 When the administrative city is fully staffed tax officials can collect taxes normally When it is under staffed tax officials collect fewer taxes see below EMPEROR Rise of the Middle Kingdom User s Manual Page 69 Tax Office As stated above you must have a functioning administrative city with one or more workers before you can place tax offices A tax office needs labor and road access to function but it doesn t need to be placed adjacent to the administrative city although it must be placed within the residential area If your administrative city is destroyed or has no labor then the tax office automatically stops functioning A tax office also needs deliveries of wood pre paper age missions that start before 100 CE or paper paper age missions that start on 100 CE or after to function A tax office must use paper if there is any paper in the empire i e wood is not a substitute for paper during the paper age A tax office with paper generates two tax officials instead of one Collecting Taxes A functioning tax office generates a tax A horse cannot gain official that roams your residential sections collecting taxes At PP aes weight if not fed with the beginning of each month tax money collected the previous extra fodder during
181. res are more powerful in terms of desirability than smaller ones and more expensive Sculptures do not require road access Recreational Areas Recreational areas also improve desirability of a neighborhood There are six different recreational areas to choose from such as the wayside pavilion or Tai Chi park and they are placed on the map just like buildings The larger the recreation area the greater its appeal effect Recreational areas do not require road access Aesthetic Roads Aesthetic roads are major improvements to your existing roads system Aesthetic roads are placed on the map as per your basic roads but they must replace basic roads i e they can only be built over an existing road system There are two different aesthetic roads The grand way is a two tile wide road and when you build it you may decide on which side of the road the attached garden will be placed The imperial way is a three tile wide road with gardens on both sides EMPEROR Rise of the Middle Kingdom User s Manual Page 99 The best method for building an aesthetic road system is to follow these steps 1 Find a clear spot on the map to build a road system 2 Build a basic road system see p 25 3 Build the aesthetic road over the basic road tiles Keep in mind that if you want to build an aesthetic road in an area with lots of buildings you may have to clear out the buildings first see p 25 to make room for your new roads
182. rice Pay Avg Lo Hi imp Exp Maximum Price Pay You may adjust the Bean Curd 74 I Maximum Price Pay for each commodity by Regain Be A using the up down arrows alongside the Rice 2 a o listed value This is the maximum price your RS a a traders will pay for that import regardless of Res P ne Se o what trade partner they are buying it from If oe se i 75 possible they will buy it for less than this ba aan pie ree but they ll refuse to pay any more than this ciay A Au Gh This value protects you from a trade partner Rasmi 134 Ga a Sk EMPEROR Rise of the Middle Kingdom User s Manual Page 56 who raises prices unexpectedly The default Maximum Price Pay is ten percent above Imperial Standard Price but it can be adjusted anywhere from 1 cash to double the Imperial Standard Price for that commodity The Imperial Standard Price represents the accepted standard price for that commodity by all cities in the mission but the seller determines the final prices The buyer only has the option to buy or not to buy Only you know your Maximum Price Pay for imported goods this information is never conveyed to other players in a multiplayer session or to computer controlled cities i e they don t cheat and charge you the maximum you will pay Export Prices Of course every trade partner human player and computer controlled has his own Maximum Price Pay values to protect him from your export price changes The export prices shown
183. ring maps at a small increase in cost for the spy This tells the spy to once he reaches the city begin scripting maps of that city It takes roughly a year for a spy to generate enough maps to give you a good idea of how the city looks but once his work is completed you re able to Consult the Spy Map for that city see p 74 The spy map for player cities reflects the terrain and layout of roads farms and buildings Moving your cursor over the spy map provides tool tips about what is under the cursor and right clicking on a warehouse opens a dialog showing its contents However this information about other player cities is not the most recent there is a time lag between when your spy gathers the map and when you receive the information If the player city is a rival or rebelling vassal you ll also notice numbers around the edge of the spy map These are invasion points When sending an army against a player you can select the invasion point see p 119 and this is where your army arrives on that player s map e Private Messages You may send a private message to a player if you are conducting some other form of diplomatic activity with that city or you can just send a private message to a city which is found under the send diplomatic request option see p 74 For example if you wish to send money or goods to a player as a gift once you have made your gift choice a private chat dialog appears allowing you to
184. rket square See p 60 for Ceramics Buyer Ceramics buyers go directly to a warehouse to pick details te Tea Buyer Tea buyers go directly to a warehouse to pick up tea for the tea shops in the market square See p 60 for details Silk Buyer Silk buyers go directly to a warehouse to pick up silk for the silk shops in the market square See p 60 for details EMPEROR Rise of the Middle Kingdom User s Manual Page 36 j Bronzeware Buyer Bronzeware buyers go directly to a warehouse to pick up bronzeware for the bronzeware shops in the market square See p 60 for details Lacquerware Buyer Lacquerware buyers go directly to a warehouse to pick up lacquerware for the lacquerware shops in the market square See p 16 for details a Buyer s Servant Servants are the helpers for your buyers They follow closely behind your buyers as they return to the Market with goods from the mill or warehouse Each servant trailing behind a buyer carries up to 100 units of that commodity See p 16 for details Deliveryman Deliverymen are walkers who deliver goods wood silk m hemp rice etc from one building to another for example from a fa weaver to a warehouse Nearly every industry has some form of T deliveryman from wheelbarrow pusher to donkey or ox cart i Trader Traders come to your city from other cities and are responsible for importing exporting goods between you and your trade partners See p 65
185. ro s banner and deploy around it Only military heroes have this ability and they are Huang Di Sun Tzu Guan Di Sun Wu Kong and Bodhidharma The hero halts in place after calling troops ws Capture Animals Certain heroes one from each religion have the ability to S capture animals for the palace menagerie see p 71 The capture animals command is only available for these specific heroes and only when the city has a palace with labor The four heroes that are able to capture animals are Nu Wa Sun Tzu Xi Wang Mu and Sun Wu Kong Move the hero s banner near the animal to be captured then select the capture animals command This stops the hero from patrolling and sends her to capture an animal When the hero captures an animal she delivers it to the palace The captured animal type then appears in the menagerie and the hero can go hunting again for a different animal type You may need to move her banner close to the site of the different animal type first and then command her to capture again Dismiss Select this command to make the hero disappear from the city You may e want to dismiss a hero if he or she has provided all the services necessary and you want to summon another hero Remember only one hero can be in your city at a time so until the current hero disappears you cannot receive another J Bless Select this command to order the hero to bless an adjacent building Each AI hero may only bless certain types of bu
186. rs Or if they can still reach it they will spend a long time on the road and the shops may run out of goods before the buyers return with fresh supplies Send emissaries to discover what other cities need and produce then form your trade plan Does someone need a commodity you re producing Can you import a commodity and use it to make a finished good that you then sell to another city for profit for example import jade to make carved jade You don t need to trade with every other city just the ones that offer the most lucrative way to increase your treasury If you start the mission with an existing trade partner who sells food or hemp start buying some of these to spurt your city s growth until your own food and hemp production gets running smoothly As soon as your first citizens move in send emissaries to open trade with neighboring cities There may be some cities early in the mission who will accept your offer even without being primed by gifts EMPEROR Rise of the Middle Kingdom User s Manual Page 67 G Municipal Functions Your citizens have many expectations of their city They expect to feel safe from outlaws see p 97 and to have their homes protected from fire They expect city officials to beautify surroundings by planting gardens improving roads and erecting statues These benefits however do come at a price and the government expects something in return taxes While money or cash earned from expor
187. rs go Overlays These overlays work roughly in EUS the same manner by highlighting their bc SS iad hansa Ins yes respective entertainment buildings walkers and the housing that has access to that entertainment EMPEROR Rise of the Middle Kingdom User s Manual Page 102 Entertainment Coverage Indicator This area provides an overview of how much entertainment is reaching your citizens If you have no entertainment facilities at all you ll have terrible coverage As you add facilities coverage gets better and your houses can evolve more readily New Year s Festival Toggle You may throw a Festival at the start of each year If the setting is Prompt a message will prompt you every February to hold a festival You can click on this setting to change it to Always Hold in which case the festivals will automatically be held if all requirements for it are met or fulfilled i e money food and the presence of at least one entertainment building Entertainment Hero in City This area tells you if any entertainment hero see p 81 is currently working in your city Nu Wa and Confucius provide music access to houses they pass Sun Wu Kong provides acrobat and drama access Music School A music school produces musicians who play their music in the market square see p 60 or theatre pavilion see below Acrobat School An acrobat school produces acrobats who perform their tricks in the market square or thea
188. rs in the flooded tiles However floodwater does not destroy any monument irregardless of its state of completion city walls and towers roads including bridges or roadblocks Fields and orchards covered by floodwater are also not destroyed although their growth stops until the water recedes Walkers may not enter flooded terrain nor may you build bridges ferries or quays along a flooded shoreline At the end of the month the floodwater recedes falling back gradually to the original water s edge Any structure that was destroyed by the floodwater is replaced with rubble EMPEROR Rise of the Middle Kingdom User s Manual Page 88 7 Tips on Gaining Spiritual Harmony To avoid triggering a disaster make sure at least one of your ancestor heroes doesn t drop into the unhappy or angry level If you keep at least one of them above unhappy you ll avoid most but not all disasters As soon as you have sufficient stockpiles get into the habit of paying a small homage to an ancestor hero once a year Except for ancestor heroes who may trigger disasters you don t have to make offerings to any hero Therefore when you do make an offering have a specific reason in mind Is this a hero you want to visit your city How would that hero benefit you Keep your religion coverage and feng shui rating as high as possible to get the most out of your offerings To make offerings to Daoist or Buddhist heroes you II first need
189. rt receiving more and more messages about worsening hygiene then you need to make changes to ensure your city doesn t fall into the grip of disease Disease Disease in Emperor can occur anytime but the risk increases dramatically when the city s hygiene level and or feng shui rating drops very low When an outbreak of disease occurs it can strike a large number of houses at once usually the unhealthy ones Each infected house creates disease carriers see p 39 These carriers do not actually spread the disease they are simply a visual indicator that trouble is afoot This is where your herbalists see p 97 come into play An herbalist can heal a disease carrier he runs into on the street Over time the disease plays itself out and life can return to normal in the infected houses Births amp Deaths Every new year see p 104 your city s population changes due to births and deaths The population of the city is determined and then a birth death rate is applied based upon the current city health Births create new occupants in houses deaths destroy current occupants in houses Any new births are applied to the current houses if they have room for them Unrest Indicator This area shows your city s unrest level Unrest occurs as a result of high unemployment low wages high taxes lack of food civic repression etc When your city falls into excessive unrest outlaws appear on your streets Only common housing see p 28 creates o
190. s le Paying Tribute H 2 canisters of salt per year j 3 Ree Emissaries from Other Cities my When you select one of the above diplomatic options an emissary is generated at a small cost of cash and sent to the selected city When other cities send emissaries to you you ll receive a message during play indicating that an emissary has arrived and is requesting access to your city At this point you have the option of refusing the emissary accepting him or executing him The option you pick depends upon your current okan with the emissary s city Refusing an emissary may cause you to lose favor with that city executing him will do even more damage but sends an unmistakable message to that city Accepting him is often the most valuable option since he may be there to open a trade agreement offer a gift request an alliance etc If one of your own emissaries is executed it will cost more to send the next one Preventing Sabotage Once a spy enters your city you won t know if he s conducting sabotage until he strikes Spies in your city adopt one of many disguises If you right click on an enemy spy in your city he stops his current action but you have not removed him from your city He will be back in action soon enough However if one of your guards see p 98 detects him the guard may be able to capture or kill the spy If you capture him you might be able to reverse him i e buy his loyalty and send hi
191. s accordingly Before it arrives have a market square music school and food available for the festival Will you want a gift lower building costs increased production or defensive bonus Though it s certainly not required you may select the Zodiac animal associated with your own birthday using the chart below DOG PIG Exception The Chinese new year varies each year but typically occurs in late January or early February If you were born in January your zodiac animal may actually be the previous one in the list EMPEROR Rise of the Middle Kingdom User s Manual Page 108 L The Military Combat and Defense Military operations are important in Emperor Effectively defending your city and prosecuting military operations against rival cities can spell the difference between victory or defeat In fact if you re conquered twice in succession you lose the mission 1 Defending the City The Military Ministry The Military Ministry is responsible for the protection of your city The Military Ministry is also responsible for prosecuting military operations abroad Military Title amp See security Full Report Forces in city Security AGA Overlay Forces in City Tower Status Infantry Tower Status Fort Manning Mounted Forts Crossbow Fort Fortifications Catapult Weaponsmith Fort Title amp Full Report This area shows the ministry name Plus if you click on the name details about your city s mili
192. s bronzeware in later dynasties Warehouse A warehouse can store all commodities including food However a warehouse is needed especially for storage of non food commodities since mills can only store food It s recommended that you build one or more warehouses near your market square to store hemp ceramics and the other commodities distributed by the market square Like the mill a warehouse has eight storage bays each of which can hold up to four loads 32 loads total of the same commodity Also you may adjust a warehouse s storage levels just like the mill And finally gifts given to you by other cities see p 73 are stored at warehouses 2 Establishing Trade Trading with neighboring cities is a major part of Emperor There comes a time during play that your workers alone cannot fulfill your material needs You need commodities produced by other cities in order to finish successfully some of the missions Furthermore you are likely to exhaust your treasury unless you establish a trade system that generates profit for your city EMPEROR Rise of the Middle Kingdom User s Manual Page 63 The Empire Map So how do you establish a trading partner First go to the Empire Map to view the other cities currently in the campaign Once on the Empire Map you can establish a variety of different postures or relationships with each city To begin a relationship with a neighboring city click on the city itself This es o
193. services to the citizens Men women and children are all active participants in city life They are the city s lifeblood coursing along its streets The citizens lives how they come to your city how they find employment and what happens after they attain wealth are topics of this chapter 1 Attracting Immigrants When the city is new immigrants in search of a home come to experience life on a new frontier As the city becomes more Make happy those who established new immigrants are attracted mainly as a result of A stk i j une word of mouth If life in the city is good then the residents will Chinese Proverb spread the word throughout the empire New people will come to the city provided there is room for them 2 City Popularity For your city to grow and prosper it must continually attract new families and also maintain and improve the livelihood of those currently living within your borders Therefore you must try to maintain and improve your city s overall popularity The factors that affect city popularity include taxes wages food availability unemployment civic repression New Year s festivals feng shui heroes monuments and city debt Chinese emperors ruled with a Mandate from Heaven but if the emperor ruled badly and failed to maintain the balance of heaven and earth it was considered acceptable for the people to rebel against him Low popularity seeds unrest which causes a ripple eff
194. sing immigrants will not move into your city Without people your city cannot function The first step towards building houses is to review the Population Ministry Population Amount of housing z See supplies Title amp Full Report n available in your city sec wa rs lt for more immigrants Overlays Housing for o more people People wish to Cause or effect of Migration Status come to the migration status city Immigration limited by lack of housing vacancies Common Housing Elite Housing Title amp Full Report The Population Ministry provides information about the status of your population as well as the means in which to build houses If you click on the name graphs about population appear The first graph is your city s population history This graph shows the rise and fall of population in your city throughout the years Clicking on the button at the bottom of the dialog opens societal details about your city This graph shows the population composition between peasants and nobles i e commoners and elites and each ze Hea SS urs a Pepa ai ar bar on the graph represents a different level of housing See Supplies Overlay This toggle overlay as shows each house s supply of food hemp clothing ceramics tea silk clothing and wares If a commodity is in good supply at the house its background is green if the house needs that commodity its background is red See Walkers Overlay This
195. sion then some or all of those heroes are available for Homage payments and are listed on the Homage Dialog However you can t make an offering to a hero unless you have the appropriate building ancestral shrine Daoist temple shrine not enough Buddhist pagoda shrine not enough or Confucian academy Exactly which hero you pay Homage to at any given time is based upon your needs Study the attributes of each hero carefully before starting a mission and then pay homage accordingly The reason to pay Homage is to increase a hero s happiness level Once a hero reaches a level of happy he may appear in your city There s a much higher chance when he s joyful and it should certainly happen when he s exalted Therefore a good strategy is to concentrate on one hero continually giving that hero gift after gift Once the hero appears he s able to perform various duties see below and his attributes such as reducing the cost of buildings are immediately activated You re never required to make an homage offering It is completely voluntary They will remain contented even if you ignore them except for ancestor heroes If all of your ancestor heroes become too angry or unhappy a disaster may occur Therefore to avoid this outcome give a small offering to an ancestor hero about once a year What Offering Should I Make and What Size Should It Be Exactly what commodity you choose and its size depends upon a nu
196. t Siege weapons came into vogue during the Warring States period about 480 BCE EMPEROR Rise of the Middle Kingdom User s Manual Page 111 Fortifications Fortifications are used to protect your city from hostile invasion Fortifications include towers city walls and city gates It s important not to confuse city walls and gates with the smaller less defensible residential walls aad gates which serve an entirely different purpose see p 100 Below is a description of each available fortification City Wall City walls are very thick highly defensible structures that can be built in similar fashion as residential walls but of course they serve a different purpose City walls along with their sister towers and gates help to defend your city against conquering hordes from lands afar This corner is an excellent spot for a tower see Build a city wall below perpendicular to the road on both sides leaving the road itself open Leave space here to build a gate see below Tower A tower can only be placed over any existing city wall tiles see above not over residential walls or any great wall monument Each tower including great wall towers automatically has a bow armed guard when it has employees and road access and it sends out a sentry to walk the nearby wall Road access is obtained for city wall towers in one of three ways e A road is adjacent to any side of the tower like any o
197. t in common housing A city with Luxurious Apartments is a wonder to behold A Luxurious Apartment can support up to 74 people EMPEROR Rise of the Middle Kingdom User s Manual Page 29 Elite Housing Elite Housing is the premiere living space for your citizens Only the most noble and sophisticated people live in these houses Elite Housing is a separate building type under the Population Ministry and therefore is built apart from common housing Your city needs Elite Housing to allow your Military Ministry see p 109 to build additional military forts The steps followed to build Elite Housing are the same as those for common housing with three key exceptions they must be built over your city s water table see below in a desirable location which may require aesthetic improvements first and they need initial stocks of hemp and ceramics Below is a brief description of the various Elite Housing levels Vacant Lot An Elite Vacant Lot indicates a he location where an Elite House will be built n z h Once immigrants arrive to occupy the house za the lot evolves into a Modest Siheyuan see es below Abandoned Siheyuan An abandoned Siheyuan is actually a Modest Siheyuan see below without occupants showing a modest amount of wear and tear In fact even though it s classified as empty an abandoned Siheyuan will maintain one citizen as a caretaker servant that oversees the place until such a tim
198. taffed administrative city exists on that map Once a staffed administrative city exists you may build one fort of any permitted type A staffed palace along with an administrative city also allows a fort to be built thus if a player has an administrative city and a palace two forts may be built even with no Elite housing present on map Once the fort allowed by the administrative city has been built construction of further forts depends on the number and level of Elite Houses that are occupied according to the following e Zero 0 extra forts are allowed for Modest Siheyuans see p 30 e One 1 fort is allowed per each occupied Lavish Siheyuan and Humble Compound e Two 2 forts are allowed per each occupied Impressive Compound and Heavenly Compound The number of already placed forts does not decrease if a map s elite housing devolves or if an administrative city palace is no longer fully staffed or is somehow destroyed but it cannot be increased until all of the conditions are met again Troops Each fort s complement of units whether infantry crossbowmen catapults etc is called its company When a fort is placed on the map it is immediately marked with a name and a distinctive banner This banner is used to give orders to the company see below gives some information about the company current experience morale level ownership whether it s friendly or enemy and serves as its identifying emblem Mus
199. tary Infantry Status situation appear Your troops are wer p Audacious Snakes Going Home listed by company and the Crossbowmen Status number of soldiers are listed along Ol eee wees ae with the company s name i e Hais d 7 Sarns p EJ e Celestial Snakes Fighting Audacious Snakes and their Catapults Status current operational status gas iq Clever Snakes 4 Gop Heme See Security Overlay This button highlights the Military Ministry buildings and troops in your city Forces in City An icon for each of your forts appears here Clicking on an icon centers the map view on that company s banner see Troops below Tower Status If you have towers and city gates you can toggle them between not manning and manning by clicking on the status descriptor Manned towers and gates require labor so if you have a labor shortage you may want to keep them unmanned until invaders arrive Huang Di EMPEROR Rise of the Middle Kingdom User s Manual Page 109 Forts Overview Creating troops for the defense of your city and for other military operations are handled through forts The forts available to build are crossbow infantry mounted for cavalry or chariots and catapults Each is detailed below The number of forts you can build depends upon a number of factors and no more than 12 military forts regardless of type can exist on a map at any one time No military fort can be built until a s
200. tecting your citizens and the number of crimes on your streets See Water Overlay This button highlights well access for housing The higher the pillars the better Furthermore if the house has clean water from a fancy well the pillar is blue if the house has poor water from an unimproved well the pillar is white See Medicine Overlay This button highlights herbalist and acupuncturist access for housing The higher the pillars the better See Hazards Overlay This button highlights inspector access for buildings The higher and redder the pillars the closer the buildings are to either burning or collapsing Aygiene Mygiene City hygiene is ok People aren t feeling too well but no one is very sick either 1 Well cy ss y gt the city s residents 2 Herbalis i a intain the city s health 2 Acupune cturi to enhance the city s health There are currently o infected houses in the city No Health crises reported so far this year CATT Poles trae ewer Voor Building Hazards S fo Inspector s Towers keep the city s structures sound Dama ring So far this year No f No collapsed buildings Crime o Watchtowers protect good residents from criminals The number of Guards in the city is accepted by the residents Grimes reported so far this year No acts of banditry No thefts No muggings EMPEROR Rise of the Middle Kingdom User s Manual Page 95 See Unrest Ov
201. tering Troops A fort needs employees and specific type s of commodities to produce or muster a unit for the fort Each soldier is an individual walker and a fort s entire company is issued commands using the fort s banner see below When a fort s company is away i e going to another city the fort does not produce new soldiers for that company until it returns i e no casualties can be replaced nor new recruits added until the fort s company has returned from abroad Below is a list of the commodities needed for each fort to produce one soldier Weapons Wood required ypect bor ee loads aaa Infantry Fort 1 0 Crossbow Fort 1 4 50 units Cavalry Fort 1 0 Chariot Fort 1 2 Catapult Fort 2 4 EMPEROR Rise of the Middle Kingdom User s Manual Page 110 Training or Production Yard Fort Headquarters Mustering Yard Soldiers appear here as they are generated at DA aT Sm aa Fs K N yy K y lt ON Lea AN eoa 6 N WN A WN RR i yw Nye rs RN PRR i i 4 vy A 3 A Crossbow Fort A crossbow fort can hold one company of 16 crossbow equipped soldiers One load of weapons and a half load 50 units of wood are required to produce one crossbowman see above Crossbowmen do well in ranged combat but are weak in melee Infantry Fort An infantry fort can hold one company of 16 infantry soldiers
202. that it wants to buy needs and least appreciates commodities that it is willing to sell produces It also appreciates expensive items more than cheap ones A computer controlled city thinks less of a cash gift when you have a full treasury especially over 20 000 cash Sending multiple gifts in a year to a computer controlled city has much less effect on favor than sending occasional gifts over the course of many years Although spies are more expensive to send than emissaries a spy gathering information at a computer controlled city can be quite useful as can a spy collecting a map and information at another player s city Retire spies in a city that has recently become your ally to avoid upsetting that city Sabotage your enemy s military to weaken it If you re trading with a computer controlled rival you might sabotage its industry housing or food supply to manipulate how many goods it needs and what it is willing to pay for those goods EMPEROR Rise of the Middle Kingdom User s Manual Page 78 H Religion and the Gods Religion and spirituality have played important roles in Chinese society throughout history and therefore they are important elements in Emperor 1 Praising the Ancestors The Religion Ministry The Religion Ministry is responsible for the spiritual needs of your city Religion Title amp See Ancestral Full Report See Daoism Overlays gt Buddhist Spiritual See Confucianism
203. the month is added to your total cash in the treasury night a man cannot become wealthy without The amount of tax collected is based upon the current tax rate earnings apar Momeni regular salaries which can be adjusted using the tax rate buttons on the Chinese Proverb Government Ministry display see above Tax collection has a negative impact on popularity Furthermore the actual tax rate can be modified by a number of factors Housing Appeal Houses in highly desirable appealing areas pay more taxes than houses in less desirable areas To see which houses are in high appeal areas use the appeal overlay function in the Aesthetics Ministry see p 98 Housing Level Elite houses pay more taxes than common houses Also more evolved houses in each category pay a higher tax rate For example spacious cottages pay more taxes than plain cottages Understaffed Administrative City An understaffed administrative city hinders tax collection it simply does not have the manpower to handle the tax rolls efficiently A fully staffed administrative city allows tax officials to collect taxes at the current rate Confucius Effect If Confucius is currently in your city see p 83 you get extra revenue from taxes without any additional penalty to your popularity Falling Into Debt One reason for collecting taxes is to ensure that you do not go into debt through excessive spending Naturally going into debt can cause so
204. the Government and the Military then those ministries are inactive and cannot be used during the mission However you re still able to review general information about inactive ministries through the full city summary report see p 19 Other Buttons Displays Build Roads This button allows you to build roads in your city See p 25 for details Place Roadblocks This button allows you to place barriers on your city s roads to prevent walkers from wandering into areas they should not go See p 25 for details YA Clear Item This button allows you to remove an item from your city such as a road tile building crop field etc See p 25 for details Undo Last Action This button allows you to undo the last action you conducted such as placement of a building See p 25 for details Go to Last Event This button allows you to jump immediately to the location of the last event CBB oe EMPEROR Rise of the Middle Kingdom User s Manual Page 18 Mini Map amp Messages This area of the Control Panel displays the mini T map or overview map of your city By default the mini map is displayed Right click in this area to toggle on off the mini map or use the mini map toggle button as described below This area is also used for message display when the mini map is toggled off The last message you received is displayed here in condensed form By using the up down arrow buttons to the right you may scroll thro
205. the Grant of Licens herein above you may not in whole or in part copy reproduce translate reverse engineer derk Vve source code disassemble ia creata dorhal works Based othe Program or temevo any proprietary noticas or Ibis on Mo Program witoit tho prior consent in wiling of te B The Program is licensed to you as a single product ts component parts may not be Separated for uso on more than one computer C You are entitled to use the Program for your own use but you are not Yo aren rogram fo yo va Teal grant a securty interest in or anster 1gproductions o rogram 18 other nor io rent lease or license he Program to others wthout he Licensor prior writen consent a pubian andor dite e congo images sound iles tonis Pa ipart animations pholopraphs d or oiner coment any le computer mages related to identieke individuais or enit tes in a manner which suggests her assoelaton with or endorsement of any product or services 7 IN exploit the Program or any of ts parts computer images sound fish Sts graphics cipart animatore photograph dalabasea or ter cant in tie Programm lor any commensal pulpoza lncuig bt ot ited use ata oer cat computer gaming cantre or any thor Waon based she IV host or provide matchmaking services tor the Program or emuiate or redirect he communication protocols used by the Licensor in the net Work featura of tha Program threugh protocol emulation tunneling Iediyin
206. the ground Not only do you lose the building but you also lose everything in it Houses that crumble or catch on fire push out their occupants so a major fire sweeping through a residential area can spell disaster An inspector s tower may automatically evolve into an improved tower if its surroundings are aesthetically pleasing enough see below An improved inspector s tower generates two inspectors instead of one Some buildings do not need care by inspectors These include all Agriculture Ministry buildings except the fishing quay all Military Ministry buildings except the weaponsmith all Aesthetic Ministry structures and all Monument Ministry buildings Watchtower A watchtower is your city s law enforcement facility A guard from the watchtower roams the streets to help quell unrest in the city and close at hand fight outlaws A guard may also uncover spies see p 76 that Chinese Proverb he encounters However too many watchtowers can displease s iOSC OOCS S your citizens If the number of watchtowers relative to city population is too high your citizens feel repressed and the overall popularity of your city see p 34 goes down No one wants to live under an iron hand A safe rule of thumb is to have one watchtower for every 500 people A watchtower may automatically evolve into an improved watchtower if its surroundings are aesthetically pleasing enough An improved watchtower generates two guards instead
207. their stockpiles Because farmhouses often tend more than one food crop you must shut down all of the food crops before the workers will leave the farmhouses See Industry Overlay This button highlights your city s industrial areas and related walkers Wage Rate Indicator amp Adjuster Naturally workers earn a certain amount of money as they work The actual amount is dependent upon your current wage rate which is listed in this area To adjust that rate use the up down arrows By default your wage rate is set to normal Wage rate affects city sentiment meaning the higher your wage rate the more attractive your city is to immigrants Adversely the lower your wage rate the less attractive Wage rate also affects your labor force percentage meaning if your wage rate is low fewer of your citizens join the workforce The higher the rate the more likely they are to work As wages are paid money is deducted from your bank A wage rate of very high draws roughly 1 3 more money than a setting of normal a wage rate of very low draws roughly 1 3 less money than normal Payroll Projection This area gives you a projection of how much money you will likely spend this year in wages This number however fluctuates continuously Changing wage rates adding more industry which requires more workers etc all go into this projection Employment Force This area tells you how many workers you currently have and how many
208. ther and the husband father worthy of such loyalty Each member of the family was accountable not only to the living but to the dead and to the generations unborn The spirits of ancestors could influence heaven and help bring prosperity to the family but the living had to sustain those spirits through worship In most things Chinese there are complementary relationships that create a balance between opposites Believing that they lived at the heart of the world the Chinese somewhat naturally evolved a centralized government whose highest representative could act as an intermediary between heaven and earth After many centuries of kingdoms and dynasties the Qin leader gained firm control and proclaimed himself the first Emperor This son of heaven needed an efficient bureaucracy to rule effectively Over the following centuries though neither the emperors nor the bureaucracy always ruled with wisdom efficiency or EMPEROR Rise of the Middle Kingdom User s Manual Page 20 concern for the common man the imperial system survived because it fit within the Chinese world of hierarchies and was the supreme exemplification of their culture The emperor ruled with the mandate of heaven If he or she failed in his duties the heavens would visit calamities upon the world which would signal to the people that their leader was unfit and needed to be replaced Chinese culture has been further nourished by the ethics of Confucius wh
209. ther type of building or e A path of city wall tiles connects the tower to another tower that is adjacent to a road or e A path of city wall tiles connects the tower to a city gate see below A tower has been placed on the corner The tower will have road access as soon as a gate is placed over the road see below A tower could be placed anywhere along the wall but an ideal spot is at a corner EMPEROR Rise of the Middle Kingdom User s Manual Page 112 City Gate City gates can only be built over and perpendicular to a road and continue to perform double duty as roadblocks turning back roaming walkers In addition a city gate can only be placed over existing city wall sections at least two on each side of the road A city gate is thicker and thus defensively stronger than the smaller residential gate Like a tower a city gate when it has employees and road access automatically produces bow armed sentries one at either end of the structure and it sends out another sentry to walk any nearby city wall sections A city gate has been The tower now has built over the road road access This gives road because it s access to the tower connected through which it needs to the city wall to the city gate Weaponsmith The Weaponsmith needs bronze iron or steel depending on the current time period and produces the generic weapon needed by the various Forts see above 2
210. they become angry They become angry when you don t pay them enough homage See p 84 for details EMPEROR Rise of the Middle Kingdom User s Manual Page 81 Daoist Heroes Daoist heroes are affiliated with Daoist temples Xi Wang Mu Queen Mother of the West as Xi Wang Mu lives in a spectacular jade palace grows magical peaches that ripen every 3 000 years and is the source of immortality She is the highest goddess in the Daoist pantheon and the embodiment of Yin When active in the city Xi Wang Mu halves the building cost of carpenters masons and ceramists guilds see p 91 jade carver s studios see p 53 and aesthetic sculptures see p 99 She can also bless a jade carver s studio filling it with raw jade capture animals for the menagerie and reduce monument construction time Xi Wang Mu functions like a priest walker Zao Jun The Kitchen God Zao Jun makes annual reports to Heaven on the household Families honor the Kitchen God throughout the year but especially at New Year s when he is supposed to ascend to Heaven and make his report families offer him sticky sweets for the journey When active in the city Zao Jun halves the building my cost of houses and food shops Zao Jun can bless a food shop increasing its YE food quality by one level e g bland food becomes plain etc and the cost of the New Year s Festival see p 104 is free when he is active Furthermore he
211. ting commodities will likely be the city s primary source of income tax money nevertheless is an important contributor to a city s coffers In addition to levying taxes the government is also responsible for protecting the citizenry by raising and training an army Without a government you cannot have a military see p 109 1 Leading the People The Government Ministry The Government Ministry is responsible for gathering taxes minting coins printing money and for maintaining an army Government See tax income Title amp z 7 problems Full Report Z Overlays Tax Rate Normal Tax Rate amp CA Revenue yields an estimated 1885 Cash ss GF g opilation Cash Collected Tax Coverage visited by tax This Year officials 1008 Cash uncollected this year Year to Date Expenses vs Income Tax Office Expenses 9753 Cas Income 11441 Cash Palace Administrative City Tee eee Ferry Apa is a SF S amp S Bridge Treasury Building 7 A NAA Title amp Full Report This area shows the ministry name Plus if you click on the name details about your city s finances appear The top portion of the dialog details your incoming revenue and compares your current status with last year s yield The bottom portion of the dialog details your expenses It s always good to have more income than expenses or at least a balance between the two See Tax Income Overlay This button toggles on tax revenue pillars which are display
212. tinue until all players behind in game time have caught up to that date For example if a player fulfills his goals at the start of February but another player has just started January then the game continues until he too has reached the start of February and then his final score is determined EMPEROR Rise of the Middle Kingdom User s Manual Page 128 Multiplayer Score Window During the game you can check on every player s progress toward the scenario s goals by clicking on the Review Mission Goals button at the bottom left of the control panel and then clicking the goals button at the bottom of the Mission Goals dialog Here you ll find a list of the players identified by their Zodiac animals their current scores and ranking Dropped Player A player can drop out of the game for many reasons voluntary or involuntary he quits the game his server connection breaks the host kicks him out he meets the lose criteria for prolonged debt or military defeat etc When a player is dropped from the game for whatever reason the other players are notified by a message and a computer opponent steps in for that city However a dropped player cannot rejoin a game in progress The remaining players can continue without him or they can all end the session The host can then restart the game from a save file and all the players who have a save file matching that time can join the game EMPEROR Rise of the Middle Kingdom
213. to build a Daoist Temple or Buddhist Pagoda shrines alone are insufficient Heroes appreciate the finer things such as carved jade silk lacquerware bronzeware etc They re less appreciative of cheap commodities such as clay and food If you like having a particular hero around continue to make offerings to that hero while he or she is active in your city But watch the happiness level It drops faster for an active hero than for inactive ones and it drops some whenever the hero blesses Confucian Academies only need to serve elite housing not common EMPEROR Rise of the Middle Kingdom User s Manual Page 89 I Monuments Every civilization has constructed buildings to endure the test of time and to record their place in the world From the Sumerians to the Egyptians from the Greeks to the Chinese monuments are a testament to the architectural genius of humankind 1 Building Something Great The Monuments Ministry The Monuments Ministry is responsible for building massive and enduring structures such as the Great Wall Monunients Title amp Full Report Laborers Camps 2 Ceramists Masons Guilds o of Camps Great Temple Guilds in City 94 complete Construction Status Construction Guilds Monuments Laborers Camp Title amp Full Report This area shows the ministry name Plus if you click on the name details about your city s monuments appear The top portion lists the name of the monum
214. to fulfill a request from the selected city How this works is that during play you ll receive a message from the city making the request At that point you can either accept or decline the request If you have the requested item in stock you can immediately dispatch i e send it and the matter is closed and your favor with that city is improved If however you decline you still have a certain amount of time to fulfill the request usually a number of months the message tells you exactly how much time If you allow the time to elapse then the request is not fulfilled An unfulfilled request or a request fulfilled late damages your favor with that city See p 77 for details Give Gift to City Select this option to give a gift to the selected city The ey benefits for giving gifts to a city is detailed on p 64 But in short a good reason to give a gift is to begin the process of opening trade or forming an alliance with the selected city A city likes gifts but multiple gifts in one year has much less impact on favor than a steady flow of gifts spaced over many years Conquer City Select this option to invade and hopefully conquer the selected EA city A conquered city becomes your vassal and pays an annual tribute to you For details about how to conduct invasions see p 117 Train a Spy Select this option to send a spy It costs 600 800 cash to send a WA spy A spy will leave your city and go to the selected city to perform vari
215. toggle overlay hides buildings on the map but shows walkers and roads Population Piistory 3200 EMPEROR Rise of the Middle Kingdom User s Manual Page 27 Housing Availability Housing Availability shows you the current number of housing vacancies versus the number of people available to live in those houses What commonly happens is that housing construction will eclipse the number of residents available to live in those houses and then as immigrants arrive see below the number of empty houses adjusts accordingly During the course of your game watch this information carefully If you need more workers but lack housing space you may need to build more houses Migration Status Migration Status shows you whether people wish to come to the city or if they are leaving the city based on your popularity level Your popularity with the city s residents rises and falls depending upon a number of factors such as wages taxes unemployment level the quality and level of food production etc The goal is to keep your popularity in line with your expansion goals The less popular you are with the people the fewer immigrants and the slower your city grows In fact if your popularity goes too low people may start leaving So monitor this information carefully Cause or Effect of Migration Status This display shows you how many immigrants have arrived that month or the reason immigration has stopped or why emigration is occurring
216. tor s anger But homage can t be offered more than once a month Hero in City This area shows you if there is a hero currently walking around in your city Click on the hero s name and the city map will center on him or her 3 Ancestral Shrine An ancestral shrine generates diviner walkers that provide Sa ancestor worship to housing Three heroes are associated with the shrine Nu Do Wa Sheng Nong and Huang Di EMPEROR Rise of the Middle Kingdom User s Manual Page 79 Jing which contains the basic principles and philosophies of Daoism Daoism emphasizes the balancing principles of yin and yang and the search for longevity and serenity Daoist Buildings Lao Zi 6 century BCE is credited with writing the Dao De SA Daoist Shrine A Daoist shrine generates a priest walker who teaches the philosophies of Daoism Daoist Temple A Daoist temple generates two priest walkers You must have a temple in your city before a Daoist hero can be summoned see below Three heroes are associated with the temple Xi Wang Mu Zao Jun and Guan Di Buddhist Buildings Buddhism was an important religion introduced from Ses India in the 2 century CE For purposes of housing evolution Buddhism serves as an alternative to Daoism Buddhist Shrine A Buddhist shrine generates a monk walker who teaches Buddhism Buddhist Pagoda A Buddhist pagoda generates two monk walkers You must have a pagoda in your city before a Buddhist
217. tre pavilion see below Drama School A drama school produces actors that perform plays in the piven theatre pavilion see below Only elite housing see p 30 requires access to 4 drama performances Theatre Pavilion A theatre pavilion provides a Those who have free venue for professional musicians acrobats and a a play hiss actors Chinese theatre did not develop until around e Sas 350 CE Chinese Proverb The Entertainment Area of the Market Square The market square serves as the pie principle venue for musicians and acrobats Musicians and o e Bi 4 acrobats are generated from their respective schools and meet in the market to put on shows Normal walkers can still walk through the market when shows are being performed The Announcer When performances start in the market square or theatre pavilion announcers are generated These announcers roam the streets letting everyone know that entertainment is available If the announcers cannot reach a house then that house does not have access to entertainment and will not be eligible for evolution EMPEROR Rise of the Middle Kingdom User s Manual Page 103 2 The Zodiac Calendar and New Year s Festivals The popular Chinese Zodiac plays a part in Emperor Every game year is tied to one of the 12 zodiacal animals and to one of the 10 Heavenly Stems represented by the five elements Choosing a Zodiac Animal As stated on p 12 when a campa
218. try Needs gt jade produces Jade Carver s Studio 75 9 poor yes earth carved jade s Aa Industry Needs clay to produce Kiln 60 12 bad yes fire ceramics n Monument lt _ Provides mass labor Laborers Camp 45 35 bad no earth for monument T Agriculture gt Produces lacquer Lacquer Refinery 40 12 poor no wood from lacquer trees Industry Needs x wood and lacquer to produce Lacquerware Maker 65 11 bad yes wood lacquerware 5 Commerce Build in lt Market Square Only elite houses Paciusayareoney 16 4 neutral yes need lacquerware CB Industry Cuts trees and bamboo to Logging Shed 70 14 terrible yes wood produce wood EMPEROR Rise of the Middle Kingdom User s Manual Page 133 i jie Commerce Common 4 shop Market Square 40 60 0 poor yes wood and Grand 6 shop Monument Provides masons for stonework on 55 27 bad no earth monuments Commerce ie Provides food to Mill 85 16 bad yes wood food shop Government Mines Cae copper to make A cash increases Mint 100 18 poor yes metal trade profits Government Needs gt paper to make x money increases Money Printer 120 16 poor yes water trade profits Entertainment Performances in Market Square and Music School 50 8 fair yes metal Pavilion Agriculture i Growing season l February to June Orchard harvest July to Lacquer Tree 5 0 neutral no August
219. ts senseeseesseeseeseesseesseserssessessessressesstsstessessesstesseesteseesseeseese 34 Dc CIty MC Pal at ICY ss deci cans er A E metas cosy hed petal a eA 34 3 Finding Workers arrinin lone i E A E sles eamebnte aaa 34 At Peopleotthe Ciy sA nae a a e a a A a 34 Se Unemployment neess ina a E T E Ge Basile RI 40 EMPEROR Rise of the Middle Kingdom User s Manual Page 2 Os ADOT S MOLIAUIES cg trates ccss th aec ume dete a E ata teal E a tt Gente cuscal a 41 7 Tips on Managing Population and Labot ecceccesceeeeeeeeeeeeeeeeeseceeeeeeeeensees 41 D Farming and Food Producti a 38 cok cases alseeueectiatal aainde ahead ealsuandchtuntana Gaus 42 1 Planting Crops The Agriculture Ministry ccccecsceesseceseceeeeeeeeeeseeesseeeteeneees 43 2 seasonal Growth and Harvesting issscssssccstasescsisacsacesiahsdachovaataasbaxedeacsaesecasiar daees 47 3 Food QUAY esc i bands cus nade santncnsh anaes E made auies 48 A sl OO Distribution a e e aa E accu nia a steno 48 5 Tips on Farm and Food Production s ssssseseesesseesseesseseesseessesrrsseessessessressessessees 49 E GUUS UY eenaa a ota hehe a i a a deo eed a a E 50 1 Running the Factories The Industrial Ministry c ccceecceeeeeeeeteeeeeeeteeeees 50 2 Shutting Buildings DOW 2ccctesesisy bs salen ioesee Steaieteeids ota yaeelecisnevavesuatiestaess 54 3 Tips on Industrial Product Ottis sca caceccetsvuies evened et oy dshe ana naeabsedysettepeaisen t
220. ts and alliances so they will support your attack or at the least not attack your city while your army is away Once you have a reasonably good idea on the make up of the target city and are satisfied with the diplomatic relationships with your other neighbors you can proceed with the invasion The military strength of a city is indicated abstractly by the number of shield icons next to it the more shields it has the more troops it has Fortified cities are shown by a wall around the city icon if available it s best to send some catapults with your force when attacking fortified cities Fortified City This city has a wall around it Ghengdu Non Fortified City This city does not have a wall around it Step 2 Select a City to Invade To attack a city go to the Empire Map see p 72 On the Empire Map click on the city you wish to conquer Step 3 Select Conquer This City Button Once you have the city chosen j select the Conquer this City button to begin the invasion Doing so opens the Force Enlistment dialog Step 4 Enlist Forces The Force Enlistment dialog lists the companies of your military force and their availability for the invasion Using this dialog you can pick which companies will participate in the invasion You may send all of your troops or you may send a small portion whatever you like Ideally you should keep some troops at home for defense Those troops already on
221. u have some semblance of a military force Creating a military force is conducted through building weaponsmiths and forts Exactly which forts and therefore unit types to construct depends upon the city you are trying to conquer If the city has fortifications i e city walls then you ll need a lot of infantry and catapults that have the tools necessary to break through If the city does not have such fortifications then you may opt to generate cavalry and crossbowmen who can fire flaming arrows at buildings There s absolutely nothing wrong with creating a balanced force of foot soldiers mounted soldiers and siege engines in any case All military units have value so begin creating your force right away EMPEROR Rise of the Middle Kingdom User s Manual Page 117 As part of step 1 you should also begin a diplomatic and spy campaign against the city you wish to conquer If you haven t already send an emissary to the city to discover the city s military strength whether or not it is fortified its favor toward you and what it trades Next send a spy to gather information at the target city have him provide a spy map if it s a player city Such a spy will give you advance warnings about that city s activities You should also send a spy to sabotage the target city s military as it will slow down the growth of its army It would also be wise to win the diplomatic favor of other cities for example through gif
222. ua 143 As Breakaway Games ital cin patti os Meithece tes Waele ie 830 a n ceca a 143 B Impressions Games Sierra Entertainment Staff oo ee eeeeeceseceseeneeeeeeeeeeeeeaee 143 C Special THANKS 5552 cesece cee canhes Secved acs cargoes cabana aaa a E Ana ep as A ae 144 Dy Additional Cr dits umiris ssbdcza saneneedbnnisns xhdacies gen sas banda vyasavlads EE E EARE RAATS Ei 144 IX SUPPORT WARRANTY i 147 A Customer Service Support and Sales s ccscccssccssecssssscssnessecescessacensnsesccenaces 147 Ibe echnical Suppoitee decree a ra R ean AA N tale a R 149 C Sierra Warranty and Legal Information s sssssessesseesessseeseesrssseessesesssessessressesse 151 EMPEROR Rise of the Middle Kingdom User s Manual Page 4 I INTRODUCTION A Historical Note Emperor Rise of the Middle Kingdom May you live in interesting times or Emperor covers the early history of Ancient Chinese Curse China from the Neolithic Xia Dynasty c 2100 BCE see below up to and including the invasion of northern China by Genghis Khan c 1211 CE This includes the pre Imperial Shang and Zhou Dynasties the unification of China under the Qin and Han Dynasties the important advances in the arts and technologies of the Sui Tang and Song Dynasties and the Jurchen Jin occupation of northern China The Mongol conquerors of the Yuan Dynasty are present as enemies of the Chinese but the Yuan Dynasty is not covered As a frame o
223. uang Di Sun Tzu Guan Di Bodhidharma and Sun Wu Kong 3 The Enemies of China Emperor features a variety of enemies for you to confront and do battle with As you progress from the Xia Dynasty to the Shang etc your enemies gradually increase in strength until the most fearsome the Mongols are encountered during the final missions of the game Below is a brief description of each enemy you may encounter Enemy Chinese Armies Probably the most common enemy especially during the frequent periods of disunion such as the Warring States and Three Kingdoms periods is the armies from neighboring Chinese cities or provinces Enemy Chinese armies are composed of troop types similar to your own army infantry crossbowmen cavalry etc Only enemy Chinese armies will contain chariot companies The Xiongnu First appearing during the Shang Dynasty these horse mounted bow armed nomadic warriors from the north and west were a long time adversary of the Chinese The typical Xiongnu army contains mostly cavalry and some infantry no chariots foot archers or catapults EMPEROR Rise of the Middle Kingdom User s Manual Page 116 The Koreans The Chinese established settlements in northern Korea and ae had to do battle with native forces there Korean armies consist of foot archers and infantry no chariots cavalry or catapults Viets The Chinese established settlements in northern Vietnam also called K Annam and ha
224. ucius Analects Mencius believed that subjects had the right to overthrow rulers who were morally unfit and who jeopardized the people He was a proponent of expanding markets and trade When active in the city Mencius halves the building cost of warehouses trading stations trading quays and market squares He functions as a scholar walker and he can bless a trade building increasing its profit Also traders arrive at the city more frequently when he is active 3 Summoning Heroes Paying Homage During play you ll have the opportunity to summon a hero to your city In some missions the requirement is to summon a hero to your city and then have him her remain active for a certain number of months To summon a hero you must pay Homage to that hero Paying Homage is conducted through the Homage Dialog which is accessed by left clicking the title at the top of the Religious Ministry display see p 79 or by selecting Hotkey lt 8 gt twice Doing so opens the Homage Dialog The Homage Dialog is divided into three parts The top part displays the heroes currently available and lists their happiness level There are eight happiness levels angry unhappy neglected contented pleased happy joyful and exalted Only ancestor heroes become neglected unhappy or angry the rest will feel contented at worst A hero s happiness automatically goes down over time and it only goes up depending on the Homage paid to him or her
225. ugh your messages Mini Map Toggle This button allows you to toggle on off the mini map and message area Review Mission Goals This button allows you to view your objectives in the current scenario See p 14 for more details Ky Rotate This button allows you to turn the city map orientation clockwise or 4A counter clockwise in 90 degree increments or to rotate back to a north orientation City Summary This button allows you to view a full condition report of your city Empire Map This button allows you to view the Empire Map see p 72 ch View Messages This button allows you to review in more detail all the messages you ve received in the game so far You may also delete messages by using the button at the bottom of the message dialog 3 Right Click Info As stated in Chapter II nearly every display and or building in Emperor has an info dialog that s accessed by right clicking on the item in question This dialog provides up to the minute details about the item An info dialog can be strictly informational or both informational and interactive An informational dialog simply gives you current details about the item under review An interactive dialog gives you details plus allows you to make adjustments EMPEROR Rise of the Middle Kingdom User s Manual Page 19 A The Basics This chapter addresses how to play Emperor in full We ll begin with some things you should know about Chinese c
226. ulture and then proceed to more details later 1 Chinese Culture China is the oldest continuous civilization in the world with nearly 4 000 years of history and cultural artifacts that date from even before then It has survived hardships that most other civilizations have fallen to including occupation by foreigners and at times it has been the most advanced culture in the world One in five people on earth live in China and it has been this way for at least a thousand years With such a large population and with such ancient traditions Chinese culture may very well survive until the end of mankind What makes China so durable Why did the ancient Chinese succeed when their contemporaries failed Chinese civilization developed along the fertile plains of the Yellow River Huang He so named for the yellowish desert silt carried by its waters to the sea Isolated by mountains deserts and jungles from the other major civilizations of the world the ancient Chinese saw themselves at the center of the world the Middle Kingdom surrounded by tribes of nomadic and inferior cultures They developed a sophisticated written language using calligraphic characters the use of which helped unify and preserve their culture The most important social unit of ancient China was the family not the individual Each member of the family had an important role to play in the family hierarchy the wife obedient to the husband the son obedient to the fa
227. unedwiadee cade rseberatieacteaouseantas 109 1 Defending the City The Military Ministry ccccecccecsceesseceseceeeeeeeeeeeeesseenes 109 Ze Commanding the Troops enee niran i aswel i a a aaa iaa 113 EMPEROR Rise of the Middle Kingdom User s Manual Page 3 3 The Enemies Of Chinas a ctcciseiusaGete eh tise aa n a n Wetec aks tekes 116 A AON GUCHIN CS IES ih usan eiti a r a diac E aE EO E 117 5 Tips on Building a Powerful Military istci ceiver aia aa teeta deya tk eend 120 M Open Play MASS TOTS rc teen a a a E a a ai aas 121 Ny Scone the Game sirene ie akuanei TEK EEA EART A ATER IAEE AASER AE 122 1 Mission Goals neihi aenea atia aea EE Eaa iah 122 27 Losing eae ASST ON 2s atic Se cea tensed dy sucess a a come a a a 124 3 Scoring a Multiplayer ScenariOrcs ice tat ansvess cahcatayehcasventacnustdauetaataen 124 O Playing Multiplayer Missions ccccsccessessseeessecsseceeeceeceeeseecsaeceaeeneaeeeeeeeessecsaeens 125 1 Starting a Multiplayer Game x csp ssksacasiazascasteadepaustebacesashalachoanediastiaeteaasaebaseneiens 125 2 Creating 4 New User Proile o 3cs cirv sacl stac te aisine un Gu side oleae s 125 3 Playing Multiplayer Games in Emperor 0 c ccccccssccesscessceeseeeseeeeseceseceeeeenseeeaeens 126 4 Scoring in Multiplayer Games a2 isa dase ssnedac ne iasstegpead adsec beeeas als teppaed ata dae naeaes 128 V BUILDING SUMMARY ow 130 VEREAD DING LCIS Deerin EE 139 VS TE TEEN Taron nE 141 VT AC REDE Sar
228. ust have access to a road but does not require access to an inspector s tower see p 97 Captured game meat is processed at the hunter s tent and then delivered to the mill see p 57 Predator Animals In addition to the prey animals listed above there are two predator animals per climatic region These predators can kill a walker that crosses their path EMPEROR Rise of the Middle Kingdom User s Manual Page 46 They are more likely to attack hunters however since hunters are out and about gathering meat for the market But these animals are dangerous to everyone Temperate Region ze Aa Panda Giant Salamander Arid A Region An a Gobi Bear Bearded Vulture Humid Region La gt Tiger Alligator Like prey animals predators stick to their climate meaning you will never see pandas in arid or humid regions etc Predators can also kill prey animals they discover and this can cause problems for you in your quest for game meat There s little you can do to prevent predators from attacking other animals and or civilians like natural disasters see p 88 they are one of the hazards you can face in the game 2 Seasonal Growth and Harvesting As indicated above no one crop grows year round Crops grow seasonally and although Emperor doesn t reflect changes in climate it s a good idea to look at crop growth as a function of seasonal change Below are charts that list each crop s growth cycle
229. utlaws but once they are created they can affect your entire city even elite housing EMPEROR Rise of the Middle Kingdom User s Manual Page 96 Outlaws The four outlaws generated due to unrest are beggar mugger thief and bandit A beggar is not an outlaw per se but his presence on the streets indicates growing unrest and he is therefore classified as an outlaw j Beggar A beggar wanders aimlessly around your residential areas Beggars do not t attack buildings or other people they are strictly a graphical representation of growing unrest in your city Mugger A mugger roams your streets and looks for walkers to attack and kill Thief A thief indicates severe unrest He finds the closest elite house and steals goods from it The bandit is a sign of extreme civil unrest and is the most savage outlaw Bandit His presence represents a very dire situation A bandit s goal is to attack Li either your palace administrative city or elite housing see p 30 and once there burn it to the ground Fighting Outlaws Guards from watchtowers see p 98 fight any bandit thief or mugger they run into but outlaws can fight back The strength of an outlaw s resistance is based upon his level A bandit is tougher to kill than a thief and so on Certain heroes also fight outlaws or prevent them from appearing in your city see p 81 IMPORTANT It s important to note that the type of outlaw gener
230. vassal cities times 250 if there is a vassal city goal in the mission Housing Goal This goal requires you to have a minimum number of a specified amount of population see population goal above in any one specified housing level e g a population of 300 in spacious dwellings A mission can have more than one housing goal e g a common housing goal and an elite housing goal Your final score will 100 for each housing goal satisfied Production Level Goal This goal requires you to have an annual production level of a specified commodity such as ceramics bronze etc A mission can have more than one production goal e g a ceramics goal and a bronze goal Your final score will be 100 for each production goal satisfied Homage Level Goal This goal requires you to have an active hero see p 81 for a specified number of cumulative months but not necessarily sequential Enemy heroes those from other cities do not count but you could use different heroes at different non consecutive times to satisfy the goal For example if the goal was an active hero for 24 months you could satisfy it by having Shen Nong for 11 months and later having Guan Yin for 13 months Your final score will be the number of months you ve had an active hero times 10 if there is an active hero goal in the mission Allied Cities Goal This goal requires you to have a specified number of other cities as allies see p 74 Your final score will be the number
231. ve and then select the quantity of that bert 2 Your gift is now on its way to the city The gift is i delivered by an emissary see p 76 who appears in your city and exits the map It costs some cash to send an emissary but consider it an investment in your future 3 It takes a while for the gift to actually arrive in the city but once it does you ll receive a message indicating that the gift has arrived and the city s response to your gift 4 Almost always gifts are well received even if ihg city doesn t need the item you ve given them But once you ve given a gift or two your next step is to send an emissary to that city to ask for trade relations Large gift of 16 sacks of rice i SSS GESTS S SSS SS HO EMPEROR Rise of the Middle Kingdom User s Manual Page 64 WJ Requesting Trade After sending a gift to a city you wish to trade with the 4 next step is to send an emissary to ask for a trade relationship To do this 1 First select the city you wish to trade with 2 Then select the Send Diplomatic Request button This opens a small dialog of choices 7 3 On this dialog select the Open trade with city button l 4 An emissary from your city now travels to ete ess that city with a request to establish trade i Sione Taisi Tyas relations F Cancel mission 5 It takes awhile for the request to be received by the city but once it does you ll receive a message ind
232. wees hese 12 De CHOOSEGAME SCHEIN srr eeoa deed bee aA ceshand Aaswyedeah bends sia aeed eataenndaeanlncdes 13 E Historical Campaigns Screen x sasesctiacsaceeetesscxstecevciacntemeeptonnextntaas ceasaeet ieee 13 F Mission Details SRC CT rs tetcc i ccctecetcancssancansegy sesuthcacates4anceuaeacnaecenee iaaii ii 14 tre Maim Game SC tee Mccarroll saad A cate ames Teh oe Ret eat 14 Ve Mein Bat 5 cs3s segs aeavenstetaccka Sex chavies a a duagaets sade a a a eei 15 Dg OOM NPAT EE EAE A E va adage eas E Baar us eed E aE 16 3 Right Click 1 0 eee eee Ee ee aN or maN E E A nner 19 IV PLAYING THE GAME 20 As TINGS AS WO Static ets cs oo a E E A E a a data eas 20 l Chinese COMME onene a Ea a R EEE E ohne Rae 20 2 Geomancy and the Art of Feng SAUL cccccccssccsesscssccssccescesenscescessacesscesenscesceeaes 21 3 Chinese Climate and Verma int cxc3 aj3 0bessoatiscnsdsaodeaasataacivannicastanssaadsaelacepakoandasnucies 22 B Housing Roads and Drinking Water s sessseessesessseessessesseessessrssresseesessresseeseesresses 25 l B ildins Roads eane a an a e e E EE 25 2 Building Houses The Population Ministry cccccccsscceseceeeeeeseeeseeeseenteeneees 27 3 Building Wells and Your City s Water Table cceccecccceseceseceeeeeeeeeteenteetenes 32 4 Tips on Building Houses Roads and Wells ccccccccsseceseceeeeeeeeeeteeeseeeteensnes 33 C People and Employment nis ineeiieo a R E E ERE 34 1 Attracting Immigran
233. wever the scoring for achieving goals is different see below In addition there are some special features and functions available to you in multiplayer missions See Players Feature Under the File Menu p 15 select Players to open a dialog listing the names of the players currently in the game and the month year each one is at BCE years are indicated as negative values If you are the host player you may at your discretion kick a player out of the current gaming session if that player is disrupting the game etc Take caution when using this feature because once a person has been kicked out of the game he cannot return unless everyone quits the session and the host starts a new session using a saved game Game Speed The game speed function see p 15 is activated during multiplayer games but serves little purpose as the program monitors the progress of each player and adjusts the speeds accordingly Each player progresses at an independent speed depending on how much time they spend on the Empire Map or studying messages and full reports each of which pauses the game on their computer as well as the processing power of their computer However the program makes sure no one player gets more than two months ahead of any other player When a player gets too far ahead the program automatically slows the game speed on that computer until the other players are closer in game time Therefore manually increasing your game sp
234. works are needed to keep the project moving forward One of your first steps in building most monuments is to find a good location for it and all its various support industries Exceptions The locations of the Great Wall and the grand canal are already determined on the city map You need a large clear portion of land Great Temple Construction The great temple monument to the right is in mid construction The first two levels of the monument represent a foundation of tamped earth which have been constructed by laborers from the two nearby camps Now that the foundation is in place artisans from the carpenters and ceramists guilds will move in and build the temple itself Notice that the preliminary work has already begun At this point you could remove the laborers camps or change their status from working to not working since their work is finished Doing so may free up some labor needed elsewhere EMPEROR Rise of the Middle Kingdom User s Manual Page 91 e Monuments Need Road Access Like all buildings in Emperor monuments need road access see p 9 so that the workers can reach the job site However there are specific locations at the base of the monument that require the access Each monument with the exception of the Great Wall and the canal has one to four entry points at its base represented by a dirt ramps gates stairs etc You must connect at least one tile of road to one of those entry points fo
235. y so your food supply doesn t begin to stagnate decline such that your citizens begin to go hungry See p 43 for details The Industrial Ministry The Industrial Ministry is in charge of your labor force This ministry provides information such as payroll projections for the coming year and employment vs unemployment levels The Industrial Ministry also allows you to adjust employee wage levels control workforce allocation and change labor priorities See p 50 for details The Safety Ministry The Safety Ministry is in charge of your city s safety needs such as the allocation of water medicines and structural repair i e inspectors The Safety Ministry allows you to monitor your citizens current hygiene and Unrest Levels which are essential to their well being EMPEROR Rise of the Middle Kingdom User s Manual Page 41 D Farming and Food Production Food production and distribution are fundamental parts of Emperor Without food your citizens go hungry city hygiene drops unrest occurs etc An effective food production and distribution system is paramount to the advancement of your city Unlike previous city builders such as Pharaoh and Zeus farmhouses and the fields that they tend are separate entities and must be placed separately on the map This allows you more flexibility in where you place your farmland and the size of your farms This flexibility also allows you to have your farms grow a wide variety of d
236. ype which opens a dialog If the city surrenders to you it will owe you this in annual tribute In the case of computer controlled cities you ll get a larger amount of tribute if you select something that city already produces i e is willing to sell Click on the severity setting to change the tribute level to normal harsh or mild The city s willingness to meet your demand and how it favors you afterwards are influenced by the tribute level A city is more likely to fight against a harsh demand but accept a mild one Step 8 Select Invasion Location In multiplayer games only if you have a spy map of the city you are attacking you ll notice one or more numerals on the map These indicate the invasion points on that map You may select a specific point or let the program choose one randomly When your attack force arrives at that city it will enter at that point on the map Step 9 Dispatch Troops Once you re satisfied with all of your invasion decisions select the Dispatch Troops button to start the invasion When you return to your city all the companies assigned to the invasion will now march off the map and will continue to march until they reach their objective and conduct an invasion Invasion Success Once your invasion force arrives at the target city it attacks At that point you ll either win lose or be bribed which is the same as losing but your troops return home with money from the invaded city
237. ything in the list You can also set any commodity type to stockpile by clicking on its name which turns the text red and tells the warehouses and deliverymen to hold onto their existing stocks of that item until you click on its name again Mill The mill receives food from your farmers and hunters and then distributes it to the buyers from the market square which then distributes it to your citizens The mill has eight storage bays each of which can hold up to four loads 32 loads total of the same food type EMPEROR Rise of the Middle Kingdom User s Manual Page 57 Game Meat in Bay 1 Storage Bays Marked 8 total The mill gets the highest priority for food deliveries from farmhouses hunter s tents fishing quays salt mines and trade buildings see p 65 When the mill runs low on goods it will pull more from nearby warehouses unless those warehouses have their food or salt set to stockpile or get see p 59 No trade occurs at the mill The mill only produces deliverymen to get or empty food supplies The food buyers from the market square go directly to the mill and pick up the food for the food shops When the food buyer picks up the food appropriate quantities of these commodities are deducted from the mill s storage bays Adjusting Food Storage Levels Effective management and diversification of your food is the key to good city building Ideally your mill should store four food types if availa

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